1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_START_ELEMENT,
585 GADGET_ID_ARTWORK_ELEMENT,
586 GADGET_ID_EXPLOSION_ELEMENT,
587 GADGET_ID_INVENTORY_CONTENT,
588 GADGET_ID_MM_BALL_CONTENT,
589 GADGET_ID_CUSTOM_GRAPHIC,
590 GADGET_ID_CUSTOM_CONTENT,
591 GADGET_ID_CUSTOM_MOVE_ENTER,
592 GADGET_ID_CUSTOM_MOVE_LEAVE,
593 GADGET_ID_CUSTOM_CHANGE_TARGET,
594 GADGET_ID_CUSTOM_CHANGE_CONTENT,
595 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
596 GADGET_ID_CUSTOM_CHANGE_ACTION,
597 GADGET_ID_GROUP_CONTENT,
598 GADGET_ID_RANDOM_BACKGROUND,
600 // text input identifiers
602 GADGET_ID_LEVEL_NAME,
603 GADGET_ID_LEVEL_AUTHOR,
604 GADGET_ID_LEVELSET_NAME,
605 GADGET_ID_LEVELSET_AUTHOR,
606 GADGET_ID_ELEMENT_NAME,
608 // text area identifiers
610 GADGET_ID_ENVELOPE_INFO,
612 // selectbox identifiers
614 GADGET_ID_TIME_OR_STEPS,
615 GADGET_ID_TIME_SCORE_BASE,
616 GADGET_ID_GAME_ENGINE_TYPE,
617 GADGET_ID_BD_SCHEDULING_TYPE,
618 GADGET_ID_LEVELSET_SAVE_MODE,
619 GADGET_ID_WIND_DIRECTION,
620 GADGET_ID_PLAYER_SPEED,
621 GADGET_ID_MM_BALL_CHOICE_MODE,
622 GADGET_ID_CUSTOM_WALK_TO_ACTION,
623 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
624 GADGET_ID_CUSTOM_DEADLINESS,
625 GADGET_ID_CUSTOM_MOVE_PATTERN,
626 GADGET_ID_CUSTOM_MOVE_DIRECTION,
627 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
628 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
629 GADGET_ID_CUSTOM_SMASH_TARGETS,
630 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
631 GADGET_ID_CUSTOM_ACCESS_TYPE,
632 GADGET_ID_CUSTOM_ACCESS_LAYER,
633 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
634 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
635 GADGET_ID_CHANGE_TIME_UNITS,
636 GADGET_ID_CHANGE_DIRECT_ACTION,
637 GADGET_ID_CHANGE_OTHER_ACTION,
638 GADGET_ID_CHANGE_SIDE,
639 GADGET_ID_CHANGE_PLAYER,
640 GADGET_ID_CHANGE_PAGE,
641 GADGET_ID_CHANGE_REPLACE_WHEN,
642 GADGET_ID_ACTION_TYPE,
643 GADGET_ID_ACTION_MODE,
644 GADGET_ID_ACTION_ARG,
645 GADGET_ID_SELECT_CHANGE_PAGE,
646 GADGET_ID_GROUP_CHOICE_MODE,
648 // textbutton identifiers
650 GADGET_ID_LEVELCONFIG_LEVEL,
651 GADGET_ID_LEVELCONFIG_LEVELSET,
652 GADGET_ID_LEVELCONFIG_EDITOR,
653 GADGET_ID_LEVELCONFIG_ENGINE,
654 GADGET_ID_PROPERTIES_INFO,
655 GADGET_ID_PROPERTIES_CONFIG,
656 GADGET_ID_PROPERTIES_CONFIG_1,
657 GADGET_ID_PROPERTIES_CONFIG_2,
658 GADGET_ID_PROPERTIES_CHANGE,
659 GADGET_ID_SAVE_AS_TEMPLATE_1,
660 GADGET_ID_SAVE_AS_TEMPLATE_2,
661 GADGET_ID_SAVE_LEVELSET,
662 GADGET_ID_ADD_CHANGE_PAGE,
663 GADGET_ID_DEL_CHANGE_PAGE,
665 // graphicbutton identifiers
667 GADGET_ID_PREV_CHANGE_PAGE,
668 GADGET_ID_NEXT_CHANGE_PAGE,
669 GADGET_ID_COPY_CHANGE_PAGE,
670 GADGET_ID_PASTE_CHANGE_PAGE,
672 // gadgets for scrolling of drawing area
675 GADGET_ID_SCROLL_DOWN,
676 GADGET_ID_SCROLL_LEFT,
677 GADGET_ID_SCROLL_RIGHT,
678 GADGET_ID_SCROLL_HORIZONTAL,
679 GADGET_ID_SCROLL_VERTICAL,
681 // gadgets for scrolling element list
683 GADGET_ID_SCROLL_LIST_UP,
684 GADGET_ID_SCROLL_LIST_DOWN,
685 GADGET_ID_SCROLL_LIST_VERTICAL,
687 // checkbuttons/radiobuttons for level/element properties
689 GADGET_ID_AUTO_COUNT_GEMS,
690 GADGET_ID_RATE_TIME_OVER_SCORE,
691 GADGET_ID_USE_LEVELSET_ARTWORK,
692 GADGET_ID_COPY_LEVEL_TEMPLATE,
693 GADGET_ID_RANDOM_PERCENTAGE,
694 GADGET_ID_RANDOM_QUANTITY,
695 GADGET_ID_RANDOM_RESTRICTED,
696 GADGET_ID_BD_INTERMISSION,
697 GADGET_ID_BD_PAL_TIMING,
698 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
699 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
700 GADGET_ID_BD_SHORT_EXPLOSIONS,
701 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
702 GADGET_ID_STICK_ELEMENT,
703 GADGET_ID_EM_SLIPPERY_GEMS,
704 GADGET_ID_EM_EXPLODES_BY_FIRE,
705 GADGET_ID_USE_SPRING_BUG,
706 GADGET_ID_USE_TIME_ORB_BUG,
707 GADGET_ID_USE_LIFE_BUGS,
708 GADGET_ID_RANDOM_BALL_CONTENT,
709 GADGET_ID_INITIAL_BALL_ACTIVE,
710 GADGET_ID_GROW_INTO_DIGGABLE,
711 GADGET_ID_SB_FIELDS_NEEDED,
712 GADGET_ID_SB_OBJECTS_NEEDED,
713 GADGET_ID_AUTO_EXIT_SOKOBAN,
714 GADGET_ID_SOLVED_BY_ONE_PLAYER,
715 GADGET_ID_FINISH_DIG_COLLECT,
716 GADGET_ID_KEEP_WALKABLE_CE,
717 GADGET_ID_CONTINUOUS_SNAPPING,
718 GADGET_ID_BLOCK_SNAP_FIELD,
719 GADGET_ID_BLOCK_LAST_FIELD,
720 GADGET_ID_SP_BLOCK_LAST_FIELD,
721 GADGET_ID_INSTANT_RELOCATION,
722 GADGET_ID_SHIFTED_RELOCATION,
723 GADGET_ID_LAZY_RELOCATION,
724 GADGET_ID_USE_START_ELEMENT,
725 GADGET_ID_USE_ARTWORK_ELEMENT,
726 GADGET_ID_USE_EXPLOSION_ELEMENT,
727 GADGET_ID_INITIAL_GRAVITY,
728 GADGET_ID_USE_INITIAL_INVENTORY,
729 GADGET_ID_CAN_PASS_TO_WALKABLE,
730 GADGET_ID_CAN_FALL_INTO_ACID,
731 GADGET_ID_CAN_MOVE_INTO_ACID,
732 GADGET_ID_DONT_COLLIDE_WITH,
733 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
734 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
735 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
736 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
737 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
738 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
739 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
740 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
741 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
742 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
743 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
744 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
745 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
746 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
747 GADGET_ID_BD_REPLICATORS_ACTIVE,
748 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
749 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
750 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
751 GADGET_ID_ENVELOPE_AUTOWRAP,
752 GADGET_ID_ENVELOPE_CENTERED,
753 GADGET_ID_MM_LASER_RED,
754 GADGET_ID_MM_LASER_GREEN,
755 GADGET_ID_MM_LASER_BLUE,
756 GADGET_ID_DF_LASER_RED,
757 GADGET_ID_DF_LASER_GREEN,
758 GADGET_ID_DF_LASER_BLUE,
759 GADGET_ID_ROTATE_MM_BALL_CONTENT,
760 GADGET_ID_EXPLODE_MM_BALL,
761 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
762 GADGET_ID_CUSTOM_CAN_EXPLODE,
763 GADGET_ID_CUSTOM_EXPLODE_FIRE,
764 GADGET_ID_CUSTOM_EXPLODE_SMASH,
765 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
766 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
767 GADGET_ID_CUSTOM_DEADLY,
768 GADGET_ID_CUSTOM_CAN_MOVE,
769 GADGET_ID_CUSTOM_CAN_FALL,
770 GADGET_ID_CUSTOM_CAN_SMASH,
771 GADGET_ID_CUSTOM_SLIPPERY,
772 GADGET_ID_CUSTOM_ACCESSIBLE,
773 GADGET_ID_CUSTOM_GRAV_REACHABLE,
774 GADGET_ID_CUSTOM_USE_LAST_VALUE,
775 GADGET_ID_CUSTOM_USE_GRAPHIC,
776 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
777 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
778 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
779 GADGET_ID_CUSTOM_CAN_CHANGE,
780 GADGET_ID_CHANGE_USE_CONTENT,
781 GADGET_ID_CHANGE_USE_EXPLOSION,
782 GADGET_ID_CHANGE_ONLY_COMPLETE,
783 GADGET_ID_CHANGE_USE_RANDOM,
784 GADGET_ID_CHANGE_HAS_ACTION,
785 GADGET_ID_CHANGE_DELAY,
786 GADGET_ID_CHANGE_BY_DIRECT_ACT,
787 GADGET_ID_CHANGE_BY_OTHER_ACT,
789 NUM_STATIC_GADGET_IDS
792 // gadgets for buttons in element list (dynamic)
793 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
794 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
795 ED_NUM_ELEMENTLIST_BUTTONS - 1)
797 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
799 // radio button numbers
803 RADIO_NR_DRAWING_TOOLBOX,
804 RADIO_NR_RANDOM_ELEMENTS
807 // values for counter gadgets
810 ED_COUNTER_ID_SELECT_LEVEL,
811 ED_COUNTER_ID_LEVEL_XSIZE,
812 ED_COUNTER_ID_LEVEL_YSIZE,
813 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
814 ED_COUNTER_ID_LEVEL_TIMELIMIT,
815 ED_COUNTER_ID_LEVEL_TIMESCORE,
816 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
817 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
818 ED_COUNTER_ID_LEVEL_RANDOM,
819 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
820 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
821 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
822 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
823 ED_COUNTER_ID_BD_PUSHING_PROB,
824 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
825 ED_COUNTER_ID_ELEMENT_VALUE1,
826 ED_COUNTER_ID_ELEMENT_VALUE2,
827 ED_COUNTER_ID_ELEMENT_VALUE3,
828 ED_COUNTER_ID_ELEMENT_VALUE4,
829 ED_COUNTER_ID_YAMYAM_CONTENT,
830 ED_COUNTER_ID_BALL_CONTENT,
831 ED_COUNTER_ID_ANDROID_CONTENT,
832 ED_COUNTER_ID_ENVELOPE_XSIZE,
833 ED_COUNTER_ID_ENVELOPE_YSIZE,
834 ED_COUNTER_ID_INVENTORY_SIZE,
835 ED_COUNTER_ID_MM_BALL_CONTENT,
836 ED_COUNTER_ID_CUSTOM_SCORE,
837 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
838 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
839 ED_COUNTER_ID_CUSTOM_VALUE_RND,
840 ED_COUNTER_ID_PUSH_DELAY_FIX,
841 ED_COUNTER_ID_PUSH_DELAY_RND,
842 ED_COUNTER_ID_DROP_DELAY_FIX,
843 ED_COUNTER_ID_DROP_DELAY_RND,
844 ED_COUNTER_ID_MOVE_DELAY_FIX,
845 ED_COUNTER_ID_MOVE_DELAY_RND,
846 ED_COUNTER_ID_STEP_DELAY_FIX,
847 ED_COUNTER_ID_STEP_DELAY_RND,
848 ED_COUNTER_ID_EXPLOSION_DELAY,
849 ED_COUNTER_ID_IGNITION_DELAY,
850 ED_COUNTER_ID_GROUP_CONTENT,
851 ED_COUNTER_ID_CHANGE_DELAY_FIX,
852 ED_COUNTER_ID_CHANGE_DELAY_RND,
853 ED_COUNTER_ID_CHANGE_CONT_RND,
855 ED_NUM_COUNTERBUTTONS
858 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
859 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
860 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
861 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
862 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
863 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
865 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
866 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
867 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
868 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
869 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
870 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
872 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
873 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
875 // values for scrollbutton gadgets
878 ED_SCROLLBUTTON_ID_AREA_UP,
879 ED_SCROLLBUTTON_ID_AREA_DOWN,
880 ED_SCROLLBUTTON_ID_AREA_LEFT,
881 ED_SCROLLBUTTON_ID_AREA_RIGHT,
882 ED_SCROLLBUTTON_ID_LIST_UP,
883 ED_SCROLLBUTTON_ID_LIST_DOWN,
888 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
889 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
891 // values for scrollbar gadgets
894 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
895 ED_SCROLLBAR_ID_AREA_VERTICAL,
896 ED_SCROLLBAR_ID_LIST_VERTICAL,
901 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
902 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
904 // values for text input gadgets
907 ED_TEXTINPUT_ID_LEVEL_NAME,
908 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
909 ED_TEXTINPUT_ID_LEVELSET_NAME,
910 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
911 ED_TEXTINPUT_ID_ELEMENT_NAME,
916 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
917 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
919 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
920 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
922 // values for text area gadgets
925 ED_TEXTAREA_ID_ENVELOPE_INFO,
930 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
931 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
933 // values for selectbox gadgets
936 ED_SELECTBOX_ID_TIME_OR_STEPS,
937 ED_SELECTBOX_ID_TIME_SCORE_BASE,
938 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
939 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
940 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
941 ED_SELECTBOX_ID_WIND_DIRECTION,
942 ED_SELECTBOX_ID_PLAYER_SPEED,
943 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
944 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
945 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
946 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
947 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
948 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
949 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
950 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
951 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
952 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
953 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
954 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
955 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
956 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
957 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
958 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
959 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
960 ED_SELECTBOX_ID_CHANGE_SIDE,
961 ED_SELECTBOX_ID_CHANGE_PLAYER,
962 ED_SELECTBOX_ID_CHANGE_PAGE,
963 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
964 ED_SELECTBOX_ID_ACTION_TYPE,
965 ED_SELECTBOX_ID_ACTION_MODE,
966 ED_SELECTBOX_ID_ACTION_ARG,
967 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
968 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
973 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
974 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
976 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
977 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
979 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
980 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
982 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
983 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
984 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
985 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
986 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
987 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
989 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
990 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
992 // values for textbutton gadgets
995 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
996 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
997 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
998 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
999 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1000 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1001 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1002 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1003 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1004 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1005 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1006 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1007 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1008 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1013 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1014 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1016 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1017 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1019 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1020 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1022 // values for graphicbutton gadgets
1025 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1026 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1027 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1028 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1030 ED_NUM_GRAPHICBUTTONS
1033 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1034 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1036 // values for checkbutton gadgets
1039 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1040 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1041 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1042 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1043 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1044 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1045 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1046 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1047 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1048 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1049 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1050 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1051 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1052 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1053 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1054 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1055 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1056 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1057 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1058 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1059 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1060 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1061 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1062 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1063 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1064 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1065 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1066 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1067 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1068 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1069 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1070 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1071 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1072 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1073 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1074 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1075 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1076 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1077 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1078 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1079 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1080 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1081 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1082 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1083 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1084 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1085 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1086 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1087 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1088 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1089 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1090 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1091 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1092 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1093 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1094 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1095 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1096 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1097 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1098 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1099 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1100 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1101 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1102 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1103 ED_CHECKBUTTON_ID_MM_LASER_RED,
1104 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1105 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1106 ED_CHECKBUTTON_ID_DF_LASER_RED,
1107 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1108 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1109 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1110 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1111 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1112 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1113 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1114 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1115 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1116 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1117 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1118 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1119 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1120 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1121 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1122 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1123 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1124 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1125 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1126 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1127 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1128 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1129 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1130 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1131 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1132 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1133 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1134 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1135 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1140 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1141 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1143 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1144 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1146 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1147 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1149 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1150 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1152 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1153 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1154 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1155 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1156 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1157 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1159 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1160 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1162 // values for radiobutton gadgets
1165 ED_RADIOBUTTON_ID_PERCENTAGE,
1166 ED_RADIOBUTTON_ID_QUANTITY,
1171 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1172 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1174 // values for drawing area gadgets
1177 ED_DRAWING_ID_DRAWING_LEVEL,
1178 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1179 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1180 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1181 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1182 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1183 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1184 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1185 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1186 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1187 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1188 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1189 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1190 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1191 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1192 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1193 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1194 ED_DRAWING_ID_ANDROID_CONTENT,
1195 ED_DRAWING_ID_AMOEBA_CONTENT,
1196 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1197 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1198 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1199 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1200 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1201 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1202 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1203 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1204 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1205 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1206 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1207 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1208 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1209 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1210 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1211 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1212 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1213 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1214 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1215 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1216 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1217 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1218 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1219 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1220 ED_DRAWING_ID_BD_NUT_CONTENT,
1221 ED_DRAWING_ID_START_ELEMENT,
1222 ED_DRAWING_ID_ARTWORK_ELEMENT,
1223 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1224 ED_DRAWING_ID_INVENTORY_CONTENT,
1225 ED_DRAWING_ID_MM_BALL_CONTENT,
1226 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1227 ED_DRAWING_ID_CUSTOM_CONTENT,
1228 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1229 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1230 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1231 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1232 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1233 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1234 ED_DRAWING_ID_GROUP_CONTENT,
1235 ED_DRAWING_ID_RANDOM_BACKGROUND,
1237 ED_NUM_DRAWING_AREAS
1240 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1241 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1244 // ----------------------------------------------------------------------------
1245 // some internally used definitions
1246 // ----------------------------------------------------------------------------
1248 // values for CopyLevelToUndoBuffer()
1249 #define UNDO_IMMEDIATE 0
1250 #define UNDO_ACCUMULATE 1
1252 // values for scrollbars
1253 #define ED_SCROLL_NO 0
1254 #define ED_SCROLL_LEFT 1
1255 #define ED_SCROLL_RIGHT 2
1256 #define ED_SCROLL_UP 4
1257 #define ED_SCROLL_DOWN 8
1259 // screens in the level editor
1260 #define ED_MODE_DRAWING 0
1261 #define ED_MODE_LEVELCONFIG 1
1262 #define ED_MODE_PROPERTIES 2
1263 #define ED_MODE_PALETTE 3
1265 // sub-screens in the global settings section
1266 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1267 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1268 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1269 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1271 // sub-screens in the element properties section
1272 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1273 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1274 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1275 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1276 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1278 // how many steps can be cancelled
1279 #define NUM_UNDO_STEPS (64 + 1)
1281 // values for elements with score for certain actions
1283 #define MAX_SCORE 999
1285 // values for elements with count for collecting
1286 #define MIN_COLLECT_COUNT 0
1287 #define MAX_COLLECT_COUNT 999
1289 // values for random placement
1290 #define RANDOM_USE_PERCENTAGE 0
1291 #define RANDOM_USE_QUANTITY 1
1293 // values for level set save mode
1294 #define LEVELSET_SAVE_MODE_UPDATE 0
1295 #define LEVELSET_SAVE_MODE_CREATE 1
1297 // default value for element tile size in drawing area
1298 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1299 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1302 // ----------------------------------------------------------------------------
1303 // some internally used data structure definitions
1304 // ----------------------------------------------------------------------------
1310 struct XYTileSize *pos;
1314 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1316 // note: some additional characters are already reserved for "cheat mode"
1317 // shortcuts (":XYZ" style) -- for details, see "events.c"
1319 // ---------- toolbox control buttons ---------------------------------------
1322 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1323 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1324 "Draw single items", 's'
1327 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1328 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1329 "Draw connected items", 'd'
1332 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1333 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1337 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1338 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1342 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1343 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1344 "Draw outline rectangles", 'r'
1347 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1348 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1349 "Draw filled rectangles", 'R'
1352 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1353 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1354 "Wrap (rotate) level up", 0
1357 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1358 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1359 "Enter text elements", 't'
1362 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1363 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1367 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1368 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1369 "Wrap (rotate) level left", 0
1372 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1373 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1374 "Zoom level tile size", '+'
1377 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1378 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1379 "Wrap (rotate) level right", 0
1382 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1383 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1384 "Random element placement", 0
1387 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1388 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1392 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1393 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1394 "Wrap (rotate) level down", 0
1397 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1398 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1399 "Pick drawing element", ','
1402 // ---------- level control buttons -----------------------------------------
1405 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1406 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1407 "Undo/redo last operation", 'u'
1410 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1411 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1412 "Level and editor settings", 'I'
1415 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1416 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1420 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1421 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1425 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1426 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1430 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1431 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1432 "Exit level editor", 'E'
1435 // ---------- CE and GE control buttons -------------------------------------
1438 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1439 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1440 "Copy settings from other element", 0
1443 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1444 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1445 "Copy settings to other element", 0
1448 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1449 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1450 "Exchange element with other element", 0
1453 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1454 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1455 "Copy settings from this element", 0
1458 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1459 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1460 "Paste settings to this element", 0
1463 // ---------- palette control buttons ---------------------------------------
1466 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1467 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1468 "Properties of drawing element", 'p'
1471 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1472 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1473 "Properties of drawing element 1", '1'
1476 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1477 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1478 "Properties of drawing element 2", '2'
1481 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1482 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1483 "Properties of drawing element 3", '3'
1486 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1487 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1488 "Show list of elements", 'e'
1492 static int random_placement_value = 10;
1493 static int random_placement_method = RANDOM_USE_QUANTITY;
1494 static int random_placement_background_element = EL_SAND;
1495 static boolean random_placement_background_restricted = FALSE;
1496 static boolean stick_element_properties_window = FALSE;
1497 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1498 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1499 static struct ElementChangeInfo custom_element_change;
1500 static struct ElementGroupInfo group_element_info;
1501 static struct ElementInfo custom_element;
1503 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1504 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1505 static int levelset_num_levels = 100;
1506 static boolean levelset_use_levelset_artwork = FALSE;
1507 static boolean levelset_copy_level_template = FALSE;
1508 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1514 int min_value, max_value;
1515 int gadget_id_down, gadget_id_up;
1517 int gadget_id_align;
1519 char *text_above, *text_left, *text_right;
1520 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1522 // ---------- current level number ------------------------------------------
1525 ED_COUNTER_ID_SELECT_LEVEL,
1526 -1, -1, // these values are not constant, but can change at runtime
1528 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1529 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1534 // ---------- level and editor settings -------------------------------------
1537 ED_COUNTER_ID_LEVEL_XSIZE,
1538 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1539 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1540 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1541 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1543 "Playfield size:", NULL, "Width",
1546 ED_COUNTER_ID_LEVEL_YSIZE,
1547 -1, ED_LEVEL_SETTINGS_YPOS(4),
1548 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1549 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1550 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1552 NULL, " ", "Height",
1555 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1556 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1558 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1559 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1561 NULL, "Number of gems to collect:", NULL
1564 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1565 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1567 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1568 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1570 "Time or step limit to solve level:", NULL, NULL
1573 ED_COUNTER_ID_LEVEL_TIMESCORE,
1574 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1576 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1577 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1578 &level.score[SC_TIME_BONUS],
1579 "Score for time or steps left:", NULL, NULL
1582 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1583 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1585 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1586 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1588 NULL, "Random seed:", "(0 => random)"
1591 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1592 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1594 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1595 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1596 &levelset_num_levels,
1597 "Number of levels:", NULL, NULL,
1600 ED_COUNTER_ID_LEVEL_RANDOM,
1601 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1603 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1604 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1605 &random_placement_value,
1606 "Random element placement:", NULL, "in"
1609 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1610 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1612 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1613 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1614 &level.bd_cycle_delay_ms,
1615 NULL, NULL, "Game cycle delay (ms)"
1618 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1619 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1621 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1622 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1623 &level.bd_cycle_delay_c64,
1624 NULL, NULL, "Game cycle delay (C64-style)"
1627 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1628 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1630 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1631 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1632 &level.bd_hatching_delay_cycles,
1633 NULL, NULL, "Hatching delay (cycles)"
1636 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1637 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1639 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1640 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1641 &level.bd_hatching_delay_seconds,
1642 NULL, NULL, "Hatching delay (seconds)"
1645 // ---------- element settings: configure (various elements) ----------------
1648 ED_COUNTER_ID_BD_PUSHING_PROB,
1649 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1651 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1652 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1653 &level.bd_pushing_prob,
1654 NULL, NULL, "Push probability"
1657 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1658 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1660 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1661 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1662 &level.bd_pushing_prob_with_sweet,
1663 NULL, NULL, "Push probability with sweet"
1666 ED_COUNTER_ID_ELEMENT_VALUE1,
1667 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1668 MIN_SCORE, MAX_SCORE,
1669 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1670 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1671 NULL, // will be set when used
1675 ED_COUNTER_ID_ELEMENT_VALUE2,
1676 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1677 MIN_SCORE, MAX_SCORE,
1678 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1679 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1680 NULL, // will be set when used
1684 ED_COUNTER_ID_ELEMENT_VALUE3,
1685 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1686 MIN_SCORE, MAX_SCORE,
1687 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1688 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1689 NULL, // will be set when used
1693 ED_COUNTER_ID_ELEMENT_VALUE4,
1694 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1695 MIN_SCORE, MAX_SCORE,
1696 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1697 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1698 NULL, // will be set when used
1702 ED_COUNTER_ID_YAMYAM_CONTENT,
1703 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1704 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1705 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1706 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1707 &level.num_yamyam_contents,
1708 NULL, NULL, "Number of content areas"
1711 ED_COUNTER_ID_BALL_CONTENT,
1712 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1713 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1714 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1715 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1716 &level.num_ball_contents,
1717 NULL, NULL, "Number of content areas"
1720 ED_COUNTER_ID_ANDROID_CONTENT,
1721 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1722 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1723 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1724 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1725 &level.num_android_clone_elements,
1726 NULL, NULL, "Number of clonable elements"
1729 ED_COUNTER_ID_ENVELOPE_XSIZE,
1730 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1731 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1732 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1733 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1734 NULL, // will be set when used
1735 NULL, NULL, "Width",
1738 ED_COUNTER_ID_ENVELOPE_YSIZE,
1739 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1740 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1741 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1742 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1743 NULL, // will be set when used
1744 NULL, " ", "Height",
1747 ED_COUNTER_ID_INVENTORY_SIZE,
1748 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1749 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1750 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1751 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1752 &level.initial_inventory_size[0],
1753 NULL, NULL, "Number of inventory elements"
1756 ED_COUNTER_ID_MM_BALL_CONTENT,
1757 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1758 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1759 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1760 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1761 &level.num_mm_ball_contents,
1762 NULL, NULL, "Number of content elements"
1765 // ---------- element settings: configure 1 (custom elements) ---------------
1768 ED_COUNTER_ID_CUSTOM_SCORE,
1769 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1770 MIN_SCORE, MAX_SCORE,
1771 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1772 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1773 &custom_element.collect_score_initial,
1774 NULL, "CE score", " "
1777 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1778 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1779 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1780 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1781 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1782 &custom_element.collect_count_initial,
1783 NULL, "CE count", NULL
1786 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1789 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1790 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1791 &custom_element.ce_value_fixed_initial,
1792 NULL, "CE value", NULL
1795 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1796 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1798 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1799 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1800 &custom_element.ce_value_random_initial,
1801 NULL, "+random", NULL
1804 ED_COUNTER_ID_PUSH_DELAY_FIX,
1805 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1807 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1808 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1809 &custom_element.push_delay_fixed,
1810 NULL, "Push delay", NULL
1813 ED_COUNTER_ID_PUSH_DELAY_RND,
1814 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1816 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1817 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1818 &custom_element.push_delay_random,
1819 NULL, "+random", NULL
1822 ED_COUNTER_ID_DROP_DELAY_FIX,
1823 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1825 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1826 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1827 &custom_element.drop_delay_fixed,
1828 NULL, "Drop delay", NULL
1831 ED_COUNTER_ID_DROP_DELAY_RND,
1832 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1834 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1835 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1836 &custom_element.drop_delay_random,
1837 NULL, "+random", NULL
1840 // ---------- element settings: configure 2 (custom elements) ---------------
1843 ED_COUNTER_ID_MOVE_DELAY_FIX,
1844 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1846 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1847 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1848 &custom_element.move_delay_fixed,
1849 NULL, "Move delay", NULL
1852 ED_COUNTER_ID_MOVE_DELAY_RND,
1853 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1855 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1856 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1857 &custom_element.move_delay_random,
1858 NULL, "+random", NULL
1861 ED_COUNTER_ID_STEP_DELAY_FIX,
1862 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1864 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1865 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1866 &custom_element.step_delay_fixed,
1867 NULL, "Step delay", NULL
1870 ED_COUNTER_ID_STEP_DELAY_RND,
1871 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1873 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1874 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1875 &custom_element.step_delay_random,
1876 NULL, "+random", NULL
1879 ED_COUNTER_ID_EXPLOSION_DELAY,
1880 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1882 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1883 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1884 &custom_element.explosion_delay,
1885 NULL, "Explosion delay", NULL
1888 ED_COUNTER_ID_IGNITION_DELAY,
1889 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1891 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1892 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1893 &custom_element.ignition_delay,
1894 NULL, "Ignition delay", "(by fire)"
1897 // ---------- element settings: configure (group elements) ------------------
1900 ED_COUNTER_ID_GROUP_CONTENT,
1901 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1902 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1903 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1904 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1905 &group_element_info.num_elements,
1906 NULL, NULL, "Number of elements in group"
1909 // ---------- element settings: advanced (custom elements) ------------------
1912 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1913 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1915 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1916 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1917 &custom_element_change.delay_fixed,
1918 NULL, "CE delay", NULL,
1921 ED_COUNTER_ID_CHANGE_DELAY_RND,
1922 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1924 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1925 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1926 &custom_element_change.delay_random,
1927 NULL, "+random", NULL
1930 ED_COUNTER_ID_CHANGE_CONT_RND,
1931 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1933 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1934 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1935 &custom_element_change.random_percentage,
1936 NULL, "Use random replace:", "%"
1947 char *text_above, *infotext;
1948 } textinput_info[ED_NUM_TEXTINPUT] =
1951 ED_TEXTINPUT_ID_LEVEL_NAME,
1952 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1953 GADGET_ID_LEVEL_NAME,
1956 "Title:", "Title for this level"
1959 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1960 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1961 GADGET_ID_LEVEL_AUTHOR,
1962 MAX_LEVEL_AUTHOR_LEN,
1964 "Author:", "Author for this level"
1967 ED_TEXTINPUT_ID_LEVELSET_NAME,
1968 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1969 GADGET_ID_LEVELSET_NAME,
1972 "Title:", "Title for this or new level set"
1975 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1976 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1977 GADGET_ID_LEVELSET_AUTHOR,
1978 MAX_LEVEL_AUTHOR_LEN,
1980 "Author:", "Author for this or new level set"
1983 ED_TEXTINPUT_ID_ELEMENT_NAME,
1984 -1, -1, // these values are not constant, but can change at runtime
1985 GADGET_ID_ELEMENT_NAME,
1986 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1987 custom_element.description,
1988 NULL, "Element name"
1999 char *text_above, *text_above_cropped, *infotext;
2000 } textarea_info[ED_NUM_TEXTAREAS] =
2003 ED_TEXTAREA_ID_ENVELOPE_INFO,
2004 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2005 GADGET_ID_ENVELOPE_INFO,
2006 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2008 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2012 static struct ValueTextInfo options_time_or_steps[] =
2020 static struct ValueTextInfo options_time_score_base[] =
2022 { 1, "per second/step" },
2023 { 10, "per 10 seconds/steps" },
2028 static struct ValueTextInfo options_game_engine_type[] =
2030 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2031 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2032 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2033 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2034 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2039 static struct ValueTextInfo options_levelset_save_mode[] =
2041 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2042 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2047 static struct ValueTextInfo options_wind_direction[] =
2049 { MV_START_NONE, "none" },
2050 { MV_START_LEFT, "left" },
2051 { MV_START_RIGHT, "right" },
2052 { MV_START_UP, "up" },
2053 { MV_START_DOWN, "down" },
2058 static struct ValueTextInfo options_player_speed[] =
2065 { 16, "very fast" },
2066 { 32, "ultrafast" },
2071 static struct ValueTextInfo options_access_type[] =
2073 { EP_WALKABLE, "walkable" },
2074 { EP_PASSABLE, "passable" },
2079 static struct ValueTextInfo options_access_layer[] =
2081 { EP_ACCESSIBLE_OVER, "over" },
2082 { EP_ACCESSIBLE_INSIDE, "inside" },
2083 { EP_ACCESSIBLE_UNDER, "under" },
2088 static struct ValueTextInfo options_access_protected[] =
2090 { 0, "unprotected" },
2096 static struct ValueTextInfo options_access_direction[] =
2098 { MV_NO_DIRECTION, "no direction" },
2099 { MV_LEFT, "left" },
2100 { MV_RIGHT, "right" },
2102 { MV_DOWN, "down" },
2103 { MV_LEFT | MV_UP, "left + up" },
2104 { MV_LEFT | MV_DOWN, "left + down" },
2105 { MV_RIGHT | MV_UP, "right + up" },
2106 { MV_RIGHT | MV_DOWN, "right + down" },
2107 { MV_HORIZONTAL, "horizontal" },
2108 { MV_VERTICAL, "vertical" },
2109 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2110 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2111 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2112 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2113 { MV_ALL_DIRECTIONS, "all directions" },
2118 static struct ValueTextInfo options_walk_to_action[] =
2120 { EP_DIGGABLE, "diggable" },
2121 { EP_COLLECTIBLE_ONLY, "collectible" },
2122 { EP_DROPPABLE, "collectible & droppable" },
2123 { EP_THROWABLE, "collectible & throwable" },
2124 { EP_PUSHABLE, "pushable" },
2129 static struct ValueTextInfo options_move_pattern[] =
2131 { MV_LEFT, "left" },
2132 { MV_RIGHT, "right" },
2134 { MV_DOWN, "down" },
2135 { MV_HORIZONTAL, "horizontal" },
2136 { MV_VERTICAL, "vertical" },
2137 { MV_ALL_DIRECTIONS, "all directions" },
2138 { MV_WIND_DIRECTION, "wind direction" },
2139 { MV_TOWARDS_PLAYER, "towards player" },
2140 { MV_AWAY_FROM_PLAYER, "away from player" },
2141 { MV_ALONG_LEFT_SIDE, "along left side" },
2142 { MV_ALONG_RIGHT_SIDE, "along right side" },
2143 { MV_TURNING_LEFT, "turning left" },
2144 { MV_TURNING_RIGHT, "turning right" },
2145 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2146 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2147 { MV_TURNING_RANDOM, "turning random" },
2148 { MV_MAZE_RUNNER, "maze runner style" },
2149 { MV_MAZE_HUNTER, "maze hunter style" },
2150 { MV_WHEN_PUSHED, "when pushed" },
2151 { MV_WHEN_DROPPED, "when dropped/thrown" },
2156 static struct ValueTextInfo options_move_direction[] =
2158 { MV_START_AUTOMATIC, "automatic" },
2159 { MV_START_LEFT, "left" },
2160 { MV_START_RIGHT, "right" },
2161 { MV_START_UP, "up" },
2162 { MV_START_DOWN, "down" },
2163 { MV_START_RANDOM, "random" },
2164 { MV_START_PREVIOUS, "previous" },
2169 static struct ValueTextInfo options_move_stepsize[] =
2171 { 0, "not moving" },
2176 { 16, "very fast" },
2177 { 32, "even faster" },
2182 static struct ValueTextInfo options_move_leave_type[] =
2184 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2185 { LEAVE_TYPE_LIMITED, "change it to" },
2190 static struct ValueTextInfo options_smash_targets[] =
2192 { EP_CAN_SMASH_PLAYER, "player" },
2194 { EP_CAN_SMASH_ENEMIES, "enemies" },
2196 { EP_CAN_SMASH_EVERYTHING, "everything" },
2201 static struct ValueTextInfo options_slippery_type[] =
2203 { SLIPPERY_ANY_RANDOM, "random" },
2204 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2205 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2206 { SLIPPERY_ONLY_LEFT, "only left" },
2207 { SLIPPERY_ONLY_RIGHT, "only right" },
2212 static struct ValueTextInfo options_deadliness[] =
2214 { EP_DONT_RUN_INTO, "running into" },
2215 { EP_DONT_COLLIDE_WITH, "colliding with" },
2216 { EP_DONT_GET_HIT_BY, "getting hit by" },
2217 { EP_DONT_TOUCH, "touching" },
2222 static struct ValueTextInfo options_explosion_type[] =
2224 { EXPLODES_3X3, "3x3" },
2225 { EXPLODES_CROSS, "3+3" },
2226 { EXPLODES_1X1, "1x1" },
2231 static struct ValueTextInfo options_time_units[] =
2234 { FRAMES_PER_SECOND, "seconds" },
2239 static struct ValueTextInfo options_change_direct_action[] =
2241 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2242 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2243 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2244 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2245 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2246 { CE_ENTERED_BY_PLAYER, "entered by player" },
2247 { CE_LEFT_BY_PLAYER, "left by player" },
2248 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2249 { CE_SWITCHED, "switched" },
2250 { CE_HITTING_SOMETHING, "hitting something" },
2251 { CE_HIT_BY_SOMETHING, "hit by something" },
2253 { CE_BLOCKED, "blocked" },
2255 { CE_IMPACT, "impact (on something)" },
2256 { CE_SMASHED, "smashed (from above)" },
2258 { CE_VALUE_CHANGES, "CE value changes" },
2259 { CE_SCORE_CHANGES, "CE score changes" },
2261 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2262 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2263 { CE_UNDEFINED, " " },
2264 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2265 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2266 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2267 { CE_UNDEFINED, " " },
2268 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2269 { CE_NEXT_TO_PLAYER, "next to player" },
2274 static struct ValueTextInfo options_change_other_action[] =
2276 { CE_PLAYER_TOUCHES_X, "player touches" },
2277 { CE_PLAYER_PRESSES_X, "player presses" },
2278 { CE_PLAYER_SWITCHES_X, "player switches" },
2279 { CE_PLAYER_SNAPS_X, "player snaps" },
2280 { CE_PLAYER_PUSHES_X, "player pushes" },
2281 { CE_PLAYER_ENTERS_X, "player enters" },
2282 { CE_PLAYER_LEAVES_X, "player leaves" },
2283 { CE_PLAYER_DIGS_X, "player digs" },
2284 { CE_PLAYER_COLLECTS_X, "player collects" },
2285 { CE_PLAYER_DROPS_X, "player drops/throws" },
2286 { CE_TOUCHING_X, "touching" },
2287 { CE_HITTING_X, "hitting" },
2288 { CE_DIGGING_X, "digging" },
2289 { CE_HIT_BY_X, "hit by" },
2290 { CE_SWITCH_OF_X, "switch of" },
2291 { CE_CHANGE_OF_X, "change by page of" },
2292 { CE_EXPLOSION_OF_X, "explosion of" },
2293 { CE_MOVE_OF_X, "move of" },
2294 { CE_CREATION_OF_X, "creation of" },
2295 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2296 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2297 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2298 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2299 { CE_UNDEFINED, " " },
2300 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2301 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2302 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2303 { CE_UNDEFINED, " " },
2304 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2305 { CE_PLAYER_NEXT_TO_X, "player next to" },
2306 { CE_NEXT_TO_X, "next to" },
2311 static struct ValueTextInfo options_change_trigger_side[] =
2313 { CH_SIDE_LEFT, "left" },
2314 { CH_SIDE_RIGHT, "right" },
2315 { CH_SIDE_TOP, "top" },
2316 { CH_SIDE_BOTTOM, "bottom" },
2317 { CH_SIDE_LEFT_RIGHT, "left/right" },
2318 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2319 { CH_SIDE_ANY, "any" },
2324 static struct ValueTextInfo options_change_trigger_player[] =
2326 { CH_PLAYER_1, "1" },
2327 { CH_PLAYER_2, "2" },
2328 { CH_PLAYER_3, "3" },
2329 { CH_PLAYER_4, "4" },
2330 { CH_PLAYER_ANY, "any" },
2335 static struct ValueTextInfo options_change_trigger_page[] =
2346 { (1u << 9), "10" },
2347 { (1u << 10), "11" },
2348 { (1u << 11), "12" },
2349 { (1u << 12), "13" },
2350 { (1u << 13), "14" },
2351 { (1u << 14), "15" },
2352 { (1u << 15), "16" },
2353 { (1u << 16), "17" },
2354 { (1u << 17), "18" },
2355 { (1u << 18), "19" },
2356 { (1u << 19), "20" },
2357 { (1u << 20), "21" },
2358 { (1u << 21), "22" },
2359 { (1u << 22), "23" },
2360 { (1u << 23), "24" },
2361 { (1u << 24), "25" },
2362 { (1u << 25), "26" },
2363 { (1u << 26), "27" },
2364 { (1u << 27), "28" },
2365 { (1u << 28), "29" },
2366 { (1u << 29), "30" },
2367 { (1u << 30), "31" },
2368 { (1u << 31), "32" },
2369 { CH_PAGE_ANY, "any" },
2374 static struct ValueTextInfo options_change_replace_when[] =
2376 { CP_WHEN_EMPTY, "empty" },
2377 { CP_WHEN_WALKABLE, "walkable" },
2378 { CP_WHEN_DIGGABLE, "diggable" },
2379 { CP_WHEN_COLLECTIBLE, "collectible" },
2380 { CP_WHEN_REMOVABLE, "removable" },
2381 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2386 static struct ValueTextInfo options_action_type[] =
2388 { CA_NO_ACTION, "no action" },
2389 { CA_UNDEFINED, " " },
2390 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2391 { CA_RESTART_LEVEL, "restart level" },
2392 { CA_SHOW_ENVELOPE, "show envelope" },
2393 { CA_SET_LEVEL_TIME, "set time" },
2394 { CA_SET_LEVEL_SCORE, "set score" },
2395 { CA_SET_LEVEL_GEMS, "set gems" },
2396 { CA_SET_LEVEL_WIND, "set wind dir." },
2397 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2398 { CA_UNDEFINED, " " },
2399 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2400 { CA_MOVE_PLAYER, "move player" },
2401 { CA_MOVE_PLAYER_NEW, "move player new" },
2402 { CA_EXIT_PLAYER, "exit player" },
2403 { CA_KILL_PLAYER, "kill player" },
2404 { CA_SET_PLAYER_KEYS, "set keys" },
2405 { CA_SET_PLAYER_SPEED, "set speed" },
2406 { CA_SET_PLAYER_SHIELD, "set shield" },
2407 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2408 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2409 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2410 { CA_UNDEFINED, " " },
2411 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2412 { CA_SET_CE_VALUE, "set CE value" },
2413 { CA_SET_CE_SCORE, "set CE score" },
2414 { CA_SET_CE_ARTWORK, "set CE artwork" },
2415 { CA_UNDEFINED, " " },
2416 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2417 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2422 static struct ValueTextInfo options_action_mode_none[] =
2424 { CA_MODE_UNDEFINED, " " },
2429 static struct ValueTextInfo options_action_mode_assign[] =
2431 { CA_MODE_SET, "=" },
2436 static struct ValueTextInfo options_action_mode_add_remove[] =
2438 { CA_MODE_ADD, "+" },
2439 { CA_MODE_SUBTRACT, "-" },
2444 static struct ValueTextInfo options_action_mode_calculate[] =
2446 { CA_MODE_SET, "=" },
2447 { CA_MODE_ADD, "+" },
2448 { CA_MODE_SUBTRACT, "-" },
2449 { CA_MODE_MULTIPLY, "*" },
2450 { CA_MODE_DIVIDE, "/" },
2451 { CA_MODE_MODULO, "%" },
2456 static struct ValueTextInfo options_action_arg_none[] =
2458 { CA_ARG_UNDEFINED, " " },
2463 static struct ValueTextInfo options_action_arg_player[] =
2465 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2466 { CA_ARG_PLAYER_1, "1" },
2467 { CA_ARG_PLAYER_2, "2" },
2468 { CA_ARG_PLAYER_3, "3" },
2469 { CA_ARG_PLAYER_4, "4" },
2470 { CA_ARG_PLAYER_ANY, "any" },
2471 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2472 { CA_ARG_PLAYER_ACTION, "action ->" },
2477 static struct ValueTextInfo options_action_arg_number[] =
2479 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2486 { CA_ARG_10, "10" },
2487 { CA_ARG_100, "100" },
2488 { CA_ARG_1000, "1000" },
2489 { CA_ARG_UNDEFINED, " " },
2490 { CA_ARG_NUMBER_MIN, "min" },
2491 { CA_ARG_NUMBER_MAX, "max" },
2492 { CA_ARG_UNDEFINED, " " },
2493 { CA_ARG_NUMBER_RESET, "reset" },
2494 { CA_ARG_UNDEFINED, " " },
2495 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2496 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2497 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2498 { CA_ARG_UNDEFINED, " " },
2499 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2500 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2501 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2502 { CA_ARG_UNDEFINED, " " },
2503 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2504 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2505 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2506 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2507 { CA_ARG_UNDEFINED, " " },
2508 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2509 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2510 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2511 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2516 static struct ValueTextInfo options_action_arg_value[] =
2518 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2525 { CA_ARG_10, "10" },
2526 { CA_ARG_100, "100" },
2527 { CA_ARG_1000, "1000" },
2528 { CA_ARG_UNDEFINED, " " },
2529 { CA_ARG_NUMBER_MIN, "min" },
2530 { CA_ARG_NUMBER_MAX, "max" },
2531 { CA_ARG_UNDEFINED, " " },
2532 { CA_ARG_NUMBER_RESET, "reset" },
2533 { CA_ARG_UNDEFINED, " " },
2534 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2535 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2536 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2537 { CA_ARG_UNDEFINED, " " },
2538 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2539 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2540 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2541 { CA_ARG_UNDEFINED, " " },
2542 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2543 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2544 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2545 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2546 { CA_ARG_UNDEFINED, " " },
2547 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2548 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2549 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2550 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2551 { CA_ARG_UNDEFINED, " " },
2552 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2553 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2554 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2555 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2560 static struct ValueTextInfo options_action_arg_envelope[] =
2562 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2567 { CA_ARG_UNDEFINED, " " },
2568 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2569 { CA_ARG_ELEMENT_TARGET, "target" },
2570 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2571 { CA_ARG_ELEMENT_ACTION, "action ->" },
2576 static struct ValueTextInfo options_action_arg_key[] =
2578 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2587 { CA_ARG_UNDEFINED, " " },
2588 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2589 { CA_ARG_ELEMENT_TARGET, "target" },
2590 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2591 { CA_ARG_ELEMENT_ACTION, "action ->" },
2596 static struct ValueTextInfo options_action_arg_speed[] =
2598 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2599 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2600 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2601 { CA_ARG_SPEED_SLOW, "slow" },
2602 { CA_ARG_SPEED_NORMAL, "normal" },
2603 { CA_ARG_SPEED_FAST, "fast" },
2604 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2605 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2606 { CA_ARG_UNDEFINED, " " },
2607 { CA_ARG_SPEED_SLOWER, "slower" },
2608 { CA_ARG_SPEED_FASTER, "faster" },
2609 { CA_ARG_UNDEFINED, " " },
2610 { CA_ARG_SPEED_RESET, "reset" },
2615 static struct ValueTextInfo options_action_arg_shield[] =
2617 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2618 { CA_ARG_SHIELD_OFF, "off" },
2619 { CA_ARG_SHIELD_NORMAL, "normal" },
2620 { CA_ARG_SHIELD_DEADLY, "deadly" },
2625 static struct ValueTextInfo options_action_arg_artwork[] =
2627 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2628 { CA_ARG_ELEMENT_TARGET, "target" },
2629 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2630 { CA_ARG_ELEMENT_ACTION, "action ->" },
2631 { CA_ARG_UNDEFINED, " " },
2632 { CA_ARG_ELEMENT_RESET, "reset" },
2637 static struct ValueTextInfo options_action_arg_gravity[] =
2639 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2640 { CA_ARG_GRAVITY_ON, "on" },
2641 { CA_ARG_GRAVITY_OFF, "off" },
2642 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2647 static struct ValueTextInfo options_action_arg_direction[] =
2649 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2650 { CA_ARG_DIRECTION_NONE, "none" },
2651 { CA_ARG_DIRECTION_LEFT, "left" },
2652 { CA_ARG_DIRECTION_RIGHT, "right" },
2653 { CA_ARG_DIRECTION_UP, "up" },
2654 { CA_ARG_DIRECTION_DOWN, "down" },
2655 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2656 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2661 static struct ValueTextInfo options_action_arg_scan_mode[] =
2663 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2664 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2665 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2670 static struct ValueTextInfo options_action_arg_inventory[] =
2672 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2673 { CA_ARG_ELEMENT_TARGET, "+ target" },
2674 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2675 { CA_ARG_ELEMENT_ACTION, "+ action" },
2676 { CA_ARG_UNDEFINED, " " },
2677 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2678 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2679 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2680 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2681 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2682 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2683 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2684 { CA_ARG_UNDEFINED, " " },
2685 { CA_ARG_INVENTORY_RESET, "reset" },
2690 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2691 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2696 static struct ValueTextInfo options_group_choice_mode[] =
2698 { ANIM_RANDOM, "random" },
2699 { ANIM_LOOP, "loop" },
2700 { ANIM_LINEAR, "linear" },
2701 { ANIM_PINGPONG, "pingpong" },
2702 { ANIM_PINGPONG2, "pingpong 2" },
2703 { ANIM_LEVEL_NR, "level number" },
2708 static struct ValueTextInfo options_bd_scheduling_type[] =
2710 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2711 { GD_SCHEDULING_BD1, "BD1" },
2712 { GD_SCHEDULING_BD2, "BD2" },
2713 { GD_SCHEDULING_PLCK, "Construction Kit" },
2714 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2715 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2716 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2721 static struct ValueTextInfo *action_arg_modes[] =
2723 options_action_mode_none,
2724 options_action_mode_assign,
2725 options_action_mode_add_remove,
2726 options_action_mode_calculate,
2733 struct ValueTextInfo *options;
2735 action_arg_options[] =
2737 { CA_NO_ACTION, 0, options_action_arg_none, },
2738 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2739 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2740 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2741 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2742 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2743 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2744 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2745 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2746 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2747 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2748 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2749 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2750 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2751 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2752 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2753 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2754 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2755 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2756 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2757 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2758 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2768 int gadget_id_align;
2769 int size; // char size of selectbox or '-1' (dynamically determined)
2770 struct ValueTextInfo *options;
2772 char *text_above, *text_left, *text_right, *infotext;
2773 } selectbox_info[ED_NUM_SELECTBOX] =
2775 // ---------- level and editor settings -------------------------------------
2778 ED_SELECTBOX_ID_TIME_OR_STEPS,
2779 -1, ED_LEVEL_SETTINGS_YPOS(8),
2780 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2782 options_time_or_steps,
2783 &level.use_step_counter,
2784 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2787 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2788 -1, ED_LEVEL_SETTINGS_YPOS(10),
2789 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2791 options_time_score_base,
2792 &level.time_score_base,
2793 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2796 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2797 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2798 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2800 options_game_engine_type,
2801 &level.game_engine_type,
2802 NULL, "Game engine:", NULL, "Select game engine"
2805 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2806 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2807 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2809 options_bd_scheduling_type,
2810 &level.bd_scheduling_type,
2811 NULL, "Scheduling type:", NULL, "Select level timing"
2814 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2815 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2816 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2818 options_levelset_save_mode,
2819 &levelset_save_mode,
2820 "Action:", NULL, NULL, "Select action when saving level set"
2823 // ---------- element settings: configure (several elements) ----------------
2826 ED_SELECTBOX_ID_WIND_DIRECTION,
2827 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2828 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2830 options_wind_direction,
2831 &level.wind_direction_initial,
2832 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2835 ED_SELECTBOX_ID_PLAYER_SPEED,
2836 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2837 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2839 options_player_speed,
2840 &level.initial_player_stepsize[0],
2841 NULL, "Initial player speed:", NULL, "Select initial player speed"
2844 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2845 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2846 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2848 options_group_choice_mode,
2849 &level.mm_ball_choice_mode,
2850 NULL, "Choice type:", NULL, "Select type of content choice"
2853 // ---------- element settings: configure 1 (custom elements) ---------------
2856 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2857 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2858 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2860 options_access_type,
2861 &custom_element.access_type,
2862 NULL, NULL, NULL, "Select type of access to this field"
2865 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2866 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2867 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2869 options_access_layer,
2870 &custom_element.access_layer,
2871 NULL, NULL, NULL, "Select layer of access for this field"
2874 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2875 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2876 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2878 options_access_protected,
2879 &custom_element.access_protected,
2880 NULL, NULL, NULL, "Select protected access for this field"
2883 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2884 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2885 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2887 options_access_direction,
2888 &custom_element.access_direction,
2889 NULL, "from", NULL, "Select access direction for this field"
2892 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2893 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2894 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2896 options_walk_to_action,
2897 &custom_element.walk_to_action,
2898 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2901 // ---------- element settings: configure 2 (custom elements) ---------------
2904 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2905 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2906 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2908 options_move_pattern,
2909 &custom_element.move_pattern,
2910 NULL, "Can move", NULL, "Select element move pattern"
2913 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2914 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2915 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2917 options_move_direction,
2918 &custom_element.move_direction_initial,
2919 NULL, "Starts moving", NULL, "Select initial element move direction"
2922 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2923 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2924 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2926 options_move_stepsize,
2927 &custom_element.move_stepsize,
2928 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2931 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2932 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2933 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2935 options_move_leave_type,
2936 &custom_element.move_leave_type,
2937 // left text with leading spaces to place gadget next to "can dig" gadget
2938 // (needed because drawing area gadgets created after selectbox gadgets)
2939 // NULL, "can dig: can", ":", "leave behind or change element"
2940 NULL, " Can", ":", "Select leave behind or change element"
2943 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2944 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2945 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2947 options_smash_targets,
2948 &custom_element.smash_targets,
2949 NULL, "Can smash", NULL, "Select elements that can be smashed"
2952 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2953 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2954 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2956 options_slippery_type,
2957 &custom_element.slippery_type,
2958 NULL, "Slippery", NULL, "Select where other elements fall down"
2961 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2962 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2963 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2966 &custom_element.deadliness,
2967 NULL, "Deadly when", NULL, "Select deadliness of element"
2970 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2971 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2972 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2974 options_explosion_type,
2975 &custom_element.explosion_type,
2976 NULL, "Can explode", NULL, "Select explosion type"
2979 // ---------- element settings: advanced (custom elements) ------------------
2982 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2983 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2984 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2987 &custom_element_change.delay_frames,
2988 NULL, "Delay time given in", NULL, "Select delay time units for change"
2991 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2992 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2993 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2995 options_change_direct_action,
2996 &custom_element_change.direct_action,
2997 NULL, NULL, NULL, "Select type of direct action"
3000 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3001 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3002 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3004 options_change_other_action,
3005 &custom_element_change.other_action,
3006 NULL, NULL, "element:", "Select type of other element action"
3009 ED_SELECTBOX_ID_CHANGE_SIDE,
3010 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3011 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3013 options_change_trigger_side,
3014 &custom_element_change.trigger_side,
3015 NULL, "at", "side", "Select element side triggering change"
3018 ED_SELECTBOX_ID_CHANGE_PLAYER,
3019 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3020 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3022 options_change_trigger_player,
3023 &custom_element_change.trigger_player,
3024 NULL, "Player:", " ", "Select player that causes change"
3027 ED_SELECTBOX_ID_CHANGE_PAGE,
3028 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3029 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3031 options_change_trigger_page,
3032 &custom_element_change.trigger_page,
3033 NULL, "Page:", NULL, "Select change page that causes change"
3036 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3037 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3038 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3040 options_change_replace_when,
3041 &custom_element_change.replace_when,
3042 NULL, "Replace when", NULL, "Select which elements can be replaced"
3045 ED_SELECTBOX_ID_ACTION_TYPE,
3046 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3047 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3049 options_action_type,
3050 &custom_element_change.action_type,
3051 NULL, NULL, NULL, "Select action on specified condition"
3054 ED_SELECTBOX_ID_ACTION_MODE,
3055 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3056 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3058 options_action_mode_none,
3059 &custom_element_change.action_mode,
3060 NULL, NULL, NULL, "Select action operator"
3063 ED_SELECTBOX_ID_ACTION_ARG,
3064 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3065 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3067 options_action_arg_none,
3068 &custom_element_change.action_arg,
3069 NULL, NULL, NULL, "Select action parameter"
3072 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3073 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3074 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3076 options_change_page,
3077 &custom_element.current_change_page,
3078 NULL, NULL, NULL, "Select element change page"
3081 // ---------- element settings: configure (group elements) ------------------
3084 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3085 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3086 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3088 options_group_choice_mode,
3089 &group_element_info.choice_mode,
3090 NULL, "Choice type:", NULL, "Select type of group element choice"
3099 int gadget_id_align;
3102 char *text_above, *text_left, *text_right, *infotext;
3103 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3105 // ---------- level and editor settings (tabs) ------------------------------
3108 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3109 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3110 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3112 NULL, NULL, NULL, "Configure level settings"
3115 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3117 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3119 NULL, NULL, NULL, "Update this or create new level set"
3122 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3124 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3126 NULL, NULL, NULL, "Configure editor settings"
3129 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3131 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3133 NULL, NULL, NULL, "Configure engine settings"
3136 // ---------- element settings (tabs) ---------------------------------------
3139 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3140 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3141 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3143 NULL, NULL, NULL, "Show information about element"
3146 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3148 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3150 NULL, NULL, NULL, "Configure element properties"
3153 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3155 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3157 NULL, NULL, NULL, "Configure element properties, part 1"
3160 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3162 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3164 NULL, NULL, NULL, "Configure element properties, part 2"
3167 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3169 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3171 NULL, NULL, NULL, "Configure custom element change pages"
3174 // ---------- level and editor settings (buttons) ---------------------------
3177 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3178 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3179 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3181 NULL, NULL, NULL, "Update or create level set"
3184 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3185 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3186 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3188 NULL, NULL, "this level as level template",
3189 "Save current settings as new template"
3192 // ---------- element settings (buttons) ------------------------------------
3195 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3197 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3199 NULL, " ", "As Template",
3200 "Save current settings as new template"
3203 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3205 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3207 NULL, NULL, NULL, "Add new change page"
3210 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3212 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3214 NULL, NULL, NULL, "Delete current change page"
3224 int gadget_id_align;
3225 char *text_left, *text_right, *infotext;
3226 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3229 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3230 IMG_EDITOR_COUNTER_DOWN,
3231 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3232 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3233 NULL, NULL, "Select previous change page"
3236 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3237 IMG_EDITOR_COUNTER_UP,
3238 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3239 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3240 NULL, "Change page", "Select next change page"
3243 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3244 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3245 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3246 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3247 " ", NULL, "Copy settings from this change page"
3250 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3251 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3252 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3253 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3254 NULL, NULL, "Paste settings to this change page"
3261 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3269 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3272 ED_SCROLLBUTTON_ID_AREA_UP,
3273 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3274 GADGET_ID_SCROLL_UP,
3275 "Scroll level editing area up"
3278 ED_SCROLLBUTTON_ID_AREA_DOWN,
3279 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3280 GADGET_ID_SCROLL_DOWN,
3281 "Scroll level editing area down"
3284 ED_SCROLLBUTTON_ID_AREA_LEFT,
3285 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3286 GADGET_ID_SCROLL_LEFT,
3287 "Scroll level editing area left"
3290 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3291 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3292 GADGET_ID_SCROLL_RIGHT,
3293 "Scroll level editing area right"
3296 ED_SCROLLBUTTON_ID_LIST_UP,
3297 IMG_EDITOR_PALETTE_SCROLL_UP,
3298 GADGET_ID_SCROLL_LIST_UP,
3299 "Scroll element list up ('Page Up')"
3302 ED_SCROLLBUTTON_ID_LIST_DOWN,
3303 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3304 GADGET_ID_SCROLL_LIST_DOWN,
3305 "Scroll element list down ('Page Down')"
3313 int wheel_x, wheel_y;
3314 int wheel_width, wheel_height;
3315 } scrollbar_pos[ED_NUM_SCROLLBARS];
3324 } scrollbar_info[ED_NUM_SCROLLBARS] =
3327 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3328 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3329 GD_TYPE_SCROLLBAR_HORIZONTAL,
3330 GADGET_ID_SCROLL_HORIZONTAL,
3331 "Scroll level editing area horizontally"
3334 ED_SCROLLBAR_ID_AREA_VERTICAL,
3335 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3336 GD_TYPE_SCROLLBAR_VERTICAL,
3337 GADGET_ID_SCROLL_VERTICAL,
3338 "Scroll level editing area vertically"
3341 ED_SCROLLBAR_ID_LIST_VERTICAL,
3342 IMG_EDITOR_PALETTE_SCROLLBAR,
3343 GD_TYPE_SCROLLBAR_VERTICAL,
3344 GADGET_ID_SCROLL_LIST_VERTICAL,
3345 "Scroll element list vertically"
3355 int gadget_id_align;
3356 int radio_button_nr;
3359 char *text_left, *text_right, *infotext;
3360 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3363 ED_RADIOBUTTON_ID_PERCENTAGE,
3364 -1, ED_LEVEL_SETTINGS_YPOS(0),
3365 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3366 RADIO_NR_RANDOM_ELEMENTS,
3367 &random_placement_method, RANDOM_USE_PERCENTAGE,
3368 " ", "percentage", "Use percentage for random elements"
3371 ED_RADIOBUTTON_ID_QUANTITY,
3372 -1, ED_LEVEL_SETTINGS_YPOS(0),
3373 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3374 RADIO_NR_RANDOM_ELEMENTS,
3375 &random_placement_method, RANDOM_USE_QUANTITY,
3376 " ", "quantity", "Use quantity for random elements"
3385 int gadget_id_align;
3387 char *text_above, *text_left, *text_right, *infotext;
3388 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3390 // ---------- level and editor settings -------------------------------------
3393 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3394 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3395 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3396 &level.auto_count_gems,
3398 "Automatically count gems needed", "Set counter to number of gems"
3401 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3402 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3403 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3404 &level.rate_time_over_score,
3406 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3409 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3410 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3411 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3412 &levelset_use_levelset_artwork,
3414 "Use current custom artwork", "Use custom artwork of this level set"
3417 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3418 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3419 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3420 &levelset_copy_level_template,
3422 "Copy current level template", "Copy level template of this level set"
3425 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3426 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3427 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3428 &random_placement_background_restricted,
3430 "Restrict random placement to:", "Set random placement restriction"
3433 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3434 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3435 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3436 &setup.editor.use_template_for_new_levels,
3437 "Template for new levels and CE/GE:", NULL,
3438 "Use template for new levels", "Use template for level properties"
3441 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3442 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3443 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3444 &level.use_custom_template,
3446 "Use template for custom elements", "Use template for custom properties"
3449 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3450 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3451 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3452 &level.bd_intermission,
3453 "Boulder Dash game engine settings:", NULL,
3454 "Intermission", "Level is an intermission level"
3457 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3458 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3459 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3460 &level.bd_pal_timing,
3462 "PAL timing", "Use slower timer (like PAL C64)"
3465 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3466 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3467 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3468 &level.bd_line_shifting_borders,
3469 "Compatibility settings:", NULL,
3470 "Line-shifting borders", "Use line-shifting wrap-around"
3473 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3474 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3475 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3476 &level.bd_scan_first_and_last_row,
3478 "Scan first and last row", "Also process top/bottom border rows"
3481 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3482 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3483 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3484 &level.bd_short_explosions,
3486 "Short explosions", "Use four game cycles for explosions"
3489 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3490 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3491 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3492 &level.bd_gravity_affects_all,
3494 "Gravity change affects everything", "Gravity affects all falling objects"
3497 // ---------- element settings: configure (various elements) ----------------
3500 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3502 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3503 &stick_element_properties_window,
3505 "Stick this screen to edit content","Stick this screen to edit content"
3508 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3509 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3510 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3511 &level.em_slippery_gems,
3513 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3516 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3517 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3518 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3519 &level.em_explodes_by_fire,
3521 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3524 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3525 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3526 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3527 &level.use_spring_bug,
3529 "Use spring pushing bug", "Use odd spring pushing behaviour"
3532 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3533 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3534 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3535 &level.use_time_orb_bug,
3537 "Use time orb bug", "Use odd time orb behaviour"
3540 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3541 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3542 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3543 &level.use_life_bugs,
3545 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3548 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3549 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3550 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3553 "Create single random element", "Only create one element from content"
3556 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3557 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3558 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3559 &level.ball_active_initial,
3561 "Magic ball initially activated", "Activate magic ball after level start"
3564 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3565 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3566 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3567 &level.grow_into_diggable,
3569 "Can grow into anything diggable", "Grow into more than just sand"
3572 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3573 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3574 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3575 &level.sb_fields_needed,
3577 "All fields need to be filled", "Require all SB fields to be solved"
3580 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3581 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3582 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3583 &level.sb_objects_needed,
3585 "All objects need to be placed", "Require all SB objects to be solved"
3588 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3589 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3590 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3591 &level.auto_exit_sokoban,
3593 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3596 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3597 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3598 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3599 &level.solved_by_one_player,
3601 "Only one player must enter exit", "Level solved by first player in exit"
3604 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3605 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3606 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3607 &level.finish_dig_collect,
3609 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3612 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3613 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3614 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3615 &level.keep_walkable_ce,
3617 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3620 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3621 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3622 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3623 &level.continuous_snapping,
3625 "Continuous snapping", "Use snapping without releasing key"
3628 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3629 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3630 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3631 &level.block_snap_field,
3633 "Block snapped field when snapping", "Use snapping delay to show animation"
3636 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3637 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3638 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3639 &level.block_last_field,
3641 "Block last field when moving", "Player blocks last field when moving"
3644 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3645 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3646 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3647 &level.sp_block_last_field,
3649 "Block last field when moving", "Player blocks last field when moving"
3652 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3653 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3654 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3655 &level.instant_relocation,
3657 "No scrolling when relocating", "Player gets relocated without delay"
3660 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3661 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3662 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3663 &level.shifted_relocation,
3665 "No centering when relocating", "Level not centered after relocation"
3668 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3669 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3670 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3671 &level.lazy_relocation,
3673 "Only redraw off-screen relocation","No redraw if relocation target visible"
3676 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3677 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3678 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3679 &level.use_start_element[0],
3681 "Use level start element:", "Start level at this element's position"
3684 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3685 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3686 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3687 &level.use_artwork_element[0],
3689 "Use artwork from element:", "Use player artwork from other element"
3692 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3693 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3694 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3695 &level.use_explosion_element[0],
3697 "Use explosion from element:", "Use explosion properties from element"
3700 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3701 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3702 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3703 &level.initial_player_gravity[0],
3705 "Use initial gravity", "Set initial player gravity"
3708 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3709 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3710 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3711 &level.use_initial_inventory[0],
3713 "Use initial inventory:", "Use collected elements on level start"
3716 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3717 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3718 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3719 &level.can_pass_to_walkable,
3721 "Can pass to walkable element", "Player can pass to empty or walkable"
3724 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3725 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3726 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3727 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3729 "Can fall into acid (with gravity)","Player can fall into acid pool"
3732 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3733 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3734 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3735 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3737 "Can move into acid", "Element can move into acid pool"
3740 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3741 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3742 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3743 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3745 "Deadly when colliding with", "Element is deadly when hitting player"
3748 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3749 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3750 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3751 &level.bd_diagonal_movements,
3753 "Can move diagonally", "Player can move diagonally"
3756 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3757 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3758 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3759 &level.bd_topmost_player_active,
3761 "Topmost player is active", "Use first player found on playfield"
3764 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3765 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3766 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3767 &level.bd_push_mega_rock_with_sweet,
3769 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3772 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3773 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3774 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3775 &level.bd_magic_wall_wait_hatching,
3777 "Wait for player's birth", "Timer start waits for player's birth"
3780 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3781 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3782 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3783 &level.bd_magic_wall_stops_amoeba,
3785 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3788 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3789 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3790 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3791 &level.bd_amoeba_wait_for_hatching,
3793 "Wait for player's birth", "Timer start waits for player's birth"
3796 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3797 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3798 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3799 &level.bd_amoeba_start_immediately,
3801 "Start growing immediately", "Start slow growth time immediately"
3804 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3805 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3806 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3807 &level.bd_amoeba_2_explode_by_amoeba,
3809 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3812 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3813 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3814 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3815 &level.bd_voodoo_collects_diamonds,
3817 "Can collect diamonds", "Can collect diamonds for the player"
3820 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3821 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3822 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3823 &level.bd_voodoo_hurt_kills_player,
3825 "Player is killed if hurt", "If hurt in any way, player is killed"
3828 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3829 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3830 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3831 &level.bd_voodoo_dies_by_rock,
3833 "Killed by falling rock", "Can be killed by a falling rock"
3836 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3837 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3838 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3839 &level.bd_voodoo_vanish_by_explosion,
3841 "Disappears in explosions", "Can be destroyed by explosions"
3844 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3845 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3846 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3847 &level.bd_slime_is_predictable,
3849 "Slime is predictable", "Use predictable random numbers"
3852 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3853 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3854 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3855 &level.bd_change_expanding_wall,
3857 "Change direction", "Switch horizontal/vertical direction"
3860 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3861 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3862 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3863 &level.bd_replicators_active,
3865 "Active at start", "Replicators start in active state"
3868 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3869 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3870 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3871 &level.bd_conveyor_belts_active,
3873 "Active at start", "Conveyor belts start in active state"
3876 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3877 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3878 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3879 &level.bd_conveyor_belts_changed,
3881 "Change direction", "Switch conveyor belt direction"
3884 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3885 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3886 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3887 &level.bd_water_cannot_flow_down,
3889 "Does not flow downwards", "Water can only flow up, left and right"
3892 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3893 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3894 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3895 &level.envelope[0].autowrap,
3897 "Auto-wrap", "Automatically wrap envelope text"
3900 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3901 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3902 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3903 &level.envelope[0].centered,
3905 "Centered", "Automatically center envelope text"
3908 ED_CHECKBUTTON_ID_MM_LASER_RED,
3909 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3910 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3911 &level.mm_laser_red,
3912 "Choose color components for laser:", NULL,
3913 "Red", "Use red color components in laser"
3916 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3917 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3918 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3919 &level.mm_laser_green,
3921 "Green", "Use green color components in laser"
3924 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3925 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3926 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3927 &level.mm_laser_blue,
3929 "Blue", "Use blue color components in laser"
3932 ED_CHECKBUTTON_ID_DF_LASER_RED,
3933 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3934 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3935 &level.df_laser_red,
3936 "Choose color components for laser:", NULL,
3937 "Red", "Use red color components in laser"
3940 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3941 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3942 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3943 &level.df_laser_green,
3945 "Green", "Use green color components in laser"
3948 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3949 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3950 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3951 &level.df_laser_blue,
3953 "Blue", "Use blue color components in laser"
3956 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3957 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3958 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3959 &level.rotate_mm_ball_content,
3961 "Randomly rotate created content", "Randomly rotate newly created content"
3964 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3965 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3966 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3967 &level.explode_mm_ball,
3969 "Explode ball instead of melting", "Use explosion to release ball content"
3972 // ---------- element settings: configure 1 (custom elements) ---------------
3975 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3976 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3977 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3978 &custom_element.use_gfx_element,
3980 "Use graphic of element:", "Use existing element graphic"
3983 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3984 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3985 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3986 &level.use_custom_template,
3988 "Use template", "Use template for custom properties"
3991 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3992 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3993 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3994 &custom_element_properties[EP_ACCESSIBLE],
3996 NULL, "Player can walk to or pass this field"
3999 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4000 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4001 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4002 &custom_element_properties[EP_GRAVITY_REACHABLE],
4004 "Reachable despite gravity", "Player can walk/dig despite gravity"
4007 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4008 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4009 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4010 &custom_element.use_last_ce_value,
4012 "Use last CE value after change", "Use last CE value after change"
4015 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4016 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4017 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4018 &custom_element_properties[EP_WALK_TO_OBJECT],
4020 NULL, "Player can dig/collect/push element"
4023 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4024 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4025 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4026 &custom_element_properties[EP_INDESTRUCTIBLE],
4028 "Indestructible", "Element is indestructible"
4031 // ---------- element settings: configure 2 (custom elements) ---------------
4034 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4035 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4036 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4037 &custom_element_properties[EP_CAN_MOVE],
4039 NULL, "Element can move with some pattern"
4042 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4043 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4044 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4045 &custom_element_properties[EP_CAN_FALL],
4047 "Can fall", "Element can fall down"
4050 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4051 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4052 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4053 &custom_element_properties[EP_CAN_SMASH],
4055 NULL, "Element can smash other elements"
4058 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4059 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4060 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4061 &custom_element_properties[EP_SLIPPERY],
4063 NULL, "Other elements can fall down from it"
4066 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4067 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4068 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4069 &custom_element_properties[EP_DEADLY],
4071 NULL, "Element can kill the player"
4074 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4075 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4076 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4077 &custom_element_properties[EP_CAN_EXPLODE],
4079 NULL, "Element can explode"
4082 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4083 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4084 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4085 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4087 "By fire", "Element can explode by fire/explosion"
4090 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4091 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4092 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4093 &custom_element_properties[EP_EXPLODES_SMASHED],
4095 "Smashed", "Element can explode when smashed"
4098 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4099 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4100 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4101 &custom_element_properties[EP_EXPLODES_IMPACT],
4103 "Impact", "Element can explode on impact"
4106 // ---------- element settings: advanced (custom elements) ------------------
4109 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4110 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4111 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4112 &custom_element_change.can_change,
4114 "Element changes to:", "Change element on specified condition"
4117 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4118 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4119 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4120 &custom_element_change_events[CE_DELAY],
4122 NULL, "Element changes after delay"
4125 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4126 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4127 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4128 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4130 NULL, "Element changes by direct action"
4133 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4134 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4135 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4136 &custom_element_change_events[CE_BY_OTHER_ACTION],
4138 NULL, "Element changes by other element"
4141 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4142 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4143 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4144 &custom_element_change.explode,
4146 "Explode instead of change", "Element explodes instead of change"
4149 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4150 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4151 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4152 &custom_element_change.use_target_content,
4154 "Use extended change target:", "Element changes to more elements"
4157 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4158 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4159 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4160 &custom_element_change.only_if_complete,
4162 "Replace all or nothing", "Only replace when all can be changed"
4165 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4166 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4167 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4168 &custom_element_change.use_random_replace,
4170 NULL, "Use percentage for random replace"
4173 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4174 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4175 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4176 &custom_element_change.has_action,
4178 NULL, "Execute action on specified condition"
4186 int xoffset, yoffset;
4188 int gadget_id_align;
4190 int area_xsize, area_ysize;
4191 char *text_left, *text_right, *text_above, *text_below, *infotext;
4192 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4194 // ---------- level playfield content ---------------------------------------
4197 ED_DRAWING_ID_DRAWING_LEVEL,
4200 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4202 -1, -1, // these values are not constant, but can change at runtime
4203 NULL, NULL, NULL, NULL, NULL
4206 // ---------- yam yam content -----------------------------------------------
4209 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4210 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4211 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4212 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4213 &level.yamyam_content[0].e[0][0], 3, 3,
4214 NULL, NULL, NULL, "1", NULL
4217 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4218 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4219 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4220 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4221 &level.yamyam_content[1].e[0][0], 3, 3,
4222 NULL, NULL, NULL, "2", NULL
4225 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4226 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4227 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4228 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4229 &level.yamyam_content[2].e[0][0], 3, 3,
4230 NULL, NULL, NULL, "3", NULL
4233 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4234 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4235 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4236 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4237 &level.yamyam_content[3].e[0][0], 3, 3,
4238 NULL, NULL, NULL, "4", NULL
4241 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4242 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4243 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4244 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4245 &level.yamyam_content[4].e[0][0], 3, 3,
4246 NULL, NULL, NULL, "5", NULL
4249 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4250 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4251 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4252 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4253 &level.yamyam_content[5].e[0][0], 3, 3,
4254 NULL, NULL, NULL, "6", NULL
4257 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4258 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4259 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4260 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4261 &level.yamyam_content[6].e[0][0], 3, 3,
4262 NULL, NULL, NULL, "7", NULL
4265 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4266 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4267 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4268 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4269 &level.yamyam_content[7].e[0][0], 3, 3,
4270 NULL, NULL, NULL, "8", NULL
4273 // ---------- magic ball content --------------------------------------------
4276 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4277 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4278 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4279 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4280 &level.ball_content[0].e[0][0], 3, 3,
4281 NULL, NULL, NULL, "1", NULL
4284 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4285 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4286 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4287 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4288 &level.ball_content[1].e[0][0], 3, 3,
4289 NULL, NULL, NULL, "2", NULL
4292 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4293 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4294 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4295 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4296 &level.ball_content[2].e[0][0], 3, 3,
4297 NULL, NULL, NULL, "3", NULL
4300 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4301 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4302 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4303 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4304 &level.ball_content[3].e[0][0], 3, 3,
4305 NULL, NULL, NULL, "4", NULL
4308 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4309 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4310 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4311 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4312 &level.ball_content[4].e[0][0], 3, 3,
4313 NULL, NULL, NULL, "5", NULL
4316 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4317 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4318 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4319 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4320 &level.ball_content[5].e[0][0], 3, 3,
4321 NULL, NULL, NULL, "6", NULL
4324 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4325 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4326 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4327 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4328 &level.ball_content[6].e[0][0], 3, 3,
4329 NULL, NULL, NULL, "7", NULL
4332 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4333 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4334 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4335 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4336 &level.ball_content[7].e[0][0], 3, 3,
4337 NULL, NULL, NULL, "8", NULL
4340 // ---------- android content -----------------------------------------------
4343 ED_DRAWING_ID_ANDROID_CONTENT,
4344 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4345 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4346 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4347 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4348 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4351 // ---------- amoeba content ------------------------------------------------
4354 ED_DRAWING_ID_AMOEBA_CONTENT,
4355 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4356 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4357 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4358 &level.amoeba_content, 1, 1,
4359 "Content:", NULL, NULL, NULL, "Amoeba content"
4362 // ---------- BD snap element -----------------------------------------------
4365 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4366 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4367 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4368 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4369 &level.bd_snap_element, 1, 1,
4370 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4373 // ---------- BD magic wall elements ----------------------------------------
4376 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4377 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4378 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4379 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4380 &level.bd_magic_wall_diamond_to, 1, 1,
4381 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4384 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4385 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4386 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4387 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4388 &level.bd_magic_wall_rock_to, 1, 1,
4389 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4392 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4393 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4394 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4395 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4396 &level.bd_magic_wall_mega_rock_to, 1, 1,
4397 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4400 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4401 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4402 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4403 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4404 &level.bd_magic_wall_nut_to, 1, 1,
4405 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4408 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4409 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4410 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4411 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4412 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4413 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4416 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4417 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4418 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4419 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4420 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4421 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4424 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4425 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4426 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4427 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4428 &level.bd_magic_wall_flying_rock_to, 1, 1,
4429 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4432 // ---------- BD amoeba content ---------------------------------------------
4435 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4436 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4437 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4438 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4439 &level.bd_amoeba_content_too_big, 1, 1,
4440 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4443 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4444 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4445 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4446 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4447 &level.bd_amoeba_content_enclosed, 1, 1,
4448 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4451 // ---------- BD amoeba 2 content -------------------------------------------
4454 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4455 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4456 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4457 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4458 &level.bd_amoeba_2_content_too_big, 1, 1,
4459 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4462 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4463 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4464 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4465 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4466 &level.bd_amoeba_2_content_enclosed, 1, 1,
4467 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4470 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4471 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4472 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4473 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4474 &level.bd_amoeba_2_content_exploding, 1, 1,
4475 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4478 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4479 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4480 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4481 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4482 &level.bd_amoeba_2_content_looks_like, 1, 1,
4483 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4486 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4487 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4488 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4489 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4490 &level.bd_slime_eats_element_1, 1, 1,
4491 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4494 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4495 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4496 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4497 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4498 &level.bd_slime_converts_to_element_1, 1, 1,
4499 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4502 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4503 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4504 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4505 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4506 &level.bd_slime_eats_element_2, 1, 1,
4507 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4510 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4511 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4512 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4513 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4514 &level.bd_slime_converts_to_element_2, 1, 1,
4515 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4518 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4519 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4520 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4521 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4522 &level.bd_slime_eats_element_3, 1, 1,
4523 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4526 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4527 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4528 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4529 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4530 &level.bd_slime_converts_to_element_3, 1, 1,
4531 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4534 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4535 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4536 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4537 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4538 &level.bd_acid_eats_element, 1, 1,
4539 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4542 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4543 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4544 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4545 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4546 &level.bd_acid_turns_to_element, 1, 1,
4547 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4550 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4551 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4552 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4553 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4554 &level.bd_biter_eats_element, 1, 1,
4555 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4558 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4559 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4560 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4561 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4562 &level.bd_bladder_converts_by_element, 1, 1,
4563 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4566 ED_DRAWING_ID_BD_NUT_CONTENT,
4567 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4568 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4569 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4570 &level.bd_nut_content, 1, 1,
4571 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4574 // ---------- level start element -------------------------------------------
4577 ED_DRAWING_ID_START_ELEMENT,
4578 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4579 0, ED_AREA_1X1_SETTINGS_YOFF,
4580 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4581 &level.start_element[0], 1, 1,
4582 NULL, NULL, NULL, NULL, "Level start element"
4585 // ---------- player artwork element ----------------------------------------
4588 ED_DRAWING_ID_ARTWORK_ELEMENT,
4589 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4590 0, ED_AREA_1X1_SETTINGS_YOFF,
4591 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4592 &level.artwork_element[0], 1, 1,
4593 NULL, NULL, NULL, NULL, "Element for player artwork"
4596 // ---------- player explosion element --------------------------------------
4599 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4600 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4601 0, ED_AREA_1X1_SETTINGS_YOFF,
4602 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4603 &level.explosion_element[0], 1, 1,
4604 NULL, NULL, NULL, NULL, "Element for player explosion"
4607 // ---------- player initial inventory --------------------------------------
4610 ED_DRAWING_ID_INVENTORY_CONTENT,
4611 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4612 0, ED_AREA_1X1_SETTINGS_YOFF,
4613 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4614 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4615 NULL, NULL, NULL, NULL, "Content for initial inventory"
4618 // ---------- gray ball content -----------------------------------------
4621 ED_DRAWING_ID_MM_BALL_CONTENT,
4622 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4623 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4624 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4625 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4626 "Content:", NULL, NULL, NULL, "Content for gray ball"
4629 // ---------- element settings: configure 1 (custom elements) ---------------
4631 // ---------- custom graphic ------------------------------------------------
4634 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4635 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4636 0, ED_AREA_1X1_SETTINGS_YOFF,
4637 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4638 &custom_element.gfx_element_initial, 1, 1,
4639 NULL, NULL, NULL, NULL, "Custom graphic element"
4642 // ---------- element settings: configure 2 (custom elements) ---------------
4644 // ---------- custom content (when exploding) -------------------------------
4647 ED_DRAWING_ID_CUSTOM_CONTENT,
4648 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4649 0, ED_AREA_3X3_SETTINGS_YOFF,
4650 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4651 &custom_element.content.e[0][0], 3, 3,
4652 "Content:", NULL, NULL, NULL, NULL
4655 // ---------- custom enter and leave element (when moving) ------------------
4658 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4659 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4660 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4661 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4662 &custom_element.move_enter_element, 1, 1,
4663 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4666 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4667 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4668 0, ED_AREA_1X1_SETTINGS_YOFF,
4669 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4670 &custom_element.move_leave_element, 1, 1,
4671 NULL, NULL, NULL, NULL, "Element that will be left behind"
4674 // ---------- element settings: advanced (custom elements) ------------------
4676 // ---------- custom change target ------------------------------------------
4679 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4680 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4681 0, ED_AREA_1X1_SETTINGS_YOFF,
4682 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4683 &custom_element_change.target_element, 1, 1,
4684 NULL, "after/when:", NULL, NULL, "New target element after change"
4687 // ---------- custom change content (extended change target) ----------------
4690 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4691 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4692 0, ED_AREA_3X3_SETTINGS_YOFF,
4693 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4694 &custom_element_change.target_content.e[0][0], 3, 3,
4695 NULL, NULL, NULL, NULL, "New extended elements after change"
4698 // ---------- custom change trigger (element causing change) ----------------
4701 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4702 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4703 0, ED_AREA_1X1_SETTINGS_YOFF,
4704 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4705 &custom_element_change.initial_trigger_element, 1, 1,
4706 NULL, NULL, NULL, NULL, "Other element triggering change"
4709 // ---------- custom change action (element used for action) ----------------
4712 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4713 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4714 0, ED_AREA_1X1_SETTINGS_YOFF,
4715 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4716 &custom_element_change.action_element, 1, 1,
4717 NULL, NULL, NULL, NULL, "Element used as action parameter"
4720 // ---------- group element content -----------------------------------------
4723 ED_DRAWING_ID_GROUP_CONTENT,
4724 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4725 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4726 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4727 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4728 "Content:", NULL, NULL, NULL, NULL
4731 // ---------- random background (for random painting) -----------------------
4734 ED_DRAWING_ID_RANDOM_BACKGROUND,
4735 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4736 0, ED_AREA_1X1_LSETTINGS_YOFF,
4737 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4738 &random_placement_background_element, 1, 1,
4739 NULL, NULL, NULL, NULL, "Random placement background"
4744 // ----------------------------------------------------------------------------
4745 // some internally used variables
4746 // ----------------------------------------------------------------------------
4748 // maximal size of level editor drawing area
4749 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4751 // actual size of level editor drawing area
4752 static int ed_fieldx, ed_fieldy;
4754 // actual position of level editor drawing area in level playfield
4755 static int level_xpos = -1, level_ypos = -1;
4757 // actual tile size used to display playfield drawing area
4758 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4759 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4761 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4763 // drawing elements on the three mouse buttons
4764 static int new_element1 = EL_WALL;
4765 static int new_element2 = EL_EMPTY;
4766 static int new_element3 = EL_SAND;
4768 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4769 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4770 (button) == 2 ? new_element2 : \
4771 (button) == 3 ? new_element3 : EL_EMPTY)
4773 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4775 static int use_permanent_palette = TRUE;
4777 #define PX (use_permanent_palette ? DX : SX)
4778 #define PY (use_permanent_palette ? DY : SY)
4779 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4780 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4782 // forward declaration for internal use
4783 static void CopyBrushToCursor(int, int);
4784 static void DeleteBrushFromCursor(void);
4785 static void ModifyEditorCounterValue(int, int);
4786 static void ModifyEditorCounterLimits(int, int, int);
4787 static void ModifyEditorSelectboxValue(int, int);
4788 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4789 static void ModifyEditorDrawingArea(int, int, int);
4790 static void ModifyEditorElementList(void);
4791 static void AdjustElementListScrollbar(void);
4792 static void RedrawDrawingElements(void);
4793 static void DrawDrawingWindowExt(boolean);
4794 static void DrawDrawingWindow(void);
4795 static void DrawLevelConfigWindow(void);
4796 static void DrawPropertiesWindow(void);
4797 static void DrawPaletteWindow(void);
4798 static void UpdateCustomElementGraphicGadgets(void);
4799 static boolean checkPropertiesConfig(int);
4800 static void SetAutomaticNumberOfGemsNeeded(void);
4801 static void ClearEditorGadgetInfoText(void);
4802 static void CopyLevelToUndoBuffer(int);
4803 static void HandleDrawingAreas(struct GadgetInfo *);
4804 static void HandleCounterButtons(struct GadgetInfo *);
4805 static void HandleTextInputGadgets(struct GadgetInfo *);
4806 static void HandleTextAreaGadgets(struct GadgetInfo *);
4807 static void HandleSelectboxGadgets(struct GadgetInfo *);
4808 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4809 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4810 static void HandleRadiobuttons(struct GadgetInfo *);
4811 static void HandleCheckbuttons(struct GadgetInfo *);
4812 static void HandleControlButtons(struct GadgetInfo *);
4813 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4814 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4815 static boolean AskToCopyAndModifyLevelTemplate(void);
4816 static boolean getDrawModeHiRes(void);
4817 static int getTabulatorBarWidth(void);
4818 static int getTabulatorBarHeight(void);
4819 static Pixel getTabulatorBarColor(void);
4820 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
4821 static int numHiresTiles(int);
4823 static int num_editor_gadgets = 0; // dynamically determined
4825 static struct GadgetInfo **level_editor_gadget = NULL;
4826 static int *right_gadget_border = NULL;
4828 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4829 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4830 static boolean draw_with_brush = FALSE;
4831 static int properties_element = 0;
4833 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4834 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4835 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4836 static int undo_buffer_position = 0;
4837 static int undo_buffer_steps = 0;
4838 static int redo_buffer_steps = 0;
4840 static int edit_mode;
4841 static int edit_mode_levelconfig;
4842 static int edit_mode_properties;
4844 static int element_shift = 0;
4846 static int editor_el_players[] =
4853 static int *editor_el_players_ptr = editor_el_players;
4854 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4856 static int editor_hl_boulderdash[] =
4858 EL_INTERNAL_CASCADE_BD_ACTIVE,
4864 static int editor_el_boulderdash[] =
4873 EL_BD_EXPANDABLE_WALL,
4881 EL_BD_BUTTERFLY_LEFT,
4883 EL_BD_BUTTERFLY_RIGHT,
4884 EL_BD_FIREFLY_RIGHT,
4887 EL_BD_BUTTERFLY_DOWN,
4891 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4892 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4893 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4894 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4896 static int editor_hl_boulderdash_native[] =
4898 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4904 static int editor_el_boulderdash_native[] =
4921 EL_BD_BUTTERFLY_LEFT,
4923 EL_BD_BUTTERFLY_RIGHT,
4924 EL_BD_FIREFLY_RIGHT,
4927 EL_BD_BUTTERFLY_DOWN,
4932 EL_BD_BUTTERFLY_2_UP,
4936 EL_BD_BUTTERFLY_2_LEFT,
4937 EL_BD_FIREFLY_2_LEFT,
4938 EL_BD_BUTTERFLY_2_RIGHT,
4939 EL_BD_FIREFLY_2_RIGHT,
4942 EL_BD_BUTTERFLY_2_DOWN,
4943 EL_BD_FIREFLY_2_DOWN,
4944 EL_BD_FLYING_DIAMOND,
4949 EL_BD_DIAMOND_GLUED,
4951 EL_BD_DRAGONFLY_LEFT,
4952 EL_BD_STONEFLY_LEFT,
4953 EL_BD_DRAGONFLY_RIGHT,
4954 EL_BD_STONEFLY_RIGHT,
4957 EL_BD_DRAGONFLY_DOWN,
4958 EL_BD_STONEFLY_DOWN,
4961 EL_BD_BITER_SWITCH_1,
4979 EL_BD_WALL_NON_SLOPED,
4981 EL_BD_SAND_SLOPED_UP_LEFT,
4982 EL_BD_SAND_SLOPED_UP_RIGHT,
4983 EL_BD_WALL_SLOPED_UP_LEFT,
4984 EL_BD_WALL_SLOPED_UP_RIGHT,
4986 EL_BD_SAND_SLOPED_DOWN_LEFT,
4987 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4988 EL_BD_WALL_SLOPED_DOWN_LEFT,
4989 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4993 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4994 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4998 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4999 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5003 EL_BD_INVISIBLE_EXIT_CLOSED,
5004 EL_BD_INVISIBLE_EXIT_OPEN,
5006 EL_BD_STEELWALL_EXPLODABLE,
5007 EL_BD_STEELWALL_DIGGABLE,
5008 EL_BD_WALL_DIGGABLE,
5011 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5012 EL_BD_EXPANDABLE_WALL_VERTICAL,
5013 EL_BD_EXPANDABLE_WALL_ANY,
5014 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
5016 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5017 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5018 EL_BD_EXPANDABLE_STEELWALL_ANY,
5019 EL_BD_CREATURE_SWITCH,
5022 EL_BD_BLADDER_SPENDER,
5024 EL_BD_REPLICATOR_SWITCH,
5026 EL_BD_CONVEYOR_LEFT,
5027 EL_BD_CONVEYOR_RIGHT,
5028 EL_BD_CONVEYOR_SWITCH,
5029 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
5044 EL_BD_TRAPPED_DIAMOND,
5056 EL_BD_GRAVITY_SWITCH,
5057 EL_BD_PNEUMATIC_HAMMER,
5062 EL_BD_PLAYER_WITH_BOMB,
5064 EL_BD_PLAYER_STIRRING,
5066 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5067 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5068 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5069 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5071 static int editor_hl_boulderdash_effects[] =
5073 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5079 static int editor_el_boulderdash_effects[] =
5081 EL_BD_DIAMOND_FALLING,
5083 EL_BD_MEGA_ROCK_FALLING,
5084 EL_BD_FLYING_DIAMOND_FLYING,
5086 EL_BD_FALLING_WALL_FALLING,
5087 EL_BD_NITRO_PACK_FALLING,
5089 EL_BD_FLYING_ROCK_FLYING,
5091 EL_BD_PLAYER_GROWING_1,
5092 EL_BD_PLAYER_GROWING_2,
5093 EL_BD_PLAYER_GROWING_3,
5096 EL_BD_PLAYER_WITH_BOMB,
5097 EL_BD_PLAYER_STIRRING,
5099 EL_BD_INVISIBLE_EXIT_OPEN,
5112 EL_BD_COW_ENCLOSED_1,
5113 EL_BD_COW_ENCLOSED_2,
5114 EL_BD_COW_ENCLOSED_3,
5116 EL_BD_COW_ENCLOSED_4,
5117 EL_BD_COW_ENCLOSED_5,
5118 EL_BD_COW_ENCLOSED_6,
5119 EL_BD_COW_ENCLOSED_7,
5141 EL_BD_BOMB_TICKING_1,
5142 EL_BD_BOMB_TICKING_2,
5143 EL_BD_BOMB_TICKING_3,
5144 EL_BD_BOMB_TICKING_4,
5146 EL_BD_BOMB_TICKING_5,
5147 EL_BD_BOMB_TICKING_6,
5148 EL_BD_BOMB_TICKING_7,
5151 EL_BD_BOMB_EXPLODING_1,
5152 EL_BD_BOMB_EXPLODING_2,
5153 EL_BD_BOMB_EXPLODING_3,
5154 EL_BD_BOMB_EXPLODING_4,
5156 EL_BD_NUT_BREAKING_1,
5157 EL_BD_NUT_BREAKING_2,
5158 EL_BD_NUT_BREAKING_3,
5159 EL_BD_NUT_BREAKING_4,
5168 EL_BD_DIAMOND_GROWING_1,
5169 EL_BD_DIAMOND_GROWING_2,
5171 EL_BD_DIAMOND_GROWING_3,
5172 EL_BD_DIAMOND_GROWING_4,
5173 EL_BD_DIAMOND_GROWING_5,
5174 EL_BD_NITRO_PACK_EXPLODING,
5176 EL_BD_NITRO_PACK_EXPLODING_1,
5177 EL_BD_NITRO_PACK_EXPLODING_2,
5178 EL_BD_NITRO_PACK_EXPLODING_3,
5179 EL_BD_NITRO_PACK_EXPLODING_4,
5181 EL_BD_ROCK_GROWING_1,
5182 EL_BD_ROCK_GROWING_2,
5183 EL_BD_ROCK_GROWING_3,
5184 EL_BD_ROCK_GROWING_4,
5186 EL_BD_STEELWALL_GROWING_1,
5187 EL_BD_STEELWALL_GROWING_2,
5188 EL_BD_STEELWALL_GROWING_3,
5189 EL_BD_STEELWALL_GROWING_4,
5191 EL_BD_CLOCK_GROWING_1,
5192 EL_BD_CLOCK_GROWING_2,
5193 EL_BD_CLOCK_GROWING_3,
5194 EL_BD_CLOCK_GROWING_4,
5196 EL_BD_GHOST_EXPLODING_1,
5197 EL_BD_GHOST_EXPLODING_2,
5198 EL_BD_GHOST_EXPLODING_3,
5199 EL_BD_GHOST_EXPLODING_4,
5201 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5202 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5203 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5204 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5206 static int editor_hl_emerald_mine[] =
5208 EL_INTERNAL_CASCADE_EM_ACTIVE,
5214 static int editor_el_emerald_mine[] =
5232 EL_EM_DYNAMITE_ACTIVE,
5251 EL_ACID_POOL_TOPLEFT,
5253 EL_ACID_POOL_TOPRIGHT,
5256 EL_ACID_POOL_BOTTOMLEFT,
5257 EL_ACID_POOL_BOTTOM,
5258 EL_ACID_POOL_BOTTOMRIGHT,
5276 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5277 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5278 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5279 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5281 static int editor_hl_emerald_mine_club[] =
5283 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5289 static int editor_el_emerald_mine_club[] =
5316 EL_EMC_WALL_SLIPPERY_1,
5317 EL_EMC_WALL_SLIPPERY_2,
5318 EL_EMC_WALL_SLIPPERY_3,
5319 EL_EMC_WALL_SLIPPERY_4,
5342 EL_EMC_MAGIC_BALL_SWITCH,
5349 EL_EMC_SPRING_BUMPER,
5353 EL_BALLOON_SWITCH_UP,
5354 EL_BALLOON_SWITCH_ANY,
5357 EL_BALLOON_SWITCH_LEFT,
5359 EL_BALLOON_SWITCH_RIGHT,
5363 EL_BALLOON_SWITCH_DOWN,
5364 EL_BALLOON_SWITCH_NONE,
5366 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5367 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5368 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5369 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5371 static int editor_hl_rnd[] =
5373 EL_INTERNAL_CASCADE_RND_ACTIVE,
5379 static int editor_el_rnd[] =
5382 EL_DYNAMITE_ACTIVE, // RND
5416 EL_WALL_EMERALD_YELLOW,
5417 EL_WALL_EMERALD_RED,
5418 EL_WALL_EMERALD_PURPLE,
5436 EL_DYNABOMB_INCREASE_NUMBER,
5437 EL_DYNABOMB_INCREASE_SIZE,
5438 EL_DYNABOMB_INCREASE_POWER,
5458 EL_INVISIBLE_STEELWALL,
5462 EL_EXPANDABLE_WALL_HORIZONTAL,
5463 EL_EXPANDABLE_WALL_VERTICAL,
5464 EL_EXPANDABLE_WALL_ANY,
5466 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5467 static int *editor_el_rnd_ptr = editor_el_rnd;
5468 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5469 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5471 static int editor_hl_sokoban[] =
5473 EL_INTERNAL_CASCADE_SB_ACTIVE,
5479 static int editor_el_sokoban[] =
5482 EL_SOKOBAN_FIELD_EMPTY,
5483 EL_SOKOBAN_FIELD_FULL,
5484 EL_SOKOBAN_FIELD_PLAYER,
5486 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5487 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5488 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5489 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5491 static int editor_hl_supaplex[] =
5493 EL_INTERNAL_CASCADE_SP_ACTIVE,
5499 static int editor_el_supaplex[] =
5517 EL_SP_PORT_HORIZONTAL,
5518 EL_SP_PORT_VERTICAL,
5526 EL_SP_GRAVITY_PORT_LEFT,
5527 EL_SP_GRAVITY_PORT_RIGHT,
5528 EL_SP_GRAVITY_PORT_UP,
5529 EL_SP_GRAVITY_PORT_DOWN,
5531 EL_SP_GRAVITY_ON_PORT_LEFT,
5532 EL_SP_GRAVITY_ON_PORT_RIGHT,
5533 EL_SP_GRAVITY_ON_PORT_UP,
5534 EL_SP_GRAVITY_ON_PORT_DOWN,
5536 EL_SP_GRAVITY_OFF_PORT_LEFT,
5537 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5538 EL_SP_GRAVITY_OFF_PORT_UP,
5539 EL_SP_GRAVITY_OFF_PORT_DOWN,
5541 EL_SP_HARDWARE_GRAY,
5542 EL_SP_HARDWARE_GREEN,
5543 EL_SP_HARDWARE_BLUE,
5546 EL_SP_HARDWARE_BASE_1,
5547 EL_SP_HARDWARE_BASE_2,
5548 EL_SP_HARDWARE_BASE_3,
5549 EL_SP_HARDWARE_BASE_4,
5551 EL_SP_HARDWARE_BASE_5,
5552 EL_SP_HARDWARE_BASE_6,
5553 EL_SP_HARDWARE_YELLOW,
5561 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5562 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5563 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5564 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5566 static int editor_hl_diamond_caves[] =
5568 EL_INTERNAL_CASCADE_DC_ACTIVE,
5574 static int editor_el_diamond_caves[] =
5576 EL_EM_STEEL_EXIT_CLOSED, // DC2
5577 EL_EM_STEEL_EXIT_OPEN, // DC2
5578 EL_WALL_EMERALD, // DC2
5579 EL_WALL_DIAMOND, // DC2
5586 EL_CONVEYOR_BELT_1_LEFT,
5587 EL_CONVEYOR_BELT_1_MIDDLE,
5588 EL_CONVEYOR_BELT_1_RIGHT,
5589 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5591 EL_CONVEYOR_BELT_2_LEFT,
5592 EL_CONVEYOR_BELT_2_MIDDLE,
5593 EL_CONVEYOR_BELT_2_RIGHT,
5594 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5596 EL_CONVEYOR_BELT_3_LEFT,
5597 EL_CONVEYOR_BELT_3_MIDDLE,
5598 EL_CONVEYOR_BELT_3_RIGHT,
5599 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5601 EL_CONVEYOR_BELT_4_LEFT,
5602 EL_CONVEYOR_BELT_4_MIDDLE,
5603 EL_CONVEYOR_BELT_4_RIGHT,
5604 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5606 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5607 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5608 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5609 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5611 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5612 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5613 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5614 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5619 EL_DC_TIMEGATE_SWITCH,
5621 EL_SWITCHGATE_CLOSED,
5623 EL_SWITCHGATE_SWITCH_UP,
5624 EL_SWITCHGATE_SWITCH_DOWN,
5627 EL_LIGHT_SWITCH_ACTIVE,
5628 EL_DC_SWITCHGATE_SWITCH_UP,
5629 EL_DC_SWITCHGATE_SWITCH_DOWN,
5631 EL_STEEL_EXIT_CLOSED,
5633 EL_STEELWALL_SLIPPERY,
5636 EL_QUICKSAND_FAST_EMPTY,
5637 EL_QUICKSAND_FAST_FULL,
5651 EL_SIGN_RADIOACTIVITY,
5657 EL_SIGN_ENTRY_FORBIDDEN,
5658 EL_SIGN_EMERGENCY_EXIT,
5683 EL_DC_STEELWALL_2_SINGLE,
5684 EL_DC_STEELWALL_2_TOP,
5685 EL_SIGN_EXCLAMATION,
5688 EL_DC_STEELWALL_2_LEFT,
5689 EL_DC_STEELWALL_2_MIDDLE,
5690 EL_DC_STEELWALL_2_HORIZONTAL,
5691 EL_DC_STEELWALL_2_RIGHT,
5693 EL_DC_STEELWALL_1_TOPLEFT,
5694 EL_DC_STEELWALL_2_VERTICAL,
5695 EL_DC_STEELWALL_1_TOPRIGHT,
5698 EL_DC_STEELWALL_1_VERTICAL,
5699 EL_DC_STEELWALL_2_BOTTOM,
5701 EL_DC_GATE_WHITE_GRAY,
5703 EL_DC_STEELWALL_1_BOTTOMLEFT,
5704 EL_DC_STEELWALL_1_HORIZONTAL,
5705 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5706 EL_DC_GATE_FAKE_GRAY,
5708 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5709 EL_DC_STEELWALL_1_BOTTOM,
5710 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5711 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5713 EL_DC_STEELWALL_1_RIGHT,
5715 EL_DC_STEELWALL_1_LEFT,
5716 EL_EXPANDABLE_STEELWALL_VERTICAL,
5718 EL_DC_STEELWALL_1_TOPRIGHT_2,
5719 EL_DC_STEELWALL_1_TOP,
5720 EL_DC_STEELWALL_1_TOPLEFT_2,
5721 EL_EXPANDABLE_STEELWALL_ANY,
5723 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5724 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5725 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5726 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5728 static int editor_hl_dx_boulderdash[] =
5730 EL_INTERNAL_CASCADE_DX_ACTIVE,
5736 static int editor_el_dx_boulderdash[] =
5740 EL_TUBE_HORIZONTAL_DOWN,
5744 EL_TUBE_VERTICAL_RIGHT,
5746 EL_TUBE_VERTICAL_LEFT,
5750 EL_TUBE_HORIZONTAL_UP,
5758 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5759 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5760 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5761 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5763 static int editor_hl_mirror_magic[] =
5765 EL_INTERNAL_CASCADE_MM_ACTIVE,
5771 static int editor_el_mirror_magic[] =
5773 EL_MM_MCDUFFIN_RIGHT,
5775 EL_MM_MCDUFFIN_LEFT,
5776 EL_MM_MCDUFFIN_DOWN,
5779 EL_MM_MIRROR_FIXED_START,
5780 EL_MM_POLARIZER_START,
5781 EL_MM_POLARIZER_CROSS_START,
5783 EL_MM_TELEPORTER_RED_START,
5784 EL_MM_TELEPORTER_YELLOW_START,
5785 EL_MM_TELEPORTER_GREEN_START,
5786 EL_MM_TELEPORTER_BLUE_START,
5799 EL_MM_LIGHTBULB_ACTIVE,
5813 EL_MM_STEEL_GRID_FIXED_1,
5814 EL_MM_STEEL_GRID_FIXED_2,
5815 EL_MM_STEEL_GRID_FIXED_3,
5816 EL_MM_STEEL_GRID_FIXED_4,
5818 EL_MM_WOODEN_GRID_FIXED_1,
5819 EL_MM_WOODEN_GRID_FIXED_2,
5820 EL_MM_WOODEN_GRID_FIXED_3,
5821 EL_MM_WOODEN_GRID_FIXED_4,
5828 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5829 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5830 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5831 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5833 static int editor_hl_deflektor[] =
5835 EL_INTERNAL_CASCADE_DF_ACTIVE,
5841 static int editor_el_deflektor[] =
5848 EL_DF_RECEIVER_RIGHT,
5850 EL_DF_RECEIVER_LEFT,
5851 EL_DF_RECEIVER_DOWN,
5854 EL_DF_MIRROR_ROTATING_START,
5855 EL_DF_MIRROR_FIXED_START,
5858 EL_DF_FIBRE_OPTIC_RED_1,
5859 EL_DF_FIBRE_OPTIC_YELLOW_1,
5860 EL_DF_FIBRE_OPTIC_GREEN_1,
5861 EL_DF_FIBRE_OPTIC_BLUE_1,
5863 EL_DF_STEEL_GRID_FIXED_START,
5864 EL_DF_STEEL_GRID_ROTATING_START,
5865 EL_DF_WOODEN_GRID_FIXED_START,
5866 EL_DF_WOODEN_GRID_ROTATING_START,
5878 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5879 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5880 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5881 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5883 static int editor_hl_chars[] =
5885 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5891 static int editor_el_chars[] =
5973 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5974 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5975 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5976 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5978 EL_CHAR(CHAR_BYTE_DEGREE),
5979 EL_CHAR(CHAR_BYTE_REGISTERED),
5980 EL_CHAR(FONT_ASCII_CURSOR),
5981 EL_CHAR(FONT_ASCII_BUTTON),
5983 EL_CHAR(FONT_ASCII_UP),
5984 EL_CHAR(FONT_ASCII_DOWN),
5988 static int *editor_hl_chars_ptr = editor_hl_chars;
5989 static int *editor_el_chars_ptr = editor_el_chars;
5990 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5991 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5993 static int editor_hl_steel_chars[] =
5995 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6001 static int editor_el_steel_chars[] =
6011 EL_STEEL_CHAR('\''),
6078 EL_STEEL_CHAR('\\'),
6083 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6084 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6085 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6086 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6088 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6089 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6090 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6091 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6093 EL_STEEL_CHAR(FONT_ASCII_UP),
6094 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6098 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6099 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6100 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6101 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6103 static int editor_hl_custom[] =
6105 EL_INTERNAL_CASCADE_CE_ACTIVE,
6111 static int editor_el_custom[] =
6113 EL_CUSTOM_START + 0,
6114 EL_CUSTOM_START + 1,
6115 EL_CUSTOM_START + 2,
6116 EL_CUSTOM_START + 3,
6118 EL_CUSTOM_START + 4,
6119 EL_CUSTOM_START + 5,
6120 EL_CUSTOM_START + 6,
6121 EL_CUSTOM_START + 7,
6123 EL_CUSTOM_START + 8,
6124 EL_CUSTOM_START + 9,
6125 EL_CUSTOM_START + 10,
6126 EL_CUSTOM_START + 11,
6128 EL_CUSTOM_START + 12,
6129 EL_CUSTOM_START + 13,
6130 EL_CUSTOM_START + 14,
6131 EL_CUSTOM_START + 15,
6133 EL_CUSTOM_START + 16,
6134 EL_CUSTOM_START + 17,
6135 EL_CUSTOM_START + 18,
6136 EL_CUSTOM_START + 19,
6138 EL_CUSTOM_START + 20,
6139 EL_CUSTOM_START + 21,
6140 EL_CUSTOM_START + 22,
6141 EL_CUSTOM_START + 23,
6143 EL_CUSTOM_START + 24,
6144 EL_CUSTOM_START + 25,
6145 EL_CUSTOM_START + 26,
6146 EL_CUSTOM_START + 27,
6148 EL_CUSTOM_START + 28,
6149 EL_CUSTOM_START + 29,
6150 EL_CUSTOM_START + 30,
6151 EL_CUSTOM_START + 31,
6153 EL_CUSTOM_START + 32,
6154 EL_CUSTOM_START + 33,
6155 EL_CUSTOM_START + 34,
6156 EL_CUSTOM_START + 35,
6158 EL_CUSTOM_START + 36,
6159 EL_CUSTOM_START + 37,
6160 EL_CUSTOM_START + 38,
6161 EL_CUSTOM_START + 39,
6163 EL_CUSTOM_START + 40,
6164 EL_CUSTOM_START + 41,
6165 EL_CUSTOM_START + 42,
6166 EL_CUSTOM_START + 43,
6168 EL_CUSTOM_START + 44,
6169 EL_CUSTOM_START + 45,
6170 EL_CUSTOM_START + 46,
6171 EL_CUSTOM_START + 47,
6173 EL_CUSTOM_START + 48,
6174 EL_CUSTOM_START + 49,
6175 EL_CUSTOM_START + 50,
6176 EL_CUSTOM_START + 51,
6178 EL_CUSTOM_START + 52,
6179 EL_CUSTOM_START + 53,
6180 EL_CUSTOM_START + 54,
6181 EL_CUSTOM_START + 55,
6183 EL_CUSTOM_START + 56,
6184 EL_CUSTOM_START + 57,
6185 EL_CUSTOM_START + 58,
6186 EL_CUSTOM_START + 59,
6188 EL_CUSTOM_START + 60,
6189 EL_CUSTOM_START + 61,
6190 EL_CUSTOM_START + 62,
6191 EL_CUSTOM_START + 63,
6193 EL_CUSTOM_START + 64,
6194 EL_CUSTOM_START + 65,
6195 EL_CUSTOM_START + 66,
6196 EL_CUSTOM_START + 67,
6198 EL_CUSTOM_START + 68,
6199 EL_CUSTOM_START + 69,
6200 EL_CUSTOM_START + 70,
6201 EL_CUSTOM_START + 71,
6203 EL_CUSTOM_START + 72,
6204 EL_CUSTOM_START + 73,
6205 EL_CUSTOM_START + 74,
6206 EL_CUSTOM_START + 75,
6208 EL_CUSTOM_START + 76,
6209 EL_CUSTOM_START + 77,
6210 EL_CUSTOM_START + 78,
6211 EL_CUSTOM_START + 79,
6213 EL_CUSTOM_START + 80,
6214 EL_CUSTOM_START + 81,
6215 EL_CUSTOM_START + 82,
6216 EL_CUSTOM_START + 83,
6218 EL_CUSTOM_START + 84,
6219 EL_CUSTOM_START + 85,
6220 EL_CUSTOM_START + 86,
6221 EL_CUSTOM_START + 87,
6223 EL_CUSTOM_START + 88,
6224 EL_CUSTOM_START + 89,
6225 EL_CUSTOM_START + 90,
6226 EL_CUSTOM_START + 91,
6228 EL_CUSTOM_START + 92,
6229 EL_CUSTOM_START + 93,
6230 EL_CUSTOM_START + 94,
6231 EL_CUSTOM_START + 95,
6233 EL_CUSTOM_START + 96,
6234 EL_CUSTOM_START + 97,
6235 EL_CUSTOM_START + 98,
6236 EL_CUSTOM_START + 99,
6238 EL_CUSTOM_START + 100,
6239 EL_CUSTOM_START + 101,
6240 EL_CUSTOM_START + 102,
6241 EL_CUSTOM_START + 103,
6243 EL_CUSTOM_START + 104,
6244 EL_CUSTOM_START + 105,
6245 EL_CUSTOM_START + 106,
6246 EL_CUSTOM_START + 107,
6248 EL_CUSTOM_START + 108,
6249 EL_CUSTOM_START + 109,
6250 EL_CUSTOM_START + 110,
6251 EL_CUSTOM_START + 111,
6253 EL_CUSTOM_START + 112,
6254 EL_CUSTOM_START + 113,
6255 EL_CUSTOM_START + 114,
6256 EL_CUSTOM_START + 115,
6258 EL_CUSTOM_START + 116,
6259 EL_CUSTOM_START + 117,
6260 EL_CUSTOM_START + 118,
6261 EL_CUSTOM_START + 119,
6263 EL_CUSTOM_START + 120,
6264 EL_CUSTOM_START + 121,
6265 EL_CUSTOM_START + 122,
6266 EL_CUSTOM_START + 123,
6268 EL_CUSTOM_START + 124,
6269 EL_CUSTOM_START + 125,
6270 EL_CUSTOM_START + 126,
6271 EL_CUSTOM_START + 127,
6273 EL_CUSTOM_START + 128,
6274 EL_CUSTOM_START + 129,
6275 EL_CUSTOM_START + 130,
6276 EL_CUSTOM_START + 131,
6278 EL_CUSTOM_START + 132,
6279 EL_CUSTOM_START + 133,
6280 EL_CUSTOM_START + 134,
6281 EL_CUSTOM_START + 135,
6283 EL_CUSTOM_START + 136,
6284 EL_CUSTOM_START + 137,
6285 EL_CUSTOM_START + 138,
6286 EL_CUSTOM_START + 139,
6288 EL_CUSTOM_START + 140,
6289 EL_CUSTOM_START + 141,
6290 EL_CUSTOM_START + 142,
6291 EL_CUSTOM_START + 143,
6293 EL_CUSTOM_START + 144,
6294 EL_CUSTOM_START + 145,
6295 EL_CUSTOM_START + 146,
6296 EL_CUSTOM_START + 147,
6298 EL_CUSTOM_START + 148,
6299 EL_CUSTOM_START + 149,
6300 EL_CUSTOM_START + 150,
6301 EL_CUSTOM_START + 151,
6303 EL_CUSTOM_START + 152,
6304 EL_CUSTOM_START + 153,
6305 EL_CUSTOM_START + 154,
6306 EL_CUSTOM_START + 155,
6308 EL_CUSTOM_START + 156,
6309 EL_CUSTOM_START + 157,
6310 EL_CUSTOM_START + 158,
6311 EL_CUSTOM_START + 159,
6313 EL_CUSTOM_START + 160,
6314 EL_CUSTOM_START + 161,
6315 EL_CUSTOM_START + 162,
6316 EL_CUSTOM_START + 163,
6318 EL_CUSTOM_START + 164,
6319 EL_CUSTOM_START + 165,
6320 EL_CUSTOM_START + 166,
6321 EL_CUSTOM_START + 167,
6323 EL_CUSTOM_START + 168,
6324 EL_CUSTOM_START + 169,
6325 EL_CUSTOM_START + 170,
6326 EL_CUSTOM_START + 171,
6328 EL_CUSTOM_START + 172,
6329 EL_CUSTOM_START + 173,
6330 EL_CUSTOM_START + 174,
6331 EL_CUSTOM_START + 175,
6333 EL_CUSTOM_START + 176,
6334 EL_CUSTOM_START + 177,
6335 EL_CUSTOM_START + 178,
6336 EL_CUSTOM_START + 179,
6338 EL_CUSTOM_START + 180,
6339 EL_CUSTOM_START + 181,
6340 EL_CUSTOM_START + 182,
6341 EL_CUSTOM_START + 183,
6343 EL_CUSTOM_START + 184,
6344 EL_CUSTOM_START + 185,
6345 EL_CUSTOM_START + 186,
6346 EL_CUSTOM_START + 187,
6348 EL_CUSTOM_START + 188,
6349 EL_CUSTOM_START + 189,
6350 EL_CUSTOM_START + 190,
6351 EL_CUSTOM_START + 191,
6353 EL_CUSTOM_START + 192,
6354 EL_CUSTOM_START + 193,
6355 EL_CUSTOM_START + 194,
6356 EL_CUSTOM_START + 195,
6358 EL_CUSTOM_START + 196,
6359 EL_CUSTOM_START + 197,
6360 EL_CUSTOM_START + 198,
6361 EL_CUSTOM_START + 199,
6363 EL_CUSTOM_START + 200,
6364 EL_CUSTOM_START + 201,
6365 EL_CUSTOM_START + 202,
6366 EL_CUSTOM_START + 203,
6368 EL_CUSTOM_START + 204,
6369 EL_CUSTOM_START + 205,
6370 EL_CUSTOM_START + 206,
6371 EL_CUSTOM_START + 207,
6373 EL_CUSTOM_START + 208,
6374 EL_CUSTOM_START + 209,
6375 EL_CUSTOM_START + 210,
6376 EL_CUSTOM_START + 211,
6378 EL_CUSTOM_START + 212,
6379 EL_CUSTOM_START + 213,
6380 EL_CUSTOM_START + 214,
6381 EL_CUSTOM_START + 215,
6383 EL_CUSTOM_START + 216,
6384 EL_CUSTOM_START + 217,
6385 EL_CUSTOM_START + 218,
6386 EL_CUSTOM_START + 219,
6388 EL_CUSTOM_START + 220,
6389 EL_CUSTOM_START + 221,
6390 EL_CUSTOM_START + 222,
6391 EL_CUSTOM_START + 223,
6393 EL_CUSTOM_START + 224,
6394 EL_CUSTOM_START + 225,
6395 EL_CUSTOM_START + 226,
6396 EL_CUSTOM_START + 227,
6398 EL_CUSTOM_START + 228,
6399 EL_CUSTOM_START + 229,
6400 EL_CUSTOM_START + 230,
6401 EL_CUSTOM_START + 231,
6403 EL_CUSTOM_START + 232,
6404 EL_CUSTOM_START + 233,
6405 EL_CUSTOM_START + 234,
6406 EL_CUSTOM_START + 235,
6408 EL_CUSTOM_START + 236,
6409 EL_CUSTOM_START + 237,
6410 EL_CUSTOM_START + 238,
6411 EL_CUSTOM_START + 239,
6413 EL_CUSTOM_START + 240,
6414 EL_CUSTOM_START + 241,
6415 EL_CUSTOM_START + 242,
6416 EL_CUSTOM_START + 243,
6418 EL_CUSTOM_START + 244,
6419 EL_CUSTOM_START + 245,
6420 EL_CUSTOM_START + 246,
6421 EL_CUSTOM_START + 247,
6423 EL_CUSTOM_START + 248,
6424 EL_CUSTOM_START + 249,
6425 EL_CUSTOM_START + 250,
6426 EL_CUSTOM_START + 251,
6428 EL_CUSTOM_START + 252,
6429 EL_CUSTOM_START + 253,
6430 EL_CUSTOM_START + 254,
6431 EL_CUSTOM_START + 255
6433 static int *editor_hl_custom_ptr = editor_hl_custom;
6434 static int *editor_el_custom_ptr = editor_el_custom;
6435 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6436 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6438 static int editor_hl_group[] =
6440 EL_INTERNAL_CASCADE_GE_ACTIVE,
6446 static int editor_el_group[] =
6460 EL_GROUP_START + 10,
6461 EL_GROUP_START + 11,
6463 EL_GROUP_START + 12,
6464 EL_GROUP_START + 13,
6465 EL_GROUP_START + 14,
6466 EL_GROUP_START + 15,
6468 EL_GROUP_START + 16,
6469 EL_GROUP_START + 17,
6470 EL_GROUP_START + 18,
6471 EL_GROUP_START + 19,
6473 EL_GROUP_START + 20,
6474 EL_GROUP_START + 21,
6475 EL_GROUP_START + 22,
6476 EL_GROUP_START + 23,
6478 EL_GROUP_START + 24,
6479 EL_GROUP_START + 25,
6480 EL_GROUP_START + 26,
6481 EL_GROUP_START + 27,
6483 EL_GROUP_START + 28,
6484 EL_GROUP_START + 29,
6485 EL_GROUP_START + 30,
6488 static int *editor_hl_group_ptr = editor_hl_group;
6489 static int *editor_el_group_ptr = editor_el_group;
6490 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6491 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6493 static int editor_hl_empty_space[] =
6495 EL_INTERNAL_CASCADE_ES_ACTIVE,
6501 static int editor_el_empty_space[] =
6523 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6524 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6525 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6526 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6528 static int editor_hl_reference[] =
6530 EL_INTERNAL_CASCADE_REF_ACTIVE,
6536 static int editor_el_reference[] =
6540 EL_TRIGGER_CE_VALUE,
6541 EL_TRIGGER_CE_SCORE,
6545 EL_CURRENT_CE_VALUE,
6546 EL_CURRENT_CE_SCORE,
6568 static int *editor_hl_reference_ptr = editor_hl_reference;
6569 static int *editor_el_reference_ptr = editor_el_reference;
6570 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6571 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6573 static int editor_hl_user_defined[] =
6575 EL_INTERNAL_CASCADE_USER_ACTIVE,
6581 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6582 static int *editor_el_user_defined_ptr = NULL;
6583 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6584 static int num_editor_el_user_defined = 0;
6586 static int editor_hl_dynamic[] =
6588 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6594 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6595 static int *editor_el_dynamic_ptr = NULL;
6596 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6597 static int num_editor_el_dynamic = 0;
6599 static int editor_hl_empty[] = { EL_EMPTY };
6600 static int *editor_el_empty = NULL; // dynamically allocated
6602 static int *editor_hl_empty_ptr = editor_hl_empty;
6603 static int *editor_el_empty_ptr = NULL;
6604 static int num_editor_hl_empty = 0;
6605 static int num_editor_el_empty = 0; // dynamically determined, if needed
6607 static boolean use_el_empty = FALSE;
6609 static int *editor_elements = NULL; // dynamically allocated
6610 static int num_editor_elements = 0; // dynamically determined
6612 static boolean setup_editor_cascade_never = FALSE;
6614 static boolean setup_editor_el_players = TRUE;
6615 static boolean setup_editor_el_boulderdash = TRUE;
6616 static boolean setup_editor_el_boulderdash_native = TRUE;
6617 static boolean setup_editor_el_boulderdash_effects = TRUE;
6618 static boolean setup_editor_el_emerald_mine = TRUE;
6619 static boolean setup_editor_el_emerald_mine_club = TRUE;
6620 static boolean setup_editor_el_more = TRUE;
6621 static boolean setup_editor_el_sokoban = TRUE;
6622 static boolean setup_editor_el_supaplex = TRUE;
6623 static boolean setup_editor_el_diamond_caves = TRUE;
6624 static boolean setup_editor_el_dx_boulderdash = TRUE;
6625 static boolean setup_editor_el_mirror_magic = TRUE;
6626 static boolean setup_editor_el_deflektor = TRUE;
6627 static boolean setup_editor_el_chars = TRUE;
6628 static boolean setup_editor_el_steel_chars = TRUE;
6629 static boolean setup_editor_el_custom = TRUE;
6630 static boolean setup_editor_el_user_defined = TRUE;
6631 static boolean setup_editor_el_dynamic = TRUE;
6633 static int editor_hl_unused[] = { EL_EMPTY };
6634 static int *editor_hl_unused_ptr = editor_hl_unused;
6635 static int num_editor_hl_unused = 0;
6639 boolean *setup_value;
6640 boolean *setup_cascade_value;
6642 int **headline_list;
6643 int *headline_list_size;
6646 int *element_list_size;
6648 boolean last_setup_value;
6650 editor_elements_info[] =
6653 &setup_editor_el_players,
6654 &setup_editor_cascade_never,
6655 &editor_hl_unused_ptr, &num_editor_hl_unused,
6656 &editor_el_players_ptr, &num_editor_el_players
6659 &setup_editor_el_boulderdash,
6660 &setup.editor_cascade.el_bd,
6661 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6662 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6665 &setup_editor_el_boulderdash_native,
6666 &setup.editor_cascade.el_bd_native,
6667 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6668 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6671 &setup_editor_el_boulderdash_effects,
6672 &setup.editor_cascade.el_bd_effects,
6673 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6674 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6677 &setup_editor_el_emerald_mine,
6678 &setup.editor_cascade.el_em,
6679 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6680 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6683 &setup_editor_el_emerald_mine_club,
6684 &setup.editor_cascade.el_emc,
6685 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6686 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6689 &setup_editor_el_more,
6690 &setup.editor_cascade.el_rnd,
6691 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6692 &editor_el_rnd_ptr, &num_editor_el_rnd
6695 &setup_editor_el_sokoban,
6696 &setup.editor_cascade.el_sb,
6697 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6698 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6701 &setup_editor_el_supaplex,
6702 &setup.editor_cascade.el_sp,
6703 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6704 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6707 &setup_editor_el_diamond_caves,
6708 &setup.editor_cascade.el_dc,
6709 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6710 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6713 &setup_editor_el_dx_boulderdash,
6714 &setup.editor_cascade.el_dx,
6715 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6716 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6719 &setup_editor_el_mirror_magic,
6720 &setup.editor_cascade.el_mm,
6721 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6722 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6725 &setup_editor_el_deflektor,
6726 &setup.editor_cascade.el_df,
6727 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6728 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6731 &setup_editor_el_chars,
6732 &setup.editor_cascade.el_chars,
6733 &editor_hl_chars_ptr, &num_editor_hl_chars,
6734 &editor_el_chars_ptr, &num_editor_el_chars
6737 &setup_editor_el_steel_chars,
6738 &setup.editor_cascade.el_steel_chars,
6739 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6740 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6743 &setup_editor_el_custom,
6744 &setup.editor_cascade.el_ce,
6745 &editor_hl_custom_ptr, &num_editor_hl_custom,
6746 &editor_el_custom_ptr, &num_editor_el_custom
6749 &setup_editor_el_custom,
6750 &setup.editor_cascade.el_ge,
6751 &editor_hl_group_ptr, &num_editor_hl_group,
6752 &editor_el_group_ptr, &num_editor_el_group
6755 &setup_editor_el_custom,
6756 &setup.editor_cascade.el_es,
6757 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6758 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6761 &setup_editor_el_custom,
6762 &setup.editor_cascade.el_ref,
6763 &editor_hl_reference_ptr, &num_editor_hl_reference,
6764 &editor_el_reference_ptr, &num_editor_el_reference
6767 &setup_editor_el_user_defined,
6768 &setup.editor_cascade.el_user,
6769 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6770 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6773 &setup_editor_el_dynamic,
6774 &setup.editor_cascade.el_dynamic,
6775 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6776 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6781 &editor_hl_empty_ptr, &num_editor_hl_empty,
6782 &editor_el_empty_ptr, &num_editor_el_empty,
6792 static struct XY xy_directions[] =
6801 // ----------------------------------------------------------------------------
6803 // ----------------------------------------------------------------------------
6805 static int getMaxInfoTextLength(void)
6807 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6810 static int getTextWidthForGadget(char *text)
6815 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6818 static int getTextWidthForDrawingArea(char *text)
6823 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6826 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6828 return (gi->x + gi->width + getTextWidthForGadget(text));
6831 static char *getElementInfoText(int element)
6833 char *info_text = NULL;
6835 if (element < MAX_NUM_ELEMENTS)
6837 if (strlen(element_info[element].description) > 0)
6838 info_text = element_info[element].description;
6839 else if (element_info[element].custom_description != NULL)
6840 info_text = element_info[element].custom_description;
6841 else if (element_info[element].editor_description != NULL)
6842 info_text = element_info[element].editor_description;
6845 if (info_text == NULL)
6846 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6851 static char *getElementDescriptionFilenameExt(char *basename)
6853 char *elements_subdir = ELEMENTS_DIRECTORY;
6854 static char *elements_subdir2 = NULL;
6855 static char *filename = NULL;
6857 if (elements_subdir2 == NULL)
6858 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6860 checked_free(filename);
6862 // 1st try: look for element description in current level set directory
6863 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6864 if (fileExists(filename))
6869 // 2nd try: look for element description in the game's base directory
6870 filename = getPath3(options.docs_directory, elements_subdir, basename);
6871 if (fileExists(filename))
6877 static char *getElementDescriptionFilename(int element)
6879 char basename[MAX_FILENAME_LEN];
6882 // 1st try: look for element description file for exactly this element
6883 sprintf(basename, "%s.txt", element_info[element].token_name);
6884 filename = getElementDescriptionFilenameExt(basename);
6885 if (filename != NULL)
6888 // 2nd try: look for element description file for this element's class
6889 sprintf(basename, "%s.txt", element_info[element].class_name);
6890 filename = getElementDescriptionFilenameExt(basename);
6891 if (filename != NULL)
6894 // 3rd try: look for generic fallback text file for any element
6895 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6896 if (filename != NULL)
6902 static boolean suppressBorderElement(void)
6904 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6905 lev_fieldx <= MAX_ED_FIELDX &&
6906 lev_fieldy <= MAX_ED_FIELDY);
6909 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6911 boolean element_found[NUM_FILE_ELEMENTS];
6914 // initialize list of used elements to "not used"
6915 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6916 element_found[i] = FALSE;
6918 // find all elements used in current level
6919 for (y = 0; y < lev_fieldy; y++)
6921 for (x = 0; x < lev_fieldx; x++)
6923 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6926 if (IS_MM_WALL(Tile[x][y]))
6927 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6929 element_found[Tile[x][y]] = TRUE;
6935 // count number of elements used in current level
6936 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6937 if (element_found[i])
6940 // add space for up to 3 more elements for padding that may be needed
6943 // free memory for old list of elements, if needed
6944 checked_free(*elements);
6946 // allocate memory for new list of elements
6947 *elements = checked_malloc(*num_elements * sizeof(int));
6951 // add all elements used in current level (non-custom/group/empty elements)
6952 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6953 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6954 IS_GROUP_ELEMENT(i) ||
6955 IS_EMPTY_ELEMENT(i)))
6956 (*elements)[(*num_elements)++] = i;
6958 // add all elements used in current level (custom/group/empty elements)
6959 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6960 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6961 IS_GROUP_ELEMENT(i) ||
6962 IS_EMPTY_ELEMENT(i)))
6963 (*elements)[(*num_elements)++] = i;
6965 while (*num_elements % 4) // pad with empty elements, if needed
6966 (*elements)[(*num_elements)++] = EL_EMPTY;
6969 static void ReinitializeElementList_EnableSections(void)
6971 // default: enable all element sections
6973 setup_editor_el_players = TRUE;
6974 setup_editor_el_boulderdash = TRUE;
6975 setup_editor_el_boulderdash_native = TRUE;
6976 setup_editor_el_boulderdash_effects = TRUE;
6977 setup_editor_el_emerald_mine = TRUE;
6978 setup_editor_el_emerald_mine_club = TRUE;
6979 setup_editor_el_more = TRUE;
6980 setup_editor_el_sokoban = TRUE;
6981 setup_editor_el_supaplex = TRUE;
6982 setup_editor_el_diamond_caves = TRUE;
6983 setup_editor_el_dx_boulderdash = TRUE;
6984 setup_editor_el_mirror_magic = TRUE;
6985 setup_editor_el_deflektor = TRUE;
6986 setup_editor_el_chars = TRUE;
6987 setup_editor_el_steel_chars = TRUE;
6989 setup_editor_el_custom = TRUE;
6990 setup_editor_el_user_defined = TRUE;
6991 setup_editor_el_dynamic = TRUE;
6993 // now disable all element sections not to be displayed
6995 if (!setup.editor.el_classic)
6997 setup_editor_el_players = FALSE;
6998 setup_editor_el_boulderdash = FALSE;
6999 setup_editor_el_boulderdash_native = FALSE;
7000 setup_editor_el_boulderdash_effects = FALSE;
7001 setup_editor_el_emerald_mine = FALSE;
7002 setup_editor_el_emerald_mine_club = FALSE;
7003 setup_editor_el_more = FALSE;
7004 setup_editor_el_sokoban = FALSE;
7005 setup_editor_el_supaplex = FALSE;
7006 setup_editor_el_diamond_caves = FALSE;
7007 setup_editor_el_dx_boulderdash = FALSE;
7008 setup_editor_el_mirror_magic = FALSE;
7009 setup_editor_el_deflektor = FALSE;
7010 setup_editor_el_chars = FALSE;
7011 setup_editor_el_steel_chars = FALSE;
7014 if (!setup.editor.el_custom)
7016 setup_editor_el_custom = FALSE;
7019 if (!setup.editor.el_user_defined)
7021 setup_editor_el_user_defined = FALSE;
7024 if (!setup.editor.el_dynamic)
7026 setup_editor_el_dynamic = FALSE;
7029 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7031 setup_editor_el_boulderdash_native = FALSE;
7032 setup_editor_el_boulderdash_effects = FALSE;
7033 setup_editor_el_mirror_magic = FALSE;
7034 setup_editor_el_deflektor = FALSE;
7036 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7038 setup_editor_el_players = FALSE;
7039 setup_editor_el_boulderdash = FALSE;
7040 setup_editor_el_emerald_mine = FALSE;
7041 setup_editor_el_emerald_mine_club = FALSE;
7042 setup_editor_el_more = FALSE;
7043 setup_editor_el_sokoban = FALSE;
7044 setup_editor_el_supaplex = FALSE;
7045 setup_editor_el_diamond_caves = FALSE;
7046 setup_editor_el_dx_boulderdash = FALSE;
7047 setup_editor_el_mirror_magic = FALSE;
7048 setup_editor_el_deflektor = FALSE;
7049 setup_editor_el_chars = FALSE;
7050 setup_editor_el_steel_chars = FALSE;
7052 setup_editor_el_custom = FALSE;
7054 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7056 setup_editor_el_boulderdash = FALSE;
7057 setup_editor_el_boulderdash_native = FALSE;
7058 setup_editor_el_boulderdash_effects = FALSE;
7059 setup_editor_el_more = FALSE;
7060 setup_editor_el_sokoban = FALSE;
7061 setup_editor_el_supaplex = FALSE;
7062 setup_editor_el_diamond_caves = FALSE;
7063 setup_editor_el_dx_boulderdash = FALSE;
7064 setup_editor_el_mirror_magic = FALSE;
7065 setup_editor_el_deflektor = FALSE;
7066 setup_editor_el_steel_chars = FALSE;
7068 setup_editor_el_custom = FALSE;
7070 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7072 setup_editor_el_players = FALSE;
7073 setup_editor_el_boulderdash = FALSE;
7074 setup_editor_el_boulderdash_native = FALSE;
7075 setup_editor_el_boulderdash_effects = FALSE;
7076 setup_editor_el_emerald_mine = FALSE;
7077 setup_editor_el_emerald_mine_club = FALSE;
7078 setup_editor_el_more = FALSE;
7079 setup_editor_el_sokoban = FALSE;
7080 setup_editor_el_diamond_caves = FALSE;
7081 setup_editor_el_dx_boulderdash = FALSE;
7082 setup_editor_el_mirror_magic = FALSE;
7083 setup_editor_el_deflektor = FALSE;
7084 setup_editor_el_chars = FALSE;
7085 setup_editor_el_steel_chars = FALSE;
7087 setup_editor_el_custom = FALSE;
7089 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7091 setup_editor_el_players = FALSE;
7092 setup_editor_el_boulderdash = FALSE;
7093 setup_editor_el_boulderdash_native = FALSE;
7094 setup_editor_el_boulderdash_effects = FALSE;
7095 setup_editor_el_emerald_mine = FALSE;
7096 setup_editor_el_emerald_mine_club = FALSE;
7097 setup_editor_el_more = FALSE;
7098 setup_editor_el_sokoban = FALSE;
7099 setup_editor_el_supaplex = FALSE;
7100 setup_editor_el_diamond_caves = FALSE;
7101 setup_editor_el_dx_boulderdash = FALSE;
7102 setup_editor_el_steel_chars = FALSE;
7104 setup_editor_el_custom = FALSE;
7108 static void ReinitializeElementList(void)
7110 static boolean initialization_needed = TRUE;
7114 ReinitializeElementList_EnableSections();
7116 if (initialization_needed)
7118 LoadSetup_EditorCascade(); // load last editor cascade state
7120 // initialize editor cascade element from saved cascade state
7121 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7123 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7124 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7126 if (IS_EDITOR_CASCADE(*cascade_element))
7128 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7129 EL_CASCADE_INACTIVE(*cascade_element));
7132 initialization_needed = FALSE;
7135 checked_free(editor_elements);
7137 // reload optional user defined element list for each invocation of editor
7138 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7139 &num_editor_el_user_defined);
7141 // initialize dynamic level element list for each invocation of editor
7142 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7143 &num_editor_el_dynamic);
7145 // initialize list of empty elements (used for padding, if needed)
7146 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7147 editor_el_empty[i] = EL_EMPTY;
7149 // do some sanity checks for each element from element list
7150 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7152 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7154 int element = (*editor_elements_info[i].element_list)[j];
7156 if (element >= NUM_FILE_ELEMENTS)
7157 Warn("editor element %d is runtime element", element);
7159 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7160 Warn("no element description text for element %d", element);
7164 num_editor_elements = 0;
7165 use_el_empty = FALSE;
7167 // determine size of element list
7168 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7170 if (*editor_elements_info[i].setup_value)
7172 boolean found_inactive_cascade = FALSE;
7174 if (setup.editor.el_headlines)
7176 // required for correct padding of palette headline buttons
7177 if (*editor_elements_info[i].headline_list_size > 0)
7178 num_editor_elements += ED_ELEMENTLIST_COLS;
7180 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7182 int element = (*editor_elements_info[i].headline_list)[j];
7184 if (IS_EDITOR_CASCADE_INACTIVE(element))
7185 found_inactive_cascade = TRUE;
7189 if (found_inactive_cascade)
7192 // required for correct padding of palette element buttons
7193 int element_list_size = *editor_elements_info[i].element_list_size;
7195 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7196 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7198 num_editor_elements += element_buttons;
7202 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7204 // offer at least as many elements as element buttons exist
7205 use_el_empty = TRUE;
7206 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7208 num_editor_elements += num_editor_el_empty;
7212 num_editor_el_empty = 0;
7215 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7217 // fill element list
7218 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7220 boolean found_inactive_cascade = FALSE;
7222 if (*editor_elements_info[i].setup_value)
7224 if (setup.editor.el_headlines)
7226 // required for correct padding of palette headline buttons
7227 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7228 ED_ELEMENTLIST_COLS : 0);
7230 for (j = 0; j < headline_size; j++)
7232 // use empty elements for padding of palette headline buttons
7233 int element = (j < *editor_elements_info[i].headline_list_size ?
7234 (*editor_elements_info[i].headline_list)[j] :
7235 editor_el_empty[0]);
7237 editor_elements[pos++] = element;
7239 if (IS_EDITOR_CASCADE_INACTIVE(element))
7240 found_inactive_cascade = TRUE;
7244 if (found_inactive_cascade)
7247 // required for correct padding of palette element buttons
7248 int element_list_size = *editor_elements_info[i].element_list_size;
7250 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7251 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7253 // copy all elements from element list
7254 for (j = 0; j < element_list_size; j++)
7255 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7257 // use empty elements for padding of palette element buttons
7258 for (j = 0; j < element_buttons - element_list_size; j++)
7259 editor_elements[pos++] = editor_el_empty[0];
7263 // (this function is also called before editor gadgets are initialized!)
7264 AdjustElementListScrollbar();
7267 void PrintEditorElementList(void)
7269 boolean *stop = &setup_editor_el_user_defined;
7272 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7274 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7276 if (IS_EDITOR_CASCADE(cascade_element))
7278 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7279 char *headline = element_info[cascade_element_show].editor_description;
7281 PrintLineWithPrefix("# ", "-", 77);
7282 Print("# %s\n", headline);
7283 PrintLineWithPrefix("# ", "-", 77);
7286 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7288 int element = (*editor_elements_info[i].headline_list)[j];
7290 if (IS_EDITOR_CASCADE(element))
7291 element = EL_CHAR_MINUS;
7293 Print("# %s\n", element_info[element].token_name);
7299 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7301 int element = (*editor_elements_info[i].element_list)[j];
7303 Print("# %s\n", element_info[element].token_name);
7311 static void ReinitializeElementListButtons(void)
7313 static boolean last_setup_value_headlines = FALSE;
7314 static boolean initialization_needed = TRUE;
7317 if (!initialization_needed) // check if editor element setup has changed
7319 if (last_setup_value_headlines != setup.editor.el_headlines)
7320 initialization_needed = TRUE;
7322 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7323 if (editor_elements_info[i].last_setup_value !=
7324 *editor_elements_info[i].setup_value)
7325 initialization_needed = TRUE;
7328 if (!initialization_needed)
7331 FreeLevelEditorGadgets();
7332 CreateLevelEditorGadgets();
7334 // store current setup values for next invocation of this function
7335 last_setup_value_headlines = setup.editor.el_headlines;
7336 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7337 editor_elements_info[i].last_setup_value =
7338 *editor_elements_info[i].setup_value;
7340 initialization_needed = FALSE;
7343 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7346 int border_graphic =
7347 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7348 struct GraphicInfo *g = &graphic_info[border_graphic];
7349 Bitmap *src_bitmap = g->bitmap;
7350 int src_x = g->src_x;
7351 int src_y = g->src_y;
7352 int border_size = g->border_size;
7353 int border_xpos = g->width - border_size;
7354 int border_ypos = g->height - border_size;
7355 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7358 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7359 border_size, border_size,
7360 dest_x - border_size, dest_y - border_size);
7361 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7362 border_size, border_size,
7363 dest_x + width, dest_y - border_size);
7364 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7365 border_size, border_size,
7366 dest_x - border_size, dest_y + height);
7367 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7368 border_size, border_size,
7369 dest_x + width, dest_y + height);
7371 for (i = 0; i < width / tilesize; i++)
7373 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7374 tilesize, border_size,
7375 dest_x + i * tilesize, dest_y - border_size);
7376 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7377 tilesize, border_size,
7378 dest_x + i * tilesize, dest_y + height);
7381 for (i = 0; i < height / tilesize; i++)
7383 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7384 border_size, tilesize,
7385 dest_x - border_size, dest_y + i * tilesize);
7386 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7387 border_size, tilesize,
7388 dest_x + width, dest_y + i * tilesize);
7391 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7394 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7396 int xsize_tile = MAX(ed_tilesize, xsize);
7397 int ysize_tile = MAX(ed_tilesize, ysize);
7398 int xsize_full = xsize + 1;
7399 int ysize_full = ysize + 1;
7400 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7401 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7402 Pixel line_color = getTabulatorBarColor();
7404 if (line_color == BLACK_PIXEL) // black => transparent
7407 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7408 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7409 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7412 static void DrawEditorLevelBorderLinesIfNeeded(void)
7414 int xsize = lev_fieldx * ed_tilesize;
7415 int ysize = lev_fieldy * ed_tilesize;
7416 int line_size = getTabulatorBarHeight();
7418 if (!suppressBorderElement())
7421 // draw little border line around editable level playfield
7424 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7427 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7429 if (xsize < SXSIZE && ysize < SYSIZE)
7430 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7433 static void DrawEditorElement(int x, int y, int element)
7435 DrawSizedElement(x, y, element, ed_tilesize);
7438 static void DrawEditorElementThruMask(int x, int y, int element)
7440 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7443 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7445 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7448 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7450 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7451 DrawEditorLevelBorderLinesIfNeeded();
7454 static void DrawDrawingArea(int id)
7456 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7459 int *value = drawingarea_info[id].value;
7460 int area_xsize = drawingarea_info[id].area_xsize;
7461 int area_ysize = drawingarea_info[id].area_ysize;
7462 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7464 for (x = 0; x < area_xsize; x++)
7466 for (y = 0; y < area_ysize; y++)
7468 int element = value[x * area_ysize + y];
7472 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7474 DrawSizedGraphicExt(drawto,
7475 gi->x + x * tilesize,
7476 gi->y + y * tilesize,
7477 graphic, frame, tilesize);
7482 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7485 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7486 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7488 BlitBitmap(drawto, drawto,
7489 SX + (dx == -1 ? ed_tilesize : 0),
7490 SY + (dy == -1 ? ed_tilesize : 0),
7491 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7492 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7493 SX + (dx == +1 ? ed_tilesize : 0),
7494 SY + (dy == +1 ? ed_tilesize : 0));
7498 x = (dx == 1 ? 0 : ed_fieldx - 1);
7499 for (y = 0; y < ed_fieldy; y++)
7500 DrawEditorElementOrWall(x, y, from_x, from_y);
7504 y = (dy == 1 ? 0 : ed_fieldy - 1);
7505 for (x = 0; x < ed_fieldx; x++)
7506 DrawEditorElementOrWall(x, y, from_x, from_y);
7509 redraw_mask |= REDRAW_FIELD;
7513 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7517 *graphic = el2edimg(element);
7522 *graphic = el2img(element);
7523 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7524 custom_element.ce_value_fixed_initial :
7525 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7526 custom_element.collect_score_initial : FrameCounter);
7529 if (*graphic == IMG_UNKNOWN)
7531 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7532 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7533 int element_bd = map_element_RND_to_BD_cave(element);
7535 if (element_bd != O_UNKNOWN)
7537 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7539 *graphic = g_bd->graphic;
7540 *frame = g_bd->frame;
7545 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7551 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7553 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7556 static void CreateControlButtons(void)
7558 struct GadgetInfo *gi;
7561 // create toolbox buttons
7562 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7564 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7565 int id = controlbutton_info[i].gadget_id;
7566 int type = controlbutton_info[i].gadget_type;
7567 int graphic = controlbutton_info[i].graphic;
7568 struct XYTileSize *pos = controlbutton_info[i].pos;
7569 struct GraphicInfo *gd = &graphic_info[graphic];
7570 Bitmap *deco_bitmap = NULL;
7571 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7572 int tile_size = 0, deco_shift = 0;
7573 boolean deco_masked = FALSE;
7574 int gd_x1 = gd->src_x;
7575 int gd_y1 = gd->src_y;
7576 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7577 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7578 int gd_x1a = gd->src_x + gd->active_xoffset;
7579 int gd_y1a = gd->src_y + gd->active_yoffset;
7580 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7581 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7584 unsigned int event_mask;
7585 int radio_button_nr = RADIO_NR_NONE;
7586 boolean checked = FALSE;
7589 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7591 if (type == GD_TYPE_RADIO_BUTTON)
7593 event_mask = GD_EVENT_PRESSED;
7594 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7596 if (id == drawing_function)
7601 if (id == GADGET_ID_WRAP_LEFT ||
7602 id == GADGET_ID_WRAP_RIGHT ||
7603 id == GADGET_ID_WRAP_UP ||
7604 id == GADGET_ID_WRAP_DOWN)
7605 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7607 event_mask = GD_EVENT_RELEASED;
7610 if (id == GADGET_ID_PROPERTIES ||
7611 id == GADGET_ID_PALETTE)
7616 else if (id == GADGET_ID_ELEMENT_LEFT ||
7617 id == GADGET_ID_ELEMENT_MIDDLE ||
7618 id == GADGET_ID_ELEMENT_RIGHT)
7623 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7624 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7625 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7627 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7628 editor.button.element_left.tile_size :
7629 id == GADGET_ID_ELEMENT_MIDDLE ?
7630 editor.button.element_middle.tile_size :
7631 id == GADGET_ID_ELEMENT_RIGHT ?
7632 editor.button.element_right.tile_size : 0);
7634 // make sure that decoration does not overlap gadget border
7635 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7637 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7639 deco_xpos = (gd->width - tile_size) / 2;
7640 deco_ypos = (gd->height - tile_size) / 2;
7642 deco_masked = gd->draw_masked;
7650 gi = CreateGadget(GDI_CUSTOM_ID, id,
7651 GDI_CUSTOM_TYPE_ID, type_id,
7652 GDI_IMAGE_ID, graphic,
7653 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7656 GDI_WIDTH, gd->width,
7657 GDI_HEIGHT, gd->height,
7659 GDI_STATE, GD_BUTTON_UNPRESSED,
7660 GDI_RADIO_NR, radio_button_nr,
7661 GDI_CHECKED, checked,
7662 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7663 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7664 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7665 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7666 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7667 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7668 GDI_DECORATION_SIZE, tile_size, tile_size,
7669 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7670 GDI_DECORATION_MASKED, deco_masked,
7671 GDI_EVENT_MASK, event_mask,
7672 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7673 GDI_CALLBACK_ACTION, HandleControlButtons,
7677 Fail("cannot create gadget");
7679 level_editor_gadget[id] = gi;
7682 // these values are not constant, but can change at runtime
7683 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7684 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7685 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7686 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7687 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7688 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7689 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7690 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7691 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7692 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7693 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7694 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7696 // create buttons for scrolling of drawing area and element list
7697 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7699 int id = scrollbutton_info[i].gadget_id;
7700 int type_id = scrollbutton_info[i].gadget_type_id;
7701 int graphic = scrollbutton_info[i].graphic;
7702 struct GraphicInfo *gd = &graphic_info[graphic];
7703 Bitmap *gd_bitmap = gd->bitmap;
7704 int gd_x1 = gd->src_x;
7705 int gd_y1 = gd->src_y;
7706 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7707 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7708 int width = gd->width;
7709 int height = gd->height;
7710 int x = scrollbutton_pos[i].x;
7711 int y = scrollbutton_pos[i].y;
7712 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7715 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7717 if (id == GADGET_ID_SCROLL_LIST_UP ||
7718 id == GADGET_ID_SCROLL_LIST_DOWN)
7729 gi = CreateGadget(GDI_CUSTOM_ID, id,
7730 GDI_CUSTOM_TYPE_ID, type_id,
7731 GDI_IMAGE_ID, graphic,
7732 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7737 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7738 GDI_STATE, GD_BUTTON_UNPRESSED,
7739 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7740 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7741 GDI_EVENT_MASK, event_mask,
7742 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7743 GDI_CALLBACK_ACTION, HandleControlButtons,
7747 Fail("cannot create gadget");
7749 level_editor_gadget[id] = gi;
7752 // create buttons for element list
7753 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7756 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7757 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7758 struct GraphicInfo *gd = &graphic_info[graphic];
7759 Bitmap *gd_bitmap = gd->bitmap;
7760 Bitmap *deco_bitmap;
7761 int deco_x, deco_y, deco_xpos, deco_ypos;
7762 int gd_x1 = gd->src_x;
7763 int gd_y1 = gd->src_y;
7764 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7765 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7766 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7767 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7768 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7769 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7770 int element = editor_elements[i];
7771 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7772 unsigned int event_mask = GD_EVENT_RELEASED;
7774 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7776 deco_xpos = (gd->width - tile_size) / 2;
7777 deco_ypos = (gd->height - tile_size) / 2;
7779 gi = CreateGadget(GDI_CUSTOM_ID, id,
7780 GDI_CUSTOM_TYPE_ID, type_id,
7781 GDI_IMAGE_ID, graphic,
7782 GDI_INFO_TEXT, getElementInfoText(element),
7785 GDI_WIDTH, gd->width,
7786 GDI_HEIGHT, gd->height,
7787 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7788 GDI_STATE, GD_BUTTON_UNPRESSED,
7789 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7790 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7791 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7792 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7793 GDI_DECORATION_SIZE, tile_size, tile_size,
7794 GDI_DECORATION_SHIFTING, 1, 1,
7795 GDI_EVENT_MASK, event_mask,
7796 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7797 GDI_CALLBACK_ACTION, HandleControlButtons,
7801 Fail("cannot create gadget");
7803 level_editor_gadget[id] = gi;
7807 static void CreateCounterButtons(void)
7809 int max_infotext_len = getMaxInfoTextLength();
7812 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7814 int type_id = counterbutton_info[i].gadget_type_id;
7815 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7816 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7820 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7822 // determine horizontal position to the right of specified gadget
7823 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7824 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7825 ED_GADGET_TEXT_DISTANCE);
7827 // determine horizontal offset for leading text
7828 if (counterbutton_info[i].text_left != NULL)
7829 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7831 for (j = 0; j < 2; j++)
7833 struct GadgetInfo *gi;
7835 counterbutton_info[i].gadget_id_down :
7836 counterbutton_info[i].gadget_id_up);
7838 struct GraphicInfo *gd;
7839 int gd_x1, gd_x2, gd_y1, gd_y2;
7840 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7841 char infotext[max_infotext_len + 1];
7843 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7846 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7847 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7849 event_mask |= GD_EVENT_RELEASED;
7853 x = DX + editor.button.prev_level.x;
7854 y = DY + editor.button.prev_level.y;
7858 x = DX + editor.button.next_level.x;
7859 y = DY + editor.button.next_level.y;
7865 IMG_EDITOR_COUNTER_DOWN :
7866 IMG_EDITOR_COUNTER_UP);
7869 gd = &graphic_info[graphic];
7873 gd_x2 = gd->src_x + gd->pressed_xoffset;
7874 gd_y2 = gd->src_y + gd->pressed_yoffset;
7876 sprintf(infotext, "%s counter value by 1, 5 or 10",
7877 (j == 0 ? "Decrease" : "Increase"));
7879 gi = CreateGadget(GDI_CUSTOM_ID, id,
7880 GDI_CUSTOM_TYPE_ID, type_id,
7881 GDI_IMAGE_ID, graphic,
7882 GDI_INFO_TEXT, infotext,
7885 GDI_WIDTH, gd->width,
7886 GDI_HEIGHT, gd->height,
7887 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7888 GDI_STATE, GD_BUTTON_UNPRESSED,
7889 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7890 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7891 GDI_EVENT_MASK, event_mask,
7892 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7893 GDI_CALLBACK_ACTION, HandleCounterButtons,
7897 Fail("cannot create gadget");
7899 level_editor_gadget[id] = gi;
7900 right_gadget_border[id] =
7901 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7903 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7907 int font_type = FONT_INPUT_1;
7908 int font_type_active = FONT_INPUT_1_ACTIVE;
7910 id = counterbutton_info[i].gadget_id_text;
7912 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7914 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7916 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7918 font_type = FONT_LEVEL_NUMBER;
7919 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7921 x = DX + editor.input.level_number.x;
7922 y = DY + editor.input.level_number.y;
7926 graphic = IMG_EDITOR_COUNTER_INPUT;
7929 gd = &graphic_info[graphic];
7933 gd_x2 = gd->src_x + gd->active_xoffset;
7934 gd_y2 = gd->src_y + gd->active_yoffset;
7936 gi = CreateGadget(GDI_CUSTOM_ID, id,
7937 GDI_CUSTOM_TYPE_ID, type_id,
7938 GDI_IMAGE_ID, graphic,
7939 GDI_INFO_TEXT, "Enter counter value",
7942 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7943 GDI_NUMBER_VALUE, 0,
7944 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7945 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7946 GDI_TEXT_SIZE, 3, // minimal counter text size
7947 GDI_TEXT_FONT, font_type,
7948 GDI_TEXT_FONT_ACTIVE, font_type_active,
7949 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7950 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7951 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7952 GDI_DESIGN_WIDTH, gd->width,
7953 GDI_EVENT_MASK, event_mask,
7954 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7955 GDI_CALLBACK_ACTION, HandleCounterButtons,
7959 Fail("cannot create gadget");
7961 level_editor_gadget[id] = gi;
7962 right_gadget_border[id] =
7963 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7965 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7971 static void CreateDrawingAreas(void)
7975 // these values are not constant, but can change at runtime
7976 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7977 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7979 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7981 struct GadgetInfo *gi;
7982 int id = drawingarea_info[i].gadget_id;
7983 int type_id = drawingarea_info[i].gadget_type_id;
7984 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7985 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7986 int area_xsize = drawingarea_info[i].area_xsize;
7987 int area_ysize = drawingarea_info[i].area_ysize;
7988 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7989 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7990 unsigned int event_mask =
7991 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7992 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7995 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7997 // determine horizontal position to the right of specified gadget
7998 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7999 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8000 ED_DRAWINGAREA_TEXT_DISTANCE);
8002 // determine horizontal offset for leading text
8003 if (drawingarea_info[i].text_left != NULL)
8004 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8006 gi = CreateGadget(GDI_CUSTOM_ID, id,
8007 GDI_CUSTOM_TYPE_ID, type_id,
8010 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8011 GDI_AREA_SIZE, area_xsize, area_ysize,
8012 GDI_ITEM_SIZE, item_size, item_size,
8013 GDI_EVENT_MASK, event_mask,
8014 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8015 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8019 Fail("cannot create gadget");
8021 level_editor_gadget[id] = gi;
8022 right_gadget_border[id] =
8023 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8027 static void CreateTextInputGadgets(void)
8029 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8030 int max_infotext_len = getMaxInfoTextLength();
8033 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8035 int gd_x1 = gd->src_x;
8036 int gd_y1 = gd->src_y;
8037 int gd_x2 = gd->src_x + gd->active_xoffset;
8038 int gd_y2 = gd->src_y + gd->active_yoffset;
8039 struct GadgetInfo *gi;
8040 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8041 char infotext[MAX_OUTPUT_LINESIZE + 1];
8042 int id = textinput_info[i].gadget_id;
8043 int type_id = textinput_info[i].gadget_type_id;
8047 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8049 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8051 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8052 int border_size = gd->border_size;
8053 int font_nr = FONT_INPUT_1;
8054 int font_height = getFontHeight(font_nr);
8055 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8056 int yoffset = element_border + (TILEY - font_height) / 2;
8058 x = (editor.settings.element_name.x != -1 ?
8059 editor.settings.element_name.x :
8060 editor.settings.element_graphic.x + xoffset) - border_size;
8061 y = (editor.settings.element_name.y != -1 ?
8062 editor.settings.element_name.y :
8063 editor.settings.element_graphic.y + yoffset) - border_size;
8067 x = ED_SETTINGS_X(textinput_info[i].x);
8068 y = ED_SETTINGS_Y(textinput_info[i].y);
8071 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8072 infotext[max_infotext_len] = '\0';
8074 gi = CreateGadget(GDI_CUSTOM_ID, id,
8075 GDI_CUSTOM_TYPE_ID, type_id,
8076 GDI_INFO_TEXT, infotext,
8079 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8080 GDI_TEXT_VALUE, textinput_info[i].value,
8081 GDI_TEXT_SIZE, textinput_info[i].size,
8082 GDI_TEXT_FONT, FONT_INPUT_1,
8083 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8084 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8085 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8086 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8087 GDI_DESIGN_WIDTH, gd->width,
8088 GDI_EVENT_MASK, event_mask,
8089 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8090 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8094 Fail("cannot create gadget");
8096 level_editor_gadget[id] = gi;
8100 static void CreateTextAreaGadgets(void)
8102 int max_infotext_len = getMaxInfoTextLength();
8105 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8107 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8108 int gd_x1 = gd->src_x;
8109 int gd_y1 = gd->src_y;
8110 int gd_x2 = gd->src_x + gd->active_xoffset;
8111 int gd_y2 = gd->src_y + gd->active_yoffset;
8112 struct GadgetInfo *gi;
8113 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8114 char infotext[MAX_OUTPUT_LINESIZE + 1];
8115 int id = textarea_info[i].gadget_id;
8116 int type_id = textarea_info[i].gadget_type_id;
8117 int area_xsize = textarea_info[i].xsize;
8118 int area_ysize = textarea_info[i].ysize;
8121 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8123 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8124 infotext[max_infotext_len] = '\0';
8126 gi = CreateGadget(GDI_CUSTOM_ID, id,
8127 GDI_CUSTOM_TYPE_ID, type_id,
8128 GDI_INFO_TEXT, infotext,
8129 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8130 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8131 GDI_TYPE, GD_TYPE_TEXT_AREA,
8132 GDI_AREA_SIZE, area_xsize, area_ysize,
8133 GDI_TEXT_FONT, FONT_INPUT_1,
8134 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8135 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8136 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8137 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8138 GDI_DESIGN_WIDTH, gd->width,
8139 GDI_EVENT_MASK, event_mask,
8140 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8141 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8145 Fail("cannot create gadget");
8147 level_editor_gadget[id] = gi;
8151 static void CreateSelectboxGadgets(void)
8153 int max_infotext_len = getMaxInfoTextLength();
8157 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8159 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8160 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8161 int gd_x1 = gd->src_x;
8162 int gd_y1 = gd->src_y;
8163 int gd_x2 = gd->src_x + gd->active_xoffset;
8164 int gd_y2 = gd->src_y + gd->active_yoffset;
8165 int selectbox_button_xsize = gd2->width;
8166 struct GadgetInfo *gi;
8167 char infotext[MAX_OUTPUT_LINESIZE + 1];
8168 int id = selectbox_info[i].gadget_id;
8169 int type_id = selectbox_info[i].gadget_type_id;
8170 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8171 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8172 unsigned int event_mask =
8173 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8176 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8178 if (selectbox_info[i].size == -1) // dynamically determine size
8180 // (we cannot use -1 for uninitialized values if we directly compare
8181 // with results from strlen(), because the '<' and '>' operation will
8182 // implicitely cast -1 to an unsigned integer value!)
8183 selectbox_info[i].size = 0;
8185 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8186 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8187 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8189 selectbox_info[i].size++; // add one character empty space
8192 // determine horizontal position to the right of specified gadget
8193 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8194 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8195 ED_GADGET_TEXT_DISTANCE);
8197 // determine horizontal offset for leading text
8198 if (selectbox_info[i].text_left != NULL)
8199 x += getTextWidthForGadget(selectbox_info[i].text_left);
8201 sprintf(infotext, "%s", selectbox_info[i].infotext);
8202 infotext[max_infotext_len] = '\0';
8204 gi = CreateGadget(GDI_CUSTOM_ID, id,
8205 GDI_CUSTOM_TYPE_ID, type_id,
8206 GDI_INFO_TEXT, infotext,
8209 GDI_TYPE, GD_TYPE_SELECTBOX,
8210 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8211 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8212 GDI_TEXT_SIZE, selectbox_info[i].size,
8213 GDI_TEXT_FONT, FONT_INPUT_1,
8214 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8215 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8216 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8217 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8218 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8219 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8220 GDI_DESIGN_WIDTH, gd->width,
8221 GDI_EVENT_MASK, event_mask,
8222 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8223 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8227 Fail("cannot create gadget");
8229 level_editor_gadget[id] = gi;
8230 right_gadget_border[id] =
8231 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8235 static void CreateTextbuttonGadgets(void)
8237 int max_infotext_len = getMaxInfoTextLength();
8240 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8242 int id = textbutton_info[i].gadget_id;
8243 int type_id = textbutton_info[i].gadget_type_id;
8245 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8246 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8248 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8249 int gadget_distance =
8250 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8251 struct GraphicInfo *gd = &graphic_info[graphic];
8252 int gd_x1 = gd->src_x;
8253 int gd_y1 = gd->src_y;
8254 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8255 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8256 int gd_x1a = gd->src_x + gd->active_xoffset;
8257 int gd_y1a = gd->src_y + gd->active_yoffset;
8258 int border_xsize = gd->border_size + gd->draw_xoffset;
8259 int border_ysize = gd->border_size;
8260 struct GadgetInfo *gi;
8261 unsigned int event_mask = GD_EVENT_RELEASED;
8262 char infotext[MAX_OUTPUT_LINESIZE + 1];
8263 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8264 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8267 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8269 if (textbutton_info[i].size == -1) // dynamically determine size
8270 textbutton_info[i].size = strlen(textbutton_info[i].text);
8272 sprintf(infotext, "%s", textbutton_info[i].infotext);
8273 infotext[max_infotext_len] = '\0';
8275 // determine horizontal position to the right of specified gadget
8276 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8278 int gadget_id_align = textbutton_info[i].gadget_id_align;
8280 x = right_gadget_border[gadget_id_align] + gadget_distance;
8282 if (textbutton_info[i].y == -1)
8283 y = level_editor_gadget[gadget_id_align]->y;
8286 // determine horizontal offset for leading text
8287 if (textbutton_info[i].text_left != NULL)
8288 x += getTextWidthForGadget(textbutton_info[i].text_left);
8290 gi = CreateGadget(GDI_CUSTOM_ID, id,
8291 GDI_CUSTOM_TYPE_ID, type_id,
8292 GDI_IMAGE_ID, graphic,
8293 GDI_INFO_TEXT, infotext,
8296 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8297 GDI_TEXT_VALUE, textbutton_info[i].text,
8298 GDI_TEXT_SIZE, textbutton_info[i].size,
8299 GDI_TEXT_FONT, FONT_INPUT_2,
8300 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8301 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8302 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8303 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8304 GDI_BORDER_SIZE, border_xsize, border_ysize,
8305 GDI_DESIGN_WIDTH, gd->width,
8306 GDI_DECORATION_SHIFTING, 1, 1,
8307 GDI_EVENT_MASK, event_mask,
8308 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8309 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8313 Fail("cannot create gadget");
8315 level_editor_gadget[id] = gi;
8316 right_gadget_border[id] =
8317 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8321 static void CreateGraphicbuttonGadgets(void)
8323 struct GadgetInfo *gi;
8326 // create buttons for scrolling of drawing area and element list
8327 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8329 int id = graphicbutton_info[i].gadget_id;
8330 int type_id = graphicbutton_info[i].gadget_type_id;
8331 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8332 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8333 int graphic = graphicbutton_info[i].graphic;
8334 struct GraphicInfo *gd = &graphic_info[graphic];
8335 int gd_x1 = gd->src_x;
8336 int gd_y1 = gd->src_y;
8337 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8338 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8339 unsigned int event_mask = GD_EVENT_RELEASED;
8342 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8344 // determine horizontal position to the right of specified gadget
8345 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8346 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8347 ED_GADGET_TEXT_DISTANCE);
8349 // determine horizontal offset for leading text
8350 if (graphicbutton_info[i].text_left != NULL)
8351 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8353 gi = CreateGadget(GDI_CUSTOM_ID, id,
8354 GDI_CUSTOM_TYPE_ID, type_id,
8355 GDI_IMAGE_ID, graphic,
8356 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8359 GDI_WIDTH, gd->width,
8360 GDI_HEIGHT, gd->height,
8361 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8362 GDI_STATE, GD_BUTTON_UNPRESSED,
8363 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8364 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8365 GDI_EVENT_MASK, event_mask,
8366 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8367 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8371 Fail("cannot create gadget");
8373 level_editor_gadget[id] = gi;
8374 right_gadget_border[id] =
8375 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8379 static void CreateScrollbarGadgets(void)
8383 // these values are not constant, but can change at runtime
8384 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8385 SX + ED_SCROLL_HORIZONTAL_XPOS;
8386 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8387 SY + ED_SCROLL_HORIZONTAL_YPOS;
8388 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8389 ED_SCROLL_HORIZONTAL_XSIZE;
8390 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8391 ED_SCROLL_HORIZONTAL_YSIZE;
8392 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8393 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8394 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8395 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8397 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8398 SX + ED_SCROLL_VERTICAL_XPOS;
8399 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8400 SY + ED_SCROLL_VERTICAL_YPOS;
8401 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8402 ED_SCROLL_VERTICAL_XSIZE;
8403 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8404 ED_SCROLL_VERTICAL_YSIZE;
8405 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8406 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8407 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8408 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8410 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8411 PX + ED_SCROLL2_VERTICAL_XPOS;
8412 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8413 PY + ED_SCROLL2_VERTICAL_YPOS;
8414 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8415 ED_SCROLL2_VERTICAL_XSIZE;
8416 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8417 ED_SCROLL2_VERTICAL_YSIZE;
8418 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8419 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8420 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8421 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8423 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8425 int id = scrollbar_info[i].gadget_id;
8426 int type_id = scrollbar_info[i].gadget_type_id;
8427 int graphic = scrollbar_info[i].graphic;
8428 struct GraphicInfo *gd = &graphic_info[graphic];
8429 int gd_x1 = gd->src_x;
8430 int gd_y1 = gd->src_y;
8431 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8432 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8433 struct GadgetInfo *gi;
8434 int items_max, items_visible, item_position;
8435 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8438 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8440 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8442 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8443 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8444 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8446 else // drawing area scrollbars
8448 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8450 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8451 items_visible = ed_fieldx;
8456 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8457 items_visible = ed_fieldy;
8462 gi = CreateGadget(GDI_CUSTOM_ID, id,
8463 GDI_CUSTOM_TYPE_ID, type_id,
8464 GDI_IMAGE_ID, graphic,
8465 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8466 GDI_X, scrollbar_pos[i].x,
8467 GDI_Y, scrollbar_pos[i].y,
8468 GDI_WIDTH, scrollbar_pos[i].width,
8469 GDI_HEIGHT, scrollbar_pos[i].height,
8470 GDI_TYPE, scrollbar_info[i].type,
8471 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8472 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8473 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8474 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8475 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8476 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8477 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8478 GDI_STATE, GD_BUTTON_UNPRESSED,
8479 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8480 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8481 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8482 GDI_EVENT_MASK, event_mask,
8483 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8484 GDI_CALLBACK_ACTION, HandleControlButtons,
8488 Fail("cannot create gadget");
8490 level_editor_gadget[id] = gi;
8494 static void CreateCheckbuttonGadgets(void)
8496 struct GadgetInfo *gi;
8499 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8501 int id = checkbutton_info[i].gadget_id;
8502 int type_id = checkbutton_info[i].gadget_type_id;
8503 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8504 IMG_EDITOR_CHECKBOX);
8505 struct GraphicInfo *gd = &graphic_info[graphic];
8506 int gd_x1 = gd->src_x;
8507 int gd_y1 = gd->src_y;
8508 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8509 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8510 int gd_x1a = gd->src_x + gd->active_xoffset;
8511 int gd_y1a = gd->src_y + gd->active_yoffset;
8512 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8513 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8514 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8515 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8516 unsigned int event_mask = GD_EVENT_PRESSED;
8519 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8521 // determine horizontal position to the right of specified gadget
8522 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8523 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8524 ED_GADGET_TEXT_DISTANCE);
8526 // determine horizontal offset for leading text
8527 if (checkbutton_info[i].text_left != NULL)
8528 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8530 gi = CreateGadget(GDI_CUSTOM_ID, id,
8531 GDI_CUSTOM_TYPE_ID, type_id,
8532 GDI_IMAGE_ID, graphic,
8533 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8536 GDI_WIDTH, gd->width,
8537 GDI_HEIGHT, gd->height,
8538 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8539 GDI_CHECKED, *checkbutton_info[i].value,
8540 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8541 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8542 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8543 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8544 GDI_EVENT_MASK, event_mask,
8545 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8546 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8550 Fail("cannot create gadget");
8552 level_editor_gadget[id] = gi;
8553 right_gadget_border[id] =
8554 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8558 static void CreateRadiobuttonGadgets(void)
8560 int graphic = IMG_EDITOR_RADIOBUTTON;
8561 struct GraphicInfo *gd = &graphic_info[graphic];
8562 int gd_x1 = gd->src_x;
8563 int gd_y1 = gd->src_y;
8564 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8565 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8566 int gd_x1a = gd->src_x + gd->active_xoffset;
8567 int gd_y1a = gd->src_y + gd->active_yoffset;
8568 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8569 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8570 struct GadgetInfo *gi;
8573 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8575 int id = radiobutton_info[i].gadget_id;
8576 int type_id = radiobutton_info[i].gadget_type_id;
8577 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8578 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8579 unsigned int event_mask = GD_EVENT_PRESSED;
8582 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8585 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8587 // determine horizontal position to the right of specified gadget
8588 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8589 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8590 ED_GADGET_TEXT_DISTANCE);
8592 // determine horizontal offset for leading text
8593 if (radiobutton_info[i].text_left != NULL)
8594 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8596 gi = CreateGadget(GDI_CUSTOM_ID, id,
8597 GDI_CUSTOM_TYPE_ID, type_id,
8598 GDI_IMAGE_ID, graphic,
8599 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8602 GDI_WIDTH, gd->width,
8603 GDI_HEIGHT, gd->height,
8604 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8605 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8606 GDI_CHECKED, checked,
8607 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8608 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8609 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8610 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8611 GDI_EVENT_MASK, event_mask,
8612 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8613 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8617 Fail("cannot create gadget");
8619 level_editor_gadget[id] = gi;
8620 right_gadget_border[id] =
8621 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8625 void CreateLevelEditorGadgets(void)
8627 // force EDITOR font inside level editor
8628 SetFontStatus(GAME_MODE_EDITOR);
8630 // these values are not constant, but can change at runtime
8631 ed_fieldx = MAX_ED_FIELDX - 1;
8632 ed_fieldy = MAX_ED_FIELDY - 1;
8634 num_editor_gadgets = NUM_EDITOR_GADGETS;
8636 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8638 level_editor_gadget =
8639 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8640 right_gadget_border =
8641 checked_calloc(num_editor_gadgets * sizeof(int));
8643 // set number of empty (padding) element buttons to maximum number of buttons
8644 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8646 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8647 editor_el_empty_ptr = editor_el_empty;
8649 use_permanent_palette = !editor.palette.show_as_separate_screen;
8651 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8653 ReinitializeElementList();
8655 CreateControlButtons();
8656 CreateScrollbarGadgets();
8658 // order of function calls is important because of cross-references
8659 CreateCheckbuttonGadgets();
8660 CreateCounterButtons();
8661 CreateRadiobuttonGadgets();
8662 CreateTextInputGadgets();
8663 CreateTextAreaGadgets();
8664 CreateSelectboxGadgets();
8665 CreateGraphicbuttonGadgets();
8666 CreateTextbuttonGadgets();
8667 CreateDrawingAreas();
8672 void FreeLevelEditorGadgets(void)
8676 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8678 for (i = 0; i < num_editor_gadgets; i++)
8680 FreeGadget(level_editor_gadget[i]);
8682 level_editor_gadget[i] = NULL;
8685 checked_free(level_editor_gadget);
8686 checked_free(right_gadget_border);
8688 checked_free(editor_el_empty);
8691 static void MapCounterButtons(int id)
8693 int font_nr = FONT_TEXT_1;
8694 int font_height = getFontHeight(font_nr);
8695 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8696 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8697 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8698 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8699 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8700 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8701 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8702 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8703 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8704 int yoffset = (gi_down->height - font_height) / 2;
8705 int x_left = gi_down->x - xoffset_left;
8706 int x_right; // set after gadget position was modified
8707 int y_above = gi_down->y - yoffset_above;
8709 int y; // set after gadget position was modified
8711 // counter limits must be changed first to prevent value truncation
8712 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8713 counterbutton_info[id].max_value);
8715 // right text position might have changed after setting position above
8716 x_right = gi_up->x + gi_up->width + xoffset_right;
8718 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8720 // set position for counter gadgets with dynamically determined position
8721 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8723 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8724 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8725 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8728 // vertical position might have changed after setting position above
8729 y = gi_up->y + yoffset;
8731 if (counterbutton_info[id].text_above)
8732 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8734 if (counterbutton_info[id].text_left)
8735 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8737 if (counterbutton_info[id].text_right)
8738 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8745 static void MapControlButtons(void)
8750 // map toolbox buttons (excluding special CE toolbox buttons)
8751 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8752 MapGadget(level_editor_gadget[i]);
8754 // map toolbox buttons (element properties buttons)
8755 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8756 MapGadget(level_editor_gadget[i]);
8758 if (use_permanent_palette)
8760 // map buttons to select elements
8761 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8762 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8763 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8764 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8765 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8768 // map buttons to select level
8769 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8770 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8771 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8772 MapCounterButtons(counter_id);
8775 static void MapDrawingArea(int id)
8777 int font_nr = FONT_TEXT_1;
8778 int font_height = getFontHeight(font_nr);
8779 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8780 int area_xsize = gi->drawing.area_xsize;
8781 int area_ysize = gi->drawing.area_ysize;
8782 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8783 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8784 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8785 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8786 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8787 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8788 int y_side = gi->y + (gi->height - font_height) / 2;
8789 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8790 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8792 if (drawingarea_info[id].text_left)
8793 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8795 if (drawingarea_info[id].text_right)
8796 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8798 if (drawingarea_info[id].text_above)
8799 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8801 if (drawingarea_info[id].text_below)
8802 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8804 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8806 DrawElementBorder(gi->x, gi->y,
8807 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8808 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8810 DrawDrawingArea(id);
8816 static void MapTextInputGadget(int id)
8818 int font_nr = FONT_TEXT_1;
8819 int font_height = getFontHeight(font_nr);
8820 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8821 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8822 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8823 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8825 if (textinput_info[id].text_above)
8826 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8828 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8833 static void MapTextAreaGadget(int id)
8835 int font_nr = FONT_TEXT_1;
8836 int font_height = getFontHeight(font_nr);
8837 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8838 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8839 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8840 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8841 char *text_above = textarea_info[id].text_above;
8843 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8844 text_above = textarea_info[id].text_above_cropped;
8847 DrawTextS(x_above, y_above, font_nr, text_above);
8849 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8854 static void MapSelectboxGadget(int id)
8856 int font_nr = FONT_TEXT_1;
8857 int font_height = getFontHeight(font_nr);
8858 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8859 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8860 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8861 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8862 int yoffset = (gi->height - font_height) / 2;
8863 int x_left = gi->x - xoffset_left;
8864 int x_right = gi->x + gi->width + xoffset_right;
8865 int y_above = gi->y - yoffset_above;
8867 int y = gi->y + yoffset;
8869 if (selectbox_info[id].text_above)
8870 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8872 if (selectbox_info[id].text_left)
8873 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8875 if (selectbox_info[id].text_right)
8876 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8878 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8883 static void MapTextbuttonGadget(int id)
8885 int font_nr = FONT_TEXT_1;
8886 int font_height = getFontHeight(font_nr);
8887 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8888 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8889 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8890 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8891 int yoffset = (gi->height - font_height) / 2;
8892 int x_left = gi->x - xoffset_left;
8893 int x_right = gi->x + gi->width + xoffset_right;
8894 int y_above = gi->y - yoffset_above;
8896 int y = gi->y + yoffset;
8898 // only show button to delete change pages when more than minimum pages
8899 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8900 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8903 if (textbutton_info[id].text_above)
8904 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8906 if (textbutton_info[id].text_left)
8907 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8909 if (textbutton_info[id].text_right)
8910 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8915 static void MapGraphicbuttonGadget(int id)
8917 int font_nr = FONT_TEXT_1;
8918 int font_height = getFontHeight(font_nr);
8919 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8920 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8921 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8922 int yoffset = (gi->height - font_height) / 2;
8923 int x_left = gi->x - xoffset_left;
8924 int x_right = gi->x + gi->width + xoffset_right;
8925 int y = gi->y + yoffset;
8927 if (graphicbutton_info[id].text_left)
8928 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8930 if (graphicbutton_info[id].text_right)
8931 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8936 static void MapRadiobuttonGadget(int id)
8938 int font_nr = FONT_TEXT_1;
8939 int font_height = getFontHeight(font_nr);
8940 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8941 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8942 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8943 int yoffset = (gi->height - font_height) / 2;
8944 int x_left = gi->x - xoffset_left;
8945 int x_right = gi->x + gi->width + xoffset_right;
8946 int y = gi->y + yoffset;
8948 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8950 if (radiobutton_info[id].text_left)
8951 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8953 if (radiobutton_info[id].text_right)
8954 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8956 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8961 static void MapCheckbuttonGadget(int id)
8963 int font_nr = FONT_TEXT_1;
8964 int font_height = getFontHeight(font_nr);
8965 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8966 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8967 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8968 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8969 int yoffset = (gi->height - font_height) / 2;
8970 int y_above = gi->y - yoffset_above;
8972 int x_left, x_right, y; // set after gadget position was modified
8974 // set position for gadgets with dynamically determined position
8975 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8976 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8977 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8979 x_left = gi->x - xoffset_left;
8980 x_right = gi->x + gi->width + xoffset_right;
8981 y = gi->y + yoffset;
8983 if (checkbutton_info[id].text_above)
8984 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8986 if (checkbutton_info[id].text_left)
8987 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8989 if (checkbutton_info[id].text_right)
8990 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8992 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8997 static void MapMainDrawingArea(void)
8999 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9000 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9003 if (suppressBorderElement())
9005 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9006 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9009 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9011 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9012 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9013 no_horizontal_scrollbar) ||
9014 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9015 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9016 no_vertical_scrollbar))
9019 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9022 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9024 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9025 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9028 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9031 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9034 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9038 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9040 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9041 i == GADGET_ID_CUSTOM_COPY_TO ||
9042 i == GADGET_ID_CUSTOM_EXCHANGE ||
9043 i == GADGET_ID_CUSTOM_COPY ||
9044 i == GADGET_ID_CUSTOM_PASTE)
9047 MapGadget(level_editor_gadget[i]);
9049 UnmapGadget(level_editor_gadget[i]);
9054 static void MapLevelEditorToolboxCustomGadgets(void)
9056 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9059 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9061 if (IS_CUSTOM_ELEMENT(properties_element) ||
9062 IS_GROUP_ELEMENT(properties_element) ||
9063 IS_EMPTY_ELEMENT(properties_element))
9064 MapLevelEditorToolboxCustomGadgets();
9067 static void UnmapLevelEditorToolboxCustomGadgets(void)
9069 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9072 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9076 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9078 if (i != GADGET_ID_SINGLE_ITEMS &&
9079 i != GADGET_ID_PICK_ELEMENT)
9081 struct GadgetInfo *gi = level_editor_gadget[i];
9089 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9090 struct GraphicInfo *gd = &graphic_info[graphic];
9094 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9095 gi->width, gi->height, gi->x, gi->y);
9097 redraw_mask |= REDRAW_DOOR_3;
9103 static void MapLevelEditorToolboxDrawingGadgets(void)
9105 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9108 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9110 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9113 static void UnmapDrawingArea(int id)
9115 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9118 static void UnmapLevelEditorFieldGadgets(void)
9122 for (i = 0; i < num_editor_gadgets; i++)
9123 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9124 level_editor_gadget[i]->y))
9125 UnmapGadget(level_editor_gadget[i]);
9128 void UnmapLevelEditorGadgets(void)
9132 for (i = 0; i < num_editor_gadgets; i++)
9133 UnmapGadget(level_editor_gadget[i]);
9136 static void ResetUndoBuffer(void)
9138 undo_buffer_position = -1;
9139 undo_buffer_steps = -1;
9140 redo_buffer_steps = 0;
9142 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9144 level.changed = FALSE;
9147 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9149 if (remap_toolbox_gadgets)
9151 ModifyEditorElementList();
9152 RedrawDrawingElements();
9155 if (edit_mode == ED_MODE_LEVELCONFIG)
9156 DrawLevelConfigWindow();
9157 else if (edit_mode == ED_MODE_PROPERTIES)
9158 DrawPropertiesWindow();
9159 else if (edit_mode == ED_MODE_PALETTE)
9160 DrawPaletteWindow();
9161 else // edit_mode == ED_MODE_DRAWING
9162 DrawDrawingWindowExt(remap_toolbox_gadgets);
9165 static void DrawEditModeWindow(void)
9167 DrawEditModeWindowExt(TRUE);
9170 static void DrawEditModeWindow_PlayfieldOnly(void)
9172 DrawEditModeWindowExt(FALSE);
9175 static void ChangeEditModeWindow(int new_edit_mode)
9177 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9179 DrawEditModeWindow();
9182 static boolean LevelChanged(void)
9184 boolean field_changed = FALSE;
9187 for (y = 0; y < lev_fieldy; y++)
9188 for (x = 0; x < lev_fieldx; x++)
9189 if (Tile[x][y] != level.field[x][y])
9190 field_changed = TRUE;
9192 return (level.changed || field_changed);
9195 static boolean PrepareSavingIntoPersonalLevelSet(void)
9197 static LevelDirTree *last_copied_leveldir = NULL;
9198 static LevelDirTree *last_written_leveldir = NULL;
9199 static int last_copied_level_nr = -1;
9200 static int last_written_level_nr = -1;
9201 LevelDirTree *leveldir_former = leveldir_current;
9202 int level_nr_former = level_nr;
9205 // remember last mod/save so that for current session, we write
9206 // back to the same personal copy, asking only about overwrite.
9207 if (leveldir_current == last_copied_leveldir &&
9208 level_nr == last_copied_level_nr)
9210 // "cd" to personal level set dir (as used when writing last copy)
9211 leveldir_current = last_written_leveldir;
9212 level_nr = last_written_level_nr;
9217 if (!Request("This level is read-only! "
9218 "Save into personal level set?", REQ_ASK))
9221 // "cd" to personal level set dir (for writing copy the first time)
9223 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9225 // this may happen if "setup.internal.create_user_levelset" is FALSE
9226 // or if file "levelinfo.conf" is missing in personal user level set
9227 if (leveldir_current == NULL)
9229 Request("Cannot find personal level set?!", REQ_CONFIRM);
9231 leveldir_current = leveldir_former;
9236 // find unused level number
9237 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9239 static char *level_filename = NULL;
9241 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9243 if (!fileExists(level_filename))
9247 last_copied_leveldir = leveldir_former;
9248 last_copied_level_nr = level_nr_former;
9250 last_written_leveldir = leveldir_current;
9251 last_written_level_nr = level_nr = new_level_nr;
9256 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9258 static char *filename_levelinfo = NULL, *mod_name = NULL;
9261 // annotate this copy-and-mod in personal levelinfo.conf
9262 setString(&filename_levelinfo,
9263 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9265 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9267 fprintf(file, "\n");
9268 fprintf(file, "# level %d was modified from:\n", level_nr);
9269 fprintf(file, "# - previous level set name: %s\n",
9271 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9272 level.file_info.nr, level.name);
9273 fprintf(file, "# - previous author: %s\n",
9275 fprintf(file, "# - previous save date: ");
9277 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9279 fprintf(file, "%04d-%02d-%02d\n",
9280 level.creation_date.year,
9281 level.creation_date.month,
9282 level.creation_date.day);
9286 fprintf(file, "not recorded\n");
9292 if (level_nr > leveldir_current->last_level)
9293 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9295 // else: allow the save even if annotation failed
9297 // now... spray graffiti on the old level vital statistics
9298 // user can change these; just trying to set a good baseline
9300 // don't truncate names for fear of making offensive or silly:
9301 // long-named original author only recorded in levelinfo.conf.
9302 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9303 if (!strEqual(level.author, leveldir_current->author))
9305 setString(&mod_name, getStringCat3(leveldir_current->author,
9306 " after ", level.author));
9308 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9309 setString(&mod_name,
9310 getStringCat2(leveldir_current->author, " (ed.)"));
9312 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9313 setString(&mod_name, leveldir_current->author);
9315 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9317 // less worried about truncation here
9318 setString(&mod_name, getStringCat2("Mod: ", level.name));
9319 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9323 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9324 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9328 for (x = 0; x < lev_fieldx; x++)
9329 for (y = 0; y < lev_fieldy; y++)
9330 dst[x][y] = src[x][y];
9333 static int setSelectboxValue(int selectbox_id, int new_value)
9335 int new_index_value = 0;
9338 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9339 if (selectbox_info[selectbox_id].options[i].value == new_value)
9340 new_index_value = i;
9342 *selectbox_info[selectbox_id].value =
9343 selectbox_info[selectbox_id].options[new_index_value].value;
9345 return new_index_value;
9348 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9352 // change action mode and arg variables according to action type variable
9353 for (i = 0; action_arg_options[i].value != -1; i++)
9355 if (action_arg_options[i].value == custom_element_change.action_type)
9357 int mode = action_arg_options[i].mode;
9359 // only change if corresponding selectbox has changed
9360 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9361 action_arg_modes[mode])
9362 custom_element_change.action_mode = -1;
9364 // only change if corresponding selectbox has changed
9365 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9366 action_arg_options[i].options)
9367 custom_element_change.action_arg = -1;
9374 static void setSelectboxSpecialActionOptions(void)
9378 // change action mode and arg selectbox according to action type selectbox
9379 for (i = 0; action_arg_options[i].value != -1; i++)
9381 if (action_arg_options[i].value == custom_element_change.action_type)
9383 int mode = action_arg_options[i].mode;
9385 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9386 action_arg_modes[mode]);
9387 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9388 custom_element_change.action_mode);
9390 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9391 action_arg_options[i].options);
9392 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9393 custom_element_change.action_arg);
9399 static void copy_custom_element_settings(int element_from, int element_to)
9401 struct ElementInfo *ei_from = &element_info[element_from];
9402 struct ElementInfo *ei_to = &element_info[element_to];
9404 copyElementInfo(ei_from, ei_to);
9407 static void replace_custom_element_in_settings(int element_from,
9412 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9414 struct ElementInfo *ei = &element_info[i];
9416 for (y = 0; y < 3; y++)
9417 for (x = 0; x < 3; x++)
9418 if (ei->content.e[x][y] == element_from)
9419 ei->content.e[x][y] = element_to;
9421 for (j = 0; j < ei->num_change_pages; j++)
9423 struct ElementChangeInfo *change = &ei->change_page[j];
9425 if (change->target_element == element_from)
9426 change->target_element = element_to;
9428 if (change->initial_trigger_element == element_from)
9429 change->initial_trigger_element = element_to;
9431 if (change->action_element == element_from)
9432 change->action_element = element_to;
9434 for (y = 0; y < 3; y++)
9435 for (x = 0; x < 3; x++)
9436 if (change->target_content.e[x][y] == element_from)
9437 change->target_content.e[x][y] = element_to;
9440 if (ei->group != NULL) // group or internal
9441 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9442 if (ei->group->element[j] == element_from)
9443 ei->group->element[j] = element_to;
9447 static void replace_custom_element_in_playfield(int element_from,
9452 for (x = 0; x < lev_fieldx; x++)
9453 for (y = 0; y < lev_fieldy; y++)
9454 if (Tile[x][y] == element_from)
9455 Tile[x][y] = element_to;
9458 static boolean CopyCustomElement(int element_old, int element_new,
9461 int copy_mode_orig = copy_mode;
9463 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9465 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9466 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9467 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9469 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9471 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9472 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9473 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9475 level.changed = TRUE;
9477 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9479 Request("Please choose custom element!", REQ_CONFIRM);
9483 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9485 Request("Please choose group element!", REQ_CONFIRM);
9489 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9491 Request("Please choose empty element!", REQ_CONFIRM);
9497 level.changed = TRUE;
9500 // when modifying custom/group element, ask for copying level template
9501 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9503 if (!AskToCopyAndModifyLevelTemplate())
9507 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9509 copy_custom_element_settings(element_new, element_old);
9511 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9513 copy_custom_element_settings(element_old, element_new);
9515 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9517 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9518 copy_custom_element_settings(element_new, element_old);
9519 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9521 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9522 replace_custom_element_in_settings(element_new, element_old);
9523 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9525 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9526 replace_custom_element_in_playfield(element_new, element_old);
9527 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9530 UpdateCustomElementGraphicGadgets();
9531 DrawPropertiesWindow();
9536 static void CopyCustomElementPropertiesToEditor(int element)
9539 int current_change_page = element_info[element].current_change_page;
9541 // dynamically (re)build selectbox for selecting change page
9542 for (i = 0; i < element_info[element].num_change_pages; i++)
9544 sprintf(options_change_page_strings[i], "%d", i + 1);
9546 options_change_page[i].value = i;
9547 options_change_page[i].text = options_change_page_strings[i];
9550 options_change_page[i].value = -1;
9551 options_change_page[i].text = NULL;
9553 // needed here to initialize combined element properties
9554 InitElementPropertiesEngine(level.game_version);
9556 element_info[element].change =
9557 &element_info[element].change_page[current_change_page];
9559 custom_element = element_info[element];
9560 custom_element_change = *element_info[element].change;
9562 // needed to initially set selectbox options for special action options
9563 setSelectboxSpecialActionOptions();
9565 // needed to initially set selectbox value variables to reliable defaults
9566 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9567 setSelectboxValue(i, *selectbox_info[i].value);
9569 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9570 custom_element_properties[i] = HAS_PROPERTY(element, i);
9572 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9573 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9575 // ---------- element settings: configure (custom elements) -----------------
9577 // set accessible layer selectbox help value
9578 custom_element.access_type =
9579 (IS_WALKABLE(element) ? EP_WALKABLE :
9580 IS_PASSABLE(element) ? EP_PASSABLE :
9581 custom_element.access_type);
9582 custom_element.access_layer =
9583 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9584 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9585 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9586 custom_element.access_layer);
9587 custom_element.access_protected =
9588 (IS_PROTECTED(element) ? 1 : 0);
9589 custom_element_properties[EP_ACCESSIBLE] =
9590 (IS_ACCESSIBLE_OVER(element) ||
9591 IS_ACCESSIBLE_INSIDE(element) ||
9592 IS_ACCESSIBLE_UNDER(element));
9594 // set walk-to-object action selectbox help value
9595 custom_element.walk_to_action =
9596 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9597 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9598 IS_DROPPABLE(element) ? EP_DROPPABLE :
9599 IS_THROWABLE(element) ? EP_THROWABLE :
9600 IS_PUSHABLE(element) ? EP_PUSHABLE :
9601 custom_element.walk_to_action);
9602 custom_element_properties[EP_WALK_TO_OBJECT] =
9603 (IS_DIGGABLE(element) ||
9604 IS_COLLECTIBLE_ONLY(element) ||
9605 IS_DROPPABLE(element) ||
9606 IS_THROWABLE(element) ||
9607 IS_PUSHABLE(element));
9609 // set smash targets selectbox help value
9610 custom_element.smash_targets =
9611 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9612 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9613 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9614 custom_element.smash_targets);
9615 custom_element_properties[EP_CAN_SMASH] =
9616 (CAN_SMASH_EVERYTHING(element) ||
9617 CAN_SMASH_ENEMIES(element) ||
9618 CAN_SMASH_PLAYER(element));
9620 // set deadliness selectbox help value
9621 custom_element.deadliness =
9622 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9623 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9624 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9625 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9626 custom_element.deadliness);
9627 custom_element_properties[EP_DEADLY] =
9628 (DONT_TOUCH(element) ||
9629 DONT_GET_HIT_BY(element) ||
9630 DONT_COLLIDE_WITH(element) ||
9631 DONT_RUN_INTO(element));
9633 // ---------- element settings: advanced (custom elements) ------------------
9635 // set "change by direct action" selectbox help value
9636 custom_element_change.direct_action =
9637 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9638 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9639 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9640 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9641 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9642 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9643 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9644 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9645 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9646 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9647 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9648 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9649 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9650 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9651 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9652 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9653 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9654 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9655 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9656 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9657 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9658 custom_element_change.direct_action);
9660 // set "change by other element action" selectbox help value
9661 custom_element_change.other_action =
9662 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9663 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9664 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9665 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9666 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9667 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9668 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9669 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9670 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9671 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9672 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9673 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9674 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9675 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9676 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9677 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9678 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9679 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9680 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9681 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9682 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9683 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9684 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9685 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9686 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9687 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9688 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9689 custom_element_change.other_action);
9692 static void CopyGroupElementPropertiesToEditor(int element)
9694 group_element_info = *element_info[element].group;
9695 custom_element = element_info[element]; // needed for description
9698 static void CopyEmptyElementPropertiesToEditor(int element)
9700 custom_element = element_info[element];
9703 static void CopyClassicElementPropertiesToEditor(int element)
9705 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9706 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9707 getMoveIntoAcidProperty(&level, element);
9709 if (MAYBE_DONT_COLLIDE_WITH(element))
9710 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9711 getDontCollideWithProperty(&level, element);
9714 static void CopyElementPropertiesToEditor(int element)
9716 if (IS_CUSTOM_ELEMENT(element))
9717 CopyCustomElementPropertiesToEditor(element);
9718 else if (IS_GROUP_ELEMENT(element))
9719 CopyGroupElementPropertiesToEditor(element);
9720 else if (IS_EMPTY_ELEMENT(element))
9721 CopyEmptyElementPropertiesToEditor(element);
9723 CopyClassicElementPropertiesToEditor(element);
9726 static boolean AskToCopyAndModifyLevelTemplate(void)
9728 if (Request("Copy and modify settings from level template?", REQ_ASK))
9730 level.use_custom_template = FALSE;
9732 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9733 GDI_CHECKED, FALSE, GDI_END);
9734 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9735 GDI_CHECKED, FALSE, GDI_END);
9741 LoadLevelTemplate(-1); // this resets all element modifications ...
9743 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9749 static void CopyCustomElementPropertiesToGame(int element)
9752 int access_type_and_layer;
9754 // mark that this custom element has been modified
9755 custom_element.modified_settings = TRUE;
9756 level.changed = TRUE;
9758 if (level.use_custom_template)
9759 AskToCopyAndModifyLevelTemplate();
9761 element_info[element] = custom_element;
9762 *element_info[element].change = custom_element_change;
9764 // ---------- element settings: configure (custom elements) -----------------
9766 // set accessible property from checkbox and selectbox
9767 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9768 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9769 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9770 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9771 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9772 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9773 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9774 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9775 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9776 custom_element_properties[access_type_and_layer] =
9777 custom_element_properties[EP_ACCESSIBLE];
9778 custom_element_properties[EP_PROTECTED] =
9779 (custom_element.access_protected != 0 &&
9780 custom_element_properties[EP_ACCESSIBLE]);
9782 // set walk-to-object property from checkbox and selectbox
9783 custom_element_properties[EP_DIGGABLE] = FALSE;
9784 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9785 custom_element_properties[EP_DROPPABLE] = FALSE;
9786 custom_element_properties[EP_THROWABLE] = FALSE;
9787 custom_element_properties[EP_PUSHABLE] = FALSE;
9788 custom_element_properties[custom_element.walk_to_action] =
9789 custom_element_properties[EP_WALK_TO_OBJECT];
9791 // set smash property from checkbox and selectbox
9792 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9793 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9794 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9795 custom_element_properties[custom_element.smash_targets] =
9796 custom_element_properties[EP_CAN_SMASH];
9798 // set deadliness property from checkbox and selectbox
9799 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9800 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9801 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9802 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9803 custom_element_properties[custom_element.deadliness] =
9804 custom_element_properties[EP_DEADLY];
9806 // ---------- element settings: advanced (custom elements) ------------------
9808 // set player change event from checkbox and selectbox
9809 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9810 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9811 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9812 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9813 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9814 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9815 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9816 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9817 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9818 custom_element_change_events[CE_SWITCHED] = FALSE;
9819 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9820 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9821 custom_element_change_events[CE_BLOCKED] = FALSE;
9822 custom_element_change_events[CE_IMPACT] = FALSE;
9823 custom_element_change_events[CE_SMASHED] = FALSE;
9824 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9825 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9826 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9827 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9828 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9829 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9830 custom_element_change_events[custom_element_change.direct_action] =
9831 custom_element_change_events[CE_BY_DIRECT_ACTION];
9833 // set other element action change event from checkbox and selectbox
9834 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9835 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9836 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9837 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9838 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9839 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9840 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9841 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9842 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9843 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9844 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9845 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9846 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9847 custom_element_change_events[CE_HITTING_X] = FALSE;
9848 custom_element_change_events[CE_DIGGING_X] = FALSE;
9849 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9850 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9851 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9852 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9853 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9854 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9855 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9856 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9857 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9858 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9859 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9860 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9861 custom_element_change_events[custom_element_change.other_action] =
9862 custom_element_change_events[CE_BY_OTHER_ACTION];
9864 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9865 SET_PROPERTY(element, i, custom_element_properties[i]);
9867 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9868 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9870 // copy change events also to special level editor variable
9871 custom_element = element_info[element];
9872 custom_element_change = *element_info[element].change;
9874 // needed here to restore runtime value "element_info[element].gfx_element"
9875 InitElementPropertiesGfxElement();
9878 static void CopyGroupElementPropertiesToGame(int element)
9880 // mark that this group element has been modified
9881 custom_element.modified_settings = TRUE;
9882 level.changed = TRUE;
9884 if (level.use_custom_template)
9885 AskToCopyAndModifyLevelTemplate();
9887 element_info[element] = custom_element;
9888 *element_info[element].group = group_element_info;
9890 // needed here to restore runtime value "element_info[element].gfx_element"
9891 InitElementPropertiesGfxElement();
9894 static void CopyEmptyElementPropertiesToGame(int element)
9896 // mark that this empty element has been modified
9897 custom_element.modified_settings = TRUE;
9898 level.changed = TRUE;
9900 if (level.use_custom_template)
9901 AskToCopyAndModifyLevelTemplate();
9903 element_info[element] = custom_element;
9905 // needed here to restore runtime value "element_info[element].gfx_element"
9906 InitElementPropertiesGfxElement();
9909 static void CopyClassicElementPropertiesToGame(int element)
9911 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9912 setMoveIntoAcidProperty(&level, element,
9913 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9915 if (MAYBE_DONT_COLLIDE_WITH(element))
9916 setDontCollideWithProperty(&level, element,
9917 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9920 static void CopyElementPropertiesToGame(int element)
9922 if (IS_CUSTOM_ELEMENT(element))
9923 CopyCustomElementPropertiesToGame(element);
9924 else if (IS_GROUP_ELEMENT(element))
9925 CopyGroupElementPropertiesToGame(element);
9926 else if (IS_EMPTY_ELEMENT(element))
9927 CopyEmptyElementPropertiesToGame(element);
9929 CopyClassicElementPropertiesToGame(element);
9933 static void CheckElementDescriptions(void)
9937 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9938 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9939 Warn("no element description file for element '%s'", EL_NAME(i));
9943 static int getMaxEdFieldX(boolean has_scrollbar)
9945 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9946 int sxsize = SXSIZE - scrollbar_width;
9947 int max_ed_fieldx = sxsize / ed_tilesize;
9949 return max_ed_fieldx;
9952 static int getMaxEdFieldY(boolean has_scrollbar)
9954 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9955 INFOTEXT_YSIZE_FULL : 0);
9956 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9957 int sysize = SYSIZE - scrollbar_height - infotext_height;
9958 int max_ed_fieldy = sysize / ed_tilesize;
9960 return max_ed_fieldy;
9963 static void InitZoomLevelSettings(int zoom_tilesize)
9965 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9967 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9969 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9970 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9972 // make sure that tile size is always a power of 2
9973 ed_tilesize = (1 << log_2(ed_tilesize));
9975 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9977 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9978 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9982 last_game_engine_type = level.game_engine_type;
9984 // limit zoom tilesize by upper and lower bound
9985 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9987 // store zoom tilesize in auto setup file only if it was manually changed
9988 if (zoom_tilesize != -1)
9989 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9991 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9992 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9995 static void InitDrawingElements(void)
9997 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9999 if (level.game_engine_type == game_engine_type_last)
10002 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10004 new_element1 = EL_BD_WALL;
10005 new_element2 = EL_EMPTY;
10006 new_element3 = EL_BD_SAND;
10008 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10010 new_element1 = EL_SP_CHIP_SINGLE;
10011 new_element2 = EL_EMPTY;
10012 new_element3 = EL_SP_BASE;
10014 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10016 new_element1 = EL_MM_MIRROR_START;
10017 new_element2 = EL_EMPTY;
10018 new_element3 = EL_MM_WOODEN_WALL;
10022 new_element1 = EL_WALL;
10023 new_element2 = EL_EMPTY;
10024 new_element3 = EL_SAND;
10027 game_engine_type_last = level.game_engine_type;
10030 static void InitLevelSetInfo(void)
10032 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10033 "%s", leveldir_current->name);
10034 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10035 "%s", leveldir_current->author);
10037 levelset_num_levels = leveldir_current->levels;
10039 levelset_use_levelset_artwork = FALSE;
10040 levelset_copy_level_template = FALSE;
10042 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10045 static void ChangeEditorToLevelSet(char *levelset_subdir)
10047 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10049 // the previous level set might have used custom artwork
10050 ReloadCustomArtwork(0);
10052 LoadLevelSetup_SeriesInfo();
10054 SaveLevelSetup_LastSeries();
10055 SaveLevelSetup_SeriesInfo();
10059 LoadLevel(level_nr);
10060 LoadScore(level_nr);
10065 static boolean useEditorDoorAnimation(void)
10067 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10068 boolean door_1_viewport_unchanged =
10069 (vp_door_1->x == DX &&
10070 vp_door_1->y == DY &&
10071 vp_door_1->width == DXSIZE &&
10072 vp_door_1->height == DYSIZE);
10073 boolean door_1_contains_toolbox =
10076 EX + EXSIZE <= DX + DXSIZE &&
10077 EY + EYSIZE <= DY + DYSIZE);
10079 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10082 static void DrawEditorDoorBackground(int graphic, int x, int y,
10083 int width, int height)
10085 struct GraphicInfo *g = &graphic_info[graphic];
10087 if (g->bitmap != NULL)
10088 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10089 MIN(width, g->width), MIN(height, g->height), x, y);
10091 ClearRectangle(drawto, x, y, width, height);
10094 static void DrawEditorDoorContent(void)
10096 // needed for gadgets drawn on background (like palette scrollbar)
10097 SetDoorBackgroundImage(IMG_UNDEFINED);
10099 // copy default editor door content to main double buffer
10100 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10102 // draw bigger door
10103 DrawSpecialEditorDoor();
10105 // draw new control window
10106 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10108 // draw all toolbox gadgets to editor doors
10109 MapControlButtons();
10111 // when returning from test game to properties page, redraw toolbox gadgets
10112 if (edit_mode == ED_MODE_PROPERTIES)
10114 UnmapLevelEditorToolboxDrawingGadgets();
10115 UnmapLevelEditorToolboxCustomGadgets();
10117 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10120 // draw all palette gadgets to editor doors
10121 ModifyEditorElementList();
10122 RedrawDrawingElements();
10124 // copy actual editor door content to door double buffer for OpenDoor()
10125 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10128 void DrawLevelEd(void)
10130 int fade_mask = REDRAW_FIELD;
10132 FadeSoundsAndMusic();
10134 if (CheckFadeAll())
10135 fade_mask = REDRAW_ALL;
10137 FadeOut(fade_mask);
10139 // needed if different viewport properties defined for editor
10140 ChangeViewportPropertiesIfNeeded();
10144 InitZoomLevelSettings(-1);
10145 InitDrawingElements();
10146 InitLevelSetInfo();
10149 CheckElementDescriptions();
10152 if (level_editor_test_game)
10154 CopyPlayfield(level.field, Tile);
10155 CopyPlayfield(TileBackup, level.field);
10157 level_editor_test_game = FALSE;
10161 edit_mode = ED_MODE_DRAWING;
10162 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10163 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10171 // redraw_mask |= REDRAW_ALL;
10173 FreeLevelEditorGadgets();
10174 CreateLevelEditorGadgets();
10176 ReinitializeElementList(); // update dynamic level element list
10177 ReinitializeElementListButtons(); // custom element may look different
10179 InitElementPropertiesGfxElement();
10183 DrawEditModeWindow_PlayfieldOnly();
10185 DrawMaskedBorder(fade_mask);
10187 // use door animation if door 1 viewport is unchanged and contains toolbox
10188 if (useEditorDoorAnimation())
10192 DrawEditorDoorContent();
10194 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10198 DrawEditorDoorContent();
10203 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10206 static void AdjustDrawingAreaGadgets(void)
10208 int ed_xsize = lev_fieldx + 2;
10209 int ed_ysize = lev_fieldy + 2;
10210 int max_ed_fieldx = MAX_ED_FIELDX;
10211 int max_ed_fieldy = MAX_ED_FIELDY;
10212 boolean horizontal_scrollbar_needed;
10213 boolean vertical_scrollbar_needed;
10214 int x, y, width, height;
10216 if (suppressBorderElement())
10218 ed_xsize = lev_fieldx;
10219 ed_ysize = lev_fieldy;
10222 // check if we need any scrollbars
10223 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10224 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10226 // check if we have a smaller editor field because of scrollbars
10227 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10228 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10230 // check again if we now need more scrollbars because of less space
10231 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10232 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10234 // check if editor field gets even smaller after adding new scrollbars
10235 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10236 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10238 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10239 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10241 x = SX + ed_fieldx * ed_tilesize;
10242 y = SY + ed_fieldy * ed_tilesize;
10244 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10245 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10247 // adjust drawing area gadget
10248 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10249 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10250 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10253 // adjust horizontal scrollbar gadgets
10254 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10257 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10258 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10261 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10264 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10267 // adjust vertical scrollbar gadgets
10268 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10271 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10273 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10275 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10277 GDI_HEIGHT, height,
10278 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10282 static void AdjustLevelScrollPosition(void)
10284 if (level_xpos < -1)
10286 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10287 level_xpos = lev_fieldx - ed_fieldx + 1;
10288 if (lev_fieldx < ed_fieldx - 2)
10291 if (level_ypos < -1)
10293 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10294 level_ypos = lev_fieldy - ed_fieldy + 1;
10295 if (lev_fieldy < ed_fieldy - 2)
10298 if (suppressBorderElement())
10305 static void AdjustEditorScrollbar(int id)
10307 struct GadgetInfo *gi = level_editor_gadget[id];
10308 int items_max, items_visible, item_position;
10310 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10312 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10313 items_visible = ed_fieldx;
10314 item_position = level_xpos + 1;
10318 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10319 items_visible = ed_fieldy;
10320 item_position = level_ypos + 1;
10323 if (item_position > items_max - items_visible)
10324 item_position = items_max - items_visible;
10326 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10327 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10330 static void AdjustElementListScrollbar(void)
10332 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10333 int items_max, items_visible, item_position;
10335 // correct position of element list scrollbar
10336 if (element_shift < 0)
10338 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10339 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10341 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10342 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10343 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10345 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10346 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10347 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10350 static void ModifyEditorCounterValue(int counter_id, int new_value)
10352 int *counter_value = counterbutton_info[counter_id].value;
10353 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10354 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10356 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10358 if (counter_value != NULL)
10359 *counter_value = gi->textinput.number_value;
10362 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10364 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10365 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10367 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10369 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10370 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10372 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10373 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10375 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10376 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10381 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10383 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10384 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10385 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10387 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10390 static void ModifyEditorSelectboxOptions(int selectbox_id,
10391 struct ValueTextInfo *options)
10393 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10394 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10396 selectbox_info[selectbox_id].options = options;
10398 // set index to zero -- list may be shorter now (correct later, if needed)
10399 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10400 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10403 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10405 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10406 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10408 drawingarea_info[drawingarea_id].area_xsize = xsize;
10409 drawingarea_info[drawingarea_id].area_ysize = ysize;
10411 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10414 static void ModifyEditorElementList(void)
10418 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10421 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10423 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10424 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10425 struct GadgetDesign *gd = &gi->deco.design;
10426 int element = editor_elements[element_shift + i];
10427 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10431 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10433 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10439 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10441 int graphic = el2edimg(element);
10442 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10444 if (pos->x == -1 &&
10448 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10451 static void ModifyDrawingElementButton(int element, int id)
10453 struct GadgetInfo *gi = level_editor_gadget[id];
10454 Bitmap *deco_bitmap;
10455 int deco_x, deco_y;
10456 int tile_size = gi->deco.width;
10458 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10460 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10463 static void PickDrawingElement(int button, int element)
10468 struct XYTileSize *pos;
10470 } de, drawing_elements[] =
10472 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10473 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10474 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10477 if (button < 1 || button > 3)
10480 if (IS_MM_WALL(element))
10481 element = map_mm_wall_element(element);
10483 de = drawing_elements[button - 1];
10485 *de.new_element = element; // update global drawing element variable
10487 DrawDrawingElementGraphic(element, de.pos);
10488 ModifyDrawingElementButton(element, de.id);
10490 redraw_mask |= REDRAW_DOOR_1;
10493 static void RedrawDrawingElements(void)
10495 PickDrawingElement(1, new_element1);
10496 PickDrawingElement(2, new_element2);
10497 PickDrawingElement(3, new_element3);
10500 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10502 stick_element_properties_window = FALSE;
10504 SetMainBackgroundImage(IMG_UNDEFINED);
10507 UnmapLevelEditorFieldGadgets();
10509 AdjustDrawingAreaGadgets();
10510 AdjustLevelScrollPosition();
10511 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10512 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10514 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10516 MapMainDrawingArea();
10518 if (remap_toolbox_gadgets)
10520 UnmapLevelEditorToolboxCustomGadgets();
10521 MapLevelEditorToolboxDrawingGadgets();
10525 static void DrawDrawingWindow(void)
10527 DrawDrawingWindowExt(TRUE);
10530 static int getTabulatorBarWidth(void)
10532 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10533 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10535 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10538 static int getTabulatorBarHeight(void)
10540 return ED_TAB_BAR_HEIGHT;
10543 static Pixel getTabulatorBarColor(void)
10545 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10546 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10547 int gd_x = gd->x + gd_gi1->border.width / 2;
10548 int gd_y = gd->y + gd_gi1->height - 1;
10550 return GetPixel(gd->bitmap, gd_x, gd_y);
10553 static void DrawLevelConfigTabulatorGadgets(void)
10555 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10556 Pixel tab_color = getTabulatorBarColor();
10557 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10558 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10561 // draw additional "engine" tabulator when using native BD engine
10562 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10563 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10565 for (i = id_first; i <= id_last; i++)
10567 int gadget_id = textbutton_info[i].gadget_id;
10568 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10569 boolean active = (i != edit_mode_levelconfig);
10571 // draw background line below tabulator button
10572 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10574 // draw solid line below inactive tabulator buttons
10575 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10576 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10577 ED_GADGET_TINY_DISTANCE, tab_color);
10579 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10580 MapTextbuttonGadget(i);
10583 // draw little border line below tabulator buttons
10584 if (tab_color != BLACK_PIXEL) // black => transparent
10585 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10586 ED_GADGET_TINY_DISTANCE,
10587 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10590 static void DrawPropertiesTabulatorGadgets(void)
10592 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10593 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10594 int gd_x = gd->x + gd_gi1->border.width / 2;
10595 int gd_y = gd->y + gd_gi1->height - 1;
10596 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10597 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10598 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10601 // draw two config tabulators for player elements
10602 if (IS_PLAYER_ELEMENT(properties_element))
10603 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10605 // draw two config and one "change" tabulator for custom elements
10606 if (IS_CUSTOM_ELEMENT(properties_element))
10607 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10609 for (i = id_first; i <= id_last; i++)
10611 int gadget_id = textbutton_info[i].gadget_id;
10612 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10613 boolean active = (i != edit_mode_properties);
10615 // use "config 1" and "config 2" instead of "config" for players and CEs
10616 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10617 (IS_PLAYER_ELEMENT(properties_element) ||
10618 IS_CUSTOM_ELEMENT(properties_element)))
10621 // draw background line below tabulator button
10622 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10624 // draw solid line below inactive tabulator buttons
10625 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10626 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10627 ED_GADGET_TINY_DISTANCE, tab_color);
10629 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10630 MapTextbuttonGadget(i);
10633 // draw little border line below tabulator buttons
10634 if (tab_color != BLACK_PIXEL) // black => transparent
10635 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10636 ED_GADGET_TINY_DISTANCE,
10637 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10640 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10642 DrawText(SX + xpos, SY + ypos, text, font_nr);
10645 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10646 int xpos, int ypos)
10648 int font_width = getFontWidth(font_nr);
10649 int font_height = getFontHeight(font_nr);
10650 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10651 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10653 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10654 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10655 TRUE, FALSE, FALSE);
10658 static void DrawLevelConfigLevel(void)
10662 // draw counter gadgets
10663 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10664 MapCounterButtons(i);
10666 // draw checkbutton gadgets
10667 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10668 MapCheckbuttonGadget(i);
10670 // draw selectbox gadgets
10671 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10672 MapSelectboxGadget(i);
10674 // draw text input gadgets
10675 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10676 MapTextInputGadget(i);
10679 static char *getLevelSubdirFromSaveMode(int save_mode)
10681 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10682 return getNewUserLevelSubdir();
10684 return leveldir_current->subdir;
10687 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10689 char *directory_text = "Level set directory:";
10690 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10691 int font1_nr = FONT_TEXT_1;
10692 int font2_nr = FONT_TEXT_2;
10693 int font1_height = getFontHeight(font1_nr);
10694 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10695 int x = ED_LEVEL_SETTINGS_X(0);
10696 int y = ED_LEVEL_SETTINGS_Y(6);
10698 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10699 PrintInfoText(directory_name, font2_nr, x, y);
10702 static void DrawLevelConfigLevelSet(void)
10704 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10705 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10708 // draw counter gadgets
10709 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10710 MapCounterButtons(i);
10712 // draw checkbutton gadgets
10713 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10715 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10716 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10717 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10720 MapCheckbuttonGadget(i);
10723 // draw selectbox gadgets
10724 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10725 MapSelectboxGadget(i);
10727 // draw text input gadgets
10728 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10729 MapTextInputGadget(i);
10731 // draw textbutton gadgets
10732 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10735 DrawLevelConfigLevelSet_DirectoryInfo();
10738 static void DrawLevelConfigEditor(void)
10742 // draw counter gadgets
10743 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10744 MapCounterButtons(i);
10746 // draw checkbutton gadgets
10747 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10748 MapCheckbuttonGadget(i);
10750 // draw radiobutton gadgets
10751 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10752 MapRadiobuttonGadget(i);
10754 // draw drawing area
10755 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10757 // draw textbutton gadgets
10758 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10761 static void DrawLevelConfigEngine(void)
10765 // draw counter gadgets
10766 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10768 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10769 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10773 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10774 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10777 // draw checkbutton gadgets
10778 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10779 MapCheckbuttonGadget(i);
10781 // draw selectbox gadgets
10782 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10783 MapSelectboxGadget(i);
10786 static void DrawLevelConfigWindow(void)
10788 char *text = "Global Settings";
10789 int font_nr = FONT_TITLE_1;
10790 struct MenuPosInfo *pos = &editor.settings.headline;
10791 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10792 int sy = SY + pos->y;
10794 stick_element_properties_window = FALSE;
10796 SetAutomaticNumberOfGemsNeeded();
10798 UnmapLevelEditorFieldGadgets();
10800 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10803 DrawText(sx, sy, text, font_nr);
10805 DrawLevelConfigTabulatorGadgets();
10807 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10808 DrawLevelConfigLevel();
10809 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10810 DrawLevelConfigLevelSet();
10811 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10812 DrawLevelConfigEditor();
10813 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10814 DrawLevelConfigEngine();
10817 static void DrawCustomContentArea(void)
10819 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10820 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10821 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10822 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10823 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10824 int xoffset = ED_GADGET_SPACE_DISTANCE;
10826 // add distance for potential left text (without drawing area border)
10827 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10829 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10831 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10834 static void DrawCustomChangeContentArea(void)
10836 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10837 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10838 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10839 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10840 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10841 int xoffset = ED_GADGET_SPACE_DISTANCE;
10843 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10845 MapDrawingArea(id);
10848 static void RemoveElementContentArea(int id, int font_height)
10850 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10852 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10853 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10854 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10855 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10856 ED_GADGET_TEXT_DISTANCE + font_height);
10859 static void DrawYamYamContentAreas(void)
10861 int font_nr = FONT_TEXT_1;
10862 int font_height = getFontHeight(font_nr);
10863 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10864 int yoffset = (tilesize - font_height) / 2;
10865 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10866 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10869 // display counter to choose number of element content areas
10870 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10872 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10874 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10876 if (i < level.num_yamyam_contents)
10878 MapDrawingArea(id);
10882 UnmapDrawingArea(id);
10884 // delete content areas in case of reducing number of them
10885 RemoveElementContentArea(id, font_height);
10889 DrawText(x, y + 0 * tilesize, "content", font_nr);
10890 DrawText(x, y + 1 * tilesize, "when", font_nr);
10891 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10894 static void DrawMagicBallContentAreas(void)
10896 int font_nr = FONT_TEXT_1;
10897 int font_height = getFontHeight(font_nr);
10898 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10899 int yoffset = (tilesize - font_height) / 2;
10900 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10901 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10904 // display counter to choose number of element content areas
10905 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10907 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10909 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10911 if (i < level.num_ball_contents)
10913 MapDrawingArea(id);
10917 UnmapDrawingArea(id);
10919 // delete content areas in case of reducing number of them
10920 RemoveElementContentArea(id, font_height);
10924 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10925 DrawText(x, y + 1 * tilesize, "when", font_nr);
10926 DrawText(x, y + 2 * tilesize, "active", font_nr);
10929 static void DrawAndroidElementArea(void)
10931 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10932 int num_elements = level.num_android_clone_elements;
10933 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10934 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10935 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10936 int xsize = MAX_ANDROID_ELEMENTS;
10939 // display counter to choose number of element areas
10940 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10942 if (drawingarea_info[id].text_left != NULL)
10943 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10945 UnmapDrawingArea(id);
10947 ModifyEditorDrawingArea(id, num_elements, 1);
10949 // delete content areas in case of reducing number of them
10950 DrawBackground(sx, sy,
10951 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10952 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10954 MapDrawingArea(id);
10957 static void DrawGroupElementArea(void)
10959 int id = ED_DRAWING_ID_GROUP_CONTENT;
10960 int num_elements = group_element_info.num_elements;
10961 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10962 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10963 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10964 int xsize = MAX_ELEMENTS_IN_GROUP;
10967 if (drawingarea_info[id].text_left != NULL)
10968 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10970 UnmapDrawingArea(id);
10972 ModifyEditorDrawingArea(id, num_elements, 1);
10974 // delete content areas in case of reducing number of them
10975 DrawBackground(sx, sy,
10976 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10977 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10979 MapDrawingArea(id);
10982 static void DrawPlayerInitialInventoryArea(int element)
10984 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10985 int player_nr = GET_PLAYER_NR(element);
10986 int num_elements = level.initial_inventory_size[player_nr];
10987 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10988 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10989 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10990 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10993 // determine horizontal position to the right of specified gadget
10994 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10995 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10996 ED_DRAWINGAREA_TEXT_DISTANCE);
10998 // determine horizontal offset for leading text
10999 if (drawingarea_info[id].text_left != NULL)
11000 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11002 UnmapDrawingArea(id);
11004 ModifyEditorDrawingArea(id, num_elements, 1);
11006 // delete content areas in case of reducing number of them
11007 DrawBackground(sx, sy,
11008 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11009 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11011 MapDrawingArea(id);
11014 static void DrawMMBallContentArea(void)
11016 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11017 int num_elements = level.num_mm_ball_contents;
11018 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11019 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11020 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11021 int xsize = MAX_MM_BALL_CONTENTS;
11024 if (drawingarea_info[id].text_left != NULL)
11025 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11027 UnmapDrawingArea(id);
11029 ModifyEditorDrawingArea(id, num_elements, 1);
11031 // delete content areas in case of reducing number of them
11032 DrawBackground(sx, sy,
11033 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11034 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11036 MapDrawingArea(id);
11039 static void DrawEnvelopeTextArea(int envelope_nr)
11041 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11042 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11046 DrawBackground(gi->x, gi->y,
11047 gi->textarea.crop_width, gi->textarea.crop_height);
11049 if (envelope_nr != -1)
11050 textarea_info[id].value = level.envelope[envelope_nr].text;
11052 ModifyGadget(gi, GDI_AREA_SIZE,
11053 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11054 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11057 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11060 static void DrawPropertiesInfo(void)
11069 // configurable properties
11071 { EP_WALKABLE_OVER, "- player can walk over it" },
11072 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11073 { EP_WALKABLE_UNDER, "- player can walk under it" },
11074 { EP_PASSABLE_OVER, "- player can pass over it" },
11075 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11076 { EP_PASSABLE_UNDER, "- player can pass under it" },
11077 { EP_PROTECTED, "- player is protected by it" },
11079 { EP_DIGGABLE, "- can be digged away" },
11080 { EP_COLLECTIBLE, "- can be collected" },
11081 { EP_DROPPABLE, "- can be dropped after collecting" },
11082 { EP_THROWABLE, "- can be thrown after collecting" },
11083 { EP_PUSHABLE, "- can be pushed" },
11085 { EP_CAN_FALL, "- can fall" },
11086 { EP_CAN_MOVE, "- can move" },
11088 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11090 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11092 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11094 { EP_SLIPPERY, "- slippery for falling elements" },
11095 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11097 { EP_DONT_RUN_INTO, "- deadly when running into" },
11098 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11099 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11100 { EP_DONT_TOUCH, "- deadly when touching" },
11102 { EP_INDESTRUCTIBLE, "- indestructible" },
11104 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11105 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11106 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11108 { EP_CAN_CHANGE, "- can change to other element" },
11110 // pre-defined properties
11111 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11112 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11113 { EP_SWITCHABLE, "- can be switched" },
11115 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11120 char *filename = getElementDescriptionFilename(properties_element);
11121 char *num_elements_text = "In this level: ";
11122 char *num_similar_text = "Similar tiles: ";
11123 char *properties_text = "Standard properties: ";
11124 char *description_text = "Description:";
11125 char *no_description_text = "No description available.";
11126 char *none_text = "None";
11128 int num_elements_in_level = 0;
11129 int num_similar_in_level = 0;
11130 int num_hires_tiles_in_level = 0;
11131 int num_standard_properties = 0;
11132 int font1_nr = FONT_TEXT_1;
11133 int font2_nr = FONT_TEXT_2;
11134 int font1_width = getFontWidth(font1_nr);
11135 int font1_height = getFontHeight(font1_nr);
11136 int font2_height = getFontHeight(font2_nr);
11137 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11138 int font2_yoffset = (font1_height - font2_height) / 2;
11139 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11140 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11141 int properties_text_len = strlen(properties_text) * font1_width;
11142 int xpos = ED_ELEMENT_SETTINGS_X(0);
11143 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11146 if (setup.editor.show_element_token)
11148 int font3_nr = FONT_TEXT_3;
11149 int font3_height = getFontHeight(font3_nr);
11151 DrawTextF(xpos, ypos, font3_nr,
11152 "[%s]", element_info[properties_element].token_name);
11154 ypos += 2 * font3_height;
11157 // ----- print number of elements / percentage of this element in level
11159 for (y = 0; y < lev_fieldy; y++)
11161 for (x = 0; x < lev_fieldx; x++)
11163 if (Tile[x][y] == properties_element)
11165 num_elements_in_level++;
11167 else if (IS_MM_WALL(Tile[x][y]) &&
11168 map_mm_wall_element(Tile[x][y]) == properties_element)
11170 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11175 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11177 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11179 if (num_hires_tiles_in_level > 0)
11180 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11181 "%d wall tiles", num_hires_tiles_in_level);
11182 else if (num_elements_in_level > 0)
11183 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11184 "%d (%.2f %%)", num_elements_in_level, percentage);
11186 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11189 // ----- print number of similar elements / percentage of them in level
11191 for (y = 0; y < lev_fieldy; y++)
11193 for (x = 0; x < lev_fieldx; x++)
11195 if (strEqual(element_info[Tile[x][y]].class_name,
11196 element_info[properties_element].class_name))
11198 num_similar_in_level++;
11203 if (num_similar_in_level != num_elements_in_level)
11205 ypos += 1 * MAX(font1_height, font2_height);
11207 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11209 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11211 if (num_similar_in_level > 0)
11212 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11213 "%d (%.2f %%)", num_similar_in_level, percentage);
11215 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11219 ypos += 2 * MAX(font1_height, font2_height);
11221 // ----- print standard properties of this element
11223 DrawTextS(xpos, ypos, font1_nr, properties_text);
11225 ypos += line1_height;
11227 for (i = 0; properties[i].value != -1; i++)
11229 if (!HAS_PROPERTY(properties_element, properties[i].value))
11232 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11234 ypos += font2_height;
11236 num_standard_properties++;
11239 if (num_standard_properties == 0)
11241 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11242 font2_nr, none_text);
11244 ypos -= (line1_height - font1_height);
11247 ypos += MAX(font1_height, font2_height);
11249 // ----- print special description of this element
11251 PrintInfoText(description_text, font1_nr, xpos, ypos);
11253 ypos += line1_height;
11255 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11256 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11259 #define TEXT_COLLECTING "Score for collecting"
11260 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11261 #define TEXT_SMASHING "Score for smashing"
11262 #define TEXT_SLURPING "Score for slurping robot"
11263 #define TEXT_CRACKING "Score for cracking"
11264 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11265 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11266 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11267 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11268 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11269 #define TEXT_DURATION "Duration when activated"
11270 #define TEXT_DELAY_ON "Delay before activating"
11271 #define TEXT_DELAY_OFF "Delay before deactivating"
11272 #define TEXT_DELAY_CHANGING "Delay before changing"
11273 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11274 #define TEXT_DELAY_MOVING "Delay before moving"
11275 #define TEXT_BALL_DELAY "Element generation delay"
11276 #define TEXT_MOVE_SPEED "Speed of android moving"
11277 #define TEXT_CLONE_SPEED "Speed of android cloning"
11278 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11279 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11280 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11281 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11282 #define TEXT_TIME_BONUS "Extra time to solve level"
11283 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11284 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11285 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11286 #define TEXT_RANDOM_SEED "slime random number seed"
11287 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11288 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11289 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11298 } elements_with_counter[] =
11300 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11301 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11302 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11303 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11304 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11305 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11306 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11307 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11308 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11309 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11310 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11311 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11312 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11313 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11314 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11315 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11316 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11317 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11318 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11319 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11320 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11321 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11322 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11323 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11324 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11325 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11326 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11327 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11328 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11329 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11330 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11331 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11332 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11333 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11334 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11335 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11336 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11337 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11338 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11339 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11340 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11341 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11342 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11343 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11344 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11345 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11346 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11347 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11348 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11349 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11350 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11351 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11352 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11353 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11354 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11355 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11356 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11357 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11358 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11359 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11360 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11361 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11362 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11363 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11364 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11365 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11366 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11367 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11368 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11369 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11370 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11371 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11372 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11373 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11374 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11375 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11376 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11377 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11378 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11379 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11380 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11381 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11382 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11384 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11386 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11387 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11388 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11390 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11392 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11393 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11394 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11395 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11396 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11397 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11398 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11399 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11400 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11401 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11402 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11404 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11406 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11408 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11410 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11412 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11414 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11416 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11418 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11420 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11422 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11424 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11426 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11427 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11428 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11429 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11430 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11431 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11432 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11433 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11434 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11435 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11436 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11437 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11438 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11439 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11440 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11441 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11442 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11443 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11444 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11445 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11446 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11447 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11448 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11449 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11450 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11455 static boolean checkPropertiesConfig(int element)
11459 // special case: empty space customization only available in R'n'D game engine
11460 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11463 // special case: BD style rock customization only available in BD game engine
11464 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11467 if (IS_GEM(element) ||
11468 IS_CUSTOM_ELEMENT(element) ||
11469 IS_GROUP_ELEMENT(element) ||
11470 IS_EMPTY_ELEMENT(element) ||
11471 IS_BALLOON_ELEMENT(element) ||
11472 IS_ENVELOPE(element) ||
11473 IS_MM_ENVELOPE(element) ||
11474 IS_MM_MCDUFFIN(element) ||
11475 IS_DF_LASER(element) ||
11476 IS_PLAYER_ELEMENT(element) ||
11477 IS_BD_PLAYER_ELEMENT(element) ||
11478 IS_BD_EXPANDABLE_WALL(properties_element) ||
11479 IS_BD_CONVEYOR_BELT(properties_element) ||
11480 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11481 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11482 HAS_EDITOR_CONTENT(element) ||
11483 CAN_GROW(element) ||
11484 COULD_MOVE_INTO_ACID(element) ||
11485 MAYBE_DONT_COLLIDE_WITH(element) ||
11486 element == EL_BD_ROCK ||
11487 element == EL_BD_MEGA_ROCK ||
11488 element == EL_BD_SWEET ||
11489 element == EL_BD_VOODOO_DOLL ||
11490 element == EL_BD_WATER)
11496 for (i = 0; elements_with_counter[i].element != -1; i++)
11497 if (elements_with_counter[i].element == element)
11504 static void SetAutomaticNumberOfGemsNeeded(void)
11508 if (!level.auto_count_gems)
11511 level.gems_needed = 0;
11513 for (x = 0; x < lev_fieldx; x++)
11515 for (y = 0; y < lev_fieldy; y++)
11517 int element = Tile[x][y];
11522 case EL_EMERALD_YELLOW:
11523 case EL_EMERALD_RED:
11524 case EL_EMERALD_PURPLE:
11525 case EL_BD_DIAMOND:
11526 case EL_WALL_EMERALD:
11527 case EL_WALL_EMERALD_YELLOW:
11528 case EL_WALL_EMERALD_RED:
11529 case EL_WALL_EMERALD_PURPLE:
11530 case EL_WALL_BD_DIAMOND:
11532 case EL_SP_INFOTRON:
11535 level.gems_needed++;
11539 case EL_WALL_DIAMOND:
11540 level.gems_needed += 3;
11544 case EL_WALL_PEARL:
11545 level.gems_needed += 5;
11549 case EL_WALL_CRYSTAL:
11550 level.gems_needed += 8;
11559 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11562 static void DrawPropertiesConfig(void)
11564 boolean draw_footer_line = FALSE;
11565 int max_num_element_counters = 4;
11566 int num_element_counters = 0;
11569 if (!checkPropertiesConfig(properties_element))
11571 int xpos = ED_ELEMENT_SETTINGS_X(0);
11572 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11574 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11579 // check if there are elements where a value can be chosen for
11580 for (i = 0; elements_with_counter[i].element != -1; i++)
11582 if (elements_with_counter[i].element != properties_element)
11585 // special case: score for extra diamonds only available in BD game engine
11586 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11587 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11588 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11591 // special case: some amoeba counters only available in BD game engine
11592 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11593 elements_with_counter[i].value != &level.amoeba_speed &&
11594 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11597 // special case: some amoeba counters only available in R'n'D game engine
11598 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11599 elements_with_counter[i].value == &level.amoeba_speed &&
11600 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11603 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11605 counterbutton_info[counter_id].y =
11606 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11607 (CAN_GROW(properties_element) ? 1 : 0) +
11608 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11609 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11610 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11611 (properties_element == EL_BD_SLIME ? 1 : 0) +
11612 (properties_element == EL_BD_ACID ? 1 : 0) +
11613 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11614 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11615 num_element_counters);
11617 // special case: set magic wall counter for BD game engine separately
11618 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11619 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11621 // special case: set amoeba counters for BD game engine separately
11622 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11623 (properties_element == EL_BD_AMOEBA_2))
11624 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11626 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11627 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11628 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11629 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11631 // default: counter values between 0 and 999
11632 if (counterbutton_info[counter_id].max_value == 0)
11633 counterbutton_info[counter_id].max_value = 999;
11635 MapCounterButtons(counter_id);
11637 num_element_counters++;
11638 if (num_element_counters >= max_num_element_counters)
11642 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11644 // draw stickybutton gadget
11645 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11647 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11648 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11650 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11651 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11652 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11653 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11654 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11655 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11656 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11659 if (HAS_EDITOR_CONTENT(properties_element))
11661 // draw stickybutton gadget
11662 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11664 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11666 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11667 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11669 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11670 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11672 else if (properties_element == EL_BD_AMOEBA_2)
11674 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11675 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11676 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11678 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11679 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11680 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11681 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11683 else if (IS_AMOEBOID(properties_element))
11684 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11685 else if (properties_element == EL_BD_ACID)
11687 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11688 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11690 else if (IS_BD_BITER(properties_element))
11692 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11694 else if (properties_element == EL_BD_BLADDER)
11696 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11698 else if (properties_element == EL_YAMYAM ||
11699 properties_element == EL_YAMYAM_LEFT ||
11700 properties_element == EL_YAMYAM_RIGHT ||
11701 properties_element == EL_YAMYAM_UP ||
11702 properties_element == EL_YAMYAM_DOWN)
11703 DrawYamYamContentAreas();
11704 else if (properties_element == EL_EMC_MAGIC_BALL)
11706 DrawMagicBallContentAreas();
11708 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11709 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11711 else if (properties_element == EL_EMC_ANDROID)
11712 DrawAndroidElementArea();
11713 else if (properties_element == EL_MM_GRAY_BALL)
11715 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11716 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11717 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11718 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11720 DrawMMBallContentArea();
11724 if (IS_PLAYER_ELEMENT(properties_element))
11726 int player_nr = GET_PLAYER_NR(properties_element);
11728 // these properties can be set for every player individually
11730 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11732 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11733 &level.start_element[player_nr];
11734 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11735 &level.artwork_element[player_nr];
11736 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11737 &level.explosion_element[player_nr];
11739 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11740 &level.use_start_element[player_nr];
11741 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11742 &level.use_artwork_element[player_nr];
11743 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11744 &level.use_explosion_element[player_nr];
11745 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11746 &level.initial_player_gravity[player_nr];
11748 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11749 &level.initial_player_stepsize[player_nr];
11751 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11752 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11753 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11754 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11755 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11756 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11757 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11758 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11759 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11760 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11761 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11762 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11763 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11764 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11765 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11767 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11768 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11769 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11771 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11773 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11775 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11776 &level.initial_inventory_content[player_nr][0];
11778 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11779 &level.initial_inventory_size[player_nr];
11781 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11782 &level.use_initial_inventory[player_nr];
11784 // draw checkbutton gadgets
11785 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11786 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11787 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11789 // draw counter gadgets
11790 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11792 // draw drawing area gadgets
11793 DrawPlayerInitialInventoryArea(properties_element);
11797 if (IS_BD_PLAYER_ELEMENT(properties_element))
11799 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11800 ED_ELEMENT_SETTINGS_YPOS(2);
11801 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11802 ED_ELEMENT_SETTINGS_YPOS(3);
11803 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11804 ED_ELEMENT_SETTINGS_YPOS(4);
11806 // draw checkbutton gadgets
11807 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11808 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11809 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11811 // draw counter gadgets
11812 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11813 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11815 // draw drawing area gadgets
11816 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11819 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11821 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11822 ED_ELEMENT_SETTINGS_YPOS(0);
11823 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11824 ED_ELEMENT_SETTINGS_YPOS(1);
11826 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11827 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11830 if (properties_element == EL_BD_MEGA_ROCK ||
11831 properties_element == EL_BD_SWEET)
11833 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11834 ED_ELEMENT_SETTINGS_YPOS(0);
11835 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11836 ED_ELEMENT_SETTINGS_YPOS(1);
11838 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11839 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11842 if (properties_element == EL_BD_VOODOO_DOLL)
11844 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11845 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11846 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11847 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11850 if (properties_element == EL_BD_SLIME)
11852 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11854 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
11855 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
11856 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
11857 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
11858 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
11859 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
11862 if (IS_BD_EXPANDABLE_WALL(properties_element))
11864 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11867 if (properties_element == EL_BD_REPLICATOR)
11869 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11872 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11873 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11875 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11876 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11879 if (properties_element == EL_BD_WATER)
11881 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11884 if (properties_element == EL_BD_NUT)
11886 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
11889 // special case: slippery walls option for gems only available in R'n'D game engine
11890 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11891 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11893 if (properties_element == EL_EM_DYNAMITE)
11894 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11896 if (COULD_MOVE_INTO_ACID(properties_element) &&
11897 !IS_PLAYER_ELEMENT(properties_element) &&
11898 (!IS_CUSTOM_ELEMENT(properties_element) ||
11899 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11901 // set position for checkbutton for "can move into acid"
11902 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11903 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11904 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11905 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11906 IS_BALLOON_ELEMENT(properties_element) ||
11907 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11909 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11912 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11913 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11915 if (properties_element == EL_SPRING ||
11916 properties_element == EL_SPRING_LEFT ||
11917 properties_element == EL_SPRING_RIGHT)
11918 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11920 if (properties_element == EL_TIME_ORB_FULL)
11921 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11923 if (properties_element == EL_GAME_OF_LIFE ||
11924 properties_element == EL_BIOMAZE)
11925 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11927 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11929 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11930 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11932 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11935 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11936 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11938 if (properties_element == EL_SOKOBAN_OBJECT)
11939 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11941 if (properties_element == EL_SOKOBAN_OBJECT ||
11942 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11943 properties_element == EL_SOKOBAN_FIELD_FULL)
11945 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11946 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11949 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11952 if (IS_BALLOON_ELEMENT(properties_element))
11953 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11955 if (IS_ENVELOPE(properties_element) ||
11956 IS_MM_ENVELOPE(properties_element))
11958 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11959 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11960 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11961 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11962 int envelope_nr = ENVELOPE_NR(properties_element);
11964 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11965 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11967 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11968 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11970 // display counter to choose size of envelope text area
11971 MapCounterButtons(counter1_id);
11972 MapCounterButtons(counter2_id);
11974 // display checkbuttons to choose auto-wrap and alignment properties
11975 MapCheckbuttonGadget(button1_id);
11976 MapCheckbuttonGadget(button2_id);
11978 DrawEnvelopeTextArea(envelope_nr);
11981 if (IS_MM_MCDUFFIN(properties_element))
11983 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11984 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11985 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11988 if (IS_DF_LASER(properties_element))
11990 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11991 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11992 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11995 if (IS_CUSTOM_ELEMENT(properties_element))
11997 // draw stickybutton gadget
11998 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12000 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12002 // draw checkbutton gadgets
12003 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12004 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12005 MapCheckbuttonGadget(i);
12007 // draw counter gadgets
12008 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12009 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12010 MapCounterButtons(i);
12012 // draw selectbox gadgets
12013 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12014 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12015 MapSelectboxGadget(i);
12017 // draw textbutton gadgets
12018 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12020 // draw text input gadgets
12021 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12023 // draw drawing area gadgets
12024 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12026 draw_footer_line = TRUE;
12028 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12030 // draw checkbutton gadgets
12031 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12032 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12033 MapCheckbuttonGadget(i);
12035 // draw counter gadgets
12036 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12037 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12038 MapCounterButtons(i);
12040 // draw selectbox gadgets
12041 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12042 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12043 MapSelectboxGadget(i);
12045 // draw drawing area gadgets
12046 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12047 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12048 DrawCustomContentArea();
12051 else if (IS_GROUP_ELEMENT(properties_element))
12053 // draw stickybutton gadget
12054 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12056 // draw checkbutton gadgets
12057 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12058 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12060 // draw counter gadgets
12061 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12063 // draw selectbox gadgets
12064 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12066 // draw textbutton gadgets
12067 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12069 // draw drawing area gadgets
12070 DrawGroupElementArea();
12072 // draw text input gadgets
12073 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12075 // draw drawing area gadgets
12076 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12078 draw_footer_line = TRUE;
12080 else if (IS_EMPTY_ELEMENT(properties_element))
12082 // draw stickybutton gadget
12083 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12085 // draw checkbutton gadgets
12086 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12087 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12089 // draw textbutton gadgets
12090 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12092 // draw drawing area gadgets
12093 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12095 draw_footer_line = TRUE;
12098 // draw little footer border line above CE/GE use/save template gadgets
12099 if (draw_footer_line)
12101 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12102 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12103 int gd_x = gd->x + gd_gi1->border.width / 2;
12104 int gd_y = gd->y + gd_gi1->height - 1;
12105 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12107 if (tab_color != BLACK_PIXEL) // black => transparent
12108 FillRectangle(drawto,
12109 SX + ED_ELEMENT_SETTINGS_X(0),
12110 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12112 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12116 static void DrawPropertiesChangeDrawingAreas(void)
12118 if (IS_CUSTOM_ELEMENT(properties_element))
12120 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12121 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12122 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12124 DrawCustomChangeContentArea();
12127 redraw_mask |= REDRAW_FIELD;
12130 static void DrawPropertiesChange(void)
12134 // needed to initially set selectbox options for special action options
12135 setSelectboxSpecialActionOptions();
12137 // draw stickybutton gadget
12138 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12140 // draw checkbutton gadgets
12141 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12142 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12143 MapCheckbuttonGadget(i);
12145 // draw counter gadgets
12146 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12147 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12148 MapCounterButtons(i);
12150 // draw selectbox gadgets
12151 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12152 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12153 MapSelectboxGadget(i);
12155 // draw textbutton gadgets
12156 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12157 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12158 MapTextbuttonGadget(i);
12160 // draw graphicbutton gadgets
12161 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12162 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12163 MapGraphicbuttonGadget(i);
12165 // draw drawing area gadgets
12166 DrawPropertiesChangeDrawingAreas();
12169 static void DrawEditorElementAnimation(int x, int y)
12174 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12176 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12179 static void DrawEditorElementName(int x, int y, int font_nr)
12181 char *element_name = getElementInfoText(properties_element);
12182 int font_width = getFontWidth(font_nr);
12183 int font_height = getFontHeight(font_nr);
12184 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12185 int max_chars_per_line = max_text_width / font_width;
12187 if (strlen(element_name) <= max_chars_per_line)
12188 DrawTextS(x, y, font_nr, element_name);
12191 char buffer[max_chars_per_line + 1];
12192 int next_pos = max_chars_per_line;
12194 strncpy(buffer, element_name, max_chars_per_line);
12195 buffer[max_chars_per_line] = '\0';
12197 if (element_name[max_chars_per_line] == ' ')
12203 for (i = max_chars_per_line - 1; i >= 0; i--)
12204 if (buffer[i] == ' ')
12207 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12214 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12216 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12217 buffer[max_chars_per_line] = '\0';
12219 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12223 static void DrawPropertiesWindow(void)
12225 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12226 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12227 int border_size = gd->border_size;
12228 int font_nr = FONT_TEXT_1;
12229 int font_height = getFontHeight(font_nr);
12230 int xoffset = TILEX + element_border + 3 * border_size;
12231 int yoffset = (TILEY - font_height) / 2;
12232 int x1 = editor.settings.element_graphic.x + element_border;
12233 int y1 = editor.settings.element_graphic.y + element_border;
12234 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12235 editor.settings.element_name.x);
12236 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12237 editor.settings.element_name.y);
12238 char *text = "Element Settings";
12239 int font2_nr = FONT_TITLE_1;
12240 struct MenuPosInfo *pos = &editor.settings.headline;
12241 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12242 int sy = SY + pos->y;
12244 stick_element_properties_window = FALSE;
12246 // make sure that previous properties edit mode exists for this element
12247 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12248 !IS_CUSTOM_ELEMENT(properties_element))
12249 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12251 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12252 !IS_PLAYER_ELEMENT(properties_element) &&
12253 !IS_CUSTOM_ELEMENT(properties_element))
12254 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12256 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12257 (IS_PLAYER_ELEMENT(properties_element) ||
12258 IS_CUSTOM_ELEMENT(properties_element)))
12259 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12261 CopyElementPropertiesToEditor(properties_element);
12263 UnmapLevelEditorFieldGadgets();
12264 UnmapLevelEditorToolboxDrawingGadgets();
12265 UnmapLevelEditorToolboxCustomGadgets();
12267 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12269 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12272 DrawText(sx, sy, text, font2_nr);
12274 FrameCounter = 0; // restart animation frame counter
12276 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12277 DrawEditorElementAnimation(SX + x1, SY + y1);
12278 DrawEditorElementName(x2, y2, font_nr);
12280 DrawPropertiesTabulatorGadgets();
12282 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12283 DrawPropertiesInfo();
12284 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12285 DrawPropertiesChange();
12286 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12287 DrawPropertiesConfig();
12290 static void DrawPaletteWindow(void)
12294 UnmapLevelEditorFieldGadgets();
12296 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12299 // map buttons to select elements
12300 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12301 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12302 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12303 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12304 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12307 static void UpdateCustomElementGraphicGadgets(void)
12311 InitElementPropertiesGfxElement();
12313 ModifyEditorElementList();
12314 RedrawDrawingElements();
12316 // force redraw of all mapped drawing area gadgets
12317 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12319 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12326 static int getOpenDirectionFromTube(int element)
12330 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12331 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12332 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12333 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12334 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12335 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12336 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12337 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12338 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12339 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12340 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12346 static int getTubeFromOpenDirection(int direction)
12350 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12351 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12352 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12353 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12354 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12355 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12356 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12357 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12358 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12359 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12360 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12362 // if only one direction, fall back to simple tube with that direction
12363 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12364 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12365 case (MV_UP): return EL_TUBE_VERTICAL;
12366 case (MV_DOWN): return EL_TUBE_VERTICAL;
12372 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12374 int element_new = getTubeFromOpenDirection(direction);
12376 return (element_new != EL_EMPTY ? element_new : element_old);
12379 static int getOpenDirectionFromBelt(int element)
12381 int belt_dir = getBeltDirFromBeltElement(element);
12383 return (belt_dir == MV_LEFT ? MV_RIGHT :
12384 belt_dir == MV_RIGHT ? MV_LEFT :
12385 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12388 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12390 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12391 direction == MV_RIGHT ? MV_LEFT :
12392 direction == MV_HORIZONTAL ? MV_NONE : direction);
12394 if (direction == MV_NONE)
12397 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12400 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12403 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12405 return (element_new != EL_EMPTY ? element_new : element_old);
12408 static int getOpenDirectionFromPool(int element)
12412 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12413 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12414 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12415 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12416 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12417 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12423 static int getPoolFromOpenDirection(int direction)
12427 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12428 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12429 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12430 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12431 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12432 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12438 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12440 int element = getPoolFromOpenDirection(direction);
12441 int help_direction = getOpenDirectionFromPool(help_element);
12443 if (element == EL_EMPTY)
12445 int help_direction_vertical = help_direction & MV_VERTICAL;
12447 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12450 if (element == EL_EMPTY)
12452 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12454 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12460 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12462 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12464 return (element_new != EL_EMPTY ? element_new : element_old);
12467 static int getOpenDirectionFromPillar(int element)
12471 case EL_EMC_WALL_1: return (MV_DOWN);
12472 case EL_EMC_WALL_2: return (MV_VERTICAL);
12473 case EL_EMC_WALL_3: return (MV_UP);
12479 static int getPillarFromOpenDirection(int direction)
12483 case (MV_DOWN): return EL_EMC_WALL_1;
12484 case (MV_VERTICAL): return EL_EMC_WALL_2;
12485 case (MV_UP): return EL_EMC_WALL_3;
12491 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12493 int element_new = getPillarFromOpenDirection(direction);
12495 return (element_new != EL_EMPTY ? element_new : element_old);
12498 static int getOpenDirectionFromSteel2(int element)
12502 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12503 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12504 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12505 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12506 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12507 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12508 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12509 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12515 static int getSteel2FromOpenDirection(int direction)
12519 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12520 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12521 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12522 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12523 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12524 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12525 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12526 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12532 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12534 int element_new = getSteel2FromOpenDirection(direction);
12536 return (element_new != EL_EMPTY ? element_new : element_old);
12539 static int getOpenDirectionFromChip(int element)
12543 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12544 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12545 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12546 case EL_SP_CHIP_TOP: return (MV_DOWN);
12547 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12553 static int getChipFromOpenDirection(int direction)
12557 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12558 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12559 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12560 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12561 case (MV_DOWN): return EL_SP_CHIP_TOP;
12567 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12569 int element_new = getChipFromOpenDirection(direction);
12571 return (element_new != EL_EMPTY ? element_new : element_old);
12574 static int getClosedTube(int x, int y)
12576 struct XY *xy = xy_directions;
12577 int element_old = IntelliDrawBuffer[x][y];
12578 int direction_old = getOpenDirectionFromTube(element_old);
12579 int direction_new = MV_NONE;
12582 for (i = 0; i < NUM_DIRECTIONS; i++)
12584 int xx = x + xy[i].x;
12585 int yy = y + xy[i].y;
12586 int dir = MV_DIR_FROM_BIT(i);
12587 int dir_opposite = MV_DIR_OPPOSITE(dir);
12589 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12590 (direction_old & dir) &&
12591 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12592 direction_new |= dir;
12595 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12598 static int getClosedBelt(int x, int y)
12600 struct XY *xy = xy_directions;
12601 int element_old = IntelliDrawBuffer[x][y];
12602 int nr = getBeltNrFromBeltElement(element_old);
12603 int direction_old = getOpenDirectionFromBelt(element_old);
12604 int direction_new = MV_NONE;
12607 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12609 int xx = x + xy[i].x;
12610 int yy = y + xy[i].y;
12611 int dir = MV_DIR_FROM_BIT(i);
12612 int dir_opposite = MV_DIR_OPPOSITE(dir);
12614 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12615 (direction_old & dir) &&
12616 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12617 direction_new |= dir;
12620 return getBeltFromNrAndOpenDirection(nr, direction_new);
12623 static int getClosedPool(int x, int y)
12625 struct XY *xy = xy_directions;
12626 int element_old = IntelliDrawBuffer[x][y];
12627 int direction_old = getOpenDirectionFromPool(element_old);
12628 int direction_new = MV_NONE;
12631 for (i = 0; i < NUM_DIRECTIONS; i++)
12633 int xx = x + xy[i].x;
12634 int yy = y + xy[i].y;
12635 int dir = MV_DIR_FROM_BIT(i);
12636 int dir_opposite = MV_DIR_OPPOSITE(dir);
12638 if (IN_LEV_FIELD(xx, yy) &&
12639 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12640 (direction_old & dir) &&
12641 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12642 direction_new |= dir;
12645 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12648 static int getClosedPillar(int x, int y)
12650 struct XY *xy = xy_directions;
12651 int element_old = IntelliDrawBuffer[x][y];
12652 int direction_old = getOpenDirectionFromPillar(element_old);
12653 int direction_new = MV_NONE;
12656 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12658 int xx = x + xy[i].x;
12659 int yy = y + xy[i].y;
12660 int dir = MV_DIR_FROM_BIT(i);
12661 int dir_opposite = MV_DIR_OPPOSITE(dir);
12663 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12664 (direction_old & dir) &&
12665 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12666 direction_new |= dir;
12669 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12672 static int getClosedSteel2(int x, int y)
12674 struct XY *xy = xy_directions;
12675 int element_old = IntelliDrawBuffer[x][y];
12676 int direction_old = getOpenDirectionFromSteel2(element_old);
12677 int direction_new = MV_NONE;
12680 for (i = 0; i < NUM_DIRECTIONS; i++)
12682 int xx = x + xy[i].x;
12683 int yy = y + xy[i].y;
12684 int dir = MV_DIR_FROM_BIT(i);
12685 int dir_opposite = MV_DIR_OPPOSITE(dir);
12687 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12688 (direction_old & dir) &&
12689 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12690 direction_new |= dir;
12693 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12696 static int getClosedChip(int x, int y)
12698 struct XY *xy = xy_directions;
12699 int element_old = IntelliDrawBuffer[x][y];
12700 int direction_old = getOpenDirectionFromChip(element_old);
12701 int direction_new = MV_NONE;
12704 for (i = 0; i < NUM_DIRECTIONS; i++)
12706 int xx = x + xy[i].x;
12707 int yy = y + xy[i].y;
12708 int dir = MV_DIR_FROM_BIT(i);
12709 int dir_opposite = MV_DIR_OPPOSITE(dir);
12711 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12712 (direction_old & dir) &&
12713 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12714 direction_new |= dir;
12717 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12720 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12721 boolean change_level)
12723 int sx = x - level_xpos;
12724 int sy = y - level_ypos;
12725 int old_element = Tile[x][y];
12726 int new_element = element;
12727 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12728 boolean draw_masked = FALSE;
12730 if (IS_MM_WALL_EDITOR(element))
12732 element = map_mm_wall_element_editor(element) | new_bitmask;
12734 if (IS_MM_WALL(old_element))
12735 element |= MM_WALL_BITS(old_element);
12738 draw_masked = TRUE;
12740 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12742 int element_changed = old_element & ~new_bitmask;
12744 if (MM_WALL_BITS(element_changed) != 0)
12745 element = element_changed;
12748 IntelliDrawBuffer[x][y] = element;
12751 Tile[x][y] = element;
12753 if (IN_ED_FIELD(sx, sy))
12755 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12756 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12757 else if (draw_masked)
12758 DrawEditorElementThruMask(sx, sy, element);
12760 DrawEditorElement(sx, sy, element);
12764 static void SetElementSimple(int x, int y, int element, boolean change_level)
12766 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12769 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12770 int x2, int y2, int *element2,
12771 int (*close_function)(int, int),
12772 boolean change_level)
12774 // set neighbour elements to newly determined connections
12775 SetElementSimple(x1, y1, *element1, change_level);
12776 SetElementSimple(x2, y2, *element2, change_level);
12778 // remove all open connections of neighbour elements
12779 *element1 = close_function(x1, y1);
12780 *element2 = close_function(x2, y2);
12782 // set neighbour elements to new, minimized connections
12783 SetElementSimple(x1, y1, *element1, change_level);
12784 SetElementSimple(x2, y2, *element2, change_level);
12787 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12788 boolean change_level, int button)
12790 struct XY *xy = xy_directions;
12791 static int last_x = -1;
12792 static int last_y = -1;
12794 if (new_element == EL_UNDEFINED)
12802 int old_element = IntelliDrawBuffer[x][y];
12804 if (IS_TUBE(new_element))
12806 int last_element_new = EL_UNDEFINED;
12807 int direction = MV_NONE;
12810 // if old element is of same kind, keep all existing directions
12811 if (IS_TUBE(old_element))
12812 direction |= getOpenDirectionFromTube(old_element);
12814 for (i = 0; i < NUM_DIRECTIONS; i++)
12816 int xx = x + xy[i].x;
12817 int yy = y + xy[i].y;
12819 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12820 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12822 int dir = MV_DIR_FROM_BIT(i);
12823 int dir_opposite = MV_DIR_OPPOSITE(dir);
12824 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12825 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12826 int last_direction_new = last_direction_old | dir_opposite;
12828 last_element_new = getTubeFromOpenDirection(last_direction_new);
12834 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12836 if (last_element_new != EL_UNDEFINED)
12837 MergeAndCloseNeighbourElements(x, y, &new_element,
12838 last_x, last_y, &last_element_new,
12839 getClosedTube, change_level);
12841 else if (IS_BELT(new_element))
12843 int belt_nr = getBeltNrFromBeltElement(new_element);
12844 int last_element_new = EL_UNDEFINED;
12845 int direction = MV_NONE;
12848 // if old element is of same kind, keep all existing directions
12849 if (IS_BELT(old_element))
12850 direction |= getOpenDirectionFromBelt(old_element);
12852 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12854 int xx = x + xy[i].x;
12855 int yy = y + xy[i].y;
12857 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12858 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12860 int dir = MV_DIR_FROM_BIT(i);
12861 int dir_opposite = MV_DIR_OPPOSITE(dir);
12862 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12863 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12864 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12865 int last_direction_new = last_direction_old | dir_opposite;
12867 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12868 last_direction_new);
12873 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12875 if (last_element_new != EL_UNDEFINED)
12876 MergeAndCloseNeighbourElements(x, y, &new_element,
12877 last_x, last_y, &last_element_new,
12878 getClosedBelt, change_level);
12880 else if (IS_ACID_POOL_OR_ACID(new_element))
12882 int last_element_new = EL_UNDEFINED;
12883 int direction = MV_NONE;
12886 // if old element is of same kind, keep all existing directions
12887 if (IS_ACID_POOL_OR_ACID(old_element))
12888 direction |= getOpenDirectionFromPool(old_element);
12890 for (i = 0; i < NUM_DIRECTIONS; i++)
12892 int xx = x + xy[i].x;
12893 int yy = y + xy[i].y;
12895 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12896 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12898 int dir = MV_DIR_FROM_BIT(i);
12899 int dir_opposite = MV_DIR_OPPOSITE(dir);
12900 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12901 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12902 int last_direction_new = last_direction_old | dir_opposite;
12904 last_element_new = getPoolFromOpenDirection(last_direction_new);
12910 // special corrections needed for intuitively correct acid pool drawing
12911 if (last_element_new == EL_EMPTY)
12912 last_element_new = new_element;
12913 else if (last_element_new != EL_UNDEFINED)
12914 new_element = last_element_new;
12916 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12918 if (last_element_new != EL_UNDEFINED)
12919 MergeAndCloseNeighbourElements(x, y, &new_element,
12920 last_x, last_y, &last_element_new,
12921 getClosedPool, change_level);
12923 else if (IS_EMC_PILLAR(new_element))
12925 int last_element_new = EL_UNDEFINED;
12926 int direction = MV_NONE;
12929 // if old element is of same kind, keep all existing directions
12930 if (IS_EMC_PILLAR(old_element))
12931 direction |= getOpenDirectionFromPillar(old_element);
12933 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12935 int xx = x + xy[i].x;
12936 int yy = y + xy[i].y;
12938 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12939 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12941 int dir = MV_DIR_FROM_BIT(i);
12942 int dir_opposite = MV_DIR_OPPOSITE(dir);
12943 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12944 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12945 int last_direction_new = last_direction_old | dir_opposite;
12947 last_element_new = getPillarFromOpenDirection(last_direction_new);
12953 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12955 if (last_element_new != EL_UNDEFINED)
12956 MergeAndCloseNeighbourElements(x, y, &new_element,
12957 last_x, last_y, &last_element_new,
12958 getClosedPillar, change_level);
12960 else if (IS_DC_STEELWALL_2(new_element))
12962 int last_element_new = EL_UNDEFINED;
12963 int direction = MV_NONE;
12966 // if old element is of same kind, keep all existing directions
12967 if (IS_DC_STEELWALL_2(old_element))
12968 direction |= getOpenDirectionFromSteel2(old_element);
12970 for (i = 0; i < NUM_DIRECTIONS; i++)
12972 int xx = x + xy[i].x;
12973 int yy = y + xy[i].y;
12975 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12976 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12978 int dir = MV_DIR_FROM_BIT(i);
12979 int dir_opposite = MV_DIR_OPPOSITE(dir);
12980 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12981 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12982 int last_direction_new = last_direction_old | dir_opposite;
12984 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12990 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12992 if (last_element_new != EL_UNDEFINED)
12993 MergeAndCloseNeighbourElements(x, y, &new_element,
12994 last_x, last_y, &last_element_new,
12995 getClosedSteel2, change_level);
12997 else if (IS_SP_CHIP(new_element))
12999 int last_element_new = EL_UNDEFINED;
13000 int direction = MV_NONE;
13003 // (do not keep existing directions, regardless of kind of old element)
13005 for (i = 0; i < NUM_DIRECTIONS; i++)
13007 int xx = x + xy[i].x;
13008 int yy = y + xy[i].y;
13010 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13011 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13013 int dir = MV_DIR_FROM_BIT(i);
13014 int dir_opposite = MV_DIR_OPPOSITE(dir);
13015 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13016 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13017 int last_direction_new = last_direction_old | dir_opposite;
13019 if (last_direction_old == MV_NONE)
13021 last_element_new = getChipFromOpenDirection(last_direction_new);
13024 else if (last_direction_old & (dir | dir_opposite))
13026 direction |= MV_DIR_OPPOSITE(last_direction_old);
13030 direction |= MV_DIR_OPPOSITE(dir);
13035 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13037 if (last_element_new != EL_UNDEFINED)
13038 MergeAndCloseNeighbourElements(x, y, &new_element,
13039 last_x, last_y, &last_element_new,
13040 getClosedChip, change_level);
13042 else if (IS_SP_HARDWARE_BASE(new_element))
13044 int nr = GetSimpleRandom(6);
13046 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13047 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13048 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13049 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13050 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13052 else if (new_element == EL_SP_HARDWARE_GREEN ||
13053 new_element == EL_SP_HARDWARE_BLUE ||
13054 new_element == EL_SP_HARDWARE_RED)
13056 int nr = GetSimpleRandom(3);
13058 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13059 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13061 else if (IS_GROUP_ELEMENT(new_element))
13063 boolean connected_drawing = FALSE;
13066 for (i = 0; i < NUM_DIRECTIONS; i++)
13068 int xx = x + xy[i].x;
13069 int yy = y + xy[i].y;
13071 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13072 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13073 connected_drawing = TRUE;
13076 if (!connected_drawing)
13077 ResolveGroupElement(new_element);
13079 new_element = GetElementFromGroupElement(new_element);
13081 else if (IS_BELT_SWITCH(old_element))
13083 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13084 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13086 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13087 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13089 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13093 static int swappable_elements[][2] =
13095 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13096 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13097 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13098 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13099 { EL_EMERALD, EL_WALL_EMERALD },
13100 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13101 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13102 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13103 { EL_DIAMOND, EL_WALL_DIAMOND },
13104 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13105 { EL_GATE_1, EL_GATE_1_GRAY },
13106 { EL_GATE_2, EL_GATE_2_GRAY },
13107 { EL_GATE_3, EL_GATE_3_GRAY },
13108 { EL_GATE_4, EL_GATE_4_GRAY },
13109 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13110 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13111 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13112 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13113 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13114 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13115 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13116 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13117 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13118 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13119 { EL_LAMP, EL_LAMP_ACTIVE },
13120 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13121 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13122 { EL_PEARL, EL_WALL_PEARL },
13123 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13124 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13125 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13126 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13127 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13128 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13129 { EL_LANDMINE, EL_DC_LANDMINE },
13130 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13131 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13132 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13133 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13134 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13135 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13136 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13137 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13138 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13142 static int rotatable_elements_4[][4] =
13152 EL_SPACESHIP_RIGHT,
13157 EL_BD_BUTTERFLY_UP,
13158 EL_BD_BUTTERFLY_RIGHT,
13159 EL_BD_BUTTERFLY_DOWN,
13160 EL_BD_BUTTERFLY_LEFT
13164 EL_BD_FIREFLY_RIGHT,
13165 EL_BD_FIREFLY_DOWN,
13193 EL_SP_GRAVITY_PORT_UP,
13194 EL_SP_GRAVITY_PORT_RIGHT,
13195 EL_SP_GRAVITY_PORT_DOWN,
13196 EL_SP_GRAVITY_PORT_LEFT
13199 EL_SP_GRAVITY_ON_PORT_UP,
13200 EL_SP_GRAVITY_ON_PORT_RIGHT,
13201 EL_SP_GRAVITY_ON_PORT_DOWN,
13202 EL_SP_GRAVITY_ON_PORT_LEFT
13205 EL_SP_GRAVITY_OFF_PORT_UP,
13206 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13207 EL_SP_GRAVITY_OFF_PORT_DOWN,
13208 EL_SP_GRAVITY_OFF_PORT_LEFT
13217 EL_BALLOON_SWITCH_UP,
13218 EL_BALLOON_SWITCH_RIGHT,
13219 EL_BALLOON_SWITCH_DOWN,
13220 EL_BALLOON_SWITCH_LEFT
13224 EL_MM_MCDUFFIN_RIGHT,
13225 EL_MM_MCDUFFIN_DOWN,
13226 EL_MM_MCDUFFIN_LEFT
13229 EL_MM_MIRROR_FIXED_1,
13230 EL_MM_MIRROR_FIXED_4,
13231 EL_MM_MIRROR_FIXED_3,
13232 EL_MM_MIRROR_FIXED_2
13235 EL_MM_STEEL_GRID_FIXED_1,
13236 EL_MM_STEEL_GRID_FIXED_4,
13237 EL_MM_STEEL_GRID_FIXED_2,
13238 EL_MM_STEEL_GRID_FIXED_3
13241 EL_MM_WOODEN_GRID_FIXED_1,
13242 EL_MM_WOODEN_GRID_FIXED_4,
13243 EL_MM_WOODEN_GRID_FIXED_2,
13244 EL_MM_WOODEN_GRID_FIXED_3
13247 EL_MM_POLARIZER_CROSS_1,
13248 EL_MM_POLARIZER_CROSS_4,
13249 EL_MM_POLARIZER_CROSS_3,
13250 EL_MM_POLARIZER_CROSS_2
13254 EL_MM_PACMAN_RIGHT,
13266 EL_DF_RECEIVER_RIGHT,
13267 EL_DF_RECEIVER_DOWN,
13268 EL_DF_RECEIVER_LEFT
13281 static int rotatable_elements_8[][8] =
13284 EL_DF_STEEL_GRID_FIXED_1,
13285 EL_DF_STEEL_GRID_FIXED_8,
13286 EL_DF_STEEL_GRID_FIXED_7,
13287 EL_DF_STEEL_GRID_FIXED_6,
13288 EL_DF_STEEL_GRID_FIXED_5,
13289 EL_DF_STEEL_GRID_FIXED_4,
13290 EL_DF_STEEL_GRID_FIXED_3,
13291 EL_DF_STEEL_GRID_FIXED_2
13294 EL_DF_WOODEN_GRID_FIXED_1,
13295 EL_DF_WOODEN_GRID_FIXED_8,
13296 EL_DF_WOODEN_GRID_FIXED_7,
13297 EL_DF_WOODEN_GRID_FIXED_6,
13298 EL_DF_WOODEN_GRID_FIXED_5,
13299 EL_DF_WOODEN_GRID_FIXED_4,
13300 EL_DF_WOODEN_GRID_FIXED_3,
13301 EL_DF_WOODEN_GRID_FIXED_2
13304 EL_DF_STEEL_GRID_ROTATING_1,
13305 EL_DF_STEEL_GRID_ROTATING_8,
13306 EL_DF_STEEL_GRID_ROTATING_7,
13307 EL_DF_STEEL_GRID_ROTATING_6,
13308 EL_DF_STEEL_GRID_ROTATING_5,
13309 EL_DF_STEEL_GRID_ROTATING_4,
13310 EL_DF_STEEL_GRID_ROTATING_3,
13311 EL_DF_STEEL_GRID_ROTATING_2
13314 EL_DF_WOODEN_GRID_ROTATING_1,
13315 EL_DF_WOODEN_GRID_ROTATING_8,
13316 EL_DF_WOODEN_GRID_ROTATING_7,
13317 EL_DF_WOODEN_GRID_ROTATING_6,
13318 EL_DF_WOODEN_GRID_ROTATING_5,
13319 EL_DF_WOODEN_GRID_ROTATING_4,
13320 EL_DF_WOODEN_GRID_ROTATING_3,
13321 EL_DF_WOODEN_GRID_ROTATING_2
13328 static int rotatable_elements_16[][16] =
13349 EL_MM_TELEPORTER_5,
13350 EL_MM_TELEPORTER_4,
13351 EL_MM_TELEPORTER_3,
13352 EL_MM_TELEPORTER_2,
13353 EL_MM_TELEPORTER_1,
13354 EL_MM_TELEPORTER_16,
13355 EL_MM_TELEPORTER_15,
13356 EL_MM_TELEPORTER_14,
13357 EL_MM_TELEPORTER_13,
13358 EL_MM_TELEPORTER_12,
13359 EL_MM_TELEPORTER_11,
13360 EL_MM_TELEPORTER_10,
13361 EL_MM_TELEPORTER_9,
13362 EL_MM_TELEPORTER_8,
13363 EL_MM_TELEPORTER_7,
13367 EL_MM_TELEPORTER_RED_5,
13368 EL_MM_TELEPORTER_RED_4,
13369 EL_MM_TELEPORTER_RED_3,
13370 EL_MM_TELEPORTER_RED_2,
13371 EL_MM_TELEPORTER_RED_1,
13372 EL_MM_TELEPORTER_RED_16,
13373 EL_MM_TELEPORTER_RED_15,
13374 EL_MM_TELEPORTER_RED_14,
13375 EL_MM_TELEPORTER_RED_13,
13376 EL_MM_TELEPORTER_RED_12,
13377 EL_MM_TELEPORTER_RED_11,
13378 EL_MM_TELEPORTER_RED_10,
13379 EL_MM_TELEPORTER_RED_9,
13380 EL_MM_TELEPORTER_RED_8,
13381 EL_MM_TELEPORTER_RED_7,
13382 EL_MM_TELEPORTER_RED_6
13385 EL_MM_TELEPORTER_YELLOW_5,
13386 EL_MM_TELEPORTER_YELLOW_4,
13387 EL_MM_TELEPORTER_YELLOW_3,
13388 EL_MM_TELEPORTER_YELLOW_2,
13389 EL_MM_TELEPORTER_YELLOW_1,
13390 EL_MM_TELEPORTER_YELLOW_16,
13391 EL_MM_TELEPORTER_YELLOW_15,
13392 EL_MM_TELEPORTER_YELLOW_14,
13393 EL_MM_TELEPORTER_YELLOW_13,
13394 EL_MM_TELEPORTER_YELLOW_12,
13395 EL_MM_TELEPORTER_YELLOW_11,
13396 EL_MM_TELEPORTER_YELLOW_10,
13397 EL_MM_TELEPORTER_YELLOW_9,
13398 EL_MM_TELEPORTER_YELLOW_8,
13399 EL_MM_TELEPORTER_YELLOW_7,
13400 EL_MM_TELEPORTER_YELLOW_6
13403 EL_MM_TELEPORTER_GREEN_5,
13404 EL_MM_TELEPORTER_GREEN_4,
13405 EL_MM_TELEPORTER_GREEN_3,
13406 EL_MM_TELEPORTER_GREEN_2,
13407 EL_MM_TELEPORTER_GREEN_1,
13408 EL_MM_TELEPORTER_GREEN_16,
13409 EL_MM_TELEPORTER_GREEN_15,
13410 EL_MM_TELEPORTER_GREEN_14,
13411 EL_MM_TELEPORTER_GREEN_13,
13412 EL_MM_TELEPORTER_GREEN_12,
13413 EL_MM_TELEPORTER_GREEN_11,
13414 EL_MM_TELEPORTER_GREEN_10,
13415 EL_MM_TELEPORTER_GREEN_9,
13416 EL_MM_TELEPORTER_GREEN_8,
13417 EL_MM_TELEPORTER_GREEN_7,
13418 EL_MM_TELEPORTER_GREEN_6
13421 EL_MM_TELEPORTER_BLUE_5,
13422 EL_MM_TELEPORTER_BLUE_4,
13423 EL_MM_TELEPORTER_BLUE_3,
13424 EL_MM_TELEPORTER_BLUE_2,
13425 EL_MM_TELEPORTER_BLUE_1,
13426 EL_MM_TELEPORTER_BLUE_16,
13427 EL_MM_TELEPORTER_BLUE_15,
13428 EL_MM_TELEPORTER_BLUE_14,
13429 EL_MM_TELEPORTER_BLUE_13,
13430 EL_MM_TELEPORTER_BLUE_12,
13431 EL_MM_TELEPORTER_BLUE_11,
13432 EL_MM_TELEPORTER_BLUE_10,
13433 EL_MM_TELEPORTER_BLUE_9,
13434 EL_MM_TELEPORTER_BLUE_8,
13435 EL_MM_TELEPORTER_BLUE_7,
13436 EL_MM_TELEPORTER_BLUE_6
13440 EL_MM_POLARIZER_16,
13441 EL_MM_POLARIZER_15,
13442 EL_MM_POLARIZER_14,
13443 EL_MM_POLARIZER_13,
13444 EL_MM_POLARIZER_12,
13445 EL_MM_POLARIZER_11,
13446 EL_MM_POLARIZER_10,
13475 EL_DF_MIRROR_ROTATING_1,
13476 EL_DF_MIRROR_ROTATING_16,
13477 EL_DF_MIRROR_ROTATING_15,
13478 EL_DF_MIRROR_ROTATING_14,
13479 EL_DF_MIRROR_ROTATING_13,
13480 EL_DF_MIRROR_ROTATING_12,
13481 EL_DF_MIRROR_ROTATING_11,
13482 EL_DF_MIRROR_ROTATING_10,
13483 EL_DF_MIRROR_ROTATING_9,
13484 EL_DF_MIRROR_ROTATING_8,
13485 EL_DF_MIRROR_ROTATING_7,
13486 EL_DF_MIRROR_ROTATING_6,
13487 EL_DF_MIRROR_ROTATING_5,
13488 EL_DF_MIRROR_ROTATING_4,
13489 EL_DF_MIRROR_ROTATING_3,
13490 EL_DF_MIRROR_ROTATING_2
13493 EL_DF_MIRROR_FIXED_1,
13494 EL_DF_MIRROR_FIXED_16,
13495 EL_DF_MIRROR_FIXED_15,
13496 EL_DF_MIRROR_FIXED_14,
13497 EL_DF_MIRROR_FIXED_13,
13498 EL_DF_MIRROR_FIXED_12,
13499 EL_DF_MIRROR_FIXED_11,
13500 EL_DF_MIRROR_FIXED_10,
13501 EL_DF_MIRROR_FIXED_9,
13502 EL_DF_MIRROR_FIXED_8,
13503 EL_DF_MIRROR_FIXED_7,
13504 EL_DF_MIRROR_FIXED_6,
13505 EL_DF_MIRROR_FIXED_5,
13506 EL_DF_MIRROR_FIXED_4,
13507 EL_DF_MIRROR_FIXED_3,
13508 EL_DF_MIRROR_FIXED_2
13517 for (i = 0; swappable_elements[i][0] != -1; i++)
13519 int element1 = swappable_elements[i][0];
13520 int element2 = swappable_elements[i][1];
13522 if (old_element == element1 || old_element == element2)
13523 new_element = (old_element == element1 ? element2 : element1);
13526 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13528 for (j = 0; j < 4; j++)
13530 int element = rotatable_elements_4[i][j];
13532 if (old_element == element)
13533 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13534 button == 2 ? rotatable_elements_4[i][0] :
13535 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13540 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13542 for (j = 0; j < 8; j++)
13544 int element = rotatable_elements_8[i][j];
13546 if (old_element == element)
13547 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13548 button == 2 ? rotatable_elements_8[i][0] :
13549 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13554 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13556 for (j = 0; j < 16; j++)
13558 int element = rotatable_elements_16[i][j];
13560 if (old_element == element)
13561 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13562 button == 2 ? rotatable_elements_16[i][0] :
13563 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13568 if (old_element != new_element)
13570 int max_infotext_len = getMaxInfoTextLength();
13571 char infotext[MAX_OUTPUT_LINESIZE + 1];
13573 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13574 infotext[max_infotext_len] = '\0';
13576 ClearEditorGadgetInfoText();
13578 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13583 if (IS_MM_WALL_EDITOR(new_element))
13584 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13586 SetElementSimple(x, y, new_element, change_level);
13592 static void ResetIntelliDraw(void)
13596 for (x = 0; x < lev_fieldx; x++)
13597 for (y = 0; y < lev_fieldy; y++)
13598 IntelliDrawBuffer[x][y] = Tile[x][y];
13600 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13603 static boolean draw_mode_hires = FALSE;
13605 static boolean isHiresTileElement(int element)
13607 return (IS_MM_WALL(element) || element == EL_EMPTY);
13610 static boolean isHiresDrawElement(int element)
13612 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13615 static int numHiresTiles(int element)
13617 if (IS_MM_WALL(element))
13618 return get_number_of_bits(MM_WALL_BITS(element));
13623 static void SetDrawModeHiRes(int element)
13626 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13627 isHiresDrawElement(element));
13630 static boolean getDrawModeHiRes(void)
13632 return draw_mode_hires;
13635 static int getLoResScreenPos(int pos)
13637 return (getDrawModeHiRes() ? pos / 2 : pos);
13640 static int getLoResScreenMod(int pos)
13642 return (getDrawModeHiRes() ? pos % 2 : 0);
13645 static void SetElementExt(int x, int y, int dx, int dy, int element,
13646 boolean change_level, int button)
13649 SetElementSimple(x, y, Tile[x][y], change_level);
13650 else if (GetKeyModState() & KMOD_Shift)
13651 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13653 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13656 static void SetElement(int x, int y, int element)
13658 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13661 static void SetElementButton(int x, int y, int dx, int dy, int element,
13664 SetElementExt(x, y, dx, dy, element, TRUE, button);
13667 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13669 int lx = getLoResScreenPos(sx2) + level_xpos;
13670 int ly = getLoResScreenPos(sy2) + level_ypos;
13671 int dx = getLoResScreenMod(sx2);
13672 int dy = getLoResScreenMod(sy2);
13674 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13677 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13684 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13687 static int getLevelElementHiRes(int lx2, int ly2)
13693 int element = Tile[lx][ly];
13694 unsigned int bitmask = (dx + 1) << (dy * 2);
13696 if (IS_MM_WALL(element))
13698 if (element & bitmask)
13699 return map_mm_wall_element(element);
13707 static void DrawLineElement(int x, int y, int element, boolean change_level)
13709 SetElementHiRes(x, y, element, change_level);
13712 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13713 int element, boolean change_level)
13715 int xsize = ABS(to_x - from_x);
13716 int ysize = ABS(to_y - from_y);
13717 int dx = (to_x < from_x ? -1 : +1);
13718 int dy = (to_y < from_y ? -1 : +1);
13721 if (from_y == to_y) // horizontal line
13723 for (i = 0; i <= xsize; i++)
13724 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13726 else if (from_x == to_x) // vertical line
13728 for (i = 0; i <= ysize; i++)
13729 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13731 else // diagonal line
13733 if (ysize < xsize) // a < 1
13735 float a = (float)ysize / (float)xsize;
13737 for (i = 0; i <= xsize; i++)
13740 int y = dy * (int)(a * i + 0.5);
13742 DrawLineElement(from_x + x, from_y + y, element, change_level);
13747 float a = (float)xsize / (float)ysize;
13749 for (i = 0; i <= ysize; i++)
13751 int x = dx * (int)(a * i + 0.5);
13754 DrawLineElement(from_x + x, from_y + y, element, change_level);
13760 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13761 int element, boolean change_level)
13763 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13764 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13765 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13766 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13769 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13770 int element, boolean change_level)
13775 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13777 for (y = from_y; y <= to_y; y++)
13778 DrawLine(from_x, y, to_x, y, element, change_level);
13781 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13782 int element, boolean change_level)
13784 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13785 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13786 int len_x = ABS(to_x - from_x);
13787 int len_y = ABS(to_y - from_y);
13790 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13792 // not optimal (some points get drawn twice) but simple,
13793 // and fast enough for the few points we are drawing
13795 for (x = 0; x <= radius; x++)
13797 int sx, sy, sx2, sy2, lx, ly;
13799 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13801 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13802 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13803 sx = getLoResScreenPos(sx2);
13804 sy = getLoResScreenPos(sy2);
13805 lx = sx + level_xpos;
13806 ly = sy + level_ypos;
13808 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13809 DrawLineElement(sx2, sy2, element, change_level);
13812 for (y = 0; y <= radius; y++)
13814 int sx, sy, sx2, sy2, lx, ly;
13816 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13818 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13819 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13820 sx = getLoResScreenPos(sx2);
13821 sy = getLoResScreenPos(sy2);
13822 lx = sx + level_xpos;
13823 ly = sy + level_ypos;
13825 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13826 DrawLineElement(sx2, sy2, element, change_level);
13830 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13831 int element, boolean change_level)
13833 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13834 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13836 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13839 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13841 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13842 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13843 int element, boolean change_level)
13845 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13846 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13847 int mirror_to_x2 = from_x - (to_x2 - from_x);
13848 int mirror_to_y2 = from_y - (to_y2 - from_y);
13850 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13851 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13852 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13853 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13857 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13859 int from_sx, from_sy;
13863 swap_numbers(&from_x, &to_x);
13866 swap_numbers(&from_y, &to_y);
13868 from_sx = SX + from_x * ed_tilesize;
13869 from_sy = SY + from_y * ed_tilesize;
13870 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13871 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13873 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13874 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13875 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13876 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13878 if (from_x == to_x && from_y == to_y)
13879 MarkTileDirty(from_x/2, from_y/2);
13881 redraw_mask |= REDRAW_FIELD;
13884 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13885 int element, boolean change_level)
13887 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13890 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13891 int element, boolean change_level)
13893 if (element == -1 || change_level)
13894 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13896 DrawAreaBorder(from_x, from_y, to_x, to_y);
13899 // values for CopyBrushExt()
13900 #define CB_AREA_TO_BRUSH 0
13901 #define CB_BRUSH_TO_CURSOR 1
13902 #define CB_BRUSH_TO_LEVEL 2
13903 #define CB_DELETE_OLD_CURSOR 3
13904 #define CB_DUMP_BRUSH 4
13905 #define CB_DUMP_BRUSH_SMALL 5
13906 #define CB_CLIPBOARD_TO_BRUSH 6
13907 #define CB_BRUSH_TO_CLIPBOARD 7
13908 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13909 #define CB_UPDATE_BRUSH_POSITION 9
13910 #define CB_FLIP_BRUSH_X 10
13911 #define CB_FLIP_BRUSH_Y 11
13912 #define CB_FLIP_BRUSH_XY 12
13914 #define MAX_CB_PART_SIZE 10
13915 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13916 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13917 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13918 MAX_CB_NUM_LINES * \
13921 static int getFlippedTileExt(int map[], int element)
13925 for (i = 0; map[i] != -1; i++)
13926 if (map[i] == element)
13927 return map[i ^ 1]; // get flipped element by flipping LSB of index
13932 static int getFlippedTileX(int element)
13936 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13937 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13938 EL_BUG_LEFT, EL_BUG_RIGHT,
13939 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13940 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13941 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13942 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13943 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13944 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13945 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13946 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13947 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13948 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13949 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13950 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13951 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13952 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13953 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13954 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13955 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13956 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13957 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13958 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13959 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13960 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13961 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13962 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13963 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13964 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13965 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13970 return getFlippedTileExt(map, element);
13973 static int getFlippedTileY(int element)
13977 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13978 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13979 EL_BUG_UP, EL_BUG_DOWN,
13980 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13981 EL_PACMAN_UP, EL_PACMAN_DOWN,
13982 EL_ARROW_UP, EL_ARROW_DOWN,
13983 EL_MOLE_UP, EL_MOLE_DOWN,
13984 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13985 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13986 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13987 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13988 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13989 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13990 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13991 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13992 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13993 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13994 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13995 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13996 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13997 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13998 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13999 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14000 EL_EMC_WALL_1, EL_EMC_WALL_3,
14005 return getFlippedTileExt(map, element);
14008 static int getFlippedTileXY(int element)
14012 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14013 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14014 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14015 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14016 EL_BUG_LEFT, EL_BUG_UP,
14017 EL_BUG_RIGHT, EL_BUG_DOWN,
14018 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14019 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14020 EL_PACMAN_LEFT, EL_PACMAN_UP,
14021 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14022 EL_ARROW_LEFT, EL_ARROW_UP,
14023 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14024 EL_MOLE_LEFT, EL_MOLE_UP,
14025 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14026 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14027 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14028 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14029 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14030 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14031 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14032 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14033 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14034 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14035 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14036 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14037 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14038 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14039 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14040 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14041 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14042 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14043 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14044 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14045 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14046 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14047 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14048 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14049 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14050 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14051 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14052 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14053 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14058 return getFlippedTileExt(map, element);
14061 static int getFlippedTile(int element, int mode)
14063 if (IS_MM_ELEMENT(element))
14065 // get MM game element
14066 element = map_element_RND_to_MM(element);
14068 // get flipped game element
14069 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14070 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14071 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14074 // get RND game element again
14075 element = map_element_MM_to_RND(element);
14079 // get flipped game element
14080 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14081 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14082 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14089 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14092 short tile1_flipped = getFlippedTile(*tile1, mode);
14093 short tile2_flipped = getFlippedTile(*tile2, mode);
14096 *tile1 = tile2_flipped;
14097 *tile2 = tile1_flipped;
14100 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14102 DrawLineElement(sx, sy, element, change_level);
14105 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14106 int button, int mode)
14108 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14109 static int brush_width, brush_height;
14110 static int last_cursor_x = -1, last_cursor_y = -1;
14111 static boolean delete_old_brush = FALSE;
14112 int new_element = BUTTON_ELEMENT(button);
14115 if (mode == CB_DUMP_BRUSH ||
14116 mode == CB_DUMP_BRUSH_SMALL ||
14117 mode == CB_BRUSH_TO_CLIPBOARD ||
14118 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14120 if (edit_mode != ED_MODE_DRAWING)
14123 char part[MAX_CB_PART_SIZE + 1] = "";
14124 char text[MAX_CB_TEXT_SIZE + 1] = "";
14125 int width = (draw_with_brush ? brush_width : lev_fieldx);
14126 int height = (draw_with_brush ? brush_height : lev_fieldy);
14127 char *format = "%s%03d";
14129 for (y = 0; y < height; y++)
14130 for (x = 0; x < width; x++)
14131 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14134 for (y = 0; y < height; y++)
14136 for (x = 0; x < width; x++)
14138 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14139 char *prefix = (mode == CB_DUMP_BRUSH ||
14140 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14142 if (element >= NUM_FILE_ELEMENTS)
14143 element = EL_UNKNOWN;
14145 // copy brush to level sketch text buffer for the R'n'D forum:
14146 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14147 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14148 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14149 strcat(text, part);
14152 strcat(text, "\n");
14155 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14156 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14157 SDL_SetClipboardText(text);
14159 Print("%s", text); // print brush data to console and log file
14164 if (mode == CB_CLIPBOARD_TO_BRUSH)
14166 if (edit_mode != ED_MODE_DRAWING)
14169 if (!SDL_HasClipboardText())
14171 Request("Clipboard is empty!", REQ_CONFIRM);
14176 boolean copy_to_brush = (draw_with_brush ||
14177 drawing_function == GADGET_ID_GRAB_BRUSH);
14179 // this will delete the old brush, if already drawing with a brush
14181 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14183 // initialization is required for "odd" (incomplete) clipboard content
14184 for (x = 0; x < MAX_LEV_FIELDX; x++)
14185 for (y = 0; y < MAX_LEV_FIELDY; y++)
14186 brush_buffer[x][y] = EL_EMPTY;
14193 char *clipboard_text = SDL_GetClipboardText();
14194 char *ptr = clipboard_text;
14195 boolean allow_new_row = FALSE;
14196 boolean stop = FALSE;
14198 while (*ptr && !stop)
14200 boolean prefix_found = FALSE;
14201 boolean start_new_row = FALSE;
14203 // level sketch element number prefixes (may be multi-byte characters)
14204 char *prefix_list[] = { "`", "¸" };
14207 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14209 char *prefix = prefix_list[i];
14211 // check if string is large enough for prefix
14212 if (strlen(ptr) < strlen(prefix))
14219 // check if string starts with prefix
14220 if (strPrefix(ptr, prefix))
14222 ptr += strlen(prefix);
14224 prefix_found = TRUE;
14230 // check if prefix found and followed by (at least) three digits
14231 if (prefix_found &&
14232 strlen(ptr) >= 3 &&
14233 ptr[0] >= '0' && ptr[0] <= '9' &&
14234 ptr[1] >= '0' && ptr[1] <= '9' &&
14235 ptr[2] >= '0' && ptr[2] <= '9')
14237 int element = ((ptr[0] - '0') * 100 +
14238 (ptr[1] - '0') * 10 +
14243 // level sketch element number might consist of four digits
14244 if (ptr[0] >= '0' && ptr[0] <= '9')
14246 element = element * 10 + (ptr[0] - '0');
14250 // remap some (historic, now obsolete) elements
14251 element = getMappedElement(element);
14253 if (element >= NUM_FILE_ELEMENTS)
14254 element = EL_UNKNOWN;
14256 brush_buffer[x][y] = element;
14258 brush_width = MAX(x + 1, brush_width);
14259 brush_height = MAX(y + 1, brush_height);
14263 if (x >= MAX_LEV_FIELDX)
14264 start_new_row = TRUE;
14266 allow_new_row = TRUE;
14270 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14271 start_new_row = TRUE;
14273 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14281 if (y >= MAX_LEV_FIELDY)
14284 allow_new_row = FALSE;
14288 SDL_free(clipboard_text);
14290 if (brush_width == 0 || brush_height == 0)
14292 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14299 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14302 SDL_GetMouseState(&mx, &my);
14304 // if inside drawing area, activate and draw brush at last mouse position
14305 if (mx >= gi->x && mx < gi->x + gi->width &&
14306 my >= gi->y && my < gi->y + gi->height)
14307 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14309 draw_with_brush = TRUE;
14315 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14316 brush_width, brush_height);
14318 if (!Request(request, REQ_ASK))
14321 for (x = 0; x < MAX_LEV_FIELDX; x++)
14322 for (y = 0; y < MAX_LEV_FIELDY; y++)
14323 Tile[x][y] = brush_buffer[x][y];
14325 lev_fieldx = level.fieldx = brush_width;
14326 lev_fieldy = level.fieldy = brush_height;
14328 boolean use_bd_engine = TRUE;
14329 boolean use_em_engine = TRUE;
14330 boolean use_sp_engine = TRUE;
14331 boolean use_mm_engine = TRUE;
14333 for (x = 0; x < MAX_LEV_FIELDX; x++)
14335 for (y = 0; y < MAX_LEV_FIELDY; y++)
14337 int element = Tile[x][y];
14339 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14340 use_bd_engine = FALSE;
14342 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14343 use_em_engine = FALSE;
14345 if (!IS_SP_ELEMENT(element))
14346 use_sp_engine = FALSE;
14348 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14349 use_mm_engine = FALSE;
14353 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14354 use_em_engine ? GAME_ENGINE_TYPE_EM :
14355 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14356 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14357 GAME_ENGINE_TYPE_RND);
14359 // update element selection list
14360 ReinitializeElementList();
14361 ModifyEditorElementList();
14363 SetBorderElement();
14365 DrawEditModeWindow();
14366 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14372 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14375 if (mode == CB_AREA_TO_BRUSH)
14377 int from_lx, from_ly;
14380 swap_numbers(&from_x, &to_x);
14383 swap_numbers(&from_y, &to_y);
14385 brush_width = to_x - from_x + 1;
14386 brush_height = to_y - from_y + 1;
14388 from_lx = from_x + level_xpos;
14389 from_ly = from_y + level_ypos;
14391 for (y = 0; y < brush_height; y++)
14393 for (x = 0; x < brush_width; x++)
14395 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14398 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14403 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14405 delete_old_brush = FALSE;
14407 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14408 mode == CB_BRUSH_TO_LEVEL)
14410 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14411 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14412 int cursor_from_x = cursor_x - brush_width / 2;
14413 int cursor_from_y = cursor_y - brush_height / 2;
14414 int border_from_x = cursor_x, border_from_y = cursor_y;
14415 int border_to_x = cursor_x, border_to_y = cursor_y;
14417 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14418 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14420 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14421 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14423 delete_old_brush = FALSE;
14428 for (y = 0; y < brush_height; y++)
14430 for (x = 0; x < brush_width; x++)
14432 int sx = cursor_from_x + x;
14433 int sy = cursor_from_y + y;
14434 int lx = sx + level_xpos;
14435 int ly = sy + level_ypos;
14436 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14437 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14438 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14439 brush_buffer[x][y] : new_element);
14441 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14443 if (sx < border_from_x)
14444 border_from_x = sx;
14445 else if (sx > border_to_x)
14447 if (sy < border_from_y)
14448 border_from_y = sy;
14449 else if (sy > border_to_y)
14452 DrawBrushElement(sx, sy, element, change_level);
14457 if (mode != CB_DELETE_OLD_CURSOR)
14458 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14460 last_cursor_x = cursor_x;
14461 last_cursor_y = cursor_y;
14463 delete_old_brush = TRUE;
14465 else if (mode == CB_FLIP_BRUSH_X)
14467 for (y = 0; y < brush_height; y++)
14468 for (x = 0; x < (brush_width + 1) / 2; x++)
14469 SwapFlippedTiles(&brush_buffer[x][y],
14470 &brush_buffer[brush_width - x - 1][y], mode);
14472 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14474 else if (mode == CB_FLIP_BRUSH_Y)
14476 for (y = 0; y < (brush_height + 1) / 2; y++)
14477 for (x = 0; x < brush_width; x++)
14478 SwapFlippedTiles(&brush_buffer[x][y],
14479 &brush_buffer[x][brush_height - y - 1], mode);
14481 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14483 else if (mode == CB_FLIP_BRUSH_XY)
14485 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14487 for (y = 0; y < MAX(brush_width, brush_height); y++)
14488 for (x = 0; x <= y; x++)
14489 SwapFlippedTiles(&brush_buffer[x][y],
14490 &brush_buffer[y][x], mode);
14492 swap_numbers(&brush_width, &brush_height);
14494 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14497 if (mode == CB_UPDATE_BRUSH_POSITION)
14499 last_cursor_x = from_x;
14500 last_cursor_y = from_y;
14504 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14507 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14510 static void CopyBrushToLevel(int x, int y, int button)
14512 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14515 static void CopyBrushToCursor(int x, int y)
14517 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14520 static void UpdateBrushPosition(int x, int y)
14522 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14525 static void DeleteBrushFromCursor(void)
14527 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14530 static void FlipBrushX(void)
14532 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14535 static void FlipBrushY(void)
14537 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14540 static void RotateBrush(void)
14542 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14543 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14546 void DumpBrush(void)
14548 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14551 void DumpBrush_Small(void)
14553 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14556 void CopyClipboardToBrush(void)
14558 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14561 void CopyBrushToClipboard(void)
14563 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14566 void CopyBrushToClipboard_Small(void)
14568 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14571 void UndoLevelEditorOperation(void)
14573 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14576 void RedoLevelEditorOperation(void)
14578 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14581 static void FloodFill(int from_x, int from_y, int fill_element)
14583 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14586 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14588 int from_x = from_sx2 + 2 * level_xpos;
14589 int from_y = from_sy2 + 2 * level_ypos;
14590 int max_fillx = lev_fieldx * 2;
14591 int max_filly = lev_fieldy * 2;
14592 short Fill[max_fillx][max_filly];
14595 for (x = 0; x < max_fillx; x++)
14596 for (y = 0; y < max_filly; y++)
14597 Fill[x][y] = getLevelElementHiRes(x, y);
14599 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14600 Fill, max_fillx, max_filly);
14602 for (x = 0; x < max_fillx; x++)
14603 for (y = 0; y < max_filly; y++)
14604 if (Fill[x][y] == fill_element)
14605 SetLevelElementHiRes(x, y, Fill[x][y]);
14608 // values for DrawLevelText() modes
14609 #define TEXT_INIT 0
14610 #define TEXT_SETCURSOR 1
14611 #define TEXT_WRITECHAR 2
14612 #define TEXT_BACKSPACE 3
14613 #define TEXT_NEWLINE 4
14615 #define TEXT_QUERY_TYPING 6
14617 static int DrawLevelText(int sx, int sy, char letter, int mode)
14619 static short delete_buffer[MAX_LEV_FIELDX];
14620 static int start_sx;
14621 static int last_sx, last_sy;
14622 static boolean typing = FALSE;
14623 int letter_element;
14624 int lx = 0, ly = 0;
14626 // map lower case letters to upper case and convert special characters
14627 if (letter >= 'a' && letter <= 'z')
14628 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14629 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14630 letter_element = EL_CHAR_AUMLAUT;
14631 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14632 letter_element = EL_CHAR_OUMLAUT;
14633 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14634 letter_element = EL_CHAR_UUMLAUT;
14635 else if (letter == '^')
14636 letter_element = EL_CHAR_COPYRIGHT;
14638 letter_element = EL_CHAR_ASCII0 + letter;
14640 if (mode != TEXT_INIT)
14645 if (mode != TEXT_SETCURSOR)
14651 lx = last_sx + level_xpos;
14652 ly = last_sy + level_ypos;
14659 DrawLevelText(0, 0, 0, TEXT_END);
14665 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14668 case TEXT_SETCURSOR:
14669 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14670 DrawAreaBorder(sx, sy, sx, sy);
14671 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14672 ed_tilesize, ed_tilesize);
14677 case TEXT_WRITECHAR:
14678 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14680 if (new_element1 >= EL_STEEL_CHAR_START &&
14681 new_element1 <= EL_STEEL_CHAR_END)
14682 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14684 delete_buffer[sx - start_sx] = Tile[lx][ly];
14685 Tile[lx][ly] = letter_element;
14687 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14688 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14689 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14690 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14692 DrawLevelText(0, 0, 0, TEXT_END);
14694 level.changed = TRUE;
14698 case TEXT_BACKSPACE:
14701 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14702 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14703 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14708 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14709 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14711 DrawLevelText(0, 0, 0, TEXT_END);
14715 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14716 DrawEditorElement(sx, sy, Tile[lx][ly]);
14721 case TEXT_QUERY_TYPING:
14731 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14732 int element, boolean change_level)
14734 int lx = sx + level_xpos;
14735 int ly = sy + level_ypos;
14738 DrawEditorElement(sx, sy, Tile[lx][ly]);
14740 DrawAreaBorder(sx, sy, sx, sy);
14743 static void CheckLevelBorderElement(boolean redraw_playfield)
14745 int last_border_element = BorderElement;
14747 SetBorderElement();
14749 if (redraw_playfield && BorderElement != last_border_element)
14750 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14753 static void CopyLevelToUndoBuffer(int mode)
14755 static boolean accumulated_undo = FALSE;
14756 boolean new_undo_buffer_position = TRUE;
14759 if (undo_buffer_steps == 0)
14760 accumulated_undo = FALSE;
14764 case UNDO_IMMEDIATE:
14765 accumulated_undo = FALSE;
14768 case UNDO_ACCUMULATE:
14769 if (accumulated_undo)
14770 new_undo_buffer_position = FALSE;
14771 accumulated_undo = TRUE;
14778 if (new_undo_buffer_position)
14780 // advance position in undo buffer ring
14781 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14783 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14784 undo_buffer_steps++;
14787 // always reset redo buffer when storing level change into undo buffer
14788 redo_buffer_steps = 0;
14790 for (x = 0; x < lev_fieldx; x++)
14791 for (y = 0; y < lev_fieldy; y++)
14792 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14794 // check if drawing operation forces change of border style
14795 CheckLevelBorderElement(TRUE);
14797 level.changed = TRUE;
14800 static void RandomPlacement(int new_element)
14802 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14803 int num_free_positions = 0;
14804 int num_percentage, num_elements;
14807 ResetIntelliDraw();
14809 // determine number of free positions for randomly placing the new element
14810 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14812 free_position[x][y] =
14813 (random_placement_background_restricted ?
14814 Tile[x][y] == random_placement_background_element :
14815 Tile[x][y] != new_element);
14817 if (free_position[x][y])
14818 num_free_positions++;
14821 // determine number of new elements to place there
14822 num_percentage = num_free_positions * random_placement_value / 100;
14823 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14824 num_percentage : random_placement_value);
14826 // if less free positions than elements to place, fill all these positions
14827 if (num_free_positions < num_elements)
14829 for (x = 0; x < lev_fieldx; x++)
14830 for (y = 0; y < lev_fieldy; y++)
14831 if (free_position[x][y])
14832 SetElement(x, y, new_element);
14836 while (num_elements > 0)
14838 x = GetSimpleRandom(lev_fieldx);
14839 y = GetSimpleRandom(lev_fieldy);
14841 // don't place element at the same position twice
14842 if (free_position[x][y])
14844 free_position[x][y] = FALSE;
14845 SetElement(x, y, new_element);
14851 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14852 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14855 static void WrapLevel(int dx, int dy)
14857 int wrap_dx = lev_fieldx - dx;
14858 int wrap_dy = lev_fieldy - dy;
14861 for (x = 0; x < lev_fieldx; x++)
14862 for (y = 0; y < lev_fieldy; y++)
14863 TileBackup[x][y] = Tile[x][y];
14865 for (x = 0; x < lev_fieldx; x++)
14866 for (y = 0; y < lev_fieldy; y++)
14868 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14870 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14871 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14874 static void DrawAreaElementHighlight(boolean highlighted,
14875 boolean highlighted_similar)
14877 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14884 for (x = 0; x < ed_fieldx; x++)
14886 for (y = 0; y < ed_fieldy; y++)
14888 boolean highlight = FALSE;
14889 int lx = x + level_xpos;
14890 int ly = y + level_ypos;
14892 if (!IN_LEV_FIELD(lx, ly))
14895 // check if element is the same
14896 if (Tile[lx][ly] == new_element1)
14899 // check if element is similar
14900 if (highlighted_similar &&
14901 strEqual(element_info[Tile[lx][ly]].class_name,
14902 element_info[new_element1].class_name))
14905 // check if element is matching MM style wall
14906 if (IS_MM_WALL(Tile[lx][ly]) &&
14907 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14913 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14917 for (i = 0; i < 4; i++)
14919 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14922 int xx = x * 2 + (i % 2);
14923 int yy = y * 2 + (i / 2);
14924 int sx = SX + xx * ed_tilesize / 2;
14925 int sy = SY + yy * ed_tilesize / 2;
14928 int to_sx = sx + ed_tilesize / 2 - 1;
14929 int to_sy = sy + ed_tilesize / 2 - 1;
14931 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14932 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14933 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14934 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14939 int sx = SX + x * ed_tilesize;
14940 int sy = SY + y * ed_tilesize;
14943 int to_sx = sx + ed_tilesize - 1;
14944 int to_sy = sy + ed_tilesize - 1;
14946 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14947 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14948 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14949 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14955 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14957 char *template_filename_old = getLocalLevelTemplateFilename();
14958 char *template_filename_new =
14959 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14961 if (copyFile(template_filename_old, template_filename_new) != 0)
14962 Request("Cannot copy level template!", REQ_CONFIRM);
14964 free(template_filename_new);
14967 static void HandleDrawingAreas(struct GadgetInfo *gi)
14969 static boolean started_inside_drawing_area = FALSE;
14970 static int last_sx = -1;
14971 static int last_sy = -1;
14972 static int last_sx2 = -1;
14973 static int last_sy2 = -1;
14974 int id = gi->custom_id;
14975 int type_id = gi->custom_type_id;
14976 boolean button_press_event;
14977 boolean button_release_event;
14978 boolean inside_drawing_area = !gi->event.off_borders;
14979 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14980 int actual_drawing_function;
14981 int button = gi->event.button;
14982 int new_element = BUTTON_ELEMENT(button);
14983 int sx = gi->event.x, sy = gi->event.y;
14984 int min_sx = 0, min_sy = 0;
14985 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14986 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14987 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14988 int sx2 = gi->event.mx / mini_item_xsize;
14989 int sy2 = gi->event.my / mini_item_ysize;
14992 int lx = 0, ly = 0;
14995 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14996 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14998 // make sure to stay inside drawing area boundaries
14999 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15000 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15004 int min_lx = 0, min_ly = 0;
15005 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15007 // get positions inside level field
15008 lx = sx + level_xpos;
15009 ly = sy + level_ypos;
15011 if (!IN_LEV_FIELD(lx, ly))
15012 inside_drawing_area = FALSE;
15014 // make sure to stay inside level field boundaries
15015 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15016 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15018 // correct drawing area positions accordingly
15019 sx = lx - level_xpos;
15020 sy = ly - level_ypos;
15023 // also correct MM wall-sized (double) drawing area positions accordingly
15024 if (sx2 / 2 < sx || sx2 / 2 > sx)
15026 dx = (sx2 / 2 < sx ? 0 : 1);
15029 if (sy2 / 2 < sy || sy2 / 2 > sy)
15031 dy = (sy2 / 2 < sy ? 0 : 1);
15035 if (!button_press_event && !button_release_event)
15037 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15038 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15039 isHiresTileElement(old_element) &&
15040 isHiresDrawElement(new_element));
15042 // prevent handling events for every pixel position when moving mouse
15043 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15044 (sx2 == last_sx2 && sy2 == last_sy2))
15053 if (button_press_event)
15054 started_inside_drawing_area = inside_drawing_area;
15056 if (!started_inside_drawing_area)
15059 if (!IS_VALID_BUTTON(button))
15062 // handle info callback for each invocation of action callback
15063 gi->callback_info(gi);
15065 // automatically switch to 'single item' drawing mode, if needed
15066 actual_drawing_function =
15067 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15068 drawing_function : GADGET_ID_SINGLE_ITEMS);
15070 // clicking into drawing area with pressed Control key picks element
15071 if (GetKeyModState() & KMOD_Control)
15073 last_drawing_function = drawing_function;
15074 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15077 if (GetKeyModState() & KMOD_Shift)
15079 if (button_press_event || button_release_event)
15080 ResetIntelliDraw();
15083 SetDrawModeHiRes(-1); // reset to normal draw mode
15085 switch (actual_drawing_function)
15087 case GADGET_ID_SINGLE_ITEMS:
15090 if (button_release_event)
15092 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15094 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15095 !inside_drawing_area)
15096 DeleteBrushFromCursor();
15101 if (draw_with_brush)
15103 CopyBrushToLevel(sx, sy, button);
15107 SetDrawModeHiRes(new_element);
15109 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15111 // remove player at old position
15112 for (y = 0; y < lev_fieldy; y++)
15114 for (x = 0; x < lev_fieldx; x++)
15116 int old_element = Tile[x][y];
15118 if (IS_PLAYER_ELEMENT(old_element) &&
15119 IS_PLAYER_ELEMENT(new_element))
15121 int replaced_with_element =
15122 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15123 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15125 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15126 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15128 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15129 old_element == EL_PLAYER_1 ? EL_EMPTY :
15131 new_element >= EL_PLAYER_1 &&
15132 new_element <= EL_PLAYER_4 &&
15133 new_element == old_element ? EL_EMPTY :
15137 SetElement(x, y, replaced_with_element);
15139 else if (IS_MM_MCDUFFIN(old_element) &&
15140 IS_MM_MCDUFFIN(new_element))
15142 // remove McDuffin at old position
15143 SetElement(x, y, EL_EMPTY);
15149 SetElementButton(lx, ly, dx, dy, new_element, button);
15152 else if (!button_release_event)
15154 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15156 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15157 DrawMiniGraphicExt(drawto,
15158 gi->x + sx * MINI_TILEX,
15159 gi->y + sy * MINI_TILEY,
15160 el2edimg(new_element));
15162 DrawFixedGraphicExt(drawto,
15163 gi->x + sx * TILEX,
15164 gi->y + sy * TILEY,
15165 el2edimg(new_element), 0);
15167 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15168 new_element = GFX_ELEMENT(new_element);
15170 drawingarea_info[type_id].value[pos] = new_element;
15172 CopyElementPropertiesToGame(properties_element);
15174 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15176 UpdateCustomElementGraphicGadgets();
15178 FrameCounter = 0; // restart animation frame counter
15183 case GADGET_ID_CONNECTED_ITEMS:
15185 static int last_sx = -1;
15186 static int last_sy = -1;
15188 if (button_release_event)
15189 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15191 SetDrawModeHiRes(new_element);
15193 if (getDrawModeHiRes())
15199 if (!button_press_event)
15200 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15207 case GADGET_ID_LINE:
15208 case GADGET_ID_ARC:
15209 case GADGET_ID_RECTANGLE:
15210 case GADGET_ID_FILLED_BOX:
15211 SetDrawModeHiRes(new_element);
15213 if (getDrawModeHiRes())
15219 case GADGET_ID_GRAB_BRUSH:
15220 case GADGET_ID_TEXT:
15222 static int last_sx = -1;
15223 static int last_sy = -1;
15224 static int start_sx = -1;
15225 static int start_sy = -1;
15226 void (*draw_func)(int, int, int, int, int, boolean);
15228 if (drawing_function == GADGET_ID_LINE)
15229 draw_func = DrawLine;
15230 else if (drawing_function == GADGET_ID_ARC)
15231 draw_func = DrawArc;
15232 else if (drawing_function == GADGET_ID_RECTANGLE)
15233 draw_func = DrawBox;
15234 else if (drawing_function == GADGET_ID_FILLED_BOX)
15235 draw_func = DrawFilledBox;
15236 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15237 draw_func = SelectArea;
15238 else // (drawing_function == GADGET_ID_TEXT)
15239 draw_func = SetTextCursor;
15241 if (button_press_event)
15243 draw_func(sx, sy, sx, sy, new_element, FALSE);
15244 start_sx = last_sx = sx;
15245 start_sy = last_sy = sy;
15247 if (drawing_function == GADGET_ID_TEXT)
15248 DrawLevelText(0, 0, 0, TEXT_END);
15250 else if (button_release_event)
15252 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15253 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15255 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15256 CopyBrushToCursor(sx, sy);
15257 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15259 draw_with_brush = TRUE;
15261 else if (drawing_function == GADGET_ID_TEXT)
15262 DrawLevelText(sx, sy, 0, TEXT_INIT);
15264 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15266 else if (last_sx != sx || last_sy != sy)
15268 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15269 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15270 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15271 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15278 case GADGET_ID_FLOOD_FILL:
15279 if (button_press_event && Tile[lx][ly] != new_element)
15281 if (IS_MM_WALL_EDITOR(new_element))
15282 FloodFillWall_MM(sx2, sy2, new_element);
15284 FloodFill(lx, ly, new_element);
15286 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15287 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15291 case GADGET_ID_PICK_ELEMENT:
15292 if (button_release_event)
15293 ClickOnGadget(level_editor_gadget[last_drawing_function],
15295 else if (draw_level)
15296 PickDrawingElement(button, Tile[lx][ly]);
15299 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15301 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15308 // do not mark level as modified for certain non-level-changing gadgets
15309 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15310 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15311 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15312 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15315 level.changed = TRUE;
15318 static void HandleCounterButtons(struct GadgetInfo *gi)
15320 int gadget_id = gi->custom_id;
15321 int counter_id = gi->custom_type_id;
15322 int button = gi->event.button;
15323 int *counter_value = counterbutton_info[counter_id].value;
15324 int step = BUTTON_STEPSIZE(button) *
15325 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15327 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15329 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15330 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15331 boolean level_changed = LevelChanged();
15333 if ((level_changed && pressed) || (!level_changed && released))
15336 if (level_changed && !Request("Level has changed! Discard changes?",
15339 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15340 ModifyEditorCounterValue(counter_id, *counter_value);
15346 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15347 *counter_value = gi->textinput.number_value;
15349 ModifyEditorCounterValue(counter_id, *counter_value + step);
15351 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15353 int last_game_engine_type = level.game_engine_type;
15355 LoadLevel(level_nr);
15356 LoadScore(level_nr);
15358 SaveLevelSetup_SeriesInfo();
15363 DrawEditModeWindow();
15365 if (level.game_engine_type != last_game_engine_type)
15367 // update element selection list
15368 ReinitializeElementList();
15369 ModifyEditorElementList();
15375 switch (counter_id)
15377 case ED_COUNTER_ID_YAMYAM_CONTENT:
15378 DrawYamYamContentAreas();
15381 case ED_COUNTER_ID_BALL_CONTENT:
15382 DrawMagicBallContentAreas();
15385 case ED_COUNTER_ID_ANDROID_CONTENT:
15386 DrawAndroidElementArea();
15389 case ED_COUNTER_ID_GROUP_CONTENT:
15390 DrawGroupElementArea();
15391 CopyGroupElementPropertiesToGame(properties_element);
15394 case ED_COUNTER_ID_INVENTORY_SIZE:
15395 DrawPlayerInitialInventoryArea(properties_element);
15398 case ED_COUNTER_ID_MM_BALL_CONTENT:
15399 DrawMMBallContentArea();
15402 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15403 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15404 DrawEnvelopeTextArea(-1);
15407 case ED_COUNTER_ID_LEVEL_XSIZE:
15408 case ED_COUNTER_ID_LEVEL_YSIZE:
15409 lev_fieldx = level.fieldx;
15410 lev_fieldy = level.fieldy;
15412 // check if resizing of level results in change of border border
15413 SetBorderElement();
15421 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15422 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15423 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15424 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15425 CopyElementPropertiesToGame(properties_element);
15427 // do not mark level as modified for certain non-level-changing gadgets
15428 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15429 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15430 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15431 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15434 level.changed = TRUE;
15437 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15439 int type_id = gi->custom_type_id;
15441 strcpy(textinput_info[type_id].value, gi->textinput.value);
15443 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15445 CopyElementPropertiesToGame(properties_element);
15447 ModifyEditorElementList(); // update changed button info text
15450 // do not mark level as modified for certain non-level-changing gadgets
15451 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15452 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15455 level.changed = TRUE;
15458 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15460 int type_id = gi->custom_type_id;
15462 strncpy(textarea_info[type_id].value, gi->textarea.value,
15463 MAX_ENVELOPE_TEXT_LEN);
15464 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15466 level.changed = TRUE;
15469 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15471 int type_id = gi->custom_type_id;
15472 int value_old = *selectbox_info[type_id].value;
15473 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15475 *selectbox_info[type_id].value = value_new;
15477 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15479 DrawLevelConfigWindow();
15481 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15483 element_info[properties_element].current_change_page = gi->selectbox.index;
15485 DrawPropertiesWindow();
15487 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15488 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15489 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15490 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15491 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15493 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15495 // when changing action type, also check action mode and action arg
15496 if (value_old != value_new)
15497 setSelectboxSpecialActionVariablesIfNeeded();
15499 DrawPropertiesChange();
15502 CopyElementPropertiesToGame(properties_element);
15504 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15506 // show or hide "engine" tabulator depending on game engine type
15507 DrawLevelConfigWindow();
15509 // update element selection list depending on game engine type
15510 ReinitializeElementList();
15511 ModifyEditorElementList();
15513 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15515 // update BD cycle delay counter gadgets depending on BD scheduling type
15516 DrawLevelConfigWindow();
15519 // do not mark level as modified for certain non-level-changing gadgets
15520 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15521 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15524 level.changed = TRUE;
15527 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15529 int type_id = gi->custom_type_id;
15532 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15533 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15535 edit_mode_levelconfig = gi->custom_type_id;
15537 DrawLevelConfigWindow();
15539 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15540 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15542 edit_mode_properties = gi->custom_type_id;
15544 DrawPropertiesWindow();
15546 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15547 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15549 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15551 // backup original "level.field" (needed to track playfield changes)
15552 CopyPlayfield(level.field, TileBackup);
15554 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15555 CopyPlayfield(Tile, level.field);
15557 if (new_template ||
15558 Request("Save this template and kill the old?", REQ_ASK))
15559 SaveLevelTemplate();
15562 Request("Template saved!", REQ_CONFIRM);
15564 // restore original "level.field" (needed to track playfield changes)
15565 CopyPlayfield(TileBackup, level.field);
15567 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15569 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15571 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15572 leveldir_current->readonly)
15574 Request("This level set is read-only!", REQ_CONFIRM);
15579 if (strEqual(levelset_name, ""))
15581 Request("Please enter level set title!", REQ_CONFIRM);
15586 if (strEqual(levelset_author, ""))
15588 Request("Please enter level set author!", REQ_CONFIRM);
15593 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15595 if (UpdateUserLevelSet(levelset_subdir,
15598 levelset_num_levels))
15600 Request("Level set updated!", REQ_CONFIRM);
15604 Request("Updating level set failed!", REQ_CONFIRM);
15607 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15609 if (level.changed && !Request("Level has changed! Discard changes?",
15613 if (CreateUserLevelSet(levelset_subdir,
15616 levelset_num_levels,
15617 levelset_use_levelset_artwork))
15619 if (levelset_copy_level_template)
15620 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15622 Request("New level set created!", REQ_CONFIRM);
15624 AddUserLevelSetToLevelInfo(levelset_subdir);
15625 ChangeEditorToLevelSet(levelset_subdir);
15629 Request("Creating new level set failed!", REQ_CONFIRM);
15633 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15634 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15636 struct ElementInfo *ei = &element_info[properties_element];
15638 // when modifying custom element, ask for copying level template
15639 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15642 setElementChangePages(ei, ei->num_change_pages + 1);
15644 // set new change page to be new current change page
15645 ei->current_change_page = ei->num_change_pages - 1;
15646 ei->change = &ei->change_page[ei->current_change_page];
15648 setElementChangeInfoToDefaults(ei->change);
15650 DrawPropertiesWindow();
15652 level.changed = TRUE;
15654 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15655 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15657 struct ElementInfo *ei = &element_info[properties_element];
15659 // when modifying custom element, ask for copying level template
15660 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15663 // copy all change pages after change page to be deleted
15664 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15665 ei->change_page[i] = ei->change_page[i + 1];
15667 setElementChangePages(ei, ei->num_change_pages - 1);
15669 DrawPropertiesWindow();
15671 level.changed = TRUE;
15675 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15677 int type_id = gi->custom_type_id;
15679 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15680 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15682 struct ElementInfo *ei = &element_info[properties_element];
15683 int step = BUTTON_STEPSIZE(gi->event.button);
15685 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15686 ei->current_change_page += step;
15688 if (ei->current_change_page < 0)
15689 ei->current_change_page = 0;
15690 else if (ei->current_change_page >= ei->num_change_pages)
15691 ei->current_change_page = ei->num_change_pages - 1;
15693 DrawPropertiesWindow();
15695 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15696 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15698 struct ElementInfo *ei = &element_info[properties_element];
15699 int current_change_page = ei->current_change_page;
15701 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15703 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15704 ei->change_page[current_change_page];
15706 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15708 // when modifying custom element, ask for copying level template
15709 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15712 ei->change_page[current_change_page] =
15713 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15715 level.changed = TRUE;
15718 DrawPropertiesWindow();
15722 static void HandleRadiobuttons(struct GadgetInfo *gi)
15724 int type_id = gi->custom_type_id;
15726 *radiobutton_info[type_id].value =
15727 radiobutton_info[type_id].checked_value;
15729 // do not mark level as modified for certain non-level-changing gadgets
15730 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15731 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15734 level.changed = TRUE;
15737 static void HandleCheckbuttons(struct GadgetInfo *gi)
15739 int type_id = gi->custom_type_id;
15741 *checkbutton_info[type_id].value ^= TRUE;
15743 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15744 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15745 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15746 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15747 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15748 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15749 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15750 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15752 CopyElementPropertiesToGame(properties_element);
15755 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15757 UpdateCustomElementGraphicGadgets();
15759 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15760 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15762 boolean template_related_changes_found = FALSE;
15765 // check if any custom, group or empty elements have been changed
15766 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15767 if ((IS_CUSTOM_ELEMENT(i) ||
15768 IS_GROUP_ELEMENT(i) ||
15769 IS_EMPTY_ELEMENT(i)) &&
15770 element_info[i].modified_settings)
15771 template_related_changes_found = TRUE;
15773 if (level.use_custom_template &&
15774 !fileExists(getGlobalLevelTemplateFilename()))
15776 Request("No level template found!", REQ_CONFIRM);
15778 level.use_custom_template = FALSE;
15780 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15785 if (level.use_custom_template &&
15786 template_related_changes_found &&
15787 !Request("Discard changes and use level template?", REQ_ASK))
15789 level.use_custom_template = FALSE;
15791 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15796 if (!level.use_custom_template &&
15797 Request("Copy settings from level template?", REQ_ASK))
15802 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15804 DrawEditModeWindow();
15806 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15808 if (setup.editor.use_template_for_new_levels &&
15809 !fileExists(getGlobalLevelTemplateFilename()))
15811 Request("No level template found!", REQ_CONFIRM);
15816 if (setup.editor.use_template_for_new_levels &&
15818 !Request("Discard level and load template?", REQ_ASK))
15823 if (!setup.editor.use_template_for_new_levels &&
15825 !Request("Discard level and use empty level?", REQ_ASK))
15830 LoadLevel(level_nr);
15831 LoadScore(level_nr);
15836 DrawEditModeWindow();
15838 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15840 SetAutomaticNumberOfGemsNeeded();
15843 // do not mark level as modified for certain non-level-changing gadgets
15844 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15845 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15846 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15847 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15848 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15849 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15852 level.changed = TRUE;
15855 static void HandleControlButtons(struct GadgetInfo *gi)
15857 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15858 static int last_edit_mode = ED_MODE_DRAWING;
15859 static int last_custom_copy_mode = -1;
15860 static int last_button = 0;
15861 int id = gi->custom_id;
15862 int button = gi->event.button;
15863 int step = BUTTON_STEPSIZE(button);
15864 int new_element = BUTTON_ELEMENT(button);
15865 int last_properties_element = properties_element;
15868 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15869 DrawLevelText(0, 0, 0, TEXT_END);
15871 if (id < ED_NUM_CTRL1_BUTTONS &&
15872 id != GADGET_ID_SINGLE_ITEMS &&
15873 id != GADGET_ID_PICK_ELEMENT &&
15874 edit_mode != ED_MODE_DRAWING &&
15875 drawing_function != GADGET_ID_PICK_ELEMENT &&
15876 !(GetKeyModState() & KMOD_Control))
15877 ChangeEditModeWindow(ED_MODE_DRAWING);
15879 // element copy mode active, but no element button pressed => deactivate
15880 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15881 last_custom_copy_mode = -1;
15883 // when showing palette on element buttons, change element of button used
15884 if (editor.palette.show_on_element_buttons &&
15885 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15887 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15889 id = GADGET_ID_PALETTE;
15894 case GADGET_ID_SCROLL_LEFT:
15895 if (level_xpos >= 0)
15897 if (lev_fieldx < ed_fieldx - 2)
15900 level_xpos -= step;
15901 if (level_xpos < -1)
15904 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15906 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15908 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15909 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15913 case GADGET_ID_SCROLL_RIGHT:
15914 if (level_xpos <= lev_fieldx - ed_fieldx)
15916 if (lev_fieldx < ed_fieldx - 2)
15919 level_xpos += step;
15920 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15921 level_xpos = lev_fieldx - ed_fieldx + 1;
15923 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15925 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15927 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15928 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15932 case GADGET_ID_SCROLL_UP:
15933 if (level_ypos >= 0)
15935 if (lev_fieldy < ed_fieldy - 2)
15938 level_ypos -= step;
15939 if (level_ypos < -1)
15942 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15944 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15946 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15947 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15951 case GADGET_ID_SCROLL_DOWN:
15952 if (level_ypos <= lev_fieldy - ed_fieldy)
15954 if (lev_fieldy < ed_fieldy - 2)
15957 level_ypos += step;
15958 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15959 level_ypos = lev_fieldy - ed_fieldy + 1;
15961 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15963 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15965 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15966 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15970 case GADGET_ID_SCROLL_HORIZONTAL:
15971 level_xpos = gi->event.item_position - 1;
15973 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15978 case GADGET_ID_SCROLL_VERTICAL:
15979 level_ypos = gi->event.item_position - 1;
15981 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15986 case GADGET_ID_SCROLL_LIST_UP:
15987 case GADGET_ID_SCROLL_LIST_DOWN:
15988 case GADGET_ID_SCROLL_LIST_VERTICAL:
15989 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15990 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15993 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15994 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15996 if (element_shift < 0)
15998 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15999 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16001 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16002 GDI_SCROLLBAR_ITEM_POSITION,
16003 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16006 ModifyEditorElementList();
16010 case GADGET_ID_PROPERTIES:
16011 // always switch off element properties when they are already displayed
16012 last_properties_element = new_element;
16013 case GADGET_ID_ELEMENT_LEFT:
16014 case GADGET_ID_ELEMENT_MIDDLE:
16015 case GADGET_ID_ELEMENT_RIGHT:
16016 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16017 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16018 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16021 if (edit_mode != ED_MODE_PROPERTIES)
16023 last_edit_mode = edit_mode;
16025 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16027 last_level_drawing_function = drawing_function;
16028 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16031 else if (properties_element != last_properties_element)
16033 DrawEditModeWindow();
16037 ChangeEditModeWindow(ED_MODE_DRAWING);
16039 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16044 case GADGET_ID_PALETTE:
16045 if (edit_mode != ED_MODE_PALETTE)
16047 last_edit_mode = edit_mode;
16049 ChangeEditModeWindow(ED_MODE_PALETTE);
16053 ChangeEditModeWindow(last_edit_mode);
16057 case GADGET_ID_WRAP_LEFT:
16058 WrapLevel(-step, 0);
16061 case GADGET_ID_WRAP_RIGHT:
16062 WrapLevel(step, 0);
16065 case GADGET_ID_WRAP_UP:
16066 WrapLevel(0, -step);
16069 case GADGET_ID_WRAP_DOWN:
16070 WrapLevel(0, step);
16073 case GADGET_ID_SINGLE_ITEMS:
16074 case GADGET_ID_CONNECTED_ITEMS:
16075 case GADGET_ID_LINE:
16076 case GADGET_ID_ARC:
16077 case GADGET_ID_TEXT:
16078 case GADGET_ID_RECTANGLE:
16079 case GADGET_ID_FILLED_BOX:
16080 case GADGET_ID_FLOOD_FILL:
16081 case GADGET_ID_GRAB_BRUSH:
16082 case GADGET_ID_PICK_ELEMENT:
16083 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16084 last_drawing_function = drawing_function;
16085 drawing_function = id;
16086 draw_with_brush = FALSE;
16089 case GADGET_ID_RANDOM_PLACEMENT:
16090 RandomPlacement(new_element);
16093 case GADGET_ID_ZOOM:
16094 // zoom level editor tile size in or out (or reset to default size)
16095 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16096 button == 2 ? ed_tilesize_default :
16097 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16099 // when using touch device, cycle through all zoom tilesizes
16100 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16101 ed_tilesize = MICRO_TILESIZE;
16103 // limit zoom level by upper and lower bound
16104 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16106 InitZoomLevelSettings(ed_tilesize);
16108 if (edit_mode == ED_MODE_DRAWING)
16110 DrawDrawingWindow();
16112 // redraw zoom gadget info text
16113 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16116 // save current editor zoom tilesize
16117 SaveSetup_AutoSetup();
16121 case GADGET_ID_CUSTOM_COPY_FROM:
16122 case GADGET_ID_CUSTOM_COPY_TO:
16123 case GADGET_ID_CUSTOM_EXCHANGE:
16124 last_custom_copy_mode = id;
16125 last_drawing_function = drawing_function;
16128 case GADGET_ID_CUSTOM_COPY:
16129 CopyCustomElement(properties_element, -1, id);
16132 case GADGET_ID_CUSTOM_PASTE:
16133 CopyCustomElement(-1, properties_element, id);
16136 case GADGET_ID_UNDO:
16137 if (button < 0) // keep button value (even if modifier keys are pressed)
16139 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16142 if (button == 1 && undo_buffer_steps == 0)
16144 Request("Undo buffer empty!", REQ_CONFIRM);
16148 else if (button == 2)
16152 else if (button == 3 && redo_buffer_steps == 0)
16154 Request("Redo buffer empty!", REQ_CONFIRM);
16159 if (edit_mode != ED_MODE_DRAWING)
16160 ChangeEditModeWindow(ED_MODE_DRAWING);
16166 undo_buffer_position =
16167 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16169 undo_buffer_steps--;
16170 redo_buffer_steps++;
16176 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16178 undo_buffer_steps++;
16179 redo_buffer_steps--;
16182 for (x = 0; x < lev_fieldx; x++)
16183 for (y = 0; y < lev_fieldy; y++)
16184 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16186 // check if undo operation forces change of border style
16187 CheckLevelBorderElement(FALSE);
16189 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16193 case GADGET_ID_CONF:
16194 if (edit_mode != ED_MODE_LEVELCONFIG)
16196 last_edit_mode = edit_mode;
16198 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16202 ChangeEditModeWindow(ED_MODE_DRAWING);
16206 case GADGET_ID_CLEAR:
16207 if (edit_mode != ED_MODE_DRAWING)
16208 ChangeEditModeWindow(ED_MODE_DRAWING);
16210 for (x = 0; x < MAX_LEV_FIELDX; x++)
16211 for (y = 0; y < MAX_LEV_FIELDY; y++)
16212 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16214 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16216 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16219 case GADGET_ID_SAVE:
16221 // saving read-only levels into personal level set modifies global vars
16222 // "leveldir_current" and "level_nr"; restore them after saving level
16223 LevelDirTree *leveldir_former = leveldir_current;
16224 int level_nr_former = level_nr;
16225 char *level_filename;
16228 if (leveldir_current->readonly &&
16229 !PrepareSavingIntoPersonalLevelSet())
16232 level_filename = getDefaultLevelFilename(level_nr);
16233 new_level = !fileExists(level_filename);
16236 Request("Save this level and kill the old?", REQ_ASK))
16238 if (leveldir_former->readonly)
16239 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16241 SetAutomaticNumberOfGemsNeeded();
16243 CopyPlayfield(Tile, level.field);
16244 SaveLevel(level_nr);
16246 level.changed = FALSE;
16250 char level_saved_msg[64];
16252 if (leveldir_former->readonly)
16253 sprintf(level_saved_msg,
16254 "Level saved as level %d into personal level set!",
16257 strcpy(level_saved_msg, "Level saved!");
16259 Request(level_saved_msg, REQ_CONFIRM);
16263 // "cd" back to copied-from levelset (in case of saved read-only level)
16264 leveldir_current = leveldir_former;
16265 level_nr = level_nr_former;
16270 case GADGET_ID_TEST:
16271 if (LevelChanged())
16272 level.game_version = GAME_VERSION_ACTUAL;
16274 CopyPlayfield(level.field, TileBackup);
16275 CopyPlayfield(Tile, level.field);
16277 CopyNativeLevel_RND_to_Native(&level);
16279 UnmapLevelEditorGadgets();
16280 UndrawSpecialEditorDoor();
16282 CloseDoor(DOOR_CLOSE_ALL);
16284 // needed before playing if editor playfield area has different size
16285 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16287 // redraw_mask = REDRAW_ALL;
16289 level_editor_test_game = TRUE;
16291 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16295 case GADGET_ID_EXIT:
16296 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16300 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16301 id <= GADGET_ID_ELEMENTLIST_LAST)
16303 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16305 new_element = editor_elements[element_position + element_shift];
16307 if (IS_EDITOR_CASCADE(new_element))
16311 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16313 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16314 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16316 if (*cascade_element == new_element)
16318 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16319 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16321 // update element selection list
16322 ReinitializeElementList();
16323 ModifyEditorElementList();
16325 // update cascading gadget info text
16326 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16328 // save current editor cascading state
16329 SaveSetup_EditorCascade();
16338 if (last_custom_copy_mode != -1)
16340 if (CopyCustomElement(properties_element, new_element,
16341 last_custom_copy_mode))
16343 ClickOnGadget(level_editor_gadget[last_drawing_function],
16346 last_custom_copy_mode = -1;
16352 // change element of button used to show palette
16353 if (editor.palette.show_on_element_buttons)
16354 button = last_button;
16356 PickDrawingElement(button, new_element);
16358 if (!stick_element_properties_window &&
16359 drawing_function != GADGET_ID_PICK_ELEMENT &&
16360 !(GetKeyModState() & KMOD_Control))
16362 properties_element = new_element;
16363 if (edit_mode == ED_MODE_PROPERTIES)
16364 DrawPropertiesWindow();
16367 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16368 ClickOnGadget(level_editor_gadget[last_drawing_function],
16371 if (!use_permanent_palette)
16372 ChangeEditModeWindow(last_edit_mode);
16375 else if (gi->event.type == GD_EVENT_PRESSED)
16376 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16377 else if (gi->event.type == GD_EVENT_RELEASED)
16378 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16379 else if (gi->event.type == GD_EVENT_MOVING)
16380 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16382 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16388 void HandleLevelEditorKeyInput(Key key)
16390 char letter = getCharFromKey(key);
16392 if (drawing_function == GADGET_ID_TEXT &&
16393 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16396 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16397 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16398 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16399 else if (key == KSYM_Return)
16400 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16401 else if (key == KSYM_Escape)
16402 DrawLevelText(0, 0, 0, TEXT_END);
16407 int id = GADGET_ID_NONE;
16408 int new_element_shift = element_shift;
16409 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16410 int button = MB_LEFTBUTTON;
16416 id = GADGET_ID_SCROLL_LEFT;
16419 id = GADGET_ID_SCROLL_RIGHT;
16422 id = GADGET_ID_SCROLL_UP;
16425 id = GADGET_ID_SCROLL_DOWN;
16429 case KSYM_Page_Down:
16430 step *= (key == KSYM_Page_Up ? -1 : +1);
16431 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16433 if (element_shift < 0)
16435 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16436 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16438 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16439 GDI_SCROLLBAR_ITEM_POSITION,
16440 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16442 ModifyEditorElementList();
16448 element_shift = (key == KSYM_Home ? 0 :
16449 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16451 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16452 GDI_SCROLLBAR_ITEM_POSITION,
16453 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16455 ModifyEditorElementList();
16462 // this is needed to prevent interference with running "True X-Mouse"
16463 if (GetKeyModStateFromEvents() & KMOD_Control)
16466 // check for last or next editor cascade block in element list
16467 for (i = 0; i < num_editor_elements; i++)
16469 if ((key == KSYM_Insert && i == element_shift) ||
16470 (key == KSYM_Delete && new_element_shift > element_shift))
16473 // jump to next cascade block (or to start of element list)
16474 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16475 new_element_shift = i;
16478 if (i < num_editor_elements)
16479 element_shift = new_element_shift;
16481 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16482 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16484 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16485 GDI_SCROLLBAR_ITEM_POSITION,
16486 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16488 ModifyEditorElementList();
16493 if (edit_mode == ED_MODE_DRAWING)
16494 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16495 else if (edit_mode == ED_MODE_LEVELCONFIG)
16496 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16497 else if (edit_mode == ED_MODE_PROPERTIES)
16498 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16499 else if (edit_mode == ED_MODE_PALETTE)
16500 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16501 else // should never happen
16502 ChangeEditModeWindow(ED_MODE_DRAWING);
16510 if (id != GADGET_ID_NONE)
16511 ClickOnGadget(level_editor_gadget[id], button);
16512 else if (letter == '1' || letter == '?')
16513 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16514 else if (letter == '2')
16515 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16516 else if (letter == '3')
16517 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16518 else if (letter == '.')
16519 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16520 else if (letter == 'U')
16521 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16522 else if (letter == '-' || key == KSYM_KP_Subtract)
16523 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16524 else if (letter == '0' || key == KSYM_KP_0)
16525 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16526 else if (letter == '+' || key == KSYM_KP_Add ||
16527 letter == '=') // ("Shift-=" is "+" on US keyboards)
16528 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16529 else if (key == KSYM_Return ||
16530 key == KSYM_space ||
16531 key == setup.shortcut.toggle_pause)
16532 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16534 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16535 if (letter && letter == controlbutton_info[i].shortcut)
16536 if (!anyTextGadgetActive())
16537 ClickOnGadget(level_editor_gadget[i], button);
16539 if (draw_with_brush)
16543 else if (letter == 'y')
16545 else if (letter == 'z')
16550 static void HandleLevelEditorIdle_Properties(void)
16552 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16553 int x = editor.settings.element_graphic.x + element_border;
16554 int y = editor.settings.element_graphic.y + element_border;
16555 static DelayCounter action_delay = { 0 };
16558 action_delay.value = GameFrameDelay;
16560 if (!DelayReached(&action_delay))
16563 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16565 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16567 if (gi->mapped && gi->active && gi->selectbox.open)
16571 DrawEditorElementAnimation(SX + x, SY + y);
16573 redraw_mask |= REDRAW_FIELD;
16575 FrameCounter++; // increase animation frame counter
16578 static void HandleLevelEditorIdle_Drawing(void)
16580 static boolean last_highlighted = FALSE;
16581 static boolean last_highlighted_similar = FALSE;
16582 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16583 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16585 if (highlighted != last_highlighted ||
16586 (highlighted && highlighted_similar != last_highlighted_similar))
16588 DrawAreaElementHighlight(highlighted, highlighted_similar);
16590 redraw_mask |= REDRAW_FIELD;
16593 last_highlighted = highlighted;
16594 last_highlighted_similar = highlighted_similar;
16597 void HandleLevelEditorIdle(void)
16599 if (edit_mode == ED_MODE_PROPERTIES)
16600 HandleLevelEditorIdle_Properties();
16601 else if (edit_mode == ED_MODE_DRAWING)
16602 HandleLevelEditorIdle_Drawing();
16605 static void ClearEditorGadgetInfoText(void)
16607 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16610 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16612 char infotext[MAX_OUTPUT_LINESIZE + 1];
16613 int max_infotext_len = getMaxInfoTextLength();
16615 if (gi == NULL || strlen(gi->info_text) == 0)
16618 strncpy(infotext, gi->info_text, max_infotext_len);
16619 infotext[max_infotext_len] = '\0';
16621 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16623 int key = controlbutton_info[gi->custom_id].shortcut;
16627 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16629 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16630 sprintf(shortcut, " ('.' or '%c')", key);
16631 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16632 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16633 else if (gi->custom_id == GADGET_ID_TEST)
16634 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16635 else if (gi->custom_id == GADGET_ID_UNDO)
16636 sprintf(shortcut, " ('%c/Shift-U')", key);
16637 else if (gi->custom_id == GADGET_ID_ZOOM)
16638 sprintf(shortcut, " ('%c', '0', '-')", key);
16640 sprintf(shortcut, " ('%s%c')",
16641 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16643 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16644 strcat(infotext, shortcut);
16648 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16651 void HandleEditorGadgetInfoText(void *ptr)
16653 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16655 if (game_status != GAME_MODE_EDITOR)
16658 ClearEditorGadgetInfoText();
16660 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16663 // misuse this function to delete brush cursor, if needed
16664 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16665 DeleteBrushFromCursor();
16667 PrintEditorGadgetInfoText(gi);
16670 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16672 int id = gi->custom_id;
16673 int type_id = gi->custom_type_id;
16674 int sx = gi->event.x;
16675 int sy = gi->event.y;
16676 int lx = sx + level_xpos;
16677 int ly = sy + level_ypos;
16678 int min_sx = 0, min_sy = 0;
16679 int max_sx = gi->drawing.area_xsize - 1;
16680 int max_sy = gi->drawing.area_ysize - 1;
16681 int actual_drawing_function = drawing_function;
16682 int max_infotext_len = getMaxInfoTextLength();
16683 char infotext[MAX_OUTPUT_LINESIZE + 1];
16685 infotext[0] = '\0'; // start with empty info text
16687 // pressed Control key: simulate picking element
16688 if (GetKeyModState() & KMOD_Control)
16689 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16691 ClearEditorGadgetInfoText();
16693 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16696 // make sure to stay inside drawing area boundaries
16697 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16698 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16700 if (id == GADGET_ID_DRAWING_LEVEL)
16704 int min_lx = 0, min_ly = 0;
16705 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16707 // get positions inside level field
16708 lx = sx + level_xpos;
16709 ly = sy + level_ypos;
16711 // make sure to stay inside level field boundaries
16712 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16713 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16715 // correct drawing area positions accordingly
16716 sx = lx - level_xpos;
16717 sy = ly - level_ypos;
16720 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16722 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16724 static int start_lx = 0;
16725 static int start_ly = 0;
16728 if (gi->event.type == GD_EVENT_PRESSED)
16734 switch (actual_drawing_function)
16736 case GADGET_ID_SINGLE_ITEMS:
16737 text = "Drawing single items";
16739 case GADGET_ID_CONNECTED_ITEMS:
16740 text = "Drawing connected items";
16742 case GADGET_ID_LINE:
16743 text = "Drawing line";
16745 case GADGET_ID_ARC:
16746 text = "Drawing arc";
16748 case GADGET_ID_TEXT:
16749 text = "Setting text cursor";
16751 case GADGET_ID_RECTANGLE:
16752 text = "Drawing rectangle";
16754 case GADGET_ID_FILLED_BOX:
16755 text = "Drawing filled box";
16757 case GADGET_ID_FLOOD_FILL:
16758 text = "Flood fill";
16760 case GADGET_ID_GRAB_BRUSH:
16761 text = "Grabbing brush";
16763 case GADGET_ID_PICK_ELEMENT:
16764 text = "Picking element";
16768 text = "Drawing position";
16772 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16773 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16775 sprintf(infotext, "%s: %d, %d", text,
16776 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16778 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16779 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16781 sprintf(infotext, "Level position: %d, %d", lx, ly);
16784 // misuse this function to draw brush cursor, if needed
16785 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16787 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16788 CopyBrushToCursor(sx, sy);
16790 DeleteBrushFromCursor();
16793 if (!draw_with_brush)
16794 UpdateBrushPosition(sx, sy);
16796 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16798 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16799 int element = drawingarea_info[type_id].value[pos];
16801 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16805 if (id == GADGET_ID_CUSTOM_CONTENT)
16806 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16807 else if (id == GADGET_ID_GROUP_CONTENT)
16808 sprintf(infotext, "group element position: %d", sx + 1);
16809 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16810 id <= GADGET_ID_YAMYAM_CONTENT_7)
16811 sprintf(infotext, "content area %d position: %d, %d",
16812 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16813 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16814 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16815 sprintf(infotext, "content area %d position: %d, %d",
16816 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16817 else if (id == GADGET_ID_ANDROID_CONTENT)
16818 sprintf(infotext, "android element position: %d", sx + 1);
16819 else if (drawingarea_info[type_id].infotext != NULL)
16820 strcpy(infotext, drawingarea_info[type_id].infotext);
16823 infotext[max_infotext_len] = '\0';
16825 if (strlen(infotext) > 0)
16826 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16829 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16830 boolean quick_quit)
16832 if (!ask_if_level_has_changed ||
16834 Request("Level has changed! Exit without saving?",
16835 REQ_ASK | REQ_STAY_OPEN))
16837 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16838 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16840 // draw normal door
16841 UndrawSpecialEditorDoor();
16843 // use door animation if door 1 viewport is unchanged and contains toolbox
16844 if (useEditorDoorAnimation())
16845 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16847 // close editor doors if viewport definition is the same as in main menu
16848 if (vp_door_1->x == DX &&
16849 vp_door_1->y == DY &&
16850 vp_door_1->width == DXSIZE &&
16851 vp_door_1->height == DYSIZE &&
16852 vp_door_2->x == VX &&
16853 vp_door_2->y == VY &&
16854 vp_door_2->width == VXSIZE &&
16855 vp_door_2->height == VYSIZE)
16856 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16858 SetDoorState(DOOR_CLOSE_ALL);
16863 FadeSkipNextFadeIn();
16865 SetGameStatus(GAME_MODE_MAIN);
16871 if (!global.use_envelope_request)
16873 CloseDoor(DOOR_CLOSE_1);
16874 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);