1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
585 GADGET_ID_BD_SAND_LOOKS_LIKE,
586 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
587 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
588 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
589 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
590 GADGET_ID_BD_FIREFLY_EXPLODES_TO,
591 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
592 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
593 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
594 GADGET_ID_BD_STONEFLY_EXPLODES_TO,
595 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
596 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
597 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
598 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
599 GADGET_ID_BD_EXPLOSION_TURNS_TO,
600 GADGET_ID_START_ELEMENT,
601 GADGET_ID_ARTWORK_ELEMENT,
602 GADGET_ID_EXPLOSION_ELEMENT,
603 GADGET_ID_INVENTORY_CONTENT,
604 GADGET_ID_MM_BALL_CONTENT,
605 GADGET_ID_CUSTOM_GRAPHIC,
606 GADGET_ID_CUSTOM_CONTENT,
607 GADGET_ID_CUSTOM_MOVE_ENTER,
608 GADGET_ID_CUSTOM_MOVE_LEAVE,
609 GADGET_ID_CUSTOM_CHANGE_TARGET,
610 GADGET_ID_CUSTOM_CHANGE_CONTENT,
611 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
612 GADGET_ID_CUSTOM_CHANGE_ACTION,
613 GADGET_ID_GROUP_CONTENT,
614 GADGET_ID_RANDOM_BACKGROUND,
616 // text input identifiers
618 GADGET_ID_LEVEL_NAME,
619 GADGET_ID_LEVEL_AUTHOR,
620 GADGET_ID_LEVELSET_NAME,
621 GADGET_ID_LEVELSET_AUTHOR,
622 GADGET_ID_ELEMENT_NAME,
624 // text area identifiers
626 GADGET_ID_ENVELOPE_INFO,
628 // selectbox identifiers
630 GADGET_ID_TIME_OR_STEPS,
631 GADGET_ID_TIME_SCORE_BASE,
632 GADGET_ID_GAME_ENGINE_TYPE,
633 GADGET_ID_BD_SCHEDULING_TYPE,
634 GADGET_ID_LEVELSET_SAVE_MODE,
635 GADGET_ID_WIND_DIRECTION,
636 GADGET_ID_PLAYER_SPEED,
637 GADGET_ID_BD_GRAVITY_DIRECTION,
638 GADGET_ID_MM_BALL_CHOICE_MODE,
639 GADGET_ID_CUSTOM_WALK_TO_ACTION,
640 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
641 GADGET_ID_CUSTOM_DEADLINESS,
642 GADGET_ID_CUSTOM_MOVE_PATTERN,
643 GADGET_ID_CUSTOM_MOVE_DIRECTION,
644 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
645 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
646 GADGET_ID_CUSTOM_SMASH_TARGETS,
647 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
648 GADGET_ID_CUSTOM_ACCESS_TYPE,
649 GADGET_ID_CUSTOM_ACCESS_LAYER,
650 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
651 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
652 GADGET_ID_CHANGE_TIME_UNITS,
653 GADGET_ID_CHANGE_DIRECT_ACTION,
654 GADGET_ID_CHANGE_OTHER_ACTION,
655 GADGET_ID_CHANGE_SIDE,
656 GADGET_ID_CHANGE_PLAYER,
657 GADGET_ID_CHANGE_PAGE,
658 GADGET_ID_CHANGE_REPLACE_WHEN,
659 GADGET_ID_ACTION_TYPE,
660 GADGET_ID_ACTION_MODE,
661 GADGET_ID_ACTION_ARG,
662 GADGET_ID_SELECT_CHANGE_PAGE,
663 GADGET_ID_GROUP_CHOICE_MODE,
665 // textbutton identifiers
667 GADGET_ID_LEVELCONFIG_LEVEL,
668 GADGET_ID_LEVELCONFIG_LEVELSET,
669 GADGET_ID_LEVELCONFIG_EDITOR,
670 GADGET_ID_LEVELCONFIG_ENGINE,
671 GADGET_ID_PROPERTIES_INFO,
672 GADGET_ID_PROPERTIES_CONFIG,
673 GADGET_ID_PROPERTIES_CONFIG_1,
674 GADGET_ID_PROPERTIES_CONFIG_2,
675 GADGET_ID_PROPERTIES_CHANGE,
676 GADGET_ID_SAVE_AS_TEMPLATE_1,
677 GADGET_ID_SAVE_AS_TEMPLATE_2,
678 GADGET_ID_SAVE_LEVELSET,
679 GADGET_ID_ADD_CHANGE_PAGE,
680 GADGET_ID_DEL_CHANGE_PAGE,
682 // graphicbutton identifiers
684 GADGET_ID_PREV_CHANGE_PAGE,
685 GADGET_ID_NEXT_CHANGE_PAGE,
686 GADGET_ID_COPY_CHANGE_PAGE,
687 GADGET_ID_PASTE_CHANGE_PAGE,
689 // gadgets for scrolling of drawing area
692 GADGET_ID_SCROLL_DOWN,
693 GADGET_ID_SCROLL_LEFT,
694 GADGET_ID_SCROLL_RIGHT,
695 GADGET_ID_SCROLL_HORIZONTAL,
696 GADGET_ID_SCROLL_VERTICAL,
698 // gadgets for scrolling element list
700 GADGET_ID_SCROLL_LIST_UP,
701 GADGET_ID_SCROLL_LIST_DOWN,
702 GADGET_ID_SCROLL_LIST_VERTICAL,
704 // checkbuttons/radiobuttons for level/element properties
706 GADGET_ID_AUTO_COUNT_GEMS,
707 GADGET_ID_RATE_TIME_OVER_SCORE,
708 GADGET_ID_USE_LEVELSET_ARTWORK,
709 GADGET_ID_COPY_LEVEL_TEMPLATE,
710 GADGET_ID_RANDOM_PERCENTAGE,
711 GADGET_ID_RANDOM_QUANTITY,
712 GADGET_ID_RANDOM_RESTRICTED,
713 GADGET_ID_BD_INTERMISSION,
714 GADGET_ID_BD_PAL_TIMING,
715 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
716 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
717 GADGET_ID_BD_SHORT_EXPLOSIONS,
718 GADGET_ID_STICK_ELEMENT,
719 GADGET_ID_EM_SLIPPERY_GEMS,
720 GADGET_ID_EM_EXPLODES_BY_FIRE,
721 GADGET_ID_USE_SPRING_BUG,
722 GADGET_ID_USE_TIME_ORB_BUG,
723 GADGET_ID_USE_LIFE_BUGS,
724 GADGET_ID_RANDOM_BALL_CONTENT,
725 GADGET_ID_INITIAL_BALL_ACTIVE,
726 GADGET_ID_GROW_INTO_DIGGABLE,
727 GADGET_ID_SB_FIELDS_NEEDED,
728 GADGET_ID_SB_OBJECTS_NEEDED,
729 GADGET_ID_AUTO_EXIT_SOKOBAN,
730 GADGET_ID_SOLVED_BY_ONE_PLAYER,
731 GADGET_ID_FINISH_DIG_COLLECT,
732 GADGET_ID_KEEP_WALKABLE_CE,
733 GADGET_ID_CONTINUOUS_SNAPPING,
734 GADGET_ID_BLOCK_SNAP_FIELD,
735 GADGET_ID_BLOCK_LAST_FIELD,
736 GADGET_ID_SP_BLOCK_LAST_FIELD,
737 GADGET_ID_INSTANT_RELOCATION,
738 GADGET_ID_SHIFTED_RELOCATION,
739 GADGET_ID_LAZY_RELOCATION,
740 GADGET_ID_USE_START_ELEMENT,
741 GADGET_ID_USE_ARTWORK_ELEMENT,
742 GADGET_ID_USE_EXPLOSION_ELEMENT,
743 GADGET_ID_INITIAL_GRAVITY,
744 GADGET_ID_USE_INITIAL_INVENTORY,
745 GADGET_ID_CAN_PASS_TO_WALKABLE,
746 GADGET_ID_CAN_FALL_INTO_ACID,
747 GADGET_ID_CAN_MOVE_INTO_ACID,
748 GADGET_ID_DONT_COLLIDE_WITH,
749 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
750 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
751 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
752 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
753 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
754 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
755 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
756 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
757 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
758 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
759 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
760 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
761 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
762 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
763 GADGET_ID_BD_REPLICATORS_ACTIVE,
764 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
765 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
766 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
767 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
768 GADGET_ID_BD_CREATURES_START_BACKWARDS,
769 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
770 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
771 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
772 GADGET_ID_ENVELOPE_AUTOWRAP,
773 GADGET_ID_ENVELOPE_CENTERED,
774 GADGET_ID_MM_LASER_RED,
775 GADGET_ID_MM_LASER_GREEN,
776 GADGET_ID_MM_LASER_BLUE,
777 GADGET_ID_DF_LASER_RED,
778 GADGET_ID_DF_LASER_GREEN,
779 GADGET_ID_DF_LASER_BLUE,
780 GADGET_ID_ROTATE_MM_BALL_CONTENT,
781 GADGET_ID_EXPLODE_MM_BALL,
782 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
783 GADGET_ID_CUSTOM_CAN_EXPLODE,
784 GADGET_ID_CUSTOM_EXPLODE_FIRE,
785 GADGET_ID_CUSTOM_EXPLODE_SMASH,
786 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
787 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
788 GADGET_ID_CUSTOM_DEADLY,
789 GADGET_ID_CUSTOM_CAN_MOVE,
790 GADGET_ID_CUSTOM_CAN_FALL,
791 GADGET_ID_CUSTOM_CAN_SMASH,
792 GADGET_ID_CUSTOM_SLIPPERY,
793 GADGET_ID_CUSTOM_ACCESSIBLE,
794 GADGET_ID_CUSTOM_GRAV_REACHABLE,
795 GADGET_ID_CUSTOM_USE_LAST_VALUE,
796 GADGET_ID_CUSTOM_USE_GRAPHIC,
797 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
798 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
799 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
800 GADGET_ID_CUSTOM_CAN_CHANGE,
801 GADGET_ID_CHANGE_USE_CONTENT,
802 GADGET_ID_CHANGE_USE_EXPLOSION,
803 GADGET_ID_CHANGE_ONLY_COMPLETE,
804 GADGET_ID_CHANGE_USE_RANDOM,
805 GADGET_ID_CHANGE_HAS_ACTION,
806 GADGET_ID_CHANGE_DELAY,
807 GADGET_ID_CHANGE_BY_DIRECT_ACT,
808 GADGET_ID_CHANGE_BY_OTHER_ACT,
810 NUM_STATIC_GADGET_IDS
813 // gadgets for buttons in element list (dynamic)
814 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
815 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
816 ED_NUM_ELEMENTLIST_BUTTONS - 1)
818 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
820 // radio button numbers
824 RADIO_NR_DRAWING_TOOLBOX,
825 RADIO_NR_RANDOM_ELEMENTS
828 // values for counter gadgets
831 ED_COUNTER_ID_SELECT_LEVEL,
832 ED_COUNTER_ID_LEVEL_XSIZE,
833 ED_COUNTER_ID_LEVEL_YSIZE,
834 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
835 ED_COUNTER_ID_LEVEL_TIMELIMIT,
836 ED_COUNTER_ID_LEVEL_TIMESCORE,
837 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
838 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
839 ED_COUNTER_ID_LEVEL_RANDOM,
840 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
841 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
842 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
843 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
844 ED_COUNTER_ID_BD_PUSHING_PROB,
845 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
846 ED_COUNTER_ID_ELEMENT_VALUE1,
847 ED_COUNTER_ID_ELEMENT_VALUE2,
848 ED_COUNTER_ID_ELEMENT_VALUE3,
849 ED_COUNTER_ID_ELEMENT_VALUE4,
850 ED_COUNTER_ID_YAMYAM_CONTENT,
851 ED_COUNTER_ID_BALL_CONTENT,
852 ED_COUNTER_ID_ANDROID_CONTENT,
853 ED_COUNTER_ID_ENVELOPE_XSIZE,
854 ED_COUNTER_ID_ENVELOPE_YSIZE,
855 ED_COUNTER_ID_INVENTORY_SIZE,
856 ED_COUNTER_ID_MM_BALL_CONTENT,
857 ED_COUNTER_ID_CUSTOM_SCORE,
858 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
859 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
860 ED_COUNTER_ID_CUSTOM_VALUE_RND,
861 ED_COUNTER_ID_PUSH_DELAY_FIX,
862 ED_COUNTER_ID_PUSH_DELAY_RND,
863 ED_COUNTER_ID_DROP_DELAY_FIX,
864 ED_COUNTER_ID_DROP_DELAY_RND,
865 ED_COUNTER_ID_MOVE_DELAY_FIX,
866 ED_COUNTER_ID_MOVE_DELAY_RND,
867 ED_COUNTER_ID_STEP_DELAY_FIX,
868 ED_COUNTER_ID_STEP_DELAY_RND,
869 ED_COUNTER_ID_EXPLOSION_DELAY,
870 ED_COUNTER_ID_IGNITION_DELAY,
871 ED_COUNTER_ID_GROUP_CONTENT,
872 ED_COUNTER_ID_CHANGE_DELAY_FIX,
873 ED_COUNTER_ID_CHANGE_DELAY_RND,
874 ED_COUNTER_ID_CHANGE_CONT_RND,
876 ED_NUM_COUNTERBUTTONS
879 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
880 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
881 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
882 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
883 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
884 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
886 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
887 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
888 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
889 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
890 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
891 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
893 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
894 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
896 // values for scrollbutton gadgets
899 ED_SCROLLBUTTON_ID_AREA_UP,
900 ED_SCROLLBUTTON_ID_AREA_DOWN,
901 ED_SCROLLBUTTON_ID_AREA_LEFT,
902 ED_SCROLLBUTTON_ID_AREA_RIGHT,
903 ED_SCROLLBUTTON_ID_LIST_UP,
904 ED_SCROLLBUTTON_ID_LIST_DOWN,
909 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
910 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
912 // values for scrollbar gadgets
915 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
916 ED_SCROLLBAR_ID_AREA_VERTICAL,
917 ED_SCROLLBAR_ID_LIST_VERTICAL,
922 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
923 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
925 // values for text input gadgets
928 ED_TEXTINPUT_ID_LEVEL_NAME,
929 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
930 ED_TEXTINPUT_ID_LEVELSET_NAME,
931 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
932 ED_TEXTINPUT_ID_ELEMENT_NAME,
937 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
938 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
940 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
941 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
943 // values for text area gadgets
946 ED_TEXTAREA_ID_ENVELOPE_INFO,
951 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
952 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
954 // values for selectbox gadgets
957 ED_SELECTBOX_ID_TIME_OR_STEPS,
958 ED_SELECTBOX_ID_TIME_SCORE_BASE,
959 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
960 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
961 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
962 ED_SELECTBOX_ID_WIND_DIRECTION,
963 ED_SELECTBOX_ID_PLAYER_SPEED,
964 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
965 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
966 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
967 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
968 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
969 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
970 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
971 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
972 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
973 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
974 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
975 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
976 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
977 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
978 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
979 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
980 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
981 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
982 ED_SELECTBOX_ID_CHANGE_SIDE,
983 ED_SELECTBOX_ID_CHANGE_PLAYER,
984 ED_SELECTBOX_ID_CHANGE_PAGE,
985 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
986 ED_SELECTBOX_ID_ACTION_TYPE,
987 ED_SELECTBOX_ID_ACTION_MODE,
988 ED_SELECTBOX_ID_ACTION_ARG,
989 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
990 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
995 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
996 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
998 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
999 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1001 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1002 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1004 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
1005 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
1006 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
1007 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
1008 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
1009 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1011 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1012 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1014 // values for textbutton gadgets
1017 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1018 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1019 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1020 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1021 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1022 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1023 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1024 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1025 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1026 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1027 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1028 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1029 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1030 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1035 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1036 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1038 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1039 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1041 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1042 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1044 // values for graphicbutton gadgets
1047 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1048 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1049 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1050 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1052 ED_NUM_GRAPHICBUTTONS
1055 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1056 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1058 // values for checkbutton gadgets
1061 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1062 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1063 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1064 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1065 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1066 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1067 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1068 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1069 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1070 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1071 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1072 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1073 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1074 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1075 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1076 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1077 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1078 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1079 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1080 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1081 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1082 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1083 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1084 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1085 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1086 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1087 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1088 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1089 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1090 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1091 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1092 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1093 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1094 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1095 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1096 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1097 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1098 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1099 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1100 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1101 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1102 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1103 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1104 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1105 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1106 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1107 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1108 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1109 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1110 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1111 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1112 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1113 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1114 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1115 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1116 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1117 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1118 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1119 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1120 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1121 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1122 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1123 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1124 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1125 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1126 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1127 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1128 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1129 ED_CHECKBUTTON_ID_MM_LASER_RED,
1130 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1131 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1132 ED_CHECKBUTTON_ID_DF_LASER_RED,
1133 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1134 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1135 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1136 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1137 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1138 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1139 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1140 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1141 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1142 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1143 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1144 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1145 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1146 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1147 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1148 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1149 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1150 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1151 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1152 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1153 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1154 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1155 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1156 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1157 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1158 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1159 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1160 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1161 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1166 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1167 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1169 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1170 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1172 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1173 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1175 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1176 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1178 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1179 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1180 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1181 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1182 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1183 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1185 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1186 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1188 // values for radiobutton gadgets
1191 ED_RADIOBUTTON_ID_PERCENTAGE,
1192 ED_RADIOBUTTON_ID_QUANTITY,
1197 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1198 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1200 // values for drawing area gadgets
1203 ED_DRAWING_ID_DRAWING_LEVEL,
1204 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1205 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1206 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1207 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1208 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1209 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1210 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1211 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1212 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1213 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1214 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1215 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1216 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1217 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1218 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1219 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1220 ED_DRAWING_ID_ANDROID_CONTENT,
1221 ED_DRAWING_ID_AMOEBA_CONTENT,
1222 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1223 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1224 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1225 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1226 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1227 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1228 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1229 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1230 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1231 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1232 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1233 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1234 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1235 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1236 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1237 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1238 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1239 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1240 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1241 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1242 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1243 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1244 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1245 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1246 ED_DRAWING_ID_BD_NUT_CONTENT,
1247 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1248 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1249 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1250 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1251 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1252 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1253 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
1254 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
1255 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
1256 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
1257 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
1258 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
1259 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
1260 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
1261 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
1262 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
1263 ED_DRAWING_ID_START_ELEMENT,
1264 ED_DRAWING_ID_ARTWORK_ELEMENT,
1265 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1266 ED_DRAWING_ID_INVENTORY_CONTENT,
1267 ED_DRAWING_ID_MM_BALL_CONTENT,
1268 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1269 ED_DRAWING_ID_CUSTOM_CONTENT,
1270 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1271 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1272 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1273 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1274 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1275 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1276 ED_DRAWING_ID_GROUP_CONTENT,
1277 ED_DRAWING_ID_RANDOM_BACKGROUND,
1279 ED_NUM_DRAWING_AREAS
1282 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1283 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1286 // ----------------------------------------------------------------------------
1287 // some internally used definitions
1288 // ----------------------------------------------------------------------------
1290 // values for CopyLevelToUndoBuffer()
1291 #define UNDO_IMMEDIATE 0
1292 #define UNDO_ACCUMULATE 1
1294 // values for scrollbars
1295 #define ED_SCROLL_NO 0
1296 #define ED_SCROLL_LEFT 1
1297 #define ED_SCROLL_RIGHT 2
1298 #define ED_SCROLL_UP 4
1299 #define ED_SCROLL_DOWN 8
1301 // screens in the level editor
1302 #define ED_MODE_DRAWING 0
1303 #define ED_MODE_LEVELCONFIG 1
1304 #define ED_MODE_PROPERTIES 2
1305 #define ED_MODE_PALETTE 3
1307 // sub-screens in the global settings section
1308 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1309 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1310 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1311 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1313 // sub-screens in the element properties section
1314 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1315 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1316 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1317 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1318 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1320 // how many steps can be cancelled
1321 #define NUM_UNDO_STEPS (64 + 1)
1323 // values for elements with score for certain actions
1325 #define MAX_SCORE 999
1327 // values for elements with count for collecting
1328 #define MIN_COLLECT_COUNT 0
1329 #define MAX_COLLECT_COUNT 999
1331 // values for random placement
1332 #define RANDOM_USE_PERCENTAGE 0
1333 #define RANDOM_USE_QUANTITY 1
1335 // values for level set save mode
1336 #define LEVELSET_SAVE_MODE_UPDATE 0
1337 #define LEVELSET_SAVE_MODE_CREATE 1
1339 // default value for element tile size in drawing area
1340 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1341 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1344 // ----------------------------------------------------------------------------
1345 // some internally used data structure definitions
1346 // ----------------------------------------------------------------------------
1352 struct XYTileSize *pos;
1356 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1358 // note: some additional characters are already reserved for "cheat mode"
1359 // shortcuts (":XYZ" style) -- for details, see "events.c"
1361 // ---------- toolbox control buttons ---------------------------------------
1364 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1365 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1366 "Draw single items", 's'
1369 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1370 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1371 "Draw connected items", 'd'
1374 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1375 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1379 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1380 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1384 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1385 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1386 "Draw outline rectangles", 'r'
1389 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1390 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1391 "Draw filled rectangles", 'R'
1394 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1395 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1396 "Wrap (rotate) level up", 0
1399 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1400 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1401 "Enter text elements", 't'
1404 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1405 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1409 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1410 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1411 "Wrap (rotate) level left", 0
1414 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1415 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1416 "Zoom level tile size", '+'
1419 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1420 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1421 "Wrap (rotate) level right", 0
1424 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1425 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1426 "Random element placement", 0
1429 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1430 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1434 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1435 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1436 "Wrap (rotate) level down", 0
1439 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1440 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1441 "Pick drawing element", ','
1444 // ---------- level control buttons -----------------------------------------
1447 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1448 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1449 "Undo/redo last operation", 'u'
1452 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1453 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1454 "Level and editor settings", 'I'
1457 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1458 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1462 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1463 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1467 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1468 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1472 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1473 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1474 "Exit level editor", 'E'
1477 // ---------- CE and GE control buttons -------------------------------------
1480 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1481 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1482 "Copy settings from other element", 0
1485 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1486 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1487 "Copy settings to other element", 0
1490 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1491 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1492 "Exchange element with other element", 0
1495 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1496 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1497 "Copy settings from this element", 0
1500 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1501 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1502 "Paste settings to this element", 0
1505 // ---------- palette control buttons ---------------------------------------
1508 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1509 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1510 "Properties of drawing element", 'p'
1513 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1514 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1515 "Properties of drawing element 1", '1'
1518 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1519 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1520 "Properties of drawing element 2", '2'
1523 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1524 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1525 "Properties of drawing element 3", '3'
1528 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1529 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1530 "Show list of elements", 'e'
1534 static int random_placement_value = 10;
1535 static int random_placement_method = RANDOM_USE_QUANTITY;
1536 static int random_placement_background_element = EL_SAND;
1537 static boolean random_placement_background_restricted = FALSE;
1538 static boolean stick_element_properties_window = FALSE;
1539 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1540 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1541 static struct ElementChangeInfo custom_element_change;
1542 static struct ElementGroupInfo group_element_info;
1543 static struct ElementInfo custom_element;
1545 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1546 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1547 static int levelset_num_levels = 100;
1548 static boolean levelset_use_levelset_artwork = FALSE;
1549 static boolean levelset_copy_level_template = FALSE;
1550 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1556 int min_value, max_value;
1557 int gadget_id_down, gadget_id_up;
1559 int gadget_id_align;
1561 char *text_above, *text_left, *text_right;
1562 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1564 // ---------- current level number ------------------------------------------
1567 ED_COUNTER_ID_SELECT_LEVEL,
1568 -1, -1, // these values are not constant, but can change at runtime
1570 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1571 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1576 // ---------- level and editor settings -------------------------------------
1579 ED_COUNTER_ID_LEVEL_XSIZE,
1580 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1581 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1582 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1583 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1585 "Playfield size:", NULL, "Width",
1588 ED_COUNTER_ID_LEVEL_YSIZE,
1589 -1, ED_LEVEL_SETTINGS_YPOS(4),
1590 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1591 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1592 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1594 NULL, " ", "Height",
1597 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1598 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1600 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1601 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1603 NULL, "Number of gems to collect:", NULL
1606 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1607 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1609 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1610 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1612 "Time or step limit to solve level:", NULL, NULL
1615 ED_COUNTER_ID_LEVEL_TIMESCORE,
1616 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1618 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1619 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1620 &level.score[SC_TIME_BONUS],
1621 "Score for time or steps left:", NULL, NULL
1624 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1625 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1627 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1628 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1630 NULL, "Random seed:", "(0 => random)"
1633 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1634 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1636 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1637 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1638 &levelset_num_levels,
1639 "Number of levels:", NULL, NULL,
1642 ED_COUNTER_ID_LEVEL_RANDOM,
1643 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1645 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1646 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1647 &random_placement_value,
1648 "Random element placement:", NULL, "in"
1651 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1652 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1654 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1655 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1656 &level.bd_cycle_delay_ms,
1657 NULL, NULL, "Game cycle delay (ms)"
1660 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1661 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1663 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1664 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1665 &level.bd_cycle_delay_c64,
1666 NULL, NULL, "Game cycle delay (C64-style)"
1669 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1670 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1672 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1673 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1674 &level.bd_hatching_delay_cycles,
1675 NULL, NULL, "Hatching delay (cycles)"
1678 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1679 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1681 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1682 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1683 &level.bd_hatching_delay_seconds,
1684 NULL, NULL, "Hatching delay (seconds)"
1687 // ---------- element settings: configure (various elements) ----------------
1690 ED_COUNTER_ID_BD_PUSHING_PROB,
1691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1693 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1694 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1695 &level.bd_pushing_prob,
1696 NULL, NULL, "Push probability"
1699 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1700 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1702 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1703 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1704 &level.bd_pushing_prob_with_sweet,
1705 NULL, NULL, "Push probability with sweet"
1708 ED_COUNTER_ID_ELEMENT_VALUE1,
1709 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1710 MIN_SCORE, MAX_SCORE,
1711 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1712 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1713 NULL, // will be set when used
1717 ED_COUNTER_ID_ELEMENT_VALUE2,
1718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1719 MIN_SCORE, MAX_SCORE,
1720 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1721 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1722 NULL, // will be set when used
1726 ED_COUNTER_ID_ELEMENT_VALUE3,
1727 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1728 MIN_SCORE, MAX_SCORE,
1729 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1730 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1731 NULL, // will be set when used
1735 ED_COUNTER_ID_ELEMENT_VALUE4,
1736 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1737 MIN_SCORE, MAX_SCORE,
1738 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1739 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1740 NULL, // will be set when used
1744 ED_COUNTER_ID_YAMYAM_CONTENT,
1745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1746 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1747 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1748 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1749 &level.num_yamyam_contents,
1750 NULL, NULL, "Number of content areas"
1753 ED_COUNTER_ID_BALL_CONTENT,
1754 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1755 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1756 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1757 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1758 &level.num_ball_contents,
1759 NULL, NULL, "Number of content areas"
1762 ED_COUNTER_ID_ANDROID_CONTENT,
1763 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1764 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1765 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1766 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1767 &level.num_android_clone_elements,
1768 NULL, NULL, "Number of clonable elements"
1771 ED_COUNTER_ID_ENVELOPE_XSIZE,
1772 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1773 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1774 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1775 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1776 NULL, // will be set when used
1777 NULL, NULL, "Width",
1780 ED_COUNTER_ID_ENVELOPE_YSIZE,
1781 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1782 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1783 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1784 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1785 NULL, // will be set when used
1786 NULL, " ", "Height",
1789 ED_COUNTER_ID_INVENTORY_SIZE,
1790 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1791 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1792 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1793 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1794 &level.initial_inventory_size[0],
1795 NULL, NULL, "Number of inventory elements"
1798 ED_COUNTER_ID_MM_BALL_CONTENT,
1799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1800 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1801 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1802 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1803 &level.num_mm_ball_contents,
1804 NULL, NULL, "Number of content elements"
1807 // ---------- element settings: configure 1 (custom elements) ---------------
1810 ED_COUNTER_ID_CUSTOM_SCORE,
1811 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1812 MIN_SCORE, MAX_SCORE,
1813 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1814 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1815 &custom_element.collect_score_initial,
1816 NULL, "CE score", " "
1819 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1820 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1821 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1822 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1823 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1824 &custom_element.collect_count_initial,
1825 NULL, "CE count", NULL
1828 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1829 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1831 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1832 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1833 &custom_element.ce_value_fixed_initial,
1834 NULL, "CE value", NULL
1837 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1838 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1840 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1841 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1842 &custom_element.ce_value_random_initial,
1843 NULL, "+random", NULL
1846 ED_COUNTER_ID_PUSH_DELAY_FIX,
1847 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1849 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1850 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1851 &custom_element.push_delay_fixed,
1852 NULL, "Push delay", NULL
1855 ED_COUNTER_ID_PUSH_DELAY_RND,
1856 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1858 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1859 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1860 &custom_element.push_delay_random,
1861 NULL, "+random", NULL
1864 ED_COUNTER_ID_DROP_DELAY_FIX,
1865 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1867 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1868 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1869 &custom_element.drop_delay_fixed,
1870 NULL, "Drop delay", NULL
1873 ED_COUNTER_ID_DROP_DELAY_RND,
1874 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1876 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1877 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1878 &custom_element.drop_delay_random,
1879 NULL, "+random", NULL
1882 // ---------- element settings: configure 2 (custom elements) ---------------
1885 ED_COUNTER_ID_MOVE_DELAY_FIX,
1886 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1888 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1889 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1890 &custom_element.move_delay_fixed,
1891 NULL, "Move delay", NULL
1894 ED_COUNTER_ID_MOVE_DELAY_RND,
1895 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1897 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1898 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1899 &custom_element.move_delay_random,
1900 NULL, "+random", NULL
1903 ED_COUNTER_ID_STEP_DELAY_FIX,
1904 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1906 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1907 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1908 &custom_element.step_delay_fixed,
1909 NULL, "Step delay", NULL
1912 ED_COUNTER_ID_STEP_DELAY_RND,
1913 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1915 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1916 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1917 &custom_element.step_delay_random,
1918 NULL, "+random", NULL
1921 ED_COUNTER_ID_EXPLOSION_DELAY,
1922 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1924 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1925 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1926 &custom_element.explosion_delay,
1927 NULL, "Explosion delay", NULL
1930 ED_COUNTER_ID_IGNITION_DELAY,
1931 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1933 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1934 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1935 &custom_element.ignition_delay,
1936 NULL, "Ignition delay", "(by fire)"
1939 // ---------- element settings: configure (group elements) ------------------
1942 ED_COUNTER_ID_GROUP_CONTENT,
1943 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1944 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1945 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1946 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1947 &group_element_info.num_elements,
1948 NULL, NULL, "Number of elements in group"
1951 // ---------- element settings: advanced (custom elements) ------------------
1954 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1955 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1957 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1958 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1959 &custom_element_change.delay_fixed,
1960 NULL, "CE delay", NULL,
1963 ED_COUNTER_ID_CHANGE_DELAY_RND,
1964 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1966 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1967 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1968 &custom_element_change.delay_random,
1969 NULL, "+random", NULL
1972 ED_COUNTER_ID_CHANGE_CONT_RND,
1973 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1975 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1976 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1977 &custom_element_change.random_percentage,
1978 NULL, "Use random replace:", "%"
1989 char *text_above, *infotext;
1990 } textinput_info[ED_NUM_TEXTINPUT] =
1993 ED_TEXTINPUT_ID_LEVEL_NAME,
1994 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1995 GADGET_ID_LEVEL_NAME,
1998 "Title:", "Title for this level"
2001 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
2002 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2003 GADGET_ID_LEVEL_AUTHOR,
2004 MAX_LEVEL_AUTHOR_LEN,
2006 "Author:", "Author for this level"
2009 ED_TEXTINPUT_ID_LEVELSET_NAME,
2010 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2011 GADGET_ID_LEVELSET_NAME,
2014 "Title:", "Title for this or new level set"
2017 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
2018 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2019 GADGET_ID_LEVELSET_AUTHOR,
2020 MAX_LEVEL_AUTHOR_LEN,
2022 "Author:", "Author for this or new level set"
2025 ED_TEXTINPUT_ID_ELEMENT_NAME,
2026 -1, -1, // these values are not constant, but can change at runtime
2027 GADGET_ID_ELEMENT_NAME,
2028 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2029 custom_element.description,
2030 NULL, "Element name"
2041 char *text_above, *text_above_cropped, *infotext;
2042 } textarea_info[ED_NUM_TEXTAREAS] =
2045 ED_TEXTAREA_ID_ENVELOPE_INFO,
2046 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2047 GADGET_ID_ENVELOPE_INFO,
2048 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2050 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2054 static struct ValueTextInfo options_time_or_steps[] =
2062 static struct ValueTextInfo options_time_score_base[] =
2064 { 1, "per second/step" },
2065 { 10, "per 10 seconds/steps" },
2070 static struct ValueTextInfo options_game_engine_type[] =
2072 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2073 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2074 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2075 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2076 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2081 static struct ValueTextInfo options_levelset_save_mode[] =
2083 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2084 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2089 static struct ValueTextInfo options_bd_gravity_direction[] =
2091 { GD_MV_DOWN, "down" },
2093 { GD_MV_LEFT, "left" },
2094 { GD_MV_RIGHT, "right" },
2099 static struct ValueTextInfo options_wind_direction[] =
2101 { MV_START_NONE, "none" },
2102 { MV_START_LEFT, "left" },
2103 { MV_START_RIGHT, "right" },
2104 { MV_START_UP, "up" },
2105 { MV_START_DOWN, "down" },
2110 static struct ValueTextInfo options_player_speed[] =
2117 { 16, "very fast" },
2118 { 32, "ultrafast" },
2123 static struct ValueTextInfo options_access_type[] =
2125 { EP_WALKABLE, "walkable" },
2126 { EP_PASSABLE, "passable" },
2131 static struct ValueTextInfo options_access_layer[] =
2133 { EP_ACCESSIBLE_OVER, "over" },
2134 { EP_ACCESSIBLE_INSIDE, "inside" },
2135 { EP_ACCESSIBLE_UNDER, "under" },
2140 static struct ValueTextInfo options_access_protected[] =
2142 { 0, "unprotected" },
2148 static struct ValueTextInfo options_access_direction[] =
2150 { MV_NO_DIRECTION, "no direction" },
2151 { MV_LEFT, "left" },
2152 { MV_RIGHT, "right" },
2154 { MV_DOWN, "down" },
2155 { MV_LEFT | MV_UP, "left + up" },
2156 { MV_LEFT | MV_DOWN, "left + down" },
2157 { MV_RIGHT | MV_UP, "right + up" },
2158 { MV_RIGHT | MV_DOWN, "right + down" },
2159 { MV_HORIZONTAL, "horizontal" },
2160 { MV_VERTICAL, "vertical" },
2161 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2162 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2163 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2164 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2165 { MV_ALL_DIRECTIONS, "all directions" },
2170 static struct ValueTextInfo options_walk_to_action[] =
2172 { EP_DIGGABLE, "diggable" },
2173 { EP_COLLECTIBLE_ONLY, "collectible" },
2174 { EP_DROPPABLE, "collectible & droppable" },
2175 { EP_THROWABLE, "collectible & throwable" },
2176 { EP_PUSHABLE, "pushable" },
2181 static struct ValueTextInfo options_move_pattern[] =
2183 { MV_LEFT, "left" },
2184 { MV_RIGHT, "right" },
2186 { MV_DOWN, "down" },
2187 { MV_HORIZONTAL, "horizontal" },
2188 { MV_VERTICAL, "vertical" },
2189 { MV_ALL_DIRECTIONS, "all directions" },
2190 { MV_WIND_DIRECTION, "wind direction" },
2191 { MV_TOWARDS_PLAYER, "towards player" },
2192 { MV_AWAY_FROM_PLAYER, "away from player" },
2193 { MV_ALONG_LEFT_SIDE, "along left side" },
2194 { MV_ALONG_RIGHT_SIDE, "along right side" },
2195 { MV_TURNING_LEFT, "turning left" },
2196 { MV_TURNING_RIGHT, "turning right" },
2197 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2198 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2199 { MV_TURNING_RANDOM, "turning random" },
2200 { MV_MAZE_RUNNER, "maze runner style" },
2201 { MV_MAZE_HUNTER, "maze hunter style" },
2202 { MV_WHEN_PUSHED, "when pushed" },
2203 { MV_WHEN_DROPPED, "when dropped/thrown" },
2208 static struct ValueTextInfo options_move_direction[] =
2210 { MV_START_AUTOMATIC, "automatic" },
2211 { MV_START_LEFT, "left" },
2212 { MV_START_RIGHT, "right" },
2213 { MV_START_UP, "up" },
2214 { MV_START_DOWN, "down" },
2215 { MV_START_RANDOM, "random" },
2216 { MV_START_PREVIOUS, "previous" },
2221 static struct ValueTextInfo options_move_stepsize[] =
2223 { 0, "not moving" },
2228 { 16, "very fast" },
2229 { 32, "even faster" },
2234 static struct ValueTextInfo options_move_leave_type[] =
2236 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2237 { LEAVE_TYPE_LIMITED, "change it to" },
2242 static struct ValueTextInfo options_smash_targets[] =
2244 { EP_CAN_SMASH_PLAYER, "player" },
2246 { EP_CAN_SMASH_ENEMIES, "enemies" },
2248 { EP_CAN_SMASH_EVERYTHING, "everything" },
2253 static struct ValueTextInfo options_slippery_type[] =
2255 { SLIPPERY_ANY_RANDOM, "random" },
2256 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2257 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2258 { SLIPPERY_ONLY_LEFT, "only left" },
2259 { SLIPPERY_ONLY_RIGHT, "only right" },
2264 static struct ValueTextInfo options_deadliness[] =
2266 { EP_DONT_RUN_INTO, "running into" },
2267 { EP_DONT_COLLIDE_WITH, "colliding with" },
2268 { EP_DONT_GET_HIT_BY, "getting hit by" },
2269 { EP_DONT_TOUCH, "touching" },
2274 static struct ValueTextInfo options_explosion_type[] =
2276 { EXPLODES_3X3, "3x3" },
2277 { EXPLODES_CROSS, "3+3" },
2278 { EXPLODES_1X1, "1x1" },
2283 static struct ValueTextInfo options_time_units[] =
2286 { FRAMES_PER_SECOND, "seconds" },
2291 static struct ValueTextInfo options_change_direct_action[] =
2293 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2294 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2295 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2296 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2297 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2298 { CE_ENTERED_BY_PLAYER, "entered by player" },
2299 { CE_LEFT_BY_PLAYER, "left by player" },
2300 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2301 { CE_SWITCHED, "switched" },
2302 { CE_HITTING_SOMETHING, "hitting something" },
2303 { CE_HIT_BY_SOMETHING, "hit by something" },
2305 { CE_BLOCKED, "blocked" },
2307 { CE_IMPACT, "impact (on something)" },
2308 { CE_SMASHED, "smashed (from above)" },
2310 { CE_VALUE_CHANGES, "CE value changes" },
2311 { CE_SCORE_CHANGES, "CE score changes" },
2313 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2314 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2315 { CE_UNDEFINED, " " },
2316 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2317 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2318 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2319 { CE_UNDEFINED, " " },
2320 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2321 { CE_NEXT_TO_PLAYER, "next to player" },
2326 static struct ValueTextInfo options_change_other_action[] =
2328 { CE_PLAYER_TOUCHES_X, "player touches" },
2329 { CE_PLAYER_PRESSES_X, "player presses" },
2330 { CE_PLAYER_SWITCHES_X, "player switches" },
2331 { CE_PLAYER_SNAPS_X, "player snaps" },
2332 { CE_PLAYER_PUSHES_X, "player pushes" },
2333 { CE_PLAYER_ENTERS_X, "player enters" },
2334 { CE_PLAYER_LEAVES_X, "player leaves" },
2335 { CE_PLAYER_DIGS_X, "player digs" },
2336 { CE_PLAYER_COLLECTS_X, "player collects" },
2337 { CE_PLAYER_DROPS_X, "player drops/throws" },
2338 { CE_TOUCHING_X, "touching" },
2339 { CE_HITTING_X, "hitting" },
2340 { CE_DIGGING_X, "digging" },
2341 { CE_HIT_BY_X, "hit by" },
2342 { CE_SWITCH_OF_X, "switch of" },
2343 { CE_CHANGE_OF_X, "change by page of" },
2344 { CE_EXPLOSION_OF_X, "explosion of" },
2345 { CE_MOVE_OF_X, "move of" },
2346 { CE_CREATION_OF_X, "creation of" },
2347 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2348 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2349 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2350 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2351 { CE_UNDEFINED, " " },
2352 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2353 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2354 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2355 { CE_UNDEFINED, " " },
2356 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2357 { CE_PLAYER_NEXT_TO_X, "player next to" },
2358 { CE_NEXT_TO_X, "next to" },
2363 static struct ValueTextInfo options_change_trigger_side[] =
2365 { CH_SIDE_LEFT, "left" },
2366 { CH_SIDE_RIGHT, "right" },
2367 { CH_SIDE_TOP, "top" },
2368 { CH_SIDE_BOTTOM, "bottom" },
2369 { CH_SIDE_LEFT_RIGHT, "left/right" },
2370 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2371 { CH_SIDE_ANY, "any" },
2376 static struct ValueTextInfo options_change_trigger_player[] =
2378 { CH_PLAYER_1, "1" },
2379 { CH_PLAYER_2, "2" },
2380 { CH_PLAYER_3, "3" },
2381 { CH_PLAYER_4, "4" },
2382 { CH_PLAYER_ANY, "any" },
2387 static struct ValueTextInfo options_change_trigger_page[] =
2398 { (1u << 9), "10" },
2399 { (1u << 10), "11" },
2400 { (1u << 11), "12" },
2401 { (1u << 12), "13" },
2402 { (1u << 13), "14" },
2403 { (1u << 14), "15" },
2404 { (1u << 15), "16" },
2405 { (1u << 16), "17" },
2406 { (1u << 17), "18" },
2407 { (1u << 18), "19" },
2408 { (1u << 19), "20" },
2409 { (1u << 20), "21" },
2410 { (1u << 21), "22" },
2411 { (1u << 22), "23" },
2412 { (1u << 23), "24" },
2413 { (1u << 24), "25" },
2414 { (1u << 25), "26" },
2415 { (1u << 26), "27" },
2416 { (1u << 27), "28" },
2417 { (1u << 28), "29" },
2418 { (1u << 29), "30" },
2419 { (1u << 30), "31" },
2420 { (1u << 31), "32" },
2421 { CH_PAGE_ANY, "any" },
2426 static struct ValueTextInfo options_change_replace_when[] =
2428 { CP_WHEN_EMPTY, "empty" },
2429 { CP_WHEN_WALKABLE, "walkable" },
2430 { CP_WHEN_DIGGABLE, "diggable" },
2431 { CP_WHEN_COLLECTIBLE, "collectible" },
2432 { CP_WHEN_REMOVABLE, "removable" },
2433 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2438 static struct ValueTextInfo options_action_type[] =
2440 { CA_NO_ACTION, "no action" },
2441 { CA_UNDEFINED, " " },
2442 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2443 { CA_RESTART_LEVEL, "restart level" },
2444 { CA_SHOW_ENVELOPE, "show envelope" },
2445 { CA_SET_LEVEL_TIME, "set time" },
2446 { CA_SET_LEVEL_SCORE, "set score" },
2447 { CA_SET_LEVEL_GEMS, "set gems" },
2448 { CA_SET_LEVEL_WIND, "set wind dir." },
2449 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2450 { CA_UNDEFINED, " " },
2451 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2452 { CA_MOVE_PLAYER, "move player" },
2453 { CA_MOVE_PLAYER_NEW, "move player new" },
2454 { CA_EXIT_PLAYER, "exit player" },
2455 { CA_KILL_PLAYER, "kill player" },
2456 { CA_SET_PLAYER_KEYS, "set keys" },
2457 { CA_SET_PLAYER_SPEED, "set speed" },
2458 { CA_SET_PLAYER_SHIELD, "set shield" },
2459 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2460 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2461 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2462 { CA_UNDEFINED, " " },
2463 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2464 { CA_SET_CE_VALUE, "set CE value" },
2465 { CA_SET_CE_SCORE, "set CE score" },
2466 { CA_SET_CE_ARTWORK, "set CE artwork" },
2467 { CA_UNDEFINED, " " },
2468 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2469 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2474 static struct ValueTextInfo options_action_mode_none[] =
2476 { CA_MODE_UNDEFINED, " " },
2481 static struct ValueTextInfo options_action_mode_assign[] =
2483 { CA_MODE_SET, "=" },
2488 static struct ValueTextInfo options_action_mode_add_remove[] =
2490 { CA_MODE_ADD, "+" },
2491 { CA_MODE_SUBTRACT, "-" },
2496 static struct ValueTextInfo options_action_mode_calculate[] =
2498 { CA_MODE_SET, "=" },
2499 { CA_MODE_ADD, "+" },
2500 { CA_MODE_SUBTRACT, "-" },
2501 { CA_MODE_MULTIPLY, "*" },
2502 { CA_MODE_DIVIDE, "/" },
2503 { CA_MODE_MODULO, "%" },
2508 static struct ValueTextInfo options_action_arg_none[] =
2510 { CA_ARG_UNDEFINED, " " },
2515 static struct ValueTextInfo options_action_arg_player[] =
2517 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2518 { CA_ARG_PLAYER_1, "1" },
2519 { CA_ARG_PLAYER_2, "2" },
2520 { CA_ARG_PLAYER_3, "3" },
2521 { CA_ARG_PLAYER_4, "4" },
2522 { CA_ARG_PLAYER_ANY, "any" },
2523 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2524 { CA_ARG_PLAYER_ACTION, "action ->" },
2529 static struct ValueTextInfo options_action_arg_number[] =
2531 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2538 { CA_ARG_10, "10" },
2539 { CA_ARG_100, "100" },
2540 { CA_ARG_1000, "1000" },
2541 { CA_ARG_UNDEFINED, " " },
2542 { CA_ARG_NUMBER_MIN, "min" },
2543 { CA_ARG_NUMBER_MAX, "max" },
2544 { CA_ARG_UNDEFINED, " " },
2545 { CA_ARG_NUMBER_RESET, "reset" },
2546 { CA_ARG_UNDEFINED, " " },
2547 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2548 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2549 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2550 { CA_ARG_UNDEFINED, " " },
2551 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2552 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2553 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2554 { CA_ARG_UNDEFINED, " " },
2555 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2556 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2557 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2558 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2559 { CA_ARG_UNDEFINED, " " },
2560 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2561 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2562 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2563 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2568 static struct ValueTextInfo options_action_arg_value[] =
2570 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2577 { CA_ARG_10, "10" },
2578 { CA_ARG_100, "100" },
2579 { CA_ARG_1000, "1000" },
2580 { CA_ARG_UNDEFINED, " " },
2581 { CA_ARG_NUMBER_MIN, "min" },
2582 { CA_ARG_NUMBER_MAX, "max" },
2583 { CA_ARG_UNDEFINED, " " },
2584 { CA_ARG_NUMBER_RESET, "reset" },
2585 { CA_ARG_UNDEFINED, " " },
2586 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2587 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2588 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2589 { CA_ARG_UNDEFINED, " " },
2590 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2591 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2592 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2593 { CA_ARG_UNDEFINED, " " },
2594 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2595 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2596 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2597 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2598 { CA_ARG_UNDEFINED, " " },
2599 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2600 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2601 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2602 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2603 { CA_ARG_UNDEFINED, " " },
2604 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2605 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2606 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2607 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2612 static struct ValueTextInfo options_action_arg_envelope[] =
2614 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2619 { CA_ARG_UNDEFINED, " " },
2620 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2621 { CA_ARG_ELEMENT_TARGET, "target" },
2622 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2623 { CA_ARG_ELEMENT_ACTION, "action ->" },
2628 static struct ValueTextInfo options_action_arg_key[] =
2630 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2639 { CA_ARG_UNDEFINED, " " },
2640 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2641 { CA_ARG_ELEMENT_TARGET, "target" },
2642 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2643 { CA_ARG_ELEMENT_ACTION, "action ->" },
2648 static struct ValueTextInfo options_action_arg_speed[] =
2650 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2651 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2652 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2653 { CA_ARG_SPEED_SLOW, "slow" },
2654 { CA_ARG_SPEED_NORMAL, "normal" },
2655 { CA_ARG_SPEED_FAST, "fast" },
2656 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2657 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2658 { CA_ARG_UNDEFINED, " " },
2659 { CA_ARG_SPEED_SLOWER, "slower" },
2660 { CA_ARG_SPEED_FASTER, "faster" },
2661 { CA_ARG_UNDEFINED, " " },
2662 { CA_ARG_SPEED_RESET, "reset" },
2667 static struct ValueTextInfo options_action_arg_shield[] =
2669 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2670 { CA_ARG_SHIELD_OFF, "off" },
2671 { CA_ARG_SHIELD_NORMAL, "normal" },
2672 { CA_ARG_SHIELD_DEADLY, "deadly" },
2677 static struct ValueTextInfo options_action_arg_artwork[] =
2679 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2680 { CA_ARG_ELEMENT_TARGET, "target" },
2681 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2682 { CA_ARG_ELEMENT_ACTION, "action ->" },
2683 { CA_ARG_UNDEFINED, " " },
2684 { CA_ARG_ELEMENT_RESET, "reset" },
2689 static struct ValueTextInfo options_action_arg_gravity[] =
2691 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2692 { CA_ARG_GRAVITY_ON, "on" },
2693 { CA_ARG_GRAVITY_OFF, "off" },
2694 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2699 static struct ValueTextInfo options_action_arg_direction[] =
2701 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2702 { CA_ARG_DIRECTION_NONE, "none" },
2703 { CA_ARG_DIRECTION_LEFT, "left" },
2704 { CA_ARG_DIRECTION_RIGHT, "right" },
2705 { CA_ARG_DIRECTION_UP, "up" },
2706 { CA_ARG_DIRECTION_DOWN, "down" },
2707 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2708 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2713 static struct ValueTextInfo options_action_arg_scan_mode[] =
2715 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2716 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2717 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2722 static struct ValueTextInfo options_action_arg_inventory[] =
2724 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2725 { CA_ARG_ELEMENT_TARGET, "+ target" },
2726 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2727 { CA_ARG_ELEMENT_ACTION, "+ action" },
2728 { CA_ARG_UNDEFINED, " " },
2729 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2730 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2731 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2732 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2733 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2734 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2735 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2736 { CA_ARG_UNDEFINED, " " },
2737 { CA_ARG_INVENTORY_RESET, "reset" },
2742 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2743 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2748 static struct ValueTextInfo options_group_choice_mode[] =
2750 { ANIM_RANDOM, "random" },
2751 { ANIM_LOOP, "loop" },
2752 { ANIM_LINEAR, "linear" },
2753 { ANIM_PINGPONG, "pingpong" },
2754 { ANIM_PINGPONG2, "pingpong 2" },
2755 { ANIM_LEVEL_NR, "level number" },
2760 static struct ValueTextInfo options_bd_scheduling_type[] =
2762 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2763 { GD_SCHEDULING_BD1, "BD1" },
2764 { GD_SCHEDULING_BD2, "BD2" },
2765 { GD_SCHEDULING_PLCK, "Construction Kit" },
2766 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2767 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2768 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2773 static struct ValueTextInfo *action_arg_modes[] =
2775 options_action_mode_none,
2776 options_action_mode_assign,
2777 options_action_mode_add_remove,
2778 options_action_mode_calculate,
2785 struct ValueTextInfo *options;
2787 action_arg_options[] =
2789 { CA_NO_ACTION, 0, options_action_arg_none, },
2790 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2791 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2792 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2793 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2794 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2795 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2796 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2797 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2798 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2799 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2800 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2801 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2802 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2803 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2804 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2805 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2806 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2807 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2808 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2809 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2810 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2820 int gadget_id_align;
2821 int size; // char size of selectbox or '-1' (dynamically determined)
2822 struct ValueTextInfo *options;
2824 char *text_above, *text_left, *text_right, *infotext;
2825 } selectbox_info[ED_NUM_SELECTBOX] =
2827 // ---------- level and editor settings -------------------------------------
2830 ED_SELECTBOX_ID_TIME_OR_STEPS,
2831 -1, ED_LEVEL_SETTINGS_YPOS(8),
2832 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2834 options_time_or_steps,
2835 &level.use_step_counter,
2836 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2839 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2840 -1, ED_LEVEL_SETTINGS_YPOS(10),
2841 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2843 options_time_score_base,
2844 &level.time_score_base,
2845 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2848 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2849 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2850 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2852 options_game_engine_type,
2853 &level.game_engine_type,
2854 NULL, "Game engine:", NULL, "Select game engine"
2857 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2858 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2859 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2861 options_bd_scheduling_type,
2862 &level.bd_scheduling_type,
2863 NULL, "Scheduling type:", NULL, "Select level timing"
2866 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2867 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2868 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2870 options_levelset_save_mode,
2871 &levelset_save_mode,
2872 "Action:", NULL, NULL, "Select action when saving level set"
2875 // ---------- element settings: configure (several elements) ----------------
2878 ED_SELECTBOX_ID_WIND_DIRECTION,
2879 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2880 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2882 options_wind_direction,
2883 &level.wind_direction_initial,
2884 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2887 ED_SELECTBOX_ID_PLAYER_SPEED,
2888 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2889 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2891 options_player_speed,
2892 &level.initial_player_stepsize[0],
2893 NULL, "Initial player speed:", NULL, "Select initial player speed"
2896 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
2897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2898 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
2900 options_bd_gravity_direction,
2901 &level.bd_gravity_direction,
2902 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
2905 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2906 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2907 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2909 options_group_choice_mode,
2910 &level.mm_ball_choice_mode,
2911 NULL, "Choice type:", NULL, "Select type of content choice"
2914 // ---------- element settings: configure 1 (custom elements) ---------------
2917 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2918 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2919 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2921 options_access_type,
2922 &custom_element.access_type,
2923 NULL, NULL, NULL, "Select type of access to this field"
2926 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2927 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2928 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2930 options_access_layer,
2931 &custom_element.access_layer,
2932 NULL, NULL, NULL, "Select layer of access for this field"
2935 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2936 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2937 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2939 options_access_protected,
2940 &custom_element.access_protected,
2941 NULL, NULL, NULL, "Select protected access for this field"
2944 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2945 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2946 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2948 options_access_direction,
2949 &custom_element.access_direction,
2950 NULL, "from", NULL, "Select access direction for this field"
2953 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2954 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2955 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2957 options_walk_to_action,
2958 &custom_element.walk_to_action,
2959 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2962 // ---------- element settings: configure 2 (custom elements) ---------------
2965 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2966 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2967 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2969 options_move_pattern,
2970 &custom_element.move_pattern,
2971 NULL, "Can move", NULL, "Select element move pattern"
2974 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2975 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2976 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2978 options_move_direction,
2979 &custom_element.move_direction_initial,
2980 NULL, "Starts moving", NULL, "Select initial element move direction"
2983 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2984 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2985 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2987 options_move_stepsize,
2988 &custom_element.move_stepsize,
2989 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2992 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2993 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2994 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2996 options_move_leave_type,
2997 &custom_element.move_leave_type,
2998 // left text with leading spaces to place gadget next to "can dig" gadget
2999 // (needed because drawing area gadgets created after selectbox gadgets)
3000 // NULL, "can dig: can", ":", "leave behind or change element"
3001 NULL, " Can", ":", "Select leave behind or change element"
3004 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
3005 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3006 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
3008 options_smash_targets,
3009 &custom_element.smash_targets,
3010 NULL, "Can smash", NULL, "Select elements that can be smashed"
3013 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
3014 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3015 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
3017 options_slippery_type,
3018 &custom_element.slippery_type,
3019 NULL, "Slippery", NULL, "Select where other elements fall down"
3022 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3023 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3024 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3027 &custom_element.deadliness,
3028 NULL, "Deadly when", NULL, "Select deadliness of element"
3031 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3032 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3033 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3035 options_explosion_type,
3036 &custom_element.explosion_type,
3037 NULL, "Can explode", NULL, "Select explosion type"
3040 // ---------- element settings: advanced (custom elements) ------------------
3043 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3044 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3045 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3048 &custom_element_change.delay_frames,
3049 NULL, "Delay time given in", NULL, "Select delay time units for change"
3052 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3053 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3054 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3056 options_change_direct_action,
3057 &custom_element_change.direct_action,
3058 NULL, NULL, NULL, "Select type of direct action"
3061 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3062 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3063 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3065 options_change_other_action,
3066 &custom_element_change.other_action,
3067 NULL, NULL, "element:", "Select type of other element action"
3070 ED_SELECTBOX_ID_CHANGE_SIDE,
3071 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3072 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3074 options_change_trigger_side,
3075 &custom_element_change.trigger_side,
3076 NULL, "at", "side", "Select element side triggering change"
3079 ED_SELECTBOX_ID_CHANGE_PLAYER,
3080 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3081 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3083 options_change_trigger_player,
3084 &custom_element_change.trigger_player,
3085 NULL, "Player:", " ", "Select player that causes change"
3088 ED_SELECTBOX_ID_CHANGE_PAGE,
3089 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3090 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3092 options_change_trigger_page,
3093 &custom_element_change.trigger_page,
3094 NULL, "Page:", NULL, "Select change page that causes change"
3097 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3098 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3099 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3101 options_change_replace_when,
3102 &custom_element_change.replace_when,
3103 NULL, "Replace when", NULL, "Select which elements can be replaced"
3106 ED_SELECTBOX_ID_ACTION_TYPE,
3107 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3108 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3110 options_action_type,
3111 &custom_element_change.action_type,
3112 NULL, NULL, NULL, "Select action on specified condition"
3115 ED_SELECTBOX_ID_ACTION_MODE,
3116 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3117 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3119 options_action_mode_none,
3120 &custom_element_change.action_mode,
3121 NULL, NULL, NULL, "Select action operator"
3124 ED_SELECTBOX_ID_ACTION_ARG,
3125 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3126 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3128 options_action_arg_none,
3129 &custom_element_change.action_arg,
3130 NULL, NULL, NULL, "Select action parameter"
3133 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3134 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3135 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3137 options_change_page,
3138 &custom_element.current_change_page,
3139 NULL, NULL, NULL, "Select element change page"
3142 // ---------- element settings: configure (group elements) ------------------
3145 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3146 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3147 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3149 options_group_choice_mode,
3150 &group_element_info.choice_mode,
3151 NULL, "Choice type:", NULL, "Select type of group element choice"
3160 int gadget_id_align;
3163 char *text_above, *text_left, *text_right, *infotext;
3164 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3166 // ---------- level and editor settings (tabs) ------------------------------
3169 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3170 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3171 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3173 NULL, NULL, NULL, "Configure level settings"
3176 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3178 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3180 NULL, NULL, NULL, "Update this or create new level set"
3183 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3185 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3187 NULL, NULL, NULL, "Configure editor settings"
3190 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3192 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3194 NULL, NULL, NULL, "Configure engine settings"
3197 // ---------- element settings (tabs) ---------------------------------------
3200 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3201 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3202 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3204 NULL, NULL, NULL, "Show information about element"
3207 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3209 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3211 NULL, NULL, NULL, "Configure element properties"
3214 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3216 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3218 NULL, NULL, NULL, "Configure element properties, part 1"
3221 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3223 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3225 NULL, NULL, NULL, "Configure element properties, part 2"
3228 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3230 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3232 NULL, NULL, NULL, "Configure custom element change pages"
3235 // ---------- level and editor settings (buttons) ---------------------------
3238 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3239 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3240 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3242 NULL, NULL, NULL, "Update or create level set"
3245 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3246 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3247 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3249 NULL, NULL, "this level as level template",
3250 "Save current settings as new template"
3253 // ---------- element settings (buttons) ------------------------------------
3256 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3258 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3260 NULL, " ", "As Template",
3261 "Save current settings as new template"
3264 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3266 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3268 NULL, NULL, NULL, "Add new change page"
3271 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3273 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3275 NULL, NULL, NULL, "Delete current change page"
3285 int gadget_id_align;
3286 char *text_left, *text_right, *infotext;
3287 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3290 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3291 IMG_EDITOR_COUNTER_DOWN,
3292 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3293 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3294 NULL, NULL, "Select previous change page"
3297 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3298 IMG_EDITOR_COUNTER_UP,
3299 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3300 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3301 NULL, "Change page", "Select next change page"
3304 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3305 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3306 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3307 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3308 " ", NULL, "Copy settings from this change page"
3311 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3312 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3313 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3314 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3315 NULL, NULL, "Paste settings to this change page"
3322 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3330 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3333 ED_SCROLLBUTTON_ID_AREA_UP,
3334 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3335 GADGET_ID_SCROLL_UP,
3336 "Scroll level editing area up"
3339 ED_SCROLLBUTTON_ID_AREA_DOWN,
3340 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3341 GADGET_ID_SCROLL_DOWN,
3342 "Scroll level editing area down"
3345 ED_SCROLLBUTTON_ID_AREA_LEFT,
3346 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3347 GADGET_ID_SCROLL_LEFT,
3348 "Scroll level editing area left"
3351 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3352 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3353 GADGET_ID_SCROLL_RIGHT,
3354 "Scroll level editing area right"
3357 ED_SCROLLBUTTON_ID_LIST_UP,
3358 IMG_EDITOR_PALETTE_SCROLL_UP,
3359 GADGET_ID_SCROLL_LIST_UP,
3360 "Scroll element list up ('Page Up')"
3363 ED_SCROLLBUTTON_ID_LIST_DOWN,
3364 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3365 GADGET_ID_SCROLL_LIST_DOWN,
3366 "Scroll element list down ('Page Down')"
3374 int wheel_x, wheel_y;
3375 int wheel_width, wheel_height;
3376 } scrollbar_pos[ED_NUM_SCROLLBARS];
3385 } scrollbar_info[ED_NUM_SCROLLBARS] =
3388 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3389 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3390 GD_TYPE_SCROLLBAR_HORIZONTAL,
3391 GADGET_ID_SCROLL_HORIZONTAL,
3392 "Scroll level editing area horizontally"
3395 ED_SCROLLBAR_ID_AREA_VERTICAL,
3396 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3397 GD_TYPE_SCROLLBAR_VERTICAL,
3398 GADGET_ID_SCROLL_VERTICAL,
3399 "Scroll level editing area vertically"
3402 ED_SCROLLBAR_ID_LIST_VERTICAL,
3403 IMG_EDITOR_PALETTE_SCROLLBAR,
3404 GD_TYPE_SCROLLBAR_VERTICAL,
3405 GADGET_ID_SCROLL_LIST_VERTICAL,
3406 "Scroll element list vertically"
3416 int gadget_id_align;
3417 int radio_button_nr;
3420 char *text_left, *text_right, *infotext;
3421 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3424 ED_RADIOBUTTON_ID_PERCENTAGE,
3425 -1, ED_LEVEL_SETTINGS_YPOS(0),
3426 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3427 RADIO_NR_RANDOM_ELEMENTS,
3428 &random_placement_method, RANDOM_USE_PERCENTAGE,
3429 " ", "percentage", "Use percentage for random elements"
3432 ED_RADIOBUTTON_ID_QUANTITY,
3433 -1, ED_LEVEL_SETTINGS_YPOS(0),
3434 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3435 RADIO_NR_RANDOM_ELEMENTS,
3436 &random_placement_method, RANDOM_USE_QUANTITY,
3437 " ", "quantity", "Use quantity for random elements"
3446 int gadget_id_align;
3448 char *text_above, *text_left, *text_right, *infotext;
3449 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3451 // ---------- level and editor settings -------------------------------------
3454 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3455 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3456 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3457 &level.auto_count_gems,
3459 "Automatically count gems needed", "Set counter to number of gems"
3462 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3463 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3464 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3465 &level.rate_time_over_score,
3467 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3470 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3471 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3472 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3473 &levelset_use_levelset_artwork,
3475 "Use current custom artwork", "Use custom artwork of this level set"
3478 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3479 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3480 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3481 &levelset_copy_level_template,
3483 "Copy current level template", "Copy level template of this level set"
3486 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3487 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3488 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3489 &random_placement_background_restricted,
3491 "Restrict random placement to:", "Set random placement restriction"
3494 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3495 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3496 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3497 &setup.editor.use_template_for_new_levels,
3498 "Template for new levels and CE/GE:", NULL,
3499 "Use template for new levels", "Use template for level properties"
3502 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3503 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3504 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3505 &level.use_custom_template,
3507 "Use template for custom elements", "Use template for custom properties"
3510 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3511 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3512 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3513 &level.bd_intermission,
3514 "Boulder Dash game engine settings:", NULL,
3515 "Intermission", "Level is an intermission level"
3518 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3519 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3520 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3521 &level.bd_pal_timing,
3523 "PAL timing", "Use slower timer (like PAL C64)"
3526 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3527 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3528 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3529 &level.bd_line_shifting_borders,
3530 "Compatibility settings:", NULL,
3531 "Line-shifting borders", "Use line-shifting wrap-around"
3534 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3535 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3536 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3537 &level.bd_scan_first_and_last_row,
3539 "Scan first and last row", "Also process top/bottom border rows"
3542 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3543 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3544 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3545 &level.bd_short_explosions,
3547 "Short explosions", "Use four game cycles for explosions"
3550 // ---------- element settings: configure (various elements) ----------------
3553 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3554 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3555 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3556 &stick_element_properties_window,
3558 "Stick this screen to edit content", "Stick this screen to edit content"
3561 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3562 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3563 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3564 &level.em_slippery_gems,
3566 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3569 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3570 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3571 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3572 &level.em_explodes_by_fire,
3574 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3577 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3578 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3579 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3580 &level.use_spring_bug,
3582 "Use spring pushing bug", "Use odd spring pushing behaviour"
3585 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3586 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3587 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3588 &level.use_time_orb_bug,
3590 "Use time orb bug", "Use odd time orb behaviour"
3593 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3594 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3595 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3596 &level.use_life_bugs,
3598 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3601 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3602 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3603 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3606 "Create single random element", "Only create one element from content"
3609 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3610 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3611 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3612 &level.ball_active_initial,
3614 "Magic ball initially activated", "Activate magic ball after level start"
3617 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3618 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3619 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3620 &level.grow_into_diggable,
3622 "Can grow into anything diggable", "Grow into more than just sand"
3625 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3626 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3627 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3628 &level.sb_fields_needed,
3630 "All fields need to be filled", "Require all SB fields to be solved"
3633 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3634 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3635 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3636 &level.sb_objects_needed,
3638 "All objects need to be placed", "Require all SB objects to be solved"
3641 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3642 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3643 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3644 &level.auto_exit_sokoban,
3646 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3649 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3650 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3651 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3652 &level.solved_by_one_player,
3654 "Only one player must enter exit", "Level solved by first player in exit"
3657 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3658 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3659 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3660 &level.finish_dig_collect,
3662 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3665 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3666 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3667 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3668 &level.keep_walkable_ce,
3670 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3673 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3674 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3675 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3676 &level.continuous_snapping,
3678 "Continuous snapping", "Use snapping without releasing key"
3681 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3682 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3683 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3684 &level.block_snap_field,
3686 "Block snapped field when snapping", "Use snapping delay to show animation"
3689 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3690 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3691 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3692 &level.block_last_field,
3694 "Block last field when moving", "Player blocks last field when moving"
3697 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3698 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3699 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3700 &level.sp_block_last_field,
3702 "Block last field when moving", "Player blocks last field when moving"
3705 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3706 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3707 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3708 &level.instant_relocation,
3710 "No scrolling when relocating", "Player gets relocated without delay"
3713 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3714 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3715 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3716 &level.shifted_relocation,
3718 "No centering when relocating", "Level not centered after relocation"
3721 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3722 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3723 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3724 &level.lazy_relocation,
3726 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3729 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3730 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3731 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3732 &level.use_start_element[0],
3734 "Use level start element:", "Start level at this element's position"
3737 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3738 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3739 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3740 &level.use_artwork_element[0],
3742 "Use artwork from element:", "Use player artwork from other element"
3745 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3746 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3747 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3748 &level.use_explosion_element[0],
3750 "Use explosion from element:", "Use explosion properties from element"
3753 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3754 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3755 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3756 &level.initial_player_gravity[0],
3758 "Use initial gravity", "Set initial player gravity"
3761 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3762 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3763 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3764 &level.use_initial_inventory[0],
3766 "Use initial inventory:", "Use collected elements on level start"
3769 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3770 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3771 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3772 &level.can_pass_to_walkable,
3774 "Can pass to walkable element", "Player can pass to empty or walkable"
3777 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3778 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3779 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3780 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3782 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3785 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3786 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3787 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3788 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3790 "Can move into acid", "Element can move into acid pool"
3793 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3794 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3795 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3796 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3798 "Deadly when colliding with", "Element is deadly when hitting player"
3801 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3802 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3803 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3804 &level.bd_diagonal_movements,
3806 "Can move diagonally", "Player can move diagonally"
3809 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3810 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3811 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3812 &level.bd_topmost_player_active,
3814 "Topmost player is active", "Use first player found on playfield"
3817 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3818 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3819 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3820 &level.bd_push_mega_rock_with_sweet,
3822 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3825 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3826 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3827 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3828 &level.bd_magic_wall_wait_hatching,
3830 "Wait for player's birth", "Timer start waits for player's birth"
3833 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3834 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3835 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3836 &level.bd_magic_wall_stops_amoeba,
3838 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3841 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3842 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3843 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3844 &level.bd_amoeba_wait_for_hatching,
3846 "Wait for player's birth", "Timer start waits for player's birth"
3849 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3850 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3851 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3852 &level.bd_amoeba_start_immediately,
3854 "Start growing immediately", "Start slow growth time immediately"
3857 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3858 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3859 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3860 &level.bd_amoeba_2_explode_by_amoeba,
3862 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3865 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3866 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3867 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3868 &level.bd_voodoo_collects_diamonds,
3870 "Can collect diamonds", "Can collect diamonds for the player"
3873 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3874 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3875 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3876 &level.bd_voodoo_hurt_kills_player,
3878 "Player is killed if hurt", "If hurt in any way, player is killed"
3881 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3882 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3883 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3884 &level.bd_voodoo_dies_by_rock,
3886 "Killed by falling rock", "Can be killed by a falling rock"
3889 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3890 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3891 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3892 &level.bd_voodoo_vanish_by_explosion,
3894 "Disappears in explosions", "Can be destroyed by explosions"
3897 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3898 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3899 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3900 &level.bd_slime_is_predictable,
3902 "Slime is predictable", "Use predictable random numbers"
3905 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3906 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3907 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3908 &level.bd_change_expanding_wall,
3910 "Change direction", "Switch horizontal/vertical direction"
3913 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3914 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3915 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3916 &level.bd_replicators_active,
3918 "Active at start", "Replicators start in active state"
3921 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3922 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3923 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3924 &level.bd_conveyor_belts_active,
3926 "Active at start", "Conveyor belts start in active state"
3929 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3930 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3931 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3932 &level.bd_conveyor_belts_changed,
3934 "Change direction", "Switch conveyor belt direction"
3937 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3938 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3939 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3940 &level.bd_water_cannot_flow_down,
3942 "Does not flow downwards", "Water can only flow up, left and right"
3945 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3946 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3947 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3948 &level.bd_hammer_walls_reappear,
3950 "Hammered walls reappear", "Hammered walls reappear after delay"
3953 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
3954 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3955 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
3956 &level.bd_creatures_start_backwards,
3958 "Creatures start moving backwards", "Creatures start in opposite direction"
3961 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
3962 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3963 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
3964 &level.bd_creatures_turn_on_hatching,
3966 "Creatures auto turn on hatching", "Creatures change direction on hatching"
3969 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
3970 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3971 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
3972 &level.bd_gravity_switch_active,
3974 "Gravity switch active at start", "Gravity switch starts in active state"
3977 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3978 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3979 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3980 &level.bd_gravity_affects_all,
3982 "Gravity change affects everything", "Gravity affects all falling objects"
3985 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3986 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3987 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3988 &level.envelope[0].autowrap,
3990 "Auto-wrap", "Automatically wrap envelope text"
3993 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3994 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3995 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3996 &level.envelope[0].centered,
3998 "Centered", "Automatically center envelope text"
4001 ED_CHECKBUTTON_ID_MM_LASER_RED,
4002 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4003 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
4004 &level.mm_laser_red,
4005 "Choose color components for laser:", NULL,
4006 "Red", "Use red color components in laser"
4009 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
4010 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4011 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
4012 &level.mm_laser_green,
4014 "Green", "Use green color components in laser"
4017 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
4018 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4019 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4020 &level.mm_laser_blue,
4022 "Blue", "Use blue color components in laser"
4025 ED_CHECKBUTTON_ID_DF_LASER_RED,
4026 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4027 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4028 &level.df_laser_red,
4029 "Choose color components for laser:", NULL,
4030 "Red", "Use red color components in laser"
4033 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4034 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4035 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4036 &level.df_laser_green,
4038 "Green", "Use green color components in laser"
4041 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4042 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4043 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4044 &level.df_laser_blue,
4046 "Blue", "Use blue color components in laser"
4049 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4050 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4051 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4052 &level.rotate_mm_ball_content,
4054 "Randomly rotate created content", "Randomly rotate newly created content"
4057 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4058 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4059 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4060 &level.explode_mm_ball,
4062 "Explode ball instead of melting", "Use explosion to release ball content"
4065 // ---------- element settings: configure 1 (custom elements) ---------------
4068 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4069 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4070 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4071 &custom_element.use_gfx_element,
4073 "Use graphic of element:", "Use existing element graphic"
4076 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4077 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4078 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4079 &level.use_custom_template,
4081 "Use template", "Use template for custom properties"
4084 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4085 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4086 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4087 &custom_element_properties[EP_ACCESSIBLE],
4089 NULL, "Player can walk to or pass this field"
4092 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4093 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4094 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4095 &custom_element_properties[EP_GRAVITY_REACHABLE],
4097 "Reachable despite gravity", "Player can walk/dig despite gravity"
4100 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4101 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4102 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4103 &custom_element.use_last_ce_value,
4105 "Use last CE value after change", "Use last CE value after change"
4108 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4109 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4110 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4111 &custom_element_properties[EP_WALK_TO_OBJECT],
4113 NULL, "Player can dig/collect/push element"
4116 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4117 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4118 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4119 &custom_element_properties[EP_INDESTRUCTIBLE],
4121 "Indestructible", "Element is indestructible"
4124 // ---------- element settings: configure 2 (custom elements) ---------------
4127 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4128 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4129 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4130 &custom_element_properties[EP_CAN_MOVE],
4132 NULL, "Element can move with some pattern"
4135 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4136 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4137 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4138 &custom_element_properties[EP_CAN_FALL],
4140 "Can fall", "Element can fall down"
4143 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4144 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4145 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4146 &custom_element_properties[EP_CAN_SMASH],
4148 NULL, "Element can smash other elements"
4151 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4152 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4153 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4154 &custom_element_properties[EP_SLIPPERY],
4156 NULL, "Other elements can fall down from it"
4159 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4160 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4161 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4162 &custom_element_properties[EP_DEADLY],
4164 NULL, "Element can kill the player"
4167 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4168 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4169 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4170 &custom_element_properties[EP_CAN_EXPLODE],
4172 NULL, "Element can explode"
4175 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4176 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4177 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4178 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4180 "By fire", "Element can explode by fire/explosion"
4183 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4184 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4185 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4186 &custom_element_properties[EP_EXPLODES_SMASHED],
4188 "Smashed", "Element can explode when smashed"
4191 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4192 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4193 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4194 &custom_element_properties[EP_EXPLODES_IMPACT],
4196 "Impact", "Element can explode on impact"
4199 // ---------- element settings: advanced (custom elements) ------------------
4202 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4203 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4204 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4205 &custom_element_change.can_change,
4207 "Element changes to:", "Change element on specified condition"
4210 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4211 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4212 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4213 &custom_element_change_events[CE_DELAY],
4215 NULL, "Element changes after delay"
4218 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4219 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4220 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4221 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4223 NULL, "Element changes by direct action"
4226 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4227 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4228 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4229 &custom_element_change_events[CE_BY_OTHER_ACTION],
4231 NULL, "Element changes by other element"
4234 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4235 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4236 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4237 &custom_element_change.explode,
4239 "Explode instead of change", "Element explodes instead of change"
4242 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4243 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4244 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4245 &custom_element_change.use_target_content,
4247 "Use extended change target:", "Element changes to more elements"
4250 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4251 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4252 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4253 &custom_element_change.only_if_complete,
4255 "Replace all or nothing", "Only replace when all can be changed"
4258 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4259 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4260 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4261 &custom_element_change.use_random_replace,
4263 NULL, "Use percentage for random replace"
4266 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4267 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4268 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4269 &custom_element_change.has_action,
4271 NULL, "Execute action on specified condition"
4279 int xoffset, yoffset;
4281 int gadget_id_align;
4283 int area_xsize, area_ysize;
4284 char *text_left, *text_right, *text_above, *text_below, *infotext;
4285 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4287 // ---------- level playfield content ---------------------------------------
4290 ED_DRAWING_ID_DRAWING_LEVEL,
4293 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4295 -1, -1, // these values are not constant, but can change at runtime
4296 NULL, NULL, NULL, NULL, NULL
4299 // ---------- yam yam content -----------------------------------------------
4302 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4303 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4304 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4305 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4306 &level.yamyam_content[0].e[0][0], 3, 3,
4307 NULL, NULL, NULL, "1", NULL
4310 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4311 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4312 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4313 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4314 &level.yamyam_content[1].e[0][0], 3, 3,
4315 NULL, NULL, NULL, "2", NULL
4318 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4319 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4320 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4321 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4322 &level.yamyam_content[2].e[0][0], 3, 3,
4323 NULL, NULL, NULL, "3", NULL
4326 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4327 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4328 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4329 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4330 &level.yamyam_content[3].e[0][0], 3, 3,
4331 NULL, NULL, NULL, "4", NULL
4334 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4335 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4336 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4337 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4338 &level.yamyam_content[4].e[0][0], 3, 3,
4339 NULL, NULL, NULL, "5", NULL
4342 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4343 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4344 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4345 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4346 &level.yamyam_content[5].e[0][0], 3, 3,
4347 NULL, NULL, NULL, "6", NULL
4350 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4351 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4352 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4353 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4354 &level.yamyam_content[6].e[0][0], 3, 3,
4355 NULL, NULL, NULL, "7", NULL
4358 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4359 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4360 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4361 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4362 &level.yamyam_content[7].e[0][0], 3, 3,
4363 NULL, NULL, NULL, "8", NULL
4366 // ---------- magic ball content --------------------------------------------
4369 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4370 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4371 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4372 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4373 &level.ball_content[0].e[0][0], 3, 3,
4374 NULL, NULL, NULL, "1", NULL
4377 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4378 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4379 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4380 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4381 &level.ball_content[1].e[0][0], 3, 3,
4382 NULL, NULL, NULL, "2", NULL
4385 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4386 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4387 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4388 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4389 &level.ball_content[2].e[0][0], 3, 3,
4390 NULL, NULL, NULL, "3", NULL
4393 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4394 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4395 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4396 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4397 &level.ball_content[3].e[0][0], 3, 3,
4398 NULL, NULL, NULL, "4", NULL
4401 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4402 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4403 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4404 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4405 &level.ball_content[4].e[0][0], 3, 3,
4406 NULL, NULL, NULL, "5", NULL
4409 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4410 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4411 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4412 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4413 &level.ball_content[5].e[0][0], 3, 3,
4414 NULL, NULL, NULL, "6", NULL
4417 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4418 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4419 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4420 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4421 &level.ball_content[6].e[0][0], 3, 3,
4422 NULL, NULL, NULL, "7", NULL
4425 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4426 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4427 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4428 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4429 &level.ball_content[7].e[0][0], 3, 3,
4430 NULL, NULL, NULL, "8", NULL
4433 // ---------- android content -----------------------------------------------
4436 ED_DRAWING_ID_ANDROID_CONTENT,
4437 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4438 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4439 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4440 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4441 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4444 // ---------- amoeba content ------------------------------------------------
4447 ED_DRAWING_ID_AMOEBA_CONTENT,
4448 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4449 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4450 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4451 &level.amoeba_content, 1, 1,
4452 "Content:", NULL, NULL, NULL, "Amoeba content"
4455 // ---------- BD snap element -----------------------------------------------
4458 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4459 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4460 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4461 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4462 &level.bd_snap_element, 1, 1,
4463 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4466 // ---------- BD magic wall elements ----------------------------------------
4469 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4470 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4471 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4472 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4473 &level.bd_magic_wall_diamond_to, 1, 1,
4474 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4477 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4478 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4479 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4480 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4481 &level.bd_magic_wall_rock_to, 1, 1,
4482 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4485 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4486 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4487 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4488 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4489 &level.bd_magic_wall_mega_rock_to, 1, 1,
4490 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4493 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4494 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4495 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4496 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4497 &level.bd_magic_wall_nut_to, 1, 1,
4498 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4501 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4502 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4503 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4504 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4505 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4506 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4509 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4510 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4511 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4512 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4513 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4514 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4517 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4518 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4519 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4520 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4521 &level.bd_magic_wall_flying_rock_to, 1, 1,
4522 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4525 // ---------- BD amoeba content ---------------------------------------------
4528 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4529 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4530 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4531 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4532 &level.bd_amoeba_content_too_big, 1, 1,
4533 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4536 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4537 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4538 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4539 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4540 &level.bd_amoeba_content_enclosed, 1, 1,
4541 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4544 // ---------- BD amoeba 2 content -------------------------------------------
4547 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4548 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4549 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4550 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4551 &level.bd_amoeba_2_content_too_big, 1, 1,
4552 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4555 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4556 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4557 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4558 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4559 &level.bd_amoeba_2_content_enclosed, 1, 1,
4560 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4563 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4564 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4565 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4566 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4567 &level.bd_amoeba_2_content_exploding, 1, 1,
4568 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4571 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4572 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4573 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4574 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4575 &level.bd_amoeba_2_content_looks_like, 1, 1,
4576 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4579 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4580 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4581 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4582 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4583 &level.bd_slime_eats_element_1, 1, 1,
4584 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4587 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4588 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4589 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4590 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4591 &level.bd_slime_converts_to_element_1, 1, 1,
4592 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4595 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4596 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4597 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4598 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4599 &level.bd_slime_eats_element_2, 1, 1,
4600 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4603 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4604 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4605 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4606 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4607 &level.bd_slime_converts_to_element_2, 1, 1,
4608 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4611 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4612 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4613 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4614 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4615 &level.bd_slime_eats_element_3, 1, 1,
4616 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4619 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4620 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4621 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4622 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4623 &level.bd_slime_converts_to_element_3, 1, 1,
4624 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4627 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4628 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4629 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4630 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4631 &level.bd_acid_eats_element, 1, 1,
4632 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4635 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4636 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4637 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4638 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4639 &level.bd_acid_turns_to_element, 1, 1,
4640 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4643 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4644 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4645 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4646 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4647 &level.bd_biter_eats_element, 1, 1,
4648 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4651 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4652 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4653 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4654 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4655 &level.bd_bladder_converts_by_element, 1, 1,
4656 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4659 ED_DRAWING_ID_BD_NUT_CONTENT,
4660 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4661 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4662 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4663 &level.bd_nut_content, 1, 1,
4664 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4667 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4668 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4669 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4670 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4671 &level.bd_expanding_wall_looks_like, 1, 1,
4672 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4675 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4676 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4677 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4678 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4679 &level.bd_sand_looks_like, 1, 1,
4680 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4683 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
4684 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4685 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4686 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4687 &level.bd_rock_turns_to_on_falling, 1, 1,
4688 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4691 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
4692 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4693 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4694 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4695 &level.bd_rock_turns_to_on_impact, 1, 1,
4696 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4699 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
4700 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4701 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4702 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4703 &level.bd_diamond_turns_to_on_falling, 1, 1,
4704 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4707 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
4708 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4709 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4710 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4711 &level.bd_diamond_turns_to_on_impact, 1, 1,
4712 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4715 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
4716 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4717 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4718 GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE,
4719 &level.bd_firefly_explodes_to, 1, 1,
4720 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4723 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
4724 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4725 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4726 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4727 &level.bd_firefly_2_explodes_to, 1, 1,
4728 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4731 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
4732 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4733 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4734 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE,
4735 &level.bd_butterfly_explodes_to, 1, 1,
4736 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4739 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
4740 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4741 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4742 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4743 &level.bd_butterfly_2_explodes_to, 1, 1,
4744 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4747 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
4748 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4749 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4750 GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE,
4751 &level.bd_stonefly_explodes_to, 1, 1,
4752 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4755 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
4756 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4757 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4758 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE,
4759 &level.bd_dragonfly_explodes_to, 1, 1,
4760 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4763 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
4764 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4765 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4766 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, GADGET_ID_NONE,
4767 &level.bd_diamond_birth_turns_to, 1, 1,
4768 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4771 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
4772 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4773 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4774 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4775 &level.bd_bomb_explosion_turns_to, 1, 1,
4776 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4779 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
4780 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4781 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4782 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4783 &level.bd_nitro_explosion_turns_to, 1, 1,
4784 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4787 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
4788 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4789 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4790 GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4791 &level.bd_explosion_turns_to, 1, 1,
4792 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4795 // ---------- level start element -------------------------------------------
4798 ED_DRAWING_ID_START_ELEMENT,
4799 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4800 0, ED_AREA_1X1_SETTINGS_YOFF,
4801 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4802 &level.start_element[0], 1, 1,
4803 NULL, NULL, NULL, NULL, "Level start element"
4806 // ---------- player artwork element ----------------------------------------
4809 ED_DRAWING_ID_ARTWORK_ELEMENT,
4810 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4811 0, ED_AREA_1X1_SETTINGS_YOFF,
4812 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4813 &level.artwork_element[0], 1, 1,
4814 NULL, NULL, NULL, NULL, "Element for player artwork"
4817 // ---------- player explosion element --------------------------------------
4820 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4821 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4822 0, ED_AREA_1X1_SETTINGS_YOFF,
4823 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4824 &level.explosion_element[0], 1, 1,
4825 NULL, NULL, NULL, NULL, "Element for player explosion"
4828 // ---------- player initial inventory --------------------------------------
4831 ED_DRAWING_ID_INVENTORY_CONTENT,
4832 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4833 0, ED_AREA_1X1_SETTINGS_YOFF,
4834 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4835 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4836 NULL, NULL, NULL, NULL, "Content for initial inventory"
4839 // ---------- gray ball content -----------------------------------------
4842 ED_DRAWING_ID_MM_BALL_CONTENT,
4843 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4844 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4845 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4846 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4847 "Content:", NULL, NULL, NULL, "Content for gray ball"
4850 // ---------- element settings: configure 1 (custom elements) ---------------
4852 // ---------- custom graphic ------------------------------------------------
4855 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4856 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4857 0, ED_AREA_1X1_SETTINGS_YOFF,
4858 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4859 &custom_element.gfx_element_initial, 1, 1,
4860 NULL, NULL, NULL, NULL, "Custom graphic element"
4863 // ---------- element settings: configure 2 (custom elements) ---------------
4865 // ---------- custom content (when exploding) -------------------------------
4868 ED_DRAWING_ID_CUSTOM_CONTENT,
4869 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4870 0, ED_AREA_3X3_SETTINGS_YOFF,
4871 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4872 &custom_element.content.e[0][0], 3, 3,
4873 "Content:", NULL, NULL, NULL, NULL
4876 // ---------- custom enter and leave element (when moving) ------------------
4879 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4880 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4881 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4882 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4883 &custom_element.move_enter_element, 1, 1,
4884 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4887 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4888 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4889 0, ED_AREA_1X1_SETTINGS_YOFF,
4890 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4891 &custom_element.move_leave_element, 1, 1,
4892 NULL, NULL, NULL, NULL, "Element that will be left behind"
4895 // ---------- element settings: advanced (custom elements) ------------------
4897 // ---------- custom change target ------------------------------------------
4900 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4901 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4902 0, ED_AREA_1X1_SETTINGS_YOFF,
4903 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4904 &custom_element_change.target_element, 1, 1,
4905 NULL, "after/when:", NULL, NULL, "New target element after change"
4908 // ---------- custom change content (extended change target) ----------------
4911 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4912 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4913 0, ED_AREA_3X3_SETTINGS_YOFF,
4914 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4915 &custom_element_change.target_content.e[0][0], 3, 3,
4916 NULL, NULL, NULL, NULL, "New extended elements after change"
4919 // ---------- custom change trigger (element causing change) ----------------
4922 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4923 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4924 0, ED_AREA_1X1_SETTINGS_YOFF,
4925 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4926 &custom_element_change.initial_trigger_element, 1, 1,
4927 NULL, NULL, NULL, NULL, "Other element triggering change"
4930 // ---------- custom change action (element used for action) ----------------
4933 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4934 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4935 0, ED_AREA_1X1_SETTINGS_YOFF,
4936 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4937 &custom_element_change.action_element, 1, 1,
4938 NULL, NULL, NULL, NULL, "Element used as action parameter"
4941 // ---------- group element content -----------------------------------------
4944 ED_DRAWING_ID_GROUP_CONTENT,
4945 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4946 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4947 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4948 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4949 "Content:", NULL, NULL, NULL, NULL
4952 // ---------- random background (for random painting) -----------------------
4955 ED_DRAWING_ID_RANDOM_BACKGROUND,
4956 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4957 0, ED_AREA_1X1_LSETTINGS_YOFF,
4958 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4959 &random_placement_background_element, 1, 1,
4960 NULL, NULL, NULL, NULL, "Random placement background"
4965 // ----------------------------------------------------------------------------
4966 // some internally used variables
4967 // ----------------------------------------------------------------------------
4969 // maximal size of level editor drawing area
4970 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4972 // actual size of level editor drawing area
4973 static int ed_fieldx, ed_fieldy;
4975 // actual position of level editor drawing area in level playfield
4976 static int level_xpos = -1, level_ypos = -1;
4978 // actual tile size used to display playfield drawing area
4979 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4980 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4982 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4984 // drawing elements on the three mouse buttons
4985 static int new_element1 = EL_WALL;
4986 static int new_element2 = EL_EMPTY;
4987 static int new_element3 = EL_SAND;
4989 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4990 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4991 (button) == 2 ? new_element2 : \
4992 (button) == 3 ? new_element3 : EL_EMPTY)
4994 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4996 static int use_permanent_palette = TRUE;
4998 #define PX (use_permanent_palette ? DX : SX)
4999 #define PY (use_permanent_palette ? DY : SY)
5000 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
5001 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
5003 // forward declaration for internal use
5004 static void CopyBrushToCursor(int, int);
5005 static void DeleteBrushFromCursor(void);
5006 static void ModifyEditorCounterValue(int, int);
5007 static void ModifyEditorCounterLimits(int, int, int);
5008 static void ModifyEditorSelectboxValue(int, int);
5009 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
5010 static void ModifyEditorDrawingArea(int, int, int);
5011 static void ModifyEditorElementList(void);
5012 static void AdjustElementListScrollbar(void);
5013 static void RedrawDrawingElements(void);
5014 static void DrawDrawingWindowExt(boolean);
5015 static void DrawDrawingWindow(void);
5016 static void DrawLevelConfigWindow(void);
5017 static void DrawPropertiesWindow(void);
5018 static void DrawPaletteWindow(void);
5019 static void UpdateCustomElementGraphicGadgets(void);
5020 static boolean checkPropertiesConfig(int);
5021 static void SetAutomaticNumberOfGemsNeeded(void);
5022 static void ClearEditorGadgetInfoText(void);
5023 static void CopyLevelToUndoBuffer(int);
5024 static void HandleDrawingAreas(struct GadgetInfo *);
5025 static void HandleCounterButtons(struct GadgetInfo *);
5026 static void HandleTextInputGadgets(struct GadgetInfo *);
5027 static void HandleTextAreaGadgets(struct GadgetInfo *);
5028 static void HandleSelectboxGadgets(struct GadgetInfo *);
5029 static void HandleTextbuttonGadgets(struct GadgetInfo *);
5030 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
5031 static void HandleRadiobuttons(struct GadgetInfo *);
5032 static void HandleCheckbuttons(struct GadgetInfo *);
5033 static void HandleControlButtons(struct GadgetInfo *);
5034 static void HandleDrawingAreaInfo(struct GadgetInfo *);
5035 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
5036 static boolean AskToCopyAndModifyLevelTemplate(void);
5037 static boolean getDrawModeHiRes(void);
5038 static int getTabulatorBarWidth(void);
5039 static int getTabulatorBarHeight(void);
5040 static Pixel getTabulatorBarColor(void);
5041 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
5042 static int numHiresTiles(int);
5044 static int num_editor_gadgets = 0; // dynamically determined
5046 static struct GadgetInfo **level_editor_gadget = NULL;
5047 static int *right_gadget_border = NULL;
5049 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
5050 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
5051 static boolean draw_with_brush = FALSE;
5052 static int properties_element = 0;
5054 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5055 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5056 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5057 static int undo_buffer_position = 0;
5058 static int undo_buffer_steps = 0;
5059 static int redo_buffer_steps = 0;
5061 static int edit_mode;
5062 static int edit_mode_levelconfig;
5063 static int edit_mode_properties;
5065 static int element_shift = 0;
5067 static int editor_el_players[] =
5074 static int *editor_el_players_ptr = editor_el_players;
5075 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
5077 static int editor_hl_boulderdash[] =
5079 EL_INTERNAL_CASCADE_BD_ACTIVE,
5085 static int editor_el_boulderdash[] =
5094 EL_BD_EXPANDABLE_WALL,
5102 EL_BD_BUTTERFLY_LEFT,
5104 EL_BD_BUTTERFLY_RIGHT,
5105 EL_BD_FIREFLY_RIGHT,
5108 EL_BD_BUTTERFLY_DOWN,
5112 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5113 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5114 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5115 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5117 static int editor_hl_boulderdash_native[] =
5119 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5125 static int editor_el_boulderdash_native[] =
5142 EL_BD_BUTTERFLY_LEFT,
5144 EL_BD_BUTTERFLY_RIGHT,
5145 EL_BD_FIREFLY_RIGHT,
5148 EL_BD_BUTTERFLY_DOWN,
5153 EL_BD_BUTTERFLY_2_UP,
5157 EL_BD_BUTTERFLY_2_LEFT,
5158 EL_BD_FIREFLY_2_LEFT,
5159 EL_BD_BUTTERFLY_2_RIGHT,
5160 EL_BD_FIREFLY_2_RIGHT,
5163 EL_BD_BUTTERFLY_2_DOWN,
5164 EL_BD_FIREFLY_2_DOWN,
5165 EL_BD_FLYING_DIAMOND,
5170 EL_BD_DIAMOND_GLUED,
5172 EL_BD_DRAGONFLY_LEFT,
5173 EL_BD_STONEFLY_LEFT,
5174 EL_BD_DRAGONFLY_RIGHT,
5175 EL_BD_STONEFLY_RIGHT,
5178 EL_BD_DRAGONFLY_DOWN,
5179 EL_BD_STONEFLY_DOWN,
5182 EL_BD_BITER_SWITCH_1,
5200 EL_BD_WALL_NON_SLOPED,
5202 EL_BD_SAND_SLOPED_UP_LEFT,
5203 EL_BD_SAND_SLOPED_UP_RIGHT,
5204 EL_BD_WALL_SLOPED_UP_LEFT,
5205 EL_BD_WALL_SLOPED_UP_RIGHT,
5207 EL_BD_SAND_SLOPED_DOWN_LEFT,
5208 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5209 EL_BD_WALL_SLOPED_DOWN_LEFT,
5210 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5214 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5215 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5219 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5220 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5224 EL_BD_INVISIBLE_EXIT_CLOSED,
5225 EL_BD_INVISIBLE_EXIT_OPEN,
5227 EL_BD_STEELWALL_EXPLODABLE,
5228 EL_BD_STEELWALL_DIGGABLE,
5229 EL_BD_WALL_DIGGABLE,
5232 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5233 EL_BD_EXPANDABLE_WALL_VERTICAL,
5234 EL_BD_EXPANDABLE_WALL_ANY,
5235 EL_BD_EXPANDABLE_WALL_SWITCH,
5237 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5238 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5239 EL_BD_EXPANDABLE_STEELWALL_ANY,
5240 EL_BD_CREATURE_SWITCH,
5243 EL_BD_BLADDER_SPENDER,
5245 EL_BD_REPLICATOR_SWITCH,
5247 EL_BD_CONVEYOR_LEFT,
5248 EL_BD_CONVEYOR_RIGHT,
5249 EL_BD_CONVEYOR_SWITCH,
5250 EL_BD_CONVEYOR_DIR_SWITCH,
5265 EL_BD_TRAPPED_DIAMOND,
5278 EL_BD_GRAVITY_SWITCH,
5279 EL_BD_PNEUMATIC_HAMMER,
5283 EL_BD_PLAYER_WITH_BOMB,
5285 EL_BD_PLAYER_STIRRING,
5287 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5288 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5289 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5290 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5292 static int editor_hl_boulderdash_effects[] =
5294 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5300 static int editor_el_boulderdash_effects[] =
5302 EL_BD_DIAMOND_FALLING,
5304 EL_BD_MEGA_ROCK_FALLING,
5305 EL_BD_FLYING_DIAMOND_FLYING,
5307 EL_BD_FALLING_WALL_FALLING,
5308 EL_BD_NITRO_PACK_FALLING,
5310 EL_BD_FLYING_ROCK_FLYING,
5312 EL_BD_PLAYER_GROWING_1,
5313 EL_BD_PLAYER_GROWING_2,
5314 EL_BD_PLAYER_GROWING_3,
5317 EL_BD_PLAYER_WITH_BOMB,
5318 EL_BD_PLAYER_STIRRING,
5320 EL_BD_INVISIBLE_EXIT_OPEN,
5333 EL_BD_COW_ENCLOSED_1,
5334 EL_BD_COW_ENCLOSED_2,
5335 EL_BD_COW_ENCLOSED_3,
5337 EL_BD_COW_ENCLOSED_4,
5338 EL_BD_COW_ENCLOSED_5,
5339 EL_BD_COW_ENCLOSED_6,
5340 EL_BD_COW_ENCLOSED_7,
5362 EL_BD_BOMB_TICKING_1,
5363 EL_BD_BOMB_TICKING_2,
5364 EL_BD_BOMB_TICKING_3,
5365 EL_BD_BOMB_TICKING_4,
5367 EL_BD_BOMB_TICKING_5,
5368 EL_BD_BOMB_TICKING_6,
5369 EL_BD_BOMB_TICKING_7,
5372 EL_BD_BOMB_EXPLODING_1,
5373 EL_BD_BOMB_EXPLODING_2,
5374 EL_BD_BOMB_EXPLODING_3,
5375 EL_BD_BOMB_EXPLODING_4,
5377 EL_BD_NUT_BREAKING_1,
5378 EL_BD_NUT_BREAKING_2,
5379 EL_BD_NUT_BREAKING_3,
5380 EL_BD_NUT_BREAKING_4,
5389 EL_BD_DIAMOND_GROWING_1,
5390 EL_BD_DIAMOND_GROWING_2,
5392 EL_BD_DIAMOND_GROWING_3,
5393 EL_BD_DIAMOND_GROWING_4,
5394 EL_BD_DIAMOND_GROWING_5,
5395 EL_BD_NITRO_PACK_EXPLODING,
5397 EL_BD_NITRO_PACK_EXPLODING_1,
5398 EL_BD_NITRO_PACK_EXPLODING_2,
5399 EL_BD_NITRO_PACK_EXPLODING_3,
5400 EL_BD_NITRO_PACK_EXPLODING_4,
5402 EL_BD_ROCK_GROWING_1,
5403 EL_BD_ROCK_GROWING_2,
5404 EL_BD_ROCK_GROWING_3,
5405 EL_BD_ROCK_GROWING_4,
5407 EL_BD_STEELWALL_GROWING_1,
5408 EL_BD_STEELWALL_GROWING_2,
5409 EL_BD_STEELWALL_GROWING_3,
5410 EL_BD_STEELWALL_GROWING_4,
5412 EL_BD_CLOCK_GROWING_1,
5413 EL_BD_CLOCK_GROWING_2,
5414 EL_BD_CLOCK_GROWING_3,
5415 EL_BD_CLOCK_GROWING_4,
5417 EL_BD_GHOST_EXPLODING_1,
5418 EL_BD_GHOST_EXPLODING_2,
5419 EL_BD_GHOST_EXPLODING_3,
5420 EL_BD_GHOST_EXPLODING_4,
5422 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5423 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5424 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5425 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5427 static int editor_hl_emerald_mine[] =
5429 EL_INTERNAL_CASCADE_EM_ACTIVE,
5435 static int editor_el_emerald_mine[] =
5453 EL_EM_DYNAMITE_ACTIVE,
5472 EL_ACID_POOL_TOPLEFT,
5474 EL_ACID_POOL_TOPRIGHT,
5477 EL_ACID_POOL_BOTTOMLEFT,
5478 EL_ACID_POOL_BOTTOM,
5479 EL_ACID_POOL_BOTTOMRIGHT,
5497 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5498 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5499 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5500 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5502 static int editor_hl_emerald_mine_club[] =
5504 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5510 static int editor_el_emerald_mine_club[] =
5537 EL_EMC_WALL_SLIPPERY_1,
5538 EL_EMC_WALL_SLIPPERY_2,
5539 EL_EMC_WALL_SLIPPERY_3,
5540 EL_EMC_WALL_SLIPPERY_4,
5563 EL_EMC_MAGIC_BALL_SWITCH,
5570 EL_EMC_SPRING_BUMPER,
5574 EL_BALLOON_SWITCH_UP,
5575 EL_BALLOON_SWITCH_ANY,
5578 EL_BALLOON_SWITCH_LEFT,
5580 EL_BALLOON_SWITCH_RIGHT,
5584 EL_BALLOON_SWITCH_DOWN,
5585 EL_BALLOON_SWITCH_NONE,
5587 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5588 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5589 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5590 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5592 static int editor_hl_rnd[] =
5594 EL_INTERNAL_CASCADE_RND_ACTIVE,
5600 static int editor_el_rnd[] =
5603 EL_DYNAMITE_ACTIVE, // RND
5637 EL_WALL_EMERALD_YELLOW,
5638 EL_WALL_EMERALD_RED,
5639 EL_WALL_EMERALD_PURPLE,
5657 EL_DYNABOMB_INCREASE_NUMBER,
5658 EL_DYNABOMB_INCREASE_SIZE,
5659 EL_DYNABOMB_INCREASE_POWER,
5679 EL_INVISIBLE_STEELWALL,
5683 EL_EXPANDABLE_WALL_HORIZONTAL,
5684 EL_EXPANDABLE_WALL_VERTICAL,
5685 EL_EXPANDABLE_WALL_ANY,
5687 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5688 static int *editor_el_rnd_ptr = editor_el_rnd;
5689 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5690 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5692 static int editor_hl_sokoban[] =
5694 EL_INTERNAL_CASCADE_SB_ACTIVE,
5700 static int editor_el_sokoban[] =
5703 EL_SOKOBAN_FIELD_EMPTY,
5704 EL_SOKOBAN_FIELD_FULL,
5705 EL_SOKOBAN_FIELD_PLAYER,
5707 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5708 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5709 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5710 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5712 static int editor_hl_supaplex[] =
5714 EL_INTERNAL_CASCADE_SP_ACTIVE,
5720 static int editor_el_supaplex[] =
5738 EL_SP_PORT_HORIZONTAL,
5739 EL_SP_PORT_VERTICAL,
5747 EL_SP_GRAVITY_PORT_LEFT,
5748 EL_SP_GRAVITY_PORT_RIGHT,
5749 EL_SP_GRAVITY_PORT_UP,
5750 EL_SP_GRAVITY_PORT_DOWN,
5752 EL_SP_GRAVITY_ON_PORT_LEFT,
5753 EL_SP_GRAVITY_ON_PORT_RIGHT,
5754 EL_SP_GRAVITY_ON_PORT_UP,
5755 EL_SP_GRAVITY_ON_PORT_DOWN,
5757 EL_SP_GRAVITY_OFF_PORT_LEFT,
5758 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5759 EL_SP_GRAVITY_OFF_PORT_UP,
5760 EL_SP_GRAVITY_OFF_PORT_DOWN,
5762 EL_SP_HARDWARE_GRAY,
5763 EL_SP_HARDWARE_GREEN,
5764 EL_SP_HARDWARE_BLUE,
5767 EL_SP_HARDWARE_BASE_1,
5768 EL_SP_HARDWARE_BASE_2,
5769 EL_SP_HARDWARE_BASE_3,
5770 EL_SP_HARDWARE_BASE_4,
5772 EL_SP_HARDWARE_BASE_5,
5773 EL_SP_HARDWARE_BASE_6,
5774 EL_SP_HARDWARE_YELLOW,
5782 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5783 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5784 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5785 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5787 static int editor_hl_diamond_caves[] =
5789 EL_INTERNAL_CASCADE_DC_ACTIVE,
5795 static int editor_el_diamond_caves[] =
5797 EL_EM_STEEL_EXIT_CLOSED, // DC2
5798 EL_EM_STEEL_EXIT_OPEN, // DC2
5799 EL_WALL_EMERALD, // DC2
5800 EL_WALL_DIAMOND, // DC2
5807 EL_CONVEYOR_BELT_1_LEFT,
5808 EL_CONVEYOR_BELT_1_MIDDLE,
5809 EL_CONVEYOR_BELT_1_RIGHT,
5810 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5812 EL_CONVEYOR_BELT_2_LEFT,
5813 EL_CONVEYOR_BELT_2_MIDDLE,
5814 EL_CONVEYOR_BELT_2_RIGHT,
5815 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5817 EL_CONVEYOR_BELT_3_LEFT,
5818 EL_CONVEYOR_BELT_3_MIDDLE,
5819 EL_CONVEYOR_BELT_3_RIGHT,
5820 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5822 EL_CONVEYOR_BELT_4_LEFT,
5823 EL_CONVEYOR_BELT_4_MIDDLE,
5824 EL_CONVEYOR_BELT_4_RIGHT,
5825 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5827 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5828 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5829 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5830 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5832 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5833 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5834 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5835 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5840 EL_DC_TIMEGATE_SWITCH,
5842 EL_SWITCHGATE_CLOSED,
5844 EL_SWITCHGATE_SWITCH_UP,
5845 EL_SWITCHGATE_SWITCH_DOWN,
5848 EL_LIGHT_SWITCH_ACTIVE,
5849 EL_DC_SWITCHGATE_SWITCH_UP,
5850 EL_DC_SWITCHGATE_SWITCH_DOWN,
5852 EL_STEEL_EXIT_CLOSED,
5854 EL_STEELWALL_SLIPPERY,
5857 EL_QUICKSAND_FAST_EMPTY,
5858 EL_QUICKSAND_FAST_FULL,
5872 EL_SIGN_RADIOACTIVITY,
5878 EL_SIGN_ENTRY_FORBIDDEN,
5879 EL_SIGN_EMERGENCY_EXIT,
5904 EL_DC_STEELWALL_2_SINGLE,
5905 EL_DC_STEELWALL_2_TOP,
5906 EL_SIGN_EXCLAMATION,
5909 EL_DC_STEELWALL_2_LEFT,
5910 EL_DC_STEELWALL_2_MIDDLE,
5911 EL_DC_STEELWALL_2_HORIZONTAL,
5912 EL_DC_STEELWALL_2_RIGHT,
5914 EL_DC_STEELWALL_1_TOPLEFT,
5915 EL_DC_STEELWALL_2_VERTICAL,
5916 EL_DC_STEELWALL_1_TOPRIGHT,
5919 EL_DC_STEELWALL_1_VERTICAL,
5920 EL_DC_STEELWALL_2_BOTTOM,
5922 EL_DC_GATE_WHITE_GRAY,
5924 EL_DC_STEELWALL_1_BOTTOMLEFT,
5925 EL_DC_STEELWALL_1_HORIZONTAL,
5926 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5927 EL_DC_GATE_FAKE_GRAY,
5929 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5930 EL_DC_STEELWALL_1_BOTTOM,
5931 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5932 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5934 EL_DC_STEELWALL_1_RIGHT,
5936 EL_DC_STEELWALL_1_LEFT,
5937 EL_EXPANDABLE_STEELWALL_VERTICAL,
5939 EL_DC_STEELWALL_1_TOPRIGHT_2,
5940 EL_DC_STEELWALL_1_TOP,
5941 EL_DC_STEELWALL_1_TOPLEFT_2,
5942 EL_EXPANDABLE_STEELWALL_ANY,
5944 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5945 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5946 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5947 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5949 static int editor_hl_dx_boulderdash[] =
5951 EL_INTERNAL_CASCADE_DX_ACTIVE,
5957 static int editor_el_dx_boulderdash[] =
5961 EL_TUBE_HORIZONTAL_DOWN,
5965 EL_TUBE_VERTICAL_RIGHT,
5967 EL_TUBE_VERTICAL_LEFT,
5971 EL_TUBE_HORIZONTAL_UP,
5979 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5980 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5981 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5982 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5984 static int editor_hl_mirror_magic[] =
5986 EL_INTERNAL_CASCADE_MM_ACTIVE,
5992 static int editor_el_mirror_magic[] =
5994 EL_MM_MCDUFFIN_RIGHT,
5996 EL_MM_MCDUFFIN_LEFT,
5997 EL_MM_MCDUFFIN_DOWN,
6000 EL_MM_MIRROR_FIXED_START,
6001 EL_MM_POLARIZER_START,
6002 EL_MM_POLARIZER_CROSS_START,
6004 EL_MM_TELEPORTER_RED_START,
6005 EL_MM_TELEPORTER_YELLOW_START,
6006 EL_MM_TELEPORTER_GREEN_START,
6007 EL_MM_TELEPORTER_BLUE_START,
6020 EL_MM_LIGHTBULB_ACTIVE,
6034 EL_MM_STEEL_GRID_FIXED_1,
6035 EL_MM_STEEL_GRID_FIXED_2,
6036 EL_MM_STEEL_GRID_FIXED_3,
6037 EL_MM_STEEL_GRID_FIXED_4,
6039 EL_MM_WOODEN_GRID_FIXED_1,
6040 EL_MM_WOODEN_GRID_FIXED_2,
6041 EL_MM_WOODEN_GRID_FIXED_3,
6042 EL_MM_WOODEN_GRID_FIXED_4,
6049 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
6050 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
6051 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
6052 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
6054 static int editor_hl_deflektor[] =
6056 EL_INTERNAL_CASCADE_DF_ACTIVE,
6062 static int editor_el_deflektor[] =
6069 EL_DF_RECEIVER_RIGHT,
6071 EL_DF_RECEIVER_LEFT,
6072 EL_DF_RECEIVER_DOWN,
6075 EL_DF_MIRROR_ROTATING_START,
6076 EL_DF_MIRROR_FIXED_START,
6079 EL_DF_FIBRE_OPTIC_RED_1,
6080 EL_DF_FIBRE_OPTIC_YELLOW_1,
6081 EL_DF_FIBRE_OPTIC_GREEN_1,
6082 EL_DF_FIBRE_OPTIC_BLUE_1,
6084 EL_DF_STEEL_GRID_FIXED_START,
6085 EL_DF_STEEL_GRID_ROTATING_START,
6086 EL_DF_WOODEN_GRID_FIXED_START,
6087 EL_DF_WOODEN_GRID_ROTATING_START,
6099 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6100 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6101 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6102 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6104 static int editor_hl_chars[] =
6106 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6112 static int editor_el_chars[] =
6194 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6195 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6196 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6197 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6199 EL_CHAR(CHAR_BYTE_DEGREE),
6200 EL_CHAR(CHAR_BYTE_REGISTERED),
6201 EL_CHAR(FONT_ASCII_CURSOR),
6202 EL_CHAR(FONT_ASCII_BUTTON),
6204 EL_CHAR(FONT_ASCII_UP),
6205 EL_CHAR(FONT_ASCII_DOWN),
6209 static int *editor_hl_chars_ptr = editor_hl_chars;
6210 static int *editor_el_chars_ptr = editor_el_chars;
6211 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6212 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6214 static int editor_hl_steel_chars[] =
6216 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6222 static int editor_el_steel_chars[] =
6232 EL_STEEL_CHAR('\''),
6299 EL_STEEL_CHAR('\\'),
6304 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6305 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6306 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6307 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6309 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6310 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6311 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6312 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6314 EL_STEEL_CHAR(FONT_ASCII_UP),
6315 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6319 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6320 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6321 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6322 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6324 static int editor_hl_custom[] =
6326 EL_INTERNAL_CASCADE_CE_ACTIVE,
6332 static int editor_el_custom[] =
6334 EL_CUSTOM_START + 0,
6335 EL_CUSTOM_START + 1,
6336 EL_CUSTOM_START + 2,
6337 EL_CUSTOM_START + 3,
6339 EL_CUSTOM_START + 4,
6340 EL_CUSTOM_START + 5,
6341 EL_CUSTOM_START + 6,
6342 EL_CUSTOM_START + 7,
6344 EL_CUSTOM_START + 8,
6345 EL_CUSTOM_START + 9,
6346 EL_CUSTOM_START + 10,
6347 EL_CUSTOM_START + 11,
6349 EL_CUSTOM_START + 12,
6350 EL_CUSTOM_START + 13,
6351 EL_CUSTOM_START + 14,
6352 EL_CUSTOM_START + 15,
6354 EL_CUSTOM_START + 16,
6355 EL_CUSTOM_START + 17,
6356 EL_CUSTOM_START + 18,
6357 EL_CUSTOM_START + 19,
6359 EL_CUSTOM_START + 20,
6360 EL_CUSTOM_START + 21,
6361 EL_CUSTOM_START + 22,
6362 EL_CUSTOM_START + 23,
6364 EL_CUSTOM_START + 24,
6365 EL_CUSTOM_START + 25,
6366 EL_CUSTOM_START + 26,
6367 EL_CUSTOM_START + 27,
6369 EL_CUSTOM_START + 28,
6370 EL_CUSTOM_START + 29,
6371 EL_CUSTOM_START + 30,
6372 EL_CUSTOM_START + 31,
6374 EL_CUSTOM_START + 32,
6375 EL_CUSTOM_START + 33,
6376 EL_CUSTOM_START + 34,
6377 EL_CUSTOM_START + 35,
6379 EL_CUSTOM_START + 36,
6380 EL_CUSTOM_START + 37,
6381 EL_CUSTOM_START + 38,
6382 EL_CUSTOM_START + 39,
6384 EL_CUSTOM_START + 40,
6385 EL_CUSTOM_START + 41,
6386 EL_CUSTOM_START + 42,
6387 EL_CUSTOM_START + 43,
6389 EL_CUSTOM_START + 44,
6390 EL_CUSTOM_START + 45,
6391 EL_CUSTOM_START + 46,
6392 EL_CUSTOM_START + 47,
6394 EL_CUSTOM_START + 48,
6395 EL_CUSTOM_START + 49,
6396 EL_CUSTOM_START + 50,
6397 EL_CUSTOM_START + 51,
6399 EL_CUSTOM_START + 52,
6400 EL_CUSTOM_START + 53,
6401 EL_CUSTOM_START + 54,
6402 EL_CUSTOM_START + 55,
6404 EL_CUSTOM_START + 56,
6405 EL_CUSTOM_START + 57,
6406 EL_CUSTOM_START + 58,
6407 EL_CUSTOM_START + 59,
6409 EL_CUSTOM_START + 60,
6410 EL_CUSTOM_START + 61,
6411 EL_CUSTOM_START + 62,
6412 EL_CUSTOM_START + 63,
6414 EL_CUSTOM_START + 64,
6415 EL_CUSTOM_START + 65,
6416 EL_CUSTOM_START + 66,
6417 EL_CUSTOM_START + 67,
6419 EL_CUSTOM_START + 68,
6420 EL_CUSTOM_START + 69,
6421 EL_CUSTOM_START + 70,
6422 EL_CUSTOM_START + 71,
6424 EL_CUSTOM_START + 72,
6425 EL_CUSTOM_START + 73,
6426 EL_CUSTOM_START + 74,
6427 EL_CUSTOM_START + 75,
6429 EL_CUSTOM_START + 76,
6430 EL_CUSTOM_START + 77,
6431 EL_CUSTOM_START + 78,
6432 EL_CUSTOM_START + 79,
6434 EL_CUSTOM_START + 80,
6435 EL_CUSTOM_START + 81,
6436 EL_CUSTOM_START + 82,
6437 EL_CUSTOM_START + 83,
6439 EL_CUSTOM_START + 84,
6440 EL_CUSTOM_START + 85,
6441 EL_CUSTOM_START + 86,
6442 EL_CUSTOM_START + 87,
6444 EL_CUSTOM_START + 88,
6445 EL_CUSTOM_START + 89,
6446 EL_CUSTOM_START + 90,
6447 EL_CUSTOM_START + 91,
6449 EL_CUSTOM_START + 92,
6450 EL_CUSTOM_START + 93,
6451 EL_CUSTOM_START + 94,
6452 EL_CUSTOM_START + 95,
6454 EL_CUSTOM_START + 96,
6455 EL_CUSTOM_START + 97,
6456 EL_CUSTOM_START + 98,
6457 EL_CUSTOM_START + 99,
6459 EL_CUSTOM_START + 100,
6460 EL_CUSTOM_START + 101,
6461 EL_CUSTOM_START + 102,
6462 EL_CUSTOM_START + 103,
6464 EL_CUSTOM_START + 104,
6465 EL_CUSTOM_START + 105,
6466 EL_CUSTOM_START + 106,
6467 EL_CUSTOM_START + 107,
6469 EL_CUSTOM_START + 108,
6470 EL_CUSTOM_START + 109,
6471 EL_CUSTOM_START + 110,
6472 EL_CUSTOM_START + 111,
6474 EL_CUSTOM_START + 112,
6475 EL_CUSTOM_START + 113,
6476 EL_CUSTOM_START + 114,
6477 EL_CUSTOM_START + 115,
6479 EL_CUSTOM_START + 116,
6480 EL_CUSTOM_START + 117,
6481 EL_CUSTOM_START + 118,
6482 EL_CUSTOM_START + 119,
6484 EL_CUSTOM_START + 120,
6485 EL_CUSTOM_START + 121,
6486 EL_CUSTOM_START + 122,
6487 EL_CUSTOM_START + 123,
6489 EL_CUSTOM_START + 124,
6490 EL_CUSTOM_START + 125,
6491 EL_CUSTOM_START + 126,
6492 EL_CUSTOM_START + 127,
6494 EL_CUSTOM_START + 128,
6495 EL_CUSTOM_START + 129,
6496 EL_CUSTOM_START + 130,
6497 EL_CUSTOM_START + 131,
6499 EL_CUSTOM_START + 132,
6500 EL_CUSTOM_START + 133,
6501 EL_CUSTOM_START + 134,
6502 EL_CUSTOM_START + 135,
6504 EL_CUSTOM_START + 136,
6505 EL_CUSTOM_START + 137,
6506 EL_CUSTOM_START + 138,
6507 EL_CUSTOM_START + 139,
6509 EL_CUSTOM_START + 140,
6510 EL_CUSTOM_START + 141,
6511 EL_CUSTOM_START + 142,
6512 EL_CUSTOM_START + 143,
6514 EL_CUSTOM_START + 144,
6515 EL_CUSTOM_START + 145,
6516 EL_CUSTOM_START + 146,
6517 EL_CUSTOM_START + 147,
6519 EL_CUSTOM_START + 148,
6520 EL_CUSTOM_START + 149,
6521 EL_CUSTOM_START + 150,
6522 EL_CUSTOM_START + 151,
6524 EL_CUSTOM_START + 152,
6525 EL_CUSTOM_START + 153,
6526 EL_CUSTOM_START + 154,
6527 EL_CUSTOM_START + 155,
6529 EL_CUSTOM_START + 156,
6530 EL_CUSTOM_START + 157,
6531 EL_CUSTOM_START + 158,
6532 EL_CUSTOM_START + 159,
6534 EL_CUSTOM_START + 160,
6535 EL_CUSTOM_START + 161,
6536 EL_CUSTOM_START + 162,
6537 EL_CUSTOM_START + 163,
6539 EL_CUSTOM_START + 164,
6540 EL_CUSTOM_START + 165,
6541 EL_CUSTOM_START + 166,
6542 EL_CUSTOM_START + 167,
6544 EL_CUSTOM_START + 168,
6545 EL_CUSTOM_START + 169,
6546 EL_CUSTOM_START + 170,
6547 EL_CUSTOM_START + 171,
6549 EL_CUSTOM_START + 172,
6550 EL_CUSTOM_START + 173,
6551 EL_CUSTOM_START + 174,
6552 EL_CUSTOM_START + 175,
6554 EL_CUSTOM_START + 176,
6555 EL_CUSTOM_START + 177,
6556 EL_CUSTOM_START + 178,
6557 EL_CUSTOM_START + 179,
6559 EL_CUSTOM_START + 180,
6560 EL_CUSTOM_START + 181,
6561 EL_CUSTOM_START + 182,
6562 EL_CUSTOM_START + 183,
6564 EL_CUSTOM_START + 184,
6565 EL_CUSTOM_START + 185,
6566 EL_CUSTOM_START + 186,
6567 EL_CUSTOM_START + 187,
6569 EL_CUSTOM_START + 188,
6570 EL_CUSTOM_START + 189,
6571 EL_CUSTOM_START + 190,
6572 EL_CUSTOM_START + 191,
6574 EL_CUSTOM_START + 192,
6575 EL_CUSTOM_START + 193,
6576 EL_CUSTOM_START + 194,
6577 EL_CUSTOM_START + 195,
6579 EL_CUSTOM_START + 196,
6580 EL_CUSTOM_START + 197,
6581 EL_CUSTOM_START + 198,
6582 EL_CUSTOM_START + 199,
6584 EL_CUSTOM_START + 200,
6585 EL_CUSTOM_START + 201,
6586 EL_CUSTOM_START + 202,
6587 EL_CUSTOM_START + 203,
6589 EL_CUSTOM_START + 204,
6590 EL_CUSTOM_START + 205,
6591 EL_CUSTOM_START + 206,
6592 EL_CUSTOM_START + 207,
6594 EL_CUSTOM_START + 208,
6595 EL_CUSTOM_START + 209,
6596 EL_CUSTOM_START + 210,
6597 EL_CUSTOM_START + 211,
6599 EL_CUSTOM_START + 212,
6600 EL_CUSTOM_START + 213,
6601 EL_CUSTOM_START + 214,
6602 EL_CUSTOM_START + 215,
6604 EL_CUSTOM_START + 216,
6605 EL_CUSTOM_START + 217,
6606 EL_CUSTOM_START + 218,
6607 EL_CUSTOM_START + 219,
6609 EL_CUSTOM_START + 220,
6610 EL_CUSTOM_START + 221,
6611 EL_CUSTOM_START + 222,
6612 EL_CUSTOM_START + 223,
6614 EL_CUSTOM_START + 224,
6615 EL_CUSTOM_START + 225,
6616 EL_CUSTOM_START + 226,
6617 EL_CUSTOM_START + 227,
6619 EL_CUSTOM_START + 228,
6620 EL_CUSTOM_START + 229,
6621 EL_CUSTOM_START + 230,
6622 EL_CUSTOM_START + 231,
6624 EL_CUSTOM_START + 232,
6625 EL_CUSTOM_START + 233,
6626 EL_CUSTOM_START + 234,
6627 EL_CUSTOM_START + 235,
6629 EL_CUSTOM_START + 236,
6630 EL_CUSTOM_START + 237,
6631 EL_CUSTOM_START + 238,
6632 EL_CUSTOM_START + 239,
6634 EL_CUSTOM_START + 240,
6635 EL_CUSTOM_START + 241,
6636 EL_CUSTOM_START + 242,
6637 EL_CUSTOM_START + 243,
6639 EL_CUSTOM_START + 244,
6640 EL_CUSTOM_START + 245,
6641 EL_CUSTOM_START + 246,
6642 EL_CUSTOM_START + 247,
6644 EL_CUSTOM_START + 248,
6645 EL_CUSTOM_START + 249,
6646 EL_CUSTOM_START + 250,
6647 EL_CUSTOM_START + 251,
6649 EL_CUSTOM_START + 252,
6650 EL_CUSTOM_START + 253,
6651 EL_CUSTOM_START + 254,
6652 EL_CUSTOM_START + 255
6654 static int *editor_hl_custom_ptr = editor_hl_custom;
6655 static int *editor_el_custom_ptr = editor_el_custom;
6656 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6657 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6659 static int editor_hl_group[] =
6661 EL_INTERNAL_CASCADE_GE_ACTIVE,
6667 static int editor_el_group[] =
6681 EL_GROUP_START + 10,
6682 EL_GROUP_START + 11,
6684 EL_GROUP_START + 12,
6685 EL_GROUP_START + 13,
6686 EL_GROUP_START + 14,
6687 EL_GROUP_START + 15,
6689 EL_GROUP_START + 16,
6690 EL_GROUP_START + 17,
6691 EL_GROUP_START + 18,
6692 EL_GROUP_START + 19,
6694 EL_GROUP_START + 20,
6695 EL_GROUP_START + 21,
6696 EL_GROUP_START + 22,
6697 EL_GROUP_START + 23,
6699 EL_GROUP_START + 24,
6700 EL_GROUP_START + 25,
6701 EL_GROUP_START + 26,
6702 EL_GROUP_START + 27,
6704 EL_GROUP_START + 28,
6705 EL_GROUP_START + 29,
6706 EL_GROUP_START + 30,
6709 static int *editor_hl_group_ptr = editor_hl_group;
6710 static int *editor_el_group_ptr = editor_el_group;
6711 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6712 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6714 static int editor_hl_empty_space[] =
6716 EL_INTERNAL_CASCADE_ES_ACTIVE,
6722 static int editor_el_empty_space[] =
6744 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6745 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6746 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6747 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6749 static int editor_hl_reference[] =
6751 EL_INTERNAL_CASCADE_REF_ACTIVE,
6757 static int editor_el_reference[] =
6761 EL_TRIGGER_CE_VALUE,
6762 EL_TRIGGER_CE_SCORE,
6766 EL_CURRENT_CE_VALUE,
6767 EL_CURRENT_CE_SCORE,
6789 static int *editor_hl_reference_ptr = editor_hl_reference;
6790 static int *editor_el_reference_ptr = editor_el_reference;
6791 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6792 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6794 static int editor_hl_user_defined[] =
6796 EL_INTERNAL_CASCADE_USER_ACTIVE,
6802 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6803 static int *editor_el_user_defined_ptr = NULL;
6804 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6805 static int num_editor_el_user_defined = 0;
6807 static int editor_hl_dynamic[] =
6809 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6815 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6816 static int *editor_el_dynamic_ptr = NULL;
6817 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6818 static int num_editor_el_dynamic = 0;
6820 static int editor_hl_empty[] = { EL_EMPTY };
6821 static int *editor_el_empty = NULL; // dynamically allocated
6823 static int *editor_hl_empty_ptr = editor_hl_empty;
6824 static int *editor_el_empty_ptr = NULL;
6825 static int num_editor_hl_empty = 0;
6826 static int num_editor_el_empty = 0; // dynamically determined, if needed
6828 static boolean use_el_empty = FALSE;
6830 static int *editor_elements = NULL; // dynamically allocated
6831 static int num_editor_elements = 0; // dynamically determined
6833 static boolean setup_editor_cascade_never = FALSE;
6835 static boolean setup_editor_el_players = TRUE;
6836 static boolean setup_editor_el_boulderdash = TRUE;
6837 static boolean setup_editor_el_boulderdash_native = TRUE;
6838 static boolean setup_editor_el_boulderdash_effects = TRUE;
6839 static boolean setup_editor_el_emerald_mine = TRUE;
6840 static boolean setup_editor_el_emerald_mine_club = TRUE;
6841 static boolean setup_editor_el_more = TRUE;
6842 static boolean setup_editor_el_sokoban = TRUE;
6843 static boolean setup_editor_el_supaplex = TRUE;
6844 static boolean setup_editor_el_diamond_caves = TRUE;
6845 static boolean setup_editor_el_dx_boulderdash = TRUE;
6846 static boolean setup_editor_el_mirror_magic = TRUE;
6847 static boolean setup_editor_el_deflektor = TRUE;
6848 static boolean setup_editor_el_chars = TRUE;
6849 static boolean setup_editor_el_steel_chars = TRUE;
6850 static boolean setup_editor_el_custom = TRUE;
6851 static boolean setup_editor_el_user_defined = TRUE;
6852 static boolean setup_editor_el_dynamic = TRUE;
6854 static int editor_hl_unused[] = { EL_EMPTY };
6855 static int *editor_hl_unused_ptr = editor_hl_unused;
6856 static int num_editor_hl_unused = 0;
6860 boolean *setup_value;
6861 boolean *setup_cascade_value;
6863 int **headline_list;
6864 int *headline_list_size;
6867 int *element_list_size;
6869 boolean last_setup_value;
6871 editor_elements_info[] =
6874 &setup_editor_el_players,
6875 &setup_editor_cascade_never,
6876 &editor_hl_unused_ptr, &num_editor_hl_unused,
6877 &editor_el_players_ptr, &num_editor_el_players
6880 &setup_editor_el_boulderdash,
6881 &setup.editor_cascade.el_bd,
6882 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6883 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6886 &setup_editor_el_boulderdash_native,
6887 &setup.editor_cascade.el_bd_native,
6888 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6889 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6892 &setup_editor_el_boulderdash_effects,
6893 &setup.editor_cascade.el_bd_effects,
6894 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6895 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6898 &setup_editor_el_emerald_mine,
6899 &setup.editor_cascade.el_em,
6900 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6901 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6904 &setup_editor_el_emerald_mine_club,
6905 &setup.editor_cascade.el_emc,
6906 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6907 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6910 &setup_editor_el_more,
6911 &setup.editor_cascade.el_rnd,
6912 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6913 &editor_el_rnd_ptr, &num_editor_el_rnd
6916 &setup_editor_el_sokoban,
6917 &setup.editor_cascade.el_sb,
6918 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6919 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6922 &setup_editor_el_supaplex,
6923 &setup.editor_cascade.el_sp,
6924 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6925 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6928 &setup_editor_el_diamond_caves,
6929 &setup.editor_cascade.el_dc,
6930 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6931 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6934 &setup_editor_el_dx_boulderdash,
6935 &setup.editor_cascade.el_dx,
6936 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6937 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6940 &setup_editor_el_mirror_magic,
6941 &setup.editor_cascade.el_mm,
6942 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6943 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6946 &setup_editor_el_deflektor,
6947 &setup.editor_cascade.el_df,
6948 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6949 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6952 &setup_editor_el_chars,
6953 &setup.editor_cascade.el_chars,
6954 &editor_hl_chars_ptr, &num_editor_hl_chars,
6955 &editor_el_chars_ptr, &num_editor_el_chars
6958 &setup_editor_el_steel_chars,
6959 &setup.editor_cascade.el_steel_chars,
6960 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6961 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6964 &setup_editor_el_custom,
6965 &setup.editor_cascade.el_ce,
6966 &editor_hl_custom_ptr, &num_editor_hl_custom,
6967 &editor_el_custom_ptr, &num_editor_el_custom
6970 &setup_editor_el_custom,
6971 &setup.editor_cascade.el_ge,
6972 &editor_hl_group_ptr, &num_editor_hl_group,
6973 &editor_el_group_ptr, &num_editor_el_group
6976 &setup_editor_el_custom,
6977 &setup.editor_cascade.el_es,
6978 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6979 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6982 &setup_editor_el_custom,
6983 &setup.editor_cascade.el_ref,
6984 &editor_hl_reference_ptr, &num_editor_hl_reference,
6985 &editor_el_reference_ptr, &num_editor_el_reference
6988 &setup_editor_el_user_defined,
6989 &setup.editor_cascade.el_user,
6990 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6991 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6994 &setup_editor_el_dynamic,
6995 &setup.editor_cascade.el_dynamic,
6996 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6997 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
7002 &editor_hl_empty_ptr, &num_editor_hl_empty,
7003 &editor_el_empty_ptr, &num_editor_el_empty,
7013 static struct XY xy_directions[] =
7022 // ----------------------------------------------------------------------------
7024 // ----------------------------------------------------------------------------
7026 static int getMaxInfoTextLength(void)
7028 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
7031 static int getTextWidthForGadget(char *text)
7036 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
7039 static int getTextWidthForDrawingArea(char *text)
7044 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
7047 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
7049 return (gi->x + gi->width + getTextWidthForGadget(text));
7052 static char *getElementInfoText(int element)
7054 char *info_text = NULL;
7056 if (element < MAX_NUM_ELEMENTS)
7058 if (strlen(element_info[element].description) > 0)
7059 info_text = element_info[element].description;
7060 else if (element_info[element].custom_description != NULL)
7061 info_text = element_info[element].custom_description;
7062 else if (element_info[element].editor_description != NULL)
7063 info_text = element_info[element].editor_description;
7066 if (info_text == NULL)
7067 info_text = INFOTEXT_UNKNOWN_ELEMENT;
7072 static char *getElementDescriptionFilenameExt(char *basename)
7074 char *elements_subdir = ELEMENTS_DIRECTORY;
7075 static char *elements_subdir2 = NULL;
7076 static char *filename = NULL;
7078 if (elements_subdir2 == NULL)
7079 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
7081 checked_free(filename);
7083 // 1st try: look for element description in current level set directory
7084 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
7085 if (fileExists(filename))
7090 // 2nd try: look for element description in the game's base directory
7091 filename = getPath3(options.docs_directory, elements_subdir, basename);
7092 if (fileExists(filename))
7098 static char *getElementDescriptionFilename(int element)
7100 char basename[MAX_FILENAME_LEN];
7103 // 1st try: look for element description file for exactly this element
7104 sprintf(basename, "%s.txt", element_info[element].token_name);
7105 filename = getElementDescriptionFilenameExt(basename);
7106 if (filename != NULL)
7109 // 2nd try: look for element description file for this element's class
7110 sprintf(basename, "%s.txt", element_info[element].class_name);
7111 filename = getElementDescriptionFilenameExt(basename);
7112 if (filename != NULL)
7115 // 3rd try: look for generic fallback text file for any element
7116 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7117 if (filename != NULL)
7123 static boolean suppressBorderElement(void)
7125 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7126 lev_fieldx <= MAX_ED_FIELDX &&
7127 lev_fieldy <= MAX_ED_FIELDY);
7130 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7132 boolean element_found[NUM_FILE_ELEMENTS];
7135 // initialize list of used elements to "not used"
7136 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7137 element_found[i] = FALSE;
7139 // find all elements used in current level
7140 for (y = 0; y < lev_fieldy; y++)
7142 for (x = 0; x < lev_fieldx; x++)
7144 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7147 if (IS_MM_WALL(Tile[x][y]))
7148 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7150 element_found[Tile[x][y]] = TRUE;
7156 // count number of elements used in current level
7157 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7158 if (element_found[i])
7161 // add space for up to 3 more elements for padding that may be needed
7164 // free memory for old list of elements, if needed
7165 checked_free(*elements);
7167 // allocate memory for new list of elements
7168 *elements = checked_malloc(*num_elements * sizeof(int));
7172 // add all elements used in current level (non-custom/group/empty elements)
7173 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7174 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7175 IS_GROUP_ELEMENT(i) ||
7176 IS_EMPTY_ELEMENT(i)))
7177 (*elements)[(*num_elements)++] = i;
7179 // add all elements used in current level (custom/group/empty elements)
7180 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7181 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7182 IS_GROUP_ELEMENT(i) ||
7183 IS_EMPTY_ELEMENT(i)))
7184 (*elements)[(*num_elements)++] = i;
7186 while (*num_elements % 4) // pad with empty elements, if needed
7187 (*elements)[(*num_elements)++] = EL_EMPTY;
7190 static void ReinitializeElementList_EnableSections(void)
7192 // default: enable all element sections
7194 setup_editor_el_players = TRUE;
7195 setup_editor_el_boulderdash = TRUE;
7196 setup_editor_el_boulderdash_native = TRUE;
7197 setup_editor_el_boulderdash_effects = TRUE;
7198 setup_editor_el_emerald_mine = TRUE;
7199 setup_editor_el_emerald_mine_club = TRUE;
7200 setup_editor_el_more = TRUE;
7201 setup_editor_el_sokoban = TRUE;
7202 setup_editor_el_supaplex = TRUE;
7203 setup_editor_el_diamond_caves = TRUE;
7204 setup_editor_el_dx_boulderdash = TRUE;
7205 setup_editor_el_mirror_magic = TRUE;
7206 setup_editor_el_deflektor = TRUE;
7207 setup_editor_el_chars = TRUE;
7208 setup_editor_el_steel_chars = TRUE;
7210 setup_editor_el_custom = TRUE;
7211 setup_editor_el_user_defined = TRUE;
7212 setup_editor_el_dynamic = TRUE;
7214 // now disable all element sections not to be displayed
7216 if (!setup.editor.el_classic)
7218 setup_editor_el_players = FALSE;
7219 setup_editor_el_boulderdash = FALSE;
7220 setup_editor_el_boulderdash_native = FALSE;
7221 setup_editor_el_boulderdash_effects = FALSE;
7222 setup_editor_el_emerald_mine = FALSE;
7223 setup_editor_el_emerald_mine_club = FALSE;
7224 setup_editor_el_more = FALSE;
7225 setup_editor_el_sokoban = FALSE;
7226 setup_editor_el_supaplex = FALSE;
7227 setup_editor_el_diamond_caves = FALSE;
7228 setup_editor_el_dx_boulderdash = FALSE;
7229 setup_editor_el_mirror_magic = FALSE;
7230 setup_editor_el_deflektor = FALSE;
7231 setup_editor_el_chars = FALSE;
7232 setup_editor_el_steel_chars = FALSE;
7235 if (!setup.editor.el_custom)
7237 setup_editor_el_custom = FALSE;
7240 if (!setup.editor.el_user_defined)
7242 setup_editor_el_user_defined = FALSE;
7245 if (!setup.editor.el_dynamic)
7247 setup_editor_el_dynamic = FALSE;
7250 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7252 setup_editor_el_boulderdash_native = FALSE;
7253 setup_editor_el_boulderdash_effects = FALSE;
7254 setup_editor_el_mirror_magic = FALSE;
7255 setup_editor_el_deflektor = FALSE;
7257 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7259 setup_editor_el_players = FALSE;
7260 setup_editor_el_boulderdash = FALSE;
7261 setup_editor_el_emerald_mine = FALSE;
7262 setup_editor_el_emerald_mine_club = FALSE;
7263 setup_editor_el_more = FALSE;
7264 setup_editor_el_sokoban = FALSE;
7265 setup_editor_el_supaplex = FALSE;
7266 setup_editor_el_diamond_caves = FALSE;
7267 setup_editor_el_dx_boulderdash = FALSE;
7268 setup_editor_el_mirror_magic = FALSE;
7269 setup_editor_el_deflektor = FALSE;
7270 setup_editor_el_chars = FALSE;
7271 setup_editor_el_steel_chars = FALSE;
7273 setup_editor_el_custom = FALSE;
7275 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7277 setup_editor_el_boulderdash = FALSE;
7278 setup_editor_el_boulderdash_native = FALSE;
7279 setup_editor_el_boulderdash_effects = FALSE;
7280 setup_editor_el_more = FALSE;
7281 setup_editor_el_sokoban = FALSE;
7282 setup_editor_el_supaplex = FALSE;
7283 setup_editor_el_diamond_caves = FALSE;
7284 setup_editor_el_dx_boulderdash = FALSE;
7285 setup_editor_el_mirror_magic = FALSE;
7286 setup_editor_el_deflektor = FALSE;
7287 setup_editor_el_steel_chars = FALSE;
7289 setup_editor_el_custom = FALSE;
7291 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7293 setup_editor_el_players = FALSE;
7294 setup_editor_el_boulderdash = FALSE;
7295 setup_editor_el_boulderdash_native = FALSE;
7296 setup_editor_el_boulderdash_effects = FALSE;
7297 setup_editor_el_emerald_mine = FALSE;
7298 setup_editor_el_emerald_mine_club = FALSE;
7299 setup_editor_el_more = FALSE;
7300 setup_editor_el_sokoban = FALSE;
7301 setup_editor_el_diamond_caves = FALSE;
7302 setup_editor_el_dx_boulderdash = FALSE;
7303 setup_editor_el_mirror_magic = FALSE;
7304 setup_editor_el_deflektor = FALSE;
7305 setup_editor_el_chars = FALSE;
7306 setup_editor_el_steel_chars = FALSE;
7308 setup_editor_el_custom = FALSE;
7310 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7312 setup_editor_el_players = FALSE;
7313 setup_editor_el_boulderdash = FALSE;
7314 setup_editor_el_boulderdash_native = FALSE;
7315 setup_editor_el_boulderdash_effects = FALSE;
7316 setup_editor_el_emerald_mine = FALSE;
7317 setup_editor_el_emerald_mine_club = FALSE;
7318 setup_editor_el_more = FALSE;
7319 setup_editor_el_sokoban = FALSE;
7320 setup_editor_el_supaplex = FALSE;
7321 setup_editor_el_diamond_caves = FALSE;
7322 setup_editor_el_dx_boulderdash = FALSE;
7323 setup_editor_el_steel_chars = FALSE;
7325 setup_editor_el_custom = FALSE;
7329 static void ReinitializeElementList(void)
7331 static boolean initialization_needed = TRUE;
7335 ReinitializeElementList_EnableSections();
7337 if (initialization_needed)
7339 LoadSetup_EditorCascade(); // load last editor cascade state
7341 // initialize editor cascade element from saved cascade state
7342 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7344 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7345 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7347 if (IS_EDITOR_CASCADE(*cascade_element))
7349 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7350 EL_CASCADE_INACTIVE(*cascade_element));
7353 initialization_needed = FALSE;
7356 checked_free(editor_elements);
7358 // reload optional user defined element list for each invocation of editor
7359 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7360 &num_editor_el_user_defined);
7362 // initialize dynamic level element list for each invocation of editor
7363 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7364 &num_editor_el_dynamic);
7366 // initialize list of empty elements (used for padding, if needed)
7367 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7368 editor_el_empty[i] = EL_EMPTY;
7370 // do some sanity checks for each element from element list
7371 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7373 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7375 int element = (*editor_elements_info[i].element_list)[j];
7377 if (element >= NUM_FILE_ELEMENTS)
7378 Warn("editor element %d is runtime element", element);
7380 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7381 Warn("no element description text for element %d", element);
7385 num_editor_elements = 0;
7386 use_el_empty = FALSE;
7388 // determine size of element list
7389 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7391 if (*editor_elements_info[i].setup_value)
7393 boolean found_inactive_cascade = FALSE;
7395 if (setup.editor.el_headlines)
7397 // required for correct padding of palette headline buttons
7398 if (*editor_elements_info[i].headline_list_size > 0)
7399 num_editor_elements += ED_ELEMENTLIST_COLS;
7401 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7403 int element = (*editor_elements_info[i].headline_list)[j];
7405 if (IS_EDITOR_CASCADE_INACTIVE(element))
7406 found_inactive_cascade = TRUE;
7410 if (found_inactive_cascade)
7413 // required for correct padding of palette element buttons
7414 int element_list_size = *editor_elements_info[i].element_list_size;
7416 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7417 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7419 num_editor_elements += element_buttons;
7423 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7425 // offer at least as many elements as element buttons exist
7426 use_el_empty = TRUE;
7427 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7429 num_editor_elements += num_editor_el_empty;
7433 num_editor_el_empty = 0;
7436 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7438 // fill element list
7439 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7441 boolean found_inactive_cascade = FALSE;
7443 if (*editor_elements_info[i].setup_value)
7445 if (setup.editor.el_headlines)
7447 // required for correct padding of palette headline buttons
7448 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7449 ED_ELEMENTLIST_COLS : 0);
7451 for (j = 0; j < headline_size; j++)
7453 // use empty elements for padding of palette headline buttons
7454 int element = (j < *editor_elements_info[i].headline_list_size ?
7455 (*editor_elements_info[i].headline_list)[j] :
7456 editor_el_empty[0]);
7458 editor_elements[pos++] = element;
7460 if (IS_EDITOR_CASCADE_INACTIVE(element))
7461 found_inactive_cascade = TRUE;
7465 if (found_inactive_cascade)
7468 // required for correct padding of palette element buttons
7469 int element_list_size = *editor_elements_info[i].element_list_size;
7471 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7472 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7474 // copy all elements from element list
7475 for (j = 0; j < element_list_size; j++)
7476 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7478 // use empty elements for padding of palette element buttons
7479 for (j = 0; j < element_buttons - element_list_size; j++)
7480 editor_elements[pos++] = editor_el_empty[0];
7484 // (this function is also called before editor gadgets are initialized!)
7485 AdjustElementListScrollbar();
7488 void PrintEditorElementList(void)
7490 boolean *stop = &setup_editor_el_user_defined;
7493 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7495 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7497 if (IS_EDITOR_CASCADE(cascade_element))
7499 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7500 char *headline = element_info[cascade_element_show].editor_description;
7502 PrintLineWithPrefix("# ", "-", 77);
7503 Print("# %s\n", headline);
7504 PrintLineWithPrefix("# ", "-", 77);
7507 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7509 int element = (*editor_elements_info[i].headline_list)[j];
7511 if (IS_EDITOR_CASCADE(element))
7512 element = EL_CHAR_MINUS;
7514 Print("# %s\n", element_info[element].token_name);
7520 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7522 int element = (*editor_elements_info[i].element_list)[j];
7524 Print("# %s\n", element_info[element].token_name);
7532 static void ReinitializeElementListButtons(void)
7534 static boolean last_setup_value_headlines = FALSE;
7535 static boolean initialization_needed = TRUE;
7538 if (!initialization_needed) // check if editor element setup has changed
7540 if (last_setup_value_headlines != setup.editor.el_headlines)
7541 initialization_needed = TRUE;
7543 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7544 if (editor_elements_info[i].last_setup_value !=
7545 *editor_elements_info[i].setup_value)
7546 initialization_needed = TRUE;
7549 if (!initialization_needed)
7552 FreeLevelEditorGadgets();
7553 CreateLevelEditorGadgets();
7555 // store current setup values for next invocation of this function
7556 last_setup_value_headlines = setup.editor.el_headlines;
7557 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7558 editor_elements_info[i].last_setup_value =
7559 *editor_elements_info[i].setup_value;
7561 initialization_needed = FALSE;
7564 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7567 int border_graphic =
7568 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7569 struct GraphicInfo *g = &graphic_info[border_graphic];
7570 Bitmap *src_bitmap = g->bitmap;
7571 int src_x = g->src_x;
7572 int src_y = g->src_y;
7573 int border_size = g->border_size;
7574 int border_xpos = g->width - border_size;
7575 int border_ypos = g->height - border_size;
7576 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7579 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7580 border_size, border_size,
7581 dest_x - border_size, dest_y - border_size);
7582 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7583 border_size, border_size,
7584 dest_x + width, dest_y - border_size);
7585 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7586 border_size, border_size,
7587 dest_x - border_size, dest_y + height);
7588 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7589 border_size, border_size,
7590 dest_x + width, dest_y + height);
7592 for (i = 0; i < width / tilesize; i++)
7594 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7595 tilesize, border_size,
7596 dest_x + i * tilesize, dest_y - border_size);
7597 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7598 tilesize, border_size,
7599 dest_x + i * tilesize, dest_y + height);
7602 for (i = 0; i < height / tilesize; i++)
7604 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7605 border_size, tilesize,
7606 dest_x - border_size, dest_y + i * tilesize);
7607 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7608 border_size, tilesize,
7609 dest_x + width, dest_y + i * tilesize);
7612 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7615 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7617 int xsize_tile = MAX(ed_tilesize, xsize);
7618 int ysize_tile = MAX(ed_tilesize, ysize);
7619 int xsize_full = xsize + 1;
7620 int ysize_full = ysize + 1;
7621 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7622 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7623 Pixel line_color = getTabulatorBarColor();
7625 if (line_color == BLACK_PIXEL) // black => transparent
7628 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7629 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7630 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7633 static void DrawEditorLevelBorderLinesIfNeeded(void)
7635 int xsize = lev_fieldx * ed_tilesize;
7636 int ysize = lev_fieldy * ed_tilesize;
7637 int line_size = getTabulatorBarHeight();
7639 if (!suppressBorderElement())
7642 // draw little border line around editable level playfield
7645 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7648 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7650 if (xsize < SXSIZE && ysize < SYSIZE)
7651 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7654 static void DrawEditorElement(int x, int y, int element)
7656 DrawSizedElement(x, y, element, ed_tilesize);
7659 static void DrawEditorElementThruMask(int x, int y, int element)
7661 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7664 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7666 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7669 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7671 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7672 DrawEditorLevelBorderLinesIfNeeded();
7675 static void DrawDrawingArea(int id)
7677 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7680 int *value = drawingarea_info[id].value;
7681 int area_xsize = drawingarea_info[id].area_xsize;
7682 int area_ysize = drawingarea_info[id].area_ysize;
7683 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7685 for (x = 0; x < area_xsize; x++)
7687 for (y = 0; y < area_ysize; y++)
7689 int element = value[x * area_ysize + y];
7693 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7695 DrawSizedGraphicExt(drawto,
7696 gi->x + x * tilesize,
7697 gi->y + y * tilesize,
7698 graphic, frame, tilesize);
7703 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7706 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7707 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7709 BlitBitmap(drawto, drawto,
7710 SX + (dx == -1 ? ed_tilesize : 0),
7711 SY + (dy == -1 ? ed_tilesize : 0),
7712 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7713 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7714 SX + (dx == +1 ? ed_tilesize : 0),
7715 SY + (dy == +1 ? ed_tilesize : 0));
7719 x = (dx == 1 ? 0 : ed_fieldx - 1);
7720 for (y = 0; y < ed_fieldy; y++)
7721 DrawEditorElementOrWall(x, y, from_x, from_y);
7725 y = (dy == 1 ? 0 : ed_fieldy - 1);
7726 for (x = 0; x < ed_fieldx; x++)
7727 DrawEditorElementOrWall(x, y, from_x, from_y);
7730 redraw_mask |= REDRAW_FIELD;
7734 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7738 *graphic = el2edimg(element);
7743 *graphic = el2img(element);
7744 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7745 custom_element.ce_value_fixed_initial :
7746 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7747 custom_element.collect_score_initial : FrameCounter);
7750 if (*graphic == IMG_UNKNOWN)
7752 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7753 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7754 int element_bd = map_element_RND_to_BD_cave(element);
7756 if (element_bd != O_UNKNOWN)
7758 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7760 *graphic = g_bd->graphic;
7761 *frame = g_bd->frame;
7766 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7772 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7774 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7777 static void CreateControlButtons(void)
7779 struct GadgetInfo *gi;
7782 // create toolbox buttons
7783 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7785 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7786 int id = controlbutton_info[i].gadget_id;
7787 int type = controlbutton_info[i].gadget_type;
7788 int graphic = controlbutton_info[i].graphic;
7789 struct XYTileSize *pos = controlbutton_info[i].pos;
7790 struct GraphicInfo *gd = &graphic_info[graphic];
7791 Bitmap *deco_bitmap = NULL;
7792 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7793 int tile_size = 0, deco_shift = 0;
7794 boolean deco_masked = FALSE;
7795 int gd_x1 = gd->src_x;
7796 int gd_y1 = gd->src_y;
7797 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7798 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7799 int gd_x1a = gd->src_x + gd->active_xoffset;
7800 int gd_y1a = gd->src_y + gd->active_yoffset;
7801 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7802 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7805 unsigned int event_mask;
7806 int radio_button_nr = RADIO_NR_NONE;
7807 boolean checked = FALSE;
7810 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7812 if (type == GD_TYPE_RADIO_BUTTON)
7814 event_mask = GD_EVENT_PRESSED;
7815 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7817 if (id == drawing_function)
7822 if (id == GADGET_ID_WRAP_LEFT ||
7823 id == GADGET_ID_WRAP_RIGHT ||
7824 id == GADGET_ID_WRAP_UP ||
7825 id == GADGET_ID_WRAP_DOWN)
7826 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7828 event_mask = GD_EVENT_RELEASED;
7831 if (id == GADGET_ID_PROPERTIES ||
7832 id == GADGET_ID_PALETTE)
7837 else if (id == GADGET_ID_ELEMENT_LEFT ||
7838 id == GADGET_ID_ELEMENT_MIDDLE ||
7839 id == GADGET_ID_ELEMENT_RIGHT)
7844 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7845 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7846 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7848 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7849 editor.button.element_left.tile_size :
7850 id == GADGET_ID_ELEMENT_MIDDLE ?
7851 editor.button.element_middle.tile_size :
7852 id == GADGET_ID_ELEMENT_RIGHT ?
7853 editor.button.element_right.tile_size : 0);
7855 // make sure that decoration does not overlap gadget border
7856 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7858 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7860 deco_xpos = (gd->width - tile_size) / 2;
7861 deco_ypos = (gd->height - tile_size) / 2;
7863 deco_masked = gd->draw_masked;
7871 gi = CreateGadget(GDI_CUSTOM_ID, id,
7872 GDI_CUSTOM_TYPE_ID, type_id,
7873 GDI_IMAGE_ID, graphic,
7874 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7877 GDI_WIDTH, gd->width,
7878 GDI_HEIGHT, gd->height,
7880 GDI_STATE, GD_BUTTON_UNPRESSED,
7881 GDI_RADIO_NR, radio_button_nr,
7882 GDI_CHECKED, checked,
7883 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7884 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7885 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7886 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7887 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7888 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7889 GDI_DECORATION_SIZE, tile_size, tile_size,
7890 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7891 GDI_DECORATION_MASKED, deco_masked,
7892 GDI_EVENT_MASK, event_mask,
7893 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7894 GDI_CALLBACK_ACTION, HandleControlButtons,
7898 Fail("cannot create gadget");
7900 level_editor_gadget[id] = gi;
7903 // these values are not constant, but can change at runtime
7904 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7905 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7906 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7907 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7908 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7909 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7910 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7911 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7912 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7913 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7914 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7915 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7917 // create buttons for scrolling of drawing area and element list
7918 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7920 int id = scrollbutton_info[i].gadget_id;
7921 int type_id = scrollbutton_info[i].gadget_type_id;
7922 int graphic = scrollbutton_info[i].graphic;
7923 struct GraphicInfo *gd = &graphic_info[graphic];
7924 Bitmap *gd_bitmap = gd->bitmap;
7925 int gd_x1 = gd->src_x;
7926 int gd_y1 = gd->src_y;
7927 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7928 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7929 int width = gd->width;
7930 int height = gd->height;
7931 int x = scrollbutton_pos[i].x;
7932 int y = scrollbutton_pos[i].y;
7933 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7936 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7938 if (id == GADGET_ID_SCROLL_LIST_UP ||
7939 id == GADGET_ID_SCROLL_LIST_DOWN)
7950 gi = CreateGadget(GDI_CUSTOM_ID, id,
7951 GDI_CUSTOM_TYPE_ID, type_id,
7952 GDI_IMAGE_ID, graphic,
7953 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7958 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7959 GDI_STATE, GD_BUTTON_UNPRESSED,
7960 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7961 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7962 GDI_EVENT_MASK, event_mask,
7963 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7964 GDI_CALLBACK_ACTION, HandleControlButtons,
7968 Fail("cannot create gadget");
7970 level_editor_gadget[id] = gi;
7973 // create buttons for element list
7974 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7977 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7978 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7979 struct GraphicInfo *gd = &graphic_info[graphic];
7980 Bitmap *gd_bitmap = gd->bitmap;
7981 Bitmap *deco_bitmap;
7982 int deco_x, deco_y, deco_xpos, deco_ypos;
7983 int gd_x1 = gd->src_x;
7984 int gd_y1 = gd->src_y;
7985 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7986 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7987 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7988 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7989 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7990 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7991 int element = editor_elements[i];
7992 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7993 unsigned int event_mask = GD_EVENT_RELEASED;
7995 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7997 deco_xpos = (gd->width - tile_size) / 2;
7998 deco_ypos = (gd->height - tile_size) / 2;
8000 gi = CreateGadget(GDI_CUSTOM_ID, id,
8001 GDI_CUSTOM_TYPE_ID, type_id,
8002 GDI_IMAGE_ID, graphic,
8003 GDI_INFO_TEXT, getElementInfoText(element),
8006 GDI_WIDTH, gd->width,
8007 GDI_HEIGHT, gd->height,
8008 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8009 GDI_STATE, GD_BUTTON_UNPRESSED,
8010 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8011 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8012 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8013 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8014 GDI_DECORATION_SIZE, tile_size, tile_size,
8015 GDI_DECORATION_SHIFTING, 1, 1,
8016 GDI_EVENT_MASK, event_mask,
8017 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8018 GDI_CALLBACK_ACTION, HandleControlButtons,
8022 Fail("cannot create gadget");
8024 level_editor_gadget[id] = gi;
8028 static void CreateCounterButtons(void)
8030 int max_infotext_len = getMaxInfoTextLength();
8033 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
8035 int type_id = counterbutton_info[i].gadget_type_id;
8036 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
8037 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
8041 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
8043 // determine horizontal position to the right of specified gadget
8044 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8045 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
8046 ED_GADGET_TEXT_DISTANCE);
8048 // determine horizontal offset for leading text
8049 if (counterbutton_info[i].text_left != NULL)
8050 x += getTextWidthForGadget(counterbutton_info[i].text_left);
8052 for (j = 0; j < 2; j++)
8054 struct GadgetInfo *gi;
8056 counterbutton_info[i].gadget_id_down :
8057 counterbutton_info[i].gadget_id_up);
8059 struct GraphicInfo *gd;
8060 int gd_x1, gd_x2, gd_y1, gd_y2;
8061 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8062 char infotext[max_infotext_len + 1];
8064 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8067 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
8068 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
8070 event_mask |= GD_EVENT_RELEASED;
8074 x = DX + editor.button.prev_level.x;
8075 y = DY + editor.button.prev_level.y;
8079 x = DX + editor.button.next_level.x;
8080 y = DY + editor.button.next_level.y;
8086 IMG_EDITOR_COUNTER_DOWN :
8087 IMG_EDITOR_COUNTER_UP);
8090 gd = &graphic_info[graphic];
8094 gd_x2 = gd->src_x + gd->pressed_xoffset;
8095 gd_y2 = gd->src_y + gd->pressed_yoffset;
8097 sprintf(infotext, "%s counter value by 1, 5 or 10",
8098 (j == 0 ? "Decrease" : "Increase"));
8100 gi = CreateGadget(GDI_CUSTOM_ID, id,
8101 GDI_CUSTOM_TYPE_ID, type_id,
8102 GDI_IMAGE_ID, graphic,
8103 GDI_INFO_TEXT, infotext,
8106 GDI_WIDTH, gd->width,
8107 GDI_HEIGHT, gd->height,
8108 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8109 GDI_STATE, GD_BUTTON_UNPRESSED,
8110 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8111 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8112 GDI_EVENT_MASK, event_mask,
8113 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8114 GDI_CALLBACK_ACTION, HandleCounterButtons,
8118 Fail("cannot create gadget");
8120 level_editor_gadget[id] = gi;
8121 right_gadget_border[id] =
8122 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8124 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8128 int font_type = FONT_INPUT_1;
8129 int font_type_active = FONT_INPUT_1_ACTIVE;
8131 id = counterbutton_info[i].gadget_id_text;
8133 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8135 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8137 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8139 font_type = FONT_LEVEL_NUMBER;
8140 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8142 x = DX + editor.input.level_number.x;
8143 y = DY + editor.input.level_number.y;
8147 graphic = IMG_EDITOR_COUNTER_INPUT;
8150 gd = &graphic_info[graphic];
8154 gd_x2 = gd->src_x + gd->active_xoffset;
8155 gd_y2 = gd->src_y + gd->active_yoffset;
8157 gi = CreateGadget(GDI_CUSTOM_ID, id,
8158 GDI_CUSTOM_TYPE_ID, type_id,
8159 GDI_IMAGE_ID, graphic,
8160 GDI_INFO_TEXT, "Enter counter value",
8163 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8164 GDI_NUMBER_VALUE, 0,
8165 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8166 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8167 GDI_TEXT_SIZE, 3, // minimal counter text size
8168 GDI_TEXT_FONT, font_type,
8169 GDI_TEXT_FONT_ACTIVE, font_type_active,
8170 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8171 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8172 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8173 GDI_DESIGN_WIDTH, gd->width,
8174 GDI_EVENT_MASK, event_mask,
8175 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8176 GDI_CALLBACK_ACTION, HandleCounterButtons,
8180 Fail("cannot create gadget");
8182 level_editor_gadget[id] = gi;
8183 right_gadget_border[id] =
8184 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8186 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8192 static void CreateDrawingAreas(void)
8196 // these values are not constant, but can change at runtime
8197 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8198 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8200 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8202 struct GadgetInfo *gi;
8203 int id = drawingarea_info[i].gadget_id;
8204 int type_id = drawingarea_info[i].gadget_type_id;
8205 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8206 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8207 int area_xsize = drawingarea_info[i].area_xsize;
8208 int area_ysize = drawingarea_info[i].area_ysize;
8209 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8210 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8211 unsigned int event_mask =
8212 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8213 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8216 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8218 // determine horizontal position to the right of specified gadget
8219 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8220 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8221 ED_DRAWINGAREA_TEXT_DISTANCE);
8223 // determine horizontal offset for leading text
8224 if (drawingarea_info[i].text_left != NULL)
8225 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8227 gi = CreateGadget(GDI_CUSTOM_ID, id,
8228 GDI_CUSTOM_TYPE_ID, type_id,
8231 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8232 GDI_AREA_SIZE, area_xsize, area_ysize,
8233 GDI_ITEM_SIZE, item_size, item_size,
8234 GDI_EVENT_MASK, event_mask,
8235 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8236 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8240 Fail("cannot create gadget");
8242 level_editor_gadget[id] = gi;
8243 right_gadget_border[id] =
8244 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8248 static void CreateTextInputGadgets(void)
8250 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8251 int max_infotext_len = getMaxInfoTextLength();
8254 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8256 int gd_x1 = gd->src_x;
8257 int gd_y1 = gd->src_y;
8258 int gd_x2 = gd->src_x + gd->active_xoffset;
8259 int gd_y2 = gd->src_y + gd->active_yoffset;
8260 struct GadgetInfo *gi;
8261 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8262 char infotext[MAX_OUTPUT_LINESIZE + 1];
8263 int id = textinput_info[i].gadget_id;
8264 int type_id = textinput_info[i].gadget_type_id;
8268 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8270 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8272 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8273 int border_size = gd->border_size;
8274 int font_nr = FONT_INPUT_1;
8275 int font_height = getFontHeight(font_nr);
8276 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8277 int yoffset = element_border + (TILEY - font_height) / 2;
8279 x = (editor.settings.element_name.x != -1 ?
8280 editor.settings.element_name.x :
8281 editor.settings.element_graphic.x + xoffset) - border_size;
8282 y = (editor.settings.element_name.y != -1 ?
8283 editor.settings.element_name.y :
8284 editor.settings.element_graphic.y + yoffset) - border_size;
8288 x = ED_SETTINGS_X(textinput_info[i].x);
8289 y = ED_SETTINGS_Y(textinput_info[i].y);
8292 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8293 infotext[max_infotext_len] = '\0';
8295 gi = CreateGadget(GDI_CUSTOM_ID, id,
8296 GDI_CUSTOM_TYPE_ID, type_id,
8297 GDI_INFO_TEXT, infotext,
8300 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8301 GDI_TEXT_VALUE, textinput_info[i].value,
8302 GDI_TEXT_SIZE, textinput_info[i].size,
8303 GDI_TEXT_FONT, FONT_INPUT_1,
8304 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8305 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8306 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8307 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8308 GDI_DESIGN_WIDTH, gd->width,
8309 GDI_EVENT_MASK, event_mask,
8310 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8311 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8315 Fail("cannot create gadget");
8317 level_editor_gadget[id] = gi;
8321 static void CreateTextAreaGadgets(void)
8323 int max_infotext_len = getMaxInfoTextLength();
8326 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8328 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8329 int gd_x1 = gd->src_x;
8330 int gd_y1 = gd->src_y;
8331 int gd_x2 = gd->src_x + gd->active_xoffset;
8332 int gd_y2 = gd->src_y + gd->active_yoffset;
8333 struct GadgetInfo *gi;
8334 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8335 char infotext[MAX_OUTPUT_LINESIZE + 1];
8336 int id = textarea_info[i].gadget_id;
8337 int type_id = textarea_info[i].gadget_type_id;
8338 int area_xsize = textarea_info[i].xsize;
8339 int area_ysize = textarea_info[i].ysize;
8342 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8344 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8345 infotext[max_infotext_len] = '\0';
8347 gi = CreateGadget(GDI_CUSTOM_ID, id,
8348 GDI_CUSTOM_TYPE_ID, type_id,
8349 GDI_INFO_TEXT, infotext,
8350 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8351 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8352 GDI_TYPE, GD_TYPE_TEXT_AREA,
8353 GDI_AREA_SIZE, area_xsize, area_ysize,
8354 GDI_TEXT_FONT, FONT_INPUT_1,
8355 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8356 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8357 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8358 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8359 GDI_DESIGN_WIDTH, gd->width,
8360 GDI_EVENT_MASK, event_mask,
8361 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8362 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8366 Fail("cannot create gadget");
8368 level_editor_gadget[id] = gi;
8372 static void CreateSelectboxGadgets(void)
8374 int max_infotext_len = getMaxInfoTextLength();
8378 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8380 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8381 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8382 int gd_x1 = gd->src_x;
8383 int gd_y1 = gd->src_y;
8384 int gd_x2 = gd->src_x + gd->active_xoffset;
8385 int gd_y2 = gd->src_y + gd->active_yoffset;
8386 int selectbox_button_xsize = gd2->width;
8387 struct GadgetInfo *gi;
8388 char infotext[MAX_OUTPUT_LINESIZE + 1];
8389 int id = selectbox_info[i].gadget_id;
8390 int type_id = selectbox_info[i].gadget_type_id;
8391 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8392 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8393 unsigned int event_mask =
8394 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8397 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8399 if (selectbox_info[i].size == -1) // dynamically determine size
8401 // (we cannot use -1 for uninitialized values if we directly compare
8402 // with results from strlen(), because the '<' and '>' operation will
8403 // implicitely cast -1 to an unsigned integer value!)
8404 selectbox_info[i].size = 0;
8406 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8407 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8408 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8410 selectbox_info[i].size++; // add one character empty space
8413 // determine horizontal position to the right of specified gadget
8414 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8415 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8416 ED_GADGET_TEXT_DISTANCE);
8418 // determine horizontal offset for leading text
8419 if (selectbox_info[i].text_left != NULL)
8420 x += getTextWidthForGadget(selectbox_info[i].text_left);
8422 sprintf(infotext, "%s", selectbox_info[i].infotext);
8423 infotext[max_infotext_len] = '\0';
8425 gi = CreateGadget(GDI_CUSTOM_ID, id,
8426 GDI_CUSTOM_TYPE_ID, type_id,
8427 GDI_INFO_TEXT, infotext,
8430 GDI_TYPE, GD_TYPE_SELECTBOX,
8431 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8432 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8433 GDI_TEXT_SIZE, selectbox_info[i].size,
8434 GDI_TEXT_FONT, FONT_INPUT_1,
8435 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8436 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8437 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8438 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8439 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8440 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8441 GDI_DESIGN_WIDTH, gd->width,
8442 GDI_EVENT_MASK, event_mask,
8443 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8444 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8448 Fail("cannot create gadget");
8450 level_editor_gadget[id] = gi;
8451 right_gadget_border[id] =
8452 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8456 static void CreateTextbuttonGadgets(void)
8458 int max_infotext_len = getMaxInfoTextLength();
8461 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8463 int id = textbutton_info[i].gadget_id;
8464 int type_id = textbutton_info[i].gadget_type_id;
8466 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8467 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8469 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8470 int gadget_distance =
8471 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8472 struct GraphicInfo *gd = &graphic_info[graphic];
8473 int gd_x1 = gd->src_x;
8474 int gd_y1 = gd->src_y;
8475 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8476 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8477 int gd_x1a = gd->src_x + gd->active_xoffset;
8478 int gd_y1a = gd->src_y + gd->active_yoffset;
8479 int border_xsize = gd->border_size + gd->draw_xoffset;
8480 int border_ysize = gd->border_size;
8481 struct GadgetInfo *gi;
8482 unsigned int event_mask = GD_EVENT_RELEASED;
8483 char infotext[MAX_OUTPUT_LINESIZE + 1];
8484 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8485 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8488 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8490 if (textbutton_info[i].size == -1) // dynamically determine size
8491 textbutton_info[i].size = strlen(textbutton_info[i].text);
8493 sprintf(infotext, "%s", textbutton_info[i].infotext);
8494 infotext[max_infotext_len] = '\0';
8496 // determine horizontal position to the right of specified gadget
8497 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8499 int gadget_id_align = textbutton_info[i].gadget_id_align;
8501 x = right_gadget_border[gadget_id_align] + gadget_distance;
8503 if (textbutton_info[i].y == -1)
8504 y = level_editor_gadget[gadget_id_align]->y;
8507 // determine horizontal offset for leading text
8508 if (textbutton_info[i].text_left != NULL)
8509 x += getTextWidthForGadget(textbutton_info[i].text_left);
8511 gi = CreateGadget(GDI_CUSTOM_ID, id,
8512 GDI_CUSTOM_TYPE_ID, type_id,
8513 GDI_IMAGE_ID, graphic,
8514 GDI_INFO_TEXT, infotext,
8517 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8518 GDI_TEXT_VALUE, textbutton_info[i].text,
8519 GDI_TEXT_SIZE, textbutton_info[i].size,
8520 GDI_TEXT_FONT, FONT_INPUT_2,
8521 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8522 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8523 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8524 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8525 GDI_BORDER_SIZE, border_xsize, border_ysize,
8526 GDI_DESIGN_WIDTH, gd->width,
8527 GDI_DECORATION_SHIFTING, 1, 1,
8528 GDI_EVENT_MASK, event_mask,
8529 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8530 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8534 Fail("cannot create gadget");
8536 level_editor_gadget[id] = gi;
8537 right_gadget_border[id] =
8538 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8542 static void CreateGraphicbuttonGadgets(void)
8544 struct GadgetInfo *gi;
8547 // create buttons for scrolling of drawing area and element list
8548 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8550 int id = graphicbutton_info[i].gadget_id;
8551 int type_id = graphicbutton_info[i].gadget_type_id;
8552 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8553 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8554 int graphic = graphicbutton_info[i].graphic;
8555 struct GraphicInfo *gd = &graphic_info[graphic];
8556 int gd_x1 = gd->src_x;
8557 int gd_y1 = gd->src_y;
8558 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8559 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8560 unsigned int event_mask = GD_EVENT_RELEASED;
8563 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8565 // determine horizontal position to the right of specified gadget
8566 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8567 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8568 ED_GADGET_TEXT_DISTANCE);
8570 // determine horizontal offset for leading text
8571 if (graphicbutton_info[i].text_left != NULL)
8572 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8574 gi = CreateGadget(GDI_CUSTOM_ID, id,
8575 GDI_CUSTOM_TYPE_ID, type_id,
8576 GDI_IMAGE_ID, graphic,
8577 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8580 GDI_WIDTH, gd->width,
8581 GDI_HEIGHT, gd->height,
8582 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8583 GDI_STATE, GD_BUTTON_UNPRESSED,
8584 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8585 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8586 GDI_EVENT_MASK, event_mask,
8587 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8588 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8592 Fail("cannot create gadget");
8594 level_editor_gadget[id] = gi;
8595 right_gadget_border[id] =
8596 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8600 static void CreateScrollbarGadgets(void)
8604 // these values are not constant, but can change at runtime
8605 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8606 SX + ED_SCROLL_HORIZONTAL_XPOS;
8607 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8608 SY + ED_SCROLL_HORIZONTAL_YPOS;
8609 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8610 ED_SCROLL_HORIZONTAL_XSIZE;
8611 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8612 ED_SCROLL_HORIZONTAL_YSIZE;
8613 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8614 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8615 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8616 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8618 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8619 SX + ED_SCROLL_VERTICAL_XPOS;
8620 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8621 SY + ED_SCROLL_VERTICAL_YPOS;
8622 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8623 ED_SCROLL_VERTICAL_XSIZE;
8624 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8625 ED_SCROLL_VERTICAL_YSIZE;
8626 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8627 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8628 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8629 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8631 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8632 PX + ED_SCROLL2_VERTICAL_XPOS;
8633 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8634 PY + ED_SCROLL2_VERTICAL_YPOS;
8635 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8636 ED_SCROLL2_VERTICAL_XSIZE;
8637 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8638 ED_SCROLL2_VERTICAL_YSIZE;
8639 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8640 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8641 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8642 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8644 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8646 int id = scrollbar_info[i].gadget_id;
8647 int type_id = scrollbar_info[i].gadget_type_id;
8648 int graphic = scrollbar_info[i].graphic;
8649 struct GraphicInfo *gd = &graphic_info[graphic];
8650 int gd_x1 = gd->src_x;
8651 int gd_y1 = gd->src_y;
8652 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8653 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8654 struct GadgetInfo *gi;
8655 int items_max, items_visible, item_position;
8656 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8659 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8661 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8663 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8664 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8665 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8667 else // drawing area scrollbars
8669 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8671 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8672 items_visible = ed_fieldx;
8677 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8678 items_visible = ed_fieldy;
8683 gi = CreateGadget(GDI_CUSTOM_ID, id,
8684 GDI_CUSTOM_TYPE_ID, type_id,
8685 GDI_IMAGE_ID, graphic,
8686 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8687 GDI_X, scrollbar_pos[i].x,
8688 GDI_Y, scrollbar_pos[i].y,
8689 GDI_WIDTH, scrollbar_pos[i].width,
8690 GDI_HEIGHT, scrollbar_pos[i].height,
8691 GDI_TYPE, scrollbar_info[i].type,
8692 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8693 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8694 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8695 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8696 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8697 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8698 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8699 GDI_STATE, GD_BUTTON_UNPRESSED,
8700 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8701 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8702 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8703 GDI_EVENT_MASK, event_mask,
8704 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8705 GDI_CALLBACK_ACTION, HandleControlButtons,
8709 Fail("cannot create gadget");
8711 level_editor_gadget[id] = gi;
8715 static void CreateCheckbuttonGadgets(void)
8717 struct GadgetInfo *gi;
8720 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8722 int id = checkbutton_info[i].gadget_id;
8723 int type_id = checkbutton_info[i].gadget_type_id;
8724 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8725 IMG_EDITOR_CHECKBOX);
8726 struct GraphicInfo *gd = &graphic_info[graphic];
8727 int gd_x1 = gd->src_x;
8728 int gd_y1 = gd->src_y;
8729 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8730 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8731 int gd_x1a = gd->src_x + gd->active_xoffset;
8732 int gd_y1a = gd->src_y + gd->active_yoffset;
8733 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8734 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8735 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8736 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8737 unsigned int event_mask = GD_EVENT_PRESSED;
8740 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8742 // determine horizontal position to the right of specified gadget
8743 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8744 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8745 ED_GADGET_TEXT_DISTANCE);
8747 // determine horizontal offset for leading text
8748 if (checkbutton_info[i].text_left != NULL)
8749 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8751 gi = CreateGadget(GDI_CUSTOM_ID, id,
8752 GDI_CUSTOM_TYPE_ID, type_id,
8753 GDI_IMAGE_ID, graphic,
8754 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8757 GDI_WIDTH, gd->width,
8758 GDI_HEIGHT, gd->height,
8759 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8760 GDI_CHECKED, *checkbutton_info[i].value,
8761 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8762 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8763 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8764 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8765 GDI_EVENT_MASK, event_mask,
8766 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8767 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8771 Fail("cannot create gadget");
8773 level_editor_gadget[id] = gi;
8774 right_gadget_border[id] =
8775 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8779 static void CreateRadiobuttonGadgets(void)
8781 int graphic = IMG_EDITOR_RADIOBUTTON;
8782 struct GraphicInfo *gd = &graphic_info[graphic];
8783 int gd_x1 = gd->src_x;
8784 int gd_y1 = gd->src_y;
8785 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8786 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8787 int gd_x1a = gd->src_x + gd->active_xoffset;
8788 int gd_y1a = gd->src_y + gd->active_yoffset;
8789 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8790 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8791 struct GadgetInfo *gi;
8794 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8796 int id = radiobutton_info[i].gadget_id;
8797 int type_id = radiobutton_info[i].gadget_type_id;
8798 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8799 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8800 unsigned int event_mask = GD_EVENT_PRESSED;
8803 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8806 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8808 // determine horizontal position to the right of specified gadget
8809 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8810 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8811 ED_GADGET_TEXT_DISTANCE);
8813 // determine horizontal offset for leading text
8814 if (radiobutton_info[i].text_left != NULL)
8815 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8817 gi = CreateGadget(GDI_CUSTOM_ID, id,
8818 GDI_CUSTOM_TYPE_ID, type_id,
8819 GDI_IMAGE_ID, graphic,
8820 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8823 GDI_WIDTH, gd->width,
8824 GDI_HEIGHT, gd->height,
8825 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8826 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8827 GDI_CHECKED, checked,
8828 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8829 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8830 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8831 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8832 GDI_EVENT_MASK, event_mask,
8833 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8834 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8838 Fail("cannot create gadget");
8840 level_editor_gadget[id] = gi;
8841 right_gadget_border[id] =
8842 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8846 void CreateLevelEditorGadgets(void)
8848 // force EDITOR font inside level editor
8849 SetFontStatus(GAME_MODE_EDITOR);
8851 // these values are not constant, but can change at runtime
8852 ed_fieldx = MAX_ED_FIELDX - 1;
8853 ed_fieldy = MAX_ED_FIELDY - 1;
8855 num_editor_gadgets = NUM_EDITOR_GADGETS;
8857 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8859 level_editor_gadget =
8860 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8861 right_gadget_border =
8862 checked_calloc(num_editor_gadgets * sizeof(int));
8864 // set number of empty (padding) element buttons to maximum number of buttons
8865 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8867 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8868 editor_el_empty_ptr = editor_el_empty;
8870 use_permanent_palette = !editor.palette.show_as_separate_screen;
8872 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8874 ReinitializeElementList();
8876 CreateControlButtons();
8877 CreateScrollbarGadgets();
8879 // order of function calls is important because of cross-references
8880 CreateCheckbuttonGadgets();
8881 CreateCounterButtons();
8882 CreateRadiobuttonGadgets();
8883 CreateTextInputGadgets();
8884 CreateTextAreaGadgets();
8885 CreateSelectboxGadgets();
8886 CreateGraphicbuttonGadgets();
8887 CreateTextbuttonGadgets();
8888 CreateDrawingAreas();
8893 void FreeLevelEditorGadgets(void)
8897 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8899 for (i = 0; i < num_editor_gadgets; i++)
8901 FreeGadget(level_editor_gadget[i]);
8903 level_editor_gadget[i] = NULL;
8906 checked_free(level_editor_gadget);
8907 checked_free(right_gadget_border);
8909 checked_free(editor_el_empty);
8912 static void MapCounterButtons(int id)
8914 int font_nr = FONT_TEXT_1;
8915 int font_height = getFontHeight(font_nr);
8916 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8917 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8918 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8919 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8920 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8921 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8922 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8923 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8924 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8925 int yoffset = (gi_down->height - font_height) / 2;
8926 int x_left = gi_down->x - xoffset_left;
8927 int x_right; // set after gadget position was modified
8928 int y_above = gi_down->y - yoffset_above;
8930 int y; // set after gadget position was modified
8932 // counter limits must be changed first to prevent value truncation
8933 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8934 counterbutton_info[id].max_value);
8936 // right text position might have changed after setting position above
8937 x_right = gi_up->x + gi_up->width + xoffset_right;
8939 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8941 // set position for counter gadgets with dynamically determined position
8942 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8944 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8945 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8946 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8949 // vertical position might have changed after setting position above
8950 y = gi_up->y + yoffset;
8952 if (counterbutton_info[id].text_above)
8953 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8955 if (counterbutton_info[id].text_left)
8956 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8958 if (counterbutton_info[id].text_right)
8959 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8966 static void MapControlButtons(void)
8971 // map toolbox buttons (excluding special CE toolbox buttons)
8972 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8973 MapGadget(level_editor_gadget[i]);
8975 // map toolbox buttons (element properties buttons)
8976 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8977 MapGadget(level_editor_gadget[i]);
8979 if (use_permanent_palette)
8981 // map buttons to select elements
8982 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8983 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8984 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8985 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8986 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8989 // map buttons to select level
8990 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8991 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8992 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8993 MapCounterButtons(counter_id);
8996 static void MapDrawingArea(int id)
8998 int font_nr = FONT_TEXT_1;
8999 int font_height = getFontHeight(font_nr);
9000 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9001 int area_xsize = gi->drawing.area_xsize;
9002 int area_ysize = gi->drawing.area_ysize;
9003 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9004 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
9005 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
9006 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
9007 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
9008 int x_below = gi->x + (gi->width - xoffset_below) / 2;
9009 int y_side = gi->y + (gi->height - font_height) / 2;
9010 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
9011 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
9013 if (drawingarea_info[id].text_left)
9014 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
9016 if (drawingarea_info[id].text_right)
9017 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
9019 if (drawingarea_info[id].text_above)
9020 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
9022 if (drawingarea_info[id].text_below)
9023 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
9025 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
9027 DrawElementBorder(gi->x, gi->y,
9028 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
9029 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
9031 DrawDrawingArea(id);
9037 static void MapTextInputGadget(int id)
9039 int font_nr = FONT_TEXT_1;
9040 int font_height = getFontHeight(font_nr);
9041 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
9042 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9043 int x_above = ED_SETTINGS_X(textinput_info[id].x);
9044 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
9046 if (textinput_info[id].text_above)
9047 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
9049 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
9054 static void MapTextAreaGadget(int id)
9056 int font_nr = FONT_TEXT_1;
9057 int font_height = getFontHeight(font_nr);
9058 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9059 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9060 int x_above = ED_SETTINGS_X(textarea_info[id].x);
9061 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
9062 char *text_above = textarea_info[id].text_above;
9064 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
9065 text_above = textarea_info[id].text_above_cropped;
9068 DrawTextS(x_above, y_above, font_nr, text_above);
9070 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
9075 static void MapSelectboxGadget(int id)
9077 int font_nr = FONT_TEXT_1;
9078 int font_height = getFontHeight(font_nr);
9079 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
9080 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
9081 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9082 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9083 int yoffset = (gi->height - font_height) / 2;
9084 int x_left = gi->x - xoffset_left;
9085 int x_right = gi->x + gi->width + xoffset_right;
9086 int y_above = gi->y - yoffset_above;
9088 int y = gi->y + yoffset;
9090 if (selectbox_info[id].text_above)
9091 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
9093 if (selectbox_info[id].text_left)
9094 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
9096 if (selectbox_info[id].text_right)
9097 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
9099 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9104 static void MapTextbuttonGadget(int id)
9106 int font_nr = FONT_TEXT_1;
9107 int font_height = getFontHeight(font_nr);
9108 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9109 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9110 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9111 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9112 int yoffset = (gi->height - font_height) / 2;
9113 int x_left = gi->x - xoffset_left;
9114 int x_right = gi->x + gi->width + xoffset_right;
9115 int y_above = gi->y - yoffset_above;
9117 int y = gi->y + yoffset;
9119 // only show button to delete change pages when more than minimum pages
9120 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9121 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9124 if (textbutton_info[id].text_above)
9125 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9127 if (textbutton_info[id].text_left)
9128 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9130 if (textbutton_info[id].text_right)
9131 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9136 static void MapGraphicbuttonGadget(int id)
9138 int font_nr = FONT_TEXT_1;
9139 int font_height = getFontHeight(font_nr);
9140 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9141 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9142 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9143 int yoffset = (gi->height - font_height) / 2;
9144 int x_left = gi->x - xoffset_left;
9145 int x_right = gi->x + gi->width + xoffset_right;
9146 int y = gi->y + yoffset;
9148 if (graphicbutton_info[id].text_left)
9149 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9151 if (graphicbutton_info[id].text_right)
9152 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9157 static void MapRadiobuttonGadget(int id)
9159 int font_nr = FONT_TEXT_1;
9160 int font_height = getFontHeight(font_nr);
9161 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9162 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9163 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9164 int yoffset = (gi->height - font_height) / 2;
9165 int x_left = gi->x - xoffset_left;
9166 int x_right = gi->x + gi->width + xoffset_right;
9167 int y = gi->y + yoffset;
9169 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9171 if (radiobutton_info[id].text_left)
9172 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9174 if (radiobutton_info[id].text_right)
9175 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9177 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9182 static void MapCheckbuttonGadget(int id)
9184 int font_nr = FONT_TEXT_1;
9185 int font_height = getFontHeight(font_nr);
9186 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9187 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9188 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9189 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9190 int yoffset = (gi->height - font_height) / 2;
9191 int y_above = gi->y - yoffset_above;
9193 int x_left, x_right, y; // set after gadget position was modified
9195 // set position for gadgets with dynamically determined position
9196 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9197 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9198 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9200 x_left = gi->x - xoffset_left;
9201 x_right = gi->x + gi->width + xoffset_right;
9202 y = gi->y + yoffset;
9204 if (checkbutton_info[id].text_above)
9205 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9207 if (checkbutton_info[id].text_left)
9208 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9210 if (checkbutton_info[id].text_right)
9211 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9213 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9218 static void MapMainDrawingArea(void)
9220 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9221 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9224 if (suppressBorderElement())
9226 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9227 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9230 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9232 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9233 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9234 no_horizontal_scrollbar) ||
9235 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9236 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9237 no_vertical_scrollbar))
9240 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9243 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9245 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9246 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9249 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9252 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9255 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9259 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9261 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9262 i == GADGET_ID_CUSTOM_COPY_TO ||
9263 i == GADGET_ID_CUSTOM_EXCHANGE ||
9264 i == GADGET_ID_CUSTOM_COPY ||
9265 i == GADGET_ID_CUSTOM_PASTE)
9268 MapGadget(level_editor_gadget[i]);
9270 UnmapGadget(level_editor_gadget[i]);
9275 static void MapLevelEditorToolboxCustomGadgets(void)
9277 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9280 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9282 if (IS_CUSTOM_ELEMENT(properties_element) ||
9283 IS_GROUP_ELEMENT(properties_element) ||
9284 IS_EMPTY_ELEMENT(properties_element))
9285 MapLevelEditorToolboxCustomGadgets();
9288 static void UnmapLevelEditorToolboxCustomGadgets(void)
9290 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9293 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9297 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9299 if (i != GADGET_ID_SINGLE_ITEMS &&
9300 i != GADGET_ID_PICK_ELEMENT)
9302 struct GadgetInfo *gi = level_editor_gadget[i];
9310 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9311 struct GraphicInfo *gd = &graphic_info[graphic];
9315 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9316 gi->width, gi->height, gi->x, gi->y);
9318 redraw_mask |= REDRAW_DOOR_3;
9324 static void MapLevelEditorToolboxDrawingGadgets(void)
9326 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9329 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9331 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9334 static void UnmapDrawingArea(int id)
9336 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9339 static void UnmapLevelEditorFieldGadgets(void)
9343 for (i = 0; i < num_editor_gadgets; i++)
9344 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9345 level_editor_gadget[i]->y))
9346 UnmapGadget(level_editor_gadget[i]);
9349 void UnmapLevelEditorGadgets(void)
9353 for (i = 0; i < num_editor_gadgets; i++)
9354 UnmapGadget(level_editor_gadget[i]);
9357 static void ResetUndoBuffer(void)
9359 undo_buffer_position = -1;
9360 undo_buffer_steps = -1;
9361 redo_buffer_steps = 0;
9363 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9365 level.changed = FALSE;
9368 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9370 if (remap_toolbox_gadgets)
9372 ModifyEditorElementList();
9373 RedrawDrawingElements();
9376 if (edit_mode == ED_MODE_LEVELCONFIG)
9377 DrawLevelConfigWindow();
9378 else if (edit_mode == ED_MODE_PROPERTIES)
9379 DrawPropertiesWindow();
9380 else if (edit_mode == ED_MODE_PALETTE)
9381 DrawPaletteWindow();
9382 else // edit_mode == ED_MODE_DRAWING
9383 DrawDrawingWindowExt(remap_toolbox_gadgets);
9386 static void DrawEditModeWindow(void)
9388 DrawEditModeWindowExt(TRUE);
9391 static void DrawEditModeWindow_PlayfieldOnly(void)
9393 DrawEditModeWindowExt(FALSE);
9396 static void ChangeEditModeWindow(int new_edit_mode)
9398 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9400 DrawEditModeWindow();
9403 static boolean LevelChanged(void)
9405 boolean field_changed = FALSE;
9408 for (y = 0; y < lev_fieldy; y++)
9409 for (x = 0; x < lev_fieldx; x++)
9410 if (Tile[x][y] != level.field[x][y])
9411 field_changed = TRUE;
9413 return (level.changed || field_changed);
9416 static boolean PrepareSavingIntoPersonalLevelSet(void)
9418 static LevelDirTree *last_copied_leveldir = NULL;
9419 static LevelDirTree *last_written_leveldir = NULL;
9420 static int last_copied_level_nr = -1;
9421 static int last_written_level_nr = -1;
9422 LevelDirTree *leveldir_former = leveldir_current;
9423 int level_nr_former = level_nr;
9426 // remember last mod/save so that for current session, we write
9427 // back to the same personal copy, asking only about overwrite.
9428 if (leveldir_current == last_copied_leveldir &&
9429 level_nr == last_copied_level_nr)
9431 // "cd" to personal level set dir (as used when writing last copy)
9432 leveldir_current = last_written_leveldir;
9433 level_nr = last_written_level_nr;
9438 if (!Request("This level is read-only! "
9439 "Save into personal level set?", REQ_ASK))
9442 // "cd" to personal level set dir (for writing copy the first time)
9444 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9446 // this may happen if "setup.internal.create_user_levelset" is FALSE
9447 // or if file "levelinfo.conf" is missing in personal user level set
9448 if (leveldir_current == NULL)
9450 Request("Cannot find personal level set?!", REQ_CONFIRM);
9452 leveldir_current = leveldir_former;
9457 // find unused level number
9458 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9460 static char *level_filename = NULL;
9462 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9464 if (!fileExists(level_filename))
9468 last_copied_leveldir = leveldir_former;
9469 last_copied_level_nr = level_nr_former;
9471 last_written_leveldir = leveldir_current;
9472 last_written_level_nr = level_nr = new_level_nr;
9477 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9479 static char *filename_levelinfo = NULL, *mod_name = NULL;
9482 // annotate this copy-and-mod in personal levelinfo.conf
9483 setString(&filename_levelinfo,
9484 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9486 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9488 fprintf(file, "\n");
9489 fprintf(file, "# level %d was modified from:\n", level_nr);
9490 fprintf(file, "# - previous level set name: %s\n",
9492 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9493 level.file_info.nr, level.name);
9494 fprintf(file, "# - previous author: %s\n",
9496 fprintf(file, "# - previous save date: ");
9498 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9500 fprintf(file, "%04d-%02d-%02d\n",
9501 level.creation_date.year,
9502 level.creation_date.month,
9503 level.creation_date.day);
9507 fprintf(file, "not recorded\n");
9513 if (level_nr > leveldir_current->last_level)
9514 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9516 // else: allow the save even if annotation failed
9518 // now... spray graffiti on the old level vital statistics
9519 // user can change these; just trying to set a good baseline
9521 // don't truncate names for fear of making offensive or silly:
9522 // long-named original author only recorded in levelinfo.conf.
9523 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9524 if (!strEqual(level.author, leveldir_current->author))
9526 setString(&mod_name, getStringCat3(leveldir_current->author,
9527 " after ", level.author));
9529 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9530 setString(&mod_name,
9531 getStringCat2(leveldir_current->author, " (ed.)"));
9533 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9534 setString(&mod_name, leveldir_current->author);
9536 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9538 // less worried about truncation here
9539 setString(&mod_name, getStringCat2("Mod: ", level.name));
9540 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9544 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9545 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9549 for (x = 0; x < lev_fieldx; x++)
9550 for (y = 0; y < lev_fieldy; y++)
9551 dst[x][y] = src[x][y];
9554 static int setSelectboxValue(int selectbox_id, int new_value)
9556 int new_index_value = 0;
9559 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9560 if (selectbox_info[selectbox_id].options[i].value == new_value)
9561 new_index_value = i;
9563 *selectbox_info[selectbox_id].value =
9564 selectbox_info[selectbox_id].options[new_index_value].value;
9566 return new_index_value;
9569 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9573 // change action mode and arg variables according to action type variable
9574 for (i = 0; action_arg_options[i].value != -1; i++)
9576 if (action_arg_options[i].value == custom_element_change.action_type)
9578 int mode = action_arg_options[i].mode;
9580 // only change if corresponding selectbox has changed
9581 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9582 action_arg_modes[mode])
9583 custom_element_change.action_mode = -1;
9585 // only change if corresponding selectbox has changed
9586 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9587 action_arg_options[i].options)
9588 custom_element_change.action_arg = -1;
9595 static void setSelectboxSpecialActionOptions(void)
9599 // change action mode and arg selectbox according to action type selectbox
9600 for (i = 0; action_arg_options[i].value != -1; i++)
9602 if (action_arg_options[i].value == custom_element_change.action_type)
9604 int mode = action_arg_options[i].mode;
9606 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9607 action_arg_modes[mode]);
9608 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9609 custom_element_change.action_mode);
9611 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9612 action_arg_options[i].options);
9613 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9614 custom_element_change.action_arg);
9620 static void copy_custom_element_settings(int element_from, int element_to)
9622 struct ElementInfo *ei_from = &element_info[element_from];
9623 struct ElementInfo *ei_to = &element_info[element_to];
9625 copyElementInfo(ei_from, ei_to);
9628 static void replace_custom_element_in_settings(int element_from,
9633 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9635 struct ElementInfo *ei = &element_info[i];
9637 for (y = 0; y < 3; y++)
9638 for (x = 0; x < 3; x++)
9639 if (ei->content.e[x][y] == element_from)
9640 ei->content.e[x][y] = element_to;
9642 for (j = 0; j < ei->num_change_pages; j++)
9644 struct ElementChangeInfo *change = &ei->change_page[j];
9646 if (change->target_element == element_from)
9647 change->target_element = element_to;
9649 if (change->initial_trigger_element == element_from)
9650 change->initial_trigger_element = element_to;
9652 if (change->action_element == element_from)
9653 change->action_element = element_to;
9655 for (y = 0; y < 3; y++)
9656 for (x = 0; x < 3; x++)
9657 if (change->target_content.e[x][y] == element_from)
9658 change->target_content.e[x][y] = element_to;
9661 if (ei->group != NULL) // group or internal
9662 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9663 if (ei->group->element[j] == element_from)
9664 ei->group->element[j] = element_to;
9668 static void replace_custom_element_in_playfield(int element_from,
9673 for (x = 0; x < lev_fieldx; x++)
9674 for (y = 0; y < lev_fieldy; y++)
9675 if (Tile[x][y] == element_from)
9676 Tile[x][y] = element_to;
9679 static boolean CopyCustomElement(int element_old, int element_new,
9682 int copy_mode_orig = copy_mode;
9684 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9686 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9687 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9688 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9690 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9692 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9693 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9694 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9696 level.changed = TRUE;
9698 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9700 Request("Please choose custom element!", REQ_CONFIRM);
9704 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9706 Request("Please choose group element!", REQ_CONFIRM);
9710 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9712 Request("Please choose empty element!", REQ_CONFIRM);
9718 level.changed = TRUE;
9721 // when modifying custom/group element, ask for copying level template
9722 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9724 if (!AskToCopyAndModifyLevelTemplate())
9728 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9730 copy_custom_element_settings(element_new, element_old);
9732 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9734 copy_custom_element_settings(element_old, element_new);
9736 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9738 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9739 copy_custom_element_settings(element_new, element_old);
9740 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9742 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9743 replace_custom_element_in_settings(element_new, element_old);
9744 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9746 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9747 replace_custom_element_in_playfield(element_new, element_old);
9748 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9751 UpdateCustomElementGraphicGadgets();
9752 DrawPropertiesWindow();
9757 static void CopyCustomElementPropertiesToEditor(int element)
9760 int current_change_page = element_info[element].current_change_page;
9762 // dynamically (re)build selectbox for selecting change page
9763 for (i = 0; i < element_info[element].num_change_pages; i++)
9765 sprintf(options_change_page_strings[i], "%d", i + 1);
9767 options_change_page[i].value = i;
9768 options_change_page[i].text = options_change_page_strings[i];
9771 options_change_page[i].value = -1;
9772 options_change_page[i].text = NULL;
9774 // needed here to initialize combined element properties
9775 InitElementPropertiesEngine(level.game_version);
9777 element_info[element].change =
9778 &element_info[element].change_page[current_change_page];
9780 custom_element = element_info[element];
9781 custom_element_change = *element_info[element].change;
9783 // needed to initially set selectbox options for special action options
9784 setSelectboxSpecialActionOptions();
9786 // needed to initially set selectbox value variables to reliable defaults
9787 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9788 setSelectboxValue(i, *selectbox_info[i].value);
9790 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9791 custom_element_properties[i] = HAS_PROPERTY(element, i);
9793 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9794 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9796 // ---------- element settings: configure (custom elements) -----------------
9798 // set accessible layer selectbox help value
9799 custom_element.access_type =
9800 (IS_WALKABLE(element) ? EP_WALKABLE :
9801 IS_PASSABLE(element) ? EP_PASSABLE :
9802 custom_element.access_type);
9803 custom_element.access_layer =
9804 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9805 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9806 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9807 custom_element.access_layer);
9808 custom_element.access_protected =
9809 (IS_PROTECTED(element) ? 1 : 0);
9810 custom_element_properties[EP_ACCESSIBLE] =
9811 (IS_ACCESSIBLE_OVER(element) ||
9812 IS_ACCESSIBLE_INSIDE(element) ||
9813 IS_ACCESSIBLE_UNDER(element));
9815 // set walk-to-object action selectbox help value
9816 custom_element.walk_to_action =
9817 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9818 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9819 IS_DROPPABLE(element) ? EP_DROPPABLE :
9820 IS_THROWABLE(element) ? EP_THROWABLE :
9821 IS_PUSHABLE(element) ? EP_PUSHABLE :
9822 custom_element.walk_to_action);
9823 custom_element_properties[EP_WALK_TO_OBJECT] =
9824 (IS_DIGGABLE(element) ||
9825 IS_COLLECTIBLE_ONLY(element) ||
9826 IS_DROPPABLE(element) ||
9827 IS_THROWABLE(element) ||
9828 IS_PUSHABLE(element));
9830 // set smash targets selectbox help value
9831 custom_element.smash_targets =
9832 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9833 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9834 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9835 custom_element.smash_targets);
9836 custom_element_properties[EP_CAN_SMASH] =
9837 (CAN_SMASH_EVERYTHING(element) ||
9838 CAN_SMASH_ENEMIES(element) ||
9839 CAN_SMASH_PLAYER(element));
9841 // set deadliness selectbox help value
9842 custom_element.deadliness =
9843 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9844 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9845 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9846 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9847 custom_element.deadliness);
9848 custom_element_properties[EP_DEADLY] =
9849 (DONT_TOUCH(element) ||
9850 DONT_GET_HIT_BY(element) ||
9851 DONT_COLLIDE_WITH(element) ||
9852 DONT_RUN_INTO(element));
9854 // ---------- element settings: advanced (custom elements) ------------------
9856 // set "change by direct action" selectbox help value
9857 custom_element_change.direct_action =
9858 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9859 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9860 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9861 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9862 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9863 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9864 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9865 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9866 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9867 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9868 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9869 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9870 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9871 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9872 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9873 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9874 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9875 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9876 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9877 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9878 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9879 custom_element_change.direct_action);
9881 // set "change by other element action" selectbox help value
9882 custom_element_change.other_action =
9883 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9884 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9885 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9886 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9887 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9888 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9889 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9890 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9891 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9892 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9893 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9894 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9895 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9896 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9897 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9898 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9899 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9900 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9901 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9902 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9903 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9904 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9905 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9906 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9907 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9908 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9909 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9910 custom_element_change.other_action);
9913 static void CopyGroupElementPropertiesToEditor(int element)
9915 group_element_info = *element_info[element].group;
9916 custom_element = element_info[element]; // needed for description
9919 static void CopyEmptyElementPropertiesToEditor(int element)
9921 custom_element = element_info[element];
9924 static void CopyClassicElementPropertiesToEditor(int element)
9926 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9927 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9928 getMoveIntoAcidProperty(&level, element);
9930 if (MAYBE_DONT_COLLIDE_WITH(element))
9931 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9932 getDontCollideWithProperty(&level, element);
9935 static void CopyElementPropertiesToEditor(int element)
9937 if (IS_CUSTOM_ELEMENT(element))
9938 CopyCustomElementPropertiesToEditor(element);
9939 else if (IS_GROUP_ELEMENT(element))
9940 CopyGroupElementPropertiesToEditor(element);
9941 else if (IS_EMPTY_ELEMENT(element))
9942 CopyEmptyElementPropertiesToEditor(element);
9944 CopyClassicElementPropertiesToEditor(element);
9947 static boolean AskToCopyAndModifyLevelTemplate(void)
9949 if (Request("Copy and modify settings from level template?", REQ_ASK))
9951 level.use_custom_template = FALSE;
9953 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9954 GDI_CHECKED, FALSE, GDI_END);
9955 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9956 GDI_CHECKED, FALSE, GDI_END);
9962 LoadLevelTemplate(-1); // this resets all element modifications ...
9964 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9970 static void CopyCustomElementPropertiesToGame(int element)
9973 int access_type_and_layer;
9975 // mark that this custom element has been modified
9976 custom_element.modified_settings = TRUE;
9977 level.changed = TRUE;
9979 if (level.use_custom_template)
9980 AskToCopyAndModifyLevelTemplate();
9982 element_info[element] = custom_element;
9983 *element_info[element].change = custom_element_change;
9985 // ---------- element settings: configure (custom elements) -----------------
9987 // set accessible property from checkbox and selectbox
9988 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9989 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9990 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9991 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9992 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9993 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9994 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9995 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9996 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9997 custom_element_properties[access_type_and_layer] =
9998 custom_element_properties[EP_ACCESSIBLE];
9999 custom_element_properties[EP_PROTECTED] =
10000 (custom_element.access_protected != 0 &&
10001 custom_element_properties[EP_ACCESSIBLE]);
10003 // set walk-to-object property from checkbox and selectbox
10004 custom_element_properties[EP_DIGGABLE] = FALSE;
10005 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
10006 custom_element_properties[EP_DROPPABLE] = FALSE;
10007 custom_element_properties[EP_THROWABLE] = FALSE;
10008 custom_element_properties[EP_PUSHABLE] = FALSE;
10009 custom_element_properties[custom_element.walk_to_action] =
10010 custom_element_properties[EP_WALK_TO_OBJECT];
10012 // set smash property from checkbox and selectbox
10013 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
10014 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
10015 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
10016 custom_element_properties[custom_element.smash_targets] =
10017 custom_element_properties[EP_CAN_SMASH];
10019 // set deadliness property from checkbox and selectbox
10020 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
10021 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
10022 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
10023 custom_element_properties[EP_DONT_TOUCH] = FALSE;
10024 custom_element_properties[custom_element.deadliness] =
10025 custom_element_properties[EP_DEADLY];
10027 // ---------- element settings: advanced (custom elements) ------------------
10029 // set player change event from checkbox and selectbox
10030 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
10031 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
10032 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
10033 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
10034 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
10035 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
10036 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
10037 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
10038 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
10039 custom_element_change_events[CE_SWITCHED] = FALSE;
10040 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
10041 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
10042 custom_element_change_events[CE_BLOCKED] = FALSE;
10043 custom_element_change_events[CE_IMPACT] = FALSE;
10044 custom_element_change_events[CE_SMASHED] = FALSE;
10045 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
10046 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
10047 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
10048 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
10049 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
10050 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
10051 custom_element_change_events[custom_element_change.direct_action] =
10052 custom_element_change_events[CE_BY_DIRECT_ACTION];
10054 // set other element action change event from checkbox and selectbox
10055 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
10056 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
10057 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
10058 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
10059 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
10060 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
10061 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
10062 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
10063 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
10064 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
10065 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
10066 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
10067 custom_element_change_events[CE_TOUCHING_X] = FALSE;
10068 custom_element_change_events[CE_HITTING_X] = FALSE;
10069 custom_element_change_events[CE_DIGGING_X] = FALSE;
10070 custom_element_change_events[CE_HIT_BY_X] = FALSE;
10071 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
10072 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
10073 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
10074 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
10075 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
10076 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
10077 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
10078 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
10079 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
10080 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
10081 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
10082 custom_element_change_events[custom_element_change.other_action] =
10083 custom_element_change_events[CE_BY_OTHER_ACTION];
10085 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10086 SET_PROPERTY(element, i, custom_element_properties[i]);
10088 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10089 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
10091 // copy change events also to special level editor variable
10092 custom_element = element_info[element];
10093 custom_element_change = *element_info[element].change;
10095 // needed here to restore runtime value "element_info[element].gfx_element"
10096 InitElementPropertiesGfxElement();
10099 static void CopyGroupElementPropertiesToGame(int element)
10101 // mark that this group element has been modified
10102 custom_element.modified_settings = TRUE;
10103 level.changed = TRUE;
10105 if (level.use_custom_template)
10106 AskToCopyAndModifyLevelTemplate();
10108 element_info[element] = custom_element;
10109 *element_info[element].group = group_element_info;
10111 // needed here to restore runtime value "element_info[element].gfx_element"
10112 InitElementPropertiesGfxElement();
10115 static void CopyEmptyElementPropertiesToGame(int element)
10117 // mark that this empty element has been modified
10118 custom_element.modified_settings = TRUE;
10119 level.changed = TRUE;
10121 if (level.use_custom_template)
10122 AskToCopyAndModifyLevelTemplate();
10124 element_info[element] = custom_element;
10126 // needed here to restore runtime value "element_info[element].gfx_element"
10127 InitElementPropertiesGfxElement();
10130 static void CopyClassicElementPropertiesToGame(int element)
10132 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10133 setMoveIntoAcidProperty(&level, element,
10134 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10136 if (MAYBE_DONT_COLLIDE_WITH(element))
10137 setDontCollideWithProperty(&level, element,
10138 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10141 static void CopyElementPropertiesToGame(int element)
10143 if (IS_CUSTOM_ELEMENT(element))
10144 CopyCustomElementPropertiesToGame(element);
10145 else if (IS_GROUP_ELEMENT(element))
10146 CopyGroupElementPropertiesToGame(element);
10147 else if (IS_EMPTY_ELEMENT(element))
10148 CopyEmptyElementPropertiesToGame(element);
10150 CopyClassicElementPropertiesToGame(element);
10154 static void CheckElementDescriptions(void)
10158 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10159 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10160 Warn("no element description file for element '%s'", EL_NAME(i));
10164 static int getMaxEdFieldX(boolean has_scrollbar)
10166 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10167 int sxsize = SXSIZE - scrollbar_width;
10168 int max_ed_fieldx = sxsize / ed_tilesize;
10170 return max_ed_fieldx;
10173 static int getMaxEdFieldY(boolean has_scrollbar)
10175 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10176 INFOTEXT_YSIZE_FULL : 0);
10177 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10178 int sysize = SYSIZE - scrollbar_height - infotext_height;
10179 int max_ed_fieldy = sysize / ed_tilesize;
10181 return max_ed_fieldy;
10184 static void InitZoomLevelSettings(int zoom_tilesize)
10186 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10188 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10190 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10191 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10193 // make sure that tile size is always a power of 2
10194 ed_tilesize = (1 << log_2(ed_tilesize));
10196 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10198 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10199 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10203 last_game_engine_type = level.game_engine_type;
10205 // limit zoom tilesize by upper and lower bound
10206 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10208 // store zoom tilesize in auto setup file only if it was manually changed
10209 if (zoom_tilesize != -1)
10210 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10212 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10213 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10216 static void InitDrawingElements(void)
10218 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10220 if (level.game_engine_type == game_engine_type_last)
10223 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10225 new_element1 = EL_BD_WALL;
10226 new_element2 = EL_EMPTY;
10227 new_element3 = EL_BD_SAND;
10229 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10231 new_element1 = EL_SP_CHIP_SINGLE;
10232 new_element2 = EL_EMPTY;
10233 new_element3 = EL_SP_BASE;
10235 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10237 new_element1 = EL_MM_MIRROR_START;
10238 new_element2 = EL_EMPTY;
10239 new_element3 = EL_MM_WOODEN_WALL;
10243 new_element1 = EL_WALL;
10244 new_element2 = EL_EMPTY;
10245 new_element3 = EL_SAND;
10248 game_engine_type_last = level.game_engine_type;
10251 static void InitLevelSetInfo(void)
10253 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10254 "%s", leveldir_current->name);
10255 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10256 "%s", leveldir_current->author);
10258 levelset_num_levels = leveldir_current->levels;
10260 levelset_use_levelset_artwork = FALSE;
10261 levelset_copy_level_template = FALSE;
10263 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10266 static void ChangeEditorToLevelSet(char *levelset_subdir)
10268 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10270 // the previous level set might have used custom artwork
10271 ReloadCustomArtwork(0);
10273 LoadLevelSetup_SeriesInfo();
10275 SaveLevelSetup_LastSeries();
10276 SaveLevelSetup_SeriesInfo();
10280 LoadLevel(level_nr);
10281 LoadScore(level_nr);
10286 static boolean useEditorDoorAnimation(void)
10288 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10289 boolean door_1_viewport_unchanged =
10290 (vp_door_1->x == DX &&
10291 vp_door_1->y == DY &&
10292 vp_door_1->width == DXSIZE &&
10293 vp_door_1->height == DYSIZE);
10294 boolean door_1_contains_toolbox =
10297 EX + EXSIZE <= DX + DXSIZE &&
10298 EY + EYSIZE <= DY + DYSIZE);
10300 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10303 static void DrawEditorDoorBackground(int graphic, int x, int y,
10304 int width, int height)
10306 struct GraphicInfo *g = &graphic_info[graphic];
10308 if (g->bitmap != NULL)
10309 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10310 MIN(width, g->width), MIN(height, g->height), x, y);
10312 ClearRectangle(drawto, x, y, width, height);
10315 static void DrawEditorDoorContent(void)
10317 // needed for gadgets drawn on background (like palette scrollbar)
10318 SetDoorBackgroundImage(IMG_UNDEFINED);
10320 // copy default editor door content to main double buffer
10321 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10323 // draw bigger door
10324 DrawSpecialEditorDoor();
10326 // draw new control window
10327 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10329 // draw all toolbox gadgets to editor doors
10330 MapControlButtons();
10332 // when returning from test game to properties page, redraw toolbox gadgets
10333 if (edit_mode == ED_MODE_PROPERTIES)
10335 UnmapLevelEditorToolboxDrawingGadgets();
10336 UnmapLevelEditorToolboxCustomGadgets();
10338 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10341 // draw all palette gadgets to editor doors
10342 ModifyEditorElementList();
10343 RedrawDrawingElements();
10345 // copy actual editor door content to door double buffer for OpenDoor()
10346 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10349 void DrawLevelEd(void)
10351 int fade_mask = REDRAW_FIELD;
10353 FadeSoundsAndMusic();
10355 if (CheckFadeAll())
10356 fade_mask = REDRAW_ALL;
10358 FadeOut(fade_mask);
10360 // needed if different viewport properties defined for editor
10361 ChangeViewportPropertiesIfNeeded();
10365 InitZoomLevelSettings(-1);
10366 InitDrawingElements();
10367 InitLevelSetInfo();
10370 CheckElementDescriptions();
10373 if (level_editor_test_game)
10375 CopyPlayfield(level.field, Tile);
10376 CopyPlayfield(TileBackup, level.field);
10378 level_editor_test_game = FALSE;
10382 edit_mode = ED_MODE_DRAWING;
10383 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10384 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10392 // redraw_mask |= REDRAW_ALL;
10394 FreeLevelEditorGadgets();
10395 CreateLevelEditorGadgets();
10397 ReinitializeElementList(); // update dynamic level element list
10398 ReinitializeElementListButtons(); // custom element may look different
10400 InitElementPropertiesGfxElement();
10404 DrawEditModeWindow_PlayfieldOnly();
10406 DrawMaskedBorder(fade_mask);
10408 // use door animation if door 1 viewport is unchanged and contains toolbox
10409 if (useEditorDoorAnimation())
10413 DrawEditorDoorContent();
10415 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10419 DrawEditorDoorContent();
10424 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10427 static void AdjustDrawingAreaGadgets(void)
10429 int ed_xsize = lev_fieldx + 2;
10430 int ed_ysize = lev_fieldy + 2;
10431 int max_ed_fieldx = MAX_ED_FIELDX;
10432 int max_ed_fieldy = MAX_ED_FIELDY;
10433 boolean horizontal_scrollbar_needed;
10434 boolean vertical_scrollbar_needed;
10435 int x, y, width, height;
10437 if (suppressBorderElement())
10439 ed_xsize = lev_fieldx;
10440 ed_ysize = lev_fieldy;
10443 // check if we need any scrollbars
10444 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10445 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10447 // check if we have a smaller editor field because of scrollbars
10448 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10449 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10451 // check again if we now need more scrollbars because of less space
10452 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10453 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10455 // check if editor field gets even smaller after adding new scrollbars
10456 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10457 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10459 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10460 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10462 x = SX + ed_fieldx * ed_tilesize;
10463 y = SY + ed_fieldy * ed_tilesize;
10465 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10466 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10468 // adjust drawing area gadget
10469 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10470 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10471 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10474 // adjust horizontal scrollbar gadgets
10475 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10478 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10479 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10482 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10485 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10488 // adjust vertical scrollbar gadgets
10489 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10492 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10494 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10496 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10498 GDI_HEIGHT, height,
10499 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10503 static void AdjustLevelScrollPosition(void)
10505 if (level_xpos < -1)
10507 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10508 level_xpos = lev_fieldx - ed_fieldx + 1;
10509 if (lev_fieldx < ed_fieldx - 2)
10512 if (level_ypos < -1)
10514 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10515 level_ypos = lev_fieldy - ed_fieldy + 1;
10516 if (lev_fieldy < ed_fieldy - 2)
10519 if (suppressBorderElement())
10526 static void AdjustEditorScrollbar(int id)
10528 struct GadgetInfo *gi = level_editor_gadget[id];
10529 int items_max, items_visible, item_position;
10531 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10533 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10534 items_visible = ed_fieldx;
10535 item_position = level_xpos + 1;
10539 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10540 items_visible = ed_fieldy;
10541 item_position = level_ypos + 1;
10544 if (item_position > items_max - items_visible)
10545 item_position = items_max - items_visible;
10547 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10548 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10551 static void AdjustElementListScrollbar(void)
10553 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10554 int items_max, items_visible, item_position;
10556 // correct position of element list scrollbar
10557 if (element_shift < 0)
10559 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10560 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10562 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10563 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10564 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10566 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10567 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10568 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10571 static void ModifyEditorCounterValue(int counter_id, int new_value)
10573 int *counter_value = counterbutton_info[counter_id].value;
10574 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10575 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10577 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10579 if (counter_value != NULL)
10580 *counter_value = gi->textinput.number_value;
10583 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10585 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10586 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10588 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10590 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10591 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10593 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10594 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10596 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10597 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10602 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10604 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10605 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10606 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10608 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10611 static void ModifyEditorSelectboxOptions(int selectbox_id,
10612 struct ValueTextInfo *options)
10614 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10615 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10617 selectbox_info[selectbox_id].options = options;
10619 // set index to zero -- list may be shorter now (correct later, if needed)
10620 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10621 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10624 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10626 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10627 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10629 drawingarea_info[drawingarea_id].area_xsize = xsize;
10630 drawingarea_info[drawingarea_id].area_ysize = ysize;
10632 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10635 static void ModifyEditorElementList(void)
10639 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10642 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10644 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10645 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10646 struct GadgetDesign *gd = &gi->deco.design;
10647 int element = editor_elements[element_shift + i];
10648 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10652 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10654 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10660 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10662 int graphic = el2edimg(element);
10663 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10665 if (pos->x == -1 &&
10669 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10672 static void ModifyDrawingElementButton(int element, int id)
10674 struct GadgetInfo *gi = level_editor_gadget[id];
10675 Bitmap *deco_bitmap;
10676 int deco_x, deco_y;
10677 int tile_size = gi->deco.width;
10679 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10681 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10684 static void PickDrawingElement(int button, int element)
10689 struct XYTileSize *pos;
10691 } de, drawing_elements[] =
10693 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10694 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10695 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10698 if (button < 1 || button > 3)
10701 if (IS_MM_WALL(element))
10702 element = map_mm_wall_element(element);
10704 de = drawing_elements[button - 1];
10706 *de.new_element = element; // update global drawing element variable
10708 DrawDrawingElementGraphic(element, de.pos);
10709 ModifyDrawingElementButton(element, de.id);
10711 redraw_mask |= REDRAW_DOOR_1;
10714 static void RedrawDrawingElements(void)
10716 PickDrawingElement(1, new_element1);
10717 PickDrawingElement(2, new_element2);
10718 PickDrawingElement(3, new_element3);
10721 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10723 stick_element_properties_window = FALSE;
10725 SetMainBackgroundImage(IMG_UNDEFINED);
10728 UnmapLevelEditorFieldGadgets();
10730 AdjustDrawingAreaGadgets();
10731 AdjustLevelScrollPosition();
10732 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10733 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10735 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10737 MapMainDrawingArea();
10739 if (remap_toolbox_gadgets)
10741 UnmapLevelEditorToolboxCustomGadgets();
10742 MapLevelEditorToolboxDrawingGadgets();
10746 static void DrawDrawingWindow(void)
10748 DrawDrawingWindowExt(TRUE);
10751 static int getTabulatorBarWidth(void)
10753 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10754 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10756 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10759 static int getTabulatorBarHeight(void)
10761 return ED_TAB_BAR_HEIGHT;
10764 static Pixel getTabulatorBarColor(void)
10766 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10767 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10768 int gd_x = gd->x + gd_gi1->border.width / 2;
10769 int gd_y = gd->y + gd_gi1->height - 1;
10771 return GetPixel(gd->bitmap, gd_x, gd_y);
10774 static void DrawLevelConfigTabulatorGadgets(void)
10776 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10777 Pixel tab_color = getTabulatorBarColor();
10778 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10779 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10782 // draw additional "engine" tabulator when using native BD engine
10783 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10784 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10786 for (i = id_first; i <= id_last; i++)
10788 int gadget_id = textbutton_info[i].gadget_id;
10789 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10790 boolean active = (i != edit_mode_levelconfig);
10792 // draw background line below tabulator button
10793 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10795 // draw solid line below inactive tabulator buttons
10796 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10797 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10798 ED_GADGET_TINY_DISTANCE, tab_color);
10800 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10801 MapTextbuttonGadget(i);
10804 // draw little border line below tabulator buttons
10805 if (tab_color != BLACK_PIXEL) // black => transparent
10806 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10807 ED_GADGET_TINY_DISTANCE,
10808 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10811 static void DrawPropertiesTabulatorGadgets(void)
10813 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10814 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10815 int gd_x = gd->x + gd_gi1->border.width / 2;
10816 int gd_y = gd->y + gd_gi1->height - 1;
10817 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10818 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10819 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10822 // draw two config tabulators for player elements
10823 if (IS_PLAYER_ELEMENT(properties_element))
10824 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10826 // draw two config and one "change" tabulator for custom elements
10827 if (IS_CUSTOM_ELEMENT(properties_element))
10828 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10830 for (i = id_first; i <= id_last; i++)
10832 int gadget_id = textbutton_info[i].gadget_id;
10833 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10834 boolean active = (i != edit_mode_properties);
10836 // use "config 1" and "config 2" instead of "config" for players and CEs
10837 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10838 (IS_PLAYER_ELEMENT(properties_element) ||
10839 IS_CUSTOM_ELEMENT(properties_element)))
10842 // draw background line below tabulator button
10843 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10845 // draw solid line below inactive tabulator buttons
10846 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10847 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10848 ED_GADGET_TINY_DISTANCE, tab_color);
10850 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10851 MapTextbuttonGadget(i);
10854 // draw little border line below tabulator buttons
10855 if (tab_color != BLACK_PIXEL) // black => transparent
10856 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10857 ED_GADGET_TINY_DISTANCE,
10858 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10861 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10863 DrawText(SX + xpos, SY + ypos, text, font_nr);
10866 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10867 int xpos, int ypos)
10869 int font_width = getFontWidth(font_nr);
10870 int font_height = getFontHeight(font_nr);
10871 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10872 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10874 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10875 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10876 TRUE, FALSE, FALSE);
10879 static void DrawLevelConfigLevel(void)
10883 // draw counter gadgets
10884 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10885 MapCounterButtons(i);
10887 // draw checkbutton gadgets
10888 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10889 MapCheckbuttonGadget(i);
10891 // draw selectbox gadgets
10892 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10893 MapSelectboxGadget(i);
10895 // draw text input gadgets
10896 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10897 MapTextInputGadget(i);
10900 static char *getLevelSubdirFromSaveMode(int save_mode)
10902 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10903 return getNewUserLevelSubdir();
10905 return leveldir_current->subdir;
10908 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10910 char *directory_text = "Level set directory:";
10911 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10912 int font1_nr = FONT_TEXT_1;
10913 int font2_nr = FONT_TEXT_2;
10914 int font1_height = getFontHeight(font1_nr);
10915 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10916 int x = ED_LEVEL_SETTINGS_X(0);
10917 int y = ED_LEVEL_SETTINGS_Y(6);
10919 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10920 PrintInfoText(directory_name, font2_nr, x, y);
10923 static void DrawLevelConfigLevelSet(void)
10925 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10926 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10929 // draw counter gadgets
10930 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10931 MapCounterButtons(i);
10933 // draw checkbutton gadgets
10934 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10936 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10937 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10938 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10941 MapCheckbuttonGadget(i);
10944 // draw selectbox gadgets
10945 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10946 MapSelectboxGadget(i);
10948 // draw text input gadgets
10949 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10950 MapTextInputGadget(i);
10952 // draw textbutton gadgets
10953 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10956 DrawLevelConfigLevelSet_DirectoryInfo();
10959 static void DrawLevelConfigEditor(void)
10963 // draw counter gadgets
10964 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10965 MapCounterButtons(i);
10967 // draw checkbutton gadgets
10968 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10969 MapCheckbuttonGadget(i);
10971 // draw radiobutton gadgets
10972 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10973 MapRadiobuttonGadget(i);
10975 // draw drawing area
10976 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10978 // draw textbutton gadgets
10979 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10982 static void DrawLevelConfigEngine(void)
10986 // draw counter gadgets
10987 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10989 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10990 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10994 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10995 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10998 // draw checkbutton gadgets
10999 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
11000 MapCheckbuttonGadget(i);
11002 // draw selectbox gadgets
11003 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
11004 MapSelectboxGadget(i);
11007 static void DrawLevelConfigWindow(void)
11009 char *text = "Global Settings";
11010 int font_nr = FONT_TITLE_1;
11011 struct MenuPosInfo *pos = &editor.settings.headline;
11012 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
11013 int sy = SY + pos->y;
11015 stick_element_properties_window = FALSE;
11017 SetAutomaticNumberOfGemsNeeded();
11019 UnmapLevelEditorFieldGadgets();
11021 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11024 DrawText(sx, sy, text, font_nr);
11026 DrawLevelConfigTabulatorGadgets();
11028 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
11029 DrawLevelConfigLevel();
11030 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
11031 DrawLevelConfigLevelSet();
11032 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
11033 DrawLevelConfigEditor();
11034 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11035 DrawLevelConfigEngine();
11038 static void DrawCustomContentArea(void)
11040 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
11041 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11042 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
11043 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
11044 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
11045 int xoffset = ED_GADGET_SPACE_DISTANCE;
11047 // add distance for potential left text (without drawing area border)
11048 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
11050 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11052 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
11055 static void DrawCustomChangeContentArea(void)
11057 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
11058 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11059 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
11060 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
11061 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
11062 int xoffset = ED_GADGET_SPACE_DISTANCE;
11064 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11066 MapDrawingArea(id);
11069 static void RemoveElementContentArea(int id, int font_height)
11071 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11073 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
11074 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
11075 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11076 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
11077 ED_GADGET_TEXT_DISTANCE + font_height);
11080 static void DrawYamYamContentAreas(void)
11082 int font_nr = FONT_TEXT_1;
11083 int font_height = getFontHeight(font_nr);
11084 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11085 int yoffset = (tilesize - font_height) / 2;
11086 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
11087 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
11090 // display counter to choose number of element content areas
11091 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
11093 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11095 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
11097 if (i < level.num_yamyam_contents)
11099 MapDrawingArea(id);
11103 UnmapDrawingArea(id);
11105 // delete content areas in case of reducing number of them
11106 RemoveElementContentArea(id, font_height);
11110 DrawText(x, y + 0 * tilesize, "content", font_nr);
11111 DrawText(x, y + 1 * tilesize, "when", font_nr);
11112 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11115 static void DrawMagicBallContentAreas(void)
11117 int font_nr = FONT_TEXT_1;
11118 int font_height = getFontHeight(font_nr);
11119 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11120 int yoffset = (tilesize - font_height) / 2;
11121 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11122 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11125 // display counter to choose number of element content areas
11126 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11128 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11130 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11132 if (i < level.num_ball_contents)
11134 MapDrawingArea(id);
11138 UnmapDrawingArea(id);
11140 // delete content areas in case of reducing number of them
11141 RemoveElementContentArea(id, font_height);
11145 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11146 DrawText(x, y + 1 * tilesize, "when", font_nr);
11147 DrawText(x, y + 2 * tilesize, "active", font_nr);
11150 static void DrawAndroidElementArea(void)
11152 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11153 int num_elements = level.num_android_clone_elements;
11154 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11155 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11156 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11157 int xsize = MAX_ANDROID_ELEMENTS;
11160 // display counter to choose number of element areas
11161 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11163 if (drawingarea_info[id].text_left != NULL)
11164 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11166 UnmapDrawingArea(id);
11168 ModifyEditorDrawingArea(id, num_elements, 1);
11170 // delete content areas in case of reducing number of them
11171 DrawBackground(sx, sy,
11172 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11173 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11175 MapDrawingArea(id);
11178 static void DrawGroupElementArea(void)
11180 int id = ED_DRAWING_ID_GROUP_CONTENT;
11181 int num_elements = group_element_info.num_elements;
11182 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11183 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11184 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11185 int xsize = MAX_ELEMENTS_IN_GROUP;
11188 if (drawingarea_info[id].text_left != NULL)
11189 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11191 UnmapDrawingArea(id);
11193 ModifyEditorDrawingArea(id, num_elements, 1);
11195 // delete content areas in case of reducing number of them
11196 DrawBackground(sx, sy,
11197 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11198 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11200 MapDrawingArea(id);
11203 static void DrawPlayerInitialInventoryArea(int element)
11205 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11206 int player_nr = GET_PLAYER_NR(element);
11207 int num_elements = level.initial_inventory_size[player_nr];
11208 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11209 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11210 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11211 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11214 // determine horizontal position to the right of specified gadget
11215 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11216 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11217 ED_DRAWINGAREA_TEXT_DISTANCE);
11219 // determine horizontal offset for leading text
11220 if (drawingarea_info[id].text_left != NULL)
11221 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11223 UnmapDrawingArea(id);
11225 ModifyEditorDrawingArea(id, num_elements, 1);
11227 // delete content areas in case of reducing number of them
11228 DrawBackground(sx, sy,
11229 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11230 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11232 MapDrawingArea(id);
11235 static void DrawMMBallContentArea(void)
11237 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11238 int num_elements = level.num_mm_ball_contents;
11239 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11240 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11241 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11242 int xsize = MAX_MM_BALL_CONTENTS;
11245 if (drawingarea_info[id].text_left != NULL)
11246 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11248 UnmapDrawingArea(id);
11250 ModifyEditorDrawingArea(id, num_elements, 1);
11252 // delete content areas in case of reducing number of them
11253 DrawBackground(sx, sy,
11254 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11255 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11257 MapDrawingArea(id);
11260 static void DrawEnvelopeTextArea(int envelope_nr)
11262 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11263 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11267 DrawBackground(gi->x, gi->y,
11268 gi->textarea.crop_width, gi->textarea.crop_height);
11270 if (envelope_nr != -1)
11271 textarea_info[id].value = level.envelope[envelope_nr].text;
11273 ModifyGadget(gi, GDI_AREA_SIZE,
11274 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11275 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11278 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11281 static void DrawPropertiesInfo(void)
11290 // configurable properties
11292 { EP_WALKABLE_OVER, "- player can walk over it" },
11293 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11294 { EP_WALKABLE_UNDER, "- player can walk under it" },
11295 { EP_PASSABLE_OVER, "- player can pass over it" },
11296 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11297 { EP_PASSABLE_UNDER, "- player can pass under it" },
11298 { EP_PROTECTED, "- player is protected by it" },
11300 { EP_DIGGABLE, "- can be digged away" },
11301 { EP_COLLECTIBLE, "- can be collected" },
11302 { EP_DROPPABLE, "- can be dropped after collecting" },
11303 { EP_THROWABLE, "- can be thrown after collecting" },
11304 { EP_PUSHABLE, "- can be pushed" },
11306 { EP_CAN_FALL, "- can fall" },
11307 { EP_CAN_MOVE, "- can move" },
11309 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11311 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11313 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11315 { EP_SLIPPERY, "- slippery for falling elements" },
11316 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11318 { EP_DONT_RUN_INTO, "- deadly when running into" },
11319 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11320 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11321 { EP_DONT_TOUCH, "- deadly when touching" },
11323 { EP_INDESTRUCTIBLE, "- indestructible" },
11325 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11326 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11327 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11329 { EP_CAN_CHANGE, "- can change to other element" },
11331 // pre-defined properties
11332 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11333 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11334 { EP_SWITCHABLE, "- can be switched" },
11336 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11341 char *filename = getElementDescriptionFilename(properties_element);
11342 char *num_elements_text = "In this level: ";
11343 char *num_similar_text = "Similar tiles: ";
11344 char *properties_text = "Standard properties: ";
11345 char *description_text = "Description:";
11346 char *no_description_text = "No description available.";
11347 char *none_text = "None";
11349 int num_elements_in_level = 0;
11350 int num_similar_in_level = 0;
11351 int num_hires_tiles_in_level = 0;
11352 int num_standard_properties = 0;
11353 int font1_nr = FONT_TEXT_1;
11354 int font2_nr = FONT_TEXT_2;
11355 int font1_width = getFontWidth(font1_nr);
11356 int font1_height = getFontHeight(font1_nr);
11357 int font2_height = getFontHeight(font2_nr);
11358 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11359 int font2_yoffset = (font1_height - font2_height) / 2;
11360 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11361 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11362 int properties_text_len = strlen(properties_text) * font1_width;
11363 int xpos = ED_ELEMENT_SETTINGS_X(0);
11364 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11367 if (setup.editor.show_element_token)
11369 int font3_nr = FONT_TEXT_3;
11370 int font3_height = getFontHeight(font3_nr);
11372 DrawTextF(xpos, ypos, font3_nr,
11373 "[%s]", element_info[properties_element].token_name);
11375 ypos += 2 * font3_height;
11378 // ----- print number of elements / percentage of this element in level
11380 for (y = 0; y < lev_fieldy; y++)
11382 for (x = 0; x < lev_fieldx; x++)
11384 if (Tile[x][y] == properties_element)
11386 num_elements_in_level++;
11388 else if (IS_MM_WALL(Tile[x][y]) &&
11389 map_mm_wall_element(Tile[x][y]) == properties_element)
11391 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11396 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11398 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11400 if (num_hires_tiles_in_level > 0)
11401 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11402 "%d wall tiles", num_hires_tiles_in_level);
11403 else if (num_elements_in_level > 0)
11404 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11405 "%d (%.2f %%)", num_elements_in_level, percentage);
11407 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11410 // ----- print number of similar elements / percentage of them in level
11412 for (y = 0; y < lev_fieldy; y++)
11414 for (x = 0; x < lev_fieldx; x++)
11416 if (strEqual(element_info[Tile[x][y]].class_name,
11417 element_info[properties_element].class_name))
11419 num_similar_in_level++;
11424 if (num_similar_in_level != num_elements_in_level)
11426 ypos += 1 * MAX(font1_height, font2_height);
11428 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11430 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11432 if (num_similar_in_level > 0)
11433 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11434 "%d (%.2f %%)", num_similar_in_level, percentage);
11436 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11440 ypos += 2 * MAX(font1_height, font2_height);
11442 // ----- print standard properties of this element
11444 DrawTextS(xpos, ypos, font1_nr, properties_text);
11446 ypos += line1_height;
11448 for (i = 0; properties[i].value != -1; i++)
11450 if (!HAS_PROPERTY(properties_element, properties[i].value))
11453 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11455 ypos += font2_height;
11457 num_standard_properties++;
11460 if (num_standard_properties == 0)
11462 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11463 font2_nr, none_text);
11465 ypos -= (line1_height - font1_height);
11468 ypos += MAX(font1_height, font2_height);
11470 // ----- print special description of this element
11472 PrintInfoText(description_text, font1_nr, xpos, ypos);
11474 ypos += line1_height;
11476 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11477 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11480 #define TEXT_COLLECTING "Score for collecting"
11481 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11482 #define TEXT_SMASHING "Score for smashing"
11483 #define TEXT_SLURPING "Score for slurping robot"
11484 #define TEXT_CRACKING "Score for cracking"
11485 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11486 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11487 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11488 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11489 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11490 #define TEXT_DURATION "Duration when activated"
11491 #define TEXT_DELAY_ON "Delay before activating"
11492 #define TEXT_DELAY_OFF "Delay before deactivating"
11493 #define TEXT_DELAY_CHANGING "Delay before changing"
11494 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11495 #define TEXT_DELAY_MOVING "Delay before moving"
11496 #define TEXT_BALL_DELAY "Element generation delay"
11497 #define TEXT_MOVE_SPEED "Speed of android moving"
11498 #define TEXT_CLONE_SPEED "Speed of android cloning"
11499 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11500 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11501 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11502 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11503 #define TEXT_TIME_BONUS "Extra time to solve level"
11504 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11505 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11506 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11507 #define TEXT_RANDOM_SEED "slime random number seed"
11508 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11509 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11510 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11511 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11512 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11513 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11514 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11515 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11516 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
11525 } elements_with_counter[] =
11527 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11528 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11529 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11530 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11531 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11532 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11533 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11534 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11535 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11536 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11537 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11538 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11539 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11540 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11541 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11542 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11543 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11544 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11545 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11546 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11547 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11548 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11549 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11550 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11551 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11552 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11553 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11554 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11555 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11556 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11557 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11558 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11559 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11560 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11561 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11562 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11563 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11564 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11565 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11566 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11567 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11568 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11569 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11570 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11571 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11572 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11573 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11574 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11575 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11576 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11577 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11578 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11579 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11580 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11581 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11582 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11583 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11584 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11585 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11586 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11587 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11588 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11589 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11590 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11591 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11592 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11593 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11594 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11595 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11596 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11597 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11598 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11599 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11600 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11601 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11602 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11603 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11604 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11605 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11606 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11607 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11608 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11609 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11611 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11613 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11614 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11615 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11617 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11619 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11620 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11621 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11622 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11623 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11624 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11625 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11626 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11627 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11628 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11629 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11631 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11633 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11635 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11637 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11639 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11641 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11643 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11645 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11647 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11649 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11651 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11653 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11655 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11657 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11659 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11661 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11663 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
11664 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
11666 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11667 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11668 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11669 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11670 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11671 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11672 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11673 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11674 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11675 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11676 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11677 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11678 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11679 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11680 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11681 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11682 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11683 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11684 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11685 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11686 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11687 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11688 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11689 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11690 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11695 static boolean checkPropertiesConfig(int element)
11699 // special case: empty space customization only available in R'n'D game engine
11700 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11703 // special case: BD style rock customization only available in BD game engine
11704 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11707 if (IS_GEM(element) ||
11708 IS_CUSTOM_ELEMENT(element) ||
11709 IS_GROUP_ELEMENT(element) ||
11710 IS_EMPTY_ELEMENT(element) ||
11711 IS_BALLOON_ELEMENT(element) ||
11712 IS_ENVELOPE(element) ||
11713 IS_MM_ENVELOPE(element) ||
11714 IS_MM_MCDUFFIN(element) ||
11715 IS_DF_LASER(element) ||
11716 IS_PLAYER_ELEMENT(element) ||
11717 IS_BD_PLAYER_ELEMENT(element) ||
11718 IS_BD_FIREFLY(properties_element) ||
11719 IS_BD_FIREFLY_2(properties_element) ||
11720 IS_BD_BUTTERFLY(properties_element) ||
11721 IS_BD_BUTTERFLY_2(properties_element) ||
11722 IS_BD_STONEFLY(properties_element) ||
11723 IS_BD_DRAGONFLY(properties_element) ||
11724 IS_BD_EXPANDABLE_WALL(properties_element) ||
11725 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11726 IS_BD_CONVEYOR_BELT(properties_element) ||
11727 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11728 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11729 HAS_EDITOR_CONTENT(element) ||
11730 CAN_GROW(element) ||
11731 COULD_MOVE_INTO_ACID(element) ||
11732 MAYBE_DONT_COLLIDE_WITH(element) ||
11733 element == EL_BD_SAND ||
11734 element == EL_BD_ROCK ||
11735 element == EL_BD_MEGA_ROCK ||
11736 element == EL_BD_BOMB ||
11737 element == EL_BD_NITRO_PACK ||
11738 element == EL_BD_SWEET ||
11739 element == EL_BD_VOODOO_DOLL ||
11740 element == EL_BD_WATER ||
11741 element == EL_BD_GRAVITY_SWITCH)
11747 for (i = 0; elements_with_counter[i].element != -1; i++)
11748 if (elements_with_counter[i].element == element)
11755 static void SetAutomaticNumberOfGemsNeeded(void)
11759 if (!level.auto_count_gems)
11762 level.gems_needed = 0;
11764 for (x = 0; x < lev_fieldx; x++)
11766 for (y = 0; y < lev_fieldy; y++)
11768 int element = Tile[x][y];
11773 case EL_EMERALD_YELLOW:
11774 case EL_EMERALD_RED:
11775 case EL_EMERALD_PURPLE:
11776 case EL_BD_DIAMOND:
11777 case EL_WALL_EMERALD:
11778 case EL_WALL_EMERALD_YELLOW:
11779 case EL_WALL_EMERALD_RED:
11780 case EL_WALL_EMERALD_PURPLE:
11781 case EL_WALL_BD_DIAMOND:
11783 case EL_SP_INFOTRON:
11786 level.gems_needed++;
11790 case EL_WALL_DIAMOND:
11791 level.gems_needed += 3;
11795 case EL_WALL_PEARL:
11796 level.gems_needed += 5;
11800 case EL_WALL_CRYSTAL:
11801 level.gems_needed += 8;
11810 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11813 static void DrawPropertiesConfig(void)
11815 boolean draw_footer_line = FALSE;
11816 int max_num_element_counters = 4;
11817 int num_element_counters = 0;
11820 if (!checkPropertiesConfig(properties_element))
11822 int xpos = ED_ELEMENT_SETTINGS_X(0);
11823 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11825 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11830 // check if there are elements where a value can be chosen for
11831 for (i = 0; elements_with_counter[i].element != -1; i++)
11833 if (elements_with_counter[i].element != properties_element)
11836 // special case: score for extra diamonds only available in BD game engine
11837 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11838 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11839 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11842 // special case: some amoeba counters only available in BD game engine
11843 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11844 elements_with_counter[i].value != &level.amoeba_speed &&
11845 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11848 // special case: score for smashing only available in R'n'D game engine
11849 if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
11850 IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
11851 (elements_with_counter[i].value == &level.score[SC_BUG] ||
11852 elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
11853 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11856 // special case: some amoeba counters only available in R'n'D game engine
11857 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11858 elements_with_counter[i].value == &level.amoeba_speed &&
11859 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11862 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11864 counterbutton_info[counter_id].y =
11865 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11866 (CAN_GROW(properties_element) ? 1 : 0) +
11867 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11868 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11869 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11870 (properties_element == EL_BD_SLIME ? 1 : 0) +
11871 (properties_element == EL_BD_ACID ? 1 : 0) +
11872 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11873 (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) +
11874 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
11875 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11876 num_element_counters);
11878 // special case: set magic wall counter for BD game engine separately
11879 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11880 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11882 // special case: set amoeba counters for BD game engine separately
11883 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11884 (properties_element == EL_BD_AMOEBA_2))
11885 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11887 // special case: set position for delay counter for reappearing hammered walls
11888 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11889 counterbutton_info[counter_id].y += 1;
11891 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11892 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11893 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11894 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11896 // default: counter values between 0 and 999
11897 if (counterbutton_info[counter_id].max_value == 0)
11898 counterbutton_info[counter_id].max_value = 999;
11900 MapCounterButtons(counter_id);
11902 num_element_counters++;
11903 if (num_element_counters >= max_num_element_counters)
11907 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11909 // draw stickybutton gadget
11910 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11912 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11913 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11915 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11916 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11917 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11918 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11919 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11920 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11921 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11924 if (HAS_EDITOR_CONTENT(properties_element))
11926 // draw stickybutton gadget
11927 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11929 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11931 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11932 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11934 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11935 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11937 else if (properties_element == EL_BD_AMOEBA_2)
11939 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11940 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11941 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11943 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11944 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11945 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11946 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11948 else if (IS_AMOEBOID(properties_element))
11950 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11952 else if (properties_element == EL_BD_ACID)
11954 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11955 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11957 else if (IS_BD_BITER(properties_element))
11959 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11961 else if (properties_element == EL_BD_BLADDER)
11963 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11965 else if (properties_element == EL_YAMYAM ||
11966 properties_element == EL_YAMYAM_LEFT ||
11967 properties_element == EL_YAMYAM_RIGHT ||
11968 properties_element == EL_YAMYAM_UP ||
11969 properties_element == EL_YAMYAM_DOWN)
11971 DrawYamYamContentAreas();
11973 else if (properties_element == EL_EMC_MAGIC_BALL)
11975 DrawMagicBallContentAreas();
11977 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11978 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11980 else if (properties_element == EL_EMC_ANDROID)
11982 DrawAndroidElementArea();
11984 else if (properties_element == EL_MM_GRAY_BALL)
11986 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11987 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11988 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11989 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11991 DrawMMBallContentArea();
11995 if (IS_PLAYER_ELEMENT(properties_element))
11997 int player_nr = GET_PLAYER_NR(properties_element);
11999 // these properties can be set for every player individually
12001 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12003 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
12004 &level.start_element[player_nr];
12005 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
12006 &level.artwork_element[player_nr];
12007 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
12008 &level.explosion_element[player_nr];
12010 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
12011 &level.use_start_element[player_nr];
12012 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
12013 &level.use_artwork_element[player_nr];
12014 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
12015 &level.use_explosion_element[player_nr];
12016 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
12017 &level.initial_player_gravity[player_nr];
12019 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
12020 &level.initial_player_stepsize[player_nr];
12022 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
12023 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
12024 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
12025 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
12026 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
12027 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
12028 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
12029 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
12030 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
12031 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
12032 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
12033 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
12034 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
12035 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
12036 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
12038 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
12039 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
12040 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
12042 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
12044 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12046 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
12047 &level.initial_inventory_content[player_nr][0];
12049 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
12050 &level.initial_inventory_size[player_nr];
12052 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
12053 &level.use_initial_inventory[player_nr];
12055 // draw checkbutton gadgets
12056 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
12057 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
12058 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
12060 // draw counter gadgets
12061 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
12063 // draw drawing area gadgets
12064 DrawPlayerInitialInventoryArea(properties_element);
12068 if (IS_BD_PLAYER_ELEMENT(properties_element))
12070 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12071 ED_ELEMENT_SETTINGS_YPOS(2);
12072 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12073 ED_ELEMENT_SETTINGS_YPOS(3);
12074 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12075 ED_ELEMENT_SETTINGS_YPOS(4);
12077 // draw checkbutton gadgets
12078 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
12079 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
12080 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12082 // draw counter gadgets
12083 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12084 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12086 // draw drawing area gadgets
12087 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
12090 if (properties_element == EL_BD_SAND)
12092 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
12095 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12097 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12098 ED_ELEMENT_SETTINGS_YPOS(0);
12099 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12100 ED_ELEMENT_SETTINGS_YPOS(1);
12102 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12103 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12105 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
12106 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
12109 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12111 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
12112 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
12115 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
12117 if (IS_BD_FIREFLY(properties_element))
12119 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
12120 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12122 else if (IS_BD_FIREFLY_2(properties_element))
12124 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
12125 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12127 else if (IS_BD_BUTTERFLY(properties_element))
12129 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
12130 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12132 else if (IS_BD_BUTTERFLY_2(properties_element))
12134 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
12135 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12137 else if (IS_BD_STONEFLY(properties_element))
12139 MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
12141 else if (IS_BD_DRAGONFLY(properties_element))
12143 MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
12144 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12146 else if (properties_element == EL_BD_BOMB)
12148 MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
12150 else if (properties_element == EL_BD_NITRO_PACK)
12152 MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
12156 if (properties_element == EL_BD_MEGA_ROCK ||
12157 properties_element == EL_BD_SWEET)
12159 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12160 ED_ELEMENT_SETTINGS_YPOS(0);
12161 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12162 ED_ELEMENT_SETTINGS_YPOS(1);
12164 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12165 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12168 if (properties_element == EL_BD_VOODOO_DOLL)
12170 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12171 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12172 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12173 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12176 if (properties_element == EL_BD_SLIME)
12178 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12180 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12181 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12182 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12183 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12184 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12185 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12188 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12189 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12191 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12193 if (IS_BD_EXPANDABLE_WALL(properties_element))
12194 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12197 if (properties_element == EL_BD_REPLICATOR)
12199 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12202 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12203 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12205 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12206 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12209 if (properties_element == EL_BD_WATER)
12211 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12214 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12216 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12219 if (properties_element == EL_BD_CREATURE_SWITCH)
12221 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12222 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12225 if (properties_element == EL_BD_GRAVITY_SWITCH)
12227 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12229 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12230 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12233 if (properties_element == EL_BD_NUT)
12235 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12238 // special case: slippery walls option for gems only available in R'n'D game engine
12239 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12240 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12242 if (properties_element == EL_EM_DYNAMITE)
12243 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12245 if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
12246 COULD_MOVE_INTO_ACID(properties_element) &&
12247 !IS_PLAYER_ELEMENT(properties_element) &&
12248 (!IS_CUSTOM_ELEMENT(properties_element) ||
12249 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12251 // set position for checkbutton for "can move into acid"
12252 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12253 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12254 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12255 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12256 IS_BALLOON_ELEMENT(properties_element) ||
12257 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12259 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12262 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12263 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12265 if (properties_element == EL_SPRING ||
12266 properties_element == EL_SPRING_LEFT ||
12267 properties_element == EL_SPRING_RIGHT)
12268 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12270 if (properties_element == EL_TIME_ORB_FULL)
12271 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12273 if (properties_element == EL_GAME_OF_LIFE ||
12274 properties_element == EL_BIOMAZE)
12275 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12277 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12279 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12280 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12282 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12285 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12286 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12288 if (properties_element == EL_SOKOBAN_OBJECT)
12289 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12291 if (properties_element == EL_SOKOBAN_OBJECT ||
12292 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12293 properties_element == EL_SOKOBAN_FIELD_FULL)
12295 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12296 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12299 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12302 if (IS_BALLOON_ELEMENT(properties_element))
12303 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12305 if (IS_ENVELOPE(properties_element) ||
12306 IS_MM_ENVELOPE(properties_element))
12308 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12309 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12310 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12311 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12312 int envelope_nr = ENVELOPE_NR(properties_element);
12314 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12315 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12317 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12318 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12320 // display counter to choose size of envelope text area
12321 MapCounterButtons(counter1_id);
12322 MapCounterButtons(counter2_id);
12324 // display checkbuttons to choose auto-wrap and alignment properties
12325 MapCheckbuttonGadget(button1_id);
12326 MapCheckbuttonGadget(button2_id);
12328 DrawEnvelopeTextArea(envelope_nr);
12331 if (IS_MM_MCDUFFIN(properties_element))
12333 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12334 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12335 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12338 if (IS_DF_LASER(properties_element))
12340 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12341 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12342 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12345 if (IS_CUSTOM_ELEMENT(properties_element))
12347 // draw stickybutton gadget
12348 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12350 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12352 // draw checkbutton gadgets
12353 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12354 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12355 MapCheckbuttonGadget(i);
12357 // draw counter gadgets
12358 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12359 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12360 MapCounterButtons(i);
12362 // draw selectbox gadgets
12363 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12364 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12365 MapSelectboxGadget(i);
12367 // draw textbutton gadgets
12368 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12370 // draw text input gadgets
12371 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12373 // draw drawing area gadgets
12374 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12376 draw_footer_line = TRUE;
12378 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12380 // draw checkbutton gadgets
12381 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12382 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12383 MapCheckbuttonGadget(i);
12385 // draw counter gadgets
12386 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12387 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12388 MapCounterButtons(i);
12390 // draw selectbox gadgets
12391 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12392 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12393 MapSelectboxGadget(i);
12395 // draw drawing area gadgets
12396 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12397 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12398 DrawCustomContentArea();
12401 else if (IS_GROUP_ELEMENT(properties_element))
12403 // draw stickybutton gadget
12404 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12406 // draw checkbutton gadgets
12407 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12408 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12410 // draw counter gadgets
12411 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12413 // draw selectbox gadgets
12414 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12416 // draw textbutton gadgets
12417 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12419 // draw drawing area gadgets
12420 DrawGroupElementArea();
12422 // draw text input gadgets
12423 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12425 // draw drawing area gadgets
12426 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12428 draw_footer_line = TRUE;
12430 else if (IS_EMPTY_ELEMENT(properties_element))
12432 // draw stickybutton gadget
12433 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12435 // draw checkbutton gadgets
12436 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12437 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12439 // draw textbutton gadgets
12440 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12442 // draw drawing area gadgets
12443 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12445 draw_footer_line = TRUE;
12448 // draw little footer border line above CE/GE use/save template gadgets
12449 if (draw_footer_line)
12451 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12452 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12453 int gd_x = gd->x + gd_gi1->border.width / 2;
12454 int gd_y = gd->y + gd_gi1->height - 1;
12455 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12457 if (tab_color != BLACK_PIXEL) // black => transparent
12458 FillRectangle(drawto,
12459 SX + ED_ELEMENT_SETTINGS_X(0),
12460 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12462 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12466 static void DrawPropertiesChangeDrawingAreas(void)
12468 if (IS_CUSTOM_ELEMENT(properties_element))
12470 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12471 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12472 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12474 DrawCustomChangeContentArea();
12477 redraw_mask |= REDRAW_FIELD;
12480 static void DrawPropertiesChange(void)
12484 // needed to initially set selectbox options for special action options
12485 setSelectboxSpecialActionOptions();
12487 // draw stickybutton gadget
12488 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12490 // draw checkbutton gadgets
12491 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12492 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12493 MapCheckbuttonGadget(i);
12495 // draw counter gadgets
12496 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12497 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12498 MapCounterButtons(i);
12500 // draw selectbox gadgets
12501 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12502 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12503 MapSelectboxGadget(i);
12505 // draw textbutton gadgets
12506 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12507 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12508 MapTextbuttonGadget(i);
12510 // draw graphicbutton gadgets
12511 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12512 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12513 MapGraphicbuttonGadget(i);
12515 // draw drawing area gadgets
12516 DrawPropertiesChangeDrawingAreas();
12519 static void DrawEditorElementAnimation(int x, int y)
12524 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12526 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12529 static void DrawEditorElementName(int x, int y, int font_nr)
12531 char *element_name = getElementInfoText(properties_element);
12532 int font_width = getFontWidth(font_nr);
12533 int font_height = getFontHeight(font_nr);
12534 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12535 int max_chars_per_line = max_text_width / font_width;
12537 if (strlen(element_name) <= max_chars_per_line)
12538 DrawTextS(x, y, font_nr, element_name);
12541 char buffer[max_chars_per_line + 1];
12542 int next_pos = max_chars_per_line;
12544 strncpy(buffer, element_name, max_chars_per_line);
12545 buffer[max_chars_per_line] = '\0';
12547 if (element_name[max_chars_per_line] == ' ')
12553 for (i = max_chars_per_line - 1; i >= 0; i--)
12554 if (buffer[i] == ' ')
12557 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12564 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12566 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12567 buffer[max_chars_per_line] = '\0';
12569 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12573 static void DrawPropertiesWindow(void)
12575 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12576 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12577 int border_size = gd->border_size;
12578 int font_nr = FONT_TEXT_1;
12579 int font_height = getFontHeight(font_nr);
12580 int xoffset = TILEX + element_border + 3 * border_size;
12581 int yoffset = (TILEY - font_height) / 2;
12582 int x1 = editor.settings.element_graphic.x + element_border;
12583 int y1 = editor.settings.element_graphic.y + element_border;
12584 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12585 editor.settings.element_name.x);
12586 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12587 editor.settings.element_name.y);
12588 char *text = "Element Settings";
12589 int font2_nr = FONT_TITLE_1;
12590 struct MenuPosInfo *pos = &editor.settings.headline;
12591 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12592 int sy = SY + pos->y;
12594 stick_element_properties_window = FALSE;
12596 // make sure that previous properties edit mode exists for this element
12597 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12598 !IS_CUSTOM_ELEMENT(properties_element))
12599 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12601 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12602 !IS_PLAYER_ELEMENT(properties_element) &&
12603 !IS_CUSTOM_ELEMENT(properties_element))
12604 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12606 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12607 (IS_PLAYER_ELEMENT(properties_element) ||
12608 IS_CUSTOM_ELEMENT(properties_element)))
12609 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12611 CopyElementPropertiesToEditor(properties_element);
12613 UnmapLevelEditorFieldGadgets();
12614 UnmapLevelEditorToolboxDrawingGadgets();
12615 UnmapLevelEditorToolboxCustomGadgets();
12617 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12619 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12622 DrawText(sx, sy, text, font2_nr);
12624 FrameCounter = 0; // restart animation frame counter
12626 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12627 DrawEditorElementAnimation(SX + x1, SY + y1);
12628 DrawEditorElementName(x2, y2, font_nr);
12630 DrawPropertiesTabulatorGadgets();
12632 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12633 DrawPropertiesInfo();
12634 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12635 DrawPropertiesChange();
12636 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12637 DrawPropertiesConfig();
12640 static void DrawPaletteWindow(void)
12644 UnmapLevelEditorFieldGadgets();
12646 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12649 // map buttons to select elements
12650 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12651 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12652 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12653 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12654 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12657 static void UpdateCustomElementGraphicGadgets(void)
12661 InitElementPropertiesGfxElement();
12663 ModifyEditorElementList();
12664 RedrawDrawingElements();
12666 // force redraw of all mapped drawing area gadgets
12667 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12669 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12676 static int getOpenDirectionFromTube(int element)
12680 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12681 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12682 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12683 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12684 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12685 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12686 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12687 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12688 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12689 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12690 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12696 static int getTubeFromOpenDirection(int direction)
12700 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12701 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12702 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12703 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12704 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12705 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12706 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12707 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12708 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12709 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12710 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12712 // if only one direction, fall back to simple tube with that direction
12713 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12714 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12715 case (MV_UP): return EL_TUBE_VERTICAL;
12716 case (MV_DOWN): return EL_TUBE_VERTICAL;
12722 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12724 int element_new = getTubeFromOpenDirection(direction);
12726 return (element_new != EL_EMPTY ? element_new : element_old);
12729 static int getOpenDirectionFromBelt(int element)
12731 int belt_dir = getBeltDirFromBeltElement(element);
12733 return (belt_dir == MV_LEFT ? MV_RIGHT :
12734 belt_dir == MV_RIGHT ? MV_LEFT :
12735 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12738 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12740 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12741 direction == MV_RIGHT ? MV_LEFT :
12742 direction == MV_HORIZONTAL ? MV_NONE : direction);
12744 if (direction == MV_NONE)
12747 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12750 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12753 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12755 return (element_new != EL_EMPTY ? element_new : element_old);
12758 static int getOpenDirectionFromPool(int element)
12762 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12763 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12764 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12765 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12766 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12767 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12773 static int getPoolFromOpenDirection(int direction)
12777 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12778 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12779 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12780 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12781 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12782 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12788 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12790 int element = getPoolFromOpenDirection(direction);
12791 int help_direction = getOpenDirectionFromPool(help_element);
12793 if (element == EL_EMPTY)
12795 int help_direction_vertical = help_direction & MV_VERTICAL;
12797 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12800 if (element == EL_EMPTY)
12802 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12804 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12810 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12812 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12814 return (element_new != EL_EMPTY ? element_new : element_old);
12817 static int getOpenDirectionFromPillar(int element)
12821 case EL_EMC_WALL_1: return (MV_DOWN);
12822 case EL_EMC_WALL_2: return (MV_VERTICAL);
12823 case EL_EMC_WALL_3: return (MV_UP);
12829 static int getPillarFromOpenDirection(int direction)
12833 case (MV_DOWN): return EL_EMC_WALL_1;
12834 case (MV_VERTICAL): return EL_EMC_WALL_2;
12835 case (MV_UP): return EL_EMC_WALL_3;
12841 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12843 int element_new = getPillarFromOpenDirection(direction);
12845 return (element_new != EL_EMPTY ? element_new : element_old);
12848 static int getOpenDirectionFromSteel2(int element)
12852 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12853 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12854 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12855 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12856 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12857 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12858 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12859 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12865 static int getSteel2FromOpenDirection(int direction)
12869 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12870 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12871 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12872 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12873 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12874 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12875 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12876 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12882 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12884 int element_new = getSteel2FromOpenDirection(direction);
12886 return (element_new != EL_EMPTY ? element_new : element_old);
12889 static int getOpenDirectionFromChip(int element)
12893 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12894 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12895 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12896 case EL_SP_CHIP_TOP: return (MV_DOWN);
12897 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12903 static int getChipFromOpenDirection(int direction)
12907 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12908 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12909 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12910 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12911 case (MV_DOWN): return EL_SP_CHIP_TOP;
12917 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12919 int element_new = getChipFromOpenDirection(direction);
12921 return (element_new != EL_EMPTY ? element_new : element_old);
12924 static int getClosedTube(int x, int y)
12926 struct XY *xy = xy_directions;
12927 int element_old = IntelliDrawBuffer[x][y];
12928 int direction_old = getOpenDirectionFromTube(element_old);
12929 int direction_new = MV_NONE;
12932 for (i = 0; i < NUM_DIRECTIONS; i++)
12934 int xx = x + xy[i].x;
12935 int yy = y + xy[i].y;
12936 int dir = MV_DIR_FROM_BIT(i);
12937 int dir_opposite = MV_DIR_OPPOSITE(dir);
12939 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12940 (direction_old & dir) &&
12941 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12942 direction_new |= dir;
12945 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12948 static int getClosedBelt(int x, int y)
12950 struct XY *xy = xy_directions;
12951 int element_old = IntelliDrawBuffer[x][y];
12952 int nr = getBeltNrFromBeltElement(element_old);
12953 int direction_old = getOpenDirectionFromBelt(element_old);
12954 int direction_new = MV_NONE;
12957 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12959 int xx = x + xy[i].x;
12960 int yy = y + xy[i].y;
12961 int dir = MV_DIR_FROM_BIT(i);
12962 int dir_opposite = MV_DIR_OPPOSITE(dir);
12964 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12965 (direction_old & dir) &&
12966 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12967 direction_new |= dir;
12970 return getBeltFromNrAndOpenDirection(nr, direction_new);
12973 static int getClosedPool(int x, int y)
12975 struct XY *xy = xy_directions;
12976 int element_old = IntelliDrawBuffer[x][y];
12977 int direction_old = getOpenDirectionFromPool(element_old);
12978 int direction_new = MV_NONE;
12981 for (i = 0; i < NUM_DIRECTIONS; i++)
12983 int xx = x + xy[i].x;
12984 int yy = y + xy[i].y;
12985 int dir = MV_DIR_FROM_BIT(i);
12986 int dir_opposite = MV_DIR_OPPOSITE(dir);
12988 if (IN_LEV_FIELD(xx, yy) &&
12989 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12990 (direction_old & dir) &&
12991 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12992 direction_new |= dir;
12995 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12998 static int getClosedPillar(int x, int y)
13000 struct XY *xy = xy_directions;
13001 int element_old = IntelliDrawBuffer[x][y];
13002 int direction_old = getOpenDirectionFromPillar(element_old);
13003 int direction_new = MV_NONE;
13006 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13008 int xx = x + xy[i].x;
13009 int yy = y + xy[i].y;
13010 int dir = MV_DIR_FROM_BIT(i);
13011 int dir_opposite = MV_DIR_OPPOSITE(dir);
13013 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
13014 (direction_old & dir) &&
13015 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13016 direction_new |= dir;
13019 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
13022 static int getClosedSteel2(int x, int y)
13024 struct XY *xy = xy_directions;
13025 int element_old = IntelliDrawBuffer[x][y];
13026 int direction_old = getOpenDirectionFromSteel2(element_old);
13027 int direction_new = MV_NONE;
13030 for (i = 0; i < NUM_DIRECTIONS; i++)
13032 int xx = x + xy[i].x;
13033 int yy = y + xy[i].y;
13034 int dir = MV_DIR_FROM_BIT(i);
13035 int dir_opposite = MV_DIR_OPPOSITE(dir);
13037 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
13038 (direction_old & dir) &&
13039 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13040 direction_new |= dir;
13043 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
13046 static int getClosedChip(int x, int y)
13048 struct XY *xy = xy_directions;
13049 int element_old = IntelliDrawBuffer[x][y];
13050 int direction_old = getOpenDirectionFromChip(element_old);
13051 int direction_new = MV_NONE;
13054 for (i = 0; i < NUM_DIRECTIONS; i++)
13056 int xx = x + xy[i].x;
13057 int yy = y + xy[i].y;
13058 int dir = MV_DIR_FROM_BIT(i);
13059 int dir_opposite = MV_DIR_OPPOSITE(dir);
13061 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
13062 (direction_old & dir) &&
13063 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13064 direction_new |= dir;
13067 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
13070 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
13071 boolean change_level)
13073 int sx = x - level_xpos;
13074 int sy = y - level_ypos;
13075 int old_element = Tile[x][y];
13076 int new_element = element;
13077 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
13078 boolean draw_masked = FALSE;
13080 if (IS_MM_WALL_EDITOR(element))
13082 element = map_mm_wall_element_editor(element) | new_bitmask;
13084 if (IS_MM_WALL(old_element))
13085 element |= MM_WALL_BITS(old_element);
13088 draw_masked = TRUE;
13090 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
13092 int element_changed = old_element & ~new_bitmask;
13094 if (MM_WALL_BITS(element_changed) != 0)
13095 element = element_changed;
13098 IntelliDrawBuffer[x][y] = element;
13101 Tile[x][y] = element;
13103 if (IN_ED_FIELD(sx, sy))
13105 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
13106 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
13107 else if (draw_masked)
13108 DrawEditorElementThruMask(sx, sy, element);
13110 DrawEditorElement(sx, sy, element);
13114 static void SetElementSimple(int x, int y, int element, boolean change_level)
13116 SetElementSimpleExt(x, y, 0, 0, element, change_level);
13119 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
13120 int x2, int y2, int *element2,
13121 int (*close_function)(int, int),
13122 boolean change_level)
13124 // set neighbour elements to newly determined connections
13125 SetElementSimple(x1, y1, *element1, change_level);
13126 SetElementSimple(x2, y2, *element2, change_level);
13128 // remove all open connections of neighbour elements
13129 *element1 = close_function(x1, y1);
13130 *element2 = close_function(x2, y2);
13132 // set neighbour elements to new, minimized connections
13133 SetElementSimple(x1, y1, *element1, change_level);
13134 SetElementSimple(x2, y2, *element2, change_level);
13137 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
13138 boolean change_level, int button)
13140 struct XY *xy = xy_directions;
13141 static int last_x = -1;
13142 static int last_y = -1;
13144 if (new_element == EL_UNDEFINED)
13152 int old_element = IntelliDrawBuffer[x][y];
13154 if (IS_TUBE(new_element))
13156 int last_element_new = EL_UNDEFINED;
13157 int direction = MV_NONE;
13160 // if old element is of same kind, keep all existing directions
13161 if (IS_TUBE(old_element))
13162 direction |= getOpenDirectionFromTube(old_element);
13164 for (i = 0; i < NUM_DIRECTIONS; i++)
13166 int xx = x + xy[i].x;
13167 int yy = y + xy[i].y;
13169 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13170 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13172 int dir = MV_DIR_FROM_BIT(i);
13173 int dir_opposite = MV_DIR_OPPOSITE(dir);
13174 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13175 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13176 int last_direction_new = last_direction_old | dir_opposite;
13178 last_element_new = getTubeFromOpenDirection(last_direction_new);
13184 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13186 if (last_element_new != EL_UNDEFINED)
13187 MergeAndCloseNeighbourElements(x, y, &new_element,
13188 last_x, last_y, &last_element_new,
13189 getClosedTube, change_level);
13191 else if (IS_BELT(new_element))
13193 int belt_nr = getBeltNrFromBeltElement(new_element);
13194 int last_element_new = EL_UNDEFINED;
13195 int direction = MV_NONE;
13198 // if old element is of same kind, keep all existing directions
13199 if (IS_BELT(old_element))
13200 direction |= getOpenDirectionFromBelt(old_element);
13202 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13204 int xx = x + xy[i].x;
13205 int yy = y + xy[i].y;
13207 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13208 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13210 int dir = MV_DIR_FROM_BIT(i);
13211 int dir_opposite = MV_DIR_OPPOSITE(dir);
13212 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13213 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13214 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13215 int last_direction_new = last_direction_old | dir_opposite;
13217 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13218 last_direction_new);
13223 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13225 if (last_element_new != EL_UNDEFINED)
13226 MergeAndCloseNeighbourElements(x, y, &new_element,
13227 last_x, last_y, &last_element_new,
13228 getClosedBelt, change_level);
13230 else if (IS_ACID_POOL_OR_ACID(new_element))
13232 int last_element_new = EL_UNDEFINED;
13233 int direction = MV_NONE;
13236 // if old element is of same kind, keep all existing directions
13237 if (IS_ACID_POOL_OR_ACID(old_element))
13238 direction |= getOpenDirectionFromPool(old_element);
13240 for (i = 0; i < NUM_DIRECTIONS; i++)
13242 int xx = x + xy[i].x;
13243 int yy = y + xy[i].y;
13245 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13246 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13248 int dir = MV_DIR_FROM_BIT(i);
13249 int dir_opposite = MV_DIR_OPPOSITE(dir);
13250 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13251 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13252 int last_direction_new = last_direction_old | dir_opposite;
13254 last_element_new = getPoolFromOpenDirection(last_direction_new);
13260 // special corrections needed for intuitively correct acid pool drawing
13261 if (last_element_new == EL_EMPTY)
13262 last_element_new = new_element;
13263 else if (last_element_new != EL_UNDEFINED)
13264 new_element = last_element_new;
13266 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13268 if (last_element_new != EL_UNDEFINED)
13269 MergeAndCloseNeighbourElements(x, y, &new_element,
13270 last_x, last_y, &last_element_new,
13271 getClosedPool, change_level);
13273 else if (IS_EMC_PILLAR(new_element))
13275 int last_element_new = EL_UNDEFINED;
13276 int direction = MV_NONE;
13279 // if old element is of same kind, keep all existing directions
13280 if (IS_EMC_PILLAR(old_element))
13281 direction |= getOpenDirectionFromPillar(old_element);
13283 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13285 int xx = x + xy[i].x;
13286 int yy = y + xy[i].y;
13288 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13289 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13291 int dir = MV_DIR_FROM_BIT(i);
13292 int dir_opposite = MV_DIR_OPPOSITE(dir);
13293 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13294 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13295 int last_direction_new = last_direction_old | dir_opposite;
13297 last_element_new = getPillarFromOpenDirection(last_direction_new);
13303 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13305 if (last_element_new != EL_UNDEFINED)
13306 MergeAndCloseNeighbourElements(x, y, &new_element,
13307 last_x, last_y, &last_element_new,
13308 getClosedPillar, change_level);
13310 else if (IS_DC_STEELWALL_2(new_element))
13312 int last_element_new = EL_UNDEFINED;
13313 int direction = MV_NONE;
13316 // if old element is of same kind, keep all existing directions
13317 if (IS_DC_STEELWALL_2(old_element))
13318 direction |= getOpenDirectionFromSteel2(old_element);
13320 for (i = 0; i < NUM_DIRECTIONS; i++)
13322 int xx = x + xy[i].x;
13323 int yy = y + xy[i].y;
13325 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13326 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13328 int dir = MV_DIR_FROM_BIT(i);
13329 int dir_opposite = MV_DIR_OPPOSITE(dir);
13330 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13331 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13332 int last_direction_new = last_direction_old | dir_opposite;
13334 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13340 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13342 if (last_element_new != EL_UNDEFINED)
13343 MergeAndCloseNeighbourElements(x, y, &new_element,
13344 last_x, last_y, &last_element_new,
13345 getClosedSteel2, change_level);
13347 else if (IS_SP_CHIP(new_element))
13349 int last_element_new = EL_UNDEFINED;
13350 int direction = MV_NONE;
13353 // (do not keep existing directions, regardless of kind of old element)
13355 for (i = 0; i < NUM_DIRECTIONS; i++)
13357 int xx = x + xy[i].x;
13358 int yy = y + xy[i].y;
13360 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13361 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13363 int dir = MV_DIR_FROM_BIT(i);
13364 int dir_opposite = MV_DIR_OPPOSITE(dir);
13365 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13366 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13367 int last_direction_new = last_direction_old | dir_opposite;
13369 if (last_direction_old == MV_NONE)
13371 last_element_new = getChipFromOpenDirection(last_direction_new);
13374 else if (last_direction_old & (dir | dir_opposite))
13376 direction |= MV_DIR_OPPOSITE(last_direction_old);
13380 direction |= MV_DIR_OPPOSITE(dir);
13385 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13387 if (last_element_new != EL_UNDEFINED)
13388 MergeAndCloseNeighbourElements(x, y, &new_element,
13389 last_x, last_y, &last_element_new,
13390 getClosedChip, change_level);
13392 else if (IS_SP_HARDWARE_BASE(new_element))
13394 int nr = GetSimpleRandom(6);
13396 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13397 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13398 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13399 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13400 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13402 else if (new_element == EL_SP_HARDWARE_GREEN ||
13403 new_element == EL_SP_HARDWARE_BLUE ||
13404 new_element == EL_SP_HARDWARE_RED)
13406 int nr = GetSimpleRandom(3);
13408 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13409 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13411 else if (IS_GROUP_ELEMENT(new_element))
13413 boolean connected_drawing = FALSE;
13416 for (i = 0; i < NUM_DIRECTIONS; i++)
13418 int xx = x + xy[i].x;
13419 int yy = y + xy[i].y;
13421 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13422 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13423 connected_drawing = TRUE;
13426 if (!connected_drawing)
13427 ResolveGroupElement(new_element);
13429 new_element = GetElementFromGroupElement(new_element);
13431 else if (IS_BELT_SWITCH(old_element))
13433 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13434 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13436 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13437 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13439 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13443 static int swappable_elements[][2] =
13445 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13446 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13447 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13448 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13449 { EL_EMERALD, EL_WALL_EMERALD },
13450 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13451 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13452 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13453 { EL_DIAMOND, EL_WALL_DIAMOND },
13454 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13455 { EL_GATE_1, EL_GATE_1_GRAY },
13456 { EL_GATE_2, EL_GATE_2_GRAY },
13457 { EL_GATE_3, EL_GATE_3_GRAY },
13458 { EL_GATE_4, EL_GATE_4_GRAY },
13459 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13460 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13461 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13462 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13463 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13464 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13465 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13466 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13467 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13468 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13469 { EL_LAMP, EL_LAMP_ACTIVE },
13470 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13471 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13472 { EL_PEARL, EL_WALL_PEARL },
13473 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13474 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13475 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13476 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13477 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13478 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13479 { EL_LANDMINE, EL_DC_LANDMINE },
13480 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13481 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13482 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13483 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13484 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13485 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13486 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13487 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13488 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13492 static int rotatable_elements_4[][4] =
13502 EL_SPACESHIP_RIGHT,
13507 EL_BD_BUTTERFLY_UP,
13508 EL_BD_BUTTERFLY_RIGHT,
13509 EL_BD_BUTTERFLY_DOWN,
13510 EL_BD_BUTTERFLY_LEFT
13514 EL_BD_FIREFLY_RIGHT,
13515 EL_BD_FIREFLY_DOWN,
13543 EL_SP_GRAVITY_PORT_UP,
13544 EL_SP_GRAVITY_PORT_RIGHT,
13545 EL_SP_GRAVITY_PORT_DOWN,
13546 EL_SP_GRAVITY_PORT_LEFT
13549 EL_SP_GRAVITY_ON_PORT_UP,
13550 EL_SP_GRAVITY_ON_PORT_RIGHT,
13551 EL_SP_GRAVITY_ON_PORT_DOWN,
13552 EL_SP_GRAVITY_ON_PORT_LEFT
13555 EL_SP_GRAVITY_OFF_PORT_UP,
13556 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13557 EL_SP_GRAVITY_OFF_PORT_DOWN,
13558 EL_SP_GRAVITY_OFF_PORT_LEFT
13567 EL_BALLOON_SWITCH_UP,
13568 EL_BALLOON_SWITCH_RIGHT,
13569 EL_BALLOON_SWITCH_DOWN,
13570 EL_BALLOON_SWITCH_LEFT
13574 EL_MM_MCDUFFIN_RIGHT,
13575 EL_MM_MCDUFFIN_DOWN,
13576 EL_MM_MCDUFFIN_LEFT
13579 EL_MM_MIRROR_FIXED_1,
13580 EL_MM_MIRROR_FIXED_4,
13581 EL_MM_MIRROR_FIXED_3,
13582 EL_MM_MIRROR_FIXED_2
13585 EL_MM_STEEL_GRID_FIXED_1,
13586 EL_MM_STEEL_GRID_FIXED_4,
13587 EL_MM_STEEL_GRID_FIXED_2,
13588 EL_MM_STEEL_GRID_FIXED_3
13591 EL_MM_WOODEN_GRID_FIXED_1,
13592 EL_MM_WOODEN_GRID_FIXED_4,
13593 EL_MM_WOODEN_GRID_FIXED_2,
13594 EL_MM_WOODEN_GRID_FIXED_3
13597 EL_MM_POLARIZER_CROSS_1,
13598 EL_MM_POLARIZER_CROSS_4,
13599 EL_MM_POLARIZER_CROSS_3,
13600 EL_MM_POLARIZER_CROSS_2
13604 EL_MM_PACMAN_RIGHT,
13616 EL_DF_RECEIVER_RIGHT,
13617 EL_DF_RECEIVER_DOWN,
13618 EL_DF_RECEIVER_LEFT
13631 static int rotatable_elements_8[][8] =
13634 EL_DF_STEEL_GRID_FIXED_1,
13635 EL_DF_STEEL_GRID_FIXED_8,
13636 EL_DF_STEEL_GRID_FIXED_7,
13637 EL_DF_STEEL_GRID_FIXED_6,
13638 EL_DF_STEEL_GRID_FIXED_5,
13639 EL_DF_STEEL_GRID_FIXED_4,
13640 EL_DF_STEEL_GRID_FIXED_3,
13641 EL_DF_STEEL_GRID_FIXED_2
13644 EL_DF_WOODEN_GRID_FIXED_1,
13645 EL_DF_WOODEN_GRID_FIXED_8,
13646 EL_DF_WOODEN_GRID_FIXED_7,
13647 EL_DF_WOODEN_GRID_FIXED_6,
13648 EL_DF_WOODEN_GRID_FIXED_5,
13649 EL_DF_WOODEN_GRID_FIXED_4,
13650 EL_DF_WOODEN_GRID_FIXED_3,
13651 EL_DF_WOODEN_GRID_FIXED_2
13654 EL_DF_STEEL_GRID_ROTATING_1,
13655 EL_DF_STEEL_GRID_ROTATING_8,
13656 EL_DF_STEEL_GRID_ROTATING_7,
13657 EL_DF_STEEL_GRID_ROTATING_6,
13658 EL_DF_STEEL_GRID_ROTATING_5,
13659 EL_DF_STEEL_GRID_ROTATING_4,
13660 EL_DF_STEEL_GRID_ROTATING_3,
13661 EL_DF_STEEL_GRID_ROTATING_2
13664 EL_DF_WOODEN_GRID_ROTATING_1,
13665 EL_DF_WOODEN_GRID_ROTATING_8,
13666 EL_DF_WOODEN_GRID_ROTATING_7,
13667 EL_DF_WOODEN_GRID_ROTATING_6,
13668 EL_DF_WOODEN_GRID_ROTATING_5,
13669 EL_DF_WOODEN_GRID_ROTATING_4,
13670 EL_DF_WOODEN_GRID_ROTATING_3,
13671 EL_DF_WOODEN_GRID_ROTATING_2
13678 static int rotatable_elements_16[][16] =
13699 EL_MM_TELEPORTER_5,
13700 EL_MM_TELEPORTER_4,
13701 EL_MM_TELEPORTER_3,
13702 EL_MM_TELEPORTER_2,
13703 EL_MM_TELEPORTER_1,
13704 EL_MM_TELEPORTER_16,
13705 EL_MM_TELEPORTER_15,
13706 EL_MM_TELEPORTER_14,
13707 EL_MM_TELEPORTER_13,
13708 EL_MM_TELEPORTER_12,
13709 EL_MM_TELEPORTER_11,
13710 EL_MM_TELEPORTER_10,
13711 EL_MM_TELEPORTER_9,
13712 EL_MM_TELEPORTER_8,
13713 EL_MM_TELEPORTER_7,
13717 EL_MM_TELEPORTER_RED_5,
13718 EL_MM_TELEPORTER_RED_4,
13719 EL_MM_TELEPORTER_RED_3,
13720 EL_MM_TELEPORTER_RED_2,
13721 EL_MM_TELEPORTER_RED_1,
13722 EL_MM_TELEPORTER_RED_16,
13723 EL_MM_TELEPORTER_RED_15,
13724 EL_MM_TELEPORTER_RED_14,
13725 EL_MM_TELEPORTER_RED_13,
13726 EL_MM_TELEPORTER_RED_12,
13727 EL_MM_TELEPORTER_RED_11,
13728 EL_MM_TELEPORTER_RED_10,
13729 EL_MM_TELEPORTER_RED_9,
13730 EL_MM_TELEPORTER_RED_8,
13731 EL_MM_TELEPORTER_RED_7,
13732 EL_MM_TELEPORTER_RED_6
13735 EL_MM_TELEPORTER_YELLOW_5,
13736 EL_MM_TELEPORTER_YELLOW_4,
13737 EL_MM_TELEPORTER_YELLOW_3,
13738 EL_MM_TELEPORTER_YELLOW_2,
13739 EL_MM_TELEPORTER_YELLOW_1,
13740 EL_MM_TELEPORTER_YELLOW_16,
13741 EL_MM_TELEPORTER_YELLOW_15,
13742 EL_MM_TELEPORTER_YELLOW_14,
13743 EL_MM_TELEPORTER_YELLOW_13,
13744 EL_MM_TELEPORTER_YELLOW_12,
13745 EL_MM_TELEPORTER_YELLOW_11,
13746 EL_MM_TELEPORTER_YELLOW_10,
13747 EL_MM_TELEPORTER_YELLOW_9,
13748 EL_MM_TELEPORTER_YELLOW_8,
13749 EL_MM_TELEPORTER_YELLOW_7,
13750 EL_MM_TELEPORTER_YELLOW_6
13753 EL_MM_TELEPORTER_GREEN_5,
13754 EL_MM_TELEPORTER_GREEN_4,
13755 EL_MM_TELEPORTER_GREEN_3,
13756 EL_MM_TELEPORTER_GREEN_2,
13757 EL_MM_TELEPORTER_GREEN_1,
13758 EL_MM_TELEPORTER_GREEN_16,
13759 EL_MM_TELEPORTER_GREEN_15,
13760 EL_MM_TELEPORTER_GREEN_14,
13761 EL_MM_TELEPORTER_GREEN_13,
13762 EL_MM_TELEPORTER_GREEN_12,
13763 EL_MM_TELEPORTER_GREEN_11,
13764 EL_MM_TELEPORTER_GREEN_10,
13765 EL_MM_TELEPORTER_GREEN_9,
13766 EL_MM_TELEPORTER_GREEN_8,
13767 EL_MM_TELEPORTER_GREEN_7,
13768 EL_MM_TELEPORTER_GREEN_6
13771 EL_MM_TELEPORTER_BLUE_5,
13772 EL_MM_TELEPORTER_BLUE_4,
13773 EL_MM_TELEPORTER_BLUE_3,
13774 EL_MM_TELEPORTER_BLUE_2,
13775 EL_MM_TELEPORTER_BLUE_1,
13776 EL_MM_TELEPORTER_BLUE_16,
13777 EL_MM_TELEPORTER_BLUE_15,
13778 EL_MM_TELEPORTER_BLUE_14,
13779 EL_MM_TELEPORTER_BLUE_13,
13780 EL_MM_TELEPORTER_BLUE_12,
13781 EL_MM_TELEPORTER_BLUE_11,
13782 EL_MM_TELEPORTER_BLUE_10,
13783 EL_MM_TELEPORTER_BLUE_9,
13784 EL_MM_TELEPORTER_BLUE_8,
13785 EL_MM_TELEPORTER_BLUE_7,
13786 EL_MM_TELEPORTER_BLUE_6
13790 EL_MM_POLARIZER_16,
13791 EL_MM_POLARIZER_15,
13792 EL_MM_POLARIZER_14,
13793 EL_MM_POLARIZER_13,
13794 EL_MM_POLARIZER_12,
13795 EL_MM_POLARIZER_11,
13796 EL_MM_POLARIZER_10,
13825 EL_DF_MIRROR_ROTATING_1,
13826 EL_DF_MIRROR_ROTATING_16,
13827 EL_DF_MIRROR_ROTATING_15,
13828 EL_DF_MIRROR_ROTATING_14,
13829 EL_DF_MIRROR_ROTATING_13,
13830 EL_DF_MIRROR_ROTATING_12,
13831 EL_DF_MIRROR_ROTATING_11,
13832 EL_DF_MIRROR_ROTATING_10,
13833 EL_DF_MIRROR_ROTATING_9,
13834 EL_DF_MIRROR_ROTATING_8,
13835 EL_DF_MIRROR_ROTATING_7,
13836 EL_DF_MIRROR_ROTATING_6,
13837 EL_DF_MIRROR_ROTATING_5,
13838 EL_DF_MIRROR_ROTATING_4,
13839 EL_DF_MIRROR_ROTATING_3,
13840 EL_DF_MIRROR_ROTATING_2
13843 EL_DF_MIRROR_FIXED_1,
13844 EL_DF_MIRROR_FIXED_16,
13845 EL_DF_MIRROR_FIXED_15,
13846 EL_DF_MIRROR_FIXED_14,
13847 EL_DF_MIRROR_FIXED_13,
13848 EL_DF_MIRROR_FIXED_12,
13849 EL_DF_MIRROR_FIXED_11,
13850 EL_DF_MIRROR_FIXED_10,
13851 EL_DF_MIRROR_FIXED_9,
13852 EL_DF_MIRROR_FIXED_8,
13853 EL_DF_MIRROR_FIXED_7,
13854 EL_DF_MIRROR_FIXED_6,
13855 EL_DF_MIRROR_FIXED_5,
13856 EL_DF_MIRROR_FIXED_4,
13857 EL_DF_MIRROR_FIXED_3,
13858 EL_DF_MIRROR_FIXED_2
13867 for (i = 0; swappable_elements[i][0] != -1; i++)
13869 int element1 = swappable_elements[i][0];
13870 int element2 = swappable_elements[i][1];
13872 if (old_element == element1 || old_element == element2)
13873 new_element = (old_element == element1 ? element2 : element1);
13876 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13878 for (j = 0; j < 4; j++)
13880 int element = rotatable_elements_4[i][j];
13882 if (old_element == element)
13883 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13884 button == 2 ? rotatable_elements_4[i][0] :
13885 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13890 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13892 for (j = 0; j < 8; j++)
13894 int element = rotatable_elements_8[i][j];
13896 if (old_element == element)
13897 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13898 button == 2 ? rotatable_elements_8[i][0] :
13899 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13904 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13906 for (j = 0; j < 16; j++)
13908 int element = rotatable_elements_16[i][j];
13910 if (old_element == element)
13911 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13912 button == 2 ? rotatable_elements_16[i][0] :
13913 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13918 if (old_element != new_element)
13920 int max_infotext_len = getMaxInfoTextLength();
13921 char infotext[MAX_OUTPUT_LINESIZE + 1];
13923 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13924 infotext[max_infotext_len] = '\0';
13926 ClearEditorGadgetInfoText();
13928 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13933 if (IS_MM_WALL_EDITOR(new_element))
13934 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13936 SetElementSimple(x, y, new_element, change_level);
13942 static void ResetIntelliDraw(void)
13946 for (x = 0; x < lev_fieldx; x++)
13947 for (y = 0; y < lev_fieldy; y++)
13948 IntelliDrawBuffer[x][y] = Tile[x][y];
13950 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13953 static boolean draw_mode_hires = FALSE;
13955 static boolean isHiresTileElement(int element)
13957 return (IS_MM_WALL(element) || element == EL_EMPTY);
13960 static boolean isHiresDrawElement(int element)
13962 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13965 static int numHiresTiles(int element)
13967 if (IS_MM_WALL(element))
13968 return get_number_of_bits(MM_WALL_BITS(element));
13973 static void SetDrawModeHiRes(int element)
13976 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13977 isHiresDrawElement(element));
13980 static boolean getDrawModeHiRes(void)
13982 return draw_mode_hires;
13985 static int getLoResScreenPos(int pos)
13987 return (getDrawModeHiRes() ? pos / 2 : pos);
13990 static int getLoResScreenMod(int pos)
13992 return (getDrawModeHiRes() ? pos % 2 : 0);
13995 static void SetElementExt(int x, int y, int dx, int dy, int element,
13996 boolean change_level, int button)
13999 SetElementSimple(x, y, Tile[x][y], change_level);
14000 else if (GetKeyModState() & KMOD_Shift)
14001 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
14003 SetElementSimpleExt(x, y, dx, dy, element, change_level);
14006 static void SetElement(int x, int y, int element)
14008 SetElementExt(x, y, 0, 0, element, TRUE, -1);
14011 static void SetElementButton(int x, int y, int dx, int dy, int element,
14014 SetElementExt(x, y, dx, dy, element, TRUE, button);
14017 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
14019 int lx = getLoResScreenPos(sx2) + level_xpos;
14020 int ly = getLoResScreenPos(sy2) + level_ypos;
14021 int dx = getLoResScreenMod(sx2);
14022 int dy = getLoResScreenMod(sy2);
14024 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
14027 static void SetLevelElementHiRes(int lx2, int ly2, int element)
14034 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
14037 static int getLevelElementHiRes(int lx2, int ly2)
14043 int element = Tile[lx][ly];
14044 unsigned int bitmask = (dx + 1) << (dy * 2);
14046 if (IS_MM_WALL(element))
14048 if (element & bitmask)
14049 return map_mm_wall_element(element);
14057 static void DrawLineElement(int x, int y, int element, boolean change_level)
14059 SetElementHiRes(x, y, element, change_level);
14062 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
14063 int element, boolean change_level)
14065 int xsize = ABS(to_x - from_x);
14066 int ysize = ABS(to_y - from_y);
14067 int dx = (to_x < from_x ? -1 : +1);
14068 int dy = (to_y < from_y ? -1 : +1);
14071 if (from_y == to_y) // horizontal line
14073 for (i = 0; i <= xsize; i++)
14074 DrawLineElement(from_x + i * dx, from_y, element, change_level);
14076 else if (from_x == to_x) // vertical line
14078 for (i = 0; i <= ysize; i++)
14079 DrawLineElement(from_x, from_y + i * dy, element, change_level);
14081 else // diagonal line
14083 if (ysize < xsize) // a < 1
14085 float a = (float)ysize / (float)xsize;
14087 for (i = 0; i <= xsize; i++)
14090 int y = dy * (int)(a * i + 0.5);
14092 DrawLineElement(from_x + x, from_y + y, element, change_level);
14097 float a = (float)xsize / (float)ysize;
14099 for (i = 0; i <= ysize; i++)
14101 int x = dx * (int)(a * i + 0.5);
14104 DrawLineElement(from_x + x, from_y + y, element, change_level);
14110 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
14111 int element, boolean change_level)
14113 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
14114 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
14115 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
14116 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
14119 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
14120 int element, boolean change_level)
14125 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
14127 for (y = from_y; y <= to_y; y++)
14128 DrawLine(from_x, y, to_x, y, element, change_level);
14131 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
14132 int element, boolean change_level)
14134 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
14135 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
14136 int len_x = ABS(to_x - from_x);
14137 int len_y = ABS(to_y - from_y);
14140 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
14142 // not optimal (some points get drawn twice) but simple,
14143 // and fast enough for the few points we are drawing
14145 for (x = 0; x <= radius; x++)
14147 int sx, sy, sx2, sy2, lx, ly;
14149 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
14151 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14152 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14153 sx = getLoResScreenPos(sx2);
14154 sy = getLoResScreenPos(sy2);
14155 lx = sx + level_xpos;
14156 ly = sy + level_ypos;
14158 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14159 DrawLineElement(sx2, sy2, element, change_level);
14162 for (y = 0; y <= radius; y++)
14164 int sx, sy, sx2, sy2, lx, ly;
14166 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14168 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14169 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14170 sx = getLoResScreenPos(sx2);
14171 sy = getLoResScreenPos(sy2);
14172 lx = sx + level_xpos;
14173 ly = sy + level_ypos;
14175 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14176 DrawLineElement(sx2, sy2, element, change_level);
14180 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14181 int element, boolean change_level)
14183 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14184 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14186 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14189 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14191 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14192 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14193 int element, boolean change_level)
14195 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14196 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14197 int mirror_to_x2 = from_x - (to_x2 - from_x);
14198 int mirror_to_y2 = from_y - (to_y2 - from_y);
14200 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14201 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14202 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14203 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14207 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14209 int from_sx, from_sy;
14213 swap_numbers(&from_x, &to_x);
14216 swap_numbers(&from_y, &to_y);
14218 from_sx = SX + from_x * ed_tilesize;
14219 from_sy = SY + from_y * ed_tilesize;
14220 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14221 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14223 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14224 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14225 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14226 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14228 if (from_x == to_x && from_y == to_y)
14229 MarkTileDirty(from_x/2, from_y/2);
14231 redraw_mask |= REDRAW_FIELD;
14234 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14235 int element, boolean change_level)
14237 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14240 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14241 int element, boolean change_level)
14243 if (element == -1 || change_level)
14244 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14246 DrawAreaBorder(from_x, from_y, to_x, to_y);
14249 // values for CopyBrushExt()
14250 #define CB_AREA_TO_BRUSH 0
14251 #define CB_BRUSH_TO_CURSOR 1
14252 #define CB_BRUSH_TO_LEVEL 2
14253 #define CB_DELETE_OLD_CURSOR 3
14254 #define CB_DUMP_BRUSH 4
14255 #define CB_DUMP_BRUSH_SMALL 5
14256 #define CB_CLIPBOARD_TO_BRUSH 6
14257 #define CB_BRUSH_TO_CLIPBOARD 7
14258 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14259 #define CB_UPDATE_BRUSH_POSITION 9
14260 #define CB_FLIP_BRUSH_X 10
14261 #define CB_FLIP_BRUSH_Y 11
14262 #define CB_FLIP_BRUSH_XY 12
14264 #define MAX_CB_PART_SIZE 10
14265 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14266 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14267 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14268 MAX_CB_NUM_LINES * \
14271 static int getFlippedTileExt(int map[], int element)
14275 for (i = 0; map[i] != -1; i++)
14276 if (map[i] == element)
14277 return map[i ^ 1]; // get flipped element by flipping LSB of index
14282 static int getFlippedTileX(int element)
14286 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14287 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14288 EL_BUG_LEFT, EL_BUG_RIGHT,
14289 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14290 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14291 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14292 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14293 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14294 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14295 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14296 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14297 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14298 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14299 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14300 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14301 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14302 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14303 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14304 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14305 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14306 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14307 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14308 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14309 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14310 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14311 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14312 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14313 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14314 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14315 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14320 return getFlippedTileExt(map, element);
14323 static int getFlippedTileY(int element)
14327 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14328 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14329 EL_BUG_UP, EL_BUG_DOWN,
14330 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14331 EL_PACMAN_UP, EL_PACMAN_DOWN,
14332 EL_ARROW_UP, EL_ARROW_DOWN,
14333 EL_MOLE_UP, EL_MOLE_DOWN,
14334 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14335 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14336 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14337 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14338 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14339 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14340 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14341 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14342 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14343 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14344 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14345 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14346 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14347 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14348 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14349 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14350 EL_EMC_WALL_1, EL_EMC_WALL_3,
14355 return getFlippedTileExt(map, element);
14358 static int getFlippedTileXY(int element)
14362 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14363 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14364 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14365 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14366 EL_BUG_LEFT, EL_BUG_UP,
14367 EL_BUG_RIGHT, EL_BUG_DOWN,
14368 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14369 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14370 EL_PACMAN_LEFT, EL_PACMAN_UP,
14371 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14372 EL_ARROW_LEFT, EL_ARROW_UP,
14373 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14374 EL_MOLE_LEFT, EL_MOLE_UP,
14375 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14376 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14377 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14378 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14379 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14380 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14381 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14382 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14383 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14384 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14385 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14386 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14387 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14388 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14389 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14390 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14391 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14392 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14393 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14394 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14395 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14396 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14397 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14398 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14399 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14400 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14401 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14402 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14403 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14408 return getFlippedTileExt(map, element);
14411 static int getFlippedTile(int element, int mode)
14413 if (IS_MM_ELEMENT(element))
14415 // get MM game element
14416 element = map_element_RND_to_MM(element);
14418 // get flipped game element
14419 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14420 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14421 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14424 // get RND game element again
14425 element = map_element_MM_to_RND(element);
14429 // get flipped game element
14430 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14431 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14432 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14439 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14442 short tile1_flipped = getFlippedTile(*tile1, mode);
14443 short tile2_flipped = getFlippedTile(*tile2, mode);
14446 *tile1 = tile2_flipped;
14447 *tile2 = tile1_flipped;
14450 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14452 DrawLineElement(sx, sy, element, change_level);
14455 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14456 int button, int mode)
14458 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14459 static int brush_width, brush_height;
14460 static int last_cursor_x = -1, last_cursor_y = -1;
14461 static boolean delete_old_brush = FALSE;
14462 int new_element = BUTTON_ELEMENT(button);
14465 if (mode == CB_DUMP_BRUSH ||
14466 mode == CB_DUMP_BRUSH_SMALL ||
14467 mode == CB_BRUSH_TO_CLIPBOARD ||
14468 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14470 if (edit_mode != ED_MODE_DRAWING)
14473 char part[MAX_CB_PART_SIZE + 1] = "";
14474 char text[MAX_CB_TEXT_SIZE + 1] = "";
14475 int width = (draw_with_brush ? brush_width : lev_fieldx);
14476 int height = (draw_with_brush ? brush_height : lev_fieldy);
14477 char *format = "%s%03d";
14479 for (y = 0; y < height; y++)
14480 for (x = 0; x < width; x++)
14481 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14484 for (y = 0; y < height; y++)
14486 for (x = 0; x < width; x++)
14488 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14489 char *prefix = (mode == CB_DUMP_BRUSH ||
14490 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14492 if (element >= NUM_FILE_ELEMENTS)
14493 element = EL_UNKNOWN;
14495 // copy brush to level sketch text buffer for the R'n'D forum:
14496 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14497 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14498 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14499 strcat(text, part);
14502 strcat(text, "\n");
14505 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14506 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14507 SDL_SetClipboardText(text);
14509 Print("%s", text); // print brush data to console and log file
14514 if (mode == CB_CLIPBOARD_TO_BRUSH)
14516 if (edit_mode != ED_MODE_DRAWING)
14519 if (!SDL_HasClipboardText())
14521 Request("Clipboard is empty!", REQ_CONFIRM);
14526 boolean copy_to_brush = (draw_with_brush ||
14527 drawing_function == GADGET_ID_GRAB_BRUSH);
14529 // this will delete the old brush, if already drawing with a brush
14531 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14533 // initialization is required for "odd" (incomplete) clipboard content
14534 for (x = 0; x < MAX_LEV_FIELDX; x++)
14535 for (y = 0; y < MAX_LEV_FIELDY; y++)
14536 brush_buffer[x][y] = EL_EMPTY;
14543 char *clipboard_text = SDL_GetClipboardText();
14544 char *ptr = clipboard_text;
14545 boolean allow_new_row = FALSE;
14546 boolean stop = FALSE;
14548 while (*ptr && !stop)
14550 boolean prefix_found = FALSE;
14551 boolean start_new_row = FALSE;
14553 // level sketch element number prefixes (may be multi-byte characters)
14554 char *prefix_list[] = { "`", "¸" };
14557 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14559 char *prefix = prefix_list[i];
14561 // check if string is large enough for prefix
14562 if (strlen(ptr) < strlen(prefix))
14569 // check if string starts with prefix
14570 if (strPrefix(ptr, prefix))
14572 ptr += strlen(prefix);
14574 prefix_found = TRUE;
14580 // check if prefix found and followed by (at least) three digits
14581 if (prefix_found &&
14582 strlen(ptr) >= 3 &&
14583 ptr[0] >= '0' && ptr[0] <= '9' &&
14584 ptr[1] >= '0' && ptr[1] <= '9' &&
14585 ptr[2] >= '0' && ptr[2] <= '9')
14587 int element = ((ptr[0] - '0') * 100 +
14588 (ptr[1] - '0') * 10 +
14593 // level sketch element number might consist of four digits
14594 if (ptr[0] >= '0' && ptr[0] <= '9')
14596 element = element * 10 + (ptr[0] - '0');
14600 // remap some (historic, now obsolete) elements
14601 element = getMappedElement(element);
14603 if (element >= NUM_FILE_ELEMENTS)
14604 element = EL_UNKNOWN;
14606 brush_buffer[x][y] = element;
14608 brush_width = MAX(x + 1, brush_width);
14609 brush_height = MAX(y + 1, brush_height);
14613 if (x >= MAX_LEV_FIELDX)
14614 start_new_row = TRUE;
14616 allow_new_row = TRUE;
14620 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14621 start_new_row = TRUE;
14623 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14631 if (y >= MAX_LEV_FIELDY)
14634 allow_new_row = FALSE;
14638 SDL_free(clipboard_text);
14640 if (brush_width == 0 || brush_height == 0)
14642 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14649 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14652 SDL_GetMouseState(&mx, &my);
14654 // if inside drawing area, activate and draw brush at last mouse position
14655 if (mx >= gi->x && mx < gi->x + gi->width &&
14656 my >= gi->y && my < gi->y + gi->height)
14657 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14659 draw_with_brush = TRUE;
14665 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14666 brush_width, brush_height);
14668 if (!Request(request, REQ_ASK))
14671 for (x = 0; x < MAX_LEV_FIELDX; x++)
14672 for (y = 0; y < MAX_LEV_FIELDY; y++)
14673 Tile[x][y] = brush_buffer[x][y];
14675 lev_fieldx = level.fieldx = brush_width;
14676 lev_fieldy = level.fieldy = brush_height;
14678 boolean use_bd_engine = TRUE;
14679 boolean use_em_engine = TRUE;
14680 boolean use_sp_engine = TRUE;
14681 boolean use_mm_engine = TRUE;
14683 for (x = 0; x < MAX_LEV_FIELDX; x++)
14685 for (y = 0; y < MAX_LEV_FIELDY; y++)
14687 int element = Tile[x][y];
14689 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14690 use_bd_engine = FALSE;
14692 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14693 use_em_engine = FALSE;
14695 if (!IS_SP_ELEMENT(element))
14696 use_sp_engine = FALSE;
14698 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14699 use_mm_engine = FALSE;
14703 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14704 use_em_engine ? GAME_ENGINE_TYPE_EM :
14705 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14706 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14707 GAME_ENGINE_TYPE_RND);
14709 // update element selection list
14710 ReinitializeElementList();
14711 ModifyEditorElementList();
14713 SetBorderElement();
14715 DrawEditModeWindow();
14716 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14722 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14725 if (mode == CB_AREA_TO_BRUSH)
14727 int from_lx, from_ly;
14730 swap_numbers(&from_x, &to_x);
14733 swap_numbers(&from_y, &to_y);
14735 brush_width = to_x - from_x + 1;
14736 brush_height = to_y - from_y + 1;
14738 from_lx = from_x + level_xpos;
14739 from_ly = from_y + level_ypos;
14741 for (y = 0; y < brush_height; y++)
14743 for (x = 0; x < brush_width; x++)
14745 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14748 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14753 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14755 delete_old_brush = FALSE;
14757 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14758 mode == CB_BRUSH_TO_LEVEL)
14760 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14761 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14762 int cursor_from_x = cursor_x - brush_width / 2;
14763 int cursor_from_y = cursor_y - brush_height / 2;
14764 int border_from_x = cursor_x, border_from_y = cursor_y;
14765 int border_to_x = cursor_x, border_to_y = cursor_y;
14767 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14768 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14770 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14771 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14773 delete_old_brush = FALSE;
14778 for (y = 0; y < brush_height; y++)
14780 for (x = 0; x < brush_width; x++)
14782 int sx = cursor_from_x + x;
14783 int sy = cursor_from_y + y;
14784 int lx = sx + level_xpos;
14785 int ly = sy + level_ypos;
14786 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14787 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14788 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14789 brush_buffer[x][y] : new_element);
14791 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14793 if (sx < border_from_x)
14794 border_from_x = sx;
14795 else if (sx > border_to_x)
14797 if (sy < border_from_y)
14798 border_from_y = sy;
14799 else if (sy > border_to_y)
14802 DrawBrushElement(sx, sy, element, change_level);
14807 if (mode != CB_DELETE_OLD_CURSOR)
14808 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14810 last_cursor_x = cursor_x;
14811 last_cursor_y = cursor_y;
14813 delete_old_brush = TRUE;
14815 else if (mode == CB_FLIP_BRUSH_X)
14817 for (y = 0; y < brush_height; y++)
14818 for (x = 0; x < (brush_width + 1) / 2; x++)
14819 SwapFlippedTiles(&brush_buffer[x][y],
14820 &brush_buffer[brush_width - x - 1][y], mode);
14822 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14824 else if (mode == CB_FLIP_BRUSH_Y)
14826 for (y = 0; y < (brush_height + 1) / 2; y++)
14827 for (x = 0; x < brush_width; x++)
14828 SwapFlippedTiles(&brush_buffer[x][y],
14829 &brush_buffer[x][brush_height - y - 1], mode);
14831 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14833 else if (mode == CB_FLIP_BRUSH_XY)
14835 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14837 for (y = 0; y < MAX(brush_width, brush_height); y++)
14838 for (x = 0; x <= y; x++)
14839 SwapFlippedTiles(&brush_buffer[x][y],
14840 &brush_buffer[y][x], mode);
14842 swap_numbers(&brush_width, &brush_height);
14844 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14847 if (mode == CB_UPDATE_BRUSH_POSITION)
14849 last_cursor_x = from_x;
14850 last_cursor_y = from_y;
14854 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14857 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14860 static void CopyBrushToLevel(int x, int y, int button)
14862 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14865 static void CopyBrushToCursor(int x, int y)
14867 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14870 static void UpdateBrushPosition(int x, int y)
14872 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14875 static void DeleteBrushFromCursor(void)
14877 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14880 static void FlipBrushX(void)
14882 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14885 static void FlipBrushY(void)
14887 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14890 static void RotateBrush(void)
14892 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14893 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14896 void DumpBrush(void)
14898 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14901 void DumpBrush_Small(void)
14903 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14906 void CopyClipboardToBrush(void)
14908 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14911 void CopyBrushToClipboard(void)
14913 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14916 void CopyBrushToClipboard_Small(void)
14918 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14921 void UndoLevelEditorOperation(void)
14923 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14926 void RedoLevelEditorOperation(void)
14928 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14931 static void FloodFill(int from_x, int from_y, int fill_element)
14933 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14936 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14938 int from_x = from_sx2 + 2 * level_xpos;
14939 int from_y = from_sy2 + 2 * level_ypos;
14940 int max_fillx = lev_fieldx * 2;
14941 int max_filly = lev_fieldy * 2;
14942 short Fill[max_fillx][max_filly];
14945 for (x = 0; x < max_fillx; x++)
14946 for (y = 0; y < max_filly; y++)
14947 Fill[x][y] = getLevelElementHiRes(x, y);
14949 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14950 Fill, max_fillx, max_filly);
14952 for (x = 0; x < max_fillx; x++)
14953 for (y = 0; y < max_filly; y++)
14954 if (Fill[x][y] == fill_element)
14955 SetLevelElementHiRes(x, y, Fill[x][y]);
14958 // values for DrawLevelText() modes
14959 #define TEXT_INIT 0
14960 #define TEXT_SETCURSOR 1
14961 #define TEXT_WRITECHAR 2
14962 #define TEXT_BACKSPACE 3
14963 #define TEXT_NEWLINE 4
14965 #define TEXT_QUERY_TYPING 6
14967 static int DrawLevelText(int sx, int sy, char letter, int mode)
14969 static short delete_buffer[MAX_LEV_FIELDX];
14970 static int start_sx;
14971 static int last_sx, last_sy;
14972 static boolean typing = FALSE;
14973 int letter_element;
14974 int lx = 0, ly = 0;
14976 // map lower case letters to upper case and convert special characters
14977 if (letter >= 'a' && letter <= 'z')
14978 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14979 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14980 letter_element = EL_CHAR_AUMLAUT;
14981 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14982 letter_element = EL_CHAR_OUMLAUT;
14983 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14984 letter_element = EL_CHAR_UUMLAUT;
14985 else if (letter == '^')
14986 letter_element = EL_CHAR_COPYRIGHT;
14988 letter_element = EL_CHAR_ASCII0 + letter;
14990 if (mode != TEXT_INIT)
14995 if (mode != TEXT_SETCURSOR)
15001 lx = last_sx + level_xpos;
15002 ly = last_sy + level_ypos;
15009 DrawLevelText(0, 0, 0, TEXT_END);
15015 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
15018 case TEXT_SETCURSOR:
15019 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
15020 DrawAreaBorder(sx, sy, sx, sy);
15021 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
15022 ed_tilesize, ed_tilesize);
15027 case TEXT_WRITECHAR:
15028 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
15030 if (new_element1 >= EL_STEEL_CHAR_START &&
15031 new_element1 <= EL_STEEL_CHAR_END)
15032 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
15034 delete_buffer[sx - start_sx] = Tile[lx][ly];
15035 Tile[lx][ly] = letter_element;
15037 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
15038 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
15039 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15040 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15042 DrawLevelText(0, 0, 0, TEXT_END);
15044 level.changed = TRUE;
15048 case TEXT_BACKSPACE:
15051 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
15052 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
15053 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
15058 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15059 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15061 DrawLevelText(0, 0, 0, TEXT_END);
15065 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15066 DrawEditorElement(sx, sy, Tile[lx][ly]);
15071 case TEXT_QUERY_TYPING:
15081 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
15082 int element, boolean change_level)
15084 int lx = sx + level_xpos;
15085 int ly = sy + level_ypos;
15088 DrawEditorElement(sx, sy, Tile[lx][ly]);
15090 DrawAreaBorder(sx, sy, sx, sy);
15093 static void CheckLevelBorderElement(boolean redraw_playfield)
15095 int last_border_element = BorderElement;
15097 SetBorderElement();
15099 if (redraw_playfield && BorderElement != last_border_element)
15100 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15103 static void CopyLevelToUndoBuffer(int mode)
15105 static boolean accumulated_undo = FALSE;
15106 boolean new_undo_buffer_position = TRUE;
15109 if (undo_buffer_steps == 0)
15110 accumulated_undo = FALSE;
15114 case UNDO_IMMEDIATE:
15115 accumulated_undo = FALSE;
15118 case UNDO_ACCUMULATE:
15119 if (accumulated_undo)
15120 new_undo_buffer_position = FALSE;
15121 accumulated_undo = TRUE;
15128 if (new_undo_buffer_position)
15130 // advance position in undo buffer ring
15131 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15133 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
15134 undo_buffer_steps++;
15137 // always reset redo buffer when storing level change into undo buffer
15138 redo_buffer_steps = 0;
15140 for (x = 0; x < lev_fieldx; x++)
15141 for (y = 0; y < lev_fieldy; y++)
15142 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
15144 // check if drawing operation forces change of border style
15145 CheckLevelBorderElement(TRUE);
15147 level.changed = TRUE;
15150 static void RandomPlacement(int new_element)
15152 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15153 int num_free_positions = 0;
15154 int num_percentage, num_elements;
15157 ResetIntelliDraw();
15159 // determine number of free positions for randomly placing the new element
15160 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
15162 free_position[x][y] =
15163 (random_placement_background_restricted ?
15164 Tile[x][y] == random_placement_background_element :
15165 Tile[x][y] != new_element);
15167 if (free_position[x][y])
15168 num_free_positions++;
15171 // determine number of new elements to place there
15172 num_percentage = num_free_positions * random_placement_value / 100;
15173 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15174 num_percentage : random_placement_value);
15176 // if less free positions than elements to place, fill all these positions
15177 if (num_free_positions < num_elements)
15179 for (x = 0; x < lev_fieldx; x++)
15180 for (y = 0; y < lev_fieldy; y++)
15181 if (free_position[x][y])
15182 SetElement(x, y, new_element);
15186 while (num_elements > 0)
15188 x = GetSimpleRandom(lev_fieldx);
15189 y = GetSimpleRandom(lev_fieldy);
15191 // don't place element at the same position twice
15192 if (free_position[x][y])
15194 free_position[x][y] = FALSE;
15195 SetElement(x, y, new_element);
15201 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15202 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15205 static void WrapLevel(int dx, int dy)
15207 int wrap_dx = lev_fieldx - dx;
15208 int wrap_dy = lev_fieldy - dy;
15211 for (x = 0; x < lev_fieldx; x++)
15212 for (y = 0; y < lev_fieldy; y++)
15213 TileBackup[x][y] = Tile[x][y];
15215 for (x = 0; x < lev_fieldx; x++)
15216 for (y = 0; y < lev_fieldy; y++)
15218 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15220 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15221 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15224 static void DrawAreaElementHighlight(boolean highlighted,
15225 boolean highlighted_similar)
15227 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15234 for (x = 0; x < ed_fieldx; x++)
15236 for (y = 0; y < ed_fieldy; y++)
15238 boolean highlight = FALSE;
15239 int lx = x + level_xpos;
15240 int ly = y + level_ypos;
15242 if (!IN_LEV_FIELD(lx, ly))
15245 // check if element is the same
15246 if (Tile[lx][ly] == new_element1)
15249 // check if element is similar
15250 if (highlighted_similar &&
15251 strEqual(element_info[Tile[lx][ly]].class_name,
15252 element_info[new_element1].class_name))
15255 // check if element is matching MM style wall
15256 if (IS_MM_WALL(Tile[lx][ly]) &&
15257 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15263 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15267 for (i = 0; i < 4; i++)
15269 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15272 int xx = x * 2 + (i % 2);
15273 int yy = y * 2 + (i / 2);
15274 int sx = SX + xx * ed_tilesize / 2;
15275 int sy = SY + yy * ed_tilesize / 2;
15278 int to_sx = sx + ed_tilesize / 2 - 1;
15279 int to_sy = sy + ed_tilesize / 2 - 1;
15281 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15282 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15283 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15284 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15289 int sx = SX + x * ed_tilesize;
15290 int sy = SY + y * ed_tilesize;
15293 int to_sx = sx + ed_tilesize - 1;
15294 int to_sy = sy + ed_tilesize - 1;
15296 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15297 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15298 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15299 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15305 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15307 char *template_filename_old = getLocalLevelTemplateFilename();
15308 char *template_filename_new =
15309 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15311 if (copyFile(template_filename_old, template_filename_new) != 0)
15312 Request("Cannot copy level template!", REQ_CONFIRM);
15314 free(template_filename_new);
15317 static void HandleDrawingAreas(struct GadgetInfo *gi)
15319 static boolean started_inside_drawing_area = FALSE;
15320 static int last_sx = -1;
15321 static int last_sy = -1;
15322 static int last_sx2 = -1;
15323 static int last_sy2 = -1;
15324 int id = gi->custom_id;
15325 int type_id = gi->custom_type_id;
15326 boolean button_press_event;
15327 boolean button_release_event;
15328 boolean inside_drawing_area = !gi->event.off_borders;
15329 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15330 int actual_drawing_function;
15331 int button = gi->event.button;
15332 int new_element = BUTTON_ELEMENT(button);
15333 int sx = gi->event.x, sy = gi->event.y;
15334 int min_sx = 0, min_sy = 0;
15335 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15336 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15337 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15338 int sx2 = gi->event.mx / mini_item_xsize;
15339 int sy2 = gi->event.my / mini_item_ysize;
15342 int lx = 0, ly = 0;
15345 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15346 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15348 // make sure to stay inside drawing area boundaries
15349 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15350 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15354 int min_lx = 0, min_ly = 0;
15355 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15357 // get positions inside level field
15358 lx = sx + level_xpos;
15359 ly = sy + level_ypos;
15361 if (!IN_LEV_FIELD(lx, ly))
15362 inside_drawing_area = FALSE;
15364 // make sure to stay inside level field boundaries
15365 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15366 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15368 // correct drawing area positions accordingly
15369 sx = lx - level_xpos;
15370 sy = ly - level_ypos;
15373 // also correct MM wall-sized (double) drawing area positions accordingly
15374 if (sx2 / 2 < sx || sx2 / 2 > sx)
15376 dx = (sx2 / 2 < sx ? 0 : 1);
15379 if (sy2 / 2 < sy || sy2 / 2 > sy)
15381 dy = (sy2 / 2 < sy ? 0 : 1);
15385 if (!button_press_event && !button_release_event)
15387 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15388 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15389 isHiresTileElement(old_element) &&
15390 isHiresDrawElement(new_element));
15392 // prevent handling events for every pixel position when moving mouse
15393 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15394 (sx2 == last_sx2 && sy2 == last_sy2))
15403 if (button_press_event)
15404 started_inside_drawing_area = inside_drawing_area;
15406 if (!started_inside_drawing_area)
15409 if (!IS_VALID_BUTTON(button))
15412 // handle info callback for each invocation of action callback
15413 gi->callback_info(gi);
15415 // automatically switch to 'single item' drawing mode, if needed
15416 actual_drawing_function =
15417 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15418 drawing_function : GADGET_ID_SINGLE_ITEMS);
15420 // clicking into drawing area with pressed Control key picks element
15421 if (GetKeyModState() & KMOD_Control)
15423 last_drawing_function = drawing_function;
15424 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15427 if (GetKeyModState() & KMOD_Shift)
15429 if (button_press_event || button_release_event)
15430 ResetIntelliDraw();
15433 SetDrawModeHiRes(-1); // reset to normal draw mode
15435 switch (actual_drawing_function)
15437 case GADGET_ID_SINGLE_ITEMS:
15440 if (button_release_event)
15442 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15444 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15445 !inside_drawing_area)
15446 DeleteBrushFromCursor();
15451 if (draw_with_brush)
15453 CopyBrushToLevel(sx, sy, button);
15457 SetDrawModeHiRes(new_element);
15459 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15461 // remove player at old position
15462 for (y = 0; y < lev_fieldy; y++)
15464 for (x = 0; x < lev_fieldx; x++)
15466 int old_element = Tile[x][y];
15468 if (IS_PLAYER_ELEMENT(old_element) &&
15469 IS_PLAYER_ELEMENT(new_element))
15471 int replaced_with_element =
15472 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15473 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15475 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15476 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15478 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15479 old_element == EL_PLAYER_1 ? EL_EMPTY :
15481 new_element >= EL_PLAYER_1 &&
15482 new_element <= EL_PLAYER_4 &&
15483 new_element == old_element ? EL_EMPTY :
15487 SetElement(x, y, replaced_with_element);
15489 else if (IS_MM_MCDUFFIN(old_element) &&
15490 IS_MM_MCDUFFIN(new_element))
15492 // remove McDuffin at old position
15493 SetElement(x, y, EL_EMPTY);
15499 SetElementButton(lx, ly, dx, dy, new_element, button);
15502 else if (!button_release_event)
15504 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15506 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15507 DrawMiniGraphicExt(drawto,
15508 gi->x + sx * MINI_TILEX,
15509 gi->y + sy * MINI_TILEY,
15510 el2edimg(new_element));
15512 DrawFixedGraphicExt(drawto,
15513 gi->x + sx * TILEX,
15514 gi->y + sy * TILEY,
15515 el2edimg(new_element), 0);
15517 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15518 new_element = GFX_ELEMENT(new_element);
15520 drawingarea_info[type_id].value[pos] = new_element;
15522 CopyElementPropertiesToGame(properties_element);
15524 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15526 UpdateCustomElementGraphicGadgets();
15528 FrameCounter = 0; // restart animation frame counter
15533 case GADGET_ID_CONNECTED_ITEMS:
15535 static int last_sx = -1;
15536 static int last_sy = -1;
15538 if (button_release_event)
15539 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15541 SetDrawModeHiRes(new_element);
15543 if (getDrawModeHiRes())
15549 if (!button_press_event)
15550 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15557 case GADGET_ID_LINE:
15558 case GADGET_ID_ARC:
15559 case GADGET_ID_RECTANGLE:
15560 case GADGET_ID_FILLED_BOX:
15561 SetDrawModeHiRes(new_element);
15563 if (getDrawModeHiRes())
15569 case GADGET_ID_GRAB_BRUSH:
15570 case GADGET_ID_TEXT:
15572 static int last_sx = -1;
15573 static int last_sy = -1;
15574 static int start_sx = -1;
15575 static int start_sy = -1;
15576 void (*draw_func)(int, int, int, int, int, boolean);
15578 if (drawing_function == GADGET_ID_LINE)
15579 draw_func = DrawLine;
15580 else if (drawing_function == GADGET_ID_ARC)
15581 draw_func = DrawArc;
15582 else if (drawing_function == GADGET_ID_RECTANGLE)
15583 draw_func = DrawBox;
15584 else if (drawing_function == GADGET_ID_FILLED_BOX)
15585 draw_func = DrawFilledBox;
15586 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15587 draw_func = SelectArea;
15588 else // (drawing_function == GADGET_ID_TEXT)
15589 draw_func = SetTextCursor;
15591 if (button_press_event)
15593 draw_func(sx, sy, sx, sy, new_element, FALSE);
15594 start_sx = last_sx = sx;
15595 start_sy = last_sy = sy;
15597 if (drawing_function == GADGET_ID_TEXT)
15598 DrawLevelText(0, 0, 0, TEXT_END);
15600 else if (button_release_event)
15602 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15603 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15605 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15606 CopyBrushToCursor(sx, sy);
15607 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15609 draw_with_brush = TRUE;
15611 else if (drawing_function == GADGET_ID_TEXT)
15612 DrawLevelText(sx, sy, 0, TEXT_INIT);
15614 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15616 else if (last_sx != sx || last_sy != sy)
15618 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15619 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15620 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15621 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15628 case GADGET_ID_FLOOD_FILL:
15629 if (button_press_event && Tile[lx][ly] != new_element)
15631 if (IS_MM_WALL_EDITOR(new_element))
15632 FloodFillWall_MM(sx2, sy2, new_element);
15634 FloodFill(lx, ly, new_element);
15636 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15637 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15641 case GADGET_ID_PICK_ELEMENT:
15642 if (button_release_event)
15643 ClickOnGadget(level_editor_gadget[last_drawing_function],
15645 else if (draw_level)
15646 PickDrawingElement(button, Tile[lx][ly]);
15649 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15651 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15658 // do not mark level as modified for certain non-level-changing gadgets
15659 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15660 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15661 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15662 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15665 level.changed = TRUE;
15668 static void HandleCounterButtons(struct GadgetInfo *gi)
15670 int gadget_id = gi->custom_id;
15671 int counter_id = gi->custom_type_id;
15672 int button = gi->event.button;
15673 int *counter_value = counterbutton_info[counter_id].value;
15674 int step = BUTTON_STEPSIZE(button) *
15675 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15677 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15679 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15680 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15681 boolean level_changed = LevelChanged();
15683 if ((level_changed && pressed) || (!level_changed && released))
15686 if (level_changed && !Request("Level has changed! Discard changes?",
15689 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15690 ModifyEditorCounterValue(counter_id, *counter_value);
15696 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15697 *counter_value = gi->textinput.number_value;
15699 ModifyEditorCounterValue(counter_id, *counter_value + step);
15701 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15703 int last_game_engine_type = level.game_engine_type;
15705 LoadLevel(level_nr);
15706 LoadScore(level_nr);
15708 SaveLevelSetup_SeriesInfo();
15713 DrawEditModeWindow();
15715 if (level.game_engine_type != last_game_engine_type)
15717 // update element selection list
15718 ReinitializeElementList();
15719 ModifyEditorElementList();
15725 switch (counter_id)
15727 case ED_COUNTER_ID_YAMYAM_CONTENT:
15728 DrawYamYamContentAreas();
15731 case ED_COUNTER_ID_BALL_CONTENT:
15732 DrawMagicBallContentAreas();
15735 case ED_COUNTER_ID_ANDROID_CONTENT:
15736 DrawAndroidElementArea();
15739 case ED_COUNTER_ID_GROUP_CONTENT:
15740 DrawGroupElementArea();
15741 CopyGroupElementPropertiesToGame(properties_element);
15744 case ED_COUNTER_ID_INVENTORY_SIZE:
15745 DrawPlayerInitialInventoryArea(properties_element);
15748 case ED_COUNTER_ID_MM_BALL_CONTENT:
15749 DrawMMBallContentArea();
15752 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15753 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15754 DrawEnvelopeTextArea(-1);
15757 case ED_COUNTER_ID_LEVEL_XSIZE:
15758 case ED_COUNTER_ID_LEVEL_YSIZE:
15759 lev_fieldx = level.fieldx;
15760 lev_fieldy = level.fieldy;
15762 // check if resizing of level results in change of border border
15763 SetBorderElement();
15771 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15772 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15773 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15774 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15775 CopyElementPropertiesToGame(properties_element);
15777 // do not mark level as modified for certain non-level-changing gadgets
15778 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15779 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15780 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15781 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15784 level.changed = TRUE;
15787 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15789 int type_id = gi->custom_type_id;
15791 strcpy(textinput_info[type_id].value, gi->textinput.value);
15793 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15795 CopyElementPropertiesToGame(properties_element);
15797 ModifyEditorElementList(); // update changed button info text
15800 // do not mark level as modified for certain non-level-changing gadgets
15801 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15802 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15805 level.changed = TRUE;
15808 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15810 int type_id = gi->custom_type_id;
15812 strncpy(textarea_info[type_id].value, gi->textarea.value,
15813 MAX_ENVELOPE_TEXT_LEN);
15814 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15816 level.changed = TRUE;
15819 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15821 int type_id = gi->custom_type_id;
15822 int value_old = *selectbox_info[type_id].value;
15823 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15825 *selectbox_info[type_id].value = value_new;
15827 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15829 DrawLevelConfigWindow();
15831 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15833 element_info[properties_element].current_change_page = gi->selectbox.index;
15835 DrawPropertiesWindow();
15837 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15838 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15839 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15840 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15841 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15843 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15845 // when changing action type, also check action mode and action arg
15846 if (value_old != value_new)
15847 setSelectboxSpecialActionVariablesIfNeeded();
15849 DrawPropertiesChange();
15852 CopyElementPropertiesToGame(properties_element);
15854 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15856 // show or hide "engine" tabulator depending on game engine type
15857 DrawLevelConfigWindow();
15859 // update element selection list depending on game engine type
15860 ReinitializeElementList();
15861 ModifyEditorElementList();
15863 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15865 // update BD cycle delay counter gadgets depending on BD scheduling type
15866 DrawLevelConfigWindow();
15869 // do not mark level as modified for certain non-level-changing gadgets
15870 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15871 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15874 level.changed = TRUE;
15877 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15879 int type_id = gi->custom_type_id;
15882 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15883 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15885 edit_mode_levelconfig = gi->custom_type_id;
15887 DrawLevelConfigWindow();
15889 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15890 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15892 edit_mode_properties = gi->custom_type_id;
15894 DrawPropertiesWindow();
15896 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15897 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15899 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15901 // backup original "level.field" (needed to track playfield changes)
15902 CopyPlayfield(level.field, TileBackup);
15904 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15905 CopyPlayfield(Tile, level.field);
15907 if (new_template ||
15908 Request("Save this template and kill the old?", REQ_ASK))
15909 SaveLevelTemplate();
15912 Request("Template saved!", REQ_CONFIRM);
15914 // restore original "level.field" (needed to track playfield changes)
15915 CopyPlayfield(TileBackup, level.field);
15917 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15919 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15921 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15922 leveldir_current->readonly)
15924 Request("This level set is read-only!", REQ_CONFIRM);
15929 if (strEqual(levelset_name, ""))
15931 Request("Please enter level set title!", REQ_CONFIRM);
15936 if (strEqual(levelset_author, ""))
15938 Request("Please enter level set author!", REQ_CONFIRM);
15943 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15945 if (UpdateUserLevelSet(levelset_subdir,
15948 levelset_num_levels))
15950 Request("Level set updated!", REQ_CONFIRM);
15954 Request("Updating level set failed!", REQ_CONFIRM);
15957 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15959 if (level.changed && !Request("Level has changed! Discard changes?",
15963 if (CreateUserLevelSet(levelset_subdir,
15966 levelset_num_levels,
15967 levelset_use_levelset_artwork))
15969 if (levelset_copy_level_template)
15970 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15972 Request("New level set created!", REQ_CONFIRM);
15974 AddUserLevelSetToLevelInfo(levelset_subdir);
15975 ChangeEditorToLevelSet(levelset_subdir);
15979 Request("Creating new level set failed!", REQ_CONFIRM);
15983 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15984 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15986 struct ElementInfo *ei = &element_info[properties_element];
15988 // when modifying custom element, ask for copying level template
15989 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15992 setElementChangePages(ei, ei->num_change_pages + 1);
15994 // set new change page to be new current change page
15995 ei->current_change_page = ei->num_change_pages - 1;
15996 ei->change = &ei->change_page[ei->current_change_page];
15998 setElementChangeInfoToDefaults(ei->change);
16000 DrawPropertiesWindow();
16002 level.changed = TRUE;
16004 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
16005 custom_element.num_change_pages > MIN_CHANGE_PAGES)
16007 struct ElementInfo *ei = &element_info[properties_element];
16009 // when modifying custom element, ask for copying level template
16010 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16013 // copy all change pages after change page to be deleted
16014 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
16015 ei->change_page[i] = ei->change_page[i + 1];
16017 setElementChangePages(ei, ei->num_change_pages - 1);
16019 DrawPropertiesWindow();
16021 level.changed = TRUE;
16025 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
16027 int type_id = gi->custom_type_id;
16029 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
16030 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
16032 struct ElementInfo *ei = &element_info[properties_element];
16033 int step = BUTTON_STEPSIZE(gi->event.button);
16035 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
16036 ei->current_change_page += step;
16038 if (ei->current_change_page < 0)
16039 ei->current_change_page = 0;
16040 else if (ei->current_change_page >= ei->num_change_pages)
16041 ei->current_change_page = ei->num_change_pages - 1;
16043 DrawPropertiesWindow();
16045 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
16046 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16048 struct ElementInfo *ei = &element_info[properties_element];
16049 int current_change_page = ei->current_change_page;
16051 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
16053 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
16054 ei->change_page[current_change_page];
16056 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16058 // when modifying custom element, ask for copying level template
16059 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16062 ei->change_page[current_change_page] =
16063 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
16065 level.changed = TRUE;
16068 DrawPropertiesWindow();
16072 static void HandleRadiobuttons(struct GadgetInfo *gi)
16074 int type_id = gi->custom_type_id;
16076 *radiobutton_info[type_id].value =
16077 radiobutton_info[type_id].checked_value;
16079 // do not mark level as modified for certain non-level-changing gadgets
16080 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
16081 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
16084 level.changed = TRUE;
16087 static void HandleCheckbuttons(struct GadgetInfo *gi)
16089 int type_id = gi->custom_type_id;
16091 *checkbutton_info[type_id].value ^= TRUE;
16093 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
16094 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
16095 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
16096 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
16097 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
16098 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
16099 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
16100 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
16102 CopyElementPropertiesToGame(properties_element);
16105 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
16107 UpdateCustomElementGraphicGadgets();
16109 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
16110 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
16112 boolean template_related_changes_found = FALSE;
16115 // check if any custom, group or empty elements have been changed
16116 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
16117 if ((IS_CUSTOM_ELEMENT(i) ||
16118 IS_GROUP_ELEMENT(i) ||
16119 IS_EMPTY_ELEMENT(i)) &&
16120 element_info[i].modified_settings)
16121 template_related_changes_found = TRUE;
16123 if (level.use_custom_template &&
16124 !fileExists(getGlobalLevelTemplateFilename()))
16126 Request("No level template found!", REQ_CONFIRM);
16128 level.use_custom_template = FALSE;
16130 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16135 if (level.use_custom_template &&
16136 template_related_changes_found &&
16137 !Request("Discard changes and use level template?", REQ_ASK))
16139 level.use_custom_template = FALSE;
16141 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16146 if (!level.use_custom_template &&
16147 Request("Copy settings from level template?", REQ_ASK))
16152 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
16154 DrawEditModeWindow();
16156 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
16158 if (setup.editor.use_template_for_new_levels &&
16159 !fileExists(getGlobalLevelTemplateFilename()))
16161 Request("No level template found!", REQ_CONFIRM);
16166 if (setup.editor.use_template_for_new_levels &&
16168 !Request("Discard level and load template?", REQ_ASK))
16173 if (!setup.editor.use_template_for_new_levels &&
16175 !Request("Discard level and use empty level?", REQ_ASK))
16180 LoadLevel(level_nr);
16181 LoadScore(level_nr);
16186 DrawEditModeWindow();
16188 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16190 SetAutomaticNumberOfGemsNeeded();
16193 // do not mark level as modified for certain non-level-changing gadgets
16194 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16195 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16196 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16197 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16198 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16199 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16202 level.changed = TRUE;
16205 static void HandleControlButtons(struct GadgetInfo *gi)
16207 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16208 static int last_edit_mode = ED_MODE_DRAWING;
16209 static int last_custom_copy_mode = -1;
16210 static int last_button = 0;
16211 int id = gi->custom_id;
16212 int button = gi->event.button;
16213 int step = BUTTON_STEPSIZE(button);
16214 int new_element = BUTTON_ELEMENT(button);
16215 int last_properties_element = properties_element;
16218 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16219 DrawLevelText(0, 0, 0, TEXT_END);
16221 if (id < ED_NUM_CTRL1_BUTTONS &&
16222 id != GADGET_ID_SINGLE_ITEMS &&
16223 id != GADGET_ID_PICK_ELEMENT &&
16224 edit_mode != ED_MODE_DRAWING &&
16225 drawing_function != GADGET_ID_PICK_ELEMENT &&
16226 !(GetKeyModState() & KMOD_Control))
16227 ChangeEditModeWindow(ED_MODE_DRAWING);
16229 // element copy mode active, but no element button pressed => deactivate
16230 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16231 last_custom_copy_mode = -1;
16233 // when showing palette on element buttons, change element of button used
16234 if (editor.palette.show_on_element_buttons &&
16235 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16237 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16239 id = GADGET_ID_PALETTE;
16244 case GADGET_ID_SCROLL_LEFT:
16245 if (level_xpos >= 0)
16247 if (lev_fieldx < ed_fieldx - 2)
16250 level_xpos -= step;
16251 if (level_xpos < -1)
16254 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16256 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16258 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16259 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16263 case GADGET_ID_SCROLL_RIGHT:
16264 if (level_xpos <= lev_fieldx - ed_fieldx)
16266 if (lev_fieldx < ed_fieldx - 2)
16269 level_xpos += step;
16270 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16271 level_xpos = lev_fieldx - ed_fieldx + 1;
16273 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16275 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16277 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16278 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16282 case GADGET_ID_SCROLL_UP:
16283 if (level_ypos >= 0)
16285 if (lev_fieldy < ed_fieldy - 2)
16288 level_ypos -= step;
16289 if (level_ypos < -1)
16292 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16294 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16296 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16297 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16301 case GADGET_ID_SCROLL_DOWN:
16302 if (level_ypos <= lev_fieldy - ed_fieldy)
16304 if (lev_fieldy < ed_fieldy - 2)
16307 level_ypos += step;
16308 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16309 level_ypos = lev_fieldy - ed_fieldy + 1;
16311 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16313 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16315 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16316 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16320 case GADGET_ID_SCROLL_HORIZONTAL:
16321 level_xpos = gi->event.item_position - 1;
16323 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16328 case GADGET_ID_SCROLL_VERTICAL:
16329 level_ypos = gi->event.item_position - 1;
16331 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16336 case GADGET_ID_SCROLL_LIST_UP:
16337 case GADGET_ID_SCROLL_LIST_DOWN:
16338 case GADGET_ID_SCROLL_LIST_VERTICAL:
16339 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16340 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16343 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16344 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16346 if (element_shift < 0)
16348 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16349 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16351 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16352 GDI_SCROLLBAR_ITEM_POSITION,
16353 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16356 ModifyEditorElementList();
16360 case GADGET_ID_PROPERTIES:
16361 // always switch off element properties when they are already displayed
16362 last_properties_element = new_element;
16363 case GADGET_ID_ELEMENT_LEFT:
16364 case GADGET_ID_ELEMENT_MIDDLE:
16365 case GADGET_ID_ELEMENT_RIGHT:
16366 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16367 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16368 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16371 if (edit_mode != ED_MODE_PROPERTIES)
16373 last_edit_mode = edit_mode;
16375 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16377 last_level_drawing_function = drawing_function;
16378 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16381 else if (properties_element != last_properties_element)
16383 DrawEditModeWindow();
16387 ChangeEditModeWindow(ED_MODE_DRAWING);
16389 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16394 case GADGET_ID_PALETTE:
16395 if (edit_mode != ED_MODE_PALETTE)
16397 last_edit_mode = edit_mode;
16399 ChangeEditModeWindow(ED_MODE_PALETTE);
16403 ChangeEditModeWindow(last_edit_mode);
16407 case GADGET_ID_WRAP_LEFT:
16408 WrapLevel(-step, 0);
16411 case GADGET_ID_WRAP_RIGHT:
16412 WrapLevel(step, 0);
16415 case GADGET_ID_WRAP_UP:
16416 WrapLevel(0, -step);
16419 case GADGET_ID_WRAP_DOWN:
16420 WrapLevel(0, step);
16423 case GADGET_ID_SINGLE_ITEMS:
16424 case GADGET_ID_CONNECTED_ITEMS:
16425 case GADGET_ID_LINE:
16426 case GADGET_ID_ARC:
16427 case GADGET_ID_TEXT:
16428 case GADGET_ID_RECTANGLE:
16429 case GADGET_ID_FILLED_BOX:
16430 case GADGET_ID_FLOOD_FILL:
16431 case GADGET_ID_GRAB_BRUSH:
16432 case GADGET_ID_PICK_ELEMENT:
16433 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16434 last_drawing_function = drawing_function;
16435 drawing_function = id;
16436 draw_with_brush = FALSE;
16439 case GADGET_ID_RANDOM_PLACEMENT:
16440 RandomPlacement(new_element);
16443 case GADGET_ID_ZOOM:
16444 // zoom level editor tile size in or out (or reset to default size)
16445 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16446 button == 2 ? ed_tilesize_default :
16447 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16449 // when using touch device, cycle through all zoom tilesizes
16450 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16451 ed_tilesize = MICRO_TILESIZE;
16453 // limit zoom level by upper and lower bound
16454 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16456 InitZoomLevelSettings(ed_tilesize);
16458 if (edit_mode == ED_MODE_DRAWING)
16460 DrawDrawingWindow();
16462 // redraw zoom gadget info text
16463 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16466 // save current editor zoom tilesize
16467 SaveSetup_AutoSetup();
16471 case GADGET_ID_CUSTOM_COPY_FROM:
16472 case GADGET_ID_CUSTOM_COPY_TO:
16473 case GADGET_ID_CUSTOM_EXCHANGE:
16474 last_custom_copy_mode = id;
16475 last_drawing_function = drawing_function;
16478 case GADGET_ID_CUSTOM_COPY:
16479 CopyCustomElement(properties_element, -1, id);
16482 case GADGET_ID_CUSTOM_PASTE:
16483 CopyCustomElement(-1, properties_element, id);
16486 case GADGET_ID_UNDO:
16487 if (button < 0) // keep button value (even if modifier keys are pressed)
16489 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16492 if (button == 1 && undo_buffer_steps == 0)
16494 Request("Undo buffer empty!", REQ_CONFIRM);
16498 else if (button == 2)
16502 else if (button == 3 && redo_buffer_steps == 0)
16504 Request("Redo buffer empty!", REQ_CONFIRM);
16509 if (edit_mode != ED_MODE_DRAWING)
16510 ChangeEditModeWindow(ED_MODE_DRAWING);
16516 undo_buffer_position =
16517 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16519 undo_buffer_steps--;
16520 redo_buffer_steps++;
16526 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16528 undo_buffer_steps++;
16529 redo_buffer_steps--;
16532 for (x = 0; x < lev_fieldx; x++)
16533 for (y = 0; y < lev_fieldy; y++)
16534 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16536 // check if undo operation forces change of border style
16537 CheckLevelBorderElement(FALSE);
16539 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16543 case GADGET_ID_CONF:
16544 if (edit_mode != ED_MODE_LEVELCONFIG)
16546 last_edit_mode = edit_mode;
16548 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16552 ChangeEditModeWindow(ED_MODE_DRAWING);
16556 case GADGET_ID_CLEAR:
16557 if (edit_mode != ED_MODE_DRAWING)
16558 ChangeEditModeWindow(ED_MODE_DRAWING);
16560 for (x = 0; x < MAX_LEV_FIELDX; x++)
16561 for (y = 0; y < MAX_LEV_FIELDY; y++)
16562 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16564 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16566 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16569 case GADGET_ID_SAVE:
16571 // saving read-only levels into personal level set modifies global vars
16572 // "leveldir_current" and "level_nr"; restore them after saving level
16573 LevelDirTree *leveldir_former = leveldir_current;
16574 int level_nr_former = level_nr;
16575 char *level_filename;
16578 if (leveldir_current->readonly &&
16579 !PrepareSavingIntoPersonalLevelSet())
16582 level_filename = getDefaultLevelFilename(level_nr);
16583 new_level = !fileExists(level_filename);
16586 Request("Save this level and kill the old?", REQ_ASK))
16588 if (leveldir_former->readonly)
16589 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16591 SetAutomaticNumberOfGemsNeeded();
16593 CopyPlayfield(Tile, level.field);
16594 SaveLevel(level_nr);
16596 level.changed = FALSE;
16600 char level_saved_msg[64];
16602 if (leveldir_former->readonly)
16603 sprintf(level_saved_msg,
16604 "Level saved as level %d into personal level set!",
16607 strcpy(level_saved_msg, "Level saved!");
16609 Request(level_saved_msg, REQ_CONFIRM);
16613 // "cd" back to copied-from levelset (in case of saved read-only level)
16614 leveldir_current = leveldir_former;
16615 level_nr = level_nr_former;
16620 case GADGET_ID_TEST:
16621 if (LevelChanged())
16622 level.game_version = GAME_VERSION_ACTUAL;
16624 CopyPlayfield(level.field, TileBackup);
16625 CopyPlayfield(Tile, level.field);
16627 CopyNativeLevel_RND_to_Native(&level);
16629 UnmapLevelEditorGadgets();
16630 UndrawSpecialEditorDoor();
16632 CloseDoor(DOOR_CLOSE_ALL);
16634 // needed before playing if editor playfield area has different size
16635 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16637 // redraw_mask = REDRAW_ALL;
16639 level_editor_test_game = TRUE;
16641 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16645 case GADGET_ID_EXIT:
16646 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16650 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16651 id <= GADGET_ID_ELEMENTLIST_LAST)
16653 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16655 new_element = editor_elements[element_position + element_shift];
16657 if (IS_EDITOR_CASCADE(new_element))
16661 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16663 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16664 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16666 if (*cascade_element == new_element)
16668 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16669 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16671 // update element selection list
16672 ReinitializeElementList();
16673 ModifyEditorElementList();
16675 // update cascading gadget info text
16676 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16678 // save current editor cascading state
16679 SaveSetup_EditorCascade();
16688 if (last_custom_copy_mode != -1)
16690 if (CopyCustomElement(properties_element, new_element,
16691 last_custom_copy_mode))
16693 ClickOnGadget(level_editor_gadget[last_drawing_function],
16696 last_custom_copy_mode = -1;
16702 // change element of button used to show palette
16703 if (editor.palette.show_on_element_buttons)
16704 button = last_button;
16706 PickDrawingElement(button, new_element);
16708 if (!stick_element_properties_window &&
16709 drawing_function != GADGET_ID_PICK_ELEMENT &&
16710 !(GetKeyModState() & KMOD_Control))
16712 properties_element = new_element;
16713 if (edit_mode == ED_MODE_PROPERTIES)
16714 DrawPropertiesWindow();
16717 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16718 ClickOnGadget(level_editor_gadget[last_drawing_function],
16721 if (!use_permanent_palette)
16722 ChangeEditModeWindow(last_edit_mode);
16725 else if (gi->event.type == GD_EVENT_PRESSED)
16726 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16727 else if (gi->event.type == GD_EVENT_RELEASED)
16728 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16729 else if (gi->event.type == GD_EVENT_MOVING)
16730 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16732 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16738 void HandleLevelEditorKeyInput(Key key)
16740 char letter = getCharFromKey(key);
16742 if (drawing_function == GADGET_ID_TEXT &&
16743 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16746 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16747 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16748 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16749 else if (key == KSYM_Return)
16750 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16751 else if (key == KSYM_Escape)
16752 DrawLevelText(0, 0, 0, TEXT_END);
16757 int id = GADGET_ID_NONE;
16758 int new_element_shift = element_shift;
16759 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16760 int button = MB_LEFTBUTTON;
16766 id = GADGET_ID_SCROLL_LEFT;
16769 id = GADGET_ID_SCROLL_RIGHT;
16772 id = GADGET_ID_SCROLL_UP;
16775 id = GADGET_ID_SCROLL_DOWN;
16779 case KSYM_Page_Down:
16780 step *= (key == KSYM_Page_Up ? -1 : +1);
16781 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16783 if (element_shift < 0)
16785 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16786 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16788 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16789 GDI_SCROLLBAR_ITEM_POSITION,
16790 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16792 ModifyEditorElementList();
16798 element_shift = (key == KSYM_Home ? 0 :
16799 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16801 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16802 GDI_SCROLLBAR_ITEM_POSITION,
16803 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16805 ModifyEditorElementList();
16812 // this is needed to prevent interference with running "True X-Mouse"
16813 if (GetKeyModStateFromEvents() & KMOD_Control)
16816 // check for last or next editor cascade block in element list
16817 for (i = 0; i < num_editor_elements; i++)
16819 if ((key == KSYM_Insert && i == element_shift) ||
16820 (key == KSYM_Delete && new_element_shift > element_shift))
16823 // jump to next cascade block (or to start of element list)
16824 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16825 new_element_shift = i;
16828 if (i < num_editor_elements)
16829 element_shift = new_element_shift;
16831 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16832 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16834 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16835 GDI_SCROLLBAR_ITEM_POSITION,
16836 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16838 ModifyEditorElementList();
16843 if (edit_mode == ED_MODE_DRAWING)
16844 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16845 else if (edit_mode == ED_MODE_LEVELCONFIG)
16846 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16847 else if (edit_mode == ED_MODE_PROPERTIES)
16848 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16849 else if (edit_mode == ED_MODE_PALETTE)
16850 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16851 else // should never happen
16852 ChangeEditModeWindow(ED_MODE_DRAWING);
16860 if (id != GADGET_ID_NONE)
16861 ClickOnGadget(level_editor_gadget[id], button);
16862 else if (letter == '1' || letter == '?')
16863 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16864 else if (letter == '2')
16865 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16866 else if (letter == '3')
16867 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16868 else if (letter == '.')
16869 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16870 else if (letter == 'U')
16871 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16872 else if (letter == '-' || key == KSYM_KP_Subtract)
16873 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16874 else if (letter == '0' || key == KSYM_KP_0)
16875 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16876 else if (letter == '+' || key == KSYM_KP_Add ||
16877 letter == '=') // ("Shift-=" is "+" on US keyboards)
16878 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16879 else if (key == KSYM_Return ||
16880 key == KSYM_space ||
16881 key == setup.shortcut.toggle_pause)
16882 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16884 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16885 if (letter && letter == controlbutton_info[i].shortcut)
16886 if (!anyTextGadgetActive())
16887 ClickOnGadget(level_editor_gadget[i], button);
16889 if (draw_with_brush)
16893 else if (letter == 'y')
16895 else if (letter == 'z')
16900 static void HandleLevelEditorIdle_Properties(void)
16902 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16903 int x = editor.settings.element_graphic.x + element_border;
16904 int y = editor.settings.element_graphic.y + element_border;
16905 static DelayCounter action_delay = { 0 };
16908 action_delay.value = GameFrameDelay;
16910 if (!DelayReached(&action_delay))
16913 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16915 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16917 if (gi->mapped && gi->active && gi->selectbox.open)
16921 DrawEditorElementAnimation(SX + x, SY + y);
16923 redraw_mask |= REDRAW_FIELD;
16925 FrameCounter++; // increase animation frame counter
16928 static void HandleLevelEditorIdle_Drawing(void)
16930 static boolean last_highlighted = FALSE;
16931 static boolean last_highlighted_similar = FALSE;
16932 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16933 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16935 if (highlighted != last_highlighted ||
16936 (highlighted && highlighted_similar != last_highlighted_similar))
16938 DrawAreaElementHighlight(highlighted, highlighted_similar);
16940 redraw_mask |= REDRAW_FIELD;
16943 last_highlighted = highlighted;
16944 last_highlighted_similar = highlighted_similar;
16947 void HandleLevelEditorIdle(void)
16949 if (edit_mode == ED_MODE_PROPERTIES)
16950 HandleLevelEditorIdle_Properties();
16951 else if (edit_mode == ED_MODE_DRAWING)
16952 HandleLevelEditorIdle_Drawing();
16955 static void ClearEditorGadgetInfoText(void)
16957 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16960 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16962 char infotext[MAX_OUTPUT_LINESIZE + 1];
16963 int max_infotext_len = getMaxInfoTextLength();
16965 if (gi == NULL || strlen(gi->info_text) == 0)
16968 strncpy(infotext, gi->info_text, max_infotext_len);
16969 infotext[max_infotext_len] = '\0';
16971 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16973 int key = controlbutton_info[gi->custom_id].shortcut;
16977 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16979 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16980 sprintf(shortcut, " ('.' or '%c')", key);
16981 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16982 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16983 else if (gi->custom_id == GADGET_ID_TEST)
16984 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16985 else if (gi->custom_id == GADGET_ID_UNDO)
16986 sprintf(shortcut, " ('%c/Shift-U')", key);
16987 else if (gi->custom_id == GADGET_ID_ZOOM)
16988 sprintf(shortcut, " ('%c', '0', '-')", key);
16990 sprintf(shortcut, " ('%s%c')",
16991 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16993 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16994 strcat(infotext, shortcut);
16998 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
17001 void HandleEditorGadgetInfoText(void *ptr)
17003 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
17005 if (game_status != GAME_MODE_EDITOR)
17008 ClearEditorGadgetInfoText();
17010 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
17013 // misuse this function to delete brush cursor, if needed
17014 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
17015 DeleteBrushFromCursor();
17017 PrintEditorGadgetInfoText(gi);
17020 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
17022 int id = gi->custom_id;
17023 int type_id = gi->custom_type_id;
17024 int sx = gi->event.x;
17025 int sy = gi->event.y;
17026 int lx = sx + level_xpos;
17027 int ly = sy + level_ypos;
17028 int min_sx = 0, min_sy = 0;
17029 int max_sx = gi->drawing.area_xsize - 1;
17030 int max_sy = gi->drawing.area_ysize - 1;
17031 int actual_drawing_function = drawing_function;
17032 int max_infotext_len = getMaxInfoTextLength();
17033 char infotext[MAX_OUTPUT_LINESIZE + 1];
17035 infotext[0] = '\0'; // start with empty info text
17037 // pressed Control key: simulate picking element
17038 if (GetKeyModState() & KMOD_Control)
17039 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
17041 ClearEditorGadgetInfoText();
17043 if (gi->event.type == GD_EVENT_INFO_LEAVING)
17046 // make sure to stay inside drawing area boundaries
17047 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
17048 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
17050 if (id == GADGET_ID_DRAWING_LEVEL)
17054 int min_lx = 0, min_ly = 0;
17055 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
17057 // get positions inside level field
17058 lx = sx + level_xpos;
17059 ly = sy + level_ypos;
17061 // make sure to stay inside level field boundaries
17062 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
17063 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
17065 // correct drawing area positions accordingly
17066 sx = lx - level_xpos;
17067 sy = ly - level_ypos;
17070 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17072 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
17074 static int start_lx = 0;
17075 static int start_ly = 0;
17078 if (gi->event.type == GD_EVENT_PRESSED)
17084 switch (actual_drawing_function)
17086 case GADGET_ID_SINGLE_ITEMS:
17087 text = "Drawing single items";
17089 case GADGET_ID_CONNECTED_ITEMS:
17090 text = "Drawing connected items";
17092 case GADGET_ID_LINE:
17093 text = "Drawing line";
17095 case GADGET_ID_ARC:
17096 text = "Drawing arc";
17098 case GADGET_ID_TEXT:
17099 text = "Setting text cursor";
17101 case GADGET_ID_RECTANGLE:
17102 text = "Drawing rectangle";
17104 case GADGET_ID_FILLED_BOX:
17105 text = "Drawing filled box";
17107 case GADGET_ID_FLOOD_FILL:
17108 text = "Flood fill";
17110 case GADGET_ID_GRAB_BRUSH:
17111 text = "Grabbing brush";
17113 case GADGET_ID_PICK_ELEMENT:
17114 text = "Picking element";
17118 text = "Drawing position";
17122 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17123 sprintf(infotext, "%s: %d, %d", text, lx, ly);
17125 sprintf(infotext, "%s: %d, %d", text,
17126 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
17128 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17129 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
17131 sprintf(infotext, "Level position: %d, %d", lx, ly);
17134 // misuse this function to draw brush cursor, if needed
17135 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
17137 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17138 CopyBrushToCursor(sx, sy);
17140 DeleteBrushFromCursor();
17143 if (!draw_with_brush)
17144 UpdateBrushPosition(sx, sy);
17146 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17148 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
17149 int element = drawingarea_info[type_id].value[pos];
17151 strncpy(infotext, getElementInfoText(element), max_infotext_len);
17155 if (id == GADGET_ID_CUSTOM_CONTENT)
17156 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
17157 else if (id == GADGET_ID_GROUP_CONTENT)
17158 sprintf(infotext, "group element position: %d", sx + 1);
17159 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
17160 id <= GADGET_ID_YAMYAM_CONTENT_7)
17161 sprintf(infotext, "content area %d position: %d, %d",
17162 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
17163 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17164 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17165 sprintf(infotext, "content area %d position: %d, %d",
17166 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17167 else if (id == GADGET_ID_ANDROID_CONTENT)
17168 sprintf(infotext, "android element position: %d", sx + 1);
17169 else if (drawingarea_info[type_id].infotext != NULL)
17170 strcpy(infotext, drawingarea_info[type_id].infotext);
17173 infotext[max_infotext_len] = '\0';
17175 if (strlen(infotext) > 0)
17176 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17179 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17180 boolean quick_quit)
17182 if (!ask_if_level_has_changed ||
17184 Request("Level has changed! Exit without saving?",
17185 REQ_ASK | REQ_STAY_OPEN))
17187 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17188 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17190 // draw normal door
17191 UndrawSpecialEditorDoor();
17193 // use door animation if door 1 viewport is unchanged and contains toolbox
17194 if (useEditorDoorAnimation())
17195 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17197 // close editor doors if viewport definition is the same as in main menu
17198 if (vp_door_1->x == DX &&
17199 vp_door_1->y == DY &&
17200 vp_door_1->width == DXSIZE &&
17201 vp_door_1->height == DYSIZE &&
17202 vp_door_2->x == VX &&
17203 vp_door_2->y == VY &&
17204 vp_door_2->width == VXSIZE &&
17205 vp_door_2->height == VYSIZE)
17206 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17208 SetDoorState(DOOR_CLOSE_ALL);
17213 FadeSkipNextFadeIn();
17215 SetGameStatus(GAME_MODE_MAIN);
17221 if (!global.use_envelope_request)
17223 CloseDoor(DOOR_CLOSE_1);
17224 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);