1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_MM_BALL_CONTENT_DOWN,
463 GADGET_ID_MM_BALL_CONTENT_TEXT,
464 GADGET_ID_MM_BALL_CONTENT_UP,
465 GADGET_ID_CUSTOM_SCORE_DOWN,
466 GADGET_ID_CUSTOM_SCORE_TEXT,
467 GADGET_ID_CUSTOM_SCORE_UP,
468 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
469 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
470 GADGET_ID_CUSTOM_GEMCOUNT_UP,
471 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
472 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
473 GADGET_ID_CUSTOM_VALUE_FIX_UP,
474 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
475 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
476 GADGET_ID_CUSTOM_VALUE_RND_UP,
477 GADGET_ID_PUSH_DELAY_FIX_DOWN,
478 GADGET_ID_PUSH_DELAY_FIX_TEXT,
479 GADGET_ID_PUSH_DELAY_FIX_UP,
480 GADGET_ID_PUSH_DELAY_RND_DOWN,
481 GADGET_ID_PUSH_DELAY_RND_TEXT,
482 GADGET_ID_PUSH_DELAY_RND_UP,
483 GADGET_ID_DROP_DELAY_FIX_DOWN,
484 GADGET_ID_DROP_DELAY_FIX_TEXT,
485 GADGET_ID_DROP_DELAY_FIX_UP,
486 GADGET_ID_DROP_DELAY_RND_DOWN,
487 GADGET_ID_DROP_DELAY_RND_TEXT,
488 GADGET_ID_DROP_DELAY_RND_UP,
489 GADGET_ID_MOVE_DELAY_FIX_DOWN,
490 GADGET_ID_MOVE_DELAY_FIX_TEXT,
491 GADGET_ID_MOVE_DELAY_FIX_UP,
492 GADGET_ID_MOVE_DELAY_RND_DOWN,
493 GADGET_ID_MOVE_DELAY_RND_TEXT,
494 GADGET_ID_MOVE_DELAY_RND_UP,
495 GADGET_ID_STEP_DELAY_FIX_DOWN,
496 GADGET_ID_STEP_DELAY_FIX_TEXT,
497 GADGET_ID_STEP_DELAY_FIX_UP,
498 GADGET_ID_STEP_DELAY_RND_DOWN,
499 GADGET_ID_STEP_DELAY_RND_TEXT,
500 GADGET_ID_STEP_DELAY_RND_UP,
501 GADGET_ID_EXPLOSION_DELAY_DOWN,
502 GADGET_ID_EXPLOSION_DELAY_TEXT,
503 GADGET_ID_EXPLOSION_DELAY_UP,
504 GADGET_ID_IGNITION_DELAY_DOWN,
505 GADGET_ID_IGNITION_DELAY_TEXT,
506 GADGET_ID_IGNITION_DELAY_UP,
507 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
508 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
509 GADGET_ID_CHANGE_DELAY_FIX_UP,
510 GADGET_ID_CHANGE_DELAY_RND_DOWN,
511 GADGET_ID_CHANGE_DELAY_RND_TEXT,
512 GADGET_ID_CHANGE_DELAY_RND_UP,
513 GADGET_ID_CHANGE_CONT_RND_DOWN,
514 GADGET_ID_CHANGE_CONT_RND_TEXT,
515 GADGET_ID_CHANGE_CONT_RND_UP,
516 GADGET_ID_GROUP_CONTENT_DOWN,
517 GADGET_ID_GROUP_CONTENT_TEXT,
518 GADGET_ID_GROUP_CONTENT_UP,
520 // drawing area identifiers
522 GADGET_ID_DRAWING_LEVEL,
523 GADGET_ID_YAMYAM_CONTENT_0,
524 GADGET_ID_YAMYAM_CONTENT_1,
525 GADGET_ID_YAMYAM_CONTENT_2,
526 GADGET_ID_YAMYAM_CONTENT_3,
527 GADGET_ID_YAMYAM_CONTENT_4,
528 GADGET_ID_YAMYAM_CONTENT_5,
529 GADGET_ID_YAMYAM_CONTENT_6,
530 GADGET_ID_YAMYAM_CONTENT_7,
531 GADGET_ID_MAGIC_BALL_CONTENT_0,
532 GADGET_ID_MAGIC_BALL_CONTENT_1,
533 GADGET_ID_MAGIC_BALL_CONTENT_2,
534 GADGET_ID_MAGIC_BALL_CONTENT_3,
535 GADGET_ID_MAGIC_BALL_CONTENT_4,
536 GADGET_ID_MAGIC_BALL_CONTENT_5,
537 GADGET_ID_MAGIC_BALL_CONTENT_6,
538 GADGET_ID_MAGIC_BALL_CONTENT_7,
539 GADGET_ID_ANDROID_CONTENT,
540 GADGET_ID_AMOEBA_CONTENT,
541 GADGET_ID_START_ELEMENT,
542 GADGET_ID_ARTWORK_ELEMENT,
543 GADGET_ID_EXPLOSION_ELEMENT,
544 GADGET_ID_INVENTORY_CONTENT,
545 GADGET_ID_MM_BALL_CONTENT,
546 GADGET_ID_CUSTOM_GRAPHIC,
547 GADGET_ID_CUSTOM_CONTENT,
548 GADGET_ID_CUSTOM_MOVE_ENTER,
549 GADGET_ID_CUSTOM_MOVE_LEAVE,
550 GADGET_ID_CUSTOM_CHANGE_TARGET,
551 GADGET_ID_CUSTOM_CHANGE_CONTENT,
552 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
553 GADGET_ID_CUSTOM_CHANGE_ACTION,
554 GADGET_ID_GROUP_CONTENT,
555 GADGET_ID_RANDOM_BACKGROUND,
557 // text input identifiers
559 GADGET_ID_LEVEL_NAME,
560 GADGET_ID_LEVEL_AUTHOR,
561 GADGET_ID_LEVELSET_NAME,
562 GADGET_ID_LEVELSET_AUTHOR,
563 GADGET_ID_ELEMENT_NAME,
565 // text area identifiers
567 GADGET_ID_ENVELOPE_INFO,
569 // selectbox identifiers
571 GADGET_ID_TIME_OR_STEPS,
572 GADGET_ID_TIME_SCORE_BASE,
573 GADGET_ID_GAME_ENGINE_TYPE,
574 GADGET_ID_LEVELSET_SAVE_MODE,
575 GADGET_ID_WIND_DIRECTION,
576 GADGET_ID_PLAYER_SPEED,
577 GADGET_ID_MM_BALL_CHOICE_MODE,
578 GADGET_ID_CUSTOM_WALK_TO_ACTION,
579 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
580 GADGET_ID_CUSTOM_DEADLINESS,
581 GADGET_ID_CUSTOM_MOVE_PATTERN,
582 GADGET_ID_CUSTOM_MOVE_DIRECTION,
583 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
584 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
585 GADGET_ID_CUSTOM_SMASH_TARGETS,
586 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
587 GADGET_ID_CUSTOM_ACCESS_TYPE,
588 GADGET_ID_CUSTOM_ACCESS_LAYER,
589 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
590 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
591 GADGET_ID_CHANGE_TIME_UNITS,
592 GADGET_ID_CHANGE_DIRECT_ACTION,
593 GADGET_ID_CHANGE_OTHER_ACTION,
594 GADGET_ID_CHANGE_SIDE,
595 GADGET_ID_CHANGE_PLAYER,
596 GADGET_ID_CHANGE_PAGE,
597 GADGET_ID_CHANGE_REPLACE_WHEN,
598 GADGET_ID_ACTION_TYPE,
599 GADGET_ID_ACTION_MODE,
600 GADGET_ID_ACTION_ARG,
601 GADGET_ID_SELECT_CHANGE_PAGE,
602 GADGET_ID_GROUP_CHOICE_MODE,
604 // textbutton identifiers
606 GADGET_ID_LEVELCONFIG_LEVEL,
607 GADGET_ID_LEVELCONFIG_LEVELSET,
608 GADGET_ID_LEVELCONFIG_EDITOR,
609 GADGET_ID_PROPERTIES_INFO,
610 GADGET_ID_PROPERTIES_CONFIG,
611 GADGET_ID_PROPERTIES_CONFIG_1,
612 GADGET_ID_PROPERTIES_CONFIG_2,
613 GADGET_ID_PROPERTIES_CHANGE,
614 GADGET_ID_SAVE_AS_TEMPLATE_1,
615 GADGET_ID_SAVE_AS_TEMPLATE_2,
616 GADGET_ID_SAVE_LEVELSET,
617 GADGET_ID_ADD_CHANGE_PAGE,
618 GADGET_ID_DEL_CHANGE_PAGE,
620 // graphicbutton identifiers
622 GADGET_ID_PREV_CHANGE_PAGE,
623 GADGET_ID_NEXT_CHANGE_PAGE,
624 GADGET_ID_COPY_CHANGE_PAGE,
625 GADGET_ID_PASTE_CHANGE_PAGE,
627 // gadgets for scrolling of drawing area
630 GADGET_ID_SCROLL_DOWN,
631 GADGET_ID_SCROLL_LEFT,
632 GADGET_ID_SCROLL_RIGHT,
633 GADGET_ID_SCROLL_HORIZONTAL,
634 GADGET_ID_SCROLL_VERTICAL,
636 // gadgets for scrolling element list
638 GADGET_ID_SCROLL_LIST_UP,
639 GADGET_ID_SCROLL_LIST_DOWN,
640 GADGET_ID_SCROLL_LIST_VERTICAL,
642 // checkbuttons/radiobuttons for level/element properties
644 GADGET_ID_AUTO_COUNT_GEMS,
645 GADGET_ID_RATE_TIME_OVER_SCORE,
646 GADGET_ID_USE_LEVELSET_ARTWORK,
647 GADGET_ID_COPY_LEVEL_TEMPLATE,
648 GADGET_ID_RANDOM_PERCENTAGE,
649 GADGET_ID_RANDOM_QUANTITY,
650 GADGET_ID_RANDOM_RESTRICTED,
651 GADGET_ID_STICK_ELEMENT,
652 GADGET_ID_EM_SLIPPERY_GEMS,
653 GADGET_ID_EM_EXPLODES_BY_FIRE,
654 GADGET_ID_USE_SPRING_BUG,
655 GADGET_ID_USE_TIME_ORB_BUG,
656 GADGET_ID_USE_LIFE_BUGS,
657 GADGET_ID_RANDOM_BALL_CONTENT,
658 GADGET_ID_INITIAL_BALL_ACTIVE,
659 GADGET_ID_GROW_INTO_DIGGABLE,
660 GADGET_ID_SB_FIELDS_NEEDED,
661 GADGET_ID_SB_OBJECTS_NEEDED,
662 GADGET_ID_AUTO_EXIT_SOKOBAN,
663 GADGET_ID_SOLVED_BY_ONE_PLAYER,
664 GADGET_ID_FINISH_DIG_COLLECT,
665 GADGET_ID_KEEP_WALKABLE_CE,
666 GADGET_ID_CONTINUOUS_SNAPPING,
667 GADGET_ID_BLOCK_SNAP_FIELD,
668 GADGET_ID_BLOCK_LAST_FIELD,
669 GADGET_ID_SP_BLOCK_LAST_FIELD,
670 GADGET_ID_INSTANT_RELOCATION,
671 GADGET_ID_SHIFTED_RELOCATION,
672 GADGET_ID_LAZY_RELOCATION,
673 GADGET_ID_USE_START_ELEMENT,
674 GADGET_ID_USE_ARTWORK_ELEMENT,
675 GADGET_ID_USE_EXPLOSION_ELEMENT,
676 GADGET_ID_INITIAL_GRAVITY,
677 GADGET_ID_USE_INITIAL_INVENTORY,
678 GADGET_ID_CAN_PASS_TO_WALKABLE,
679 GADGET_ID_CAN_FALL_INTO_ACID,
680 GADGET_ID_CAN_MOVE_INTO_ACID,
681 GADGET_ID_DONT_COLLIDE_WITH,
682 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
683 GADGET_ID_ENVELOPE_AUTOWRAP,
684 GADGET_ID_ENVELOPE_CENTERED,
685 GADGET_ID_MM_LASER_RED,
686 GADGET_ID_MM_LASER_GREEN,
687 GADGET_ID_MM_LASER_BLUE,
688 GADGET_ID_DF_LASER_RED,
689 GADGET_ID_DF_LASER_GREEN,
690 GADGET_ID_DF_LASER_BLUE,
691 GADGET_ID_ROTATE_MM_BALL_CONTENT,
692 GADGET_ID_EXPLODE_MM_BALL,
693 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
694 GADGET_ID_CUSTOM_CAN_EXPLODE,
695 GADGET_ID_CUSTOM_EXPLODE_FIRE,
696 GADGET_ID_CUSTOM_EXPLODE_SMASH,
697 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
698 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
699 GADGET_ID_CUSTOM_DEADLY,
700 GADGET_ID_CUSTOM_CAN_MOVE,
701 GADGET_ID_CUSTOM_CAN_FALL,
702 GADGET_ID_CUSTOM_CAN_SMASH,
703 GADGET_ID_CUSTOM_SLIPPERY,
704 GADGET_ID_CUSTOM_ACCESSIBLE,
705 GADGET_ID_CUSTOM_GRAV_REACHABLE,
706 GADGET_ID_CUSTOM_USE_LAST_VALUE,
707 GADGET_ID_CUSTOM_USE_GRAPHIC,
708 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
709 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
710 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
711 GADGET_ID_CUSTOM_CAN_CHANGE,
712 GADGET_ID_CHANGE_USE_CONTENT,
713 GADGET_ID_CHANGE_USE_EXPLOSION,
714 GADGET_ID_CHANGE_ONLY_COMPLETE,
715 GADGET_ID_CHANGE_USE_RANDOM,
716 GADGET_ID_CHANGE_HAS_ACTION,
717 GADGET_ID_CHANGE_DELAY,
718 GADGET_ID_CHANGE_BY_DIRECT_ACT,
719 GADGET_ID_CHANGE_BY_OTHER_ACT,
721 NUM_STATIC_GADGET_IDS
724 // gadgets for buttons in element list (dynamic)
725 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
726 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
727 ED_NUM_ELEMENTLIST_BUTTONS - 1)
729 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
731 // radio button numbers
735 RADIO_NR_DRAWING_TOOLBOX,
736 RADIO_NR_RANDOM_ELEMENTS
739 // values for counter gadgets
742 ED_COUNTER_ID_SELECT_LEVEL,
743 ED_COUNTER_ID_LEVEL_XSIZE,
744 ED_COUNTER_ID_LEVEL_YSIZE,
745 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
746 ED_COUNTER_ID_LEVEL_TIMELIMIT,
747 ED_COUNTER_ID_LEVEL_TIMESCORE,
748 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
749 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
750 ED_COUNTER_ID_LEVEL_RANDOM,
751 ED_COUNTER_ID_ELEMENT_VALUE1,
752 ED_COUNTER_ID_ELEMENT_VALUE2,
753 ED_COUNTER_ID_ELEMENT_VALUE3,
754 ED_COUNTER_ID_ELEMENT_VALUE4,
755 ED_COUNTER_ID_YAMYAM_CONTENT,
756 ED_COUNTER_ID_BALL_CONTENT,
757 ED_COUNTER_ID_ANDROID_CONTENT,
758 ED_COUNTER_ID_ENVELOPE_XSIZE,
759 ED_COUNTER_ID_ENVELOPE_YSIZE,
760 ED_COUNTER_ID_INVENTORY_SIZE,
761 ED_COUNTER_ID_MM_BALL_CONTENT,
762 ED_COUNTER_ID_CUSTOM_SCORE,
763 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
764 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
765 ED_COUNTER_ID_CUSTOM_VALUE_RND,
766 ED_COUNTER_ID_PUSH_DELAY_FIX,
767 ED_COUNTER_ID_PUSH_DELAY_RND,
768 ED_COUNTER_ID_DROP_DELAY_FIX,
769 ED_COUNTER_ID_DROP_DELAY_RND,
770 ED_COUNTER_ID_MOVE_DELAY_FIX,
771 ED_COUNTER_ID_MOVE_DELAY_RND,
772 ED_COUNTER_ID_STEP_DELAY_FIX,
773 ED_COUNTER_ID_STEP_DELAY_RND,
774 ED_COUNTER_ID_EXPLOSION_DELAY,
775 ED_COUNTER_ID_IGNITION_DELAY,
776 ED_COUNTER_ID_GROUP_CONTENT,
777 ED_COUNTER_ID_CHANGE_DELAY_FIX,
778 ED_COUNTER_ID_CHANGE_DELAY_RND,
779 ED_COUNTER_ID_CHANGE_CONT_RND,
781 ED_NUM_COUNTERBUTTONS
784 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
785 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
786 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
787 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
788 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
789 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
791 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
792 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
793 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
794 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
795 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
796 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
798 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
799 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
801 // values for scrollbutton gadgets
804 ED_SCROLLBUTTON_ID_AREA_UP,
805 ED_SCROLLBUTTON_ID_AREA_DOWN,
806 ED_SCROLLBUTTON_ID_AREA_LEFT,
807 ED_SCROLLBUTTON_ID_AREA_RIGHT,
808 ED_SCROLLBUTTON_ID_LIST_UP,
809 ED_SCROLLBUTTON_ID_LIST_DOWN,
814 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
815 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
817 // values for scrollbar gadgets
820 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
821 ED_SCROLLBAR_ID_AREA_VERTICAL,
822 ED_SCROLLBAR_ID_LIST_VERTICAL,
827 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
828 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
830 // values for text input gadgets
833 ED_TEXTINPUT_ID_LEVEL_NAME,
834 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
835 ED_TEXTINPUT_ID_LEVELSET_NAME,
836 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
837 ED_TEXTINPUT_ID_ELEMENT_NAME,
842 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
843 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
845 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
846 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
848 // values for text area gadgets
851 ED_TEXTAREA_ID_ENVELOPE_INFO,
856 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
857 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
859 // values for selectbox gadgets
862 ED_SELECTBOX_ID_TIME_OR_STEPS,
863 ED_SELECTBOX_ID_TIME_SCORE_BASE,
864 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
865 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
866 ED_SELECTBOX_ID_WIND_DIRECTION,
867 ED_SELECTBOX_ID_PLAYER_SPEED,
868 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
869 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
870 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
871 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
872 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
873 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
874 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
875 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
876 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
877 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
878 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
879 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
880 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
881 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
882 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
883 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
884 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
885 ED_SELECTBOX_ID_CHANGE_SIDE,
886 ED_SELECTBOX_ID_CHANGE_PLAYER,
887 ED_SELECTBOX_ID_CHANGE_PAGE,
888 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
889 ED_SELECTBOX_ID_ACTION_TYPE,
890 ED_SELECTBOX_ID_ACTION_MODE,
891 ED_SELECTBOX_ID_ACTION_ARG,
892 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
893 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
898 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
899 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
901 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
902 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
904 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
905 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
906 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
907 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
908 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
909 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
911 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
912 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
914 // values for textbutton gadgets
917 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
918 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
919 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
920 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
921 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
922 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
923 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
924 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
925 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
926 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
927 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
928 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
929 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
934 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
935 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
937 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
938 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
940 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
941 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
943 // values for graphicbutton gadgets
946 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
947 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
948 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
949 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
951 ED_NUM_GRAPHICBUTTONS
954 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
955 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
957 // values for checkbutton gadgets
960 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
961 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
962 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
963 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
964 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
965 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
966 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
967 ED_CHECKBUTTON_ID_STICK_ELEMENT,
968 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
969 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
970 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
971 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
972 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
973 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
974 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
975 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
976 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
977 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
978 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
979 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
980 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
981 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
982 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
983 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
984 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
985 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
986 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
987 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
988 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
989 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
990 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
991 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
992 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
993 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
994 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
995 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
996 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
997 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
998 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
999 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1000 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1001 ED_CHECKBUTTON_ID_MM_LASER_RED,
1002 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1003 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1004 ED_CHECKBUTTON_ID_DF_LASER_RED,
1005 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1006 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1007 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1008 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1009 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1010 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1011 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1012 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1013 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1014 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1015 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1016 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1017 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1018 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1019 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1020 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1021 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1022 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1023 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1024 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1025 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1026 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1027 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1028 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1029 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1030 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1031 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1032 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1033 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1038 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1039 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1041 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1042 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1044 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1045 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1047 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1048 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1049 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1050 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1051 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1052 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1054 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1055 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1057 // values for radiobutton gadgets
1060 ED_RADIOBUTTON_ID_PERCENTAGE,
1061 ED_RADIOBUTTON_ID_QUANTITY,
1066 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1067 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1069 // values for drawing area gadgets
1072 ED_DRAWING_ID_DRAWING_LEVEL,
1073 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1074 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1075 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1076 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1077 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1078 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1079 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1080 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1081 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1082 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1083 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1084 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1085 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1086 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1087 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1088 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1089 ED_DRAWING_ID_ANDROID_CONTENT,
1090 ED_DRAWING_ID_AMOEBA_CONTENT,
1091 ED_DRAWING_ID_START_ELEMENT,
1092 ED_DRAWING_ID_ARTWORK_ELEMENT,
1093 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1094 ED_DRAWING_ID_INVENTORY_CONTENT,
1095 ED_DRAWING_ID_MM_BALL_CONTENT,
1096 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1097 ED_DRAWING_ID_CUSTOM_CONTENT,
1098 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1099 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1100 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1101 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1102 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1103 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1104 ED_DRAWING_ID_GROUP_CONTENT,
1105 ED_DRAWING_ID_RANDOM_BACKGROUND,
1107 ED_NUM_DRAWING_AREAS
1110 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1111 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1114 // ----------------------------------------------------------------------------
1115 // some internally used definitions
1116 // ----------------------------------------------------------------------------
1118 // values for CopyLevelToUndoBuffer()
1119 #define UNDO_IMMEDIATE 0
1120 #define UNDO_ACCUMULATE 1
1122 // values for scrollbars
1123 #define ED_SCROLL_NO 0
1124 #define ED_SCROLL_LEFT 1
1125 #define ED_SCROLL_RIGHT 2
1126 #define ED_SCROLL_UP 4
1127 #define ED_SCROLL_DOWN 8
1129 // screens in the level editor
1130 #define ED_MODE_DRAWING 0
1131 #define ED_MODE_LEVELCONFIG 1
1132 #define ED_MODE_PROPERTIES 2
1133 #define ED_MODE_PALETTE 3
1135 // sub-screens in the global settings section
1136 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1137 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1138 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1140 // sub-screens in the element properties section
1141 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1142 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1143 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1144 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1145 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1147 // how many steps can be cancelled
1148 #define NUM_UNDO_STEPS (64 + 1)
1150 // values for elements with score for certain actions
1152 #define MAX_SCORE 999
1154 // values for elements with count for collecting
1155 #define MIN_COLLECT_COUNT 0
1156 #define MAX_COLLECT_COUNT 999
1158 // values for random placement
1159 #define RANDOM_USE_PERCENTAGE 0
1160 #define RANDOM_USE_QUANTITY 1
1162 // values for level set save mode
1163 #define LEVELSET_SAVE_MODE_UPDATE 0
1164 #define LEVELSET_SAVE_MODE_CREATE 1
1166 // default value for element tile size in drawing area
1167 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1168 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1171 // ----------------------------------------------------------------------------
1172 // some internally used data structure definitions
1173 // ----------------------------------------------------------------------------
1179 struct XYTileSize *pos;
1183 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1185 // note: some additional characters are already reserved for "cheat mode"
1186 // shortcuts (":XYZ" style) -- for details, see "events.c"
1188 // ---------- toolbox control buttons ---------------------------------------
1191 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1192 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1193 "draw single items", 's'
1196 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1197 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1198 "draw connected items", 'd'
1201 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1202 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1206 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1207 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1211 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1212 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1213 "draw outline rectangles", 'r'
1216 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1217 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1218 "draw filled rectangles", 'R'
1221 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1222 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1223 "wrap (rotate) level up", 0
1226 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1227 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1228 "enter text elements", 't'
1231 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1232 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1236 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1237 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1238 "wrap (rotate) level left", 0
1241 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1242 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1243 "zoom level tile size", '+'
1246 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1247 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1248 "wrap (rotate) level right", 0
1251 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1252 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1253 "random element placement", 0
1256 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1257 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1261 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1262 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1263 "wrap (rotate) level down", 0
1266 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1267 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1268 "pick drawing element", ','
1271 // ---------- level control buttons -----------------------------------------
1274 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1275 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1276 "undo/redo last operation", 'u'
1279 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1280 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1281 "level and editor settings", 'I'
1284 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1285 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1289 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1290 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1294 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1295 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1299 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1300 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1301 "exit level editor", 'E'
1304 // ---------- CE and GE control buttons -------------------------------------
1307 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1308 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1309 "copy settings from other element", 0
1312 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1313 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1314 "copy settings to other element", 0
1317 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1318 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1319 "exchange element with other element", 0
1322 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1323 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1324 "copy settings from this element", 0
1327 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1328 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1329 "paste settings to this element", 0
1332 // ---------- palette control buttons ---------------------------------------
1335 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1336 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1337 "properties of drawing element", 'p'
1340 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1341 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1342 "properties of drawing element 1", '1'
1345 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1346 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1347 "properties of drawing element 2", '2'
1350 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1351 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1352 "properties of drawing element 3", '3'
1355 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1356 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1357 "show list of elements", 'e'
1361 static int random_placement_value = 10;
1362 static int random_placement_method = RANDOM_USE_QUANTITY;
1363 static int random_placement_background_element = EL_SAND;
1364 static boolean random_placement_background_restricted = FALSE;
1365 static boolean stick_element_properties_window = FALSE;
1366 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1367 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1368 static struct ElementChangeInfo custom_element_change;
1369 static struct ElementGroupInfo group_element_info;
1370 static struct ElementInfo custom_element;
1372 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1373 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1374 static int levelset_num_levels = 100;
1375 static boolean levelset_use_levelset_artwork = FALSE;
1376 static boolean levelset_copy_level_template = FALSE;
1377 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1382 int min_value, max_value;
1383 int gadget_id_down, gadget_id_up;
1385 int gadget_id_align;
1387 char *text_above, *text_left, *text_right;
1388 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1390 // ---------- current level number ------------------------------------------
1393 -1, -1, // these values are not constant, but can change at runtime
1395 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1396 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1401 // ---------- level and editor settings -------------------------------------
1404 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1405 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1406 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1407 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1409 "playfield size:", NULL, "width",
1412 -1, ED_LEVEL_SETTINGS_YPOS(4),
1413 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1414 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1415 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1417 NULL, " ", "height",
1420 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1422 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1423 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1425 NULL, "number of gems to collect:", NULL
1428 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1430 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1431 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1433 "time or step limit to solve level:", NULL, NULL
1436 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1438 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1439 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1440 &level.score[SC_TIME_BONUS],
1441 "score for time or steps left:", NULL, NULL
1444 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1446 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1447 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1449 NULL, "random seed:", "(0 => random)"
1452 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1454 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1455 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1456 &levelset_num_levels,
1457 "number of levels:", NULL, NULL,
1460 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1462 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1463 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1464 &random_placement_value,
1465 "random element placement:", NULL, "in"
1468 // ---------- element settings: configure (various elements) ----------------
1471 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1472 MIN_SCORE, MAX_SCORE,
1473 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1474 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1475 NULL, // will be set when used
1479 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1480 MIN_SCORE, MAX_SCORE,
1481 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1482 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1483 NULL, // will be set when used
1487 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1488 MIN_SCORE, MAX_SCORE,
1489 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1490 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1491 NULL, // will be set when used
1495 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1496 MIN_SCORE, MAX_SCORE,
1497 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1498 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1499 NULL, // will be set when used
1503 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1504 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1505 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1506 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1507 &level.num_yamyam_contents,
1508 NULL, NULL, "number of content areas"
1511 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1512 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1513 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1514 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1515 &level.num_ball_contents,
1516 NULL, NULL, "number of content areas"
1519 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1520 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1521 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1522 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1523 &level.num_android_clone_elements,
1524 NULL, NULL, "number of clonable elements"
1527 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1528 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1529 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1530 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1531 NULL, // will be set when used
1532 NULL, NULL, "width",
1535 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1536 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1537 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1538 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1539 NULL, // will be set when used
1540 NULL, " ", "height",
1543 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1544 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1545 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1546 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1547 &level.initial_inventory_size[0],
1548 NULL, NULL, "number of inventory elements"
1551 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1552 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1553 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1554 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1555 &level.num_mm_ball_contents,
1556 NULL, NULL, "number of content elements"
1559 // ---------- element settings: configure 1 (custom elements) ---------------
1562 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1563 MIN_SCORE, MAX_SCORE,
1564 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1565 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1566 &custom_element.collect_score_initial,
1567 NULL, "CE score", " "
1570 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1571 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1572 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1573 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1574 &custom_element.collect_count_initial,
1575 NULL, "CE count", NULL
1578 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1580 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1581 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1582 &custom_element.ce_value_fixed_initial,
1583 NULL, "CE value", NULL
1586 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1588 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1589 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1590 &custom_element.ce_value_random_initial,
1591 NULL, "+random", NULL
1594 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1596 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1597 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1598 &custom_element.push_delay_fixed,
1599 NULL, "push delay", NULL
1602 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1604 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1605 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1606 &custom_element.push_delay_random,
1607 NULL, "+random", NULL
1610 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1612 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1613 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1614 &custom_element.drop_delay_fixed,
1615 NULL, "drop delay", NULL
1618 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1620 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1621 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1622 &custom_element.drop_delay_random,
1623 NULL, "+random", NULL
1626 // ---------- element settings: configure 2 (custom elements) ---------------
1629 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1631 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1632 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1633 &custom_element.move_delay_fixed,
1634 NULL, "move delay", NULL
1637 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1639 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1640 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1641 &custom_element.move_delay_random,
1642 NULL, "+random", NULL
1645 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1647 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1648 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1649 &custom_element.step_delay_fixed,
1650 NULL, "step delay", NULL
1653 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1655 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1656 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1657 &custom_element.step_delay_random,
1658 NULL, "+random", NULL
1661 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1663 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1664 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1665 &custom_element.explosion_delay,
1666 NULL, "explosion delay", NULL
1669 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1671 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1672 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1673 &custom_element.ignition_delay,
1674 NULL, "ignition delay", "(by fire)"
1677 // ---------- element settings: configure (group elements) ------------------
1680 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1681 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1682 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1683 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1684 &group_element_info.num_elements,
1685 NULL, NULL, "number of elements in group"
1688 // ---------- element settings: advanced (custom elements) ------------------
1691 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1693 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1694 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1695 &custom_element_change.delay_fixed,
1696 NULL, "CE delay", NULL,
1699 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1701 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1702 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1703 &custom_element_change.delay_random,
1704 NULL, "+random", NULL
1707 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1709 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1710 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1711 &custom_element_change.random_percentage,
1712 NULL, "use random replace:", "%"
1722 char *text_above, *infotext;
1723 } textinput_info[ED_NUM_TEXTINPUT] =
1726 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1727 GADGET_ID_LEVEL_NAME,
1730 "Title:", "Title for this level"
1733 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1734 GADGET_ID_LEVEL_AUTHOR,
1735 MAX_LEVEL_AUTHOR_LEN,
1737 "Author:", "Author for this level"
1740 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1741 GADGET_ID_LEVELSET_NAME,
1744 "Title:", "Title for this or new level set"
1747 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1748 GADGET_ID_LEVELSET_AUTHOR,
1749 MAX_LEVEL_AUTHOR_LEN,
1751 "Author:", "Author for this or new level set"
1754 -1, -1, // these values are not constant, but can change at runtime
1755 GADGET_ID_ELEMENT_NAME,
1756 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1757 custom_element.description,
1758 NULL, "Element name"
1768 char *text_above, *text_above_cropped, *infotext;
1769 } textarea_info[ED_NUM_TEXTAREAS] =
1772 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1773 GADGET_ID_ENVELOPE_INFO,
1774 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1776 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1780 static struct ValueTextInfo options_time_or_steps[] =
1788 static struct ValueTextInfo options_time_score_base[] =
1790 { 1, "per second/step" },
1791 { 10, "per 10 seconds/steps" },
1796 static struct ValueTextInfo options_game_engine_type[] =
1798 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1799 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1800 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1801 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1802 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1807 static struct ValueTextInfo options_levelset_save_mode[] =
1809 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1810 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1815 static struct ValueTextInfo options_wind_direction[] =
1817 { MV_START_NONE, "none" },
1818 { MV_START_LEFT, "left" },
1819 { MV_START_RIGHT, "right" },
1820 { MV_START_UP, "up" },
1821 { MV_START_DOWN, "down" },
1826 static struct ValueTextInfo options_player_speed[] =
1833 { 16, "very fast" },
1834 { 32, "ultrafast" },
1839 static struct ValueTextInfo options_access_type[] =
1841 { EP_WALKABLE, "walkable" },
1842 { EP_PASSABLE, "passable" },
1847 static struct ValueTextInfo options_access_layer[] =
1849 { EP_ACCESSIBLE_OVER, "over" },
1850 { EP_ACCESSIBLE_INSIDE, "inside" },
1851 { EP_ACCESSIBLE_UNDER, "under" },
1856 static struct ValueTextInfo options_access_protected[] =
1858 { 0, "unprotected" },
1864 static struct ValueTextInfo options_access_direction[] =
1866 { MV_NO_DIRECTION, "no direction" },
1867 { MV_LEFT, "left" },
1868 { MV_RIGHT, "right" },
1870 { MV_DOWN, "down" },
1871 { MV_LEFT | MV_UP, "left + up" },
1872 { MV_LEFT | MV_DOWN, "left + down" },
1873 { MV_RIGHT | MV_UP, "right + up" },
1874 { MV_RIGHT | MV_DOWN, "right + down" },
1875 { MV_HORIZONTAL, "horizontal" },
1876 { MV_VERTICAL, "vertical" },
1877 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1878 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1879 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1880 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1881 { MV_ALL_DIRECTIONS, "all directions" },
1886 static struct ValueTextInfo options_walk_to_action[] =
1888 { EP_DIGGABLE, "diggable" },
1889 { EP_COLLECTIBLE_ONLY, "collectible" },
1890 { EP_DROPPABLE, "collectible & droppable" },
1891 { EP_THROWABLE, "collectible & throwable" },
1892 { EP_PUSHABLE, "pushable" },
1897 static struct ValueTextInfo options_move_pattern[] =
1899 { MV_LEFT, "left" },
1900 { MV_RIGHT, "right" },
1902 { MV_DOWN, "down" },
1903 { MV_HORIZONTAL, "horizontal" },
1904 { MV_VERTICAL, "vertical" },
1905 { MV_ALL_DIRECTIONS, "all directions" },
1906 { MV_WIND_DIRECTION, "wind direction" },
1907 { MV_TOWARDS_PLAYER, "towards player" },
1908 { MV_AWAY_FROM_PLAYER, "away from player" },
1909 { MV_ALONG_LEFT_SIDE, "along left side" },
1910 { MV_ALONG_RIGHT_SIDE, "along right side" },
1911 { MV_TURNING_LEFT, "turning left" },
1912 { MV_TURNING_RIGHT, "turning right" },
1913 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1914 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1915 { MV_TURNING_RANDOM, "turning random" },
1916 { MV_MAZE_RUNNER, "maze runner style" },
1917 { MV_MAZE_HUNTER, "maze hunter style" },
1918 { MV_WHEN_PUSHED, "when pushed" },
1919 { MV_WHEN_DROPPED, "when dropped/thrown" },
1924 static struct ValueTextInfo options_move_direction[] =
1926 { MV_START_AUTOMATIC, "automatic" },
1927 { MV_START_LEFT, "left" },
1928 { MV_START_RIGHT, "right" },
1929 { MV_START_UP, "up" },
1930 { MV_START_DOWN, "down" },
1931 { MV_START_RANDOM, "random" },
1932 { MV_START_PREVIOUS, "previous" },
1937 static struct ValueTextInfo options_move_stepsize[] =
1939 { 0, "not moving" },
1944 { 16, "very fast" },
1945 { 32, "even faster" },
1950 static struct ValueTextInfo options_move_leave_type[] =
1952 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1953 { LEAVE_TYPE_LIMITED, "change it to" },
1958 static struct ValueTextInfo options_smash_targets[] =
1960 { EP_CAN_SMASH_PLAYER, "player" },
1962 { EP_CAN_SMASH_ENEMIES, "enemies" },
1964 { EP_CAN_SMASH_EVERYTHING, "everything" },
1969 static struct ValueTextInfo options_slippery_type[] =
1971 { SLIPPERY_ANY_RANDOM, "random" },
1972 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1973 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1974 { SLIPPERY_ONLY_LEFT, "only left" },
1975 { SLIPPERY_ONLY_RIGHT, "only right" },
1980 static struct ValueTextInfo options_deadliness[] =
1982 { EP_DONT_RUN_INTO, "running into" },
1983 { EP_DONT_COLLIDE_WITH, "colliding with" },
1984 { EP_DONT_GET_HIT_BY, "getting hit by" },
1985 { EP_DONT_TOUCH, "touching" },
1990 static struct ValueTextInfo options_explosion_type[] =
1992 { EXPLODES_3X3, "3x3" },
1993 { EXPLODES_CROSS, "3+3" },
1994 { EXPLODES_1X1, "1x1" },
1999 static struct ValueTextInfo options_time_units[] =
2002 { FRAMES_PER_SECOND, "seconds" },
2007 static struct ValueTextInfo options_change_direct_action[] =
2009 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2010 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2011 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2012 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2013 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2014 { CE_ENTERED_BY_PLAYER, "entered by player" },
2015 { CE_LEFT_BY_PLAYER, "left by player" },
2016 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2017 { CE_SWITCHED, "switched" },
2018 { CE_HITTING_SOMETHING, "hitting something" },
2019 { CE_HIT_BY_SOMETHING, "hit by something" },
2021 { CE_BLOCKED, "blocked" },
2023 { CE_IMPACT, "impact (on something)" },
2024 { CE_SMASHED, "smashed (from above)" },
2026 { CE_VALUE_CHANGES, "CE value changes" },
2027 { CE_SCORE_CHANGES, "CE score changes" },
2029 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2030 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2031 { CE_UNDEFINED, " " },
2032 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2033 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2034 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2035 { CE_UNDEFINED, " " },
2036 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2037 { CE_NEXT_TO_PLAYER, "next to player" },
2042 static struct ValueTextInfo options_change_other_action[] =
2044 { CE_PLAYER_TOUCHES_X, "player touches" },
2045 { CE_PLAYER_PRESSES_X, "player presses" },
2046 { CE_PLAYER_SWITCHES_X, "player switches" },
2047 { CE_PLAYER_SNAPS_X, "player snaps" },
2048 { CE_PLAYER_PUSHES_X, "player pushes" },
2049 { CE_PLAYER_ENTERS_X, "player enters" },
2050 { CE_PLAYER_LEAVES_X, "player leaves" },
2051 { CE_PLAYER_DIGS_X, "player digs" },
2052 { CE_PLAYER_COLLECTS_X, "player collects" },
2053 { CE_PLAYER_DROPS_X, "player drops/throws" },
2054 { CE_TOUCHING_X, "touching" },
2055 { CE_HITTING_X, "hitting" },
2056 { CE_DIGGING_X, "digging" },
2057 { CE_HIT_BY_X, "hit by" },
2058 { CE_SWITCH_OF_X, "switch of" },
2059 { CE_CHANGE_OF_X, "change by page of" },
2060 { CE_EXPLOSION_OF_X, "explosion of" },
2061 { CE_MOVE_OF_X, "move of" },
2062 { CE_CREATION_OF_X, "creation of" },
2063 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2064 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2065 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2066 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2067 { CE_UNDEFINED, " " },
2068 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2069 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2070 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2071 { CE_UNDEFINED, " " },
2072 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2073 { CE_PLAYER_NEXT_TO_X, "player next to" },
2074 { CE_NEXT_TO_X, "next to" },
2079 static struct ValueTextInfo options_change_trigger_side[] =
2081 { CH_SIDE_LEFT, "left" },
2082 { CH_SIDE_RIGHT, "right" },
2083 { CH_SIDE_TOP, "top" },
2084 { CH_SIDE_BOTTOM, "bottom" },
2085 { CH_SIDE_LEFT_RIGHT, "left/right" },
2086 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2087 { CH_SIDE_ANY, "any" },
2092 static struct ValueTextInfo options_change_trigger_player[] =
2094 { CH_PLAYER_1, "1" },
2095 { CH_PLAYER_2, "2" },
2096 { CH_PLAYER_3, "3" },
2097 { CH_PLAYER_4, "4" },
2098 { CH_PLAYER_ANY, "any" },
2103 static struct ValueTextInfo options_change_trigger_page[] =
2114 { (1u << 9), "10" },
2115 { (1u << 10), "11" },
2116 { (1u << 11), "12" },
2117 { (1u << 12), "13" },
2118 { (1u << 13), "14" },
2119 { (1u << 14), "15" },
2120 { (1u << 15), "16" },
2121 { (1u << 16), "17" },
2122 { (1u << 17), "18" },
2123 { (1u << 18), "19" },
2124 { (1u << 19), "20" },
2125 { (1u << 20), "21" },
2126 { (1u << 21), "22" },
2127 { (1u << 22), "23" },
2128 { (1u << 23), "24" },
2129 { (1u << 24), "25" },
2130 { (1u << 25), "26" },
2131 { (1u << 26), "27" },
2132 { (1u << 27), "28" },
2133 { (1u << 28), "29" },
2134 { (1u << 29), "30" },
2135 { (1u << 30), "31" },
2136 { (1u << 31), "32" },
2137 { CH_PAGE_ANY, "any" },
2142 static struct ValueTextInfo options_change_replace_when[] =
2144 { CP_WHEN_EMPTY, "empty" },
2145 { CP_WHEN_WALKABLE, "walkable" },
2146 { CP_WHEN_DIGGABLE, "diggable" },
2147 { CP_WHEN_COLLECTIBLE, "collectible" },
2148 { CP_WHEN_REMOVABLE, "removable" },
2149 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2154 static struct ValueTextInfo options_action_type[] =
2156 { CA_NO_ACTION, "no action" },
2157 { CA_UNDEFINED, " " },
2158 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2159 { CA_RESTART_LEVEL, "restart level" },
2160 { CA_SHOW_ENVELOPE, "show envelope" },
2161 { CA_SET_LEVEL_TIME, "set time" },
2162 { CA_SET_LEVEL_SCORE, "set score" },
2163 { CA_SET_LEVEL_GEMS, "set gems" },
2164 { CA_SET_LEVEL_WIND, "set wind dir." },
2165 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2166 { CA_UNDEFINED, " " },
2167 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2168 { CA_MOVE_PLAYER, "move player" },
2169 { CA_MOVE_PLAYER_NEW, "move player new" },
2170 { CA_EXIT_PLAYER, "exit player" },
2171 { CA_KILL_PLAYER, "kill player" },
2172 { CA_SET_PLAYER_KEYS, "set keys" },
2173 { CA_SET_PLAYER_SPEED, "set speed" },
2174 { CA_SET_PLAYER_SHIELD, "set shield" },
2175 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2176 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2177 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2178 { CA_UNDEFINED, " " },
2179 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2180 { CA_SET_CE_VALUE, "set CE value" },
2181 { CA_SET_CE_SCORE, "set CE score" },
2182 { CA_SET_CE_ARTWORK, "set CE artwork" },
2183 { CA_UNDEFINED, " " },
2184 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2185 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2190 static struct ValueTextInfo options_action_mode_none[] =
2192 { CA_MODE_UNDEFINED, " " },
2197 static struct ValueTextInfo options_action_mode_assign[] =
2199 { CA_MODE_SET, "=" },
2204 static struct ValueTextInfo options_action_mode_add_remove[] =
2206 { CA_MODE_ADD, "+" },
2207 { CA_MODE_SUBTRACT, "-" },
2212 static struct ValueTextInfo options_action_mode_calculate[] =
2214 { CA_MODE_SET, "=" },
2215 { CA_MODE_ADD, "+" },
2216 { CA_MODE_SUBTRACT, "-" },
2217 { CA_MODE_MULTIPLY, "*" },
2218 { CA_MODE_DIVIDE, "/" },
2219 { CA_MODE_MODULO, "%" },
2224 static struct ValueTextInfo options_action_arg_none[] =
2226 { CA_ARG_UNDEFINED, " " },
2231 static struct ValueTextInfo options_action_arg_player[] =
2233 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2234 { CA_ARG_PLAYER_1, "1" },
2235 { CA_ARG_PLAYER_2, "2" },
2236 { CA_ARG_PLAYER_3, "3" },
2237 { CA_ARG_PLAYER_4, "4" },
2238 { CA_ARG_PLAYER_ANY, "any" },
2239 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2240 { CA_ARG_PLAYER_ACTION, "action ->" },
2245 static struct ValueTextInfo options_action_arg_number[] =
2247 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2254 { CA_ARG_10, "10" },
2255 { CA_ARG_100, "100" },
2256 { CA_ARG_1000, "1000" },
2257 { CA_ARG_UNDEFINED, " " },
2258 { CA_ARG_NUMBER_MIN, "min" },
2259 { CA_ARG_NUMBER_MAX, "max" },
2260 { CA_ARG_UNDEFINED, " " },
2261 { CA_ARG_NUMBER_RESET, "reset" },
2262 { CA_ARG_UNDEFINED, " " },
2263 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2264 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2265 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2266 { CA_ARG_UNDEFINED, " " },
2267 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2268 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2269 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2270 { CA_ARG_UNDEFINED, " " },
2271 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2272 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2273 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2274 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2275 { CA_ARG_UNDEFINED, " " },
2276 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2277 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2278 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2279 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2284 static struct ValueTextInfo options_action_arg_value[] =
2286 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2293 { CA_ARG_10, "10" },
2294 { CA_ARG_100, "100" },
2295 { CA_ARG_1000, "1000" },
2296 { CA_ARG_UNDEFINED, " " },
2297 { CA_ARG_NUMBER_MIN, "min" },
2298 { CA_ARG_NUMBER_MAX, "max" },
2299 { CA_ARG_UNDEFINED, " " },
2300 { CA_ARG_NUMBER_RESET, "reset" },
2301 { CA_ARG_UNDEFINED, " " },
2302 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2303 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2304 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2305 { CA_ARG_UNDEFINED, " " },
2306 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2307 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2308 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2309 { CA_ARG_UNDEFINED, " " },
2310 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2311 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2312 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2313 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2314 { CA_ARG_UNDEFINED, " " },
2315 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2316 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2317 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2318 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2319 { CA_ARG_UNDEFINED, " " },
2320 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2321 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2322 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2323 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2328 static struct ValueTextInfo options_action_arg_envelope[] =
2330 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2335 { CA_ARG_UNDEFINED, " " },
2336 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2337 { CA_ARG_ELEMENT_TARGET, "target" },
2338 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2339 { CA_ARG_ELEMENT_ACTION, "action ->" },
2344 static struct ValueTextInfo options_action_arg_key[] =
2346 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2355 { CA_ARG_UNDEFINED, " " },
2356 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2357 { CA_ARG_ELEMENT_TARGET, "target" },
2358 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2359 { CA_ARG_ELEMENT_ACTION, "action ->" },
2364 static struct ValueTextInfo options_action_arg_speed[] =
2366 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2367 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2368 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2369 { CA_ARG_SPEED_SLOW, "slow" },
2370 { CA_ARG_SPEED_NORMAL, "normal" },
2371 { CA_ARG_SPEED_FAST, "fast" },
2372 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2373 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2374 { CA_ARG_UNDEFINED, " " },
2375 { CA_ARG_SPEED_SLOWER, "slower" },
2376 { CA_ARG_SPEED_FASTER, "faster" },
2377 { CA_ARG_UNDEFINED, " " },
2378 { CA_ARG_SPEED_RESET, "reset" },
2383 static struct ValueTextInfo options_action_arg_shield[] =
2385 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2386 { CA_ARG_SHIELD_OFF, "off" },
2387 { CA_ARG_SHIELD_NORMAL, "normal" },
2388 { CA_ARG_SHIELD_DEADLY, "deadly" },
2393 static struct ValueTextInfo options_action_arg_artwork[] =
2395 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2396 { CA_ARG_ELEMENT_TARGET, "target" },
2397 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2398 { CA_ARG_ELEMENT_ACTION, "action ->" },
2399 { CA_ARG_UNDEFINED, " " },
2400 { CA_ARG_ELEMENT_RESET, "reset" },
2405 static struct ValueTextInfo options_action_arg_gravity[] =
2407 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2408 { CA_ARG_GRAVITY_ON, "on" },
2409 { CA_ARG_GRAVITY_OFF, "off" },
2410 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2415 static struct ValueTextInfo options_action_arg_direction[] =
2417 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2418 { CA_ARG_DIRECTION_NONE, "none" },
2419 { CA_ARG_DIRECTION_LEFT, "left" },
2420 { CA_ARG_DIRECTION_RIGHT, "right" },
2421 { CA_ARG_DIRECTION_UP, "up" },
2422 { CA_ARG_DIRECTION_DOWN, "down" },
2423 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2424 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2429 static struct ValueTextInfo options_action_arg_scan_mode[] =
2431 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2432 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2433 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2438 static struct ValueTextInfo options_action_arg_inventory[] =
2440 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2441 { CA_ARG_ELEMENT_TARGET, "+ target" },
2442 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2443 { CA_ARG_ELEMENT_ACTION, "+ action" },
2444 { CA_ARG_UNDEFINED, " " },
2445 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2446 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2447 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2448 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2449 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2450 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2451 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2452 { CA_ARG_UNDEFINED, " " },
2453 { CA_ARG_INVENTORY_RESET, "reset" },
2458 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2459 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2464 static struct ValueTextInfo options_group_choice_mode[] =
2466 { ANIM_RANDOM, "random" },
2467 { ANIM_LOOP, "loop" },
2468 { ANIM_LINEAR, "linear" },
2469 { ANIM_PINGPONG, "pingpong" },
2470 { ANIM_PINGPONG2, "pingpong 2" },
2471 { ANIM_LEVEL_NR, "level number" },
2476 static struct ValueTextInfo *action_arg_modes[] =
2478 options_action_mode_none,
2479 options_action_mode_assign,
2480 options_action_mode_add_remove,
2481 options_action_mode_calculate,
2488 struct ValueTextInfo *options;
2490 action_arg_options[] =
2492 { CA_NO_ACTION, 0, options_action_arg_none, },
2493 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2494 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2495 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2496 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2497 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2498 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2499 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2500 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2501 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2502 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2503 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2504 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2505 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2506 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2507 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2508 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2509 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2510 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2511 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2512 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2513 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2522 int gadget_id_align;
2523 int size; // char size of selectbox or '-1' (dynamically determined)
2524 struct ValueTextInfo *options;
2526 char *text_above, *text_left, *text_right, *infotext;
2527 } selectbox_info[ED_NUM_SELECTBOX] =
2529 // ---------- level and editor settings -------------------------------------
2532 -1, ED_LEVEL_SETTINGS_YPOS(8),
2533 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2535 options_time_or_steps,
2536 &level.use_step_counter,
2537 NULL, NULL, "(0 => no limit)", "time or step limit"
2540 -1, ED_LEVEL_SETTINGS_YPOS(10),
2541 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2543 options_time_score_base,
2544 &level.time_score_base,
2545 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2548 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2549 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2551 options_game_engine_type,
2552 &level.game_engine_type,
2553 NULL, "game engine:", NULL, "game engine"
2556 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2557 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2559 options_levelset_save_mode,
2560 &levelset_save_mode,
2561 "Action:", NULL, NULL, "action when saving level set"
2564 // ---------- element settings: configure (several elements) ----------------
2567 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2568 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2570 options_wind_direction,
2571 &level.wind_direction_initial,
2572 NULL, "initial wind direction:", NULL, "initial wind direction"
2575 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2576 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2578 options_player_speed,
2579 &level.initial_player_stepsize[0],
2580 NULL, "initial player speed:", NULL, "initial player speed"
2583 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2584 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2586 options_group_choice_mode,
2587 &level.mm_ball_choice_mode,
2588 NULL, "choice type:", NULL, "type of content choice"
2591 // ---------- element settings: configure 1 (custom elements) ---------------
2594 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2595 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2597 options_access_type,
2598 &custom_element.access_type,
2599 NULL, NULL, NULL, "type of access to this field"
2602 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2603 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2605 options_access_layer,
2606 &custom_element.access_layer,
2607 NULL, NULL, NULL, "layer of access for this field"
2610 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2611 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2613 options_access_protected,
2614 &custom_element.access_protected,
2615 NULL, NULL, NULL, "protected access for this field"
2618 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2619 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2621 options_access_direction,
2622 &custom_element.access_direction,
2623 NULL, "from", NULL, "access direction for this field"
2626 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2627 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2629 options_walk_to_action,
2630 &custom_element.walk_to_action,
2631 NULL, NULL, NULL, "diggable/collectible/pushable"
2634 // ---------- element settings: configure 2 (custom elements) ---------------
2637 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2638 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2640 options_move_pattern,
2641 &custom_element.move_pattern,
2642 NULL, "can move", NULL, "element move pattern"
2645 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2646 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2648 options_move_direction,
2649 &custom_element.move_direction_initial,
2650 NULL, "starts moving", NULL, "initial element move direction"
2653 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2654 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2656 options_move_stepsize,
2657 &custom_element.move_stepsize,
2658 NULL, "move/fall speed", NULL, "speed of element movement"
2661 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2662 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2664 options_move_leave_type,
2665 &custom_element.move_leave_type,
2666 // left text with leading spaces to place gadget next to "can dig" gadget
2667 // (needed because drawing area gadgets created after selectbox gadgets)
2668 // NULL, "can dig: can", ":", "leave behind or change element"
2669 NULL, " can", ":", "leave behind or change element"
2672 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2673 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2675 options_smash_targets,
2676 &custom_element.smash_targets,
2677 NULL, "can smash", NULL, "elements that can be smashed"
2680 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2681 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2683 options_slippery_type,
2684 &custom_element.slippery_type,
2685 NULL, "slippery", NULL, "where other elements fall down"
2688 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2689 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2692 &custom_element.deadliness,
2693 NULL, "deadly when", NULL, "deadliness of element"
2696 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2697 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2699 options_explosion_type,
2700 &custom_element.explosion_type,
2701 NULL, "can explode", NULL, "explosion type"
2704 // ---------- element settings: advanced (custom elements) ------------------
2707 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2708 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2711 &custom_element_change.delay_frames,
2712 NULL, "delay time given in", NULL, "delay time units for change"
2715 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2716 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2718 options_change_direct_action,
2719 &custom_element_change.direct_action,
2720 NULL, NULL, NULL, "type of direct action"
2723 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2724 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2726 options_change_other_action,
2727 &custom_element_change.other_action,
2728 NULL, NULL, "element:", "type of other element action"
2731 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2732 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2734 options_change_trigger_side,
2735 &custom_element_change.trigger_side,
2736 NULL, "at", "side", "element side triggering change"
2739 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2740 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2742 options_change_trigger_player,
2743 &custom_element_change.trigger_player,
2744 NULL, "player:", " ", "player that causes change"
2747 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2748 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2750 options_change_trigger_page,
2751 &custom_element_change.trigger_page,
2752 NULL, "page:", NULL, "change page that causes change"
2755 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2756 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2758 options_change_replace_when,
2759 &custom_element_change.replace_when,
2760 NULL, "replace when", NULL, "which elements can be replaced"
2763 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2764 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2766 options_action_type,
2767 &custom_element_change.action_type,
2768 NULL, NULL, NULL, "action on specified condition"
2771 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2772 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2774 options_action_mode_none,
2775 &custom_element_change.action_mode,
2776 NULL, NULL, NULL, "action operator"
2779 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2780 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2782 options_action_arg_none,
2783 &custom_element_change.action_arg,
2784 NULL, NULL, NULL, "action parameter"
2787 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2788 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2790 options_change_page,
2791 &custom_element.current_change_page,
2792 NULL, NULL, NULL, "element change page"
2795 // ---------- element settings: configure (group elements) ------------------
2798 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2799 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2801 options_group_choice_mode,
2802 &group_element_info.choice_mode,
2803 NULL, "choice type:", NULL, "type of group element choice"
2811 int gadget_id_align;
2814 char *text_above, *text_left, *text_right, *infotext;
2815 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2817 // ---------- level and editor settings (tabs) ------------------------------
2820 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2821 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
2823 NULL, NULL, NULL, "Configure level settings"
2827 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
2829 NULL, NULL, NULL, "Update this or create new level set"
2833 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
2835 NULL, NULL, NULL, "Configure editor settings"
2838 // ---------- element settings (tabs) ---------------------------------------
2841 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2842 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2844 NULL, NULL, NULL, "Show information about element"
2848 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2850 NULL, NULL, NULL, "Configure element properties"
2854 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2856 NULL, NULL, NULL, "Configure element properties, part 1"
2860 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2862 NULL, NULL, NULL, "Configure element properties, part 2"
2866 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2868 NULL, NULL, NULL, "Configure custom element change pages"
2871 // ---------- level and editor settings (buttons) ---------------------------
2874 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2875 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2877 NULL, NULL, NULL, "Update or create level set"
2880 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2881 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2883 NULL, NULL, "this level as level template",
2884 "Save current settings as new template"
2887 // ---------- element settings (buttons) ------------------------------------
2891 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2893 NULL, " ", "As Template",
2894 "Save current settings as new template"
2898 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2900 NULL, NULL, NULL, "Add new change page"
2904 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2906 NULL, NULL, NULL, "Delete current change page"
2915 int gadget_id_align;
2916 char *text_left, *text_right, *infotext;
2917 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2920 IMG_EDITOR_COUNTER_DOWN,
2921 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2922 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2923 NULL, NULL, "select previous change page"
2926 IMG_EDITOR_COUNTER_UP,
2927 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2928 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2929 NULL, "change page", "select next change page"
2932 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2933 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2934 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2935 " ", NULL, "copy settings from this change page"
2938 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2939 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2940 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2941 NULL, NULL, "paste settings to this change page"
2948 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2955 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2958 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2959 GADGET_ID_SCROLL_UP,
2960 "scroll level editing area up"
2963 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2964 GADGET_ID_SCROLL_DOWN,
2965 "scroll level editing area down"
2968 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2969 GADGET_ID_SCROLL_LEFT,
2970 "scroll level editing area left"
2973 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2974 GADGET_ID_SCROLL_RIGHT,
2975 "scroll level editing area right"
2978 IMG_EDITOR_PALETTE_SCROLL_UP,
2979 GADGET_ID_SCROLL_LIST_UP,
2980 "scroll element list up ('Page Up')"
2983 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2984 GADGET_ID_SCROLL_LIST_DOWN,
2985 "scroll element list down ('Page Down')"
2993 int wheel_x, wheel_y;
2994 int wheel_width, wheel_height;
2995 } scrollbar_pos[ED_NUM_SCROLLBARS];
3003 } scrollbar_info[ED_NUM_SCROLLBARS] =
3006 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3007 GD_TYPE_SCROLLBAR_HORIZONTAL,
3008 GADGET_ID_SCROLL_HORIZONTAL,
3009 "scroll level editing area horizontally"
3012 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3013 GD_TYPE_SCROLLBAR_VERTICAL,
3014 GADGET_ID_SCROLL_VERTICAL,
3015 "scroll level editing area vertically"
3018 IMG_EDITOR_PALETTE_SCROLLBAR,
3019 GD_TYPE_SCROLLBAR_VERTICAL,
3020 GADGET_ID_SCROLL_LIST_VERTICAL,
3021 "scroll element list vertically"
3030 int gadget_id_align;
3031 int radio_button_nr;
3034 char *text_left, *text_right, *infotext;
3035 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3038 -1, ED_LEVEL_SETTINGS_YPOS(0),
3039 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3040 RADIO_NR_RANDOM_ELEMENTS,
3041 &random_placement_method, RANDOM_USE_PERCENTAGE,
3042 " ", "percentage", "use percentage for random elements"
3045 -1, ED_LEVEL_SETTINGS_YPOS(0),
3046 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3047 RADIO_NR_RANDOM_ELEMENTS,
3048 &random_placement_method, RANDOM_USE_QUANTITY,
3049 " ", "quantity", "use quantity for random elements"
3057 int gadget_id_align;
3059 char *text_above, *text_left, *text_right, *infotext;
3060 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3062 // ---------- level and editor settings -------------------------------------
3065 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3066 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3067 &level.auto_count_gems,
3069 "automatically count gems needed", "set counter to number of gems"
3072 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3073 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3074 &level.rate_time_over_score,
3076 "rate time/steps used over score", "sort high scores by playing time/steps"
3079 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3080 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3081 &levelset_use_levelset_artwork,
3083 "use current custom artwork", "use custom artwork of this level set"
3086 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3087 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3088 &levelset_copy_level_template,
3090 "copy current level template", "copy level template of this level set"
3093 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3094 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3095 &random_placement_background_restricted,
3097 "restrict random placement to:", "set random placement restriction"
3100 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3101 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3102 &setup.editor.use_template_for_new_levels,
3103 "Template for new levels and CE/GE:", NULL,
3104 "use template for new levels", "use template for level properties"
3107 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3108 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3109 &level.use_custom_template,
3111 "use template for custom elements", "use template for custom properties"
3114 // ---------- element settings: configure (various elements) ----------------
3117 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3118 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3119 &stick_element_properties_window,
3121 "stick this screen to edit content","stick this screen to edit content"
3124 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3125 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3126 &level.em_slippery_gems,
3128 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3131 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3132 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3133 &level.em_explodes_by_fire,
3135 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3138 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3139 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3140 &level.use_spring_bug,
3142 "use spring pushing bug", "use odd spring pushing behaviour"
3145 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3146 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3147 &level.use_time_orb_bug,
3149 "use time orb bug", "use odd time orb behaviour"
3152 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3153 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3154 &level.use_life_bugs,
3156 "use buggy element behaviour", "use odd (historic) element behaviour"
3159 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3160 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3163 "create single random element", "only create one element from content"
3166 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3167 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3168 &level.ball_active_initial,
3170 "magic ball initially activated", "activate magic ball after level start"
3173 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3174 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3175 &level.grow_into_diggable,
3177 "can grow into anything diggable", "grow into more than just sand"
3180 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3181 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3182 &level.sb_fields_needed,
3184 "all fields need to be filled", "require all SB fields to be solved"
3187 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3188 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3189 &level.sb_objects_needed,
3191 "all objects need to be placed", "require all SB objects to be solved"
3194 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3195 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3196 &level.auto_exit_sokoban,
3198 "exit level if all tasks solved", "automatically finish Sokoban levels"
3201 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3202 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3203 &level.solved_by_one_player,
3205 "only one player must enter exit", "level solved by first player in exit"
3208 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3209 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3210 &level.finish_dig_collect,
3212 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3215 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3216 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3217 &level.keep_walkable_ce,
3219 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3222 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3223 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3224 &level.continuous_snapping,
3226 "continuous snapping", "use snapping without releasing key"
3229 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3230 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3231 &level.block_snap_field,
3233 "block snapped field when snapping", "use snapping delay to show animation"
3236 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3237 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3238 &level.block_last_field,
3240 "block last field when moving", "player blocks last field when moving"
3243 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3244 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3245 &level.sp_block_last_field,
3247 "block last field when moving", "player blocks last field when moving"
3250 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3251 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3252 &level.instant_relocation,
3254 "no scrolling when relocating", "player gets relocated without delay"
3257 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3258 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3259 &level.shifted_relocation,
3261 "no centering when relocating", "level not centered after relocation"
3264 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3265 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3266 &level.lazy_relocation,
3268 "only redraw off-screen relocation","no redraw if relocation target visible"
3271 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3272 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3273 &level.use_start_element[0],
3275 "use level start element:", "start level at this element's position"
3278 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3279 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3280 &level.use_artwork_element[0],
3282 "use artwork from element:", "use player artwork from other element"
3285 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3286 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3287 &level.use_explosion_element[0],
3289 "use explosion from element:", "use explosion properties from element"
3292 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3293 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3294 &level.initial_player_gravity[0],
3296 "use initial gravity", "set initial player gravity"
3299 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3300 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3301 &level.use_initial_inventory[0],
3303 "use initial inventory:", "use collected elements on level start"
3306 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3307 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3308 &level.can_pass_to_walkable,
3310 "can pass to walkable element", "player can pass to empty or walkable"
3313 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3314 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3315 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3317 "can fall into acid (with gravity)","player can fall into acid pool"
3320 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3321 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3322 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3324 "can move into acid", "element can move into acid pool"
3327 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3328 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3329 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3331 "deadly when colliding with", "element is deadly when hitting player"
3334 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3335 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3336 &level.bd_diagonal_movements,
3338 "can move diagonally", "player can move diagonally"
3341 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3342 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3343 &level.envelope[0].autowrap,
3345 "auto-wrap", "automatically wrap envelope text"
3348 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3349 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3350 &level.envelope[0].centered,
3352 "centered", "automatically center envelope text"
3355 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3356 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3357 &level.mm_laser_red,
3358 "choose color components for laser:", NULL,
3359 "red", "use red color components in laser"
3362 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3363 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3364 &level.mm_laser_green,
3366 "green", "use green color components in laser"
3369 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3370 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3371 &level.mm_laser_blue,
3373 "blue", "use blue color components in laser"
3376 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3377 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3378 &level.df_laser_red,
3379 "choose color components for laser:", NULL,
3380 "red", "use red color components in laser"
3383 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3384 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3385 &level.df_laser_green,
3387 "green", "use green color components in laser"
3390 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3391 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3392 &level.df_laser_blue,
3394 "blue", "use blue color components in laser"
3397 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3398 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3399 &level.rotate_mm_ball_content,
3401 "randomly rotate created content", "randomly rotate newly created content"
3404 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3405 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3406 &level.explode_mm_ball,
3408 "explode ball instead of melting", "use explosion to release ball content"
3411 // ---------- element settings: configure 1 (custom elements) ---------------
3414 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3415 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3416 &custom_element.use_gfx_element,
3418 "use graphic of element:", "use existing element graphic"
3421 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3422 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3423 &level.use_custom_template,
3425 "use template", "use template for custom properties"
3428 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3429 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3430 &custom_element_properties[EP_ACCESSIBLE],
3432 NULL, "player can walk to or pass this field"
3435 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3436 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3437 &custom_element_properties[EP_GRAVITY_REACHABLE],
3439 "reachable despite gravity", "player can walk/dig despite gravity"
3442 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3443 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3444 &custom_element.use_last_ce_value,
3446 "use last CE value after change", "use last CE value after change"
3449 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3450 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3451 &custom_element_properties[EP_WALK_TO_OBJECT],
3453 NULL, "player can dig/collect/push element"
3456 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3457 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3458 &custom_element_properties[EP_INDESTRUCTIBLE],
3460 "indestructible", "element is indestructible"
3463 // ---------- element settings: configure 2 (custom elements) ---------------
3466 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3467 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3468 &custom_element_properties[EP_CAN_MOVE],
3470 NULL, "element can move with some pattern"
3473 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3474 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3475 &custom_element_properties[EP_CAN_FALL],
3477 "can fall", "element can fall down"
3480 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3481 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3482 &custom_element_properties[EP_CAN_SMASH],
3484 NULL, "element can smash other elements"
3487 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3488 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3489 &custom_element_properties[EP_SLIPPERY],
3491 NULL, "other elements can fall down from it"
3494 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3495 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3496 &custom_element_properties[EP_DEADLY],
3498 NULL, "element can kill the player"
3501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3502 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3503 &custom_element_properties[EP_CAN_EXPLODE],
3505 NULL, "element can explode"
3508 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3509 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3510 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3512 "by fire", "element can explode by fire/explosion"
3515 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3516 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3517 &custom_element_properties[EP_EXPLODES_SMASHED],
3519 "smashed", "element can explode when smashed"
3522 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3523 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3524 &custom_element_properties[EP_EXPLODES_IMPACT],
3526 "impact", "element can explode on impact"
3529 // ---------- element settings: advanced (custom elements) ------------------
3532 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3533 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3534 &custom_element_change.can_change,
3536 "element changes to:", "change element on specified condition"
3539 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3540 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3541 &custom_element_change_events[CE_DELAY],
3543 NULL, "element changes after delay"
3546 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3547 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3548 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3550 NULL, "element changes by direct action"
3553 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3554 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3555 &custom_element_change_events[CE_BY_OTHER_ACTION],
3557 NULL, "element changes by other element"
3560 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3561 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3562 &custom_element_change.explode,
3564 "explode instead of change", "element explodes instead of change"
3567 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3568 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3569 &custom_element_change.use_target_content,
3571 "use extended change target:", "element changes to more elements"
3574 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3575 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3576 &custom_element_change.only_if_complete,
3578 "replace all or nothing", "only replace when all can be changed"
3581 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3582 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3583 &custom_element_change.use_random_replace,
3585 NULL, "use percentage for random replace"
3588 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3589 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3590 &custom_element_change.has_action,
3592 NULL, "execute action on specified condition"
3599 int xoffset, yoffset;
3601 int gadget_id_align;
3603 int area_xsize, area_ysize;
3604 char *text_left, *text_right, *text_above, *text_below, *infotext;
3605 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3607 // ---------- level playfield content ---------------------------------------
3612 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3614 -1, -1, // these values are not constant, but can change at runtime
3615 NULL, NULL, NULL, NULL, NULL
3618 // ---------- yam yam content -----------------------------------------------
3621 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3622 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3623 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3624 &level.yamyam_content[0].e[0][0], 3, 3,
3625 NULL, NULL, NULL, "1", NULL
3628 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3629 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3630 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3631 &level.yamyam_content[1].e[0][0], 3, 3,
3632 NULL, NULL, NULL, "2", NULL
3635 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3636 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3637 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3638 &level.yamyam_content[2].e[0][0], 3, 3,
3639 NULL, NULL, NULL, "3", NULL
3642 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3643 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3644 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3645 &level.yamyam_content[3].e[0][0], 3, 3,
3646 NULL, NULL, NULL, "4", NULL
3649 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3650 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3651 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3652 &level.yamyam_content[4].e[0][0], 3, 3,
3653 NULL, NULL, NULL, "5", NULL
3656 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3657 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3658 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3659 &level.yamyam_content[5].e[0][0], 3, 3,
3660 NULL, NULL, NULL, "6", NULL
3663 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3664 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3665 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3666 &level.yamyam_content[6].e[0][0], 3, 3,
3667 NULL, NULL, NULL, "7", NULL
3670 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3671 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3672 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3673 &level.yamyam_content[7].e[0][0], 3, 3,
3674 NULL, NULL, NULL, "8", NULL
3677 // ---------- magic ball content --------------------------------------------
3680 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3681 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3682 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3683 &level.ball_content[0].e[0][0], 3, 3,
3684 NULL, NULL, NULL, "1", NULL
3687 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3688 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3689 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3690 &level.ball_content[1].e[0][0], 3, 3,
3691 NULL, NULL, NULL, "2", NULL
3694 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3695 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3696 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3697 &level.ball_content[2].e[0][0], 3, 3,
3698 NULL, NULL, NULL, "3", NULL
3701 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3702 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3703 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3704 &level.ball_content[3].e[0][0], 3, 3,
3705 NULL, NULL, NULL, "4", NULL
3708 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3709 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3710 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3711 &level.ball_content[4].e[0][0], 3, 3,
3712 NULL, NULL, NULL, "5", NULL
3715 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3716 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3717 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3718 &level.ball_content[5].e[0][0], 3, 3,
3719 NULL, NULL, NULL, "6", NULL
3722 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3723 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3724 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3725 &level.ball_content[6].e[0][0], 3, 3,
3726 NULL, NULL, NULL, "7", NULL
3729 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3730 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3731 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3732 &level.ball_content[7].e[0][0], 3, 3,
3733 NULL, NULL, NULL, "8", NULL
3736 // ---------- android content -----------------------------------------------
3739 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
3740 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3741 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3742 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3743 NULL, NULL, "elements:", NULL, "elements android can clone"
3746 // ---------- amoeba content ------------------------------------------------
3749 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3750 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3751 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3752 &level.amoeba_content, 1, 1,
3753 "content:", NULL, NULL, NULL, "amoeba content"
3756 // ---------- level start element -------------------------------------------
3759 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3760 0, ED_AREA_1X1_SETTINGS_YOFF,
3761 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3762 &level.start_element[0], 1, 1,
3763 NULL, NULL, NULL, NULL, "level start element"
3766 // ---------- player artwork element ----------------------------------------
3769 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3770 0, ED_AREA_1X1_SETTINGS_YOFF,
3771 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3772 &level.artwork_element[0], 1, 1,
3773 NULL, NULL, NULL, NULL, "element for player artwork"
3776 // ---------- player explosion element --------------------------------------
3779 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3780 0, ED_AREA_1X1_SETTINGS_YOFF,
3781 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3782 &level.explosion_element[0], 1, 1,
3783 NULL, NULL, NULL, NULL, "element for player explosion"
3786 // ---------- player initial inventory --------------------------------------
3789 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3790 0, ED_AREA_1X1_SETTINGS_YOFF,
3791 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3792 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3793 NULL, NULL, NULL, NULL, "content for initial inventory"
3796 // ---------- gray ball content -----------------------------------------
3799 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3800 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3801 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
3802 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
3803 "content:", NULL, NULL, NULL, "content for gray ball"
3806 // ---------- element settings: configure 1 (custom elements) ---------------
3808 // ---------- custom graphic ------------------------------------------------
3811 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3812 0, ED_AREA_1X1_SETTINGS_YOFF,
3813 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3814 &custom_element.gfx_element_initial, 1, 1,
3815 NULL, NULL, NULL, NULL, "custom graphic element"
3818 // ---------- element settings: configure 2 (custom elements) ---------------
3820 // ---------- custom content (when exploding) -------------------------------
3823 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
3824 0, ED_AREA_3X3_SETTINGS_YOFF,
3825 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3826 &custom_element.content.e[0][0], 3, 3,
3827 "content:", NULL, NULL, NULL, NULL
3830 // ---------- custom enter and leave element (when moving) ------------------
3833 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3834 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3835 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3836 &custom_element.move_enter_element, 1, 1,
3837 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
3840 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3841 0, ED_AREA_1X1_SETTINGS_YOFF,
3842 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3843 &custom_element.move_leave_element, 1, 1,
3844 NULL, NULL, NULL, NULL, "element that will be left behind"
3847 // ---------- element settings: advanced (custom elements) ------------------
3849 // ---------- custom change target ------------------------------------------
3852 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3853 0, ED_AREA_1X1_SETTINGS_YOFF,
3854 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3855 &custom_element_change.target_element, 1, 1,
3856 NULL, "after/when:", NULL, NULL, "new target element after change"
3859 // ---------- custom change content (extended change target) ----------------
3862 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3863 0, ED_AREA_3X3_SETTINGS_YOFF,
3864 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3865 &custom_element_change.target_content.e[0][0], 3, 3,
3866 NULL, NULL, NULL, NULL, "new extended elements after change"
3869 // ---------- custom change trigger (element causing change) ----------------
3872 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3873 0, ED_AREA_1X1_SETTINGS_YOFF,
3874 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3875 &custom_element_change.initial_trigger_element, 1, 1,
3876 NULL, NULL, NULL, NULL, "other element triggering change"
3879 // ---------- custom change action (element used for action) ----------------
3882 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3883 0, ED_AREA_1X1_SETTINGS_YOFF,
3884 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3885 &custom_element_change.action_element, 1, 1,
3886 NULL, NULL, NULL, NULL, "element used as action parameter"
3889 // ---------- group element content -----------------------------------------
3892 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3893 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3894 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3895 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3896 "content:", NULL, NULL, NULL, NULL
3899 // ---------- random background (for random painting) -----------------------
3902 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3903 0, ED_AREA_1X1_LSETTINGS_YOFF,
3904 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3905 &random_placement_background_element, 1, 1,
3906 NULL, NULL, NULL, NULL, "random placement background"
3911 // ----------------------------------------------------------------------------
3912 // some internally used variables
3913 // ----------------------------------------------------------------------------
3915 // maximal size of level editor drawing area
3916 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3918 // actual size of level editor drawing area
3919 static int ed_fieldx, ed_fieldy;
3921 // actual position of level editor drawing area in level playfield
3922 static int level_xpos = -1, level_ypos = -1;
3924 // actual tile size used to display playfield drawing area
3925 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3926 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3928 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3930 // drawing elements on the three mouse buttons
3931 static int new_element1 = EL_WALL;
3932 static int new_element2 = EL_EMPTY;
3933 static int new_element3 = EL_SAND;
3935 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3936 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3937 (button) == 2 ? new_element2 : \
3938 (button) == 3 ? new_element3 : EL_EMPTY)
3940 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3942 static int use_permanent_palette = TRUE;
3944 #define PX (use_permanent_palette ? DX : SX)
3945 #define PY (use_permanent_palette ? DY : SY)
3946 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3947 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3949 // forward declaration for internal use
3950 static void CopyBrushToCursor(int, int);
3951 static void DeleteBrushFromCursor(void);
3952 static void ModifyEditorCounterValue(int, int);
3953 static void ModifyEditorCounterLimits(int, int, int);
3954 static void ModifyEditorSelectboxValue(int, int);
3955 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3956 static void ModifyEditorDrawingArea(int, int, int);
3957 static void ModifyEditorElementList(void);
3958 static void AdjustElementListScrollbar(void);
3959 static void RedrawDrawingElements(void);
3960 static void DrawDrawingWindowExt(boolean);
3961 static void DrawDrawingWindow(void);
3962 static void DrawLevelConfigWindow(void);
3963 static void DrawPropertiesWindow(void);
3964 static void DrawPaletteWindow(void);
3965 static void UpdateCustomElementGraphicGadgets(void);
3966 static boolean checkPropertiesConfig(int);
3967 static void SetAutomaticNumberOfGemsNeeded(void);
3968 static void ClearEditorGadgetInfoText(void);
3969 static void CopyLevelToUndoBuffer(int);
3970 static void HandleDrawingAreas(struct GadgetInfo *);
3971 static void HandleCounterButtons(struct GadgetInfo *);
3972 static void HandleTextInputGadgets(struct GadgetInfo *);
3973 static void HandleTextAreaGadgets(struct GadgetInfo *);
3974 static void HandleSelectboxGadgets(struct GadgetInfo *);
3975 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3976 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3977 static void HandleRadiobuttons(struct GadgetInfo *);
3978 static void HandleCheckbuttons(struct GadgetInfo *);
3979 static void HandleControlButtons(struct GadgetInfo *);
3980 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3981 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3982 static boolean AskToCopyAndModifyLevelTemplate(void);
3983 static boolean getDrawModeHiRes(void);
3984 static int getTabulatorBarWidth(void);
3985 static int getTabulatorBarHeight(void);
3986 static Pixel getTabulatorBarColor(void);
3987 static int numHiresTiles(int);
3989 static int num_editor_gadgets = 0; // dynamically determined
3991 static struct GadgetInfo **level_editor_gadget = NULL;
3992 static int *right_gadget_border = NULL;
3994 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3995 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3996 static boolean draw_with_brush = FALSE;
3997 static int properties_element = 0;
3999 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4000 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4001 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4002 static int undo_buffer_position = 0;
4003 static int undo_buffer_steps = 0;
4004 static int redo_buffer_steps = 0;
4006 static int edit_mode;
4007 static int edit_mode_levelconfig;
4008 static int edit_mode_properties;
4010 static int element_shift = 0;
4012 static int editor_el_players[] =
4019 static int *editor_el_players_ptr = editor_el_players;
4020 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4022 static int editor_hl_boulderdash[] =
4024 EL_INTERNAL_CASCADE_BD_ACTIVE,
4030 static int editor_el_boulderdash[] =
4039 EL_BD_EXPANDABLE_WALL,
4047 EL_BD_BUTTERFLY_LEFT,
4049 EL_BD_BUTTERFLY_RIGHT,
4050 EL_BD_FIREFLY_RIGHT,
4053 EL_BD_BUTTERFLY_DOWN,
4057 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4058 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4059 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4060 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4062 static int editor_hl_boulderdash_native[] =
4064 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4070 static int editor_el_boulderdash_native[] =
4087 EL_BD_BUTTERFLY_LEFT,
4089 EL_BD_BUTTERFLY_RIGHT,
4090 EL_BD_FIREFLY_RIGHT,
4093 EL_BD_BUTTERFLY_DOWN,
4098 EL_BD_BUTTERFLY_2_UP,
4102 EL_BD_BUTTERFLY_2_LEFT,
4103 EL_BD_FIREFLY_2_LEFT,
4104 EL_BD_BUTTERFLY_2_RIGHT,
4105 EL_BD_FIREFLY_2_RIGHT,
4108 EL_BD_BUTTERFLY_2_DOWN,
4109 EL_BD_FIREFLY_2_DOWN,
4117 EL_BD_DRAGONFLY_LEFT,
4118 EL_BD_STONEFLY_LEFT,
4119 EL_BD_DRAGONFLY_RIGHT,
4120 EL_BD_STONEFLY_RIGHT,
4123 EL_BD_DRAGONFLY_DOWN,
4124 EL_BD_STONEFLY_DOWN,
4147 EL_BD_SAND_SLOPED_UP_LEFT,
4148 EL_BD_SAND_SLOPED_UP_RIGHT,
4149 EL_BD_WALL_SLOPED_UP_LEFT,
4150 EL_BD_WALL_SLOPED_UP_RIGHT,
4152 EL_BD_SAND_SLOPED_DOWN_LEFT,
4153 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4154 EL_BD_WALL_SLOPED_DOWN_LEFT,
4155 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4157 EL_BD_FLYING_DIAMOND,
4159 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4160 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4164 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4165 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4168 EL_BD_WALL_NON_SLOPED,
4174 EL_BD_INVISIBLE_EXIT_CLOSED,
4175 EL_BD_INVISIBLE_EXIT_OPEN,
4178 EL_BD_STEELWALL_EXPLODABLE,
4179 EL_BD_STEELWALL_DIGGABLE,
4180 EL_BD_WALL_DIGGABLE,
4182 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4183 EL_BD_EXPANDABLE_WALL_VERTICAL,
4184 EL_BD_EXPANDABLE_WALL_ANY,
4185 EL_BD_CREATURE_SWITCH,
4187 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4188 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4189 EL_BD_EXPANDABLE_STEELWALL_ANY,
4190 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4192 EL_BD_BITER_SWITCH_1,
4193 EL_BD_REPLICATOR_SWITCH,
4194 EL_BD_CONVEYOR_SWITCH,
4195 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4204 EL_BD_DIAMOND_GLUED,
4207 EL_BD_TRAPPED_DIAMOND,
4227 EL_BD_GRAVITY_SWITCH,
4228 EL_BD_PNEUMATIC_HAMMER,
4235 EL_BD_BLADDER_SPENDER,
4237 EL_BD_CONVEYOR_LEFT,
4238 EL_BD_CONVEYOR_RIGHT,
4253 EL_BD_PLAYER_WITH_BOMB,
4255 EL_BD_PLAYER_STIRRING,
4257 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4258 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4259 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4260 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4262 static int editor_hl_emerald_mine[] =
4264 EL_INTERNAL_CASCADE_EM_ACTIVE,
4270 static int editor_el_emerald_mine[] =
4288 EL_EM_DYNAMITE_ACTIVE,
4307 EL_ACID_POOL_TOPLEFT,
4309 EL_ACID_POOL_TOPRIGHT,
4312 EL_ACID_POOL_BOTTOMLEFT,
4313 EL_ACID_POOL_BOTTOM,
4314 EL_ACID_POOL_BOTTOMRIGHT,
4332 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4333 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4334 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4335 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4337 static int editor_hl_emerald_mine_club[] =
4339 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4345 static int editor_el_emerald_mine_club[] =
4372 EL_EMC_WALL_SLIPPERY_1,
4373 EL_EMC_WALL_SLIPPERY_2,
4374 EL_EMC_WALL_SLIPPERY_3,
4375 EL_EMC_WALL_SLIPPERY_4,
4398 EL_EMC_MAGIC_BALL_SWITCH,
4405 EL_EMC_SPRING_BUMPER,
4409 EL_BALLOON_SWITCH_UP,
4410 EL_BALLOON_SWITCH_ANY,
4413 EL_BALLOON_SWITCH_LEFT,
4415 EL_BALLOON_SWITCH_RIGHT,
4419 EL_BALLOON_SWITCH_DOWN,
4420 EL_BALLOON_SWITCH_NONE,
4422 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4423 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4424 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4425 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4427 static int editor_hl_rnd[] =
4429 EL_INTERNAL_CASCADE_RND_ACTIVE,
4435 static int editor_el_rnd[] =
4438 EL_DYNAMITE_ACTIVE, // RND
4472 EL_WALL_EMERALD_YELLOW,
4473 EL_WALL_EMERALD_RED,
4474 EL_WALL_EMERALD_PURPLE,
4492 EL_DYNABOMB_INCREASE_NUMBER,
4493 EL_DYNABOMB_INCREASE_SIZE,
4494 EL_DYNABOMB_INCREASE_POWER,
4514 EL_INVISIBLE_STEELWALL,
4518 EL_EXPANDABLE_WALL_HORIZONTAL,
4519 EL_EXPANDABLE_WALL_VERTICAL,
4520 EL_EXPANDABLE_WALL_ANY,
4522 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4523 static int *editor_el_rnd_ptr = editor_el_rnd;
4524 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4525 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4527 static int editor_hl_sokoban[] =
4529 EL_INTERNAL_CASCADE_SB_ACTIVE,
4535 static int editor_el_sokoban[] =
4538 EL_SOKOBAN_FIELD_EMPTY,
4539 EL_SOKOBAN_FIELD_FULL,
4540 EL_SOKOBAN_FIELD_PLAYER,
4542 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4543 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4544 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4545 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4547 static int editor_hl_supaplex[] =
4549 EL_INTERNAL_CASCADE_SP_ACTIVE,
4555 static int editor_el_supaplex[] =
4573 EL_SP_PORT_HORIZONTAL,
4574 EL_SP_PORT_VERTICAL,
4582 EL_SP_GRAVITY_PORT_LEFT,
4583 EL_SP_GRAVITY_PORT_RIGHT,
4584 EL_SP_GRAVITY_PORT_UP,
4585 EL_SP_GRAVITY_PORT_DOWN,
4587 EL_SP_GRAVITY_ON_PORT_LEFT,
4588 EL_SP_GRAVITY_ON_PORT_RIGHT,
4589 EL_SP_GRAVITY_ON_PORT_UP,
4590 EL_SP_GRAVITY_ON_PORT_DOWN,
4592 EL_SP_GRAVITY_OFF_PORT_LEFT,
4593 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4594 EL_SP_GRAVITY_OFF_PORT_UP,
4595 EL_SP_GRAVITY_OFF_PORT_DOWN,
4597 EL_SP_HARDWARE_GRAY,
4598 EL_SP_HARDWARE_GREEN,
4599 EL_SP_HARDWARE_BLUE,
4602 EL_SP_HARDWARE_BASE_1,
4603 EL_SP_HARDWARE_BASE_2,
4604 EL_SP_HARDWARE_BASE_3,
4605 EL_SP_HARDWARE_BASE_4,
4607 EL_SP_HARDWARE_BASE_5,
4608 EL_SP_HARDWARE_BASE_6,
4609 EL_SP_HARDWARE_YELLOW,
4617 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4618 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4619 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4620 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4622 static int editor_hl_diamond_caves[] =
4624 EL_INTERNAL_CASCADE_DC_ACTIVE,
4630 static int editor_el_diamond_caves[] =
4632 EL_EM_STEEL_EXIT_CLOSED, // DC2
4633 EL_EM_STEEL_EXIT_OPEN, // DC2
4634 EL_WALL_EMERALD, // DC2
4635 EL_WALL_DIAMOND, // DC2
4642 EL_CONVEYOR_BELT_1_LEFT,
4643 EL_CONVEYOR_BELT_1_MIDDLE,
4644 EL_CONVEYOR_BELT_1_RIGHT,
4645 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4647 EL_CONVEYOR_BELT_2_LEFT,
4648 EL_CONVEYOR_BELT_2_MIDDLE,
4649 EL_CONVEYOR_BELT_2_RIGHT,
4650 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4652 EL_CONVEYOR_BELT_3_LEFT,
4653 EL_CONVEYOR_BELT_3_MIDDLE,
4654 EL_CONVEYOR_BELT_3_RIGHT,
4655 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4657 EL_CONVEYOR_BELT_4_LEFT,
4658 EL_CONVEYOR_BELT_4_MIDDLE,
4659 EL_CONVEYOR_BELT_4_RIGHT,
4660 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4662 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4663 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4664 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4665 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4667 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4668 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4669 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4670 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4675 EL_DC_TIMEGATE_SWITCH,
4677 EL_SWITCHGATE_CLOSED,
4679 EL_SWITCHGATE_SWITCH_UP,
4680 EL_SWITCHGATE_SWITCH_DOWN,
4683 EL_LIGHT_SWITCH_ACTIVE,
4684 EL_DC_SWITCHGATE_SWITCH_UP,
4685 EL_DC_SWITCHGATE_SWITCH_DOWN,
4687 EL_STEEL_EXIT_CLOSED,
4689 EL_STEELWALL_SLIPPERY,
4692 EL_QUICKSAND_FAST_EMPTY,
4693 EL_QUICKSAND_FAST_FULL,
4707 EL_SIGN_RADIOACTIVITY,
4713 EL_SIGN_ENTRY_FORBIDDEN,
4714 EL_SIGN_EMERGENCY_EXIT,
4739 EL_DC_STEELWALL_2_SINGLE,
4740 EL_DC_STEELWALL_2_TOP,
4741 EL_SIGN_EXCLAMATION,
4744 EL_DC_STEELWALL_2_LEFT,
4745 EL_DC_STEELWALL_2_MIDDLE,
4746 EL_DC_STEELWALL_2_HORIZONTAL,
4747 EL_DC_STEELWALL_2_RIGHT,
4749 EL_DC_STEELWALL_1_TOPLEFT,
4750 EL_DC_STEELWALL_2_VERTICAL,
4751 EL_DC_STEELWALL_1_TOPRIGHT,
4754 EL_DC_STEELWALL_1_VERTICAL,
4755 EL_DC_STEELWALL_2_BOTTOM,
4757 EL_DC_GATE_WHITE_GRAY,
4759 EL_DC_STEELWALL_1_BOTTOMLEFT,
4760 EL_DC_STEELWALL_1_HORIZONTAL,
4761 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4762 EL_DC_GATE_FAKE_GRAY,
4764 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4765 EL_DC_STEELWALL_1_BOTTOM,
4766 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4767 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4769 EL_DC_STEELWALL_1_RIGHT,
4771 EL_DC_STEELWALL_1_LEFT,
4772 EL_EXPANDABLE_STEELWALL_VERTICAL,
4774 EL_DC_STEELWALL_1_TOPRIGHT_2,
4775 EL_DC_STEELWALL_1_TOP,
4776 EL_DC_STEELWALL_1_TOPLEFT_2,
4777 EL_EXPANDABLE_STEELWALL_ANY,
4779 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4780 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4781 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4782 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4784 static int editor_hl_dx_boulderdash[] =
4786 EL_INTERNAL_CASCADE_DX_ACTIVE,
4792 static int editor_el_dx_boulderdash[] =
4796 EL_TUBE_HORIZONTAL_DOWN,
4800 EL_TUBE_VERTICAL_RIGHT,
4802 EL_TUBE_VERTICAL_LEFT,
4806 EL_TUBE_HORIZONTAL_UP,
4814 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4815 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4816 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4817 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4819 static int editor_hl_mirror_magic[] =
4821 EL_INTERNAL_CASCADE_MM_ACTIVE,
4827 static int editor_el_mirror_magic[] =
4829 EL_MM_MCDUFFIN_RIGHT,
4831 EL_MM_MCDUFFIN_LEFT,
4832 EL_MM_MCDUFFIN_DOWN,
4835 EL_MM_MIRROR_FIXED_START,
4836 EL_MM_POLARIZER_START,
4837 EL_MM_POLARIZER_CROSS_START,
4839 EL_MM_TELEPORTER_RED_START,
4840 EL_MM_TELEPORTER_YELLOW_START,
4841 EL_MM_TELEPORTER_GREEN_START,
4842 EL_MM_TELEPORTER_BLUE_START,
4855 EL_MM_LIGHTBULB_ACTIVE,
4869 EL_MM_STEEL_GRID_FIXED_1,
4870 EL_MM_STEEL_GRID_FIXED_2,
4871 EL_MM_STEEL_GRID_FIXED_3,
4872 EL_MM_STEEL_GRID_FIXED_4,
4874 EL_MM_WOODEN_GRID_FIXED_1,
4875 EL_MM_WOODEN_GRID_FIXED_2,
4876 EL_MM_WOODEN_GRID_FIXED_3,
4877 EL_MM_WOODEN_GRID_FIXED_4,
4884 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4885 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4886 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4887 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4889 static int editor_hl_deflektor[] =
4891 EL_INTERNAL_CASCADE_DF_ACTIVE,
4897 static int editor_el_deflektor[] =
4904 EL_DF_RECEIVER_RIGHT,
4906 EL_DF_RECEIVER_LEFT,
4907 EL_DF_RECEIVER_DOWN,
4910 EL_DF_MIRROR_ROTATING_START,
4911 EL_DF_MIRROR_FIXED_START,
4914 EL_DF_FIBRE_OPTIC_RED_1,
4915 EL_DF_FIBRE_OPTIC_YELLOW_1,
4916 EL_DF_FIBRE_OPTIC_GREEN_1,
4917 EL_DF_FIBRE_OPTIC_BLUE_1,
4919 EL_DF_STEEL_GRID_FIXED_START,
4920 EL_DF_STEEL_GRID_ROTATING_START,
4921 EL_DF_WOODEN_GRID_FIXED_START,
4922 EL_DF_WOODEN_GRID_ROTATING_START,
4934 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4935 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4936 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4937 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4939 static int editor_hl_chars[] =
4941 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4947 static int editor_el_chars[] =
5029 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5030 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5031 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5032 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5034 EL_CHAR(CHAR_BYTE_DEGREE),
5035 EL_CHAR(CHAR_BYTE_REGISTERED),
5036 EL_CHAR(FONT_ASCII_CURSOR),
5037 EL_CHAR(FONT_ASCII_BUTTON),
5039 EL_CHAR(FONT_ASCII_UP),
5040 EL_CHAR(FONT_ASCII_DOWN),
5044 static int *editor_hl_chars_ptr = editor_hl_chars;
5045 static int *editor_el_chars_ptr = editor_el_chars;
5046 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5047 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5049 static int editor_hl_steel_chars[] =
5051 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5057 static int editor_el_steel_chars[] =
5067 EL_STEEL_CHAR('\''),
5134 EL_STEEL_CHAR('\\'),
5139 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5140 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5141 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5142 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5144 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5145 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5146 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5147 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5149 EL_STEEL_CHAR(FONT_ASCII_UP),
5150 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5154 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5155 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5156 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5157 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5159 static int editor_hl_custom[] =
5161 EL_INTERNAL_CASCADE_CE_ACTIVE,
5167 static int editor_el_custom[] =
5169 EL_CUSTOM_START + 0,
5170 EL_CUSTOM_START + 1,
5171 EL_CUSTOM_START + 2,
5172 EL_CUSTOM_START + 3,
5174 EL_CUSTOM_START + 4,
5175 EL_CUSTOM_START + 5,
5176 EL_CUSTOM_START + 6,
5177 EL_CUSTOM_START + 7,
5179 EL_CUSTOM_START + 8,
5180 EL_CUSTOM_START + 9,
5181 EL_CUSTOM_START + 10,
5182 EL_CUSTOM_START + 11,
5184 EL_CUSTOM_START + 12,
5185 EL_CUSTOM_START + 13,
5186 EL_CUSTOM_START + 14,
5187 EL_CUSTOM_START + 15,
5189 EL_CUSTOM_START + 16,
5190 EL_CUSTOM_START + 17,
5191 EL_CUSTOM_START + 18,
5192 EL_CUSTOM_START + 19,
5194 EL_CUSTOM_START + 20,
5195 EL_CUSTOM_START + 21,
5196 EL_CUSTOM_START + 22,
5197 EL_CUSTOM_START + 23,
5199 EL_CUSTOM_START + 24,
5200 EL_CUSTOM_START + 25,
5201 EL_CUSTOM_START + 26,
5202 EL_CUSTOM_START + 27,
5204 EL_CUSTOM_START + 28,
5205 EL_CUSTOM_START + 29,
5206 EL_CUSTOM_START + 30,
5207 EL_CUSTOM_START + 31,
5209 EL_CUSTOM_START + 32,
5210 EL_CUSTOM_START + 33,
5211 EL_CUSTOM_START + 34,
5212 EL_CUSTOM_START + 35,
5214 EL_CUSTOM_START + 36,
5215 EL_CUSTOM_START + 37,
5216 EL_CUSTOM_START + 38,
5217 EL_CUSTOM_START + 39,
5219 EL_CUSTOM_START + 40,
5220 EL_CUSTOM_START + 41,
5221 EL_CUSTOM_START + 42,
5222 EL_CUSTOM_START + 43,
5224 EL_CUSTOM_START + 44,
5225 EL_CUSTOM_START + 45,
5226 EL_CUSTOM_START + 46,
5227 EL_CUSTOM_START + 47,
5229 EL_CUSTOM_START + 48,
5230 EL_CUSTOM_START + 49,
5231 EL_CUSTOM_START + 50,
5232 EL_CUSTOM_START + 51,
5234 EL_CUSTOM_START + 52,
5235 EL_CUSTOM_START + 53,
5236 EL_CUSTOM_START + 54,
5237 EL_CUSTOM_START + 55,
5239 EL_CUSTOM_START + 56,
5240 EL_CUSTOM_START + 57,
5241 EL_CUSTOM_START + 58,
5242 EL_CUSTOM_START + 59,
5244 EL_CUSTOM_START + 60,
5245 EL_CUSTOM_START + 61,
5246 EL_CUSTOM_START + 62,
5247 EL_CUSTOM_START + 63,
5249 EL_CUSTOM_START + 64,
5250 EL_CUSTOM_START + 65,
5251 EL_CUSTOM_START + 66,
5252 EL_CUSTOM_START + 67,
5254 EL_CUSTOM_START + 68,
5255 EL_CUSTOM_START + 69,
5256 EL_CUSTOM_START + 70,
5257 EL_CUSTOM_START + 71,
5259 EL_CUSTOM_START + 72,
5260 EL_CUSTOM_START + 73,
5261 EL_CUSTOM_START + 74,
5262 EL_CUSTOM_START + 75,
5264 EL_CUSTOM_START + 76,
5265 EL_CUSTOM_START + 77,
5266 EL_CUSTOM_START + 78,
5267 EL_CUSTOM_START + 79,
5269 EL_CUSTOM_START + 80,
5270 EL_CUSTOM_START + 81,
5271 EL_CUSTOM_START + 82,
5272 EL_CUSTOM_START + 83,
5274 EL_CUSTOM_START + 84,
5275 EL_CUSTOM_START + 85,
5276 EL_CUSTOM_START + 86,
5277 EL_CUSTOM_START + 87,
5279 EL_CUSTOM_START + 88,
5280 EL_CUSTOM_START + 89,
5281 EL_CUSTOM_START + 90,
5282 EL_CUSTOM_START + 91,
5284 EL_CUSTOM_START + 92,
5285 EL_CUSTOM_START + 93,
5286 EL_CUSTOM_START + 94,
5287 EL_CUSTOM_START + 95,
5289 EL_CUSTOM_START + 96,
5290 EL_CUSTOM_START + 97,
5291 EL_CUSTOM_START + 98,
5292 EL_CUSTOM_START + 99,
5294 EL_CUSTOM_START + 100,
5295 EL_CUSTOM_START + 101,
5296 EL_CUSTOM_START + 102,
5297 EL_CUSTOM_START + 103,
5299 EL_CUSTOM_START + 104,
5300 EL_CUSTOM_START + 105,
5301 EL_CUSTOM_START + 106,
5302 EL_CUSTOM_START + 107,
5304 EL_CUSTOM_START + 108,
5305 EL_CUSTOM_START + 109,
5306 EL_CUSTOM_START + 110,
5307 EL_CUSTOM_START + 111,
5309 EL_CUSTOM_START + 112,
5310 EL_CUSTOM_START + 113,
5311 EL_CUSTOM_START + 114,
5312 EL_CUSTOM_START + 115,
5314 EL_CUSTOM_START + 116,
5315 EL_CUSTOM_START + 117,
5316 EL_CUSTOM_START + 118,
5317 EL_CUSTOM_START + 119,
5319 EL_CUSTOM_START + 120,
5320 EL_CUSTOM_START + 121,
5321 EL_CUSTOM_START + 122,
5322 EL_CUSTOM_START + 123,
5324 EL_CUSTOM_START + 124,
5325 EL_CUSTOM_START + 125,
5326 EL_CUSTOM_START + 126,
5327 EL_CUSTOM_START + 127,
5329 EL_CUSTOM_START + 128,
5330 EL_CUSTOM_START + 129,
5331 EL_CUSTOM_START + 130,
5332 EL_CUSTOM_START + 131,
5334 EL_CUSTOM_START + 132,
5335 EL_CUSTOM_START + 133,
5336 EL_CUSTOM_START + 134,
5337 EL_CUSTOM_START + 135,
5339 EL_CUSTOM_START + 136,
5340 EL_CUSTOM_START + 137,
5341 EL_CUSTOM_START + 138,
5342 EL_CUSTOM_START + 139,
5344 EL_CUSTOM_START + 140,
5345 EL_CUSTOM_START + 141,
5346 EL_CUSTOM_START + 142,
5347 EL_CUSTOM_START + 143,
5349 EL_CUSTOM_START + 144,
5350 EL_CUSTOM_START + 145,
5351 EL_CUSTOM_START + 146,
5352 EL_CUSTOM_START + 147,
5354 EL_CUSTOM_START + 148,
5355 EL_CUSTOM_START + 149,
5356 EL_CUSTOM_START + 150,
5357 EL_CUSTOM_START + 151,
5359 EL_CUSTOM_START + 152,
5360 EL_CUSTOM_START + 153,
5361 EL_CUSTOM_START + 154,
5362 EL_CUSTOM_START + 155,
5364 EL_CUSTOM_START + 156,
5365 EL_CUSTOM_START + 157,
5366 EL_CUSTOM_START + 158,
5367 EL_CUSTOM_START + 159,
5369 EL_CUSTOM_START + 160,
5370 EL_CUSTOM_START + 161,
5371 EL_CUSTOM_START + 162,
5372 EL_CUSTOM_START + 163,
5374 EL_CUSTOM_START + 164,
5375 EL_CUSTOM_START + 165,
5376 EL_CUSTOM_START + 166,
5377 EL_CUSTOM_START + 167,
5379 EL_CUSTOM_START + 168,
5380 EL_CUSTOM_START + 169,
5381 EL_CUSTOM_START + 170,
5382 EL_CUSTOM_START + 171,
5384 EL_CUSTOM_START + 172,
5385 EL_CUSTOM_START + 173,
5386 EL_CUSTOM_START + 174,
5387 EL_CUSTOM_START + 175,
5389 EL_CUSTOM_START + 176,
5390 EL_CUSTOM_START + 177,
5391 EL_CUSTOM_START + 178,
5392 EL_CUSTOM_START + 179,
5394 EL_CUSTOM_START + 180,
5395 EL_CUSTOM_START + 181,
5396 EL_CUSTOM_START + 182,
5397 EL_CUSTOM_START + 183,
5399 EL_CUSTOM_START + 184,
5400 EL_CUSTOM_START + 185,
5401 EL_CUSTOM_START + 186,
5402 EL_CUSTOM_START + 187,
5404 EL_CUSTOM_START + 188,
5405 EL_CUSTOM_START + 189,
5406 EL_CUSTOM_START + 190,
5407 EL_CUSTOM_START + 191,
5409 EL_CUSTOM_START + 192,
5410 EL_CUSTOM_START + 193,
5411 EL_CUSTOM_START + 194,
5412 EL_CUSTOM_START + 195,
5414 EL_CUSTOM_START + 196,
5415 EL_CUSTOM_START + 197,
5416 EL_CUSTOM_START + 198,
5417 EL_CUSTOM_START + 199,
5419 EL_CUSTOM_START + 200,
5420 EL_CUSTOM_START + 201,
5421 EL_CUSTOM_START + 202,
5422 EL_CUSTOM_START + 203,
5424 EL_CUSTOM_START + 204,
5425 EL_CUSTOM_START + 205,
5426 EL_CUSTOM_START + 206,
5427 EL_CUSTOM_START + 207,
5429 EL_CUSTOM_START + 208,
5430 EL_CUSTOM_START + 209,
5431 EL_CUSTOM_START + 210,
5432 EL_CUSTOM_START + 211,
5434 EL_CUSTOM_START + 212,
5435 EL_CUSTOM_START + 213,
5436 EL_CUSTOM_START + 214,
5437 EL_CUSTOM_START + 215,
5439 EL_CUSTOM_START + 216,
5440 EL_CUSTOM_START + 217,
5441 EL_CUSTOM_START + 218,
5442 EL_CUSTOM_START + 219,
5444 EL_CUSTOM_START + 220,
5445 EL_CUSTOM_START + 221,
5446 EL_CUSTOM_START + 222,
5447 EL_CUSTOM_START + 223,
5449 EL_CUSTOM_START + 224,
5450 EL_CUSTOM_START + 225,
5451 EL_CUSTOM_START + 226,
5452 EL_CUSTOM_START + 227,
5454 EL_CUSTOM_START + 228,
5455 EL_CUSTOM_START + 229,
5456 EL_CUSTOM_START + 230,
5457 EL_CUSTOM_START + 231,
5459 EL_CUSTOM_START + 232,
5460 EL_CUSTOM_START + 233,
5461 EL_CUSTOM_START + 234,
5462 EL_CUSTOM_START + 235,
5464 EL_CUSTOM_START + 236,
5465 EL_CUSTOM_START + 237,
5466 EL_CUSTOM_START + 238,
5467 EL_CUSTOM_START + 239,
5469 EL_CUSTOM_START + 240,
5470 EL_CUSTOM_START + 241,
5471 EL_CUSTOM_START + 242,
5472 EL_CUSTOM_START + 243,
5474 EL_CUSTOM_START + 244,
5475 EL_CUSTOM_START + 245,
5476 EL_CUSTOM_START + 246,
5477 EL_CUSTOM_START + 247,
5479 EL_CUSTOM_START + 248,
5480 EL_CUSTOM_START + 249,
5481 EL_CUSTOM_START + 250,
5482 EL_CUSTOM_START + 251,
5484 EL_CUSTOM_START + 252,
5485 EL_CUSTOM_START + 253,
5486 EL_CUSTOM_START + 254,
5487 EL_CUSTOM_START + 255
5489 static int *editor_hl_custom_ptr = editor_hl_custom;
5490 static int *editor_el_custom_ptr = editor_el_custom;
5491 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5492 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5494 static int editor_hl_group[] =
5496 EL_INTERNAL_CASCADE_GE_ACTIVE,
5502 static int editor_el_group[] =
5516 EL_GROUP_START + 10,
5517 EL_GROUP_START + 11,
5519 EL_GROUP_START + 12,
5520 EL_GROUP_START + 13,
5521 EL_GROUP_START + 14,
5522 EL_GROUP_START + 15,
5524 EL_GROUP_START + 16,
5525 EL_GROUP_START + 17,
5526 EL_GROUP_START + 18,
5527 EL_GROUP_START + 19,
5529 EL_GROUP_START + 20,
5530 EL_GROUP_START + 21,
5531 EL_GROUP_START + 22,
5532 EL_GROUP_START + 23,
5534 EL_GROUP_START + 24,
5535 EL_GROUP_START + 25,
5536 EL_GROUP_START + 26,
5537 EL_GROUP_START + 27,
5539 EL_GROUP_START + 28,
5540 EL_GROUP_START + 29,
5541 EL_GROUP_START + 30,
5544 static int *editor_hl_group_ptr = editor_hl_group;
5545 static int *editor_el_group_ptr = editor_el_group;
5546 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5547 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5549 static int editor_hl_empty_space[] =
5551 EL_INTERNAL_CASCADE_ES_ACTIVE,
5557 static int editor_el_empty_space[] =
5579 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
5580 static int *editor_el_empty_space_ptr = editor_el_empty_space;
5581 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
5582 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
5584 static int editor_hl_reference[] =
5586 EL_INTERNAL_CASCADE_REF_ACTIVE,
5592 static int editor_el_reference[] =
5596 EL_TRIGGER_CE_VALUE,
5597 EL_TRIGGER_CE_SCORE,
5601 EL_CURRENT_CE_VALUE,
5602 EL_CURRENT_CE_SCORE,
5624 static int *editor_hl_reference_ptr = editor_hl_reference;
5625 static int *editor_el_reference_ptr = editor_el_reference;
5626 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5627 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5629 static int editor_hl_user_defined[] =
5631 EL_INTERNAL_CASCADE_USER_ACTIVE,
5637 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5638 static int *editor_el_user_defined_ptr = NULL;
5639 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5640 static int num_editor_el_user_defined = 0;
5642 static int editor_hl_dynamic[] =
5644 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5650 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5651 static int *editor_el_dynamic_ptr = NULL;
5652 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5653 static int num_editor_el_dynamic = 0;
5655 static int editor_hl_empty[] = { EL_EMPTY };
5656 static int *editor_el_empty = NULL; // dynamically allocated
5658 static int *editor_hl_empty_ptr = editor_hl_empty;
5659 static int *editor_el_empty_ptr = NULL;
5660 static int num_editor_hl_empty = 0;
5661 static int num_editor_el_empty = 0; // dynamically determined, if needed
5663 static boolean use_el_empty = FALSE;
5665 static int *editor_elements = NULL; // dynamically allocated
5666 static int num_editor_elements = 0; // dynamically determined
5668 static boolean setup_editor_cascade_never = FALSE;
5670 static boolean setup_editor_el_players = TRUE;
5671 static boolean setup_editor_el_boulderdash = TRUE;
5672 static boolean setup_editor_el_boulderdash_native = TRUE;
5673 static boolean setup_editor_el_emerald_mine = TRUE;
5674 static boolean setup_editor_el_emerald_mine_club = TRUE;
5675 static boolean setup_editor_el_more = TRUE;
5676 static boolean setup_editor_el_sokoban = TRUE;
5677 static boolean setup_editor_el_supaplex = TRUE;
5678 static boolean setup_editor_el_diamond_caves = TRUE;
5679 static boolean setup_editor_el_dx_boulderdash = TRUE;
5680 static boolean setup_editor_el_mirror_magic = TRUE;
5681 static boolean setup_editor_el_deflektor = TRUE;
5682 static boolean setup_editor_el_chars = TRUE;
5683 static boolean setup_editor_el_steel_chars = TRUE;
5684 static boolean setup_editor_el_custom = TRUE;
5685 static boolean setup_editor_el_user_defined = TRUE;
5686 static boolean setup_editor_el_dynamic = TRUE;
5688 static int editor_hl_unused[] = { EL_EMPTY };
5689 static int *editor_hl_unused_ptr = editor_hl_unused;
5690 static int num_editor_hl_unused = 0;
5694 boolean *setup_value;
5695 boolean *setup_cascade_value;
5697 int **headline_list;
5698 int *headline_list_size;
5701 int *element_list_size;
5703 boolean last_setup_value;
5705 editor_elements_info[] =
5708 &setup_editor_el_players,
5709 &setup_editor_cascade_never,
5710 &editor_hl_unused_ptr, &num_editor_hl_unused,
5711 &editor_el_players_ptr, &num_editor_el_players
5714 &setup_editor_el_boulderdash,
5715 &setup.editor_cascade.el_bd,
5716 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5717 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5720 &setup_editor_el_boulderdash_native,
5721 &setup.editor_cascade.el_bd_native,
5722 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
5723 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
5726 &setup_editor_el_emerald_mine,
5727 &setup.editor_cascade.el_em,
5728 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5729 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5732 &setup_editor_el_emerald_mine_club,
5733 &setup.editor_cascade.el_emc,
5734 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5735 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5738 &setup_editor_el_more,
5739 &setup.editor_cascade.el_rnd,
5740 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5741 &editor_el_rnd_ptr, &num_editor_el_rnd
5744 &setup_editor_el_sokoban,
5745 &setup.editor_cascade.el_sb,
5746 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5747 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5750 &setup_editor_el_supaplex,
5751 &setup.editor_cascade.el_sp,
5752 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5753 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5756 &setup_editor_el_diamond_caves,
5757 &setup.editor_cascade.el_dc,
5758 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5759 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5762 &setup_editor_el_dx_boulderdash,
5763 &setup.editor_cascade.el_dx,
5764 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5765 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5768 &setup_editor_el_mirror_magic,
5769 &setup.editor_cascade.el_mm,
5770 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5771 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5774 &setup_editor_el_deflektor,
5775 &setup.editor_cascade.el_df,
5776 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5777 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5780 &setup_editor_el_chars,
5781 &setup.editor_cascade.el_chars,
5782 &editor_hl_chars_ptr, &num_editor_hl_chars,
5783 &editor_el_chars_ptr, &num_editor_el_chars
5786 &setup_editor_el_steel_chars,
5787 &setup.editor_cascade.el_steel_chars,
5788 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5789 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5792 &setup_editor_el_custom,
5793 &setup.editor_cascade.el_ce,
5794 &editor_hl_custom_ptr, &num_editor_hl_custom,
5795 &editor_el_custom_ptr, &num_editor_el_custom
5798 &setup_editor_el_custom,
5799 &setup.editor_cascade.el_ge,
5800 &editor_hl_group_ptr, &num_editor_hl_group,
5801 &editor_el_group_ptr, &num_editor_el_group
5804 &setup_editor_el_custom,
5805 &setup.editor_cascade.el_es,
5806 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
5807 &editor_el_empty_space_ptr, &num_editor_el_empty_space
5810 &setup_editor_el_custom,
5811 &setup.editor_cascade.el_ref,
5812 &editor_hl_reference_ptr, &num_editor_hl_reference,
5813 &editor_el_reference_ptr, &num_editor_el_reference
5816 &setup_editor_el_user_defined,
5817 &setup.editor_cascade.el_user,
5818 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5819 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5822 &setup_editor_el_dynamic,
5823 &setup.editor_cascade.el_dynamic,
5824 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5825 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5830 &editor_hl_empty_ptr, &num_editor_hl_empty,
5831 &editor_el_empty_ptr, &num_editor_el_empty,
5841 static struct XY xy_directions[] =
5850 // ----------------------------------------------------------------------------
5852 // ----------------------------------------------------------------------------
5854 static int getMaxInfoTextLength(void)
5856 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5859 static int getTextWidthForGadget(char *text)
5864 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5867 static int getTextWidthForDrawingArea(char *text)
5872 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5875 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5877 return (gi->x + gi->width + getTextWidthForGadget(text));
5880 static char *getElementInfoText(int element)
5882 char *info_text = NULL;
5884 if (element < MAX_NUM_ELEMENTS)
5886 if (strlen(element_info[element].description) > 0)
5887 info_text = element_info[element].description;
5888 else if (element_info[element].custom_description != NULL)
5889 info_text = element_info[element].custom_description;
5890 else if (element_info[element].editor_description != NULL)
5891 info_text = element_info[element].editor_description;
5894 if (info_text == NULL)
5895 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5900 static char *getElementDescriptionFilenameExt(char *basename)
5902 char *elements_subdir = ELEMENTS_DIRECTORY;
5903 static char *elements_subdir2 = NULL;
5904 static char *filename = NULL;
5906 if (elements_subdir2 == NULL)
5907 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5909 checked_free(filename);
5911 // 1st try: look for element description in current level set directory
5912 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5913 if (fileExists(filename))
5918 // 2nd try: look for element description in the game's base directory
5919 filename = getPath3(options.docs_directory, elements_subdir, basename);
5920 if (fileExists(filename))
5926 static char *getElementDescriptionFilename(int element)
5928 char basename[MAX_FILENAME_LEN];
5931 // 1st try: look for element description file for exactly this element
5932 sprintf(basename, "%s.txt", element_info[element].token_name);
5933 filename = getElementDescriptionFilenameExt(basename);
5934 if (filename != NULL)
5937 // 2nd try: look for element description file for this element's class
5938 sprintf(basename, "%s.txt", element_info[element].class_name);
5939 filename = getElementDescriptionFilenameExt(basename);
5940 if (filename != NULL)
5943 // 3rd try: look for generic fallback text file for any element
5944 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
5945 if (filename != NULL)
5951 static boolean suppressBorderElement(void)
5953 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5954 lev_fieldx <= MAX_ED_FIELDX &&
5955 lev_fieldy <= MAX_ED_FIELDY);
5958 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5960 boolean element_found[NUM_FILE_ELEMENTS];
5963 // initialize list of used elements to "not used"
5964 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5965 element_found[i] = FALSE;
5967 // find all elements used in current level
5968 for (y = 0; y < lev_fieldy; y++)
5970 for (x = 0; x < lev_fieldx; x++)
5972 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
5975 if (IS_MM_WALL(Tile[x][y]))
5976 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
5978 element_found[Tile[x][y]] = TRUE;
5984 // count number of elements used in current level
5985 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5986 if (element_found[i])
5989 // add space for up to 3 more elements for padding that may be needed
5992 // free memory for old list of elements, if needed
5993 checked_free(*elements);
5995 // allocate memory for new list of elements
5996 *elements = checked_malloc(*num_elements * sizeof(int));
6000 // add all elements used in current level (non-custom/group/empty elements)
6001 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6002 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6003 IS_GROUP_ELEMENT(i) ||
6004 IS_EMPTY_ELEMENT(i)))
6005 (*elements)[(*num_elements)++] = i;
6007 // add all elements used in current level (custom/group/empty elements)
6008 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6009 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6010 IS_GROUP_ELEMENT(i) ||
6011 IS_EMPTY_ELEMENT(i)))
6012 (*elements)[(*num_elements)++] = i;
6014 while (*num_elements % 4) // pad with empty elements, if needed
6015 (*elements)[(*num_elements)++] = EL_EMPTY;
6018 static void ReinitializeElementList_EnableSections(void)
6020 // default: enable all element sections
6022 setup_editor_el_players = TRUE;
6023 setup_editor_el_boulderdash = TRUE;
6024 setup_editor_el_boulderdash_native = TRUE;
6025 setup_editor_el_emerald_mine = TRUE;
6026 setup_editor_el_emerald_mine_club = TRUE;
6027 setup_editor_el_more = TRUE;
6028 setup_editor_el_sokoban = TRUE;
6029 setup_editor_el_supaplex = TRUE;
6030 setup_editor_el_diamond_caves = TRUE;
6031 setup_editor_el_dx_boulderdash = TRUE;
6032 setup_editor_el_mirror_magic = TRUE;
6033 setup_editor_el_deflektor = TRUE;
6034 setup_editor_el_chars = TRUE;
6035 setup_editor_el_steel_chars = TRUE;
6037 setup_editor_el_custom = TRUE;
6038 setup_editor_el_user_defined = TRUE;
6039 setup_editor_el_dynamic = TRUE;
6041 // now disable all element sections not to be displayed
6043 if (!setup.editor.el_classic)
6045 setup_editor_el_players = FALSE;
6046 setup_editor_el_boulderdash = FALSE;
6047 setup_editor_el_boulderdash_native = FALSE;
6048 setup_editor_el_emerald_mine = FALSE;
6049 setup_editor_el_emerald_mine_club = FALSE;
6050 setup_editor_el_more = FALSE;
6051 setup_editor_el_sokoban = FALSE;
6052 setup_editor_el_supaplex = FALSE;
6053 setup_editor_el_diamond_caves = FALSE;
6054 setup_editor_el_dx_boulderdash = FALSE;
6055 setup_editor_el_mirror_magic = FALSE;
6056 setup_editor_el_deflektor = FALSE;
6057 setup_editor_el_chars = FALSE;
6058 setup_editor_el_steel_chars = FALSE;
6061 if (!setup.editor.el_custom)
6063 setup_editor_el_custom = FALSE;
6066 if (!setup.editor.el_user_defined)
6068 setup_editor_el_user_defined = FALSE;
6071 if (!setup.editor.el_dynamic)
6073 setup_editor_el_dynamic = FALSE;
6076 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6078 setup_editor_el_boulderdash_native = FALSE;
6079 setup_editor_el_mirror_magic = FALSE;
6080 setup_editor_el_deflektor = FALSE;
6082 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6084 setup_editor_el_players = FALSE;
6085 setup_editor_el_boulderdash = FALSE;
6086 setup_editor_el_emerald_mine = FALSE;
6087 setup_editor_el_emerald_mine_club = FALSE;
6088 setup_editor_el_more = FALSE;
6089 setup_editor_el_sokoban = FALSE;
6090 setup_editor_el_supaplex = FALSE;
6091 setup_editor_el_diamond_caves = FALSE;
6092 setup_editor_el_dx_boulderdash = FALSE;
6093 setup_editor_el_mirror_magic = FALSE;
6094 setup_editor_el_deflektor = FALSE;
6095 setup_editor_el_chars = FALSE;
6096 setup_editor_el_steel_chars = FALSE;
6098 setup_editor_el_custom = FALSE;
6100 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6102 setup_editor_el_boulderdash = FALSE;
6103 setup_editor_el_boulderdash_native = FALSE;
6104 setup_editor_el_more = FALSE;
6105 setup_editor_el_sokoban = FALSE;
6106 setup_editor_el_supaplex = FALSE;
6107 setup_editor_el_diamond_caves = FALSE;
6108 setup_editor_el_dx_boulderdash = FALSE;
6109 setup_editor_el_mirror_magic = FALSE;
6110 setup_editor_el_deflektor = FALSE;
6111 setup_editor_el_steel_chars = FALSE;
6113 setup_editor_el_custom = FALSE;
6115 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6117 setup_editor_el_players = FALSE;
6118 setup_editor_el_boulderdash = FALSE;
6119 setup_editor_el_boulderdash_native = FALSE;
6120 setup_editor_el_emerald_mine = FALSE;
6121 setup_editor_el_emerald_mine_club = FALSE;
6122 setup_editor_el_more = FALSE;
6123 setup_editor_el_sokoban = FALSE;
6124 setup_editor_el_diamond_caves = FALSE;
6125 setup_editor_el_dx_boulderdash = FALSE;
6126 setup_editor_el_mirror_magic = FALSE;
6127 setup_editor_el_deflektor = FALSE;
6128 setup_editor_el_chars = FALSE;
6129 setup_editor_el_steel_chars = FALSE;
6131 setup_editor_el_custom = FALSE;
6133 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6135 setup_editor_el_players = FALSE;
6136 setup_editor_el_boulderdash = FALSE;
6137 setup_editor_el_boulderdash_native = FALSE;
6138 setup_editor_el_emerald_mine = FALSE;
6139 setup_editor_el_emerald_mine_club = FALSE;
6140 setup_editor_el_more = FALSE;
6141 setup_editor_el_sokoban = FALSE;
6142 setup_editor_el_supaplex = FALSE;
6143 setup_editor_el_diamond_caves = FALSE;
6144 setup_editor_el_dx_boulderdash = FALSE;
6145 setup_editor_el_steel_chars = FALSE;
6147 setup_editor_el_custom = FALSE;
6151 static void ReinitializeElementList(void)
6153 static boolean initialization_needed = TRUE;
6157 ReinitializeElementList_EnableSections();
6159 if (initialization_needed)
6161 LoadSetup_EditorCascade(); // load last editor cascade state
6163 // initialize editor cascade element from saved cascade state
6164 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6166 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6167 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6169 if (IS_EDITOR_CASCADE(*cascade_element))
6171 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6172 EL_CASCADE_INACTIVE(*cascade_element));
6175 initialization_needed = FALSE;
6178 checked_free(editor_elements);
6180 // reload optional user defined element list for each invocation of editor
6181 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6182 &num_editor_el_user_defined);
6184 // initialize dynamic level element list for each invocation of editor
6185 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6186 &num_editor_el_dynamic);
6188 // initialize list of empty elements (used for padding, if needed)
6189 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6190 editor_el_empty[i] = EL_EMPTY;
6192 // do some sanity checks for each element from element list
6193 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6195 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6197 int element = (*editor_elements_info[i].element_list)[j];
6199 if (element >= NUM_FILE_ELEMENTS)
6200 Warn("editor element %d is runtime element", element);
6202 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6203 Warn("no element description text for element %d", element);
6207 num_editor_elements = 0;
6208 use_el_empty = FALSE;
6210 // determine size of element list
6211 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6213 if (*editor_elements_info[i].setup_value)
6215 boolean found_inactive_cascade = FALSE;
6217 if (setup.editor.el_headlines)
6219 // required for correct padding of palette headline buttons
6220 if (*editor_elements_info[i].headline_list_size > 0)
6221 num_editor_elements += ED_ELEMENTLIST_COLS;
6223 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6225 int element = (*editor_elements_info[i].headline_list)[j];
6227 if (IS_EDITOR_CASCADE_INACTIVE(element))
6228 found_inactive_cascade = TRUE;
6232 if (found_inactive_cascade)
6235 // required for correct padding of palette element buttons
6236 int element_list_size = *editor_elements_info[i].element_list_size;
6238 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6239 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6241 num_editor_elements += element_buttons;
6245 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6247 // offer at least as many elements as element buttons exist
6248 use_el_empty = TRUE;
6249 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6251 num_editor_elements += num_editor_el_empty;
6255 num_editor_el_empty = 0;
6258 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6260 // fill element list
6261 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6263 boolean found_inactive_cascade = FALSE;
6265 if (*editor_elements_info[i].setup_value)
6267 if (setup.editor.el_headlines)
6269 // required for correct padding of palette headline buttons
6270 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6271 ED_ELEMENTLIST_COLS : 0);
6273 for (j = 0; j < headline_size; j++)
6275 // use empty elements for padding of palette headline buttons
6276 int element = (j < *editor_elements_info[i].headline_list_size ?
6277 (*editor_elements_info[i].headline_list)[j] :
6278 editor_el_empty[0]);
6280 editor_elements[pos++] = element;
6282 if (IS_EDITOR_CASCADE_INACTIVE(element))
6283 found_inactive_cascade = TRUE;
6287 if (found_inactive_cascade)
6290 // required for correct padding of palette element buttons
6291 int element_list_size = *editor_elements_info[i].element_list_size;
6293 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6294 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6296 // copy all elements from element list
6297 for (j = 0; j < element_list_size; j++)
6298 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6300 // use empty elements for padding of palette element buttons
6301 for (j = 0; j < element_buttons - element_list_size; j++)
6302 editor_elements[pos++] = editor_el_empty[0];
6306 // (this function is also called before editor gadgets are initialized!)
6307 AdjustElementListScrollbar();
6310 void PrintEditorElementList(void)
6312 boolean *stop = &setup_editor_el_user_defined;
6315 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6317 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6319 if (IS_EDITOR_CASCADE(cascade_element))
6321 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6322 char *headline = element_info[cascade_element_show].editor_description;
6324 PrintLineWithPrefix("# ", "-", 77);
6325 Print("# %s\n", headline);
6326 PrintLineWithPrefix("# ", "-", 77);
6329 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6331 int element = (*editor_elements_info[i].headline_list)[j];
6333 if (IS_EDITOR_CASCADE(element))
6334 element = EL_CHAR_MINUS;
6336 Print("# %s\n", element_info[element].token_name);
6342 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6344 int element = (*editor_elements_info[i].element_list)[j];
6346 Print("# %s\n", element_info[element].token_name);
6354 static void ReinitializeElementListButtons(void)
6356 static boolean last_setup_value_headlines = FALSE;
6357 static boolean initialization_needed = TRUE;
6360 if (!initialization_needed) // check if editor element setup has changed
6362 if (last_setup_value_headlines != setup.editor.el_headlines)
6363 initialization_needed = TRUE;
6365 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6366 if (editor_elements_info[i].last_setup_value !=
6367 *editor_elements_info[i].setup_value)
6368 initialization_needed = TRUE;
6371 if (!initialization_needed)
6374 FreeLevelEditorGadgets();
6375 CreateLevelEditorGadgets();
6377 // store current setup values for next invocation of this function
6378 last_setup_value_headlines = setup.editor.el_headlines;
6379 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6380 editor_elements_info[i].last_setup_value =
6381 *editor_elements_info[i].setup_value;
6383 initialization_needed = FALSE;
6386 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6389 int border_graphic =
6390 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6391 struct GraphicInfo *g = &graphic_info[border_graphic];
6392 Bitmap *src_bitmap = g->bitmap;
6393 int src_x = g->src_x;
6394 int src_y = g->src_y;
6395 int border_size = g->border_size;
6396 int border_xpos = g->width - border_size;
6397 int border_ypos = g->height - border_size;
6398 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6401 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6402 border_size, border_size,
6403 dest_x - border_size, dest_y - border_size);
6404 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6405 border_size, border_size,
6406 dest_x + width, dest_y - border_size);
6407 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6408 border_size, border_size,
6409 dest_x - border_size, dest_y + height);
6410 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6411 border_size, border_size,
6412 dest_x + width, dest_y + height);
6414 for (i = 0; i < width / tilesize; i++)
6416 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6417 tilesize, border_size,
6418 dest_x + i * tilesize, dest_y - border_size);
6419 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6420 tilesize, border_size,
6421 dest_x + i * tilesize, dest_y + height);
6424 for (i = 0; i < height / tilesize; i++)
6426 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6427 border_size, tilesize,
6428 dest_x - border_size, dest_y + i * tilesize);
6429 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6430 border_size, tilesize,
6431 dest_x + width, dest_y + i * tilesize);
6434 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6437 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6439 int xsize_tile = MAX(ed_tilesize, xsize);
6440 int ysize_tile = MAX(ed_tilesize, ysize);
6441 int xsize_full = xsize + 1;
6442 int ysize_full = ysize + 1;
6443 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6444 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6445 Pixel line_color = getTabulatorBarColor();
6447 if (line_color == BLACK_PIXEL) // black => transparent
6450 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6451 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6452 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6455 static void DrawEditorLevelBorderLinesIfNeeded(void)
6457 int xsize = lev_fieldx * ed_tilesize;
6458 int ysize = lev_fieldy * ed_tilesize;
6459 int line_size = getTabulatorBarHeight();
6461 if (!suppressBorderElement())
6464 // draw little border line around editable level playfield
6467 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6470 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6472 if (xsize < SXSIZE && ysize < SYSIZE)
6473 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6476 static void DrawEditorElement(int x, int y, int element)
6478 DrawSizedElement(x, y, element, ed_tilesize);
6481 static void DrawEditorElementThruMask(int x, int y, int element)
6483 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6486 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6488 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6491 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6493 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6494 DrawEditorLevelBorderLinesIfNeeded();
6497 static void DrawDrawingArea(int id)
6499 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6502 int *value = drawingarea_info[id].value;
6503 int area_xsize = drawingarea_info[id].area_xsize;
6504 int area_ysize = drawingarea_info[id].area_ysize;
6505 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6507 for (x = 0; x < area_xsize; x++)
6508 for (y = 0; y < area_ysize; y++)
6509 DrawSizedGraphicExt(drawto,
6510 gi->x + x * tilesize,
6511 gi->y + y * tilesize,
6512 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6515 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6518 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6519 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6521 BlitBitmap(drawto, drawto,
6522 SX + (dx == -1 ? ed_tilesize : 0),
6523 SY + (dy == -1 ? ed_tilesize : 0),
6524 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6525 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6526 SX + (dx == +1 ? ed_tilesize : 0),
6527 SY + (dy == +1 ? ed_tilesize : 0));
6531 x = (dx == 1 ? 0 : ed_fieldx - 1);
6532 for (y = 0; y < ed_fieldy; y++)
6533 DrawEditorElementOrWall(x, y, from_x, from_y);
6537 y = (dy == 1 ? 0 : ed_fieldy - 1);
6538 for (x = 0; x < ed_fieldx; x++)
6539 DrawEditorElementOrWall(x, y, from_x, from_y);
6542 redraw_mask |= REDRAW_FIELD;
6546 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6549 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6552 static void CreateControlButtons(void)
6554 struct GadgetInfo *gi;
6557 // create toolbox buttons
6558 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6560 int id = controlbutton_info[i].gadget_id;
6561 int type = controlbutton_info[i].gadget_type;
6562 int graphic = controlbutton_info[i].graphic;
6563 struct XYTileSize *pos = controlbutton_info[i].pos;
6564 struct GraphicInfo *gd = &graphic_info[graphic];
6565 Bitmap *deco_bitmap = NULL;
6566 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6567 int tile_size = 0, deco_shift = 0;
6568 boolean deco_masked = FALSE;
6569 int gd_x1 = gd->src_x;
6570 int gd_y1 = gd->src_y;
6571 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6572 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6573 int gd_x1a = gd->src_x + gd->active_xoffset;
6574 int gd_y1a = gd->src_y + gd->active_yoffset;
6575 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6576 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6579 unsigned int event_mask;
6580 int radio_button_nr = RADIO_NR_NONE;
6581 boolean checked = FALSE;
6583 if (type == GD_TYPE_RADIO_BUTTON)
6585 event_mask = GD_EVENT_PRESSED;
6586 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6588 if (id == drawing_function)
6593 if (id == GADGET_ID_WRAP_LEFT ||
6594 id == GADGET_ID_WRAP_RIGHT ||
6595 id == GADGET_ID_WRAP_UP ||
6596 id == GADGET_ID_WRAP_DOWN)
6597 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6599 event_mask = GD_EVENT_RELEASED;
6602 if (id == GADGET_ID_PROPERTIES ||
6603 id == GADGET_ID_PALETTE)
6608 else if (id == GADGET_ID_ELEMENT_LEFT ||
6609 id == GADGET_ID_ELEMENT_MIDDLE ||
6610 id == GADGET_ID_ELEMENT_RIGHT)
6615 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6616 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6617 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6619 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6620 editor.button.element_left.tile_size :
6621 id == GADGET_ID_ELEMENT_MIDDLE ?
6622 editor.button.element_middle.tile_size :
6623 id == GADGET_ID_ELEMENT_RIGHT ?
6624 editor.button.element_right.tile_size : 0);
6626 // make sure that decoration does not overlap gadget border
6627 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6629 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6631 deco_xpos = (gd->width - tile_size) / 2;
6632 deco_ypos = (gd->height - tile_size) / 2;
6634 deco_masked = gd->draw_masked;
6642 gi = CreateGadget(GDI_CUSTOM_ID, id,
6643 GDI_CUSTOM_TYPE_ID, i,
6644 GDI_IMAGE_ID, graphic,
6645 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6648 GDI_WIDTH, gd->width,
6649 GDI_HEIGHT, gd->height,
6651 GDI_STATE, GD_BUTTON_UNPRESSED,
6652 GDI_RADIO_NR, radio_button_nr,
6653 GDI_CHECKED, checked,
6654 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6655 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6656 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6657 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6658 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6659 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6660 GDI_DECORATION_SIZE, tile_size, tile_size,
6661 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6662 GDI_DECORATION_MASKED, deco_masked,
6663 GDI_EVENT_MASK, event_mask,
6664 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6665 GDI_CALLBACK_ACTION, HandleControlButtons,
6669 Fail("cannot create gadget");
6671 level_editor_gadget[id] = gi;
6674 // these values are not constant, but can change at runtime
6675 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6676 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6677 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6678 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6679 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6680 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6681 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6682 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6683 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6684 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6685 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6686 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6688 // create buttons for scrolling of drawing area and element list
6689 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6691 int id = scrollbutton_info[i].gadget_id;
6692 int graphic = scrollbutton_info[i].graphic;
6693 struct GraphicInfo *gd = &graphic_info[graphic];
6694 Bitmap *gd_bitmap = gd->bitmap;
6695 int gd_x1 = gd->src_x;
6696 int gd_y1 = gd->src_y;
6697 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6698 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6699 int width = gd->width;
6700 int height = gd->height;
6701 int x = scrollbutton_pos[i].x;
6702 int y = scrollbutton_pos[i].y;
6703 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6705 if (id == GADGET_ID_SCROLL_LIST_UP ||
6706 id == GADGET_ID_SCROLL_LIST_DOWN)
6717 gi = CreateGadget(GDI_CUSTOM_ID, id,
6718 GDI_CUSTOM_TYPE_ID, i,
6719 GDI_IMAGE_ID, graphic,
6720 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6725 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6726 GDI_STATE, GD_BUTTON_UNPRESSED,
6727 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6728 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6729 GDI_EVENT_MASK, event_mask,
6730 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6731 GDI_CALLBACK_ACTION, HandleControlButtons,
6735 Fail("cannot create gadget");
6737 level_editor_gadget[id] = gi;
6740 // create buttons for element list
6741 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6743 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6744 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6745 struct GraphicInfo *gd = &graphic_info[graphic];
6746 Bitmap *gd_bitmap = gd->bitmap;
6747 Bitmap *deco_bitmap;
6748 int deco_x, deco_y, deco_xpos, deco_ypos;
6749 int gd_x1 = gd->src_x;
6750 int gd_y1 = gd->src_y;
6751 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6752 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6753 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6754 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6755 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6756 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6757 int element = editor_elements[i];
6758 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6759 unsigned int event_mask = GD_EVENT_RELEASED;
6761 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6763 deco_xpos = (gd->width - tile_size) / 2;
6764 deco_ypos = (gd->height - tile_size) / 2;
6766 gi = CreateGadget(GDI_CUSTOM_ID, id,
6767 GDI_CUSTOM_TYPE_ID, i,
6768 GDI_IMAGE_ID, graphic,
6769 GDI_INFO_TEXT, getElementInfoText(element),
6772 GDI_WIDTH, gd->width,
6773 GDI_HEIGHT, gd->height,
6774 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6775 GDI_STATE, GD_BUTTON_UNPRESSED,
6776 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6777 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6778 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6779 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6780 GDI_DECORATION_SIZE, tile_size, tile_size,
6781 GDI_DECORATION_SHIFTING, 1, 1,
6782 GDI_EVENT_MASK, event_mask,
6783 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6784 GDI_CALLBACK_ACTION, HandleControlButtons,
6788 Fail("cannot create gadget");
6790 level_editor_gadget[id] = gi;
6794 static void CreateCounterButtons(void)
6796 int max_infotext_len = getMaxInfoTextLength();
6799 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6802 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6803 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6805 // determine horizontal position to the right of specified gadget
6806 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6807 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6808 ED_GADGET_TEXT_DISTANCE);
6810 // determine horizontal offset for leading text
6811 if (counterbutton_info[i].text_left != NULL)
6812 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6814 for (j = 0; j < 2; j++)
6816 struct GadgetInfo *gi;
6818 counterbutton_info[i].gadget_id_down :
6819 counterbutton_info[i].gadget_id_up);
6821 struct GraphicInfo *gd;
6822 int gd_x1, gd_x2, gd_y1, gd_y2;
6823 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6824 char infotext[max_infotext_len + 1];
6826 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6829 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6830 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6832 event_mask |= GD_EVENT_RELEASED;
6836 x = DX + editor.button.prev_level.x;
6837 y = DY + editor.button.prev_level.y;
6841 x = DX + editor.button.next_level.x;
6842 y = DY + editor.button.next_level.y;
6848 IMG_EDITOR_COUNTER_DOWN :
6849 IMG_EDITOR_COUNTER_UP);
6852 gd = &graphic_info[graphic];
6856 gd_x2 = gd->src_x + gd->pressed_xoffset;
6857 gd_y2 = gd->src_y + gd->pressed_yoffset;
6859 sprintf(infotext, "%s counter value by 1, 5 or 10",
6860 (j == 0 ? "decrease" : "increase"));
6862 gi = CreateGadget(GDI_CUSTOM_ID, id,
6863 GDI_CUSTOM_TYPE_ID, i,
6864 GDI_IMAGE_ID, graphic,
6865 GDI_INFO_TEXT, infotext,
6868 GDI_WIDTH, gd->width,
6869 GDI_HEIGHT, gd->height,
6870 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6871 GDI_STATE, GD_BUTTON_UNPRESSED,
6872 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6873 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6874 GDI_EVENT_MASK, event_mask,
6875 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6876 GDI_CALLBACK_ACTION, HandleCounterButtons,
6880 Fail("cannot create gadget");
6882 level_editor_gadget[id] = gi;
6883 right_gadget_border[id] =
6884 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6886 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6890 int font_type = FONT_INPUT_1;
6891 int font_type_active = FONT_INPUT_1_ACTIVE;
6893 id = counterbutton_info[i].gadget_id_text;
6895 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6897 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6899 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6901 font_type = FONT_LEVEL_NUMBER;
6902 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6904 x = DX + editor.input.level_number.x;
6905 y = DY + editor.input.level_number.y;
6909 graphic = IMG_EDITOR_COUNTER_INPUT;
6912 gd = &graphic_info[graphic];
6916 gd_x2 = gd->src_x + gd->active_xoffset;
6917 gd_y2 = gd->src_y + gd->active_yoffset;
6919 gi = CreateGadget(GDI_CUSTOM_ID, id,
6920 GDI_CUSTOM_TYPE_ID, i,
6921 GDI_IMAGE_ID, graphic,
6922 GDI_INFO_TEXT, "enter counter value",
6925 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6926 GDI_NUMBER_VALUE, 0,
6927 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6928 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6929 GDI_TEXT_SIZE, 3, // minimal counter text size
6930 GDI_TEXT_FONT, font_type,
6931 GDI_TEXT_FONT_ACTIVE, font_type_active,
6932 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6933 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6934 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6935 GDI_DESIGN_WIDTH, gd->width,
6936 GDI_EVENT_MASK, event_mask,
6937 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6938 GDI_CALLBACK_ACTION, HandleCounterButtons,
6942 Fail("cannot create gadget");
6944 level_editor_gadget[id] = gi;
6945 right_gadget_border[id] =
6946 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6948 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6954 static void CreateDrawingAreas(void)
6958 // these values are not constant, but can change at runtime
6959 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6960 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6962 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6964 struct GadgetInfo *gi;
6965 int id = drawingarea_info[i].gadget_id;
6966 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6967 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6968 int area_xsize = drawingarea_info[i].area_xsize;
6969 int area_ysize = drawingarea_info[i].area_ysize;
6970 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6971 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6972 unsigned int event_mask =
6973 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6974 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6976 // determine horizontal position to the right of specified gadget
6977 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6978 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6979 ED_DRAWINGAREA_TEXT_DISTANCE);
6981 // determine horizontal offset for leading text
6982 if (drawingarea_info[i].text_left != NULL)
6983 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6985 gi = CreateGadget(GDI_CUSTOM_ID, id,
6986 GDI_CUSTOM_TYPE_ID, i,
6989 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6990 GDI_AREA_SIZE, area_xsize, area_ysize,
6991 GDI_ITEM_SIZE, item_size, item_size,
6992 GDI_EVENT_MASK, event_mask,
6993 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6994 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6998 Fail("cannot create gadget");
7000 level_editor_gadget[id] = gi;
7001 right_gadget_border[id] =
7002 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7006 static void CreateTextInputGadgets(void)
7008 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7009 int max_infotext_len = getMaxInfoTextLength();
7012 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7014 int gd_x1 = gd->src_x;
7015 int gd_y1 = gd->src_y;
7016 int gd_x2 = gd->src_x + gd->active_xoffset;
7017 int gd_y2 = gd->src_y + gd->active_yoffset;
7018 struct GadgetInfo *gi;
7019 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7020 char infotext[MAX_OUTPUT_LINESIZE + 1];
7021 int id = textinput_info[i].gadget_id;
7024 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7026 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7027 int border_size = gd->border_size;
7028 int font_nr = FONT_INPUT_1;
7029 int font_height = getFontHeight(font_nr);
7030 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7031 int yoffset = element_border + (TILEY - font_height) / 2;
7033 x = (editor.settings.element_name.x != -1 ?
7034 editor.settings.element_name.x :
7035 editor.settings.element_graphic.x + xoffset) - border_size;
7036 y = (editor.settings.element_name.y != -1 ?
7037 editor.settings.element_name.y :
7038 editor.settings.element_graphic.y + yoffset) - border_size;
7042 x = ED_SETTINGS_X(textinput_info[i].x);
7043 y = ED_SETTINGS_Y(textinput_info[i].y);
7046 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7047 infotext[max_infotext_len] = '\0';
7049 gi = CreateGadget(GDI_CUSTOM_ID, id,
7050 GDI_CUSTOM_TYPE_ID, i,
7051 GDI_INFO_TEXT, infotext,
7054 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7055 GDI_TEXT_VALUE, textinput_info[i].value,
7056 GDI_TEXT_SIZE, textinput_info[i].size,
7057 GDI_TEXT_FONT, FONT_INPUT_1,
7058 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7059 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7060 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7061 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7062 GDI_DESIGN_WIDTH, gd->width,
7063 GDI_EVENT_MASK, event_mask,
7064 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7065 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7069 Fail("cannot create gadget");
7071 level_editor_gadget[id] = gi;
7075 static void CreateTextAreaGadgets(void)
7077 int max_infotext_len = getMaxInfoTextLength();
7080 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7082 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7083 int gd_x1 = gd->src_x;
7084 int gd_y1 = gd->src_y;
7085 int gd_x2 = gd->src_x + gd->active_xoffset;
7086 int gd_y2 = gd->src_y + gd->active_yoffset;
7087 struct GadgetInfo *gi;
7088 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7089 char infotext[MAX_OUTPUT_LINESIZE + 1];
7090 int id = textarea_info[i].gadget_id;
7091 int area_xsize = textarea_info[i].xsize;
7092 int area_ysize = textarea_info[i].ysize;
7094 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7095 infotext[max_infotext_len] = '\0';
7097 gi = CreateGadget(GDI_CUSTOM_ID, id,
7098 GDI_CUSTOM_TYPE_ID, i,
7099 GDI_INFO_TEXT, infotext,
7100 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7101 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7102 GDI_TYPE, GD_TYPE_TEXT_AREA,
7103 GDI_AREA_SIZE, area_xsize, area_ysize,
7104 GDI_TEXT_FONT, FONT_INPUT_1,
7105 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7106 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7107 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7108 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7109 GDI_DESIGN_WIDTH, gd->width,
7110 GDI_EVENT_MASK, event_mask,
7111 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7112 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7116 Fail("cannot create gadget");
7118 level_editor_gadget[id] = gi;
7122 static void CreateSelectboxGadgets(void)
7124 int max_infotext_len = getMaxInfoTextLength();
7127 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7129 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7130 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7131 int gd_x1 = gd->src_x;
7132 int gd_y1 = gd->src_y;
7133 int gd_x2 = gd->src_x + gd->active_xoffset;
7134 int gd_y2 = gd->src_y + gd->active_yoffset;
7135 int selectbox_button_xsize = gd2->width;
7136 struct GadgetInfo *gi;
7137 char infotext[MAX_OUTPUT_LINESIZE + 1];
7138 int id = selectbox_info[i].gadget_id;
7139 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7140 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7141 unsigned int event_mask =
7142 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7144 if (selectbox_info[i].size == -1) // dynamically determine size
7146 // (we cannot use -1 for uninitialized values if we directly compare
7147 // with results from strlen(), because the '<' and '>' operation will
7148 // implicitely cast -1 to an unsigned integer value!)
7149 selectbox_info[i].size = 0;
7151 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7152 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7153 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7155 selectbox_info[i].size++; // add one character empty space
7158 // determine horizontal position to the right of specified gadget
7159 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7160 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7161 ED_GADGET_TEXT_DISTANCE);
7163 // determine horizontal offset for leading text
7164 if (selectbox_info[i].text_left != NULL)
7165 x += getTextWidthForGadget(selectbox_info[i].text_left);
7167 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7168 infotext[max_infotext_len] = '\0';
7170 gi = CreateGadget(GDI_CUSTOM_ID, id,
7171 GDI_CUSTOM_TYPE_ID, i,
7172 GDI_INFO_TEXT, infotext,
7175 GDI_TYPE, GD_TYPE_SELECTBOX,
7176 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7177 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7178 GDI_TEXT_SIZE, selectbox_info[i].size,
7179 GDI_TEXT_FONT, FONT_INPUT_1,
7180 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7181 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7182 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7183 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7184 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7185 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7186 GDI_DESIGN_WIDTH, gd->width,
7187 GDI_EVENT_MASK, event_mask,
7188 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7189 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7193 Fail("cannot create gadget");
7195 level_editor_gadget[id] = gi;
7196 right_gadget_border[id] =
7197 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7201 static void CreateTextbuttonGadgets(void)
7203 int max_infotext_len = getMaxInfoTextLength();
7206 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7208 int id = textbutton_info[i].gadget_id;
7210 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_EDITOR) ||
7211 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7213 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7214 int gadget_distance =
7215 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7216 struct GraphicInfo *gd = &graphic_info[graphic];
7217 int gd_x1 = gd->src_x;
7218 int gd_y1 = gd->src_y;
7219 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7220 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7221 int gd_x1a = gd->src_x + gd->active_xoffset;
7222 int gd_y1a = gd->src_y + gd->active_yoffset;
7223 int border_xsize = gd->border_size + gd->draw_xoffset;
7224 int border_ysize = gd->border_size;
7225 struct GadgetInfo *gi;
7226 unsigned int event_mask = GD_EVENT_RELEASED;
7227 char infotext[MAX_OUTPUT_LINESIZE + 1];
7228 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7229 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7231 if (textbutton_info[i].size == -1) // dynamically determine size
7232 textbutton_info[i].size = strlen(textbutton_info[i].text);
7234 sprintf(infotext, "%s", textbutton_info[i].infotext);
7235 infotext[max_infotext_len] = '\0';
7237 // determine horizontal position to the right of specified gadget
7238 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7240 int gadget_id_align = textbutton_info[i].gadget_id_align;
7242 x = right_gadget_border[gadget_id_align] + gadget_distance;
7244 if (textbutton_info[i].y == -1)
7245 y = level_editor_gadget[gadget_id_align]->y;
7248 // determine horizontal offset for leading text
7249 if (textbutton_info[i].text_left != NULL)
7250 x += getTextWidthForGadget(textbutton_info[i].text_left);
7252 gi = CreateGadget(GDI_CUSTOM_ID, id,
7253 GDI_CUSTOM_TYPE_ID, i,
7254 GDI_IMAGE_ID, graphic,
7255 GDI_INFO_TEXT, infotext,
7258 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7259 GDI_TEXT_VALUE, textbutton_info[i].text,
7260 GDI_TEXT_SIZE, textbutton_info[i].size,
7261 GDI_TEXT_FONT, FONT_INPUT_2,
7262 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7263 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7264 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7265 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7266 GDI_BORDER_SIZE, border_xsize, border_ysize,
7267 GDI_DESIGN_WIDTH, gd->width,
7268 GDI_DECORATION_SHIFTING, 1, 1,
7269 GDI_EVENT_MASK, event_mask,
7270 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7271 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7275 Fail("cannot create gadget");
7277 level_editor_gadget[id] = gi;
7278 right_gadget_border[id] =
7279 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7283 static void CreateGraphicbuttonGadgets(void)
7285 struct GadgetInfo *gi;
7288 // create buttons for scrolling of drawing area and element list
7289 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7291 int id = graphicbutton_info[i].gadget_id;
7292 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7293 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7294 int graphic = graphicbutton_info[i].graphic;
7295 struct GraphicInfo *gd = &graphic_info[graphic];
7296 int gd_x1 = gd->src_x;
7297 int gd_y1 = gd->src_y;
7298 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7299 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7300 unsigned int event_mask = GD_EVENT_RELEASED;
7302 // determine horizontal position to the right of specified gadget
7303 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7304 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7305 ED_GADGET_TEXT_DISTANCE);
7307 // determine horizontal offset for leading text
7308 if (graphicbutton_info[i].text_left != NULL)
7309 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7311 gi = CreateGadget(GDI_CUSTOM_ID, id,
7312 GDI_CUSTOM_TYPE_ID, i,
7313 GDI_IMAGE_ID, graphic,
7314 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7317 GDI_WIDTH, gd->width,
7318 GDI_HEIGHT, gd->height,
7319 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7320 GDI_STATE, GD_BUTTON_UNPRESSED,
7321 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7322 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7323 GDI_EVENT_MASK, event_mask,
7324 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7325 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7329 Fail("cannot create gadget");
7331 level_editor_gadget[id] = gi;
7332 right_gadget_border[id] =
7333 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7337 static void CreateScrollbarGadgets(void)
7341 // these values are not constant, but can change at runtime
7342 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7343 SX + ED_SCROLL_HORIZONTAL_XPOS;
7344 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7345 SY + ED_SCROLL_HORIZONTAL_YPOS;
7346 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7347 ED_SCROLL_HORIZONTAL_XSIZE;
7348 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7349 ED_SCROLL_HORIZONTAL_YSIZE;
7350 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7351 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7352 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7353 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7355 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7356 SX + ED_SCROLL_VERTICAL_XPOS;
7357 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7358 SY + ED_SCROLL_VERTICAL_YPOS;
7359 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7360 ED_SCROLL_VERTICAL_XSIZE;
7361 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7362 ED_SCROLL_VERTICAL_YSIZE;
7363 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7364 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7365 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7366 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7368 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7369 PX + ED_SCROLL2_VERTICAL_XPOS;
7370 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7371 PY + ED_SCROLL2_VERTICAL_YPOS;
7372 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7373 ED_SCROLL2_VERTICAL_XSIZE;
7374 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7375 ED_SCROLL2_VERTICAL_YSIZE;
7376 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7377 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7378 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7379 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7381 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7383 int id = scrollbar_info[i].gadget_id;
7384 int graphic = scrollbar_info[i].graphic;
7385 struct GraphicInfo *gd = &graphic_info[graphic];
7386 int gd_x1 = gd->src_x;
7387 int gd_y1 = gd->src_y;
7388 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7389 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7390 struct GadgetInfo *gi;
7391 int items_max, items_visible, item_position;
7392 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7394 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7396 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7397 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7398 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7400 else // drawing area scrollbars
7402 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7404 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7405 items_visible = ed_fieldx;
7410 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7411 items_visible = ed_fieldy;
7416 gi = CreateGadget(GDI_CUSTOM_ID, id,
7417 GDI_CUSTOM_TYPE_ID, i,
7418 GDI_IMAGE_ID, graphic,
7419 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7420 GDI_X, scrollbar_pos[i].x,
7421 GDI_Y, scrollbar_pos[i].y,
7422 GDI_WIDTH, scrollbar_pos[i].width,
7423 GDI_HEIGHT, scrollbar_pos[i].height,
7424 GDI_TYPE, scrollbar_info[i].type,
7425 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7426 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7427 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7428 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7429 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7430 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7431 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7432 GDI_STATE, GD_BUTTON_UNPRESSED,
7433 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7434 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7435 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7436 GDI_EVENT_MASK, event_mask,
7437 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7438 GDI_CALLBACK_ACTION, HandleControlButtons,
7442 Fail("cannot create gadget");
7444 level_editor_gadget[id] = gi;
7448 static void CreateCheckbuttonGadgets(void)
7450 struct GadgetInfo *gi;
7453 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7455 int id = checkbutton_info[i].gadget_id;
7456 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7457 IMG_EDITOR_CHECKBOX);
7458 struct GraphicInfo *gd = &graphic_info[graphic];
7459 int gd_x1 = gd->src_x;
7460 int gd_y1 = gd->src_y;
7461 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7462 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7463 int gd_x1a = gd->src_x + gd->active_xoffset;
7464 int gd_y1a = gd->src_y + gd->active_yoffset;
7465 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7466 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7467 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7468 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7469 unsigned int event_mask = GD_EVENT_PRESSED;
7471 // determine horizontal position to the right of specified gadget
7472 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7473 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7474 ED_GADGET_TEXT_DISTANCE);
7476 // determine horizontal offset for leading text
7477 if (checkbutton_info[i].text_left != NULL)
7478 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7480 gi = CreateGadget(GDI_CUSTOM_ID, id,
7481 GDI_CUSTOM_TYPE_ID, i,
7482 GDI_IMAGE_ID, graphic,
7483 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7486 GDI_WIDTH, gd->width,
7487 GDI_HEIGHT, gd->height,
7488 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7489 GDI_CHECKED, *checkbutton_info[i].value,
7490 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7491 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7492 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7493 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7494 GDI_EVENT_MASK, event_mask,
7495 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7496 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7500 Fail("cannot create gadget");
7502 level_editor_gadget[id] = gi;
7503 right_gadget_border[id] =
7504 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7508 static void CreateRadiobuttonGadgets(void)
7510 int graphic = IMG_EDITOR_RADIOBUTTON;
7511 struct GraphicInfo *gd = &graphic_info[graphic];
7512 int gd_x1 = gd->src_x;
7513 int gd_y1 = gd->src_y;
7514 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7515 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7516 int gd_x1a = gd->src_x + gd->active_xoffset;
7517 int gd_y1a = gd->src_y + gd->active_yoffset;
7518 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7519 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7520 struct GadgetInfo *gi;
7523 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7525 int id = radiobutton_info[i].gadget_id;
7526 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7527 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7528 unsigned int event_mask = GD_EVENT_PRESSED;
7531 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7533 // determine horizontal position to the right of specified gadget
7534 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7535 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7536 ED_GADGET_TEXT_DISTANCE);
7538 // determine horizontal offset for leading text
7539 if (radiobutton_info[i].text_left != NULL)
7540 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7542 gi = CreateGadget(GDI_CUSTOM_ID, id,
7543 GDI_CUSTOM_TYPE_ID, i,
7544 GDI_IMAGE_ID, graphic,
7545 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7548 GDI_WIDTH, gd->width,
7549 GDI_HEIGHT, gd->height,
7550 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7551 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7552 GDI_CHECKED, checked,
7553 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7554 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7555 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7556 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7557 GDI_EVENT_MASK, event_mask,
7558 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7559 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7563 Fail("cannot create gadget");
7565 level_editor_gadget[id] = gi;
7566 right_gadget_border[id] =
7567 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7571 void CreateLevelEditorGadgets(void)
7573 // force EDITOR font inside level editor
7574 SetFontStatus(GAME_MODE_EDITOR);
7576 // these values are not constant, but can change at runtime
7577 ed_fieldx = MAX_ED_FIELDX - 1;
7578 ed_fieldy = MAX_ED_FIELDY - 1;
7580 num_editor_gadgets = NUM_EDITOR_GADGETS;
7582 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7584 level_editor_gadget =
7585 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7586 right_gadget_border =
7587 checked_calloc(num_editor_gadgets * sizeof(int));
7589 // set number of empty (padding) element buttons to maximum number of buttons
7590 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7592 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7593 editor_el_empty_ptr = editor_el_empty;
7595 use_permanent_palette = !editor.palette.show_as_separate_screen;
7597 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
7599 ReinitializeElementList();
7601 CreateControlButtons();
7602 CreateScrollbarGadgets();
7604 // order of function calls is important because of cross-references
7605 CreateCheckbuttonGadgets();
7606 CreateCounterButtons();
7607 CreateRadiobuttonGadgets();
7608 CreateTextInputGadgets();
7609 CreateTextAreaGadgets();
7610 CreateSelectboxGadgets();
7611 CreateGraphicbuttonGadgets();
7612 CreateTextbuttonGadgets();
7613 CreateDrawingAreas();
7618 void FreeLevelEditorGadgets(void)
7622 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
7624 for (i = 0; i < num_editor_gadgets; i++)
7626 FreeGadget(level_editor_gadget[i]);
7628 level_editor_gadget[i] = NULL;
7631 checked_free(level_editor_gadget);
7632 checked_free(right_gadget_border);
7634 checked_free(editor_el_empty);
7637 static void MapCounterButtons(int id)
7639 int font_nr = FONT_TEXT_1;
7640 int font_height = getFontHeight(font_nr);
7641 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7642 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7643 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7644 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7645 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7646 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7647 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7648 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7649 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7650 int yoffset = (gi_down->height - font_height) / 2;
7651 int x_left = gi_down->x - xoffset_left;
7652 int x_right; // set after gadget position was modified
7653 int y_above = gi_down->y - yoffset_above;
7655 int y; // set after gadget position was modified
7657 // counter limits must be changed first to prevent value truncation
7658 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7659 counterbutton_info[id].max_value);
7661 // right text position might have changed after setting position above
7662 x_right = gi_up->x + gi_up->width + xoffset_right;
7664 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7666 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7667 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7668 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7670 ModifyGadget(gi_down, GDI_Y,
7671 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7672 ModifyGadget(gi_text, GDI_Y,
7673 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7674 ModifyGadget(gi_up, GDI_Y,
7675 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7678 // vertical position might have changed after setting position above
7679 y = gi_up->y + yoffset;
7681 if (counterbutton_info[id].text_above)
7682 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7684 if (counterbutton_info[id].text_left)
7685 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7687 if (counterbutton_info[id].text_right)
7688 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7695 static void MapControlButtons(void)
7700 // map toolbox buttons (excluding special CE toolbox buttons)
7701 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7702 MapGadget(level_editor_gadget[i]);
7704 // map toolbox buttons (element properties buttons)
7705 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7706 MapGadget(level_editor_gadget[i]);
7708 if (use_permanent_palette)
7710 // map buttons to select elements
7711 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7712 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7713 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7714 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7715 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7718 // map buttons to select level
7719 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7720 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7721 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7722 MapCounterButtons(counter_id);
7725 static void MapDrawingArea(int id)
7727 int font_nr = FONT_TEXT_1;
7728 int font_height = getFontHeight(font_nr);
7729 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7730 int area_xsize = gi->drawing.area_xsize;
7731 int area_ysize = gi->drawing.area_ysize;
7732 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7733 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7734 int x_left = gi->x - xoffset_left;
7735 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7736 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
7737 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7738 int y_side = gi->y + (gi->height - font_height) / 2;
7739 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
7740 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7742 if (drawingarea_info[id].text_left)
7743 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7745 if (drawingarea_info[id].text_right)
7746 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7748 if (drawingarea_info[id].text_above)
7749 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
7751 if (drawingarea_info[id].text_below)
7752 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7754 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7756 DrawElementBorder(gi->x, gi->y,
7757 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7758 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7760 DrawDrawingArea(id);
7766 static void MapTextInputGadget(int id)
7768 int font_nr = FONT_TEXT_1;
7769 int font_height = getFontHeight(font_nr);
7770 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7771 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7772 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7773 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7775 if (textinput_info[id].text_above)
7776 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7778 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7783 static void MapTextAreaGadget(int id)
7785 int font_nr = FONT_TEXT_1;
7786 int font_height = getFontHeight(font_nr);
7787 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7788 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7789 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7790 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7791 char *text_above = textarea_info[id].text_above;
7793 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
7794 text_above = textarea_info[id].text_above_cropped;
7797 DrawTextS(x_above, y_above, font_nr, text_above);
7799 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7804 static void MapSelectboxGadget(int id)
7806 int font_nr = FONT_TEXT_1;
7807 int font_height = getFontHeight(font_nr);
7808 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7809 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7810 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7811 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7812 int yoffset = (gi->height - font_height) / 2;
7813 int x_left = gi->x - xoffset_left;
7814 int x_right = gi->x + gi->width + xoffset_right;
7815 int y_above = gi->y - yoffset_above;
7817 int y = gi->y + yoffset;
7819 if (selectbox_info[id].text_above)
7820 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7822 if (selectbox_info[id].text_left)
7823 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7825 if (selectbox_info[id].text_right)
7826 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7828 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7833 static void MapTextbuttonGadget(int id)
7835 int font_nr = FONT_TEXT_1;
7836 int font_height = getFontHeight(font_nr);
7837 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7838 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7839 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7840 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7841 int yoffset = (gi->height - font_height) / 2;
7842 int x_left = gi->x - xoffset_left;
7843 int x_right = gi->x + gi->width + xoffset_right;
7844 int y_above = gi->y - yoffset_above;
7846 int y = gi->y + yoffset;
7848 // only show button to delete change pages when more than minimum pages
7849 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7850 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7853 if (textbutton_info[id].text_above)
7854 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7856 if (textbutton_info[id].text_left)
7857 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7859 if (textbutton_info[id].text_right)
7860 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7865 static void MapGraphicbuttonGadget(int id)
7867 int font_nr = FONT_TEXT_1;
7868 int font_height = getFontHeight(font_nr);
7869 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
7870 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7871 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7872 int yoffset = (gi->height - font_height) / 2;
7873 int x_left = gi->x - xoffset_left;
7874 int x_right = gi->x + gi->width + xoffset_right;
7875 int y = gi->y + yoffset;
7877 if (graphicbutton_info[id].text_left)
7878 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7880 if (graphicbutton_info[id].text_right)
7881 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7886 static void MapRadiobuttonGadget(int id)
7888 int font_nr = FONT_TEXT_1;
7889 int font_height = getFontHeight(font_nr);
7890 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7891 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7892 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7893 int yoffset = (gi->height - font_height) / 2;
7894 int x_left = gi->x - xoffset_left;
7895 int x_right = gi->x + gi->width + xoffset_right;
7896 int y = gi->y + yoffset;
7898 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7900 if (radiobutton_info[id].text_left)
7901 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7903 if (radiobutton_info[id].text_right)
7904 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7906 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7911 static void MapCheckbuttonGadget(int id)
7913 int font_nr = FONT_TEXT_1;
7914 int font_height = getFontHeight(font_nr);
7915 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7916 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7917 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7918 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7919 int yoffset = (gi->height - font_height) / 2;
7920 int y_above = gi->y - yoffset_above;
7922 int x_left, x_right, y; // set after gadget position was modified
7924 // set position for gadgets with dynamically determined position
7925 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7926 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
7927 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7929 x_left = gi->x - xoffset_left;
7930 x_right = gi->x + gi->width + xoffset_right;
7931 y = gi->y + yoffset;
7933 if (checkbutton_info[id].text_above)
7934 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7936 if (checkbutton_info[id].text_left)
7937 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7939 if (checkbutton_info[id].text_right)
7940 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7942 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7947 static void MapMainDrawingArea(void)
7949 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7950 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7953 if (suppressBorderElement())
7955 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7956 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7959 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7961 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7962 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7963 no_horizontal_scrollbar) ||
7964 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7965 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7966 no_vertical_scrollbar))
7969 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7972 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7974 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7975 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7978 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7981 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7984 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7988 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7990 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7991 i == GADGET_ID_CUSTOM_COPY_TO ||
7992 i == GADGET_ID_CUSTOM_EXCHANGE ||
7993 i == GADGET_ID_CUSTOM_COPY ||
7994 i == GADGET_ID_CUSTOM_PASTE)
7997 MapGadget(level_editor_gadget[i]);
7999 UnmapGadget(level_editor_gadget[i]);
8004 static void MapLevelEditorToolboxCustomGadgets(void)
8006 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8009 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8011 if (IS_CUSTOM_ELEMENT(properties_element) ||
8012 IS_GROUP_ELEMENT(properties_element) ||
8013 IS_EMPTY_ELEMENT(properties_element))
8014 MapLevelEditorToolboxCustomGadgets();
8017 static void UnmapLevelEditorToolboxCustomGadgets(void)
8019 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8022 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8026 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8028 if (i != GADGET_ID_SINGLE_ITEMS &&
8029 i != GADGET_ID_PICK_ELEMENT)
8031 struct GadgetInfo *gi = level_editor_gadget[i];
8039 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8040 struct GraphicInfo *gd = &graphic_info[graphic];
8044 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8045 gi->width, gi->height, gi->x, gi->y);
8047 redraw_mask |= REDRAW_DOOR_3;
8053 static void MapLevelEditorToolboxDrawingGadgets(void)
8055 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8058 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8060 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8063 static void UnmapDrawingArea(int id)
8065 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8068 static void UnmapLevelEditorFieldGadgets(void)
8072 for (i = 0; i < num_editor_gadgets; i++)
8073 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8074 level_editor_gadget[i]->y))
8075 UnmapGadget(level_editor_gadget[i]);
8078 void UnmapLevelEditorGadgets(void)
8082 for (i = 0; i < num_editor_gadgets; i++)
8083 UnmapGadget(level_editor_gadget[i]);
8086 static void ResetUndoBuffer(void)
8088 undo_buffer_position = -1;
8089 undo_buffer_steps = -1;
8090 redo_buffer_steps = 0;
8092 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8094 level.changed = FALSE;
8097 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8099 if (remap_toolbox_gadgets)
8101 ModifyEditorElementList();
8102 RedrawDrawingElements();
8105 if (edit_mode == ED_MODE_LEVELCONFIG)
8106 DrawLevelConfigWindow();
8107 else if (edit_mode == ED_MODE_PROPERTIES)
8108 DrawPropertiesWindow();
8109 else if (edit_mode == ED_MODE_PALETTE)
8110 DrawPaletteWindow();
8111 else // edit_mode == ED_MODE_DRAWING
8112 DrawDrawingWindowExt(remap_toolbox_gadgets);
8115 static void DrawEditModeWindow(void)
8117 DrawEditModeWindowExt(TRUE);
8120 static void DrawEditModeWindow_PlayfieldOnly(void)
8122 DrawEditModeWindowExt(FALSE);
8125 static void ChangeEditModeWindow(int new_edit_mode)
8127 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8129 DrawEditModeWindow();
8132 static boolean LevelChanged(void)
8134 boolean field_changed = FALSE;
8137 for (y = 0; y < lev_fieldy; y++)
8138 for (x = 0; x < lev_fieldx; x++)
8139 if (Tile[x][y] != level.field[x][y])
8140 field_changed = TRUE;
8142 return (level.changed || field_changed);
8145 static boolean PrepareSavingIntoPersonalLevelSet(void)
8147 static LevelDirTree *last_copied_leveldir = NULL;
8148 static LevelDirTree *last_written_leveldir = NULL;
8149 static int last_copied_level_nr = -1;
8150 static int last_written_level_nr = -1;
8151 LevelDirTree *leveldir_former = leveldir_current;
8152 int level_nr_former = level_nr;
8155 // remember last mod/save so that for current session, we write
8156 // back to the same personal copy, asking only about overwrite.
8157 if (leveldir_current == last_copied_leveldir &&
8158 level_nr == last_copied_level_nr)
8160 // "cd" to personal level set dir (as used when writing last copy)
8161 leveldir_current = last_written_leveldir;
8162 level_nr = last_written_level_nr;
8167 if (!Request("This level is read-only! "
8168 "Save into personal level set?", REQ_ASK))
8171 // "cd" to personal level set dir (for writing copy the first time)
8173 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8175 // this may happen if "setup.internal.create_user_levelset" is FALSE
8176 // or if file "levelinfo.conf" is missing in personal user level set
8177 if (leveldir_current == NULL)
8179 Request("Cannot find personal level set?!", REQ_CONFIRM);
8181 leveldir_current = leveldir_former;
8186 // find unused level number
8187 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8189 static char *level_filename = NULL;
8191 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8193 if (!fileExists(level_filename))
8197 last_copied_leveldir = leveldir_former;
8198 last_copied_level_nr = level_nr_former;
8200 last_written_leveldir = leveldir_current;
8201 last_written_level_nr = level_nr = new_level_nr;
8206 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8208 static char *filename_levelinfo = NULL, *mod_name = NULL;
8211 // annotate this copy-and-mod in personal levelinfo.conf
8212 setString(&filename_levelinfo,
8213 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8215 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8217 fprintf(file, "\n");
8218 fprintf(file, "# level %d was modified from:\n", level_nr);
8219 fprintf(file, "# - previous level set name: %s\n",
8221 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8222 level.file_info.nr, level.name);
8223 fprintf(file, "# - previous author: %s\n",
8225 fprintf(file, "# - previous save date: ");
8227 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8229 fprintf(file, "%04d-%02d-%02d\n",
8230 level.creation_date.year,
8231 level.creation_date.month,
8232 level.creation_date.day);
8236 fprintf(file, "not recorded\n");
8242 if (level_nr > leveldir_current->last_level)
8243 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8245 // else: allow the save even if annotation failed
8247 // now... spray graffiti on the old level vital statistics
8248 // user can change these; just trying to set a good baseline
8250 // don't truncate names for fear of making offensive or silly:
8251 // long-named original author only recorded in levelinfo.conf.
8252 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8253 if (!strEqual(level.author, leveldir_current->author))
8255 setString(&mod_name, getStringCat3(leveldir_current->author,
8256 " after ", level.author));
8258 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8259 setString(&mod_name,
8260 getStringCat2(leveldir_current->author, " (ed.)"));
8262 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8263 setString(&mod_name, leveldir_current->author);
8265 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8267 // less worried about truncation here
8268 setString(&mod_name, getStringCat2("Mod: ", level.name));
8269 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8273 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8274 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8278 for (x = 0; x < lev_fieldx; x++)
8279 for (y = 0; y < lev_fieldy; y++)
8280 dst[x][y] = src[x][y];
8283 static int setSelectboxValue(int selectbox_id, int new_value)
8285 int new_index_value = 0;
8288 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8289 if (selectbox_info[selectbox_id].options[i].value == new_value)
8290 new_index_value = i;
8292 *selectbox_info[selectbox_id].value =
8293 selectbox_info[selectbox_id].options[new_index_value].value;
8295 return new_index_value;
8298 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8302 // change action mode and arg variables according to action type variable
8303 for (i = 0; action_arg_options[i].value != -1; i++)
8305 if (action_arg_options[i].value == custom_element_change.action_type)
8307 int mode = action_arg_options[i].mode;
8309 // only change if corresponding selectbox has changed
8310 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8311 action_arg_modes[mode])
8312 custom_element_change.action_mode = -1;
8314 // only change if corresponding selectbox has changed
8315 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8316 action_arg_options[i].options)
8317 custom_element_change.action_arg = -1;
8324 static void setSelectboxSpecialActionOptions(void)
8328 // change action mode and arg selectbox according to action type selectbox
8329 for (i = 0; action_arg_options[i].value != -1; i++)
8331 if (action_arg_options[i].value == custom_element_change.action_type)
8333 int mode = action_arg_options[i].mode;
8335 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8336 action_arg_modes[mode]);
8337 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8338 custom_element_change.action_mode);
8340 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8341 action_arg_options[i].options);
8342 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8343 custom_element_change.action_arg);
8349 static void copy_custom_element_settings(int element_from, int element_to)
8351 struct ElementInfo *ei_from = &element_info[element_from];
8352 struct ElementInfo *ei_to = &element_info[element_to];
8354 copyElementInfo(ei_from, ei_to);
8357 static void replace_custom_element_in_settings(int element_from,
8362 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8364 struct ElementInfo *ei = &element_info[i];
8366 for (y = 0; y < 3; y++)
8367 for (x = 0; x < 3; x++)
8368 if (ei->content.e[x][y] == element_from)
8369 ei->content.e[x][y] = element_to;
8371 for (j = 0; j < ei->num_change_pages; j++)
8373 struct ElementChangeInfo *change = &ei->change_page[j];
8375 if (change->target_element == element_from)
8376 change->target_element = element_to;
8378 if (change->initial_trigger_element == element_from)
8379 change->initial_trigger_element = element_to;
8381 if (change->action_element == element_from)
8382 change->action_element = element_to;
8384 for (y = 0; y < 3; y++)
8385 for (x = 0; x < 3; x++)
8386 if (change->target_content.e[x][y] == element_from)
8387 change->target_content.e[x][y] = element_to;
8390 if (ei->group != NULL) // group or internal
8391 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8392 if (ei->group->element[j] == element_from)
8393 ei->group->element[j] = element_to;
8397 static void replace_custom_element_in_playfield(int element_from,
8402 for (x = 0; x < lev_fieldx; x++)
8403 for (y = 0; y < lev_fieldy; y++)
8404 if (Tile[x][y] == element_from)
8405 Tile[x][y] = element_to;
8408 static boolean CopyCustomElement(int element_old, int element_new,
8411 int copy_mode_orig = copy_mode;
8413 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8415 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8416 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8417 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8419 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8421 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8422 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8423 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8425 level.changed = TRUE;
8427 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8429 Request("Please choose custom element!", REQ_CONFIRM);
8433 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8435 Request("Please choose group element!", REQ_CONFIRM);
8439 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
8441 Request("Please choose empty element!", REQ_CONFIRM);
8447 level.changed = TRUE;
8450 // when modifying custom/group element, ask for copying level template
8451 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8453 if (!AskToCopyAndModifyLevelTemplate())
8457 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8459 copy_custom_element_settings(element_new, element_old);
8461 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8463 copy_custom_element_settings(element_old, element_new);
8465 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8467 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8468 copy_custom_element_settings(element_new, element_old);
8469 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8471 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8472 replace_custom_element_in_settings(element_new, element_old);
8473 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8475 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8476 replace_custom_element_in_playfield(element_new, element_old);
8477 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8480 UpdateCustomElementGraphicGadgets();
8481 DrawPropertiesWindow();
8486 static void CopyCustomElementPropertiesToEditor(int element)
8489 int current_change_page = element_info[element].current_change_page;
8491 // dynamically (re)build selectbox for selecting change page
8492 for (i = 0; i < element_info[element].num_change_pages; i++)
8494 sprintf(options_change_page_strings[i], "%d", i + 1);
8496 options_change_page[i].value = i;
8497 options_change_page[i].text = options_change_page_strings[i];
8500 options_change_page[i].value = -1;
8501 options_change_page[i].text = NULL;
8503 // needed here to initialize combined element properties
8504 InitElementPropertiesEngine(level.game_version);
8506 element_info[element].change =
8507 &element_info[element].change_page[current_change_page];
8509 custom_element = element_info[element];
8510 custom_element_change = *element_info[element].change;
8512 // needed to initially set selectbox options for special action options
8513 setSelectboxSpecialActionOptions();
8515 // needed to initially set selectbox value variables to reliable defaults
8516 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8517 setSelectboxValue(i, *selectbox_info[i].value);
8519 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8520 custom_element_properties[i] = HAS_PROPERTY(element, i);
8522 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8523 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8525 // ---------- element settings: configure (custom elements) -----------------
8527 // set accessible layer selectbox help value
8528 custom_element.access_type =
8529 (IS_WALKABLE(element) ? EP_WALKABLE :
8530 IS_PASSABLE(element) ? EP_PASSABLE :
8531 custom_element.access_type);
8532 custom_element.access_layer =
8533 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8534 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8535 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8536 custom_element.access_layer);
8537 custom_element.access_protected =
8538 (IS_PROTECTED(element) ? 1 : 0);
8539 custom_element_properties[EP_ACCESSIBLE] =
8540 (IS_ACCESSIBLE_OVER(element) ||
8541 IS_ACCESSIBLE_INSIDE(element) ||
8542 IS_ACCESSIBLE_UNDER(element));
8544 // set walk-to-object action selectbox help value
8545 custom_element.walk_to_action =
8546 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8547 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8548 IS_DROPPABLE(element) ? EP_DROPPABLE :
8549 IS_THROWABLE(element) ? EP_THROWABLE :
8550 IS_PUSHABLE(element) ? EP_PUSHABLE :
8551 custom_element.walk_to_action);
8552 custom_element_properties[EP_WALK_TO_OBJECT] =
8553 (IS_DIGGABLE(element) ||
8554 IS_COLLECTIBLE_ONLY(element) ||
8555 IS_DROPPABLE(element) ||
8556 IS_THROWABLE(element) ||
8557 IS_PUSHABLE(element));
8559 // set smash targets selectbox help value
8560 custom_element.smash_targets =
8561 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8562 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8563 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8564 custom_element.smash_targets);
8565 custom_element_properties[EP_CAN_SMASH] =
8566 (CAN_SMASH_EVERYTHING(element) ||
8567 CAN_SMASH_ENEMIES(element) ||
8568 CAN_SMASH_PLAYER(element));
8570 // set deadliness selectbox help value
8571 custom_element.deadliness =
8572 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8573 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8574 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8575 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8576 custom_element.deadliness);
8577 custom_element_properties[EP_DEADLY] =
8578 (DONT_TOUCH(element) ||
8579 DONT_GET_HIT_BY(element) ||
8580 DONT_COLLIDE_WITH(element) ||
8581 DONT_RUN_INTO(element));
8583 // ---------- element settings: advanced (custom elements) ------------------
8585 // set "change by direct action" selectbox help value
8586 custom_element_change.direct_action =
8587 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
8588 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8589 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8590 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8591 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8592 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8593 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8594 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8595 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8596 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8597 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8598 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8599 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8600 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8601 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8602 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8603 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8604 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8605 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8606 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
8607 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
8608 custom_element_change.direct_action);
8610 // set "change by other element action" selectbox help value
8611 custom_element_change.other_action =
8612 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
8613 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8614 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8615 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8616 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8617 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8618 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8619 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8620 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8621 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8622 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8623 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
8624 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8625 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8626 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8627 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8628 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8629 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8630 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8631 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8632 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8633 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8634 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8635 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8636 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8637 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
8638 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
8639 custom_element_change.other_action);
8642 static void CopyGroupElementPropertiesToEditor(int element)
8644 group_element_info = *element_info[element].group;
8645 custom_element = element_info[element]; // needed for description
8648 static void CopyEmptyElementPropertiesToEditor(int element)
8650 custom_element = element_info[element];
8653 static void CopyClassicElementPropertiesToEditor(int element)
8655 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8656 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8657 getMoveIntoAcidProperty(&level, element);
8659 if (MAYBE_DONT_COLLIDE_WITH(element))
8660 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8661 getDontCollideWithProperty(&level, element);
8664 static void CopyElementPropertiesToEditor(int element)
8666 if (IS_CUSTOM_ELEMENT(element))
8667 CopyCustomElementPropertiesToEditor(element);
8668 else if (IS_GROUP_ELEMENT(element))
8669 CopyGroupElementPropertiesToEditor(element);
8670 else if (IS_EMPTY_ELEMENT(element))
8671 CopyEmptyElementPropertiesToEditor(element);
8673 CopyClassicElementPropertiesToEditor(element);
8676 static boolean AskToCopyAndModifyLevelTemplate(void)
8678 if (Request("Copy and modify settings from level template?", REQ_ASK))
8680 level.use_custom_template = FALSE;
8682 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8683 GDI_CHECKED, FALSE, GDI_END);
8684 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8685 GDI_CHECKED, FALSE, GDI_END);
8691 LoadLevelTemplate(-1); // this resets all element modifications ...
8693 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8699 static void CopyCustomElementPropertiesToGame(int element)
8702 int access_type_and_layer;
8704 // mark that this custom element has been modified
8705 custom_element.modified_settings = TRUE;
8706 level.changed = TRUE;
8708 if (level.use_custom_template)
8709 AskToCopyAndModifyLevelTemplate();
8711 element_info[element] = custom_element;
8712 *element_info[element].change = custom_element_change;
8714 // ---------- element settings: configure (custom elements) -----------------
8716 // set accessible property from checkbox and selectbox
8717 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8718 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8719 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8720 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8721 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8722 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8723 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8724 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8725 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8726 custom_element_properties[access_type_and_layer] =
8727 custom_element_properties[EP_ACCESSIBLE];
8728 custom_element_properties[EP_PROTECTED] =
8729 (custom_element.access_protected != 0 &&
8730 custom_element_properties[EP_ACCESSIBLE]);
8732 // set walk-to-object property from checkbox and selectbox
8733 custom_element_properties[EP_DIGGABLE] = FALSE;
8734 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8735 custom_element_properties[EP_DROPPABLE] = FALSE;
8736 custom_element_properties[EP_THROWABLE] = FALSE;
8737 custom_element_properties[EP_PUSHABLE] = FALSE;
8738 custom_element_properties[custom_element.walk_to_action] =
8739 custom_element_properties[EP_WALK_TO_OBJECT];
8741 // set smash property from checkbox and selectbox
8742 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8743 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8744 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8745 custom_element_properties[custom_element.smash_targets] =
8746 custom_element_properties[EP_CAN_SMASH];
8748 // set deadliness property from checkbox and selectbox
8749 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8750 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8751 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8752 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8753 custom_element_properties[custom_element.deadliness] =
8754 custom_element_properties[EP_DEADLY];
8756 // ---------- element settings: advanced (custom elements) ------------------
8758 // set player change event from checkbox and selectbox
8759 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
8760 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8761 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8762 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8763 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8764 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8765 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8766 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8767 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8768 custom_element_change_events[CE_SWITCHED] = FALSE;
8769 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8770 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8771 custom_element_change_events[CE_BLOCKED] = FALSE;
8772 custom_element_change_events[CE_IMPACT] = FALSE;
8773 custom_element_change_events[CE_SMASHED] = FALSE;
8774 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8775 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8776 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8777 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8778 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
8779 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
8780 custom_element_change_events[custom_element_change.direct_action] =
8781 custom_element_change_events[CE_BY_DIRECT_ACTION];
8783 // set other element action change event from checkbox and selectbox
8784 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
8785 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8786 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8787 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8788 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8789 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8790 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8791 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8792 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8793 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8794 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8795 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
8796 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8797 custom_element_change_events[CE_HITTING_X] = FALSE;
8798 custom_element_change_events[CE_DIGGING_X] = FALSE;
8799 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8800 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8801 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8802 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8803 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8804 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8805 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8806 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8807 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8808 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8809 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
8810 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
8811 custom_element_change_events[custom_element_change.other_action] =
8812 custom_element_change_events[CE_BY_OTHER_ACTION];
8814 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8815 SET_PROPERTY(element, i, custom_element_properties[i]);
8817 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8818 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8820 // copy change events also to special level editor variable
8821 custom_element = element_info[element];
8822 custom_element_change = *element_info[element].change;
8824 // needed here to restore runtime value "element_info[element].gfx_element"
8825 InitElementPropertiesGfxElement();
8828 static void CopyGroupElementPropertiesToGame(int element)
8830 // mark that this group element has been modified
8831 custom_element.modified_settings = TRUE;
8832 level.changed = TRUE;
8834 if (level.use_custom_template)
8835 AskToCopyAndModifyLevelTemplate();
8837 element_info[element] = custom_element;
8838 *element_info[element].group = group_element_info;
8840 // needed here to restore runtime value "element_info[element].gfx_element"
8841 InitElementPropertiesGfxElement();
8844 static void CopyEmptyElementPropertiesToGame(int element)
8846 // mark that this empty element has been modified
8847 custom_element.modified_settings = TRUE;
8848 level.changed = TRUE;
8850 if (level.use_custom_template)
8851 AskToCopyAndModifyLevelTemplate();
8853 element_info[element] = custom_element;
8855 // needed here to restore runtime value "element_info[element].gfx_element"
8856 InitElementPropertiesGfxElement();
8859 static void CopyClassicElementPropertiesToGame(int element)
8861 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8862 setMoveIntoAcidProperty(&level, element,
8863 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8865 if (MAYBE_DONT_COLLIDE_WITH(element))
8866 setDontCollideWithProperty(&level, element,
8867 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8870 static void CopyElementPropertiesToGame(int element)
8872 if (IS_CUSTOM_ELEMENT(element))
8873 CopyCustomElementPropertiesToGame(element);
8874 else if (IS_GROUP_ELEMENT(element))
8875 CopyGroupElementPropertiesToGame(element);
8876 else if (IS_EMPTY_ELEMENT(element))
8877 CopyEmptyElementPropertiesToGame(element);
8879 CopyClassicElementPropertiesToGame(element);
8883 static void CheckElementDescriptions(void)
8887 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8888 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8889 Warn("no element description file for element '%s'", EL_NAME(i));
8893 static int getMaxEdFieldX(boolean has_scrollbar)
8895 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8896 int sxsize = SXSIZE - scrollbar_width;
8897 int max_ed_fieldx = sxsize / ed_tilesize;
8899 return max_ed_fieldx;
8902 static int getMaxEdFieldY(boolean has_scrollbar)
8904 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8905 INFOTEXT_YSIZE_FULL : 0);
8906 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8907 int sysize = SYSIZE - scrollbar_height - infotext_height;
8908 int max_ed_fieldy = sysize / ed_tilesize;
8910 return max_ed_fieldy;
8913 static void InitZoomLevelSettings(int zoom_tilesize)
8915 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8917 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8919 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8920 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8922 // make sure that tile size is always a power of 2
8923 ed_tilesize = (1 << log_2(ed_tilesize));
8925 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8927 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8928 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8932 last_game_engine_type = level.game_engine_type;
8934 // limit zoom tilesize by upper and lower bound
8935 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8937 // store zoom tilesize in auto setup file only if it was manually changed
8938 if (zoom_tilesize != -1)
8939 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8941 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8942 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8945 static void InitDrawingElements(void)
8947 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8949 if (level.game_engine_type == game_engine_type_last)
8952 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
8954 new_element1 = EL_BD_WALL;
8955 new_element2 = EL_EMPTY;
8956 new_element3 = EL_BD_SAND;
8958 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8960 new_element1 = EL_SP_CHIP_SINGLE;
8961 new_element2 = EL_EMPTY;
8962 new_element3 = EL_SP_BASE;
8964 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8966 new_element1 = EL_MM_MIRROR_START;
8967 new_element2 = EL_EMPTY;
8968 new_element3 = EL_MM_WOODEN_WALL;
8972 new_element1 = EL_WALL;
8973 new_element2 = EL_EMPTY;
8974 new_element3 = EL_SAND;
8977 game_engine_type_last = level.game_engine_type;
8980 static void InitLevelSetInfo(void)
8982 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8983 "%s", leveldir_current->name);
8984 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8985 "%s", leveldir_current->author);
8987 levelset_num_levels = leveldir_current->levels;
8989 levelset_use_levelset_artwork = FALSE;
8990 levelset_copy_level_template = FALSE;
8992 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8995 static void ChangeEditorToLevelSet(char *levelset_subdir)
8997 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8999 // the previous level set might have used custom artwork
9000 ReloadCustomArtwork(0);
9002 LoadLevelSetup_SeriesInfo();
9004 SaveLevelSetup_LastSeries();
9005 SaveLevelSetup_SeriesInfo();
9009 LoadLevel(level_nr);
9010 LoadScore(level_nr);
9015 static boolean useEditorDoorAnimation(void)
9017 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9018 boolean door_1_viewport_unchanged =
9019 (vp_door_1->x == DX &&
9020 vp_door_1->y == DY &&
9021 vp_door_1->width == DXSIZE &&
9022 vp_door_1->height == DYSIZE);
9023 boolean door_1_contains_toolbox =
9026 EX + EXSIZE <= DX + DXSIZE &&
9027 EY + EYSIZE <= DY + DYSIZE);
9029 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9032 static void DrawEditorDoorBackground(int graphic, int x, int y,
9033 int width, int height)
9035 struct GraphicInfo *g = &graphic_info[graphic];
9037 if (g->bitmap != NULL)
9038 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9039 MIN(width, g->width), MIN(height, g->height), x, y);
9041 ClearRectangle(drawto, x, y, width, height);
9044 static void DrawEditorDoorContent(void)
9046 // needed for gadgets drawn on background (like palette scrollbar)
9047 SetDoorBackgroundImage(IMG_UNDEFINED);
9049 // copy default editor door content to main double buffer
9050 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9053 DrawSpecialEditorDoor();
9055 // draw new control window
9056 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9058 // draw all toolbox gadgets to editor doors
9059 MapControlButtons();
9061 // when returning from test game to properties page, redraw toolbox gadgets
9062 if (edit_mode == ED_MODE_PROPERTIES)
9064 UnmapLevelEditorToolboxDrawingGadgets();
9065 UnmapLevelEditorToolboxCustomGadgets();
9067 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9070 // draw all palette gadgets to editor doors
9071 ModifyEditorElementList();
9072 RedrawDrawingElements();
9074 // copy actual editor door content to door double buffer for OpenDoor()
9075 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9078 void DrawLevelEd(void)
9080 int fade_mask = REDRAW_FIELD;
9082 FadeSoundsAndMusic();
9085 fade_mask = REDRAW_ALL;
9089 // needed if different viewport properties defined for editor
9090 ChangeViewportPropertiesIfNeeded();
9094 InitZoomLevelSettings(-1);
9095 InitDrawingElements();
9099 CheckElementDescriptions();
9102 if (level_editor_test_game)
9104 CopyPlayfield(level.field, Tile);
9105 CopyPlayfield(TileBackup, level.field);
9107 level_editor_test_game = FALSE;
9111 edit_mode = ED_MODE_DRAWING;
9112 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9113 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9121 // redraw_mask |= REDRAW_ALL;
9123 FreeLevelEditorGadgets();
9124 CreateLevelEditorGadgets();
9126 ReinitializeElementList(); // update dynamic level element list
9127 ReinitializeElementListButtons(); // custom element may look different
9129 InitElementPropertiesGfxElement();
9133 DrawEditModeWindow_PlayfieldOnly();
9135 DrawMaskedBorder(fade_mask);
9137 // use door animation if door 1 viewport is unchanged and contains toolbox
9138 if (useEditorDoorAnimation())
9142 DrawEditorDoorContent();
9144 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9148 DrawEditorDoorContent();
9153 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9156 static void AdjustDrawingAreaGadgets(void)
9158 int ed_xsize = lev_fieldx + 2;
9159 int ed_ysize = lev_fieldy + 2;
9160 int max_ed_fieldx = MAX_ED_FIELDX;
9161 int max_ed_fieldy = MAX_ED_FIELDY;
9162 boolean horizontal_scrollbar_needed;
9163 boolean vertical_scrollbar_needed;
9164 int x, y, width, height;
9166 if (suppressBorderElement())
9168 ed_xsize = lev_fieldx;
9169 ed_ysize = lev_fieldy;
9172 // check if we need any scrollbars
9173 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9174 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9176 // check if we have a smaller editor field because of scrollbars
9177 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9178 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9180 // check again if we now need more scrollbars because of less space
9181 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9182 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9184 // check if editor field gets even smaller after adding new scrollbars
9185 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9186 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9188 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9189 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9191 x = SX + ed_fieldx * ed_tilesize;
9192 y = SY + ed_fieldy * ed_tilesize;
9194 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9195 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9197 // adjust drawing area gadget
9198 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9199 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9200 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9203 // adjust horizontal scrollbar gadgets
9204 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9207 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9208 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9211 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9214 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9217 // adjust vertical scrollbar gadgets
9218 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9221 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9223 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9225 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9228 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9232 static void AdjustLevelScrollPosition(void)
9234 if (level_xpos < -1)
9236 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9237 level_xpos = lev_fieldx - ed_fieldx + 1;
9238 if (lev_fieldx < ed_fieldx - 2)
9241 if (level_ypos < -1)
9243 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9244 level_ypos = lev_fieldy - ed_fieldy + 1;
9245 if (lev_fieldy < ed_fieldy - 2)
9248 if (suppressBorderElement())
9255 static void AdjustEditorScrollbar(int id)
9257 struct GadgetInfo *gi = level_editor_gadget[id];
9258 int items_max, items_visible, item_position;
9260 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9262 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9263 items_visible = ed_fieldx;
9264 item_position = level_xpos + 1;
9268 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9269 items_visible = ed_fieldy;
9270 item_position = level_ypos + 1;
9273 if (item_position > items_max - items_visible)
9274 item_position = items_max - items_visible;
9276 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9277 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9280 static void AdjustElementListScrollbar(void)
9282 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9283 int items_max, items_visible, item_position;
9285 // correct position of element list scrollbar
9286 if (element_shift < 0)
9288 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9289 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9291 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9292 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9293 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9295 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9296 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9297 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9300 static void ModifyEditorCounterValue(int counter_id, int new_value)
9302 int *counter_value = counterbutton_info[counter_id].value;
9303 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9304 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9306 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9308 if (counter_value != NULL)
9309 *counter_value = gi->textinput.number_value;
9312 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9314 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9315 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9317 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9319 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9320 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9322 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9323 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9325 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9326 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9331 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9333 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9334 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9335 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9337 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9340 static void ModifyEditorSelectboxOptions(int selectbox_id,
9341 struct ValueTextInfo *options)
9343 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9344 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9346 selectbox_info[selectbox_id].options = options;
9348 // set index to zero -- list may be shorter now (correct later, if needed)
9349 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9350 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9353 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9355 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9356 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9358 drawingarea_info[drawingarea_id].area_xsize = xsize;
9359 drawingarea_info[drawingarea_id].area_ysize = ysize;
9361 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9364 static void ModifyEditorElementList(void)
9368 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9371 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9373 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9374 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9375 struct GadgetDesign *gd = &gi->deco.design;
9376 int element = editor_elements[element_shift + i];
9377 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9381 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9383 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9389 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9391 int graphic = el2edimg(element);
9392 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9398 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9401 static void ModifyDrawingElementButton(int element, int id)
9403 struct GadgetInfo *gi = level_editor_gadget[id];
9404 Bitmap *deco_bitmap;
9406 int tile_size = gi->deco.width;
9408 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
9410 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
9413 static void PickDrawingElement(int button, int element)
9418 struct XYTileSize *pos;
9420 } de, drawing_elements[] =
9422 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
9423 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
9424 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
9427 if (button < 1 || button > 3)
9430 if (IS_MM_WALL(element))
9431 element = map_mm_wall_element(element);
9433 de = drawing_elements[button - 1];
9435 *de.new_element = element; // update global drawing element variable
9437 DrawDrawingElementGraphic(element, de.pos);
9438 ModifyDrawingElementButton(element, de.id);
9440 redraw_mask |= REDRAW_DOOR_1;
9443 static void RedrawDrawingElements(void)
9445 PickDrawingElement(1, new_element1);
9446 PickDrawingElement(2, new_element2);
9447 PickDrawingElement(3, new_element3);
9450 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
9452 stick_element_properties_window = FALSE;
9454 SetMainBackgroundImage(IMG_UNDEFINED);
9457 UnmapLevelEditorFieldGadgets();
9459 AdjustDrawingAreaGadgets();
9460 AdjustLevelScrollPosition();
9461 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
9462 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
9464 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9466 MapMainDrawingArea();
9468 if (remap_toolbox_gadgets)
9470 UnmapLevelEditorToolboxCustomGadgets();
9471 MapLevelEditorToolboxDrawingGadgets();
9475 static void DrawDrawingWindow(void)
9477 DrawDrawingWindowExt(TRUE);
9480 static int getTabulatorBarWidth(void)
9482 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9483 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9485 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9488 static int getTabulatorBarHeight(void)
9490 return ED_TAB_BAR_HEIGHT;
9493 static Pixel getTabulatorBarColor(void)
9495 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9496 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9497 int gd_x = gd->x + gd_gi1->border.width / 2;
9498 int gd_y = gd->y + gd_gi1->height - 1;
9500 return GetPixel(gd->bitmap, gd_x, gd_y);
9503 static void DrawLevelConfigTabulatorGadgets(void)
9505 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9506 Pixel tab_color = getTabulatorBarColor();
9507 int id_first = ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST;
9508 int id_last = ED_TAB_BUTTON_ID_LEVELCONFIG_LAST;
9511 for (i = id_first; i <= id_last; i++)
9513 int gadget_id = textbutton_info[i].gadget_id;
9514 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9515 boolean active = (i != edit_mode_levelconfig);
9517 // draw background line below tabulator button
9518 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9520 // draw solid line below inactive tabulator buttons
9521 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9522 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9523 ED_GADGET_TINY_DISTANCE, tab_color);
9525 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9526 MapTextbuttonGadget(i);
9529 // draw little border line below tabulator buttons
9530 if (tab_color != BLACK_PIXEL) // black => transparent
9531 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9532 ED_GADGET_TINY_DISTANCE,
9533 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9536 static void DrawPropertiesTabulatorGadgets(void)
9538 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9539 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9540 int gd_x = gd->x + gd_gi1->border.width / 2;
9541 int gd_y = gd->y + gd_gi1->height - 1;
9542 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9543 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9544 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9547 // draw two config tabulators for player elements
9548 if (IS_PLAYER_ELEMENT(properties_element))
9549 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9551 // draw two config and one "change" tabulator for custom elements
9552 if (IS_CUSTOM_ELEMENT(properties_element))
9553 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9555 for (i = id_first; i <= id_last; i++)
9557 int gadget_id = textbutton_info[i].gadget_id;
9558 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9559 boolean active = (i != edit_mode_properties);
9561 // use "config 1" and "config 2" instead of "config" for players and CEs
9562 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9563 (IS_PLAYER_ELEMENT(properties_element) ||
9564 IS_CUSTOM_ELEMENT(properties_element)))
9567 // draw background line below tabulator button
9568 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9570 // draw solid line below inactive tabulator buttons
9571 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9572 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9573 ED_GADGET_TINY_DISTANCE, tab_color);
9575 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9576 MapTextbuttonGadget(i);
9579 // draw little border line below tabulator buttons
9580 if (tab_color != BLACK_PIXEL) // black => transparent
9581 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9582 ED_GADGET_TINY_DISTANCE,
9583 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9586 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9588 DrawText(SX + xpos, SY + ypos, text, font_nr);
9591 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9594 int font_width = getFontWidth(font_nr);
9595 int font_height = getFontHeight(font_nr);
9596 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9597 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9599 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9600 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9601 TRUE, FALSE, FALSE);
9604 static void DrawLevelConfigLevel(void)
9608 // draw counter gadgets
9609 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9610 MapCounterButtons(i);
9612 // draw checkbutton gadgets
9613 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9614 MapCheckbuttonGadget(i);
9616 // draw selectbox gadgets
9617 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9618 MapSelectboxGadget(i);
9620 // draw text input gadgets
9621 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9622 MapTextInputGadget(i);
9625 static char *getLevelSubdirFromSaveMode(int save_mode)
9627 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9628 return getNewUserLevelSubdir();
9630 return leveldir_current->subdir;
9633 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
9635 char *directory_text = "Level set directory:";
9636 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9637 int font1_nr = FONT_TEXT_1;
9638 int font2_nr = FONT_TEXT_2;
9639 int font1_height = getFontHeight(font1_nr);
9640 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9641 int x = ED_LEVEL_SETTINGS_X(0);
9642 int y = ED_LEVEL_SETTINGS_Y(6);
9644 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9645 PrintInfoText(directory_name, font2_nr, x, y);
9648 static void DrawLevelConfigLevelSet(void)
9650 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9651 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9654 // draw counter gadgets
9655 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9656 MapCounterButtons(i);
9658 // draw checkbutton gadgets
9659 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9661 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9662 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9663 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9666 MapCheckbuttonGadget(i);
9669 // draw selectbox gadgets
9670 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9671 MapSelectboxGadget(i);
9673 // draw text input gadgets
9674 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9675 MapTextInputGadget(i);
9677 // draw textbutton gadgets
9678 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9681 DrawLevelConfigLevelSet_DirectoryInfo();
9684 static void DrawLevelConfigEditor(void)
9688 // draw counter gadgets
9689 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9690 MapCounterButtons(i);
9692 // draw checkbutton gadgets
9693 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9694 MapCheckbuttonGadget(i);
9696 // draw radiobutton gadgets
9697 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9698 MapRadiobuttonGadget(i);
9700 // draw drawing area
9701 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9703 // draw textbutton gadgets
9704 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9707 static void DrawLevelConfigWindow(void)
9709 char *text = "Global Settings";
9710 int font_nr = FONT_TITLE_1;
9711 struct MenuPosInfo *pos = &editor.settings.headline;
9712 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9713 int sy = SY + pos->y;
9715 stick_element_properties_window = FALSE;
9717 SetAutomaticNumberOfGemsNeeded();
9719 UnmapLevelEditorFieldGadgets();
9721 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9724 DrawText(sx, sy, text, font_nr);
9726 DrawLevelConfigTabulatorGadgets();
9728 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
9729 DrawLevelConfigLevel();
9730 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
9731 DrawLevelConfigLevelSet();
9732 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
9733 DrawLevelConfigEditor();
9736 static void DrawCustomContentArea(void)
9738 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9739 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9740 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9741 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9742 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9743 int xoffset = ED_GADGET_SPACE_DISTANCE;
9745 // add distance for potential left text (without drawing area border)
9746 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9748 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9750 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9753 static void DrawCustomChangeContentArea(void)
9755 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9756 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9757 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9758 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9759 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9760 int xoffset = ED_GADGET_SPACE_DISTANCE;
9762 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9767 static void RemoveElementContentArea(int id, int font_height)
9769 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9771 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9772 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9773 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9774 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9775 ED_GADGET_TEXT_DISTANCE + font_height);
9778 static void DrawYamYamContentAreas(void)
9780 int font_nr = FONT_TEXT_1;
9781 int font_height = getFontHeight(font_nr);
9782 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9783 int yoffset = (tilesize - font_height) / 2;
9784 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9785 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9788 // display counter to choose number of element content areas
9789 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9791 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9793 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9795 if (i < level.num_yamyam_contents)
9801 UnmapDrawingArea(id);
9803 // delete content areas in case of reducing number of them
9804 RemoveElementContentArea(id, font_height);
9808 DrawText(x, y + 0 * tilesize, "content", font_nr);
9809 DrawText(x, y + 1 * tilesize, "when", font_nr);
9810 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9813 static void DrawMagicBallContentAreas(void)
9815 int font_nr = FONT_TEXT_1;
9816 int font_height = getFontHeight(font_nr);
9817 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9818 int yoffset = (tilesize - font_height) / 2;
9819 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9820 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9823 // display counter to choose number of element content areas
9824 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9826 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9828 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9830 if (i < level.num_ball_contents)
9836 UnmapDrawingArea(id);
9838 // delete content areas in case of reducing number of them
9839 RemoveElementContentArea(id, font_height);
9843 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9844 DrawText(x, y + 1 * tilesize, "when", font_nr);
9845 DrawText(x, y + 2 * tilesize, "active", font_nr);
9848 static void DrawAndroidElementArea(void)
9850 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9851 int num_elements = level.num_android_clone_elements;
9852 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9853 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9854 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9855 int xsize = MAX_ANDROID_ELEMENTS;
9858 // display counter to choose number of element areas
9859 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9861 if (drawingarea_info[id].text_left != NULL)
9862 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9864 UnmapDrawingArea(id);
9866 ModifyEditorDrawingArea(id, num_elements, 1);
9868 // delete content areas in case of reducing number of them
9869 DrawBackground(sx, sy,
9870 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9871 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9876 static void DrawGroupElementArea(void)
9878 int id = ED_DRAWING_ID_GROUP_CONTENT;
9879 int num_elements = group_element_info.num_elements;
9880 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9881 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9882 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9883 int xsize = MAX_ELEMENTS_IN_GROUP;
9886 if (drawingarea_info[id].text_left != NULL)
9887 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9889 UnmapDrawingArea(id);
9891 ModifyEditorDrawingArea(id, num_elements, 1);
9893 // delete content areas in case of reducing number of them
9894 DrawBackground(sx, sy,
9895 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9896 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9901 static void DrawPlayerInitialInventoryArea(int element)
9903 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9904 int player_nr = GET_PLAYER_NR(element);
9905 int num_elements = level.initial_inventory_size[player_nr];
9906 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9907 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9908 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9909 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9912 // determine horizontal position to the right of specified gadget
9913 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9914 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9915 ED_DRAWINGAREA_TEXT_DISTANCE);
9917 // determine horizontal offset for leading text
9918 if (drawingarea_info[id].text_left != NULL)
9919 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9921 UnmapDrawingArea(id);
9923 ModifyEditorDrawingArea(id, num_elements, 1);
9925 // delete content areas in case of reducing number of them
9926 DrawBackground(sx, sy,
9927 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9928 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9933 static void DrawMMBallContentArea(void)
9935 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
9936 int num_elements = level.num_mm_ball_contents;
9937 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9938 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9939 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9940 int xsize = MAX_MM_BALL_CONTENTS;
9943 if (drawingarea_info[id].text_left != NULL)
9944 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9946 UnmapDrawingArea(id);
9948 ModifyEditorDrawingArea(id, num_elements, 1);
9950 // delete content areas in case of reducing number of them
9951 DrawBackground(sx, sy,
9952 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9953 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9958 static void DrawEnvelopeTextArea(int envelope_nr)
9960 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9961 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9965 DrawBackground(gi->x, gi->y,
9966 gi->textarea.crop_width, gi->textarea.crop_height);
9968 if (envelope_nr != -1)
9969 textarea_info[id].value = level.envelope[envelope_nr].text;
9971 ModifyGadget(gi, GDI_AREA_SIZE,
9972 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9973 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9976 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9979 static void DrawPropertiesInfo(void)
9988 // configurable properties
9990 { EP_WALKABLE_OVER, "- player can walk over it" },
9991 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9992 { EP_WALKABLE_UNDER, "- player can walk under it" },
9993 { EP_PASSABLE_OVER, "- player can pass over it" },
9994 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9995 { EP_PASSABLE_UNDER, "- player can pass under it" },
9996 { EP_PROTECTED, "- player is protected by it" },
9998 { EP_DIGGABLE, "- can be digged away" },
9999 { EP_COLLECTIBLE, "- can be collected" },
10000 { EP_DROPPABLE, "- can be dropped after collecting" },
10001 { EP_THROWABLE, "- can be thrown after collecting" },
10002 { EP_PUSHABLE, "- can be pushed" },
10004 { EP_CAN_FALL, "- can fall" },
10005 { EP_CAN_MOVE, "- can move" },
10007 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10009 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10011 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10013 { EP_SLIPPERY, "- slippery for falling elements" },
10014 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10016 { EP_DONT_RUN_INTO, "- deadly when running into" },
10017 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10018 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10019 { EP_DONT_TOUCH, "- deadly when touching" },
10021 { EP_INDESTRUCTIBLE, "- indestructible" },
10023 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10024 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10025 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10027 { EP_CAN_CHANGE, "- can change to other element" },
10029 // pre-defined properties
10030 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10031 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10032 { EP_SWITCHABLE, "- can be switched" },
10034 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10039 char *filename = getElementDescriptionFilename(properties_element);
10040 char *num_elements_text = "In this level: ";
10041 char *num_similar_text = "Similar tiles: ";
10042 char *properties_text = "Standard properties: ";
10043 char *description_text = "Description:";
10044 char *no_description_text = "No description available.";
10045 char *none_text = "None";
10047 int num_elements_in_level = 0;
10048 int num_similar_in_level = 0;
10049 int num_hires_tiles_in_level = 0;
10050 int num_standard_properties = 0;
10051 int font1_nr = FONT_TEXT_1;
10052 int font2_nr = FONT_TEXT_2;
10053 int font1_width = getFontWidth(font1_nr);
10054 int font1_height = getFontHeight(font1_nr);
10055 int font2_height = getFontHeight(font2_nr);
10056 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10057 int font2_yoffset = (font1_height - font2_height) / 2;
10058 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10059 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10060 int properties_text_len = strlen(properties_text) * font1_width;
10061 int xpos = ED_ELEMENT_SETTINGS_X(0);
10062 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10065 if (setup.editor.show_element_token)
10067 int font3_nr = FONT_TEXT_3;
10068 int font3_height = getFontHeight(font3_nr);
10070 DrawTextF(xpos, ypos, font3_nr,
10071 "[%s]", element_info[properties_element].token_name);
10073 ypos += 2 * font3_height;
10076 // ----- print number of elements / percentage of this element in level
10078 for (y = 0; y < lev_fieldy; y++)
10080 for (x = 0; x < lev_fieldx; x++)
10082 if (Tile[x][y] == properties_element)
10084 num_elements_in_level++;
10086 else if (IS_MM_WALL(Tile[x][y]) &&
10087 map_mm_wall_element(Tile[x][y]) == properties_element)
10089 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10094 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10096 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10098 if (num_hires_tiles_in_level > 0)
10099 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10100 "%d wall tiles", num_hires_tiles_in_level);
10101 else if (num_elements_in_level > 0)
10102 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10103 "%d (%.2f %%)", num_elements_in_level, percentage);
10105 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10108 // ----- print number of similar elements / percentage of them in level
10110 for (y = 0; y < lev_fieldy; y++)
10112 for (x = 0; x < lev_fieldx; x++)
10114 if (strEqual(element_info[Tile[x][y]].class_name,
10115 element_info[properties_element].class_name))
10117 num_similar_in_level++;
10122 if (num_similar_in_level != num_elements_in_level)
10124 ypos += 1 * MAX(font1_height, font2_height);
10126 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10128 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10130 if (num_similar_in_level > 0)
10131 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10132 "%d (%.2f %%)", num_similar_in_level, percentage);
10134 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10138 ypos += 2 * MAX(font1_height, font2_height);
10140 // ----- print standard properties of this element
10142 DrawTextS(xpos, ypos, font1_nr, properties_text);
10144 ypos += line1_height;
10146 for (i = 0; properties[i].value != -1; i++)
10148 if (!HAS_PROPERTY(properties_element, properties[i].value))
10151 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10153 ypos += font2_height;
10155 num_standard_properties++;
10158 if (num_standard_properties == 0)
10160 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10161 font2_nr, none_text);
10163 ypos -= (line1_height - font1_height);
10166 ypos += MAX(font1_height, font2_height);
10168 // ----- print special description of this element
10170 PrintInfoText(description_text, font1_nr, xpos, ypos);
10172 ypos += line1_height;
10174 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10175 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10178 #define TEXT_COLLECTING "Score for collecting"
10179 #define TEXT_SMASHING "Score for smashing"
10180 #define TEXT_SLURPING "Score for slurping robot"
10181 #define TEXT_CRACKING "Score for cracking"
10182 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10183 #define TEXT_DURATION "Duration when activated"
10184 #define TEXT_DELAY_ON "Delay before activating"
10185 #define TEXT_DELAY_OFF "Delay before deactivating"
10186 #define TEXT_DELAY_CHANGING "Delay before changing"
10187 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10188 #define TEXT_DELAY_MOVING "Delay before moving"
10189 #define TEXT_BALL_DELAY "Element generation delay"
10190 #define TEXT_MOVE_SPEED "Speed of android moving"
10191 #define TEXT_CLONE_SPEED "Speed of android cloning"
10192 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10193 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10194 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10195 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10196 #define TEXT_TIME_BONUS "Extra time to solve level"
10203 } elements_with_counter[] =
10205 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10206 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10207 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10208 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10209 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10210 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10211 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10212 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10213 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10214 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10215 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10216 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10217 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10218 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10219 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10220 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
10221 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10222 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10223 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10224 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10225 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10226 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10227 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10228 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10229 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10230 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10231 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
10232 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10233 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10234 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10235 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10236 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10237 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10238 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10239 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10240 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10241 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10242 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10243 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10244 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10245 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10246 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10247 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10248 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10249 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10250 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10251 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10252 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10253 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10254 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10255 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10256 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10257 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10258 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10259 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10260 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10261 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10262 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10263 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10264 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10265 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10266 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10267 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10268 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10269 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10270 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10271 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10272 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10273 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10274 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10275 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10276 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10277 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10278 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10279 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10280 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10281 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10282 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10283 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10284 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10285 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10286 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10287 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10289 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10290 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
10291 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10292 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10293 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10294 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10295 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10296 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10297 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
10298 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
10299 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
10300 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
10301 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
10302 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
10303 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
10304 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
10306 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10307 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10308 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10309 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10310 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10311 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10312 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10313 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10314 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10315 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10316 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10317 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10318 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10319 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10320 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10325 static boolean checkPropertiesConfig(int element)
10329 if (IS_GEM(element) ||
10330 IS_CUSTOM_ELEMENT(element) ||
10331 IS_GROUP_ELEMENT(element) ||
10332 IS_EMPTY_ELEMENT(element) ||
10333 IS_BALLOON_ELEMENT(element) ||
10334 IS_ENVELOPE(element) ||
10335 IS_MM_ENVELOPE(element) ||
10336 IS_MM_MCDUFFIN(element) ||
10337 IS_DF_LASER(element) ||
10338 IS_PLAYER_ELEMENT(element) ||
10339 HAS_EDITOR_CONTENT(element) ||
10340 CAN_GROW(element) ||
10341 COULD_MOVE_INTO_ACID(element) ||
10342 MAYBE_DONT_COLLIDE_WITH(element) ||
10343 element == EL_BD_PLAYER ||
10344 element == EL_SOKOBAN_OBJECT ||
10345 element == EL_SOKOBAN_FIELD_EMPTY ||
10346 element == EL_SOKOBAN_FIELD_FULL)
10349 for (i = 0; elements_with_counter[i].element != -1; i++)
10350 if (elements_with_counter[i].element == element)
10356 static void SetAutomaticNumberOfGemsNeeded(void)
10360 if (!level.auto_count_gems)
10363 level.gems_needed = 0;
10365 for (x = 0; x < lev_fieldx; x++)
10367 for (y = 0; y < lev_fieldy; y++)
10369 int element = Tile[x][y];
10374 case EL_EMERALD_YELLOW:
10375 case EL_EMERALD_RED:
10376 case EL_EMERALD_PURPLE:
10377 case EL_BD_DIAMOND:
10378 case EL_WALL_EMERALD:
10379 case EL_WALL_EMERALD_YELLOW:
10380 case EL_WALL_EMERALD_RED:
10381 case EL_WALL_EMERALD_PURPLE:
10382 case EL_WALL_BD_DIAMOND:
10384 case EL_SP_INFOTRON:
10387 level.gems_needed++;
10391 case EL_WALL_DIAMOND:
10392 level.gems_needed += 3;
10396 case EL_WALL_PEARL:
10397 level.gems_needed += 5;
10401 case EL_WALL_CRYSTAL:
10402 level.gems_needed += 8;
10411 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
10414 static void DrawPropertiesConfig(void)
10416 boolean draw_footer_line = FALSE;
10417 int max_num_element_counters = 4;
10418 int num_element_counters = 0;
10421 if (!checkPropertiesConfig(properties_element))
10423 int xpos = ED_ELEMENT_SETTINGS_X(0);
10424 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10426 PrintInfoText("No configuration options available.",
10427 FONT_TEXT_1, xpos, ypos);
10432 // check if there are elements where a value can be chosen for
10433 for (i = 0; elements_with_counter[i].element != -1; i++)
10435 if (elements_with_counter[i].element == properties_element)
10437 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
10439 counterbutton_info[counter_id].y =
10440 ED_ELEMENT_SETTINGS_YPOS(
10441 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
10442 (CAN_GROW(properties_element) ? 1 : 0) +
10443 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
10444 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
10445 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
10446 num_element_counters);
10448 counterbutton_info[counter_id].value = elements_with_counter[i].value;
10449 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
10451 if (properties_element == EL_GAME_OF_LIFE ||
10452 properties_element == EL_BIOMAZE)
10454 counterbutton_info[counter_id].min_value = 0; // min neighbours
10455 counterbutton_info[counter_id].max_value = 8; // max neighbours
10459 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
10460 counterbutton_info[counter_id].min_value = MIN_SCORE;
10461 counterbutton_info[counter_id].max_value = MAX_SCORE;
10464 MapCounterButtons(counter_id);
10466 num_element_counters++;
10467 if (num_element_counters >= max_num_element_counters)
10472 if (HAS_EDITOR_CONTENT(properties_element))
10474 // draw stickybutton gadget
10475 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10477 if (IS_AMOEBOID(properties_element))
10478 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
10479 else if (properties_element == EL_YAMYAM ||
10480 properties_element == EL_YAMYAM_LEFT ||
10481 properties_element == EL_YAMYAM_RIGHT ||
10482 properties_element == EL_YAMYAM_UP ||
10483 properties_element == EL_YAMYAM_DOWN)
10484 DrawYamYamContentAreas();
10485 else if (properties_element == EL_EMC_MAGIC_BALL)
10487 DrawMagicBallContentAreas();
10489 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
10490 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
10492 else if (properties_element == EL_EMC_ANDROID)
10493 DrawAndroidElementArea();
10494 else if (properties_element == EL_MM_GRAY_BALL)
10496 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
10497 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
10498 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
10499 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
10501 DrawMMBallContentArea();
10505 if (IS_PLAYER_ELEMENT(properties_element))
10507 int player_nr = GET_PLAYER_NR(properties_element);
10509 // these properties can be set for every player individually
10511 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10513 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
10514 &level.start_element[player_nr];
10515 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
10516 &level.artwork_element[player_nr];
10517 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
10518 &level.explosion_element[player_nr];
10520 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
10521 &level.use_start_element[player_nr];
10522 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
10523 &level.use_artwork_element[player_nr];
10524 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
10525 &level.use_explosion_element[player_nr];
10526 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
10527 &level.initial_player_gravity[player_nr];
10529 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
10530 &level.initial_player_stepsize[player_nr];
10532 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
10533 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
10534 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
10535 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
10536 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
10537 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
10538 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
10539 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
10540 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
10541 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
10542 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
10543 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
10544 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
10545 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
10546 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
10548 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
10549 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
10550 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
10552 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
10554 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10556 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
10557 &level.initial_inventory_content[player_nr][0];
10559 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
10560 &level.initial_inventory_size[player_nr];
10562 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
10563 &level.use_initial_inventory[player_nr];
10565 // draw checkbutton gadgets
10566 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
10567 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
10568 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
10570 // draw counter gadgets
10571 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
10573 // draw drawing area gadgets
10574 DrawPlayerInitialInventoryArea(properties_element);
10578 if (properties_element == EL_BD_PLAYER)
10579 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
10581 if (IS_GEM(properties_element))
10582 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
10584 if (properties_element == EL_EM_DYNAMITE)
10585 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
10587 if (COULD_MOVE_INTO_ACID(properties_element) &&
10588 !IS_PLAYER_ELEMENT(properties_element) &&
10589 (!IS_CUSTOM_ELEMENT(properties_element) ||
10590 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
10592 // set position for checkbutton for "can move into acid"
10593 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
10594 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
10595 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
10596 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
10597 IS_BALLOON_ELEMENT(properties_element) ||
10598 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10600 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
10603 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
10604 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
10606 if (properties_element == EL_SPRING ||
10607 properties_element == EL_SPRING_LEFT ||
10608 properties_element == EL_SPRING_RIGHT)
10609 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
10611 if (properties_element == EL_TIME_ORB_FULL)
10612 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
10614 if (properties_element == EL_GAME_OF_LIFE ||
10615 properties_element == EL_BIOMAZE)
10616 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
10618 if (CAN_GROW(properties_element))
10620 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
10621 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10623 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
10626 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
10627 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10629 if (properties_element == EL_SOKOBAN_OBJECT)
10630 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10632 if (properties_element == EL_SOKOBAN_OBJECT ||
10633 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10634 properties_element == EL_SOKOBAN_FIELD_FULL)
10636 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10637 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10640 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10643 if (IS_BALLOON_ELEMENT(properties_element))
10644 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10646 if (IS_ENVELOPE(properties_element) ||
10647 IS_MM_ENVELOPE(properties_element))
10649 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10650 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10651 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10652 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10653 int envelope_nr = ENVELOPE_NR(properties_element);
10655 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10656 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10658 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10659 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10661 // display counter to choose size of envelope text area
10662 MapCounterButtons(counter1_id);
10663 MapCounterButtons(counter2_id);
10665 // display checkbuttons to choose auto-wrap and alignment properties
10666 MapCheckbuttonGadget(button1_id);
10667 MapCheckbuttonGadget(button2_id);
10669 DrawEnvelopeTextArea(envelope_nr);
10672 if (IS_MM_MCDUFFIN(properties_element))
10674 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
10675 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
10676 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
10679 if (IS_DF_LASER(properties_element))
10681 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
10682 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
10683 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
10686 if (IS_CUSTOM_ELEMENT(properties_element))
10688 // draw stickybutton gadget
10689 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10691 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10693 // draw checkbutton gadgets
10694 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
10695 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
10696 MapCheckbuttonGadget(i);
10698 // draw counter gadgets
10699 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
10700 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
10701 MapCounterButtons(i);
10703 // draw selectbox gadgets
10704 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10705 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10706 MapSelectboxGadget(i);
10708 // draw textbutton gadgets
10709 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10711 // draw text input gadgets
10712 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10714 // draw drawing area gadgets
10715 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10717 draw_footer_line = TRUE;
10719 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10721 // draw checkbutton gadgets
10722 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10723 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10724 MapCheckbuttonGadget(i);
10726 // draw counter gadgets
10727 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10728 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10729 MapCounterButtons(i);
10731 // draw selectbox gadgets
10732 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10733 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10734 MapSelectboxGadget(i);
10736 // draw drawing area gadgets
10737 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10738 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10739 DrawCustomContentArea();
10742 else if (IS_GROUP_ELEMENT(properties_element))
10744 // draw stickybutton gadget
10745 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10747 // draw checkbutton gadgets
10748 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10749 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10751 // draw counter gadgets
10752 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10754 // draw selectbox gadgets
10755 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10757 // draw textbutton gadgets
10758 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10760 // draw drawing area gadgets
10761 DrawGroupElementArea();
10763 // draw text input gadgets
10764 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10766 // draw drawing area gadgets
10767 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10769 draw_footer_line = TRUE;
10771 else if (IS_EMPTY_ELEMENT(properties_element))
10773 // draw stickybutton gadget
10774 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10776 // draw checkbutton gadgets
10777 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10778 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10780 // draw textbutton gadgets
10781 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10783 // draw drawing area gadgets
10784 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10786 draw_footer_line = TRUE;
10789 // draw little footer border line above CE/GE use/save template gadgets
10790 if (draw_footer_line)
10792 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10793 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10794 int gd_x = gd->x + gd_gi1->border.width / 2;
10795 int gd_y = gd->y + gd_gi1->height - 1;
10796 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10798 if (tab_color != BLACK_PIXEL) // black => transparent
10799 FillRectangle(drawto,
10800 SX + ED_ELEMENT_SETTINGS_X(0),
10801 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10803 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10807 static void DrawPropertiesChangeDrawingAreas(void)
10809 if (IS_CUSTOM_ELEMENT(properties_element))
10811 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10812 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10813 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10815 DrawCustomChangeContentArea();
10818 redraw_mask |= REDRAW_FIELD;
10821 static void DrawPropertiesChange(void)
10825 // needed to initially set selectbox options for special action options
10826 setSelectboxSpecialActionOptions();
10828 // draw stickybutton gadget
10829 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10831 // draw checkbutton gadgets
10832 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10833 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10834 MapCheckbuttonGadget(i);
10836 // draw counter gadgets
10837 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10838 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10839 MapCounterButtons(i);
10841 // draw selectbox gadgets
10842 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10843 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10844 MapSelectboxGadget(i);
10846 // draw textbutton gadgets
10847 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10848 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10849 MapTextbuttonGadget(i);
10851 // draw graphicbutton gadgets
10852 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10853 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10854 MapGraphicbuttonGadget(i);
10856 // draw drawing area gadgets
10857 DrawPropertiesChangeDrawingAreas();
10860 static void DrawEditorElementAnimation(int x, int y)
10862 int graphic = el2img(properties_element);
10863 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10864 custom_element.ce_value_fixed_initial :
10865 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10866 custom_element.collect_score_initial : FrameCounter);
10868 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10871 static void DrawEditorElementName(int x, int y, int font_nr)
10873 char *element_name = getElementInfoText(properties_element);
10874 int font_width = getFontWidth(font_nr);
10875 int font_height = getFontHeight(font_nr);
10876 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10877 int max_chars_per_line = max_text_width / font_width;
10879 if (strlen(element_name) <= max_chars_per_line)
10880 DrawTextS(x, y, font_nr, element_name);
10883 char buffer[max_chars_per_line + 1];
10884 int next_pos = max_chars_per_line;
10886 strncpy(buffer, element_name, max_chars_per_line);
10887 buffer[max_chars_per_line] = '\0';
10889 if (element_name[max_chars_per_line] == ' ')
10895 for (i = max_chars_per_line - 1; i >= 0; i--)
10896 if (buffer[i] == ' ')
10899 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10906 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10908 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10909 buffer[max_chars_per_line] = '\0';
10911 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10915 static void DrawPropertiesWindow(void)
10917 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10918 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10919 int border_size = gd->border_size;
10920 int font_nr = FONT_TEXT_1;
10921 int font_height = getFontHeight(font_nr);
10922 int xoffset = TILEX + element_border + 3 * border_size;
10923 int yoffset = (TILEY - font_height) / 2;
10924 int x1 = editor.settings.element_graphic.x + element_border;
10925 int y1 = editor.settings.element_graphic.y + element_border;
10926 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10927 editor.settings.element_name.x);
10928 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10929 editor.settings.element_name.y);
10930 char *text = "Element Settings";
10931 int font2_nr = FONT_TITLE_1;
10932 struct MenuPosInfo *pos = &editor.settings.headline;
10933 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10934 int sy = SY + pos->y;
10936 stick_element_properties_window = FALSE;
10938 // make sure that previous properties edit mode exists for this element
10939 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10940 !IS_CUSTOM_ELEMENT(properties_element))
10941 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10943 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10944 !IS_PLAYER_ELEMENT(properties_element) &&
10945 !IS_CUSTOM_ELEMENT(properties_element))
10946 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10948 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10949 (IS_PLAYER_ELEMENT(properties_element) ||
10950 IS_CUSTOM_ELEMENT(properties_element)))
10951 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10953 CopyElementPropertiesToEditor(properties_element);
10955 UnmapLevelEditorFieldGadgets();
10956 UnmapLevelEditorToolboxDrawingGadgets();
10957 UnmapLevelEditorToolboxCustomGadgets();
10959 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10961 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10964 DrawText(sx, sy, text, font2_nr);
10966 FrameCounter = 0; // restart animation frame counter
10968 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10969 DrawEditorElementAnimation(SX + x1, SY + y1);
10970 DrawEditorElementName(x2, y2, font_nr);
10972 DrawPropertiesTabulatorGadgets();
10974 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10975 DrawPropertiesInfo();
10976 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10977 DrawPropertiesChange();
10978 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10979 DrawPropertiesConfig();
10982 static void DrawPaletteWindow(void)
10986 UnmapLevelEditorFieldGadgets();
10988 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10991 // map buttons to select elements
10992 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10993 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10994 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10995 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10996 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10999 static void UpdateCustomElementGraphicGadgets(void)
11003 InitElementPropertiesGfxElement();
11005 ModifyEditorElementList();
11006 RedrawDrawingElements();
11008 // force redraw of all mapped drawing area gadgets
11009 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11011 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11018 static int getOpenDirectionFromTube(int element)
11022 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11023 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11024 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11025 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11026 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11027 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11028 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11029 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11030 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11031 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11032 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11038 static int getTubeFromOpenDirection(int direction)
11042 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11043 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11044 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11045 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11046 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11047 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11048 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11049 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11050 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11051 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11052 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11054 // if only one direction, fall back to simple tube with that direction
11055 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11056 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11057 case (MV_UP): return EL_TUBE_VERTICAL;
11058 case (MV_DOWN): return EL_TUBE_VERTICAL;
11064 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11066 int element_new = getTubeFromOpenDirection(direction);
11068 return (element_new != EL_EMPTY ? element_new : element_old);
11071 static int getOpenDirectionFromBelt(int element)
11073 int belt_dir = getBeltDirFromBeltElement(element);
11075 return (belt_dir == MV_LEFT ? MV_RIGHT :
11076 belt_dir == MV_RIGHT ? MV_LEFT :
11077 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11080 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11082 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11083 direction == MV_RIGHT ? MV_LEFT :
11084 direction == MV_HORIZONTAL ? MV_NONE : direction);
11086 if (direction == MV_NONE)
11089 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11092 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11095 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11097 return (element_new != EL_EMPTY ? element_new : element_old);
11100 static int getOpenDirectionFromPool(int element)
11104 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11105 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11106 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11107 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11108 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11109 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11115 static int getPoolFromOpenDirection(int direction)
11119 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11120 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11121 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11122 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11123 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11124 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11130 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11132 int element = getPoolFromOpenDirection(direction);
11133 int help_direction = getOpenDirectionFromPool(help_element);
11135 if (element == EL_EMPTY)
11137 int help_direction_vertical = help_direction & MV_VERTICAL;
11139 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11142 if (element == EL_EMPTY)
11144 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11146 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11152 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11154 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11156 return (element_new != EL_EMPTY ? element_new : element_old);
11159 static int getOpenDirectionFromPillar(int element)
11163 case EL_EMC_WALL_1: return (MV_DOWN);
11164 case EL_EMC_WALL_2: return (MV_VERTICAL);
11165 case EL_EMC_WALL_3: return (MV_UP);
11171 static int getPillarFromOpenDirection(int direction)
11175 case (MV_DOWN): return EL_EMC_WALL_1;
11176 case (MV_VERTICAL): return EL_EMC_WALL_2;
11177 case (MV_UP): return EL_EMC_WALL_3;
11183 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
11185 int element_new = getPillarFromOpenDirection(direction);
11187 return (element_new != EL_EMPTY ? element_new : element_old);
11190 static int getOpenDirectionFromSteel2(int element)
11194 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
11195 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
11196 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
11197 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
11198 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
11199 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
11200 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
11201 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
11207 static int getSteel2FromOpenDirection(int direction)
11211 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
11212 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
11213 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
11214 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
11215 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
11216 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
11217 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
11218 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
11224 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
11226 int element_new = getSteel2FromOpenDirection(direction);
11228 return (element_new != EL_EMPTY ? element_new : element_old);
11231 static int getOpenDirectionFromChip(int element)
11235 case EL_SP_CHIP_SINGLE: return (MV_NONE);
11236 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
11237 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
11238 case EL_SP_CHIP_TOP: return (MV_DOWN);
11239 case EL_SP_CHIP_BOTTOM: return (MV_UP);
11245 static int getChipFromOpenDirection(int direction)
11249 case (MV_NONE): return EL_SP_CHIP_SINGLE;
11250 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
11251 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
11252 case (MV_UP): return EL_SP_CHIP_BOTTOM;
11253 case (MV_DOWN): return EL_SP_CHIP_TOP;
11259 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
11261 int element_new = getChipFromOpenDirection(direction);
11263 return (element_new != EL_EMPTY ? element_new : element_old);
11266 static int getClosedTube(int x, int y)
11268 struct XY *xy = xy_directions;
11269 int element_old = IntelliDrawBuffer[x][y];
11270 int direction_old = getOpenDirectionFromTube(element_old);
11271 int direction_new = MV_NONE;
11274 for (i = 0; i < NUM_DIRECTIONS; i++)
11276 int xx = x + xy[i].x;
11277 int yy = y + xy[i].y;
11278 int dir = MV_DIR_FROM_BIT(i);
11279 int dir_opposite = MV_DIR_OPPOSITE(dir);
11281 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
11282 (direction_old & dir) &&
11283 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11284 direction_new |= dir;
11287 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
11290 static int getClosedBelt(int x, int y)
11292 struct XY *xy = xy_directions;
11293 int element_old = IntelliDrawBuffer[x][y];
11294 int nr = getBeltNrFromBeltElement(element_old);
11295 int direction_old = getOpenDirectionFromBelt(element_old);
11296 int direction_new = MV_NONE;
11299 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11301 int xx = x + xy[i].x;
11302 int yy = y + xy[i].y;
11303 int dir = MV_DIR_FROM_BIT(i);
11304 int dir_opposite = MV_DIR_OPPOSITE(dir);
11306 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
11307 (direction_old & dir) &&
11308 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11309 direction_new |= dir;
11312 return getBeltFromNrAndOpenDirection(nr, direction_new);
11315 static int getClosedPool(int x, int y)
11317 struct XY *xy = xy_directions;
11318 int element_old = IntelliDrawBuffer[x][y];
11319 int direction_old = getOpenDirectionFromPool(element_old);
11320 int direction_new = MV_NONE;
11323 for (i = 0; i < NUM_DIRECTIONS; i++)
11325 int xx = x + xy[i].x;
11326 int yy = y + xy[i].y;
11327 int dir = MV_DIR_FROM_BIT(i);
11328 int dir_opposite = MV_DIR_OPPOSITE(dir);
11330 if (IN_LEV_FIELD(xx, yy) &&
11331 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
11332 (direction_old & dir) &&
11333 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11334 direction_new |= dir;
11337 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
11340 static int getClosedPillar(int x, int y)
11342 struct XY *xy = xy_directions;
11343 int element_old = IntelliDrawBuffer[x][y];
11344 int direction_old = getOpenDirectionFromPillar(element_old);
11345 int direction_new = MV_NONE;
11348 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11350 int xx = x + xy[i].x;
11351 int yy = y + xy[i].y;
11352 int dir = MV_DIR_FROM_BIT(i);
11353 int dir_opposite = MV_DIR_OPPOSITE(dir);
11355 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
11356 (direction_old & dir) &&
11357 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11358 direction_new |= dir;
11361 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
11364 static int getClosedSteel2(int x, int y)
11366 struct XY *xy = xy_directions;
11367 int element_old = IntelliDrawBuffer[x][y];
11368 int direction_old = getOpenDirectionFromSteel2(element_old);
11369 int direction_new = MV_NONE;
11372 for (i = 0; i < NUM_DIRECTIONS; i++)
11374 int xx = x + xy[i].x;
11375 int yy = y + xy[i].y;
11376 int dir = MV_DIR_FROM_BIT(i);
11377 int dir_opposite = MV_DIR_OPPOSITE(dir);
11379 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
11380 (direction_old & dir) &&
11381 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11382 direction_new |= dir;
11385 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
11388 static int getClosedChip(int x, int y)
11390 struct XY *xy = xy_directions;
11391 int element_old = IntelliDrawBuffer[x][y];
11392 int direction_old = getOpenDirectionFromChip(element_old);
11393 int direction_new = MV_NONE;
11396 for (i = 0; i < NUM_DIRECTIONS; i++)
11398 int xx = x + xy[i].x;
11399 int yy = y + xy[i].y;
11400 int dir = MV_DIR_FROM_BIT(i);
11401 int dir_opposite = MV_DIR_OPPOSITE(dir);
11403 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
11404 (direction_old & dir) &&
11405 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11406 direction_new |= dir;
11409 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
11412 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
11413 boolean change_level)
11415 int sx = x - level_xpos;
11416 int sy = y - level_ypos;
11417 int old_element = Tile[x][y];
11418 int new_element = element;
11419 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
11420 boolean draw_masked = FALSE;
11422 if (IS_MM_WALL_EDITOR(element))
11424 element = map_mm_wall_element_editor(element) | new_bitmask;
11426 if (IS_MM_WALL(old_element))
11427 element |= MM_WALL_BITS(old_element);
11430 draw_masked = TRUE;
11432 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
11434 int element_changed = old_element & ~new_bitmask;
11436 if (MM_WALL_BITS(element_changed) != 0)
11437 element = element_changed;
11440 IntelliDrawBuffer[x][y] = element;
11443 Tile[x][y] = element;
11445 if (IN_ED_FIELD(sx, sy))
11447 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
11448 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
11449 else if (draw_masked)
11450 DrawEditorElementThruMask(sx, sy, element);
11452 DrawEditorElement(sx, sy, element);
11456 static void SetElementSimple(int x, int y, int element, boolean change_level)
11458 SetElementSimpleExt(x, y, 0, 0, element, change_level);
11461 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
11462 int x2, int y2, int *element2,
11463 int (*close_function)(int, int),
11464 boolean change_level)
11466 // set neighbour elements to newly determined connections
11467 SetElementSimple(x1, y1, *element1, change_level);
11468 SetElementSimple(x2, y2, *element2, change_level);
11470 // remove all open connections of neighbour elements
11471 *element1 = close_function(x1, y1);
11472 *element2 = close_function(x2, y2);
11474 // set neighbour elements to new, minimized connections
11475 SetElementSimple(x1, y1, *element1, change_level);
11476 SetElementSimple(x2, y2, *element2, change_level);
11479 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
11480 boolean change_level, int button)
11482 struct XY *xy = xy_directions;
11483 static int last_x = -1;
11484 static int last_y = -1;
11486 if (new_element == EL_UNDEFINED)
11494 int old_element = IntelliDrawBuffer[x][y];
11496 if (IS_TUBE(new_element))
11498 int last_element_new = EL_UNDEFINED;
11499 int direction = MV_NONE;
11502 // if old element is of same kind, keep all existing directions
11503 if (IS_TUBE(old_element))
11504 direction |= getOpenDirectionFromTube(old_element);
11506 for (i = 0; i < NUM_DIRECTIONS; i++)
11508 int xx = x + xy[i].x;
11509 int yy = y + xy[i].y;
11511 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11512 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
11514 int dir = MV_DIR_FROM_BIT(i);
11515 int dir_opposite = MV_DIR_OPPOSITE(dir);
11516 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11517 int last_direction_old = getOpenDirectionFromTube(last_element_old);
11518 int last_direction_new = last_direction_old | dir_opposite;
11520 last_element_new = getTubeFromOpenDirection(last_direction_new);
11526 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
11528 if (last_element_new != EL_UNDEFINED)
11529 MergeAndCloseNeighbourElements(x, y, &new_element,
11530 last_x, last_y, &last_element_new,
11531 getClosedTube, change_level);
11533 else if (IS_BELT(new_element))
11535 int belt_nr = getBeltNrFromBeltElement(new_element);
11536 int last_element_new = EL_UNDEFINED;
11537 int direction = MV_NONE;
11540 // if old element is of same kind, keep all existing directions
11541 if (IS_BELT(old_element))
11542 direction |= getOpenDirectionFromBelt(old_element);
11544 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11546 int xx = x + xy[i].x;
11547 int yy = y + xy[i].y;
11549 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11550 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
11552 int dir = MV_DIR_FROM_BIT(i);
11553 int dir_opposite = MV_DIR_OPPOSITE(dir);
11554 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11555 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
11556 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
11557 int last_direction_new = last_direction_old | dir_opposite;
11559 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
11560 last_direction_new);
11565 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
11567 if (last_element_new != EL_UNDEFINED)
11568 MergeAndCloseNeighbourElements(x, y, &new_element,
11569 last_x, last_y, &last_element_new,
11570 getClosedBelt, change_level);
11572 else if (IS_ACID_POOL_OR_ACID(new_element))
11574 int last_element_new = EL_UNDEFINED;
11575 int direction = MV_NONE;
11578 // if old element is of same kind, keep all existing directions
11579 if (IS_ACID_POOL_OR_ACID(old_element))
11580 direction |= getOpenDirectionFromPool(old_element);
11582 for (i = 0; i < NUM_DIRECTIONS; i++)
11584 int xx = x + xy[i].x;
11585 int yy = y + xy[i].y;
11587 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11588 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
11590 int dir = MV_DIR_FROM_BIT(i);
11591 int dir_opposite = MV_DIR_OPPOSITE(dir);
11592 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11593 int last_direction_old = getOpenDirectionFromPool(last_element_old);
11594 int last_direction_new = last_direction_old | dir_opposite;
11596 last_element_new = getPoolFromOpenDirection(last_direction_new);
11602 // special corrections needed for intuitively correct acid pool drawing
11603 if (last_element_new == EL_EMPTY)
11604 last_element_new = new_element;
11605 else if (last_element_new != EL_UNDEFINED)
11606 new_element = last_element_new;
11608 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11610 if (last_element_new != EL_UNDEFINED)
11611 MergeAndCloseNeighbourElements(x, y, &new_element,
11612 last_x, last_y, &last_element_new,
11613 getClosedPool, change_level);
11615 else if (IS_EMC_PILLAR(new_element))
11617 int last_element_new = EL_UNDEFINED;
11618 int direction = MV_NONE;
11621 // if old element is of same kind, keep all existing directions
11622 if (IS_EMC_PILLAR(old_element))
11623 direction |= getOpenDirectionFromPillar(old_element);
11625 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11627 int xx = x + xy[i].x;
11628 int yy = y + xy[i].y;
11630 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11631 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11633 int dir = MV_DIR_FROM_BIT(i);
11634 int dir_opposite = MV_DIR_OPPOSITE(dir);
11635 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11636 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11637 int last_direction_new = last_direction_old | dir_opposite;
11639 last_element_new = getPillarFromOpenDirection(last_direction_new);
11645 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11647 if (last_element_new != EL_UNDEFINED)
11648 MergeAndCloseNeighbourElements(x, y, &new_element,
11649 last_x, last_y, &last_element_new,
11650 getClosedPillar, change_level);
11652 else if (IS_DC_STEELWALL_2(new_element))
11654 int last_element_new = EL_UNDEFINED;
11655 int direction = MV_NONE;
11658 // if old element is of same kind, keep all existing directions
11659 if (IS_DC_STEELWALL_2(old_element))
11660 direction |= getOpenDirectionFromSteel2(old_element);
11662 for (i = 0; i < NUM_DIRECTIONS; i++)
11664 int xx = x + xy[i].x;
11665 int yy = y + xy[i].y;
11667 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11668 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11670 int dir = MV_DIR_FROM_BIT(i);
11671 int dir_opposite = MV_DIR_OPPOSITE(dir);
11672 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11673 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
11674 int last_direction_new = last_direction_old | dir_opposite;
11676 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11682 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11684 if (last_element_new != EL_UNDEFINED)
11685 MergeAndCloseNeighbourElements(x, y, &new_element,
11686 last_x, last_y, &last_element_new,
11687 getClosedSteel2, change_level);
11689 else if (IS_SP_CHIP(new_element))
11691 int last_element_new = EL_UNDEFINED;
11692 int direction = MV_NONE;
11695 // (do not keep existing directions, regardless of kind of old element)
11697 for (i = 0; i < NUM_DIRECTIONS; i++)
11699 int xx = x + xy[i].x;
11700 int yy = y + xy[i].y;
11702 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11703 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11705 int dir = MV_DIR_FROM_BIT(i);
11706 int dir_opposite = MV_DIR_OPPOSITE(dir);
11707 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11708 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11709 int last_direction_new = last_direction_old | dir_opposite;
11711 if (last_direction_old == MV_NONE)
11713 last_element_new = getChipFromOpenDirection(last_direction_new);
11716 else if (last_direction_old & (dir | dir_opposite))
11718 direction |= MV_DIR_OPPOSITE(last_direction_old);
11722 direction |= MV_DIR_OPPOSITE(dir);
11727 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11729 if (last_element_new != EL_UNDEFINED)
11730 MergeAndCloseNeighbourElements(x, y, &new_element,
11731 last_x, last_y, &last_element_new,
11732 getClosedChip, change_level);
11734 else if (IS_SP_HARDWARE_BASE(new_element))
11736 int nr = GetSimpleRandom(6);
11738 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11739 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11740 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11741 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11742 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11744 else if (new_element == EL_SP_HARDWARE_GREEN ||
11745 new_element == EL_SP_HARDWARE_BLUE ||
11746 new_element == EL_SP_HARDWARE_RED)
11748 int nr = GetSimpleRandom(3);
11750 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11751 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11753 else if (IS_GROUP_ELEMENT(new_element))
11755 boolean connected_drawing = FALSE;
11758 for (i = 0; i < NUM_DIRECTIONS; i++)
11760 int xx = x + xy[i].x;
11761 int yy = y + xy[i].y;
11763 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11764 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11765 connected_drawing = TRUE;
11768 if (!connected_drawing)
11769 ResolveGroupElement(new_element);
11771 new_element = GetElementFromGroupElement(new_element);
11773 else if (IS_BELT_SWITCH(old_element))
11775 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11776 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11778 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11779 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11781 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11785 static int swappable_elements[][2] =
11787 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11788 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11789 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11790 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11791 { EL_EMERALD, EL_WALL_EMERALD },
11792 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11793 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11794 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11795 { EL_DIAMOND, EL_WALL_DIAMOND },
11796 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11797 { EL_GATE_1, EL_GATE_1_GRAY },
11798 { EL_GATE_2, EL_GATE_2_GRAY },
11799 { EL_GATE_3, EL_GATE_3_GRAY },
11800 { EL_GATE_4, EL_GATE_4_GRAY },
11801 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11802 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11803 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11804 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11805 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11806 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11807 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11808 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11809 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11810 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11811 { EL_LAMP, EL_LAMP_ACTIVE },
11812 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11813 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11814 { EL_PEARL, EL_WALL_PEARL },
11815 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11816 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11817 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11818 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11819 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11820 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11821 { EL_LANDMINE, EL_DC_LANDMINE },
11822 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11823 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11824 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11825 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11826 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11827 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11828 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11829 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11830 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11834 static int rotatable_elements_4[][4] =
11844 EL_SPACESHIP_RIGHT,
11849 EL_BD_BUTTERFLY_UP,
11850 EL_BD_BUTTERFLY_RIGHT,
11851 EL_BD_BUTTERFLY_DOWN,
11852 EL_BD_BUTTERFLY_LEFT
11856 EL_BD_FIREFLY_RIGHT,
11857 EL_BD_FIREFLY_DOWN,
11885 EL_SP_GRAVITY_PORT_UP,
11886 EL_SP_GRAVITY_PORT_RIGHT,
11887 EL_SP_GRAVITY_PORT_DOWN,
11888 EL_SP_GRAVITY_PORT_LEFT
11891 EL_SP_GRAVITY_ON_PORT_UP,
11892 EL_SP_GRAVITY_ON_PORT_RIGHT,
11893 EL_SP_GRAVITY_ON_PORT_DOWN,
11894 EL_SP_GRAVITY_ON_PORT_LEFT
11897 EL_SP_GRAVITY_OFF_PORT_UP,
11898 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11899 EL_SP_GRAVITY_OFF_PORT_DOWN,
11900 EL_SP_GRAVITY_OFF_PORT_LEFT
11909 EL_BALLOON_SWITCH_UP,
11910 EL_BALLOON_SWITCH_RIGHT,
11911 EL_BALLOON_SWITCH_DOWN,
11912 EL_BALLOON_SWITCH_LEFT
11916 EL_MM_MCDUFFIN_RIGHT,
11917 EL_MM_MCDUFFIN_DOWN,
11918 EL_MM_MCDUFFIN_LEFT
11921 EL_MM_MIRROR_FIXED_1,
11922 EL_MM_MIRROR_FIXED_4,
11923 EL_MM_MIRROR_FIXED_3,
11924 EL_MM_MIRROR_FIXED_2
11927 EL_MM_STEEL_GRID_FIXED_1,
11928 EL_MM_STEEL_GRID_FIXED_4,
11929 EL_MM_STEEL_GRID_FIXED_2,
11930 EL_MM_STEEL_GRID_FIXED_3
11933 EL_MM_WOODEN_GRID_FIXED_1,
11934 EL_MM_WOODEN_GRID_FIXED_4,
11935 EL_MM_WOODEN_GRID_FIXED_2,
11936 EL_MM_WOODEN_GRID_FIXED_3
11939 EL_MM_POLARIZER_CROSS_1,
11940 EL_MM_POLARIZER_CROSS_4,
11941 EL_MM_POLARIZER_CROSS_3,
11942 EL_MM_POLARIZER_CROSS_2
11946 EL_MM_PACMAN_RIGHT,
11958 EL_DF_RECEIVER_RIGHT,
11959 EL_DF_RECEIVER_DOWN,
11960 EL_DF_RECEIVER_LEFT
11973 static int rotatable_elements_8[][8] =
11976 EL_DF_STEEL_GRID_FIXED_1,
11977 EL_DF_STEEL_GRID_FIXED_8,
11978 EL_DF_STEEL_GRID_FIXED_7,
11979 EL_DF_STEEL_GRID_FIXED_6,
11980 EL_DF_STEEL_GRID_FIXED_5,
11981 EL_DF_STEEL_GRID_FIXED_4,
11982 EL_DF_STEEL_GRID_FIXED_3,
11983 EL_DF_STEEL_GRID_FIXED_2
11986 EL_DF_WOODEN_GRID_FIXED_1,
11987 EL_DF_WOODEN_GRID_FIXED_8,
11988 EL_DF_WOODEN_GRID_FIXED_7,
11989 EL_DF_WOODEN_GRID_FIXED_6,
11990 EL_DF_WOODEN_GRID_FIXED_5,
11991 EL_DF_WOODEN_GRID_FIXED_4,
11992 EL_DF_WOODEN_GRID_FIXED_3,
11993 EL_DF_WOODEN_GRID_FIXED_2
11996 EL_DF_STEEL_GRID_ROTATING_1,
11997 EL_DF_STEEL_GRID_ROTATING_8,
11998 EL_DF_STEEL_GRID_ROTATING_7,
11999 EL_DF_STEEL_GRID_ROTATING_6,
12000 EL_DF_STEEL_GRID_ROTATING_5,
12001 EL_DF_STEEL_GRID_ROTATING_4,
12002 EL_DF_STEEL_GRID_ROTATING_3,
12003 EL_DF_STEEL_GRID_ROTATING_2
12006 EL_DF_WOODEN_GRID_ROTATING_1,
12007 EL_DF_WOODEN_GRID_ROTATING_8,
12008 EL_DF_WOODEN_GRID_ROTATING_7,
12009 EL_DF_WOODEN_GRID_ROTATING_6,
12010 EL_DF_WOODEN_GRID_ROTATING_5,
12011 EL_DF_WOODEN_GRID_ROTATING_4,
12012 EL_DF_WOODEN_GRID_ROTATING_3,
12013 EL_DF_WOODEN_GRID_ROTATING_2
12020 static int rotatable_elements_16[][16] =
12041 EL_MM_TELEPORTER_5,
12042 EL_MM_TELEPORTER_4,
12043 EL_MM_TELEPORTER_3,
12044 EL_MM_TELEPORTER_2,
12045 EL_MM_TELEPORTER_1,
12046 EL_MM_TELEPORTER_16,
12047 EL_MM_TELEPORTER_15,
12048 EL_MM_TELEPORTER_14,
12049 EL_MM_TELEPORTER_13,
12050 EL_MM_TELEPORTER_12,
12051 EL_MM_TELEPORTER_11,
12052 EL_MM_TELEPORTER_10,
12053 EL_MM_TELEPORTER_9,
12054 EL_MM_TELEPORTER_8,
12055 EL_MM_TELEPORTER_7,
12059 EL_MM_TELEPORTER_RED_5,
12060 EL_MM_TELEPORTER_RED_4,
12061 EL_MM_TELEPORTER_RED_3,
12062 EL_MM_TELEPORTER_RED_2,
12063 EL_MM_TELEPORTER_RED_1,
12064 EL_MM_TELEPORTER_RED_16,
12065 EL_MM_TELEPORTER_RED_15,
12066 EL_MM_TELEPORTER_RED_14,
12067 EL_MM_TELEPORTER_RED_13,
12068 EL_MM_TELEPORTER_RED_12,
12069 EL_MM_TELEPORTER_RED_11,
12070 EL_MM_TELEPORTER_RED_10,
12071 EL_MM_TELEPORTER_RED_9,
12072 EL_MM_TELEPORTER_RED_8,
12073 EL_MM_TELEPORTER_RED_7,
12074 EL_MM_TELEPORTER_RED_6
12077 EL_MM_TELEPORTER_YELLOW_5,
12078 EL_MM_TELEPORTER_YELLOW_4,
12079 EL_MM_TELEPORTER_YELLOW_3,
12080 EL_MM_TELEPORTER_YELLOW_2,
12081 EL_MM_TELEPORTER_YELLOW_1,
12082 EL_MM_TELEPORTER_YELLOW_16,
12083 EL_MM_TELEPORTER_YELLOW_15,
12084 EL_MM_TELEPORTER_YELLOW_14,
12085 EL_MM_TELEPORTER_YELLOW_13,
12086 EL_MM_TELEPORTER_YELLOW_12,
12087 EL_MM_TELEPORTER_YELLOW_11,
12088 EL_MM_TELEPORTER_YELLOW_10,
12089 EL_MM_TELEPORTER_YELLOW_9,
12090 EL_MM_TELEPORTER_YELLOW_8,
12091 EL_MM_TELEPORTER_YELLOW_7,
12092 EL_MM_TELEPORTER_YELLOW_6
12095 EL_MM_TELEPORTER_GREEN_5,
12096 EL_MM_TELEPORTER_GREEN_4,
12097 EL_MM_TELEPORTER_GREEN_3,
12098 EL_MM_TELEPORTER_GREEN_2,
12099 EL_MM_TELEPORTER_GREEN_1,
12100 EL_MM_TELEPORTER_GREEN_16,
12101 EL_MM_TELEPORTER_GREEN_15,
12102 EL_MM_TELEPORTER_GREEN_14,
12103 EL_MM_TELEPORTER_GREEN_13,
12104 EL_MM_TELEPORTER_GREEN_12,
12105 EL_MM_TELEPORTER_GREEN_11,
12106 EL_MM_TELEPORTER_GREEN_10,
12107 EL_MM_TELEPORTER_GREEN_9,
12108 EL_MM_TELEPORTER_GREEN_8,
12109 EL_MM_TELEPORTER_GREEN_7,
12110 EL_MM_TELEPORTER_GREEN_6
12113 EL_MM_TELEPORTER_BLUE_5,
12114 EL_MM_TELEPORTER_BLUE_4,
12115 EL_MM_TELEPORTER_BLUE_3,
12116 EL_MM_TELEPORTER_BLUE_2,
12117 EL_MM_TELEPORTER_BLUE_1,
12118 EL_MM_TELEPORTER_BLUE_16,
12119 EL_MM_TELEPORTER_BLUE_15,
12120 EL_MM_TELEPORTER_BLUE_14,
12121 EL_MM_TELEPORTER_BLUE_13,
12122 EL_MM_TELEPORTER_BLUE_12,
12123 EL_MM_TELEPORTER_BLUE_11,
12124 EL_MM_TELEPORTER_BLUE_10,
12125 EL_MM_TELEPORTER_BLUE_9,
12126 EL_MM_TELEPORTER_BLUE_8,
12127 EL_MM_TELEPORTER_BLUE_7,
12128 EL_MM_TELEPORTER_BLUE_6
12132 EL_MM_POLARIZER_16,
12133 EL_MM_POLARIZER_15,
12134 EL_MM_POLARIZER_14,
12135 EL_MM_POLARIZER_13,
12136 EL_MM_POLARIZER_12,
12137 EL_MM_POLARIZER_11,
12138 EL_MM_POLARIZER_10,
12167 EL_DF_MIRROR_ROTATING_1,
12168 EL_DF_MIRROR_ROTATING_16,
12169 EL_DF_MIRROR_ROTATING_15,
12170 EL_DF_MIRROR_ROTATING_14,
12171 EL_DF_MIRROR_ROTATING_13,
12172 EL_DF_MIRROR_ROTATING_12,
12173 EL_DF_MIRROR_ROTATING_11,
12174 EL_DF_MIRROR_ROTATING_10,
12175 EL_DF_MIRROR_ROTATING_9,
12176 EL_DF_MIRROR_ROTATING_8,
12177 EL_DF_MIRROR_ROTATING_7,
12178 EL_DF_MIRROR_ROTATING_6,
12179 EL_DF_MIRROR_ROTATING_5,
12180 EL_DF_MIRROR_ROTATING_4,
12181 EL_DF_MIRROR_ROTATING_3,
12182 EL_DF_MIRROR_ROTATING_2
12185 EL_DF_MIRROR_FIXED_1,
12186 EL_DF_MIRROR_FIXED_16,
12187 EL_DF_MIRROR_FIXED_15,
12188 EL_DF_MIRROR_FIXED_14,
12189 EL_DF_MIRROR_FIXED_13,
12190 EL_DF_MIRROR_FIXED_12,
12191 EL_DF_MIRROR_FIXED_11,
12192 EL_DF_MIRROR_FIXED_10,
12193 EL_DF_MIRROR_FIXED_9,
12194 EL_DF_MIRROR_FIXED_8,
12195 EL_DF_MIRROR_FIXED_7,
12196 EL_DF_MIRROR_FIXED_6,
12197 EL_DF_MIRROR_FIXED_5,
12198 EL_DF_MIRROR_FIXED_4,
12199 EL_DF_MIRROR_FIXED_3,
12200 EL_DF_MIRROR_FIXED_2
12209 for (i = 0; swappable_elements[i][0] != -1; i++)
12211 int element1 = swappable_elements[i][0];
12212 int element2 = swappable_elements[i][1];
12214 if (old_element == element1 || old_element == element2)
12215 new_element = (old_element == element1 ? element2 : element1);
12218 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
12220 for (j = 0; j < 4; j++)
12222 int element = rotatable_elements_4[i][j];
12224 if (old_element == element)
12225 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
12226 button == 2 ? rotatable_elements_4[i][0] :
12227 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
12232 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
12234 for (j = 0; j < 8; j++)
12236 int element = rotatable_elements_8[i][j];
12238 if (old_element == element)
12239 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
12240 button == 2 ? rotatable_elements_8[i][0] :
12241 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
12246 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
12248 for (j = 0; j < 16; j++)
12250 int element = rotatable_elements_16[i][j];
12252 if (old_element == element)
12253 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
12254 button == 2 ? rotatable_elements_16[i][0] :
12255 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
12260 if (old_element != new_element)
12262 int max_infotext_len = getMaxInfoTextLength();
12263 char infotext[MAX_OUTPUT_LINESIZE + 1];
12265 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
12266 infotext[max_infotext_len] = '\0';
12268 ClearEditorGadgetInfoText();
12270 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
12275 if (IS_MM_WALL_EDITOR(new_element))
12276 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
12278 SetElementSimple(x, y, new_element, change_level);
12284 static void ResetIntelliDraw(void)
12288 for (x = 0; x < lev_fieldx; x++)
12289 for (y = 0; y < lev_fieldy; y++)
12290 IntelliDrawBuffer[x][y] = Tile[x][y];
12292 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
12295 static boolean draw_mode_hires = FALSE;
12297 static boolean isHiresTileElement(int element)
12299 return (IS_MM_WALL(element) || element == EL_EMPTY);
12302 static boolean isHiresDrawElement(int element)
12304 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
12307 static int numHiresTiles(int element)
12309 if (IS_MM_WALL(element))
12310 return get_number_of_bits(MM_WALL_BITS(element));
12315 static void SetDrawModeHiRes(int element)
12318 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12319 isHiresDrawElement(element));
12322 static boolean getDrawModeHiRes(void)
12324 return draw_mode_hires;
12327 static int getLoResScreenPos(int pos)
12329 return (getDrawModeHiRes() ? pos / 2 : pos);
12332 static int getLoResScreenMod(int pos)
12334 return (getDrawModeHiRes() ? pos % 2 : 0);
12337 static void SetElementExt(int x, int y, int dx, int dy, int element,
12338 boolean change_level, int button)
12341 SetElementSimple(x, y, Tile[x][y], change_level);
12342 else if (GetKeyModState() & KMOD_Shift)
12343 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
12345 SetElementSimpleExt(x, y, dx, dy, element, change_level);
12348 static void SetElement(int x, int y, int element)
12350 SetElementExt(x, y, 0, 0, element, TRUE, -1);
12353 static void SetElementButton(int x, int y, int dx, int dy, int element,
12356 SetElementExt(x, y, dx, dy, element, TRUE, button);
12359 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
12361 int lx = getLoResScreenPos(sx2) + level_xpos;
12362 int ly = getLoResScreenPos(sy2) + level_ypos;
12363 int dx = getLoResScreenMod(sx2);
12364 int dy = getLoResScreenMod(sy2);
12366 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
12369 static void SetLevelElementHiRes(int lx2, int ly2, int element)
12376 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
12379 static int getLevelElementHiRes(int lx2, int ly2)
12385 int element = Tile[lx][ly];
12386 unsigned int bitmask = (dx + 1) << (dy * 2);
12388 if (IS_MM_WALL(element))
12390 if (element & bitmask)
12391 return map_mm_wall_element(element);
12399 static void DrawLineElement(int x, int y, int element, boolean change_level)
12401 SetElementHiRes(x, y, element, change_level);
12404 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
12405 int element, boolean change_level)
12407 int xsize = ABS(to_x - from_x);
12408 int ysize = ABS(to_y - from_y);
12409 int dx = (to_x < from_x ? -1 : +1);
12410 int dy = (to_y < from_y ? -1 : +1);
12413 if (from_y == to_y) // horizontal line
12415 for (i = 0; i <= xsize; i++)
12416 DrawLineElement(from_x + i * dx, from_y, element, change_level);
12418 else if (from_x == to_x) // vertical line
12420 for (i = 0; i <= ysize; i++)
12421 DrawLineElement(from_x, from_y + i * dy, element, change_level);
12423 else // diagonal line
12425 if (ysize < xsize) // a < 1
12427 float a = (float)ysize / (float)xsize;
12429 for (i = 0; i <= xsize; i++)
12432 int y = dy * (int)(a * i + 0.5);
12434 DrawLineElement(from_x + x, from_y + y, element, change_level);
12439 float a = (float)xsize / (float)ysize;
12441 for (i = 0; i <= ysize; i++)
12443 int x = dx * (int)(a * i + 0.5);
12446 DrawLineElement(from_x + x, from_y + y, element, change_level);
12452 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
12453 int element, boolean change_level)
12455 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
12456 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
12457 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
12458 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
12461 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
12462 int element, boolean change_level)
12467 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
12469 for (y = from_y; y <= to_y; y++)
12470 DrawLine(from_x, y, to_x, y, element, change_level);
12473 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
12474 int element, boolean change_level)
12476 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
12477 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
12478 int len_x = ABS(to_x - from_x);
12479 int len_y = ABS(to_y - from_y);
12482 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
12484 // not optimal (some points get drawn twice) but simple,
12485 // and fast enough for the few points we are drawing
12487 for (x = 0; x <= radius; x++)
12489 int sx, sy, sx2, sy2, lx, ly;
12491 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
12493 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12494 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12495 sx = getLoResScreenPos(sx2);
12496 sy = getLoResScreenPos(sy2);
12497 lx = sx + level_xpos;
12498 ly = sy + level_ypos;
12500 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12501 DrawLineElement(sx2, sy2, element, change_level);
12504 for (y = 0; y <= radius; y++)
12506 int sx, sy, sx2, sy2, lx, ly;
12508 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
12510 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12511 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12512 sx = getLoResScreenPos(sx2);
12513 sy = getLoResScreenPos(sy2);
12514 lx = sx + level_xpos;
12515 ly = sy + level_ypos;
12517 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12518 DrawLineElement(sx2, sy2, element, change_level);
12522 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
12523 int element, boolean change_level)
12525 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12526 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12528 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12531 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
12533 #if DRAW_CIRCLES_BUTTON_AVAILABLE
12534 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
12535 int element, boolean change_level)
12537 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12538 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12539 int mirror_to_x2 = from_x - (to_x2 - from_x);
12540 int mirror_to_y2 = from_y - (to_y2 - from_y);
12542 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12543 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
12544 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
12545 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
12549 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
12551 int from_sx, from_sy;
12555 swap_numbers(&from_x, &to_x);
12558 swap_numbers(&from_y, &to_y);
12560 from_sx = SX + from_x * ed_tilesize;
12561 from_sy = SY + from_y * ed_tilesize;
12562 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
12563 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
12565 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12566 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12567 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12568 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12570 if (from_x == to_x && from_y == to_y)
12571 MarkTileDirty(from_x/2, from_y/2);
12573 redraw_mask |= REDRAW_FIELD;
12576 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
12577 int element, boolean change_level)
12579 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
12582 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
12583 int element, boolean change_level)
12585 if (element == -1 || change_level)
12586 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
12588 DrawAreaBorder(from_x, from_y, to_x, to_y);
12591 // values for CopyBrushExt()
12592 #define CB_AREA_TO_BRUSH 0
12593 #define CB_BRUSH_TO_CURSOR 1
12594 #define CB_BRUSH_TO_LEVEL 2
12595 #define CB_DELETE_OLD_CURSOR 3
12596 #define CB_DUMP_BRUSH 4
12597 #define CB_DUMP_BRUSH_SMALL 5
12598 #define CB_CLIPBOARD_TO_BRUSH 6
12599 #define CB_BRUSH_TO_CLIPBOARD 7
12600 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
12601 #define CB_UPDATE_BRUSH_POSITION 9
12602 #define CB_FLIP_BRUSH_X 10
12603 #define CB_FLIP_BRUSH_Y 11
12604 #define CB_FLIP_BRUSH_XY 12
12606 #define MAX_CB_PART_SIZE 10
12607 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
12608 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
12609 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
12610 MAX_CB_NUM_LINES * \
12613 static int getFlippedTileExt(int map[], int element)
12617 for (i = 0; map[i] != -1; i++)
12618 if (map[i] == element)
12619 return map[i ^ 1]; // get flipped element by flipping LSB of index
12624 static int getFlippedTileX(int element)
12628 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
12629 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
12630 EL_BUG_LEFT, EL_BUG_RIGHT,
12631 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
12632 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
12633 EL_ARROW_LEFT, EL_ARROW_RIGHT,
12634 EL_MOLE_LEFT, EL_MOLE_RIGHT,
12635 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
12636 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
12637 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
12638 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
12639 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
12640 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
12641 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
12642 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
12643 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
12644 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
12645 EL_SPRING_LEFT, EL_SPRING_RIGHT,
12646 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
12647 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
12648 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
12649 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
12650 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
12651 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
12652 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
12653 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
12654 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
12655 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
12656 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
12657 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
12662 return getFlippedTileExt(map, element);
12665 static int getFlippedTileY(int element)
12669 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
12670 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
12671 EL_BUG_UP, EL_BUG_DOWN,
12672 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
12673 EL_PACMAN_UP, EL_PACMAN_DOWN,
12674 EL_ARROW_UP, EL_ARROW_DOWN,
12675 EL_MOLE_UP, EL_MOLE_DOWN,
12676 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
12677 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
12678 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
12679 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
12680 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
12681 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
12682 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
12683 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
12684 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
12685 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
12686 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
12687 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
12688 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
12689 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
12690 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
12691 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
12692 EL_EMC_WALL_1, EL_EMC_WALL_3,
12697 return getFlippedTileExt(map, element);
12700 static int getFlippedTileXY(int element)
12704 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
12705 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
12706 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
12707 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
12708 EL_BUG_LEFT, EL_BUG_UP,
12709 EL_BUG_RIGHT, EL_BUG_DOWN,
12710 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
12711 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
12712 EL_PACMAN_LEFT, EL_PACMAN_UP,
12713 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
12714 EL_ARROW_LEFT, EL_ARROW_UP,
12715 EL_ARROW_RIGHT, EL_ARROW_DOWN,
12716 EL_MOLE_LEFT, EL_MOLE_UP,
12717 EL_MOLE_RIGHT, EL_MOLE_DOWN,
12718 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
12719 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
12720 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
12721 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
12722 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
12723 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
12724 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
12725 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
12726 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
12727 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
12728 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
12729 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
12730 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
12731 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
12732 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
12733 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
12734 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
12735 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
12736 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
12737 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
12738 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
12739 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
12740 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
12741 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
12742 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
12743 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
12744 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
12745 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
12750 return getFlippedTileExt(map, element);
12753 static int getFlippedTile(int element, int mode)
12755 if (IS_MM_ELEMENT(element))
12757 // get MM game element
12758 element = map_element_RND_to_MM(element);
12760 // get flipped game element
12761 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
12762 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
12763 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
12766 // get RND game element again
12767 element = map_element_MM_to_RND(element);
12771 // get flipped game element
12772 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
12773 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
12774 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
12781 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
12784 short tile1_flipped = getFlippedTile(*tile1, mode);
12785 short tile2_flipped = getFlippedTile(*tile2, mode);
12788 *tile1 = tile2_flipped;
12789 *tile2 = tile1_flipped;
12792 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
12794 DrawLineElement(sx, sy, element, change_level);
12797 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
12798 int button, int mode)
12800 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12801 static int brush_width, brush_height;
12802 static int last_cursor_x = -1, last_cursor_y = -1;
12803 static boolean delete_old_brush = FALSE;
12804 int new_element = BUTTON_ELEMENT(button);
12807 if (mode == CB_DUMP_BRUSH ||
12808 mode == CB_DUMP_BRUSH_SMALL ||
12809 mode == CB_BRUSH_TO_CLIPBOARD ||
12810 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12812 if (edit_mode != ED_MODE_DRAWING)
12815 char part[MAX_CB_PART_SIZE + 1] = "";
12816 char text[MAX_CB_TEXT_SIZE + 1] = "";
12817 int width = (draw_with_brush ? brush_width : lev_fieldx);
12818 int height = (draw_with_brush ? brush_height : lev_fieldy);
12819 char *format = "%s%03d";
12821 for (y = 0; y < height; y++)
12822 for (x = 0; x < width; x++)
12823 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
12826 for (y = 0; y < height; y++)
12828 for (x = 0; x < width; x++)
12830 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
12831 char *prefix = (mode == CB_DUMP_BRUSH ||
12832 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
12834 if (element >= NUM_FILE_ELEMENTS)
12835 element = EL_UNKNOWN;
12837 // copy brush to level sketch text buffer for the R'n'D forum:
12838 // - large tiles: `xxx or `xxxx (0x60 ASCII)
12839 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
12840 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
12841 strcat(text, part);
12844 strcat(text, "\n");
12847 if (mode == CB_BRUSH_TO_CLIPBOARD ||
12848 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12849 SDL_SetClipboardText(text);
12851 Print("%s", text); // print brush data to console and log file
12856 if (mode == CB_CLIPBOARD_TO_BRUSH)
12858 if (edit_mode != ED_MODE_DRAWING)
12861 if (!SDL_HasClipboardText())
12863 Request("Clipboard is empty!", REQ_CONFIRM);
12868 boolean copy_to_brush = (draw_with_brush ||
12869 drawing_function == GADGET_ID_GRAB_BRUSH);
12871 // this will delete the old brush, if already drawing with a brush
12873 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
12875 // initialization is required for "odd" (incomplete) clipboard content
12876 for (x = 0; x < MAX_LEV_FIELDX; x++)
12877 for (y = 0; y < MAX_LEV_FIELDY; y++)
12878 brush_buffer[x][y] = EL_EMPTY;
12885 char *clipboard_text = SDL_GetClipboardText();
12886 char *ptr = clipboard_text;
12887 boolean allow_new_row = FALSE;
12888 boolean stop = FALSE;
12890 while (*ptr && !stop)
12892 boolean prefix_found = FALSE;
12893 boolean start_new_row = FALSE;
12895 // level sketch element number prefixes (may be multi-byte characters)
12896 char *prefix_list[] = { "`", "¸" };
12899 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
12901 char *prefix = prefix_list[i];
12903 // check if string is large enough for prefix
12904 if (strlen(ptr) < strlen(prefix))
12911 // check if string starts with prefix
12912 if (strPrefix(ptr, prefix))
12914 ptr += strlen(prefix);
12916 prefix_found = TRUE;
12922 // check if prefix found and followed by (at least) three digits
12923 if (prefix_found &&
12924 strlen(ptr) >= 3 &&
12925 ptr[0] >= '0' && ptr[0] <= '9' &&
12926 ptr[1] >= '0' && ptr[1] <= '9' &&
12927 ptr[2] >= '0' && ptr[2] <= '9')
12929 int element = ((ptr[0] - '0') * 100 +
12930 (ptr[1] - '0') * 10 +
12935 // level sketch element number might consist of four digits
12936 if (ptr[0] >= '0' && ptr[0] <= '9')
12938 element = element * 10 + (ptr[0] - '0');
12942 // remap some (historic, now obsolete) elements
12943 element = getMappedElement(element);
12945 if (element >= NUM_FILE_ELEMENTS)
12946 element = EL_UNKNOWN;
12948 brush_buffer[x][y] = element;
12950 brush_width = MAX(x + 1, brush_width);
12951 brush_height = MAX(y + 1, brush_height);
12955 if (x >= MAX_LEV_FIELDX)
12956 start_new_row = TRUE;
12958 allow_new_row = TRUE;
12962 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
12963 start_new_row = TRUE;
12965 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
12973 if (y >= MAX_LEV_FIELDY)
12976 allow_new_row = FALSE;
12980 SDL_free(clipboard_text);
12982 if (brush_width == 0 || brush_height == 0)
12984 Request("No level sketch found in clipboard!", REQ_CONFIRM);
12991 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
12994 SDL_GetMouseState(&mx, &my);
12996 // if inside drawing area, activate and draw brush at last mouse position
12997 if (mx >= gi->x && mx < gi->x + gi->width &&
12998 my >= gi->y && my < gi->y + gi->height)
12999 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13001 draw_with_brush = TRUE;
13007 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13008 brush_width, brush_height);
13010 if (!Request(request, REQ_ASK))
13013 for (x = 0; x < MAX_LEV_FIELDX; x++)
13014 for (y = 0; y < MAX_LEV_FIELDY; y++)
13015 Tile[x][y] = brush_buffer[x][y];
13017 lev_fieldx = level.fieldx = brush_width;
13018 lev_fieldy = level.fieldy = brush_height;
13020 boolean use_bd_engine = TRUE;
13021 boolean use_em_engine = TRUE;
13022 boolean use_sp_engine = TRUE;
13023 boolean use_mm_engine = TRUE;
13025 for (x = 0; x < MAX_LEV_FIELDX; x++)
13027 for (y = 0; y < MAX_LEV_FIELDY; y++)
13029 int element = Tile[x][y];
13031 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13032 use_bd_engine = FALSE;
13034 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13035 use_em_engine = FALSE;
13037 if (!IS_SP_ELEMENT(element))
13038 use_sp_engine = FALSE;
13040 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13041 use_mm_engine = FALSE;
13045 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13046 use_em_engine ? GAME_ENGINE_TYPE_EM :
13047 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13048 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13049 GAME_ENGINE_TYPE_RND);
13051 // update element selection list
13052 ReinitializeElementList();
13053 ModifyEditorElementList();
13055 SetBorderElement();
13057 DrawEditModeWindow();
13058 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13064 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13067 if (mode == CB_AREA_TO_BRUSH)
13069 int from_lx, from_ly;
13072 swap_numbers(&from_x, &to_x);
13075 swap_numbers(&from_y, &to_y);
13077 brush_width = to_x - from_x + 1;
13078 brush_height = to_y - from_y + 1;
13080 from_lx = from_x + level_xpos;
13081 from_ly = from_y + level_ypos;
13083 for (y = 0; y < brush_height; y++)
13085 for (x = 0; x < brush_width; x++)
13087 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13090 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13095 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13097 delete_old_brush = FALSE;
13099 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13100 mode == CB_BRUSH_TO_LEVEL)
13102 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13103 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13104 int cursor_from_x = cursor_x - brush_width / 2;
13105 int cursor_from_y = cursor_y - brush_height / 2;
13106 int border_from_x = cursor_x, border_from_y = cursor_y;
13107 int border_to_x = cursor_x, border_to_y = cursor_y;
13109 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13110 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13112 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13113 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13115 delete_old_brush = FALSE;
13120 for (y = 0; y < brush_height; y++)
13122 for (x = 0; x < brush_width; x++)
13124 int sx = cursor_from_x + x;
13125 int sy = cursor_from_y + y;
13126 int lx = sx + level_xpos;
13127 int ly = sy + level_ypos;
13128 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13129 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13130 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13131 brush_buffer[x][y] : new_element);
13133 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13135 if (sx < border_from_x)
13136 border_from_x = sx;
13137 else if (sx > border_to_x)
13139 if (sy < border_from_y)
13140 border_from_y = sy;
13141 else if (sy > border_to_y)
13144 DrawBrushElement(sx, sy, element, change_level);
13149 if (mode != CB_DELETE_OLD_CURSOR)
13150 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13152 last_cursor_x = cursor_x;
13153 last_cursor_y = cursor_y;
13155 delete_old_brush = TRUE;
13157 else if (mode == CB_FLIP_BRUSH_X)
13159 for (y = 0; y < brush_height; y++)
13160 for (x = 0; x < (brush_width + 1) / 2; x++)
13161 SwapFlippedTiles(&brush_buffer[x][y],
13162 &brush_buffer[brush_width - x - 1][y], mode);
13164 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13166 else if (mode == CB_FLIP_BRUSH_Y)
13168 for (y = 0; y < (brush_height + 1) / 2; y++)
13169 for (x = 0; x < brush_width; x++)
13170 SwapFlippedTiles(&brush_buffer[x][y],
13171 &brush_buffer[x][brush_height - y - 1], mode);
13173 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13175 else if (mode == CB_FLIP_BRUSH_XY)
13177 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13179 for (y = 0; y < MAX(brush_width, brush_height); y++)
13180 for (x = 0; x <= y; x++)
13181 SwapFlippedTiles(&brush_buffer[x][y],
13182 &brush_buffer[y][x], mode);
13184 swap_numbers(&brush_width, &brush_height);
13186 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13189 if (mode == CB_UPDATE_BRUSH_POSITION)
13191 last_cursor_x = from_x;
13192 last_cursor_y = from_y;
13196 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
13199 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
13202 static void CopyBrushToLevel(int x, int y, int button)
13204 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
13207 static void CopyBrushToCursor(int x, int y)
13209 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13212 static void UpdateBrushPosition(int x, int y)
13214 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
13217 static void DeleteBrushFromCursor(void)
13219 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13222 static void FlipBrushX(void)
13224 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13227 static void FlipBrushY(void)
13229 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
13232 static void RotateBrush(void)
13234 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
13235 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13238 void DumpBrush(void)
13240 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
13243 void DumpBrush_Small(void)
13245 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
13248 void CopyClipboardToBrush(void)
13250 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
13253 void CopyBrushToClipboard(void)
13255 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
13258 void CopyBrushToClipboard_Small(void)
13260 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
13263 void UndoLevelEditorOperation(void)
13265 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
13268 void RedoLevelEditorOperation(void)
13270 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
13273 static void FloodFill(int from_x, int from_y, int fill_element)
13275 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
13278 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
13280 int from_x = from_sx2 + 2 * level_xpos;
13281 int from_y = from_sy2 + 2 * level_ypos;
13282 int max_fillx = lev_fieldx * 2;
13283 int max_filly = lev_fieldy * 2;
13284 short Fill[max_fillx][max_filly];
13287 for (x = 0; x < max_fillx; x++)
13288 for (y = 0; y < max_filly; y++)
13289 Fill[x][y] = getLevelElementHiRes(x, y);
13291 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
13292 Fill, max_fillx, max_filly);
13294 for (x = 0; x < max_fillx; x++)
13295 for (y = 0; y < max_filly; y++)
13296 if (Fill[x][y] == fill_element)
13297 SetLevelElementHiRes(x, y, Fill[x][y]);
13300 // values for DrawLevelText() modes
13301 #define TEXT_INIT 0
13302 #define TEXT_SETCURSOR 1
13303 #define TEXT_WRITECHAR 2
13304 #define TEXT_BACKSPACE 3
13305 #define TEXT_NEWLINE 4
13307 #define TEXT_QUERY_TYPING 6
13309 static int DrawLevelText(int sx, int sy, char letter, int mode)
13311 static short delete_buffer[MAX_LEV_FIELDX];
13312 static int start_sx;
13313 static int last_sx, last_sy;
13314 static boolean typing = FALSE;
13315 int letter_element;
13316 int lx = 0, ly = 0;
13318 // map lower case letters to upper case and convert special characters
13319 if (letter >= 'a' && letter <= 'z')
13320 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
13321 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
13322 letter_element = EL_CHAR_AUMLAUT;
13323 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
13324 letter_element = EL_CHAR_OUMLAUT;
13325 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
13326 letter_element = EL_CHAR_UUMLAUT;
13327 else if (letter == '^')
13328 letter_element = EL_CHAR_COPYRIGHT;
13330 letter_element = EL_CHAR_ASCII0 + letter;
13332 if (mode != TEXT_INIT)
13337 if (mode != TEXT_SETCURSOR)
13343 lx = last_sx + level_xpos;
13344 ly = last_sy + level_ypos;
13351 DrawLevelText(0, 0, 0, TEXT_END);
13357 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
13360 case TEXT_SETCURSOR:
13361 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
13362 DrawAreaBorder(sx, sy, sx, sy);
13363 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
13364 ed_tilesize, ed_tilesize);
13369 case TEXT_WRITECHAR:
13370 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
13372 if (new_element1 >= EL_STEEL_CHAR_START &&
13373 new_element1 <= EL_STEEL_CHAR_END)
13374 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
13376 delete_buffer[sx - start_sx] = Tile[lx][ly];
13377 Tile[lx][ly] = letter_element;
13379 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
13380 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
13381 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13382 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13384 DrawLevelText(0, 0, 0, TEXT_END);
13386 level.changed = TRUE;
13390 case TEXT_BACKSPACE:
13393 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
13394 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
13395 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
13400 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13401 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13403 DrawLevelText(0, 0, 0, TEXT_END);
13407 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13408 DrawEditorElement(sx, sy, Tile[lx][ly]);
13413 case TEXT_QUERY_TYPING:
13423 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
13424 int element, boolean change_level)
13426 int lx = sx + level_xpos;
13427 int ly = sy + level_ypos;
13430 DrawEditorElement(sx, sy, Tile[lx][ly]);
13432 DrawAreaBorder(sx, sy, sx, sy);
13435 static void CheckLevelBorderElement(boolean redraw_playfield)
13437 int last_border_element = BorderElement;
13439 SetBorderElement();
13441 if (redraw_playfield && BorderElement != last_border_element)
13442 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13445 static void CopyLevelToUndoBuffer(int mode)
13447 static boolean accumulated_undo = FALSE;
13448 boolean new_undo_buffer_position = TRUE;
13451 if (undo_buffer_steps == 0)
13452 accumulated_undo = FALSE;
13456 case UNDO_IMMEDIATE:
13457 accumulated_undo = FALSE;
13460 case UNDO_ACCUMULATE:
13461 if (accumulated_undo)
13462 new_undo_buffer_position = FALSE;
13463 accumulated_undo = TRUE;
13470 if (new_undo_buffer_position)
13472 // advance position in undo buffer ring
13473 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13475 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
13476 undo_buffer_steps++;
13479 // always reset redo buffer when storing level change into undo buffer
13480 redo_buffer_steps = 0;
13482 for (x = 0; x < lev_fieldx; x++)
13483 for (y = 0; y < lev_fieldy; y++)
13484 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
13486 // check if drawing operation forces change of border style
13487 CheckLevelBorderElement(TRUE);
13489 level.changed = TRUE;
13492 static void RandomPlacement(int new_element)
13494 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13495 int num_free_positions = 0;
13496 int num_percentage, num_elements;
13499 ResetIntelliDraw();
13501 // determine number of free positions for randomly placing the new element
13502 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
13504 free_position[x][y] =
13505 (random_placement_background_restricted ?
13506 Tile[x][y] == random_placement_background_element :
13507 Tile[x][y] != new_element);
13509 if (free_position[x][y])
13510 num_free_positions++;
13513 // determine number of new elements to place there
13514 num_percentage = num_free_positions * random_placement_value / 100;
13515 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
13516 num_percentage : random_placement_value);
13518 // if less free positions than elements to place, fill all these positions
13519 if (num_free_positions < num_elements)
13521 for (x = 0; x < lev_fieldx; x++)
13522 for (y = 0; y < lev_fieldy; y++)
13523 if (free_position[x][y])
13524 SetElement(x, y, new_element);
13528 while (num_elements > 0)
13530 x = GetSimpleRandom(lev_fieldx);
13531 y = GetSimpleRandom(lev_fieldy);
13533 // don't place element at the same position twice
13534 if (free_position[x][y])
13536 free_position[x][y] = FALSE;
13537 SetElement(x, y, new_element);
13543 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13544 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13547 static void WrapLevel(int dx, int dy)
13549 int wrap_dx = lev_fieldx - dx;
13550 int wrap_dy = lev_fieldy - dy;
13553 for (x = 0; x < lev_fieldx; x++)
13554 for (y = 0; y < lev_fieldy; y++)
13555 TileBackup[x][y] = Tile[x][y];
13557 for (x = 0; x < lev_fieldx; x++)
13558 for (y = 0; y < lev_fieldy; y++)
13560 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
13562 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13563 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
13566 static void DrawAreaElementHighlight(boolean highlighted,
13567 boolean highlighted_similar)
13569 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13576 for (x = 0; x < ed_fieldx; x++)
13578 for (y = 0; y < ed_fieldy; y++)
13580 boolean highlight = FALSE;
13581 int lx = x + level_xpos;
13582 int ly = y + level_ypos;
13584 if (!IN_LEV_FIELD(lx, ly))
13587 // check if element is the same
13588 if (Tile[lx][ly] == new_element1)
13591 // check if element is similar
13592 if (highlighted_similar &&
13593 strEqual(element_info[Tile[lx][ly]].class_name,
13594 element_info[new_element1].class_name))
13597 // check if element is matching MM style wall
13598 if (IS_MM_WALL(Tile[lx][ly]) &&
13599 map_mm_wall_element(Tile[lx][ly]) == new_element1)
13605 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
13609 for (i = 0; i < 4; i++)
13611 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
13614 int xx = x * 2 + (i % 2);
13615 int yy = y * 2 + (i / 2);
13616 int sx = SX + xx * ed_tilesize / 2;
13617 int sy = SY + yy * ed_tilesize / 2;
13620 int to_sx = sx + ed_tilesize / 2 - 1;
13621 int to_sy = sy + ed_tilesize / 2 - 1;
13623 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13624 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13625 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13626 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13631 int sx = SX + x * ed_tilesize;
13632 int sy = SY + y * ed_tilesize;
13635 int to_sx = sx + ed_tilesize - 1;
13636 int to_sy = sy + ed_tilesize - 1;
13638 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13639 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13640 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13641 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13647 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
13649 char *template_filename_old = getLocalLevelTemplateFilename();
13650 char *template_filename_new =
13651 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
13653 if (copyFile(template_filename_old, template_filename_new) != 0)
13654 Request("Cannot copy level template!", REQ_CONFIRM);
13656 free(template_filename_new);
13659 static void HandleDrawingAreas(struct GadgetInfo *gi)
13661 static boolean started_inside_drawing_area = FALSE;
13662 static int last_sx = -1;
13663 static int last_sy = -1;
13664 static int last_sx2 = -1;
13665 static int last_sy2 = -1;
13666 int id = gi->custom_id;
13667 int type_id = gi->custom_type_id;
13668 boolean button_press_event;
13669 boolean button_release_event;
13670 boolean inside_drawing_area = !gi->event.off_borders;
13671 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
13672 int actual_drawing_function;
13673 int button = gi->event.button;
13674 int new_element = BUTTON_ELEMENT(button);
13675 int sx = gi->event.x, sy = gi->event.y;
13676 int min_sx = 0, min_sy = 0;
13677 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
13678 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
13679 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
13680 int sx2 = gi->event.mx / mini_item_xsize;
13681 int sy2 = gi->event.my / mini_item_ysize;
13684 int lx = 0, ly = 0;
13687 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
13688 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
13690 // make sure to stay inside drawing area boundaries
13691 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
13692 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
13696 int min_lx = 0, min_ly = 0;
13697 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
13699 // get positions inside level field
13700 lx = sx + level_xpos;
13701 ly = sy + level_ypos;
13703 if (!IN_LEV_FIELD(lx, ly))
13704 inside_drawing_area = FALSE;
13706 // make sure to stay inside level field boundaries
13707 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
13708 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
13710 // correct drawing area positions accordingly
13711 sx = lx - level_xpos;
13712 sy = ly - level_ypos;
13715 // also correct MM wall-sized (double) drawing area positions accordingly
13716 if (sx2 / 2 < sx || sx2 / 2 > sx)
13718 dx = (sx2 / 2 < sx ? 0 : 1);
13721 if (sy2 / 2 < sy || sy2 / 2 > sy)
13723 dy = (sy2 / 2 < sy ? 0 : 1);
13727 if (!button_press_event && !button_release_event)
13729 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
13730 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13731 isHiresTileElement(old_element) &&
13732 isHiresDrawElement(new_element));
13734 // prevent handling events for every pixel position when moving mouse
13735 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
13736 (sx2 == last_sx2 && sy2 == last_sy2))
13745 if (button_press_event)
13746 started_inside_drawing_area = inside_drawing_area;
13748 if (!started_inside_drawing_area)
13751 if (!IS_VALID_BUTTON(button))
13754 // handle info callback for each invocation of action callback
13755 gi->callback_info(gi);
13757 // automatically switch to 'single item' drawing mode, if needed
13758 actual_drawing_function =
13759 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
13760 drawing_function : GADGET_ID_SINGLE_ITEMS);
13762 // clicking into drawing area with pressed Control key picks element
13763 if (GetKeyModState() & KMOD_Control)
13765 last_drawing_function = drawing_function;
13766 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
13769 if (GetKeyModState() & KMOD_Shift)
13771 if (button_press_event || button_release_event)
13772 ResetIntelliDraw();
13775 SetDrawModeHiRes(-1); // reset to normal draw mode
13777 switch (actual_drawing_function)
13779 case GADGET_ID_SINGLE_ITEMS:
13782 if (button_release_event)
13784 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13786 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
13787 !inside_drawing_area)
13788 DeleteBrushFromCursor();
13793 if (draw_with_brush)
13795 CopyBrushToLevel(sx, sy, button);
13799 SetDrawModeHiRes(new_element);
13801 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
13803 // remove player at old position
13804 for (y = 0; y < lev_fieldy; y++)
13806 for (x = 0; x < lev_fieldx; x++)
13808 int old_element = Tile[x][y];
13810 if (IS_PLAYER_ELEMENT(old_element) &&
13811 IS_PLAYER_ELEMENT(new_element))
13813 int replaced_with_element =
13814 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
13815 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
13817 old_element == EL_SOKOBAN_FIELD_PLAYER &&
13818 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
13820 new_element == EL_SOKOBAN_FIELD_PLAYER &&
13821 old_element == EL_PLAYER_1 ? EL_EMPTY :
13823 new_element >= EL_PLAYER_1 &&
13824 new_element <= EL_PLAYER_4 &&
13825 new_element == old_element ? EL_EMPTY :
13829 SetElement(x, y, replaced_with_element);
13831 else if (IS_MM_MCDUFFIN(old_element) &&
13832 IS_MM_MCDUFFIN(new_element))
13834 // remove McDuffin at old position
13835 SetElement(x, y, EL_EMPTY);
13841 SetElementButton(lx, ly, dx, dy, new_element, button);
13844 else if (!button_release_event)
13846 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13848 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
13849 DrawMiniGraphicExt(drawto,
13850 gi->x + sx * MINI_TILEX,
13851 gi->y + sy * MINI_TILEY,
13852 el2edimg(new_element));
13854 DrawFixedGraphicExt(drawto,
13855 gi->x + sx * TILEX,
13856 gi->y + sy * TILEY,
13857 el2edimg(new_element), 0);
13859 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13860 new_element = GFX_ELEMENT(new_element);
13862 drawingarea_info[type_id].value[pos] = new_element;
13864 CopyElementPropertiesToGame(properties_element);
13866 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13868 UpdateCustomElementGraphicGadgets();
13870 FrameCounter = 0; // restart animation frame counter
13875 case GADGET_ID_CONNECTED_ITEMS:
13877 static int last_sx = -1;
13878 static int last_sy = -1;
13880 if (button_release_event)
13881 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13883 SetDrawModeHiRes(new_element);
13885 if (getDrawModeHiRes())
13891 if (!button_press_event)
13892 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
13899 case GADGET_ID_LINE:
13900 case GADGET_ID_ARC:
13901 case GADGET_ID_RECTANGLE:
13902 case GADGET_ID_FILLED_BOX:
13903 SetDrawModeHiRes(new_element);
13905 if (getDrawModeHiRes())
13911 case GADGET_ID_GRAB_BRUSH:
13912 case GADGET_ID_TEXT:
13914 static int last_sx = -1;
13915 static int last_sy = -1;
13916 static int start_sx = -1;
13917 static int start_sy = -1;
13918 void (*draw_func)(int, int, int, int, int, boolean);
13920 if (drawing_function == GADGET_ID_LINE)
13921 draw_func = DrawLine;
13922 else if (drawing_function == GADGET_ID_ARC)
13923 draw_func = DrawArc;
13924 else if (drawing_function == GADGET_ID_RECTANGLE)
13925 draw_func = DrawBox;
13926 else if (drawing_function == GADGET_ID_FILLED_BOX)
13927 draw_func = DrawFilledBox;
13928 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
13929 draw_func = SelectArea;
13930 else // (drawing_function == GADGET_ID_TEXT)
13931 draw_func = SetTextCursor;
13933 if (button_press_event)
13935 draw_func(sx, sy, sx, sy, new_element, FALSE);
13936 start_sx = last_sx = sx;
13937 start_sy = last_sy = sy;
13939 if (drawing_function == GADGET_ID_TEXT)
13940 DrawLevelText(0, 0, 0, TEXT_END);
13942 else if (button_release_event)
13944 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
13945 if (drawing_function == GADGET_ID_GRAB_BRUSH)
13947 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
13948 CopyBrushToCursor(sx, sy);
13949 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13951 draw_with_brush = TRUE;
13953 else if (drawing_function == GADGET_ID_TEXT)
13954 DrawLevelText(sx, sy, 0, TEXT_INIT);
13956 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13958 else if (last_sx != sx || last_sy != sy)
13960 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
13961 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
13962 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
13963 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
13970 case GADGET_ID_FLOOD_FILL:
13971 if (button_press_event && Tile[lx][ly] != new_element)
13973 if (IS_MM_WALL_EDITOR(new_element))
13974 FloodFillWall_MM(sx2, sy2, new_element);
13976 FloodFill(lx, ly, new_element);
13978 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13979 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13983 case GADGET_ID_PICK_ELEMENT:
13984 if (button_release_event)
13985 ClickOnGadget(level_editor_gadget[last_drawing_function],
13987 else if (draw_level)
13988 PickDrawingElement(button, Tile[lx][ly]);
13991 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13993 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14000 // do not mark level as modified for certain non-level-changing gadgets
14001 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14002 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14003 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14004 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14007 level.changed = TRUE;
14010 static void HandleCounterButtons(struct GadgetInfo *gi)
14012 int gadget_id = gi->custom_id;
14013 int counter_id = gi->custom_type_id;
14014 int button = gi->event.button;
14015 int *counter_value = counterbutton_info[counter_id].value;
14016 int step = BUTTON_STEPSIZE(button) *
14017 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14019 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14021 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14022 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14023 boolean level_changed = LevelChanged();
14025 if ((level_changed && pressed) || (!level_changed && released))
14028 if (level_changed && !Request("Level has changed! Discard changes?",
14031 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14032 ModifyEditorCounterValue(counter_id, *counter_value);
14038 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14039 *counter_value = gi->textinput.number_value;
14041 ModifyEditorCounterValue(counter_id, *counter_value + step);
14043 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14045 int last_game_engine_type = level.game_engine_type;
14047 LoadLevel(level_nr);
14048 LoadScore(level_nr);
14050 SaveLevelSetup_SeriesInfo();
14055 DrawEditModeWindow();
14057 if (level.game_engine_type != last_game_engine_type)
14059 // update element selection list
14060 ReinitializeElementList();
14061 ModifyEditorElementList();
14067 switch (counter_id)
14069 case ED_COUNTER_ID_YAMYAM_CONTENT:
14070 DrawYamYamContentAreas();
14073 case ED_COUNTER_ID_BALL_CONTENT:
14074 DrawMagicBallContentAreas();
14077 case ED_COUNTER_ID_ANDROID_CONTENT:
14078 DrawAndroidElementArea();
14081 case ED_COUNTER_ID_GROUP_CONTENT:
14082 DrawGroupElementArea();
14083 CopyGroupElementPropertiesToGame(properties_element);
14086 case ED_COUNTER_ID_INVENTORY_SIZE:
14087 DrawPlayerInitialInventoryArea(properties_element);
14090 case ED_COUNTER_ID_MM_BALL_CONTENT:
14091 DrawMMBallContentArea();
14094 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14095 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14096 DrawEnvelopeTextArea(-1);
14099 case ED_COUNTER_ID_LEVEL_XSIZE:
14100 case ED_COUNTER_ID_LEVEL_YSIZE:
14101 lev_fieldx = level.fieldx;
14102 lev_fieldy = level.fieldy;
14104 // check if resizing of level results in change of border border
14105 SetBorderElement();
14113 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14114 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14115 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14116 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14117 CopyElementPropertiesToGame(properties_element);
14119 // do not mark level as modified for certain non-level-changing gadgets
14120 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14121 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14122 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14123 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14126 level.changed = TRUE;
14129 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14131 int type_id = gi->custom_type_id;
14133 strcpy(textinput_info[type_id].value, gi->textinput.value);
14135 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14137 CopyElementPropertiesToGame(properties_element);
14139 ModifyEditorElementList(); // update changed button info text
14142 // do not mark level as modified for certain non-level-changing gadgets
14143 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14144 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14147 level.changed = TRUE;
14150 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14152 int type_id = gi->custom_type_id;
14154 strncpy(textarea_info[type_id].value, gi->textarea.value,
14155 MAX_ENVELOPE_TEXT_LEN);
14156 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14158 level.changed = TRUE;
14161 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14163 int type_id = gi->custom_type_id;
14164 int value_old = *selectbox_info[type_id].value;
14165 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14167 *selectbox_info[type_id].value = value_new;
14169 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14171 DrawLevelConfigWindow();
14173 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14175 element_info[properties_element].current_change_page = gi->selectbox.index;
14177 DrawPropertiesWindow();
14179 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
14180 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
14181 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
14182 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
14183 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
14185 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
14187 // when changing action type, also check action mode and action arg
14188 if (value_old != value_new)
14189 setSelectboxSpecialActionVariablesIfNeeded();
14191 DrawPropertiesChange();
14194 CopyElementPropertiesToGame(properties_element);
14196 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
14198 // update element selection list
14199 ReinitializeElementList();
14200 ModifyEditorElementList();
14203 // do not mark level as modified for certain non-level-changing gadgets
14204 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
14205 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14208 level.changed = TRUE;
14211 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
14213 int type_id = gi->custom_type_id;
14216 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
14217 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
14219 edit_mode_levelconfig = gi->custom_type_id;
14221 DrawLevelConfigWindow();
14223 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
14224 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
14226 edit_mode_properties = gi->custom_type_id;
14228 DrawPropertiesWindow();
14230 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
14231 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
14233 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
14235 // backup original "level.field" (needed to track playfield changes)
14236 CopyPlayfield(level.field, TileBackup);
14238 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
14239 CopyPlayfield(Tile, level.field);
14241 if (new_template ||
14242 Request("Save this template and kill the old?", REQ_ASK))
14243 SaveLevelTemplate();
14246 Request("Template saved!", REQ_CONFIRM);
14248 // restore original "level.field" (needed to track playfield changes)
14249 CopyPlayfield(TileBackup, level.field);
14251 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
14253 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
14255 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
14256 leveldir_current->readonly)
14258 Request("This level set is read-only!", REQ_CONFIRM);
14263 if (strEqual(levelset_name, ""))
14265 Request("Please enter level set title!", REQ_CONFIRM);
14270 if (strEqual(levelset_author, ""))
14272 Request("Please enter level set author!", REQ_CONFIRM);
14277 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
14279 if (UpdateUserLevelSet(levelset_subdir,
14282 levelset_num_levels))
14284 Request("Level set updated!", REQ_CONFIRM);
14288 Request("Updating level set failed!", REQ_CONFIRM);
14291 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
14293 if (level.changed && !Request("Level has changed! Discard changes?",
14297 if (CreateUserLevelSet(levelset_subdir,
14300 levelset_num_levels,
14301 levelset_use_levelset_artwork))
14303 if (levelset_copy_level_template)
14304 CopyLevelTemplateToUserLevelSet(levelset_subdir);
14306 Request("New level set created!", REQ_CONFIRM);
14308 AddUserLevelSetToLevelInfo(levelset_subdir);
14309 ChangeEditorToLevelSet(levelset_subdir);
14313 Request("Creating new level set failed!", REQ_CONFIRM);
14317 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
14318 custom_element.num_change_pages < MAX_CHANGE_PAGES)
14320 struct ElementInfo *ei = &element_info[properties_element];
14322 // when modifying custom element, ask for copying level template
14323 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14326 setElementChangePages(ei, ei->num_change_pages + 1);
14328 // set new change page to be new current change page
14329 ei->current_change_page = ei->num_change_pages - 1;
14330 ei->change = &ei->change_page[ei->current_change_page];
14332 setElementChangeInfoToDefaults(ei->change);
14334 DrawPropertiesWindow();
14336 level.changed = TRUE;
14338 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
14339 custom_element.num_change_pages > MIN_CHANGE_PAGES)
14341 struct ElementInfo *ei = &element_info[properties_element];
14343 // when modifying custom element, ask for copying level template
14344 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14347 // copy all change pages after change page to be deleted
14348 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
14349 ei->change_page[i] = ei->change_page[i + 1];
14351 setElementChangePages(ei, ei->num_change_pages - 1);
14353 DrawPropertiesWindow();
14355 level.changed = TRUE;
14359 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
14361 int type_id = gi->custom_type_id;
14363 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
14364 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
14366 struct ElementInfo *ei = &element_info[properties_element];
14367 int step = BUTTON_STEPSIZE(gi->event.button);
14369 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
14370 ei->current_change_page += step;
14372 if (ei->current_change_page < 0)
14373 ei->current_change_page = 0;
14374 else if (ei->current_change_page >= ei->num_change_pages)
14375 ei->current_change_page = ei->num_change_pages - 1;
14377 DrawPropertiesWindow();
14379 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
14380 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14382 struct ElementInfo *ei = &element_info[properties_element];
14383 int current_change_page = ei->current_change_page;
14385 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
14387 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
14388 ei->change_page[current_change_page];
14390 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14392 // when modifying custom element, ask for copying level template
14393 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14396 ei->change_page[current_change_page] =
14397 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
14399 level.changed = TRUE;
14402 DrawPropertiesWindow();
14406 static void HandleRadiobuttons(struct GadgetInfo *gi)
14408 int type_id = gi->custom_type_id;
14410 *radiobutton_info[type_id].value =
14411 radiobutton_info[type_id].checked_value;
14413 // do not mark level as modified for certain non-level-changing gadgets
14414 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
14415 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
14418 level.changed = TRUE;
14421 static void HandleCheckbuttons(struct GadgetInfo *gi)
14423 int type_id = gi->custom_type_id;
14425 *checkbutton_info[type_id].value ^= TRUE;
14427 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
14428 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
14429 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
14430 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
14431 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
14432 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
14433 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
14434 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
14436 CopyElementPropertiesToGame(properties_element);
14439 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
14441 UpdateCustomElementGraphicGadgets();
14443 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
14444 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
14446 boolean template_related_changes_found = FALSE;
14449 // check if any custom, group or empty elements have been changed
14450 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14451 if ((IS_CUSTOM_ELEMENT(i) ||
14452 IS_GROUP_ELEMENT(i) ||
14453 IS_EMPTY_ELEMENT(i)) &&
14454 element_info[i].modified_settings)
14455 template_related_changes_found = TRUE;
14457 if (level.use_custom_template &&
14458 !fileExists(getGlobalLevelTemplateFilename()))
14460 Request("No level template found!", REQ_CONFIRM);
14462 level.use_custom_template = FALSE;
14464 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14469 if (level.use_custom_template &&
14470 template_related_changes_found &&
14471 !Request("Discard changes and use level template?", REQ_ASK))
14473 level.use_custom_template = FALSE;
14475 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14480 if (!level.use_custom_template &&
14481 Request("Copy settings from level template?", REQ_ASK))
14486 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
14488 DrawEditModeWindow();
14490 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
14492 if (setup.editor.use_template_for_new_levels &&
14493 !fileExists(getGlobalLevelTemplateFilename()))
14495 Request("No level template found!", REQ_CONFIRM);
14500 if (setup.editor.use_template_for_new_levels &&
14502 !Request("Discard level and load template?", REQ_ASK))
14507 if (!setup.editor.use_template_for_new_levels &&
14509 !Request("Discard level and use empty level?", REQ_ASK))
14514 LoadLevel(level_nr);
14515 LoadScore(level_nr);
14520 DrawEditModeWindow();
14522 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
14524 SetAutomaticNumberOfGemsNeeded();
14527 // do not mark level as modified for certain non-level-changing gadgets
14528 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
14529 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
14530 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
14531 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
14532 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
14533 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
14536 level.changed = TRUE;
14539 static void HandleControlButtons(struct GadgetInfo *gi)
14541 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
14542 static int last_edit_mode = ED_MODE_DRAWING;
14543 static int last_custom_copy_mode = -1;
14544 static int last_button = 0;
14545 int id = gi->custom_id;
14546 int button = gi->event.button;
14547 int step = BUTTON_STEPSIZE(button);
14548 int new_element = BUTTON_ELEMENT(button);
14549 int last_properties_element = properties_element;
14552 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
14553 DrawLevelText(0, 0, 0, TEXT_END);
14555 if (id < ED_NUM_CTRL1_BUTTONS &&
14556 id != GADGET_ID_SINGLE_ITEMS &&
14557 id != GADGET_ID_PICK_ELEMENT &&
14558 edit_mode != ED_MODE_DRAWING &&
14559 drawing_function != GADGET_ID_PICK_ELEMENT &&
14560 !(GetKeyModState() & KMOD_Control))
14561 ChangeEditModeWindow(ED_MODE_DRAWING);
14563 // element copy mode active, but no element button pressed => deactivate
14564 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
14565 last_custom_copy_mode = -1;
14567 // when showing palette on element buttons, change element of button used
14568 if (editor.palette.show_on_element_buttons &&
14569 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
14571 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
14573 id = GADGET_ID_PALETTE;
14578 case GADGET_ID_SCROLL_LEFT:
14579 if (level_xpos >= 0)
14581 if (lev_fieldx < ed_fieldx - 2)
14584 level_xpos -= step;
14585 if (level_xpos < -1)
14588 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
14590 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14592 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
14593 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
14597 case GADGET_ID_SCROLL_RIGHT:
14598 if (level_xpos <= lev_fieldx - ed_fieldx)
14600 if (lev_fieldx < ed_fieldx - 2)
14603 level_xpos += step;
14604 if (level_xpos > lev_fieldx - ed_fieldx + 1)
14605 level_xpos = lev_fieldx - ed_fieldx + 1;
14607 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
14609 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14611 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
14612 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
14616 case GADGET_ID_SCROLL_UP:
14617 if (level_ypos >= 0)
14619 if (lev_fieldy < ed_fieldy - 2)
14622 level_ypos -= step;
14623 if (level_ypos < -1)
14626 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
14628 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14630 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
14631 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
14635 case GADGET_ID_SCROLL_DOWN:
14636 if (level_ypos <= lev_fieldy - ed_fieldy)
14638 if (lev_fieldy < ed_fieldy - 2)
14641 level_ypos += step;
14642 if (level_ypos > lev_fieldy - ed_fieldy + 1)
14643 level_ypos = lev_fieldy - ed_fieldy + 1;
14645 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
14647 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14649 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
14650 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
14654 case GADGET_ID_SCROLL_HORIZONTAL:
14655 level_xpos = gi->event.item_position - 1;
14657 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14662 case GADGET_ID_SCROLL_VERTICAL:
14663 level_ypos = gi->event.item_position - 1;
14665 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14670 case GADGET_ID_SCROLL_LIST_UP:
14671 case GADGET_ID_SCROLL_LIST_DOWN:
14672 case GADGET_ID_SCROLL_LIST_VERTICAL:
14673 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
14674 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
14677 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
14678 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14680 if (element_shift < 0)
14682 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14683 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14685 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14686 GDI_SCROLLBAR_ITEM_POSITION,
14687 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14690 ModifyEditorElementList();
14694 case GADGET_ID_PROPERTIES:
14695 // always switch off element properties when they are already displayed
14696 last_properties_element = new_element;
14697 case GADGET_ID_ELEMENT_LEFT:
14698 case GADGET_ID_ELEMENT_MIDDLE:
14699 case GADGET_ID_ELEMENT_RIGHT:
14700 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
14701 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
14702 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
14705 if (edit_mode != ED_MODE_PROPERTIES)
14707 last_edit_mode = edit_mode;
14709 ChangeEditModeWindow(ED_MODE_PROPERTIES);
14711 last_level_drawing_function = drawing_function;
14712 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14715 else if (properties_element != last_properties_element)
14717 DrawEditModeWindow();
14721 ChangeEditModeWindow(ED_MODE_DRAWING);
14723 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
14728 case GADGET_ID_PALETTE:
14729 if (edit_mode != ED_MODE_PALETTE)
14731 last_edit_mode = edit_mode;
14733 ChangeEditModeWindow(ED_MODE_PALETTE);
14737 ChangeEditModeWindow(last_edit_mode);
14741 case GADGET_ID_WRAP_LEFT:
14742 WrapLevel(-step, 0);
14745 case GADGET_ID_WRAP_RIGHT:
14746 WrapLevel(step, 0);
14749 case GADGET_ID_WRAP_UP:
14750 WrapLevel(0, -step);
14753 case GADGET_ID_WRAP_DOWN:
14754 WrapLevel(0, step);
14757 case GADGET_ID_SINGLE_ITEMS:
14758 case GADGET_ID_CONNECTED_ITEMS:
14759 case GADGET_ID_LINE:
14760 case GADGET_ID_ARC:
14761 case GADGET_ID_TEXT:
14762 case GADGET_ID_RECTANGLE:
14763 case GADGET_ID_FILLED_BOX:
14764 case GADGET_ID_FLOOD_FILL:
14765 case GADGET_ID_GRAB_BRUSH:
14766 case GADGET_ID_PICK_ELEMENT:
14767 if (drawing_function != GADGET_ID_PICK_ELEMENT)
14768 last_drawing_function = drawing_function;
14769 drawing_function = id;
14770 draw_with_brush = FALSE;
14773 case GADGET_ID_RANDOM_PLACEMENT:
14774 RandomPlacement(new_element);
14777 case GADGET_ID_ZOOM:
14778 // zoom level editor tile size in or out (or reset to default size)
14779 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
14780 button == 2 ? ed_tilesize_default :
14781 button == 3 ? ed_tilesize / 2 : ed_tilesize);
14783 // when using touch device, cycle through all zoom tilesizes
14784 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
14785 ed_tilesize = MICRO_TILESIZE;
14787 // limit zoom level by upper and lower bound
14788 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
14790 InitZoomLevelSettings(ed_tilesize);
14792 if (edit_mode == ED_MODE_DRAWING)
14794 DrawDrawingWindow();
14796 // redraw zoom gadget info text
14797 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14800 // save current editor zoom tilesize
14801 SaveSetup_AutoSetup();
14805 case GADGET_ID_CUSTOM_COPY_FROM:
14806 case GADGET_ID_CUSTOM_COPY_TO:
14807 case GADGET_ID_CUSTOM_EXCHANGE:
14808 last_custom_copy_mode = id;
14809 last_drawing_function = drawing_function;
14812 case GADGET_ID_CUSTOM_COPY:
14813 CopyCustomElement(properties_element, -1, id);
14816 case GADGET_ID_CUSTOM_PASTE:
14817 CopyCustomElement(-1, properties_element, id);
14820 case GADGET_ID_UNDO:
14821 if (button < 0) // keep button value (even if modifier keys are pressed)
14823 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
14826 if (button == 1 && undo_buffer_steps == 0)
14828 Request("Undo buffer empty!", REQ_CONFIRM);
14832 else if (button == 2)
14836 else if (button == 3 && redo_buffer_steps == 0)
14838 Request("Redo buffer empty!", REQ_CONFIRM);
14843 if (edit_mode != ED_MODE_DRAWING)
14844 ChangeEditModeWindow(ED_MODE_DRAWING);
14850 undo_buffer_position =
14851 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
14853 undo_buffer_steps--;
14854 redo_buffer_steps++;
14860 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14862 undo_buffer_steps++;
14863 redo_buffer_steps--;
14866 for (x = 0; x < lev_fieldx; x++)
14867 for (y = 0; y < lev_fieldy; y++)
14868 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
14870 // check if undo operation forces change of border style
14871 CheckLevelBorderElement(FALSE);
14873 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14877 case GADGET_ID_CONF:
14878 if (edit_mode != ED_MODE_LEVELCONFIG)
14880 last_edit_mode = edit_mode;
14882 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
14886 ChangeEditModeWindow(ED_MODE_DRAWING);
14890 case GADGET_ID_CLEAR:
14891 if (edit_mode != ED_MODE_DRAWING)
14892 ChangeEditModeWindow(ED_MODE_DRAWING);
14894 for (x = 0; x < MAX_LEV_FIELDX; x++)
14895 for (y = 0; y < MAX_LEV_FIELDY; y++)
14896 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
14898 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
14900 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14903 case GADGET_ID_SAVE:
14905 // saving read-only levels into personal level set modifies global vars
14906 // "leveldir_current" and "level_nr"; restore them after saving level
14907 LevelDirTree *leveldir_former = leveldir_current;
14908 int level_nr_former = level_nr;
14909 char *level_filename;
14912 if (leveldir_current->readonly &&
14913 !PrepareSavingIntoPersonalLevelSet())
14916 level_filename = getDefaultLevelFilename(level_nr);
14917 new_level = !fileExists(level_filename);
14920 Request("Save this level and kill the old?", REQ_ASK))
14922 if (leveldir_former->readonly)
14923 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
14925 SetAutomaticNumberOfGemsNeeded();
14927 CopyPlayfield(Tile, level.field);
14928 SaveLevel(level_nr);
14930 level.changed = FALSE;
14934 char level_saved_msg[64];
14936 if (leveldir_former->readonly)
14937 sprintf(level_saved_msg,
14938 "Level saved as level %d into personal level set!",
14941 strcpy(level_saved_msg, "Level saved!");
14943 Request(level_saved_msg, REQ_CONFIRM);
14947 // "cd" back to copied-from levelset (in case of saved read-only level)
14948 leveldir_current = leveldir_former;
14949 level_nr = level_nr_former;
14954 case GADGET_ID_TEST:
14955 if (LevelChanged())
14956 level.game_version = GAME_VERSION_ACTUAL;
14958 CopyPlayfield(level.field, TileBackup);
14959 CopyPlayfield(Tile, level.field);
14961 CopyNativeLevel_RND_to_Native(&level);
14963 UnmapLevelEditorGadgets();
14964 UndrawSpecialEditorDoor();
14966 CloseDoor(DOOR_CLOSE_ALL);
14968 // needed before playing if editor playfield area has different size
14969 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
14971 // redraw_mask = REDRAW_ALL;
14973 level_editor_test_game = TRUE;
14975 StartGameActions(FALSE, setup.autorecord, level.random_seed);
14979 case GADGET_ID_EXIT:
14980 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
14984 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
14985 id <= GADGET_ID_ELEMENTLIST_LAST)
14987 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
14989 new_element = editor_elements[element_position + element_shift];
14991 if (IS_EDITOR_CASCADE(new_element))
14995 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
14997 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
14998 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15000 if (*cascade_element == new_element)
15002 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15003 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15005 // update element selection list
15006 ReinitializeElementList();
15007 ModifyEditorElementList();
15009 // update cascading gadget info text
15010 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15012 // save current editor cascading state
15013 SaveSetup_EditorCascade();
15022 if (last_custom_copy_mode != -1)
15024 if (CopyCustomElement(properties_element, new_element,
15025 last_custom_copy_mode))
15027 ClickOnGadget(level_editor_gadget[last_drawing_function],
15030 last_custom_copy_mode = -1;
15036 // change element of button used to show palette
15037 if (editor.palette.show_on_element_buttons)
15038 button = last_button;
15040 PickDrawingElement(button, new_element);
15042 if (!stick_element_properties_window &&
15043 drawing_function != GADGET_ID_PICK_ELEMENT &&
15044 !(GetKeyModState() & KMOD_Control))
15046 properties_element = new_element;
15047 if (edit_mode == ED_MODE_PROPERTIES)
15048 DrawPropertiesWindow();
15051 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15052 ClickOnGadget(level_editor_gadget[last_drawing_function],
15055 if (!use_permanent_palette)
15056 ChangeEditModeWindow(last_edit_mode);
15059 else if (gi->event.type == GD_EVENT_PRESSED)
15060 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15061 else if (gi->event.type == GD_EVENT_RELEASED)
15062 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15063 else if (gi->event.type == GD_EVENT_MOVING)
15064 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15066 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15072 void HandleLevelEditorKeyInput(Key key)
15074 char letter = getCharFromKey(key);
15076 if (drawing_function == GADGET_ID_TEXT &&
15077 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15080 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15081 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15082 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15083 else if (key == KSYM_Return)
15084 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15085 else if (key == KSYM_Escape)
15086 DrawLevelText(0, 0, 0, TEXT_END);
15091 int id = GADGET_ID_NONE;
15092 int new_element_shift = element_shift;
15093 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15094 int button = MB_LEFTBUTTON;
15100 id = GADGET_ID_SCROLL_LEFT;
15103 id = GADGET_ID_SCROLL_RIGHT;
15106 id = GADGET_ID_SCROLL_UP;
15109 id = GADGET_ID_SCROLL_DOWN;
15113 case KSYM_Page_Down:
15114 step *= (key == KSYM_Page_Up ? -1 : +1);
15115 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15117 if (element_shift < 0)
15119 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15120 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15122 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15123 GDI_SCROLLBAR_ITEM_POSITION,
15124 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15126 ModifyEditorElementList();
15132 element_shift = (key == KSYM_Home ? 0 :
15133 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15135 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15136 GDI_SCROLLBAR_ITEM_POSITION,
15137 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15139 ModifyEditorElementList();
15146 // this is needed to prevent interference with running "True X-Mouse"
15147 if (GetKeyModStateFromEvents() & KMOD_Control)
15150 // check for last or next editor cascade block in element list
15151 for (i = 0; i < num_editor_elements; i++)
15153 if ((key == KSYM_Insert && i == element_shift) ||
15154 (key == KSYM_Delete && new_element_shift > element_shift))
15157 // jump to next cascade block (or to start of element list)
15158 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15159 new_element_shift = i;
15162 if (i < num_editor_elements)
15163 element_shift = new_element_shift;
15165 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15166 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15168 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15169 GDI_SCROLLBAR_ITEM_POSITION,
15170 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15172 ModifyEditorElementList();
15177 if (edit_mode == ED_MODE_DRAWING)
15178 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
15179 else if (edit_mode == ED_MODE_LEVELCONFIG)
15180 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
15181 else if (edit_mode == ED_MODE_PROPERTIES)
15182 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
15183 else if (edit_mode == ED_MODE_PALETTE)
15184 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
15185 else // should never happen
15186 ChangeEditModeWindow(ED_MODE_DRAWING);
15194 if (id != GADGET_ID_NONE)
15195 ClickOnGadget(level_editor_gadget[id], button);
15196 else if (letter == '1' || letter == '?')
15197 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
15198 else if (letter == '2')
15199 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
15200 else if (letter == '3')
15201 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
15202 else if (letter == '.')
15203 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
15204 else if (letter == 'U')
15205 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15206 else if (letter == '-' || key == KSYM_KP_Subtract)
15207 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
15208 else if (letter == '0' || key == KSYM_KP_0)
15209 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
15210 else if (letter == '+' || key == KSYM_KP_Add ||
15211 letter == '=') // ("Shift-=" is "+" on US keyboards)
15212 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
15213 else if (key == KSYM_Return ||
15214 key == KSYM_space ||
15215 key == setup.shortcut.toggle_pause)
15216 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
15218 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
15219 if (letter && letter == controlbutton_info[i].shortcut)
15220 if (!anyTextGadgetActive())
15221 ClickOnGadget(level_editor_gadget[i], button);
15223 if (draw_with_brush)
15227 else if (letter == 'y')
15229 else if (letter == 'z')
15234 static void HandleLevelEditorIdle_Properties(void)
15236 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
15237 int x = editor.settings.element_graphic.x + element_border;
15238 int y = editor.settings.element_graphic.y + element_border;
15239 static DelayCounter action_delay = { 0 };
15242 action_delay.value = GameFrameDelay;
15244 if (!DelayReached(&action_delay))
15247 for (i = 0; i < ED_NUM_SELECTBOX; i++)
15249 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
15251 if (gi->mapped && gi->active && gi->selectbox.open)
15255 DrawEditorElementAnimation(SX + x, SY + y);
15257 redraw_mask |= REDRAW_FIELD;
15259 FrameCounter++; // increase animation frame counter
15262 static void HandleLevelEditorIdle_Drawing(void)
15264 static boolean last_highlighted = FALSE;
15265 static boolean last_highlighted_similar = FALSE;
15266 boolean highlighted = (GetKeyModState() & KMOD_Alt);
15267 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
15269 if (highlighted != last_highlighted ||
15270 (highlighted && highlighted_similar != last_highlighted_similar))
15272 DrawAreaElementHighlight(highlighted, highlighted_similar);
15274 redraw_mask |= REDRAW_FIELD;
15277 last_highlighted = highlighted;
15278 last_highlighted_similar = highlighted_similar;
15281 void HandleLevelEditorIdle(void)
15283 if (edit_mode == ED_MODE_PROPERTIES)
15284 HandleLevelEditorIdle_Properties();
15285 else if (edit_mode == ED_MODE_DRAWING)
15286 HandleLevelEditorIdle_Drawing();
15289 static void ClearEditorGadgetInfoText(void)
15291 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
15294 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
15296 char infotext[MAX_OUTPUT_LINESIZE + 1];
15297 int max_infotext_len = getMaxInfoTextLength();
15299 if (gi == NULL || strlen(gi->info_text) == 0)
15302 strncpy(infotext, gi->info_text, max_infotext_len);
15303 infotext[max_infotext_len] = '\0';
15305 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
15307 int key = controlbutton_info[gi->custom_id].shortcut;
15311 char shortcut[MAX_OUTPUT_LINESIZE + 1];
15313 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
15314 sprintf(shortcut, " ('.' or '%c')", key);
15315 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
15316 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
15317 else if (gi->custom_id == GADGET_ID_TEST)
15318 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
15319 else if (gi->custom_id == GADGET_ID_UNDO)
15320 sprintf(shortcut, " ('%c/Shift-U')", key);
15321 else if (gi->custom_id == GADGET_ID_ZOOM)
15322 sprintf(shortcut, " ('%c', '0', '-')", key);
15324 sprintf(shortcut, " ('%s%c')",
15325 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
15327 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
15328 strcat(infotext, shortcut);
15332 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
15335 void HandleEditorGadgetInfoText(void *ptr)
15337 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
15339 if (game_status != GAME_MODE_EDITOR)
15342 ClearEditorGadgetInfoText();
15344 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
15347 // misuse this function to delete brush cursor, if needed
15348 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
15349 DeleteBrushFromCursor();
15351 PrintEditorGadgetInfoText(gi);
15354 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
15356 int id = gi->custom_id;
15357 int type_id = gi->custom_type_id;
15358 int sx = gi->event.x;
15359 int sy = gi->event.y;
15360 int lx = sx + level_xpos;
15361 int ly = sy + level_ypos;
15362 int min_sx = 0, min_sy = 0;
15363 int max_sx = gi->drawing.area_xsize - 1;
15364 int max_sy = gi->drawing.area_ysize - 1;
15365 int actual_drawing_function = drawing_function;
15366 int max_infotext_len = getMaxInfoTextLength();
15367 char infotext[MAX_OUTPUT_LINESIZE + 1];
15369 infotext[0] = '\0'; // start with empty info text
15371 // pressed Control key: simulate picking element
15372 if (GetKeyModState() & KMOD_Control)
15373 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15375 ClearEditorGadgetInfoText();
15377 if (gi->event.type == GD_EVENT_INFO_LEAVING)
15380 // make sure to stay inside drawing area boundaries
15381 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15382 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15384 if (id == GADGET_ID_DRAWING_LEVEL)
15388 int min_lx = 0, min_ly = 0;
15389 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15391 // get positions inside level field
15392 lx = sx + level_xpos;
15393 ly = sy + level_ypos;
15395 // make sure to stay inside level field boundaries
15396 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15397 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15399 // correct drawing area positions accordingly
15400 sx = lx - level_xpos;
15401 sy = ly - level_ypos;
15404 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15406 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
15408 static int start_lx = 0;
15409 static int start_ly = 0;
15412 if (gi->event.type == GD_EVENT_PRESSED)
15418 switch (actual_drawing_function)
15420 case GADGET_ID_SINGLE_ITEMS:
15421 text = "Drawing single items";
15423 case GADGET_ID_CONNECTED_ITEMS:
15424 text = "Drawing connected items";
15426 case GADGET_ID_LINE:
15427 text = "Drawing line";
15429 case GADGET_ID_ARC:
15430 text = "Drawing arc";
15432 case GADGET_ID_TEXT:
15433 text = "Setting text cursor";
15435 case GADGET_ID_RECTANGLE:
15436 text = "Drawing rectangle";
15438 case GADGET_ID_FILLED_BOX:
15439 text = "Drawing filled box";
15441 case GADGET_ID_FLOOD_FILL:
15442 text = "Flood fill";
15444 case GADGET_ID_GRAB_BRUSH:
15445 text = "Grabbing brush";
15447 case GADGET_ID_PICK_ELEMENT:
15448 text = "Picking element";
15452 text = "Drawing position";
15456 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15457 sprintf(infotext, "%s: %d, %d", text, lx, ly);
15459 sprintf(infotext, "%s: %d, %d", text,
15460 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
15462 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15463 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
15465 sprintf(infotext, "Level position: %d, %d", lx, ly);
15468 // misuse this function to draw brush cursor, if needed
15469 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
15471 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15472 CopyBrushToCursor(sx, sy);
15474 DeleteBrushFromCursor();
15477 if (!draw_with_brush)
15478 UpdateBrushPosition(sx, sy);
15480 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15482 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15483 int element = drawingarea_info[type_id].value[pos];
15485 strncpy(infotext, getElementInfoText(element), max_infotext_len);
15489 if (id == GADGET_ID_CUSTOM_CONTENT)
15490 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
15491 else if (id == GADGET_ID_GROUP_CONTENT)
15492 sprintf(infotext, "group element position: %d", sx + 1);
15493 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
15494 id <= GADGET_ID_YAMYAM_CONTENT_7)
15495 sprintf(infotext, "content area %d position: %d, %d",
15496 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
15497 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
15498 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
15499 sprintf(infotext, "content area %d position: %d, %d",
15500 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
15501 else if (id == GADGET_ID_ANDROID_CONTENT)
15502 sprintf(infotext, "android element position: %d", sx + 1);
15503 else if (drawingarea_info[type_id].infotext != NULL)
15504 strcpy(infotext, drawingarea_info[type_id].infotext);
15507 infotext[max_infotext_len] = '\0';
15509 if (strlen(infotext) > 0)
15510 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
15513 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
15514 boolean quick_quit)
15516 if (!ask_if_level_has_changed ||
15518 Request("Level has changed! Exit without saving?",
15519 REQ_ASK | REQ_STAY_OPEN))
15521 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
15522 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
15524 // draw normal door
15525 UndrawSpecialEditorDoor();
15527 // use door animation if door 1 viewport is unchanged and contains toolbox
15528 if (useEditorDoorAnimation())
15529 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
15531 // close editor doors if viewport definition is the same as in main menu
15532 if (vp_door_1->x == DX &&
15533 vp_door_1->y == DY &&
15534 vp_door_1->width == DXSIZE &&
15535 vp_door_1->height == DYSIZE &&
15536 vp_door_2->x == VX &&
15537 vp_door_2->y == VY &&
15538 vp_door_2->width == VXSIZE &&
15539 vp_door_2->height == VYSIZE)
15540 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
15542 SetDoorState(DOOR_CLOSE_ALL);
15547 FadeSkipNextFadeIn();
15549 SetGameStatus(GAME_MODE_MAIN);
15555 if (!global.use_envelope_request)
15557 CloseDoor(DOOR_CLOSE_1);
15558 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);