1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
29 if (XPending(display)) /* got an event */
33 XNextEvent(display, &event);
38 HandleExposeEvent((XExposeEvent *) &event);
45 HandleButtonEvent((XButtonEvent *) &event);
48 HandleMotionEvent((XMotionEvent *) &event);
52 HandleKeyEvent((XKeyEvent *) &event);
56 HandleFocusEvent((XFocusChangeEvent *) &event);
59 HandleClientMessageEvent((XClientMessageEvent *) &event);
65 else /* got no event, but don't be lazy... */
68 Delay(1000); /* don't use all CPU time when idle */
73 if (game_status==EXITGAME)
78 void ClearEventQueue()
80 while(XPending(display))
84 XNextEvent(display, &event);
89 HandleExposeEvent((XExposeEvent *) &event);
95 button_status = MB_RELEASED;
98 key_joystick_mapping = 0;
102 HandleFocusEvent((XFocusChangeEvent *) &event);
105 HandleClientMessageEvent((XClientMessageEvent *) &event);
113 void SleepWhileUnmapped()
115 BOOL window_unmapped = TRUE;
117 XAutoRepeatOn(display);
119 while(window_unmapped)
123 XNextEvent(display, &event);
128 HandleExposeEvent((XExposeEvent *) &event);
131 button_status = MB_RELEASED;
134 key_joystick_mapping = 0;
137 window_unmapped = FALSE;
140 HandleClientMessageEvent((XClientMessageEvent *) &event);
147 if (game_status==PLAYING)
148 XAutoRepeatOff(display);
151 void HandleExposeEvent(XExposeEvent *event)
153 int x = event->x, y = event->y;
154 int width = event->width, height = event->height;
156 if (direct_draw_on && game_status==PLAYING)
159 int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
160 int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY;
162 SetDrawtoField(DRAW_BACKBUFFER);
164 for(xx=0;xx<SCR_FIELDX;xx++)
165 for(yy=0;yy<SCR_FIELDY;yy++)
166 if (xx>=x1 && xx<=x2 && yy>=y1 && yy<=y2)
167 DrawScreenField(xx,yy);
170 SetDrawtoField(DRAW_DIRECT);
173 if (soft_scrolling_on && game_status==PLAYING)
174 XCopyArea(display,fieldbuffer,backbuffer,gc,
175 FX,FY, SXSIZE,SYSIZE,
178 XCopyArea(display,drawto,window,gc, x,y, width,height, x,y);
183 void HandleButtonEvent(XButtonEvent *event)
185 motion_status = FALSE;
187 if (event->type==ButtonPress)
188 button_status = event->button;
190 button_status = MB_RELEASED;
192 HandleButton(event->x, event->y, button_status);
195 void HandleMotionEvent(XMotionEvent *event)
197 motion_status = TRUE;
199 HandleButton(event->x, event->y, button_status);
202 void HandleKeyEvent(XKeyEvent *event)
204 int key_status = (event->type == KeyPress ? KEY_PRESSED : KEY_RELEASED);
205 unsigned int event_state = (game_status != PLAYING ? event->state : 0);
206 KeySym key = XLookupKeysym(event, event_state);
208 HandleKey(key, key_status);
211 void HandleFocusEvent(XFocusChangeEvent *event)
213 static int old_joystick_status = -1;
215 if (event->type == FocusOut)
217 XAutoRepeatOn(display);
218 old_joystick_status = joystick_status;
219 joystick_status = JOYSTICK_OFF;
220 key_joystick_mapping = 0;
222 else if (event->type == FocusIn)
224 if (game_status == PLAYING)
225 XAutoRepeatOff(display);
226 if (old_joystick_status != -1)
227 joystick_status = old_joystick_status;
231 void HandleClientMessageEvent(XClientMessageEvent *event)
233 if ((event->window == window) &&
234 (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
238 void HandleButton(int mx, int my, int button)
240 static int old_mx = 0, old_my = 0;
252 HandleVideoButtons(mx,my,button);
253 HandleSoundButtons(mx,my,button);
254 HandleGameButtons(mx,my,button);
260 HandleMainMenu(mx,my,0,0,button);
263 HandleTypeName(0,XK_Return);
266 HandleChooseLevel(mx,my,0,0,button);
269 HandleHallOfFame(button);
272 LevelEd(mx,my,button);
275 HandleHelpScreen(button);
278 HandleSetupScreen(mx,my,0,0,button);
291 void HandleKey(KeySym key, int key_status)
295 /* Map cursor keys to joystick directions */
299 case XK_Left: /* normale Richtungen */
344 case XK_KP_Home: /* Diagonalrichtungen */
347 joy |= JOY_UP | JOY_LEFT;
353 joy = JOY_UP | JOY_RIGHT;
359 joy |= JOY_DOWN | JOY_LEFT;
361 #ifdef XK_KP_Page_Down
362 case XK_KP_Page_Down:
365 joy |= JOY_DOWN | JOY_RIGHT;
368 case XK_S: /* Feld entfernen */
371 joy |= JOY_BUTTON_1 | JOY_LEFT;
377 joy |= JOY_BUTTON_1 | JOY_RIGHT;
383 joy |= JOY_BUTTON_1 | JOY_UP;
389 joy |= JOY_BUTTON_1 | JOY_DOWN;
391 case XK_Shift_L: /* Linker Feuerknopf */
399 case XK_Shift_R: /* Rechter Feuerknopf */
406 case XK_B: /* (Bombe legen) */
417 if (key_status == KEY_PRESSED)
418 key_joystick_mapping |= joy;
420 key_joystick_mapping &= ~joy;
425 if (game_status != PLAYING)
426 key_joystick_mapping = 0;
428 if (key_status == KEY_RELEASED)
431 if (key==XK_Return && game_status==PLAYING && GameOver)
433 CloseDoor(DOOR_CLOSE_1);
434 game_status = MAINMENU;
439 if (key==XK_Escape && game_status!=MAINMENU) /* quick quit to MAINMENU */
441 CloseDoor(DOOR_CLOSE_1 | DOOR_NO_DELAY);
442 game_status = MAINMENU;
447 if (game_status==PLAYING && (tape.playing || tape.pausing))
453 HandleTypeName(0,key);
462 if (game_status==MAINMENU)
463 HandleMainMenu(0,0,0,0,MB_MENU_CHOICE);
464 else if (game_status==CHOOSELEVEL)
465 HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE);
466 else if (game_status==SETUP)
467 HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE);
475 HandleHelpScreen(MB_RELEASED);
481 game_status = MAINMENU;
490 LevelNameTyping(key);
511 GameSpeed = key - XK_0;
512 printf("GameSpeed == %d\n", GameSpeed);
516 if (ScrollStepSize == TILEX/8)
517 ScrollStepSize = TILEX/4;
519 ScrollStepSize = TILEX/8;
520 printf("ScrollStepSize == %d\n", ScrollStepSize);
524 ScrollStepSize = TILEX/8;
525 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
528 ScrollStepSize = TILEX/4;
529 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
532 ScrollStepSize = TILEX/2;
533 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
536 ScrollStepSize = TILEX;
537 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
550 int i,j,k, num_steps = 8, step_size = TILEX / num_steps;
551 static long scroll_delay=0;
552 long scroll_delay_value = 4*4 / num_steps;
554 printf("Scroll test\n");
558 for(j=0;j<SCR_FIELDX;j++)
560 for(k=0;k<num_steps;k++)
562 int xxx = j*TILEX+k*step_size;
567 if (DelayReached(&scroll_delay, scroll_delay_value))
569 XCopyArea(display,fieldbuffer,window,gc,
573 XCopyArea(display,fieldbuffer,window,gc,
579 XSync(display,FALSE);
590 Delay(160000 / num_steps);
593 Delay(120000 / num_steps);
604 printf("FX = %d, FY = %d\n", FX,FY);
606 XCopyArea(display,fieldbuffer,window,gc,
608 MIN(WIN_XSIZE,FXSIZE),MIN(WIN_YSIZE,FYSIZE),
611 XSync(display,FALSE);
628 void HandleNoXEvent()
630 if (button_status && game_status != PLAYING)
632 HandleButton(-1,-1,button_status);
654 void HandleJoystick()
656 int joystick = Joystick();
657 int keyboard = key_joystick_mapping;
658 int joy = (tape.playing ? TapePlayAction() : (joystick | keyboard));
659 int left = joy & JOY_LEFT;
660 int right = joy & JOY_RIGHT;
661 int up = joy & JOY_UP;
662 int down = joy & JOY_DOWN;
663 int button = joy & JOY_BUTTON;
664 int button1 = joy & JOY_BUTTON_1;
665 int button2 = joy & JOY_BUTTON_2;
666 int newbutton = (JoystickButton() == JOY_BUTTON_NEW_PRESSED);
667 int dx = (left ? -1 : right ? 1 : 0);
668 int dy = (up ? -1 : down ? 1 : 0);
670 if (game_status==PLAYING && (tape.playing || keyboard))
671 newbutton = ((joy & JOY_BUTTON) != 0);
679 static long joystickmove_delay = 0;
681 if (joystick && !button && !DelayReached(&joystickmove_delay,15))
682 newbutton = dx = dy = 0;
684 if (game_status==MAINMENU)
685 HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
686 else if (game_status==CHOOSELEVEL)
687 HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
688 else if (game_status==SETUP)
689 HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
693 HandleHallOfFame(!newbutton);
696 HandleHelpScreen(!newbutton);
700 BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
702 if (GameOver && newbutton)
704 CloseDoor(DOOR_CLOSE_1);
705 game_status = MAINMENU;
710 if (tape.pausing || PlayerGone)
716 snapped = SnapField(dx,dy);
720 bombed = PlaceBomb();
721 moved = MoveFigure(dx,dy);
724 if (tape.recording && (moved || snapped || bombed))
726 if (bombed && !moved)
728 TapeRecordAction(joy);
730 else if (tape.playing && snapped)
731 SnapField(0,0); /* stop snapping */
735 DigField(0,0,0,0,DF_NO_PUSH);
740 if (tape.playing && !tape.pausing && !joy && tape.counter<tape.length)
743 tape.pos[tape.counter].joystickdata & (JOY_LEFT|JOY_RIGHT);
745 if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
747 int dx = (next_joy == JOY_LEFT ? -1 : +1);
749 if (IN_LEV_FIELD(JX+dx,JY) && IS_PUSHABLE(Feld[JX+dx][JY]))
751 int el = Feld[JX+dx][JY];
752 int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10);
754 if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay)
756 PlayerMovDir = next_joy;
757 PlayerFrame = FrameCounter % 4;
758 PlayerPushing = TRUE;