1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 if (XPending(display)) /* got event from X server */
33 XNextEvent(display, &event);
38 HandleExposeEvent((XExposeEvent *) &event);
45 HandleButtonEvent((XButtonEvent *) &event);
48 HandleMotionEvent((XMotionEvent *) &event);
52 HandleKeyEvent((XKeyEvent *) &event);
56 HandleFocusEvent((XFocusChangeEvent *) &event);
59 HandleClientMessageEvent((XClientMessageEvent *) &event);
65 else /* got no event, but don't be lazy... */
69 /* don't use all CPU time when idle; the main loop while playing
70 has its own synchronization and is CPU friendly, too */
72 if (game_status != PLAYING)
74 XSync(display, FALSE);
79 if (game_status == EXITGAME)
84 void ClearEventQueue()
86 while(XPending(display))
90 XNextEvent(display, &event);
95 HandleExposeEvent((XExposeEvent *) &event);
101 button_status = MB_RELEASED;
104 key_joystick_mapping = 0;
108 HandleFocusEvent((XFocusChangeEvent *) &event);
111 HandleClientMessageEvent((XClientMessageEvent *) &event);
119 void SleepWhileUnmapped()
121 BOOL window_unmapped = TRUE;
123 XAutoRepeatOn(display);
125 while(window_unmapped)
129 XNextEvent(display, &event);
134 HandleExposeEvent((XExposeEvent *) &event);
137 button_status = MB_RELEASED;
140 key_joystick_mapping = 0;
143 window_unmapped = FALSE;
146 HandleClientMessageEvent((XClientMessageEvent *) &event);
153 if (game_status==PLAYING)
154 XAutoRepeatOff(display);
157 void HandleExposeEvent(XExposeEvent *event)
159 int x = event->x, y = event->y;
160 int width = event->width, height = event->height;
162 if (direct_draw_on && game_status==PLAYING)
165 int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
166 int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY;
168 SetDrawtoField(DRAW_BACKBUFFER);
170 for(xx=0; xx<SCR_FIELDX; xx++)
171 for(yy=0; yy<SCR_FIELDY; yy++)
172 if (xx>=x1 && xx<=x2 && yy>=y1 && yy<=y2)
173 DrawScreenField(xx,yy);
176 SetDrawtoField(DRAW_DIRECT);
179 if (soft_scrolling_on && game_status == PLAYING)
181 int fx = FX, fy = FY;
183 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
184 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
186 XCopyArea(display,fieldbuffer,backbuffer,gc,
187 fx,fy, SXSIZE,SYSIZE,
191 XCopyArea(display,drawto,window,gc, x,y, width,height, x,y);
196 void HandleButtonEvent(XButtonEvent *event)
198 motion_status = FALSE;
200 if (event->type==ButtonPress)
201 button_status = event->button;
203 button_status = MB_RELEASED;
205 HandleButton(event->x, event->y, button_status);
208 void HandleMotionEvent(XMotionEvent *event)
210 motion_status = TRUE;
212 HandleButton(event->x, event->y, button_status);
215 void HandleKeyEvent(XKeyEvent *event)
217 int key_status = (event->type == KeyPress ? KEY_PRESSED : KEY_RELEASED);
218 unsigned int event_state = (game_status != PLAYING ? event->state : 0);
219 KeySym key = XLookupKeysym(event, event_state);
221 HandleKey(key, key_status);
224 void HandleFocusEvent(XFocusChangeEvent *event)
226 static int old_joystick_status = -1;
228 if (event->type == FocusOut)
230 XAutoRepeatOn(display);
231 old_joystick_status = joystick_status;
232 joystick_status = JOYSTICK_OFF;
233 key_joystick_mapping = 0;
235 else if (event->type == FocusIn)
237 if (game_status == PLAYING)
238 XAutoRepeatOff(display);
239 if (old_joystick_status != -1)
240 joystick_status = old_joystick_status;
244 void HandleClientMessageEvent(XClientMessageEvent *event)
246 if ((event->window == window) &&
247 (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
248 game_status = EXITGAME;
251 void HandleButton(int mx, int my, int button)
253 static int old_mx = 0, old_my = 0;
265 HandleVideoButtons(mx,my,button);
266 HandleSoundButtons(mx,my,button);
267 HandleGameButtons(mx,my,button);
271 if (game_status == PLAYING && !button)
273 int sx = (mx - SX) / TILEX;
274 int sy = (my - SY) / TILEY;
276 if (IN_VIS_FIELD(sx,sy))
281 printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
282 printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
283 printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
284 printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
285 printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
286 printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
287 printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
296 HandleMainMenu(mx,my,0,0,button);
299 HandleTypeName(0,XK_Return);
302 HandleChooseLevel(mx,my,0,0,button);
305 HandleHallOfFame(button);
308 LevelEd(mx,my,button);
311 HandleHelpScreen(button);
314 HandleSetupScreen(mx,my,0,0,button);
317 HandleGameActions(0);
324 void HandleKey(KeySym key, int key_status)
328 /* Map cursor keys to joystick directions */
332 case XK_Left: /* normale Richtungen */
377 case XK_KP_Home: /* Diagonalrichtungen */
380 joy |= JOY_UP | JOY_LEFT;
386 joy = JOY_UP | JOY_RIGHT;
392 joy |= JOY_DOWN | JOY_LEFT;
394 #ifdef XK_KP_Page_Down
395 case XK_KP_Page_Down:
398 joy |= JOY_DOWN | JOY_RIGHT;
401 case XK_S: /* Feld entfernen */
404 joy |= JOY_BUTTON_1 | JOY_LEFT;
410 joy |= JOY_BUTTON_1 | JOY_RIGHT;
416 joy |= JOY_BUTTON_1 | JOY_UP;
422 joy |= JOY_BUTTON_1 | JOY_DOWN;
424 case XK_Shift_L: /* Linker Feuerknopf */
432 case XK_Shift_R: /* Rechter Feuerknopf */
439 case XK_B: /* (Bombe legen) */
450 if (key_status == KEY_PRESSED)
451 key_joystick_mapping |= joy;
453 key_joystick_mapping &= ~joy;
458 if (game_status != PLAYING)
459 key_joystick_mapping = 0;
461 if (key_status == KEY_RELEASED)
464 if (key==XK_Return && game_status==PLAYING && AllPlayersGone)
466 CloseDoor(DOOR_CLOSE_1);
467 game_status = MAINMENU;
472 if (key==XK_Escape && game_status!=MAINMENU) /* quick quit to MAINMENU */
474 CloseDoor(DOOR_CLOSE_1 | DOOR_NO_DELAY);
475 game_status = MAINMENU;
480 if (game_status==PLAYING && (tape.playing || tape.pausing))
486 HandleTypeName(0,key);
495 if (game_status==MAINMENU)
496 HandleMainMenu(0,0,0,0,MB_MENU_CHOICE);
497 else if (game_status==CHOOSELEVEL)
498 HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE);
499 else if (game_status==SETUP)
500 HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE);
508 HandleHelpScreen(MB_RELEASED);
514 game_status = MAINMENU;
523 LevelNameTyping(key);
542 GameFrameDelay = 500;
544 GameFrameDelay = (key - XK_0) * 10;
545 printf("Game speed == %d%% (%d ms delay between two frames)\n",
546 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay);
550 if (ScrollStepSize == TILEX/8)
551 ScrollStepSize = TILEX/4;
553 ScrollStepSize = TILEX/8;
554 printf("ScrollStepSize == %d\n", ScrollStepSize);
558 ScrollStepSize = TILEX/8;
559 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
562 ScrollStepSize = TILEX/4;
563 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
566 ScrollStepSize = TILEX/2;
567 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
570 ScrollStepSize = TILEX;
571 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
578 local_player->dynamite = 1000;
584 int i,j,k, num_steps = 8, step_size = TILEX / num_steps;
585 static long scroll_delay=0;
586 long scroll_delay_value = 4*4 / num_steps;
588 printf("Scroll test\n");
592 for(j=0;j<SCR_FIELDX;j++)
594 for(k=0;k<num_steps;k++)
596 int xxx = j*TILEX+k*step_size;
601 if (DelayReached(&scroll_delay, scroll_delay_value))
603 XCopyArea(display,fieldbuffer,window,gc,
607 XCopyArea(display,fieldbuffer,window,gc,
613 XSync(display,FALSE);
624 Delay(160 / num_steps);
627 Delay(120 / num_steps);
639 printf("FX = %d, FY = %d\n", FX,FY);
641 XCopyArea(display,fieldbuffer,window,gc,
643 MIN(WIN_XSIZE,FXSIZE),MIN(WIN_YSIZE,FYSIZE),
646 XSync(display,FALSE);
651 printf("direct_draw_on == %d\n", direct_draw_on);
659 for(i=0; i<MAX_PLAYERS; i++)
661 printf("Player %d:\n", i);
662 printf(" jx == %d, jy == %d\n",
663 stored_player[i].jx, stored_player[i].jy);
664 printf(" last_jx == %d, last_jy == %d\n",
665 stored_player[i].last_jx, stored_player[i].last_jy);
674 char *color[] = { "yellow", "red", "green", "blue" };
677 TestPlayer = (TestPlayer + 1) % MAX_PLAYERS;
678 while(!stored_player[TestPlayer].active);
680 printf("TestPlayer = %d (%s player)\n",
681 TestPlayer, color[TestPlayer]);
697 void HandleNoXEvent()
699 if (button_status && game_status != PLAYING)
701 HandleButton(-1,-1,button_status);
720 HandleGameActions(0);
729 void HandleJoystick()
731 int joystick = Joystick();
732 int keyboard = key_joystick_mapping;
735 int joy = (tape.playing ? TapePlayAction() : (joystick | keyboard));
738 int joy = (joystick | keyboard);
739 int left = joy & JOY_LEFT;
740 int right = joy & JOY_RIGHT;
741 int up = joy & JOY_UP;
742 int down = joy & JOY_DOWN;
743 int button = joy & JOY_BUTTON;
744 int newbutton = (JoystickButton() == JOY_BUTTON_NEW_PRESSED);
745 int dx = (left ? -1 : right ? 1 : 0);
746 int dy = (up ? -1 : down ? 1 : 0);
754 static long joystickmove_delay = 0;
756 if (joystick && !button && !DelayReached(&joystickmove_delay,15))
757 newbutton = dx = dy = 0;
759 if (game_status==MAINMENU)
760 HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
761 else if (game_status==CHOOSELEVEL)
762 HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
763 else if (game_status==SETUP)
764 HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
769 HandleHallOfFame(!newbutton);
773 HandleHelpScreen(!newbutton);
777 if (tape.playing || keyboard)
778 newbutton = ((joy & JOY_BUTTON) != 0);
780 if (AllPlayersGone && newbutton)
782 CloseDoor(DOOR_CLOSE_1);
783 game_status = MAINMENU;
788 if (tape.pausing || AllPlayersGone)
792 if (!network_player_action_stored)
793 SendToServer_MovePlayer(joy, 0);
796 HandleGameActions((byte)joy);