1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
188 &li.use_step_counter, FALSE
193 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
194 &li.wind_direction_initial, MV_NONE
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
200 &li.em_slippery_gems, FALSE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
206 &li.use_custom_template, FALSE
211 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
212 &li.can_move_into_acid_bits, ~0 /* default: everything can */
217 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
218 &li.dont_collide_with_bits, ~0 /* default: always deadly */
223 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
224 &li.score[SC_TIME_BONUS], 1
234 static struct LevelFileConfigInfo chunk_config_ELEM[] =
236 /* (these values are the same for each player) */
239 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
240 &li.block_last_field, FALSE /* default case for EM levels */
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
245 &li.sp_block_last_field, TRUE /* default case for SP levels */
249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
250 &li.instant_relocation, FALSE
254 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
255 &li.can_pass_to_walkable, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
260 &li.block_snap_field, TRUE
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
265 &li.continuous_snapping, TRUE
269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
270 &li.shifted_relocation, FALSE
273 /* (these values are different for each player) */
276 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
277 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
282 &li.initial_player_gravity[0], FALSE
286 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
287 &li.use_start_element[0], FALSE
291 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
292 &li.start_element[0], EL_PLAYER_1
296 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
297 &li.use_artwork_element[0], FALSE
301 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
302 &li.artwork_element[0], EL_PLAYER_1
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
307 &li.use_explosion_element[0], FALSE
311 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
312 &li.explosion_element[0], EL_PLAYER_1
317 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
318 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
323 &li.initial_player_gravity[1], FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
328 &li.use_start_element[1], FALSE
332 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
333 &li.start_element[1], EL_PLAYER_2
337 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
338 &li.use_artwork_element[1], FALSE
342 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
343 &li.artwork_element[1], EL_PLAYER_2
347 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
348 &li.use_explosion_element[1], FALSE
352 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
353 &li.explosion_element[1], EL_PLAYER_2
358 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
359 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
364 &li.initial_player_gravity[2], FALSE
368 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
369 &li.use_start_element[2], FALSE
373 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
374 &li.start_element[2], EL_PLAYER_3
378 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
379 &li.use_artwork_element[2], FALSE
383 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
384 &li.artwork_element[2], EL_PLAYER_3
388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
389 &li.use_explosion_element[2], FALSE
393 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
394 &li.explosion_element[2], EL_PLAYER_3
399 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
400 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
404 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
405 &li.initial_player_gravity[3], FALSE
409 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
410 &li.use_start_element[3], FALSE
414 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
415 &li.start_element[3], EL_PLAYER_4
419 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
420 &li.use_artwork_element[3], FALSE
424 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
425 &li.artwork_element[3], EL_PLAYER_4
429 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
430 &li.use_explosion_element[3], FALSE
434 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
435 &li.explosion_element[3], EL_PLAYER_4
440 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
441 &li.score[SC_EMERALD], 10
446 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
447 &li.score[SC_DIAMOND], 10
452 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
453 &li.score[SC_BUG], 10
458 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
459 &li.score[SC_SPACESHIP], 10
464 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
465 &li.score[SC_PACMAN], 10
470 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
471 &li.score[SC_NUT], 10
476 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
477 &li.score[SC_DYNAMITE], 10
482 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
483 &li.score[SC_KEY], 10
488 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
489 &li.score[SC_PEARL], 10
494 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
495 &li.score[SC_CRYSTAL], 10
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
501 &li.amoeba_content, EL_DIAMOND
505 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
511 &li.grow_into_diggable, TRUE
516 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
517 &li.yamyam_content, EL_ROCK, NULL,
518 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_YAMYAM], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_ROBOT], 10
533 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
539 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
545 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
546 &li.time_magic_wall, 10
551 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
552 &li.game_of_life[0], 2
556 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
557 &li.game_of_life[1], 3
561 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
562 &li.game_of_life[2], 3
566 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
567 &li.game_of_life[3], 3
572 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
577 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
582 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
587 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
592 EL_TIMEGATE_SWITCH, -1,
593 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
594 &li.time_timegate, 10
598 EL_LIGHT_SWITCH_ACTIVE, -1,
599 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
604 EL_SHIELD_NORMAL, -1,
605 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
606 &li.shield_normal_time, 10
609 EL_SHIELD_NORMAL, -1,
610 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
611 &li.score[SC_SHIELD], 10
615 EL_SHIELD_DEADLY, -1,
616 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
617 &li.shield_deadly_time, 10
620 EL_SHIELD_DEADLY, -1,
621 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
622 &li.score[SC_SHIELD], 10
627 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
632 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
633 &li.extra_time_score, 10
637 EL_TIME_ORB_FULL, -1,
638 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
639 &li.time_orb_time, 10
642 EL_TIME_ORB_FULL, -1,
643 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
644 &li.use_time_orb_bug, FALSE
649 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
650 &li.use_spring_bug, FALSE
655 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
656 &li.android_move_time, 10
660 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
661 &li.android_clone_time, 10
665 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
666 &li.android_clone_element[0], EL_EMPTY, NULL,
667 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
672 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
677 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
682 EL_EMC_MAGNIFIER, -1,
683 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
684 &li.magnify_score, 10
687 EL_EMC_MAGNIFIER, -1,
688 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
693 EL_EMC_MAGIC_BALL, -1,
694 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
698 EL_EMC_MAGIC_BALL, -1,
699 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
700 &li.ball_random, FALSE
703 EL_EMC_MAGIC_BALL, -1,
704 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
705 &li.ball_state_initial, FALSE
708 EL_EMC_MAGIC_BALL, -1,
709 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
710 &li.ball_content, EL_EMPTY, NULL,
711 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
714 /* ---------- unused values ----------------------------------------------- */
717 EL_UNKNOWN, SAVE_CONF_NEVER,
718 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
719 &li.score[SC_UNKNOWN_14], 10
722 EL_UNKNOWN, SAVE_CONF_NEVER,
723 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
724 &li.score[SC_UNKNOWN_15], 10
734 static struct LevelFileConfigInfo chunk_config_NOTE[] =
738 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
739 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
743 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
744 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
749 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
750 &xx_envelope.autowrap, FALSE
754 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
755 &xx_envelope.centered, FALSE
760 TYPE_STRING, CONF_VALUE_BYTES(1),
761 &xx_envelope.text, -1, NULL,
762 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
763 &xx_default_string_empty[0]
773 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
777 TYPE_STRING, CONF_VALUE_BYTES(1),
778 &xx_ei.description[0], -1,
779 &yy_ei.description[0],
780 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
781 &xx_default_description[0]
786 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
787 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
788 &yy_ei.properties[EP_BITFIELD_BASE_NR]
794 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
795 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
796 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
802 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
803 &xx_ei.use_gfx_element, FALSE,
804 &yy_ei.use_gfx_element
808 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
809 &xx_ei.gfx_element, EL_EMPTY_SPACE,
815 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
816 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
817 &yy_ei.access_direction
822 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
823 &xx_ei.collect_score_initial, 10,
824 &yy_ei.collect_score_initial
828 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
829 &xx_ei.collect_count_initial, 1,
830 &yy_ei.collect_count_initial
835 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
836 &xx_ei.ce_value_fixed_initial, 0,
837 &yy_ei.ce_value_fixed_initial
841 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
842 &xx_ei.ce_value_random_initial, 0,
843 &yy_ei.ce_value_random_initial
847 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
848 &xx_ei.use_last_ce_value, FALSE,
849 &yy_ei.use_last_ce_value
854 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
855 &xx_ei.push_delay_fixed, 8,
856 &yy_ei.push_delay_fixed
860 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
861 &xx_ei.push_delay_random, 8,
862 &yy_ei.push_delay_random
866 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
867 &xx_ei.drop_delay_fixed, 0,
868 &yy_ei.drop_delay_fixed
872 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
873 &xx_ei.drop_delay_random, 0,
874 &yy_ei.drop_delay_random
878 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
879 &xx_ei.move_delay_fixed, 0,
880 &yy_ei.move_delay_fixed
884 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
885 &xx_ei.move_delay_random, 0,
886 &yy_ei.move_delay_random
891 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
892 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
897 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
898 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
899 &yy_ei.move_direction_initial
903 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
904 &xx_ei.move_stepsize, TILEX / 8,
910 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
911 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
912 &yy_ei.move_enter_element
916 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
917 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
918 &yy_ei.move_leave_element
922 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
923 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
924 &yy_ei.move_leave_type
929 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
930 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
936 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
937 &xx_ei.explosion_type, EXPLODES_3X3,
938 &yy_ei.explosion_type
942 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
943 &xx_ei.explosion_delay, 16,
944 &yy_ei.explosion_delay
948 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
949 &xx_ei.ignition_delay, 8,
950 &yy_ei.ignition_delay
955 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
956 &xx_ei.content, EL_EMPTY_SPACE,
958 &xx_num_contents, 1, 1
961 /* ---------- "num_change_pages" must be the last entry ------------------- */
964 -1, SAVE_CONF_ALWAYS,
965 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
966 &xx_ei.num_change_pages, 1,
967 &yy_ei.num_change_pages
978 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
980 /* ---------- "current_change_page" must be the first entry --------------- */
983 -1, SAVE_CONF_ALWAYS,
984 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
985 &xx_current_change_page, -1
988 /* ---------- (the remaining entries can be in any order) ----------------- */
992 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
993 &xx_change.can_change, FALSE
998 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1003 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1004 &xx_event_bits[1], 0
1009 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1010 &xx_change.trigger_player, CH_PLAYER_ANY
1014 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1015 &xx_change.trigger_side, CH_SIDE_ANY
1019 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1020 &xx_change.trigger_page, CH_PAGE_ANY
1025 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1026 &xx_change.target_element, EL_EMPTY_SPACE
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1032 &xx_change.delay_fixed, 0
1036 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1037 &xx_change.delay_random, 0
1041 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1042 &xx_change.delay_frames, FRAMES_PER_SECOND
1047 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1048 &xx_change.trigger_element, EL_EMPTY_SPACE
1053 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1054 &xx_change.explode, FALSE
1058 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1059 &xx_change.use_target_content, FALSE
1063 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1064 &xx_change.only_if_complete, FALSE
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1069 &xx_change.use_random_replace, FALSE
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1074 &xx_change.random_percentage, 100
1078 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1079 &xx_change.replace_when, CP_WHEN_EMPTY
1084 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1085 &xx_change.has_action, FALSE
1089 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1090 &xx_change.action_type, CA_NO_ACTION
1094 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1095 &xx_change.action_mode, CA_MODE_UNDEFINED
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1100 &xx_change.action_arg, CA_ARG_UNDEFINED
1105 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1106 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1107 &xx_num_contents, 1, 1
1117 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1121 TYPE_STRING, CONF_VALUE_BYTES(1),
1122 &xx_ei.description[0], -1, NULL,
1123 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1124 &xx_default_description[0]
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1130 &xx_ei.use_gfx_element, FALSE
1134 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1135 &xx_ei.gfx_element, EL_EMPTY_SPACE
1140 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1141 &xx_group.choice_mode, ANIM_RANDOM
1146 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1147 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1148 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1158 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1162 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1163 &li.block_snap_field, TRUE
1167 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1168 &li.continuous_snapping, TRUE
1172 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1173 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1177 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1178 &li.use_start_element[0], FALSE
1182 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1183 &li.start_element[0], EL_PLAYER_1
1187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1188 &li.use_artwork_element[0], FALSE
1192 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1193 &li.artwork_element[0], EL_PLAYER_1
1197 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1198 &li.use_explosion_element[0], FALSE
1202 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1203 &li.explosion_element[0], EL_PLAYER_1
1218 filetype_id_list[] =
1220 { LEVEL_FILE_TYPE_RND, "RND" },
1221 { LEVEL_FILE_TYPE_BD, "BD" },
1222 { LEVEL_FILE_TYPE_EM, "EM" },
1223 { LEVEL_FILE_TYPE_SP, "SP" },
1224 { LEVEL_FILE_TYPE_DX, "DX" },
1225 { LEVEL_FILE_TYPE_SB, "SB" },
1226 { LEVEL_FILE_TYPE_DC, "DC" },
1231 /* ========================================================================= */
1232 /* level file functions */
1233 /* ========================================================================= */
1235 static struct DateInfo getCurrentDate()
1237 time_t epoch_seconds = time(NULL);
1238 struct tm *now = localtime(&epoch_seconds);
1239 struct DateInfo date;
1241 date.year = now->tm_year + 1900;
1242 date.month = now->tm_mon + 1;
1243 date.day = now->tm_mday;
1248 static void resetEventFlags(struct ElementChangeInfo *change)
1252 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1253 change->has_event[i] = FALSE;
1256 static void resetEventBits()
1260 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1261 xx_event_bits[i] = 0;
1264 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1268 /* important: only change event flag if corresponding event bit is set
1269 (this is because all xx_event_bits[] values are loaded separately,
1270 and all xx_event_bits[] values are set back to zero before loading
1271 another value xx_event_bits[x] (each value representing 32 flags)) */
1273 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1274 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1275 change->has_event[i] = TRUE;
1278 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1282 /* in contrast to the above function setEventFlagsFromEventBits(), it
1283 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1284 depending on the corresponding change->has_event[i] values here, as
1285 all xx_event_bits[] values are reset in resetEventBits() before */
1287 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1288 if (change->has_event[i])
1289 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1292 static char *getDefaultElementDescription(struct ElementInfo *ei)
1294 static char description[MAX_ELEMENT_NAME_LEN + 1];
1295 char *default_description = (ei->custom_description != NULL ?
1296 ei->custom_description :
1297 ei->editor_description);
1300 /* always start with reliable default values */
1301 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1302 description[i] = '\0';
1304 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1305 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1307 return &description[0];
1310 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1312 char *default_description = getDefaultElementDescription(ei);
1315 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1316 ei->description[i] = default_description[i];
1319 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1323 for (i = 0; conf[i].data_type != -1; i++)
1325 int default_value = conf[i].default_value;
1326 int data_type = conf[i].data_type;
1327 int conf_type = conf[i].conf_type;
1328 int byte_mask = conf_type & CONF_MASK_BYTES;
1330 if (byte_mask == CONF_MASK_MULTI_BYTES)
1332 int default_num_entities = conf[i].default_num_entities;
1333 int max_num_entities = conf[i].max_num_entities;
1335 *(int *)(conf[i].num_entities) = default_num_entities;
1337 if (data_type == TYPE_STRING)
1339 char *default_string = conf[i].default_string;
1340 char *string = (char *)(conf[i].value);
1342 strncpy(string, default_string, max_num_entities);
1344 else if (data_type == TYPE_ELEMENT_LIST)
1346 int *element_array = (int *)(conf[i].value);
1349 for (j = 0; j < max_num_entities; j++)
1350 element_array[j] = default_value;
1352 else if (data_type == TYPE_CONTENT_LIST)
1354 struct Content *content = (struct Content *)(conf[i].value);
1357 for (c = 0; c < max_num_entities; c++)
1358 for (y = 0; y < 3; y++)
1359 for (x = 0; x < 3; x++)
1360 content[c].e[x][y] = default_value;
1363 else /* constant size configuration data (1, 2 or 4 bytes) */
1365 if (data_type == TYPE_BOOLEAN)
1366 *(boolean *)(conf[i].value) = default_value;
1368 *(int *) (conf[i].value) = default_value;
1373 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1377 for (i = 0; conf[i].data_type != -1; i++)
1379 int data_type = conf[i].data_type;
1380 int conf_type = conf[i].conf_type;
1381 int byte_mask = conf_type & CONF_MASK_BYTES;
1383 if (byte_mask == CONF_MASK_MULTI_BYTES)
1385 int max_num_entities = conf[i].max_num_entities;
1387 if (data_type == TYPE_STRING)
1389 char *string = (char *)(conf[i].value);
1390 char *string_copy = (char *)(conf[i].value_copy);
1392 strncpy(string_copy, string, max_num_entities);
1394 else if (data_type == TYPE_ELEMENT_LIST)
1396 int *element_array = (int *)(conf[i].value);
1397 int *element_array_copy = (int *)(conf[i].value_copy);
1400 for (j = 0; j < max_num_entities; j++)
1401 element_array_copy[j] = element_array[j];
1403 else if (data_type == TYPE_CONTENT_LIST)
1405 struct Content *content = (struct Content *)(conf[i].value);
1406 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1409 for (c = 0; c < max_num_entities; c++)
1410 for (y = 0; y < 3; y++)
1411 for (x = 0; x < 3; x++)
1412 content_copy[c].e[x][y] = content[c].e[x][y];
1415 else /* constant size configuration data (1, 2 or 4 bytes) */
1417 if (data_type == TYPE_BOOLEAN)
1418 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1420 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1425 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1429 xx_ei = *ei_from; /* copy element data into temporary buffer */
1430 yy_ei = *ei_to; /* copy element data into temporary buffer */
1432 copyConfigFromConfigList(chunk_config_CUSX_base);
1437 /* ---------- reinitialize and copy change pages ---------- */
1439 ei_to->num_change_pages = ei_from->num_change_pages;
1440 ei_to->current_change_page = ei_from->current_change_page;
1442 setElementChangePages(ei_to, ei_to->num_change_pages);
1444 for (i = 0; i < ei_to->num_change_pages; i++)
1445 ei_to->change_page[i] = ei_from->change_page[i];
1447 /* ---------- copy group element info ---------- */
1448 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1449 *ei_to->group = *ei_from->group;
1451 /* mark this custom element as modified */
1452 ei_to->modified_settings = TRUE;
1455 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1457 int change_page_size = sizeof(struct ElementChangeInfo);
1459 ei->num_change_pages = MAX(1, change_pages);
1462 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1464 if (ei->current_change_page >= ei->num_change_pages)
1465 ei->current_change_page = ei->num_change_pages - 1;
1467 ei->change = &ei->change_page[ei->current_change_page];
1470 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1472 xx_change = *change; /* copy change data into temporary buffer */
1475 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1476 xx_num_contents = 1;
1479 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1481 *change = xx_change;
1483 resetEventFlags(change);
1485 change->direct_action = 0;
1486 change->other_action = 0;
1488 change->pre_change_function = NULL;
1489 change->change_function = NULL;
1490 change->post_change_function = NULL;
1493 static void setLevelInfoToDefaults(struct LevelInfo *level)
1495 static boolean clipboard_elements_initialized = FALSE;
1498 InitElementPropertiesStatic();
1500 li = *level; /* copy level data into temporary buffer */
1502 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1503 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1505 *level = li; /* copy temporary buffer back to level data */
1507 setLevelInfoToDefaults_EM();
1509 level->native_em_level = &native_em_level;
1511 level->file_version = FILE_VERSION_ACTUAL;
1512 level->game_version = GAME_VERSION_ACTUAL;
1514 level->creation_date = getCurrentDate();
1516 level->encoding_16bit_field = TRUE;
1517 level->encoding_16bit_yamyam = TRUE;
1518 level->encoding_16bit_amoeba = TRUE;
1520 for (x = 0; x < MAX_LEV_FIELDX; x++)
1521 for (y = 0; y < MAX_LEV_FIELDY; y++)
1522 level->field[x][y] = EL_SAND;
1524 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1525 level->name[i] = '\0';
1526 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1527 level->author[i] = '\0';
1529 strcpy(level->name, NAMELESS_LEVEL_NAME);
1530 strcpy(level->author, ANONYMOUS_NAME);
1532 level->field[0][0] = EL_PLAYER_1;
1533 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1535 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1538 struct ElementInfo *ei = &element_info[element];
1540 /* never initialize clipboard elements after the very first time */
1541 /* (to be able to use clipboard elements between several levels) */
1542 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1545 if (IS_ENVELOPE(element))
1547 int envelope_nr = element - EL_ENVELOPE_1;
1549 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1551 level->envelope[envelope_nr] = xx_envelope;
1554 if (IS_CUSTOM_ELEMENT(element) ||
1555 IS_GROUP_ELEMENT(element) ||
1556 IS_INTERNAL_ELEMENT(element))
1558 xx_ei = *ei; /* copy element data into temporary buffer */
1560 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1565 setElementChangePages(ei, 1);
1566 setElementChangeInfoToDefaults(ei->change);
1568 if (IS_CUSTOM_ELEMENT(element) ||
1569 IS_GROUP_ELEMENT(element) ||
1570 IS_INTERNAL_ELEMENT(element))
1572 setElementDescriptionToDefault(ei);
1574 ei->modified_settings = FALSE;
1577 if (IS_CUSTOM_ELEMENT(element) ||
1578 IS_INTERNAL_ELEMENT(element))
1580 /* internal values used in level editor */
1582 ei->access_type = 0;
1583 ei->access_layer = 0;
1584 ei->access_protected = 0;
1585 ei->walk_to_action = 0;
1586 ei->smash_targets = 0;
1589 ei->can_explode_by_fire = FALSE;
1590 ei->can_explode_smashed = FALSE;
1591 ei->can_explode_impact = FALSE;
1593 ei->current_change_page = 0;
1596 if (IS_GROUP_ELEMENT(element) ||
1597 IS_INTERNAL_ELEMENT(element))
1599 struct ElementGroupInfo *group;
1601 /* initialize memory for list of elements in group */
1602 if (ei->group == NULL)
1603 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1607 xx_group = *group; /* copy group data into temporary buffer */
1609 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1615 clipboard_elements_initialized = TRUE;
1617 BorderElement = EL_STEELWALL;
1619 level->no_valid_file = FALSE;
1621 level->changed = FALSE;
1623 if (leveldir_current == NULL) /* only when dumping level */
1626 /* try to determine better author name than 'anonymous' */
1627 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1629 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1630 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1634 switch (LEVELCLASS(leveldir_current))
1636 case LEVELCLASS_TUTORIAL:
1637 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1640 case LEVELCLASS_CONTRIB:
1641 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1642 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1645 case LEVELCLASS_PRIVATE:
1646 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1647 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1651 /* keep default value */
1657 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1659 level_file_info->nr = 0;
1660 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1661 level_file_info->packed = FALSE;
1662 level_file_info->basename = NULL;
1663 level_file_info->filename = NULL;
1666 static void ActivateLevelTemplate()
1668 /* Currently there is no special action needed to activate the template
1669 data, because 'element_info' property settings overwrite the original
1670 level data, while all other variables do not change. */
1673 static char *getLevelFilenameFromBasename(char *basename)
1675 static char *filename = NULL;
1677 checked_free(filename);
1679 filename = getPath2(getCurrentLevelDir(), basename);
1684 static int getFileTypeFromBasename(char *basename)
1686 static char *filename = NULL;
1687 struct stat file_status;
1689 /* ---------- try to determine file type from filename ---------- */
1691 /* check for typical filename of a Supaplex level package file */
1692 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1693 strncmp(basename, "LEVELS.D", 8) == 0))
1694 return LEVEL_FILE_TYPE_SP;
1696 /* check for typical filename of a Diamond Caves II level package file */
1697 if (strEqualSuffix(basename, ".dc") ||
1698 strEqualSuffix(basename, ".dc2"))
1699 return LEVEL_FILE_TYPE_DC;
1701 /* ---------- try to determine file type from filesize ---------- */
1703 checked_free(filename);
1704 filename = getPath2(getCurrentLevelDir(), basename);
1706 if (stat(filename, &file_status) == 0)
1708 /* check for typical filesize of a Supaplex level package file */
1709 if (file_status.st_size == 170496)
1710 return LEVEL_FILE_TYPE_SP;
1713 return LEVEL_FILE_TYPE_UNKNOWN;
1716 static char *getSingleLevelBasename(int nr)
1718 static char basename[MAX_FILENAME_LEN];
1721 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1723 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1728 static char *getPackedLevelBasename(int type)
1730 static char basename[MAX_FILENAME_LEN];
1731 char *directory = getCurrentLevelDir();
1733 struct dirent *dir_entry;
1735 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1737 if ((dir = opendir(directory)) == NULL)
1739 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1744 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1746 char *entry_basename = dir_entry->d_name;
1747 int entry_type = getFileTypeFromBasename(entry_basename);
1749 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1751 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1754 strcpy(basename, entry_basename);
1766 static char *getSingleLevelFilename(int nr)
1768 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1772 static char *getPackedLevelFilename(int type)
1774 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1778 char *getDefaultLevelFilename(int nr)
1780 return getSingleLevelFilename(nr);
1784 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1788 lfi->packed = FALSE;
1789 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1790 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1794 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1795 int type, char *format, ...)
1797 static char basename[MAX_FILENAME_LEN];
1800 va_start(ap, format);
1801 vsprintf(basename, format, ap);
1805 lfi->packed = FALSE;
1806 lfi->basename = basename;
1807 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1810 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1815 lfi->basename = getPackedLevelBasename(lfi->type);
1816 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1819 static int getFiletypeFromID(char *filetype_id)
1821 char *filetype_id_lower;
1822 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1825 if (filetype_id == NULL)
1826 return LEVEL_FILE_TYPE_UNKNOWN;
1828 filetype_id_lower = getStringToLower(filetype_id);
1830 for (i = 0; filetype_id_list[i].id != NULL; i++)
1832 char *id_lower = getStringToLower(filetype_id_list[i].id);
1834 if (strEqual(filetype_id_lower, id_lower))
1835 filetype = filetype_id_list[i].filetype;
1839 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1843 free(filetype_id_lower);
1848 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1852 /* special case: level number is negative => check for level template file */
1855 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1856 "template.%s", LEVELFILE_EXTENSION);
1858 /* no fallback if template file not existing */
1862 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1863 if (leveldir_current->level_filename != NULL)
1865 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1867 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1868 leveldir_current->level_filename, nr);
1869 if (fileExists(lfi->filename))
1873 /* check for native Rocks'n'Diamonds level file */
1874 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1875 "%03d.%s", nr, LEVELFILE_EXTENSION);
1876 if (fileExists(lfi->filename))
1879 /* check for Emerald Mine level file (V1) */
1880 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1881 'a' + (nr / 10) % 26, '0' + nr % 10);
1882 if (fileExists(lfi->filename))
1884 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1885 'A' + (nr / 10) % 26, '0' + nr % 10);
1886 if (fileExists(lfi->filename))
1889 /* check for Emerald Mine level file (V2 to V5) */
1890 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1891 if (fileExists(lfi->filename))
1894 /* check for Emerald Mine level file (V6 / single mode) */
1895 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1896 if (fileExists(lfi->filename))
1898 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1899 if (fileExists(lfi->filename))
1902 /* check for Emerald Mine level file (V6 / teamwork mode) */
1903 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1904 if (fileExists(lfi->filename))
1906 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1907 if (fileExists(lfi->filename))
1910 /* check for various packed level file formats */
1911 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1912 if (fileExists(lfi->filename))
1915 /* no known level file found -- use default values (and fail later) */
1916 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1917 "%03d.%s", nr, LEVELFILE_EXTENSION);
1920 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1922 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1923 lfi->type = getFileTypeFromBasename(lfi->basename);
1926 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1928 /* always start with reliable default values */
1929 setFileInfoToDefaults(level_file_info);
1931 level_file_info->nr = nr; /* set requested level number */
1933 determineLevelFileInfo_Filename(level_file_info);
1934 determineLevelFileInfo_Filetype(level_file_info);
1937 /* ------------------------------------------------------------------------- */
1938 /* functions for loading R'n'D level */
1939 /* ------------------------------------------------------------------------- */
1941 int getMappedElement(int element)
1943 /* remap some (historic, now obsolete) elements */
1947 case EL_PLAYER_OBSOLETE:
1948 element = EL_PLAYER_1;
1951 case EL_KEY_OBSOLETE:
1954 case EL_EM_KEY_1_FILE_OBSOLETE:
1955 element = EL_EM_KEY_1;
1958 case EL_EM_KEY_2_FILE_OBSOLETE:
1959 element = EL_EM_KEY_2;
1962 case EL_EM_KEY_3_FILE_OBSOLETE:
1963 element = EL_EM_KEY_3;
1966 case EL_EM_KEY_4_FILE_OBSOLETE:
1967 element = EL_EM_KEY_4;
1970 case EL_ENVELOPE_OBSOLETE:
1971 element = EL_ENVELOPE_1;
1979 if (element >= NUM_FILE_ELEMENTS)
1981 Error(ERR_WARN, "invalid level element %d", element);
1983 element = EL_UNKNOWN;
1991 int getMappedElementByVersion(int element, int game_version)
1993 /* remap some elements due to certain game version */
1995 if (game_version <= VERSION_IDENT(2,2,0,0))
1997 /* map game font elements */
1998 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1999 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2000 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2001 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2004 if (game_version < VERSION_IDENT(3,0,0,0))
2006 /* map Supaplex gravity tube elements */
2007 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2008 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2009 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2010 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2017 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2019 level->file_version = getFileVersion(file);
2020 level->game_version = getFileVersion(file);
2025 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2027 level->creation_date.year = getFile16BitBE(file);
2028 level->creation_date.month = getFile8Bit(file);
2029 level->creation_date.day = getFile8Bit(file);
2034 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2036 int initial_player_stepsize;
2037 int initial_player_gravity;
2040 level->fieldx = getFile8Bit(file);
2041 level->fieldy = getFile8Bit(file);
2043 level->time = getFile16BitBE(file);
2044 level->gems_needed = getFile16BitBE(file);
2046 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2047 level->name[i] = getFile8Bit(file);
2048 level->name[MAX_LEVEL_NAME_LEN] = 0;
2050 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2051 level->score[i] = getFile8Bit(file);
2053 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2054 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2055 for (y = 0; y < 3; y++)
2056 for (x = 0; x < 3; x++)
2057 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2059 level->amoeba_speed = getFile8Bit(file);
2060 level->time_magic_wall = getFile8Bit(file);
2061 level->time_wheel = getFile8Bit(file);
2062 level->amoeba_content = getMappedElement(getFile8Bit(file));
2064 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2067 for (i = 0; i < MAX_PLAYERS; i++)
2068 level->initial_player_stepsize[i] = initial_player_stepsize;
2070 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2072 for (i = 0; i < MAX_PLAYERS; i++)
2073 level->initial_player_gravity[i] = initial_player_gravity;
2075 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2076 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2078 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2080 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2081 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2082 level->can_move_into_acid_bits = getFile32BitBE(file);
2083 level->dont_collide_with_bits = getFile8Bit(file);
2085 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2086 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2088 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2089 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2090 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2092 level->game_engine_type = getFile8Bit(file);
2094 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2099 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2103 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2104 level->name[i] = getFile8Bit(file);
2105 level->name[MAX_LEVEL_NAME_LEN] = 0;
2110 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2114 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2115 level->author[i] = getFile8Bit(file);
2116 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2121 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2124 int chunk_size_expected = level->fieldx * level->fieldy;
2126 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2127 stored with 16-bit encoding (and should be twice as big then).
2128 Even worse, playfield data was stored 16-bit when only yamyam content
2129 contained 16-bit elements and vice versa. */
2131 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2132 chunk_size_expected *= 2;
2134 if (chunk_size_expected != chunk_size)
2136 ReadUnusedBytesFromFile(file, chunk_size);
2137 return chunk_size_expected;
2140 for (y = 0; y < level->fieldy; y++)
2141 for (x = 0; x < level->fieldx; x++)
2142 level->field[x][y] =
2143 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2148 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2151 int header_size = 4;
2152 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2153 int chunk_size_expected = header_size + content_size;
2155 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2156 stored with 16-bit encoding (and should be twice as big then).
2157 Even worse, playfield data was stored 16-bit when only yamyam content
2158 contained 16-bit elements and vice versa. */
2160 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2161 chunk_size_expected += content_size;
2163 if (chunk_size_expected != chunk_size)
2165 ReadUnusedBytesFromFile(file, chunk_size);
2166 return chunk_size_expected;
2170 level->num_yamyam_contents = getFile8Bit(file);
2174 /* correct invalid number of content fields -- should never happen */
2175 if (level->num_yamyam_contents < 1 ||
2176 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2177 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2179 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2180 for (y = 0; y < 3; y++)
2181 for (x = 0; x < 3; x++)
2182 level->yamyam_content[i].e[x][y] =
2183 getMappedElement(level->encoding_16bit_field ?
2184 getFile16BitBE(file) : getFile8Bit(file));
2188 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2192 int num_contents, content_xsize, content_ysize;
2193 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2195 element = getMappedElement(getFile16BitBE(file));
2196 num_contents = getFile8Bit(file);
2197 content_xsize = getFile8Bit(file);
2198 content_ysize = getFile8Bit(file);
2200 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2202 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2203 for (y = 0; y < 3; y++)
2204 for (x = 0; x < 3; x++)
2205 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2207 /* correct invalid number of content fields -- should never happen */
2208 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2209 num_contents = STD_ELEMENT_CONTENTS;
2211 if (element == EL_YAMYAM)
2213 level->num_yamyam_contents = num_contents;
2215 for (i = 0; i < num_contents; i++)
2216 for (y = 0; y < 3; y++)
2217 for (x = 0; x < 3; x++)
2218 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2220 else if (element == EL_BD_AMOEBA)
2222 level->amoeba_content = content_array[0][0][0];
2226 Error(ERR_WARN, "cannot load content for element '%d'", element);
2232 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2238 int chunk_size_expected;
2240 element = getMappedElement(getFile16BitBE(file));
2241 if (!IS_ENVELOPE(element))
2242 element = EL_ENVELOPE_1;
2244 envelope_nr = element - EL_ENVELOPE_1;
2246 envelope_len = getFile16BitBE(file);
2248 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2249 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2251 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2253 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2254 if (chunk_size_expected != chunk_size)
2256 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2257 return chunk_size_expected;
2260 for (i = 0; i < envelope_len; i++)
2261 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2266 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2268 int num_changed_custom_elements = getFile16BitBE(file);
2269 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2272 if (chunk_size_expected != chunk_size)
2274 ReadUnusedBytesFromFile(file, chunk_size - 2);
2275 return chunk_size_expected;
2278 for (i = 0; i < num_changed_custom_elements; i++)
2280 int element = getMappedElement(getFile16BitBE(file));
2281 int properties = getFile32BitBE(file);
2283 if (IS_CUSTOM_ELEMENT(element))
2284 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2286 Error(ERR_WARN, "invalid custom element number %d", element);
2288 /* older game versions that wrote level files with CUS1 chunks used
2289 different default push delay values (not yet stored in level file) */
2290 element_info[element].push_delay_fixed = 2;
2291 element_info[element].push_delay_random = 8;
2297 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2299 int num_changed_custom_elements = getFile16BitBE(file);
2300 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2303 if (chunk_size_expected != chunk_size)
2305 ReadUnusedBytesFromFile(file, chunk_size - 2);
2306 return chunk_size_expected;
2309 for (i = 0; i < num_changed_custom_elements; i++)
2311 int element = getMappedElement(getFile16BitBE(file));
2312 int custom_target_element = getMappedElement(getFile16BitBE(file));
2314 if (IS_CUSTOM_ELEMENT(element))
2315 element_info[element].change->target_element = custom_target_element;
2317 Error(ERR_WARN, "invalid custom element number %d", element);
2323 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2325 int num_changed_custom_elements = getFile16BitBE(file);
2326 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2329 if (chunk_size_expected != chunk_size)
2331 ReadUnusedBytesFromFile(file, chunk_size - 2);
2332 return chunk_size_expected;
2335 for (i = 0; i < num_changed_custom_elements; i++)
2337 int element = getMappedElement(getFile16BitBE(file));
2338 struct ElementInfo *ei = &element_info[element];
2339 unsigned int event_bits;
2341 if (!IS_CUSTOM_ELEMENT(element))
2343 Error(ERR_WARN, "invalid custom element number %d", element);
2345 element = EL_INTERNAL_DUMMY;
2348 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2349 ei->description[j] = getFile8Bit(file);
2350 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2352 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2354 /* some free bytes for future properties and padding */
2355 ReadUnusedBytesFromFile(file, 7);
2357 ei->use_gfx_element = getFile8Bit(file);
2358 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2360 ei->collect_score_initial = getFile8Bit(file);
2361 ei->collect_count_initial = getFile8Bit(file);
2363 ei->push_delay_fixed = getFile16BitBE(file);
2364 ei->push_delay_random = getFile16BitBE(file);
2365 ei->move_delay_fixed = getFile16BitBE(file);
2366 ei->move_delay_random = getFile16BitBE(file);
2368 ei->move_pattern = getFile16BitBE(file);
2369 ei->move_direction_initial = getFile8Bit(file);
2370 ei->move_stepsize = getFile8Bit(file);
2372 for (y = 0; y < 3; y++)
2373 for (x = 0; x < 3; x++)
2374 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2376 event_bits = getFile32BitBE(file);
2377 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2378 if (event_bits & (1 << j))
2379 ei->change->has_event[j] = TRUE;
2381 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2383 ei->change->delay_fixed = getFile16BitBE(file);
2384 ei->change->delay_random = getFile16BitBE(file);
2385 ei->change->delay_frames = getFile16BitBE(file);
2387 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2389 ei->change->explode = getFile8Bit(file);
2390 ei->change->use_target_content = getFile8Bit(file);
2391 ei->change->only_if_complete = getFile8Bit(file);
2392 ei->change->use_random_replace = getFile8Bit(file);
2394 ei->change->random_percentage = getFile8Bit(file);
2395 ei->change->replace_when = getFile8Bit(file);
2397 for (y = 0; y < 3; y++)
2398 for (x = 0; x < 3; x++)
2399 ei->change->target_content.e[x][y] =
2400 getMappedElement(getFile16BitBE(file));
2402 ei->slippery_type = getFile8Bit(file);
2404 /* some free bytes for future properties and padding */
2405 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2407 /* mark that this custom element has been modified */
2408 ei->modified_settings = TRUE;
2414 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2416 struct ElementInfo *ei;
2417 int chunk_size_expected;
2421 /* ---------- custom element base property values (96 bytes) ------------- */
2423 element = getMappedElement(getFile16BitBE(file));
2425 if (!IS_CUSTOM_ELEMENT(element))
2427 Error(ERR_WARN, "invalid custom element number %d", element);
2429 ReadUnusedBytesFromFile(file, chunk_size - 2);
2433 ei = &element_info[element];
2435 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2436 ei->description[i] = getFile8Bit(file);
2437 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2439 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2441 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2443 ei->num_change_pages = getFile8Bit(file);
2445 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2446 if (chunk_size_expected != chunk_size)
2448 ReadUnusedBytesFromFile(file, chunk_size - 43);
2449 return chunk_size_expected;
2452 ei->ce_value_fixed_initial = getFile16BitBE(file);
2453 ei->ce_value_random_initial = getFile16BitBE(file);
2454 ei->use_last_ce_value = getFile8Bit(file);
2456 ei->use_gfx_element = getFile8Bit(file);
2457 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2459 ei->collect_score_initial = getFile8Bit(file);
2460 ei->collect_count_initial = getFile8Bit(file);
2462 ei->drop_delay_fixed = getFile8Bit(file);
2463 ei->push_delay_fixed = getFile8Bit(file);
2464 ei->drop_delay_random = getFile8Bit(file);
2465 ei->push_delay_random = getFile8Bit(file);
2466 ei->move_delay_fixed = getFile16BitBE(file);
2467 ei->move_delay_random = getFile16BitBE(file);
2469 /* bits 0 - 15 of "move_pattern" ... */
2470 ei->move_pattern = getFile16BitBE(file);
2471 ei->move_direction_initial = getFile8Bit(file);
2472 ei->move_stepsize = getFile8Bit(file);
2474 ei->slippery_type = getFile8Bit(file);
2476 for (y = 0; y < 3; y++)
2477 for (x = 0; x < 3; x++)
2478 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2480 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2481 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2482 ei->move_leave_type = getFile8Bit(file);
2484 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2485 ei->move_pattern |= (getFile16BitBE(file) << 16);
2487 ei->access_direction = getFile8Bit(file);
2489 ei->explosion_delay = getFile8Bit(file);
2490 ei->ignition_delay = getFile8Bit(file);
2491 ei->explosion_type = getFile8Bit(file);
2493 /* some free bytes for future custom property values and padding */
2494 ReadUnusedBytesFromFile(file, 1);
2496 /* ---------- change page property values (48 bytes) --------------------- */
2498 setElementChangePages(ei, ei->num_change_pages);
2500 for (i = 0; i < ei->num_change_pages; i++)
2502 struct ElementChangeInfo *change = &ei->change_page[i];
2503 unsigned int event_bits;
2505 /* always start with reliable default values */
2506 setElementChangeInfoToDefaults(change);
2508 /* bits 0 - 31 of "has_event[]" ... */
2509 event_bits = getFile32BitBE(file);
2510 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2511 if (event_bits & (1 << j))
2512 change->has_event[j] = TRUE;
2514 change->target_element = getMappedElement(getFile16BitBE(file));
2516 change->delay_fixed = getFile16BitBE(file);
2517 change->delay_random = getFile16BitBE(file);
2518 change->delay_frames = getFile16BitBE(file);
2520 change->trigger_element = getMappedElement(getFile16BitBE(file));
2522 change->explode = getFile8Bit(file);
2523 change->use_target_content = getFile8Bit(file);
2524 change->only_if_complete = getFile8Bit(file);
2525 change->use_random_replace = getFile8Bit(file);
2527 change->random_percentage = getFile8Bit(file);
2528 change->replace_when = getFile8Bit(file);
2530 for (y = 0; y < 3; y++)
2531 for (x = 0; x < 3; x++)
2532 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2534 change->can_change = getFile8Bit(file);
2536 change->trigger_side = getFile8Bit(file);
2538 change->trigger_player = getFile8Bit(file);
2539 change->trigger_page = getFile8Bit(file);
2541 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2542 CH_PAGE_ANY : (1 << change->trigger_page));
2544 change->has_action = getFile8Bit(file);
2545 change->action_type = getFile8Bit(file);
2546 change->action_mode = getFile8Bit(file);
2547 change->action_arg = getFile16BitBE(file);
2549 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2550 event_bits = getFile8Bit(file);
2551 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2552 if (event_bits & (1 << (j - 32)))
2553 change->has_event[j] = TRUE;
2556 /* mark this custom element as modified */
2557 ei->modified_settings = TRUE;
2562 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2564 struct ElementInfo *ei;
2565 struct ElementGroupInfo *group;
2569 element = getMappedElement(getFile16BitBE(file));
2571 if (!IS_GROUP_ELEMENT(element))
2573 Error(ERR_WARN, "invalid group element number %d", element);
2575 ReadUnusedBytesFromFile(file, chunk_size - 2);
2579 ei = &element_info[element];
2581 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2582 ei->description[i] = getFile8Bit(file);
2583 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2585 group = element_info[element].group;
2587 group->num_elements = getFile8Bit(file);
2589 ei->use_gfx_element = getFile8Bit(file);
2590 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2592 group->choice_mode = getFile8Bit(file);
2594 /* some free bytes for future values and padding */
2595 ReadUnusedBytesFromFile(file, 3);
2597 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2598 group->element[i] = getMappedElement(getFile16BitBE(file));
2600 /* mark this group element as modified */
2601 element_info[element].modified_settings = TRUE;
2606 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2607 int element, int real_element)
2609 int micro_chunk_size = 0;
2610 int conf_type = getFile8Bit(file);
2611 int byte_mask = conf_type & CONF_MASK_BYTES;
2612 boolean element_found = FALSE;
2615 micro_chunk_size += 1;
2617 if (byte_mask == CONF_MASK_MULTI_BYTES)
2619 int num_bytes = getFile16BitBE(file);
2620 byte *buffer = checked_malloc(num_bytes);
2622 ReadBytesFromFile(file, buffer, num_bytes);
2624 for (i = 0; conf[i].data_type != -1; i++)
2626 if (conf[i].element == element &&
2627 conf[i].conf_type == conf_type)
2629 int data_type = conf[i].data_type;
2630 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2631 int max_num_entities = conf[i].max_num_entities;
2633 if (num_entities > max_num_entities)
2636 "truncating number of entities for element %d from %d to %d",
2637 element, num_entities, max_num_entities);
2639 num_entities = max_num_entities;
2642 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2643 data_type == TYPE_CONTENT_LIST))
2645 /* for element and content lists, zero entities are not allowed */
2646 Error(ERR_WARN, "found empty list of entities for element %d",
2649 /* do not set "num_entities" here to prevent reading behind buffer */
2651 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2655 *(int *)(conf[i].num_entities) = num_entities;
2658 element_found = TRUE;
2660 if (data_type == TYPE_STRING)
2662 char *string = (char *)(conf[i].value);
2665 for (j = 0; j < max_num_entities; j++)
2666 string[j] = (j < num_entities ? buffer[j] : '\0');
2668 else if (data_type == TYPE_ELEMENT_LIST)
2670 int *element_array = (int *)(conf[i].value);
2673 for (j = 0; j < num_entities; j++)
2675 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2677 else if (data_type == TYPE_CONTENT_LIST)
2679 struct Content *content= (struct Content *)(conf[i].value);
2682 for (c = 0; c < num_entities; c++)
2683 for (y = 0; y < 3; y++)
2684 for (x = 0; x < 3; x++)
2685 content[c].e[x][y] =
2686 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2689 element_found = FALSE;
2695 checked_free(buffer);
2697 micro_chunk_size += 2 + num_bytes;
2699 else /* constant size configuration data (1, 2 or 4 bytes) */
2701 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2702 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2703 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2705 for (i = 0; conf[i].data_type != -1; i++)
2707 if (conf[i].element == element &&
2708 conf[i].conf_type == conf_type)
2710 int data_type = conf[i].data_type;
2712 if (data_type == TYPE_ELEMENT)
2713 value = getMappedElement(value);
2715 if (data_type == TYPE_BOOLEAN)
2716 *(boolean *)(conf[i].value) = value;
2718 *(int *) (conf[i].value) = value;
2720 element_found = TRUE;
2726 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2731 char *error_conf_chunk_bytes =
2732 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2733 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2734 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2735 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2736 int error_element = real_element;
2738 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2739 error_conf_chunk_bytes, error_conf_chunk_token,
2740 error_element, EL_NAME(error_element));
2743 return micro_chunk_size;
2746 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2748 int real_chunk_size = 0;
2750 li = *level; /* copy level data into temporary buffer */
2754 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2756 if (real_chunk_size >= chunk_size)
2760 *level = li; /* copy temporary buffer back to level data */
2762 return real_chunk_size;
2765 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2767 int real_chunk_size = 0;
2769 li = *level; /* copy level data into temporary buffer */
2773 int element = getMappedElement(getFile16BitBE(file));
2775 real_chunk_size += 2;
2776 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2778 if (real_chunk_size >= chunk_size)
2782 *level = li; /* copy temporary buffer back to level data */
2784 return real_chunk_size;
2787 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2789 int real_chunk_size = 0;
2791 li = *level; /* copy level data into temporary buffer */
2795 int element = getMappedElement(getFile16BitBE(file));
2797 real_chunk_size += 2;
2798 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2800 if (real_chunk_size >= chunk_size)
2804 *level = li; /* copy temporary buffer back to level data */
2806 return real_chunk_size;
2809 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2811 int element = getMappedElement(getFile16BitBE(file));
2812 int envelope_nr = element - EL_ENVELOPE_1;
2813 int real_chunk_size = 2;
2817 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2820 if (real_chunk_size >= chunk_size)
2824 level->envelope[envelope_nr] = xx_envelope;
2826 return real_chunk_size;
2829 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2831 int element = getMappedElement(getFile16BitBE(file));
2832 int real_chunk_size = 2;
2833 struct ElementInfo *ei = &element_info[element];
2836 xx_ei = *ei; /* copy element data into temporary buffer */
2838 xx_ei.num_change_pages = -1;
2842 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2844 if (xx_ei.num_change_pages != -1)
2847 if (real_chunk_size >= chunk_size)
2853 if (ei->num_change_pages == -1)
2855 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2858 ei->num_change_pages = 1;
2860 setElementChangePages(ei, 1);
2861 setElementChangeInfoToDefaults(ei->change);
2863 return real_chunk_size;
2866 /* initialize number of change pages stored for this custom element */
2867 setElementChangePages(ei, ei->num_change_pages);
2868 for (i = 0; i < ei->num_change_pages; i++)
2869 setElementChangeInfoToDefaults(&ei->change_page[i]);
2871 /* start with reading properties for the first change page */
2872 xx_current_change_page = 0;
2876 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2878 xx_change = *change; /* copy change data into temporary buffer */
2880 resetEventBits(); /* reset bits; change page might have changed */
2882 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2885 *change = xx_change;
2887 setEventFlagsFromEventBits(change);
2889 if (real_chunk_size >= chunk_size)
2893 return real_chunk_size;
2896 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2898 int element = getMappedElement(getFile16BitBE(file));
2899 int real_chunk_size = 2;
2900 struct ElementInfo *ei = &element_info[element];
2901 struct ElementGroupInfo *group = ei->group;
2903 xx_ei = *ei; /* copy element data into temporary buffer */
2904 xx_group = *group; /* copy group data into temporary buffer */
2908 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
2911 if (real_chunk_size >= chunk_size)
2918 return real_chunk_size;
2921 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
2922 struct LevelFileInfo *level_file_info)
2924 char *filename = level_file_info->filename;
2925 char cookie[MAX_LINE_LEN];
2926 char chunk_name[CHUNK_ID_LEN + 1];
2930 if (!(file = fopen(filename, MODE_READ)))
2932 level->no_valid_file = TRUE;
2934 if (level != &level_template)
2935 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2940 getFileChunkBE(file, chunk_name, NULL);
2941 if (strEqual(chunk_name, "RND1"))
2943 getFile32BitBE(file); /* not used */
2945 getFileChunkBE(file, chunk_name, NULL);
2946 if (!strEqual(chunk_name, "CAVE"))
2948 level->no_valid_file = TRUE;
2950 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2955 else /* check for pre-2.0 file format with cookie string */
2957 strcpy(cookie, chunk_name);
2958 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
2959 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
2960 cookie[strlen(cookie) - 1] = '\0';
2962 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
2964 level->no_valid_file = TRUE;
2966 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2971 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
2973 level->no_valid_file = TRUE;
2975 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
2980 /* pre-2.0 level files have no game version, so use file version here */
2981 level->game_version = level->file_version;
2984 if (level->file_version < FILE_VERSION_1_2)
2986 /* level files from versions before 1.2.0 without chunk structure */
2987 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
2988 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
2996 int (*loader)(FILE *, int, struct LevelInfo *);
3000 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3001 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3002 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3003 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3004 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3005 { "INFO", -1, LoadLevel_INFO },
3006 { "BODY", -1, LoadLevel_BODY },
3007 { "CONT", -1, LoadLevel_CONT },
3008 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3009 { "CNT3", -1, LoadLevel_CNT3 },
3010 { "CUS1", -1, LoadLevel_CUS1 },
3011 { "CUS2", -1, LoadLevel_CUS2 },
3012 { "CUS3", -1, LoadLevel_CUS3 },
3013 { "CUS4", -1, LoadLevel_CUS4 },
3014 { "GRP1", -1, LoadLevel_GRP1 },
3015 { "CONF", -1, LoadLevel_CONF },
3016 { "ELEM", -1, LoadLevel_ELEM },
3017 { "NOTE", -1, LoadLevel_NOTE },
3018 { "CUSX", -1, LoadLevel_CUSX },
3019 { "GRPX", -1, LoadLevel_GRPX },
3024 while (getFileChunkBE(file, chunk_name, &chunk_size))
3028 while (chunk_info[i].name != NULL &&
3029 !strEqual(chunk_name, chunk_info[i].name))
3032 if (chunk_info[i].name == NULL)
3034 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3035 chunk_name, filename);
3036 ReadUnusedBytesFromFile(file, chunk_size);
3038 else if (chunk_info[i].size != -1 &&
3039 chunk_info[i].size != chunk_size)
3041 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3042 chunk_size, chunk_name, filename);
3043 ReadUnusedBytesFromFile(file, chunk_size);
3047 /* call function to load this level chunk */
3048 int chunk_size_expected =
3049 (chunk_info[i].loader)(file, chunk_size, level);
3051 /* the size of some chunks cannot be checked before reading other
3052 chunks first (like "HEAD" and "BODY") that contain some header
3053 information, so check them here */
3054 if (chunk_size_expected != chunk_size)
3056 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3057 chunk_size, chunk_name, filename);
3066 /* ------------------------------------------------------------------------- */
3067 /* functions for loading EM level */
3068 /* ------------------------------------------------------------------------- */
3072 static int map_em_element_yam(int element)
3076 case 0x00: return EL_EMPTY;
3077 case 0x01: return EL_EMERALD;
3078 case 0x02: return EL_DIAMOND;
3079 case 0x03: return EL_ROCK;
3080 case 0x04: return EL_ROBOT;
3081 case 0x05: return EL_SPACESHIP_UP;
3082 case 0x06: return EL_BOMB;
3083 case 0x07: return EL_BUG_UP;
3084 case 0x08: return EL_AMOEBA_DROP;
3085 case 0x09: return EL_NUT;
3086 case 0x0a: return EL_YAMYAM;
3087 case 0x0b: return EL_QUICKSAND_FULL;
3088 case 0x0c: return EL_SAND;
3089 case 0x0d: return EL_WALL_SLIPPERY;
3090 case 0x0e: return EL_STEELWALL;
3091 case 0x0f: return EL_WALL;
3092 case 0x10: return EL_EM_KEY_1;
3093 case 0x11: return EL_EM_KEY_2;
3094 case 0x12: return EL_EM_KEY_4;
3095 case 0x13: return EL_EM_KEY_3;
3096 case 0x14: return EL_MAGIC_WALL;
3097 case 0x15: return EL_ROBOT_WHEEL;
3098 case 0x16: return EL_DYNAMITE;
3100 case 0x17: return EL_EM_KEY_1; /* EMC */
3101 case 0x18: return EL_BUG_UP; /* EMC */
3102 case 0x1a: return EL_DIAMOND; /* EMC */
3103 case 0x1b: return EL_EMERALD; /* EMC */
3104 case 0x25: return EL_NUT; /* EMC */
3105 case 0x80: return EL_EMPTY; /* EMC */
3106 case 0x85: return EL_EM_KEY_1; /* EMC */
3107 case 0x86: return EL_EM_KEY_2; /* EMC */
3108 case 0x87: return EL_EM_KEY_4; /* EMC */
3109 case 0x88: return EL_EM_KEY_3; /* EMC */
3110 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3111 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3112 case 0xaf: return EL_DYNAMITE; /* EMC */
3113 case 0xbd: return EL_SAND; /* EMC */
3116 Error(ERR_WARN, "invalid level element %d", element);
3121 static int map_em_element_field(int element)
3123 if (element >= 0xc8 && element <= 0xe1)
3124 return EL_CHAR_A + (element - 0xc8);
3125 else if (element >= 0xe2 && element <= 0xeb)
3126 return EL_CHAR_0 + (element - 0xe2);
3130 case 0x00: return EL_ROCK;
3131 case 0x01: return EL_ROCK; /* EMC */
3132 case 0x02: return EL_DIAMOND;
3133 case 0x03: return EL_DIAMOND;
3134 case 0x04: return EL_ROBOT;
3135 case 0x05: return EL_ROBOT; /* EMC */
3136 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3137 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3138 case 0x08: return EL_SPACESHIP_UP;
3139 case 0x09: return EL_SPACESHIP_RIGHT;
3140 case 0x0a: return EL_SPACESHIP_DOWN;
3141 case 0x0b: return EL_SPACESHIP_LEFT;
3142 case 0x0c: return EL_SPACESHIP_UP;
3143 case 0x0d: return EL_SPACESHIP_RIGHT;
3144 case 0x0e: return EL_SPACESHIP_DOWN;
3145 case 0x0f: return EL_SPACESHIP_LEFT;
3147 case 0x10: return EL_BOMB;
3148 case 0x11: return EL_BOMB; /* EMC */
3149 case 0x12: return EL_EMERALD;
3150 case 0x13: return EL_EMERALD;
3151 case 0x14: return EL_BUG_UP;
3152 case 0x15: return EL_BUG_RIGHT;
3153 case 0x16: return EL_BUG_DOWN;
3154 case 0x17: return EL_BUG_LEFT;
3155 case 0x18: return EL_BUG_UP;
3156 case 0x19: return EL_BUG_RIGHT;
3157 case 0x1a: return EL_BUG_DOWN;
3158 case 0x1b: return EL_BUG_LEFT;
3159 case 0x1c: return EL_AMOEBA_DROP;
3160 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3161 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3162 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3164 case 0x20: return EL_ROCK;
3165 case 0x21: return EL_BOMB; /* EMC */
3166 case 0x22: return EL_DIAMOND; /* EMC */
3167 case 0x23: return EL_EMERALD; /* EMC */
3168 case 0x24: return EL_MAGIC_WALL;
3169 case 0x25: return EL_NUT;
3170 case 0x26: return EL_NUT; /* EMC */
3171 case 0x27: return EL_NUT; /* EMC */
3173 /* looks like magic wheel, but is _always_ activated */
3174 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3176 case 0x29: return EL_YAMYAM; /* up */
3177 case 0x2a: return EL_YAMYAM; /* down */
3178 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3179 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3180 case 0x2d: return EL_QUICKSAND_FULL;
3181 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3182 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3184 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3185 case 0x31: return EL_SAND; /* EMC */
3186 case 0x32: return EL_SAND; /* EMC */
3187 case 0x33: return EL_SAND; /* EMC */
3188 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3189 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3190 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3191 case 0x37: return EL_SAND; /* EMC */
3192 case 0x38: return EL_ROCK; /* EMC */
3193 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3194 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3195 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3196 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3197 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3198 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3199 case 0x3f: return EL_ACID_POOL_BOTTOM;
3201 case 0x40: return EL_EXIT_OPEN; /* 1 */
3202 case 0x41: return EL_EXIT_OPEN; /* 2 */
3203 case 0x42: return EL_EXIT_OPEN; /* 3 */
3204 case 0x43: return EL_BALLOON; /* EMC */
3205 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3206 case 0x45: return EL_SPRING; /* EMC */
3207 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3208 case 0x47: return EL_SPRING; /* left */ /* EMC */
3209 case 0x48: return EL_SPRING; /* right */ /* EMC */
3210 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3211 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3212 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3213 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3214 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3215 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3216 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3218 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3219 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3220 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3221 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3222 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3223 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3224 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3225 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3226 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3227 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3228 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3229 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3230 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3231 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3232 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3233 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3235 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3236 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3237 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3238 case 0x63: return EL_SPRING; /* left */ /* EMC */
3239 case 0x64: return EL_SPRING; /* right */ /* EMC */
3240 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3241 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3242 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3243 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3244 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3245 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3246 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3247 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3248 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3249 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3250 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3252 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3253 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3254 case 0x72: return EL_NUT; /* left */ /* EMC */
3255 case 0x73: return EL_SAND; /* EMC (? "nut") */
3256 case 0x74: return EL_STEELWALL;
3257 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3258 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3259 case 0x77: return EL_BOMB; /* left */ /* EMC */
3260 case 0x78: return EL_BOMB; /* right */ /* EMC */
3261 case 0x79: return EL_ROCK; /* left */ /* EMC */
3262 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3263 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3264 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3265 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3266 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3267 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3269 case 0x80: return EL_EMPTY;
3270 case 0x81: return EL_WALL_SLIPPERY;
3271 case 0x82: return EL_SAND;
3272 case 0x83: return EL_STEELWALL;
3273 case 0x84: return EL_WALL;
3274 case 0x85: return EL_EM_KEY_1;
3275 case 0x86: return EL_EM_KEY_2;
3276 case 0x87: return EL_EM_KEY_4;
3277 case 0x88: return EL_EM_KEY_3;
3278 case 0x89: return EL_EM_GATE_1;
3279 case 0x8a: return EL_EM_GATE_2;
3280 case 0x8b: return EL_EM_GATE_4;
3281 case 0x8c: return EL_EM_GATE_3;
3282 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3283 case 0x8e: return EL_EM_GATE_1_GRAY;
3284 case 0x8f: return EL_EM_GATE_2_GRAY;
3286 case 0x90: return EL_EM_GATE_4_GRAY;
3287 case 0x91: return EL_EM_GATE_3_GRAY;
3288 case 0x92: return EL_MAGIC_WALL;
3289 case 0x93: return EL_ROBOT_WHEEL;
3290 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3291 case 0x95: return EL_ACID_POOL_TOPLEFT;
3292 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3293 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3294 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3295 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3296 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3297 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3298 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3299 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3300 case 0x9e: return EL_EXIT_CLOSED;
3301 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3303 /* looks like normal sand, but behaves like wall */
3304 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3305 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3306 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3307 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3308 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3309 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3310 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3311 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3312 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3313 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3314 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3315 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3316 case 0xac: return EL_CHAR_COMMA; /* EMC */
3317 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3318 case 0xae: return EL_CHAR_MINUS; /* EMC */
3319 case 0xaf: return EL_DYNAMITE;
3321 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3322 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3323 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3324 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3325 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3326 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3327 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3328 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3329 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3330 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3331 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3332 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3333 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3334 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3335 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3336 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3338 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3339 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3340 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3341 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3342 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3343 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3344 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3345 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3347 /* characters: see above */
3349 case 0xec: return EL_CHAR_PERIOD;
3350 case 0xed: return EL_CHAR_EXCLAM;
3351 case 0xee: return EL_CHAR_COLON;
3352 case 0xef: return EL_CHAR_QUESTION;
3354 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3355 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3356 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3357 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3358 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3359 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3360 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3361 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3363 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3364 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3365 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3366 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3367 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3368 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3370 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3371 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3374 /* should never happen (all 8-bit value cases should be handled) */
3375 Error(ERR_WARN, "invalid level element %d", element);
3380 #define EM_LEVEL_SIZE 2106
3381 #define EM_LEVEL_XSIZE 64
3382 #define EM_LEVEL_YSIZE 32
3384 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3385 struct LevelFileInfo *level_file_info)
3387 char *filename = level_file_info->filename;
3389 unsigned char leveldata[EM_LEVEL_SIZE];
3390 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3391 int nr = level_file_info->nr;
3394 if (!(file = fopen(filename, MODE_READ)))
3396 level->no_valid_file = TRUE;
3398 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3403 for (i = 0; i < EM_LEVEL_SIZE; i++)
3404 leveldata[i] = fgetc(file);
3408 /* check if level data is crypted by testing against known starting bytes
3409 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3411 if ((leveldata[0] == 0xf1 ||
3412 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3414 unsigned char code0 = 0x65;
3415 unsigned char code1 = 0x11;
3417 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3418 leveldata[0] = 0xf1;
3420 /* decode crypted level data */
3422 for (i = 0; i < EM_LEVEL_SIZE; i++)
3424 leveldata[i] ^= code0;
3425 leveldata[i] -= code1;
3427 code0 = (code0 + 7) & 0xff;
3431 level->fieldx = EM_LEVEL_XSIZE;
3432 level->fieldy = EM_LEVEL_YSIZE;
3434 level->time = header[46] * 10;
3435 level->gems_needed = header[47];
3437 /* The original Emerald Mine levels have their level number stored
3438 at the second byte of the level file...
3439 Do not trust this information at other level files, e.g. EMC,
3440 but correct it anyway (normally the first row is completely
3441 steel wall, so the correction does not hurt anyway). */
3443 if (leveldata[1] == nr)
3444 leveldata[1] = leveldata[2]; /* correct level number field */
3446 sprintf(level->name, "Level %d", nr); /* set level name */
3448 level->score[SC_EMERALD] = header[36];
3449 level->score[SC_DIAMOND] = header[37];
3450 level->score[SC_ROBOT] = header[38];
3451 level->score[SC_SPACESHIP] = header[39];
3452 level->score[SC_BUG] = header[40];
3453 level->score[SC_YAMYAM] = header[41];
3454 level->score[SC_NUT] = header[42];
3455 level->score[SC_DYNAMITE] = header[43];
3456 level->score[SC_TIME_BONUS] = header[44];
3458 level->num_yamyam_contents = 4;
3460 for (i = 0; i < level->num_yamyam_contents; i++)
3461 for (y = 0; y < 3; y++)
3462 for (x = 0; x < 3; x++)
3463 level->yamyam_content[i].e[x][y] =
3464 map_em_element_yam(header[i * 9 + y * 3 + x]);
3466 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3467 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3468 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3469 level->amoeba_content = EL_DIAMOND;
3471 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3473 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3475 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3476 new_element = EL_AMOEBA_WET;
3478 level->field[x][y] = new_element;
3481 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3482 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3483 level->field[x][y] = EL_PLAYER_1;
3485 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3486 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3487 level->field[x][y] = EL_PLAYER_2;
3492 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3494 static int ball_xy[8][2] =
3505 struct LevelInfo_EM *level_em = level->native_em_level;
3506 struct LEVEL *lev = level_em->lev;
3507 struct PLAYER **ply = level_em->ply;
3510 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3511 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3513 lev->time_seconds = level->time;
3514 lev->required_initial = level->gems_needed;
3516 lev->emerald_score = level->score[SC_EMERALD];
3517 lev->diamond_score = level->score[SC_DIAMOND];
3518 lev->alien_score = level->score[SC_ROBOT];
3519 lev->tank_score = level->score[SC_SPACESHIP];
3520 lev->bug_score = level->score[SC_BUG];
3521 lev->eater_score = level->score[SC_YAMYAM];
3522 lev->nut_score = level->score[SC_NUT];
3523 lev->dynamite_score = level->score[SC_DYNAMITE];
3524 lev->key_score = level->score[SC_KEY];
3525 lev->exit_score = level->score[SC_TIME_BONUS];
3527 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3528 for (y = 0; y < 3; y++)
3529 for (x = 0; x < 3; x++)
3530 lev->eater_array[i][y * 3 + x] =
3531 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3533 lev->amoeba_time = level->amoeba_speed;
3534 lev->wonderwall_time_initial = level->time_magic_wall;
3535 lev->wheel_time = level->time_wheel;
3537 lev->android_move_time = level->android_move_time;
3538 lev->android_clone_time = level->android_clone_time;
3539 lev->ball_random = level->ball_random;
3540 lev->ball_state_initial = level->ball_state_initial;
3541 lev->ball_time = level->ball_time;
3542 lev->num_ball_arrays = level->num_ball_contents;
3544 lev->lenses_score = level->lenses_score;
3545 lev->magnify_score = level->magnify_score;
3546 lev->slurp_score = level->slurp_score;
3548 lev->lenses_time = level->lenses_time;
3549 lev->magnify_time = level->magnify_time;
3551 lev->wind_direction_initial =
3552 map_direction_RND_to_EM(level->wind_direction_initial);
3553 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3554 lev->wind_time : 0);
3556 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3557 for (j = 0; j < 8; j++)
3558 lev->ball_array[i][j] =
3559 map_element_RND_to_EM(level->
3560 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3562 map_android_clone_elements_RND_to_EM(level);
3564 /* first fill the complete playfield with the default border element */
3565 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3566 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3567 level_em->cave[x][y] = ZBORDER;
3569 if (BorderElement == EL_STEELWALL)
3571 for (y = 0; y < lev->height + 2; y++)
3572 for (x = 0; x < lev->width + 2; x++)
3573 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3576 /* then copy the real level contents from level file into the playfield */
3577 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3579 int new_element = map_element_RND_to_EM(level->field[x][y]);
3580 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3581 int xx = x + 1 + offset;
3582 int yy = y + 1 + offset;
3584 if (level->field[x][y] == EL_AMOEBA_DEAD)
3585 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3587 level_em->cave[xx][yy] = new_element;
3590 for (i = 0; i < MAX_PLAYERS; i++)
3592 ply[i]->x_initial = 0;
3593 ply[i]->y_initial = 0;
3596 /* initialize player positions and delete players from the playfield */
3597 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3599 if (ELEM_IS_PLAYER(level->field[x][y]))
3601 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3602 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3603 int xx = x + 1 + offset;
3604 int yy = y + 1 + offset;
3606 ply[player_nr]->x_initial = xx;
3607 ply[player_nr]->y_initial = yy;
3609 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3613 if (BorderElement == EL_STEELWALL)
3620 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3622 static int ball_xy[8][2] =
3633 struct LevelInfo_EM *level_em = level->native_em_level;
3634 struct LEVEL *lev = level_em->lev;
3635 struct PLAYER **ply = level_em->ply;
3638 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3639 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3641 level->time = lev->time_seconds;
3642 level->gems_needed = lev->required_initial;
3644 sprintf(level->name, "Level %d", level->file_info.nr);
3646 level->score[SC_EMERALD] = lev->emerald_score;
3647 level->score[SC_DIAMOND] = lev->diamond_score;
3648 level->score[SC_ROBOT] = lev->alien_score;
3649 level->score[SC_SPACESHIP] = lev->tank_score;
3650 level->score[SC_BUG] = lev->bug_score;
3651 level->score[SC_YAMYAM] = lev->eater_score;
3652 level->score[SC_NUT] = lev->nut_score;
3653 level->score[SC_DYNAMITE] = lev->dynamite_score;
3654 level->score[SC_KEY] = lev->key_score;
3655 level->score[SC_TIME_BONUS] = lev->exit_score;
3657 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3659 for (i = 0; i < level->num_yamyam_contents; i++)
3660 for (y = 0; y < 3; y++)
3661 for (x = 0; x < 3; x++)
3662 level->yamyam_content[i].e[x][y] =
3663 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3665 level->amoeba_speed = lev->amoeba_time;
3666 level->time_magic_wall = lev->wonderwall_time_initial;
3667 level->time_wheel = lev->wheel_time;
3669 level->android_move_time = lev->android_move_time;
3670 level->android_clone_time = lev->android_clone_time;
3671 level->ball_random = lev->ball_random;
3672 level->ball_state_initial = lev->ball_state_initial;
3673 level->ball_time = lev->ball_time;
3674 level->num_ball_contents = lev->num_ball_arrays;
3676 level->lenses_score = lev->lenses_score;
3677 level->magnify_score = lev->magnify_score;
3678 level->slurp_score = lev->slurp_score;
3680 level->lenses_time = lev->lenses_time;
3681 level->magnify_time = lev->magnify_time;
3683 level->wind_direction_initial =
3684 map_direction_EM_to_RND(lev->wind_direction_initial);
3686 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3687 for (j = 0; j < 8; j++)
3688 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3689 map_element_EM_to_RND(lev->ball_array[i][j]);
3691 map_android_clone_elements_EM_to_RND(level);
3693 /* convert the playfield (some elements need special treatment) */
3694 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3696 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3698 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3699 new_element = EL_AMOEBA_DEAD;
3701 level->field[x][y] = new_element;
3704 for (i = 0; i < MAX_PLAYERS; i++)
3706 /* in case of all players set to the same field, use the first player */
3707 int nr = MAX_PLAYERS - i - 1;
3708 int jx = ply[nr]->x_initial - 1;
3709 int jy = ply[nr]->y_initial - 1;
3711 if (jx != -1 && jy != -1)
3712 level->field[jx][jy] = EL_PLAYER_1 + nr;
3716 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3717 struct LevelFileInfo *level_file_info)
3719 if (!LoadNativeLevel_EM(level_file_info->filename))
3720 level->no_valid_file = TRUE;
3723 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
3725 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3726 CopyNativeLevel_RND_to_EM(level);
3729 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
3731 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3732 CopyNativeLevel_EM_to_RND(level);
3736 /* ------------------------------------------------------------------------- */
3737 /* functions for loading SP level */
3738 /* ------------------------------------------------------------------------- */
3740 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3741 #define SP_LEVEL_SIZE 1536
3742 #define SP_LEVEL_XSIZE 60
3743 #define SP_LEVEL_YSIZE 24
3744 #define SP_LEVEL_NAME_LEN 23
3746 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3749 int initial_player_gravity;
3750 int num_special_ports;
3753 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3754 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3756 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3757 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3759 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3761 int element_old = fgetc(file);
3764 if (element_old <= 0x27)
3765 element_new = getMappedElement(EL_SP_START + element_old);
3766 else if (element_old == 0x28)
3767 element_new = EL_INVISIBLE_WALL;
3770 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3771 Error(ERR_WARN, "invalid level element %d", element_old);
3773 element_new = EL_UNKNOWN;
3776 level->field[x][y] = element_new;
3780 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3782 /* initial gravity: 1 == "on", anything else (0) == "off" */
3783 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3785 for (i = 0; i < MAX_PLAYERS; i++)
3786 level->initial_player_gravity[i] = initial_player_gravity;
3788 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3790 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3791 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3792 level->name[i] = fgetc(file);
3793 level->name[SP_LEVEL_NAME_LEN] = '\0';
3795 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3796 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3798 /* number of infotrons needed; 0 means that Supaplex will count the total
3799 amount of infotrons in the level and use the low byte of that number
3800 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3801 level->gems_needed = fgetc(file);
3803 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3804 num_special_ports = fgetc(file);
3806 /* database of properties of up to 10 special ports (6 bytes per port) */
3807 for (i = 0; i < 10; i++)
3809 int port_location, port_x, port_y, port_element;
3812 /* high and low byte of the location of a special port; if (x, y) are the
3813 coordinates of a port in the field and (0, 0) is the top-left corner,
3814 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3815 of what may be expected: Supaplex works with a game field in memory
3816 which is 2 bytes per tile) */
3817 port_location = getFile16BitBE(file);
3819 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3820 gravity = fgetc(file);
3822 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3823 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3825 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3826 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3828 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3830 if (i >= num_special_ports)
3833 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3834 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3836 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3837 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3839 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3845 port_element = level->field[port_x][port_y];
3847 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3848 port_element > EL_SP_GRAVITY_PORT_UP)
3850 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3855 /* change previous (wrong) gravity inverting special port to either
3856 gravity enabling special port or gravity disabling special port */
3857 level->field[port_x][port_y] +=
3858 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3859 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3862 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3864 /* change special gravity ports without database entries to normal ports */
3865 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3866 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3867 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3868 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3869 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3871 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3872 if (level->gems_needed == 0)
3874 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3875 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3876 if (level->field[x][y] == EL_SP_INFOTRON)
3877 level->gems_needed++;
3879 level->gems_needed &= 0xff; /* only use low byte -- see above */
3882 level->fieldx = SP_LEVEL_XSIZE;
3883 level->fieldy = SP_LEVEL_YSIZE;
3885 level->time = 0; /* no time limit */
3886 level->amoeba_speed = 0;
3887 level->time_magic_wall = 0;
3888 level->time_wheel = 0;
3889 level->amoeba_content = EL_EMPTY;
3892 /* original Supaplex does not use score values -- use default values */
3894 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3895 level->score[i] = 0;
3898 /* there are no yamyams in supaplex levels */
3899 for (i = 0; i < level->num_yamyam_contents; i++)
3900 for (y = 0; y < 3; y++)
3901 for (x = 0; x < 3; x++)
3902 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3905 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3906 struct LevelFileInfo *level_file_info)
3908 char *filename = level_file_info->filename;
3910 int nr = level_file_info->nr - leveldir_current->first_level;
3912 char name_first, name_last;
3913 struct LevelInfo multipart_level;
3914 int multipart_xpos, multipart_ypos;
3915 boolean is_multipart_level;
3916 boolean is_first_part;
3917 boolean reading_multipart_level = FALSE;
3918 boolean use_empty_level = FALSE;
3920 if (!(file = fopen(filename, MODE_READ)))
3922 level->no_valid_file = TRUE;
3924 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3929 /* position file stream to the requested level inside the level package */
3930 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
3932 level->no_valid_file = TRUE;
3934 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
3939 /* there exist Supaplex level package files with multi-part levels which
3940 can be detected as follows: instead of leading and trailing dashes ('-')
3941 to pad the level name, they have leading and trailing numbers which are
3942 the x and y coordinations of the current part of the multi-part level;
3943 if there are '?' characters instead of numbers on the left or right side
3944 of the level name, the multi-part level consists of only horizontal or
3947 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
3949 LoadLevelFromFileStream_SP(file, level, l);
3951 /* check if this level is a part of a bigger multi-part level */
3953 name_first = level->name[0];
3954 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
3956 is_multipart_level =
3957 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
3958 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
3961 ((name_first == '?' || name_first == '1') &&
3962 (name_last == '?' || name_last == '1'));
3964 /* correct leading multipart level meta information in level name */
3965 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
3966 level->name[i] = '-';
3968 /* correct trailing multipart level meta information in level name */
3969 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
3970 level->name[i] = '-';
3972 /* ---------- check for normal single level ---------- */
3974 if (!reading_multipart_level && !is_multipart_level)
3976 /* the current level is simply a normal single-part level, and we are
3977 not reading a multi-part level yet, so return the level as it is */
3982 /* ---------- check for empty level (unused multi-part) ---------- */
3984 if (!reading_multipart_level && is_multipart_level && !is_first_part)
3986 /* this is a part of a multi-part level, but not the first part
3987 (and we are not already reading parts of a multi-part level);
3988 in this case, use an empty level instead of the single part */
3990 use_empty_level = TRUE;
3995 /* ---------- check for finished multi-part level ---------- */
3997 if (reading_multipart_level &&
3998 (!is_multipart_level ||
3999 !strEqual(level->name, multipart_level.name)))
4001 /* we are already reading parts of a multi-part level, but this level is
4002 either not a multi-part level, or a part of a different multi-part
4003 level; in both cases, the multi-part level seems to be complete */
4008 /* ---------- here we have one part of a multi-part level ---------- */
4010 reading_multipart_level = TRUE;
4012 if (is_first_part) /* start with first part of new multi-part level */
4014 /* copy level info structure from first part */
4015 multipart_level = *level;
4017 /* clear playfield of new multi-part level */
4018 for (y = 0; y < MAX_LEV_FIELDY; y++)
4019 for (x = 0; x < MAX_LEV_FIELDX; x++)
4020 multipart_level.field[x][y] = EL_EMPTY;
4023 if (name_first == '?')
4025 if (name_last == '?')
4028 multipart_xpos = (int)(name_first - '0');
4029 multipart_ypos = (int)(name_last - '0');
4032 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4033 multipart_xpos, multipart_ypos, multipart_level.name);
4036 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4037 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4039 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4044 multipart_level.fieldx = MAX(multipart_level.fieldx,
4045 multipart_xpos * SP_LEVEL_XSIZE);
4046 multipart_level.fieldy = MAX(multipart_level.fieldy,
4047 multipart_ypos * SP_LEVEL_YSIZE);
4049 /* copy level part at the right position of multi-part level */
4050 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4052 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4054 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4055 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4057 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4064 if (use_empty_level)
4066 setLevelInfoToDefaults(level);
4068 level->fieldx = SP_LEVEL_XSIZE;
4069 level->fieldy = SP_LEVEL_YSIZE;
4071 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4072 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4073 level->field[x][y] = EL_EMPTY;
4075 strcpy(level->name, "-------- EMPTY --------");
4077 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4080 if (reading_multipart_level)
4081 *level = multipart_level;
4085 #define DC_LEVEL_HEADER_SIZE 344
4087 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4089 static int last_data_encoded;
4093 int diff_hi, diff_lo;
4094 int data_hi, data_lo;
4095 unsigned short data_decoded;
4099 last_data_encoded = 0;
4106 diff = data_encoded - last_data_encoded;
4107 diff_hi = diff & ~0xff;
4108 diff_lo = diff & 0xff;
4112 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4113 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4114 data_hi = data_hi & 0xff00;
4116 data_decoded = data_hi | data_lo;
4118 last_data_encoded = data_encoded;
4120 offset1 = (offset1 + 1) % 31;
4121 offset2 = offset2 & 0xff;
4123 return data_decoded;
4126 int getMappedElement_DC(int element)
4134 /* 0x0117 - 0x036e: (?) */
4137 /* 0x042d - 0x0684: (?) */
4153 element = EL_CRYSTAL;
4156 case 0x0e77: /* quicksand (boulder) */
4157 element = EL_QUICKSAND_FAST_FULL;
4160 case 0x0e99: /* slow quicksand (boulder) */
4161 element = EL_QUICKSAND_FULL;
4165 element = EL_EM_EXIT_OPEN;
4169 element = EL_EM_EXIT_CLOSED;
4173 element = EL_EM_STEEL_EXIT_OPEN;
4177 element = EL_EM_STEEL_EXIT_CLOSED;
4180 case 0x0f4f: /* dynamite (lit 1) */
4181 element = EL_EM_DYNAMITE_ACTIVE;
4184 case 0x0f57: /* dynamite (lit 2) */
4185 element = EL_EM_DYNAMITE_ACTIVE;
4188 case 0x0f5f: /* dynamite (lit 3) */
4189 element = EL_EM_DYNAMITE_ACTIVE;
4192 case 0x0f67: /* dynamite (lit 4) */
4193 element = EL_EM_DYNAMITE_ACTIVE;
4200 element = EL_AMOEBA_WET;
4204 element = EL_AMOEBA_DROP;
4208 element = EL_DC_MAGIC_WALL;
4212 element = EL_SPACESHIP_UP;
4216 element = EL_SPACESHIP_DOWN;
4220 element = EL_SPACESHIP_LEFT;
4224 element = EL_SPACESHIP_RIGHT;
4228 element = EL_BUG_UP;
4232 element = EL_BUG_DOWN;
4236 element = EL_BUG_LEFT;
4240 element = EL_BUG_RIGHT;
4244 element = EL_MOLE_UP;
4248 element = EL_MOLE_DOWN;
4252 element = EL_MOLE_LEFT;
4256 element = EL_MOLE_RIGHT;
4264 element = EL_YAMYAM;
4268 element = EL_SWITCHGATE_OPEN;
4272 element = EL_SWITCHGATE_CLOSED;
4276 element = EL_DC_SWITCHGATE_SWITCH_UP;
4280 element = EL_TIMEGATE_CLOSED;
4283 case 0x144c: /* conveyor belt switch (green) */
4284 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4287 case 0x144f: /* conveyor belt switch (red) */
4288 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4291 case 0x1452: /* conveyor belt switch (blue) */
4292 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4296 element = EL_CONVEYOR_BELT_3_MIDDLE;
4300 element = EL_CONVEYOR_BELT_3_LEFT;
4304 element = EL_CONVEYOR_BELT_3_RIGHT;
4308 element = EL_CONVEYOR_BELT_1_MIDDLE;
4312 element = EL_CONVEYOR_BELT_1_LEFT;
4316 element = EL_CONVEYOR_BELT_1_RIGHT;
4320 element = EL_CONVEYOR_BELT_4_MIDDLE;
4324 element = EL_CONVEYOR_BELT_4_LEFT;
4328 element = EL_CONVEYOR_BELT_4_RIGHT;
4332 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4336 element = EL_EXPANDABLE_WALL_VERTICAL;
4340 element = EL_EXPANDABLE_WALL_ANY;
4343 case 0x14ce: /* growing steel wall (left/right) */
4344 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4347 case 0x14df: /* growing steel wall (up/down) */
4348 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4351 case 0x14e8: /* growing steel wall (up/down/left/right) */
4352 element = EL_EXPANDABLE_STEELWALL_ANY;
4356 element = EL_SHIELD_DEADLY;
4360 element = EL_EXTRA_TIME;
4368 element = EL_EMPTY_SPACE;
4371 case 0x1578: /* quicksand (empty) */
4372 element = EL_QUICKSAND_FAST_EMPTY;
4375 case 0x1579: /* slow quicksand (empty) */
4376 element = EL_QUICKSAND_EMPTY;
4379 /* 0x157c - 0x158b: */
4382 /* 0x1590 - 0x159f: */
4383 /* EL_DC_LANDMINE */
4386 element = EL_EM_DYNAMITE;
4389 case 0x15a1: /* key (red) */
4390 element = EL_EM_KEY_1;
4393 case 0x15a2: /* key (yellow) */
4394 element = EL_EM_KEY_2;
4397 case 0x15a3: /* key (blue) */
4398 element = EL_EM_KEY_4;
4401 case 0x15a4: /* key (green) */
4402 element = EL_EM_KEY_3;
4405 case 0x15a5: /* key (white) */
4406 element = EL_DC_KEY_WHITE;
4410 element = EL_WALL_SLIPPERY;
4417 case 0x15a8: /* wall (not round) */
4421 case 0x15a9: /* (blue) */
4422 element = EL_CHAR_A;
4425 case 0x15aa: /* (blue) */
4426 element = EL_CHAR_B;
4429 case 0x15ab: /* (blue) */
4430 element = EL_CHAR_C;
4433 case 0x15ac: /* (blue) */
4434 element = EL_CHAR_D;
4437 case 0x15ad: /* (blue) */
4438 element = EL_CHAR_E;
4441 case 0x15ae: /* (blue) */
4442 element = EL_CHAR_F;
4445 case 0x15af: /* (blue) */
4446 element = EL_CHAR_G;
4449 case 0x15b0: /* (blue) */
4450 element = EL_CHAR_H;
4453 case 0x15b1: /* (blue) */
4454 element = EL_CHAR_I;
4457 case 0x15b2: /* (blue) */
4458 element = EL_CHAR_J;
4461 case 0x15b3: /* (blue) */
4462 element = EL_CHAR_K;
4465 case 0x15b4: /* (blue) */
4466 element = EL_CHAR_L;
4469 case 0x15b5: /* (blue) */
4470 element = EL_CHAR_M;
4473 case 0x15b6: /* (blue) */
4474 element = EL_CHAR_N;
4477 case 0x15b7: /* (blue) */
4478 element = EL_CHAR_O;
4481 case 0x15b8: /* (blue) */
4482 element = EL_CHAR_P;
4485 case 0x15b9: /* (blue) */
4486 element = EL_CHAR_Q;
4489 case 0x15ba: /* (blue) */
4490 element = EL_CHAR_R;
4493 case 0x15bb: /* (blue) */
4494 element = EL_CHAR_S;
4497 case 0x15bc: /* (blue) */
4498 element = EL_CHAR_T;
4501 case 0x15bd: /* (blue) */
4502 element = EL_CHAR_U;
4505 case 0x15be: /* (blue) */
4506 element = EL_CHAR_V;
4509 case 0x15bf: /* (blue) */
4510 element = EL_CHAR_W;
4513 case 0x15c0: /* (blue) */
4514 element = EL_CHAR_X;
4517 case 0x15c1: /* (blue) */
4518 element = EL_CHAR_Y;
4521 case 0x15c2: /* (blue) */
4522 element = EL_CHAR_Z;
4525 case 0x15c3: /* (blue) */
4526 element = EL_CHAR_AUMLAUT;
4529 case 0x15c4: /* (blue) */
4530 element = EL_CHAR_OUMLAUT;
4533 case 0x15c5: /* (blue) */
4534 element = EL_CHAR_UUMLAUT;
4537 case 0x15c6: /* (blue) */
4538 element = EL_CHAR_0;
4541 case 0x15c7: /* (blue) */
4542 element = EL_CHAR_1;
4545 case 0x15c8: /* (blue) */
4546 element = EL_CHAR_2;
4549 case 0x15c9: /* (blue) */
4550 element = EL_CHAR_3;
4553 case 0x15ca: /* (blue) */
4554 element = EL_CHAR_4;
4557 case 0x15cb: /* (blue) */
4558 element = EL_CHAR_5;
4561 case 0x15cc: /* (blue) */
4562 element = EL_CHAR_6;
4565 case 0x15cd: /* (blue) */
4566 element = EL_CHAR_7;
4569 case 0x15ce: /* (blue) */
4570 element = EL_CHAR_8;
4573 case 0x15cf: /* (blue) */
4574 element = EL_CHAR_9;
4577 case 0x15d0: /* (blue) */
4578 element = EL_CHAR_PERIOD;
4581 case 0x15d1: /* (blue) */
4582 element = EL_CHAR_EXCLAM;
4585 case 0x15d2: /* (blue) */
4586 element = EL_CHAR_COLON;
4589 case 0x15d3: /* (blue) */
4590 element = EL_CHAR_LESS;
4593 case 0x15d4: /* (blue) */
4594 element = EL_CHAR_GREATER;
4597 case 0x15d5: /* (blue) */
4598 element = EL_CHAR_QUESTION;
4601 case 0x15d6: /* (blue) */
4602 element = EL_CHAR_COPYRIGHT;
4605 case 0x15d7: /* (blue) */
4606 element = EL_CHAR_UP;
4609 case 0x15d8: /* (blue) */
4610 element = EL_CHAR_DOWN;
4613 case 0x15d9: /* (blue) */
4614 element = EL_CHAR_BUTTON;
4617 case 0x15da: /* (blue) */
4618 element = EL_CHAR_PLUS;
4621 case 0x15db: /* (blue) */
4622 element = EL_CHAR_MINUS;
4625 case 0x15dc: /* (blue) */
4626 element = EL_CHAR_APOSTROPHE;
4629 case 0x15dd: /* (blue) */
4630 element = EL_CHAR_PARENLEFT;
4633 case 0x15de: /* (blue) */
4634 element = EL_CHAR_PARENRIGHT;
4637 case 0x15df: /* (green) */
4638 element = EL_CHAR_A;
4641 case 0x15e0: /* (green) */
4642 element = EL_CHAR_B;
4645 case 0x15e1: /* (green) */
4646 element = EL_CHAR_C;
4649 case 0x15e2: /* (green) */
4650 element = EL_CHAR_D;
4653 case 0x15e3: /* (green) */
4654 element = EL_CHAR_E;
4657 case 0x15e4: /* (green) */
4658 element = EL_CHAR_F;
4661 case 0x15e5: /* (green) */
4662 element = EL_CHAR_G;
4665 case 0x15e6: /* (green) */
4666 element = EL_CHAR_H;
4669 case 0x15e7: /* (green) */
4670 element = EL_CHAR_I;
4673 case 0x15e8: /* (green) */
4674 element = EL_CHAR_J;
4677 case 0x15e9: /* (green) */
4678 element = EL_CHAR_K;
4681 case 0x15ea: /* (green) */
4682 element = EL_CHAR_L;
4685 case 0x15eb: /* (green) */
4686 element = EL_CHAR_M;
4689 case 0x15ec: /* (green) */
4690 element = EL_CHAR_N;
4693 case 0x15ed: /* (green) */
4694 element = EL_CHAR_O;
4697 case 0x15ee: /* (green) */
4698 element = EL_CHAR_P;
4701 case 0x15ef: /* (green) */
4702 element = EL_CHAR_Q;
4705 case 0x15f0: /* (green) */
4706 element = EL_CHAR_R;
4709 case 0x15f1: /* (green) */
4710 element = EL_CHAR_S;
4713 case 0x15f2: /* (green) */
4714 element = EL_CHAR_T;
4717 case 0x15f3: /* (green) */
4718 element = EL_CHAR_U;
4721 case 0x15f4: /* (green) */
4722 element = EL_CHAR_V;
4725 case 0x15f5: /* (green) */
4726 element = EL_CHAR_W;
4729 case 0x15f6: /* (green) */
4730 element = EL_CHAR_X;
4733 case 0x15f7: /* (green) */
4734 element = EL_CHAR_Y;
4737 case 0x15f8: /* (green) */
4738 element = EL_CHAR_Z;
4741 case 0x15f9: /* (green) */
4742 element = EL_CHAR_AUMLAUT;
4745 case 0x15fa: /* (green) */
4746 element = EL_CHAR_OUMLAUT;
4749 case 0x15fb: /* (green) */
4750 element = EL_CHAR_UUMLAUT;
4753 case 0x15fc: /* (green) */
4754 element = EL_CHAR_0;
4757 case 0x15fd: /* (green) */
4758 element = EL_CHAR_1;
4761 case 0x15fe: /* (green) */
4762 element = EL_CHAR_2;
4765 case 0x15ff: /* (green) */
4766 element = EL_CHAR_3;
4769 case 0x1600: /* (green) */
4770 element = EL_CHAR_4;
4773 case 0x1601: /* (green) */
4774 element = EL_CHAR_5;
4777 case 0x1602: /* (green) */
4778 element = EL_CHAR_6;
4781 case 0x1603: /* (green) */
4782 element = EL_CHAR_7;
4785 case 0x1604: /* (green) */
4786 element = EL_CHAR_8;
4789 case 0x1605: /* (green) */
4790 element = EL_CHAR_9;
4793 case 0x1606: /* (green) */
4794 element = EL_CHAR_PERIOD;
4797 case 0x1607: /* (green) */
4798 element = EL_CHAR_EXCLAM;
4801 case 0x1608: /* (green) */
4802 element = EL_CHAR_COLON;
4805 case 0x1609: /* (green) */
4806 element = EL_CHAR_LESS;
4809 case 0x160a: /* (green) */
4810 element = EL_CHAR_GREATER;
4813 case 0x160b: /* (green) */
4814 element = EL_CHAR_QUESTION;
4817 case 0x160c: /* (green) */
4818 element = EL_CHAR_COPYRIGHT;
4821 case 0x160d: /* (green) */
4822 element = EL_CHAR_UP;
4825 case 0x160e: /* (green) */
4826 element = EL_CHAR_DOWN;
4829 case 0x160f: /* (green) */
4830 element = EL_CHAR_BUTTON;
4833 case 0x1610: /* (green) */
4834 element = EL_CHAR_PLUS;
4837 case 0x1611: /* (green) */
4838 element = EL_CHAR_MINUS;
4841 case 0x1612: /* (green) */
4842 element = EL_CHAR_APOSTROPHE;
4845 case 0x1613: /* (green) */
4846 element = EL_CHAR_PARENLEFT;
4849 case 0x1614: /* (green) */
4850 element = EL_CHAR_PARENRIGHT;
4853 case 0x1615: /* (blue steel) */
4854 element = EL_STEEL_CHAR_A;
4857 case 0x1616: /* (blue steel) */
4858 element = EL_STEEL_CHAR_B;
4861 case 0x1617: /* (blue steel) */
4862 element = EL_STEEL_CHAR_C;
4865 case 0x1618: /* (blue steel) */
4866 element = EL_STEEL_CHAR_D;
4869 case 0x1619: /* (blue steel) */
4870 element = EL_STEEL_CHAR_E;
4873 case 0x161a: /* (blue steel) */
4874 element = EL_STEEL_CHAR_F;
4877 case 0x161b: /* (blue steel) */
4878 element = EL_STEEL_CHAR_G;
4881 case 0x161c: /* (blue steel) */
4882 element = EL_STEEL_CHAR_H;
4885 case 0x161d: /* (blue steel) */
4886 element = EL_STEEL_CHAR_I;
4889 case 0x161e: /* (blue steel) */
4890 element = EL_STEEL_CHAR_J;
4893 case 0x161f: /* (blue steel) */
4894 element = EL_STEEL_CHAR_K;
4897 case 0x1620: /* (blue steel) */
4898 element = EL_STEEL_CHAR_L;
4901 case 0x1621: /* (blue steel) */
4902 element = EL_STEEL_CHAR_M;
4905 case 0x1622: /* (blue steel) */
4906 element = EL_STEEL_CHAR_N;
4909 case 0x1623: /* (blue steel) */
4910 element = EL_STEEL_CHAR_O;
4913 case 0x1624: /* (blue steel) */
4914 element = EL_STEEL_CHAR_P;
4917 case 0x1625: /* (blue steel) */
4918 element = EL_STEEL_CHAR_Q;
4921 case 0x1626: /* (blue steel) */
4922 element = EL_STEEL_CHAR_R;
4925 case 0x1627: /* (blue steel) */
4926 element = EL_STEEL_CHAR_S;
4929 case 0x1628: /* (blue steel) */
4930 element = EL_STEEL_CHAR_T;
4933 case 0x1629: /* (blue steel) */
4934 element = EL_STEEL_CHAR_U;
4937 case 0x162a: /* (blue steel) */
4938 element = EL_STEEL_CHAR_V;
4941 case 0x162b: /* (blue steel) */
4942 element = EL_STEEL_CHAR_W;
4945 case 0x162c: /* (blue steel) */
4946 element = EL_STEEL_CHAR_X;
4949 case 0x162d: /* (blue steel) */
4950 element = EL_STEEL_CHAR_Y;
4953 case 0x162e: /* (blue steel) */
4954 element = EL_STEEL_CHAR_Z;
4957 case 0x162f: /* (blue steel) */
4958 element = EL_STEEL_CHAR_AUMLAUT;
4961 case 0x1630: /* (blue steel) */
4962 element = EL_STEEL_CHAR_OUMLAUT;
4965 case 0x1631: /* (blue steel) */
4966 element = EL_STEEL_CHAR_UUMLAUT;
4969 case 0x1632: /* (blue steel) */
4970 element = EL_STEEL_CHAR_0;
4973 case 0x1633: /* (blue steel) */
4974 element = EL_STEEL_CHAR_1;
4977 case 0x1634: /* (blue steel) */
4978 element = EL_STEEL_CHAR_2;
4981 case 0x1635: /* (blue steel) */
4982 element = EL_STEEL_CHAR_3;
4985 case 0x1636: /* (blue steel) */
4986 element = EL_STEEL_CHAR_4;
4989 case 0x1637: /* (blue steel) */
4990 element = EL_STEEL_CHAR_5;
4993 case 0x1638: /* (blue steel) */
4994 element = EL_STEEL_CHAR_6;
4997 case 0x1639: /* (blue steel) */
4998 element = EL_STEEL_CHAR_7;
5001 case 0x163a: /* (blue steel) */
5002 element = EL_STEEL_CHAR_8;
5005 case 0x163b: /* (blue steel) */
5006 element = EL_STEEL_CHAR_9;
5009 case 0x163c: /* (blue steel) */
5010 element = EL_STEEL_CHAR_PERIOD;
5013 case 0x163d: /* (blue steel) */
5014 element = EL_STEEL_CHAR_EXCLAM;
5017 case 0x163e: /* (blue steel) */
5018 element = EL_STEEL_CHAR_COLON;
5021 case 0x163f: /* (blue steel) */
5022 element = EL_STEEL_CHAR_LESS;
5025 case 0x1640: /* (blue steel) */
5026 element = EL_STEEL_CHAR_GREATER;
5029 case 0x1641: /* (blue steel) */
5030 element = EL_STEEL_CHAR_QUESTION;
5033 case 0x1642: /* (blue steel) */
5034 element = EL_STEEL_CHAR_COPYRIGHT;
5037 case 0x1643: /* (blue steel) */
5038 element = EL_STEEL_CHAR_UP;
5041 case 0x1644: /* (blue steel) */
5042 element = EL_STEEL_CHAR_DOWN;
5045 case 0x1645: /* (blue steel) */
5046 element = EL_STEEL_CHAR_BUTTON;
5049 case 0x1646: /* (blue steel) */
5050 element = EL_STEEL_CHAR_PLUS;
5053 case 0x1647: /* (blue steel) */
5054 element = EL_STEEL_CHAR_MINUS;
5057 case 0x1648: /* (blue steel) */
5058 element = EL_STEEL_CHAR_APOSTROPHE;
5061 case 0x1649: /* (blue steel) */
5062 element = EL_STEEL_CHAR_PARENLEFT;
5065 case 0x164a: /* (blue steel) */
5066 element = EL_STEEL_CHAR_PARENRIGHT;
5069 case 0x164b: /* (green steel) */
5070 element = EL_STEEL_CHAR_A;
5073 case 0x164c: /* (green steel) */
5074 element = EL_STEEL_CHAR_B;
5077 case 0x164d: /* (green steel) */
5078 element = EL_STEEL_CHAR_C;
5081 case 0x164e: /* (green steel) */
5082 element = EL_STEEL_CHAR_D;
5085 case 0x164f: /* (green steel) */
5086 element = EL_STEEL_CHAR_E;
5089 case 0x1650: /* (green steel) */
5090 element = EL_STEEL_CHAR_F;
5093 case 0x1651: /* (green steel) */
5094 element = EL_STEEL_CHAR_G;
5097 case 0x1652: /* (green steel) */
5098 element = EL_STEEL_CHAR_H;
5101 case 0x1653: /* (green steel) */
5102 element = EL_STEEL_CHAR_I;
5105 case 0x1654: /* (green steel) */
5106 element = EL_STEEL_CHAR_J;
5109 case 0x1655: /* (green steel) */
5110 element = EL_STEEL_CHAR_K;
5113 case 0x1656: /* (green steel) */
5114 element = EL_STEEL_CHAR_L;
5117 case 0x1657: /* (green steel) */
5118 element = EL_STEEL_CHAR_M;
5121 case 0x1658: /* (green steel) */
5122 element = EL_STEEL_CHAR_N;
5125 case 0x1659: /* (green steel) */
5126 element = EL_STEEL_CHAR_O;
5129 case 0x165a: /* (green steel) */
5130 element = EL_STEEL_CHAR_P;
5133 case 0x165b: /* (green steel) */
5134 element = EL_STEEL_CHAR_Q;
5137 case 0x165c: /* (green steel) */
5138 element = EL_STEEL_CHAR_R;
5141 case 0x165d: /* (green steel) */
5142 element = EL_STEEL_CHAR_S;
5145 case 0x165e: /* (green steel) */
5146 element = EL_STEEL_CHAR_T;
5149 case 0x165f: /* (green steel) */
5150 element = EL_STEEL_CHAR_U;
5153 case 0x1660: /* (green steel) */
5154 element = EL_STEEL_CHAR_V;
5157 case 0x1661: /* (green steel) */
5158 element = EL_STEEL_CHAR_W;
5161 case 0x1662: /* (green steel) */
5162 element = EL_STEEL_CHAR_X;
5165 case 0x1663: /* (green steel) */
5166 element = EL_STEEL_CHAR_Y;
5169 case 0x1664: /* (green steel) */
5170 element = EL_STEEL_CHAR_Z;
5173 case 0x1665: /* (green steel) */
5174 element = EL_STEEL_CHAR_AUMLAUT;
5177 case 0x1666: /* (green steel) */
5178 element = EL_STEEL_CHAR_OUMLAUT;
5181 case 0x1667: /* (green steel) */
5182 element = EL_STEEL_CHAR_UUMLAUT;
5185 case 0x1668: /* (green steel) */
5186 element = EL_STEEL_CHAR_0;
5189 case 0x1669: /* (green steel) */
5190 element = EL_STEEL_CHAR_1;
5193 case 0x166a: /* (green steel) */
5194 element = EL_STEEL_CHAR_2;
5197 case 0x166b: /* (green steel) */
5198 element = EL_STEEL_CHAR_3;
5201 case 0x166c: /* (green steel) */
5202 element = EL_STEEL_CHAR_4;
5205 case 0x166d: /* (green steel) */
5206 element = EL_STEEL_CHAR_5;
5209 case 0x166e: /* (green steel) */
5210 element = EL_STEEL_CHAR_6;
5213 case 0x166f: /* (green steel) */
5214 element = EL_STEEL_CHAR_7;
5217 case 0x1670: /* (green steel) */
5218 element = EL_STEEL_CHAR_8;
5221 case 0x1671: /* (green steel) */
5222 element = EL_STEEL_CHAR_9;
5225 case 0x1672: /* (green steel) */
5226 element = EL_STEEL_CHAR_PERIOD;
5229 case 0x1673: /* (green steel) */
5230 element = EL_STEEL_CHAR_EXCLAM;
5233 case 0x1674: /* (green steel) */
5234 element = EL_STEEL_CHAR_COLON;
5237 case 0x1675: /* (green steel) */
5238 element = EL_STEEL_CHAR_LESS;
5241 case 0x1676: /* (green steel) */
5242 element = EL_STEEL_CHAR_GREATER;
5245 case 0x1677: /* (green steel) */
5246 element = EL_STEEL_CHAR_QUESTION;
5249 case 0x1678: /* (green steel) */
5250 element = EL_STEEL_CHAR_COPYRIGHT;
5253 case 0x1679: /* (green steel) */
5254 element = EL_STEEL_CHAR_UP;
5257 case 0x167a: /* (green steel) */
5258 element = EL_STEEL_CHAR_DOWN;
5261 case 0x167b: /* (green steel) */
5262 element = EL_STEEL_CHAR_BUTTON;
5265 case 0x167c: /* (green steel) */
5266 element = EL_STEEL_CHAR_PLUS;
5269 case 0x167d: /* (green steel) */
5270 element = EL_STEEL_CHAR_MINUS;
5273 case 0x167e: /* (green steel) */
5274 element = EL_STEEL_CHAR_APOSTROPHE;
5277 case 0x167f: /* (green steel) */
5278 element = EL_STEEL_CHAR_PARENLEFT;
5281 case 0x1680: /* (green steel) */
5282 element = EL_STEEL_CHAR_PARENRIGHT;
5285 case 0x1681: /* gate (red) */
5286 element = EL_EM_GATE_1;
5289 case 0x1682: /* secret gate (red) */
5290 element = EL_GATE_1_GRAY;
5293 case 0x1683: /* gate (yellow) */
5294 element = EL_EM_GATE_2;
5297 case 0x1684: /* secret gate (yellow) */
5298 element = EL_GATE_2_GRAY;
5301 case 0x1685: /* gate (blue) */
5302 element = EL_EM_GATE_4;
5305 case 0x1686: /* secret gate (blue) */
5306 element = EL_GATE_4_GRAY;
5309 case 0x1687: /* gate (green) */
5310 element = EL_EM_GATE_3;
5313 case 0x1688: /* secret gate (green) */
5314 element = EL_GATE_3_GRAY;
5317 case 0x1689: /* gate (white) */
5318 element = EL_DC_GATE_WHITE;
5321 case 0x168a: /* secret gate (white) */
5322 element = EL_DC_GATE_WHITE_GRAY;
5325 case 0x168b: /* secret gate (no key) */
5326 element = EL_DC_GATE_FAKE_GRAY;
5330 element = EL_ROBOT_WHEEL;
5334 element = EL_DC_TIMEGATE_SWITCH;
5338 element = EL_ACID_POOL_BOTTOM;
5342 element = EL_ACID_POOL_TOPLEFT;
5346 element = EL_ACID_POOL_TOPRIGHT;
5350 element = EL_ACID_POOL_BOTTOMLEFT;
5354 element = EL_ACID_POOL_BOTTOMRIGHT;
5358 element = EL_STEELWALL;
5362 element = EL_STEELWALL_SLIPPERY;
5365 case 0x1695: /* steel wall (not round) */
5366 element = EL_STEELWALL;
5369 case 0x1696: /* steel wall (left) */
5370 element = EL_DC_STEELWALL_1_LEFT;
5373 case 0x1697: /* steel wall (bottom) */
5374 element = EL_DC_STEELWALL_1_BOTTOM;
5377 case 0x1698: /* steel wall (right) */
5378 element = EL_DC_STEELWALL_1_RIGHT;
5381 case 0x1699: /* steel wall (top) */
5382 element = EL_DC_STEELWALL_1_TOP;
5385 case 0x169a: /* steel wall (left/bottom) */
5386 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5389 case 0x169b: /* steel wall (right/bottom) */
5390 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5393 case 0x169c: /* steel wall (right/top) */
5394 element = EL_DC_STEELWALL_1_TOPRIGHT;
5397 case 0x169d: /* steel wall (left/top) */
5398 element = EL_DC_STEELWALL_1_TOPLEFT;
5401 case 0x169e: /* steel wall (right/bottom small) */
5402 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5405 case 0x169f: /* steel wall (left/bottom small) */
5406 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5409 case 0x16a0: /* steel wall (right/top small) */
5410 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5413 case 0x16a1: /* steel wall (left/top small) */
5414 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5417 case 0x16a2: /* steel wall (left/right) */
5418 element = EL_DC_STEELWALL_1_VERTICAL;
5421 case 0x16a3: /* steel wall (top/bottom) */
5422 element = EL_DC_STEELWALL_1_HORIZONTAL;
5425 case 0x16a4: /* steel wall 2 (left end) */
5426 element = EL_DC_STEELWALL_2_LEFT;
5429 case 0x16a5: /* steel wall 2 (right end) */
5430 element = EL_DC_STEELWALL_2_RIGHT;
5433 case 0x16a6: /* steel wall 2 (top end) */
5434 element = EL_DC_STEELWALL_2_TOP;
5437 case 0x16a7: /* steel wall 2 (bottom end) */
5438 element = EL_DC_STEELWALL_2_BOTTOM;
5441 case 0x16a8: /* steel wall 2 (left/right) */
5442 element = EL_DC_STEELWALL_2_HORIZONTAL;
5445 case 0x16a9: /* steel wall 2 (up/down) */
5446 element = EL_DC_STEELWALL_2_VERTICAL;
5449 case 0x16aa: /* steel wall 2 (mid) */
5450 element = EL_DC_STEELWALL_2_MIDDLE;
5454 element = EL_SIGN_EXCLAMATION;
5458 element = EL_SIGN_RADIOACTIVITY;
5462 element = EL_SIGN_STOP;
5466 element = EL_SIGN_WHEELCHAIR;
5470 element = EL_SIGN_PARKING;
5474 element = EL_SIGN_NO_ENTRY;
5478 element = EL_SIGN_HEART;
5482 element = EL_SIGN_GIVE_WAY;
5486 element = EL_SIGN_ENTRY_FORBIDDEN;
5490 element = EL_SIGN_EMERGENCY_EXIT;
5494 element = EL_SIGN_YIN_YANG;
5498 element = EL_WALL_EMERALD;
5502 element = EL_WALL_DIAMOND;
5506 element = EL_WALL_PEARL;
5510 element = EL_WALL_CRYSTAL;
5514 element = EL_INVISIBLE_WALL;
5518 element = EL_INVISIBLE_STEELWALL;
5521 /* 0x16bc - 0x16cb: */
5522 /* EL_INVISIBLE_SAND */
5525 element = EL_LIGHT_SWITCH;
5529 element = EL_ENVELOPE_1;
5533 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5534 element = EL_DIAMOND;
5535 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5536 element = EL_EMERALD;
5537 else if (element >= 0x157c && element <= 0x158b)
5539 else if (element >= 0x1590 && element <= 0x159f)
5540 element = EL_DC_LANDMINE;
5541 else if (element >= 0x16bc && element <= 0x16cb)
5542 element = EL_INVISIBLE_SAND;
5545 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5546 element = EL_UNKNOWN;
5551 return getMappedElement(element);
5556 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5559 byte header[DC_LEVEL_HEADER_SIZE];
5561 int envelope_header_pos = 62;
5562 int envelope_content_pos = 94;
5563 int level_name_pos = 251;
5564 int level_author_pos = 292;
5565 int envelope_header_len;
5566 int envelope_content_len;
5568 int level_author_len;
5570 int num_yamyam_contents;
5573 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5575 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5577 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5579 header[i * 2 + 0] = header_word >> 8;
5580 header[i * 2 + 1] = header_word & 0xff;
5583 /* read some values from level header to check level decoding integrity */
5584 fieldx = header[6] | (header[7] << 8);
5585 fieldy = header[8] | (header[9] << 8);
5586 num_yamyam_contents = header[60] | (header[61] << 8);
5588 /* do some simple sanity checks to ensure that level was correctly decoded */
5589 if (fieldx < 1 || fieldx > 256 ||
5590 fieldy < 1 || fieldy > 256 ||
5591 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5593 level->no_valid_file = TRUE;
5595 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5600 /* maximum envelope header size is 31 bytes */
5601 envelope_header_len = header[envelope_header_pos];
5602 /* maximum envelope content size is 110 (156?) bytes */
5603 envelope_content_len = header[envelope_content_pos];
5605 /* maximum level title size is 40 bytes */
5606 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5607 /* maximum level author size is 30 (51?) bytes */
5608 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5612 for (i = 0; i < envelope_header_len; i++)
5613 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5614 level->envelope[0].text[envelope_size++] =
5615 header[envelope_header_pos + 1 + i];
5617 if (envelope_header_len > 0 && envelope_content_len > 0)
5619 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5620 level->envelope[0].text[envelope_size++] = '\n';
5621 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5622 level->envelope[0].text[envelope_size++] = '\n';
5625 for (i = 0; i < envelope_content_len; i++)
5626 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5627 level->envelope[0].text[envelope_size++] =
5628 header[envelope_content_pos + 1 + i];
5630 level->envelope[0].text[envelope_size] = '\0';
5632 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5633 level->envelope[0].ysize = 10;
5634 level->envelope[0].autowrap = TRUE;
5635 level->envelope[0].centered = TRUE;
5637 for (i = 0; i < level_name_len; i++)
5638 level->name[i] = header[level_name_pos + 1 + i];
5639 level->name[level_name_len] = '\0';
5641 for (i = 0; i < level_author_len; i++)
5642 level->author[i] = header[level_author_pos + 1 + i];
5643 level->author[level_author_len] = '\0';
5645 num_yamyam_contents = header[60] | (header[61] << 8);
5646 level->num_yamyam_contents =
5647 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5649 for (i = 0; i < num_yamyam_contents; i++)
5651 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5653 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5655 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5657 int element_dc = word;
5660 if (i < MAX_ELEMENT_CONTENTS)
5661 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5665 fieldx = header[6] | (header[7] << 8);
5666 fieldy = header[8] | (header[9] << 8);
5667 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5668 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5670 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5672 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5674 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5676 int element_dc = word;
5679 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5680 level->field[x][y] = getMappedElement_DC(element_dc);
5683 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5684 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5685 level->field[x][y] = EL_PLAYER_1;
5687 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5688 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5689 level->field[x][y] = EL_PLAYER_2;
5691 level->gems_needed = header[18] | (header[19] << 8);
5693 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5694 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5695 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5696 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5697 level->score[SC_NUT] = header[28] | (header[29] << 8);
5698 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5699 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5700 level->score[SC_BUG] = header[34] | (header[35] << 8);
5701 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5702 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5703 level->score[SC_KEY] = header[40] | (header[41] << 8);
5704 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5706 level->time = header[44] | (header[45] << 8);
5708 level->amoeba_speed = header[46] | (header[47] << 8);
5709 level->time_light = header[48] | (header[49] << 8);
5710 level->time_timegate = header[50] | (header[51] << 8);
5711 level->time_wheel = header[52] | (header[53] << 8);
5712 level->time_magic_wall = header[54] | (header[55] << 8);
5713 level->extra_time = header[56] | (header[57] << 8);
5714 level->shield_normal_time = header[58] | (header[59] << 8);
5716 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5717 can slip down from flat walls, like normal walls and steel walls */
5718 level->em_slippery_gems = TRUE;
5721 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5722 not necessarily in a rectangular way -- fill with invisible steel wall */
5724 /* !!! not always true !!! keep level and set BorderElement instead !!! */
5726 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5729 if ((x == 0 || x == level->fieldx - 1 ||
5730 y == 0 || y == level->fieldy - 1) &&
5731 level->field[x][y] == EL_EMPTY)
5732 level->field[x][y] = EL_INVISIBLE_STEELWALL;
5734 if ((x == 0 || x == level->fieldx - 1 ||
5735 y == 0 || y == level->fieldy - 1) &&
5736 level->field[x][y] == EL_EMPTY)
5737 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
5738 level->field, level->fieldx, level->fieldy);
5744 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5745 struct LevelFileInfo *level_file_info)
5747 char *filename = level_file_info->filename;
5749 int num_magic_bytes = 8;
5750 char magic_bytes[num_magic_bytes + 1];
5751 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5753 if (!(file = fopen(filename, MODE_READ)))
5755 level->no_valid_file = TRUE;
5757 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5762 // fseek(file, 0x0000, SEEK_SET);
5764 if (level_file_info->packed)
5766 /* read "magic bytes" from start of file */
5767 fgets(magic_bytes, num_magic_bytes + 1, file);
5769 /* check "magic bytes" for correct file format */
5770 if (!strEqualPrefix(magic_bytes, "DC2"))
5772 level->no_valid_file = TRUE;
5774 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
5780 if (strEqualPrefix(magic_bytes, "DC2Win95") ||
5781 strEqualPrefix(magic_bytes, "DC2Win98"))
5783 int position_first_level = 0x00fa;
5784 int extra_bytes = 4;
5787 /* advance file stream to first level inside the level package */
5788 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5790 /* each block of level data is followed by block of non-level data */
5791 num_levels_to_skip *= 2;
5793 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
5794 while (num_levels_to_skip >= 0)
5796 /* advance file stream to next level inside the level package */
5797 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
5799 level->no_valid_file = TRUE;
5801 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
5807 /* skip apparently unused extra bytes following each level */
5808 ReadUnusedBytesFromFile(file, extra_bytes);
5810 /* read size of next level in level package */
5811 skip_bytes = getFile32BitLE(file);
5813 num_levels_to_skip--;
5818 level->no_valid_file = TRUE;
5820 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
5827 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5834 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5835 struct LevelFileInfo *level_file_info)
5837 char *filename = level_file_info->filename;
5840 int nr = level_file_info->nr - leveldir_current->first_level;
5842 byte header[DC_LEVEL_HEADER_SIZE];
5844 int envelope_header_pos = 62;
5845 int envelope_content_pos = 94;
5846 int level_name_pos = 251;
5847 int level_author_pos = 292;
5848 int envelope_header_len;
5849 int envelope_content_len;
5851 int level_author_len;
5853 int num_yamyam_contents;
5856 if (!(file = fopen(filename, MODE_READ)))
5858 level->no_valid_file = TRUE;
5860 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5866 /* position file stream to the requested level inside the level package */
5867 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
5869 level->no_valid_file = TRUE;
5871 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
5877 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5879 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5881 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5883 header[i * 2 + 0] = header_word >> 8;
5884 header[i * 2 + 1] = header_word & 0xff;
5887 /* read some values from level header to check level decoding integrity */
5888 fieldx = header[6] | (header[7] << 8);
5889 fieldy = header[8] | (header[9] << 8);
5890 num_yamyam_contents = header[60] | (header[61] << 8);
5892 /* do some simple sanity checks to ensure that level was correctly decoded */
5893 if (fieldx < 1 || fieldx > 256 ||
5894 fieldy < 1 || fieldy > 256 ||
5895 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5897 level->no_valid_file = TRUE;
5899 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
5905 /* maximum envelope header size is 31 bytes */
5906 envelope_header_len = header[envelope_header_pos];
5907 /* maximum envelope content size is 110 (156?) bytes */
5908 envelope_content_len = header[envelope_content_pos];
5910 /* maximum level title size is 40 bytes */
5911 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5912 /* maximum level author size is 30 (51?) bytes */
5913 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5917 for (i = 0; i < envelope_header_len; i++)
5918 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5919 level->envelope[0].text[envelope_size++] =
5920 header[envelope_header_pos + 1 + i];
5922 if (envelope_header_len > 0 && envelope_content_len > 0)
5924 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5925 level->envelope[0].text[envelope_size++] = '\n';
5926 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5927 level->envelope[0].text[envelope_size++] = '\n';
5930 for (i = 0; i < envelope_content_len; i++)
5931 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5932 level->envelope[0].text[envelope_size++] =
5933 header[envelope_content_pos + 1 + i];
5935 level->envelope[0].text[envelope_size] = '\0';
5937 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5938 level->envelope[0].ysize = 10;
5939 level->envelope[0].autowrap = TRUE;
5940 level->envelope[0].centered = TRUE;
5942 for (i = 0; i < level_name_len; i++)
5943 level->name[i] = header[level_name_pos + 1 + i];
5944 level->name[level_name_len] = '\0';
5946 for (i = 0; i < level_author_len; i++)
5947 level->author[i] = header[level_author_pos + 1 + i];
5948 level->author[level_author_len] = '\0';
5950 num_yamyam_contents = header[60] | (header[61] << 8);
5951 level->num_yamyam_contents =
5952 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5954 for (i = 0; i < num_yamyam_contents; i++)
5956 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5958 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5960 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5962 int element_dc = word;
5965 if (i < MAX_ELEMENT_CONTENTS)
5966 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5970 fieldx = header[6] | (header[7] << 8);
5971 fieldy = header[8] | (header[9] << 8);
5972 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5973 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5975 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5977 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5979 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5981 int element_dc = word;
5984 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5985 level->field[x][y] = getMappedElement_DC(element_dc);
5988 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5989 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5990 level->field[x][y] = EL_PLAYER_1;
5992 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5993 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5994 level->field[x][y] = EL_PLAYER_2;
5996 level->gems_needed = header[18] | (header[19] << 8);
5998 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5999 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6000 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6001 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6002 level->score[SC_NUT] = header[28] | (header[29] << 8);
6003 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6004 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6005 level->score[SC_BUG] = header[34] | (header[35] << 8);
6006 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6007 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6008 level->score[SC_KEY] = header[40] | (header[41] << 8);
6009 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6011 level->time = header[44] | (header[45] << 8);
6013 level->amoeba_speed = header[46] | (header[47] << 8);
6014 level->time_light = header[48] | (header[49] << 8);
6015 level->time_timegate = header[50] | (header[51] << 8);
6016 level->time_wheel = header[52] | (header[53] << 8);
6017 level->time_magic_wall = header[54] | (header[55] << 8);
6018 level->extra_time = header[56] | (header[57] << 8);
6019 level->shield_normal_time = header[58] | (header[59] << 8);
6023 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6024 can slip down from flat walls, like normal walls and steel walls */
6025 level->em_slippery_gems = TRUE;
6028 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6029 not necessarily in a rectangular way -- fill with invisible steel wall */
6031 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6033 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6036 if ((x == 0 || x == level->fieldx - 1 ||
6037 y == 0 || y == level->fieldy - 1) &&
6038 level->field[x][y] == EL_EMPTY)
6039 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6041 if ((x == 0 || x == level->fieldx - 1 ||
6042 y == 0 || y == level->fieldy - 1) &&
6043 level->field[x][y] == EL_EMPTY)
6044 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6045 level->field, level->fieldx, level->fieldy);
6054 /* ------------------------------------------------------------------------- */
6055 /* functions for loading generic level */
6056 /* ------------------------------------------------------------------------- */
6058 void LoadLevelFromFileInfo(struct LevelInfo *level,
6059 struct LevelFileInfo *level_file_info)
6061 /* always start with reliable default values */
6062 setLevelInfoToDefaults(level);
6064 switch (level_file_info->type)
6066 case LEVEL_FILE_TYPE_RND:
6067 LoadLevelFromFileInfo_RND(level, level_file_info);
6070 case LEVEL_FILE_TYPE_EM:
6071 LoadLevelFromFileInfo_EM(level, level_file_info);
6072 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6075 case LEVEL_FILE_TYPE_SP:
6076 LoadLevelFromFileInfo_SP(level, level_file_info);
6079 case LEVEL_FILE_TYPE_DC:
6080 LoadLevelFromFileInfo_DC(level, level_file_info);
6084 LoadLevelFromFileInfo_RND(level, level_file_info);
6088 /* if level file is invalid, restore level structure to default values */
6089 if (level->no_valid_file)
6090 setLevelInfoToDefaults(level);
6092 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6093 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6095 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6096 CopyNativeLevel_Native_to_RND(level);
6099 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6101 static struct LevelFileInfo level_file_info;
6103 /* always start with reliable default values */
6104 setFileInfoToDefaults(&level_file_info);
6106 level_file_info.nr = 0; /* unknown level number */
6107 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6108 level_file_info.filename = filename;
6110 LoadLevelFromFileInfo(level, &level_file_info);
6113 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6117 if (leveldir_current == NULL) /* only when dumping level */
6120 /* all engine modifications also valid for levels which use latest engine */
6121 if (level->game_version < VERSION_IDENT(3,2,0,5))
6123 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6124 level->score[SC_TIME_BONUS] /= 10;
6128 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6131 if (leveldir_current->latest_engine)
6133 /* ---------- use latest game engine ----------------------------------- */
6135 /* For all levels which are forced to use the latest game engine version
6136 (normally all but user contributed, private and undefined levels), set
6137 the game engine version to the actual version; this allows for actual
6138 corrections in the game engine to take effect for existing, converted
6139 levels (from "classic" or other existing games) to make the emulation
6140 of the corresponding game more accurate, while (hopefully) not breaking
6141 existing levels created from other players. */
6143 level->game_version = GAME_VERSION_ACTUAL;
6145 /* Set special EM style gems behaviour: EM style gems slip down from
6146 normal, steel and growing wall. As this is a more fundamental change,
6147 it seems better to set the default behaviour to "off" (as it is more
6148 natural) and make it configurable in the level editor (as a property
6149 of gem style elements). Already existing converted levels (neither
6150 private nor contributed levels) are changed to the new behaviour. */
6152 if (level->file_version < FILE_VERSION_2_0)
6153 level->em_slippery_gems = TRUE;
6158 /* ---------- use game engine the level was created with ----------------- */
6160 /* For all levels which are not forced to use the latest game engine
6161 version (normally user contributed, private and undefined levels),
6162 use the version of the game engine the levels were created for.
6164 Since 2.0.1, the game engine version is now directly stored
6165 in the level file (chunk "VERS"), so there is no need anymore
6166 to set the game version from the file version (except for old,
6167 pre-2.0 levels, where the game version is still taken from the
6168 file format version used to store the level -- see above). */
6170 /* player was faster than enemies in 1.0.0 and before */
6171 if (level->file_version == FILE_VERSION_1_0)
6172 for (i = 0; i < MAX_PLAYERS; i++)
6173 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6175 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6176 if (level->game_version == VERSION_IDENT(2,0,1,0))
6177 level->em_slippery_gems = TRUE;
6179 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6180 if (level->game_version < VERSION_IDENT(2,2,0,0))
6181 level->use_spring_bug = TRUE;
6183 if (level->game_version < VERSION_IDENT(3,2,0,5))
6185 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6186 level->use_time_orb_bug = TRUE;
6188 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6189 level->block_snap_field = FALSE;
6191 /* extra time score was same value as time left score before 3.2.0-5 */
6192 level->extra_time_score = level->score[SC_TIME_BONUS];
6195 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6196 level->score[SC_TIME_BONUS] /= 10;
6200 if (level->game_version < VERSION_IDENT(3,2,0,7))
6202 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6203 level->continuous_snapping = FALSE;
6206 /* only few elements were able to actively move into acid before 3.1.0 */
6207 /* trigger settings did not exist before 3.1.0; set to default "any" */
6208 if (level->game_version < VERSION_IDENT(3,1,0,0))
6210 /* correct "can move into acid" settings (all zero in old levels) */
6212 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6213 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6215 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6216 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6217 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6218 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6220 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6221 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6223 /* correct trigger settings (stored as zero == "none" in old levels) */
6225 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6227 int element = EL_CUSTOM_START + i;
6228 struct ElementInfo *ei = &element_info[element];
6230 for (j = 0; j < ei->num_change_pages; j++)
6232 struct ElementChangeInfo *change = &ei->change_page[j];
6234 change->trigger_player = CH_PLAYER_ANY;
6235 change->trigger_page = CH_PAGE_ANY;
6240 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6242 int element = EL_CUSTOM_START + 255;
6243 struct ElementInfo *ei = &element_info[element];
6244 struct ElementChangeInfo *change = &ei->change_page[0];
6246 /* This is needed to fix a problem that was caused by a bugfix in function
6247 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6248 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6249 not replace walkable elements, but instead just placed the player on it,
6250 without placing the Sokoban field under the player). Unfortunately, this
6251 breaks "Snake Bite" style levels when the snake is halfway through a door
6252 that just closes (the snake head is still alive and can be moved in this
6253 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6254 player (without Sokoban element) which then gets killed as designed). */
6256 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6257 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6258 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6259 change->target_element = EL_PLAYER_1;
6262 /* not centering level after relocating player was default only in 3.2.3 */
6263 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6264 level->shifted_relocation = TRUE;
6267 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6271 /* map custom element change events that have changed in newer versions
6272 (these following values were accidentally changed in version 3.0.1)
6273 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6274 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6276 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6278 int element = EL_CUSTOM_START + i;
6280 /* order of checking and copying events to be mapped is important */
6281 /* (do not change the start and end value -- they are constant) */
6282 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6284 if (HAS_CHANGE_EVENT(element, j - 2))
6286 SET_CHANGE_EVENT(element, j - 2, FALSE);
6287 SET_CHANGE_EVENT(element, j, TRUE);
6291 /* order of checking and copying events to be mapped is important */
6292 /* (do not change the start and end value -- they are constant) */
6293 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6295 if (HAS_CHANGE_EVENT(element, j - 1))
6297 SET_CHANGE_EVENT(element, j - 1, FALSE);
6298 SET_CHANGE_EVENT(element, j, TRUE);
6304 /* initialize "can_change" field for old levels with only one change page */
6305 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6307 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6309 int element = EL_CUSTOM_START + i;
6311 if (CAN_CHANGE(element))
6312 element_info[element].change->can_change = TRUE;
6316 /* correct custom element values (for old levels without these options) */
6317 if (level->game_version < VERSION_IDENT(3,1,1,0))
6319 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6321 int element = EL_CUSTOM_START + i;
6322 struct ElementInfo *ei = &element_info[element];
6324 if (ei->access_direction == MV_NO_DIRECTION)
6325 ei->access_direction = MV_ALL_DIRECTIONS;
6329 /* correct custom element values (fix invalid values for all versions) */
6332 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6334 int element = EL_CUSTOM_START + i;
6335 struct ElementInfo *ei = &element_info[element];
6337 for (j = 0; j < ei->num_change_pages; j++)
6339 struct ElementChangeInfo *change = &ei->change_page[j];
6341 if (change->trigger_player == CH_PLAYER_NONE)
6342 change->trigger_player = CH_PLAYER_ANY;
6344 if (change->trigger_side == CH_SIDE_NONE)
6345 change->trigger_side = CH_SIDE_ANY;
6350 /* initialize "can_explode" field for old levels which did not store this */
6351 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6352 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6354 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6356 int element = EL_CUSTOM_START + i;
6358 if (EXPLODES_1X1_OLD(element))
6359 element_info[element].explosion_type = EXPLODES_1X1;
6361 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6362 EXPLODES_SMASHED(element) ||
6363 EXPLODES_IMPACT(element)));
6367 /* correct previously hard-coded move delay values for maze runner style */
6368 if (level->game_version < VERSION_IDENT(3,1,1,0))
6370 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6372 int element = EL_CUSTOM_START + i;
6374 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6376 /* previously hard-coded and therefore ignored */
6377 element_info[element].move_delay_fixed = 9;
6378 element_info[element].move_delay_random = 0;
6383 /* map elements that have changed in newer versions */
6384 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6385 level->game_version);
6386 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6387 for (x = 0; x < 3; x++)
6388 for (y = 0; y < 3; y++)
6389 level->yamyam_content[i].e[x][y] =
6390 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6391 level->game_version);
6393 /* initialize element properties for level editor etc. */
6394 InitElementPropertiesEngine(level->game_version);
6395 InitElementPropertiesAfterLoading(level->game_version);
6398 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6402 /* map elements that have changed in newer versions */
6403 for (y = 0; y < level->fieldy; y++)
6404 for (x = 0; x < level->fieldx; x++)
6405 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6406 level->game_version);
6408 /* copy elements to runtime playfield array */
6409 for (x = 0; x < MAX_LEV_FIELDX; x++)
6410 for (y = 0; y < MAX_LEV_FIELDY; y++)
6411 Feld[x][y] = level->field[x][y];
6413 /* initialize level size variables for faster access */
6414 lev_fieldx = level->fieldx;
6415 lev_fieldy = level->fieldy;
6417 /* determine border element for this level */
6418 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6419 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6424 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6426 struct LevelFileInfo *level_file_info = &level->file_info;
6428 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6429 CopyNativeLevel_RND_to_Native(level);
6432 void LoadLevelTemplate(int nr)
6436 setLevelFileInfo(&level_template.file_info, nr);
6437 filename = level_template.file_info.filename;
6439 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
6441 LoadLevel_InitVersion(&level_template, filename);
6442 LoadLevel_InitElements(&level_template, filename);
6444 ActivateLevelTemplate();
6447 void LoadLevel(int nr)
6451 setLevelFileInfo(&level.file_info, nr);
6452 filename = level.file_info.filename;
6454 LoadLevelFromFileInfo(&level, &level.file_info);
6456 if (level.use_custom_template)
6457 LoadLevelTemplate(-1);
6459 LoadLevel_InitVersion(&level, filename);
6460 LoadLevel_InitElements(&level, filename);
6461 LoadLevel_InitPlayfield(&level, filename);
6463 LoadLevel_InitNativeEngines(&level, filename);
6466 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6470 chunk_size += putFileVersion(file, level->file_version);
6471 chunk_size += putFileVersion(file, level->game_version);
6476 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6480 chunk_size += putFile16BitBE(file, level->creation_date.year);
6481 chunk_size += putFile8Bit(file, level->creation_date.month);
6482 chunk_size += putFile8Bit(file, level->creation_date.day);
6488 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6492 putFile8Bit(file, level->fieldx);
6493 putFile8Bit(file, level->fieldy);
6495 putFile16BitBE(file, level->time);
6496 putFile16BitBE(file, level->gems_needed);
6498 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6499 putFile8Bit(file, level->name[i]);
6501 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6502 putFile8Bit(file, level->score[i]);
6504 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6505 for (y = 0; y < 3; y++)
6506 for (x = 0; x < 3; x++)
6507 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6508 level->yamyam_content[i].e[x][y]));
6509 putFile8Bit(file, level->amoeba_speed);
6510 putFile8Bit(file, level->time_magic_wall);
6511 putFile8Bit(file, level->time_wheel);
6512 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6513 level->amoeba_content));
6514 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6515 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6516 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6517 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6519 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6521 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6522 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6523 putFile32BitBE(file, level->can_move_into_acid_bits);
6524 putFile8Bit(file, level->dont_collide_with_bits);
6526 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6527 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6529 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6530 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6531 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6533 putFile8Bit(file, level->game_engine_type);
6535 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6539 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6544 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6545 chunk_size += putFile8Bit(file, level->name[i]);
6550 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6555 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6556 chunk_size += putFile8Bit(file, level->author[i]);
6562 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6567 for (y = 0; y < level->fieldy; y++)
6568 for (x = 0; x < level->fieldx; x++)
6569 if (level->encoding_16bit_field)
6570 chunk_size += putFile16BitBE(file, level->field[x][y]);
6572 chunk_size += putFile8Bit(file, level->field[x][y]);
6578 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6583 for (y = 0; y < level->fieldy; y++)
6584 for (x = 0; x < level->fieldx; x++)
6585 chunk_size += putFile16BitBE(file, level->field[x][y]);
6591 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6595 putFile8Bit(file, EL_YAMYAM);
6596 putFile8Bit(file, level->num_yamyam_contents);
6597 putFile8Bit(file, 0);
6598 putFile8Bit(file, 0);
6600 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6601 for (y = 0; y < 3; y++)
6602 for (x = 0; x < 3; x++)
6603 if (level->encoding_16bit_field)
6604 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6606 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6611 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6614 int num_contents, content_xsize, content_ysize;
6615 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6617 if (element == EL_YAMYAM)
6619 num_contents = level->num_yamyam_contents;
6623 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6624 for (y = 0; y < 3; y++)
6625 for (x = 0; x < 3; x++)
6626 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6628 else if (element == EL_BD_AMOEBA)
6634 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6635 for (y = 0; y < 3; y++)
6636 for (x = 0; x < 3; x++)
6637 content_array[i][x][y] = EL_EMPTY;
6638 content_array[0][0][0] = level->amoeba_content;
6642 /* chunk header already written -- write empty chunk data */
6643 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6645 Error(ERR_WARN, "cannot save content for element '%d'", element);
6649 putFile16BitBE(file, element);
6650 putFile8Bit(file, num_contents);
6651 putFile8Bit(file, content_xsize);
6652 putFile8Bit(file, content_ysize);
6654 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6656 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6657 for (y = 0; y < 3; y++)
6658 for (x = 0; x < 3; x++)
6659 putFile16BitBE(file, content_array[i][x][y]);
6664 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6666 int envelope_nr = element - EL_ENVELOPE_1;
6667 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6671 chunk_size += putFile16BitBE(file, element);
6672 chunk_size += putFile16BitBE(file, envelope_len);
6673 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6674 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6676 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6677 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6679 for (i = 0; i < envelope_len; i++)
6680 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6687 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6688 int num_changed_custom_elements)
6692 putFile16BitBE(file, num_changed_custom_elements);
6694 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6696 int element = EL_CUSTOM_START + i;
6698 struct ElementInfo *ei = &element_info[element];
6700 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6702 if (check < num_changed_custom_elements)
6704 putFile16BitBE(file, element);
6705 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6712 if (check != num_changed_custom_elements) /* should not happen */
6713 Error(ERR_WARN, "inconsistent number of custom element properties");
6718 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6719 int num_changed_custom_elements)
6723 putFile16BitBE(file, num_changed_custom_elements);
6725 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6727 int element = EL_CUSTOM_START + i;
6729 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6731 if (check < num_changed_custom_elements)
6733 putFile16BitBE(file, element);
6734 putFile16BitBE(file, element_info[element].change->target_element);
6741 if (check != num_changed_custom_elements) /* should not happen */
6742 Error(ERR_WARN, "inconsistent number of custom target elements");
6747 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6748 int num_changed_custom_elements)
6750 int i, j, x, y, check = 0;
6752 putFile16BitBE(file, num_changed_custom_elements);
6754 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6756 int element = EL_CUSTOM_START + i;
6757 struct ElementInfo *ei = &element_info[element];
6759 if (ei->modified_settings)
6761 if (check < num_changed_custom_elements)
6763 putFile16BitBE(file, element);
6765 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6766 putFile8Bit(file, ei->description[j]);
6768 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6770 /* some free bytes for future properties and padding */
6771 WriteUnusedBytesToFile(file, 7);
6773 putFile8Bit(file, ei->use_gfx_element);
6774 putFile16BitBE(file, ei->gfx_element);
6776 putFile8Bit(file, ei->collect_score_initial);
6777 putFile8Bit(file, ei->collect_count_initial);
6779 putFile16BitBE(file, ei->push_delay_fixed);
6780 putFile16BitBE(file, ei->push_delay_random);
6781 putFile16BitBE(file, ei->move_delay_fixed);
6782 putFile16BitBE(file, ei->move_delay_random);
6784 putFile16BitBE(file, ei->move_pattern);
6785 putFile8Bit(file, ei->move_direction_initial);
6786 putFile8Bit(file, ei->move_stepsize);
6788 for (y = 0; y < 3; y++)
6789 for (x = 0; x < 3; x++)
6790 putFile16BitBE(file, ei->content.e[x][y]);
6792 putFile32BitBE(file, ei->change->events);
6794 putFile16BitBE(file, ei->change->target_element);
6796 putFile16BitBE(file, ei->change->delay_fixed);
6797 putFile16BitBE(file, ei->change->delay_random);
6798 putFile16BitBE(file, ei->change->delay_frames);
6800 putFile16BitBE(file, ei->change->trigger_element);
6802 putFile8Bit(file, ei->change->explode);
6803 putFile8Bit(file, ei->change->use_target_content);
6804 putFile8Bit(file, ei->change->only_if_complete);
6805 putFile8Bit(file, ei->change->use_random_replace);
6807 putFile8Bit(file, ei->change->random_percentage);
6808 putFile8Bit(file, ei->change->replace_when);
6810 for (y = 0; y < 3; y++)
6811 for (x = 0; x < 3; x++)
6812 putFile16BitBE(file, ei->change->content.e[x][y]);
6814 putFile8Bit(file, ei->slippery_type);
6816 /* some free bytes for future properties and padding */
6817 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
6824 if (check != num_changed_custom_elements) /* should not happen */
6825 Error(ERR_WARN, "inconsistent number of custom element properties");
6830 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
6832 struct ElementInfo *ei = &element_info[element];
6835 /* ---------- custom element base property values (96 bytes) ------------- */
6837 putFile16BitBE(file, element);
6839 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6840 putFile8Bit(file, ei->description[i]);
6842 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6844 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
6846 putFile8Bit(file, ei->num_change_pages);
6848 putFile16BitBE(file, ei->ce_value_fixed_initial);
6849 putFile16BitBE(file, ei->ce_value_random_initial);
6850 putFile8Bit(file, ei->use_last_ce_value);
6852 putFile8Bit(file, ei->use_gfx_element);
6853 putFile16BitBE(file, ei->gfx_element);
6855 putFile8Bit(file, ei->collect_score_initial);
6856 putFile8Bit(file, ei->collect_count_initial);
6858 putFile8Bit(file, ei->drop_delay_fixed);
6859 putFile8Bit(file, ei->push_delay_fixed);
6860 putFile8Bit(file, ei->drop_delay_random);
6861 putFile8Bit(file, ei->push_delay_random);
6862 putFile16BitBE(file, ei->move_delay_fixed);
6863 putFile16BitBE(file, ei->move_delay_random);
6865 /* bits 0 - 15 of "move_pattern" ... */
6866 putFile16BitBE(file, ei->move_pattern & 0xffff);
6867 putFile8Bit(file, ei->move_direction_initial);
6868 putFile8Bit(file, ei->move_stepsize);
6870 putFile8Bit(file, ei->slippery_type);
6872 for (y = 0; y < 3; y++)
6873 for (x = 0; x < 3; x++)
6874 putFile16BitBE(file, ei->content.e[x][y]);
6876 putFile16BitBE(file, ei->move_enter_element);
6877 putFile16BitBE(file, ei->move_leave_element);
6878 putFile8Bit(file, ei->move_leave_type);
6880 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
6881 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
6883 putFile8Bit(file, ei->access_direction);
6885 putFile8Bit(file, ei->explosion_delay);
6886 putFile8Bit(file, ei->ignition_delay);
6887 putFile8Bit(file, ei->explosion_type);
6889 /* some free bytes for future custom property values and padding */
6890 WriteUnusedBytesToFile(file, 1);
6892 /* ---------- change page property values (48 bytes) --------------------- */
6894 for (i = 0; i < ei->num_change_pages; i++)
6896 struct ElementChangeInfo *change = &ei->change_page[i];
6897 unsigned int event_bits;
6899 /* bits 0 - 31 of "has_event[]" ... */
6901 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
6902 if (change->has_event[j])
6903 event_bits |= (1 << j);
6904 putFile32BitBE(file, event_bits);
6906 putFile16BitBE(file, change->target_element);
6908 putFile16BitBE(file, change->delay_fixed);
6909 putFile16BitBE(file, change->delay_random);
6910 putFile16BitBE(file, change->delay_frames);
6912 putFile16BitBE(file, change->trigger_element);
6914 putFile8Bit(file, change->explode);
6915 putFile8Bit(file, change->use_target_content);
6916 putFile8Bit(file, change->only_if_complete);
6917 putFile8Bit(file, change->use_random_replace);
6919 putFile8Bit(file, change->random_percentage);
6920 putFile8Bit(file, change->replace_when);
6922 for (y = 0; y < 3; y++)
6923 for (x = 0; x < 3; x++)
6924 putFile16BitBE(file, change->target_content.e[x][y]);
6926 putFile8Bit(file, change->can_change);
6928 putFile8Bit(file, change->trigger_side);
6930 putFile8Bit(file, change->trigger_player);
6931 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
6932 log_2(change->trigger_page)));
6934 putFile8Bit(file, change->has_action);
6935 putFile8Bit(file, change->action_type);
6936 putFile8Bit(file, change->action_mode);
6937 putFile16BitBE(file, change->action_arg);
6939 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
6941 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
6942 if (change->has_event[j])
6943 event_bits |= (1 << (j - 32));
6944 putFile8Bit(file, event_bits);
6950 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
6952 struct ElementInfo *ei = &element_info[element];
6953 struct ElementGroupInfo *group = ei->group;
6956 putFile16BitBE(file, element);
6958 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6959 putFile8Bit(file, ei->description[i]);
6961 putFile8Bit(file, group->num_elements);
6963 putFile8Bit(file, ei->use_gfx_element);
6964 putFile16BitBE(file, ei->gfx_element);
6966 putFile8Bit(file, group->choice_mode);
6968 /* some free bytes for future values and padding */
6969 WriteUnusedBytesToFile(file, 3);
6971 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
6972 putFile16BitBE(file, group->element[i]);
6976 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
6977 boolean write_element)
6979 int save_type = entry->save_type;
6980 int data_type = entry->data_type;
6981 int conf_type = entry->conf_type;
6982 int byte_mask = conf_type & CONF_MASK_BYTES;
6983 int element = entry->element;
6984 int default_value = entry->default_value;
6986 boolean modified = FALSE;
6988 if (byte_mask != CONF_MASK_MULTI_BYTES)
6990 void *value_ptr = entry->value;
6991 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
6994 /* check if any settings have been modified before saving them */
6995 if (value != default_value)
6998 /* do not save if explicitly told or if unmodified default settings */
6999 if ((save_type == SAVE_CONF_NEVER) ||
7000 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7004 num_bytes += putFile16BitBE(file, element);
7006 num_bytes += putFile8Bit(file, conf_type);
7007 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7008 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7009 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7012 else if (data_type == TYPE_STRING)
7014 char *default_string = entry->default_string;
7015 char *string = (char *)(entry->value);
7016 int string_length = strlen(string);
7019 /* check if any settings have been modified before saving them */
7020 if (!strEqual(string, default_string))
7023 /* do not save if explicitly told or if unmodified default settings */
7024 if ((save_type == SAVE_CONF_NEVER) ||
7025 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7029 num_bytes += putFile16BitBE(file, element);
7031 num_bytes += putFile8Bit(file, conf_type);
7032 num_bytes += putFile16BitBE(file, string_length);
7034 for (i = 0; i < string_length; i++)
7035 num_bytes += putFile8Bit(file, string[i]);
7037 else if (data_type == TYPE_ELEMENT_LIST)
7039 int *element_array = (int *)(entry->value);
7040 int num_elements = *(int *)(entry->num_entities);
7043 /* check if any settings have been modified before saving them */
7044 for (i = 0; i < num_elements; i++)
7045 if (element_array[i] != default_value)
7048 /* do not save if explicitly told or if unmodified default settings */
7049 if ((save_type == SAVE_CONF_NEVER) ||
7050 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7054 num_bytes += putFile16BitBE(file, element);
7056 num_bytes += putFile8Bit(file, conf_type);
7057 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7059 for (i = 0; i < num_elements; i++)
7060 num_bytes += putFile16BitBE(file, element_array[i]);
7062 else if (data_type == TYPE_CONTENT_LIST)
7064 struct Content *content = (struct Content *)(entry->value);
7065 int num_contents = *(int *)(entry->num_entities);
7068 /* check if any settings have been modified before saving them */
7069 for (i = 0; i < num_contents; i++)
7070 for (y = 0; y < 3; y++)
7071 for (x = 0; x < 3; x++)
7072 if (content[i].e[x][y] != default_value)
7075 /* do not save if explicitly told or if unmodified default settings */
7076 if ((save_type == SAVE_CONF_NEVER) ||
7077 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7081 num_bytes += putFile16BitBE(file, element);
7083 num_bytes += putFile8Bit(file, conf_type);
7084 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7086 for (i = 0; i < num_contents; i++)
7087 for (y = 0; y < 3; y++)
7088 for (x = 0; x < 3; x++)
7089 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7095 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7100 li = *level; /* copy level data into temporary buffer */
7102 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7103 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7108 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7113 li = *level; /* copy level data into temporary buffer */
7115 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7116 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7121 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7123 int envelope_nr = element - EL_ENVELOPE_1;
7127 chunk_size += putFile16BitBE(file, element);
7129 /* copy envelope data into temporary buffer */
7130 xx_envelope = level->envelope[envelope_nr];
7132 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7133 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7138 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7140 struct ElementInfo *ei = &element_info[element];
7144 chunk_size += putFile16BitBE(file, element);
7146 xx_ei = *ei; /* copy element data into temporary buffer */
7148 /* set default description string for this specific element */
7149 strcpy(xx_default_description, getDefaultElementDescription(ei));
7152 /* set (fixed) number of content areas (may be wrong by broken level file) */
7153 /* (this is now directly corrected for broken level files after loading) */
7154 xx_num_contents = 1;
7157 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7158 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7160 for (i = 0; i < ei->num_change_pages; i++)
7162 struct ElementChangeInfo *change = &ei->change_page[i];
7164 xx_current_change_page = i;
7166 xx_change = *change; /* copy change data into temporary buffer */
7169 setEventBitsFromEventFlags(change);
7171 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7172 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7179 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7181 struct ElementInfo *ei = &element_info[element];
7182 struct ElementGroupInfo *group = ei->group;
7186 chunk_size += putFile16BitBE(file, element);
7188 xx_ei = *ei; /* copy element data into temporary buffer */
7189 xx_group = *group; /* copy group data into temporary buffer */
7191 /* set default description string for this specific element */
7192 strcpy(xx_default_description, getDefaultElementDescription(ei));
7194 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7195 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7200 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
7206 if (!(file = fopen(filename, MODE_WRITE)))
7208 Error(ERR_WARN, "cannot save level file '%s'", filename);
7212 level->file_version = FILE_VERSION_ACTUAL;
7213 level->game_version = GAME_VERSION_ACTUAL;
7215 level->creation_date = getCurrentDate();
7217 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7218 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7220 chunk_size = SaveLevel_VERS(NULL, level);
7221 putFileChunkBE(file, "VERS", chunk_size);
7222 SaveLevel_VERS(file, level);
7224 chunk_size = SaveLevel_DATE(NULL, level);
7225 putFileChunkBE(file, "DATE", chunk_size);
7226 SaveLevel_DATE(file, level);
7228 chunk_size = SaveLevel_NAME(NULL, level);
7229 putFileChunkBE(file, "NAME", chunk_size);
7230 SaveLevel_NAME(file, level);
7232 chunk_size = SaveLevel_AUTH(NULL, level);
7233 putFileChunkBE(file, "AUTH", chunk_size);
7234 SaveLevel_AUTH(file, level);
7236 chunk_size = SaveLevel_INFO(NULL, level);
7237 putFileChunkBE(file, "INFO", chunk_size);
7238 SaveLevel_INFO(file, level);
7240 chunk_size = SaveLevel_BODY(NULL, level);
7241 putFileChunkBE(file, "BODY", chunk_size);
7242 SaveLevel_BODY(file, level);
7244 chunk_size = SaveLevel_ELEM(NULL, level);
7245 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7247 putFileChunkBE(file, "ELEM", chunk_size);
7248 SaveLevel_ELEM(file, level);
7251 for (i = 0; i < NUM_ENVELOPES; i++)
7253 int element = EL_ENVELOPE_1 + i;
7255 chunk_size = SaveLevel_NOTE(NULL, level, element);
7256 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7258 putFileChunkBE(file, "NOTE", chunk_size);
7259 SaveLevel_NOTE(file, level, element);
7263 /* if not using template level, check for non-default custom/group elements */
7264 if (!level->use_custom_template)
7266 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7268 int element = EL_CUSTOM_START + i;
7270 chunk_size = SaveLevel_CUSX(NULL, level, element);
7271 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7273 putFileChunkBE(file, "CUSX", chunk_size);
7274 SaveLevel_CUSX(file, level, element);
7278 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7280 int element = EL_GROUP_START + i;
7282 chunk_size = SaveLevel_GRPX(NULL, level, element);
7283 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7285 putFileChunkBE(file, "GRPX", chunk_size);
7286 SaveLevel_GRPX(file, level, element);
7293 SetFilePermissions(filename, PERMS_PRIVATE);
7296 void SaveLevel(int nr)
7298 char *filename = getDefaultLevelFilename(nr);
7300 SaveLevelFromFilename(&level, filename);
7303 void SaveLevelTemplate()
7305 char *filename = getDefaultLevelFilename(-1);
7307 SaveLevelFromFilename(&level, filename);
7310 boolean SaveLevelChecked(int nr)
7312 char *filename = getDefaultLevelFilename(nr);
7313 boolean new_level = !fileExists(filename);
7314 boolean level_saved = FALSE;
7316 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
7321 Request("Level saved !", REQ_CONFIRM);
7329 void DumpLevel(struct LevelInfo *level)
7331 if (level->no_valid_file)
7333 Error(ERR_WARN, "cannot dump -- no valid level file found");
7338 printf_line("-", 79);
7339 printf("Level xxx (file version %08d, game version %08d)\n",
7340 level->file_version, level->game_version);
7341 printf_line("-", 79);
7343 printf("Level author: '%s'\n", level->author);
7344 printf("Level title: '%s'\n", level->name);
7346 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7348 printf("Level time: %d seconds\n", level->time);
7349 printf("Gems needed: %d\n", level->gems_needed);
7351 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
7352 printf("Time for wheel: %d seconds\n", level->time_wheel);
7353 printf("Time for light: %d seconds\n", level->time_light);
7354 printf("Time for timegate: %d seconds\n", level->time_timegate);
7356 printf("Amoeba speed: %d\n", level->amoeba_speed);
7359 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7360 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7361 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7362 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7363 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7365 printf_line("-", 79);
7369 /* ========================================================================= */
7370 /* tape file functions */
7371 /* ========================================================================= */
7373 static void setTapeInfoToDefaults()
7377 /* always start with reliable default values (empty tape) */
7380 /* default values (also for pre-1.2 tapes) with only the first player */
7381 tape.player_participates[0] = TRUE;
7382 for (i = 1; i < MAX_PLAYERS; i++)
7383 tape.player_participates[i] = FALSE;
7385 /* at least one (default: the first) player participates in every tape */
7386 tape.num_participating_players = 1;
7388 tape.level_nr = level_nr;
7390 tape.changed = FALSE;
7392 tape.recording = FALSE;
7393 tape.playing = FALSE;
7394 tape.pausing = FALSE;
7396 tape.no_valid_file = FALSE;
7399 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
7401 tape->file_version = getFileVersion(file);
7402 tape->game_version = getFileVersion(file);
7407 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
7411 tape->random_seed = getFile32BitBE(file);
7412 tape->date = getFile32BitBE(file);
7413 tape->length = getFile32BitBE(file);
7415 /* read header fields that are new since version 1.2 */
7416 if (tape->file_version >= FILE_VERSION_1_2)
7418 byte store_participating_players = getFile8Bit(file);
7421 /* since version 1.2, tapes store which players participate in the tape */
7422 tape->num_participating_players = 0;
7423 for (i = 0; i < MAX_PLAYERS; i++)
7425 tape->player_participates[i] = FALSE;
7427 if (store_participating_players & (1 << i))
7429 tape->player_participates[i] = TRUE;
7430 tape->num_participating_players++;
7434 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7436 engine_version = getFileVersion(file);
7437 if (engine_version > 0)
7438 tape->engine_version = engine_version;
7440 tape->engine_version = tape->game_version;
7446 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
7448 int level_identifier_size;
7451 level_identifier_size = getFile16BitBE(file);
7453 tape->level_identifier =
7454 checked_realloc(tape->level_identifier, level_identifier_size);
7456 for (i = 0; i < level_identifier_size; i++)
7457 tape->level_identifier[i] = getFile8Bit(file);
7459 tape->level_nr = getFile16BitBE(file);
7461 chunk_size = 2 + level_identifier_size + 2;
7466 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
7469 int chunk_size_expected =
7470 (tape->num_participating_players + 1) * tape->length;
7472 if (chunk_size_expected != chunk_size)
7474 ReadUnusedBytesFromFile(file, chunk_size);
7475 return chunk_size_expected;
7478 for (i = 0; i < tape->length; i++)
7480 if (i >= MAX_TAPE_LEN)
7483 for (j = 0; j < MAX_PLAYERS; j++)
7485 tape->pos[i].action[j] = MV_NONE;
7487 if (tape->player_participates[j])
7488 tape->pos[i].action[j] = getFile8Bit(file);
7491 tape->pos[i].delay = getFile8Bit(file);
7493 if (tape->file_version == FILE_VERSION_1_0)
7495 /* eliminate possible diagonal moves in old tapes */
7496 /* this is only for backward compatibility */
7498 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7499 byte action = tape->pos[i].action[0];
7500 int k, num_moves = 0;
7502 for (k = 0; k<4; k++)
7504 if (action & joy_dir[k])
7506 tape->pos[i + num_moves].action[0] = joy_dir[k];
7508 tape->pos[i + num_moves].delay = 0;
7517 tape->length += num_moves;
7520 else if (tape->file_version < FILE_VERSION_2_0)
7522 /* convert pre-2.0 tapes to new tape format */
7524 if (tape->pos[i].delay > 1)
7527 tape->pos[i + 1] = tape->pos[i];
7528 tape->pos[i + 1].delay = 1;
7531 for (j = 0; j < MAX_PLAYERS; j++)
7532 tape->pos[i].action[j] = MV_NONE;
7533 tape->pos[i].delay--;
7544 if (i != tape->length)
7545 chunk_size = (tape->num_participating_players + 1) * i;
7550 void LoadTapeFromFilename(char *filename)
7552 char cookie[MAX_LINE_LEN];
7553 char chunk_name[CHUNK_ID_LEN + 1];
7557 /* always start with reliable default values */
7558 setTapeInfoToDefaults();
7560 if (!(file = fopen(filename, MODE_READ)))
7562 tape.no_valid_file = TRUE;
7567 getFileChunkBE(file, chunk_name, NULL);
7568 if (strEqual(chunk_name, "RND1"))
7570 getFile32BitBE(file); /* not used */
7572 getFileChunkBE(file, chunk_name, NULL);
7573 if (!strEqual(chunk_name, "TAPE"))
7575 tape.no_valid_file = TRUE;
7577 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7582 else /* check for pre-2.0 file format with cookie string */
7584 strcpy(cookie, chunk_name);
7585 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
7586 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7587 cookie[strlen(cookie) - 1] = '\0';
7589 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7591 tape.no_valid_file = TRUE;
7593 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7598 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7600 tape.no_valid_file = TRUE;
7602 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7607 /* pre-2.0 tape files have no game version, so use file version here */
7608 tape.game_version = tape.file_version;
7611 if (tape.file_version < FILE_VERSION_1_2)
7613 /* tape files from versions before 1.2.0 without chunk structure */
7614 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7615 LoadTape_BODY(file, 2 * tape.length, &tape);
7623 int (*loader)(FILE *, int, struct TapeInfo *);
7627 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7628 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7629 { "INFO", -1, LoadTape_INFO },
7630 { "BODY", -1, LoadTape_BODY },
7634 while (getFileChunkBE(file, chunk_name, &chunk_size))
7638 while (chunk_info[i].name != NULL &&
7639 !strEqual(chunk_name, chunk_info[i].name))
7642 if (chunk_info[i].name == NULL)
7644 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7645 chunk_name, filename);
7646 ReadUnusedBytesFromFile(file, chunk_size);
7648 else if (chunk_info[i].size != -1 &&
7649 chunk_info[i].size != chunk_size)
7651 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7652 chunk_size, chunk_name, filename);
7653 ReadUnusedBytesFromFile(file, chunk_size);
7657 /* call function to load this tape chunk */
7658 int chunk_size_expected =
7659 (chunk_info[i].loader)(file, chunk_size, &tape);
7661 /* the size of some chunks cannot be checked before reading other
7662 chunks first (like "HEAD" and "BODY") that contain some header
7663 information, so check them here */
7664 if (chunk_size_expected != chunk_size)
7666 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7667 chunk_size, chunk_name, filename);
7675 tape.length_seconds = GetTapeLength();
7678 printf("::: tape file version: %d\n", tape.file_version);
7679 printf("::: tape game version: %d\n", tape.game_version);
7680 printf("::: tape engine version: %d\n", tape.engine_version);
7684 void LoadTape(int nr)
7686 char *filename = getTapeFilename(nr);
7688 LoadTapeFromFilename(filename);
7691 void LoadSolutionTape(int nr)
7693 char *filename = getSolutionTapeFilename(nr);
7695 LoadTapeFromFilename(filename);
7698 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7700 putFileVersion(file, tape->file_version);
7701 putFileVersion(file, tape->game_version);
7704 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7707 byte store_participating_players = 0;
7709 /* set bits for participating players for compact storage */
7710 for (i = 0; i < MAX_PLAYERS; i++)
7711 if (tape->player_participates[i])
7712 store_participating_players |= (1 << i);
7714 putFile32BitBE(file, tape->random_seed);
7715 putFile32BitBE(file, tape->date);
7716 putFile32BitBE(file, tape->length);
7718 putFile8Bit(file, store_participating_players);
7720 /* unused bytes not at the end here for 4-byte alignment of engine_version */
7721 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
7723 putFileVersion(file, tape->engine_version);
7726 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
7728 int level_identifier_size = strlen(tape->level_identifier) + 1;
7731 putFile16BitBE(file, level_identifier_size);
7733 for (i = 0; i < level_identifier_size; i++)
7734 putFile8Bit(file, tape->level_identifier[i]);
7736 putFile16BitBE(file, tape->level_nr);
7739 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
7743 for (i = 0; i < tape->length; i++)
7745 for (j = 0; j < MAX_PLAYERS; j++)
7746 if (tape->player_participates[j])
7747 putFile8Bit(file, tape->pos[i].action[j]);
7749 putFile8Bit(file, tape->pos[i].delay);
7753 void SaveTape(int nr)
7755 char *filename = getTapeFilename(nr);
7758 boolean new_tape = TRUE;
7760 int num_participating_players = 0;
7761 int info_chunk_size;
7762 int body_chunk_size;
7765 InitTapeDirectory(leveldir_current->subdir);
7768 /* if a tape still exists, ask to overwrite it */
7769 if (fileExists(filename))
7772 if (!Request("Replace old tape ?", REQ_ASK))
7777 if (!(file = fopen(filename, MODE_WRITE)))
7779 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
7783 tape.file_version = FILE_VERSION_ACTUAL;
7784 tape.game_version = GAME_VERSION_ACTUAL;
7786 /* count number of participating players */
7787 for (i = 0; i < MAX_PLAYERS; i++)
7788 if (tape.player_participates[i])
7789 num_participating_players++;
7791 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
7792 body_chunk_size = (num_participating_players + 1) * tape.length;
7794 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7795 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
7797 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
7798 SaveTape_VERS(file, &tape);
7800 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
7801 SaveTape_HEAD(file, &tape);
7803 putFileChunkBE(file, "INFO", info_chunk_size);
7804 SaveTape_INFO(file, &tape);
7806 putFileChunkBE(file, "BODY", body_chunk_size);
7807 SaveTape_BODY(file, &tape);
7811 SetFilePermissions(filename, PERMS_PRIVATE);
7813 tape.changed = FALSE;
7817 Request("Tape saved !", REQ_CONFIRM);
7821 boolean SaveTapeChecked(int nr)
7823 char *filename = getTapeFilename(nr);
7824 boolean new_tape = !fileExists(filename);
7825 boolean tape_saved = FALSE;
7827 if (new_tape || Request("Replace old tape ?", REQ_ASK))
7832 Request("Tape saved !", REQ_CONFIRM);
7840 void DumpTape(struct TapeInfo *tape)
7842 int tape_frame_counter;
7845 if (tape->no_valid_file)
7847 Error(ERR_WARN, "cannot dump -- no valid tape file found");
7852 printf_line("-", 79);
7853 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
7854 tape->level_nr, tape->file_version, tape->game_version);
7855 printf(" (effective engine version %08d)\n",
7856 tape->engine_version);
7857 printf("Level series identifier: '%s'\n", tape->level_identifier);
7858 printf_line("-", 79);
7860 tape_frame_counter = 0;
7862 for (i = 0; i < tape->length; i++)
7864 if (i >= MAX_TAPE_LEN)
7867 printf("%04d: ", i);
7869 for (j = 0; j < MAX_PLAYERS; j++)
7871 if (tape->player_participates[j])
7873 int action = tape->pos[i].action[j];
7875 printf("%d:%02x ", j, action);
7876 printf("[%c%c%c%c|%c%c] - ",
7877 (action & JOY_LEFT ? '<' : ' '),
7878 (action & JOY_RIGHT ? '>' : ' '),
7879 (action & JOY_UP ? '^' : ' '),
7880 (action & JOY_DOWN ? 'v' : ' '),
7881 (action & JOY_BUTTON_1 ? '1' : ' '),
7882 (action & JOY_BUTTON_2 ? '2' : ' '));
7886 printf("(%03d) ", tape->pos[i].delay);
7887 printf("[%05d]\n", tape_frame_counter);
7889 tape_frame_counter += tape->pos[i].delay;
7892 printf_line("-", 79);
7896 /* ========================================================================= */
7897 /* score file functions */
7898 /* ========================================================================= */
7900 void LoadScore(int nr)
7903 char *filename = getScoreFilename(nr);
7904 char cookie[MAX_LINE_LEN];
7905 char line[MAX_LINE_LEN];
7909 /* always start with reliable default values */
7910 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7912 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
7913 highscore[i].Score = 0;
7916 if (!(file = fopen(filename, MODE_READ)))
7919 /* check file identifier */
7920 fgets(cookie, MAX_LINE_LEN, file);
7921 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7922 cookie[strlen(cookie) - 1] = '\0';
7924 if (!checkCookieString(cookie, SCORE_COOKIE))
7926 Error(ERR_WARN, "unknown format of score file '%s'", filename);
7931 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7933 fscanf(file, "%d", &highscore[i].Score);
7934 fgets(line, MAX_LINE_LEN, file);
7936 if (line[strlen(line) - 1] == '\n')
7937 line[strlen(line) - 1] = '\0';
7939 for (line_ptr = line; *line_ptr; line_ptr++)
7941 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
7943 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
7944 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
7953 void SaveScore(int nr)
7956 char *filename = getScoreFilename(nr);
7959 InitScoreDirectory(leveldir_current->subdir);
7961 if (!(file = fopen(filename, MODE_WRITE)))
7963 Error(ERR_WARN, "cannot save score for level %d", nr);
7967 fprintf(file, "%s\n\n", SCORE_COOKIE);
7969 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7970 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
7974 SetFilePermissions(filename, PERMS_PUBLIC);
7978 /* ========================================================================= */
7979 /* setup file functions */
7980 /* ========================================================================= */
7982 #define TOKEN_STR_PLAYER_PREFIX "player_"
7985 #define SETUP_TOKEN_PLAYER_NAME 0
7986 #define SETUP_TOKEN_SOUND 1
7987 #define SETUP_TOKEN_SOUND_LOOPS 2
7988 #define SETUP_TOKEN_SOUND_MUSIC 3
7989 #define SETUP_TOKEN_SOUND_SIMPLE 4
7990 #define SETUP_TOKEN_TOONS 5
7991 #define SETUP_TOKEN_SCROLL_DELAY 6
7992 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
7993 #define SETUP_TOKEN_SOFT_SCROLLING 8
7994 #define SETUP_TOKEN_FADE_SCREENS 9
7995 #define SETUP_TOKEN_AUTORECORD 10
7996 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
7997 #define SETUP_TOKEN_QUICK_DOORS 12
7998 #define SETUP_TOKEN_TEAM_MODE 13
7999 #define SETUP_TOKEN_HANDICAP 14
8000 #define SETUP_TOKEN_SKIP_LEVELS 15
8001 #define SETUP_TOKEN_TIME_LIMIT 16
8002 #define SETUP_TOKEN_FULLSCREEN 17
8003 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8004 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8005 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8006 #define SETUP_TOKEN_QUICK_SWITCH 21
8007 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8008 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8009 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8010 #define SETUP_TOKEN_GRAPHICS_SET 25
8011 #define SETUP_TOKEN_SOUNDS_SET 26
8012 #define SETUP_TOKEN_MUSIC_SET 27
8013 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
8014 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
8015 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
8017 #define NUM_GLOBAL_SETUP_TOKENS 31
8020 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8021 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8022 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8023 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8024 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8025 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8026 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8027 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8028 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8029 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8030 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8031 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8032 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8033 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8034 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8035 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8036 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8038 #define NUM_EDITOR_SETUP_TOKENS 17
8040 /* editor cascade setup */
8041 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8042 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8043 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8044 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8045 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8046 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8047 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8048 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8049 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8050 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8051 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8052 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8053 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8054 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8055 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8057 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8059 /* shortcut setup */
8060 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8061 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8062 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8063 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8064 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8065 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8066 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8067 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8069 #define NUM_SHORTCUT_SETUP_TOKENS 8
8072 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8073 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8074 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8075 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8076 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8077 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8078 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8079 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8080 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8081 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8082 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8083 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8084 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8085 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8086 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8087 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8089 #define NUM_PLAYER_SETUP_TOKENS 16
8092 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8093 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8094 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8096 #define NUM_SYSTEM_SETUP_TOKENS 3
8099 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8101 #define NUM_OPTIONS_SETUP_TOKENS 1
8104 static struct SetupInfo si;
8105 static struct SetupEditorInfo sei;
8106 static struct SetupEditorCascadeInfo seci;
8107 static struct SetupShortcutInfo ssi;
8108 static struct SetupInputInfo sii;
8109 static struct SetupSystemInfo syi;
8110 static struct OptionInfo soi;
8112 static struct TokenInfo global_setup_tokens[] =
8114 { TYPE_STRING, &si.player_name, "player_name" },
8115 { TYPE_SWITCH, &si.sound, "sound" },
8116 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8117 { TYPE_SWITCH, &si.sound_music, "background_music" },
8118 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8119 { TYPE_SWITCH, &si.toons, "toons" },
8120 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8121 { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
8122 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8123 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8124 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
8125 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8126 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8127 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8128 { TYPE_SWITCH, &si.handicap, "handicap" },
8129 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8130 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8131 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8132 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8133 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8134 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8135 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8136 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8137 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8138 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8139 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8140 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8141 { TYPE_STRING, &si.music_set, "music_set" },
8142 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
8143 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
8144 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
8147 static boolean not_used = FALSE;
8148 static struct TokenInfo editor_setup_tokens[] =
8151 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
8152 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
8153 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
8154 { TYPE_SWITCH, ¬_used, "editor.el_more" },
8155 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
8156 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
8157 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
8158 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
8160 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
8161 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
8162 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
8163 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
8164 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
8165 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
8166 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
8167 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
8169 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
8170 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
8171 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8173 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
8175 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8177 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8178 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8179 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
8180 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
8181 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8184 static struct TokenInfo editor_cascade_setup_tokens[] =
8186 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8187 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8188 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8189 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8190 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8191 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8192 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8193 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8194 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8195 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8196 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8197 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8198 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8199 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8200 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8203 static struct TokenInfo shortcut_setup_tokens[] =
8205 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8206 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8207 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8208 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8209 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8210 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8211 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8212 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8215 static struct TokenInfo player_setup_tokens[] =
8217 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8218 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8219 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8220 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8221 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8222 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8223 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8224 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8225 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8226 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8227 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8228 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8229 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8230 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8231 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8232 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8235 static struct TokenInfo system_setup_tokens[] =
8237 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8238 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8239 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8242 static struct TokenInfo options_setup_tokens[] =
8244 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8247 static char *get_corrected_login_name(char *login_name)
8249 /* needed because player name must be a fixed length string */
8250 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8252 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8253 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8255 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8256 if (strchr(login_name_new, ' '))
8257 *strchr(login_name_new, ' ') = '\0';
8259 return login_name_new;
8262 static void setSetupInfoToDefaults(struct SetupInfo *si)
8266 si->player_name = get_corrected_login_name(getLoginName());
8269 si->sound_loops = TRUE;
8270 si->sound_music = TRUE;
8271 si->sound_simple = TRUE;
8273 si->double_buffering = TRUE;
8274 si->direct_draw = !si->double_buffering;
8275 si->scroll_delay = TRUE;
8276 si->scroll_delay_value = STD_SCROLL_DELAY;
8277 si->soft_scrolling = TRUE;
8278 si->fade_screens = TRUE;
8279 si->autorecord = TRUE;
8280 si->show_titlescreen = TRUE;
8281 si->quick_doors = FALSE;
8282 si->team_mode = FALSE;
8283 si->handicap = TRUE;
8284 si->skip_levels = TRUE;
8285 si->time_limit = TRUE;
8286 si->fullscreen = FALSE;
8287 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
8288 si->ask_on_escape = TRUE;
8289 si->ask_on_escape_editor = TRUE;
8290 si->quick_switch = FALSE;
8291 si->input_on_focus = FALSE;
8292 si->prefer_aga_graphics = TRUE;
8293 si->game_frame_delay = GAME_FRAME_DELAY;
8295 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8296 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8297 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8298 si->override_level_graphics = FALSE;
8299 si->override_level_sounds = FALSE;
8300 si->override_level_music = FALSE;
8302 si->editor.el_boulderdash = TRUE;
8303 si->editor.el_emerald_mine = TRUE;
8304 si->editor.el_emerald_mine_club = TRUE;
8305 si->editor.el_more = TRUE;
8306 si->editor.el_sokoban = TRUE;
8307 si->editor.el_supaplex = TRUE;
8308 si->editor.el_diamond_caves = TRUE;
8309 si->editor.el_dx_boulderdash = TRUE;
8310 si->editor.el_chars = TRUE;
8311 si->editor.el_steel_chars = TRUE;
8312 si->editor.el_custom = TRUE;
8314 si->editor.el_headlines = TRUE;
8315 si->editor.el_user_defined = FALSE;
8316 si->editor.el_dynamic = TRUE;
8318 si->editor.show_element_token = FALSE;
8320 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8321 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8322 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8324 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8325 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8326 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8327 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8328 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8330 for (i = 0; i < MAX_PLAYERS; i++)
8332 si->input[i].use_joystick = FALSE;
8333 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8334 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8335 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8336 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8337 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8338 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8339 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8340 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8341 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8342 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8343 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8344 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8345 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8346 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8347 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8350 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8351 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8352 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8354 si->options.verbose = FALSE;
8357 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8359 si->editor_cascade.el_bd = TRUE;
8360 si->editor_cascade.el_em = TRUE;
8361 si->editor_cascade.el_emc = TRUE;
8362 si->editor_cascade.el_rnd = TRUE;
8363 si->editor_cascade.el_sb = TRUE;
8364 si->editor_cascade.el_sp = TRUE;
8365 si->editor_cascade.el_dc = TRUE;
8366 si->editor_cascade.el_dx = TRUE;
8368 si->editor_cascade.el_chars = FALSE;
8369 si->editor_cascade.el_steel_chars = FALSE;
8370 si->editor_cascade.el_ce = FALSE;
8371 si->editor_cascade.el_ge = FALSE;
8372 si->editor_cascade.el_ref = FALSE;
8373 si->editor_cascade.el_user = FALSE;
8374 si->editor_cascade.el_dynamic = FALSE;
8377 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8381 if (!setup_file_hash)
8386 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8387 setSetupInfo(global_setup_tokens, i,
8388 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
8393 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8394 setSetupInfo(editor_setup_tokens, i,
8395 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
8398 /* shortcut setup */
8399 ssi = setup.shortcut;
8400 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8401 setSetupInfo(shortcut_setup_tokens, i,
8402 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
8403 setup.shortcut = ssi;
8406 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8410 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8412 sii = setup.input[pnr];
8413 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8415 char full_token[100];
8417 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8418 setSetupInfo(player_setup_tokens, i,
8419 getHashEntry(setup_file_hash, full_token));
8421 setup.input[pnr] = sii;
8426 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8427 setSetupInfo(system_setup_tokens, i,
8428 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
8432 soi = setup.options;
8433 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8434 setSetupInfo(options_setup_tokens, i,
8435 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
8436 setup.options = soi;
8439 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8443 if (!setup_file_hash)
8446 /* editor cascade setup */
8447 seci = setup.editor_cascade;
8448 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8449 setSetupInfo(editor_cascade_setup_tokens, i,
8450 getHashEntry(setup_file_hash,
8451 editor_cascade_setup_tokens[i].text));
8452 setup.editor_cascade = seci;
8457 char *filename = getSetupFilename();
8458 SetupFileHash *setup_file_hash = NULL;
8460 /* always start with reliable default values */
8461 setSetupInfoToDefaults(&setup);
8463 setup_file_hash = loadSetupFileHash(filename);
8465 if (setup_file_hash)
8467 char *player_name_new;
8469 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8470 decodeSetupFileHash(setup_file_hash);
8472 setup.direct_draw = !setup.double_buffering;
8474 freeSetupFileHash(setup_file_hash);
8476 /* needed to work around problems with fixed length strings */
8477 player_name_new = get_corrected_login_name(setup.player_name);
8478 free(setup.player_name);
8479 setup.player_name = player_name_new;
8481 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8482 if (setup.scroll_delay == FALSE)
8484 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8485 setup.scroll_delay = TRUE; /* now always "on" */
8488 /* make sure that scroll delay value stays inside valid range */
8489 setup.scroll_delay_value =
8490 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8493 Error(ERR_WARN, "using default setup values");
8496 void LoadSetup_EditorCascade()
8498 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8499 SetupFileHash *setup_file_hash = NULL;
8501 /* always start with reliable default values */
8502 setSetupInfoToDefaults_EditorCascade(&setup);
8504 setup_file_hash = loadSetupFileHash(filename);
8506 if (setup_file_hash)
8508 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8509 decodeSetupFileHash_EditorCascade(setup_file_hash);
8511 freeSetupFileHash(setup_file_hash);
8519 char *filename = getSetupFilename();
8523 InitUserDataDirectory();
8525 if (!(file = fopen(filename, MODE_WRITE)))
8527 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8531 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8532 getCookie("SETUP")));
8533 fprintf(file, "\n");
8537 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8539 /* just to make things nicer :) */
8540 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8541 i == SETUP_TOKEN_GRAPHICS_SET)
8542 fprintf(file, "\n");
8544 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8549 fprintf(file, "\n");
8550 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8551 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8553 /* shortcut setup */
8554 ssi = setup.shortcut;
8555 fprintf(file, "\n");
8556 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8557 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8560 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8564 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8565 fprintf(file, "\n");
8567 sii = setup.input[pnr];
8568 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8569 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8574 fprintf(file, "\n");
8575 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8576 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8579 soi = setup.options;
8580 fprintf(file, "\n");
8581 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8582 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8586 SetFilePermissions(filename, PERMS_PRIVATE);
8589 void SaveSetup_EditorCascade()
8591 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8595 InitUserDataDirectory();
8597 if (!(file = fopen(filename, MODE_WRITE)))
8599 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8604 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8605 getCookie("SETUP")));
8606 fprintf(file, "\n");
8608 seci = setup.editor_cascade;
8609 fprintf(file, "\n");
8610 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8611 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8615 SetFilePermissions(filename, PERMS_PRIVATE);
8620 void LoadCustomElementDescriptions()
8622 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8623 SetupFileHash *setup_file_hash;
8626 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8628 if (element_info[i].custom_description != NULL)
8630 free(element_info[i].custom_description);
8631 element_info[i].custom_description = NULL;
8635 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8638 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8640 char *token = getStringCat2(element_info[i].token_name, ".name");
8641 char *value = getHashEntry(setup_file_hash, token);
8644 element_info[i].custom_description = getStringCopy(value);
8649 freeSetupFileHash(setup_file_hash);
8652 static int getElementFromToken(char *token)
8656 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8657 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
8658 if (strEqual(token, element_info[i].token_name))
8661 Error(ERR_WARN, "unknown element token '%s'", token);
8663 return EL_UNDEFINED;
8666 static int get_token_parameter_value(char *token, char *value_raw)
8670 if (token == NULL || value_raw == NULL)
8671 return ARG_UNDEFINED_VALUE;
8673 suffix = strrchr(token, '.');
8678 if (strEqual(suffix, ".element"))
8679 return getElementFromToken(value_raw);
8683 if (strncmp(suffix, ".font", 5) == 0)
8687 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8688 for (i = 0; i < NUM_FONTS; i++)
8689 if (strEqual(value_raw, font_info[i].token_name))
8692 /* if font not found, use reliable default value */
8693 return FONT_INITIAL_1;
8697 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
8698 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
8701 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
8703 static struct TitleMessageInfo tmi;
8704 static struct TokenInfo titlemessage_tokens[] =
8706 { TYPE_INTEGER, &tmi.x, ".x" },
8707 { TYPE_INTEGER, &tmi.y, ".y" },
8708 { TYPE_INTEGER, &tmi.width, ".width" },
8709 { TYPE_INTEGER, &tmi.height, ".height" },
8710 { TYPE_INTEGER, &tmi.chars, ".chars" },
8711 { TYPE_INTEGER, &tmi.lines, ".lines" },
8712 { TYPE_INTEGER, &tmi.align, ".align" },
8713 { TYPE_INTEGER, &tmi.valign, ".valign" },
8714 { TYPE_INTEGER, &tmi.font, ".font" },
8715 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
8716 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
8717 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
8718 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
8719 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
8720 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
8721 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
8722 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
8728 struct TitleMessageInfo *array;
8731 titlemessage_arrays[] =
8733 { titlemessage_initial, "[titlemessage_initial]" },
8734 { titlemessage, "[titlemessage]" },
8738 SetupFileHash *setup_file_hash;
8742 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
8745 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8748 /* the following initializes hierarchical values from dynamic configuration */
8750 /* special case: initialize with default values that may be overwritten */
8751 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
8752 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8754 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
8755 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
8756 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
8758 if (value_1 != NULL)
8759 menu.draw_xoffset[i] = get_integer_from_string(value_1);
8760 if (value_2 != NULL)
8761 menu.draw_yoffset[i] = get_integer_from_string(value_2);
8762 if (value_3 != NULL)
8763 menu.list_size[i] = get_integer_from_string(value_3);
8766 /* special case: initialize with default values that may be overwritten */
8767 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
8768 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
8770 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
8771 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
8773 if (value_1 != NULL)
8774 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
8775 if (value_2 != NULL)
8776 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
8779 /* special case: initialize with default values that may be overwritten */
8780 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
8781 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
8783 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
8784 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
8786 if (value_1 != NULL)
8787 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
8788 if (value_2 != NULL)
8789 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
8792 /* special case: initialize with default values that may be overwritten */
8793 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
8794 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8796 char *token_1 = "menu.enter_screen.fade_mode";
8797 char *token_2 = "menu.enter_screen.fade_delay";
8798 char *token_3 = "menu.enter_screen.post_delay";
8799 char *token_4 = "menu.leave_screen.fade_mode";
8800 char *token_5 = "menu.leave_screen.fade_delay";
8801 char *token_6 = "menu.leave_screen.post_delay";
8802 char *value_1 = getHashEntry(setup_file_hash, token_1);
8803 char *value_2 = getHashEntry(setup_file_hash, token_2);
8804 char *value_3 = getHashEntry(setup_file_hash, token_3);
8805 char *value_4 = getHashEntry(setup_file_hash, token_4);
8806 char *value_5 = getHashEntry(setup_file_hash, token_5);
8807 char *value_6 = getHashEntry(setup_file_hash, token_6);
8809 if (value_1 != NULL)
8810 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
8812 if (value_2 != NULL)
8813 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
8815 if (value_3 != NULL)
8816 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
8818 if (value_4 != NULL)
8819 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
8821 if (value_5 != NULL)
8822 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
8824 if (value_6 != NULL)
8825 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
8829 /* special case: initialize with default values that may be overwritten */
8830 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
8831 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
8833 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
8834 char *base_token = titlemessage_arrays[i].text;
8836 for (j = 0; titlemessage_tokens[j].type != -1; j++)
8838 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
8839 char *value = getHashEntry(setup_file_hash, token);
8843 int parameter_value = get_token_parameter_value(token, value);
8845 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
8849 if (titlemessage_tokens[j].type == TYPE_INTEGER)
8850 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
8852 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
8862 /* read (and overwrite with) values that may be specified in config file */
8863 for (i = 0; image_config_vars[i].token != NULL; i++)
8865 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
8868 *image_config_vars[i].value =
8869 get_token_parameter_value(image_config_vars[i].token, value);
8872 freeSetupFileHash(setup_file_hash);
8875 static void LoadSpecialMenuDesignSettings_SpecialPreProcessing()
8879 /* the following initializes hierarchical values from static configuration */
8881 /* special case: initialize "ARG_DEFAULT" values in static default config */
8882 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
8883 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
8884 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
8885 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
8886 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
8887 titlemessage_default.fade_mode = title_default.fade_mode;
8888 titlemessage_default.fade_delay = title_default.fade_delay;
8889 titlemessage_default.post_delay = title_default.post_delay;
8890 titlemessage_default.auto_delay = title_default.auto_delay;
8892 /* special case: initialize "ARG_DEFAULT" values in static default config */
8893 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
8894 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
8896 titlemessage_initial[i] = titlemessage_initial_default;
8897 titlemessage[i] = titlemessage_default;
8900 /* special case: initialize "ARG_DEFAULT" values in static default config */
8901 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
8902 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8904 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
8905 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
8909 static void LoadSpecialMenuDesignSettings_SpecialPostProcessing()
8911 /* special case: initialize later added SETUP list size from LEVELS value */
8912 if (menu.list_size[GAME_MODE_SETUP] == -1)
8913 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
8916 void LoadSpecialMenuDesignSettings()
8918 char *filename_base = UNDEFINED_FILENAME, *filename_local;
8921 /* always start with reliable default values from static default config */
8922 for (i = 0; image_config_vars[i].token != NULL; i++)
8923 for (j = 0; image_config[j].token != NULL; j++)
8924 if (strEqual(image_config_vars[i].token, image_config[j].token))
8925 *image_config_vars[i].value =
8926 get_token_parameter_value(image_config_vars[i].token,
8927 image_config[j].value);
8929 LoadSpecialMenuDesignSettings_SpecialPreProcessing();
8931 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
8933 /* first look for special settings configured in level series config */
8934 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
8936 if (fileExists(filename_base))
8937 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
8940 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8942 if (filename_local != NULL && !strEqual(filename_base, filename_local))
8943 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
8945 LoadSpecialMenuDesignSettings_SpecialPostProcessing();
8948 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
8950 char *filename = getEditorSetupFilename();
8951 SetupFileList *setup_file_list, *list;
8952 SetupFileHash *element_hash;
8953 int num_unknown_tokens = 0;
8956 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
8959 element_hash = newSetupFileHash();
8961 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8962 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
8964 /* determined size may be larger than needed (due to unknown elements) */
8966 for (list = setup_file_list; list != NULL; list = list->next)
8969 /* add space for up to 3 more elements for padding that may be needed */
8972 /* free memory for old list of elements, if needed */
8973 checked_free(*elements);
8975 /* allocate memory for new list of elements */
8976 *elements = checked_malloc(*num_elements * sizeof(int));
8979 for (list = setup_file_list; list != NULL; list = list->next)
8981 char *value = getHashEntry(element_hash, list->token);
8983 if (value == NULL) /* try to find obsolete token mapping */
8985 char *mapped_token = get_mapped_token(list->token);
8987 if (mapped_token != NULL)
8989 value = getHashEntry(element_hash, mapped_token);
8997 (*elements)[(*num_elements)++] = atoi(value);
9001 if (num_unknown_tokens == 0)
9003 Error(ERR_INFO_LINE, "-");
9004 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9005 Error(ERR_INFO, "- config file: '%s'", filename);
9007 num_unknown_tokens++;
9010 Error(ERR_INFO, "- token: '%s'", list->token);
9014 if (num_unknown_tokens > 0)
9015 Error(ERR_INFO_LINE, "-");
9017 while (*num_elements % 4) /* pad with empty elements, if needed */
9018 (*elements)[(*num_elements)++] = EL_EMPTY;
9020 freeSetupFileList(setup_file_list);
9021 freeSetupFileHash(element_hash);
9024 for (i = 0; i < *num_elements; i++)
9025 printf("editor: element '%s' [%d]\n",
9026 element_info[(*elements)[i]].token_name, (*elements)[i]);
9030 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9033 SetupFileHash *setup_file_hash = NULL;
9034 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9035 char *filename_music, *filename_prefix, *filename_info;
9041 token_to_value_ptr[] =
9043 { "title_header", &tmp_music_file_info.title_header },
9044 { "artist_header", &tmp_music_file_info.artist_header },
9045 { "album_header", &tmp_music_file_info.album_header },
9046 { "year_header", &tmp_music_file_info.year_header },
9048 { "title", &tmp_music_file_info.title },
9049 { "artist", &tmp_music_file_info.artist },
9050 { "album", &tmp_music_file_info.album },
9051 { "year", &tmp_music_file_info.year },
9057 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9058 getCustomMusicFilename(basename));
9060 if (filename_music == NULL)
9063 /* ---------- try to replace file extension ---------- */
9065 filename_prefix = getStringCopy(filename_music);
9066 if (strrchr(filename_prefix, '.') != NULL)
9067 *strrchr(filename_prefix, '.') = '\0';
9068 filename_info = getStringCat2(filename_prefix, ".txt");
9071 printf("trying to load file '%s'...\n", filename_info);
9074 if (fileExists(filename_info))
9075 setup_file_hash = loadSetupFileHash(filename_info);
9077 free(filename_prefix);
9078 free(filename_info);
9080 if (setup_file_hash == NULL)
9082 /* ---------- try to add file extension ---------- */
9084 filename_prefix = getStringCopy(filename_music);
9085 filename_info = getStringCat2(filename_prefix, ".txt");
9088 printf("trying to load file '%s'...\n", filename_info);
9091 if (fileExists(filename_info))
9092 setup_file_hash = loadSetupFileHash(filename_info);
9094 free(filename_prefix);
9095 free(filename_info);
9098 if (setup_file_hash == NULL)
9101 /* ---------- music file info found ---------- */
9103 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
9105 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9107 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9109 *token_to_value_ptr[i].value_ptr =
9110 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9113 tmp_music_file_info.basename = getStringCopy(basename);
9114 tmp_music_file_info.music = music;
9115 tmp_music_file_info.is_sound = is_sound;
9117 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9118 *new_music_file_info = tmp_music_file_info;
9120 return new_music_file_info;
9123 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9125 return get_music_file_info_ext(basename, music, FALSE);
9128 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9130 return get_music_file_info_ext(basename, sound, TRUE);
9133 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9134 char *basename, boolean is_sound)
9136 for (; list != NULL; list = list->next)
9137 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9143 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9145 return music_info_listed_ext(list, basename, FALSE);
9148 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9150 return music_info_listed_ext(list, basename, TRUE);
9153 void LoadMusicInfo()
9155 char *music_directory = getCustomMusicDirectory();
9156 int num_music = getMusicListSize();
9157 int num_music_noconf = 0;
9158 int num_sounds = getSoundListSize();
9160 struct dirent *dir_entry;
9161 struct FileInfo *music, *sound;
9162 struct MusicFileInfo *next, **new;
9165 while (music_file_info != NULL)
9167 next = music_file_info->next;
9169 checked_free(music_file_info->basename);
9171 checked_free(music_file_info->title_header);
9172 checked_free(music_file_info->artist_header);
9173 checked_free(music_file_info->album_header);
9174 checked_free(music_file_info->year_header);
9176 checked_free(music_file_info->title);
9177 checked_free(music_file_info->artist);
9178 checked_free(music_file_info->album);
9179 checked_free(music_file_info->year);
9181 free(music_file_info);
9183 music_file_info = next;
9186 new = &music_file_info;
9188 for (i = 0; i < num_music; i++)
9190 music = getMusicListEntry(i);
9192 if (music->filename == NULL)
9195 if (strEqual(music->filename, UNDEFINED_FILENAME))
9198 /* a configured file may be not recognized as music */
9199 if (!FileIsMusic(music->filename))
9203 printf("::: -> '%s' (configured)\n", music->filename);
9206 if (!music_info_listed(music_file_info, music->filename))
9208 *new = get_music_file_info(music->filename, i);
9210 new = &(*new)->next;
9214 if ((dir = opendir(music_directory)) == NULL)
9216 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9220 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
9222 char *basename = dir_entry->d_name;
9223 boolean music_already_used = FALSE;
9226 /* skip all music files that are configured in music config file */
9227 for (i = 0; i < num_music; i++)
9229 music = getMusicListEntry(i);
9231 if (music->filename == NULL)
9234 if (strEqual(basename, music->filename))
9236 music_already_used = TRUE;
9241 if (music_already_used)
9244 if (!FileIsMusic(basename))
9248 printf("::: -> '%s' (found in directory)\n", basename);
9251 if (!music_info_listed(music_file_info, basename))
9253 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
9255 new = &(*new)->next;
9263 for (i = 0; i < num_sounds; i++)
9265 sound = getSoundListEntry(i);
9267 if (sound->filename == NULL)
9270 if (strEqual(sound->filename, UNDEFINED_FILENAME))
9273 /* a configured file may be not recognized as sound */
9274 if (!FileIsSound(sound->filename))
9278 printf("::: -> '%s' (configured)\n", sound->filename);
9281 if (!sound_info_listed(music_file_info, sound->filename))
9283 *new = get_sound_file_info(sound->filename, i);
9285 new = &(*new)->next;
9290 for (next = music_file_info; next != NULL; next = next->next)
9291 printf("::: title == '%s'\n", next->title);
9295 void add_helpanim_entry(int element, int action, int direction, int delay,
9296 int *num_list_entries)
9298 struct HelpAnimInfo *new_list_entry;
9299 (*num_list_entries)++;
9302 checked_realloc(helpanim_info,
9303 *num_list_entries * sizeof(struct HelpAnimInfo));
9304 new_list_entry = &helpanim_info[*num_list_entries - 1];
9306 new_list_entry->element = element;
9307 new_list_entry->action = action;
9308 new_list_entry->direction = direction;
9309 new_list_entry->delay = delay;
9312 void print_unknown_token(char *filename, char *token, int token_nr)
9316 Error(ERR_INFO_LINE, "-");
9317 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9318 Error(ERR_INFO, "- config file: '%s'", filename);
9321 Error(ERR_INFO, "- token: '%s'", token);
9324 void print_unknown_token_end(int token_nr)
9327 Error(ERR_INFO_LINE, "-");
9330 void LoadHelpAnimInfo()
9332 char *filename = getHelpAnimFilename();
9333 SetupFileList *setup_file_list = NULL, *list;
9334 SetupFileHash *element_hash, *action_hash, *direction_hash;
9335 int num_list_entries = 0;
9336 int num_unknown_tokens = 0;
9339 if (fileExists(filename))
9340 setup_file_list = loadSetupFileList(filename);
9342 if (setup_file_list == NULL)
9344 /* use reliable default values from static configuration */
9345 SetupFileList *insert_ptr;
9347 insert_ptr = setup_file_list =
9348 newSetupFileList(helpanim_config[0].token,
9349 helpanim_config[0].value);
9351 for (i = 1; helpanim_config[i].token; i++)
9352 insert_ptr = addListEntry(insert_ptr,
9353 helpanim_config[i].token,
9354 helpanim_config[i].value);
9357 element_hash = newSetupFileHash();
9358 action_hash = newSetupFileHash();
9359 direction_hash = newSetupFileHash();
9361 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9362 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9364 for (i = 0; i < NUM_ACTIONS; i++)
9365 setHashEntry(action_hash, element_action_info[i].suffix,
9366 i_to_a(element_action_info[i].value));
9368 /* do not store direction index (bit) here, but direction value! */
9369 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
9370 setHashEntry(direction_hash, element_direction_info[i].suffix,
9371 i_to_a(1 << element_direction_info[i].value));
9373 for (list = setup_file_list; list != NULL; list = list->next)
9375 char *element_token, *action_token, *direction_token;
9376 char *element_value, *action_value, *direction_value;
9377 int delay = atoi(list->value);
9379 if (strEqual(list->token, "end"))
9381 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9386 /* first try to break element into element/action/direction parts;
9387 if this does not work, also accept combined "element[.act][.dir]"
9388 elements (like "dynamite.active"), which are unique elements */
9390 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
9392 element_value = getHashEntry(element_hash, list->token);
9393 if (element_value != NULL) /* element found */
9394 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9398 /* no further suffixes found -- this is not an element */
9399 print_unknown_token(filename, list->token, num_unknown_tokens++);
9405 /* token has format "<prefix>.<something>" */
9407 action_token = strchr(list->token, '.'); /* suffix may be action ... */
9408 direction_token = action_token; /* ... or direction */
9410 element_token = getStringCopy(list->token);
9411 *strchr(element_token, '.') = '\0';
9413 element_value = getHashEntry(element_hash, element_token);
9415 if (element_value == NULL) /* this is no element */
9417 element_value = getHashEntry(element_hash, list->token);
9418 if (element_value != NULL) /* combined element found */
9419 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9422 print_unknown_token(filename, list->token, num_unknown_tokens++);
9424 free(element_token);
9429 action_value = getHashEntry(action_hash, action_token);
9431 if (action_value != NULL) /* action found */
9433 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
9436 free(element_token);
9441 direction_value = getHashEntry(direction_hash, direction_token);
9443 if (direction_value != NULL) /* direction found */
9445 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
9448 free(element_token);
9453 if (strchr(action_token + 1, '.') == NULL)
9455 /* no further suffixes found -- this is not an action nor direction */
9457 element_value = getHashEntry(element_hash, list->token);
9458 if (element_value != NULL) /* combined element found */
9459 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9462 print_unknown_token(filename, list->token, num_unknown_tokens++);
9464 free(element_token);
9469 /* token has format "<prefix>.<suffix>.<something>" */
9471 direction_token = strchr(action_token + 1, '.');
9473 action_token = getStringCopy(action_token);
9474 *strchr(action_token + 1, '.') = '\0';
9476 action_value = getHashEntry(action_hash, action_token);
9478 if (action_value == NULL) /* this is no action */
9480 element_value = getHashEntry(element_hash, list->token);
9481 if (element_value != NULL) /* combined element found */
9482 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9485 print_unknown_token(filename, list->token, num_unknown_tokens++);
9487 free(element_token);
9493 direction_value = getHashEntry(direction_hash, direction_token);
9495 if (direction_value != NULL) /* direction found */
9497 add_helpanim_entry(atoi(element_value), atoi(action_value),
9498 atoi(direction_value), delay, &num_list_entries);
9500 free(element_token);
9506 /* this is no direction */
9508 element_value = getHashEntry(element_hash, list->token);
9509 if (element_value != NULL) /* combined element found */
9510 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9513 print_unknown_token(filename, list->token, num_unknown_tokens++);
9515 free(element_token);
9519 print_unknown_token_end(num_unknown_tokens);
9521 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9522 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
9524 freeSetupFileList(setup_file_list);
9525 freeSetupFileHash(element_hash);
9526 freeSetupFileHash(action_hash);
9527 freeSetupFileHash(direction_hash);
9530 for (i = 0; i < num_list_entries; i++)
9531 printf("::: '%s': %d, %d, %d => %d\n",
9532 EL_NAME(helpanim_info[i].element),
9533 helpanim_info[i].element,
9534 helpanim_info[i].action,
9535 helpanim_info[i].direction,
9536 helpanim_info[i].delay);
9540 void LoadHelpTextInfo()
9542 char *filename = getHelpTextFilename();
9545 if (helptext_info != NULL)
9547 freeSetupFileHash(helptext_info);
9548 helptext_info = NULL;
9551 if (fileExists(filename))
9552 helptext_info = loadSetupFileHash(filename);
9554 if (helptext_info == NULL)
9556 /* use reliable default values from static configuration */
9557 helptext_info = newSetupFileHash();
9559 for (i = 0; helptext_config[i].token; i++)
9560 setHashEntry(helptext_info,
9561 helptext_config[i].token,
9562 helptext_config[i].value);
9566 BEGIN_HASH_ITERATION(helptext_info, itr)
9568 printf("::: '%s' => '%s'\n",
9569 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
9571 END_HASH_ITERATION(hash, itr)
9576 /* ------------------------------------------------------------------------- *
9578 * ------------------------------------------------------------------------- */
9580 #define MAX_NUM_CONVERT_LEVELS 1000
9582 void ConvertLevels()
9584 static LevelDirTree *convert_leveldir = NULL;
9585 static int convert_level_nr = -1;
9586 static int num_levels_handled = 0;
9587 static int num_levels_converted = 0;
9588 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
9591 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9592 global.convert_leveldir);
9594 if (convert_leveldir == NULL)
9595 Error(ERR_EXIT, "no such level identifier: '%s'",
9596 global.convert_leveldir);
9598 leveldir_current = convert_leveldir;
9600 if (global.convert_level_nr != -1)
9602 convert_leveldir->first_level = global.convert_level_nr;
9603 convert_leveldir->last_level = global.convert_level_nr;
9606 convert_level_nr = convert_leveldir->first_level;
9608 printf_line("=", 79);
9609 printf("Converting levels\n");
9610 printf_line("-", 79);
9611 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
9612 printf("Level series name: '%s'\n", convert_leveldir->name);
9613 printf("Level series author: '%s'\n", convert_leveldir->author);
9614 printf("Number of levels: %d\n", convert_leveldir->levels);
9615 printf_line("=", 79);
9618 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9619 levels_failed[i] = FALSE;
9621 while (convert_level_nr <= convert_leveldir->last_level)
9623 char *level_filename;
9626 level_nr = convert_level_nr++;
9628 printf("Level %03d: ", level_nr);
9630 LoadLevel(level_nr);
9631 if (level.no_valid_file)
9633 printf("(no level)\n");
9637 printf("converting level ... ");
9639 level_filename = getDefaultLevelFilename(level_nr);
9640 new_level = !fileExists(level_filename);
9644 SaveLevel(level_nr);
9646 num_levels_converted++;
9648 printf("converted.\n");
9652 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
9653 levels_failed[level_nr] = TRUE;
9655 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
9658 num_levels_handled++;
9662 printf_line("=", 79);
9663 printf("Number of levels handled: %d\n", num_levels_handled);
9664 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
9665 (num_levels_handled ?
9666 num_levels_converted * 100 / num_levels_handled : 0));
9667 printf_line("-", 79);
9668 printf("Summary (for automatic parsing by scripts):\n");
9669 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
9670 convert_leveldir->identifier, num_levels_converted,
9672 (num_levels_handled ?
9673 num_levels_converted * 100 / num_levels_handled : 0));
9675 if (num_levels_handled != num_levels_converted)
9677 printf(", FAILED:");
9678 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9679 if (levels_failed[i])
9684 printf_line("=", 79);