1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
585 GADGET_ID_BD_SAND_LOOKS_LIKE,
586 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
587 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
588 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
589 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
590 GADGET_ID_BD_FIREFLY_EXPLODES_TO,
591 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
592 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
593 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
594 GADGET_ID_BD_STONEFLY_EXPLODES_TO,
595 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
596 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
597 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
598 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
599 GADGET_ID_BD_EXPLOSION_TURNS_TO,
600 GADGET_ID_START_ELEMENT,
601 GADGET_ID_ARTWORK_ELEMENT,
602 GADGET_ID_EXPLOSION_ELEMENT,
603 GADGET_ID_INVENTORY_CONTENT,
604 GADGET_ID_MM_BALL_CONTENT,
605 GADGET_ID_CUSTOM_GRAPHIC,
606 GADGET_ID_CUSTOM_CONTENT,
607 GADGET_ID_CUSTOM_MOVE_ENTER,
608 GADGET_ID_CUSTOM_MOVE_LEAVE,
609 GADGET_ID_CUSTOM_CHANGE_TARGET,
610 GADGET_ID_CUSTOM_CHANGE_CONTENT,
611 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
612 GADGET_ID_CUSTOM_CHANGE_ACTION,
613 GADGET_ID_GROUP_CONTENT,
614 GADGET_ID_RANDOM_BACKGROUND,
616 // text input identifiers
618 GADGET_ID_LEVEL_NAME,
619 GADGET_ID_LEVEL_AUTHOR,
620 GADGET_ID_LEVELSET_NAME,
621 GADGET_ID_LEVELSET_AUTHOR,
622 GADGET_ID_ELEMENT_NAME,
624 // text area identifiers
626 GADGET_ID_ENVELOPE_INFO,
628 // selectbox identifiers
630 GADGET_ID_TIME_OR_STEPS,
631 GADGET_ID_TIME_SCORE_BASE,
632 GADGET_ID_GAME_ENGINE_TYPE,
633 GADGET_ID_BD_SCHEDULING_TYPE,
634 GADGET_ID_LEVELSET_SAVE_MODE,
635 GADGET_ID_WIND_DIRECTION,
636 GADGET_ID_PLAYER_SPEED,
637 GADGET_ID_BD_GRAVITY_DIRECTION,
638 GADGET_ID_MM_BALL_CHOICE_MODE,
639 GADGET_ID_CUSTOM_WALK_TO_ACTION,
640 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
641 GADGET_ID_CUSTOM_DEADLINESS,
642 GADGET_ID_CUSTOM_MOVE_PATTERN,
643 GADGET_ID_CUSTOM_MOVE_DIRECTION,
644 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
645 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
646 GADGET_ID_CUSTOM_SMASH_TARGETS,
647 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
648 GADGET_ID_CUSTOM_ACCESS_TYPE,
649 GADGET_ID_CUSTOM_ACCESS_LAYER,
650 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
651 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
652 GADGET_ID_CHANGE_TIME_UNITS,
653 GADGET_ID_CHANGE_DIRECT_ACTION,
654 GADGET_ID_CHANGE_OTHER_ACTION,
655 GADGET_ID_CHANGE_SIDE,
656 GADGET_ID_CHANGE_PLAYER,
657 GADGET_ID_CHANGE_PAGE,
658 GADGET_ID_CHANGE_REPLACE_WHEN,
659 GADGET_ID_ACTION_TYPE,
660 GADGET_ID_ACTION_MODE,
661 GADGET_ID_ACTION_ARG,
662 GADGET_ID_SELECT_CHANGE_PAGE,
663 GADGET_ID_GROUP_CHOICE_MODE,
665 // textbutton identifiers
667 GADGET_ID_LEVELCONFIG_LEVEL,
668 GADGET_ID_LEVELCONFIG_LEVELSET,
669 GADGET_ID_LEVELCONFIG_EDITOR,
670 GADGET_ID_LEVELCONFIG_ENGINE,
671 GADGET_ID_PROPERTIES_INFO,
672 GADGET_ID_PROPERTIES_CONFIG,
673 GADGET_ID_PROPERTIES_CONFIG_1,
674 GADGET_ID_PROPERTIES_CONFIG_2,
675 GADGET_ID_PROPERTIES_CHANGE,
676 GADGET_ID_SAVE_AS_TEMPLATE_1,
677 GADGET_ID_SAVE_AS_TEMPLATE_2,
678 GADGET_ID_SAVE_LEVELSET,
679 GADGET_ID_ADD_CHANGE_PAGE,
680 GADGET_ID_DEL_CHANGE_PAGE,
682 // graphicbutton identifiers
684 GADGET_ID_PREV_CHANGE_PAGE,
685 GADGET_ID_NEXT_CHANGE_PAGE,
686 GADGET_ID_COPY_CHANGE_PAGE,
687 GADGET_ID_PASTE_CHANGE_PAGE,
689 // gadgets for scrolling of drawing area
692 GADGET_ID_SCROLL_DOWN,
693 GADGET_ID_SCROLL_LEFT,
694 GADGET_ID_SCROLL_RIGHT,
695 GADGET_ID_SCROLL_HORIZONTAL,
696 GADGET_ID_SCROLL_VERTICAL,
698 // gadgets for scrolling element list
700 GADGET_ID_SCROLL_LIST_UP,
701 GADGET_ID_SCROLL_LIST_DOWN,
702 GADGET_ID_SCROLL_LIST_VERTICAL,
704 // checkbuttons/radiobuttons for level/element properties
706 GADGET_ID_AUTO_COUNT_GEMS,
707 GADGET_ID_RATE_TIME_OVER_SCORE,
708 GADGET_ID_USE_LEVELSET_ARTWORK,
709 GADGET_ID_COPY_LEVEL_TEMPLATE,
710 GADGET_ID_RANDOM_PERCENTAGE,
711 GADGET_ID_RANDOM_QUANTITY,
712 GADGET_ID_RANDOM_RESTRICTED,
713 GADGET_ID_BD_INTERMISSION,
714 GADGET_ID_BD_PAL_TIMING,
715 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
716 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
717 GADGET_ID_BD_SHORT_EXPLOSIONS,
718 GADGET_ID_STICK_ELEMENT,
719 GADGET_ID_EM_SLIPPERY_GEMS,
720 GADGET_ID_EM_EXPLODES_BY_FIRE,
721 GADGET_ID_USE_SPRING_BUG,
722 GADGET_ID_USE_TIME_ORB_BUG,
723 GADGET_ID_USE_LIFE_BUGS,
724 GADGET_ID_RANDOM_BALL_CONTENT,
725 GADGET_ID_INITIAL_BALL_ACTIVE,
726 GADGET_ID_GROW_INTO_DIGGABLE,
727 GADGET_ID_SB_FIELDS_NEEDED,
728 GADGET_ID_SB_OBJECTS_NEEDED,
729 GADGET_ID_AUTO_EXIT_SOKOBAN,
730 GADGET_ID_SOLVED_BY_ONE_PLAYER,
731 GADGET_ID_FINISH_DIG_COLLECT,
732 GADGET_ID_KEEP_WALKABLE_CE,
733 GADGET_ID_CONTINUOUS_SNAPPING,
734 GADGET_ID_BLOCK_SNAP_FIELD,
735 GADGET_ID_BLOCK_LAST_FIELD,
736 GADGET_ID_SP_BLOCK_LAST_FIELD,
737 GADGET_ID_INSTANT_RELOCATION,
738 GADGET_ID_SHIFTED_RELOCATION,
739 GADGET_ID_LAZY_RELOCATION,
740 GADGET_ID_USE_START_ELEMENT,
741 GADGET_ID_USE_ARTWORK_ELEMENT,
742 GADGET_ID_USE_EXPLOSION_ELEMENT,
743 GADGET_ID_INITIAL_GRAVITY,
744 GADGET_ID_USE_INITIAL_INVENTORY,
745 GADGET_ID_CAN_PASS_TO_WALKABLE,
746 GADGET_ID_CAN_FALL_INTO_ACID,
747 GADGET_ID_CAN_MOVE_INTO_ACID,
748 GADGET_ID_DONT_COLLIDE_WITH,
749 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
750 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
751 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
752 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,
753 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
754 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
755 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
756 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
757 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
758 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
759 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
760 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
761 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
762 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
763 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
764 GADGET_ID_BD_REPLICATORS_ACTIVE,
765 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
766 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
767 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
768 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
769 GADGET_ID_BD_INFINITE_ROCKETS,
770 GADGET_ID_BD_CREATURES_START_BACKWARDS,
771 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
772 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
773 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
774 GADGET_ID_ENVELOPE_AUTOWRAP,
775 GADGET_ID_ENVELOPE_CENTERED,
776 GADGET_ID_MM_LASER_RED,
777 GADGET_ID_MM_LASER_GREEN,
778 GADGET_ID_MM_LASER_BLUE,
779 GADGET_ID_DF_LASER_RED,
780 GADGET_ID_DF_LASER_GREEN,
781 GADGET_ID_DF_LASER_BLUE,
782 GADGET_ID_ROTATE_MM_BALL_CONTENT,
783 GADGET_ID_EXPLODE_MM_BALL,
784 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
785 GADGET_ID_CUSTOM_CAN_EXPLODE,
786 GADGET_ID_CUSTOM_EXPLODE_FIRE,
787 GADGET_ID_CUSTOM_EXPLODE_SMASH,
788 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
789 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
790 GADGET_ID_CUSTOM_DEADLY,
791 GADGET_ID_CUSTOM_CAN_MOVE,
792 GADGET_ID_CUSTOM_CAN_FALL,
793 GADGET_ID_CUSTOM_CAN_SMASH,
794 GADGET_ID_CUSTOM_SLIPPERY,
795 GADGET_ID_CUSTOM_ACCESSIBLE,
796 GADGET_ID_CUSTOM_GRAV_REACHABLE,
797 GADGET_ID_CUSTOM_USE_LAST_VALUE,
798 GADGET_ID_CUSTOM_USE_GRAPHIC,
799 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
800 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
801 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
802 GADGET_ID_CUSTOM_CAN_CHANGE,
803 GADGET_ID_CHANGE_USE_CONTENT,
804 GADGET_ID_CHANGE_USE_EXPLOSION,
805 GADGET_ID_CHANGE_ONLY_COMPLETE,
806 GADGET_ID_CHANGE_USE_RANDOM,
807 GADGET_ID_CHANGE_HAS_ACTION,
808 GADGET_ID_CHANGE_DELAY,
809 GADGET_ID_CHANGE_BY_DIRECT_ACT,
810 GADGET_ID_CHANGE_BY_OTHER_ACT,
812 NUM_STATIC_GADGET_IDS
815 // gadgets for buttons in element list (dynamic)
816 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
817 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
818 ED_NUM_ELEMENTLIST_BUTTONS - 1)
820 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
822 // radio button numbers
826 RADIO_NR_DRAWING_TOOLBOX,
827 RADIO_NR_RANDOM_ELEMENTS
830 // values for counter gadgets
833 ED_COUNTER_ID_SELECT_LEVEL,
834 ED_COUNTER_ID_LEVEL_XSIZE,
835 ED_COUNTER_ID_LEVEL_YSIZE,
836 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
837 ED_COUNTER_ID_LEVEL_TIMELIMIT,
838 ED_COUNTER_ID_LEVEL_TIMESCORE,
839 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
840 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
841 ED_COUNTER_ID_LEVEL_RANDOM,
842 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
843 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
844 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
845 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
846 ED_COUNTER_ID_BD_PUSHING_PROB,
847 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
848 ED_COUNTER_ID_ELEMENT_VALUE1,
849 ED_COUNTER_ID_ELEMENT_VALUE2,
850 ED_COUNTER_ID_ELEMENT_VALUE3,
851 ED_COUNTER_ID_ELEMENT_VALUE4,
852 ED_COUNTER_ID_YAMYAM_CONTENT,
853 ED_COUNTER_ID_BALL_CONTENT,
854 ED_COUNTER_ID_ANDROID_CONTENT,
855 ED_COUNTER_ID_ENVELOPE_XSIZE,
856 ED_COUNTER_ID_ENVELOPE_YSIZE,
857 ED_COUNTER_ID_INVENTORY_SIZE,
858 ED_COUNTER_ID_MM_BALL_CONTENT,
859 ED_COUNTER_ID_CUSTOM_SCORE,
860 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
861 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
862 ED_COUNTER_ID_CUSTOM_VALUE_RND,
863 ED_COUNTER_ID_PUSH_DELAY_FIX,
864 ED_COUNTER_ID_PUSH_DELAY_RND,
865 ED_COUNTER_ID_DROP_DELAY_FIX,
866 ED_COUNTER_ID_DROP_DELAY_RND,
867 ED_COUNTER_ID_MOVE_DELAY_FIX,
868 ED_COUNTER_ID_MOVE_DELAY_RND,
869 ED_COUNTER_ID_STEP_DELAY_FIX,
870 ED_COUNTER_ID_STEP_DELAY_RND,
871 ED_COUNTER_ID_EXPLOSION_DELAY,
872 ED_COUNTER_ID_IGNITION_DELAY,
873 ED_COUNTER_ID_GROUP_CONTENT,
874 ED_COUNTER_ID_CHANGE_DELAY_FIX,
875 ED_COUNTER_ID_CHANGE_DELAY_RND,
876 ED_COUNTER_ID_CHANGE_CONT_RND,
878 ED_NUM_COUNTERBUTTONS
881 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
882 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
883 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
884 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
885 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
886 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
888 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
889 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
890 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
891 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
892 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
893 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
895 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
896 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
898 // values for scrollbutton gadgets
901 ED_SCROLLBUTTON_ID_AREA_UP,
902 ED_SCROLLBUTTON_ID_AREA_DOWN,
903 ED_SCROLLBUTTON_ID_AREA_LEFT,
904 ED_SCROLLBUTTON_ID_AREA_RIGHT,
905 ED_SCROLLBUTTON_ID_LIST_UP,
906 ED_SCROLLBUTTON_ID_LIST_DOWN,
911 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
912 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
914 // values for scrollbar gadgets
917 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
918 ED_SCROLLBAR_ID_AREA_VERTICAL,
919 ED_SCROLLBAR_ID_LIST_VERTICAL,
924 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
925 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
927 // values for text input gadgets
930 ED_TEXTINPUT_ID_LEVEL_NAME,
931 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
932 ED_TEXTINPUT_ID_LEVELSET_NAME,
933 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
934 ED_TEXTINPUT_ID_ELEMENT_NAME,
939 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
940 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
942 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
943 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
945 // values for text area gadgets
948 ED_TEXTAREA_ID_ENVELOPE_INFO,
953 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
954 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
956 // values for selectbox gadgets
959 ED_SELECTBOX_ID_TIME_OR_STEPS,
960 ED_SELECTBOX_ID_TIME_SCORE_BASE,
961 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
962 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
963 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
964 ED_SELECTBOX_ID_WIND_DIRECTION,
965 ED_SELECTBOX_ID_PLAYER_SPEED,
966 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
967 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
968 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
969 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
970 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
971 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
972 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
973 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
974 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
975 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
976 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
977 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
978 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
979 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
980 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
981 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
982 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
983 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
984 ED_SELECTBOX_ID_CHANGE_SIDE,
985 ED_SELECTBOX_ID_CHANGE_PLAYER,
986 ED_SELECTBOX_ID_CHANGE_PAGE,
987 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
988 ED_SELECTBOX_ID_ACTION_TYPE,
989 ED_SELECTBOX_ID_ACTION_MODE,
990 ED_SELECTBOX_ID_ACTION_ARG,
991 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
992 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
997 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
998 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
1000 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1001 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1003 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1004 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1006 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
1007 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
1008 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
1009 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
1010 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
1011 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1013 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1014 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1016 // values for textbutton gadgets
1019 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1020 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1021 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1022 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1023 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1024 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1025 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1026 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1027 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1028 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1029 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1030 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1031 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1032 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1037 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1038 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1040 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1041 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1043 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1044 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1046 // values for graphicbutton gadgets
1049 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1050 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1051 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1052 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1054 ED_NUM_GRAPHICBUTTONS
1057 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1058 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1060 // values for checkbutton gadgets
1063 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1064 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1065 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1066 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1067 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1068 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1069 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1070 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1071 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1072 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1073 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1074 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1075 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1076 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1077 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1078 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1079 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1080 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1081 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1082 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1083 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1084 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1085 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1086 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1087 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1088 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1089 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1090 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1091 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1092 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1093 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1094 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1095 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1096 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1097 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1098 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1099 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1100 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1101 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1102 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1103 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1104 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1105 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1106 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1107 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1108 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1109 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
1110 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1111 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1112 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1113 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1114 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1115 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1116 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1117 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1118 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1119 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1120 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1121 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1122 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1123 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1124 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1125 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1126 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
1127 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1128 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1129 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1130 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1131 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1132 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1133 ED_CHECKBUTTON_ID_MM_LASER_RED,
1134 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1135 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1136 ED_CHECKBUTTON_ID_DF_LASER_RED,
1137 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1138 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1139 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1140 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1141 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1142 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1143 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1144 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1145 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1146 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1147 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1148 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1149 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1150 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1151 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1152 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1153 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1154 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1155 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1156 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1157 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1158 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1159 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1160 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1161 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1162 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1163 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1164 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1165 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1170 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1171 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1173 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1174 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1176 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1177 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1179 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1180 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1182 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1183 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1184 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1185 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1186 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1187 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1189 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1190 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1192 // values for radiobutton gadgets
1195 ED_RADIOBUTTON_ID_PERCENTAGE,
1196 ED_RADIOBUTTON_ID_QUANTITY,
1201 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1202 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1204 // values for drawing area gadgets
1207 ED_DRAWING_ID_DRAWING_LEVEL,
1208 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1209 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1210 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1211 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1212 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1213 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1214 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1215 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1216 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1217 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1218 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1219 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1220 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1221 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1222 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1223 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1224 ED_DRAWING_ID_ANDROID_CONTENT,
1225 ED_DRAWING_ID_AMOEBA_CONTENT,
1226 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1227 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1228 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1229 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1230 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1231 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1232 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1233 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1234 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1235 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1236 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1237 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1238 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1239 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1240 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1241 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1242 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1243 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1244 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1245 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1246 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1247 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1248 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1249 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1250 ED_DRAWING_ID_BD_NUT_CONTENT,
1251 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1252 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1253 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1254 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1255 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1256 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1257 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
1258 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
1259 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
1260 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
1261 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
1262 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
1263 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
1264 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
1265 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
1266 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
1267 ED_DRAWING_ID_START_ELEMENT,
1268 ED_DRAWING_ID_ARTWORK_ELEMENT,
1269 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1270 ED_DRAWING_ID_INVENTORY_CONTENT,
1271 ED_DRAWING_ID_MM_BALL_CONTENT,
1272 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1273 ED_DRAWING_ID_CUSTOM_CONTENT,
1274 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1275 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1276 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1277 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1278 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1279 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1280 ED_DRAWING_ID_GROUP_CONTENT,
1281 ED_DRAWING_ID_RANDOM_BACKGROUND,
1283 ED_NUM_DRAWING_AREAS
1286 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1287 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1290 // ----------------------------------------------------------------------------
1291 // some internally used definitions
1292 // ----------------------------------------------------------------------------
1294 // values for CopyLevelToUndoBuffer()
1295 #define UNDO_IMMEDIATE 0
1296 #define UNDO_ACCUMULATE 1
1298 // values for scrollbars
1299 #define ED_SCROLL_NO 0
1300 #define ED_SCROLL_LEFT 1
1301 #define ED_SCROLL_RIGHT 2
1302 #define ED_SCROLL_UP 4
1303 #define ED_SCROLL_DOWN 8
1305 // screens in the level editor
1306 #define ED_MODE_DRAWING 0
1307 #define ED_MODE_LEVELCONFIG 1
1308 #define ED_MODE_PROPERTIES 2
1309 #define ED_MODE_PALETTE 3
1311 // sub-screens in the global settings section
1312 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1313 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1314 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1315 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1317 // sub-screens in the element properties section
1318 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1319 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1320 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1321 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1322 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1324 // how many steps can be cancelled
1325 #define NUM_UNDO_STEPS (64 + 1)
1327 // values for elements with score for certain actions
1329 #define MAX_SCORE 999
1331 // values for elements with count for collecting
1332 #define MIN_COLLECT_COUNT 0
1333 #define MAX_COLLECT_COUNT 999
1335 // values for random placement
1336 #define RANDOM_USE_PERCENTAGE 0
1337 #define RANDOM_USE_QUANTITY 1
1339 // values for level set save mode
1340 #define LEVELSET_SAVE_MODE_UPDATE 0
1341 #define LEVELSET_SAVE_MODE_CREATE 1
1343 // default value for element tile size in drawing area
1344 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1345 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1348 // ----------------------------------------------------------------------------
1349 // some internally used data structure definitions
1350 // ----------------------------------------------------------------------------
1356 struct XYTileSize *pos;
1360 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1362 // note: some additional characters are already reserved for "cheat mode"
1363 // shortcuts (":XYZ" style) -- for details, see "events.c"
1365 // ---------- toolbox control buttons ---------------------------------------
1368 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1369 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1370 "Draw single items", 's'
1373 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1374 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1375 "Draw connected items", 'd'
1378 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1379 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1383 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1384 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1388 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1389 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1390 "Draw outline rectangles", 'r'
1393 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1394 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1395 "Draw filled rectangles", 'R'
1398 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1399 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1400 "Wrap (rotate) level up", 0
1403 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1404 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1405 "Enter text elements", 't'
1408 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1409 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1413 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1414 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1415 "Wrap (rotate) level left", 0
1418 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1419 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1420 "Zoom level tile size", '+'
1423 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1424 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1425 "Wrap (rotate) level right", 0
1428 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1429 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1430 "Random element placement", 0
1433 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1434 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1438 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1439 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1440 "Wrap (rotate) level down", 0
1443 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1444 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1445 "Pick drawing element", ','
1448 // ---------- level control buttons -----------------------------------------
1451 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1452 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1453 "Undo/redo last operation", 'u'
1456 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1457 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1458 "Level and editor settings", 'I'
1461 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1462 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1466 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1467 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1471 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1472 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1476 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1477 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1478 "Exit level editor", 'E'
1481 // ---------- CE and GE control buttons -------------------------------------
1484 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1485 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1486 "Copy settings from other element", 0
1489 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1490 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1491 "Copy settings to other element", 0
1494 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1495 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1496 "Exchange element with other element", 0
1499 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1500 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1501 "Copy settings from this element", 0
1504 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1505 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1506 "Paste settings to this element", 0
1509 // ---------- palette control buttons ---------------------------------------
1512 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1513 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1514 "Properties of drawing element", 'p'
1517 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1518 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1519 "Properties of drawing element 1", '1'
1522 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1523 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1524 "Properties of drawing element 2", '2'
1527 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1528 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1529 "Properties of drawing element 3", '3'
1532 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1533 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1534 "Show list of elements", 'e'
1538 static int random_placement_value = 10;
1539 static int random_placement_method = RANDOM_USE_QUANTITY;
1540 static int random_placement_background_element = EL_SAND;
1541 static boolean random_placement_background_restricted = FALSE;
1542 static boolean stick_element_properties_window = FALSE;
1543 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1544 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1545 static struct ElementChangeInfo custom_element_change;
1546 static struct ElementGroupInfo group_element_info;
1547 static struct ElementInfo custom_element;
1549 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1550 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1551 static int levelset_num_levels = 100;
1552 static boolean levelset_use_levelset_artwork = FALSE;
1553 static boolean levelset_copy_level_template = FALSE;
1554 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1560 int min_value, max_value;
1561 int gadget_id_down, gadget_id_up;
1563 int gadget_id_align;
1565 char *text_above, *text_left, *text_right;
1566 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1568 // ---------- current level number ------------------------------------------
1571 ED_COUNTER_ID_SELECT_LEVEL,
1572 -1, -1, // these values are not constant, but can change at runtime
1574 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1575 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1580 // ---------- level and editor settings -------------------------------------
1583 ED_COUNTER_ID_LEVEL_XSIZE,
1584 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1585 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1586 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1587 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1589 "Playfield size:", NULL, "Width",
1592 ED_COUNTER_ID_LEVEL_YSIZE,
1593 -1, ED_LEVEL_SETTINGS_YPOS(4),
1594 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1595 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1596 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1598 NULL, " ", "Height",
1601 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1602 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1604 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1605 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1607 NULL, "Number of gems to collect:", NULL
1610 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1611 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1613 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1614 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1616 "Time or step limit to solve level:", NULL, NULL
1619 ED_COUNTER_ID_LEVEL_TIMESCORE,
1620 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1622 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1623 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1624 &level.score[SC_TIME_BONUS],
1625 "Score for time or steps left:", NULL, NULL
1628 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1629 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1631 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1632 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1634 NULL, "Random seed:", "(0 => random)"
1637 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1638 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1640 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1641 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1642 &levelset_num_levels,
1643 "Number of levels:", NULL, NULL,
1646 ED_COUNTER_ID_LEVEL_RANDOM,
1647 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1649 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1650 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1651 &random_placement_value,
1652 "Random element placement:", NULL, "in"
1655 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1656 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1658 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1659 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1660 &level.bd_cycle_delay_ms,
1661 NULL, NULL, "Game cycle delay (ms)"
1664 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1665 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1667 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1668 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1669 &level.bd_cycle_delay_c64,
1670 NULL, NULL, "Game cycle delay (C64-style)"
1673 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1674 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1676 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1677 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1678 &level.bd_hatching_delay_cycles,
1679 NULL, NULL, "Hatching delay (cycles)"
1682 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1683 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1685 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1686 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1687 &level.bd_hatching_delay_seconds,
1688 NULL, NULL, "Hatching delay (seconds)"
1691 // ---------- element settings: configure (various elements) ----------------
1694 ED_COUNTER_ID_BD_PUSHING_PROB,
1695 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1697 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1698 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1699 &level.bd_pushing_prob,
1700 NULL, NULL, "Push probability"
1703 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1704 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1706 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1707 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1708 &level.bd_pushing_prob_with_sweet,
1709 NULL, NULL, "Push probability with sweet"
1712 ED_COUNTER_ID_ELEMENT_VALUE1,
1713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1714 MIN_SCORE, MAX_SCORE,
1715 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1716 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1717 NULL, // will be set when used
1721 ED_COUNTER_ID_ELEMENT_VALUE2,
1722 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1723 MIN_SCORE, MAX_SCORE,
1724 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1725 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1726 NULL, // will be set when used
1730 ED_COUNTER_ID_ELEMENT_VALUE3,
1731 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1732 MIN_SCORE, MAX_SCORE,
1733 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1734 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1735 NULL, // will be set when used
1739 ED_COUNTER_ID_ELEMENT_VALUE4,
1740 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1741 MIN_SCORE, MAX_SCORE,
1742 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1743 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1744 NULL, // will be set when used
1748 ED_COUNTER_ID_YAMYAM_CONTENT,
1749 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1750 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1751 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1752 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1753 &level.num_yamyam_contents,
1754 NULL, NULL, "Number of content areas"
1757 ED_COUNTER_ID_BALL_CONTENT,
1758 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1759 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1760 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1761 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1762 &level.num_ball_contents,
1763 NULL, NULL, "Number of content areas"
1766 ED_COUNTER_ID_ANDROID_CONTENT,
1767 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1768 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1769 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1770 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1771 &level.num_android_clone_elements,
1772 NULL, NULL, "Number of clonable elements"
1775 ED_COUNTER_ID_ENVELOPE_XSIZE,
1776 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1777 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1778 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1779 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1780 NULL, // will be set when used
1781 NULL, NULL, "Width",
1784 ED_COUNTER_ID_ENVELOPE_YSIZE,
1785 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1786 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1787 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1788 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1789 NULL, // will be set when used
1790 NULL, " ", "Height",
1793 ED_COUNTER_ID_INVENTORY_SIZE,
1794 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1795 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1796 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1797 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1798 &level.initial_inventory_size[0],
1799 NULL, NULL, "Number of inventory elements"
1802 ED_COUNTER_ID_MM_BALL_CONTENT,
1803 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1804 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1805 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1806 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1807 &level.num_mm_ball_contents,
1808 NULL, NULL, "Number of content elements"
1811 // ---------- element settings: configure 1 (custom elements) ---------------
1814 ED_COUNTER_ID_CUSTOM_SCORE,
1815 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1816 MIN_SCORE, MAX_SCORE,
1817 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1818 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1819 &custom_element.collect_score_initial,
1820 NULL, "CE score", " "
1823 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1824 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1825 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1826 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1827 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1828 &custom_element.collect_count_initial,
1829 NULL, "CE count", NULL
1832 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1833 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1835 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1836 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1837 &custom_element.ce_value_fixed_initial,
1838 NULL, "CE value", NULL
1841 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1842 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1844 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1845 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1846 &custom_element.ce_value_random_initial,
1847 NULL, "+random", NULL
1850 ED_COUNTER_ID_PUSH_DELAY_FIX,
1851 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1853 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1854 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1855 &custom_element.push_delay_fixed,
1856 NULL, "Push delay", NULL
1859 ED_COUNTER_ID_PUSH_DELAY_RND,
1860 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1862 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1863 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1864 &custom_element.push_delay_random,
1865 NULL, "+random", NULL
1868 ED_COUNTER_ID_DROP_DELAY_FIX,
1869 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1871 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1872 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1873 &custom_element.drop_delay_fixed,
1874 NULL, "Drop delay", NULL
1877 ED_COUNTER_ID_DROP_DELAY_RND,
1878 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1880 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1881 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1882 &custom_element.drop_delay_random,
1883 NULL, "+random", NULL
1886 // ---------- element settings: configure 2 (custom elements) ---------------
1889 ED_COUNTER_ID_MOVE_DELAY_FIX,
1890 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1892 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1893 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1894 &custom_element.move_delay_fixed,
1895 NULL, "Move delay", NULL
1898 ED_COUNTER_ID_MOVE_DELAY_RND,
1899 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1901 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1902 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1903 &custom_element.move_delay_random,
1904 NULL, "+random", NULL
1907 ED_COUNTER_ID_STEP_DELAY_FIX,
1908 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1910 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1911 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1912 &custom_element.step_delay_fixed,
1913 NULL, "Step delay", NULL
1916 ED_COUNTER_ID_STEP_DELAY_RND,
1917 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1919 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1920 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1921 &custom_element.step_delay_random,
1922 NULL, "+random", NULL
1925 ED_COUNTER_ID_EXPLOSION_DELAY,
1926 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1928 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1929 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1930 &custom_element.explosion_delay,
1931 NULL, "Explosion delay", NULL
1934 ED_COUNTER_ID_IGNITION_DELAY,
1935 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1937 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1938 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1939 &custom_element.ignition_delay,
1940 NULL, "Ignition delay", "(by fire)"
1943 // ---------- element settings: configure (group elements) ------------------
1946 ED_COUNTER_ID_GROUP_CONTENT,
1947 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1948 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1949 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1950 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1951 &group_element_info.num_elements,
1952 NULL, NULL, "Number of elements in group"
1955 // ---------- element settings: advanced (custom elements) ------------------
1958 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1959 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1961 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1962 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1963 &custom_element_change.delay_fixed,
1964 NULL, "CE delay", NULL,
1967 ED_COUNTER_ID_CHANGE_DELAY_RND,
1968 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1970 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1971 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1972 &custom_element_change.delay_random,
1973 NULL, "+random", NULL
1976 ED_COUNTER_ID_CHANGE_CONT_RND,
1977 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1979 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1980 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1981 &custom_element_change.random_percentage,
1982 NULL, "Use random replace:", "%"
1993 char *text_above, *infotext;
1994 } textinput_info[ED_NUM_TEXTINPUT] =
1997 ED_TEXTINPUT_ID_LEVEL_NAME,
1998 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1999 GADGET_ID_LEVEL_NAME,
2002 "Title:", "Title for this level"
2005 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
2006 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2007 GADGET_ID_LEVEL_AUTHOR,
2008 MAX_LEVEL_AUTHOR_LEN,
2010 "Author:", "Author for this level"
2013 ED_TEXTINPUT_ID_LEVELSET_NAME,
2014 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2015 GADGET_ID_LEVELSET_NAME,
2018 "Title:", "Title for this or new level set"
2021 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
2022 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2023 GADGET_ID_LEVELSET_AUTHOR,
2024 MAX_LEVEL_AUTHOR_LEN,
2026 "Author:", "Author for this or new level set"
2029 ED_TEXTINPUT_ID_ELEMENT_NAME,
2030 -1, -1, // these values are not constant, but can change at runtime
2031 GADGET_ID_ELEMENT_NAME,
2032 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2033 custom_element.description,
2034 NULL, "Element name"
2045 char *text_above, *text_above_cropped, *infotext;
2046 } textarea_info[ED_NUM_TEXTAREAS] =
2049 ED_TEXTAREA_ID_ENVELOPE_INFO,
2050 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2051 GADGET_ID_ENVELOPE_INFO,
2052 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2054 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2058 static struct ValueTextInfo options_time_or_steps[] =
2066 static struct ValueTextInfo options_time_score_base[] =
2068 { 1, "per second/step" },
2069 { 10, "per 10 seconds/steps" },
2074 static struct ValueTextInfo options_game_engine_type[] =
2076 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2077 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2078 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2079 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2080 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2085 static struct ValueTextInfo options_levelset_save_mode[] =
2087 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2088 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2093 static struct ValueTextInfo options_bd_gravity_direction[] =
2095 { GD_MV_DOWN, "down" },
2097 { GD_MV_LEFT, "left" },
2098 { GD_MV_RIGHT, "right" },
2103 static struct ValueTextInfo options_wind_direction[] =
2105 { MV_START_NONE, "none" },
2106 { MV_START_LEFT, "left" },
2107 { MV_START_RIGHT, "right" },
2108 { MV_START_UP, "up" },
2109 { MV_START_DOWN, "down" },
2114 static struct ValueTextInfo options_player_speed[] =
2121 { 16, "very fast" },
2122 { 32, "ultrafast" },
2127 static struct ValueTextInfo options_access_type[] =
2129 { EP_WALKABLE, "walkable" },
2130 { EP_PASSABLE, "passable" },
2135 static struct ValueTextInfo options_access_layer[] =
2137 { EP_ACCESSIBLE_OVER, "over" },
2138 { EP_ACCESSIBLE_INSIDE, "inside" },
2139 { EP_ACCESSIBLE_UNDER, "under" },
2144 static struct ValueTextInfo options_access_protected[] =
2146 { 0, "unprotected" },
2152 static struct ValueTextInfo options_access_direction[] =
2154 { MV_NO_DIRECTION, "no direction" },
2155 { MV_LEFT, "left" },
2156 { MV_RIGHT, "right" },
2158 { MV_DOWN, "down" },
2159 { MV_LEFT | MV_UP, "left + up" },
2160 { MV_LEFT | MV_DOWN, "left + down" },
2161 { MV_RIGHT | MV_UP, "right + up" },
2162 { MV_RIGHT | MV_DOWN, "right + down" },
2163 { MV_HORIZONTAL, "horizontal" },
2164 { MV_VERTICAL, "vertical" },
2165 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2166 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2167 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2168 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2169 { MV_ALL_DIRECTIONS, "all directions" },
2174 static struct ValueTextInfo options_walk_to_action[] =
2176 { EP_DIGGABLE, "diggable" },
2177 { EP_COLLECTIBLE_ONLY, "collectible" },
2178 { EP_DROPPABLE, "collectible & droppable" },
2179 { EP_THROWABLE, "collectible & throwable" },
2180 { EP_PUSHABLE, "pushable" },
2185 static struct ValueTextInfo options_move_pattern[] =
2187 { MV_LEFT, "left" },
2188 { MV_RIGHT, "right" },
2190 { MV_DOWN, "down" },
2191 { MV_HORIZONTAL, "horizontal" },
2192 { MV_VERTICAL, "vertical" },
2193 { MV_ALL_DIRECTIONS, "all directions" },
2194 { MV_WIND_DIRECTION, "wind direction" },
2195 { MV_TOWARDS_PLAYER, "towards player" },
2196 { MV_AWAY_FROM_PLAYER, "away from player" },
2197 { MV_ALONG_LEFT_SIDE, "along left side" },
2198 { MV_ALONG_RIGHT_SIDE, "along right side" },
2199 { MV_TURNING_LEFT, "turning left" },
2200 { MV_TURNING_RIGHT, "turning right" },
2201 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2202 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2203 { MV_TURNING_RANDOM, "turning random" },
2204 { MV_MAZE_RUNNER, "maze runner style" },
2205 { MV_MAZE_HUNTER, "maze hunter style" },
2206 { MV_WHEN_PUSHED, "when pushed" },
2207 { MV_WHEN_DROPPED, "when dropped/thrown" },
2212 static struct ValueTextInfo options_move_direction[] =
2214 { MV_START_AUTOMATIC, "automatic" },
2215 { MV_START_LEFT, "left" },
2216 { MV_START_RIGHT, "right" },
2217 { MV_START_UP, "up" },
2218 { MV_START_DOWN, "down" },
2219 { MV_START_RANDOM, "random" },
2220 { MV_START_PREVIOUS, "previous" },
2225 static struct ValueTextInfo options_move_stepsize[] =
2227 { 0, "not moving" },
2232 { 16, "very fast" },
2233 { 32, "even faster" },
2238 static struct ValueTextInfo options_move_leave_type[] =
2240 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2241 { LEAVE_TYPE_LIMITED, "change it to" },
2246 static struct ValueTextInfo options_smash_targets[] =
2248 { EP_CAN_SMASH_PLAYER, "player" },
2250 { EP_CAN_SMASH_ENEMIES, "enemies" },
2252 { EP_CAN_SMASH_EVERYTHING, "everything" },
2257 static struct ValueTextInfo options_slippery_type[] =
2259 { SLIPPERY_ANY_RANDOM, "random" },
2260 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2261 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2262 { SLIPPERY_ONLY_LEFT, "only left" },
2263 { SLIPPERY_ONLY_RIGHT, "only right" },
2268 static struct ValueTextInfo options_deadliness[] =
2270 { EP_DONT_RUN_INTO, "running into" },
2271 { EP_DONT_COLLIDE_WITH, "colliding with" },
2272 { EP_DONT_GET_HIT_BY, "getting hit by" },
2273 { EP_DONT_TOUCH, "touching" },
2278 static struct ValueTextInfo options_explosion_type[] =
2280 { EXPLODES_3X3, "3x3" },
2281 { EXPLODES_CROSS, "3+3" },
2282 { EXPLODES_1X1, "1x1" },
2287 static struct ValueTextInfo options_time_units[] =
2290 { FRAMES_PER_SECOND, "seconds" },
2295 static struct ValueTextInfo options_change_direct_action[] =
2297 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2298 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2299 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2300 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2301 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2302 { CE_ENTERED_BY_PLAYER, "entered by player" },
2303 { CE_LEFT_BY_PLAYER, "left by player" },
2304 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2305 { CE_SWITCHED, "switched" },
2306 { CE_HITTING_SOMETHING, "hitting something" },
2307 { CE_HIT_BY_SOMETHING, "hit by something" },
2309 { CE_BLOCKED, "blocked" },
2311 { CE_IMPACT, "impact (on something)" },
2312 { CE_SMASHED, "smashed (from above)" },
2314 { CE_VALUE_CHANGES, "CE value changes" },
2315 { CE_SCORE_CHANGES, "CE score changes" },
2317 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2318 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2319 { CE_UNDEFINED, " " },
2320 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2321 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2322 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2323 { CE_UNDEFINED, " " },
2324 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2325 { CE_NEXT_TO_PLAYER, "next to player" },
2330 static struct ValueTextInfo options_change_other_action[] =
2332 { CE_PLAYER_TOUCHES_X, "player touches" },
2333 { CE_PLAYER_PRESSES_X, "player presses" },
2334 { CE_PLAYER_SWITCHES_X, "player switches" },
2335 { CE_PLAYER_SNAPS_X, "player snaps" },
2336 { CE_PLAYER_PUSHES_X, "player pushes" },
2337 { CE_PLAYER_ENTERS_X, "player enters" },
2338 { CE_PLAYER_LEAVES_X, "player leaves" },
2339 { CE_PLAYER_DIGS_X, "player digs" },
2340 { CE_PLAYER_COLLECTS_X, "player collects" },
2341 { CE_PLAYER_DROPS_X, "player drops/throws" },
2342 { CE_TOUCHING_X, "touching" },
2343 { CE_HITTING_X, "hitting" },
2344 { CE_DIGGING_X, "digging" },
2345 { CE_HIT_BY_X, "hit by" },
2346 { CE_SWITCH_OF_X, "switch of" },
2347 { CE_CHANGE_OF_X, "change by page of" },
2348 { CE_EXPLOSION_OF_X, "explosion of" },
2349 { CE_MOVE_OF_X, "move of" },
2350 { CE_CREATION_OF_X, "creation of" },
2351 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2352 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2353 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2354 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2355 { CE_UNDEFINED, " " },
2356 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2357 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2358 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2359 { CE_UNDEFINED, " " },
2360 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2361 { CE_PLAYER_NEXT_TO_X, "player next to" },
2362 { CE_NEXT_TO_X, "next to" },
2367 static struct ValueTextInfo options_change_trigger_side[] =
2369 { CH_SIDE_LEFT, "left" },
2370 { CH_SIDE_RIGHT, "right" },
2371 { CH_SIDE_TOP, "top" },
2372 { CH_SIDE_BOTTOM, "bottom" },
2373 { CH_SIDE_LEFT_RIGHT, "left/right" },
2374 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2375 { CH_SIDE_ANY, "any" },
2380 static struct ValueTextInfo options_change_trigger_player[] =
2382 { CH_PLAYER_1, "1" },
2383 { CH_PLAYER_2, "2" },
2384 { CH_PLAYER_3, "3" },
2385 { CH_PLAYER_4, "4" },
2386 { CH_PLAYER_ANY, "any" },
2391 static struct ValueTextInfo options_change_trigger_page[] =
2402 { (1u << 9), "10" },
2403 { (1u << 10), "11" },
2404 { (1u << 11), "12" },
2405 { (1u << 12), "13" },
2406 { (1u << 13), "14" },
2407 { (1u << 14), "15" },
2408 { (1u << 15), "16" },
2409 { (1u << 16), "17" },
2410 { (1u << 17), "18" },
2411 { (1u << 18), "19" },
2412 { (1u << 19), "20" },
2413 { (1u << 20), "21" },
2414 { (1u << 21), "22" },
2415 { (1u << 22), "23" },
2416 { (1u << 23), "24" },
2417 { (1u << 24), "25" },
2418 { (1u << 25), "26" },
2419 { (1u << 26), "27" },
2420 { (1u << 27), "28" },
2421 { (1u << 28), "29" },
2422 { (1u << 29), "30" },
2423 { (1u << 30), "31" },
2424 { (1u << 31), "32" },
2425 { CH_PAGE_ANY, "any" },
2430 static struct ValueTextInfo options_change_replace_when[] =
2432 { CP_WHEN_EMPTY, "empty" },
2433 { CP_WHEN_WALKABLE, "walkable" },
2434 { CP_WHEN_DIGGABLE, "diggable" },
2435 { CP_WHEN_COLLECTIBLE, "collectible" },
2436 { CP_WHEN_REMOVABLE, "removable" },
2437 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2442 static struct ValueTextInfo options_action_type[] =
2444 { CA_NO_ACTION, "no action" },
2445 { CA_UNDEFINED, " " },
2446 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2447 { CA_RESTART_LEVEL, "restart level" },
2448 { CA_SHOW_ENVELOPE, "show envelope" },
2449 { CA_SET_LEVEL_TIME, "set time" },
2450 { CA_SET_LEVEL_SCORE, "set score" },
2451 { CA_SET_LEVEL_GEMS, "set gems" },
2452 { CA_SET_LEVEL_WIND, "set wind dir." },
2453 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2454 { CA_UNDEFINED, " " },
2455 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2456 { CA_MOVE_PLAYER, "move player" },
2457 { CA_MOVE_PLAYER_NEW, "move player new" },
2458 { CA_EXIT_PLAYER, "exit player" },
2459 { CA_KILL_PLAYER, "kill player" },
2460 { CA_SET_PLAYER_KEYS, "set keys" },
2461 { CA_SET_PLAYER_SPEED, "set speed" },
2462 { CA_SET_PLAYER_SHIELD, "set shield" },
2463 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2464 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2465 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2466 { CA_UNDEFINED, " " },
2467 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2468 { CA_SET_CE_VALUE, "set CE value" },
2469 { CA_SET_CE_SCORE, "set CE score" },
2470 { CA_SET_CE_ARTWORK, "set CE artwork" },
2471 { CA_UNDEFINED, " " },
2472 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2473 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2478 static struct ValueTextInfo options_action_mode_none[] =
2480 { CA_MODE_UNDEFINED, " " },
2485 static struct ValueTextInfo options_action_mode_assign[] =
2487 { CA_MODE_SET, "=" },
2492 static struct ValueTextInfo options_action_mode_add_remove[] =
2494 { CA_MODE_ADD, "+" },
2495 { CA_MODE_SUBTRACT, "-" },
2500 static struct ValueTextInfo options_action_mode_calculate[] =
2502 { CA_MODE_SET, "=" },
2503 { CA_MODE_ADD, "+" },
2504 { CA_MODE_SUBTRACT, "-" },
2505 { CA_MODE_MULTIPLY, "*" },
2506 { CA_MODE_DIVIDE, "/" },
2507 { CA_MODE_MODULO, "%" },
2512 static struct ValueTextInfo options_action_arg_none[] =
2514 { CA_ARG_UNDEFINED, " " },
2519 static struct ValueTextInfo options_action_arg_player[] =
2521 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2522 { CA_ARG_PLAYER_1, "1" },
2523 { CA_ARG_PLAYER_2, "2" },
2524 { CA_ARG_PLAYER_3, "3" },
2525 { CA_ARG_PLAYER_4, "4" },
2526 { CA_ARG_PLAYER_ANY, "any" },
2527 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2528 { CA_ARG_PLAYER_ACTION, "action ->" },
2533 static struct ValueTextInfo options_action_arg_number[] =
2535 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2542 { CA_ARG_10, "10" },
2543 { CA_ARG_100, "100" },
2544 { CA_ARG_1000, "1000" },
2545 { CA_ARG_UNDEFINED, " " },
2546 { CA_ARG_NUMBER_MIN, "min" },
2547 { CA_ARG_NUMBER_MAX, "max" },
2548 { CA_ARG_UNDEFINED, " " },
2549 { CA_ARG_NUMBER_RESET, "reset" },
2550 { CA_ARG_UNDEFINED, " " },
2551 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2552 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2553 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2554 { CA_ARG_UNDEFINED, " " },
2555 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2556 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2557 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2558 { CA_ARG_UNDEFINED, " " },
2559 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2560 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2561 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2562 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2563 { CA_ARG_UNDEFINED, " " },
2564 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2565 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2566 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2567 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2572 static struct ValueTextInfo options_action_arg_value[] =
2574 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2581 { CA_ARG_10, "10" },
2582 { CA_ARG_100, "100" },
2583 { CA_ARG_1000, "1000" },
2584 { CA_ARG_UNDEFINED, " " },
2585 { CA_ARG_NUMBER_MIN, "min" },
2586 { CA_ARG_NUMBER_MAX, "max" },
2587 { CA_ARG_UNDEFINED, " " },
2588 { CA_ARG_NUMBER_RESET, "reset" },
2589 { CA_ARG_UNDEFINED, " " },
2590 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2591 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2592 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2593 { CA_ARG_UNDEFINED, " " },
2594 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2595 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2596 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2597 { CA_ARG_UNDEFINED, " " },
2598 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2599 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2600 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2601 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2602 { CA_ARG_UNDEFINED, " " },
2603 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2604 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2605 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2606 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2607 { CA_ARG_UNDEFINED, " " },
2608 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2609 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2610 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2611 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2616 static struct ValueTextInfo options_action_arg_envelope[] =
2618 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2623 { CA_ARG_UNDEFINED, " " },
2624 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2625 { CA_ARG_ELEMENT_TARGET, "target" },
2626 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2627 { CA_ARG_ELEMENT_ACTION, "action ->" },
2632 static struct ValueTextInfo options_action_arg_key[] =
2634 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2643 { CA_ARG_UNDEFINED, " " },
2644 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2645 { CA_ARG_ELEMENT_TARGET, "target" },
2646 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2647 { CA_ARG_ELEMENT_ACTION, "action ->" },
2652 static struct ValueTextInfo options_action_arg_speed[] =
2654 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2655 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2656 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2657 { CA_ARG_SPEED_SLOW, "slow" },
2658 { CA_ARG_SPEED_NORMAL, "normal" },
2659 { CA_ARG_SPEED_FAST, "fast" },
2660 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2661 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2662 { CA_ARG_UNDEFINED, " " },
2663 { CA_ARG_SPEED_SLOWER, "slower" },
2664 { CA_ARG_SPEED_FASTER, "faster" },
2665 { CA_ARG_UNDEFINED, " " },
2666 { CA_ARG_SPEED_RESET, "reset" },
2671 static struct ValueTextInfo options_action_arg_shield[] =
2673 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2674 { CA_ARG_SHIELD_OFF, "off" },
2675 { CA_ARG_SHIELD_NORMAL, "normal" },
2676 { CA_ARG_SHIELD_DEADLY, "deadly" },
2681 static struct ValueTextInfo options_action_arg_artwork[] =
2683 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2684 { CA_ARG_ELEMENT_TARGET, "target" },
2685 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2686 { CA_ARG_ELEMENT_ACTION, "action ->" },
2687 { CA_ARG_UNDEFINED, " " },
2688 { CA_ARG_ELEMENT_RESET, "reset" },
2693 static struct ValueTextInfo options_action_arg_gravity[] =
2695 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2696 { CA_ARG_GRAVITY_ON, "on" },
2697 { CA_ARG_GRAVITY_OFF, "off" },
2698 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2703 static struct ValueTextInfo options_action_arg_direction[] =
2705 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2706 { CA_ARG_DIRECTION_NONE, "none" },
2707 { CA_ARG_DIRECTION_LEFT, "left" },
2708 { CA_ARG_DIRECTION_RIGHT, "right" },
2709 { CA_ARG_DIRECTION_UP, "up" },
2710 { CA_ARG_DIRECTION_DOWN, "down" },
2711 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2712 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2717 static struct ValueTextInfo options_action_arg_scan_mode[] =
2719 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2720 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2721 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2726 static struct ValueTextInfo options_action_arg_inventory[] =
2728 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2729 { CA_ARG_ELEMENT_TARGET, "+ target" },
2730 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2731 { CA_ARG_ELEMENT_ACTION, "+ action" },
2732 { CA_ARG_UNDEFINED, " " },
2733 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2734 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2735 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2736 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2737 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2738 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2739 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2740 { CA_ARG_UNDEFINED, " " },
2741 { CA_ARG_INVENTORY_RESET, "reset" },
2746 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2747 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2752 static struct ValueTextInfo options_group_choice_mode[] =
2754 { ANIM_RANDOM, "random" },
2755 { ANIM_LOOP, "loop" },
2756 { ANIM_LINEAR, "linear" },
2757 { ANIM_PINGPONG, "pingpong" },
2758 { ANIM_PINGPONG2, "pingpong 2" },
2759 { ANIM_LEVEL_NR, "level number" },
2764 static struct ValueTextInfo options_bd_scheduling_type[] =
2766 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2767 { GD_SCHEDULING_BD1, "BD1" },
2768 { GD_SCHEDULING_BD2, "BD2" },
2769 { GD_SCHEDULING_PLCK, "Construction Kit" },
2770 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2771 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2772 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2777 static struct ValueTextInfo *action_arg_modes[] =
2779 options_action_mode_none,
2780 options_action_mode_assign,
2781 options_action_mode_add_remove,
2782 options_action_mode_calculate,
2789 struct ValueTextInfo *options;
2791 action_arg_options[] =
2793 { CA_NO_ACTION, 0, options_action_arg_none, },
2794 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2795 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2796 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2797 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2798 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2799 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2800 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2801 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2802 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2803 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2804 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2805 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2806 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2807 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2808 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2809 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2810 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2811 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2812 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2813 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2814 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2824 int gadget_id_align;
2825 int size; // char size of selectbox or '-1' (dynamically determined)
2826 struct ValueTextInfo *options;
2828 char *text_above, *text_left, *text_right, *infotext;
2829 } selectbox_info[ED_NUM_SELECTBOX] =
2831 // ---------- level and editor settings -------------------------------------
2834 ED_SELECTBOX_ID_TIME_OR_STEPS,
2835 -1, ED_LEVEL_SETTINGS_YPOS(8),
2836 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2838 options_time_or_steps,
2839 &level.use_step_counter,
2840 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2843 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2844 -1, ED_LEVEL_SETTINGS_YPOS(10),
2845 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2847 options_time_score_base,
2848 &level.time_score_base,
2849 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2852 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2853 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2854 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2856 options_game_engine_type,
2857 &level.game_engine_type,
2858 NULL, "Game engine:", NULL, "Select game engine"
2861 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2862 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2863 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2865 options_bd_scheduling_type,
2866 &level.bd_scheduling_type,
2867 NULL, "Scheduling type:", NULL, "Select level timing"
2870 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2871 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2872 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2874 options_levelset_save_mode,
2875 &levelset_save_mode,
2876 "Action:", NULL, NULL, "Select action when saving level set"
2879 // ---------- element settings: configure (several elements) ----------------
2882 ED_SELECTBOX_ID_WIND_DIRECTION,
2883 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2884 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2886 options_wind_direction,
2887 &level.wind_direction_initial,
2888 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2891 ED_SELECTBOX_ID_PLAYER_SPEED,
2892 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2893 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2895 options_player_speed,
2896 &level.initial_player_stepsize[0],
2897 NULL, "Initial player speed:", NULL, "Select initial player speed"
2900 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
2901 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2902 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
2904 options_bd_gravity_direction,
2905 &level.bd_gravity_direction,
2906 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
2909 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2910 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2911 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2913 options_group_choice_mode,
2914 &level.mm_ball_choice_mode,
2915 NULL, "Choice type:", NULL, "Select type of content choice"
2918 // ---------- element settings: configure 1 (custom elements) ---------------
2921 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2922 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2923 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2925 options_access_type,
2926 &custom_element.access_type,
2927 NULL, NULL, NULL, "Select type of access to this field"
2930 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2931 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2932 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2934 options_access_layer,
2935 &custom_element.access_layer,
2936 NULL, NULL, NULL, "Select layer of access for this field"
2939 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2940 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2941 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2943 options_access_protected,
2944 &custom_element.access_protected,
2945 NULL, NULL, NULL, "Select protected access for this field"
2948 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2949 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2950 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2952 options_access_direction,
2953 &custom_element.access_direction,
2954 NULL, "from", NULL, "Select access direction for this field"
2957 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2958 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2959 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2961 options_walk_to_action,
2962 &custom_element.walk_to_action,
2963 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2966 // ---------- element settings: configure 2 (custom elements) ---------------
2969 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2970 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2971 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2973 options_move_pattern,
2974 &custom_element.move_pattern,
2975 NULL, "Can move", NULL, "Select element move pattern"
2978 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2979 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2980 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2982 options_move_direction,
2983 &custom_element.move_direction_initial,
2984 NULL, "Starts moving", NULL, "Select initial element move direction"
2987 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2988 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2989 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2991 options_move_stepsize,
2992 &custom_element.move_stepsize,
2993 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2996 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2997 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2998 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
3000 options_move_leave_type,
3001 &custom_element.move_leave_type,
3002 // left text with leading spaces to place gadget next to "can dig" gadget
3003 // (needed because drawing area gadgets created after selectbox gadgets)
3004 // NULL, "can dig: can", ":", "leave behind or change element"
3005 NULL, " Can", ":", "Select leave behind or change element"
3008 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
3009 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3010 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
3012 options_smash_targets,
3013 &custom_element.smash_targets,
3014 NULL, "Can smash", NULL, "Select elements that can be smashed"
3017 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
3018 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3019 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
3021 options_slippery_type,
3022 &custom_element.slippery_type,
3023 NULL, "Slippery", NULL, "Select where other elements fall down"
3026 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3027 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3028 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3031 &custom_element.deadliness,
3032 NULL, "Deadly when", NULL, "Select deadliness of element"
3035 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3036 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3037 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3039 options_explosion_type,
3040 &custom_element.explosion_type,
3041 NULL, "Can explode", NULL, "Select explosion type"
3044 // ---------- element settings: advanced (custom elements) ------------------
3047 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3048 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3049 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3052 &custom_element_change.delay_frames,
3053 NULL, "Delay time given in", NULL, "Select delay time units for change"
3056 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3057 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3058 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3060 options_change_direct_action,
3061 &custom_element_change.direct_action,
3062 NULL, NULL, NULL, "Select type of direct action"
3065 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3066 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3067 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3069 options_change_other_action,
3070 &custom_element_change.other_action,
3071 NULL, NULL, "element:", "Select type of other element action"
3074 ED_SELECTBOX_ID_CHANGE_SIDE,
3075 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3076 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3078 options_change_trigger_side,
3079 &custom_element_change.trigger_side,
3080 NULL, "at", "side", "Select element side triggering change"
3083 ED_SELECTBOX_ID_CHANGE_PLAYER,
3084 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3085 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3087 options_change_trigger_player,
3088 &custom_element_change.trigger_player,
3089 NULL, "Player:", " ", "Select player that causes change"
3092 ED_SELECTBOX_ID_CHANGE_PAGE,
3093 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3094 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3096 options_change_trigger_page,
3097 &custom_element_change.trigger_page,
3098 NULL, "Page:", NULL, "Select change page that causes change"
3101 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3102 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3103 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3105 options_change_replace_when,
3106 &custom_element_change.replace_when,
3107 NULL, "Replace when", NULL, "Select which elements can be replaced"
3110 ED_SELECTBOX_ID_ACTION_TYPE,
3111 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3112 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3114 options_action_type,
3115 &custom_element_change.action_type,
3116 NULL, NULL, NULL, "Select action on specified condition"
3119 ED_SELECTBOX_ID_ACTION_MODE,
3120 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3121 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3123 options_action_mode_none,
3124 &custom_element_change.action_mode,
3125 NULL, NULL, NULL, "Select action operator"
3128 ED_SELECTBOX_ID_ACTION_ARG,
3129 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3130 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3132 options_action_arg_none,
3133 &custom_element_change.action_arg,
3134 NULL, NULL, NULL, "Select action parameter"
3137 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3138 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3139 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3141 options_change_page,
3142 &custom_element.current_change_page,
3143 NULL, NULL, NULL, "Select element change page"
3146 // ---------- element settings: configure (group elements) ------------------
3149 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3150 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3151 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3153 options_group_choice_mode,
3154 &group_element_info.choice_mode,
3155 NULL, "Choice type:", NULL, "Select type of group element choice"
3164 int gadget_id_align;
3167 char *text_above, *text_left, *text_right, *infotext;
3168 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3170 // ---------- level and editor settings (tabs) ------------------------------
3173 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3174 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3175 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3177 NULL, NULL, NULL, "Configure level settings"
3180 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3182 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3184 NULL, NULL, NULL, "Update this or create new level set"
3187 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3189 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3191 NULL, NULL, NULL, "Configure editor settings"
3194 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3196 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3198 NULL, NULL, NULL, "Configure engine settings"
3201 // ---------- element settings (tabs) ---------------------------------------
3204 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3205 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3206 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3208 NULL, NULL, NULL, "Show information about element"
3211 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3213 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3215 NULL, NULL, NULL, "Configure element properties"
3218 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3220 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3222 NULL, NULL, NULL, "Configure element properties, part 1"
3225 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3227 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3229 NULL, NULL, NULL, "Configure element properties, part 2"
3232 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3234 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3236 NULL, NULL, NULL, "Configure custom element change pages"
3239 // ---------- level and editor settings (buttons) ---------------------------
3242 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3243 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3244 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3246 NULL, NULL, NULL, "Update or create level set"
3249 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3250 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3251 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3253 NULL, NULL, "this level as level template",
3254 "Save current settings as new template"
3257 // ---------- element settings (buttons) ------------------------------------
3260 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3262 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3264 NULL, " ", "As Template",
3265 "Save current settings as new template"
3268 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3270 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3272 NULL, NULL, NULL, "Add new change page"
3275 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3277 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3279 NULL, NULL, NULL, "Delete current change page"
3289 int gadget_id_align;
3290 char *text_left, *text_right, *infotext;
3291 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3294 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3295 IMG_EDITOR_COUNTER_DOWN,
3296 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3297 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3298 NULL, NULL, "Select previous change page"
3301 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3302 IMG_EDITOR_COUNTER_UP,
3303 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3304 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3305 NULL, "Change page", "Select next change page"
3308 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3309 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3310 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3311 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3312 " ", NULL, "Copy settings from this change page"
3315 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3316 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3317 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3318 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3319 NULL, NULL, "Paste settings to this change page"
3326 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3334 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3337 ED_SCROLLBUTTON_ID_AREA_UP,
3338 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3339 GADGET_ID_SCROLL_UP,
3340 "Scroll level editing area up"
3343 ED_SCROLLBUTTON_ID_AREA_DOWN,
3344 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3345 GADGET_ID_SCROLL_DOWN,
3346 "Scroll level editing area down"
3349 ED_SCROLLBUTTON_ID_AREA_LEFT,
3350 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3351 GADGET_ID_SCROLL_LEFT,
3352 "Scroll level editing area left"
3355 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3356 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3357 GADGET_ID_SCROLL_RIGHT,
3358 "Scroll level editing area right"
3361 ED_SCROLLBUTTON_ID_LIST_UP,
3362 IMG_EDITOR_PALETTE_SCROLL_UP,
3363 GADGET_ID_SCROLL_LIST_UP,
3364 "Scroll element list up ('Page Up')"
3367 ED_SCROLLBUTTON_ID_LIST_DOWN,
3368 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3369 GADGET_ID_SCROLL_LIST_DOWN,
3370 "Scroll element list down ('Page Down')"
3378 int wheel_x, wheel_y;
3379 int wheel_width, wheel_height;
3380 } scrollbar_pos[ED_NUM_SCROLLBARS];
3389 } scrollbar_info[ED_NUM_SCROLLBARS] =
3392 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3393 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3394 GD_TYPE_SCROLLBAR_HORIZONTAL,
3395 GADGET_ID_SCROLL_HORIZONTAL,
3396 "Scroll level editing area horizontally"
3399 ED_SCROLLBAR_ID_AREA_VERTICAL,
3400 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3401 GD_TYPE_SCROLLBAR_VERTICAL,
3402 GADGET_ID_SCROLL_VERTICAL,
3403 "Scroll level editing area vertically"
3406 ED_SCROLLBAR_ID_LIST_VERTICAL,
3407 IMG_EDITOR_PALETTE_SCROLLBAR,
3408 GD_TYPE_SCROLLBAR_VERTICAL,
3409 GADGET_ID_SCROLL_LIST_VERTICAL,
3410 "Scroll element list vertically"
3420 int gadget_id_align;
3421 int radio_button_nr;
3424 char *text_left, *text_right, *infotext;
3425 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3428 ED_RADIOBUTTON_ID_PERCENTAGE,
3429 -1, ED_LEVEL_SETTINGS_YPOS(0),
3430 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3431 RADIO_NR_RANDOM_ELEMENTS,
3432 &random_placement_method, RANDOM_USE_PERCENTAGE,
3433 " ", "percentage", "Use percentage for random elements"
3436 ED_RADIOBUTTON_ID_QUANTITY,
3437 -1, ED_LEVEL_SETTINGS_YPOS(0),
3438 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3439 RADIO_NR_RANDOM_ELEMENTS,
3440 &random_placement_method, RANDOM_USE_QUANTITY,
3441 " ", "quantity", "Use quantity for random elements"
3450 int gadget_id_align;
3452 char *text_above, *text_left, *text_right, *infotext;
3453 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3455 // ---------- level and editor settings -------------------------------------
3458 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3459 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3460 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3461 &level.auto_count_gems,
3463 "Automatically count gems needed", "Set counter to number of gems"
3466 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3467 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3468 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3469 &level.rate_time_over_score,
3471 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3474 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3475 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3476 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3477 &levelset_use_levelset_artwork,
3479 "Use current custom artwork", "Use custom artwork of this level set"
3482 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3483 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3484 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3485 &levelset_copy_level_template,
3487 "Copy current level template", "Copy level template of this level set"
3490 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3491 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3492 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3493 &random_placement_background_restricted,
3495 "Restrict random placement to:", "Set random placement restriction"
3498 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3499 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3500 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3501 &setup.editor.use_template_for_new_levels,
3502 "Template for new levels and CE/GE:", NULL,
3503 "Use template for new levels", "Use template for level properties"
3506 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3507 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3508 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3509 &level.use_custom_template,
3511 "Use template for custom elements", "Use template for custom properties"
3514 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3515 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3516 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3517 &level.bd_intermission,
3518 "Boulder Dash game engine settings:", NULL,
3519 "Intermission", "Level is an intermission level"
3522 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3523 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3524 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3525 &level.bd_pal_timing,
3527 "PAL timing", "Use slower timer (like PAL C64)"
3530 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3531 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3532 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3533 &level.bd_line_shifting_borders,
3534 "Compatibility settings:", NULL,
3535 "Line-shifting borders", "Use line-shifting wrap-around"
3538 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3539 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3540 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3541 &level.bd_scan_first_and_last_row,
3543 "Scan first and last row", "Also process top/bottom border rows"
3546 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3547 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3548 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3549 &level.bd_short_explosions,
3551 "Short explosions", "Use four game cycles for explosions"
3554 // ---------- element settings: configure (various elements) ----------------
3557 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3558 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3559 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3560 &stick_element_properties_window,
3562 "Stick this screen to edit content", "Stick this screen to edit content"
3565 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3566 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3567 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3568 &level.em_slippery_gems,
3570 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3573 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3574 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3575 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3576 &level.em_explodes_by_fire,
3578 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3581 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3582 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3583 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3584 &level.use_spring_bug,
3586 "Use spring pushing bug", "Use odd spring pushing behaviour"
3589 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3590 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3591 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3592 &level.use_time_orb_bug,
3594 "Use time orb bug", "Use odd time orb behaviour"
3597 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3598 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3599 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3600 &level.use_life_bugs,
3602 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3605 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3606 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3607 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3610 "Create single random element", "Only create one element from content"
3613 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3614 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3615 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3616 &level.ball_active_initial,
3618 "Magic ball initially activated", "Activate magic ball after level start"
3621 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3622 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3623 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3624 &level.grow_into_diggable,
3626 "Can grow into anything diggable", "Grow into more than just sand"
3629 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3630 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3631 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3632 &level.sb_fields_needed,
3634 "All fields need to be filled", "Require all SB fields to be solved"
3637 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3638 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3639 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3640 &level.sb_objects_needed,
3642 "All objects need to be placed", "Require all SB objects to be solved"
3645 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3646 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3647 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3648 &level.auto_exit_sokoban,
3650 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3653 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3654 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3655 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3656 &level.solved_by_one_player,
3658 "Only one player must enter exit", "Level solved by first player in exit"
3661 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3662 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3663 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3664 &level.finish_dig_collect,
3666 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3669 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3670 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3671 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3672 &level.keep_walkable_ce,
3674 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3677 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3678 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3679 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3680 &level.continuous_snapping,
3682 "Continuous snapping", "Use snapping without releasing key"
3685 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3686 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3687 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3688 &level.block_snap_field,
3690 "Block snapped field when snapping", "Use snapping delay to show animation"
3693 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3694 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3695 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3696 &level.block_last_field,
3698 "Block last field when moving", "Player blocks last field when moving"
3701 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3702 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3703 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3704 &level.sp_block_last_field,
3706 "Block last field when moving", "Player blocks last field when moving"
3709 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3710 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3711 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3712 &level.instant_relocation,
3714 "No scrolling when relocating", "Player gets relocated without delay"
3717 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3719 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3720 &level.shifted_relocation,
3722 "No centering when relocating", "Level not centered after relocation"
3725 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3726 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3727 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3728 &level.lazy_relocation,
3730 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3733 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3734 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3735 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3736 &level.use_start_element[0],
3738 "Use level start element:", "Start level at this element's position"
3741 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3742 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3743 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3744 &level.use_artwork_element[0],
3746 "Use artwork from element:", "Use player artwork from other element"
3749 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3750 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3751 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3752 &level.use_explosion_element[0],
3754 "Use explosion from element:", "Use explosion properties from element"
3757 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3758 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3759 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3760 &level.initial_player_gravity[0],
3762 "Use initial gravity", "Set initial player gravity"
3765 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3766 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3767 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3768 &level.use_initial_inventory[0],
3770 "Use initial inventory:", "Use collected elements on level start"
3773 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3774 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3775 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3776 &level.can_pass_to_walkable,
3778 "Can pass to walkable element", "Player can pass to empty or walkable"
3781 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3782 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3783 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3784 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3786 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3789 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3790 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3791 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3792 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3794 "Can move into acid", "Element can move into acid pool"
3797 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3798 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3799 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3800 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3802 "Deadly when colliding with", "Element is deadly when hitting player"
3805 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3806 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3807 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3808 &level.bd_diagonal_movements,
3810 "Can move diagonally", "Player can move diagonally"
3813 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3814 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3815 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3816 &level.bd_topmost_player_active,
3818 "Topmost player is active", "Use first player found on playfield"
3821 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3822 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3823 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3824 &level.bd_push_mega_rock_with_sweet,
3826 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3829 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
3830 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3831 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE, GADGET_ID_NONE,
3832 &level.bd_magic_wall_zero_infinite,
3834 "Run forever if duration is zero", "Run infinitely if timer is zero"
3837 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3838 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3839 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3840 &level.bd_magic_wall_wait_hatching,
3842 "Wait for player's birth", "Timer start waits for player's birth"
3845 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3846 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3847 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3848 &level.bd_magic_wall_stops_amoeba,
3850 "Stop amoeba and turn to diamonds", "Activation changes amoeba to diamonds"
3853 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3854 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3855 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3856 &level.bd_amoeba_wait_for_hatching,
3858 "Wait for player's birth", "Timer start waits for player's birth"
3861 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3862 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3863 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3864 &level.bd_amoeba_start_immediately,
3866 "Start growing immediately", "Start slow growth time immediately"
3869 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3870 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3871 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3872 &level.bd_amoeba_2_explode_by_amoeba,
3874 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3877 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3878 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3879 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3880 &level.bd_voodoo_collects_diamonds,
3882 "Can collect diamonds", "Can collect diamonds for the player"
3885 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3886 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3887 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3888 &level.bd_voodoo_hurt_kills_player,
3890 "Player is killed if hurt", "If hurt in any way, player is killed"
3893 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3894 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3895 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3896 &level.bd_voodoo_dies_by_rock,
3898 "Killed by falling rock", "Can be killed by a falling rock"
3901 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3902 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3903 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3904 &level.bd_voodoo_vanish_by_explosion,
3906 "Disappears in explosions", "Can be destroyed by explosions"
3909 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3910 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3911 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3912 &level.bd_slime_is_predictable,
3914 "Slime is predictable", "Use predictable random numbers"
3917 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3918 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3919 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3920 &level.bd_change_expanding_wall,
3922 "Change direction", "Switch horizontal/vertical direction"
3925 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3926 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3927 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3928 &level.bd_replicators_active,
3930 "Active at start", "Replicators start in active state"
3933 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3934 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3935 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3936 &level.bd_conveyor_belts_active,
3938 "Active at start", "Conveyor belts start in active state"
3941 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3942 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3943 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3944 &level.bd_conveyor_belts_changed,
3946 "Change direction", "Switch conveyor belt direction"
3949 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3950 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3951 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3952 &level.bd_water_cannot_flow_down,
3954 "Does not flow downwards", "Water can only flow up, left and right"
3957 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3958 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3959 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3960 &level.bd_hammer_walls_reappear,
3962 "Hammered walls reappear", "Hammered walls reappear after delay"
3965 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
3966 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3967 GADGET_ID_BD_INFINITE_ROCKETS, GADGET_ID_NONE,
3968 &level.bd_infinite_rockets,
3970 "Infinite rockets", "Rocket launcher has infinite rockets"
3973 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
3974 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3975 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
3976 &level.bd_creatures_start_backwards,
3978 "Creatures start moving backwards", "Creatures start in opposite direction"
3981 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
3982 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3983 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
3984 &level.bd_creatures_turn_on_hatching,
3986 "Creatures auto turn on hatching", "Creatures change direction on hatching"
3989 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
3990 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3991 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
3992 &level.bd_gravity_switch_active,
3994 "Gravity switch active at start", "Gravity switch starts in active state"
3997 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3998 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3999 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
4000 &level.bd_gravity_affects_all,
4002 "Gravity change affects everything", "Gravity affects all falling objects"
4005 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
4006 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4007 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
4008 &level.envelope[0].autowrap,
4010 "Auto-wrap", "Automatically wrap envelope text"
4013 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
4014 -1, ED_ELEMENT_SETTINGS_YPOS(1),
4015 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
4016 &level.envelope[0].centered,
4018 "Centered", "Automatically center envelope text"
4021 ED_CHECKBUTTON_ID_MM_LASER_RED,
4022 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4023 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
4024 &level.mm_laser_red,
4025 "Choose color components for laser:", NULL,
4026 "Red", "Use red color components in laser"
4029 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
4030 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4031 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
4032 &level.mm_laser_green,
4034 "Green", "Use green color components in laser"
4037 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
4038 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4039 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4040 &level.mm_laser_blue,
4042 "Blue", "Use blue color components in laser"
4045 ED_CHECKBUTTON_ID_DF_LASER_RED,
4046 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4047 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4048 &level.df_laser_red,
4049 "Choose color components for laser:", NULL,
4050 "Red", "Use red color components in laser"
4053 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4054 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4055 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4056 &level.df_laser_green,
4058 "Green", "Use green color components in laser"
4061 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4062 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4063 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4064 &level.df_laser_blue,
4066 "Blue", "Use blue color components in laser"
4069 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4070 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4071 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4072 &level.rotate_mm_ball_content,
4074 "Randomly rotate created content", "Randomly rotate newly created content"
4077 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4078 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4079 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4080 &level.explode_mm_ball,
4082 "Explode ball instead of melting", "Use explosion to release ball content"
4085 // ---------- element settings: configure 1 (custom elements) ---------------
4088 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4089 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4090 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4091 &custom_element.use_gfx_element,
4093 "Use graphic of element:", "Use existing element graphic"
4096 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4097 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4098 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4099 &level.use_custom_template,
4101 "Use template", "Use template for custom properties"
4104 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4105 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4106 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4107 &custom_element_properties[EP_ACCESSIBLE],
4109 NULL, "Player can walk to or pass this field"
4112 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4113 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4114 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4115 &custom_element_properties[EP_GRAVITY_REACHABLE],
4117 "Reachable despite gravity", "Player can walk/dig despite gravity"
4120 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4121 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4122 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4123 &custom_element.use_last_ce_value,
4125 "Use last CE value after change", "Use last CE value after change"
4128 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4129 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4130 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4131 &custom_element_properties[EP_WALK_TO_OBJECT],
4133 NULL, "Player can dig/collect/push element"
4136 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4137 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4138 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4139 &custom_element_properties[EP_INDESTRUCTIBLE],
4141 "Indestructible", "Element is indestructible"
4144 // ---------- element settings: configure 2 (custom elements) ---------------
4147 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4148 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4149 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4150 &custom_element_properties[EP_CAN_MOVE],
4152 NULL, "Element can move with some pattern"
4155 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4156 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4157 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4158 &custom_element_properties[EP_CAN_FALL],
4160 "Can fall", "Element can fall down"
4163 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4164 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4165 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4166 &custom_element_properties[EP_CAN_SMASH],
4168 NULL, "Element can smash other elements"
4171 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4172 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4173 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4174 &custom_element_properties[EP_SLIPPERY],
4176 NULL, "Other elements can fall down from it"
4179 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4180 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4181 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4182 &custom_element_properties[EP_DEADLY],
4184 NULL, "Element can kill the player"
4187 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4188 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4189 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4190 &custom_element_properties[EP_CAN_EXPLODE],
4192 NULL, "Element can explode"
4195 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4196 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4197 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4198 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4200 "By fire", "Element can explode by fire/explosion"
4203 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4204 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4205 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4206 &custom_element_properties[EP_EXPLODES_SMASHED],
4208 "Smashed", "Element can explode when smashed"
4211 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4212 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4213 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4214 &custom_element_properties[EP_EXPLODES_IMPACT],
4216 "Impact", "Element can explode on impact"
4219 // ---------- element settings: advanced (custom elements) ------------------
4222 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4223 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4224 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4225 &custom_element_change.can_change,
4227 "Element changes to:", "Change element on specified condition"
4230 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4231 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4232 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4233 &custom_element_change_events[CE_DELAY],
4235 NULL, "Element changes after delay"
4238 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4239 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4240 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4241 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4243 NULL, "Element changes by direct action"
4246 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4247 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4248 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4249 &custom_element_change_events[CE_BY_OTHER_ACTION],
4251 NULL, "Element changes by other element"
4254 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4255 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4256 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4257 &custom_element_change.explode,
4259 "Explode instead of change", "Element explodes instead of change"
4262 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4263 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4264 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4265 &custom_element_change.use_target_content,
4267 "Use extended change target:", "Element changes to more elements"
4270 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4271 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4272 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4273 &custom_element_change.only_if_complete,
4275 "Replace all or nothing", "Only replace when all can be changed"
4278 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4279 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4280 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4281 &custom_element_change.use_random_replace,
4283 NULL, "Use percentage for random replace"
4286 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4287 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4288 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4289 &custom_element_change.has_action,
4291 NULL, "Execute action on specified condition"
4299 int xoffset, yoffset;
4301 int gadget_id_align;
4303 int area_xsize, area_ysize;
4304 char *text_left, *text_right, *text_above, *text_below, *infotext;
4305 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4307 // ---------- level playfield content ---------------------------------------
4310 ED_DRAWING_ID_DRAWING_LEVEL,
4313 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4315 -1, -1, // these values are not constant, but can change at runtime
4316 NULL, NULL, NULL, NULL, NULL
4319 // ---------- yam yam content -----------------------------------------------
4322 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4323 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4324 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4325 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4326 &level.yamyam_content[0].e[0][0], 3, 3,
4327 NULL, NULL, NULL, "1", NULL
4330 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4331 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4332 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4333 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4334 &level.yamyam_content[1].e[0][0], 3, 3,
4335 NULL, NULL, NULL, "2", NULL
4338 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4339 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4340 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4341 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4342 &level.yamyam_content[2].e[0][0], 3, 3,
4343 NULL, NULL, NULL, "3", NULL
4346 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4347 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4348 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4349 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4350 &level.yamyam_content[3].e[0][0], 3, 3,
4351 NULL, NULL, NULL, "4", NULL
4354 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4355 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4356 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4357 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4358 &level.yamyam_content[4].e[0][0], 3, 3,
4359 NULL, NULL, NULL, "5", NULL
4362 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4363 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4364 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4365 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4366 &level.yamyam_content[5].e[0][0], 3, 3,
4367 NULL, NULL, NULL, "6", NULL
4370 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4371 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4372 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4373 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4374 &level.yamyam_content[6].e[0][0], 3, 3,
4375 NULL, NULL, NULL, "7", NULL
4378 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4379 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4380 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4381 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4382 &level.yamyam_content[7].e[0][0], 3, 3,
4383 NULL, NULL, NULL, "8", NULL
4386 // ---------- magic ball content --------------------------------------------
4389 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4390 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4391 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4392 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4393 &level.ball_content[0].e[0][0], 3, 3,
4394 NULL, NULL, NULL, "1", NULL
4397 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4398 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4399 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4400 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4401 &level.ball_content[1].e[0][0], 3, 3,
4402 NULL, NULL, NULL, "2", NULL
4405 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4406 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4407 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4408 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4409 &level.ball_content[2].e[0][0], 3, 3,
4410 NULL, NULL, NULL, "3", NULL
4413 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4414 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4415 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4416 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4417 &level.ball_content[3].e[0][0], 3, 3,
4418 NULL, NULL, NULL, "4", NULL
4421 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4422 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4423 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4424 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4425 &level.ball_content[4].e[0][0], 3, 3,
4426 NULL, NULL, NULL, "5", NULL
4429 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4430 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4431 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4432 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4433 &level.ball_content[5].e[0][0], 3, 3,
4434 NULL, NULL, NULL, "6", NULL
4437 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4438 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4439 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4440 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4441 &level.ball_content[6].e[0][0], 3, 3,
4442 NULL, NULL, NULL, "7", NULL
4445 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4446 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4447 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4448 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4449 &level.ball_content[7].e[0][0], 3, 3,
4450 NULL, NULL, NULL, "8", NULL
4453 // ---------- android content -----------------------------------------------
4456 ED_DRAWING_ID_ANDROID_CONTENT,
4457 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4458 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4459 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4460 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4461 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4464 // ---------- amoeba content ------------------------------------------------
4467 ED_DRAWING_ID_AMOEBA_CONTENT,
4468 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4469 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4470 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4471 &level.amoeba_content, 1, 1,
4472 "Content:", NULL, NULL, NULL, "Amoeba content"
4475 // ---------- BD snap element -----------------------------------------------
4478 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4479 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4480 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4481 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4482 &level.bd_snap_element, 1, 1,
4483 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4486 // ---------- BD magic wall elements ----------------------------------------
4489 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4490 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4491 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4492 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4493 &level.bd_magic_wall_diamond_to, 1, 1,
4494 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4497 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4498 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4499 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4500 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4501 &level.bd_magic_wall_rock_to, 1, 1,
4502 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4505 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4506 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4507 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4508 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4509 &level.bd_magic_wall_mega_rock_to, 1, 1,
4510 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4513 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4514 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4515 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4516 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4517 &level.bd_magic_wall_nut_to, 1, 1,
4518 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4521 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4522 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4523 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4524 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4525 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4526 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4529 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4530 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4531 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4532 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4533 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4534 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4537 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4538 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4539 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4540 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4541 &level.bd_magic_wall_flying_rock_to, 1, 1,
4542 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4545 // ---------- BD amoeba content ---------------------------------------------
4548 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4549 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4550 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4551 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4552 &level.bd_amoeba_content_too_big, 1, 1,
4553 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4556 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4557 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4558 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4559 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4560 &level.bd_amoeba_content_enclosed, 1, 1,
4561 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4564 // ---------- BD amoeba 2 content -------------------------------------------
4567 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4568 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4569 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4570 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4571 &level.bd_amoeba_2_content_too_big, 1, 1,
4572 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4575 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4576 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4577 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4578 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4579 &level.bd_amoeba_2_content_enclosed, 1, 1,
4580 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4583 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4584 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4585 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4586 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4587 &level.bd_amoeba_2_content_exploding, 1, 1,
4588 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4591 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4592 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4593 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4594 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4595 &level.bd_amoeba_2_content_looks_like, 1, 1,
4596 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4599 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4600 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4601 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4602 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4603 &level.bd_slime_eats_element_1, 1, 1,
4604 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4607 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4608 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4609 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4610 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4611 &level.bd_slime_converts_to_element_1, 1, 1,
4612 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4615 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4616 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4617 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4618 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4619 &level.bd_slime_eats_element_2, 1, 1,
4620 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4623 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4624 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4625 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4626 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4627 &level.bd_slime_converts_to_element_2, 1, 1,
4628 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4631 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4632 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4633 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4634 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4635 &level.bd_slime_eats_element_3, 1, 1,
4636 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4639 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4640 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4641 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4642 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4643 &level.bd_slime_converts_to_element_3, 1, 1,
4644 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4647 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4648 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4649 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4650 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4651 &level.bd_acid_eats_element, 1, 1,
4652 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4655 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4656 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4657 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4658 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4659 &level.bd_acid_turns_to_element, 1, 1,
4660 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4663 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4664 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4665 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4666 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4667 &level.bd_biter_eats_element, 1, 1,
4668 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4671 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4672 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4673 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4674 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4675 &level.bd_bladder_converts_by_element, 1, 1,
4676 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4679 ED_DRAWING_ID_BD_NUT_CONTENT,
4680 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4681 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4682 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4683 &level.bd_nut_content, 1, 1,
4684 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4687 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4688 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4689 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4690 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4691 &level.bd_expanding_wall_looks_like, 1, 1,
4692 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4695 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4696 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4697 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4698 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4699 &level.bd_sand_looks_like, 1, 1,
4700 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4703 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
4704 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4705 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4706 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4707 &level.bd_rock_turns_to_on_falling, 1, 1,
4708 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4711 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
4712 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4713 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4714 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4715 &level.bd_rock_turns_to_on_impact, 1, 1,
4716 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4719 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
4720 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4721 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4722 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4723 &level.bd_diamond_turns_to_on_falling, 1, 1,
4724 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4727 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
4728 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4729 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4730 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4731 &level.bd_diamond_turns_to_on_impact, 1, 1,
4732 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4735 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
4736 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4737 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4738 GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE,
4739 &level.bd_firefly_explodes_to, 1, 1,
4740 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4743 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
4744 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4745 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4746 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4747 &level.bd_firefly_2_explodes_to, 1, 1,
4748 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4751 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
4752 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4753 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4754 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE,
4755 &level.bd_butterfly_explodes_to, 1, 1,
4756 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4759 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
4760 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4761 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4762 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4763 &level.bd_butterfly_2_explodes_to, 1, 1,
4764 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4767 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
4768 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4769 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4770 GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE,
4771 &level.bd_stonefly_explodes_to, 1, 1,
4772 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4775 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
4776 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4777 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4778 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE,
4779 &level.bd_dragonfly_explodes_to, 1, 1,
4780 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4783 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
4784 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4785 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4786 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, GADGET_ID_NONE,
4787 &level.bd_diamond_birth_turns_to, 1, 1,
4788 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4791 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
4792 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4793 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4794 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4795 &level.bd_bomb_explosion_turns_to, 1, 1,
4796 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4799 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
4800 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4801 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4802 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4803 &level.bd_nitro_explosion_turns_to, 1, 1,
4804 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4807 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
4808 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4809 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4810 GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4811 &level.bd_explosion_turns_to, 1, 1,
4812 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4815 // ---------- level start element -------------------------------------------
4818 ED_DRAWING_ID_START_ELEMENT,
4819 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4820 0, ED_AREA_1X1_SETTINGS_YOFF,
4821 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4822 &level.start_element[0], 1, 1,
4823 NULL, NULL, NULL, NULL, "Level start element"
4826 // ---------- player artwork element ----------------------------------------
4829 ED_DRAWING_ID_ARTWORK_ELEMENT,
4830 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4831 0, ED_AREA_1X1_SETTINGS_YOFF,
4832 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4833 &level.artwork_element[0], 1, 1,
4834 NULL, NULL, NULL, NULL, "Element for player artwork"
4837 // ---------- player explosion element --------------------------------------
4840 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4841 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4842 0, ED_AREA_1X1_SETTINGS_YOFF,
4843 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4844 &level.explosion_element[0], 1, 1,
4845 NULL, NULL, NULL, NULL, "Element for player explosion"
4848 // ---------- player initial inventory --------------------------------------
4851 ED_DRAWING_ID_INVENTORY_CONTENT,
4852 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4853 0, ED_AREA_1X1_SETTINGS_YOFF,
4854 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4855 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4856 NULL, NULL, NULL, NULL, "Content for initial inventory"
4859 // ---------- gray ball content -----------------------------------------
4862 ED_DRAWING_ID_MM_BALL_CONTENT,
4863 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4864 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4865 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4866 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4867 "Content:", NULL, NULL, NULL, "Content for gray ball"
4870 // ---------- element settings: configure 1 (custom elements) ---------------
4872 // ---------- custom graphic ------------------------------------------------
4875 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4876 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4877 0, ED_AREA_1X1_SETTINGS_YOFF,
4878 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4879 &custom_element.gfx_element_initial, 1, 1,
4880 NULL, NULL, NULL, NULL, "Custom graphic element"
4883 // ---------- element settings: configure 2 (custom elements) ---------------
4885 // ---------- custom content (when exploding) -------------------------------
4888 ED_DRAWING_ID_CUSTOM_CONTENT,
4889 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4890 0, ED_AREA_3X3_SETTINGS_YOFF,
4891 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4892 &custom_element.content.e[0][0], 3, 3,
4893 "Content:", NULL, NULL, NULL, NULL
4896 // ---------- custom enter and leave element (when moving) ------------------
4899 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4900 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4901 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4902 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4903 &custom_element.move_enter_element, 1, 1,
4904 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4907 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4908 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4909 0, ED_AREA_1X1_SETTINGS_YOFF,
4910 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4911 &custom_element.move_leave_element, 1, 1,
4912 NULL, NULL, NULL, NULL, "Element that will be left behind"
4915 // ---------- element settings: advanced (custom elements) ------------------
4917 // ---------- custom change target ------------------------------------------
4920 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4921 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4922 0, ED_AREA_1X1_SETTINGS_YOFF,
4923 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4924 &custom_element_change.target_element, 1, 1,
4925 NULL, "after/when:", NULL, NULL, "New target element after change"
4928 // ---------- custom change content (extended change target) ----------------
4931 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4932 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4933 0, ED_AREA_3X3_SETTINGS_YOFF,
4934 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4935 &custom_element_change.target_content.e[0][0], 3, 3,
4936 NULL, NULL, NULL, NULL, "New extended elements after change"
4939 // ---------- custom change trigger (element causing change) ----------------
4942 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4943 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4944 0, ED_AREA_1X1_SETTINGS_YOFF,
4945 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4946 &custom_element_change.initial_trigger_element, 1, 1,
4947 NULL, NULL, NULL, NULL, "Other element triggering change"
4950 // ---------- custom change action (element used for action) ----------------
4953 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4954 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4955 0, ED_AREA_1X1_SETTINGS_YOFF,
4956 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4957 &custom_element_change.action_element, 1, 1,
4958 NULL, NULL, NULL, NULL, "Element used as action parameter"
4961 // ---------- group element content -----------------------------------------
4964 ED_DRAWING_ID_GROUP_CONTENT,
4965 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4966 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4967 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4968 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4969 "Content:", NULL, NULL, NULL, NULL
4972 // ---------- random background (for random painting) -----------------------
4975 ED_DRAWING_ID_RANDOM_BACKGROUND,
4976 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4977 0, ED_AREA_1X1_LSETTINGS_YOFF,
4978 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4979 &random_placement_background_element, 1, 1,
4980 NULL, NULL, NULL, NULL, "Random placement background"
4985 // ----------------------------------------------------------------------------
4986 // some internally used variables
4987 // ----------------------------------------------------------------------------
4989 // maximal size of level editor drawing area
4990 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4992 // actual size of level editor drawing area
4993 static int ed_fieldx, ed_fieldy;
4995 // actual position of level editor drawing area in level playfield
4996 static int level_xpos = -1, level_ypos = -1;
4998 // actual tile size used to display playfield drawing area
4999 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
5000 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
5002 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
5004 // drawing elements on the three mouse buttons
5005 static int new_element1 = EL_WALL;
5006 static int new_element2 = EL_EMPTY;
5007 static int new_element3 = EL_SAND;
5009 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
5010 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
5011 (button) == 2 ? new_element2 : \
5012 (button) == 3 ? new_element3 : EL_EMPTY)
5014 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
5016 static int use_permanent_palette = TRUE;
5018 #define PX (use_permanent_palette ? DX : SX)
5019 #define PY (use_permanent_palette ? DY : SY)
5020 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
5021 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
5023 // forward declaration for internal use
5024 static void CopyBrushToCursor(int, int);
5025 static void DeleteBrushFromCursor(void);
5026 static void ModifyEditorCounterValue(int, int);
5027 static void ModifyEditorCounterLimits(int, int, int);
5028 static void ModifyEditorSelectboxValue(int, int);
5029 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
5030 static void ModifyEditorDrawingArea(int, int, int);
5031 static void ModifyEditorElementList(void);
5032 static void AdjustElementListScrollbar(void);
5033 static void RedrawDrawingElements(void);
5034 static void DrawDrawingWindowExt(boolean);
5035 static void DrawDrawingWindow(void);
5036 static void DrawLevelConfigWindow(void);
5037 static void DrawPropertiesWindow(void);
5038 static void DrawPaletteWindow(void);
5039 static void UpdateCustomElementGraphicGadgets(void);
5040 static boolean checkPropertiesConfig(int);
5041 static void SetAutomaticNumberOfGemsNeeded(void);
5042 static void ClearEditorGadgetInfoText(void);
5043 static void CopyLevelToUndoBuffer(int);
5044 static void HandleDrawingAreas(struct GadgetInfo *);
5045 static void HandleCounterButtons(struct GadgetInfo *);
5046 static void HandleTextInputGadgets(struct GadgetInfo *);
5047 static void HandleTextAreaGadgets(struct GadgetInfo *);
5048 static void HandleSelectboxGadgets(struct GadgetInfo *);
5049 static void HandleTextbuttonGadgets(struct GadgetInfo *);
5050 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
5051 static void HandleRadiobuttons(struct GadgetInfo *);
5052 static void HandleCheckbuttons(struct GadgetInfo *);
5053 static void HandleControlButtons(struct GadgetInfo *);
5054 static void HandleDrawingAreaInfo(struct GadgetInfo *);
5055 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
5056 static boolean AskToCopyAndModifyLevelTemplate(void);
5057 static boolean getDrawModeHiRes(void);
5058 static int getTabulatorBarWidth(void);
5059 static int getTabulatorBarHeight(void);
5060 static Pixel getTabulatorBarColor(void);
5061 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
5062 static int numHiresTiles(int);
5064 static int num_editor_gadgets = 0; // dynamically determined
5066 static struct GadgetInfo **level_editor_gadget = NULL;
5067 static int *right_gadget_border = NULL;
5069 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
5070 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
5071 static boolean draw_with_brush = FALSE;
5072 static int properties_element = 0;
5074 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5075 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5076 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5077 static int undo_buffer_position = 0;
5078 static int undo_buffer_steps = 0;
5079 static int redo_buffer_steps = 0;
5081 static int edit_mode;
5082 static int edit_mode_levelconfig;
5083 static int edit_mode_properties;
5085 static int element_shift = 0;
5087 static int editor_el_players[] =
5094 static int *editor_el_players_ptr = editor_el_players;
5095 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
5097 static int editor_hl_boulderdash[] =
5099 EL_INTERNAL_CASCADE_BD_ACTIVE,
5105 static int editor_el_boulderdash[] =
5114 EL_BD_EXPANDABLE_WALL,
5122 EL_BD_BUTTERFLY_LEFT,
5124 EL_BD_BUTTERFLY_RIGHT,
5125 EL_BD_FIREFLY_RIGHT,
5128 EL_BD_BUTTERFLY_DOWN,
5132 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5133 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5134 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5135 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5137 static int editor_hl_boulderdash_native[] =
5139 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5145 static int editor_el_boulderdash_native[] =
5162 EL_BD_BUTTERFLY_LEFT,
5164 EL_BD_BUTTERFLY_RIGHT,
5165 EL_BD_FIREFLY_RIGHT,
5168 EL_BD_BUTTERFLY_DOWN,
5173 EL_BD_BUTTERFLY_2_UP,
5177 EL_BD_BUTTERFLY_2_LEFT,
5178 EL_BD_FIREFLY_2_LEFT,
5179 EL_BD_BUTTERFLY_2_RIGHT,
5180 EL_BD_FIREFLY_2_RIGHT,
5183 EL_BD_BUTTERFLY_2_DOWN,
5184 EL_BD_FIREFLY_2_DOWN,
5185 EL_BD_FLYING_DIAMOND,
5190 EL_BD_DIAMOND_GLUED,
5192 EL_BD_DRAGONFLY_LEFT,
5193 EL_BD_STONEFLY_LEFT,
5194 EL_BD_DRAGONFLY_RIGHT,
5195 EL_BD_STONEFLY_RIGHT,
5198 EL_BD_DRAGONFLY_DOWN,
5199 EL_BD_STONEFLY_DOWN,
5202 EL_BD_BITER_SWITCH_1,
5220 EL_BD_WALL_NON_SLOPED,
5222 EL_BD_SAND_SLOPED_UP_LEFT,
5223 EL_BD_SAND_SLOPED_UP_RIGHT,
5224 EL_BD_WALL_SLOPED_UP_LEFT,
5225 EL_BD_WALL_SLOPED_UP_RIGHT,
5227 EL_BD_SAND_SLOPED_DOWN_LEFT,
5228 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5229 EL_BD_WALL_SLOPED_DOWN_LEFT,
5230 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5234 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5235 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5239 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5240 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5244 EL_BD_INVISIBLE_EXIT_CLOSED,
5245 EL_BD_INVISIBLE_EXIT_OPEN,
5247 EL_BD_STEELWALL_EXPLODABLE,
5248 EL_BD_STEELWALL_DIGGABLE,
5249 EL_BD_WALL_DIGGABLE,
5252 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5253 EL_BD_EXPANDABLE_WALL_VERTICAL,
5254 EL_BD_EXPANDABLE_WALL_ANY,
5255 EL_BD_EXPANDABLE_WALL_SWITCH,
5257 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5258 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5259 EL_BD_EXPANDABLE_STEELWALL_ANY,
5260 EL_BD_CREATURE_SWITCH,
5263 EL_BD_BLADDER_SPENDER,
5265 EL_BD_REPLICATOR_SWITCH,
5267 EL_BD_CONVEYOR_LEFT,
5268 EL_BD_CONVEYOR_RIGHT,
5269 EL_BD_CONVEYOR_SWITCH,
5270 EL_BD_CONVEYOR_DIR_SWITCH,
5285 EL_BD_TRAPPED_DIAMOND,
5298 EL_BD_GRAVITY_SWITCH,
5299 EL_BD_PNEUMATIC_HAMMER,
5303 EL_BD_PLAYER_WITH_BOMB,
5304 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER,
5305 EL_BD_ROCKET_LAUNCHER,
5308 EL_BD_PLAYER_STIRRING,
5312 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5313 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5314 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5315 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5317 static int editor_hl_boulderdash_effects[] =
5319 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5325 static int editor_el_boulderdash_effects[] =
5327 EL_BD_DIAMOND_FALLING,
5329 EL_BD_MEGA_ROCK_FALLING,
5330 EL_BD_FLYING_DIAMOND_FLYING,
5332 EL_BD_FALLING_WALL_FALLING,
5333 EL_BD_NITRO_PACK_FALLING,
5335 EL_BD_FLYING_ROCK_FLYING,
5337 EL_BD_PLAYER_GROWING_1,
5338 EL_BD_PLAYER_GROWING_2,
5339 EL_BD_PLAYER_GROWING_3,
5342 EL_BD_PLAYER_WITH_BOMB,
5343 EL_BD_PLAYER_STIRRING,
5345 EL_BD_INVISIBLE_EXIT_OPEN,
5358 EL_BD_COW_ENCLOSED_1,
5359 EL_BD_COW_ENCLOSED_2,
5360 EL_BD_COW_ENCLOSED_3,
5362 EL_BD_COW_ENCLOSED_4,
5363 EL_BD_COW_ENCLOSED_5,
5364 EL_BD_COW_ENCLOSED_6,
5365 EL_BD_COW_ENCLOSED_7,
5387 EL_BD_BOMB_TICKING_1,
5388 EL_BD_BOMB_TICKING_2,
5389 EL_BD_BOMB_TICKING_3,
5390 EL_BD_BOMB_TICKING_4,
5392 EL_BD_BOMB_TICKING_5,
5393 EL_BD_BOMB_TICKING_6,
5394 EL_BD_BOMB_TICKING_7,
5397 EL_BD_BOMB_EXPLODING_1,
5398 EL_BD_BOMB_EXPLODING_2,
5399 EL_BD_BOMB_EXPLODING_3,
5400 EL_BD_BOMB_EXPLODING_4,
5402 EL_BD_NUT_BREAKING_1,
5403 EL_BD_NUT_BREAKING_2,
5404 EL_BD_NUT_BREAKING_3,
5405 EL_BD_NUT_BREAKING_4,
5414 EL_BD_DIAMOND_GROWING_1,
5415 EL_BD_DIAMOND_GROWING_2,
5417 EL_BD_DIAMOND_GROWING_3,
5418 EL_BD_DIAMOND_GROWING_4,
5419 EL_BD_DIAMOND_GROWING_5,
5420 EL_BD_NITRO_PACK_EXPLODING,
5422 EL_BD_NITRO_PACK_EXPLODING_1,
5423 EL_BD_NITRO_PACK_EXPLODING_2,
5424 EL_BD_NITRO_PACK_EXPLODING_3,
5425 EL_BD_NITRO_PACK_EXPLODING_4,
5427 EL_BD_ROCK_GROWING_1,
5428 EL_BD_ROCK_GROWING_2,
5429 EL_BD_ROCK_GROWING_3,
5430 EL_BD_ROCK_GROWING_4,
5432 EL_BD_STEELWALL_GROWING_1,
5433 EL_BD_STEELWALL_GROWING_2,
5434 EL_BD_STEELWALL_GROWING_3,
5435 EL_BD_STEELWALL_GROWING_4,
5437 EL_BD_CLOCK_GROWING_1,
5438 EL_BD_CLOCK_GROWING_2,
5439 EL_BD_CLOCK_GROWING_3,
5440 EL_BD_CLOCK_GROWING_4,
5442 EL_BD_GHOST_EXPLODING_1,
5443 EL_BD_GHOST_EXPLODING_2,
5444 EL_BD_GHOST_EXPLODING_3,
5445 EL_BD_GHOST_EXPLODING_4,
5447 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5448 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5449 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5450 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5452 static int editor_hl_emerald_mine[] =
5454 EL_INTERNAL_CASCADE_EM_ACTIVE,
5460 static int editor_el_emerald_mine[] =
5478 EL_EM_DYNAMITE_ACTIVE,
5497 EL_ACID_POOL_TOPLEFT,
5499 EL_ACID_POOL_TOPRIGHT,
5502 EL_ACID_POOL_BOTTOMLEFT,
5503 EL_ACID_POOL_BOTTOM,
5504 EL_ACID_POOL_BOTTOMRIGHT,
5522 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5523 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5524 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5525 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5527 static int editor_hl_emerald_mine_club[] =
5529 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5535 static int editor_el_emerald_mine_club[] =
5562 EL_EMC_WALL_SLIPPERY_1,
5563 EL_EMC_WALL_SLIPPERY_2,
5564 EL_EMC_WALL_SLIPPERY_3,
5565 EL_EMC_WALL_SLIPPERY_4,
5588 EL_EMC_MAGIC_BALL_SWITCH,
5595 EL_EMC_SPRING_BUMPER,
5599 EL_BALLOON_SWITCH_UP,
5600 EL_BALLOON_SWITCH_ANY,
5603 EL_BALLOON_SWITCH_LEFT,
5605 EL_BALLOON_SWITCH_RIGHT,
5609 EL_BALLOON_SWITCH_DOWN,
5610 EL_BALLOON_SWITCH_NONE,
5612 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5613 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5614 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5615 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5617 static int editor_hl_rnd[] =
5619 EL_INTERNAL_CASCADE_RND_ACTIVE,
5625 static int editor_el_rnd[] =
5628 EL_DYNAMITE_ACTIVE, // RND
5662 EL_WALL_EMERALD_YELLOW,
5663 EL_WALL_EMERALD_RED,
5664 EL_WALL_EMERALD_PURPLE,
5682 EL_DYNABOMB_INCREASE_NUMBER,
5683 EL_DYNABOMB_INCREASE_SIZE,
5684 EL_DYNABOMB_INCREASE_POWER,
5704 EL_INVISIBLE_STEELWALL,
5708 EL_EXPANDABLE_WALL_HORIZONTAL,
5709 EL_EXPANDABLE_WALL_VERTICAL,
5710 EL_EXPANDABLE_WALL_ANY,
5712 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5713 static int *editor_el_rnd_ptr = editor_el_rnd;
5714 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5715 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5717 static int editor_hl_sokoban[] =
5719 EL_INTERNAL_CASCADE_SB_ACTIVE,
5725 static int editor_el_sokoban[] =
5728 EL_SOKOBAN_FIELD_EMPTY,
5729 EL_SOKOBAN_FIELD_FULL,
5730 EL_SOKOBAN_FIELD_PLAYER,
5732 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5733 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5734 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5735 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5737 static int editor_hl_supaplex[] =
5739 EL_INTERNAL_CASCADE_SP_ACTIVE,
5745 static int editor_el_supaplex[] =
5763 EL_SP_PORT_HORIZONTAL,
5764 EL_SP_PORT_VERTICAL,
5772 EL_SP_GRAVITY_PORT_LEFT,
5773 EL_SP_GRAVITY_PORT_RIGHT,
5774 EL_SP_GRAVITY_PORT_UP,
5775 EL_SP_GRAVITY_PORT_DOWN,
5777 EL_SP_GRAVITY_ON_PORT_LEFT,
5778 EL_SP_GRAVITY_ON_PORT_RIGHT,
5779 EL_SP_GRAVITY_ON_PORT_UP,
5780 EL_SP_GRAVITY_ON_PORT_DOWN,
5782 EL_SP_GRAVITY_OFF_PORT_LEFT,
5783 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5784 EL_SP_GRAVITY_OFF_PORT_UP,
5785 EL_SP_GRAVITY_OFF_PORT_DOWN,
5787 EL_SP_HARDWARE_GRAY,
5788 EL_SP_HARDWARE_GREEN,
5789 EL_SP_HARDWARE_BLUE,
5792 EL_SP_HARDWARE_BASE_1,
5793 EL_SP_HARDWARE_BASE_2,
5794 EL_SP_HARDWARE_BASE_3,
5795 EL_SP_HARDWARE_BASE_4,
5797 EL_SP_HARDWARE_BASE_5,
5798 EL_SP_HARDWARE_BASE_6,
5799 EL_SP_HARDWARE_YELLOW,
5807 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5808 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5809 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5810 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5812 static int editor_hl_diamond_caves[] =
5814 EL_INTERNAL_CASCADE_DC_ACTIVE,
5820 static int editor_el_diamond_caves[] =
5822 EL_EM_STEEL_EXIT_CLOSED, // DC2
5823 EL_EM_STEEL_EXIT_OPEN, // DC2
5824 EL_WALL_EMERALD, // DC2
5825 EL_WALL_DIAMOND, // DC2
5832 EL_CONVEYOR_BELT_1_LEFT,
5833 EL_CONVEYOR_BELT_1_MIDDLE,
5834 EL_CONVEYOR_BELT_1_RIGHT,
5835 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5837 EL_CONVEYOR_BELT_2_LEFT,
5838 EL_CONVEYOR_BELT_2_MIDDLE,
5839 EL_CONVEYOR_BELT_2_RIGHT,
5840 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5842 EL_CONVEYOR_BELT_3_LEFT,
5843 EL_CONVEYOR_BELT_3_MIDDLE,
5844 EL_CONVEYOR_BELT_3_RIGHT,
5845 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5847 EL_CONVEYOR_BELT_4_LEFT,
5848 EL_CONVEYOR_BELT_4_MIDDLE,
5849 EL_CONVEYOR_BELT_4_RIGHT,
5850 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5852 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5853 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5854 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5855 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5857 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5858 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5859 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5860 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5865 EL_DC_TIMEGATE_SWITCH,
5867 EL_SWITCHGATE_CLOSED,
5869 EL_SWITCHGATE_SWITCH_UP,
5870 EL_SWITCHGATE_SWITCH_DOWN,
5873 EL_LIGHT_SWITCH_ACTIVE,
5874 EL_DC_SWITCHGATE_SWITCH_UP,
5875 EL_DC_SWITCHGATE_SWITCH_DOWN,
5877 EL_STEEL_EXIT_CLOSED,
5879 EL_STEELWALL_SLIPPERY,
5882 EL_QUICKSAND_FAST_EMPTY,
5883 EL_QUICKSAND_FAST_FULL,
5897 EL_SIGN_RADIOACTIVITY,
5903 EL_SIGN_ENTRY_FORBIDDEN,
5904 EL_SIGN_EMERGENCY_EXIT,
5929 EL_DC_STEELWALL_2_SINGLE,
5930 EL_DC_STEELWALL_2_TOP,
5931 EL_SIGN_EXCLAMATION,
5934 EL_DC_STEELWALL_2_LEFT,
5935 EL_DC_STEELWALL_2_MIDDLE,
5936 EL_DC_STEELWALL_2_HORIZONTAL,
5937 EL_DC_STEELWALL_2_RIGHT,
5939 EL_DC_STEELWALL_1_TOPLEFT,
5940 EL_DC_STEELWALL_2_VERTICAL,
5941 EL_DC_STEELWALL_1_TOPRIGHT,
5944 EL_DC_STEELWALL_1_VERTICAL,
5945 EL_DC_STEELWALL_2_BOTTOM,
5947 EL_DC_GATE_WHITE_GRAY,
5949 EL_DC_STEELWALL_1_BOTTOMLEFT,
5950 EL_DC_STEELWALL_1_HORIZONTAL,
5951 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5952 EL_DC_GATE_FAKE_GRAY,
5954 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5955 EL_DC_STEELWALL_1_BOTTOM,
5956 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5957 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5959 EL_DC_STEELWALL_1_RIGHT,
5961 EL_DC_STEELWALL_1_LEFT,
5962 EL_EXPANDABLE_STEELWALL_VERTICAL,
5964 EL_DC_STEELWALL_1_TOPRIGHT_2,
5965 EL_DC_STEELWALL_1_TOP,
5966 EL_DC_STEELWALL_1_TOPLEFT_2,
5967 EL_EXPANDABLE_STEELWALL_ANY,
5969 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5970 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5971 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5972 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5974 static int editor_hl_dx_boulderdash[] =
5976 EL_INTERNAL_CASCADE_DX_ACTIVE,
5982 static int editor_el_dx_boulderdash[] =
5986 EL_TUBE_HORIZONTAL_DOWN,
5990 EL_TUBE_VERTICAL_RIGHT,
5992 EL_TUBE_VERTICAL_LEFT,
5996 EL_TUBE_HORIZONTAL_UP,
6004 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
6005 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
6006 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
6007 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
6009 static int editor_hl_mirror_magic[] =
6011 EL_INTERNAL_CASCADE_MM_ACTIVE,
6017 static int editor_el_mirror_magic[] =
6019 EL_MM_MCDUFFIN_RIGHT,
6021 EL_MM_MCDUFFIN_LEFT,
6022 EL_MM_MCDUFFIN_DOWN,
6025 EL_MM_MIRROR_FIXED_START,
6026 EL_MM_POLARIZER_START,
6027 EL_MM_POLARIZER_CROSS_START,
6029 EL_MM_TELEPORTER_RED_START,
6030 EL_MM_TELEPORTER_YELLOW_START,
6031 EL_MM_TELEPORTER_GREEN_START,
6032 EL_MM_TELEPORTER_BLUE_START,
6045 EL_MM_LIGHTBULB_ACTIVE,
6059 EL_MM_STEEL_GRID_FIXED_1,
6060 EL_MM_STEEL_GRID_FIXED_2,
6061 EL_MM_STEEL_GRID_FIXED_3,
6062 EL_MM_STEEL_GRID_FIXED_4,
6064 EL_MM_WOODEN_GRID_FIXED_1,
6065 EL_MM_WOODEN_GRID_FIXED_2,
6066 EL_MM_WOODEN_GRID_FIXED_3,
6067 EL_MM_WOODEN_GRID_FIXED_4,
6074 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
6075 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
6076 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
6077 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
6079 static int editor_hl_deflektor[] =
6081 EL_INTERNAL_CASCADE_DF_ACTIVE,
6087 static int editor_el_deflektor[] =
6094 EL_DF_RECEIVER_RIGHT,
6096 EL_DF_RECEIVER_LEFT,
6097 EL_DF_RECEIVER_DOWN,
6100 EL_DF_MIRROR_ROTATING_START,
6101 EL_DF_MIRROR_FIXED_START,
6104 EL_DF_FIBRE_OPTIC_RED_1,
6105 EL_DF_FIBRE_OPTIC_YELLOW_1,
6106 EL_DF_FIBRE_OPTIC_GREEN_1,
6107 EL_DF_FIBRE_OPTIC_BLUE_1,
6109 EL_DF_STEEL_GRID_FIXED_START,
6110 EL_DF_STEEL_GRID_ROTATING_START,
6111 EL_DF_WOODEN_GRID_FIXED_START,
6112 EL_DF_WOODEN_GRID_ROTATING_START,
6124 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6125 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6126 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6127 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6129 static int editor_hl_chars[] =
6131 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6137 static int editor_el_chars[] =
6219 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6220 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6221 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6222 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6224 EL_CHAR(CHAR_BYTE_DEGREE),
6225 EL_CHAR(CHAR_BYTE_REGISTERED),
6226 EL_CHAR(FONT_ASCII_CURSOR),
6227 EL_CHAR(FONT_ASCII_BUTTON),
6229 EL_CHAR(FONT_ASCII_UP),
6230 EL_CHAR(FONT_ASCII_DOWN),
6234 static int *editor_hl_chars_ptr = editor_hl_chars;
6235 static int *editor_el_chars_ptr = editor_el_chars;
6236 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6237 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6239 static int editor_hl_steel_chars[] =
6241 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6247 static int editor_el_steel_chars[] =
6257 EL_STEEL_CHAR('\''),
6324 EL_STEEL_CHAR('\\'),
6329 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6330 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6331 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6332 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6334 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6335 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6336 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6337 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6339 EL_STEEL_CHAR(FONT_ASCII_UP),
6340 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6344 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6345 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6346 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6347 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6349 static int editor_hl_custom[] =
6351 EL_INTERNAL_CASCADE_CE_ACTIVE,
6357 static int editor_el_custom[] =
6359 EL_CUSTOM_START + 0,
6360 EL_CUSTOM_START + 1,
6361 EL_CUSTOM_START + 2,
6362 EL_CUSTOM_START + 3,
6364 EL_CUSTOM_START + 4,
6365 EL_CUSTOM_START + 5,
6366 EL_CUSTOM_START + 6,
6367 EL_CUSTOM_START + 7,
6369 EL_CUSTOM_START + 8,
6370 EL_CUSTOM_START + 9,
6371 EL_CUSTOM_START + 10,
6372 EL_CUSTOM_START + 11,
6374 EL_CUSTOM_START + 12,
6375 EL_CUSTOM_START + 13,
6376 EL_CUSTOM_START + 14,
6377 EL_CUSTOM_START + 15,
6379 EL_CUSTOM_START + 16,
6380 EL_CUSTOM_START + 17,
6381 EL_CUSTOM_START + 18,
6382 EL_CUSTOM_START + 19,
6384 EL_CUSTOM_START + 20,
6385 EL_CUSTOM_START + 21,
6386 EL_CUSTOM_START + 22,
6387 EL_CUSTOM_START + 23,
6389 EL_CUSTOM_START + 24,
6390 EL_CUSTOM_START + 25,
6391 EL_CUSTOM_START + 26,
6392 EL_CUSTOM_START + 27,
6394 EL_CUSTOM_START + 28,
6395 EL_CUSTOM_START + 29,
6396 EL_CUSTOM_START + 30,
6397 EL_CUSTOM_START + 31,
6399 EL_CUSTOM_START + 32,
6400 EL_CUSTOM_START + 33,
6401 EL_CUSTOM_START + 34,
6402 EL_CUSTOM_START + 35,
6404 EL_CUSTOM_START + 36,
6405 EL_CUSTOM_START + 37,
6406 EL_CUSTOM_START + 38,
6407 EL_CUSTOM_START + 39,
6409 EL_CUSTOM_START + 40,
6410 EL_CUSTOM_START + 41,
6411 EL_CUSTOM_START + 42,
6412 EL_CUSTOM_START + 43,
6414 EL_CUSTOM_START + 44,
6415 EL_CUSTOM_START + 45,
6416 EL_CUSTOM_START + 46,
6417 EL_CUSTOM_START + 47,
6419 EL_CUSTOM_START + 48,
6420 EL_CUSTOM_START + 49,
6421 EL_CUSTOM_START + 50,
6422 EL_CUSTOM_START + 51,
6424 EL_CUSTOM_START + 52,
6425 EL_CUSTOM_START + 53,
6426 EL_CUSTOM_START + 54,
6427 EL_CUSTOM_START + 55,
6429 EL_CUSTOM_START + 56,
6430 EL_CUSTOM_START + 57,
6431 EL_CUSTOM_START + 58,
6432 EL_CUSTOM_START + 59,
6434 EL_CUSTOM_START + 60,
6435 EL_CUSTOM_START + 61,
6436 EL_CUSTOM_START + 62,
6437 EL_CUSTOM_START + 63,
6439 EL_CUSTOM_START + 64,
6440 EL_CUSTOM_START + 65,
6441 EL_CUSTOM_START + 66,
6442 EL_CUSTOM_START + 67,
6444 EL_CUSTOM_START + 68,
6445 EL_CUSTOM_START + 69,
6446 EL_CUSTOM_START + 70,
6447 EL_CUSTOM_START + 71,
6449 EL_CUSTOM_START + 72,
6450 EL_CUSTOM_START + 73,
6451 EL_CUSTOM_START + 74,
6452 EL_CUSTOM_START + 75,
6454 EL_CUSTOM_START + 76,
6455 EL_CUSTOM_START + 77,
6456 EL_CUSTOM_START + 78,
6457 EL_CUSTOM_START + 79,
6459 EL_CUSTOM_START + 80,
6460 EL_CUSTOM_START + 81,
6461 EL_CUSTOM_START + 82,
6462 EL_CUSTOM_START + 83,
6464 EL_CUSTOM_START + 84,
6465 EL_CUSTOM_START + 85,
6466 EL_CUSTOM_START + 86,
6467 EL_CUSTOM_START + 87,
6469 EL_CUSTOM_START + 88,
6470 EL_CUSTOM_START + 89,
6471 EL_CUSTOM_START + 90,
6472 EL_CUSTOM_START + 91,
6474 EL_CUSTOM_START + 92,
6475 EL_CUSTOM_START + 93,
6476 EL_CUSTOM_START + 94,
6477 EL_CUSTOM_START + 95,
6479 EL_CUSTOM_START + 96,
6480 EL_CUSTOM_START + 97,
6481 EL_CUSTOM_START + 98,
6482 EL_CUSTOM_START + 99,
6484 EL_CUSTOM_START + 100,
6485 EL_CUSTOM_START + 101,
6486 EL_CUSTOM_START + 102,
6487 EL_CUSTOM_START + 103,
6489 EL_CUSTOM_START + 104,
6490 EL_CUSTOM_START + 105,
6491 EL_CUSTOM_START + 106,
6492 EL_CUSTOM_START + 107,
6494 EL_CUSTOM_START + 108,
6495 EL_CUSTOM_START + 109,
6496 EL_CUSTOM_START + 110,
6497 EL_CUSTOM_START + 111,
6499 EL_CUSTOM_START + 112,
6500 EL_CUSTOM_START + 113,
6501 EL_CUSTOM_START + 114,
6502 EL_CUSTOM_START + 115,
6504 EL_CUSTOM_START + 116,
6505 EL_CUSTOM_START + 117,
6506 EL_CUSTOM_START + 118,
6507 EL_CUSTOM_START + 119,
6509 EL_CUSTOM_START + 120,
6510 EL_CUSTOM_START + 121,
6511 EL_CUSTOM_START + 122,
6512 EL_CUSTOM_START + 123,
6514 EL_CUSTOM_START + 124,
6515 EL_CUSTOM_START + 125,
6516 EL_CUSTOM_START + 126,
6517 EL_CUSTOM_START + 127,
6519 EL_CUSTOM_START + 128,
6520 EL_CUSTOM_START + 129,
6521 EL_CUSTOM_START + 130,
6522 EL_CUSTOM_START + 131,
6524 EL_CUSTOM_START + 132,
6525 EL_CUSTOM_START + 133,
6526 EL_CUSTOM_START + 134,
6527 EL_CUSTOM_START + 135,
6529 EL_CUSTOM_START + 136,
6530 EL_CUSTOM_START + 137,
6531 EL_CUSTOM_START + 138,
6532 EL_CUSTOM_START + 139,
6534 EL_CUSTOM_START + 140,
6535 EL_CUSTOM_START + 141,
6536 EL_CUSTOM_START + 142,
6537 EL_CUSTOM_START + 143,
6539 EL_CUSTOM_START + 144,
6540 EL_CUSTOM_START + 145,
6541 EL_CUSTOM_START + 146,
6542 EL_CUSTOM_START + 147,
6544 EL_CUSTOM_START + 148,
6545 EL_CUSTOM_START + 149,
6546 EL_CUSTOM_START + 150,
6547 EL_CUSTOM_START + 151,
6549 EL_CUSTOM_START + 152,
6550 EL_CUSTOM_START + 153,
6551 EL_CUSTOM_START + 154,
6552 EL_CUSTOM_START + 155,
6554 EL_CUSTOM_START + 156,
6555 EL_CUSTOM_START + 157,
6556 EL_CUSTOM_START + 158,
6557 EL_CUSTOM_START + 159,
6559 EL_CUSTOM_START + 160,
6560 EL_CUSTOM_START + 161,
6561 EL_CUSTOM_START + 162,
6562 EL_CUSTOM_START + 163,
6564 EL_CUSTOM_START + 164,
6565 EL_CUSTOM_START + 165,
6566 EL_CUSTOM_START + 166,
6567 EL_CUSTOM_START + 167,
6569 EL_CUSTOM_START + 168,
6570 EL_CUSTOM_START + 169,
6571 EL_CUSTOM_START + 170,
6572 EL_CUSTOM_START + 171,
6574 EL_CUSTOM_START + 172,
6575 EL_CUSTOM_START + 173,
6576 EL_CUSTOM_START + 174,
6577 EL_CUSTOM_START + 175,
6579 EL_CUSTOM_START + 176,
6580 EL_CUSTOM_START + 177,
6581 EL_CUSTOM_START + 178,
6582 EL_CUSTOM_START + 179,
6584 EL_CUSTOM_START + 180,
6585 EL_CUSTOM_START + 181,
6586 EL_CUSTOM_START + 182,
6587 EL_CUSTOM_START + 183,
6589 EL_CUSTOM_START + 184,
6590 EL_CUSTOM_START + 185,
6591 EL_CUSTOM_START + 186,
6592 EL_CUSTOM_START + 187,
6594 EL_CUSTOM_START + 188,
6595 EL_CUSTOM_START + 189,
6596 EL_CUSTOM_START + 190,
6597 EL_CUSTOM_START + 191,
6599 EL_CUSTOM_START + 192,
6600 EL_CUSTOM_START + 193,
6601 EL_CUSTOM_START + 194,
6602 EL_CUSTOM_START + 195,
6604 EL_CUSTOM_START + 196,
6605 EL_CUSTOM_START + 197,
6606 EL_CUSTOM_START + 198,
6607 EL_CUSTOM_START + 199,
6609 EL_CUSTOM_START + 200,
6610 EL_CUSTOM_START + 201,
6611 EL_CUSTOM_START + 202,
6612 EL_CUSTOM_START + 203,
6614 EL_CUSTOM_START + 204,
6615 EL_CUSTOM_START + 205,
6616 EL_CUSTOM_START + 206,
6617 EL_CUSTOM_START + 207,
6619 EL_CUSTOM_START + 208,
6620 EL_CUSTOM_START + 209,
6621 EL_CUSTOM_START + 210,
6622 EL_CUSTOM_START + 211,
6624 EL_CUSTOM_START + 212,
6625 EL_CUSTOM_START + 213,
6626 EL_CUSTOM_START + 214,
6627 EL_CUSTOM_START + 215,
6629 EL_CUSTOM_START + 216,
6630 EL_CUSTOM_START + 217,
6631 EL_CUSTOM_START + 218,
6632 EL_CUSTOM_START + 219,
6634 EL_CUSTOM_START + 220,
6635 EL_CUSTOM_START + 221,
6636 EL_CUSTOM_START + 222,
6637 EL_CUSTOM_START + 223,
6639 EL_CUSTOM_START + 224,
6640 EL_CUSTOM_START + 225,
6641 EL_CUSTOM_START + 226,
6642 EL_CUSTOM_START + 227,
6644 EL_CUSTOM_START + 228,
6645 EL_CUSTOM_START + 229,
6646 EL_CUSTOM_START + 230,
6647 EL_CUSTOM_START + 231,
6649 EL_CUSTOM_START + 232,
6650 EL_CUSTOM_START + 233,
6651 EL_CUSTOM_START + 234,
6652 EL_CUSTOM_START + 235,
6654 EL_CUSTOM_START + 236,
6655 EL_CUSTOM_START + 237,
6656 EL_CUSTOM_START + 238,
6657 EL_CUSTOM_START + 239,
6659 EL_CUSTOM_START + 240,
6660 EL_CUSTOM_START + 241,
6661 EL_CUSTOM_START + 242,
6662 EL_CUSTOM_START + 243,
6664 EL_CUSTOM_START + 244,
6665 EL_CUSTOM_START + 245,
6666 EL_CUSTOM_START + 246,
6667 EL_CUSTOM_START + 247,
6669 EL_CUSTOM_START + 248,
6670 EL_CUSTOM_START + 249,
6671 EL_CUSTOM_START + 250,
6672 EL_CUSTOM_START + 251,
6674 EL_CUSTOM_START + 252,
6675 EL_CUSTOM_START + 253,
6676 EL_CUSTOM_START + 254,
6677 EL_CUSTOM_START + 255
6679 static int *editor_hl_custom_ptr = editor_hl_custom;
6680 static int *editor_el_custom_ptr = editor_el_custom;
6681 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6682 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6684 static int editor_hl_group[] =
6686 EL_INTERNAL_CASCADE_GE_ACTIVE,
6692 static int editor_el_group[] =
6706 EL_GROUP_START + 10,
6707 EL_GROUP_START + 11,
6709 EL_GROUP_START + 12,
6710 EL_GROUP_START + 13,
6711 EL_GROUP_START + 14,
6712 EL_GROUP_START + 15,
6714 EL_GROUP_START + 16,
6715 EL_GROUP_START + 17,
6716 EL_GROUP_START + 18,
6717 EL_GROUP_START + 19,
6719 EL_GROUP_START + 20,
6720 EL_GROUP_START + 21,
6721 EL_GROUP_START + 22,
6722 EL_GROUP_START + 23,
6724 EL_GROUP_START + 24,
6725 EL_GROUP_START + 25,
6726 EL_GROUP_START + 26,
6727 EL_GROUP_START + 27,
6729 EL_GROUP_START + 28,
6730 EL_GROUP_START + 29,
6731 EL_GROUP_START + 30,
6734 static int *editor_hl_group_ptr = editor_hl_group;
6735 static int *editor_el_group_ptr = editor_el_group;
6736 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6737 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6739 static int editor_hl_empty_space[] =
6741 EL_INTERNAL_CASCADE_ES_ACTIVE,
6747 static int editor_el_empty_space[] =
6769 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6770 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6771 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6772 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6774 static int editor_hl_reference[] =
6776 EL_INTERNAL_CASCADE_REF_ACTIVE,
6782 static int editor_el_reference[] =
6786 EL_TRIGGER_CE_VALUE,
6787 EL_TRIGGER_CE_SCORE,
6791 EL_CURRENT_CE_VALUE,
6792 EL_CURRENT_CE_SCORE,
6814 static int *editor_hl_reference_ptr = editor_hl_reference;
6815 static int *editor_el_reference_ptr = editor_el_reference;
6816 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6817 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6819 static int editor_hl_user_defined[] =
6821 EL_INTERNAL_CASCADE_USER_ACTIVE,
6827 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6828 static int *editor_el_user_defined_ptr = NULL;
6829 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6830 static int num_editor_el_user_defined = 0;
6832 static int editor_hl_dynamic[] =
6834 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6840 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6841 static int *editor_el_dynamic_ptr = NULL;
6842 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6843 static int num_editor_el_dynamic = 0;
6845 static int editor_hl_empty[] = { EL_EMPTY };
6846 static int *editor_el_empty = NULL; // dynamically allocated
6848 static int *editor_hl_empty_ptr = editor_hl_empty;
6849 static int *editor_el_empty_ptr = NULL;
6850 static int num_editor_hl_empty = 0;
6851 static int num_editor_el_empty = 0; // dynamically determined, if needed
6853 static boolean use_el_empty = FALSE;
6855 static int *editor_elements = NULL; // dynamically allocated
6856 static int num_editor_elements = 0; // dynamically determined
6858 static boolean setup_editor_cascade_never = FALSE;
6860 static boolean setup_editor_el_players = TRUE;
6861 static boolean setup_editor_el_boulderdash = TRUE;
6862 static boolean setup_editor_el_boulderdash_native = TRUE;
6863 static boolean setup_editor_el_boulderdash_effects = TRUE;
6864 static boolean setup_editor_el_emerald_mine = TRUE;
6865 static boolean setup_editor_el_emerald_mine_club = TRUE;
6866 static boolean setup_editor_el_more = TRUE;
6867 static boolean setup_editor_el_sokoban = TRUE;
6868 static boolean setup_editor_el_supaplex = TRUE;
6869 static boolean setup_editor_el_diamond_caves = TRUE;
6870 static boolean setup_editor_el_dx_boulderdash = TRUE;
6871 static boolean setup_editor_el_mirror_magic = TRUE;
6872 static boolean setup_editor_el_deflektor = TRUE;
6873 static boolean setup_editor_el_chars = TRUE;
6874 static boolean setup_editor_el_steel_chars = TRUE;
6875 static boolean setup_editor_el_custom = TRUE;
6876 static boolean setup_editor_el_user_defined = TRUE;
6877 static boolean setup_editor_el_dynamic = TRUE;
6879 static int editor_hl_unused[] = { EL_EMPTY };
6880 static int *editor_hl_unused_ptr = editor_hl_unused;
6881 static int num_editor_hl_unused = 0;
6885 boolean *setup_value;
6886 boolean *setup_cascade_value;
6888 int **headline_list;
6889 int *headline_list_size;
6892 int *element_list_size;
6894 boolean last_setup_value;
6896 editor_elements_info[] =
6899 &setup_editor_el_players,
6900 &setup_editor_cascade_never,
6901 &editor_hl_unused_ptr, &num_editor_hl_unused,
6902 &editor_el_players_ptr, &num_editor_el_players
6905 &setup_editor_el_boulderdash,
6906 &setup.editor_cascade.el_bd,
6907 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6908 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6911 &setup_editor_el_boulderdash_native,
6912 &setup.editor_cascade.el_bd_native,
6913 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6914 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6917 &setup_editor_el_boulderdash_effects,
6918 &setup.editor_cascade.el_bd_effects,
6919 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6920 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6923 &setup_editor_el_emerald_mine,
6924 &setup.editor_cascade.el_em,
6925 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6926 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6929 &setup_editor_el_emerald_mine_club,
6930 &setup.editor_cascade.el_emc,
6931 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6932 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6935 &setup_editor_el_more,
6936 &setup.editor_cascade.el_rnd,
6937 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6938 &editor_el_rnd_ptr, &num_editor_el_rnd
6941 &setup_editor_el_sokoban,
6942 &setup.editor_cascade.el_sb,
6943 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6944 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6947 &setup_editor_el_supaplex,
6948 &setup.editor_cascade.el_sp,
6949 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6950 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6953 &setup_editor_el_diamond_caves,
6954 &setup.editor_cascade.el_dc,
6955 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6956 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6959 &setup_editor_el_dx_boulderdash,
6960 &setup.editor_cascade.el_dx,
6961 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6962 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6965 &setup_editor_el_mirror_magic,
6966 &setup.editor_cascade.el_mm,
6967 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6968 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6971 &setup_editor_el_deflektor,
6972 &setup.editor_cascade.el_df,
6973 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6974 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6977 &setup_editor_el_chars,
6978 &setup.editor_cascade.el_chars,
6979 &editor_hl_chars_ptr, &num_editor_hl_chars,
6980 &editor_el_chars_ptr, &num_editor_el_chars
6983 &setup_editor_el_steel_chars,
6984 &setup.editor_cascade.el_steel_chars,
6985 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6986 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6989 &setup_editor_el_custom,
6990 &setup.editor_cascade.el_ce,
6991 &editor_hl_custom_ptr, &num_editor_hl_custom,
6992 &editor_el_custom_ptr, &num_editor_el_custom
6995 &setup_editor_el_custom,
6996 &setup.editor_cascade.el_ge,
6997 &editor_hl_group_ptr, &num_editor_hl_group,
6998 &editor_el_group_ptr, &num_editor_el_group
7001 &setup_editor_el_custom,
7002 &setup.editor_cascade.el_es,
7003 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
7004 &editor_el_empty_space_ptr, &num_editor_el_empty_space
7007 &setup_editor_el_custom,
7008 &setup.editor_cascade.el_ref,
7009 &editor_hl_reference_ptr, &num_editor_hl_reference,
7010 &editor_el_reference_ptr, &num_editor_el_reference
7013 &setup_editor_el_user_defined,
7014 &setup.editor_cascade.el_user,
7015 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
7016 &editor_el_user_defined_ptr, &num_editor_el_user_defined
7019 &setup_editor_el_dynamic,
7020 &setup.editor_cascade.el_dynamic,
7021 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
7022 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
7027 &editor_hl_empty_ptr, &num_editor_hl_empty,
7028 &editor_el_empty_ptr, &num_editor_el_empty,
7038 static struct XY xy_directions[] =
7047 // ----------------------------------------------------------------------------
7049 // ----------------------------------------------------------------------------
7051 static int getMaxInfoTextLength(void)
7053 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
7056 static int getTextWidthForGadget(char *text)
7061 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
7064 static int getTextWidthForDrawingArea(char *text)
7069 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
7072 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
7074 return (gi->x + gi->width + getTextWidthForGadget(text));
7077 static char *getElementInfoText(int element)
7079 char *info_text = NULL;
7081 if (element < MAX_NUM_ELEMENTS)
7083 if (strlen(element_info[element].description) > 0)
7084 info_text = element_info[element].description;
7085 else if (element_info[element].custom_description != NULL)
7086 info_text = element_info[element].custom_description;
7087 else if (element_info[element].editor_description != NULL)
7088 info_text = element_info[element].editor_description;
7091 if (info_text == NULL)
7092 info_text = INFOTEXT_UNKNOWN_ELEMENT;
7097 static char *getElementDescriptionFilenameExt(char *basename)
7099 char *elements_subdir = ELEMENTS_DIRECTORY;
7100 static char *elements_subdir2 = NULL;
7101 static char *filename = NULL;
7103 if (elements_subdir2 == NULL)
7104 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
7106 checked_free(filename);
7108 // 1st try: look for element description in current level set directory
7109 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
7110 if (fileExists(filename))
7115 // 2nd try: look for element description in the game's base directory
7116 filename = getPath3(options.docs_directory, elements_subdir, basename);
7117 if (fileExists(filename))
7123 static char *getElementDescriptionFilename(int element)
7125 char basename[MAX_FILENAME_LEN];
7128 // 1st try: look for element description file for exactly this element
7129 sprintf(basename, "%s.txt", element_info[element].token_name);
7130 filename = getElementDescriptionFilenameExt(basename);
7131 if (filename != NULL)
7134 // 2nd try: look for element description file for this element's class
7135 sprintf(basename, "%s.txt", element_info[element].class_name);
7136 filename = getElementDescriptionFilenameExt(basename);
7137 if (filename != NULL)
7140 // 3rd try: look for generic fallback text file for any element
7141 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7142 if (filename != NULL)
7148 static boolean suppressBorderElement(void)
7150 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7151 lev_fieldx <= MAX_ED_FIELDX &&
7152 lev_fieldy <= MAX_ED_FIELDY);
7155 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7157 boolean element_found[NUM_FILE_ELEMENTS];
7160 // initialize list of used elements to "not used"
7161 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7162 element_found[i] = FALSE;
7164 // find all elements used in current level
7165 for (y = 0; y < lev_fieldy; y++)
7167 for (x = 0; x < lev_fieldx; x++)
7169 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7172 if (IS_MM_WALL(Tile[x][y]))
7173 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7175 element_found[Tile[x][y]] = TRUE;
7181 // count number of elements used in current level
7182 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7183 if (element_found[i])
7186 // add space for up to 3 more elements for padding that may be needed
7189 // free memory for old list of elements, if needed
7190 checked_free(*elements);
7192 // allocate memory for new list of elements
7193 *elements = checked_malloc(*num_elements * sizeof(int));
7197 // add all elements used in current level (non-custom/group/empty elements)
7198 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7199 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7200 IS_GROUP_ELEMENT(i) ||
7201 IS_EMPTY_ELEMENT(i)))
7202 (*elements)[(*num_elements)++] = i;
7204 // add all elements used in current level (custom/group/empty elements)
7205 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7206 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7207 IS_GROUP_ELEMENT(i) ||
7208 IS_EMPTY_ELEMENT(i)))
7209 (*elements)[(*num_elements)++] = i;
7211 while (*num_elements % 4) // pad with empty elements, if needed
7212 (*elements)[(*num_elements)++] = EL_EMPTY;
7215 static void ReinitializeElementList_EnableSections(void)
7217 // default: enable all element sections
7219 setup_editor_el_players = TRUE;
7220 setup_editor_el_boulderdash = TRUE;
7221 setup_editor_el_boulderdash_native = TRUE;
7222 setup_editor_el_boulderdash_effects = TRUE;
7223 setup_editor_el_emerald_mine = TRUE;
7224 setup_editor_el_emerald_mine_club = TRUE;
7225 setup_editor_el_more = TRUE;
7226 setup_editor_el_sokoban = TRUE;
7227 setup_editor_el_supaplex = TRUE;
7228 setup_editor_el_diamond_caves = TRUE;
7229 setup_editor_el_dx_boulderdash = TRUE;
7230 setup_editor_el_mirror_magic = TRUE;
7231 setup_editor_el_deflektor = TRUE;
7232 setup_editor_el_chars = TRUE;
7233 setup_editor_el_steel_chars = TRUE;
7235 setup_editor_el_custom = TRUE;
7236 setup_editor_el_user_defined = TRUE;
7237 setup_editor_el_dynamic = TRUE;
7239 // now disable all element sections not to be displayed
7241 if (!setup.editor.el_classic)
7243 setup_editor_el_players = FALSE;
7244 setup_editor_el_boulderdash = FALSE;
7245 setup_editor_el_boulderdash_native = FALSE;
7246 setup_editor_el_boulderdash_effects = FALSE;
7247 setup_editor_el_emerald_mine = FALSE;
7248 setup_editor_el_emerald_mine_club = FALSE;
7249 setup_editor_el_more = FALSE;
7250 setup_editor_el_sokoban = FALSE;
7251 setup_editor_el_supaplex = FALSE;
7252 setup_editor_el_diamond_caves = FALSE;
7253 setup_editor_el_dx_boulderdash = FALSE;
7254 setup_editor_el_mirror_magic = FALSE;
7255 setup_editor_el_deflektor = FALSE;
7256 setup_editor_el_chars = FALSE;
7257 setup_editor_el_steel_chars = FALSE;
7260 if (!setup.editor.el_custom)
7262 setup_editor_el_custom = FALSE;
7265 if (!setup.editor.el_user_defined)
7267 setup_editor_el_user_defined = FALSE;
7270 if (!setup.editor.el_dynamic)
7272 setup_editor_el_dynamic = FALSE;
7275 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7277 setup_editor_el_boulderdash_native = FALSE;
7278 setup_editor_el_boulderdash_effects = FALSE;
7279 setup_editor_el_mirror_magic = FALSE;
7280 setup_editor_el_deflektor = FALSE;
7282 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7284 setup_editor_el_players = FALSE;
7285 setup_editor_el_boulderdash = FALSE;
7286 setup_editor_el_emerald_mine = FALSE;
7287 setup_editor_el_emerald_mine_club = FALSE;
7288 setup_editor_el_more = FALSE;
7289 setup_editor_el_sokoban = FALSE;
7290 setup_editor_el_supaplex = FALSE;
7291 setup_editor_el_diamond_caves = FALSE;
7292 setup_editor_el_dx_boulderdash = FALSE;
7293 setup_editor_el_mirror_magic = FALSE;
7294 setup_editor_el_deflektor = FALSE;
7295 setup_editor_el_chars = FALSE;
7296 setup_editor_el_steel_chars = FALSE;
7298 setup_editor_el_custom = FALSE;
7300 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7302 setup_editor_el_boulderdash = FALSE;
7303 setup_editor_el_boulderdash_native = FALSE;
7304 setup_editor_el_boulderdash_effects = FALSE;
7305 setup_editor_el_more = FALSE;
7306 setup_editor_el_sokoban = FALSE;
7307 setup_editor_el_supaplex = FALSE;
7308 setup_editor_el_diamond_caves = FALSE;
7309 setup_editor_el_dx_boulderdash = FALSE;
7310 setup_editor_el_mirror_magic = FALSE;
7311 setup_editor_el_deflektor = FALSE;
7312 setup_editor_el_steel_chars = FALSE;
7314 setup_editor_el_custom = FALSE;
7316 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7318 setup_editor_el_players = FALSE;
7319 setup_editor_el_boulderdash = FALSE;
7320 setup_editor_el_boulderdash_native = FALSE;
7321 setup_editor_el_boulderdash_effects = FALSE;
7322 setup_editor_el_emerald_mine = FALSE;
7323 setup_editor_el_emerald_mine_club = FALSE;
7324 setup_editor_el_more = FALSE;
7325 setup_editor_el_sokoban = FALSE;
7326 setup_editor_el_diamond_caves = FALSE;
7327 setup_editor_el_dx_boulderdash = FALSE;
7328 setup_editor_el_mirror_magic = FALSE;
7329 setup_editor_el_deflektor = FALSE;
7330 setup_editor_el_chars = FALSE;
7331 setup_editor_el_steel_chars = FALSE;
7333 setup_editor_el_custom = FALSE;
7335 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7337 setup_editor_el_players = FALSE;
7338 setup_editor_el_boulderdash = FALSE;
7339 setup_editor_el_boulderdash_native = FALSE;
7340 setup_editor_el_boulderdash_effects = FALSE;
7341 setup_editor_el_emerald_mine = FALSE;
7342 setup_editor_el_emerald_mine_club = FALSE;
7343 setup_editor_el_more = FALSE;
7344 setup_editor_el_sokoban = FALSE;
7345 setup_editor_el_supaplex = FALSE;
7346 setup_editor_el_diamond_caves = FALSE;
7347 setup_editor_el_dx_boulderdash = FALSE;
7348 setup_editor_el_steel_chars = FALSE;
7350 setup_editor_el_custom = FALSE;
7354 static void ReinitializeElementList(void)
7356 static boolean initialization_needed = TRUE;
7360 ReinitializeElementList_EnableSections();
7362 if (initialization_needed)
7364 LoadSetup_EditorCascade(); // load last editor cascade state
7366 // initialize editor cascade element from saved cascade state
7367 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7369 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7370 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7372 if (IS_EDITOR_CASCADE(*cascade_element))
7374 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7375 EL_CASCADE_INACTIVE(*cascade_element));
7378 initialization_needed = FALSE;
7381 checked_free(editor_elements);
7383 // reload optional user defined element list for each invocation of editor
7384 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7385 &num_editor_el_user_defined);
7387 // initialize dynamic level element list for each invocation of editor
7388 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7389 &num_editor_el_dynamic);
7391 // initialize list of empty elements (used for padding, if needed)
7392 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7393 editor_el_empty[i] = EL_EMPTY;
7395 // do some sanity checks for each element from element list
7396 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7398 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7400 int element = (*editor_elements_info[i].element_list)[j];
7402 if (element >= NUM_FILE_ELEMENTS)
7403 Warn("editor element %d is runtime element", element);
7405 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7406 Warn("no element description text for element %d", element);
7410 num_editor_elements = 0;
7411 use_el_empty = FALSE;
7413 // determine size of element list
7414 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7416 if (*editor_elements_info[i].setup_value)
7418 boolean found_inactive_cascade = FALSE;
7420 if (setup.editor.el_headlines)
7422 // required for correct padding of palette headline buttons
7423 if (*editor_elements_info[i].headline_list_size > 0)
7424 num_editor_elements += ED_ELEMENTLIST_COLS;
7426 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7428 int element = (*editor_elements_info[i].headline_list)[j];
7430 if (IS_EDITOR_CASCADE_INACTIVE(element))
7431 found_inactive_cascade = TRUE;
7435 if (found_inactive_cascade)
7438 // required for correct padding of palette element buttons
7439 int element_list_size = *editor_elements_info[i].element_list_size;
7441 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7442 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7444 num_editor_elements += element_buttons;
7448 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7450 // offer at least as many elements as element buttons exist
7451 use_el_empty = TRUE;
7452 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7454 num_editor_elements += num_editor_el_empty;
7458 num_editor_el_empty = 0;
7461 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7463 // fill element list
7464 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7466 boolean found_inactive_cascade = FALSE;
7468 if (*editor_elements_info[i].setup_value)
7470 if (setup.editor.el_headlines)
7472 // required for correct padding of palette headline buttons
7473 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7474 ED_ELEMENTLIST_COLS : 0);
7476 for (j = 0; j < headline_size; j++)
7478 // use empty elements for padding of palette headline buttons
7479 int element = (j < *editor_elements_info[i].headline_list_size ?
7480 (*editor_elements_info[i].headline_list)[j] :
7481 editor_el_empty[0]);
7483 editor_elements[pos++] = element;
7485 if (IS_EDITOR_CASCADE_INACTIVE(element))
7486 found_inactive_cascade = TRUE;
7490 if (found_inactive_cascade)
7493 // required for correct padding of palette element buttons
7494 int element_list_size = *editor_elements_info[i].element_list_size;
7496 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7497 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7499 // copy all elements from element list
7500 for (j = 0; j < element_list_size; j++)
7501 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7503 // use empty elements for padding of palette element buttons
7504 for (j = 0; j < element_buttons - element_list_size; j++)
7505 editor_elements[pos++] = editor_el_empty[0];
7509 // (this function is also called before editor gadgets are initialized!)
7510 AdjustElementListScrollbar();
7513 void PrintEditorElementList(void)
7515 boolean *stop = &setup_editor_el_user_defined;
7518 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7520 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7522 if (IS_EDITOR_CASCADE(cascade_element))
7524 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7525 char *headline = element_info[cascade_element_show].editor_description;
7527 PrintLineWithPrefix("# ", "-", 77);
7528 Print("# %s\n", headline);
7529 PrintLineWithPrefix("# ", "-", 77);
7532 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7534 int element = (*editor_elements_info[i].headline_list)[j];
7536 if (IS_EDITOR_CASCADE(element))
7537 element = EL_CHAR_MINUS;
7539 Print("# %s\n", element_info[element].token_name);
7545 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7547 int element = (*editor_elements_info[i].element_list)[j];
7549 Print("# %s\n", element_info[element].token_name);
7557 static void ReinitializeElementListButtons(void)
7559 static boolean last_setup_value_headlines = FALSE;
7560 static boolean initialization_needed = TRUE;
7563 if (!initialization_needed) // check if editor element setup has changed
7565 if (last_setup_value_headlines != setup.editor.el_headlines)
7566 initialization_needed = TRUE;
7568 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7569 if (editor_elements_info[i].last_setup_value !=
7570 *editor_elements_info[i].setup_value)
7571 initialization_needed = TRUE;
7574 if (!initialization_needed)
7577 FreeLevelEditorGadgets();
7578 CreateLevelEditorGadgets();
7580 // store current setup values for next invocation of this function
7581 last_setup_value_headlines = setup.editor.el_headlines;
7582 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7583 editor_elements_info[i].last_setup_value =
7584 *editor_elements_info[i].setup_value;
7586 initialization_needed = FALSE;
7589 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7592 int border_graphic =
7593 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7594 struct GraphicInfo *g = &graphic_info[border_graphic];
7595 Bitmap *src_bitmap = g->bitmap;
7596 int src_x = g->src_x;
7597 int src_y = g->src_y;
7598 int border_size = g->border_size;
7599 int border_xpos = g->width - border_size;
7600 int border_ypos = g->height - border_size;
7601 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7604 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7605 border_size, border_size,
7606 dest_x - border_size, dest_y - border_size);
7607 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7608 border_size, border_size,
7609 dest_x + width, dest_y - border_size);
7610 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7611 border_size, border_size,
7612 dest_x - border_size, dest_y + height);
7613 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7614 border_size, border_size,
7615 dest_x + width, dest_y + height);
7617 for (i = 0; i < width / tilesize; i++)
7619 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7620 tilesize, border_size,
7621 dest_x + i * tilesize, dest_y - border_size);
7622 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7623 tilesize, border_size,
7624 dest_x + i * tilesize, dest_y + height);
7627 for (i = 0; i < height / tilesize; i++)
7629 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7630 border_size, tilesize,
7631 dest_x - border_size, dest_y + i * tilesize);
7632 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7633 border_size, tilesize,
7634 dest_x + width, dest_y + i * tilesize);
7637 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7640 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7642 int xsize_tile = MAX(ed_tilesize, xsize);
7643 int ysize_tile = MAX(ed_tilesize, ysize);
7644 int xsize_full = xsize + 1;
7645 int ysize_full = ysize + 1;
7646 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7647 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7648 Pixel line_color = getTabulatorBarColor();
7650 if (line_color == BLACK_PIXEL) // black => transparent
7653 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7654 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7655 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7658 static void DrawEditorLevelBorderLinesIfNeeded(void)
7660 int xsize = lev_fieldx * ed_tilesize;
7661 int ysize = lev_fieldy * ed_tilesize;
7662 int line_size = getTabulatorBarHeight();
7664 if (!suppressBorderElement())
7667 // draw little border line around editable level playfield
7670 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7673 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7675 if (xsize < SXSIZE && ysize < SYSIZE)
7676 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7679 static void DrawEditorElement(int x, int y, int element)
7681 DrawSizedElement(x, y, element, ed_tilesize);
7684 static void DrawEditorElementThruMask(int x, int y, int element)
7686 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7689 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7691 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7694 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7696 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7697 DrawEditorLevelBorderLinesIfNeeded();
7700 static void DrawDrawingArea(int id)
7702 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7705 int *value = drawingarea_info[id].value;
7706 int area_xsize = drawingarea_info[id].area_xsize;
7707 int area_ysize = drawingarea_info[id].area_ysize;
7708 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7710 for (x = 0; x < area_xsize; x++)
7712 for (y = 0; y < area_ysize; y++)
7714 int element = value[x * area_ysize + y];
7718 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7720 DrawSizedGraphicExt(drawto,
7721 gi->x + x * tilesize,
7722 gi->y + y * tilesize,
7723 graphic, frame, tilesize);
7728 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7731 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7732 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7734 BlitBitmap(drawto, drawto,
7735 SX + (dx == -1 ? ed_tilesize : 0),
7736 SY + (dy == -1 ? ed_tilesize : 0),
7737 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7738 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7739 SX + (dx == +1 ? ed_tilesize : 0),
7740 SY + (dy == +1 ? ed_tilesize : 0));
7744 x = (dx == 1 ? 0 : ed_fieldx - 1);
7745 for (y = 0; y < ed_fieldy; y++)
7746 DrawEditorElementOrWall(x, y, from_x, from_y);
7750 y = (dy == 1 ? 0 : ed_fieldy - 1);
7751 for (x = 0; x < ed_fieldx; x++)
7752 DrawEditorElementOrWall(x, y, from_x, from_y);
7755 redraw_mask |= REDRAW_FIELD;
7759 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7763 *graphic = el2edimg(element);
7768 *graphic = el2img(element);
7769 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7770 custom_element.ce_value_fixed_initial :
7771 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7772 custom_element.collect_score_initial : FrameCounter);
7775 if (*graphic == IMG_UNKNOWN)
7777 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7778 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7779 int element_bd = map_element_RND_to_BD_cave(element);
7781 if (element_bd != O_UNKNOWN)
7783 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7785 *graphic = g_bd->graphic;
7786 *frame = g_bd->frame;
7791 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7797 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7799 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7802 static void CreateControlButtons(void)
7804 struct GadgetInfo *gi;
7807 // create toolbox buttons
7808 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7810 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7811 int id = controlbutton_info[i].gadget_id;
7812 int type = controlbutton_info[i].gadget_type;
7813 int graphic = controlbutton_info[i].graphic;
7814 struct XYTileSize *pos = controlbutton_info[i].pos;
7815 struct GraphicInfo *gd = &graphic_info[graphic];
7816 Bitmap *deco_bitmap = NULL;
7817 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7818 int tile_size = 0, deco_shift = 0;
7819 boolean deco_masked = FALSE;
7820 int gd_x1 = gd->src_x;
7821 int gd_y1 = gd->src_y;
7822 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7823 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7824 int gd_x1a = gd->src_x + gd->active_xoffset;
7825 int gd_y1a = gd->src_y + gd->active_yoffset;
7826 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7827 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7830 unsigned int event_mask;
7831 int radio_button_nr = RADIO_NR_NONE;
7832 boolean checked = FALSE;
7835 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7837 if (type == GD_TYPE_RADIO_BUTTON)
7839 event_mask = GD_EVENT_PRESSED;
7840 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7842 if (id == drawing_function)
7847 if (id == GADGET_ID_WRAP_LEFT ||
7848 id == GADGET_ID_WRAP_RIGHT ||
7849 id == GADGET_ID_WRAP_UP ||
7850 id == GADGET_ID_WRAP_DOWN)
7851 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7853 event_mask = GD_EVENT_RELEASED;
7856 if (id == GADGET_ID_PROPERTIES ||
7857 id == GADGET_ID_PALETTE)
7862 else if (id == GADGET_ID_ELEMENT_LEFT ||
7863 id == GADGET_ID_ELEMENT_MIDDLE ||
7864 id == GADGET_ID_ELEMENT_RIGHT)
7869 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7870 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7871 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7873 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7874 editor.button.element_left.tile_size :
7875 id == GADGET_ID_ELEMENT_MIDDLE ?
7876 editor.button.element_middle.tile_size :
7877 id == GADGET_ID_ELEMENT_RIGHT ?
7878 editor.button.element_right.tile_size : 0);
7880 // make sure that decoration does not overlap gadget border
7881 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7883 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7885 deco_xpos = (gd->width - tile_size) / 2;
7886 deco_ypos = (gd->height - tile_size) / 2;
7888 deco_masked = gd->draw_masked;
7896 gi = CreateGadget(GDI_CUSTOM_ID, id,
7897 GDI_CUSTOM_TYPE_ID, type_id,
7898 GDI_IMAGE_ID, graphic,
7899 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7902 GDI_WIDTH, gd->width,
7903 GDI_HEIGHT, gd->height,
7905 GDI_STATE, GD_BUTTON_UNPRESSED,
7906 GDI_RADIO_NR, radio_button_nr,
7907 GDI_CHECKED, checked,
7908 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7909 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7910 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7911 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7912 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7913 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7914 GDI_DECORATION_SIZE, tile_size, tile_size,
7915 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7916 GDI_DECORATION_MASKED, deco_masked,
7917 GDI_EVENT_MASK, event_mask,
7918 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7919 GDI_CALLBACK_ACTION, HandleControlButtons,
7923 Fail("cannot create gadget");
7925 level_editor_gadget[id] = gi;
7928 // these values are not constant, but can change at runtime
7929 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7930 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7931 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7932 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7933 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7934 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7935 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7936 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7937 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7938 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7939 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7940 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7942 // create buttons for scrolling of drawing area and element list
7943 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7945 int id = scrollbutton_info[i].gadget_id;
7946 int type_id = scrollbutton_info[i].gadget_type_id;
7947 int graphic = scrollbutton_info[i].graphic;
7948 struct GraphicInfo *gd = &graphic_info[graphic];
7949 Bitmap *gd_bitmap = gd->bitmap;
7950 int gd_x1 = gd->src_x;
7951 int gd_y1 = gd->src_y;
7952 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7953 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7954 int width = gd->width;
7955 int height = gd->height;
7956 int x = scrollbutton_pos[i].x;
7957 int y = scrollbutton_pos[i].y;
7958 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7961 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7963 if (id == GADGET_ID_SCROLL_LIST_UP ||
7964 id == GADGET_ID_SCROLL_LIST_DOWN)
7975 gi = CreateGadget(GDI_CUSTOM_ID, id,
7976 GDI_CUSTOM_TYPE_ID, type_id,
7977 GDI_IMAGE_ID, graphic,
7978 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7983 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7984 GDI_STATE, GD_BUTTON_UNPRESSED,
7985 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7986 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7987 GDI_EVENT_MASK, event_mask,
7988 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7989 GDI_CALLBACK_ACTION, HandleControlButtons,
7993 Fail("cannot create gadget");
7995 level_editor_gadget[id] = gi;
7998 // create buttons for element list
7999 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8002 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
8003 int graphic = IMG_EDITOR_PALETTE_BUTTON;
8004 struct GraphicInfo *gd = &graphic_info[graphic];
8005 Bitmap *gd_bitmap = gd->bitmap;
8006 Bitmap *deco_bitmap;
8007 int deco_x, deco_y, deco_xpos, deco_ypos;
8008 int gd_x1 = gd->src_x;
8009 int gd_y1 = gd->src_y;
8010 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8011 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8012 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
8013 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
8014 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
8015 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
8016 int element = editor_elements[i];
8017 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8018 unsigned int event_mask = GD_EVENT_RELEASED;
8020 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8022 deco_xpos = (gd->width - tile_size) / 2;
8023 deco_ypos = (gd->height - tile_size) / 2;
8025 gi = CreateGadget(GDI_CUSTOM_ID, id,
8026 GDI_CUSTOM_TYPE_ID, type_id,
8027 GDI_IMAGE_ID, graphic,
8028 GDI_INFO_TEXT, getElementInfoText(element),
8031 GDI_WIDTH, gd->width,
8032 GDI_HEIGHT, gd->height,
8033 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8034 GDI_STATE, GD_BUTTON_UNPRESSED,
8035 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8036 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8037 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8038 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8039 GDI_DECORATION_SIZE, tile_size, tile_size,
8040 GDI_DECORATION_SHIFTING, 1, 1,
8041 GDI_EVENT_MASK, event_mask,
8042 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8043 GDI_CALLBACK_ACTION, HandleControlButtons,
8047 Fail("cannot create gadget");
8049 level_editor_gadget[id] = gi;
8053 static void CreateCounterButtons(void)
8055 int max_infotext_len = getMaxInfoTextLength();
8058 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
8060 int type_id = counterbutton_info[i].gadget_type_id;
8061 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
8062 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
8066 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
8068 // determine horizontal position to the right of specified gadget
8069 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8070 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
8071 ED_GADGET_TEXT_DISTANCE);
8073 // determine horizontal offset for leading text
8074 if (counterbutton_info[i].text_left != NULL)
8075 x += getTextWidthForGadget(counterbutton_info[i].text_left);
8077 for (j = 0; j < 2; j++)
8079 struct GadgetInfo *gi;
8081 counterbutton_info[i].gadget_id_down :
8082 counterbutton_info[i].gadget_id_up);
8084 struct GraphicInfo *gd;
8085 int gd_x1, gd_x2, gd_y1, gd_y2;
8086 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8087 char infotext[max_infotext_len + 1];
8089 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8092 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
8093 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
8095 event_mask |= GD_EVENT_RELEASED;
8099 x = DX + editor.button.prev_level.x;
8100 y = DY + editor.button.prev_level.y;
8104 x = DX + editor.button.next_level.x;
8105 y = DY + editor.button.next_level.y;
8111 IMG_EDITOR_COUNTER_DOWN :
8112 IMG_EDITOR_COUNTER_UP);
8115 gd = &graphic_info[graphic];
8119 gd_x2 = gd->src_x + gd->pressed_xoffset;
8120 gd_y2 = gd->src_y + gd->pressed_yoffset;
8122 sprintf(infotext, "%s counter value by 1, 5 or 10",
8123 (j == 0 ? "Decrease" : "Increase"));
8125 gi = CreateGadget(GDI_CUSTOM_ID, id,
8126 GDI_CUSTOM_TYPE_ID, type_id,
8127 GDI_IMAGE_ID, graphic,
8128 GDI_INFO_TEXT, infotext,
8131 GDI_WIDTH, gd->width,
8132 GDI_HEIGHT, gd->height,
8133 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8134 GDI_STATE, GD_BUTTON_UNPRESSED,
8135 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8136 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8137 GDI_EVENT_MASK, event_mask,
8138 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8139 GDI_CALLBACK_ACTION, HandleCounterButtons,
8143 Fail("cannot create gadget");
8145 level_editor_gadget[id] = gi;
8146 right_gadget_border[id] =
8147 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8149 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8153 int font_type = FONT_INPUT_1;
8154 int font_type_active = FONT_INPUT_1_ACTIVE;
8156 id = counterbutton_info[i].gadget_id_text;
8158 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8160 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8162 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8164 font_type = FONT_LEVEL_NUMBER;
8165 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8167 x = DX + editor.input.level_number.x;
8168 y = DY + editor.input.level_number.y;
8172 graphic = IMG_EDITOR_COUNTER_INPUT;
8175 gd = &graphic_info[graphic];
8179 gd_x2 = gd->src_x + gd->active_xoffset;
8180 gd_y2 = gd->src_y + gd->active_yoffset;
8182 gi = CreateGadget(GDI_CUSTOM_ID, id,
8183 GDI_CUSTOM_TYPE_ID, type_id,
8184 GDI_IMAGE_ID, graphic,
8185 GDI_INFO_TEXT, "Enter counter value",
8188 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8189 GDI_NUMBER_VALUE, 0,
8190 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8191 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8192 GDI_TEXT_SIZE, 3, // minimal counter text size
8193 GDI_TEXT_FONT, font_type,
8194 GDI_TEXT_FONT_ACTIVE, font_type_active,
8195 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8196 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8197 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8198 GDI_DESIGN_WIDTH, gd->width,
8199 GDI_EVENT_MASK, event_mask,
8200 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8201 GDI_CALLBACK_ACTION, HandleCounterButtons,
8205 Fail("cannot create gadget");
8207 level_editor_gadget[id] = gi;
8208 right_gadget_border[id] =
8209 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8211 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8217 static void CreateDrawingAreas(void)
8221 // these values are not constant, but can change at runtime
8222 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8223 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8225 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8227 struct GadgetInfo *gi;
8228 int id = drawingarea_info[i].gadget_id;
8229 int type_id = drawingarea_info[i].gadget_type_id;
8230 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8231 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8232 int area_xsize = drawingarea_info[i].area_xsize;
8233 int area_ysize = drawingarea_info[i].area_ysize;
8234 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8235 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8236 unsigned int event_mask =
8237 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8238 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8241 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8243 // determine horizontal position to the right of specified gadget
8244 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8245 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8246 ED_DRAWINGAREA_TEXT_DISTANCE);
8248 // determine horizontal offset for leading text
8249 if (drawingarea_info[i].text_left != NULL)
8250 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8252 gi = CreateGadget(GDI_CUSTOM_ID, id,
8253 GDI_CUSTOM_TYPE_ID, type_id,
8256 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8257 GDI_AREA_SIZE, area_xsize, area_ysize,
8258 GDI_ITEM_SIZE, item_size, item_size,
8259 GDI_EVENT_MASK, event_mask,
8260 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8261 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8265 Fail("cannot create gadget");
8267 level_editor_gadget[id] = gi;
8268 right_gadget_border[id] =
8269 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8273 static void CreateTextInputGadgets(void)
8275 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8276 int max_infotext_len = getMaxInfoTextLength();
8279 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8281 int gd_x1 = gd->src_x;
8282 int gd_y1 = gd->src_y;
8283 int gd_x2 = gd->src_x + gd->active_xoffset;
8284 int gd_y2 = gd->src_y + gd->active_yoffset;
8285 struct GadgetInfo *gi;
8286 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8287 char infotext[MAX_OUTPUT_LINESIZE + 1];
8288 int id = textinput_info[i].gadget_id;
8289 int type_id = textinput_info[i].gadget_type_id;
8293 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8295 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8297 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8298 int border_size = gd->border_size;
8299 int font_nr = FONT_INPUT_1;
8300 int font_height = getFontHeight(font_nr);
8301 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8302 int yoffset = element_border + (TILEY - font_height) / 2;
8304 x = (editor.settings.element_name.x != -1 ?
8305 editor.settings.element_name.x :
8306 editor.settings.element_graphic.x + xoffset) - border_size;
8307 y = (editor.settings.element_name.y != -1 ?
8308 editor.settings.element_name.y :
8309 editor.settings.element_graphic.y + yoffset) - border_size;
8313 x = ED_SETTINGS_X(textinput_info[i].x);
8314 y = ED_SETTINGS_Y(textinput_info[i].y);
8317 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8318 infotext[max_infotext_len] = '\0';
8320 gi = CreateGadget(GDI_CUSTOM_ID, id,
8321 GDI_CUSTOM_TYPE_ID, type_id,
8322 GDI_INFO_TEXT, infotext,
8325 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8326 GDI_TEXT_VALUE, textinput_info[i].value,
8327 GDI_TEXT_SIZE, textinput_info[i].size,
8328 GDI_TEXT_FONT, FONT_INPUT_1,
8329 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8330 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8331 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8332 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8333 GDI_DESIGN_WIDTH, gd->width,
8334 GDI_EVENT_MASK, event_mask,
8335 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8336 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8340 Fail("cannot create gadget");
8342 level_editor_gadget[id] = gi;
8346 static void CreateTextAreaGadgets(void)
8348 int max_infotext_len = getMaxInfoTextLength();
8351 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8353 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8354 int gd_x1 = gd->src_x;
8355 int gd_y1 = gd->src_y;
8356 int gd_x2 = gd->src_x + gd->active_xoffset;
8357 int gd_y2 = gd->src_y + gd->active_yoffset;
8358 struct GadgetInfo *gi;
8359 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8360 char infotext[MAX_OUTPUT_LINESIZE + 1];
8361 int id = textarea_info[i].gadget_id;
8362 int type_id = textarea_info[i].gadget_type_id;
8363 int area_xsize = textarea_info[i].xsize;
8364 int area_ysize = textarea_info[i].ysize;
8367 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8369 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8370 infotext[max_infotext_len] = '\0';
8372 gi = CreateGadget(GDI_CUSTOM_ID, id,
8373 GDI_CUSTOM_TYPE_ID, type_id,
8374 GDI_INFO_TEXT, infotext,
8375 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8376 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8377 GDI_TYPE, GD_TYPE_TEXT_AREA,
8378 GDI_AREA_SIZE, area_xsize, area_ysize,
8379 GDI_TEXT_FONT, FONT_INPUT_1,
8380 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8381 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8382 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8383 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8384 GDI_DESIGN_WIDTH, gd->width,
8385 GDI_EVENT_MASK, event_mask,
8386 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8387 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8391 Fail("cannot create gadget");
8393 level_editor_gadget[id] = gi;
8397 static void CreateSelectboxGadgets(void)
8399 int max_infotext_len = getMaxInfoTextLength();
8403 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8405 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8406 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8407 int gd_x1 = gd->src_x;
8408 int gd_y1 = gd->src_y;
8409 int gd_x2 = gd->src_x + gd->active_xoffset;
8410 int gd_y2 = gd->src_y + gd->active_yoffset;
8411 int selectbox_button_xsize = gd2->width;
8412 struct GadgetInfo *gi;
8413 char infotext[MAX_OUTPUT_LINESIZE + 1];
8414 int id = selectbox_info[i].gadget_id;
8415 int type_id = selectbox_info[i].gadget_type_id;
8416 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8417 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8418 unsigned int event_mask =
8419 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8422 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8424 if (selectbox_info[i].size == -1) // dynamically determine size
8426 // (we cannot use -1 for uninitialized values if we directly compare
8427 // with results from strlen(), because the '<' and '>' operation will
8428 // implicitely cast -1 to an unsigned integer value!)
8429 selectbox_info[i].size = 0;
8431 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8432 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8433 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8435 selectbox_info[i].size++; // add one character empty space
8438 // determine horizontal position to the right of specified gadget
8439 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8440 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8441 ED_GADGET_TEXT_DISTANCE);
8443 // determine horizontal offset for leading text
8444 if (selectbox_info[i].text_left != NULL)
8445 x += getTextWidthForGadget(selectbox_info[i].text_left);
8447 sprintf(infotext, "%s", selectbox_info[i].infotext);
8448 infotext[max_infotext_len] = '\0';
8450 gi = CreateGadget(GDI_CUSTOM_ID, id,
8451 GDI_CUSTOM_TYPE_ID, type_id,
8452 GDI_INFO_TEXT, infotext,
8455 GDI_TYPE, GD_TYPE_SELECTBOX,
8456 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8457 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8458 GDI_TEXT_SIZE, selectbox_info[i].size,
8459 GDI_TEXT_FONT, FONT_INPUT_1,
8460 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8461 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8462 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8463 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8464 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8465 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8466 GDI_DESIGN_WIDTH, gd->width,
8467 GDI_EVENT_MASK, event_mask,
8468 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8469 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8473 Fail("cannot create gadget");
8475 level_editor_gadget[id] = gi;
8476 right_gadget_border[id] =
8477 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8481 static void CreateTextbuttonGadgets(void)
8483 int max_infotext_len = getMaxInfoTextLength();
8486 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8488 int id = textbutton_info[i].gadget_id;
8489 int type_id = textbutton_info[i].gadget_type_id;
8491 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8492 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8494 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8495 int gadget_distance =
8496 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8497 struct GraphicInfo *gd = &graphic_info[graphic];
8498 int gd_x1 = gd->src_x;
8499 int gd_y1 = gd->src_y;
8500 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8501 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8502 int gd_x1a = gd->src_x + gd->active_xoffset;
8503 int gd_y1a = gd->src_y + gd->active_yoffset;
8504 int border_xsize = gd->border_size + gd->draw_xoffset;
8505 int border_ysize = gd->border_size;
8506 struct GadgetInfo *gi;
8507 unsigned int event_mask = GD_EVENT_RELEASED;
8508 char infotext[MAX_OUTPUT_LINESIZE + 1];
8509 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8510 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8513 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8515 if (textbutton_info[i].size == -1) // dynamically determine size
8516 textbutton_info[i].size = strlen(textbutton_info[i].text);
8518 sprintf(infotext, "%s", textbutton_info[i].infotext);
8519 infotext[max_infotext_len] = '\0';
8521 // determine horizontal position to the right of specified gadget
8522 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8524 int gadget_id_align = textbutton_info[i].gadget_id_align;
8526 x = right_gadget_border[gadget_id_align] + gadget_distance;
8528 if (textbutton_info[i].y == -1)
8529 y = level_editor_gadget[gadget_id_align]->y;
8532 // determine horizontal offset for leading text
8533 if (textbutton_info[i].text_left != NULL)
8534 x += getTextWidthForGadget(textbutton_info[i].text_left);
8536 gi = CreateGadget(GDI_CUSTOM_ID, id,
8537 GDI_CUSTOM_TYPE_ID, type_id,
8538 GDI_IMAGE_ID, graphic,
8539 GDI_INFO_TEXT, infotext,
8542 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8543 GDI_TEXT_VALUE, textbutton_info[i].text,
8544 GDI_TEXT_SIZE, textbutton_info[i].size,
8545 GDI_TEXT_FONT, FONT_INPUT_2,
8546 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8547 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8548 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8549 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8550 GDI_BORDER_SIZE, border_xsize, border_ysize,
8551 GDI_DESIGN_WIDTH, gd->width,
8552 GDI_DECORATION_SHIFTING, 1, 1,
8553 GDI_EVENT_MASK, event_mask,
8554 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8555 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8559 Fail("cannot create gadget");
8561 level_editor_gadget[id] = gi;
8562 right_gadget_border[id] =
8563 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8567 static void CreateGraphicbuttonGadgets(void)
8569 struct GadgetInfo *gi;
8572 // create buttons for scrolling of drawing area and element list
8573 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8575 int id = graphicbutton_info[i].gadget_id;
8576 int type_id = graphicbutton_info[i].gadget_type_id;
8577 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8578 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8579 int graphic = graphicbutton_info[i].graphic;
8580 struct GraphicInfo *gd = &graphic_info[graphic];
8581 int gd_x1 = gd->src_x;
8582 int gd_y1 = gd->src_y;
8583 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8584 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8585 unsigned int event_mask = GD_EVENT_RELEASED;
8588 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8590 // determine horizontal position to the right of specified gadget
8591 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8592 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8593 ED_GADGET_TEXT_DISTANCE);
8595 // determine horizontal offset for leading text
8596 if (graphicbutton_info[i].text_left != NULL)
8597 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8599 gi = CreateGadget(GDI_CUSTOM_ID, id,
8600 GDI_CUSTOM_TYPE_ID, type_id,
8601 GDI_IMAGE_ID, graphic,
8602 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8605 GDI_WIDTH, gd->width,
8606 GDI_HEIGHT, gd->height,
8607 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8608 GDI_STATE, GD_BUTTON_UNPRESSED,
8609 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8610 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8611 GDI_EVENT_MASK, event_mask,
8612 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8613 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8617 Fail("cannot create gadget");
8619 level_editor_gadget[id] = gi;
8620 right_gadget_border[id] =
8621 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8625 static void CreateScrollbarGadgets(void)
8629 // these values are not constant, but can change at runtime
8630 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8631 SX + ED_SCROLL_HORIZONTAL_XPOS;
8632 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8633 SY + ED_SCROLL_HORIZONTAL_YPOS;
8634 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8635 ED_SCROLL_HORIZONTAL_XSIZE;
8636 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8637 ED_SCROLL_HORIZONTAL_YSIZE;
8638 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8639 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8640 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8641 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8643 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8644 SX + ED_SCROLL_VERTICAL_XPOS;
8645 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8646 SY + ED_SCROLL_VERTICAL_YPOS;
8647 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8648 ED_SCROLL_VERTICAL_XSIZE;
8649 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8650 ED_SCROLL_VERTICAL_YSIZE;
8651 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8652 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8653 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8654 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8656 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8657 PX + ED_SCROLL2_VERTICAL_XPOS;
8658 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8659 PY + ED_SCROLL2_VERTICAL_YPOS;
8660 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8661 ED_SCROLL2_VERTICAL_XSIZE;
8662 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8663 ED_SCROLL2_VERTICAL_YSIZE;
8664 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8665 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8666 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8667 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8669 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8671 int id = scrollbar_info[i].gadget_id;
8672 int type_id = scrollbar_info[i].gadget_type_id;
8673 int graphic = scrollbar_info[i].graphic;
8674 struct GraphicInfo *gd = &graphic_info[graphic];
8675 int gd_x1 = gd->src_x;
8676 int gd_y1 = gd->src_y;
8677 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8678 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8679 struct GadgetInfo *gi;
8680 int items_max, items_visible, item_position;
8681 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8684 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8686 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8688 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8689 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8690 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8692 else // drawing area scrollbars
8694 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8696 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8697 items_visible = ed_fieldx;
8702 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8703 items_visible = ed_fieldy;
8708 gi = CreateGadget(GDI_CUSTOM_ID, id,
8709 GDI_CUSTOM_TYPE_ID, type_id,
8710 GDI_IMAGE_ID, graphic,
8711 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8712 GDI_X, scrollbar_pos[i].x,
8713 GDI_Y, scrollbar_pos[i].y,
8714 GDI_WIDTH, scrollbar_pos[i].width,
8715 GDI_HEIGHT, scrollbar_pos[i].height,
8716 GDI_TYPE, scrollbar_info[i].type,
8717 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8718 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8719 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8720 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8721 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8722 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8723 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8724 GDI_STATE, GD_BUTTON_UNPRESSED,
8725 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8726 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8727 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8728 GDI_EVENT_MASK, event_mask,
8729 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8730 GDI_CALLBACK_ACTION, HandleControlButtons,
8734 Fail("cannot create gadget");
8736 level_editor_gadget[id] = gi;
8740 static void CreateCheckbuttonGadgets(void)
8742 struct GadgetInfo *gi;
8745 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8747 int id = checkbutton_info[i].gadget_id;
8748 int type_id = checkbutton_info[i].gadget_type_id;
8749 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8750 IMG_EDITOR_CHECKBOX);
8751 struct GraphicInfo *gd = &graphic_info[graphic];
8752 int gd_x1 = gd->src_x;
8753 int gd_y1 = gd->src_y;
8754 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8755 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8756 int gd_x1a = gd->src_x + gd->active_xoffset;
8757 int gd_y1a = gd->src_y + gd->active_yoffset;
8758 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8759 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8760 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8761 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8762 unsigned int event_mask = GD_EVENT_PRESSED;
8765 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8767 // determine horizontal position to the right of specified gadget
8768 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8769 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8770 ED_GADGET_TEXT_DISTANCE);
8772 // determine horizontal offset for leading text
8773 if (checkbutton_info[i].text_left != NULL)
8774 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8776 gi = CreateGadget(GDI_CUSTOM_ID, id,
8777 GDI_CUSTOM_TYPE_ID, type_id,
8778 GDI_IMAGE_ID, graphic,
8779 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8782 GDI_WIDTH, gd->width,
8783 GDI_HEIGHT, gd->height,
8784 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8785 GDI_CHECKED, *checkbutton_info[i].value,
8786 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8787 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8788 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8789 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8790 GDI_EVENT_MASK, event_mask,
8791 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8792 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8796 Fail("cannot create gadget");
8798 level_editor_gadget[id] = gi;
8799 right_gadget_border[id] =
8800 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8804 static void CreateRadiobuttonGadgets(void)
8806 int graphic = IMG_EDITOR_RADIOBUTTON;
8807 struct GraphicInfo *gd = &graphic_info[graphic];
8808 int gd_x1 = gd->src_x;
8809 int gd_y1 = gd->src_y;
8810 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8811 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8812 int gd_x1a = gd->src_x + gd->active_xoffset;
8813 int gd_y1a = gd->src_y + gd->active_yoffset;
8814 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8815 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8816 struct GadgetInfo *gi;
8819 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8821 int id = radiobutton_info[i].gadget_id;
8822 int type_id = radiobutton_info[i].gadget_type_id;
8823 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8824 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8825 unsigned int event_mask = GD_EVENT_PRESSED;
8828 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8831 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8833 // determine horizontal position to the right of specified gadget
8834 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8835 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8836 ED_GADGET_TEXT_DISTANCE);
8838 // determine horizontal offset for leading text
8839 if (radiobutton_info[i].text_left != NULL)
8840 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8842 gi = CreateGadget(GDI_CUSTOM_ID, id,
8843 GDI_CUSTOM_TYPE_ID, type_id,
8844 GDI_IMAGE_ID, graphic,
8845 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8848 GDI_WIDTH, gd->width,
8849 GDI_HEIGHT, gd->height,
8850 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8851 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8852 GDI_CHECKED, checked,
8853 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8854 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8855 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8856 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8857 GDI_EVENT_MASK, event_mask,
8858 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8859 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8863 Fail("cannot create gadget");
8865 level_editor_gadget[id] = gi;
8866 right_gadget_border[id] =
8867 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8871 void CreateLevelEditorGadgets(void)
8873 // force EDITOR font inside level editor
8874 SetFontStatus(GAME_MODE_EDITOR);
8876 // these values are not constant, but can change at runtime
8877 ed_fieldx = MAX_ED_FIELDX - 1;
8878 ed_fieldy = MAX_ED_FIELDY - 1;
8880 num_editor_gadgets = NUM_EDITOR_GADGETS;
8882 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8884 level_editor_gadget =
8885 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8886 right_gadget_border =
8887 checked_calloc(num_editor_gadgets * sizeof(int));
8889 // set number of empty (padding) element buttons to maximum number of buttons
8890 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8892 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8893 editor_el_empty_ptr = editor_el_empty;
8895 use_permanent_palette = !editor.palette.show_as_separate_screen;
8897 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8899 ReinitializeElementList();
8901 CreateControlButtons();
8902 CreateScrollbarGadgets();
8904 // order of function calls is important because of cross-references
8905 CreateCheckbuttonGadgets();
8906 CreateCounterButtons();
8907 CreateRadiobuttonGadgets();
8908 CreateTextInputGadgets();
8909 CreateTextAreaGadgets();
8910 CreateSelectboxGadgets();
8911 CreateGraphicbuttonGadgets();
8912 CreateTextbuttonGadgets();
8913 CreateDrawingAreas();
8918 void FreeLevelEditorGadgets(void)
8922 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8924 for (i = 0; i < num_editor_gadgets; i++)
8926 FreeGadget(level_editor_gadget[i]);
8928 level_editor_gadget[i] = NULL;
8931 checked_free(level_editor_gadget);
8932 checked_free(right_gadget_border);
8934 checked_free(editor_el_empty);
8937 static void MapCounterButtons(int id)
8939 int font_nr = FONT_TEXT_1;
8940 int font_height = getFontHeight(font_nr);
8941 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8942 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8943 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8944 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8945 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8946 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8947 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8948 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8949 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8950 int yoffset = (gi_down->height - font_height) / 2;
8951 int x_left = gi_down->x - xoffset_left;
8952 int x_right; // set after gadget position was modified
8953 int y_above = gi_down->y - yoffset_above;
8955 int y; // set after gadget position was modified
8957 // counter limits must be changed first to prevent value truncation
8958 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8959 counterbutton_info[id].max_value);
8961 // right text position might have changed after setting position above
8962 x_right = gi_up->x + gi_up->width + xoffset_right;
8964 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8966 // set position for counter gadgets with dynamically determined position
8967 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8969 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8970 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8971 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8974 // vertical position might have changed after setting position above
8975 y = gi_up->y + yoffset;
8977 if (counterbutton_info[id].text_above)
8978 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8980 if (counterbutton_info[id].text_left)
8981 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8983 if (counterbutton_info[id].text_right)
8984 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8991 static void MapControlButtons(void)
8996 // map toolbox buttons (excluding special CE toolbox buttons)
8997 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8998 MapGadget(level_editor_gadget[i]);
9000 // map toolbox buttons (element properties buttons)
9001 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
9002 MapGadget(level_editor_gadget[i]);
9004 if (use_permanent_palette)
9006 // map buttons to select elements
9007 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9008 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
9009 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
9010 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
9011 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
9014 // map buttons to select level
9015 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
9016 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
9017 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
9018 MapCounterButtons(counter_id);
9021 static void MapDrawingArea(int id)
9023 int font_nr = FONT_TEXT_1;
9024 int font_height = getFontHeight(font_nr);
9025 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9026 int area_xsize = gi->drawing.area_xsize;
9027 int area_ysize = gi->drawing.area_ysize;
9028 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9029 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
9030 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
9031 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
9032 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
9033 int x_below = gi->x + (gi->width - xoffset_below) / 2;
9034 int y_side = gi->y + (gi->height - font_height) / 2;
9035 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
9036 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
9038 if (drawingarea_info[id].text_left)
9039 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
9041 if (drawingarea_info[id].text_right)
9042 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
9044 if (drawingarea_info[id].text_above)
9045 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
9047 if (drawingarea_info[id].text_below)
9048 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
9050 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
9052 DrawElementBorder(gi->x, gi->y,
9053 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
9054 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
9056 DrawDrawingArea(id);
9062 static void MapTextInputGadget(int id)
9064 int font_nr = FONT_TEXT_1;
9065 int font_height = getFontHeight(font_nr);
9066 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
9067 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9068 int x_above = ED_SETTINGS_X(textinput_info[id].x);
9069 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
9071 if (textinput_info[id].text_above)
9072 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
9074 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
9079 static void MapTextAreaGadget(int id)
9081 int font_nr = FONT_TEXT_1;
9082 int font_height = getFontHeight(font_nr);
9083 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9084 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9085 int x_above = ED_SETTINGS_X(textarea_info[id].x);
9086 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
9087 char *text_above = textarea_info[id].text_above;
9089 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
9090 text_above = textarea_info[id].text_above_cropped;
9093 DrawTextS(x_above, y_above, font_nr, text_above);
9095 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
9100 static void MapSelectboxGadget(int id)
9102 int font_nr = FONT_TEXT_1;
9103 int font_height = getFontHeight(font_nr);
9104 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
9105 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
9106 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9107 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9108 int yoffset = (gi->height - font_height) / 2;
9109 int x_left = gi->x - xoffset_left;
9110 int x_right = gi->x + gi->width + xoffset_right;
9111 int y_above = gi->y - yoffset_above;
9113 int y = gi->y + yoffset;
9115 if (selectbox_info[id].text_above)
9116 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
9118 if (selectbox_info[id].text_left)
9119 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
9121 if (selectbox_info[id].text_right)
9122 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
9124 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9129 static void MapTextbuttonGadget(int id)
9131 int font_nr = FONT_TEXT_1;
9132 int font_height = getFontHeight(font_nr);
9133 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9134 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9135 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9136 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9137 int yoffset = (gi->height - font_height) / 2;
9138 int x_left = gi->x - xoffset_left;
9139 int x_right = gi->x + gi->width + xoffset_right;
9140 int y_above = gi->y - yoffset_above;
9142 int y = gi->y + yoffset;
9144 // only show button to delete change pages when more than minimum pages
9145 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9146 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9149 if (textbutton_info[id].text_above)
9150 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9152 if (textbutton_info[id].text_left)
9153 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9155 if (textbutton_info[id].text_right)
9156 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9161 static void MapGraphicbuttonGadget(int id)
9163 int font_nr = FONT_TEXT_1;
9164 int font_height = getFontHeight(font_nr);
9165 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9166 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9167 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9168 int yoffset = (gi->height - font_height) / 2;
9169 int x_left = gi->x - xoffset_left;
9170 int x_right = gi->x + gi->width + xoffset_right;
9171 int y = gi->y + yoffset;
9173 if (graphicbutton_info[id].text_left)
9174 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9176 if (graphicbutton_info[id].text_right)
9177 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9182 static void MapRadiobuttonGadget(int id)
9184 int font_nr = FONT_TEXT_1;
9185 int font_height = getFontHeight(font_nr);
9186 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9187 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9188 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9189 int yoffset = (gi->height - font_height) / 2;
9190 int x_left = gi->x - xoffset_left;
9191 int x_right = gi->x + gi->width + xoffset_right;
9192 int y = gi->y + yoffset;
9194 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9196 if (radiobutton_info[id].text_left)
9197 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9199 if (radiobutton_info[id].text_right)
9200 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9202 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9207 static void MapCheckbuttonGadget(int id)
9209 int font_nr = FONT_TEXT_1;
9210 int font_height = getFontHeight(font_nr);
9211 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9212 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9213 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9214 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9215 int yoffset = (gi->height - font_height) / 2;
9216 int y_above = gi->y - yoffset_above;
9218 int x_left, x_right, y; // set after gadget position was modified
9220 // set position for gadgets with dynamically determined position
9221 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9222 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9223 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9225 x_left = gi->x - xoffset_left;
9226 x_right = gi->x + gi->width + xoffset_right;
9227 y = gi->y + yoffset;
9229 if (checkbutton_info[id].text_above)
9230 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9232 if (checkbutton_info[id].text_left)
9233 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9235 if (checkbutton_info[id].text_right)
9236 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9238 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9243 static void MapMainDrawingArea(void)
9245 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9246 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9249 if (suppressBorderElement())
9251 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9252 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9255 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9257 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9258 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9259 no_horizontal_scrollbar) ||
9260 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9261 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9262 no_vertical_scrollbar))
9265 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9268 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9270 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9271 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9274 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9277 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9280 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9284 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9286 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9287 i == GADGET_ID_CUSTOM_COPY_TO ||
9288 i == GADGET_ID_CUSTOM_EXCHANGE ||
9289 i == GADGET_ID_CUSTOM_COPY ||
9290 i == GADGET_ID_CUSTOM_PASTE)
9293 MapGadget(level_editor_gadget[i]);
9295 UnmapGadget(level_editor_gadget[i]);
9300 static void MapLevelEditorToolboxCustomGadgets(void)
9302 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9305 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9307 if (IS_CUSTOM_ELEMENT(properties_element) ||
9308 IS_GROUP_ELEMENT(properties_element) ||
9309 IS_EMPTY_ELEMENT(properties_element))
9310 MapLevelEditorToolboxCustomGadgets();
9313 static void UnmapLevelEditorToolboxCustomGadgets(void)
9315 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9318 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9322 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9324 if (i != GADGET_ID_SINGLE_ITEMS &&
9325 i != GADGET_ID_PICK_ELEMENT)
9327 struct GadgetInfo *gi = level_editor_gadget[i];
9335 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9336 struct GraphicInfo *gd = &graphic_info[graphic];
9340 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9341 gi->width, gi->height, gi->x, gi->y);
9343 redraw_mask |= REDRAW_DOOR_3;
9349 static void MapLevelEditorToolboxDrawingGadgets(void)
9351 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9354 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9356 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9359 static void UnmapDrawingArea(int id)
9361 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9364 static void UnmapLevelEditorFieldGadgets(void)
9368 for (i = 0; i < num_editor_gadgets; i++)
9369 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9370 level_editor_gadget[i]->y))
9371 UnmapGadget(level_editor_gadget[i]);
9374 void UnmapLevelEditorGadgets(void)
9378 for (i = 0; i < num_editor_gadgets; i++)
9379 UnmapGadget(level_editor_gadget[i]);
9382 static void ResetUndoBuffer(void)
9384 undo_buffer_position = -1;
9385 undo_buffer_steps = -1;
9386 redo_buffer_steps = 0;
9388 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9390 level.changed = FALSE;
9393 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9395 if (remap_toolbox_gadgets)
9397 ModifyEditorElementList();
9398 RedrawDrawingElements();
9401 if (edit_mode == ED_MODE_LEVELCONFIG)
9402 DrawLevelConfigWindow();
9403 else if (edit_mode == ED_MODE_PROPERTIES)
9404 DrawPropertiesWindow();
9405 else if (edit_mode == ED_MODE_PALETTE)
9406 DrawPaletteWindow();
9407 else // edit_mode == ED_MODE_DRAWING
9408 DrawDrawingWindowExt(remap_toolbox_gadgets);
9411 static void DrawEditModeWindow(void)
9413 DrawEditModeWindowExt(TRUE);
9416 static void DrawEditModeWindow_PlayfieldOnly(void)
9418 DrawEditModeWindowExt(FALSE);
9421 static void ChangeEditModeWindow(int new_edit_mode)
9423 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9425 DrawEditModeWindow();
9428 static boolean LevelChanged(void)
9430 boolean field_changed = FALSE;
9433 for (y = 0; y < lev_fieldy; y++)
9434 for (x = 0; x < lev_fieldx; x++)
9435 if (Tile[x][y] != level.field[x][y])
9436 field_changed = TRUE;
9438 return (level.changed || field_changed);
9441 static boolean PrepareSavingIntoPersonalLevelSet(void)
9443 static LevelDirTree *last_copied_leveldir = NULL;
9444 static LevelDirTree *last_written_leveldir = NULL;
9445 static int last_copied_level_nr = -1;
9446 static int last_written_level_nr = -1;
9447 LevelDirTree *leveldir_former = leveldir_current;
9448 int level_nr_former = level_nr;
9451 // remember last mod/save so that for current session, we write
9452 // back to the same personal copy, asking only about overwrite.
9453 if (leveldir_current == last_copied_leveldir &&
9454 level_nr == last_copied_level_nr)
9456 // "cd" to personal level set dir (as used when writing last copy)
9457 leveldir_current = last_written_leveldir;
9458 level_nr = last_written_level_nr;
9463 if (!Request("This level is read-only! "
9464 "Save into personal level set?", REQ_ASK))
9467 // "cd" to personal level set dir (for writing copy the first time)
9469 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9471 // this may happen if "setup.internal.create_user_levelset" is FALSE
9472 // or if file "levelinfo.conf" is missing in personal user level set
9473 if (leveldir_current == NULL)
9475 Request("Cannot find personal level set?!", REQ_CONFIRM);
9477 leveldir_current = leveldir_former;
9482 // find unused level number
9483 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9485 static char *level_filename = NULL;
9487 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9489 if (!fileExists(level_filename))
9493 last_copied_leveldir = leveldir_former;
9494 last_copied_level_nr = level_nr_former;
9496 last_written_leveldir = leveldir_current;
9497 last_written_level_nr = level_nr = new_level_nr;
9502 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9504 static char *filename_levelinfo = NULL, *mod_name = NULL;
9507 // annotate this copy-and-mod in personal levelinfo.conf
9508 setString(&filename_levelinfo,
9509 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9511 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9513 fprintf(file, "\n");
9514 fprintf(file, "# level %d was modified from:\n", level_nr);
9515 fprintf(file, "# - previous level set name: %s\n",
9517 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9518 level.file_info.nr, level.name);
9519 fprintf(file, "# - previous author: %s\n",
9521 fprintf(file, "# - previous save date: ");
9523 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9525 fprintf(file, "%04d-%02d-%02d\n",
9526 level.creation_date.year,
9527 level.creation_date.month,
9528 level.creation_date.day);
9532 fprintf(file, "not recorded\n");
9538 if (level_nr > leveldir_current->last_level)
9539 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9541 // else: allow the save even if annotation failed
9543 // now... spray graffiti on the old level vital statistics
9544 // user can change these; just trying to set a good baseline
9546 // don't truncate names for fear of making offensive or silly:
9547 // long-named original author only recorded in levelinfo.conf.
9548 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9549 if (!strEqual(level.author, leveldir_current->author))
9551 setString(&mod_name, getStringCat3(leveldir_current->author,
9552 " after ", level.author));
9554 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9555 setString(&mod_name,
9556 getStringCat2(leveldir_current->author, " (ed.)"));
9558 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9559 setString(&mod_name, leveldir_current->author);
9561 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9563 // less worried about truncation here
9564 setString(&mod_name, getStringCat2("Mod: ", level.name));
9565 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9569 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9570 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9574 for (x = 0; x < lev_fieldx; x++)
9575 for (y = 0; y < lev_fieldy; y++)
9576 dst[x][y] = src[x][y];
9579 static int setSelectboxValue(int selectbox_id, int new_value)
9581 int new_index_value = 0;
9584 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9585 if (selectbox_info[selectbox_id].options[i].value == new_value)
9586 new_index_value = i;
9588 *selectbox_info[selectbox_id].value =
9589 selectbox_info[selectbox_id].options[new_index_value].value;
9591 return new_index_value;
9594 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9598 // change action mode and arg variables according to action type variable
9599 for (i = 0; action_arg_options[i].value != -1; i++)
9601 if (action_arg_options[i].value == custom_element_change.action_type)
9603 int mode = action_arg_options[i].mode;
9605 // only change if corresponding selectbox has changed
9606 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9607 action_arg_modes[mode])
9608 custom_element_change.action_mode = -1;
9610 // only change if corresponding selectbox has changed
9611 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9612 action_arg_options[i].options)
9613 custom_element_change.action_arg = -1;
9620 static void setSelectboxSpecialActionOptions(void)
9624 // change action mode and arg selectbox according to action type selectbox
9625 for (i = 0; action_arg_options[i].value != -1; i++)
9627 if (action_arg_options[i].value == custom_element_change.action_type)
9629 int mode = action_arg_options[i].mode;
9631 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9632 action_arg_modes[mode]);
9633 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9634 custom_element_change.action_mode);
9636 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9637 action_arg_options[i].options);
9638 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9639 custom_element_change.action_arg);
9645 static void copy_custom_element_settings(int element_from, int element_to)
9647 struct ElementInfo *ei_from = &element_info[element_from];
9648 struct ElementInfo *ei_to = &element_info[element_to];
9650 copyElementInfo(ei_from, ei_to);
9653 static void replace_custom_element_in_settings(int element_from,
9658 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9660 struct ElementInfo *ei = &element_info[i];
9662 for (y = 0; y < 3; y++)
9663 for (x = 0; x < 3; x++)
9664 if (ei->content.e[x][y] == element_from)
9665 ei->content.e[x][y] = element_to;
9667 for (j = 0; j < ei->num_change_pages; j++)
9669 struct ElementChangeInfo *change = &ei->change_page[j];
9671 if (change->target_element == element_from)
9672 change->target_element = element_to;
9674 if (change->initial_trigger_element == element_from)
9675 change->initial_trigger_element = element_to;
9677 if (change->action_element == element_from)
9678 change->action_element = element_to;
9680 for (y = 0; y < 3; y++)
9681 for (x = 0; x < 3; x++)
9682 if (change->target_content.e[x][y] == element_from)
9683 change->target_content.e[x][y] = element_to;
9686 if (ei->group != NULL) // group or internal
9687 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9688 if (ei->group->element[j] == element_from)
9689 ei->group->element[j] = element_to;
9693 static void replace_custom_element_in_playfield(int element_from,
9698 for (x = 0; x < lev_fieldx; x++)
9699 for (y = 0; y < lev_fieldy; y++)
9700 if (Tile[x][y] == element_from)
9701 Tile[x][y] = element_to;
9704 static boolean CopyCustomElement(int element_old, int element_new,
9707 int copy_mode_orig = copy_mode;
9709 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9711 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9712 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9713 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9715 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9717 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9718 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9719 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9721 level.changed = TRUE;
9723 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9725 Request("Please choose custom element!", REQ_CONFIRM);
9729 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9731 Request("Please choose group element!", REQ_CONFIRM);
9735 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9737 Request("Please choose empty element!", REQ_CONFIRM);
9743 level.changed = TRUE;
9746 // when modifying custom/group element, ask for copying level template
9747 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9749 if (!AskToCopyAndModifyLevelTemplate())
9753 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9755 copy_custom_element_settings(element_new, element_old);
9757 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9759 copy_custom_element_settings(element_old, element_new);
9761 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9763 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9764 copy_custom_element_settings(element_new, element_old);
9765 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9767 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9768 replace_custom_element_in_settings(element_new, element_old);
9769 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9771 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9772 replace_custom_element_in_playfield(element_new, element_old);
9773 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9776 UpdateCustomElementGraphicGadgets();
9777 DrawPropertiesWindow();
9782 static void CopyCustomElementPropertiesToEditor(int element)
9785 int current_change_page = element_info[element].current_change_page;
9787 // dynamically (re)build selectbox for selecting change page
9788 for (i = 0; i < element_info[element].num_change_pages; i++)
9790 sprintf(options_change_page_strings[i], "%d", i + 1);
9792 options_change_page[i].value = i;
9793 options_change_page[i].text = options_change_page_strings[i];
9796 options_change_page[i].value = -1;
9797 options_change_page[i].text = NULL;
9799 // needed here to initialize combined element properties
9800 InitElementPropertiesEngine(level.game_version);
9802 element_info[element].change =
9803 &element_info[element].change_page[current_change_page];
9805 custom_element = element_info[element];
9806 custom_element_change = *element_info[element].change;
9808 // needed to initially set selectbox options for special action options
9809 setSelectboxSpecialActionOptions();
9811 // needed to initially set selectbox value variables to reliable defaults
9812 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9813 setSelectboxValue(i, *selectbox_info[i].value);
9815 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9816 custom_element_properties[i] = HAS_PROPERTY(element, i);
9818 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9819 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9821 // ---------- element settings: configure (custom elements) -----------------
9823 // set accessible layer selectbox help value
9824 custom_element.access_type =
9825 (IS_WALKABLE(element) ? EP_WALKABLE :
9826 IS_PASSABLE(element) ? EP_PASSABLE :
9827 custom_element.access_type);
9828 custom_element.access_layer =
9829 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9830 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9831 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9832 custom_element.access_layer);
9833 custom_element.access_protected =
9834 (IS_PROTECTED(element) ? 1 : 0);
9835 custom_element_properties[EP_ACCESSIBLE] =
9836 (IS_ACCESSIBLE_OVER(element) ||
9837 IS_ACCESSIBLE_INSIDE(element) ||
9838 IS_ACCESSIBLE_UNDER(element));
9840 // set walk-to-object action selectbox help value
9841 custom_element.walk_to_action =
9842 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9843 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9844 IS_DROPPABLE(element) ? EP_DROPPABLE :
9845 IS_THROWABLE(element) ? EP_THROWABLE :
9846 IS_PUSHABLE(element) ? EP_PUSHABLE :
9847 custom_element.walk_to_action);
9848 custom_element_properties[EP_WALK_TO_OBJECT] =
9849 (IS_DIGGABLE(element) ||
9850 IS_COLLECTIBLE_ONLY(element) ||
9851 IS_DROPPABLE(element) ||
9852 IS_THROWABLE(element) ||
9853 IS_PUSHABLE(element));
9855 // set smash targets selectbox help value
9856 custom_element.smash_targets =
9857 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9858 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9859 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9860 custom_element.smash_targets);
9861 custom_element_properties[EP_CAN_SMASH] =
9862 (CAN_SMASH_EVERYTHING(element) ||
9863 CAN_SMASH_ENEMIES(element) ||
9864 CAN_SMASH_PLAYER(element));
9866 // set deadliness selectbox help value
9867 custom_element.deadliness =
9868 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9869 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9870 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9871 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9872 custom_element.deadliness);
9873 custom_element_properties[EP_DEADLY] =
9874 (DONT_TOUCH(element) ||
9875 DONT_GET_HIT_BY(element) ||
9876 DONT_COLLIDE_WITH(element) ||
9877 DONT_RUN_INTO(element));
9879 // ---------- element settings: advanced (custom elements) ------------------
9881 // set "change by direct action" selectbox help value
9882 custom_element_change.direct_action =
9883 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9884 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9885 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9886 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9887 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9888 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9889 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9890 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9891 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9892 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9893 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9894 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9895 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9896 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9897 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9898 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9899 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9900 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9901 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9902 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9903 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9904 custom_element_change.direct_action);
9906 // set "change by other element action" selectbox help value
9907 custom_element_change.other_action =
9908 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9909 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9910 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9911 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9912 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9913 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9914 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9915 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9916 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9917 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9918 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9919 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9920 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9921 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9922 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9923 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9924 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9925 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9926 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9927 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9928 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9929 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9930 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9931 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9932 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9933 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9934 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9935 custom_element_change.other_action);
9938 static void CopyGroupElementPropertiesToEditor(int element)
9940 group_element_info = *element_info[element].group;
9941 custom_element = element_info[element]; // needed for description
9944 static void CopyEmptyElementPropertiesToEditor(int element)
9946 custom_element = element_info[element];
9949 static void CopyClassicElementPropertiesToEditor(int element)
9951 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9952 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9953 getMoveIntoAcidProperty(&level, element);
9955 if (MAYBE_DONT_COLLIDE_WITH(element))
9956 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9957 getDontCollideWithProperty(&level, element);
9960 static void CopyElementPropertiesToEditor(int element)
9962 if (IS_CUSTOM_ELEMENT(element))
9963 CopyCustomElementPropertiesToEditor(element);
9964 else if (IS_GROUP_ELEMENT(element))
9965 CopyGroupElementPropertiesToEditor(element);
9966 else if (IS_EMPTY_ELEMENT(element))
9967 CopyEmptyElementPropertiesToEditor(element);
9969 CopyClassicElementPropertiesToEditor(element);
9972 static boolean AskToCopyAndModifyLevelTemplate(void)
9974 if (Request("Copy and modify settings from level template?", REQ_ASK))
9976 level.use_custom_template = FALSE;
9978 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9979 GDI_CHECKED, FALSE, GDI_END);
9980 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9981 GDI_CHECKED, FALSE, GDI_END);
9987 LoadLevelTemplate(-1); // this resets all element modifications ...
9989 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9995 static void CopyCustomElementPropertiesToGame(int element)
9998 int access_type_and_layer;
10000 // mark that this custom element has been modified
10001 custom_element.modified_settings = TRUE;
10002 level.changed = TRUE;
10004 if (level.use_custom_template)
10005 AskToCopyAndModifyLevelTemplate();
10007 element_info[element] = custom_element;
10008 *element_info[element].change = custom_element_change;
10010 // ---------- element settings: configure (custom elements) -----------------
10012 // set accessible property from checkbox and selectbox
10013 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
10014 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
10015 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
10016 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
10017 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
10018 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
10019 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
10020 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
10021 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
10022 custom_element_properties[access_type_and_layer] =
10023 custom_element_properties[EP_ACCESSIBLE];
10024 custom_element_properties[EP_PROTECTED] =
10025 (custom_element.access_protected != 0 &&
10026 custom_element_properties[EP_ACCESSIBLE]);
10028 // set walk-to-object property from checkbox and selectbox
10029 custom_element_properties[EP_DIGGABLE] = FALSE;
10030 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
10031 custom_element_properties[EP_DROPPABLE] = FALSE;
10032 custom_element_properties[EP_THROWABLE] = FALSE;
10033 custom_element_properties[EP_PUSHABLE] = FALSE;
10034 custom_element_properties[custom_element.walk_to_action] =
10035 custom_element_properties[EP_WALK_TO_OBJECT];
10037 // set smash property from checkbox and selectbox
10038 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
10039 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
10040 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
10041 custom_element_properties[custom_element.smash_targets] =
10042 custom_element_properties[EP_CAN_SMASH];
10044 // set deadliness property from checkbox and selectbox
10045 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
10046 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
10047 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
10048 custom_element_properties[EP_DONT_TOUCH] = FALSE;
10049 custom_element_properties[custom_element.deadliness] =
10050 custom_element_properties[EP_DEADLY];
10052 // ---------- element settings: advanced (custom elements) ------------------
10054 // set player change event from checkbox and selectbox
10055 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
10056 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
10057 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
10058 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
10059 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
10060 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
10061 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
10062 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
10063 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
10064 custom_element_change_events[CE_SWITCHED] = FALSE;
10065 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
10066 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
10067 custom_element_change_events[CE_BLOCKED] = FALSE;
10068 custom_element_change_events[CE_IMPACT] = FALSE;
10069 custom_element_change_events[CE_SMASHED] = FALSE;
10070 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
10071 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
10072 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
10073 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
10074 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
10075 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
10076 custom_element_change_events[custom_element_change.direct_action] =
10077 custom_element_change_events[CE_BY_DIRECT_ACTION];
10079 // set other element action change event from checkbox and selectbox
10080 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
10081 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
10082 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
10083 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
10084 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
10085 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
10086 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
10087 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
10088 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
10089 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
10090 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
10091 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
10092 custom_element_change_events[CE_TOUCHING_X] = FALSE;
10093 custom_element_change_events[CE_HITTING_X] = FALSE;
10094 custom_element_change_events[CE_DIGGING_X] = FALSE;
10095 custom_element_change_events[CE_HIT_BY_X] = FALSE;
10096 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
10097 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
10098 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
10099 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
10100 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
10101 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
10102 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
10103 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
10104 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
10105 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
10106 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
10107 custom_element_change_events[custom_element_change.other_action] =
10108 custom_element_change_events[CE_BY_OTHER_ACTION];
10110 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10111 SET_PROPERTY(element, i, custom_element_properties[i]);
10113 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10114 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
10116 // copy change events also to special level editor variable
10117 custom_element = element_info[element];
10118 custom_element_change = *element_info[element].change;
10120 // needed here to restore runtime value "element_info[element].gfx_element"
10121 InitElementPropertiesGfxElement();
10124 static void CopyGroupElementPropertiesToGame(int element)
10126 // mark that this group element has been modified
10127 custom_element.modified_settings = TRUE;
10128 level.changed = TRUE;
10130 if (level.use_custom_template)
10131 AskToCopyAndModifyLevelTemplate();
10133 element_info[element] = custom_element;
10134 *element_info[element].group = group_element_info;
10136 // needed here to restore runtime value "element_info[element].gfx_element"
10137 InitElementPropertiesGfxElement();
10140 static void CopyEmptyElementPropertiesToGame(int element)
10142 // mark that this empty element has been modified
10143 custom_element.modified_settings = TRUE;
10144 level.changed = TRUE;
10146 if (level.use_custom_template)
10147 AskToCopyAndModifyLevelTemplate();
10149 element_info[element] = custom_element;
10151 // needed here to restore runtime value "element_info[element].gfx_element"
10152 InitElementPropertiesGfxElement();
10155 static void CopyClassicElementPropertiesToGame(int element)
10157 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10158 setMoveIntoAcidProperty(&level, element,
10159 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10161 if (MAYBE_DONT_COLLIDE_WITH(element))
10162 setDontCollideWithProperty(&level, element,
10163 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10166 static void CopyElementPropertiesToGame(int element)
10168 if (IS_CUSTOM_ELEMENT(element))
10169 CopyCustomElementPropertiesToGame(element);
10170 else if (IS_GROUP_ELEMENT(element))
10171 CopyGroupElementPropertiesToGame(element);
10172 else if (IS_EMPTY_ELEMENT(element))
10173 CopyEmptyElementPropertiesToGame(element);
10175 CopyClassicElementPropertiesToGame(element);
10179 static void CheckElementDescriptions(void)
10183 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10184 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10185 Warn("no element description file for element '%s'", EL_NAME(i));
10189 static int getMaxEdFieldX(boolean has_scrollbar)
10191 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10192 int sxsize = SXSIZE - scrollbar_width;
10193 int max_ed_fieldx = sxsize / ed_tilesize;
10195 return max_ed_fieldx;
10198 static int getMaxEdFieldY(boolean has_scrollbar)
10200 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10201 INFOTEXT_YSIZE_FULL : 0);
10202 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10203 int sysize = SYSIZE - scrollbar_height - infotext_height;
10204 int max_ed_fieldy = sysize / ed_tilesize;
10206 return max_ed_fieldy;
10209 static void InitZoomLevelSettings(int zoom_tilesize)
10211 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10213 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10215 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10216 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10218 // make sure that tile size is always a power of 2
10219 ed_tilesize = (1 << log_2(ed_tilesize));
10221 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10223 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10224 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10228 last_game_engine_type = level.game_engine_type;
10230 // limit zoom tilesize by upper and lower bound
10231 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10233 // store zoom tilesize in auto setup file only if it was manually changed
10234 if (zoom_tilesize != -1)
10235 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10237 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10238 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10241 static void InitDrawingElements(void)
10243 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10245 if (level.game_engine_type == game_engine_type_last)
10248 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10250 new_element1 = EL_BD_WALL;
10251 new_element2 = EL_EMPTY;
10252 new_element3 = EL_BD_SAND;
10254 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10256 new_element1 = EL_SP_CHIP_SINGLE;
10257 new_element2 = EL_EMPTY;
10258 new_element3 = EL_SP_BASE;
10260 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10262 new_element1 = EL_MM_MIRROR_START;
10263 new_element2 = EL_EMPTY;
10264 new_element3 = EL_MM_WOODEN_WALL;
10268 new_element1 = EL_WALL;
10269 new_element2 = EL_EMPTY;
10270 new_element3 = EL_SAND;
10273 game_engine_type_last = level.game_engine_type;
10276 static void InitLevelSetInfo(void)
10278 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10279 "%s", leveldir_current->name);
10280 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10281 "%s", leveldir_current->author);
10283 levelset_num_levels = leveldir_current->levels;
10285 levelset_use_levelset_artwork = FALSE;
10286 levelset_copy_level_template = FALSE;
10288 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10291 static void ChangeEditorToLevelSet(char *levelset_subdir)
10293 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10295 // the previous level set might have used custom artwork
10296 ReloadCustomArtwork(0);
10298 LoadLevelSetup_SeriesInfo();
10300 SaveLevelSetup_LastSeries();
10301 SaveLevelSetup_SeriesInfo();
10305 LoadLevel(level_nr);
10306 LoadScore(level_nr);
10311 static boolean useEditorDoorAnimation(void)
10313 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10314 boolean door_1_viewport_unchanged =
10315 (vp_door_1->x == DX &&
10316 vp_door_1->y == DY &&
10317 vp_door_1->width == DXSIZE &&
10318 vp_door_1->height == DYSIZE);
10319 boolean door_1_contains_toolbox =
10322 EX + EXSIZE <= DX + DXSIZE &&
10323 EY + EYSIZE <= DY + DYSIZE);
10325 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10328 static void DrawEditorDoorBackground(int graphic, int x, int y,
10329 int width, int height)
10331 struct GraphicInfo *g = &graphic_info[graphic];
10333 if (g->bitmap != NULL)
10334 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10335 MIN(width, g->width), MIN(height, g->height), x, y);
10337 ClearRectangle(drawto, x, y, width, height);
10340 static void DrawEditorDoorContent(void)
10342 // needed for gadgets drawn on background (like palette scrollbar)
10343 SetDoorBackgroundImage(IMG_UNDEFINED);
10345 // copy default editor door content to main double buffer
10346 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10348 // draw bigger door
10349 DrawSpecialEditorDoor();
10351 // draw new control window
10352 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10354 // draw all toolbox gadgets to editor doors
10355 MapControlButtons();
10357 // when returning from test game to properties page, redraw toolbox gadgets
10358 if (edit_mode == ED_MODE_PROPERTIES)
10360 UnmapLevelEditorToolboxDrawingGadgets();
10361 UnmapLevelEditorToolboxCustomGadgets();
10363 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10366 // draw all palette gadgets to editor doors
10367 ModifyEditorElementList();
10368 RedrawDrawingElements();
10370 // copy actual editor door content to door double buffer for OpenDoor()
10371 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10374 void DrawLevelEd(void)
10376 int fade_mask = REDRAW_FIELD;
10378 FadeSoundsAndMusic();
10380 if (CheckFadeAll())
10381 fade_mask = REDRAW_ALL;
10383 FadeOut(fade_mask);
10385 // needed if different viewport properties defined for editor
10386 ChangeViewportPropertiesIfNeeded();
10390 InitZoomLevelSettings(-1);
10391 InitDrawingElements();
10392 InitLevelSetInfo();
10395 CheckElementDescriptions();
10398 if (level_editor_test_game)
10400 CopyPlayfield(level.field, Tile);
10401 CopyPlayfield(TileBackup, level.field);
10403 level_editor_test_game = FALSE;
10407 edit_mode = ED_MODE_DRAWING;
10408 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10409 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10417 // redraw_mask |= REDRAW_ALL;
10419 FreeLevelEditorGadgets();
10420 CreateLevelEditorGadgets();
10422 ReinitializeElementList(); // update dynamic level element list
10423 ReinitializeElementListButtons(); // custom element may look different
10425 InitElementPropertiesGfxElement();
10429 DrawEditModeWindow_PlayfieldOnly();
10431 DrawMaskedBorder(fade_mask);
10433 // use door animation if door 1 viewport is unchanged and contains toolbox
10434 if (useEditorDoorAnimation())
10438 DrawEditorDoorContent();
10440 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10444 DrawEditorDoorContent();
10449 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10452 static void AdjustDrawingAreaGadgets(void)
10454 int ed_xsize = lev_fieldx + 2;
10455 int ed_ysize = lev_fieldy + 2;
10456 int max_ed_fieldx = MAX_ED_FIELDX;
10457 int max_ed_fieldy = MAX_ED_FIELDY;
10458 boolean horizontal_scrollbar_needed;
10459 boolean vertical_scrollbar_needed;
10460 int x, y, width, height;
10462 if (suppressBorderElement())
10464 ed_xsize = lev_fieldx;
10465 ed_ysize = lev_fieldy;
10468 // check if we need any scrollbars
10469 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10470 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10472 // check if we have a smaller editor field because of scrollbars
10473 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10474 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10476 // check again if we now need more scrollbars because of less space
10477 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10478 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10480 // check if editor field gets even smaller after adding new scrollbars
10481 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10482 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10484 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10485 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10487 x = SX + ed_fieldx * ed_tilesize;
10488 y = SY + ed_fieldy * ed_tilesize;
10490 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10491 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10493 // adjust drawing area gadget
10494 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10495 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10496 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10499 // adjust horizontal scrollbar gadgets
10500 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10503 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10504 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10507 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10510 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10513 // adjust vertical scrollbar gadgets
10514 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10517 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10519 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10521 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10523 GDI_HEIGHT, height,
10524 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10528 static void AdjustLevelScrollPosition(void)
10530 if (level_xpos < -1)
10532 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10533 level_xpos = lev_fieldx - ed_fieldx + 1;
10534 if (lev_fieldx < ed_fieldx - 2)
10537 if (level_ypos < -1)
10539 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10540 level_ypos = lev_fieldy - ed_fieldy + 1;
10541 if (lev_fieldy < ed_fieldy - 2)
10544 if (suppressBorderElement())
10551 static void AdjustEditorScrollbar(int id)
10553 struct GadgetInfo *gi = level_editor_gadget[id];
10554 int items_max, items_visible, item_position;
10556 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10558 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10559 items_visible = ed_fieldx;
10560 item_position = level_xpos + 1;
10564 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10565 items_visible = ed_fieldy;
10566 item_position = level_ypos + 1;
10569 if (item_position > items_max - items_visible)
10570 item_position = items_max - items_visible;
10572 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10573 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10576 static void AdjustElementListScrollbar(void)
10578 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10579 int items_max, items_visible, item_position;
10581 // correct position of element list scrollbar
10582 if (element_shift < 0)
10584 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10585 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10587 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10588 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10589 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10591 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10592 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10593 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10596 static void ModifyEditorCounterValue(int counter_id, int new_value)
10598 int *counter_value = counterbutton_info[counter_id].value;
10599 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10600 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10602 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10604 if (counter_value != NULL)
10605 *counter_value = gi->textinput.number_value;
10608 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10610 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10611 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10613 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10615 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10616 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10618 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10619 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10621 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10622 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10627 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10629 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10630 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10631 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10633 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10636 static void ModifyEditorSelectboxOptions(int selectbox_id,
10637 struct ValueTextInfo *options)
10639 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10640 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10642 selectbox_info[selectbox_id].options = options;
10644 // set index to zero -- list may be shorter now (correct later, if needed)
10645 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10646 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10649 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10651 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10652 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10654 drawingarea_info[drawingarea_id].area_xsize = xsize;
10655 drawingarea_info[drawingarea_id].area_ysize = ysize;
10657 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10660 static void ModifyEditorElementList(void)
10664 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10667 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10669 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10670 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10671 struct GadgetDesign *gd = &gi->deco.design;
10672 int element = editor_elements[element_shift + i];
10673 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10677 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10679 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10685 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10687 int graphic = el2edimg(element);
10688 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10690 if (pos->x == -1 &&
10694 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10697 static void ModifyDrawingElementButton(int element, int id)
10699 struct GadgetInfo *gi = level_editor_gadget[id];
10700 Bitmap *deco_bitmap;
10701 int deco_x, deco_y;
10702 int tile_size = gi->deco.width;
10704 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10706 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10709 static void PickDrawingElement(int button, int element)
10714 struct XYTileSize *pos;
10716 } de, drawing_elements[] =
10718 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10719 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10720 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10723 if (button < 1 || button > 3)
10726 if (IS_MM_WALL(element))
10727 element = map_mm_wall_element(element);
10729 de = drawing_elements[button - 1];
10731 *de.new_element = element; // update global drawing element variable
10733 DrawDrawingElementGraphic(element, de.pos);
10734 ModifyDrawingElementButton(element, de.id);
10736 redraw_mask |= REDRAW_DOOR_1;
10739 static void RedrawDrawingElements(void)
10741 PickDrawingElement(1, new_element1);
10742 PickDrawingElement(2, new_element2);
10743 PickDrawingElement(3, new_element3);
10746 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10748 stick_element_properties_window = FALSE;
10750 SetMainBackgroundImage(IMG_UNDEFINED);
10753 UnmapLevelEditorFieldGadgets();
10755 AdjustDrawingAreaGadgets();
10756 AdjustLevelScrollPosition();
10757 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10758 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10760 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10762 MapMainDrawingArea();
10764 if (remap_toolbox_gadgets)
10766 UnmapLevelEditorToolboxCustomGadgets();
10767 MapLevelEditorToolboxDrawingGadgets();
10771 static void DrawDrawingWindow(void)
10773 DrawDrawingWindowExt(TRUE);
10776 static int getTabulatorBarWidth(void)
10778 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10779 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10781 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10784 static int getTabulatorBarHeight(void)
10786 return ED_TAB_BAR_HEIGHT;
10789 static Pixel getTabulatorBarColor(void)
10791 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10792 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10793 int gd_x = gd->x + gd_gi1->border.width / 2;
10794 int gd_y = gd->y + gd_gi1->height - 1;
10796 return GetPixel(gd->bitmap, gd_x, gd_y);
10799 static void DrawLevelConfigTabulatorGadgets(void)
10801 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10802 Pixel tab_color = getTabulatorBarColor();
10803 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10804 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10807 // draw additional "engine" tabulator when using native BD engine
10808 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10809 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10811 for (i = id_first; i <= id_last; i++)
10813 int gadget_id = textbutton_info[i].gadget_id;
10814 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10815 boolean active = (i != edit_mode_levelconfig);
10817 // draw background line below tabulator button
10818 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10820 // draw solid line below inactive tabulator buttons
10821 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10822 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10823 ED_GADGET_TINY_DISTANCE, tab_color);
10825 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10826 MapTextbuttonGadget(i);
10829 // draw little border line below tabulator buttons
10830 if (tab_color != BLACK_PIXEL) // black => transparent
10831 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10832 ED_GADGET_TINY_DISTANCE,
10833 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10836 static void DrawPropertiesTabulatorGadgets(void)
10838 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10839 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10840 int gd_x = gd->x + gd_gi1->border.width / 2;
10841 int gd_y = gd->y + gd_gi1->height - 1;
10842 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10843 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10844 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10847 // draw two config tabulators for player elements
10848 if (IS_PLAYER_ELEMENT(properties_element))
10849 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10851 // draw two config and one "change" tabulator for custom elements
10852 if (IS_CUSTOM_ELEMENT(properties_element))
10853 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10855 for (i = id_first; i <= id_last; i++)
10857 int gadget_id = textbutton_info[i].gadget_id;
10858 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10859 boolean active = (i != edit_mode_properties);
10861 // use "config 1" and "config 2" instead of "config" for players and CEs
10862 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10863 (IS_PLAYER_ELEMENT(properties_element) ||
10864 IS_CUSTOM_ELEMENT(properties_element)))
10867 // draw background line below tabulator button
10868 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10870 // draw solid line below inactive tabulator buttons
10871 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10872 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10873 ED_GADGET_TINY_DISTANCE, tab_color);
10875 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10876 MapTextbuttonGadget(i);
10879 // draw little border line below tabulator buttons
10880 if (tab_color != BLACK_PIXEL) // black => transparent
10881 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10882 ED_GADGET_TINY_DISTANCE,
10883 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10886 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10888 DrawText(SX + xpos, SY + ypos, text, font_nr);
10891 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10892 int xpos, int ypos)
10894 int font_width = getFontWidth(font_nr);
10895 int font_height = getFontHeight(font_nr);
10896 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10897 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10899 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10900 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10901 TRUE, FALSE, FALSE);
10904 static void DrawLevelConfigLevel(void)
10908 // draw counter gadgets
10909 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10910 MapCounterButtons(i);
10912 // draw checkbutton gadgets
10913 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10914 MapCheckbuttonGadget(i);
10916 // draw selectbox gadgets
10917 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10918 MapSelectboxGadget(i);
10920 // draw text input gadgets
10921 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10922 MapTextInputGadget(i);
10925 static char *getLevelSubdirFromSaveMode(int save_mode)
10927 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10928 return getNewUserLevelSubdir();
10930 return leveldir_current->subdir;
10933 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10935 char *directory_text = "Level set directory:";
10936 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10937 int font1_nr = FONT_TEXT_1;
10938 int font2_nr = FONT_TEXT_2;
10939 int font1_height = getFontHeight(font1_nr);
10940 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10941 int x = ED_LEVEL_SETTINGS_X(0);
10942 int y = ED_LEVEL_SETTINGS_Y(6);
10944 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10945 PrintInfoText(directory_name, font2_nr, x, y);
10948 static void DrawLevelConfigLevelSet(void)
10950 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10951 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10954 // draw counter gadgets
10955 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10956 MapCounterButtons(i);
10958 // draw checkbutton gadgets
10959 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10961 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10962 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10963 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10966 MapCheckbuttonGadget(i);
10969 // draw selectbox gadgets
10970 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10971 MapSelectboxGadget(i);
10973 // draw text input gadgets
10974 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10975 MapTextInputGadget(i);
10977 // draw textbutton gadgets
10978 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10981 DrawLevelConfigLevelSet_DirectoryInfo();
10984 static void DrawLevelConfigEditor(void)
10988 // draw counter gadgets
10989 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10990 MapCounterButtons(i);
10992 // draw checkbutton gadgets
10993 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10994 MapCheckbuttonGadget(i);
10996 // draw radiobutton gadgets
10997 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10998 MapRadiobuttonGadget(i);
11000 // draw drawing area
11001 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
11003 // draw textbutton gadgets
11004 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
11007 static void DrawLevelConfigEngine(void)
11011 // draw counter gadgets
11012 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
11014 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
11015 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
11019 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
11020 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
11023 // draw checkbutton gadgets
11024 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
11025 MapCheckbuttonGadget(i);
11027 // draw selectbox gadgets
11028 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
11029 MapSelectboxGadget(i);
11032 static void DrawLevelConfigWindow(void)
11034 char *text = "Global Settings";
11035 int font_nr = FONT_TITLE_1;
11036 struct MenuPosInfo *pos = &editor.settings.headline;
11037 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
11038 int sy = SY + pos->y;
11040 stick_element_properties_window = FALSE;
11042 SetAutomaticNumberOfGemsNeeded();
11044 UnmapLevelEditorFieldGadgets();
11046 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11049 DrawText(sx, sy, text, font_nr);
11051 DrawLevelConfigTabulatorGadgets();
11053 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
11054 DrawLevelConfigLevel();
11055 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
11056 DrawLevelConfigLevelSet();
11057 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
11058 DrawLevelConfigEditor();
11059 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11060 DrawLevelConfigEngine();
11063 static void DrawCustomContentArea(void)
11065 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
11066 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11067 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
11068 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
11069 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
11070 int xoffset = ED_GADGET_SPACE_DISTANCE;
11072 // add distance for potential left text (without drawing area border)
11073 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
11075 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11077 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
11080 static void DrawCustomChangeContentArea(void)
11082 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
11083 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11084 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
11085 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
11086 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
11087 int xoffset = ED_GADGET_SPACE_DISTANCE;
11089 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11091 MapDrawingArea(id);
11094 static void RemoveElementContentArea(int id, int font_height)
11096 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11098 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
11099 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
11100 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11101 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
11102 ED_GADGET_TEXT_DISTANCE + font_height);
11105 static void DrawYamYamContentAreas(void)
11107 int font_nr = FONT_TEXT_1;
11108 int font_height = getFontHeight(font_nr);
11109 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11110 int yoffset = (tilesize - font_height) / 2;
11111 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
11112 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
11115 // display counter to choose number of element content areas
11116 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
11118 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11120 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
11122 if (i < level.num_yamyam_contents)
11124 MapDrawingArea(id);
11128 UnmapDrawingArea(id);
11130 // delete content areas in case of reducing number of them
11131 RemoveElementContentArea(id, font_height);
11135 DrawText(x, y + 0 * tilesize, "content", font_nr);
11136 DrawText(x, y + 1 * tilesize, "when", font_nr);
11137 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11140 static void DrawMagicBallContentAreas(void)
11142 int font_nr = FONT_TEXT_1;
11143 int font_height = getFontHeight(font_nr);
11144 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11145 int yoffset = (tilesize - font_height) / 2;
11146 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11147 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11150 // display counter to choose number of element content areas
11151 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11153 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11155 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11157 if (i < level.num_ball_contents)
11159 MapDrawingArea(id);
11163 UnmapDrawingArea(id);
11165 // delete content areas in case of reducing number of them
11166 RemoveElementContentArea(id, font_height);
11170 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11171 DrawText(x, y + 1 * tilesize, "when", font_nr);
11172 DrawText(x, y + 2 * tilesize, "active", font_nr);
11175 static void DrawAndroidElementArea(void)
11177 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11178 int num_elements = level.num_android_clone_elements;
11179 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11180 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11181 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11182 int xsize = MAX_ANDROID_ELEMENTS;
11185 // display counter to choose number of element areas
11186 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11188 if (drawingarea_info[id].text_left != NULL)
11189 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11191 UnmapDrawingArea(id);
11193 ModifyEditorDrawingArea(id, num_elements, 1);
11195 // delete content areas in case of reducing number of them
11196 DrawBackground(sx, sy,
11197 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11198 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11200 MapDrawingArea(id);
11203 static void DrawGroupElementArea(void)
11205 int id = ED_DRAWING_ID_GROUP_CONTENT;
11206 int num_elements = group_element_info.num_elements;
11207 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11208 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11209 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11210 int xsize = MAX_ELEMENTS_IN_GROUP;
11213 if (drawingarea_info[id].text_left != NULL)
11214 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11216 UnmapDrawingArea(id);
11218 ModifyEditorDrawingArea(id, num_elements, 1);
11220 // delete content areas in case of reducing number of them
11221 DrawBackground(sx, sy,
11222 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11223 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11225 MapDrawingArea(id);
11228 static void DrawPlayerInitialInventoryArea(int element)
11230 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11231 int player_nr = GET_PLAYER_NR(element);
11232 int num_elements = level.initial_inventory_size[player_nr];
11233 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11234 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11235 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11236 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11239 // determine horizontal position to the right of specified gadget
11240 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11241 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11242 ED_DRAWINGAREA_TEXT_DISTANCE);
11244 // determine horizontal offset for leading text
11245 if (drawingarea_info[id].text_left != NULL)
11246 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11248 UnmapDrawingArea(id);
11250 ModifyEditorDrawingArea(id, num_elements, 1);
11252 // delete content areas in case of reducing number of them
11253 DrawBackground(sx, sy,
11254 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11255 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11257 MapDrawingArea(id);
11260 static void DrawMMBallContentArea(void)
11262 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11263 int num_elements = level.num_mm_ball_contents;
11264 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11265 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11266 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11267 int xsize = MAX_MM_BALL_CONTENTS;
11270 if (drawingarea_info[id].text_left != NULL)
11271 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11273 UnmapDrawingArea(id);
11275 ModifyEditorDrawingArea(id, num_elements, 1);
11277 // delete content areas in case of reducing number of them
11278 DrawBackground(sx, sy,
11279 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11280 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11282 MapDrawingArea(id);
11285 static void DrawEnvelopeTextArea(int envelope_nr)
11287 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11288 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11292 DrawBackground(gi->x, gi->y,
11293 gi->textarea.crop_width, gi->textarea.crop_height);
11295 if (envelope_nr != -1)
11296 textarea_info[id].value = level.envelope[envelope_nr].text;
11298 ModifyGadget(gi, GDI_AREA_SIZE,
11299 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11300 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11303 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11306 static void DrawPropertiesInfo(void)
11315 // configurable properties
11317 { EP_WALKABLE_OVER, "- player can walk over it" },
11318 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11319 { EP_WALKABLE_UNDER, "- player can walk under it" },
11320 { EP_PASSABLE_OVER, "- player can pass over it" },
11321 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11322 { EP_PASSABLE_UNDER, "- player can pass under it" },
11323 { EP_PROTECTED, "- player is protected by it" },
11325 { EP_DIGGABLE, "- can be digged away" },
11326 { EP_COLLECTIBLE, "- can be collected" },
11327 { EP_DROPPABLE, "- can be dropped after collecting" },
11328 { EP_THROWABLE, "- can be thrown after collecting" },
11329 { EP_PUSHABLE, "- can be pushed" },
11331 { EP_CAN_FALL, "- can fall" },
11332 { EP_CAN_MOVE, "- can move" },
11334 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11336 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11338 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11340 { EP_SLIPPERY, "- slippery for falling elements" },
11341 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11343 { EP_DONT_RUN_INTO, "- deadly when running into" },
11344 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11345 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11346 { EP_DONT_TOUCH, "- deadly when touching" },
11348 { EP_INDESTRUCTIBLE, "- indestructible" },
11350 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11351 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11352 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11354 { EP_CAN_CHANGE, "- can change to other element" },
11356 // pre-defined properties
11357 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11358 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11359 { EP_SWITCHABLE, "- can be switched" },
11361 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11366 char *filename = getElementDescriptionFilename(properties_element);
11367 char *num_elements_text = "In this level: ";
11368 char *num_similar_text = "Similar tiles: ";
11369 char *properties_text = "Standard properties: ";
11370 char *description_text = "Description:";
11371 char *no_description_text = "No description available.";
11372 char *none_text = "None";
11374 int num_elements_in_level = 0;
11375 int num_similar_in_level = 0;
11376 int num_hires_tiles_in_level = 0;
11377 int num_standard_properties = 0;
11378 int font1_nr = FONT_TEXT_1;
11379 int font2_nr = FONT_TEXT_2;
11380 int font1_width = getFontWidth(font1_nr);
11381 int font1_height = getFontHeight(font1_nr);
11382 int font2_height = getFontHeight(font2_nr);
11383 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11384 int font2_yoffset = (font1_height - font2_height) / 2;
11385 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11386 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11387 int properties_text_len = strlen(properties_text) * font1_width;
11388 int xpos = ED_ELEMENT_SETTINGS_X(0);
11389 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11392 if (setup.editor.show_element_token)
11394 int font3_nr = FONT_TEXT_3;
11395 int font3_height = getFontHeight(font3_nr);
11397 DrawTextF(xpos, ypos, font3_nr,
11398 "[%s]", element_info[properties_element].token_name);
11400 ypos += 2 * font3_height;
11403 // ----- print number of elements / percentage of this element in level
11405 for (y = 0; y < lev_fieldy; y++)
11407 for (x = 0; x < lev_fieldx; x++)
11409 if (Tile[x][y] == properties_element)
11411 num_elements_in_level++;
11413 else if (IS_MM_WALL(Tile[x][y]) &&
11414 map_mm_wall_element(Tile[x][y]) == properties_element)
11416 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11421 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11423 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11425 if (num_hires_tiles_in_level > 0)
11426 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11427 "%d wall tiles", num_hires_tiles_in_level);
11428 else if (num_elements_in_level > 0)
11429 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11430 "%d (%.2f %%)", num_elements_in_level, percentage);
11432 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11435 // ----- print number of similar elements / percentage of them in level
11437 for (y = 0; y < lev_fieldy; y++)
11439 for (x = 0; x < lev_fieldx; x++)
11441 if (strEqual(element_info[Tile[x][y]].class_name,
11442 element_info[properties_element].class_name))
11444 num_similar_in_level++;
11449 if (num_similar_in_level != num_elements_in_level)
11451 ypos += 1 * MAX(font1_height, font2_height);
11453 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11455 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11457 if (num_similar_in_level > 0)
11458 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11459 "%d (%.2f %%)", num_similar_in_level, percentage);
11461 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11465 ypos += 2 * MAX(font1_height, font2_height);
11467 // ----- print standard properties of this element
11469 DrawTextS(xpos, ypos, font1_nr, properties_text);
11471 ypos += line1_height;
11473 for (i = 0; properties[i].value != -1; i++)
11475 if (!HAS_PROPERTY(properties_element, properties[i].value))
11478 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11480 ypos += font2_height;
11482 num_standard_properties++;
11485 if (num_standard_properties == 0)
11487 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11488 font2_nr, none_text);
11490 ypos -= (line1_height - font1_height);
11493 ypos += MAX(font1_height, font2_height);
11495 // ----- print special description of this element
11497 PrintInfoText(description_text, font1_nr, xpos, ypos);
11499 ypos += line1_height;
11501 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11502 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11505 #define TEXT_COLLECTING "Score for collecting"
11506 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11507 #define TEXT_SMASHING "Score for smashing"
11508 #define TEXT_SLURPING "Score for slurping robot"
11509 #define TEXT_CRACKING "Score for cracking"
11510 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11511 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11512 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11513 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11514 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11515 #define TEXT_DURATION "Duration when activated"
11516 #define TEXT_DELAY_ON "Delay before activating"
11517 #define TEXT_DELAY_OFF "Delay before deactivating"
11518 #define TEXT_DELAY_CHANGING "Delay before changing"
11519 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11520 #define TEXT_DELAY_MOVING "Delay before moving"
11521 #define TEXT_BALL_DELAY "Element generation delay"
11522 #define TEXT_MOVE_SPEED "Speed of android moving"
11523 #define TEXT_CLONE_SPEED "Speed of android cloning"
11524 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11525 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11526 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11527 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11528 #define TEXT_TIME_BONUS "Extra time to solve level"
11529 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11530 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11531 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11532 #define TEXT_RANDOM_SEED "slime random number seed"
11533 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11534 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11535 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11536 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11537 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11538 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11539 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11540 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11541 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
11550 } elements_with_counter[] =
11552 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11553 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11554 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11555 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11556 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11557 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11558 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11559 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11560 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11561 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11562 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11563 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11564 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11565 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11566 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11567 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11568 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11569 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11570 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11571 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11572 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11573 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11574 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11575 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11576 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11577 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11578 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11579 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11580 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11581 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11582 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11583 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11584 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11585 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11586 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11587 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11588 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11589 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11590 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11591 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11592 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11593 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11594 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11595 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11596 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11597 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11598 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11599 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11600 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11601 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11602 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11603 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11604 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11605 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11606 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11607 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11608 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11609 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11610 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11611 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11612 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11613 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11614 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11615 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11616 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11617 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11618 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11619 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11620 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11621 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11622 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11623 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11624 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11625 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11626 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11627 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11628 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11629 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11630 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11631 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11632 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11633 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11634 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11636 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11638 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11639 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11640 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11642 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11644 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11645 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11646 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11647 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11648 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11649 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11650 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11651 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11652 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11653 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11654 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11656 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11658 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11660 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11662 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11664 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11666 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11668 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11670 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11672 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11674 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11676 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11678 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11680 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11682 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11684 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11686 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11688 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
11689 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
11691 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11692 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11693 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11694 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11695 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11696 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11697 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11698 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11699 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11700 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11701 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11702 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11703 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11704 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11705 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11706 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11707 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11708 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11709 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11710 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11711 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11712 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11713 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11714 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11715 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11720 static boolean checkPropertiesConfig(int element)
11724 // special case: empty space customization only available in R'n'D game engine
11725 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11728 // special case: BD style rock customization only available in BD game engine
11729 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11732 if (IS_GEM(element) ||
11733 IS_CUSTOM_ELEMENT(element) ||
11734 IS_GROUP_ELEMENT(element) ||
11735 IS_EMPTY_ELEMENT(element) ||
11736 IS_BALLOON_ELEMENT(element) ||
11737 IS_ENVELOPE(element) ||
11738 IS_MM_ENVELOPE(element) ||
11739 IS_MM_MCDUFFIN(element) ||
11740 IS_DF_LASER(element) ||
11741 IS_PLAYER_ELEMENT(element) ||
11742 IS_BD_PLAYER_ELEMENT(element) ||
11743 IS_BD_FIREFLY(properties_element) ||
11744 IS_BD_FIREFLY_2(properties_element) ||
11745 IS_BD_BUTTERFLY(properties_element) ||
11746 IS_BD_BUTTERFLY_2(properties_element) ||
11747 IS_BD_STONEFLY(properties_element) ||
11748 IS_BD_DRAGONFLY(properties_element) ||
11749 IS_BD_EXPANDABLE_WALL(properties_element) ||
11750 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11751 IS_BD_CONVEYOR_BELT(properties_element) ||
11752 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11753 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11754 HAS_EDITOR_CONTENT(element) ||
11755 CAN_GROW(element) ||
11756 COULD_MOVE_INTO_ACID(element) ||
11757 MAYBE_DONT_COLLIDE_WITH(element) ||
11758 element == EL_BD_SAND ||
11759 element == EL_BD_ROCK ||
11760 element == EL_BD_MEGA_ROCK ||
11761 element == EL_BD_BOMB ||
11762 element == EL_BD_ROCKET_LAUNCHER ||
11763 element == EL_BD_NITRO_PACK ||
11764 element == EL_BD_SWEET ||
11765 element == EL_BD_VOODOO_DOLL ||
11766 element == EL_BD_WATER ||
11767 element == EL_BD_GRAVITY_SWITCH)
11773 for (i = 0; elements_with_counter[i].element != -1; i++)
11774 if (elements_with_counter[i].element == element)
11781 static void SetAutomaticNumberOfGemsNeeded(void)
11785 if (!level.auto_count_gems)
11788 level.gems_needed = 0;
11790 for (x = 0; x < lev_fieldx; x++)
11792 for (y = 0; y < lev_fieldy; y++)
11794 int element = Tile[x][y];
11799 case EL_EMERALD_YELLOW:
11800 case EL_EMERALD_RED:
11801 case EL_EMERALD_PURPLE:
11802 case EL_BD_DIAMOND:
11803 case EL_WALL_EMERALD:
11804 case EL_WALL_EMERALD_YELLOW:
11805 case EL_WALL_EMERALD_RED:
11806 case EL_WALL_EMERALD_PURPLE:
11807 case EL_WALL_BD_DIAMOND:
11809 case EL_SP_INFOTRON:
11812 level.gems_needed++;
11816 case EL_WALL_DIAMOND:
11817 level.gems_needed += 3;
11821 case EL_WALL_PEARL:
11822 level.gems_needed += 5;
11826 case EL_WALL_CRYSTAL:
11827 level.gems_needed += 8;
11836 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11839 static void DrawPropertiesConfig(void)
11841 boolean draw_footer_line = FALSE;
11842 int max_num_element_counters = 4;
11843 int num_element_counters = 0;
11846 if (!checkPropertiesConfig(properties_element))
11848 int xpos = ED_ELEMENT_SETTINGS_X(0);
11849 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11851 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11856 // check if there are elements where a value can be chosen for
11857 for (i = 0; elements_with_counter[i].element != -1; i++)
11859 if (elements_with_counter[i].element != properties_element)
11862 // special case: score for extra diamonds only available in BD game engine
11863 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11864 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11865 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11868 // special case: some amoeba counters only available in BD game engine
11869 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11870 elements_with_counter[i].value != &level.amoeba_speed &&
11871 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11874 // special case: score for smashing only available in R'n'D game engine
11875 if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
11876 IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
11877 (elements_with_counter[i].value == &level.score[SC_BUG] ||
11878 elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
11879 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11882 // special case: some amoeba counters only available in R'n'D game engine
11883 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11884 elements_with_counter[i].value == &level.amoeba_speed &&
11885 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11888 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11890 counterbutton_info[counter_id].y =
11891 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11892 (CAN_GROW(properties_element) ? 1 : 0) +
11893 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11894 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11895 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11896 (properties_element == EL_BD_SLIME ? 1 : 0) +
11897 (properties_element == EL_BD_ACID ? 1 : 0) +
11898 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11899 (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) +
11900 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
11901 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11902 num_element_counters);
11904 // special case: set magic wall counter for BD game engine separately
11905 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11906 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11908 // special case: set amoeba counters for BD game engine separately
11909 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11910 (properties_element == EL_BD_AMOEBA_2))
11911 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11913 // special case: set position for delay counter for reappearing hammered walls
11914 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11915 counterbutton_info[counter_id].y += 1;
11917 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11918 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11919 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11920 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11922 // default: counter values between 0 and 999
11923 if (counterbutton_info[counter_id].max_value == 0)
11924 counterbutton_info[counter_id].max_value = 999;
11926 MapCounterButtons(counter_id);
11928 num_element_counters++;
11929 if (num_element_counters >= max_num_element_counters)
11933 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11935 // draw stickybutton gadget
11936 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11938 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE);
11939 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11940 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11942 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11943 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11944 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11945 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11946 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11947 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11948 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11951 if (HAS_EDITOR_CONTENT(properties_element))
11953 // draw stickybutton gadget
11954 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11956 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11958 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11959 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11961 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11962 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11964 else if (properties_element == EL_BD_AMOEBA_2)
11966 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11967 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11968 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11970 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11971 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11972 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11973 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11975 else if (IS_AMOEBOID(properties_element))
11977 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11979 else if (properties_element == EL_BD_ACID)
11981 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11982 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11984 else if (IS_BD_BITER(properties_element))
11986 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11988 else if (properties_element == EL_BD_BLADDER)
11990 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11992 else if (properties_element == EL_YAMYAM ||
11993 properties_element == EL_YAMYAM_LEFT ||
11994 properties_element == EL_YAMYAM_RIGHT ||
11995 properties_element == EL_YAMYAM_UP ||
11996 properties_element == EL_YAMYAM_DOWN)
11998 DrawYamYamContentAreas();
12000 else if (properties_element == EL_EMC_MAGIC_BALL)
12002 DrawMagicBallContentAreas();
12004 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
12005 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
12007 else if (properties_element == EL_EMC_ANDROID)
12009 DrawAndroidElementArea();
12011 else if (properties_element == EL_MM_GRAY_BALL)
12013 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
12014 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
12015 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
12016 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
12018 DrawMMBallContentArea();
12022 if (IS_PLAYER_ELEMENT(properties_element))
12024 int player_nr = GET_PLAYER_NR(properties_element);
12026 // these properties can be set for every player individually
12028 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12030 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
12031 &level.start_element[player_nr];
12032 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
12033 &level.artwork_element[player_nr];
12034 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
12035 &level.explosion_element[player_nr];
12037 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
12038 &level.use_start_element[player_nr];
12039 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
12040 &level.use_artwork_element[player_nr];
12041 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
12042 &level.use_explosion_element[player_nr];
12043 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
12044 &level.initial_player_gravity[player_nr];
12046 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
12047 &level.initial_player_stepsize[player_nr];
12049 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
12050 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
12051 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
12052 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
12053 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
12054 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
12055 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
12056 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
12057 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
12058 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
12059 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
12060 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
12061 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
12062 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
12063 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
12065 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
12066 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
12067 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
12069 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
12071 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12073 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
12074 &level.initial_inventory_content[player_nr][0];
12076 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
12077 &level.initial_inventory_size[player_nr];
12079 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
12080 &level.use_initial_inventory[player_nr];
12082 // draw checkbutton gadgets
12083 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
12084 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
12085 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
12087 // draw counter gadgets
12088 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
12090 // draw drawing area gadgets
12091 DrawPlayerInitialInventoryArea(properties_element);
12095 if (IS_BD_PLAYER_ELEMENT(properties_element))
12097 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12098 ED_ELEMENT_SETTINGS_YPOS(2);
12099 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12100 ED_ELEMENT_SETTINGS_YPOS(3);
12101 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12102 ED_ELEMENT_SETTINGS_YPOS(4);
12104 // draw checkbutton gadgets
12105 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
12106 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
12107 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12109 // draw counter gadgets
12110 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12111 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12113 // draw drawing area gadgets
12114 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
12117 if (properties_element == EL_BD_SAND)
12119 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
12122 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12124 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12125 ED_ELEMENT_SETTINGS_YPOS(0);
12126 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12127 ED_ELEMENT_SETTINGS_YPOS(1);
12129 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12130 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12132 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
12133 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
12136 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12138 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
12139 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
12142 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
12144 if (IS_BD_FIREFLY(properties_element))
12146 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
12147 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12149 else if (IS_BD_FIREFLY_2(properties_element))
12151 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
12152 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12154 else if (IS_BD_BUTTERFLY(properties_element))
12156 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
12157 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12159 else if (IS_BD_BUTTERFLY_2(properties_element))
12161 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
12162 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12164 else if (IS_BD_STONEFLY(properties_element))
12166 MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
12168 else if (IS_BD_DRAGONFLY(properties_element))
12170 MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
12171 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12173 else if (properties_element == EL_BD_BOMB)
12175 MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
12177 else if (properties_element == EL_BD_NITRO_PACK)
12179 MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
12183 if (properties_element == EL_BD_MEGA_ROCK ||
12184 properties_element == EL_BD_SWEET)
12186 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12187 ED_ELEMENT_SETTINGS_YPOS(0);
12188 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12189 ED_ELEMENT_SETTINGS_YPOS(1);
12191 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12192 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12195 if (properties_element == EL_BD_VOODOO_DOLL)
12197 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12198 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12199 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12200 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12203 if (properties_element == EL_BD_SLIME)
12205 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12207 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12208 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12209 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12210 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12211 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12212 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12215 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12216 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12218 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12220 if (IS_BD_EXPANDABLE_WALL(properties_element))
12221 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12224 if (properties_element == EL_BD_REPLICATOR)
12226 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12229 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12230 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12232 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12233 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12236 if (properties_element == EL_BD_WATER)
12238 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12241 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12243 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12246 if (properties_element == EL_BD_ROCKET_LAUNCHER)
12248 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS);
12251 if (properties_element == EL_BD_CREATURE_SWITCH)
12253 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12254 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12257 if (properties_element == EL_BD_GRAVITY_SWITCH)
12259 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12261 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12262 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12265 if (properties_element == EL_BD_NUT)
12267 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12270 // special case: slippery walls option for gems only available in R'n'D game engine
12271 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12272 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12274 if (properties_element == EL_EM_DYNAMITE)
12275 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12277 if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
12278 COULD_MOVE_INTO_ACID(properties_element) &&
12279 !IS_PLAYER_ELEMENT(properties_element) &&
12280 (!IS_CUSTOM_ELEMENT(properties_element) ||
12281 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12283 // set position for checkbutton for "can move into acid"
12284 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12285 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12286 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12287 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12288 IS_BALLOON_ELEMENT(properties_element) ||
12289 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12291 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12294 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12295 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12297 if (properties_element == EL_SPRING ||
12298 properties_element == EL_SPRING_LEFT ||
12299 properties_element == EL_SPRING_RIGHT)
12300 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12302 if (properties_element == EL_TIME_ORB_FULL)
12303 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12305 if (properties_element == EL_GAME_OF_LIFE ||
12306 properties_element == EL_BIOMAZE)
12307 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12309 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12311 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12312 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12314 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12317 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12318 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12320 if (properties_element == EL_SOKOBAN_OBJECT)
12321 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12323 if (properties_element == EL_SOKOBAN_OBJECT ||
12324 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12325 properties_element == EL_SOKOBAN_FIELD_FULL)
12327 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12328 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12331 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12334 if (IS_BALLOON_ELEMENT(properties_element))
12335 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12337 if (IS_ENVELOPE(properties_element) ||
12338 IS_MM_ENVELOPE(properties_element))
12340 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12341 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12342 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12343 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12344 int envelope_nr = ENVELOPE_NR(properties_element);
12346 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12347 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12349 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12350 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12352 // display counter to choose size of envelope text area
12353 MapCounterButtons(counter1_id);
12354 MapCounterButtons(counter2_id);
12356 // display checkbuttons to choose auto-wrap and alignment properties
12357 MapCheckbuttonGadget(button1_id);
12358 MapCheckbuttonGadget(button2_id);
12360 DrawEnvelopeTextArea(envelope_nr);
12363 if (IS_MM_MCDUFFIN(properties_element))
12365 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12366 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12367 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12370 if (IS_DF_LASER(properties_element))
12372 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12373 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12374 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12377 if (IS_CUSTOM_ELEMENT(properties_element))
12379 // draw stickybutton gadget
12380 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12382 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12384 // draw checkbutton gadgets
12385 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12386 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12387 MapCheckbuttonGadget(i);
12389 // draw counter gadgets
12390 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12391 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12392 MapCounterButtons(i);
12394 // draw selectbox gadgets
12395 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12396 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12397 MapSelectboxGadget(i);
12399 // draw textbutton gadgets
12400 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12402 // draw text input gadgets
12403 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12405 // draw drawing area gadgets
12406 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12408 draw_footer_line = TRUE;
12410 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12412 // draw checkbutton gadgets
12413 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12414 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12415 MapCheckbuttonGadget(i);
12417 // draw counter gadgets
12418 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12419 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12420 MapCounterButtons(i);
12422 // draw selectbox gadgets
12423 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12424 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12425 MapSelectboxGadget(i);
12427 // draw drawing area gadgets
12428 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12429 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12430 DrawCustomContentArea();
12433 else if (IS_GROUP_ELEMENT(properties_element))
12435 // draw stickybutton gadget
12436 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12438 // draw checkbutton gadgets
12439 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12440 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12442 // draw counter gadgets
12443 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12445 // draw selectbox gadgets
12446 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12448 // draw textbutton gadgets
12449 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12451 // draw drawing area gadgets
12452 DrawGroupElementArea();
12454 // draw text input gadgets
12455 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12457 // draw drawing area gadgets
12458 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12460 draw_footer_line = TRUE;
12462 else if (IS_EMPTY_ELEMENT(properties_element))
12464 // draw stickybutton gadget
12465 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12467 // draw checkbutton gadgets
12468 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12469 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12471 // draw textbutton gadgets
12472 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12474 // draw drawing area gadgets
12475 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12477 draw_footer_line = TRUE;
12480 // draw little footer border line above CE/GE use/save template gadgets
12481 if (draw_footer_line)
12483 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12484 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12485 int gd_x = gd->x + gd_gi1->border.width / 2;
12486 int gd_y = gd->y + gd_gi1->height - 1;
12487 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12489 if (tab_color != BLACK_PIXEL) // black => transparent
12490 FillRectangle(drawto,
12491 SX + ED_ELEMENT_SETTINGS_X(0),
12492 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12494 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12498 static void DrawPropertiesChangeDrawingAreas(void)
12500 if (IS_CUSTOM_ELEMENT(properties_element))
12502 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12503 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12504 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12506 DrawCustomChangeContentArea();
12509 redraw_mask |= REDRAW_FIELD;
12512 static void DrawPropertiesChange(void)
12516 // needed to initially set selectbox options for special action options
12517 setSelectboxSpecialActionOptions();
12519 // draw stickybutton gadget
12520 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12522 // draw checkbutton gadgets
12523 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12524 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12525 MapCheckbuttonGadget(i);
12527 // draw counter gadgets
12528 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12529 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12530 MapCounterButtons(i);
12532 // draw selectbox gadgets
12533 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12534 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12535 MapSelectboxGadget(i);
12537 // draw textbutton gadgets
12538 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12539 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12540 MapTextbuttonGadget(i);
12542 // draw graphicbutton gadgets
12543 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12544 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12545 MapGraphicbuttonGadget(i);
12547 // draw drawing area gadgets
12548 DrawPropertiesChangeDrawingAreas();
12551 static void DrawEditorElementAnimation(int x, int y)
12556 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12558 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12561 static void DrawEditorElementName(int x, int y, int font_nr)
12563 char *element_name = getElementInfoText(properties_element);
12564 int font_width = getFontWidth(font_nr);
12565 int font_height = getFontHeight(font_nr);
12566 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12567 int max_chars_per_line = max_text_width / font_width;
12569 if (strlen(element_name) <= max_chars_per_line)
12570 DrawTextS(x, y, font_nr, element_name);
12573 char buffer[max_chars_per_line + 1];
12574 int next_pos = max_chars_per_line;
12576 strncpy(buffer, element_name, max_chars_per_line);
12577 buffer[max_chars_per_line] = '\0';
12579 if (element_name[max_chars_per_line] == ' ')
12585 for (i = max_chars_per_line - 1; i >= 0; i--)
12586 if (buffer[i] == ' ')
12589 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12596 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12598 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12599 buffer[max_chars_per_line] = '\0';
12601 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12605 static void DrawPropertiesWindow(void)
12607 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12608 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12609 int border_size = gd->border_size;
12610 int font_nr = FONT_TEXT_1;
12611 int font_height = getFontHeight(font_nr);
12612 int xoffset = TILEX + element_border + 3 * border_size;
12613 int yoffset = (TILEY - font_height) / 2;
12614 int x1 = editor.settings.element_graphic.x + element_border;
12615 int y1 = editor.settings.element_graphic.y + element_border;
12616 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12617 editor.settings.element_name.x);
12618 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12619 editor.settings.element_name.y);
12620 char *text = "Element Settings";
12621 int font2_nr = FONT_TITLE_1;
12622 struct MenuPosInfo *pos = &editor.settings.headline;
12623 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12624 int sy = SY + pos->y;
12626 stick_element_properties_window = FALSE;
12628 // make sure that previous properties edit mode exists for this element
12629 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12630 !IS_CUSTOM_ELEMENT(properties_element))
12631 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12633 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12634 !IS_PLAYER_ELEMENT(properties_element) &&
12635 !IS_CUSTOM_ELEMENT(properties_element))
12636 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12638 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12639 (IS_PLAYER_ELEMENT(properties_element) ||
12640 IS_CUSTOM_ELEMENT(properties_element)))
12641 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12643 CopyElementPropertiesToEditor(properties_element);
12645 UnmapLevelEditorFieldGadgets();
12646 UnmapLevelEditorToolboxDrawingGadgets();
12647 UnmapLevelEditorToolboxCustomGadgets();
12649 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12651 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12654 DrawText(sx, sy, text, font2_nr);
12656 FrameCounter = 0; // restart animation frame counter
12658 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12659 DrawEditorElementAnimation(SX + x1, SY + y1);
12660 DrawEditorElementName(x2, y2, font_nr);
12662 DrawPropertiesTabulatorGadgets();
12664 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12665 DrawPropertiesInfo();
12666 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12667 DrawPropertiesChange();
12668 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12669 DrawPropertiesConfig();
12672 static void DrawPaletteWindow(void)
12676 UnmapLevelEditorFieldGadgets();
12678 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12681 // map buttons to select elements
12682 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12683 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12684 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12685 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12686 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12689 static void UpdateCustomElementGraphicGadgets(void)
12693 InitElementPropertiesGfxElement();
12695 ModifyEditorElementList();
12696 RedrawDrawingElements();
12698 // force redraw of all mapped drawing area gadgets
12699 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12701 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12708 static int getOpenDirectionFromTube(int element)
12712 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12713 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12714 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12715 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12716 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12717 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12718 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12719 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12720 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12721 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12722 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12728 static int getTubeFromOpenDirection(int direction)
12732 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12733 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12734 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12735 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12736 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12737 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12738 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12739 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12740 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12741 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12742 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12744 // if only one direction, fall back to simple tube with that direction
12745 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12746 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12747 case (MV_UP): return EL_TUBE_VERTICAL;
12748 case (MV_DOWN): return EL_TUBE_VERTICAL;
12754 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12756 int element_new = getTubeFromOpenDirection(direction);
12758 return (element_new != EL_EMPTY ? element_new : element_old);
12761 static int getOpenDirectionFromBelt(int element)
12763 int belt_dir = getBeltDirFromBeltElement(element);
12765 return (belt_dir == MV_LEFT ? MV_RIGHT :
12766 belt_dir == MV_RIGHT ? MV_LEFT :
12767 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12770 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12772 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12773 direction == MV_RIGHT ? MV_LEFT :
12774 direction == MV_HORIZONTAL ? MV_NONE : direction);
12776 if (direction == MV_NONE)
12779 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12782 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12785 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12787 return (element_new != EL_EMPTY ? element_new : element_old);
12790 static int getOpenDirectionFromPool(int element)
12794 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12795 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12796 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12797 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12798 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12799 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12805 static int getPoolFromOpenDirection(int direction)
12809 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12810 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12811 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12812 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12813 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12814 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12820 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12822 int element = getPoolFromOpenDirection(direction);
12823 int help_direction = getOpenDirectionFromPool(help_element);
12825 if (element == EL_EMPTY)
12827 int help_direction_vertical = help_direction & MV_VERTICAL;
12829 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12832 if (element == EL_EMPTY)
12834 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12836 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12842 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12844 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12846 return (element_new != EL_EMPTY ? element_new : element_old);
12849 static int getOpenDirectionFromPillar(int element)
12853 case EL_EMC_WALL_1: return (MV_DOWN);
12854 case EL_EMC_WALL_2: return (MV_VERTICAL);
12855 case EL_EMC_WALL_3: return (MV_UP);
12861 static int getPillarFromOpenDirection(int direction)
12865 case (MV_DOWN): return EL_EMC_WALL_1;
12866 case (MV_VERTICAL): return EL_EMC_WALL_2;
12867 case (MV_UP): return EL_EMC_WALL_3;
12873 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12875 int element_new = getPillarFromOpenDirection(direction);
12877 return (element_new != EL_EMPTY ? element_new : element_old);
12880 static int getOpenDirectionFromSteel2(int element)
12884 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12885 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12886 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12887 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12888 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12889 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12890 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12891 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12897 static int getSteel2FromOpenDirection(int direction)
12901 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12902 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12903 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12904 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12905 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12906 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12907 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12908 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12914 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12916 int element_new = getSteel2FromOpenDirection(direction);
12918 return (element_new != EL_EMPTY ? element_new : element_old);
12921 static int getOpenDirectionFromChip(int element)
12925 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12926 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12927 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12928 case EL_SP_CHIP_TOP: return (MV_DOWN);
12929 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12935 static int getChipFromOpenDirection(int direction)
12939 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12940 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12941 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12942 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12943 case (MV_DOWN): return EL_SP_CHIP_TOP;
12949 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12951 int element_new = getChipFromOpenDirection(direction);
12953 return (element_new != EL_EMPTY ? element_new : element_old);
12956 static int getClosedTube(int x, int y)
12958 struct XY *xy = xy_directions;
12959 int element_old = IntelliDrawBuffer[x][y];
12960 int direction_old = getOpenDirectionFromTube(element_old);
12961 int direction_new = MV_NONE;
12964 for (i = 0; i < NUM_DIRECTIONS; i++)
12966 int xx = x + xy[i].x;
12967 int yy = y + xy[i].y;
12968 int dir = MV_DIR_FROM_BIT(i);
12969 int dir_opposite = MV_DIR_OPPOSITE(dir);
12971 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12972 (direction_old & dir) &&
12973 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12974 direction_new |= dir;
12977 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12980 static int getClosedBelt(int x, int y)
12982 struct XY *xy = xy_directions;
12983 int element_old = IntelliDrawBuffer[x][y];
12984 int nr = getBeltNrFromBeltElement(element_old);
12985 int direction_old = getOpenDirectionFromBelt(element_old);
12986 int direction_new = MV_NONE;
12989 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12991 int xx = x + xy[i].x;
12992 int yy = y + xy[i].y;
12993 int dir = MV_DIR_FROM_BIT(i);
12994 int dir_opposite = MV_DIR_OPPOSITE(dir);
12996 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12997 (direction_old & dir) &&
12998 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12999 direction_new |= dir;
13002 return getBeltFromNrAndOpenDirection(nr, direction_new);
13005 static int getClosedPool(int x, int y)
13007 struct XY *xy = xy_directions;
13008 int element_old = IntelliDrawBuffer[x][y];
13009 int direction_old = getOpenDirectionFromPool(element_old);
13010 int direction_new = MV_NONE;
13013 for (i = 0; i < NUM_DIRECTIONS; i++)
13015 int xx = x + xy[i].x;
13016 int yy = y + xy[i].y;
13017 int dir = MV_DIR_FROM_BIT(i);
13018 int dir_opposite = MV_DIR_OPPOSITE(dir);
13020 if (IN_LEV_FIELD(xx, yy) &&
13021 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
13022 (direction_old & dir) &&
13023 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13024 direction_new |= dir;
13027 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
13030 static int getClosedPillar(int x, int y)
13032 struct XY *xy = xy_directions;
13033 int element_old = IntelliDrawBuffer[x][y];
13034 int direction_old = getOpenDirectionFromPillar(element_old);
13035 int direction_new = MV_NONE;
13038 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13040 int xx = x + xy[i].x;
13041 int yy = y + xy[i].y;
13042 int dir = MV_DIR_FROM_BIT(i);
13043 int dir_opposite = MV_DIR_OPPOSITE(dir);
13045 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
13046 (direction_old & dir) &&
13047 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13048 direction_new |= dir;
13051 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
13054 static int getClosedSteel2(int x, int y)
13056 struct XY *xy = xy_directions;
13057 int element_old = IntelliDrawBuffer[x][y];
13058 int direction_old = getOpenDirectionFromSteel2(element_old);
13059 int direction_new = MV_NONE;
13062 for (i = 0; i < NUM_DIRECTIONS; i++)
13064 int xx = x + xy[i].x;
13065 int yy = y + xy[i].y;
13066 int dir = MV_DIR_FROM_BIT(i);
13067 int dir_opposite = MV_DIR_OPPOSITE(dir);
13069 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
13070 (direction_old & dir) &&
13071 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13072 direction_new |= dir;
13075 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
13078 static int getClosedChip(int x, int y)
13080 struct XY *xy = xy_directions;
13081 int element_old = IntelliDrawBuffer[x][y];
13082 int direction_old = getOpenDirectionFromChip(element_old);
13083 int direction_new = MV_NONE;
13086 for (i = 0; i < NUM_DIRECTIONS; i++)
13088 int xx = x + xy[i].x;
13089 int yy = y + xy[i].y;
13090 int dir = MV_DIR_FROM_BIT(i);
13091 int dir_opposite = MV_DIR_OPPOSITE(dir);
13093 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
13094 (direction_old & dir) &&
13095 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13096 direction_new |= dir;
13099 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
13102 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
13103 boolean change_level)
13105 int sx = x - level_xpos;
13106 int sy = y - level_ypos;
13107 int old_element = Tile[x][y];
13108 int new_element = element;
13109 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
13110 boolean draw_masked = FALSE;
13112 if (IS_MM_WALL_EDITOR(element))
13114 element = map_mm_wall_element_editor(element) | new_bitmask;
13116 if (IS_MM_WALL(old_element))
13117 element |= MM_WALL_BITS(old_element);
13120 draw_masked = TRUE;
13122 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
13124 int element_changed = old_element & ~new_bitmask;
13126 if (MM_WALL_BITS(element_changed) != 0)
13127 element = element_changed;
13130 IntelliDrawBuffer[x][y] = element;
13133 Tile[x][y] = element;
13135 if (IN_ED_FIELD(sx, sy))
13137 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
13138 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
13139 else if (draw_masked)
13140 DrawEditorElementThruMask(sx, sy, element);
13142 DrawEditorElement(sx, sy, element);
13146 static void SetElementSimple(int x, int y, int element, boolean change_level)
13148 SetElementSimpleExt(x, y, 0, 0, element, change_level);
13151 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
13152 int x2, int y2, int *element2,
13153 int (*close_function)(int, int),
13154 boolean change_level)
13156 // set neighbour elements to newly determined connections
13157 SetElementSimple(x1, y1, *element1, change_level);
13158 SetElementSimple(x2, y2, *element2, change_level);
13160 // remove all open connections of neighbour elements
13161 *element1 = close_function(x1, y1);
13162 *element2 = close_function(x2, y2);
13164 // set neighbour elements to new, minimized connections
13165 SetElementSimple(x1, y1, *element1, change_level);
13166 SetElementSimple(x2, y2, *element2, change_level);
13169 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
13170 boolean change_level, int button)
13172 struct XY *xy = xy_directions;
13173 static int last_x = -1;
13174 static int last_y = -1;
13176 if (new_element == EL_UNDEFINED)
13184 int old_element = IntelliDrawBuffer[x][y];
13186 if (IS_TUBE(new_element))
13188 int last_element_new = EL_UNDEFINED;
13189 int direction = MV_NONE;
13192 // if old element is of same kind, keep all existing directions
13193 if (IS_TUBE(old_element))
13194 direction |= getOpenDirectionFromTube(old_element);
13196 for (i = 0; i < NUM_DIRECTIONS; i++)
13198 int xx = x + xy[i].x;
13199 int yy = y + xy[i].y;
13201 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13202 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13204 int dir = MV_DIR_FROM_BIT(i);
13205 int dir_opposite = MV_DIR_OPPOSITE(dir);
13206 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13207 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13208 int last_direction_new = last_direction_old | dir_opposite;
13210 last_element_new = getTubeFromOpenDirection(last_direction_new);
13216 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13218 if (last_element_new != EL_UNDEFINED)
13219 MergeAndCloseNeighbourElements(x, y, &new_element,
13220 last_x, last_y, &last_element_new,
13221 getClosedTube, change_level);
13223 else if (IS_BELT(new_element))
13225 int belt_nr = getBeltNrFromBeltElement(new_element);
13226 int last_element_new = EL_UNDEFINED;
13227 int direction = MV_NONE;
13230 // if old element is of same kind, keep all existing directions
13231 if (IS_BELT(old_element))
13232 direction |= getOpenDirectionFromBelt(old_element);
13234 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13236 int xx = x + xy[i].x;
13237 int yy = y + xy[i].y;
13239 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13240 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13242 int dir = MV_DIR_FROM_BIT(i);
13243 int dir_opposite = MV_DIR_OPPOSITE(dir);
13244 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13245 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13246 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13247 int last_direction_new = last_direction_old | dir_opposite;
13249 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13250 last_direction_new);
13255 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13257 if (last_element_new != EL_UNDEFINED)
13258 MergeAndCloseNeighbourElements(x, y, &new_element,
13259 last_x, last_y, &last_element_new,
13260 getClosedBelt, change_level);
13262 else if (IS_ACID_POOL_OR_ACID(new_element))
13264 int last_element_new = EL_UNDEFINED;
13265 int direction = MV_NONE;
13268 // if old element is of same kind, keep all existing directions
13269 if (IS_ACID_POOL_OR_ACID(old_element))
13270 direction |= getOpenDirectionFromPool(old_element);
13272 for (i = 0; i < NUM_DIRECTIONS; i++)
13274 int xx = x + xy[i].x;
13275 int yy = y + xy[i].y;
13277 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13278 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13280 int dir = MV_DIR_FROM_BIT(i);
13281 int dir_opposite = MV_DIR_OPPOSITE(dir);
13282 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13283 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13284 int last_direction_new = last_direction_old | dir_opposite;
13286 last_element_new = getPoolFromOpenDirection(last_direction_new);
13292 // special corrections needed for intuitively correct acid pool drawing
13293 if (last_element_new == EL_EMPTY)
13294 last_element_new = new_element;
13295 else if (last_element_new != EL_UNDEFINED)
13296 new_element = last_element_new;
13298 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13300 if (last_element_new != EL_UNDEFINED)
13301 MergeAndCloseNeighbourElements(x, y, &new_element,
13302 last_x, last_y, &last_element_new,
13303 getClosedPool, change_level);
13305 else if (IS_EMC_PILLAR(new_element))
13307 int last_element_new = EL_UNDEFINED;
13308 int direction = MV_NONE;
13311 // if old element is of same kind, keep all existing directions
13312 if (IS_EMC_PILLAR(old_element))
13313 direction |= getOpenDirectionFromPillar(old_element);
13315 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13317 int xx = x + xy[i].x;
13318 int yy = y + xy[i].y;
13320 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13321 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13323 int dir = MV_DIR_FROM_BIT(i);
13324 int dir_opposite = MV_DIR_OPPOSITE(dir);
13325 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13326 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13327 int last_direction_new = last_direction_old | dir_opposite;
13329 last_element_new = getPillarFromOpenDirection(last_direction_new);
13335 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13337 if (last_element_new != EL_UNDEFINED)
13338 MergeAndCloseNeighbourElements(x, y, &new_element,
13339 last_x, last_y, &last_element_new,
13340 getClosedPillar, change_level);
13342 else if (IS_DC_STEELWALL_2(new_element))
13344 int last_element_new = EL_UNDEFINED;
13345 int direction = MV_NONE;
13348 // if old element is of same kind, keep all existing directions
13349 if (IS_DC_STEELWALL_2(old_element))
13350 direction |= getOpenDirectionFromSteel2(old_element);
13352 for (i = 0; i < NUM_DIRECTIONS; i++)
13354 int xx = x + xy[i].x;
13355 int yy = y + xy[i].y;
13357 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13358 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13360 int dir = MV_DIR_FROM_BIT(i);
13361 int dir_opposite = MV_DIR_OPPOSITE(dir);
13362 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13363 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13364 int last_direction_new = last_direction_old | dir_opposite;
13366 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13372 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13374 if (last_element_new != EL_UNDEFINED)
13375 MergeAndCloseNeighbourElements(x, y, &new_element,
13376 last_x, last_y, &last_element_new,
13377 getClosedSteel2, change_level);
13379 else if (IS_SP_CHIP(new_element))
13381 int last_element_new = EL_UNDEFINED;
13382 int direction = MV_NONE;
13385 // (do not keep existing directions, regardless of kind of old element)
13387 for (i = 0; i < NUM_DIRECTIONS; i++)
13389 int xx = x + xy[i].x;
13390 int yy = y + xy[i].y;
13392 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13393 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13395 int dir = MV_DIR_FROM_BIT(i);
13396 int dir_opposite = MV_DIR_OPPOSITE(dir);
13397 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13398 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13399 int last_direction_new = last_direction_old | dir_opposite;
13401 if (last_direction_old == MV_NONE)
13403 last_element_new = getChipFromOpenDirection(last_direction_new);
13406 else if (last_direction_old & (dir | dir_opposite))
13408 direction |= MV_DIR_OPPOSITE(last_direction_old);
13412 direction |= MV_DIR_OPPOSITE(dir);
13417 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13419 if (last_element_new != EL_UNDEFINED)
13420 MergeAndCloseNeighbourElements(x, y, &new_element,
13421 last_x, last_y, &last_element_new,
13422 getClosedChip, change_level);
13424 else if (IS_SP_HARDWARE_BASE(new_element))
13426 int nr = GetSimpleRandom(6);
13428 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13429 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13430 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13431 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13432 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13434 else if (new_element == EL_SP_HARDWARE_GREEN ||
13435 new_element == EL_SP_HARDWARE_BLUE ||
13436 new_element == EL_SP_HARDWARE_RED)
13438 int nr = GetSimpleRandom(3);
13440 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13441 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13443 else if (IS_GROUP_ELEMENT(new_element))
13445 boolean connected_drawing = FALSE;
13448 for (i = 0; i < NUM_DIRECTIONS; i++)
13450 int xx = x + xy[i].x;
13451 int yy = y + xy[i].y;
13453 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13454 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13455 connected_drawing = TRUE;
13458 if (!connected_drawing)
13459 ResolveGroupElement(new_element);
13461 new_element = GetElementFromGroupElement(new_element);
13463 else if (IS_BELT_SWITCH(old_element))
13465 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13466 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13468 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13469 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13471 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13475 static int swappable_elements[][2] =
13477 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13478 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13479 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13480 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13481 { EL_EMERALD, EL_WALL_EMERALD },
13482 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13483 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13484 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13485 { EL_DIAMOND, EL_WALL_DIAMOND },
13486 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13487 { EL_GATE_1, EL_GATE_1_GRAY },
13488 { EL_GATE_2, EL_GATE_2_GRAY },
13489 { EL_GATE_3, EL_GATE_3_GRAY },
13490 { EL_GATE_4, EL_GATE_4_GRAY },
13491 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13492 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13493 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13494 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13495 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13496 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13497 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13498 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13499 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13500 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13501 { EL_LAMP, EL_LAMP_ACTIVE },
13502 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13503 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13504 { EL_PEARL, EL_WALL_PEARL },
13505 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13506 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13507 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13508 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13509 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13510 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13511 { EL_LANDMINE, EL_DC_LANDMINE },
13512 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13513 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13514 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13515 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13516 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13517 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13518 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13519 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13520 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13524 static int rotatable_elements_4[][4] =
13534 EL_SPACESHIP_RIGHT,
13539 EL_BD_BUTTERFLY_UP,
13540 EL_BD_BUTTERFLY_RIGHT,
13541 EL_BD_BUTTERFLY_DOWN,
13542 EL_BD_BUTTERFLY_LEFT
13546 EL_BD_FIREFLY_RIGHT,
13547 EL_BD_FIREFLY_DOWN,
13575 EL_SP_GRAVITY_PORT_UP,
13576 EL_SP_GRAVITY_PORT_RIGHT,
13577 EL_SP_GRAVITY_PORT_DOWN,
13578 EL_SP_GRAVITY_PORT_LEFT
13581 EL_SP_GRAVITY_ON_PORT_UP,
13582 EL_SP_GRAVITY_ON_PORT_RIGHT,
13583 EL_SP_GRAVITY_ON_PORT_DOWN,
13584 EL_SP_GRAVITY_ON_PORT_LEFT
13587 EL_SP_GRAVITY_OFF_PORT_UP,
13588 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13589 EL_SP_GRAVITY_OFF_PORT_DOWN,
13590 EL_SP_GRAVITY_OFF_PORT_LEFT
13599 EL_BALLOON_SWITCH_UP,
13600 EL_BALLOON_SWITCH_RIGHT,
13601 EL_BALLOON_SWITCH_DOWN,
13602 EL_BALLOON_SWITCH_LEFT
13606 EL_MM_MCDUFFIN_RIGHT,
13607 EL_MM_MCDUFFIN_DOWN,
13608 EL_MM_MCDUFFIN_LEFT
13611 EL_MM_MIRROR_FIXED_1,
13612 EL_MM_MIRROR_FIXED_4,
13613 EL_MM_MIRROR_FIXED_3,
13614 EL_MM_MIRROR_FIXED_2
13617 EL_MM_STEEL_GRID_FIXED_1,
13618 EL_MM_STEEL_GRID_FIXED_4,
13619 EL_MM_STEEL_GRID_FIXED_2,
13620 EL_MM_STEEL_GRID_FIXED_3
13623 EL_MM_WOODEN_GRID_FIXED_1,
13624 EL_MM_WOODEN_GRID_FIXED_4,
13625 EL_MM_WOODEN_GRID_FIXED_2,
13626 EL_MM_WOODEN_GRID_FIXED_3
13629 EL_MM_POLARIZER_CROSS_1,
13630 EL_MM_POLARIZER_CROSS_4,
13631 EL_MM_POLARIZER_CROSS_3,
13632 EL_MM_POLARIZER_CROSS_2
13636 EL_MM_PACMAN_RIGHT,
13648 EL_DF_RECEIVER_RIGHT,
13649 EL_DF_RECEIVER_DOWN,
13650 EL_DF_RECEIVER_LEFT
13663 static int rotatable_elements_8[][8] =
13666 EL_DF_STEEL_GRID_FIXED_1,
13667 EL_DF_STEEL_GRID_FIXED_8,
13668 EL_DF_STEEL_GRID_FIXED_7,
13669 EL_DF_STEEL_GRID_FIXED_6,
13670 EL_DF_STEEL_GRID_FIXED_5,
13671 EL_DF_STEEL_GRID_FIXED_4,
13672 EL_DF_STEEL_GRID_FIXED_3,
13673 EL_DF_STEEL_GRID_FIXED_2
13676 EL_DF_WOODEN_GRID_FIXED_1,
13677 EL_DF_WOODEN_GRID_FIXED_8,
13678 EL_DF_WOODEN_GRID_FIXED_7,
13679 EL_DF_WOODEN_GRID_FIXED_6,
13680 EL_DF_WOODEN_GRID_FIXED_5,
13681 EL_DF_WOODEN_GRID_FIXED_4,
13682 EL_DF_WOODEN_GRID_FIXED_3,
13683 EL_DF_WOODEN_GRID_FIXED_2
13686 EL_DF_STEEL_GRID_ROTATING_1,
13687 EL_DF_STEEL_GRID_ROTATING_8,
13688 EL_DF_STEEL_GRID_ROTATING_7,
13689 EL_DF_STEEL_GRID_ROTATING_6,
13690 EL_DF_STEEL_GRID_ROTATING_5,
13691 EL_DF_STEEL_GRID_ROTATING_4,
13692 EL_DF_STEEL_GRID_ROTATING_3,
13693 EL_DF_STEEL_GRID_ROTATING_2
13696 EL_DF_WOODEN_GRID_ROTATING_1,
13697 EL_DF_WOODEN_GRID_ROTATING_8,
13698 EL_DF_WOODEN_GRID_ROTATING_7,
13699 EL_DF_WOODEN_GRID_ROTATING_6,
13700 EL_DF_WOODEN_GRID_ROTATING_5,
13701 EL_DF_WOODEN_GRID_ROTATING_4,
13702 EL_DF_WOODEN_GRID_ROTATING_3,
13703 EL_DF_WOODEN_GRID_ROTATING_2
13710 static int rotatable_elements_16[][16] =
13731 EL_MM_TELEPORTER_5,
13732 EL_MM_TELEPORTER_4,
13733 EL_MM_TELEPORTER_3,
13734 EL_MM_TELEPORTER_2,
13735 EL_MM_TELEPORTER_1,
13736 EL_MM_TELEPORTER_16,
13737 EL_MM_TELEPORTER_15,
13738 EL_MM_TELEPORTER_14,
13739 EL_MM_TELEPORTER_13,
13740 EL_MM_TELEPORTER_12,
13741 EL_MM_TELEPORTER_11,
13742 EL_MM_TELEPORTER_10,
13743 EL_MM_TELEPORTER_9,
13744 EL_MM_TELEPORTER_8,
13745 EL_MM_TELEPORTER_7,
13749 EL_MM_TELEPORTER_RED_5,
13750 EL_MM_TELEPORTER_RED_4,
13751 EL_MM_TELEPORTER_RED_3,
13752 EL_MM_TELEPORTER_RED_2,
13753 EL_MM_TELEPORTER_RED_1,
13754 EL_MM_TELEPORTER_RED_16,
13755 EL_MM_TELEPORTER_RED_15,
13756 EL_MM_TELEPORTER_RED_14,
13757 EL_MM_TELEPORTER_RED_13,
13758 EL_MM_TELEPORTER_RED_12,
13759 EL_MM_TELEPORTER_RED_11,
13760 EL_MM_TELEPORTER_RED_10,
13761 EL_MM_TELEPORTER_RED_9,
13762 EL_MM_TELEPORTER_RED_8,
13763 EL_MM_TELEPORTER_RED_7,
13764 EL_MM_TELEPORTER_RED_6
13767 EL_MM_TELEPORTER_YELLOW_5,
13768 EL_MM_TELEPORTER_YELLOW_4,
13769 EL_MM_TELEPORTER_YELLOW_3,
13770 EL_MM_TELEPORTER_YELLOW_2,
13771 EL_MM_TELEPORTER_YELLOW_1,
13772 EL_MM_TELEPORTER_YELLOW_16,
13773 EL_MM_TELEPORTER_YELLOW_15,
13774 EL_MM_TELEPORTER_YELLOW_14,
13775 EL_MM_TELEPORTER_YELLOW_13,
13776 EL_MM_TELEPORTER_YELLOW_12,
13777 EL_MM_TELEPORTER_YELLOW_11,
13778 EL_MM_TELEPORTER_YELLOW_10,
13779 EL_MM_TELEPORTER_YELLOW_9,
13780 EL_MM_TELEPORTER_YELLOW_8,
13781 EL_MM_TELEPORTER_YELLOW_7,
13782 EL_MM_TELEPORTER_YELLOW_6
13785 EL_MM_TELEPORTER_GREEN_5,
13786 EL_MM_TELEPORTER_GREEN_4,
13787 EL_MM_TELEPORTER_GREEN_3,
13788 EL_MM_TELEPORTER_GREEN_2,
13789 EL_MM_TELEPORTER_GREEN_1,
13790 EL_MM_TELEPORTER_GREEN_16,
13791 EL_MM_TELEPORTER_GREEN_15,
13792 EL_MM_TELEPORTER_GREEN_14,
13793 EL_MM_TELEPORTER_GREEN_13,
13794 EL_MM_TELEPORTER_GREEN_12,
13795 EL_MM_TELEPORTER_GREEN_11,
13796 EL_MM_TELEPORTER_GREEN_10,
13797 EL_MM_TELEPORTER_GREEN_9,
13798 EL_MM_TELEPORTER_GREEN_8,
13799 EL_MM_TELEPORTER_GREEN_7,
13800 EL_MM_TELEPORTER_GREEN_6
13803 EL_MM_TELEPORTER_BLUE_5,
13804 EL_MM_TELEPORTER_BLUE_4,
13805 EL_MM_TELEPORTER_BLUE_3,
13806 EL_MM_TELEPORTER_BLUE_2,
13807 EL_MM_TELEPORTER_BLUE_1,
13808 EL_MM_TELEPORTER_BLUE_16,
13809 EL_MM_TELEPORTER_BLUE_15,
13810 EL_MM_TELEPORTER_BLUE_14,
13811 EL_MM_TELEPORTER_BLUE_13,
13812 EL_MM_TELEPORTER_BLUE_12,
13813 EL_MM_TELEPORTER_BLUE_11,
13814 EL_MM_TELEPORTER_BLUE_10,
13815 EL_MM_TELEPORTER_BLUE_9,
13816 EL_MM_TELEPORTER_BLUE_8,
13817 EL_MM_TELEPORTER_BLUE_7,
13818 EL_MM_TELEPORTER_BLUE_6
13822 EL_MM_POLARIZER_16,
13823 EL_MM_POLARIZER_15,
13824 EL_MM_POLARIZER_14,
13825 EL_MM_POLARIZER_13,
13826 EL_MM_POLARIZER_12,
13827 EL_MM_POLARIZER_11,
13828 EL_MM_POLARIZER_10,
13857 EL_DF_MIRROR_ROTATING_1,
13858 EL_DF_MIRROR_ROTATING_16,
13859 EL_DF_MIRROR_ROTATING_15,
13860 EL_DF_MIRROR_ROTATING_14,
13861 EL_DF_MIRROR_ROTATING_13,
13862 EL_DF_MIRROR_ROTATING_12,
13863 EL_DF_MIRROR_ROTATING_11,
13864 EL_DF_MIRROR_ROTATING_10,
13865 EL_DF_MIRROR_ROTATING_9,
13866 EL_DF_MIRROR_ROTATING_8,
13867 EL_DF_MIRROR_ROTATING_7,
13868 EL_DF_MIRROR_ROTATING_6,
13869 EL_DF_MIRROR_ROTATING_5,
13870 EL_DF_MIRROR_ROTATING_4,
13871 EL_DF_MIRROR_ROTATING_3,
13872 EL_DF_MIRROR_ROTATING_2
13875 EL_DF_MIRROR_FIXED_1,
13876 EL_DF_MIRROR_FIXED_16,
13877 EL_DF_MIRROR_FIXED_15,
13878 EL_DF_MIRROR_FIXED_14,
13879 EL_DF_MIRROR_FIXED_13,
13880 EL_DF_MIRROR_FIXED_12,
13881 EL_DF_MIRROR_FIXED_11,
13882 EL_DF_MIRROR_FIXED_10,
13883 EL_DF_MIRROR_FIXED_9,
13884 EL_DF_MIRROR_FIXED_8,
13885 EL_DF_MIRROR_FIXED_7,
13886 EL_DF_MIRROR_FIXED_6,
13887 EL_DF_MIRROR_FIXED_5,
13888 EL_DF_MIRROR_FIXED_4,
13889 EL_DF_MIRROR_FIXED_3,
13890 EL_DF_MIRROR_FIXED_2
13899 for (i = 0; swappable_elements[i][0] != -1; i++)
13901 int element1 = swappable_elements[i][0];
13902 int element2 = swappable_elements[i][1];
13904 if (old_element == element1 || old_element == element2)
13905 new_element = (old_element == element1 ? element2 : element1);
13908 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13910 for (j = 0; j < 4; j++)
13912 int element = rotatable_elements_4[i][j];
13914 if (old_element == element)
13915 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13916 button == 2 ? rotatable_elements_4[i][0] :
13917 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13922 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13924 for (j = 0; j < 8; j++)
13926 int element = rotatable_elements_8[i][j];
13928 if (old_element == element)
13929 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13930 button == 2 ? rotatable_elements_8[i][0] :
13931 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13936 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13938 for (j = 0; j < 16; j++)
13940 int element = rotatable_elements_16[i][j];
13942 if (old_element == element)
13943 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13944 button == 2 ? rotatable_elements_16[i][0] :
13945 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13950 if (old_element != new_element)
13952 int max_infotext_len = getMaxInfoTextLength();
13953 char infotext[MAX_OUTPUT_LINESIZE + 1];
13955 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13956 infotext[max_infotext_len] = '\0';
13958 ClearEditorGadgetInfoText();
13960 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13965 if (IS_MM_WALL_EDITOR(new_element))
13966 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13968 SetElementSimple(x, y, new_element, change_level);
13974 static void ResetIntelliDraw(void)
13978 for (x = 0; x < lev_fieldx; x++)
13979 for (y = 0; y < lev_fieldy; y++)
13980 IntelliDrawBuffer[x][y] = Tile[x][y];
13982 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13985 static boolean draw_mode_hires = FALSE;
13987 static boolean isHiresTileElement(int element)
13989 return (IS_MM_WALL(element) || element == EL_EMPTY);
13992 static boolean isHiresDrawElement(int element)
13994 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13997 static int numHiresTiles(int element)
13999 if (IS_MM_WALL(element))
14000 return get_number_of_bits(MM_WALL_BITS(element));
14005 static void SetDrawModeHiRes(int element)
14008 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14009 isHiresDrawElement(element));
14012 static boolean getDrawModeHiRes(void)
14014 return draw_mode_hires;
14017 static int getLoResScreenPos(int pos)
14019 return (getDrawModeHiRes() ? pos / 2 : pos);
14022 static int getLoResScreenMod(int pos)
14024 return (getDrawModeHiRes() ? pos % 2 : 0);
14027 static void SetElementExt(int x, int y, int dx, int dy, int element,
14028 boolean change_level, int button)
14031 SetElementSimple(x, y, Tile[x][y], change_level);
14032 else if (GetKeyModState() & KMOD_Shift)
14033 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
14035 SetElementSimpleExt(x, y, dx, dy, element, change_level);
14038 static void SetElement(int x, int y, int element)
14040 SetElementExt(x, y, 0, 0, element, TRUE, -1);
14043 static void SetElementButton(int x, int y, int dx, int dy, int element,
14046 SetElementExt(x, y, dx, dy, element, TRUE, button);
14049 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
14051 int lx = getLoResScreenPos(sx2) + level_xpos;
14052 int ly = getLoResScreenPos(sy2) + level_ypos;
14053 int dx = getLoResScreenMod(sx2);
14054 int dy = getLoResScreenMod(sy2);
14056 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
14059 static void SetLevelElementHiRes(int lx2, int ly2, int element)
14066 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
14069 static int getLevelElementHiRes(int lx2, int ly2)
14075 int element = Tile[lx][ly];
14076 unsigned int bitmask = (dx + 1) << (dy * 2);
14078 if (IS_MM_WALL(element))
14080 if (element & bitmask)
14081 return map_mm_wall_element(element);
14089 static void DrawLineElement(int x, int y, int element, boolean change_level)
14091 SetElementHiRes(x, y, element, change_level);
14094 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
14095 int element, boolean change_level)
14097 int xsize = ABS(to_x - from_x);
14098 int ysize = ABS(to_y - from_y);
14099 int dx = (to_x < from_x ? -1 : +1);
14100 int dy = (to_y < from_y ? -1 : +1);
14103 if (from_y == to_y) // horizontal line
14105 for (i = 0; i <= xsize; i++)
14106 DrawLineElement(from_x + i * dx, from_y, element, change_level);
14108 else if (from_x == to_x) // vertical line
14110 for (i = 0; i <= ysize; i++)
14111 DrawLineElement(from_x, from_y + i * dy, element, change_level);
14113 else // diagonal line
14115 if (ysize < xsize) // a < 1
14117 float a = (float)ysize / (float)xsize;
14119 for (i = 0; i <= xsize; i++)
14122 int y = dy * (int)(a * i + 0.5);
14124 DrawLineElement(from_x + x, from_y + y, element, change_level);
14129 float a = (float)xsize / (float)ysize;
14131 for (i = 0; i <= ysize; i++)
14133 int x = dx * (int)(a * i + 0.5);
14136 DrawLineElement(from_x + x, from_y + y, element, change_level);
14142 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
14143 int element, boolean change_level)
14145 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
14146 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
14147 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
14148 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
14151 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
14152 int element, boolean change_level)
14157 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
14159 for (y = from_y; y <= to_y; y++)
14160 DrawLine(from_x, y, to_x, y, element, change_level);
14163 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
14164 int element, boolean change_level)
14166 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
14167 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
14168 int len_x = ABS(to_x - from_x);
14169 int len_y = ABS(to_y - from_y);
14172 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
14174 // not optimal (some points get drawn twice) but simple,
14175 // and fast enough for the few points we are drawing
14177 for (x = 0; x <= radius; x++)
14179 int sx, sy, sx2, sy2, lx, ly;
14181 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
14183 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14184 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14185 sx = getLoResScreenPos(sx2);
14186 sy = getLoResScreenPos(sy2);
14187 lx = sx + level_xpos;
14188 ly = sy + level_ypos;
14190 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14191 DrawLineElement(sx2, sy2, element, change_level);
14194 for (y = 0; y <= radius; y++)
14196 int sx, sy, sx2, sy2, lx, ly;
14198 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14200 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14201 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14202 sx = getLoResScreenPos(sx2);
14203 sy = getLoResScreenPos(sy2);
14204 lx = sx + level_xpos;
14205 ly = sy + level_ypos;
14207 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14208 DrawLineElement(sx2, sy2, element, change_level);
14212 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14213 int element, boolean change_level)
14215 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14216 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14218 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14221 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14223 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14224 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14225 int element, boolean change_level)
14227 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14228 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14229 int mirror_to_x2 = from_x - (to_x2 - from_x);
14230 int mirror_to_y2 = from_y - (to_y2 - from_y);
14232 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14233 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14234 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14235 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14239 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14241 int from_sx, from_sy;
14245 swap_numbers(&from_x, &to_x);
14248 swap_numbers(&from_y, &to_y);
14250 from_sx = SX + from_x * ed_tilesize;
14251 from_sy = SY + from_y * ed_tilesize;
14252 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14253 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14255 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14256 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14257 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14258 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14260 if (from_x == to_x && from_y == to_y)
14261 MarkTileDirty(from_x/2, from_y/2);
14263 redraw_mask |= REDRAW_FIELD;
14266 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14267 int element, boolean change_level)
14269 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14272 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14273 int element, boolean change_level)
14275 if (element == -1 || change_level)
14276 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14278 DrawAreaBorder(from_x, from_y, to_x, to_y);
14281 // values for CopyBrushExt()
14282 #define CB_AREA_TO_BRUSH 0
14283 #define CB_BRUSH_TO_CURSOR 1
14284 #define CB_BRUSH_TO_LEVEL 2
14285 #define CB_DELETE_OLD_CURSOR 3
14286 #define CB_DUMP_BRUSH 4
14287 #define CB_DUMP_BRUSH_SMALL 5
14288 #define CB_CLIPBOARD_TO_BRUSH 6
14289 #define CB_BRUSH_TO_CLIPBOARD 7
14290 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14291 #define CB_UPDATE_BRUSH_POSITION 9
14292 #define CB_FLIP_BRUSH_X 10
14293 #define CB_FLIP_BRUSH_Y 11
14294 #define CB_FLIP_BRUSH_XY 12
14296 #define MAX_CB_PART_SIZE 10
14297 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14298 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14299 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14300 MAX_CB_NUM_LINES * \
14303 static int getFlippedTileExt(int map[], int element)
14307 for (i = 0; map[i] != -1; i++)
14308 if (map[i] == element)
14309 return map[i ^ 1]; // get flipped element by flipping LSB of index
14314 static int getFlippedTileX(int element)
14318 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14319 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14320 EL_BUG_LEFT, EL_BUG_RIGHT,
14321 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14322 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14323 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14324 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14325 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14326 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14327 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14328 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14329 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14330 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14331 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14332 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14333 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14334 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14335 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14336 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14337 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14338 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14339 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14340 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14341 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14342 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14343 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14344 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14345 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14346 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14347 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14352 return getFlippedTileExt(map, element);
14355 static int getFlippedTileY(int element)
14359 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14360 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14361 EL_BUG_UP, EL_BUG_DOWN,
14362 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14363 EL_PACMAN_UP, EL_PACMAN_DOWN,
14364 EL_ARROW_UP, EL_ARROW_DOWN,
14365 EL_MOLE_UP, EL_MOLE_DOWN,
14366 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14367 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14368 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14369 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14370 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14371 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14372 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14373 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14374 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14375 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14376 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14377 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14378 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14379 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14380 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14381 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14382 EL_EMC_WALL_1, EL_EMC_WALL_3,
14387 return getFlippedTileExt(map, element);
14390 static int getFlippedTileXY(int element)
14394 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14395 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14396 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14397 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14398 EL_BUG_LEFT, EL_BUG_UP,
14399 EL_BUG_RIGHT, EL_BUG_DOWN,
14400 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14401 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14402 EL_PACMAN_LEFT, EL_PACMAN_UP,
14403 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14404 EL_ARROW_LEFT, EL_ARROW_UP,
14405 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14406 EL_MOLE_LEFT, EL_MOLE_UP,
14407 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14408 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14409 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14410 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14411 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14412 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14413 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14414 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14415 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14416 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14417 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14418 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14419 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14420 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14421 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14422 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14423 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14424 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14425 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14426 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14427 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14428 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14429 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14430 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14431 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14432 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14433 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14434 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14435 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14440 return getFlippedTileExt(map, element);
14443 static int getFlippedTile(int element, int mode)
14445 if (IS_MM_ELEMENT(element))
14447 // get MM game element
14448 element = map_element_RND_to_MM(element);
14450 // get flipped game element
14451 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14452 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14453 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14456 // get RND game element again
14457 element = map_element_MM_to_RND(element);
14461 // get flipped game element
14462 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14463 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14464 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14471 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14474 short tile1_flipped = getFlippedTile(*tile1, mode);
14475 short tile2_flipped = getFlippedTile(*tile2, mode);
14478 *tile1 = tile2_flipped;
14479 *tile2 = tile1_flipped;
14482 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14484 DrawLineElement(sx, sy, element, change_level);
14487 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14488 int button, int mode)
14490 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14491 static int brush_width, brush_height;
14492 static int last_cursor_x = -1, last_cursor_y = -1;
14493 static boolean delete_old_brush = FALSE;
14494 int new_element = BUTTON_ELEMENT(button);
14497 if (mode == CB_DUMP_BRUSH ||
14498 mode == CB_DUMP_BRUSH_SMALL ||
14499 mode == CB_BRUSH_TO_CLIPBOARD ||
14500 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14502 if (edit_mode != ED_MODE_DRAWING)
14505 char part[MAX_CB_PART_SIZE + 1] = "";
14506 char text[MAX_CB_TEXT_SIZE + 1] = "";
14507 int width = (draw_with_brush ? brush_width : lev_fieldx);
14508 int height = (draw_with_brush ? brush_height : lev_fieldy);
14509 char *format = "%s%03d";
14511 for (y = 0; y < height; y++)
14512 for (x = 0; x < width; x++)
14513 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14516 for (y = 0; y < height; y++)
14518 for (x = 0; x < width; x++)
14520 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14521 char *prefix = (mode == CB_DUMP_BRUSH ||
14522 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14524 if (element >= NUM_FILE_ELEMENTS)
14525 element = EL_UNKNOWN;
14527 // copy brush to level sketch text buffer for the R'n'D forum:
14528 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14529 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14530 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14531 strcat(text, part);
14534 strcat(text, "\n");
14537 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14538 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14539 SDL_SetClipboardText(text);
14541 Print("%s", text); // print brush data to console and log file
14546 if (mode == CB_CLIPBOARD_TO_BRUSH)
14548 if (edit_mode != ED_MODE_DRAWING)
14551 if (!SDL_HasClipboardText())
14553 Request("Clipboard is empty!", REQ_CONFIRM);
14558 boolean copy_to_brush = (draw_with_brush ||
14559 drawing_function == GADGET_ID_GRAB_BRUSH);
14561 // this will delete the old brush, if already drawing with a brush
14563 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14565 // initialization is required for "odd" (incomplete) clipboard content
14566 for (x = 0; x < MAX_LEV_FIELDX; x++)
14567 for (y = 0; y < MAX_LEV_FIELDY; y++)
14568 brush_buffer[x][y] = EL_EMPTY;
14575 char *clipboard_text = SDL_GetClipboardText();
14576 char *ptr = clipboard_text;
14577 boolean allow_new_row = FALSE;
14578 boolean stop = FALSE;
14580 while (*ptr && !stop)
14582 boolean prefix_found = FALSE;
14583 boolean start_new_row = FALSE;
14585 // level sketch element number prefixes (may be multi-byte characters)
14586 char *prefix_list[] = { "`", "¸" };
14589 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14591 char *prefix = prefix_list[i];
14593 // check if string is large enough for prefix
14594 if (strlen(ptr) < strlen(prefix))
14601 // check if string starts with prefix
14602 if (strPrefix(ptr, prefix))
14604 ptr += strlen(prefix);
14606 prefix_found = TRUE;
14612 // check if prefix found and followed by (at least) three digits
14613 if (prefix_found &&
14614 strlen(ptr) >= 3 &&
14615 ptr[0] >= '0' && ptr[0] <= '9' &&
14616 ptr[1] >= '0' && ptr[1] <= '9' &&
14617 ptr[2] >= '0' && ptr[2] <= '9')
14619 int element = ((ptr[0] - '0') * 100 +
14620 (ptr[1] - '0') * 10 +
14625 // level sketch element number might consist of four digits
14626 if (ptr[0] >= '0' && ptr[0] <= '9')
14628 element = element * 10 + (ptr[0] - '0');
14632 // remap some (historic, now obsolete) elements
14633 element = getMappedElement(element);
14635 if (element >= NUM_FILE_ELEMENTS)
14636 element = EL_UNKNOWN;
14638 brush_buffer[x][y] = element;
14640 brush_width = MAX(x + 1, brush_width);
14641 brush_height = MAX(y + 1, brush_height);
14645 if (x >= MAX_LEV_FIELDX)
14646 start_new_row = TRUE;
14648 allow_new_row = TRUE;
14652 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14653 start_new_row = TRUE;
14655 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14663 if (y >= MAX_LEV_FIELDY)
14666 allow_new_row = FALSE;
14670 SDL_free(clipboard_text);
14672 if (brush_width == 0 || brush_height == 0)
14674 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14681 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14684 SDL_GetMouseState(&mx, &my);
14686 // if inside drawing area, activate and draw brush at last mouse position
14687 if (mx >= gi->x && mx < gi->x + gi->width &&
14688 my >= gi->y && my < gi->y + gi->height)
14689 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14691 draw_with_brush = TRUE;
14697 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14698 brush_width, brush_height);
14700 if (!Request(request, REQ_ASK))
14703 for (x = 0; x < MAX_LEV_FIELDX; x++)
14704 for (y = 0; y < MAX_LEV_FIELDY; y++)
14705 Tile[x][y] = brush_buffer[x][y];
14707 lev_fieldx = level.fieldx = brush_width;
14708 lev_fieldy = level.fieldy = brush_height;
14710 boolean use_bd_engine = TRUE;
14711 boolean use_em_engine = TRUE;
14712 boolean use_sp_engine = TRUE;
14713 boolean use_mm_engine = TRUE;
14715 for (x = 0; x < MAX_LEV_FIELDX; x++)
14717 for (y = 0; y < MAX_LEV_FIELDY; y++)
14719 int element = Tile[x][y];
14721 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14722 use_bd_engine = FALSE;
14724 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14725 use_em_engine = FALSE;
14727 if (!IS_SP_ELEMENT(element))
14728 use_sp_engine = FALSE;
14730 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14731 use_mm_engine = FALSE;
14735 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14736 use_em_engine ? GAME_ENGINE_TYPE_EM :
14737 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14738 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14739 GAME_ENGINE_TYPE_RND);
14741 // update element selection list
14742 ReinitializeElementList();
14743 ModifyEditorElementList();
14745 SetBorderElement();
14747 DrawEditModeWindow();
14748 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14754 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14757 if (mode == CB_AREA_TO_BRUSH)
14759 int from_lx, from_ly;
14762 swap_numbers(&from_x, &to_x);
14765 swap_numbers(&from_y, &to_y);
14767 brush_width = to_x - from_x + 1;
14768 brush_height = to_y - from_y + 1;
14770 from_lx = from_x + level_xpos;
14771 from_ly = from_y + level_ypos;
14773 for (y = 0; y < brush_height; y++)
14775 for (x = 0; x < brush_width; x++)
14777 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14780 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14785 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14787 delete_old_brush = FALSE;
14789 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14790 mode == CB_BRUSH_TO_LEVEL)
14792 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14793 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14794 int cursor_from_x = cursor_x - brush_width / 2;
14795 int cursor_from_y = cursor_y - brush_height / 2;
14796 int border_from_x = cursor_x, border_from_y = cursor_y;
14797 int border_to_x = cursor_x, border_to_y = cursor_y;
14799 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14800 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14802 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14803 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14805 delete_old_brush = FALSE;
14810 for (y = 0; y < brush_height; y++)
14812 for (x = 0; x < brush_width; x++)
14814 int sx = cursor_from_x + x;
14815 int sy = cursor_from_y + y;
14816 int lx = sx + level_xpos;
14817 int ly = sy + level_ypos;
14818 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14819 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14820 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14821 brush_buffer[x][y] : new_element);
14823 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14825 if (sx < border_from_x)
14826 border_from_x = sx;
14827 else if (sx > border_to_x)
14829 if (sy < border_from_y)
14830 border_from_y = sy;
14831 else if (sy > border_to_y)
14834 DrawBrushElement(sx, sy, element, change_level);
14839 if (mode != CB_DELETE_OLD_CURSOR)
14840 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14842 last_cursor_x = cursor_x;
14843 last_cursor_y = cursor_y;
14845 delete_old_brush = TRUE;
14847 else if (mode == CB_FLIP_BRUSH_X)
14849 for (y = 0; y < brush_height; y++)
14850 for (x = 0; x < (brush_width + 1) / 2; x++)
14851 SwapFlippedTiles(&brush_buffer[x][y],
14852 &brush_buffer[brush_width - x - 1][y], mode);
14854 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14856 else if (mode == CB_FLIP_BRUSH_Y)
14858 for (y = 0; y < (brush_height + 1) / 2; y++)
14859 for (x = 0; x < brush_width; x++)
14860 SwapFlippedTiles(&brush_buffer[x][y],
14861 &brush_buffer[x][brush_height - y - 1], mode);
14863 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14865 else if (mode == CB_FLIP_BRUSH_XY)
14867 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14869 for (y = 0; y < MAX(brush_width, brush_height); y++)
14870 for (x = 0; x <= y; x++)
14871 SwapFlippedTiles(&brush_buffer[x][y],
14872 &brush_buffer[y][x], mode);
14874 swap_numbers(&brush_width, &brush_height);
14876 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14879 if (mode == CB_UPDATE_BRUSH_POSITION)
14881 last_cursor_x = from_x;
14882 last_cursor_y = from_y;
14886 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14889 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14892 static void CopyBrushToLevel(int x, int y, int button)
14894 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14897 static void CopyBrushToCursor(int x, int y)
14899 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14902 static void UpdateBrushPosition(int x, int y)
14904 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14907 static void DeleteBrushFromCursor(void)
14909 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14912 static void FlipBrushX(void)
14914 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14917 static void FlipBrushY(void)
14919 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14922 static void RotateBrush(void)
14924 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14925 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14928 void DumpBrush(void)
14930 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14933 void DumpBrush_Small(void)
14935 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14938 void CopyClipboardToBrush(void)
14940 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14943 void CopyBrushToClipboard(void)
14945 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14948 void CopyBrushToClipboard_Small(void)
14950 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14953 void UndoLevelEditorOperation(void)
14955 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14958 void RedoLevelEditorOperation(void)
14960 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14963 static void FloodFill(int from_x, int from_y, int fill_element)
14965 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14968 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14970 int from_x = from_sx2 + 2 * level_xpos;
14971 int from_y = from_sy2 + 2 * level_ypos;
14972 int max_fillx = lev_fieldx * 2;
14973 int max_filly = lev_fieldy * 2;
14974 short Fill[max_fillx][max_filly];
14977 for (x = 0; x < max_fillx; x++)
14978 for (y = 0; y < max_filly; y++)
14979 Fill[x][y] = getLevelElementHiRes(x, y);
14981 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14982 Fill, max_fillx, max_filly);
14984 for (x = 0; x < max_fillx; x++)
14985 for (y = 0; y < max_filly; y++)
14986 if (Fill[x][y] == fill_element)
14987 SetLevelElementHiRes(x, y, Fill[x][y]);
14990 // values for DrawLevelText() modes
14991 #define TEXT_INIT 0
14992 #define TEXT_SETCURSOR 1
14993 #define TEXT_WRITECHAR 2
14994 #define TEXT_BACKSPACE 3
14995 #define TEXT_NEWLINE 4
14997 #define TEXT_QUERY_TYPING 6
14999 static int DrawLevelText(int sx, int sy, char letter, int mode)
15001 static short delete_buffer[MAX_LEV_FIELDX];
15002 static int start_sx;
15003 static int last_sx, last_sy;
15004 static boolean typing = FALSE;
15005 int letter_element;
15006 int lx = 0, ly = 0;
15008 // map lower case letters to upper case and convert special characters
15009 if (letter >= 'a' && letter <= 'z')
15010 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
15011 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
15012 letter_element = EL_CHAR_AUMLAUT;
15013 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
15014 letter_element = EL_CHAR_OUMLAUT;
15015 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
15016 letter_element = EL_CHAR_UUMLAUT;
15017 else if (letter == '^')
15018 letter_element = EL_CHAR_COPYRIGHT;
15020 letter_element = EL_CHAR_ASCII0 + letter;
15022 if (mode != TEXT_INIT)
15027 if (mode != TEXT_SETCURSOR)
15033 lx = last_sx + level_xpos;
15034 ly = last_sy + level_ypos;
15041 DrawLevelText(0, 0, 0, TEXT_END);
15047 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
15050 case TEXT_SETCURSOR:
15051 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
15052 DrawAreaBorder(sx, sy, sx, sy);
15053 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
15054 ed_tilesize, ed_tilesize);
15059 case TEXT_WRITECHAR:
15060 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
15062 if (new_element1 >= EL_STEEL_CHAR_START &&
15063 new_element1 <= EL_STEEL_CHAR_END)
15064 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
15066 delete_buffer[sx - start_sx] = Tile[lx][ly];
15067 Tile[lx][ly] = letter_element;
15069 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
15070 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
15071 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15072 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15074 DrawLevelText(0, 0, 0, TEXT_END);
15076 level.changed = TRUE;
15080 case TEXT_BACKSPACE:
15083 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
15084 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
15085 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
15090 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15091 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15093 DrawLevelText(0, 0, 0, TEXT_END);
15097 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15098 DrawEditorElement(sx, sy, Tile[lx][ly]);
15103 case TEXT_QUERY_TYPING:
15113 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
15114 int element, boolean change_level)
15116 int lx = sx + level_xpos;
15117 int ly = sy + level_ypos;
15120 DrawEditorElement(sx, sy, Tile[lx][ly]);
15122 DrawAreaBorder(sx, sy, sx, sy);
15125 static void CheckLevelBorderElement(boolean redraw_playfield)
15127 int last_border_element = BorderElement;
15129 SetBorderElement();
15131 if (redraw_playfield && BorderElement != last_border_element)
15132 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15135 static void CopyLevelToUndoBuffer(int mode)
15137 static boolean accumulated_undo = FALSE;
15138 boolean new_undo_buffer_position = TRUE;
15141 if (undo_buffer_steps == 0)
15142 accumulated_undo = FALSE;
15146 case UNDO_IMMEDIATE:
15147 accumulated_undo = FALSE;
15150 case UNDO_ACCUMULATE:
15151 if (accumulated_undo)
15152 new_undo_buffer_position = FALSE;
15153 accumulated_undo = TRUE;
15160 if (new_undo_buffer_position)
15162 // advance position in undo buffer ring
15163 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15165 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
15166 undo_buffer_steps++;
15169 // always reset redo buffer when storing level change into undo buffer
15170 redo_buffer_steps = 0;
15172 for (x = 0; x < lev_fieldx; x++)
15173 for (y = 0; y < lev_fieldy; y++)
15174 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
15176 // check if drawing operation forces change of border style
15177 CheckLevelBorderElement(TRUE);
15179 level.changed = TRUE;
15182 static void RandomPlacement(int new_element)
15184 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15185 int num_free_positions = 0;
15186 int num_percentage, num_elements;
15189 ResetIntelliDraw();
15191 // determine number of free positions for randomly placing the new element
15192 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
15194 free_position[x][y] =
15195 (random_placement_background_restricted ?
15196 Tile[x][y] == random_placement_background_element :
15197 Tile[x][y] != new_element);
15199 if (free_position[x][y])
15200 num_free_positions++;
15203 // determine number of new elements to place there
15204 num_percentage = num_free_positions * random_placement_value / 100;
15205 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15206 num_percentage : random_placement_value);
15208 // if less free positions than elements to place, fill all these positions
15209 if (num_free_positions < num_elements)
15211 for (x = 0; x < lev_fieldx; x++)
15212 for (y = 0; y < lev_fieldy; y++)
15213 if (free_position[x][y])
15214 SetElement(x, y, new_element);
15218 while (num_elements > 0)
15220 x = GetSimpleRandom(lev_fieldx);
15221 y = GetSimpleRandom(lev_fieldy);
15223 // don't place element at the same position twice
15224 if (free_position[x][y])
15226 free_position[x][y] = FALSE;
15227 SetElement(x, y, new_element);
15233 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15234 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15237 static void WrapLevel(int dx, int dy)
15239 int wrap_dx = lev_fieldx - dx;
15240 int wrap_dy = lev_fieldy - dy;
15243 for (x = 0; x < lev_fieldx; x++)
15244 for (y = 0; y < lev_fieldy; y++)
15245 TileBackup[x][y] = Tile[x][y];
15247 for (x = 0; x < lev_fieldx; x++)
15248 for (y = 0; y < lev_fieldy; y++)
15250 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15252 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15253 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15256 static void DrawAreaElementHighlight(boolean highlighted,
15257 boolean highlighted_similar)
15259 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15266 for (x = 0; x < ed_fieldx; x++)
15268 for (y = 0; y < ed_fieldy; y++)
15270 boolean highlight = FALSE;
15271 int lx = x + level_xpos;
15272 int ly = y + level_ypos;
15274 if (!IN_LEV_FIELD(lx, ly))
15277 // check if element is the same
15278 if (Tile[lx][ly] == new_element1)
15281 // check if element is similar
15282 if (highlighted_similar &&
15283 strEqual(element_info[Tile[lx][ly]].class_name,
15284 element_info[new_element1].class_name))
15287 // check if element is matching MM style wall
15288 if (IS_MM_WALL(Tile[lx][ly]) &&
15289 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15295 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15299 for (i = 0; i < 4; i++)
15301 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15304 int xx = x * 2 + (i % 2);
15305 int yy = y * 2 + (i / 2);
15306 int sx = SX + xx * ed_tilesize / 2;
15307 int sy = SY + yy * ed_tilesize / 2;
15310 int to_sx = sx + ed_tilesize / 2 - 1;
15311 int to_sy = sy + ed_tilesize / 2 - 1;
15313 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15314 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15315 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15316 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15321 int sx = SX + x * ed_tilesize;
15322 int sy = SY + y * ed_tilesize;
15325 int to_sx = sx + ed_tilesize - 1;
15326 int to_sy = sy + ed_tilesize - 1;
15328 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15329 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15330 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15331 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15337 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15339 char *template_filename_old = getLocalLevelTemplateFilename();
15340 char *template_filename_new =
15341 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15343 if (copyFile(template_filename_old, template_filename_new) != 0)
15344 Request("Cannot copy level template!", REQ_CONFIRM);
15346 free(template_filename_new);
15349 static void HandleDrawingAreas(struct GadgetInfo *gi)
15351 static boolean started_inside_drawing_area = FALSE;
15352 static int last_sx = -1;
15353 static int last_sy = -1;
15354 static int last_sx2 = -1;
15355 static int last_sy2 = -1;
15356 int id = gi->custom_id;
15357 int type_id = gi->custom_type_id;
15358 boolean button_press_event;
15359 boolean button_release_event;
15360 boolean inside_drawing_area = !gi->event.off_borders;
15361 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15362 int actual_drawing_function;
15363 int button = gi->event.button;
15364 int new_element = BUTTON_ELEMENT(button);
15365 int sx = gi->event.x, sy = gi->event.y;
15366 int min_sx = 0, min_sy = 0;
15367 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15368 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15369 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15370 int sx2 = gi->event.mx / mini_item_xsize;
15371 int sy2 = gi->event.my / mini_item_ysize;
15374 int lx = 0, ly = 0;
15377 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15378 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15380 // make sure to stay inside drawing area boundaries
15381 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15382 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15386 int min_lx = 0, min_ly = 0;
15387 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15389 // get positions inside level field
15390 lx = sx + level_xpos;
15391 ly = sy + level_ypos;
15393 if (!IN_LEV_FIELD(lx, ly))
15394 inside_drawing_area = FALSE;
15396 // make sure to stay inside level field boundaries
15397 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15398 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15400 // correct drawing area positions accordingly
15401 sx = lx - level_xpos;
15402 sy = ly - level_ypos;
15405 // also correct MM wall-sized (double) drawing area positions accordingly
15406 if (sx2 / 2 < sx || sx2 / 2 > sx)
15408 dx = (sx2 / 2 < sx ? 0 : 1);
15411 if (sy2 / 2 < sy || sy2 / 2 > sy)
15413 dy = (sy2 / 2 < sy ? 0 : 1);
15417 if (!button_press_event && !button_release_event)
15419 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15420 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15421 isHiresTileElement(old_element) &&
15422 isHiresDrawElement(new_element));
15424 // prevent handling events for every pixel position when moving mouse
15425 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15426 (sx2 == last_sx2 && sy2 == last_sy2))
15435 if (button_press_event)
15436 started_inside_drawing_area = inside_drawing_area;
15438 if (!started_inside_drawing_area)
15441 if (!IS_VALID_BUTTON(button))
15444 // handle info callback for each invocation of action callback
15445 gi->callback_info(gi);
15447 // automatically switch to 'single item' drawing mode, if needed
15448 actual_drawing_function =
15449 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15450 drawing_function : GADGET_ID_SINGLE_ITEMS);
15452 // clicking into drawing area with pressed Control key picks element
15453 if (GetKeyModState() & KMOD_Control)
15455 last_drawing_function = drawing_function;
15456 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15459 if (GetKeyModState() & KMOD_Shift)
15461 if (button_press_event || button_release_event)
15462 ResetIntelliDraw();
15465 SetDrawModeHiRes(-1); // reset to normal draw mode
15467 switch (actual_drawing_function)
15469 case GADGET_ID_SINGLE_ITEMS:
15472 if (button_release_event)
15474 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15476 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15477 !inside_drawing_area)
15478 DeleteBrushFromCursor();
15483 if (draw_with_brush)
15485 CopyBrushToLevel(sx, sy, button);
15489 SetDrawModeHiRes(new_element);
15491 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15493 // remove player at old position
15494 for (y = 0; y < lev_fieldy; y++)
15496 for (x = 0; x < lev_fieldx; x++)
15498 int old_element = Tile[x][y];
15500 if (IS_PLAYER_ELEMENT(old_element) &&
15501 IS_PLAYER_ELEMENT(new_element))
15503 int replaced_with_element =
15504 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15505 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15507 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15508 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15510 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15511 old_element == EL_PLAYER_1 ? EL_EMPTY :
15513 new_element >= EL_PLAYER_1 &&
15514 new_element <= EL_PLAYER_4 &&
15515 new_element == old_element ? EL_EMPTY :
15519 SetElement(x, y, replaced_with_element);
15521 else if (IS_MM_MCDUFFIN(old_element) &&
15522 IS_MM_MCDUFFIN(new_element))
15524 // remove McDuffin at old position
15525 SetElement(x, y, EL_EMPTY);
15531 SetElementButton(lx, ly, dx, dy, new_element, button);
15534 else if (!button_release_event)
15536 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15538 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15539 DrawMiniGraphicExt(drawto,
15540 gi->x + sx * MINI_TILEX,
15541 gi->y + sy * MINI_TILEY,
15542 el2edimg(new_element));
15544 DrawFixedGraphicExt(drawto,
15545 gi->x + sx * TILEX,
15546 gi->y + sy * TILEY,
15547 el2edimg(new_element), 0);
15549 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15550 new_element = GFX_ELEMENT(new_element);
15552 drawingarea_info[type_id].value[pos] = new_element;
15554 CopyElementPropertiesToGame(properties_element);
15556 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15558 UpdateCustomElementGraphicGadgets();
15560 FrameCounter = 0; // restart animation frame counter
15565 case GADGET_ID_CONNECTED_ITEMS:
15567 static int last_sx = -1;
15568 static int last_sy = -1;
15570 if (button_release_event)
15571 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15573 SetDrawModeHiRes(new_element);
15575 if (getDrawModeHiRes())
15581 if (!button_press_event)
15582 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15589 case GADGET_ID_LINE:
15590 case GADGET_ID_ARC:
15591 case GADGET_ID_RECTANGLE:
15592 case GADGET_ID_FILLED_BOX:
15593 SetDrawModeHiRes(new_element);
15595 if (getDrawModeHiRes())
15601 case GADGET_ID_GRAB_BRUSH:
15602 case GADGET_ID_TEXT:
15604 static int last_sx = -1;
15605 static int last_sy = -1;
15606 static int start_sx = -1;
15607 static int start_sy = -1;
15608 void (*draw_func)(int, int, int, int, int, boolean);
15610 if (drawing_function == GADGET_ID_LINE)
15611 draw_func = DrawLine;
15612 else if (drawing_function == GADGET_ID_ARC)
15613 draw_func = DrawArc;
15614 else if (drawing_function == GADGET_ID_RECTANGLE)
15615 draw_func = DrawBox;
15616 else if (drawing_function == GADGET_ID_FILLED_BOX)
15617 draw_func = DrawFilledBox;
15618 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15619 draw_func = SelectArea;
15620 else // (drawing_function == GADGET_ID_TEXT)
15621 draw_func = SetTextCursor;
15623 if (button_press_event)
15625 draw_func(sx, sy, sx, sy, new_element, FALSE);
15626 start_sx = last_sx = sx;
15627 start_sy = last_sy = sy;
15629 if (drawing_function == GADGET_ID_TEXT)
15630 DrawLevelText(0, 0, 0, TEXT_END);
15632 else if (button_release_event)
15634 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15635 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15637 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15638 CopyBrushToCursor(sx, sy);
15639 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15641 draw_with_brush = TRUE;
15643 else if (drawing_function == GADGET_ID_TEXT)
15644 DrawLevelText(sx, sy, 0, TEXT_INIT);
15646 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15648 else if (last_sx != sx || last_sy != sy)
15650 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15651 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15652 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15653 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15660 case GADGET_ID_FLOOD_FILL:
15661 if (button_press_event && Tile[lx][ly] != new_element)
15663 if (IS_MM_WALL_EDITOR(new_element))
15664 FloodFillWall_MM(sx2, sy2, new_element);
15666 FloodFill(lx, ly, new_element);
15668 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15669 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15673 case GADGET_ID_PICK_ELEMENT:
15674 if (button_release_event)
15675 ClickOnGadget(level_editor_gadget[last_drawing_function],
15677 else if (draw_level)
15678 PickDrawingElement(button, Tile[lx][ly]);
15681 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15683 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15690 // do not mark level as modified for certain non-level-changing gadgets
15691 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15692 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15693 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15694 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15697 level.changed = TRUE;
15700 static void HandleCounterButtons(struct GadgetInfo *gi)
15702 int gadget_id = gi->custom_id;
15703 int counter_id = gi->custom_type_id;
15704 int button = gi->event.button;
15705 int *counter_value = counterbutton_info[counter_id].value;
15706 int step = BUTTON_STEPSIZE(button) *
15707 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15709 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15711 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15712 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15713 boolean level_changed = LevelChanged();
15715 if ((level_changed && pressed) || (!level_changed && released))
15718 if (level_changed && !Request("Level has changed! Discard changes?",
15721 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15722 ModifyEditorCounterValue(counter_id, *counter_value);
15728 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15729 *counter_value = gi->textinput.number_value;
15731 ModifyEditorCounterValue(counter_id, *counter_value + step);
15733 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15735 int last_game_engine_type = level.game_engine_type;
15737 LoadLevel(level_nr);
15738 LoadScore(level_nr);
15740 SaveLevelSetup_SeriesInfo();
15745 DrawEditModeWindow();
15747 if (level.game_engine_type != last_game_engine_type)
15749 // update element selection list
15750 ReinitializeElementList();
15751 ModifyEditorElementList();
15757 switch (counter_id)
15759 case ED_COUNTER_ID_YAMYAM_CONTENT:
15760 DrawYamYamContentAreas();
15763 case ED_COUNTER_ID_BALL_CONTENT:
15764 DrawMagicBallContentAreas();
15767 case ED_COUNTER_ID_ANDROID_CONTENT:
15768 DrawAndroidElementArea();
15771 case ED_COUNTER_ID_GROUP_CONTENT:
15772 DrawGroupElementArea();
15773 CopyGroupElementPropertiesToGame(properties_element);
15776 case ED_COUNTER_ID_INVENTORY_SIZE:
15777 DrawPlayerInitialInventoryArea(properties_element);
15780 case ED_COUNTER_ID_MM_BALL_CONTENT:
15781 DrawMMBallContentArea();
15784 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15785 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15786 DrawEnvelopeTextArea(-1);
15789 case ED_COUNTER_ID_LEVEL_XSIZE:
15790 case ED_COUNTER_ID_LEVEL_YSIZE:
15791 lev_fieldx = level.fieldx;
15792 lev_fieldy = level.fieldy;
15794 // check if resizing of level results in change of border border
15795 SetBorderElement();
15803 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15804 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15805 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15806 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15807 CopyElementPropertiesToGame(properties_element);
15809 // do not mark level as modified for certain non-level-changing gadgets
15810 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15811 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15812 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15813 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15816 level.changed = TRUE;
15819 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15821 int type_id = gi->custom_type_id;
15823 strcpy(textinput_info[type_id].value, gi->textinput.value);
15825 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15827 CopyElementPropertiesToGame(properties_element);
15829 ModifyEditorElementList(); // update changed button info text
15832 // do not mark level as modified for certain non-level-changing gadgets
15833 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15834 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15837 level.changed = TRUE;
15840 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15842 int type_id = gi->custom_type_id;
15844 strncpy(textarea_info[type_id].value, gi->textarea.value,
15845 MAX_ENVELOPE_TEXT_LEN);
15846 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15848 level.changed = TRUE;
15851 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15853 int type_id = gi->custom_type_id;
15854 int value_old = *selectbox_info[type_id].value;
15855 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15857 *selectbox_info[type_id].value = value_new;
15859 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15861 DrawLevelConfigWindow();
15863 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15865 element_info[properties_element].current_change_page = gi->selectbox.index;
15867 DrawPropertiesWindow();
15869 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15870 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15871 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15872 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15873 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15875 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15877 // when changing action type, also check action mode and action arg
15878 if (value_old != value_new)
15879 setSelectboxSpecialActionVariablesIfNeeded();
15881 DrawPropertiesChange();
15884 CopyElementPropertiesToGame(properties_element);
15886 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15888 // show or hide "engine" tabulator depending on game engine type
15889 DrawLevelConfigWindow();
15891 // update element selection list depending on game engine type
15892 ReinitializeElementList();
15893 ModifyEditorElementList();
15895 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15897 // update BD cycle delay counter gadgets depending on BD scheduling type
15898 DrawLevelConfigWindow();
15901 // do not mark level as modified for certain non-level-changing gadgets
15902 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15903 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15906 level.changed = TRUE;
15909 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15911 int type_id = gi->custom_type_id;
15914 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15915 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15917 edit_mode_levelconfig = gi->custom_type_id;
15919 DrawLevelConfigWindow();
15921 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15922 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15924 edit_mode_properties = gi->custom_type_id;
15926 DrawPropertiesWindow();
15928 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15929 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15931 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15933 // backup original "level.field" (needed to track playfield changes)
15934 CopyPlayfield(level.field, TileBackup);
15936 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15937 CopyPlayfield(Tile, level.field);
15939 if (new_template ||
15940 Request("Save this template and kill the old?", REQ_ASK))
15941 SaveLevelTemplate();
15944 Request("Template saved!", REQ_CONFIRM);
15946 // restore original "level.field" (needed to track playfield changes)
15947 CopyPlayfield(TileBackup, level.field);
15949 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15951 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15953 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15954 leveldir_current->readonly)
15956 Request("This level set is read-only!", REQ_CONFIRM);
15961 if (strEqual(levelset_name, ""))
15963 Request("Please enter level set title!", REQ_CONFIRM);
15968 if (strEqual(levelset_author, ""))
15970 Request("Please enter level set author!", REQ_CONFIRM);
15975 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15977 if (UpdateUserLevelSet(levelset_subdir,
15980 levelset_num_levels))
15982 Request("Level set updated!", REQ_CONFIRM);
15986 Request("Updating level set failed!", REQ_CONFIRM);
15989 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15991 if (level.changed && !Request("Level has changed! Discard changes?",
15995 if (CreateUserLevelSet(levelset_subdir,
15998 levelset_num_levels,
15999 levelset_use_levelset_artwork))
16001 if (levelset_copy_level_template)
16002 CopyLevelTemplateToUserLevelSet(levelset_subdir);
16004 Request("New level set created!", REQ_CONFIRM);
16006 AddUserLevelSetToLevelInfo(levelset_subdir);
16007 ChangeEditorToLevelSet(levelset_subdir);
16011 Request("Creating new level set failed!", REQ_CONFIRM);
16015 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
16016 custom_element.num_change_pages < MAX_CHANGE_PAGES)
16018 struct ElementInfo *ei = &element_info[properties_element];
16020 // when modifying custom element, ask for copying level template
16021 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16024 setElementChangePages(ei, ei->num_change_pages + 1);
16026 // set new change page to be new current change page
16027 ei->current_change_page = ei->num_change_pages - 1;
16028 ei->change = &ei->change_page[ei->current_change_page];
16030 setElementChangeInfoToDefaults(ei->change);
16032 DrawPropertiesWindow();
16034 level.changed = TRUE;
16036 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
16037 custom_element.num_change_pages > MIN_CHANGE_PAGES)
16039 struct ElementInfo *ei = &element_info[properties_element];
16041 // when modifying custom element, ask for copying level template
16042 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16045 // copy all change pages after change page to be deleted
16046 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
16047 ei->change_page[i] = ei->change_page[i + 1];
16049 setElementChangePages(ei, ei->num_change_pages - 1);
16051 DrawPropertiesWindow();
16053 level.changed = TRUE;
16057 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
16059 int type_id = gi->custom_type_id;
16061 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
16062 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
16064 struct ElementInfo *ei = &element_info[properties_element];
16065 int step = BUTTON_STEPSIZE(gi->event.button);
16067 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
16068 ei->current_change_page += step;
16070 if (ei->current_change_page < 0)
16071 ei->current_change_page = 0;
16072 else if (ei->current_change_page >= ei->num_change_pages)
16073 ei->current_change_page = ei->num_change_pages - 1;
16075 DrawPropertiesWindow();
16077 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
16078 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16080 struct ElementInfo *ei = &element_info[properties_element];
16081 int current_change_page = ei->current_change_page;
16083 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
16085 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
16086 ei->change_page[current_change_page];
16088 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16090 // when modifying custom element, ask for copying level template
16091 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16094 ei->change_page[current_change_page] =
16095 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
16097 level.changed = TRUE;
16100 DrawPropertiesWindow();
16104 static void HandleRadiobuttons(struct GadgetInfo *gi)
16106 int type_id = gi->custom_type_id;
16108 *radiobutton_info[type_id].value =
16109 radiobutton_info[type_id].checked_value;
16111 // do not mark level as modified for certain non-level-changing gadgets
16112 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
16113 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
16116 level.changed = TRUE;
16119 static void HandleCheckbuttons(struct GadgetInfo *gi)
16121 int type_id = gi->custom_type_id;
16123 *checkbutton_info[type_id].value ^= TRUE;
16125 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
16126 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
16127 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
16128 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
16129 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
16130 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
16131 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
16132 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
16134 CopyElementPropertiesToGame(properties_element);
16137 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
16139 UpdateCustomElementGraphicGadgets();
16141 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
16142 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
16144 boolean template_related_changes_found = FALSE;
16147 // check if any custom, group or empty elements have been changed
16148 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
16149 if ((IS_CUSTOM_ELEMENT(i) ||
16150 IS_GROUP_ELEMENT(i) ||
16151 IS_EMPTY_ELEMENT(i)) &&
16152 element_info[i].modified_settings)
16153 template_related_changes_found = TRUE;
16155 if (level.use_custom_template &&
16156 !fileExists(getGlobalLevelTemplateFilename()))
16158 Request("No level template found!", REQ_CONFIRM);
16160 level.use_custom_template = FALSE;
16162 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16167 if (level.use_custom_template &&
16168 template_related_changes_found &&
16169 !Request("Discard changes and use level template?", REQ_ASK))
16171 level.use_custom_template = FALSE;
16173 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16178 if (!level.use_custom_template &&
16179 Request("Copy settings from level template?", REQ_ASK))
16184 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
16186 DrawEditModeWindow();
16188 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
16190 if (setup.editor.use_template_for_new_levels &&
16191 !fileExists(getGlobalLevelTemplateFilename()))
16193 Request("No level template found!", REQ_CONFIRM);
16198 if (setup.editor.use_template_for_new_levels &&
16200 !Request("Discard level and load template?", REQ_ASK))
16205 if (!setup.editor.use_template_for_new_levels &&
16207 !Request("Discard level and use empty level?", REQ_ASK))
16212 LoadLevel(level_nr);
16213 LoadScore(level_nr);
16218 DrawEditModeWindow();
16220 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16222 SetAutomaticNumberOfGemsNeeded();
16225 // do not mark level as modified for certain non-level-changing gadgets
16226 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16227 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16228 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16229 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16230 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16231 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16234 level.changed = TRUE;
16237 static void HandleControlButtons(struct GadgetInfo *gi)
16239 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16240 static int last_edit_mode = ED_MODE_DRAWING;
16241 static int last_custom_copy_mode = -1;
16242 static int last_button = 0;
16243 int id = gi->custom_id;
16244 int button = gi->event.button;
16245 int step = BUTTON_STEPSIZE(button);
16246 int new_element = BUTTON_ELEMENT(button);
16247 int last_properties_element = properties_element;
16250 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16251 DrawLevelText(0, 0, 0, TEXT_END);
16253 if (id < ED_NUM_CTRL1_BUTTONS &&
16254 id != GADGET_ID_SINGLE_ITEMS &&
16255 id != GADGET_ID_PICK_ELEMENT &&
16256 edit_mode != ED_MODE_DRAWING &&
16257 drawing_function != GADGET_ID_PICK_ELEMENT &&
16258 !(GetKeyModState() & KMOD_Control))
16259 ChangeEditModeWindow(ED_MODE_DRAWING);
16261 // element copy mode active, but no element button pressed => deactivate
16262 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16263 last_custom_copy_mode = -1;
16265 // when showing palette on element buttons, change element of button used
16266 if (editor.palette.show_on_element_buttons &&
16267 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16269 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16271 id = GADGET_ID_PALETTE;
16276 case GADGET_ID_SCROLL_LEFT:
16277 if (level_xpos >= 0)
16279 if (lev_fieldx < ed_fieldx - 2)
16282 level_xpos -= step;
16283 if (level_xpos < -1)
16286 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16288 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16290 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16291 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16295 case GADGET_ID_SCROLL_RIGHT:
16296 if (level_xpos <= lev_fieldx - ed_fieldx)
16298 if (lev_fieldx < ed_fieldx - 2)
16301 level_xpos += step;
16302 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16303 level_xpos = lev_fieldx - ed_fieldx + 1;
16305 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16307 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16309 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16310 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16314 case GADGET_ID_SCROLL_UP:
16315 if (level_ypos >= 0)
16317 if (lev_fieldy < ed_fieldy - 2)
16320 level_ypos -= step;
16321 if (level_ypos < -1)
16324 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16326 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16328 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16329 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16333 case GADGET_ID_SCROLL_DOWN:
16334 if (level_ypos <= lev_fieldy - ed_fieldy)
16336 if (lev_fieldy < ed_fieldy - 2)
16339 level_ypos += step;
16340 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16341 level_ypos = lev_fieldy - ed_fieldy + 1;
16343 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16345 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16347 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16348 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16352 case GADGET_ID_SCROLL_HORIZONTAL:
16353 level_xpos = gi->event.item_position - 1;
16355 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16360 case GADGET_ID_SCROLL_VERTICAL:
16361 level_ypos = gi->event.item_position - 1;
16363 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16368 case GADGET_ID_SCROLL_LIST_UP:
16369 case GADGET_ID_SCROLL_LIST_DOWN:
16370 case GADGET_ID_SCROLL_LIST_VERTICAL:
16371 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16372 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16375 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16376 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16378 if (element_shift < 0)
16380 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16381 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16383 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16384 GDI_SCROLLBAR_ITEM_POSITION,
16385 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16388 ModifyEditorElementList();
16392 case GADGET_ID_PROPERTIES:
16393 // always switch off element properties when they are already displayed
16394 last_properties_element = new_element;
16395 case GADGET_ID_ELEMENT_LEFT:
16396 case GADGET_ID_ELEMENT_MIDDLE:
16397 case GADGET_ID_ELEMENT_RIGHT:
16398 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16399 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16400 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16403 if (edit_mode != ED_MODE_PROPERTIES)
16405 last_edit_mode = edit_mode;
16407 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16409 last_level_drawing_function = drawing_function;
16410 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16413 else if (properties_element != last_properties_element)
16415 DrawEditModeWindow();
16419 ChangeEditModeWindow(ED_MODE_DRAWING);
16421 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16426 case GADGET_ID_PALETTE:
16427 if (edit_mode != ED_MODE_PALETTE)
16429 last_edit_mode = edit_mode;
16431 ChangeEditModeWindow(ED_MODE_PALETTE);
16435 ChangeEditModeWindow(last_edit_mode);
16439 case GADGET_ID_WRAP_LEFT:
16440 WrapLevel(-step, 0);
16443 case GADGET_ID_WRAP_RIGHT:
16444 WrapLevel(step, 0);
16447 case GADGET_ID_WRAP_UP:
16448 WrapLevel(0, -step);
16451 case GADGET_ID_WRAP_DOWN:
16452 WrapLevel(0, step);
16455 case GADGET_ID_SINGLE_ITEMS:
16456 case GADGET_ID_CONNECTED_ITEMS:
16457 case GADGET_ID_LINE:
16458 case GADGET_ID_ARC:
16459 case GADGET_ID_TEXT:
16460 case GADGET_ID_RECTANGLE:
16461 case GADGET_ID_FILLED_BOX:
16462 case GADGET_ID_FLOOD_FILL:
16463 case GADGET_ID_GRAB_BRUSH:
16464 case GADGET_ID_PICK_ELEMENT:
16465 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16466 last_drawing_function = drawing_function;
16467 drawing_function = id;
16468 draw_with_brush = FALSE;
16471 case GADGET_ID_RANDOM_PLACEMENT:
16472 RandomPlacement(new_element);
16475 case GADGET_ID_ZOOM:
16476 // zoom level editor tile size in or out (or reset to default size)
16477 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16478 button == 2 ? ed_tilesize_default :
16479 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16481 // when using touch device, cycle through all zoom tilesizes
16482 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16483 ed_tilesize = MICRO_TILESIZE;
16485 // limit zoom level by upper and lower bound
16486 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16488 InitZoomLevelSettings(ed_tilesize);
16490 if (edit_mode == ED_MODE_DRAWING)
16492 DrawDrawingWindow();
16494 // redraw zoom gadget info text
16495 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16498 // save current editor zoom tilesize
16499 SaveSetup_AutoSetup();
16503 case GADGET_ID_CUSTOM_COPY_FROM:
16504 case GADGET_ID_CUSTOM_COPY_TO:
16505 case GADGET_ID_CUSTOM_EXCHANGE:
16506 last_custom_copy_mode = id;
16507 last_drawing_function = drawing_function;
16510 case GADGET_ID_CUSTOM_COPY:
16511 CopyCustomElement(properties_element, -1, id);
16514 case GADGET_ID_CUSTOM_PASTE:
16515 CopyCustomElement(-1, properties_element, id);
16518 case GADGET_ID_UNDO:
16519 if (button < 0) // keep button value (even if modifier keys are pressed)
16521 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16524 if (button == 1 && undo_buffer_steps == 0)
16526 Request("Undo buffer empty!", REQ_CONFIRM);
16530 else if (button == 2)
16534 else if (button == 3 && redo_buffer_steps == 0)
16536 Request("Redo buffer empty!", REQ_CONFIRM);
16541 if (edit_mode != ED_MODE_DRAWING)
16542 ChangeEditModeWindow(ED_MODE_DRAWING);
16548 undo_buffer_position =
16549 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16551 undo_buffer_steps--;
16552 redo_buffer_steps++;
16558 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16560 undo_buffer_steps++;
16561 redo_buffer_steps--;
16564 for (x = 0; x < lev_fieldx; x++)
16565 for (y = 0; y < lev_fieldy; y++)
16566 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16568 // check if undo operation forces change of border style
16569 CheckLevelBorderElement(FALSE);
16571 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16575 case GADGET_ID_CONF:
16576 if (edit_mode != ED_MODE_LEVELCONFIG)
16578 last_edit_mode = edit_mode;
16580 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16584 ChangeEditModeWindow(ED_MODE_DRAWING);
16588 case GADGET_ID_CLEAR:
16589 if (edit_mode != ED_MODE_DRAWING)
16590 ChangeEditModeWindow(ED_MODE_DRAWING);
16592 for (x = 0; x < MAX_LEV_FIELDX; x++)
16593 for (y = 0; y < MAX_LEV_FIELDY; y++)
16594 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16596 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16598 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16601 case GADGET_ID_SAVE:
16603 // saving read-only levels into personal level set modifies global vars
16604 // "leveldir_current" and "level_nr"; restore them after saving level
16605 LevelDirTree *leveldir_former = leveldir_current;
16606 int level_nr_former = level_nr;
16607 char *level_filename;
16610 if (leveldir_current->readonly &&
16611 !PrepareSavingIntoPersonalLevelSet())
16614 level_filename = getDefaultLevelFilename(level_nr);
16615 new_level = !fileExists(level_filename);
16618 Request("Save this level and kill the old?", REQ_ASK))
16620 if (leveldir_former->readonly)
16621 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16623 SetAutomaticNumberOfGemsNeeded();
16625 CopyPlayfield(Tile, level.field);
16626 SaveLevel(level_nr);
16628 level.changed = FALSE;
16632 char level_saved_msg[64];
16634 if (leveldir_former->readonly)
16635 sprintf(level_saved_msg,
16636 "Level saved as level %d into personal level set!",
16639 strcpy(level_saved_msg, "Level saved!");
16641 Request(level_saved_msg, REQ_CONFIRM);
16645 // "cd" back to copied-from levelset (in case of saved read-only level)
16646 leveldir_current = leveldir_former;
16647 level_nr = level_nr_former;
16652 case GADGET_ID_TEST:
16653 if (LevelChanged())
16654 level.game_version = GAME_VERSION_ACTUAL;
16656 CopyPlayfield(level.field, TileBackup);
16657 CopyPlayfield(Tile, level.field);
16659 CopyNativeLevel_RND_to_Native(&level);
16661 UnmapLevelEditorGadgets();
16662 UndrawSpecialEditorDoor();
16664 CloseDoor(DOOR_CLOSE_ALL);
16666 // needed before playing if editor playfield area has different size
16667 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16669 // redraw_mask = REDRAW_ALL;
16671 level_editor_test_game = TRUE;
16673 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16677 case GADGET_ID_EXIT:
16678 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16682 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16683 id <= GADGET_ID_ELEMENTLIST_LAST)
16685 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16687 new_element = editor_elements[element_position + element_shift];
16689 if (IS_EDITOR_CASCADE(new_element))
16693 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16695 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16696 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16698 if (*cascade_element == new_element)
16700 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16701 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16703 // update element selection list
16704 ReinitializeElementList();
16705 ModifyEditorElementList();
16707 // update cascading gadget info text
16708 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16710 // save current editor cascading state
16711 SaveSetup_EditorCascade();
16720 if (last_custom_copy_mode != -1)
16722 if (CopyCustomElement(properties_element, new_element,
16723 last_custom_copy_mode))
16725 ClickOnGadget(level_editor_gadget[last_drawing_function],
16728 last_custom_copy_mode = -1;
16734 // change element of button used to show palette
16735 if (editor.palette.show_on_element_buttons)
16736 button = last_button;
16738 PickDrawingElement(button, new_element);
16740 if (!stick_element_properties_window &&
16741 drawing_function != GADGET_ID_PICK_ELEMENT &&
16742 !(GetKeyModState() & KMOD_Control))
16744 properties_element = new_element;
16745 if (edit_mode == ED_MODE_PROPERTIES)
16746 DrawPropertiesWindow();
16749 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16750 ClickOnGadget(level_editor_gadget[last_drawing_function],
16753 if (!use_permanent_palette)
16754 ChangeEditModeWindow(last_edit_mode);
16757 else if (gi->event.type == GD_EVENT_PRESSED)
16758 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16759 else if (gi->event.type == GD_EVENT_RELEASED)
16760 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16761 else if (gi->event.type == GD_EVENT_MOVING)
16762 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16764 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16770 void HandleLevelEditorKeyInput(Key key)
16772 char letter = getCharFromKey(key);
16774 if (drawing_function == GADGET_ID_TEXT &&
16775 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16778 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16779 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16780 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16781 else if (key == KSYM_Return)
16782 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16783 else if (key == KSYM_Escape)
16784 DrawLevelText(0, 0, 0, TEXT_END);
16789 int id = GADGET_ID_NONE;
16790 int new_element_shift = element_shift;
16791 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16792 int button = MB_LEFTBUTTON;
16798 id = GADGET_ID_SCROLL_LEFT;
16801 id = GADGET_ID_SCROLL_RIGHT;
16804 id = GADGET_ID_SCROLL_UP;
16807 id = GADGET_ID_SCROLL_DOWN;
16811 case KSYM_Page_Down:
16812 step *= (key == KSYM_Page_Up ? -1 : +1);
16813 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16815 if (element_shift < 0)
16817 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16818 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16820 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16821 GDI_SCROLLBAR_ITEM_POSITION,
16822 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16824 ModifyEditorElementList();
16830 element_shift = (key == KSYM_Home ? 0 :
16831 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16833 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16834 GDI_SCROLLBAR_ITEM_POSITION,
16835 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16837 ModifyEditorElementList();
16844 // this is needed to prevent interference with running "True X-Mouse"
16845 if (GetKeyModStateFromEvents() & KMOD_Control)
16848 // check for last or next editor cascade block in element list
16849 for (i = 0; i < num_editor_elements; i++)
16851 if ((key == KSYM_Insert && i == element_shift) ||
16852 (key == KSYM_Delete && new_element_shift > element_shift))
16855 // jump to next cascade block (or to start of element list)
16856 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16857 new_element_shift = i;
16860 if (i < num_editor_elements)
16861 element_shift = new_element_shift;
16863 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16864 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16866 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16867 GDI_SCROLLBAR_ITEM_POSITION,
16868 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16870 ModifyEditorElementList();
16875 if (edit_mode == ED_MODE_DRAWING)
16876 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16877 else if (edit_mode == ED_MODE_LEVELCONFIG)
16878 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16879 else if (edit_mode == ED_MODE_PROPERTIES)
16880 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16881 else if (edit_mode == ED_MODE_PALETTE)
16882 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16883 else // should never happen
16884 ChangeEditModeWindow(ED_MODE_DRAWING);
16892 if (id != GADGET_ID_NONE)
16893 ClickOnGadget(level_editor_gadget[id], button);
16894 else if (letter == '1' || letter == '?')
16895 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16896 else if (letter == '2')
16897 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16898 else if (letter == '3')
16899 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16900 else if (letter == '.')
16901 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16902 else if (letter == 'U')
16903 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16904 else if (letter == '-' || key == KSYM_KP_Subtract)
16905 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16906 else if (letter == '0' || key == KSYM_KP_0)
16907 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16908 else if (letter == '+' || key == KSYM_KP_Add ||
16909 letter == '=') // ("Shift-=" is "+" on US keyboards)
16910 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16911 else if (key == KSYM_Return ||
16912 key == KSYM_space ||
16913 key == setup.shortcut.toggle_pause)
16914 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16916 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16917 if (letter && letter == controlbutton_info[i].shortcut)
16918 if (!anyTextGadgetActive())
16919 ClickOnGadget(level_editor_gadget[i], button);
16921 if (draw_with_brush)
16925 else if (letter == 'y')
16927 else if (letter == 'z')
16932 static void HandleLevelEditorIdle_Properties(void)
16934 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16935 int x = editor.settings.element_graphic.x + element_border;
16936 int y = editor.settings.element_graphic.y + element_border;
16937 static DelayCounter action_delay = { 0 };
16940 action_delay.value = GameFrameDelay;
16942 if (!DelayReached(&action_delay))
16945 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16947 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16949 if (gi->mapped && gi->active && gi->selectbox.open)
16953 DrawEditorElementAnimation(SX + x, SY + y);
16955 redraw_mask |= REDRAW_FIELD;
16957 FrameCounter++; // increase animation frame counter
16960 static void HandleLevelEditorIdle_Drawing(void)
16962 static boolean last_highlighted = FALSE;
16963 static boolean last_highlighted_similar = FALSE;
16964 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16965 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16967 if (highlighted != last_highlighted ||
16968 (highlighted && highlighted_similar != last_highlighted_similar))
16970 DrawAreaElementHighlight(highlighted, highlighted_similar);
16972 redraw_mask |= REDRAW_FIELD;
16975 last_highlighted = highlighted;
16976 last_highlighted_similar = highlighted_similar;
16979 void HandleLevelEditorIdle(void)
16981 if (edit_mode == ED_MODE_PROPERTIES)
16982 HandleLevelEditorIdle_Properties();
16983 else if (edit_mode == ED_MODE_DRAWING)
16984 HandleLevelEditorIdle_Drawing();
16987 static void ClearEditorGadgetInfoText(void)
16989 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16992 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16994 char infotext[MAX_OUTPUT_LINESIZE + 1];
16995 int max_infotext_len = getMaxInfoTextLength();
16997 if (gi == NULL || strlen(gi->info_text) == 0)
17000 strncpy(infotext, gi->info_text, max_infotext_len);
17001 infotext[max_infotext_len] = '\0';
17003 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
17005 int key = controlbutton_info[gi->custom_id].shortcut;
17009 char shortcut[MAX_OUTPUT_LINESIZE + 1];
17011 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
17012 sprintf(shortcut, " ('.' or '%c')", key);
17013 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
17014 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
17015 else if (gi->custom_id == GADGET_ID_TEST)
17016 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
17017 else if (gi->custom_id == GADGET_ID_UNDO)
17018 sprintf(shortcut, " ('%c/Shift-U')", key);
17019 else if (gi->custom_id == GADGET_ID_ZOOM)
17020 sprintf(shortcut, " ('%c', '0', '-')", key);
17022 sprintf(shortcut, " ('%s%c')",
17023 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
17025 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
17026 strcat(infotext, shortcut);
17030 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
17033 void HandleEditorGadgetInfoText(void *ptr)
17035 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
17037 if (game_status != GAME_MODE_EDITOR)
17040 ClearEditorGadgetInfoText();
17042 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
17045 // misuse this function to delete brush cursor, if needed
17046 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
17047 DeleteBrushFromCursor();
17049 PrintEditorGadgetInfoText(gi);
17052 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
17054 int id = gi->custom_id;
17055 int type_id = gi->custom_type_id;
17056 int sx = gi->event.x;
17057 int sy = gi->event.y;
17058 int lx = sx + level_xpos;
17059 int ly = sy + level_ypos;
17060 int min_sx = 0, min_sy = 0;
17061 int max_sx = gi->drawing.area_xsize - 1;
17062 int max_sy = gi->drawing.area_ysize - 1;
17063 int actual_drawing_function = drawing_function;
17064 int max_infotext_len = getMaxInfoTextLength();
17065 char infotext[MAX_OUTPUT_LINESIZE + 1];
17067 infotext[0] = '\0'; // start with empty info text
17069 // pressed Control key: simulate picking element
17070 if (GetKeyModState() & KMOD_Control)
17071 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
17073 ClearEditorGadgetInfoText();
17075 if (gi->event.type == GD_EVENT_INFO_LEAVING)
17078 // make sure to stay inside drawing area boundaries
17079 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
17080 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
17082 if (id == GADGET_ID_DRAWING_LEVEL)
17086 int min_lx = 0, min_ly = 0;
17087 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
17089 // get positions inside level field
17090 lx = sx + level_xpos;
17091 ly = sy + level_ypos;
17093 // make sure to stay inside level field boundaries
17094 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
17095 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
17097 // correct drawing area positions accordingly
17098 sx = lx - level_xpos;
17099 sy = ly - level_ypos;
17102 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17104 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
17106 static int start_lx = 0;
17107 static int start_ly = 0;
17110 if (gi->event.type == GD_EVENT_PRESSED)
17116 switch (actual_drawing_function)
17118 case GADGET_ID_SINGLE_ITEMS:
17119 text = "Drawing single items";
17121 case GADGET_ID_CONNECTED_ITEMS:
17122 text = "Drawing connected items";
17124 case GADGET_ID_LINE:
17125 text = "Drawing line";
17127 case GADGET_ID_ARC:
17128 text = "Drawing arc";
17130 case GADGET_ID_TEXT:
17131 text = "Setting text cursor";
17133 case GADGET_ID_RECTANGLE:
17134 text = "Drawing rectangle";
17136 case GADGET_ID_FILLED_BOX:
17137 text = "Drawing filled box";
17139 case GADGET_ID_FLOOD_FILL:
17140 text = "Flood fill";
17142 case GADGET_ID_GRAB_BRUSH:
17143 text = "Grabbing brush";
17145 case GADGET_ID_PICK_ELEMENT:
17146 text = "Picking element";
17150 text = "Drawing position";
17154 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17155 sprintf(infotext, "%s: %d, %d", text, lx, ly);
17157 sprintf(infotext, "%s: %d, %d", text,
17158 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
17160 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17161 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
17163 sprintf(infotext, "Level position: %d, %d", lx, ly);
17166 // misuse this function to draw brush cursor, if needed
17167 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
17169 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17170 CopyBrushToCursor(sx, sy);
17172 DeleteBrushFromCursor();
17175 if (!draw_with_brush)
17176 UpdateBrushPosition(sx, sy);
17178 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17180 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
17181 int element = drawingarea_info[type_id].value[pos];
17183 strncpy(infotext, getElementInfoText(element), max_infotext_len);
17187 if (id == GADGET_ID_CUSTOM_CONTENT)
17188 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
17189 else if (id == GADGET_ID_GROUP_CONTENT)
17190 sprintf(infotext, "group element position: %d", sx + 1);
17191 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
17192 id <= GADGET_ID_YAMYAM_CONTENT_7)
17193 sprintf(infotext, "content area %d position: %d, %d",
17194 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
17195 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17196 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17197 sprintf(infotext, "content area %d position: %d, %d",
17198 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17199 else if (id == GADGET_ID_ANDROID_CONTENT)
17200 sprintf(infotext, "android element position: %d", sx + 1);
17201 else if (drawingarea_info[type_id].infotext != NULL)
17202 strcpy(infotext, drawingarea_info[type_id].infotext);
17205 infotext[max_infotext_len] = '\0';
17207 if (strlen(infotext) > 0)
17208 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17211 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17212 boolean quick_quit)
17214 if (!ask_if_level_has_changed ||
17216 Request("Level has changed! Exit without saving?",
17217 REQ_ASK | REQ_STAY_OPEN))
17219 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17220 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17222 // draw normal door
17223 UndrawSpecialEditorDoor();
17225 // use door animation if door 1 viewport is unchanged and contains toolbox
17226 if (useEditorDoorAnimation())
17227 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17229 // close editor doors if viewport definition is the same as in main menu
17230 if (vp_door_1->x == DX &&
17231 vp_door_1->y == DY &&
17232 vp_door_1->width == DXSIZE &&
17233 vp_door_1->height == DYSIZE &&
17234 vp_door_2->x == VX &&
17235 vp_door_2->y == VY &&
17236 vp_door_2->width == VXSIZE &&
17237 vp_door_2->height == VYSIZE)
17238 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17240 SetDoorState(DOOR_CLOSE_ALL);
17245 FadeSkipNextFadeIn();
17247 SetGameStatus(GAME_MODE_MAIN);
17253 if (!global.use_envelope_request)
17255 CloseDoor(DOOR_CLOSE_1);
17256 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);