1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2024 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 // ============================================================================
16 // functions and definitions exported from game_bd to main program
17 // ============================================================================
20 #include "bd_elements.h"
21 #include "bd_gameplay.h"
24 // ----------------------------------------------------------------------------
25 // constant definitions
26 // ----------------------------------------------------------------------------
28 #define BD_MAX_CAVE_WIDTH MAX_PLAYFIELD_WIDTH
29 #define BD_MAX_CAVE_HEIGHT MAX_PLAYFIELD_HEIGHT
32 // ----------------------------------------------------------------------------
33 // data structure definitions
34 // ----------------------------------------------------------------------------
40 unsigned int random_seed;
46 // needed for updating panel
48 int gems_still_needed;
51 // needed for saving score time
63 boolean loaded_from_caveset;
76 struct EngineSnapshotInfo_BD
81 // ----------------------------------------------------------------------------
83 // ----------------------------------------------------------------------------
85 extern struct GameInfo_BD game_bd;
86 extern struct LevelInfo_BD native_bd_level;
87 extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
88 extern struct GraphicInfo_BD graphic_info_bd_color_template;
89 extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
91 void bd_open_all(void);
92 void bd_close_all(void);
94 int map_action_RND_to_BD(int);
95 int map_action_BD_to_RND(int);
97 boolean checkGameRunning_BD(void);
98 boolean checkGamePlaying_BD(void);
99 boolean checkBonusTime_BD(void);
100 int getFramesPerSecond_BD(void);
101 int getTimeLeft_BD(void);
102 void SetTimeFrames_BD(int);
104 void InitGfxBuffers_BD(void);
106 void setLevelInfoToDefaults_BD_Ext(int, int);
107 void setLevelInfoToDefaults_BD(void);
108 boolean LoadNativeLevel_BD(char *, int, boolean);
109 boolean SaveNativeLevel_BD(char *);
110 void DumpLevelset_BD(void);
112 void PreparePreviewTileBitmap_BD(Bitmap *, int);
113 void SetPreviewTileBitmapReference_BD(Bitmap *);
114 Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
116 unsigned int InitEngineRandom_BD(int);
117 void InitGameEngine_BD(void);
118 void GameActions_BD(byte[MAX_PLAYERS]);
120 boolean use_native_bd_graphics_engine(void);
121 boolean use_bd_smooth_movements(void);
122 boolean use_bd_pushing_graphics(void);
123 boolean use_bd_up_down_graphics(void);
124 boolean skip_bd_falling_sounds(void);
126 Bitmap **GetTitleScreenBitmaps_BD(void);
127 void CoverScreen_BD(void);
129 void BlitScreenToBitmap_BD(Bitmap *);
130 void RedrawPlayfield_BD(boolean);
132 #endif // EXPORT_BD_H