1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ENGINE_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ENGINE_TABS_Y (editor.settings.tabs.y + \
104 ED_TABBUTTON_YSIZE + \
105 ED_GADGET_TINY_DISTANCE + \
106 ED_TAB_BAR_HEIGHT + \
107 ED_GADGET_TEXT_DISTANCE)
108 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
109 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
110 editor.settings.tabs.yoffset2)
112 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
113 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
115 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
116 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
117 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
118 ED_SETTINGS_TABS_XOFFSET)
119 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
120 ED_TABBUTTON_YSIZE + \
121 ED_GADGET_TINY_DISTANCE + \
122 ED_TAB_BAR_HEIGHT + \
123 ED_SETTINGS_TABS_YOFFSET + \
124 getFontHeight(FONT_TEXT_1) + \
125 ED_GADGET_TEXT_DISTANCE)
126 #define ED_ENGINE_TABS_XSTART (ED_SETTINGS_ENGINE_TABS_X)
127 #define ED_ENGINE_TABS_YSTART (ED_SETTINGS_ENGINE_TABS_Y)
128 #define ED_ENGINE_SETTINGS_XSTART (ED_SETTINGS_ENGINE_TABS_X + \
129 ED_SETTINGS_TABS_XOFFSET)
130 #define ED_ENGINE_SETTINGS_YSTART (ED_SETTINGS_ENGINE_TABS_Y + \
131 ED_TABBUTTON_YSIZE + \
132 ED_GADGET_TINY_DISTANCE + \
133 ED_TAB_BAR_HEIGHT + \
134 ED_SETTINGS_TABS_YOFFSET + \
135 getFontHeight(FONT_TEXT_1) + \
136 ED_GADGET_TEXT_DISTANCE)
137 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
138 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
139 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
140 ED_SETTINGS_TABS_XOFFSET)
141 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
142 ED_TABBUTTON_YSIZE + \
143 ED_GADGET_TINY_DISTANCE + \
144 ED_TAB_BAR_HEIGHT + \
145 ED_SETTINGS_TABS_YOFFSET)
147 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
148 ED_GADGET_TEXT_DISTANCE)
149 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
150 ED_GADGET_LINE_DISTANCE)
152 #define ED_POS_RANGE (10000)
153 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
154 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
155 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
156 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
157 #define ED_POS_ENGINE_TABS_FIRST (3 * ED_POS_RANGE)
158 #define ED_POS_ENGINE_TABS_LAST (4 * ED_POS_RANGE - 1)
159 #define ED_POS_ENGINE_SETTINGS_FIRST (4 * ED_POS_RANGE)
160 #define ED_POS_ENGINE_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
161 #define ED_POS_ELEMENT_TABS_FIRST (5 * ED_POS_RANGE)
162 #define ED_POS_ELEMENT_TABS_LAST (6 * ED_POS_RANGE - 1)
163 #define ED_POS_ELEMENT_SETTINGS_FIRST (6 * ED_POS_RANGE)
164 #define ED_POS_ELEMENT_SETTINGS_LAST (7 * ED_POS_RANGE - 1)
166 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
167 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
169 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
170 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
172 #define ED_ENGINE_TABS_XPOS(n) (ED_POS_ENGINE_TABS_FIRST + (n))
173 #define ED_ENGINE_TABS_YPOS(n) (ED_POS_ENGINE_TABS_FIRST + (n))
175 #define ED_ENGINE_SETTINGS_XPOS(n) (ED_POS_ENGINE_SETTINGS_FIRST + (n))
176 #define ED_ENGINE_SETTINGS_YPOS(n) (ED_POS_ENGINE_SETTINGS_FIRST + (n))
178 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
179 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
181 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
182 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
184 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
185 (n) <= ED_POS_LEVEL_TABS_LAST)
186 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
187 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
188 #define IS_POS_ENGINE_TABS(n) ((n) >= ED_POS_ENGINE_TABS_FIRST && \
189 (n) <= ED_POS_ENGINE_TABS_LAST)
190 #define IS_POS_ENGINE_SETTINGS(n) ((n) >= ED_POS_ENGINE_SETTINGS_FIRST && \
191 (n) <= ED_POS_ENGINE_SETTINGS_LAST)
192 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
193 (n) <= ED_POS_ELEMENT_TABS_LAST)
194 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
195 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
197 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
198 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
199 #define ED_ENGINE_TABS_LINE(n) ((n) - ED_POS_ENGINE_TABS_FIRST)
200 #define ED_ENGINE_SETTINGS_LINE(n) ((n) - ED_POS_ENGINE_SETTINGS_FIRST)
201 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
202 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
204 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
205 (n) * ED_SETTINGS_TABS_XOFFSET)
206 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
207 (n) * ED_SETTINGS_TABS_YOFFSET)
209 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
210 (n) * ED_SETTINGS_XOFFSET)
211 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
212 (n) * ED_SETTINGS_YOFFSET)
214 #define ED_ENGINE_TABS_X(n) (ED_ENGINE_TABS_XSTART + \
215 (n) * ED_SETTINGS_TABS_XOFFSET)
216 #define ED_ENGINE_TABS_Y(n) (ED_ENGINE_TABS_YSTART + \
217 (n) * ED_SETTINGS_TABS_YOFFSET)
219 #define ED_ENGINE_SETTINGS_X(n) (ED_ENGINE_SETTINGS_XSTART + \
220 (n) * ED_SETTINGS_XOFFSET)
221 #define ED_ENGINE_SETTINGS_Y(n) (ED_ENGINE_SETTINGS_YSTART + \
222 (n) * ED_SETTINGS_YOFFSET)
224 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
225 (n) * ED_SETTINGS_TABS_XOFFSET)
226 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
227 (n) * ED_SETTINGS_TABS_YOFFSET)
229 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
230 (n) * ED_SETTINGS_XOFFSET)
231 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
232 (n) * ED_SETTINGS_YOFFSET)
234 #define ED_POS_TO_LEVEL_TABS_X(n) \
235 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
236 #define ED_POS_TO_LEVEL_TABS_Y(n) \
237 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
239 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
240 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
241 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
242 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
244 #define ED_POS_TO_ENGINE_TABS_X(n) \
245 (ED_ENGINE_TABS_X(ED_ENGINE_TABS_LINE(n)))
246 #define ED_POS_TO_ENGINE_TABS_Y(n) \
247 (ED_ENGINE_TABS_Y(ED_ENGINE_TABS_LINE(n)))
249 #define ED_POS_TO_ENGINE_SETTINGS_X(n) \
250 (ED_ENGINE_SETTINGS_X(ED_ENGINE_SETTINGS_LINE(n)))
251 #define ED_POS_TO_ENGINE_SETTINGS_Y(n) \
252 (ED_ENGINE_SETTINGS_Y(ED_ENGINE_SETTINGS_LINE(n)))
254 #define ED_POS_TO_ELEMENT_TABS_X(n) \
255 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
256 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
257 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
259 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
260 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
261 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
262 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
264 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
265 ED_POS_TO_LEVEL_TABS_X(n) : \
266 IS_POS_LEVEL_SETTINGS(n) ? \
267 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
268 IS_POS_ENGINE_TABS(n) ? \
269 ED_POS_TO_ENGINE_TABS_X(n) : \
270 IS_POS_ENGINE_SETTINGS(n) ? \
271 ED_POS_TO_ENGINE_SETTINGS_X(n) : \
272 IS_POS_ELEMENT_TABS(n) ? \
273 ED_POS_TO_ELEMENT_TABS_X(n) : \
274 IS_POS_ELEMENT_SETTINGS(n) ? \
275 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
276 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
277 ED_POS_TO_LEVEL_TABS_Y(n) : \
278 IS_POS_LEVEL_SETTINGS(n) ? \
279 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
280 IS_POS_ENGINE_TABS(n) ? \
281 ED_POS_TO_ENGINE_TABS_Y(n) : \
282 IS_POS_ENGINE_SETTINGS(n) ? \
283 ED_POS_TO_ENGINE_SETTINGS_Y(n) : \
284 IS_POS_ELEMENT_TABS(n) ? \
285 ED_POS_TO_ELEMENT_TABS_Y(n) : \
286 IS_POS_ELEMENT_SETTINGS(n) ? \
287 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
289 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
290 ED_DRAWINGAREA_TILE_SIZE)
291 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
292 ED_DRAWINGAREA_TILE_SIZE)
294 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
295 ED_DRAWINGAREA_BORDER_SIZE : 0)
296 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
297 (ED_CHECKBUTTON_YSIZE - \
298 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
300 #define ED_AREA_XOFFSET_2(n) (0)
301 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
302 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
304 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
305 ED_SETTINGS_XOFF((i).xoffset) + \
306 ED_AREA_XOFFSET_1((i).x) - \
307 ED_AREA_XOFFSET_2((i).area_xsize))
308 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
309 ED_SETTINGS_YOFF((i).yoffset) + \
310 ED_AREA_YOFFSET_1((i).y) - \
311 ED_AREA_YOFFSET_2((i).area_ysize))
313 // values for element content drawing areas
314 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
315 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
316 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
317 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
319 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
320 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
321 #define ED_AREA_1X1_SETTINGS_XOFF (0)
322 #define ED_AREA_1X1_SETTINGS_YOFF (0)
324 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
325 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
326 #define ED_AREA_3X3_SETTINGS_XOFF (0)
327 #define ED_AREA_3X3_SETTINGS_YOFF (0)
330 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
331 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
334 #define ED_XPOS_YAM 0
335 #define ED_YPOS_YAM 5
336 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
337 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
338 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
339 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
340 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
342 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
343 ED_SETTINGS_YOFF(n) + \
344 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
345 ED_AREA_YOFFSET_2(3))
347 // magic ball content
348 #define ED_XPOS_BALL 0
349 #define ED_YPOS_BALL 6
350 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
351 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
352 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
353 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
354 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
356 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
357 ED_SETTINGS_YOFF(n) + \
358 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
359 ED_AREA_YOFFSET_2(3))
361 // values for scrolling gadgets for drawing area
362 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
363 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
365 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
366 #define ED_SCROLL_UP_YPOS (0)
367 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
368 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
369 #define ED_SCROLL_LEFT_XPOS (0)
370 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
371 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
372 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
373 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
374 ED_SCROLLBUTTON_XSIZE)
375 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
376 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
377 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
378 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
379 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
380 ED_SCROLLBUTTON_YSIZE)
381 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
382 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
384 // values for scrolling gadgets for element list
385 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
386 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
388 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
389 ED_ELEMENTLIST_BUTTONS_HORIZ * \
390 ED_ELEMENTLIST_XSIZE)
391 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
392 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
393 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
394 ED_ELEMENTLIST_BUTTONS_VERT * \
395 ED_ELEMENTLIST_YSIZE - \
396 ED_SCROLLBUTTON2_YSIZE)
397 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
398 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
399 ED_SCROLLBUTTON2_YSIZE)
400 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
401 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
402 ED_ELEMENTLIST_YSIZE - \
403 2 * ED_SCROLLBUTTON2_YSIZE)
405 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
406 #define INFOTEXT_FONT FONT_TEXT_2
407 #define INFOTEXT_XSIZE SXSIZE
408 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
409 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
410 #define INFOTEXT_X (editor.settings.tooltip.x)
411 #define INFOTEXT_Y (editor.settings.tooltip.y)
412 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
413 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
414 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
415 SYSIZE - INFOTEXT_YSIZE)
418 // ----------------------------------------------------------------------------
419 // editor gadget definitions
420 // ----------------------------------------------------------------------------
426 // drawing toolbox buttons
428 GADGET_ID_SINGLE_ITEMS,
429 GADGET_ID_CONNECTED_ITEMS,
433 GADGET_ID_FILLED_BOX,
436 GADGET_ID_FLOOD_FILL,
439 GADGET_ID_WRAP_RIGHT,
440 GADGET_ID_RANDOM_PLACEMENT,
441 GADGET_ID_GRAB_BRUSH,
443 GADGET_ID_PICK_ELEMENT,
452 GADGET_ID_CUSTOM_COPY_FROM,
453 GADGET_ID_CUSTOM_COPY_TO,
454 GADGET_ID_CUSTOM_EXCHANGE,
455 GADGET_ID_CUSTOM_COPY,
456 GADGET_ID_CUSTOM_PASTE,
458 GADGET_ID_PROPERTIES,
459 GADGET_ID_ELEMENT_LEFT,
460 GADGET_ID_ELEMENT_MIDDLE,
461 GADGET_ID_ELEMENT_RIGHT,
464 // counter gadget identifiers
466 GADGET_ID_SELECT_LEVEL_DOWN,
467 GADGET_ID_SELECT_LEVEL_TEXT,
468 GADGET_ID_SELECT_LEVEL_UP,
469 GADGET_ID_LEVEL_XSIZE_DOWN,
470 GADGET_ID_LEVEL_XSIZE_TEXT,
471 GADGET_ID_LEVEL_XSIZE_UP,
472 GADGET_ID_LEVEL_YSIZE_DOWN,
473 GADGET_ID_LEVEL_YSIZE_TEXT,
474 GADGET_ID_LEVEL_YSIZE_UP,
475 GADGET_ID_LEVEL_RANDOM_DOWN,
476 GADGET_ID_LEVEL_RANDOM_TEXT,
477 GADGET_ID_LEVEL_RANDOM_UP,
478 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
479 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
480 GADGET_ID_LEVEL_GEMSLIMIT_UP,
481 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
482 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
483 GADGET_ID_LEVEL_TIMELIMIT_UP,
484 GADGET_ID_LEVEL_TIMESCORE_DOWN,
485 GADGET_ID_LEVEL_TIMESCORE_TEXT,
486 GADGET_ID_LEVEL_TIMESCORE_UP,
487 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
488 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
489 GADGET_ID_LEVEL_RANDOM_SEED_UP,
490 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
491 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
492 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
493 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
494 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
495 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
496 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
497 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
498 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
499 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
500 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
501 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
502 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
503 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
504 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
505 GADGET_ID_BD_PUSHING_PROB_DOWN,
506 GADGET_ID_BD_PUSHING_PROB_TEXT,
507 GADGET_ID_BD_PUSHING_PROB_UP,
508 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
509 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
510 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
511 GADGET_ID_ELEMENT_VALUE1_DOWN,
512 GADGET_ID_ELEMENT_VALUE1_TEXT,
513 GADGET_ID_ELEMENT_VALUE1_UP,
514 GADGET_ID_ELEMENT_VALUE2_DOWN,
515 GADGET_ID_ELEMENT_VALUE2_TEXT,
516 GADGET_ID_ELEMENT_VALUE2_UP,
517 GADGET_ID_ELEMENT_VALUE3_DOWN,
518 GADGET_ID_ELEMENT_VALUE3_TEXT,
519 GADGET_ID_ELEMENT_VALUE3_UP,
520 GADGET_ID_ELEMENT_VALUE4_DOWN,
521 GADGET_ID_ELEMENT_VALUE4_TEXT,
522 GADGET_ID_ELEMENT_VALUE4_UP,
523 GADGET_ID_YAMYAM_CONTENT_DOWN,
524 GADGET_ID_YAMYAM_CONTENT_TEXT,
525 GADGET_ID_YAMYAM_CONTENT_UP,
526 GADGET_ID_BALL_CONTENT_DOWN,
527 GADGET_ID_BALL_CONTENT_TEXT,
528 GADGET_ID_BALL_CONTENT_UP,
529 GADGET_ID_ANDROID_CONTENT_DOWN,
530 GADGET_ID_ANDROID_CONTENT_TEXT,
531 GADGET_ID_ANDROID_CONTENT_UP,
532 GADGET_ID_ENVELOPE_XSIZE_DOWN,
533 GADGET_ID_ENVELOPE_XSIZE_TEXT,
534 GADGET_ID_ENVELOPE_XSIZE_UP,
535 GADGET_ID_ENVELOPE_YSIZE_DOWN,
536 GADGET_ID_ENVELOPE_YSIZE_TEXT,
537 GADGET_ID_ENVELOPE_YSIZE_UP,
538 GADGET_ID_INVENTORY_SIZE_DOWN,
539 GADGET_ID_INVENTORY_SIZE_TEXT,
540 GADGET_ID_INVENTORY_SIZE_UP,
541 GADGET_ID_MM_BALL_CONTENT_DOWN,
542 GADGET_ID_MM_BALL_CONTENT_TEXT,
543 GADGET_ID_MM_BALL_CONTENT_UP,
544 GADGET_ID_CUSTOM_SCORE_DOWN,
545 GADGET_ID_CUSTOM_SCORE_TEXT,
546 GADGET_ID_CUSTOM_SCORE_UP,
547 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
548 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
549 GADGET_ID_CUSTOM_GEMCOUNT_UP,
550 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
551 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
552 GADGET_ID_CUSTOM_VALUE_FIX_UP,
553 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
554 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
555 GADGET_ID_CUSTOM_VALUE_RND_UP,
556 GADGET_ID_PUSH_DELAY_FIX_DOWN,
557 GADGET_ID_PUSH_DELAY_FIX_TEXT,
558 GADGET_ID_PUSH_DELAY_FIX_UP,
559 GADGET_ID_PUSH_DELAY_RND_DOWN,
560 GADGET_ID_PUSH_DELAY_RND_TEXT,
561 GADGET_ID_PUSH_DELAY_RND_UP,
562 GADGET_ID_DROP_DELAY_FIX_DOWN,
563 GADGET_ID_DROP_DELAY_FIX_TEXT,
564 GADGET_ID_DROP_DELAY_FIX_UP,
565 GADGET_ID_DROP_DELAY_RND_DOWN,
566 GADGET_ID_DROP_DELAY_RND_TEXT,
567 GADGET_ID_DROP_DELAY_RND_UP,
568 GADGET_ID_MOVE_DELAY_FIX_DOWN,
569 GADGET_ID_MOVE_DELAY_FIX_TEXT,
570 GADGET_ID_MOVE_DELAY_FIX_UP,
571 GADGET_ID_MOVE_DELAY_RND_DOWN,
572 GADGET_ID_MOVE_DELAY_RND_TEXT,
573 GADGET_ID_MOVE_DELAY_RND_UP,
574 GADGET_ID_STEP_DELAY_FIX_DOWN,
575 GADGET_ID_STEP_DELAY_FIX_TEXT,
576 GADGET_ID_STEP_DELAY_FIX_UP,
577 GADGET_ID_STEP_DELAY_RND_DOWN,
578 GADGET_ID_STEP_DELAY_RND_TEXT,
579 GADGET_ID_STEP_DELAY_RND_UP,
580 GADGET_ID_EXPLOSION_DELAY_DOWN,
581 GADGET_ID_EXPLOSION_DELAY_TEXT,
582 GADGET_ID_EXPLOSION_DELAY_UP,
583 GADGET_ID_IGNITION_DELAY_DOWN,
584 GADGET_ID_IGNITION_DELAY_TEXT,
585 GADGET_ID_IGNITION_DELAY_UP,
586 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
587 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
588 GADGET_ID_CHANGE_DELAY_FIX_UP,
589 GADGET_ID_CHANGE_DELAY_RND_DOWN,
590 GADGET_ID_CHANGE_DELAY_RND_TEXT,
591 GADGET_ID_CHANGE_DELAY_RND_UP,
592 GADGET_ID_CHANGE_CONT_RND_DOWN,
593 GADGET_ID_CHANGE_CONT_RND_TEXT,
594 GADGET_ID_CHANGE_CONT_RND_UP,
595 GADGET_ID_GROUP_CONTENT_DOWN,
596 GADGET_ID_GROUP_CONTENT_TEXT,
597 GADGET_ID_GROUP_CONTENT_UP,
599 // drawing area identifiers
601 GADGET_ID_DRAWING_LEVEL,
602 GADGET_ID_YAMYAM_CONTENT_0,
603 GADGET_ID_YAMYAM_CONTENT_1,
604 GADGET_ID_YAMYAM_CONTENT_2,
605 GADGET_ID_YAMYAM_CONTENT_3,
606 GADGET_ID_YAMYAM_CONTENT_4,
607 GADGET_ID_YAMYAM_CONTENT_5,
608 GADGET_ID_YAMYAM_CONTENT_6,
609 GADGET_ID_YAMYAM_CONTENT_7,
610 GADGET_ID_MAGIC_BALL_CONTENT_0,
611 GADGET_ID_MAGIC_BALL_CONTENT_1,
612 GADGET_ID_MAGIC_BALL_CONTENT_2,
613 GADGET_ID_MAGIC_BALL_CONTENT_3,
614 GADGET_ID_MAGIC_BALL_CONTENT_4,
615 GADGET_ID_MAGIC_BALL_CONTENT_5,
616 GADGET_ID_MAGIC_BALL_CONTENT_6,
617 GADGET_ID_MAGIC_BALL_CONTENT_7,
618 GADGET_ID_ANDROID_CONTENT,
619 GADGET_ID_AMOEBA_CONTENT,
620 GADGET_ID_BD_SNAP_ELEMENT,
621 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
622 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
623 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
624 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
625 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
626 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
627 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
628 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
629 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
630 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
631 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
632 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
633 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
634 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
635 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
636 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
637 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
638 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
639 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
640 GADGET_ID_BD_ACID_EATS_ELEMENT,
641 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
642 GADGET_ID_BD_BITER_EATS_ELEMENT,
643 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
644 GADGET_ID_BD_NUT_CONTENT,
645 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
646 GADGET_ID_BD_SAND_LOOKS_LIKE,
647 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
648 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
649 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
650 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
651 GADGET_ID_BD_FIREFLY_EXPLODES_TO,
652 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
653 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
654 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
655 GADGET_ID_BD_STONEFLY_EXPLODES_TO,
656 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
657 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
658 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
659 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
660 GADGET_ID_BD_EXPLOSION_TURNS_TO,
661 GADGET_ID_START_ELEMENT,
662 GADGET_ID_ARTWORK_ELEMENT,
663 GADGET_ID_EXPLOSION_ELEMENT,
664 GADGET_ID_INVENTORY_CONTENT,
665 GADGET_ID_MM_BALL_CONTENT,
666 GADGET_ID_CUSTOM_GRAPHIC,
667 GADGET_ID_CUSTOM_CONTENT,
668 GADGET_ID_CUSTOM_MOVE_ENTER,
669 GADGET_ID_CUSTOM_MOVE_LEAVE,
670 GADGET_ID_CUSTOM_CHANGE_TARGET,
671 GADGET_ID_CUSTOM_CHANGE_CONTENT,
672 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
673 GADGET_ID_CUSTOM_CHANGE_ACTION,
674 GADGET_ID_GROUP_CONTENT,
675 GADGET_ID_RANDOM_BACKGROUND,
677 // text input identifiers
679 GADGET_ID_LEVEL_NAME,
680 GADGET_ID_LEVEL_AUTHOR,
681 GADGET_ID_LEVELSET_NAME,
682 GADGET_ID_LEVELSET_AUTHOR,
683 GADGET_ID_BD_COLOR_RGB_B,
684 GADGET_ID_BD_COLOR_RGB_0,
685 GADGET_ID_BD_COLOR_RGB_1,
686 GADGET_ID_BD_COLOR_RGB_2,
687 GADGET_ID_BD_COLOR_RGB_3,
688 GADGET_ID_BD_COLOR_RGB_4,
689 GADGET_ID_BD_COLOR_RGB_5,
690 GADGET_ID_ELEMENT_NAME,
692 // text area identifiers
694 GADGET_ID_ENVELOPE_INFO,
696 // selectbox identifiers
698 GADGET_ID_TIME_OR_STEPS,
699 GADGET_ID_TIME_SCORE_BASE,
700 GADGET_ID_GAME_ENGINE_TYPE,
701 GADGET_ID_LEVELSET_SAVE_MODE,
702 GADGET_ID_BD_SCHEDULING_TYPE,
703 GADGET_ID_BD_COLOR_TYPE,
704 GADGET_ID_BD_COLOR_C64_B,
705 GADGET_ID_BD_COLOR_C64_0,
706 GADGET_ID_BD_COLOR_C64_1,
707 GADGET_ID_BD_COLOR_C64_2,
708 GADGET_ID_BD_COLOR_C64_3,
709 GADGET_ID_BD_COLOR_C64_4,
710 GADGET_ID_BD_COLOR_C64_5,
711 GADGET_ID_WIND_DIRECTION,
712 GADGET_ID_PLAYER_SPEED,
713 GADGET_ID_BD_GRAVITY_DIRECTION,
714 GADGET_ID_MM_BALL_CHOICE_MODE,
715 GADGET_ID_CUSTOM_WALK_TO_ACTION,
716 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
717 GADGET_ID_CUSTOM_DEADLINESS,
718 GADGET_ID_CUSTOM_MOVE_PATTERN,
719 GADGET_ID_CUSTOM_MOVE_DIRECTION,
720 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
721 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
722 GADGET_ID_CUSTOM_SMASH_TARGETS,
723 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
724 GADGET_ID_CUSTOM_ACCESS_TYPE,
725 GADGET_ID_CUSTOM_ACCESS_LAYER,
726 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
727 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
728 GADGET_ID_CHANGE_TIME_UNITS,
729 GADGET_ID_CHANGE_DIRECT_ACTION,
730 GADGET_ID_CHANGE_OTHER_ACTION,
731 GADGET_ID_CHANGE_SIDE,
732 GADGET_ID_CHANGE_PLAYER,
733 GADGET_ID_CHANGE_PAGE,
734 GADGET_ID_CHANGE_REPLACE_WHEN,
735 GADGET_ID_ACTION_TYPE,
736 GADGET_ID_ACTION_MODE,
737 GADGET_ID_ACTION_ARG,
738 GADGET_ID_SELECT_CHANGE_PAGE,
739 GADGET_ID_GROUP_CHOICE_MODE,
741 // textbutton identifiers
743 GADGET_ID_LEVELCONFIG_LEVEL,
744 GADGET_ID_LEVELCONFIG_LEVELSET,
745 GADGET_ID_LEVELCONFIG_EDITOR,
746 GADGET_ID_LEVELCONFIG_ENGINE,
747 GADGET_ID_ENGINECONFIG_CONFIG,
748 GADGET_ID_ENGINECONFIG_COLORS,
749 GADGET_ID_PROPERTIES_INFO,
750 GADGET_ID_PROPERTIES_CONFIG,
751 GADGET_ID_PROPERTIES_CONFIG_1,
752 GADGET_ID_PROPERTIES_CONFIG_2,
753 GADGET_ID_PROPERTIES_CHANGE,
754 GADGET_ID_SAVE_AS_TEMPLATE_1,
755 GADGET_ID_SAVE_AS_TEMPLATE_2,
756 GADGET_ID_SAVE_LEVELSET,
757 GADGET_ID_ADD_CHANGE_PAGE,
758 GADGET_ID_DEL_CHANGE_PAGE,
760 // graphicbutton identifiers
762 GADGET_ID_PREV_CHANGE_PAGE,
763 GADGET_ID_NEXT_CHANGE_PAGE,
764 GADGET_ID_COPY_CHANGE_PAGE,
765 GADGET_ID_PASTE_CHANGE_PAGE,
767 // gadgets for scrolling of drawing area
770 GADGET_ID_SCROLL_DOWN,
771 GADGET_ID_SCROLL_LEFT,
772 GADGET_ID_SCROLL_RIGHT,
773 GADGET_ID_SCROLL_HORIZONTAL,
774 GADGET_ID_SCROLL_VERTICAL,
776 // gadgets for scrolling element list
778 GADGET_ID_SCROLL_LIST_UP,
779 GADGET_ID_SCROLL_LIST_DOWN,
780 GADGET_ID_SCROLL_LIST_VERTICAL,
782 // checkbuttons/radiobuttons for level/element properties
784 GADGET_ID_AUTO_COUNT_GEMS,
785 GADGET_ID_RATE_TIME_OVER_SCORE,
786 GADGET_ID_USE_LEVELSET_ARTWORK,
787 GADGET_ID_COPY_LEVEL_TEMPLATE,
788 GADGET_ID_RANDOM_PERCENTAGE,
789 GADGET_ID_RANDOM_QUANTITY,
790 GADGET_ID_RANDOM_RESTRICTED,
791 GADGET_ID_BD_INTERMISSION,
792 GADGET_ID_BD_PAL_TIMING,
793 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
794 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
795 GADGET_ID_BD_SHORT_EXPLOSIONS,
796 GADGET_ID_STICK_ELEMENT,
797 GADGET_ID_EM_SLIPPERY_GEMS,
798 GADGET_ID_EM_EXPLODES_BY_FIRE,
799 GADGET_ID_USE_SPRING_BUG,
800 GADGET_ID_USE_TIME_ORB_BUG,
801 GADGET_ID_USE_LIFE_BUGS,
802 GADGET_ID_RANDOM_BALL_CONTENT,
803 GADGET_ID_INITIAL_BALL_ACTIVE,
804 GADGET_ID_GROW_INTO_DIGGABLE,
805 GADGET_ID_SB_FIELDS_NEEDED,
806 GADGET_ID_SB_OBJECTS_NEEDED,
807 GADGET_ID_AUTO_EXIT_SOKOBAN,
808 GADGET_ID_SOLVED_BY_ONE_PLAYER,
809 GADGET_ID_FINISH_DIG_COLLECT,
810 GADGET_ID_KEEP_WALKABLE_CE,
811 GADGET_ID_CONTINUOUS_SNAPPING,
812 GADGET_ID_BLOCK_SNAP_FIELD,
813 GADGET_ID_BLOCK_LAST_FIELD,
814 GADGET_ID_SP_BLOCK_LAST_FIELD,
815 GADGET_ID_INSTANT_RELOCATION,
816 GADGET_ID_SHIFTED_RELOCATION,
817 GADGET_ID_LAZY_RELOCATION,
818 GADGET_ID_USE_START_ELEMENT,
819 GADGET_ID_USE_ARTWORK_ELEMENT,
820 GADGET_ID_USE_EXPLOSION_ELEMENT,
821 GADGET_ID_INITIAL_GRAVITY,
822 GADGET_ID_USE_INITIAL_INVENTORY,
823 GADGET_ID_CAN_PASS_TO_WALKABLE,
824 GADGET_ID_CAN_FALL_INTO_ACID,
825 GADGET_ID_CAN_MOVE_INTO_ACID,
826 GADGET_ID_DONT_COLLIDE_WITH,
827 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
828 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
829 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
830 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,
831 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
832 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
833 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN,
834 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
835 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
836 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
837 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
838 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
839 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
840 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
841 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
842 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
843 GADGET_ID_BD_REPLICATORS_ACTIVE,
844 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
845 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
846 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
847 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
848 GADGET_ID_BD_INFINITE_ROCKETS,
849 GADGET_ID_BD_CREATURES_START_BACKWARDS,
850 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
851 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
852 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
853 GADGET_ID_ENVELOPE_AUTOWRAP,
854 GADGET_ID_ENVELOPE_CENTERED,
855 GADGET_ID_MM_LASER_RED,
856 GADGET_ID_MM_LASER_GREEN,
857 GADGET_ID_MM_LASER_BLUE,
858 GADGET_ID_DF_LASER_RED,
859 GADGET_ID_DF_LASER_GREEN,
860 GADGET_ID_DF_LASER_BLUE,
861 GADGET_ID_ROTATE_MM_BALL_CONTENT,
862 GADGET_ID_EXPLODE_MM_BALL,
863 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
864 GADGET_ID_CUSTOM_CAN_EXPLODE,
865 GADGET_ID_CUSTOM_EXPLODE_FIRE,
866 GADGET_ID_CUSTOM_EXPLODE_SMASH,
867 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
868 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
869 GADGET_ID_CUSTOM_DEADLY,
870 GADGET_ID_CUSTOM_CAN_MOVE,
871 GADGET_ID_CUSTOM_CAN_FALL,
872 GADGET_ID_CUSTOM_CAN_SMASH,
873 GADGET_ID_CUSTOM_SLIPPERY,
874 GADGET_ID_CUSTOM_ACCESSIBLE,
875 GADGET_ID_CUSTOM_GRAV_REACHABLE,
876 GADGET_ID_CUSTOM_USE_LAST_VALUE,
877 GADGET_ID_CUSTOM_USE_GRAPHIC,
878 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
879 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
880 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
881 GADGET_ID_CUSTOM_CAN_CHANGE,
882 GADGET_ID_CHANGE_USE_CONTENT,
883 GADGET_ID_CHANGE_USE_EXPLOSION,
884 GADGET_ID_CHANGE_ONLY_COMPLETE,
885 GADGET_ID_CHANGE_USE_RANDOM,
886 GADGET_ID_CHANGE_HAS_ACTION,
887 GADGET_ID_CHANGE_DELAY,
888 GADGET_ID_CHANGE_BY_DIRECT_ACT,
889 GADGET_ID_CHANGE_BY_OTHER_ACT,
891 NUM_STATIC_GADGET_IDS
894 // gadgets for buttons in element list (dynamic)
895 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
896 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
897 ED_NUM_ELEMENTLIST_BUTTONS - 1)
899 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
901 // radio button numbers
905 RADIO_NR_DRAWING_TOOLBOX,
906 RADIO_NR_RANDOM_ELEMENTS
909 // values for counter gadgets
912 ED_COUNTER_ID_SELECT_LEVEL,
913 ED_COUNTER_ID_LEVEL_XSIZE,
914 ED_COUNTER_ID_LEVEL_YSIZE,
915 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
916 ED_COUNTER_ID_LEVEL_TIMELIMIT,
917 ED_COUNTER_ID_LEVEL_TIMESCORE,
918 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
919 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
920 ED_COUNTER_ID_LEVEL_RANDOM,
921 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
922 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
923 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
924 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
925 ED_COUNTER_ID_BD_PUSHING_PROB,
926 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
927 ED_COUNTER_ID_ELEMENT_VALUE1,
928 ED_COUNTER_ID_ELEMENT_VALUE2,
929 ED_COUNTER_ID_ELEMENT_VALUE3,
930 ED_COUNTER_ID_ELEMENT_VALUE4,
931 ED_COUNTER_ID_YAMYAM_CONTENT,
932 ED_COUNTER_ID_BALL_CONTENT,
933 ED_COUNTER_ID_ANDROID_CONTENT,
934 ED_COUNTER_ID_ENVELOPE_XSIZE,
935 ED_COUNTER_ID_ENVELOPE_YSIZE,
936 ED_COUNTER_ID_INVENTORY_SIZE,
937 ED_COUNTER_ID_MM_BALL_CONTENT,
938 ED_COUNTER_ID_CUSTOM_SCORE,
939 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
940 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
941 ED_COUNTER_ID_CUSTOM_VALUE_RND,
942 ED_COUNTER_ID_PUSH_DELAY_FIX,
943 ED_COUNTER_ID_PUSH_DELAY_RND,
944 ED_COUNTER_ID_DROP_DELAY_FIX,
945 ED_COUNTER_ID_DROP_DELAY_RND,
946 ED_COUNTER_ID_MOVE_DELAY_FIX,
947 ED_COUNTER_ID_MOVE_DELAY_RND,
948 ED_COUNTER_ID_STEP_DELAY_FIX,
949 ED_COUNTER_ID_STEP_DELAY_RND,
950 ED_COUNTER_ID_EXPLOSION_DELAY,
951 ED_COUNTER_ID_IGNITION_DELAY,
952 ED_COUNTER_ID_GROUP_CONTENT,
953 ED_COUNTER_ID_CHANGE_DELAY_FIX,
954 ED_COUNTER_ID_CHANGE_DELAY_RND,
955 ED_COUNTER_ID_CHANGE_CONT_RND,
957 ED_NUM_COUNTERBUTTONS
960 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
961 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
962 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
963 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
964 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
965 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
967 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
968 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
969 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
970 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
971 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
972 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
974 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
975 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
977 // values for scrollbutton gadgets
980 ED_SCROLLBUTTON_ID_AREA_UP,
981 ED_SCROLLBUTTON_ID_AREA_DOWN,
982 ED_SCROLLBUTTON_ID_AREA_LEFT,
983 ED_SCROLLBUTTON_ID_AREA_RIGHT,
984 ED_SCROLLBUTTON_ID_LIST_UP,
985 ED_SCROLLBUTTON_ID_LIST_DOWN,
990 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
991 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
993 // values for scrollbar gadgets
996 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
997 ED_SCROLLBAR_ID_AREA_VERTICAL,
998 ED_SCROLLBAR_ID_LIST_VERTICAL,
1003 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
1004 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
1006 // values for text input gadgets
1009 ED_TEXTINPUT_ID_LEVEL_NAME,
1010 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1011 ED_TEXTINPUT_ID_LEVELSET_NAME,
1012 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1013 ED_TEXTINPUT_ID_BD_COLOR_RGB_B,
1014 ED_TEXTINPUT_ID_BD_COLOR_RGB_0,
1015 ED_TEXTINPUT_ID_BD_COLOR_RGB_1,
1016 ED_TEXTINPUT_ID_BD_COLOR_RGB_2,
1017 ED_TEXTINPUT_ID_BD_COLOR_RGB_3,
1018 ED_TEXTINPUT_ID_BD_COLOR_RGB_4,
1019 ED_TEXTINPUT_ID_BD_COLOR_RGB_5,
1020 ED_TEXTINPUT_ID_ELEMENT_NAME,
1025 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
1026 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
1028 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
1029 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
1031 #define ED_TEXTINPUT_ID_COLORS_FIRST ED_TEXTINPUT_ID_BD_COLOR_RGB_B
1032 #define ED_TEXTINPUT_ID_COLORS_LAST ED_TEXTINPUT_ID_BD_COLOR_RGB_5
1034 // values for text area gadgets
1037 ED_TEXTAREA_ID_ENVELOPE_INFO,
1042 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
1043 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
1045 // values for selectbox gadgets
1048 ED_SELECTBOX_ID_TIME_OR_STEPS,
1049 ED_SELECTBOX_ID_TIME_SCORE_BASE,
1050 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
1051 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
1052 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
1053 ED_SELECTBOX_ID_BD_COLOR_TYPE,
1054 ED_SELECTBOX_ID_BD_COLOR_C64_B,
1055 ED_SELECTBOX_ID_BD_COLOR_C64_0,
1056 ED_SELECTBOX_ID_BD_COLOR_C64_1,
1057 ED_SELECTBOX_ID_BD_COLOR_C64_2,
1058 ED_SELECTBOX_ID_BD_COLOR_C64_3,
1059 ED_SELECTBOX_ID_BD_COLOR_C64_4,
1060 ED_SELECTBOX_ID_BD_COLOR_C64_5,
1061 ED_SELECTBOX_ID_WIND_DIRECTION,
1062 ED_SELECTBOX_ID_PLAYER_SPEED,
1063 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
1064 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
1065 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
1066 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
1067 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
1068 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
1069 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
1070 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
1071 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
1072 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
1073 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
1074 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
1075 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
1076 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
1077 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
1078 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
1079 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
1080 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
1081 ED_SELECTBOX_ID_CHANGE_SIDE,
1082 ED_SELECTBOX_ID_CHANGE_PLAYER,
1083 ED_SELECTBOX_ID_CHANGE_PAGE,
1084 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
1085 ED_SELECTBOX_ID_ACTION_TYPE,
1086 ED_SELECTBOX_ID_ACTION_MODE,
1087 ED_SELECTBOX_ID_ACTION_ARG,
1088 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
1089 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
1094 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
1095 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
1097 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1098 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1100 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1101 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1103 #define ED_SELECTBOX_ID_COLORS_FIRST ED_SELECTBOX_ID_BD_COLOR_C64_B
1104 #define ED_SELECTBOX_ID_COLORS_LAST ED_SELECTBOX_ID_BD_COLOR_C64_5
1106 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
1107 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
1108 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
1109 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
1110 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
1111 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1113 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1114 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1116 // values for textbutton gadgets
1119 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1120 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1121 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1122 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1123 ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
1124 ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
1125 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1126 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1127 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1128 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1129 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1130 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1131 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1132 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1133 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1134 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1139 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1140 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1142 #define ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
1143 #define ED_TAB_BUTTON_ID_ENGINECONFIG_LAST ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
1145 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1146 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1148 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1149 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1151 // values for graphicbutton gadgets
1154 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1155 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1156 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1157 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1159 ED_NUM_GRAPHICBUTTONS
1162 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1163 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1165 // values for checkbutton gadgets
1168 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1169 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1170 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1171 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1172 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1173 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1174 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1175 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1176 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1177 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1178 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1179 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1180 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1181 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1182 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1183 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1184 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1185 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1186 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1187 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1188 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1189 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1190 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1191 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1192 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1193 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1194 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1195 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1196 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1197 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1198 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1199 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1200 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1201 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1202 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1203 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1204 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1205 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1206 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1207 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1208 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1209 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1210 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1211 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1212 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1213 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1214 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
1215 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1216 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1217 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
1218 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1219 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1220 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1221 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1222 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1223 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1224 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1225 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1226 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1227 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1228 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1229 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1230 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1231 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1232 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
1233 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1234 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1235 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1236 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1237 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1238 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1239 ED_CHECKBUTTON_ID_MM_LASER_RED,
1240 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1241 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1242 ED_CHECKBUTTON_ID_DF_LASER_RED,
1243 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1244 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1245 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1246 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1247 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1248 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1249 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1250 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1251 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1252 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1253 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1254 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1255 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1256 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1257 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1258 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1259 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1260 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1261 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1262 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1263 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1264 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1265 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1266 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1267 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1268 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1269 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1270 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1271 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1276 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1277 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1279 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1280 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1282 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1283 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1285 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1286 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1288 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1289 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1290 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1291 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1292 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1293 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1295 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1296 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1298 // values for radiobutton gadgets
1301 ED_RADIOBUTTON_ID_PERCENTAGE,
1302 ED_RADIOBUTTON_ID_QUANTITY,
1307 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1308 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1310 // values for drawing area gadgets
1313 ED_DRAWING_ID_DRAWING_LEVEL,
1314 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1315 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1316 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1317 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1318 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1319 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1320 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1321 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1322 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1323 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1324 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1325 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1326 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1327 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1328 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1329 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1330 ED_DRAWING_ID_ANDROID_CONTENT,
1331 ED_DRAWING_ID_AMOEBA_CONTENT,
1332 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1333 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1334 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1335 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1336 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1337 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1338 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1339 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1340 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1341 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1342 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1343 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1344 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1345 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1346 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1347 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1348 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1349 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1350 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1351 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1352 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1353 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1354 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1355 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1356 ED_DRAWING_ID_BD_NUT_CONTENT,
1357 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1358 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1359 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1360 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1361 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1362 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1363 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
1364 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
1365 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
1366 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
1367 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
1368 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
1369 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
1370 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
1371 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
1372 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
1373 ED_DRAWING_ID_START_ELEMENT,
1374 ED_DRAWING_ID_ARTWORK_ELEMENT,
1375 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1376 ED_DRAWING_ID_INVENTORY_CONTENT,
1377 ED_DRAWING_ID_MM_BALL_CONTENT,
1378 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1379 ED_DRAWING_ID_CUSTOM_CONTENT,
1380 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1381 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1382 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1383 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1384 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1385 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1386 ED_DRAWING_ID_GROUP_CONTENT,
1387 ED_DRAWING_ID_RANDOM_BACKGROUND,
1389 ED_NUM_DRAWING_AREAS
1392 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1393 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1396 // ----------------------------------------------------------------------------
1397 // some internally used definitions
1398 // ----------------------------------------------------------------------------
1400 // values for CopyLevelToUndoBuffer()
1401 #define UNDO_IMMEDIATE 0
1402 #define UNDO_ACCUMULATE 1
1404 // values for scrollbars
1405 #define ED_SCROLL_NO 0
1406 #define ED_SCROLL_LEFT 1
1407 #define ED_SCROLL_RIGHT 2
1408 #define ED_SCROLL_UP 4
1409 #define ED_SCROLL_DOWN 8
1411 // screens in the level editor
1412 #define ED_MODE_DRAWING 0
1413 #define ED_MODE_LEVELCONFIG 1
1414 #define ED_MODE_PROPERTIES 2
1415 #define ED_MODE_PALETTE 3
1417 // sub-screens in the global settings section
1418 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1419 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1420 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1421 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1423 // sub-screens in the engine settings section
1424 #define ED_MODE_ENGINECONFIG_CONFIG ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
1425 #define ED_MODE_ENGINECONFIG_COLORS ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
1427 // sub-screens in the element properties section
1428 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1429 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1430 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1431 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1432 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1434 // how many steps can be cancelled
1435 #define NUM_UNDO_STEPS (64 + 1)
1437 // values for elements with score for certain actions
1439 #define MAX_SCORE 999
1441 // values for elements with count for collecting
1442 #define MIN_COLLECT_COUNT 0
1443 #define MAX_COLLECT_COUNT 999
1445 // values for random placement
1446 #define RANDOM_USE_PERCENTAGE 0
1447 #define RANDOM_USE_QUANTITY 1
1449 // values for level set save mode
1450 #define LEVELSET_SAVE_MODE_UPDATE 0
1451 #define LEVELSET_SAVE_MODE_CREATE 1
1453 // default value for element tile size in drawing area
1454 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1455 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1458 // ----------------------------------------------------------------------------
1459 // some internally used data structure definitions
1460 // ----------------------------------------------------------------------------
1466 struct XYTileSize *pos;
1470 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1472 // note: some additional characters are already reserved for "cheat mode"
1473 // shortcuts (":XYZ" style) -- for details, see "events.c"
1475 // ---------- toolbox control buttons ---------------------------------------
1478 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1479 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1480 "Draw single items", 's'
1483 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1484 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1485 "Draw connected items", 'd'
1488 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1489 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1493 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1494 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1498 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1499 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1500 "Draw outline rectangles", 'r'
1503 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1504 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1505 "Draw filled rectangles", 'R'
1508 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1509 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1510 "Wrap (rotate) level up", 0
1513 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1514 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1515 "Enter text elements", 't'
1518 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1519 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1523 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1524 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1525 "Wrap (rotate) level left", 0
1528 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1529 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1530 "Zoom level tile size", '+'
1533 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1534 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1535 "Wrap (rotate) level right", 0
1538 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1539 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1540 "Random element placement", 0
1543 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1544 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1548 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1549 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1550 "Wrap (rotate) level down", 0
1553 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1554 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1555 "Pick drawing element", ','
1558 // ---------- level control buttons -----------------------------------------
1561 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1562 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1563 "Undo/redo last operation", 'u'
1566 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1567 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1568 "Level and editor settings", 'I'
1571 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1572 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1576 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1577 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1581 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1582 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1586 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1587 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1588 "Exit level editor", 'E'
1591 // ---------- CE and GE control buttons -------------------------------------
1594 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1595 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1596 "Copy settings from other element", 0
1599 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1600 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1601 "Copy settings to other element", 0
1604 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1605 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1606 "Exchange element with other element", 0
1609 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1610 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1611 "Copy settings from this element", 0
1614 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1615 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1616 "Paste settings to this element", 0
1619 // ---------- palette control buttons ---------------------------------------
1622 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1623 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1624 "Properties of drawing element", 'p'
1627 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1628 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1629 "Properties of drawing element 1", '1'
1632 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1633 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1634 "Properties of drawing element 2", '2'
1637 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1638 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1639 "Properties of drawing element 3", '3'
1642 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1643 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1644 "Show list of elements", 'e'
1648 static int random_placement_value = 10;
1649 static int random_placement_method = RANDOM_USE_QUANTITY;
1650 static int random_placement_background_element = EL_SAND;
1651 static boolean random_placement_background_restricted = FALSE;
1652 static boolean stick_element_properties_window = FALSE;
1653 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1654 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1655 static struct ElementChangeInfo custom_element_change;
1656 static struct ElementGroupInfo group_element_info;
1657 static struct ElementInfo custom_element;
1659 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1660 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1661 static int levelset_num_levels = 100;
1662 static boolean levelset_use_levelset_artwork = FALSE;
1663 static boolean levelset_copy_level_template = FALSE;
1664 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1666 #define MAX_BD_COLORS 7
1667 #define MAX_BD_COLOR_RGB_TEXT_LEN 7
1669 static boolean bd_color_type_changed = FALSE;
1670 static int bd_color_c64[MAX_BD_COLORS];
1671 static char bd_color_rgb[MAX_BD_COLORS][MAX_BD_COLOR_RGB_TEXT_LEN + 1];
1672 static int bd_color_default[MAX_BD_COLORS];
1673 static int *bd_color[MAX_BD_COLORS] =
1688 int min_value, max_value;
1689 int gadget_id_down, gadget_id_up;
1691 int gadget_id_align;
1693 char *text_above, *text_left, *text_right;
1694 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1696 // ---------- current level number ------------------------------------------
1699 ED_COUNTER_ID_SELECT_LEVEL,
1700 -1, -1, // these values are not constant, but can change at runtime
1702 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1703 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1708 // ---------- level and editor settings -------------------------------------
1711 ED_COUNTER_ID_LEVEL_XSIZE,
1712 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1713 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1714 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1715 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1717 "Playfield size:", NULL, "Width",
1720 ED_COUNTER_ID_LEVEL_YSIZE,
1721 -1, ED_LEVEL_SETTINGS_YPOS(4),
1722 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1723 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1724 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1726 NULL, " ", "Height",
1729 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1730 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1732 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1733 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1735 NULL, "Number of gems to collect:", NULL
1738 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1739 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1741 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1742 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1744 "Time or step limit to solve level:", NULL, NULL
1747 ED_COUNTER_ID_LEVEL_TIMESCORE,
1748 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1750 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1751 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1752 &level.score[SC_TIME_BONUS],
1753 "Score for time or steps left:", NULL, NULL
1756 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1757 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1759 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1760 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1762 NULL, "Random seed:", "(0 => random)"
1765 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1766 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1768 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1769 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1770 &levelset_num_levels,
1771 "Number of levels:", NULL, NULL,
1774 ED_COUNTER_ID_LEVEL_RANDOM,
1775 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1777 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1778 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1779 &random_placement_value,
1780 "Random element placement:", NULL, "in"
1783 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1784 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
1786 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1787 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1788 &level.bd_cycle_delay_ms,
1789 NULL, NULL, "Game cycle delay (ms)"
1792 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1793 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
1795 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1796 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1797 &level.bd_cycle_delay_c64,
1798 NULL, NULL, "Game cycle delay (C64-style)"
1801 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1802 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
1804 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1805 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1806 &level.bd_hatching_delay_cycles,
1807 NULL, NULL, "Hatching delay (cycles)"
1810 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1811 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
1813 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1814 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1815 &level.bd_hatching_delay_seconds,
1816 NULL, NULL, "Hatching delay (seconds)"
1819 // ---------- element settings: configure (various elements) ----------------
1822 ED_COUNTER_ID_BD_PUSHING_PROB,
1823 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1825 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1826 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1827 &level.bd_pushing_prob,
1828 NULL, NULL, "Push probability"
1831 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1832 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1834 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1835 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1836 &level.bd_pushing_prob_with_sweet,
1837 NULL, NULL, "Push probability with sweet"
1840 ED_COUNTER_ID_ELEMENT_VALUE1,
1841 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1842 MIN_SCORE, MAX_SCORE,
1843 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1844 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1845 NULL, // will be set when used
1849 ED_COUNTER_ID_ELEMENT_VALUE2,
1850 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1851 MIN_SCORE, MAX_SCORE,
1852 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1853 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1854 NULL, // will be set when used
1858 ED_COUNTER_ID_ELEMENT_VALUE3,
1859 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1860 MIN_SCORE, MAX_SCORE,
1861 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1862 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1863 NULL, // will be set when used
1867 ED_COUNTER_ID_ELEMENT_VALUE4,
1868 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1869 MIN_SCORE, MAX_SCORE,
1870 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1871 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1872 NULL, // will be set when used
1876 ED_COUNTER_ID_YAMYAM_CONTENT,
1877 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1878 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1879 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1880 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1881 &level.num_yamyam_contents,
1882 NULL, NULL, "Number of content areas"
1885 ED_COUNTER_ID_BALL_CONTENT,
1886 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1887 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1888 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1889 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1890 &level.num_ball_contents,
1891 NULL, NULL, "Number of content areas"
1894 ED_COUNTER_ID_ANDROID_CONTENT,
1895 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1896 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1897 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1898 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1899 &level.num_android_clone_elements,
1900 NULL, NULL, "Number of clonable elements"
1903 ED_COUNTER_ID_ENVELOPE_XSIZE,
1904 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1905 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1906 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1907 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1908 NULL, // will be set when used
1909 NULL, NULL, "Width",
1912 ED_COUNTER_ID_ENVELOPE_YSIZE,
1913 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1914 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1915 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1916 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1917 NULL, // will be set when used
1918 NULL, " ", "Height",
1921 ED_COUNTER_ID_INVENTORY_SIZE,
1922 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1923 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1924 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1925 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1926 &level.initial_inventory_size[0],
1927 NULL, NULL, "Number of inventory elements"
1930 ED_COUNTER_ID_MM_BALL_CONTENT,
1931 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1932 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1933 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1934 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1935 &level.num_mm_ball_contents,
1936 NULL, NULL, "Number of content elements"
1939 // ---------- element settings: configure 1 (custom elements) ---------------
1942 ED_COUNTER_ID_CUSTOM_SCORE,
1943 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1944 MIN_SCORE, MAX_SCORE,
1945 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1946 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1947 &custom_element.collect_score_initial,
1948 NULL, "CE score", " "
1951 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1952 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1953 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1954 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1955 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1956 &custom_element.collect_count_initial,
1957 NULL, "CE count", NULL
1960 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1961 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1963 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1964 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1965 &custom_element.ce_value_fixed_initial,
1966 NULL, "CE value", NULL
1969 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1970 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1972 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1973 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1974 &custom_element.ce_value_random_initial,
1975 NULL, "+random", NULL
1978 ED_COUNTER_ID_PUSH_DELAY_FIX,
1979 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1981 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1982 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1983 &custom_element.push_delay_fixed,
1984 NULL, "Push delay", NULL
1987 ED_COUNTER_ID_PUSH_DELAY_RND,
1988 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1990 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1991 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1992 &custom_element.push_delay_random,
1993 NULL, "+random", NULL
1996 ED_COUNTER_ID_DROP_DELAY_FIX,
1997 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1999 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
2000 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
2001 &custom_element.drop_delay_fixed,
2002 NULL, "Drop delay", NULL
2005 ED_COUNTER_ID_DROP_DELAY_RND,
2006 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2008 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
2009 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
2010 &custom_element.drop_delay_random,
2011 NULL, "+random", NULL
2014 // ---------- element settings: configure 2 (custom elements) ---------------
2017 ED_COUNTER_ID_MOVE_DELAY_FIX,
2018 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
2020 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
2021 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
2022 &custom_element.move_delay_fixed,
2023 NULL, "Move delay", NULL
2026 ED_COUNTER_ID_MOVE_DELAY_RND,
2027 -1, ED_ELEMENT_SETTINGS_YPOS(5),
2029 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
2030 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
2031 &custom_element.move_delay_random,
2032 NULL, "+random", NULL
2035 ED_COUNTER_ID_STEP_DELAY_FIX,
2036 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
2038 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
2039 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
2040 &custom_element.step_delay_fixed,
2041 NULL, "Step delay", NULL
2044 ED_COUNTER_ID_STEP_DELAY_RND,
2045 -1, ED_ELEMENT_SETTINGS_YPOS(6),
2047 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
2048 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
2049 &custom_element.step_delay_random,
2050 NULL, "+random", NULL
2053 ED_COUNTER_ID_EXPLOSION_DELAY,
2054 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2056 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
2057 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
2058 &custom_element.explosion_delay,
2059 NULL, "Explosion delay", NULL
2062 ED_COUNTER_ID_IGNITION_DELAY,
2063 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2065 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
2066 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
2067 &custom_element.ignition_delay,
2068 NULL, "Ignition delay", "(by fire)"
2071 // ---------- element settings: configure (group elements) ------------------
2074 ED_COUNTER_ID_GROUP_CONTENT,
2075 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2076 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
2077 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
2078 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
2079 &group_element_info.num_elements,
2080 NULL, NULL, "Number of elements in group"
2083 // ---------- element settings: advanced (custom elements) ------------------
2086 ED_COUNTER_ID_CHANGE_DELAY_FIX,
2087 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
2089 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
2090 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
2091 &custom_element_change.delay_fixed,
2092 NULL, "CE delay", NULL,
2095 ED_COUNTER_ID_CHANGE_DELAY_RND,
2096 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2098 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
2099 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
2100 &custom_element_change.delay_random,
2101 NULL, "+random", NULL
2104 ED_COUNTER_ID_CHANGE_CONT_RND,
2105 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
2107 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
2108 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
2109 &custom_element_change.random_percentage,
2110 NULL, "Use random replace:", "%"
2121 char *text_above, *text_left, *text_right, *infotext;
2122 } textinput_info[ED_NUM_TEXTINPUT] =
2124 // ---------- level and editor settings -------------------------------------
2127 ED_TEXTINPUT_ID_LEVEL_NAME,
2128 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2129 GADGET_ID_LEVEL_NAME,
2132 "Title:", NULL, NULL, "Enter title for this level"
2135 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
2136 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2137 GADGET_ID_LEVEL_AUTHOR,
2138 MAX_LEVEL_AUTHOR_LEN,
2140 "Author:", NULL, NULL, "Enter author for this level"
2143 ED_TEXTINPUT_ID_LEVELSET_NAME,
2144 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2145 GADGET_ID_LEVELSET_NAME,
2148 "Title:", NULL, NULL, "Enter title for this or new level set"
2151 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
2152 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2153 GADGET_ID_LEVELSET_AUTHOR,
2154 MAX_LEVEL_AUTHOR_LEN,
2156 "Author:", NULL, NULL, "Enter author for this or new level set"
2159 // ---------- engine settings: colors ---------------------------------------
2162 ED_TEXTINPUT_ID_BD_COLOR_RGB_B,
2163 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
2164 GADGET_ID_BD_COLOR_RGB_B,
2165 MAX_BD_COLOR_RGB_TEXT_LEN,
2167 NULL, "Border color: ", NULL, "Enter border color (not used)"
2170 ED_TEXTINPUT_ID_BD_COLOR_RGB_0,
2171 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
2172 GADGET_ID_BD_COLOR_RGB_0,
2173 MAX_BD_COLOR_RGB_TEXT_LEN,
2175 NULL, "Background color:", NULL, "Enter background color (C64 graphics)"
2178 ED_TEXTINPUT_ID_BD_COLOR_RGB_1,
2179 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
2180 GADGET_ID_BD_COLOR_RGB_1,
2181 MAX_BD_COLOR_RGB_TEXT_LEN,
2183 NULL, "Sand color: ", NULL, "Enter sand color (C64 graphics)"
2186 ED_TEXTINPUT_ID_BD_COLOR_RGB_2,
2187 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
2188 GADGET_ID_BD_COLOR_RGB_2,
2189 MAX_BD_COLOR_RGB_TEXT_LEN,
2191 NULL, "Steel wall color:", NULL, "Enter steel wall color (C64 graphics)"
2194 ED_TEXTINPUT_ID_BD_COLOR_RGB_3,
2195 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(5),
2196 GADGET_ID_BD_COLOR_RGB_3,
2197 MAX_BD_COLOR_RGB_TEXT_LEN,
2199 NULL, "Wall color: ", NULL, "Enter wall color (C64 graphics)"
2202 ED_TEXTINPUT_ID_BD_COLOR_RGB_4,
2203 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
2204 GADGET_ID_BD_COLOR_RGB_4,
2205 MAX_BD_COLOR_RGB_TEXT_LEN,
2207 NULL, "Amoeba color: ", NULL, "Enter amoeba color (C64 graphics)"
2210 ED_TEXTINPUT_ID_BD_COLOR_RGB_5,
2211 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
2212 GADGET_ID_BD_COLOR_RGB_5,
2213 MAX_BD_COLOR_RGB_TEXT_LEN,
2215 NULL, "Slime color: ", NULL, "Enter slime color (C64 graphics)"
2218 // ---------- element settings: configure (several elements) ----------------
2221 ED_TEXTINPUT_ID_ELEMENT_NAME,
2222 -1, -1, // these values are not constant, but can change at runtime
2223 GADGET_ID_ELEMENT_NAME,
2224 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2225 custom_element.description,
2226 NULL, NULL, NULL, "Enter element name"
2237 char *text_above, *text_above_cropped, *infotext;
2238 } textarea_info[ED_NUM_TEXTAREAS] =
2241 ED_TEXTAREA_ID_ENVELOPE_INFO,
2242 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2243 GADGET_ID_ENVELOPE_INFO,
2244 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2246 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2250 static struct ValueTextInfo options_time_or_steps[] =
2258 static struct ValueTextInfo options_time_score_base[] =
2260 { 1, "per second/step" },
2261 { 10, "per 10 seconds/steps" },
2266 static struct ValueTextInfo options_game_engine_type[] =
2268 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2269 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2270 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2271 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2272 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2277 static struct ValueTextInfo options_levelset_save_mode[] =
2279 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2280 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2285 static struct ValueTextInfo options_bd_gravity_direction[] =
2287 { GD_MV_DOWN, "down" },
2289 { GD_MV_LEFT, "left" },
2290 { GD_MV_RIGHT, "right" },
2295 static struct ValueTextInfo options_wind_direction[] =
2297 { MV_START_NONE, "none" },
2298 { MV_START_LEFT, "left" },
2299 { MV_START_RIGHT, "right" },
2300 { MV_START_UP, "up" },
2301 { MV_START_DOWN, "down" },
2306 static struct ValueTextInfo options_player_speed[] =
2313 { 16, "very fast" },
2314 { 32, "ultrafast" },
2319 static struct ValueTextInfo options_access_type[] =
2321 { EP_WALKABLE, "walkable" },
2322 { EP_PASSABLE, "passable" },
2327 static struct ValueTextInfo options_access_layer[] =
2329 { EP_ACCESSIBLE_OVER, "over" },
2330 { EP_ACCESSIBLE_INSIDE, "inside" },
2331 { EP_ACCESSIBLE_UNDER, "under" },
2336 static struct ValueTextInfo options_access_protected[] =
2338 { 0, "unprotected" },
2344 static struct ValueTextInfo options_access_direction[] =
2346 { MV_NO_DIRECTION, "no direction" },
2347 { MV_LEFT, "left" },
2348 { MV_RIGHT, "right" },
2350 { MV_DOWN, "down" },
2351 { MV_LEFT | MV_UP, "left + up" },
2352 { MV_LEFT | MV_DOWN, "left + down" },
2353 { MV_RIGHT | MV_UP, "right + up" },
2354 { MV_RIGHT | MV_DOWN, "right + down" },
2355 { MV_HORIZONTAL, "horizontal" },
2356 { MV_VERTICAL, "vertical" },
2357 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2358 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2359 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2360 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2361 { MV_ALL_DIRECTIONS, "all directions" },
2366 static struct ValueTextInfo options_walk_to_action[] =
2368 { EP_DIGGABLE, "diggable" },
2369 { EP_COLLECTIBLE_ONLY, "collectible" },
2370 { EP_DROPPABLE, "collectible & droppable" },
2371 { EP_THROWABLE, "collectible & throwable" },
2372 { EP_PUSHABLE, "pushable" },
2377 static struct ValueTextInfo options_move_pattern[] =
2379 { MV_LEFT, "left" },
2380 { MV_RIGHT, "right" },
2382 { MV_DOWN, "down" },
2383 { MV_HORIZONTAL, "horizontal" },
2384 { MV_VERTICAL, "vertical" },
2385 { MV_ALL_DIRECTIONS, "all directions" },
2386 { MV_WIND_DIRECTION, "wind direction" },
2387 { MV_TOWARDS_PLAYER, "towards player" },
2388 { MV_AWAY_FROM_PLAYER, "away from player" },
2389 { MV_ALONG_LEFT_SIDE, "along left side" },
2390 { MV_ALONG_RIGHT_SIDE, "along right side" },
2391 { MV_TURNING_LEFT, "turning left" },
2392 { MV_TURNING_RIGHT, "turning right" },
2393 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2394 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2395 { MV_TURNING_RANDOM, "turning random" },
2396 { MV_MAZE_RUNNER, "maze runner style" },
2397 { MV_MAZE_HUNTER, "maze hunter style" },
2398 { MV_WHEN_PUSHED, "when pushed" },
2399 { MV_WHEN_DROPPED, "when dropped/thrown" },
2404 static struct ValueTextInfo options_move_direction[] =
2406 { MV_START_AUTOMATIC, "automatic" },
2407 { MV_START_LEFT, "left" },
2408 { MV_START_RIGHT, "right" },
2409 { MV_START_UP, "up" },
2410 { MV_START_DOWN, "down" },
2411 { MV_START_RANDOM, "random" },
2412 { MV_START_PREVIOUS, "previous" },
2417 static struct ValueTextInfo options_move_stepsize[] =
2419 { 0, "not moving" },
2424 { 16, "very fast" },
2425 { 32, "even faster" },
2430 static struct ValueTextInfo options_move_leave_type[] =
2432 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2433 { LEAVE_TYPE_LIMITED, "change it to" },
2438 static struct ValueTextInfo options_smash_targets[] =
2440 { EP_CAN_SMASH_PLAYER, "player" },
2442 { EP_CAN_SMASH_ENEMIES, "enemies" },
2444 { EP_CAN_SMASH_EVERYTHING, "everything" },
2449 static struct ValueTextInfo options_slippery_type[] =
2451 { SLIPPERY_ANY_RANDOM, "random" },
2452 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2453 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2454 { SLIPPERY_ONLY_LEFT, "only left" },
2455 { SLIPPERY_ONLY_RIGHT, "only right" },
2460 static struct ValueTextInfo options_deadliness[] =
2462 { EP_DONT_RUN_INTO, "running into" },
2463 { EP_DONT_COLLIDE_WITH, "colliding with" },
2464 { EP_DONT_GET_HIT_BY, "getting hit by" },
2465 { EP_DONT_TOUCH, "touching" },
2470 static struct ValueTextInfo options_explosion_type[] =
2472 { EXPLODES_3X3, "3x3" },
2473 { EXPLODES_CROSS, "3+3" },
2474 { EXPLODES_1X1, "1x1" },
2479 static struct ValueTextInfo options_time_units[] =
2482 { FRAMES_PER_SECOND, "seconds" },
2487 static struct ValueTextInfo options_change_direct_action[] =
2489 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2490 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2491 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2492 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2493 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2494 { CE_ENTERED_BY_PLAYER, "entered by player" },
2495 { CE_LEFT_BY_PLAYER, "left by player" },
2496 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2497 { CE_SWITCHED, "switched" },
2498 { CE_HITTING_SOMETHING, "hitting something" },
2499 { CE_HIT_BY_SOMETHING, "hit by something" },
2501 { CE_BLOCKED, "blocked" },
2503 { CE_IMPACT, "impact (on something)" },
2504 { CE_SMASHED, "smashed (from above)" },
2506 { CE_VALUE_CHANGES, "CE value changes" },
2507 { CE_SCORE_CHANGES, "CE score changes" },
2509 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2510 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2511 { CE_UNDEFINED, " " },
2512 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2513 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2514 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2515 { CE_UNDEFINED, " " },
2516 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2517 { CE_NEXT_TO_PLAYER, "next to player" },
2522 static struct ValueTextInfo options_change_other_action[] =
2524 { CE_PLAYER_TOUCHES_X, "player touches" },
2525 { CE_PLAYER_PRESSES_X, "player presses" },
2526 { CE_PLAYER_SWITCHES_X, "player switches" },
2527 { CE_PLAYER_SNAPS_X, "player snaps" },
2528 { CE_PLAYER_PUSHES_X, "player pushes" },
2529 { CE_PLAYER_ENTERS_X, "player enters" },
2530 { CE_PLAYER_LEAVES_X, "player leaves" },
2531 { CE_PLAYER_DIGS_X, "player digs" },
2532 { CE_PLAYER_COLLECTS_X, "player collects" },
2533 { CE_PLAYER_DROPS_X, "player drops/throws" },
2534 { CE_TOUCHING_X, "touching" },
2535 { CE_HITTING_X, "hitting" },
2536 { CE_DIGGING_X, "digging" },
2537 { CE_HIT_BY_X, "hit by" },
2538 { CE_SWITCH_OF_X, "switch of" },
2539 { CE_CHANGE_OF_X, "change by page of" },
2540 { CE_EXPLOSION_OF_X, "explosion of" },
2541 { CE_MOVE_OF_X, "move of" },
2542 { CE_CREATION_OF_X, "creation of" },
2543 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2544 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2545 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2546 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2547 { CE_UNDEFINED, " " },
2548 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2549 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2550 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2551 { CE_UNDEFINED, " " },
2552 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2553 { CE_PLAYER_NEXT_TO_X, "player next to" },
2554 { CE_NEXT_TO_X, "next to" },
2559 static struct ValueTextInfo options_change_trigger_side[] =
2561 { CH_SIDE_LEFT, "left" },
2562 { CH_SIDE_RIGHT, "right" },
2563 { CH_SIDE_TOP, "top" },
2564 { CH_SIDE_BOTTOM, "bottom" },
2565 { CH_SIDE_LEFT_RIGHT, "left/right" },
2566 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2567 { CH_SIDE_ANY, "any" },
2572 static struct ValueTextInfo options_change_trigger_player[] =
2574 { CH_PLAYER_1, "1" },
2575 { CH_PLAYER_2, "2" },
2576 { CH_PLAYER_3, "3" },
2577 { CH_PLAYER_4, "4" },
2578 { CH_PLAYER_ANY, "any" },
2583 static struct ValueTextInfo options_change_trigger_page[] =
2594 { (1u << 9), "10" },
2595 { (1u << 10), "11" },
2596 { (1u << 11), "12" },
2597 { (1u << 12), "13" },
2598 { (1u << 13), "14" },
2599 { (1u << 14), "15" },
2600 { (1u << 15), "16" },
2601 { (1u << 16), "17" },
2602 { (1u << 17), "18" },
2603 { (1u << 18), "19" },
2604 { (1u << 19), "20" },
2605 { (1u << 20), "21" },
2606 { (1u << 21), "22" },
2607 { (1u << 22), "23" },
2608 { (1u << 23), "24" },
2609 { (1u << 24), "25" },
2610 { (1u << 25), "26" },
2611 { (1u << 26), "27" },
2612 { (1u << 27), "28" },
2613 { (1u << 28), "29" },
2614 { (1u << 29), "30" },
2615 { (1u << 30), "31" },
2616 { (1u << 31), "32" },
2617 { CH_PAGE_ANY, "any" },
2622 static struct ValueTextInfo options_change_replace_when[] =
2624 { CP_WHEN_EMPTY, "empty" },
2625 { CP_WHEN_WALKABLE, "walkable" },
2626 { CP_WHEN_DIGGABLE, "diggable" },
2627 { CP_WHEN_COLLECTIBLE, "collectible" },
2628 { CP_WHEN_REMOVABLE, "removable" },
2629 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2634 static struct ValueTextInfo options_action_type[] =
2636 { CA_NO_ACTION, "no action" },
2637 { CA_UNDEFINED, " " },
2638 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2639 { CA_RESTART_LEVEL, "restart level" },
2640 { CA_SHOW_ENVELOPE, "show envelope" },
2641 { CA_SET_LEVEL_TIME, "set time" },
2642 { CA_SET_LEVEL_SCORE, "set score" },
2643 { CA_SET_LEVEL_GEMS, "set gems" },
2644 { CA_SET_LEVEL_WIND, "set wind dir." },
2645 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2646 { CA_UNDEFINED, " " },
2647 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2648 { CA_MOVE_PLAYER, "move player" },
2649 { CA_MOVE_PLAYER_NEW, "move player new" },
2650 { CA_EXIT_PLAYER, "exit player" },
2651 { CA_KILL_PLAYER, "kill player" },
2652 { CA_SET_PLAYER_KEYS, "set keys" },
2653 { CA_SET_PLAYER_SPEED, "set speed" },
2654 { CA_SET_PLAYER_SHIELD, "set shield" },
2655 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2656 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2657 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2658 { CA_UNDEFINED, " " },
2659 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2660 { CA_SET_CE_VALUE, "set CE value" },
2661 { CA_SET_CE_SCORE, "set CE score" },
2662 { CA_SET_CE_ARTWORK, "set CE artwork" },
2663 { CA_UNDEFINED, " " },
2664 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2665 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2670 static struct ValueTextInfo options_action_mode_none[] =
2672 { CA_MODE_UNDEFINED, " " },
2677 static struct ValueTextInfo options_action_mode_assign[] =
2679 { CA_MODE_SET, "=" },
2684 static struct ValueTextInfo options_action_mode_add_remove[] =
2686 { CA_MODE_ADD, "+" },
2687 { CA_MODE_SUBTRACT, "-" },
2692 static struct ValueTextInfo options_action_mode_calculate[] =
2694 { CA_MODE_SET, "=" },
2695 { CA_MODE_ADD, "+" },
2696 { CA_MODE_SUBTRACT, "-" },
2697 { CA_MODE_MULTIPLY, "*" },
2698 { CA_MODE_DIVIDE, "/" },
2699 { CA_MODE_MODULO, "%" },
2704 static struct ValueTextInfo options_action_arg_none[] =
2706 { CA_ARG_UNDEFINED, " " },
2711 static struct ValueTextInfo options_action_arg_player[] =
2713 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2714 { CA_ARG_PLAYER_1, "1" },
2715 { CA_ARG_PLAYER_2, "2" },
2716 { CA_ARG_PLAYER_3, "3" },
2717 { CA_ARG_PLAYER_4, "4" },
2718 { CA_ARG_PLAYER_ANY, "any" },
2719 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2720 { CA_ARG_PLAYER_ACTION, "action ->" },
2725 static struct ValueTextInfo options_action_arg_number[] =
2727 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2734 { CA_ARG_10, "10" },
2735 { CA_ARG_100, "100" },
2736 { CA_ARG_1000, "1000" },
2737 { CA_ARG_UNDEFINED, " " },
2738 { CA_ARG_NUMBER_MIN, "min" },
2739 { CA_ARG_NUMBER_MAX, "max" },
2740 { CA_ARG_UNDEFINED, " " },
2741 { CA_ARG_NUMBER_RESET, "reset" },
2742 { CA_ARG_UNDEFINED, " " },
2743 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2744 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2745 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2746 { CA_ARG_UNDEFINED, " " },
2747 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2748 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2749 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2750 { CA_ARG_UNDEFINED, " " },
2751 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2752 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2753 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2754 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2755 { CA_ARG_UNDEFINED, " " },
2756 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2757 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2758 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2759 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2764 static struct ValueTextInfo options_action_arg_value[] =
2766 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2773 { CA_ARG_10, "10" },
2774 { CA_ARG_100, "100" },
2775 { CA_ARG_1000, "1000" },
2776 { CA_ARG_UNDEFINED, " " },
2777 { CA_ARG_NUMBER_MIN, "min" },
2778 { CA_ARG_NUMBER_MAX, "max" },
2779 { CA_ARG_UNDEFINED, " " },
2780 { CA_ARG_NUMBER_RESET, "reset" },
2781 { CA_ARG_UNDEFINED, " " },
2782 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2783 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2784 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2785 { CA_ARG_UNDEFINED, " " },
2786 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2787 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2788 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2789 { CA_ARG_UNDEFINED, " " },
2790 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2791 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2792 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2793 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2794 { CA_ARG_UNDEFINED, " " },
2795 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2796 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2797 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2798 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2799 { CA_ARG_UNDEFINED, " " },
2800 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2801 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2802 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2803 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2808 static struct ValueTextInfo options_action_arg_envelope[] =
2810 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2815 { CA_ARG_UNDEFINED, " " },
2816 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2817 { CA_ARG_ELEMENT_TARGET, "target" },
2818 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2819 { CA_ARG_ELEMENT_ACTION, "action ->" },
2824 static struct ValueTextInfo options_action_arg_key[] =
2826 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2835 { CA_ARG_UNDEFINED, " " },
2836 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2837 { CA_ARG_ELEMENT_TARGET, "target" },
2838 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2839 { CA_ARG_ELEMENT_ACTION, "action ->" },
2844 static struct ValueTextInfo options_action_arg_speed[] =
2846 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2847 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2848 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2849 { CA_ARG_SPEED_SLOW, "slow" },
2850 { CA_ARG_SPEED_NORMAL, "normal" },
2851 { CA_ARG_SPEED_FAST, "fast" },
2852 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2853 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2854 { CA_ARG_UNDEFINED, " " },
2855 { CA_ARG_SPEED_SLOWER, "slower" },
2856 { CA_ARG_SPEED_FASTER, "faster" },
2857 { CA_ARG_UNDEFINED, " " },
2858 { CA_ARG_SPEED_RESET, "reset" },
2863 static struct ValueTextInfo options_action_arg_shield[] =
2865 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2866 { CA_ARG_SHIELD_OFF, "off" },
2867 { CA_ARG_SHIELD_NORMAL, "normal" },
2868 { CA_ARG_SHIELD_DEADLY, "deadly" },
2873 static struct ValueTextInfo options_action_arg_artwork[] =
2875 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2876 { CA_ARG_ELEMENT_TARGET, "target" },
2877 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2878 { CA_ARG_ELEMENT_ACTION, "action ->" },
2879 { CA_ARG_UNDEFINED, " " },
2880 { CA_ARG_ELEMENT_RESET, "reset" },
2885 static struct ValueTextInfo options_action_arg_gravity[] =
2887 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2888 { CA_ARG_GRAVITY_ON, "on" },
2889 { CA_ARG_GRAVITY_OFF, "off" },
2890 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2895 static struct ValueTextInfo options_action_arg_direction[] =
2897 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2898 { CA_ARG_DIRECTION_NONE, "none" },
2899 { CA_ARG_DIRECTION_LEFT, "left" },
2900 { CA_ARG_DIRECTION_RIGHT, "right" },
2901 { CA_ARG_DIRECTION_UP, "up" },
2902 { CA_ARG_DIRECTION_DOWN, "down" },
2903 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2904 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2909 static struct ValueTextInfo options_action_arg_scan_mode[] =
2911 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2912 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2913 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2918 static struct ValueTextInfo options_action_arg_inventory[] =
2920 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2921 { CA_ARG_ELEMENT_TARGET, "+ target" },
2922 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2923 { CA_ARG_ELEMENT_ACTION, "+ action" },
2924 { CA_ARG_UNDEFINED, " " },
2925 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2926 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2927 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2928 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2929 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2930 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2931 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2932 { CA_ARG_UNDEFINED, " " },
2933 { CA_ARG_INVENTORY_RESET, "reset" },
2938 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2939 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2944 static struct ValueTextInfo options_group_choice_mode[] =
2946 { ANIM_RANDOM, "random" },
2947 { ANIM_LOOP, "loop" },
2948 { ANIM_LINEAR, "linear" },
2949 { ANIM_PINGPONG, "pingpong" },
2950 { ANIM_PINGPONG2, "pingpong 2" },
2951 { ANIM_LEVEL_NR, "level number" },
2956 static struct ValueTextInfo options_bd_scheduling_type[] =
2958 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2959 { GD_SCHEDULING_BD1, "BD1" },
2960 { GD_SCHEDULING_BD2, "BD2" },
2961 { GD_SCHEDULING_PLCK, "Construction Kit" },
2962 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2963 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2964 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2969 static struct ValueTextInfo options_bd_color_type[] =
2971 { GD_COLOR_TYPE_C64, "C64 colors" },
2972 { GD_COLOR_TYPE_RGB, "RGB colors" },
2977 static struct ValueTextInfo options_bd_color_c64_name[] =
2979 { GD_COLOR_INDEX_BLACK, "Black" },
2980 { GD_COLOR_INDEX_WHITE, "White" },
2981 { GD_COLOR_INDEX_RED, "Red" },
2982 { GD_COLOR_INDEX_CYAN, "Cyan" },
2983 { GD_COLOR_INDEX_PURPLE, "Purple" },
2984 { GD_COLOR_INDEX_GREEN, "Green" },
2985 { GD_COLOR_INDEX_BLUE, "Blue" },
2986 { GD_COLOR_INDEX_YELLOW, "Yellow" },
2987 { GD_COLOR_INDEX_ORANGE, "Orange" },
2988 { GD_COLOR_INDEX_BROWN, "Brown" },
2989 { GD_COLOR_INDEX_LIGHTRED, "Light red" },
2990 { GD_COLOR_INDEX_GRAY1, "Dark gray" },
2991 { GD_COLOR_INDEX_GRAY2, "Gray" },
2992 { GD_COLOR_INDEX_LIGHTGREEN, "Light green" },
2993 { GD_COLOR_INDEX_LIGHTBLUE, "Light blue" },
2994 { GD_COLOR_INDEX_GRAY3, "Light gray" },
2999 static struct ValueTextInfo *action_arg_modes[] =
3001 options_action_mode_none,
3002 options_action_mode_assign,
3003 options_action_mode_add_remove,
3004 options_action_mode_calculate,
3011 struct ValueTextInfo *options;
3013 action_arg_options[] =
3015 { CA_NO_ACTION, 0, options_action_arg_none, },
3016 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
3017 { CA_KILL_PLAYER, 0, options_action_arg_player, },
3018 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
3019 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
3020 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
3021 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
3022 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
3023 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
3024 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
3025 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
3026 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
3027 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
3028 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
3029 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
3030 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
3031 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
3032 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
3033 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
3034 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
3035 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
3036 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
3046 int gadget_id_align;
3047 int size; // char size of selectbox or '-1' (dynamically determined)
3048 struct ValueTextInfo *options;
3050 char *text_above, *text_left, *text_right, *infotext;
3051 } selectbox_info[ED_NUM_SELECTBOX] =
3053 // ---------- level and editor settings -------------------------------------
3056 ED_SELECTBOX_ID_TIME_OR_STEPS,
3057 -1, ED_LEVEL_SETTINGS_YPOS(8),
3058 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
3060 options_time_or_steps,
3061 &level.use_step_counter,
3062 NULL, NULL, "(0 => no limit)", "Select time or step limit"
3065 ED_SELECTBOX_ID_TIME_SCORE_BASE,
3066 -1, ED_LEVEL_SETTINGS_YPOS(10),
3067 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
3069 options_time_score_base,
3070 &level.time_score_base,
3071 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
3074 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
3075 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
3076 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
3078 options_game_engine_type,
3079 &level.game_engine_type,
3080 NULL, "Game engine:", NULL, "Select game engine"
3083 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
3084 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3085 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
3087 options_levelset_save_mode,
3088 &levelset_save_mode,
3089 "Action:", NULL, NULL, "Select action when saving level set"
3092 // ---------- engine settings: config ---------------------------------------
3095 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
3096 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
3097 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
3099 options_bd_scheduling_type,
3100 &level.bd_scheduling_type,
3101 NULL, "Scheduling type:", NULL, "Select level timing"
3104 // ---------- engine settings: colors ---------------------------------------
3107 ED_SELECTBOX_ID_BD_COLOR_TYPE,
3108 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(0),
3109 GADGET_ID_BD_COLOR_TYPE, GADGET_ID_NONE,
3111 options_bd_color_type,
3112 &level.bd_color_type,
3113 "Boulder Dash game engine colors:",
3114 "Color palette type:", NULL, "Select color palette type"
3117 ED_SELECTBOX_ID_BD_COLOR_C64_B,
3118 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
3119 GADGET_ID_BD_COLOR_C64_B, GADGET_ID_NONE,
3121 options_bd_color_c64_name,
3123 NULL, "Border color: ", NULL, "Select border color (not used)"
3126 ED_SELECTBOX_ID_BD_COLOR_C64_0,
3127 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
3128 GADGET_ID_BD_COLOR_C64_0, GADGET_ID_NONE,
3130 options_bd_color_c64_name,
3132 NULL, "Background color:", NULL, "Select background color (C64 graphics)"
3135 ED_SELECTBOX_ID_BD_COLOR_C64_1,
3136 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
3137 GADGET_ID_BD_COLOR_C64_1, GADGET_ID_NONE,
3139 options_bd_color_c64_name,
3141 NULL, "Sand color: ", NULL, "Select sand color (C64 graphics)"
3144 ED_SELECTBOX_ID_BD_COLOR_C64_2,
3145 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
3146 GADGET_ID_BD_COLOR_C64_2, GADGET_ID_NONE,
3148 options_bd_color_c64_name,
3150 NULL, "Steel wall color:", NULL, "Select steel wall color (C64 graphics)"
3153 ED_SELECTBOX_ID_BD_COLOR_C64_3,
3154 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(5),
3155 GADGET_ID_BD_COLOR_C64_3, GADGET_ID_NONE,
3157 options_bd_color_c64_name,
3159 NULL, "Wall color: ", NULL, "Select wall color (C64 graphics)"
3162 ED_SELECTBOX_ID_BD_COLOR_C64_4,
3163 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
3164 GADGET_ID_BD_COLOR_C64_4, GADGET_ID_NONE,
3166 options_bd_color_c64_name,
3168 NULL, "Amoeba color: ", NULL, "Select amoeba color (C64 graphics)"
3171 ED_SELECTBOX_ID_BD_COLOR_C64_5,
3172 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
3173 GADGET_ID_BD_COLOR_C64_5, GADGET_ID_NONE,
3175 options_bd_color_c64_name,
3177 NULL, "Slime color: ", NULL, "Select slime color (C64 graphics)"
3180 // ---------- element settings: configure (several elements) ----------------
3183 ED_SELECTBOX_ID_WIND_DIRECTION,
3184 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3185 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
3187 options_wind_direction,
3188 &level.wind_direction_initial,
3189 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
3192 ED_SELECTBOX_ID_PLAYER_SPEED,
3193 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3194 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
3196 options_player_speed,
3197 &level.initial_player_stepsize[0],
3198 NULL, "Initial player speed:", NULL, "Select initial player speed"
3201 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
3202 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3203 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
3205 options_bd_gravity_direction,
3206 &level.bd_gravity_direction,
3207 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
3210 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
3211 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3212 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
3214 options_group_choice_mode,
3215 &level.mm_ball_choice_mode,
3216 NULL, "Choice type:", NULL, "Select type of content choice"
3219 // ---------- element settings: configure 1 (custom elements) ---------------
3222 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
3223 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3224 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
3226 options_access_type,
3227 &custom_element.access_type,
3228 NULL, NULL, NULL, "Select type of access to this field"
3231 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
3232 -1, ED_ELEMENT_SETTINGS_YPOS(2),
3233 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
3235 options_access_layer,
3236 &custom_element.access_layer,
3237 NULL, NULL, NULL, "Select layer of access for this field"
3240 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
3241 -1, ED_ELEMENT_SETTINGS_YPOS(2),
3242 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
3244 options_access_protected,
3245 &custom_element.access_protected,
3246 NULL, NULL, NULL, "Select protected access for this field"
3249 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
3250 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3251 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
3253 options_access_direction,
3254 &custom_element.access_direction,
3255 NULL, "from", NULL, "Select access direction for this field"
3258 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
3259 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3260 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
3262 options_walk_to_action,
3263 &custom_element.walk_to_action,
3264 NULL, NULL, NULL, "Select diggable/collectible/pushable"
3267 // ---------- element settings: configure 2 (custom elements) ---------------
3270 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
3271 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
3272 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
3274 options_move_pattern,
3275 &custom_element.move_pattern,
3276 NULL, "Can move", NULL, "Select element move pattern"
3279 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
3280 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3281 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
3283 options_move_direction,
3284 &custom_element.move_direction_initial,
3285 NULL, "Starts moving", NULL, "Select initial element move direction"
3288 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
3289 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3290 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
3292 options_move_stepsize,
3293 &custom_element.move_stepsize,
3294 NULL, "Move/fall speed", NULL, "Select speed of element movement"
3297 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
3298 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3299 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
3301 options_move_leave_type,
3302 &custom_element.move_leave_type,
3303 // left text with leading spaces to place gadget next to "can dig" gadget
3304 // (needed because drawing area gadgets created after selectbox gadgets)
3305 // NULL, "can dig: can", ":", "leave behind or change element"
3306 NULL, " Can", ":", "Select leave behind or change element"
3309 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
3310 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3311 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
3313 options_smash_targets,
3314 &custom_element.smash_targets,
3315 NULL, "Can smash", NULL, "Select elements that can be smashed"
3318 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
3319 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3320 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
3322 options_slippery_type,
3323 &custom_element.slippery_type,
3324 NULL, "Slippery", NULL, "Select where other elements fall down"
3327 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3328 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3329 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3332 &custom_element.deadliness,
3333 NULL, "Deadly when", NULL, "Select deadliness of element"
3336 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3337 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3338 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3340 options_explosion_type,
3341 &custom_element.explosion_type,
3342 NULL, "Can explode", NULL, "Select explosion type"
3345 // ---------- element settings: advanced (custom elements) ------------------
3348 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3349 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3350 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3353 &custom_element_change.delay_frames,
3354 NULL, "Delay time given in", NULL, "Select delay time units for change"
3357 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3358 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3359 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3361 options_change_direct_action,
3362 &custom_element_change.direct_action,
3363 NULL, NULL, NULL, "Select type of direct action"
3366 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3367 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3368 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3370 options_change_other_action,
3371 &custom_element_change.other_action,
3372 NULL, NULL, "element:", "Select type of other element action"
3375 ED_SELECTBOX_ID_CHANGE_SIDE,
3376 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3377 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3379 options_change_trigger_side,
3380 &custom_element_change.trigger_side,
3381 NULL, "at", "side", "Select element side triggering change"
3384 ED_SELECTBOX_ID_CHANGE_PLAYER,
3385 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3386 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3388 options_change_trigger_player,
3389 &custom_element_change.trigger_player,
3390 NULL, "Player:", " ", "Select player that causes change"
3393 ED_SELECTBOX_ID_CHANGE_PAGE,
3394 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3395 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3397 options_change_trigger_page,
3398 &custom_element_change.trigger_page,
3399 NULL, "Page:", NULL, "Select change page that causes change"
3402 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3403 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3404 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3406 options_change_replace_when,
3407 &custom_element_change.replace_when,
3408 NULL, "Replace when", NULL, "Select which elements can be replaced"
3411 ED_SELECTBOX_ID_ACTION_TYPE,
3412 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3413 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3415 options_action_type,
3416 &custom_element_change.action_type,
3417 NULL, NULL, NULL, "Select action on specified condition"
3420 ED_SELECTBOX_ID_ACTION_MODE,
3421 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3422 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3424 options_action_mode_none,
3425 &custom_element_change.action_mode,
3426 NULL, NULL, NULL, "Select action operator"
3429 ED_SELECTBOX_ID_ACTION_ARG,
3430 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3431 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3433 options_action_arg_none,
3434 &custom_element_change.action_arg,
3435 NULL, NULL, NULL, "Select action parameter"
3438 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3439 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3440 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3442 options_change_page,
3443 &custom_element.current_change_page,
3444 NULL, NULL, NULL, "Select element change page"
3447 // ---------- element settings: configure (group elements) ------------------
3450 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3451 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3452 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3454 options_group_choice_mode,
3455 &group_element_info.choice_mode,
3456 NULL, "Choice type:", NULL, "Select type of group element choice"
3465 int gadget_id_align;
3468 char *text_above, *text_left, *text_right, *infotext;
3469 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3471 // ---------- level and editor settings (tabs) ------------------------------
3474 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3475 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3476 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3478 NULL, NULL, NULL, "Configure level settings"
3481 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3483 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3485 NULL, NULL, NULL, "Update this or create new level set"
3488 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3490 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3492 NULL, NULL, NULL, "Configure editor settings"
3495 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3497 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3499 NULL, NULL, NULL, "Configure game engine settings"
3502 // ---------- engine settings (tabs) ----------------------------------------
3505 ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
3506 ED_ENGINE_TABS_XPOS(0), ED_ENGINE_TABS_YPOS(0),
3507 GADGET_ID_ENGINECONFIG_CONFIG, GADGET_ID_NONE,
3509 NULL, NULL, NULL, "Configure game engine settings"
3512 ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
3514 GADGET_ID_ENGINECONFIG_COLORS, GADGET_ID_ENGINECONFIG_CONFIG,
3516 NULL, NULL, NULL, "Configure game engine colors"
3519 // ---------- element settings (tabs) ---------------------------------------
3522 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3523 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3524 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3526 NULL, NULL, NULL, "Show information about element"
3529 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3531 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3533 NULL, NULL, NULL, "Configure element properties"
3536 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3538 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3540 NULL, NULL, NULL, "Configure element properties, part 1"
3543 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3545 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3547 NULL, NULL, NULL, "Configure element properties, part 2"
3550 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3552 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3554 NULL, NULL, NULL, "Configure custom element change pages"
3557 // ---------- level and editor settings (buttons) ---------------------------
3560 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3561 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3562 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3564 NULL, NULL, NULL, "Update or create level set"
3567 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3568 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3569 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3571 NULL, NULL, "this level as level template",
3572 "Save current settings as new template"
3575 // ---------- element settings (buttons) ------------------------------------
3578 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3580 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3582 NULL, " ", "As Template",
3583 "Save current settings as new template"
3586 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3588 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3590 NULL, NULL, NULL, "Add new change page"
3593 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3595 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3597 NULL, NULL, NULL, "Delete current change page"
3607 int gadget_id_align;
3608 char *text_left, *text_right, *infotext;
3609 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3612 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3613 IMG_EDITOR_COUNTER_DOWN,
3614 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3615 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3616 NULL, NULL, "Select previous change page"
3619 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3620 IMG_EDITOR_COUNTER_UP,
3621 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3622 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3623 NULL, "Change page", "Select next change page"
3626 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3627 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3628 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3629 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3630 " ", NULL, "Copy settings from this change page"
3633 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3634 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3635 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3636 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3637 NULL, NULL, "Paste settings to this change page"
3644 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3652 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3655 ED_SCROLLBUTTON_ID_AREA_UP,
3656 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3657 GADGET_ID_SCROLL_UP,
3658 "Scroll level editing area up"
3661 ED_SCROLLBUTTON_ID_AREA_DOWN,
3662 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3663 GADGET_ID_SCROLL_DOWN,
3664 "Scroll level editing area down"
3667 ED_SCROLLBUTTON_ID_AREA_LEFT,
3668 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3669 GADGET_ID_SCROLL_LEFT,
3670 "Scroll level editing area left"
3673 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3674 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3675 GADGET_ID_SCROLL_RIGHT,
3676 "Scroll level editing area right"
3679 ED_SCROLLBUTTON_ID_LIST_UP,
3680 IMG_EDITOR_PALETTE_SCROLL_UP,
3681 GADGET_ID_SCROLL_LIST_UP,
3682 "Scroll element list up ('Page Up')"
3685 ED_SCROLLBUTTON_ID_LIST_DOWN,
3686 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3687 GADGET_ID_SCROLL_LIST_DOWN,
3688 "Scroll element list down ('Page Down')"
3696 int wheel_x, wheel_y;
3697 int wheel_width, wheel_height;
3698 } scrollbar_pos[ED_NUM_SCROLLBARS];
3707 } scrollbar_info[ED_NUM_SCROLLBARS] =
3710 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3711 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3712 GD_TYPE_SCROLLBAR_HORIZONTAL,
3713 GADGET_ID_SCROLL_HORIZONTAL,
3714 "Scroll level editing area horizontally"
3717 ED_SCROLLBAR_ID_AREA_VERTICAL,
3718 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3719 GD_TYPE_SCROLLBAR_VERTICAL,
3720 GADGET_ID_SCROLL_VERTICAL,
3721 "Scroll level editing area vertically"
3724 ED_SCROLLBAR_ID_LIST_VERTICAL,
3725 IMG_EDITOR_PALETTE_SCROLLBAR,
3726 GD_TYPE_SCROLLBAR_VERTICAL,
3727 GADGET_ID_SCROLL_LIST_VERTICAL,
3728 "Scroll element list vertically"
3738 int gadget_id_align;
3739 int radio_button_nr;
3742 char *text_left, *text_right, *infotext;
3743 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3746 ED_RADIOBUTTON_ID_PERCENTAGE,
3747 -1, ED_LEVEL_SETTINGS_YPOS(0),
3748 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3749 RADIO_NR_RANDOM_ELEMENTS,
3750 &random_placement_method, RANDOM_USE_PERCENTAGE,
3751 " ", "percentage", "Use percentage for random elements"
3754 ED_RADIOBUTTON_ID_QUANTITY,
3755 -1, ED_LEVEL_SETTINGS_YPOS(0),
3756 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3757 RADIO_NR_RANDOM_ELEMENTS,
3758 &random_placement_method, RANDOM_USE_QUANTITY,
3759 " ", "quantity", "Use quantity for random elements"
3768 int gadget_id_align;
3770 char *text_above, *text_left, *text_right, *infotext;
3771 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3773 // ---------- level and editor settings -------------------------------------
3776 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3777 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3778 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3779 &level.auto_count_gems,
3781 "Automatically count gems needed", "Set counter to number of gems"
3784 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3785 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3786 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3787 &level.rate_time_over_score,
3789 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3792 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3793 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3794 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3795 &levelset_use_levelset_artwork,
3797 "Use current custom artwork", "Use custom artwork of this level set"
3800 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3801 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3802 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3803 &levelset_copy_level_template,
3805 "Copy current level template", "Copy level template of this level set"
3808 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3809 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3810 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3811 &random_placement_background_restricted,
3813 "Restrict random placement to:", "Set random placement restriction"
3816 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3817 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3818 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3819 &setup.editor.use_template_for_new_levels,
3820 "Template for new levels and CE/GE:", NULL,
3821 "Use template for new levels", "Use template for level properties"
3824 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3825 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3826 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3827 &level.use_custom_template,
3829 "Use template for custom elements", "Use template for custom properties"
3832 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3833 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(0),
3834 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3835 &level.bd_intermission,
3836 "Boulder Dash game engine settings:", NULL,
3837 "Intermission", "Level is an intermission level"
3840 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3841 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
3842 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3843 &level.bd_pal_timing,
3845 "PAL timing", "Use slower timer (like PAL C64)"
3848 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3849 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
3850 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3851 &level.bd_line_shifting_borders,
3852 "Compatibility settings:", NULL,
3853 "Line-shifting borders", "Use line-shifting wrap-around"
3856 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3857 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
3858 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3859 &level.bd_scan_first_and_last_row,
3861 "Scan first and last row", "Also process top/bottom border rows"
3864 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3865 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(8),
3866 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3867 &level.bd_short_explosions,
3869 "Short explosions", "Use four game cycles for explosions"
3872 // ---------- element settings: configure (various elements) ----------------
3875 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3876 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3877 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3878 &stick_element_properties_window,
3880 "Stick this screen to edit content", "Stick this screen to edit content"
3883 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3884 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3885 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3886 &level.em_slippery_gems,
3888 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3891 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3892 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3893 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3894 &level.em_explodes_by_fire,
3896 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3899 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3900 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3901 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3902 &level.use_spring_bug,
3904 "Use spring pushing bug", "Use odd spring pushing behaviour"
3907 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3908 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3909 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3910 &level.use_time_orb_bug,
3912 "Use time orb bug", "Use odd time orb behaviour"
3915 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3916 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3917 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3918 &level.use_life_bugs,
3920 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3923 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3924 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3925 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3928 "Create single random element", "Only create one element from content"
3931 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3932 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3933 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3934 &level.ball_active_initial,
3936 "Magic ball initially activated", "Activate magic ball after level start"
3939 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3940 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3941 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3942 &level.grow_into_diggable,
3944 "Can grow into anything diggable", "Grow into more than just sand"
3947 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3948 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3949 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3950 &level.sb_fields_needed,
3952 "All fields need to be filled", "Require all SB fields to be solved"
3955 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3956 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3957 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3958 &level.sb_objects_needed,
3960 "All objects need to be placed", "Require all SB objects to be solved"
3963 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3964 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3965 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3966 &level.auto_exit_sokoban,
3968 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3971 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3972 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3973 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3974 &level.solved_by_one_player,
3976 "Only one player must enter exit", "Level solved by first player in exit"
3979 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3980 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3981 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3982 &level.finish_dig_collect,
3984 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3987 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3988 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3989 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3990 &level.keep_walkable_ce,
3992 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3995 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3996 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3997 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3998 &level.continuous_snapping,
4000 "Continuous snapping", "Use snapping without releasing key"
4003 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
4004 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4005 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
4006 &level.block_snap_field,
4008 "Block snapped field when snapping", "Use snapping delay to show animation"
4011 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
4012 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4013 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
4014 &level.block_last_field,
4016 "Block last field when moving", "Player blocks last field when moving"
4019 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
4020 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4021 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
4022 &level.sp_block_last_field,
4024 "Block last field when moving", "Player blocks last field when moving"
4027 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
4028 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4029 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
4030 &level.instant_relocation,
4032 "No scrolling when relocating", "Player gets relocated without delay"
4035 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
4036 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4037 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
4038 &level.shifted_relocation,
4040 "No centering when relocating", "Level not centered after relocation"
4043 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
4044 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4045 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
4046 &level.lazy_relocation,
4048 "Only redraw off-screen relocation", "No redraw if relocation target visible"
4051 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
4052 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4053 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
4054 &level.use_start_element[0],
4056 "Use level start element:", "Start level at this element's position"
4059 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
4060 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4061 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
4062 &level.use_artwork_element[0],
4064 "Use artwork from element:", "Use player artwork from other element"
4067 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
4068 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
4069 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
4070 &level.use_explosion_element[0],
4072 "Use explosion from element:", "Use explosion properties from element"
4075 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
4076 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4077 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
4078 &level.initial_player_gravity[0],
4080 "Use initial gravity", "Set initial player gravity"
4083 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
4084 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4085 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
4086 &level.use_initial_inventory[0],
4088 "Use initial inventory:", "Use collected elements on level start"
4091 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
4092 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4093 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
4094 &level.can_pass_to_walkable,
4096 "Can pass to walkable element", "Player can pass to empty or walkable"
4099 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
4100 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4101 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
4102 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
4104 "Can fall into acid (with gravity)", "Player can fall into acid pool"
4107 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
4108 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4109 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
4110 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
4112 "Can move into acid", "Element can move into acid pool"
4115 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
4116 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4117 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
4118 &custom_element_properties[EP_DONT_COLLIDE_WITH],
4120 "Deadly when colliding with", "Element is deadly when hitting player"
4123 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
4124 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4125 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
4126 &level.bd_diagonal_movements,
4128 "Can move diagonally", "Player can move diagonally"
4131 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
4132 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4133 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
4134 &level.bd_topmost_player_active,
4136 "Topmost player is active", "Use first player found on playfield"
4139 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
4140 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4141 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
4142 &level.bd_push_mega_rock_with_sweet,
4144 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
4147 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
4148 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4149 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE, GADGET_ID_NONE,
4150 &level.bd_magic_wall_zero_infinite,
4152 "Run forever if duration is zero", "Run infinitely if timer is zero"
4155 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
4156 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4157 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
4158 &level.bd_magic_wall_wait_hatching,
4160 "Wait for player's birth", "Timer start waits for player's birth"
4163 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
4164 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4165 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
4166 &level.bd_magic_wall_stops_amoeba,
4168 "Stop amoeba and turn to diamonds", "Activation changes amoeba to diamonds"
4171 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
4172 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4173 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN, GADGET_ID_NONE,
4174 &level.bd_magic_wall_break_scan,
4176 "Emulate amoeba bug in BD1", "Use buggy BD1 behavior"
4179 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
4180 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4181 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
4182 &level.bd_amoeba_wait_for_hatching,
4184 "Wait for player's birth", "Timer start waits for player's birth"
4187 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
4188 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4189 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
4190 &level.bd_amoeba_start_immediately,
4192 "Start growing immediately", "Start slow growth time immediately"
4195 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
4196 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4197 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
4198 &level.bd_amoeba_2_explode_by_amoeba,
4200 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
4203 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
4204 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4205 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
4206 &level.bd_voodoo_collects_diamonds,
4208 "Can collect diamonds", "Can collect diamonds for the player"
4211 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
4212 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4213 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
4214 &level.bd_voodoo_hurt_kills_player,
4216 "Player is killed if hurt", "If hurt in any way, player is killed"
4219 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
4220 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4221 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
4222 &level.bd_voodoo_dies_by_rock,
4224 "Killed by falling rock", "Can be killed by a falling rock"
4227 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
4228 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4229 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
4230 &level.bd_voodoo_vanish_by_explosion,
4232 "Disappears in explosions", "Can be destroyed by explosions"
4235 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
4236 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4237 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
4238 &level.bd_slime_is_predictable,
4240 "Slime is predictable", "Use predictable random numbers"
4243 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
4244 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4245 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
4246 &level.bd_change_expanding_wall,
4248 "Change direction", "Switch horizontal/vertical direction"
4251 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
4252 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4253 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
4254 &level.bd_replicators_active,
4256 "Active at start", "Replicators start in active state"
4259 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
4260 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4261 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
4262 &level.bd_conveyor_belts_active,
4264 "Active at start", "Conveyor belts start in active state"
4267 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
4268 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4269 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
4270 &level.bd_conveyor_belts_changed,
4272 "Change direction", "Switch conveyor belt direction"
4275 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
4276 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4277 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
4278 &level.bd_water_cannot_flow_down,
4280 "Does not flow downwards", "Water can only flow up, left and right"
4283 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
4284 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4285 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
4286 &level.bd_hammer_walls_reappear,
4288 "Hammered walls reappear", "Hammered walls reappear after delay"
4291 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
4292 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4293 GADGET_ID_BD_INFINITE_ROCKETS, GADGET_ID_NONE,
4294 &level.bd_infinite_rockets,
4296 "Infinite rockets", "Rocket launcher has infinite rockets"
4299 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
4300 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4301 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
4302 &level.bd_creatures_start_backwards,
4304 "Creatures start moving backwards", "Creatures start in opposite direction"
4307 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
4308 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4309 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
4310 &level.bd_creatures_turn_on_hatching,
4312 "Creatures auto turn on hatching", "Creatures change direction on hatching"
4315 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
4316 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4317 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
4318 &level.bd_gravity_switch_active,
4320 "Gravity switch active at start", "Gravity switch starts in active state"
4323 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
4324 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4325 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
4326 &level.bd_gravity_affects_all,
4328 "Gravity change affects everything", "Gravity affects all falling objects"
4331 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
4332 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4333 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
4334 &level.envelope[0].autowrap,
4336 "Auto-wrap", "Automatically wrap envelope text"
4339 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
4340 -1, ED_ELEMENT_SETTINGS_YPOS(1),
4341 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
4342 &level.envelope[0].centered,
4344 "Centered", "Automatically center envelope text"
4347 ED_CHECKBUTTON_ID_MM_LASER_RED,
4348 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4349 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
4350 &level.mm_laser_red,
4351 "Choose color components for laser:", NULL,
4352 "Red", "Use red color components in laser"
4355 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
4356 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4357 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
4358 &level.mm_laser_green,
4360 "Green", "Use green color components in laser"
4363 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
4364 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4365 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4366 &level.mm_laser_blue,
4368 "Blue", "Use blue color components in laser"
4371 ED_CHECKBUTTON_ID_DF_LASER_RED,
4372 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4373 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4374 &level.df_laser_red,
4375 "Choose color components for laser:", NULL,
4376 "Red", "Use red color components in laser"
4379 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4380 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4381 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4382 &level.df_laser_green,
4384 "Green", "Use green color components in laser"
4387 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4388 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4389 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4390 &level.df_laser_blue,
4392 "Blue", "Use blue color components in laser"
4395 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4396 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4397 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4398 &level.rotate_mm_ball_content,
4400 "Randomly rotate created content", "Randomly rotate newly created content"
4403 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4404 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4405 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4406 &level.explode_mm_ball,
4408 "Explode ball instead of melting", "Use explosion to release ball content"
4411 // ---------- element settings: configure 1 (custom elements) ---------------
4414 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4415 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4416 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4417 &custom_element.use_gfx_element,
4419 "Use graphic of element:", "Use existing element graphic"
4422 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4423 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4424 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4425 &level.use_custom_template,
4427 "Use template", "Use template for custom properties"
4430 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4431 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4432 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4433 &custom_element_properties[EP_ACCESSIBLE],
4435 NULL, "Player can walk to or pass this field"
4438 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4439 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4440 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4441 &custom_element_properties[EP_GRAVITY_REACHABLE],
4443 "Reachable despite gravity", "Player can walk/dig despite gravity"
4446 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4447 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4448 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4449 &custom_element.use_last_ce_value,
4451 "Use last CE value after change", "Use last CE value after change"
4454 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4455 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4456 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4457 &custom_element_properties[EP_WALK_TO_OBJECT],
4459 NULL, "Player can dig/collect/push element"
4462 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4463 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4464 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4465 &custom_element_properties[EP_INDESTRUCTIBLE],
4467 "Indestructible", "Element is indestructible"
4470 // ---------- element settings: configure 2 (custom elements) ---------------
4473 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4474 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4475 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4476 &custom_element_properties[EP_CAN_MOVE],
4478 NULL, "Element can move with some pattern"
4481 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4482 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4483 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4484 &custom_element_properties[EP_CAN_FALL],
4486 "Can fall", "Element can fall down"
4489 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4490 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4491 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4492 &custom_element_properties[EP_CAN_SMASH],
4494 NULL, "Element can smash other elements"
4497 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4498 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4499 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4500 &custom_element_properties[EP_SLIPPERY],
4502 NULL, "Other elements can fall down from it"
4505 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4506 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4507 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4508 &custom_element_properties[EP_DEADLY],
4510 NULL, "Element can kill the player"
4513 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4514 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4515 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4516 &custom_element_properties[EP_CAN_EXPLODE],
4518 NULL, "Element can explode"
4521 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4522 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4523 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4524 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4526 "By fire", "Element can explode by fire/explosion"
4529 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4530 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4531 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4532 &custom_element_properties[EP_EXPLODES_SMASHED],
4534 "Smashed", "Element can explode when smashed"
4537 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4538 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4539 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4540 &custom_element_properties[EP_EXPLODES_IMPACT],
4542 "Impact", "Element can explode on impact"
4545 // ---------- element settings: advanced (custom elements) ------------------
4548 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4549 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4550 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4551 &custom_element_change.can_change,
4553 "Element changes to:", "Change element on specified condition"
4556 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4557 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4558 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4559 &custom_element_change_events[CE_DELAY],
4561 NULL, "Element changes after delay"
4564 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4565 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4566 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4567 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4569 NULL, "Element changes by direct action"
4572 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4573 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4574 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4575 &custom_element_change_events[CE_BY_OTHER_ACTION],
4577 NULL, "Element changes by other element"
4580 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4581 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4582 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4583 &custom_element_change.explode,
4585 "Explode instead of change", "Element explodes instead of change"
4588 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4589 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4590 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4591 &custom_element_change.use_target_content,
4593 "Use extended change target:", "Element changes to more elements"
4596 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4597 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4598 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4599 &custom_element_change.only_if_complete,
4601 "Replace all or nothing", "Only replace when all can be changed"
4604 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4605 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4606 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4607 &custom_element_change.use_random_replace,
4609 NULL, "Use percentage for random replace"
4612 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4613 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4614 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4615 &custom_element_change.has_action,
4617 NULL, "Execute action on specified condition"
4625 int xoffset, yoffset;
4627 int gadget_id_align;
4629 int area_xsize, area_ysize;
4630 char *text_left, *text_right, *text_above, *text_below, *infotext;
4631 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4633 // ---------- level playfield content ---------------------------------------
4636 ED_DRAWING_ID_DRAWING_LEVEL,
4639 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4641 -1, -1, // these values are not constant, but can change at runtime
4642 NULL, NULL, NULL, NULL, NULL
4645 // ---------- yam yam content -----------------------------------------------
4648 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4649 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4650 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4651 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4652 &level.yamyam_content[0].e[0][0], 3, 3,
4653 NULL, NULL, NULL, "1", NULL
4656 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4657 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4658 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4659 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4660 &level.yamyam_content[1].e[0][0], 3, 3,
4661 NULL, NULL, NULL, "2", NULL
4664 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4665 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4666 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4667 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4668 &level.yamyam_content[2].e[0][0], 3, 3,
4669 NULL, NULL, NULL, "3", NULL
4672 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4673 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4674 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4675 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4676 &level.yamyam_content[3].e[0][0], 3, 3,
4677 NULL, NULL, NULL, "4", NULL
4680 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4681 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4682 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4683 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4684 &level.yamyam_content[4].e[0][0], 3, 3,
4685 NULL, NULL, NULL, "5", NULL
4688 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4689 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4690 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4691 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4692 &level.yamyam_content[5].e[0][0], 3, 3,
4693 NULL, NULL, NULL, "6", NULL
4696 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4697 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4698 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4699 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4700 &level.yamyam_content[6].e[0][0], 3, 3,
4701 NULL, NULL, NULL, "7", NULL
4704 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4705 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4706 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4707 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4708 &level.yamyam_content[7].e[0][0], 3, 3,
4709 NULL, NULL, NULL, "8", NULL
4712 // ---------- magic ball content --------------------------------------------
4715 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4716 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4717 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4718 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4719 &level.ball_content[0].e[0][0], 3, 3,
4720 NULL, NULL, NULL, "1", NULL
4723 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4724 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4725 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4726 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4727 &level.ball_content[1].e[0][0], 3, 3,
4728 NULL, NULL, NULL, "2", NULL
4731 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4732 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4733 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4734 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4735 &level.ball_content[2].e[0][0], 3, 3,
4736 NULL, NULL, NULL, "3", NULL
4739 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4740 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4741 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4742 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4743 &level.ball_content[3].e[0][0], 3, 3,
4744 NULL, NULL, NULL, "4", NULL
4747 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4748 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4749 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4750 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4751 &level.ball_content[4].e[0][0], 3, 3,
4752 NULL, NULL, NULL, "5", NULL
4755 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4756 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4757 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4758 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4759 &level.ball_content[5].e[0][0], 3, 3,
4760 NULL, NULL, NULL, "6", NULL
4763 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4764 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4765 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4766 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4767 &level.ball_content[6].e[0][0], 3, 3,
4768 NULL, NULL, NULL, "7", NULL
4771 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4772 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4773 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4774 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4775 &level.ball_content[7].e[0][0], 3, 3,
4776 NULL, NULL, NULL, "8", NULL
4779 // ---------- android content -----------------------------------------------
4782 ED_DRAWING_ID_ANDROID_CONTENT,
4783 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4784 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4785 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4786 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4787 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4790 // ---------- amoeba content ------------------------------------------------
4793 ED_DRAWING_ID_AMOEBA_CONTENT,
4794 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4795 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4796 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4797 &level.amoeba_content, 1, 1,
4798 "Content:", NULL, NULL, NULL, "Amoeba content"
4801 // ---------- BD snap element -----------------------------------------------
4804 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4805 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4806 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4807 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4808 &level.bd_snap_element, 1, 1,
4809 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4812 // ---------- BD magic wall elements ----------------------------------------
4815 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4816 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4817 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4818 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4819 &level.bd_magic_wall_diamond_to, 1, 1,
4820 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4823 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4824 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4825 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4826 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4827 &level.bd_magic_wall_rock_to, 1, 1,
4828 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4831 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4832 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4833 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4834 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4835 &level.bd_magic_wall_mega_rock_to, 1, 1,
4836 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4839 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4840 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4841 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4842 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4843 &level.bd_magic_wall_nut_to, 1, 1,
4844 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4847 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4848 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4849 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4850 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4851 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4852 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4855 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4856 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4857 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4858 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4859 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4860 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4863 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4864 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(12),
4865 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4866 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4867 &level.bd_magic_wall_flying_rock_to, 1, 1,
4868 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4871 // ---------- BD amoeba content ---------------------------------------------
4874 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4875 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4876 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4877 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4878 &level.bd_amoeba_content_too_big, 1, 1,
4879 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4882 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4883 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4884 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4885 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4886 &level.bd_amoeba_content_enclosed, 1, 1,
4887 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4890 // ---------- BD amoeba 2 content -------------------------------------------
4893 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4894 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4895 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4896 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4897 &level.bd_amoeba_2_content_too_big, 1, 1,
4898 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4901 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4902 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4903 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4904 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4905 &level.bd_amoeba_2_content_enclosed, 1, 1,
4906 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4909 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4910 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4911 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4912 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4913 &level.bd_amoeba_2_content_exploding, 1, 1,
4914 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4917 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4918 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4919 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4920 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4921 &level.bd_amoeba_2_content_looks_like, 1, 1,
4922 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4925 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4926 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4927 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4928 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4929 &level.bd_slime_eats_element_1, 1, 1,
4930 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4933 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4934 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4935 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4936 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4937 &level.bd_slime_converts_to_element_1, 1, 1,
4938 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4941 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4942 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4943 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4944 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4945 &level.bd_slime_eats_element_2, 1, 1,
4946 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4949 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4950 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4951 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4952 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4953 &level.bd_slime_converts_to_element_2, 1, 1,
4954 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4957 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4958 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4959 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4960 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4961 &level.bd_slime_eats_element_3, 1, 1,
4962 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4965 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4966 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4967 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4968 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4969 &level.bd_slime_converts_to_element_3, 1, 1,
4970 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4973 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4974 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4975 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4976 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4977 &level.bd_acid_eats_element, 1, 1,
4978 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4981 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4982 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4983 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4984 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4985 &level.bd_acid_turns_to_element, 1, 1,
4986 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4989 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4990 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4991 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4992 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4993 &level.bd_biter_eats_element, 1, 1,
4994 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4997 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4998 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4999 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5000 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
5001 &level.bd_bladder_converts_by_element, 1, 1,
5002 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
5005 ED_DRAWING_ID_BD_NUT_CONTENT,
5006 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5007 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5008 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
5009 &level.bd_nut_content, 1, 1,
5010 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
5013 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
5014 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5015 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5016 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
5017 &level.bd_expanding_wall_looks_like, 1, 1,
5018 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
5021 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
5022 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5023 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5024 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
5025 &level.bd_sand_looks_like, 1, 1,
5026 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
5029 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
5030 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5031 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5032 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
5033 &level.bd_rock_turns_to_on_falling, 1, 1,
5034 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
5037 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
5038 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
5039 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5040 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
5041 &level.bd_rock_turns_to_on_impact, 1, 1,
5042 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
5045 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
5046 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5047 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5048 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
5049 &level.bd_diamond_turns_to_on_falling, 1, 1,
5050 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
5053 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
5054 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
5055 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5056 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
5057 &level.bd_diamond_turns_to_on_impact, 1, 1,
5058 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
5061 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
5062 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5063 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5064 GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE,
5065 &level.bd_firefly_explodes_to, 1, 1,
5066 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5069 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
5070 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5071 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5072 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE,
5073 &level.bd_firefly_2_explodes_to, 1, 1,
5074 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5077 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
5078 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5079 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5080 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE,
5081 &level.bd_butterfly_explodes_to, 1, 1,
5082 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5085 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
5086 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5087 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5088 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE,
5089 &level.bd_butterfly_2_explodes_to, 1, 1,
5090 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5093 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
5094 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5095 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5096 GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE,
5097 &level.bd_stonefly_explodes_to, 1, 1,
5098 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5101 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
5102 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5103 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5104 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE,
5105 &level.bd_dragonfly_explodes_to, 1, 1,
5106 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5109 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
5110 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5111 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5112 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, GADGET_ID_NONE,
5113 &level.bd_diamond_birth_turns_to, 1, 1,
5114 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5117 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
5118 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5119 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5120 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
5121 &level.bd_bomb_explosion_turns_to, 1, 1,
5122 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5125 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
5126 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5127 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5128 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
5129 &level.bd_nitro_explosion_turns_to, 1, 1,
5130 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5133 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
5134 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5135 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5136 GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
5137 &level.bd_explosion_turns_to, 1, 1,
5138 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5141 // ---------- level start element -------------------------------------------
5144 ED_DRAWING_ID_START_ELEMENT,
5145 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
5146 0, ED_AREA_1X1_SETTINGS_YOFF,
5147 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
5148 &level.start_element[0], 1, 1,
5149 NULL, NULL, NULL, NULL, "Level start element"
5152 // ---------- player artwork element ----------------------------------------
5155 ED_DRAWING_ID_ARTWORK_ELEMENT,
5156 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
5157 0, ED_AREA_1X1_SETTINGS_YOFF,
5158 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
5159 &level.artwork_element[0], 1, 1,
5160 NULL, NULL, NULL, NULL, "Element for player artwork"
5163 // ---------- player explosion element --------------------------------------
5166 ED_DRAWING_ID_EXPLOSION_ELEMENT,
5167 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
5168 0, ED_AREA_1X1_SETTINGS_YOFF,
5169 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
5170 &level.explosion_element[0], 1, 1,
5171 NULL, NULL, NULL, NULL, "Element for player explosion"
5174 // ---------- player initial inventory --------------------------------------
5177 ED_DRAWING_ID_INVENTORY_CONTENT,
5178 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5179 0, ED_AREA_1X1_SETTINGS_YOFF,
5180 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
5181 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
5182 NULL, NULL, NULL, NULL, "Content for initial inventory"
5185 // ---------- gray ball content -----------------------------------------
5188 ED_DRAWING_ID_MM_BALL_CONTENT,
5189 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5190 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5191 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
5192 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
5193 "Content:", NULL, NULL, NULL, "Content for gray ball"
5196 // ---------- element settings: configure 1 (custom elements) ---------------
5198 // ---------- custom graphic ------------------------------------------------
5201 ED_DRAWING_ID_CUSTOM_GRAPHIC,
5202 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5203 0, ED_AREA_1X1_SETTINGS_YOFF,
5204 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
5205 &custom_element.gfx_element_initial, 1, 1,
5206 NULL, NULL, NULL, NULL, "Custom graphic element"
5209 // ---------- element settings: configure 2 (custom elements) ---------------
5211 // ---------- custom content (when exploding) -------------------------------
5214 ED_DRAWING_ID_CUSTOM_CONTENT,
5215 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
5216 0, ED_AREA_3X3_SETTINGS_YOFF,
5217 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
5218 &custom_element.content.e[0][0], 3, 3,
5219 "Content:", NULL, NULL, NULL, NULL
5222 // ---------- custom enter and leave element (when moving) ------------------
5225 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
5226 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
5227 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5228 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
5229 &custom_element.move_enter_element, 1, 1,
5230 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
5233 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
5234 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
5235 0, ED_AREA_1X1_SETTINGS_YOFF,
5236 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
5237 &custom_element.move_leave_element, 1, 1,
5238 NULL, NULL, NULL, NULL, "Element that will be left behind"
5241 // ---------- element settings: advanced (custom elements) ------------------
5243 // ---------- custom change target ------------------------------------------
5246 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
5247 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5248 0, ED_AREA_1X1_SETTINGS_YOFF,
5249 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
5250 &custom_element_change.target_element, 1, 1,
5251 NULL, "after/when:", NULL, NULL, "New target element after change"
5254 // ---------- custom change content (extended change target) ----------------
5257 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
5258 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
5259 0, ED_AREA_3X3_SETTINGS_YOFF,
5260 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
5261 &custom_element_change.target_content.e[0][0], 3, 3,
5262 NULL, NULL, NULL, NULL, "New extended elements after change"
5265 // ---------- custom change trigger (element causing change) ----------------
5268 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
5269 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
5270 0, ED_AREA_1X1_SETTINGS_YOFF,
5271 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
5272 &custom_element_change.initial_trigger_element, 1, 1,
5273 NULL, NULL, NULL, NULL, "Other element triggering change"
5276 // ---------- custom change action (element used for action) ----------------
5279 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
5280 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
5281 0, ED_AREA_1X1_SETTINGS_YOFF,
5282 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
5283 &custom_element_change.action_element, 1, 1,
5284 NULL, NULL, NULL, NULL, "Element used as action parameter"
5287 // ---------- group element content -----------------------------------------
5290 ED_DRAWING_ID_GROUP_CONTENT,
5291 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5292 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5293 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
5294 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
5295 "Content:", NULL, NULL, NULL, NULL
5298 // ---------- random background (for random painting) -----------------------
5301 ED_DRAWING_ID_RANDOM_BACKGROUND,
5302 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
5303 0, ED_AREA_1X1_LSETTINGS_YOFF,
5304 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
5305 &random_placement_background_element, 1, 1,
5306 NULL, NULL, NULL, NULL, "Random placement background"
5311 // ----------------------------------------------------------------------------
5312 // some internally used variables
5313 // ----------------------------------------------------------------------------
5315 // maximal size of level editor drawing area
5316 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
5318 // actual size of level editor drawing area
5319 static int ed_fieldx, ed_fieldy;
5321 // actual position of level editor drawing area in level playfield
5322 static int level_xpos = -1, level_ypos = -1;
5324 // actual tile size used to display playfield drawing area
5325 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
5326 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
5328 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
5330 // drawing elements on the three mouse buttons
5331 static int new_element1 = EL_WALL;
5332 static int new_element2 = EL_EMPTY;
5333 static int new_element3 = EL_SAND;
5335 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
5336 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
5337 (button) == 2 ? new_element2 : \
5338 (button) == 3 ? new_element3 : EL_EMPTY)
5340 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
5342 static int use_permanent_palette = TRUE;
5344 #define PX (use_permanent_palette ? DX : SX)
5345 #define PY (use_permanent_palette ? DY : SY)
5346 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
5347 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
5349 // forward declaration for internal use
5350 static void CopyBrushToCursor(int, int);
5351 static void DeleteBrushFromCursor(void);
5352 static void ModifyEditorCounterValue(int, int);
5353 static void ModifyEditorCounterLimits(int, int, int);
5354 static void ModifyEditorSelectboxValue(int, int);
5355 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
5356 static void ModifyEditorDrawingArea(int, int, int);
5357 static void ModifyEditorElementList(void);
5358 static void AdjustElementListScrollbar(void);
5359 static void RedrawDrawingElements(void);
5360 static void DrawDrawingWindowExt(boolean);
5361 static void DrawDrawingWindow(void);
5362 static void DrawLevelConfigWindow(void);
5363 static void DrawPropertiesWindow(void);
5364 static void DrawPaletteWindow(void);
5365 static void UpdateCustomElementGraphicGadgets(void);
5366 static boolean checkPropertiesConfig(int);
5367 static void SetAutomaticNumberOfGemsNeeded(void);
5368 static void ClearEditorGadgetInfoText(void);
5369 static void CopyLevelToUndoBuffer(int);
5370 static void HandleDrawingAreas(struct GadgetInfo *);
5371 static void HandleCounterButtons(struct GadgetInfo *);
5372 static void HandleTextInputGadgets(struct GadgetInfo *);
5373 static void HandleTextAreaGadgets(struct GadgetInfo *);
5374 static void HandleSelectboxGadgets(struct GadgetInfo *);
5375 static void HandleTextbuttonGadgets(struct GadgetInfo *);
5376 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
5377 static void HandleRadiobuttons(struct GadgetInfo *);
5378 static void HandleCheckbuttons(struct GadgetInfo *);
5379 static void HandleControlButtons(struct GadgetInfo *);
5380 static void HandleDrawingAreaInfo(struct GadgetInfo *);
5381 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
5382 static boolean AskToCopyAndModifyLevelTemplate(void);
5383 static boolean getDrawModeHiRes(void);
5384 static int getTabulatorBarWidth(void);
5385 static int getTabulatorBarHeight(void);
5386 static Pixel getTabulatorBarColor(void);
5387 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
5388 static int numHiresTiles(int);
5390 static int num_editor_gadgets = 0; // dynamically determined
5392 static struct GadgetInfo **level_editor_gadget = NULL;
5393 static int *right_gadget_border = NULL;
5395 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
5396 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
5397 static boolean draw_with_brush = FALSE;
5398 static int properties_element = 0;
5400 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5401 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5402 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5403 static int undo_buffer_position = 0;
5404 static int undo_buffer_steps = 0;
5405 static int redo_buffer_steps = 0;
5407 static int edit_mode;
5408 static int edit_mode_levelconfig;
5409 static int edit_mode_engineconfig;
5410 static int edit_mode_properties;
5412 static int element_shift = 0;
5414 static int editor_el_players[] =
5421 static int *editor_el_players_ptr = editor_el_players;
5422 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
5424 static int editor_hl_boulderdash[] =
5426 EL_INTERNAL_CASCADE_BD_ACTIVE,
5432 static int editor_el_boulderdash[] =
5441 EL_BD_EXPANDABLE_WALL,
5449 EL_BD_BUTTERFLY_LEFT,
5451 EL_BD_BUTTERFLY_RIGHT,
5452 EL_BD_FIREFLY_RIGHT,
5455 EL_BD_BUTTERFLY_DOWN,
5459 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5460 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5461 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5462 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5464 static int editor_hl_boulderdash_native[] =
5466 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5472 static int editor_el_boulderdash_native[] =
5489 EL_BD_BUTTERFLY_LEFT,
5491 EL_BD_BUTTERFLY_RIGHT,
5492 EL_BD_FIREFLY_RIGHT,
5495 EL_BD_BUTTERFLY_DOWN,
5500 EL_BD_BUTTERFLY_2_UP,
5504 EL_BD_BUTTERFLY_2_LEFT,
5505 EL_BD_FIREFLY_2_LEFT,
5506 EL_BD_BUTTERFLY_2_RIGHT,
5507 EL_BD_FIREFLY_2_RIGHT,
5510 EL_BD_BUTTERFLY_2_DOWN,
5511 EL_BD_FIREFLY_2_DOWN,
5512 EL_BD_FLYING_DIAMOND,
5517 EL_BD_DIAMOND_GLUED,
5519 EL_BD_DRAGONFLY_LEFT,
5520 EL_BD_STONEFLY_LEFT,
5521 EL_BD_DRAGONFLY_RIGHT,
5522 EL_BD_STONEFLY_RIGHT,
5525 EL_BD_DRAGONFLY_DOWN,
5526 EL_BD_STONEFLY_DOWN,
5529 EL_BD_BITER_SWITCH_1,
5547 EL_BD_WALL_NON_SLOPED,
5549 EL_BD_SAND_SLOPED_UP_LEFT,
5550 EL_BD_SAND_SLOPED_UP_RIGHT,
5551 EL_BD_WALL_SLOPED_UP_LEFT,
5552 EL_BD_WALL_SLOPED_UP_RIGHT,
5554 EL_BD_SAND_SLOPED_DOWN_LEFT,
5555 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5556 EL_BD_WALL_SLOPED_DOWN_LEFT,
5557 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5561 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5562 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5566 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5567 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5571 EL_BD_INVISIBLE_EXIT_CLOSED,
5572 EL_BD_INVISIBLE_EXIT_OPEN,
5574 EL_BD_STEELWALL_EXPLODABLE,
5575 EL_BD_STEELWALL_DIGGABLE,
5576 EL_BD_WALL_DIGGABLE,
5579 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5580 EL_BD_EXPANDABLE_WALL_VERTICAL,
5581 EL_BD_EXPANDABLE_WALL_ANY,
5582 EL_BD_EXPANDABLE_WALL_SWITCH,
5584 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5585 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5586 EL_BD_EXPANDABLE_STEELWALL_ANY,
5587 EL_BD_CREATURE_SWITCH,
5590 EL_BD_BLADDER_SPENDER,
5592 EL_BD_REPLICATOR_SWITCH,
5594 EL_BD_CONVEYOR_LEFT,
5595 EL_BD_CONVEYOR_RIGHT,
5596 EL_BD_CONVEYOR_SWITCH,
5597 EL_BD_CONVEYOR_DIR_SWITCH,
5612 EL_BD_TRAPPED_DIAMOND,
5625 EL_BD_GRAVITY_SWITCH,
5626 EL_BD_PNEUMATIC_HAMMER,
5630 EL_BD_PLAYER_WITH_BOMB,
5631 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER,
5632 EL_BD_ROCKET_LAUNCHER,
5635 EL_BD_PLAYER_STIRRING,
5639 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5640 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5641 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5642 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5644 static int editor_hl_boulderdash_effects[] =
5646 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5652 static int editor_el_boulderdash_effects[] =
5654 EL_BD_DIAMOND_FALLING,
5656 EL_BD_MEGA_ROCK_FALLING,
5657 EL_BD_FLYING_DIAMOND_FLYING,
5659 EL_BD_FALLING_WALL_FALLING,
5660 EL_BD_NITRO_PACK_FALLING,
5662 EL_BD_FLYING_ROCK_FLYING,
5664 EL_BD_PLAYER_GROWING_1,
5665 EL_BD_PLAYER_GROWING_2,
5666 EL_BD_PLAYER_GROWING_3,
5669 EL_BD_PLAYER_WITH_BOMB,
5670 EL_BD_PLAYER_STIRRING,
5672 EL_BD_INVISIBLE_EXIT_OPEN,
5685 EL_BD_COW_ENCLOSED_1,
5686 EL_BD_COW_ENCLOSED_2,
5687 EL_BD_COW_ENCLOSED_3,
5689 EL_BD_COW_ENCLOSED_4,
5690 EL_BD_COW_ENCLOSED_5,
5691 EL_BD_COW_ENCLOSED_6,
5692 EL_BD_COW_ENCLOSED_7,
5714 EL_BD_BOMB_TICKING_1,
5715 EL_BD_BOMB_TICKING_2,
5716 EL_BD_BOMB_TICKING_3,
5717 EL_BD_BOMB_TICKING_4,
5719 EL_BD_BOMB_TICKING_5,
5720 EL_BD_BOMB_TICKING_6,
5721 EL_BD_BOMB_TICKING_7,
5724 EL_BD_BOMB_EXPLODING_1,
5725 EL_BD_BOMB_EXPLODING_2,
5726 EL_BD_BOMB_EXPLODING_3,
5727 EL_BD_BOMB_EXPLODING_4,
5729 EL_BD_NUT_BREAKING_1,
5730 EL_BD_NUT_BREAKING_2,
5731 EL_BD_NUT_BREAKING_3,
5732 EL_BD_NUT_BREAKING_4,
5741 EL_BD_DIAMOND_GROWING_1,
5742 EL_BD_DIAMOND_GROWING_2,
5744 EL_BD_DIAMOND_GROWING_3,
5745 EL_BD_DIAMOND_GROWING_4,
5746 EL_BD_DIAMOND_GROWING_5,
5747 EL_BD_NITRO_PACK_EXPLODING,
5749 EL_BD_NITRO_PACK_EXPLODING_1,
5750 EL_BD_NITRO_PACK_EXPLODING_2,
5751 EL_BD_NITRO_PACK_EXPLODING_3,
5752 EL_BD_NITRO_PACK_EXPLODING_4,
5754 EL_BD_ROCK_GROWING_1,
5755 EL_BD_ROCK_GROWING_2,
5756 EL_BD_ROCK_GROWING_3,
5757 EL_BD_ROCK_GROWING_4,
5759 EL_BD_STEELWALL_GROWING_1,
5760 EL_BD_STEELWALL_GROWING_2,
5761 EL_BD_STEELWALL_GROWING_3,
5762 EL_BD_STEELWALL_GROWING_4,
5764 EL_BD_CLOCK_GROWING_1,
5765 EL_BD_CLOCK_GROWING_2,
5766 EL_BD_CLOCK_GROWING_3,
5767 EL_BD_CLOCK_GROWING_4,
5769 EL_BD_GHOST_EXPLODING_1,
5770 EL_BD_GHOST_EXPLODING_2,
5771 EL_BD_GHOST_EXPLODING_3,
5772 EL_BD_GHOST_EXPLODING_4,
5774 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5775 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5776 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5777 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5779 static int editor_hl_emerald_mine[] =
5781 EL_INTERNAL_CASCADE_EM_ACTIVE,
5787 static int editor_el_emerald_mine[] =
5805 EL_EM_DYNAMITE_ACTIVE,
5824 EL_ACID_POOL_TOPLEFT,
5826 EL_ACID_POOL_TOPRIGHT,
5829 EL_ACID_POOL_BOTTOMLEFT,
5830 EL_ACID_POOL_BOTTOM,
5831 EL_ACID_POOL_BOTTOMRIGHT,
5849 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5850 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5851 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5852 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5854 static int editor_hl_emerald_mine_club[] =
5856 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5862 static int editor_el_emerald_mine_club[] =
5889 EL_EMC_WALL_SLIPPERY_1,
5890 EL_EMC_WALL_SLIPPERY_2,
5891 EL_EMC_WALL_SLIPPERY_3,
5892 EL_EMC_WALL_SLIPPERY_4,
5915 EL_EMC_MAGIC_BALL_SWITCH,
5922 EL_EMC_SPRING_BUMPER,
5926 EL_BALLOON_SWITCH_UP,
5927 EL_BALLOON_SWITCH_ANY,
5930 EL_BALLOON_SWITCH_LEFT,
5932 EL_BALLOON_SWITCH_RIGHT,
5936 EL_BALLOON_SWITCH_DOWN,
5937 EL_BALLOON_SWITCH_NONE,
5939 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5940 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5941 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5942 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5944 static int editor_hl_rnd[] =
5946 EL_INTERNAL_CASCADE_RND_ACTIVE,
5952 static int editor_el_rnd[] =
5955 EL_DYNAMITE_ACTIVE, // RND
5989 EL_WALL_EMERALD_YELLOW,
5990 EL_WALL_EMERALD_RED,
5991 EL_WALL_EMERALD_PURPLE,
6009 EL_DYNABOMB_INCREASE_NUMBER,
6010 EL_DYNABOMB_INCREASE_SIZE,
6011 EL_DYNABOMB_INCREASE_POWER,
6031 EL_INVISIBLE_STEELWALL,
6035 EL_EXPANDABLE_WALL_HORIZONTAL,
6036 EL_EXPANDABLE_WALL_VERTICAL,
6037 EL_EXPANDABLE_WALL_ANY,
6039 static int *editor_hl_rnd_ptr = editor_hl_rnd;
6040 static int *editor_el_rnd_ptr = editor_el_rnd;
6041 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
6042 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
6044 static int editor_hl_sokoban[] =
6046 EL_INTERNAL_CASCADE_SB_ACTIVE,
6052 static int editor_el_sokoban[] =
6055 EL_SOKOBAN_FIELD_EMPTY,
6056 EL_SOKOBAN_FIELD_FULL,
6057 EL_SOKOBAN_FIELD_PLAYER,
6059 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
6060 static int *editor_el_sokoban_ptr = editor_el_sokoban;
6061 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
6062 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
6064 static int editor_hl_supaplex[] =
6066 EL_INTERNAL_CASCADE_SP_ACTIVE,
6072 static int editor_el_supaplex[] =
6090 EL_SP_PORT_HORIZONTAL,
6091 EL_SP_PORT_VERTICAL,
6099 EL_SP_GRAVITY_PORT_LEFT,
6100 EL_SP_GRAVITY_PORT_RIGHT,
6101 EL_SP_GRAVITY_PORT_UP,
6102 EL_SP_GRAVITY_PORT_DOWN,
6104 EL_SP_GRAVITY_ON_PORT_LEFT,
6105 EL_SP_GRAVITY_ON_PORT_RIGHT,
6106 EL_SP_GRAVITY_ON_PORT_UP,
6107 EL_SP_GRAVITY_ON_PORT_DOWN,
6109 EL_SP_GRAVITY_OFF_PORT_LEFT,
6110 EL_SP_GRAVITY_OFF_PORT_RIGHT,
6111 EL_SP_GRAVITY_OFF_PORT_UP,
6112 EL_SP_GRAVITY_OFF_PORT_DOWN,
6114 EL_SP_HARDWARE_GRAY,
6115 EL_SP_HARDWARE_GREEN,
6116 EL_SP_HARDWARE_BLUE,
6119 EL_SP_HARDWARE_BASE_1,
6120 EL_SP_HARDWARE_BASE_2,
6121 EL_SP_HARDWARE_BASE_3,
6122 EL_SP_HARDWARE_BASE_4,
6124 EL_SP_HARDWARE_BASE_5,
6125 EL_SP_HARDWARE_BASE_6,
6126 EL_SP_HARDWARE_YELLOW,
6134 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
6135 static int *editor_el_supaplex_ptr = editor_el_supaplex;
6136 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
6137 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
6139 static int editor_hl_diamond_caves[] =
6141 EL_INTERNAL_CASCADE_DC_ACTIVE,
6147 static int editor_el_diamond_caves[] =
6149 EL_EM_STEEL_EXIT_CLOSED, // DC2
6150 EL_EM_STEEL_EXIT_OPEN, // DC2
6151 EL_WALL_EMERALD, // DC2
6152 EL_WALL_DIAMOND, // DC2
6159 EL_CONVEYOR_BELT_1_LEFT,
6160 EL_CONVEYOR_BELT_1_MIDDLE,
6161 EL_CONVEYOR_BELT_1_RIGHT,
6162 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
6164 EL_CONVEYOR_BELT_2_LEFT,
6165 EL_CONVEYOR_BELT_2_MIDDLE,
6166 EL_CONVEYOR_BELT_2_RIGHT,
6167 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
6169 EL_CONVEYOR_BELT_3_LEFT,
6170 EL_CONVEYOR_BELT_3_MIDDLE,
6171 EL_CONVEYOR_BELT_3_RIGHT,
6172 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
6174 EL_CONVEYOR_BELT_4_LEFT,
6175 EL_CONVEYOR_BELT_4_MIDDLE,
6176 EL_CONVEYOR_BELT_4_RIGHT,
6177 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
6179 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
6180 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
6181 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
6182 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
6184 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
6185 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
6186 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
6187 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
6192 EL_DC_TIMEGATE_SWITCH,
6194 EL_SWITCHGATE_CLOSED,
6196 EL_SWITCHGATE_SWITCH_UP,
6197 EL_SWITCHGATE_SWITCH_DOWN,
6200 EL_LIGHT_SWITCH_ACTIVE,
6201 EL_DC_SWITCHGATE_SWITCH_UP,
6202 EL_DC_SWITCHGATE_SWITCH_DOWN,
6204 EL_STEEL_EXIT_CLOSED,
6206 EL_STEELWALL_SLIPPERY,
6209 EL_QUICKSAND_FAST_EMPTY,
6210 EL_QUICKSAND_FAST_FULL,
6224 EL_SIGN_RADIOACTIVITY,
6230 EL_SIGN_ENTRY_FORBIDDEN,
6231 EL_SIGN_EMERGENCY_EXIT,
6256 EL_DC_STEELWALL_2_SINGLE,
6257 EL_DC_STEELWALL_2_TOP,
6258 EL_SIGN_EXCLAMATION,
6261 EL_DC_STEELWALL_2_LEFT,
6262 EL_DC_STEELWALL_2_MIDDLE,
6263 EL_DC_STEELWALL_2_HORIZONTAL,
6264 EL_DC_STEELWALL_2_RIGHT,
6266 EL_DC_STEELWALL_1_TOPLEFT,
6267 EL_DC_STEELWALL_2_VERTICAL,
6268 EL_DC_STEELWALL_1_TOPRIGHT,
6271 EL_DC_STEELWALL_1_VERTICAL,
6272 EL_DC_STEELWALL_2_BOTTOM,
6274 EL_DC_GATE_WHITE_GRAY,
6276 EL_DC_STEELWALL_1_BOTTOMLEFT,
6277 EL_DC_STEELWALL_1_HORIZONTAL,
6278 EL_DC_STEELWALL_1_BOTTOMRIGHT,
6279 EL_DC_GATE_FAKE_GRAY,
6281 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
6282 EL_DC_STEELWALL_1_BOTTOM,
6283 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
6284 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
6286 EL_DC_STEELWALL_1_RIGHT,
6288 EL_DC_STEELWALL_1_LEFT,
6289 EL_EXPANDABLE_STEELWALL_VERTICAL,
6291 EL_DC_STEELWALL_1_TOPRIGHT_2,
6292 EL_DC_STEELWALL_1_TOP,
6293 EL_DC_STEELWALL_1_TOPLEFT_2,
6294 EL_EXPANDABLE_STEELWALL_ANY,
6296 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
6297 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
6298 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
6299 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
6301 static int editor_hl_dx_boulderdash[] =
6303 EL_INTERNAL_CASCADE_DX_ACTIVE,
6309 static int editor_el_dx_boulderdash[] =
6313 EL_TUBE_HORIZONTAL_DOWN,
6317 EL_TUBE_VERTICAL_RIGHT,
6319 EL_TUBE_VERTICAL_LEFT,
6323 EL_TUBE_HORIZONTAL_UP,
6331 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
6332 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
6333 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
6334 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
6336 static int editor_hl_mirror_magic[] =
6338 EL_INTERNAL_CASCADE_MM_ACTIVE,
6344 static int editor_el_mirror_magic[] =
6346 EL_MM_MCDUFFIN_RIGHT,
6348 EL_MM_MCDUFFIN_LEFT,
6349 EL_MM_MCDUFFIN_DOWN,
6352 EL_MM_MIRROR_FIXED_START,
6353 EL_MM_POLARIZER_START,
6354 EL_MM_POLARIZER_CROSS_START,
6356 EL_MM_TELEPORTER_RED_START,
6357 EL_MM_TELEPORTER_YELLOW_START,
6358 EL_MM_TELEPORTER_GREEN_START,
6359 EL_MM_TELEPORTER_BLUE_START,
6372 EL_MM_LIGHTBULB_ACTIVE,
6386 EL_MM_STEEL_GRID_FIXED_1,
6387 EL_MM_STEEL_GRID_FIXED_2,
6388 EL_MM_STEEL_GRID_FIXED_3,
6389 EL_MM_STEEL_GRID_FIXED_4,
6391 EL_MM_WOODEN_GRID_FIXED_1,
6392 EL_MM_WOODEN_GRID_FIXED_2,
6393 EL_MM_WOODEN_GRID_FIXED_3,
6394 EL_MM_WOODEN_GRID_FIXED_4,
6401 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
6402 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
6403 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
6404 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
6406 static int editor_hl_deflektor[] =
6408 EL_INTERNAL_CASCADE_DF_ACTIVE,
6414 static int editor_el_deflektor[] =
6421 EL_DF_RECEIVER_RIGHT,
6423 EL_DF_RECEIVER_LEFT,
6424 EL_DF_RECEIVER_DOWN,
6427 EL_DF_MIRROR_ROTATING_START,
6428 EL_DF_MIRROR_FIXED_START,
6431 EL_DF_FIBRE_OPTIC_RED_1,
6432 EL_DF_FIBRE_OPTIC_YELLOW_1,
6433 EL_DF_FIBRE_OPTIC_GREEN_1,
6434 EL_DF_FIBRE_OPTIC_BLUE_1,
6436 EL_DF_STEEL_GRID_FIXED_START,
6437 EL_DF_STEEL_GRID_ROTATING_START,
6438 EL_DF_WOODEN_GRID_FIXED_START,
6439 EL_DF_WOODEN_GRID_ROTATING_START,
6451 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6452 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6453 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6454 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6456 static int editor_hl_chars[] =
6458 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6464 static int editor_el_chars[] =
6546 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6547 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6548 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6549 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6551 EL_CHAR(CHAR_BYTE_DEGREE),
6552 EL_CHAR(CHAR_BYTE_REGISTERED),
6553 EL_CHAR(FONT_ASCII_CURSOR),
6554 EL_CHAR(FONT_ASCII_BUTTON),
6556 EL_CHAR(FONT_ASCII_UP),
6557 EL_CHAR(FONT_ASCII_DOWN),
6561 static int *editor_hl_chars_ptr = editor_hl_chars;
6562 static int *editor_el_chars_ptr = editor_el_chars;
6563 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6564 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6566 static int editor_hl_steel_chars[] =
6568 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6574 static int editor_el_steel_chars[] =
6584 EL_STEEL_CHAR('\''),
6651 EL_STEEL_CHAR('\\'),
6656 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6657 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6658 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6659 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6661 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6662 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6663 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6664 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6666 EL_STEEL_CHAR(FONT_ASCII_UP),
6667 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6671 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6672 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6673 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6674 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6676 static int editor_hl_custom[] =
6678 EL_INTERNAL_CASCADE_CE_ACTIVE,
6684 static int editor_el_custom[] =
6686 EL_CUSTOM_START + 0,
6687 EL_CUSTOM_START + 1,
6688 EL_CUSTOM_START + 2,
6689 EL_CUSTOM_START + 3,
6691 EL_CUSTOM_START + 4,
6692 EL_CUSTOM_START + 5,
6693 EL_CUSTOM_START + 6,
6694 EL_CUSTOM_START + 7,
6696 EL_CUSTOM_START + 8,
6697 EL_CUSTOM_START + 9,
6698 EL_CUSTOM_START + 10,
6699 EL_CUSTOM_START + 11,
6701 EL_CUSTOM_START + 12,
6702 EL_CUSTOM_START + 13,
6703 EL_CUSTOM_START + 14,
6704 EL_CUSTOM_START + 15,
6706 EL_CUSTOM_START + 16,
6707 EL_CUSTOM_START + 17,
6708 EL_CUSTOM_START + 18,
6709 EL_CUSTOM_START + 19,
6711 EL_CUSTOM_START + 20,
6712 EL_CUSTOM_START + 21,
6713 EL_CUSTOM_START + 22,
6714 EL_CUSTOM_START + 23,
6716 EL_CUSTOM_START + 24,
6717 EL_CUSTOM_START + 25,
6718 EL_CUSTOM_START + 26,
6719 EL_CUSTOM_START + 27,
6721 EL_CUSTOM_START + 28,
6722 EL_CUSTOM_START + 29,
6723 EL_CUSTOM_START + 30,
6724 EL_CUSTOM_START + 31,
6726 EL_CUSTOM_START + 32,
6727 EL_CUSTOM_START + 33,
6728 EL_CUSTOM_START + 34,
6729 EL_CUSTOM_START + 35,
6731 EL_CUSTOM_START + 36,
6732 EL_CUSTOM_START + 37,
6733 EL_CUSTOM_START + 38,
6734 EL_CUSTOM_START + 39,
6736 EL_CUSTOM_START + 40,
6737 EL_CUSTOM_START + 41,
6738 EL_CUSTOM_START + 42,
6739 EL_CUSTOM_START + 43,
6741 EL_CUSTOM_START + 44,
6742 EL_CUSTOM_START + 45,
6743 EL_CUSTOM_START + 46,
6744 EL_CUSTOM_START + 47,
6746 EL_CUSTOM_START + 48,
6747 EL_CUSTOM_START + 49,
6748 EL_CUSTOM_START + 50,
6749 EL_CUSTOM_START + 51,
6751 EL_CUSTOM_START + 52,
6752 EL_CUSTOM_START + 53,
6753 EL_CUSTOM_START + 54,
6754 EL_CUSTOM_START + 55,
6756 EL_CUSTOM_START + 56,
6757 EL_CUSTOM_START + 57,
6758 EL_CUSTOM_START + 58,
6759 EL_CUSTOM_START + 59,
6761 EL_CUSTOM_START + 60,
6762 EL_CUSTOM_START + 61,
6763 EL_CUSTOM_START + 62,
6764 EL_CUSTOM_START + 63,
6766 EL_CUSTOM_START + 64,
6767 EL_CUSTOM_START + 65,
6768 EL_CUSTOM_START + 66,
6769 EL_CUSTOM_START + 67,
6771 EL_CUSTOM_START + 68,
6772 EL_CUSTOM_START + 69,
6773 EL_CUSTOM_START + 70,
6774 EL_CUSTOM_START + 71,
6776 EL_CUSTOM_START + 72,
6777 EL_CUSTOM_START + 73,
6778 EL_CUSTOM_START + 74,
6779 EL_CUSTOM_START + 75,
6781 EL_CUSTOM_START + 76,
6782 EL_CUSTOM_START + 77,
6783 EL_CUSTOM_START + 78,
6784 EL_CUSTOM_START + 79,
6786 EL_CUSTOM_START + 80,
6787 EL_CUSTOM_START + 81,
6788 EL_CUSTOM_START + 82,
6789 EL_CUSTOM_START + 83,
6791 EL_CUSTOM_START + 84,
6792 EL_CUSTOM_START + 85,
6793 EL_CUSTOM_START + 86,
6794 EL_CUSTOM_START + 87,
6796 EL_CUSTOM_START + 88,
6797 EL_CUSTOM_START + 89,
6798 EL_CUSTOM_START + 90,
6799 EL_CUSTOM_START + 91,
6801 EL_CUSTOM_START + 92,
6802 EL_CUSTOM_START + 93,
6803 EL_CUSTOM_START + 94,
6804 EL_CUSTOM_START + 95,
6806 EL_CUSTOM_START + 96,
6807 EL_CUSTOM_START + 97,
6808 EL_CUSTOM_START + 98,
6809 EL_CUSTOM_START + 99,
6811 EL_CUSTOM_START + 100,
6812 EL_CUSTOM_START + 101,
6813 EL_CUSTOM_START + 102,
6814 EL_CUSTOM_START + 103,
6816 EL_CUSTOM_START + 104,
6817 EL_CUSTOM_START + 105,
6818 EL_CUSTOM_START + 106,
6819 EL_CUSTOM_START + 107,
6821 EL_CUSTOM_START + 108,
6822 EL_CUSTOM_START + 109,
6823 EL_CUSTOM_START + 110,
6824 EL_CUSTOM_START + 111,
6826 EL_CUSTOM_START + 112,
6827 EL_CUSTOM_START + 113,
6828 EL_CUSTOM_START + 114,
6829 EL_CUSTOM_START + 115,
6831 EL_CUSTOM_START + 116,
6832 EL_CUSTOM_START + 117,
6833 EL_CUSTOM_START + 118,
6834 EL_CUSTOM_START + 119,
6836 EL_CUSTOM_START + 120,
6837 EL_CUSTOM_START + 121,
6838 EL_CUSTOM_START + 122,
6839 EL_CUSTOM_START + 123,
6841 EL_CUSTOM_START + 124,
6842 EL_CUSTOM_START + 125,
6843 EL_CUSTOM_START + 126,
6844 EL_CUSTOM_START + 127,
6846 EL_CUSTOM_START + 128,
6847 EL_CUSTOM_START + 129,
6848 EL_CUSTOM_START + 130,
6849 EL_CUSTOM_START + 131,
6851 EL_CUSTOM_START + 132,
6852 EL_CUSTOM_START + 133,
6853 EL_CUSTOM_START + 134,
6854 EL_CUSTOM_START + 135,
6856 EL_CUSTOM_START + 136,
6857 EL_CUSTOM_START + 137,
6858 EL_CUSTOM_START + 138,
6859 EL_CUSTOM_START + 139,
6861 EL_CUSTOM_START + 140,
6862 EL_CUSTOM_START + 141,
6863 EL_CUSTOM_START + 142,
6864 EL_CUSTOM_START + 143,
6866 EL_CUSTOM_START + 144,
6867 EL_CUSTOM_START + 145,
6868 EL_CUSTOM_START + 146,
6869 EL_CUSTOM_START + 147,
6871 EL_CUSTOM_START + 148,
6872 EL_CUSTOM_START + 149,
6873 EL_CUSTOM_START + 150,
6874 EL_CUSTOM_START + 151,
6876 EL_CUSTOM_START + 152,
6877 EL_CUSTOM_START + 153,
6878 EL_CUSTOM_START + 154,
6879 EL_CUSTOM_START + 155,
6881 EL_CUSTOM_START + 156,
6882 EL_CUSTOM_START + 157,
6883 EL_CUSTOM_START + 158,
6884 EL_CUSTOM_START + 159,
6886 EL_CUSTOM_START + 160,
6887 EL_CUSTOM_START + 161,
6888 EL_CUSTOM_START + 162,
6889 EL_CUSTOM_START + 163,
6891 EL_CUSTOM_START + 164,
6892 EL_CUSTOM_START + 165,
6893 EL_CUSTOM_START + 166,
6894 EL_CUSTOM_START + 167,
6896 EL_CUSTOM_START + 168,
6897 EL_CUSTOM_START + 169,
6898 EL_CUSTOM_START + 170,
6899 EL_CUSTOM_START + 171,
6901 EL_CUSTOM_START + 172,
6902 EL_CUSTOM_START + 173,
6903 EL_CUSTOM_START + 174,
6904 EL_CUSTOM_START + 175,
6906 EL_CUSTOM_START + 176,
6907 EL_CUSTOM_START + 177,
6908 EL_CUSTOM_START + 178,
6909 EL_CUSTOM_START + 179,
6911 EL_CUSTOM_START + 180,
6912 EL_CUSTOM_START + 181,
6913 EL_CUSTOM_START + 182,
6914 EL_CUSTOM_START + 183,
6916 EL_CUSTOM_START + 184,
6917 EL_CUSTOM_START + 185,
6918 EL_CUSTOM_START + 186,
6919 EL_CUSTOM_START + 187,
6921 EL_CUSTOM_START + 188,
6922 EL_CUSTOM_START + 189,
6923 EL_CUSTOM_START + 190,
6924 EL_CUSTOM_START + 191,
6926 EL_CUSTOM_START + 192,
6927 EL_CUSTOM_START + 193,
6928 EL_CUSTOM_START + 194,
6929 EL_CUSTOM_START + 195,
6931 EL_CUSTOM_START + 196,
6932 EL_CUSTOM_START + 197,
6933 EL_CUSTOM_START + 198,
6934 EL_CUSTOM_START + 199,
6936 EL_CUSTOM_START + 200,
6937 EL_CUSTOM_START + 201,
6938 EL_CUSTOM_START + 202,
6939 EL_CUSTOM_START + 203,
6941 EL_CUSTOM_START + 204,
6942 EL_CUSTOM_START + 205,
6943 EL_CUSTOM_START + 206,
6944 EL_CUSTOM_START + 207,
6946 EL_CUSTOM_START + 208,
6947 EL_CUSTOM_START + 209,
6948 EL_CUSTOM_START + 210,
6949 EL_CUSTOM_START + 211,
6951 EL_CUSTOM_START + 212,
6952 EL_CUSTOM_START + 213,
6953 EL_CUSTOM_START + 214,
6954 EL_CUSTOM_START + 215,
6956 EL_CUSTOM_START + 216,
6957 EL_CUSTOM_START + 217,
6958 EL_CUSTOM_START + 218,
6959 EL_CUSTOM_START + 219,
6961 EL_CUSTOM_START + 220,
6962 EL_CUSTOM_START + 221,
6963 EL_CUSTOM_START + 222,
6964 EL_CUSTOM_START + 223,
6966 EL_CUSTOM_START + 224,
6967 EL_CUSTOM_START + 225,
6968 EL_CUSTOM_START + 226,
6969 EL_CUSTOM_START + 227,
6971 EL_CUSTOM_START + 228,
6972 EL_CUSTOM_START + 229,
6973 EL_CUSTOM_START + 230,
6974 EL_CUSTOM_START + 231,
6976 EL_CUSTOM_START + 232,
6977 EL_CUSTOM_START + 233,
6978 EL_CUSTOM_START + 234,
6979 EL_CUSTOM_START + 235,
6981 EL_CUSTOM_START + 236,
6982 EL_CUSTOM_START + 237,
6983 EL_CUSTOM_START + 238,
6984 EL_CUSTOM_START + 239,
6986 EL_CUSTOM_START + 240,
6987 EL_CUSTOM_START + 241,
6988 EL_CUSTOM_START + 242,
6989 EL_CUSTOM_START + 243,
6991 EL_CUSTOM_START + 244,
6992 EL_CUSTOM_START + 245,
6993 EL_CUSTOM_START + 246,
6994 EL_CUSTOM_START + 247,
6996 EL_CUSTOM_START + 248,
6997 EL_CUSTOM_START + 249,
6998 EL_CUSTOM_START + 250,
6999 EL_CUSTOM_START + 251,
7001 EL_CUSTOM_START + 252,
7002 EL_CUSTOM_START + 253,
7003 EL_CUSTOM_START + 254,
7004 EL_CUSTOM_START + 255
7006 static int *editor_hl_custom_ptr = editor_hl_custom;
7007 static int *editor_el_custom_ptr = editor_el_custom;
7008 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
7009 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
7011 static int editor_hl_group[] =
7013 EL_INTERNAL_CASCADE_GE_ACTIVE,
7019 static int editor_el_group[] =
7033 EL_GROUP_START + 10,
7034 EL_GROUP_START + 11,
7036 EL_GROUP_START + 12,
7037 EL_GROUP_START + 13,
7038 EL_GROUP_START + 14,
7039 EL_GROUP_START + 15,
7041 EL_GROUP_START + 16,
7042 EL_GROUP_START + 17,
7043 EL_GROUP_START + 18,
7044 EL_GROUP_START + 19,
7046 EL_GROUP_START + 20,
7047 EL_GROUP_START + 21,
7048 EL_GROUP_START + 22,
7049 EL_GROUP_START + 23,
7051 EL_GROUP_START + 24,
7052 EL_GROUP_START + 25,
7053 EL_GROUP_START + 26,
7054 EL_GROUP_START + 27,
7056 EL_GROUP_START + 28,
7057 EL_GROUP_START + 29,
7058 EL_GROUP_START + 30,
7061 static int *editor_hl_group_ptr = editor_hl_group;
7062 static int *editor_el_group_ptr = editor_el_group;
7063 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
7064 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
7066 static int editor_hl_empty_space[] =
7068 EL_INTERNAL_CASCADE_ES_ACTIVE,
7074 static int editor_el_empty_space[] =
7096 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
7097 static int *editor_el_empty_space_ptr = editor_el_empty_space;
7098 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
7099 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
7101 static int editor_hl_reference[] =
7103 EL_INTERNAL_CASCADE_REF_ACTIVE,
7109 static int editor_el_reference[] =
7113 EL_TRIGGER_CE_VALUE,
7114 EL_TRIGGER_CE_SCORE,
7118 EL_CURRENT_CE_VALUE,
7119 EL_CURRENT_CE_SCORE,
7141 static int *editor_hl_reference_ptr = editor_hl_reference;
7142 static int *editor_el_reference_ptr = editor_el_reference;
7143 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
7144 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
7146 static int editor_hl_user_defined[] =
7148 EL_INTERNAL_CASCADE_USER_ACTIVE,
7154 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
7155 static int *editor_el_user_defined_ptr = NULL;
7156 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
7157 static int num_editor_el_user_defined = 0;
7159 static int editor_hl_dynamic[] =
7161 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
7167 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
7168 static int *editor_el_dynamic_ptr = NULL;
7169 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
7170 static int num_editor_el_dynamic = 0;
7172 static int editor_hl_empty[] = { EL_EMPTY };
7173 static int *editor_el_empty = NULL; // dynamically allocated
7175 static int *editor_hl_empty_ptr = editor_hl_empty;
7176 static int *editor_el_empty_ptr = NULL;
7177 static int num_editor_hl_empty = 0;
7178 static int num_editor_el_empty = 0; // dynamically determined, if needed
7180 static boolean use_el_empty = FALSE;
7182 static int *editor_elements = NULL; // dynamically allocated
7183 static int num_editor_elements = 0; // dynamically determined
7185 static boolean setup_editor_cascade_never = FALSE;
7187 static boolean setup_editor_el_players = TRUE;
7188 static boolean setup_editor_el_boulderdash = TRUE;
7189 static boolean setup_editor_el_boulderdash_native = TRUE;
7190 static boolean setup_editor_el_boulderdash_effects = TRUE;
7191 static boolean setup_editor_el_emerald_mine = TRUE;
7192 static boolean setup_editor_el_emerald_mine_club = TRUE;
7193 static boolean setup_editor_el_more = TRUE;
7194 static boolean setup_editor_el_sokoban = TRUE;
7195 static boolean setup_editor_el_supaplex = TRUE;
7196 static boolean setup_editor_el_diamond_caves = TRUE;
7197 static boolean setup_editor_el_dx_boulderdash = TRUE;
7198 static boolean setup_editor_el_mirror_magic = TRUE;
7199 static boolean setup_editor_el_deflektor = TRUE;
7200 static boolean setup_editor_el_chars = TRUE;
7201 static boolean setup_editor_el_steel_chars = TRUE;
7202 static boolean setup_editor_el_custom = TRUE;
7203 static boolean setup_editor_el_user_defined = TRUE;
7204 static boolean setup_editor_el_dynamic = TRUE;
7206 static int editor_hl_unused[] = { EL_EMPTY };
7207 static int *editor_hl_unused_ptr = editor_hl_unused;
7208 static int num_editor_hl_unused = 0;
7212 boolean *setup_value;
7213 boolean *setup_cascade_value;
7215 int **headline_list;
7216 int *headline_list_size;
7219 int *element_list_size;
7221 boolean last_setup_value;
7223 editor_elements_info[] =
7226 &setup_editor_el_players,
7227 &setup_editor_cascade_never,
7228 &editor_hl_unused_ptr, &num_editor_hl_unused,
7229 &editor_el_players_ptr, &num_editor_el_players
7232 &setup_editor_el_boulderdash,
7233 &setup.editor_cascade.el_bd,
7234 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
7235 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
7238 &setup_editor_el_boulderdash_native,
7239 &setup.editor_cascade.el_bd_native,
7240 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
7241 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
7244 &setup_editor_el_boulderdash_effects,
7245 &setup.editor_cascade.el_bd_effects,
7246 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
7247 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
7250 &setup_editor_el_emerald_mine,
7251 &setup.editor_cascade.el_em,
7252 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
7253 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
7256 &setup_editor_el_emerald_mine_club,
7257 &setup.editor_cascade.el_emc,
7258 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
7259 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
7262 &setup_editor_el_more,
7263 &setup.editor_cascade.el_rnd,
7264 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
7265 &editor_el_rnd_ptr, &num_editor_el_rnd
7268 &setup_editor_el_sokoban,
7269 &setup.editor_cascade.el_sb,
7270 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
7271 &editor_el_sokoban_ptr, &num_editor_el_sokoban
7274 &setup_editor_el_supaplex,
7275 &setup.editor_cascade.el_sp,
7276 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
7277 &editor_el_supaplex_ptr, &num_editor_el_supaplex
7280 &setup_editor_el_diamond_caves,
7281 &setup.editor_cascade.el_dc,
7282 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
7283 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
7286 &setup_editor_el_dx_boulderdash,
7287 &setup.editor_cascade.el_dx,
7288 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
7289 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
7292 &setup_editor_el_mirror_magic,
7293 &setup.editor_cascade.el_mm,
7294 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
7295 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
7298 &setup_editor_el_deflektor,
7299 &setup.editor_cascade.el_df,
7300 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
7301 &editor_el_deflektor_ptr, &num_editor_el_deflektor
7304 &setup_editor_el_chars,
7305 &setup.editor_cascade.el_chars,
7306 &editor_hl_chars_ptr, &num_editor_hl_chars,
7307 &editor_el_chars_ptr, &num_editor_el_chars
7310 &setup_editor_el_steel_chars,
7311 &setup.editor_cascade.el_steel_chars,
7312 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
7313 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
7316 &setup_editor_el_custom,
7317 &setup.editor_cascade.el_ce,
7318 &editor_hl_custom_ptr, &num_editor_hl_custom,
7319 &editor_el_custom_ptr, &num_editor_el_custom
7322 &setup_editor_el_custom,
7323 &setup.editor_cascade.el_ge,
7324 &editor_hl_group_ptr, &num_editor_hl_group,
7325 &editor_el_group_ptr, &num_editor_el_group
7328 &setup_editor_el_custom,
7329 &setup.editor_cascade.el_es,
7330 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
7331 &editor_el_empty_space_ptr, &num_editor_el_empty_space
7334 &setup_editor_el_custom,
7335 &setup.editor_cascade.el_ref,
7336 &editor_hl_reference_ptr, &num_editor_hl_reference,
7337 &editor_el_reference_ptr, &num_editor_el_reference
7340 &setup_editor_el_user_defined,
7341 &setup.editor_cascade.el_user,
7342 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
7343 &editor_el_user_defined_ptr, &num_editor_el_user_defined
7346 &setup_editor_el_dynamic,
7347 &setup.editor_cascade.el_dynamic,
7348 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
7349 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
7354 &editor_hl_empty_ptr, &num_editor_hl_empty,
7355 &editor_el_empty_ptr, &num_editor_el_empty,
7365 static struct XY xy_directions[] =
7374 // ----------------------------------------------------------------------------
7376 // ----------------------------------------------------------------------------
7378 static int getMaxInfoTextLength(void)
7380 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
7383 static int getTextWidthForGadget(char *text)
7388 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
7391 static int getTextWidthForDrawingArea(char *text)
7396 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
7399 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
7401 return (gi->x + gi->width + getTextWidthForGadget(text));
7404 static char *getElementInfoText(int element)
7406 char *info_text = NULL;
7408 if (element < MAX_NUM_ELEMENTS)
7410 if (strlen(element_info[element].description) > 0)
7411 info_text = element_info[element].description;
7412 else if (element_info[element].custom_description != NULL)
7413 info_text = element_info[element].custom_description;
7414 else if (element_info[element].editor_description != NULL)
7415 info_text = element_info[element].editor_description;
7418 if (info_text == NULL)
7419 info_text = INFOTEXT_UNKNOWN_ELEMENT;
7424 static char *getElementDescriptionFilenameExt(char *basename)
7426 char *elements_subdir = ELEMENTS_DIRECTORY;
7427 static char *elements_subdir2 = NULL;
7428 static char *filename = NULL;
7430 if (elements_subdir2 == NULL)
7431 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
7433 checked_free(filename);
7435 // 1st try: look for element description in current level set directory
7436 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
7437 if (fileExists(filename))
7442 // 2nd try: look for element description in the game's base directory
7443 filename = getPath3(options.docs_directory, elements_subdir, basename);
7444 if (fileExists(filename))
7450 static char *getElementDescriptionFilename(int element)
7452 char basename[MAX_FILENAME_LEN];
7455 // 1st try: look for element description file for exactly this element
7456 sprintf(basename, "%s.txt", element_info[element].token_name);
7457 filename = getElementDescriptionFilenameExt(basename);
7458 if (filename != NULL)
7461 // 2nd try: look for element description file for this element's class
7462 sprintf(basename, "%s.txt", element_info[element].class_name);
7463 filename = getElementDescriptionFilenameExt(basename);
7464 if (filename != NULL)
7467 // 3rd try: look for generic fallback text file for any element
7468 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7469 if (filename != NULL)
7475 static boolean suppressBorderElement(void)
7477 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7478 lev_fieldx <= MAX_ED_FIELDX &&
7479 lev_fieldy <= MAX_ED_FIELDY);
7482 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7484 boolean element_found[NUM_FILE_ELEMENTS];
7487 // initialize list of used elements to "not used"
7488 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7489 element_found[i] = FALSE;
7491 // find all elements used in current level
7492 for (y = 0; y < lev_fieldy; y++)
7494 for (x = 0; x < lev_fieldx; x++)
7496 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7499 if (IS_MM_WALL(Tile[x][y]))
7500 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7502 element_found[Tile[x][y]] = TRUE;
7508 // count number of elements used in current level
7509 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7510 if (element_found[i])
7513 // add space for up to 3 more elements for padding that may be needed
7516 // free memory for old list of elements, if needed
7517 checked_free(*elements);
7519 // allocate memory for new list of elements
7520 *elements = checked_malloc(*num_elements * sizeof(int));
7524 // add all elements used in current level (non-custom/group/empty elements)
7525 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7526 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7527 IS_GROUP_ELEMENT(i) ||
7528 IS_EMPTY_ELEMENT(i)))
7529 (*elements)[(*num_elements)++] = i;
7531 // add all elements used in current level (custom/group/empty elements)
7532 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7533 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7534 IS_GROUP_ELEMENT(i) ||
7535 IS_EMPTY_ELEMENT(i)))
7536 (*elements)[(*num_elements)++] = i;
7538 while (*num_elements % 4) // pad with empty elements, if needed
7539 (*elements)[(*num_elements)++] = EL_EMPTY;
7542 static void ReinitializeElementList_EnableSections(void)
7544 // default: enable all element sections
7546 setup_editor_el_players = TRUE;
7547 setup_editor_el_boulderdash = TRUE;
7548 setup_editor_el_boulderdash_native = TRUE;
7549 setup_editor_el_boulderdash_effects = TRUE;
7550 setup_editor_el_emerald_mine = TRUE;
7551 setup_editor_el_emerald_mine_club = TRUE;
7552 setup_editor_el_more = TRUE;
7553 setup_editor_el_sokoban = TRUE;
7554 setup_editor_el_supaplex = TRUE;
7555 setup_editor_el_diamond_caves = TRUE;
7556 setup_editor_el_dx_boulderdash = TRUE;
7557 setup_editor_el_mirror_magic = TRUE;
7558 setup_editor_el_deflektor = TRUE;
7559 setup_editor_el_chars = TRUE;
7560 setup_editor_el_steel_chars = TRUE;
7562 setup_editor_el_custom = TRUE;
7563 setup_editor_el_user_defined = TRUE;
7564 setup_editor_el_dynamic = TRUE;
7566 // now disable all element sections not to be displayed
7568 if (!setup.editor.el_classic)
7570 setup_editor_el_players = FALSE;
7571 setup_editor_el_boulderdash = FALSE;
7572 setup_editor_el_boulderdash_native = FALSE;
7573 setup_editor_el_boulderdash_effects = FALSE;
7574 setup_editor_el_emerald_mine = FALSE;
7575 setup_editor_el_emerald_mine_club = FALSE;
7576 setup_editor_el_more = FALSE;
7577 setup_editor_el_sokoban = FALSE;
7578 setup_editor_el_supaplex = FALSE;
7579 setup_editor_el_diamond_caves = FALSE;
7580 setup_editor_el_dx_boulderdash = FALSE;
7581 setup_editor_el_mirror_magic = FALSE;
7582 setup_editor_el_deflektor = FALSE;
7583 setup_editor_el_chars = FALSE;
7584 setup_editor_el_steel_chars = FALSE;
7587 if (!setup.editor.el_custom)
7589 setup_editor_el_custom = FALSE;
7592 if (!setup.editor.el_user_defined)
7594 setup_editor_el_user_defined = FALSE;
7597 if (!setup.editor.el_dynamic)
7599 setup_editor_el_dynamic = FALSE;
7602 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7604 setup_editor_el_boulderdash_native = FALSE;
7605 setup_editor_el_boulderdash_effects = FALSE;
7606 setup_editor_el_mirror_magic = FALSE;
7607 setup_editor_el_deflektor = FALSE;
7609 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7611 setup_editor_el_players = FALSE;
7612 setup_editor_el_boulderdash = FALSE;
7613 setup_editor_el_emerald_mine = FALSE;
7614 setup_editor_el_emerald_mine_club = FALSE;
7615 setup_editor_el_more = FALSE;
7616 setup_editor_el_sokoban = FALSE;
7617 setup_editor_el_supaplex = FALSE;
7618 setup_editor_el_diamond_caves = FALSE;
7619 setup_editor_el_dx_boulderdash = FALSE;
7620 setup_editor_el_mirror_magic = FALSE;
7621 setup_editor_el_deflektor = FALSE;
7622 setup_editor_el_chars = FALSE;
7623 setup_editor_el_steel_chars = FALSE;
7625 setup_editor_el_custom = FALSE;
7627 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7629 setup_editor_el_boulderdash = FALSE;
7630 setup_editor_el_boulderdash_native = FALSE;
7631 setup_editor_el_boulderdash_effects = FALSE;
7632 setup_editor_el_more = FALSE;
7633 setup_editor_el_sokoban = FALSE;
7634 setup_editor_el_supaplex = FALSE;
7635 setup_editor_el_diamond_caves = FALSE;
7636 setup_editor_el_dx_boulderdash = FALSE;
7637 setup_editor_el_mirror_magic = FALSE;
7638 setup_editor_el_deflektor = FALSE;
7639 setup_editor_el_steel_chars = FALSE;
7641 setup_editor_el_custom = FALSE;
7643 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7645 setup_editor_el_players = FALSE;
7646 setup_editor_el_boulderdash = FALSE;
7647 setup_editor_el_boulderdash_native = FALSE;
7648 setup_editor_el_boulderdash_effects = FALSE;
7649 setup_editor_el_emerald_mine = FALSE;
7650 setup_editor_el_emerald_mine_club = FALSE;
7651 setup_editor_el_more = FALSE;
7652 setup_editor_el_sokoban = FALSE;
7653 setup_editor_el_diamond_caves = FALSE;
7654 setup_editor_el_dx_boulderdash = FALSE;
7655 setup_editor_el_mirror_magic = FALSE;
7656 setup_editor_el_deflektor = FALSE;
7657 setup_editor_el_chars = FALSE;
7658 setup_editor_el_steel_chars = FALSE;
7660 setup_editor_el_custom = FALSE;
7662 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7664 setup_editor_el_players = FALSE;
7665 setup_editor_el_boulderdash = FALSE;
7666 setup_editor_el_boulderdash_native = FALSE;
7667 setup_editor_el_boulderdash_effects = FALSE;
7668 setup_editor_el_emerald_mine = FALSE;
7669 setup_editor_el_emerald_mine_club = FALSE;
7670 setup_editor_el_more = FALSE;
7671 setup_editor_el_sokoban = FALSE;
7672 setup_editor_el_supaplex = FALSE;
7673 setup_editor_el_diamond_caves = FALSE;
7674 setup_editor_el_dx_boulderdash = FALSE;
7675 setup_editor_el_steel_chars = FALSE;
7677 setup_editor_el_custom = FALSE;
7681 static void ReinitializeElementList(void)
7683 static boolean initialization_needed = TRUE;
7687 ReinitializeElementList_EnableSections();
7689 if (initialization_needed)
7691 LoadSetup_EditorCascade(); // load last editor cascade state
7693 // initialize editor cascade element from saved cascade state
7694 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7696 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7697 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7699 if (IS_EDITOR_CASCADE(*cascade_element))
7701 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7702 EL_CASCADE_INACTIVE(*cascade_element));
7705 initialization_needed = FALSE;
7708 checked_free(editor_elements);
7710 // reload optional user defined element list for each invocation of editor
7711 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7712 &num_editor_el_user_defined);
7714 // initialize dynamic level element list for each invocation of editor
7715 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7716 &num_editor_el_dynamic);
7718 // initialize list of empty elements (used for padding, if needed)
7719 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7720 editor_el_empty[i] = EL_EMPTY;
7722 // do some sanity checks for each element from element list
7723 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7725 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7727 int element = (*editor_elements_info[i].element_list)[j];
7729 if (element >= NUM_FILE_ELEMENTS)
7730 Warn("editor element %d is runtime element", element);
7732 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7733 Warn("no element description text for element %d", element);
7737 num_editor_elements = 0;
7738 use_el_empty = FALSE;
7740 // determine size of element list
7741 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7743 if (*editor_elements_info[i].setup_value)
7745 boolean found_inactive_cascade = FALSE;
7747 if (setup.editor.el_headlines)
7749 // required for correct padding of palette headline buttons
7750 if (*editor_elements_info[i].headline_list_size > 0)
7751 num_editor_elements += ED_ELEMENTLIST_COLS;
7753 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7755 int element = (*editor_elements_info[i].headline_list)[j];
7757 if (IS_EDITOR_CASCADE_INACTIVE(element))
7758 found_inactive_cascade = TRUE;
7762 if (found_inactive_cascade)
7765 // required for correct padding of palette element buttons
7766 int element_list_size = *editor_elements_info[i].element_list_size;
7768 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7769 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7771 num_editor_elements += element_buttons;
7775 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7777 // offer at least as many elements as element buttons exist
7778 use_el_empty = TRUE;
7779 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7781 num_editor_elements += num_editor_el_empty;
7785 num_editor_el_empty = 0;
7788 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7790 // fill element list
7791 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7793 boolean found_inactive_cascade = FALSE;
7795 if (*editor_elements_info[i].setup_value)
7797 if (setup.editor.el_headlines)
7799 // required for correct padding of palette headline buttons
7800 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7801 ED_ELEMENTLIST_COLS : 0);
7803 for (j = 0; j < headline_size; j++)
7805 // use empty elements for padding of palette headline buttons
7806 int element = (j < *editor_elements_info[i].headline_list_size ?
7807 (*editor_elements_info[i].headline_list)[j] :
7808 editor_el_empty[0]);
7810 editor_elements[pos++] = element;
7812 if (IS_EDITOR_CASCADE_INACTIVE(element))
7813 found_inactive_cascade = TRUE;
7817 if (found_inactive_cascade)
7820 // required for correct padding of palette element buttons
7821 int element_list_size = *editor_elements_info[i].element_list_size;
7823 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7824 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7826 // copy all elements from element list
7827 for (j = 0; j < element_list_size; j++)
7828 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7830 // use empty elements for padding of palette element buttons
7831 for (j = 0; j < element_buttons - element_list_size; j++)
7832 editor_elements[pos++] = editor_el_empty[0];
7836 // (this function is also called before editor gadgets are initialized!)
7837 AdjustElementListScrollbar();
7840 void PrintEditorElementList(void)
7842 boolean *stop = &setup_editor_el_user_defined;
7845 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7847 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7849 if (IS_EDITOR_CASCADE(cascade_element))
7851 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7852 char *headline = element_info[cascade_element_show].editor_description;
7854 PrintLineWithPrefix("# ", "-", 77);
7855 Print("# %s\n", headline);
7856 PrintLineWithPrefix("# ", "-", 77);
7859 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7861 int element = (*editor_elements_info[i].headline_list)[j];
7863 if (IS_EDITOR_CASCADE(element))
7864 element = EL_CHAR_MINUS;
7866 Print("# %s\n", element_info[element].token_name);
7872 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7874 int element = (*editor_elements_info[i].element_list)[j];
7876 Print("# %s\n", element_info[element].token_name);
7884 static void ReinitializeElementListButtons(void)
7886 static boolean last_setup_value_headlines = FALSE;
7887 static boolean initialization_needed = TRUE;
7890 if (!initialization_needed) // check if editor element setup has changed
7892 if (last_setup_value_headlines != setup.editor.el_headlines)
7893 initialization_needed = TRUE;
7895 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7896 if (editor_elements_info[i].last_setup_value !=
7897 *editor_elements_info[i].setup_value)
7898 initialization_needed = TRUE;
7901 if (!initialization_needed)
7904 FreeLevelEditorGadgets();
7905 CreateLevelEditorGadgets();
7907 // store current setup values for next invocation of this function
7908 last_setup_value_headlines = setup.editor.el_headlines;
7909 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7910 editor_elements_info[i].last_setup_value =
7911 *editor_elements_info[i].setup_value;
7913 initialization_needed = FALSE;
7916 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7919 int border_graphic =
7920 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7921 struct GraphicInfo *g = &graphic_info[border_graphic];
7922 Bitmap *src_bitmap = g->bitmap;
7923 int src_x = g->src_x;
7924 int src_y = g->src_y;
7925 int border_size = g->border_size;
7926 int border_xpos = g->width - border_size;
7927 int border_ypos = g->height - border_size;
7928 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7931 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7932 border_size, border_size,
7933 dest_x - border_size, dest_y - border_size);
7934 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7935 border_size, border_size,
7936 dest_x + width, dest_y - border_size);
7937 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7938 border_size, border_size,
7939 dest_x - border_size, dest_y + height);
7940 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7941 border_size, border_size,
7942 dest_x + width, dest_y + height);
7944 for (i = 0; i < width / tilesize; i++)
7946 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7947 tilesize, border_size,
7948 dest_x + i * tilesize, dest_y - border_size);
7949 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7950 tilesize, border_size,
7951 dest_x + i * tilesize, dest_y + height);
7954 for (i = 0; i < height / tilesize; i++)
7956 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7957 border_size, tilesize,
7958 dest_x - border_size, dest_y + i * tilesize);
7959 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7960 border_size, tilesize,
7961 dest_x + width, dest_y + i * tilesize);
7964 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7967 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7969 int xsize_tile = MAX(ed_tilesize, xsize);
7970 int ysize_tile = MAX(ed_tilesize, ysize);
7971 int xsize_full = xsize + 1;
7972 int ysize_full = ysize + 1;
7973 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7974 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7975 Pixel line_color = getTabulatorBarColor();
7977 if (line_color == BLACK_PIXEL) // black => transparent
7980 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7981 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7982 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7985 static void DrawEditorLevelBorderLinesIfNeeded(void)
7987 int xsize = lev_fieldx * ed_tilesize;
7988 int ysize = lev_fieldy * ed_tilesize;
7989 int line_size = getTabulatorBarHeight();
7991 if (!suppressBorderElement())
7994 // draw little border line around editable level playfield
7997 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
8000 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
8002 if (xsize < SXSIZE && ysize < SYSIZE)
8003 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
8006 static void DrawEditorElement(int x, int y, int element)
8008 DrawSizedElement(x, y, element, ed_tilesize);
8011 static void DrawEditorElementThruMask(int x, int y, int element)
8013 DrawSizedElementThruMask(x, y, element, ed_tilesize);
8016 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
8018 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
8021 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
8023 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
8024 DrawEditorLevelBorderLinesIfNeeded();
8027 static void DrawDrawingArea(int id)
8029 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8032 int *value = drawingarea_info[id].value;
8033 int area_xsize = drawingarea_info[id].area_xsize;
8034 int area_ysize = drawingarea_info[id].area_ysize;
8035 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
8037 for (x = 0; x < area_xsize; x++)
8039 for (y = 0; y < area_ysize; y++)
8041 int element = value[x * area_ysize + y];
8045 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
8047 DrawSizedGraphicExt(drawto,
8048 gi->x + x * tilesize,
8049 gi->y + y * tilesize,
8050 graphic, frame, tilesize);
8055 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
8058 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
8059 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
8061 BlitBitmap(drawto, drawto,
8062 SX + (dx == -1 ? ed_tilesize : 0),
8063 SY + (dy == -1 ? ed_tilesize : 0),
8064 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
8065 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
8066 SX + (dx == +1 ? ed_tilesize : 0),
8067 SY + (dy == +1 ? ed_tilesize : 0));
8071 x = (dx == 1 ? 0 : ed_fieldx - 1);
8072 for (y = 0; y < ed_fieldy; y++)
8073 DrawEditorElementOrWall(x, y, from_x, from_y);
8077 y = (dy == 1 ? 0 : ed_fieldy - 1);
8078 for (x = 0; x < ed_fieldx; x++)
8079 DrawEditorElementOrWall(x, y, from_x, from_y);
8082 redraw_mask |= REDRAW_FIELD;
8086 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
8090 *graphic = el2edimg(element);
8095 *graphic = el2img(element);
8096 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
8097 custom_element.ce_value_fixed_initial :
8098 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
8099 custom_element.collect_score_initial : FrameCounter);
8102 if (*graphic == IMG_UNKNOWN)
8104 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
8105 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
8106 int element_bd = map_element_RND_to_BD_cave(element);
8108 if (element_bd != O_UNKNOWN)
8110 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
8112 *graphic = g_bd->graphic;
8113 *frame = g_bd->frame;
8118 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
8124 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
8126 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
8129 static void CreateControlButtons(void)
8131 struct GadgetInfo *gi;
8134 // create toolbox buttons
8135 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8137 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
8138 int id = controlbutton_info[i].gadget_id;
8139 int type = controlbutton_info[i].gadget_type;
8140 int graphic = controlbutton_info[i].graphic;
8141 struct XYTileSize *pos = controlbutton_info[i].pos;
8142 struct GraphicInfo *gd = &graphic_info[graphic];
8143 Bitmap *deco_bitmap = NULL;
8144 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
8145 int tile_size = 0, deco_shift = 0;
8146 boolean deco_masked = FALSE;
8147 int gd_x1 = gd->src_x;
8148 int gd_y1 = gd->src_y;
8149 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8150 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8151 int gd_x1a = gd->src_x + gd->active_xoffset;
8152 int gd_y1a = gd->src_y + gd->active_yoffset;
8153 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8154 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8157 unsigned int event_mask;
8158 int radio_button_nr = RADIO_NR_NONE;
8159 boolean checked = FALSE;
8162 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
8164 if (type == GD_TYPE_RADIO_BUTTON)
8166 event_mask = GD_EVENT_PRESSED;
8167 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
8169 if (id == drawing_function)
8174 if (id == GADGET_ID_WRAP_LEFT ||
8175 id == GADGET_ID_WRAP_RIGHT ||
8176 id == GADGET_ID_WRAP_UP ||
8177 id == GADGET_ID_WRAP_DOWN)
8178 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8180 event_mask = GD_EVENT_RELEASED;
8183 if (id == GADGET_ID_PROPERTIES ||
8184 id == GADGET_ID_PALETTE)
8189 else if (id == GADGET_ID_ELEMENT_LEFT ||
8190 id == GADGET_ID_ELEMENT_MIDDLE ||
8191 id == GADGET_ID_ELEMENT_RIGHT)
8196 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
8197 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
8198 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
8200 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
8201 editor.button.element_left.tile_size :
8202 id == GADGET_ID_ELEMENT_MIDDLE ?
8203 editor.button.element_middle.tile_size :
8204 id == GADGET_ID_ELEMENT_RIGHT ?
8205 editor.button.element_right.tile_size : 0);
8207 // make sure that decoration does not overlap gadget border
8208 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
8210 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
8212 deco_xpos = (gd->width - tile_size) / 2;
8213 deco_ypos = (gd->height - tile_size) / 2;
8215 deco_masked = gd->draw_masked;
8223 gi = CreateGadget(GDI_CUSTOM_ID, id,
8224 GDI_CUSTOM_TYPE_ID, type_id,
8225 GDI_IMAGE_ID, graphic,
8226 GDI_INFO_TEXT, controlbutton_info[i].infotext,
8229 GDI_WIDTH, gd->width,
8230 GDI_HEIGHT, gd->height,
8232 GDI_STATE, GD_BUTTON_UNPRESSED,
8233 GDI_RADIO_NR, radio_button_nr,
8234 GDI_CHECKED, checked,
8235 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8236 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8237 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8238 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8239 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8240 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8241 GDI_DECORATION_SIZE, tile_size, tile_size,
8242 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
8243 GDI_DECORATION_MASKED, deco_masked,
8244 GDI_EVENT_MASK, event_mask,
8245 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8246 GDI_CALLBACK_ACTION, HandleControlButtons,
8250 Fail("cannot create gadget");
8252 level_editor_gadget[id] = gi;
8255 // these values are not constant, but can change at runtime
8256 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
8257 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
8258 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
8259 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
8260 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
8261 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
8262 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
8263 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
8264 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
8265 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
8266 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
8267 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
8269 // create buttons for scrolling of drawing area and element list
8270 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
8272 int id = scrollbutton_info[i].gadget_id;
8273 int type_id = scrollbutton_info[i].gadget_type_id;
8274 int graphic = scrollbutton_info[i].graphic;
8275 struct GraphicInfo *gd = &graphic_info[graphic];
8276 Bitmap *gd_bitmap = gd->bitmap;
8277 int gd_x1 = gd->src_x;
8278 int gd_y1 = gd->src_y;
8279 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8280 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8281 int width = gd->width;
8282 int height = gd->height;
8283 int x = scrollbutton_pos[i].x;
8284 int y = scrollbutton_pos[i].y;
8285 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8288 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
8290 if (id == GADGET_ID_SCROLL_LIST_UP ||
8291 id == GADGET_ID_SCROLL_LIST_DOWN)
8302 gi = CreateGadget(GDI_CUSTOM_ID, id,
8303 GDI_CUSTOM_TYPE_ID, type_id,
8304 GDI_IMAGE_ID, graphic,
8305 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8310 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8311 GDI_STATE, GD_BUTTON_UNPRESSED,
8312 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8313 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8314 GDI_EVENT_MASK, event_mask,
8315 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8316 GDI_CALLBACK_ACTION, HandleControlButtons,
8320 Fail("cannot create gadget");
8322 level_editor_gadget[id] = gi;
8325 // create buttons for element list
8326 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8329 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
8330 int graphic = IMG_EDITOR_PALETTE_BUTTON;
8331 struct GraphicInfo *gd = &graphic_info[graphic];
8332 Bitmap *gd_bitmap = gd->bitmap;
8333 Bitmap *deco_bitmap;
8334 int deco_x, deco_y, deco_xpos, deco_ypos;
8335 int gd_x1 = gd->src_x;
8336 int gd_y1 = gd->src_y;
8337 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8338 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8339 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
8340 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
8341 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
8342 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
8343 int element = editor_elements[i];
8344 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8345 unsigned int event_mask = GD_EVENT_RELEASED;
8347 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8349 deco_xpos = (gd->width - tile_size) / 2;
8350 deco_ypos = (gd->height - tile_size) / 2;
8352 gi = CreateGadget(GDI_CUSTOM_ID, id,
8353 GDI_CUSTOM_TYPE_ID, type_id,
8354 GDI_IMAGE_ID, graphic,
8355 GDI_INFO_TEXT, getElementInfoText(element),
8358 GDI_WIDTH, gd->width,
8359 GDI_HEIGHT, gd->height,
8360 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8361 GDI_STATE, GD_BUTTON_UNPRESSED,
8362 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8363 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8364 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8365 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8366 GDI_DECORATION_SIZE, tile_size, tile_size,
8367 GDI_DECORATION_SHIFTING, 1, 1,
8368 GDI_EVENT_MASK, event_mask,
8369 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8370 GDI_CALLBACK_ACTION, HandleControlButtons,
8374 Fail("cannot create gadget");
8376 level_editor_gadget[id] = gi;
8380 static void CreateCounterButtons(void)
8382 int max_infotext_len = getMaxInfoTextLength();
8385 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
8387 int type_id = counterbutton_info[i].gadget_type_id;
8388 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
8389 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
8393 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
8395 // determine horizontal position to the right of specified gadget
8396 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8397 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
8398 ED_GADGET_TEXT_DISTANCE);
8400 // determine horizontal offset for leading text
8401 if (counterbutton_info[i].text_left != NULL)
8402 x += getTextWidthForGadget(counterbutton_info[i].text_left);
8404 for (j = 0; j < 2; j++)
8406 struct GadgetInfo *gi;
8408 counterbutton_info[i].gadget_id_down :
8409 counterbutton_info[i].gadget_id_up);
8411 struct GraphicInfo *gd;
8412 int gd_x1, gd_x2, gd_y1, gd_y2;
8413 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8414 char infotext[max_infotext_len + 1];
8416 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8419 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
8420 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
8422 event_mask |= GD_EVENT_RELEASED;
8426 x = DX + editor.button.prev_level.x;
8427 y = DY + editor.button.prev_level.y;
8431 x = DX + editor.button.next_level.x;
8432 y = DY + editor.button.next_level.y;
8438 IMG_EDITOR_COUNTER_DOWN :
8439 IMG_EDITOR_COUNTER_UP);
8442 gd = &graphic_info[graphic];
8446 gd_x2 = gd->src_x + gd->pressed_xoffset;
8447 gd_y2 = gd->src_y + gd->pressed_yoffset;
8449 sprintf(infotext, "%s counter value by 1, 5 or 10",
8450 (j == 0 ? "Decrease" : "Increase"));
8452 gi = CreateGadget(GDI_CUSTOM_ID, id,
8453 GDI_CUSTOM_TYPE_ID, type_id,
8454 GDI_IMAGE_ID, graphic,
8455 GDI_INFO_TEXT, infotext,
8458 GDI_WIDTH, gd->width,
8459 GDI_HEIGHT, gd->height,
8460 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8461 GDI_STATE, GD_BUTTON_UNPRESSED,
8462 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8463 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8464 GDI_EVENT_MASK, event_mask,
8465 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8466 GDI_CALLBACK_ACTION, HandleCounterButtons,
8470 Fail("cannot create gadget");
8472 level_editor_gadget[id] = gi;
8473 right_gadget_border[id] =
8474 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8476 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8480 int font_type = FONT_INPUT_1;
8481 int font_type_active = FONT_INPUT_1_ACTIVE;
8483 id = counterbutton_info[i].gadget_id_text;
8485 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8487 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8489 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8491 font_type = FONT_LEVEL_NUMBER;
8492 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8494 x = DX + editor.input.level_number.x;
8495 y = DY + editor.input.level_number.y;
8499 graphic = IMG_EDITOR_COUNTER_INPUT;
8502 gd = &graphic_info[graphic];
8506 gd_x2 = gd->src_x + gd->active_xoffset;
8507 gd_y2 = gd->src_y + gd->active_yoffset;
8509 gi = CreateGadget(GDI_CUSTOM_ID, id,
8510 GDI_CUSTOM_TYPE_ID, type_id,
8511 GDI_IMAGE_ID, graphic,
8512 GDI_INFO_TEXT, "Enter counter value",
8515 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8516 GDI_NUMBER_VALUE, 0,
8517 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8518 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8519 GDI_TEXT_SIZE, 3, // minimal counter text size
8520 GDI_TEXT_FONT, font_type,
8521 GDI_TEXT_FONT_ACTIVE, font_type_active,
8522 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8523 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8524 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8525 GDI_DESIGN_WIDTH, gd->width,
8526 GDI_EVENT_MASK, event_mask,
8527 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8528 GDI_CALLBACK_ACTION, HandleCounterButtons,
8532 Fail("cannot create gadget");
8534 level_editor_gadget[id] = gi;
8535 right_gadget_border[id] =
8536 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8538 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8544 static void CreateDrawingAreas(void)
8548 // these values are not constant, but can change at runtime
8549 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8550 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8552 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8554 struct GadgetInfo *gi;
8555 int id = drawingarea_info[i].gadget_id;
8556 int type_id = drawingarea_info[i].gadget_type_id;
8557 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8558 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8559 int area_xsize = drawingarea_info[i].area_xsize;
8560 int area_ysize = drawingarea_info[i].area_ysize;
8561 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8562 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8563 unsigned int event_mask =
8564 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8565 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8568 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8570 // determine horizontal position to the right of specified gadget
8571 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8572 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8573 ED_DRAWINGAREA_TEXT_DISTANCE);
8575 // determine horizontal offset for leading text
8576 if (drawingarea_info[i].text_left != NULL)
8577 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8579 gi = CreateGadget(GDI_CUSTOM_ID, id,
8580 GDI_CUSTOM_TYPE_ID, type_id,
8583 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8584 GDI_AREA_SIZE, area_xsize, area_ysize,
8585 GDI_ITEM_SIZE, item_size, item_size,
8586 GDI_EVENT_MASK, event_mask,
8587 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8588 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8592 Fail("cannot create gadget");
8594 level_editor_gadget[id] = gi;
8595 right_gadget_border[id] =
8596 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8600 static void CreateTextInputGadgets(void)
8602 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8603 int max_infotext_len = getMaxInfoTextLength();
8606 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8608 int gd_x1 = gd->src_x;
8609 int gd_y1 = gd->src_y;
8610 int gd_x2 = gd->src_x + gd->active_xoffset;
8611 int gd_y2 = gd->src_y + gd->active_yoffset;
8612 struct GadgetInfo *gi;
8613 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8614 char infotext[MAX_OUTPUT_LINESIZE + 1];
8615 int id = textinput_info[i].gadget_id;
8616 int type_id = textinput_info[i].gadget_type_id;
8620 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8622 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8624 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8625 int border_size = gd->border_size;
8626 int font_nr = FONT_INPUT_1;
8627 int font_height = getFontHeight(font_nr);
8628 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8629 int yoffset = element_border + (TILEY - font_height) / 2;
8631 x = (editor.settings.element_name.x != -1 ?
8632 editor.settings.element_name.x :
8633 editor.settings.element_graphic.x + xoffset) - border_size;
8634 y = (editor.settings.element_name.y != -1 ?
8635 editor.settings.element_name.y :
8636 editor.settings.element_graphic.y + yoffset) - border_size;
8640 x = ED_SETTINGS_X(textinput_info[i].x);
8641 y = ED_SETTINGS_Y(textinput_info[i].y);
8644 // determine horizontal offset for leading text
8645 if (textinput_info[i].text_left != NULL)
8646 x += getTextWidthForGadget(textinput_info[i].text_left);
8648 sprintf(infotext, "%s", textinput_info[i].infotext);
8649 infotext[max_infotext_len] = '\0';
8651 gi = CreateGadget(GDI_CUSTOM_ID, id,
8652 GDI_CUSTOM_TYPE_ID, type_id,
8653 GDI_INFO_TEXT, infotext,
8656 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8657 GDI_TEXT_VALUE, textinput_info[i].value,
8658 GDI_TEXT_SIZE, textinput_info[i].size,
8659 GDI_TEXT_FONT, FONT_INPUT_1,
8660 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8661 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8662 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8663 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8664 GDI_DESIGN_WIDTH, gd->width,
8665 GDI_EVENT_MASK, event_mask,
8666 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8667 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8671 Fail("cannot create gadget");
8673 level_editor_gadget[id] = gi;
8677 static void CreateTextAreaGadgets(void)
8679 int max_infotext_len = getMaxInfoTextLength();
8682 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8684 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8685 int gd_x1 = gd->src_x;
8686 int gd_y1 = gd->src_y;
8687 int gd_x2 = gd->src_x + gd->active_xoffset;
8688 int gd_y2 = gd->src_y + gd->active_yoffset;
8689 struct GadgetInfo *gi;
8690 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8691 char infotext[MAX_OUTPUT_LINESIZE + 1];
8692 int id = textarea_info[i].gadget_id;
8693 int type_id = textarea_info[i].gadget_type_id;
8694 int area_xsize = textarea_info[i].xsize;
8695 int area_ysize = textarea_info[i].ysize;
8698 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8700 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8701 infotext[max_infotext_len] = '\0';
8703 gi = CreateGadget(GDI_CUSTOM_ID, id,
8704 GDI_CUSTOM_TYPE_ID, type_id,
8705 GDI_INFO_TEXT, infotext,
8706 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8707 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8708 GDI_TYPE, GD_TYPE_TEXT_AREA,
8709 GDI_AREA_SIZE, area_xsize, area_ysize,
8710 GDI_TEXT_FONT, FONT_INPUT_1,
8711 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8712 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8713 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8714 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8715 GDI_DESIGN_WIDTH, gd->width,
8716 GDI_EVENT_MASK, event_mask,
8717 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8718 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8722 Fail("cannot create gadget");
8724 level_editor_gadget[id] = gi;
8728 static void CreateSelectboxGadgets(void)
8730 int max_infotext_len = getMaxInfoTextLength();
8734 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8736 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8737 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8738 int gd_x1 = gd->src_x;
8739 int gd_y1 = gd->src_y;
8740 int gd_x2 = gd->src_x + gd->active_xoffset;
8741 int gd_y2 = gd->src_y + gd->active_yoffset;
8742 int selectbox_button_xsize = gd2->width;
8743 struct GadgetInfo *gi;
8744 char infotext[MAX_OUTPUT_LINESIZE + 1];
8745 int id = selectbox_info[i].gadget_id;
8746 int type_id = selectbox_info[i].gadget_type_id;
8747 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8748 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8749 unsigned int event_mask =
8750 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8753 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8755 if (selectbox_info[i].size == -1) // dynamically determine size
8757 // (we cannot use -1 for uninitialized values if we directly compare
8758 // with results from strlen(), because the '<' and '>' operation will
8759 // implicitely cast -1 to an unsigned integer value!)
8760 selectbox_info[i].size = 0;
8762 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8763 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8764 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8766 selectbox_info[i].size++; // add one character empty space
8769 // determine horizontal position to the right of specified gadget
8770 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8771 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8772 ED_GADGET_TEXT_DISTANCE);
8774 // determine horizontal offset for leading text
8775 if (selectbox_info[i].text_left != NULL)
8776 x += getTextWidthForGadget(selectbox_info[i].text_left);
8778 sprintf(infotext, "%s", selectbox_info[i].infotext);
8779 infotext[max_infotext_len] = '\0';
8781 gi = CreateGadget(GDI_CUSTOM_ID, id,
8782 GDI_CUSTOM_TYPE_ID, type_id,
8783 GDI_INFO_TEXT, infotext,
8786 GDI_TYPE, GD_TYPE_SELECTBOX,
8787 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8788 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8789 GDI_TEXT_SIZE, selectbox_info[i].size,
8790 GDI_TEXT_FONT, FONT_INPUT_1,
8791 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8792 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8793 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8794 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8795 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8796 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8797 GDI_DESIGN_WIDTH, gd->width,
8798 GDI_EVENT_MASK, event_mask,
8799 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8800 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8804 Fail("cannot create gadget");
8806 level_editor_gadget[id] = gi;
8807 right_gadget_border[id] =
8808 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8812 static void CreateTextbuttonGadgets(void)
8814 int max_infotext_len = getMaxInfoTextLength();
8817 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8819 int id = textbutton_info[i].gadget_id;
8820 int type_id = textbutton_info[i].gadget_type_id;
8822 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8823 (id >= GADGET_ID_ENGINECONFIG_CONFIG && id <= GADGET_ID_ENGINECONFIG_COLORS) ||
8824 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8826 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8827 int gadget_distance =
8828 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8829 struct GraphicInfo *gd = &graphic_info[graphic];
8830 int gd_x1 = gd->src_x;
8831 int gd_y1 = gd->src_y;
8832 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8833 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8834 int gd_x1a = gd->src_x + gd->active_xoffset;
8835 int gd_y1a = gd->src_y + gd->active_yoffset;
8836 int border_xsize = gd->border_size + gd->draw_xoffset;
8837 int border_ysize = gd->border_size;
8838 struct GadgetInfo *gi;
8839 unsigned int event_mask = GD_EVENT_RELEASED;
8840 char infotext[MAX_OUTPUT_LINESIZE + 1];
8841 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8842 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8845 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8847 if (textbutton_info[i].size == -1) // dynamically determine size
8848 textbutton_info[i].size = strlen(textbutton_info[i].text);
8850 sprintf(infotext, "%s", textbutton_info[i].infotext);
8851 infotext[max_infotext_len] = '\0';
8853 // determine horizontal position to the right of specified gadget
8854 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8856 int gadget_id_align = textbutton_info[i].gadget_id_align;
8858 x = right_gadget_border[gadget_id_align] + gadget_distance;
8860 if (textbutton_info[i].y == -1)
8861 y = level_editor_gadget[gadget_id_align]->y;
8864 // determine horizontal offset for leading text
8865 if (textbutton_info[i].text_left != NULL)
8866 x += getTextWidthForGadget(textbutton_info[i].text_left);
8868 gi = CreateGadget(GDI_CUSTOM_ID, id,
8869 GDI_CUSTOM_TYPE_ID, type_id,
8870 GDI_IMAGE_ID, graphic,
8871 GDI_INFO_TEXT, infotext,
8874 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8875 GDI_TEXT_VALUE, textbutton_info[i].text,
8876 GDI_TEXT_SIZE, textbutton_info[i].size,
8877 GDI_TEXT_FONT, FONT_INPUT_2,
8878 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8879 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8880 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8881 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8882 GDI_BORDER_SIZE, border_xsize, border_ysize,
8883 GDI_DESIGN_WIDTH, gd->width,
8884 GDI_DECORATION_SHIFTING, 1, 1,
8885 GDI_EVENT_MASK, event_mask,
8886 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8887 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8891 Fail("cannot create gadget");
8893 level_editor_gadget[id] = gi;
8894 right_gadget_border[id] =
8895 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8899 static void CreateGraphicbuttonGadgets(void)
8901 struct GadgetInfo *gi;
8904 // create buttons for scrolling of drawing area and element list
8905 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8907 int id = graphicbutton_info[i].gadget_id;
8908 int type_id = graphicbutton_info[i].gadget_type_id;
8909 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8910 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8911 int graphic = graphicbutton_info[i].graphic;
8912 struct GraphicInfo *gd = &graphic_info[graphic];
8913 int gd_x1 = gd->src_x;
8914 int gd_y1 = gd->src_y;
8915 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8916 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8917 unsigned int event_mask = GD_EVENT_RELEASED;
8920 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8922 // determine horizontal position to the right of specified gadget
8923 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8924 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8925 ED_GADGET_TEXT_DISTANCE);
8927 // determine horizontal offset for leading text
8928 if (graphicbutton_info[i].text_left != NULL)
8929 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8931 gi = CreateGadget(GDI_CUSTOM_ID, id,
8932 GDI_CUSTOM_TYPE_ID, type_id,
8933 GDI_IMAGE_ID, graphic,
8934 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8937 GDI_WIDTH, gd->width,
8938 GDI_HEIGHT, gd->height,
8939 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8940 GDI_STATE, GD_BUTTON_UNPRESSED,
8941 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8942 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8943 GDI_EVENT_MASK, event_mask,
8944 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8945 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8949 Fail("cannot create gadget");
8951 level_editor_gadget[id] = gi;
8952 right_gadget_border[id] =
8953 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8957 static void CreateScrollbarGadgets(void)
8961 // these values are not constant, but can change at runtime
8962 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8963 SX + ED_SCROLL_HORIZONTAL_XPOS;
8964 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8965 SY + ED_SCROLL_HORIZONTAL_YPOS;
8966 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8967 ED_SCROLL_HORIZONTAL_XSIZE;
8968 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8969 ED_SCROLL_HORIZONTAL_YSIZE;
8970 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8971 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8972 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8973 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8975 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8976 SX + ED_SCROLL_VERTICAL_XPOS;
8977 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8978 SY + ED_SCROLL_VERTICAL_YPOS;
8979 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8980 ED_SCROLL_VERTICAL_XSIZE;
8981 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8982 ED_SCROLL_VERTICAL_YSIZE;
8983 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8984 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8985 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8986 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8988 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8989 PX + ED_SCROLL2_VERTICAL_XPOS;
8990 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8991 PY + ED_SCROLL2_VERTICAL_YPOS;
8992 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8993 ED_SCROLL2_VERTICAL_XSIZE;
8994 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8995 ED_SCROLL2_VERTICAL_YSIZE;
8996 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8997 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8998 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8999 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
9001 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
9003 int id = scrollbar_info[i].gadget_id;
9004 int type_id = scrollbar_info[i].gadget_type_id;
9005 int graphic = scrollbar_info[i].graphic;
9006 struct GraphicInfo *gd = &graphic_info[graphic];
9007 int gd_x1 = gd->src_x;
9008 int gd_y1 = gd->src_y;
9009 int gd_x2 = gd->src_x + gd->pressed_xoffset;
9010 int gd_y2 = gd->src_y + gd->pressed_yoffset;
9011 struct GadgetInfo *gi;
9012 int items_max, items_visible, item_position;
9013 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9016 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
9018 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
9020 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9021 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9022 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9024 else // drawing area scrollbars
9026 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
9028 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9029 items_visible = ed_fieldx;
9034 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9035 items_visible = ed_fieldy;
9040 gi = CreateGadget(GDI_CUSTOM_ID, id,
9041 GDI_CUSTOM_TYPE_ID, type_id,
9042 GDI_IMAGE_ID, graphic,
9043 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9044 GDI_X, scrollbar_pos[i].x,
9045 GDI_Y, scrollbar_pos[i].y,
9046 GDI_WIDTH, scrollbar_pos[i].width,
9047 GDI_HEIGHT, scrollbar_pos[i].height,
9048 GDI_TYPE, scrollbar_info[i].type,
9049 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9050 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9051 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9052 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
9053 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
9054 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
9055 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
9056 GDI_STATE, GD_BUTTON_UNPRESSED,
9057 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9058 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9059 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9060 GDI_EVENT_MASK, event_mask,
9061 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
9062 GDI_CALLBACK_ACTION, HandleControlButtons,
9066 Fail("cannot create gadget");
9068 level_editor_gadget[id] = gi;
9072 static void CreateCheckbuttonGadgets(void)
9074 struct GadgetInfo *gi;
9077 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
9079 int id = checkbutton_info[i].gadget_id;
9080 int type_id = checkbutton_info[i].gadget_type_id;
9081 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
9082 IMG_EDITOR_CHECKBOX);
9083 struct GraphicInfo *gd = &graphic_info[graphic];
9084 int gd_x1 = gd->src_x;
9085 int gd_y1 = gd->src_y;
9086 int gd_x2 = gd->src_x + gd->pressed_xoffset;
9087 int gd_y2 = gd->src_y + gd->pressed_yoffset;
9088 int gd_x1a = gd->src_x + gd->active_xoffset;
9089 int gd_y1a = gd->src_y + gd->active_yoffset;
9090 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
9091 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
9092 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
9093 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
9094 unsigned int event_mask = GD_EVENT_PRESSED;
9097 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
9099 // determine horizontal position to the right of specified gadget
9100 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
9101 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
9102 ED_GADGET_TEXT_DISTANCE);
9104 // determine horizontal offset for leading text
9105 if (checkbutton_info[i].text_left != NULL)
9106 x += getTextWidthForGadget(checkbutton_info[i].text_left);
9108 gi = CreateGadget(GDI_CUSTOM_ID, id,
9109 GDI_CUSTOM_TYPE_ID, type_id,
9110 GDI_IMAGE_ID, graphic,
9111 GDI_INFO_TEXT, checkbutton_info[i].infotext,
9114 GDI_WIDTH, gd->width,
9115 GDI_HEIGHT, gd->height,
9116 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
9117 GDI_CHECKED, *checkbutton_info[i].value,
9118 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9119 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9120 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
9121 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
9122 GDI_EVENT_MASK, event_mask,
9123 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
9124 GDI_CALLBACK_ACTION, HandleCheckbuttons,
9128 Fail("cannot create gadget");
9130 level_editor_gadget[id] = gi;
9131 right_gadget_border[id] =
9132 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
9136 static void CreateRadiobuttonGadgets(void)
9138 int graphic = IMG_EDITOR_RADIOBUTTON;
9139 struct GraphicInfo *gd = &graphic_info[graphic];
9140 int gd_x1 = gd->src_x;
9141 int gd_y1 = gd->src_y;
9142 int gd_x2 = gd->src_x + gd->pressed_xoffset;
9143 int gd_y2 = gd->src_y + gd->pressed_yoffset;
9144 int gd_x1a = gd->src_x + gd->active_xoffset;
9145 int gd_y1a = gd->src_y + gd->active_yoffset;
9146 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
9147 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
9148 struct GadgetInfo *gi;
9151 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
9153 int id = radiobutton_info[i].gadget_id;
9154 int type_id = radiobutton_info[i].gadget_type_id;
9155 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
9156 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
9157 unsigned int event_mask = GD_EVENT_PRESSED;
9160 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
9163 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
9165 // determine horizontal position to the right of specified gadget
9166 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
9167 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
9168 ED_GADGET_TEXT_DISTANCE);
9170 // determine horizontal offset for leading text
9171 if (radiobutton_info[i].text_left != NULL)
9172 x += getTextWidthForGadget(radiobutton_info[i].text_left);
9174 gi = CreateGadget(GDI_CUSTOM_ID, id,
9175 GDI_CUSTOM_TYPE_ID, type_id,
9176 GDI_IMAGE_ID, graphic,
9177 GDI_INFO_TEXT, radiobutton_info[i].infotext,
9180 GDI_WIDTH, gd->width,
9181 GDI_HEIGHT, gd->height,
9182 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
9183 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
9184 GDI_CHECKED, checked,
9185 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9186 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9187 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
9188 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
9189 GDI_EVENT_MASK, event_mask,
9190 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
9191 GDI_CALLBACK_ACTION, HandleRadiobuttons,
9195 Fail("cannot create gadget");
9197 level_editor_gadget[id] = gi;
9198 right_gadget_border[id] =
9199 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
9203 void CreateLevelEditorGadgets(void)
9205 // force EDITOR font inside level editor
9206 SetFontStatus(GAME_MODE_EDITOR);
9208 // these values are not constant, but can change at runtime
9209 ed_fieldx = MAX_ED_FIELDX - 1;
9210 ed_fieldy = MAX_ED_FIELDY - 1;
9212 num_editor_gadgets = NUM_EDITOR_GADGETS;
9214 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
9216 level_editor_gadget =
9217 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
9218 right_gadget_border =
9219 checked_calloc(num_editor_gadgets * sizeof(int));
9221 // set number of empty (padding) element buttons to maximum number of buttons
9222 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
9224 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
9225 editor_el_empty_ptr = editor_el_empty;
9227 use_permanent_palette = !editor.palette.show_as_separate_screen;
9229 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
9231 ReinitializeElementList();
9233 CreateControlButtons();
9234 CreateScrollbarGadgets();
9236 // order of function calls is important because of cross-references
9237 CreateCheckbuttonGadgets();
9238 CreateCounterButtons();
9239 CreateRadiobuttonGadgets();
9240 CreateTextInputGadgets();
9241 CreateTextAreaGadgets();
9242 CreateSelectboxGadgets();
9243 CreateGraphicbuttonGadgets();
9244 CreateTextbuttonGadgets();
9245 CreateDrawingAreas();
9250 void FreeLevelEditorGadgets(void)
9254 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
9256 for (i = 0; i < num_editor_gadgets; i++)
9258 FreeGadget(level_editor_gadget[i]);
9260 level_editor_gadget[i] = NULL;
9263 checked_free(level_editor_gadget);
9264 checked_free(right_gadget_border);
9266 checked_free(editor_el_empty);
9269 static void MapCounterButtons(int id)
9271 int font_nr = FONT_TEXT_1;
9272 int font_height = getFontHeight(font_nr);
9273 int gadget_id_down = counterbutton_info[id].gadget_id_down;
9274 int gadget_id_text = counterbutton_info[id].gadget_id_text;
9275 int gadget_id_up = counterbutton_info[id].gadget_id_up;
9276 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
9277 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
9278 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9279 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
9280 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9281 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9282 int yoffset = (gi_down->height - font_height) / 2;
9283 int x_left = gi_down->x - xoffset_left;
9284 int x_right; // set after gadget position was modified
9285 int y_above = gi_down->y - yoffset_above;
9287 int y; // set after gadget position was modified
9289 // counter limits must be changed first to prevent value truncation
9290 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
9291 counterbutton_info[id].max_value);
9293 // right text position might have changed after setting position above
9294 x_right = gi_up->x + gi_up->width + xoffset_right;
9296 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
9298 // set position for counter gadgets with dynamically determined position
9299 if (id != ED_COUNTER_ID_SELECT_LEVEL)
9301 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9302 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9303 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9306 // vertical position might have changed after setting position above
9307 y = gi_up->y + yoffset;
9309 if (counterbutton_info[id].text_above)
9310 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
9312 if (counterbutton_info[id].text_left)
9313 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
9315 if (counterbutton_info[id].text_right)
9316 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
9323 static void MapControlButtons(void)
9328 // map toolbox buttons (excluding special CE toolbox buttons)
9329 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
9330 MapGadget(level_editor_gadget[i]);
9332 // map toolbox buttons (element properties buttons)
9333 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
9334 MapGadget(level_editor_gadget[i]);
9336 if (use_permanent_palette)
9338 // map buttons to select elements
9339 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9340 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
9341 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
9342 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
9343 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
9346 // map buttons to select level
9347 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
9348 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
9349 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
9350 MapCounterButtons(counter_id);
9353 static void MapDrawingArea(int id)
9355 int font_nr = FONT_TEXT_1;
9356 int font_height = getFontHeight(font_nr);
9357 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9358 int area_xsize = gi->drawing.area_xsize;
9359 int area_ysize = gi->drawing.area_ysize;
9360 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9361 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
9362 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
9363 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
9364 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
9365 int x_below = gi->x + (gi->width - xoffset_below) / 2;
9366 int y_side = gi->y + (gi->height - font_height) / 2;
9367 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
9368 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
9370 if (drawingarea_info[id].text_left)
9371 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
9373 if (drawingarea_info[id].text_right)
9374 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
9376 if (drawingarea_info[id].text_above)
9377 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
9379 if (drawingarea_info[id].text_below)
9380 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
9382 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
9384 DrawElementBorder(gi->x, gi->y,
9385 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
9386 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
9388 DrawDrawingArea(id);
9394 static void MapTextInputGadget(int id)
9396 int font_nr = FONT_TEXT_1;
9397 int font_height = getFontHeight(font_nr);
9398 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
9399 int xoffset_left = getTextWidthForGadget(textinput_info[id].text_left);
9400 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9401 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9402 int yoffset = (gi->height - font_height) / 2;
9403 int x_left = gi->x - xoffset_left;
9404 int x_right = gi->x + gi->width + xoffset_right;
9405 int y_above = gi->y - yoffset_above;
9406 int y = gi->y + yoffset;
9408 if (textinput_info[id].text_above)
9409 DrawText(x_left, y_above, textinput_info[id].text_above, font_nr);
9411 if (textinput_info[id].text_left)
9412 DrawText(x_left, y, textinput_info[id].text_left, font_nr);
9414 if (textinput_info[id].text_right)
9415 DrawText(x_right, y, textinput_info[id].text_right, font_nr);
9417 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
9422 static void MapTextAreaGadget(int id)
9424 int font_nr = FONT_TEXT_1;
9425 int font_height = getFontHeight(font_nr);
9426 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9427 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9428 int x_above = ED_SETTINGS_X(textarea_info[id].x);
9429 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
9430 char *text_above = textarea_info[id].text_above;
9432 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
9433 text_above = textarea_info[id].text_above_cropped;
9436 DrawTextS(x_above, y_above, font_nr, text_above);
9438 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
9443 static void MapSelectboxGadget(int id)
9445 int font_nr = FONT_TEXT_1;
9446 int font_height = getFontHeight(font_nr);
9447 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
9448 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
9449 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9450 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9451 int yoffset = (gi->height - font_height) / 2;
9452 int x_left = gi->x - xoffset_left;
9453 int x_right = gi->x + gi->width + xoffset_right;
9454 int y_above = gi->y - yoffset_above;
9455 int y = gi->y + yoffset;
9457 if (selectbox_info[id].text_above)
9458 DrawText(x_left, y_above, selectbox_info[id].text_above, font_nr);
9460 if (selectbox_info[id].text_left)
9461 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
9463 if (selectbox_info[id].text_right)
9464 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
9466 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9471 static void MapTextbuttonGadget(int id)
9473 int font_nr = FONT_TEXT_1;
9474 int font_height = getFontHeight(font_nr);
9475 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9476 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9477 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9478 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9479 int yoffset = (gi->height - font_height) / 2;
9480 int x_left = gi->x - xoffset_left;
9481 int x_right = gi->x + gi->width + xoffset_right;
9482 int y_above = gi->y - yoffset_above;
9484 int y = gi->y + yoffset;
9486 // only show button to delete change pages when more than minimum pages
9487 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9488 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9491 if (textbutton_info[id].text_above)
9492 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9494 if (textbutton_info[id].text_left)
9495 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9497 if (textbutton_info[id].text_right)
9498 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9503 static void MapGraphicbuttonGadget(int id)
9505 int font_nr = FONT_TEXT_1;
9506 int font_height = getFontHeight(font_nr);
9507 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9508 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9509 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9510 int yoffset = (gi->height - font_height) / 2;
9511 int x_left = gi->x - xoffset_left;
9512 int x_right = gi->x + gi->width + xoffset_right;
9513 int y = gi->y + yoffset;
9515 if (graphicbutton_info[id].text_left)
9516 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9518 if (graphicbutton_info[id].text_right)
9519 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9524 static void MapRadiobuttonGadget(int id)
9526 int font_nr = FONT_TEXT_1;
9527 int font_height = getFontHeight(font_nr);
9528 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9529 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9530 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9531 int yoffset = (gi->height - font_height) / 2;
9532 int x_left = gi->x - xoffset_left;
9533 int x_right = gi->x + gi->width + xoffset_right;
9534 int y = gi->y + yoffset;
9536 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9538 if (radiobutton_info[id].text_left)
9539 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9541 if (radiobutton_info[id].text_right)
9542 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9544 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9549 static void MapCheckbuttonGadget(int id)
9551 int font_nr = FONT_TEXT_1;
9552 int font_height = getFontHeight(font_nr);
9553 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9554 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9555 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9556 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9557 int yoffset = (gi->height - font_height) / 2;
9558 int y_above = gi->y - yoffset_above;
9560 int x_left, x_right, y; // set after gadget position was modified
9562 // set position for gadgets with dynamically determined position
9563 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9564 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9565 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9567 x_left = gi->x - xoffset_left;
9568 x_right = gi->x + gi->width + xoffset_right;
9569 y = gi->y + yoffset;
9571 if (checkbutton_info[id].text_above)
9572 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9574 if (checkbutton_info[id].text_left)
9575 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9577 if (checkbutton_info[id].text_right)
9578 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9580 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9585 static void MapMainDrawingArea(void)
9587 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9588 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9591 if (suppressBorderElement())
9593 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9594 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9597 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9599 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9600 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9601 no_horizontal_scrollbar) ||
9602 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9603 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9604 no_vertical_scrollbar))
9607 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9610 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9612 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9613 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9616 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9619 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9622 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9626 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9628 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9629 i == GADGET_ID_CUSTOM_COPY_TO ||
9630 i == GADGET_ID_CUSTOM_EXCHANGE ||
9631 i == GADGET_ID_CUSTOM_COPY ||
9632 i == GADGET_ID_CUSTOM_PASTE)
9635 MapGadget(level_editor_gadget[i]);
9637 UnmapGadget(level_editor_gadget[i]);
9642 static void MapLevelEditorToolboxCustomGadgets(void)
9644 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9647 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9649 if (IS_CUSTOM_ELEMENT(properties_element) ||
9650 IS_GROUP_ELEMENT(properties_element) ||
9651 IS_EMPTY_ELEMENT(properties_element))
9652 MapLevelEditorToolboxCustomGadgets();
9655 static void UnmapLevelEditorToolboxCustomGadgets(void)
9657 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9660 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9664 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9666 if (i != GADGET_ID_SINGLE_ITEMS &&
9667 i != GADGET_ID_PICK_ELEMENT)
9669 struct GadgetInfo *gi = level_editor_gadget[i];
9677 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9678 struct GraphicInfo *gd = &graphic_info[graphic];
9682 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9683 gi->width, gi->height, gi->x, gi->y);
9685 redraw_mask |= REDRAW_DOOR_3;
9691 static void MapLevelEditorToolboxDrawingGadgets(void)
9693 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9696 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9698 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9701 static void UnmapDrawingArea(int id)
9703 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9706 static void UnmapLevelEditorFieldGadgets(void)
9710 for (i = 0; i < num_editor_gadgets; i++)
9711 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9712 level_editor_gadget[i]->y))
9713 UnmapGadget(level_editor_gadget[i]);
9716 void UnmapLevelEditorGadgets(void)
9720 for (i = 0; i < num_editor_gadgets; i++)
9721 UnmapGadget(level_editor_gadget[i]);
9724 static void ResetUndoBuffer(void)
9726 undo_buffer_position = -1;
9727 undo_buffer_steps = -1;
9728 redo_buffer_steps = 0;
9730 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9732 level.changed = FALSE;
9735 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9737 if (remap_toolbox_gadgets)
9739 ModifyEditorElementList();
9740 RedrawDrawingElements();
9743 if (edit_mode == ED_MODE_LEVELCONFIG)
9744 DrawLevelConfigWindow();
9745 else if (edit_mode == ED_MODE_PROPERTIES)
9746 DrawPropertiesWindow();
9747 else if (edit_mode == ED_MODE_PALETTE)
9748 DrawPaletteWindow();
9749 else // edit_mode == ED_MODE_DRAWING
9750 DrawDrawingWindowExt(remap_toolbox_gadgets);
9753 static void DrawEditModeWindow(void)
9755 DrawEditModeWindowExt(TRUE);
9758 static void DrawEditModeWindow_PlayfieldOnly(void)
9760 DrawEditModeWindowExt(FALSE);
9763 static void ChangeEditModeWindow(int new_edit_mode)
9765 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9767 DrawEditModeWindow();
9770 static boolean LevelChanged(void)
9772 boolean field_changed = FALSE;
9775 for (y = 0; y < lev_fieldy; y++)
9776 for (x = 0; x < lev_fieldx; x++)
9777 if (Tile[x][y] != level.field[x][y])
9778 field_changed = TRUE;
9780 return (level.changed || field_changed);
9783 static boolean PrepareSavingIntoPersonalLevelSet(void)
9785 static LevelDirTree *last_copied_leveldir = NULL;
9786 static LevelDirTree *last_written_leveldir = NULL;
9787 static int last_copied_level_nr = -1;
9788 static int last_written_level_nr = -1;
9789 LevelDirTree *leveldir_former = leveldir_current;
9790 int level_nr_former = level_nr;
9793 // remember last mod/save so that for current session, we write
9794 // back to the same personal copy, asking only about overwrite.
9795 if (leveldir_current == last_copied_leveldir &&
9796 level_nr == last_copied_level_nr)
9798 // "cd" to personal level set dir (as used when writing last copy)
9799 leveldir_current = last_written_leveldir;
9800 level_nr = last_written_level_nr;
9805 if (!Request("This level is read-only! "
9806 "Save into personal level set?", REQ_ASK))
9809 // "cd" to personal level set dir (for writing copy the first time)
9811 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9813 // this may happen if "setup.internal.create_user_levelset" is FALSE
9814 // or if file "levelinfo.conf" is missing in personal user level set
9815 if (leveldir_current == NULL)
9817 Request("Cannot find personal level set?!", REQ_CONFIRM);
9819 leveldir_current = leveldir_former;
9824 // find unused level number
9825 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9827 static char *level_filename = NULL;
9829 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9831 if (!fileExists(level_filename))
9835 last_copied_leveldir = leveldir_former;
9836 last_copied_level_nr = level_nr_former;
9838 last_written_leveldir = leveldir_current;
9839 last_written_level_nr = level_nr = new_level_nr;
9844 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9846 static char *filename_levelinfo = NULL, *mod_name = NULL;
9849 // annotate this copy-and-mod in personal levelinfo.conf
9850 setString(&filename_levelinfo,
9851 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9853 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9855 fprintf(file, "\n");
9856 fprintf(file, "# level %d was modified from:\n", level_nr);
9857 fprintf(file, "# - previous level set name: %s\n",
9859 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9860 level.file_info.nr, level.name);
9861 fprintf(file, "# - previous author: %s\n",
9863 fprintf(file, "# - previous save date: ");
9865 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9867 fprintf(file, "%04d-%02d-%02d\n",
9868 level.creation_date.year,
9869 level.creation_date.month,
9870 level.creation_date.day);
9874 fprintf(file, "not recorded\n");
9880 if (level_nr > leveldir_current->last_level)
9881 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9883 // else: allow the save even if annotation failed
9885 // now... spray graffiti on the old level vital statistics
9886 // user can change these; just trying to set a good baseline
9888 // don't truncate names for fear of making offensive or silly:
9889 // long-named original author only recorded in levelinfo.conf.
9890 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9891 if (!strEqual(level.author, leveldir_current->author))
9893 setString(&mod_name, getStringCat3(leveldir_current->author,
9894 " after ", level.author));
9896 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9897 setString(&mod_name,
9898 getStringCat2(leveldir_current->author, " (ed.)"));
9900 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9901 setString(&mod_name, leveldir_current->author);
9903 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9905 // less worried about truncation here
9906 setString(&mod_name, getStringCat2("Mod: ", level.name));
9907 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9911 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9912 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9916 for (x = 0; x < lev_fieldx; x++)
9917 for (y = 0; y < lev_fieldy; y++)
9918 dst[x][y] = src[x][y];
9921 static int setSelectboxValue(int selectbox_id, int new_value)
9923 int new_index_value = 0;
9926 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9927 if (selectbox_info[selectbox_id].options[i].value == new_value)
9928 new_index_value = i;
9930 *selectbox_info[selectbox_id].value =
9931 selectbox_info[selectbox_id].options[new_index_value].value;
9933 return new_index_value;
9936 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9940 // change action mode and arg variables according to action type variable
9941 for (i = 0; action_arg_options[i].value != -1; i++)
9943 if (action_arg_options[i].value == custom_element_change.action_type)
9945 int mode = action_arg_options[i].mode;
9947 // only change if corresponding selectbox has changed
9948 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9949 action_arg_modes[mode])
9950 custom_element_change.action_mode = -1;
9952 // only change if corresponding selectbox has changed
9953 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9954 action_arg_options[i].options)
9955 custom_element_change.action_arg = -1;
9962 static void setSelectboxSpecialActionOptions(void)
9966 // change action mode and arg selectbox according to action type selectbox
9967 for (i = 0; action_arg_options[i].value != -1; i++)
9969 if (action_arg_options[i].value == custom_element_change.action_type)
9971 int mode = action_arg_options[i].mode;
9973 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9974 action_arg_modes[mode]);
9975 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9976 custom_element_change.action_mode);
9978 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9979 action_arg_options[i].options);
9980 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9981 custom_element_change.action_arg);
9987 static void copy_custom_element_settings(int element_from, int element_to)
9989 struct ElementInfo *ei_from = &element_info[element_from];
9990 struct ElementInfo *ei_to = &element_info[element_to];
9992 copyElementInfo(ei_from, ei_to);
9995 static void replace_custom_element_in_settings(int element_from,
10000 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10002 struct ElementInfo *ei = &element_info[i];
10004 for (y = 0; y < 3; y++)
10005 for (x = 0; x < 3; x++)
10006 if (ei->content.e[x][y] == element_from)
10007 ei->content.e[x][y] = element_to;
10009 for (j = 0; j < ei->num_change_pages; j++)
10011 struct ElementChangeInfo *change = &ei->change_page[j];
10013 if (change->target_element == element_from)
10014 change->target_element = element_to;
10016 if (change->initial_trigger_element == element_from)
10017 change->initial_trigger_element = element_to;
10019 if (change->action_element == element_from)
10020 change->action_element = element_to;
10022 for (y = 0; y < 3; y++)
10023 for (x = 0; x < 3; x++)
10024 if (change->target_content.e[x][y] == element_from)
10025 change->target_content.e[x][y] = element_to;
10028 if (ei->group != NULL) // group or internal
10029 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
10030 if (ei->group->element[j] == element_from)
10031 ei->group->element[j] = element_to;
10035 static void replace_custom_element_in_playfield(int element_from,
10040 for (x = 0; x < lev_fieldx; x++)
10041 for (y = 0; y < lev_fieldy; y++)
10042 if (Tile[x][y] == element_from)
10043 Tile[x][y] = element_to;
10046 static boolean CopyCustomElement(int element_old, int element_new,
10049 int copy_mode_orig = copy_mode;
10051 if (copy_mode == GADGET_ID_CUSTOM_COPY)
10053 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
10054 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
10055 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
10057 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
10059 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
10060 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
10061 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
10063 level.changed = TRUE;
10065 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
10067 Request("Please choose custom element!", REQ_CONFIRM);
10071 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
10073 Request("Please choose group element!", REQ_CONFIRM);
10077 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
10079 Request("Please choose empty element!", REQ_CONFIRM);
10085 level.changed = TRUE;
10088 // when modifying custom/group element, ask for copying level template
10089 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
10091 if (!AskToCopyAndModifyLevelTemplate())
10095 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
10097 copy_custom_element_settings(element_new, element_old);
10099 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
10101 copy_custom_element_settings(element_old, element_new);
10103 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
10105 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
10106 copy_custom_element_settings(element_new, element_old);
10107 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
10109 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
10110 replace_custom_element_in_settings(element_new, element_old);
10111 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
10113 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
10114 replace_custom_element_in_playfield(element_new, element_old);
10115 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
10118 UpdateCustomElementGraphicGadgets();
10119 DrawPropertiesWindow();
10124 static void CopyCustomElementPropertiesToEditor(int element)
10127 int current_change_page = element_info[element].current_change_page;
10129 // dynamically (re)build selectbox for selecting change page
10130 for (i = 0; i < element_info[element].num_change_pages; i++)
10132 sprintf(options_change_page_strings[i], "%d", i + 1);
10134 options_change_page[i].value = i;
10135 options_change_page[i].text = options_change_page_strings[i];
10138 options_change_page[i].value = -1;
10139 options_change_page[i].text = NULL;
10141 // needed here to initialize combined element properties
10142 InitElementPropertiesEngine(level.game_version);
10144 element_info[element].change =
10145 &element_info[element].change_page[current_change_page];
10147 custom_element = element_info[element];
10148 custom_element_change = *element_info[element].change;
10150 // needed to initially set selectbox options for special action options
10151 setSelectboxSpecialActionOptions();
10153 // needed to initially set selectbox value variables to reliable defaults
10154 for (i = 0; i < ED_NUM_SELECTBOX; i++)
10155 setSelectboxValue(i, *selectbox_info[i].value);
10157 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10158 custom_element_properties[i] = HAS_PROPERTY(element, i);
10160 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10161 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
10163 // ---------- element settings: configure (custom elements) -----------------
10165 // set accessible layer selectbox help value
10166 custom_element.access_type =
10167 (IS_WALKABLE(element) ? EP_WALKABLE :
10168 IS_PASSABLE(element) ? EP_PASSABLE :
10169 custom_element.access_type);
10170 custom_element.access_layer =
10171 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
10172 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
10173 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
10174 custom_element.access_layer);
10175 custom_element.access_protected =
10176 (IS_PROTECTED(element) ? 1 : 0);
10177 custom_element_properties[EP_ACCESSIBLE] =
10178 (IS_ACCESSIBLE_OVER(element) ||
10179 IS_ACCESSIBLE_INSIDE(element) ||
10180 IS_ACCESSIBLE_UNDER(element));
10182 // set walk-to-object action selectbox help value
10183 custom_element.walk_to_action =
10184 (IS_DIGGABLE(element) ? EP_DIGGABLE :
10185 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
10186 IS_DROPPABLE(element) ? EP_DROPPABLE :
10187 IS_THROWABLE(element) ? EP_THROWABLE :
10188 IS_PUSHABLE(element) ? EP_PUSHABLE :
10189 custom_element.walk_to_action);
10190 custom_element_properties[EP_WALK_TO_OBJECT] =
10191 (IS_DIGGABLE(element) ||
10192 IS_COLLECTIBLE_ONLY(element) ||
10193 IS_DROPPABLE(element) ||
10194 IS_THROWABLE(element) ||
10195 IS_PUSHABLE(element));
10197 // set smash targets selectbox help value
10198 custom_element.smash_targets =
10199 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
10200 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
10201 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
10202 custom_element.smash_targets);
10203 custom_element_properties[EP_CAN_SMASH] =
10204 (CAN_SMASH_EVERYTHING(element) ||
10205 CAN_SMASH_ENEMIES(element) ||
10206 CAN_SMASH_PLAYER(element));
10208 // set deadliness selectbox help value
10209 custom_element.deadliness =
10210 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
10211 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
10212 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
10213 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
10214 custom_element.deadliness);
10215 custom_element_properties[EP_DEADLY] =
10216 (DONT_TOUCH(element) ||
10217 DONT_GET_HIT_BY(element) ||
10218 DONT_COLLIDE_WITH(element) ||
10219 DONT_RUN_INTO(element));
10221 // ---------- element settings: advanced (custom elements) ------------------
10223 // set "change by direct action" selectbox help value
10224 custom_element_change.direct_action =
10225 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
10226 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
10227 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
10228 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
10229 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
10230 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
10231 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
10232 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
10233 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
10234 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
10235 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
10236 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
10237 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
10238 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
10239 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
10240 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
10241 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
10242 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
10243 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
10244 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
10245 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
10246 custom_element_change.direct_action);
10248 // set "change by other element action" selectbox help value
10249 custom_element_change.other_action =
10250 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
10251 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
10252 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
10253 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
10254 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
10255 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
10256 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
10257 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
10258 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
10259 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
10260 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
10261 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
10262 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
10263 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
10264 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
10265 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
10266 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
10267 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
10268 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
10269 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
10270 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
10271 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
10272 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
10273 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
10274 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
10275 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
10276 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
10277 custom_element_change.other_action);
10280 static void CopyGroupElementPropertiesToEditor(int element)
10282 group_element_info = *element_info[element].group;
10283 custom_element = element_info[element]; // needed for description
10286 static void CopyEmptyElementPropertiesToEditor(int element)
10288 custom_element = element_info[element];
10291 static void CopyClassicElementPropertiesToEditor(int element)
10293 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10294 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
10295 getMoveIntoAcidProperty(&level, element);
10297 if (MAYBE_DONT_COLLIDE_WITH(element))
10298 custom_element_properties[EP_DONT_COLLIDE_WITH] =
10299 getDontCollideWithProperty(&level, element);
10302 static void CopyElementPropertiesToEditor(int element)
10304 if (IS_CUSTOM_ELEMENT(element))
10305 CopyCustomElementPropertiesToEditor(element);
10306 else if (IS_GROUP_ELEMENT(element))
10307 CopyGroupElementPropertiesToEditor(element);
10308 else if (IS_EMPTY_ELEMENT(element))
10309 CopyEmptyElementPropertiesToEditor(element);
10311 CopyClassicElementPropertiesToEditor(element);
10314 static boolean AskToCopyAndModifyLevelTemplate(void)
10316 if (Request("Copy and modify settings from level template?", REQ_ASK))
10318 level.use_custom_template = FALSE;
10320 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
10321 GDI_CHECKED, FALSE, GDI_END);
10322 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
10323 GDI_CHECKED, FALSE, GDI_END);
10329 LoadLevelTemplate(-1); // this resets all element modifications ...
10331 DrawEditModeWindow(); // ... and copies them to 'custom_element'
10337 static void CopyCustomElementPropertiesToGame(int element)
10340 int access_type_and_layer;
10342 // mark that this custom element has been modified
10343 custom_element.modified_settings = TRUE;
10344 level.changed = TRUE;
10346 if (level.use_custom_template)
10347 AskToCopyAndModifyLevelTemplate();
10349 element_info[element] = custom_element;
10350 *element_info[element].change = custom_element_change;
10352 // ---------- element settings: configure (custom elements) -----------------
10354 // set accessible property from checkbox and selectbox
10355 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
10356 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
10357 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
10358 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
10359 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
10360 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
10361 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
10362 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
10363 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
10364 custom_element_properties[access_type_and_layer] =
10365 custom_element_properties[EP_ACCESSIBLE];
10366 custom_element_properties[EP_PROTECTED] =
10367 (custom_element.access_protected != 0 &&
10368 custom_element_properties[EP_ACCESSIBLE]);
10370 // set walk-to-object property from checkbox and selectbox
10371 custom_element_properties[EP_DIGGABLE] = FALSE;
10372 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
10373 custom_element_properties[EP_DROPPABLE] = FALSE;
10374 custom_element_properties[EP_THROWABLE] = FALSE;
10375 custom_element_properties[EP_PUSHABLE] = FALSE;
10376 custom_element_properties[custom_element.walk_to_action] =
10377 custom_element_properties[EP_WALK_TO_OBJECT];
10379 // set smash property from checkbox and selectbox
10380 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
10381 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
10382 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
10383 custom_element_properties[custom_element.smash_targets] =
10384 custom_element_properties[EP_CAN_SMASH];
10386 // set deadliness property from checkbox and selectbox
10387 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
10388 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
10389 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
10390 custom_element_properties[EP_DONT_TOUCH] = FALSE;
10391 custom_element_properties[custom_element.deadliness] =
10392 custom_element_properties[EP_DEADLY];
10394 // ---------- element settings: advanced (custom elements) ------------------
10396 // set player change event from checkbox and selectbox
10397 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
10398 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
10399 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
10400 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
10401 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
10402 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
10403 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
10404 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
10405 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
10406 custom_element_change_events[CE_SWITCHED] = FALSE;
10407 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
10408 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
10409 custom_element_change_events[CE_BLOCKED] = FALSE;
10410 custom_element_change_events[CE_IMPACT] = FALSE;
10411 custom_element_change_events[CE_SMASHED] = FALSE;
10412 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
10413 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
10414 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
10415 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
10416 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
10417 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
10418 custom_element_change_events[custom_element_change.direct_action] =
10419 custom_element_change_events[CE_BY_DIRECT_ACTION];
10421 // set other element action change event from checkbox and selectbox
10422 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
10423 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
10424 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
10425 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
10426 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
10427 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
10428 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
10429 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
10430 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
10431 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
10432 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
10433 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
10434 custom_element_change_events[CE_TOUCHING_X] = FALSE;
10435 custom_element_change_events[CE_HITTING_X] = FALSE;
10436 custom_element_change_events[CE_DIGGING_X] = FALSE;
10437 custom_element_change_events[CE_HIT_BY_X] = FALSE;
10438 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
10439 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
10440 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
10441 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
10442 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
10443 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
10444 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
10445 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
10446 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
10447 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
10448 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
10449 custom_element_change_events[custom_element_change.other_action] =
10450 custom_element_change_events[CE_BY_OTHER_ACTION];
10452 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10453 SET_PROPERTY(element, i, custom_element_properties[i]);
10455 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10456 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
10458 // copy change events also to special level editor variable
10459 custom_element = element_info[element];
10460 custom_element_change = *element_info[element].change;
10462 // needed here to restore runtime value "element_info[element].gfx_element"
10463 InitElementPropertiesGfxElement();
10466 static void CopyGroupElementPropertiesToGame(int element)
10468 // mark that this group element has been modified
10469 custom_element.modified_settings = TRUE;
10470 level.changed = TRUE;
10472 if (level.use_custom_template)
10473 AskToCopyAndModifyLevelTemplate();
10475 element_info[element] = custom_element;
10476 *element_info[element].group = group_element_info;
10478 // needed here to restore runtime value "element_info[element].gfx_element"
10479 InitElementPropertiesGfxElement();
10482 static void CopyEmptyElementPropertiesToGame(int element)
10484 // mark that this empty element has been modified
10485 custom_element.modified_settings = TRUE;
10486 level.changed = TRUE;
10488 if (level.use_custom_template)
10489 AskToCopyAndModifyLevelTemplate();
10491 element_info[element] = custom_element;
10493 // needed here to restore runtime value "element_info[element].gfx_element"
10494 InitElementPropertiesGfxElement();
10497 static void CopyClassicElementPropertiesToGame(int element)
10499 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10500 setMoveIntoAcidProperty(&level, element,
10501 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10503 if (MAYBE_DONT_COLLIDE_WITH(element))
10504 setDontCollideWithProperty(&level, element,
10505 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10508 static void CopyElementPropertiesToGame(int element)
10510 if (IS_CUSTOM_ELEMENT(element))
10511 CopyCustomElementPropertiesToGame(element);
10512 else if (IS_GROUP_ELEMENT(element))
10513 CopyGroupElementPropertiesToGame(element);
10514 else if (IS_EMPTY_ELEMENT(element))
10515 CopyEmptyElementPropertiesToGame(element);
10517 CopyClassicElementPropertiesToGame(element);
10521 static void CheckElementDescriptions(void)
10525 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10526 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10527 Warn("no element description file for element '%s'", EL_NAME(i));
10531 static int getMaxEdFieldX(boolean has_scrollbar)
10533 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10534 int sxsize = SXSIZE - scrollbar_width;
10535 int max_ed_fieldx = sxsize / ed_tilesize;
10537 return max_ed_fieldx;
10540 static int getMaxEdFieldY(boolean has_scrollbar)
10542 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10543 INFOTEXT_YSIZE_FULL : 0);
10544 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10545 int sysize = SYSIZE - scrollbar_height - infotext_height;
10546 int max_ed_fieldy = sysize / ed_tilesize;
10548 return max_ed_fieldy;
10551 static void InitZoomLevelSettings(int zoom_tilesize)
10553 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10555 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10557 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10558 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10560 // make sure that tile size is always a power of 2
10561 ed_tilesize = (1 << log_2(ed_tilesize));
10563 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10565 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10566 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10570 last_game_engine_type = level.game_engine_type;
10572 // limit zoom tilesize by upper and lower bound
10573 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10575 // store zoom tilesize in auto setup file only if it was manually changed
10576 if (zoom_tilesize != -1)
10577 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10579 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10580 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10583 static void InitDrawingElements(void)
10585 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10587 if (level.game_engine_type == game_engine_type_last)
10590 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10592 new_element1 = EL_BD_WALL;
10593 new_element2 = EL_EMPTY;
10594 new_element3 = EL_BD_SAND;
10596 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10598 new_element1 = EL_SP_CHIP_SINGLE;
10599 new_element2 = EL_EMPTY;
10600 new_element3 = EL_SP_BASE;
10602 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10604 new_element1 = EL_MM_MIRROR_START;
10605 new_element2 = EL_EMPTY;
10606 new_element3 = EL_MM_WOODEN_WALL;
10610 new_element1 = EL_WALL;
10611 new_element2 = EL_EMPTY;
10612 new_element3 = EL_SAND;
10615 game_engine_type_last = level.game_engine_type;
10618 static void InitLevelSetInfo(void)
10620 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10621 "%s", leveldir_current->name);
10622 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10623 "%s", leveldir_current->author);
10625 levelset_num_levels = leveldir_current->levels;
10627 levelset_use_levelset_artwork = FALSE;
10628 levelset_copy_level_template = FALSE;
10630 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10633 static void ChangeEditorToLevelSet(char *levelset_subdir)
10635 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10637 // the previous level set might have used custom artwork
10638 ReloadCustomArtwork(0);
10640 LoadLevelSetup_SeriesInfo();
10642 SaveLevelSetup_LastSeries();
10643 SaveLevelSetup_SeriesInfo();
10647 LoadLevel(level_nr);
10648 LoadScore(level_nr);
10653 static boolean useEditorDoorAnimation(void)
10655 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10656 boolean door_1_viewport_unchanged =
10657 (vp_door_1->x == DX &&
10658 vp_door_1->y == DY &&
10659 vp_door_1->width == DXSIZE &&
10660 vp_door_1->height == DYSIZE);
10661 boolean door_1_contains_toolbox =
10664 EX + EXSIZE <= DX + DXSIZE &&
10665 EY + EYSIZE <= DY + DYSIZE);
10667 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10670 static void DrawEditorDoorBackground(int graphic, int x, int y,
10671 int width, int height)
10673 struct GraphicInfo *g = &graphic_info[graphic];
10675 if (g->bitmap != NULL)
10676 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10677 MIN(width, g->width), MIN(height, g->height), x, y);
10679 ClearRectangle(drawto, x, y, width, height);
10682 static void DrawEditorDoorContent(void)
10684 // needed for gadgets drawn on background (like palette scrollbar)
10685 SetDoorBackgroundImage(IMG_UNDEFINED);
10687 // copy default editor door content to main double buffer
10688 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10690 // draw bigger door
10691 DrawSpecialEditorDoor();
10693 // draw new control window
10694 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10696 // draw all toolbox gadgets to editor doors
10697 MapControlButtons();
10699 // when returning from test game to properties page, redraw toolbox gadgets
10700 if (edit_mode == ED_MODE_PROPERTIES)
10702 UnmapLevelEditorToolboxDrawingGadgets();
10703 UnmapLevelEditorToolboxCustomGadgets();
10705 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10708 // draw all palette gadgets to editor doors
10709 ModifyEditorElementList();
10710 RedrawDrawingElements();
10712 // copy actual editor door content to door double buffer for OpenDoor()
10713 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10716 void DrawLevelEd(void)
10718 int fade_mask = REDRAW_FIELD;
10720 FadeSoundsAndMusic();
10722 if (CheckFadeAll())
10723 fade_mask = REDRAW_ALL;
10725 FadeOut(fade_mask);
10727 // needed if different viewport properties defined for editor
10728 ChangeViewportPropertiesIfNeeded();
10732 InitZoomLevelSettings(-1);
10733 InitDrawingElements();
10734 InitLevelSetInfo();
10737 CheckElementDescriptions();
10740 if (level_editor_test_game)
10742 CopyPlayfield(level.field, Tile);
10743 CopyPlayfield(TileBackup, level.field);
10745 level_editor_test_game = FALSE;
10749 edit_mode = ED_MODE_DRAWING;
10750 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10751 edit_mode_engineconfig = ED_MODE_ENGINECONFIG_CONFIG;
10752 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10760 // redraw_mask |= REDRAW_ALL;
10762 FreeLevelEditorGadgets();
10763 CreateLevelEditorGadgets();
10765 ReinitializeElementList(); // update dynamic level element list
10766 ReinitializeElementListButtons(); // custom element may look different
10768 InitElementPropertiesGfxElement();
10772 DrawEditModeWindow_PlayfieldOnly();
10774 DrawMaskedBorder(fade_mask);
10776 // use door animation if door 1 viewport is unchanged and contains toolbox
10777 if (useEditorDoorAnimation())
10781 DrawEditorDoorContent();
10783 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10787 DrawEditorDoorContent();
10792 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10795 static void AdjustDrawingAreaGadgets(void)
10797 int ed_xsize = lev_fieldx + 2;
10798 int ed_ysize = lev_fieldy + 2;
10799 int max_ed_fieldx = MAX_ED_FIELDX;
10800 int max_ed_fieldy = MAX_ED_FIELDY;
10801 boolean horizontal_scrollbar_needed;
10802 boolean vertical_scrollbar_needed;
10803 int x, y, width, height;
10805 if (suppressBorderElement())
10807 ed_xsize = lev_fieldx;
10808 ed_ysize = lev_fieldy;
10811 // check if we need any scrollbars
10812 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10813 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10815 // check if we have a smaller editor field because of scrollbars
10816 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10817 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10819 // check again if we now need more scrollbars because of less space
10820 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10821 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10823 // check if editor field gets even smaller after adding new scrollbars
10824 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10825 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10827 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10828 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10830 x = SX + ed_fieldx * ed_tilesize;
10831 y = SY + ed_fieldy * ed_tilesize;
10833 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10834 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10836 // adjust drawing area gadget
10837 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10838 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10839 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10842 // adjust horizontal scrollbar gadgets
10843 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10846 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10847 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10850 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10853 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10856 // adjust vertical scrollbar gadgets
10857 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10860 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10862 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10864 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10866 GDI_HEIGHT, height,
10867 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10871 static void AdjustLevelScrollPosition(void)
10873 if (level_xpos < -1)
10875 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10876 level_xpos = lev_fieldx - ed_fieldx + 1;
10877 if (lev_fieldx < ed_fieldx - 2)
10880 if (level_ypos < -1)
10882 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10883 level_ypos = lev_fieldy - ed_fieldy + 1;
10884 if (lev_fieldy < ed_fieldy - 2)
10887 if (suppressBorderElement())
10894 static void AdjustEditorScrollbar(int id)
10896 struct GadgetInfo *gi = level_editor_gadget[id];
10897 int items_max, items_visible, item_position;
10899 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10901 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10902 items_visible = ed_fieldx;
10903 item_position = level_xpos + 1;
10907 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10908 items_visible = ed_fieldy;
10909 item_position = level_ypos + 1;
10912 if (item_position > items_max - items_visible)
10913 item_position = items_max - items_visible;
10915 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10916 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10919 static void AdjustElementListScrollbar(void)
10921 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10922 int items_max, items_visible, item_position;
10924 // correct position of element list scrollbar
10925 if (element_shift < 0)
10927 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10928 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10930 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10931 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10932 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10934 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10935 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10936 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10939 static void ModifyEditorCounterValue(int counter_id, int new_value)
10941 int *counter_value = counterbutton_info[counter_id].value;
10942 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10943 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10945 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10947 if (counter_value != NULL)
10948 *counter_value = gi->textinput.number_value;
10951 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10953 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10954 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10956 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10958 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10959 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10961 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10962 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10964 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10965 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10970 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10972 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10973 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10974 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10976 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10979 static void ModifyEditorSelectboxOptions(int selectbox_id,
10980 struct ValueTextInfo *options)
10982 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10983 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10985 selectbox_info[selectbox_id].options = options;
10987 // set index to zero -- list may be shorter now (correct later, if needed)
10988 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10989 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10992 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10994 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10995 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10997 drawingarea_info[drawingarea_id].area_xsize = xsize;
10998 drawingarea_info[drawingarea_id].area_ysize = ysize;
11000 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
11003 static void ModifyEditorElementList(void)
11007 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
11010 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11012 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
11013 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11014 struct GadgetDesign *gd = &gi->deco.design;
11015 int element = editor_elements[element_shift + i];
11016 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
11020 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
11022 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
11028 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
11030 int graphic = el2edimg(element);
11031 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
11033 if (pos->x == -1 &&
11037 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
11040 static void ModifyDrawingElementButton(int element, int id)
11042 struct GadgetInfo *gi = level_editor_gadget[id];
11043 Bitmap *deco_bitmap;
11044 int deco_x, deco_y;
11045 int tile_size = gi->deco.width;
11047 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
11049 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
11052 static void PickDrawingElement(int button, int element)
11057 struct XYTileSize *pos;
11059 } de, drawing_elements[] =
11061 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
11062 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
11063 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
11066 if (button < 1 || button > 3)
11069 if (IS_MM_WALL(element))
11070 element = map_mm_wall_element(element);
11072 de = drawing_elements[button - 1];
11074 *de.new_element = element; // update global drawing element variable
11076 DrawDrawingElementGraphic(element, de.pos);
11077 ModifyDrawingElementButton(element, de.id);
11079 redraw_mask |= REDRAW_DOOR_1;
11082 static void RedrawDrawingElements(void)
11084 PickDrawingElement(1, new_element1);
11085 PickDrawingElement(2, new_element2);
11086 PickDrawingElement(3, new_element3);
11089 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
11091 stick_element_properties_window = FALSE;
11093 SetMainBackgroundImage(IMG_UNDEFINED);
11096 UnmapLevelEditorFieldGadgets();
11098 AdjustDrawingAreaGadgets();
11099 AdjustLevelScrollPosition();
11100 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
11101 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
11103 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11105 MapMainDrawingArea();
11107 if (remap_toolbox_gadgets)
11109 UnmapLevelEditorToolboxCustomGadgets();
11110 MapLevelEditorToolboxDrawingGadgets();
11114 static void DrawDrawingWindow(void)
11116 DrawDrawingWindowExt(TRUE);
11119 static int getTabulatorBarWidth(void)
11121 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11122 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
11124 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
11127 static int getTabulatorBarHeight(void)
11129 return ED_TAB_BAR_HEIGHT;
11132 static Pixel getTabulatorBarColor(void)
11134 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
11135 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11136 int gd_x = gd->x + gd_gi1->border.width / 2;
11137 int gd_y = gd->y + gd_gi1->height - 1;
11139 return GetPixel(gd->bitmap, gd_x, gd_y);
11142 static void DrawEngineConfigTabulatorGadgets(void)
11144 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_ENGINECONFIG_CONFIG];
11145 Pixel tab_color = getTabulatorBarColor();
11146 int id_first = ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG;
11147 int id_last = ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS;
11150 for (i = id_first; i <= id_last; i++)
11152 int gadget_id = textbutton_info[i].gadget_id;
11153 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11154 boolean active = (i != edit_mode_engineconfig);
11156 // draw background line below tabulator button
11157 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11159 // draw solid line below inactive tabulator buttons
11160 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11161 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11162 ED_GADGET_TINY_DISTANCE, tab_color);
11164 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11165 MapTextbuttonGadget(i);
11168 // draw little border line below tabulator buttons
11169 if (tab_color != BLACK_PIXEL) // black => transparent
11170 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11171 ED_GADGET_TINY_DISTANCE,
11172 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11175 static void DrawLevelConfigTabulatorGadgets(void)
11177 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
11178 Pixel tab_color = getTabulatorBarColor();
11179 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
11180 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
11183 // draw additional "engine" tabulator when using native BD engine
11184 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
11185 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
11187 for (i = id_first; i <= id_last; i++)
11189 int gadget_id = textbutton_info[i].gadget_id;
11190 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11191 boolean active = (i != edit_mode_levelconfig);
11193 // draw background line below tabulator button
11194 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11196 // draw solid line below inactive tabulator buttons
11197 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11198 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11199 ED_GADGET_TINY_DISTANCE, tab_color);
11201 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11202 MapTextbuttonGadget(i);
11205 // draw little border line below tabulator buttons
11206 if (tab_color != BLACK_PIXEL) // black => transparent
11207 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11208 ED_GADGET_TINY_DISTANCE,
11209 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11211 // draw second row of engine related tabulators when using native BD engine
11212 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11213 DrawEngineConfigTabulatorGadgets();
11216 static void DrawPropertiesTabulatorGadgets(void)
11218 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11219 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11220 int gd_x = gd->x + gd_gi1->border.width / 2;
11221 int gd_y = gd->y + gd_gi1->height - 1;
11222 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11223 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
11224 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
11227 // draw two config tabulators for player elements
11228 if (IS_PLAYER_ELEMENT(properties_element))
11229 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
11231 // draw two config and one "change" tabulator for custom elements
11232 if (IS_CUSTOM_ELEMENT(properties_element))
11233 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
11235 for (i = id_first; i <= id_last; i++)
11237 int gadget_id = textbutton_info[i].gadget_id;
11238 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11239 boolean active = (i != edit_mode_properties);
11241 // use "config 1" and "config 2" instead of "config" for players and CEs
11242 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
11243 (IS_PLAYER_ELEMENT(properties_element) ||
11244 IS_CUSTOM_ELEMENT(properties_element)))
11247 // draw background line below tabulator button
11248 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11250 // draw solid line below inactive tabulator buttons
11251 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11252 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11253 ED_GADGET_TINY_DISTANCE, tab_color);
11255 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11256 MapTextbuttonGadget(i);
11259 // draw little border line below tabulator buttons
11260 if (tab_color != BLACK_PIXEL) // black => transparent
11261 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11262 ED_GADGET_TINY_DISTANCE,
11263 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11266 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
11268 DrawText(SX + xpos, SY + ypos, text, font_nr);
11271 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
11272 int xpos, int ypos)
11274 int font_width = getFontWidth(font_nr);
11275 int font_height = getFontHeight(font_nr);
11276 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
11277 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
11279 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
11280 max_chars_per_line, -1, max_lines_drawable, 0, -1,
11281 TRUE, FALSE, FALSE);
11284 static void DrawLevelConfigLevel(void)
11288 // draw counter gadgets
11289 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
11290 MapCounterButtons(i);
11292 // draw checkbutton gadgets
11293 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
11294 MapCheckbuttonGadget(i);
11296 // draw selectbox gadgets
11297 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
11298 MapSelectboxGadget(i);
11300 // draw text input gadgets
11301 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
11302 MapTextInputGadget(i);
11305 static char *getLevelSubdirFromSaveMode(int save_mode)
11307 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
11308 return getNewUserLevelSubdir();
11310 return leveldir_current->subdir;
11313 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
11315 char *directory_text = "Level set directory:";
11316 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
11317 int font1_nr = FONT_TEXT_1;
11318 int font2_nr = FONT_TEXT_2;
11319 int font1_height = getFontHeight(font1_nr);
11320 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
11321 int x = ED_LEVEL_SETTINGS_X(0);
11322 int y = ED_LEVEL_SETTINGS_Y(6);
11324 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
11325 PrintInfoText(directory_name, font2_nr, x, y);
11328 static void DrawLevelConfigLevelSet(void)
11330 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
11331 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
11334 // draw counter gadgets
11335 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
11336 MapCounterButtons(i);
11338 // draw checkbutton gadgets
11339 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
11341 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
11342 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
11343 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
11346 MapCheckbuttonGadget(i);
11349 // draw selectbox gadgets
11350 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
11351 MapSelectboxGadget(i);
11353 // draw text input gadgets
11354 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
11355 MapTextInputGadget(i);
11357 // draw textbutton gadgets
11358 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
11361 DrawLevelConfigLevelSet_DirectoryInfo();
11364 static void DrawLevelConfigEditor(void)
11368 // draw counter gadgets
11369 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
11370 MapCounterButtons(i);
11372 // draw checkbutton gadgets
11373 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
11374 MapCheckbuttonGadget(i);
11376 // draw radiobutton gadgets
11377 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
11378 MapRadiobuttonGadget(i);
11380 // draw drawing area
11381 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
11383 // draw textbutton gadgets
11384 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
11387 static void DrawEngineConfigConfig(void)
11391 // draw counter gadgets
11392 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
11394 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
11395 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
11399 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
11400 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
11403 // draw checkbutton gadgets
11404 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
11405 MapCheckbuttonGadget(i);
11407 // draw selectbox gadgets
11408 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
11409 MapSelectboxGadget(i);
11412 static boolean CheckLevelColorsRGB_BD(void)
11414 boolean rgb_colors = FALSE;
11417 // check if any level color is not a C64-style color index
11418 for (i = 0; i < MAX_BD_COLORS; i++)
11419 if (!gd_color_is_c64(*bd_color[i]))
11425 void SetDefaultLevelColorType_BD(void)
11427 level.bd_color_type = (CheckLevelColorsRGB_BD() ? GD_COLOR_TYPE_RGB : GD_COLOR_TYPE_C64);
11430 void SetDefaultLevelColors_BD(void)
11434 // only set default colors if C64 style palette
11435 if (level.bd_color_type == GD_COLOR_TYPE_C64)
11436 for (i = 0; i < MAX_BD_COLORS; i++)
11437 bd_color_default[i] = *bd_color[i];
11440 static void DrawEngineConfigColors(void)
11444 if (bd_color_type_changed)
11446 if (level.bd_color_type == GD_COLOR_TYPE_C64 && CheckLevelColorsRGB_BD())
11448 // color palette switched to C64 colors, but using RGB colors => reset to defaults
11449 for (i = 0; i < MAX_BD_COLORS; i++)
11450 *bd_color[i] = bd_color_default[i];
11453 bd_color_type_changed = FALSE;
11456 // copy level colors to either C64-style color index or RGB color value
11457 for (i = 0; i < MAX_BD_COLORS; i++)
11459 if (level.bd_color_type == GD_COLOR_TYPE_RGB)
11460 snprintf(bd_color_rgb[i], sizeof(bd_color_rgb[i]), "#%06x", gd_color_get_rgb(*bd_color[i]));
11462 bd_color_c64[i] = *bd_color[i] & 0x0f;
11465 MapSelectboxGadget(ED_SELECTBOX_ID_BD_COLOR_TYPE);
11467 if (level.bd_color_type == GD_COLOR_TYPE_RGB)
11469 // draw text input gadgets
11470 for (i = ED_TEXTINPUT_ID_COLORS_FIRST; i <= ED_TEXTINPUT_ID_COLORS_LAST; i++)
11471 MapTextInputGadget(i);
11475 // draw selectbox gadgets
11476 for (i = ED_SELECTBOX_ID_COLORS_FIRST; i <= ED_SELECTBOX_ID_COLORS_LAST; i++)
11477 MapSelectboxGadget(i);
11481 static void DrawLevelConfigEngine(void)
11483 if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_CONFIG)
11484 DrawEngineConfigConfig();
11485 else if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_COLORS)
11486 DrawEngineConfigColors();
11489 static void DrawLevelConfigWindow(void)
11491 char *text = "Global Settings";
11492 int font_nr = FONT_TITLE_1;
11493 struct MenuPosInfo *pos = &editor.settings.headline;
11494 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
11495 int sy = SY + pos->y;
11497 stick_element_properties_window = FALSE;
11499 SetAutomaticNumberOfGemsNeeded();
11501 UnmapLevelEditorFieldGadgets();
11503 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11506 DrawText(sx, sy, text, font_nr);
11508 DrawLevelConfigTabulatorGadgets();
11510 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
11511 DrawLevelConfigLevel();
11512 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
11513 DrawLevelConfigLevelSet();
11514 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
11515 DrawLevelConfigEditor();
11516 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11517 DrawLevelConfigEngine();
11520 static void DrawCustomContentArea(void)
11522 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
11523 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11524 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
11525 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
11526 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
11527 int xoffset = ED_GADGET_SPACE_DISTANCE;
11529 // add distance for potential left text (without drawing area border)
11530 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
11532 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11534 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
11537 static void DrawCustomChangeContentArea(void)
11539 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
11540 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11541 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
11542 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
11543 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
11544 int xoffset = ED_GADGET_SPACE_DISTANCE;
11546 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11548 MapDrawingArea(id);
11551 static void RemoveElementContentArea(int id, int font_height)
11553 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11555 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
11556 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
11557 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11558 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
11559 ED_GADGET_TEXT_DISTANCE + font_height);
11562 static void DrawYamYamContentAreas(void)
11564 int font_nr = FONT_TEXT_1;
11565 int font_height = getFontHeight(font_nr);
11566 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11567 int yoffset = (tilesize - font_height) / 2;
11568 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
11569 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
11572 // display counter to choose number of element content areas
11573 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
11575 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11577 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
11579 if (i < level.num_yamyam_contents)
11581 MapDrawingArea(id);
11585 UnmapDrawingArea(id);
11587 // delete content areas in case of reducing number of them
11588 RemoveElementContentArea(id, font_height);
11592 DrawText(x, y + 0 * tilesize, "content", font_nr);
11593 DrawText(x, y + 1 * tilesize, "when", font_nr);
11594 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11597 static void DrawMagicBallContentAreas(void)
11599 int font_nr = FONT_TEXT_1;
11600 int font_height = getFontHeight(font_nr);
11601 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11602 int yoffset = (tilesize - font_height) / 2;
11603 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11604 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11607 // display counter to choose number of element content areas
11608 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11610 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11612 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11614 if (i < level.num_ball_contents)
11616 MapDrawingArea(id);
11620 UnmapDrawingArea(id);
11622 // delete content areas in case of reducing number of them
11623 RemoveElementContentArea(id, font_height);
11627 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11628 DrawText(x, y + 1 * tilesize, "when", font_nr);
11629 DrawText(x, y + 2 * tilesize, "active", font_nr);
11632 static void DrawAndroidElementArea(void)
11634 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11635 int num_elements = level.num_android_clone_elements;
11636 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11637 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11638 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11639 int xsize = MAX_ANDROID_ELEMENTS;
11642 // display counter to choose number of element areas
11643 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11645 if (drawingarea_info[id].text_left != NULL)
11646 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11648 UnmapDrawingArea(id);
11650 ModifyEditorDrawingArea(id, num_elements, 1);
11652 // delete content areas in case of reducing number of them
11653 DrawBackground(sx, sy,
11654 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11655 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11657 MapDrawingArea(id);
11660 static void DrawGroupElementArea(void)
11662 int id = ED_DRAWING_ID_GROUP_CONTENT;
11663 int num_elements = group_element_info.num_elements;
11664 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11665 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11666 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11667 int xsize = MAX_ELEMENTS_IN_GROUP;
11670 if (drawingarea_info[id].text_left != NULL)
11671 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11673 UnmapDrawingArea(id);
11675 ModifyEditorDrawingArea(id, num_elements, 1);
11677 // delete content areas in case of reducing number of them
11678 DrawBackground(sx, sy,
11679 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11680 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11682 MapDrawingArea(id);
11685 static void DrawPlayerInitialInventoryArea(int element)
11687 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11688 int player_nr = GET_PLAYER_NR(element);
11689 int num_elements = level.initial_inventory_size[player_nr];
11690 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11691 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11692 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11693 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11696 // determine horizontal position to the right of specified gadget
11697 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11698 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11699 ED_DRAWINGAREA_TEXT_DISTANCE);
11701 // determine horizontal offset for leading text
11702 if (drawingarea_info[id].text_left != NULL)
11703 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11705 UnmapDrawingArea(id);
11707 ModifyEditorDrawingArea(id, num_elements, 1);
11709 // delete content areas in case of reducing number of them
11710 DrawBackground(sx, sy,
11711 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11712 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11714 MapDrawingArea(id);
11717 static void DrawMMBallContentArea(void)
11719 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11720 int num_elements = level.num_mm_ball_contents;
11721 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11722 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11723 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11724 int xsize = MAX_MM_BALL_CONTENTS;
11727 if (drawingarea_info[id].text_left != NULL)
11728 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11730 UnmapDrawingArea(id);
11732 ModifyEditorDrawingArea(id, num_elements, 1);
11734 // delete content areas in case of reducing number of them
11735 DrawBackground(sx, sy,
11736 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11737 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11739 MapDrawingArea(id);
11742 static void DrawEnvelopeTextArea(int envelope_nr)
11744 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11745 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11749 DrawBackground(gi->x, gi->y,
11750 gi->textarea.crop_width, gi->textarea.crop_height);
11752 if (envelope_nr != -1)
11753 textarea_info[id].value = level.envelope[envelope_nr].text;
11755 ModifyGadget(gi, GDI_AREA_SIZE,
11756 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11757 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11760 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11763 static void DrawPropertiesInfo(void)
11772 // configurable properties
11774 { EP_WALKABLE_OVER, "- player can walk over it" },
11775 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11776 { EP_WALKABLE_UNDER, "- player can walk under it" },
11777 { EP_PASSABLE_OVER, "- player can pass over it" },
11778 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11779 { EP_PASSABLE_UNDER, "- player can pass under it" },
11780 { EP_PROTECTED, "- player is protected by it" },
11782 { EP_DIGGABLE, "- can be digged away" },
11783 { EP_COLLECTIBLE, "- can be collected" },
11784 { EP_DROPPABLE, "- can be dropped after collecting" },
11785 { EP_THROWABLE, "- can be thrown after collecting" },
11786 { EP_PUSHABLE, "- can be pushed" },
11788 { EP_CAN_FALL, "- can fall" },
11789 { EP_CAN_MOVE, "- can move" },
11791 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11793 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11795 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11797 { EP_SLIPPERY, "- slippery for falling elements" },
11798 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11800 { EP_DONT_RUN_INTO, "- deadly when running into" },
11801 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11802 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11803 { EP_DONT_TOUCH, "- deadly when touching" },
11805 { EP_INDESTRUCTIBLE, "- indestructible" },
11807 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11808 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11809 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11811 { EP_CAN_CHANGE, "- can change to other element" },
11813 // pre-defined properties
11814 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11815 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11816 { EP_SWITCHABLE, "- can be switched" },
11818 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11823 char *filename = getElementDescriptionFilename(properties_element);
11824 char *num_elements_text = "In this level: ";
11825 char *num_similar_text = "Similar tiles: ";
11826 char *properties_text = "Standard properties: ";
11827 char *description_text = "Description:";
11828 char *no_description_text = "No description available.";
11829 char *none_text = "None";
11831 int num_elements_in_level = 0;
11832 int num_similar_in_level = 0;
11833 int num_hires_tiles_in_level = 0;
11834 int num_standard_properties = 0;
11835 int font1_nr = FONT_TEXT_1;
11836 int font2_nr = FONT_TEXT_2;
11837 int font1_width = getFontWidth(font1_nr);
11838 int font1_height = getFontHeight(font1_nr);
11839 int font2_height = getFontHeight(font2_nr);
11840 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11841 int font2_yoffset = (font1_height - font2_height) / 2;
11842 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11843 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11844 int properties_text_len = strlen(properties_text) * font1_width;
11845 int xpos = ED_ELEMENT_SETTINGS_X(0);
11846 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11849 if (setup.editor.show_element_token)
11851 int font3_nr = FONT_TEXT_3;
11852 int font3_height = getFontHeight(font3_nr);
11854 DrawTextF(xpos, ypos, font3_nr,
11855 "[%s]", element_info[properties_element].token_name);
11857 ypos += 2 * font3_height;
11860 // ----- print number of elements / percentage of this element in level
11862 for (y = 0; y < lev_fieldy; y++)
11864 for (x = 0; x < lev_fieldx; x++)
11866 if (Tile[x][y] == properties_element)
11868 num_elements_in_level++;
11870 else if (IS_MM_WALL(Tile[x][y]) &&
11871 map_mm_wall_element(Tile[x][y]) == properties_element)
11873 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11878 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11880 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11882 if (num_hires_tiles_in_level > 0)
11883 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11884 "%d wall tiles", num_hires_tiles_in_level);
11885 else if (num_elements_in_level > 0)
11886 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11887 "%d (%.2f %%)", num_elements_in_level, percentage);
11889 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11892 // ----- print number of similar elements / percentage of them in level
11894 for (y = 0; y < lev_fieldy; y++)
11896 for (x = 0; x < lev_fieldx; x++)
11898 if (strEqual(element_info[Tile[x][y]].class_name,
11899 element_info[properties_element].class_name))
11901 num_similar_in_level++;
11906 if (num_similar_in_level != num_elements_in_level)
11908 ypos += 1 * MAX(font1_height, font2_height);
11910 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11912 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11914 if (num_similar_in_level > 0)
11915 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11916 "%d (%.2f %%)", num_similar_in_level, percentage);
11918 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11922 ypos += 2 * MAX(font1_height, font2_height);
11924 // ----- print standard properties of this element
11926 DrawTextS(xpos, ypos, font1_nr, properties_text);
11928 ypos += line1_height;
11930 for (i = 0; properties[i].value != -1; i++)
11932 if (!HAS_PROPERTY(properties_element, properties[i].value))
11935 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11937 ypos += font2_height;
11939 num_standard_properties++;
11942 if (num_standard_properties == 0)
11944 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11945 font2_nr, none_text);
11947 ypos -= (line1_height - font1_height);
11950 ypos += MAX(font1_height, font2_height);
11952 // ----- print special description of this element
11954 PrintInfoText(description_text, font1_nr, xpos, ypos);
11956 ypos += line1_height;
11958 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11959 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11962 #define TEXT_COLLECTING "Score for collecting"
11963 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11964 #define TEXT_SMASHING "Score for smashing"
11965 #define TEXT_SLURPING "Score for slurping robot"
11966 #define TEXT_CRACKING "Score for cracking"
11967 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11968 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11969 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11970 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11971 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11972 #define TEXT_DURATION "Duration when activated"
11973 #define TEXT_DELAY_ON "Delay before activating"
11974 #define TEXT_DELAY_OFF "Delay before deactivating"
11975 #define TEXT_DELAY_CHANGING "Delay before changing"
11976 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11977 #define TEXT_DELAY_MOVING "Delay before moving"
11978 #define TEXT_BALL_DELAY "Element generation delay"
11979 #define TEXT_MOVE_SPEED "Speed of android moving"
11980 #define TEXT_CLONE_SPEED "Speed of android cloning"
11981 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11982 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11983 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11984 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11985 #define TEXT_TIME_BONUS "Extra time to solve level"
11986 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11987 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11988 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11989 #define TEXT_RANDOM_SEED "slime random number seed"
11990 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11991 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11992 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11993 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11994 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11995 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11996 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11997 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11998 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
12007 } elements_with_counter[] =
12009 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
12010 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
12011 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
12012 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
12013 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
12014 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
12015 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
12016 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
12017 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
12018 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
12019 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
12020 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
12021 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
12022 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
12023 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
12024 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
12025 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
12026 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
12027 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
12028 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
12029 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
12030 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12031 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12032 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12033 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12034 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12035 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12036 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12037 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12038 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12039 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12040 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12041 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
12042 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
12043 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
12044 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
12045 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
12046 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
12047 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
12048 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
12049 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
12050 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
12051 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
12052 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
12053 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
12054 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12055 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12056 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
12057 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12058 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12059 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
12060 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
12061 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
12062 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
12063 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
12064 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
12065 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
12066 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
12067 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
12068 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
12069 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
12070 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
12071 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
12072 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
12073 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
12074 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
12075 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
12076 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
12077 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
12078 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
12079 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
12080 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
12081 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
12082 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
12083 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
12084 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12085 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12086 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12087 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12088 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12089 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
12090 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
12091 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
12093 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
12095 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
12096 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
12097 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
12099 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
12101 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
12102 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
12103 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
12104 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
12105 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
12106 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
12107 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
12108 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
12109 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
12110 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
12111 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
12113 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
12115 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
12117 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
12119 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
12121 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
12123 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12125 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12127 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12129 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12131 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12133 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
12135 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
12137 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
12139 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
12141 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
12143 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
12145 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
12146 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
12148 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
12149 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
12150 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
12151 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
12152 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
12153 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
12154 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
12155 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
12156 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
12157 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
12158 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
12159 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
12160 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
12161 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
12162 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
12163 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
12164 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
12165 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
12166 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
12167 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
12168 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
12169 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
12170 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
12171 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
12172 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
12177 static boolean checkPropertiesConfig(int element)
12181 // special case: empty space customization only available in R'n'D game engine
12182 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
12185 // special case: BD style rock customization only available in BD game engine
12186 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12189 if (IS_GEM(element) ||
12190 IS_CUSTOM_ELEMENT(element) ||
12191 IS_GROUP_ELEMENT(element) ||
12192 IS_EMPTY_ELEMENT(element) ||
12193 IS_BALLOON_ELEMENT(element) ||
12194 IS_ENVELOPE(element) ||
12195 IS_MM_ENVELOPE(element) ||
12196 IS_MM_MCDUFFIN(element) ||
12197 IS_DF_LASER(element) ||
12198 IS_PLAYER_ELEMENT(element) ||
12199 IS_BD_PLAYER_ELEMENT(element) ||
12200 IS_BD_FIREFLY(properties_element) ||
12201 IS_BD_FIREFLY_2(properties_element) ||
12202 IS_BD_BUTTERFLY(properties_element) ||
12203 IS_BD_BUTTERFLY_2(properties_element) ||
12204 IS_BD_STONEFLY(properties_element) ||
12205 IS_BD_DRAGONFLY(properties_element) ||
12206 IS_BD_EXPANDABLE_WALL(properties_element) ||
12207 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
12208 IS_BD_CONVEYOR_BELT(properties_element) ||
12209 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
12210 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
12211 HAS_EDITOR_CONTENT(element) ||
12212 CAN_GROW(element) ||
12213 COULD_MOVE_INTO_ACID(element) ||
12214 MAYBE_DONT_COLLIDE_WITH(element) ||
12215 element == EL_BD_SAND ||
12216 element == EL_BD_ROCK ||
12217 element == EL_BD_MEGA_ROCK ||
12218 element == EL_BD_BOMB ||
12219 element == EL_BD_ROCKET_LAUNCHER ||
12220 element == EL_BD_NITRO_PACK ||
12221 element == EL_BD_SWEET ||
12222 element == EL_BD_VOODOO_DOLL ||
12223 element == EL_BD_WATER ||
12224 element == EL_BD_GRAVITY_SWITCH)
12230 for (i = 0; elements_with_counter[i].element != -1; i++)
12231 if (elements_with_counter[i].element == element)
12238 static void SetAutomaticNumberOfGemsNeeded(void)
12242 if (!level.auto_count_gems)
12245 level.gems_needed = 0;
12247 for (x = 0; x < lev_fieldx; x++)
12249 for (y = 0; y < lev_fieldy; y++)
12251 int element = Tile[x][y];
12256 case EL_EMERALD_YELLOW:
12257 case EL_EMERALD_RED:
12258 case EL_EMERALD_PURPLE:
12259 case EL_BD_DIAMOND:
12260 case EL_WALL_EMERALD:
12261 case EL_WALL_EMERALD_YELLOW:
12262 case EL_WALL_EMERALD_RED:
12263 case EL_WALL_EMERALD_PURPLE:
12264 case EL_WALL_BD_DIAMOND:
12266 case EL_SP_INFOTRON:
12269 level.gems_needed++;
12273 case EL_WALL_DIAMOND:
12274 level.gems_needed += 3;
12278 case EL_WALL_PEARL:
12279 level.gems_needed += 5;
12283 case EL_WALL_CRYSTAL:
12284 level.gems_needed += 8;
12293 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
12296 static void DrawPropertiesConfig(void)
12298 boolean draw_footer_line = FALSE;
12299 int max_num_element_counters = 4;
12300 int num_element_counters = 0;
12303 if (!checkPropertiesConfig(properties_element))
12305 int xpos = ED_ELEMENT_SETTINGS_X(0);
12306 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
12308 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
12313 // check if there are elements where a value can be chosen for
12314 for (i = 0; elements_with_counter[i].element != -1; i++)
12316 if (elements_with_counter[i].element != properties_element)
12319 // special case: score for extra diamonds only available in BD game engine
12320 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
12321 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
12322 level.game_engine_type != GAME_ENGINE_TYPE_BD)
12325 // special case: some amoeba counters only available in BD game engine
12326 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
12327 elements_with_counter[i].value != &level.amoeba_speed &&
12328 level.game_engine_type != GAME_ENGINE_TYPE_BD)
12331 // special case: score for smashing only available in R'n'D game engine
12332 if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
12333 IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
12334 (elements_with_counter[i].value == &level.score[SC_BUG] ||
12335 elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
12336 level.game_engine_type == GAME_ENGINE_TYPE_BD)
12339 // special case: some amoeba counters only available in R'n'D game engine
12340 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
12341 elements_with_counter[i].value == &level.amoeba_speed &&
12342 level.game_engine_type == GAME_ENGINE_TYPE_BD)
12345 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
12347 counterbutton_info[counter_id].y =
12348 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
12349 (CAN_GROW(properties_element) ? 1 : 0) +
12350 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
12351 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
12352 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
12353 (properties_element == EL_BD_SLIME ? 1 : 0) +
12354 (properties_element == EL_BD_ACID ? 1 : 0) +
12355 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
12356 (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) +
12357 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
12358 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
12359 num_element_counters);
12361 // special case: set magic wall counter for BD game engine separately
12362 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12363 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
12365 // special case: set amoeba counters for BD game engine separately
12366 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
12367 (properties_element == EL_BD_AMOEBA_2))
12368 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
12370 // special case: set position for delay counter for reappearing hammered walls
12371 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
12372 counterbutton_info[counter_id].y += 1;
12374 counterbutton_info[counter_id].value = elements_with_counter[i].value;
12375 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
12376 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
12377 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
12379 // default: counter values between 0 and 999
12380 if (counterbutton_info[counter_id].max_value == 0)
12381 counterbutton_info[counter_id].max_value = 999;
12383 MapCounterButtons(counter_id);
12385 num_element_counters++;
12386 if (num_element_counters >= max_num_element_counters)
12390 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12392 // draw stickybutton gadget
12393 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12395 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE);
12396 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
12397 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
12398 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN);
12400 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
12401 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
12402 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
12403 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
12404 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
12405 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
12406 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
12409 if (HAS_EDITOR_CONTENT(properties_element))
12411 // draw stickybutton gadget
12412 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12414 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12416 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
12417 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
12419 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
12420 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
12422 else if (properties_element == EL_BD_AMOEBA_2)
12424 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
12425 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
12426 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
12428 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
12429 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
12430 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
12431 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
12433 else if (IS_AMOEBOID(properties_element))
12435 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
12437 else if (properties_element == EL_BD_ACID)
12439 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
12440 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
12442 else if (IS_BD_BITER(properties_element))
12444 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
12446 else if (properties_element == EL_BD_BLADDER)
12448 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
12450 else if (properties_element == EL_YAMYAM ||
12451 properties_element == EL_YAMYAM_LEFT ||
12452 properties_element == EL_YAMYAM_RIGHT ||
12453 properties_element == EL_YAMYAM_UP ||
12454 properties_element == EL_YAMYAM_DOWN)
12456 DrawYamYamContentAreas();
12458 else if (properties_element == EL_EMC_MAGIC_BALL)
12460 DrawMagicBallContentAreas();
12462 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
12463 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
12465 else if (properties_element == EL_EMC_ANDROID)
12467 DrawAndroidElementArea();
12469 else if (properties_element == EL_MM_GRAY_BALL)
12471 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
12472 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
12473 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
12474 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
12476 DrawMMBallContentArea();
12480 if (IS_PLAYER_ELEMENT(properties_element))
12482 int player_nr = GET_PLAYER_NR(properties_element);
12484 // these properties can be set for every player individually
12486 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12488 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
12489 &level.start_element[player_nr];
12490 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
12491 &level.artwork_element[player_nr];
12492 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
12493 &level.explosion_element[player_nr];
12495 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
12496 &level.use_start_element[player_nr];
12497 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
12498 &level.use_artwork_element[player_nr];
12499 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
12500 &level.use_explosion_element[player_nr];
12501 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
12502 &level.initial_player_gravity[player_nr];
12504 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
12505 &level.initial_player_stepsize[player_nr];
12507 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
12508 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
12509 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
12510 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
12511 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
12512 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
12513 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
12514 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
12515 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
12516 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
12517 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
12518 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
12519 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
12520 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
12521 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
12523 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
12524 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
12525 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
12527 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
12529 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12531 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
12532 &level.initial_inventory_content[player_nr][0];
12534 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
12535 &level.initial_inventory_size[player_nr];
12537 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
12538 &level.use_initial_inventory[player_nr];
12540 // draw checkbutton gadgets
12541 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
12542 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
12543 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
12545 // draw counter gadgets
12546 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
12548 // draw drawing area gadgets
12549 DrawPlayerInitialInventoryArea(properties_element);
12553 if (IS_BD_PLAYER_ELEMENT(properties_element))
12555 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12556 ED_ELEMENT_SETTINGS_YPOS(2);
12557 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12558 ED_ELEMENT_SETTINGS_YPOS(3);
12559 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12560 ED_ELEMENT_SETTINGS_YPOS(4);
12562 // draw checkbutton gadgets
12563 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
12564 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
12565 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12567 // draw counter gadgets
12568 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12569 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12571 // draw drawing area gadgets
12572 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
12575 if (properties_element == EL_BD_SAND)
12577 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
12580 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12582 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12583 ED_ELEMENT_SETTINGS_YPOS(0);
12584 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12585 ED_ELEMENT_SETTINGS_YPOS(1);
12587 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12588 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12590 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
12591 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
12594 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12596 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
12597 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
12600 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
12602 if (IS_BD_FIREFLY(properties_element))
12604 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
12605 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12607 else if (IS_BD_FIREFLY_2(properties_element))
12609 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
12610 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12612 else if (IS_BD_BUTTERFLY(properties_element))
12614 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
12615 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12617 else if (IS_BD_BUTTERFLY_2(properties_element))
12619 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
12620 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12622 else if (IS_BD_STONEFLY(properties_element))
12624 MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
12626 else if (IS_BD_DRAGONFLY(properties_element))
12628 MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
12629 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12631 else if (properties_element == EL_BD_BOMB)
12633 MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
12635 else if (properties_element == EL_BD_NITRO_PACK)
12637 MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
12641 if (properties_element == EL_BD_MEGA_ROCK ||
12642 properties_element == EL_BD_SWEET)
12644 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12645 ED_ELEMENT_SETTINGS_YPOS(0);
12646 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12647 ED_ELEMENT_SETTINGS_YPOS(1);
12649 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12650 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12653 if (properties_element == EL_BD_VOODOO_DOLL)
12655 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12656 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12657 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12658 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12661 if (properties_element == EL_BD_SLIME)
12663 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12665 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12666 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12667 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12668 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12669 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12670 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12673 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12674 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12676 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12678 if (IS_BD_EXPANDABLE_WALL(properties_element))
12679 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12682 if (properties_element == EL_BD_REPLICATOR)
12684 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12687 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12688 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12690 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12691 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12694 if (properties_element == EL_BD_WATER)
12696 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12699 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12701 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12704 if (properties_element == EL_BD_ROCKET_LAUNCHER)
12706 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS);
12709 if (properties_element == EL_BD_CREATURE_SWITCH)
12711 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12712 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12715 if (properties_element == EL_BD_GRAVITY_SWITCH)
12717 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12719 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12720 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12723 if (properties_element == EL_BD_NUT)
12725 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12728 // special case: slippery walls option for gems only available in R'n'D game engine
12729 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12730 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12732 if (properties_element == EL_EM_DYNAMITE)
12733 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12735 if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
12736 COULD_MOVE_INTO_ACID(properties_element) &&
12737 !IS_PLAYER_ELEMENT(properties_element) &&
12738 (!IS_CUSTOM_ELEMENT(properties_element) ||
12739 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12741 // set position for checkbutton for "can move into acid"
12742 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12743 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12744 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12745 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12746 IS_BALLOON_ELEMENT(properties_element) ||
12747 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12749 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12752 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12753 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12755 if (properties_element == EL_SPRING ||
12756 properties_element == EL_SPRING_LEFT ||
12757 properties_element == EL_SPRING_RIGHT)
12758 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12760 if (properties_element == EL_TIME_ORB_FULL)
12761 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12763 if (properties_element == EL_GAME_OF_LIFE ||
12764 properties_element == EL_BIOMAZE)
12765 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12767 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12769 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12770 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12772 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12775 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12776 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12778 if (properties_element == EL_SOKOBAN_OBJECT)
12779 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12781 if (properties_element == EL_SOKOBAN_OBJECT ||
12782 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12783 properties_element == EL_SOKOBAN_FIELD_FULL)
12785 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12786 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12789 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12792 if (IS_BALLOON_ELEMENT(properties_element))
12793 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12795 if (IS_ENVELOPE(properties_element) ||
12796 IS_MM_ENVELOPE(properties_element))
12798 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12799 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12800 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12801 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12802 int envelope_nr = ENVELOPE_NR(properties_element);
12804 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12805 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12807 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12808 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12810 // display counter to choose size of envelope text area
12811 MapCounterButtons(counter1_id);
12812 MapCounterButtons(counter2_id);
12814 // display checkbuttons to choose auto-wrap and alignment properties
12815 MapCheckbuttonGadget(button1_id);
12816 MapCheckbuttonGadget(button2_id);
12818 DrawEnvelopeTextArea(envelope_nr);
12821 if (IS_MM_MCDUFFIN(properties_element))
12823 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12824 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12825 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12828 if (IS_DF_LASER(properties_element))
12830 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12831 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12832 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12835 if (IS_CUSTOM_ELEMENT(properties_element))
12837 // draw stickybutton gadget
12838 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12840 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12842 // draw checkbutton gadgets
12843 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12844 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12845 MapCheckbuttonGadget(i);
12847 // draw counter gadgets
12848 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12849 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12850 MapCounterButtons(i);
12852 // draw selectbox gadgets
12853 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12854 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12855 MapSelectboxGadget(i);
12857 // draw textbutton gadgets
12858 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12860 // draw text input gadgets
12861 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12863 // draw drawing area gadgets
12864 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12866 draw_footer_line = TRUE;
12868 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12870 // draw checkbutton gadgets
12871 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12872 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12873 MapCheckbuttonGadget(i);
12875 // draw counter gadgets
12876 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12877 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12878 MapCounterButtons(i);
12880 // draw selectbox gadgets
12881 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12882 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12883 MapSelectboxGadget(i);
12885 // draw drawing area gadgets
12886 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12887 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12888 DrawCustomContentArea();
12891 else if (IS_GROUP_ELEMENT(properties_element))
12893 // draw stickybutton gadget
12894 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12896 // draw checkbutton gadgets
12897 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12898 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12900 // draw counter gadgets
12901 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12903 // draw selectbox gadgets
12904 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12906 // draw textbutton gadgets
12907 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12909 // draw drawing area gadgets
12910 DrawGroupElementArea();
12912 // draw text input gadgets
12913 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12915 // draw drawing area gadgets
12916 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12918 draw_footer_line = TRUE;
12920 else if (IS_EMPTY_ELEMENT(properties_element))
12922 // draw stickybutton gadget
12923 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12925 // draw checkbutton gadgets
12926 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12927 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12929 // draw textbutton gadgets
12930 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12932 // draw drawing area gadgets
12933 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12935 draw_footer_line = TRUE;
12938 // draw little footer border line above CE/GE use/save template gadgets
12939 if (draw_footer_line)
12941 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12942 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12943 int gd_x = gd->x + gd_gi1->border.width / 2;
12944 int gd_y = gd->y + gd_gi1->height - 1;
12945 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12947 if (tab_color != BLACK_PIXEL) // black => transparent
12948 FillRectangle(drawto,
12949 SX + ED_ELEMENT_SETTINGS_X(0),
12950 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12952 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12956 static void DrawPropertiesChangeDrawingAreas(void)
12958 if (IS_CUSTOM_ELEMENT(properties_element))
12960 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12961 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12962 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12964 DrawCustomChangeContentArea();
12967 redraw_mask |= REDRAW_FIELD;
12970 static void DrawPropertiesChange(void)
12974 // needed to initially set selectbox options for special action options
12975 setSelectboxSpecialActionOptions();
12977 // draw stickybutton gadget
12978 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12980 // draw checkbutton gadgets
12981 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12982 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12983 MapCheckbuttonGadget(i);
12985 // draw counter gadgets
12986 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12987 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12988 MapCounterButtons(i);
12990 // draw selectbox gadgets
12991 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12992 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12993 MapSelectboxGadget(i);
12995 // draw textbutton gadgets
12996 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12997 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12998 MapTextbuttonGadget(i);
13000 // draw graphicbutton gadgets
13001 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
13002 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
13003 MapGraphicbuttonGadget(i);
13005 // draw drawing area gadgets
13006 DrawPropertiesChangeDrawingAreas();
13009 static void DrawEditorElementAnimation(int x, int y)
13014 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
13016 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
13019 static void DrawEditorElementName(int x, int y, int font_nr)
13021 char *element_name = getElementInfoText(properties_element);
13022 int font_width = getFontWidth(font_nr);
13023 int font_height = getFontHeight(font_nr);
13024 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
13025 int max_chars_per_line = max_text_width / font_width;
13027 if (strlen(element_name) <= max_chars_per_line)
13028 DrawTextS(x, y, font_nr, element_name);
13031 char buffer[max_chars_per_line + 1];
13032 int next_pos = max_chars_per_line;
13034 strncpy(buffer, element_name, max_chars_per_line);
13035 buffer[max_chars_per_line] = '\0';
13037 if (element_name[max_chars_per_line] == ' ')
13043 for (i = max_chars_per_line - 1; i >= 0; i--)
13044 if (buffer[i] == ' ')
13047 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
13054 DrawTextS(x, y - font_height / 2, font_nr, buffer);
13056 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
13057 buffer[max_chars_per_line] = '\0';
13059 DrawTextS(x, y + font_height / 2, font_nr, buffer);
13063 static void DrawPropertiesWindow(void)
13065 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
13066 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
13067 int border_size = gd->border_size;
13068 int font_nr = FONT_TEXT_1;
13069 int font_height = getFontHeight(font_nr);
13070 int xoffset = TILEX + element_border + 3 * border_size;
13071 int yoffset = (TILEY - font_height) / 2;
13072 int x1 = editor.settings.element_graphic.x + element_border;
13073 int y1 = editor.settings.element_graphic.y + element_border;
13074 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
13075 editor.settings.element_name.x);
13076 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
13077 editor.settings.element_name.y);
13078 char *text = "Element Settings";
13079 int font2_nr = FONT_TITLE_1;
13080 struct MenuPosInfo *pos = &editor.settings.headline;
13081 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
13082 int sy = SY + pos->y;
13084 stick_element_properties_window = FALSE;
13086 // make sure that previous properties edit mode exists for this element
13087 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
13088 !IS_CUSTOM_ELEMENT(properties_element))
13089 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
13091 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
13092 !IS_PLAYER_ELEMENT(properties_element) &&
13093 !IS_CUSTOM_ELEMENT(properties_element))
13094 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
13096 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
13097 (IS_PLAYER_ELEMENT(properties_element) ||
13098 IS_CUSTOM_ELEMENT(properties_element)))
13099 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
13101 CopyElementPropertiesToEditor(properties_element);
13103 UnmapLevelEditorFieldGadgets();
13104 UnmapLevelEditorToolboxDrawingGadgets();
13105 UnmapLevelEditorToolboxCustomGadgets();
13107 MapLevelEditorToolboxCustomGadgetsIfNeeded();
13109 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
13112 DrawText(sx, sy, text, font2_nr);
13114 FrameCounter = 0; // restart animation frame counter
13116 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
13117 DrawEditorElementAnimation(SX + x1, SY + y1);
13118 DrawEditorElementName(x2, y2, font_nr);
13120 DrawPropertiesTabulatorGadgets();
13122 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
13123 DrawPropertiesInfo();
13124 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
13125 DrawPropertiesChange();
13126 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
13127 DrawPropertiesConfig();
13130 static void DrawPaletteWindow(void)
13134 UnmapLevelEditorFieldGadgets();
13136 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
13139 // map buttons to select elements
13140 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
13141 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
13142 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
13143 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
13144 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
13147 static void UpdateCustomElementGraphicGadgets(void)
13151 InitElementPropertiesGfxElement();
13153 ModifyEditorElementList();
13154 RedrawDrawingElements();
13156 // force redraw of all mapped drawing area gadgets
13157 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
13159 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
13166 static int getOpenDirectionFromTube(int element)
13170 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
13171 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
13172 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
13173 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
13174 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
13175 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
13176 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
13177 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
13178 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
13179 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
13180 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
13186 static int getTubeFromOpenDirection(int direction)
13190 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
13191 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
13192 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
13193 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
13194 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
13195 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
13196 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
13197 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
13198 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
13199 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
13200 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
13202 // if only one direction, fall back to simple tube with that direction
13203 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
13204 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
13205 case (MV_UP): return EL_TUBE_VERTICAL;
13206 case (MV_DOWN): return EL_TUBE_VERTICAL;
13212 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
13214 int element_new = getTubeFromOpenDirection(direction);
13216 return (element_new != EL_EMPTY ? element_new : element_old);
13219 static int getOpenDirectionFromBelt(int element)
13221 int belt_dir = getBeltDirFromBeltElement(element);
13223 return (belt_dir == MV_LEFT ? MV_RIGHT :
13224 belt_dir == MV_RIGHT ? MV_LEFT :
13225 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
13228 static int getBeltFromNrAndOpenDirection(int nr, int direction)
13230 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
13231 direction == MV_RIGHT ? MV_LEFT :
13232 direction == MV_HORIZONTAL ? MV_NONE : direction);
13234 if (direction == MV_NONE)
13237 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
13240 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
13243 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
13245 return (element_new != EL_EMPTY ? element_new : element_old);
13248 static int getOpenDirectionFromPool(int element)
13252 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
13253 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
13254 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
13255 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
13256 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
13257 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
13263 static int getPoolFromOpenDirection(int direction)
13267 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
13268 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
13269 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
13270 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
13271 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
13272 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
13278 static int getPoolFromOpenDirectionExt(int direction, int help_element)
13280 int element = getPoolFromOpenDirection(direction);
13281 int help_direction = getOpenDirectionFromPool(help_element);
13283 if (element == EL_EMPTY)
13285 int help_direction_vertical = help_direction & MV_VERTICAL;
13287 element = getPoolFromOpenDirection(direction | help_direction_vertical);
13290 if (element == EL_EMPTY)
13292 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
13294 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
13300 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
13302 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
13304 return (element_new != EL_EMPTY ? element_new : element_old);
13307 static int getOpenDirectionFromPillar(int element)
13311 case EL_EMC_WALL_1: return (MV_DOWN);
13312 case EL_EMC_WALL_2: return (MV_VERTICAL);
13313 case EL_EMC_WALL_3: return (MV_UP);
13319 static int getPillarFromOpenDirection(int direction)
13323 case (MV_DOWN): return EL_EMC_WALL_1;
13324 case (MV_VERTICAL): return EL_EMC_WALL_2;
13325 case (MV_UP): return EL_EMC_WALL_3;
13331 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
13333 int element_new = getPillarFromOpenDirection(direction);
13335 return (element_new != EL_EMPTY ? element_new : element_old);
13338 static int getOpenDirectionFromSteel2(int element)
13342 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
13343 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
13344 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
13345 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
13346 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
13347 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
13348 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
13349 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
13355 static int getSteel2FromOpenDirection(int direction)
13359 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
13360 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
13361 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
13362 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
13363 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
13364 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
13365 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
13366 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
13372 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
13374 int element_new = getSteel2FromOpenDirection(direction);
13376 return (element_new != EL_EMPTY ? element_new : element_old);
13379 static int getOpenDirectionFromChip(int element)
13383 case EL_SP_CHIP_SINGLE: return (MV_NONE);
13384 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
13385 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
13386 case EL_SP_CHIP_TOP: return (MV_DOWN);
13387 case EL_SP_CHIP_BOTTOM: return (MV_UP);
13393 static int getChipFromOpenDirection(int direction)
13397 case (MV_NONE): return EL_SP_CHIP_SINGLE;
13398 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
13399 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
13400 case (MV_UP): return EL_SP_CHIP_BOTTOM;
13401 case (MV_DOWN): return EL_SP_CHIP_TOP;
13407 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
13409 int element_new = getChipFromOpenDirection(direction);
13411 return (element_new != EL_EMPTY ? element_new : element_old);
13414 static int getClosedTube(int x, int y)
13416 struct XY *xy = xy_directions;
13417 int element_old = IntelliDrawBuffer[x][y];
13418 int direction_old = getOpenDirectionFromTube(element_old);
13419 int direction_new = MV_NONE;
13422 for (i = 0; i < NUM_DIRECTIONS; i++)
13424 int xx = x + xy[i].x;
13425 int yy = y + xy[i].y;
13426 int dir = MV_DIR_FROM_BIT(i);
13427 int dir_opposite = MV_DIR_OPPOSITE(dir);
13429 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
13430 (direction_old & dir) &&
13431 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13432 direction_new |= dir;
13435 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
13438 static int getClosedBelt(int x, int y)
13440 struct XY *xy = xy_directions;
13441 int element_old = IntelliDrawBuffer[x][y];
13442 int nr = getBeltNrFromBeltElement(element_old);
13443 int direction_old = getOpenDirectionFromBelt(element_old);
13444 int direction_new = MV_NONE;
13447 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13449 int xx = x + xy[i].x;
13450 int yy = y + xy[i].y;
13451 int dir = MV_DIR_FROM_BIT(i);
13452 int dir_opposite = MV_DIR_OPPOSITE(dir);
13454 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
13455 (direction_old & dir) &&
13456 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13457 direction_new |= dir;
13460 return getBeltFromNrAndOpenDirection(nr, direction_new);
13463 static int getClosedPool(int x, int y)
13465 struct XY *xy = xy_directions;
13466 int element_old = IntelliDrawBuffer[x][y];
13467 int direction_old = getOpenDirectionFromPool(element_old);
13468 int direction_new = MV_NONE;
13471 for (i = 0; i < NUM_DIRECTIONS; i++)
13473 int xx = x + xy[i].x;
13474 int yy = y + xy[i].y;
13475 int dir = MV_DIR_FROM_BIT(i);
13476 int dir_opposite = MV_DIR_OPPOSITE(dir);
13478 if (IN_LEV_FIELD(xx, yy) &&
13479 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
13480 (direction_old & dir) &&
13481 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13482 direction_new |= dir;
13485 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
13488 static int getClosedPillar(int x, int y)
13490 struct XY *xy = xy_directions;
13491 int element_old = IntelliDrawBuffer[x][y];
13492 int direction_old = getOpenDirectionFromPillar(element_old);
13493 int direction_new = MV_NONE;
13496 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13498 int xx = x + xy[i].x;
13499 int yy = y + xy[i].y;
13500 int dir = MV_DIR_FROM_BIT(i);
13501 int dir_opposite = MV_DIR_OPPOSITE(dir);
13503 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
13504 (direction_old & dir) &&
13505 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13506 direction_new |= dir;
13509 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
13512 static int getClosedSteel2(int x, int y)
13514 struct XY *xy = xy_directions;
13515 int element_old = IntelliDrawBuffer[x][y];
13516 int direction_old = getOpenDirectionFromSteel2(element_old);
13517 int direction_new = MV_NONE;
13520 for (i = 0; i < NUM_DIRECTIONS; i++)
13522 int xx = x + xy[i].x;
13523 int yy = y + xy[i].y;
13524 int dir = MV_DIR_FROM_BIT(i);
13525 int dir_opposite = MV_DIR_OPPOSITE(dir);
13527 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
13528 (direction_old & dir) &&
13529 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13530 direction_new |= dir;
13533 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
13536 static int getClosedChip(int x, int y)
13538 struct XY *xy = xy_directions;
13539 int element_old = IntelliDrawBuffer[x][y];
13540 int direction_old = getOpenDirectionFromChip(element_old);
13541 int direction_new = MV_NONE;
13544 for (i = 0; i < NUM_DIRECTIONS; i++)
13546 int xx = x + xy[i].x;
13547 int yy = y + xy[i].y;
13548 int dir = MV_DIR_FROM_BIT(i);
13549 int dir_opposite = MV_DIR_OPPOSITE(dir);
13551 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
13552 (direction_old & dir) &&
13553 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13554 direction_new |= dir;
13557 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
13560 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
13561 boolean change_level)
13563 int sx = x - level_xpos;
13564 int sy = y - level_ypos;
13565 int old_element = Tile[x][y];
13566 int new_element = element;
13567 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
13568 boolean draw_masked = FALSE;
13570 if (IS_MM_WALL_EDITOR(element))
13572 element = map_mm_wall_element_editor(element) | new_bitmask;
13574 if (IS_MM_WALL(old_element))
13575 element |= MM_WALL_BITS(old_element);
13578 draw_masked = TRUE;
13580 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
13582 int element_changed = old_element & ~new_bitmask;
13584 if (MM_WALL_BITS(element_changed) != 0)
13585 element = element_changed;
13588 IntelliDrawBuffer[x][y] = element;
13591 Tile[x][y] = element;
13593 if (IN_ED_FIELD(sx, sy))
13595 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
13596 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
13597 else if (draw_masked)
13598 DrawEditorElementThruMask(sx, sy, element);
13600 DrawEditorElement(sx, sy, element);
13604 static void SetElementSimple(int x, int y, int element, boolean change_level)
13606 SetElementSimpleExt(x, y, 0, 0, element, change_level);
13609 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
13610 int x2, int y2, int *element2,
13611 int (*close_function)(int, int),
13612 boolean change_level)
13614 // set neighbour elements to newly determined connections
13615 SetElementSimple(x1, y1, *element1, change_level);
13616 SetElementSimple(x2, y2, *element2, change_level);
13618 // remove all open connections of neighbour elements
13619 *element1 = close_function(x1, y1);
13620 *element2 = close_function(x2, y2);
13622 // set neighbour elements to new, minimized connections
13623 SetElementSimple(x1, y1, *element1, change_level);
13624 SetElementSimple(x2, y2, *element2, change_level);
13627 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
13628 boolean change_level, int button)
13630 struct XY *xy = xy_directions;
13631 static int last_x = -1;
13632 static int last_y = -1;
13634 if (new_element == EL_UNDEFINED)
13642 int old_element = IntelliDrawBuffer[x][y];
13644 if (IS_TUBE(new_element))
13646 int last_element_new = EL_UNDEFINED;
13647 int direction = MV_NONE;
13650 // if old element is of same kind, keep all existing directions
13651 if (IS_TUBE(old_element))
13652 direction |= getOpenDirectionFromTube(old_element);
13654 for (i = 0; i < NUM_DIRECTIONS; i++)
13656 int xx = x + xy[i].x;
13657 int yy = y + xy[i].y;
13659 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13660 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13662 int dir = MV_DIR_FROM_BIT(i);
13663 int dir_opposite = MV_DIR_OPPOSITE(dir);
13664 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13665 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13666 int last_direction_new = last_direction_old | dir_opposite;
13668 last_element_new = getTubeFromOpenDirection(last_direction_new);
13674 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13676 if (last_element_new != EL_UNDEFINED)
13677 MergeAndCloseNeighbourElements(x, y, &new_element,
13678 last_x, last_y, &last_element_new,
13679 getClosedTube, change_level);
13681 else if (IS_BELT(new_element))
13683 int belt_nr = getBeltNrFromBeltElement(new_element);
13684 int last_element_new = EL_UNDEFINED;
13685 int direction = MV_NONE;
13688 // if old element is of same kind, keep all existing directions
13689 if (IS_BELT(old_element))
13690 direction |= getOpenDirectionFromBelt(old_element);
13692 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13694 int xx = x + xy[i].x;
13695 int yy = y + xy[i].y;
13697 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13698 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13700 int dir = MV_DIR_FROM_BIT(i);
13701 int dir_opposite = MV_DIR_OPPOSITE(dir);
13702 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13703 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13704 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13705 int last_direction_new = last_direction_old | dir_opposite;
13707 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13708 last_direction_new);
13713 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13715 if (last_element_new != EL_UNDEFINED)
13716 MergeAndCloseNeighbourElements(x, y, &new_element,
13717 last_x, last_y, &last_element_new,
13718 getClosedBelt, change_level);
13720 else if (IS_ACID_POOL_OR_ACID(new_element))
13722 int last_element_new = EL_UNDEFINED;
13723 int direction = MV_NONE;
13726 // if old element is of same kind, keep all existing directions
13727 if (IS_ACID_POOL_OR_ACID(old_element))
13728 direction |= getOpenDirectionFromPool(old_element);
13730 for (i = 0; i < NUM_DIRECTIONS; i++)
13732 int xx = x + xy[i].x;
13733 int yy = y + xy[i].y;
13735 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13736 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13738 int dir = MV_DIR_FROM_BIT(i);
13739 int dir_opposite = MV_DIR_OPPOSITE(dir);
13740 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13741 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13742 int last_direction_new = last_direction_old | dir_opposite;
13744 last_element_new = getPoolFromOpenDirection(last_direction_new);
13750 // special corrections needed for intuitively correct acid pool drawing
13751 if (last_element_new == EL_EMPTY)
13752 last_element_new = new_element;
13753 else if (last_element_new != EL_UNDEFINED)
13754 new_element = last_element_new;
13756 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13758 if (last_element_new != EL_UNDEFINED)
13759 MergeAndCloseNeighbourElements(x, y, &new_element,
13760 last_x, last_y, &last_element_new,
13761 getClosedPool, change_level);
13763 else if (IS_EMC_PILLAR(new_element))
13765 int last_element_new = EL_UNDEFINED;
13766 int direction = MV_NONE;
13769 // if old element is of same kind, keep all existing directions
13770 if (IS_EMC_PILLAR(old_element))
13771 direction |= getOpenDirectionFromPillar(old_element);
13773 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13775 int xx = x + xy[i].x;
13776 int yy = y + xy[i].y;
13778 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13779 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13781 int dir = MV_DIR_FROM_BIT(i);
13782 int dir_opposite = MV_DIR_OPPOSITE(dir);
13783 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13784 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13785 int last_direction_new = last_direction_old | dir_opposite;
13787 last_element_new = getPillarFromOpenDirection(last_direction_new);
13793 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13795 if (last_element_new != EL_UNDEFINED)
13796 MergeAndCloseNeighbourElements(x, y, &new_element,
13797 last_x, last_y, &last_element_new,
13798 getClosedPillar, change_level);
13800 else if (IS_DC_STEELWALL_2(new_element))
13802 int last_element_new = EL_UNDEFINED;
13803 int direction = MV_NONE;
13806 // if old element is of same kind, keep all existing directions
13807 if (IS_DC_STEELWALL_2(old_element))
13808 direction |= getOpenDirectionFromSteel2(old_element);
13810 for (i = 0; i < NUM_DIRECTIONS; i++)
13812 int xx = x + xy[i].x;
13813 int yy = y + xy[i].y;
13815 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13816 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13818 int dir = MV_DIR_FROM_BIT(i);
13819 int dir_opposite = MV_DIR_OPPOSITE(dir);
13820 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13821 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13822 int last_direction_new = last_direction_old | dir_opposite;
13824 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13830 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13832 if (last_element_new != EL_UNDEFINED)
13833 MergeAndCloseNeighbourElements(x, y, &new_element,
13834 last_x, last_y, &last_element_new,
13835 getClosedSteel2, change_level);
13837 else if (IS_SP_CHIP(new_element))
13839 int last_element_new = EL_UNDEFINED;
13840 int direction = MV_NONE;
13843 // (do not keep existing directions, regardless of kind of old element)
13845 for (i = 0; i < NUM_DIRECTIONS; i++)
13847 int xx = x + xy[i].x;
13848 int yy = y + xy[i].y;
13850 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13851 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13853 int dir = MV_DIR_FROM_BIT(i);
13854 int dir_opposite = MV_DIR_OPPOSITE(dir);
13855 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13856 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13857 int last_direction_new = last_direction_old | dir_opposite;
13859 if (last_direction_old == MV_NONE)
13861 last_element_new = getChipFromOpenDirection(last_direction_new);
13864 else if (last_direction_old & (dir | dir_opposite))
13866 direction |= MV_DIR_OPPOSITE(last_direction_old);
13870 direction |= MV_DIR_OPPOSITE(dir);
13875 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13877 if (last_element_new != EL_UNDEFINED)
13878 MergeAndCloseNeighbourElements(x, y, &new_element,
13879 last_x, last_y, &last_element_new,
13880 getClosedChip, change_level);
13882 else if (IS_SP_HARDWARE_BASE(new_element))
13884 int nr = GetSimpleRandom(6);
13886 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13887 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13888 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13889 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13890 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13892 else if (new_element == EL_SP_HARDWARE_GREEN ||
13893 new_element == EL_SP_HARDWARE_BLUE ||
13894 new_element == EL_SP_HARDWARE_RED)
13896 int nr = GetSimpleRandom(3);
13898 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13899 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13901 else if (IS_GROUP_ELEMENT(new_element))
13903 boolean connected_drawing = FALSE;
13906 for (i = 0; i < NUM_DIRECTIONS; i++)
13908 int xx = x + xy[i].x;
13909 int yy = y + xy[i].y;
13911 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13912 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13913 connected_drawing = TRUE;
13916 if (!connected_drawing)
13917 ResolveGroupElement(new_element);
13919 new_element = GetElementFromGroupElement(new_element);
13921 else if (IS_BELT_SWITCH(old_element))
13923 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13924 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13926 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13927 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13929 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13933 static int swappable_elements[][2] =
13935 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13936 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13937 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13938 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13939 { EL_EMERALD, EL_WALL_EMERALD },
13940 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13941 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13942 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13943 { EL_DIAMOND, EL_WALL_DIAMOND },
13944 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13945 { EL_GATE_1, EL_GATE_1_GRAY },
13946 { EL_GATE_2, EL_GATE_2_GRAY },
13947 { EL_GATE_3, EL_GATE_3_GRAY },
13948 { EL_GATE_4, EL_GATE_4_GRAY },
13949 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13950 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13951 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13952 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13953 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13954 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13955 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13956 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13957 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13958 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13959 { EL_LAMP, EL_LAMP_ACTIVE },
13960 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13961 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13962 { EL_PEARL, EL_WALL_PEARL },
13963 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13964 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13965 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13966 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13967 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13968 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13969 { EL_LANDMINE, EL_DC_LANDMINE },
13970 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13971 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13972 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13973 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13974 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13975 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13976 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13977 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13978 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13982 static int rotatable_elements_4[][4] =
13992 EL_SPACESHIP_RIGHT,
13997 EL_BD_BUTTERFLY_UP,
13998 EL_BD_BUTTERFLY_RIGHT,
13999 EL_BD_BUTTERFLY_DOWN,
14000 EL_BD_BUTTERFLY_LEFT
14004 EL_BD_FIREFLY_RIGHT,
14005 EL_BD_FIREFLY_DOWN,
14033 EL_SP_GRAVITY_PORT_UP,
14034 EL_SP_GRAVITY_PORT_RIGHT,
14035 EL_SP_GRAVITY_PORT_DOWN,
14036 EL_SP_GRAVITY_PORT_LEFT
14039 EL_SP_GRAVITY_ON_PORT_UP,
14040 EL_SP_GRAVITY_ON_PORT_RIGHT,
14041 EL_SP_GRAVITY_ON_PORT_DOWN,
14042 EL_SP_GRAVITY_ON_PORT_LEFT
14045 EL_SP_GRAVITY_OFF_PORT_UP,
14046 EL_SP_GRAVITY_OFF_PORT_RIGHT,
14047 EL_SP_GRAVITY_OFF_PORT_DOWN,
14048 EL_SP_GRAVITY_OFF_PORT_LEFT
14057 EL_BALLOON_SWITCH_UP,
14058 EL_BALLOON_SWITCH_RIGHT,
14059 EL_BALLOON_SWITCH_DOWN,
14060 EL_BALLOON_SWITCH_LEFT
14064 EL_MM_MCDUFFIN_RIGHT,
14065 EL_MM_MCDUFFIN_DOWN,
14066 EL_MM_MCDUFFIN_LEFT
14069 EL_MM_MIRROR_FIXED_1,
14070 EL_MM_MIRROR_FIXED_4,
14071 EL_MM_MIRROR_FIXED_3,
14072 EL_MM_MIRROR_FIXED_2
14075 EL_MM_STEEL_GRID_FIXED_1,
14076 EL_MM_STEEL_GRID_FIXED_4,
14077 EL_MM_STEEL_GRID_FIXED_2,
14078 EL_MM_STEEL_GRID_FIXED_3
14081 EL_MM_WOODEN_GRID_FIXED_1,
14082 EL_MM_WOODEN_GRID_FIXED_4,
14083 EL_MM_WOODEN_GRID_FIXED_2,
14084 EL_MM_WOODEN_GRID_FIXED_3
14087 EL_MM_POLARIZER_CROSS_1,
14088 EL_MM_POLARIZER_CROSS_4,
14089 EL_MM_POLARIZER_CROSS_3,
14090 EL_MM_POLARIZER_CROSS_2
14094 EL_MM_PACMAN_RIGHT,
14106 EL_DF_RECEIVER_RIGHT,
14107 EL_DF_RECEIVER_DOWN,
14108 EL_DF_RECEIVER_LEFT
14121 static int rotatable_elements_8[][8] =
14124 EL_DF_STEEL_GRID_FIXED_1,
14125 EL_DF_STEEL_GRID_FIXED_8,
14126 EL_DF_STEEL_GRID_FIXED_7,
14127 EL_DF_STEEL_GRID_FIXED_6,
14128 EL_DF_STEEL_GRID_FIXED_5,
14129 EL_DF_STEEL_GRID_FIXED_4,
14130 EL_DF_STEEL_GRID_FIXED_3,
14131 EL_DF_STEEL_GRID_FIXED_2
14134 EL_DF_WOODEN_GRID_FIXED_1,
14135 EL_DF_WOODEN_GRID_FIXED_8,
14136 EL_DF_WOODEN_GRID_FIXED_7,
14137 EL_DF_WOODEN_GRID_FIXED_6,
14138 EL_DF_WOODEN_GRID_FIXED_5,
14139 EL_DF_WOODEN_GRID_FIXED_4,
14140 EL_DF_WOODEN_GRID_FIXED_3,
14141 EL_DF_WOODEN_GRID_FIXED_2
14144 EL_DF_STEEL_GRID_ROTATING_1,
14145 EL_DF_STEEL_GRID_ROTATING_8,
14146 EL_DF_STEEL_GRID_ROTATING_7,
14147 EL_DF_STEEL_GRID_ROTATING_6,
14148 EL_DF_STEEL_GRID_ROTATING_5,
14149 EL_DF_STEEL_GRID_ROTATING_4,
14150 EL_DF_STEEL_GRID_ROTATING_3,
14151 EL_DF_STEEL_GRID_ROTATING_2
14154 EL_DF_WOODEN_GRID_ROTATING_1,
14155 EL_DF_WOODEN_GRID_ROTATING_8,
14156 EL_DF_WOODEN_GRID_ROTATING_7,
14157 EL_DF_WOODEN_GRID_ROTATING_6,
14158 EL_DF_WOODEN_GRID_ROTATING_5,
14159 EL_DF_WOODEN_GRID_ROTATING_4,
14160 EL_DF_WOODEN_GRID_ROTATING_3,
14161 EL_DF_WOODEN_GRID_ROTATING_2
14168 static int rotatable_elements_16[][16] =
14189 EL_MM_TELEPORTER_5,
14190 EL_MM_TELEPORTER_4,
14191 EL_MM_TELEPORTER_3,
14192 EL_MM_TELEPORTER_2,
14193 EL_MM_TELEPORTER_1,
14194 EL_MM_TELEPORTER_16,
14195 EL_MM_TELEPORTER_15,
14196 EL_MM_TELEPORTER_14,
14197 EL_MM_TELEPORTER_13,
14198 EL_MM_TELEPORTER_12,
14199 EL_MM_TELEPORTER_11,
14200 EL_MM_TELEPORTER_10,
14201 EL_MM_TELEPORTER_9,
14202 EL_MM_TELEPORTER_8,
14203 EL_MM_TELEPORTER_7,
14207 EL_MM_TELEPORTER_RED_5,
14208 EL_MM_TELEPORTER_RED_4,
14209 EL_MM_TELEPORTER_RED_3,
14210 EL_MM_TELEPORTER_RED_2,
14211 EL_MM_TELEPORTER_RED_1,
14212 EL_MM_TELEPORTER_RED_16,
14213 EL_MM_TELEPORTER_RED_15,
14214 EL_MM_TELEPORTER_RED_14,
14215 EL_MM_TELEPORTER_RED_13,
14216 EL_MM_TELEPORTER_RED_12,
14217 EL_MM_TELEPORTER_RED_11,
14218 EL_MM_TELEPORTER_RED_10,
14219 EL_MM_TELEPORTER_RED_9,
14220 EL_MM_TELEPORTER_RED_8,
14221 EL_MM_TELEPORTER_RED_7,
14222 EL_MM_TELEPORTER_RED_6
14225 EL_MM_TELEPORTER_YELLOW_5,
14226 EL_MM_TELEPORTER_YELLOW_4,
14227 EL_MM_TELEPORTER_YELLOW_3,
14228 EL_MM_TELEPORTER_YELLOW_2,
14229 EL_MM_TELEPORTER_YELLOW_1,
14230 EL_MM_TELEPORTER_YELLOW_16,
14231 EL_MM_TELEPORTER_YELLOW_15,
14232 EL_MM_TELEPORTER_YELLOW_14,
14233 EL_MM_TELEPORTER_YELLOW_13,
14234 EL_MM_TELEPORTER_YELLOW_12,
14235 EL_MM_TELEPORTER_YELLOW_11,
14236 EL_MM_TELEPORTER_YELLOW_10,
14237 EL_MM_TELEPORTER_YELLOW_9,
14238 EL_MM_TELEPORTER_YELLOW_8,
14239 EL_MM_TELEPORTER_YELLOW_7,
14240 EL_MM_TELEPORTER_YELLOW_6
14243 EL_MM_TELEPORTER_GREEN_5,
14244 EL_MM_TELEPORTER_GREEN_4,
14245 EL_MM_TELEPORTER_GREEN_3,
14246 EL_MM_TELEPORTER_GREEN_2,
14247 EL_MM_TELEPORTER_GREEN_1,
14248 EL_MM_TELEPORTER_GREEN_16,
14249 EL_MM_TELEPORTER_GREEN_15,
14250 EL_MM_TELEPORTER_GREEN_14,
14251 EL_MM_TELEPORTER_GREEN_13,
14252 EL_MM_TELEPORTER_GREEN_12,
14253 EL_MM_TELEPORTER_GREEN_11,
14254 EL_MM_TELEPORTER_GREEN_10,
14255 EL_MM_TELEPORTER_GREEN_9,
14256 EL_MM_TELEPORTER_GREEN_8,
14257 EL_MM_TELEPORTER_GREEN_7,
14258 EL_MM_TELEPORTER_GREEN_6
14261 EL_MM_TELEPORTER_BLUE_5,
14262 EL_MM_TELEPORTER_BLUE_4,
14263 EL_MM_TELEPORTER_BLUE_3,
14264 EL_MM_TELEPORTER_BLUE_2,
14265 EL_MM_TELEPORTER_BLUE_1,
14266 EL_MM_TELEPORTER_BLUE_16,
14267 EL_MM_TELEPORTER_BLUE_15,
14268 EL_MM_TELEPORTER_BLUE_14,
14269 EL_MM_TELEPORTER_BLUE_13,
14270 EL_MM_TELEPORTER_BLUE_12,
14271 EL_MM_TELEPORTER_BLUE_11,
14272 EL_MM_TELEPORTER_BLUE_10,
14273 EL_MM_TELEPORTER_BLUE_9,
14274 EL_MM_TELEPORTER_BLUE_8,
14275 EL_MM_TELEPORTER_BLUE_7,
14276 EL_MM_TELEPORTER_BLUE_6
14280 EL_MM_POLARIZER_16,
14281 EL_MM_POLARIZER_15,
14282 EL_MM_POLARIZER_14,
14283 EL_MM_POLARIZER_13,
14284 EL_MM_POLARIZER_12,
14285 EL_MM_POLARIZER_11,
14286 EL_MM_POLARIZER_10,
14315 EL_DF_MIRROR_ROTATING_1,
14316 EL_DF_MIRROR_ROTATING_16,
14317 EL_DF_MIRROR_ROTATING_15,
14318 EL_DF_MIRROR_ROTATING_14,
14319 EL_DF_MIRROR_ROTATING_13,
14320 EL_DF_MIRROR_ROTATING_12,
14321 EL_DF_MIRROR_ROTATING_11,
14322 EL_DF_MIRROR_ROTATING_10,
14323 EL_DF_MIRROR_ROTATING_9,
14324 EL_DF_MIRROR_ROTATING_8,
14325 EL_DF_MIRROR_ROTATING_7,
14326 EL_DF_MIRROR_ROTATING_6,
14327 EL_DF_MIRROR_ROTATING_5,
14328 EL_DF_MIRROR_ROTATING_4,
14329 EL_DF_MIRROR_ROTATING_3,
14330 EL_DF_MIRROR_ROTATING_2
14333 EL_DF_MIRROR_FIXED_1,
14334 EL_DF_MIRROR_FIXED_16,
14335 EL_DF_MIRROR_FIXED_15,
14336 EL_DF_MIRROR_FIXED_14,
14337 EL_DF_MIRROR_FIXED_13,
14338 EL_DF_MIRROR_FIXED_12,
14339 EL_DF_MIRROR_FIXED_11,
14340 EL_DF_MIRROR_FIXED_10,
14341 EL_DF_MIRROR_FIXED_9,
14342 EL_DF_MIRROR_FIXED_8,
14343 EL_DF_MIRROR_FIXED_7,
14344 EL_DF_MIRROR_FIXED_6,
14345 EL_DF_MIRROR_FIXED_5,
14346 EL_DF_MIRROR_FIXED_4,
14347 EL_DF_MIRROR_FIXED_3,
14348 EL_DF_MIRROR_FIXED_2
14357 for (i = 0; swappable_elements[i][0] != -1; i++)
14359 int element1 = swappable_elements[i][0];
14360 int element2 = swappable_elements[i][1];
14362 if (old_element == element1 || old_element == element2)
14363 new_element = (old_element == element1 ? element2 : element1);
14366 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
14368 for (j = 0; j < 4; j++)
14370 int element = rotatable_elements_4[i][j];
14372 if (old_element == element)
14373 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
14374 button == 2 ? rotatable_elements_4[i][0] :
14375 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
14380 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
14382 for (j = 0; j < 8; j++)
14384 int element = rotatable_elements_8[i][j];
14386 if (old_element == element)
14387 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
14388 button == 2 ? rotatable_elements_8[i][0] :
14389 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
14394 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
14396 for (j = 0; j < 16; j++)
14398 int element = rotatable_elements_16[i][j];
14400 if (old_element == element)
14401 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
14402 button == 2 ? rotatable_elements_16[i][0] :
14403 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
14408 if (old_element != new_element)
14410 int max_infotext_len = getMaxInfoTextLength();
14411 char infotext[MAX_OUTPUT_LINESIZE + 1];
14413 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
14414 infotext[max_infotext_len] = '\0';
14416 ClearEditorGadgetInfoText();
14418 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
14423 if (IS_MM_WALL_EDITOR(new_element))
14424 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
14426 SetElementSimple(x, y, new_element, change_level);
14432 static void ResetIntelliDraw(void)
14436 for (x = 0; x < lev_fieldx; x++)
14437 for (y = 0; y < lev_fieldy; y++)
14438 IntelliDrawBuffer[x][y] = Tile[x][y];
14440 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
14443 static boolean draw_mode_hires = FALSE;
14445 static boolean isHiresTileElement(int element)
14447 return (IS_MM_WALL(element) || element == EL_EMPTY);
14450 static boolean isHiresDrawElement(int element)
14452 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
14455 static int numHiresTiles(int element)
14457 if (IS_MM_WALL(element))
14458 return get_number_of_bits(MM_WALL_BITS(element));
14463 static void SetDrawModeHiRes(int element)
14466 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14467 isHiresDrawElement(element));
14470 static boolean getDrawModeHiRes(void)
14472 return draw_mode_hires;
14475 static int getLoResScreenPos(int pos)
14477 return (getDrawModeHiRes() ? pos / 2 : pos);
14480 static int getLoResScreenMod(int pos)
14482 return (getDrawModeHiRes() ? pos % 2 : 0);
14485 static void SetElementExt(int x, int y, int dx, int dy, int element,
14486 boolean change_level, int button)
14489 SetElementSimple(x, y, Tile[x][y], change_level);
14490 else if (GetKeyModState() & KMOD_Shift)
14491 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
14493 SetElementSimpleExt(x, y, dx, dy, element, change_level);
14496 static void SetElement(int x, int y, int element)
14498 SetElementExt(x, y, 0, 0, element, TRUE, -1);
14501 static void SetElementButton(int x, int y, int dx, int dy, int element,
14504 SetElementExt(x, y, dx, dy, element, TRUE, button);
14507 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
14509 int lx = getLoResScreenPos(sx2) + level_xpos;
14510 int ly = getLoResScreenPos(sy2) + level_ypos;
14511 int dx = getLoResScreenMod(sx2);
14512 int dy = getLoResScreenMod(sy2);
14514 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
14517 static void SetLevelElementHiRes(int lx2, int ly2, int element)
14524 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
14527 static int getLevelElementHiRes(int lx2, int ly2)
14533 int element = Tile[lx][ly];
14534 unsigned int bitmask = (dx + 1) << (dy * 2);
14536 if (IS_MM_WALL(element))
14538 if (element & bitmask)
14539 return map_mm_wall_element(element);
14547 static void DrawLineElement(int x, int y, int element, boolean change_level)
14549 SetElementHiRes(x, y, element, change_level);
14552 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
14553 int element, boolean change_level)
14555 int xsize = ABS(to_x - from_x);
14556 int ysize = ABS(to_y - from_y);
14557 int dx = (to_x < from_x ? -1 : +1);
14558 int dy = (to_y < from_y ? -1 : +1);
14561 if (from_y == to_y) // horizontal line
14563 for (i = 0; i <= xsize; i++)
14564 DrawLineElement(from_x + i * dx, from_y, element, change_level);
14566 else if (from_x == to_x) // vertical line
14568 for (i = 0; i <= ysize; i++)
14569 DrawLineElement(from_x, from_y + i * dy, element, change_level);
14571 else // diagonal line
14573 if (ysize < xsize) // a < 1
14575 float a = (float)ysize / (float)xsize;
14577 for (i = 0; i <= xsize; i++)
14580 int y = dy * (int)(a * i + 0.5);
14582 DrawLineElement(from_x + x, from_y + y, element, change_level);
14587 float a = (float)xsize / (float)ysize;
14589 for (i = 0; i <= ysize; i++)
14591 int x = dx * (int)(a * i + 0.5);
14594 DrawLineElement(from_x + x, from_y + y, element, change_level);
14600 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
14601 int element, boolean change_level)
14603 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
14604 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
14605 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
14606 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
14609 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
14610 int element, boolean change_level)
14615 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
14617 for (y = from_y; y <= to_y; y++)
14618 DrawLine(from_x, y, to_x, y, element, change_level);
14621 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
14622 int element, boolean change_level)
14624 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
14625 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
14626 int len_x = ABS(to_x - from_x);
14627 int len_y = ABS(to_y - from_y);
14630 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
14632 // not optimal (some points get drawn twice) but simple,
14633 // and fast enough for the few points we are drawing
14635 for (x = 0; x <= radius; x++)
14637 int sx, sy, sx2, sy2, lx, ly;
14639 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
14641 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14642 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14643 sx = getLoResScreenPos(sx2);
14644 sy = getLoResScreenPos(sy2);
14645 lx = sx + level_xpos;
14646 ly = sy + level_ypos;
14648 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14649 DrawLineElement(sx2, sy2, element, change_level);
14652 for (y = 0; y <= radius; y++)
14654 int sx, sy, sx2, sy2, lx, ly;
14656 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14658 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14659 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14660 sx = getLoResScreenPos(sx2);
14661 sy = getLoResScreenPos(sy2);
14662 lx = sx + level_xpos;
14663 ly = sy + level_ypos;
14665 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14666 DrawLineElement(sx2, sy2, element, change_level);
14670 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14671 int element, boolean change_level)
14673 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14674 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14676 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14679 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14681 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14682 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14683 int element, boolean change_level)
14685 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14686 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14687 int mirror_to_x2 = from_x - (to_x2 - from_x);
14688 int mirror_to_y2 = from_y - (to_y2 - from_y);
14690 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14691 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14692 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14693 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14697 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14699 int from_sx, from_sy;
14703 swap_numbers(&from_x, &to_x);
14706 swap_numbers(&from_y, &to_y);
14708 from_sx = SX + from_x * ed_tilesize;
14709 from_sy = SY + from_y * ed_tilesize;
14710 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14711 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14713 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14714 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14715 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14716 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14718 if (from_x == to_x && from_y == to_y)
14719 MarkTileDirty(from_x/2, from_y/2);
14721 redraw_mask |= REDRAW_FIELD;
14724 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14725 int element, boolean change_level)
14727 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14730 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14731 int element, boolean change_level)
14733 if (element == -1 || change_level)
14734 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14736 DrawAreaBorder(from_x, from_y, to_x, to_y);
14739 // values for CopyBrushExt()
14740 #define CB_AREA_TO_BRUSH 0
14741 #define CB_BRUSH_TO_CURSOR 1
14742 #define CB_BRUSH_TO_LEVEL 2
14743 #define CB_DELETE_OLD_CURSOR 3
14744 #define CB_DUMP_BRUSH 4
14745 #define CB_DUMP_BRUSH_SMALL 5
14746 #define CB_CLIPBOARD_TO_BRUSH 6
14747 #define CB_BRUSH_TO_CLIPBOARD 7
14748 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14749 #define CB_UPDATE_BRUSH_POSITION 9
14750 #define CB_FLIP_BRUSH_X 10
14751 #define CB_FLIP_BRUSH_Y 11
14752 #define CB_FLIP_BRUSH_XY 12
14754 #define MAX_CB_PART_SIZE 10
14755 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14756 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14757 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14758 MAX_CB_NUM_LINES * \
14761 static int getFlippedTileExt(int map[], int element)
14765 for (i = 0; map[i] != -1; i++)
14766 if (map[i] == element)
14767 return map[i ^ 1]; // get flipped element by flipping LSB of index
14772 static int getFlippedTileX(int element)
14776 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14777 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14778 EL_BUG_LEFT, EL_BUG_RIGHT,
14779 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14780 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14781 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14782 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14783 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14784 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14785 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14786 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14787 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14788 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14789 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14790 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14791 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14792 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14793 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14794 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14795 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14796 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14797 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14798 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14799 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14800 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14801 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14802 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14803 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14804 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14805 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14810 return getFlippedTileExt(map, element);
14813 static int getFlippedTileY(int element)
14817 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14818 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14819 EL_BUG_UP, EL_BUG_DOWN,
14820 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14821 EL_PACMAN_UP, EL_PACMAN_DOWN,
14822 EL_ARROW_UP, EL_ARROW_DOWN,
14823 EL_MOLE_UP, EL_MOLE_DOWN,
14824 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14825 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14826 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14827 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14828 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14829 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14830 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14831 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14832 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14833 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14834 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14835 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14836 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14837 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14838 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14839 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14840 EL_EMC_WALL_1, EL_EMC_WALL_3,
14845 return getFlippedTileExt(map, element);
14848 static int getFlippedTileXY(int element)
14852 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14853 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14854 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14855 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14856 EL_BUG_LEFT, EL_BUG_UP,
14857 EL_BUG_RIGHT, EL_BUG_DOWN,
14858 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14859 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14860 EL_PACMAN_LEFT, EL_PACMAN_UP,
14861 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14862 EL_ARROW_LEFT, EL_ARROW_UP,
14863 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14864 EL_MOLE_LEFT, EL_MOLE_UP,
14865 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14866 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14867 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14868 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14869 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14870 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14871 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14872 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14873 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14874 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14875 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14876 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14877 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14878 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14879 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14880 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14881 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14882 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14883 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14884 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14885 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14886 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14887 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14888 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14889 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14890 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14891 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14892 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14893 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14898 return getFlippedTileExt(map, element);
14901 static int getFlippedTile(int element, int mode)
14903 if (IS_MM_ELEMENT(element))
14905 // get MM game element
14906 element = map_element_RND_to_MM(element);
14908 // get flipped game element
14909 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14910 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14911 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14914 // get RND game element again
14915 element = map_element_MM_to_RND(element);
14919 // get flipped game element
14920 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14921 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14922 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14929 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14932 short tile1_flipped = getFlippedTile(*tile1, mode);
14933 short tile2_flipped = getFlippedTile(*tile2, mode);
14936 *tile1 = tile2_flipped;
14937 *tile2 = tile1_flipped;
14940 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14942 DrawLineElement(sx, sy, element, change_level);
14945 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14946 int button, int mode)
14948 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14949 static int brush_width, brush_height;
14950 static int last_cursor_x = -1, last_cursor_y = -1;
14951 static boolean delete_old_brush = FALSE;
14952 int new_element = BUTTON_ELEMENT(button);
14955 if (mode == CB_DUMP_BRUSH ||
14956 mode == CB_DUMP_BRUSH_SMALL ||
14957 mode == CB_BRUSH_TO_CLIPBOARD ||
14958 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14960 if (edit_mode != ED_MODE_DRAWING)
14963 char part[MAX_CB_PART_SIZE + 1] = "";
14964 char text[MAX_CB_TEXT_SIZE + 1] = "";
14965 int width = (draw_with_brush ? brush_width : lev_fieldx);
14966 int height = (draw_with_brush ? brush_height : lev_fieldy);
14967 char *format = "%s%03d";
14969 for (y = 0; y < height; y++)
14970 for (x = 0; x < width; x++)
14971 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14974 for (y = 0; y < height; y++)
14976 for (x = 0; x < width; x++)
14978 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14979 char *prefix = (mode == CB_DUMP_BRUSH ||
14980 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14982 if (element >= NUM_FILE_ELEMENTS)
14983 element = EL_UNKNOWN;
14985 // copy brush to level sketch text buffer for the R'n'D forum:
14986 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14987 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14988 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14989 strcat(text, part);
14992 strcat(text, "\n");
14995 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14996 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14997 SDL_SetClipboardText(text);
14999 Print("%s", text); // print brush data to console and log file
15004 if (mode == CB_CLIPBOARD_TO_BRUSH)
15006 if (edit_mode != ED_MODE_DRAWING)
15009 if (!SDL_HasClipboardText())
15011 Request("Clipboard is empty!", REQ_CONFIRM);
15016 boolean copy_to_brush = (draw_with_brush ||
15017 drawing_function == GADGET_ID_GRAB_BRUSH);
15019 // this will delete the old brush, if already drawing with a brush
15021 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
15023 // initialization is required for "odd" (incomplete) clipboard content
15024 for (x = 0; x < MAX_LEV_FIELDX; x++)
15025 for (y = 0; y < MAX_LEV_FIELDY; y++)
15026 brush_buffer[x][y] = EL_EMPTY;
15033 char *clipboard_text = SDL_GetClipboardText();
15034 char *ptr = clipboard_text;
15035 boolean allow_new_row = FALSE;
15036 boolean stop = FALSE;
15038 while (*ptr && !stop)
15040 boolean prefix_found = FALSE;
15041 boolean start_new_row = FALSE;
15043 // level sketch element number prefixes (may be multi-byte characters)
15044 char *prefix_list[] = { "`", "¸" };
15047 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
15049 char *prefix = prefix_list[i];
15051 // check if string is large enough for prefix
15052 if (strlen(ptr) < strlen(prefix))
15059 // check if string starts with prefix
15060 if (strPrefix(ptr, prefix))
15062 ptr += strlen(prefix);
15064 prefix_found = TRUE;
15070 // check if prefix found and followed by (at least) three digits
15071 if (prefix_found &&
15072 strlen(ptr) >= 3 &&
15073 ptr[0] >= '0' && ptr[0] <= '9' &&
15074 ptr[1] >= '0' && ptr[1] <= '9' &&
15075 ptr[2] >= '0' && ptr[2] <= '9')
15077 int element = ((ptr[0] - '0') * 100 +
15078 (ptr[1] - '0') * 10 +
15083 // level sketch element number might consist of four digits
15084 if (ptr[0] >= '0' && ptr[0] <= '9')
15086 element = element * 10 + (ptr[0] - '0');
15090 // remap some (historic, now obsolete) elements
15091 element = getMappedElement(element);
15093 if (element >= NUM_FILE_ELEMENTS)
15094 element = EL_UNKNOWN;
15096 brush_buffer[x][y] = element;
15098 brush_width = MAX(x + 1, brush_width);
15099 brush_height = MAX(y + 1, brush_height);
15103 if (x >= MAX_LEV_FIELDX)
15104 start_new_row = TRUE;
15106 allow_new_row = TRUE;
15110 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
15111 start_new_row = TRUE;
15113 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
15121 if (y >= MAX_LEV_FIELDY)
15124 allow_new_row = FALSE;
15128 SDL_free(clipboard_text);
15130 if (brush_width == 0 || brush_height == 0)
15132 Request("No level sketch found in clipboard!", REQ_CONFIRM);
15139 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
15142 SDL_GetMouseState(&mx, &my);
15144 // if inside drawing area, activate and draw brush at last mouse position
15145 if (mx >= gi->x && mx < gi->x + gi->width &&
15146 my >= gi->y && my < gi->y + gi->height)
15147 CopyBrushToCursor(last_cursor_x, last_cursor_y);
15149 draw_with_brush = TRUE;
15155 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
15156 brush_width, brush_height);
15158 if (!Request(request, REQ_ASK))
15161 for (x = 0; x < MAX_LEV_FIELDX; x++)
15162 for (y = 0; y < MAX_LEV_FIELDY; y++)
15163 Tile[x][y] = brush_buffer[x][y];
15165 lev_fieldx = level.fieldx = brush_width;
15166 lev_fieldy = level.fieldy = brush_height;
15168 boolean use_bd_engine = TRUE;
15169 boolean use_em_engine = TRUE;
15170 boolean use_sp_engine = TRUE;
15171 boolean use_mm_engine = TRUE;
15173 for (x = 0; x < MAX_LEV_FIELDX; x++)
15175 for (y = 0; y < MAX_LEV_FIELDY; y++)
15177 int element = Tile[x][y];
15179 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
15180 use_bd_engine = FALSE;
15182 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
15183 use_em_engine = FALSE;
15185 if (!IS_SP_ELEMENT(element))
15186 use_sp_engine = FALSE;
15188 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
15189 use_mm_engine = FALSE;
15193 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
15194 use_em_engine ? GAME_ENGINE_TYPE_EM :
15195 use_sp_engine ? GAME_ENGINE_TYPE_SP :
15196 use_mm_engine ? GAME_ENGINE_TYPE_MM :
15197 GAME_ENGINE_TYPE_RND);
15199 // update element selection list
15200 ReinitializeElementList();
15201 ModifyEditorElementList();
15203 SetBorderElement();
15205 DrawEditModeWindow();
15206 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15212 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
15215 if (mode == CB_AREA_TO_BRUSH)
15217 int from_lx, from_ly;
15220 swap_numbers(&from_x, &to_x);
15223 swap_numbers(&from_y, &to_y);
15225 brush_width = to_x - from_x + 1;
15226 brush_height = to_y - from_y + 1;
15228 from_lx = from_x + level_xpos;
15229 from_ly = from_y + level_ypos;
15231 for (y = 0; y < brush_height; y++)
15233 for (x = 0; x < brush_width; x++)
15235 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
15238 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
15243 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15245 delete_old_brush = FALSE;
15247 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
15248 mode == CB_BRUSH_TO_LEVEL)
15250 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
15251 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
15252 int cursor_from_x = cursor_x - brush_width / 2;
15253 int cursor_from_y = cursor_y - brush_height / 2;
15254 int border_from_x = cursor_x, border_from_y = cursor_y;
15255 int border_to_x = cursor_x, border_to_y = cursor_y;
15257 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
15258 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15260 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
15261 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
15263 delete_old_brush = FALSE;
15268 for (y = 0; y < brush_height; y++)
15270 for (x = 0; x < brush_width; x++)
15272 int sx = cursor_from_x + x;
15273 int sy = cursor_from_y + y;
15274 int lx = sx + level_xpos;
15275 int ly = sy + level_ypos;
15276 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
15277 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
15278 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
15279 brush_buffer[x][y] : new_element);
15281 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15283 if (sx < border_from_x)
15284 border_from_x = sx;
15285 else if (sx > border_to_x)
15287 if (sy < border_from_y)
15288 border_from_y = sy;
15289 else if (sy > border_to_y)
15292 DrawBrushElement(sx, sy, element, change_level);
15297 if (mode != CB_DELETE_OLD_CURSOR)
15298 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
15300 last_cursor_x = cursor_x;
15301 last_cursor_y = cursor_y;
15303 delete_old_brush = TRUE;
15305 else if (mode == CB_FLIP_BRUSH_X)
15307 for (y = 0; y < brush_height; y++)
15308 for (x = 0; x < (brush_width + 1) / 2; x++)
15309 SwapFlippedTiles(&brush_buffer[x][y],
15310 &brush_buffer[brush_width - x - 1][y], mode);
15312 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15314 else if (mode == CB_FLIP_BRUSH_Y)
15316 for (y = 0; y < (brush_height + 1) / 2; y++)
15317 for (x = 0; x < brush_width; x++)
15318 SwapFlippedTiles(&brush_buffer[x][y],
15319 &brush_buffer[x][brush_height - y - 1], mode);
15321 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15323 else if (mode == CB_FLIP_BRUSH_XY)
15325 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15327 for (y = 0; y < MAX(brush_width, brush_height); y++)
15328 for (x = 0; x <= y; x++)
15329 SwapFlippedTiles(&brush_buffer[x][y],
15330 &brush_buffer[y][x], mode);
15332 swap_numbers(&brush_width, &brush_height);
15334 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15337 if (mode == CB_UPDATE_BRUSH_POSITION)
15339 last_cursor_x = from_x;
15340 last_cursor_y = from_y;
15344 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
15347 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
15350 static void CopyBrushToLevel(int x, int y, int button)
15352 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
15355 static void CopyBrushToCursor(int x, int y)
15357 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15360 static void UpdateBrushPosition(int x, int y)
15362 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
15365 static void DeleteBrushFromCursor(void)
15367 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15370 static void FlipBrushX(void)
15372 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
15375 static void FlipBrushY(void)
15377 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
15380 static void RotateBrush(void)
15382 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
15383 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
15386 void DumpBrush(void)
15388 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
15391 void DumpBrush_Small(void)
15393 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
15396 void CopyClipboardToBrush(void)
15398 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
15401 void CopyBrushToClipboard(void)
15403 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
15406 void CopyBrushToClipboard_Small(void)
15408 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
15411 void UndoLevelEditorOperation(void)
15413 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
15416 void RedoLevelEditorOperation(void)
15418 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15421 static void FloodFill(int from_x, int from_y, int fill_element)
15423 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
15426 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
15428 int from_x = from_sx2 + 2 * level_xpos;
15429 int from_y = from_sy2 + 2 * level_ypos;
15430 int max_fillx = lev_fieldx * 2;
15431 int max_filly = lev_fieldy * 2;
15432 short Fill[max_fillx][max_filly];
15435 for (x = 0; x < max_fillx; x++)
15436 for (y = 0; y < max_filly; y++)
15437 Fill[x][y] = getLevelElementHiRes(x, y);
15439 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
15440 Fill, max_fillx, max_filly);
15442 for (x = 0; x < max_fillx; x++)
15443 for (y = 0; y < max_filly; y++)
15444 if (Fill[x][y] == fill_element)
15445 SetLevelElementHiRes(x, y, Fill[x][y]);
15448 // values for DrawLevelText() modes
15449 #define TEXT_INIT 0
15450 #define TEXT_SETCURSOR 1
15451 #define TEXT_WRITECHAR 2
15452 #define TEXT_BACKSPACE 3
15453 #define TEXT_NEWLINE 4
15455 #define TEXT_QUERY_TYPING 6
15457 static int DrawLevelText(int sx, int sy, char letter, int mode)
15459 static short delete_buffer[MAX_LEV_FIELDX];
15460 static int start_sx;
15461 static int last_sx, last_sy;
15462 static boolean typing = FALSE;
15463 int letter_element;
15464 int lx = 0, ly = 0;
15466 // map lower case letters to upper case and convert special characters
15467 if (letter >= 'a' && letter <= 'z')
15468 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
15469 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
15470 letter_element = EL_CHAR_AUMLAUT;
15471 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
15472 letter_element = EL_CHAR_OUMLAUT;
15473 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
15474 letter_element = EL_CHAR_UUMLAUT;
15475 else if (letter == '^')
15476 letter_element = EL_CHAR_COPYRIGHT;
15478 letter_element = EL_CHAR_ASCII0 + letter;
15480 if (mode != TEXT_INIT)
15485 if (mode != TEXT_SETCURSOR)
15491 lx = last_sx + level_xpos;
15492 ly = last_sy + level_ypos;
15499 DrawLevelText(0, 0, 0, TEXT_END);
15505 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
15508 case TEXT_SETCURSOR:
15509 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
15510 DrawAreaBorder(sx, sy, sx, sy);
15511 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
15512 ed_tilesize, ed_tilesize);
15517 case TEXT_WRITECHAR:
15518 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
15520 if (new_element1 >= EL_STEEL_CHAR_START &&
15521 new_element1 <= EL_STEEL_CHAR_END)
15522 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
15524 delete_buffer[sx - start_sx] = Tile[lx][ly];
15525 Tile[lx][ly] = letter_element;
15527 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
15528 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
15529 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15530 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15532 DrawLevelText(0, 0, 0, TEXT_END);
15534 level.changed = TRUE;
15538 case TEXT_BACKSPACE:
15541 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
15542 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
15543 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
15548 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15549 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15551 DrawLevelText(0, 0, 0, TEXT_END);
15555 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15556 DrawEditorElement(sx, sy, Tile[lx][ly]);
15561 case TEXT_QUERY_TYPING:
15571 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
15572 int element, boolean change_level)
15574 int lx = sx + level_xpos;
15575 int ly = sy + level_ypos;
15578 DrawEditorElement(sx, sy, Tile[lx][ly]);
15580 DrawAreaBorder(sx, sy, sx, sy);
15583 static void CheckLevelBorderElement(boolean redraw_playfield)
15585 int last_border_element = BorderElement;
15587 SetBorderElement();
15589 if (redraw_playfield && BorderElement != last_border_element)
15590 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15593 static void CopyLevelToUndoBuffer(int mode)
15595 static boolean accumulated_undo = FALSE;
15596 boolean new_undo_buffer_position = TRUE;
15599 if (undo_buffer_steps == 0)
15600 accumulated_undo = FALSE;
15604 case UNDO_IMMEDIATE:
15605 accumulated_undo = FALSE;
15608 case UNDO_ACCUMULATE:
15609 if (accumulated_undo)
15610 new_undo_buffer_position = FALSE;
15611 accumulated_undo = TRUE;
15618 if (new_undo_buffer_position)
15620 // advance position in undo buffer ring
15621 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15623 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
15624 undo_buffer_steps++;
15627 // always reset redo buffer when storing level change into undo buffer
15628 redo_buffer_steps = 0;
15630 for (x = 0; x < lev_fieldx; x++)
15631 for (y = 0; y < lev_fieldy; y++)
15632 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
15634 // check if drawing operation forces change of border style
15635 CheckLevelBorderElement(TRUE);
15637 level.changed = TRUE;
15640 static void RandomPlacement(int new_element)
15642 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15643 int num_free_positions = 0;
15644 int num_percentage, num_elements;
15647 ResetIntelliDraw();
15649 // determine number of free positions for randomly placing the new element
15650 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
15652 free_position[x][y] =
15653 (random_placement_background_restricted ?
15654 Tile[x][y] == random_placement_background_element :
15655 Tile[x][y] != new_element);
15657 if (free_position[x][y])
15658 num_free_positions++;
15661 // determine number of new elements to place there
15662 num_percentage = num_free_positions * random_placement_value / 100;
15663 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15664 num_percentage : random_placement_value);
15666 // if less free positions than elements to place, fill all these positions
15667 if (num_free_positions < num_elements)
15669 for (x = 0; x < lev_fieldx; x++)
15670 for (y = 0; y < lev_fieldy; y++)
15671 if (free_position[x][y])
15672 SetElement(x, y, new_element);
15676 while (num_elements > 0)
15678 x = GetSimpleRandom(lev_fieldx);
15679 y = GetSimpleRandom(lev_fieldy);
15681 // don't place element at the same position twice
15682 if (free_position[x][y])
15684 free_position[x][y] = FALSE;
15685 SetElement(x, y, new_element);
15691 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15692 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15695 static void WrapLevel(int dx, int dy)
15697 int wrap_dx = lev_fieldx - dx;
15698 int wrap_dy = lev_fieldy - dy;
15701 for (x = 0; x < lev_fieldx; x++)
15702 for (y = 0; y < lev_fieldy; y++)
15703 TileBackup[x][y] = Tile[x][y];
15705 for (x = 0; x < lev_fieldx; x++)
15706 for (y = 0; y < lev_fieldy; y++)
15708 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15710 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15711 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15714 static void DrawAreaElementHighlight(boolean highlighted,
15715 boolean highlighted_similar)
15717 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15724 for (x = 0; x < ed_fieldx; x++)
15726 for (y = 0; y < ed_fieldy; y++)
15728 boolean highlight = FALSE;
15729 int lx = x + level_xpos;
15730 int ly = y + level_ypos;
15732 if (!IN_LEV_FIELD(lx, ly))
15735 // check if element is the same
15736 if (Tile[lx][ly] == new_element1)
15739 // check if element is similar
15740 if (highlighted_similar &&
15741 strEqual(element_info[Tile[lx][ly]].class_name,
15742 element_info[new_element1].class_name))
15745 // check if element is matching MM style wall
15746 if (IS_MM_WALL(Tile[lx][ly]) &&
15747 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15753 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15757 for (i = 0; i < 4; i++)
15759 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15762 int xx = x * 2 + (i % 2);
15763 int yy = y * 2 + (i / 2);
15764 int sx = SX + xx * ed_tilesize / 2;
15765 int sy = SY + yy * ed_tilesize / 2;
15768 int to_sx = sx + ed_tilesize / 2 - 1;
15769 int to_sy = sy + ed_tilesize / 2 - 1;
15771 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15772 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15773 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15774 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15779 int sx = SX + x * ed_tilesize;
15780 int sy = SY + y * ed_tilesize;
15783 int to_sx = sx + ed_tilesize - 1;
15784 int to_sy = sy + ed_tilesize - 1;
15786 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15787 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15788 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15789 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15795 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15797 char *template_filename_old = getLocalLevelTemplateFilename();
15798 char *template_filename_new =
15799 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15801 if (copyFile(template_filename_old, template_filename_new) != 0)
15802 Request("Cannot copy level template!", REQ_CONFIRM);
15804 free(template_filename_new);
15807 static void HandleDrawingAreas(struct GadgetInfo *gi)
15809 static boolean started_inside_drawing_area = FALSE;
15810 static int last_sx = -1;
15811 static int last_sy = -1;
15812 static int last_sx2 = -1;
15813 static int last_sy2 = -1;
15814 int id = gi->custom_id;
15815 int type_id = gi->custom_type_id;
15816 boolean button_press_event;
15817 boolean button_release_event;
15818 boolean inside_drawing_area = !gi->event.off_borders;
15819 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15820 int actual_drawing_function;
15821 int button = gi->event.button;
15822 int new_element = BUTTON_ELEMENT(button);
15823 int sx = gi->event.x, sy = gi->event.y;
15824 int min_sx = 0, min_sy = 0;
15825 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15826 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15827 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15828 int sx2 = gi->event.mx / mini_item_xsize;
15829 int sy2 = gi->event.my / mini_item_ysize;
15832 int lx = 0, ly = 0;
15835 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15836 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15838 // make sure to stay inside drawing area boundaries
15839 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15840 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15844 int min_lx = 0, min_ly = 0;
15845 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15847 // get positions inside level field
15848 lx = sx + level_xpos;
15849 ly = sy + level_ypos;
15851 if (!IN_LEV_FIELD(lx, ly))
15852 inside_drawing_area = FALSE;
15854 // make sure to stay inside level field boundaries
15855 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15856 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15858 // correct drawing area positions accordingly
15859 sx = lx - level_xpos;
15860 sy = ly - level_ypos;
15863 // also correct MM wall-sized (double) drawing area positions accordingly
15864 if (sx2 / 2 < sx || sx2 / 2 > sx)
15866 dx = (sx2 / 2 < sx ? 0 : 1);
15869 if (sy2 / 2 < sy || sy2 / 2 > sy)
15871 dy = (sy2 / 2 < sy ? 0 : 1);
15875 if (!button_press_event && !button_release_event)
15877 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15878 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15879 isHiresTileElement(old_element) &&
15880 isHiresDrawElement(new_element));
15882 // prevent handling events for every pixel position when moving mouse
15883 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15884 (sx2 == last_sx2 && sy2 == last_sy2))
15893 if (button_press_event)
15894 started_inside_drawing_area = inside_drawing_area;
15896 if (!started_inside_drawing_area)
15899 if (!IS_VALID_BUTTON(button))
15902 // handle info callback for each invocation of action callback
15903 gi->callback_info(gi);
15905 // automatically switch to 'single item' drawing mode, if needed
15906 actual_drawing_function =
15907 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15908 drawing_function : GADGET_ID_SINGLE_ITEMS);
15910 // clicking into drawing area with pressed Control key picks element
15911 if (GetKeyModState() & KMOD_Control)
15913 last_drawing_function = drawing_function;
15914 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15917 if (GetKeyModState() & KMOD_Shift)
15919 if (button_press_event || button_release_event)
15920 ResetIntelliDraw();
15923 SetDrawModeHiRes(-1); // reset to normal draw mode
15925 switch (actual_drawing_function)
15927 case GADGET_ID_SINGLE_ITEMS:
15930 if (button_release_event)
15932 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15934 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15935 !inside_drawing_area)
15936 DeleteBrushFromCursor();
15941 if (draw_with_brush)
15943 CopyBrushToLevel(sx, sy, button);
15947 SetDrawModeHiRes(new_element);
15949 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15951 // remove player at old position
15952 for (y = 0; y < lev_fieldy; y++)
15954 for (x = 0; x < lev_fieldx; x++)
15956 int old_element = Tile[x][y];
15958 if (IS_PLAYER_ELEMENT(old_element) &&
15959 IS_PLAYER_ELEMENT(new_element))
15961 int replaced_with_element =
15962 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15963 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15965 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15966 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15968 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15969 old_element == EL_PLAYER_1 ? EL_EMPTY :
15971 new_element >= EL_PLAYER_1 &&
15972 new_element <= EL_PLAYER_4 &&
15973 new_element == old_element ? EL_EMPTY :
15977 SetElement(x, y, replaced_with_element);
15979 else if (IS_MM_MCDUFFIN(old_element) &&
15980 IS_MM_MCDUFFIN(new_element))
15982 // remove McDuffin at old position
15983 SetElement(x, y, EL_EMPTY);
15989 SetElementButton(lx, ly, dx, dy, new_element, button);
15992 else if (!button_release_event)
15994 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15996 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15997 DrawMiniGraphicExt(drawto,
15998 gi->x + sx * MINI_TILEX,
15999 gi->y + sy * MINI_TILEY,
16000 el2edimg(new_element));
16002 DrawFixedGraphicExt(drawto,
16003 gi->x + sx * TILEX,
16004 gi->y + sy * TILEY,
16005 el2edimg(new_element), 0);
16007 if (id == GADGET_ID_CUSTOM_GRAPHIC)
16008 new_element = GFX_ELEMENT(new_element);
16010 drawingarea_info[type_id].value[pos] = new_element;
16012 CopyElementPropertiesToGame(properties_element);
16014 if (id == GADGET_ID_CUSTOM_GRAPHIC)
16016 UpdateCustomElementGraphicGadgets();
16018 FrameCounter = 0; // restart animation frame counter
16023 case GADGET_ID_CONNECTED_ITEMS:
16025 static int last_sx = -1;
16026 static int last_sy = -1;
16028 if (button_release_event)
16029 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
16031 SetDrawModeHiRes(new_element);
16033 if (getDrawModeHiRes())
16039 if (!button_press_event)
16040 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
16047 case GADGET_ID_LINE:
16048 case GADGET_ID_ARC:
16049 case GADGET_ID_RECTANGLE:
16050 case GADGET_ID_FILLED_BOX:
16051 SetDrawModeHiRes(new_element);
16053 if (getDrawModeHiRes())
16059 case GADGET_ID_GRAB_BRUSH:
16060 case GADGET_ID_TEXT:
16062 static int last_sx = -1;
16063 static int last_sy = -1;
16064 static int start_sx = -1;
16065 static int start_sy = -1;
16066 void (*draw_func)(int, int, int, int, int, boolean);
16068 if (drawing_function == GADGET_ID_LINE)
16069 draw_func = DrawLine;
16070 else if (drawing_function == GADGET_ID_ARC)
16071 draw_func = DrawArc;
16072 else if (drawing_function == GADGET_ID_RECTANGLE)
16073 draw_func = DrawBox;
16074 else if (drawing_function == GADGET_ID_FILLED_BOX)
16075 draw_func = DrawFilledBox;
16076 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
16077 draw_func = SelectArea;
16078 else // (drawing_function == GADGET_ID_TEXT)
16079 draw_func = SetTextCursor;
16081 if (button_press_event)
16083 draw_func(sx, sy, sx, sy, new_element, FALSE);
16084 start_sx = last_sx = sx;
16085 start_sy = last_sy = sy;
16087 if (drawing_function == GADGET_ID_TEXT)
16088 DrawLevelText(0, 0, 0, TEXT_END);
16090 else if (button_release_event)
16092 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
16093 if (drawing_function == GADGET_ID_GRAB_BRUSH)
16095 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
16096 CopyBrushToCursor(sx, sy);
16097 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16099 draw_with_brush = TRUE;
16101 else if (drawing_function == GADGET_ID_TEXT)
16102 DrawLevelText(sx, sy, 0, TEXT_INIT);
16104 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
16106 else if (last_sx != sx || last_sy != sy)
16108 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
16109 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
16110 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
16111 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
16118 case GADGET_ID_FLOOD_FILL:
16119 if (button_press_event && Tile[lx][ly] != new_element)
16121 if (IS_MM_WALL_EDITOR(new_element))
16122 FloodFillWall_MM(sx2, sy2, new_element);
16124 FloodFill(lx, ly, new_element);
16126 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16127 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
16131 case GADGET_ID_PICK_ELEMENT:
16132 if (button_release_event)
16133 ClickOnGadget(level_editor_gadget[last_drawing_function],
16135 else if (draw_level)
16136 PickDrawingElement(button, Tile[lx][ly]);
16139 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16141 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
16148 // do not mark level as modified for certain non-level-changing gadgets
16149 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
16150 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
16151 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
16152 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16155 level.changed = TRUE;
16158 static void HandleCounterButtons(struct GadgetInfo *gi)
16160 int gadget_id = gi->custom_id;
16161 int counter_id = gi->custom_type_id;
16162 int button = gi->event.button;
16163 int *counter_value = counterbutton_info[counter_id].value;
16164 int step = BUTTON_STEPSIZE(button) *
16165 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
16167 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
16169 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
16170 boolean released = (gi->event.type == GD_EVENT_RELEASED);
16171 boolean level_changed = LevelChanged();
16173 if ((level_changed && pressed) || (!level_changed && released))
16176 if (level_changed && !Request("Level has changed! Discard changes?",
16179 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
16180 ModifyEditorCounterValue(counter_id, *counter_value);
16186 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
16187 *counter_value = gi->textinput.number_value;
16189 ModifyEditorCounterValue(counter_id, *counter_value + step);
16191 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
16193 int last_game_engine_type = level.game_engine_type;
16195 LoadLevel(level_nr);
16196 LoadScore(level_nr);
16198 SaveLevelSetup_SeriesInfo();
16203 DrawEditModeWindow();
16205 if (level.game_engine_type != last_game_engine_type)
16207 // update element selection list
16208 ReinitializeElementList();
16209 ModifyEditorElementList();
16215 switch (counter_id)
16217 case ED_COUNTER_ID_YAMYAM_CONTENT:
16218 DrawYamYamContentAreas();
16221 case ED_COUNTER_ID_BALL_CONTENT:
16222 DrawMagicBallContentAreas();
16225 case ED_COUNTER_ID_ANDROID_CONTENT:
16226 DrawAndroidElementArea();
16229 case ED_COUNTER_ID_GROUP_CONTENT:
16230 DrawGroupElementArea();
16231 CopyGroupElementPropertiesToGame(properties_element);
16234 case ED_COUNTER_ID_INVENTORY_SIZE:
16235 DrawPlayerInitialInventoryArea(properties_element);
16238 case ED_COUNTER_ID_MM_BALL_CONTENT:
16239 DrawMMBallContentArea();
16242 case ED_COUNTER_ID_ENVELOPE_XSIZE:
16243 case ED_COUNTER_ID_ENVELOPE_YSIZE:
16244 DrawEnvelopeTextArea(-1);
16247 case ED_COUNTER_ID_LEVEL_XSIZE:
16248 case ED_COUNTER_ID_LEVEL_YSIZE:
16249 lev_fieldx = level.fieldx;
16250 lev_fieldy = level.fieldy;
16252 // check if resizing of level results in change of border border
16253 SetBorderElement();
16261 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
16262 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
16263 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
16264 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
16265 CopyElementPropertiesToGame(properties_element);
16267 // do not mark level as modified for certain non-level-changing gadgets
16268 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
16269 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
16270 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
16271 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
16274 level.changed = TRUE;
16277 static void HandleTextInputGadgets(struct GadgetInfo *gi)
16279 int type_id = gi->custom_type_id;
16281 strcpy(textinput_info[type_id].value, gi->textinput.value);
16283 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
16285 CopyElementPropertiesToGame(properties_element);
16287 ModifyEditorElementList(); // update changed button info text
16289 else if (type_id >= ED_TEXTINPUT_ID_COLORS_FIRST &&
16290 type_id <= ED_TEXTINPUT_ID_COLORS_LAST)
16292 int pos = type_id - ED_TEXTINPUT_ID_COLORS_FIRST;
16294 *bd_color[pos] = gd_color_get_from_string(bd_color_rgb[pos]);
16297 // do not mark level as modified for certain non-level-changing gadgets
16298 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
16299 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
16302 level.changed = TRUE;
16305 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
16307 int type_id = gi->custom_type_id;
16309 strncpy(textarea_info[type_id].value, gi->textarea.value,
16310 MAX_ENVELOPE_TEXT_LEN);
16311 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
16313 level.changed = TRUE;
16316 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
16318 int type_id = gi->custom_type_id;
16319 int value_old = *selectbox_info[type_id].value;
16320 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
16322 *selectbox_info[type_id].value = value_new;
16324 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
16326 DrawLevelConfigWindow();
16328 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
16330 element_info[properties_element].current_change_page = gi->selectbox.index;
16332 DrawPropertiesWindow();
16334 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
16335 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
16336 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
16337 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
16338 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
16340 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
16342 // when changing action type, also check action mode and action arg
16343 if (value_old != value_new)
16344 setSelectboxSpecialActionVariablesIfNeeded();
16346 DrawPropertiesChange();
16349 CopyElementPropertiesToGame(properties_element);
16351 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
16353 // show or hide "engine" tabulator depending on game engine type
16354 DrawLevelConfigWindow();
16356 // update element selection list depending on game engine type
16357 ReinitializeElementList();
16358 ModifyEditorElementList();
16360 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
16362 // update BD cycle delay counter gadgets depending on BD scheduling type
16363 DrawLevelConfigWindow();
16365 else if (type_id == ED_SELECTBOX_ID_BD_COLOR_TYPE)
16367 bd_color_type_changed = TRUE;
16369 if (level.bd_color_type == GD_COLOR_TYPE_C64 && CheckLevelColorsRGB_BD())
16371 // color palette switched to C64 colors, but using RGB colors => reset to defaults
16372 if (!Request("This will reset C64 colors to defaults! Continue?", REQ_ASK))
16374 // keep current RGB colors
16375 level.bd_color_type = GD_COLOR_TYPE_RGB;
16376 bd_color_type_changed = FALSE;
16380 // update BD color palette gadgets depending on BD color type
16381 DrawLevelConfigWindow();
16383 else if (type_id >= ED_SELECTBOX_ID_COLORS_FIRST &&
16384 type_id <= ED_SELECTBOX_ID_COLORS_LAST)
16386 int pos = type_id - ED_SELECTBOX_ID_COLORS_FIRST;
16388 *bd_color[pos] = gd_c64_color(bd_color_c64[pos]);
16391 // do not mark level as modified for certain non-level-changing gadgets
16392 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
16393 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
16396 level.changed = TRUE;
16399 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
16401 int type_id = gi->custom_type_id;
16404 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
16405 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
16407 edit_mode_levelconfig = gi->custom_type_id;
16409 DrawLevelConfigWindow();
16411 else if (type_id >= ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST &&
16412 type_id <= ED_TAB_BUTTON_ID_ENGINECONFIG_LAST)
16414 edit_mode_engineconfig = gi->custom_type_id;
16416 DrawLevelConfigWindow();
16418 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
16419 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
16421 edit_mode_properties = gi->custom_type_id;
16423 DrawPropertiesWindow();
16425 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
16426 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
16428 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
16430 // backup original "level.field" (needed to track playfield changes)
16431 CopyPlayfield(level.field, TileBackup);
16433 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
16434 CopyPlayfield(Tile, level.field);
16436 if (new_template ||
16437 Request("Save this template and kill the old?", REQ_ASK))
16438 SaveLevelTemplate();
16441 Request("Template saved!", REQ_CONFIRM);
16443 // restore original "level.field" (needed to track playfield changes)
16444 CopyPlayfield(TileBackup, level.field);
16446 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
16448 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
16450 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
16451 leveldir_current->readonly)
16453 Request("This level set is read-only!", REQ_CONFIRM);
16458 if (strEqual(levelset_name, ""))
16460 Request("Please enter level set title!", REQ_CONFIRM);
16465 if (strEqual(levelset_author, ""))
16467 Request("Please enter level set author!", REQ_CONFIRM);
16472 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
16474 if (UpdateUserLevelSet(levelset_subdir,
16477 levelset_num_levels))
16479 Request("Level set updated!", REQ_CONFIRM);
16483 Request("Updating level set failed!", REQ_CONFIRM);
16486 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
16488 if (level.changed && !Request("Level has changed! Discard changes?",
16492 if (CreateUserLevelSet(levelset_subdir,
16495 levelset_num_levels,
16496 levelset_use_levelset_artwork))
16498 if (levelset_copy_level_template)
16499 CopyLevelTemplateToUserLevelSet(levelset_subdir);
16501 Request("New level set created!", REQ_CONFIRM);
16503 AddUserLevelSetToLevelInfo(levelset_subdir);
16504 ChangeEditorToLevelSet(levelset_subdir);
16508 Request("Creating new level set failed!", REQ_CONFIRM);
16512 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
16513 custom_element.num_change_pages < MAX_CHANGE_PAGES)
16515 struct ElementInfo *ei = &element_info[properties_element];
16517 // when modifying custom element, ask for copying level template
16518 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16521 setElementChangePages(ei, ei->num_change_pages + 1);
16523 // set new change page to be new current change page
16524 ei->current_change_page = ei->num_change_pages - 1;
16525 ei->change = &ei->change_page[ei->current_change_page];
16527 setElementChangeInfoToDefaults(ei->change);
16529 DrawPropertiesWindow();
16531 level.changed = TRUE;
16533 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
16534 custom_element.num_change_pages > MIN_CHANGE_PAGES)
16536 struct ElementInfo *ei = &element_info[properties_element];
16538 // when modifying custom element, ask for copying level template
16539 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16542 // copy all change pages after change page to be deleted
16543 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
16544 ei->change_page[i] = ei->change_page[i + 1];
16546 setElementChangePages(ei, ei->num_change_pages - 1);
16548 DrawPropertiesWindow();
16550 level.changed = TRUE;
16554 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
16556 int type_id = gi->custom_type_id;
16558 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
16559 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
16561 struct ElementInfo *ei = &element_info[properties_element];
16562 int step = BUTTON_STEPSIZE(gi->event.button);
16564 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
16565 ei->current_change_page += step;
16567 if (ei->current_change_page < 0)
16568 ei->current_change_page = 0;
16569 else if (ei->current_change_page >= ei->num_change_pages)
16570 ei->current_change_page = ei->num_change_pages - 1;
16572 DrawPropertiesWindow();
16574 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
16575 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16577 struct ElementInfo *ei = &element_info[properties_element];
16578 int current_change_page = ei->current_change_page;
16580 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
16582 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
16583 ei->change_page[current_change_page];
16585 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16587 // when modifying custom element, ask for copying level template
16588 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16591 ei->change_page[current_change_page] =
16592 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
16594 level.changed = TRUE;
16597 DrawPropertiesWindow();
16601 static void HandleRadiobuttons(struct GadgetInfo *gi)
16603 int type_id = gi->custom_type_id;
16605 *radiobutton_info[type_id].value =
16606 radiobutton_info[type_id].checked_value;
16608 // do not mark level as modified for certain non-level-changing gadgets
16609 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
16610 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
16613 level.changed = TRUE;
16616 static void HandleCheckbuttons(struct GadgetInfo *gi)
16618 int type_id = gi->custom_type_id;
16620 *checkbutton_info[type_id].value ^= TRUE;
16622 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
16623 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
16624 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
16625 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
16626 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
16627 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
16628 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
16629 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
16631 CopyElementPropertiesToGame(properties_element);
16634 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
16636 UpdateCustomElementGraphicGadgets();
16638 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
16639 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
16641 boolean template_related_changes_found = FALSE;
16644 // check if any custom, group or empty elements have been changed
16645 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
16646 if ((IS_CUSTOM_ELEMENT(i) ||
16647 IS_GROUP_ELEMENT(i) ||
16648 IS_EMPTY_ELEMENT(i)) &&
16649 element_info[i].modified_settings)
16650 template_related_changes_found = TRUE;
16652 if (level.use_custom_template &&
16653 !fileExists(getGlobalLevelTemplateFilename()))
16655 Request("No level template found!", REQ_CONFIRM);
16657 level.use_custom_template = FALSE;
16659 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16664 if (level.use_custom_template &&
16665 template_related_changes_found &&
16666 !Request("Discard changes and use level template?", REQ_ASK))
16668 level.use_custom_template = FALSE;
16670 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16675 if (!level.use_custom_template &&
16676 Request("Copy settings from level template?", REQ_ASK))
16681 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
16683 DrawEditModeWindow();
16685 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
16687 if (setup.editor.use_template_for_new_levels &&
16688 !fileExists(getGlobalLevelTemplateFilename()))
16690 Request("No level template found!", REQ_CONFIRM);
16695 if (setup.editor.use_template_for_new_levels &&
16697 !Request("Discard level and load template?", REQ_ASK))
16702 if (!setup.editor.use_template_for_new_levels &&
16704 !Request("Discard level and use empty level?", REQ_ASK))
16709 LoadLevel(level_nr);
16710 LoadScore(level_nr);
16715 DrawEditModeWindow();
16717 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16719 SetAutomaticNumberOfGemsNeeded();
16722 // do not mark level as modified for certain non-level-changing gadgets
16723 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16724 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16725 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16726 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16727 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16728 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16731 level.changed = TRUE;
16734 static void HandleControlButtons(struct GadgetInfo *gi)
16736 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16737 static int last_edit_mode = ED_MODE_DRAWING;
16738 static int last_custom_copy_mode = -1;
16739 static int last_button = 0;
16740 int id = gi->custom_id;
16741 int button = gi->event.button;
16742 int step = BUTTON_STEPSIZE(button);
16743 int new_element = BUTTON_ELEMENT(button);
16744 int last_properties_element = properties_element;
16747 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16748 DrawLevelText(0, 0, 0, TEXT_END);
16750 if (id < ED_NUM_CTRL1_BUTTONS &&
16751 id != GADGET_ID_SINGLE_ITEMS &&
16752 id != GADGET_ID_PICK_ELEMENT &&
16753 edit_mode != ED_MODE_DRAWING &&
16754 drawing_function != GADGET_ID_PICK_ELEMENT &&
16755 !(GetKeyModState() & KMOD_Control))
16756 ChangeEditModeWindow(ED_MODE_DRAWING);
16758 // element copy mode active, but no element button pressed => deactivate
16759 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16760 last_custom_copy_mode = -1;
16762 // when showing palette on element buttons, change element of button used
16763 if (editor.palette.show_on_element_buttons &&
16764 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16766 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16768 id = GADGET_ID_PALETTE;
16773 case GADGET_ID_SCROLL_LEFT:
16774 if (level_xpos >= 0)
16776 if (lev_fieldx < ed_fieldx - 2)
16779 level_xpos -= step;
16780 if (level_xpos < -1)
16783 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16785 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16787 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16788 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16792 case GADGET_ID_SCROLL_RIGHT:
16793 if (level_xpos <= lev_fieldx - ed_fieldx)
16795 if (lev_fieldx < ed_fieldx - 2)
16798 level_xpos += step;
16799 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16800 level_xpos = lev_fieldx - ed_fieldx + 1;
16802 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16804 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16806 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16807 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16811 case GADGET_ID_SCROLL_UP:
16812 if (level_ypos >= 0)
16814 if (lev_fieldy < ed_fieldy - 2)
16817 level_ypos -= step;
16818 if (level_ypos < -1)
16821 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16823 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16825 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16826 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16830 case GADGET_ID_SCROLL_DOWN:
16831 if (level_ypos <= lev_fieldy - ed_fieldy)
16833 if (lev_fieldy < ed_fieldy - 2)
16836 level_ypos += step;
16837 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16838 level_ypos = lev_fieldy - ed_fieldy + 1;
16840 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16842 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16844 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16845 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16849 case GADGET_ID_SCROLL_HORIZONTAL:
16850 level_xpos = gi->event.item_position - 1;
16852 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16857 case GADGET_ID_SCROLL_VERTICAL:
16858 level_ypos = gi->event.item_position - 1;
16860 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16865 case GADGET_ID_SCROLL_LIST_UP:
16866 case GADGET_ID_SCROLL_LIST_DOWN:
16867 case GADGET_ID_SCROLL_LIST_VERTICAL:
16868 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16869 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16872 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16873 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16875 if (element_shift < 0)
16877 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16878 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16880 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16881 GDI_SCROLLBAR_ITEM_POSITION,
16882 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16885 ModifyEditorElementList();
16889 case GADGET_ID_PROPERTIES:
16890 // always switch off element properties when they are already displayed
16891 last_properties_element = new_element;
16892 case GADGET_ID_ELEMENT_LEFT:
16893 case GADGET_ID_ELEMENT_MIDDLE:
16894 case GADGET_ID_ELEMENT_RIGHT:
16895 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16896 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16897 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16900 if (edit_mode != ED_MODE_PROPERTIES)
16902 last_edit_mode = edit_mode;
16904 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16906 last_level_drawing_function = drawing_function;
16907 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16910 else if (properties_element != last_properties_element)
16912 DrawEditModeWindow();
16916 ChangeEditModeWindow(ED_MODE_DRAWING);
16918 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16923 case GADGET_ID_PALETTE:
16924 if (edit_mode != ED_MODE_PALETTE)
16926 last_edit_mode = edit_mode;
16928 ChangeEditModeWindow(ED_MODE_PALETTE);
16932 ChangeEditModeWindow(last_edit_mode);
16936 case GADGET_ID_WRAP_LEFT:
16937 WrapLevel(-step, 0);
16940 case GADGET_ID_WRAP_RIGHT:
16941 WrapLevel(step, 0);
16944 case GADGET_ID_WRAP_UP:
16945 WrapLevel(0, -step);
16948 case GADGET_ID_WRAP_DOWN:
16949 WrapLevel(0, step);
16952 case GADGET_ID_SINGLE_ITEMS:
16953 case GADGET_ID_CONNECTED_ITEMS:
16954 case GADGET_ID_LINE:
16955 case GADGET_ID_ARC:
16956 case GADGET_ID_TEXT:
16957 case GADGET_ID_RECTANGLE:
16958 case GADGET_ID_FILLED_BOX:
16959 case GADGET_ID_FLOOD_FILL:
16960 case GADGET_ID_GRAB_BRUSH:
16961 case GADGET_ID_PICK_ELEMENT:
16962 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16963 last_drawing_function = drawing_function;
16964 drawing_function = id;
16965 draw_with_brush = FALSE;
16968 case GADGET_ID_RANDOM_PLACEMENT:
16969 RandomPlacement(new_element);
16972 case GADGET_ID_ZOOM:
16973 // zoom level editor tile size in or out (or reset to default size)
16974 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16975 button == 2 ? ed_tilesize_default :
16976 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16978 // when using touch device, cycle through all zoom tilesizes
16979 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16980 ed_tilesize = MICRO_TILESIZE;
16982 // limit zoom level by upper and lower bound
16983 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16985 InitZoomLevelSettings(ed_tilesize);
16987 if (edit_mode == ED_MODE_DRAWING)
16989 DrawDrawingWindow();
16991 // redraw zoom gadget info text
16992 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16995 // save current editor zoom tilesize
16996 SaveSetup_AutoSetup();
17000 case GADGET_ID_CUSTOM_COPY_FROM:
17001 case GADGET_ID_CUSTOM_COPY_TO:
17002 case GADGET_ID_CUSTOM_EXCHANGE:
17003 last_custom_copy_mode = id;
17004 last_drawing_function = drawing_function;
17007 case GADGET_ID_CUSTOM_COPY:
17008 CopyCustomElement(properties_element, -1, id);
17011 case GADGET_ID_CUSTOM_PASTE:
17012 CopyCustomElement(-1, properties_element, id);
17015 case GADGET_ID_UNDO:
17016 if (button < 0) // keep button value (even if modifier keys are pressed)
17018 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
17021 if (button == 1 && undo_buffer_steps == 0)
17023 Request("Undo buffer empty!", REQ_CONFIRM);
17027 else if (button == 2)
17031 else if (button == 3 && redo_buffer_steps == 0)
17033 Request("Redo buffer empty!", REQ_CONFIRM);
17038 if (edit_mode != ED_MODE_DRAWING)
17039 ChangeEditModeWindow(ED_MODE_DRAWING);
17045 undo_buffer_position =
17046 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
17048 undo_buffer_steps--;
17049 redo_buffer_steps++;
17055 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
17057 undo_buffer_steps++;
17058 redo_buffer_steps--;
17061 for (x = 0; x < lev_fieldx; x++)
17062 for (y = 0; y < lev_fieldy; y++)
17063 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
17065 // check if undo operation forces change of border style
17066 CheckLevelBorderElement(FALSE);
17068 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
17072 case GADGET_ID_CONF:
17073 if (edit_mode != ED_MODE_LEVELCONFIG)
17075 last_edit_mode = edit_mode;
17077 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
17081 ChangeEditModeWindow(ED_MODE_DRAWING);
17085 case GADGET_ID_CLEAR:
17086 if (edit_mode != ED_MODE_DRAWING)
17087 ChangeEditModeWindow(ED_MODE_DRAWING);
17089 for (x = 0; x < MAX_LEV_FIELDX; x++)
17090 for (y = 0; y < MAX_LEV_FIELDY; y++)
17091 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
17093 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
17095 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
17098 case GADGET_ID_SAVE:
17100 // saving read-only levels into personal level set modifies global vars
17101 // "leveldir_current" and "level_nr"; restore them after saving level
17102 LevelDirTree *leveldir_former = leveldir_current;
17103 int level_nr_former = level_nr;
17104 char *level_filename;
17107 if (leveldir_current->readonly &&
17108 !PrepareSavingIntoPersonalLevelSet())
17111 level_filename = getDefaultLevelFilename(level_nr);
17112 new_level = !fileExists(level_filename);
17115 Request("Save this level and kill the old?", REQ_ASK))
17117 if (leveldir_former->readonly)
17118 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
17120 SetAutomaticNumberOfGemsNeeded();
17122 CopyPlayfield(Tile, level.field);
17123 SaveLevel(level_nr);
17125 level.changed = FALSE;
17129 char level_saved_msg[64];
17131 if (leveldir_former->readonly)
17132 sprintf(level_saved_msg,
17133 "Level saved as level %d into personal level set!",
17136 strcpy(level_saved_msg, "Level saved!");
17138 Request(level_saved_msg, REQ_CONFIRM);
17142 // "cd" back to copied-from levelset (in case of saved read-only level)
17143 leveldir_current = leveldir_former;
17144 level_nr = level_nr_former;
17149 case GADGET_ID_TEST:
17150 if (LevelChanged())
17151 level.game_version = GAME_VERSION_ACTUAL;
17153 CopyPlayfield(level.field, TileBackup);
17154 CopyPlayfield(Tile, level.field);
17156 CopyNativeLevel_RND_to_Native(&level);
17158 UnmapLevelEditorGadgets();
17159 UndrawSpecialEditorDoor();
17161 CloseDoor(DOOR_CLOSE_ALL);
17163 // needed before playing if editor playfield area has different size
17164 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
17166 // redraw_mask = REDRAW_ALL;
17168 level_editor_test_game = TRUE;
17170 StartGameActions(FALSE, setup.autorecord, level.random_seed);
17174 case GADGET_ID_EXIT:
17175 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
17179 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
17180 id <= GADGET_ID_ELEMENTLIST_LAST)
17182 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
17184 new_element = editor_elements[element_position + element_shift];
17186 if (IS_EDITOR_CASCADE(new_element))
17190 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
17192 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
17193 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
17195 if (*cascade_element == new_element)
17197 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
17198 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
17200 // update element selection list
17201 ReinitializeElementList();
17202 ModifyEditorElementList();
17204 // update cascading gadget info text
17205 PrintEditorGadgetInfoText(level_editor_gadget[id]);
17207 // save current editor cascading state
17208 SaveSetup_EditorCascade();
17217 if (last_custom_copy_mode != -1)
17219 if (CopyCustomElement(properties_element, new_element,
17220 last_custom_copy_mode))
17222 ClickOnGadget(level_editor_gadget[last_drawing_function],
17225 last_custom_copy_mode = -1;
17231 // change element of button used to show palette
17232 if (editor.palette.show_on_element_buttons)
17233 button = last_button;
17235 PickDrawingElement(button, new_element);
17237 if (!stick_element_properties_window &&
17238 drawing_function != GADGET_ID_PICK_ELEMENT &&
17239 !(GetKeyModState() & KMOD_Control))
17241 properties_element = new_element;
17242 if (edit_mode == ED_MODE_PROPERTIES)
17243 DrawPropertiesWindow();
17246 if (drawing_function == GADGET_ID_PICK_ELEMENT)
17247 ClickOnGadget(level_editor_gadget[last_drawing_function],
17250 if (!use_permanent_palette)
17251 ChangeEditModeWindow(last_edit_mode);
17254 else if (gi->event.type == GD_EVENT_PRESSED)
17255 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
17256 else if (gi->event.type == GD_EVENT_RELEASED)
17257 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
17258 else if (gi->event.type == GD_EVENT_MOVING)
17259 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
17261 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
17267 void HandleLevelEditorKeyInput(Key key)
17269 char letter = getCharFromKey(key);
17271 if (drawing_function == GADGET_ID_TEXT &&
17272 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
17275 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
17276 else if (key == KSYM_Delete || key == KSYM_BackSpace)
17277 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
17278 else if (key == KSYM_Return)
17279 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
17280 else if (key == KSYM_Escape)
17281 DrawLevelText(0, 0, 0, TEXT_END);
17286 int id = GADGET_ID_NONE;
17287 int new_element_shift = element_shift;
17288 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
17289 int button = MB_LEFTBUTTON;
17295 id = GADGET_ID_SCROLL_LEFT;
17298 id = GADGET_ID_SCROLL_RIGHT;
17301 id = GADGET_ID_SCROLL_UP;
17304 id = GADGET_ID_SCROLL_DOWN;
17308 case KSYM_Page_Down:
17309 step *= (key == KSYM_Page_Up ? -1 : +1);
17310 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
17312 if (element_shift < 0)
17314 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
17315 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
17317 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17318 GDI_SCROLLBAR_ITEM_POSITION,
17319 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17321 ModifyEditorElementList();
17327 element_shift = (key == KSYM_Home ? 0 :
17328 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
17330 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17331 GDI_SCROLLBAR_ITEM_POSITION,
17332 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17334 ModifyEditorElementList();
17341 // this is needed to prevent interference with running "True X-Mouse"
17342 if (GetKeyModStateFromEvents() & KMOD_Control)
17345 // check for last or next editor cascade block in element list
17346 for (i = 0; i < num_editor_elements; i++)
17348 if ((key == KSYM_Insert && i == element_shift) ||
17349 (key == KSYM_Delete && new_element_shift > element_shift))
17352 // jump to next cascade block (or to start of element list)
17353 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
17354 new_element_shift = i;
17357 if (i < num_editor_elements)
17358 element_shift = new_element_shift;
17360 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
17361 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
17363 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17364 GDI_SCROLLBAR_ITEM_POSITION,
17365 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17367 ModifyEditorElementList();
17372 if (edit_mode == ED_MODE_DRAWING)
17373 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
17374 else if (edit_mode == ED_MODE_LEVELCONFIG)
17375 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
17376 else if (edit_mode == ED_MODE_PROPERTIES)
17377 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
17378 else if (edit_mode == ED_MODE_PALETTE)
17379 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
17380 else // should never happen
17381 ChangeEditModeWindow(ED_MODE_DRAWING);
17389 if (id != GADGET_ID_NONE)
17390 ClickOnGadget(level_editor_gadget[id], button);
17391 else if (letter == '1' || letter == '?')
17392 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
17393 else if (letter == '2')
17394 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
17395 else if (letter == '3')
17396 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
17397 else if (letter == '.')
17398 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
17399 else if (letter == 'U')
17400 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
17401 else if (letter == '-' || key == KSYM_KP_Subtract)
17402 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
17403 else if (letter == '0' || key == KSYM_KP_0)
17404 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
17405 else if (letter == '+' || key == KSYM_KP_Add ||
17406 letter == '=') // ("Shift-=" is "+" on US keyboards)
17407 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
17408 else if (key == KSYM_Return ||
17409 key == KSYM_space ||
17410 key == setup.shortcut.toggle_pause)
17411 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
17413 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
17414 if (letter && letter == controlbutton_info[i].shortcut)
17415 if (!anyTextGadgetActive())
17416 ClickOnGadget(level_editor_gadget[i], button);
17418 if (draw_with_brush)
17422 else if (letter == 'y')
17424 else if (letter == 'z')
17429 static void HandleLevelEditorIdle_Properties(void)
17431 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
17432 int x = editor.settings.element_graphic.x + element_border;
17433 int y = editor.settings.element_graphic.y + element_border;
17434 static DelayCounter action_delay = { 0 };
17437 action_delay.value = GameFrameDelay;
17439 if (!DelayReached(&action_delay))
17442 for (i = 0; i < ED_NUM_SELECTBOX; i++)
17444 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
17446 if (gi->mapped && gi->active && gi->selectbox.open)
17450 DrawEditorElementAnimation(SX + x, SY + y);
17452 redraw_mask |= REDRAW_FIELD;
17454 FrameCounter++; // increase animation frame counter
17457 static void HandleLevelEditorIdle_Drawing(void)
17459 static boolean last_highlighted = FALSE;
17460 static boolean last_highlighted_similar = FALSE;
17461 boolean highlighted = (GetKeyModState() & KMOD_Alt);
17462 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
17464 if (highlighted != last_highlighted ||
17465 (highlighted && highlighted_similar != last_highlighted_similar))
17467 DrawAreaElementHighlight(highlighted, highlighted_similar);
17469 redraw_mask |= REDRAW_FIELD;
17472 last_highlighted = highlighted;
17473 last_highlighted_similar = highlighted_similar;
17476 void HandleLevelEditorIdle(void)
17478 if (edit_mode == ED_MODE_PROPERTIES)
17479 HandleLevelEditorIdle_Properties();
17480 else if (edit_mode == ED_MODE_DRAWING)
17481 HandleLevelEditorIdle_Drawing();
17484 static void ClearEditorGadgetInfoText(void)
17486 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
17489 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
17491 char infotext[MAX_OUTPUT_LINESIZE + 1];
17492 int max_infotext_len = getMaxInfoTextLength();
17494 if (gi == NULL || strlen(gi->info_text) == 0)
17497 strncpy(infotext, gi->info_text, max_infotext_len);
17498 infotext[max_infotext_len] = '\0';
17500 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
17502 int key = controlbutton_info[gi->custom_id].shortcut;
17506 char shortcut[MAX_OUTPUT_LINESIZE + 1];
17508 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
17509 sprintf(shortcut, " ('.' or '%c')", key);
17510 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
17511 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
17512 else if (gi->custom_id == GADGET_ID_TEST)
17513 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
17514 else if (gi->custom_id == GADGET_ID_UNDO)
17515 sprintf(shortcut, " ('%c/Shift-U')", key);
17516 else if (gi->custom_id == GADGET_ID_ZOOM)
17517 sprintf(shortcut, " ('%c', '0', '-')", key);
17519 sprintf(shortcut, " ('%s%c')",
17520 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
17522 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
17523 strcat(infotext, shortcut);
17527 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
17530 void HandleEditorGadgetInfoText(void *ptr)
17532 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
17534 if (game_status != GAME_MODE_EDITOR)
17537 ClearEditorGadgetInfoText();
17539 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
17542 // misuse this function to delete brush cursor, if needed
17543 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
17544 DeleteBrushFromCursor();
17546 PrintEditorGadgetInfoText(gi);
17549 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
17551 int id = gi->custom_id;
17552 int type_id = gi->custom_type_id;
17553 int sx = gi->event.x;
17554 int sy = gi->event.y;
17555 int lx = sx + level_xpos;
17556 int ly = sy + level_ypos;
17557 int min_sx = 0, min_sy = 0;
17558 int max_sx = gi->drawing.area_xsize - 1;
17559 int max_sy = gi->drawing.area_ysize - 1;
17560 int actual_drawing_function = drawing_function;
17561 int max_infotext_len = getMaxInfoTextLength();
17562 char infotext[MAX_OUTPUT_LINESIZE + 1];
17564 infotext[0] = '\0'; // start with empty info text
17566 // pressed Control key: simulate picking element
17567 if (GetKeyModState() & KMOD_Control)
17568 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
17570 ClearEditorGadgetInfoText();
17572 if (gi->event.type == GD_EVENT_INFO_LEAVING)
17575 // make sure to stay inside drawing area boundaries
17576 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
17577 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
17579 if (id == GADGET_ID_DRAWING_LEVEL)
17583 int min_lx = 0, min_ly = 0;
17584 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
17586 // get positions inside level field
17587 lx = sx + level_xpos;
17588 ly = sy + level_ypos;
17590 // make sure to stay inside level field boundaries
17591 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
17592 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
17594 // correct drawing area positions accordingly
17595 sx = lx - level_xpos;
17596 sy = ly - level_ypos;
17599 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17601 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
17603 static int start_lx = 0;
17604 static int start_ly = 0;
17607 if (gi->event.type == GD_EVENT_PRESSED)
17613 switch (actual_drawing_function)
17615 case GADGET_ID_SINGLE_ITEMS:
17616 text = "Drawing single items";
17618 case GADGET_ID_CONNECTED_ITEMS:
17619 text = "Drawing connected items";
17621 case GADGET_ID_LINE:
17622 text = "Drawing line";
17624 case GADGET_ID_ARC:
17625 text = "Drawing arc";
17627 case GADGET_ID_TEXT:
17628 text = "Setting text cursor";
17630 case GADGET_ID_RECTANGLE:
17631 text = "Drawing rectangle";
17633 case GADGET_ID_FILLED_BOX:
17634 text = "Drawing filled box";
17636 case GADGET_ID_FLOOD_FILL:
17637 text = "Flood fill";
17639 case GADGET_ID_GRAB_BRUSH:
17640 text = "Grabbing brush";
17642 case GADGET_ID_PICK_ELEMENT:
17643 text = "Picking element";
17647 text = "Drawing position";
17651 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17652 sprintf(infotext, "%s: %d, %d", text, lx, ly);
17654 sprintf(infotext, "%s: %d, %d", text,
17655 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
17657 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17658 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
17660 sprintf(infotext, "Level position: %d, %d", lx, ly);
17663 // misuse this function to draw brush cursor, if needed
17664 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
17666 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17667 CopyBrushToCursor(sx, sy);
17669 DeleteBrushFromCursor();
17672 if (!draw_with_brush)
17673 UpdateBrushPosition(sx, sy);
17675 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17677 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
17678 int element = drawingarea_info[type_id].value[pos];
17680 strncpy(infotext, getElementInfoText(element), max_infotext_len);
17684 if (id == GADGET_ID_CUSTOM_CONTENT)
17685 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
17686 else if (id == GADGET_ID_GROUP_CONTENT)
17687 sprintf(infotext, "group element position: %d", sx + 1);
17688 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
17689 id <= GADGET_ID_YAMYAM_CONTENT_7)
17690 sprintf(infotext, "content area %d position: %d, %d",
17691 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
17692 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17693 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17694 sprintf(infotext, "content area %d position: %d, %d",
17695 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17696 else if (id == GADGET_ID_ANDROID_CONTENT)
17697 sprintf(infotext, "android element position: %d", sx + 1);
17698 else if (drawingarea_info[type_id].infotext != NULL)
17699 strcpy(infotext, drawingarea_info[type_id].infotext);
17702 infotext[max_infotext_len] = '\0';
17704 if (strlen(infotext) > 0)
17705 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17708 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17709 boolean quick_quit)
17711 if (!ask_if_level_has_changed ||
17713 Request("Level has changed! Exit without saving?",
17714 REQ_ASK | REQ_STAY_OPEN))
17716 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17717 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17719 // draw normal door
17720 UndrawSpecialEditorDoor();
17722 // use door animation if door 1 viewport is unchanged and contains toolbox
17723 if (useEditorDoorAnimation())
17724 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17726 // close editor doors if viewport definition is the same as in main menu
17727 if (vp_door_1->x == DX &&
17728 vp_door_1->y == DY &&
17729 vp_door_1->width == DXSIZE &&
17730 vp_door_1->height == DYSIZE &&
17731 vp_door_2->x == VX &&
17732 vp_door_2->y == VY &&
17733 vp_door_2->width == VXSIZE &&
17734 vp_door_2->height == VYSIZE)
17735 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17737 SetDoorState(DOOR_CLOSE_ALL);
17742 FadeSkipNextFadeIn();
17744 SetGameStatus(GAME_MODE_MAIN);
17750 if (!global.use_envelope_request)
17752 CloseDoor(DOOR_CLOSE_1);
17753 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);