1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
246 static struct LevelFileConfigInfo chunk_config_ELEM[] =
248 /* (these values are the same for each player) */
251 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
252 &li.block_last_field, FALSE /* default case for EM levels */
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
257 &li.sp_block_last_field, TRUE /* default case for SP levels */
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
262 &li.instant_relocation, FALSE
266 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
267 &li.can_pass_to_walkable, FALSE
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
272 &li.block_snap_field, TRUE
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
277 &li.continuous_snapping, TRUE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
282 &li.shifted_relocation, FALSE
285 /* (these values are different for each player) */
288 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
289 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
294 &li.initial_player_gravity[0], FALSE
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
299 &li.use_start_element[0], FALSE
303 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
304 &li.start_element[0], EL_PLAYER_1
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
309 &li.use_artwork_element[0], FALSE
313 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
314 &li.artwork_element[0], EL_PLAYER_1
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
319 &li.use_explosion_element[0], FALSE
323 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
324 &li.explosion_element[0], EL_PLAYER_1
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
329 &li.use_initial_inventory[0], FALSE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
334 &li.initial_inventory_size[0], 1
338 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
339 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
340 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
345 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
346 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
351 &li.initial_player_gravity[1], FALSE
355 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
356 &li.use_start_element[1], FALSE
360 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
361 &li.start_element[1], EL_PLAYER_2
365 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
366 &li.use_artwork_element[1], FALSE
370 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
371 &li.artwork_element[1], EL_PLAYER_2
375 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
376 &li.use_explosion_element[1], FALSE
380 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
381 &li.explosion_element[1], EL_PLAYER_2
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
386 &li.use_initial_inventory[1], FALSE
390 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
391 &li.initial_inventory_size[1], 1
395 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
396 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
397 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
402 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
403 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
408 &li.initial_player_gravity[2], FALSE
412 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
413 &li.use_start_element[2], FALSE
417 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
418 &li.start_element[2], EL_PLAYER_3
422 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
423 &li.use_artwork_element[2], FALSE
427 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
428 &li.artwork_element[2], EL_PLAYER_3
432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
433 &li.use_explosion_element[2], FALSE
437 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
438 &li.explosion_element[2], EL_PLAYER_3
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
443 &li.use_initial_inventory[2], FALSE
447 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
448 &li.initial_inventory_size[2], 1
452 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
453 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
454 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
459 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
460 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
465 &li.initial_player_gravity[3], FALSE
469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
470 &li.use_start_element[3], FALSE
474 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
475 &li.start_element[3], EL_PLAYER_4
479 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
480 &li.use_artwork_element[3], FALSE
484 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
485 &li.artwork_element[3], EL_PLAYER_4
489 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
490 &li.use_explosion_element[3], FALSE
494 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
495 &li.explosion_element[3], EL_PLAYER_4
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
500 &li.use_initial_inventory[3], FALSE
504 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
505 &li.initial_inventory_size[3], 1
509 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
510 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
511 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_EMERALD], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_DIAMOND], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_BUG], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_SPACESHIP], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_PACMAN], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_NUT], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_DYNAMITE], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_KEY], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_PEARL], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_CRYSTAL], 10
576 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
577 &li.amoeba_content, EL_DIAMOND
581 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
586 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
587 &li.grow_into_diggable, TRUE
592 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
593 &li.yamyam_content, EL_ROCK, NULL,
594 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_YAMYAM], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_ROBOT], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_magic_wall, 10
627 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
628 &li.game_of_life[0], 2
632 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
633 &li.game_of_life[1], 3
637 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
638 &li.game_of_life[2], 3
642 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
643 &li.game_of_life[3], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
653 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
658 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
663 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
668 EL_TIMEGATE_SWITCH, -1,
669 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
670 &li.time_timegate, 10
674 EL_LIGHT_SWITCH_ACTIVE, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
680 EL_SHIELD_NORMAL, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.shield_normal_time, 10
685 EL_SHIELD_NORMAL, -1,
686 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
687 &li.score[SC_SHIELD], 10
691 EL_SHIELD_DEADLY, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.shield_deadly_time, 10
696 EL_SHIELD_DEADLY, -1,
697 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
698 &li.score[SC_SHIELD], 10
703 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
708 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
709 &li.extra_time_score, 10
713 EL_TIME_ORB_FULL, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
715 &li.time_orb_time, 10
718 EL_TIME_ORB_FULL, -1,
719 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
720 &li.use_time_orb_bug, FALSE
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_spring_bug, FALSE
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
732 &li.android_move_time, 10
736 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
737 &li.android_clone_time, 10
741 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
742 &li.android_clone_element[0], EL_EMPTY, NULL,
743 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
758 EL_EMC_MAGNIFIER, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
760 &li.magnify_score, 10
763 EL_EMC_MAGNIFIER, -1,
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
769 EL_EMC_MAGIC_BALL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
774 EL_EMC_MAGIC_BALL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.ball_random, FALSE
779 EL_EMC_MAGIC_BALL, -1,
780 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
781 &li.ball_state_initial, FALSE
784 EL_EMC_MAGIC_BALL, -1,
785 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
786 &li.ball_content, EL_EMPTY, NULL,
787 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
790 /* ---------- unused values ----------------------------------------------- */
793 EL_UNKNOWN, SAVE_CONF_NEVER,
794 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
795 &li.score[SC_UNKNOWN_14], 10
798 EL_UNKNOWN, SAVE_CONF_NEVER,
799 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
800 &li.score[SC_UNKNOWN_15], 10
810 static struct LevelFileConfigInfo chunk_config_NOTE[] =
814 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
815 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
819 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
820 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
825 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
826 &xx_envelope.autowrap, FALSE
830 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
831 &xx_envelope.centered, FALSE
836 TYPE_STRING, CONF_VALUE_BYTES(1),
837 &xx_envelope.text, -1, NULL,
838 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
839 &xx_default_string_empty[0]
849 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
853 TYPE_STRING, CONF_VALUE_BYTES(1),
854 &xx_ei.description[0], -1,
855 &yy_ei.description[0],
856 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
857 &xx_default_description[0]
862 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
863 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
864 &yy_ei.properties[EP_BITFIELD_BASE_NR]
870 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
871 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
872 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
878 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
879 &xx_ei.use_gfx_element, FALSE,
880 &yy_ei.use_gfx_element
884 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
885 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
886 &yy_ei.gfx_element_initial
891 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
892 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
893 &yy_ei.access_direction
898 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
899 &xx_ei.collect_score_initial, 10,
900 &yy_ei.collect_score_initial
904 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
905 &xx_ei.collect_count_initial, 1,
906 &yy_ei.collect_count_initial
911 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
912 &xx_ei.ce_value_fixed_initial, 0,
913 &yy_ei.ce_value_fixed_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
918 &xx_ei.ce_value_random_initial, 0,
919 &yy_ei.ce_value_random_initial
923 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
924 &xx_ei.use_last_ce_value, FALSE,
925 &yy_ei.use_last_ce_value
930 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
931 &xx_ei.push_delay_fixed, 8,
932 &yy_ei.push_delay_fixed
936 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
937 &xx_ei.push_delay_random, 8,
938 &yy_ei.push_delay_random
942 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
943 &xx_ei.drop_delay_fixed, 0,
944 &yy_ei.drop_delay_fixed
948 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
949 &xx_ei.drop_delay_random, 0,
950 &yy_ei.drop_delay_random
954 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
955 &xx_ei.move_delay_fixed, 0,
956 &yy_ei.move_delay_fixed
960 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
961 &xx_ei.move_delay_random, 0,
962 &yy_ei.move_delay_random
967 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
968 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
973 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
974 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
975 &yy_ei.move_direction_initial
979 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
980 &xx_ei.move_stepsize, TILEX / 8,
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
987 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
988 &yy_ei.move_enter_element
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
993 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
994 &yy_ei.move_leave_element
998 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
999 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1000 &yy_ei.move_leave_type
1005 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1006 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1007 &yy_ei.slippery_type
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1013 &xx_ei.explosion_type, EXPLODES_3X3,
1014 &yy_ei.explosion_type
1018 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1019 &xx_ei.explosion_delay, 16,
1020 &yy_ei.explosion_delay
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1025 &xx_ei.ignition_delay, 8,
1026 &yy_ei.ignition_delay
1031 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1032 &xx_ei.content, EL_EMPTY_SPACE,
1034 &xx_num_contents, 1, 1
1037 /* ---------- "num_change_pages" must be the last entry ------------------- */
1040 -1, SAVE_CONF_ALWAYS,
1041 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1042 &xx_ei.num_change_pages, 1,
1043 &yy_ei.num_change_pages
1054 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1056 /* ---------- "current_change_page" must be the first entry --------------- */
1059 -1, SAVE_CONF_ALWAYS,
1060 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1061 &xx_current_change_page, -1
1064 /* ---------- (the remaining entries can be in any order) ----------------- */
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1069 &xx_change.can_change, FALSE
1074 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1075 &xx_event_bits[0], 0
1079 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1080 &xx_event_bits[1], 0
1085 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1086 &xx_change.trigger_player, CH_PLAYER_ANY
1090 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1091 &xx_change.trigger_side, CH_SIDE_ANY
1095 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1096 &xx_change.trigger_page, CH_PAGE_ANY
1101 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1102 &xx_change.target_element, EL_EMPTY_SPACE
1107 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1108 &xx_change.delay_fixed, 0
1112 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1113 &xx_change.delay_random, 0
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1118 &xx_change.delay_frames, FRAMES_PER_SECOND
1123 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1124 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1130 &xx_change.explode, FALSE
1134 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1135 &xx_change.use_target_content, FALSE
1139 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1140 &xx_change.only_if_complete, FALSE
1144 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1145 &xx_change.use_random_replace, FALSE
1149 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1150 &xx_change.random_percentage, 100
1154 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1155 &xx_change.replace_when, CP_WHEN_EMPTY
1160 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1161 &xx_change.has_action, FALSE
1165 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1166 &xx_change.action_type, CA_NO_ACTION
1170 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1171 &xx_change.action_mode, CA_MODE_UNDEFINED
1175 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1176 &xx_change.action_arg, CA_ARG_UNDEFINED
1181 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1182 &xx_change.action_element, EL_EMPTY_SPACE
1187 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1188 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1189 &xx_num_contents, 1, 1
1199 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1203 TYPE_STRING, CONF_VALUE_BYTES(1),
1204 &xx_ei.description[0], -1, NULL,
1205 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1206 &xx_default_description[0]
1211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1212 &xx_ei.use_gfx_element, FALSE
1216 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1217 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1222 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1223 &xx_group.choice_mode, ANIM_RANDOM
1228 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1229 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1230 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1240 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1245 &li.block_snap_field, TRUE
1249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1250 &li.continuous_snapping, TRUE
1254 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1255 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1260 &li.use_start_element[0], FALSE
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &li.start_element[0], EL_PLAYER_1
1269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1270 &li.use_artwork_element[0], FALSE
1274 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1275 &li.artwork_element[0], EL_PLAYER_1
1279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1280 &li.use_explosion_element[0], FALSE
1284 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1285 &li.explosion_element[0], EL_PLAYER_1
1300 filetype_id_list[] =
1302 { LEVEL_FILE_TYPE_RND, "RND" },
1303 { LEVEL_FILE_TYPE_BD, "BD" },
1304 { LEVEL_FILE_TYPE_EM, "EM" },
1305 { LEVEL_FILE_TYPE_SP, "SP" },
1306 { LEVEL_FILE_TYPE_DX, "DX" },
1307 { LEVEL_FILE_TYPE_SB, "SB" },
1308 { LEVEL_FILE_TYPE_DC, "DC" },
1313 /* ========================================================================= */
1314 /* level file functions */
1315 /* ========================================================================= */
1317 static struct DateInfo getCurrentDate()
1319 time_t epoch_seconds = time(NULL);
1320 struct tm *now = localtime(&epoch_seconds);
1321 struct DateInfo date;
1323 date.year = now->tm_year + 1900;
1324 date.month = now->tm_mon + 1;
1325 date.day = now->tm_mday;
1330 static void resetEventFlags(struct ElementChangeInfo *change)
1334 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1335 change->has_event[i] = FALSE;
1338 static void resetEventBits()
1342 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1343 xx_event_bits[i] = 0;
1346 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1350 /* important: only change event flag if corresponding event bit is set
1351 (this is because all xx_event_bits[] values are loaded separately,
1352 and all xx_event_bits[] values are set back to zero before loading
1353 another value xx_event_bits[x] (each value representing 32 flags)) */
1355 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1356 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1357 change->has_event[i] = TRUE;
1360 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1364 /* in contrast to the above function setEventFlagsFromEventBits(), it
1365 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1366 depending on the corresponding change->has_event[i] values here, as
1367 all xx_event_bits[] values are reset in resetEventBits() before */
1369 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1370 if (change->has_event[i])
1371 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1374 static char *getDefaultElementDescription(struct ElementInfo *ei)
1376 static char description[MAX_ELEMENT_NAME_LEN + 1];
1377 char *default_description = (ei->custom_description != NULL ?
1378 ei->custom_description :
1379 ei->editor_description);
1382 /* always start with reliable default values */
1383 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1384 description[i] = '\0';
1386 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1387 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1389 return &description[0];
1392 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1394 char *default_description = getDefaultElementDescription(ei);
1397 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1398 ei->description[i] = default_description[i];
1401 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1405 for (i = 0; conf[i].data_type != -1; i++)
1407 int default_value = conf[i].default_value;
1408 int data_type = conf[i].data_type;
1409 int conf_type = conf[i].conf_type;
1410 int byte_mask = conf_type & CONF_MASK_BYTES;
1412 if (byte_mask == CONF_MASK_MULTI_BYTES)
1414 int default_num_entities = conf[i].default_num_entities;
1415 int max_num_entities = conf[i].max_num_entities;
1417 *(int *)(conf[i].num_entities) = default_num_entities;
1419 if (data_type == TYPE_STRING)
1421 char *default_string = conf[i].default_string;
1422 char *string = (char *)(conf[i].value);
1424 strncpy(string, default_string, max_num_entities);
1426 else if (data_type == TYPE_ELEMENT_LIST)
1428 int *element_array = (int *)(conf[i].value);
1431 for (j = 0; j < max_num_entities; j++)
1432 element_array[j] = default_value;
1434 else if (data_type == TYPE_CONTENT_LIST)
1436 struct Content *content = (struct Content *)(conf[i].value);
1439 for (c = 0; c < max_num_entities; c++)
1440 for (y = 0; y < 3; y++)
1441 for (x = 0; x < 3; x++)
1442 content[c].e[x][y] = default_value;
1445 else /* constant size configuration data (1, 2 or 4 bytes) */
1447 if (data_type == TYPE_BOOLEAN)
1448 *(boolean *)(conf[i].value) = default_value;
1450 *(int *) (conf[i].value) = default_value;
1455 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1459 for (i = 0; conf[i].data_type != -1; i++)
1461 int data_type = conf[i].data_type;
1462 int conf_type = conf[i].conf_type;
1463 int byte_mask = conf_type & CONF_MASK_BYTES;
1465 if (byte_mask == CONF_MASK_MULTI_BYTES)
1467 int max_num_entities = conf[i].max_num_entities;
1469 if (data_type == TYPE_STRING)
1471 char *string = (char *)(conf[i].value);
1472 char *string_copy = (char *)(conf[i].value_copy);
1474 strncpy(string_copy, string, max_num_entities);
1476 else if (data_type == TYPE_ELEMENT_LIST)
1478 int *element_array = (int *)(conf[i].value);
1479 int *element_array_copy = (int *)(conf[i].value_copy);
1482 for (j = 0; j < max_num_entities; j++)
1483 element_array_copy[j] = element_array[j];
1485 else if (data_type == TYPE_CONTENT_LIST)
1487 struct Content *content = (struct Content *)(conf[i].value);
1488 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1491 for (c = 0; c < max_num_entities; c++)
1492 for (y = 0; y < 3; y++)
1493 for (x = 0; x < 3; x++)
1494 content_copy[c].e[x][y] = content[c].e[x][y];
1497 else /* constant size configuration data (1, 2 or 4 bytes) */
1499 if (data_type == TYPE_BOOLEAN)
1500 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1502 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1507 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1511 xx_ei = *ei_from; /* copy element data into temporary buffer */
1512 yy_ei = *ei_to; /* copy element data into temporary buffer */
1514 copyConfigFromConfigList(chunk_config_CUSX_base);
1519 /* ---------- reinitialize and copy change pages ---------- */
1521 ei_to->num_change_pages = ei_from->num_change_pages;
1522 ei_to->current_change_page = ei_from->current_change_page;
1524 setElementChangePages(ei_to, ei_to->num_change_pages);
1526 for (i = 0; i < ei_to->num_change_pages; i++)
1527 ei_to->change_page[i] = ei_from->change_page[i];
1529 /* ---------- copy group element info ---------- */
1530 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1531 *ei_to->group = *ei_from->group;
1533 /* mark this custom element as modified */
1534 ei_to->modified_settings = TRUE;
1537 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1539 int change_page_size = sizeof(struct ElementChangeInfo);
1541 ei->num_change_pages = MAX(1, change_pages);
1544 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1546 if (ei->current_change_page >= ei->num_change_pages)
1547 ei->current_change_page = ei->num_change_pages - 1;
1549 ei->change = &ei->change_page[ei->current_change_page];
1552 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1554 xx_change = *change; /* copy change data into temporary buffer */
1557 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1558 xx_num_contents = 1;
1561 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1563 *change = xx_change;
1565 resetEventFlags(change);
1567 change->direct_action = 0;
1568 change->other_action = 0;
1570 change->pre_change_function = NULL;
1571 change->change_function = NULL;
1572 change->post_change_function = NULL;
1575 static void setLevelInfoToDefaults(struct LevelInfo *level)
1577 static boolean clipboard_elements_initialized = FALSE;
1580 InitElementPropertiesStatic();
1582 li = *level; /* copy level data into temporary buffer */
1584 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1585 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1587 *level = li; /* copy temporary buffer back to level data */
1589 setLevelInfoToDefaults_EM();
1590 setLevelInfoToDefaults_SP();
1592 level->native_em_level = &native_em_level;
1593 level->native_sp_level = &native_sp_level;
1595 level->file_version = FILE_VERSION_ACTUAL;
1596 level->game_version = GAME_VERSION_ACTUAL;
1598 level->creation_date = getCurrentDate();
1600 level->encoding_16bit_field = TRUE;
1601 level->encoding_16bit_yamyam = TRUE;
1602 level->encoding_16bit_amoeba = TRUE;
1604 for (x = 0; x < MAX_LEV_FIELDX; x++)
1605 for (y = 0; y < MAX_LEV_FIELDY; y++)
1606 level->field[x][y] = EL_SAND;
1608 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1609 level->name[i] = '\0';
1610 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1611 level->author[i] = '\0';
1613 strcpy(level->name, NAMELESS_LEVEL_NAME);
1614 strcpy(level->author, ANONYMOUS_NAME);
1616 level->field[0][0] = EL_PLAYER_1;
1617 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1619 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1622 struct ElementInfo *ei = &element_info[element];
1624 /* never initialize clipboard elements after the very first time */
1625 /* (to be able to use clipboard elements between several levels) */
1626 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1629 if (IS_ENVELOPE(element))
1631 int envelope_nr = element - EL_ENVELOPE_1;
1633 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1635 level->envelope[envelope_nr] = xx_envelope;
1638 if (IS_CUSTOM_ELEMENT(element) ||
1639 IS_GROUP_ELEMENT(element) ||
1640 IS_INTERNAL_ELEMENT(element))
1642 xx_ei = *ei; /* copy element data into temporary buffer */
1644 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1649 setElementChangePages(ei, 1);
1650 setElementChangeInfoToDefaults(ei->change);
1652 if (IS_CUSTOM_ELEMENT(element) ||
1653 IS_GROUP_ELEMENT(element) ||
1654 IS_INTERNAL_ELEMENT(element))
1656 setElementDescriptionToDefault(ei);
1658 ei->modified_settings = FALSE;
1661 if (IS_CUSTOM_ELEMENT(element) ||
1662 IS_INTERNAL_ELEMENT(element))
1664 /* internal values used in level editor */
1666 ei->access_type = 0;
1667 ei->access_layer = 0;
1668 ei->access_protected = 0;
1669 ei->walk_to_action = 0;
1670 ei->smash_targets = 0;
1673 ei->can_explode_by_fire = FALSE;
1674 ei->can_explode_smashed = FALSE;
1675 ei->can_explode_impact = FALSE;
1677 ei->current_change_page = 0;
1680 if (IS_GROUP_ELEMENT(element) ||
1681 IS_INTERNAL_ELEMENT(element))
1683 struct ElementGroupInfo *group;
1685 /* initialize memory for list of elements in group */
1686 if (ei->group == NULL)
1687 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1691 xx_group = *group; /* copy group data into temporary buffer */
1693 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1699 clipboard_elements_initialized = TRUE;
1701 BorderElement = EL_STEELWALL;
1703 level->no_valid_file = FALSE;
1705 level->changed = FALSE;
1707 /* set all bug compatibility flags to "false" => do not emulate this bug */
1708 level->use_action_after_change_bug = FALSE;
1710 if (leveldir_current == NULL) /* only when dumping level */
1713 /* try to determine better author name than 'anonymous' */
1714 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1716 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1717 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1721 switch (LEVELCLASS(leveldir_current))
1723 case LEVELCLASS_TUTORIAL:
1724 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1727 case LEVELCLASS_CONTRIB:
1728 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1729 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1732 case LEVELCLASS_PRIVATE:
1733 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1734 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1738 /* keep default value */
1744 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1746 level_file_info->nr = 0;
1747 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1748 level_file_info->packed = FALSE;
1749 level_file_info->basename = NULL;
1750 level_file_info->filename = NULL;
1753 static void ActivateLevelTemplate()
1755 /* Currently there is no special action needed to activate the template
1756 data, because 'element_info' property settings overwrite the original
1757 level data, while all other variables do not change. */
1760 static char *getLevelFilenameFromBasename(char *basename)
1762 static char *filename = NULL;
1764 checked_free(filename);
1766 filename = getPath2(getCurrentLevelDir(), basename);
1771 static int getFileTypeFromBasename(char *basename)
1773 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1775 static char *filename = NULL;
1776 struct stat file_status;
1778 /* ---------- try to determine file type from filename ---------- */
1780 /* check for typical filename of a Supaplex level package file */
1782 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1783 return LEVEL_FILE_TYPE_SP;
1785 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1786 strncmp(basename, "LEVELS.D", 8) == 0))
1787 return LEVEL_FILE_TYPE_SP;
1790 /* check for typical filename of a Diamond Caves II level package file */
1791 if (strSuffixLower(basename, ".dc") ||
1792 strSuffixLower(basename, ".dc2"))
1793 return LEVEL_FILE_TYPE_DC;
1795 /* check for typical filename of a Sokoban level package file */
1796 if (strSuffixLower(basename, ".xsb") &&
1797 strchr(basename, '%') == NULL)
1798 return LEVEL_FILE_TYPE_SB;
1800 /* ---------- try to determine file type from filesize ---------- */
1802 checked_free(filename);
1803 filename = getPath2(getCurrentLevelDir(), basename);
1805 if (stat(filename, &file_status) == 0)
1807 /* check for typical filesize of a Supaplex level package file */
1808 if (file_status.st_size == 170496)
1809 return LEVEL_FILE_TYPE_SP;
1812 return LEVEL_FILE_TYPE_UNKNOWN;
1815 static boolean checkForPackageFromBasename(char *basename)
1817 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1818 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1820 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1823 static char *getSingleLevelBasename(int nr)
1825 static char basename[MAX_FILENAME_LEN];
1828 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1830 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1835 static char *getPackedLevelBasename(int type)
1837 static char basename[MAX_FILENAME_LEN];
1838 char *directory = getCurrentLevelDir();
1840 struct dirent *dir_entry;
1842 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1844 if ((dir = opendir(directory)) == NULL)
1846 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1851 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1853 char *entry_basename = dir_entry->d_name;
1854 int entry_type = getFileTypeFromBasename(entry_basename);
1856 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1858 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1861 strcpy(basename, entry_basename);
1873 static char *getSingleLevelFilename(int nr)
1875 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1879 static char *getPackedLevelFilename(int type)
1881 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1885 char *getDefaultLevelFilename(int nr)
1887 return getSingleLevelFilename(nr);
1891 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1895 lfi->packed = FALSE;
1896 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1897 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1901 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1902 int type, char *format, ...)
1904 static char basename[MAX_FILENAME_LEN];
1907 va_start(ap, format);
1908 vsprintf(basename, format, ap);
1912 lfi->packed = FALSE;
1913 lfi->basename = basename;
1914 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1917 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1922 lfi->basename = getPackedLevelBasename(lfi->type);
1923 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1926 static int getFiletypeFromID(char *filetype_id)
1928 char *filetype_id_lower;
1929 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1932 if (filetype_id == NULL)
1933 return LEVEL_FILE_TYPE_UNKNOWN;
1935 filetype_id_lower = getStringToLower(filetype_id);
1937 for (i = 0; filetype_id_list[i].id != NULL; i++)
1939 char *id_lower = getStringToLower(filetype_id_list[i].id);
1941 if (strEqual(filetype_id_lower, id_lower))
1942 filetype = filetype_id_list[i].filetype;
1946 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1950 free(filetype_id_lower);
1955 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1959 /* special case: level number is negative => check for level template file */
1962 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1963 "template.%s", LEVELFILE_EXTENSION);
1965 /* no fallback if template file not existing */
1969 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1970 if (leveldir_current->level_filename != NULL)
1972 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1974 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1975 leveldir_current->level_filename, nr);
1977 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
1979 if (fileExists(lfi->filename))
1983 /* check for native Rocks'n'Diamonds level file */
1984 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1985 "%03d.%s", nr, LEVELFILE_EXTENSION);
1986 if (fileExists(lfi->filename))
1989 /* check for Emerald Mine level file (V1) */
1990 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1991 'a' + (nr / 10) % 26, '0' + nr % 10);
1992 if (fileExists(lfi->filename))
1994 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1995 'A' + (nr / 10) % 26, '0' + nr % 10);
1996 if (fileExists(lfi->filename))
1999 /* check for Emerald Mine level file (V2 to V5) */
2000 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2001 if (fileExists(lfi->filename))
2004 /* check for Emerald Mine level file (V6 / single mode) */
2005 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2006 if (fileExists(lfi->filename))
2008 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2009 if (fileExists(lfi->filename))
2012 /* check for Emerald Mine level file (V6 / teamwork mode) */
2013 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2014 if (fileExists(lfi->filename))
2016 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2017 if (fileExists(lfi->filename))
2020 /* check for various packed level file formats */
2021 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2022 if (fileExists(lfi->filename))
2025 /* no known level file found -- use default values (and fail later) */
2026 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2027 "%03d.%s", nr, LEVELFILE_EXTENSION);
2030 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2032 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2033 lfi->type = getFileTypeFromBasename(lfi->basename);
2036 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2038 /* always start with reliable default values */
2039 setFileInfoToDefaults(level_file_info);
2041 level_file_info->nr = nr; /* set requested level number */
2043 determineLevelFileInfo_Filename(level_file_info);
2044 determineLevelFileInfo_Filetype(level_file_info);
2047 /* ------------------------------------------------------------------------- */
2048 /* functions for loading R'n'D level */
2049 /* ------------------------------------------------------------------------- */
2051 int getMappedElement(int element)
2053 /* remap some (historic, now obsolete) elements */
2057 case EL_PLAYER_OBSOLETE:
2058 element = EL_PLAYER_1;
2061 case EL_KEY_OBSOLETE:
2065 case EL_EM_KEY_1_FILE_OBSOLETE:
2066 element = EL_EM_KEY_1;
2069 case EL_EM_KEY_2_FILE_OBSOLETE:
2070 element = EL_EM_KEY_2;
2073 case EL_EM_KEY_3_FILE_OBSOLETE:
2074 element = EL_EM_KEY_3;
2077 case EL_EM_KEY_4_FILE_OBSOLETE:
2078 element = EL_EM_KEY_4;
2081 case EL_ENVELOPE_OBSOLETE:
2082 element = EL_ENVELOPE_1;
2090 if (element >= NUM_FILE_ELEMENTS)
2092 Error(ERR_WARN, "invalid level element %d", element);
2094 element = EL_UNKNOWN;
2102 int getMappedElementByVersion(int element, int game_version)
2104 /* remap some elements due to certain game version */
2106 if (game_version <= VERSION_IDENT(2,2,0,0))
2108 /* map game font elements */
2109 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2110 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2111 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2112 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2115 if (game_version < VERSION_IDENT(3,0,0,0))
2117 /* map Supaplex gravity tube elements */
2118 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2119 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2120 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2121 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2128 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2130 level->file_version = getFileVersion(file);
2131 level->game_version = getFileVersion(file);
2136 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2138 level->creation_date.year = getFile16BitBE(file);
2139 level->creation_date.month = getFile8Bit(file);
2140 level->creation_date.day = getFile8Bit(file);
2145 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2147 int initial_player_stepsize;
2148 int initial_player_gravity;
2151 level->fieldx = getFile8Bit(file);
2152 level->fieldy = getFile8Bit(file);
2154 level->time = getFile16BitBE(file);
2155 level->gems_needed = getFile16BitBE(file);
2157 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2158 level->name[i] = getFile8Bit(file);
2159 level->name[MAX_LEVEL_NAME_LEN] = 0;
2161 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2162 level->score[i] = getFile8Bit(file);
2164 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2165 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2166 for (y = 0; y < 3; y++)
2167 for (x = 0; x < 3; x++)
2168 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2170 level->amoeba_speed = getFile8Bit(file);
2171 level->time_magic_wall = getFile8Bit(file);
2172 level->time_wheel = getFile8Bit(file);
2173 level->amoeba_content = getMappedElement(getFile8Bit(file));
2175 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2178 for (i = 0; i < MAX_PLAYERS; i++)
2179 level->initial_player_stepsize[i] = initial_player_stepsize;
2181 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2183 for (i = 0; i < MAX_PLAYERS; i++)
2184 level->initial_player_gravity[i] = initial_player_gravity;
2186 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2187 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2189 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2191 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2192 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2193 level->can_move_into_acid_bits = getFile32BitBE(file);
2194 level->dont_collide_with_bits = getFile8Bit(file);
2196 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2197 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2199 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2200 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2201 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2203 level->game_engine_type = getFile8Bit(file);
2205 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2210 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2214 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2215 level->name[i] = getFile8Bit(file);
2216 level->name[MAX_LEVEL_NAME_LEN] = 0;
2221 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2225 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2226 level->author[i] = getFile8Bit(file);
2227 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2232 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2235 int chunk_size_expected = level->fieldx * level->fieldy;
2237 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2238 stored with 16-bit encoding (and should be twice as big then).
2239 Even worse, playfield data was stored 16-bit when only yamyam content
2240 contained 16-bit elements and vice versa. */
2242 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2243 chunk_size_expected *= 2;
2245 if (chunk_size_expected != chunk_size)
2247 ReadUnusedBytesFromFile(file, chunk_size);
2248 return chunk_size_expected;
2251 for (y = 0; y < level->fieldy; y++)
2252 for (x = 0; x < level->fieldx; x++)
2253 level->field[x][y] =
2254 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2259 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2262 int header_size = 4;
2263 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2264 int chunk_size_expected = header_size + content_size;
2266 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2267 stored with 16-bit encoding (and should be twice as big then).
2268 Even worse, playfield data was stored 16-bit when only yamyam content
2269 contained 16-bit elements and vice versa. */
2271 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2272 chunk_size_expected += content_size;
2274 if (chunk_size_expected != chunk_size)
2276 ReadUnusedBytesFromFile(file, chunk_size);
2277 return chunk_size_expected;
2281 level->num_yamyam_contents = getFile8Bit(file);
2285 /* correct invalid number of content fields -- should never happen */
2286 if (level->num_yamyam_contents < 1 ||
2287 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2288 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2290 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2291 for (y = 0; y < 3; y++)
2292 for (x = 0; x < 3; x++)
2293 level->yamyam_content[i].e[x][y] =
2294 getMappedElement(level->encoding_16bit_field ?
2295 getFile16BitBE(file) : getFile8Bit(file));
2299 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2303 int num_contents, content_xsize, content_ysize;
2304 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2306 element = getMappedElement(getFile16BitBE(file));
2307 num_contents = getFile8Bit(file);
2308 content_xsize = getFile8Bit(file);
2309 content_ysize = getFile8Bit(file);
2311 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2313 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2314 for (y = 0; y < 3; y++)
2315 for (x = 0; x < 3; x++)
2316 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2318 /* correct invalid number of content fields -- should never happen */
2319 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2320 num_contents = STD_ELEMENT_CONTENTS;
2322 if (element == EL_YAMYAM)
2324 level->num_yamyam_contents = num_contents;
2326 for (i = 0; i < num_contents; i++)
2327 for (y = 0; y < 3; y++)
2328 for (x = 0; x < 3; x++)
2329 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2331 else if (element == EL_BD_AMOEBA)
2333 level->amoeba_content = content_array[0][0][0];
2337 Error(ERR_WARN, "cannot load content for element '%d'", element);
2343 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2349 int chunk_size_expected;
2351 element = getMappedElement(getFile16BitBE(file));
2352 if (!IS_ENVELOPE(element))
2353 element = EL_ENVELOPE_1;
2355 envelope_nr = element - EL_ENVELOPE_1;
2357 envelope_len = getFile16BitBE(file);
2359 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2360 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2362 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2364 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2365 if (chunk_size_expected != chunk_size)
2367 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2368 return chunk_size_expected;
2371 for (i = 0; i < envelope_len; i++)
2372 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2377 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2379 int num_changed_custom_elements = getFile16BitBE(file);
2380 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2383 if (chunk_size_expected != chunk_size)
2385 ReadUnusedBytesFromFile(file, chunk_size - 2);
2386 return chunk_size_expected;
2389 for (i = 0; i < num_changed_custom_elements; i++)
2391 int element = getMappedElement(getFile16BitBE(file));
2392 int properties = getFile32BitBE(file);
2394 if (IS_CUSTOM_ELEMENT(element))
2395 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2397 Error(ERR_WARN, "invalid custom element number %d", element);
2399 /* older game versions that wrote level files with CUS1 chunks used
2400 different default push delay values (not yet stored in level file) */
2401 element_info[element].push_delay_fixed = 2;
2402 element_info[element].push_delay_random = 8;
2408 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2410 int num_changed_custom_elements = getFile16BitBE(file);
2411 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2414 if (chunk_size_expected != chunk_size)
2416 ReadUnusedBytesFromFile(file, chunk_size - 2);
2417 return chunk_size_expected;
2420 for (i = 0; i < num_changed_custom_elements; i++)
2422 int element = getMappedElement(getFile16BitBE(file));
2423 int custom_target_element = getMappedElement(getFile16BitBE(file));
2425 if (IS_CUSTOM_ELEMENT(element))
2426 element_info[element].change->target_element = custom_target_element;
2428 Error(ERR_WARN, "invalid custom element number %d", element);
2434 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2436 int num_changed_custom_elements = getFile16BitBE(file);
2437 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2440 if (chunk_size_expected != chunk_size)
2442 ReadUnusedBytesFromFile(file, chunk_size - 2);
2443 return chunk_size_expected;
2446 for (i = 0; i < num_changed_custom_elements; i++)
2448 int element = getMappedElement(getFile16BitBE(file));
2449 struct ElementInfo *ei = &element_info[element];
2450 unsigned int event_bits;
2452 if (!IS_CUSTOM_ELEMENT(element))
2454 Error(ERR_WARN, "invalid custom element number %d", element);
2456 element = EL_INTERNAL_DUMMY;
2459 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2460 ei->description[j] = getFile8Bit(file);
2461 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2463 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2465 /* some free bytes for future properties and padding */
2466 ReadUnusedBytesFromFile(file, 7);
2468 ei->use_gfx_element = getFile8Bit(file);
2469 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2471 ei->collect_score_initial = getFile8Bit(file);
2472 ei->collect_count_initial = getFile8Bit(file);
2474 ei->push_delay_fixed = getFile16BitBE(file);
2475 ei->push_delay_random = getFile16BitBE(file);
2476 ei->move_delay_fixed = getFile16BitBE(file);
2477 ei->move_delay_random = getFile16BitBE(file);
2479 ei->move_pattern = getFile16BitBE(file);
2480 ei->move_direction_initial = getFile8Bit(file);
2481 ei->move_stepsize = getFile8Bit(file);
2483 for (y = 0; y < 3; y++)
2484 for (x = 0; x < 3; x++)
2485 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2487 event_bits = getFile32BitBE(file);
2488 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2489 if (event_bits & (1 << j))
2490 ei->change->has_event[j] = TRUE;
2492 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2494 ei->change->delay_fixed = getFile16BitBE(file);
2495 ei->change->delay_random = getFile16BitBE(file);
2496 ei->change->delay_frames = getFile16BitBE(file);
2498 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2500 ei->change->explode = getFile8Bit(file);
2501 ei->change->use_target_content = getFile8Bit(file);
2502 ei->change->only_if_complete = getFile8Bit(file);
2503 ei->change->use_random_replace = getFile8Bit(file);
2505 ei->change->random_percentage = getFile8Bit(file);
2506 ei->change->replace_when = getFile8Bit(file);
2508 for (y = 0; y < 3; y++)
2509 for (x = 0; x < 3; x++)
2510 ei->change->target_content.e[x][y] =
2511 getMappedElement(getFile16BitBE(file));
2513 ei->slippery_type = getFile8Bit(file);
2515 /* some free bytes for future properties and padding */
2516 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2518 /* mark that this custom element has been modified */
2519 ei->modified_settings = TRUE;
2525 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2527 struct ElementInfo *ei;
2528 int chunk_size_expected;
2532 /* ---------- custom element base property values (96 bytes) ------------- */
2534 element = getMappedElement(getFile16BitBE(file));
2536 if (!IS_CUSTOM_ELEMENT(element))
2538 Error(ERR_WARN, "invalid custom element number %d", element);
2540 ReadUnusedBytesFromFile(file, chunk_size - 2);
2544 ei = &element_info[element];
2546 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2547 ei->description[i] = getFile8Bit(file);
2548 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2550 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2552 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2554 ei->num_change_pages = getFile8Bit(file);
2556 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2557 if (chunk_size_expected != chunk_size)
2559 ReadUnusedBytesFromFile(file, chunk_size - 43);
2560 return chunk_size_expected;
2563 ei->ce_value_fixed_initial = getFile16BitBE(file);
2564 ei->ce_value_random_initial = getFile16BitBE(file);
2565 ei->use_last_ce_value = getFile8Bit(file);
2567 ei->use_gfx_element = getFile8Bit(file);
2568 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2570 ei->collect_score_initial = getFile8Bit(file);
2571 ei->collect_count_initial = getFile8Bit(file);
2573 ei->drop_delay_fixed = getFile8Bit(file);
2574 ei->push_delay_fixed = getFile8Bit(file);
2575 ei->drop_delay_random = getFile8Bit(file);
2576 ei->push_delay_random = getFile8Bit(file);
2577 ei->move_delay_fixed = getFile16BitBE(file);
2578 ei->move_delay_random = getFile16BitBE(file);
2580 /* bits 0 - 15 of "move_pattern" ... */
2581 ei->move_pattern = getFile16BitBE(file);
2582 ei->move_direction_initial = getFile8Bit(file);
2583 ei->move_stepsize = getFile8Bit(file);
2585 ei->slippery_type = getFile8Bit(file);
2587 for (y = 0; y < 3; y++)
2588 for (x = 0; x < 3; x++)
2589 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2591 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2592 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2593 ei->move_leave_type = getFile8Bit(file);
2595 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2596 ei->move_pattern |= (getFile16BitBE(file) << 16);
2598 ei->access_direction = getFile8Bit(file);
2600 ei->explosion_delay = getFile8Bit(file);
2601 ei->ignition_delay = getFile8Bit(file);
2602 ei->explosion_type = getFile8Bit(file);
2604 /* some free bytes for future custom property values and padding */
2605 ReadUnusedBytesFromFile(file, 1);
2607 /* ---------- change page property values (48 bytes) --------------------- */
2609 setElementChangePages(ei, ei->num_change_pages);
2611 for (i = 0; i < ei->num_change_pages; i++)
2613 struct ElementChangeInfo *change = &ei->change_page[i];
2614 unsigned int event_bits;
2616 /* always start with reliable default values */
2617 setElementChangeInfoToDefaults(change);
2619 /* bits 0 - 31 of "has_event[]" ... */
2620 event_bits = getFile32BitBE(file);
2621 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2622 if (event_bits & (1 << j))
2623 change->has_event[j] = TRUE;
2625 change->target_element = getMappedElement(getFile16BitBE(file));
2627 change->delay_fixed = getFile16BitBE(file);
2628 change->delay_random = getFile16BitBE(file);
2629 change->delay_frames = getFile16BitBE(file);
2631 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2633 change->explode = getFile8Bit(file);
2634 change->use_target_content = getFile8Bit(file);
2635 change->only_if_complete = getFile8Bit(file);
2636 change->use_random_replace = getFile8Bit(file);
2638 change->random_percentage = getFile8Bit(file);
2639 change->replace_when = getFile8Bit(file);
2641 for (y = 0; y < 3; y++)
2642 for (x = 0; x < 3; x++)
2643 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2645 change->can_change = getFile8Bit(file);
2647 change->trigger_side = getFile8Bit(file);
2649 change->trigger_player = getFile8Bit(file);
2650 change->trigger_page = getFile8Bit(file);
2652 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2653 CH_PAGE_ANY : (1 << change->trigger_page));
2655 change->has_action = getFile8Bit(file);
2656 change->action_type = getFile8Bit(file);
2657 change->action_mode = getFile8Bit(file);
2658 change->action_arg = getFile16BitBE(file);
2660 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2661 event_bits = getFile8Bit(file);
2662 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2663 if (event_bits & (1 << (j - 32)))
2664 change->has_event[j] = TRUE;
2667 /* mark this custom element as modified */
2668 ei->modified_settings = TRUE;
2673 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2675 struct ElementInfo *ei;
2676 struct ElementGroupInfo *group;
2680 element = getMappedElement(getFile16BitBE(file));
2682 if (!IS_GROUP_ELEMENT(element))
2684 Error(ERR_WARN, "invalid group element number %d", element);
2686 ReadUnusedBytesFromFile(file, chunk_size - 2);
2690 ei = &element_info[element];
2692 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2693 ei->description[i] = getFile8Bit(file);
2694 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2696 group = element_info[element].group;
2698 group->num_elements = getFile8Bit(file);
2700 ei->use_gfx_element = getFile8Bit(file);
2701 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2703 group->choice_mode = getFile8Bit(file);
2705 /* some free bytes for future values and padding */
2706 ReadUnusedBytesFromFile(file, 3);
2708 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2709 group->element[i] = getMappedElement(getFile16BitBE(file));
2711 /* mark this group element as modified */
2712 element_info[element].modified_settings = TRUE;
2717 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2718 int element, int real_element)
2720 int micro_chunk_size = 0;
2721 int conf_type = getFile8Bit(file);
2722 int byte_mask = conf_type & CONF_MASK_BYTES;
2723 boolean element_found = FALSE;
2726 micro_chunk_size += 1;
2728 if (byte_mask == CONF_MASK_MULTI_BYTES)
2730 int num_bytes = getFile16BitBE(file);
2731 byte *buffer = checked_malloc(num_bytes);
2733 ReadBytesFromFile(file, buffer, num_bytes);
2735 for (i = 0; conf[i].data_type != -1; i++)
2737 if (conf[i].element == element &&
2738 conf[i].conf_type == conf_type)
2740 int data_type = conf[i].data_type;
2741 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2742 int max_num_entities = conf[i].max_num_entities;
2744 if (num_entities > max_num_entities)
2747 "truncating number of entities for element %d from %d to %d",
2748 element, num_entities, max_num_entities);
2750 num_entities = max_num_entities;
2753 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2754 data_type == TYPE_CONTENT_LIST))
2756 /* for element and content lists, zero entities are not allowed */
2757 Error(ERR_WARN, "found empty list of entities for element %d",
2760 /* do not set "num_entities" here to prevent reading behind buffer */
2762 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2766 *(int *)(conf[i].num_entities) = num_entities;
2769 element_found = TRUE;
2771 if (data_type == TYPE_STRING)
2773 char *string = (char *)(conf[i].value);
2776 for (j = 0; j < max_num_entities; j++)
2777 string[j] = (j < num_entities ? buffer[j] : '\0');
2779 else if (data_type == TYPE_ELEMENT_LIST)
2781 int *element_array = (int *)(conf[i].value);
2784 for (j = 0; j < num_entities; j++)
2786 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2788 else if (data_type == TYPE_CONTENT_LIST)
2790 struct Content *content= (struct Content *)(conf[i].value);
2793 for (c = 0; c < num_entities; c++)
2794 for (y = 0; y < 3; y++)
2795 for (x = 0; x < 3; x++)
2796 content[c].e[x][y] =
2797 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2800 element_found = FALSE;
2806 checked_free(buffer);
2808 micro_chunk_size += 2 + num_bytes;
2810 else /* constant size configuration data (1, 2 or 4 bytes) */
2812 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2813 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2814 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2816 for (i = 0; conf[i].data_type != -1; i++)
2818 if (conf[i].element == element &&
2819 conf[i].conf_type == conf_type)
2821 int data_type = conf[i].data_type;
2823 if (data_type == TYPE_ELEMENT)
2824 value = getMappedElement(value);
2826 if (data_type == TYPE_BOOLEAN)
2827 *(boolean *)(conf[i].value) = value;
2829 *(int *) (conf[i].value) = value;
2831 element_found = TRUE;
2837 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2842 char *error_conf_chunk_bytes =
2843 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2844 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2845 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2846 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2847 int error_element = real_element;
2849 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2850 error_conf_chunk_bytes, error_conf_chunk_token,
2851 error_element, EL_NAME(error_element));
2854 return micro_chunk_size;
2857 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2859 int real_chunk_size = 0;
2861 li = *level; /* copy level data into temporary buffer */
2865 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2867 if (real_chunk_size >= chunk_size)
2871 *level = li; /* copy temporary buffer back to level data */
2873 return real_chunk_size;
2876 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2878 int real_chunk_size = 0;
2880 li = *level; /* copy level data into temporary buffer */
2884 int element = getMappedElement(getFile16BitBE(file));
2886 real_chunk_size += 2;
2887 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2889 if (real_chunk_size >= chunk_size)
2893 *level = li; /* copy temporary buffer back to level data */
2895 return real_chunk_size;
2898 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2900 int real_chunk_size = 0;
2902 li = *level; /* copy level data into temporary buffer */
2906 int element = getMappedElement(getFile16BitBE(file));
2908 real_chunk_size += 2;
2909 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2911 if (real_chunk_size >= chunk_size)
2915 *level = li; /* copy temporary buffer back to level data */
2917 return real_chunk_size;
2920 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2922 int element = getMappedElement(getFile16BitBE(file));
2923 int envelope_nr = element - EL_ENVELOPE_1;
2924 int real_chunk_size = 2;
2928 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2931 if (real_chunk_size >= chunk_size)
2935 level->envelope[envelope_nr] = xx_envelope;
2937 return real_chunk_size;
2940 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2942 int element = getMappedElement(getFile16BitBE(file));
2943 int real_chunk_size = 2;
2944 struct ElementInfo *ei = &element_info[element];
2947 xx_ei = *ei; /* copy element data into temporary buffer */
2949 xx_ei.num_change_pages = -1;
2953 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2955 if (xx_ei.num_change_pages != -1)
2958 if (real_chunk_size >= chunk_size)
2964 if (ei->num_change_pages == -1)
2966 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2969 ei->num_change_pages = 1;
2971 setElementChangePages(ei, 1);
2972 setElementChangeInfoToDefaults(ei->change);
2974 return real_chunk_size;
2977 /* initialize number of change pages stored for this custom element */
2978 setElementChangePages(ei, ei->num_change_pages);
2979 for (i = 0; i < ei->num_change_pages; i++)
2980 setElementChangeInfoToDefaults(&ei->change_page[i]);
2982 /* start with reading properties for the first change page */
2983 xx_current_change_page = 0;
2987 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2989 xx_change = *change; /* copy change data into temporary buffer */
2991 resetEventBits(); /* reset bits; change page might have changed */
2993 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2996 *change = xx_change;
2998 setEventFlagsFromEventBits(change);
3000 if (real_chunk_size >= chunk_size)
3004 return real_chunk_size;
3007 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3009 int element = getMappedElement(getFile16BitBE(file));
3010 int real_chunk_size = 2;
3011 struct ElementInfo *ei = &element_info[element];
3012 struct ElementGroupInfo *group = ei->group;
3014 xx_ei = *ei; /* copy element data into temporary buffer */
3015 xx_group = *group; /* copy group data into temporary buffer */
3019 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3022 if (real_chunk_size >= chunk_size)
3029 return real_chunk_size;
3032 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3033 struct LevelFileInfo *level_file_info)
3035 char *filename = level_file_info->filename;
3036 char cookie[MAX_LINE_LEN];
3037 char chunk_name[CHUNK_ID_LEN + 1];
3041 if (!(file = fopen(filename, MODE_READ)))
3043 level->no_valid_file = TRUE;
3045 if (level != &level_template)
3046 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3051 getFileChunkBE(file, chunk_name, NULL);
3052 if (strEqual(chunk_name, "RND1"))
3054 getFile32BitBE(file); /* not used */
3056 getFileChunkBE(file, chunk_name, NULL);
3057 if (!strEqual(chunk_name, "CAVE"))
3059 level->no_valid_file = TRUE;
3061 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3066 else /* check for pre-2.0 file format with cookie string */
3068 strcpy(cookie, chunk_name);
3069 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3070 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3071 cookie[strlen(cookie) - 1] = '\0';
3073 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3075 level->no_valid_file = TRUE;
3077 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3082 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3084 level->no_valid_file = TRUE;
3086 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3091 /* pre-2.0 level files have no game version, so use file version here */
3092 level->game_version = level->file_version;
3095 if (level->file_version < FILE_VERSION_1_2)
3097 /* level files from versions before 1.2.0 without chunk structure */
3098 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3099 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3107 int (*loader)(FILE *, int, struct LevelInfo *);
3111 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3112 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3113 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3114 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3115 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3116 { "INFO", -1, LoadLevel_INFO },
3117 { "BODY", -1, LoadLevel_BODY },
3118 { "CONT", -1, LoadLevel_CONT },
3119 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3120 { "CNT3", -1, LoadLevel_CNT3 },
3121 { "CUS1", -1, LoadLevel_CUS1 },
3122 { "CUS2", -1, LoadLevel_CUS2 },
3123 { "CUS3", -1, LoadLevel_CUS3 },
3124 { "CUS4", -1, LoadLevel_CUS4 },
3125 { "GRP1", -1, LoadLevel_GRP1 },
3126 { "CONF", -1, LoadLevel_CONF },
3127 { "ELEM", -1, LoadLevel_ELEM },
3128 { "NOTE", -1, LoadLevel_NOTE },
3129 { "CUSX", -1, LoadLevel_CUSX },
3130 { "GRPX", -1, LoadLevel_GRPX },
3135 while (getFileChunkBE(file, chunk_name, &chunk_size))
3139 while (chunk_info[i].name != NULL &&
3140 !strEqual(chunk_name, chunk_info[i].name))
3143 if (chunk_info[i].name == NULL)
3145 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3146 chunk_name, filename);
3147 ReadUnusedBytesFromFile(file, chunk_size);
3149 else if (chunk_info[i].size != -1 &&
3150 chunk_info[i].size != chunk_size)
3152 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3153 chunk_size, chunk_name, filename);
3154 ReadUnusedBytesFromFile(file, chunk_size);
3158 /* call function to load this level chunk */
3159 int chunk_size_expected =
3160 (chunk_info[i].loader)(file, chunk_size, level);
3162 /* the size of some chunks cannot be checked before reading other
3163 chunks first (like "HEAD" and "BODY") that contain some header
3164 information, so check them here */
3165 if (chunk_size_expected != chunk_size)
3167 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3168 chunk_size, chunk_name, filename);
3177 /* ------------------------------------------------------------------------- */
3178 /* functions for loading EM level */
3179 /* ------------------------------------------------------------------------- */
3183 static int map_em_element_yam(int element)
3187 case 0x00: return EL_EMPTY;
3188 case 0x01: return EL_EMERALD;
3189 case 0x02: return EL_DIAMOND;
3190 case 0x03: return EL_ROCK;
3191 case 0x04: return EL_ROBOT;
3192 case 0x05: return EL_SPACESHIP_UP;
3193 case 0x06: return EL_BOMB;
3194 case 0x07: return EL_BUG_UP;
3195 case 0x08: return EL_AMOEBA_DROP;
3196 case 0x09: return EL_NUT;
3197 case 0x0a: return EL_YAMYAM;
3198 case 0x0b: return EL_QUICKSAND_FULL;
3199 case 0x0c: return EL_SAND;
3200 case 0x0d: return EL_WALL_SLIPPERY;
3201 case 0x0e: return EL_STEELWALL;
3202 case 0x0f: return EL_WALL;
3203 case 0x10: return EL_EM_KEY_1;
3204 case 0x11: return EL_EM_KEY_2;
3205 case 0x12: return EL_EM_KEY_4;
3206 case 0x13: return EL_EM_KEY_3;
3207 case 0x14: return EL_MAGIC_WALL;
3208 case 0x15: return EL_ROBOT_WHEEL;
3209 case 0x16: return EL_DYNAMITE;
3211 case 0x17: return EL_EM_KEY_1; /* EMC */
3212 case 0x18: return EL_BUG_UP; /* EMC */
3213 case 0x1a: return EL_DIAMOND; /* EMC */
3214 case 0x1b: return EL_EMERALD; /* EMC */
3215 case 0x25: return EL_NUT; /* EMC */
3216 case 0x80: return EL_EMPTY; /* EMC */
3217 case 0x85: return EL_EM_KEY_1; /* EMC */
3218 case 0x86: return EL_EM_KEY_2; /* EMC */
3219 case 0x87: return EL_EM_KEY_4; /* EMC */
3220 case 0x88: return EL_EM_KEY_3; /* EMC */
3221 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3222 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3223 case 0xaf: return EL_DYNAMITE; /* EMC */
3224 case 0xbd: return EL_SAND; /* EMC */
3227 Error(ERR_WARN, "invalid level element %d", element);
3232 static int map_em_element_field(int element)
3234 if (element >= 0xc8 && element <= 0xe1)
3235 return EL_CHAR_A + (element - 0xc8);
3236 else if (element >= 0xe2 && element <= 0xeb)
3237 return EL_CHAR_0 + (element - 0xe2);
3241 case 0x00: return EL_ROCK;
3242 case 0x01: return EL_ROCK; /* EMC */
3243 case 0x02: return EL_DIAMOND;
3244 case 0x03: return EL_DIAMOND;
3245 case 0x04: return EL_ROBOT;
3246 case 0x05: return EL_ROBOT; /* EMC */
3247 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3248 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3249 case 0x08: return EL_SPACESHIP_UP;
3250 case 0x09: return EL_SPACESHIP_RIGHT;
3251 case 0x0a: return EL_SPACESHIP_DOWN;
3252 case 0x0b: return EL_SPACESHIP_LEFT;
3253 case 0x0c: return EL_SPACESHIP_UP;
3254 case 0x0d: return EL_SPACESHIP_RIGHT;
3255 case 0x0e: return EL_SPACESHIP_DOWN;
3256 case 0x0f: return EL_SPACESHIP_LEFT;
3258 case 0x10: return EL_BOMB;
3259 case 0x11: return EL_BOMB; /* EMC */
3260 case 0x12: return EL_EMERALD;
3261 case 0x13: return EL_EMERALD;
3262 case 0x14: return EL_BUG_UP;
3263 case 0x15: return EL_BUG_RIGHT;
3264 case 0x16: return EL_BUG_DOWN;
3265 case 0x17: return EL_BUG_LEFT;
3266 case 0x18: return EL_BUG_UP;
3267 case 0x19: return EL_BUG_RIGHT;
3268 case 0x1a: return EL_BUG_DOWN;
3269 case 0x1b: return EL_BUG_LEFT;
3270 case 0x1c: return EL_AMOEBA_DROP;
3271 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3272 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3273 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3275 case 0x20: return EL_ROCK;
3276 case 0x21: return EL_BOMB; /* EMC */
3277 case 0x22: return EL_DIAMOND; /* EMC */
3278 case 0x23: return EL_EMERALD; /* EMC */
3279 case 0x24: return EL_MAGIC_WALL;
3280 case 0x25: return EL_NUT;
3281 case 0x26: return EL_NUT; /* EMC */
3282 case 0x27: return EL_NUT; /* EMC */
3284 /* looks like magic wheel, but is _always_ activated */
3285 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3287 case 0x29: return EL_YAMYAM; /* up */
3288 case 0x2a: return EL_YAMYAM; /* down */
3289 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3290 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3291 case 0x2d: return EL_QUICKSAND_FULL;
3292 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3293 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3295 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3296 case 0x31: return EL_SAND; /* EMC */
3297 case 0x32: return EL_SAND; /* EMC */
3298 case 0x33: return EL_SAND; /* EMC */
3299 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3300 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3301 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3302 case 0x37: return EL_SAND; /* EMC */
3303 case 0x38: return EL_ROCK; /* EMC */
3304 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3305 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3306 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3307 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3308 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3309 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3310 case 0x3f: return EL_ACID_POOL_BOTTOM;
3312 case 0x40: return EL_EXIT_OPEN; /* 1 */
3313 case 0x41: return EL_EXIT_OPEN; /* 2 */
3314 case 0x42: return EL_EXIT_OPEN; /* 3 */
3315 case 0x43: return EL_BALLOON; /* EMC */
3316 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3317 case 0x45: return EL_SPRING; /* EMC */
3318 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3319 case 0x47: return EL_SPRING; /* left */ /* EMC */
3320 case 0x48: return EL_SPRING; /* right */ /* EMC */
3321 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3322 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3323 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3324 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3325 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3326 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3327 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3329 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3330 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3331 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3332 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3333 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3334 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3335 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3336 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3337 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3338 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3339 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3340 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3341 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3342 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3343 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3344 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3346 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3347 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3348 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3349 case 0x63: return EL_SPRING; /* left */ /* EMC */
3350 case 0x64: return EL_SPRING; /* right */ /* EMC */
3351 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3352 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3353 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3354 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3355 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3356 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3357 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3358 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3359 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3360 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3361 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3363 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3364 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3365 case 0x72: return EL_NUT; /* left */ /* EMC */
3366 case 0x73: return EL_SAND; /* EMC (? "nut") */
3367 case 0x74: return EL_STEELWALL;
3368 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3369 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3370 case 0x77: return EL_BOMB; /* left */ /* EMC */
3371 case 0x78: return EL_BOMB; /* right */ /* EMC */
3372 case 0x79: return EL_ROCK; /* left */ /* EMC */
3373 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3374 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3375 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3376 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3377 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3378 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3380 case 0x80: return EL_EMPTY;
3381 case 0x81: return EL_WALL_SLIPPERY;
3382 case 0x82: return EL_SAND;
3383 case 0x83: return EL_STEELWALL;
3384 case 0x84: return EL_WALL;
3385 case 0x85: return EL_EM_KEY_1;
3386 case 0x86: return EL_EM_KEY_2;
3387 case 0x87: return EL_EM_KEY_4;
3388 case 0x88: return EL_EM_KEY_3;
3389 case 0x89: return EL_EM_GATE_1;
3390 case 0x8a: return EL_EM_GATE_2;
3391 case 0x8b: return EL_EM_GATE_4;
3392 case 0x8c: return EL_EM_GATE_3;
3393 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3394 case 0x8e: return EL_EM_GATE_1_GRAY;
3395 case 0x8f: return EL_EM_GATE_2_GRAY;
3397 case 0x90: return EL_EM_GATE_4_GRAY;
3398 case 0x91: return EL_EM_GATE_3_GRAY;
3399 case 0x92: return EL_MAGIC_WALL;
3400 case 0x93: return EL_ROBOT_WHEEL;
3401 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3402 case 0x95: return EL_ACID_POOL_TOPLEFT;
3403 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3404 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3405 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3406 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3407 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3408 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3409 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3410 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3411 case 0x9e: return EL_EXIT_CLOSED;
3412 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3414 /* looks like normal sand, but behaves like wall */
3415 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3416 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3417 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3418 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3419 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3420 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3421 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3422 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3423 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3424 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3425 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3426 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3427 case 0xac: return EL_CHAR_COMMA; /* EMC */
3428 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3429 case 0xae: return EL_CHAR_MINUS; /* EMC */
3430 case 0xaf: return EL_DYNAMITE;
3432 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3433 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3434 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3435 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3436 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3437 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3438 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3439 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3440 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3441 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3442 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3443 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3444 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3445 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3446 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3447 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3449 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3450 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3451 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3452 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3453 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3454 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3455 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3456 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3458 /* characters: see above */
3460 case 0xec: return EL_CHAR_PERIOD;
3461 case 0xed: return EL_CHAR_EXCLAM;
3462 case 0xee: return EL_CHAR_COLON;
3463 case 0xef: return EL_CHAR_QUESTION;
3465 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3466 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3467 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3468 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3469 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3470 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3471 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3472 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3474 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3475 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3476 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3477 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3478 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3479 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3481 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3482 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3485 /* should never happen (all 8-bit value cases should be handled) */
3486 Error(ERR_WARN, "invalid level element %d", element);
3491 #define EM_LEVEL_SIZE 2106
3492 #define EM_LEVEL_XSIZE 64
3493 #define EM_LEVEL_YSIZE 32
3495 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3496 struct LevelFileInfo *level_file_info)
3498 char *filename = level_file_info->filename;
3500 unsigned char leveldata[EM_LEVEL_SIZE];
3501 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3502 int nr = level_file_info->nr;
3505 if (!(file = fopen(filename, MODE_READ)))
3507 level->no_valid_file = TRUE;
3509 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3514 for (i = 0; i < EM_LEVEL_SIZE; i++)
3515 leveldata[i] = fgetc(file);
3519 /* check if level data is crypted by testing against known starting bytes
3520 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3522 if ((leveldata[0] == 0xf1 ||
3523 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3525 unsigned char code0 = 0x65;
3526 unsigned char code1 = 0x11;
3528 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3529 leveldata[0] = 0xf1;
3531 /* decode crypted level data */
3533 for (i = 0; i < EM_LEVEL_SIZE; i++)
3535 leveldata[i] ^= code0;
3536 leveldata[i] -= code1;
3538 code0 = (code0 + 7) & 0xff;
3542 level->fieldx = EM_LEVEL_XSIZE;
3543 level->fieldy = EM_LEVEL_YSIZE;
3545 level->time = header[46] * 10;
3546 level->gems_needed = header[47];
3548 /* The original Emerald Mine levels have their level number stored
3549 at the second byte of the level file...
3550 Do not trust this information at other level files, e.g. EMC,
3551 but correct it anyway (normally the first row is completely
3552 steel wall, so the correction does not hurt anyway). */
3554 if (leveldata[1] == nr)
3555 leveldata[1] = leveldata[2]; /* correct level number field */
3557 sprintf(level->name, "Level %d", nr); /* set level name */
3559 level->score[SC_EMERALD] = header[36];
3560 level->score[SC_DIAMOND] = header[37];
3561 level->score[SC_ROBOT] = header[38];
3562 level->score[SC_SPACESHIP] = header[39];
3563 level->score[SC_BUG] = header[40];
3564 level->score[SC_YAMYAM] = header[41];
3565 level->score[SC_NUT] = header[42];
3566 level->score[SC_DYNAMITE] = header[43];
3567 level->score[SC_TIME_BONUS] = header[44];
3569 level->num_yamyam_contents = 4;
3571 for (i = 0; i < level->num_yamyam_contents; i++)
3572 for (y = 0; y < 3; y++)
3573 for (x = 0; x < 3; x++)
3574 level->yamyam_content[i].e[x][y] =
3575 map_em_element_yam(header[i * 9 + y * 3 + x]);
3577 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3578 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3579 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3580 level->amoeba_content = EL_DIAMOND;
3582 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3584 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3586 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3587 new_element = EL_AMOEBA_WET;
3589 level->field[x][y] = new_element;
3592 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3593 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3594 level->field[x][y] = EL_PLAYER_1;
3596 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3597 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3598 level->field[x][y] = EL_PLAYER_2;
3603 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3605 static int ball_xy[8][2] =
3616 struct LevelInfo_EM *level_em = level->native_em_level;
3617 struct LEVEL *lev = level_em->lev;
3618 struct PLAYER **ply = level_em->ply;
3621 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3622 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3624 lev->time_seconds = level->time;
3625 lev->required_initial = level->gems_needed;
3627 lev->emerald_score = level->score[SC_EMERALD];
3628 lev->diamond_score = level->score[SC_DIAMOND];
3629 lev->alien_score = level->score[SC_ROBOT];
3630 lev->tank_score = level->score[SC_SPACESHIP];
3631 lev->bug_score = level->score[SC_BUG];
3632 lev->eater_score = level->score[SC_YAMYAM];
3633 lev->nut_score = level->score[SC_NUT];
3634 lev->dynamite_score = level->score[SC_DYNAMITE];
3635 lev->key_score = level->score[SC_KEY];
3636 lev->exit_score = level->score[SC_TIME_BONUS];
3638 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3639 for (y = 0; y < 3; y++)
3640 for (x = 0; x < 3; x++)
3641 lev->eater_array[i][y * 3 + x] =
3642 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3644 lev->amoeba_time = level->amoeba_speed;
3645 lev->wonderwall_time_initial = level->time_magic_wall;
3646 lev->wheel_time = level->time_wheel;
3648 lev->android_move_time = level->android_move_time;
3649 lev->android_clone_time = level->android_clone_time;
3650 lev->ball_random = level->ball_random;
3651 lev->ball_state_initial = level->ball_state_initial;
3652 lev->ball_time = level->ball_time;
3653 lev->num_ball_arrays = level->num_ball_contents;
3655 lev->lenses_score = level->lenses_score;
3656 lev->magnify_score = level->magnify_score;
3657 lev->slurp_score = level->slurp_score;
3659 lev->lenses_time = level->lenses_time;
3660 lev->magnify_time = level->magnify_time;
3662 lev->wind_direction_initial =
3663 map_direction_RND_to_EM(level->wind_direction_initial);
3664 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3665 lev->wind_time : 0);
3667 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3668 for (j = 0; j < 8; j++)
3669 lev->ball_array[i][j] =
3670 map_element_RND_to_EM(level->
3671 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3673 map_android_clone_elements_RND_to_EM(level);
3675 /* first fill the complete playfield with the default border element */
3676 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3677 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3678 level_em->cave[x][y] = ZBORDER;
3680 if (BorderElement == EL_STEELWALL)
3682 for (y = 0; y < lev->height + 2; y++)
3683 for (x = 0; x < lev->width + 2; x++)
3684 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3687 /* then copy the real level contents from level file into the playfield */
3688 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3690 int new_element = map_element_RND_to_EM(level->field[x][y]);
3691 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3692 int xx = x + 1 + offset;
3693 int yy = y + 1 + offset;
3695 if (level->field[x][y] == EL_AMOEBA_DEAD)
3696 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3698 level_em->cave[xx][yy] = new_element;
3701 for (i = 0; i < MAX_PLAYERS; i++)
3703 ply[i]->x_initial = 0;
3704 ply[i]->y_initial = 0;
3707 /* initialize player positions and delete players from the playfield */
3708 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3710 if (ELEM_IS_PLAYER(level->field[x][y]))
3712 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3713 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3714 int xx = x + 1 + offset;
3715 int yy = y + 1 + offset;
3717 ply[player_nr]->x_initial = xx;
3718 ply[player_nr]->y_initial = yy;
3720 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3724 if (BorderElement == EL_STEELWALL)
3731 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3733 static int ball_xy[8][2] =
3744 struct LevelInfo_EM *level_em = level->native_em_level;
3745 struct LEVEL *lev = level_em->lev;
3746 struct PLAYER **ply = level_em->ply;
3749 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3750 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3752 level->time = lev->time_seconds;
3753 level->gems_needed = lev->required_initial;
3755 sprintf(level->name, "Level %d", level->file_info.nr);
3757 level->score[SC_EMERALD] = lev->emerald_score;
3758 level->score[SC_DIAMOND] = lev->diamond_score;
3759 level->score[SC_ROBOT] = lev->alien_score;
3760 level->score[SC_SPACESHIP] = lev->tank_score;
3761 level->score[SC_BUG] = lev->bug_score;
3762 level->score[SC_YAMYAM] = lev->eater_score;
3763 level->score[SC_NUT] = lev->nut_score;
3764 level->score[SC_DYNAMITE] = lev->dynamite_score;
3765 level->score[SC_KEY] = lev->key_score;
3766 level->score[SC_TIME_BONUS] = lev->exit_score;
3768 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3770 for (i = 0; i < level->num_yamyam_contents; i++)
3771 for (y = 0; y < 3; y++)
3772 for (x = 0; x < 3; x++)
3773 level->yamyam_content[i].e[x][y] =
3774 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3776 level->amoeba_speed = lev->amoeba_time;
3777 level->time_magic_wall = lev->wonderwall_time_initial;
3778 level->time_wheel = lev->wheel_time;
3780 level->android_move_time = lev->android_move_time;
3781 level->android_clone_time = lev->android_clone_time;
3782 level->ball_random = lev->ball_random;
3783 level->ball_state_initial = lev->ball_state_initial;
3784 level->ball_time = lev->ball_time;
3785 level->num_ball_contents = lev->num_ball_arrays;
3787 level->lenses_score = lev->lenses_score;
3788 level->magnify_score = lev->magnify_score;
3789 level->slurp_score = lev->slurp_score;
3791 level->lenses_time = lev->lenses_time;
3792 level->magnify_time = lev->magnify_time;
3794 level->wind_direction_initial =
3795 map_direction_EM_to_RND(lev->wind_direction_initial);
3797 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3798 for (j = 0; j < 8; j++)
3799 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3800 map_element_EM_to_RND(lev->ball_array[i][j]);
3802 map_android_clone_elements_EM_to_RND(level);
3804 /* convert the playfield (some elements need special treatment) */
3805 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3807 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3809 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3810 new_element = EL_AMOEBA_DEAD;
3812 level->field[x][y] = new_element;
3815 for (i = 0; i < MAX_PLAYERS; i++)
3817 /* in case of all players set to the same field, use the first player */
3818 int nr = MAX_PLAYERS - i - 1;
3819 int jx = ply[nr]->x_initial - 1;
3820 int jy = ply[nr]->y_initial - 1;
3822 if (jx != -1 && jy != -1)
3823 level->field[jx][jy] = EL_PLAYER_1 + nr;
3828 /* ------------------------------------------------------------------------- */
3829 /* functions for loading SP level */
3830 /* ------------------------------------------------------------------------- */
3834 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3835 #define SP_LEVEL_SIZE 1536
3836 #define SP_LEVEL_XSIZE 60
3837 #define SP_LEVEL_YSIZE 24
3838 #define SP_LEVEL_NAME_LEN 23
3840 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3843 int initial_player_gravity;
3844 int num_special_ports;
3847 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3848 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3850 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3851 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3853 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3855 int element_old = fgetc(file);
3858 if (element_old <= 0x27)
3859 element_new = getMappedElement(EL_SP_START + element_old);
3860 else if (element_old == 0x28)
3861 element_new = EL_INVISIBLE_WALL;
3864 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3865 Error(ERR_WARN, "invalid level element %d", element_old);
3867 element_new = EL_UNKNOWN;
3870 level->field[x][y] = element_new;
3874 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3876 /* initial gravity: 1 == "on", anything else (0) == "off" */
3877 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3879 for (i = 0; i < MAX_PLAYERS; i++)
3880 level->initial_player_gravity[i] = initial_player_gravity;
3882 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3884 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3885 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3886 level->name[i] = fgetc(file);
3887 level->name[SP_LEVEL_NAME_LEN] = '\0';
3889 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3890 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3892 /* number of infotrons needed; 0 means that Supaplex will count the total
3893 amount of infotrons in the level and use the low byte of that number
3894 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3895 level->gems_needed = fgetc(file);
3897 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3898 num_special_ports = fgetc(file);
3900 /* database of properties of up to 10 special ports (6 bytes per port) */
3901 for (i = 0; i < 10; i++)
3903 int port_location, port_x, port_y, port_element;
3906 /* high and low byte of the location of a special port; if (x, y) are the
3907 coordinates of a port in the field and (0, 0) is the top-left corner,
3908 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3909 of what may be expected: Supaplex works with a game field in memory
3910 which is 2 bytes per tile) */
3911 port_location = getFile16BitBE(file);
3913 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3914 gravity = fgetc(file);
3916 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3917 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3919 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3920 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3922 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3924 if (i >= num_special_ports)
3927 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3928 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3930 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3931 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3933 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3939 port_element = level->field[port_x][port_y];
3941 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3942 port_element > EL_SP_GRAVITY_PORT_UP)
3944 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3949 /* change previous (wrong) gravity inverting special port to either
3950 gravity enabling special port or gravity disabling special port */
3951 level->field[port_x][port_y] +=
3952 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3953 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3956 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3958 /* change special gravity ports without database entries to normal ports */
3959 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3960 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3961 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3962 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3963 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3965 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3966 if (level->gems_needed == 0)
3968 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3969 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3970 if (level->field[x][y] == EL_SP_INFOTRON)
3971 level->gems_needed++;
3973 level->gems_needed &= 0xff; /* only use low byte -- see above */
3976 level->fieldx = SP_LEVEL_XSIZE;
3977 level->fieldy = SP_LEVEL_YSIZE;
3979 level->time = 0; /* no time limit */
3980 level->amoeba_speed = 0;
3981 level->time_magic_wall = 0;
3982 level->time_wheel = 0;
3983 level->amoeba_content = EL_EMPTY;
3986 /* original Supaplex does not use score values -- use default values */
3988 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3989 level->score[i] = 0;
3992 /* there are no yamyams in supaplex levels */
3993 for (i = 0; i < level->num_yamyam_contents; i++)
3994 for (y = 0; y < 3; y++)
3995 for (x = 0; x < 3; x++)
3996 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3999 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4000 struct LevelFileInfo *level_file_info)
4002 char *filename = level_file_info->filename;
4004 int nr = level_file_info->nr - leveldir_current->first_level;
4006 char name_first, name_last;
4007 struct LevelInfo multipart_level;
4008 int multipart_xpos, multipart_ypos;
4009 boolean is_multipart_level;
4010 boolean is_first_part;
4011 boolean reading_multipart_level = FALSE;
4012 boolean use_empty_level = FALSE;
4014 if (!(file = fopen(filename, MODE_READ)))
4016 level->no_valid_file = TRUE;
4018 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4023 /* position file stream to the requested level inside the level package */
4024 if (level_file_info->packed &&
4025 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4027 level->no_valid_file = TRUE;
4029 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4034 /* there exist Supaplex level package files with multi-part levels which
4035 can be detected as follows: instead of leading and trailing dashes ('-')
4036 to pad the level name, they have leading and trailing numbers which are
4037 the x and y coordinations of the current part of the multi-part level;
4038 if there are '?' characters instead of numbers on the left or right side
4039 of the level name, the multi-part level consists of only horizontal or
4042 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4044 LoadLevelFromFileStream_SP(file, level, l);
4046 /* check if this level is a part of a bigger multi-part level */
4048 name_first = level->name[0];
4049 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4051 is_multipart_level =
4052 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4053 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4056 ((name_first == '?' || name_first == '1') &&
4057 (name_last == '?' || name_last == '1'));
4059 /* correct leading multipart level meta information in level name */
4060 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4061 level->name[i] = '-';
4063 /* correct trailing multipart level meta information in level name */
4064 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4065 level->name[i] = '-';
4067 /* ---------- check for normal single level ---------- */
4069 if (!reading_multipart_level && !is_multipart_level)
4071 /* the current level is simply a normal single-part level, and we are
4072 not reading a multi-part level yet, so return the level as it is */
4077 /* ---------- check for empty level (unused multi-part) ---------- */
4079 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4081 /* this is a part of a multi-part level, but not the first part
4082 (and we are not already reading parts of a multi-part level);
4083 in this case, use an empty level instead of the single part */
4085 use_empty_level = TRUE;
4090 /* ---------- check for finished multi-part level ---------- */
4092 if (reading_multipart_level &&
4093 (!is_multipart_level ||
4094 !strEqual(level->name, multipart_level.name)))
4096 /* we are already reading parts of a multi-part level, but this level is
4097 either not a multi-part level, or a part of a different multi-part
4098 level; in both cases, the multi-part level seems to be complete */
4103 /* ---------- here we have one part of a multi-part level ---------- */
4105 reading_multipart_level = TRUE;
4107 if (is_first_part) /* start with first part of new multi-part level */
4109 /* copy level info structure from first part */
4110 multipart_level = *level;
4112 /* clear playfield of new multi-part level */
4113 for (y = 0; y < MAX_LEV_FIELDY; y++)
4114 for (x = 0; x < MAX_LEV_FIELDX; x++)
4115 multipart_level.field[x][y] = EL_EMPTY;
4118 if (name_first == '?')
4120 if (name_last == '?')
4123 multipart_xpos = (int)(name_first - '0');
4124 multipart_ypos = (int)(name_last - '0');
4127 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4128 multipart_xpos, multipart_ypos, multipart_level.name);
4131 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4132 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4134 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4139 multipart_level.fieldx = MAX(multipart_level.fieldx,
4140 multipart_xpos * SP_LEVEL_XSIZE);
4141 multipart_level.fieldy = MAX(multipart_level.fieldy,
4142 multipart_ypos * SP_LEVEL_YSIZE);
4144 /* copy level part at the right position of multi-part level */
4145 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4147 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4149 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4150 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4152 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4159 if (use_empty_level)
4161 setLevelInfoToDefaults(level);
4163 level->fieldx = SP_LEVEL_XSIZE;
4164 level->fieldy = SP_LEVEL_YSIZE;
4166 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4167 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4168 level->field[x][y] = EL_EMPTY;
4170 strcpy(level->name, "-------- EMPTY --------");
4172 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4175 if (reading_multipart_level)
4176 *level = multipart_level;
4181 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4183 struct LevelInfo_SP *level_sp = level->native_sp_level;
4184 LevelInfoType *header = &level_sp->header;
4187 level_sp->width = level->fieldx;
4188 level_sp->height = level->fieldy;
4190 for (x = 0; x < level->fieldx; x++)
4192 for (y = 0; y < level->fieldy; y++)
4194 int element_old = level->field[x][y];
4197 if (element_old >= EL_SP_START &&
4198 element_old <= EL_SP_END)
4199 element_new = element_old - EL_SP_START;
4200 else if (element_old == EL_EMPTY_SPACE)
4202 else if (element_old == EL_INVISIBLE_WALL)
4205 element_new = 0x20; /* map unknown elements to yellow "hardware" */
4207 level_sp->playfield[x][y] = element_new;
4211 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4213 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4214 header->LevelTitle[i] = level->name[i];
4215 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4217 header->InfotronsNeeded = level->gems_needed;
4219 /* !!! ADD SPECIAL PORT DATABASE STUFF !!! */
4222 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4224 struct LevelInfo_SP *level_sp = level->native_sp_level;
4225 LevelInfoType *header = &level_sp->header;
4228 level->fieldx = level_sp->width;
4229 level->fieldy = level_sp->height;
4231 for (x = 0; x < level->fieldx; x++)
4233 for (y = 0; y < level->fieldy; y++)
4235 int element_old = level_sp->playfield[x][y];
4238 if (element_old <= 0x27)
4239 element_new = getMappedElement(EL_SP_START + element_old);
4240 else if (element_old == 0x28)
4241 element_new = EL_INVISIBLE_WALL;
4244 Error(ERR_WARN, "invalid element %d at position %d, %d",
4247 element_new = EL_UNKNOWN;
4250 level->field[x][y] = element_new;
4254 for (i = 0; i < MAX_PLAYERS; i++)
4255 level->initial_player_gravity[i] =
4256 (header->InitialGravity == 1 ? TRUE : FALSE);
4258 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4259 level->name[i] = header->LevelTitle[i];
4260 level->name[SP_LEVEL_NAME_LEN] = '\0';
4262 level->gems_needed = header->InfotronsNeeded;
4264 for (i = 0; i < header->SpecialPortCount; i++)
4266 SpecialPortType *port = &header->SpecialPort[i];
4267 int port_location = port->PortLocation;
4268 int gravity = port->Gravity;
4269 int port_x, port_y, port_element;
4271 port_x = (port_location / 2) % level->fieldx;
4272 port_y = (port_location / 2) / level->fieldx;
4274 if (port_x < 0 || port_x >= level->fieldx ||
4275 port_y < 0 || port_y >= level->fieldy)
4277 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4283 port_element = level->field[port_x][port_y];
4285 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4286 port_element > EL_SP_GRAVITY_PORT_UP)
4288 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4293 /* change previous (wrong) gravity inverting special port to either
4294 gravity enabling special port or gravity disabling special port */
4295 level->field[port_x][port_y] +=
4296 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4297 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4300 /* change special gravity ports without database entries to normal ports */
4301 for (x = 0; x < level->fieldx; x++)
4302 for (y = 0; y < level->fieldy; y++)
4303 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4304 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4305 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4307 level->time = 0; /* no time limit */
4308 level->amoeba_speed = 0;
4309 level->time_magic_wall = 0;
4310 level->time_wheel = 0;
4311 level->amoeba_content = EL_EMPTY;
4314 /* original Supaplex does not use score values -- use default values */
4316 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4317 level->score[i] = 0;
4320 /* there are no yamyams in supaplex levels */
4321 for (i = 0; i < level->num_yamyam_contents; i++)
4322 for (x = 0; x < 3; x++)
4323 for (y = 0; y < 3; y++)
4324 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4327 static void setTapeInfoToDefaults();
4329 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4331 struct LevelInfo_SP *level_sp = level->native_sp_level;
4332 struct DemoInfo_SP *demo = &level_sp->demo;
4335 /* always start with reliable default values */
4336 setTapeInfoToDefaults();
4338 tape.level_nr = demo->level_nr; /* (currently not used) */
4339 tape.length = demo->length - 1; /* without "end of demo" byte */
4340 tape.random_seed = level_sp->header.DemoRandomSeed;
4342 // tape.date = <SET FROM FILE DATE OF *.SP FILE>
4344 for (i = 0; i < demo->length - 1; i++)
4346 int demo_action = demo->data[i] & 0x0f;
4347 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4349 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4350 tape.pos[i].delay = demo_repeat + 1;
4353 tape.length_seconds = GetTapeLength();
4357 /* ------------------------------------------------------------------------- */
4358 /* functions for loading DC level */
4359 /* ------------------------------------------------------------------------- */
4361 #define DC_LEVEL_HEADER_SIZE 344
4363 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4365 static int last_data_encoded;
4369 int diff_hi, diff_lo;
4370 int data_hi, data_lo;
4371 unsigned short data_decoded;
4375 last_data_encoded = 0;
4382 diff = data_encoded - last_data_encoded;
4383 diff_hi = diff & ~0xff;
4384 diff_lo = diff & 0xff;
4388 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4389 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4390 data_hi = data_hi & 0xff00;
4392 data_decoded = data_hi | data_lo;
4394 last_data_encoded = data_encoded;
4396 offset1 = (offset1 + 1) % 31;
4397 offset2 = offset2 & 0xff;
4399 return data_decoded;
4402 int getMappedElement_DC(int element)
4410 /* 0x0117 - 0x036e: (?) */
4413 /* 0x042d - 0x0684: (?) */
4429 element = EL_CRYSTAL;
4432 case 0x0e77: /* quicksand (boulder) */
4433 element = EL_QUICKSAND_FAST_FULL;
4436 case 0x0e99: /* slow quicksand (boulder) */
4437 element = EL_QUICKSAND_FULL;
4441 element = EL_EM_EXIT_OPEN;
4445 element = EL_EM_EXIT_CLOSED;
4449 element = EL_EM_STEEL_EXIT_OPEN;
4453 element = EL_EM_STEEL_EXIT_CLOSED;
4456 case 0x0f4f: /* dynamite (lit 1) */
4457 element = EL_EM_DYNAMITE_ACTIVE;
4460 case 0x0f57: /* dynamite (lit 2) */
4461 element = EL_EM_DYNAMITE_ACTIVE;
4464 case 0x0f5f: /* dynamite (lit 3) */
4465 element = EL_EM_DYNAMITE_ACTIVE;
4468 case 0x0f67: /* dynamite (lit 4) */
4469 element = EL_EM_DYNAMITE_ACTIVE;
4476 element = EL_AMOEBA_WET;
4480 element = EL_AMOEBA_DROP;
4484 element = EL_DC_MAGIC_WALL;
4488 element = EL_SPACESHIP_UP;
4492 element = EL_SPACESHIP_DOWN;
4496 element = EL_SPACESHIP_LEFT;
4500 element = EL_SPACESHIP_RIGHT;
4504 element = EL_BUG_UP;
4508 element = EL_BUG_DOWN;
4512 element = EL_BUG_LEFT;
4516 element = EL_BUG_RIGHT;
4520 element = EL_MOLE_UP;
4524 element = EL_MOLE_DOWN;
4528 element = EL_MOLE_LEFT;
4532 element = EL_MOLE_RIGHT;
4540 element = EL_YAMYAM;
4544 element = EL_SWITCHGATE_OPEN;
4548 element = EL_SWITCHGATE_CLOSED;
4552 element = EL_DC_SWITCHGATE_SWITCH_UP;
4556 element = EL_TIMEGATE_CLOSED;
4559 case 0x144c: /* conveyor belt switch (green) */
4560 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4563 case 0x144f: /* conveyor belt switch (red) */
4564 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4567 case 0x1452: /* conveyor belt switch (blue) */
4568 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4572 element = EL_CONVEYOR_BELT_3_MIDDLE;
4576 element = EL_CONVEYOR_BELT_3_LEFT;
4580 element = EL_CONVEYOR_BELT_3_RIGHT;
4584 element = EL_CONVEYOR_BELT_1_MIDDLE;
4588 element = EL_CONVEYOR_BELT_1_LEFT;
4592 element = EL_CONVEYOR_BELT_1_RIGHT;
4596 element = EL_CONVEYOR_BELT_4_MIDDLE;
4600 element = EL_CONVEYOR_BELT_4_LEFT;
4604 element = EL_CONVEYOR_BELT_4_RIGHT;
4608 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4612 element = EL_EXPANDABLE_WALL_VERTICAL;
4616 element = EL_EXPANDABLE_WALL_ANY;
4619 case 0x14ce: /* growing steel wall (left/right) */
4620 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4623 case 0x14df: /* growing steel wall (up/down) */
4624 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4627 case 0x14e8: /* growing steel wall (up/down/left/right) */
4628 element = EL_EXPANDABLE_STEELWALL_ANY;
4632 element = EL_SHIELD_DEADLY;
4636 element = EL_EXTRA_TIME;
4644 element = EL_EMPTY_SPACE;
4647 case 0x1578: /* quicksand (empty) */
4648 element = EL_QUICKSAND_FAST_EMPTY;
4651 case 0x1579: /* slow quicksand (empty) */
4652 element = EL_QUICKSAND_EMPTY;
4655 /* 0x157c - 0x158b: */
4658 /* 0x1590 - 0x159f: */
4659 /* EL_DC_LANDMINE */
4662 element = EL_EM_DYNAMITE;
4665 case 0x15a1: /* key (red) */
4666 element = EL_EM_KEY_1;
4669 case 0x15a2: /* key (yellow) */
4670 element = EL_EM_KEY_2;
4673 case 0x15a3: /* key (blue) */
4674 element = EL_EM_KEY_4;
4677 case 0x15a4: /* key (green) */
4678 element = EL_EM_KEY_3;
4681 case 0x15a5: /* key (white) */
4682 element = EL_DC_KEY_WHITE;
4686 element = EL_WALL_SLIPPERY;
4693 case 0x15a8: /* wall (not round) */
4697 case 0x15a9: /* (blue) */
4698 element = EL_CHAR_A;
4701 case 0x15aa: /* (blue) */
4702 element = EL_CHAR_B;
4705 case 0x15ab: /* (blue) */
4706 element = EL_CHAR_C;
4709 case 0x15ac: /* (blue) */
4710 element = EL_CHAR_D;
4713 case 0x15ad: /* (blue) */
4714 element = EL_CHAR_E;
4717 case 0x15ae: /* (blue) */
4718 element = EL_CHAR_F;
4721 case 0x15af: /* (blue) */
4722 element = EL_CHAR_G;
4725 case 0x15b0: /* (blue) */
4726 element = EL_CHAR_H;
4729 case 0x15b1: /* (blue) */
4730 element = EL_CHAR_I;
4733 case 0x15b2: /* (blue) */
4734 element = EL_CHAR_J;
4737 case 0x15b3: /* (blue) */
4738 element = EL_CHAR_K;
4741 case 0x15b4: /* (blue) */
4742 element = EL_CHAR_L;
4745 case 0x15b5: /* (blue) */
4746 element = EL_CHAR_M;
4749 case 0x15b6: /* (blue) */
4750 element = EL_CHAR_N;
4753 case 0x15b7: /* (blue) */
4754 element = EL_CHAR_O;
4757 case 0x15b8: /* (blue) */
4758 element = EL_CHAR_P;
4761 case 0x15b9: /* (blue) */
4762 element = EL_CHAR_Q;
4765 case 0x15ba: /* (blue) */
4766 element = EL_CHAR_R;
4769 case 0x15bb: /* (blue) */
4770 element = EL_CHAR_S;
4773 case 0x15bc: /* (blue) */
4774 element = EL_CHAR_T;
4777 case 0x15bd: /* (blue) */
4778 element = EL_CHAR_U;
4781 case 0x15be: /* (blue) */
4782 element = EL_CHAR_V;
4785 case 0x15bf: /* (blue) */
4786 element = EL_CHAR_W;
4789 case 0x15c0: /* (blue) */
4790 element = EL_CHAR_X;
4793 case 0x15c1: /* (blue) */
4794 element = EL_CHAR_Y;
4797 case 0x15c2: /* (blue) */
4798 element = EL_CHAR_Z;
4801 case 0x15c3: /* (blue) */
4802 element = EL_CHAR_AUMLAUT;
4805 case 0x15c4: /* (blue) */
4806 element = EL_CHAR_OUMLAUT;
4809 case 0x15c5: /* (blue) */
4810 element = EL_CHAR_UUMLAUT;
4813 case 0x15c6: /* (blue) */
4814 element = EL_CHAR_0;
4817 case 0x15c7: /* (blue) */
4818 element = EL_CHAR_1;
4821 case 0x15c8: /* (blue) */
4822 element = EL_CHAR_2;
4825 case 0x15c9: /* (blue) */
4826 element = EL_CHAR_3;
4829 case 0x15ca: /* (blue) */
4830 element = EL_CHAR_4;
4833 case 0x15cb: /* (blue) */
4834 element = EL_CHAR_5;
4837 case 0x15cc: /* (blue) */
4838 element = EL_CHAR_6;
4841 case 0x15cd: /* (blue) */
4842 element = EL_CHAR_7;
4845 case 0x15ce: /* (blue) */
4846 element = EL_CHAR_8;
4849 case 0x15cf: /* (blue) */
4850 element = EL_CHAR_9;
4853 case 0x15d0: /* (blue) */
4854 element = EL_CHAR_PERIOD;
4857 case 0x15d1: /* (blue) */
4858 element = EL_CHAR_EXCLAM;
4861 case 0x15d2: /* (blue) */
4862 element = EL_CHAR_COLON;
4865 case 0x15d3: /* (blue) */
4866 element = EL_CHAR_LESS;
4869 case 0x15d4: /* (blue) */
4870 element = EL_CHAR_GREATER;
4873 case 0x15d5: /* (blue) */
4874 element = EL_CHAR_QUESTION;
4877 case 0x15d6: /* (blue) */
4878 element = EL_CHAR_COPYRIGHT;
4881 case 0x15d7: /* (blue) */
4882 element = EL_CHAR_UP;
4885 case 0x15d8: /* (blue) */
4886 element = EL_CHAR_DOWN;
4889 case 0x15d9: /* (blue) */
4890 element = EL_CHAR_BUTTON;
4893 case 0x15da: /* (blue) */
4894 element = EL_CHAR_PLUS;
4897 case 0x15db: /* (blue) */
4898 element = EL_CHAR_MINUS;
4901 case 0x15dc: /* (blue) */
4902 element = EL_CHAR_APOSTROPHE;
4905 case 0x15dd: /* (blue) */
4906 element = EL_CHAR_PARENLEFT;
4909 case 0x15de: /* (blue) */
4910 element = EL_CHAR_PARENRIGHT;
4913 case 0x15df: /* (green) */
4914 element = EL_CHAR_A;
4917 case 0x15e0: /* (green) */
4918 element = EL_CHAR_B;
4921 case 0x15e1: /* (green) */
4922 element = EL_CHAR_C;
4925 case 0x15e2: /* (green) */
4926 element = EL_CHAR_D;
4929 case 0x15e3: /* (green) */
4930 element = EL_CHAR_E;
4933 case 0x15e4: /* (green) */
4934 element = EL_CHAR_F;
4937 case 0x15e5: /* (green) */
4938 element = EL_CHAR_G;
4941 case 0x15e6: /* (green) */
4942 element = EL_CHAR_H;
4945 case 0x15e7: /* (green) */
4946 element = EL_CHAR_I;
4949 case 0x15e8: /* (green) */
4950 element = EL_CHAR_J;
4953 case 0x15e9: /* (green) */
4954 element = EL_CHAR_K;
4957 case 0x15ea: /* (green) */
4958 element = EL_CHAR_L;
4961 case 0x15eb: /* (green) */
4962 element = EL_CHAR_M;
4965 case 0x15ec: /* (green) */
4966 element = EL_CHAR_N;
4969 case 0x15ed: /* (green) */
4970 element = EL_CHAR_O;
4973 case 0x15ee: /* (green) */
4974 element = EL_CHAR_P;
4977 case 0x15ef: /* (green) */
4978 element = EL_CHAR_Q;
4981 case 0x15f0: /* (green) */
4982 element = EL_CHAR_R;
4985 case 0x15f1: /* (green) */
4986 element = EL_CHAR_S;
4989 case 0x15f2: /* (green) */
4990 element = EL_CHAR_T;
4993 case 0x15f3: /* (green) */
4994 element = EL_CHAR_U;
4997 case 0x15f4: /* (green) */
4998 element = EL_CHAR_V;
5001 case 0x15f5: /* (green) */
5002 element = EL_CHAR_W;
5005 case 0x15f6: /* (green) */
5006 element = EL_CHAR_X;
5009 case 0x15f7: /* (green) */
5010 element = EL_CHAR_Y;
5013 case 0x15f8: /* (green) */
5014 element = EL_CHAR_Z;
5017 case 0x15f9: /* (green) */
5018 element = EL_CHAR_AUMLAUT;
5021 case 0x15fa: /* (green) */
5022 element = EL_CHAR_OUMLAUT;
5025 case 0x15fb: /* (green) */
5026 element = EL_CHAR_UUMLAUT;
5029 case 0x15fc: /* (green) */
5030 element = EL_CHAR_0;
5033 case 0x15fd: /* (green) */
5034 element = EL_CHAR_1;
5037 case 0x15fe: /* (green) */
5038 element = EL_CHAR_2;
5041 case 0x15ff: /* (green) */
5042 element = EL_CHAR_3;
5045 case 0x1600: /* (green) */
5046 element = EL_CHAR_4;
5049 case 0x1601: /* (green) */
5050 element = EL_CHAR_5;
5053 case 0x1602: /* (green) */
5054 element = EL_CHAR_6;
5057 case 0x1603: /* (green) */
5058 element = EL_CHAR_7;
5061 case 0x1604: /* (green) */
5062 element = EL_CHAR_8;
5065 case 0x1605: /* (green) */
5066 element = EL_CHAR_9;
5069 case 0x1606: /* (green) */
5070 element = EL_CHAR_PERIOD;
5073 case 0x1607: /* (green) */
5074 element = EL_CHAR_EXCLAM;
5077 case 0x1608: /* (green) */
5078 element = EL_CHAR_COLON;
5081 case 0x1609: /* (green) */
5082 element = EL_CHAR_LESS;
5085 case 0x160a: /* (green) */
5086 element = EL_CHAR_GREATER;
5089 case 0x160b: /* (green) */
5090 element = EL_CHAR_QUESTION;
5093 case 0x160c: /* (green) */
5094 element = EL_CHAR_COPYRIGHT;
5097 case 0x160d: /* (green) */
5098 element = EL_CHAR_UP;
5101 case 0x160e: /* (green) */
5102 element = EL_CHAR_DOWN;
5105 case 0x160f: /* (green) */
5106 element = EL_CHAR_BUTTON;
5109 case 0x1610: /* (green) */
5110 element = EL_CHAR_PLUS;
5113 case 0x1611: /* (green) */
5114 element = EL_CHAR_MINUS;
5117 case 0x1612: /* (green) */
5118 element = EL_CHAR_APOSTROPHE;
5121 case 0x1613: /* (green) */
5122 element = EL_CHAR_PARENLEFT;
5125 case 0x1614: /* (green) */
5126 element = EL_CHAR_PARENRIGHT;
5129 case 0x1615: /* (blue steel) */
5130 element = EL_STEEL_CHAR_A;
5133 case 0x1616: /* (blue steel) */
5134 element = EL_STEEL_CHAR_B;
5137 case 0x1617: /* (blue steel) */
5138 element = EL_STEEL_CHAR_C;
5141 case 0x1618: /* (blue steel) */
5142 element = EL_STEEL_CHAR_D;
5145 case 0x1619: /* (blue steel) */
5146 element = EL_STEEL_CHAR_E;
5149 case 0x161a: /* (blue steel) */
5150 element = EL_STEEL_CHAR_F;
5153 case 0x161b: /* (blue steel) */
5154 element = EL_STEEL_CHAR_G;
5157 case 0x161c: /* (blue steel) */
5158 element = EL_STEEL_CHAR_H;
5161 case 0x161d: /* (blue steel) */
5162 element = EL_STEEL_CHAR_I;
5165 case 0x161e: /* (blue steel) */
5166 element = EL_STEEL_CHAR_J;
5169 case 0x161f: /* (blue steel) */
5170 element = EL_STEEL_CHAR_K;
5173 case 0x1620: /* (blue steel) */
5174 element = EL_STEEL_CHAR_L;
5177 case 0x1621: /* (blue steel) */
5178 element = EL_STEEL_CHAR_M;
5181 case 0x1622: /* (blue steel) */
5182 element = EL_STEEL_CHAR_N;
5185 case 0x1623: /* (blue steel) */
5186 element = EL_STEEL_CHAR_O;
5189 case 0x1624: /* (blue steel) */
5190 element = EL_STEEL_CHAR_P;
5193 case 0x1625: /* (blue steel) */
5194 element = EL_STEEL_CHAR_Q;
5197 case 0x1626: /* (blue steel) */
5198 element = EL_STEEL_CHAR_R;
5201 case 0x1627: /* (blue steel) */
5202 element = EL_STEEL_CHAR_S;
5205 case 0x1628: /* (blue steel) */
5206 element = EL_STEEL_CHAR_T;
5209 case 0x1629: /* (blue steel) */
5210 element = EL_STEEL_CHAR_U;
5213 case 0x162a: /* (blue steel) */
5214 element = EL_STEEL_CHAR_V;
5217 case 0x162b: /* (blue steel) */
5218 element = EL_STEEL_CHAR_W;
5221 case 0x162c: /* (blue steel) */
5222 element = EL_STEEL_CHAR_X;
5225 case 0x162d: /* (blue steel) */
5226 element = EL_STEEL_CHAR_Y;
5229 case 0x162e: /* (blue steel) */
5230 element = EL_STEEL_CHAR_Z;
5233 case 0x162f: /* (blue steel) */
5234 element = EL_STEEL_CHAR_AUMLAUT;
5237 case 0x1630: /* (blue steel) */
5238 element = EL_STEEL_CHAR_OUMLAUT;
5241 case 0x1631: /* (blue steel) */
5242 element = EL_STEEL_CHAR_UUMLAUT;
5245 case 0x1632: /* (blue steel) */
5246 element = EL_STEEL_CHAR_0;
5249 case 0x1633: /* (blue steel) */
5250 element = EL_STEEL_CHAR_1;
5253 case 0x1634: /* (blue steel) */
5254 element = EL_STEEL_CHAR_2;
5257 case 0x1635: /* (blue steel) */
5258 element = EL_STEEL_CHAR_3;
5261 case 0x1636: /* (blue steel) */
5262 element = EL_STEEL_CHAR_4;
5265 case 0x1637: /* (blue steel) */
5266 element = EL_STEEL_CHAR_5;
5269 case 0x1638: /* (blue steel) */
5270 element = EL_STEEL_CHAR_6;
5273 case 0x1639: /* (blue steel) */
5274 element = EL_STEEL_CHAR_7;
5277 case 0x163a: /* (blue steel) */
5278 element = EL_STEEL_CHAR_8;
5281 case 0x163b: /* (blue steel) */
5282 element = EL_STEEL_CHAR_9;
5285 case 0x163c: /* (blue steel) */
5286 element = EL_STEEL_CHAR_PERIOD;
5289 case 0x163d: /* (blue steel) */
5290 element = EL_STEEL_CHAR_EXCLAM;
5293 case 0x163e: /* (blue steel) */
5294 element = EL_STEEL_CHAR_COLON;
5297 case 0x163f: /* (blue steel) */
5298 element = EL_STEEL_CHAR_LESS;
5301 case 0x1640: /* (blue steel) */
5302 element = EL_STEEL_CHAR_GREATER;
5305 case 0x1641: /* (blue steel) */
5306 element = EL_STEEL_CHAR_QUESTION;
5309 case 0x1642: /* (blue steel) */
5310 element = EL_STEEL_CHAR_COPYRIGHT;
5313 case 0x1643: /* (blue steel) */
5314 element = EL_STEEL_CHAR_UP;
5317 case 0x1644: /* (blue steel) */
5318 element = EL_STEEL_CHAR_DOWN;
5321 case 0x1645: /* (blue steel) */
5322 element = EL_STEEL_CHAR_BUTTON;
5325 case 0x1646: /* (blue steel) */
5326 element = EL_STEEL_CHAR_PLUS;
5329 case 0x1647: /* (blue steel) */
5330 element = EL_STEEL_CHAR_MINUS;
5333 case 0x1648: /* (blue steel) */
5334 element = EL_STEEL_CHAR_APOSTROPHE;
5337 case 0x1649: /* (blue steel) */
5338 element = EL_STEEL_CHAR_PARENLEFT;
5341 case 0x164a: /* (blue steel) */
5342 element = EL_STEEL_CHAR_PARENRIGHT;
5345 case 0x164b: /* (green steel) */
5346 element = EL_STEEL_CHAR_A;
5349 case 0x164c: /* (green steel) */
5350 element = EL_STEEL_CHAR_B;
5353 case 0x164d: /* (green steel) */
5354 element = EL_STEEL_CHAR_C;
5357 case 0x164e: /* (green steel) */
5358 element = EL_STEEL_CHAR_D;
5361 case 0x164f: /* (green steel) */
5362 element = EL_STEEL_CHAR_E;
5365 case 0x1650: /* (green steel) */
5366 element = EL_STEEL_CHAR_F;
5369 case 0x1651: /* (green steel) */
5370 element = EL_STEEL_CHAR_G;
5373 case 0x1652: /* (green steel) */
5374 element = EL_STEEL_CHAR_H;
5377 case 0x1653: /* (green steel) */
5378 element = EL_STEEL_CHAR_I;
5381 case 0x1654: /* (green steel) */
5382 element = EL_STEEL_CHAR_J;
5385 case 0x1655: /* (green steel) */
5386 element = EL_STEEL_CHAR_K;
5389 case 0x1656: /* (green steel) */
5390 element = EL_STEEL_CHAR_L;
5393 case 0x1657: /* (green steel) */
5394 element = EL_STEEL_CHAR_M;
5397 case 0x1658: /* (green steel) */
5398 element = EL_STEEL_CHAR_N;
5401 case 0x1659: /* (green steel) */
5402 element = EL_STEEL_CHAR_O;
5405 case 0x165a: /* (green steel) */
5406 element = EL_STEEL_CHAR_P;
5409 case 0x165b: /* (green steel) */
5410 element = EL_STEEL_CHAR_Q;
5413 case 0x165c: /* (green steel) */
5414 element = EL_STEEL_CHAR_R;
5417 case 0x165d: /* (green steel) */
5418 element = EL_STEEL_CHAR_S;
5421 case 0x165e: /* (green steel) */
5422 element = EL_STEEL_CHAR_T;
5425 case 0x165f: /* (green steel) */
5426 element = EL_STEEL_CHAR_U;
5429 case 0x1660: /* (green steel) */
5430 element = EL_STEEL_CHAR_V;
5433 case 0x1661: /* (green steel) */
5434 element = EL_STEEL_CHAR_W;
5437 case 0x1662: /* (green steel) */
5438 element = EL_STEEL_CHAR_X;
5441 case 0x1663: /* (green steel) */
5442 element = EL_STEEL_CHAR_Y;
5445 case 0x1664: /* (green steel) */
5446 element = EL_STEEL_CHAR_Z;
5449 case 0x1665: /* (green steel) */
5450 element = EL_STEEL_CHAR_AUMLAUT;
5453 case 0x1666: /* (green steel) */
5454 element = EL_STEEL_CHAR_OUMLAUT;
5457 case 0x1667: /* (green steel) */
5458 element = EL_STEEL_CHAR_UUMLAUT;
5461 case 0x1668: /* (green steel) */
5462 element = EL_STEEL_CHAR_0;
5465 case 0x1669: /* (green steel) */
5466 element = EL_STEEL_CHAR_1;
5469 case 0x166a: /* (green steel) */
5470 element = EL_STEEL_CHAR_2;
5473 case 0x166b: /* (green steel) */
5474 element = EL_STEEL_CHAR_3;
5477 case 0x166c: /* (green steel) */
5478 element = EL_STEEL_CHAR_4;
5481 case 0x166d: /* (green steel) */
5482 element = EL_STEEL_CHAR_5;
5485 case 0x166e: /* (green steel) */
5486 element = EL_STEEL_CHAR_6;
5489 case 0x166f: /* (green steel) */
5490 element = EL_STEEL_CHAR_7;
5493 case 0x1670: /* (green steel) */
5494 element = EL_STEEL_CHAR_8;
5497 case 0x1671: /* (green steel) */
5498 element = EL_STEEL_CHAR_9;
5501 case 0x1672: /* (green steel) */
5502 element = EL_STEEL_CHAR_PERIOD;
5505 case 0x1673: /* (green steel) */
5506 element = EL_STEEL_CHAR_EXCLAM;
5509 case 0x1674: /* (green steel) */
5510 element = EL_STEEL_CHAR_COLON;
5513 case 0x1675: /* (green steel) */
5514 element = EL_STEEL_CHAR_LESS;
5517 case 0x1676: /* (green steel) */
5518 element = EL_STEEL_CHAR_GREATER;
5521 case 0x1677: /* (green steel) */
5522 element = EL_STEEL_CHAR_QUESTION;
5525 case 0x1678: /* (green steel) */
5526 element = EL_STEEL_CHAR_COPYRIGHT;
5529 case 0x1679: /* (green steel) */
5530 element = EL_STEEL_CHAR_UP;
5533 case 0x167a: /* (green steel) */
5534 element = EL_STEEL_CHAR_DOWN;
5537 case 0x167b: /* (green steel) */
5538 element = EL_STEEL_CHAR_BUTTON;
5541 case 0x167c: /* (green steel) */
5542 element = EL_STEEL_CHAR_PLUS;
5545 case 0x167d: /* (green steel) */
5546 element = EL_STEEL_CHAR_MINUS;
5549 case 0x167e: /* (green steel) */
5550 element = EL_STEEL_CHAR_APOSTROPHE;
5553 case 0x167f: /* (green steel) */
5554 element = EL_STEEL_CHAR_PARENLEFT;
5557 case 0x1680: /* (green steel) */
5558 element = EL_STEEL_CHAR_PARENRIGHT;
5561 case 0x1681: /* gate (red) */
5562 element = EL_EM_GATE_1;
5565 case 0x1682: /* secret gate (red) */
5566 element = EL_GATE_1_GRAY;
5569 case 0x1683: /* gate (yellow) */
5570 element = EL_EM_GATE_2;
5573 case 0x1684: /* secret gate (yellow) */
5574 element = EL_GATE_2_GRAY;
5577 case 0x1685: /* gate (blue) */
5578 element = EL_EM_GATE_4;
5581 case 0x1686: /* secret gate (blue) */
5582 element = EL_GATE_4_GRAY;
5585 case 0x1687: /* gate (green) */
5586 element = EL_EM_GATE_3;
5589 case 0x1688: /* secret gate (green) */
5590 element = EL_GATE_3_GRAY;
5593 case 0x1689: /* gate (white) */
5594 element = EL_DC_GATE_WHITE;
5597 case 0x168a: /* secret gate (white) */
5598 element = EL_DC_GATE_WHITE_GRAY;
5601 case 0x168b: /* secret gate (no key) */
5602 element = EL_DC_GATE_FAKE_GRAY;
5606 element = EL_ROBOT_WHEEL;
5610 element = EL_DC_TIMEGATE_SWITCH;
5614 element = EL_ACID_POOL_BOTTOM;
5618 element = EL_ACID_POOL_TOPLEFT;
5622 element = EL_ACID_POOL_TOPRIGHT;
5626 element = EL_ACID_POOL_BOTTOMLEFT;
5630 element = EL_ACID_POOL_BOTTOMRIGHT;
5634 element = EL_STEELWALL;
5638 element = EL_STEELWALL_SLIPPERY;
5641 case 0x1695: /* steel wall (not round) */
5642 element = EL_STEELWALL;
5645 case 0x1696: /* steel wall (left) */
5646 element = EL_DC_STEELWALL_1_LEFT;
5649 case 0x1697: /* steel wall (bottom) */
5650 element = EL_DC_STEELWALL_1_BOTTOM;
5653 case 0x1698: /* steel wall (right) */
5654 element = EL_DC_STEELWALL_1_RIGHT;
5657 case 0x1699: /* steel wall (top) */
5658 element = EL_DC_STEELWALL_1_TOP;
5661 case 0x169a: /* steel wall (left/bottom) */
5662 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5665 case 0x169b: /* steel wall (right/bottom) */
5666 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5669 case 0x169c: /* steel wall (right/top) */
5670 element = EL_DC_STEELWALL_1_TOPRIGHT;
5673 case 0x169d: /* steel wall (left/top) */
5674 element = EL_DC_STEELWALL_1_TOPLEFT;
5677 case 0x169e: /* steel wall (right/bottom small) */
5678 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5681 case 0x169f: /* steel wall (left/bottom small) */
5682 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5685 case 0x16a0: /* steel wall (right/top small) */
5686 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5689 case 0x16a1: /* steel wall (left/top small) */
5690 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5693 case 0x16a2: /* steel wall (left/right) */
5694 element = EL_DC_STEELWALL_1_VERTICAL;
5697 case 0x16a3: /* steel wall (top/bottom) */
5698 element = EL_DC_STEELWALL_1_HORIZONTAL;
5701 case 0x16a4: /* steel wall 2 (left end) */
5702 element = EL_DC_STEELWALL_2_LEFT;
5705 case 0x16a5: /* steel wall 2 (right end) */
5706 element = EL_DC_STEELWALL_2_RIGHT;
5709 case 0x16a6: /* steel wall 2 (top end) */
5710 element = EL_DC_STEELWALL_2_TOP;
5713 case 0x16a7: /* steel wall 2 (bottom end) */
5714 element = EL_DC_STEELWALL_2_BOTTOM;
5717 case 0x16a8: /* steel wall 2 (left/right) */
5718 element = EL_DC_STEELWALL_2_HORIZONTAL;
5721 case 0x16a9: /* steel wall 2 (up/down) */
5722 element = EL_DC_STEELWALL_2_VERTICAL;
5725 case 0x16aa: /* steel wall 2 (mid) */
5726 element = EL_DC_STEELWALL_2_MIDDLE;
5730 element = EL_SIGN_EXCLAMATION;
5734 element = EL_SIGN_RADIOACTIVITY;
5738 element = EL_SIGN_STOP;
5742 element = EL_SIGN_WHEELCHAIR;
5746 element = EL_SIGN_PARKING;
5750 element = EL_SIGN_NO_ENTRY;
5754 element = EL_SIGN_HEART;
5758 element = EL_SIGN_GIVE_WAY;
5762 element = EL_SIGN_ENTRY_FORBIDDEN;
5766 element = EL_SIGN_EMERGENCY_EXIT;
5770 element = EL_SIGN_YIN_YANG;
5774 element = EL_WALL_EMERALD;
5778 element = EL_WALL_DIAMOND;
5782 element = EL_WALL_PEARL;
5786 element = EL_WALL_CRYSTAL;
5790 element = EL_INVISIBLE_WALL;
5794 element = EL_INVISIBLE_STEELWALL;
5797 /* 0x16bc - 0x16cb: */
5798 /* EL_INVISIBLE_SAND */
5801 element = EL_LIGHT_SWITCH;
5805 element = EL_ENVELOPE_1;
5809 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5810 element = EL_DIAMOND;
5811 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5812 element = EL_EMERALD;
5813 else if (element >= 0x157c && element <= 0x158b)
5815 else if (element >= 0x1590 && element <= 0x159f)
5816 element = EL_DC_LANDMINE;
5817 else if (element >= 0x16bc && element <= 0x16cb)
5818 element = EL_INVISIBLE_SAND;
5821 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5822 element = EL_UNKNOWN;
5827 return getMappedElement(element);
5832 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5835 byte header[DC_LEVEL_HEADER_SIZE];
5837 int envelope_header_pos = 62;
5838 int envelope_content_pos = 94;
5839 int level_name_pos = 251;
5840 int level_author_pos = 292;
5841 int envelope_header_len;
5842 int envelope_content_len;
5844 int level_author_len;
5846 int num_yamyam_contents;
5849 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5851 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5853 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5855 header[i * 2 + 0] = header_word >> 8;
5856 header[i * 2 + 1] = header_word & 0xff;
5859 /* read some values from level header to check level decoding integrity */
5860 fieldx = header[6] | (header[7] << 8);
5861 fieldy = header[8] | (header[9] << 8);
5862 num_yamyam_contents = header[60] | (header[61] << 8);
5864 /* do some simple sanity checks to ensure that level was correctly decoded */
5865 if (fieldx < 1 || fieldx > 256 ||
5866 fieldy < 1 || fieldy > 256 ||
5867 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5869 level->no_valid_file = TRUE;
5871 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5876 /* maximum envelope header size is 31 bytes */
5877 envelope_header_len = header[envelope_header_pos];
5878 /* maximum envelope content size is 110 (156?) bytes */
5879 envelope_content_len = header[envelope_content_pos];
5881 /* maximum level title size is 40 bytes */
5882 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5883 /* maximum level author size is 30 (51?) bytes */
5884 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5888 for (i = 0; i < envelope_header_len; i++)
5889 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5890 level->envelope[0].text[envelope_size++] =
5891 header[envelope_header_pos + 1 + i];
5893 if (envelope_header_len > 0 && envelope_content_len > 0)
5895 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5896 level->envelope[0].text[envelope_size++] = '\n';
5897 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5898 level->envelope[0].text[envelope_size++] = '\n';
5901 for (i = 0; i < envelope_content_len; i++)
5902 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5903 level->envelope[0].text[envelope_size++] =
5904 header[envelope_content_pos + 1 + i];
5906 level->envelope[0].text[envelope_size] = '\0';
5908 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5909 level->envelope[0].ysize = 10;
5910 level->envelope[0].autowrap = TRUE;
5911 level->envelope[0].centered = TRUE;
5913 for (i = 0; i < level_name_len; i++)
5914 level->name[i] = header[level_name_pos + 1 + i];
5915 level->name[level_name_len] = '\0';
5917 for (i = 0; i < level_author_len; i++)
5918 level->author[i] = header[level_author_pos + 1 + i];
5919 level->author[level_author_len] = '\0';
5921 num_yamyam_contents = header[60] | (header[61] << 8);
5922 level->num_yamyam_contents =
5923 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5925 for (i = 0; i < num_yamyam_contents; i++)
5927 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5929 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5931 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5933 int element_dc = word;
5936 if (i < MAX_ELEMENT_CONTENTS)
5937 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5941 fieldx = header[6] | (header[7] << 8);
5942 fieldy = header[8] | (header[9] << 8);
5943 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5944 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5946 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5948 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5950 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5952 int element_dc = word;
5955 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5956 level->field[x][y] = getMappedElement_DC(element_dc);
5959 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5960 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5961 level->field[x][y] = EL_PLAYER_1;
5963 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5964 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5965 level->field[x][y] = EL_PLAYER_2;
5967 level->gems_needed = header[18] | (header[19] << 8);
5969 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5970 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5971 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5972 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5973 level->score[SC_NUT] = header[28] | (header[29] << 8);
5974 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5975 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5976 level->score[SC_BUG] = header[34] | (header[35] << 8);
5977 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5978 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5979 level->score[SC_KEY] = header[40] | (header[41] << 8);
5980 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5982 level->time = header[44] | (header[45] << 8);
5984 level->amoeba_speed = header[46] | (header[47] << 8);
5985 level->time_light = header[48] | (header[49] << 8);
5986 level->time_timegate = header[50] | (header[51] << 8);
5987 level->time_wheel = header[52] | (header[53] << 8);
5988 level->time_magic_wall = header[54] | (header[55] << 8);
5989 level->extra_time = header[56] | (header[57] << 8);
5990 level->shield_normal_time = header[58] | (header[59] << 8);
5992 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5993 can slip down from flat walls, like normal walls and steel walls */
5994 level->em_slippery_gems = TRUE;
5997 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5998 not necessarily in a rectangular way -- fill with invisible steel wall */
6000 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6002 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6005 if ((x == 0 || x == level->fieldx - 1 ||
6006 y == 0 || y == level->fieldy - 1) &&
6007 level->field[x][y] == EL_EMPTY)
6008 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6010 if ((x == 0 || x == level->fieldx - 1 ||
6011 y == 0 || y == level->fieldy - 1) &&
6012 level->field[x][y] == EL_EMPTY)
6013 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6014 level->field, level->fieldx, level->fieldy);
6020 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6021 struct LevelFileInfo *level_file_info)
6023 char *filename = level_file_info->filename;
6025 int num_magic_bytes = 8;
6026 char magic_bytes[num_magic_bytes + 1];
6027 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6029 if (!(file = fopen(filename, MODE_READ)))
6031 level->no_valid_file = TRUE;
6033 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6038 // fseek(file, 0x0000, SEEK_SET);
6040 if (level_file_info->packed)
6042 /* read "magic bytes" from start of file */
6043 fgets(magic_bytes, num_magic_bytes + 1, file);
6045 /* check "magic bytes" for correct file format */
6046 if (!strPrefix(magic_bytes, "DC2"))
6048 level->no_valid_file = TRUE;
6050 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6056 if (strPrefix(magic_bytes, "DC2Win95") ||
6057 strPrefix(magic_bytes, "DC2Win98"))
6059 int position_first_level = 0x00fa;
6060 int extra_bytes = 4;
6063 /* advance file stream to first level inside the level package */
6064 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6066 /* each block of level data is followed by block of non-level data */
6067 num_levels_to_skip *= 2;
6069 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6070 while (num_levels_to_skip >= 0)
6072 /* advance file stream to next level inside the level package */
6073 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6075 level->no_valid_file = TRUE;
6077 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6083 /* skip apparently unused extra bytes following each level */
6084 ReadUnusedBytesFromFile(file, extra_bytes);
6086 /* read size of next level in level package */
6087 skip_bytes = getFile32BitLE(file);
6089 num_levels_to_skip--;
6094 level->no_valid_file = TRUE;
6096 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6103 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6110 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6111 struct LevelFileInfo *level_file_info)
6113 char *filename = level_file_info->filename;
6116 int nr = level_file_info->nr - leveldir_current->first_level;
6118 byte header[DC_LEVEL_HEADER_SIZE];
6120 int envelope_header_pos = 62;
6121 int envelope_content_pos = 94;
6122 int level_name_pos = 251;
6123 int level_author_pos = 292;
6124 int envelope_header_len;
6125 int envelope_content_len;
6127 int level_author_len;
6129 int num_yamyam_contents;
6132 if (!(file = fopen(filename, MODE_READ)))
6134 level->no_valid_file = TRUE;
6136 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6142 /* position file stream to the requested level inside the level package */
6143 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6145 level->no_valid_file = TRUE;
6147 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6153 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6155 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6157 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6159 header[i * 2 + 0] = header_word >> 8;
6160 header[i * 2 + 1] = header_word & 0xff;
6163 /* read some values from level header to check level decoding integrity */
6164 fieldx = header[6] | (header[7] << 8);
6165 fieldy = header[8] | (header[9] << 8);
6166 num_yamyam_contents = header[60] | (header[61] << 8);
6168 /* do some simple sanity checks to ensure that level was correctly decoded */
6169 if (fieldx < 1 || fieldx > 256 ||
6170 fieldy < 1 || fieldy > 256 ||
6171 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6173 level->no_valid_file = TRUE;
6175 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6181 /* maximum envelope header size is 31 bytes */
6182 envelope_header_len = header[envelope_header_pos];
6183 /* maximum envelope content size is 110 (156?) bytes */
6184 envelope_content_len = header[envelope_content_pos];
6186 /* maximum level title size is 40 bytes */
6187 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6188 /* maximum level author size is 30 (51?) bytes */
6189 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6193 for (i = 0; i < envelope_header_len; i++)
6194 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6195 level->envelope[0].text[envelope_size++] =
6196 header[envelope_header_pos + 1 + i];
6198 if (envelope_header_len > 0 && envelope_content_len > 0)
6200 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6201 level->envelope[0].text[envelope_size++] = '\n';
6202 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6203 level->envelope[0].text[envelope_size++] = '\n';
6206 for (i = 0; i < envelope_content_len; i++)
6207 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6208 level->envelope[0].text[envelope_size++] =
6209 header[envelope_content_pos + 1 + i];
6211 level->envelope[0].text[envelope_size] = '\0';
6213 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6214 level->envelope[0].ysize = 10;
6215 level->envelope[0].autowrap = TRUE;
6216 level->envelope[0].centered = TRUE;
6218 for (i = 0; i < level_name_len; i++)
6219 level->name[i] = header[level_name_pos + 1 + i];
6220 level->name[level_name_len] = '\0';
6222 for (i = 0; i < level_author_len; i++)
6223 level->author[i] = header[level_author_pos + 1 + i];
6224 level->author[level_author_len] = '\0';
6226 num_yamyam_contents = header[60] | (header[61] << 8);
6227 level->num_yamyam_contents =
6228 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6230 for (i = 0; i < num_yamyam_contents; i++)
6232 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6234 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6236 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6238 int element_dc = word;
6241 if (i < MAX_ELEMENT_CONTENTS)
6242 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6246 fieldx = header[6] | (header[7] << 8);
6247 fieldy = header[8] | (header[9] << 8);
6248 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6249 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6251 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6253 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6255 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6257 int element_dc = word;
6260 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6261 level->field[x][y] = getMappedElement_DC(element_dc);
6264 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6265 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6266 level->field[x][y] = EL_PLAYER_1;
6268 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6269 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6270 level->field[x][y] = EL_PLAYER_2;
6272 level->gems_needed = header[18] | (header[19] << 8);
6274 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6275 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6276 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6277 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6278 level->score[SC_NUT] = header[28] | (header[29] << 8);
6279 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6280 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6281 level->score[SC_BUG] = header[34] | (header[35] << 8);
6282 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6283 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6284 level->score[SC_KEY] = header[40] | (header[41] << 8);
6285 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6287 level->time = header[44] | (header[45] << 8);
6289 level->amoeba_speed = header[46] | (header[47] << 8);
6290 level->time_light = header[48] | (header[49] << 8);
6291 level->time_timegate = header[50] | (header[51] << 8);
6292 level->time_wheel = header[52] | (header[53] << 8);
6293 level->time_magic_wall = header[54] | (header[55] << 8);
6294 level->extra_time = header[56] | (header[57] << 8);
6295 level->shield_normal_time = header[58] | (header[59] << 8);
6299 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6300 can slip down from flat walls, like normal walls and steel walls */
6301 level->em_slippery_gems = TRUE;
6304 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6305 not necessarily in a rectangular way -- fill with invisible steel wall */
6307 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6309 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6312 if ((x == 0 || x == level->fieldx - 1 ||
6313 y == 0 || y == level->fieldy - 1) &&
6314 level->field[x][y] == EL_EMPTY)
6315 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6317 if ((x == 0 || x == level->fieldx - 1 ||
6318 y == 0 || y == level->fieldy - 1) &&
6319 level->field[x][y] == EL_EMPTY)
6320 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6321 level->field, level->fieldx, level->fieldy);
6330 /* ------------------------------------------------------------------------- */
6331 /* functions for loading SB level */
6332 /* ------------------------------------------------------------------------- */
6334 int getMappedElement_SB(int element_ascii, boolean use_ces)
6342 sb_element_mapping[] =
6344 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6345 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6346 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6347 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6348 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6349 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6350 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6351 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6358 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6359 if (element_ascii == sb_element_mapping[i].ascii)
6360 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6362 return EL_UNDEFINED;
6365 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6366 struct LevelFileInfo *level_file_info)
6368 char *filename = level_file_info->filename;
6369 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6370 char last_comment[MAX_LINE_LEN];
6371 char level_name[MAX_LINE_LEN];
6374 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6375 boolean read_continued_line = FALSE;
6376 boolean reading_playfield = FALSE;
6377 boolean got_valid_playfield_line = FALSE;
6378 boolean invalid_playfield_char = FALSE;
6379 boolean load_xsb_to_ces = options.cmd_switches & CMD_SWITCH_LOAD_XSB_TO_CES;
6380 int file_level_nr = 0;
6385 printf("::: looking for level number %d [%d]\n",
6386 level_file_info->nr, num_levels_to_skip);
6389 last_comment[0] = '\0';
6390 level_name[0] = '\0';
6392 if (!(file = fopen(filename, MODE_READ)))
6394 level->no_valid_file = TRUE;
6396 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6403 /* level successfully read, but next level may follow here */
6404 if (!got_valid_playfield_line && reading_playfield)
6407 printf("::: read complete playfield\n");
6410 /* read playfield from single level file -- skip remaining file */
6411 if (!level_file_info->packed)
6414 if (file_level_nr >= num_levels_to_skip)
6419 last_comment[0] = '\0';
6420 level_name[0] = '\0';
6422 reading_playfield = FALSE;
6425 got_valid_playfield_line = FALSE;
6427 /* read next line of input file */
6428 if (!fgets(line, MAX_LINE_LEN, file))
6431 /* check if line was completely read and is terminated by line break */
6432 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6435 /* cut trailing line break (this can be newline and/or carriage return) */
6436 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6437 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6440 /* copy raw input line for later use (mainly debugging output) */
6441 strcpy(line_raw, line);
6443 if (read_continued_line)
6445 /* append new line to existing line, if there is enough space */
6446 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6447 strcat(previous_line, line_ptr);
6449 strcpy(line, previous_line); /* copy storage buffer to line */
6451 read_continued_line = FALSE;
6454 /* if the last character is '\', continue at next line */
6455 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6457 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6458 strcpy(previous_line, line); /* copy line to storage buffer */
6460 read_continued_line = TRUE;
6465 /* skip empty lines */
6466 if (line[0] == '\0')
6469 /* extract comment text from comment line */
6472 for (line_ptr = line; *line_ptr; line_ptr++)
6473 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6476 strcpy(last_comment, line_ptr);
6479 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6485 /* extract level title text from line containing level title */
6486 if (line[0] == '\'')
6488 strcpy(level_name, &line[1]);
6490 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6491 level_name[strlen(level_name) - 1] = '\0';
6494 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6500 /* skip lines containing only spaces (or empty lines) */
6501 for (line_ptr = line; *line_ptr; line_ptr++)
6502 if (*line_ptr != ' ')
6504 if (*line_ptr == '\0')
6507 /* at this point, we have found a line containing part of a playfield */
6510 printf("::: found playfield row in line %d\n", line_nr);
6513 got_valid_playfield_line = TRUE;
6515 if (!reading_playfield)
6517 reading_playfield = TRUE;
6518 invalid_playfield_char = FALSE;
6520 for (x = 0; x < MAX_LEV_FIELDX; x++)
6521 for (y = 0; y < MAX_LEV_FIELDY; y++)
6522 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6527 /* start with topmost tile row */
6531 /* skip playfield line if larger row than allowed */
6532 if (y >= MAX_LEV_FIELDY)
6535 /* start with leftmost tile column */
6538 /* read playfield elements from line */
6539 for (line_ptr = line; *line_ptr; line_ptr++)
6541 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6543 /* stop parsing playfield line if larger column than allowed */
6544 if (x >= MAX_LEV_FIELDX)
6547 if (mapped_sb_element == EL_UNDEFINED)
6549 invalid_playfield_char = TRUE;
6554 level->field[x][y] = mapped_sb_element;
6556 /* continue with next tile column */
6559 level->fieldx = MAX(x, level->fieldx);
6562 if (invalid_playfield_char)
6564 /* if first playfield line, treat invalid lines as comment lines */
6566 reading_playfield = FALSE;
6571 /* continue with next tile row */
6579 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6580 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6582 if (!reading_playfield)
6584 level->no_valid_file = TRUE;
6586 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6591 if (*level_name != '\0')
6593 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6594 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6597 printf(":1: level name: '%s'\n", level->name);
6600 else if (*last_comment != '\0')
6602 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6603 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6606 printf(":2: level name: '%s'\n", level->name);
6611 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6614 /* set all empty fields beyond the border walls to invisible steel wall */
6615 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6617 if ((x == 0 || x == level->fieldx - 1 ||
6618 y == 0 || y == level->fieldy - 1) &&
6619 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6620 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6621 level->field, level->fieldx, level->fieldy);
6624 if (load_xsb_to_ces)
6627 level->use_step_counter = TRUE;
6629 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
6631 level->use_custom_template = TRUE;
6636 /* ------------------------------------------------------------------------- */
6637 /* functions for handling native levels */
6638 /* ------------------------------------------------------------------------- */
6640 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6641 struct LevelFileInfo *level_file_info)
6643 if (!LoadNativeLevel_EM(level_file_info->filename))
6644 level->no_valid_file = TRUE;
6647 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6648 struct LevelFileInfo *level_file_info)
6652 /* determine position of requested level inside level package */
6653 if (level_file_info->packed)
6654 pos = level_file_info->nr - leveldir_current->first_level;
6656 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6657 level->no_valid_file = TRUE;
6660 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6662 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6663 CopyNativeLevel_RND_to_EM(level);
6664 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6665 CopyNativeLevel_RND_to_SP(level);
6668 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6670 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6671 CopyNativeLevel_EM_to_RND(level);
6672 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6673 CopyNativeLevel_SP_to_RND(level);
6677 /* ------------------------------------------------------------------------- */
6678 /* functions for loading generic level */
6679 /* ------------------------------------------------------------------------- */
6681 void LoadLevelFromFileInfo(struct LevelInfo *level,
6682 struct LevelFileInfo *level_file_info)
6684 /* always start with reliable default values */
6685 setLevelInfoToDefaults(level);
6687 switch (level_file_info->type)
6689 case LEVEL_FILE_TYPE_RND:
6690 LoadLevelFromFileInfo_RND(level, level_file_info);
6693 case LEVEL_FILE_TYPE_EM:
6694 LoadLevelFromFileInfo_EM(level, level_file_info);
6695 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6698 case LEVEL_FILE_TYPE_SP:
6699 LoadLevelFromFileInfo_SP(level, level_file_info);
6700 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6703 case LEVEL_FILE_TYPE_DC:
6704 LoadLevelFromFileInfo_DC(level, level_file_info);
6707 case LEVEL_FILE_TYPE_SB:
6708 LoadLevelFromFileInfo_SB(level, level_file_info);
6712 LoadLevelFromFileInfo_RND(level, level_file_info);
6716 /* if level file is invalid, restore level structure to default values */
6717 if (level->no_valid_file)
6718 setLevelInfoToDefaults(level);
6720 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6721 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6723 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6724 CopyNativeLevel_Native_to_RND(level);
6727 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6729 static struct LevelFileInfo level_file_info;
6731 /* always start with reliable default values */
6732 setFileInfoToDefaults(&level_file_info);
6734 level_file_info.nr = 0; /* unknown level number */
6735 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6736 level_file_info.filename = filename;
6738 LoadLevelFromFileInfo(level, &level_file_info);
6741 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6745 if (leveldir_current == NULL) /* only when dumping level */
6748 /* all engine modifications also valid for levels which use latest engine */
6749 if (level->game_version < VERSION_IDENT(3,2,0,5))
6751 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6752 level->score[SC_TIME_BONUS] /= 10;
6756 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6759 if (leveldir_current->latest_engine)
6761 /* ---------- use latest game engine ----------------------------------- */
6763 /* For all levels which are forced to use the latest game engine version
6764 (normally all but user contributed, private and undefined levels), set
6765 the game engine version to the actual version; this allows for actual
6766 corrections in the game engine to take effect for existing, converted
6767 levels (from "classic" or other existing games) to make the emulation
6768 of the corresponding game more accurate, while (hopefully) not breaking
6769 existing levels created from other players. */
6771 level->game_version = GAME_VERSION_ACTUAL;
6773 /* Set special EM style gems behaviour: EM style gems slip down from
6774 normal, steel and growing wall. As this is a more fundamental change,
6775 it seems better to set the default behaviour to "off" (as it is more
6776 natural) and make it configurable in the level editor (as a property
6777 of gem style elements). Already existing converted levels (neither
6778 private nor contributed levels) are changed to the new behaviour. */
6780 if (level->file_version < FILE_VERSION_2_0)
6781 level->em_slippery_gems = TRUE;
6786 /* ---------- use game engine the level was created with ----------------- */
6788 /* For all levels which are not forced to use the latest game engine
6789 version (normally user contributed, private and undefined levels),
6790 use the version of the game engine the levels were created for.
6792 Since 2.0.1, the game engine version is now directly stored
6793 in the level file (chunk "VERS"), so there is no need anymore
6794 to set the game version from the file version (except for old,
6795 pre-2.0 levels, where the game version is still taken from the
6796 file format version used to store the level -- see above). */
6798 /* player was faster than enemies in 1.0.0 and before */
6799 if (level->file_version == FILE_VERSION_1_0)
6800 for (i = 0; i < MAX_PLAYERS; i++)
6801 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6803 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6804 if (level->game_version == VERSION_IDENT(2,0,1,0))
6805 level->em_slippery_gems = TRUE;
6807 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6808 if (level->game_version < VERSION_IDENT(2,2,0,0))
6809 level->use_spring_bug = TRUE;
6811 if (level->game_version < VERSION_IDENT(3,2,0,5))
6813 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6814 level->use_time_orb_bug = TRUE;
6816 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6817 level->block_snap_field = FALSE;
6819 /* extra time score was same value as time left score before 3.2.0-5 */
6820 level->extra_time_score = level->score[SC_TIME_BONUS];
6823 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6824 level->score[SC_TIME_BONUS] /= 10;
6828 if (level->game_version < VERSION_IDENT(3,2,0,7))
6830 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6831 level->continuous_snapping = FALSE;
6834 /* only few elements were able to actively move into acid before 3.1.0 */
6835 /* trigger settings did not exist before 3.1.0; set to default "any" */
6836 if (level->game_version < VERSION_IDENT(3,1,0,0))
6838 /* correct "can move into acid" settings (all zero in old levels) */
6840 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6841 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6843 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6844 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6845 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6846 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6848 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6849 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6851 /* correct trigger settings (stored as zero == "none" in old levels) */
6853 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6855 int element = EL_CUSTOM_START + i;
6856 struct ElementInfo *ei = &element_info[element];
6858 for (j = 0; j < ei->num_change_pages; j++)
6860 struct ElementChangeInfo *change = &ei->change_page[j];
6862 change->trigger_player = CH_PLAYER_ANY;
6863 change->trigger_page = CH_PAGE_ANY;
6868 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6870 int element = EL_CUSTOM_256;
6871 struct ElementInfo *ei = &element_info[element];
6872 struct ElementChangeInfo *change = &ei->change_page[0];
6874 /* This is needed to fix a problem that was caused by a bugfix in function
6875 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6876 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6877 not replace walkable elements, but instead just placed the player on it,
6878 without placing the Sokoban field under the player). Unfortunately, this
6879 breaks "Snake Bite" style levels when the snake is halfway through a door
6880 that just closes (the snake head is still alive and can be moved in this
6881 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6882 player (without Sokoban element) which then gets killed as designed). */
6884 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6885 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6886 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6887 change->target_element = EL_PLAYER_1;
6891 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6892 if (level->game_version < VERSION_IDENT(3,2,5,0))
6894 /* This is needed to fix a problem that was caused by a bugfix in function
6895 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6896 corrects the behaviour when a custom element changes to another custom
6897 element with a higher element number that has change actions defined.
6898 Normally, only one change per frame is allowed for custom elements.
6899 Therefore, it is checked if a custom element already changed in the
6900 current frame; if it did, subsequent changes are suppressed.
6901 Unfortunately, this is only checked for element changes, but not for
6902 change actions, which are still executed. As the function above loops
6903 through all custom elements from lower to higher, an element change
6904 resulting in a lower CE number won't be checked again, while a target
6905 element with a higher number will also be checked, and potential change
6906 actions will get executed for this CE, too (which is wrong), while
6907 further changes are ignored (which is correct). As this bugfix breaks
6908 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6909 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6910 behaviour for existing levels and tapes that make use of this bug */
6912 level->use_action_after_change_bug = TRUE;
6915 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
6916 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
6918 int element = EL_CUSTOM_16;
6919 struct ElementInfo *ei = &element_info[element];
6921 /* This is needed to fix a problem that was caused by a bugfix in function
6922 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6923 corrects the behaviour when a custom element changes to another custom
6924 element with a higher element number that has change actions defined.
6925 Normally, only one change per frame is allowed for custom elements.
6926 Therefore, it is checked if a custom element already changed in the
6927 current frame; if it did, subsequent changes are suppressed.
6928 Unfortunately, this is only checked for element changes, but not for
6929 change actions, which are still executed. As the function above loops
6930 through all custom elements from lower to higher, an element change
6931 resulting in a lower CE number won't be checked again, while a target
6932 element with a higher number will also be checked, and potential change
6933 actions will get executed for this CE, too (which is wrong), while
6934 further changes are ignored (which is correct). As this bugfix breaks
6935 Zelda II (but no other levels), allow the previous, incorrect behaviour
6936 for this outstanding level set to not break the game or existing tapes */
6938 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
6939 strncmp(ei->description, "scanline - row 1", 16) == 0)
6940 level->use_action_after_change_bug = TRUE;
6944 /* not centering level after relocating player was default only in 3.2.3 */
6945 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6946 level->shifted_relocation = TRUE;
6948 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6949 if (level->game_version < VERSION_IDENT(3,2,6,0))
6950 level->em_explodes_by_fire = TRUE;
6953 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6957 /* map custom element change events that have changed in newer versions
6958 (these following values were accidentally changed in version 3.0.1)
6959 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6960 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6962 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6964 int element = EL_CUSTOM_START + i;
6966 /* order of checking and copying events to be mapped is important */
6967 /* (do not change the start and end value -- they are constant) */
6968 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6970 if (HAS_CHANGE_EVENT(element, j - 2))
6972 SET_CHANGE_EVENT(element, j - 2, FALSE);
6973 SET_CHANGE_EVENT(element, j, TRUE);
6977 /* order of checking and copying events to be mapped is important */
6978 /* (do not change the start and end value -- they are constant) */
6979 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6981 if (HAS_CHANGE_EVENT(element, j - 1))
6983 SET_CHANGE_EVENT(element, j - 1, FALSE);
6984 SET_CHANGE_EVENT(element, j, TRUE);
6990 /* initialize "can_change" field for old levels with only one change page */
6991 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6993 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6995 int element = EL_CUSTOM_START + i;
6997 if (CAN_CHANGE(element))
6998 element_info[element].change->can_change = TRUE;
7002 /* correct custom element values (for old levels without these options) */
7003 if (level->game_version < VERSION_IDENT(3,1,1,0))
7005 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7007 int element = EL_CUSTOM_START + i;
7008 struct ElementInfo *ei = &element_info[element];
7010 if (ei->access_direction == MV_NO_DIRECTION)
7011 ei->access_direction = MV_ALL_DIRECTIONS;
7015 /* correct custom element values (fix invalid values for all versions) */
7018 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7020 int element = EL_CUSTOM_START + i;
7021 struct ElementInfo *ei = &element_info[element];
7023 for (j = 0; j < ei->num_change_pages; j++)
7025 struct ElementChangeInfo *change = &ei->change_page[j];
7027 if (change->trigger_player == CH_PLAYER_NONE)
7028 change->trigger_player = CH_PLAYER_ANY;
7030 if (change->trigger_side == CH_SIDE_NONE)
7031 change->trigger_side = CH_SIDE_ANY;
7036 /* initialize "can_explode" field for old levels which did not store this */
7037 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7038 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7040 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7042 int element = EL_CUSTOM_START + i;
7044 if (EXPLODES_1X1_OLD(element))
7045 element_info[element].explosion_type = EXPLODES_1X1;
7047 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7048 EXPLODES_SMASHED(element) ||
7049 EXPLODES_IMPACT(element)));
7053 /* correct previously hard-coded move delay values for maze runner style */
7054 if (level->game_version < VERSION_IDENT(3,1,1,0))
7056 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7058 int element = EL_CUSTOM_START + i;
7060 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7062 /* previously hard-coded and therefore ignored */
7063 element_info[element].move_delay_fixed = 9;
7064 element_info[element].move_delay_random = 0;
7069 /* map elements that have changed in newer versions */
7070 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7071 level->game_version);
7072 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7073 for (x = 0; x < 3; x++)
7074 for (y = 0; y < 3; y++)
7075 level->yamyam_content[i].e[x][y] =
7076 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7077 level->game_version);
7079 /* initialize element properties for level editor etc. */
7080 InitElementPropertiesEngine(level->game_version);
7081 InitElementPropertiesAfterLoading(level->game_version);
7082 InitElementPropertiesGfxElement();
7085 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7089 /* map elements that have changed in newer versions */
7090 for (y = 0; y < level->fieldy; y++)
7091 for (x = 0; x < level->fieldx; x++)
7092 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7093 level->game_version);
7095 /* copy elements to runtime playfield array */
7096 for (x = 0; x < MAX_LEV_FIELDX; x++)
7097 for (y = 0; y < MAX_LEV_FIELDY; y++)
7098 Feld[x][y] = level->field[x][y];
7100 /* initialize level size variables for faster access */
7101 lev_fieldx = level->fieldx;
7102 lev_fieldy = level->fieldy;
7104 /* determine border element for this level */
7105 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7106 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7111 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7113 struct LevelFileInfo *level_file_info = &level->file_info;
7115 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7116 CopyNativeLevel_RND_to_Native(level);
7119 void LoadLevelTemplate(int nr)
7123 setLevelFileInfo(&level_template.file_info, nr);
7124 filename = level_template.file_info.filename;
7126 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
7128 LoadLevel_InitVersion(&level_template, filename);
7129 LoadLevel_InitElements(&level_template, filename);
7131 ActivateLevelTemplate();
7134 void LoadLevel(int nr)
7138 setLevelFileInfo(&level.file_info, nr);
7139 filename = level.file_info.filename;
7141 LoadLevelFromFileInfo(&level, &level.file_info);
7143 if (level.use_custom_template)
7144 LoadLevelTemplate(-1);
7146 LoadLevel_InitVersion(&level, filename);
7147 LoadLevel_InitElements(&level, filename);
7148 LoadLevel_InitPlayfield(&level, filename);
7150 LoadLevel_InitNativeEngines(&level, filename);
7153 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7157 chunk_size += putFileVersion(file, level->file_version);
7158 chunk_size += putFileVersion(file, level->game_version);
7163 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7167 chunk_size += putFile16BitBE(file, level->creation_date.year);
7168 chunk_size += putFile8Bit(file, level->creation_date.month);
7169 chunk_size += putFile8Bit(file, level->creation_date.day);
7175 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7179 putFile8Bit(file, level->fieldx);
7180 putFile8Bit(file, level->fieldy);
7182 putFile16BitBE(file, level->time);
7183 putFile16BitBE(file, level->gems_needed);
7185 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7186 putFile8Bit(file, level->name[i]);
7188 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7189 putFile8Bit(file, level->score[i]);
7191 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7192 for (y = 0; y < 3; y++)
7193 for (x = 0; x < 3; x++)
7194 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7195 level->yamyam_content[i].e[x][y]));
7196 putFile8Bit(file, level->amoeba_speed);
7197 putFile8Bit(file, level->time_magic_wall);
7198 putFile8Bit(file, level->time_wheel);
7199 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7200 level->amoeba_content));
7201 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7202 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7203 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7204 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7206 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7208 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7209 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7210 putFile32BitBE(file, level->can_move_into_acid_bits);
7211 putFile8Bit(file, level->dont_collide_with_bits);
7213 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7214 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7216 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7217 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7218 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7220 putFile8Bit(file, level->game_engine_type);
7222 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7226 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7231 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7232 chunk_size += putFile8Bit(file, level->name[i]);
7237 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7242 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7243 chunk_size += putFile8Bit(file, level->author[i]);
7249 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7254 for (y = 0; y < level->fieldy; y++)
7255 for (x = 0; x < level->fieldx; x++)
7256 if (level->encoding_16bit_field)
7257 chunk_size += putFile16BitBE(file, level->field[x][y]);
7259 chunk_size += putFile8Bit(file, level->field[x][y]);
7265 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7270 for (y = 0; y < level->fieldy; y++)
7271 for (x = 0; x < level->fieldx; x++)
7272 chunk_size += putFile16BitBE(file, level->field[x][y]);
7278 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7282 putFile8Bit(file, EL_YAMYAM);
7283 putFile8Bit(file, level->num_yamyam_contents);
7284 putFile8Bit(file, 0);
7285 putFile8Bit(file, 0);
7287 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7288 for (y = 0; y < 3; y++)
7289 for (x = 0; x < 3; x++)
7290 if (level->encoding_16bit_field)
7291 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7293 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7298 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7301 int num_contents, content_xsize, content_ysize;
7302 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7304 if (element == EL_YAMYAM)
7306 num_contents = level->num_yamyam_contents;
7310 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7311 for (y = 0; y < 3; y++)
7312 for (x = 0; x < 3; x++)
7313 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7315 else if (element == EL_BD_AMOEBA)
7321 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7322 for (y = 0; y < 3; y++)
7323 for (x = 0; x < 3; x++)
7324 content_array[i][x][y] = EL_EMPTY;
7325 content_array[0][0][0] = level->amoeba_content;
7329 /* chunk header already written -- write empty chunk data */
7330 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7332 Error(ERR_WARN, "cannot save content for element '%d'", element);
7336 putFile16BitBE(file, element);
7337 putFile8Bit(file, num_contents);
7338 putFile8Bit(file, content_xsize);
7339 putFile8Bit(file, content_ysize);
7341 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7343 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7344 for (y = 0; y < 3; y++)
7345 for (x = 0; x < 3; x++)
7346 putFile16BitBE(file, content_array[i][x][y]);
7351 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7353 int envelope_nr = element - EL_ENVELOPE_1;
7354 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7358 chunk_size += putFile16BitBE(file, element);
7359 chunk_size += putFile16BitBE(file, envelope_len);
7360 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7361 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7363 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7364 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7366 for (i = 0; i < envelope_len; i++)
7367 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7374 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7375 int num_changed_custom_elements)
7379 putFile16BitBE(file, num_changed_custom_elements);
7381 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7383 int element = EL_CUSTOM_START + i;
7385 struct ElementInfo *ei = &element_info[element];
7387 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7389 if (check < num_changed_custom_elements)
7391 putFile16BitBE(file, element);
7392 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7399 if (check != num_changed_custom_elements) /* should not happen */
7400 Error(ERR_WARN, "inconsistent number of custom element properties");
7405 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7406 int num_changed_custom_elements)
7410 putFile16BitBE(file, num_changed_custom_elements);
7412 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7414 int element = EL_CUSTOM_START + i;
7416 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7418 if (check < num_changed_custom_elements)
7420 putFile16BitBE(file, element);
7421 putFile16BitBE(file, element_info[element].change->target_element);
7428 if (check != num_changed_custom_elements) /* should not happen */
7429 Error(ERR_WARN, "inconsistent number of custom target elements");
7434 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7435 int num_changed_custom_elements)
7437 int i, j, x, y, check = 0;
7439 putFile16BitBE(file, num_changed_custom_elements);
7441 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7443 int element = EL_CUSTOM_START + i;
7444 struct ElementInfo *ei = &element_info[element];
7446 if (ei->modified_settings)
7448 if (check < num_changed_custom_elements)
7450 putFile16BitBE(file, element);
7452 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7453 putFile8Bit(file, ei->description[j]);
7455 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7457 /* some free bytes for future properties and padding */
7458 WriteUnusedBytesToFile(file, 7);
7460 putFile8Bit(file, ei->use_gfx_element);
7461 putFile16BitBE(file, ei->gfx_element_initial);
7463 putFile8Bit(file, ei->collect_score_initial);
7464 putFile8Bit(file, ei->collect_count_initial);
7466 putFile16BitBE(file, ei->push_delay_fixed);
7467 putFile16BitBE(file, ei->push_delay_random);
7468 putFile16BitBE(file, ei->move_delay_fixed);
7469 putFile16BitBE(file, ei->move_delay_random);
7471 putFile16BitBE(file, ei->move_pattern);
7472 putFile8Bit(file, ei->move_direction_initial);
7473 putFile8Bit(file, ei->move_stepsize);
7475 for (y = 0; y < 3; y++)
7476 for (x = 0; x < 3; x++)
7477 putFile16BitBE(file, ei->content.e[x][y]);
7479 putFile32BitBE(file, ei->change->events);
7481 putFile16BitBE(file, ei->change->target_element);
7483 putFile16BitBE(file, ei->change->delay_fixed);
7484 putFile16BitBE(file, ei->change->delay_random);
7485 putFile16BitBE(file, ei->change->delay_frames);
7487 putFile16BitBE(file, ei->change->initial_trigger_element);
7489 putFile8Bit(file, ei->change->explode);
7490 putFile8Bit(file, ei->change->use_target_content);
7491 putFile8Bit(file, ei->change->only_if_complete);
7492 putFile8Bit(file, ei->change->use_random_replace);
7494 putFile8Bit(file, ei->change->random_percentage);
7495 putFile8Bit(file, ei->change->replace_when);
7497 for (y = 0; y < 3; y++)
7498 for (x = 0; x < 3; x++)
7499 putFile16BitBE(file, ei->change->content.e[x][y]);
7501 putFile8Bit(file, ei->slippery_type);
7503 /* some free bytes for future properties and padding */
7504 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7511 if (check != num_changed_custom_elements) /* should not happen */
7512 Error(ERR_WARN, "inconsistent number of custom element properties");
7517 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7519 struct ElementInfo *ei = &element_info[element];
7522 /* ---------- custom element base property values (96 bytes) ------------- */
7524 putFile16BitBE(file, element);
7526 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7527 putFile8Bit(file, ei->description[i]);
7529 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7531 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7533 putFile8Bit(file, ei->num_change_pages);
7535 putFile16BitBE(file, ei->ce_value_fixed_initial);
7536 putFile16BitBE(file, ei->ce_value_random_initial);
7537 putFile8Bit(file, ei->use_last_ce_value);
7539 putFile8Bit(file, ei->use_gfx_element);
7540 putFile16BitBE(file, ei->gfx_element_initial);
7542 putFile8Bit(file, ei->collect_score_initial);
7543 putFile8Bit(file, ei->collect_count_initial);
7545 putFile8Bit(file, ei->drop_delay_fixed);
7546 putFile8Bit(file, ei->push_delay_fixed);
7547 putFile8Bit(file, ei->drop_delay_random);
7548 putFile8Bit(file, ei->push_delay_random);
7549 putFile16BitBE(file, ei->move_delay_fixed);
7550 putFile16BitBE(file, ei->move_delay_random);
7552 /* bits 0 - 15 of "move_pattern" ... */
7553 putFile16BitBE(file, ei->move_pattern & 0xffff);
7554 putFile8Bit(file, ei->move_direction_initial);
7555 putFile8Bit(file, ei->move_stepsize);
7557 putFile8Bit(file, ei->slippery_type);
7559 for (y = 0; y < 3; y++)
7560 for (x = 0; x < 3; x++)
7561 putFile16BitBE(file, ei->content.e[x][y]);
7563 putFile16BitBE(file, ei->move_enter_element);
7564 putFile16BitBE(file, ei->move_leave_element);
7565 putFile8Bit(file, ei->move_leave_type);
7567 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7568 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7570 putFile8Bit(file, ei->access_direction);
7572 putFile8Bit(file, ei->explosion_delay);
7573 putFile8Bit(file, ei->ignition_delay);
7574 putFile8Bit(file, ei->explosion_type);
7576 /* some free bytes for future custom property values and padding */
7577 WriteUnusedBytesToFile(file, 1);
7579 /* ---------- change page property values (48 bytes) --------------------- */
7581 for (i = 0; i < ei->num_change_pages; i++)
7583 struct ElementChangeInfo *change = &ei->change_page[i];
7584 unsigned int event_bits;
7586 /* bits 0 - 31 of "has_event[]" ... */
7588 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7589 if (change->has_event[j])
7590 event_bits |= (1 << j);
7591 putFile32BitBE(file, event_bits);
7593 putFile16BitBE(file, change->target_element);
7595 putFile16BitBE(file, change->delay_fixed);
7596 putFile16BitBE(file, change->delay_random);
7597 putFile16BitBE(file, change->delay_frames);
7599 putFile16BitBE(file, change->initial_trigger_element);
7601 putFile8Bit(file, change->explode);
7602 putFile8Bit(file, change->use_target_content);
7603 putFile8Bit(file, change->only_if_complete);
7604 putFile8Bit(file, change->use_random_replace);
7606 putFile8Bit(file, change->random_percentage);
7607 putFile8Bit(file, change->replace_when);
7609 for (y = 0; y < 3; y++)
7610 for (x = 0; x < 3; x++)
7611 putFile16BitBE(file, change->target_content.e[x][y]);
7613 putFile8Bit(file, change->can_change);
7615 putFile8Bit(file, change->trigger_side);
7617 putFile8Bit(file, change->trigger_player);
7618 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7619 log_2(change->trigger_page)));
7621 putFile8Bit(file, change->has_action);
7622 putFile8Bit(file, change->action_type);
7623 putFile8Bit(file, change->action_mode);
7624 putFile16BitBE(file, change->action_arg);
7626 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7628 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7629 if (change->has_event[j])
7630 event_bits |= (1 << (j - 32));
7631 putFile8Bit(file, event_bits);
7637 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7639 struct ElementInfo *ei = &element_info[element];
7640 struct ElementGroupInfo *group = ei->group;
7643 putFile16BitBE(file, element);
7645 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7646 putFile8Bit(file, ei->description[i]);
7648 putFile8Bit(file, group->num_elements);
7650 putFile8Bit(file, ei->use_gfx_element);
7651 putFile16BitBE(file, ei->gfx_element_initial);
7653 putFile8Bit(file, group->choice_mode);
7655 /* some free bytes for future values and padding */
7656 WriteUnusedBytesToFile(file, 3);
7658 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7659 putFile16BitBE(file, group->element[i]);
7663 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7664 boolean write_element)
7666 int save_type = entry->save_type;
7667 int data_type = entry->data_type;
7668 int conf_type = entry->conf_type;
7669 int byte_mask = conf_type & CONF_MASK_BYTES;
7670 int element = entry->element;
7671 int default_value = entry->default_value;
7673 boolean modified = FALSE;
7675 if (byte_mask != CONF_MASK_MULTI_BYTES)
7677 void *value_ptr = entry->value;
7678 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7681 /* check if any settings have been modified before saving them */
7682 if (value != default_value)
7685 /* do not save if explicitly told or if unmodified default settings */
7686 if ((save_type == SAVE_CONF_NEVER) ||
7687 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7691 num_bytes += putFile16BitBE(file, element);
7693 num_bytes += putFile8Bit(file, conf_type);
7694 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7695 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7696 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7699 else if (data_type == TYPE_STRING)
7701 char *default_string = entry->default_string;
7702 char *string = (char *)(entry->value);
7703 int string_length = strlen(string);
7706 /* check if any settings have been modified before saving them */
7707 if (!strEqual(string, default_string))
7710 /* do not save if explicitly told or if unmodified default settings */
7711 if ((save_type == SAVE_CONF_NEVER) ||
7712 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7716 num_bytes += putFile16BitBE(file, element);
7718 num_bytes += putFile8Bit(file, conf_type);
7719 num_bytes += putFile16BitBE(file, string_length);
7721 for (i = 0; i < string_length; i++)
7722 num_bytes += putFile8Bit(file, string[i]);
7724 else if (data_type == TYPE_ELEMENT_LIST)
7726 int *element_array = (int *)(entry->value);
7727 int num_elements = *(int *)(entry->num_entities);
7730 /* check if any settings have been modified before saving them */
7731 for (i = 0; i < num_elements; i++)
7732 if (element_array[i] != default_value)
7735 /* do not save if explicitly told or if unmodified default settings */
7736 if ((save_type == SAVE_CONF_NEVER) ||
7737 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7741 num_bytes += putFile16BitBE(file, element);
7743 num_bytes += putFile8Bit(file, conf_type);
7744 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7746 for (i = 0; i < num_elements; i++)
7747 num_bytes += putFile16BitBE(file, element_array[i]);
7749 else if (data_type == TYPE_CONTENT_LIST)
7751 struct Content *content = (struct Content *)(entry->value);
7752 int num_contents = *(int *)(entry->num_entities);
7755 /* check if any settings have been modified before saving them */
7756 for (i = 0; i < num_contents; i++)
7757 for (y = 0; y < 3; y++)
7758 for (x = 0; x < 3; x++)
7759 if (content[i].e[x][y] != default_value)
7762 /* do not save if explicitly told or if unmodified default settings */
7763 if ((save_type == SAVE_CONF_NEVER) ||
7764 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7768 num_bytes += putFile16BitBE(file, element);
7770 num_bytes += putFile8Bit(file, conf_type);
7771 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7773 for (i = 0; i < num_contents; i++)
7774 for (y = 0; y < 3; y++)
7775 for (x = 0; x < 3; x++)
7776 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7782 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7787 li = *level; /* copy level data into temporary buffer */
7789 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7790 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7795 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7800 li = *level; /* copy level data into temporary buffer */
7802 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7803 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7808 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7810 int envelope_nr = element - EL_ENVELOPE_1;
7814 chunk_size += putFile16BitBE(file, element);
7816 /* copy envelope data into temporary buffer */
7817 xx_envelope = level->envelope[envelope_nr];
7819 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7820 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7825 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7827 struct ElementInfo *ei = &element_info[element];
7831 chunk_size += putFile16BitBE(file, element);
7833 xx_ei = *ei; /* copy element data into temporary buffer */
7835 /* set default description string for this specific element */
7836 strcpy(xx_default_description, getDefaultElementDescription(ei));
7839 /* set (fixed) number of content areas (may be wrong by broken level file) */
7840 /* (this is now directly corrected for broken level files after loading) */
7841 xx_num_contents = 1;
7844 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7845 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7847 for (i = 0; i < ei->num_change_pages; i++)
7849 struct ElementChangeInfo *change = &ei->change_page[i];
7851 xx_current_change_page = i;
7853 xx_change = *change; /* copy change data into temporary buffer */
7856 setEventBitsFromEventFlags(change);
7858 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7859 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7866 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7868 struct ElementInfo *ei = &element_info[element];
7869 struct ElementGroupInfo *group = ei->group;
7873 chunk_size += putFile16BitBE(file, element);
7875 xx_ei = *ei; /* copy element data into temporary buffer */
7876 xx_group = *group; /* copy group data into temporary buffer */
7878 /* set default description string for this specific element */
7879 strcpy(xx_default_description, getDefaultElementDescription(ei));
7881 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7882 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7887 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
7893 if (!(file = fopen(filename, MODE_WRITE)))
7895 Error(ERR_WARN, "cannot save level file '%s'", filename);
7899 level->file_version = FILE_VERSION_ACTUAL;
7900 level->game_version = GAME_VERSION_ACTUAL;
7902 level->creation_date = getCurrentDate();
7904 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7905 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7907 chunk_size = SaveLevel_VERS(NULL, level);
7908 putFileChunkBE(file, "VERS", chunk_size);
7909 SaveLevel_VERS(file, level);
7911 chunk_size = SaveLevel_DATE(NULL, level);
7912 putFileChunkBE(file, "DATE", chunk_size);
7913 SaveLevel_DATE(file, level);
7915 chunk_size = SaveLevel_NAME(NULL, level);
7916 putFileChunkBE(file, "NAME", chunk_size);
7917 SaveLevel_NAME(file, level);
7919 chunk_size = SaveLevel_AUTH(NULL, level);
7920 putFileChunkBE(file, "AUTH", chunk_size);
7921 SaveLevel_AUTH(file, level);
7923 chunk_size = SaveLevel_INFO(NULL, level);
7924 putFileChunkBE(file, "INFO", chunk_size);
7925 SaveLevel_INFO(file, level);
7927 chunk_size = SaveLevel_BODY(NULL, level);
7928 putFileChunkBE(file, "BODY", chunk_size);
7929 SaveLevel_BODY(file, level);
7931 chunk_size = SaveLevel_ELEM(NULL, level);
7932 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7934 putFileChunkBE(file, "ELEM", chunk_size);
7935 SaveLevel_ELEM(file, level);
7938 for (i = 0; i < NUM_ENVELOPES; i++)
7940 int element = EL_ENVELOPE_1 + i;
7942 chunk_size = SaveLevel_NOTE(NULL, level, element);
7943 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7945 putFileChunkBE(file, "NOTE", chunk_size);
7946 SaveLevel_NOTE(file, level, element);
7950 /* if not using template level, check for non-default custom/group elements */
7951 if (!level->use_custom_template)
7953 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7955 int element = EL_CUSTOM_START + i;
7957 chunk_size = SaveLevel_CUSX(NULL, level, element);
7958 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7960 putFileChunkBE(file, "CUSX", chunk_size);
7961 SaveLevel_CUSX(file, level, element);
7965 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7967 int element = EL_GROUP_START + i;
7969 chunk_size = SaveLevel_GRPX(NULL, level, element);
7970 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7972 putFileChunkBE(file, "GRPX", chunk_size);
7973 SaveLevel_GRPX(file, level, element);
7980 SetFilePermissions(filename, PERMS_PRIVATE);
7983 void SaveLevel(int nr)
7985 char *filename = getDefaultLevelFilename(nr);
7987 SaveLevelFromFilename(&level, filename);
7990 void SaveLevelTemplate()
7992 char *filename = getDefaultLevelFilename(-1);
7994 SaveLevelFromFilename(&level, filename);
7997 boolean SaveLevelChecked(int nr)
7999 char *filename = getDefaultLevelFilename(nr);
8000 boolean new_level = !fileExists(filename);
8001 boolean level_saved = FALSE;
8003 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8008 Request("Level saved !", REQ_CONFIRM);
8016 void DumpLevel(struct LevelInfo *level)
8018 if (level->no_valid_file)
8020 Error(ERR_WARN, "cannot dump -- no valid level file found");
8025 printf_line("-", 79);
8026 printf("Level xxx (file version %08d, game version %08d)\n",
8027 level->file_version, level->game_version);
8028 printf_line("-", 79);
8030 printf("Level author: '%s'\n", level->author);
8031 printf("Level title: '%s'\n", level->name);
8033 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8035 printf("Level time: %d seconds\n", level->time);
8036 printf("Gems needed: %d\n", level->gems_needed);
8038 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8039 printf("Time for wheel: %d seconds\n", level->time_wheel);
8040 printf("Time for light: %d seconds\n", level->time_light);
8041 printf("Time for timegate: %d seconds\n", level->time_timegate);
8043 printf("Amoeba speed: %d\n", level->amoeba_speed);
8046 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8047 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8048 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8049 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8050 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8052 printf_line("-", 79);
8056 /* ========================================================================= */
8057 /* tape file functions */
8058 /* ========================================================================= */
8060 static void setTapeInfoToDefaults()
8064 /* always start with reliable default values (empty tape) */
8067 /* default values (also for pre-1.2 tapes) with only the first player */
8068 tape.player_participates[0] = TRUE;
8069 for (i = 1; i < MAX_PLAYERS; i++)
8070 tape.player_participates[i] = FALSE;
8072 /* at least one (default: the first) player participates in every tape */
8073 tape.num_participating_players = 1;
8075 tape.level_nr = level_nr;
8077 tape.changed = FALSE;
8079 tape.recording = FALSE;
8080 tape.playing = FALSE;
8081 tape.pausing = FALSE;
8083 tape.no_valid_file = FALSE;
8086 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8088 tape->file_version = getFileVersion(file);
8089 tape->game_version = getFileVersion(file);
8094 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8098 tape->random_seed = getFile32BitBE(file);
8099 tape->date = getFile32BitBE(file);
8100 tape->length = getFile32BitBE(file);
8102 /* read header fields that are new since version 1.2 */
8103 if (tape->file_version >= FILE_VERSION_1_2)
8105 byte store_participating_players = getFile8Bit(file);
8108 /* since version 1.2, tapes store which players participate in the tape */
8109 tape->num_participating_players = 0;
8110 for (i = 0; i < MAX_PLAYERS; i++)
8112 tape->player_participates[i] = FALSE;
8114 if (store_participating_players & (1 << i))
8116 tape->player_participates[i] = TRUE;
8117 tape->num_participating_players++;
8121 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8123 engine_version = getFileVersion(file);
8124 if (engine_version > 0)
8125 tape->engine_version = engine_version;
8127 tape->engine_version = tape->game_version;
8133 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8135 int level_identifier_size;
8138 level_identifier_size = getFile16BitBE(file);
8140 tape->level_identifier =
8141 checked_realloc(tape->level_identifier, level_identifier_size);
8143 for (i = 0; i < level_identifier_size; i++)
8144 tape->level_identifier[i] = getFile8Bit(file);
8146 tape->level_nr = getFile16BitBE(file);
8148 chunk_size = 2 + level_identifier_size + 2;
8153 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8156 int chunk_size_expected =
8157 (tape->num_participating_players + 1) * tape->length;
8159 if (chunk_size_expected != chunk_size)
8161 ReadUnusedBytesFromFile(file, chunk_size);
8162 return chunk_size_expected;
8165 for (i = 0; i < tape->length; i++)
8167 if (i >= MAX_TAPE_LEN)
8170 for (j = 0; j < MAX_PLAYERS; j++)
8172 tape->pos[i].action[j] = MV_NONE;
8174 if (tape->player_participates[j])
8175 tape->pos[i].action[j] = getFile8Bit(file);
8178 tape->pos[i].delay = getFile8Bit(file);
8180 if (tape->file_version == FILE_VERSION_1_0)
8182 /* eliminate possible diagonal moves in old tapes */
8183 /* this is only for backward compatibility */
8185 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8186 byte action = tape->pos[i].action[0];
8187 int k, num_moves = 0;
8189 for (k = 0; k<4; k++)
8191 if (action & joy_dir[k])
8193 tape->pos[i + num_moves].action[0] = joy_dir[k];
8195 tape->pos[i + num_moves].delay = 0;
8204 tape->length += num_moves;
8207 else if (tape->file_version < FILE_VERSION_2_0)
8209 /* convert pre-2.0 tapes to new tape format */
8211 if (tape->pos[i].delay > 1)
8214 tape->pos[i + 1] = tape->pos[i];
8215 tape->pos[i + 1].delay = 1;
8218 for (j = 0; j < MAX_PLAYERS; j++)
8219 tape->pos[i].action[j] = MV_NONE;
8220 tape->pos[i].delay--;
8231 if (i != tape->length)
8232 chunk_size = (tape->num_participating_players + 1) * i;
8237 void LoadTapeFromFilename(char *filename)
8239 char cookie[MAX_LINE_LEN];
8240 char chunk_name[CHUNK_ID_LEN + 1];
8244 /* always start with reliable default values */
8245 setTapeInfoToDefaults();
8247 if (!(file = fopen(filename, MODE_READ)))
8249 tape.no_valid_file = TRUE;
8254 getFileChunkBE(file, chunk_name, NULL);
8255 if (strEqual(chunk_name, "RND1"))
8257 getFile32BitBE(file); /* not used */
8259 getFileChunkBE(file, chunk_name, NULL);
8260 if (!strEqual(chunk_name, "TAPE"))
8262 tape.no_valid_file = TRUE;
8264 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8269 else /* check for pre-2.0 file format with cookie string */
8271 strcpy(cookie, chunk_name);
8272 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
8273 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8274 cookie[strlen(cookie) - 1] = '\0';
8276 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8278 tape.no_valid_file = TRUE;
8280 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8285 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8287 tape.no_valid_file = TRUE;
8289 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8294 /* pre-2.0 tape files have no game version, so use file version here */
8295 tape.game_version = tape.file_version;
8298 if (tape.file_version < FILE_VERSION_1_2)
8300 /* tape files from versions before 1.2.0 without chunk structure */
8301 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8302 LoadTape_BODY(file, 2 * tape.length, &tape);
8310 int (*loader)(FILE *, int, struct TapeInfo *);
8314 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8315 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8316 { "INFO", -1, LoadTape_INFO },
8317 { "BODY", -1, LoadTape_BODY },
8321 while (getFileChunkBE(file, chunk_name, &chunk_size))
8325 while (chunk_info[i].name != NULL &&
8326 !strEqual(chunk_name, chunk_info[i].name))
8329 if (chunk_info[i].name == NULL)
8331 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8332 chunk_name, filename);
8333 ReadUnusedBytesFromFile(file, chunk_size);
8335 else if (chunk_info[i].size != -1 &&
8336 chunk_info[i].size != chunk_size)
8338 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8339 chunk_size, chunk_name, filename);
8340 ReadUnusedBytesFromFile(file, chunk_size);
8344 /* call function to load this tape chunk */
8345 int chunk_size_expected =
8346 (chunk_info[i].loader)(file, chunk_size, &tape);
8348 /* the size of some chunks cannot be checked before reading other
8349 chunks first (like "HEAD" and "BODY") that contain some header
8350 information, so check them here */
8351 if (chunk_size_expected != chunk_size)
8353 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8354 chunk_size, chunk_name, filename);
8362 tape.length_seconds = GetTapeLength();
8365 printf("::: tape file version: %d\n", tape.file_version);
8366 printf("::: tape game version: %d\n", tape.game_version);
8367 printf("::: tape engine version: %d\n", tape.engine_version);
8371 void LoadTape(int nr)
8373 char *filename = getTapeFilename(nr);
8375 LoadTapeFromFilename(filename);
8378 void LoadSolutionTape(int nr)
8380 char *filename = getSolutionTapeFilename(nr);
8382 LoadTapeFromFilename(filename);
8385 if (TAPE_IS_EMPTY(tape) &&
8386 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8387 level.native_sp_level->demo.is_available)
8388 CopyNativeTape_SP_to_RND(&level);
8392 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8394 putFileVersion(file, tape->file_version);
8395 putFileVersion(file, tape->game_version);
8398 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8401 byte store_participating_players = 0;
8403 /* set bits for participating players for compact storage */
8404 for (i = 0; i < MAX_PLAYERS; i++)
8405 if (tape->player_participates[i])
8406 store_participating_players |= (1 << i);
8408 putFile32BitBE(file, tape->random_seed);
8409 putFile32BitBE(file, tape->date);
8410 putFile32BitBE(file, tape->length);
8412 putFile8Bit(file, store_participating_players);
8414 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8415 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8417 putFileVersion(file, tape->engine_version);
8420 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8422 int level_identifier_size = strlen(tape->level_identifier) + 1;
8425 putFile16BitBE(file, level_identifier_size);
8427 for (i = 0; i < level_identifier_size; i++)
8428 putFile8Bit(file, tape->level_identifier[i]);
8430 putFile16BitBE(file, tape->level_nr);
8433 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8437 for (i = 0; i < tape->length; i++)
8439 for (j = 0; j < MAX_PLAYERS; j++)
8440 if (tape->player_participates[j])
8441 putFile8Bit(file, tape->pos[i].action[j]);
8443 putFile8Bit(file, tape->pos[i].delay);
8447 void SaveTape(int nr)
8449 char *filename = getTapeFilename(nr);
8452 boolean new_tape = TRUE;
8454 int num_participating_players = 0;
8455 int info_chunk_size;
8456 int body_chunk_size;
8459 InitTapeDirectory(leveldir_current->subdir);
8462 /* if a tape still exists, ask to overwrite it */
8463 if (fileExists(filename))
8466 if (!Request("Replace old tape ?", REQ_ASK))
8471 if (!(file = fopen(filename, MODE_WRITE)))
8473 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8477 tape.file_version = FILE_VERSION_ACTUAL;
8478 tape.game_version = GAME_VERSION_ACTUAL;
8480 /* count number of participating players */
8481 for (i = 0; i < MAX_PLAYERS; i++)
8482 if (tape.player_participates[i])
8483 num_participating_players++;
8485 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8486 body_chunk_size = (num_participating_players + 1) * tape.length;
8488 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8489 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8491 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8492 SaveTape_VERS(file, &tape);
8494 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8495 SaveTape_HEAD(file, &tape);
8497 putFileChunkBE(file, "INFO", info_chunk_size);
8498 SaveTape_INFO(file, &tape);
8500 putFileChunkBE(file, "BODY", body_chunk_size);
8501 SaveTape_BODY(file, &tape);
8505 SetFilePermissions(filename, PERMS_PRIVATE);
8507 tape.changed = FALSE;
8511 Request("Tape saved !", REQ_CONFIRM);
8515 boolean SaveTapeChecked(int nr)
8517 char *filename = getTapeFilename(nr);
8518 boolean new_tape = !fileExists(filename);
8519 boolean tape_saved = FALSE;
8521 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8526 Request("Tape saved !", REQ_CONFIRM);
8534 void DumpTape(struct TapeInfo *tape)
8536 int tape_frame_counter;
8539 if (tape->no_valid_file)
8541 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8546 printf_line("-", 79);
8547 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8548 tape->level_nr, tape->file_version, tape->game_version);
8549 printf(" (effective engine version %08d)\n",
8550 tape->engine_version);
8551 printf("Level series identifier: '%s'\n", tape->level_identifier);
8552 printf_line("-", 79);
8554 tape_frame_counter = 0;
8556 for (i = 0; i < tape->length; i++)
8558 if (i >= MAX_TAPE_LEN)
8561 printf("%04d: ", i);
8563 for (j = 0; j < MAX_PLAYERS; j++)
8565 if (tape->player_participates[j])
8567 int action = tape->pos[i].action[j];
8569 printf("%d:%02x ", j, action);
8570 printf("[%c%c%c%c|%c%c] - ",
8571 (action & JOY_LEFT ? '<' : ' '),
8572 (action & JOY_RIGHT ? '>' : ' '),
8573 (action & JOY_UP ? '^' : ' '),
8574 (action & JOY_DOWN ? 'v' : ' '),
8575 (action & JOY_BUTTON_1 ? '1' : ' '),
8576 (action & JOY_BUTTON_2 ? '2' : ' '));
8580 printf("(%03d) ", tape->pos[i].delay);
8581 printf("[%05d]\n", tape_frame_counter);
8583 tape_frame_counter += tape->pos[i].delay;
8586 printf_line("-", 79);
8590 /* ========================================================================= */
8591 /* score file functions */
8592 /* ========================================================================= */
8594 void LoadScore(int nr)
8597 char *filename = getScoreFilename(nr);
8598 char cookie[MAX_LINE_LEN];
8599 char line[MAX_LINE_LEN];
8603 /* always start with reliable default values */
8604 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8606 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8607 highscore[i].Score = 0;
8610 if (!(file = fopen(filename, MODE_READ)))
8613 /* check file identifier */
8614 fgets(cookie, MAX_LINE_LEN, file);
8615 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8616 cookie[strlen(cookie) - 1] = '\0';
8618 if (!checkCookieString(cookie, SCORE_COOKIE))
8620 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8625 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8627 fscanf(file, "%d", &highscore[i].Score);
8628 fgets(line, MAX_LINE_LEN, file);
8630 if (line[strlen(line) - 1] == '\n')
8631 line[strlen(line) - 1] = '\0';
8633 for (line_ptr = line; *line_ptr; line_ptr++)
8635 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8637 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8638 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8647 void SaveScore(int nr)
8650 char *filename = getScoreFilename(nr);
8653 InitScoreDirectory(leveldir_current->subdir);
8655 if (!(file = fopen(filename, MODE_WRITE)))
8657 Error(ERR_WARN, "cannot save score for level %d", nr);
8661 fprintf(file, "%s\n\n", SCORE_COOKIE);
8663 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8664 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8668 SetFilePermissions(filename, PERMS_PUBLIC);
8672 /* ========================================================================= */
8673 /* setup file functions */
8674 /* ========================================================================= */
8676 #define TOKEN_STR_PLAYER_PREFIX "player_"
8679 #define SETUP_TOKEN_PLAYER_NAME 0
8680 #define SETUP_TOKEN_SOUND 1
8681 #define SETUP_TOKEN_SOUND_LOOPS 2
8682 #define SETUP_TOKEN_SOUND_MUSIC 3
8683 #define SETUP_TOKEN_SOUND_SIMPLE 4
8684 #define SETUP_TOKEN_TOONS 5
8685 #define SETUP_TOKEN_SCROLL_DELAY 6
8686 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8687 #define SETUP_TOKEN_SOFT_SCROLLING 8
8688 #define SETUP_TOKEN_FADE_SCREENS 9
8689 #define SETUP_TOKEN_AUTORECORD 10
8690 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8691 #define SETUP_TOKEN_QUICK_DOORS 12
8692 #define SETUP_TOKEN_TEAM_MODE 13
8693 #define SETUP_TOKEN_HANDICAP 14
8694 #define SETUP_TOKEN_SKIP_LEVELS 15
8695 #define SETUP_TOKEN_TIME_LIMIT 16
8696 #define SETUP_TOKEN_FULLSCREEN 17
8697 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8698 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8699 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8700 #define SETUP_TOKEN_QUICK_SWITCH 21
8701 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8702 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8703 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8704 #define SETUP_TOKEN_GRAPHICS_SET 25
8705 #define SETUP_TOKEN_SOUNDS_SET 26
8706 #define SETUP_TOKEN_MUSIC_SET 27
8707 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
8708 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
8709 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
8711 #define NUM_GLOBAL_SETUP_TOKENS 31
8714 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8715 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8716 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8717 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8718 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8719 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8720 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8721 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8722 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8723 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8724 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8725 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8726 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8727 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8728 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8729 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8730 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8732 #define NUM_EDITOR_SETUP_TOKENS 17
8734 /* editor cascade setup */
8735 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8736 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8737 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8738 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8739 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8740 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8741 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8742 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8743 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8744 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8745 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8746 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8747 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8748 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8749 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8751 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8753 /* shortcut setup */
8754 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8755 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8756 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8757 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8758 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8759 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8760 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8761 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8763 #define NUM_SHORTCUT_SETUP_TOKENS 8
8766 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8767 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8768 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8769 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8770 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8771 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8772 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8773 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8774 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8775 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8776 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8777 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8778 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8779 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8780 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8781 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8783 #define NUM_PLAYER_SETUP_TOKENS 16
8786 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8787 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8788 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8790 #define NUM_SYSTEM_SETUP_TOKENS 3
8793 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8795 #define NUM_OPTIONS_SETUP_TOKENS 1
8798 static struct SetupInfo si;
8799 static struct SetupEditorInfo sei;
8800 static struct SetupEditorCascadeInfo seci;
8801 static struct SetupShortcutInfo ssi;
8802 static struct SetupInputInfo sii;
8803 static struct SetupSystemInfo syi;
8804 static struct OptionInfo soi;
8806 static struct TokenInfo global_setup_tokens[] =
8808 { TYPE_STRING, &si.player_name, "player_name" },
8809 { TYPE_SWITCH, &si.sound, "sound" },
8810 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8811 { TYPE_SWITCH, &si.sound_music, "background_music" },
8812 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8813 { TYPE_SWITCH, &si.toons, "toons" },
8814 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8815 { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
8816 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8817 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8818 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
8819 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8820 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8821 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8822 { TYPE_SWITCH, &si.handicap, "handicap" },
8823 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8824 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8825 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8826 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8827 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8828 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8829 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8830 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8831 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8832 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8833 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8834 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8835 { TYPE_STRING, &si.music_set, "music_set" },
8836 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8837 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8838 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8841 static boolean not_used = FALSE;
8842 static struct TokenInfo editor_setup_tokens[] =
8845 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
8846 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
8847 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
8848 { TYPE_SWITCH, ¬_used, "editor.el_more" },
8849 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
8850 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
8851 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
8852 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
8854 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
8855 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
8856 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
8857 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
8858 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
8859 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
8860 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
8861 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
8863 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
8864 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
8865 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8867 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
8869 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8871 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8872 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8873 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
8874 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
8875 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8878 static struct TokenInfo editor_cascade_setup_tokens[] =
8880 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8881 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8882 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8883 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8884 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8885 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8886 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8887 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8888 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8889 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8890 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8891 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8892 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8893 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8894 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8897 static struct TokenInfo shortcut_setup_tokens[] =
8899 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8900 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8901 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8902 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8903 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8904 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8905 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8906 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8909 static struct TokenInfo player_setup_tokens[] =
8911 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8912 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8913 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8914 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8915 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8916 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8917 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8918 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8919 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8920 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8921 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8922 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8923 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8924 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8925 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8926 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8929 static struct TokenInfo system_setup_tokens[] =
8931 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8932 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8933 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8936 static struct TokenInfo options_setup_tokens[] =
8938 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8941 static char *get_corrected_login_name(char *login_name)
8943 /* needed because player name must be a fixed length string */
8944 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8946 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8947 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8949 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8950 if (strchr(login_name_new, ' '))
8951 *strchr(login_name_new, ' ') = '\0';
8953 return login_name_new;
8956 static void setSetupInfoToDefaults(struct SetupInfo *si)
8960 si->player_name = get_corrected_login_name(getLoginName());
8963 si->sound_loops = TRUE;
8964 si->sound_music = TRUE;
8965 si->sound_simple = TRUE;
8967 si->scroll_delay = TRUE;
8968 si->scroll_delay_value = STD_SCROLL_DELAY;
8969 si->soft_scrolling = TRUE;
8970 si->fade_screens = TRUE;
8971 si->autorecord = TRUE;
8972 si->show_titlescreen = TRUE;
8973 si->quick_doors = FALSE;
8974 si->team_mode = FALSE;
8975 si->handicap = TRUE;
8976 si->skip_levels = TRUE;
8977 si->time_limit = TRUE;
8978 si->fullscreen = FALSE;
8979 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
8980 si->ask_on_escape = TRUE;
8981 si->ask_on_escape_editor = TRUE;
8982 si->quick_switch = FALSE;
8983 si->input_on_focus = FALSE;
8984 si->prefer_aga_graphics = TRUE;
8985 si->game_frame_delay = GAME_FRAME_DELAY;
8987 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
8988 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
8989 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
8990 si->override_level_graphics = FALSE;
8991 si->override_level_sounds = FALSE;
8992 si->override_level_music = FALSE;
8994 si->editor.el_boulderdash = TRUE;
8995 si->editor.el_emerald_mine = TRUE;
8996 si->editor.el_emerald_mine_club = TRUE;
8997 si->editor.el_more = TRUE;
8998 si->editor.el_sokoban = TRUE;
8999 si->editor.el_supaplex = TRUE;
9000 si->editor.el_diamond_caves = TRUE;
9001 si->editor.el_dx_boulderdash = TRUE;
9002 si->editor.el_chars = TRUE;
9003 si->editor.el_steel_chars = TRUE;
9004 si->editor.el_custom = TRUE;
9006 si->editor.el_headlines = TRUE;
9007 si->editor.el_user_defined = FALSE;
9008 si->editor.el_dynamic = TRUE;
9010 si->editor.show_element_token = FALSE;
9012 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9013 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9014 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9016 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9017 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9018 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9019 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9020 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9022 for (i = 0; i < MAX_PLAYERS; i++)
9024 si->input[i].use_joystick = FALSE;
9025 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9026 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9027 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9028 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9029 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9030 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9031 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9032 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9033 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9034 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9035 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9036 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9037 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9038 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9039 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9042 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9043 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9044 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9046 si->options.verbose = FALSE;
9048 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9049 si->handicap = FALSE;
9050 si->fullscreen = TRUE;
9051 si->override_level_graphics = AUTO;
9052 si->override_level_sounds = AUTO;
9053 si->override_level_music = AUTO;
9057 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9059 si->editor_cascade.el_bd = TRUE;
9060 si->editor_cascade.el_em = TRUE;
9061 si->editor_cascade.el_emc = TRUE;
9062 si->editor_cascade.el_rnd = TRUE;
9063 si->editor_cascade.el_sb = TRUE;
9064 si->editor_cascade.el_sp = TRUE;
9065 si->editor_cascade.el_dc = TRUE;
9066 si->editor_cascade.el_dx = TRUE;
9068 si->editor_cascade.el_chars = FALSE;
9069 si->editor_cascade.el_steel_chars = FALSE;
9070 si->editor_cascade.el_ce = FALSE;
9071 si->editor_cascade.el_ge = FALSE;
9072 si->editor_cascade.el_ref = FALSE;
9073 si->editor_cascade.el_user = FALSE;
9074 si->editor_cascade.el_dynamic = FALSE;
9077 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9081 if (!setup_file_hash)
9086 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9087 setSetupInfo(global_setup_tokens, i,
9088 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9093 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9094 setSetupInfo(editor_setup_tokens, i,
9095 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9098 /* shortcut setup */
9099 ssi = setup.shortcut;
9100 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9101 setSetupInfo(shortcut_setup_tokens, i,
9102 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9103 setup.shortcut = ssi;
9106 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9110 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9112 sii = setup.input[pnr];
9113 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9115 char full_token[100];
9117 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9118 setSetupInfo(player_setup_tokens, i,
9119 getHashEntry(setup_file_hash, full_token));
9121 setup.input[pnr] = sii;
9126 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9127 setSetupInfo(system_setup_tokens, i,
9128 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9132 soi = setup.options;
9133 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9134 setSetupInfo(options_setup_tokens, i,
9135 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9136 setup.options = soi;
9139 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9143 if (!setup_file_hash)
9146 /* editor cascade setup */
9147 seci = setup.editor_cascade;
9148 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9149 setSetupInfo(editor_cascade_setup_tokens, i,
9150 getHashEntry(setup_file_hash,
9151 editor_cascade_setup_tokens[i].text));
9152 setup.editor_cascade = seci;
9157 char *filename = getSetupFilename();
9158 SetupFileHash *setup_file_hash = NULL;
9160 /* always start with reliable default values */
9161 setSetupInfoToDefaults(&setup);
9163 setup_file_hash = loadSetupFileHash(filename);
9165 if (setup_file_hash)
9167 char *player_name_new;
9169 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9170 decodeSetupFileHash(setup_file_hash);
9172 freeSetupFileHash(setup_file_hash);
9174 /* needed to work around problems with fixed length strings */
9175 player_name_new = get_corrected_login_name(setup.player_name);
9176 free(setup.player_name);
9177 setup.player_name = player_name_new;
9179 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9180 if (setup.scroll_delay == FALSE)
9182 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9183 setup.scroll_delay = TRUE; /* now always "on" */
9186 /* make sure that scroll delay value stays inside valid range */
9187 setup.scroll_delay_value =
9188 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9191 Error(ERR_WARN, "using default setup values");
9194 void LoadSetup_EditorCascade()
9196 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9197 SetupFileHash *setup_file_hash = NULL;
9199 /* always start with reliable default values */
9200 setSetupInfoToDefaults_EditorCascade(&setup);
9202 setup_file_hash = loadSetupFileHash(filename);
9204 if (setup_file_hash)
9206 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9207 decodeSetupFileHash_EditorCascade(setup_file_hash);
9209 freeSetupFileHash(setup_file_hash);
9217 char *filename = getSetupFilename();
9221 InitUserDataDirectory();
9223 if (!(file = fopen(filename, MODE_WRITE)))
9225 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9229 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9230 getCookie("SETUP")));
9231 fprintf(file, "\n");
9235 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9237 /* just to make things nicer :) */
9238 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9239 i == SETUP_TOKEN_GRAPHICS_SET)
9240 fprintf(file, "\n");
9242 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9247 fprintf(file, "\n");
9248 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9249 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9251 /* shortcut setup */
9252 ssi = setup.shortcut;
9253 fprintf(file, "\n");
9254 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9255 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9258 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9262 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9263 fprintf(file, "\n");
9265 sii = setup.input[pnr];
9266 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9267 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9272 fprintf(file, "\n");
9273 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9274 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9277 soi = setup.options;
9278 fprintf(file, "\n");
9279 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9280 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9284 SetFilePermissions(filename, PERMS_PRIVATE);
9287 void SaveSetup_EditorCascade()
9289 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9293 InitUserDataDirectory();
9295 if (!(file = fopen(filename, MODE_WRITE)))
9297 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9302 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9303 getCookie("SETUP")));
9304 fprintf(file, "\n");
9306 seci = setup.editor_cascade;
9307 fprintf(file, "\n");
9308 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9309 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9313 SetFilePermissions(filename, PERMS_PRIVATE);
9318 void LoadCustomElementDescriptions()
9320 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9321 SetupFileHash *setup_file_hash;
9324 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9326 if (element_info[i].custom_description != NULL)
9328 free(element_info[i].custom_description);
9329 element_info[i].custom_description = NULL;
9333 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9336 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9338 char *token = getStringCat2(element_info[i].token_name, ".name");
9339 char *value = getHashEntry(setup_file_hash, token);
9342 element_info[i].custom_description = getStringCopy(value);
9347 freeSetupFileHash(setup_file_hash);
9350 static int getElementFromToken(char *token)
9353 char *value = getHashEntry(element_token_hash, token);
9360 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9361 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9362 if (strEqual(token, element_info[i].token_name))
9366 Error(ERR_WARN, "unknown element token '%s'", token);
9368 return EL_UNDEFINED;
9371 static int get_token_parameter_value(char *token, char *value_raw)
9375 if (token == NULL || value_raw == NULL)
9376 return ARG_UNDEFINED_VALUE;
9378 suffix = strrchr(token, '.');
9383 if (strEqual(suffix, ".element"))
9384 return getElementFromToken(value_raw);
9388 if (strncmp(suffix, ".font", 5) == 0)
9392 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9393 for (i = 0; i < NUM_FONTS; i++)
9394 if (strEqual(value_raw, font_info[i].token_name))
9397 /* if font not found, use reliable default value */
9398 return FONT_INITIAL_1;
9402 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9403 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9406 void InitMenuDesignSettings_Static()
9409 static SetupFileHash *image_config_hash = NULL;
9414 if (image_config_hash == NULL)
9416 image_config_hash = newSetupFileHash();
9418 for (i = 0; image_config[i].token != NULL; i++)
9419 setHashEntry(image_config_hash,
9420 image_config[i].token,
9421 image_config[i].value);
9426 /* always start with reliable default values from static default config */
9427 for (i = 0; image_config_vars[i].token != NULL; i++)
9429 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9432 *image_config_vars[i].value =
9433 get_token_parameter_value(image_config_vars[i].token, value);
9440 /* always start with reliable default values from static default config */
9441 for (i = 0; image_config_vars[i].token != NULL; i++)
9442 for (j = 0; image_config[j].token != NULL; j++)
9443 if (strEqual(image_config_vars[i].token, image_config[j].token))
9444 *image_config_vars[i].value =
9445 get_token_parameter_value(image_config_vars[i].token,
9446 image_config[j].value);
9450 static void InitMenuDesignSettings_SpecialPreProcessing()
9454 /* the following initializes hierarchical values from static configuration */
9456 /* special case: initialize "ARG_DEFAULT" values in static default config */
9457 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9458 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9459 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9460 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9461 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9462 titlemessage_default.fade_mode = title_default.fade_mode;
9463 titlemessage_default.fade_delay = title_default.fade_delay;
9464 titlemessage_default.post_delay = title_default.post_delay;
9465 titlemessage_default.auto_delay = title_default.auto_delay;
9467 /* special case: initialize "ARG_DEFAULT" values in static default config */
9468 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9469 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9471 titlemessage_initial[i] = titlemessage_initial_default;
9472 titlemessage[i] = titlemessage_default;
9475 /* special case: initialize "ARG_DEFAULT" values in static default config */
9476 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9477 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9479 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9480 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9484 static void InitMenuDesignSettings_SpecialPostProcessing()
9486 /* special case: initialize later added SETUP list size from LEVELS value */
9487 if (menu.list_size[GAME_MODE_SETUP] == -1)
9488 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9491 static void LoadMenuDesignSettingsFromFilename(char *filename)
9493 static struct TitleMessageInfo tmi;
9494 static struct TokenInfo titlemessage_tokens[] =
9496 { TYPE_INTEGER, &tmi.x, ".x" },
9497 { TYPE_INTEGER, &tmi.y, ".y" },
9498 { TYPE_INTEGER, &tmi.width, ".width" },
9499 { TYPE_INTEGER, &tmi.height, ".height" },
9500 { TYPE_INTEGER, &tmi.chars, ".chars" },
9501 { TYPE_INTEGER, &tmi.lines, ".lines" },
9502 { TYPE_INTEGER, &tmi.align, ".align" },
9503 { TYPE_INTEGER, &tmi.valign, ".valign" },
9504 { TYPE_INTEGER, &tmi.font, ".font" },
9505 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9506 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9507 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9508 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9509 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9510 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9511 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9512 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9518 struct TitleMessageInfo *array;
9521 titlemessage_arrays[] =
9523 { titlemessage_initial, "[titlemessage_initial]" },
9524 { titlemessage, "[titlemessage]" },
9528 SetupFileHash *setup_file_hash;
9532 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9535 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9538 /* the following initializes hierarchical values from dynamic configuration */
9540 /* special case: initialize with default values that may be overwritten */
9541 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9542 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9544 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9545 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9546 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9548 if (value_1 != NULL)
9549 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9550 if (value_2 != NULL)
9551 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9552 if (value_3 != NULL)
9553 menu.list_size[i] = get_integer_from_string(value_3);
9556 /* special case: initialize with default values that may be overwritten */
9557 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9558 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9560 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9561 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9563 if (value_1 != NULL)
9564 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9565 if (value_2 != NULL)
9566 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9569 /* special case: initialize with default values that may be overwritten */
9570 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9571 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9573 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9574 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9576 if (value_1 != NULL)
9577 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9578 if (value_2 != NULL)
9579 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9582 /* special case: initialize with default values that may be overwritten */
9583 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9584 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9586 char *token_1 = "menu.enter_screen.fade_mode";
9587 char *token_2 = "menu.enter_screen.fade_delay";
9588 char *token_3 = "menu.enter_screen.post_delay";
9589 char *token_4 = "menu.leave_screen.fade_mode";
9590 char *token_5 = "menu.leave_screen.fade_delay";
9591 char *token_6 = "menu.leave_screen.post_delay";
9592 char *value_1 = getHashEntry(setup_file_hash, token_1);
9593 char *value_2 = getHashEntry(setup_file_hash, token_2);
9594 char *value_3 = getHashEntry(setup_file_hash, token_3);
9595 char *value_4 = getHashEntry(setup_file_hash, token_4);
9596 char *value_5 = getHashEntry(setup_file_hash, token_5);
9597 char *value_6 = getHashEntry(setup_file_hash, token_6);
9599 if (value_1 != NULL)
9600 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9602 if (value_2 != NULL)
9603 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9605 if (value_3 != NULL)
9606 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9608 if (value_4 != NULL)
9609 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9611 if (value_5 != NULL)
9612 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9614 if (value_6 != NULL)
9615 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9619 /* special case: initialize with default values that may be overwritten */
9620 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9621 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9623 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9624 char *base_token = titlemessage_arrays[i].text;
9626 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9628 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9629 char *value = getHashEntry(setup_file_hash, token);
9633 int parameter_value = get_token_parameter_value(token, value);
9635 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9639 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9640 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9642 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9652 /* read (and overwrite with) values that may be specified in config file */
9653 for (i = 0; image_config_vars[i].token != NULL; i++)
9655 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9657 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9658 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9659 *image_config_vars[i].value =
9660 get_token_parameter_value(image_config_vars[i].token, value);
9663 freeSetupFileHash(setup_file_hash);
9666 void LoadMenuDesignSettings()
9668 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9670 InitMenuDesignSettings_Static();
9671 InitMenuDesignSettings_SpecialPreProcessing();
9674 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9676 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9679 /* first look for special settings configured in level series config */
9680 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9682 if (fileExists(filename_base))
9683 LoadMenuDesignSettingsFromFilename(filename_base);
9686 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9688 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9689 LoadMenuDesignSettingsFromFilename(filename_local);
9691 InitMenuDesignSettings_SpecialPostProcessing();
9694 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9696 char *filename = getEditorSetupFilename();
9697 SetupFileList *setup_file_list, *list;
9698 SetupFileHash *element_hash;
9699 int num_unknown_tokens = 0;
9702 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9705 element_hash = newSetupFileHash();
9707 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9708 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9710 /* determined size may be larger than needed (due to unknown elements) */
9712 for (list = setup_file_list; list != NULL; list = list->next)
9715 /* add space for up to 3 more elements for padding that may be needed */
9718 /* free memory for old list of elements, if needed */
9719 checked_free(*elements);
9721 /* allocate memory for new list of elements */
9722 *elements = checked_malloc(*num_elements * sizeof(int));
9725 for (list = setup_file_list; list != NULL; list = list->next)
9727 char *value = getHashEntry(element_hash, list->token);
9729 if (value == NULL) /* try to find obsolete token mapping */
9731 char *mapped_token = get_mapped_token(list->token);
9733 if (mapped_token != NULL)
9735 value = getHashEntry(element_hash, mapped_token);
9743 (*elements)[(*num_elements)++] = atoi(value);
9747 if (num_unknown_tokens == 0)
9749 Error(ERR_INFO_LINE, "-");
9750 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9751 Error(ERR_INFO, "- config file: '%s'", filename);
9753 num_unknown_tokens++;
9756 Error(ERR_INFO, "- token: '%s'", list->token);
9760 if (num_unknown_tokens > 0)
9761 Error(ERR_INFO_LINE, "-");
9763 while (*num_elements % 4) /* pad with empty elements, if needed */
9764 (*elements)[(*num_elements)++] = EL_EMPTY;
9766 freeSetupFileList(setup_file_list);
9767 freeSetupFileHash(element_hash);
9770 for (i = 0; i < *num_elements; i++)
9771 printf("editor: element '%s' [%d]\n",
9772 element_info[(*elements)[i]].token_name, (*elements)[i]);
9776 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9779 SetupFileHash *setup_file_hash = NULL;
9780 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9781 char *filename_music, *filename_prefix, *filename_info;
9787 token_to_value_ptr[] =
9789 { "title_header", &tmp_music_file_info.title_header },
9790 { "artist_header", &tmp_music_file_info.artist_header },
9791 { "album_header", &tmp_music_file_info.album_header },
9792 { "year_header", &tmp_music_file_info.year_header },
9794 { "title", &tmp_music_file_info.title },
9795 { "artist", &tmp_music_file_info.artist },
9796 { "album", &tmp_music_file_info.album },
9797 { "year", &tmp_music_file_info.year },
9803 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9804 getCustomMusicFilename(basename));
9806 if (filename_music == NULL)
9809 /* ---------- try to replace file extension ---------- */
9811 filename_prefix = getStringCopy(filename_music);
9812 if (strrchr(filename_prefix, '.') != NULL)
9813 *strrchr(filename_prefix, '.') = '\0';
9814 filename_info = getStringCat2(filename_prefix, ".txt");
9817 printf("trying to load file '%s'...\n", filename_info);
9820 if (fileExists(filename_info))
9821 setup_file_hash = loadSetupFileHash(filename_info);
9823 free(filename_prefix);
9824 free(filename_info);
9826 if (setup_file_hash == NULL)
9828 /* ---------- try to add file extension ---------- */
9830 filename_prefix = getStringCopy(filename_music);
9831 filename_info = getStringCat2(filename_prefix, ".txt");
9834 printf("trying to load file '%s'...\n", filename_info);
9837 if (fileExists(filename_info))
9838 setup_file_hash = loadSetupFileHash(filename_info);
9840 free(filename_prefix);
9841 free(filename_info);
9844 if (setup_file_hash == NULL)
9847 /* ---------- music file info found ---------- */
9849 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9851 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9853 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9855 *token_to_value_ptr[i].value_ptr =
9856 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9859 tmp_music_file_info.basename = getStringCopy(basename);
9860 tmp_music_file_info.music = music;
9861 tmp_music_file_info.is_sound = is_sound;
9863 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9864 *new_music_file_info = tmp_music_file_info;
9866 return new_music_file_info;
9869 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9871 return get_music_file_info_ext(basename, music, FALSE);
9874 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9876 return get_music_file_info_ext(basename, sound, TRUE);
9879 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9880 char *basename, boolean is_sound)
9882 for (; list != NULL; list = list->next)
9883 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9889 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9891 return music_info_listed_ext(list, basename, FALSE);
9894 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9896 return music_info_listed_ext(list, basename, TRUE);
9899 void LoadMusicInfo()
9901 char *music_directory = getCustomMusicDirectory();
9902 int num_music = getMusicListSize();
9903 int num_music_noconf = 0;
9904 int num_sounds = getSoundListSize();
9906 struct dirent *dir_entry;
9907 struct FileInfo *music, *sound;
9908 struct MusicFileInfo *next, **new;
9911 while (music_file_info != NULL)
9913 next = music_file_info->next;
9915 checked_free(music_file_info->basename);
9917 checked_free(music_file_info->title_header);
9918 checked_free(music_file_info->artist_header);
9919 checked_free(music_file_info->album_header);
9920 checked_free(music_file_info->year_header);
9922 checked_free(music_file_info->title);
9923 checked_free(music_file_info->artist);
9924 checked_free(music_file_info->album);
9925 checked_free(music_file_info->year);
9927 free(music_file_info);
9929 music_file_info = next;
9932 new = &music_file_info;
9934 for (i = 0; i < num_music; i++)
9936 music = getMusicListEntry(i);
9938 if (music->filename == NULL)
9941 if (strEqual(music->filename, UNDEFINED_FILENAME))
9944 /* a configured file may be not recognized as music */
9945 if (!FileIsMusic(music->filename))
9949 printf("::: -> '%s' (configured)\n", music->filename);
9952 if (!music_info_listed(music_file_info, music->filename))
9954 *new = get_music_file_info(music->filename, i);
9956 new = &(*new)->next;
9960 if ((dir = opendir(music_directory)) == NULL)
9962 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9966 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
9968 char *basename = dir_entry->d_name;
9969 boolean music_already_used = FALSE;
9972 /* skip all music files that are configured in music config file */
9973 for (i = 0; i < num_music; i++)
9975 music = getMusicListEntry(i);
9977 if (music->filename == NULL)
9980 if (strEqual(basename, music->filename))
9982 music_already_used = TRUE;
9987 if (music_already_used)
9990 if (!FileIsMusic(basename))
9994 printf("::: -> '%s' (found in directory)\n", basename);
9997 if (!music_info_listed(music_file_info, basename))
9999 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10001 new = &(*new)->next;
10004 num_music_noconf++;
10009 for (i = 0; i < num_sounds; i++)
10011 sound = getSoundListEntry(i);
10013 if (sound->filename == NULL)
10016 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10019 /* a configured file may be not recognized as sound */
10020 if (!FileIsSound(sound->filename))
10024 printf("::: -> '%s' (configured)\n", sound->filename);
10027 if (!sound_info_listed(music_file_info, sound->filename))
10029 *new = get_sound_file_info(sound->filename, i);
10031 new = &(*new)->next;
10036 for (next = music_file_info; next != NULL; next = next->next)
10037 printf("::: title == '%s'\n", next->title);
10041 void add_helpanim_entry(int element, int action, int direction, int delay,
10042 int *num_list_entries)
10044 struct HelpAnimInfo *new_list_entry;
10045 (*num_list_entries)++;
10048 checked_realloc(helpanim_info,
10049 *num_list_entries * sizeof(struct HelpAnimInfo));
10050 new_list_entry = &helpanim_info[*num_list_entries - 1];
10052 new_list_entry->element = element;
10053 new_list_entry->action = action;
10054 new_list_entry->direction = direction;
10055 new_list_entry->delay = delay;
10058 void print_unknown_token(char *filename, char *token, int token_nr)
10062 Error(ERR_INFO_LINE, "-");
10063 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10064 Error(ERR_INFO, "- config file: '%s'", filename);
10067 Error(ERR_INFO, "- token: '%s'", token);
10070 void print_unknown_token_end(int token_nr)
10073 Error(ERR_INFO_LINE, "-");
10076 void LoadHelpAnimInfo()
10078 char *filename = getHelpAnimFilename();
10079 SetupFileList *setup_file_list = NULL, *list;
10080 SetupFileHash *element_hash, *action_hash, *direction_hash;
10081 int num_list_entries = 0;
10082 int num_unknown_tokens = 0;
10085 if (fileExists(filename))
10086 setup_file_list = loadSetupFileList(filename);
10088 if (setup_file_list == NULL)
10090 /* use reliable default values from static configuration */
10091 SetupFileList *insert_ptr;
10093 insert_ptr = setup_file_list =
10094 newSetupFileList(helpanim_config[0].token,
10095 helpanim_config[0].value);
10097 for (i = 1; helpanim_config[i].token; i++)
10098 insert_ptr = addListEntry(insert_ptr,
10099 helpanim_config[i].token,
10100 helpanim_config[i].value);
10103 element_hash = newSetupFileHash();
10104 action_hash = newSetupFileHash();
10105 direction_hash = newSetupFileHash();
10107 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10108 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10110 for (i = 0; i < NUM_ACTIONS; i++)
10111 setHashEntry(action_hash, element_action_info[i].suffix,
10112 i_to_a(element_action_info[i].value));
10114 /* do not store direction index (bit) here, but direction value! */
10115 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10116 setHashEntry(direction_hash, element_direction_info[i].suffix,
10117 i_to_a(1 << element_direction_info[i].value));
10119 for (list = setup_file_list; list != NULL; list = list->next)
10121 char *element_token, *action_token, *direction_token;
10122 char *element_value, *action_value, *direction_value;
10123 int delay = atoi(list->value);
10125 if (strEqual(list->token, "end"))
10127 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10132 /* first try to break element into element/action/direction parts;
10133 if this does not work, also accept combined "element[.act][.dir]"
10134 elements (like "dynamite.active"), which are unique elements */
10136 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10138 element_value = getHashEntry(element_hash, list->token);
10139 if (element_value != NULL) /* element found */
10140 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10141 &num_list_entries);
10144 /* no further suffixes found -- this is not an element */
10145 print_unknown_token(filename, list->token, num_unknown_tokens++);
10151 /* token has format "<prefix>.<something>" */
10153 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10154 direction_token = action_token; /* ... or direction */
10156 element_token = getStringCopy(list->token);
10157 *strchr(element_token, '.') = '\0';
10159 element_value = getHashEntry(element_hash, element_token);
10161 if (element_value == NULL) /* this is no element */
10163 element_value = getHashEntry(element_hash, list->token);
10164 if (element_value != NULL) /* combined element found */
10165 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10166 &num_list_entries);
10168 print_unknown_token(filename, list->token, num_unknown_tokens++);
10170 free(element_token);
10175 action_value = getHashEntry(action_hash, action_token);
10177 if (action_value != NULL) /* action found */
10179 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10180 &num_list_entries);
10182 free(element_token);
10187 direction_value = getHashEntry(direction_hash, direction_token);
10189 if (direction_value != NULL) /* direction found */
10191 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10192 &num_list_entries);
10194 free(element_token);
10199 if (strchr(action_token + 1, '.') == NULL)
10201 /* no further suffixes found -- this is not an action nor direction */
10203 element_value = getHashEntry(element_hash, list->token);
10204 if (element_value != NULL) /* combined element found */
10205 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10206 &num_list_entries);
10208 print_unknown_token(filename, list->token, num_unknown_tokens++);
10210 free(element_token);
10215 /* token has format "<prefix>.<suffix>.<something>" */
10217 direction_token = strchr(action_token + 1, '.');
10219 action_token = getStringCopy(action_token);
10220 *strchr(action_token + 1, '.') = '\0';
10222 action_value = getHashEntry(action_hash, action_token);
10224 if (action_value == NULL) /* this is no action */
10226 element_value = getHashEntry(element_hash, list->token);
10227 if (element_value != NULL) /* combined element found */
10228 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10229 &num_list_entries);
10231 print_unknown_token(filename, list->token, num_unknown_tokens++);
10233 free(element_token);
10234 free(action_token);
10239 direction_value = getHashEntry(direction_hash, direction_token);
10241 if (direction_value != NULL) /* direction found */
10243 add_helpanim_entry(atoi(element_value), atoi(action_value),
10244 atoi(direction_value), delay, &num_list_entries);
10246 free(element_token);
10247 free(action_token);
10252 /* this is no direction */
10254 element_value = getHashEntry(element_hash, list->token);
10255 if (element_value != NULL) /* combined element found */
10256 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10257 &num_list_entries);
10259 print_unknown_token(filename, list->token, num_unknown_tokens++);
10261 free(element_token);
10262 free(action_token);
10265 print_unknown_token_end(num_unknown_tokens);
10267 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10268 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10270 freeSetupFileList(setup_file_list);
10271 freeSetupFileHash(element_hash);
10272 freeSetupFileHash(action_hash);
10273 freeSetupFileHash(direction_hash);
10276 for (i = 0; i < num_list_entries; i++)
10277 printf("::: '%s': %d, %d, %d => %d\n",
10278 EL_NAME(helpanim_info[i].element),
10279 helpanim_info[i].element,
10280 helpanim_info[i].action,
10281 helpanim_info[i].direction,
10282 helpanim_info[i].delay);
10286 void LoadHelpTextInfo()
10288 char *filename = getHelpTextFilename();
10291 if (helptext_info != NULL)
10293 freeSetupFileHash(helptext_info);
10294 helptext_info = NULL;
10297 if (fileExists(filename))
10298 helptext_info = loadSetupFileHash(filename);
10300 if (helptext_info == NULL)
10302 /* use reliable default values from static configuration */
10303 helptext_info = newSetupFileHash();
10305 for (i = 0; helptext_config[i].token; i++)
10306 setHashEntry(helptext_info,
10307 helptext_config[i].token,
10308 helptext_config[i].value);
10312 BEGIN_HASH_ITERATION(helptext_info, itr)
10314 printf("::: '%s' => '%s'\n",
10315 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10317 END_HASH_ITERATION(hash, itr)
10322 /* ------------------------------------------------------------------------- */
10323 /* convert levels */
10324 /* ------------------------------------------------------------------------- */
10326 #define MAX_NUM_CONVERT_LEVELS 1000
10328 void ConvertLevels()
10330 static LevelDirTree *convert_leveldir = NULL;
10331 static int convert_level_nr = -1;
10332 static int num_levels_handled = 0;
10333 static int num_levels_converted = 0;
10334 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10337 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10338 global.convert_leveldir);
10340 if (convert_leveldir == NULL)
10341 Error(ERR_EXIT, "no such level identifier: '%s'",
10342 global.convert_leveldir);
10344 leveldir_current = convert_leveldir;
10346 if (global.convert_level_nr != -1)
10348 convert_leveldir->first_level = global.convert_level_nr;
10349 convert_leveldir->last_level = global.convert_level_nr;
10352 convert_level_nr = convert_leveldir->first_level;
10354 printf_line("=", 79);
10355 printf("Converting levels\n");
10356 printf_line("-", 79);
10357 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10358 printf("Level series name: '%s'\n", convert_leveldir->name);
10359 printf("Level series author: '%s'\n", convert_leveldir->author);
10360 printf("Number of levels: %d\n", convert_leveldir->levels);
10361 printf_line("=", 79);
10364 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10365 levels_failed[i] = FALSE;
10367 while (convert_level_nr <= convert_leveldir->last_level)
10369 char *level_filename;
10372 level_nr = convert_level_nr++;
10374 printf("Level %03d: ", level_nr);
10376 LoadLevel(level_nr);
10377 if (level.no_valid_file)
10379 printf("(no level)\n");
10383 printf("converting level ... ");
10385 level_filename = getDefaultLevelFilename(level_nr);
10386 new_level = !fileExists(level_filename);
10390 SaveLevel(level_nr);
10392 num_levels_converted++;
10394 printf("converted.\n");
10398 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10399 levels_failed[level_nr] = TRUE;
10401 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10404 num_levels_handled++;
10408 printf_line("=", 79);
10409 printf("Number of levels handled: %d\n", num_levels_handled);
10410 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10411 (num_levels_handled ?
10412 num_levels_converted * 100 / num_levels_handled : 0));
10413 printf_line("-", 79);
10414 printf("Summary (for automatic parsing by scripts):\n");
10415 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10416 convert_leveldir->identifier, num_levels_converted,
10417 num_levels_handled,
10418 (num_levels_handled ?
10419 num_levels_converted * 100 / num_levels_handled : 0));
10421 if (num_levels_handled != num_levels_converted)
10423 printf(", FAILED:");
10424 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10425 if (levels_failed[i])
10426 printf(" %03d", i);
10430 printf_line("=", 79);
10432 CloseAllAndExit(0);
10436 /* ------------------------------------------------------------------------- */
10437 /* create and save images for use in level sketches (raw BMP format) */
10438 /* ------------------------------------------------------------------------- */
10440 void CreateLevelSketchImages()
10442 #if defined(TARGET_SDL)
10447 InitElementPropertiesGfxElement();
10449 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10450 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10452 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10454 Bitmap *src_bitmap;
10456 int element = getMappedElement(i);
10457 int graphic = el2edimg(element);
10458 char basename1[16];
10459 char basename2[16];
10463 sprintf(basename1, "%03d.bmp", i);
10464 sprintf(basename2, "%03ds.bmp", i);
10466 filename1 = getPath2(global.create_images_dir, basename1);
10467 filename2 = getPath2(global.create_images_dir, basename2);
10469 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10470 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10472 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10473 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10475 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10476 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10478 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10479 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10485 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10488 FreeBitmap(bitmap1);
10489 FreeBitmap(bitmap2);
10494 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10496 CloseAllAndExit(0);
10501 /* ------------------------------------------------------------------------- */
10502 /* create and save images for custom and group elements (raw BMP format) */
10503 /* ------------------------------------------------------------------------- */
10505 void CreateCustomElementImages()
10507 #if defined(TARGET_SDL)
10508 char *filename = "graphics.classic/RocksCE.bmp";
10510 Bitmap *src_bitmap;
10511 int dummy_graphic = IMG_CUSTOM_99;
10512 int yoffset_ce = 0;
10513 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10517 bitmap = CreateBitmap(TILEX * 16 * 2,
10518 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10521 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10523 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10530 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10531 TILEX * x, TILEY * y + yoffset_ce);
10533 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10534 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10536 for (j = 2; j >= 0; j--)
10540 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10541 TILEX * x + 6 + j * 7,
10542 TILEY * y + 11 + yoffset_ce);
10544 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10545 TILEX * 16 + TILEX * x + 6 + j * 8,
10546 TILEY * y + 10 + yoffset_ce);
10552 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10559 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10560 TILEX * x, TILEY * y + yoffset_ge);
10562 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10563 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10565 for (j = 1; j >= 0; j--)
10569 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10570 TILEX * x + 6 + j * 10,
10571 TILEY * y + 11 + yoffset_ge);
10573 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10574 TILEX * 16 + TILEX * x + 10 + j * 8,
10575 TILEY * y + 10 + yoffset_ge);
10581 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10582 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10584 FreeBitmap(bitmap);
10586 CloseAllAndExit(0);
10591 void CreateLevelSketchImages_TEST()
10593 void CreateCustomElementImages()