1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
188 &li.use_step_counter, FALSE
193 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
194 &li.wind_direction_initial, MV_NONE
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
200 &li.em_slippery_gems, FALSE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
206 &li.use_custom_template, FALSE
211 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
212 &li.can_move_into_acid_bits, ~0 /* default: everything can */
217 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
218 &li.dont_collide_with_bits, ~0 /* default: always deadly */
223 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
224 &li.score[SC_TIME_BONUS], 1
234 static struct LevelFileConfigInfo chunk_config_ELEM[] =
236 /* (these values are the same for each player) */
239 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
240 &li.block_last_field, FALSE /* default case for EM levels */
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
245 &li.sp_block_last_field, TRUE /* default case for SP levels */
249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
250 &li.instant_relocation, FALSE
254 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
255 &li.can_pass_to_walkable, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
260 &li.block_snap_field, TRUE
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
265 &li.continuous_snapping, TRUE
269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
270 &li.shifted_relocation, FALSE
273 /* (these values are different for each player) */
276 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
277 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
282 &li.initial_player_gravity[0], FALSE
286 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
287 &li.use_start_element[0], FALSE
291 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
292 &li.start_element[0], EL_PLAYER_1
296 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
297 &li.use_artwork_element[0], FALSE
301 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
302 &li.artwork_element[0], EL_PLAYER_1
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
307 &li.use_explosion_element[0], FALSE
311 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
312 &li.explosion_element[0], EL_PLAYER_1
317 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
318 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
323 &li.initial_player_gravity[1], FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
328 &li.use_start_element[1], FALSE
332 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
333 &li.start_element[1], EL_PLAYER_2
337 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
338 &li.use_artwork_element[1], FALSE
342 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
343 &li.artwork_element[1], EL_PLAYER_2
347 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
348 &li.use_explosion_element[1], FALSE
352 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
353 &li.explosion_element[1], EL_PLAYER_2
358 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
359 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
364 &li.initial_player_gravity[2], FALSE
368 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
369 &li.use_start_element[2], FALSE
373 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
374 &li.start_element[2], EL_PLAYER_3
378 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
379 &li.use_artwork_element[2], FALSE
383 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
384 &li.artwork_element[2], EL_PLAYER_3
388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
389 &li.use_explosion_element[2], FALSE
393 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
394 &li.explosion_element[2], EL_PLAYER_3
399 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
400 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
404 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
405 &li.initial_player_gravity[3], FALSE
409 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
410 &li.use_start_element[3], FALSE
414 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
415 &li.start_element[3], EL_PLAYER_4
419 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
420 &li.use_artwork_element[3], FALSE
424 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
425 &li.artwork_element[3], EL_PLAYER_4
429 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
430 &li.use_explosion_element[3], FALSE
434 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
435 &li.explosion_element[3], EL_PLAYER_4
440 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
441 &li.score[SC_EMERALD], 10
446 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
447 &li.score[SC_DIAMOND], 10
452 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
453 &li.score[SC_BUG], 10
458 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
459 &li.score[SC_SPACESHIP], 10
464 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
465 &li.score[SC_PACMAN], 10
470 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
471 &li.score[SC_NUT], 10
476 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
477 &li.score[SC_DYNAMITE], 10
482 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
483 &li.score[SC_KEY], 10
488 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
489 &li.score[SC_PEARL], 10
494 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
495 &li.score[SC_CRYSTAL], 10
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
501 &li.amoeba_content, EL_DIAMOND
505 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
511 &li.grow_into_diggable, TRUE
516 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
517 &li.yamyam_content, EL_ROCK, NULL,
518 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_YAMYAM], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_ROBOT], 10
533 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
539 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
545 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
546 &li.time_magic_wall, 10
551 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
552 &li.game_of_life[0], 2
556 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
557 &li.game_of_life[1], 3
561 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
562 &li.game_of_life[2], 3
566 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
567 &li.game_of_life[3], 3
572 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
577 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
582 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
587 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
592 EL_TIMEGATE_SWITCH, -1,
593 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
594 &li.time_timegate, 10
598 EL_LIGHT_SWITCH_ACTIVE, -1,
599 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
604 EL_SHIELD_NORMAL, -1,
605 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
606 &li.shield_normal_time, 10
609 EL_SHIELD_NORMAL, -1,
610 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
611 &li.score[SC_SHIELD], 10
615 EL_SHIELD_DEADLY, -1,
616 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
617 &li.shield_deadly_time, 10
620 EL_SHIELD_DEADLY, -1,
621 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
622 &li.score[SC_SHIELD], 10
627 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
632 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
633 &li.extra_time_score, 10
637 EL_TIME_ORB_FULL, -1,
638 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
639 &li.time_orb_time, 10
642 EL_TIME_ORB_FULL, -1,
643 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
644 &li.use_time_orb_bug, FALSE
649 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
650 &li.use_spring_bug, FALSE
655 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
656 &li.android_move_time, 10
660 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
661 &li.android_clone_time, 10
665 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
666 &li.android_clone_element[0], EL_EMPTY, NULL,
667 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
672 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
677 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
682 EL_EMC_MAGNIFIER, -1,
683 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
684 &li.magnify_score, 10
687 EL_EMC_MAGNIFIER, -1,
688 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
693 EL_EMC_MAGIC_BALL, -1,
694 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
698 EL_EMC_MAGIC_BALL, -1,
699 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
700 &li.ball_random, FALSE
703 EL_EMC_MAGIC_BALL, -1,
704 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
705 &li.ball_state_initial, FALSE
708 EL_EMC_MAGIC_BALL, -1,
709 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
710 &li.ball_content, EL_EMPTY, NULL,
711 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
714 /* ---------- unused values ----------------------------------------------- */
717 EL_UNKNOWN, SAVE_CONF_NEVER,
718 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
719 &li.score[SC_UNKNOWN_14], 10
722 EL_UNKNOWN, SAVE_CONF_NEVER,
723 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
724 &li.score[SC_UNKNOWN_15], 10
734 static struct LevelFileConfigInfo chunk_config_NOTE[] =
738 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
739 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
743 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
744 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
749 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
750 &xx_envelope.autowrap, FALSE
754 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
755 &xx_envelope.centered, FALSE
760 TYPE_STRING, CONF_VALUE_BYTES(1),
761 &xx_envelope.text, -1, NULL,
762 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
763 &xx_default_string_empty[0]
773 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
777 TYPE_STRING, CONF_VALUE_BYTES(1),
778 &xx_ei.description[0], -1,
779 &yy_ei.description[0],
780 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
781 &xx_default_description[0]
786 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
787 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
788 &yy_ei.properties[EP_BITFIELD_BASE_NR]
794 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
795 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
796 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
802 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
803 &xx_ei.use_gfx_element, FALSE,
804 &yy_ei.use_gfx_element
808 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
809 &xx_ei.gfx_element, EL_EMPTY_SPACE,
815 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
816 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
817 &yy_ei.access_direction
822 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
823 &xx_ei.collect_score_initial, 10,
824 &yy_ei.collect_score_initial
828 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
829 &xx_ei.collect_count_initial, 1,
830 &yy_ei.collect_count_initial
835 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
836 &xx_ei.ce_value_fixed_initial, 0,
837 &yy_ei.ce_value_fixed_initial
841 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
842 &xx_ei.ce_value_random_initial, 0,
843 &yy_ei.ce_value_random_initial
847 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
848 &xx_ei.use_last_ce_value, FALSE,
849 &yy_ei.use_last_ce_value
854 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
855 &xx_ei.push_delay_fixed, 8,
856 &yy_ei.push_delay_fixed
860 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
861 &xx_ei.push_delay_random, 8,
862 &yy_ei.push_delay_random
866 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
867 &xx_ei.drop_delay_fixed, 0,
868 &yy_ei.drop_delay_fixed
872 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
873 &xx_ei.drop_delay_random, 0,
874 &yy_ei.drop_delay_random
878 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
879 &xx_ei.move_delay_fixed, 0,
880 &yy_ei.move_delay_fixed
884 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
885 &xx_ei.move_delay_random, 0,
886 &yy_ei.move_delay_random
891 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
892 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
897 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
898 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
899 &yy_ei.move_direction_initial
903 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
904 &xx_ei.move_stepsize, TILEX / 8,
910 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
911 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
912 &yy_ei.move_enter_element
916 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
917 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
918 &yy_ei.move_leave_element
922 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
923 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
924 &yy_ei.move_leave_type
929 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
930 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
936 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
937 &xx_ei.explosion_type, EXPLODES_3X3,
938 &yy_ei.explosion_type
942 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
943 &xx_ei.explosion_delay, 16,
944 &yy_ei.explosion_delay
948 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
949 &xx_ei.ignition_delay, 8,
950 &yy_ei.ignition_delay
955 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
956 &xx_ei.content, EL_EMPTY_SPACE,
958 &xx_num_contents, 1, 1
961 /* ---------- "num_change_pages" must be the last entry ------------------- */
964 -1, SAVE_CONF_ALWAYS,
965 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
966 &xx_ei.num_change_pages, 1,
967 &yy_ei.num_change_pages
978 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
980 /* ---------- "current_change_page" must be the first entry --------------- */
983 -1, SAVE_CONF_ALWAYS,
984 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
985 &xx_current_change_page, -1
988 /* ---------- (the remaining entries can be in any order) ----------------- */
992 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
993 &xx_change.can_change, FALSE
998 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1003 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1004 &xx_event_bits[1], 0
1009 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1010 &xx_change.trigger_player, CH_PLAYER_ANY
1014 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1015 &xx_change.trigger_side, CH_SIDE_ANY
1019 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1020 &xx_change.trigger_page, CH_PAGE_ANY
1025 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1026 &xx_change.target_element, EL_EMPTY_SPACE
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1032 &xx_change.delay_fixed, 0
1036 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1037 &xx_change.delay_random, 0
1041 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1042 &xx_change.delay_frames, FRAMES_PER_SECOND
1047 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1048 &xx_change.trigger_element, EL_EMPTY_SPACE
1053 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1054 &xx_change.explode, FALSE
1058 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1059 &xx_change.use_target_content, FALSE
1063 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1064 &xx_change.only_if_complete, FALSE
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1069 &xx_change.use_random_replace, FALSE
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1074 &xx_change.random_percentage, 100
1078 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1079 &xx_change.replace_when, CP_WHEN_EMPTY
1084 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1085 &xx_change.has_action, FALSE
1089 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1090 &xx_change.action_type, CA_NO_ACTION
1094 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1095 &xx_change.action_mode, CA_MODE_UNDEFINED
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1100 &xx_change.action_arg, CA_ARG_UNDEFINED
1105 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1106 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1107 &xx_num_contents, 1, 1
1117 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1121 TYPE_STRING, CONF_VALUE_BYTES(1),
1122 &xx_ei.description[0], -1, NULL,
1123 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1124 &xx_default_description[0]
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1130 &xx_ei.use_gfx_element, FALSE
1134 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1135 &xx_ei.gfx_element, EL_EMPTY_SPACE
1140 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1141 &xx_group.choice_mode, ANIM_RANDOM
1146 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1147 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1148 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1158 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1162 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1163 &li.block_snap_field, TRUE
1167 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1168 &li.continuous_snapping, TRUE
1172 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1173 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1177 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1178 &li.use_start_element[0], FALSE
1182 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1183 &li.start_element[0], EL_PLAYER_1
1187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1188 &li.use_artwork_element[0], FALSE
1192 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1193 &li.artwork_element[0], EL_PLAYER_1
1197 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1198 &li.use_explosion_element[0], FALSE
1202 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1203 &li.explosion_element[0], EL_PLAYER_1
1218 filetype_id_list[] =
1220 { LEVEL_FILE_TYPE_RND, "RND" },
1221 { LEVEL_FILE_TYPE_BD, "BD" },
1222 { LEVEL_FILE_TYPE_EM, "EM" },
1223 { LEVEL_FILE_TYPE_SP, "SP" },
1224 { LEVEL_FILE_TYPE_DX, "DX" },
1225 { LEVEL_FILE_TYPE_SB, "SB" },
1226 { LEVEL_FILE_TYPE_DC, "DC" },
1231 /* ========================================================================= */
1232 /* level file functions */
1233 /* ========================================================================= */
1235 static struct DateInfo getCurrentDate()
1237 time_t epoch_seconds = time(NULL);
1238 struct tm *now = localtime(&epoch_seconds);
1239 struct DateInfo date;
1241 date.year = now->tm_year + 1900;
1242 date.month = now->tm_mon + 1;
1243 date.day = now->tm_mday;
1248 static void resetEventFlags(struct ElementChangeInfo *change)
1252 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1253 change->has_event[i] = FALSE;
1256 static void resetEventBits()
1260 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1261 xx_event_bits[i] = 0;
1264 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1268 /* important: only change event flag if corresponding event bit is set
1269 (this is because all xx_event_bits[] values are loaded separately,
1270 and all xx_event_bits[] values are set back to zero before loading
1271 another value xx_event_bits[x] (each value representing 32 flags)) */
1273 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1274 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1275 change->has_event[i] = TRUE;
1278 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1282 /* in contrast to the above function setEventFlagsFromEventBits(), it
1283 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1284 depending on the corresponding change->has_event[i] values here, as
1285 all xx_event_bits[] values are reset in resetEventBits() before */
1287 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1288 if (change->has_event[i])
1289 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1292 static char *getDefaultElementDescription(struct ElementInfo *ei)
1294 static char description[MAX_ELEMENT_NAME_LEN + 1];
1295 char *default_description = (ei->custom_description != NULL ?
1296 ei->custom_description :
1297 ei->editor_description);
1300 /* always start with reliable default values */
1301 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1302 description[i] = '\0';
1304 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1305 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1307 return &description[0];
1310 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1312 char *default_description = getDefaultElementDescription(ei);
1315 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1316 ei->description[i] = default_description[i];
1319 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1323 for (i = 0; conf[i].data_type != -1; i++)
1325 int default_value = conf[i].default_value;
1326 int data_type = conf[i].data_type;
1327 int conf_type = conf[i].conf_type;
1328 int byte_mask = conf_type & CONF_MASK_BYTES;
1330 if (byte_mask == CONF_MASK_MULTI_BYTES)
1332 int default_num_entities = conf[i].default_num_entities;
1333 int max_num_entities = conf[i].max_num_entities;
1335 *(int *)(conf[i].num_entities) = default_num_entities;
1337 if (data_type == TYPE_STRING)
1339 char *default_string = conf[i].default_string;
1340 char *string = (char *)(conf[i].value);
1342 strncpy(string, default_string, max_num_entities);
1344 else if (data_type == TYPE_ELEMENT_LIST)
1346 int *element_array = (int *)(conf[i].value);
1349 for (j = 0; j < max_num_entities; j++)
1350 element_array[j] = default_value;
1352 else if (data_type == TYPE_CONTENT_LIST)
1354 struct Content *content = (struct Content *)(conf[i].value);
1357 for (c = 0; c < max_num_entities; c++)
1358 for (y = 0; y < 3; y++)
1359 for (x = 0; x < 3; x++)
1360 content[c].e[x][y] = default_value;
1363 else /* constant size configuration data (1, 2 or 4 bytes) */
1365 if (data_type == TYPE_BOOLEAN)
1366 *(boolean *)(conf[i].value) = default_value;
1368 *(int *) (conf[i].value) = default_value;
1373 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1377 for (i = 0; conf[i].data_type != -1; i++)
1379 int data_type = conf[i].data_type;
1380 int conf_type = conf[i].conf_type;
1381 int byte_mask = conf_type & CONF_MASK_BYTES;
1383 if (byte_mask == CONF_MASK_MULTI_BYTES)
1385 int max_num_entities = conf[i].max_num_entities;
1387 if (data_type == TYPE_STRING)
1389 char *string = (char *)(conf[i].value);
1390 char *string_copy = (char *)(conf[i].value_copy);
1392 strncpy(string_copy, string, max_num_entities);
1394 else if (data_type == TYPE_ELEMENT_LIST)
1396 int *element_array = (int *)(conf[i].value);
1397 int *element_array_copy = (int *)(conf[i].value_copy);
1400 for (j = 0; j < max_num_entities; j++)
1401 element_array_copy[j] = element_array[j];
1403 else if (data_type == TYPE_CONTENT_LIST)
1405 struct Content *content = (struct Content *)(conf[i].value);
1406 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1409 for (c = 0; c < max_num_entities; c++)
1410 for (y = 0; y < 3; y++)
1411 for (x = 0; x < 3; x++)
1412 content_copy[c].e[x][y] = content[c].e[x][y];
1415 else /* constant size configuration data (1, 2 or 4 bytes) */
1417 if (data_type == TYPE_BOOLEAN)
1418 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1420 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1425 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1429 xx_ei = *ei_from; /* copy element data into temporary buffer */
1430 yy_ei = *ei_to; /* copy element data into temporary buffer */
1432 copyConfigFromConfigList(chunk_config_CUSX_base);
1437 /* ---------- reinitialize and copy change pages ---------- */
1439 ei_to->num_change_pages = ei_from->num_change_pages;
1440 ei_to->current_change_page = ei_from->current_change_page;
1442 setElementChangePages(ei_to, ei_to->num_change_pages);
1444 for (i = 0; i < ei_to->num_change_pages; i++)
1445 ei_to->change_page[i] = ei_from->change_page[i];
1447 /* ---------- copy group element info ---------- */
1448 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1449 *ei_to->group = *ei_from->group;
1451 /* mark this custom element as modified */
1452 ei_to->modified_settings = TRUE;
1455 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1457 int change_page_size = sizeof(struct ElementChangeInfo);
1459 ei->num_change_pages = MAX(1, change_pages);
1462 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1464 if (ei->current_change_page >= ei->num_change_pages)
1465 ei->current_change_page = ei->num_change_pages - 1;
1467 ei->change = &ei->change_page[ei->current_change_page];
1470 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1472 xx_change = *change; /* copy change data into temporary buffer */
1475 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1476 xx_num_contents = 1;
1479 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1481 *change = xx_change;
1483 resetEventFlags(change);
1485 change->direct_action = 0;
1486 change->other_action = 0;
1488 change->pre_change_function = NULL;
1489 change->change_function = NULL;
1490 change->post_change_function = NULL;
1493 static void setLevelInfoToDefaults(struct LevelInfo *level)
1495 static boolean clipboard_elements_initialized = FALSE;
1498 InitElementPropertiesStatic();
1500 li = *level; /* copy level data into temporary buffer */
1502 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1503 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1505 *level = li; /* copy temporary buffer back to level data */
1507 setLevelInfoToDefaults_EM();
1509 level->native_em_level = &native_em_level;
1511 level->file_version = FILE_VERSION_ACTUAL;
1512 level->game_version = GAME_VERSION_ACTUAL;
1514 level->creation_date = getCurrentDate();
1516 level->encoding_16bit_field = TRUE;
1517 level->encoding_16bit_yamyam = TRUE;
1518 level->encoding_16bit_amoeba = TRUE;
1520 for (x = 0; x < MAX_LEV_FIELDX; x++)
1521 for (y = 0; y < MAX_LEV_FIELDY; y++)
1522 level->field[x][y] = EL_SAND;
1524 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1525 level->name[i] = '\0';
1526 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1527 level->author[i] = '\0';
1529 strcpy(level->name, NAMELESS_LEVEL_NAME);
1530 strcpy(level->author, ANONYMOUS_NAME);
1532 level->field[0][0] = EL_PLAYER_1;
1533 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1535 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1538 struct ElementInfo *ei = &element_info[element];
1540 /* never initialize clipboard elements after the very first time */
1541 /* (to be able to use clipboard elements between several levels) */
1542 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1545 if (IS_ENVELOPE(element))
1547 int envelope_nr = element - EL_ENVELOPE_1;
1549 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1551 level->envelope[envelope_nr] = xx_envelope;
1554 if (IS_CUSTOM_ELEMENT(element) ||
1555 IS_GROUP_ELEMENT(element) ||
1556 IS_INTERNAL_ELEMENT(element))
1558 xx_ei = *ei; /* copy element data into temporary buffer */
1560 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1565 setElementChangePages(ei, 1);
1566 setElementChangeInfoToDefaults(ei->change);
1568 if (IS_CUSTOM_ELEMENT(element) ||
1569 IS_GROUP_ELEMENT(element) ||
1570 IS_INTERNAL_ELEMENT(element))
1572 setElementDescriptionToDefault(ei);
1574 ei->modified_settings = FALSE;
1577 if (IS_CUSTOM_ELEMENT(element) ||
1578 IS_INTERNAL_ELEMENT(element))
1580 /* internal values used in level editor */
1582 ei->access_type = 0;
1583 ei->access_layer = 0;
1584 ei->access_protected = 0;
1585 ei->walk_to_action = 0;
1586 ei->smash_targets = 0;
1589 ei->can_explode_by_fire = FALSE;
1590 ei->can_explode_smashed = FALSE;
1591 ei->can_explode_impact = FALSE;
1593 ei->current_change_page = 0;
1596 if (IS_GROUP_ELEMENT(element) ||
1597 IS_INTERNAL_ELEMENT(element))
1599 struct ElementGroupInfo *group;
1601 /* initialize memory for list of elements in group */
1602 if (ei->group == NULL)
1603 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1607 xx_group = *group; /* copy group data into temporary buffer */
1609 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1615 clipboard_elements_initialized = TRUE;
1617 BorderElement = EL_STEELWALL;
1619 level->no_valid_file = FALSE;
1621 level->changed = FALSE;
1623 if (leveldir_current == NULL) /* only when dumping level */
1626 /* try to determine better author name than 'anonymous' */
1627 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1629 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1630 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1634 switch (LEVELCLASS(leveldir_current))
1636 case LEVELCLASS_TUTORIAL:
1637 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1640 case LEVELCLASS_CONTRIB:
1641 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1642 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1645 case LEVELCLASS_PRIVATE:
1646 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1647 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1651 /* keep default value */
1657 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1659 level_file_info->nr = 0;
1660 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1661 level_file_info->packed = FALSE;
1662 level_file_info->basename = NULL;
1663 level_file_info->filename = NULL;
1666 static void ActivateLevelTemplate()
1668 /* Currently there is no special action needed to activate the template
1669 data, because 'element_info' property settings overwrite the original
1670 level data, while all other variables do not change. */
1673 static char *getLevelFilenameFromBasename(char *basename)
1675 static char *filename = NULL;
1677 checked_free(filename);
1679 filename = getPath2(getCurrentLevelDir(), basename);
1684 static int getFileTypeFromBasename(char *basename)
1686 static char *filename = NULL;
1687 struct stat file_status;
1689 /* ---------- try to determine file type from filename ---------- */
1691 /* check for typical filename of a Supaplex level package file */
1692 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1693 strncmp(basename, "LEVELS.D", 8) == 0))
1694 return LEVEL_FILE_TYPE_SP;
1696 /* ---------- try to determine file type from filesize ---------- */
1698 checked_free(filename);
1699 filename = getPath2(getCurrentLevelDir(), basename);
1701 if (stat(filename, &file_status) == 0)
1703 /* check for typical filesize of a Supaplex level package file */
1704 if (file_status.st_size == 170496)
1705 return LEVEL_FILE_TYPE_SP;
1708 return LEVEL_FILE_TYPE_UNKNOWN;
1711 static char *getSingleLevelBasename(int nr)
1713 static char basename[MAX_FILENAME_LEN];
1716 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1718 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1723 static char *getPackedLevelBasename(int type)
1725 static char basename[MAX_FILENAME_LEN];
1726 char *directory = getCurrentLevelDir();
1728 struct dirent *dir_entry;
1730 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1732 if ((dir = opendir(directory)) == NULL)
1734 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1739 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1741 char *entry_basename = dir_entry->d_name;
1742 int entry_type = getFileTypeFromBasename(entry_basename);
1744 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1746 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1749 strcpy(basename, entry_basename);
1761 static char *getSingleLevelFilename(int nr)
1763 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1767 static char *getPackedLevelFilename(int type)
1769 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1773 char *getDefaultLevelFilename(int nr)
1775 return getSingleLevelFilename(nr);
1779 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1783 lfi->packed = FALSE;
1784 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1785 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1789 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1790 int type, char *format, ...)
1792 static char basename[MAX_FILENAME_LEN];
1795 va_start(ap, format);
1796 vsprintf(basename, format, ap);
1800 lfi->packed = FALSE;
1801 lfi->basename = basename;
1802 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1805 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1810 lfi->basename = getPackedLevelBasename(lfi->type);
1811 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1814 static int getFiletypeFromID(char *filetype_id)
1816 char *filetype_id_lower;
1817 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1820 if (filetype_id == NULL)
1821 return LEVEL_FILE_TYPE_UNKNOWN;
1823 filetype_id_lower = getStringToLower(filetype_id);
1825 for (i = 0; filetype_id_list[i].id != NULL; i++)
1827 char *id_lower = getStringToLower(filetype_id_list[i].id);
1829 if (strEqual(filetype_id_lower, id_lower))
1830 filetype = filetype_id_list[i].filetype;
1834 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1838 free(filetype_id_lower);
1843 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1847 /* special case: level number is negative => check for level template file */
1850 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1851 "template.%s", LEVELFILE_EXTENSION);
1853 /* no fallback if template file not existing */
1857 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1858 if (leveldir_current->level_filename != NULL)
1860 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1862 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1863 leveldir_current->level_filename, nr);
1864 if (fileExists(lfi->filename))
1868 /* check for native Rocks'n'Diamonds level file */
1869 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1870 "%03d.%s", nr, LEVELFILE_EXTENSION);
1871 if (fileExists(lfi->filename))
1874 /* check for Emerald Mine level file (V1) */
1875 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1876 'a' + (nr / 10) % 26, '0' + nr % 10);
1877 if (fileExists(lfi->filename))
1879 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1880 'A' + (nr / 10) % 26, '0' + nr % 10);
1881 if (fileExists(lfi->filename))
1884 /* check for Emerald Mine level file (V2 to V5) */
1885 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1886 if (fileExists(lfi->filename))
1889 /* check for Emerald Mine level file (V6 / single mode) */
1890 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1891 if (fileExists(lfi->filename))
1893 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1894 if (fileExists(lfi->filename))
1897 /* check for Emerald Mine level file (V6 / teamwork mode) */
1898 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1899 if (fileExists(lfi->filename))
1901 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1902 if (fileExists(lfi->filename))
1905 /* check for various packed level file formats */
1906 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1907 if (fileExists(lfi->filename))
1910 /* no known level file found -- use default values (and fail later) */
1911 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1912 "%03d.%s", nr, LEVELFILE_EXTENSION);
1915 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1917 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1918 lfi->type = getFileTypeFromBasename(lfi->basename);
1921 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1923 /* always start with reliable default values */
1924 setFileInfoToDefaults(level_file_info);
1926 level_file_info->nr = nr; /* set requested level number */
1928 determineLevelFileInfo_Filename(level_file_info);
1929 determineLevelFileInfo_Filetype(level_file_info);
1932 /* ------------------------------------------------------------------------- */
1933 /* functions for loading R'n'D level */
1934 /* ------------------------------------------------------------------------- */
1936 int getMappedElement(int element)
1938 /* remap some (historic, now obsolete) elements */
1942 case EL_PLAYER_OBSOLETE:
1943 element = EL_PLAYER_1;
1946 case EL_KEY_OBSOLETE:
1949 case EL_EM_KEY_1_FILE_OBSOLETE:
1950 element = EL_EM_KEY_1;
1953 case EL_EM_KEY_2_FILE_OBSOLETE:
1954 element = EL_EM_KEY_2;
1957 case EL_EM_KEY_3_FILE_OBSOLETE:
1958 element = EL_EM_KEY_3;
1961 case EL_EM_KEY_4_FILE_OBSOLETE:
1962 element = EL_EM_KEY_4;
1965 case EL_ENVELOPE_OBSOLETE:
1966 element = EL_ENVELOPE_1;
1974 if (element >= NUM_FILE_ELEMENTS)
1976 Error(ERR_WARN, "invalid level element %d", element);
1978 element = EL_UNKNOWN;
1986 int getMappedElementByVersion(int element, int game_version)
1988 /* remap some elements due to certain game version */
1990 if (game_version <= VERSION_IDENT(2,2,0,0))
1992 /* map game font elements */
1993 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1994 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1995 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1996 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1999 if (game_version < VERSION_IDENT(3,0,0,0))
2001 /* map Supaplex gravity tube elements */
2002 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2003 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2004 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2005 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2012 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2014 level->file_version = getFileVersion(file);
2015 level->game_version = getFileVersion(file);
2020 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2022 level->creation_date.year = getFile16BitBE(file);
2023 level->creation_date.month = getFile8Bit(file);
2024 level->creation_date.day = getFile8Bit(file);
2029 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2031 int initial_player_stepsize;
2032 int initial_player_gravity;
2035 level->fieldx = getFile8Bit(file);
2036 level->fieldy = getFile8Bit(file);
2038 level->time = getFile16BitBE(file);
2039 level->gems_needed = getFile16BitBE(file);
2041 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2042 level->name[i] = getFile8Bit(file);
2043 level->name[MAX_LEVEL_NAME_LEN] = 0;
2045 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2046 level->score[i] = getFile8Bit(file);
2048 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2049 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2050 for (y = 0; y < 3; y++)
2051 for (x = 0; x < 3; x++)
2052 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2054 level->amoeba_speed = getFile8Bit(file);
2055 level->time_magic_wall = getFile8Bit(file);
2056 level->time_wheel = getFile8Bit(file);
2057 level->amoeba_content = getMappedElement(getFile8Bit(file));
2059 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2062 for (i = 0; i < MAX_PLAYERS; i++)
2063 level->initial_player_stepsize[i] = initial_player_stepsize;
2065 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2067 for (i = 0; i < MAX_PLAYERS; i++)
2068 level->initial_player_gravity[i] = initial_player_gravity;
2070 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2071 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2073 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2075 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2076 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2077 level->can_move_into_acid_bits = getFile32BitBE(file);
2078 level->dont_collide_with_bits = getFile8Bit(file);
2080 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2081 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2083 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2084 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2085 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2087 level->game_engine_type = getFile8Bit(file);
2089 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2094 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2098 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2099 level->name[i] = getFile8Bit(file);
2100 level->name[MAX_LEVEL_NAME_LEN] = 0;
2105 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2109 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2110 level->author[i] = getFile8Bit(file);
2111 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2116 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2119 int chunk_size_expected = level->fieldx * level->fieldy;
2121 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2122 stored with 16-bit encoding (and should be twice as big then).
2123 Even worse, playfield data was stored 16-bit when only yamyam content
2124 contained 16-bit elements and vice versa. */
2126 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2127 chunk_size_expected *= 2;
2129 if (chunk_size_expected != chunk_size)
2131 ReadUnusedBytesFromFile(file, chunk_size);
2132 return chunk_size_expected;
2135 for (y = 0; y < level->fieldy; y++)
2136 for (x = 0; x < level->fieldx; x++)
2137 level->field[x][y] =
2138 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2143 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2146 int header_size = 4;
2147 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2148 int chunk_size_expected = header_size + content_size;
2150 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2151 stored with 16-bit encoding (and should be twice as big then).
2152 Even worse, playfield data was stored 16-bit when only yamyam content
2153 contained 16-bit elements and vice versa. */
2155 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2156 chunk_size_expected += content_size;
2158 if (chunk_size_expected != chunk_size)
2160 ReadUnusedBytesFromFile(file, chunk_size);
2161 return chunk_size_expected;
2165 level->num_yamyam_contents = getFile8Bit(file);
2169 /* correct invalid number of content fields -- should never happen */
2170 if (level->num_yamyam_contents < 1 ||
2171 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2172 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2174 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2175 for (y = 0; y < 3; y++)
2176 for (x = 0; x < 3; x++)
2177 level->yamyam_content[i].e[x][y] =
2178 getMappedElement(level->encoding_16bit_field ?
2179 getFile16BitBE(file) : getFile8Bit(file));
2183 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2187 int num_contents, content_xsize, content_ysize;
2188 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2190 element = getMappedElement(getFile16BitBE(file));
2191 num_contents = getFile8Bit(file);
2192 content_xsize = getFile8Bit(file);
2193 content_ysize = getFile8Bit(file);
2195 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2197 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2198 for (y = 0; y < 3; y++)
2199 for (x = 0; x < 3; x++)
2200 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2202 /* correct invalid number of content fields -- should never happen */
2203 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2204 num_contents = STD_ELEMENT_CONTENTS;
2206 if (element == EL_YAMYAM)
2208 level->num_yamyam_contents = num_contents;
2210 for (i = 0; i < num_contents; i++)
2211 for (y = 0; y < 3; y++)
2212 for (x = 0; x < 3; x++)
2213 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2215 else if (element == EL_BD_AMOEBA)
2217 level->amoeba_content = content_array[0][0][0];
2221 Error(ERR_WARN, "cannot load content for element '%d'", element);
2227 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2233 int chunk_size_expected;
2235 element = getMappedElement(getFile16BitBE(file));
2236 if (!IS_ENVELOPE(element))
2237 element = EL_ENVELOPE_1;
2239 envelope_nr = element - EL_ENVELOPE_1;
2241 envelope_len = getFile16BitBE(file);
2243 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2244 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2246 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2248 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2249 if (chunk_size_expected != chunk_size)
2251 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2252 return chunk_size_expected;
2255 for (i = 0; i < envelope_len; i++)
2256 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2261 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2263 int num_changed_custom_elements = getFile16BitBE(file);
2264 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2267 if (chunk_size_expected != chunk_size)
2269 ReadUnusedBytesFromFile(file, chunk_size - 2);
2270 return chunk_size_expected;
2273 for (i = 0; i < num_changed_custom_elements; i++)
2275 int element = getMappedElement(getFile16BitBE(file));
2276 int properties = getFile32BitBE(file);
2278 if (IS_CUSTOM_ELEMENT(element))
2279 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2281 Error(ERR_WARN, "invalid custom element number %d", element);
2283 /* older game versions that wrote level files with CUS1 chunks used
2284 different default push delay values (not yet stored in level file) */
2285 element_info[element].push_delay_fixed = 2;
2286 element_info[element].push_delay_random = 8;
2292 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2294 int num_changed_custom_elements = getFile16BitBE(file);
2295 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2298 if (chunk_size_expected != chunk_size)
2300 ReadUnusedBytesFromFile(file, chunk_size - 2);
2301 return chunk_size_expected;
2304 for (i = 0; i < num_changed_custom_elements; i++)
2306 int element = getMappedElement(getFile16BitBE(file));
2307 int custom_target_element = getMappedElement(getFile16BitBE(file));
2309 if (IS_CUSTOM_ELEMENT(element))
2310 element_info[element].change->target_element = custom_target_element;
2312 Error(ERR_WARN, "invalid custom element number %d", element);
2318 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2320 int num_changed_custom_elements = getFile16BitBE(file);
2321 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2324 if (chunk_size_expected != chunk_size)
2326 ReadUnusedBytesFromFile(file, chunk_size - 2);
2327 return chunk_size_expected;
2330 for (i = 0; i < num_changed_custom_elements; i++)
2332 int element = getMappedElement(getFile16BitBE(file));
2333 struct ElementInfo *ei = &element_info[element];
2334 unsigned int event_bits;
2336 if (!IS_CUSTOM_ELEMENT(element))
2338 Error(ERR_WARN, "invalid custom element number %d", element);
2340 element = EL_INTERNAL_DUMMY;
2343 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2344 ei->description[j] = getFile8Bit(file);
2345 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2347 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2349 /* some free bytes for future properties and padding */
2350 ReadUnusedBytesFromFile(file, 7);
2352 ei->use_gfx_element = getFile8Bit(file);
2353 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2355 ei->collect_score_initial = getFile8Bit(file);
2356 ei->collect_count_initial = getFile8Bit(file);
2358 ei->push_delay_fixed = getFile16BitBE(file);
2359 ei->push_delay_random = getFile16BitBE(file);
2360 ei->move_delay_fixed = getFile16BitBE(file);
2361 ei->move_delay_random = getFile16BitBE(file);
2363 ei->move_pattern = getFile16BitBE(file);
2364 ei->move_direction_initial = getFile8Bit(file);
2365 ei->move_stepsize = getFile8Bit(file);
2367 for (y = 0; y < 3; y++)
2368 for (x = 0; x < 3; x++)
2369 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2371 event_bits = getFile32BitBE(file);
2372 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2373 if (event_bits & (1 << j))
2374 ei->change->has_event[j] = TRUE;
2376 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2378 ei->change->delay_fixed = getFile16BitBE(file);
2379 ei->change->delay_random = getFile16BitBE(file);
2380 ei->change->delay_frames = getFile16BitBE(file);
2382 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2384 ei->change->explode = getFile8Bit(file);
2385 ei->change->use_target_content = getFile8Bit(file);
2386 ei->change->only_if_complete = getFile8Bit(file);
2387 ei->change->use_random_replace = getFile8Bit(file);
2389 ei->change->random_percentage = getFile8Bit(file);
2390 ei->change->replace_when = getFile8Bit(file);
2392 for (y = 0; y < 3; y++)
2393 for (x = 0; x < 3; x++)
2394 ei->change->target_content.e[x][y] =
2395 getMappedElement(getFile16BitBE(file));
2397 ei->slippery_type = getFile8Bit(file);
2399 /* some free bytes for future properties and padding */
2400 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2402 /* mark that this custom element has been modified */
2403 ei->modified_settings = TRUE;
2409 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2411 struct ElementInfo *ei;
2412 int chunk_size_expected;
2416 /* ---------- custom element base property values (96 bytes) ------------- */
2418 element = getMappedElement(getFile16BitBE(file));
2420 if (!IS_CUSTOM_ELEMENT(element))
2422 Error(ERR_WARN, "invalid custom element number %d", element);
2424 ReadUnusedBytesFromFile(file, chunk_size - 2);
2428 ei = &element_info[element];
2430 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2431 ei->description[i] = getFile8Bit(file);
2432 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2434 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2436 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2438 ei->num_change_pages = getFile8Bit(file);
2440 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2441 if (chunk_size_expected != chunk_size)
2443 ReadUnusedBytesFromFile(file, chunk_size - 43);
2444 return chunk_size_expected;
2447 ei->ce_value_fixed_initial = getFile16BitBE(file);
2448 ei->ce_value_random_initial = getFile16BitBE(file);
2449 ei->use_last_ce_value = getFile8Bit(file);
2451 ei->use_gfx_element = getFile8Bit(file);
2452 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2454 ei->collect_score_initial = getFile8Bit(file);
2455 ei->collect_count_initial = getFile8Bit(file);
2457 ei->drop_delay_fixed = getFile8Bit(file);
2458 ei->push_delay_fixed = getFile8Bit(file);
2459 ei->drop_delay_random = getFile8Bit(file);
2460 ei->push_delay_random = getFile8Bit(file);
2461 ei->move_delay_fixed = getFile16BitBE(file);
2462 ei->move_delay_random = getFile16BitBE(file);
2464 /* bits 0 - 15 of "move_pattern" ... */
2465 ei->move_pattern = getFile16BitBE(file);
2466 ei->move_direction_initial = getFile8Bit(file);
2467 ei->move_stepsize = getFile8Bit(file);
2469 ei->slippery_type = getFile8Bit(file);
2471 for (y = 0; y < 3; y++)
2472 for (x = 0; x < 3; x++)
2473 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2475 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2476 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2477 ei->move_leave_type = getFile8Bit(file);
2479 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2480 ei->move_pattern |= (getFile16BitBE(file) << 16);
2482 ei->access_direction = getFile8Bit(file);
2484 ei->explosion_delay = getFile8Bit(file);
2485 ei->ignition_delay = getFile8Bit(file);
2486 ei->explosion_type = getFile8Bit(file);
2488 /* some free bytes for future custom property values and padding */
2489 ReadUnusedBytesFromFile(file, 1);
2491 /* ---------- change page property values (48 bytes) --------------------- */
2493 setElementChangePages(ei, ei->num_change_pages);
2495 for (i = 0; i < ei->num_change_pages; i++)
2497 struct ElementChangeInfo *change = &ei->change_page[i];
2498 unsigned int event_bits;
2500 /* always start with reliable default values */
2501 setElementChangeInfoToDefaults(change);
2503 /* bits 0 - 31 of "has_event[]" ... */
2504 event_bits = getFile32BitBE(file);
2505 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2506 if (event_bits & (1 << j))
2507 change->has_event[j] = TRUE;
2509 change->target_element = getMappedElement(getFile16BitBE(file));
2511 change->delay_fixed = getFile16BitBE(file);
2512 change->delay_random = getFile16BitBE(file);
2513 change->delay_frames = getFile16BitBE(file);
2515 change->trigger_element = getMappedElement(getFile16BitBE(file));
2517 change->explode = getFile8Bit(file);
2518 change->use_target_content = getFile8Bit(file);
2519 change->only_if_complete = getFile8Bit(file);
2520 change->use_random_replace = getFile8Bit(file);
2522 change->random_percentage = getFile8Bit(file);
2523 change->replace_when = getFile8Bit(file);
2525 for (y = 0; y < 3; y++)
2526 for (x = 0; x < 3; x++)
2527 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2529 change->can_change = getFile8Bit(file);
2531 change->trigger_side = getFile8Bit(file);
2533 change->trigger_player = getFile8Bit(file);
2534 change->trigger_page = getFile8Bit(file);
2536 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2537 CH_PAGE_ANY : (1 << change->trigger_page));
2539 change->has_action = getFile8Bit(file);
2540 change->action_type = getFile8Bit(file);
2541 change->action_mode = getFile8Bit(file);
2542 change->action_arg = getFile16BitBE(file);
2544 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2545 event_bits = getFile8Bit(file);
2546 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2547 if (event_bits & (1 << (j - 32)))
2548 change->has_event[j] = TRUE;
2551 /* mark this custom element as modified */
2552 ei->modified_settings = TRUE;
2557 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2559 struct ElementInfo *ei;
2560 struct ElementGroupInfo *group;
2564 element = getMappedElement(getFile16BitBE(file));
2566 if (!IS_GROUP_ELEMENT(element))
2568 Error(ERR_WARN, "invalid group element number %d", element);
2570 ReadUnusedBytesFromFile(file, chunk_size - 2);
2574 ei = &element_info[element];
2576 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2577 ei->description[i] = getFile8Bit(file);
2578 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2580 group = element_info[element].group;
2582 group->num_elements = getFile8Bit(file);
2584 ei->use_gfx_element = getFile8Bit(file);
2585 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2587 group->choice_mode = getFile8Bit(file);
2589 /* some free bytes for future values and padding */
2590 ReadUnusedBytesFromFile(file, 3);
2592 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2593 group->element[i] = getMappedElement(getFile16BitBE(file));
2595 /* mark this group element as modified */
2596 element_info[element].modified_settings = TRUE;
2601 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2602 int element, int real_element)
2604 int micro_chunk_size = 0;
2605 int conf_type = getFile8Bit(file);
2606 int byte_mask = conf_type & CONF_MASK_BYTES;
2607 boolean element_found = FALSE;
2610 micro_chunk_size += 1;
2612 if (byte_mask == CONF_MASK_MULTI_BYTES)
2614 int num_bytes = getFile16BitBE(file);
2615 byte *buffer = checked_malloc(num_bytes);
2617 ReadBytesFromFile(file, buffer, num_bytes);
2619 for (i = 0; conf[i].data_type != -1; i++)
2621 if (conf[i].element == element &&
2622 conf[i].conf_type == conf_type)
2624 int data_type = conf[i].data_type;
2625 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2626 int max_num_entities = conf[i].max_num_entities;
2628 if (num_entities > max_num_entities)
2631 "truncating number of entities for element %d from %d to %d",
2632 element, num_entities, max_num_entities);
2634 num_entities = max_num_entities;
2637 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2638 data_type == TYPE_CONTENT_LIST))
2640 /* for element and content lists, zero entities are not allowed */
2641 Error(ERR_WARN, "found empty list of entities for element %d",
2644 /* do not set "num_entities" here to prevent reading behind buffer */
2646 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2650 *(int *)(conf[i].num_entities) = num_entities;
2653 element_found = TRUE;
2655 if (data_type == TYPE_STRING)
2657 char *string = (char *)(conf[i].value);
2660 for (j = 0; j < max_num_entities; j++)
2661 string[j] = (j < num_entities ? buffer[j] : '\0');
2663 else if (data_type == TYPE_ELEMENT_LIST)
2665 int *element_array = (int *)(conf[i].value);
2668 for (j = 0; j < num_entities; j++)
2670 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2672 else if (data_type == TYPE_CONTENT_LIST)
2674 struct Content *content= (struct Content *)(conf[i].value);
2677 for (c = 0; c < num_entities; c++)
2678 for (y = 0; y < 3; y++)
2679 for (x = 0; x < 3; x++)
2680 content[c].e[x][y] =
2681 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2684 element_found = FALSE;
2690 checked_free(buffer);
2692 micro_chunk_size += 2 + num_bytes;
2694 else /* constant size configuration data (1, 2 or 4 bytes) */
2696 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2697 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2698 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2700 for (i = 0; conf[i].data_type != -1; i++)
2702 if (conf[i].element == element &&
2703 conf[i].conf_type == conf_type)
2705 int data_type = conf[i].data_type;
2707 if (data_type == TYPE_ELEMENT)
2708 value = getMappedElement(value);
2710 if (data_type == TYPE_BOOLEAN)
2711 *(boolean *)(conf[i].value) = value;
2713 *(int *) (conf[i].value) = value;
2715 element_found = TRUE;
2721 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2726 char *error_conf_chunk_bytes =
2727 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2728 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2729 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2730 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2731 int error_element = real_element;
2733 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2734 error_conf_chunk_bytes, error_conf_chunk_token,
2735 error_element, EL_NAME(error_element));
2738 return micro_chunk_size;
2741 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2743 int real_chunk_size = 0;
2745 li = *level; /* copy level data into temporary buffer */
2749 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2751 if (real_chunk_size >= chunk_size)
2755 *level = li; /* copy temporary buffer back to level data */
2757 return real_chunk_size;
2760 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2762 int real_chunk_size = 0;
2764 li = *level; /* copy level data into temporary buffer */
2768 int element = getMappedElement(getFile16BitBE(file));
2770 real_chunk_size += 2;
2771 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2773 if (real_chunk_size >= chunk_size)
2777 *level = li; /* copy temporary buffer back to level data */
2779 return real_chunk_size;
2782 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2784 int real_chunk_size = 0;
2786 li = *level; /* copy level data into temporary buffer */
2790 int element = getMappedElement(getFile16BitBE(file));
2792 real_chunk_size += 2;
2793 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2795 if (real_chunk_size >= chunk_size)
2799 *level = li; /* copy temporary buffer back to level data */
2801 return real_chunk_size;
2804 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2806 int element = getMappedElement(getFile16BitBE(file));
2807 int envelope_nr = element - EL_ENVELOPE_1;
2808 int real_chunk_size = 2;
2812 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2815 if (real_chunk_size >= chunk_size)
2819 level->envelope[envelope_nr] = xx_envelope;
2821 return real_chunk_size;
2824 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2826 int element = getMappedElement(getFile16BitBE(file));
2827 int real_chunk_size = 2;
2828 struct ElementInfo *ei = &element_info[element];
2831 xx_ei = *ei; /* copy element data into temporary buffer */
2833 xx_ei.num_change_pages = -1;
2837 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2839 if (xx_ei.num_change_pages != -1)
2842 if (real_chunk_size >= chunk_size)
2848 if (ei->num_change_pages == -1)
2850 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2853 ei->num_change_pages = 1;
2855 setElementChangePages(ei, 1);
2856 setElementChangeInfoToDefaults(ei->change);
2858 return real_chunk_size;
2861 /* initialize number of change pages stored for this custom element */
2862 setElementChangePages(ei, ei->num_change_pages);
2863 for (i = 0; i < ei->num_change_pages; i++)
2864 setElementChangeInfoToDefaults(&ei->change_page[i]);
2866 /* start with reading properties for the first change page */
2867 xx_current_change_page = 0;
2871 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2873 xx_change = *change; /* copy change data into temporary buffer */
2875 resetEventBits(); /* reset bits; change page might have changed */
2877 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2880 *change = xx_change;
2882 setEventFlagsFromEventBits(change);
2884 if (real_chunk_size >= chunk_size)
2888 return real_chunk_size;
2891 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2893 int element = getMappedElement(getFile16BitBE(file));
2894 int real_chunk_size = 2;
2895 struct ElementInfo *ei = &element_info[element];
2896 struct ElementGroupInfo *group = ei->group;
2898 xx_ei = *ei; /* copy element data into temporary buffer */
2899 xx_group = *group; /* copy group data into temporary buffer */
2903 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
2906 if (real_chunk_size >= chunk_size)
2913 return real_chunk_size;
2916 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
2917 struct LevelFileInfo *level_file_info)
2919 char *filename = level_file_info->filename;
2920 char cookie[MAX_LINE_LEN];
2921 char chunk_name[CHUNK_ID_LEN + 1];
2925 if (!(file = fopen(filename, MODE_READ)))
2927 level->no_valid_file = TRUE;
2929 if (level != &level_template)
2930 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2935 getFileChunkBE(file, chunk_name, NULL);
2936 if (strEqual(chunk_name, "RND1"))
2938 getFile32BitBE(file); /* not used */
2940 getFileChunkBE(file, chunk_name, NULL);
2941 if (!strEqual(chunk_name, "CAVE"))
2943 level->no_valid_file = TRUE;
2945 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2950 else /* check for pre-2.0 file format with cookie string */
2952 strcpy(cookie, chunk_name);
2953 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
2954 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
2955 cookie[strlen(cookie) - 1] = '\0';
2957 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
2959 level->no_valid_file = TRUE;
2961 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2966 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
2968 level->no_valid_file = TRUE;
2970 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
2975 /* pre-2.0 level files have no game version, so use file version here */
2976 level->game_version = level->file_version;
2979 if (level->file_version < FILE_VERSION_1_2)
2981 /* level files from versions before 1.2.0 without chunk structure */
2982 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
2983 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
2991 int (*loader)(FILE *, int, struct LevelInfo *);
2995 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
2996 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
2997 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
2998 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
2999 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3000 { "INFO", -1, LoadLevel_INFO },
3001 { "BODY", -1, LoadLevel_BODY },
3002 { "CONT", -1, LoadLevel_CONT },
3003 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3004 { "CNT3", -1, LoadLevel_CNT3 },
3005 { "CUS1", -1, LoadLevel_CUS1 },
3006 { "CUS2", -1, LoadLevel_CUS2 },
3007 { "CUS3", -1, LoadLevel_CUS3 },
3008 { "CUS4", -1, LoadLevel_CUS4 },
3009 { "GRP1", -1, LoadLevel_GRP1 },
3010 { "CONF", -1, LoadLevel_CONF },
3011 { "ELEM", -1, LoadLevel_ELEM },
3012 { "NOTE", -1, LoadLevel_NOTE },
3013 { "CUSX", -1, LoadLevel_CUSX },
3014 { "GRPX", -1, LoadLevel_GRPX },
3019 while (getFileChunkBE(file, chunk_name, &chunk_size))
3023 while (chunk_info[i].name != NULL &&
3024 !strEqual(chunk_name, chunk_info[i].name))
3027 if (chunk_info[i].name == NULL)
3029 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3030 chunk_name, filename);
3031 ReadUnusedBytesFromFile(file, chunk_size);
3033 else if (chunk_info[i].size != -1 &&
3034 chunk_info[i].size != chunk_size)
3036 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3037 chunk_size, chunk_name, filename);
3038 ReadUnusedBytesFromFile(file, chunk_size);
3042 /* call function to load this level chunk */
3043 int chunk_size_expected =
3044 (chunk_info[i].loader)(file, chunk_size, level);
3046 /* the size of some chunks cannot be checked before reading other
3047 chunks first (like "HEAD" and "BODY") that contain some header
3048 information, so check them here */
3049 if (chunk_size_expected != chunk_size)
3051 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3052 chunk_size, chunk_name, filename);
3061 /* ------------------------------------------------------------------------- */
3062 /* functions for loading EM level */
3063 /* ------------------------------------------------------------------------- */
3067 static int map_em_element_yam(int element)
3071 case 0x00: return EL_EMPTY;
3072 case 0x01: return EL_EMERALD;
3073 case 0x02: return EL_DIAMOND;
3074 case 0x03: return EL_ROCK;
3075 case 0x04: return EL_ROBOT;
3076 case 0x05: return EL_SPACESHIP_UP;
3077 case 0x06: return EL_BOMB;
3078 case 0x07: return EL_BUG_UP;
3079 case 0x08: return EL_AMOEBA_DROP;
3080 case 0x09: return EL_NUT;
3081 case 0x0a: return EL_YAMYAM;
3082 case 0x0b: return EL_QUICKSAND_FULL;
3083 case 0x0c: return EL_SAND;
3084 case 0x0d: return EL_WALL_SLIPPERY;
3085 case 0x0e: return EL_STEELWALL;
3086 case 0x0f: return EL_WALL;
3087 case 0x10: return EL_EM_KEY_1;
3088 case 0x11: return EL_EM_KEY_2;
3089 case 0x12: return EL_EM_KEY_4;
3090 case 0x13: return EL_EM_KEY_3;
3091 case 0x14: return EL_MAGIC_WALL;
3092 case 0x15: return EL_ROBOT_WHEEL;
3093 case 0x16: return EL_DYNAMITE;
3095 case 0x17: return EL_EM_KEY_1; /* EMC */
3096 case 0x18: return EL_BUG_UP; /* EMC */
3097 case 0x1a: return EL_DIAMOND; /* EMC */
3098 case 0x1b: return EL_EMERALD; /* EMC */
3099 case 0x25: return EL_NUT; /* EMC */
3100 case 0x80: return EL_EMPTY; /* EMC */
3101 case 0x85: return EL_EM_KEY_1; /* EMC */
3102 case 0x86: return EL_EM_KEY_2; /* EMC */
3103 case 0x87: return EL_EM_KEY_4; /* EMC */
3104 case 0x88: return EL_EM_KEY_3; /* EMC */
3105 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3106 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3107 case 0xaf: return EL_DYNAMITE; /* EMC */
3108 case 0xbd: return EL_SAND; /* EMC */
3111 Error(ERR_WARN, "invalid level element %d", element);
3116 static int map_em_element_field(int element)
3118 if (element >= 0xc8 && element <= 0xe1)
3119 return EL_CHAR_A + (element - 0xc8);
3120 else if (element >= 0xe2 && element <= 0xeb)
3121 return EL_CHAR_0 + (element - 0xe2);
3125 case 0x00: return EL_ROCK;
3126 case 0x01: return EL_ROCK; /* EMC */
3127 case 0x02: return EL_DIAMOND;
3128 case 0x03: return EL_DIAMOND;
3129 case 0x04: return EL_ROBOT;
3130 case 0x05: return EL_ROBOT; /* EMC */
3131 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3132 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3133 case 0x08: return EL_SPACESHIP_UP;
3134 case 0x09: return EL_SPACESHIP_RIGHT;
3135 case 0x0a: return EL_SPACESHIP_DOWN;
3136 case 0x0b: return EL_SPACESHIP_LEFT;
3137 case 0x0c: return EL_SPACESHIP_UP;
3138 case 0x0d: return EL_SPACESHIP_RIGHT;
3139 case 0x0e: return EL_SPACESHIP_DOWN;
3140 case 0x0f: return EL_SPACESHIP_LEFT;
3142 case 0x10: return EL_BOMB;
3143 case 0x11: return EL_BOMB; /* EMC */
3144 case 0x12: return EL_EMERALD;
3145 case 0x13: return EL_EMERALD;
3146 case 0x14: return EL_BUG_UP;
3147 case 0x15: return EL_BUG_RIGHT;
3148 case 0x16: return EL_BUG_DOWN;
3149 case 0x17: return EL_BUG_LEFT;
3150 case 0x18: return EL_BUG_UP;
3151 case 0x19: return EL_BUG_RIGHT;
3152 case 0x1a: return EL_BUG_DOWN;
3153 case 0x1b: return EL_BUG_LEFT;
3154 case 0x1c: return EL_AMOEBA_DROP;
3155 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3156 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3157 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3159 case 0x20: return EL_ROCK;
3160 case 0x21: return EL_BOMB; /* EMC */
3161 case 0x22: return EL_DIAMOND; /* EMC */
3162 case 0x23: return EL_EMERALD; /* EMC */
3163 case 0x24: return EL_MAGIC_WALL;
3164 case 0x25: return EL_NUT;
3165 case 0x26: return EL_NUT; /* EMC */
3166 case 0x27: return EL_NUT; /* EMC */
3168 /* looks like magic wheel, but is _always_ activated */
3169 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3171 case 0x29: return EL_YAMYAM; /* up */
3172 case 0x2a: return EL_YAMYAM; /* down */
3173 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3174 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3175 case 0x2d: return EL_QUICKSAND_FULL;
3176 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3177 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3179 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3180 case 0x31: return EL_SAND; /* EMC */
3181 case 0x32: return EL_SAND; /* EMC */
3182 case 0x33: return EL_SAND; /* EMC */
3183 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3184 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3185 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3186 case 0x37: return EL_SAND; /* EMC */
3187 case 0x38: return EL_ROCK; /* EMC */
3188 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3189 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3190 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3191 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3192 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3193 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3194 case 0x3f: return EL_ACID_POOL_BOTTOM;
3196 case 0x40: return EL_EXIT_OPEN; /* 1 */
3197 case 0x41: return EL_EXIT_OPEN; /* 2 */
3198 case 0x42: return EL_EXIT_OPEN; /* 3 */
3199 case 0x43: return EL_BALLOON; /* EMC */
3200 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3201 case 0x45: return EL_SPRING; /* EMC */
3202 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3203 case 0x47: return EL_SPRING; /* left */ /* EMC */
3204 case 0x48: return EL_SPRING; /* right */ /* EMC */
3205 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3206 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3207 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3208 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3209 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3210 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3211 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3213 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3214 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3215 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3216 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3217 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3218 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3219 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3220 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3221 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3222 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3223 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3224 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3225 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3226 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3227 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3228 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3230 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3231 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3232 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3233 case 0x63: return EL_SPRING; /* left */ /* EMC */
3234 case 0x64: return EL_SPRING; /* right */ /* EMC */
3235 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3236 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3237 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3238 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3239 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3240 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3241 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3242 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3243 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3244 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3245 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3247 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3248 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3249 case 0x72: return EL_NUT; /* left */ /* EMC */
3250 case 0x73: return EL_SAND; /* EMC (? "nut") */
3251 case 0x74: return EL_STEELWALL;
3252 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3253 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3254 case 0x77: return EL_BOMB; /* left */ /* EMC */
3255 case 0x78: return EL_BOMB; /* right */ /* EMC */
3256 case 0x79: return EL_ROCK; /* left */ /* EMC */
3257 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3258 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3259 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3260 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3261 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3262 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3264 case 0x80: return EL_EMPTY;
3265 case 0x81: return EL_WALL_SLIPPERY;
3266 case 0x82: return EL_SAND;
3267 case 0x83: return EL_STEELWALL;
3268 case 0x84: return EL_WALL;
3269 case 0x85: return EL_EM_KEY_1;
3270 case 0x86: return EL_EM_KEY_2;
3271 case 0x87: return EL_EM_KEY_4;
3272 case 0x88: return EL_EM_KEY_3;
3273 case 0x89: return EL_EM_GATE_1;
3274 case 0x8a: return EL_EM_GATE_2;
3275 case 0x8b: return EL_EM_GATE_4;
3276 case 0x8c: return EL_EM_GATE_3;
3277 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3278 case 0x8e: return EL_EM_GATE_1_GRAY;
3279 case 0x8f: return EL_EM_GATE_2_GRAY;
3281 case 0x90: return EL_EM_GATE_4_GRAY;
3282 case 0x91: return EL_EM_GATE_3_GRAY;
3283 case 0x92: return EL_MAGIC_WALL;
3284 case 0x93: return EL_ROBOT_WHEEL;
3285 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3286 case 0x95: return EL_ACID_POOL_TOPLEFT;
3287 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3288 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3289 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3290 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3291 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3292 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3293 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3294 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3295 case 0x9e: return EL_EXIT_CLOSED;
3296 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3298 /* looks like normal sand, but behaves like wall */
3299 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3300 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3301 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3302 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3303 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3304 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3305 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3306 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3307 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3308 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3309 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3310 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3311 case 0xac: return EL_CHAR_COMMA; /* EMC */
3312 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3313 case 0xae: return EL_CHAR_MINUS; /* EMC */
3314 case 0xaf: return EL_DYNAMITE;
3316 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3317 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3318 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3319 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3320 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3321 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3322 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3323 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3324 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3325 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3326 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3327 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3328 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3329 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3330 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3331 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3333 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3334 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3335 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3336 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3337 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3338 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3339 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3340 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3342 /* characters: see above */
3344 case 0xec: return EL_CHAR_PERIOD;
3345 case 0xed: return EL_CHAR_EXCLAM;
3346 case 0xee: return EL_CHAR_COLON;
3347 case 0xef: return EL_CHAR_QUESTION;
3349 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3350 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3351 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3352 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3353 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3354 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3355 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3356 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3358 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3359 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3360 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3361 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3362 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3363 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3365 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3366 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3369 /* should never happen (all 8-bit value cases should be handled) */
3370 Error(ERR_WARN, "invalid level element %d", element);
3375 #define EM_LEVEL_SIZE 2106
3376 #define EM_LEVEL_XSIZE 64
3377 #define EM_LEVEL_YSIZE 32
3379 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3380 struct LevelFileInfo *level_file_info)
3382 char *filename = level_file_info->filename;
3384 unsigned char leveldata[EM_LEVEL_SIZE];
3385 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3386 int nr = level_file_info->nr;
3389 if (!(file = fopen(filename, MODE_READ)))
3391 level->no_valid_file = TRUE;
3393 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3398 for (i = 0; i < EM_LEVEL_SIZE; i++)
3399 leveldata[i] = fgetc(file);
3403 /* check if level data is crypted by testing against known starting bytes
3404 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3406 if ((leveldata[0] == 0xf1 ||
3407 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3409 unsigned char code0 = 0x65;
3410 unsigned char code1 = 0x11;
3412 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3413 leveldata[0] = 0xf1;
3415 /* decode crypted level data */
3417 for (i = 0; i < EM_LEVEL_SIZE; i++)
3419 leveldata[i] ^= code0;
3420 leveldata[i] -= code1;
3422 code0 = (code0 + 7) & 0xff;
3426 level->fieldx = EM_LEVEL_XSIZE;
3427 level->fieldy = EM_LEVEL_YSIZE;
3429 level->time = header[46] * 10;
3430 level->gems_needed = header[47];
3432 /* The original Emerald Mine levels have their level number stored
3433 at the second byte of the level file...
3434 Do not trust this information at other level files, e.g. EMC,
3435 but correct it anyway (normally the first row is completely
3436 steel wall, so the correction does not hurt anyway). */
3438 if (leveldata[1] == nr)
3439 leveldata[1] = leveldata[2]; /* correct level number field */
3441 sprintf(level->name, "Level %d", nr); /* set level name */
3443 level->score[SC_EMERALD] = header[36];
3444 level->score[SC_DIAMOND] = header[37];
3445 level->score[SC_ROBOT] = header[38];
3446 level->score[SC_SPACESHIP] = header[39];
3447 level->score[SC_BUG] = header[40];
3448 level->score[SC_YAMYAM] = header[41];
3449 level->score[SC_NUT] = header[42];
3450 level->score[SC_DYNAMITE] = header[43];
3451 level->score[SC_TIME_BONUS] = header[44];
3453 level->num_yamyam_contents = 4;
3455 for (i = 0; i < level->num_yamyam_contents; i++)
3456 for (y = 0; y < 3; y++)
3457 for (x = 0; x < 3; x++)
3458 level->yamyam_content[i].e[x][y] =
3459 map_em_element_yam(header[i * 9 + y * 3 + x]);
3461 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3462 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3463 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3464 level->amoeba_content = EL_DIAMOND;
3466 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3468 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3470 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3471 new_element = EL_AMOEBA_WET;
3473 level->field[x][y] = new_element;
3476 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3477 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3478 level->field[x][y] = EL_PLAYER_1;
3480 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3481 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3482 level->field[x][y] = EL_PLAYER_2;
3487 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3489 static int ball_xy[8][2] =
3500 struct LevelInfo_EM *level_em = level->native_em_level;
3501 struct LEVEL *lev = level_em->lev;
3502 struct PLAYER **ply = level_em->ply;
3505 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3506 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3508 lev->time_seconds = level->time;
3509 lev->required_initial = level->gems_needed;
3511 lev->emerald_score = level->score[SC_EMERALD];
3512 lev->diamond_score = level->score[SC_DIAMOND];
3513 lev->alien_score = level->score[SC_ROBOT];
3514 lev->tank_score = level->score[SC_SPACESHIP];
3515 lev->bug_score = level->score[SC_BUG];
3516 lev->eater_score = level->score[SC_YAMYAM];
3517 lev->nut_score = level->score[SC_NUT];
3518 lev->dynamite_score = level->score[SC_DYNAMITE];
3519 lev->key_score = level->score[SC_KEY];
3520 lev->exit_score = level->score[SC_TIME_BONUS];
3522 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3523 for (y = 0; y < 3; y++)
3524 for (x = 0; x < 3; x++)
3525 lev->eater_array[i][y * 3 + x] =
3526 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3528 lev->amoeba_time = level->amoeba_speed;
3529 lev->wonderwall_time_initial = level->time_magic_wall;
3530 lev->wheel_time = level->time_wheel;
3532 lev->android_move_time = level->android_move_time;
3533 lev->android_clone_time = level->android_clone_time;
3534 lev->ball_random = level->ball_random;
3535 lev->ball_state_initial = level->ball_state_initial;
3536 lev->ball_time = level->ball_time;
3537 lev->num_ball_arrays = level->num_ball_contents;
3539 lev->lenses_score = level->lenses_score;
3540 lev->magnify_score = level->magnify_score;
3541 lev->slurp_score = level->slurp_score;
3543 lev->lenses_time = level->lenses_time;
3544 lev->magnify_time = level->magnify_time;
3546 lev->wind_direction_initial =
3547 map_direction_RND_to_EM(level->wind_direction_initial);
3548 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3549 lev->wind_time : 0);
3551 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3552 for (j = 0; j < 8; j++)
3553 lev->ball_array[i][j] =
3554 map_element_RND_to_EM(level->
3555 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3557 map_android_clone_elements_RND_to_EM(level);
3559 /* first fill the complete playfield with the default border element */
3560 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3561 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3562 level_em->cave[x][y] = ZBORDER;
3564 if (BorderElement == EL_STEELWALL)
3566 for (y = 0; y < lev->height + 2; y++)
3567 for (x = 0; x < lev->width + 2; x++)
3568 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3571 /* then copy the real level contents from level file into the playfield */
3572 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3574 int new_element = map_element_RND_to_EM(level->field[x][y]);
3575 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3576 int xx = x + 1 + offset;
3577 int yy = y + 1 + offset;
3579 if (level->field[x][y] == EL_AMOEBA_DEAD)
3580 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3582 level_em->cave[xx][yy] = new_element;
3585 for (i = 0; i < MAX_PLAYERS; i++)
3587 ply[i]->x_initial = 0;
3588 ply[i]->y_initial = 0;
3591 /* initialize player positions and delete players from the playfield */
3592 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3594 if (ELEM_IS_PLAYER(level->field[x][y]))
3596 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3597 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3598 int xx = x + 1 + offset;
3599 int yy = y + 1 + offset;
3601 ply[player_nr]->x_initial = xx;
3602 ply[player_nr]->y_initial = yy;
3604 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3608 if (BorderElement == EL_STEELWALL)
3615 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3617 static int ball_xy[8][2] =
3628 struct LevelInfo_EM *level_em = level->native_em_level;
3629 struct LEVEL *lev = level_em->lev;
3630 struct PLAYER **ply = level_em->ply;
3633 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3634 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3636 level->time = lev->time_seconds;
3637 level->gems_needed = lev->required_initial;
3639 sprintf(level->name, "Level %d", level->file_info.nr);
3641 level->score[SC_EMERALD] = lev->emerald_score;
3642 level->score[SC_DIAMOND] = lev->diamond_score;
3643 level->score[SC_ROBOT] = lev->alien_score;
3644 level->score[SC_SPACESHIP] = lev->tank_score;
3645 level->score[SC_BUG] = lev->bug_score;
3646 level->score[SC_YAMYAM] = lev->eater_score;
3647 level->score[SC_NUT] = lev->nut_score;
3648 level->score[SC_DYNAMITE] = lev->dynamite_score;
3649 level->score[SC_KEY] = lev->key_score;
3650 level->score[SC_TIME_BONUS] = lev->exit_score;
3652 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3654 for (i = 0; i < level->num_yamyam_contents; i++)
3655 for (y = 0; y < 3; y++)
3656 for (x = 0; x < 3; x++)
3657 level->yamyam_content[i].e[x][y] =
3658 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3660 level->amoeba_speed = lev->amoeba_time;
3661 level->time_magic_wall = lev->wonderwall_time_initial;
3662 level->time_wheel = lev->wheel_time;
3664 level->android_move_time = lev->android_move_time;
3665 level->android_clone_time = lev->android_clone_time;
3666 level->ball_random = lev->ball_random;
3667 level->ball_state_initial = lev->ball_state_initial;
3668 level->ball_time = lev->ball_time;
3669 level->num_ball_contents = lev->num_ball_arrays;
3671 level->lenses_score = lev->lenses_score;
3672 level->magnify_score = lev->magnify_score;
3673 level->slurp_score = lev->slurp_score;
3675 level->lenses_time = lev->lenses_time;
3676 level->magnify_time = lev->magnify_time;
3678 level->wind_direction_initial =
3679 map_direction_EM_to_RND(lev->wind_direction_initial);
3681 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3682 for (j = 0; j < 8; j++)
3683 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3684 map_element_EM_to_RND(lev->ball_array[i][j]);
3686 map_android_clone_elements_EM_to_RND(level);
3688 /* convert the playfield (some elements need special treatment) */
3689 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3691 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3693 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3694 new_element = EL_AMOEBA_DEAD;
3696 level->field[x][y] = new_element;
3699 for (i = 0; i < MAX_PLAYERS; i++)
3701 /* in case of all players set to the same field, use the first player */
3702 int nr = MAX_PLAYERS - i - 1;
3703 int jx = ply[nr]->x_initial - 1;
3704 int jy = ply[nr]->y_initial - 1;
3706 if (jx != -1 && jy != -1)
3707 level->field[jx][jy] = EL_PLAYER_1 + nr;
3711 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3712 struct LevelFileInfo *level_file_info)
3714 if (!LoadNativeLevel_EM(level_file_info->filename))
3715 level->no_valid_file = TRUE;
3718 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
3720 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3721 CopyNativeLevel_RND_to_EM(level);
3724 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
3726 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3727 CopyNativeLevel_EM_to_RND(level);
3731 /* ------------------------------------------------------------------------- */
3732 /* functions for loading SP level */
3733 /* ------------------------------------------------------------------------- */
3735 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3736 #define SP_LEVEL_SIZE 1536
3737 #define SP_LEVEL_XSIZE 60
3738 #define SP_LEVEL_YSIZE 24
3739 #define SP_LEVEL_NAME_LEN 23
3741 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3744 int initial_player_gravity;
3745 int num_special_ports;
3748 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3749 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3751 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3752 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3754 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3756 int element_old = fgetc(file);
3759 if (element_old <= 0x27)
3760 element_new = getMappedElement(EL_SP_START + element_old);
3761 else if (element_old == 0x28)
3762 element_new = EL_INVISIBLE_WALL;
3765 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3766 Error(ERR_WARN, "invalid level element %d", element_old);
3768 element_new = EL_UNKNOWN;
3771 level->field[x][y] = element_new;
3775 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3777 /* initial gravity: 1 == "on", anything else (0) == "off" */
3778 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3780 for (i = 0; i < MAX_PLAYERS; i++)
3781 level->initial_player_gravity[i] = initial_player_gravity;
3783 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3785 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3786 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3787 level->name[i] = fgetc(file);
3788 level->name[SP_LEVEL_NAME_LEN] = '\0';
3790 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3791 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3793 /* number of infotrons needed; 0 means that Supaplex will count the total
3794 amount of infotrons in the level and use the low byte of that number
3795 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3796 level->gems_needed = fgetc(file);
3798 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3799 num_special_ports = fgetc(file);
3801 /* database of properties of up to 10 special ports (6 bytes per port) */
3802 for (i = 0; i < 10; i++)
3804 int port_location, port_x, port_y, port_element;
3807 /* high and low byte of the location of a special port; if (x, y) are the
3808 coordinates of a port in the field and (0, 0) is the top-left corner,
3809 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3810 of what may be expected: Supaplex works with a game field in memory
3811 which is 2 bytes per tile) */
3812 port_location = getFile16BitBE(file);
3814 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3815 gravity = fgetc(file);
3817 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3818 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3820 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3821 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3823 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3825 if (i >= num_special_ports)
3828 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3829 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3831 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3832 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3834 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3840 port_element = level->field[port_x][port_y];
3842 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3843 port_element > EL_SP_GRAVITY_PORT_UP)
3845 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3850 /* change previous (wrong) gravity inverting special port to either
3851 gravity enabling special port or gravity disabling special port */
3852 level->field[port_x][port_y] +=
3853 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3854 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3857 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3859 /* change special gravity ports without database entries to normal ports */
3860 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3861 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3862 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3863 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3864 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3866 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3867 if (level->gems_needed == 0)
3869 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3870 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3871 if (level->field[x][y] == EL_SP_INFOTRON)
3872 level->gems_needed++;
3874 level->gems_needed &= 0xff; /* only use low byte -- see above */
3877 level->fieldx = SP_LEVEL_XSIZE;
3878 level->fieldy = SP_LEVEL_YSIZE;
3880 level->time = 0; /* no time limit */
3881 level->amoeba_speed = 0;
3882 level->time_magic_wall = 0;
3883 level->time_wheel = 0;
3884 level->amoeba_content = EL_EMPTY;
3887 /* original Supaplex does not use score values -- use default values */
3889 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3890 level->score[i] = 0;
3893 /* there are no yamyams in supaplex levels */
3894 for (i = 0; i < level->num_yamyam_contents; i++)
3895 for (y = 0; y < 3; y++)
3896 for (x = 0; x < 3; x++)
3897 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3900 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3901 struct LevelFileInfo *level_file_info)
3903 char *filename = level_file_info->filename;
3905 int nr = level_file_info->nr - leveldir_current->first_level;
3907 char name_first, name_last;
3908 struct LevelInfo multipart_level;
3909 int multipart_xpos, multipart_ypos;
3910 boolean is_multipart_level;
3911 boolean is_first_part;
3912 boolean reading_multipart_level = FALSE;
3913 boolean use_empty_level = FALSE;
3915 if (!(file = fopen(filename, MODE_READ)))
3917 level->no_valid_file = TRUE;
3919 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3924 /* position file stream to the requested level inside the level package */
3925 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
3927 level->no_valid_file = TRUE;
3929 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
3934 /* there exist Supaplex level package files with multi-part levels which
3935 can be detected as follows: instead of leading and trailing dashes ('-')
3936 to pad the level name, they have leading and trailing numbers which are
3937 the x and y coordinations of the current part of the multi-part level;
3938 if there are '?' characters instead of numbers on the left or right side
3939 of the level name, the multi-part level consists of only horizontal or
3942 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
3944 LoadLevelFromFileStream_SP(file, level, l);
3946 /* check if this level is a part of a bigger multi-part level */
3948 name_first = level->name[0];
3949 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
3951 is_multipart_level =
3952 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
3953 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
3956 ((name_first == '?' || name_first == '1') &&
3957 (name_last == '?' || name_last == '1'));
3959 /* correct leading multipart level meta information in level name */
3960 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
3961 level->name[i] = '-';
3963 /* correct trailing multipart level meta information in level name */
3964 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
3965 level->name[i] = '-';
3967 /* ---------- check for normal single level ---------- */
3969 if (!reading_multipart_level && !is_multipart_level)
3971 /* the current level is simply a normal single-part level, and we are
3972 not reading a multi-part level yet, so return the level as it is */
3977 /* ---------- check for empty level (unused multi-part) ---------- */
3979 if (!reading_multipart_level && is_multipart_level && !is_first_part)
3981 /* this is a part of a multi-part level, but not the first part
3982 (and we are not already reading parts of a multi-part level);
3983 in this case, use an empty level instead of the single part */
3985 use_empty_level = TRUE;
3990 /* ---------- check for finished multi-part level ---------- */
3992 if (reading_multipart_level &&
3993 (!is_multipart_level ||
3994 !strEqual(level->name, multipart_level.name)))
3996 /* we are already reading parts of a multi-part level, but this level is
3997 either not a multi-part level, or a part of a different multi-part
3998 level; in both cases, the multi-part level seems to be complete */
4003 /* ---------- here we have one part of a multi-part level ---------- */
4005 reading_multipart_level = TRUE;
4007 if (is_first_part) /* start with first part of new multi-part level */
4009 /* copy level info structure from first part */
4010 multipart_level = *level;
4012 /* clear playfield of new multi-part level */
4013 for (y = 0; y < MAX_LEV_FIELDY; y++)
4014 for (x = 0; x < MAX_LEV_FIELDX; x++)
4015 multipart_level.field[x][y] = EL_EMPTY;
4018 if (name_first == '?')
4020 if (name_last == '?')
4023 multipart_xpos = (int)(name_first - '0');
4024 multipart_ypos = (int)(name_last - '0');
4027 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4028 multipart_xpos, multipart_ypos, multipart_level.name);
4031 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4032 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4034 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4039 multipart_level.fieldx = MAX(multipart_level.fieldx,
4040 multipart_xpos * SP_LEVEL_XSIZE);
4041 multipart_level.fieldy = MAX(multipart_level.fieldy,
4042 multipart_ypos * SP_LEVEL_YSIZE);
4044 /* copy level part at the right position of multi-part level */
4045 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4047 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4049 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4050 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4052 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4059 if (use_empty_level)
4061 setLevelInfoToDefaults(level);
4063 level->fieldx = SP_LEVEL_XSIZE;
4064 level->fieldy = SP_LEVEL_YSIZE;
4066 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4067 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4068 level->field[x][y] = EL_EMPTY;
4070 strcpy(level->name, "-------- EMPTY --------");
4072 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4075 if (reading_multipart_level)
4076 *level = multipart_level;
4080 #define DC_LEVEL_HEADER_SIZE 344
4082 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4084 static int last_data_encoded;
4088 int diff_hi, diff_lo;
4089 int data_hi, data_lo;
4090 unsigned short data_decoded;
4094 last_data_encoded = 0;
4101 diff = data_encoded - last_data_encoded;
4102 diff_hi = diff & ~0xff;
4103 diff_lo = diff & 0xff;
4107 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4108 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4109 data_hi = data_hi & 0xff00;
4111 data_decoded = data_hi | data_lo;
4113 last_data_encoded = data_encoded;
4115 offset1 = (offset1 + 1) % 31;
4116 offset2 = offset2 & 0xff;
4118 return data_decoded;
4121 int getMappedElement_DC(int element)
4129 /* 0x0117 - 0x036e: (?) */
4132 /* 0x042d - 0x0684: (?) */
4148 element = EL_CRYSTAL;
4151 case 0x0e77: /* quicksand (boulder) */
4152 element = EL_QUICKSAND_FAST_FULL;
4155 case 0x0e99: /* slow quicksand (boulder) */
4156 element = EL_QUICKSAND_FULL;
4160 element = EL_EM_EXIT_OPEN;
4164 element = EL_EM_EXIT_CLOSED;
4168 element = EL_EM_STEEL_EXIT_OPEN;
4172 element = EL_EM_STEEL_EXIT_CLOSED;
4175 case 0x0f4f: /* dynamite (lit 1) */
4176 element = EL_EM_DYNAMITE_ACTIVE;
4179 case 0x0f57: /* dynamite (lit 2) */
4180 element = EL_EM_DYNAMITE_ACTIVE;
4183 case 0x0f5f: /* dynamite (lit 3) */
4184 element = EL_EM_DYNAMITE_ACTIVE;
4187 case 0x0f67: /* dynamite (lit 4) */
4188 element = EL_EM_DYNAMITE_ACTIVE;
4195 element = EL_AMOEBA_WET;
4199 element = EL_AMOEBA_DROP;
4203 element = EL_DC_MAGIC_WALL;
4207 element = EL_SPACESHIP_UP;
4211 element = EL_SPACESHIP_DOWN;
4215 element = EL_SPACESHIP_LEFT;
4219 element = EL_SPACESHIP_RIGHT;
4223 element = EL_BUG_UP;
4227 element = EL_BUG_DOWN;
4231 element = EL_BUG_LEFT;
4235 element = EL_BUG_RIGHT;
4239 element = EL_MOLE_UP;
4243 element = EL_MOLE_DOWN;
4247 element = EL_MOLE_LEFT;
4251 element = EL_MOLE_RIGHT;
4259 element = EL_YAMYAM;
4263 element = EL_SWITCHGATE_OPEN;
4267 element = EL_SWITCHGATE_CLOSED;
4271 element = EL_DC_SWITCHGATE_SWITCH_UP;
4275 element = EL_TIMEGATE_CLOSED;
4278 case 0x144c: /* conveyor belt switch (green) */
4279 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4282 case 0x144f: /* conveyor belt switch (red) */
4283 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4286 case 0x1452: /* conveyor belt switch (blue) */
4287 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4291 element = EL_CONVEYOR_BELT_3_MIDDLE;
4295 element = EL_CONVEYOR_BELT_3_LEFT;
4299 element = EL_CONVEYOR_BELT_3_RIGHT;
4303 element = EL_CONVEYOR_BELT_1_MIDDLE;
4307 element = EL_CONVEYOR_BELT_1_LEFT;
4311 element = EL_CONVEYOR_BELT_1_RIGHT;
4315 element = EL_CONVEYOR_BELT_4_MIDDLE;
4319 element = EL_CONVEYOR_BELT_4_LEFT;
4323 element = EL_CONVEYOR_BELT_4_RIGHT;
4327 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4331 element = EL_EXPANDABLE_WALL_VERTICAL;
4335 element = EL_EXPANDABLE_WALL_ANY;
4338 case 0x14ce: /* growing steel wall (left/right) */
4339 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4342 case 0x14df: /* growing steel wall (up/down) */
4343 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4346 case 0x14e8: /* growing steel wall (up/down/left/right) */
4347 element = EL_EXPANDABLE_STEELWALL_ANY;
4351 element = EL_SHIELD_DEADLY;
4355 element = EL_EXTRA_TIME;
4363 element = EL_EMPTY_SPACE;
4366 case 0x1578: /* quicksand (empty) */
4367 element = EL_QUICKSAND_FAST_EMPTY;
4370 case 0x1579: /* slow quicksand (empty) */
4371 element = EL_QUICKSAND_EMPTY;
4374 /* 0x157c - 0x158b: */
4377 /* 0x1590 - 0x159f: */
4378 /* EL_DC_LANDMINE */
4381 element = EL_EM_DYNAMITE;
4384 case 0x15a1: /* key (red) */
4385 element = EL_EM_KEY_1;
4388 case 0x15a2: /* key (yellow) */
4389 element = EL_EM_KEY_2;
4392 case 0x15a3: /* key (blue) */
4393 element = EL_EM_KEY_4;
4396 case 0x15a4: /* key (green) */
4397 element = EL_EM_KEY_3;
4400 case 0x15a5: /* key (white) */
4401 element = EL_DC_KEY_WHITE;
4405 element = EL_WALL_SLIPPERY;
4412 case 0x15a8: /* wall (not round) */
4416 case 0x15a9: /* (blue) */
4417 element = EL_CHAR_A;
4420 case 0x15aa: /* (blue) */
4421 element = EL_CHAR_B;
4424 case 0x15ab: /* (blue) */
4425 element = EL_CHAR_C;
4428 case 0x15ac: /* (blue) */
4429 element = EL_CHAR_D;
4432 case 0x15ad: /* (blue) */
4433 element = EL_CHAR_E;
4436 case 0x15ae: /* (blue) */
4437 element = EL_CHAR_F;
4440 case 0x15af: /* (blue) */
4441 element = EL_CHAR_G;
4444 case 0x15b0: /* (blue) */
4445 element = EL_CHAR_H;
4448 case 0x15b1: /* (blue) */
4449 element = EL_CHAR_I;
4452 case 0x15b2: /* (blue) */
4453 element = EL_CHAR_J;
4456 case 0x15b3: /* (blue) */
4457 element = EL_CHAR_K;
4460 case 0x15b4: /* (blue) */
4461 element = EL_CHAR_L;
4464 case 0x15b5: /* (blue) */
4465 element = EL_CHAR_M;
4468 case 0x15b6: /* (blue) */
4469 element = EL_CHAR_N;
4472 case 0x15b7: /* (blue) */
4473 element = EL_CHAR_O;
4476 case 0x15b8: /* (blue) */
4477 element = EL_CHAR_P;
4480 case 0x15b9: /* (blue) */
4481 element = EL_CHAR_Q;
4484 case 0x15ba: /* (blue) */
4485 element = EL_CHAR_R;
4488 case 0x15bb: /* (blue) */
4489 element = EL_CHAR_S;
4492 case 0x15bc: /* (blue) */
4493 element = EL_CHAR_T;
4496 case 0x15bd: /* (blue) */
4497 element = EL_CHAR_U;
4500 case 0x15be: /* (blue) */
4501 element = EL_CHAR_V;
4504 case 0x15bf: /* (blue) */
4505 element = EL_CHAR_W;
4508 case 0x15c0: /* (blue) */
4509 element = EL_CHAR_X;
4512 case 0x15c1: /* (blue) */
4513 element = EL_CHAR_Y;
4516 case 0x15c2: /* (blue) */
4517 element = EL_CHAR_Z;
4520 case 0x15c3: /* (blue) */
4521 element = EL_CHAR_AUMLAUT;
4524 case 0x15c4: /* (blue) */
4525 element = EL_CHAR_OUMLAUT;
4528 case 0x15c5: /* (blue) */
4529 element = EL_CHAR_UUMLAUT;
4532 case 0x15c6: /* (blue) */
4533 element = EL_CHAR_0;
4536 case 0x15c7: /* (blue) */
4537 element = EL_CHAR_1;
4540 case 0x15c8: /* (blue) */
4541 element = EL_CHAR_2;
4544 case 0x15c9: /* (blue) */
4545 element = EL_CHAR_3;
4548 case 0x15ca: /* (blue) */
4549 element = EL_CHAR_4;
4552 case 0x15cb: /* (blue) */
4553 element = EL_CHAR_5;
4556 case 0x15cc: /* (blue) */
4557 element = EL_CHAR_6;
4560 case 0x15cd: /* (blue) */
4561 element = EL_CHAR_7;
4564 case 0x15ce: /* (blue) */
4565 element = EL_CHAR_8;
4568 case 0x15cf: /* (blue) */
4569 element = EL_CHAR_9;
4572 case 0x15d0: /* (blue) */
4573 element = EL_CHAR_PERIOD;
4576 case 0x15d1: /* (blue) */
4577 element = EL_CHAR_EXCLAM;
4580 case 0x15d2: /* (blue) */
4581 element = EL_CHAR_COLON;
4584 case 0x15d3: /* (blue) */
4585 element = EL_CHAR_LESS;
4588 case 0x15d4: /* (blue) */
4589 element = EL_CHAR_GREATER;
4592 case 0x15d5: /* (blue) */
4593 element = EL_CHAR_QUESTION;
4596 case 0x15d6: /* (blue) */
4597 element = EL_CHAR_COPYRIGHT;
4600 case 0x15d7: /* (blue) */
4601 element = EL_CHAR_UP;
4604 case 0x15d8: /* (blue) */
4605 element = EL_CHAR_DOWN;
4608 case 0x15d9: /* (blue) */
4609 element = EL_CHAR_BUTTON;
4612 case 0x15da: /* (blue) */
4613 element = EL_CHAR_PLUS;
4616 case 0x15db: /* (blue) */
4617 element = EL_CHAR_MINUS;
4620 case 0x15dc: /* (blue) */
4621 element = EL_CHAR_APOSTROPHE;
4624 case 0x15dd: /* (blue) */
4625 element = EL_CHAR_PARENLEFT;
4628 case 0x15de: /* (blue) */
4629 element = EL_CHAR_PARENRIGHT;
4632 case 0x15df: /* (green) */
4633 element = EL_CHAR_A;
4636 case 0x15e0: /* (green) */
4637 element = EL_CHAR_B;
4640 case 0x15e1: /* (green) */
4641 element = EL_CHAR_C;
4644 case 0x15e2: /* (green) */
4645 element = EL_CHAR_D;
4648 case 0x15e3: /* (green) */
4649 element = EL_CHAR_E;
4652 case 0x15e4: /* (green) */
4653 element = EL_CHAR_F;
4656 case 0x15e5: /* (green) */
4657 element = EL_CHAR_G;
4660 case 0x15e6: /* (green) */
4661 element = EL_CHAR_H;
4664 case 0x15e7: /* (green) */
4665 element = EL_CHAR_I;
4668 case 0x15e8: /* (green) */
4669 element = EL_CHAR_J;
4672 case 0x15e9: /* (green) */
4673 element = EL_CHAR_K;
4676 case 0x15ea: /* (green) */
4677 element = EL_CHAR_L;
4680 case 0x15eb: /* (green) */
4681 element = EL_CHAR_M;
4684 case 0x15ec: /* (green) */
4685 element = EL_CHAR_N;
4688 case 0x15ed: /* (green) */
4689 element = EL_CHAR_O;
4692 case 0x15ee: /* (green) */
4693 element = EL_CHAR_P;
4696 case 0x15ef: /* (green) */
4697 element = EL_CHAR_Q;
4700 case 0x15f0: /* (green) */
4701 element = EL_CHAR_R;
4704 case 0x15f1: /* (green) */
4705 element = EL_CHAR_S;
4708 case 0x15f2: /* (green) */
4709 element = EL_CHAR_T;
4712 case 0x15f3: /* (green) */
4713 element = EL_CHAR_U;
4716 case 0x15f4: /* (green) */
4717 element = EL_CHAR_V;
4720 case 0x15f5: /* (green) */
4721 element = EL_CHAR_W;
4724 case 0x15f6: /* (green) */
4725 element = EL_CHAR_X;
4728 case 0x15f7: /* (green) */
4729 element = EL_CHAR_Y;
4732 case 0x15f8: /* (green) */
4733 element = EL_CHAR_Z;
4736 case 0x15f9: /* (green) */
4737 element = EL_CHAR_AUMLAUT;
4740 case 0x15fa: /* (green) */
4741 element = EL_CHAR_OUMLAUT;
4744 case 0x15fb: /* (green) */
4745 element = EL_CHAR_UUMLAUT;
4748 case 0x15fc: /* (green) */
4749 element = EL_CHAR_0;
4752 case 0x15fd: /* (green) */
4753 element = EL_CHAR_1;
4756 case 0x15fe: /* (green) */
4757 element = EL_CHAR_2;
4760 case 0x15ff: /* (green) */
4761 element = EL_CHAR_3;
4764 case 0x1600: /* (green) */
4765 element = EL_CHAR_4;
4768 case 0x1601: /* (green) */
4769 element = EL_CHAR_5;
4772 case 0x1602: /* (green) */
4773 element = EL_CHAR_6;
4776 case 0x1603: /* (green) */
4777 element = EL_CHAR_7;
4780 case 0x1604: /* (green) */
4781 element = EL_CHAR_8;
4784 case 0x1605: /* (green) */
4785 element = EL_CHAR_9;
4788 case 0x1606: /* (green) */
4789 element = EL_CHAR_PERIOD;
4792 case 0x1607: /* (green) */
4793 element = EL_CHAR_EXCLAM;
4796 case 0x1608: /* (green) */
4797 element = EL_CHAR_COLON;
4800 case 0x1609: /* (green) */
4801 element = EL_CHAR_LESS;
4804 case 0x160a: /* (green) */
4805 element = EL_CHAR_GREATER;
4808 case 0x160b: /* (green) */
4809 element = EL_CHAR_QUESTION;
4812 case 0x160c: /* (green) */
4813 element = EL_CHAR_COPYRIGHT;
4816 case 0x160d: /* (green) */
4817 element = EL_CHAR_UP;
4820 case 0x160e: /* (green) */
4821 element = EL_CHAR_DOWN;
4824 case 0x160f: /* (green) */
4825 element = EL_CHAR_BUTTON;
4828 case 0x1610: /* (green) */
4829 element = EL_CHAR_PLUS;
4832 case 0x1611: /* (green) */
4833 element = EL_CHAR_MINUS;
4836 case 0x1612: /* (green) */
4837 element = EL_CHAR_APOSTROPHE;
4840 case 0x1613: /* (green) */
4841 element = EL_CHAR_PARENLEFT;
4844 case 0x1614: /* (green) */
4845 element = EL_CHAR_PARENRIGHT;
4848 case 0x1615: /* (blue steel) */
4849 element = EL_STEEL_CHAR_A;
4852 case 0x1616: /* (blue steel) */
4853 element = EL_STEEL_CHAR_B;
4856 case 0x1617: /* (blue steel) */
4857 element = EL_STEEL_CHAR_C;
4860 case 0x1618: /* (blue steel) */
4861 element = EL_STEEL_CHAR_D;
4864 case 0x1619: /* (blue steel) */
4865 element = EL_STEEL_CHAR_E;
4868 case 0x161a: /* (blue steel) */
4869 element = EL_STEEL_CHAR_F;
4872 case 0x161b: /* (blue steel) */
4873 element = EL_STEEL_CHAR_G;
4876 case 0x161c: /* (blue steel) */
4877 element = EL_STEEL_CHAR_H;
4880 case 0x161d: /* (blue steel) */
4881 element = EL_STEEL_CHAR_I;
4884 case 0x161e: /* (blue steel) */
4885 element = EL_STEEL_CHAR_J;
4888 case 0x161f: /* (blue steel) */
4889 element = EL_STEEL_CHAR_K;
4892 case 0x1620: /* (blue steel) */
4893 element = EL_STEEL_CHAR_L;
4896 case 0x1621: /* (blue steel) */
4897 element = EL_STEEL_CHAR_M;
4900 case 0x1622: /* (blue steel) */
4901 element = EL_STEEL_CHAR_N;
4904 case 0x1623: /* (blue steel) */
4905 element = EL_STEEL_CHAR_O;
4908 case 0x1624: /* (blue steel) */
4909 element = EL_STEEL_CHAR_P;
4912 case 0x1625: /* (blue steel) */
4913 element = EL_STEEL_CHAR_Q;
4916 case 0x1626: /* (blue steel) */
4917 element = EL_STEEL_CHAR_R;
4920 case 0x1627: /* (blue steel) */
4921 element = EL_STEEL_CHAR_S;
4924 case 0x1628: /* (blue steel) */
4925 element = EL_STEEL_CHAR_T;
4928 case 0x1629: /* (blue steel) */
4929 element = EL_STEEL_CHAR_U;
4932 case 0x162a: /* (blue steel) */
4933 element = EL_STEEL_CHAR_V;
4936 case 0x162b: /* (blue steel) */
4937 element = EL_STEEL_CHAR_W;
4940 case 0x162c: /* (blue steel) */
4941 element = EL_STEEL_CHAR_X;
4944 case 0x162d: /* (blue steel) */
4945 element = EL_STEEL_CHAR_Y;
4948 case 0x162e: /* (blue steel) */
4949 element = EL_STEEL_CHAR_Z;
4952 case 0x162f: /* (blue steel) */
4953 element = EL_STEEL_CHAR_AUMLAUT;
4956 case 0x1630: /* (blue steel) */
4957 element = EL_STEEL_CHAR_OUMLAUT;
4960 case 0x1631: /* (blue steel) */
4961 element = EL_STEEL_CHAR_UUMLAUT;
4964 case 0x1632: /* (blue steel) */
4965 element = EL_STEEL_CHAR_0;
4968 case 0x1633: /* (blue steel) */
4969 element = EL_STEEL_CHAR_1;
4972 case 0x1634: /* (blue steel) */
4973 element = EL_STEEL_CHAR_2;
4976 case 0x1635: /* (blue steel) */
4977 element = EL_STEEL_CHAR_3;
4980 case 0x1636: /* (blue steel) */
4981 element = EL_STEEL_CHAR_4;
4984 case 0x1637: /* (blue steel) */
4985 element = EL_STEEL_CHAR_5;
4988 case 0x1638: /* (blue steel) */
4989 element = EL_STEEL_CHAR_6;
4992 case 0x1639: /* (blue steel) */
4993 element = EL_STEEL_CHAR_7;
4996 case 0x163a: /* (blue steel) */
4997 element = EL_STEEL_CHAR_8;
5000 case 0x163b: /* (blue steel) */
5001 element = EL_STEEL_CHAR_9;
5004 case 0x163c: /* (blue steel) */
5005 element = EL_STEEL_CHAR_PERIOD;
5008 case 0x163d: /* (blue steel) */
5009 element = EL_STEEL_CHAR_EXCLAM;
5012 case 0x163e: /* (blue steel) */
5013 element = EL_STEEL_CHAR_COLON;
5016 case 0x163f: /* (blue steel) */
5017 element = EL_STEEL_CHAR_LESS;
5020 case 0x1640: /* (blue steel) */
5021 element = EL_STEEL_CHAR_GREATER;
5024 case 0x1641: /* (blue steel) */
5025 element = EL_STEEL_CHAR_QUESTION;
5028 case 0x1642: /* (blue steel) */
5029 element = EL_STEEL_CHAR_COPYRIGHT;
5032 case 0x1643: /* (blue steel) */
5033 element = EL_STEEL_CHAR_UP;
5036 case 0x1644: /* (blue steel) */
5037 element = EL_STEEL_CHAR_DOWN;
5040 case 0x1645: /* (blue steel) */
5041 element = EL_STEEL_CHAR_BUTTON;
5044 case 0x1646: /* (blue steel) */
5045 element = EL_STEEL_CHAR_PLUS;
5048 case 0x1647: /* (blue steel) */
5049 element = EL_STEEL_CHAR_MINUS;
5052 case 0x1648: /* (blue steel) */
5053 element = EL_STEEL_CHAR_APOSTROPHE;
5056 case 0x1649: /* (blue steel) */
5057 element = EL_STEEL_CHAR_PARENLEFT;
5060 case 0x164a: /* (blue steel) */
5061 element = EL_STEEL_CHAR_PARENRIGHT;
5064 case 0x164b: /* (green steel) */
5065 element = EL_STEEL_CHAR_A;
5068 case 0x164c: /* (green steel) */
5069 element = EL_STEEL_CHAR_B;
5072 case 0x164d: /* (green steel) */
5073 element = EL_STEEL_CHAR_C;
5076 case 0x164e: /* (green steel) */
5077 element = EL_STEEL_CHAR_D;
5080 case 0x164f: /* (green steel) */
5081 element = EL_STEEL_CHAR_E;
5084 case 0x1650: /* (green steel) */
5085 element = EL_STEEL_CHAR_F;
5088 case 0x1651: /* (green steel) */
5089 element = EL_STEEL_CHAR_G;
5092 case 0x1652: /* (green steel) */
5093 element = EL_STEEL_CHAR_H;
5096 case 0x1653: /* (green steel) */
5097 element = EL_STEEL_CHAR_I;
5100 case 0x1654: /* (green steel) */
5101 element = EL_STEEL_CHAR_J;
5104 case 0x1655: /* (green steel) */
5105 element = EL_STEEL_CHAR_K;
5108 case 0x1656: /* (green steel) */
5109 element = EL_STEEL_CHAR_L;
5112 case 0x1657: /* (green steel) */
5113 element = EL_STEEL_CHAR_M;
5116 case 0x1658: /* (green steel) */
5117 element = EL_STEEL_CHAR_N;
5120 case 0x1659: /* (green steel) */
5121 element = EL_STEEL_CHAR_O;
5124 case 0x165a: /* (green steel) */
5125 element = EL_STEEL_CHAR_P;
5128 case 0x165b: /* (green steel) */
5129 element = EL_STEEL_CHAR_Q;
5132 case 0x165c: /* (green steel) */
5133 element = EL_STEEL_CHAR_R;
5136 case 0x165d: /* (green steel) */
5137 element = EL_STEEL_CHAR_S;
5140 case 0x165e: /* (green steel) */
5141 element = EL_STEEL_CHAR_T;
5144 case 0x165f: /* (green steel) */
5145 element = EL_STEEL_CHAR_U;
5148 case 0x1660: /* (green steel) */
5149 element = EL_STEEL_CHAR_V;
5152 case 0x1661: /* (green steel) */
5153 element = EL_STEEL_CHAR_W;
5156 case 0x1662: /* (green steel) */
5157 element = EL_STEEL_CHAR_X;
5160 case 0x1663: /* (green steel) */
5161 element = EL_STEEL_CHAR_Y;
5164 case 0x1664: /* (green steel) */
5165 element = EL_STEEL_CHAR_Z;
5168 case 0x1665: /* (green steel) */
5169 element = EL_STEEL_CHAR_AUMLAUT;
5172 case 0x1666: /* (green steel) */
5173 element = EL_STEEL_CHAR_OUMLAUT;
5176 case 0x1667: /* (green steel) */
5177 element = EL_STEEL_CHAR_UUMLAUT;
5180 case 0x1668: /* (green steel) */
5181 element = EL_STEEL_CHAR_0;
5184 case 0x1669: /* (green steel) */
5185 element = EL_STEEL_CHAR_1;
5188 case 0x166a: /* (green steel) */
5189 element = EL_STEEL_CHAR_2;
5192 case 0x166b: /* (green steel) */
5193 element = EL_STEEL_CHAR_3;
5196 case 0x166c: /* (green steel) */
5197 element = EL_STEEL_CHAR_4;
5200 case 0x166d: /* (green steel) */
5201 element = EL_STEEL_CHAR_5;
5204 case 0x166e: /* (green steel) */
5205 element = EL_STEEL_CHAR_6;
5208 case 0x166f: /* (green steel) */
5209 element = EL_STEEL_CHAR_7;
5212 case 0x1670: /* (green steel) */
5213 element = EL_STEEL_CHAR_8;
5216 case 0x1671: /* (green steel) */
5217 element = EL_STEEL_CHAR_9;
5220 case 0x1672: /* (green steel) */
5221 element = EL_STEEL_CHAR_PERIOD;
5224 case 0x1673: /* (green steel) */
5225 element = EL_STEEL_CHAR_EXCLAM;
5228 case 0x1674: /* (green steel) */
5229 element = EL_STEEL_CHAR_COLON;
5232 case 0x1675: /* (green steel) */
5233 element = EL_STEEL_CHAR_LESS;
5236 case 0x1676: /* (green steel) */
5237 element = EL_STEEL_CHAR_GREATER;
5240 case 0x1677: /* (green steel) */
5241 element = EL_STEEL_CHAR_QUESTION;
5244 case 0x1678: /* (green steel) */
5245 element = EL_STEEL_CHAR_COPYRIGHT;
5248 case 0x1679: /* (green steel) */
5249 element = EL_STEEL_CHAR_UP;
5252 case 0x167a: /* (green steel) */
5253 element = EL_STEEL_CHAR_DOWN;
5256 case 0x167b: /* (green steel) */
5257 element = EL_STEEL_CHAR_BUTTON;
5260 case 0x167c: /* (green steel) */
5261 element = EL_STEEL_CHAR_PLUS;
5264 case 0x167d: /* (green steel) */
5265 element = EL_STEEL_CHAR_MINUS;
5268 case 0x167e: /* (green steel) */
5269 element = EL_STEEL_CHAR_APOSTROPHE;
5272 case 0x167f: /* (green steel) */
5273 element = EL_STEEL_CHAR_PARENLEFT;
5276 case 0x1680: /* (green steel) */
5277 element = EL_STEEL_CHAR_PARENRIGHT;
5280 case 0x1681: /* gate (red) */
5281 element = EL_EM_GATE_1;
5284 case 0x1682: /* secret gate (red) */
5285 element = EL_GATE_1_GRAY;
5288 case 0x1683: /* gate (yellow) */
5289 element = EL_EM_GATE_2;
5292 case 0x1684: /* secret gate (yellow) */
5293 element = EL_GATE_2_GRAY;
5296 case 0x1685: /* gate (blue) */
5297 element = EL_EM_GATE_4;
5300 case 0x1686: /* secret gate (blue) */
5301 element = EL_GATE_4_GRAY;
5304 case 0x1687: /* gate (green) */
5305 element = EL_EM_GATE_3;
5308 case 0x1688: /* secret gate (green) */
5309 element = EL_GATE_3_GRAY;
5312 case 0x1689: /* gate (white) */
5313 element = EL_DC_GATE_WHITE;
5316 case 0x168a: /* secret gate (white) */
5317 element = EL_DC_GATE_WHITE_GRAY;
5320 case 0x168b: /* secret gate (no key) */
5321 element = EL_DC_GATE_FAKE_GRAY;
5325 element = EL_ROBOT_WHEEL;
5329 element = EL_DC_TIMEGATE_SWITCH;
5333 element = EL_ACID_POOL_BOTTOM;
5337 element = EL_ACID_POOL_TOPLEFT;
5341 element = EL_ACID_POOL_TOPRIGHT;
5345 element = EL_ACID_POOL_BOTTOMLEFT;
5349 element = EL_ACID_POOL_BOTTOMRIGHT;
5353 element = EL_STEELWALL;
5357 element = EL_STEELWALL_SLIPPERY;
5360 case 0x1695: /* steel wall (not round) */
5361 element = EL_STEELWALL;
5364 case 0x1696: /* steel wall (left) */
5365 element = EL_DC_STEELWALL_1_LEFT;
5368 case 0x1697: /* steel wall (bottom) */
5369 element = EL_DC_STEELWALL_1_BOTTOM;
5372 case 0x1698: /* steel wall (right) */
5373 element = EL_DC_STEELWALL_1_RIGHT;
5376 case 0x1699: /* steel wall (top) */
5377 element = EL_DC_STEELWALL_1_TOP;
5380 case 0x169a: /* steel wall (left/bottom) */
5381 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5384 case 0x169b: /* steel wall (right/bottom) */
5385 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5388 case 0x169c: /* steel wall (right/top) */
5389 element = EL_DC_STEELWALL_1_TOPRIGHT;
5392 case 0x169d: /* steel wall (left/top) */
5393 element = EL_DC_STEELWALL_1_TOPLEFT;
5396 case 0x169e: /* steel wall (right/bottom small) */
5397 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5400 case 0x169f: /* steel wall (left/bottom small) */
5401 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5404 case 0x16a0: /* steel wall (right/top small) */
5405 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5408 case 0x16a1: /* steel wall (left/top small) */
5409 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5412 case 0x16a2: /* steel wall (left/right) */
5413 element = EL_DC_STEELWALL_1_VERTICAL;
5416 case 0x16a3: /* steel wall (top/bottom) */
5417 element = EL_DC_STEELWALL_1_HORIZONTAL;
5420 case 0x16a4: /* steel wall 2 (left end) */
5421 element = EL_DC_STEELWALL_2_LEFT;
5424 case 0x16a5: /* steel wall 2 (right end) */
5425 element = EL_DC_STEELWALL_2_RIGHT;
5428 case 0x16a6: /* steel wall 2 (top end) */
5429 element = EL_DC_STEELWALL_2_TOP;
5432 case 0x16a7: /* steel wall 2 (bottom end) */
5433 element = EL_DC_STEELWALL_2_BOTTOM;
5436 case 0x16a8: /* steel wall 2 (left/right) */
5437 element = EL_DC_STEELWALL_2_HORIZONTAL;
5440 case 0x16a9: /* steel wall 2 (up/down) */
5441 element = EL_DC_STEELWALL_2_VERTICAL;
5444 case 0x16aa: /* steel wall 2 (mid) */
5445 element = EL_DC_STEELWALL_2_MIDDLE;
5449 element = EL_SIGN_EXCLAMATION;
5453 element = EL_SIGN_RADIOACTIVITY;
5457 element = EL_SIGN_STOP;
5461 element = EL_SIGN_WHEELCHAIR;
5465 element = EL_SIGN_PARKING;
5469 element = EL_SIGN_NO_ENTRY;
5473 element = EL_SIGN_HEART;
5477 element = EL_SIGN_GIVE_WAY;
5481 element = EL_SIGN_ENTRY_FORBIDDEN;
5485 element = EL_SIGN_EMERGENCY_EXIT;
5489 element = EL_SIGN_YIN_YANG;
5493 element = EL_WALL_EMERALD;
5497 element = EL_WALL_DIAMOND;
5501 element = EL_WALL_PEARL;
5505 element = EL_WALL_CRYSTAL;
5509 element = EL_INVISIBLE_WALL;
5513 element = EL_INVISIBLE_STEELWALL;
5516 /* 0x16bc - 0x16cb: */
5517 /* EL_INVISIBLE_SAND */
5520 element = EL_LIGHT_SWITCH;
5524 element = EL_ENVELOPE_1;
5528 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5529 element = EL_DIAMOND;
5530 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5531 element = EL_EMERALD;
5532 else if (element >= 0x157c && element <= 0x158b)
5534 else if (element >= 0x1590 && element <= 0x159f)
5535 element = EL_DC_LANDMINE;
5536 else if (element >= 0x16bc && element <= 0x16cb)
5537 element = EL_INVISIBLE_SAND;
5540 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5541 element = EL_UNKNOWN;
5546 return getMappedElement(element);
5549 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5550 struct LevelFileInfo *level_file_info)
5552 char *filename = level_file_info->filename;
5555 int nr = level_file_info->nr - leveldir_current->first_level;
5557 byte header[DC_LEVEL_HEADER_SIZE];
5559 int envelope_header_pos = 62;
5560 int envelope_content_pos = 94;
5561 int level_name_pos = 251;
5562 int level_author_pos = 292;
5563 int envelope_header_len;
5564 int envelope_content_len;
5566 int level_author_len;
5568 int num_yamyam_contents;
5571 if (!(file = fopen(filename, MODE_READ)))
5573 level->no_valid_file = TRUE;
5575 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5581 /* position file stream to the requested level inside the level package */
5582 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
5584 level->no_valid_file = TRUE;
5586 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
5592 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5594 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5596 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5598 header[i * 2 + 0] = header_word >> 8;
5599 header[i * 2 + 1] = header_word & 0xff;
5602 /* maximum envelope header size is 31 bytes */
5603 envelope_header_len = header[envelope_header_pos];
5604 /* maximum envelope content size is 110 (156?) bytes */
5605 envelope_content_len = header[envelope_content_pos];
5607 /* maximum level title size is 40 bytes */
5608 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5609 /* maximum level author size is 30 (51?) bytes */
5610 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5614 for (i = 0; i < envelope_header_len; i++)
5615 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5616 level->envelope[0].text[envelope_size++] =
5617 header[envelope_header_pos + 1 + i];
5619 if (envelope_header_len > 0 && envelope_content_len > 0)
5621 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5622 level->envelope[0].text[envelope_size++] = '\n';
5623 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5624 level->envelope[0].text[envelope_size++] = '\n';
5627 for (i = 0; i < envelope_content_len; i++)
5628 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5629 level->envelope[0].text[envelope_size++] =
5630 header[envelope_content_pos + 1 + i];
5632 level->envelope[0].text[envelope_size] = '\0';
5634 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5635 level->envelope[0].ysize = 10;
5636 level->envelope[0].autowrap = TRUE;
5637 level->envelope[0].centered = TRUE;
5639 for (i = 0; i < level_name_len; i++)
5640 level->name[i] = header[level_name_pos + 1 + i];
5641 level->name[level_name_len] = '\0';
5643 for (i = 0; i < level_author_len; i++)
5644 level->author[i] = header[level_author_pos + 1 + i];
5645 level->author[level_author_len] = '\0';
5647 num_yamyam_contents = header[60] | (header[61] << 8);
5648 level->num_yamyam_contents =
5649 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5651 for (i = 0; i < num_yamyam_contents; i++)
5653 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5655 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5657 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5659 int element_dc = word;
5662 if (i < MAX_ELEMENT_CONTENTS)
5663 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5667 fieldx = header[6] | (header[7] << 8);
5668 fieldy = header[8] | (header[9] << 8);
5669 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5670 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5672 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5674 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5676 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5678 int element_dc = word;
5681 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5682 level->field[x][y] = getMappedElement_DC(element_dc);
5685 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5686 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5687 level->field[x][y] = EL_PLAYER_1;
5689 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5690 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5691 level->field[x][y] = EL_PLAYER_2;
5693 level->gems_needed = header[18] | (header[19] << 8);
5695 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5696 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5697 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5698 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5699 level->score[SC_NUT] = header[28] | (header[29] << 8);
5700 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5701 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5702 level->score[SC_BUG] = header[34] | (header[35] << 8);
5703 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5704 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5705 level->score[SC_KEY] = header[40] | (header[41] << 8);
5706 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5708 level->time = header[44] | (header[45] << 8);
5710 level->amoeba_speed = header[46] | (header[47] << 8);
5711 level->time_light = header[48] | (header[49] << 8);
5712 level->time_timegate = header[50] | (header[51] << 8);
5713 level->time_wheel = header[52] | (header[53] << 8);
5714 level->time_magic_wall = header[54] | (header[55] << 8);
5715 level->extra_time = header[56] | (header[57] << 8);
5716 level->shield_normal_time = header[58] | (header[59] << 8);
5720 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5721 can slip down from flat walls, like normal walls and steel walls */
5722 level->em_slippery_gems = TRUE;
5725 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5726 not necessarily in a rectangular way -- fill with invisible steel wall */
5728 /* !!! not always true !!! keep level and set BorderElement instead !!! */
5730 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5733 if ((x == 0 || x == level->fieldx - 1 ||
5734 y == 0 || y == level->fieldy - 1) &&
5735 level->field[x][y] == EL_EMPTY)
5736 level->field[x][y] = EL_INVISIBLE_STEELWALL;
5738 if ((x == 0 || x == level->fieldx - 1 ||
5739 y == 0 || y == level->fieldy - 1) &&
5740 level->field[x][y] == EL_EMPTY)
5741 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
5742 level->field, level->fieldx, level->fieldy);
5749 /* ------------------------------------------------------------------------- */
5750 /* functions for loading generic level */
5751 /* ------------------------------------------------------------------------- */
5753 void LoadLevelFromFileInfo(struct LevelInfo *level,
5754 struct LevelFileInfo *level_file_info)
5756 /* always start with reliable default values */
5757 setLevelInfoToDefaults(level);
5759 switch (level_file_info->type)
5761 case LEVEL_FILE_TYPE_RND:
5762 LoadLevelFromFileInfo_RND(level, level_file_info);
5765 case LEVEL_FILE_TYPE_EM:
5766 LoadLevelFromFileInfo_EM(level, level_file_info);
5767 level->game_engine_type = GAME_ENGINE_TYPE_EM;
5770 case LEVEL_FILE_TYPE_SP:
5771 LoadLevelFromFileInfo_SP(level, level_file_info);
5774 case LEVEL_FILE_TYPE_DC:
5775 LoadLevelFromFileInfo_DC(level, level_file_info);
5779 LoadLevelFromFileInfo_RND(level, level_file_info);
5783 /* if level file is invalid, restore level structure to default values */
5784 if (level->no_valid_file)
5785 setLevelInfoToDefaults(level);
5787 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
5788 level->game_engine_type = GAME_ENGINE_TYPE_RND;
5790 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
5791 CopyNativeLevel_Native_to_RND(level);
5794 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
5796 static struct LevelFileInfo level_file_info;
5798 /* always start with reliable default values */
5799 setFileInfoToDefaults(&level_file_info);
5801 level_file_info.nr = 0; /* unknown level number */
5802 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
5803 level_file_info.filename = filename;
5805 LoadLevelFromFileInfo(level, &level_file_info);
5808 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
5812 if (leveldir_current == NULL) /* only when dumping level */
5815 /* all engine modifications also valid for levels which use latest engine */
5816 if (level->game_version < VERSION_IDENT(3,2,0,5))
5818 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
5819 level->score[SC_TIME_BONUS] /= 10;
5823 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
5826 if (leveldir_current->latest_engine)
5828 /* ---------- use latest game engine ----------------------------------- */
5830 /* For all levels which are forced to use the latest game engine version
5831 (normally all but user contributed, private and undefined levels), set
5832 the game engine version to the actual version; this allows for actual
5833 corrections in the game engine to take effect for existing, converted
5834 levels (from "classic" or other existing games) to make the emulation
5835 of the corresponding game more accurate, while (hopefully) not breaking
5836 existing levels created from other players. */
5838 level->game_version = GAME_VERSION_ACTUAL;
5840 /* Set special EM style gems behaviour: EM style gems slip down from
5841 normal, steel and growing wall. As this is a more fundamental change,
5842 it seems better to set the default behaviour to "off" (as it is more
5843 natural) and make it configurable in the level editor (as a property
5844 of gem style elements). Already existing converted levels (neither
5845 private nor contributed levels) are changed to the new behaviour. */
5847 if (level->file_version < FILE_VERSION_2_0)
5848 level->em_slippery_gems = TRUE;
5853 /* ---------- use game engine the level was created with ----------------- */
5855 /* For all levels which are not forced to use the latest game engine
5856 version (normally user contributed, private and undefined levels),
5857 use the version of the game engine the levels were created for.
5859 Since 2.0.1, the game engine version is now directly stored
5860 in the level file (chunk "VERS"), so there is no need anymore
5861 to set the game version from the file version (except for old,
5862 pre-2.0 levels, where the game version is still taken from the
5863 file format version used to store the level -- see above). */
5865 /* player was faster than enemies in 1.0.0 and before */
5866 if (level->file_version == FILE_VERSION_1_0)
5867 for (i = 0; i < MAX_PLAYERS; i++)
5868 level->initial_player_stepsize[i] = STEPSIZE_FAST;
5870 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
5871 if (level->game_version == VERSION_IDENT(2,0,1,0))
5872 level->em_slippery_gems = TRUE;
5874 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
5875 if (level->game_version < VERSION_IDENT(2,2,0,0))
5876 level->use_spring_bug = TRUE;
5878 if (level->game_version < VERSION_IDENT(3,2,0,5))
5880 /* time orb caused limited time in endless time levels before 3.2.0-5 */
5881 level->use_time_orb_bug = TRUE;
5883 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
5884 level->block_snap_field = FALSE;
5886 /* extra time score was same value as time left score before 3.2.0-5 */
5887 level->extra_time_score = level->score[SC_TIME_BONUS];
5890 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
5891 level->score[SC_TIME_BONUS] /= 10;
5895 if (level->game_version < VERSION_IDENT(3,2,0,7))
5897 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
5898 level->continuous_snapping = FALSE;
5901 /* only few elements were able to actively move into acid before 3.1.0 */
5902 /* trigger settings did not exist before 3.1.0; set to default "any" */
5903 if (level->game_version < VERSION_IDENT(3,1,0,0))
5905 /* correct "can move into acid" settings (all zero in old levels) */
5907 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
5908 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
5910 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
5911 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
5912 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
5913 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
5915 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5916 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
5918 /* correct trigger settings (stored as zero == "none" in old levels) */
5920 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5922 int element = EL_CUSTOM_START + i;
5923 struct ElementInfo *ei = &element_info[element];
5925 for (j = 0; j < ei->num_change_pages; j++)
5927 struct ElementChangeInfo *change = &ei->change_page[j];
5929 change->trigger_player = CH_PLAYER_ANY;
5930 change->trigger_page = CH_PAGE_ANY;
5935 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
5937 int element = EL_CUSTOM_START + 255;
5938 struct ElementInfo *ei = &element_info[element];
5939 struct ElementChangeInfo *change = &ei->change_page[0];
5941 /* This is needed to fix a problem that was caused by a bugfix in function
5942 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
5943 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
5944 not replace walkable elements, but instead just placed the player on it,
5945 without placing the Sokoban field under the player). Unfortunately, this
5946 breaks "Snake Bite" style levels when the snake is halfway through a door
5947 that just closes (the snake head is still alive and can be moved in this
5948 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
5949 player (without Sokoban element) which then gets killed as designed). */
5951 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
5952 strncmp(ei->description, "pause b4 death", 14) == 0) &&
5953 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
5954 change->target_element = EL_PLAYER_1;
5957 /* not centering level after relocating player was default only in 3.2.3 */
5958 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
5959 level->shifted_relocation = TRUE;
5962 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
5966 /* map custom element change events that have changed in newer versions
5967 (these following values were accidentally changed in version 3.0.1)
5968 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
5969 if (level->game_version <= VERSION_IDENT(3,0,0,0))
5971 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5973 int element = EL_CUSTOM_START + i;
5975 /* order of checking and copying events to be mapped is important */
5976 /* (do not change the start and end value -- they are constant) */
5977 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
5979 if (HAS_CHANGE_EVENT(element, j - 2))
5981 SET_CHANGE_EVENT(element, j - 2, FALSE);
5982 SET_CHANGE_EVENT(element, j, TRUE);
5986 /* order of checking and copying events to be mapped is important */
5987 /* (do not change the start and end value -- they are constant) */
5988 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
5990 if (HAS_CHANGE_EVENT(element, j - 1))
5992 SET_CHANGE_EVENT(element, j - 1, FALSE);
5993 SET_CHANGE_EVENT(element, j, TRUE);
5999 /* initialize "can_change" field for old levels with only one change page */
6000 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6002 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6004 int element = EL_CUSTOM_START + i;
6006 if (CAN_CHANGE(element))
6007 element_info[element].change->can_change = TRUE;
6011 /* correct custom element values (for old levels without these options) */
6012 if (level->game_version < VERSION_IDENT(3,1,1,0))
6014 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6016 int element = EL_CUSTOM_START + i;
6017 struct ElementInfo *ei = &element_info[element];
6019 if (ei->access_direction == MV_NO_DIRECTION)
6020 ei->access_direction = MV_ALL_DIRECTIONS;
6024 /* correct custom element values (fix invalid values for all versions) */
6027 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6029 int element = EL_CUSTOM_START + i;
6030 struct ElementInfo *ei = &element_info[element];
6032 for (j = 0; j < ei->num_change_pages; j++)
6034 struct ElementChangeInfo *change = &ei->change_page[j];
6036 if (change->trigger_player == CH_PLAYER_NONE)
6037 change->trigger_player = CH_PLAYER_ANY;
6039 if (change->trigger_side == CH_SIDE_NONE)
6040 change->trigger_side = CH_SIDE_ANY;
6045 /* initialize "can_explode" field for old levels which did not store this */
6046 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6047 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6049 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6051 int element = EL_CUSTOM_START + i;
6053 if (EXPLODES_1X1_OLD(element))
6054 element_info[element].explosion_type = EXPLODES_1X1;
6056 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6057 EXPLODES_SMASHED(element) ||
6058 EXPLODES_IMPACT(element)));
6062 /* correct previously hard-coded move delay values for maze runner style */
6063 if (level->game_version < VERSION_IDENT(3,1,1,0))
6065 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6067 int element = EL_CUSTOM_START + i;
6069 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6071 /* previously hard-coded and therefore ignored */
6072 element_info[element].move_delay_fixed = 9;
6073 element_info[element].move_delay_random = 0;
6078 /* map elements that have changed in newer versions */
6079 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6080 level->game_version);
6081 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6082 for (x = 0; x < 3; x++)
6083 for (y = 0; y < 3; y++)
6084 level->yamyam_content[i].e[x][y] =
6085 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6086 level->game_version);
6088 /* initialize element properties for level editor etc. */
6089 InitElementPropertiesEngine(level->game_version);
6090 InitElementPropertiesAfterLoading(level->game_version);
6093 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6097 /* map elements that have changed in newer versions */
6098 for (y = 0; y < level->fieldy; y++)
6099 for (x = 0; x < level->fieldx; x++)
6100 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6101 level->game_version);
6103 /* copy elements to runtime playfield array */
6104 for (x = 0; x < MAX_LEV_FIELDX; x++)
6105 for (y = 0; y < MAX_LEV_FIELDY; y++)
6106 Feld[x][y] = level->field[x][y];
6108 /* initialize level size variables for faster access */
6109 lev_fieldx = level->fieldx;
6110 lev_fieldy = level->fieldy;
6112 /* determine border element for this level */
6113 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6114 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6119 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6121 struct LevelFileInfo *level_file_info = &level->file_info;
6123 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6124 CopyNativeLevel_RND_to_Native(level);
6127 void LoadLevelTemplate(int nr)
6131 setLevelFileInfo(&level_template.file_info, nr);
6132 filename = level_template.file_info.filename;
6134 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
6136 LoadLevel_InitVersion(&level_template, filename);
6137 LoadLevel_InitElements(&level_template, filename);
6139 ActivateLevelTemplate();
6142 void LoadLevel(int nr)
6146 setLevelFileInfo(&level.file_info, nr);
6147 filename = level.file_info.filename;
6149 LoadLevelFromFileInfo(&level, &level.file_info);
6151 if (level.use_custom_template)
6152 LoadLevelTemplate(-1);
6154 LoadLevel_InitVersion(&level, filename);
6155 LoadLevel_InitElements(&level, filename);
6156 LoadLevel_InitPlayfield(&level, filename);
6158 LoadLevel_InitNativeEngines(&level, filename);
6161 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6165 chunk_size += putFileVersion(file, level->file_version);
6166 chunk_size += putFileVersion(file, level->game_version);
6171 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6175 chunk_size += putFile16BitBE(file, level->creation_date.year);
6176 chunk_size += putFile8Bit(file, level->creation_date.month);
6177 chunk_size += putFile8Bit(file, level->creation_date.day);
6183 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6187 putFile8Bit(file, level->fieldx);
6188 putFile8Bit(file, level->fieldy);
6190 putFile16BitBE(file, level->time);
6191 putFile16BitBE(file, level->gems_needed);
6193 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6194 putFile8Bit(file, level->name[i]);
6196 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6197 putFile8Bit(file, level->score[i]);
6199 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6200 for (y = 0; y < 3; y++)
6201 for (x = 0; x < 3; x++)
6202 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6203 level->yamyam_content[i].e[x][y]));
6204 putFile8Bit(file, level->amoeba_speed);
6205 putFile8Bit(file, level->time_magic_wall);
6206 putFile8Bit(file, level->time_wheel);
6207 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6208 level->amoeba_content));
6209 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6210 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6211 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6212 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6214 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6216 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6217 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6218 putFile32BitBE(file, level->can_move_into_acid_bits);
6219 putFile8Bit(file, level->dont_collide_with_bits);
6221 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6222 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6224 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6225 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6226 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6228 putFile8Bit(file, level->game_engine_type);
6230 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6234 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6239 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6240 chunk_size += putFile8Bit(file, level->name[i]);
6245 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6250 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6251 chunk_size += putFile8Bit(file, level->author[i]);
6257 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6262 for (y = 0; y < level->fieldy; y++)
6263 for (x = 0; x < level->fieldx; x++)
6264 if (level->encoding_16bit_field)
6265 chunk_size += putFile16BitBE(file, level->field[x][y]);
6267 chunk_size += putFile8Bit(file, level->field[x][y]);
6273 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6278 for (y = 0; y < level->fieldy; y++)
6279 for (x = 0; x < level->fieldx; x++)
6280 chunk_size += putFile16BitBE(file, level->field[x][y]);
6286 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6290 putFile8Bit(file, EL_YAMYAM);
6291 putFile8Bit(file, level->num_yamyam_contents);
6292 putFile8Bit(file, 0);
6293 putFile8Bit(file, 0);
6295 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6296 for (y = 0; y < 3; y++)
6297 for (x = 0; x < 3; x++)
6298 if (level->encoding_16bit_field)
6299 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6301 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6306 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6309 int num_contents, content_xsize, content_ysize;
6310 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6312 if (element == EL_YAMYAM)
6314 num_contents = level->num_yamyam_contents;
6318 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6319 for (y = 0; y < 3; y++)
6320 for (x = 0; x < 3; x++)
6321 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6323 else if (element == EL_BD_AMOEBA)
6329 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6330 for (y = 0; y < 3; y++)
6331 for (x = 0; x < 3; x++)
6332 content_array[i][x][y] = EL_EMPTY;
6333 content_array[0][0][0] = level->amoeba_content;
6337 /* chunk header already written -- write empty chunk data */
6338 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6340 Error(ERR_WARN, "cannot save content for element '%d'", element);
6344 putFile16BitBE(file, element);
6345 putFile8Bit(file, num_contents);
6346 putFile8Bit(file, content_xsize);
6347 putFile8Bit(file, content_ysize);
6349 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6351 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6352 for (y = 0; y < 3; y++)
6353 for (x = 0; x < 3; x++)
6354 putFile16BitBE(file, content_array[i][x][y]);
6359 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6361 int envelope_nr = element - EL_ENVELOPE_1;
6362 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6366 chunk_size += putFile16BitBE(file, element);
6367 chunk_size += putFile16BitBE(file, envelope_len);
6368 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6369 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6371 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6372 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6374 for (i = 0; i < envelope_len; i++)
6375 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6382 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6383 int num_changed_custom_elements)
6387 putFile16BitBE(file, num_changed_custom_elements);
6389 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6391 int element = EL_CUSTOM_START + i;
6393 struct ElementInfo *ei = &element_info[element];
6395 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6397 if (check < num_changed_custom_elements)
6399 putFile16BitBE(file, element);
6400 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6407 if (check != num_changed_custom_elements) /* should not happen */
6408 Error(ERR_WARN, "inconsistent number of custom element properties");
6413 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6414 int num_changed_custom_elements)
6418 putFile16BitBE(file, num_changed_custom_elements);
6420 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6422 int element = EL_CUSTOM_START + i;
6424 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6426 if (check < num_changed_custom_elements)
6428 putFile16BitBE(file, element);
6429 putFile16BitBE(file, element_info[element].change->target_element);
6436 if (check != num_changed_custom_elements) /* should not happen */
6437 Error(ERR_WARN, "inconsistent number of custom target elements");
6442 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6443 int num_changed_custom_elements)
6445 int i, j, x, y, check = 0;
6447 putFile16BitBE(file, num_changed_custom_elements);
6449 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6451 int element = EL_CUSTOM_START + i;
6452 struct ElementInfo *ei = &element_info[element];
6454 if (ei->modified_settings)
6456 if (check < num_changed_custom_elements)
6458 putFile16BitBE(file, element);
6460 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6461 putFile8Bit(file, ei->description[j]);
6463 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6465 /* some free bytes for future properties and padding */
6466 WriteUnusedBytesToFile(file, 7);
6468 putFile8Bit(file, ei->use_gfx_element);
6469 putFile16BitBE(file, ei->gfx_element);
6471 putFile8Bit(file, ei->collect_score_initial);
6472 putFile8Bit(file, ei->collect_count_initial);
6474 putFile16BitBE(file, ei->push_delay_fixed);
6475 putFile16BitBE(file, ei->push_delay_random);
6476 putFile16BitBE(file, ei->move_delay_fixed);
6477 putFile16BitBE(file, ei->move_delay_random);
6479 putFile16BitBE(file, ei->move_pattern);
6480 putFile8Bit(file, ei->move_direction_initial);
6481 putFile8Bit(file, ei->move_stepsize);
6483 for (y = 0; y < 3; y++)
6484 for (x = 0; x < 3; x++)
6485 putFile16BitBE(file, ei->content.e[x][y]);
6487 putFile32BitBE(file, ei->change->events);
6489 putFile16BitBE(file, ei->change->target_element);
6491 putFile16BitBE(file, ei->change->delay_fixed);
6492 putFile16BitBE(file, ei->change->delay_random);
6493 putFile16BitBE(file, ei->change->delay_frames);
6495 putFile16BitBE(file, ei->change->trigger_element);
6497 putFile8Bit(file, ei->change->explode);
6498 putFile8Bit(file, ei->change->use_target_content);
6499 putFile8Bit(file, ei->change->only_if_complete);
6500 putFile8Bit(file, ei->change->use_random_replace);
6502 putFile8Bit(file, ei->change->random_percentage);
6503 putFile8Bit(file, ei->change->replace_when);
6505 for (y = 0; y < 3; y++)
6506 for (x = 0; x < 3; x++)
6507 putFile16BitBE(file, ei->change->content.e[x][y]);
6509 putFile8Bit(file, ei->slippery_type);
6511 /* some free bytes for future properties and padding */
6512 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
6519 if (check != num_changed_custom_elements) /* should not happen */
6520 Error(ERR_WARN, "inconsistent number of custom element properties");
6525 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
6527 struct ElementInfo *ei = &element_info[element];
6530 /* ---------- custom element base property values (96 bytes) ------------- */
6532 putFile16BitBE(file, element);
6534 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6535 putFile8Bit(file, ei->description[i]);
6537 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6539 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
6541 putFile8Bit(file, ei->num_change_pages);
6543 putFile16BitBE(file, ei->ce_value_fixed_initial);
6544 putFile16BitBE(file, ei->ce_value_random_initial);
6545 putFile8Bit(file, ei->use_last_ce_value);
6547 putFile8Bit(file, ei->use_gfx_element);
6548 putFile16BitBE(file, ei->gfx_element);
6550 putFile8Bit(file, ei->collect_score_initial);
6551 putFile8Bit(file, ei->collect_count_initial);
6553 putFile8Bit(file, ei->drop_delay_fixed);
6554 putFile8Bit(file, ei->push_delay_fixed);
6555 putFile8Bit(file, ei->drop_delay_random);
6556 putFile8Bit(file, ei->push_delay_random);
6557 putFile16BitBE(file, ei->move_delay_fixed);
6558 putFile16BitBE(file, ei->move_delay_random);
6560 /* bits 0 - 15 of "move_pattern" ... */
6561 putFile16BitBE(file, ei->move_pattern & 0xffff);
6562 putFile8Bit(file, ei->move_direction_initial);
6563 putFile8Bit(file, ei->move_stepsize);
6565 putFile8Bit(file, ei->slippery_type);
6567 for (y = 0; y < 3; y++)
6568 for (x = 0; x < 3; x++)
6569 putFile16BitBE(file, ei->content.e[x][y]);
6571 putFile16BitBE(file, ei->move_enter_element);
6572 putFile16BitBE(file, ei->move_leave_element);
6573 putFile8Bit(file, ei->move_leave_type);
6575 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
6576 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
6578 putFile8Bit(file, ei->access_direction);
6580 putFile8Bit(file, ei->explosion_delay);
6581 putFile8Bit(file, ei->ignition_delay);
6582 putFile8Bit(file, ei->explosion_type);
6584 /* some free bytes for future custom property values and padding */
6585 WriteUnusedBytesToFile(file, 1);
6587 /* ---------- change page property values (48 bytes) --------------------- */
6589 for (i = 0; i < ei->num_change_pages; i++)
6591 struct ElementChangeInfo *change = &ei->change_page[i];
6592 unsigned int event_bits;
6594 /* bits 0 - 31 of "has_event[]" ... */
6596 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
6597 if (change->has_event[j])
6598 event_bits |= (1 << j);
6599 putFile32BitBE(file, event_bits);
6601 putFile16BitBE(file, change->target_element);
6603 putFile16BitBE(file, change->delay_fixed);
6604 putFile16BitBE(file, change->delay_random);
6605 putFile16BitBE(file, change->delay_frames);
6607 putFile16BitBE(file, change->trigger_element);
6609 putFile8Bit(file, change->explode);
6610 putFile8Bit(file, change->use_target_content);
6611 putFile8Bit(file, change->only_if_complete);
6612 putFile8Bit(file, change->use_random_replace);
6614 putFile8Bit(file, change->random_percentage);
6615 putFile8Bit(file, change->replace_when);
6617 for (y = 0; y < 3; y++)
6618 for (x = 0; x < 3; x++)
6619 putFile16BitBE(file, change->target_content.e[x][y]);
6621 putFile8Bit(file, change->can_change);
6623 putFile8Bit(file, change->trigger_side);
6625 putFile8Bit(file, change->trigger_player);
6626 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
6627 log_2(change->trigger_page)));
6629 putFile8Bit(file, change->has_action);
6630 putFile8Bit(file, change->action_type);
6631 putFile8Bit(file, change->action_mode);
6632 putFile16BitBE(file, change->action_arg);
6634 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
6636 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
6637 if (change->has_event[j])
6638 event_bits |= (1 << (j - 32));
6639 putFile8Bit(file, event_bits);
6645 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
6647 struct ElementInfo *ei = &element_info[element];
6648 struct ElementGroupInfo *group = ei->group;
6651 putFile16BitBE(file, element);
6653 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6654 putFile8Bit(file, ei->description[i]);
6656 putFile8Bit(file, group->num_elements);
6658 putFile8Bit(file, ei->use_gfx_element);
6659 putFile16BitBE(file, ei->gfx_element);
6661 putFile8Bit(file, group->choice_mode);
6663 /* some free bytes for future values and padding */
6664 WriteUnusedBytesToFile(file, 3);
6666 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
6667 putFile16BitBE(file, group->element[i]);
6671 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
6672 boolean write_element)
6674 int save_type = entry->save_type;
6675 int data_type = entry->data_type;
6676 int conf_type = entry->conf_type;
6677 int byte_mask = conf_type & CONF_MASK_BYTES;
6678 int element = entry->element;
6679 int default_value = entry->default_value;
6681 boolean modified = FALSE;
6683 if (byte_mask != CONF_MASK_MULTI_BYTES)
6685 void *value_ptr = entry->value;
6686 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
6689 /* check if any settings have been modified before saving them */
6690 if (value != default_value)
6693 /* do not save if explicitly told or if unmodified default settings */
6694 if ((save_type == SAVE_CONF_NEVER) ||
6695 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6699 num_bytes += putFile16BitBE(file, element);
6701 num_bytes += putFile8Bit(file, conf_type);
6702 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
6703 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
6704 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
6707 else if (data_type == TYPE_STRING)
6709 char *default_string = entry->default_string;
6710 char *string = (char *)(entry->value);
6711 int string_length = strlen(string);
6714 /* check if any settings have been modified before saving them */
6715 if (!strEqual(string, default_string))
6718 /* do not save if explicitly told or if unmodified default settings */
6719 if ((save_type == SAVE_CONF_NEVER) ||
6720 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6724 num_bytes += putFile16BitBE(file, element);
6726 num_bytes += putFile8Bit(file, conf_type);
6727 num_bytes += putFile16BitBE(file, string_length);
6729 for (i = 0; i < string_length; i++)
6730 num_bytes += putFile8Bit(file, string[i]);
6732 else if (data_type == TYPE_ELEMENT_LIST)
6734 int *element_array = (int *)(entry->value);
6735 int num_elements = *(int *)(entry->num_entities);
6738 /* check if any settings have been modified before saving them */
6739 for (i = 0; i < num_elements; i++)
6740 if (element_array[i] != default_value)
6743 /* do not save if explicitly told or if unmodified default settings */
6744 if ((save_type == SAVE_CONF_NEVER) ||
6745 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6749 num_bytes += putFile16BitBE(file, element);
6751 num_bytes += putFile8Bit(file, conf_type);
6752 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
6754 for (i = 0; i < num_elements; i++)
6755 num_bytes += putFile16BitBE(file, element_array[i]);
6757 else if (data_type == TYPE_CONTENT_LIST)
6759 struct Content *content = (struct Content *)(entry->value);
6760 int num_contents = *(int *)(entry->num_entities);
6763 /* check if any settings have been modified before saving them */
6764 for (i = 0; i < num_contents; i++)
6765 for (y = 0; y < 3; y++)
6766 for (x = 0; x < 3; x++)
6767 if (content[i].e[x][y] != default_value)
6770 /* do not save if explicitly told or if unmodified default settings */
6771 if ((save_type == SAVE_CONF_NEVER) ||
6772 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6776 num_bytes += putFile16BitBE(file, element);
6778 num_bytes += putFile8Bit(file, conf_type);
6779 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
6781 for (i = 0; i < num_contents; i++)
6782 for (y = 0; y < 3; y++)
6783 for (x = 0; x < 3; x++)
6784 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
6790 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
6795 li = *level; /* copy level data into temporary buffer */
6797 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
6798 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
6803 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
6808 li = *level; /* copy level data into temporary buffer */
6810 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
6811 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
6816 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
6818 int envelope_nr = element - EL_ENVELOPE_1;
6822 chunk_size += putFile16BitBE(file, element);
6824 /* copy envelope data into temporary buffer */
6825 xx_envelope = level->envelope[envelope_nr];
6827 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
6828 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
6833 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
6835 struct ElementInfo *ei = &element_info[element];
6839 chunk_size += putFile16BitBE(file, element);
6841 xx_ei = *ei; /* copy element data into temporary buffer */
6843 /* set default description string for this specific element */
6844 strcpy(xx_default_description, getDefaultElementDescription(ei));
6847 /* set (fixed) number of content areas (may be wrong by broken level file) */
6848 /* (this is now directly corrected for broken level files after loading) */
6849 xx_num_contents = 1;
6852 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
6853 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
6855 for (i = 0; i < ei->num_change_pages; i++)
6857 struct ElementChangeInfo *change = &ei->change_page[i];
6859 xx_current_change_page = i;
6861 xx_change = *change; /* copy change data into temporary buffer */
6864 setEventBitsFromEventFlags(change);
6866 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
6867 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
6874 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
6876 struct ElementInfo *ei = &element_info[element];
6877 struct ElementGroupInfo *group = ei->group;
6881 chunk_size += putFile16BitBE(file, element);
6883 xx_ei = *ei; /* copy element data into temporary buffer */
6884 xx_group = *group; /* copy group data into temporary buffer */
6886 /* set default description string for this specific element */
6887 strcpy(xx_default_description, getDefaultElementDescription(ei));
6889 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
6890 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
6895 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
6901 if (!(file = fopen(filename, MODE_WRITE)))
6903 Error(ERR_WARN, "cannot save level file '%s'", filename);
6907 level->file_version = FILE_VERSION_ACTUAL;
6908 level->game_version = GAME_VERSION_ACTUAL;
6910 level->creation_date = getCurrentDate();
6912 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
6913 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
6915 chunk_size = SaveLevel_VERS(NULL, level);
6916 putFileChunkBE(file, "VERS", chunk_size);
6917 SaveLevel_VERS(file, level);
6919 chunk_size = SaveLevel_DATE(NULL, level);
6920 putFileChunkBE(file, "DATE", chunk_size);
6921 SaveLevel_DATE(file, level);
6923 chunk_size = SaveLevel_NAME(NULL, level);
6924 putFileChunkBE(file, "NAME", chunk_size);
6925 SaveLevel_NAME(file, level);
6927 chunk_size = SaveLevel_AUTH(NULL, level);
6928 putFileChunkBE(file, "AUTH", chunk_size);
6929 SaveLevel_AUTH(file, level);
6931 chunk_size = SaveLevel_INFO(NULL, level);
6932 putFileChunkBE(file, "INFO", chunk_size);
6933 SaveLevel_INFO(file, level);
6935 chunk_size = SaveLevel_BODY(NULL, level);
6936 putFileChunkBE(file, "BODY", chunk_size);
6937 SaveLevel_BODY(file, level);
6939 chunk_size = SaveLevel_ELEM(NULL, level);
6940 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
6942 putFileChunkBE(file, "ELEM", chunk_size);
6943 SaveLevel_ELEM(file, level);
6946 for (i = 0; i < NUM_ENVELOPES; i++)
6948 int element = EL_ENVELOPE_1 + i;
6950 chunk_size = SaveLevel_NOTE(NULL, level, element);
6951 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
6953 putFileChunkBE(file, "NOTE", chunk_size);
6954 SaveLevel_NOTE(file, level, element);
6958 /* if not using template level, check for non-default custom/group elements */
6959 if (!level->use_custom_template)
6961 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6963 int element = EL_CUSTOM_START + i;
6965 chunk_size = SaveLevel_CUSX(NULL, level, element);
6966 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
6968 putFileChunkBE(file, "CUSX", chunk_size);
6969 SaveLevel_CUSX(file, level, element);
6973 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
6975 int element = EL_GROUP_START + i;
6977 chunk_size = SaveLevel_GRPX(NULL, level, element);
6978 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
6980 putFileChunkBE(file, "GRPX", chunk_size);
6981 SaveLevel_GRPX(file, level, element);
6988 SetFilePermissions(filename, PERMS_PRIVATE);
6991 void SaveLevel(int nr)
6993 char *filename = getDefaultLevelFilename(nr);
6995 SaveLevelFromFilename(&level, filename);
6998 void SaveLevelTemplate()
7000 char *filename = getDefaultLevelFilename(-1);
7002 SaveLevelFromFilename(&level, filename);
7005 boolean SaveLevelChecked(int nr)
7007 char *filename = getDefaultLevelFilename(nr);
7008 boolean new_level = !fileExists(filename);
7009 boolean level_saved = FALSE;
7011 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
7016 Request("Level saved !", REQ_CONFIRM);
7024 void DumpLevel(struct LevelInfo *level)
7026 if (level->no_valid_file)
7028 Error(ERR_WARN, "cannot dump -- no valid level file found");
7033 printf_line("-", 79);
7034 printf("Level xxx (file version %08d, game version %08d)\n",
7035 level->file_version, level->game_version);
7036 printf_line("-", 79);
7038 printf("Level author: '%s'\n", level->author);
7039 printf("Level title: '%s'\n", level->name);
7041 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7043 printf("Level time: %d seconds\n", level->time);
7044 printf("Gems needed: %d\n", level->gems_needed);
7046 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
7047 printf("Time for wheel: %d seconds\n", level->time_wheel);
7048 printf("Time for light: %d seconds\n", level->time_light);
7049 printf("Time for timegate: %d seconds\n", level->time_timegate);
7051 printf("Amoeba speed: %d\n", level->amoeba_speed);
7054 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7055 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7056 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7057 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7058 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7060 printf_line("-", 79);
7064 /* ========================================================================= */
7065 /* tape file functions */
7066 /* ========================================================================= */
7068 static void setTapeInfoToDefaults()
7072 /* always start with reliable default values (empty tape) */
7075 /* default values (also for pre-1.2 tapes) with only the first player */
7076 tape.player_participates[0] = TRUE;
7077 for (i = 1; i < MAX_PLAYERS; i++)
7078 tape.player_participates[i] = FALSE;
7080 /* at least one (default: the first) player participates in every tape */
7081 tape.num_participating_players = 1;
7083 tape.level_nr = level_nr;
7085 tape.changed = FALSE;
7087 tape.recording = FALSE;
7088 tape.playing = FALSE;
7089 tape.pausing = FALSE;
7091 tape.no_valid_file = FALSE;
7094 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
7096 tape->file_version = getFileVersion(file);
7097 tape->game_version = getFileVersion(file);
7102 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
7106 tape->random_seed = getFile32BitBE(file);
7107 tape->date = getFile32BitBE(file);
7108 tape->length = getFile32BitBE(file);
7110 /* read header fields that are new since version 1.2 */
7111 if (tape->file_version >= FILE_VERSION_1_2)
7113 byte store_participating_players = getFile8Bit(file);
7116 /* since version 1.2, tapes store which players participate in the tape */
7117 tape->num_participating_players = 0;
7118 for (i = 0; i < MAX_PLAYERS; i++)
7120 tape->player_participates[i] = FALSE;
7122 if (store_participating_players & (1 << i))
7124 tape->player_participates[i] = TRUE;
7125 tape->num_participating_players++;
7129 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7131 engine_version = getFileVersion(file);
7132 if (engine_version > 0)
7133 tape->engine_version = engine_version;
7135 tape->engine_version = tape->game_version;
7141 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
7143 int level_identifier_size;
7146 level_identifier_size = getFile16BitBE(file);
7148 tape->level_identifier =
7149 checked_realloc(tape->level_identifier, level_identifier_size);
7151 for (i = 0; i < level_identifier_size; i++)
7152 tape->level_identifier[i] = getFile8Bit(file);
7154 tape->level_nr = getFile16BitBE(file);
7156 chunk_size = 2 + level_identifier_size + 2;
7161 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
7164 int chunk_size_expected =
7165 (tape->num_participating_players + 1) * tape->length;
7167 if (chunk_size_expected != chunk_size)
7169 ReadUnusedBytesFromFile(file, chunk_size);
7170 return chunk_size_expected;
7173 for (i = 0; i < tape->length; i++)
7175 if (i >= MAX_TAPE_LEN)
7178 for (j = 0; j < MAX_PLAYERS; j++)
7180 tape->pos[i].action[j] = MV_NONE;
7182 if (tape->player_participates[j])
7183 tape->pos[i].action[j] = getFile8Bit(file);
7186 tape->pos[i].delay = getFile8Bit(file);
7188 if (tape->file_version == FILE_VERSION_1_0)
7190 /* eliminate possible diagonal moves in old tapes */
7191 /* this is only for backward compatibility */
7193 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7194 byte action = tape->pos[i].action[0];
7195 int k, num_moves = 0;
7197 for (k = 0; k<4; k++)
7199 if (action & joy_dir[k])
7201 tape->pos[i + num_moves].action[0] = joy_dir[k];
7203 tape->pos[i + num_moves].delay = 0;
7212 tape->length += num_moves;
7215 else if (tape->file_version < FILE_VERSION_2_0)
7217 /* convert pre-2.0 tapes to new tape format */
7219 if (tape->pos[i].delay > 1)
7222 tape->pos[i + 1] = tape->pos[i];
7223 tape->pos[i + 1].delay = 1;
7226 for (j = 0; j < MAX_PLAYERS; j++)
7227 tape->pos[i].action[j] = MV_NONE;
7228 tape->pos[i].delay--;
7239 if (i != tape->length)
7240 chunk_size = (tape->num_participating_players + 1) * i;
7245 void LoadTapeFromFilename(char *filename)
7247 char cookie[MAX_LINE_LEN];
7248 char chunk_name[CHUNK_ID_LEN + 1];
7252 /* always start with reliable default values */
7253 setTapeInfoToDefaults();
7255 if (!(file = fopen(filename, MODE_READ)))
7257 tape.no_valid_file = TRUE;
7262 getFileChunkBE(file, chunk_name, NULL);
7263 if (strEqual(chunk_name, "RND1"))
7265 getFile32BitBE(file); /* not used */
7267 getFileChunkBE(file, chunk_name, NULL);
7268 if (!strEqual(chunk_name, "TAPE"))
7270 tape.no_valid_file = TRUE;
7272 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7277 else /* check for pre-2.0 file format with cookie string */
7279 strcpy(cookie, chunk_name);
7280 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
7281 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7282 cookie[strlen(cookie) - 1] = '\0';
7284 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7286 tape.no_valid_file = TRUE;
7288 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7293 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7295 tape.no_valid_file = TRUE;
7297 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7302 /* pre-2.0 tape files have no game version, so use file version here */
7303 tape.game_version = tape.file_version;
7306 if (tape.file_version < FILE_VERSION_1_2)
7308 /* tape files from versions before 1.2.0 without chunk structure */
7309 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7310 LoadTape_BODY(file, 2 * tape.length, &tape);
7318 int (*loader)(FILE *, int, struct TapeInfo *);
7322 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7323 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7324 { "INFO", -1, LoadTape_INFO },
7325 { "BODY", -1, LoadTape_BODY },
7329 while (getFileChunkBE(file, chunk_name, &chunk_size))
7333 while (chunk_info[i].name != NULL &&
7334 !strEqual(chunk_name, chunk_info[i].name))
7337 if (chunk_info[i].name == NULL)
7339 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7340 chunk_name, filename);
7341 ReadUnusedBytesFromFile(file, chunk_size);
7343 else if (chunk_info[i].size != -1 &&
7344 chunk_info[i].size != chunk_size)
7346 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7347 chunk_size, chunk_name, filename);
7348 ReadUnusedBytesFromFile(file, chunk_size);
7352 /* call function to load this tape chunk */
7353 int chunk_size_expected =
7354 (chunk_info[i].loader)(file, chunk_size, &tape);
7356 /* the size of some chunks cannot be checked before reading other
7357 chunks first (like "HEAD" and "BODY") that contain some header
7358 information, so check them here */
7359 if (chunk_size_expected != chunk_size)
7361 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7362 chunk_size, chunk_name, filename);
7370 tape.length_seconds = GetTapeLength();
7373 printf("::: tape file version: %d\n", tape.file_version);
7374 printf("::: tape game version: %d\n", tape.game_version);
7375 printf("::: tape engine version: %d\n", tape.engine_version);
7379 void LoadTape(int nr)
7381 char *filename = getTapeFilename(nr);
7383 LoadTapeFromFilename(filename);
7386 void LoadSolutionTape(int nr)
7388 char *filename = getSolutionTapeFilename(nr);
7390 LoadTapeFromFilename(filename);
7393 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7395 putFileVersion(file, tape->file_version);
7396 putFileVersion(file, tape->game_version);
7399 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7402 byte store_participating_players = 0;
7404 /* set bits for participating players for compact storage */
7405 for (i = 0; i < MAX_PLAYERS; i++)
7406 if (tape->player_participates[i])
7407 store_participating_players |= (1 << i);
7409 putFile32BitBE(file, tape->random_seed);
7410 putFile32BitBE(file, tape->date);
7411 putFile32BitBE(file, tape->length);
7413 putFile8Bit(file, store_participating_players);
7415 /* unused bytes not at the end here for 4-byte alignment of engine_version */
7416 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
7418 putFileVersion(file, tape->engine_version);
7421 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
7423 int level_identifier_size = strlen(tape->level_identifier) + 1;
7426 putFile16BitBE(file, level_identifier_size);
7428 for (i = 0; i < level_identifier_size; i++)
7429 putFile8Bit(file, tape->level_identifier[i]);
7431 putFile16BitBE(file, tape->level_nr);
7434 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
7438 for (i = 0; i < tape->length; i++)
7440 for (j = 0; j < MAX_PLAYERS; j++)
7441 if (tape->player_participates[j])
7442 putFile8Bit(file, tape->pos[i].action[j]);
7444 putFile8Bit(file, tape->pos[i].delay);
7448 void SaveTape(int nr)
7450 char *filename = getTapeFilename(nr);
7453 boolean new_tape = TRUE;
7455 int num_participating_players = 0;
7456 int info_chunk_size;
7457 int body_chunk_size;
7460 InitTapeDirectory(leveldir_current->subdir);
7463 /* if a tape still exists, ask to overwrite it */
7464 if (fileExists(filename))
7467 if (!Request("Replace old tape ?", REQ_ASK))
7472 if (!(file = fopen(filename, MODE_WRITE)))
7474 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
7478 tape.file_version = FILE_VERSION_ACTUAL;
7479 tape.game_version = GAME_VERSION_ACTUAL;
7481 /* count number of participating players */
7482 for (i = 0; i < MAX_PLAYERS; i++)
7483 if (tape.player_participates[i])
7484 num_participating_players++;
7486 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
7487 body_chunk_size = (num_participating_players + 1) * tape.length;
7489 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7490 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
7492 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
7493 SaveTape_VERS(file, &tape);
7495 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
7496 SaveTape_HEAD(file, &tape);
7498 putFileChunkBE(file, "INFO", info_chunk_size);
7499 SaveTape_INFO(file, &tape);
7501 putFileChunkBE(file, "BODY", body_chunk_size);
7502 SaveTape_BODY(file, &tape);
7506 SetFilePermissions(filename, PERMS_PRIVATE);
7508 tape.changed = FALSE;
7512 Request("Tape saved !", REQ_CONFIRM);
7516 boolean SaveTapeChecked(int nr)
7518 char *filename = getTapeFilename(nr);
7519 boolean new_tape = !fileExists(filename);
7520 boolean tape_saved = FALSE;
7522 if (new_tape || Request("Replace old tape ?", REQ_ASK))
7527 Request("Tape saved !", REQ_CONFIRM);
7535 void DumpTape(struct TapeInfo *tape)
7537 int tape_frame_counter;
7540 if (tape->no_valid_file)
7542 Error(ERR_WARN, "cannot dump -- no valid tape file found");
7547 printf_line("-", 79);
7548 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
7549 tape->level_nr, tape->file_version, tape->game_version);
7550 printf(" (effective engine version %08d)\n",
7551 tape->engine_version);
7552 printf("Level series identifier: '%s'\n", tape->level_identifier);
7553 printf_line("-", 79);
7555 tape_frame_counter = 0;
7557 for (i = 0; i < tape->length; i++)
7559 if (i >= MAX_TAPE_LEN)
7562 printf("%04d: ", i);
7564 for (j = 0; j < MAX_PLAYERS; j++)
7566 if (tape->player_participates[j])
7568 int action = tape->pos[i].action[j];
7570 printf("%d:%02x ", j, action);
7571 printf("[%c%c%c%c|%c%c] - ",
7572 (action & JOY_LEFT ? '<' : ' '),
7573 (action & JOY_RIGHT ? '>' : ' '),
7574 (action & JOY_UP ? '^' : ' '),
7575 (action & JOY_DOWN ? 'v' : ' '),
7576 (action & JOY_BUTTON_1 ? '1' : ' '),
7577 (action & JOY_BUTTON_2 ? '2' : ' '));
7581 printf("(%03d) ", tape->pos[i].delay);
7582 printf("[%05d]\n", tape_frame_counter);
7584 tape_frame_counter += tape->pos[i].delay;
7587 printf_line("-", 79);
7591 /* ========================================================================= */
7592 /* score file functions */
7593 /* ========================================================================= */
7595 void LoadScore(int nr)
7598 char *filename = getScoreFilename(nr);
7599 char cookie[MAX_LINE_LEN];
7600 char line[MAX_LINE_LEN];
7604 /* always start with reliable default values */
7605 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7607 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
7608 highscore[i].Score = 0;
7611 if (!(file = fopen(filename, MODE_READ)))
7614 /* check file identifier */
7615 fgets(cookie, MAX_LINE_LEN, file);
7616 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7617 cookie[strlen(cookie) - 1] = '\0';
7619 if (!checkCookieString(cookie, SCORE_COOKIE))
7621 Error(ERR_WARN, "unknown format of score file '%s'", filename);
7626 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7628 fscanf(file, "%d", &highscore[i].Score);
7629 fgets(line, MAX_LINE_LEN, file);
7631 if (line[strlen(line) - 1] == '\n')
7632 line[strlen(line) - 1] = '\0';
7634 for (line_ptr = line; *line_ptr; line_ptr++)
7636 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
7638 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
7639 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
7648 void SaveScore(int nr)
7651 char *filename = getScoreFilename(nr);
7654 InitScoreDirectory(leveldir_current->subdir);
7656 if (!(file = fopen(filename, MODE_WRITE)))
7658 Error(ERR_WARN, "cannot save score for level %d", nr);
7662 fprintf(file, "%s\n\n", SCORE_COOKIE);
7664 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7665 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
7669 SetFilePermissions(filename, PERMS_PUBLIC);
7673 /* ========================================================================= */
7674 /* setup file functions */
7675 /* ========================================================================= */
7677 #define TOKEN_STR_PLAYER_PREFIX "player_"
7680 #define SETUP_TOKEN_PLAYER_NAME 0
7681 #define SETUP_TOKEN_SOUND 1
7682 #define SETUP_TOKEN_SOUND_LOOPS 2
7683 #define SETUP_TOKEN_SOUND_MUSIC 3
7684 #define SETUP_TOKEN_SOUND_SIMPLE 4
7685 #define SETUP_TOKEN_TOONS 5
7686 #define SETUP_TOKEN_SCROLL_DELAY 6
7687 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
7688 #define SETUP_TOKEN_SOFT_SCROLLING 8
7689 #define SETUP_TOKEN_FADE_SCREENS 9
7690 #define SETUP_TOKEN_AUTORECORD 10
7691 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
7692 #define SETUP_TOKEN_QUICK_DOORS 12
7693 #define SETUP_TOKEN_TEAM_MODE 13
7694 #define SETUP_TOKEN_HANDICAP 14
7695 #define SETUP_TOKEN_SKIP_LEVELS 15
7696 #define SETUP_TOKEN_TIME_LIMIT 16
7697 #define SETUP_TOKEN_FULLSCREEN 17
7698 #define SETUP_TOKEN_FULLSCREEN_MODE 18
7699 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
7700 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
7701 #define SETUP_TOKEN_QUICK_SWITCH 21
7702 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
7703 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
7704 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
7705 #define SETUP_TOKEN_GRAPHICS_SET 25
7706 #define SETUP_TOKEN_SOUNDS_SET 26
7707 #define SETUP_TOKEN_MUSIC_SET 27
7708 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
7709 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
7710 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
7712 #define NUM_GLOBAL_SETUP_TOKENS 31
7715 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
7716 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
7717 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
7718 #define SETUP_TOKEN_EDITOR_EL_MORE 3
7719 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
7720 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
7721 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
7722 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
7723 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
7724 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
7725 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
7726 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
7727 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
7728 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
7729 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
7730 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
7731 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
7733 #define NUM_EDITOR_SETUP_TOKENS 17
7735 /* editor cascade setup */
7736 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
7737 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
7738 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
7739 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
7740 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
7741 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
7742 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
7743 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
7744 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
7745 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
7746 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
7747 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
7748 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
7749 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
7750 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
7752 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
7754 /* shortcut setup */
7755 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
7756 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
7757 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
7758 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
7759 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
7760 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
7761 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
7762 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
7764 #define NUM_SHORTCUT_SETUP_TOKENS 8
7767 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
7768 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
7769 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
7770 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
7771 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
7772 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
7773 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
7774 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
7775 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
7776 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
7777 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
7778 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
7779 #define SETUP_TOKEN_PLAYER_KEY_UP 12
7780 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
7781 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
7782 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
7784 #define NUM_PLAYER_SETUP_TOKENS 16
7787 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
7788 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
7789 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
7791 #define NUM_SYSTEM_SETUP_TOKENS 3
7794 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
7796 #define NUM_OPTIONS_SETUP_TOKENS 1
7799 static struct SetupInfo si;
7800 static struct SetupEditorInfo sei;
7801 static struct SetupEditorCascadeInfo seci;
7802 static struct SetupShortcutInfo ssi;
7803 static struct SetupInputInfo sii;
7804 static struct SetupSystemInfo syi;
7805 static struct OptionInfo soi;
7807 static struct TokenInfo global_setup_tokens[] =
7809 { TYPE_STRING, &si.player_name, "player_name" },
7810 { TYPE_SWITCH, &si.sound, "sound" },
7811 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
7812 { TYPE_SWITCH, &si.sound_music, "background_music" },
7813 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
7814 { TYPE_SWITCH, &si.toons, "toons" },
7815 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
7816 { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
7817 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
7818 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
7819 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
7820 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
7821 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
7822 { TYPE_SWITCH, &si.team_mode, "team_mode" },
7823 { TYPE_SWITCH, &si.handicap, "handicap" },
7824 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
7825 { TYPE_SWITCH, &si.time_limit, "time_limit" },
7826 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
7827 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
7828 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
7829 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
7830 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
7831 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
7832 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
7833 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
7834 { TYPE_STRING, &si.graphics_set, "graphics_set" },
7835 { TYPE_STRING, &si.sounds_set, "sounds_set" },
7836 { TYPE_STRING, &si.music_set, "music_set" },
7837 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
7838 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
7839 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
7842 static boolean not_used = FALSE;
7843 static struct TokenInfo editor_setup_tokens[] =
7846 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
7847 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
7848 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
7849 { TYPE_SWITCH, ¬_used, "editor.el_more" },
7850 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
7851 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
7852 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
7853 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
7855 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
7856 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
7857 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
7858 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
7859 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
7860 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
7861 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
7862 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
7864 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
7865 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
7866 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
7868 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
7870 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
7872 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
7873 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
7874 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
7875 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
7876 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
7879 static struct TokenInfo editor_cascade_setup_tokens[] =
7881 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
7882 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
7883 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
7884 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
7885 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
7886 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
7887 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
7888 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
7889 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
7890 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
7891 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
7892 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
7893 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
7894 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
7895 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
7898 static struct TokenInfo shortcut_setup_tokens[] =
7900 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
7901 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
7902 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
7903 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
7904 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
7905 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
7906 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
7907 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
7910 static struct TokenInfo player_setup_tokens[] =
7912 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
7913 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
7914 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
7915 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
7916 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
7917 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
7918 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
7919 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
7920 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
7921 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
7922 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
7923 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
7924 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
7925 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
7926 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
7927 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
7930 static struct TokenInfo system_setup_tokens[] =
7932 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
7933 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
7934 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
7937 static struct TokenInfo options_setup_tokens[] =
7939 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
7942 static char *get_corrected_login_name(char *login_name)
7944 /* needed because player name must be a fixed length string */
7945 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
7947 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
7948 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
7950 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
7951 if (strchr(login_name_new, ' '))
7952 *strchr(login_name_new, ' ') = '\0';
7954 return login_name_new;
7957 static void setSetupInfoToDefaults(struct SetupInfo *si)
7961 si->player_name = get_corrected_login_name(getLoginName());
7964 si->sound_loops = TRUE;
7965 si->sound_music = TRUE;
7966 si->sound_simple = TRUE;
7968 si->double_buffering = TRUE;
7969 si->direct_draw = !si->double_buffering;
7970 si->scroll_delay = TRUE;
7971 si->scroll_delay_value = STD_SCROLL_DELAY;
7972 si->soft_scrolling = TRUE;
7973 si->fade_screens = TRUE;
7974 si->autorecord = TRUE;
7975 si->show_titlescreen = TRUE;
7976 si->quick_doors = FALSE;
7977 si->team_mode = FALSE;
7978 si->handicap = TRUE;
7979 si->skip_levels = TRUE;
7980 si->time_limit = TRUE;
7981 si->fullscreen = FALSE;
7982 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
7983 si->ask_on_escape = TRUE;
7984 si->ask_on_escape_editor = TRUE;
7985 si->quick_switch = FALSE;
7986 si->input_on_focus = FALSE;
7987 si->prefer_aga_graphics = TRUE;
7988 si->game_frame_delay = GAME_FRAME_DELAY;
7990 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
7991 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
7992 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
7993 si->override_level_graphics = FALSE;
7994 si->override_level_sounds = FALSE;
7995 si->override_level_music = FALSE;
7997 si->editor.el_boulderdash = TRUE;
7998 si->editor.el_emerald_mine = TRUE;
7999 si->editor.el_emerald_mine_club = TRUE;
8000 si->editor.el_more = TRUE;
8001 si->editor.el_sokoban = TRUE;
8002 si->editor.el_supaplex = TRUE;
8003 si->editor.el_diamond_caves = TRUE;
8004 si->editor.el_dx_boulderdash = TRUE;
8005 si->editor.el_chars = TRUE;
8006 si->editor.el_steel_chars = TRUE;
8007 si->editor.el_custom = TRUE;
8009 si->editor.el_headlines = TRUE;
8010 si->editor.el_user_defined = FALSE;
8011 si->editor.el_dynamic = TRUE;
8013 si->editor.show_element_token = FALSE;
8015 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8016 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8017 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8019 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8020 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8021 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8022 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8023 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8025 for (i = 0; i < MAX_PLAYERS; i++)
8027 si->input[i].use_joystick = FALSE;
8028 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8029 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8030 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8031 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8032 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8033 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8034 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8035 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8036 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8037 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8038 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8039 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8040 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8041 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8042 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8045 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8046 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8047 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8049 si->options.verbose = FALSE;
8052 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8054 si->editor_cascade.el_bd = TRUE;
8055 si->editor_cascade.el_em = TRUE;
8056 si->editor_cascade.el_emc = TRUE;
8057 si->editor_cascade.el_rnd = TRUE;
8058 si->editor_cascade.el_sb = TRUE;
8059 si->editor_cascade.el_sp = TRUE;
8060 si->editor_cascade.el_dc = TRUE;
8061 si->editor_cascade.el_dx = TRUE;
8063 si->editor_cascade.el_chars = FALSE;
8064 si->editor_cascade.el_steel_chars = FALSE;
8065 si->editor_cascade.el_ce = FALSE;
8066 si->editor_cascade.el_ge = FALSE;
8067 si->editor_cascade.el_ref = FALSE;
8068 si->editor_cascade.el_user = FALSE;
8069 si->editor_cascade.el_dynamic = FALSE;
8072 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8076 if (!setup_file_hash)
8081 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8082 setSetupInfo(global_setup_tokens, i,
8083 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
8088 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8089 setSetupInfo(editor_setup_tokens, i,
8090 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
8093 /* shortcut setup */
8094 ssi = setup.shortcut;
8095 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8096 setSetupInfo(shortcut_setup_tokens, i,
8097 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
8098 setup.shortcut = ssi;
8101 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8105 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8107 sii = setup.input[pnr];
8108 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8110 char full_token[100];
8112 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8113 setSetupInfo(player_setup_tokens, i,
8114 getHashEntry(setup_file_hash, full_token));
8116 setup.input[pnr] = sii;
8121 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8122 setSetupInfo(system_setup_tokens, i,
8123 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
8127 soi = setup.options;
8128 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8129 setSetupInfo(options_setup_tokens, i,
8130 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
8131 setup.options = soi;
8134 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8138 if (!setup_file_hash)
8141 /* editor cascade setup */
8142 seci = setup.editor_cascade;
8143 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8144 setSetupInfo(editor_cascade_setup_tokens, i,
8145 getHashEntry(setup_file_hash,
8146 editor_cascade_setup_tokens[i].text));
8147 setup.editor_cascade = seci;
8152 char *filename = getSetupFilename();
8153 SetupFileHash *setup_file_hash = NULL;
8155 /* always start with reliable default values */
8156 setSetupInfoToDefaults(&setup);
8158 setup_file_hash = loadSetupFileHash(filename);
8160 if (setup_file_hash)
8162 char *player_name_new;
8164 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8165 decodeSetupFileHash(setup_file_hash);
8167 setup.direct_draw = !setup.double_buffering;
8169 freeSetupFileHash(setup_file_hash);
8171 /* needed to work around problems with fixed length strings */
8172 player_name_new = get_corrected_login_name(setup.player_name);
8173 free(setup.player_name);
8174 setup.player_name = player_name_new;
8176 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8177 if (setup.scroll_delay == FALSE)
8179 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8180 setup.scroll_delay = TRUE; /* now always "on" */
8183 /* make sure that scroll delay value stays inside valid range */
8184 setup.scroll_delay_value =
8185 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8188 Error(ERR_WARN, "using default setup values");
8191 void LoadSetup_EditorCascade()
8193 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8194 SetupFileHash *setup_file_hash = NULL;
8196 /* always start with reliable default values */
8197 setSetupInfoToDefaults_EditorCascade(&setup);
8199 setup_file_hash = loadSetupFileHash(filename);
8201 if (setup_file_hash)
8203 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8204 decodeSetupFileHash_EditorCascade(setup_file_hash);
8206 freeSetupFileHash(setup_file_hash);
8214 char *filename = getSetupFilename();
8218 InitUserDataDirectory();
8220 if (!(file = fopen(filename, MODE_WRITE)))
8222 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8226 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8227 getCookie("SETUP")));
8228 fprintf(file, "\n");
8232 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8234 /* just to make things nicer :) */
8235 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8236 i == SETUP_TOKEN_GRAPHICS_SET)
8237 fprintf(file, "\n");
8239 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8244 fprintf(file, "\n");
8245 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8246 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8248 /* shortcut setup */
8249 ssi = setup.shortcut;
8250 fprintf(file, "\n");
8251 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8252 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8255 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8259 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8260 fprintf(file, "\n");
8262 sii = setup.input[pnr];
8263 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8264 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8269 fprintf(file, "\n");
8270 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8271 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8274 soi = setup.options;
8275 fprintf(file, "\n");
8276 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8277 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8281 SetFilePermissions(filename, PERMS_PRIVATE);
8284 void SaveSetup_EditorCascade()
8286 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8290 InitUserDataDirectory();
8292 if (!(file = fopen(filename, MODE_WRITE)))
8294 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8299 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8300 getCookie("SETUP")));
8301 fprintf(file, "\n");
8303 seci = setup.editor_cascade;
8304 fprintf(file, "\n");
8305 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8306 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8310 SetFilePermissions(filename, PERMS_PRIVATE);
8315 void LoadCustomElementDescriptions()
8317 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8318 SetupFileHash *setup_file_hash;
8321 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8323 if (element_info[i].custom_description != NULL)
8325 free(element_info[i].custom_description);
8326 element_info[i].custom_description = NULL;
8330 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8333 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8335 char *token = getStringCat2(element_info[i].token_name, ".name");
8336 char *value = getHashEntry(setup_file_hash, token);
8339 element_info[i].custom_description = getStringCopy(value);
8344 freeSetupFileHash(setup_file_hash);
8347 static int getElementFromToken(char *token)
8351 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8352 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
8353 if (strEqual(token, element_info[i].token_name))
8356 Error(ERR_WARN, "unknown element token '%s'", token);
8358 return EL_UNDEFINED;
8361 static int get_token_parameter_value(char *token, char *value_raw)
8365 if (token == NULL || value_raw == NULL)
8366 return ARG_UNDEFINED_VALUE;
8368 suffix = strrchr(token, '.');
8373 if (strEqual(suffix, ".element"))
8374 return getElementFromToken(value_raw);
8378 if (strncmp(suffix, ".font", 5) == 0)
8382 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8383 for (i = 0; i < NUM_FONTS; i++)
8384 if (strEqual(value_raw, font_info[i].token_name))
8387 /* if font not found, use reliable default value */
8388 return FONT_INITIAL_1;
8392 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
8393 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
8396 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
8398 static struct TitleMessageInfo tmi;
8399 static struct TokenInfo titlemessage_tokens[] =
8401 { TYPE_INTEGER, &tmi.x, ".x" },
8402 { TYPE_INTEGER, &tmi.y, ".y" },
8403 { TYPE_INTEGER, &tmi.width, ".width" },
8404 { TYPE_INTEGER, &tmi.height, ".height" },
8405 { TYPE_INTEGER, &tmi.chars, ".chars" },
8406 { TYPE_INTEGER, &tmi.lines, ".lines" },
8407 { TYPE_INTEGER, &tmi.align, ".align" },
8408 { TYPE_INTEGER, &tmi.valign, ".valign" },
8409 { TYPE_INTEGER, &tmi.font, ".font" },
8410 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
8411 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
8412 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
8413 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
8414 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
8415 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
8416 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
8417 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
8423 struct TitleMessageInfo *array;
8426 titlemessage_arrays[] =
8428 { titlemessage_initial, "[titlemessage_initial]" },
8429 { titlemessage, "[titlemessage]" },
8433 SetupFileHash *setup_file_hash;
8437 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
8440 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8443 /* the following initializes hierarchical values from dynamic configuration */
8445 /* special case: initialize with default values that may be overwritten */
8446 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
8447 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8449 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
8450 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
8451 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
8453 if (value_1 != NULL)
8454 menu.draw_xoffset[i] = get_integer_from_string(value_1);
8455 if (value_2 != NULL)
8456 menu.draw_yoffset[i] = get_integer_from_string(value_2);
8457 if (value_3 != NULL)
8458 menu.list_size[i] = get_integer_from_string(value_3);
8461 /* special case: initialize with default values that may be overwritten */
8462 /* (eg, init "menu.draw_xoffset.INFO[MUSIC]" from "menu.draw_xoffset.INFO") */
8463 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
8465 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
8466 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
8468 if (value_1 != NULL)
8469 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
8470 if (value_2 != NULL)
8471 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
8474 /* special case: initialize with default values that may be overwritten */
8475 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
8476 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8478 char *token_1 = "menu.enter_screen.fade_mode";
8479 char *token_2 = "menu.enter_screen.fade_delay";
8480 char *token_3 = "menu.enter_screen.post_delay";
8481 char *token_4 = "menu.leave_screen.fade_mode";
8482 char *token_5 = "menu.leave_screen.fade_delay";
8483 char *token_6 = "menu.leave_screen.post_delay";
8484 char *value_1 = getHashEntry(setup_file_hash, token_1);
8485 char *value_2 = getHashEntry(setup_file_hash, token_2);
8486 char *value_3 = getHashEntry(setup_file_hash, token_3);
8487 char *value_4 = getHashEntry(setup_file_hash, token_4);
8488 char *value_5 = getHashEntry(setup_file_hash, token_5);
8489 char *value_6 = getHashEntry(setup_file_hash, token_6);
8491 if (value_1 != NULL)
8492 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
8494 if (value_2 != NULL)
8495 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
8497 if (value_3 != NULL)
8498 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
8500 if (value_4 != NULL)
8501 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
8503 if (value_5 != NULL)
8504 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
8506 if (value_6 != NULL)
8507 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
8511 /* special case: initialize with default values that may be overwritten */
8512 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
8513 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
8515 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
8516 char *base_token = titlemessage_arrays[i].text;
8518 for (j = 0; titlemessage_tokens[j].type != -1; j++)
8520 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
8521 char *value = getHashEntry(setup_file_hash, token);
8525 int parameter_value = get_token_parameter_value(token, value);
8527 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
8531 if (titlemessage_tokens[j].type == TYPE_INTEGER)
8532 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
8534 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
8544 /* read (and overwrite with) values that may be specified in config file */
8545 for (i = 0; image_config_vars[i].token != NULL; i++)
8547 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
8550 *image_config_vars[i].value =
8551 get_token_parameter_value(image_config_vars[i].token, value);
8554 freeSetupFileHash(setup_file_hash);
8557 void LoadSpecialMenuDesignSettings()
8559 char *filename_base = UNDEFINED_FILENAME, *filename_local;
8562 /* always start with reliable default values from static default config */
8563 for (i = 0; image_config_vars[i].token != NULL; i++)
8564 for (j = 0; image_config[j].token != NULL; j++)
8565 if (strEqual(image_config_vars[i].token, image_config[j].token))
8566 *image_config_vars[i].value =
8567 get_token_parameter_value(image_config_vars[i].token,
8568 image_config[j].value);
8570 /* the following initializes hierarchical values from static configuration */
8572 /* special case: initialize "ARG_DEFAULT" values in static default config */
8573 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
8574 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
8575 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
8576 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
8577 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
8578 titlemessage_default.fade_mode = title_default.fade_mode;
8579 titlemessage_default.fade_delay = title_default.fade_delay;
8580 titlemessage_default.post_delay = title_default.post_delay;
8581 titlemessage_default.auto_delay = title_default.auto_delay;
8583 /* special case: initialize "ARG_DEFAULT" values in static default config */
8584 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
8585 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
8587 titlemessage_initial[i] = titlemessage_initial_default;
8588 titlemessage[i] = titlemessage_default;
8591 /* special case: initialize "ARG_DEFAULT" values in static default config */
8592 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
8593 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8595 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
8596 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
8599 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
8601 /* first look for special settings configured in level series config */
8602 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
8604 if (fileExists(filename_base))
8605 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
8608 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8610 if (filename_local != NULL && !strEqual(filename_base, filename_local))
8611 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
8614 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
8616 char *filename = getEditorSetupFilename();
8617 SetupFileList *setup_file_list, *list;
8618 SetupFileHash *element_hash;
8619 int num_unknown_tokens = 0;
8622 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
8625 element_hash = newSetupFileHash();
8627 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8628 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
8630 /* determined size may be larger than needed (due to unknown elements) */
8632 for (list = setup_file_list; list != NULL; list = list->next)
8635 /* add space for up to 3 more elements for padding that may be needed */
8638 /* free memory for old list of elements, if needed */
8639 checked_free(*elements);
8641 /* allocate memory for new list of elements */
8642 *elements = checked_malloc(*num_elements * sizeof(int));
8645 for (list = setup_file_list; list != NULL; list = list->next)
8647 char *value = getHashEntry(element_hash, list->token);
8649 if (value == NULL) /* try to find obsolete token mapping */
8651 char *mapped_token = get_mapped_token(list->token);
8653 if (mapped_token != NULL)
8655 value = getHashEntry(element_hash, mapped_token);
8663 (*elements)[(*num_elements)++] = atoi(value);
8667 if (num_unknown_tokens == 0)
8669 Error(ERR_INFO_LINE, "-");
8670 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
8671 Error(ERR_INFO, "- config file: '%s'", filename);
8673 num_unknown_tokens++;
8676 Error(ERR_INFO, "- token: '%s'", list->token);
8680 if (num_unknown_tokens > 0)
8681 Error(ERR_INFO_LINE, "-");
8683 while (*num_elements % 4) /* pad with empty elements, if needed */
8684 (*elements)[(*num_elements)++] = EL_EMPTY;
8686 freeSetupFileList(setup_file_list);
8687 freeSetupFileHash(element_hash);
8690 for (i = 0; i < *num_elements; i++)
8691 printf("editor: element '%s' [%d]\n",
8692 element_info[(*elements)[i]].token_name, (*elements)[i]);
8696 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
8699 SetupFileHash *setup_file_hash = NULL;
8700 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
8701 char *filename_music, *filename_prefix, *filename_info;
8707 token_to_value_ptr[] =
8709 { "title_header", &tmp_music_file_info.title_header },
8710 { "artist_header", &tmp_music_file_info.artist_header },
8711 { "album_header", &tmp_music_file_info.album_header },
8712 { "year_header", &tmp_music_file_info.year_header },
8714 { "title", &tmp_music_file_info.title },
8715 { "artist", &tmp_music_file_info.artist },
8716 { "album", &tmp_music_file_info.album },
8717 { "year", &tmp_music_file_info.year },
8723 filename_music = (is_sound ? getCustomSoundFilename(basename) :
8724 getCustomMusicFilename(basename));
8726 if (filename_music == NULL)
8729 /* ---------- try to replace file extension ---------- */
8731 filename_prefix = getStringCopy(filename_music);
8732 if (strrchr(filename_prefix, '.') != NULL)
8733 *strrchr(filename_prefix, '.') = '\0';
8734 filename_info = getStringCat2(filename_prefix, ".txt");
8737 printf("trying to load file '%s'...\n", filename_info);
8740 if (fileExists(filename_info))
8741 setup_file_hash = loadSetupFileHash(filename_info);
8743 free(filename_prefix);
8744 free(filename_info);
8746 if (setup_file_hash == NULL)
8748 /* ---------- try to add file extension ---------- */
8750 filename_prefix = getStringCopy(filename_music);
8751 filename_info = getStringCat2(filename_prefix, ".txt");
8754 printf("trying to load file '%s'...\n", filename_info);
8757 if (fileExists(filename_info))
8758 setup_file_hash = loadSetupFileHash(filename_info);
8760 free(filename_prefix);
8761 free(filename_info);
8764 if (setup_file_hash == NULL)
8767 /* ---------- music file info found ---------- */
8769 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
8771 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
8773 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
8775 *token_to_value_ptr[i].value_ptr =
8776 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
8779 tmp_music_file_info.basename = getStringCopy(basename);
8780 tmp_music_file_info.music = music;
8781 tmp_music_file_info.is_sound = is_sound;
8783 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
8784 *new_music_file_info = tmp_music_file_info;
8786 return new_music_file_info;
8789 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
8791 return get_music_file_info_ext(basename, music, FALSE);
8794 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
8796 return get_music_file_info_ext(basename, sound, TRUE);
8799 static boolean music_info_listed_ext(struct MusicFileInfo *list,
8800 char *basename, boolean is_sound)
8802 for (; list != NULL; list = list->next)
8803 if (list->is_sound == is_sound && strEqual(list->basename, basename))
8809 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
8811 return music_info_listed_ext(list, basename, FALSE);
8814 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
8816 return music_info_listed_ext(list, basename, TRUE);
8819 void LoadMusicInfo()
8821 char *music_directory = getCustomMusicDirectory();
8822 int num_music = getMusicListSize();
8823 int num_music_noconf = 0;
8824 int num_sounds = getSoundListSize();
8826 struct dirent *dir_entry;
8827 struct FileInfo *music, *sound;
8828 struct MusicFileInfo *next, **new;
8831 while (music_file_info != NULL)
8833 next = music_file_info->next;
8835 checked_free(music_file_info->basename);
8837 checked_free(music_file_info->title_header);
8838 checked_free(music_file_info->artist_header);
8839 checked_free(music_file_info->album_header);
8840 checked_free(music_file_info->year_header);
8842 checked_free(music_file_info->title);
8843 checked_free(music_file_info->artist);
8844 checked_free(music_file_info->album);
8845 checked_free(music_file_info->year);
8847 free(music_file_info);
8849 music_file_info = next;
8852 new = &music_file_info;
8854 for (i = 0; i < num_music; i++)
8856 music = getMusicListEntry(i);
8858 if (music->filename == NULL)
8861 if (strEqual(music->filename, UNDEFINED_FILENAME))
8864 /* a configured file may be not recognized as music */
8865 if (!FileIsMusic(music->filename))
8869 printf("::: -> '%s' (configured)\n", music->filename);
8872 if (!music_info_listed(music_file_info, music->filename))
8874 *new = get_music_file_info(music->filename, i);
8876 new = &(*new)->next;
8880 if ((dir = opendir(music_directory)) == NULL)
8882 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
8886 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
8888 char *basename = dir_entry->d_name;
8889 boolean music_already_used = FALSE;
8892 /* skip all music files that are configured in music config file */
8893 for (i = 0; i < num_music; i++)
8895 music = getMusicListEntry(i);
8897 if (music->filename == NULL)
8900 if (strEqual(basename, music->filename))
8902 music_already_used = TRUE;
8907 if (music_already_used)
8910 if (!FileIsMusic(basename))
8914 printf("::: -> '%s' (found in directory)\n", basename);
8917 if (!music_info_listed(music_file_info, basename))
8919 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
8921 new = &(*new)->next;
8929 for (i = 0; i < num_sounds; i++)
8931 sound = getSoundListEntry(i);
8933 if (sound->filename == NULL)
8936 if (strEqual(sound->filename, UNDEFINED_FILENAME))
8939 /* a configured file may be not recognized as sound */
8940 if (!FileIsSound(sound->filename))
8944 printf("::: -> '%s' (configured)\n", sound->filename);
8947 if (!sound_info_listed(music_file_info, sound->filename))
8949 *new = get_sound_file_info(sound->filename, i);
8951 new = &(*new)->next;
8956 for (next = music_file_info; next != NULL; next = next->next)
8957 printf("::: title == '%s'\n", next->title);
8961 void add_helpanim_entry(int element, int action, int direction, int delay,
8962 int *num_list_entries)
8964 struct HelpAnimInfo *new_list_entry;
8965 (*num_list_entries)++;
8968 checked_realloc(helpanim_info,
8969 *num_list_entries * sizeof(struct HelpAnimInfo));
8970 new_list_entry = &helpanim_info[*num_list_entries - 1];
8972 new_list_entry->element = element;
8973 new_list_entry->action = action;
8974 new_list_entry->direction = direction;
8975 new_list_entry->delay = delay;
8978 void print_unknown_token(char *filename, char *token, int token_nr)
8982 Error(ERR_INFO_LINE, "-");
8983 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
8984 Error(ERR_INFO, "- config file: '%s'", filename);
8987 Error(ERR_INFO, "- token: '%s'", token);
8990 void print_unknown_token_end(int token_nr)
8993 Error(ERR_INFO_LINE, "-");
8996 void LoadHelpAnimInfo()
8998 char *filename = getHelpAnimFilename();
8999 SetupFileList *setup_file_list = NULL, *list;
9000 SetupFileHash *element_hash, *action_hash, *direction_hash;
9001 int num_list_entries = 0;
9002 int num_unknown_tokens = 0;
9005 if (fileExists(filename))
9006 setup_file_list = loadSetupFileList(filename);
9008 if (setup_file_list == NULL)
9010 /* use reliable default values from static configuration */
9011 SetupFileList *insert_ptr;
9013 insert_ptr = setup_file_list =
9014 newSetupFileList(helpanim_config[0].token,
9015 helpanim_config[0].value);
9017 for (i = 1; helpanim_config[i].token; i++)
9018 insert_ptr = addListEntry(insert_ptr,
9019 helpanim_config[i].token,
9020 helpanim_config[i].value);
9023 element_hash = newSetupFileHash();
9024 action_hash = newSetupFileHash();
9025 direction_hash = newSetupFileHash();
9027 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9028 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9030 for (i = 0; i < NUM_ACTIONS; i++)
9031 setHashEntry(action_hash, element_action_info[i].suffix,
9032 i_to_a(element_action_info[i].value));
9034 /* do not store direction index (bit) here, but direction value! */
9035 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
9036 setHashEntry(direction_hash, element_direction_info[i].suffix,
9037 i_to_a(1 << element_direction_info[i].value));
9039 for (list = setup_file_list; list != NULL; list = list->next)
9041 char *element_token, *action_token, *direction_token;
9042 char *element_value, *action_value, *direction_value;
9043 int delay = atoi(list->value);
9045 if (strEqual(list->token, "end"))
9047 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9052 /* first try to break element into element/action/direction parts;
9053 if this does not work, also accept combined "element[.act][.dir]"
9054 elements (like "dynamite.active"), which are unique elements */
9056 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
9058 element_value = getHashEntry(element_hash, list->token);
9059 if (element_value != NULL) /* element found */
9060 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9064 /* no further suffixes found -- this is not an element */
9065 print_unknown_token(filename, list->token, num_unknown_tokens++);
9071 /* token has format "<prefix>.<something>" */
9073 action_token = strchr(list->token, '.'); /* suffix may be action ... */
9074 direction_token = action_token; /* ... or direction */
9076 element_token = getStringCopy(list->token);
9077 *strchr(element_token, '.') = '\0';
9079 element_value = getHashEntry(element_hash, element_token);
9081 if (element_value == NULL) /* this is no element */
9083 element_value = getHashEntry(element_hash, list->token);
9084 if (element_value != NULL) /* combined element found */
9085 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9088 print_unknown_token(filename, list->token, num_unknown_tokens++);
9090 free(element_token);
9095 action_value = getHashEntry(action_hash, action_token);
9097 if (action_value != NULL) /* action found */
9099 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
9102 free(element_token);
9107 direction_value = getHashEntry(direction_hash, direction_token);
9109 if (direction_value != NULL) /* direction found */
9111 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
9114 free(element_token);
9119 if (strchr(action_token + 1, '.') == NULL)
9121 /* no further suffixes found -- this is not an action nor direction */
9123 element_value = getHashEntry(element_hash, list->token);
9124 if (element_value != NULL) /* combined element found */
9125 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9128 print_unknown_token(filename, list->token, num_unknown_tokens++);
9130 free(element_token);
9135 /* token has format "<prefix>.<suffix>.<something>" */
9137 direction_token = strchr(action_token + 1, '.');
9139 action_token = getStringCopy(action_token);
9140 *strchr(action_token + 1, '.') = '\0';
9142 action_value = getHashEntry(action_hash, action_token);
9144 if (action_value == NULL) /* this is no action */
9146 element_value = getHashEntry(element_hash, list->token);
9147 if (element_value != NULL) /* combined element found */
9148 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9151 print_unknown_token(filename, list->token, num_unknown_tokens++);
9153 free(element_token);
9159 direction_value = getHashEntry(direction_hash, direction_token);
9161 if (direction_value != NULL) /* direction found */
9163 add_helpanim_entry(atoi(element_value), atoi(action_value),
9164 atoi(direction_value), delay, &num_list_entries);
9166 free(element_token);
9172 /* this is no direction */
9174 element_value = getHashEntry(element_hash, list->token);
9175 if (element_value != NULL) /* combined element found */
9176 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9179 print_unknown_token(filename, list->token, num_unknown_tokens++);
9181 free(element_token);
9185 print_unknown_token_end(num_unknown_tokens);
9187 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9188 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
9190 freeSetupFileList(setup_file_list);
9191 freeSetupFileHash(element_hash);
9192 freeSetupFileHash(action_hash);
9193 freeSetupFileHash(direction_hash);
9196 for (i = 0; i < num_list_entries; i++)
9197 printf("::: '%s': %d, %d, %d => %d\n",
9198 EL_NAME(helpanim_info[i].element),
9199 helpanim_info[i].element,
9200 helpanim_info[i].action,
9201 helpanim_info[i].direction,
9202 helpanim_info[i].delay);
9206 void LoadHelpTextInfo()
9208 char *filename = getHelpTextFilename();
9211 if (helptext_info != NULL)
9213 freeSetupFileHash(helptext_info);
9214 helptext_info = NULL;
9217 if (fileExists(filename))
9218 helptext_info = loadSetupFileHash(filename);
9220 if (helptext_info == NULL)
9222 /* use reliable default values from static configuration */
9223 helptext_info = newSetupFileHash();
9225 for (i = 0; helptext_config[i].token; i++)
9226 setHashEntry(helptext_info,
9227 helptext_config[i].token,
9228 helptext_config[i].value);
9232 BEGIN_HASH_ITERATION(helptext_info, itr)
9234 printf("::: '%s' => '%s'\n",
9235 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
9237 END_HASH_ITERATION(hash, itr)
9242 /* ------------------------------------------------------------------------- *
9244 * ------------------------------------------------------------------------- */
9246 #define MAX_NUM_CONVERT_LEVELS 1000
9248 void ConvertLevels()
9250 static LevelDirTree *convert_leveldir = NULL;
9251 static int convert_level_nr = -1;
9252 static int num_levels_handled = 0;
9253 static int num_levels_converted = 0;
9254 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
9257 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9258 global.convert_leveldir);
9260 if (convert_leveldir == NULL)
9261 Error(ERR_EXIT, "no such level identifier: '%s'",
9262 global.convert_leveldir);
9264 leveldir_current = convert_leveldir;
9266 if (global.convert_level_nr != -1)
9268 convert_leveldir->first_level = global.convert_level_nr;
9269 convert_leveldir->last_level = global.convert_level_nr;
9272 convert_level_nr = convert_leveldir->first_level;
9274 printf_line("=", 79);
9275 printf("Converting levels\n");
9276 printf_line("-", 79);
9277 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
9278 printf("Level series name: '%s'\n", convert_leveldir->name);
9279 printf("Level series author: '%s'\n", convert_leveldir->author);
9280 printf("Number of levels: %d\n", convert_leveldir->levels);
9281 printf_line("=", 79);
9284 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9285 levels_failed[i] = FALSE;
9287 while (convert_level_nr <= convert_leveldir->last_level)
9289 char *level_filename;
9292 level_nr = convert_level_nr++;
9294 printf("Level %03d: ", level_nr);
9296 LoadLevel(level_nr);
9297 if (level.no_valid_file)
9299 printf("(no level)\n");
9303 printf("converting level ... ");
9305 level_filename = getDefaultLevelFilename(level_nr);
9306 new_level = !fileExists(level_filename);
9310 SaveLevel(level_nr);
9312 num_levels_converted++;
9314 printf("converted.\n");
9318 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
9319 levels_failed[level_nr] = TRUE;
9321 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
9324 num_levels_handled++;
9328 printf_line("=", 79);
9329 printf("Number of levels handled: %d\n", num_levels_handled);
9330 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
9331 (num_levels_handled ?
9332 num_levels_converted * 100 / num_levels_handled : 0));
9333 printf_line("-", 79);
9334 printf("Summary (for automatic parsing by scripts):\n");
9335 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
9336 convert_leveldir->identifier, num_levels_converted,
9338 (num_levels_handled ?
9339 num_levels_converted * 100 / num_levels_handled : 0));
9341 if (num_levels_handled != num_levels_converted)
9343 printf(", FAILED:");
9344 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9345 if (levels_failed[i])
9350 printf_line("=", 79);