1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_BD_ACID_EATS_ELEMENT,
567 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
568 GADGET_ID_BD_BITER_EATS_ELEMENT,
569 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
570 GADGET_ID_START_ELEMENT,
571 GADGET_ID_ARTWORK_ELEMENT,
572 GADGET_ID_EXPLOSION_ELEMENT,
573 GADGET_ID_INVENTORY_CONTENT,
574 GADGET_ID_MM_BALL_CONTENT,
575 GADGET_ID_CUSTOM_GRAPHIC,
576 GADGET_ID_CUSTOM_CONTENT,
577 GADGET_ID_CUSTOM_MOVE_ENTER,
578 GADGET_ID_CUSTOM_MOVE_LEAVE,
579 GADGET_ID_CUSTOM_CHANGE_TARGET,
580 GADGET_ID_CUSTOM_CHANGE_CONTENT,
581 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
582 GADGET_ID_CUSTOM_CHANGE_ACTION,
583 GADGET_ID_GROUP_CONTENT,
584 GADGET_ID_RANDOM_BACKGROUND,
586 // text input identifiers
588 GADGET_ID_LEVEL_NAME,
589 GADGET_ID_LEVEL_AUTHOR,
590 GADGET_ID_LEVELSET_NAME,
591 GADGET_ID_LEVELSET_AUTHOR,
592 GADGET_ID_ELEMENT_NAME,
594 // text area identifiers
596 GADGET_ID_ENVELOPE_INFO,
598 // selectbox identifiers
600 GADGET_ID_TIME_OR_STEPS,
601 GADGET_ID_TIME_SCORE_BASE,
602 GADGET_ID_GAME_ENGINE_TYPE,
603 GADGET_ID_BD_SCHEDULING_TYPE,
604 GADGET_ID_LEVELSET_SAVE_MODE,
605 GADGET_ID_WIND_DIRECTION,
606 GADGET_ID_PLAYER_SPEED,
607 GADGET_ID_MM_BALL_CHOICE_MODE,
608 GADGET_ID_CUSTOM_WALK_TO_ACTION,
609 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
610 GADGET_ID_CUSTOM_DEADLINESS,
611 GADGET_ID_CUSTOM_MOVE_PATTERN,
612 GADGET_ID_CUSTOM_MOVE_DIRECTION,
613 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
614 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
615 GADGET_ID_CUSTOM_SMASH_TARGETS,
616 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
617 GADGET_ID_CUSTOM_ACCESS_TYPE,
618 GADGET_ID_CUSTOM_ACCESS_LAYER,
619 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
620 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
621 GADGET_ID_CHANGE_TIME_UNITS,
622 GADGET_ID_CHANGE_DIRECT_ACTION,
623 GADGET_ID_CHANGE_OTHER_ACTION,
624 GADGET_ID_CHANGE_SIDE,
625 GADGET_ID_CHANGE_PLAYER,
626 GADGET_ID_CHANGE_PAGE,
627 GADGET_ID_CHANGE_REPLACE_WHEN,
628 GADGET_ID_ACTION_TYPE,
629 GADGET_ID_ACTION_MODE,
630 GADGET_ID_ACTION_ARG,
631 GADGET_ID_SELECT_CHANGE_PAGE,
632 GADGET_ID_GROUP_CHOICE_MODE,
634 // textbutton identifiers
636 GADGET_ID_LEVELCONFIG_LEVEL,
637 GADGET_ID_LEVELCONFIG_LEVELSET,
638 GADGET_ID_LEVELCONFIG_EDITOR,
639 GADGET_ID_LEVELCONFIG_ENGINE,
640 GADGET_ID_PROPERTIES_INFO,
641 GADGET_ID_PROPERTIES_CONFIG,
642 GADGET_ID_PROPERTIES_CONFIG_1,
643 GADGET_ID_PROPERTIES_CONFIG_2,
644 GADGET_ID_PROPERTIES_CHANGE,
645 GADGET_ID_SAVE_AS_TEMPLATE_1,
646 GADGET_ID_SAVE_AS_TEMPLATE_2,
647 GADGET_ID_SAVE_LEVELSET,
648 GADGET_ID_ADD_CHANGE_PAGE,
649 GADGET_ID_DEL_CHANGE_PAGE,
651 // graphicbutton identifiers
653 GADGET_ID_PREV_CHANGE_PAGE,
654 GADGET_ID_NEXT_CHANGE_PAGE,
655 GADGET_ID_COPY_CHANGE_PAGE,
656 GADGET_ID_PASTE_CHANGE_PAGE,
658 // gadgets for scrolling of drawing area
661 GADGET_ID_SCROLL_DOWN,
662 GADGET_ID_SCROLL_LEFT,
663 GADGET_ID_SCROLL_RIGHT,
664 GADGET_ID_SCROLL_HORIZONTAL,
665 GADGET_ID_SCROLL_VERTICAL,
667 // gadgets for scrolling element list
669 GADGET_ID_SCROLL_LIST_UP,
670 GADGET_ID_SCROLL_LIST_DOWN,
671 GADGET_ID_SCROLL_LIST_VERTICAL,
673 // checkbuttons/radiobuttons for level/element properties
675 GADGET_ID_AUTO_COUNT_GEMS,
676 GADGET_ID_RATE_TIME_OVER_SCORE,
677 GADGET_ID_USE_LEVELSET_ARTWORK,
678 GADGET_ID_COPY_LEVEL_TEMPLATE,
679 GADGET_ID_RANDOM_PERCENTAGE,
680 GADGET_ID_RANDOM_QUANTITY,
681 GADGET_ID_RANDOM_RESTRICTED,
682 GADGET_ID_BD_INTERMISSION,
683 GADGET_ID_BD_PAL_TIMING,
684 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
685 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
686 GADGET_ID_BD_SHORT_EXPLOSIONS,
687 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
688 GADGET_ID_STICK_ELEMENT,
689 GADGET_ID_EM_SLIPPERY_GEMS,
690 GADGET_ID_EM_EXPLODES_BY_FIRE,
691 GADGET_ID_USE_SPRING_BUG,
692 GADGET_ID_USE_TIME_ORB_BUG,
693 GADGET_ID_USE_LIFE_BUGS,
694 GADGET_ID_RANDOM_BALL_CONTENT,
695 GADGET_ID_INITIAL_BALL_ACTIVE,
696 GADGET_ID_GROW_INTO_DIGGABLE,
697 GADGET_ID_SB_FIELDS_NEEDED,
698 GADGET_ID_SB_OBJECTS_NEEDED,
699 GADGET_ID_AUTO_EXIT_SOKOBAN,
700 GADGET_ID_SOLVED_BY_ONE_PLAYER,
701 GADGET_ID_FINISH_DIG_COLLECT,
702 GADGET_ID_KEEP_WALKABLE_CE,
703 GADGET_ID_CONTINUOUS_SNAPPING,
704 GADGET_ID_BLOCK_SNAP_FIELD,
705 GADGET_ID_BLOCK_LAST_FIELD,
706 GADGET_ID_SP_BLOCK_LAST_FIELD,
707 GADGET_ID_INSTANT_RELOCATION,
708 GADGET_ID_SHIFTED_RELOCATION,
709 GADGET_ID_LAZY_RELOCATION,
710 GADGET_ID_USE_START_ELEMENT,
711 GADGET_ID_USE_ARTWORK_ELEMENT,
712 GADGET_ID_USE_EXPLOSION_ELEMENT,
713 GADGET_ID_INITIAL_GRAVITY,
714 GADGET_ID_USE_INITIAL_INVENTORY,
715 GADGET_ID_CAN_PASS_TO_WALKABLE,
716 GADGET_ID_CAN_FALL_INTO_ACID,
717 GADGET_ID_CAN_MOVE_INTO_ACID,
718 GADGET_ID_DONT_COLLIDE_WITH,
719 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
720 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
721 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
722 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
723 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
724 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
725 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
726 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
727 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
728 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
729 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
730 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
731 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
732 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
733 GADGET_ID_ENVELOPE_AUTOWRAP,
734 GADGET_ID_ENVELOPE_CENTERED,
735 GADGET_ID_MM_LASER_RED,
736 GADGET_ID_MM_LASER_GREEN,
737 GADGET_ID_MM_LASER_BLUE,
738 GADGET_ID_DF_LASER_RED,
739 GADGET_ID_DF_LASER_GREEN,
740 GADGET_ID_DF_LASER_BLUE,
741 GADGET_ID_ROTATE_MM_BALL_CONTENT,
742 GADGET_ID_EXPLODE_MM_BALL,
743 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
744 GADGET_ID_CUSTOM_CAN_EXPLODE,
745 GADGET_ID_CUSTOM_EXPLODE_FIRE,
746 GADGET_ID_CUSTOM_EXPLODE_SMASH,
747 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
748 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
749 GADGET_ID_CUSTOM_DEADLY,
750 GADGET_ID_CUSTOM_CAN_MOVE,
751 GADGET_ID_CUSTOM_CAN_FALL,
752 GADGET_ID_CUSTOM_CAN_SMASH,
753 GADGET_ID_CUSTOM_SLIPPERY,
754 GADGET_ID_CUSTOM_ACCESSIBLE,
755 GADGET_ID_CUSTOM_GRAV_REACHABLE,
756 GADGET_ID_CUSTOM_USE_LAST_VALUE,
757 GADGET_ID_CUSTOM_USE_GRAPHIC,
758 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
759 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
760 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
761 GADGET_ID_CUSTOM_CAN_CHANGE,
762 GADGET_ID_CHANGE_USE_CONTENT,
763 GADGET_ID_CHANGE_USE_EXPLOSION,
764 GADGET_ID_CHANGE_ONLY_COMPLETE,
765 GADGET_ID_CHANGE_USE_RANDOM,
766 GADGET_ID_CHANGE_HAS_ACTION,
767 GADGET_ID_CHANGE_DELAY,
768 GADGET_ID_CHANGE_BY_DIRECT_ACT,
769 GADGET_ID_CHANGE_BY_OTHER_ACT,
771 NUM_STATIC_GADGET_IDS
774 // gadgets for buttons in element list (dynamic)
775 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
776 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
777 ED_NUM_ELEMENTLIST_BUTTONS - 1)
779 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
781 // radio button numbers
785 RADIO_NR_DRAWING_TOOLBOX,
786 RADIO_NR_RANDOM_ELEMENTS
789 // values for counter gadgets
792 ED_COUNTER_ID_SELECT_LEVEL,
793 ED_COUNTER_ID_LEVEL_XSIZE,
794 ED_COUNTER_ID_LEVEL_YSIZE,
795 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
796 ED_COUNTER_ID_LEVEL_TIMELIMIT,
797 ED_COUNTER_ID_LEVEL_TIMESCORE,
798 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
799 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
800 ED_COUNTER_ID_LEVEL_RANDOM,
801 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
802 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
803 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
804 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
805 ED_COUNTER_ID_BD_PUSHING_PROB,
806 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
807 ED_COUNTER_ID_ELEMENT_VALUE1,
808 ED_COUNTER_ID_ELEMENT_VALUE2,
809 ED_COUNTER_ID_ELEMENT_VALUE3,
810 ED_COUNTER_ID_ELEMENT_VALUE4,
811 ED_COUNTER_ID_YAMYAM_CONTENT,
812 ED_COUNTER_ID_BALL_CONTENT,
813 ED_COUNTER_ID_ANDROID_CONTENT,
814 ED_COUNTER_ID_ENVELOPE_XSIZE,
815 ED_COUNTER_ID_ENVELOPE_YSIZE,
816 ED_COUNTER_ID_INVENTORY_SIZE,
817 ED_COUNTER_ID_MM_BALL_CONTENT,
818 ED_COUNTER_ID_CUSTOM_SCORE,
819 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
820 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
821 ED_COUNTER_ID_CUSTOM_VALUE_RND,
822 ED_COUNTER_ID_PUSH_DELAY_FIX,
823 ED_COUNTER_ID_PUSH_DELAY_RND,
824 ED_COUNTER_ID_DROP_DELAY_FIX,
825 ED_COUNTER_ID_DROP_DELAY_RND,
826 ED_COUNTER_ID_MOVE_DELAY_FIX,
827 ED_COUNTER_ID_MOVE_DELAY_RND,
828 ED_COUNTER_ID_STEP_DELAY_FIX,
829 ED_COUNTER_ID_STEP_DELAY_RND,
830 ED_COUNTER_ID_EXPLOSION_DELAY,
831 ED_COUNTER_ID_IGNITION_DELAY,
832 ED_COUNTER_ID_GROUP_CONTENT,
833 ED_COUNTER_ID_CHANGE_DELAY_FIX,
834 ED_COUNTER_ID_CHANGE_DELAY_RND,
835 ED_COUNTER_ID_CHANGE_CONT_RND,
837 ED_NUM_COUNTERBUTTONS
840 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
841 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
842 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
843 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
844 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
845 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
847 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
848 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
849 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
850 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
851 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
852 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
854 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
855 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
857 // values for scrollbutton gadgets
860 ED_SCROLLBUTTON_ID_AREA_UP,
861 ED_SCROLLBUTTON_ID_AREA_DOWN,
862 ED_SCROLLBUTTON_ID_AREA_LEFT,
863 ED_SCROLLBUTTON_ID_AREA_RIGHT,
864 ED_SCROLLBUTTON_ID_LIST_UP,
865 ED_SCROLLBUTTON_ID_LIST_DOWN,
870 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
871 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
873 // values for scrollbar gadgets
876 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
877 ED_SCROLLBAR_ID_AREA_VERTICAL,
878 ED_SCROLLBAR_ID_LIST_VERTICAL,
883 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
884 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
886 // values for text input gadgets
889 ED_TEXTINPUT_ID_LEVEL_NAME,
890 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
891 ED_TEXTINPUT_ID_LEVELSET_NAME,
892 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
893 ED_TEXTINPUT_ID_ELEMENT_NAME,
898 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
899 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
901 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
902 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
904 // values for text area gadgets
907 ED_TEXTAREA_ID_ENVELOPE_INFO,
912 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
913 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
915 // values for selectbox gadgets
918 ED_SELECTBOX_ID_TIME_OR_STEPS,
919 ED_SELECTBOX_ID_TIME_SCORE_BASE,
920 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
921 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
922 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
923 ED_SELECTBOX_ID_WIND_DIRECTION,
924 ED_SELECTBOX_ID_PLAYER_SPEED,
925 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
926 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
927 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
928 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
929 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
930 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
931 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
932 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
933 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
934 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
935 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
936 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
937 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
938 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
939 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
940 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
941 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
942 ED_SELECTBOX_ID_CHANGE_SIDE,
943 ED_SELECTBOX_ID_CHANGE_PLAYER,
944 ED_SELECTBOX_ID_CHANGE_PAGE,
945 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
946 ED_SELECTBOX_ID_ACTION_TYPE,
947 ED_SELECTBOX_ID_ACTION_MODE,
948 ED_SELECTBOX_ID_ACTION_ARG,
949 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
950 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
955 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
956 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
958 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
959 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
961 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
962 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
964 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
965 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
966 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
967 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
968 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
969 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
971 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
972 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
974 // values for textbutton gadgets
977 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
978 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
979 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
980 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
981 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
982 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
983 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
984 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
985 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
986 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
987 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
988 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
989 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
990 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
995 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
996 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
998 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
999 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1001 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1002 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1004 // values for graphicbutton gadgets
1007 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1008 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1009 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1010 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1012 ED_NUM_GRAPHICBUTTONS
1015 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1016 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1018 // values for checkbutton gadgets
1021 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1022 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1023 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1024 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1025 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1026 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1027 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1028 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1029 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1030 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1031 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1032 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1033 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1034 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1035 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1036 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1037 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1038 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1039 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1040 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1041 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1042 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1043 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1044 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1045 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1046 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1047 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1048 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1049 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1050 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1051 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1052 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1053 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1054 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1055 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1056 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1057 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1058 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1059 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1060 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1061 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1062 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1063 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1064 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1065 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1066 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1067 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1068 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1069 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1070 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1071 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1072 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1073 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1074 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1075 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1076 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1077 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1078 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1079 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1080 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1081 ED_CHECKBUTTON_ID_MM_LASER_RED,
1082 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1083 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1084 ED_CHECKBUTTON_ID_DF_LASER_RED,
1085 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1086 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1087 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1088 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1089 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1090 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1091 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1092 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1093 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1094 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1095 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1096 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1097 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1098 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1099 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1100 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1101 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1102 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1103 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1104 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1105 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1106 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1107 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1108 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1109 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1110 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1111 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1112 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1113 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1118 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1119 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1121 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1122 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1124 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1125 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1127 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1128 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1130 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1131 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1132 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1133 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1134 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1135 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1137 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1138 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1140 // values for radiobutton gadgets
1143 ED_RADIOBUTTON_ID_PERCENTAGE,
1144 ED_RADIOBUTTON_ID_QUANTITY,
1149 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1150 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1152 // values for drawing area gadgets
1155 ED_DRAWING_ID_DRAWING_LEVEL,
1156 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1157 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1158 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1159 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1160 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1161 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1162 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1163 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1164 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1165 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1166 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1167 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1168 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1169 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1170 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1171 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1172 ED_DRAWING_ID_ANDROID_CONTENT,
1173 ED_DRAWING_ID_AMOEBA_CONTENT,
1174 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1175 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1176 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1177 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1178 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1179 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1180 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1181 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1182 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1183 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1184 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1185 ED_DRAWING_ID_START_ELEMENT,
1186 ED_DRAWING_ID_ARTWORK_ELEMENT,
1187 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1188 ED_DRAWING_ID_INVENTORY_CONTENT,
1189 ED_DRAWING_ID_MM_BALL_CONTENT,
1190 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1191 ED_DRAWING_ID_CUSTOM_CONTENT,
1192 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1193 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1194 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1195 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1196 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1197 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1198 ED_DRAWING_ID_GROUP_CONTENT,
1199 ED_DRAWING_ID_RANDOM_BACKGROUND,
1201 ED_NUM_DRAWING_AREAS
1204 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1205 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1208 // ----------------------------------------------------------------------------
1209 // some internally used definitions
1210 // ----------------------------------------------------------------------------
1212 // values for CopyLevelToUndoBuffer()
1213 #define UNDO_IMMEDIATE 0
1214 #define UNDO_ACCUMULATE 1
1216 // values for scrollbars
1217 #define ED_SCROLL_NO 0
1218 #define ED_SCROLL_LEFT 1
1219 #define ED_SCROLL_RIGHT 2
1220 #define ED_SCROLL_UP 4
1221 #define ED_SCROLL_DOWN 8
1223 // screens in the level editor
1224 #define ED_MODE_DRAWING 0
1225 #define ED_MODE_LEVELCONFIG 1
1226 #define ED_MODE_PROPERTIES 2
1227 #define ED_MODE_PALETTE 3
1229 // sub-screens in the global settings section
1230 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1231 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1232 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1233 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1235 // sub-screens in the element properties section
1236 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1237 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1238 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1239 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1240 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1242 // how many steps can be cancelled
1243 #define NUM_UNDO_STEPS (64 + 1)
1245 // values for elements with score for certain actions
1247 #define MAX_SCORE 999
1249 // values for elements with count for collecting
1250 #define MIN_COLLECT_COUNT 0
1251 #define MAX_COLLECT_COUNT 999
1253 // values for random placement
1254 #define RANDOM_USE_PERCENTAGE 0
1255 #define RANDOM_USE_QUANTITY 1
1257 // values for level set save mode
1258 #define LEVELSET_SAVE_MODE_UPDATE 0
1259 #define LEVELSET_SAVE_MODE_CREATE 1
1261 // default value for element tile size in drawing area
1262 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1263 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1266 // ----------------------------------------------------------------------------
1267 // some internally used data structure definitions
1268 // ----------------------------------------------------------------------------
1274 struct XYTileSize *pos;
1278 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1280 // note: some additional characters are already reserved for "cheat mode"
1281 // shortcuts (":XYZ" style) -- for details, see "events.c"
1283 // ---------- toolbox control buttons ---------------------------------------
1286 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1287 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1288 "Draw single items", 's'
1291 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1292 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1293 "Draw connected items", 'd'
1296 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1297 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1301 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1302 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1306 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1307 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1308 "Draw outline rectangles", 'r'
1311 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1312 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1313 "Draw filled rectangles", 'R'
1316 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1317 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1318 "Wrap (rotate) level up", 0
1321 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1322 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1323 "Enter text elements", 't'
1326 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1327 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1331 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1332 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1333 "Wrap (rotate) level left", 0
1336 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1337 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1338 "Zoom level tile size", '+'
1341 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1342 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1343 "Wrap (rotate) level right", 0
1346 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1347 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1348 "Random element placement", 0
1351 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1352 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1356 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1357 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1358 "Wrap (rotate) level down", 0
1361 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1362 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1363 "Pick drawing element", ','
1366 // ---------- level control buttons -----------------------------------------
1369 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1370 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1371 "Undo/redo last operation", 'u'
1374 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1375 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1376 "Level and editor settings", 'I'
1379 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1380 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1384 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1385 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1389 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1390 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1394 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1395 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1396 "Exit level editor", 'E'
1399 // ---------- CE and GE control buttons -------------------------------------
1402 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1403 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1404 "Copy settings from other element", 0
1407 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1408 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1409 "Copy settings to other element", 0
1412 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1413 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1414 "Exchange element with other element", 0
1417 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1418 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1419 "Copy settings from this element", 0
1422 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1423 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1424 "Paste settings to this element", 0
1427 // ---------- palette control buttons ---------------------------------------
1430 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1431 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1432 "Properties of drawing element", 'p'
1435 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1436 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1437 "Properties of drawing element 1", '1'
1440 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1441 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1442 "Properties of drawing element 2", '2'
1445 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1446 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1447 "Properties of drawing element 3", '3'
1450 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1451 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1452 "Show list of elements", 'e'
1456 static int random_placement_value = 10;
1457 static int random_placement_method = RANDOM_USE_QUANTITY;
1458 static int random_placement_background_element = EL_SAND;
1459 static boolean random_placement_background_restricted = FALSE;
1460 static boolean stick_element_properties_window = FALSE;
1461 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1462 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1463 static struct ElementChangeInfo custom_element_change;
1464 static struct ElementGroupInfo group_element_info;
1465 static struct ElementInfo custom_element;
1467 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1468 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1469 static int levelset_num_levels = 100;
1470 static boolean levelset_use_levelset_artwork = FALSE;
1471 static boolean levelset_copy_level_template = FALSE;
1472 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1478 int min_value, max_value;
1479 int gadget_id_down, gadget_id_up;
1481 int gadget_id_align;
1483 char *text_above, *text_left, *text_right;
1484 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1486 // ---------- current level number ------------------------------------------
1489 ED_COUNTER_ID_SELECT_LEVEL,
1490 -1, -1, // these values are not constant, but can change at runtime
1492 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1493 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1498 // ---------- level and editor settings -------------------------------------
1501 ED_COUNTER_ID_LEVEL_XSIZE,
1502 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1503 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1504 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1505 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1507 "Playfield size:", NULL, "Width",
1510 ED_COUNTER_ID_LEVEL_YSIZE,
1511 -1, ED_LEVEL_SETTINGS_YPOS(4),
1512 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1513 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1514 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1516 NULL, " ", "Height",
1519 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1520 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1522 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1523 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1525 NULL, "Number of gems to collect:", NULL
1528 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1529 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1531 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1532 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1534 "Time or step limit to solve level:", NULL, NULL
1537 ED_COUNTER_ID_LEVEL_TIMESCORE,
1538 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1540 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1541 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1542 &level.score[SC_TIME_BONUS],
1543 "Score for time or steps left:", NULL, NULL
1546 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1547 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1549 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1550 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1552 NULL, "Random seed:", "(0 => random)"
1555 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1556 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1558 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1559 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1560 &levelset_num_levels,
1561 "Number of levels:", NULL, NULL,
1564 ED_COUNTER_ID_LEVEL_RANDOM,
1565 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1567 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1568 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1569 &random_placement_value,
1570 "Random element placement:", NULL, "in"
1573 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1574 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1576 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1577 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1578 &level.bd_cycle_delay_ms,
1579 NULL, NULL, "Game cycle delay (ms)"
1582 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1583 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1585 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1586 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1587 &level.bd_cycle_delay_c64,
1588 NULL, NULL, "Game cycle delay (C64-style)"
1591 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1592 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1594 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1595 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1596 &level.bd_hatching_delay_cycles,
1597 NULL, NULL, "Hatching delay (cycles)"
1600 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1601 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1603 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1604 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1605 &level.bd_hatching_delay_seconds,
1606 NULL, NULL, "Hatching delay (seconds)"
1609 // ---------- element settings: configure (various elements) ----------------
1612 ED_COUNTER_ID_BD_PUSHING_PROB,
1613 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1615 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1616 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1617 &level.bd_pushing_prob,
1618 NULL, NULL, "Push probability"
1621 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1622 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1624 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1625 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1626 &level.bd_pushing_prob_with_sweet,
1627 NULL, NULL, "Push probability with sweet"
1630 ED_COUNTER_ID_ELEMENT_VALUE1,
1631 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1632 MIN_SCORE, MAX_SCORE,
1633 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1634 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1635 NULL, // will be set when used
1639 ED_COUNTER_ID_ELEMENT_VALUE2,
1640 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1641 MIN_SCORE, MAX_SCORE,
1642 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1643 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1644 NULL, // will be set when used
1648 ED_COUNTER_ID_ELEMENT_VALUE3,
1649 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1650 MIN_SCORE, MAX_SCORE,
1651 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1652 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1653 NULL, // will be set when used
1657 ED_COUNTER_ID_ELEMENT_VALUE4,
1658 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1659 MIN_SCORE, MAX_SCORE,
1660 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1661 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1662 NULL, // will be set when used
1666 ED_COUNTER_ID_YAMYAM_CONTENT,
1667 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1668 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1669 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1670 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1671 &level.num_yamyam_contents,
1672 NULL, NULL, "Number of content areas"
1675 ED_COUNTER_ID_BALL_CONTENT,
1676 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1677 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1678 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1679 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1680 &level.num_ball_contents,
1681 NULL, NULL, "Number of content areas"
1684 ED_COUNTER_ID_ANDROID_CONTENT,
1685 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1686 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1687 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1688 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1689 &level.num_android_clone_elements,
1690 NULL, NULL, "Number of clonable elements"
1693 ED_COUNTER_ID_ENVELOPE_XSIZE,
1694 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1695 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1696 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1697 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1698 NULL, // will be set when used
1699 NULL, NULL, "Width",
1702 ED_COUNTER_ID_ENVELOPE_YSIZE,
1703 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1704 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1705 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1706 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1707 NULL, // will be set when used
1708 NULL, " ", "Height",
1711 ED_COUNTER_ID_INVENTORY_SIZE,
1712 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1713 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1714 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1715 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1716 &level.initial_inventory_size[0],
1717 NULL, NULL, "Number of inventory elements"
1720 ED_COUNTER_ID_MM_BALL_CONTENT,
1721 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1722 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1723 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1724 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1725 &level.num_mm_ball_contents,
1726 NULL, NULL, "Number of content elements"
1729 // ---------- element settings: configure 1 (custom elements) ---------------
1732 ED_COUNTER_ID_CUSTOM_SCORE,
1733 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1734 MIN_SCORE, MAX_SCORE,
1735 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1736 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1737 &custom_element.collect_score_initial,
1738 NULL, "CE score", " "
1741 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1742 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1743 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1744 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1745 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1746 &custom_element.collect_count_initial,
1747 NULL, "CE count", NULL
1750 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1751 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1753 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1754 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1755 &custom_element.ce_value_fixed_initial,
1756 NULL, "CE value", NULL
1759 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1760 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1762 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1763 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1764 &custom_element.ce_value_random_initial,
1765 NULL, "+random", NULL
1768 ED_COUNTER_ID_PUSH_DELAY_FIX,
1769 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1771 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1772 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1773 &custom_element.push_delay_fixed,
1774 NULL, "Push delay", NULL
1777 ED_COUNTER_ID_PUSH_DELAY_RND,
1778 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1780 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1781 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1782 &custom_element.push_delay_random,
1783 NULL, "+random", NULL
1786 ED_COUNTER_ID_DROP_DELAY_FIX,
1787 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1789 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1790 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1791 &custom_element.drop_delay_fixed,
1792 NULL, "Drop delay", NULL
1795 ED_COUNTER_ID_DROP_DELAY_RND,
1796 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1798 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1799 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1800 &custom_element.drop_delay_random,
1801 NULL, "+random", NULL
1804 // ---------- element settings: configure 2 (custom elements) ---------------
1807 ED_COUNTER_ID_MOVE_DELAY_FIX,
1808 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1810 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1811 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1812 &custom_element.move_delay_fixed,
1813 NULL, "Move delay", NULL
1816 ED_COUNTER_ID_MOVE_DELAY_RND,
1817 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1819 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1820 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1821 &custom_element.move_delay_random,
1822 NULL, "+random", NULL
1825 ED_COUNTER_ID_STEP_DELAY_FIX,
1826 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1828 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1829 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1830 &custom_element.step_delay_fixed,
1831 NULL, "Step delay", NULL
1834 ED_COUNTER_ID_STEP_DELAY_RND,
1835 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1837 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1838 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1839 &custom_element.step_delay_random,
1840 NULL, "+random", NULL
1843 ED_COUNTER_ID_EXPLOSION_DELAY,
1844 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1846 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1847 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1848 &custom_element.explosion_delay,
1849 NULL, "Explosion delay", NULL
1852 ED_COUNTER_ID_IGNITION_DELAY,
1853 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1855 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1856 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1857 &custom_element.ignition_delay,
1858 NULL, "Ignition delay", "(by fire)"
1861 // ---------- element settings: configure (group elements) ------------------
1864 ED_COUNTER_ID_GROUP_CONTENT,
1865 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1866 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1867 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1868 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1869 &group_element_info.num_elements,
1870 NULL, NULL, "Number of elements in group"
1873 // ---------- element settings: advanced (custom elements) ------------------
1876 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1877 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1879 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1880 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1881 &custom_element_change.delay_fixed,
1882 NULL, "CE delay", NULL,
1885 ED_COUNTER_ID_CHANGE_DELAY_RND,
1886 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1888 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1889 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1890 &custom_element_change.delay_random,
1891 NULL, "+random", NULL
1894 ED_COUNTER_ID_CHANGE_CONT_RND,
1895 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1897 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1898 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1899 &custom_element_change.random_percentage,
1900 NULL, "Use random replace:", "%"
1911 char *text_above, *infotext;
1912 } textinput_info[ED_NUM_TEXTINPUT] =
1915 ED_TEXTINPUT_ID_LEVEL_NAME,
1916 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1917 GADGET_ID_LEVEL_NAME,
1920 "Title:", "Title for this level"
1923 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1924 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1925 GADGET_ID_LEVEL_AUTHOR,
1926 MAX_LEVEL_AUTHOR_LEN,
1928 "Author:", "Author for this level"
1931 ED_TEXTINPUT_ID_LEVELSET_NAME,
1932 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1933 GADGET_ID_LEVELSET_NAME,
1936 "Title:", "Title for this or new level set"
1939 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1940 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1941 GADGET_ID_LEVELSET_AUTHOR,
1942 MAX_LEVEL_AUTHOR_LEN,
1944 "Author:", "Author for this or new level set"
1947 ED_TEXTINPUT_ID_ELEMENT_NAME,
1948 -1, -1, // these values are not constant, but can change at runtime
1949 GADGET_ID_ELEMENT_NAME,
1950 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1951 custom_element.description,
1952 NULL, "Element name"
1963 char *text_above, *text_above_cropped, *infotext;
1964 } textarea_info[ED_NUM_TEXTAREAS] =
1967 ED_TEXTAREA_ID_ENVELOPE_INFO,
1968 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1969 GADGET_ID_ENVELOPE_INFO,
1970 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1972 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1976 static struct ValueTextInfo options_time_or_steps[] =
1984 static struct ValueTextInfo options_time_score_base[] =
1986 { 1, "per second/step" },
1987 { 10, "per 10 seconds/steps" },
1992 static struct ValueTextInfo options_game_engine_type[] =
1994 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1995 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1996 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1997 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1998 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2003 static struct ValueTextInfo options_levelset_save_mode[] =
2005 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2006 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2011 static struct ValueTextInfo options_wind_direction[] =
2013 { MV_START_NONE, "none" },
2014 { MV_START_LEFT, "left" },
2015 { MV_START_RIGHT, "right" },
2016 { MV_START_UP, "up" },
2017 { MV_START_DOWN, "down" },
2022 static struct ValueTextInfo options_player_speed[] =
2029 { 16, "very fast" },
2030 { 32, "ultrafast" },
2035 static struct ValueTextInfo options_access_type[] =
2037 { EP_WALKABLE, "walkable" },
2038 { EP_PASSABLE, "passable" },
2043 static struct ValueTextInfo options_access_layer[] =
2045 { EP_ACCESSIBLE_OVER, "over" },
2046 { EP_ACCESSIBLE_INSIDE, "inside" },
2047 { EP_ACCESSIBLE_UNDER, "under" },
2052 static struct ValueTextInfo options_access_protected[] =
2054 { 0, "unprotected" },
2060 static struct ValueTextInfo options_access_direction[] =
2062 { MV_NO_DIRECTION, "no direction" },
2063 { MV_LEFT, "left" },
2064 { MV_RIGHT, "right" },
2066 { MV_DOWN, "down" },
2067 { MV_LEFT | MV_UP, "left + up" },
2068 { MV_LEFT | MV_DOWN, "left + down" },
2069 { MV_RIGHT | MV_UP, "right + up" },
2070 { MV_RIGHT | MV_DOWN, "right + down" },
2071 { MV_HORIZONTAL, "horizontal" },
2072 { MV_VERTICAL, "vertical" },
2073 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2074 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2075 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2076 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2077 { MV_ALL_DIRECTIONS, "all directions" },
2082 static struct ValueTextInfo options_walk_to_action[] =
2084 { EP_DIGGABLE, "diggable" },
2085 { EP_COLLECTIBLE_ONLY, "collectible" },
2086 { EP_DROPPABLE, "collectible & droppable" },
2087 { EP_THROWABLE, "collectible & throwable" },
2088 { EP_PUSHABLE, "pushable" },
2093 static struct ValueTextInfo options_move_pattern[] =
2095 { MV_LEFT, "left" },
2096 { MV_RIGHT, "right" },
2098 { MV_DOWN, "down" },
2099 { MV_HORIZONTAL, "horizontal" },
2100 { MV_VERTICAL, "vertical" },
2101 { MV_ALL_DIRECTIONS, "all directions" },
2102 { MV_WIND_DIRECTION, "wind direction" },
2103 { MV_TOWARDS_PLAYER, "towards player" },
2104 { MV_AWAY_FROM_PLAYER, "away from player" },
2105 { MV_ALONG_LEFT_SIDE, "along left side" },
2106 { MV_ALONG_RIGHT_SIDE, "along right side" },
2107 { MV_TURNING_LEFT, "turning left" },
2108 { MV_TURNING_RIGHT, "turning right" },
2109 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2110 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2111 { MV_TURNING_RANDOM, "turning random" },
2112 { MV_MAZE_RUNNER, "maze runner style" },
2113 { MV_MAZE_HUNTER, "maze hunter style" },
2114 { MV_WHEN_PUSHED, "when pushed" },
2115 { MV_WHEN_DROPPED, "when dropped/thrown" },
2120 static struct ValueTextInfo options_move_direction[] =
2122 { MV_START_AUTOMATIC, "automatic" },
2123 { MV_START_LEFT, "left" },
2124 { MV_START_RIGHT, "right" },
2125 { MV_START_UP, "up" },
2126 { MV_START_DOWN, "down" },
2127 { MV_START_RANDOM, "random" },
2128 { MV_START_PREVIOUS, "previous" },
2133 static struct ValueTextInfo options_move_stepsize[] =
2135 { 0, "not moving" },
2140 { 16, "very fast" },
2141 { 32, "even faster" },
2146 static struct ValueTextInfo options_move_leave_type[] =
2148 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2149 { LEAVE_TYPE_LIMITED, "change it to" },
2154 static struct ValueTextInfo options_smash_targets[] =
2156 { EP_CAN_SMASH_PLAYER, "player" },
2158 { EP_CAN_SMASH_ENEMIES, "enemies" },
2160 { EP_CAN_SMASH_EVERYTHING, "everything" },
2165 static struct ValueTextInfo options_slippery_type[] =
2167 { SLIPPERY_ANY_RANDOM, "random" },
2168 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2169 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2170 { SLIPPERY_ONLY_LEFT, "only left" },
2171 { SLIPPERY_ONLY_RIGHT, "only right" },
2176 static struct ValueTextInfo options_deadliness[] =
2178 { EP_DONT_RUN_INTO, "running into" },
2179 { EP_DONT_COLLIDE_WITH, "colliding with" },
2180 { EP_DONT_GET_HIT_BY, "getting hit by" },
2181 { EP_DONT_TOUCH, "touching" },
2186 static struct ValueTextInfo options_explosion_type[] =
2188 { EXPLODES_3X3, "3x3" },
2189 { EXPLODES_CROSS, "3+3" },
2190 { EXPLODES_1X1, "1x1" },
2195 static struct ValueTextInfo options_time_units[] =
2198 { FRAMES_PER_SECOND, "seconds" },
2203 static struct ValueTextInfo options_change_direct_action[] =
2205 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2206 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2207 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2208 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2209 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2210 { CE_ENTERED_BY_PLAYER, "entered by player" },
2211 { CE_LEFT_BY_PLAYER, "left by player" },
2212 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2213 { CE_SWITCHED, "switched" },
2214 { CE_HITTING_SOMETHING, "hitting something" },
2215 { CE_HIT_BY_SOMETHING, "hit by something" },
2217 { CE_BLOCKED, "blocked" },
2219 { CE_IMPACT, "impact (on something)" },
2220 { CE_SMASHED, "smashed (from above)" },
2222 { CE_VALUE_CHANGES, "CE value changes" },
2223 { CE_SCORE_CHANGES, "CE score changes" },
2225 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2226 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2227 { CE_UNDEFINED, " " },
2228 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2229 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2230 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2231 { CE_UNDEFINED, " " },
2232 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2233 { CE_NEXT_TO_PLAYER, "next to player" },
2238 static struct ValueTextInfo options_change_other_action[] =
2240 { CE_PLAYER_TOUCHES_X, "player touches" },
2241 { CE_PLAYER_PRESSES_X, "player presses" },
2242 { CE_PLAYER_SWITCHES_X, "player switches" },
2243 { CE_PLAYER_SNAPS_X, "player snaps" },
2244 { CE_PLAYER_PUSHES_X, "player pushes" },
2245 { CE_PLAYER_ENTERS_X, "player enters" },
2246 { CE_PLAYER_LEAVES_X, "player leaves" },
2247 { CE_PLAYER_DIGS_X, "player digs" },
2248 { CE_PLAYER_COLLECTS_X, "player collects" },
2249 { CE_PLAYER_DROPS_X, "player drops/throws" },
2250 { CE_TOUCHING_X, "touching" },
2251 { CE_HITTING_X, "hitting" },
2252 { CE_DIGGING_X, "digging" },
2253 { CE_HIT_BY_X, "hit by" },
2254 { CE_SWITCH_OF_X, "switch of" },
2255 { CE_CHANGE_OF_X, "change by page of" },
2256 { CE_EXPLOSION_OF_X, "explosion of" },
2257 { CE_MOVE_OF_X, "move of" },
2258 { CE_CREATION_OF_X, "creation of" },
2259 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2260 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2261 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2262 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2263 { CE_UNDEFINED, " " },
2264 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2265 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2266 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2267 { CE_UNDEFINED, " " },
2268 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2269 { CE_PLAYER_NEXT_TO_X, "player next to" },
2270 { CE_NEXT_TO_X, "next to" },
2275 static struct ValueTextInfo options_change_trigger_side[] =
2277 { CH_SIDE_LEFT, "left" },
2278 { CH_SIDE_RIGHT, "right" },
2279 { CH_SIDE_TOP, "top" },
2280 { CH_SIDE_BOTTOM, "bottom" },
2281 { CH_SIDE_LEFT_RIGHT, "left/right" },
2282 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2283 { CH_SIDE_ANY, "any" },
2288 static struct ValueTextInfo options_change_trigger_player[] =
2290 { CH_PLAYER_1, "1" },
2291 { CH_PLAYER_2, "2" },
2292 { CH_PLAYER_3, "3" },
2293 { CH_PLAYER_4, "4" },
2294 { CH_PLAYER_ANY, "any" },
2299 static struct ValueTextInfo options_change_trigger_page[] =
2310 { (1u << 9), "10" },
2311 { (1u << 10), "11" },
2312 { (1u << 11), "12" },
2313 { (1u << 12), "13" },
2314 { (1u << 13), "14" },
2315 { (1u << 14), "15" },
2316 { (1u << 15), "16" },
2317 { (1u << 16), "17" },
2318 { (1u << 17), "18" },
2319 { (1u << 18), "19" },
2320 { (1u << 19), "20" },
2321 { (1u << 20), "21" },
2322 { (1u << 21), "22" },
2323 { (1u << 22), "23" },
2324 { (1u << 23), "24" },
2325 { (1u << 24), "25" },
2326 { (1u << 25), "26" },
2327 { (1u << 26), "27" },
2328 { (1u << 27), "28" },
2329 { (1u << 28), "29" },
2330 { (1u << 29), "30" },
2331 { (1u << 30), "31" },
2332 { (1u << 31), "32" },
2333 { CH_PAGE_ANY, "any" },
2338 static struct ValueTextInfo options_change_replace_when[] =
2340 { CP_WHEN_EMPTY, "empty" },
2341 { CP_WHEN_WALKABLE, "walkable" },
2342 { CP_WHEN_DIGGABLE, "diggable" },
2343 { CP_WHEN_COLLECTIBLE, "collectible" },
2344 { CP_WHEN_REMOVABLE, "removable" },
2345 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2350 static struct ValueTextInfo options_action_type[] =
2352 { CA_NO_ACTION, "no action" },
2353 { CA_UNDEFINED, " " },
2354 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2355 { CA_RESTART_LEVEL, "restart level" },
2356 { CA_SHOW_ENVELOPE, "show envelope" },
2357 { CA_SET_LEVEL_TIME, "set time" },
2358 { CA_SET_LEVEL_SCORE, "set score" },
2359 { CA_SET_LEVEL_GEMS, "set gems" },
2360 { CA_SET_LEVEL_WIND, "set wind dir." },
2361 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2362 { CA_UNDEFINED, " " },
2363 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2364 { CA_MOVE_PLAYER, "move player" },
2365 { CA_MOVE_PLAYER_NEW, "move player new" },
2366 { CA_EXIT_PLAYER, "exit player" },
2367 { CA_KILL_PLAYER, "kill player" },
2368 { CA_SET_PLAYER_KEYS, "set keys" },
2369 { CA_SET_PLAYER_SPEED, "set speed" },
2370 { CA_SET_PLAYER_SHIELD, "set shield" },
2371 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2372 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2373 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2374 { CA_UNDEFINED, " " },
2375 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2376 { CA_SET_CE_VALUE, "set CE value" },
2377 { CA_SET_CE_SCORE, "set CE score" },
2378 { CA_SET_CE_ARTWORK, "set CE artwork" },
2379 { CA_UNDEFINED, " " },
2380 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2381 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2386 static struct ValueTextInfo options_action_mode_none[] =
2388 { CA_MODE_UNDEFINED, " " },
2393 static struct ValueTextInfo options_action_mode_assign[] =
2395 { CA_MODE_SET, "=" },
2400 static struct ValueTextInfo options_action_mode_add_remove[] =
2402 { CA_MODE_ADD, "+" },
2403 { CA_MODE_SUBTRACT, "-" },
2408 static struct ValueTextInfo options_action_mode_calculate[] =
2410 { CA_MODE_SET, "=" },
2411 { CA_MODE_ADD, "+" },
2412 { CA_MODE_SUBTRACT, "-" },
2413 { CA_MODE_MULTIPLY, "*" },
2414 { CA_MODE_DIVIDE, "/" },
2415 { CA_MODE_MODULO, "%" },
2420 static struct ValueTextInfo options_action_arg_none[] =
2422 { CA_ARG_UNDEFINED, " " },
2427 static struct ValueTextInfo options_action_arg_player[] =
2429 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2430 { CA_ARG_PLAYER_1, "1" },
2431 { CA_ARG_PLAYER_2, "2" },
2432 { CA_ARG_PLAYER_3, "3" },
2433 { CA_ARG_PLAYER_4, "4" },
2434 { CA_ARG_PLAYER_ANY, "any" },
2435 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2436 { CA_ARG_PLAYER_ACTION, "action ->" },
2441 static struct ValueTextInfo options_action_arg_number[] =
2443 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2450 { CA_ARG_10, "10" },
2451 { CA_ARG_100, "100" },
2452 { CA_ARG_1000, "1000" },
2453 { CA_ARG_UNDEFINED, " " },
2454 { CA_ARG_NUMBER_MIN, "min" },
2455 { CA_ARG_NUMBER_MAX, "max" },
2456 { CA_ARG_UNDEFINED, " " },
2457 { CA_ARG_NUMBER_RESET, "reset" },
2458 { CA_ARG_UNDEFINED, " " },
2459 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2460 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2461 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2462 { CA_ARG_UNDEFINED, " " },
2463 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2464 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2465 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2466 { CA_ARG_UNDEFINED, " " },
2467 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2468 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2469 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2470 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2471 { CA_ARG_UNDEFINED, " " },
2472 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2473 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2474 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2475 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2480 static struct ValueTextInfo options_action_arg_value[] =
2482 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2489 { CA_ARG_10, "10" },
2490 { CA_ARG_100, "100" },
2491 { CA_ARG_1000, "1000" },
2492 { CA_ARG_UNDEFINED, " " },
2493 { CA_ARG_NUMBER_MIN, "min" },
2494 { CA_ARG_NUMBER_MAX, "max" },
2495 { CA_ARG_UNDEFINED, " " },
2496 { CA_ARG_NUMBER_RESET, "reset" },
2497 { CA_ARG_UNDEFINED, " " },
2498 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2499 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2500 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2501 { CA_ARG_UNDEFINED, " " },
2502 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2503 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2504 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2505 { CA_ARG_UNDEFINED, " " },
2506 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2507 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2508 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2509 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2510 { CA_ARG_UNDEFINED, " " },
2511 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2512 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2513 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2514 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2515 { CA_ARG_UNDEFINED, " " },
2516 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2517 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2518 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2519 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2524 static struct ValueTextInfo options_action_arg_envelope[] =
2526 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2531 { CA_ARG_UNDEFINED, " " },
2532 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2533 { CA_ARG_ELEMENT_TARGET, "target" },
2534 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2535 { CA_ARG_ELEMENT_ACTION, "action ->" },
2540 static struct ValueTextInfo options_action_arg_key[] =
2542 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2551 { CA_ARG_UNDEFINED, " " },
2552 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2553 { CA_ARG_ELEMENT_TARGET, "target" },
2554 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2555 { CA_ARG_ELEMENT_ACTION, "action ->" },
2560 static struct ValueTextInfo options_action_arg_speed[] =
2562 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2563 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2564 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2565 { CA_ARG_SPEED_SLOW, "slow" },
2566 { CA_ARG_SPEED_NORMAL, "normal" },
2567 { CA_ARG_SPEED_FAST, "fast" },
2568 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2569 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2570 { CA_ARG_UNDEFINED, " " },
2571 { CA_ARG_SPEED_SLOWER, "slower" },
2572 { CA_ARG_SPEED_FASTER, "faster" },
2573 { CA_ARG_UNDEFINED, " " },
2574 { CA_ARG_SPEED_RESET, "reset" },
2579 static struct ValueTextInfo options_action_arg_shield[] =
2581 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2582 { CA_ARG_SHIELD_OFF, "off" },
2583 { CA_ARG_SHIELD_NORMAL, "normal" },
2584 { CA_ARG_SHIELD_DEADLY, "deadly" },
2589 static struct ValueTextInfo options_action_arg_artwork[] =
2591 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2592 { CA_ARG_ELEMENT_TARGET, "target" },
2593 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2594 { CA_ARG_ELEMENT_ACTION, "action ->" },
2595 { CA_ARG_UNDEFINED, " " },
2596 { CA_ARG_ELEMENT_RESET, "reset" },
2601 static struct ValueTextInfo options_action_arg_gravity[] =
2603 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2604 { CA_ARG_GRAVITY_ON, "on" },
2605 { CA_ARG_GRAVITY_OFF, "off" },
2606 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2611 static struct ValueTextInfo options_action_arg_direction[] =
2613 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2614 { CA_ARG_DIRECTION_NONE, "none" },
2615 { CA_ARG_DIRECTION_LEFT, "left" },
2616 { CA_ARG_DIRECTION_RIGHT, "right" },
2617 { CA_ARG_DIRECTION_UP, "up" },
2618 { CA_ARG_DIRECTION_DOWN, "down" },
2619 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2620 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2625 static struct ValueTextInfo options_action_arg_scan_mode[] =
2627 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2628 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2629 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2634 static struct ValueTextInfo options_action_arg_inventory[] =
2636 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2637 { CA_ARG_ELEMENT_TARGET, "+ target" },
2638 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2639 { CA_ARG_ELEMENT_ACTION, "+ action" },
2640 { CA_ARG_UNDEFINED, " " },
2641 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2642 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2643 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2644 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2645 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2646 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2647 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2648 { CA_ARG_UNDEFINED, " " },
2649 { CA_ARG_INVENTORY_RESET, "reset" },
2654 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2655 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2660 static struct ValueTextInfo options_group_choice_mode[] =
2662 { ANIM_RANDOM, "random" },
2663 { ANIM_LOOP, "loop" },
2664 { ANIM_LINEAR, "linear" },
2665 { ANIM_PINGPONG, "pingpong" },
2666 { ANIM_PINGPONG2, "pingpong 2" },
2667 { ANIM_LEVEL_NR, "level number" },
2672 static struct ValueTextInfo options_bd_scheduling_type[] =
2674 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2675 { GD_SCHEDULING_BD1, "BD1" },
2676 { GD_SCHEDULING_BD2, "BD2" },
2677 { GD_SCHEDULING_PLCK, "Construction Kit" },
2678 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2679 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2680 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2685 static struct ValueTextInfo *action_arg_modes[] =
2687 options_action_mode_none,
2688 options_action_mode_assign,
2689 options_action_mode_add_remove,
2690 options_action_mode_calculate,
2697 struct ValueTextInfo *options;
2699 action_arg_options[] =
2701 { CA_NO_ACTION, 0, options_action_arg_none, },
2702 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2703 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2704 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2705 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2706 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2707 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2708 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2709 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2710 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2711 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2712 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2713 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2714 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2715 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2716 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2717 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2718 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2719 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2720 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2721 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2722 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2732 int gadget_id_align;
2733 int size; // char size of selectbox or '-1' (dynamically determined)
2734 struct ValueTextInfo *options;
2736 char *text_above, *text_left, *text_right, *infotext;
2737 } selectbox_info[ED_NUM_SELECTBOX] =
2739 // ---------- level and editor settings -------------------------------------
2742 ED_SELECTBOX_ID_TIME_OR_STEPS,
2743 -1, ED_LEVEL_SETTINGS_YPOS(8),
2744 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2746 options_time_or_steps,
2747 &level.use_step_counter,
2748 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2751 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2752 -1, ED_LEVEL_SETTINGS_YPOS(10),
2753 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2755 options_time_score_base,
2756 &level.time_score_base,
2757 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2760 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2761 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2762 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2764 options_game_engine_type,
2765 &level.game_engine_type,
2766 NULL, "Game engine:", NULL, "Select game engine"
2769 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2770 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2771 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2773 options_bd_scheduling_type,
2774 &level.bd_scheduling_type,
2775 NULL, "Scheduling type:", NULL, "Select level timing"
2778 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2779 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2780 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2782 options_levelset_save_mode,
2783 &levelset_save_mode,
2784 "Action:", NULL, NULL, "Select action when saving level set"
2787 // ---------- element settings: configure (several elements) ----------------
2790 ED_SELECTBOX_ID_WIND_DIRECTION,
2791 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2792 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2794 options_wind_direction,
2795 &level.wind_direction_initial,
2796 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2799 ED_SELECTBOX_ID_PLAYER_SPEED,
2800 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2801 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2803 options_player_speed,
2804 &level.initial_player_stepsize[0],
2805 NULL, "Initial player speed:", NULL, "Select initial player speed"
2808 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2810 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2812 options_group_choice_mode,
2813 &level.mm_ball_choice_mode,
2814 NULL, "Choice type:", NULL, "Select type of content choice"
2817 // ---------- element settings: configure 1 (custom elements) ---------------
2820 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2821 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2822 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2824 options_access_type,
2825 &custom_element.access_type,
2826 NULL, NULL, NULL, "Select type of access to this field"
2829 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2830 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2831 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2833 options_access_layer,
2834 &custom_element.access_layer,
2835 NULL, NULL, NULL, "Select layer of access for this field"
2838 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2839 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2840 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2842 options_access_protected,
2843 &custom_element.access_protected,
2844 NULL, NULL, NULL, "Select protected access for this field"
2847 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2848 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2849 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2851 options_access_direction,
2852 &custom_element.access_direction,
2853 NULL, "from", NULL, "Select access direction for this field"
2856 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2857 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2858 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2860 options_walk_to_action,
2861 &custom_element.walk_to_action,
2862 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2865 // ---------- element settings: configure 2 (custom elements) ---------------
2868 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2869 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2870 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2872 options_move_pattern,
2873 &custom_element.move_pattern,
2874 NULL, "Can move", NULL, "Select element move pattern"
2877 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2878 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2879 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2881 options_move_direction,
2882 &custom_element.move_direction_initial,
2883 NULL, "Starts moving", NULL, "Select initial element move direction"
2886 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2887 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2888 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2890 options_move_stepsize,
2891 &custom_element.move_stepsize,
2892 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2895 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2896 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2897 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2899 options_move_leave_type,
2900 &custom_element.move_leave_type,
2901 // left text with leading spaces to place gadget next to "can dig" gadget
2902 // (needed because drawing area gadgets created after selectbox gadgets)
2903 // NULL, "can dig: can", ":", "leave behind or change element"
2904 NULL, " Can", ":", "Select leave behind or change element"
2907 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2908 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2909 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2911 options_smash_targets,
2912 &custom_element.smash_targets,
2913 NULL, "Can smash", NULL, "Select elements that can be smashed"
2916 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2917 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2918 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2920 options_slippery_type,
2921 &custom_element.slippery_type,
2922 NULL, "Slippery", NULL, "Select where other elements fall down"
2925 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2926 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2927 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2930 &custom_element.deadliness,
2931 NULL, "Deadly when", NULL, "Select deadliness of element"
2934 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2935 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2936 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2938 options_explosion_type,
2939 &custom_element.explosion_type,
2940 NULL, "Can explode", NULL, "Select explosion type"
2943 // ---------- element settings: advanced (custom elements) ------------------
2946 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2947 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2948 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2951 &custom_element_change.delay_frames,
2952 NULL, "Delay time given in", NULL, "Select delay time units for change"
2955 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2956 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2957 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2959 options_change_direct_action,
2960 &custom_element_change.direct_action,
2961 NULL, NULL, NULL, "Select type of direct action"
2964 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2965 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2966 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2968 options_change_other_action,
2969 &custom_element_change.other_action,
2970 NULL, NULL, "element:", "Select type of other element action"
2973 ED_SELECTBOX_ID_CHANGE_SIDE,
2974 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2975 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2977 options_change_trigger_side,
2978 &custom_element_change.trigger_side,
2979 NULL, "at", "side", "Select element side triggering change"
2982 ED_SELECTBOX_ID_CHANGE_PLAYER,
2983 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2984 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2986 options_change_trigger_player,
2987 &custom_element_change.trigger_player,
2988 NULL, "Player:", " ", "Select player that causes change"
2991 ED_SELECTBOX_ID_CHANGE_PAGE,
2992 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2993 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2995 options_change_trigger_page,
2996 &custom_element_change.trigger_page,
2997 NULL, "Page:", NULL, "Select change page that causes change"
3000 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3001 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3002 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3004 options_change_replace_when,
3005 &custom_element_change.replace_when,
3006 NULL, "Replace when", NULL, "Select which elements can be replaced"
3009 ED_SELECTBOX_ID_ACTION_TYPE,
3010 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3011 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3013 options_action_type,
3014 &custom_element_change.action_type,
3015 NULL, NULL, NULL, "Select action on specified condition"
3018 ED_SELECTBOX_ID_ACTION_MODE,
3019 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3020 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3022 options_action_mode_none,
3023 &custom_element_change.action_mode,
3024 NULL, NULL, NULL, "Select action operator"
3027 ED_SELECTBOX_ID_ACTION_ARG,
3028 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3029 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3031 options_action_arg_none,
3032 &custom_element_change.action_arg,
3033 NULL, NULL, NULL, "Select action parameter"
3036 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3037 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3038 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3040 options_change_page,
3041 &custom_element.current_change_page,
3042 NULL, NULL, NULL, "Select element change page"
3045 // ---------- element settings: configure (group elements) ------------------
3048 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3049 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3050 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3052 options_group_choice_mode,
3053 &group_element_info.choice_mode,
3054 NULL, "Choice type:", NULL, "Select type of group element choice"
3063 int gadget_id_align;
3066 char *text_above, *text_left, *text_right, *infotext;
3067 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3069 // ---------- level and editor settings (tabs) ------------------------------
3072 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3073 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3074 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3076 NULL, NULL, NULL, "Configure level settings"
3079 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3081 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3083 NULL, NULL, NULL, "Update this or create new level set"
3086 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3088 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3090 NULL, NULL, NULL, "Configure editor settings"
3093 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3095 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3097 NULL, NULL, NULL, "Configure engine settings"
3100 // ---------- element settings (tabs) ---------------------------------------
3103 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3104 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3105 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3107 NULL, NULL, NULL, "Show information about element"
3110 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3112 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3114 NULL, NULL, NULL, "Configure element properties"
3117 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3119 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3121 NULL, NULL, NULL, "Configure element properties, part 1"
3124 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3126 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3128 NULL, NULL, NULL, "Configure element properties, part 2"
3131 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3133 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3135 NULL, NULL, NULL, "Configure custom element change pages"
3138 // ---------- level and editor settings (buttons) ---------------------------
3141 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3142 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3143 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3145 NULL, NULL, NULL, "Update or create level set"
3148 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3149 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3150 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3152 NULL, NULL, "this level as level template",
3153 "Save current settings as new template"
3156 // ---------- element settings (buttons) ------------------------------------
3159 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3161 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3163 NULL, " ", "As Template",
3164 "Save current settings as new template"
3167 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3169 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3171 NULL, NULL, NULL, "Add new change page"
3174 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3176 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3178 NULL, NULL, NULL, "Delete current change page"
3188 int gadget_id_align;
3189 char *text_left, *text_right, *infotext;
3190 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3193 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3194 IMG_EDITOR_COUNTER_DOWN,
3195 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3196 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3197 NULL, NULL, "Select previous change page"
3200 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3201 IMG_EDITOR_COUNTER_UP,
3202 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3203 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3204 NULL, "Change page", "Select next change page"
3207 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3208 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3209 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3210 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3211 " ", NULL, "Copy settings from this change page"
3214 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3215 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3216 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3217 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3218 NULL, NULL, "Paste settings to this change page"
3225 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3233 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3236 ED_SCROLLBUTTON_ID_AREA_UP,
3237 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3238 GADGET_ID_SCROLL_UP,
3239 "Scroll level editing area up"
3242 ED_SCROLLBUTTON_ID_AREA_DOWN,
3243 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3244 GADGET_ID_SCROLL_DOWN,
3245 "Scroll level editing area down"
3248 ED_SCROLLBUTTON_ID_AREA_LEFT,
3249 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3250 GADGET_ID_SCROLL_LEFT,
3251 "Scroll level editing area left"
3254 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3255 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3256 GADGET_ID_SCROLL_RIGHT,
3257 "Scroll level editing area right"
3260 ED_SCROLLBUTTON_ID_LIST_UP,
3261 IMG_EDITOR_PALETTE_SCROLL_UP,
3262 GADGET_ID_SCROLL_LIST_UP,
3263 "Scroll element list up ('Page Up')"
3266 ED_SCROLLBUTTON_ID_LIST_DOWN,
3267 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3268 GADGET_ID_SCROLL_LIST_DOWN,
3269 "Scroll element list down ('Page Down')"
3277 int wheel_x, wheel_y;
3278 int wheel_width, wheel_height;
3279 } scrollbar_pos[ED_NUM_SCROLLBARS];
3288 } scrollbar_info[ED_NUM_SCROLLBARS] =
3291 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3292 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3293 GD_TYPE_SCROLLBAR_HORIZONTAL,
3294 GADGET_ID_SCROLL_HORIZONTAL,
3295 "Scroll level editing area horizontally"
3298 ED_SCROLLBAR_ID_AREA_VERTICAL,
3299 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3300 GD_TYPE_SCROLLBAR_VERTICAL,
3301 GADGET_ID_SCROLL_VERTICAL,
3302 "Scroll level editing area vertically"
3305 ED_SCROLLBAR_ID_LIST_VERTICAL,
3306 IMG_EDITOR_PALETTE_SCROLLBAR,
3307 GD_TYPE_SCROLLBAR_VERTICAL,
3308 GADGET_ID_SCROLL_LIST_VERTICAL,
3309 "Scroll element list vertically"
3319 int gadget_id_align;
3320 int radio_button_nr;
3323 char *text_left, *text_right, *infotext;
3324 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3327 ED_RADIOBUTTON_ID_PERCENTAGE,
3328 -1, ED_LEVEL_SETTINGS_YPOS(0),
3329 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3330 RADIO_NR_RANDOM_ELEMENTS,
3331 &random_placement_method, RANDOM_USE_PERCENTAGE,
3332 " ", "percentage", "Use percentage for random elements"
3335 ED_RADIOBUTTON_ID_QUANTITY,
3336 -1, ED_LEVEL_SETTINGS_YPOS(0),
3337 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3338 RADIO_NR_RANDOM_ELEMENTS,
3339 &random_placement_method, RANDOM_USE_QUANTITY,
3340 " ", "quantity", "Use quantity for random elements"
3349 int gadget_id_align;
3351 char *text_above, *text_left, *text_right, *infotext;
3352 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3354 // ---------- level and editor settings -------------------------------------
3357 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3358 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3359 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3360 &level.auto_count_gems,
3362 "Automatically count gems needed", "Set counter to number of gems"
3365 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3366 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3367 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3368 &level.rate_time_over_score,
3370 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3373 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3374 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3375 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3376 &levelset_use_levelset_artwork,
3378 "Use current custom artwork", "Use custom artwork of this level set"
3381 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3382 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3383 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3384 &levelset_copy_level_template,
3386 "Copy current level template", "Copy level template of this level set"
3389 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3390 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3391 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3392 &random_placement_background_restricted,
3394 "Restrict random placement to:", "Set random placement restriction"
3397 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3398 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3399 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3400 &setup.editor.use_template_for_new_levels,
3401 "Template for new levels and CE/GE:", NULL,
3402 "Use template for new levels", "Use template for level properties"
3405 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3406 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3407 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3408 &level.use_custom_template,
3410 "Use template for custom elements", "Use template for custom properties"
3413 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3414 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3415 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3416 &level.bd_intermission,
3417 "Boulder Dash game engine settings:", NULL,
3418 "Intermission", "Level is an intermission level"
3421 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3422 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3423 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3424 &level.bd_pal_timing,
3426 "PAL timing", "Use slower timer (like PAL C64)"
3429 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3431 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3432 &level.bd_line_shifting_borders,
3433 "Compatibility settings:", NULL,
3434 "Line-shifting borders", "Use line-shifting wrap-around"
3437 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3438 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3439 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3440 &level.bd_scan_first_and_last_row,
3442 "Scan first and last row", "Also process top/bottom border rows"
3445 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3446 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3447 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3448 &level.bd_short_explosions,
3450 "Short explosions", "Use four game cycles for explosions"
3453 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3454 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3455 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3456 &level.bd_gravity_affects_all,
3458 "Gravity change affects everything", "Gravity affects all falling objects"
3461 // ---------- element settings: configure (various elements) ----------------
3464 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3465 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3466 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3467 &stick_element_properties_window,
3469 "Stick this screen to edit content","Stick this screen to edit content"
3472 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3473 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3474 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3475 &level.em_slippery_gems,
3477 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3480 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3481 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3482 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3483 &level.em_explodes_by_fire,
3485 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3488 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3489 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3490 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3491 &level.use_spring_bug,
3493 "Use spring pushing bug", "Use odd spring pushing behaviour"
3496 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3497 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3498 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3499 &level.use_time_orb_bug,
3501 "Use time orb bug", "Use odd time orb behaviour"
3504 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3505 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3506 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3507 &level.use_life_bugs,
3509 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3512 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3514 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3517 "Create single random element", "Only create one element from content"
3520 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3521 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3522 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3523 &level.ball_active_initial,
3525 "Magic ball initially activated", "Activate magic ball after level start"
3528 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3529 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3530 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3531 &level.grow_into_diggable,
3533 "Can grow into anything diggable", "Grow into more than just sand"
3536 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3537 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3538 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3539 &level.sb_fields_needed,
3541 "All fields need to be filled", "Require all SB fields to be solved"
3544 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3545 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3546 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3547 &level.sb_objects_needed,
3549 "All objects need to be placed", "Require all SB objects to be solved"
3552 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3553 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3554 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3555 &level.auto_exit_sokoban,
3557 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3560 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3561 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3562 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3563 &level.solved_by_one_player,
3565 "Only one player must enter exit", "Level solved by first player in exit"
3568 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3569 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3570 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3571 &level.finish_dig_collect,
3573 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3576 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3577 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3578 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3579 &level.keep_walkable_ce,
3581 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3584 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3585 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3586 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3587 &level.continuous_snapping,
3589 "Continuous snapping", "Use snapping without releasing key"
3592 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3593 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3594 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3595 &level.block_snap_field,
3597 "Block snapped field when snapping", "Use snapping delay to show animation"
3600 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3601 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3602 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3603 &level.block_last_field,
3605 "Block last field when moving", "Player blocks last field when moving"
3608 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3609 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3610 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3611 &level.sp_block_last_field,
3613 "Block last field when moving", "Player blocks last field when moving"
3616 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3617 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3618 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3619 &level.instant_relocation,
3621 "No scrolling when relocating", "Player gets relocated without delay"
3624 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3625 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3626 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3627 &level.shifted_relocation,
3629 "No centering when relocating", "Level not centered after relocation"
3632 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3633 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3634 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3635 &level.lazy_relocation,
3637 "Only redraw off-screen relocation","No redraw if relocation target visible"
3640 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3641 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3642 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3643 &level.use_start_element[0],
3645 "Use level start element:", "Start level at this element's position"
3648 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3649 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3650 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3651 &level.use_artwork_element[0],
3653 "Use artwork from element:", "Use player artwork from other element"
3656 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3658 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3659 &level.use_explosion_element[0],
3661 "Use explosion from element:", "Use explosion properties from element"
3664 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3665 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3666 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3667 &level.initial_player_gravity[0],
3669 "Use initial gravity", "Set initial player gravity"
3672 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3674 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3675 &level.use_initial_inventory[0],
3677 "Use initial inventory:", "Use collected elements on level start"
3680 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3681 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3682 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3683 &level.can_pass_to_walkable,
3685 "Can pass to walkable element", "Player can pass to empty or walkable"
3688 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3690 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3691 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3693 "Can fall into acid (with gravity)","Player can fall into acid pool"
3696 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3697 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3698 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3699 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3701 "Can move into acid", "Element can move into acid pool"
3704 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3705 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3706 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3707 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3709 "Deadly when colliding with", "Element is deadly when hitting player"
3712 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3714 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3715 &level.bd_diagonal_movements,
3717 "Can move diagonally", "Player can move diagonally"
3720 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3721 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3722 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3723 &level.bd_topmost_player_active,
3725 "Topmost player is active", "Use first player found on playfield"
3728 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3730 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3731 &level.bd_push_mega_rock_with_sweet,
3733 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3736 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3737 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3738 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3739 &level.bd_magic_wall_wait_hatching,
3741 "Wait for player's birth", "Timer start waits for player's birth"
3744 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3746 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3747 &level.bd_magic_wall_stops_amoeba,
3749 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3752 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3753 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3754 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3755 &level.bd_amoeba_wait_for_hatching,
3757 "Wait for player's birth", "Timer start waits for player's birth"
3760 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3761 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3762 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3763 &level.bd_amoeba_start_immediately,
3765 "Start growing immediately", "Start slow growth time immediately"
3768 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3770 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3771 &level.bd_amoeba_2_explode_by_amoeba,
3773 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3776 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3777 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3778 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3779 &level.bd_voodoo_collects_diamonds,
3781 "Can collect diamonds", "Can collect diamonds for the player"
3784 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3785 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3786 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3787 &level.bd_voodoo_hurt_kills_player,
3789 "Player is killed if hurt", "If hurt in any way, player is killed"
3792 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3793 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3794 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3795 &level.bd_voodoo_dies_by_rock,
3797 "Killed by falling rock", "Can be killed by a falling rock"
3800 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3801 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3802 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3803 &level.bd_voodoo_vanish_by_explosion,
3805 "Disappears in explosions", "Can be destroyed by explosions"
3808 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3810 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3811 &level.bd_slime_is_predictable,
3813 "Slime is predictable", "Use predictable random numbers"
3816 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3817 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3818 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3819 &level.bd_change_expanding_wall,
3821 "Change direction", "Switch horizontal/vertical direction"
3824 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3825 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3826 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3827 &level.envelope[0].autowrap,
3829 "Auto-wrap", "Automatically wrap envelope text"
3832 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3833 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3834 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3835 &level.envelope[0].centered,
3837 "Centered", "Automatically center envelope text"
3840 ED_CHECKBUTTON_ID_MM_LASER_RED,
3841 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3842 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3843 &level.mm_laser_red,
3844 "Choose color components for laser:", NULL,
3845 "Red", "Use red color components in laser"
3848 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3849 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3850 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3851 &level.mm_laser_green,
3853 "Green", "Use green color components in laser"
3856 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3857 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3858 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3859 &level.mm_laser_blue,
3861 "Blue", "Use blue color components in laser"
3864 ED_CHECKBUTTON_ID_DF_LASER_RED,
3865 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3866 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3867 &level.df_laser_red,
3868 "Choose color components for laser:", NULL,
3869 "Red", "Use red color components in laser"
3872 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3873 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3874 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3875 &level.df_laser_green,
3877 "Green", "Use green color components in laser"
3880 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3881 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3882 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3883 &level.df_laser_blue,
3885 "Blue", "Use blue color components in laser"
3888 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3889 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3890 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3891 &level.rotate_mm_ball_content,
3893 "Randomly rotate created content", "Randomly rotate newly created content"
3896 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3898 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3899 &level.explode_mm_ball,
3901 "Explode ball instead of melting", "Use explosion to release ball content"
3904 // ---------- element settings: configure 1 (custom elements) ---------------
3907 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3908 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3909 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3910 &custom_element.use_gfx_element,
3912 "Use graphic of element:", "Use existing element graphic"
3915 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3916 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3917 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3918 &level.use_custom_template,
3920 "Use template", "Use template for custom properties"
3923 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3924 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3925 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3926 &custom_element_properties[EP_ACCESSIBLE],
3928 NULL, "Player can walk to or pass this field"
3931 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3932 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3933 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3934 &custom_element_properties[EP_GRAVITY_REACHABLE],
3936 "Reachable despite gravity", "Player can walk/dig despite gravity"
3939 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3940 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3941 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3942 &custom_element.use_last_ce_value,
3944 "Use last CE value after change", "Use last CE value after change"
3947 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3948 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3949 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3950 &custom_element_properties[EP_WALK_TO_OBJECT],
3952 NULL, "Player can dig/collect/push element"
3955 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3956 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3957 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3958 &custom_element_properties[EP_INDESTRUCTIBLE],
3960 "Indestructible", "Element is indestructible"
3963 // ---------- element settings: configure 2 (custom elements) ---------------
3966 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3967 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3968 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3969 &custom_element_properties[EP_CAN_MOVE],
3971 NULL, "Element can move with some pattern"
3974 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3975 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3976 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3977 &custom_element_properties[EP_CAN_FALL],
3979 "Can fall", "Element can fall down"
3982 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3983 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3984 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3985 &custom_element_properties[EP_CAN_SMASH],
3987 NULL, "Element can smash other elements"
3990 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3991 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3992 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3993 &custom_element_properties[EP_SLIPPERY],
3995 NULL, "Other elements can fall down from it"
3998 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3999 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4000 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4001 &custom_element_properties[EP_DEADLY],
4003 NULL, "Element can kill the player"
4006 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4007 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4008 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4009 &custom_element_properties[EP_CAN_EXPLODE],
4011 NULL, "Element can explode"
4014 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4015 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4016 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4017 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4019 "By fire", "Element can explode by fire/explosion"
4022 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4023 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4024 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4025 &custom_element_properties[EP_EXPLODES_SMASHED],
4027 "Smashed", "Element can explode when smashed"
4030 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4031 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4032 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4033 &custom_element_properties[EP_EXPLODES_IMPACT],
4035 "Impact", "Element can explode on impact"
4038 // ---------- element settings: advanced (custom elements) ------------------
4041 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4042 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4043 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4044 &custom_element_change.can_change,
4046 "Element changes to:", "Change element on specified condition"
4049 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4050 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4051 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4052 &custom_element_change_events[CE_DELAY],
4054 NULL, "Element changes after delay"
4057 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4058 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4059 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4060 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4062 NULL, "Element changes by direct action"
4065 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4066 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4067 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4068 &custom_element_change_events[CE_BY_OTHER_ACTION],
4070 NULL, "Element changes by other element"
4073 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4074 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4075 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4076 &custom_element_change.explode,
4078 "Explode instead of change", "Element explodes instead of change"
4081 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4082 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4083 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4084 &custom_element_change.use_target_content,
4086 "Use extended change target:", "Element changes to more elements"
4089 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4090 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4091 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4092 &custom_element_change.only_if_complete,
4094 "Replace all or nothing", "Only replace when all can be changed"
4097 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4098 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4099 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4100 &custom_element_change.use_random_replace,
4102 NULL, "Use percentage for random replace"
4105 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4106 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4107 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4108 &custom_element_change.has_action,
4110 NULL, "Execute action on specified condition"
4118 int xoffset, yoffset;
4120 int gadget_id_align;
4122 int area_xsize, area_ysize;
4123 char *text_left, *text_right, *text_above, *text_below, *infotext;
4124 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4126 // ---------- level playfield content ---------------------------------------
4129 ED_DRAWING_ID_DRAWING_LEVEL,
4132 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4134 -1, -1, // these values are not constant, but can change at runtime
4135 NULL, NULL, NULL, NULL, NULL
4138 // ---------- yam yam content -----------------------------------------------
4141 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4142 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4143 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4144 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4145 &level.yamyam_content[0].e[0][0], 3, 3,
4146 NULL, NULL, NULL, "1", NULL
4149 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4150 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4151 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4152 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4153 &level.yamyam_content[1].e[0][0], 3, 3,
4154 NULL, NULL, NULL, "2", NULL
4157 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4158 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4159 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4160 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4161 &level.yamyam_content[2].e[0][0], 3, 3,
4162 NULL, NULL, NULL, "3", NULL
4165 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4166 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4167 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4168 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4169 &level.yamyam_content[3].e[0][0], 3, 3,
4170 NULL, NULL, NULL, "4", NULL
4173 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4174 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4175 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4176 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4177 &level.yamyam_content[4].e[0][0], 3, 3,
4178 NULL, NULL, NULL, "5", NULL
4181 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4182 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4183 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4184 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4185 &level.yamyam_content[5].e[0][0], 3, 3,
4186 NULL, NULL, NULL, "6", NULL
4189 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4190 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4191 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4192 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4193 &level.yamyam_content[6].e[0][0], 3, 3,
4194 NULL, NULL, NULL, "7", NULL
4197 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4198 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4199 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4200 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4201 &level.yamyam_content[7].e[0][0], 3, 3,
4202 NULL, NULL, NULL, "8", NULL
4205 // ---------- magic ball content --------------------------------------------
4208 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4209 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4210 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4211 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4212 &level.ball_content[0].e[0][0], 3, 3,
4213 NULL, NULL, NULL, "1", NULL
4216 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4217 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4218 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4219 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4220 &level.ball_content[1].e[0][0], 3, 3,
4221 NULL, NULL, NULL, "2", NULL
4224 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4225 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4226 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4227 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4228 &level.ball_content[2].e[0][0], 3, 3,
4229 NULL, NULL, NULL, "3", NULL
4232 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4233 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4234 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4235 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4236 &level.ball_content[3].e[0][0], 3, 3,
4237 NULL, NULL, NULL, "4", NULL
4240 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4241 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4242 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4243 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4244 &level.ball_content[4].e[0][0], 3, 3,
4245 NULL, NULL, NULL, "5", NULL
4248 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4249 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4250 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4251 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4252 &level.ball_content[5].e[0][0], 3, 3,
4253 NULL, NULL, NULL, "6", NULL
4256 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4257 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4258 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4259 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4260 &level.ball_content[6].e[0][0], 3, 3,
4261 NULL, NULL, NULL, "7", NULL
4264 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4265 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4266 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4267 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4268 &level.ball_content[7].e[0][0], 3, 3,
4269 NULL, NULL, NULL, "8", NULL
4272 // ---------- android content -----------------------------------------------
4275 ED_DRAWING_ID_ANDROID_CONTENT,
4276 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4277 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4278 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4279 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4280 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4283 // ---------- amoeba content ------------------------------------------------
4286 ED_DRAWING_ID_AMOEBA_CONTENT,
4287 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4288 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4289 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4290 &level.amoeba_content, 1, 1,
4291 "Content:", NULL, NULL, NULL, "Amoeba content"
4294 // ---------- BD snap element -----------------------------------------------
4297 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4298 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4299 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4300 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4301 &level.bd_snap_element, 1, 1,
4302 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4305 // ---------- BD amoeba content ---------------------------------------------
4308 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4309 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4310 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4311 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4312 &level.bd_amoeba_content_too_big, 1, 1,
4313 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4316 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4317 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4318 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4319 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4320 &level.bd_amoeba_content_enclosed, 1, 1,
4321 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4324 // ---------- BD amoeba 2 content -------------------------------------------
4327 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4328 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4329 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4330 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4331 &level.bd_amoeba_2_content_too_big, 1, 1,
4332 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4335 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4336 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4337 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4338 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4339 &level.bd_amoeba_2_content_enclosed, 1, 1,
4340 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4343 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4344 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4345 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4346 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4347 &level.bd_amoeba_2_content_exploding, 1, 1,
4348 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4351 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4352 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4353 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4354 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4355 &level.bd_amoeba_2_content_looks_like, 1, 1,
4356 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4359 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4360 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4361 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4362 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4363 &level.bd_acid_eats_element, 1, 1,
4364 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4367 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4368 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4369 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4370 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4371 &level.bd_acid_turns_to_element, 1, 1,
4372 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4375 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4376 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4377 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4378 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4379 &level.bd_biter_eats_element, 1, 1,
4380 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4383 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4384 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4385 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4386 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4387 &level.bd_bladder_converts_by_element, 1, 1,
4388 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4391 // ---------- level start element -------------------------------------------
4394 ED_DRAWING_ID_START_ELEMENT,
4395 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4396 0, ED_AREA_1X1_SETTINGS_YOFF,
4397 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4398 &level.start_element[0], 1, 1,
4399 NULL, NULL, NULL, NULL, "Level start element"
4402 // ---------- player artwork element ----------------------------------------
4405 ED_DRAWING_ID_ARTWORK_ELEMENT,
4406 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4407 0, ED_AREA_1X1_SETTINGS_YOFF,
4408 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4409 &level.artwork_element[0], 1, 1,
4410 NULL, NULL, NULL, NULL, "Element for player artwork"
4413 // ---------- player explosion element --------------------------------------
4416 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4417 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4418 0, ED_AREA_1X1_SETTINGS_YOFF,
4419 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4420 &level.explosion_element[0], 1, 1,
4421 NULL, NULL, NULL, NULL, "Element for player explosion"
4424 // ---------- player initial inventory --------------------------------------
4427 ED_DRAWING_ID_INVENTORY_CONTENT,
4428 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4429 0, ED_AREA_1X1_SETTINGS_YOFF,
4430 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4431 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4432 NULL, NULL, NULL, NULL, "Content for initial inventory"
4435 // ---------- gray ball content -----------------------------------------
4438 ED_DRAWING_ID_MM_BALL_CONTENT,
4439 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4440 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4441 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4442 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4443 "Content:", NULL, NULL, NULL, "Content for gray ball"
4446 // ---------- element settings: configure 1 (custom elements) ---------------
4448 // ---------- custom graphic ------------------------------------------------
4451 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4452 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4453 0, ED_AREA_1X1_SETTINGS_YOFF,
4454 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4455 &custom_element.gfx_element_initial, 1, 1,
4456 NULL, NULL, NULL, NULL, "Custom graphic element"
4459 // ---------- element settings: configure 2 (custom elements) ---------------
4461 // ---------- custom content (when exploding) -------------------------------
4464 ED_DRAWING_ID_CUSTOM_CONTENT,
4465 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4466 0, ED_AREA_3X3_SETTINGS_YOFF,
4467 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4468 &custom_element.content.e[0][0], 3, 3,
4469 "Content:", NULL, NULL, NULL, NULL
4472 // ---------- custom enter and leave element (when moving) ------------------
4475 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4476 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4477 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4478 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4479 &custom_element.move_enter_element, 1, 1,
4480 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4483 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4484 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4485 0, ED_AREA_1X1_SETTINGS_YOFF,
4486 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4487 &custom_element.move_leave_element, 1, 1,
4488 NULL, NULL, NULL, NULL, "Element that will be left behind"
4491 // ---------- element settings: advanced (custom elements) ------------------
4493 // ---------- custom change target ------------------------------------------
4496 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4497 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4498 0, ED_AREA_1X1_SETTINGS_YOFF,
4499 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4500 &custom_element_change.target_element, 1, 1,
4501 NULL, "after/when:", NULL, NULL, "New target element after change"
4504 // ---------- custom change content (extended change target) ----------------
4507 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4508 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4509 0, ED_AREA_3X3_SETTINGS_YOFF,
4510 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4511 &custom_element_change.target_content.e[0][0], 3, 3,
4512 NULL, NULL, NULL, NULL, "New extended elements after change"
4515 // ---------- custom change trigger (element causing change) ----------------
4518 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4519 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4520 0, ED_AREA_1X1_SETTINGS_YOFF,
4521 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4522 &custom_element_change.initial_trigger_element, 1, 1,
4523 NULL, NULL, NULL, NULL, "Other element triggering change"
4526 // ---------- custom change action (element used for action) ----------------
4529 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4530 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4531 0, ED_AREA_1X1_SETTINGS_YOFF,
4532 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4533 &custom_element_change.action_element, 1, 1,
4534 NULL, NULL, NULL, NULL, "Element used as action parameter"
4537 // ---------- group element content -----------------------------------------
4540 ED_DRAWING_ID_GROUP_CONTENT,
4541 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4542 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4543 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4544 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4545 "Content:", NULL, NULL, NULL, NULL
4548 // ---------- random background (for random painting) -----------------------
4551 ED_DRAWING_ID_RANDOM_BACKGROUND,
4552 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4553 0, ED_AREA_1X1_LSETTINGS_YOFF,
4554 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4555 &random_placement_background_element, 1, 1,
4556 NULL, NULL, NULL, NULL, "Random placement background"
4561 // ----------------------------------------------------------------------------
4562 // some internally used variables
4563 // ----------------------------------------------------------------------------
4565 // maximal size of level editor drawing area
4566 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4568 // actual size of level editor drawing area
4569 static int ed_fieldx, ed_fieldy;
4571 // actual position of level editor drawing area in level playfield
4572 static int level_xpos = -1, level_ypos = -1;
4574 // actual tile size used to display playfield drawing area
4575 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4576 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4578 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4580 // drawing elements on the three mouse buttons
4581 static int new_element1 = EL_WALL;
4582 static int new_element2 = EL_EMPTY;
4583 static int new_element3 = EL_SAND;
4585 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4586 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4587 (button) == 2 ? new_element2 : \
4588 (button) == 3 ? new_element3 : EL_EMPTY)
4590 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4592 static int use_permanent_palette = TRUE;
4594 #define PX (use_permanent_palette ? DX : SX)
4595 #define PY (use_permanent_palette ? DY : SY)
4596 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4597 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4599 // forward declaration for internal use
4600 static void CopyBrushToCursor(int, int);
4601 static void DeleteBrushFromCursor(void);
4602 static void ModifyEditorCounterValue(int, int);
4603 static void ModifyEditorCounterLimits(int, int, int);
4604 static void ModifyEditorSelectboxValue(int, int);
4605 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4606 static void ModifyEditorDrawingArea(int, int, int);
4607 static void ModifyEditorElementList(void);
4608 static void AdjustElementListScrollbar(void);
4609 static void RedrawDrawingElements(void);
4610 static void DrawDrawingWindowExt(boolean);
4611 static void DrawDrawingWindow(void);
4612 static void DrawLevelConfigWindow(void);
4613 static void DrawPropertiesWindow(void);
4614 static void DrawPaletteWindow(void);
4615 static void UpdateCustomElementGraphicGadgets(void);
4616 static boolean checkPropertiesConfig(int);
4617 static void SetAutomaticNumberOfGemsNeeded(void);
4618 static void ClearEditorGadgetInfoText(void);
4619 static void CopyLevelToUndoBuffer(int);
4620 static void HandleDrawingAreas(struct GadgetInfo *);
4621 static void HandleCounterButtons(struct GadgetInfo *);
4622 static void HandleTextInputGadgets(struct GadgetInfo *);
4623 static void HandleTextAreaGadgets(struct GadgetInfo *);
4624 static void HandleSelectboxGadgets(struct GadgetInfo *);
4625 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4626 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4627 static void HandleRadiobuttons(struct GadgetInfo *);
4628 static void HandleCheckbuttons(struct GadgetInfo *);
4629 static void HandleControlButtons(struct GadgetInfo *);
4630 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4631 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4632 static boolean AskToCopyAndModifyLevelTemplate(void);
4633 static boolean getDrawModeHiRes(void);
4634 static int getTabulatorBarWidth(void);
4635 static int getTabulatorBarHeight(void);
4636 static Pixel getTabulatorBarColor(void);
4637 static int numHiresTiles(int);
4639 static int num_editor_gadgets = 0; // dynamically determined
4641 static struct GadgetInfo **level_editor_gadget = NULL;
4642 static int *right_gadget_border = NULL;
4644 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4645 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4646 static boolean draw_with_brush = FALSE;
4647 static int properties_element = 0;
4649 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4650 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4651 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4652 static int undo_buffer_position = 0;
4653 static int undo_buffer_steps = 0;
4654 static int redo_buffer_steps = 0;
4656 static int edit_mode;
4657 static int edit_mode_levelconfig;
4658 static int edit_mode_properties;
4660 static int element_shift = 0;
4662 static int editor_el_players[] =
4669 static int *editor_el_players_ptr = editor_el_players;
4670 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4672 static int editor_hl_boulderdash[] =
4674 EL_INTERNAL_CASCADE_BD_ACTIVE,
4680 static int editor_el_boulderdash[] =
4689 EL_BD_EXPANDABLE_WALL,
4697 EL_BD_BUTTERFLY_LEFT,
4699 EL_BD_BUTTERFLY_RIGHT,
4700 EL_BD_FIREFLY_RIGHT,
4703 EL_BD_BUTTERFLY_DOWN,
4707 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4708 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4709 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4710 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4712 static int editor_hl_boulderdash_native[] =
4714 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4720 static int editor_el_boulderdash_native[] =
4737 EL_BD_BUTTERFLY_LEFT,
4739 EL_BD_BUTTERFLY_RIGHT,
4740 EL_BD_FIREFLY_RIGHT,
4743 EL_BD_BUTTERFLY_DOWN,
4748 EL_BD_BUTTERFLY_2_UP,
4752 EL_BD_BUTTERFLY_2_LEFT,
4753 EL_BD_FIREFLY_2_LEFT,
4754 EL_BD_BUTTERFLY_2_RIGHT,
4755 EL_BD_FIREFLY_2_RIGHT,
4758 EL_BD_BUTTERFLY_2_DOWN,
4759 EL_BD_FIREFLY_2_DOWN,
4760 EL_BD_FLYING_DIAMOND,
4765 EL_BD_DIAMOND_GLUED,
4767 EL_BD_DRAGONFLY_LEFT,
4768 EL_BD_STONEFLY_LEFT,
4769 EL_BD_DRAGONFLY_RIGHT,
4770 EL_BD_STONEFLY_RIGHT,
4773 EL_BD_DRAGONFLY_DOWN,
4774 EL_BD_STONEFLY_DOWN,
4777 EL_BD_BITER_SWITCH_1,
4795 EL_BD_WALL_NON_SLOPED,
4797 EL_BD_SAND_SLOPED_UP_LEFT,
4798 EL_BD_SAND_SLOPED_UP_RIGHT,
4799 EL_BD_WALL_SLOPED_UP_LEFT,
4800 EL_BD_WALL_SLOPED_UP_RIGHT,
4802 EL_BD_SAND_SLOPED_DOWN_LEFT,
4803 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4804 EL_BD_WALL_SLOPED_DOWN_LEFT,
4805 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4809 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4810 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4814 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4815 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4819 EL_BD_INVISIBLE_EXIT_CLOSED,
4820 EL_BD_INVISIBLE_EXIT_OPEN,
4822 EL_BD_STEELWALL_EXPLODABLE,
4823 EL_BD_STEELWALL_DIGGABLE,
4824 EL_BD_WALL_DIGGABLE,
4827 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4828 EL_BD_EXPANDABLE_WALL_VERTICAL,
4829 EL_BD_EXPANDABLE_WALL_ANY,
4830 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4832 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4833 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4834 EL_BD_EXPANDABLE_STEELWALL_ANY,
4835 EL_BD_CREATURE_SWITCH,
4838 EL_BD_BLADDER_SPENDER,
4840 EL_BD_REPLICATOR_SWITCH,
4842 EL_BD_CONVEYOR_LEFT,
4843 EL_BD_CONVEYOR_RIGHT,
4844 EL_BD_CONVEYOR_SWITCH,
4845 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4860 EL_BD_TRAPPED_DIAMOND,
4872 EL_BD_GRAVITY_SWITCH,
4873 EL_BD_PNEUMATIC_HAMMER,
4878 EL_BD_PLAYER_WITH_BOMB,
4880 EL_BD_PLAYER_STIRRING,
4882 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4883 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4884 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4885 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4887 static int editor_hl_emerald_mine[] =
4889 EL_INTERNAL_CASCADE_EM_ACTIVE,
4895 static int editor_el_emerald_mine[] =
4913 EL_EM_DYNAMITE_ACTIVE,
4932 EL_ACID_POOL_TOPLEFT,
4934 EL_ACID_POOL_TOPRIGHT,
4937 EL_ACID_POOL_BOTTOMLEFT,
4938 EL_ACID_POOL_BOTTOM,
4939 EL_ACID_POOL_BOTTOMRIGHT,
4957 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4958 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4959 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4960 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4962 static int editor_hl_emerald_mine_club[] =
4964 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4970 static int editor_el_emerald_mine_club[] =
4997 EL_EMC_WALL_SLIPPERY_1,
4998 EL_EMC_WALL_SLIPPERY_2,
4999 EL_EMC_WALL_SLIPPERY_3,
5000 EL_EMC_WALL_SLIPPERY_4,
5023 EL_EMC_MAGIC_BALL_SWITCH,
5030 EL_EMC_SPRING_BUMPER,
5034 EL_BALLOON_SWITCH_UP,
5035 EL_BALLOON_SWITCH_ANY,
5038 EL_BALLOON_SWITCH_LEFT,
5040 EL_BALLOON_SWITCH_RIGHT,
5044 EL_BALLOON_SWITCH_DOWN,
5045 EL_BALLOON_SWITCH_NONE,
5047 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5048 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5049 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5050 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5052 static int editor_hl_rnd[] =
5054 EL_INTERNAL_CASCADE_RND_ACTIVE,
5060 static int editor_el_rnd[] =
5063 EL_DYNAMITE_ACTIVE, // RND
5097 EL_WALL_EMERALD_YELLOW,
5098 EL_WALL_EMERALD_RED,
5099 EL_WALL_EMERALD_PURPLE,
5117 EL_DYNABOMB_INCREASE_NUMBER,
5118 EL_DYNABOMB_INCREASE_SIZE,
5119 EL_DYNABOMB_INCREASE_POWER,
5139 EL_INVISIBLE_STEELWALL,
5143 EL_EXPANDABLE_WALL_HORIZONTAL,
5144 EL_EXPANDABLE_WALL_VERTICAL,
5145 EL_EXPANDABLE_WALL_ANY,
5147 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5148 static int *editor_el_rnd_ptr = editor_el_rnd;
5149 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5150 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5152 static int editor_hl_sokoban[] =
5154 EL_INTERNAL_CASCADE_SB_ACTIVE,
5160 static int editor_el_sokoban[] =
5163 EL_SOKOBAN_FIELD_EMPTY,
5164 EL_SOKOBAN_FIELD_FULL,
5165 EL_SOKOBAN_FIELD_PLAYER,
5167 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5168 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5169 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5170 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5172 static int editor_hl_supaplex[] =
5174 EL_INTERNAL_CASCADE_SP_ACTIVE,
5180 static int editor_el_supaplex[] =
5198 EL_SP_PORT_HORIZONTAL,
5199 EL_SP_PORT_VERTICAL,
5207 EL_SP_GRAVITY_PORT_LEFT,
5208 EL_SP_GRAVITY_PORT_RIGHT,
5209 EL_SP_GRAVITY_PORT_UP,
5210 EL_SP_GRAVITY_PORT_DOWN,
5212 EL_SP_GRAVITY_ON_PORT_LEFT,
5213 EL_SP_GRAVITY_ON_PORT_RIGHT,
5214 EL_SP_GRAVITY_ON_PORT_UP,
5215 EL_SP_GRAVITY_ON_PORT_DOWN,
5217 EL_SP_GRAVITY_OFF_PORT_LEFT,
5218 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5219 EL_SP_GRAVITY_OFF_PORT_UP,
5220 EL_SP_GRAVITY_OFF_PORT_DOWN,
5222 EL_SP_HARDWARE_GRAY,
5223 EL_SP_HARDWARE_GREEN,
5224 EL_SP_HARDWARE_BLUE,
5227 EL_SP_HARDWARE_BASE_1,
5228 EL_SP_HARDWARE_BASE_2,
5229 EL_SP_HARDWARE_BASE_3,
5230 EL_SP_HARDWARE_BASE_4,
5232 EL_SP_HARDWARE_BASE_5,
5233 EL_SP_HARDWARE_BASE_6,
5234 EL_SP_HARDWARE_YELLOW,
5242 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5243 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5244 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5245 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5247 static int editor_hl_diamond_caves[] =
5249 EL_INTERNAL_CASCADE_DC_ACTIVE,
5255 static int editor_el_diamond_caves[] =
5257 EL_EM_STEEL_EXIT_CLOSED, // DC2
5258 EL_EM_STEEL_EXIT_OPEN, // DC2
5259 EL_WALL_EMERALD, // DC2
5260 EL_WALL_DIAMOND, // DC2
5267 EL_CONVEYOR_BELT_1_LEFT,
5268 EL_CONVEYOR_BELT_1_MIDDLE,
5269 EL_CONVEYOR_BELT_1_RIGHT,
5270 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5272 EL_CONVEYOR_BELT_2_LEFT,
5273 EL_CONVEYOR_BELT_2_MIDDLE,
5274 EL_CONVEYOR_BELT_2_RIGHT,
5275 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5277 EL_CONVEYOR_BELT_3_LEFT,
5278 EL_CONVEYOR_BELT_3_MIDDLE,
5279 EL_CONVEYOR_BELT_3_RIGHT,
5280 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5282 EL_CONVEYOR_BELT_4_LEFT,
5283 EL_CONVEYOR_BELT_4_MIDDLE,
5284 EL_CONVEYOR_BELT_4_RIGHT,
5285 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5287 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5288 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5289 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5290 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5292 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5293 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5294 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5295 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5300 EL_DC_TIMEGATE_SWITCH,
5302 EL_SWITCHGATE_CLOSED,
5304 EL_SWITCHGATE_SWITCH_UP,
5305 EL_SWITCHGATE_SWITCH_DOWN,
5308 EL_LIGHT_SWITCH_ACTIVE,
5309 EL_DC_SWITCHGATE_SWITCH_UP,
5310 EL_DC_SWITCHGATE_SWITCH_DOWN,
5312 EL_STEEL_EXIT_CLOSED,
5314 EL_STEELWALL_SLIPPERY,
5317 EL_QUICKSAND_FAST_EMPTY,
5318 EL_QUICKSAND_FAST_FULL,
5332 EL_SIGN_RADIOACTIVITY,
5338 EL_SIGN_ENTRY_FORBIDDEN,
5339 EL_SIGN_EMERGENCY_EXIT,
5364 EL_DC_STEELWALL_2_SINGLE,
5365 EL_DC_STEELWALL_2_TOP,
5366 EL_SIGN_EXCLAMATION,
5369 EL_DC_STEELWALL_2_LEFT,
5370 EL_DC_STEELWALL_2_MIDDLE,
5371 EL_DC_STEELWALL_2_HORIZONTAL,
5372 EL_DC_STEELWALL_2_RIGHT,
5374 EL_DC_STEELWALL_1_TOPLEFT,
5375 EL_DC_STEELWALL_2_VERTICAL,
5376 EL_DC_STEELWALL_1_TOPRIGHT,
5379 EL_DC_STEELWALL_1_VERTICAL,
5380 EL_DC_STEELWALL_2_BOTTOM,
5382 EL_DC_GATE_WHITE_GRAY,
5384 EL_DC_STEELWALL_1_BOTTOMLEFT,
5385 EL_DC_STEELWALL_1_HORIZONTAL,
5386 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5387 EL_DC_GATE_FAKE_GRAY,
5389 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5390 EL_DC_STEELWALL_1_BOTTOM,
5391 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5392 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5394 EL_DC_STEELWALL_1_RIGHT,
5396 EL_DC_STEELWALL_1_LEFT,
5397 EL_EXPANDABLE_STEELWALL_VERTICAL,
5399 EL_DC_STEELWALL_1_TOPRIGHT_2,
5400 EL_DC_STEELWALL_1_TOP,
5401 EL_DC_STEELWALL_1_TOPLEFT_2,
5402 EL_EXPANDABLE_STEELWALL_ANY,
5404 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5405 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5406 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5407 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5409 static int editor_hl_dx_boulderdash[] =
5411 EL_INTERNAL_CASCADE_DX_ACTIVE,
5417 static int editor_el_dx_boulderdash[] =
5421 EL_TUBE_HORIZONTAL_DOWN,
5425 EL_TUBE_VERTICAL_RIGHT,
5427 EL_TUBE_VERTICAL_LEFT,
5431 EL_TUBE_HORIZONTAL_UP,
5439 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5440 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5441 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5442 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5444 static int editor_hl_mirror_magic[] =
5446 EL_INTERNAL_CASCADE_MM_ACTIVE,
5452 static int editor_el_mirror_magic[] =
5454 EL_MM_MCDUFFIN_RIGHT,
5456 EL_MM_MCDUFFIN_LEFT,
5457 EL_MM_MCDUFFIN_DOWN,
5460 EL_MM_MIRROR_FIXED_START,
5461 EL_MM_POLARIZER_START,
5462 EL_MM_POLARIZER_CROSS_START,
5464 EL_MM_TELEPORTER_RED_START,
5465 EL_MM_TELEPORTER_YELLOW_START,
5466 EL_MM_TELEPORTER_GREEN_START,
5467 EL_MM_TELEPORTER_BLUE_START,
5480 EL_MM_LIGHTBULB_ACTIVE,
5494 EL_MM_STEEL_GRID_FIXED_1,
5495 EL_MM_STEEL_GRID_FIXED_2,
5496 EL_MM_STEEL_GRID_FIXED_3,
5497 EL_MM_STEEL_GRID_FIXED_4,
5499 EL_MM_WOODEN_GRID_FIXED_1,
5500 EL_MM_WOODEN_GRID_FIXED_2,
5501 EL_MM_WOODEN_GRID_FIXED_3,
5502 EL_MM_WOODEN_GRID_FIXED_4,
5509 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5510 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5511 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5512 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5514 static int editor_hl_deflektor[] =
5516 EL_INTERNAL_CASCADE_DF_ACTIVE,
5522 static int editor_el_deflektor[] =
5529 EL_DF_RECEIVER_RIGHT,
5531 EL_DF_RECEIVER_LEFT,
5532 EL_DF_RECEIVER_DOWN,
5535 EL_DF_MIRROR_ROTATING_START,
5536 EL_DF_MIRROR_FIXED_START,
5539 EL_DF_FIBRE_OPTIC_RED_1,
5540 EL_DF_FIBRE_OPTIC_YELLOW_1,
5541 EL_DF_FIBRE_OPTIC_GREEN_1,
5542 EL_DF_FIBRE_OPTIC_BLUE_1,
5544 EL_DF_STEEL_GRID_FIXED_START,
5545 EL_DF_STEEL_GRID_ROTATING_START,
5546 EL_DF_WOODEN_GRID_FIXED_START,
5547 EL_DF_WOODEN_GRID_ROTATING_START,
5559 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5560 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5561 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5562 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5564 static int editor_hl_chars[] =
5566 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5572 static int editor_el_chars[] =
5654 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5655 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5656 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5657 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5659 EL_CHAR(CHAR_BYTE_DEGREE),
5660 EL_CHAR(CHAR_BYTE_REGISTERED),
5661 EL_CHAR(FONT_ASCII_CURSOR),
5662 EL_CHAR(FONT_ASCII_BUTTON),
5664 EL_CHAR(FONT_ASCII_UP),
5665 EL_CHAR(FONT_ASCII_DOWN),
5669 static int *editor_hl_chars_ptr = editor_hl_chars;
5670 static int *editor_el_chars_ptr = editor_el_chars;
5671 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5672 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5674 static int editor_hl_steel_chars[] =
5676 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5682 static int editor_el_steel_chars[] =
5692 EL_STEEL_CHAR('\''),
5759 EL_STEEL_CHAR('\\'),
5764 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5765 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5766 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5767 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5769 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5770 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5771 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5772 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5774 EL_STEEL_CHAR(FONT_ASCII_UP),
5775 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5779 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5780 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5781 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5782 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5784 static int editor_hl_custom[] =
5786 EL_INTERNAL_CASCADE_CE_ACTIVE,
5792 static int editor_el_custom[] =
5794 EL_CUSTOM_START + 0,
5795 EL_CUSTOM_START + 1,
5796 EL_CUSTOM_START + 2,
5797 EL_CUSTOM_START + 3,
5799 EL_CUSTOM_START + 4,
5800 EL_CUSTOM_START + 5,
5801 EL_CUSTOM_START + 6,
5802 EL_CUSTOM_START + 7,
5804 EL_CUSTOM_START + 8,
5805 EL_CUSTOM_START + 9,
5806 EL_CUSTOM_START + 10,
5807 EL_CUSTOM_START + 11,
5809 EL_CUSTOM_START + 12,
5810 EL_CUSTOM_START + 13,
5811 EL_CUSTOM_START + 14,
5812 EL_CUSTOM_START + 15,
5814 EL_CUSTOM_START + 16,
5815 EL_CUSTOM_START + 17,
5816 EL_CUSTOM_START + 18,
5817 EL_CUSTOM_START + 19,
5819 EL_CUSTOM_START + 20,
5820 EL_CUSTOM_START + 21,
5821 EL_CUSTOM_START + 22,
5822 EL_CUSTOM_START + 23,
5824 EL_CUSTOM_START + 24,
5825 EL_CUSTOM_START + 25,
5826 EL_CUSTOM_START + 26,
5827 EL_CUSTOM_START + 27,
5829 EL_CUSTOM_START + 28,
5830 EL_CUSTOM_START + 29,
5831 EL_CUSTOM_START + 30,
5832 EL_CUSTOM_START + 31,
5834 EL_CUSTOM_START + 32,
5835 EL_CUSTOM_START + 33,
5836 EL_CUSTOM_START + 34,
5837 EL_CUSTOM_START + 35,
5839 EL_CUSTOM_START + 36,
5840 EL_CUSTOM_START + 37,
5841 EL_CUSTOM_START + 38,
5842 EL_CUSTOM_START + 39,
5844 EL_CUSTOM_START + 40,
5845 EL_CUSTOM_START + 41,
5846 EL_CUSTOM_START + 42,
5847 EL_CUSTOM_START + 43,
5849 EL_CUSTOM_START + 44,
5850 EL_CUSTOM_START + 45,
5851 EL_CUSTOM_START + 46,
5852 EL_CUSTOM_START + 47,
5854 EL_CUSTOM_START + 48,
5855 EL_CUSTOM_START + 49,
5856 EL_CUSTOM_START + 50,
5857 EL_CUSTOM_START + 51,
5859 EL_CUSTOM_START + 52,
5860 EL_CUSTOM_START + 53,
5861 EL_CUSTOM_START + 54,
5862 EL_CUSTOM_START + 55,
5864 EL_CUSTOM_START + 56,
5865 EL_CUSTOM_START + 57,
5866 EL_CUSTOM_START + 58,
5867 EL_CUSTOM_START + 59,
5869 EL_CUSTOM_START + 60,
5870 EL_CUSTOM_START + 61,
5871 EL_CUSTOM_START + 62,
5872 EL_CUSTOM_START + 63,
5874 EL_CUSTOM_START + 64,
5875 EL_CUSTOM_START + 65,
5876 EL_CUSTOM_START + 66,
5877 EL_CUSTOM_START + 67,
5879 EL_CUSTOM_START + 68,
5880 EL_CUSTOM_START + 69,
5881 EL_CUSTOM_START + 70,
5882 EL_CUSTOM_START + 71,
5884 EL_CUSTOM_START + 72,
5885 EL_CUSTOM_START + 73,
5886 EL_CUSTOM_START + 74,
5887 EL_CUSTOM_START + 75,
5889 EL_CUSTOM_START + 76,
5890 EL_CUSTOM_START + 77,
5891 EL_CUSTOM_START + 78,
5892 EL_CUSTOM_START + 79,
5894 EL_CUSTOM_START + 80,
5895 EL_CUSTOM_START + 81,
5896 EL_CUSTOM_START + 82,
5897 EL_CUSTOM_START + 83,
5899 EL_CUSTOM_START + 84,
5900 EL_CUSTOM_START + 85,
5901 EL_CUSTOM_START + 86,
5902 EL_CUSTOM_START + 87,
5904 EL_CUSTOM_START + 88,
5905 EL_CUSTOM_START + 89,
5906 EL_CUSTOM_START + 90,
5907 EL_CUSTOM_START + 91,
5909 EL_CUSTOM_START + 92,
5910 EL_CUSTOM_START + 93,
5911 EL_CUSTOM_START + 94,
5912 EL_CUSTOM_START + 95,
5914 EL_CUSTOM_START + 96,
5915 EL_CUSTOM_START + 97,
5916 EL_CUSTOM_START + 98,
5917 EL_CUSTOM_START + 99,
5919 EL_CUSTOM_START + 100,
5920 EL_CUSTOM_START + 101,
5921 EL_CUSTOM_START + 102,
5922 EL_CUSTOM_START + 103,
5924 EL_CUSTOM_START + 104,
5925 EL_CUSTOM_START + 105,
5926 EL_CUSTOM_START + 106,
5927 EL_CUSTOM_START + 107,
5929 EL_CUSTOM_START + 108,
5930 EL_CUSTOM_START + 109,
5931 EL_CUSTOM_START + 110,
5932 EL_CUSTOM_START + 111,
5934 EL_CUSTOM_START + 112,
5935 EL_CUSTOM_START + 113,
5936 EL_CUSTOM_START + 114,
5937 EL_CUSTOM_START + 115,
5939 EL_CUSTOM_START + 116,
5940 EL_CUSTOM_START + 117,
5941 EL_CUSTOM_START + 118,
5942 EL_CUSTOM_START + 119,
5944 EL_CUSTOM_START + 120,
5945 EL_CUSTOM_START + 121,
5946 EL_CUSTOM_START + 122,
5947 EL_CUSTOM_START + 123,
5949 EL_CUSTOM_START + 124,
5950 EL_CUSTOM_START + 125,
5951 EL_CUSTOM_START + 126,
5952 EL_CUSTOM_START + 127,
5954 EL_CUSTOM_START + 128,
5955 EL_CUSTOM_START + 129,
5956 EL_CUSTOM_START + 130,
5957 EL_CUSTOM_START + 131,
5959 EL_CUSTOM_START + 132,
5960 EL_CUSTOM_START + 133,
5961 EL_CUSTOM_START + 134,
5962 EL_CUSTOM_START + 135,
5964 EL_CUSTOM_START + 136,
5965 EL_CUSTOM_START + 137,
5966 EL_CUSTOM_START + 138,
5967 EL_CUSTOM_START + 139,
5969 EL_CUSTOM_START + 140,
5970 EL_CUSTOM_START + 141,
5971 EL_CUSTOM_START + 142,
5972 EL_CUSTOM_START + 143,
5974 EL_CUSTOM_START + 144,
5975 EL_CUSTOM_START + 145,
5976 EL_CUSTOM_START + 146,
5977 EL_CUSTOM_START + 147,
5979 EL_CUSTOM_START + 148,
5980 EL_CUSTOM_START + 149,
5981 EL_CUSTOM_START + 150,
5982 EL_CUSTOM_START + 151,
5984 EL_CUSTOM_START + 152,
5985 EL_CUSTOM_START + 153,
5986 EL_CUSTOM_START + 154,
5987 EL_CUSTOM_START + 155,
5989 EL_CUSTOM_START + 156,
5990 EL_CUSTOM_START + 157,
5991 EL_CUSTOM_START + 158,
5992 EL_CUSTOM_START + 159,
5994 EL_CUSTOM_START + 160,
5995 EL_CUSTOM_START + 161,
5996 EL_CUSTOM_START + 162,
5997 EL_CUSTOM_START + 163,
5999 EL_CUSTOM_START + 164,
6000 EL_CUSTOM_START + 165,
6001 EL_CUSTOM_START + 166,
6002 EL_CUSTOM_START + 167,
6004 EL_CUSTOM_START + 168,
6005 EL_CUSTOM_START + 169,
6006 EL_CUSTOM_START + 170,
6007 EL_CUSTOM_START + 171,
6009 EL_CUSTOM_START + 172,
6010 EL_CUSTOM_START + 173,
6011 EL_CUSTOM_START + 174,
6012 EL_CUSTOM_START + 175,
6014 EL_CUSTOM_START + 176,
6015 EL_CUSTOM_START + 177,
6016 EL_CUSTOM_START + 178,
6017 EL_CUSTOM_START + 179,
6019 EL_CUSTOM_START + 180,
6020 EL_CUSTOM_START + 181,
6021 EL_CUSTOM_START + 182,
6022 EL_CUSTOM_START + 183,
6024 EL_CUSTOM_START + 184,
6025 EL_CUSTOM_START + 185,
6026 EL_CUSTOM_START + 186,
6027 EL_CUSTOM_START + 187,
6029 EL_CUSTOM_START + 188,
6030 EL_CUSTOM_START + 189,
6031 EL_CUSTOM_START + 190,
6032 EL_CUSTOM_START + 191,
6034 EL_CUSTOM_START + 192,
6035 EL_CUSTOM_START + 193,
6036 EL_CUSTOM_START + 194,
6037 EL_CUSTOM_START + 195,
6039 EL_CUSTOM_START + 196,
6040 EL_CUSTOM_START + 197,
6041 EL_CUSTOM_START + 198,
6042 EL_CUSTOM_START + 199,
6044 EL_CUSTOM_START + 200,
6045 EL_CUSTOM_START + 201,
6046 EL_CUSTOM_START + 202,
6047 EL_CUSTOM_START + 203,
6049 EL_CUSTOM_START + 204,
6050 EL_CUSTOM_START + 205,
6051 EL_CUSTOM_START + 206,
6052 EL_CUSTOM_START + 207,
6054 EL_CUSTOM_START + 208,
6055 EL_CUSTOM_START + 209,
6056 EL_CUSTOM_START + 210,
6057 EL_CUSTOM_START + 211,
6059 EL_CUSTOM_START + 212,
6060 EL_CUSTOM_START + 213,
6061 EL_CUSTOM_START + 214,
6062 EL_CUSTOM_START + 215,
6064 EL_CUSTOM_START + 216,
6065 EL_CUSTOM_START + 217,
6066 EL_CUSTOM_START + 218,
6067 EL_CUSTOM_START + 219,
6069 EL_CUSTOM_START + 220,
6070 EL_CUSTOM_START + 221,
6071 EL_CUSTOM_START + 222,
6072 EL_CUSTOM_START + 223,
6074 EL_CUSTOM_START + 224,
6075 EL_CUSTOM_START + 225,
6076 EL_CUSTOM_START + 226,
6077 EL_CUSTOM_START + 227,
6079 EL_CUSTOM_START + 228,
6080 EL_CUSTOM_START + 229,
6081 EL_CUSTOM_START + 230,
6082 EL_CUSTOM_START + 231,
6084 EL_CUSTOM_START + 232,
6085 EL_CUSTOM_START + 233,
6086 EL_CUSTOM_START + 234,
6087 EL_CUSTOM_START + 235,
6089 EL_CUSTOM_START + 236,
6090 EL_CUSTOM_START + 237,
6091 EL_CUSTOM_START + 238,
6092 EL_CUSTOM_START + 239,
6094 EL_CUSTOM_START + 240,
6095 EL_CUSTOM_START + 241,
6096 EL_CUSTOM_START + 242,
6097 EL_CUSTOM_START + 243,
6099 EL_CUSTOM_START + 244,
6100 EL_CUSTOM_START + 245,
6101 EL_CUSTOM_START + 246,
6102 EL_CUSTOM_START + 247,
6104 EL_CUSTOM_START + 248,
6105 EL_CUSTOM_START + 249,
6106 EL_CUSTOM_START + 250,
6107 EL_CUSTOM_START + 251,
6109 EL_CUSTOM_START + 252,
6110 EL_CUSTOM_START + 253,
6111 EL_CUSTOM_START + 254,
6112 EL_CUSTOM_START + 255
6114 static int *editor_hl_custom_ptr = editor_hl_custom;
6115 static int *editor_el_custom_ptr = editor_el_custom;
6116 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6117 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6119 static int editor_hl_group[] =
6121 EL_INTERNAL_CASCADE_GE_ACTIVE,
6127 static int editor_el_group[] =
6141 EL_GROUP_START + 10,
6142 EL_GROUP_START + 11,
6144 EL_GROUP_START + 12,
6145 EL_GROUP_START + 13,
6146 EL_GROUP_START + 14,
6147 EL_GROUP_START + 15,
6149 EL_GROUP_START + 16,
6150 EL_GROUP_START + 17,
6151 EL_GROUP_START + 18,
6152 EL_GROUP_START + 19,
6154 EL_GROUP_START + 20,
6155 EL_GROUP_START + 21,
6156 EL_GROUP_START + 22,
6157 EL_GROUP_START + 23,
6159 EL_GROUP_START + 24,
6160 EL_GROUP_START + 25,
6161 EL_GROUP_START + 26,
6162 EL_GROUP_START + 27,
6164 EL_GROUP_START + 28,
6165 EL_GROUP_START + 29,
6166 EL_GROUP_START + 30,
6169 static int *editor_hl_group_ptr = editor_hl_group;
6170 static int *editor_el_group_ptr = editor_el_group;
6171 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6172 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6174 static int editor_hl_empty_space[] =
6176 EL_INTERNAL_CASCADE_ES_ACTIVE,
6182 static int editor_el_empty_space[] =
6204 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6205 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6206 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6207 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6209 static int editor_hl_reference[] =
6211 EL_INTERNAL_CASCADE_REF_ACTIVE,
6217 static int editor_el_reference[] =
6221 EL_TRIGGER_CE_VALUE,
6222 EL_TRIGGER_CE_SCORE,
6226 EL_CURRENT_CE_VALUE,
6227 EL_CURRENT_CE_SCORE,
6249 static int *editor_hl_reference_ptr = editor_hl_reference;
6250 static int *editor_el_reference_ptr = editor_el_reference;
6251 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6252 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6254 static int editor_hl_user_defined[] =
6256 EL_INTERNAL_CASCADE_USER_ACTIVE,
6262 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6263 static int *editor_el_user_defined_ptr = NULL;
6264 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6265 static int num_editor_el_user_defined = 0;
6267 static int editor_hl_dynamic[] =
6269 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6275 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6276 static int *editor_el_dynamic_ptr = NULL;
6277 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6278 static int num_editor_el_dynamic = 0;
6280 static int editor_hl_empty[] = { EL_EMPTY };
6281 static int *editor_el_empty = NULL; // dynamically allocated
6283 static int *editor_hl_empty_ptr = editor_hl_empty;
6284 static int *editor_el_empty_ptr = NULL;
6285 static int num_editor_hl_empty = 0;
6286 static int num_editor_el_empty = 0; // dynamically determined, if needed
6288 static boolean use_el_empty = FALSE;
6290 static int *editor_elements = NULL; // dynamically allocated
6291 static int num_editor_elements = 0; // dynamically determined
6293 static boolean setup_editor_cascade_never = FALSE;
6295 static boolean setup_editor_el_players = TRUE;
6296 static boolean setup_editor_el_boulderdash = TRUE;
6297 static boolean setup_editor_el_boulderdash_native = TRUE;
6298 static boolean setup_editor_el_emerald_mine = TRUE;
6299 static boolean setup_editor_el_emerald_mine_club = TRUE;
6300 static boolean setup_editor_el_more = TRUE;
6301 static boolean setup_editor_el_sokoban = TRUE;
6302 static boolean setup_editor_el_supaplex = TRUE;
6303 static boolean setup_editor_el_diamond_caves = TRUE;
6304 static boolean setup_editor_el_dx_boulderdash = TRUE;
6305 static boolean setup_editor_el_mirror_magic = TRUE;
6306 static boolean setup_editor_el_deflektor = TRUE;
6307 static boolean setup_editor_el_chars = TRUE;
6308 static boolean setup_editor_el_steel_chars = TRUE;
6309 static boolean setup_editor_el_custom = TRUE;
6310 static boolean setup_editor_el_user_defined = TRUE;
6311 static boolean setup_editor_el_dynamic = TRUE;
6313 static int editor_hl_unused[] = { EL_EMPTY };
6314 static int *editor_hl_unused_ptr = editor_hl_unused;
6315 static int num_editor_hl_unused = 0;
6319 boolean *setup_value;
6320 boolean *setup_cascade_value;
6322 int **headline_list;
6323 int *headline_list_size;
6326 int *element_list_size;
6328 boolean last_setup_value;
6330 editor_elements_info[] =
6333 &setup_editor_el_players,
6334 &setup_editor_cascade_never,
6335 &editor_hl_unused_ptr, &num_editor_hl_unused,
6336 &editor_el_players_ptr, &num_editor_el_players
6339 &setup_editor_el_boulderdash,
6340 &setup.editor_cascade.el_bd,
6341 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6342 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6345 &setup_editor_el_boulderdash_native,
6346 &setup.editor_cascade.el_bd_native,
6347 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6348 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6351 &setup_editor_el_emerald_mine,
6352 &setup.editor_cascade.el_em,
6353 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6354 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6357 &setup_editor_el_emerald_mine_club,
6358 &setup.editor_cascade.el_emc,
6359 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6360 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6363 &setup_editor_el_more,
6364 &setup.editor_cascade.el_rnd,
6365 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6366 &editor_el_rnd_ptr, &num_editor_el_rnd
6369 &setup_editor_el_sokoban,
6370 &setup.editor_cascade.el_sb,
6371 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6372 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6375 &setup_editor_el_supaplex,
6376 &setup.editor_cascade.el_sp,
6377 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6378 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6381 &setup_editor_el_diamond_caves,
6382 &setup.editor_cascade.el_dc,
6383 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6384 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6387 &setup_editor_el_dx_boulderdash,
6388 &setup.editor_cascade.el_dx,
6389 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6390 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6393 &setup_editor_el_mirror_magic,
6394 &setup.editor_cascade.el_mm,
6395 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6396 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6399 &setup_editor_el_deflektor,
6400 &setup.editor_cascade.el_df,
6401 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6402 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6405 &setup_editor_el_chars,
6406 &setup.editor_cascade.el_chars,
6407 &editor_hl_chars_ptr, &num_editor_hl_chars,
6408 &editor_el_chars_ptr, &num_editor_el_chars
6411 &setup_editor_el_steel_chars,
6412 &setup.editor_cascade.el_steel_chars,
6413 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6414 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6417 &setup_editor_el_custom,
6418 &setup.editor_cascade.el_ce,
6419 &editor_hl_custom_ptr, &num_editor_hl_custom,
6420 &editor_el_custom_ptr, &num_editor_el_custom
6423 &setup_editor_el_custom,
6424 &setup.editor_cascade.el_ge,
6425 &editor_hl_group_ptr, &num_editor_hl_group,
6426 &editor_el_group_ptr, &num_editor_el_group
6429 &setup_editor_el_custom,
6430 &setup.editor_cascade.el_es,
6431 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6432 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6435 &setup_editor_el_custom,
6436 &setup.editor_cascade.el_ref,
6437 &editor_hl_reference_ptr, &num_editor_hl_reference,
6438 &editor_el_reference_ptr, &num_editor_el_reference
6441 &setup_editor_el_user_defined,
6442 &setup.editor_cascade.el_user,
6443 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6444 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6447 &setup_editor_el_dynamic,
6448 &setup.editor_cascade.el_dynamic,
6449 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6450 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6455 &editor_hl_empty_ptr, &num_editor_hl_empty,
6456 &editor_el_empty_ptr, &num_editor_el_empty,
6466 static struct XY xy_directions[] =
6475 // ----------------------------------------------------------------------------
6477 // ----------------------------------------------------------------------------
6479 static int getMaxInfoTextLength(void)
6481 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6484 static int getTextWidthForGadget(char *text)
6489 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6492 static int getTextWidthForDrawingArea(char *text)
6497 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6500 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6502 return (gi->x + gi->width + getTextWidthForGadget(text));
6505 static char *getElementInfoText(int element)
6507 char *info_text = NULL;
6509 if (element < MAX_NUM_ELEMENTS)
6511 if (strlen(element_info[element].description) > 0)
6512 info_text = element_info[element].description;
6513 else if (element_info[element].custom_description != NULL)
6514 info_text = element_info[element].custom_description;
6515 else if (element_info[element].editor_description != NULL)
6516 info_text = element_info[element].editor_description;
6519 if (info_text == NULL)
6520 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6525 static char *getElementDescriptionFilenameExt(char *basename)
6527 char *elements_subdir = ELEMENTS_DIRECTORY;
6528 static char *elements_subdir2 = NULL;
6529 static char *filename = NULL;
6531 if (elements_subdir2 == NULL)
6532 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6534 checked_free(filename);
6536 // 1st try: look for element description in current level set directory
6537 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6538 if (fileExists(filename))
6543 // 2nd try: look for element description in the game's base directory
6544 filename = getPath3(options.docs_directory, elements_subdir, basename);
6545 if (fileExists(filename))
6551 static char *getElementDescriptionFilename(int element)
6553 char basename[MAX_FILENAME_LEN];
6556 // 1st try: look for element description file for exactly this element
6557 sprintf(basename, "%s.txt", element_info[element].token_name);
6558 filename = getElementDescriptionFilenameExt(basename);
6559 if (filename != NULL)
6562 // 2nd try: look for element description file for this element's class
6563 sprintf(basename, "%s.txt", element_info[element].class_name);
6564 filename = getElementDescriptionFilenameExt(basename);
6565 if (filename != NULL)
6568 // 3rd try: look for generic fallback text file for any element
6569 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6570 if (filename != NULL)
6576 static boolean suppressBorderElement(void)
6578 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6579 lev_fieldx <= MAX_ED_FIELDX &&
6580 lev_fieldy <= MAX_ED_FIELDY);
6583 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6585 boolean element_found[NUM_FILE_ELEMENTS];
6588 // initialize list of used elements to "not used"
6589 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6590 element_found[i] = FALSE;
6592 // find all elements used in current level
6593 for (y = 0; y < lev_fieldy; y++)
6595 for (x = 0; x < lev_fieldx; x++)
6597 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6600 if (IS_MM_WALL(Tile[x][y]))
6601 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6603 element_found[Tile[x][y]] = TRUE;
6609 // count number of elements used in current level
6610 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6611 if (element_found[i])
6614 // add space for up to 3 more elements for padding that may be needed
6617 // free memory for old list of elements, if needed
6618 checked_free(*elements);
6620 // allocate memory for new list of elements
6621 *elements = checked_malloc(*num_elements * sizeof(int));
6625 // add all elements used in current level (non-custom/group/empty elements)
6626 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6627 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6628 IS_GROUP_ELEMENT(i) ||
6629 IS_EMPTY_ELEMENT(i)))
6630 (*elements)[(*num_elements)++] = i;
6632 // add all elements used in current level (custom/group/empty elements)
6633 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6634 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6635 IS_GROUP_ELEMENT(i) ||
6636 IS_EMPTY_ELEMENT(i)))
6637 (*elements)[(*num_elements)++] = i;
6639 while (*num_elements % 4) // pad with empty elements, if needed
6640 (*elements)[(*num_elements)++] = EL_EMPTY;
6643 static void ReinitializeElementList_EnableSections(void)
6645 // default: enable all element sections
6647 setup_editor_el_players = TRUE;
6648 setup_editor_el_boulderdash = TRUE;
6649 setup_editor_el_boulderdash_native = TRUE;
6650 setup_editor_el_emerald_mine = TRUE;
6651 setup_editor_el_emerald_mine_club = TRUE;
6652 setup_editor_el_more = TRUE;
6653 setup_editor_el_sokoban = TRUE;
6654 setup_editor_el_supaplex = TRUE;
6655 setup_editor_el_diamond_caves = TRUE;
6656 setup_editor_el_dx_boulderdash = TRUE;
6657 setup_editor_el_mirror_magic = TRUE;
6658 setup_editor_el_deflektor = TRUE;
6659 setup_editor_el_chars = TRUE;
6660 setup_editor_el_steel_chars = TRUE;
6662 setup_editor_el_custom = TRUE;
6663 setup_editor_el_user_defined = TRUE;
6664 setup_editor_el_dynamic = TRUE;
6666 // now disable all element sections not to be displayed
6668 if (!setup.editor.el_classic)
6670 setup_editor_el_players = FALSE;
6671 setup_editor_el_boulderdash = FALSE;
6672 setup_editor_el_boulderdash_native = FALSE;
6673 setup_editor_el_emerald_mine = FALSE;
6674 setup_editor_el_emerald_mine_club = FALSE;
6675 setup_editor_el_more = FALSE;
6676 setup_editor_el_sokoban = FALSE;
6677 setup_editor_el_supaplex = FALSE;
6678 setup_editor_el_diamond_caves = FALSE;
6679 setup_editor_el_dx_boulderdash = FALSE;
6680 setup_editor_el_mirror_magic = FALSE;
6681 setup_editor_el_deflektor = FALSE;
6682 setup_editor_el_chars = FALSE;
6683 setup_editor_el_steel_chars = FALSE;
6686 if (!setup.editor.el_custom)
6688 setup_editor_el_custom = FALSE;
6691 if (!setup.editor.el_user_defined)
6693 setup_editor_el_user_defined = FALSE;
6696 if (!setup.editor.el_dynamic)
6698 setup_editor_el_dynamic = FALSE;
6701 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6703 setup_editor_el_boulderdash_native = FALSE;
6704 setup_editor_el_mirror_magic = FALSE;
6705 setup_editor_el_deflektor = FALSE;
6707 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6709 setup_editor_el_players = FALSE;
6710 setup_editor_el_boulderdash = FALSE;
6711 setup_editor_el_emerald_mine = FALSE;
6712 setup_editor_el_emerald_mine_club = FALSE;
6713 setup_editor_el_more = FALSE;
6714 setup_editor_el_sokoban = FALSE;
6715 setup_editor_el_supaplex = FALSE;
6716 setup_editor_el_diamond_caves = FALSE;
6717 setup_editor_el_dx_boulderdash = FALSE;
6718 setup_editor_el_mirror_magic = FALSE;
6719 setup_editor_el_deflektor = FALSE;
6720 setup_editor_el_chars = FALSE;
6721 setup_editor_el_steel_chars = FALSE;
6723 setup_editor_el_custom = FALSE;
6725 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6727 setup_editor_el_boulderdash = FALSE;
6728 setup_editor_el_boulderdash_native = FALSE;
6729 setup_editor_el_more = FALSE;
6730 setup_editor_el_sokoban = FALSE;
6731 setup_editor_el_supaplex = FALSE;
6732 setup_editor_el_diamond_caves = FALSE;
6733 setup_editor_el_dx_boulderdash = FALSE;
6734 setup_editor_el_mirror_magic = FALSE;
6735 setup_editor_el_deflektor = FALSE;
6736 setup_editor_el_steel_chars = FALSE;
6738 setup_editor_el_custom = FALSE;
6740 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6742 setup_editor_el_players = FALSE;
6743 setup_editor_el_boulderdash = FALSE;
6744 setup_editor_el_boulderdash_native = FALSE;
6745 setup_editor_el_emerald_mine = FALSE;
6746 setup_editor_el_emerald_mine_club = FALSE;
6747 setup_editor_el_more = FALSE;
6748 setup_editor_el_sokoban = FALSE;
6749 setup_editor_el_diamond_caves = FALSE;
6750 setup_editor_el_dx_boulderdash = FALSE;
6751 setup_editor_el_mirror_magic = FALSE;
6752 setup_editor_el_deflektor = FALSE;
6753 setup_editor_el_chars = FALSE;
6754 setup_editor_el_steel_chars = FALSE;
6756 setup_editor_el_custom = FALSE;
6758 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6760 setup_editor_el_players = FALSE;
6761 setup_editor_el_boulderdash = FALSE;
6762 setup_editor_el_boulderdash_native = FALSE;
6763 setup_editor_el_emerald_mine = FALSE;
6764 setup_editor_el_emerald_mine_club = FALSE;
6765 setup_editor_el_more = FALSE;
6766 setup_editor_el_sokoban = FALSE;
6767 setup_editor_el_supaplex = FALSE;
6768 setup_editor_el_diamond_caves = FALSE;
6769 setup_editor_el_dx_boulderdash = FALSE;
6770 setup_editor_el_steel_chars = FALSE;
6772 setup_editor_el_custom = FALSE;
6776 static void ReinitializeElementList(void)
6778 static boolean initialization_needed = TRUE;
6782 ReinitializeElementList_EnableSections();
6784 if (initialization_needed)
6786 LoadSetup_EditorCascade(); // load last editor cascade state
6788 // initialize editor cascade element from saved cascade state
6789 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6791 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6792 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6794 if (IS_EDITOR_CASCADE(*cascade_element))
6796 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6797 EL_CASCADE_INACTIVE(*cascade_element));
6800 initialization_needed = FALSE;
6803 checked_free(editor_elements);
6805 // reload optional user defined element list for each invocation of editor
6806 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6807 &num_editor_el_user_defined);
6809 // initialize dynamic level element list for each invocation of editor
6810 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6811 &num_editor_el_dynamic);
6813 // initialize list of empty elements (used for padding, if needed)
6814 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6815 editor_el_empty[i] = EL_EMPTY;
6817 // do some sanity checks for each element from element list
6818 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6820 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6822 int element = (*editor_elements_info[i].element_list)[j];
6824 if (element >= NUM_FILE_ELEMENTS)
6825 Warn("editor element %d is runtime element", element);
6827 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6828 Warn("no element description text for element %d", element);
6832 num_editor_elements = 0;
6833 use_el_empty = FALSE;
6835 // determine size of element list
6836 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6838 if (*editor_elements_info[i].setup_value)
6840 boolean found_inactive_cascade = FALSE;
6842 if (setup.editor.el_headlines)
6844 // required for correct padding of palette headline buttons
6845 if (*editor_elements_info[i].headline_list_size > 0)
6846 num_editor_elements += ED_ELEMENTLIST_COLS;
6848 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6850 int element = (*editor_elements_info[i].headline_list)[j];
6852 if (IS_EDITOR_CASCADE_INACTIVE(element))
6853 found_inactive_cascade = TRUE;
6857 if (found_inactive_cascade)
6860 // required for correct padding of palette element buttons
6861 int element_list_size = *editor_elements_info[i].element_list_size;
6863 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6864 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6866 num_editor_elements += element_buttons;
6870 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6872 // offer at least as many elements as element buttons exist
6873 use_el_empty = TRUE;
6874 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6876 num_editor_elements += num_editor_el_empty;
6880 num_editor_el_empty = 0;
6883 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6885 // fill element list
6886 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6888 boolean found_inactive_cascade = FALSE;
6890 if (*editor_elements_info[i].setup_value)
6892 if (setup.editor.el_headlines)
6894 // required for correct padding of palette headline buttons
6895 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6896 ED_ELEMENTLIST_COLS : 0);
6898 for (j = 0; j < headline_size; j++)
6900 // use empty elements for padding of palette headline buttons
6901 int element = (j < *editor_elements_info[i].headline_list_size ?
6902 (*editor_elements_info[i].headline_list)[j] :
6903 editor_el_empty[0]);
6905 editor_elements[pos++] = element;
6907 if (IS_EDITOR_CASCADE_INACTIVE(element))
6908 found_inactive_cascade = TRUE;
6912 if (found_inactive_cascade)
6915 // required for correct padding of palette element buttons
6916 int element_list_size = *editor_elements_info[i].element_list_size;
6918 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6919 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6921 // copy all elements from element list
6922 for (j = 0; j < element_list_size; j++)
6923 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6925 // use empty elements for padding of palette element buttons
6926 for (j = 0; j < element_buttons - element_list_size; j++)
6927 editor_elements[pos++] = editor_el_empty[0];
6931 // (this function is also called before editor gadgets are initialized!)
6932 AdjustElementListScrollbar();
6935 void PrintEditorElementList(void)
6937 boolean *stop = &setup_editor_el_user_defined;
6940 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6942 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6944 if (IS_EDITOR_CASCADE(cascade_element))
6946 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6947 char *headline = element_info[cascade_element_show].editor_description;
6949 PrintLineWithPrefix("# ", "-", 77);
6950 Print("# %s\n", headline);
6951 PrintLineWithPrefix("# ", "-", 77);
6954 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6956 int element = (*editor_elements_info[i].headline_list)[j];
6958 if (IS_EDITOR_CASCADE(element))
6959 element = EL_CHAR_MINUS;
6961 Print("# %s\n", element_info[element].token_name);
6967 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6969 int element = (*editor_elements_info[i].element_list)[j];
6971 Print("# %s\n", element_info[element].token_name);
6979 static void ReinitializeElementListButtons(void)
6981 static boolean last_setup_value_headlines = FALSE;
6982 static boolean initialization_needed = TRUE;
6985 if (!initialization_needed) // check if editor element setup has changed
6987 if (last_setup_value_headlines != setup.editor.el_headlines)
6988 initialization_needed = TRUE;
6990 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6991 if (editor_elements_info[i].last_setup_value !=
6992 *editor_elements_info[i].setup_value)
6993 initialization_needed = TRUE;
6996 if (!initialization_needed)
6999 FreeLevelEditorGadgets();
7000 CreateLevelEditorGadgets();
7002 // store current setup values for next invocation of this function
7003 last_setup_value_headlines = setup.editor.el_headlines;
7004 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7005 editor_elements_info[i].last_setup_value =
7006 *editor_elements_info[i].setup_value;
7008 initialization_needed = FALSE;
7011 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7014 int border_graphic =
7015 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7016 struct GraphicInfo *g = &graphic_info[border_graphic];
7017 Bitmap *src_bitmap = g->bitmap;
7018 int src_x = g->src_x;
7019 int src_y = g->src_y;
7020 int border_size = g->border_size;
7021 int border_xpos = g->width - border_size;
7022 int border_ypos = g->height - border_size;
7023 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7026 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7027 border_size, border_size,
7028 dest_x - border_size, dest_y - border_size);
7029 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7030 border_size, border_size,
7031 dest_x + width, dest_y - border_size);
7032 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7033 border_size, border_size,
7034 dest_x - border_size, dest_y + height);
7035 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7036 border_size, border_size,
7037 dest_x + width, dest_y + height);
7039 for (i = 0; i < width / tilesize; i++)
7041 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7042 tilesize, border_size,
7043 dest_x + i * tilesize, dest_y - border_size);
7044 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7045 tilesize, border_size,
7046 dest_x + i * tilesize, dest_y + height);
7049 for (i = 0; i < height / tilesize; i++)
7051 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7052 border_size, tilesize,
7053 dest_x - border_size, dest_y + i * tilesize);
7054 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7055 border_size, tilesize,
7056 dest_x + width, dest_y + i * tilesize);
7059 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7062 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7064 int xsize_tile = MAX(ed_tilesize, xsize);
7065 int ysize_tile = MAX(ed_tilesize, ysize);
7066 int xsize_full = xsize + 1;
7067 int ysize_full = ysize + 1;
7068 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7069 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7070 Pixel line_color = getTabulatorBarColor();
7072 if (line_color == BLACK_PIXEL) // black => transparent
7075 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7076 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7077 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7080 static void DrawEditorLevelBorderLinesIfNeeded(void)
7082 int xsize = lev_fieldx * ed_tilesize;
7083 int ysize = lev_fieldy * ed_tilesize;
7084 int line_size = getTabulatorBarHeight();
7086 if (!suppressBorderElement())
7089 // draw little border line around editable level playfield
7092 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7095 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7097 if (xsize < SXSIZE && ysize < SYSIZE)
7098 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7101 static void DrawEditorElement(int x, int y, int element)
7103 DrawSizedElement(x, y, element, ed_tilesize);
7106 static void DrawEditorElementThruMask(int x, int y, int element)
7108 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7111 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7113 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7116 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7118 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7119 DrawEditorLevelBorderLinesIfNeeded();
7122 static void DrawDrawingArea(int id)
7124 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7127 int *value = drawingarea_info[id].value;
7128 int area_xsize = drawingarea_info[id].area_xsize;
7129 int area_ysize = drawingarea_info[id].area_ysize;
7130 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7132 for (x = 0; x < area_xsize; x++)
7133 for (y = 0; y < area_ysize; y++)
7134 DrawSizedGraphicExt(drawto,
7135 gi->x + x * tilesize,
7136 gi->y + y * tilesize,
7137 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7140 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7143 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7144 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7146 BlitBitmap(drawto, drawto,
7147 SX + (dx == -1 ? ed_tilesize : 0),
7148 SY + (dy == -1 ? ed_tilesize : 0),
7149 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7150 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7151 SX + (dx == +1 ? ed_tilesize : 0),
7152 SY + (dy == +1 ? ed_tilesize : 0));
7156 x = (dx == 1 ? 0 : ed_fieldx - 1);
7157 for (y = 0; y < ed_fieldy; y++)
7158 DrawEditorElementOrWall(x, y, from_x, from_y);
7162 y = (dy == 1 ? 0 : ed_fieldy - 1);
7163 for (x = 0; x < ed_fieldx; x++)
7164 DrawEditorElementOrWall(x, y, from_x, from_y);
7167 redraw_mask |= REDRAW_FIELD;
7171 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7174 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7177 static void CreateControlButtons(void)
7179 struct GadgetInfo *gi;
7182 // create toolbox buttons
7183 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7185 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7186 int id = controlbutton_info[i].gadget_id;
7187 int type = controlbutton_info[i].gadget_type;
7188 int graphic = controlbutton_info[i].graphic;
7189 struct XYTileSize *pos = controlbutton_info[i].pos;
7190 struct GraphicInfo *gd = &graphic_info[graphic];
7191 Bitmap *deco_bitmap = NULL;
7192 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7193 int tile_size = 0, deco_shift = 0;
7194 boolean deco_masked = FALSE;
7195 int gd_x1 = gd->src_x;
7196 int gd_y1 = gd->src_y;
7197 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7198 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7199 int gd_x1a = gd->src_x + gd->active_xoffset;
7200 int gd_y1a = gd->src_y + gd->active_yoffset;
7201 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7202 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7205 unsigned int event_mask;
7206 int radio_button_nr = RADIO_NR_NONE;
7207 boolean checked = FALSE;
7210 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7212 if (type == GD_TYPE_RADIO_BUTTON)
7214 event_mask = GD_EVENT_PRESSED;
7215 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7217 if (id == drawing_function)
7222 if (id == GADGET_ID_WRAP_LEFT ||
7223 id == GADGET_ID_WRAP_RIGHT ||
7224 id == GADGET_ID_WRAP_UP ||
7225 id == GADGET_ID_WRAP_DOWN)
7226 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7228 event_mask = GD_EVENT_RELEASED;
7231 if (id == GADGET_ID_PROPERTIES ||
7232 id == GADGET_ID_PALETTE)
7237 else if (id == GADGET_ID_ELEMENT_LEFT ||
7238 id == GADGET_ID_ELEMENT_MIDDLE ||
7239 id == GADGET_ID_ELEMENT_RIGHT)
7244 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7245 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7246 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7248 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7249 editor.button.element_left.tile_size :
7250 id == GADGET_ID_ELEMENT_MIDDLE ?
7251 editor.button.element_middle.tile_size :
7252 id == GADGET_ID_ELEMENT_RIGHT ?
7253 editor.button.element_right.tile_size : 0);
7255 // make sure that decoration does not overlap gadget border
7256 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7258 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7260 deco_xpos = (gd->width - tile_size) / 2;
7261 deco_ypos = (gd->height - tile_size) / 2;
7263 deco_masked = gd->draw_masked;
7271 gi = CreateGadget(GDI_CUSTOM_ID, id,
7272 GDI_CUSTOM_TYPE_ID, type_id,
7273 GDI_IMAGE_ID, graphic,
7274 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7277 GDI_WIDTH, gd->width,
7278 GDI_HEIGHT, gd->height,
7280 GDI_STATE, GD_BUTTON_UNPRESSED,
7281 GDI_RADIO_NR, radio_button_nr,
7282 GDI_CHECKED, checked,
7283 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7284 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7285 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7286 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7287 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7288 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7289 GDI_DECORATION_SIZE, tile_size, tile_size,
7290 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7291 GDI_DECORATION_MASKED, deco_masked,
7292 GDI_EVENT_MASK, event_mask,
7293 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7294 GDI_CALLBACK_ACTION, HandleControlButtons,
7298 Fail("cannot create gadget");
7300 level_editor_gadget[id] = gi;
7303 // these values are not constant, but can change at runtime
7304 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7305 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7306 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7307 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7308 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7309 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7310 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7311 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7312 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7313 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7314 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7315 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7317 // create buttons for scrolling of drawing area and element list
7318 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7320 int id = scrollbutton_info[i].gadget_id;
7321 int type_id = scrollbutton_info[i].gadget_type_id;
7322 int graphic = scrollbutton_info[i].graphic;
7323 struct GraphicInfo *gd = &graphic_info[graphic];
7324 Bitmap *gd_bitmap = gd->bitmap;
7325 int gd_x1 = gd->src_x;
7326 int gd_y1 = gd->src_y;
7327 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7328 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7329 int width = gd->width;
7330 int height = gd->height;
7331 int x = scrollbutton_pos[i].x;
7332 int y = scrollbutton_pos[i].y;
7333 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7336 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7338 if (id == GADGET_ID_SCROLL_LIST_UP ||
7339 id == GADGET_ID_SCROLL_LIST_DOWN)
7350 gi = CreateGadget(GDI_CUSTOM_ID, id,
7351 GDI_CUSTOM_TYPE_ID, type_id,
7352 GDI_IMAGE_ID, graphic,
7353 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7358 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7359 GDI_STATE, GD_BUTTON_UNPRESSED,
7360 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7361 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7362 GDI_EVENT_MASK, event_mask,
7363 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7364 GDI_CALLBACK_ACTION, HandleControlButtons,
7368 Fail("cannot create gadget");
7370 level_editor_gadget[id] = gi;
7373 // create buttons for element list
7374 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7377 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7378 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7379 struct GraphicInfo *gd = &graphic_info[graphic];
7380 Bitmap *gd_bitmap = gd->bitmap;
7381 Bitmap *deco_bitmap;
7382 int deco_x, deco_y, deco_xpos, deco_ypos;
7383 int gd_x1 = gd->src_x;
7384 int gd_y1 = gd->src_y;
7385 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7386 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7387 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7388 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7389 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7390 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7391 int element = editor_elements[i];
7392 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7393 unsigned int event_mask = GD_EVENT_RELEASED;
7395 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7397 deco_xpos = (gd->width - tile_size) / 2;
7398 deco_ypos = (gd->height - tile_size) / 2;
7400 gi = CreateGadget(GDI_CUSTOM_ID, id,
7401 GDI_CUSTOM_TYPE_ID, type_id,
7402 GDI_IMAGE_ID, graphic,
7403 GDI_INFO_TEXT, getElementInfoText(element),
7406 GDI_WIDTH, gd->width,
7407 GDI_HEIGHT, gd->height,
7408 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7409 GDI_STATE, GD_BUTTON_UNPRESSED,
7410 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7411 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7412 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7413 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7414 GDI_DECORATION_SIZE, tile_size, tile_size,
7415 GDI_DECORATION_SHIFTING, 1, 1,
7416 GDI_EVENT_MASK, event_mask,
7417 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7418 GDI_CALLBACK_ACTION, HandleControlButtons,
7422 Fail("cannot create gadget");
7424 level_editor_gadget[id] = gi;
7428 static void CreateCounterButtons(void)
7430 int max_infotext_len = getMaxInfoTextLength();
7433 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7435 int type_id = counterbutton_info[i].gadget_type_id;
7436 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7437 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7441 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7443 // determine horizontal position to the right of specified gadget
7444 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7445 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7446 ED_GADGET_TEXT_DISTANCE);
7448 // determine horizontal offset for leading text
7449 if (counterbutton_info[i].text_left != NULL)
7450 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7452 for (j = 0; j < 2; j++)
7454 struct GadgetInfo *gi;
7456 counterbutton_info[i].gadget_id_down :
7457 counterbutton_info[i].gadget_id_up);
7459 struct GraphicInfo *gd;
7460 int gd_x1, gd_x2, gd_y1, gd_y2;
7461 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7462 char infotext[max_infotext_len + 1];
7464 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7467 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7468 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7470 event_mask |= GD_EVENT_RELEASED;
7474 x = DX + editor.button.prev_level.x;
7475 y = DY + editor.button.prev_level.y;
7479 x = DX + editor.button.next_level.x;
7480 y = DY + editor.button.next_level.y;
7486 IMG_EDITOR_COUNTER_DOWN :
7487 IMG_EDITOR_COUNTER_UP);
7490 gd = &graphic_info[graphic];
7494 gd_x2 = gd->src_x + gd->pressed_xoffset;
7495 gd_y2 = gd->src_y + gd->pressed_yoffset;
7497 sprintf(infotext, "%s counter value by 1, 5 or 10",
7498 (j == 0 ? "Decrease" : "Increase"));
7500 gi = CreateGadget(GDI_CUSTOM_ID, id,
7501 GDI_CUSTOM_TYPE_ID, type_id,
7502 GDI_IMAGE_ID, graphic,
7503 GDI_INFO_TEXT, infotext,
7506 GDI_WIDTH, gd->width,
7507 GDI_HEIGHT, gd->height,
7508 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7509 GDI_STATE, GD_BUTTON_UNPRESSED,
7510 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7511 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7512 GDI_EVENT_MASK, event_mask,
7513 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7514 GDI_CALLBACK_ACTION, HandleCounterButtons,
7518 Fail("cannot create gadget");
7520 level_editor_gadget[id] = gi;
7521 right_gadget_border[id] =
7522 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7524 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7528 int font_type = FONT_INPUT_1;
7529 int font_type_active = FONT_INPUT_1_ACTIVE;
7531 id = counterbutton_info[i].gadget_id_text;
7533 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7535 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7537 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7539 font_type = FONT_LEVEL_NUMBER;
7540 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7542 x = DX + editor.input.level_number.x;
7543 y = DY + editor.input.level_number.y;
7547 graphic = IMG_EDITOR_COUNTER_INPUT;
7550 gd = &graphic_info[graphic];
7554 gd_x2 = gd->src_x + gd->active_xoffset;
7555 gd_y2 = gd->src_y + gd->active_yoffset;
7557 gi = CreateGadget(GDI_CUSTOM_ID, id,
7558 GDI_CUSTOM_TYPE_ID, type_id,
7559 GDI_IMAGE_ID, graphic,
7560 GDI_INFO_TEXT, "Enter counter value",
7563 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7564 GDI_NUMBER_VALUE, 0,
7565 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7566 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7567 GDI_TEXT_SIZE, 3, // minimal counter text size
7568 GDI_TEXT_FONT, font_type,
7569 GDI_TEXT_FONT_ACTIVE, font_type_active,
7570 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7571 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7572 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7573 GDI_DESIGN_WIDTH, gd->width,
7574 GDI_EVENT_MASK, event_mask,
7575 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7576 GDI_CALLBACK_ACTION, HandleCounterButtons,
7580 Fail("cannot create gadget");
7582 level_editor_gadget[id] = gi;
7583 right_gadget_border[id] =
7584 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7586 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7592 static void CreateDrawingAreas(void)
7596 // these values are not constant, but can change at runtime
7597 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7598 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7600 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7602 struct GadgetInfo *gi;
7603 int id = drawingarea_info[i].gadget_id;
7604 int type_id = drawingarea_info[i].gadget_type_id;
7605 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7606 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7607 int area_xsize = drawingarea_info[i].area_xsize;
7608 int area_ysize = drawingarea_info[i].area_ysize;
7609 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7610 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7611 unsigned int event_mask =
7612 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7613 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7616 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7618 // determine horizontal position to the right of specified gadget
7619 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7620 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7621 ED_DRAWINGAREA_TEXT_DISTANCE);
7623 // determine horizontal offset for leading text
7624 if (drawingarea_info[i].text_left != NULL)
7625 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7627 gi = CreateGadget(GDI_CUSTOM_ID, id,
7628 GDI_CUSTOM_TYPE_ID, type_id,
7631 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7632 GDI_AREA_SIZE, area_xsize, area_ysize,
7633 GDI_ITEM_SIZE, item_size, item_size,
7634 GDI_EVENT_MASK, event_mask,
7635 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7636 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7640 Fail("cannot create gadget");
7642 level_editor_gadget[id] = gi;
7643 right_gadget_border[id] =
7644 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7648 static void CreateTextInputGadgets(void)
7650 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7651 int max_infotext_len = getMaxInfoTextLength();
7654 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7656 int gd_x1 = gd->src_x;
7657 int gd_y1 = gd->src_y;
7658 int gd_x2 = gd->src_x + gd->active_xoffset;
7659 int gd_y2 = gd->src_y + gd->active_yoffset;
7660 struct GadgetInfo *gi;
7661 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7662 char infotext[MAX_OUTPUT_LINESIZE + 1];
7663 int id = textinput_info[i].gadget_id;
7664 int type_id = textinput_info[i].gadget_type_id;
7668 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7670 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7672 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7673 int border_size = gd->border_size;
7674 int font_nr = FONT_INPUT_1;
7675 int font_height = getFontHeight(font_nr);
7676 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7677 int yoffset = element_border + (TILEY - font_height) / 2;
7679 x = (editor.settings.element_name.x != -1 ?
7680 editor.settings.element_name.x :
7681 editor.settings.element_graphic.x + xoffset) - border_size;
7682 y = (editor.settings.element_name.y != -1 ?
7683 editor.settings.element_name.y :
7684 editor.settings.element_graphic.y + yoffset) - border_size;
7688 x = ED_SETTINGS_X(textinput_info[i].x);
7689 y = ED_SETTINGS_Y(textinput_info[i].y);
7692 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7693 infotext[max_infotext_len] = '\0';
7695 gi = CreateGadget(GDI_CUSTOM_ID, id,
7696 GDI_CUSTOM_TYPE_ID, type_id,
7697 GDI_INFO_TEXT, infotext,
7700 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7701 GDI_TEXT_VALUE, textinput_info[i].value,
7702 GDI_TEXT_SIZE, textinput_info[i].size,
7703 GDI_TEXT_FONT, FONT_INPUT_1,
7704 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7705 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7706 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7707 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7708 GDI_DESIGN_WIDTH, gd->width,
7709 GDI_EVENT_MASK, event_mask,
7710 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7711 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7715 Fail("cannot create gadget");
7717 level_editor_gadget[id] = gi;
7721 static void CreateTextAreaGadgets(void)
7723 int max_infotext_len = getMaxInfoTextLength();
7726 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7728 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7729 int gd_x1 = gd->src_x;
7730 int gd_y1 = gd->src_y;
7731 int gd_x2 = gd->src_x + gd->active_xoffset;
7732 int gd_y2 = gd->src_y + gd->active_yoffset;
7733 struct GadgetInfo *gi;
7734 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7735 char infotext[MAX_OUTPUT_LINESIZE + 1];
7736 int id = textarea_info[i].gadget_id;
7737 int type_id = textarea_info[i].gadget_type_id;
7738 int area_xsize = textarea_info[i].xsize;
7739 int area_ysize = textarea_info[i].ysize;
7742 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7744 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7745 infotext[max_infotext_len] = '\0';
7747 gi = CreateGadget(GDI_CUSTOM_ID, id,
7748 GDI_CUSTOM_TYPE_ID, type_id,
7749 GDI_INFO_TEXT, infotext,
7750 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7751 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7752 GDI_TYPE, GD_TYPE_TEXT_AREA,
7753 GDI_AREA_SIZE, area_xsize, area_ysize,
7754 GDI_TEXT_FONT, FONT_INPUT_1,
7755 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7756 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7757 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7758 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7759 GDI_DESIGN_WIDTH, gd->width,
7760 GDI_EVENT_MASK, event_mask,
7761 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7762 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7766 Fail("cannot create gadget");
7768 level_editor_gadget[id] = gi;
7772 static void CreateSelectboxGadgets(void)
7774 int max_infotext_len = getMaxInfoTextLength();
7778 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7780 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7781 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7782 int gd_x1 = gd->src_x;
7783 int gd_y1 = gd->src_y;
7784 int gd_x2 = gd->src_x + gd->active_xoffset;
7785 int gd_y2 = gd->src_y + gd->active_yoffset;
7786 int selectbox_button_xsize = gd2->width;
7787 struct GadgetInfo *gi;
7788 char infotext[MAX_OUTPUT_LINESIZE + 1];
7789 int id = selectbox_info[i].gadget_id;
7790 int type_id = selectbox_info[i].gadget_type_id;
7791 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7792 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7793 unsigned int event_mask =
7794 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7797 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7799 if (selectbox_info[i].size == -1) // dynamically determine size
7801 // (we cannot use -1 for uninitialized values if we directly compare
7802 // with results from strlen(), because the '<' and '>' operation will
7803 // implicitely cast -1 to an unsigned integer value!)
7804 selectbox_info[i].size = 0;
7806 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7807 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7808 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7810 selectbox_info[i].size++; // add one character empty space
7813 // determine horizontal position to the right of specified gadget
7814 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7815 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7816 ED_GADGET_TEXT_DISTANCE);
7818 // determine horizontal offset for leading text
7819 if (selectbox_info[i].text_left != NULL)
7820 x += getTextWidthForGadget(selectbox_info[i].text_left);
7822 sprintf(infotext, "%s", selectbox_info[i].infotext);
7823 infotext[max_infotext_len] = '\0';
7825 gi = CreateGadget(GDI_CUSTOM_ID, id,
7826 GDI_CUSTOM_TYPE_ID, type_id,
7827 GDI_INFO_TEXT, infotext,
7830 GDI_TYPE, GD_TYPE_SELECTBOX,
7831 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7832 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7833 GDI_TEXT_SIZE, selectbox_info[i].size,
7834 GDI_TEXT_FONT, FONT_INPUT_1,
7835 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7836 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7837 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7838 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7839 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7840 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7841 GDI_DESIGN_WIDTH, gd->width,
7842 GDI_EVENT_MASK, event_mask,
7843 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7844 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7848 Fail("cannot create gadget");
7850 level_editor_gadget[id] = gi;
7851 right_gadget_border[id] =
7852 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7856 static void CreateTextbuttonGadgets(void)
7858 int max_infotext_len = getMaxInfoTextLength();
7861 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7863 int id = textbutton_info[i].gadget_id;
7864 int type_id = textbutton_info[i].gadget_type_id;
7866 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7867 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7869 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7870 int gadget_distance =
7871 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7872 struct GraphicInfo *gd = &graphic_info[graphic];
7873 int gd_x1 = gd->src_x;
7874 int gd_y1 = gd->src_y;
7875 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7876 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7877 int gd_x1a = gd->src_x + gd->active_xoffset;
7878 int gd_y1a = gd->src_y + gd->active_yoffset;
7879 int border_xsize = gd->border_size + gd->draw_xoffset;
7880 int border_ysize = gd->border_size;
7881 struct GadgetInfo *gi;
7882 unsigned int event_mask = GD_EVENT_RELEASED;
7883 char infotext[MAX_OUTPUT_LINESIZE + 1];
7884 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7885 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7888 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7890 if (textbutton_info[i].size == -1) // dynamically determine size
7891 textbutton_info[i].size = strlen(textbutton_info[i].text);
7893 sprintf(infotext, "%s", textbutton_info[i].infotext);
7894 infotext[max_infotext_len] = '\0';
7896 // determine horizontal position to the right of specified gadget
7897 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7899 int gadget_id_align = textbutton_info[i].gadget_id_align;
7901 x = right_gadget_border[gadget_id_align] + gadget_distance;
7903 if (textbutton_info[i].y == -1)
7904 y = level_editor_gadget[gadget_id_align]->y;
7907 // determine horizontal offset for leading text
7908 if (textbutton_info[i].text_left != NULL)
7909 x += getTextWidthForGadget(textbutton_info[i].text_left);
7911 gi = CreateGadget(GDI_CUSTOM_ID, id,
7912 GDI_CUSTOM_TYPE_ID, type_id,
7913 GDI_IMAGE_ID, graphic,
7914 GDI_INFO_TEXT, infotext,
7917 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7918 GDI_TEXT_VALUE, textbutton_info[i].text,
7919 GDI_TEXT_SIZE, textbutton_info[i].size,
7920 GDI_TEXT_FONT, FONT_INPUT_2,
7921 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7922 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7923 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7924 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7925 GDI_BORDER_SIZE, border_xsize, border_ysize,
7926 GDI_DESIGN_WIDTH, gd->width,
7927 GDI_DECORATION_SHIFTING, 1, 1,
7928 GDI_EVENT_MASK, event_mask,
7929 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7930 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7934 Fail("cannot create gadget");
7936 level_editor_gadget[id] = gi;
7937 right_gadget_border[id] =
7938 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7942 static void CreateGraphicbuttonGadgets(void)
7944 struct GadgetInfo *gi;
7947 // create buttons for scrolling of drawing area and element list
7948 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7950 int id = graphicbutton_info[i].gadget_id;
7951 int type_id = graphicbutton_info[i].gadget_type_id;
7952 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7953 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7954 int graphic = graphicbutton_info[i].graphic;
7955 struct GraphicInfo *gd = &graphic_info[graphic];
7956 int gd_x1 = gd->src_x;
7957 int gd_y1 = gd->src_y;
7958 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7959 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7960 unsigned int event_mask = GD_EVENT_RELEASED;
7963 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7965 // determine horizontal position to the right of specified gadget
7966 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7967 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7968 ED_GADGET_TEXT_DISTANCE);
7970 // determine horizontal offset for leading text
7971 if (graphicbutton_info[i].text_left != NULL)
7972 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7974 gi = CreateGadget(GDI_CUSTOM_ID, id,
7975 GDI_CUSTOM_TYPE_ID, type_id,
7976 GDI_IMAGE_ID, graphic,
7977 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7980 GDI_WIDTH, gd->width,
7981 GDI_HEIGHT, gd->height,
7982 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7983 GDI_STATE, GD_BUTTON_UNPRESSED,
7984 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7985 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7986 GDI_EVENT_MASK, event_mask,
7987 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7988 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7992 Fail("cannot create gadget");
7994 level_editor_gadget[id] = gi;
7995 right_gadget_border[id] =
7996 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8000 static void CreateScrollbarGadgets(void)
8004 // these values are not constant, but can change at runtime
8005 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8006 SX + ED_SCROLL_HORIZONTAL_XPOS;
8007 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8008 SY + ED_SCROLL_HORIZONTAL_YPOS;
8009 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8010 ED_SCROLL_HORIZONTAL_XSIZE;
8011 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8012 ED_SCROLL_HORIZONTAL_YSIZE;
8013 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8014 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8015 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8016 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8018 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8019 SX + ED_SCROLL_VERTICAL_XPOS;
8020 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8021 SY + ED_SCROLL_VERTICAL_YPOS;
8022 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8023 ED_SCROLL_VERTICAL_XSIZE;
8024 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8025 ED_SCROLL_VERTICAL_YSIZE;
8026 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8027 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8028 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8029 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8031 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8032 PX + ED_SCROLL2_VERTICAL_XPOS;
8033 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8034 PY + ED_SCROLL2_VERTICAL_YPOS;
8035 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8036 ED_SCROLL2_VERTICAL_XSIZE;
8037 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8038 ED_SCROLL2_VERTICAL_YSIZE;
8039 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8040 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8041 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8042 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8044 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8046 int id = scrollbar_info[i].gadget_id;
8047 int type_id = scrollbar_info[i].gadget_type_id;
8048 int graphic = scrollbar_info[i].graphic;
8049 struct GraphicInfo *gd = &graphic_info[graphic];
8050 int gd_x1 = gd->src_x;
8051 int gd_y1 = gd->src_y;
8052 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8053 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8054 struct GadgetInfo *gi;
8055 int items_max, items_visible, item_position;
8056 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8059 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8061 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8063 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8064 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8065 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8067 else // drawing area scrollbars
8069 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8071 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8072 items_visible = ed_fieldx;
8077 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8078 items_visible = ed_fieldy;
8083 gi = CreateGadget(GDI_CUSTOM_ID, id,
8084 GDI_CUSTOM_TYPE_ID, type_id,
8085 GDI_IMAGE_ID, graphic,
8086 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8087 GDI_X, scrollbar_pos[i].x,
8088 GDI_Y, scrollbar_pos[i].y,
8089 GDI_WIDTH, scrollbar_pos[i].width,
8090 GDI_HEIGHT, scrollbar_pos[i].height,
8091 GDI_TYPE, scrollbar_info[i].type,
8092 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8093 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8094 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8095 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8096 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8097 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8098 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8099 GDI_STATE, GD_BUTTON_UNPRESSED,
8100 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8101 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8102 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8103 GDI_EVENT_MASK, event_mask,
8104 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8105 GDI_CALLBACK_ACTION, HandleControlButtons,
8109 Fail("cannot create gadget");
8111 level_editor_gadget[id] = gi;
8115 static void CreateCheckbuttonGadgets(void)
8117 struct GadgetInfo *gi;
8120 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8122 int id = checkbutton_info[i].gadget_id;
8123 int type_id = checkbutton_info[i].gadget_type_id;
8124 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8125 IMG_EDITOR_CHECKBOX);
8126 struct GraphicInfo *gd = &graphic_info[graphic];
8127 int gd_x1 = gd->src_x;
8128 int gd_y1 = gd->src_y;
8129 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8130 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8131 int gd_x1a = gd->src_x + gd->active_xoffset;
8132 int gd_y1a = gd->src_y + gd->active_yoffset;
8133 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8134 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8135 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8136 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8137 unsigned int event_mask = GD_EVENT_PRESSED;
8140 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8142 // determine horizontal position to the right of specified gadget
8143 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8144 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8145 ED_GADGET_TEXT_DISTANCE);
8147 // determine horizontal offset for leading text
8148 if (checkbutton_info[i].text_left != NULL)
8149 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8151 gi = CreateGadget(GDI_CUSTOM_ID, id,
8152 GDI_CUSTOM_TYPE_ID, type_id,
8153 GDI_IMAGE_ID, graphic,
8154 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8157 GDI_WIDTH, gd->width,
8158 GDI_HEIGHT, gd->height,
8159 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8160 GDI_CHECKED, *checkbutton_info[i].value,
8161 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8162 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8163 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8164 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8165 GDI_EVENT_MASK, event_mask,
8166 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8167 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8171 Fail("cannot create gadget");
8173 level_editor_gadget[id] = gi;
8174 right_gadget_border[id] =
8175 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8179 static void CreateRadiobuttonGadgets(void)
8181 int graphic = IMG_EDITOR_RADIOBUTTON;
8182 struct GraphicInfo *gd = &graphic_info[graphic];
8183 int gd_x1 = gd->src_x;
8184 int gd_y1 = gd->src_y;
8185 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8186 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8187 int gd_x1a = gd->src_x + gd->active_xoffset;
8188 int gd_y1a = gd->src_y + gd->active_yoffset;
8189 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8190 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8191 struct GadgetInfo *gi;
8194 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8196 int id = radiobutton_info[i].gadget_id;
8197 int type_id = radiobutton_info[i].gadget_type_id;
8198 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8199 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8200 unsigned int event_mask = GD_EVENT_PRESSED;
8203 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8206 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8208 // determine horizontal position to the right of specified gadget
8209 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8210 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8211 ED_GADGET_TEXT_DISTANCE);
8213 // determine horizontal offset for leading text
8214 if (radiobutton_info[i].text_left != NULL)
8215 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8217 gi = CreateGadget(GDI_CUSTOM_ID, id,
8218 GDI_CUSTOM_TYPE_ID, type_id,
8219 GDI_IMAGE_ID, graphic,
8220 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8223 GDI_WIDTH, gd->width,
8224 GDI_HEIGHT, gd->height,
8225 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8226 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8227 GDI_CHECKED, checked,
8228 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8229 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8230 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8231 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8232 GDI_EVENT_MASK, event_mask,
8233 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8234 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8238 Fail("cannot create gadget");
8240 level_editor_gadget[id] = gi;
8241 right_gadget_border[id] =
8242 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8246 void CreateLevelEditorGadgets(void)
8248 // force EDITOR font inside level editor
8249 SetFontStatus(GAME_MODE_EDITOR);
8251 // these values are not constant, but can change at runtime
8252 ed_fieldx = MAX_ED_FIELDX - 1;
8253 ed_fieldy = MAX_ED_FIELDY - 1;
8255 num_editor_gadgets = NUM_EDITOR_GADGETS;
8257 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8259 level_editor_gadget =
8260 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8261 right_gadget_border =
8262 checked_calloc(num_editor_gadgets * sizeof(int));
8264 // set number of empty (padding) element buttons to maximum number of buttons
8265 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8267 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8268 editor_el_empty_ptr = editor_el_empty;
8270 use_permanent_palette = !editor.palette.show_as_separate_screen;
8272 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8274 ReinitializeElementList();
8276 CreateControlButtons();
8277 CreateScrollbarGadgets();
8279 // order of function calls is important because of cross-references
8280 CreateCheckbuttonGadgets();
8281 CreateCounterButtons();
8282 CreateRadiobuttonGadgets();
8283 CreateTextInputGadgets();
8284 CreateTextAreaGadgets();
8285 CreateSelectboxGadgets();
8286 CreateGraphicbuttonGadgets();
8287 CreateTextbuttonGadgets();
8288 CreateDrawingAreas();
8293 void FreeLevelEditorGadgets(void)
8297 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8299 for (i = 0; i < num_editor_gadgets; i++)
8301 FreeGadget(level_editor_gadget[i]);
8303 level_editor_gadget[i] = NULL;
8306 checked_free(level_editor_gadget);
8307 checked_free(right_gadget_border);
8309 checked_free(editor_el_empty);
8312 static void MapCounterButtons(int id)
8314 int font_nr = FONT_TEXT_1;
8315 int font_height = getFontHeight(font_nr);
8316 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8317 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8318 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8319 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8320 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8321 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8322 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8323 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8324 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8325 int yoffset = (gi_down->height - font_height) / 2;
8326 int x_left = gi_down->x - xoffset_left;
8327 int x_right; // set after gadget position was modified
8328 int y_above = gi_down->y - yoffset_above;
8330 int y; // set after gadget position was modified
8332 // counter limits must be changed first to prevent value truncation
8333 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8334 counterbutton_info[id].max_value);
8336 // right text position might have changed after setting position above
8337 x_right = gi_up->x + gi_up->width + xoffset_right;
8339 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8341 // set position for counter gadgets with dynamically determined position
8342 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8344 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8345 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8346 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8349 // vertical position might have changed after setting position above
8350 y = gi_up->y + yoffset;
8352 if (counterbutton_info[id].text_above)
8353 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8355 if (counterbutton_info[id].text_left)
8356 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8358 if (counterbutton_info[id].text_right)
8359 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8366 static void MapControlButtons(void)
8371 // map toolbox buttons (excluding special CE toolbox buttons)
8372 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8373 MapGadget(level_editor_gadget[i]);
8375 // map toolbox buttons (element properties buttons)
8376 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8377 MapGadget(level_editor_gadget[i]);
8379 if (use_permanent_palette)
8381 // map buttons to select elements
8382 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8383 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8384 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8385 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8386 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8389 // map buttons to select level
8390 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8391 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8392 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8393 MapCounterButtons(counter_id);
8396 static void MapDrawingArea(int id)
8398 int font_nr = FONT_TEXT_1;
8399 int font_height = getFontHeight(font_nr);
8400 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8401 int area_xsize = gi->drawing.area_xsize;
8402 int area_ysize = gi->drawing.area_ysize;
8403 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8404 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8405 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8406 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8407 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8408 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8409 int y_side = gi->y + (gi->height - font_height) / 2;
8410 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8411 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8413 if (drawingarea_info[id].text_left)
8414 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8416 if (drawingarea_info[id].text_right)
8417 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8419 if (drawingarea_info[id].text_above)
8420 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8422 if (drawingarea_info[id].text_below)
8423 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8425 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8427 DrawElementBorder(gi->x, gi->y,
8428 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8429 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8431 DrawDrawingArea(id);
8437 static void MapTextInputGadget(int id)
8439 int font_nr = FONT_TEXT_1;
8440 int font_height = getFontHeight(font_nr);
8441 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8442 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8443 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8444 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8446 if (textinput_info[id].text_above)
8447 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8449 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8454 static void MapTextAreaGadget(int id)
8456 int font_nr = FONT_TEXT_1;
8457 int font_height = getFontHeight(font_nr);
8458 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8459 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8460 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8461 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8462 char *text_above = textarea_info[id].text_above;
8464 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8465 text_above = textarea_info[id].text_above_cropped;
8468 DrawTextS(x_above, y_above, font_nr, text_above);
8470 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8475 static void MapSelectboxGadget(int id)
8477 int font_nr = FONT_TEXT_1;
8478 int font_height = getFontHeight(font_nr);
8479 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8480 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8481 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8482 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8483 int yoffset = (gi->height - font_height) / 2;
8484 int x_left = gi->x - xoffset_left;
8485 int x_right = gi->x + gi->width + xoffset_right;
8486 int y_above = gi->y - yoffset_above;
8488 int y = gi->y + yoffset;
8490 if (selectbox_info[id].text_above)
8491 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8493 if (selectbox_info[id].text_left)
8494 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8496 if (selectbox_info[id].text_right)
8497 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8499 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8504 static void MapTextbuttonGadget(int id)
8506 int font_nr = FONT_TEXT_1;
8507 int font_height = getFontHeight(font_nr);
8508 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8509 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8510 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8511 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8512 int yoffset = (gi->height - font_height) / 2;
8513 int x_left = gi->x - xoffset_left;
8514 int x_right = gi->x + gi->width + xoffset_right;
8515 int y_above = gi->y - yoffset_above;
8517 int y = gi->y + yoffset;
8519 // only show button to delete change pages when more than minimum pages
8520 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8521 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8524 if (textbutton_info[id].text_above)
8525 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8527 if (textbutton_info[id].text_left)
8528 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8530 if (textbutton_info[id].text_right)
8531 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8536 static void MapGraphicbuttonGadget(int id)
8538 int font_nr = FONT_TEXT_1;
8539 int font_height = getFontHeight(font_nr);
8540 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8541 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8542 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8543 int yoffset = (gi->height - font_height) / 2;
8544 int x_left = gi->x - xoffset_left;
8545 int x_right = gi->x + gi->width + xoffset_right;
8546 int y = gi->y + yoffset;
8548 if (graphicbutton_info[id].text_left)
8549 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8551 if (graphicbutton_info[id].text_right)
8552 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8557 static void MapRadiobuttonGadget(int id)
8559 int font_nr = FONT_TEXT_1;
8560 int font_height = getFontHeight(font_nr);
8561 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8562 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8563 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8564 int yoffset = (gi->height - font_height) / 2;
8565 int x_left = gi->x - xoffset_left;
8566 int x_right = gi->x + gi->width + xoffset_right;
8567 int y = gi->y + yoffset;
8569 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8571 if (radiobutton_info[id].text_left)
8572 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8574 if (radiobutton_info[id].text_right)
8575 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8577 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8582 static void MapCheckbuttonGadget(int id)
8584 int font_nr = FONT_TEXT_1;
8585 int font_height = getFontHeight(font_nr);
8586 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8587 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8588 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8589 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8590 int yoffset = (gi->height - font_height) / 2;
8591 int y_above = gi->y - yoffset_above;
8593 int x_left, x_right, y; // set after gadget position was modified
8595 // set position for gadgets with dynamically determined position
8596 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8597 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8598 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8600 x_left = gi->x - xoffset_left;
8601 x_right = gi->x + gi->width + xoffset_right;
8602 y = gi->y + yoffset;
8604 if (checkbutton_info[id].text_above)
8605 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8607 if (checkbutton_info[id].text_left)
8608 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8610 if (checkbutton_info[id].text_right)
8611 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8613 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8618 static void MapMainDrawingArea(void)
8620 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8621 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8624 if (suppressBorderElement())
8626 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8627 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8630 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8632 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8633 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8634 no_horizontal_scrollbar) ||
8635 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8636 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8637 no_vertical_scrollbar))
8640 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8643 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8645 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8646 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8649 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8652 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8655 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8659 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8661 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8662 i == GADGET_ID_CUSTOM_COPY_TO ||
8663 i == GADGET_ID_CUSTOM_EXCHANGE ||
8664 i == GADGET_ID_CUSTOM_COPY ||
8665 i == GADGET_ID_CUSTOM_PASTE)
8668 MapGadget(level_editor_gadget[i]);
8670 UnmapGadget(level_editor_gadget[i]);
8675 static void MapLevelEditorToolboxCustomGadgets(void)
8677 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8680 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8682 if (IS_CUSTOM_ELEMENT(properties_element) ||
8683 IS_GROUP_ELEMENT(properties_element) ||
8684 IS_EMPTY_ELEMENT(properties_element))
8685 MapLevelEditorToolboxCustomGadgets();
8688 static void UnmapLevelEditorToolboxCustomGadgets(void)
8690 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8693 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8697 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8699 if (i != GADGET_ID_SINGLE_ITEMS &&
8700 i != GADGET_ID_PICK_ELEMENT)
8702 struct GadgetInfo *gi = level_editor_gadget[i];
8710 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8711 struct GraphicInfo *gd = &graphic_info[graphic];
8715 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8716 gi->width, gi->height, gi->x, gi->y);
8718 redraw_mask |= REDRAW_DOOR_3;
8724 static void MapLevelEditorToolboxDrawingGadgets(void)
8726 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8729 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8731 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8734 static void UnmapDrawingArea(int id)
8736 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8739 static void UnmapLevelEditorFieldGadgets(void)
8743 for (i = 0; i < num_editor_gadgets; i++)
8744 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8745 level_editor_gadget[i]->y))
8746 UnmapGadget(level_editor_gadget[i]);
8749 void UnmapLevelEditorGadgets(void)
8753 for (i = 0; i < num_editor_gadgets; i++)
8754 UnmapGadget(level_editor_gadget[i]);
8757 static void ResetUndoBuffer(void)
8759 undo_buffer_position = -1;
8760 undo_buffer_steps = -1;
8761 redo_buffer_steps = 0;
8763 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8765 level.changed = FALSE;
8768 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8770 if (remap_toolbox_gadgets)
8772 ModifyEditorElementList();
8773 RedrawDrawingElements();
8776 if (edit_mode == ED_MODE_LEVELCONFIG)
8777 DrawLevelConfigWindow();
8778 else if (edit_mode == ED_MODE_PROPERTIES)
8779 DrawPropertiesWindow();
8780 else if (edit_mode == ED_MODE_PALETTE)
8781 DrawPaletteWindow();
8782 else // edit_mode == ED_MODE_DRAWING
8783 DrawDrawingWindowExt(remap_toolbox_gadgets);
8786 static void DrawEditModeWindow(void)
8788 DrawEditModeWindowExt(TRUE);
8791 static void DrawEditModeWindow_PlayfieldOnly(void)
8793 DrawEditModeWindowExt(FALSE);
8796 static void ChangeEditModeWindow(int new_edit_mode)
8798 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8800 DrawEditModeWindow();
8803 static boolean LevelChanged(void)
8805 boolean field_changed = FALSE;
8808 for (y = 0; y < lev_fieldy; y++)
8809 for (x = 0; x < lev_fieldx; x++)
8810 if (Tile[x][y] != level.field[x][y])
8811 field_changed = TRUE;
8813 return (level.changed || field_changed);
8816 static boolean PrepareSavingIntoPersonalLevelSet(void)
8818 static LevelDirTree *last_copied_leveldir = NULL;
8819 static LevelDirTree *last_written_leveldir = NULL;
8820 static int last_copied_level_nr = -1;
8821 static int last_written_level_nr = -1;
8822 LevelDirTree *leveldir_former = leveldir_current;
8823 int level_nr_former = level_nr;
8826 // remember last mod/save so that for current session, we write
8827 // back to the same personal copy, asking only about overwrite.
8828 if (leveldir_current == last_copied_leveldir &&
8829 level_nr == last_copied_level_nr)
8831 // "cd" to personal level set dir (as used when writing last copy)
8832 leveldir_current = last_written_leveldir;
8833 level_nr = last_written_level_nr;
8838 if (!Request("This level is read-only! "
8839 "Save into personal level set?", REQ_ASK))
8842 // "cd" to personal level set dir (for writing copy the first time)
8844 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8846 // this may happen if "setup.internal.create_user_levelset" is FALSE
8847 // or if file "levelinfo.conf" is missing in personal user level set
8848 if (leveldir_current == NULL)
8850 Request("Cannot find personal level set?!", REQ_CONFIRM);
8852 leveldir_current = leveldir_former;
8857 // find unused level number
8858 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8860 static char *level_filename = NULL;
8862 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8864 if (!fileExists(level_filename))
8868 last_copied_leveldir = leveldir_former;
8869 last_copied_level_nr = level_nr_former;
8871 last_written_leveldir = leveldir_current;
8872 last_written_level_nr = level_nr = new_level_nr;
8877 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8879 static char *filename_levelinfo = NULL, *mod_name = NULL;
8882 // annotate this copy-and-mod in personal levelinfo.conf
8883 setString(&filename_levelinfo,
8884 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8886 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8888 fprintf(file, "\n");
8889 fprintf(file, "# level %d was modified from:\n", level_nr);
8890 fprintf(file, "# - previous level set name: %s\n",
8892 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8893 level.file_info.nr, level.name);
8894 fprintf(file, "# - previous author: %s\n",
8896 fprintf(file, "# - previous save date: ");
8898 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8900 fprintf(file, "%04d-%02d-%02d\n",
8901 level.creation_date.year,
8902 level.creation_date.month,
8903 level.creation_date.day);
8907 fprintf(file, "not recorded\n");
8913 if (level_nr > leveldir_current->last_level)
8914 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8916 // else: allow the save even if annotation failed
8918 // now... spray graffiti on the old level vital statistics
8919 // user can change these; just trying to set a good baseline
8921 // don't truncate names for fear of making offensive or silly:
8922 // long-named original author only recorded in levelinfo.conf.
8923 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8924 if (!strEqual(level.author, leveldir_current->author))
8926 setString(&mod_name, getStringCat3(leveldir_current->author,
8927 " after ", level.author));
8929 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8930 setString(&mod_name,
8931 getStringCat2(leveldir_current->author, " (ed.)"));
8933 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8934 setString(&mod_name, leveldir_current->author);
8936 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8938 // less worried about truncation here
8939 setString(&mod_name, getStringCat2("Mod: ", level.name));
8940 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8944 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8945 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8949 for (x = 0; x < lev_fieldx; x++)
8950 for (y = 0; y < lev_fieldy; y++)
8951 dst[x][y] = src[x][y];
8954 static int setSelectboxValue(int selectbox_id, int new_value)
8956 int new_index_value = 0;
8959 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8960 if (selectbox_info[selectbox_id].options[i].value == new_value)
8961 new_index_value = i;
8963 *selectbox_info[selectbox_id].value =
8964 selectbox_info[selectbox_id].options[new_index_value].value;
8966 return new_index_value;
8969 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8973 // change action mode and arg variables according to action type variable
8974 for (i = 0; action_arg_options[i].value != -1; i++)
8976 if (action_arg_options[i].value == custom_element_change.action_type)
8978 int mode = action_arg_options[i].mode;
8980 // only change if corresponding selectbox has changed
8981 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8982 action_arg_modes[mode])
8983 custom_element_change.action_mode = -1;
8985 // only change if corresponding selectbox has changed
8986 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8987 action_arg_options[i].options)
8988 custom_element_change.action_arg = -1;
8995 static void setSelectboxSpecialActionOptions(void)
8999 // change action mode and arg selectbox according to action type selectbox
9000 for (i = 0; action_arg_options[i].value != -1; i++)
9002 if (action_arg_options[i].value == custom_element_change.action_type)
9004 int mode = action_arg_options[i].mode;
9006 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9007 action_arg_modes[mode]);
9008 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9009 custom_element_change.action_mode);
9011 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9012 action_arg_options[i].options);
9013 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9014 custom_element_change.action_arg);
9020 static void copy_custom_element_settings(int element_from, int element_to)
9022 struct ElementInfo *ei_from = &element_info[element_from];
9023 struct ElementInfo *ei_to = &element_info[element_to];
9025 copyElementInfo(ei_from, ei_to);
9028 static void replace_custom_element_in_settings(int element_from,
9033 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9035 struct ElementInfo *ei = &element_info[i];
9037 for (y = 0; y < 3; y++)
9038 for (x = 0; x < 3; x++)
9039 if (ei->content.e[x][y] == element_from)
9040 ei->content.e[x][y] = element_to;
9042 for (j = 0; j < ei->num_change_pages; j++)
9044 struct ElementChangeInfo *change = &ei->change_page[j];
9046 if (change->target_element == element_from)
9047 change->target_element = element_to;
9049 if (change->initial_trigger_element == element_from)
9050 change->initial_trigger_element = element_to;
9052 if (change->action_element == element_from)
9053 change->action_element = element_to;
9055 for (y = 0; y < 3; y++)
9056 for (x = 0; x < 3; x++)
9057 if (change->target_content.e[x][y] == element_from)
9058 change->target_content.e[x][y] = element_to;
9061 if (ei->group != NULL) // group or internal
9062 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9063 if (ei->group->element[j] == element_from)
9064 ei->group->element[j] = element_to;
9068 static void replace_custom_element_in_playfield(int element_from,
9073 for (x = 0; x < lev_fieldx; x++)
9074 for (y = 0; y < lev_fieldy; y++)
9075 if (Tile[x][y] == element_from)
9076 Tile[x][y] = element_to;
9079 static boolean CopyCustomElement(int element_old, int element_new,
9082 int copy_mode_orig = copy_mode;
9084 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9086 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9087 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9088 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9090 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9092 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9093 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9094 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9096 level.changed = TRUE;
9098 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9100 Request("Please choose custom element!", REQ_CONFIRM);
9104 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9106 Request("Please choose group element!", REQ_CONFIRM);
9110 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9112 Request("Please choose empty element!", REQ_CONFIRM);
9118 level.changed = TRUE;
9121 // when modifying custom/group element, ask for copying level template
9122 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9124 if (!AskToCopyAndModifyLevelTemplate())
9128 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9130 copy_custom_element_settings(element_new, element_old);
9132 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9134 copy_custom_element_settings(element_old, element_new);
9136 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9138 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9139 copy_custom_element_settings(element_new, element_old);
9140 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9142 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9143 replace_custom_element_in_settings(element_new, element_old);
9144 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9146 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9147 replace_custom_element_in_playfield(element_new, element_old);
9148 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9151 UpdateCustomElementGraphicGadgets();
9152 DrawPropertiesWindow();
9157 static void CopyCustomElementPropertiesToEditor(int element)
9160 int current_change_page = element_info[element].current_change_page;
9162 // dynamically (re)build selectbox for selecting change page
9163 for (i = 0; i < element_info[element].num_change_pages; i++)
9165 sprintf(options_change_page_strings[i], "%d", i + 1);
9167 options_change_page[i].value = i;
9168 options_change_page[i].text = options_change_page_strings[i];
9171 options_change_page[i].value = -1;
9172 options_change_page[i].text = NULL;
9174 // needed here to initialize combined element properties
9175 InitElementPropertiesEngine(level.game_version);
9177 element_info[element].change =
9178 &element_info[element].change_page[current_change_page];
9180 custom_element = element_info[element];
9181 custom_element_change = *element_info[element].change;
9183 // needed to initially set selectbox options for special action options
9184 setSelectboxSpecialActionOptions();
9186 // needed to initially set selectbox value variables to reliable defaults
9187 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9188 setSelectboxValue(i, *selectbox_info[i].value);
9190 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9191 custom_element_properties[i] = HAS_PROPERTY(element, i);
9193 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9194 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9196 // ---------- element settings: configure (custom elements) -----------------
9198 // set accessible layer selectbox help value
9199 custom_element.access_type =
9200 (IS_WALKABLE(element) ? EP_WALKABLE :
9201 IS_PASSABLE(element) ? EP_PASSABLE :
9202 custom_element.access_type);
9203 custom_element.access_layer =
9204 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9205 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9206 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9207 custom_element.access_layer);
9208 custom_element.access_protected =
9209 (IS_PROTECTED(element) ? 1 : 0);
9210 custom_element_properties[EP_ACCESSIBLE] =
9211 (IS_ACCESSIBLE_OVER(element) ||
9212 IS_ACCESSIBLE_INSIDE(element) ||
9213 IS_ACCESSIBLE_UNDER(element));
9215 // set walk-to-object action selectbox help value
9216 custom_element.walk_to_action =
9217 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9218 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9219 IS_DROPPABLE(element) ? EP_DROPPABLE :
9220 IS_THROWABLE(element) ? EP_THROWABLE :
9221 IS_PUSHABLE(element) ? EP_PUSHABLE :
9222 custom_element.walk_to_action);
9223 custom_element_properties[EP_WALK_TO_OBJECT] =
9224 (IS_DIGGABLE(element) ||
9225 IS_COLLECTIBLE_ONLY(element) ||
9226 IS_DROPPABLE(element) ||
9227 IS_THROWABLE(element) ||
9228 IS_PUSHABLE(element));
9230 // set smash targets selectbox help value
9231 custom_element.smash_targets =
9232 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9233 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9234 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9235 custom_element.smash_targets);
9236 custom_element_properties[EP_CAN_SMASH] =
9237 (CAN_SMASH_EVERYTHING(element) ||
9238 CAN_SMASH_ENEMIES(element) ||
9239 CAN_SMASH_PLAYER(element));
9241 // set deadliness selectbox help value
9242 custom_element.deadliness =
9243 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9244 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9245 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9246 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9247 custom_element.deadliness);
9248 custom_element_properties[EP_DEADLY] =
9249 (DONT_TOUCH(element) ||
9250 DONT_GET_HIT_BY(element) ||
9251 DONT_COLLIDE_WITH(element) ||
9252 DONT_RUN_INTO(element));
9254 // ---------- element settings: advanced (custom elements) ------------------
9256 // set "change by direct action" selectbox help value
9257 custom_element_change.direct_action =
9258 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9259 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9260 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9261 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9262 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9263 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9264 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9265 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9266 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9267 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9268 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9269 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9270 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9271 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9272 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9273 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9274 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9275 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9276 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9277 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9278 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9279 custom_element_change.direct_action);
9281 // set "change by other element action" selectbox help value
9282 custom_element_change.other_action =
9283 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9284 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9285 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9286 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9287 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9288 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9289 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9290 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9291 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9292 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9293 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9294 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9295 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9296 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9297 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9298 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9299 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9300 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9301 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9302 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9303 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9304 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9305 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9306 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9307 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9308 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9309 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9310 custom_element_change.other_action);
9313 static void CopyGroupElementPropertiesToEditor(int element)
9315 group_element_info = *element_info[element].group;
9316 custom_element = element_info[element]; // needed for description
9319 static void CopyEmptyElementPropertiesToEditor(int element)
9321 custom_element = element_info[element];
9324 static void CopyClassicElementPropertiesToEditor(int element)
9326 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9327 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9328 getMoveIntoAcidProperty(&level, element);
9330 if (MAYBE_DONT_COLLIDE_WITH(element))
9331 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9332 getDontCollideWithProperty(&level, element);
9335 static void CopyElementPropertiesToEditor(int element)
9337 if (IS_CUSTOM_ELEMENT(element))
9338 CopyCustomElementPropertiesToEditor(element);
9339 else if (IS_GROUP_ELEMENT(element))
9340 CopyGroupElementPropertiesToEditor(element);
9341 else if (IS_EMPTY_ELEMENT(element))
9342 CopyEmptyElementPropertiesToEditor(element);
9344 CopyClassicElementPropertiesToEditor(element);
9347 static boolean AskToCopyAndModifyLevelTemplate(void)
9349 if (Request("Copy and modify settings from level template?", REQ_ASK))
9351 level.use_custom_template = FALSE;
9353 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9354 GDI_CHECKED, FALSE, GDI_END);
9355 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9356 GDI_CHECKED, FALSE, GDI_END);
9362 LoadLevelTemplate(-1); // this resets all element modifications ...
9364 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9370 static void CopyCustomElementPropertiesToGame(int element)
9373 int access_type_and_layer;
9375 // mark that this custom element has been modified
9376 custom_element.modified_settings = TRUE;
9377 level.changed = TRUE;
9379 if (level.use_custom_template)
9380 AskToCopyAndModifyLevelTemplate();
9382 element_info[element] = custom_element;
9383 *element_info[element].change = custom_element_change;
9385 // ---------- element settings: configure (custom elements) -----------------
9387 // set accessible property from checkbox and selectbox
9388 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9389 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9390 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9391 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9392 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9393 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9394 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9395 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9396 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9397 custom_element_properties[access_type_and_layer] =
9398 custom_element_properties[EP_ACCESSIBLE];
9399 custom_element_properties[EP_PROTECTED] =
9400 (custom_element.access_protected != 0 &&
9401 custom_element_properties[EP_ACCESSIBLE]);
9403 // set walk-to-object property from checkbox and selectbox
9404 custom_element_properties[EP_DIGGABLE] = FALSE;
9405 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9406 custom_element_properties[EP_DROPPABLE] = FALSE;
9407 custom_element_properties[EP_THROWABLE] = FALSE;
9408 custom_element_properties[EP_PUSHABLE] = FALSE;
9409 custom_element_properties[custom_element.walk_to_action] =
9410 custom_element_properties[EP_WALK_TO_OBJECT];
9412 // set smash property from checkbox and selectbox
9413 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9414 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9415 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9416 custom_element_properties[custom_element.smash_targets] =
9417 custom_element_properties[EP_CAN_SMASH];
9419 // set deadliness property from checkbox and selectbox
9420 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9421 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9422 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9423 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9424 custom_element_properties[custom_element.deadliness] =
9425 custom_element_properties[EP_DEADLY];
9427 // ---------- element settings: advanced (custom elements) ------------------
9429 // set player change event from checkbox and selectbox
9430 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9431 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9432 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9433 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9434 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9435 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9436 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9437 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9438 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9439 custom_element_change_events[CE_SWITCHED] = FALSE;
9440 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9441 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9442 custom_element_change_events[CE_BLOCKED] = FALSE;
9443 custom_element_change_events[CE_IMPACT] = FALSE;
9444 custom_element_change_events[CE_SMASHED] = FALSE;
9445 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9446 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9447 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9448 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9449 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9450 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9451 custom_element_change_events[custom_element_change.direct_action] =
9452 custom_element_change_events[CE_BY_DIRECT_ACTION];
9454 // set other element action change event from checkbox and selectbox
9455 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9456 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9457 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9458 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9459 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9460 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9461 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9462 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9463 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9464 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9465 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9466 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9467 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9468 custom_element_change_events[CE_HITTING_X] = FALSE;
9469 custom_element_change_events[CE_DIGGING_X] = FALSE;
9470 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9471 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9472 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9473 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9474 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9475 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9476 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9477 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9478 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9479 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9480 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9481 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9482 custom_element_change_events[custom_element_change.other_action] =
9483 custom_element_change_events[CE_BY_OTHER_ACTION];
9485 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9486 SET_PROPERTY(element, i, custom_element_properties[i]);
9488 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9489 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9491 // copy change events also to special level editor variable
9492 custom_element = element_info[element];
9493 custom_element_change = *element_info[element].change;
9495 // needed here to restore runtime value "element_info[element].gfx_element"
9496 InitElementPropertiesGfxElement();
9499 static void CopyGroupElementPropertiesToGame(int element)
9501 // mark that this group element has been modified
9502 custom_element.modified_settings = TRUE;
9503 level.changed = TRUE;
9505 if (level.use_custom_template)
9506 AskToCopyAndModifyLevelTemplate();
9508 element_info[element] = custom_element;
9509 *element_info[element].group = group_element_info;
9511 // needed here to restore runtime value "element_info[element].gfx_element"
9512 InitElementPropertiesGfxElement();
9515 static void CopyEmptyElementPropertiesToGame(int element)
9517 // mark that this empty element has been modified
9518 custom_element.modified_settings = TRUE;
9519 level.changed = TRUE;
9521 if (level.use_custom_template)
9522 AskToCopyAndModifyLevelTemplate();
9524 element_info[element] = custom_element;
9526 // needed here to restore runtime value "element_info[element].gfx_element"
9527 InitElementPropertiesGfxElement();
9530 static void CopyClassicElementPropertiesToGame(int element)
9532 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9533 setMoveIntoAcidProperty(&level, element,
9534 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9536 if (MAYBE_DONT_COLLIDE_WITH(element))
9537 setDontCollideWithProperty(&level, element,
9538 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9541 static void CopyElementPropertiesToGame(int element)
9543 if (IS_CUSTOM_ELEMENT(element))
9544 CopyCustomElementPropertiesToGame(element);
9545 else if (IS_GROUP_ELEMENT(element))
9546 CopyGroupElementPropertiesToGame(element);
9547 else if (IS_EMPTY_ELEMENT(element))
9548 CopyEmptyElementPropertiesToGame(element);
9550 CopyClassicElementPropertiesToGame(element);
9554 static void CheckElementDescriptions(void)
9558 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9559 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9560 Warn("no element description file for element '%s'", EL_NAME(i));
9564 static int getMaxEdFieldX(boolean has_scrollbar)
9566 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9567 int sxsize = SXSIZE - scrollbar_width;
9568 int max_ed_fieldx = sxsize / ed_tilesize;
9570 return max_ed_fieldx;
9573 static int getMaxEdFieldY(boolean has_scrollbar)
9575 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9576 INFOTEXT_YSIZE_FULL : 0);
9577 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9578 int sysize = SYSIZE - scrollbar_height - infotext_height;
9579 int max_ed_fieldy = sysize / ed_tilesize;
9581 return max_ed_fieldy;
9584 static void InitZoomLevelSettings(int zoom_tilesize)
9586 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9588 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9590 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9591 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9593 // make sure that tile size is always a power of 2
9594 ed_tilesize = (1 << log_2(ed_tilesize));
9596 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9598 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9599 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9603 last_game_engine_type = level.game_engine_type;
9605 // limit zoom tilesize by upper and lower bound
9606 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9608 // store zoom tilesize in auto setup file only if it was manually changed
9609 if (zoom_tilesize != -1)
9610 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9612 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9613 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9616 static void InitDrawingElements(void)
9618 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9620 if (level.game_engine_type == game_engine_type_last)
9623 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9625 new_element1 = EL_BD_WALL;
9626 new_element2 = EL_EMPTY;
9627 new_element3 = EL_BD_SAND;
9629 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9631 new_element1 = EL_SP_CHIP_SINGLE;
9632 new_element2 = EL_EMPTY;
9633 new_element3 = EL_SP_BASE;
9635 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9637 new_element1 = EL_MM_MIRROR_START;
9638 new_element2 = EL_EMPTY;
9639 new_element3 = EL_MM_WOODEN_WALL;
9643 new_element1 = EL_WALL;
9644 new_element2 = EL_EMPTY;
9645 new_element3 = EL_SAND;
9648 game_engine_type_last = level.game_engine_type;
9651 static void InitLevelSetInfo(void)
9653 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9654 "%s", leveldir_current->name);
9655 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9656 "%s", leveldir_current->author);
9658 levelset_num_levels = leveldir_current->levels;
9660 levelset_use_levelset_artwork = FALSE;
9661 levelset_copy_level_template = FALSE;
9663 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9666 static void ChangeEditorToLevelSet(char *levelset_subdir)
9668 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9670 // the previous level set might have used custom artwork
9671 ReloadCustomArtwork(0);
9673 LoadLevelSetup_SeriesInfo();
9675 SaveLevelSetup_LastSeries();
9676 SaveLevelSetup_SeriesInfo();
9680 LoadLevel(level_nr);
9681 LoadScore(level_nr);
9686 static boolean useEditorDoorAnimation(void)
9688 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9689 boolean door_1_viewport_unchanged =
9690 (vp_door_1->x == DX &&
9691 vp_door_1->y == DY &&
9692 vp_door_1->width == DXSIZE &&
9693 vp_door_1->height == DYSIZE);
9694 boolean door_1_contains_toolbox =
9697 EX + EXSIZE <= DX + DXSIZE &&
9698 EY + EYSIZE <= DY + DYSIZE);
9700 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9703 static void DrawEditorDoorBackground(int graphic, int x, int y,
9704 int width, int height)
9706 struct GraphicInfo *g = &graphic_info[graphic];
9708 if (g->bitmap != NULL)
9709 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9710 MIN(width, g->width), MIN(height, g->height), x, y);
9712 ClearRectangle(drawto, x, y, width, height);
9715 static void DrawEditorDoorContent(void)
9717 // needed for gadgets drawn on background (like palette scrollbar)
9718 SetDoorBackgroundImage(IMG_UNDEFINED);
9720 // copy default editor door content to main double buffer
9721 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9724 DrawSpecialEditorDoor();
9726 // draw new control window
9727 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9729 // draw all toolbox gadgets to editor doors
9730 MapControlButtons();
9732 // when returning from test game to properties page, redraw toolbox gadgets
9733 if (edit_mode == ED_MODE_PROPERTIES)
9735 UnmapLevelEditorToolboxDrawingGadgets();
9736 UnmapLevelEditorToolboxCustomGadgets();
9738 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9741 // draw all palette gadgets to editor doors
9742 ModifyEditorElementList();
9743 RedrawDrawingElements();
9745 // copy actual editor door content to door double buffer for OpenDoor()
9746 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9749 void DrawLevelEd(void)
9751 int fade_mask = REDRAW_FIELD;
9753 FadeSoundsAndMusic();
9756 fade_mask = REDRAW_ALL;
9760 // needed if different viewport properties defined for editor
9761 ChangeViewportPropertiesIfNeeded();
9765 InitZoomLevelSettings(-1);
9766 InitDrawingElements();
9770 CheckElementDescriptions();
9773 if (level_editor_test_game)
9775 CopyPlayfield(level.field, Tile);
9776 CopyPlayfield(TileBackup, level.field);
9778 level_editor_test_game = FALSE;
9782 edit_mode = ED_MODE_DRAWING;
9783 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9784 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9792 // redraw_mask |= REDRAW_ALL;
9794 FreeLevelEditorGadgets();
9795 CreateLevelEditorGadgets();
9797 ReinitializeElementList(); // update dynamic level element list
9798 ReinitializeElementListButtons(); // custom element may look different
9800 InitElementPropertiesGfxElement();
9804 DrawEditModeWindow_PlayfieldOnly();
9806 DrawMaskedBorder(fade_mask);
9808 // use door animation if door 1 viewport is unchanged and contains toolbox
9809 if (useEditorDoorAnimation())
9813 DrawEditorDoorContent();
9815 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9819 DrawEditorDoorContent();
9824 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9827 static void AdjustDrawingAreaGadgets(void)
9829 int ed_xsize = lev_fieldx + 2;
9830 int ed_ysize = lev_fieldy + 2;
9831 int max_ed_fieldx = MAX_ED_FIELDX;
9832 int max_ed_fieldy = MAX_ED_FIELDY;
9833 boolean horizontal_scrollbar_needed;
9834 boolean vertical_scrollbar_needed;
9835 int x, y, width, height;
9837 if (suppressBorderElement())
9839 ed_xsize = lev_fieldx;
9840 ed_ysize = lev_fieldy;
9843 // check if we need any scrollbars
9844 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9845 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9847 // check if we have a smaller editor field because of scrollbars
9848 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9849 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9851 // check again if we now need more scrollbars because of less space
9852 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9853 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9855 // check if editor field gets even smaller after adding new scrollbars
9856 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9857 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9859 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9860 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9862 x = SX + ed_fieldx * ed_tilesize;
9863 y = SY + ed_fieldy * ed_tilesize;
9865 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9866 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9868 // adjust drawing area gadget
9869 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9870 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9871 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9874 // adjust horizontal scrollbar gadgets
9875 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9878 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9879 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9882 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9885 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9888 // adjust vertical scrollbar gadgets
9889 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9892 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9894 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9896 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9899 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9903 static void AdjustLevelScrollPosition(void)
9905 if (level_xpos < -1)
9907 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9908 level_xpos = lev_fieldx - ed_fieldx + 1;
9909 if (lev_fieldx < ed_fieldx - 2)
9912 if (level_ypos < -1)
9914 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9915 level_ypos = lev_fieldy - ed_fieldy + 1;
9916 if (lev_fieldy < ed_fieldy - 2)
9919 if (suppressBorderElement())
9926 static void AdjustEditorScrollbar(int id)
9928 struct GadgetInfo *gi = level_editor_gadget[id];
9929 int items_max, items_visible, item_position;
9931 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9933 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9934 items_visible = ed_fieldx;
9935 item_position = level_xpos + 1;
9939 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9940 items_visible = ed_fieldy;
9941 item_position = level_ypos + 1;
9944 if (item_position > items_max - items_visible)
9945 item_position = items_max - items_visible;
9947 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9948 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9951 static void AdjustElementListScrollbar(void)
9953 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9954 int items_max, items_visible, item_position;
9956 // correct position of element list scrollbar
9957 if (element_shift < 0)
9959 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9960 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9962 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9963 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9964 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9966 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9967 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9968 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9971 static void ModifyEditorCounterValue(int counter_id, int new_value)
9973 int *counter_value = counterbutton_info[counter_id].value;
9974 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9975 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9977 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9979 if (counter_value != NULL)
9980 *counter_value = gi->textinput.number_value;
9983 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9985 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9986 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9988 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9990 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9991 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9993 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9994 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9996 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9997 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10002 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10004 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10005 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10006 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10008 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10011 static void ModifyEditorSelectboxOptions(int selectbox_id,
10012 struct ValueTextInfo *options)
10014 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10015 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10017 selectbox_info[selectbox_id].options = options;
10019 // set index to zero -- list may be shorter now (correct later, if needed)
10020 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10021 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10024 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10026 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10027 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10029 drawingarea_info[drawingarea_id].area_xsize = xsize;
10030 drawingarea_info[drawingarea_id].area_ysize = ysize;
10032 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10035 static void ModifyEditorElementList(void)
10039 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10042 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10044 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10045 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10046 struct GadgetDesign *gd = &gi->deco.design;
10047 int element = editor_elements[element_shift + i];
10048 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10052 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10054 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10060 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10062 int graphic = el2edimg(element);
10063 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10065 if (pos->x == -1 &&
10069 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10072 static void ModifyDrawingElementButton(int element, int id)
10074 struct GadgetInfo *gi = level_editor_gadget[id];
10075 Bitmap *deco_bitmap;
10076 int deco_x, deco_y;
10077 int tile_size = gi->deco.width;
10079 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10081 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10084 static void PickDrawingElement(int button, int element)
10089 struct XYTileSize *pos;
10091 } de, drawing_elements[] =
10093 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10094 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10095 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10098 if (button < 1 || button > 3)
10101 if (IS_MM_WALL(element))
10102 element = map_mm_wall_element(element);
10104 de = drawing_elements[button - 1];
10106 *de.new_element = element; // update global drawing element variable
10108 DrawDrawingElementGraphic(element, de.pos);
10109 ModifyDrawingElementButton(element, de.id);
10111 redraw_mask |= REDRAW_DOOR_1;
10114 static void RedrawDrawingElements(void)
10116 PickDrawingElement(1, new_element1);
10117 PickDrawingElement(2, new_element2);
10118 PickDrawingElement(3, new_element3);
10121 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10123 stick_element_properties_window = FALSE;
10125 SetMainBackgroundImage(IMG_UNDEFINED);
10128 UnmapLevelEditorFieldGadgets();
10130 AdjustDrawingAreaGadgets();
10131 AdjustLevelScrollPosition();
10132 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10133 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10135 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10137 MapMainDrawingArea();
10139 if (remap_toolbox_gadgets)
10141 UnmapLevelEditorToolboxCustomGadgets();
10142 MapLevelEditorToolboxDrawingGadgets();
10146 static void DrawDrawingWindow(void)
10148 DrawDrawingWindowExt(TRUE);
10151 static int getTabulatorBarWidth(void)
10153 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10154 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10156 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10159 static int getTabulatorBarHeight(void)
10161 return ED_TAB_BAR_HEIGHT;
10164 static Pixel getTabulatorBarColor(void)
10166 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10167 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10168 int gd_x = gd->x + gd_gi1->border.width / 2;
10169 int gd_y = gd->y + gd_gi1->height - 1;
10171 return GetPixel(gd->bitmap, gd_x, gd_y);
10174 static void DrawLevelConfigTabulatorGadgets(void)
10176 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10177 Pixel tab_color = getTabulatorBarColor();
10178 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10179 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10182 // draw additional "engine" tabulator when using native BD engine
10183 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10184 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10186 for (i = id_first; i <= id_last; i++)
10188 int gadget_id = textbutton_info[i].gadget_id;
10189 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10190 boolean active = (i != edit_mode_levelconfig);
10192 // draw background line below tabulator button
10193 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10195 // draw solid line below inactive tabulator buttons
10196 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10197 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10198 ED_GADGET_TINY_DISTANCE, tab_color);
10200 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10201 MapTextbuttonGadget(i);
10204 // draw little border line below tabulator buttons
10205 if (tab_color != BLACK_PIXEL) // black => transparent
10206 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10207 ED_GADGET_TINY_DISTANCE,
10208 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10211 static void DrawPropertiesTabulatorGadgets(void)
10213 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10214 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10215 int gd_x = gd->x + gd_gi1->border.width / 2;
10216 int gd_y = gd->y + gd_gi1->height - 1;
10217 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10218 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10219 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10222 // draw two config tabulators for player elements
10223 if (IS_PLAYER_ELEMENT(properties_element))
10224 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10226 // draw two config and one "change" tabulator for custom elements
10227 if (IS_CUSTOM_ELEMENT(properties_element))
10228 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10230 for (i = id_first; i <= id_last; i++)
10232 int gadget_id = textbutton_info[i].gadget_id;
10233 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10234 boolean active = (i != edit_mode_properties);
10236 // use "config 1" and "config 2" instead of "config" for players and CEs
10237 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10238 (IS_PLAYER_ELEMENT(properties_element) ||
10239 IS_CUSTOM_ELEMENT(properties_element)))
10242 // draw background line below tabulator button
10243 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10245 // draw solid line below inactive tabulator buttons
10246 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10247 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10248 ED_GADGET_TINY_DISTANCE, tab_color);
10250 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10251 MapTextbuttonGadget(i);
10254 // draw little border line below tabulator buttons
10255 if (tab_color != BLACK_PIXEL) // black => transparent
10256 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10257 ED_GADGET_TINY_DISTANCE,
10258 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10261 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10263 DrawText(SX + xpos, SY + ypos, text, font_nr);
10266 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10267 int xpos, int ypos)
10269 int font_width = getFontWidth(font_nr);
10270 int font_height = getFontHeight(font_nr);
10271 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10272 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10274 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10275 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10276 TRUE, FALSE, FALSE);
10279 static void DrawLevelConfigLevel(void)
10283 // draw counter gadgets
10284 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10285 MapCounterButtons(i);
10287 // draw checkbutton gadgets
10288 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10289 MapCheckbuttonGadget(i);
10291 // draw selectbox gadgets
10292 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10293 MapSelectboxGadget(i);
10295 // draw text input gadgets
10296 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10297 MapTextInputGadget(i);
10300 static char *getLevelSubdirFromSaveMode(int save_mode)
10302 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10303 return getNewUserLevelSubdir();
10305 return leveldir_current->subdir;
10308 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10310 char *directory_text = "Level set directory:";
10311 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10312 int font1_nr = FONT_TEXT_1;
10313 int font2_nr = FONT_TEXT_2;
10314 int font1_height = getFontHeight(font1_nr);
10315 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10316 int x = ED_LEVEL_SETTINGS_X(0);
10317 int y = ED_LEVEL_SETTINGS_Y(6);
10319 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10320 PrintInfoText(directory_name, font2_nr, x, y);
10323 static void DrawLevelConfigLevelSet(void)
10325 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10326 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10329 // draw counter gadgets
10330 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10331 MapCounterButtons(i);
10333 // draw checkbutton gadgets
10334 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10336 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10337 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10338 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10341 MapCheckbuttonGadget(i);
10344 // draw selectbox gadgets
10345 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10346 MapSelectboxGadget(i);
10348 // draw text input gadgets
10349 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10350 MapTextInputGadget(i);
10352 // draw textbutton gadgets
10353 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10356 DrawLevelConfigLevelSet_DirectoryInfo();
10359 static void DrawLevelConfigEditor(void)
10363 // draw counter gadgets
10364 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10365 MapCounterButtons(i);
10367 // draw checkbutton gadgets
10368 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10369 MapCheckbuttonGadget(i);
10371 // draw radiobutton gadgets
10372 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10373 MapRadiobuttonGadget(i);
10375 // draw drawing area
10376 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10378 // draw textbutton gadgets
10379 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10382 static void DrawLevelConfigEngine(void)
10386 // draw counter gadgets
10387 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10389 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10390 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10394 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10395 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10398 // draw checkbutton gadgets
10399 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10400 MapCheckbuttonGadget(i);
10402 // draw selectbox gadgets
10403 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10404 MapSelectboxGadget(i);
10407 static void DrawLevelConfigWindow(void)
10409 char *text = "Global Settings";
10410 int font_nr = FONT_TITLE_1;
10411 struct MenuPosInfo *pos = &editor.settings.headline;
10412 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10413 int sy = SY + pos->y;
10415 stick_element_properties_window = FALSE;
10417 SetAutomaticNumberOfGemsNeeded();
10419 UnmapLevelEditorFieldGadgets();
10421 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10424 DrawText(sx, sy, text, font_nr);
10426 DrawLevelConfigTabulatorGadgets();
10428 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10429 DrawLevelConfigLevel();
10430 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10431 DrawLevelConfigLevelSet();
10432 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10433 DrawLevelConfigEditor();
10434 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10435 DrawLevelConfigEngine();
10438 static void DrawCustomContentArea(void)
10440 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10441 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10442 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10443 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10444 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10445 int xoffset = ED_GADGET_SPACE_DISTANCE;
10447 // add distance for potential left text (without drawing area border)
10448 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10450 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10452 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10455 static void DrawCustomChangeContentArea(void)
10457 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10458 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10459 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10460 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10461 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10462 int xoffset = ED_GADGET_SPACE_DISTANCE;
10464 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10466 MapDrawingArea(id);
10469 static void RemoveElementContentArea(int id, int font_height)
10471 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10473 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10474 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10475 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10476 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10477 ED_GADGET_TEXT_DISTANCE + font_height);
10480 static void DrawYamYamContentAreas(void)
10482 int font_nr = FONT_TEXT_1;
10483 int font_height = getFontHeight(font_nr);
10484 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10485 int yoffset = (tilesize - font_height) / 2;
10486 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10487 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10490 // display counter to choose number of element content areas
10491 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10493 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10495 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10497 if (i < level.num_yamyam_contents)
10499 MapDrawingArea(id);
10503 UnmapDrawingArea(id);
10505 // delete content areas in case of reducing number of them
10506 RemoveElementContentArea(id, font_height);
10510 DrawText(x, y + 0 * tilesize, "content", font_nr);
10511 DrawText(x, y + 1 * tilesize, "when", font_nr);
10512 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10515 static void DrawMagicBallContentAreas(void)
10517 int font_nr = FONT_TEXT_1;
10518 int font_height = getFontHeight(font_nr);
10519 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10520 int yoffset = (tilesize - font_height) / 2;
10521 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10522 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10525 // display counter to choose number of element content areas
10526 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10528 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10530 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10532 if (i < level.num_ball_contents)
10534 MapDrawingArea(id);
10538 UnmapDrawingArea(id);
10540 // delete content areas in case of reducing number of them
10541 RemoveElementContentArea(id, font_height);
10545 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10546 DrawText(x, y + 1 * tilesize, "when", font_nr);
10547 DrawText(x, y + 2 * tilesize, "active", font_nr);
10550 static void DrawAndroidElementArea(void)
10552 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10553 int num_elements = level.num_android_clone_elements;
10554 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10555 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10556 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10557 int xsize = MAX_ANDROID_ELEMENTS;
10560 // display counter to choose number of element areas
10561 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10563 if (drawingarea_info[id].text_left != NULL)
10564 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10566 UnmapDrawingArea(id);
10568 ModifyEditorDrawingArea(id, num_elements, 1);
10570 // delete content areas in case of reducing number of them
10571 DrawBackground(sx, sy,
10572 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10573 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10575 MapDrawingArea(id);
10578 static void DrawGroupElementArea(void)
10580 int id = ED_DRAWING_ID_GROUP_CONTENT;
10581 int num_elements = group_element_info.num_elements;
10582 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10583 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10584 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10585 int xsize = MAX_ELEMENTS_IN_GROUP;
10588 if (drawingarea_info[id].text_left != NULL)
10589 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10591 UnmapDrawingArea(id);
10593 ModifyEditorDrawingArea(id, num_elements, 1);
10595 // delete content areas in case of reducing number of them
10596 DrawBackground(sx, sy,
10597 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10598 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10600 MapDrawingArea(id);
10603 static void DrawPlayerInitialInventoryArea(int element)
10605 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10606 int player_nr = GET_PLAYER_NR(element);
10607 int num_elements = level.initial_inventory_size[player_nr];
10608 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10609 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10610 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10611 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10614 // determine horizontal position to the right of specified gadget
10615 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10616 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10617 ED_DRAWINGAREA_TEXT_DISTANCE);
10619 // determine horizontal offset for leading text
10620 if (drawingarea_info[id].text_left != NULL)
10621 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10623 UnmapDrawingArea(id);
10625 ModifyEditorDrawingArea(id, num_elements, 1);
10627 // delete content areas in case of reducing number of them
10628 DrawBackground(sx, sy,
10629 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10630 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10632 MapDrawingArea(id);
10635 static void DrawMMBallContentArea(void)
10637 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10638 int num_elements = level.num_mm_ball_contents;
10639 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10640 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10641 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10642 int xsize = MAX_MM_BALL_CONTENTS;
10645 if (drawingarea_info[id].text_left != NULL)
10646 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10648 UnmapDrawingArea(id);
10650 ModifyEditorDrawingArea(id, num_elements, 1);
10652 // delete content areas in case of reducing number of them
10653 DrawBackground(sx, sy,
10654 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10655 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10657 MapDrawingArea(id);
10660 static void DrawEnvelopeTextArea(int envelope_nr)
10662 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10663 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10667 DrawBackground(gi->x, gi->y,
10668 gi->textarea.crop_width, gi->textarea.crop_height);
10670 if (envelope_nr != -1)
10671 textarea_info[id].value = level.envelope[envelope_nr].text;
10673 ModifyGadget(gi, GDI_AREA_SIZE,
10674 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10675 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10678 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10681 static void DrawPropertiesInfo(void)
10690 // configurable properties
10692 { EP_WALKABLE_OVER, "- player can walk over it" },
10693 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10694 { EP_WALKABLE_UNDER, "- player can walk under it" },
10695 { EP_PASSABLE_OVER, "- player can pass over it" },
10696 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10697 { EP_PASSABLE_UNDER, "- player can pass under it" },
10698 { EP_PROTECTED, "- player is protected by it" },
10700 { EP_DIGGABLE, "- can be digged away" },
10701 { EP_COLLECTIBLE, "- can be collected" },
10702 { EP_DROPPABLE, "- can be dropped after collecting" },
10703 { EP_THROWABLE, "- can be thrown after collecting" },
10704 { EP_PUSHABLE, "- can be pushed" },
10706 { EP_CAN_FALL, "- can fall" },
10707 { EP_CAN_MOVE, "- can move" },
10709 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10711 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10713 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10715 { EP_SLIPPERY, "- slippery for falling elements" },
10716 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10718 { EP_DONT_RUN_INTO, "- deadly when running into" },
10719 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10720 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10721 { EP_DONT_TOUCH, "- deadly when touching" },
10723 { EP_INDESTRUCTIBLE, "- indestructible" },
10725 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10726 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10727 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10729 { EP_CAN_CHANGE, "- can change to other element" },
10731 // pre-defined properties
10732 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10733 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10734 { EP_SWITCHABLE, "- can be switched" },
10736 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10741 char *filename = getElementDescriptionFilename(properties_element);
10742 char *num_elements_text = "In this level: ";
10743 char *num_similar_text = "Similar tiles: ";
10744 char *properties_text = "Standard properties: ";
10745 char *description_text = "Description:";
10746 char *no_description_text = "No description available.";
10747 char *none_text = "None";
10749 int num_elements_in_level = 0;
10750 int num_similar_in_level = 0;
10751 int num_hires_tiles_in_level = 0;
10752 int num_standard_properties = 0;
10753 int font1_nr = FONT_TEXT_1;
10754 int font2_nr = FONT_TEXT_2;
10755 int font1_width = getFontWidth(font1_nr);
10756 int font1_height = getFontHeight(font1_nr);
10757 int font2_height = getFontHeight(font2_nr);
10758 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10759 int font2_yoffset = (font1_height - font2_height) / 2;
10760 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10761 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10762 int properties_text_len = strlen(properties_text) * font1_width;
10763 int xpos = ED_ELEMENT_SETTINGS_X(0);
10764 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10767 if (setup.editor.show_element_token)
10769 int font3_nr = FONT_TEXT_3;
10770 int font3_height = getFontHeight(font3_nr);
10772 DrawTextF(xpos, ypos, font3_nr,
10773 "[%s]", element_info[properties_element].token_name);
10775 ypos += 2 * font3_height;
10778 // ----- print number of elements / percentage of this element in level
10780 for (y = 0; y < lev_fieldy; y++)
10782 for (x = 0; x < lev_fieldx; x++)
10784 if (Tile[x][y] == properties_element)
10786 num_elements_in_level++;
10788 else if (IS_MM_WALL(Tile[x][y]) &&
10789 map_mm_wall_element(Tile[x][y]) == properties_element)
10791 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10796 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10798 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10800 if (num_hires_tiles_in_level > 0)
10801 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10802 "%d wall tiles", num_hires_tiles_in_level);
10803 else if (num_elements_in_level > 0)
10804 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10805 "%d (%.2f %%)", num_elements_in_level, percentage);
10807 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10810 // ----- print number of similar elements / percentage of them in level
10812 for (y = 0; y < lev_fieldy; y++)
10814 for (x = 0; x < lev_fieldx; x++)
10816 if (strEqual(element_info[Tile[x][y]].class_name,
10817 element_info[properties_element].class_name))
10819 num_similar_in_level++;
10824 if (num_similar_in_level != num_elements_in_level)
10826 ypos += 1 * MAX(font1_height, font2_height);
10828 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10830 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10832 if (num_similar_in_level > 0)
10833 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10834 "%d (%.2f %%)", num_similar_in_level, percentage);
10836 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10840 ypos += 2 * MAX(font1_height, font2_height);
10842 // ----- print standard properties of this element
10844 DrawTextS(xpos, ypos, font1_nr, properties_text);
10846 ypos += line1_height;
10848 for (i = 0; properties[i].value != -1; i++)
10850 if (!HAS_PROPERTY(properties_element, properties[i].value))
10853 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10855 ypos += font2_height;
10857 num_standard_properties++;
10860 if (num_standard_properties == 0)
10862 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10863 font2_nr, none_text);
10865 ypos -= (line1_height - font1_height);
10868 ypos += MAX(font1_height, font2_height);
10870 // ----- print special description of this element
10872 PrintInfoText(description_text, font1_nr, xpos, ypos);
10874 ypos += line1_height;
10876 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10877 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10880 #define TEXT_COLLECTING "Score for collecting"
10881 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10882 #define TEXT_SMASHING "Score for smashing"
10883 #define TEXT_SLURPING "Score for slurping robot"
10884 #define TEXT_CRACKING "Score for cracking"
10885 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10886 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10887 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10888 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10889 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10890 #define TEXT_DURATION "Duration when activated"
10891 #define TEXT_DELAY_ON "Delay before activating"
10892 #define TEXT_DELAY_OFF "Delay before deactivating"
10893 #define TEXT_DELAY_CHANGING "Delay before changing"
10894 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10895 #define TEXT_DELAY_MOVING "Delay before moving"
10896 #define TEXT_BALL_DELAY "Element generation delay"
10897 #define TEXT_MOVE_SPEED "Speed of android moving"
10898 #define TEXT_CLONE_SPEED "Speed of android cloning"
10899 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10900 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10901 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10902 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10903 #define TEXT_TIME_BONUS "Extra time to solve level"
10904 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
10905 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
10906 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
10907 #define TEXT_RANDOM_SEED "slime random number seed"
10908 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
10909 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
10918 } elements_with_counter[] =
10920 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10921 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10922 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10923 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10924 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10925 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10926 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10927 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10928 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10929 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10930 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10931 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10932 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10933 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10934 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10935 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10936 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10937 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10938 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10939 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10940 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10941 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10942 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10943 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10944 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10945 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10946 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10947 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10948 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10949 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10950 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10951 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10952 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10953 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10954 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10955 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10956 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10957 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10958 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10959 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10960 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10961 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10962 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10963 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10964 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10965 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10966 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10967 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10968 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10969 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10970 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10971 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10972 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10973 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10974 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10975 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10976 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10977 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10978 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10979 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10980 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10981 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10982 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10983 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10984 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10985 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10986 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10987 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10988 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10989 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10990 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10991 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10992 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10993 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10994 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10995 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10996 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10997 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10998 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10999 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11000 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11001 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11002 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11004 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11006 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11007 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11008 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11010 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11012 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11013 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11014 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11015 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11016 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11017 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11018 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11019 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11020 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11021 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11022 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11024 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11026 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11028 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11030 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11032 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11034 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11036 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11038 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11040 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11042 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11044 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11045 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11046 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11047 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11048 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11049 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11050 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11051 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11052 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11053 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11054 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11055 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11056 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11057 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11058 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11059 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11060 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11061 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11062 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11063 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11064 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11065 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11066 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11067 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11068 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11073 static boolean checkPropertiesConfig(int element)
11077 // special case: empty space customization only available in R'n'D game engine
11078 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11081 // special case: BD style rock customization only available in BD game engine
11082 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11085 if (IS_GEM(element) ||
11086 IS_CUSTOM_ELEMENT(element) ||
11087 IS_GROUP_ELEMENT(element) ||
11088 IS_EMPTY_ELEMENT(element) ||
11089 IS_BALLOON_ELEMENT(element) ||
11090 IS_ENVELOPE(element) ||
11091 IS_MM_ENVELOPE(element) ||
11092 IS_MM_MCDUFFIN(element) ||
11093 IS_DF_LASER(element) ||
11094 IS_PLAYER_ELEMENT(element) ||
11095 IS_BD_PLAYER_ELEMENT(element) ||
11096 IS_BD_EXPANDABLE_WALL(properties_element) ||
11097 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11098 HAS_EDITOR_CONTENT(element) ||
11099 CAN_GROW(element) ||
11100 COULD_MOVE_INTO_ACID(element) ||
11101 MAYBE_DONT_COLLIDE_WITH(element) ||
11102 element == EL_BD_ROCK ||
11103 element == EL_BD_MEGA_ROCK ||
11104 element == EL_BD_SWEET ||
11105 element == EL_BD_VOODOO_DOLL)
11111 for (i = 0; elements_with_counter[i].element != -1; i++)
11112 if (elements_with_counter[i].element == element)
11119 static void SetAutomaticNumberOfGemsNeeded(void)
11123 if (!level.auto_count_gems)
11126 level.gems_needed = 0;
11128 for (x = 0; x < lev_fieldx; x++)
11130 for (y = 0; y < lev_fieldy; y++)
11132 int element = Tile[x][y];
11137 case EL_EMERALD_YELLOW:
11138 case EL_EMERALD_RED:
11139 case EL_EMERALD_PURPLE:
11140 case EL_BD_DIAMOND:
11141 case EL_WALL_EMERALD:
11142 case EL_WALL_EMERALD_YELLOW:
11143 case EL_WALL_EMERALD_RED:
11144 case EL_WALL_EMERALD_PURPLE:
11145 case EL_WALL_BD_DIAMOND:
11147 case EL_SP_INFOTRON:
11150 level.gems_needed++;
11154 case EL_WALL_DIAMOND:
11155 level.gems_needed += 3;
11159 case EL_WALL_PEARL:
11160 level.gems_needed += 5;
11164 case EL_WALL_CRYSTAL:
11165 level.gems_needed += 8;
11174 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11177 static void DrawPropertiesConfig(void)
11179 boolean draw_footer_line = FALSE;
11180 int max_num_element_counters = 4;
11181 int num_element_counters = 0;
11184 if (!checkPropertiesConfig(properties_element))
11186 int xpos = ED_ELEMENT_SETTINGS_X(0);
11187 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11189 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11194 // check if there are elements where a value can be chosen for
11195 for (i = 0; elements_with_counter[i].element != -1; i++)
11197 if (elements_with_counter[i].element != properties_element)
11200 // special case: score for extra diamonds only available in BD game engine
11201 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11202 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11203 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11206 // special case: some amoeba counters only available in BD game engine
11207 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11208 elements_with_counter[i].value != &level.amoeba_speed &&
11209 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11212 // special case: some amoeba counters only available in R'n'D game engine
11213 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11214 elements_with_counter[i].value == &level.amoeba_speed &&
11215 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11218 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11220 counterbutton_info[counter_id].y =
11221 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11222 (CAN_GROW(properties_element) ? 1 : 0) +
11223 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11224 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11225 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11226 (properties_element == EL_BD_SLIME ? 1 : 0) +
11227 (properties_element == EL_BD_ACID ? 1 : 0) +
11228 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11229 num_element_counters);
11231 // special case: set amoeba counters for BD game engine separately
11232 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11233 (properties_element == EL_BD_AMOEBA_2))
11234 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11236 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11237 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11238 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11239 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11241 // default: counter values between 0 and 999
11242 if (counterbutton_info[counter_id].max_value == 0)
11243 counterbutton_info[counter_id].max_value = 999;
11245 MapCounterButtons(counter_id);
11247 num_element_counters++;
11248 if (num_element_counters >= max_num_element_counters)
11252 if (HAS_EDITOR_CONTENT(properties_element))
11254 // draw stickybutton gadget
11255 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11257 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11259 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11260 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11262 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11263 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11265 else if (properties_element == EL_BD_AMOEBA_2)
11267 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11268 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11269 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11271 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11272 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11273 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11274 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11276 else if (IS_AMOEBOID(properties_element))
11277 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11278 else if (properties_element == EL_BD_ACID)
11280 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11281 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11283 else if (IS_BD_BITER(properties_element))
11285 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11287 else if (properties_element == EL_BD_BLADDER)
11289 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11291 else if (properties_element == EL_YAMYAM ||
11292 properties_element == EL_YAMYAM_LEFT ||
11293 properties_element == EL_YAMYAM_RIGHT ||
11294 properties_element == EL_YAMYAM_UP ||
11295 properties_element == EL_YAMYAM_DOWN)
11296 DrawYamYamContentAreas();
11297 else if (properties_element == EL_EMC_MAGIC_BALL)
11299 DrawMagicBallContentAreas();
11301 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11302 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11304 else if (properties_element == EL_EMC_ANDROID)
11305 DrawAndroidElementArea();
11306 else if (properties_element == EL_MM_GRAY_BALL)
11308 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11309 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11310 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11311 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11313 DrawMMBallContentArea();
11317 if (IS_PLAYER_ELEMENT(properties_element))
11319 int player_nr = GET_PLAYER_NR(properties_element);
11321 // these properties can be set for every player individually
11323 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11325 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11326 &level.start_element[player_nr];
11327 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11328 &level.artwork_element[player_nr];
11329 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11330 &level.explosion_element[player_nr];
11332 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11333 &level.use_start_element[player_nr];
11334 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11335 &level.use_artwork_element[player_nr];
11336 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11337 &level.use_explosion_element[player_nr];
11338 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11339 &level.initial_player_gravity[player_nr];
11341 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11342 &level.initial_player_stepsize[player_nr];
11344 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11345 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11346 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11347 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11348 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11349 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11350 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11351 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11352 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11353 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11354 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11355 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11356 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11357 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11358 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11360 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11361 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11362 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11364 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11366 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11368 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11369 &level.initial_inventory_content[player_nr][0];
11371 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11372 &level.initial_inventory_size[player_nr];
11374 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11375 &level.use_initial_inventory[player_nr];
11377 // draw checkbutton gadgets
11378 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11379 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11380 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11382 // draw counter gadgets
11383 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11385 // draw drawing area gadgets
11386 DrawPlayerInitialInventoryArea(properties_element);
11390 if (IS_BD_PLAYER_ELEMENT(properties_element))
11392 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11393 ED_ELEMENT_SETTINGS_YPOS(2);
11394 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11395 ED_ELEMENT_SETTINGS_YPOS(3);
11396 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11397 ED_ELEMENT_SETTINGS_YPOS(4);
11399 // draw checkbutton gadgets
11400 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11401 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11402 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11404 // draw counter gadgets
11405 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11406 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11408 // draw drawing area gadgets
11409 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11412 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11414 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11415 ED_ELEMENT_SETTINGS_YPOS(0);
11416 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11417 ED_ELEMENT_SETTINGS_YPOS(1);
11419 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11420 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11423 if (properties_element == EL_BD_MEGA_ROCK ||
11424 properties_element == EL_BD_SWEET)
11426 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11427 ED_ELEMENT_SETTINGS_YPOS(0);
11428 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11429 ED_ELEMENT_SETTINGS_YPOS(1);
11431 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11432 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11435 if (properties_element == EL_BD_VOODOO_DOLL)
11437 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11438 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11439 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11440 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11443 if (properties_element == EL_BD_SLIME)
11445 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11448 if (properties_element == EL_BD_MAGIC_WALL)
11450 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11451 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11454 if (IS_BD_EXPANDABLE_WALL(properties_element))
11456 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11459 // special case: slippery walls option for gems only available in R'n'D game engine
11460 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11461 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11463 if (properties_element == EL_EM_DYNAMITE)
11464 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11466 if (COULD_MOVE_INTO_ACID(properties_element) &&
11467 !IS_PLAYER_ELEMENT(properties_element) &&
11468 (!IS_CUSTOM_ELEMENT(properties_element) ||
11469 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11471 // set position for checkbutton for "can move into acid"
11472 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11473 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11474 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11475 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11476 IS_BALLOON_ELEMENT(properties_element) ||
11477 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11479 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11482 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11483 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11485 if (properties_element == EL_SPRING ||
11486 properties_element == EL_SPRING_LEFT ||
11487 properties_element == EL_SPRING_RIGHT)
11488 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11490 if (properties_element == EL_TIME_ORB_FULL)
11491 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11493 if (properties_element == EL_GAME_OF_LIFE ||
11494 properties_element == EL_BIOMAZE)
11495 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11497 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11499 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11500 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11502 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11505 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11506 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11508 if (properties_element == EL_SOKOBAN_OBJECT)
11509 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11511 if (properties_element == EL_SOKOBAN_OBJECT ||
11512 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11513 properties_element == EL_SOKOBAN_FIELD_FULL)
11515 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11516 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11519 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11522 if (IS_BALLOON_ELEMENT(properties_element))
11523 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11525 if (IS_ENVELOPE(properties_element) ||
11526 IS_MM_ENVELOPE(properties_element))
11528 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11529 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11530 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11531 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11532 int envelope_nr = ENVELOPE_NR(properties_element);
11534 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11535 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11537 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11538 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11540 // display counter to choose size of envelope text area
11541 MapCounterButtons(counter1_id);
11542 MapCounterButtons(counter2_id);
11544 // display checkbuttons to choose auto-wrap and alignment properties
11545 MapCheckbuttonGadget(button1_id);
11546 MapCheckbuttonGadget(button2_id);
11548 DrawEnvelopeTextArea(envelope_nr);
11551 if (IS_MM_MCDUFFIN(properties_element))
11553 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11554 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11555 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11558 if (IS_DF_LASER(properties_element))
11560 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11561 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11562 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11565 if (IS_CUSTOM_ELEMENT(properties_element))
11567 // draw stickybutton gadget
11568 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11570 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11572 // draw checkbutton gadgets
11573 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11574 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11575 MapCheckbuttonGadget(i);
11577 // draw counter gadgets
11578 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11579 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11580 MapCounterButtons(i);
11582 // draw selectbox gadgets
11583 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11584 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11585 MapSelectboxGadget(i);
11587 // draw textbutton gadgets
11588 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11590 // draw text input gadgets
11591 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11593 // draw drawing area gadgets
11594 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11596 draw_footer_line = TRUE;
11598 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11600 // draw checkbutton gadgets
11601 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11602 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11603 MapCheckbuttonGadget(i);
11605 // draw counter gadgets
11606 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11607 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11608 MapCounterButtons(i);
11610 // draw selectbox gadgets
11611 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11612 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11613 MapSelectboxGadget(i);
11615 // draw drawing area gadgets
11616 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11617 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11618 DrawCustomContentArea();
11621 else if (IS_GROUP_ELEMENT(properties_element))
11623 // draw stickybutton gadget
11624 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11626 // draw checkbutton gadgets
11627 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11628 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11630 // draw counter gadgets
11631 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11633 // draw selectbox gadgets
11634 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11636 // draw textbutton gadgets
11637 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11639 // draw drawing area gadgets
11640 DrawGroupElementArea();
11642 // draw text input gadgets
11643 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11645 // draw drawing area gadgets
11646 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11648 draw_footer_line = TRUE;
11650 else if (IS_EMPTY_ELEMENT(properties_element))
11652 // draw stickybutton gadget
11653 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11655 // draw checkbutton gadgets
11656 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11657 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11659 // draw textbutton gadgets
11660 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11662 // draw drawing area gadgets
11663 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11665 draw_footer_line = TRUE;
11668 // draw little footer border line above CE/GE use/save template gadgets
11669 if (draw_footer_line)
11671 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11672 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11673 int gd_x = gd->x + gd_gi1->border.width / 2;
11674 int gd_y = gd->y + gd_gi1->height - 1;
11675 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11677 if (tab_color != BLACK_PIXEL) // black => transparent
11678 FillRectangle(drawto,
11679 SX + ED_ELEMENT_SETTINGS_X(0),
11680 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11682 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11686 static void DrawPropertiesChangeDrawingAreas(void)
11688 if (IS_CUSTOM_ELEMENT(properties_element))
11690 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11691 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11692 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11694 DrawCustomChangeContentArea();
11697 redraw_mask |= REDRAW_FIELD;
11700 static void DrawPropertiesChange(void)
11704 // needed to initially set selectbox options for special action options
11705 setSelectboxSpecialActionOptions();
11707 // draw stickybutton gadget
11708 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11710 // draw checkbutton gadgets
11711 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11712 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11713 MapCheckbuttonGadget(i);
11715 // draw counter gadgets
11716 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11717 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11718 MapCounterButtons(i);
11720 // draw selectbox gadgets
11721 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11722 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11723 MapSelectboxGadget(i);
11725 // draw textbutton gadgets
11726 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11727 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11728 MapTextbuttonGadget(i);
11730 // draw graphicbutton gadgets
11731 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11732 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11733 MapGraphicbuttonGadget(i);
11735 // draw drawing area gadgets
11736 DrawPropertiesChangeDrawingAreas();
11739 static void DrawEditorElementAnimation(int x, int y)
11741 int graphic = el2img(properties_element);
11742 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11743 custom_element.ce_value_fixed_initial :
11744 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11745 custom_element.collect_score_initial : FrameCounter);
11747 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11750 static void DrawEditorElementName(int x, int y, int font_nr)
11752 char *element_name = getElementInfoText(properties_element);
11753 int font_width = getFontWidth(font_nr);
11754 int font_height = getFontHeight(font_nr);
11755 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11756 int max_chars_per_line = max_text_width / font_width;
11758 if (strlen(element_name) <= max_chars_per_line)
11759 DrawTextS(x, y, font_nr, element_name);
11762 char buffer[max_chars_per_line + 1];
11763 int next_pos = max_chars_per_line;
11765 strncpy(buffer, element_name, max_chars_per_line);
11766 buffer[max_chars_per_line] = '\0';
11768 if (element_name[max_chars_per_line] == ' ')
11774 for (i = max_chars_per_line - 1; i >= 0; i--)
11775 if (buffer[i] == ' ')
11778 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11785 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11787 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11788 buffer[max_chars_per_line] = '\0';
11790 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11794 static void DrawPropertiesWindow(void)
11796 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11797 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11798 int border_size = gd->border_size;
11799 int font_nr = FONT_TEXT_1;
11800 int font_height = getFontHeight(font_nr);
11801 int xoffset = TILEX + element_border + 3 * border_size;
11802 int yoffset = (TILEY - font_height) / 2;
11803 int x1 = editor.settings.element_graphic.x + element_border;
11804 int y1 = editor.settings.element_graphic.y + element_border;
11805 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11806 editor.settings.element_name.x);
11807 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11808 editor.settings.element_name.y);
11809 char *text = "Element Settings";
11810 int font2_nr = FONT_TITLE_1;
11811 struct MenuPosInfo *pos = &editor.settings.headline;
11812 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11813 int sy = SY + pos->y;
11815 stick_element_properties_window = FALSE;
11817 // make sure that previous properties edit mode exists for this element
11818 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11819 !IS_CUSTOM_ELEMENT(properties_element))
11820 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11822 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11823 !IS_PLAYER_ELEMENT(properties_element) &&
11824 !IS_CUSTOM_ELEMENT(properties_element))
11825 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11827 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11828 (IS_PLAYER_ELEMENT(properties_element) ||
11829 IS_CUSTOM_ELEMENT(properties_element)))
11830 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11832 CopyElementPropertiesToEditor(properties_element);
11834 UnmapLevelEditorFieldGadgets();
11835 UnmapLevelEditorToolboxDrawingGadgets();
11836 UnmapLevelEditorToolboxCustomGadgets();
11838 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11840 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11843 DrawText(sx, sy, text, font2_nr);
11845 FrameCounter = 0; // restart animation frame counter
11847 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11848 DrawEditorElementAnimation(SX + x1, SY + y1);
11849 DrawEditorElementName(x2, y2, font_nr);
11851 DrawPropertiesTabulatorGadgets();
11853 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11854 DrawPropertiesInfo();
11855 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11856 DrawPropertiesChange();
11857 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11858 DrawPropertiesConfig();
11861 static void DrawPaletteWindow(void)
11865 UnmapLevelEditorFieldGadgets();
11867 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11870 // map buttons to select elements
11871 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11872 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11873 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11874 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11875 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11878 static void UpdateCustomElementGraphicGadgets(void)
11882 InitElementPropertiesGfxElement();
11884 ModifyEditorElementList();
11885 RedrawDrawingElements();
11887 // force redraw of all mapped drawing area gadgets
11888 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11890 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11897 static int getOpenDirectionFromTube(int element)
11901 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11902 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11903 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11904 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11905 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11906 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11907 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11908 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11909 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11910 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11911 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11917 static int getTubeFromOpenDirection(int direction)
11921 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11922 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11923 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11924 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11925 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11926 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11927 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11928 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11929 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11930 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11931 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11933 // if only one direction, fall back to simple tube with that direction
11934 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11935 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11936 case (MV_UP): return EL_TUBE_VERTICAL;
11937 case (MV_DOWN): return EL_TUBE_VERTICAL;
11943 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11945 int element_new = getTubeFromOpenDirection(direction);
11947 return (element_new != EL_EMPTY ? element_new : element_old);
11950 static int getOpenDirectionFromBelt(int element)
11952 int belt_dir = getBeltDirFromBeltElement(element);
11954 return (belt_dir == MV_LEFT ? MV_RIGHT :
11955 belt_dir == MV_RIGHT ? MV_LEFT :
11956 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11959 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11961 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11962 direction == MV_RIGHT ? MV_LEFT :
11963 direction == MV_HORIZONTAL ? MV_NONE : direction);
11965 if (direction == MV_NONE)
11968 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11971 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11974 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11976 return (element_new != EL_EMPTY ? element_new : element_old);
11979 static int getOpenDirectionFromPool(int element)
11983 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11984 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11985 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11986 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11987 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11988 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11994 static int getPoolFromOpenDirection(int direction)
11998 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11999 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12000 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12001 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12002 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12003 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12009 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12011 int element = getPoolFromOpenDirection(direction);
12012 int help_direction = getOpenDirectionFromPool(help_element);
12014 if (element == EL_EMPTY)
12016 int help_direction_vertical = help_direction & MV_VERTICAL;
12018 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12021 if (element == EL_EMPTY)
12023 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12025 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12031 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12033 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12035 return (element_new != EL_EMPTY ? element_new : element_old);
12038 static int getOpenDirectionFromPillar(int element)
12042 case EL_EMC_WALL_1: return (MV_DOWN);
12043 case EL_EMC_WALL_2: return (MV_VERTICAL);
12044 case EL_EMC_WALL_3: return (MV_UP);
12050 static int getPillarFromOpenDirection(int direction)
12054 case (MV_DOWN): return EL_EMC_WALL_1;
12055 case (MV_VERTICAL): return EL_EMC_WALL_2;
12056 case (MV_UP): return EL_EMC_WALL_3;
12062 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12064 int element_new = getPillarFromOpenDirection(direction);
12066 return (element_new != EL_EMPTY ? element_new : element_old);
12069 static int getOpenDirectionFromSteel2(int element)
12073 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12074 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12075 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12076 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12077 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12078 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12079 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12080 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12086 static int getSteel2FromOpenDirection(int direction)
12090 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12091 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12092 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12093 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12094 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12095 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12096 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12097 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12103 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12105 int element_new = getSteel2FromOpenDirection(direction);
12107 return (element_new != EL_EMPTY ? element_new : element_old);
12110 static int getOpenDirectionFromChip(int element)
12114 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12115 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12116 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12117 case EL_SP_CHIP_TOP: return (MV_DOWN);
12118 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12124 static int getChipFromOpenDirection(int direction)
12128 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12129 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12130 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12131 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12132 case (MV_DOWN): return EL_SP_CHIP_TOP;
12138 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12140 int element_new = getChipFromOpenDirection(direction);
12142 return (element_new != EL_EMPTY ? element_new : element_old);
12145 static int getClosedTube(int x, int y)
12147 struct XY *xy = xy_directions;
12148 int element_old = IntelliDrawBuffer[x][y];
12149 int direction_old = getOpenDirectionFromTube(element_old);
12150 int direction_new = MV_NONE;
12153 for (i = 0; i < NUM_DIRECTIONS; i++)
12155 int xx = x + xy[i].x;
12156 int yy = y + xy[i].y;
12157 int dir = MV_DIR_FROM_BIT(i);
12158 int dir_opposite = MV_DIR_OPPOSITE(dir);
12160 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12161 (direction_old & dir) &&
12162 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12163 direction_new |= dir;
12166 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12169 static int getClosedBelt(int x, int y)
12171 struct XY *xy = xy_directions;
12172 int element_old = IntelliDrawBuffer[x][y];
12173 int nr = getBeltNrFromBeltElement(element_old);
12174 int direction_old = getOpenDirectionFromBelt(element_old);
12175 int direction_new = MV_NONE;
12178 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12180 int xx = x + xy[i].x;
12181 int yy = y + xy[i].y;
12182 int dir = MV_DIR_FROM_BIT(i);
12183 int dir_opposite = MV_DIR_OPPOSITE(dir);
12185 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12186 (direction_old & dir) &&
12187 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12188 direction_new |= dir;
12191 return getBeltFromNrAndOpenDirection(nr, direction_new);
12194 static int getClosedPool(int x, int y)
12196 struct XY *xy = xy_directions;
12197 int element_old = IntelliDrawBuffer[x][y];
12198 int direction_old = getOpenDirectionFromPool(element_old);
12199 int direction_new = MV_NONE;
12202 for (i = 0; i < NUM_DIRECTIONS; i++)
12204 int xx = x + xy[i].x;
12205 int yy = y + xy[i].y;
12206 int dir = MV_DIR_FROM_BIT(i);
12207 int dir_opposite = MV_DIR_OPPOSITE(dir);
12209 if (IN_LEV_FIELD(xx, yy) &&
12210 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12211 (direction_old & dir) &&
12212 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12213 direction_new |= dir;
12216 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12219 static int getClosedPillar(int x, int y)
12221 struct XY *xy = xy_directions;
12222 int element_old = IntelliDrawBuffer[x][y];
12223 int direction_old = getOpenDirectionFromPillar(element_old);
12224 int direction_new = MV_NONE;
12227 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12229 int xx = x + xy[i].x;
12230 int yy = y + xy[i].y;
12231 int dir = MV_DIR_FROM_BIT(i);
12232 int dir_opposite = MV_DIR_OPPOSITE(dir);
12234 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12235 (direction_old & dir) &&
12236 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12237 direction_new |= dir;
12240 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12243 static int getClosedSteel2(int x, int y)
12245 struct XY *xy = xy_directions;
12246 int element_old = IntelliDrawBuffer[x][y];
12247 int direction_old = getOpenDirectionFromSteel2(element_old);
12248 int direction_new = MV_NONE;
12251 for (i = 0; i < NUM_DIRECTIONS; i++)
12253 int xx = x + xy[i].x;
12254 int yy = y + xy[i].y;
12255 int dir = MV_DIR_FROM_BIT(i);
12256 int dir_opposite = MV_DIR_OPPOSITE(dir);
12258 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12259 (direction_old & dir) &&
12260 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12261 direction_new |= dir;
12264 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12267 static int getClosedChip(int x, int y)
12269 struct XY *xy = xy_directions;
12270 int element_old = IntelliDrawBuffer[x][y];
12271 int direction_old = getOpenDirectionFromChip(element_old);
12272 int direction_new = MV_NONE;
12275 for (i = 0; i < NUM_DIRECTIONS; i++)
12277 int xx = x + xy[i].x;
12278 int yy = y + xy[i].y;
12279 int dir = MV_DIR_FROM_BIT(i);
12280 int dir_opposite = MV_DIR_OPPOSITE(dir);
12282 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12283 (direction_old & dir) &&
12284 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12285 direction_new |= dir;
12288 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12291 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12292 boolean change_level)
12294 int sx = x - level_xpos;
12295 int sy = y - level_ypos;
12296 int old_element = Tile[x][y];
12297 int new_element = element;
12298 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12299 boolean draw_masked = FALSE;
12301 if (IS_MM_WALL_EDITOR(element))
12303 element = map_mm_wall_element_editor(element) | new_bitmask;
12305 if (IS_MM_WALL(old_element))
12306 element |= MM_WALL_BITS(old_element);
12309 draw_masked = TRUE;
12311 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12313 int element_changed = old_element & ~new_bitmask;
12315 if (MM_WALL_BITS(element_changed) != 0)
12316 element = element_changed;
12319 IntelliDrawBuffer[x][y] = element;
12322 Tile[x][y] = element;
12324 if (IN_ED_FIELD(sx, sy))
12326 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12327 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12328 else if (draw_masked)
12329 DrawEditorElementThruMask(sx, sy, element);
12331 DrawEditorElement(sx, sy, element);
12335 static void SetElementSimple(int x, int y, int element, boolean change_level)
12337 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12340 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12341 int x2, int y2, int *element2,
12342 int (*close_function)(int, int),
12343 boolean change_level)
12345 // set neighbour elements to newly determined connections
12346 SetElementSimple(x1, y1, *element1, change_level);
12347 SetElementSimple(x2, y2, *element2, change_level);
12349 // remove all open connections of neighbour elements
12350 *element1 = close_function(x1, y1);
12351 *element2 = close_function(x2, y2);
12353 // set neighbour elements to new, minimized connections
12354 SetElementSimple(x1, y1, *element1, change_level);
12355 SetElementSimple(x2, y2, *element2, change_level);
12358 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12359 boolean change_level, int button)
12361 struct XY *xy = xy_directions;
12362 static int last_x = -1;
12363 static int last_y = -1;
12365 if (new_element == EL_UNDEFINED)
12373 int old_element = IntelliDrawBuffer[x][y];
12375 if (IS_TUBE(new_element))
12377 int last_element_new = EL_UNDEFINED;
12378 int direction = MV_NONE;
12381 // if old element is of same kind, keep all existing directions
12382 if (IS_TUBE(old_element))
12383 direction |= getOpenDirectionFromTube(old_element);
12385 for (i = 0; i < NUM_DIRECTIONS; i++)
12387 int xx = x + xy[i].x;
12388 int yy = y + xy[i].y;
12390 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12391 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12393 int dir = MV_DIR_FROM_BIT(i);
12394 int dir_opposite = MV_DIR_OPPOSITE(dir);
12395 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12396 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12397 int last_direction_new = last_direction_old | dir_opposite;
12399 last_element_new = getTubeFromOpenDirection(last_direction_new);
12405 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12407 if (last_element_new != EL_UNDEFINED)
12408 MergeAndCloseNeighbourElements(x, y, &new_element,
12409 last_x, last_y, &last_element_new,
12410 getClosedTube, change_level);
12412 else if (IS_BELT(new_element))
12414 int belt_nr = getBeltNrFromBeltElement(new_element);
12415 int last_element_new = EL_UNDEFINED;
12416 int direction = MV_NONE;
12419 // if old element is of same kind, keep all existing directions
12420 if (IS_BELT(old_element))
12421 direction |= getOpenDirectionFromBelt(old_element);
12423 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12425 int xx = x + xy[i].x;
12426 int yy = y + xy[i].y;
12428 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12429 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12431 int dir = MV_DIR_FROM_BIT(i);
12432 int dir_opposite = MV_DIR_OPPOSITE(dir);
12433 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12434 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12435 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12436 int last_direction_new = last_direction_old | dir_opposite;
12438 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12439 last_direction_new);
12444 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12446 if (last_element_new != EL_UNDEFINED)
12447 MergeAndCloseNeighbourElements(x, y, &new_element,
12448 last_x, last_y, &last_element_new,
12449 getClosedBelt, change_level);
12451 else if (IS_ACID_POOL_OR_ACID(new_element))
12453 int last_element_new = EL_UNDEFINED;
12454 int direction = MV_NONE;
12457 // if old element is of same kind, keep all existing directions
12458 if (IS_ACID_POOL_OR_ACID(old_element))
12459 direction |= getOpenDirectionFromPool(old_element);
12461 for (i = 0; i < NUM_DIRECTIONS; i++)
12463 int xx = x + xy[i].x;
12464 int yy = y + xy[i].y;
12466 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12467 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12469 int dir = MV_DIR_FROM_BIT(i);
12470 int dir_opposite = MV_DIR_OPPOSITE(dir);
12471 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12472 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12473 int last_direction_new = last_direction_old | dir_opposite;
12475 last_element_new = getPoolFromOpenDirection(last_direction_new);
12481 // special corrections needed for intuitively correct acid pool drawing
12482 if (last_element_new == EL_EMPTY)
12483 last_element_new = new_element;
12484 else if (last_element_new != EL_UNDEFINED)
12485 new_element = last_element_new;
12487 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12489 if (last_element_new != EL_UNDEFINED)
12490 MergeAndCloseNeighbourElements(x, y, &new_element,
12491 last_x, last_y, &last_element_new,
12492 getClosedPool, change_level);
12494 else if (IS_EMC_PILLAR(new_element))
12496 int last_element_new = EL_UNDEFINED;
12497 int direction = MV_NONE;
12500 // if old element is of same kind, keep all existing directions
12501 if (IS_EMC_PILLAR(old_element))
12502 direction |= getOpenDirectionFromPillar(old_element);
12504 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12506 int xx = x + xy[i].x;
12507 int yy = y + xy[i].y;
12509 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12510 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12512 int dir = MV_DIR_FROM_BIT(i);
12513 int dir_opposite = MV_DIR_OPPOSITE(dir);
12514 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12515 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12516 int last_direction_new = last_direction_old | dir_opposite;
12518 last_element_new = getPillarFromOpenDirection(last_direction_new);
12524 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12526 if (last_element_new != EL_UNDEFINED)
12527 MergeAndCloseNeighbourElements(x, y, &new_element,
12528 last_x, last_y, &last_element_new,
12529 getClosedPillar, change_level);
12531 else if (IS_DC_STEELWALL_2(new_element))
12533 int last_element_new = EL_UNDEFINED;
12534 int direction = MV_NONE;
12537 // if old element is of same kind, keep all existing directions
12538 if (IS_DC_STEELWALL_2(old_element))
12539 direction |= getOpenDirectionFromSteel2(old_element);
12541 for (i = 0; i < NUM_DIRECTIONS; i++)
12543 int xx = x + xy[i].x;
12544 int yy = y + xy[i].y;
12546 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12547 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12549 int dir = MV_DIR_FROM_BIT(i);
12550 int dir_opposite = MV_DIR_OPPOSITE(dir);
12551 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12552 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12553 int last_direction_new = last_direction_old | dir_opposite;
12555 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12561 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12563 if (last_element_new != EL_UNDEFINED)
12564 MergeAndCloseNeighbourElements(x, y, &new_element,
12565 last_x, last_y, &last_element_new,
12566 getClosedSteel2, change_level);
12568 else if (IS_SP_CHIP(new_element))
12570 int last_element_new = EL_UNDEFINED;
12571 int direction = MV_NONE;
12574 // (do not keep existing directions, regardless of kind of old element)
12576 for (i = 0; i < NUM_DIRECTIONS; i++)
12578 int xx = x + xy[i].x;
12579 int yy = y + xy[i].y;
12581 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12582 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12584 int dir = MV_DIR_FROM_BIT(i);
12585 int dir_opposite = MV_DIR_OPPOSITE(dir);
12586 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12587 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12588 int last_direction_new = last_direction_old | dir_opposite;
12590 if (last_direction_old == MV_NONE)
12592 last_element_new = getChipFromOpenDirection(last_direction_new);
12595 else if (last_direction_old & (dir | dir_opposite))
12597 direction |= MV_DIR_OPPOSITE(last_direction_old);
12601 direction |= MV_DIR_OPPOSITE(dir);
12606 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12608 if (last_element_new != EL_UNDEFINED)
12609 MergeAndCloseNeighbourElements(x, y, &new_element,
12610 last_x, last_y, &last_element_new,
12611 getClosedChip, change_level);
12613 else if (IS_SP_HARDWARE_BASE(new_element))
12615 int nr = GetSimpleRandom(6);
12617 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12618 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12619 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12620 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12621 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12623 else if (new_element == EL_SP_HARDWARE_GREEN ||
12624 new_element == EL_SP_HARDWARE_BLUE ||
12625 new_element == EL_SP_HARDWARE_RED)
12627 int nr = GetSimpleRandom(3);
12629 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12630 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12632 else if (IS_GROUP_ELEMENT(new_element))
12634 boolean connected_drawing = FALSE;
12637 for (i = 0; i < NUM_DIRECTIONS; i++)
12639 int xx = x + xy[i].x;
12640 int yy = y + xy[i].y;
12642 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12643 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12644 connected_drawing = TRUE;
12647 if (!connected_drawing)
12648 ResolveGroupElement(new_element);
12650 new_element = GetElementFromGroupElement(new_element);
12652 else if (IS_BELT_SWITCH(old_element))
12654 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12655 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12657 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12658 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12660 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12664 static int swappable_elements[][2] =
12666 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12667 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12668 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12669 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12670 { EL_EMERALD, EL_WALL_EMERALD },
12671 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12672 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12673 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12674 { EL_DIAMOND, EL_WALL_DIAMOND },
12675 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12676 { EL_GATE_1, EL_GATE_1_GRAY },
12677 { EL_GATE_2, EL_GATE_2_GRAY },
12678 { EL_GATE_3, EL_GATE_3_GRAY },
12679 { EL_GATE_4, EL_GATE_4_GRAY },
12680 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12681 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12682 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12683 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12684 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12685 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12686 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12687 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12688 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12689 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12690 { EL_LAMP, EL_LAMP_ACTIVE },
12691 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12692 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12693 { EL_PEARL, EL_WALL_PEARL },
12694 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12695 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12696 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12697 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12698 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12699 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12700 { EL_LANDMINE, EL_DC_LANDMINE },
12701 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12702 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12703 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12704 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12705 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12706 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12707 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12708 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12709 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12713 static int rotatable_elements_4[][4] =
12723 EL_SPACESHIP_RIGHT,
12728 EL_BD_BUTTERFLY_UP,
12729 EL_BD_BUTTERFLY_RIGHT,
12730 EL_BD_BUTTERFLY_DOWN,
12731 EL_BD_BUTTERFLY_LEFT
12735 EL_BD_FIREFLY_RIGHT,
12736 EL_BD_FIREFLY_DOWN,
12764 EL_SP_GRAVITY_PORT_UP,
12765 EL_SP_GRAVITY_PORT_RIGHT,
12766 EL_SP_GRAVITY_PORT_DOWN,
12767 EL_SP_GRAVITY_PORT_LEFT
12770 EL_SP_GRAVITY_ON_PORT_UP,
12771 EL_SP_GRAVITY_ON_PORT_RIGHT,
12772 EL_SP_GRAVITY_ON_PORT_DOWN,
12773 EL_SP_GRAVITY_ON_PORT_LEFT
12776 EL_SP_GRAVITY_OFF_PORT_UP,
12777 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12778 EL_SP_GRAVITY_OFF_PORT_DOWN,
12779 EL_SP_GRAVITY_OFF_PORT_LEFT
12788 EL_BALLOON_SWITCH_UP,
12789 EL_BALLOON_SWITCH_RIGHT,
12790 EL_BALLOON_SWITCH_DOWN,
12791 EL_BALLOON_SWITCH_LEFT
12795 EL_MM_MCDUFFIN_RIGHT,
12796 EL_MM_MCDUFFIN_DOWN,
12797 EL_MM_MCDUFFIN_LEFT
12800 EL_MM_MIRROR_FIXED_1,
12801 EL_MM_MIRROR_FIXED_4,
12802 EL_MM_MIRROR_FIXED_3,
12803 EL_MM_MIRROR_FIXED_2
12806 EL_MM_STEEL_GRID_FIXED_1,
12807 EL_MM_STEEL_GRID_FIXED_4,
12808 EL_MM_STEEL_GRID_FIXED_2,
12809 EL_MM_STEEL_GRID_FIXED_3
12812 EL_MM_WOODEN_GRID_FIXED_1,
12813 EL_MM_WOODEN_GRID_FIXED_4,
12814 EL_MM_WOODEN_GRID_FIXED_2,
12815 EL_MM_WOODEN_GRID_FIXED_3
12818 EL_MM_POLARIZER_CROSS_1,
12819 EL_MM_POLARIZER_CROSS_4,
12820 EL_MM_POLARIZER_CROSS_3,
12821 EL_MM_POLARIZER_CROSS_2
12825 EL_MM_PACMAN_RIGHT,
12837 EL_DF_RECEIVER_RIGHT,
12838 EL_DF_RECEIVER_DOWN,
12839 EL_DF_RECEIVER_LEFT
12852 static int rotatable_elements_8[][8] =
12855 EL_DF_STEEL_GRID_FIXED_1,
12856 EL_DF_STEEL_GRID_FIXED_8,
12857 EL_DF_STEEL_GRID_FIXED_7,
12858 EL_DF_STEEL_GRID_FIXED_6,
12859 EL_DF_STEEL_GRID_FIXED_5,
12860 EL_DF_STEEL_GRID_FIXED_4,
12861 EL_DF_STEEL_GRID_FIXED_3,
12862 EL_DF_STEEL_GRID_FIXED_2
12865 EL_DF_WOODEN_GRID_FIXED_1,
12866 EL_DF_WOODEN_GRID_FIXED_8,
12867 EL_DF_WOODEN_GRID_FIXED_7,
12868 EL_DF_WOODEN_GRID_FIXED_6,
12869 EL_DF_WOODEN_GRID_FIXED_5,
12870 EL_DF_WOODEN_GRID_FIXED_4,
12871 EL_DF_WOODEN_GRID_FIXED_3,
12872 EL_DF_WOODEN_GRID_FIXED_2
12875 EL_DF_STEEL_GRID_ROTATING_1,
12876 EL_DF_STEEL_GRID_ROTATING_8,
12877 EL_DF_STEEL_GRID_ROTATING_7,
12878 EL_DF_STEEL_GRID_ROTATING_6,
12879 EL_DF_STEEL_GRID_ROTATING_5,
12880 EL_DF_STEEL_GRID_ROTATING_4,
12881 EL_DF_STEEL_GRID_ROTATING_3,
12882 EL_DF_STEEL_GRID_ROTATING_2
12885 EL_DF_WOODEN_GRID_ROTATING_1,
12886 EL_DF_WOODEN_GRID_ROTATING_8,
12887 EL_DF_WOODEN_GRID_ROTATING_7,
12888 EL_DF_WOODEN_GRID_ROTATING_6,
12889 EL_DF_WOODEN_GRID_ROTATING_5,
12890 EL_DF_WOODEN_GRID_ROTATING_4,
12891 EL_DF_WOODEN_GRID_ROTATING_3,
12892 EL_DF_WOODEN_GRID_ROTATING_2
12899 static int rotatable_elements_16[][16] =
12920 EL_MM_TELEPORTER_5,
12921 EL_MM_TELEPORTER_4,
12922 EL_MM_TELEPORTER_3,
12923 EL_MM_TELEPORTER_2,
12924 EL_MM_TELEPORTER_1,
12925 EL_MM_TELEPORTER_16,
12926 EL_MM_TELEPORTER_15,
12927 EL_MM_TELEPORTER_14,
12928 EL_MM_TELEPORTER_13,
12929 EL_MM_TELEPORTER_12,
12930 EL_MM_TELEPORTER_11,
12931 EL_MM_TELEPORTER_10,
12932 EL_MM_TELEPORTER_9,
12933 EL_MM_TELEPORTER_8,
12934 EL_MM_TELEPORTER_7,
12938 EL_MM_TELEPORTER_RED_5,
12939 EL_MM_TELEPORTER_RED_4,
12940 EL_MM_TELEPORTER_RED_3,
12941 EL_MM_TELEPORTER_RED_2,
12942 EL_MM_TELEPORTER_RED_1,
12943 EL_MM_TELEPORTER_RED_16,
12944 EL_MM_TELEPORTER_RED_15,
12945 EL_MM_TELEPORTER_RED_14,
12946 EL_MM_TELEPORTER_RED_13,
12947 EL_MM_TELEPORTER_RED_12,
12948 EL_MM_TELEPORTER_RED_11,
12949 EL_MM_TELEPORTER_RED_10,
12950 EL_MM_TELEPORTER_RED_9,
12951 EL_MM_TELEPORTER_RED_8,
12952 EL_MM_TELEPORTER_RED_7,
12953 EL_MM_TELEPORTER_RED_6
12956 EL_MM_TELEPORTER_YELLOW_5,
12957 EL_MM_TELEPORTER_YELLOW_4,
12958 EL_MM_TELEPORTER_YELLOW_3,
12959 EL_MM_TELEPORTER_YELLOW_2,
12960 EL_MM_TELEPORTER_YELLOW_1,
12961 EL_MM_TELEPORTER_YELLOW_16,
12962 EL_MM_TELEPORTER_YELLOW_15,
12963 EL_MM_TELEPORTER_YELLOW_14,
12964 EL_MM_TELEPORTER_YELLOW_13,
12965 EL_MM_TELEPORTER_YELLOW_12,
12966 EL_MM_TELEPORTER_YELLOW_11,
12967 EL_MM_TELEPORTER_YELLOW_10,
12968 EL_MM_TELEPORTER_YELLOW_9,
12969 EL_MM_TELEPORTER_YELLOW_8,
12970 EL_MM_TELEPORTER_YELLOW_7,
12971 EL_MM_TELEPORTER_YELLOW_6
12974 EL_MM_TELEPORTER_GREEN_5,
12975 EL_MM_TELEPORTER_GREEN_4,
12976 EL_MM_TELEPORTER_GREEN_3,
12977 EL_MM_TELEPORTER_GREEN_2,
12978 EL_MM_TELEPORTER_GREEN_1,
12979 EL_MM_TELEPORTER_GREEN_16,
12980 EL_MM_TELEPORTER_GREEN_15,
12981 EL_MM_TELEPORTER_GREEN_14,
12982 EL_MM_TELEPORTER_GREEN_13,
12983 EL_MM_TELEPORTER_GREEN_12,
12984 EL_MM_TELEPORTER_GREEN_11,
12985 EL_MM_TELEPORTER_GREEN_10,
12986 EL_MM_TELEPORTER_GREEN_9,
12987 EL_MM_TELEPORTER_GREEN_8,
12988 EL_MM_TELEPORTER_GREEN_7,
12989 EL_MM_TELEPORTER_GREEN_6
12992 EL_MM_TELEPORTER_BLUE_5,
12993 EL_MM_TELEPORTER_BLUE_4,
12994 EL_MM_TELEPORTER_BLUE_3,
12995 EL_MM_TELEPORTER_BLUE_2,
12996 EL_MM_TELEPORTER_BLUE_1,
12997 EL_MM_TELEPORTER_BLUE_16,
12998 EL_MM_TELEPORTER_BLUE_15,
12999 EL_MM_TELEPORTER_BLUE_14,
13000 EL_MM_TELEPORTER_BLUE_13,
13001 EL_MM_TELEPORTER_BLUE_12,
13002 EL_MM_TELEPORTER_BLUE_11,
13003 EL_MM_TELEPORTER_BLUE_10,
13004 EL_MM_TELEPORTER_BLUE_9,
13005 EL_MM_TELEPORTER_BLUE_8,
13006 EL_MM_TELEPORTER_BLUE_7,
13007 EL_MM_TELEPORTER_BLUE_6
13011 EL_MM_POLARIZER_16,
13012 EL_MM_POLARIZER_15,
13013 EL_MM_POLARIZER_14,
13014 EL_MM_POLARIZER_13,
13015 EL_MM_POLARIZER_12,
13016 EL_MM_POLARIZER_11,
13017 EL_MM_POLARIZER_10,
13046 EL_DF_MIRROR_ROTATING_1,
13047 EL_DF_MIRROR_ROTATING_16,
13048 EL_DF_MIRROR_ROTATING_15,
13049 EL_DF_MIRROR_ROTATING_14,
13050 EL_DF_MIRROR_ROTATING_13,
13051 EL_DF_MIRROR_ROTATING_12,
13052 EL_DF_MIRROR_ROTATING_11,
13053 EL_DF_MIRROR_ROTATING_10,
13054 EL_DF_MIRROR_ROTATING_9,
13055 EL_DF_MIRROR_ROTATING_8,
13056 EL_DF_MIRROR_ROTATING_7,
13057 EL_DF_MIRROR_ROTATING_6,
13058 EL_DF_MIRROR_ROTATING_5,
13059 EL_DF_MIRROR_ROTATING_4,
13060 EL_DF_MIRROR_ROTATING_3,
13061 EL_DF_MIRROR_ROTATING_2
13064 EL_DF_MIRROR_FIXED_1,
13065 EL_DF_MIRROR_FIXED_16,
13066 EL_DF_MIRROR_FIXED_15,
13067 EL_DF_MIRROR_FIXED_14,
13068 EL_DF_MIRROR_FIXED_13,
13069 EL_DF_MIRROR_FIXED_12,
13070 EL_DF_MIRROR_FIXED_11,
13071 EL_DF_MIRROR_FIXED_10,
13072 EL_DF_MIRROR_FIXED_9,
13073 EL_DF_MIRROR_FIXED_8,
13074 EL_DF_MIRROR_FIXED_7,
13075 EL_DF_MIRROR_FIXED_6,
13076 EL_DF_MIRROR_FIXED_5,
13077 EL_DF_MIRROR_FIXED_4,
13078 EL_DF_MIRROR_FIXED_3,
13079 EL_DF_MIRROR_FIXED_2
13088 for (i = 0; swappable_elements[i][0] != -1; i++)
13090 int element1 = swappable_elements[i][0];
13091 int element2 = swappable_elements[i][1];
13093 if (old_element == element1 || old_element == element2)
13094 new_element = (old_element == element1 ? element2 : element1);
13097 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13099 for (j = 0; j < 4; j++)
13101 int element = rotatable_elements_4[i][j];
13103 if (old_element == element)
13104 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13105 button == 2 ? rotatable_elements_4[i][0] :
13106 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13111 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13113 for (j = 0; j < 8; j++)
13115 int element = rotatable_elements_8[i][j];
13117 if (old_element == element)
13118 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13119 button == 2 ? rotatable_elements_8[i][0] :
13120 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13125 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13127 for (j = 0; j < 16; j++)
13129 int element = rotatable_elements_16[i][j];
13131 if (old_element == element)
13132 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13133 button == 2 ? rotatable_elements_16[i][0] :
13134 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13139 if (old_element != new_element)
13141 int max_infotext_len = getMaxInfoTextLength();
13142 char infotext[MAX_OUTPUT_LINESIZE + 1];
13144 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13145 infotext[max_infotext_len] = '\0';
13147 ClearEditorGadgetInfoText();
13149 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13154 if (IS_MM_WALL_EDITOR(new_element))
13155 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13157 SetElementSimple(x, y, new_element, change_level);
13163 static void ResetIntelliDraw(void)
13167 for (x = 0; x < lev_fieldx; x++)
13168 for (y = 0; y < lev_fieldy; y++)
13169 IntelliDrawBuffer[x][y] = Tile[x][y];
13171 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13174 static boolean draw_mode_hires = FALSE;
13176 static boolean isHiresTileElement(int element)
13178 return (IS_MM_WALL(element) || element == EL_EMPTY);
13181 static boolean isHiresDrawElement(int element)
13183 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13186 static int numHiresTiles(int element)
13188 if (IS_MM_WALL(element))
13189 return get_number_of_bits(MM_WALL_BITS(element));
13194 static void SetDrawModeHiRes(int element)
13197 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13198 isHiresDrawElement(element));
13201 static boolean getDrawModeHiRes(void)
13203 return draw_mode_hires;
13206 static int getLoResScreenPos(int pos)
13208 return (getDrawModeHiRes() ? pos / 2 : pos);
13211 static int getLoResScreenMod(int pos)
13213 return (getDrawModeHiRes() ? pos % 2 : 0);
13216 static void SetElementExt(int x, int y, int dx, int dy, int element,
13217 boolean change_level, int button)
13220 SetElementSimple(x, y, Tile[x][y], change_level);
13221 else if (GetKeyModState() & KMOD_Shift)
13222 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13224 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13227 static void SetElement(int x, int y, int element)
13229 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13232 static void SetElementButton(int x, int y, int dx, int dy, int element,
13235 SetElementExt(x, y, dx, dy, element, TRUE, button);
13238 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13240 int lx = getLoResScreenPos(sx2) + level_xpos;
13241 int ly = getLoResScreenPos(sy2) + level_ypos;
13242 int dx = getLoResScreenMod(sx2);
13243 int dy = getLoResScreenMod(sy2);
13245 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13248 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13255 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13258 static int getLevelElementHiRes(int lx2, int ly2)
13264 int element = Tile[lx][ly];
13265 unsigned int bitmask = (dx + 1) << (dy * 2);
13267 if (IS_MM_WALL(element))
13269 if (element & bitmask)
13270 return map_mm_wall_element(element);
13278 static void DrawLineElement(int x, int y, int element, boolean change_level)
13280 SetElementHiRes(x, y, element, change_level);
13283 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13284 int element, boolean change_level)
13286 int xsize = ABS(to_x - from_x);
13287 int ysize = ABS(to_y - from_y);
13288 int dx = (to_x < from_x ? -1 : +1);
13289 int dy = (to_y < from_y ? -1 : +1);
13292 if (from_y == to_y) // horizontal line
13294 for (i = 0; i <= xsize; i++)
13295 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13297 else if (from_x == to_x) // vertical line
13299 for (i = 0; i <= ysize; i++)
13300 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13302 else // diagonal line
13304 if (ysize < xsize) // a < 1
13306 float a = (float)ysize / (float)xsize;
13308 for (i = 0; i <= xsize; i++)
13311 int y = dy * (int)(a * i + 0.5);
13313 DrawLineElement(from_x + x, from_y + y, element, change_level);
13318 float a = (float)xsize / (float)ysize;
13320 for (i = 0; i <= ysize; i++)
13322 int x = dx * (int)(a * i + 0.5);
13325 DrawLineElement(from_x + x, from_y + y, element, change_level);
13331 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13332 int element, boolean change_level)
13334 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13335 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13336 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13337 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13340 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13341 int element, boolean change_level)
13346 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13348 for (y = from_y; y <= to_y; y++)
13349 DrawLine(from_x, y, to_x, y, element, change_level);
13352 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13353 int element, boolean change_level)
13355 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13356 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13357 int len_x = ABS(to_x - from_x);
13358 int len_y = ABS(to_y - from_y);
13361 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13363 // not optimal (some points get drawn twice) but simple,
13364 // and fast enough for the few points we are drawing
13366 for (x = 0; x <= radius; x++)
13368 int sx, sy, sx2, sy2, lx, ly;
13370 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13372 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13373 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13374 sx = getLoResScreenPos(sx2);
13375 sy = getLoResScreenPos(sy2);
13376 lx = sx + level_xpos;
13377 ly = sy + level_ypos;
13379 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13380 DrawLineElement(sx2, sy2, element, change_level);
13383 for (y = 0; y <= radius; y++)
13385 int sx, sy, sx2, sy2, lx, ly;
13387 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13389 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13390 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13391 sx = getLoResScreenPos(sx2);
13392 sy = getLoResScreenPos(sy2);
13393 lx = sx + level_xpos;
13394 ly = sy + level_ypos;
13396 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13397 DrawLineElement(sx2, sy2, element, change_level);
13401 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13402 int element, boolean change_level)
13404 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13405 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13407 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13410 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13412 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13413 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13414 int element, boolean change_level)
13416 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13417 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13418 int mirror_to_x2 = from_x - (to_x2 - from_x);
13419 int mirror_to_y2 = from_y - (to_y2 - from_y);
13421 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13422 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13423 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13424 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13428 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13430 int from_sx, from_sy;
13434 swap_numbers(&from_x, &to_x);
13437 swap_numbers(&from_y, &to_y);
13439 from_sx = SX + from_x * ed_tilesize;
13440 from_sy = SY + from_y * ed_tilesize;
13441 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13442 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13444 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13445 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13446 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13447 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13449 if (from_x == to_x && from_y == to_y)
13450 MarkTileDirty(from_x/2, from_y/2);
13452 redraw_mask |= REDRAW_FIELD;
13455 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13456 int element, boolean change_level)
13458 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13461 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13462 int element, boolean change_level)
13464 if (element == -1 || change_level)
13465 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13467 DrawAreaBorder(from_x, from_y, to_x, to_y);
13470 // values for CopyBrushExt()
13471 #define CB_AREA_TO_BRUSH 0
13472 #define CB_BRUSH_TO_CURSOR 1
13473 #define CB_BRUSH_TO_LEVEL 2
13474 #define CB_DELETE_OLD_CURSOR 3
13475 #define CB_DUMP_BRUSH 4
13476 #define CB_DUMP_BRUSH_SMALL 5
13477 #define CB_CLIPBOARD_TO_BRUSH 6
13478 #define CB_BRUSH_TO_CLIPBOARD 7
13479 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13480 #define CB_UPDATE_BRUSH_POSITION 9
13481 #define CB_FLIP_BRUSH_X 10
13482 #define CB_FLIP_BRUSH_Y 11
13483 #define CB_FLIP_BRUSH_XY 12
13485 #define MAX_CB_PART_SIZE 10
13486 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13487 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13488 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13489 MAX_CB_NUM_LINES * \
13492 static int getFlippedTileExt(int map[], int element)
13496 for (i = 0; map[i] != -1; i++)
13497 if (map[i] == element)
13498 return map[i ^ 1]; // get flipped element by flipping LSB of index
13503 static int getFlippedTileX(int element)
13507 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13508 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13509 EL_BUG_LEFT, EL_BUG_RIGHT,
13510 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13511 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13512 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13513 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13514 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13515 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13516 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13517 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13518 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13519 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13520 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13521 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13522 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13523 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13524 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13525 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13526 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13527 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13528 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13529 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13530 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13531 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13532 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13533 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13534 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13535 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13536 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13541 return getFlippedTileExt(map, element);
13544 static int getFlippedTileY(int element)
13548 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13549 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13550 EL_BUG_UP, EL_BUG_DOWN,
13551 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13552 EL_PACMAN_UP, EL_PACMAN_DOWN,
13553 EL_ARROW_UP, EL_ARROW_DOWN,
13554 EL_MOLE_UP, EL_MOLE_DOWN,
13555 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13556 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13557 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13558 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13559 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13560 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13561 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13562 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13563 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13564 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13565 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13566 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13567 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13568 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13569 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13570 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13571 EL_EMC_WALL_1, EL_EMC_WALL_3,
13576 return getFlippedTileExt(map, element);
13579 static int getFlippedTileXY(int element)
13583 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13584 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13585 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13586 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13587 EL_BUG_LEFT, EL_BUG_UP,
13588 EL_BUG_RIGHT, EL_BUG_DOWN,
13589 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13590 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13591 EL_PACMAN_LEFT, EL_PACMAN_UP,
13592 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13593 EL_ARROW_LEFT, EL_ARROW_UP,
13594 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13595 EL_MOLE_LEFT, EL_MOLE_UP,
13596 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13597 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13598 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13599 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13600 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13601 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13602 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13603 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13604 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13605 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13606 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13607 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13608 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13609 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13610 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13611 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13612 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13613 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13614 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13615 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13616 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13617 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13618 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13619 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13620 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13621 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13622 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13623 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13624 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13629 return getFlippedTileExt(map, element);
13632 static int getFlippedTile(int element, int mode)
13634 if (IS_MM_ELEMENT(element))
13636 // get MM game element
13637 element = map_element_RND_to_MM(element);
13639 // get flipped game element
13640 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13641 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13642 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13645 // get RND game element again
13646 element = map_element_MM_to_RND(element);
13650 // get flipped game element
13651 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13652 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13653 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13660 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13663 short tile1_flipped = getFlippedTile(*tile1, mode);
13664 short tile2_flipped = getFlippedTile(*tile2, mode);
13667 *tile1 = tile2_flipped;
13668 *tile2 = tile1_flipped;
13671 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13673 DrawLineElement(sx, sy, element, change_level);
13676 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13677 int button, int mode)
13679 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13680 static int brush_width, brush_height;
13681 static int last_cursor_x = -1, last_cursor_y = -1;
13682 static boolean delete_old_brush = FALSE;
13683 int new_element = BUTTON_ELEMENT(button);
13686 if (mode == CB_DUMP_BRUSH ||
13687 mode == CB_DUMP_BRUSH_SMALL ||
13688 mode == CB_BRUSH_TO_CLIPBOARD ||
13689 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13691 if (edit_mode != ED_MODE_DRAWING)
13694 char part[MAX_CB_PART_SIZE + 1] = "";
13695 char text[MAX_CB_TEXT_SIZE + 1] = "";
13696 int width = (draw_with_brush ? brush_width : lev_fieldx);
13697 int height = (draw_with_brush ? brush_height : lev_fieldy);
13698 char *format = "%s%03d";
13700 for (y = 0; y < height; y++)
13701 for (x = 0; x < width; x++)
13702 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13705 for (y = 0; y < height; y++)
13707 for (x = 0; x < width; x++)
13709 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13710 char *prefix = (mode == CB_DUMP_BRUSH ||
13711 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13713 if (element >= NUM_FILE_ELEMENTS)
13714 element = EL_UNKNOWN;
13716 // copy brush to level sketch text buffer for the R'n'D forum:
13717 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13718 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13719 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13720 strcat(text, part);
13723 strcat(text, "\n");
13726 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13727 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13728 SDL_SetClipboardText(text);
13730 Print("%s", text); // print brush data to console and log file
13735 if (mode == CB_CLIPBOARD_TO_BRUSH)
13737 if (edit_mode != ED_MODE_DRAWING)
13740 if (!SDL_HasClipboardText())
13742 Request("Clipboard is empty!", REQ_CONFIRM);
13747 boolean copy_to_brush = (draw_with_brush ||
13748 drawing_function == GADGET_ID_GRAB_BRUSH);
13750 // this will delete the old brush, if already drawing with a brush
13752 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13754 // initialization is required for "odd" (incomplete) clipboard content
13755 for (x = 0; x < MAX_LEV_FIELDX; x++)
13756 for (y = 0; y < MAX_LEV_FIELDY; y++)
13757 brush_buffer[x][y] = EL_EMPTY;
13764 char *clipboard_text = SDL_GetClipboardText();
13765 char *ptr = clipboard_text;
13766 boolean allow_new_row = FALSE;
13767 boolean stop = FALSE;
13769 while (*ptr && !stop)
13771 boolean prefix_found = FALSE;
13772 boolean start_new_row = FALSE;
13774 // level sketch element number prefixes (may be multi-byte characters)
13775 char *prefix_list[] = { "`", "¸" };
13778 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13780 char *prefix = prefix_list[i];
13782 // check if string is large enough for prefix
13783 if (strlen(ptr) < strlen(prefix))
13790 // check if string starts with prefix
13791 if (strPrefix(ptr, prefix))
13793 ptr += strlen(prefix);
13795 prefix_found = TRUE;
13801 // check if prefix found and followed by (at least) three digits
13802 if (prefix_found &&
13803 strlen(ptr) >= 3 &&
13804 ptr[0] >= '0' && ptr[0] <= '9' &&
13805 ptr[1] >= '0' && ptr[1] <= '9' &&
13806 ptr[2] >= '0' && ptr[2] <= '9')
13808 int element = ((ptr[0] - '0') * 100 +
13809 (ptr[1] - '0') * 10 +
13814 // level sketch element number might consist of four digits
13815 if (ptr[0] >= '0' && ptr[0] <= '9')
13817 element = element * 10 + (ptr[0] - '0');
13821 // remap some (historic, now obsolete) elements
13822 element = getMappedElement(element);
13824 if (element >= NUM_FILE_ELEMENTS)
13825 element = EL_UNKNOWN;
13827 brush_buffer[x][y] = element;
13829 brush_width = MAX(x + 1, brush_width);
13830 brush_height = MAX(y + 1, brush_height);
13834 if (x >= MAX_LEV_FIELDX)
13835 start_new_row = TRUE;
13837 allow_new_row = TRUE;
13841 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13842 start_new_row = TRUE;
13844 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13852 if (y >= MAX_LEV_FIELDY)
13855 allow_new_row = FALSE;
13859 SDL_free(clipboard_text);
13861 if (brush_width == 0 || brush_height == 0)
13863 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13870 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13873 SDL_GetMouseState(&mx, &my);
13875 // if inside drawing area, activate and draw brush at last mouse position
13876 if (mx >= gi->x && mx < gi->x + gi->width &&
13877 my >= gi->y && my < gi->y + gi->height)
13878 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13880 draw_with_brush = TRUE;
13886 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13887 brush_width, brush_height);
13889 if (!Request(request, REQ_ASK))
13892 for (x = 0; x < MAX_LEV_FIELDX; x++)
13893 for (y = 0; y < MAX_LEV_FIELDY; y++)
13894 Tile[x][y] = brush_buffer[x][y];
13896 lev_fieldx = level.fieldx = brush_width;
13897 lev_fieldy = level.fieldy = brush_height;
13899 boolean use_bd_engine = TRUE;
13900 boolean use_em_engine = TRUE;
13901 boolean use_sp_engine = TRUE;
13902 boolean use_mm_engine = TRUE;
13904 for (x = 0; x < MAX_LEV_FIELDX; x++)
13906 for (y = 0; y < MAX_LEV_FIELDY; y++)
13908 int element = Tile[x][y];
13910 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13911 use_bd_engine = FALSE;
13913 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13914 use_em_engine = FALSE;
13916 if (!IS_SP_ELEMENT(element))
13917 use_sp_engine = FALSE;
13919 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13920 use_mm_engine = FALSE;
13924 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13925 use_em_engine ? GAME_ENGINE_TYPE_EM :
13926 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13927 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13928 GAME_ENGINE_TYPE_RND);
13930 // update element selection list
13931 ReinitializeElementList();
13932 ModifyEditorElementList();
13934 SetBorderElement();
13936 DrawEditModeWindow();
13937 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13943 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13946 if (mode == CB_AREA_TO_BRUSH)
13948 int from_lx, from_ly;
13951 swap_numbers(&from_x, &to_x);
13954 swap_numbers(&from_y, &to_y);
13956 brush_width = to_x - from_x + 1;
13957 brush_height = to_y - from_y + 1;
13959 from_lx = from_x + level_xpos;
13960 from_ly = from_y + level_ypos;
13962 for (y = 0; y < brush_height; y++)
13964 for (x = 0; x < brush_width; x++)
13966 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13969 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13974 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13976 delete_old_brush = FALSE;
13978 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13979 mode == CB_BRUSH_TO_LEVEL)
13981 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13982 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13983 int cursor_from_x = cursor_x - brush_width / 2;
13984 int cursor_from_y = cursor_y - brush_height / 2;
13985 int border_from_x = cursor_x, border_from_y = cursor_y;
13986 int border_to_x = cursor_x, border_to_y = cursor_y;
13988 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13989 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13991 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13992 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13994 delete_old_brush = FALSE;
13999 for (y = 0; y < brush_height; y++)
14001 for (x = 0; x < brush_width; x++)
14003 int sx = cursor_from_x + x;
14004 int sy = cursor_from_y + y;
14005 int lx = sx + level_xpos;
14006 int ly = sy + level_ypos;
14007 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14008 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14009 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14010 brush_buffer[x][y] : new_element);
14012 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14014 if (sx < border_from_x)
14015 border_from_x = sx;
14016 else if (sx > border_to_x)
14018 if (sy < border_from_y)
14019 border_from_y = sy;
14020 else if (sy > border_to_y)
14023 DrawBrushElement(sx, sy, element, change_level);
14028 if (mode != CB_DELETE_OLD_CURSOR)
14029 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14031 last_cursor_x = cursor_x;
14032 last_cursor_y = cursor_y;
14034 delete_old_brush = TRUE;
14036 else if (mode == CB_FLIP_BRUSH_X)
14038 for (y = 0; y < brush_height; y++)
14039 for (x = 0; x < (brush_width + 1) / 2; x++)
14040 SwapFlippedTiles(&brush_buffer[x][y],
14041 &brush_buffer[brush_width - x - 1][y], mode);
14043 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14045 else if (mode == CB_FLIP_BRUSH_Y)
14047 for (y = 0; y < (brush_height + 1) / 2; y++)
14048 for (x = 0; x < brush_width; x++)
14049 SwapFlippedTiles(&brush_buffer[x][y],
14050 &brush_buffer[x][brush_height - y - 1], mode);
14052 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14054 else if (mode == CB_FLIP_BRUSH_XY)
14056 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14058 for (y = 0; y < MAX(brush_width, brush_height); y++)
14059 for (x = 0; x <= y; x++)
14060 SwapFlippedTiles(&brush_buffer[x][y],
14061 &brush_buffer[y][x], mode);
14063 swap_numbers(&brush_width, &brush_height);
14065 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14068 if (mode == CB_UPDATE_BRUSH_POSITION)
14070 last_cursor_x = from_x;
14071 last_cursor_y = from_y;
14075 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14078 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14081 static void CopyBrushToLevel(int x, int y, int button)
14083 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14086 static void CopyBrushToCursor(int x, int y)
14088 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14091 static void UpdateBrushPosition(int x, int y)
14093 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14096 static void DeleteBrushFromCursor(void)
14098 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14101 static void FlipBrushX(void)
14103 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14106 static void FlipBrushY(void)
14108 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14111 static void RotateBrush(void)
14113 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14114 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14117 void DumpBrush(void)
14119 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14122 void DumpBrush_Small(void)
14124 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14127 void CopyClipboardToBrush(void)
14129 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14132 void CopyBrushToClipboard(void)
14134 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14137 void CopyBrushToClipboard_Small(void)
14139 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14142 void UndoLevelEditorOperation(void)
14144 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14147 void RedoLevelEditorOperation(void)
14149 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14152 static void FloodFill(int from_x, int from_y, int fill_element)
14154 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14157 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14159 int from_x = from_sx2 + 2 * level_xpos;
14160 int from_y = from_sy2 + 2 * level_ypos;
14161 int max_fillx = lev_fieldx * 2;
14162 int max_filly = lev_fieldy * 2;
14163 short Fill[max_fillx][max_filly];
14166 for (x = 0; x < max_fillx; x++)
14167 for (y = 0; y < max_filly; y++)
14168 Fill[x][y] = getLevelElementHiRes(x, y);
14170 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14171 Fill, max_fillx, max_filly);
14173 for (x = 0; x < max_fillx; x++)
14174 for (y = 0; y < max_filly; y++)
14175 if (Fill[x][y] == fill_element)
14176 SetLevelElementHiRes(x, y, Fill[x][y]);
14179 // values for DrawLevelText() modes
14180 #define TEXT_INIT 0
14181 #define TEXT_SETCURSOR 1
14182 #define TEXT_WRITECHAR 2
14183 #define TEXT_BACKSPACE 3
14184 #define TEXT_NEWLINE 4
14186 #define TEXT_QUERY_TYPING 6
14188 static int DrawLevelText(int sx, int sy, char letter, int mode)
14190 static short delete_buffer[MAX_LEV_FIELDX];
14191 static int start_sx;
14192 static int last_sx, last_sy;
14193 static boolean typing = FALSE;
14194 int letter_element;
14195 int lx = 0, ly = 0;
14197 // map lower case letters to upper case and convert special characters
14198 if (letter >= 'a' && letter <= 'z')
14199 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14200 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14201 letter_element = EL_CHAR_AUMLAUT;
14202 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14203 letter_element = EL_CHAR_OUMLAUT;
14204 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14205 letter_element = EL_CHAR_UUMLAUT;
14206 else if (letter == '^')
14207 letter_element = EL_CHAR_COPYRIGHT;
14209 letter_element = EL_CHAR_ASCII0 + letter;
14211 if (mode != TEXT_INIT)
14216 if (mode != TEXT_SETCURSOR)
14222 lx = last_sx + level_xpos;
14223 ly = last_sy + level_ypos;
14230 DrawLevelText(0, 0, 0, TEXT_END);
14236 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14239 case TEXT_SETCURSOR:
14240 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14241 DrawAreaBorder(sx, sy, sx, sy);
14242 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14243 ed_tilesize, ed_tilesize);
14248 case TEXT_WRITECHAR:
14249 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14251 if (new_element1 >= EL_STEEL_CHAR_START &&
14252 new_element1 <= EL_STEEL_CHAR_END)
14253 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14255 delete_buffer[sx - start_sx] = Tile[lx][ly];
14256 Tile[lx][ly] = letter_element;
14258 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14259 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14260 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14261 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14263 DrawLevelText(0, 0, 0, TEXT_END);
14265 level.changed = TRUE;
14269 case TEXT_BACKSPACE:
14272 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14273 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14274 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14279 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14280 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14282 DrawLevelText(0, 0, 0, TEXT_END);
14286 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14287 DrawEditorElement(sx, sy, Tile[lx][ly]);
14292 case TEXT_QUERY_TYPING:
14302 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14303 int element, boolean change_level)
14305 int lx = sx + level_xpos;
14306 int ly = sy + level_ypos;
14309 DrawEditorElement(sx, sy, Tile[lx][ly]);
14311 DrawAreaBorder(sx, sy, sx, sy);
14314 static void CheckLevelBorderElement(boolean redraw_playfield)
14316 int last_border_element = BorderElement;
14318 SetBorderElement();
14320 if (redraw_playfield && BorderElement != last_border_element)
14321 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14324 static void CopyLevelToUndoBuffer(int mode)
14326 static boolean accumulated_undo = FALSE;
14327 boolean new_undo_buffer_position = TRUE;
14330 if (undo_buffer_steps == 0)
14331 accumulated_undo = FALSE;
14335 case UNDO_IMMEDIATE:
14336 accumulated_undo = FALSE;
14339 case UNDO_ACCUMULATE:
14340 if (accumulated_undo)
14341 new_undo_buffer_position = FALSE;
14342 accumulated_undo = TRUE;
14349 if (new_undo_buffer_position)
14351 // advance position in undo buffer ring
14352 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14354 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14355 undo_buffer_steps++;
14358 // always reset redo buffer when storing level change into undo buffer
14359 redo_buffer_steps = 0;
14361 for (x = 0; x < lev_fieldx; x++)
14362 for (y = 0; y < lev_fieldy; y++)
14363 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14365 // check if drawing operation forces change of border style
14366 CheckLevelBorderElement(TRUE);
14368 level.changed = TRUE;
14371 static void RandomPlacement(int new_element)
14373 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14374 int num_free_positions = 0;
14375 int num_percentage, num_elements;
14378 ResetIntelliDraw();
14380 // determine number of free positions for randomly placing the new element
14381 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14383 free_position[x][y] =
14384 (random_placement_background_restricted ?
14385 Tile[x][y] == random_placement_background_element :
14386 Tile[x][y] != new_element);
14388 if (free_position[x][y])
14389 num_free_positions++;
14392 // determine number of new elements to place there
14393 num_percentage = num_free_positions * random_placement_value / 100;
14394 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14395 num_percentage : random_placement_value);
14397 // if less free positions than elements to place, fill all these positions
14398 if (num_free_positions < num_elements)
14400 for (x = 0; x < lev_fieldx; x++)
14401 for (y = 0; y < lev_fieldy; y++)
14402 if (free_position[x][y])
14403 SetElement(x, y, new_element);
14407 while (num_elements > 0)
14409 x = GetSimpleRandom(lev_fieldx);
14410 y = GetSimpleRandom(lev_fieldy);
14412 // don't place element at the same position twice
14413 if (free_position[x][y])
14415 free_position[x][y] = FALSE;
14416 SetElement(x, y, new_element);
14422 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14423 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14426 static void WrapLevel(int dx, int dy)
14428 int wrap_dx = lev_fieldx - dx;
14429 int wrap_dy = lev_fieldy - dy;
14432 for (x = 0; x < lev_fieldx; x++)
14433 for (y = 0; y < lev_fieldy; y++)
14434 TileBackup[x][y] = Tile[x][y];
14436 for (x = 0; x < lev_fieldx; x++)
14437 for (y = 0; y < lev_fieldy; y++)
14439 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14441 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14442 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14445 static void DrawAreaElementHighlight(boolean highlighted,
14446 boolean highlighted_similar)
14448 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14455 for (x = 0; x < ed_fieldx; x++)
14457 for (y = 0; y < ed_fieldy; y++)
14459 boolean highlight = FALSE;
14460 int lx = x + level_xpos;
14461 int ly = y + level_ypos;
14463 if (!IN_LEV_FIELD(lx, ly))
14466 // check if element is the same
14467 if (Tile[lx][ly] == new_element1)
14470 // check if element is similar
14471 if (highlighted_similar &&
14472 strEqual(element_info[Tile[lx][ly]].class_name,
14473 element_info[new_element1].class_name))
14476 // check if element is matching MM style wall
14477 if (IS_MM_WALL(Tile[lx][ly]) &&
14478 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14484 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14488 for (i = 0; i < 4; i++)
14490 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14493 int xx = x * 2 + (i % 2);
14494 int yy = y * 2 + (i / 2);
14495 int sx = SX + xx * ed_tilesize / 2;
14496 int sy = SY + yy * ed_tilesize / 2;
14499 int to_sx = sx + ed_tilesize / 2 - 1;
14500 int to_sy = sy + ed_tilesize / 2 - 1;
14502 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14503 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14504 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14505 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14510 int sx = SX + x * ed_tilesize;
14511 int sy = SY + y * ed_tilesize;
14514 int to_sx = sx + ed_tilesize - 1;
14515 int to_sy = sy + ed_tilesize - 1;
14517 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14518 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14519 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14520 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14526 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14528 char *template_filename_old = getLocalLevelTemplateFilename();
14529 char *template_filename_new =
14530 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14532 if (copyFile(template_filename_old, template_filename_new) != 0)
14533 Request("Cannot copy level template!", REQ_CONFIRM);
14535 free(template_filename_new);
14538 static void HandleDrawingAreas(struct GadgetInfo *gi)
14540 static boolean started_inside_drawing_area = FALSE;
14541 static int last_sx = -1;
14542 static int last_sy = -1;
14543 static int last_sx2 = -1;
14544 static int last_sy2 = -1;
14545 int id = gi->custom_id;
14546 int type_id = gi->custom_type_id;
14547 boolean button_press_event;
14548 boolean button_release_event;
14549 boolean inside_drawing_area = !gi->event.off_borders;
14550 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14551 int actual_drawing_function;
14552 int button = gi->event.button;
14553 int new_element = BUTTON_ELEMENT(button);
14554 int sx = gi->event.x, sy = gi->event.y;
14555 int min_sx = 0, min_sy = 0;
14556 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14557 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14558 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14559 int sx2 = gi->event.mx / mini_item_xsize;
14560 int sy2 = gi->event.my / mini_item_ysize;
14563 int lx = 0, ly = 0;
14566 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14567 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14569 // make sure to stay inside drawing area boundaries
14570 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14571 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14575 int min_lx = 0, min_ly = 0;
14576 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14578 // get positions inside level field
14579 lx = sx + level_xpos;
14580 ly = sy + level_ypos;
14582 if (!IN_LEV_FIELD(lx, ly))
14583 inside_drawing_area = FALSE;
14585 // make sure to stay inside level field boundaries
14586 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14587 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14589 // correct drawing area positions accordingly
14590 sx = lx - level_xpos;
14591 sy = ly - level_ypos;
14594 // also correct MM wall-sized (double) drawing area positions accordingly
14595 if (sx2 / 2 < sx || sx2 / 2 > sx)
14597 dx = (sx2 / 2 < sx ? 0 : 1);
14600 if (sy2 / 2 < sy || sy2 / 2 > sy)
14602 dy = (sy2 / 2 < sy ? 0 : 1);
14606 if (!button_press_event && !button_release_event)
14608 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14609 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14610 isHiresTileElement(old_element) &&
14611 isHiresDrawElement(new_element));
14613 // prevent handling events for every pixel position when moving mouse
14614 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14615 (sx2 == last_sx2 && sy2 == last_sy2))
14624 if (button_press_event)
14625 started_inside_drawing_area = inside_drawing_area;
14627 if (!started_inside_drawing_area)
14630 if (!IS_VALID_BUTTON(button))
14633 // handle info callback for each invocation of action callback
14634 gi->callback_info(gi);
14636 // automatically switch to 'single item' drawing mode, if needed
14637 actual_drawing_function =
14638 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14639 drawing_function : GADGET_ID_SINGLE_ITEMS);
14641 // clicking into drawing area with pressed Control key picks element
14642 if (GetKeyModState() & KMOD_Control)
14644 last_drawing_function = drawing_function;
14645 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14648 if (GetKeyModState() & KMOD_Shift)
14650 if (button_press_event || button_release_event)
14651 ResetIntelliDraw();
14654 SetDrawModeHiRes(-1); // reset to normal draw mode
14656 switch (actual_drawing_function)
14658 case GADGET_ID_SINGLE_ITEMS:
14661 if (button_release_event)
14663 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14665 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14666 !inside_drawing_area)
14667 DeleteBrushFromCursor();
14672 if (draw_with_brush)
14674 CopyBrushToLevel(sx, sy, button);
14678 SetDrawModeHiRes(new_element);
14680 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14682 // remove player at old position
14683 for (y = 0; y < lev_fieldy; y++)
14685 for (x = 0; x < lev_fieldx; x++)
14687 int old_element = Tile[x][y];
14689 if (IS_PLAYER_ELEMENT(old_element) &&
14690 IS_PLAYER_ELEMENT(new_element))
14692 int replaced_with_element =
14693 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14694 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14696 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14697 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14699 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14700 old_element == EL_PLAYER_1 ? EL_EMPTY :
14702 new_element >= EL_PLAYER_1 &&
14703 new_element <= EL_PLAYER_4 &&
14704 new_element == old_element ? EL_EMPTY :
14708 SetElement(x, y, replaced_with_element);
14710 else if (IS_MM_MCDUFFIN(old_element) &&
14711 IS_MM_MCDUFFIN(new_element))
14713 // remove McDuffin at old position
14714 SetElement(x, y, EL_EMPTY);
14720 SetElementButton(lx, ly, dx, dy, new_element, button);
14723 else if (!button_release_event)
14725 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14727 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14728 DrawMiniGraphicExt(drawto,
14729 gi->x + sx * MINI_TILEX,
14730 gi->y + sy * MINI_TILEY,
14731 el2edimg(new_element));
14733 DrawFixedGraphicExt(drawto,
14734 gi->x + sx * TILEX,
14735 gi->y + sy * TILEY,
14736 el2edimg(new_element), 0);
14738 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14739 new_element = GFX_ELEMENT(new_element);
14741 drawingarea_info[type_id].value[pos] = new_element;
14743 CopyElementPropertiesToGame(properties_element);
14745 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14747 UpdateCustomElementGraphicGadgets();
14749 FrameCounter = 0; // restart animation frame counter
14754 case GADGET_ID_CONNECTED_ITEMS:
14756 static int last_sx = -1;
14757 static int last_sy = -1;
14759 if (button_release_event)
14760 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14762 SetDrawModeHiRes(new_element);
14764 if (getDrawModeHiRes())
14770 if (!button_press_event)
14771 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14778 case GADGET_ID_LINE:
14779 case GADGET_ID_ARC:
14780 case GADGET_ID_RECTANGLE:
14781 case GADGET_ID_FILLED_BOX:
14782 SetDrawModeHiRes(new_element);
14784 if (getDrawModeHiRes())
14790 case GADGET_ID_GRAB_BRUSH:
14791 case GADGET_ID_TEXT:
14793 static int last_sx = -1;
14794 static int last_sy = -1;
14795 static int start_sx = -1;
14796 static int start_sy = -1;
14797 void (*draw_func)(int, int, int, int, int, boolean);
14799 if (drawing_function == GADGET_ID_LINE)
14800 draw_func = DrawLine;
14801 else if (drawing_function == GADGET_ID_ARC)
14802 draw_func = DrawArc;
14803 else if (drawing_function == GADGET_ID_RECTANGLE)
14804 draw_func = DrawBox;
14805 else if (drawing_function == GADGET_ID_FILLED_BOX)
14806 draw_func = DrawFilledBox;
14807 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14808 draw_func = SelectArea;
14809 else // (drawing_function == GADGET_ID_TEXT)
14810 draw_func = SetTextCursor;
14812 if (button_press_event)
14814 draw_func(sx, sy, sx, sy, new_element, FALSE);
14815 start_sx = last_sx = sx;
14816 start_sy = last_sy = sy;
14818 if (drawing_function == GADGET_ID_TEXT)
14819 DrawLevelText(0, 0, 0, TEXT_END);
14821 else if (button_release_event)
14823 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14824 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14826 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14827 CopyBrushToCursor(sx, sy);
14828 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14830 draw_with_brush = TRUE;
14832 else if (drawing_function == GADGET_ID_TEXT)
14833 DrawLevelText(sx, sy, 0, TEXT_INIT);
14835 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14837 else if (last_sx != sx || last_sy != sy)
14839 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14840 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14841 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14842 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14849 case GADGET_ID_FLOOD_FILL:
14850 if (button_press_event && Tile[lx][ly] != new_element)
14852 if (IS_MM_WALL_EDITOR(new_element))
14853 FloodFillWall_MM(sx2, sy2, new_element);
14855 FloodFill(lx, ly, new_element);
14857 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14858 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14862 case GADGET_ID_PICK_ELEMENT:
14863 if (button_release_event)
14864 ClickOnGadget(level_editor_gadget[last_drawing_function],
14866 else if (draw_level)
14867 PickDrawingElement(button, Tile[lx][ly]);
14870 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14872 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14879 // do not mark level as modified for certain non-level-changing gadgets
14880 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14881 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14882 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14883 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14886 level.changed = TRUE;
14889 static void HandleCounterButtons(struct GadgetInfo *gi)
14891 int gadget_id = gi->custom_id;
14892 int counter_id = gi->custom_type_id;
14893 int button = gi->event.button;
14894 int *counter_value = counterbutton_info[counter_id].value;
14895 int step = BUTTON_STEPSIZE(button) *
14896 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14898 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14900 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14901 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14902 boolean level_changed = LevelChanged();
14904 if ((level_changed && pressed) || (!level_changed && released))
14907 if (level_changed && !Request("Level has changed! Discard changes?",
14910 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14911 ModifyEditorCounterValue(counter_id, *counter_value);
14917 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14918 *counter_value = gi->textinput.number_value;
14920 ModifyEditorCounterValue(counter_id, *counter_value + step);
14922 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14924 int last_game_engine_type = level.game_engine_type;
14926 LoadLevel(level_nr);
14927 LoadScore(level_nr);
14929 SaveLevelSetup_SeriesInfo();
14934 DrawEditModeWindow();
14936 if (level.game_engine_type != last_game_engine_type)
14938 // update element selection list
14939 ReinitializeElementList();
14940 ModifyEditorElementList();
14946 switch (counter_id)
14948 case ED_COUNTER_ID_YAMYAM_CONTENT:
14949 DrawYamYamContentAreas();
14952 case ED_COUNTER_ID_BALL_CONTENT:
14953 DrawMagicBallContentAreas();
14956 case ED_COUNTER_ID_ANDROID_CONTENT:
14957 DrawAndroidElementArea();
14960 case ED_COUNTER_ID_GROUP_CONTENT:
14961 DrawGroupElementArea();
14962 CopyGroupElementPropertiesToGame(properties_element);
14965 case ED_COUNTER_ID_INVENTORY_SIZE:
14966 DrawPlayerInitialInventoryArea(properties_element);
14969 case ED_COUNTER_ID_MM_BALL_CONTENT:
14970 DrawMMBallContentArea();
14973 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14974 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14975 DrawEnvelopeTextArea(-1);
14978 case ED_COUNTER_ID_LEVEL_XSIZE:
14979 case ED_COUNTER_ID_LEVEL_YSIZE:
14980 lev_fieldx = level.fieldx;
14981 lev_fieldy = level.fieldy;
14983 // check if resizing of level results in change of border border
14984 SetBorderElement();
14992 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14993 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14994 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14995 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14996 CopyElementPropertiesToGame(properties_element);
14998 // do not mark level as modified for certain non-level-changing gadgets
14999 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15000 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15001 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15002 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15005 level.changed = TRUE;
15008 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15010 int type_id = gi->custom_type_id;
15012 strcpy(textinput_info[type_id].value, gi->textinput.value);
15014 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15016 CopyElementPropertiesToGame(properties_element);
15018 ModifyEditorElementList(); // update changed button info text
15021 // do not mark level as modified for certain non-level-changing gadgets
15022 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15023 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15026 level.changed = TRUE;
15029 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15031 int type_id = gi->custom_type_id;
15033 strncpy(textarea_info[type_id].value, gi->textarea.value,
15034 MAX_ENVELOPE_TEXT_LEN);
15035 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15037 level.changed = TRUE;
15040 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15042 int type_id = gi->custom_type_id;
15043 int value_old = *selectbox_info[type_id].value;
15044 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15046 *selectbox_info[type_id].value = value_new;
15048 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15050 DrawLevelConfigWindow();
15052 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15054 element_info[properties_element].current_change_page = gi->selectbox.index;
15056 DrawPropertiesWindow();
15058 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15059 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15060 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15061 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15062 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15064 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15066 // when changing action type, also check action mode and action arg
15067 if (value_old != value_new)
15068 setSelectboxSpecialActionVariablesIfNeeded();
15070 DrawPropertiesChange();
15073 CopyElementPropertiesToGame(properties_element);
15075 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15077 // show or hide "engine" tabulator depending on game engine type
15078 DrawLevelConfigWindow();
15080 // update element selection list depending on game engine type
15081 ReinitializeElementList();
15082 ModifyEditorElementList();
15084 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15086 // update BD cycle delay counter gadgets depending on BD scheduling type
15087 DrawLevelConfigWindow();
15090 // do not mark level as modified for certain non-level-changing gadgets
15091 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15092 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15095 level.changed = TRUE;
15098 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15100 int type_id = gi->custom_type_id;
15103 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15104 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15106 edit_mode_levelconfig = gi->custom_type_id;
15108 DrawLevelConfigWindow();
15110 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15111 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15113 edit_mode_properties = gi->custom_type_id;
15115 DrawPropertiesWindow();
15117 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15118 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15120 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15122 // backup original "level.field" (needed to track playfield changes)
15123 CopyPlayfield(level.field, TileBackup);
15125 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15126 CopyPlayfield(Tile, level.field);
15128 if (new_template ||
15129 Request("Save this template and kill the old?", REQ_ASK))
15130 SaveLevelTemplate();
15133 Request("Template saved!", REQ_CONFIRM);
15135 // restore original "level.field" (needed to track playfield changes)
15136 CopyPlayfield(TileBackup, level.field);
15138 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15140 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15142 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15143 leveldir_current->readonly)
15145 Request("This level set is read-only!", REQ_CONFIRM);
15150 if (strEqual(levelset_name, ""))
15152 Request("Please enter level set title!", REQ_CONFIRM);
15157 if (strEqual(levelset_author, ""))
15159 Request("Please enter level set author!", REQ_CONFIRM);
15164 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15166 if (UpdateUserLevelSet(levelset_subdir,
15169 levelset_num_levels))
15171 Request("Level set updated!", REQ_CONFIRM);
15175 Request("Updating level set failed!", REQ_CONFIRM);
15178 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15180 if (level.changed && !Request("Level has changed! Discard changes?",
15184 if (CreateUserLevelSet(levelset_subdir,
15187 levelset_num_levels,
15188 levelset_use_levelset_artwork))
15190 if (levelset_copy_level_template)
15191 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15193 Request("New level set created!", REQ_CONFIRM);
15195 AddUserLevelSetToLevelInfo(levelset_subdir);
15196 ChangeEditorToLevelSet(levelset_subdir);
15200 Request("Creating new level set failed!", REQ_CONFIRM);
15204 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15205 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15207 struct ElementInfo *ei = &element_info[properties_element];
15209 // when modifying custom element, ask for copying level template
15210 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15213 setElementChangePages(ei, ei->num_change_pages + 1);
15215 // set new change page to be new current change page
15216 ei->current_change_page = ei->num_change_pages - 1;
15217 ei->change = &ei->change_page[ei->current_change_page];
15219 setElementChangeInfoToDefaults(ei->change);
15221 DrawPropertiesWindow();
15223 level.changed = TRUE;
15225 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15226 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15228 struct ElementInfo *ei = &element_info[properties_element];
15230 // when modifying custom element, ask for copying level template
15231 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15234 // copy all change pages after change page to be deleted
15235 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15236 ei->change_page[i] = ei->change_page[i + 1];
15238 setElementChangePages(ei, ei->num_change_pages - 1);
15240 DrawPropertiesWindow();
15242 level.changed = TRUE;
15246 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15248 int type_id = gi->custom_type_id;
15250 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15251 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15253 struct ElementInfo *ei = &element_info[properties_element];
15254 int step = BUTTON_STEPSIZE(gi->event.button);
15256 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15257 ei->current_change_page += step;
15259 if (ei->current_change_page < 0)
15260 ei->current_change_page = 0;
15261 else if (ei->current_change_page >= ei->num_change_pages)
15262 ei->current_change_page = ei->num_change_pages - 1;
15264 DrawPropertiesWindow();
15266 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15267 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15269 struct ElementInfo *ei = &element_info[properties_element];
15270 int current_change_page = ei->current_change_page;
15272 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15274 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15275 ei->change_page[current_change_page];
15277 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15279 // when modifying custom element, ask for copying level template
15280 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15283 ei->change_page[current_change_page] =
15284 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15286 level.changed = TRUE;
15289 DrawPropertiesWindow();
15293 static void HandleRadiobuttons(struct GadgetInfo *gi)
15295 int type_id = gi->custom_type_id;
15297 *radiobutton_info[type_id].value =
15298 radiobutton_info[type_id].checked_value;
15300 // do not mark level as modified for certain non-level-changing gadgets
15301 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15302 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15305 level.changed = TRUE;
15308 static void HandleCheckbuttons(struct GadgetInfo *gi)
15310 int type_id = gi->custom_type_id;
15312 *checkbutton_info[type_id].value ^= TRUE;
15314 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15315 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15316 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15317 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15318 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15319 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15320 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15321 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15323 CopyElementPropertiesToGame(properties_element);
15326 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15328 UpdateCustomElementGraphicGadgets();
15330 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15331 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15333 boolean template_related_changes_found = FALSE;
15336 // check if any custom, group or empty elements have been changed
15337 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15338 if ((IS_CUSTOM_ELEMENT(i) ||
15339 IS_GROUP_ELEMENT(i) ||
15340 IS_EMPTY_ELEMENT(i)) &&
15341 element_info[i].modified_settings)
15342 template_related_changes_found = TRUE;
15344 if (level.use_custom_template &&
15345 !fileExists(getGlobalLevelTemplateFilename()))
15347 Request("No level template found!", REQ_CONFIRM);
15349 level.use_custom_template = FALSE;
15351 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15356 if (level.use_custom_template &&
15357 template_related_changes_found &&
15358 !Request("Discard changes and use level template?", REQ_ASK))
15360 level.use_custom_template = FALSE;
15362 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15367 if (!level.use_custom_template &&
15368 Request("Copy settings from level template?", REQ_ASK))
15373 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15375 DrawEditModeWindow();
15377 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15379 if (setup.editor.use_template_for_new_levels &&
15380 !fileExists(getGlobalLevelTemplateFilename()))
15382 Request("No level template found!", REQ_CONFIRM);
15387 if (setup.editor.use_template_for_new_levels &&
15389 !Request("Discard level and load template?", REQ_ASK))
15394 if (!setup.editor.use_template_for_new_levels &&
15396 !Request("Discard level and use empty level?", REQ_ASK))
15401 LoadLevel(level_nr);
15402 LoadScore(level_nr);
15407 DrawEditModeWindow();
15409 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15411 SetAutomaticNumberOfGemsNeeded();
15414 // do not mark level as modified for certain non-level-changing gadgets
15415 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15416 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15417 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15418 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15419 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15420 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15423 level.changed = TRUE;
15426 static void HandleControlButtons(struct GadgetInfo *gi)
15428 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15429 static int last_edit_mode = ED_MODE_DRAWING;
15430 static int last_custom_copy_mode = -1;
15431 static int last_button = 0;
15432 int id = gi->custom_id;
15433 int button = gi->event.button;
15434 int step = BUTTON_STEPSIZE(button);
15435 int new_element = BUTTON_ELEMENT(button);
15436 int last_properties_element = properties_element;
15439 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15440 DrawLevelText(0, 0, 0, TEXT_END);
15442 if (id < ED_NUM_CTRL1_BUTTONS &&
15443 id != GADGET_ID_SINGLE_ITEMS &&
15444 id != GADGET_ID_PICK_ELEMENT &&
15445 edit_mode != ED_MODE_DRAWING &&
15446 drawing_function != GADGET_ID_PICK_ELEMENT &&
15447 !(GetKeyModState() & KMOD_Control))
15448 ChangeEditModeWindow(ED_MODE_DRAWING);
15450 // element copy mode active, but no element button pressed => deactivate
15451 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15452 last_custom_copy_mode = -1;
15454 // when showing palette on element buttons, change element of button used
15455 if (editor.palette.show_on_element_buttons &&
15456 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15458 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15460 id = GADGET_ID_PALETTE;
15465 case GADGET_ID_SCROLL_LEFT:
15466 if (level_xpos >= 0)
15468 if (lev_fieldx < ed_fieldx - 2)
15471 level_xpos -= step;
15472 if (level_xpos < -1)
15475 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15477 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15479 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15480 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15484 case GADGET_ID_SCROLL_RIGHT:
15485 if (level_xpos <= lev_fieldx - ed_fieldx)
15487 if (lev_fieldx < ed_fieldx - 2)
15490 level_xpos += step;
15491 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15492 level_xpos = lev_fieldx - ed_fieldx + 1;
15494 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15496 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15498 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15499 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15503 case GADGET_ID_SCROLL_UP:
15504 if (level_ypos >= 0)
15506 if (lev_fieldy < ed_fieldy - 2)
15509 level_ypos -= step;
15510 if (level_ypos < -1)
15513 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15515 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15517 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15518 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15522 case GADGET_ID_SCROLL_DOWN:
15523 if (level_ypos <= lev_fieldy - ed_fieldy)
15525 if (lev_fieldy < ed_fieldy - 2)
15528 level_ypos += step;
15529 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15530 level_ypos = lev_fieldy - ed_fieldy + 1;
15532 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15534 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15536 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15537 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15541 case GADGET_ID_SCROLL_HORIZONTAL:
15542 level_xpos = gi->event.item_position - 1;
15544 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15549 case GADGET_ID_SCROLL_VERTICAL:
15550 level_ypos = gi->event.item_position - 1;
15552 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15557 case GADGET_ID_SCROLL_LIST_UP:
15558 case GADGET_ID_SCROLL_LIST_DOWN:
15559 case GADGET_ID_SCROLL_LIST_VERTICAL:
15560 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15561 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15564 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15565 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15567 if (element_shift < 0)
15569 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15570 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15572 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15573 GDI_SCROLLBAR_ITEM_POSITION,
15574 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15577 ModifyEditorElementList();
15581 case GADGET_ID_PROPERTIES:
15582 // always switch off element properties when they are already displayed
15583 last_properties_element = new_element;
15584 case GADGET_ID_ELEMENT_LEFT:
15585 case GADGET_ID_ELEMENT_MIDDLE:
15586 case GADGET_ID_ELEMENT_RIGHT:
15587 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15588 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15589 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15592 if (edit_mode != ED_MODE_PROPERTIES)
15594 last_edit_mode = edit_mode;
15596 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15598 last_level_drawing_function = drawing_function;
15599 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15602 else if (properties_element != last_properties_element)
15604 DrawEditModeWindow();
15608 ChangeEditModeWindow(ED_MODE_DRAWING);
15610 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15615 case GADGET_ID_PALETTE:
15616 if (edit_mode != ED_MODE_PALETTE)
15618 last_edit_mode = edit_mode;
15620 ChangeEditModeWindow(ED_MODE_PALETTE);
15624 ChangeEditModeWindow(last_edit_mode);
15628 case GADGET_ID_WRAP_LEFT:
15629 WrapLevel(-step, 0);
15632 case GADGET_ID_WRAP_RIGHT:
15633 WrapLevel(step, 0);
15636 case GADGET_ID_WRAP_UP:
15637 WrapLevel(0, -step);
15640 case GADGET_ID_WRAP_DOWN:
15641 WrapLevel(0, step);
15644 case GADGET_ID_SINGLE_ITEMS:
15645 case GADGET_ID_CONNECTED_ITEMS:
15646 case GADGET_ID_LINE:
15647 case GADGET_ID_ARC:
15648 case GADGET_ID_TEXT:
15649 case GADGET_ID_RECTANGLE:
15650 case GADGET_ID_FILLED_BOX:
15651 case GADGET_ID_FLOOD_FILL:
15652 case GADGET_ID_GRAB_BRUSH:
15653 case GADGET_ID_PICK_ELEMENT:
15654 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15655 last_drawing_function = drawing_function;
15656 drawing_function = id;
15657 draw_with_brush = FALSE;
15660 case GADGET_ID_RANDOM_PLACEMENT:
15661 RandomPlacement(new_element);
15664 case GADGET_ID_ZOOM:
15665 // zoom level editor tile size in or out (or reset to default size)
15666 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15667 button == 2 ? ed_tilesize_default :
15668 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15670 // when using touch device, cycle through all zoom tilesizes
15671 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15672 ed_tilesize = MICRO_TILESIZE;
15674 // limit zoom level by upper and lower bound
15675 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15677 InitZoomLevelSettings(ed_tilesize);
15679 if (edit_mode == ED_MODE_DRAWING)
15681 DrawDrawingWindow();
15683 // redraw zoom gadget info text
15684 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15687 // save current editor zoom tilesize
15688 SaveSetup_AutoSetup();
15692 case GADGET_ID_CUSTOM_COPY_FROM:
15693 case GADGET_ID_CUSTOM_COPY_TO:
15694 case GADGET_ID_CUSTOM_EXCHANGE:
15695 last_custom_copy_mode = id;
15696 last_drawing_function = drawing_function;
15699 case GADGET_ID_CUSTOM_COPY:
15700 CopyCustomElement(properties_element, -1, id);
15703 case GADGET_ID_CUSTOM_PASTE:
15704 CopyCustomElement(-1, properties_element, id);
15707 case GADGET_ID_UNDO:
15708 if (button < 0) // keep button value (even if modifier keys are pressed)
15710 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15713 if (button == 1 && undo_buffer_steps == 0)
15715 Request("Undo buffer empty!", REQ_CONFIRM);
15719 else if (button == 2)
15723 else if (button == 3 && redo_buffer_steps == 0)
15725 Request("Redo buffer empty!", REQ_CONFIRM);
15730 if (edit_mode != ED_MODE_DRAWING)
15731 ChangeEditModeWindow(ED_MODE_DRAWING);
15737 undo_buffer_position =
15738 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15740 undo_buffer_steps--;
15741 redo_buffer_steps++;
15747 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15749 undo_buffer_steps++;
15750 redo_buffer_steps--;
15753 for (x = 0; x < lev_fieldx; x++)
15754 for (y = 0; y < lev_fieldy; y++)
15755 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15757 // check if undo operation forces change of border style
15758 CheckLevelBorderElement(FALSE);
15760 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15764 case GADGET_ID_CONF:
15765 if (edit_mode != ED_MODE_LEVELCONFIG)
15767 last_edit_mode = edit_mode;
15769 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15773 ChangeEditModeWindow(ED_MODE_DRAWING);
15777 case GADGET_ID_CLEAR:
15778 if (edit_mode != ED_MODE_DRAWING)
15779 ChangeEditModeWindow(ED_MODE_DRAWING);
15781 for (x = 0; x < MAX_LEV_FIELDX; x++)
15782 for (y = 0; y < MAX_LEV_FIELDY; y++)
15783 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15785 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15787 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15790 case GADGET_ID_SAVE:
15792 // saving read-only levels into personal level set modifies global vars
15793 // "leveldir_current" and "level_nr"; restore them after saving level
15794 LevelDirTree *leveldir_former = leveldir_current;
15795 int level_nr_former = level_nr;
15796 char *level_filename;
15799 if (leveldir_current->readonly &&
15800 !PrepareSavingIntoPersonalLevelSet())
15803 level_filename = getDefaultLevelFilename(level_nr);
15804 new_level = !fileExists(level_filename);
15807 Request("Save this level and kill the old?", REQ_ASK))
15809 if (leveldir_former->readonly)
15810 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15812 SetAutomaticNumberOfGemsNeeded();
15814 CopyPlayfield(Tile, level.field);
15815 SaveLevel(level_nr);
15817 level.changed = FALSE;
15821 char level_saved_msg[64];
15823 if (leveldir_former->readonly)
15824 sprintf(level_saved_msg,
15825 "Level saved as level %d into personal level set!",
15828 strcpy(level_saved_msg, "Level saved!");
15830 Request(level_saved_msg, REQ_CONFIRM);
15834 // "cd" back to copied-from levelset (in case of saved read-only level)
15835 leveldir_current = leveldir_former;
15836 level_nr = level_nr_former;
15841 case GADGET_ID_TEST:
15842 if (LevelChanged())
15843 level.game_version = GAME_VERSION_ACTUAL;
15845 CopyPlayfield(level.field, TileBackup);
15846 CopyPlayfield(Tile, level.field);
15848 CopyNativeLevel_RND_to_Native(&level);
15850 UnmapLevelEditorGadgets();
15851 UndrawSpecialEditorDoor();
15853 CloseDoor(DOOR_CLOSE_ALL);
15855 // needed before playing if editor playfield area has different size
15856 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15858 // redraw_mask = REDRAW_ALL;
15860 level_editor_test_game = TRUE;
15862 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15866 case GADGET_ID_EXIT:
15867 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15871 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15872 id <= GADGET_ID_ELEMENTLIST_LAST)
15874 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15876 new_element = editor_elements[element_position + element_shift];
15878 if (IS_EDITOR_CASCADE(new_element))
15882 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15884 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15885 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15887 if (*cascade_element == new_element)
15889 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15890 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15892 // update element selection list
15893 ReinitializeElementList();
15894 ModifyEditorElementList();
15896 // update cascading gadget info text
15897 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15899 // save current editor cascading state
15900 SaveSetup_EditorCascade();
15909 if (last_custom_copy_mode != -1)
15911 if (CopyCustomElement(properties_element, new_element,
15912 last_custom_copy_mode))
15914 ClickOnGadget(level_editor_gadget[last_drawing_function],
15917 last_custom_copy_mode = -1;
15923 // change element of button used to show palette
15924 if (editor.palette.show_on_element_buttons)
15925 button = last_button;
15927 PickDrawingElement(button, new_element);
15929 if (!stick_element_properties_window &&
15930 drawing_function != GADGET_ID_PICK_ELEMENT &&
15931 !(GetKeyModState() & KMOD_Control))
15933 properties_element = new_element;
15934 if (edit_mode == ED_MODE_PROPERTIES)
15935 DrawPropertiesWindow();
15938 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15939 ClickOnGadget(level_editor_gadget[last_drawing_function],
15942 if (!use_permanent_palette)
15943 ChangeEditModeWindow(last_edit_mode);
15946 else if (gi->event.type == GD_EVENT_PRESSED)
15947 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15948 else if (gi->event.type == GD_EVENT_RELEASED)
15949 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15950 else if (gi->event.type == GD_EVENT_MOVING)
15951 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15953 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15959 void HandleLevelEditorKeyInput(Key key)
15961 char letter = getCharFromKey(key);
15963 if (drawing_function == GADGET_ID_TEXT &&
15964 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15967 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15968 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15969 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15970 else if (key == KSYM_Return)
15971 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15972 else if (key == KSYM_Escape)
15973 DrawLevelText(0, 0, 0, TEXT_END);
15978 int id = GADGET_ID_NONE;
15979 int new_element_shift = element_shift;
15980 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15981 int button = MB_LEFTBUTTON;
15987 id = GADGET_ID_SCROLL_LEFT;
15990 id = GADGET_ID_SCROLL_RIGHT;
15993 id = GADGET_ID_SCROLL_UP;
15996 id = GADGET_ID_SCROLL_DOWN;
16000 case KSYM_Page_Down:
16001 step *= (key == KSYM_Page_Up ? -1 : +1);
16002 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16004 if (element_shift < 0)
16006 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16007 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16009 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16010 GDI_SCROLLBAR_ITEM_POSITION,
16011 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16013 ModifyEditorElementList();
16019 element_shift = (key == KSYM_Home ? 0 :
16020 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16022 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16023 GDI_SCROLLBAR_ITEM_POSITION,
16024 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16026 ModifyEditorElementList();
16033 // this is needed to prevent interference with running "True X-Mouse"
16034 if (GetKeyModStateFromEvents() & KMOD_Control)
16037 // check for last or next editor cascade block in element list
16038 for (i = 0; i < num_editor_elements; i++)
16040 if ((key == KSYM_Insert && i == element_shift) ||
16041 (key == KSYM_Delete && new_element_shift > element_shift))
16044 // jump to next cascade block (or to start of element list)
16045 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16046 new_element_shift = i;
16049 if (i < num_editor_elements)
16050 element_shift = new_element_shift;
16052 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16053 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16055 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16056 GDI_SCROLLBAR_ITEM_POSITION,
16057 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16059 ModifyEditorElementList();
16064 if (edit_mode == ED_MODE_DRAWING)
16065 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16066 else if (edit_mode == ED_MODE_LEVELCONFIG)
16067 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16068 else if (edit_mode == ED_MODE_PROPERTIES)
16069 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16070 else if (edit_mode == ED_MODE_PALETTE)
16071 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16072 else // should never happen
16073 ChangeEditModeWindow(ED_MODE_DRAWING);
16081 if (id != GADGET_ID_NONE)
16082 ClickOnGadget(level_editor_gadget[id], button);
16083 else if (letter == '1' || letter == '?')
16084 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16085 else if (letter == '2')
16086 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16087 else if (letter == '3')
16088 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16089 else if (letter == '.')
16090 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16091 else if (letter == 'U')
16092 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16093 else if (letter == '-' || key == KSYM_KP_Subtract)
16094 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16095 else if (letter == '0' || key == KSYM_KP_0)
16096 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16097 else if (letter == '+' || key == KSYM_KP_Add ||
16098 letter == '=') // ("Shift-=" is "+" on US keyboards)
16099 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16100 else if (key == KSYM_Return ||
16101 key == KSYM_space ||
16102 key == setup.shortcut.toggle_pause)
16103 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16105 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16106 if (letter && letter == controlbutton_info[i].shortcut)
16107 if (!anyTextGadgetActive())
16108 ClickOnGadget(level_editor_gadget[i], button);
16110 if (draw_with_brush)
16114 else if (letter == 'y')
16116 else if (letter == 'z')
16121 static void HandleLevelEditorIdle_Properties(void)
16123 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16124 int x = editor.settings.element_graphic.x + element_border;
16125 int y = editor.settings.element_graphic.y + element_border;
16126 static DelayCounter action_delay = { 0 };
16129 action_delay.value = GameFrameDelay;
16131 if (!DelayReached(&action_delay))
16134 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16136 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16138 if (gi->mapped && gi->active && gi->selectbox.open)
16142 DrawEditorElementAnimation(SX + x, SY + y);
16144 redraw_mask |= REDRAW_FIELD;
16146 FrameCounter++; // increase animation frame counter
16149 static void HandleLevelEditorIdle_Drawing(void)
16151 static boolean last_highlighted = FALSE;
16152 static boolean last_highlighted_similar = FALSE;
16153 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16154 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16156 if (highlighted != last_highlighted ||
16157 (highlighted && highlighted_similar != last_highlighted_similar))
16159 DrawAreaElementHighlight(highlighted, highlighted_similar);
16161 redraw_mask |= REDRAW_FIELD;
16164 last_highlighted = highlighted;
16165 last_highlighted_similar = highlighted_similar;
16168 void HandleLevelEditorIdle(void)
16170 if (edit_mode == ED_MODE_PROPERTIES)
16171 HandleLevelEditorIdle_Properties();
16172 else if (edit_mode == ED_MODE_DRAWING)
16173 HandleLevelEditorIdle_Drawing();
16176 static void ClearEditorGadgetInfoText(void)
16178 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16181 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16183 char infotext[MAX_OUTPUT_LINESIZE + 1];
16184 int max_infotext_len = getMaxInfoTextLength();
16186 if (gi == NULL || strlen(gi->info_text) == 0)
16189 strncpy(infotext, gi->info_text, max_infotext_len);
16190 infotext[max_infotext_len] = '\0';
16192 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16194 int key = controlbutton_info[gi->custom_id].shortcut;
16198 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16200 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16201 sprintf(shortcut, " ('.' or '%c')", key);
16202 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16203 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16204 else if (gi->custom_id == GADGET_ID_TEST)
16205 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16206 else if (gi->custom_id == GADGET_ID_UNDO)
16207 sprintf(shortcut, " ('%c/Shift-U')", key);
16208 else if (gi->custom_id == GADGET_ID_ZOOM)
16209 sprintf(shortcut, " ('%c', '0', '-')", key);
16211 sprintf(shortcut, " ('%s%c')",
16212 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16214 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16215 strcat(infotext, shortcut);
16219 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16222 void HandleEditorGadgetInfoText(void *ptr)
16224 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16226 if (game_status != GAME_MODE_EDITOR)
16229 ClearEditorGadgetInfoText();
16231 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16234 // misuse this function to delete brush cursor, if needed
16235 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16236 DeleteBrushFromCursor();
16238 PrintEditorGadgetInfoText(gi);
16241 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16243 int id = gi->custom_id;
16244 int type_id = gi->custom_type_id;
16245 int sx = gi->event.x;
16246 int sy = gi->event.y;
16247 int lx = sx + level_xpos;
16248 int ly = sy + level_ypos;
16249 int min_sx = 0, min_sy = 0;
16250 int max_sx = gi->drawing.area_xsize - 1;
16251 int max_sy = gi->drawing.area_ysize - 1;
16252 int actual_drawing_function = drawing_function;
16253 int max_infotext_len = getMaxInfoTextLength();
16254 char infotext[MAX_OUTPUT_LINESIZE + 1];
16256 infotext[0] = '\0'; // start with empty info text
16258 // pressed Control key: simulate picking element
16259 if (GetKeyModState() & KMOD_Control)
16260 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16262 ClearEditorGadgetInfoText();
16264 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16267 // make sure to stay inside drawing area boundaries
16268 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16269 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16271 if (id == GADGET_ID_DRAWING_LEVEL)
16275 int min_lx = 0, min_ly = 0;
16276 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16278 // get positions inside level field
16279 lx = sx + level_xpos;
16280 ly = sy + level_ypos;
16282 // make sure to stay inside level field boundaries
16283 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16284 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16286 // correct drawing area positions accordingly
16287 sx = lx - level_xpos;
16288 sy = ly - level_ypos;
16291 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16293 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16295 static int start_lx = 0;
16296 static int start_ly = 0;
16299 if (gi->event.type == GD_EVENT_PRESSED)
16305 switch (actual_drawing_function)
16307 case GADGET_ID_SINGLE_ITEMS:
16308 text = "Drawing single items";
16310 case GADGET_ID_CONNECTED_ITEMS:
16311 text = "Drawing connected items";
16313 case GADGET_ID_LINE:
16314 text = "Drawing line";
16316 case GADGET_ID_ARC:
16317 text = "Drawing arc";
16319 case GADGET_ID_TEXT:
16320 text = "Setting text cursor";
16322 case GADGET_ID_RECTANGLE:
16323 text = "Drawing rectangle";
16325 case GADGET_ID_FILLED_BOX:
16326 text = "Drawing filled box";
16328 case GADGET_ID_FLOOD_FILL:
16329 text = "Flood fill";
16331 case GADGET_ID_GRAB_BRUSH:
16332 text = "Grabbing brush";
16334 case GADGET_ID_PICK_ELEMENT:
16335 text = "Picking element";
16339 text = "Drawing position";
16343 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16344 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16346 sprintf(infotext, "%s: %d, %d", text,
16347 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16349 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16350 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16352 sprintf(infotext, "Level position: %d, %d", lx, ly);
16355 // misuse this function to draw brush cursor, if needed
16356 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16358 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16359 CopyBrushToCursor(sx, sy);
16361 DeleteBrushFromCursor();
16364 if (!draw_with_brush)
16365 UpdateBrushPosition(sx, sy);
16367 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16369 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16370 int element = drawingarea_info[type_id].value[pos];
16372 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16376 if (id == GADGET_ID_CUSTOM_CONTENT)
16377 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16378 else if (id == GADGET_ID_GROUP_CONTENT)
16379 sprintf(infotext, "group element position: %d", sx + 1);
16380 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16381 id <= GADGET_ID_YAMYAM_CONTENT_7)
16382 sprintf(infotext, "content area %d position: %d, %d",
16383 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16384 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16385 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16386 sprintf(infotext, "content area %d position: %d, %d",
16387 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16388 else if (id == GADGET_ID_ANDROID_CONTENT)
16389 sprintf(infotext, "android element position: %d", sx + 1);
16390 else if (drawingarea_info[type_id].infotext != NULL)
16391 strcpy(infotext, drawingarea_info[type_id].infotext);
16394 infotext[max_infotext_len] = '\0';
16396 if (strlen(infotext) > 0)
16397 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16400 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16401 boolean quick_quit)
16403 if (!ask_if_level_has_changed ||
16405 Request("Level has changed! Exit without saving?",
16406 REQ_ASK | REQ_STAY_OPEN))
16408 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16409 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16411 // draw normal door
16412 UndrawSpecialEditorDoor();
16414 // use door animation if door 1 viewport is unchanged and contains toolbox
16415 if (useEditorDoorAnimation())
16416 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16418 // close editor doors if viewport definition is the same as in main menu
16419 if (vp_door_1->x == DX &&
16420 vp_door_1->y == DY &&
16421 vp_door_1->width == DXSIZE &&
16422 vp_door_1->height == DYSIZE &&
16423 vp_door_2->x == VX &&
16424 vp_door_2->y == VY &&
16425 vp_door_2->width == VXSIZE &&
16426 vp_door_2->height == VYSIZE)
16427 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16429 SetDoorState(DOOR_CLOSE_ALL);
16434 FadeSkipNextFadeIn();
16436 SetGameStatus(GAME_MODE_MAIN);
16442 if (!global.use_envelope_request)
16444 CloseDoor(DOOR_CLOSE_1);
16445 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);