1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
560 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
561 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
565 GADGET_ID_START_ELEMENT,
566 GADGET_ID_ARTWORK_ELEMENT,
567 GADGET_ID_EXPLOSION_ELEMENT,
568 GADGET_ID_INVENTORY_CONTENT,
569 GADGET_ID_MM_BALL_CONTENT,
570 GADGET_ID_CUSTOM_GRAPHIC,
571 GADGET_ID_CUSTOM_CONTENT,
572 GADGET_ID_CUSTOM_MOVE_ENTER,
573 GADGET_ID_CUSTOM_MOVE_LEAVE,
574 GADGET_ID_CUSTOM_CHANGE_TARGET,
575 GADGET_ID_CUSTOM_CHANGE_CONTENT,
576 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
577 GADGET_ID_CUSTOM_CHANGE_ACTION,
578 GADGET_ID_GROUP_CONTENT,
579 GADGET_ID_RANDOM_BACKGROUND,
581 // text input identifiers
583 GADGET_ID_LEVEL_NAME,
584 GADGET_ID_LEVEL_AUTHOR,
585 GADGET_ID_LEVELSET_NAME,
586 GADGET_ID_LEVELSET_AUTHOR,
587 GADGET_ID_ELEMENT_NAME,
589 // text area identifiers
591 GADGET_ID_ENVELOPE_INFO,
593 // selectbox identifiers
595 GADGET_ID_TIME_OR_STEPS,
596 GADGET_ID_TIME_SCORE_BASE,
597 GADGET_ID_GAME_ENGINE_TYPE,
598 GADGET_ID_BD_SCHEDULING_TYPE,
599 GADGET_ID_LEVELSET_SAVE_MODE,
600 GADGET_ID_WIND_DIRECTION,
601 GADGET_ID_PLAYER_SPEED,
602 GADGET_ID_MM_BALL_CHOICE_MODE,
603 GADGET_ID_CUSTOM_WALK_TO_ACTION,
604 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
605 GADGET_ID_CUSTOM_DEADLINESS,
606 GADGET_ID_CUSTOM_MOVE_PATTERN,
607 GADGET_ID_CUSTOM_MOVE_DIRECTION,
608 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
609 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
610 GADGET_ID_CUSTOM_SMASH_TARGETS,
611 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
612 GADGET_ID_CUSTOM_ACCESS_TYPE,
613 GADGET_ID_CUSTOM_ACCESS_LAYER,
614 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
615 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
616 GADGET_ID_CHANGE_TIME_UNITS,
617 GADGET_ID_CHANGE_DIRECT_ACTION,
618 GADGET_ID_CHANGE_OTHER_ACTION,
619 GADGET_ID_CHANGE_SIDE,
620 GADGET_ID_CHANGE_PLAYER,
621 GADGET_ID_CHANGE_PAGE,
622 GADGET_ID_CHANGE_REPLACE_WHEN,
623 GADGET_ID_ACTION_TYPE,
624 GADGET_ID_ACTION_MODE,
625 GADGET_ID_ACTION_ARG,
626 GADGET_ID_SELECT_CHANGE_PAGE,
627 GADGET_ID_GROUP_CHOICE_MODE,
629 // textbutton identifiers
631 GADGET_ID_LEVELCONFIG_LEVEL,
632 GADGET_ID_LEVELCONFIG_LEVELSET,
633 GADGET_ID_LEVELCONFIG_EDITOR,
634 GADGET_ID_LEVELCONFIG_ENGINE,
635 GADGET_ID_PROPERTIES_INFO,
636 GADGET_ID_PROPERTIES_CONFIG,
637 GADGET_ID_PROPERTIES_CONFIG_1,
638 GADGET_ID_PROPERTIES_CONFIG_2,
639 GADGET_ID_PROPERTIES_CHANGE,
640 GADGET_ID_SAVE_AS_TEMPLATE_1,
641 GADGET_ID_SAVE_AS_TEMPLATE_2,
642 GADGET_ID_SAVE_LEVELSET,
643 GADGET_ID_ADD_CHANGE_PAGE,
644 GADGET_ID_DEL_CHANGE_PAGE,
646 // graphicbutton identifiers
648 GADGET_ID_PREV_CHANGE_PAGE,
649 GADGET_ID_NEXT_CHANGE_PAGE,
650 GADGET_ID_COPY_CHANGE_PAGE,
651 GADGET_ID_PASTE_CHANGE_PAGE,
653 // gadgets for scrolling of drawing area
656 GADGET_ID_SCROLL_DOWN,
657 GADGET_ID_SCROLL_LEFT,
658 GADGET_ID_SCROLL_RIGHT,
659 GADGET_ID_SCROLL_HORIZONTAL,
660 GADGET_ID_SCROLL_VERTICAL,
662 // gadgets for scrolling element list
664 GADGET_ID_SCROLL_LIST_UP,
665 GADGET_ID_SCROLL_LIST_DOWN,
666 GADGET_ID_SCROLL_LIST_VERTICAL,
668 // checkbuttons/radiobuttons for level/element properties
670 GADGET_ID_AUTO_COUNT_GEMS,
671 GADGET_ID_RATE_TIME_OVER_SCORE,
672 GADGET_ID_USE_LEVELSET_ARTWORK,
673 GADGET_ID_COPY_LEVEL_TEMPLATE,
674 GADGET_ID_RANDOM_PERCENTAGE,
675 GADGET_ID_RANDOM_QUANTITY,
676 GADGET_ID_RANDOM_RESTRICTED,
677 GADGET_ID_BD_INTERMISSION,
678 GADGET_ID_BD_PAL_TIMING,
679 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
680 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
681 GADGET_ID_BD_SHORT_EXPLOSIONS,
682 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
683 GADGET_ID_STICK_ELEMENT,
684 GADGET_ID_EM_SLIPPERY_GEMS,
685 GADGET_ID_EM_EXPLODES_BY_FIRE,
686 GADGET_ID_USE_SPRING_BUG,
687 GADGET_ID_USE_TIME_ORB_BUG,
688 GADGET_ID_USE_LIFE_BUGS,
689 GADGET_ID_RANDOM_BALL_CONTENT,
690 GADGET_ID_INITIAL_BALL_ACTIVE,
691 GADGET_ID_GROW_INTO_DIGGABLE,
692 GADGET_ID_SB_FIELDS_NEEDED,
693 GADGET_ID_SB_OBJECTS_NEEDED,
694 GADGET_ID_AUTO_EXIT_SOKOBAN,
695 GADGET_ID_SOLVED_BY_ONE_PLAYER,
696 GADGET_ID_FINISH_DIG_COLLECT,
697 GADGET_ID_KEEP_WALKABLE_CE,
698 GADGET_ID_CONTINUOUS_SNAPPING,
699 GADGET_ID_BLOCK_SNAP_FIELD,
700 GADGET_ID_BLOCK_LAST_FIELD,
701 GADGET_ID_SP_BLOCK_LAST_FIELD,
702 GADGET_ID_INSTANT_RELOCATION,
703 GADGET_ID_SHIFTED_RELOCATION,
704 GADGET_ID_LAZY_RELOCATION,
705 GADGET_ID_USE_START_ELEMENT,
706 GADGET_ID_USE_ARTWORK_ELEMENT,
707 GADGET_ID_USE_EXPLOSION_ELEMENT,
708 GADGET_ID_INITIAL_GRAVITY,
709 GADGET_ID_USE_INITIAL_INVENTORY,
710 GADGET_ID_CAN_PASS_TO_WALKABLE,
711 GADGET_ID_CAN_FALL_INTO_ACID,
712 GADGET_ID_CAN_MOVE_INTO_ACID,
713 GADGET_ID_DONT_COLLIDE_WITH,
714 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
715 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
716 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
717 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
718 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
719 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
720 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
721 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
722 GADGET_ID_ENVELOPE_AUTOWRAP,
723 GADGET_ID_ENVELOPE_CENTERED,
724 GADGET_ID_MM_LASER_RED,
725 GADGET_ID_MM_LASER_GREEN,
726 GADGET_ID_MM_LASER_BLUE,
727 GADGET_ID_DF_LASER_RED,
728 GADGET_ID_DF_LASER_GREEN,
729 GADGET_ID_DF_LASER_BLUE,
730 GADGET_ID_ROTATE_MM_BALL_CONTENT,
731 GADGET_ID_EXPLODE_MM_BALL,
732 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
733 GADGET_ID_CUSTOM_CAN_EXPLODE,
734 GADGET_ID_CUSTOM_EXPLODE_FIRE,
735 GADGET_ID_CUSTOM_EXPLODE_SMASH,
736 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
737 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
738 GADGET_ID_CUSTOM_DEADLY,
739 GADGET_ID_CUSTOM_CAN_MOVE,
740 GADGET_ID_CUSTOM_CAN_FALL,
741 GADGET_ID_CUSTOM_CAN_SMASH,
742 GADGET_ID_CUSTOM_SLIPPERY,
743 GADGET_ID_CUSTOM_ACCESSIBLE,
744 GADGET_ID_CUSTOM_GRAV_REACHABLE,
745 GADGET_ID_CUSTOM_USE_LAST_VALUE,
746 GADGET_ID_CUSTOM_USE_GRAPHIC,
747 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
748 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
749 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
750 GADGET_ID_CUSTOM_CAN_CHANGE,
751 GADGET_ID_CHANGE_USE_CONTENT,
752 GADGET_ID_CHANGE_USE_EXPLOSION,
753 GADGET_ID_CHANGE_ONLY_COMPLETE,
754 GADGET_ID_CHANGE_USE_RANDOM,
755 GADGET_ID_CHANGE_HAS_ACTION,
756 GADGET_ID_CHANGE_DELAY,
757 GADGET_ID_CHANGE_BY_DIRECT_ACT,
758 GADGET_ID_CHANGE_BY_OTHER_ACT,
760 NUM_STATIC_GADGET_IDS
763 // gadgets for buttons in element list (dynamic)
764 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
765 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
766 ED_NUM_ELEMENTLIST_BUTTONS - 1)
768 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
770 // radio button numbers
774 RADIO_NR_DRAWING_TOOLBOX,
775 RADIO_NR_RANDOM_ELEMENTS
778 // values for counter gadgets
781 ED_COUNTER_ID_SELECT_LEVEL,
782 ED_COUNTER_ID_LEVEL_XSIZE,
783 ED_COUNTER_ID_LEVEL_YSIZE,
784 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
785 ED_COUNTER_ID_LEVEL_TIMELIMIT,
786 ED_COUNTER_ID_LEVEL_TIMESCORE,
787 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
788 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
789 ED_COUNTER_ID_LEVEL_RANDOM,
790 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
791 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
792 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
793 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
794 ED_COUNTER_ID_BD_PUSHING_PROB,
795 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
796 ED_COUNTER_ID_ELEMENT_VALUE1,
797 ED_COUNTER_ID_ELEMENT_VALUE2,
798 ED_COUNTER_ID_ELEMENT_VALUE3,
799 ED_COUNTER_ID_ELEMENT_VALUE4,
800 ED_COUNTER_ID_YAMYAM_CONTENT,
801 ED_COUNTER_ID_BALL_CONTENT,
802 ED_COUNTER_ID_ANDROID_CONTENT,
803 ED_COUNTER_ID_ENVELOPE_XSIZE,
804 ED_COUNTER_ID_ENVELOPE_YSIZE,
805 ED_COUNTER_ID_INVENTORY_SIZE,
806 ED_COUNTER_ID_MM_BALL_CONTENT,
807 ED_COUNTER_ID_CUSTOM_SCORE,
808 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
809 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
810 ED_COUNTER_ID_CUSTOM_VALUE_RND,
811 ED_COUNTER_ID_PUSH_DELAY_FIX,
812 ED_COUNTER_ID_PUSH_DELAY_RND,
813 ED_COUNTER_ID_DROP_DELAY_FIX,
814 ED_COUNTER_ID_DROP_DELAY_RND,
815 ED_COUNTER_ID_MOVE_DELAY_FIX,
816 ED_COUNTER_ID_MOVE_DELAY_RND,
817 ED_COUNTER_ID_STEP_DELAY_FIX,
818 ED_COUNTER_ID_STEP_DELAY_RND,
819 ED_COUNTER_ID_EXPLOSION_DELAY,
820 ED_COUNTER_ID_IGNITION_DELAY,
821 ED_COUNTER_ID_GROUP_CONTENT,
822 ED_COUNTER_ID_CHANGE_DELAY_FIX,
823 ED_COUNTER_ID_CHANGE_DELAY_RND,
824 ED_COUNTER_ID_CHANGE_CONT_RND,
826 ED_NUM_COUNTERBUTTONS
829 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
830 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
831 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
832 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
833 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
834 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
836 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
837 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
838 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
839 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
840 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
841 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
843 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
844 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
846 // values for scrollbutton gadgets
849 ED_SCROLLBUTTON_ID_AREA_UP,
850 ED_SCROLLBUTTON_ID_AREA_DOWN,
851 ED_SCROLLBUTTON_ID_AREA_LEFT,
852 ED_SCROLLBUTTON_ID_AREA_RIGHT,
853 ED_SCROLLBUTTON_ID_LIST_UP,
854 ED_SCROLLBUTTON_ID_LIST_DOWN,
859 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
860 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
862 // values for scrollbar gadgets
865 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
866 ED_SCROLLBAR_ID_AREA_VERTICAL,
867 ED_SCROLLBAR_ID_LIST_VERTICAL,
872 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
873 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
875 // values for text input gadgets
878 ED_TEXTINPUT_ID_LEVEL_NAME,
879 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
880 ED_TEXTINPUT_ID_LEVELSET_NAME,
881 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
882 ED_TEXTINPUT_ID_ELEMENT_NAME,
887 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
888 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
890 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
891 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
893 // values for text area gadgets
896 ED_TEXTAREA_ID_ENVELOPE_INFO,
901 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
902 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
904 // values for selectbox gadgets
907 ED_SELECTBOX_ID_TIME_OR_STEPS,
908 ED_SELECTBOX_ID_TIME_SCORE_BASE,
909 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
910 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
911 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
912 ED_SELECTBOX_ID_WIND_DIRECTION,
913 ED_SELECTBOX_ID_PLAYER_SPEED,
914 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
915 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
916 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
917 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
918 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
919 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
920 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
921 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
922 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
923 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
924 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
925 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
926 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
927 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
928 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
929 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
930 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
931 ED_SELECTBOX_ID_CHANGE_SIDE,
932 ED_SELECTBOX_ID_CHANGE_PLAYER,
933 ED_SELECTBOX_ID_CHANGE_PAGE,
934 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
935 ED_SELECTBOX_ID_ACTION_TYPE,
936 ED_SELECTBOX_ID_ACTION_MODE,
937 ED_SELECTBOX_ID_ACTION_ARG,
938 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
939 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
944 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
945 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
947 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
948 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
950 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
951 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
953 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
954 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
955 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
956 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
957 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
958 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
960 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
961 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
963 // values for textbutton gadgets
966 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
967 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
968 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
969 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
970 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
971 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
972 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
973 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
974 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
975 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
976 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
977 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
978 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
979 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
984 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
985 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
987 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
988 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
990 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
991 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
993 // values for graphicbutton gadgets
996 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
997 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
998 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
999 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1001 ED_NUM_GRAPHICBUTTONS
1004 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1005 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1007 // values for checkbutton gadgets
1010 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1011 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1012 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1013 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1014 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1015 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1016 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1017 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1018 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1019 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1020 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1021 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1022 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1023 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1024 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1025 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1026 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1027 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1028 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1029 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1030 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1031 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1032 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1033 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1034 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1035 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1036 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1037 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1038 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1039 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1040 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1041 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1042 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1043 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1044 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1045 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1046 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1047 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1048 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1049 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1050 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1051 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1052 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1053 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1054 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1055 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1056 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1057 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1058 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1059 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1060 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1061 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1062 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1063 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1064 ED_CHECKBUTTON_ID_MM_LASER_RED,
1065 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1066 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1067 ED_CHECKBUTTON_ID_DF_LASER_RED,
1068 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1069 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1070 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1071 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1072 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1073 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1074 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1075 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1076 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1077 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1078 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1079 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1080 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1081 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1082 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1083 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1084 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1085 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1086 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1087 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1088 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1089 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1090 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1091 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1092 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1093 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1094 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1095 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1096 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1101 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1102 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1104 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1105 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1107 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1108 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1110 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1111 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1113 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1114 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1115 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1116 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1117 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1118 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1120 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1121 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1123 // values for radiobutton gadgets
1126 ED_RADIOBUTTON_ID_PERCENTAGE,
1127 ED_RADIOBUTTON_ID_QUANTITY,
1132 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1133 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1135 // values for drawing area gadgets
1138 ED_DRAWING_ID_DRAWING_LEVEL,
1139 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1140 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1141 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1142 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1143 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1144 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1145 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1146 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1147 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1148 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1149 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1150 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1151 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1152 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1153 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1154 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1155 ED_DRAWING_ID_ANDROID_CONTENT,
1156 ED_DRAWING_ID_AMOEBA_CONTENT,
1157 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1158 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1159 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1160 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1161 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1162 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1163 ED_DRAWING_ID_START_ELEMENT,
1164 ED_DRAWING_ID_ARTWORK_ELEMENT,
1165 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1166 ED_DRAWING_ID_INVENTORY_CONTENT,
1167 ED_DRAWING_ID_MM_BALL_CONTENT,
1168 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1169 ED_DRAWING_ID_CUSTOM_CONTENT,
1170 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1171 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1172 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1173 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1174 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1175 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1176 ED_DRAWING_ID_GROUP_CONTENT,
1177 ED_DRAWING_ID_RANDOM_BACKGROUND,
1179 ED_NUM_DRAWING_AREAS
1182 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1183 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1186 // ----------------------------------------------------------------------------
1187 // some internally used definitions
1188 // ----------------------------------------------------------------------------
1190 // values for CopyLevelToUndoBuffer()
1191 #define UNDO_IMMEDIATE 0
1192 #define UNDO_ACCUMULATE 1
1194 // values for scrollbars
1195 #define ED_SCROLL_NO 0
1196 #define ED_SCROLL_LEFT 1
1197 #define ED_SCROLL_RIGHT 2
1198 #define ED_SCROLL_UP 4
1199 #define ED_SCROLL_DOWN 8
1201 // screens in the level editor
1202 #define ED_MODE_DRAWING 0
1203 #define ED_MODE_LEVELCONFIG 1
1204 #define ED_MODE_PROPERTIES 2
1205 #define ED_MODE_PALETTE 3
1207 // sub-screens in the global settings section
1208 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1209 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1210 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1211 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1213 // sub-screens in the element properties section
1214 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1215 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1216 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1217 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1218 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1220 // how many steps can be cancelled
1221 #define NUM_UNDO_STEPS (64 + 1)
1223 // values for elements with score for certain actions
1225 #define MAX_SCORE 999
1227 // values for elements with count for collecting
1228 #define MIN_COLLECT_COUNT 0
1229 #define MAX_COLLECT_COUNT 999
1231 // values for random placement
1232 #define RANDOM_USE_PERCENTAGE 0
1233 #define RANDOM_USE_QUANTITY 1
1235 // values for level set save mode
1236 #define LEVELSET_SAVE_MODE_UPDATE 0
1237 #define LEVELSET_SAVE_MODE_CREATE 1
1239 // default value for element tile size in drawing area
1240 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1241 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1244 // ----------------------------------------------------------------------------
1245 // some internally used data structure definitions
1246 // ----------------------------------------------------------------------------
1252 struct XYTileSize *pos;
1256 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1258 // note: some additional characters are already reserved for "cheat mode"
1259 // shortcuts (":XYZ" style) -- for details, see "events.c"
1261 // ---------- toolbox control buttons ---------------------------------------
1264 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1265 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1266 "draw single items", 's'
1269 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1270 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1271 "draw connected items", 'd'
1274 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1275 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1279 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1280 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1284 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1285 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1286 "draw outline rectangles", 'r'
1289 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1290 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1291 "draw filled rectangles", 'R'
1294 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1295 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1296 "wrap (rotate) level up", 0
1299 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1300 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1301 "enter text elements", 't'
1304 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1305 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1309 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1310 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1311 "wrap (rotate) level left", 0
1314 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1315 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1316 "zoom level tile size", '+'
1319 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1320 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1321 "wrap (rotate) level right", 0
1324 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1325 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1326 "random element placement", 0
1329 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1330 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1334 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1335 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1336 "wrap (rotate) level down", 0
1339 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1340 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1341 "pick drawing element", ','
1344 // ---------- level control buttons -----------------------------------------
1347 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1348 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1349 "undo/redo last operation", 'u'
1352 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1353 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1354 "level and editor settings", 'I'
1357 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1358 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1362 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1363 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1367 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1368 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1372 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1373 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1374 "exit level editor", 'E'
1377 // ---------- CE and GE control buttons -------------------------------------
1380 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1381 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1382 "copy settings from other element", 0
1385 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1386 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1387 "copy settings to other element", 0
1390 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1391 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1392 "exchange element with other element", 0
1395 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1396 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1397 "copy settings from this element", 0
1400 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1401 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1402 "paste settings to this element", 0
1405 // ---------- palette control buttons ---------------------------------------
1408 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1409 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1410 "properties of drawing element", 'p'
1413 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1414 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1415 "properties of drawing element 1", '1'
1418 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1419 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1420 "properties of drawing element 2", '2'
1423 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1424 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1425 "properties of drawing element 3", '3'
1428 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1429 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1430 "show list of elements", 'e'
1434 static int random_placement_value = 10;
1435 static int random_placement_method = RANDOM_USE_QUANTITY;
1436 static int random_placement_background_element = EL_SAND;
1437 static boolean random_placement_background_restricted = FALSE;
1438 static boolean stick_element_properties_window = FALSE;
1439 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1440 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1441 static struct ElementChangeInfo custom_element_change;
1442 static struct ElementGroupInfo group_element_info;
1443 static struct ElementInfo custom_element;
1445 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1446 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1447 static int levelset_num_levels = 100;
1448 static boolean levelset_use_levelset_artwork = FALSE;
1449 static boolean levelset_copy_level_template = FALSE;
1450 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1456 int min_value, max_value;
1457 int gadget_id_down, gadget_id_up;
1459 int gadget_id_align;
1461 char *text_above, *text_left, *text_right;
1462 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1464 // ---------- current level number ------------------------------------------
1467 ED_COUNTER_ID_SELECT_LEVEL,
1468 -1, -1, // these values are not constant, but can change at runtime
1470 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1471 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1476 // ---------- level and editor settings -------------------------------------
1479 ED_COUNTER_ID_LEVEL_XSIZE,
1480 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1481 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1482 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1483 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1485 "playfield size:", NULL, "width",
1488 ED_COUNTER_ID_LEVEL_YSIZE,
1489 -1, ED_LEVEL_SETTINGS_YPOS(4),
1490 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1491 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1492 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1494 NULL, " ", "height",
1497 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1498 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1500 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1501 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1503 NULL, "number of gems to collect:", NULL
1506 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1507 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1509 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1510 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1512 "time or step limit to solve level:", NULL, NULL
1515 ED_COUNTER_ID_LEVEL_TIMESCORE,
1516 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1518 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1519 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1520 &level.score[SC_TIME_BONUS],
1521 "score for time or steps left:", NULL, NULL
1524 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1525 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1527 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1528 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1530 NULL, "random seed:", "(0 => random)"
1533 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1534 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1536 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1537 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1538 &levelset_num_levels,
1539 "number of levels:", NULL, NULL,
1542 ED_COUNTER_ID_LEVEL_RANDOM,
1543 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1545 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1546 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1547 &random_placement_value,
1548 "random element placement:", NULL, "in"
1551 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1552 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1554 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1555 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1556 &level.bd_cycle_delay_ms,
1557 NULL, NULL, "game cycle delay (ms)"
1560 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1561 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1563 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1564 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1565 &level.bd_cycle_delay_c64,
1566 NULL, NULL, "game cycle delay (C64-style)"
1569 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1570 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1572 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1573 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1574 &level.bd_hatching_delay_cycles,
1575 NULL, NULL, "hatching delay (cycles)"
1578 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1579 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1581 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1582 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1583 &level.bd_hatching_delay_seconds,
1584 NULL, NULL, "hatching delay (seconds)"
1587 // ---------- element settings: configure (various elements) ----------------
1590 ED_COUNTER_ID_BD_PUSHING_PROB,
1591 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1593 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1594 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1595 &level.bd_pushing_prob,
1596 NULL, NULL, "push probability"
1599 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1600 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1602 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1603 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1604 &level.bd_pushing_prob_with_sweet,
1605 NULL, NULL, "push probability with sweet"
1608 ED_COUNTER_ID_ELEMENT_VALUE1,
1609 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1610 MIN_SCORE, MAX_SCORE,
1611 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1612 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1613 NULL, // will be set when used
1617 ED_COUNTER_ID_ELEMENT_VALUE2,
1618 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1619 MIN_SCORE, MAX_SCORE,
1620 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1621 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1622 NULL, // will be set when used
1626 ED_COUNTER_ID_ELEMENT_VALUE3,
1627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1628 MIN_SCORE, MAX_SCORE,
1629 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1630 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1631 NULL, // will be set when used
1635 ED_COUNTER_ID_ELEMENT_VALUE4,
1636 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1637 MIN_SCORE, MAX_SCORE,
1638 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1639 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1640 NULL, // will be set when used
1644 ED_COUNTER_ID_YAMYAM_CONTENT,
1645 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1646 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1647 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1648 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1649 &level.num_yamyam_contents,
1650 NULL, NULL, "number of content areas"
1653 ED_COUNTER_ID_BALL_CONTENT,
1654 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1655 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1656 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1657 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1658 &level.num_ball_contents,
1659 NULL, NULL, "number of content areas"
1662 ED_COUNTER_ID_ANDROID_CONTENT,
1663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1664 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1665 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1666 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1667 &level.num_android_clone_elements,
1668 NULL, NULL, "number of clonable elements"
1671 ED_COUNTER_ID_ENVELOPE_XSIZE,
1672 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1673 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1674 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1675 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1676 NULL, // will be set when used
1677 NULL, NULL, "width",
1680 ED_COUNTER_ID_ENVELOPE_YSIZE,
1681 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1682 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1683 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1684 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1685 NULL, // will be set when used
1686 NULL, " ", "height",
1689 ED_COUNTER_ID_INVENTORY_SIZE,
1690 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1691 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1692 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1693 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1694 &level.initial_inventory_size[0],
1695 NULL, NULL, "number of inventory elements"
1698 ED_COUNTER_ID_MM_BALL_CONTENT,
1699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1700 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1701 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1702 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1703 &level.num_mm_ball_contents,
1704 NULL, NULL, "number of content elements"
1707 // ---------- element settings: configure 1 (custom elements) ---------------
1710 ED_COUNTER_ID_CUSTOM_SCORE,
1711 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1712 MIN_SCORE, MAX_SCORE,
1713 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1714 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1715 &custom_element.collect_score_initial,
1716 NULL, "CE score", " "
1719 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1720 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1721 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1722 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1723 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1724 &custom_element.collect_count_initial,
1725 NULL, "CE count", NULL
1728 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1731 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1732 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1733 &custom_element.ce_value_fixed_initial,
1734 NULL, "CE value", NULL
1737 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1738 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1740 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1741 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1742 &custom_element.ce_value_random_initial,
1743 NULL, "+random", NULL
1746 ED_COUNTER_ID_PUSH_DELAY_FIX,
1747 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1749 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1750 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1751 &custom_element.push_delay_fixed,
1752 NULL, "push delay", NULL
1755 ED_COUNTER_ID_PUSH_DELAY_RND,
1756 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1758 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1759 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1760 &custom_element.push_delay_random,
1761 NULL, "+random", NULL
1764 ED_COUNTER_ID_DROP_DELAY_FIX,
1765 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1767 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1768 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1769 &custom_element.drop_delay_fixed,
1770 NULL, "drop delay", NULL
1773 ED_COUNTER_ID_DROP_DELAY_RND,
1774 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1776 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1777 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1778 &custom_element.drop_delay_random,
1779 NULL, "+random", NULL
1782 // ---------- element settings: configure 2 (custom elements) ---------------
1785 ED_COUNTER_ID_MOVE_DELAY_FIX,
1786 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1788 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1789 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1790 &custom_element.move_delay_fixed,
1791 NULL, "move delay", NULL
1794 ED_COUNTER_ID_MOVE_DELAY_RND,
1795 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1797 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1798 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1799 &custom_element.move_delay_random,
1800 NULL, "+random", NULL
1803 ED_COUNTER_ID_STEP_DELAY_FIX,
1804 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1806 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1807 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1808 &custom_element.step_delay_fixed,
1809 NULL, "step delay", NULL
1812 ED_COUNTER_ID_STEP_DELAY_RND,
1813 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1815 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1816 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1817 &custom_element.step_delay_random,
1818 NULL, "+random", NULL
1821 ED_COUNTER_ID_EXPLOSION_DELAY,
1822 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1824 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1825 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1826 &custom_element.explosion_delay,
1827 NULL, "explosion delay", NULL
1830 ED_COUNTER_ID_IGNITION_DELAY,
1831 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1833 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1834 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1835 &custom_element.ignition_delay,
1836 NULL, "ignition delay", "(by fire)"
1839 // ---------- element settings: configure (group elements) ------------------
1842 ED_COUNTER_ID_GROUP_CONTENT,
1843 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1844 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1845 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1846 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1847 &group_element_info.num_elements,
1848 NULL, NULL, "number of elements in group"
1851 // ---------- element settings: advanced (custom elements) ------------------
1854 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1855 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1857 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1858 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1859 &custom_element_change.delay_fixed,
1860 NULL, "CE delay", NULL,
1863 ED_COUNTER_ID_CHANGE_DELAY_RND,
1864 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1866 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1867 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1868 &custom_element_change.delay_random,
1869 NULL, "+random", NULL
1872 ED_COUNTER_ID_CHANGE_CONT_RND,
1873 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1875 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1876 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1877 &custom_element_change.random_percentage,
1878 NULL, "use random replace:", "%"
1889 char *text_above, *infotext;
1890 } textinput_info[ED_NUM_TEXTINPUT] =
1893 ED_TEXTINPUT_ID_LEVEL_NAME,
1894 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1895 GADGET_ID_LEVEL_NAME,
1898 "Title:", "Title for this level"
1901 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1902 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1903 GADGET_ID_LEVEL_AUTHOR,
1904 MAX_LEVEL_AUTHOR_LEN,
1906 "Author:", "Author for this level"
1909 ED_TEXTINPUT_ID_LEVELSET_NAME,
1910 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1911 GADGET_ID_LEVELSET_NAME,
1914 "Title:", "Title for this or new level set"
1917 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1918 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1919 GADGET_ID_LEVELSET_AUTHOR,
1920 MAX_LEVEL_AUTHOR_LEN,
1922 "Author:", "Author for this or new level set"
1925 ED_TEXTINPUT_ID_ELEMENT_NAME,
1926 -1, -1, // these values are not constant, but can change at runtime
1927 GADGET_ID_ELEMENT_NAME,
1928 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1929 custom_element.description,
1930 NULL, "Element name"
1941 char *text_above, *text_above_cropped, *infotext;
1942 } textarea_info[ED_NUM_TEXTAREAS] =
1945 ED_TEXTAREA_ID_ENVELOPE_INFO,
1946 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1947 GADGET_ID_ENVELOPE_INFO,
1948 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1950 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1954 static struct ValueTextInfo options_time_or_steps[] =
1962 static struct ValueTextInfo options_time_score_base[] =
1964 { 1, "per second/step" },
1965 { 10, "per 10 seconds/steps" },
1970 static struct ValueTextInfo options_game_engine_type[] =
1972 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1973 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1974 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1975 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1976 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1981 static struct ValueTextInfo options_levelset_save_mode[] =
1983 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1984 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1989 static struct ValueTextInfo options_wind_direction[] =
1991 { MV_START_NONE, "none" },
1992 { MV_START_LEFT, "left" },
1993 { MV_START_RIGHT, "right" },
1994 { MV_START_UP, "up" },
1995 { MV_START_DOWN, "down" },
2000 static struct ValueTextInfo options_player_speed[] =
2007 { 16, "very fast" },
2008 { 32, "ultrafast" },
2013 static struct ValueTextInfo options_access_type[] =
2015 { EP_WALKABLE, "walkable" },
2016 { EP_PASSABLE, "passable" },
2021 static struct ValueTextInfo options_access_layer[] =
2023 { EP_ACCESSIBLE_OVER, "over" },
2024 { EP_ACCESSIBLE_INSIDE, "inside" },
2025 { EP_ACCESSIBLE_UNDER, "under" },
2030 static struct ValueTextInfo options_access_protected[] =
2032 { 0, "unprotected" },
2038 static struct ValueTextInfo options_access_direction[] =
2040 { MV_NO_DIRECTION, "no direction" },
2041 { MV_LEFT, "left" },
2042 { MV_RIGHT, "right" },
2044 { MV_DOWN, "down" },
2045 { MV_LEFT | MV_UP, "left + up" },
2046 { MV_LEFT | MV_DOWN, "left + down" },
2047 { MV_RIGHT | MV_UP, "right + up" },
2048 { MV_RIGHT | MV_DOWN, "right + down" },
2049 { MV_HORIZONTAL, "horizontal" },
2050 { MV_VERTICAL, "vertical" },
2051 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2052 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2053 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2054 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2055 { MV_ALL_DIRECTIONS, "all directions" },
2060 static struct ValueTextInfo options_walk_to_action[] =
2062 { EP_DIGGABLE, "diggable" },
2063 { EP_COLLECTIBLE_ONLY, "collectible" },
2064 { EP_DROPPABLE, "collectible & droppable" },
2065 { EP_THROWABLE, "collectible & throwable" },
2066 { EP_PUSHABLE, "pushable" },
2071 static struct ValueTextInfo options_move_pattern[] =
2073 { MV_LEFT, "left" },
2074 { MV_RIGHT, "right" },
2076 { MV_DOWN, "down" },
2077 { MV_HORIZONTAL, "horizontal" },
2078 { MV_VERTICAL, "vertical" },
2079 { MV_ALL_DIRECTIONS, "all directions" },
2080 { MV_WIND_DIRECTION, "wind direction" },
2081 { MV_TOWARDS_PLAYER, "towards player" },
2082 { MV_AWAY_FROM_PLAYER, "away from player" },
2083 { MV_ALONG_LEFT_SIDE, "along left side" },
2084 { MV_ALONG_RIGHT_SIDE, "along right side" },
2085 { MV_TURNING_LEFT, "turning left" },
2086 { MV_TURNING_RIGHT, "turning right" },
2087 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2088 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2089 { MV_TURNING_RANDOM, "turning random" },
2090 { MV_MAZE_RUNNER, "maze runner style" },
2091 { MV_MAZE_HUNTER, "maze hunter style" },
2092 { MV_WHEN_PUSHED, "when pushed" },
2093 { MV_WHEN_DROPPED, "when dropped/thrown" },
2098 static struct ValueTextInfo options_move_direction[] =
2100 { MV_START_AUTOMATIC, "automatic" },
2101 { MV_START_LEFT, "left" },
2102 { MV_START_RIGHT, "right" },
2103 { MV_START_UP, "up" },
2104 { MV_START_DOWN, "down" },
2105 { MV_START_RANDOM, "random" },
2106 { MV_START_PREVIOUS, "previous" },
2111 static struct ValueTextInfo options_move_stepsize[] =
2113 { 0, "not moving" },
2118 { 16, "very fast" },
2119 { 32, "even faster" },
2124 static struct ValueTextInfo options_move_leave_type[] =
2126 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2127 { LEAVE_TYPE_LIMITED, "change it to" },
2132 static struct ValueTextInfo options_smash_targets[] =
2134 { EP_CAN_SMASH_PLAYER, "player" },
2136 { EP_CAN_SMASH_ENEMIES, "enemies" },
2138 { EP_CAN_SMASH_EVERYTHING, "everything" },
2143 static struct ValueTextInfo options_slippery_type[] =
2145 { SLIPPERY_ANY_RANDOM, "random" },
2146 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2147 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2148 { SLIPPERY_ONLY_LEFT, "only left" },
2149 { SLIPPERY_ONLY_RIGHT, "only right" },
2154 static struct ValueTextInfo options_deadliness[] =
2156 { EP_DONT_RUN_INTO, "running into" },
2157 { EP_DONT_COLLIDE_WITH, "colliding with" },
2158 { EP_DONT_GET_HIT_BY, "getting hit by" },
2159 { EP_DONT_TOUCH, "touching" },
2164 static struct ValueTextInfo options_explosion_type[] =
2166 { EXPLODES_3X3, "3x3" },
2167 { EXPLODES_CROSS, "3+3" },
2168 { EXPLODES_1X1, "1x1" },
2173 static struct ValueTextInfo options_time_units[] =
2176 { FRAMES_PER_SECOND, "seconds" },
2181 static struct ValueTextInfo options_change_direct_action[] =
2183 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2184 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2185 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2186 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2187 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2188 { CE_ENTERED_BY_PLAYER, "entered by player" },
2189 { CE_LEFT_BY_PLAYER, "left by player" },
2190 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2191 { CE_SWITCHED, "switched" },
2192 { CE_HITTING_SOMETHING, "hitting something" },
2193 { CE_HIT_BY_SOMETHING, "hit by something" },
2195 { CE_BLOCKED, "blocked" },
2197 { CE_IMPACT, "impact (on something)" },
2198 { CE_SMASHED, "smashed (from above)" },
2200 { CE_VALUE_CHANGES, "CE value changes" },
2201 { CE_SCORE_CHANGES, "CE score changes" },
2203 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2204 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2205 { CE_UNDEFINED, " " },
2206 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2207 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2208 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2209 { CE_UNDEFINED, " " },
2210 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2211 { CE_NEXT_TO_PLAYER, "next to player" },
2216 static struct ValueTextInfo options_change_other_action[] =
2218 { CE_PLAYER_TOUCHES_X, "player touches" },
2219 { CE_PLAYER_PRESSES_X, "player presses" },
2220 { CE_PLAYER_SWITCHES_X, "player switches" },
2221 { CE_PLAYER_SNAPS_X, "player snaps" },
2222 { CE_PLAYER_PUSHES_X, "player pushes" },
2223 { CE_PLAYER_ENTERS_X, "player enters" },
2224 { CE_PLAYER_LEAVES_X, "player leaves" },
2225 { CE_PLAYER_DIGS_X, "player digs" },
2226 { CE_PLAYER_COLLECTS_X, "player collects" },
2227 { CE_PLAYER_DROPS_X, "player drops/throws" },
2228 { CE_TOUCHING_X, "touching" },
2229 { CE_HITTING_X, "hitting" },
2230 { CE_DIGGING_X, "digging" },
2231 { CE_HIT_BY_X, "hit by" },
2232 { CE_SWITCH_OF_X, "switch of" },
2233 { CE_CHANGE_OF_X, "change by page of" },
2234 { CE_EXPLOSION_OF_X, "explosion of" },
2235 { CE_MOVE_OF_X, "move of" },
2236 { CE_CREATION_OF_X, "creation of" },
2237 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2238 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2239 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2240 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2241 { CE_UNDEFINED, " " },
2242 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2243 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2244 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2245 { CE_UNDEFINED, " " },
2246 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2247 { CE_PLAYER_NEXT_TO_X, "player next to" },
2248 { CE_NEXT_TO_X, "next to" },
2253 static struct ValueTextInfo options_change_trigger_side[] =
2255 { CH_SIDE_LEFT, "left" },
2256 { CH_SIDE_RIGHT, "right" },
2257 { CH_SIDE_TOP, "top" },
2258 { CH_SIDE_BOTTOM, "bottom" },
2259 { CH_SIDE_LEFT_RIGHT, "left/right" },
2260 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2261 { CH_SIDE_ANY, "any" },
2266 static struct ValueTextInfo options_change_trigger_player[] =
2268 { CH_PLAYER_1, "1" },
2269 { CH_PLAYER_2, "2" },
2270 { CH_PLAYER_3, "3" },
2271 { CH_PLAYER_4, "4" },
2272 { CH_PLAYER_ANY, "any" },
2277 static struct ValueTextInfo options_change_trigger_page[] =
2288 { (1u << 9), "10" },
2289 { (1u << 10), "11" },
2290 { (1u << 11), "12" },
2291 { (1u << 12), "13" },
2292 { (1u << 13), "14" },
2293 { (1u << 14), "15" },
2294 { (1u << 15), "16" },
2295 { (1u << 16), "17" },
2296 { (1u << 17), "18" },
2297 { (1u << 18), "19" },
2298 { (1u << 19), "20" },
2299 { (1u << 20), "21" },
2300 { (1u << 21), "22" },
2301 { (1u << 22), "23" },
2302 { (1u << 23), "24" },
2303 { (1u << 24), "25" },
2304 { (1u << 25), "26" },
2305 { (1u << 26), "27" },
2306 { (1u << 27), "28" },
2307 { (1u << 28), "29" },
2308 { (1u << 29), "30" },
2309 { (1u << 30), "31" },
2310 { (1u << 31), "32" },
2311 { CH_PAGE_ANY, "any" },
2316 static struct ValueTextInfo options_change_replace_when[] =
2318 { CP_WHEN_EMPTY, "empty" },
2319 { CP_WHEN_WALKABLE, "walkable" },
2320 { CP_WHEN_DIGGABLE, "diggable" },
2321 { CP_WHEN_COLLECTIBLE, "collectible" },
2322 { CP_WHEN_REMOVABLE, "removable" },
2323 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2328 static struct ValueTextInfo options_action_type[] =
2330 { CA_NO_ACTION, "no action" },
2331 { CA_UNDEFINED, " " },
2332 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2333 { CA_RESTART_LEVEL, "restart level" },
2334 { CA_SHOW_ENVELOPE, "show envelope" },
2335 { CA_SET_LEVEL_TIME, "set time" },
2336 { CA_SET_LEVEL_SCORE, "set score" },
2337 { CA_SET_LEVEL_GEMS, "set gems" },
2338 { CA_SET_LEVEL_WIND, "set wind dir." },
2339 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2340 { CA_UNDEFINED, " " },
2341 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2342 { CA_MOVE_PLAYER, "move player" },
2343 { CA_MOVE_PLAYER_NEW, "move player new" },
2344 { CA_EXIT_PLAYER, "exit player" },
2345 { CA_KILL_PLAYER, "kill player" },
2346 { CA_SET_PLAYER_KEYS, "set keys" },
2347 { CA_SET_PLAYER_SPEED, "set speed" },
2348 { CA_SET_PLAYER_SHIELD, "set shield" },
2349 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2350 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2351 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2352 { CA_UNDEFINED, " " },
2353 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2354 { CA_SET_CE_VALUE, "set CE value" },
2355 { CA_SET_CE_SCORE, "set CE score" },
2356 { CA_SET_CE_ARTWORK, "set CE artwork" },
2357 { CA_UNDEFINED, " " },
2358 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2359 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2364 static struct ValueTextInfo options_action_mode_none[] =
2366 { CA_MODE_UNDEFINED, " " },
2371 static struct ValueTextInfo options_action_mode_assign[] =
2373 { CA_MODE_SET, "=" },
2378 static struct ValueTextInfo options_action_mode_add_remove[] =
2380 { CA_MODE_ADD, "+" },
2381 { CA_MODE_SUBTRACT, "-" },
2386 static struct ValueTextInfo options_action_mode_calculate[] =
2388 { CA_MODE_SET, "=" },
2389 { CA_MODE_ADD, "+" },
2390 { CA_MODE_SUBTRACT, "-" },
2391 { CA_MODE_MULTIPLY, "*" },
2392 { CA_MODE_DIVIDE, "/" },
2393 { CA_MODE_MODULO, "%" },
2398 static struct ValueTextInfo options_action_arg_none[] =
2400 { CA_ARG_UNDEFINED, " " },
2405 static struct ValueTextInfo options_action_arg_player[] =
2407 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2408 { CA_ARG_PLAYER_1, "1" },
2409 { CA_ARG_PLAYER_2, "2" },
2410 { CA_ARG_PLAYER_3, "3" },
2411 { CA_ARG_PLAYER_4, "4" },
2412 { CA_ARG_PLAYER_ANY, "any" },
2413 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2414 { CA_ARG_PLAYER_ACTION, "action ->" },
2419 static struct ValueTextInfo options_action_arg_number[] =
2421 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2428 { CA_ARG_10, "10" },
2429 { CA_ARG_100, "100" },
2430 { CA_ARG_1000, "1000" },
2431 { CA_ARG_UNDEFINED, " " },
2432 { CA_ARG_NUMBER_MIN, "min" },
2433 { CA_ARG_NUMBER_MAX, "max" },
2434 { CA_ARG_UNDEFINED, " " },
2435 { CA_ARG_NUMBER_RESET, "reset" },
2436 { CA_ARG_UNDEFINED, " " },
2437 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2438 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2439 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2440 { CA_ARG_UNDEFINED, " " },
2441 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2442 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2443 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2444 { CA_ARG_UNDEFINED, " " },
2445 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2446 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2447 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2448 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2449 { CA_ARG_UNDEFINED, " " },
2450 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2451 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2452 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2453 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2458 static struct ValueTextInfo options_action_arg_value[] =
2460 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2467 { CA_ARG_10, "10" },
2468 { CA_ARG_100, "100" },
2469 { CA_ARG_1000, "1000" },
2470 { CA_ARG_UNDEFINED, " " },
2471 { CA_ARG_NUMBER_MIN, "min" },
2472 { CA_ARG_NUMBER_MAX, "max" },
2473 { CA_ARG_UNDEFINED, " " },
2474 { CA_ARG_NUMBER_RESET, "reset" },
2475 { CA_ARG_UNDEFINED, " " },
2476 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2477 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2478 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2479 { CA_ARG_UNDEFINED, " " },
2480 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2481 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2482 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2483 { CA_ARG_UNDEFINED, " " },
2484 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2485 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2486 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2487 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2488 { CA_ARG_UNDEFINED, " " },
2489 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2490 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2491 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2492 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2493 { CA_ARG_UNDEFINED, " " },
2494 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2495 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2496 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2497 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2502 static struct ValueTextInfo options_action_arg_envelope[] =
2504 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2509 { CA_ARG_UNDEFINED, " " },
2510 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2511 { CA_ARG_ELEMENT_TARGET, "target" },
2512 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2513 { CA_ARG_ELEMENT_ACTION, "action ->" },
2518 static struct ValueTextInfo options_action_arg_key[] =
2520 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2529 { CA_ARG_UNDEFINED, " " },
2530 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2531 { CA_ARG_ELEMENT_TARGET, "target" },
2532 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2533 { CA_ARG_ELEMENT_ACTION, "action ->" },
2538 static struct ValueTextInfo options_action_arg_speed[] =
2540 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2541 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2542 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2543 { CA_ARG_SPEED_SLOW, "slow" },
2544 { CA_ARG_SPEED_NORMAL, "normal" },
2545 { CA_ARG_SPEED_FAST, "fast" },
2546 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2547 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2548 { CA_ARG_UNDEFINED, " " },
2549 { CA_ARG_SPEED_SLOWER, "slower" },
2550 { CA_ARG_SPEED_FASTER, "faster" },
2551 { CA_ARG_UNDEFINED, " " },
2552 { CA_ARG_SPEED_RESET, "reset" },
2557 static struct ValueTextInfo options_action_arg_shield[] =
2559 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2560 { CA_ARG_SHIELD_OFF, "off" },
2561 { CA_ARG_SHIELD_NORMAL, "normal" },
2562 { CA_ARG_SHIELD_DEADLY, "deadly" },
2567 static struct ValueTextInfo options_action_arg_artwork[] =
2569 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2570 { CA_ARG_ELEMENT_TARGET, "target" },
2571 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2572 { CA_ARG_ELEMENT_ACTION, "action ->" },
2573 { CA_ARG_UNDEFINED, " " },
2574 { CA_ARG_ELEMENT_RESET, "reset" },
2579 static struct ValueTextInfo options_action_arg_gravity[] =
2581 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2582 { CA_ARG_GRAVITY_ON, "on" },
2583 { CA_ARG_GRAVITY_OFF, "off" },
2584 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2589 static struct ValueTextInfo options_action_arg_direction[] =
2591 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2592 { CA_ARG_DIRECTION_NONE, "none" },
2593 { CA_ARG_DIRECTION_LEFT, "left" },
2594 { CA_ARG_DIRECTION_RIGHT, "right" },
2595 { CA_ARG_DIRECTION_UP, "up" },
2596 { CA_ARG_DIRECTION_DOWN, "down" },
2597 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2598 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2603 static struct ValueTextInfo options_action_arg_scan_mode[] =
2605 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2606 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2607 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2612 static struct ValueTextInfo options_action_arg_inventory[] =
2614 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2615 { CA_ARG_ELEMENT_TARGET, "+ target" },
2616 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2617 { CA_ARG_ELEMENT_ACTION, "+ action" },
2618 { CA_ARG_UNDEFINED, " " },
2619 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2620 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2621 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2622 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2623 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2624 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2625 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2626 { CA_ARG_UNDEFINED, " " },
2627 { CA_ARG_INVENTORY_RESET, "reset" },
2632 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2633 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2638 static struct ValueTextInfo options_group_choice_mode[] =
2640 { ANIM_RANDOM, "random" },
2641 { ANIM_LOOP, "loop" },
2642 { ANIM_LINEAR, "linear" },
2643 { ANIM_PINGPONG, "pingpong" },
2644 { ANIM_PINGPONG2, "pingpong 2" },
2645 { ANIM_LEVEL_NR, "level number" },
2650 static struct ValueTextInfo options_bd_scheduling_type[] =
2652 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2653 { GD_SCHEDULING_BD1, "BD1" },
2654 { GD_SCHEDULING_BD2, "BD2" },
2655 { GD_SCHEDULING_PLCK, "Construction Kit" },
2656 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2657 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2658 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2663 static struct ValueTextInfo *action_arg_modes[] =
2665 options_action_mode_none,
2666 options_action_mode_assign,
2667 options_action_mode_add_remove,
2668 options_action_mode_calculate,
2675 struct ValueTextInfo *options;
2677 action_arg_options[] =
2679 { CA_NO_ACTION, 0, options_action_arg_none, },
2680 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2681 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2682 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2683 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2684 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2685 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2686 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2687 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2688 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2689 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2690 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2691 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2692 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2693 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2694 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2695 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2696 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2697 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2698 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2699 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2700 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2710 int gadget_id_align;
2711 int size; // char size of selectbox or '-1' (dynamically determined)
2712 struct ValueTextInfo *options;
2714 char *text_above, *text_left, *text_right, *infotext;
2715 } selectbox_info[ED_NUM_SELECTBOX] =
2717 // ---------- level and editor settings -------------------------------------
2720 ED_SELECTBOX_ID_TIME_OR_STEPS,
2721 -1, ED_LEVEL_SETTINGS_YPOS(8),
2722 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2724 options_time_or_steps,
2725 &level.use_step_counter,
2726 NULL, NULL, "(0 => no limit)", "time or step limit"
2729 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2730 -1, ED_LEVEL_SETTINGS_YPOS(10),
2731 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2733 options_time_score_base,
2734 &level.time_score_base,
2735 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2738 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2739 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2740 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2742 options_game_engine_type,
2743 &level.game_engine_type,
2744 NULL, "game engine:", NULL, "game engine"
2747 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2748 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2749 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2751 options_bd_scheduling_type,
2752 &level.bd_scheduling_type,
2753 NULL, "scheduling type:", NULL, "level timing"
2756 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2757 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2758 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2760 options_levelset_save_mode,
2761 &levelset_save_mode,
2762 "Action:", NULL, NULL, "action when saving level set"
2765 // ---------- element settings: configure (several elements) ----------------
2768 ED_SELECTBOX_ID_WIND_DIRECTION,
2769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2770 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2772 options_wind_direction,
2773 &level.wind_direction_initial,
2774 NULL, "initial wind direction:", NULL, "initial wind direction"
2777 ED_SELECTBOX_ID_PLAYER_SPEED,
2778 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2779 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2781 options_player_speed,
2782 &level.initial_player_stepsize[0],
2783 NULL, "initial player speed:", NULL, "initial player speed"
2786 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2788 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2790 options_group_choice_mode,
2791 &level.mm_ball_choice_mode,
2792 NULL, "choice type:", NULL, "type of content choice"
2795 // ---------- element settings: configure 1 (custom elements) ---------------
2798 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2799 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2800 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2802 options_access_type,
2803 &custom_element.access_type,
2804 NULL, NULL, NULL, "type of access to this field"
2807 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2808 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2809 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2811 options_access_layer,
2812 &custom_element.access_layer,
2813 NULL, NULL, NULL, "layer of access for this field"
2816 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2817 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2818 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2820 options_access_protected,
2821 &custom_element.access_protected,
2822 NULL, NULL, NULL, "protected access for this field"
2825 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2826 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2827 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2829 options_access_direction,
2830 &custom_element.access_direction,
2831 NULL, "from", NULL, "access direction for this field"
2834 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2835 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2836 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2838 options_walk_to_action,
2839 &custom_element.walk_to_action,
2840 NULL, NULL, NULL, "diggable/collectible/pushable"
2843 // ---------- element settings: configure 2 (custom elements) ---------------
2846 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2847 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2848 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2850 options_move_pattern,
2851 &custom_element.move_pattern,
2852 NULL, "can move", NULL, "element move pattern"
2855 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2856 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2857 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2859 options_move_direction,
2860 &custom_element.move_direction_initial,
2861 NULL, "starts moving", NULL, "initial element move direction"
2864 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2865 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2866 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2868 options_move_stepsize,
2869 &custom_element.move_stepsize,
2870 NULL, "move/fall speed", NULL, "speed of element movement"
2873 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2874 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2875 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2877 options_move_leave_type,
2878 &custom_element.move_leave_type,
2879 // left text with leading spaces to place gadget next to "can dig" gadget
2880 // (needed because drawing area gadgets created after selectbox gadgets)
2881 // NULL, "can dig: can", ":", "leave behind or change element"
2882 NULL, " can", ":", "leave behind or change element"
2885 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2886 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2887 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2889 options_smash_targets,
2890 &custom_element.smash_targets,
2891 NULL, "can smash", NULL, "elements that can be smashed"
2894 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2895 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2896 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2898 options_slippery_type,
2899 &custom_element.slippery_type,
2900 NULL, "slippery", NULL, "where other elements fall down"
2903 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2904 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2905 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2908 &custom_element.deadliness,
2909 NULL, "deadly when", NULL, "deadliness of element"
2912 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2913 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2914 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2916 options_explosion_type,
2917 &custom_element.explosion_type,
2918 NULL, "can explode", NULL, "explosion type"
2921 // ---------- element settings: advanced (custom elements) ------------------
2924 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2925 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2926 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2929 &custom_element_change.delay_frames,
2930 NULL, "delay time given in", NULL, "delay time units for change"
2933 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2934 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2935 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2937 options_change_direct_action,
2938 &custom_element_change.direct_action,
2939 NULL, NULL, NULL, "type of direct action"
2942 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2943 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2944 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2946 options_change_other_action,
2947 &custom_element_change.other_action,
2948 NULL, NULL, "element:", "type of other element action"
2951 ED_SELECTBOX_ID_CHANGE_SIDE,
2952 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2953 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2955 options_change_trigger_side,
2956 &custom_element_change.trigger_side,
2957 NULL, "at", "side", "element side triggering change"
2960 ED_SELECTBOX_ID_CHANGE_PLAYER,
2961 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2962 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2964 options_change_trigger_player,
2965 &custom_element_change.trigger_player,
2966 NULL, "player:", " ", "player that causes change"
2969 ED_SELECTBOX_ID_CHANGE_PAGE,
2970 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2971 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2973 options_change_trigger_page,
2974 &custom_element_change.trigger_page,
2975 NULL, "page:", NULL, "change page that causes change"
2978 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2979 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2980 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2982 options_change_replace_when,
2983 &custom_element_change.replace_when,
2984 NULL, "replace when", NULL, "which elements can be replaced"
2987 ED_SELECTBOX_ID_ACTION_TYPE,
2988 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2989 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2991 options_action_type,
2992 &custom_element_change.action_type,
2993 NULL, NULL, NULL, "action on specified condition"
2996 ED_SELECTBOX_ID_ACTION_MODE,
2997 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2998 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3000 options_action_mode_none,
3001 &custom_element_change.action_mode,
3002 NULL, NULL, NULL, "action operator"
3005 ED_SELECTBOX_ID_ACTION_ARG,
3006 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3007 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3009 options_action_arg_none,
3010 &custom_element_change.action_arg,
3011 NULL, NULL, NULL, "action parameter"
3014 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3015 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3016 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3018 options_change_page,
3019 &custom_element.current_change_page,
3020 NULL, NULL, NULL, "element change page"
3023 // ---------- element settings: configure (group elements) ------------------
3026 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3027 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3028 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3030 options_group_choice_mode,
3031 &group_element_info.choice_mode,
3032 NULL, "choice type:", NULL, "type of group element choice"
3041 int gadget_id_align;
3044 char *text_above, *text_left, *text_right, *infotext;
3045 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3047 // ---------- level and editor settings (tabs) ------------------------------
3050 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3051 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3052 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3054 NULL, NULL, NULL, "Configure level settings"
3057 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3059 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3061 NULL, NULL, NULL, "Update this or create new level set"
3064 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3066 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3068 NULL, NULL, NULL, "Configure editor settings"
3071 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3073 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3075 NULL, NULL, NULL, "Configure engine settings"
3078 // ---------- element settings (tabs) ---------------------------------------
3081 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3082 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3083 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3085 NULL, NULL, NULL, "Show information about element"
3088 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3090 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3092 NULL, NULL, NULL, "Configure element properties"
3095 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3097 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3099 NULL, NULL, NULL, "Configure element properties, part 1"
3102 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3104 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3106 NULL, NULL, NULL, "Configure element properties, part 2"
3109 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3111 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3113 NULL, NULL, NULL, "Configure custom element change pages"
3116 // ---------- level and editor settings (buttons) ---------------------------
3119 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3120 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3121 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3123 NULL, NULL, NULL, "Update or create level set"
3126 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3127 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3128 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3130 NULL, NULL, "this level as level template",
3131 "Save current settings as new template"
3134 // ---------- element settings (buttons) ------------------------------------
3137 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3139 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3141 NULL, " ", "As Template",
3142 "Save current settings as new template"
3145 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3147 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3149 NULL, NULL, NULL, "Add new change page"
3152 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3154 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3156 NULL, NULL, NULL, "Delete current change page"
3166 int gadget_id_align;
3167 char *text_left, *text_right, *infotext;
3168 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3171 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3172 IMG_EDITOR_COUNTER_DOWN,
3173 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3174 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3175 NULL, NULL, "select previous change page"
3178 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3179 IMG_EDITOR_COUNTER_UP,
3180 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3181 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3182 NULL, "change page", "select next change page"
3185 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3186 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3187 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3188 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3189 " ", NULL, "copy settings from this change page"
3192 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3193 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3194 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3195 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3196 NULL, NULL, "paste settings to this change page"
3203 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3211 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3214 ED_SCROLLBUTTON_ID_AREA_UP,
3215 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3216 GADGET_ID_SCROLL_UP,
3217 "scroll level editing area up"
3220 ED_SCROLLBUTTON_ID_AREA_DOWN,
3221 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3222 GADGET_ID_SCROLL_DOWN,
3223 "scroll level editing area down"
3226 ED_SCROLLBUTTON_ID_AREA_LEFT,
3227 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3228 GADGET_ID_SCROLL_LEFT,
3229 "scroll level editing area left"
3232 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3233 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3234 GADGET_ID_SCROLL_RIGHT,
3235 "scroll level editing area right"
3238 ED_SCROLLBUTTON_ID_LIST_UP,
3239 IMG_EDITOR_PALETTE_SCROLL_UP,
3240 GADGET_ID_SCROLL_LIST_UP,
3241 "scroll element list up ('Page Up')"
3244 ED_SCROLLBUTTON_ID_LIST_DOWN,
3245 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3246 GADGET_ID_SCROLL_LIST_DOWN,
3247 "scroll element list down ('Page Down')"
3255 int wheel_x, wheel_y;
3256 int wheel_width, wheel_height;
3257 } scrollbar_pos[ED_NUM_SCROLLBARS];
3266 } scrollbar_info[ED_NUM_SCROLLBARS] =
3269 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3270 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3271 GD_TYPE_SCROLLBAR_HORIZONTAL,
3272 GADGET_ID_SCROLL_HORIZONTAL,
3273 "scroll level editing area horizontally"
3276 ED_SCROLLBAR_ID_AREA_VERTICAL,
3277 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3278 GD_TYPE_SCROLLBAR_VERTICAL,
3279 GADGET_ID_SCROLL_VERTICAL,
3280 "scroll level editing area vertically"
3283 ED_SCROLLBAR_ID_LIST_VERTICAL,
3284 IMG_EDITOR_PALETTE_SCROLLBAR,
3285 GD_TYPE_SCROLLBAR_VERTICAL,
3286 GADGET_ID_SCROLL_LIST_VERTICAL,
3287 "scroll element list vertically"
3297 int gadget_id_align;
3298 int radio_button_nr;
3301 char *text_left, *text_right, *infotext;
3302 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3305 ED_RADIOBUTTON_ID_PERCENTAGE,
3306 -1, ED_LEVEL_SETTINGS_YPOS(0),
3307 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3308 RADIO_NR_RANDOM_ELEMENTS,
3309 &random_placement_method, RANDOM_USE_PERCENTAGE,
3310 " ", "percentage", "use percentage for random elements"
3313 ED_RADIOBUTTON_ID_QUANTITY,
3314 -1, ED_LEVEL_SETTINGS_YPOS(0),
3315 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3316 RADIO_NR_RANDOM_ELEMENTS,
3317 &random_placement_method, RANDOM_USE_QUANTITY,
3318 " ", "quantity", "use quantity for random elements"
3327 int gadget_id_align;
3329 char *text_above, *text_left, *text_right, *infotext;
3330 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3332 // ---------- level and editor settings -------------------------------------
3335 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3336 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3337 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3338 &level.auto_count_gems,
3340 "automatically count gems needed", "set counter to number of gems"
3343 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3344 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3345 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3346 &level.rate_time_over_score,
3348 "rate time/steps used over score", "sort high scores by playing time/steps"
3351 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3352 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3353 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3354 &levelset_use_levelset_artwork,
3356 "use current custom artwork", "use custom artwork of this level set"
3359 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3360 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3361 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3362 &levelset_copy_level_template,
3364 "copy current level template", "copy level template of this level set"
3367 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3368 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3369 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3370 &random_placement_background_restricted,
3372 "restrict random placement to:", "set random placement restriction"
3375 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3376 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3377 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3378 &setup.editor.use_template_for_new_levels,
3379 "Template for new levels and CE/GE:", NULL,
3380 "use template for new levels", "use template for level properties"
3383 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3384 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3385 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3386 &level.use_custom_template,
3388 "use template for custom elements", "use template for custom properties"
3391 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3392 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3393 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3394 &level.bd_intermission,
3395 "Boulder Dash game engine settings:", NULL,
3396 "intermission", "level is an intermission level"
3399 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3400 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3401 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3402 &level.bd_pal_timing,
3404 "PAL timing", "use slower timer (like PAL C64)"
3407 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3408 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3409 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3410 &level.bd_line_shifting_borders,
3411 "Compatibility settings:", NULL,
3412 "line-shifting borders", "use line-shifting wrap-around"
3415 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3416 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3417 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3418 &level.bd_scan_first_and_last_row,
3420 "scan first and last row", "also process top/bottom border rows"
3423 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3424 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3425 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3426 &level.bd_short_explosions,
3428 "short explosions", "use four game cycles for explosions"
3431 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3432 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3433 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3434 &level.bd_gravity_affects_all,
3436 "gravity change affects everything", "gravity affects all falling objects"
3439 // ---------- element settings: configure (various elements) ----------------
3442 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3443 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3444 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3445 &stick_element_properties_window,
3447 "stick this screen to edit content","stick this screen to edit content"
3450 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3451 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3452 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3453 &level.em_slippery_gems,
3455 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3458 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3459 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3460 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3461 &level.em_explodes_by_fire,
3463 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3466 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3467 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3468 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3469 &level.use_spring_bug,
3471 "use spring pushing bug", "use odd spring pushing behaviour"
3474 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3475 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3476 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3477 &level.use_time_orb_bug,
3479 "use time orb bug", "use odd time orb behaviour"
3482 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3483 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3484 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3485 &level.use_life_bugs,
3487 "use buggy element behaviour", "use odd (historic) element behaviour"
3490 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3492 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3495 "create single random element", "only create one element from content"
3498 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3499 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3500 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3501 &level.ball_active_initial,
3503 "magic ball initially activated", "activate magic ball after level start"
3506 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3507 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3508 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3509 &level.grow_into_diggable,
3511 "can grow into anything diggable", "grow into more than just sand"
3514 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3515 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3516 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3517 &level.sb_fields_needed,
3519 "all fields need to be filled", "require all SB fields to be solved"
3522 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3523 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3524 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3525 &level.sb_objects_needed,
3527 "all objects need to be placed", "require all SB objects to be solved"
3530 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3531 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3532 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3533 &level.auto_exit_sokoban,
3535 "exit level if all tasks solved", "automatically finish Sokoban levels"
3538 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3539 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3540 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3541 &level.solved_by_one_player,
3543 "only one player must enter exit", "level solved by first player in exit"
3546 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3547 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3548 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3549 &level.finish_dig_collect,
3551 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3554 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3555 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3556 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3557 &level.keep_walkable_ce,
3559 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3562 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3563 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3564 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3565 &level.continuous_snapping,
3567 "continuous snapping", "use snapping without releasing key"
3570 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3571 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3572 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3573 &level.block_snap_field,
3575 "block snapped field when snapping", "use snapping delay to show animation"
3578 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3579 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3580 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3581 &level.block_last_field,
3583 "block last field when moving", "player blocks last field when moving"
3586 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3587 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3588 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3589 &level.sp_block_last_field,
3591 "block last field when moving", "player blocks last field when moving"
3594 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3595 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3596 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3597 &level.instant_relocation,
3599 "no scrolling when relocating", "player gets relocated without delay"
3602 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3603 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3604 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3605 &level.shifted_relocation,
3607 "no centering when relocating", "level not centered after relocation"
3610 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3611 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3612 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3613 &level.lazy_relocation,
3615 "only redraw off-screen relocation","no redraw if relocation target visible"
3618 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3619 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3620 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3621 &level.use_start_element[0],
3623 "use level start element:", "start level at this element's position"
3626 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3628 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3629 &level.use_artwork_element[0],
3631 "use artwork from element:", "use player artwork from other element"
3634 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3635 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3636 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3637 &level.use_explosion_element[0],
3639 "use explosion from element:", "use explosion properties from element"
3642 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3643 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3644 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3645 &level.initial_player_gravity[0],
3647 "use initial gravity", "set initial player gravity"
3650 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3651 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3652 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3653 &level.use_initial_inventory[0],
3655 "use initial inventory:", "use collected elements on level start"
3658 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3659 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3660 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3661 &level.can_pass_to_walkable,
3663 "can pass to walkable element", "player can pass to empty or walkable"
3666 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3667 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3668 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3669 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3671 "can fall into acid (with gravity)","player can fall into acid pool"
3674 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3676 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3677 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3679 "can move into acid", "element can move into acid pool"
3682 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3683 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3684 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3685 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3687 "deadly when colliding with", "element is deadly when hitting player"
3690 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3692 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3693 &level.bd_diagonal_movements,
3695 "can move diagonally", "player can move diagonally"
3698 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3700 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3701 &level.bd_topmost_player_active,
3703 "topmost player is active", "use first player found on playfield"
3706 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3707 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3708 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3709 &level.bd_push_mega_rock_with_sweet,
3711 "mega rocks pushable with sweet", "push mega rocks after eating sweet"
3714 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3715 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3716 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3717 &level.bd_magic_wall_wait_hatching,
3719 "wait for player's birth", "timer start waits for player's birth"
3722 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3723 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3724 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3725 &level.bd_magic_wall_stops_amoeba,
3727 "turn amoeba to diamonds", "activation changes amoeba to diamonds"
3730 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3731 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3732 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3733 &level.bd_amoeba_wait_for_hatching,
3735 "wait for player's birth", "timer start waits for player's birth"
3738 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3739 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3740 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3741 &level.bd_amoeba_start_immediately,
3743 "start growing immediately", "start slow growth time immediately"
3746 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3747 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3748 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3749 &level.bd_amoeba_2_explode_by_amoeba,
3751 "explodes if touched by amoeba", "amoeba 2 explodes if touched by amoeba"
3754 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3755 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3756 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3757 &level.envelope[0].autowrap,
3759 "auto-wrap", "automatically wrap envelope text"
3762 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3763 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3764 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3765 &level.envelope[0].centered,
3767 "centered", "automatically center envelope text"
3770 ED_CHECKBUTTON_ID_MM_LASER_RED,
3771 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3772 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3773 &level.mm_laser_red,
3774 "choose color components for laser:", NULL,
3775 "red", "use red color components in laser"
3778 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3779 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3780 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3781 &level.mm_laser_green,
3783 "green", "use green color components in laser"
3786 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3788 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3789 &level.mm_laser_blue,
3791 "blue", "use blue color components in laser"
3794 ED_CHECKBUTTON_ID_DF_LASER_RED,
3795 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3796 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3797 &level.df_laser_red,
3798 "choose color components for laser:", NULL,
3799 "red", "use red color components in laser"
3802 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3803 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3804 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3805 &level.df_laser_green,
3807 "green", "use green color components in laser"
3810 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3811 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3812 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3813 &level.df_laser_blue,
3815 "blue", "use blue color components in laser"
3818 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3819 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3820 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3821 &level.rotate_mm_ball_content,
3823 "randomly rotate created content", "randomly rotate newly created content"
3826 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3827 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3828 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3829 &level.explode_mm_ball,
3831 "explode ball instead of melting", "use explosion to release ball content"
3834 // ---------- element settings: configure 1 (custom elements) ---------------
3837 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3838 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3839 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3840 &custom_element.use_gfx_element,
3842 "use graphic of element:", "use existing element graphic"
3845 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3846 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3847 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3848 &level.use_custom_template,
3850 "use template", "use template for custom properties"
3853 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3854 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3855 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3856 &custom_element_properties[EP_ACCESSIBLE],
3858 NULL, "player can walk to or pass this field"
3861 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3862 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3863 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3864 &custom_element_properties[EP_GRAVITY_REACHABLE],
3866 "reachable despite gravity", "player can walk/dig despite gravity"
3869 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3870 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3871 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3872 &custom_element.use_last_ce_value,
3874 "use last CE value after change", "use last CE value after change"
3877 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3878 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3879 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3880 &custom_element_properties[EP_WALK_TO_OBJECT],
3882 NULL, "player can dig/collect/push element"
3885 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3886 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3887 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3888 &custom_element_properties[EP_INDESTRUCTIBLE],
3890 "indestructible", "element is indestructible"
3893 // ---------- element settings: configure 2 (custom elements) ---------------
3896 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3898 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3899 &custom_element_properties[EP_CAN_MOVE],
3901 NULL, "element can move with some pattern"
3904 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3905 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3906 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3907 &custom_element_properties[EP_CAN_FALL],
3909 "can fall", "element can fall down"
3912 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3913 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3914 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3915 &custom_element_properties[EP_CAN_SMASH],
3917 NULL, "element can smash other elements"
3920 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3921 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3922 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3923 &custom_element_properties[EP_SLIPPERY],
3925 NULL, "other elements can fall down from it"
3928 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3929 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3930 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3931 &custom_element_properties[EP_DEADLY],
3933 NULL, "element can kill the player"
3936 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3937 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3938 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3939 &custom_element_properties[EP_CAN_EXPLODE],
3941 NULL, "element can explode"
3944 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
3945 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3946 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3947 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3949 "by fire", "element can explode by fire/explosion"
3952 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
3953 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3954 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3955 &custom_element_properties[EP_EXPLODES_SMASHED],
3957 "smashed", "element can explode when smashed"
3960 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
3961 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3962 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3963 &custom_element_properties[EP_EXPLODES_IMPACT],
3965 "impact", "element can explode on impact"
3968 // ---------- element settings: advanced (custom elements) ------------------
3971 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
3972 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3973 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3974 &custom_element_change.can_change,
3976 "element changes to:", "change element on specified condition"
3979 ED_CHECKBUTTON_ID_CHANGE_DELAY,
3980 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3981 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3982 &custom_element_change_events[CE_DELAY],
3984 NULL, "element changes after delay"
3987 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
3988 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3989 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3990 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3992 NULL, "element changes by direct action"
3995 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
3996 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3997 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3998 &custom_element_change_events[CE_BY_OTHER_ACTION],
4000 NULL, "element changes by other element"
4003 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4004 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4005 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4006 &custom_element_change.explode,
4008 "explode instead of change", "element explodes instead of change"
4011 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4012 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4013 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4014 &custom_element_change.use_target_content,
4016 "use extended change target:", "element changes to more elements"
4019 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4020 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4021 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4022 &custom_element_change.only_if_complete,
4024 "replace all or nothing", "only replace when all can be changed"
4027 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4028 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4029 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4030 &custom_element_change.use_random_replace,
4032 NULL, "use percentage for random replace"
4035 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4036 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4037 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4038 &custom_element_change.has_action,
4040 NULL, "execute action on specified condition"
4048 int xoffset, yoffset;
4050 int gadget_id_align;
4052 int area_xsize, area_ysize;
4053 char *text_left, *text_right, *text_above, *text_below, *infotext;
4054 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4056 // ---------- level playfield content ---------------------------------------
4059 ED_DRAWING_ID_DRAWING_LEVEL,
4062 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4064 -1, -1, // these values are not constant, but can change at runtime
4065 NULL, NULL, NULL, NULL, NULL
4068 // ---------- yam yam content -----------------------------------------------
4071 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4072 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4073 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4074 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4075 &level.yamyam_content[0].e[0][0], 3, 3,
4076 NULL, NULL, NULL, "1", NULL
4079 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4080 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4081 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4082 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4083 &level.yamyam_content[1].e[0][0], 3, 3,
4084 NULL, NULL, NULL, "2", NULL
4087 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4088 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4089 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4090 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4091 &level.yamyam_content[2].e[0][0], 3, 3,
4092 NULL, NULL, NULL, "3", NULL
4095 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4096 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4097 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4098 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4099 &level.yamyam_content[3].e[0][0], 3, 3,
4100 NULL, NULL, NULL, "4", NULL
4103 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4104 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4105 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4106 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4107 &level.yamyam_content[4].e[0][0], 3, 3,
4108 NULL, NULL, NULL, "5", NULL
4111 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4112 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4113 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4114 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4115 &level.yamyam_content[5].e[0][0], 3, 3,
4116 NULL, NULL, NULL, "6", NULL
4119 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4120 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4121 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4122 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4123 &level.yamyam_content[6].e[0][0], 3, 3,
4124 NULL, NULL, NULL, "7", NULL
4127 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4128 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4129 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4130 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4131 &level.yamyam_content[7].e[0][0], 3, 3,
4132 NULL, NULL, NULL, "8", NULL
4135 // ---------- magic ball content --------------------------------------------
4138 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4139 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4140 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4141 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4142 &level.ball_content[0].e[0][0], 3, 3,
4143 NULL, NULL, NULL, "1", NULL
4146 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4147 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4148 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4149 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4150 &level.ball_content[1].e[0][0], 3, 3,
4151 NULL, NULL, NULL, "2", NULL
4154 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4155 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4156 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4157 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4158 &level.ball_content[2].e[0][0], 3, 3,
4159 NULL, NULL, NULL, "3", NULL
4162 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4163 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4164 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4165 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4166 &level.ball_content[3].e[0][0], 3, 3,
4167 NULL, NULL, NULL, "4", NULL
4170 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4171 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4172 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4173 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4174 &level.ball_content[4].e[0][0], 3, 3,
4175 NULL, NULL, NULL, "5", NULL
4178 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4179 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4180 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4181 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4182 &level.ball_content[5].e[0][0], 3, 3,
4183 NULL, NULL, NULL, "6", NULL
4186 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4187 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4188 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4189 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4190 &level.ball_content[6].e[0][0], 3, 3,
4191 NULL, NULL, NULL, "7", NULL
4194 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4195 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4196 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4197 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4198 &level.ball_content[7].e[0][0], 3, 3,
4199 NULL, NULL, NULL, "8", NULL
4202 // ---------- android content -----------------------------------------------
4205 ED_DRAWING_ID_ANDROID_CONTENT,
4206 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4207 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4208 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4209 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4210 NULL, NULL, "elements:", NULL, "elements android can clone"
4213 // ---------- amoeba content ------------------------------------------------
4216 ED_DRAWING_ID_AMOEBA_CONTENT,
4217 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4218 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4219 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4220 &level.amoeba_content, 1, 1,
4221 "content:", NULL, NULL, NULL, "amoeba content"
4224 // ---------- BD amoeba content ------------------------------------------------
4227 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4228 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4229 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4230 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4231 &level.bd_amoeba_content_too_big, 1, 1,
4232 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4235 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4236 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4237 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4238 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4239 &level.bd_amoeba_content_enclosed, 1, 1,
4240 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4243 // ---------- BD amoeba 2 content ------------------------------------------------
4246 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4247 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4248 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4249 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4250 &level.bd_amoeba_2_content_too_big, 1, 1,
4251 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4254 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4255 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4256 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4257 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4258 &level.bd_amoeba_2_content_enclosed, 1, 1,
4259 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4262 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4263 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4264 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4265 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4266 &level.bd_amoeba_2_content_exploding, 1, 1,
4267 "if exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4270 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4271 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4272 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4273 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4274 &level.bd_amoeba_2_content_looks_like, 1, 1,
4275 "use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4278 // ---------- level start element -------------------------------------------
4281 ED_DRAWING_ID_START_ELEMENT,
4282 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4283 0, ED_AREA_1X1_SETTINGS_YOFF,
4284 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4285 &level.start_element[0], 1, 1,
4286 NULL, NULL, NULL, NULL, "level start element"
4289 // ---------- player artwork element ----------------------------------------
4292 ED_DRAWING_ID_ARTWORK_ELEMENT,
4293 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4294 0, ED_AREA_1X1_SETTINGS_YOFF,
4295 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4296 &level.artwork_element[0], 1, 1,
4297 NULL, NULL, NULL, NULL, "element for player artwork"
4300 // ---------- player explosion element --------------------------------------
4303 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4304 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4305 0, ED_AREA_1X1_SETTINGS_YOFF,
4306 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4307 &level.explosion_element[0], 1, 1,
4308 NULL, NULL, NULL, NULL, "element for player explosion"
4311 // ---------- player initial inventory --------------------------------------
4314 ED_DRAWING_ID_INVENTORY_CONTENT,
4315 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4316 0, ED_AREA_1X1_SETTINGS_YOFF,
4317 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4318 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4319 NULL, NULL, NULL, NULL, "content for initial inventory"
4322 // ---------- gray ball content -----------------------------------------
4325 ED_DRAWING_ID_MM_BALL_CONTENT,
4326 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4327 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4328 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4329 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4330 "content:", NULL, NULL, NULL, "content for gray ball"
4333 // ---------- element settings: configure 1 (custom elements) ---------------
4335 // ---------- custom graphic ------------------------------------------------
4338 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4339 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4340 0, ED_AREA_1X1_SETTINGS_YOFF,
4341 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4342 &custom_element.gfx_element_initial, 1, 1,
4343 NULL, NULL, NULL, NULL, "custom graphic element"
4346 // ---------- element settings: configure 2 (custom elements) ---------------
4348 // ---------- custom content (when exploding) -------------------------------
4351 ED_DRAWING_ID_CUSTOM_CONTENT,
4352 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4353 0, ED_AREA_3X3_SETTINGS_YOFF,
4354 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4355 &custom_element.content.e[0][0], 3, 3,
4356 "content:", NULL, NULL, NULL, NULL
4359 // ---------- custom enter and leave element (when moving) ------------------
4362 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4363 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4364 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4365 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4366 &custom_element.move_enter_element, 1, 1,
4367 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
4370 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4371 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4372 0, ED_AREA_1X1_SETTINGS_YOFF,
4373 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4374 &custom_element.move_leave_element, 1, 1,
4375 NULL, NULL, NULL, NULL, "element that will be left behind"
4378 // ---------- element settings: advanced (custom elements) ------------------
4380 // ---------- custom change target ------------------------------------------
4383 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4384 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4385 0, ED_AREA_1X1_SETTINGS_YOFF,
4386 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4387 &custom_element_change.target_element, 1, 1,
4388 NULL, "after/when:", NULL, NULL, "new target element after change"
4391 // ---------- custom change content (extended change target) ----------------
4394 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4395 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4396 0, ED_AREA_3X3_SETTINGS_YOFF,
4397 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4398 &custom_element_change.target_content.e[0][0], 3, 3,
4399 NULL, NULL, NULL, NULL, "new extended elements after change"
4402 // ---------- custom change trigger (element causing change) ----------------
4405 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4406 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4407 0, ED_AREA_1X1_SETTINGS_YOFF,
4408 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4409 &custom_element_change.initial_trigger_element, 1, 1,
4410 NULL, NULL, NULL, NULL, "other element triggering change"
4413 // ---------- custom change action (element used for action) ----------------
4416 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4417 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4418 0, ED_AREA_1X1_SETTINGS_YOFF,
4419 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4420 &custom_element_change.action_element, 1, 1,
4421 NULL, NULL, NULL, NULL, "element used as action parameter"
4424 // ---------- group element content -----------------------------------------
4427 ED_DRAWING_ID_GROUP_CONTENT,
4428 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4429 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4430 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4431 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4432 "content:", NULL, NULL, NULL, NULL
4435 // ---------- random background (for random painting) -----------------------
4438 ED_DRAWING_ID_RANDOM_BACKGROUND,
4439 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4440 0, ED_AREA_1X1_LSETTINGS_YOFF,
4441 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4442 &random_placement_background_element, 1, 1,
4443 NULL, NULL, NULL, NULL, "random placement background"
4448 // ----------------------------------------------------------------------------
4449 // some internally used variables
4450 // ----------------------------------------------------------------------------
4452 // maximal size of level editor drawing area
4453 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4455 // actual size of level editor drawing area
4456 static int ed_fieldx, ed_fieldy;
4458 // actual position of level editor drawing area in level playfield
4459 static int level_xpos = -1, level_ypos = -1;
4461 // actual tile size used to display playfield drawing area
4462 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4463 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4465 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4467 // drawing elements on the three mouse buttons
4468 static int new_element1 = EL_WALL;
4469 static int new_element2 = EL_EMPTY;
4470 static int new_element3 = EL_SAND;
4472 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4473 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4474 (button) == 2 ? new_element2 : \
4475 (button) == 3 ? new_element3 : EL_EMPTY)
4477 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4479 static int use_permanent_palette = TRUE;
4481 #define PX (use_permanent_palette ? DX : SX)
4482 #define PY (use_permanent_palette ? DY : SY)
4483 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4484 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4486 // forward declaration for internal use
4487 static void CopyBrushToCursor(int, int);
4488 static void DeleteBrushFromCursor(void);
4489 static void ModifyEditorCounterValue(int, int);
4490 static void ModifyEditorCounterLimits(int, int, int);
4491 static void ModifyEditorSelectboxValue(int, int);
4492 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4493 static void ModifyEditorDrawingArea(int, int, int);
4494 static void ModifyEditorElementList(void);
4495 static void AdjustElementListScrollbar(void);
4496 static void RedrawDrawingElements(void);
4497 static void DrawDrawingWindowExt(boolean);
4498 static void DrawDrawingWindow(void);
4499 static void DrawLevelConfigWindow(void);
4500 static void DrawPropertiesWindow(void);
4501 static void DrawPaletteWindow(void);
4502 static void UpdateCustomElementGraphicGadgets(void);
4503 static boolean checkPropertiesConfig(int);
4504 static void SetAutomaticNumberOfGemsNeeded(void);
4505 static void ClearEditorGadgetInfoText(void);
4506 static void CopyLevelToUndoBuffer(int);
4507 static void HandleDrawingAreas(struct GadgetInfo *);
4508 static void HandleCounterButtons(struct GadgetInfo *);
4509 static void HandleTextInputGadgets(struct GadgetInfo *);
4510 static void HandleTextAreaGadgets(struct GadgetInfo *);
4511 static void HandleSelectboxGadgets(struct GadgetInfo *);
4512 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4513 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4514 static void HandleRadiobuttons(struct GadgetInfo *);
4515 static void HandleCheckbuttons(struct GadgetInfo *);
4516 static void HandleControlButtons(struct GadgetInfo *);
4517 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4518 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4519 static boolean AskToCopyAndModifyLevelTemplate(void);
4520 static boolean getDrawModeHiRes(void);
4521 static int getTabulatorBarWidth(void);
4522 static int getTabulatorBarHeight(void);
4523 static Pixel getTabulatorBarColor(void);
4524 static int numHiresTiles(int);
4526 static int num_editor_gadgets = 0; // dynamically determined
4528 static struct GadgetInfo **level_editor_gadget = NULL;
4529 static int *right_gadget_border = NULL;
4531 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4532 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4533 static boolean draw_with_brush = FALSE;
4534 static int properties_element = 0;
4536 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4537 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4538 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4539 static int undo_buffer_position = 0;
4540 static int undo_buffer_steps = 0;
4541 static int redo_buffer_steps = 0;
4543 static int edit_mode;
4544 static int edit_mode_levelconfig;
4545 static int edit_mode_properties;
4547 static int element_shift = 0;
4549 static int editor_el_players[] =
4556 static int *editor_el_players_ptr = editor_el_players;
4557 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4559 static int editor_hl_boulderdash[] =
4561 EL_INTERNAL_CASCADE_BD_ACTIVE,
4567 static int editor_el_boulderdash[] =
4576 EL_BD_EXPANDABLE_WALL,
4584 EL_BD_BUTTERFLY_LEFT,
4586 EL_BD_BUTTERFLY_RIGHT,
4587 EL_BD_FIREFLY_RIGHT,
4590 EL_BD_BUTTERFLY_DOWN,
4594 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4595 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4596 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4597 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4599 static int editor_hl_boulderdash_native[] =
4601 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4607 static int editor_el_boulderdash_native[] =
4624 EL_BD_BUTTERFLY_LEFT,
4626 EL_BD_BUTTERFLY_RIGHT,
4627 EL_BD_FIREFLY_RIGHT,
4630 EL_BD_BUTTERFLY_DOWN,
4635 EL_BD_BUTTERFLY_2_UP,
4639 EL_BD_BUTTERFLY_2_LEFT,
4640 EL_BD_FIREFLY_2_LEFT,
4641 EL_BD_BUTTERFLY_2_RIGHT,
4642 EL_BD_FIREFLY_2_RIGHT,
4645 EL_BD_BUTTERFLY_2_DOWN,
4646 EL_BD_FIREFLY_2_DOWN,
4654 EL_BD_DRAGONFLY_LEFT,
4655 EL_BD_STONEFLY_LEFT,
4656 EL_BD_DRAGONFLY_RIGHT,
4657 EL_BD_STONEFLY_RIGHT,
4660 EL_BD_DRAGONFLY_DOWN,
4661 EL_BD_STONEFLY_DOWN,
4684 EL_BD_SAND_SLOPED_UP_LEFT,
4685 EL_BD_SAND_SLOPED_UP_RIGHT,
4686 EL_BD_WALL_SLOPED_UP_LEFT,
4687 EL_BD_WALL_SLOPED_UP_RIGHT,
4689 EL_BD_SAND_SLOPED_DOWN_LEFT,
4690 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4691 EL_BD_WALL_SLOPED_DOWN_LEFT,
4692 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4694 EL_BD_FLYING_DIAMOND,
4696 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4697 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4701 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4702 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4705 EL_BD_WALL_NON_SLOPED,
4711 EL_BD_INVISIBLE_EXIT_CLOSED,
4712 EL_BD_INVISIBLE_EXIT_OPEN,
4715 EL_BD_STEELWALL_EXPLODABLE,
4716 EL_BD_STEELWALL_DIGGABLE,
4717 EL_BD_WALL_DIGGABLE,
4719 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4720 EL_BD_EXPANDABLE_WALL_VERTICAL,
4721 EL_BD_EXPANDABLE_WALL_ANY,
4722 EL_BD_CREATURE_SWITCH,
4724 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4725 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4726 EL_BD_EXPANDABLE_STEELWALL_ANY,
4727 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4729 EL_BD_BITER_SWITCH_1,
4730 EL_BD_REPLICATOR_SWITCH,
4731 EL_BD_CONVEYOR_SWITCH,
4732 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4741 EL_BD_DIAMOND_GLUED,
4744 EL_BD_TRAPPED_DIAMOND,
4764 EL_BD_GRAVITY_SWITCH,
4765 EL_BD_PNEUMATIC_HAMMER,
4772 EL_BD_BLADDER_SPENDER,
4774 EL_BD_CONVEYOR_LEFT,
4775 EL_BD_CONVEYOR_RIGHT,
4790 EL_BD_PLAYER_WITH_BOMB,
4792 EL_BD_PLAYER_STIRRING,
4794 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4795 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4796 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4797 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4799 static int editor_hl_emerald_mine[] =
4801 EL_INTERNAL_CASCADE_EM_ACTIVE,
4807 static int editor_el_emerald_mine[] =
4825 EL_EM_DYNAMITE_ACTIVE,
4844 EL_ACID_POOL_TOPLEFT,
4846 EL_ACID_POOL_TOPRIGHT,
4849 EL_ACID_POOL_BOTTOMLEFT,
4850 EL_ACID_POOL_BOTTOM,
4851 EL_ACID_POOL_BOTTOMRIGHT,
4869 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4870 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4871 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4872 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4874 static int editor_hl_emerald_mine_club[] =
4876 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4882 static int editor_el_emerald_mine_club[] =
4909 EL_EMC_WALL_SLIPPERY_1,
4910 EL_EMC_WALL_SLIPPERY_2,
4911 EL_EMC_WALL_SLIPPERY_3,
4912 EL_EMC_WALL_SLIPPERY_4,
4935 EL_EMC_MAGIC_BALL_SWITCH,
4942 EL_EMC_SPRING_BUMPER,
4946 EL_BALLOON_SWITCH_UP,
4947 EL_BALLOON_SWITCH_ANY,
4950 EL_BALLOON_SWITCH_LEFT,
4952 EL_BALLOON_SWITCH_RIGHT,
4956 EL_BALLOON_SWITCH_DOWN,
4957 EL_BALLOON_SWITCH_NONE,
4959 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4960 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4961 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4962 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4964 static int editor_hl_rnd[] =
4966 EL_INTERNAL_CASCADE_RND_ACTIVE,
4972 static int editor_el_rnd[] =
4975 EL_DYNAMITE_ACTIVE, // RND
5009 EL_WALL_EMERALD_YELLOW,
5010 EL_WALL_EMERALD_RED,
5011 EL_WALL_EMERALD_PURPLE,
5029 EL_DYNABOMB_INCREASE_NUMBER,
5030 EL_DYNABOMB_INCREASE_SIZE,
5031 EL_DYNABOMB_INCREASE_POWER,
5051 EL_INVISIBLE_STEELWALL,
5055 EL_EXPANDABLE_WALL_HORIZONTAL,
5056 EL_EXPANDABLE_WALL_VERTICAL,
5057 EL_EXPANDABLE_WALL_ANY,
5059 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5060 static int *editor_el_rnd_ptr = editor_el_rnd;
5061 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5062 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5064 static int editor_hl_sokoban[] =
5066 EL_INTERNAL_CASCADE_SB_ACTIVE,
5072 static int editor_el_sokoban[] =
5075 EL_SOKOBAN_FIELD_EMPTY,
5076 EL_SOKOBAN_FIELD_FULL,
5077 EL_SOKOBAN_FIELD_PLAYER,
5079 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5080 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5081 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5082 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5084 static int editor_hl_supaplex[] =
5086 EL_INTERNAL_CASCADE_SP_ACTIVE,
5092 static int editor_el_supaplex[] =
5110 EL_SP_PORT_HORIZONTAL,
5111 EL_SP_PORT_VERTICAL,
5119 EL_SP_GRAVITY_PORT_LEFT,
5120 EL_SP_GRAVITY_PORT_RIGHT,
5121 EL_SP_GRAVITY_PORT_UP,
5122 EL_SP_GRAVITY_PORT_DOWN,
5124 EL_SP_GRAVITY_ON_PORT_LEFT,
5125 EL_SP_GRAVITY_ON_PORT_RIGHT,
5126 EL_SP_GRAVITY_ON_PORT_UP,
5127 EL_SP_GRAVITY_ON_PORT_DOWN,
5129 EL_SP_GRAVITY_OFF_PORT_LEFT,
5130 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5131 EL_SP_GRAVITY_OFF_PORT_UP,
5132 EL_SP_GRAVITY_OFF_PORT_DOWN,
5134 EL_SP_HARDWARE_GRAY,
5135 EL_SP_HARDWARE_GREEN,
5136 EL_SP_HARDWARE_BLUE,
5139 EL_SP_HARDWARE_BASE_1,
5140 EL_SP_HARDWARE_BASE_2,
5141 EL_SP_HARDWARE_BASE_3,
5142 EL_SP_HARDWARE_BASE_4,
5144 EL_SP_HARDWARE_BASE_5,
5145 EL_SP_HARDWARE_BASE_6,
5146 EL_SP_HARDWARE_YELLOW,
5154 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5155 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5156 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5157 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5159 static int editor_hl_diamond_caves[] =
5161 EL_INTERNAL_CASCADE_DC_ACTIVE,
5167 static int editor_el_diamond_caves[] =
5169 EL_EM_STEEL_EXIT_CLOSED, // DC2
5170 EL_EM_STEEL_EXIT_OPEN, // DC2
5171 EL_WALL_EMERALD, // DC2
5172 EL_WALL_DIAMOND, // DC2
5179 EL_CONVEYOR_BELT_1_LEFT,
5180 EL_CONVEYOR_BELT_1_MIDDLE,
5181 EL_CONVEYOR_BELT_1_RIGHT,
5182 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5184 EL_CONVEYOR_BELT_2_LEFT,
5185 EL_CONVEYOR_BELT_2_MIDDLE,
5186 EL_CONVEYOR_BELT_2_RIGHT,
5187 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5189 EL_CONVEYOR_BELT_3_LEFT,
5190 EL_CONVEYOR_BELT_3_MIDDLE,
5191 EL_CONVEYOR_BELT_3_RIGHT,
5192 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5194 EL_CONVEYOR_BELT_4_LEFT,
5195 EL_CONVEYOR_BELT_4_MIDDLE,
5196 EL_CONVEYOR_BELT_4_RIGHT,
5197 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5199 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5200 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5201 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5202 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5204 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5205 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5206 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5207 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5212 EL_DC_TIMEGATE_SWITCH,
5214 EL_SWITCHGATE_CLOSED,
5216 EL_SWITCHGATE_SWITCH_UP,
5217 EL_SWITCHGATE_SWITCH_DOWN,
5220 EL_LIGHT_SWITCH_ACTIVE,
5221 EL_DC_SWITCHGATE_SWITCH_UP,
5222 EL_DC_SWITCHGATE_SWITCH_DOWN,
5224 EL_STEEL_EXIT_CLOSED,
5226 EL_STEELWALL_SLIPPERY,
5229 EL_QUICKSAND_FAST_EMPTY,
5230 EL_QUICKSAND_FAST_FULL,
5244 EL_SIGN_RADIOACTIVITY,
5250 EL_SIGN_ENTRY_FORBIDDEN,
5251 EL_SIGN_EMERGENCY_EXIT,
5276 EL_DC_STEELWALL_2_SINGLE,
5277 EL_DC_STEELWALL_2_TOP,
5278 EL_SIGN_EXCLAMATION,
5281 EL_DC_STEELWALL_2_LEFT,
5282 EL_DC_STEELWALL_2_MIDDLE,
5283 EL_DC_STEELWALL_2_HORIZONTAL,
5284 EL_DC_STEELWALL_2_RIGHT,
5286 EL_DC_STEELWALL_1_TOPLEFT,
5287 EL_DC_STEELWALL_2_VERTICAL,
5288 EL_DC_STEELWALL_1_TOPRIGHT,
5291 EL_DC_STEELWALL_1_VERTICAL,
5292 EL_DC_STEELWALL_2_BOTTOM,
5294 EL_DC_GATE_WHITE_GRAY,
5296 EL_DC_STEELWALL_1_BOTTOMLEFT,
5297 EL_DC_STEELWALL_1_HORIZONTAL,
5298 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5299 EL_DC_GATE_FAKE_GRAY,
5301 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5302 EL_DC_STEELWALL_1_BOTTOM,
5303 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5304 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5306 EL_DC_STEELWALL_1_RIGHT,
5308 EL_DC_STEELWALL_1_LEFT,
5309 EL_EXPANDABLE_STEELWALL_VERTICAL,
5311 EL_DC_STEELWALL_1_TOPRIGHT_2,
5312 EL_DC_STEELWALL_1_TOP,
5313 EL_DC_STEELWALL_1_TOPLEFT_2,
5314 EL_EXPANDABLE_STEELWALL_ANY,
5316 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5317 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5318 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5319 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5321 static int editor_hl_dx_boulderdash[] =
5323 EL_INTERNAL_CASCADE_DX_ACTIVE,
5329 static int editor_el_dx_boulderdash[] =
5333 EL_TUBE_HORIZONTAL_DOWN,
5337 EL_TUBE_VERTICAL_RIGHT,
5339 EL_TUBE_VERTICAL_LEFT,
5343 EL_TUBE_HORIZONTAL_UP,
5351 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5352 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5353 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5354 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5356 static int editor_hl_mirror_magic[] =
5358 EL_INTERNAL_CASCADE_MM_ACTIVE,
5364 static int editor_el_mirror_magic[] =
5366 EL_MM_MCDUFFIN_RIGHT,
5368 EL_MM_MCDUFFIN_LEFT,
5369 EL_MM_MCDUFFIN_DOWN,
5372 EL_MM_MIRROR_FIXED_START,
5373 EL_MM_POLARIZER_START,
5374 EL_MM_POLARIZER_CROSS_START,
5376 EL_MM_TELEPORTER_RED_START,
5377 EL_MM_TELEPORTER_YELLOW_START,
5378 EL_MM_TELEPORTER_GREEN_START,
5379 EL_MM_TELEPORTER_BLUE_START,
5392 EL_MM_LIGHTBULB_ACTIVE,
5406 EL_MM_STEEL_GRID_FIXED_1,
5407 EL_MM_STEEL_GRID_FIXED_2,
5408 EL_MM_STEEL_GRID_FIXED_3,
5409 EL_MM_STEEL_GRID_FIXED_4,
5411 EL_MM_WOODEN_GRID_FIXED_1,
5412 EL_MM_WOODEN_GRID_FIXED_2,
5413 EL_MM_WOODEN_GRID_FIXED_3,
5414 EL_MM_WOODEN_GRID_FIXED_4,
5421 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5422 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5423 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5424 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5426 static int editor_hl_deflektor[] =
5428 EL_INTERNAL_CASCADE_DF_ACTIVE,
5434 static int editor_el_deflektor[] =
5441 EL_DF_RECEIVER_RIGHT,
5443 EL_DF_RECEIVER_LEFT,
5444 EL_DF_RECEIVER_DOWN,
5447 EL_DF_MIRROR_ROTATING_START,
5448 EL_DF_MIRROR_FIXED_START,
5451 EL_DF_FIBRE_OPTIC_RED_1,
5452 EL_DF_FIBRE_OPTIC_YELLOW_1,
5453 EL_DF_FIBRE_OPTIC_GREEN_1,
5454 EL_DF_FIBRE_OPTIC_BLUE_1,
5456 EL_DF_STEEL_GRID_FIXED_START,
5457 EL_DF_STEEL_GRID_ROTATING_START,
5458 EL_DF_WOODEN_GRID_FIXED_START,
5459 EL_DF_WOODEN_GRID_ROTATING_START,
5471 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5472 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5473 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5474 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5476 static int editor_hl_chars[] =
5478 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5484 static int editor_el_chars[] =
5566 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5567 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5568 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5569 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5571 EL_CHAR(CHAR_BYTE_DEGREE),
5572 EL_CHAR(CHAR_BYTE_REGISTERED),
5573 EL_CHAR(FONT_ASCII_CURSOR),
5574 EL_CHAR(FONT_ASCII_BUTTON),
5576 EL_CHAR(FONT_ASCII_UP),
5577 EL_CHAR(FONT_ASCII_DOWN),
5581 static int *editor_hl_chars_ptr = editor_hl_chars;
5582 static int *editor_el_chars_ptr = editor_el_chars;
5583 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5584 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5586 static int editor_hl_steel_chars[] =
5588 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5594 static int editor_el_steel_chars[] =
5604 EL_STEEL_CHAR('\''),
5671 EL_STEEL_CHAR('\\'),
5676 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5677 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5678 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5679 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5681 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5682 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5683 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5684 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5686 EL_STEEL_CHAR(FONT_ASCII_UP),
5687 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5691 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5692 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5693 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5694 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5696 static int editor_hl_custom[] =
5698 EL_INTERNAL_CASCADE_CE_ACTIVE,
5704 static int editor_el_custom[] =
5706 EL_CUSTOM_START + 0,
5707 EL_CUSTOM_START + 1,
5708 EL_CUSTOM_START + 2,
5709 EL_CUSTOM_START + 3,
5711 EL_CUSTOM_START + 4,
5712 EL_CUSTOM_START + 5,
5713 EL_CUSTOM_START + 6,
5714 EL_CUSTOM_START + 7,
5716 EL_CUSTOM_START + 8,
5717 EL_CUSTOM_START + 9,
5718 EL_CUSTOM_START + 10,
5719 EL_CUSTOM_START + 11,
5721 EL_CUSTOM_START + 12,
5722 EL_CUSTOM_START + 13,
5723 EL_CUSTOM_START + 14,
5724 EL_CUSTOM_START + 15,
5726 EL_CUSTOM_START + 16,
5727 EL_CUSTOM_START + 17,
5728 EL_CUSTOM_START + 18,
5729 EL_CUSTOM_START + 19,
5731 EL_CUSTOM_START + 20,
5732 EL_CUSTOM_START + 21,
5733 EL_CUSTOM_START + 22,
5734 EL_CUSTOM_START + 23,
5736 EL_CUSTOM_START + 24,
5737 EL_CUSTOM_START + 25,
5738 EL_CUSTOM_START + 26,
5739 EL_CUSTOM_START + 27,
5741 EL_CUSTOM_START + 28,
5742 EL_CUSTOM_START + 29,
5743 EL_CUSTOM_START + 30,
5744 EL_CUSTOM_START + 31,
5746 EL_CUSTOM_START + 32,
5747 EL_CUSTOM_START + 33,
5748 EL_CUSTOM_START + 34,
5749 EL_CUSTOM_START + 35,
5751 EL_CUSTOM_START + 36,
5752 EL_CUSTOM_START + 37,
5753 EL_CUSTOM_START + 38,
5754 EL_CUSTOM_START + 39,
5756 EL_CUSTOM_START + 40,
5757 EL_CUSTOM_START + 41,
5758 EL_CUSTOM_START + 42,
5759 EL_CUSTOM_START + 43,
5761 EL_CUSTOM_START + 44,
5762 EL_CUSTOM_START + 45,
5763 EL_CUSTOM_START + 46,
5764 EL_CUSTOM_START + 47,
5766 EL_CUSTOM_START + 48,
5767 EL_CUSTOM_START + 49,
5768 EL_CUSTOM_START + 50,
5769 EL_CUSTOM_START + 51,
5771 EL_CUSTOM_START + 52,
5772 EL_CUSTOM_START + 53,
5773 EL_CUSTOM_START + 54,
5774 EL_CUSTOM_START + 55,
5776 EL_CUSTOM_START + 56,
5777 EL_CUSTOM_START + 57,
5778 EL_CUSTOM_START + 58,
5779 EL_CUSTOM_START + 59,
5781 EL_CUSTOM_START + 60,
5782 EL_CUSTOM_START + 61,
5783 EL_CUSTOM_START + 62,
5784 EL_CUSTOM_START + 63,
5786 EL_CUSTOM_START + 64,
5787 EL_CUSTOM_START + 65,
5788 EL_CUSTOM_START + 66,
5789 EL_CUSTOM_START + 67,
5791 EL_CUSTOM_START + 68,
5792 EL_CUSTOM_START + 69,
5793 EL_CUSTOM_START + 70,
5794 EL_CUSTOM_START + 71,
5796 EL_CUSTOM_START + 72,
5797 EL_CUSTOM_START + 73,
5798 EL_CUSTOM_START + 74,
5799 EL_CUSTOM_START + 75,
5801 EL_CUSTOM_START + 76,
5802 EL_CUSTOM_START + 77,
5803 EL_CUSTOM_START + 78,
5804 EL_CUSTOM_START + 79,
5806 EL_CUSTOM_START + 80,
5807 EL_CUSTOM_START + 81,
5808 EL_CUSTOM_START + 82,
5809 EL_CUSTOM_START + 83,
5811 EL_CUSTOM_START + 84,
5812 EL_CUSTOM_START + 85,
5813 EL_CUSTOM_START + 86,
5814 EL_CUSTOM_START + 87,
5816 EL_CUSTOM_START + 88,
5817 EL_CUSTOM_START + 89,
5818 EL_CUSTOM_START + 90,
5819 EL_CUSTOM_START + 91,
5821 EL_CUSTOM_START + 92,
5822 EL_CUSTOM_START + 93,
5823 EL_CUSTOM_START + 94,
5824 EL_CUSTOM_START + 95,
5826 EL_CUSTOM_START + 96,
5827 EL_CUSTOM_START + 97,
5828 EL_CUSTOM_START + 98,
5829 EL_CUSTOM_START + 99,
5831 EL_CUSTOM_START + 100,
5832 EL_CUSTOM_START + 101,
5833 EL_CUSTOM_START + 102,
5834 EL_CUSTOM_START + 103,
5836 EL_CUSTOM_START + 104,
5837 EL_CUSTOM_START + 105,
5838 EL_CUSTOM_START + 106,
5839 EL_CUSTOM_START + 107,
5841 EL_CUSTOM_START + 108,
5842 EL_CUSTOM_START + 109,
5843 EL_CUSTOM_START + 110,
5844 EL_CUSTOM_START + 111,
5846 EL_CUSTOM_START + 112,
5847 EL_CUSTOM_START + 113,
5848 EL_CUSTOM_START + 114,
5849 EL_CUSTOM_START + 115,
5851 EL_CUSTOM_START + 116,
5852 EL_CUSTOM_START + 117,
5853 EL_CUSTOM_START + 118,
5854 EL_CUSTOM_START + 119,
5856 EL_CUSTOM_START + 120,
5857 EL_CUSTOM_START + 121,
5858 EL_CUSTOM_START + 122,
5859 EL_CUSTOM_START + 123,
5861 EL_CUSTOM_START + 124,
5862 EL_CUSTOM_START + 125,
5863 EL_CUSTOM_START + 126,
5864 EL_CUSTOM_START + 127,
5866 EL_CUSTOM_START + 128,
5867 EL_CUSTOM_START + 129,
5868 EL_CUSTOM_START + 130,
5869 EL_CUSTOM_START + 131,
5871 EL_CUSTOM_START + 132,
5872 EL_CUSTOM_START + 133,
5873 EL_CUSTOM_START + 134,
5874 EL_CUSTOM_START + 135,
5876 EL_CUSTOM_START + 136,
5877 EL_CUSTOM_START + 137,
5878 EL_CUSTOM_START + 138,
5879 EL_CUSTOM_START + 139,
5881 EL_CUSTOM_START + 140,
5882 EL_CUSTOM_START + 141,
5883 EL_CUSTOM_START + 142,
5884 EL_CUSTOM_START + 143,
5886 EL_CUSTOM_START + 144,
5887 EL_CUSTOM_START + 145,
5888 EL_CUSTOM_START + 146,
5889 EL_CUSTOM_START + 147,
5891 EL_CUSTOM_START + 148,
5892 EL_CUSTOM_START + 149,
5893 EL_CUSTOM_START + 150,
5894 EL_CUSTOM_START + 151,
5896 EL_CUSTOM_START + 152,
5897 EL_CUSTOM_START + 153,
5898 EL_CUSTOM_START + 154,
5899 EL_CUSTOM_START + 155,
5901 EL_CUSTOM_START + 156,
5902 EL_CUSTOM_START + 157,
5903 EL_CUSTOM_START + 158,
5904 EL_CUSTOM_START + 159,
5906 EL_CUSTOM_START + 160,
5907 EL_CUSTOM_START + 161,
5908 EL_CUSTOM_START + 162,
5909 EL_CUSTOM_START + 163,
5911 EL_CUSTOM_START + 164,
5912 EL_CUSTOM_START + 165,
5913 EL_CUSTOM_START + 166,
5914 EL_CUSTOM_START + 167,
5916 EL_CUSTOM_START + 168,
5917 EL_CUSTOM_START + 169,
5918 EL_CUSTOM_START + 170,
5919 EL_CUSTOM_START + 171,
5921 EL_CUSTOM_START + 172,
5922 EL_CUSTOM_START + 173,
5923 EL_CUSTOM_START + 174,
5924 EL_CUSTOM_START + 175,
5926 EL_CUSTOM_START + 176,
5927 EL_CUSTOM_START + 177,
5928 EL_CUSTOM_START + 178,
5929 EL_CUSTOM_START + 179,
5931 EL_CUSTOM_START + 180,
5932 EL_CUSTOM_START + 181,
5933 EL_CUSTOM_START + 182,
5934 EL_CUSTOM_START + 183,
5936 EL_CUSTOM_START + 184,
5937 EL_CUSTOM_START + 185,
5938 EL_CUSTOM_START + 186,
5939 EL_CUSTOM_START + 187,
5941 EL_CUSTOM_START + 188,
5942 EL_CUSTOM_START + 189,
5943 EL_CUSTOM_START + 190,
5944 EL_CUSTOM_START + 191,
5946 EL_CUSTOM_START + 192,
5947 EL_CUSTOM_START + 193,
5948 EL_CUSTOM_START + 194,
5949 EL_CUSTOM_START + 195,
5951 EL_CUSTOM_START + 196,
5952 EL_CUSTOM_START + 197,
5953 EL_CUSTOM_START + 198,
5954 EL_CUSTOM_START + 199,
5956 EL_CUSTOM_START + 200,
5957 EL_CUSTOM_START + 201,
5958 EL_CUSTOM_START + 202,
5959 EL_CUSTOM_START + 203,
5961 EL_CUSTOM_START + 204,
5962 EL_CUSTOM_START + 205,
5963 EL_CUSTOM_START + 206,
5964 EL_CUSTOM_START + 207,
5966 EL_CUSTOM_START + 208,
5967 EL_CUSTOM_START + 209,
5968 EL_CUSTOM_START + 210,
5969 EL_CUSTOM_START + 211,
5971 EL_CUSTOM_START + 212,
5972 EL_CUSTOM_START + 213,
5973 EL_CUSTOM_START + 214,
5974 EL_CUSTOM_START + 215,
5976 EL_CUSTOM_START + 216,
5977 EL_CUSTOM_START + 217,
5978 EL_CUSTOM_START + 218,
5979 EL_CUSTOM_START + 219,
5981 EL_CUSTOM_START + 220,
5982 EL_CUSTOM_START + 221,
5983 EL_CUSTOM_START + 222,
5984 EL_CUSTOM_START + 223,
5986 EL_CUSTOM_START + 224,
5987 EL_CUSTOM_START + 225,
5988 EL_CUSTOM_START + 226,
5989 EL_CUSTOM_START + 227,
5991 EL_CUSTOM_START + 228,
5992 EL_CUSTOM_START + 229,
5993 EL_CUSTOM_START + 230,
5994 EL_CUSTOM_START + 231,
5996 EL_CUSTOM_START + 232,
5997 EL_CUSTOM_START + 233,
5998 EL_CUSTOM_START + 234,
5999 EL_CUSTOM_START + 235,
6001 EL_CUSTOM_START + 236,
6002 EL_CUSTOM_START + 237,
6003 EL_CUSTOM_START + 238,
6004 EL_CUSTOM_START + 239,
6006 EL_CUSTOM_START + 240,
6007 EL_CUSTOM_START + 241,
6008 EL_CUSTOM_START + 242,
6009 EL_CUSTOM_START + 243,
6011 EL_CUSTOM_START + 244,
6012 EL_CUSTOM_START + 245,
6013 EL_CUSTOM_START + 246,
6014 EL_CUSTOM_START + 247,
6016 EL_CUSTOM_START + 248,
6017 EL_CUSTOM_START + 249,
6018 EL_CUSTOM_START + 250,
6019 EL_CUSTOM_START + 251,
6021 EL_CUSTOM_START + 252,
6022 EL_CUSTOM_START + 253,
6023 EL_CUSTOM_START + 254,
6024 EL_CUSTOM_START + 255
6026 static int *editor_hl_custom_ptr = editor_hl_custom;
6027 static int *editor_el_custom_ptr = editor_el_custom;
6028 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6029 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6031 static int editor_hl_group[] =
6033 EL_INTERNAL_CASCADE_GE_ACTIVE,
6039 static int editor_el_group[] =
6053 EL_GROUP_START + 10,
6054 EL_GROUP_START + 11,
6056 EL_GROUP_START + 12,
6057 EL_GROUP_START + 13,
6058 EL_GROUP_START + 14,
6059 EL_GROUP_START + 15,
6061 EL_GROUP_START + 16,
6062 EL_GROUP_START + 17,
6063 EL_GROUP_START + 18,
6064 EL_GROUP_START + 19,
6066 EL_GROUP_START + 20,
6067 EL_GROUP_START + 21,
6068 EL_GROUP_START + 22,
6069 EL_GROUP_START + 23,
6071 EL_GROUP_START + 24,
6072 EL_GROUP_START + 25,
6073 EL_GROUP_START + 26,
6074 EL_GROUP_START + 27,
6076 EL_GROUP_START + 28,
6077 EL_GROUP_START + 29,
6078 EL_GROUP_START + 30,
6081 static int *editor_hl_group_ptr = editor_hl_group;
6082 static int *editor_el_group_ptr = editor_el_group;
6083 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6084 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6086 static int editor_hl_empty_space[] =
6088 EL_INTERNAL_CASCADE_ES_ACTIVE,
6094 static int editor_el_empty_space[] =
6116 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6117 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6118 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6119 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6121 static int editor_hl_reference[] =
6123 EL_INTERNAL_CASCADE_REF_ACTIVE,
6129 static int editor_el_reference[] =
6133 EL_TRIGGER_CE_VALUE,
6134 EL_TRIGGER_CE_SCORE,
6138 EL_CURRENT_CE_VALUE,
6139 EL_CURRENT_CE_SCORE,
6161 static int *editor_hl_reference_ptr = editor_hl_reference;
6162 static int *editor_el_reference_ptr = editor_el_reference;
6163 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6164 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6166 static int editor_hl_user_defined[] =
6168 EL_INTERNAL_CASCADE_USER_ACTIVE,
6174 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6175 static int *editor_el_user_defined_ptr = NULL;
6176 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6177 static int num_editor_el_user_defined = 0;
6179 static int editor_hl_dynamic[] =
6181 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6187 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6188 static int *editor_el_dynamic_ptr = NULL;
6189 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6190 static int num_editor_el_dynamic = 0;
6192 static int editor_hl_empty[] = { EL_EMPTY };
6193 static int *editor_el_empty = NULL; // dynamically allocated
6195 static int *editor_hl_empty_ptr = editor_hl_empty;
6196 static int *editor_el_empty_ptr = NULL;
6197 static int num_editor_hl_empty = 0;
6198 static int num_editor_el_empty = 0; // dynamically determined, if needed
6200 static boolean use_el_empty = FALSE;
6202 static int *editor_elements = NULL; // dynamically allocated
6203 static int num_editor_elements = 0; // dynamically determined
6205 static boolean setup_editor_cascade_never = FALSE;
6207 static boolean setup_editor_el_players = TRUE;
6208 static boolean setup_editor_el_boulderdash = TRUE;
6209 static boolean setup_editor_el_boulderdash_native = TRUE;
6210 static boolean setup_editor_el_emerald_mine = TRUE;
6211 static boolean setup_editor_el_emerald_mine_club = TRUE;
6212 static boolean setup_editor_el_more = TRUE;
6213 static boolean setup_editor_el_sokoban = TRUE;
6214 static boolean setup_editor_el_supaplex = TRUE;
6215 static boolean setup_editor_el_diamond_caves = TRUE;
6216 static boolean setup_editor_el_dx_boulderdash = TRUE;
6217 static boolean setup_editor_el_mirror_magic = TRUE;
6218 static boolean setup_editor_el_deflektor = TRUE;
6219 static boolean setup_editor_el_chars = TRUE;
6220 static boolean setup_editor_el_steel_chars = TRUE;
6221 static boolean setup_editor_el_custom = TRUE;
6222 static boolean setup_editor_el_user_defined = TRUE;
6223 static boolean setup_editor_el_dynamic = TRUE;
6225 static int editor_hl_unused[] = { EL_EMPTY };
6226 static int *editor_hl_unused_ptr = editor_hl_unused;
6227 static int num_editor_hl_unused = 0;
6231 boolean *setup_value;
6232 boolean *setup_cascade_value;
6234 int **headline_list;
6235 int *headline_list_size;
6238 int *element_list_size;
6240 boolean last_setup_value;
6242 editor_elements_info[] =
6245 &setup_editor_el_players,
6246 &setup_editor_cascade_never,
6247 &editor_hl_unused_ptr, &num_editor_hl_unused,
6248 &editor_el_players_ptr, &num_editor_el_players
6251 &setup_editor_el_boulderdash,
6252 &setup.editor_cascade.el_bd,
6253 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6254 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6257 &setup_editor_el_boulderdash_native,
6258 &setup.editor_cascade.el_bd_native,
6259 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6260 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6263 &setup_editor_el_emerald_mine,
6264 &setup.editor_cascade.el_em,
6265 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6266 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6269 &setup_editor_el_emerald_mine_club,
6270 &setup.editor_cascade.el_emc,
6271 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6272 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6275 &setup_editor_el_more,
6276 &setup.editor_cascade.el_rnd,
6277 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6278 &editor_el_rnd_ptr, &num_editor_el_rnd
6281 &setup_editor_el_sokoban,
6282 &setup.editor_cascade.el_sb,
6283 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6284 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6287 &setup_editor_el_supaplex,
6288 &setup.editor_cascade.el_sp,
6289 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6290 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6293 &setup_editor_el_diamond_caves,
6294 &setup.editor_cascade.el_dc,
6295 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6296 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6299 &setup_editor_el_dx_boulderdash,
6300 &setup.editor_cascade.el_dx,
6301 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6302 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6305 &setup_editor_el_mirror_magic,
6306 &setup.editor_cascade.el_mm,
6307 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6308 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6311 &setup_editor_el_deflektor,
6312 &setup.editor_cascade.el_df,
6313 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6314 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6317 &setup_editor_el_chars,
6318 &setup.editor_cascade.el_chars,
6319 &editor_hl_chars_ptr, &num_editor_hl_chars,
6320 &editor_el_chars_ptr, &num_editor_el_chars
6323 &setup_editor_el_steel_chars,
6324 &setup.editor_cascade.el_steel_chars,
6325 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6326 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6329 &setup_editor_el_custom,
6330 &setup.editor_cascade.el_ce,
6331 &editor_hl_custom_ptr, &num_editor_hl_custom,
6332 &editor_el_custom_ptr, &num_editor_el_custom
6335 &setup_editor_el_custom,
6336 &setup.editor_cascade.el_ge,
6337 &editor_hl_group_ptr, &num_editor_hl_group,
6338 &editor_el_group_ptr, &num_editor_el_group
6341 &setup_editor_el_custom,
6342 &setup.editor_cascade.el_es,
6343 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6344 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6347 &setup_editor_el_custom,
6348 &setup.editor_cascade.el_ref,
6349 &editor_hl_reference_ptr, &num_editor_hl_reference,
6350 &editor_el_reference_ptr, &num_editor_el_reference
6353 &setup_editor_el_user_defined,
6354 &setup.editor_cascade.el_user,
6355 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6356 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6359 &setup_editor_el_dynamic,
6360 &setup.editor_cascade.el_dynamic,
6361 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6362 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6367 &editor_hl_empty_ptr, &num_editor_hl_empty,
6368 &editor_el_empty_ptr, &num_editor_el_empty,
6378 static struct XY xy_directions[] =
6387 // ----------------------------------------------------------------------------
6389 // ----------------------------------------------------------------------------
6391 static int getMaxInfoTextLength(void)
6393 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6396 static int getTextWidthForGadget(char *text)
6401 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6404 static int getTextWidthForDrawingArea(char *text)
6409 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6412 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6414 return (gi->x + gi->width + getTextWidthForGadget(text));
6417 static char *getElementInfoText(int element)
6419 char *info_text = NULL;
6421 if (element < MAX_NUM_ELEMENTS)
6423 if (strlen(element_info[element].description) > 0)
6424 info_text = element_info[element].description;
6425 else if (element_info[element].custom_description != NULL)
6426 info_text = element_info[element].custom_description;
6427 else if (element_info[element].editor_description != NULL)
6428 info_text = element_info[element].editor_description;
6431 if (info_text == NULL)
6432 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6437 static char *getElementDescriptionFilenameExt(char *basename)
6439 char *elements_subdir = ELEMENTS_DIRECTORY;
6440 static char *elements_subdir2 = NULL;
6441 static char *filename = NULL;
6443 if (elements_subdir2 == NULL)
6444 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6446 checked_free(filename);
6448 // 1st try: look for element description in current level set directory
6449 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6450 if (fileExists(filename))
6455 // 2nd try: look for element description in the game's base directory
6456 filename = getPath3(options.docs_directory, elements_subdir, basename);
6457 if (fileExists(filename))
6463 static char *getElementDescriptionFilename(int element)
6465 char basename[MAX_FILENAME_LEN];
6468 // 1st try: look for element description file for exactly this element
6469 sprintf(basename, "%s.txt", element_info[element].token_name);
6470 filename = getElementDescriptionFilenameExt(basename);
6471 if (filename != NULL)
6474 // 2nd try: look for element description file for this element's class
6475 sprintf(basename, "%s.txt", element_info[element].class_name);
6476 filename = getElementDescriptionFilenameExt(basename);
6477 if (filename != NULL)
6480 // 3rd try: look for generic fallback text file for any element
6481 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6482 if (filename != NULL)
6488 static boolean suppressBorderElement(void)
6490 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6491 lev_fieldx <= MAX_ED_FIELDX &&
6492 lev_fieldy <= MAX_ED_FIELDY);
6495 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6497 boolean element_found[NUM_FILE_ELEMENTS];
6500 // initialize list of used elements to "not used"
6501 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6502 element_found[i] = FALSE;
6504 // find all elements used in current level
6505 for (y = 0; y < lev_fieldy; y++)
6507 for (x = 0; x < lev_fieldx; x++)
6509 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6512 if (IS_MM_WALL(Tile[x][y]))
6513 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6515 element_found[Tile[x][y]] = TRUE;
6521 // count number of elements used in current level
6522 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6523 if (element_found[i])
6526 // add space for up to 3 more elements for padding that may be needed
6529 // free memory for old list of elements, if needed
6530 checked_free(*elements);
6532 // allocate memory for new list of elements
6533 *elements = checked_malloc(*num_elements * sizeof(int));
6537 // add all elements used in current level (non-custom/group/empty elements)
6538 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6539 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6540 IS_GROUP_ELEMENT(i) ||
6541 IS_EMPTY_ELEMENT(i)))
6542 (*elements)[(*num_elements)++] = i;
6544 // add all elements used in current level (custom/group/empty elements)
6545 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6546 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6547 IS_GROUP_ELEMENT(i) ||
6548 IS_EMPTY_ELEMENT(i)))
6549 (*elements)[(*num_elements)++] = i;
6551 while (*num_elements % 4) // pad with empty elements, if needed
6552 (*elements)[(*num_elements)++] = EL_EMPTY;
6555 static void ReinitializeElementList_EnableSections(void)
6557 // default: enable all element sections
6559 setup_editor_el_players = TRUE;
6560 setup_editor_el_boulderdash = TRUE;
6561 setup_editor_el_boulderdash_native = TRUE;
6562 setup_editor_el_emerald_mine = TRUE;
6563 setup_editor_el_emerald_mine_club = TRUE;
6564 setup_editor_el_more = TRUE;
6565 setup_editor_el_sokoban = TRUE;
6566 setup_editor_el_supaplex = TRUE;
6567 setup_editor_el_diamond_caves = TRUE;
6568 setup_editor_el_dx_boulderdash = TRUE;
6569 setup_editor_el_mirror_magic = TRUE;
6570 setup_editor_el_deflektor = TRUE;
6571 setup_editor_el_chars = TRUE;
6572 setup_editor_el_steel_chars = TRUE;
6574 setup_editor_el_custom = TRUE;
6575 setup_editor_el_user_defined = TRUE;
6576 setup_editor_el_dynamic = TRUE;
6578 // now disable all element sections not to be displayed
6580 if (!setup.editor.el_classic)
6582 setup_editor_el_players = FALSE;
6583 setup_editor_el_boulderdash = FALSE;
6584 setup_editor_el_boulderdash_native = FALSE;
6585 setup_editor_el_emerald_mine = FALSE;
6586 setup_editor_el_emerald_mine_club = FALSE;
6587 setup_editor_el_more = FALSE;
6588 setup_editor_el_sokoban = FALSE;
6589 setup_editor_el_supaplex = FALSE;
6590 setup_editor_el_diamond_caves = FALSE;
6591 setup_editor_el_dx_boulderdash = FALSE;
6592 setup_editor_el_mirror_magic = FALSE;
6593 setup_editor_el_deflektor = FALSE;
6594 setup_editor_el_chars = FALSE;
6595 setup_editor_el_steel_chars = FALSE;
6598 if (!setup.editor.el_custom)
6600 setup_editor_el_custom = FALSE;
6603 if (!setup.editor.el_user_defined)
6605 setup_editor_el_user_defined = FALSE;
6608 if (!setup.editor.el_dynamic)
6610 setup_editor_el_dynamic = FALSE;
6613 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6615 setup_editor_el_boulderdash_native = FALSE;
6616 setup_editor_el_mirror_magic = FALSE;
6617 setup_editor_el_deflektor = FALSE;
6619 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6621 setup_editor_el_players = FALSE;
6622 setup_editor_el_boulderdash = FALSE;
6623 setup_editor_el_emerald_mine = FALSE;
6624 setup_editor_el_emerald_mine_club = FALSE;
6625 setup_editor_el_more = FALSE;
6626 setup_editor_el_sokoban = FALSE;
6627 setup_editor_el_supaplex = FALSE;
6628 setup_editor_el_diamond_caves = FALSE;
6629 setup_editor_el_dx_boulderdash = FALSE;
6630 setup_editor_el_mirror_magic = FALSE;
6631 setup_editor_el_deflektor = FALSE;
6632 setup_editor_el_chars = FALSE;
6633 setup_editor_el_steel_chars = FALSE;
6635 setup_editor_el_custom = FALSE;
6637 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6639 setup_editor_el_boulderdash = FALSE;
6640 setup_editor_el_boulderdash_native = FALSE;
6641 setup_editor_el_more = FALSE;
6642 setup_editor_el_sokoban = FALSE;
6643 setup_editor_el_supaplex = FALSE;
6644 setup_editor_el_diamond_caves = FALSE;
6645 setup_editor_el_dx_boulderdash = FALSE;
6646 setup_editor_el_mirror_magic = FALSE;
6647 setup_editor_el_deflektor = FALSE;
6648 setup_editor_el_steel_chars = FALSE;
6650 setup_editor_el_custom = FALSE;
6652 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6654 setup_editor_el_players = FALSE;
6655 setup_editor_el_boulderdash = FALSE;
6656 setup_editor_el_boulderdash_native = FALSE;
6657 setup_editor_el_emerald_mine = FALSE;
6658 setup_editor_el_emerald_mine_club = FALSE;
6659 setup_editor_el_more = FALSE;
6660 setup_editor_el_sokoban = FALSE;
6661 setup_editor_el_diamond_caves = FALSE;
6662 setup_editor_el_dx_boulderdash = FALSE;
6663 setup_editor_el_mirror_magic = FALSE;
6664 setup_editor_el_deflektor = FALSE;
6665 setup_editor_el_chars = FALSE;
6666 setup_editor_el_steel_chars = FALSE;
6668 setup_editor_el_custom = FALSE;
6670 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6672 setup_editor_el_players = FALSE;
6673 setup_editor_el_boulderdash = FALSE;
6674 setup_editor_el_boulderdash_native = FALSE;
6675 setup_editor_el_emerald_mine = FALSE;
6676 setup_editor_el_emerald_mine_club = FALSE;
6677 setup_editor_el_more = FALSE;
6678 setup_editor_el_sokoban = FALSE;
6679 setup_editor_el_supaplex = FALSE;
6680 setup_editor_el_diamond_caves = FALSE;
6681 setup_editor_el_dx_boulderdash = FALSE;
6682 setup_editor_el_steel_chars = FALSE;
6684 setup_editor_el_custom = FALSE;
6688 static void ReinitializeElementList(void)
6690 static boolean initialization_needed = TRUE;
6694 ReinitializeElementList_EnableSections();
6696 if (initialization_needed)
6698 LoadSetup_EditorCascade(); // load last editor cascade state
6700 // initialize editor cascade element from saved cascade state
6701 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6703 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6704 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6706 if (IS_EDITOR_CASCADE(*cascade_element))
6708 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6709 EL_CASCADE_INACTIVE(*cascade_element));
6712 initialization_needed = FALSE;
6715 checked_free(editor_elements);
6717 // reload optional user defined element list for each invocation of editor
6718 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6719 &num_editor_el_user_defined);
6721 // initialize dynamic level element list for each invocation of editor
6722 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6723 &num_editor_el_dynamic);
6725 // initialize list of empty elements (used for padding, if needed)
6726 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6727 editor_el_empty[i] = EL_EMPTY;
6729 // do some sanity checks for each element from element list
6730 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6732 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6734 int element = (*editor_elements_info[i].element_list)[j];
6736 if (element >= NUM_FILE_ELEMENTS)
6737 Warn("editor element %d is runtime element", element);
6739 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6740 Warn("no element description text for element %d", element);
6744 num_editor_elements = 0;
6745 use_el_empty = FALSE;
6747 // determine size of element list
6748 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6750 if (*editor_elements_info[i].setup_value)
6752 boolean found_inactive_cascade = FALSE;
6754 if (setup.editor.el_headlines)
6756 // required for correct padding of palette headline buttons
6757 if (*editor_elements_info[i].headline_list_size > 0)
6758 num_editor_elements += ED_ELEMENTLIST_COLS;
6760 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6762 int element = (*editor_elements_info[i].headline_list)[j];
6764 if (IS_EDITOR_CASCADE_INACTIVE(element))
6765 found_inactive_cascade = TRUE;
6769 if (found_inactive_cascade)
6772 // required for correct padding of palette element buttons
6773 int element_list_size = *editor_elements_info[i].element_list_size;
6775 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6776 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6778 num_editor_elements += element_buttons;
6782 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6784 // offer at least as many elements as element buttons exist
6785 use_el_empty = TRUE;
6786 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6788 num_editor_elements += num_editor_el_empty;
6792 num_editor_el_empty = 0;
6795 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6797 // fill element list
6798 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6800 boolean found_inactive_cascade = FALSE;
6802 if (*editor_elements_info[i].setup_value)
6804 if (setup.editor.el_headlines)
6806 // required for correct padding of palette headline buttons
6807 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6808 ED_ELEMENTLIST_COLS : 0);
6810 for (j = 0; j < headline_size; j++)
6812 // use empty elements for padding of palette headline buttons
6813 int element = (j < *editor_elements_info[i].headline_list_size ?
6814 (*editor_elements_info[i].headline_list)[j] :
6815 editor_el_empty[0]);
6817 editor_elements[pos++] = element;
6819 if (IS_EDITOR_CASCADE_INACTIVE(element))
6820 found_inactive_cascade = TRUE;
6824 if (found_inactive_cascade)
6827 // required for correct padding of palette element buttons
6828 int element_list_size = *editor_elements_info[i].element_list_size;
6830 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6831 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6833 // copy all elements from element list
6834 for (j = 0; j < element_list_size; j++)
6835 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6837 // use empty elements for padding of palette element buttons
6838 for (j = 0; j < element_buttons - element_list_size; j++)
6839 editor_elements[pos++] = editor_el_empty[0];
6843 // (this function is also called before editor gadgets are initialized!)
6844 AdjustElementListScrollbar();
6847 void PrintEditorElementList(void)
6849 boolean *stop = &setup_editor_el_user_defined;
6852 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6854 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6856 if (IS_EDITOR_CASCADE(cascade_element))
6858 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6859 char *headline = element_info[cascade_element_show].editor_description;
6861 PrintLineWithPrefix("# ", "-", 77);
6862 Print("# %s\n", headline);
6863 PrintLineWithPrefix("# ", "-", 77);
6866 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6868 int element = (*editor_elements_info[i].headline_list)[j];
6870 if (IS_EDITOR_CASCADE(element))
6871 element = EL_CHAR_MINUS;
6873 Print("# %s\n", element_info[element].token_name);
6879 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6881 int element = (*editor_elements_info[i].element_list)[j];
6883 Print("# %s\n", element_info[element].token_name);
6891 static void ReinitializeElementListButtons(void)
6893 static boolean last_setup_value_headlines = FALSE;
6894 static boolean initialization_needed = TRUE;
6897 if (!initialization_needed) // check if editor element setup has changed
6899 if (last_setup_value_headlines != setup.editor.el_headlines)
6900 initialization_needed = TRUE;
6902 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6903 if (editor_elements_info[i].last_setup_value !=
6904 *editor_elements_info[i].setup_value)
6905 initialization_needed = TRUE;
6908 if (!initialization_needed)
6911 FreeLevelEditorGadgets();
6912 CreateLevelEditorGadgets();
6914 // store current setup values for next invocation of this function
6915 last_setup_value_headlines = setup.editor.el_headlines;
6916 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6917 editor_elements_info[i].last_setup_value =
6918 *editor_elements_info[i].setup_value;
6920 initialization_needed = FALSE;
6923 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6926 int border_graphic =
6927 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6928 struct GraphicInfo *g = &graphic_info[border_graphic];
6929 Bitmap *src_bitmap = g->bitmap;
6930 int src_x = g->src_x;
6931 int src_y = g->src_y;
6932 int border_size = g->border_size;
6933 int border_xpos = g->width - border_size;
6934 int border_ypos = g->height - border_size;
6935 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6938 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6939 border_size, border_size,
6940 dest_x - border_size, dest_y - border_size);
6941 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6942 border_size, border_size,
6943 dest_x + width, dest_y - border_size);
6944 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6945 border_size, border_size,
6946 dest_x - border_size, dest_y + height);
6947 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6948 border_size, border_size,
6949 dest_x + width, dest_y + height);
6951 for (i = 0; i < width / tilesize; i++)
6953 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6954 tilesize, border_size,
6955 dest_x + i * tilesize, dest_y - border_size);
6956 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6957 tilesize, border_size,
6958 dest_x + i * tilesize, dest_y + height);
6961 for (i = 0; i < height / tilesize; i++)
6963 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6964 border_size, tilesize,
6965 dest_x - border_size, dest_y + i * tilesize);
6966 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6967 border_size, tilesize,
6968 dest_x + width, dest_y + i * tilesize);
6971 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6974 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6976 int xsize_tile = MAX(ed_tilesize, xsize);
6977 int ysize_tile = MAX(ed_tilesize, ysize);
6978 int xsize_full = xsize + 1;
6979 int ysize_full = ysize + 1;
6980 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6981 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6982 Pixel line_color = getTabulatorBarColor();
6984 if (line_color == BLACK_PIXEL) // black => transparent
6987 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6988 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6989 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6992 static void DrawEditorLevelBorderLinesIfNeeded(void)
6994 int xsize = lev_fieldx * ed_tilesize;
6995 int ysize = lev_fieldy * ed_tilesize;
6996 int line_size = getTabulatorBarHeight();
6998 if (!suppressBorderElement())
7001 // draw little border line around editable level playfield
7004 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7007 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7009 if (xsize < SXSIZE && ysize < SYSIZE)
7010 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7013 static void DrawEditorElement(int x, int y, int element)
7015 DrawSizedElement(x, y, element, ed_tilesize);
7018 static void DrawEditorElementThruMask(int x, int y, int element)
7020 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7023 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7025 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7028 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7030 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7031 DrawEditorLevelBorderLinesIfNeeded();
7034 static void DrawDrawingArea(int id)
7036 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7039 int *value = drawingarea_info[id].value;
7040 int area_xsize = drawingarea_info[id].area_xsize;
7041 int area_ysize = drawingarea_info[id].area_ysize;
7042 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7044 for (x = 0; x < area_xsize; x++)
7045 for (y = 0; y < area_ysize; y++)
7046 DrawSizedGraphicExt(drawto,
7047 gi->x + x * tilesize,
7048 gi->y + y * tilesize,
7049 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7052 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7055 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7056 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7058 BlitBitmap(drawto, drawto,
7059 SX + (dx == -1 ? ed_tilesize : 0),
7060 SY + (dy == -1 ? ed_tilesize : 0),
7061 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7062 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7063 SX + (dx == +1 ? ed_tilesize : 0),
7064 SY + (dy == +1 ? ed_tilesize : 0));
7068 x = (dx == 1 ? 0 : ed_fieldx - 1);
7069 for (y = 0; y < ed_fieldy; y++)
7070 DrawEditorElementOrWall(x, y, from_x, from_y);
7074 y = (dy == 1 ? 0 : ed_fieldy - 1);
7075 for (x = 0; x < ed_fieldx; x++)
7076 DrawEditorElementOrWall(x, y, from_x, from_y);
7079 redraw_mask |= REDRAW_FIELD;
7083 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7086 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7089 static void CreateControlButtons(void)
7091 struct GadgetInfo *gi;
7094 // create toolbox buttons
7095 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7097 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7098 int id = controlbutton_info[i].gadget_id;
7099 int type = controlbutton_info[i].gadget_type;
7100 int graphic = controlbutton_info[i].graphic;
7101 struct XYTileSize *pos = controlbutton_info[i].pos;
7102 struct GraphicInfo *gd = &graphic_info[graphic];
7103 Bitmap *deco_bitmap = NULL;
7104 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7105 int tile_size = 0, deco_shift = 0;
7106 boolean deco_masked = FALSE;
7107 int gd_x1 = gd->src_x;
7108 int gd_y1 = gd->src_y;
7109 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7110 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7111 int gd_x1a = gd->src_x + gd->active_xoffset;
7112 int gd_y1a = gd->src_y + gd->active_yoffset;
7113 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7114 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7117 unsigned int event_mask;
7118 int radio_button_nr = RADIO_NR_NONE;
7119 boolean checked = FALSE;
7122 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7124 if (type == GD_TYPE_RADIO_BUTTON)
7126 event_mask = GD_EVENT_PRESSED;
7127 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7129 if (id == drawing_function)
7134 if (id == GADGET_ID_WRAP_LEFT ||
7135 id == GADGET_ID_WRAP_RIGHT ||
7136 id == GADGET_ID_WRAP_UP ||
7137 id == GADGET_ID_WRAP_DOWN)
7138 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7140 event_mask = GD_EVENT_RELEASED;
7143 if (id == GADGET_ID_PROPERTIES ||
7144 id == GADGET_ID_PALETTE)
7149 else if (id == GADGET_ID_ELEMENT_LEFT ||
7150 id == GADGET_ID_ELEMENT_MIDDLE ||
7151 id == GADGET_ID_ELEMENT_RIGHT)
7156 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7157 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7158 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7160 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7161 editor.button.element_left.tile_size :
7162 id == GADGET_ID_ELEMENT_MIDDLE ?
7163 editor.button.element_middle.tile_size :
7164 id == GADGET_ID_ELEMENT_RIGHT ?
7165 editor.button.element_right.tile_size : 0);
7167 // make sure that decoration does not overlap gadget border
7168 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7170 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7172 deco_xpos = (gd->width - tile_size) / 2;
7173 deco_ypos = (gd->height - tile_size) / 2;
7175 deco_masked = gd->draw_masked;
7183 gi = CreateGadget(GDI_CUSTOM_ID, id,
7184 GDI_CUSTOM_TYPE_ID, type_id,
7185 GDI_IMAGE_ID, graphic,
7186 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7189 GDI_WIDTH, gd->width,
7190 GDI_HEIGHT, gd->height,
7192 GDI_STATE, GD_BUTTON_UNPRESSED,
7193 GDI_RADIO_NR, radio_button_nr,
7194 GDI_CHECKED, checked,
7195 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7196 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7197 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7198 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7199 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7200 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7201 GDI_DECORATION_SIZE, tile_size, tile_size,
7202 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7203 GDI_DECORATION_MASKED, deco_masked,
7204 GDI_EVENT_MASK, event_mask,
7205 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7206 GDI_CALLBACK_ACTION, HandleControlButtons,
7210 Fail("cannot create gadget");
7212 level_editor_gadget[id] = gi;
7215 // these values are not constant, but can change at runtime
7216 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7217 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7218 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7219 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7220 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7221 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7222 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7223 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7224 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7225 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7226 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7227 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7229 // create buttons for scrolling of drawing area and element list
7230 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7232 int id = scrollbutton_info[i].gadget_id;
7233 int type_id = scrollbutton_info[i].gadget_type_id;
7234 int graphic = scrollbutton_info[i].graphic;
7235 struct GraphicInfo *gd = &graphic_info[graphic];
7236 Bitmap *gd_bitmap = gd->bitmap;
7237 int gd_x1 = gd->src_x;
7238 int gd_y1 = gd->src_y;
7239 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7240 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7241 int width = gd->width;
7242 int height = gd->height;
7243 int x = scrollbutton_pos[i].x;
7244 int y = scrollbutton_pos[i].y;
7245 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7248 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7250 if (id == GADGET_ID_SCROLL_LIST_UP ||
7251 id == GADGET_ID_SCROLL_LIST_DOWN)
7262 gi = CreateGadget(GDI_CUSTOM_ID, id,
7263 GDI_CUSTOM_TYPE_ID, type_id,
7264 GDI_IMAGE_ID, graphic,
7265 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7270 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7271 GDI_STATE, GD_BUTTON_UNPRESSED,
7272 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7273 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7274 GDI_EVENT_MASK, event_mask,
7275 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7276 GDI_CALLBACK_ACTION, HandleControlButtons,
7280 Fail("cannot create gadget");
7282 level_editor_gadget[id] = gi;
7285 // create buttons for element list
7286 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7289 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7290 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7291 struct GraphicInfo *gd = &graphic_info[graphic];
7292 Bitmap *gd_bitmap = gd->bitmap;
7293 Bitmap *deco_bitmap;
7294 int deco_x, deco_y, deco_xpos, deco_ypos;
7295 int gd_x1 = gd->src_x;
7296 int gd_y1 = gd->src_y;
7297 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7298 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7299 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7300 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7301 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7302 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7303 int element = editor_elements[i];
7304 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7305 unsigned int event_mask = GD_EVENT_RELEASED;
7307 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7309 deco_xpos = (gd->width - tile_size) / 2;
7310 deco_ypos = (gd->height - tile_size) / 2;
7312 gi = CreateGadget(GDI_CUSTOM_ID, id,
7313 GDI_CUSTOM_TYPE_ID, type_id,
7314 GDI_IMAGE_ID, graphic,
7315 GDI_INFO_TEXT, getElementInfoText(element),
7318 GDI_WIDTH, gd->width,
7319 GDI_HEIGHT, gd->height,
7320 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7321 GDI_STATE, GD_BUTTON_UNPRESSED,
7322 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7323 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7324 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7325 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7326 GDI_DECORATION_SIZE, tile_size, tile_size,
7327 GDI_DECORATION_SHIFTING, 1, 1,
7328 GDI_EVENT_MASK, event_mask,
7329 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7330 GDI_CALLBACK_ACTION, HandleControlButtons,
7334 Fail("cannot create gadget");
7336 level_editor_gadget[id] = gi;
7340 static void CreateCounterButtons(void)
7342 int max_infotext_len = getMaxInfoTextLength();
7345 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7347 int type_id = counterbutton_info[i].gadget_type_id;
7348 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7349 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7353 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7355 // determine horizontal position to the right of specified gadget
7356 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7357 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7358 ED_GADGET_TEXT_DISTANCE);
7360 // determine horizontal offset for leading text
7361 if (counterbutton_info[i].text_left != NULL)
7362 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7364 for (j = 0; j < 2; j++)
7366 struct GadgetInfo *gi;
7368 counterbutton_info[i].gadget_id_down :
7369 counterbutton_info[i].gadget_id_up);
7371 struct GraphicInfo *gd;
7372 int gd_x1, gd_x2, gd_y1, gd_y2;
7373 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7374 char infotext[max_infotext_len + 1];
7376 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7379 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7380 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7382 event_mask |= GD_EVENT_RELEASED;
7386 x = DX + editor.button.prev_level.x;
7387 y = DY + editor.button.prev_level.y;
7391 x = DX + editor.button.next_level.x;
7392 y = DY + editor.button.next_level.y;
7398 IMG_EDITOR_COUNTER_DOWN :
7399 IMG_EDITOR_COUNTER_UP);
7402 gd = &graphic_info[graphic];
7406 gd_x2 = gd->src_x + gd->pressed_xoffset;
7407 gd_y2 = gd->src_y + gd->pressed_yoffset;
7409 sprintf(infotext, "%s counter value by 1, 5 or 10",
7410 (j == 0 ? "decrease" : "increase"));
7412 gi = CreateGadget(GDI_CUSTOM_ID, id,
7413 GDI_CUSTOM_TYPE_ID, type_id,
7414 GDI_IMAGE_ID, graphic,
7415 GDI_INFO_TEXT, infotext,
7418 GDI_WIDTH, gd->width,
7419 GDI_HEIGHT, gd->height,
7420 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7421 GDI_STATE, GD_BUTTON_UNPRESSED,
7422 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7423 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7424 GDI_EVENT_MASK, event_mask,
7425 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7426 GDI_CALLBACK_ACTION, HandleCounterButtons,
7430 Fail("cannot create gadget");
7432 level_editor_gadget[id] = gi;
7433 right_gadget_border[id] =
7434 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7436 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7440 int font_type = FONT_INPUT_1;
7441 int font_type_active = FONT_INPUT_1_ACTIVE;
7443 id = counterbutton_info[i].gadget_id_text;
7445 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7447 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7449 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7451 font_type = FONT_LEVEL_NUMBER;
7452 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7454 x = DX + editor.input.level_number.x;
7455 y = DY + editor.input.level_number.y;
7459 graphic = IMG_EDITOR_COUNTER_INPUT;
7462 gd = &graphic_info[graphic];
7466 gd_x2 = gd->src_x + gd->active_xoffset;
7467 gd_y2 = gd->src_y + gd->active_yoffset;
7469 gi = CreateGadget(GDI_CUSTOM_ID, id,
7470 GDI_CUSTOM_TYPE_ID, type_id,
7471 GDI_IMAGE_ID, graphic,
7472 GDI_INFO_TEXT, "enter counter value",
7475 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7476 GDI_NUMBER_VALUE, 0,
7477 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7478 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7479 GDI_TEXT_SIZE, 3, // minimal counter text size
7480 GDI_TEXT_FONT, font_type,
7481 GDI_TEXT_FONT_ACTIVE, font_type_active,
7482 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7483 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7484 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7485 GDI_DESIGN_WIDTH, gd->width,
7486 GDI_EVENT_MASK, event_mask,
7487 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7488 GDI_CALLBACK_ACTION, HandleCounterButtons,
7492 Fail("cannot create gadget");
7494 level_editor_gadget[id] = gi;
7495 right_gadget_border[id] =
7496 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7498 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7504 static void CreateDrawingAreas(void)
7508 // these values are not constant, but can change at runtime
7509 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7510 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7512 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7514 struct GadgetInfo *gi;
7515 int id = drawingarea_info[i].gadget_id;
7516 int type_id = drawingarea_info[i].gadget_type_id;
7517 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7518 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7519 int area_xsize = drawingarea_info[i].area_xsize;
7520 int area_ysize = drawingarea_info[i].area_ysize;
7521 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7522 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7523 unsigned int event_mask =
7524 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7525 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7528 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7530 // determine horizontal position to the right of specified gadget
7531 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7532 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7533 ED_DRAWINGAREA_TEXT_DISTANCE);
7535 // determine horizontal offset for leading text
7536 if (drawingarea_info[i].text_left != NULL)
7537 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7539 gi = CreateGadget(GDI_CUSTOM_ID, id,
7540 GDI_CUSTOM_TYPE_ID, type_id,
7543 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7544 GDI_AREA_SIZE, area_xsize, area_ysize,
7545 GDI_ITEM_SIZE, item_size, item_size,
7546 GDI_EVENT_MASK, event_mask,
7547 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7548 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7552 Fail("cannot create gadget");
7554 level_editor_gadget[id] = gi;
7555 right_gadget_border[id] =
7556 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7560 static void CreateTextInputGadgets(void)
7562 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7563 int max_infotext_len = getMaxInfoTextLength();
7566 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7568 int gd_x1 = gd->src_x;
7569 int gd_y1 = gd->src_y;
7570 int gd_x2 = gd->src_x + gd->active_xoffset;
7571 int gd_y2 = gd->src_y + gd->active_yoffset;
7572 struct GadgetInfo *gi;
7573 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7574 char infotext[MAX_OUTPUT_LINESIZE + 1];
7575 int id = textinput_info[i].gadget_id;
7576 int type_id = textinput_info[i].gadget_type_id;
7580 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7582 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7584 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7585 int border_size = gd->border_size;
7586 int font_nr = FONT_INPUT_1;
7587 int font_height = getFontHeight(font_nr);
7588 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7589 int yoffset = element_border + (TILEY - font_height) / 2;
7591 x = (editor.settings.element_name.x != -1 ?
7592 editor.settings.element_name.x :
7593 editor.settings.element_graphic.x + xoffset) - border_size;
7594 y = (editor.settings.element_name.y != -1 ?
7595 editor.settings.element_name.y :
7596 editor.settings.element_graphic.y + yoffset) - border_size;
7600 x = ED_SETTINGS_X(textinput_info[i].x);
7601 y = ED_SETTINGS_Y(textinput_info[i].y);
7604 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7605 infotext[max_infotext_len] = '\0';
7607 gi = CreateGadget(GDI_CUSTOM_ID, id,
7608 GDI_CUSTOM_TYPE_ID, type_id,
7609 GDI_INFO_TEXT, infotext,
7612 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7613 GDI_TEXT_VALUE, textinput_info[i].value,
7614 GDI_TEXT_SIZE, textinput_info[i].size,
7615 GDI_TEXT_FONT, FONT_INPUT_1,
7616 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7617 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7618 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7619 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7620 GDI_DESIGN_WIDTH, gd->width,
7621 GDI_EVENT_MASK, event_mask,
7622 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7623 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7627 Fail("cannot create gadget");
7629 level_editor_gadget[id] = gi;
7633 static void CreateTextAreaGadgets(void)
7635 int max_infotext_len = getMaxInfoTextLength();
7638 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7640 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7641 int gd_x1 = gd->src_x;
7642 int gd_y1 = gd->src_y;
7643 int gd_x2 = gd->src_x + gd->active_xoffset;
7644 int gd_y2 = gd->src_y + gd->active_yoffset;
7645 struct GadgetInfo *gi;
7646 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7647 char infotext[MAX_OUTPUT_LINESIZE + 1];
7648 int id = textarea_info[i].gadget_id;
7649 int type_id = textarea_info[i].gadget_type_id;
7650 int area_xsize = textarea_info[i].xsize;
7651 int area_ysize = textarea_info[i].ysize;
7654 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7656 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7657 infotext[max_infotext_len] = '\0';
7659 gi = CreateGadget(GDI_CUSTOM_ID, id,
7660 GDI_CUSTOM_TYPE_ID, type_id,
7661 GDI_INFO_TEXT, infotext,
7662 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7663 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7664 GDI_TYPE, GD_TYPE_TEXT_AREA,
7665 GDI_AREA_SIZE, area_xsize, area_ysize,
7666 GDI_TEXT_FONT, FONT_INPUT_1,
7667 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7668 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7669 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7670 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7671 GDI_DESIGN_WIDTH, gd->width,
7672 GDI_EVENT_MASK, event_mask,
7673 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7674 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7678 Fail("cannot create gadget");
7680 level_editor_gadget[id] = gi;
7684 static void CreateSelectboxGadgets(void)
7686 int max_infotext_len = getMaxInfoTextLength();
7689 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7691 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7692 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7693 int gd_x1 = gd->src_x;
7694 int gd_y1 = gd->src_y;
7695 int gd_x2 = gd->src_x + gd->active_xoffset;
7696 int gd_y2 = gd->src_y + gd->active_yoffset;
7697 int selectbox_button_xsize = gd2->width;
7698 struct GadgetInfo *gi;
7699 char infotext[MAX_OUTPUT_LINESIZE + 1];
7700 int id = selectbox_info[i].gadget_id;
7701 int type_id = selectbox_info[i].gadget_type_id;
7702 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7703 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7704 unsigned int event_mask =
7705 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7708 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7710 if (selectbox_info[i].size == -1) // dynamically determine size
7712 // (we cannot use -1 for uninitialized values if we directly compare
7713 // with results from strlen(), because the '<' and '>' operation will
7714 // implicitely cast -1 to an unsigned integer value!)
7715 selectbox_info[i].size = 0;
7717 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7718 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7719 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7721 selectbox_info[i].size++; // add one character empty space
7724 // determine horizontal position to the right of specified gadget
7725 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7726 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7727 ED_GADGET_TEXT_DISTANCE);
7729 // determine horizontal offset for leading text
7730 if (selectbox_info[i].text_left != NULL)
7731 x += getTextWidthForGadget(selectbox_info[i].text_left);
7733 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7734 infotext[max_infotext_len] = '\0';
7736 gi = CreateGadget(GDI_CUSTOM_ID, id,
7737 GDI_CUSTOM_TYPE_ID, type_id,
7738 GDI_INFO_TEXT, infotext,
7741 GDI_TYPE, GD_TYPE_SELECTBOX,
7742 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7743 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7744 GDI_TEXT_SIZE, selectbox_info[i].size,
7745 GDI_TEXT_FONT, FONT_INPUT_1,
7746 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7747 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7748 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7749 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7750 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7751 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7752 GDI_DESIGN_WIDTH, gd->width,
7753 GDI_EVENT_MASK, event_mask,
7754 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7755 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7759 Fail("cannot create gadget");
7761 level_editor_gadget[id] = gi;
7762 right_gadget_border[id] =
7763 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7767 static void CreateTextbuttonGadgets(void)
7769 int max_infotext_len = getMaxInfoTextLength();
7772 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7774 int id = textbutton_info[i].gadget_id;
7775 int type_id = textbutton_info[i].gadget_type_id;
7777 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7778 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7780 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7781 int gadget_distance =
7782 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7783 struct GraphicInfo *gd = &graphic_info[graphic];
7784 int gd_x1 = gd->src_x;
7785 int gd_y1 = gd->src_y;
7786 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7787 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7788 int gd_x1a = gd->src_x + gd->active_xoffset;
7789 int gd_y1a = gd->src_y + gd->active_yoffset;
7790 int border_xsize = gd->border_size + gd->draw_xoffset;
7791 int border_ysize = gd->border_size;
7792 struct GadgetInfo *gi;
7793 unsigned int event_mask = GD_EVENT_RELEASED;
7794 char infotext[MAX_OUTPUT_LINESIZE + 1];
7795 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7796 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7799 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7801 if (textbutton_info[i].size == -1) // dynamically determine size
7802 textbutton_info[i].size = strlen(textbutton_info[i].text);
7804 sprintf(infotext, "%s", textbutton_info[i].infotext);
7805 infotext[max_infotext_len] = '\0';
7807 // determine horizontal position to the right of specified gadget
7808 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7810 int gadget_id_align = textbutton_info[i].gadget_id_align;
7812 x = right_gadget_border[gadget_id_align] + gadget_distance;
7814 if (textbutton_info[i].y == -1)
7815 y = level_editor_gadget[gadget_id_align]->y;
7818 // determine horizontal offset for leading text
7819 if (textbutton_info[i].text_left != NULL)
7820 x += getTextWidthForGadget(textbutton_info[i].text_left);
7822 gi = CreateGadget(GDI_CUSTOM_ID, id,
7823 GDI_CUSTOM_TYPE_ID, type_id,
7824 GDI_IMAGE_ID, graphic,
7825 GDI_INFO_TEXT, infotext,
7828 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7829 GDI_TEXT_VALUE, textbutton_info[i].text,
7830 GDI_TEXT_SIZE, textbutton_info[i].size,
7831 GDI_TEXT_FONT, FONT_INPUT_2,
7832 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7833 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7834 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7835 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7836 GDI_BORDER_SIZE, border_xsize, border_ysize,
7837 GDI_DESIGN_WIDTH, gd->width,
7838 GDI_DECORATION_SHIFTING, 1, 1,
7839 GDI_EVENT_MASK, event_mask,
7840 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7841 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7845 Fail("cannot create gadget");
7847 level_editor_gadget[id] = gi;
7848 right_gadget_border[id] =
7849 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7853 static void CreateGraphicbuttonGadgets(void)
7855 struct GadgetInfo *gi;
7858 // create buttons for scrolling of drawing area and element list
7859 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7861 int id = graphicbutton_info[i].gadget_id;
7862 int type_id = graphicbutton_info[i].gadget_type_id;
7863 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7864 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7865 int graphic = graphicbutton_info[i].graphic;
7866 struct GraphicInfo *gd = &graphic_info[graphic];
7867 int gd_x1 = gd->src_x;
7868 int gd_y1 = gd->src_y;
7869 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7870 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7871 unsigned int event_mask = GD_EVENT_RELEASED;
7874 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7876 // determine horizontal position to the right of specified gadget
7877 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7878 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7879 ED_GADGET_TEXT_DISTANCE);
7881 // determine horizontal offset for leading text
7882 if (graphicbutton_info[i].text_left != NULL)
7883 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7885 gi = CreateGadget(GDI_CUSTOM_ID, id,
7886 GDI_CUSTOM_TYPE_ID, type_id,
7887 GDI_IMAGE_ID, graphic,
7888 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7891 GDI_WIDTH, gd->width,
7892 GDI_HEIGHT, gd->height,
7893 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7894 GDI_STATE, GD_BUTTON_UNPRESSED,
7895 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7896 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7897 GDI_EVENT_MASK, event_mask,
7898 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7899 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7903 Fail("cannot create gadget");
7905 level_editor_gadget[id] = gi;
7906 right_gadget_border[id] =
7907 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7911 static void CreateScrollbarGadgets(void)
7915 // these values are not constant, but can change at runtime
7916 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7917 SX + ED_SCROLL_HORIZONTAL_XPOS;
7918 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7919 SY + ED_SCROLL_HORIZONTAL_YPOS;
7920 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7921 ED_SCROLL_HORIZONTAL_XSIZE;
7922 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7923 ED_SCROLL_HORIZONTAL_YSIZE;
7924 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7925 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7926 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7927 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7929 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7930 SX + ED_SCROLL_VERTICAL_XPOS;
7931 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7932 SY + ED_SCROLL_VERTICAL_YPOS;
7933 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7934 ED_SCROLL_VERTICAL_XSIZE;
7935 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7936 ED_SCROLL_VERTICAL_YSIZE;
7937 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7938 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7939 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7940 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7942 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7943 PX + ED_SCROLL2_VERTICAL_XPOS;
7944 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7945 PY + ED_SCROLL2_VERTICAL_YPOS;
7946 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7947 ED_SCROLL2_VERTICAL_XSIZE;
7948 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7949 ED_SCROLL2_VERTICAL_YSIZE;
7950 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7951 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7952 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7953 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7955 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7957 int id = scrollbar_info[i].gadget_id;
7958 int type_id = scrollbar_info[i].gadget_type_id;
7959 int graphic = scrollbar_info[i].graphic;
7960 struct GraphicInfo *gd = &graphic_info[graphic];
7961 int gd_x1 = gd->src_x;
7962 int gd_y1 = gd->src_y;
7963 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7964 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7965 struct GadgetInfo *gi;
7966 int items_max, items_visible, item_position;
7967 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7970 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
7972 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7974 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7975 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7976 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7978 else // drawing area scrollbars
7980 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7982 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7983 items_visible = ed_fieldx;
7988 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7989 items_visible = ed_fieldy;
7994 gi = CreateGadget(GDI_CUSTOM_ID, id,
7995 GDI_CUSTOM_TYPE_ID, type_id,
7996 GDI_IMAGE_ID, graphic,
7997 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7998 GDI_X, scrollbar_pos[i].x,
7999 GDI_Y, scrollbar_pos[i].y,
8000 GDI_WIDTH, scrollbar_pos[i].width,
8001 GDI_HEIGHT, scrollbar_pos[i].height,
8002 GDI_TYPE, scrollbar_info[i].type,
8003 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8004 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8005 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8006 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8007 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8008 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8009 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8010 GDI_STATE, GD_BUTTON_UNPRESSED,
8011 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8012 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8013 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8014 GDI_EVENT_MASK, event_mask,
8015 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8016 GDI_CALLBACK_ACTION, HandleControlButtons,
8020 Fail("cannot create gadget");
8022 level_editor_gadget[id] = gi;
8026 static void CreateCheckbuttonGadgets(void)
8028 struct GadgetInfo *gi;
8031 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8033 int id = checkbutton_info[i].gadget_id;
8034 int type_id = checkbutton_info[i].gadget_type_id;
8035 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8036 IMG_EDITOR_CHECKBOX);
8037 struct GraphicInfo *gd = &graphic_info[graphic];
8038 int gd_x1 = gd->src_x;
8039 int gd_y1 = gd->src_y;
8040 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8041 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8042 int gd_x1a = gd->src_x + gd->active_xoffset;
8043 int gd_y1a = gd->src_y + gd->active_yoffset;
8044 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8045 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8046 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8047 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8048 unsigned int event_mask = GD_EVENT_PRESSED;
8051 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8053 // determine horizontal position to the right of specified gadget
8054 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8055 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8056 ED_GADGET_TEXT_DISTANCE);
8058 // determine horizontal offset for leading text
8059 if (checkbutton_info[i].text_left != NULL)
8060 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8062 gi = CreateGadget(GDI_CUSTOM_ID, id,
8063 GDI_CUSTOM_TYPE_ID, type_id,
8064 GDI_IMAGE_ID, graphic,
8065 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8068 GDI_WIDTH, gd->width,
8069 GDI_HEIGHT, gd->height,
8070 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8071 GDI_CHECKED, *checkbutton_info[i].value,
8072 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8073 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8074 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8075 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8076 GDI_EVENT_MASK, event_mask,
8077 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8078 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8082 Fail("cannot create gadget");
8084 level_editor_gadget[id] = gi;
8085 right_gadget_border[id] =
8086 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8090 static void CreateRadiobuttonGadgets(void)
8092 int graphic = IMG_EDITOR_RADIOBUTTON;
8093 struct GraphicInfo *gd = &graphic_info[graphic];
8094 int gd_x1 = gd->src_x;
8095 int gd_y1 = gd->src_y;
8096 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8097 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8098 int gd_x1a = gd->src_x + gd->active_xoffset;
8099 int gd_y1a = gd->src_y + gd->active_yoffset;
8100 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8101 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8102 struct GadgetInfo *gi;
8105 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8107 int id = radiobutton_info[i].gadget_id;
8108 int type_id = radiobutton_info[i].gadget_type_id;
8109 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8110 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8111 unsigned int event_mask = GD_EVENT_PRESSED;
8114 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8117 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8119 // determine horizontal position to the right of specified gadget
8120 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8121 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8122 ED_GADGET_TEXT_DISTANCE);
8124 // determine horizontal offset for leading text
8125 if (radiobutton_info[i].text_left != NULL)
8126 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8128 gi = CreateGadget(GDI_CUSTOM_ID, id,
8129 GDI_CUSTOM_TYPE_ID, type_id,
8130 GDI_IMAGE_ID, graphic,
8131 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8134 GDI_WIDTH, gd->width,
8135 GDI_HEIGHT, gd->height,
8136 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8137 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8138 GDI_CHECKED, checked,
8139 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8140 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8141 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8142 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8143 GDI_EVENT_MASK, event_mask,
8144 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8145 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8149 Fail("cannot create gadget");
8151 level_editor_gadget[id] = gi;
8152 right_gadget_border[id] =
8153 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8157 void CreateLevelEditorGadgets(void)
8159 // force EDITOR font inside level editor
8160 SetFontStatus(GAME_MODE_EDITOR);
8162 // these values are not constant, but can change at runtime
8163 ed_fieldx = MAX_ED_FIELDX - 1;
8164 ed_fieldy = MAX_ED_FIELDY - 1;
8166 num_editor_gadgets = NUM_EDITOR_GADGETS;
8168 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8170 level_editor_gadget =
8171 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8172 right_gadget_border =
8173 checked_calloc(num_editor_gadgets * sizeof(int));
8175 // set number of empty (padding) element buttons to maximum number of buttons
8176 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8178 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8179 editor_el_empty_ptr = editor_el_empty;
8181 use_permanent_palette = !editor.palette.show_as_separate_screen;
8183 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8185 ReinitializeElementList();
8187 CreateControlButtons();
8188 CreateScrollbarGadgets();
8190 // order of function calls is important because of cross-references
8191 CreateCheckbuttonGadgets();
8192 CreateCounterButtons();
8193 CreateRadiobuttonGadgets();
8194 CreateTextInputGadgets();
8195 CreateTextAreaGadgets();
8196 CreateSelectboxGadgets();
8197 CreateGraphicbuttonGadgets();
8198 CreateTextbuttonGadgets();
8199 CreateDrawingAreas();
8204 void FreeLevelEditorGadgets(void)
8208 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8210 for (i = 0; i < num_editor_gadgets; i++)
8212 FreeGadget(level_editor_gadget[i]);
8214 level_editor_gadget[i] = NULL;
8217 checked_free(level_editor_gadget);
8218 checked_free(right_gadget_border);
8220 checked_free(editor_el_empty);
8223 static void MapCounterButtons(int id)
8225 int font_nr = FONT_TEXT_1;
8226 int font_height = getFontHeight(font_nr);
8227 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8228 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8229 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8230 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8231 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8232 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8233 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8234 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8235 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8236 int yoffset = (gi_down->height - font_height) / 2;
8237 int x_left = gi_down->x - xoffset_left;
8238 int x_right; // set after gadget position was modified
8239 int y_above = gi_down->y - yoffset_above;
8241 int y; // set after gadget position was modified
8243 // counter limits must be changed first to prevent value truncation
8244 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8245 counterbutton_info[id].max_value);
8247 // right text position might have changed after setting position above
8248 x_right = gi_up->x + gi_up->width + xoffset_right;
8250 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8252 // set position for counter gadgets with dynamically determined position
8253 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8255 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8256 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8257 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8260 // vertical position might have changed after setting position above
8261 y = gi_up->y + yoffset;
8263 if (counterbutton_info[id].text_above)
8264 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8266 if (counterbutton_info[id].text_left)
8267 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8269 if (counterbutton_info[id].text_right)
8270 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8277 static void MapControlButtons(void)
8282 // map toolbox buttons (excluding special CE toolbox buttons)
8283 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8284 MapGadget(level_editor_gadget[i]);
8286 // map toolbox buttons (element properties buttons)
8287 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8288 MapGadget(level_editor_gadget[i]);
8290 if (use_permanent_palette)
8292 // map buttons to select elements
8293 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8294 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8295 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8296 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8297 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8300 // map buttons to select level
8301 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8302 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8303 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8304 MapCounterButtons(counter_id);
8307 static void MapDrawingArea(int id)
8309 int font_nr = FONT_TEXT_1;
8310 int font_height = getFontHeight(font_nr);
8311 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8312 int area_xsize = gi->drawing.area_xsize;
8313 int area_ysize = gi->drawing.area_ysize;
8314 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8315 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8316 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8317 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8318 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8319 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8320 int y_side = gi->y + (gi->height - font_height) / 2;
8321 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8322 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8324 if (drawingarea_info[id].text_left)
8325 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8327 if (drawingarea_info[id].text_right)
8328 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8330 if (drawingarea_info[id].text_above)
8331 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8333 if (drawingarea_info[id].text_below)
8334 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8336 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8338 DrawElementBorder(gi->x, gi->y,
8339 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8340 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8342 DrawDrawingArea(id);
8348 static void MapTextInputGadget(int id)
8350 int font_nr = FONT_TEXT_1;
8351 int font_height = getFontHeight(font_nr);
8352 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8353 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8354 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8355 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8357 if (textinput_info[id].text_above)
8358 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8360 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8365 static void MapTextAreaGadget(int id)
8367 int font_nr = FONT_TEXT_1;
8368 int font_height = getFontHeight(font_nr);
8369 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8370 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8371 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8372 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8373 char *text_above = textarea_info[id].text_above;
8375 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8376 text_above = textarea_info[id].text_above_cropped;
8379 DrawTextS(x_above, y_above, font_nr, text_above);
8381 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8386 static void MapSelectboxGadget(int id)
8388 int font_nr = FONT_TEXT_1;
8389 int font_height = getFontHeight(font_nr);
8390 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8391 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8392 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8393 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8394 int yoffset = (gi->height - font_height) / 2;
8395 int x_left = gi->x - xoffset_left;
8396 int x_right = gi->x + gi->width + xoffset_right;
8397 int y_above = gi->y - yoffset_above;
8399 int y = gi->y + yoffset;
8401 if (selectbox_info[id].text_above)
8402 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8404 if (selectbox_info[id].text_left)
8405 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8407 if (selectbox_info[id].text_right)
8408 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8410 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8415 static void MapTextbuttonGadget(int id)
8417 int font_nr = FONT_TEXT_1;
8418 int font_height = getFontHeight(font_nr);
8419 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8420 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8421 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8422 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8423 int yoffset = (gi->height - font_height) / 2;
8424 int x_left = gi->x - xoffset_left;
8425 int x_right = gi->x + gi->width + xoffset_right;
8426 int y_above = gi->y - yoffset_above;
8428 int y = gi->y + yoffset;
8430 // only show button to delete change pages when more than minimum pages
8431 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8432 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8435 if (textbutton_info[id].text_above)
8436 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8438 if (textbutton_info[id].text_left)
8439 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8441 if (textbutton_info[id].text_right)
8442 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8447 static void MapGraphicbuttonGadget(int id)
8449 int font_nr = FONT_TEXT_1;
8450 int font_height = getFontHeight(font_nr);
8451 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8452 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8453 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8454 int yoffset = (gi->height - font_height) / 2;
8455 int x_left = gi->x - xoffset_left;
8456 int x_right = gi->x + gi->width + xoffset_right;
8457 int y = gi->y + yoffset;
8459 if (graphicbutton_info[id].text_left)
8460 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8462 if (graphicbutton_info[id].text_right)
8463 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8468 static void MapRadiobuttonGadget(int id)
8470 int font_nr = FONT_TEXT_1;
8471 int font_height = getFontHeight(font_nr);
8472 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8473 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8474 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8475 int yoffset = (gi->height - font_height) / 2;
8476 int x_left = gi->x - xoffset_left;
8477 int x_right = gi->x + gi->width + xoffset_right;
8478 int y = gi->y + yoffset;
8480 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8482 if (radiobutton_info[id].text_left)
8483 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8485 if (radiobutton_info[id].text_right)
8486 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8488 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8493 static void MapCheckbuttonGadget(int id)
8495 int font_nr = FONT_TEXT_1;
8496 int font_height = getFontHeight(font_nr);
8497 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8498 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8499 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8500 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8501 int yoffset = (gi->height - font_height) / 2;
8502 int y_above = gi->y - yoffset_above;
8504 int x_left, x_right, y; // set after gadget position was modified
8506 // set position for gadgets with dynamically determined position
8507 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8508 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8509 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8511 x_left = gi->x - xoffset_left;
8512 x_right = gi->x + gi->width + xoffset_right;
8513 y = gi->y + yoffset;
8515 if (checkbutton_info[id].text_above)
8516 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8518 if (checkbutton_info[id].text_left)
8519 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8521 if (checkbutton_info[id].text_right)
8522 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8524 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8529 static void MapMainDrawingArea(void)
8531 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8532 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8535 if (suppressBorderElement())
8537 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8538 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8541 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8543 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8544 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8545 no_horizontal_scrollbar) ||
8546 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8547 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8548 no_vertical_scrollbar))
8551 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8554 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8556 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8557 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8560 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8563 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8566 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8570 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8572 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8573 i == GADGET_ID_CUSTOM_COPY_TO ||
8574 i == GADGET_ID_CUSTOM_EXCHANGE ||
8575 i == GADGET_ID_CUSTOM_COPY ||
8576 i == GADGET_ID_CUSTOM_PASTE)
8579 MapGadget(level_editor_gadget[i]);
8581 UnmapGadget(level_editor_gadget[i]);
8586 static void MapLevelEditorToolboxCustomGadgets(void)
8588 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8591 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8593 if (IS_CUSTOM_ELEMENT(properties_element) ||
8594 IS_GROUP_ELEMENT(properties_element) ||
8595 IS_EMPTY_ELEMENT(properties_element))
8596 MapLevelEditorToolboxCustomGadgets();
8599 static void UnmapLevelEditorToolboxCustomGadgets(void)
8601 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8604 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8608 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8610 if (i != GADGET_ID_SINGLE_ITEMS &&
8611 i != GADGET_ID_PICK_ELEMENT)
8613 struct GadgetInfo *gi = level_editor_gadget[i];
8621 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8622 struct GraphicInfo *gd = &graphic_info[graphic];
8626 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8627 gi->width, gi->height, gi->x, gi->y);
8629 redraw_mask |= REDRAW_DOOR_3;
8635 static void MapLevelEditorToolboxDrawingGadgets(void)
8637 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8640 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8642 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8645 static void UnmapDrawingArea(int id)
8647 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8650 static void UnmapLevelEditorFieldGadgets(void)
8654 for (i = 0; i < num_editor_gadgets; i++)
8655 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8656 level_editor_gadget[i]->y))
8657 UnmapGadget(level_editor_gadget[i]);
8660 void UnmapLevelEditorGadgets(void)
8664 for (i = 0; i < num_editor_gadgets; i++)
8665 UnmapGadget(level_editor_gadget[i]);
8668 static void ResetUndoBuffer(void)
8670 undo_buffer_position = -1;
8671 undo_buffer_steps = -1;
8672 redo_buffer_steps = 0;
8674 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8676 level.changed = FALSE;
8679 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8681 if (remap_toolbox_gadgets)
8683 ModifyEditorElementList();
8684 RedrawDrawingElements();
8687 if (edit_mode == ED_MODE_LEVELCONFIG)
8688 DrawLevelConfigWindow();
8689 else if (edit_mode == ED_MODE_PROPERTIES)
8690 DrawPropertiesWindow();
8691 else if (edit_mode == ED_MODE_PALETTE)
8692 DrawPaletteWindow();
8693 else // edit_mode == ED_MODE_DRAWING
8694 DrawDrawingWindowExt(remap_toolbox_gadgets);
8697 static void DrawEditModeWindow(void)
8699 DrawEditModeWindowExt(TRUE);
8702 static void DrawEditModeWindow_PlayfieldOnly(void)
8704 DrawEditModeWindowExt(FALSE);
8707 static void ChangeEditModeWindow(int new_edit_mode)
8709 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8711 DrawEditModeWindow();
8714 static boolean LevelChanged(void)
8716 boolean field_changed = FALSE;
8719 for (y = 0; y < lev_fieldy; y++)
8720 for (x = 0; x < lev_fieldx; x++)
8721 if (Tile[x][y] != level.field[x][y])
8722 field_changed = TRUE;
8724 return (level.changed || field_changed);
8727 static boolean PrepareSavingIntoPersonalLevelSet(void)
8729 static LevelDirTree *last_copied_leveldir = NULL;
8730 static LevelDirTree *last_written_leveldir = NULL;
8731 static int last_copied_level_nr = -1;
8732 static int last_written_level_nr = -1;
8733 LevelDirTree *leveldir_former = leveldir_current;
8734 int level_nr_former = level_nr;
8737 // remember last mod/save so that for current session, we write
8738 // back to the same personal copy, asking only about overwrite.
8739 if (leveldir_current == last_copied_leveldir &&
8740 level_nr == last_copied_level_nr)
8742 // "cd" to personal level set dir (as used when writing last copy)
8743 leveldir_current = last_written_leveldir;
8744 level_nr = last_written_level_nr;
8749 if (!Request("This level is read-only! "
8750 "Save into personal level set?", REQ_ASK))
8753 // "cd" to personal level set dir (for writing copy the first time)
8755 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8757 // this may happen if "setup.internal.create_user_levelset" is FALSE
8758 // or if file "levelinfo.conf" is missing in personal user level set
8759 if (leveldir_current == NULL)
8761 Request("Cannot find personal level set?!", REQ_CONFIRM);
8763 leveldir_current = leveldir_former;
8768 // find unused level number
8769 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8771 static char *level_filename = NULL;
8773 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8775 if (!fileExists(level_filename))
8779 last_copied_leveldir = leveldir_former;
8780 last_copied_level_nr = level_nr_former;
8782 last_written_leveldir = leveldir_current;
8783 last_written_level_nr = level_nr = new_level_nr;
8788 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8790 static char *filename_levelinfo = NULL, *mod_name = NULL;
8793 // annotate this copy-and-mod in personal levelinfo.conf
8794 setString(&filename_levelinfo,
8795 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8797 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8799 fprintf(file, "\n");
8800 fprintf(file, "# level %d was modified from:\n", level_nr);
8801 fprintf(file, "# - previous level set name: %s\n",
8803 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8804 level.file_info.nr, level.name);
8805 fprintf(file, "# - previous author: %s\n",
8807 fprintf(file, "# - previous save date: ");
8809 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8811 fprintf(file, "%04d-%02d-%02d\n",
8812 level.creation_date.year,
8813 level.creation_date.month,
8814 level.creation_date.day);
8818 fprintf(file, "not recorded\n");
8824 if (level_nr > leveldir_current->last_level)
8825 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8827 // else: allow the save even if annotation failed
8829 // now... spray graffiti on the old level vital statistics
8830 // user can change these; just trying to set a good baseline
8832 // don't truncate names for fear of making offensive or silly:
8833 // long-named original author only recorded in levelinfo.conf.
8834 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8835 if (!strEqual(level.author, leveldir_current->author))
8837 setString(&mod_name, getStringCat3(leveldir_current->author,
8838 " after ", level.author));
8840 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8841 setString(&mod_name,
8842 getStringCat2(leveldir_current->author, " (ed.)"));
8844 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8845 setString(&mod_name, leveldir_current->author);
8847 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8849 // less worried about truncation here
8850 setString(&mod_name, getStringCat2("Mod: ", level.name));
8851 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8855 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8856 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8860 for (x = 0; x < lev_fieldx; x++)
8861 for (y = 0; y < lev_fieldy; y++)
8862 dst[x][y] = src[x][y];
8865 static int setSelectboxValue(int selectbox_id, int new_value)
8867 int new_index_value = 0;
8870 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8871 if (selectbox_info[selectbox_id].options[i].value == new_value)
8872 new_index_value = i;
8874 *selectbox_info[selectbox_id].value =
8875 selectbox_info[selectbox_id].options[new_index_value].value;
8877 return new_index_value;
8880 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8884 // change action mode and arg variables according to action type variable
8885 for (i = 0; action_arg_options[i].value != -1; i++)
8887 if (action_arg_options[i].value == custom_element_change.action_type)
8889 int mode = action_arg_options[i].mode;
8891 // only change if corresponding selectbox has changed
8892 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8893 action_arg_modes[mode])
8894 custom_element_change.action_mode = -1;
8896 // only change if corresponding selectbox has changed
8897 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8898 action_arg_options[i].options)
8899 custom_element_change.action_arg = -1;
8906 static void setSelectboxSpecialActionOptions(void)
8910 // change action mode and arg selectbox according to action type selectbox
8911 for (i = 0; action_arg_options[i].value != -1; i++)
8913 if (action_arg_options[i].value == custom_element_change.action_type)
8915 int mode = action_arg_options[i].mode;
8917 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8918 action_arg_modes[mode]);
8919 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8920 custom_element_change.action_mode);
8922 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8923 action_arg_options[i].options);
8924 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8925 custom_element_change.action_arg);
8931 static void copy_custom_element_settings(int element_from, int element_to)
8933 struct ElementInfo *ei_from = &element_info[element_from];
8934 struct ElementInfo *ei_to = &element_info[element_to];
8936 copyElementInfo(ei_from, ei_to);
8939 static void replace_custom_element_in_settings(int element_from,
8944 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8946 struct ElementInfo *ei = &element_info[i];
8948 for (y = 0; y < 3; y++)
8949 for (x = 0; x < 3; x++)
8950 if (ei->content.e[x][y] == element_from)
8951 ei->content.e[x][y] = element_to;
8953 for (j = 0; j < ei->num_change_pages; j++)
8955 struct ElementChangeInfo *change = &ei->change_page[j];
8957 if (change->target_element == element_from)
8958 change->target_element = element_to;
8960 if (change->initial_trigger_element == element_from)
8961 change->initial_trigger_element = element_to;
8963 if (change->action_element == element_from)
8964 change->action_element = element_to;
8966 for (y = 0; y < 3; y++)
8967 for (x = 0; x < 3; x++)
8968 if (change->target_content.e[x][y] == element_from)
8969 change->target_content.e[x][y] = element_to;
8972 if (ei->group != NULL) // group or internal
8973 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8974 if (ei->group->element[j] == element_from)
8975 ei->group->element[j] = element_to;
8979 static void replace_custom_element_in_playfield(int element_from,
8984 for (x = 0; x < lev_fieldx; x++)
8985 for (y = 0; y < lev_fieldy; y++)
8986 if (Tile[x][y] == element_from)
8987 Tile[x][y] = element_to;
8990 static boolean CopyCustomElement(int element_old, int element_new,
8993 int copy_mode_orig = copy_mode;
8995 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8997 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8998 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8999 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9001 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9003 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9004 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9005 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9007 level.changed = TRUE;
9009 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9011 Request("Please choose custom element!", REQ_CONFIRM);
9015 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9017 Request("Please choose group element!", REQ_CONFIRM);
9021 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9023 Request("Please choose empty element!", REQ_CONFIRM);
9029 level.changed = TRUE;
9032 // when modifying custom/group element, ask for copying level template
9033 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9035 if (!AskToCopyAndModifyLevelTemplate())
9039 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9041 copy_custom_element_settings(element_new, element_old);
9043 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9045 copy_custom_element_settings(element_old, element_new);
9047 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9049 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9050 copy_custom_element_settings(element_new, element_old);
9051 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9053 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9054 replace_custom_element_in_settings(element_new, element_old);
9055 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9057 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9058 replace_custom_element_in_playfield(element_new, element_old);
9059 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9062 UpdateCustomElementGraphicGadgets();
9063 DrawPropertiesWindow();
9068 static void CopyCustomElementPropertiesToEditor(int element)
9071 int current_change_page = element_info[element].current_change_page;
9073 // dynamically (re)build selectbox for selecting change page
9074 for (i = 0; i < element_info[element].num_change_pages; i++)
9076 sprintf(options_change_page_strings[i], "%d", i + 1);
9078 options_change_page[i].value = i;
9079 options_change_page[i].text = options_change_page_strings[i];
9082 options_change_page[i].value = -1;
9083 options_change_page[i].text = NULL;
9085 // needed here to initialize combined element properties
9086 InitElementPropertiesEngine(level.game_version);
9088 element_info[element].change =
9089 &element_info[element].change_page[current_change_page];
9091 custom_element = element_info[element];
9092 custom_element_change = *element_info[element].change;
9094 // needed to initially set selectbox options for special action options
9095 setSelectboxSpecialActionOptions();
9097 // needed to initially set selectbox value variables to reliable defaults
9098 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9099 setSelectboxValue(i, *selectbox_info[i].value);
9101 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9102 custom_element_properties[i] = HAS_PROPERTY(element, i);
9104 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9105 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9107 // ---------- element settings: configure (custom elements) -----------------
9109 // set accessible layer selectbox help value
9110 custom_element.access_type =
9111 (IS_WALKABLE(element) ? EP_WALKABLE :
9112 IS_PASSABLE(element) ? EP_PASSABLE :
9113 custom_element.access_type);
9114 custom_element.access_layer =
9115 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9116 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9117 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9118 custom_element.access_layer);
9119 custom_element.access_protected =
9120 (IS_PROTECTED(element) ? 1 : 0);
9121 custom_element_properties[EP_ACCESSIBLE] =
9122 (IS_ACCESSIBLE_OVER(element) ||
9123 IS_ACCESSIBLE_INSIDE(element) ||
9124 IS_ACCESSIBLE_UNDER(element));
9126 // set walk-to-object action selectbox help value
9127 custom_element.walk_to_action =
9128 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9129 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9130 IS_DROPPABLE(element) ? EP_DROPPABLE :
9131 IS_THROWABLE(element) ? EP_THROWABLE :
9132 IS_PUSHABLE(element) ? EP_PUSHABLE :
9133 custom_element.walk_to_action);
9134 custom_element_properties[EP_WALK_TO_OBJECT] =
9135 (IS_DIGGABLE(element) ||
9136 IS_COLLECTIBLE_ONLY(element) ||
9137 IS_DROPPABLE(element) ||
9138 IS_THROWABLE(element) ||
9139 IS_PUSHABLE(element));
9141 // set smash targets selectbox help value
9142 custom_element.smash_targets =
9143 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9144 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9145 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9146 custom_element.smash_targets);
9147 custom_element_properties[EP_CAN_SMASH] =
9148 (CAN_SMASH_EVERYTHING(element) ||
9149 CAN_SMASH_ENEMIES(element) ||
9150 CAN_SMASH_PLAYER(element));
9152 // set deadliness selectbox help value
9153 custom_element.deadliness =
9154 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9155 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9156 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9157 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9158 custom_element.deadliness);
9159 custom_element_properties[EP_DEADLY] =
9160 (DONT_TOUCH(element) ||
9161 DONT_GET_HIT_BY(element) ||
9162 DONT_COLLIDE_WITH(element) ||
9163 DONT_RUN_INTO(element));
9165 // ---------- element settings: advanced (custom elements) ------------------
9167 // set "change by direct action" selectbox help value
9168 custom_element_change.direct_action =
9169 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9170 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9171 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9172 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9173 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9174 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9175 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9176 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9177 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9178 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9179 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9180 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9181 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9182 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9183 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9184 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9185 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9186 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9187 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9188 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9189 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9190 custom_element_change.direct_action);
9192 // set "change by other element action" selectbox help value
9193 custom_element_change.other_action =
9194 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9195 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9196 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9197 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9198 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9199 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9200 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9201 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9202 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9203 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9204 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9205 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9206 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9207 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9208 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9209 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9210 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9211 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9212 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9213 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9214 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9215 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9216 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9217 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9218 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9219 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9220 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9221 custom_element_change.other_action);
9224 static void CopyGroupElementPropertiesToEditor(int element)
9226 group_element_info = *element_info[element].group;
9227 custom_element = element_info[element]; // needed for description
9230 static void CopyEmptyElementPropertiesToEditor(int element)
9232 custom_element = element_info[element];
9235 static void CopyClassicElementPropertiesToEditor(int element)
9237 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9238 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9239 getMoveIntoAcidProperty(&level, element);
9241 if (MAYBE_DONT_COLLIDE_WITH(element))
9242 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9243 getDontCollideWithProperty(&level, element);
9246 static void CopyElementPropertiesToEditor(int element)
9248 if (IS_CUSTOM_ELEMENT(element))
9249 CopyCustomElementPropertiesToEditor(element);
9250 else if (IS_GROUP_ELEMENT(element))
9251 CopyGroupElementPropertiesToEditor(element);
9252 else if (IS_EMPTY_ELEMENT(element))
9253 CopyEmptyElementPropertiesToEditor(element);
9255 CopyClassicElementPropertiesToEditor(element);
9258 static boolean AskToCopyAndModifyLevelTemplate(void)
9260 if (Request("Copy and modify settings from level template?", REQ_ASK))
9262 level.use_custom_template = FALSE;
9264 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9265 GDI_CHECKED, FALSE, GDI_END);
9266 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9267 GDI_CHECKED, FALSE, GDI_END);
9273 LoadLevelTemplate(-1); // this resets all element modifications ...
9275 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9281 static void CopyCustomElementPropertiesToGame(int element)
9284 int access_type_and_layer;
9286 // mark that this custom element has been modified
9287 custom_element.modified_settings = TRUE;
9288 level.changed = TRUE;
9290 if (level.use_custom_template)
9291 AskToCopyAndModifyLevelTemplate();
9293 element_info[element] = custom_element;
9294 *element_info[element].change = custom_element_change;
9296 // ---------- element settings: configure (custom elements) -----------------
9298 // set accessible property from checkbox and selectbox
9299 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9300 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9301 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9302 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9303 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9304 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9305 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9306 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9307 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9308 custom_element_properties[access_type_and_layer] =
9309 custom_element_properties[EP_ACCESSIBLE];
9310 custom_element_properties[EP_PROTECTED] =
9311 (custom_element.access_protected != 0 &&
9312 custom_element_properties[EP_ACCESSIBLE]);
9314 // set walk-to-object property from checkbox and selectbox
9315 custom_element_properties[EP_DIGGABLE] = FALSE;
9316 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9317 custom_element_properties[EP_DROPPABLE] = FALSE;
9318 custom_element_properties[EP_THROWABLE] = FALSE;
9319 custom_element_properties[EP_PUSHABLE] = FALSE;
9320 custom_element_properties[custom_element.walk_to_action] =
9321 custom_element_properties[EP_WALK_TO_OBJECT];
9323 // set smash property from checkbox and selectbox
9324 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9325 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9326 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9327 custom_element_properties[custom_element.smash_targets] =
9328 custom_element_properties[EP_CAN_SMASH];
9330 // set deadliness property from checkbox and selectbox
9331 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9332 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9333 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9334 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9335 custom_element_properties[custom_element.deadliness] =
9336 custom_element_properties[EP_DEADLY];
9338 // ---------- element settings: advanced (custom elements) ------------------
9340 // set player change event from checkbox and selectbox
9341 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9342 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9343 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9344 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9345 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9346 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9347 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9348 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9349 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9350 custom_element_change_events[CE_SWITCHED] = FALSE;
9351 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9352 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9353 custom_element_change_events[CE_BLOCKED] = FALSE;
9354 custom_element_change_events[CE_IMPACT] = FALSE;
9355 custom_element_change_events[CE_SMASHED] = FALSE;
9356 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9357 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9358 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9359 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9360 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9361 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9362 custom_element_change_events[custom_element_change.direct_action] =
9363 custom_element_change_events[CE_BY_DIRECT_ACTION];
9365 // set other element action change event from checkbox and selectbox
9366 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9367 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9368 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9369 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9370 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9371 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9372 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9373 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9374 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9375 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9376 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9377 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9378 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9379 custom_element_change_events[CE_HITTING_X] = FALSE;
9380 custom_element_change_events[CE_DIGGING_X] = FALSE;
9381 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9382 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9383 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9384 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9385 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9386 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9387 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9388 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9389 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9390 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9391 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9392 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9393 custom_element_change_events[custom_element_change.other_action] =
9394 custom_element_change_events[CE_BY_OTHER_ACTION];
9396 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9397 SET_PROPERTY(element, i, custom_element_properties[i]);
9399 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9400 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9402 // copy change events also to special level editor variable
9403 custom_element = element_info[element];
9404 custom_element_change = *element_info[element].change;
9406 // needed here to restore runtime value "element_info[element].gfx_element"
9407 InitElementPropertiesGfxElement();
9410 static void CopyGroupElementPropertiesToGame(int element)
9412 // mark that this group element has been modified
9413 custom_element.modified_settings = TRUE;
9414 level.changed = TRUE;
9416 if (level.use_custom_template)
9417 AskToCopyAndModifyLevelTemplate();
9419 element_info[element] = custom_element;
9420 *element_info[element].group = group_element_info;
9422 // needed here to restore runtime value "element_info[element].gfx_element"
9423 InitElementPropertiesGfxElement();
9426 static void CopyEmptyElementPropertiesToGame(int element)
9428 // mark that this empty element has been modified
9429 custom_element.modified_settings = TRUE;
9430 level.changed = TRUE;
9432 if (level.use_custom_template)
9433 AskToCopyAndModifyLevelTemplate();
9435 element_info[element] = custom_element;
9437 // needed here to restore runtime value "element_info[element].gfx_element"
9438 InitElementPropertiesGfxElement();
9441 static void CopyClassicElementPropertiesToGame(int element)
9443 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9444 setMoveIntoAcidProperty(&level, element,
9445 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9447 if (MAYBE_DONT_COLLIDE_WITH(element))
9448 setDontCollideWithProperty(&level, element,
9449 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9452 static void CopyElementPropertiesToGame(int element)
9454 if (IS_CUSTOM_ELEMENT(element))
9455 CopyCustomElementPropertiesToGame(element);
9456 else if (IS_GROUP_ELEMENT(element))
9457 CopyGroupElementPropertiesToGame(element);
9458 else if (IS_EMPTY_ELEMENT(element))
9459 CopyEmptyElementPropertiesToGame(element);
9461 CopyClassicElementPropertiesToGame(element);
9465 static void CheckElementDescriptions(void)
9469 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9470 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9471 Warn("no element description file for element '%s'", EL_NAME(i));
9475 static int getMaxEdFieldX(boolean has_scrollbar)
9477 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9478 int sxsize = SXSIZE - scrollbar_width;
9479 int max_ed_fieldx = sxsize / ed_tilesize;
9481 return max_ed_fieldx;
9484 static int getMaxEdFieldY(boolean has_scrollbar)
9486 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9487 INFOTEXT_YSIZE_FULL : 0);
9488 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9489 int sysize = SYSIZE - scrollbar_height - infotext_height;
9490 int max_ed_fieldy = sysize / ed_tilesize;
9492 return max_ed_fieldy;
9495 static void InitZoomLevelSettings(int zoom_tilesize)
9497 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9499 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9501 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9502 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9504 // make sure that tile size is always a power of 2
9505 ed_tilesize = (1 << log_2(ed_tilesize));
9507 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9509 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9510 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9514 last_game_engine_type = level.game_engine_type;
9516 // limit zoom tilesize by upper and lower bound
9517 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9519 // store zoom tilesize in auto setup file only if it was manually changed
9520 if (zoom_tilesize != -1)
9521 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9523 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9524 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9527 static void InitDrawingElements(void)
9529 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9531 if (level.game_engine_type == game_engine_type_last)
9534 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9536 new_element1 = EL_BD_WALL;
9537 new_element2 = EL_EMPTY;
9538 new_element3 = EL_BD_SAND;
9540 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9542 new_element1 = EL_SP_CHIP_SINGLE;
9543 new_element2 = EL_EMPTY;
9544 new_element3 = EL_SP_BASE;
9546 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9548 new_element1 = EL_MM_MIRROR_START;
9549 new_element2 = EL_EMPTY;
9550 new_element3 = EL_MM_WOODEN_WALL;
9554 new_element1 = EL_WALL;
9555 new_element2 = EL_EMPTY;
9556 new_element3 = EL_SAND;
9559 game_engine_type_last = level.game_engine_type;
9562 static void InitLevelSetInfo(void)
9564 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9565 "%s", leveldir_current->name);
9566 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9567 "%s", leveldir_current->author);
9569 levelset_num_levels = leveldir_current->levels;
9571 levelset_use_levelset_artwork = FALSE;
9572 levelset_copy_level_template = FALSE;
9574 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9577 static void ChangeEditorToLevelSet(char *levelset_subdir)
9579 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9581 // the previous level set might have used custom artwork
9582 ReloadCustomArtwork(0);
9584 LoadLevelSetup_SeriesInfo();
9586 SaveLevelSetup_LastSeries();
9587 SaveLevelSetup_SeriesInfo();
9591 LoadLevel(level_nr);
9592 LoadScore(level_nr);
9597 static boolean useEditorDoorAnimation(void)
9599 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9600 boolean door_1_viewport_unchanged =
9601 (vp_door_1->x == DX &&
9602 vp_door_1->y == DY &&
9603 vp_door_1->width == DXSIZE &&
9604 vp_door_1->height == DYSIZE);
9605 boolean door_1_contains_toolbox =
9608 EX + EXSIZE <= DX + DXSIZE &&
9609 EY + EYSIZE <= DY + DYSIZE);
9611 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9614 static void DrawEditorDoorBackground(int graphic, int x, int y,
9615 int width, int height)
9617 struct GraphicInfo *g = &graphic_info[graphic];
9619 if (g->bitmap != NULL)
9620 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9621 MIN(width, g->width), MIN(height, g->height), x, y);
9623 ClearRectangle(drawto, x, y, width, height);
9626 static void DrawEditorDoorContent(void)
9628 // needed for gadgets drawn on background (like palette scrollbar)
9629 SetDoorBackgroundImage(IMG_UNDEFINED);
9631 // copy default editor door content to main double buffer
9632 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9635 DrawSpecialEditorDoor();
9637 // draw new control window
9638 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9640 // draw all toolbox gadgets to editor doors
9641 MapControlButtons();
9643 // when returning from test game to properties page, redraw toolbox gadgets
9644 if (edit_mode == ED_MODE_PROPERTIES)
9646 UnmapLevelEditorToolboxDrawingGadgets();
9647 UnmapLevelEditorToolboxCustomGadgets();
9649 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9652 // draw all palette gadgets to editor doors
9653 ModifyEditorElementList();
9654 RedrawDrawingElements();
9656 // copy actual editor door content to door double buffer for OpenDoor()
9657 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9660 void DrawLevelEd(void)
9662 int fade_mask = REDRAW_FIELD;
9664 FadeSoundsAndMusic();
9667 fade_mask = REDRAW_ALL;
9671 // needed if different viewport properties defined for editor
9672 ChangeViewportPropertiesIfNeeded();
9676 InitZoomLevelSettings(-1);
9677 InitDrawingElements();
9681 CheckElementDescriptions();
9684 if (level_editor_test_game)
9686 CopyPlayfield(level.field, Tile);
9687 CopyPlayfield(TileBackup, level.field);
9689 level_editor_test_game = FALSE;
9693 edit_mode = ED_MODE_DRAWING;
9694 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9695 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9703 // redraw_mask |= REDRAW_ALL;
9705 FreeLevelEditorGadgets();
9706 CreateLevelEditorGadgets();
9708 ReinitializeElementList(); // update dynamic level element list
9709 ReinitializeElementListButtons(); // custom element may look different
9711 InitElementPropertiesGfxElement();
9715 DrawEditModeWindow_PlayfieldOnly();
9717 DrawMaskedBorder(fade_mask);
9719 // use door animation if door 1 viewport is unchanged and contains toolbox
9720 if (useEditorDoorAnimation())
9724 DrawEditorDoorContent();
9726 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9730 DrawEditorDoorContent();
9735 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9738 static void AdjustDrawingAreaGadgets(void)
9740 int ed_xsize = lev_fieldx + 2;
9741 int ed_ysize = lev_fieldy + 2;
9742 int max_ed_fieldx = MAX_ED_FIELDX;
9743 int max_ed_fieldy = MAX_ED_FIELDY;
9744 boolean horizontal_scrollbar_needed;
9745 boolean vertical_scrollbar_needed;
9746 int x, y, width, height;
9748 if (suppressBorderElement())
9750 ed_xsize = lev_fieldx;
9751 ed_ysize = lev_fieldy;
9754 // check if we need any scrollbars
9755 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9756 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9758 // check if we have a smaller editor field because of scrollbars
9759 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9760 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9762 // check again if we now need more scrollbars because of less space
9763 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9764 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9766 // check if editor field gets even smaller after adding new scrollbars
9767 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9768 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9770 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9771 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9773 x = SX + ed_fieldx * ed_tilesize;
9774 y = SY + ed_fieldy * ed_tilesize;
9776 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9777 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9779 // adjust drawing area gadget
9780 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9781 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9782 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9785 // adjust horizontal scrollbar gadgets
9786 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9789 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9790 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9793 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9796 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9799 // adjust vertical scrollbar gadgets
9800 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9803 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9805 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9807 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9810 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9814 static void AdjustLevelScrollPosition(void)
9816 if (level_xpos < -1)
9818 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9819 level_xpos = lev_fieldx - ed_fieldx + 1;
9820 if (lev_fieldx < ed_fieldx - 2)
9823 if (level_ypos < -1)
9825 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9826 level_ypos = lev_fieldy - ed_fieldy + 1;
9827 if (lev_fieldy < ed_fieldy - 2)
9830 if (suppressBorderElement())
9837 static void AdjustEditorScrollbar(int id)
9839 struct GadgetInfo *gi = level_editor_gadget[id];
9840 int items_max, items_visible, item_position;
9842 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9844 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9845 items_visible = ed_fieldx;
9846 item_position = level_xpos + 1;
9850 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9851 items_visible = ed_fieldy;
9852 item_position = level_ypos + 1;
9855 if (item_position > items_max - items_visible)
9856 item_position = items_max - items_visible;
9858 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9859 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9862 static void AdjustElementListScrollbar(void)
9864 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9865 int items_max, items_visible, item_position;
9867 // correct position of element list scrollbar
9868 if (element_shift < 0)
9870 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9871 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9873 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9874 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9875 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9877 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9878 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9879 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9882 static void ModifyEditorCounterValue(int counter_id, int new_value)
9884 int *counter_value = counterbutton_info[counter_id].value;
9885 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9886 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9888 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9890 if (counter_value != NULL)
9891 *counter_value = gi->textinput.number_value;
9894 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9896 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9897 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9899 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9901 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9902 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9904 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9905 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9907 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9908 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9913 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9915 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9916 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9917 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9919 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9922 static void ModifyEditorSelectboxOptions(int selectbox_id,
9923 struct ValueTextInfo *options)
9925 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9926 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9928 selectbox_info[selectbox_id].options = options;
9930 // set index to zero -- list may be shorter now (correct later, if needed)
9931 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9932 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9935 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9937 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9938 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9940 drawingarea_info[drawingarea_id].area_xsize = xsize;
9941 drawingarea_info[drawingarea_id].area_ysize = ysize;
9943 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9946 static void ModifyEditorElementList(void)
9950 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9953 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9955 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9956 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9957 struct GadgetDesign *gd = &gi->deco.design;
9958 int element = editor_elements[element_shift + i];
9959 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9963 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9965 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9971 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9973 int graphic = el2edimg(element);
9974 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9980 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9983 static void ModifyDrawingElementButton(int element, int id)
9985 struct GadgetInfo *gi = level_editor_gadget[id];
9986 Bitmap *deco_bitmap;
9988 int tile_size = gi->deco.width;
9990 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
9992 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
9995 static void PickDrawingElement(int button, int element)
10000 struct XYTileSize *pos;
10002 } de, drawing_elements[] =
10004 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10005 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10006 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10009 if (button < 1 || button > 3)
10012 if (IS_MM_WALL(element))
10013 element = map_mm_wall_element(element);
10015 de = drawing_elements[button - 1];
10017 *de.new_element = element; // update global drawing element variable
10019 DrawDrawingElementGraphic(element, de.pos);
10020 ModifyDrawingElementButton(element, de.id);
10022 redraw_mask |= REDRAW_DOOR_1;
10025 static void RedrawDrawingElements(void)
10027 PickDrawingElement(1, new_element1);
10028 PickDrawingElement(2, new_element2);
10029 PickDrawingElement(3, new_element3);
10032 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10034 stick_element_properties_window = FALSE;
10036 SetMainBackgroundImage(IMG_UNDEFINED);
10039 UnmapLevelEditorFieldGadgets();
10041 AdjustDrawingAreaGadgets();
10042 AdjustLevelScrollPosition();
10043 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10044 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10046 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10048 MapMainDrawingArea();
10050 if (remap_toolbox_gadgets)
10052 UnmapLevelEditorToolboxCustomGadgets();
10053 MapLevelEditorToolboxDrawingGadgets();
10057 static void DrawDrawingWindow(void)
10059 DrawDrawingWindowExt(TRUE);
10062 static int getTabulatorBarWidth(void)
10064 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10065 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10067 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10070 static int getTabulatorBarHeight(void)
10072 return ED_TAB_BAR_HEIGHT;
10075 static Pixel getTabulatorBarColor(void)
10077 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10078 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10079 int gd_x = gd->x + gd_gi1->border.width / 2;
10080 int gd_y = gd->y + gd_gi1->height - 1;
10082 return GetPixel(gd->bitmap, gd_x, gd_y);
10085 static void DrawLevelConfigTabulatorGadgets(void)
10087 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10088 Pixel tab_color = getTabulatorBarColor();
10089 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10090 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10093 // draw additional "engine" tabulator when using native BD engine
10094 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10095 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10097 for (i = id_first; i <= id_last; i++)
10099 int gadget_id = textbutton_info[i].gadget_id;
10100 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10101 boolean active = (i != edit_mode_levelconfig);
10103 // draw background line below tabulator button
10104 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10106 // draw solid line below inactive tabulator buttons
10107 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10108 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10109 ED_GADGET_TINY_DISTANCE, tab_color);
10111 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10112 MapTextbuttonGadget(i);
10115 // draw little border line below tabulator buttons
10116 if (tab_color != BLACK_PIXEL) // black => transparent
10117 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10118 ED_GADGET_TINY_DISTANCE,
10119 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10122 static void DrawPropertiesTabulatorGadgets(void)
10124 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10125 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10126 int gd_x = gd->x + gd_gi1->border.width / 2;
10127 int gd_y = gd->y + gd_gi1->height - 1;
10128 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10129 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10130 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10133 // draw two config tabulators for player elements
10134 if (IS_PLAYER_ELEMENT(properties_element))
10135 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10137 // draw two config and one "change" tabulator for custom elements
10138 if (IS_CUSTOM_ELEMENT(properties_element))
10139 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10141 for (i = id_first; i <= id_last; i++)
10143 int gadget_id = textbutton_info[i].gadget_id;
10144 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10145 boolean active = (i != edit_mode_properties);
10147 // use "config 1" and "config 2" instead of "config" for players and CEs
10148 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10149 (IS_PLAYER_ELEMENT(properties_element) ||
10150 IS_CUSTOM_ELEMENT(properties_element)))
10153 // draw background line below tabulator button
10154 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10156 // draw solid line below inactive tabulator buttons
10157 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10158 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10159 ED_GADGET_TINY_DISTANCE, tab_color);
10161 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10162 MapTextbuttonGadget(i);
10165 // draw little border line below tabulator buttons
10166 if (tab_color != BLACK_PIXEL) // black => transparent
10167 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10168 ED_GADGET_TINY_DISTANCE,
10169 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10172 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10174 DrawText(SX + xpos, SY + ypos, text, font_nr);
10177 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10178 int xpos, int ypos)
10180 int font_width = getFontWidth(font_nr);
10181 int font_height = getFontHeight(font_nr);
10182 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10183 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10185 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10186 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10187 TRUE, FALSE, FALSE);
10190 static void DrawLevelConfigLevel(void)
10194 // draw counter gadgets
10195 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10196 MapCounterButtons(i);
10198 // draw checkbutton gadgets
10199 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10200 MapCheckbuttonGadget(i);
10202 // draw selectbox gadgets
10203 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10204 MapSelectboxGadget(i);
10206 // draw text input gadgets
10207 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10208 MapTextInputGadget(i);
10211 static char *getLevelSubdirFromSaveMode(int save_mode)
10213 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10214 return getNewUserLevelSubdir();
10216 return leveldir_current->subdir;
10219 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10221 char *directory_text = "Level set directory:";
10222 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10223 int font1_nr = FONT_TEXT_1;
10224 int font2_nr = FONT_TEXT_2;
10225 int font1_height = getFontHeight(font1_nr);
10226 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10227 int x = ED_LEVEL_SETTINGS_X(0);
10228 int y = ED_LEVEL_SETTINGS_Y(6);
10230 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10231 PrintInfoText(directory_name, font2_nr, x, y);
10234 static void DrawLevelConfigLevelSet(void)
10236 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10237 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10240 // draw counter gadgets
10241 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10242 MapCounterButtons(i);
10244 // draw checkbutton gadgets
10245 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10247 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10248 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10249 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10252 MapCheckbuttonGadget(i);
10255 // draw selectbox gadgets
10256 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10257 MapSelectboxGadget(i);
10259 // draw text input gadgets
10260 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10261 MapTextInputGadget(i);
10263 // draw textbutton gadgets
10264 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10267 DrawLevelConfigLevelSet_DirectoryInfo();
10270 static void DrawLevelConfigEditor(void)
10274 // draw counter gadgets
10275 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10276 MapCounterButtons(i);
10278 // draw checkbutton gadgets
10279 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10280 MapCheckbuttonGadget(i);
10282 // draw radiobutton gadgets
10283 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10284 MapRadiobuttonGadget(i);
10286 // draw drawing area
10287 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10289 // draw textbutton gadgets
10290 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10293 static void DrawLevelConfigEngine(void)
10297 // draw counter gadgets
10298 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10300 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10301 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10305 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10306 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10309 // draw checkbutton gadgets
10310 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10311 MapCheckbuttonGadget(i);
10313 // draw selectbox gadgets
10314 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10315 MapSelectboxGadget(i);
10318 static void DrawLevelConfigWindow(void)
10320 char *text = "Global Settings";
10321 int font_nr = FONT_TITLE_1;
10322 struct MenuPosInfo *pos = &editor.settings.headline;
10323 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10324 int sy = SY + pos->y;
10326 stick_element_properties_window = FALSE;
10328 SetAutomaticNumberOfGemsNeeded();
10330 UnmapLevelEditorFieldGadgets();
10332 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10335 DrawText(sx, sy, text, font_nr);
10337 DrawLevelConfigTabulatorGadgets();
10339 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10340 DrawLevelConfigLevel();
10341 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10342 DrawLevelConfigLevelSet();
10343 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10344 DrawLevelConfigEditor();
10345 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10346 DrawLevelConfigEngine();
10349 static void DrawCustomContentArea(void)
10351 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10352 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10353 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10354 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10355 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10356 int xoffset = ED_GADGET_SPACE_DISTANCE;
10358 // add distance for potential left text (without drawing area border)
10359 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10361 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10363 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10366 static void DrawCustomChangeContentArea(void)
10368 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10369 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10370 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10371 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10372 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10373 int xoffset = ED_GADGET_SPACE_DISTANCE;
10375 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10377 MapDrawingArea(id);
10380 static void RemoveElementContentArea(int id, int font_height)
10382 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10384 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10385 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10386 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10387 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10388 ED_GADGET_TEXT_DISTANCE + font_height);
10391 static void DrawYamYamContentAreas(void)
10393 int font_nr = FONT_TEXT_1;
10394 int font_height = getFontHeight(font_nr);
10395 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10396 int yoffset = (tilesize - font_height) / 2;
10397 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10398 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10401 // display counter to choose number of element content areas
10402 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10404 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10406 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10408 if (i < level.num_yamyam_contents)
10410 MapDrawingArea(id);
10414 UnmapDrawingArea(id);
10416 // delete content areas in case of reducing number of them
10417 RemoveElementContentArea(id, font_height);
10421 DrawText(x, y + 0 * tilesize, "content", font_nr);
10422 DrawText(x, y + 1 * tilesize, "when", font_nr);
10423 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10426 static void DrawMagicBallContentAreas(void)
10428 int font_nr = FONT_TEXT_1;
10429 int font_height = getFontHeight(font_nr);
10430 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10431 int yoffset = (tilesize - font_height) / 2;
10432 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10433 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10436 // display counter to choose number of element content areas
10437 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10439 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10441 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10443 if (i < level.num_ball_contents)
10445 MapDrawingArea(id);
10449 UnmapDrawingArea(id);
10451 // delete content areas in case of reducing number of them
10452 RemoveElementContentArea(id, font_height);
10456 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10457 DrawText(x, y + 1 * tilesize, "when", font_nr);
10458 DrawText(x, y + 2 * tilesize, "active", font_nr);
10461 static void DrawAndroidElementArea(void)
10463 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10464 int num_elements = level.num_android_clone_elements;
10465 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10466 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10467 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10468 int xsize = MAX_ANDROID_ELEMENTS;
10471 // display counter to choose number of element areas
10472 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10474 if (drawingarea_info[id].text_left != NULL)
10475 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10477 UnmapDrawingArea(id);
10479 ModifyEditorDrawingArea(id, num_elements, 1);
10481 // delete content areas in case of reducing number of them
10482 DrawBackground(sx, sy,
10483 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10484 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10486 MapDrawingArea(id);
10489 static void DrawGroupElementArea(void)
10491 int id = ED_DRAWING_ID_GROUP_CONTENT;
10492 int num_elements = group_element_info.num_elements;
10493 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10494 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10495 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10496 int xsize = MAX_ELEMENTS_IN_GROUP;
10499 if (drawingarea_info[id].text_left != NULL)
10500 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10502 UnmapDrawingArea(id);
10504 ModifyEditorDrawingArea(id, num_elements, 1);
10506 // delete content areas in case of reducing number of them
10507 DrawBackground(sx, sy,
10508 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10509 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10511 MapDrawingArea(id);
10514 static void DrawPlayerInitialInventoryArea(int element)
10516 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10517 int player_nr = GET_PLAYER_NR(element);
10518 int num_elements = level.initial_inventory_size[player_nr];
10519 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10520 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10521 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10522 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10525 // determine horizontal position to the right of specified gadget
10526 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10527 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10528 ED_DRAWINGAREA_TEXT_DISTANCE);
10530 // determine horizontal offset for leading text
10531 if (drawingarea_info[id].text_left != NULL)
10532 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10534 UnmapDrawingArea(id);
10536 ModifyEditorDrawingArea(id, num_elements, 1);
10538 // delete content areas in case of reducing number of them
10539 DrawBackground(sx, sy,
10540 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10541 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10543 MapDrawingArea(id);
10546 static void DrawMMBallContentArea(void)
10548 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10549 int num_elements = level.num_mm_ball_contents;
10550 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10551 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10552 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10553 int xsize = MAX_MM_BALL_CONTENTS;
10556 if (drawingarea_info[id].text_left != NULL)
10557 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10559 UnmapDrawingArea(id);
10561 ModifyEditorDrawingArea(id, num_elements, 1);
10563 // delete content areas in case of reducing number of them
10564 DrawBackground(sx, sy,
10565 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10566 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10568 MapDrawingArea(id);
10571 static void DrawEnvelopeTextArea(int envelope_nr)
10573 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10574 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10578 DrawBackground(gi->x, gi->y,
10579 gi->textarea.crop_width, gi->textarea.crop_height);
10581 if (envelope_nr != -1)
10582 textarea_info[id].value = level.envelope[envelope_nr].text;
10584 ModifyGadget(gi, GDI_AREA_SIZE,
10585 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10586 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10589 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10592 static void DrawPropertiesInfo(void)
10601 // configurable properties
10603 { EP_WALKABLE_OVER, "- player can walk over it" },
10604 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10605 { EP_WALKABLE_UNDER, "- player can walk under it" },
10606 { EP_PASSABLE_OVER, "- player can pass over it" },
10607 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10608 { EP_PASSABLE_UNDER, "- player can pass under it" },
10609 { EP_PROTECTED, "- player is protected by it" },
10611 { EP_DIGGABLE, "- can be digged away" },
10612 { EP_COLLECTIBLE, "- can be collected" },
10613 { EP_DROPPABLE, "- can be dropped after collecting" },
10614 { EP_THROWABLE, "- can be thrown after collecting" },
10615 { EP_PUSHABLE, "- can be pushed" },
10617 { EP_CAN_FALL, "- can fall" },
10618 { EP_CAN_MOVE, "- can move" },
10620 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10622 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10624 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10626 { EP_SLIPPERY, "- slippery for falling elements" },
10627 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10629 { EP_DONT_RUN_INTO, "- deadly when running into" },
10630 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10631 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10632 { EP_DONT_TOUCH, "- deadly when touching" },
10634 { EP_INDESTRUCTIBLE, "- indestructible" },
10636 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10637 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10638 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10640 { EP_CAN_CHANGE, "- can change to other element" },
10642 // pre-defined properties
10643 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10644 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10645 { EP_SWITCHABLE, "- can be switched" },
10647 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10652 char *filename = getElementDescriptionFilename(properties_element);
10653 char *num_elements_text = "In this level: ";
10654 char *num_similar_text = "Similar tiles: ";
10655 char *properties_text = "Standard properties: ";
10656 char *description_text = "Description:";
10657 char *no_description_text = "No description available.";
10658 char *none_text = "None";
10660 int num_elements_in_level = 0;
10661 int num_similar_in_level = 0;
10662 int num_hires_tiles_in_level = 0;
10663 int num_standard_properties = 0;
10664 int font1_nr = FONT_TEXT_1;
10665 int font2_nr = FONT_TEXT_2;
10666 int font1_width = getFontWidth(font1_nr);
10667 int font1_height = getFontHeight(font1_nr);
10668 int font2_height = getFontHeight(font2_nr);
10669 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10670 int font2_yoffset = (font1_height - font2_height) / 2;
10671 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10672 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10673 int properties_text_len = strlen(properties_text) * font1_width;
10674 int xpos = ED_ELEMENT_SETTINGS_X(0);
10675 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10678 if (setup.editor.show_element_token)
10680 int font3_nr = FONT_TEXT_3;
10681 int font3_height = getFontHeight(font3_nr);
10683 DrawTextF(xpos, ypos, font3_nr,
10684 "[%s]", element_info[properties_element].token_name);
10686 ypos += 2 * font3_height;
10689 // ----- print number of elements / percentage of this element in level
10691 for (y = 0; y < lev_fieldy; y++)
10693 for (x = 0; x < lev_fieldx; x++)
10695 if (Tile[x][y] == properties_element)
10697 num_elements_in_level++;
10699 else if (IS_MM_WALL(Tile[x][y]) &&
10700 map_mm_wall_element(Tile[x][y]) == properties_element)
10702 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10707 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10709 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10711 if (num_hires_tiles_in_level > 0)
10712 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10713 "%d wall tiles", num_hires_tiles_in_level);
10714 else if (num_elements_in_level > 0)
10715 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10716 "%d (%.2f %%)", num_elements_in_level, percentage);
10718 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10721 // ----- print number of similar elements / percentage of them in level
10723 for (y = 0; y < lev_fieldy; y++)
10725 for (x = 0; x < lev_fieldx; x++)
10727 if (strEqual(element_info[Tile[x][y]].class_name,
10728 element_info[properties_element].class_name))
10730 num_similar_in_level++;
10735 if (num_similar_in_level != num_elements_in_level)
10737 ypos += 1 * MAX(font1_height, font2_height);
10739 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10741 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10743 if (num_similar_in_level > 0)
10744 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10745 "%d (%.2f %%)", num_similar_in_level, percentage);
10747 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10751 ypos += 2 * MAX(font1_height, font2_height);
10753 // ----- print standard properties of this element
10755 DrawTextS(xpos, ypos, font1_nr, properties_text);
10757 ypos += line1_height;
10759 for (i = 0; properties[i].value != -1; i++)
10761 if (!HAS_PROPERTY(properties_element, properties[i].value))
10764 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10766 ypos += font2_height;
10768 num_standard_properties++;
10771 if (num_standard_properties == 0)
10773 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10774 font2_nr, none_text);
10776 ypos -= (line1_height - font1_height);
10779 ypos += MAX(font1_height, font2_height);
10781 // ----- print special description of this element
10783 PrintInfoText(description_text, font1_nr, xpos, ypos);
10785 ypos += line1_height;
10787 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10788 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10791 #define TEXT_COLLECTING "Score for collecting"
10792 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10793 #define TEXT_SMASHING "Score for smashing"
10794 #define TEXT_SLURPING "Score for slurping robot"
10795 #define TEXT_CRACKING "Score for cracking"
10796 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10797 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10798 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10799 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10800 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10801 #define TEXT_DURATION "Duration when activated"
10802 #define TEXT_DELAY_ON "Delay before activating"
10803 #define TEXT_DELAY_OFF "Delay before deactivating"
10804 #define TEXT_DELAY_CHANGING "Delay before changing"
10805 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10806 #define TEXT_DELAY_MOVING "Delay before moving"
10807 #define TEXT_BALL_DELAY "Element generation delay"
10808 #define TEXT_MOVE_SPEED "Speed of android moving"
10809 #define TEXT_CLONE_SPEED "Speed of android cloning"
10810 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10811 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10812 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10813 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10814 #define TEXT_TIME_BONUS "Extra time to solve level"
10821 } elements_with_counter[] =
10823 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10824 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10825 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10826 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10827 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10828 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10829 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10830 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10831 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10832 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10833 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10834 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10835 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10836 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10837 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10838 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10839 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10840 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10841 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10842 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10843 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10844 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10845 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10846 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10847 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10848 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10849 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10850 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10851 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10852 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10853 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10854 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10855 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10856 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10857 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10858 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10859 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10860 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10861 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10862 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10863 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10864 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10865 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10866 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10867 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10868 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10869 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10870 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10871 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10872 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10873 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10874 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10875 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10876 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10877 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10878 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10879 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10880 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10881 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10882 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10883 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10884 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10885 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10886 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10887 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10888 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10889 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10890 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10891 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10892 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10893 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10894 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10895 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10896 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10897 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10898 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10899 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10900 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10901 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10902 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10903 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10904 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10905 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE },
10906 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE },
10907 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10908 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10909 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE },
10910 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE },
10911 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10912 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10913 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10914 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10915 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10916 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10917 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10918 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10919 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10920 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10921 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10922 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10923 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
10924 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
10925 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
10926 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
10927 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
10928 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
10929 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
10930 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
10931 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10932 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10933 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10934 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10935 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10936 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10937 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10938 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10939 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10940 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10941 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10942 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10943 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10944 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10945 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10950 static boolean checkPropertiesConfig(int element)
10954 // special case: empty space customization only available in R'n'D game engine
10955 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
10958 // special case: BD style rock customization only available in BD game engine
10959 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
10962 if (IS_GEM(element) ||
10963 IS_CUSTOM_ELEMENT(element) ||
10964 IS_GROUP_ELEMENT(element) ||
10965 IS_EMPTY_ELEMENT(element) ||
10966 IS_BALLOON_ELEMENT(element) ||
10967 IS_ENVELOPE(element) ||
10968 IS_MM_ENVELOPE(element) ||
10969 IS_MM_MCDUFFIN(element) ||
10970 IS_DF_LASER(element) ||
10971 IS_PLAYER_ELEMENT(element) ||
10972 IS_BD_PLAYER_ELEMENT(element) ||
10973 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
10974 HAS_EDITOR_CONTENT(element) ||
10975 CAN_GROW(element) ||
10976 COULD_MOVE_INTO_ACID(element) ||
10977 MAYBE_DONT_COLLIDE_WITH(element) ||
10978 element == EL_BD_ROCK ||
10979 element == EL_BD_MEGA_ROCK ||
10980 element == EL_BD_SWEET)
10986 for (i = 0; elements_with_counter[i].element != -1; i++)
10987 if (elements_with_counter[i].element == element)
10994 static void SetAutomaticNumberOfGemsNeeded(void)
10998 if (!level.auto_count_gems)
11001 level.gems_needed = 0;
11003 for (x = 0; x < lev_fieldx; x++)
11005 for (y = 0; y < lev_fieldy; y++)
11007 int element = Tile[x][y];
11012 case EL_EMERALD_YELLOW:
11013 case EL_EMERALD_RED:
11014 case EL_EMERALD_PURPLE:
11015 case EL_BD_DIAMOND:
11016 case EL_WALL_EMERALD:
11017 case EL_WALL_EMERALD_YELLOW:
11018 case EL_WALL_EMERALD_RED:
11019 case EL_WALL_EMERALD_PURPLE:
11020 case EL_WALL_BD_DIAMOND:
11022 case EL_SP_INFOTRON:
11025 level.gems_needed++;
11029 case EL_WALL_DIAMOND:
11030 level.gems_needed += 3;
11034 case EL_WALL_PEARL:
11035 level.gems_needed += 5;
11039 case EL_WALL_CRYSTAL:
11040 level.gems_needed += 8;
11049 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11052 static void DrawPropertiesConfig(void)
11054 boolean draw_footer_line = FALSE;
11055 int max_num_element_counters = 4;
11056 int num_element_counters = 0;
11059 if (!checkPropertiesConfig(properties_element))
11061 int xpos = ED_ELEMENT_SETTINGS_X(0);
11062 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11064 PrintInfoText("No configuration options available.",
11065 FONT_TEXT_1, xpos, ypos);
11070 // check if there are elements where a value can be chosen for
11071 for (i = 0; elements_with_counter[i].element != -1; i++)
11073 if (elements_with_counter[i].element == properties_element)
11075 // special case: score for extra diamonds only available in BD game engine
11076 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11077 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11078 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11081 // special case: some amoeba counters only available in BD game engine
11082 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11083 elements_with_counter[i].value != &level.amoeba_speed &&
11084 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11087 // special case: some amoeba counters only available in R'n'D game engine
11088 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11089 elements_with_counter[i].value == &level.amoeba_speed &&
11090 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11093 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11095 counterbutton_info[counter_id].y =
11096 ED_ELEMENT_SETTINGS_YPOS(
11097 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11098 (CAN_GROW(properties_element) ? 1 : 0) +
11099 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11100 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11101 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11102 num_element_counters);
11104 // special case: set amoeba counters for BD game engine separately
11105 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11106 (properties_element == EL_BD_AMOEBA_2))
11107 counterbutton_info[counter_id].y =
11108 ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11110 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11111 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11113 if (properties_element == EL_GAME_OF_LIFE ||
11114 properties_element == EL_BIOMAZE)
11116 counterbutton_info[counter_id].min_value = 0; // min neighbours
11117 counterbutton_info[counter_id].max_value = 8; // max neighbours
11119 else if (strEqual(elements_with_counter[i].text, TEXT_AMOEBA_SLOW_RATE) ||
11120 strEqual(elements_with_counter[i].text, TEXT_AMOEBA_FAST_RATE))
11122 counterbutton_info[counter_id].min_value = 0; // min percent
11123 counterbutton_info[counter_id].max_value = 100; // max percent
11127 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
11128 counterbutton_info[counter_id].min_value = MIN_SCORE;
11129 counterbutton_info[counter_id].max_value = MAX_SCORE;
11132 MapCounterButtons(counter_id);
11134 num_element_counters++;
11135 if (num_element_counters >= max_num_element_counters)
11140 if (HAS_EDITOR_CONTENT(properties_element))
11142 // draw stickybutton gadget
11143 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11145 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11147 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11148 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11150 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11151 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11153 else if (properties_element == EL_BD_AMOEBA_2)
11155 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11156 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11157 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11159 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11160 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11161 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11162 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11164 else if (IS_AMOEBOID(properties_element))
11165 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11166 else if (properties_element == EL_YAMYAM ||
11167 properties_element == EL_YAMYAM_LEFT ||
11168 properties_element == EL_YAMYAM_RIGHT ||
11169 properties_element == EL_YAMYAM_UP ||
11170 properties_element == EL_YAMYAM_DOWN)
11171 DrawYamYamContentAreas();
11172 else if (properties_element == EL_EMC_MAGIC_BALL)
11174 DrawMagicBallContentAreas();
11176 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11177 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11179 else if (properties_element == EL_EMC_ANDROID)
11180 DrawAndroidElementArea();
11181 else if (properties_element == EL_MM_GRAY_BALL)
11183 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11184 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11185 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11186 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11188 DrawMMBallContentArea();
11192 if (IS_PLAYER_ELEMENT(properties_element))
11194 int player_nr = GET_PLAYER_NR(properties_element);
11196 // these properties can be set for every player individually
11198 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11200 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11201 &level.start_element[player_nr];
11202 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11203 &level.artwork_element[player_nr];
11204 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11205 &level.explosion_element[player_nr];
11207 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11208 &level.use_start_element[player_nr];
11209 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11210 &level.use_artwork_element[player_nr];
11211 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11212 &level.use_explosion_element[player_nr];
11213 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11214 &level.initial_player_gravity[player_nr];
11216 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11217 &level.initial_player_stepsize[player_nr];
11219 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11220 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11221 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11222 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11223 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11224 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11225 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11226 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11227 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11228 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11229 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11230 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11231 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11232 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11233 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11235 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11236 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11237 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11239 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11241 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11243 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11244 &level.initial_inventory_content[player_nr][0];
11246 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11247 &level.initial_inventory_size[player_nr];
11249 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11250 &level.use_initial_inventory[player_nr];
11252 // draw checkbutton gadgets
11253 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11254 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11255 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11257 // draw counter gadgets
11258 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11260 // draw drawing area gadgets
11261 DrawPlayerInitialInventoryArea(properties_element);
11265 if (IS_BD_PLAYER_ELEMENT(properties_element))
11267 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11268 ED_ELEMENT_SETTINGS_YPOS(2);
11269 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11270 ED_ELEMENT_SETTINGS_YPOS(3);
11271 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11272 ED_ELEMENT_SETTINGS_YPOS(4);
11274 // draw checkbutton gadgets
11275 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11276 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11277 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11279 // draw counter gadgets
11280 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11281 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11284 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11286 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11287 ED_ELEMENT_SETTINGS_YPOS(0);
11288 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11289 ED_ELEMENT_SETTINGS_YPOS(1);
11291 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11292 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11295 if (properties_element == EL_BD_MEGA_ROCK ||
11296 properties_element == EL_BD_SWEET)
11298 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11299 ED_ELEMENT_SETTINGS_YPOS(0);
11300 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11301 ED_ELEMENT_SETTINGS_YPOS(1);
11303 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11304 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11307 if (properties_element == EL_BD_MAGIC_WALL)
11309 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11310 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11313 // special case: slippery walls option for gems only available in R'n'D game engine
11314 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11315 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11317 if (properties_element == EL_EM_DYNAMITE)
11318 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11320 if (COULD_MOVE_INTO_ACID(properties_element) &&
11321 !IS_PLAYER_ELEMENT(properties_element) &&
11322 (!IS_CUSTOM_ELEMENT(properties_element) ||
11323 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11325 // set position for checkbutton for "can move into acid"
11326 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11327 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11328 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11329 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11330 IS_BALLOON_ELEMENT(properties_element) ||
11331 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11333 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11336 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11337 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11339 if (properties_element == EL_SPRING ||
11340 properties_element == EL_SPRING_LEFT ||
11341 properties_element == EL_SPRING_RIGHT)
11342 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11344 if (properties_element == EL_TIME_ORB_FULL)
11345 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11347 if (properties_element == EL_GAME_OF_LIFE ||
11348 properties_element == EL_BIOMAZE)
11349 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11351 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11353 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11354 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11356 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11359 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11360 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11362 if (properties_element == EL_SOKOBAN_OBJECT)
11363 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11365 if (properties_element == EL_SOKOBAN_OBJECT ||
11366 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11367 properties_element == EL_SOKOBAN_FIELD_FULL)
11369 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11370 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11373 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11376 if (IS_BALLOON_ELEMENT(properties_element))
11377 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11379 if (IS_ENVELOPE(properties_element) ||
11380 IS_MM_ENVELOPE(properties_element))
11382 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11383 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11384 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11385 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11386 int envelope_nr = ENVELOPE_NR(properties_element);
11388 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11389 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11391 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11392 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11394 // display counter to choose size of envelope text area
11395 MapCounterButtons(counter1_id);
11396 MapCounterButtons(counter2_id);
11398 // display checkbuttons to choose auto-wrap and alignment properties
11399 MapCheckbuttonGadget(button1_id);
11400 MapCheckbuttonGadget(button2_id);
11402 DrawEnvelopeTextArea(envelope_nr);
11405 if (IS_MM_MCDUFFIN(properties_element))
11407 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11408 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11409 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11412 if (IS_DF_LASER(properties_element))
11414 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11415 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11416 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11419 if (IS_CUSTOM_ELEMENT(properties_element))
11421 // draw stickybutton gadget
11422 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11424 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11426 // draw checkbutton gadgets
11427 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11428 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11429 MapCheckbuttonGadget(i);
11431 // draw counter gadgets
11432 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11433 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11434 MapCounterButtons(i);
11436 // draw selectbox gadgets
11437 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11438 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11439 MapSelectboxGadget(i);
11441 // draw textbutton gadgets
11442 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11444 // draw text input gadgets
11445 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11447 // draw drawing area gadgets
11448 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11450 draw_footer_line = TRUE;
11452 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11454 // draw checkbutton gadgets
11455 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11456 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11457 MapCheckbuttonGadget(i);
11459 // draw counter gadgets
11460 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11461 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11462 MapCounterButtons(i);
11464 // draw selectbox gadgets
11465 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11466 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11467 MapSelectboxGadget(i);
11469 // draw drawing area gadgets
11470 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11471 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11472 DrawCustomContentArea();
11475 else if (IS_GROUP_ELEMENT(properties_element))
11477 // draw stickybutton gadget
11478 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11480 // draw checkbutton gadgets
11481 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11482 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11484 // draw counter gadgets
11485 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11487 // draw selectbox gadgets
11488 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11490 // draw textbutton gadgets
11491 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11493 // draw drawing area gadgets
11494 DrawGroupElementArea();
11496 // draw text input gadgets
11497 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11499 // draw drawing area gadgets
11500 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11502 draw_footer_line = TRUE;
11504 else if (IS_EMPTY_ELEMENT(properties_element))
11506 // draw stickybutton gadget
11507 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11509 // draw checkbutton gadgets
11510 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11511 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11513 // draw textbutton gadgets
11514 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11516 // draw drawing area gadgets
11517 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11519 draw_footer_line = TRUE;
11522 // draw little footer border line above CE/GE use/save template gadgets
11523 if (draw_footer_line)
11525 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11526 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11527 int gd_x = gd->x + gd_gi1->border.width / 2;
11528 int gd_y = gd->y + gd_gi1->height - 1;
11529 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11531 if (tab_color != BLACK_PIXEL) // black => transparent
11532 FillRectangle(drawto,
11533 SX + ED_ELEMENT_SETTINGS_X(0),
11534 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11536 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11540 static void DrawPropertiesChangeDrawingAreas(void)
11542 if (IS_CUSTOM_ELEMENT(properties_element))
11544 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11545 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11546 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11548 DrawCustomChangeContentArea();
11551 redraw_mask |= REDRAW_FIELD;
11554 static void DrawPropertiesChange(void)
11558 // needed to initially set selectbox options for special action options
11559 setSelectboxSpecialActionOptions();
11561 // draw stickybutton gadget
11562 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11564 // draw checkbutton gadgets
11565 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11566 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11567 MapCheckbuttonGadget(i);
11569 // draw counter gadgets
11570 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11571 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11572 MapCounterButtons(i);
11574 // draw selectbox gadgets
11575 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11576 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11577 MapSelectboxGadget(i);
11579 // draw textbutton gadgets
11580 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11581 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11582 MapTextbuttonGadget(i);
11584 // draw graphicbutton gadgets
11585 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11586 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11587 MapGraphicbuttonGadget(i);
11589 // draw drawing area gadgets
11590 DrawPropertiesChangeDrawingAreas();
11593 static void DrawEditorElementAnimation(int x, int y)
11595 int graphic = el2img(properties_element);
11596 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11597 custom_element.ce_value_fixed_initial :
11598 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11599 custom_element.collect_score_initial : FrameCounter);
11601 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11604 static void DrawEditorElementName(int x, int y, int font_nr)
11606 char *element_name = getElementInfoText(properties_element);
11607 int font_width = getFontWidth(font_nr);
11608 int font_height = getFontHeight(font_nr);
11609 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11610 int max_chars_per_line = max_text_width / font_width;
11612 if (strlen(element_name) <= max_chars_per_line)
11613 DrawTextS(x, y, font_nr, element_name);
11616 char buffer[max_chars_per_line + 1];
11617 int next_pos = max_chars_per_line;
11619 strncpy(buffer, element_name, max_chars_per_line);
11620 buffer[max_chars_per_line] = '\0';
11622 if (element_name[max_chars_per_line] == ' ')
11628 for (i = max_chars_per_line - 1; i >= 0; i--)
11629 if (buffer[i] == ' ')
11632 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11639 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11641 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11642 buffer[max_chars_per_line] = '\0';
11644 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11648 static void DrawPropertiesWindow(void)
11650 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11651 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11652 int border_size = gd->border_size;
11653 int font_nr = FONT_TEXT_1;
11654 int font_height = getFontHeight(font_nr);
11655 int xoffset = TILEX + element_border + 3 * border_size;
11656 int yoffset = (TILEY - font_height) / 2;
11657 int x1 = editor.settings.element_graphic.x + element_border;
11658 int y1 = editor.settings.element_graphic.y + element_border;
11659 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11660 editor.settings.element_name.x);
11661 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11662 editor.settings.element_name.y);
11663 char *text = "Element Settings";
11664 int font2_nr = FONT_TITLE_1;
11665 struct MenuPosInfo *pos = &editor.settings.headline;
11666 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11667 int sy = SY + pos->y;
11669 stick_element_properties_window = FALSE;
11671 // make sure that previous properties edit mode exists for this element
11672 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11673 !IS_CUSTOM_ELEMENT(properties_element))
11674 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11676 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11677 !IS_PLAYER_ELEMENT(properties_element) &&
11678 !IS_CUSTOM_ELEMENT(properties_element))
11679 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11681 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11682 (IS_PLAYER_ELEMENT(properties_element) ||
11683 IS_CUSTOM_ELEMENT(properties_element)))
11684 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11686 CopyElementPropertiesToEditor(properties_element);
11688 UnmapLevelEditorFieldGadgets();
11689 UnmapLevelEditorToolboxDrawingGadgets();
11690 UnmapLevelEditorToolboxCustomGadgets();
11692 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11694 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11697 DrawText(sx, sy, text, font2_nr);
11699 FrameCounter = 0; // restart animation frame counter
11701 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11702 DrawEditorElementAnimation(SX + x1, SY + y1);
11703 DrawEditorElementName(x2, y2, font_nr);
11705 DrawPropertiesTabulatorGadgets();
11707 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11708 DrawPropertiesInfo();
11709 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11710 DrawPropertiesChange();
11711 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11712 DrawPropertiesConfig();
11715 static void DrawPaletteWindow(void)
11719 UnmapLevelEditorFieldGadgets();
11721 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11724 // map buttons to select elements
11725 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11726 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11727 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11728 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11729 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11732 static void UpdateCustomElementGraphicGadgets(void)
11736 InitElementPropertiesGfxElement();
11738 ModifyEditorElementList();
11739 RedrawDrawingElements();
11741 // force redraw of all mapped drawing area gadgets
11742 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11744 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11751 static int getOpenDirectionFromTube(int element)
11755 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11756 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11757 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11758 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11759 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11760 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11761 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11762 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11763 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11764 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11765 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11771 static int getTubeFromOpenDirection(int direction)
11775 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11776 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11777 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11778 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11779 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11780 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11781 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11782 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11783 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11784 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11785 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11787 // if only one direction, fall back to simple tube with that direction
11788 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11789 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11790 case (MV_UP): return EL_TUBE_VERTICAL;
11791 case (MV_DOWN): return EL_TUBE_VERTICAL;
11797 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11799 int element_new = getTubeFromOpenDirection(direction);
11801 return (element_new != EL_EMPTY ? element_new : element_old);
11804 static int getOpenDirectionFromBelt(int element)
11806 int belt_dir = getBeltDirFromBeltElement(element);
11808 return (belt_dir == MV_LEFT ? MV_RIGHT :
11809 belt_dir == MV_RIGHT ? MV_LEFT :
11810 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11813 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11815 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11816 direction == MV_RIGHT ? MV_LEFT :
11817 direction == MV_HORIZONTAL ? MV_NONE : direction);
11819 if (direction == MV_NONE)
11822 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11825 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11828 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11830 return (element_new != EL_EMPTY ? element_new : element_old);
11833 static int getOpenDirectionFromPool(int element)
11837 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11838 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11839 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11840 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11841 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11842 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11848 static int getPoolFromOpenDirection(int direction)
11852 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11853 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11854 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11855 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11856 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11857 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11863 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11865 int element = getPoolFromOpenDirection(direction);
11866 int help_direction = getOpenDirectionFromPool(help_element);
11868 if (element == EL_EMPTY)
11870 int help_direction_vertical = help_direction & MV_VERTICAL;
11872 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11875 if (element == EL_EMPTY)
11877 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11879 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11885 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11887 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11889 return (element_new != EL_EMPTY ? element_new : element_old);
11892 static int getOpenDirectionFromPillar(int element)
11896 case EL_EMC_WALL_1: return (MV_DOWN);
11897 case EL_EMC_WALL_2: return (MV_VERTICAL);
11898 case EL_EMC_WALL_3: return (MV_UP);
11904 static int getPillarFromOpenDirection(int direction)
11908 case (MV_DOWN): return EL_EMC_WALL_1;
11909 case (MV_VERTICAL): return EL_EMC_WALL_2;
11910 case (MV_UP): return EL_EMC_WALL_3;
11916 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
11918 int element_new = getPillarFromOpenDirection(direction);
11920 return (element_new != EL_EMPTY ? element_new : element_old);
11923 static int getOpenDirectionFromSteel2(int element)
11927 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
11928 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
11929 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
11930 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
11931 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
11932 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
11933 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
11934 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
11940 static int getSteel2FromOpenDirection(int direction)
11944 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
11945 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
11946 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
11947 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
11948 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
11949 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
11950 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
11951 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
11957 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
11959 int element_new = getSteel2FromOpenDirection(direction);
11961 return (element_new != EL_EMPTY ? element_new : element_old);
11964 static int getOpenDirectionFromChip(int element)
11968 case EL_SP_CHIP_SINGLE: return (MV_NONE);
11969 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
11970 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
11971 case EL_SP_CHIP_TOP: return (MV_DOWN);
11972 case EL_SP_CHIP_BOTTOM: return (MV_UP);
11978 static int getChipFromOpenDirection(int direction)
11982 case (MV_NONE): return EL_SP_CHIP_SINGLE;
11983 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
11984 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
11985 case (MV_UP): return EL_SP_CHIP_BOTTOM;
11986 case (MV_DOWN): return EL_SP_CHIP_TOP;
11992 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
11994 int element_new = getChipFromOpenDirection(direction);
11996 return (element_new != EL_EMPTY ? element_new : element_old);
11999 static int getClosedTube(int x, int y)
12001 struct XY *xy = xy_directions;
12002 int element_old = IntelliDrawBuffer[x][y];
12003 int direction_old = getOpenDirectionFromTube(element_old);
12004 int direction_new = MV_NONE;
12007 for (i = 0; i < NUM_DIRECTIONS; i++)
12009 int xx = x + xy[i].x;
12010 int yy = y + xy[i].y;
12011 int dir = MV_DIR_FROM_BIT(i);
12012 int dir_opposite = MV_DIR_OPPOSITE(dir);
12014 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12015 (direction_old & dir) &&
12016 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12017 direction_new |= dir;
12020 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12023 static int getClosedBelt(int x, int y)
12025 struct XY *xy = xy_directions;
12026 int element_old = IntelliDrawBuffer[x][y];
12027 int nr = getBeltNrFromBeltElement(element_old);
12028 int direction_old = getOpenDirectionFromBelt(element_old);
12029 int direction_new = MV_NONE;
12032 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12034 int xx = x + xy[i].x;
12035 int yy = y + xy[i].y;
12036 int dir = MV_DIR_FROM_BIT(i);
12037 int dir_opposite = MV_DIR_OPPOSITE(dir);
12039 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12040 (direction_old & dir) &&
12041 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12042 direction_new |= dir;
12045 return getBeltFromNrAndOpenDirection(nr, direction_new);
12048 static int getClosedPool(int x, int y)
12050 struct XY *xy = xy_directions;
12051 int element_old = IntelliDrawBuffer[x][y];
12052 int direction_old = getOpenDirectionFromPool(element_old);
12053 int direction_new = MV_NONE;
12056 for (i = 0; i < NUM_DIRECTIONS; i++)
12058 int xx = x + xy[i].x;
12059 int yy = y + xy[i].y;
12060 int dir = MV_DIR_FROM_BIT(i);
12061 int dir_opposite = MV_DIR_OPPOSITE(dir);
12063 if (IN_LEV_FIELD(xx, yy) &&
12064 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12065 (direction_old & dir) &&
12066 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12067 direction_new |= dir;
12070 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12073 static int getClosedPillar(int x, int y)
12075 struct XY *xy = xy_directions;
12076 int element_old = IntelliDrawBuffer[x][y];
12077 int direction_old = getOpenDirectionFromPillar(element_old);
12078 int direction_new = MV_NONE;
12081 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12083 int xx = x + xy[i].x;
12084 int yy = y + xy[i].y;
12085 int dir = MV_DIR_FROM_BIT(i);
12086 int dir_opposite = MV_DIR_OPPOSITE(dir);
12088 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12089 (direction_old & dir) &&
12090 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12091 direction_new |= dir;
12094 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12097 static int getClosedSteel2(int x, int y)
12099 struct XY *xy = xy_directions;
12100 int element_old = IntelliDrawBuffer[x][y];
12101 int direction_old = getOpenDirectionFromSteel2(element_old);
12102 int direction_new = MV_NONE;
12105 for (i = 0; i < NUM_DIRECTIONS; i++)
12107 int xx = x + xy[i].x;
12108 int yy = y + xy[i].y;
12109 int dir = MV_DIR_FROM_BIT(i);
12110 int dir_opposite = MV_DIR_OPPOSITE(dir);
12112 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12113 (direction_old & dir) &&
12114 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12115 direction_new |= dir;
12118 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12121 static int getClosedChip(int x, int y)
12123 struct XY *xy = xy_directions;
12124 int element_old = IntelliDrawBuffer[x][y];
12125 int direction_old = getOpenDirectionFromChip(element_old);
12126 int direction_new = MV_NONE;
12129 for (i = 0; i < NUM_DIRECTIONS; i++)
12131 int xx = x + xy[i].x;
12132 int yy = y + xy[i].y;
12133 int dir = MV_DIR_FROM_BIT(i);
12134 int dir_opposite = MV_DIR_OPPOSITE(dir);
12136 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12137 (direction_old & dir) &&
12138 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12139 direction_new |= dir;
12142 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12145 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12146 boolean change_level)
12148 int sx = x - level_xpos;
12149 int sy = y - level_ypos;
12150 int old_element = Tile[x][y];
12151 int new_element = element;
12152 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12153 boolean draw_masked = FALSE;
12155 if (IS_MM_WALL_EDITOR(element))
12157 element = map_mm_wall_element_editor(element) | new_bitmask;
12159 if (IS_MM_WALL(old_element))
12160 element |= MM_WALL_BITS(old_element);
12163 draw_masked = TRUE;
12165 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12167 int element_changed = old_element & ~new_bitmask;
12169 if (MM_WALL_BITS(element_changed) != 0)
12170 element = element_changed;
12173 IntelliDrawBuffer[x][y] = element;
12176 Tile[x][y] = element;
12178 if (IN_ED_FIELD(sx, sy))
12180 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12181 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12182 else if (draw_masked)
12183 DrawEditorElementThruMask(sx, sy, element);
12185 DrawEditorElement(sx, sy, element);
12189 static void SetElementSimple(int x, int y, int element, boolean change_level)
12191 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12194 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12195 int x2, int y2, int *element2,
12196 int (*close_function)(int, int),
12197 boolean change_level)
12199 // set neighbour elements to newly determined connections
12200 SetElementSimple(x1, y1, *element1, change_level);
12201 SetElementSimple(x2, y2, *element2, change_level);
12203 // remove all open connections of neighbour elements
12204 *element1 = close_function(x1, y1);
12205 *element2 = close_function(x2, y2);
12207 // set neighbour elements to new, minimized connections
12208 SetElementSimple(x1, y1, *element1, change_level);
12209 SetElementSimple(x2, y2, *element2, change_level);
12212 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12213 boolean change_level, int button)
12215 struct XY *xy = xy_directions;
12216 static int last_x = -1;
12217 static int last_y = -1;
12219 if (new_element == EL_UNDEFINED)
12227 int old_element = IntelliDrawBuffer[x][y];
12229 if (IS_TUBE(new_element))
12231 int last_element_new = EL_UNDEFINED;
12232 int direction = MV_NONE;
12235 // if old element is of same kind, keep all existing directions
12236 if (IS_TUBE(old_element))
12237 direction |= getOpenDirectionFromTube(old_element);
12239 for (i = 0; i < NUM_DIRECTIONS; i++)
12241 int xx = x + xy[i].x;
12242 int yy = y + xy[i].y;
12244 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12245 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12247 int dir = MV_DIR_FROM_BIT(i);
12248 int dir_opposite = MV_DIR_OPPOSITE(dir);
12249 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12250 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12251 int last_direction_new = last_direction_old | dir_opposite;
12253 last_element_new = getTubeFromOpenDirection(last_direction_new);
12259 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12261 if (last_element_new != EL_UNDEFINED)
12262 MergeAndCloseNeighbourElements(x, y, &new_element,
12263 last_x, last_y, &last_element_new,
12264 getClosedTube, change_level);
12266 else if (IS_BELT(new_element))
12268 int belt_nr = getBeltNrFromBeltElement(new_element);
12269 int last_element_new = EL_UNDEFINED;
12270 int direction = MV_NONE;
12273 // if old element is of same kind, keep all existing directions
12274 if (IS_BELT(old_element))
12275 direction |= getOpenDirectionFromBelt(old_element);
12277 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12279 int xx = x + xy[i].x;
12280 int yy = y + xy[i].y;
12282 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12283 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12285 int dir = MV_DIR_FROM_BIT(i);
12286 int dir_opposite = MV_DIR_OPPOSITE(dir);
12287 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12288 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12289 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12290 int last_direction_new = last_direction_old | dir_opposite;
12292 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12293 last_direction_new);
12298 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12300 if (last_element_new != EL_UNDEFINED)
12301 MergeAndCloseNeighbourElements(x, y, &new_element,
12302 last_x, last_y, &last_element_new,
12303 getClosedBelt, change_level);
12305 else if (IS_ACID_POOL_OR_ACID(new_element))
12307 int last_element_new = EL_UNDEFINED;
12308 int direction = MV_NONE;
12311 // if old element is of same kind, keep all existing directions
12312 if (IS_ACID_POOL_OR_ACID(old_element))
12313 direction |= getOpenDirectionFromPool(old_element);
12315 for (i = 0; i < NUM_DIRECTIONS; i++)
12317 int xx = x + xy[i].x;
12318 int yy = y + xy[i].y;
12320 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12321 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12323 int dir = MV_DIR_FROM_BIT(i);
12324 int dir_opposite = MV_DIR_OPPOSITE(dir);
12325 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12326 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12327 int last_direction_new = last_direction_old | dir_opposite;
12329 last_element_new = getPoolFromOpenDirection(last_direction_new);
12335 // special corrections needed for intuitively correct acid pool drawing
12336 if (last_element_new == EL_EMPTY)
12337 last_element_new = new_element;
12338 else if (last_element_new != EL_UNDEFINED)
12339 new_element = last_element_new;
12341 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12343 if (last_element_new != EL_UNDEFINED)
12344 MergeAndCloseNeighbourElements(x, y, &new_element,
12345 last_x, last_y, &last_element_new,
12346 getClosedPool, change_level);
12348 else if (IS_EMC_PILLAR(new_element))
12350 int last_element_new = EL_UNDEFINED;
12351 int direction = MV_NONE;
12354 // if old element is of same kind, keep all existing directions
12355 if (IS_EMC_PILLAR(old_element))
12356 direction |= getOpenDirectionFromPillar(old_element);
12358 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12360 int xx = x + xy[i].x;
12361 int yy = y + xy[i].y;
12363 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12364 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12366 int dir = MV_DIR_FROM_BIT(i);
12367 int dir_opposite = MV_DIR_OPPOSITE(dir);
12368 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12369 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12370 int last_direction_new = last_direction_old | dir_opposite;
12372 last_element_new = getPillarFromOpenDirection(last_direction_new);
12378 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12380 if (last_element_new != EL_UNDEFINED)
12381 MergeAndCloseNeighbourElements(x, y, &new_element,
12382 last_x, last_y, &last_element_new,
12383 getClosedPillar, change_level);
12385 else if (IS_DC_STEELWALL_2(new_element))
12387 int last_element_new = EL_UNDEFINED;
12388 int direction = MV_NONE;
12391 // if old element is of same kind, keep all existing directions
12392 if (IS_DC_STEELWALL_2(old_element))
12393 direction |= getOpenDirectionFromSteel2(old_element);
12395 for (i = 0; i < NUM_DIRECTIONS; i++)
12397 int xx = x + xy[i].x;
12398 int yy = y + xy[i].y;
12400 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12401 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12403 int dir = MV_DIR_FROM_BIT(i);
12404 int dir_opposite = MV_DIR_OPPOSITE(dir);
12405 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12406 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12407 int last_direction_new = last_direction_old | dir_opposite;
12409 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12415 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12417 if (last_element_new != EL_UNDEFINED)
12418 MergeAndCloseNeighbourElements(x, y, &new_element,
12419 last_x, last_y, &last_element_new,
12420 getClosedSteel2, change_level);
12422 else if (IS_SP_CHIP(new_element))
12424 int last_element_new = EL_UNDEFINED;
12425 int direction = MV_NONE;
12428 // (do not keep existing directions, regardless of kind of old element)
12430 for (i = 0; i < NUM_DIRECTIONS; i++)
12432 int xx = x + xy[i].x;
12433 int yy = y + xy[i].y;
12435 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12436 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12438 int dir = MV_DIR_FROM_BIT(i);
12439 int dir_opposite = MV_DIR_OPPOSITE(dir);
12440 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12441 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12442 int last_direction_new = last_direction_old | dir_opposite;
12444 if (last_direction_old == MV_NONE)
12446 last_element_new = getChipFromOpenDirection(last_direction_new);
12449 else if (last_direction_old & (dir | dir_opposite))
12451 direction |= MV_DIR_OPPOSITE(last_direction_old);
12455 direction |= MV_DIR_OPPOSITE(dir);
12460 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12462 if (last_element_new != EL_UNDEFINED)
12463 MergeAndCloseNeighbourElements(x, y, &new_element,
12464 last_x, last_y, &last_element_new,
12465 getClosedChip, change_level);
12467 else if (IS_SP_HARDWARE_BASE(new_element))
12469 int nr = GetSimpleRandom(6);
12471 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12472 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12473 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12474 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12475 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12477 else if (new_element == EL_SP_HARDWARE_GREEN ||
12478 new_element == EL_SP_HARDWARE_BLUE ||
12479 new_element == EL_SP_HARDWARE_RED)
12481 int nr = GetSimpleRandom(3);
12483 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12484 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12486 else if (IS_GROUP_ELEMENT(new_element))
12488 boolean connected_drawing = FALSE;
12491 for (i = 0; i < NUM_DIRECTIONS; i++)
12493 int xx = x + xy[i].x;
12494 int yy = y + xy[i].y;
12496 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12497 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12498 connected_drawing = TRUE;
12501 if (!connected_drawing)
12502 ResolveGroupElement(new_element);
12504 new_element = GetElementFromGroupElement(new_element);
12506 else if (IS_BELT_SWITCH(old_element))
12508 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12509 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12511 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12512 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12514 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12518 static int swappable_elements[][2] =
12520 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12521 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12522 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12523 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12524 { EL_EMERALD, EL_WALL_EMERALD },
12525 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12526 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12527 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12528 { EL_DIAMOND, EL_WALL_DIAMOND },
12529 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12530 { EL_GATE_1, EL_GATE_1_GRAY },
12531 { EL_GATE_2, EL_GATE_2_GRAY },
12532 { EL_GATE_3, EL_GATE_3_GRAY },
12533 { EL_GATE_4, EL_GATE_4_GRAY },
12534 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12535 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12536 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12537 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12538 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12539 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12540 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12541 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12542 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12543 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12544 { EL_LAMP, EL_LAMP_ACTIVE },
12545 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12546 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12547 { EL_PEARL, EL_WALL_PEARL },
12548 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12549 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12550 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12551 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12552 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12553 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12554 { EL_LANDMINE, EL_DC_LANDMINE },
12555 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12556 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12557 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12558 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12559 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12560 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12561 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12562 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12563 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12567 static int rotatable_elements_4[][4] =
12577 EL_SPACESHIP_RIGHT,
12582 EL_BD_BUTTERFLY_UP,
12583 EL_BD_BUTTERFLY_RIGHT,
12584 EL_BD_BUTTERFLY_DOWN,
12585 EL_BD_BUTTERFLY_LEFT
12589 EL_BD_FIREFLY_RIGHT,
12590 EL_BD_FIREFLY_DOWN,
12618 EL_SP_GRAVITY_PORT_UP,
12619 EL_SP_GRAVITY_PORT_RIGHT,
12620 EL_SP_GRAVITY_PORT_DOWN,
12621 EL_SP_GRAVITY_PORT_LEFT
12624 EL_SP_GRAVITY_ON_PORT_UP,
12625 EL_SP_GRAVITY_ON_PORT_RIGHT,
12626 EL_SP_GRAVITY_ON_PORT_DOWN,
12627 EL_SP_GRAVITY_ON_PORT_LEFT
12630 EL_SP_GRAVITY_OFF_PORT_UP,
12631 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12632 EL_SP_GRAVITY_OFF_PORT_DOWN,
12633 EL_SP_GRAVITY_OFF_PORT_LEFT
12642 EL_BALLOON_SWITCH_UP,
12643 EL_BALLOON_SWITCH_RIGHT,
12644 EL_BALLOON_SWITCH_DOWN,
12645 EL_BALLOON_SWITCH_LEFT
12649 EL_MM_MCDUFFIN_RIGHT,
12650 EL_MM_MCDUFFIN_DOWN,
12651 EL_MM_MCDUFFIN_LEFT
12654 EL_MM_MIRROR_FIXED_1,
12655 EL_MM_MIRROR_FIXED_4,
12656 EL_MM_MIRROR_FIXED_3,
12657 EL_MM_MIRROR_FIXED_2
12660 EL_MM_STEEL_GRID_FIXED_1,
12661 EL_MM_STEEL_GRID_FIXED_4,
12662 EL_MM_STEEL_GRID_FIXED_2,
12663 EL_MM_STEEL_GRID_FIXED_3
12666 EL_MM_WOODEN_GRID_FIXED_1,
12667 EL_MM_WOODEN_GRID_FIXED_4,
12668 EL_MM_WOODEN_GRID_FIXED_2,
12669 EL_MM_WOODEN_GRID_FIXED_3
12672 EL_MM_POLARIZER_CROSS_1,
12673 EL_MM_POLARIZER_CROSS_4,
12674 EL_MM_POLARIZER_CROSS_3,
12675 EL_MM_POLARIZER_CROSS_2
12679 EL_MM_PACMAN_RIGHT,
12691 EL_DF_RECEIVER_RIGHT,
12692 EL_DF_RECEIVER_DOWN,
12693 EL_DF_RECEIVER_LEFT
12706 static int rotatable_elements_8[][8] =
12709 EL_DF_STEEL_GRID_FIXED_1,
12710 EL_DF_STEEL_GRID_FIXED_8,
12711 EL_DF_STEEL_GRID_FIXED_7,
12712 EL_DF_STEEL_GRID_FIXED_6,
12713 EL_DF_STEEL_GRID_FIXED_5,
12714 EL_DF_STEEL_GRID_FIXED_4,
12715 EL_DF_STEEL_GRID_FIXED_3,
12716 EL_DF_STEEL_GRID_FIXED_2
12719 EL_DF_WOODEN_GRID_FIXED_1,
12720 EL_DF_WOODEN_GRID_FIXED_8,
12721 EL_DF_WOODEN_GRID_FIXED_7,
12722 EL_DF_WOODEN_GRID_FIXED_6,
12723 EL_DF_WOODEN_GRID_FIXED_5,
12724 EL_DF_WOODEN_GRID_FIXED_4,
12725 EL_DF_WOODEN_GRID_FIXED_3,
12726 EL_DF_WOODEN_GRID_FIXED_2
12729 EL_DF_STEEL_GRID_ROTATING_1,
12730 EL_DF_STEEL_GRID_ROTATING_8,
12731 EL_DF_STEEL_GRID_ROTATING_7,
12732 EL_DF_STEEL_GRID_ROTATING_6,
12733 EL_DF_STEEL_GRID_ROTATING_5,
12734 EL_DF_STEEL_GRID_ROTATING_4,
12735 EL_DF_STEEL_GRID_ROTATING_3,
12736 EL_DF_STEEL_GRID_ROTATING_2
12739 EL_DF_WOODEN_GRID_ROTATING_1,
12740 EL_DF_WOODEN_GRID_ROTATING_8,
12741 EL_DF_WOODEN_GRID_ROTATING_7,
12742 EL_DF_WOODEN_GRID_ROTATING_6,
12743 EL_DF_WOODEN_GRID_ROTATING_5,
12744 EL_DF_WOODEN_GRID_ROTATING_4,
12745 EL_DF_WOODEN_GRID_ROTATING_3,
12746 EL_DF_WOODEN_GRID_ROTATING_2
12753 static int rotatable_elements_16[][16] =
12774 EL_MM_TELEPORTER_5,
12775 EL_MM_TELEPORTER_4,
12776 EL_MM_TELEPORTER_3,
12777 EL_MM_TELEPORTER_2,
12778 EL_MM_TELEPORTER_1,
12779 EL_MM_TELEPORTER_16,
12780 EL_MM_TELEPORTER_15,
12781 EL_MM_TELEPORTER_14,
12782 EL_MM_TELEPORTER_13,
12783 EL_MM_TELEPORTER_12,
12784 EL_MM_TELEPORTER_11,
12785 EL_MM_TELEPORTER_10,
12786 EL_MM_TELEPORTER_9,
12787 EL_MM_TELEPORTER_8,
12788 EL_MM_TELEPORTER_7,
12792 EL_MM_TELEPORTER_RED_5,
12793 EL_MM_TELEPORTER_RED_4,
12794 EL_MM_TELEPORTER_RED_3,
12795 EL_MM_TELEPORTER_RED_2,
12796 EL_MM_TELEPORTER_RED_1,
12797 EL_MM_TELEPORTER_RED_16,
12798 EL_MM_TELEPORTER_RED_15,
12799 EL_MM_TELEPORTER_RED_14,
12800 EL_MM_TELEPORTER_RED_13,
12801 EL_MM_TELEPORTER_RED_12,
12802 EL_MM_TELEPORTER_RED_11,
12803 EL_MM_TELEPORTER_RED_10,
12804 EL_MM_TELEPORTER_RED_9,
12805 EL_MM_TELEPORTER_RED_8,
12806 EL_MM_TELEPORTER_RED_7,
12807 EL_MM_TELEPORTER_RED_6
12810 EL_MM_TELEPORTER_YELLOW_5,
12811 EL_MM_TELEPORTER_YELLOW_4,
12812 EL_MM_TELEPORTER_YELLOW_3,
12813 EL_MM_TELEPORTER_YELLOW_2,
12814 EL_MM_TELEPORTER_YELLOW_1,
12815 EL_MM_TELEPORTER_YELLOW_16,
12816 EL_MM_TELEPORTER_YELLOW_15,
12817 EL_MM_TELEPORTER_YELLOW_14,
12818 EL_MM_TELEPORTER_YELLOW_13,
12819 EL_MM_TELEPORTER_YELLOW_12,
12820 EL_MM_TELEPORTER_YELLOW_11,
12821 EL_MM_TELEPORTER_YELLOW_10,
12822 EL_MM_TELEPORTER_YELLOW_9,
12823 EL_MM_TELEPORTER_YELLOW_8,
12824 EL_MM_TELEPORTER_YELLOW_7,
12825 EL_MM_TELEPORTER_YELLOW_6
12828 EL_MM_TELEPORTER_GREEN_5,
12829 EL_MM_TELEPORTER_GREEN_4,
12830 EL_MM_TELEPORTER_GREEN_3,
12831 EL_MM_TELEPORTER_GREEN_2,
12832 EL_MM_TELEPORTER_GREEN_1,
12833 EL_MM_TELEPORTER_GREEN_16,
12834 EL_MM_TELEPORTER_GREEN_15,
12835 EL_MM_TELEPORTER_GREEN_14,
12836 EL_MM_TELEPORTER_GREEN_13,
12837 EL_MM_TELEPORTER_GREEN_12,
12838 EL_MM_TELEPORTER_GREEN_11,
12839 EL_MM_TELEPORTER_GREEN_10,
12840 EL_MM_TELEPORTER_GREEN_9,
12841 EL_MM_TELEPORTER_GREEN_8,
12842 EL_MM_TELEPORTER_GREEN_7,
12843 EL_MM_TELEPORTER_GREEN_6
12846 EL_MM_TELEPORTER_BLUE_5,
12847 EL_MM_TELEPORTER_BLUE_4,
12848 EL_MM_TELEPORTER_BLUE_3,
12849 EL_MM_TELEPORTER_BLUE_2,
12850 EL_MM_TELEPORTER_BLUE_1,
12851 EL_MM_TELEPORTER_BLUE_16,
12852 EL_MM_TELEPORTER_BLUE_15,
12853 EL_MM_TELEPORTER_BLUE_14,
12854 EL_MM_TELEPORTER_BLUE_13,
12855 EL_MM_TELEPORTER_BLUE_12,
12856 EL_MM_TELEPORTER_BLUE_11,
12857 EL_MM_TELEPORTER_BLUE_10,
12858 EL_MM_TELEPORTER_BLUE_9,
12859 EL_MM_TELEPORTER_BLUE_8,
12860 EL_MM_TELEPORTER_BLUE_7,
12861 EL_MM_TELEPORTER_BLUE_6
12865 EL_MM_POLARIZER_16,
12866 EL_MM_POLARIZER_15,
12867 EL_MM_POLARIZER_14,
12868 EL_MM_POLARIZER_13,
12869 EL_MM_POLARIZER_12,
12870 EL_MM_POLARIZER_11,
12871 EL_MM_POLARIZER_10,
12900 EL_DF_MIRROR_ROTATING_1,
12901 EL_DF_MIRROR_ROTATING_16,
12902 EL_DF_MIRROR_ROTATING_15,
12903 EL_DF_MIRROR_ROTATING_14,
12904 EL_DF_MIRROR_ROTATING_13,
12905 EL_DF_MIRROR_ROTATING_12,
12906 EL_DF_MIRROR_ROTATING_11,
12907 EL_DF_MIRROR_ROTATING_10,
12908 EL_DF_MIRROR_ROTATING_9,
12909 EL_DF_MIRROR_ROTATING_8,
12910 EL_DF_MIRROR_ROTATING_7,
12911 EL_DF_MIRROR_ROTATING_6,
12912 EL_DF_MIRROR_ROTATING_5,
12913 EL_DF_MIRROR_ROTATING_4,
12914 EL_DF_MIRROR_ROTATING_3,
12915 EL_DF_MIRROR_ROTATING_2
12918 EL_DF_MIRROR_FIXED_1,
12919 EL_DF_MIRROR_FIXED_16,
12920 EL_DF_MIRROR_FIXED_15,
12921 EL_DF_MIRROR_FIXED_14,
12922 EL_DF_MIRROR_FIXED_13,
12923 EL_DF_MIRROR_FIXED_12,
12924 EL_DF_MIRROR_FIXED_11,
12925 EL_DF_MIRROR_FIXED_10,
12926 EL_DF_MIRROR_FIXED_9,
12927 EL_DF_MIRROR_FIXED_8,
12928 EL_DF_MIRROR_FIXED_7,
12929 EL_DF_MIRROR_FIXED_6,
12930 EL_DF_MIRROR_FIXED_5,
12931 EL_DF_MIRROR_FIXED_4,
12932 EL_DF_MIRROR_FIXED_3,
12933 EL_DF_MIRROR_FIXED_2
12942 for (i = 0; swappable_elements[i][0] != -1; i++)
12944 int element1 = swappable_elements[i][0];
12945 int element2 = swappable_elements[i][1];
12947 if (old_element == element1 || old_element == element2)
12948 new_element = (old_element == element1 ? element2 : element1);
12951 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
12953 for (j = 0; j < 4; j++)
12955 int element = rotatable_elements_4[i][j];
12957 if (old_element == element)
12958 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
12959 button == 2 ? rotatable_elements_4[i][0] :
12960 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
12965 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
12967 for (j = 0; j < 8; j++)
12969 int element = rotatable_elements_8[i][j];
12971 if (old_element == element)
12972 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
12973 button == 2 ? rotatable_elements_8[i][0] :
12974 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
12979 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
12981 for (j = 0; j < 16; j++)
12983 int element = rotatable_elements_16[i][j];
12985 if (old_element == element)
12986 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
12987 button == 2 ? rotatable_elements_16[i][0] :
12988 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
12993 if (old_element != new_element)
12995 int max_infotext_len = getMaxInfoTextLength();
12996 char infotext[MAX_OUTPUT_LINESIZE + 1];
12998 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
12999 infotext[max_infotext_len] = '\0';
13001 ClearEditorGadgetInfoText();
13003 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13008 if (IS_MM_WALL_EDITOR(new_element))
13009 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13011 SetElementSimple(x, y, new_element, change_level);
13017 static void ResetIntelliDraw(void)
13021 for (x = 0; x < lev_fieldx; x++)
13022 for (y = 0; y < lev_fieldy; y++)
13023 IntelliDrawBuffer[x][y] = Tile[x][y];
13025 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13028 static boolean draw_mode_hires = FALSE;
13030 static boolean isHiresTileElement(int element)
13032 return (IS_MM_WALL(element) || element == EL_EMPTY);
13035 static boolean isHiresDrawElement(int element)
13037 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13040 static int numHiresTiles(int element)
13042 if (IS_MM_WALL(element))
13043 return get_number_of_bits(MM_WALL_BITS(element));
13048 static void SetDrawModeHiRes(int element)
13051 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13052 isHiresDrawElement(element));
13055 static boolean getDrawModeHiRes(void)
13057 return draw_mode_hires;
13060 static int getLoResScreenPos(int pos)
13062 return (getDrawModeHiRes() ? pos / 2 : pos);
13065 static int getLoResScreenMod(int pos)
13067 return (getDrawModeHiRes() ? pos % 2 : 0);
13070 static void SetElementExt(int x, int y, int dx, int dy, int element,
13071 boolean change_level, int button)
13074 SetElementSimple(x, y, Tile[x][y], change_level);
13075 else if (GetKeyModState() & KMOD_Shift)
13076 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13078 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13081 static void SetElement(int x, int y, int element)
13083 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13086 static void SetElementButton(int x, int y, int dx, int dy, int element,
13089 SetElementExt(x, y, dx, dy, element, TRUE, button);
13092 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13094 int lx = getLoResScreenPos(sx2) + level_xpos;
13095 int ly = getLoResScreenPos(sy2) + level_ypos;
13096 int dx = getLoResScreenMod(sx2);
13097 int dy = getLoResScreenMod(sy2);
13099 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13102 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13109 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13112 static int getLevelElementHiRes(int lx2, int ly2)
13118 int element = Tile[lx][ly];
13119 unsigned int bitmask = (dx + 1) << (dy * 2);
13121 if (IS_MM_WALL(element))
13123 if (element & bitmask)
13124 return map_mm_wall_element(element);
13132 static void DrawLineElement(int x, int y, int element, boolean change_level)
13134 SetElementHiRes(x, y, element, change_level);
13137 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13138 int element, boolean change_level)
13140 int xsize = ABS(to_x - from_x);
13141 int ysize = ABS(to_y - from_y);
13142 int dx = (to_x < from_x ? -1 : +1);
13143 int dy = (to_y < from_y ? -1 : +1);
13146 if (from_y == to_y) // horizontal line
13148 for (i = 0; i <= xsize; i++)
13149 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13151 else if (from_x == to_x) // vertical line
13153 for (i = 0; i <= ysize; i++)
13154 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13156 else // diagonal line
13158 if (ysize < xsize) // a < 1
13160 float a = (float)ysize / (float)xsize;
13162 for (i = 0; i <= xsize; i++)
13165 int y = dy * (int)(a * i + 0.5);
13167 DrawLineElement(from_x + x, from_y + y, element, change_level);
13172 float a = (float)xsize / (float)ysize;
13174 for (i = 0; i <= ysize; i++)
13176 int x = dx * (int)(a * i + 0.5);
13179 DrawLineElement(from_x + x, from_y + y, element, change_level);
13185 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13186 int element, boolean change_level)
13188 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13189 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13190 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13191 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13194 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13195 int element, boolean change_level)
13200 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13202 for (y = from_y; y <= to_y; y++)
13203 DrawLine(from_x, y, to_x, y, element, change_level);
13206 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13207 int element, boolean change_level)
13209 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13210 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13211 int len_x = ABS(to_x - from_x);
13212 int len_y = ABS(to_y - from_y);
13215 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13217 // not optimal (some points get drawn twice) but simple,
13218 // and fast enough for the few points we are drawing
13220 for (x = 0; x <= radius; x++)
13222 int sx, sy, sx2, sy2, lx, ly;
13224 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13226 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13227 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13228 sx = getLoResScreenPos(sx2);
13229 sy = getLoResScreenPos(sy2);
13230 lx = sx + level_xpos;
13231 ly = sy + level_ypos;
13233 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13234 DrawLineElement(sx2, sy2, element, change_level);
13237 for (y = 0; y <= radius; y++)
13239 int sx, sy, sx2, sy2, lx, ly;
13241 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13243 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13244 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13245 sx = getLoResScreenPos(sx2);
13246 sy = getLoResScreenPos(sy2);
13247 lx = sx + level_xpos;
13248 ly = sy + level_ypos;
13250 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13251 DrawLineElement(sx2, sy2, element, change_level);
13255 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13256 int element, boolean change_level)
13258 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13259 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13261 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13264 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13266 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13267 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13268 int element, boolean change_level)
13270 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13271 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13272 int mirror_to_x2 = from_x - (to_x2 - from_x);
13273 int mirror_to_y2 = from_y - (to_y2 - from_y);
13275 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13276 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13277 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13278 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13282 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13284 int from_sx, from_sy;
13288 swap_numbers(&from_x, &to_x);
13291 swap_numbers(&from_y, &to_y);
13293 from_sx = SX + from_x * ed_tilesize;
13294 from_sy = SY + from_y * ed_tilesize;
13295 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13296 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13298 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13299 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13300 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13301 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13303 if (from_x == to_x && from_y == to_y)
13304 MarkTileDirty(from_x/2, from_y/2);
13306 redraw_mask |= REDRAW_FIELD;
13309 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13310 int element, boolean change_level)
13312 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13315 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13316 int element, boolean change_level)
13318 if (element == -1 || change_level)
13319 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13321 DrawAreaBorder(from_x, from_y, to_x, to_y);
13324 // values for CopyBrushExt()
13325 #define CB_AREA_TO_BRUSH 0
13326 #define CB_BRUSH_TO_CURSOR 1
13327 #define CB_BRUSH_TO_LEVEL 2
13328 #define CB_DELETE_OLD_CURSOR 3
13329 #define CB_DUMP_BRUSH 4
13330 #define CB_DUMP_BRUSH_SMALL 5
13331 #define CB_CLIPBOARD_TO_BRUSH 6
13332 #define CB_BRUSH_TO_CLIPBOARD 7
13333 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13334 #define CB_UPDATE_BRUSH_POSITION 9
13335 #define CB_FLIP_BRUSH_X 10
13336 #define CB_FLIP_BRUSH_Y 11
13337 #define CB_FLIP_BRUSH_XY 12
13339 #define MAX_CB_PART_SIZE 10
13340 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13341 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13342 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13343 MAX_CB_NUM_LINES * \
13346 static int getFlippedTileExt(int map[], int element)
13350 for (i = 0; map[i] != -1; i++)
13351 if (map[i] == element)
13352 return map[i ^ 1]; // get flipped element by flipping LSB of index
13357 static int getFlippedTileX(int element)
13361 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13362 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13363 EL_BUG_LEFT, EL_BUG_RIGHT,
13364 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13365 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13366 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13367 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13368 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13369 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13370 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13371 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13372 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13373 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13374 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13375 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13376 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13377 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13378 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13379 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13380 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13381 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13382 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13383 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13384 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13385 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13386 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13387 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13388 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13389 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13390 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13395 return getFlippedTileExt(map, element);
13398 static int getFlippedTileY(int element)
13402 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13403 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13404 EL_BUG_UP, EL_BUG_DOWN,
13405 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13406 EL_PACMAN_UP, EL_PACMAN_DOWN,
13407 EL_ARROW_UP, EL_ARROW_DOWN,
13408 EL_MOLE_UP, EL_MOLE_DOWN,
13409 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13410 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13411 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13412 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13413 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13414 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13415 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13416 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13417 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13418 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13419 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13420 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13421 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13422 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13423 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13424 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13425 EL_EMC_WALL_1, EL_EMC_WALL_3,
13430 return getFlippedTileExt(map, element);
13433 static int getFlippedTileXY(int element)
13437 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13438 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13439 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13440 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13441 EL_BUG_LEFT, EL_BUG_UP,
13442 EL_BUG_RIGHT, EL_BUG_DOWN,
13443 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13444 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13445 EL_PACMAN_LEFT, EL_PACMAN_UP,
13446 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13447 EL_ARROW_LEFT, EL_ARROW_UP,
13448 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13449 EL_MOLE_LEFT, EL_MOLE_UP,
13450 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13451 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13452 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13453 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13454 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13455 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13456 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13457 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13458 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13459 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13460 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13461 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13462 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13463 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13464 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13465 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13466 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13467 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13468 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13469 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13470 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13471 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13472 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13473 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13474 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13475 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13476 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13477 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13478 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13483 return getFlippedTileExt(map, element);
13486 static int getFlippedTile(int element, int mode)
13488 if (IS_MM_ELEMENT(element))
13490 // get MM game element
13491 element = map_element_RND_to_MM(element);
13493 // get flipped game element
13494 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13495 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13496 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13499 // get RND game element again
13500 element = map_element_MM_to_RND(element);
13504 // get flipped game element
13505 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13506 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13507 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13514 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13517 short tile1_flipped = getFlippedTile(*tile1, mode);
13518 short tile2_flipped = getFlippedTile(*tile2, mode);
13521 *tile1 = tile2_flipped;
13522 *tile2 = tile1_flipped;
13525 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13527 DrawLineElement(sx, sy, element, change_level);
13530 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13531 int button, int mode)
13533 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13534 static int brush_width, brush_height;
13535 static int last_cursor_x = -1, last_cursor_y = -1;
13536 static boolean delete_old_brush = FALSE;
13537 int new_element = BUTTON_ELEMENT(button);
13540 if (mode == CB_DUMP_BRUSH ||
13541 mode == CB_DUMP_BRUSH_SMALL ||
13542 mode == CB_BRUSH_TO_CLIPBOARD ||
13543 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13545 if (edit_mode != ED_MODE_DRAWING)
13548 char part[MAX_CB_PART_SIZE + 1] = "";
13549 char text[MAX_CB_TEXT_SIZE + 1] = "";
13550 int width = (draw_with_brush ? brush_width : lev_fieldx);
13551 int height = (draw_with_brush ? brush_height : lev_fieldy);
13552 char *format = "%s%03d";
13554 for (y = 0; y < height; y++)
13555 for (x = 0; x < width; x++)
13556 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13559 for (y = 0; y < height; y++)
13561 for (x = 0; x < width; x++)
13563 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13564 char *prefix = (mode == CB_DUMP_BRUSH ||
13565 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13567 if (element >= NUM_FILE_ELEMENTS)
13568 element = EL_UNKNOWN;
13570 // copy brush to level sketch text buffer for the R'n'D forum:
13571 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13572 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13573 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13574 strcat(text, part);
13577 strcat(text, "\n");
13580 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13581 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13582 SDL_SetClipboardText(text);
13584 Print("%s", text); // print brush data to console and log file
13589 if (mode == CB_CLIPBOARD_TO_BRUSH)
13591 if (edit_mode != ED_MODE_DRAWING)
13594 if (!SDL_HasClipboardText())
13596 Request("Clipboard is empty!", REQ_CONFIRM);
13601 boolean copy_to_brush = (draw_with_brush ||
13602 drawing_function == GADGET_ID_GRAB_BRUSH);
13604 // this will delete the old brush, if already drawing with a brush
13606 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13608 // initialization is required for "odd" (incomplete) clipboard content
13609 for (x = 0; x < MAX_LEV_FIELDX; x++)
13610 for (y = 0; y < MAX_LEV_FIELDY; y++)
13611 brush_buffer[x][y] = EL_EMPTY;
13618 char *clipboard_text = SDL_GetClipboardText();
13619 char *ptr = clipboard_text;
13620 boolean allow_new_row = FALSE;
13621 boolean stop = FALSE;
13623 while (*ptr && !stop)
13625 boolean prefix_found = FALSE;
13626 boolean start_new_row = FALSE;
13628 // level sketch element number prefixes (may be multi-byte characters)
13629 char *prefix_list[] = { "`", "¸" };
13632 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13634 char *prefix = prefix_list[i];
13636 // check if string is large enough for prefix
13637 if (strlen(ptr) < strlen(prefix))
13644 // check if string starts with prefix
13645 if (strPrefix(ptr, prefix))
13647 ptr += strlen(prefix);
13649 prefix_found = TRUE;
13655 // check if prefix found and followed by (at least) three digits
13656 if (prefix_found &&
13657 strlen(ptr) >= 3 &&
13658 ptr[0] >= '0' && ptr[0] <= '9' &&
13659 ptr[1] >= '0' && ptr[1] <= '9' &&
13660 ptr[2] >= '0' && ptr[2] <= '9')
13662 int element = ((ptr[0] - '0') * 100 +
13663 (ptr[1] - '0') * 10 +
13668 // level sketch element number might consist of four digits
13669 if (ptr[0] >= '0' && ptr[0] <= '9')
13671 element = element * 10 + (ptr[0] - '0');
13675 // remap some (historic, now obsolete) elements
13676 element = getMappedElement(element);
13678 if (element >= NUM_FILE_ELEMENTS)
13679 element = EL_UNKNOWN;
13681 brush_buffer[x][y] = element;
13683 brush_width = MAX(x + 1, brush_width);
13684 brush_height = MAX(y + 1, brush_height);
13688 if (x >= MAX_LEV_FIELDX)
13689 start_new_row = TRUE;
13691 allow_new_row = TRUE;
13695 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13696 start_new_row = TRUE;
13698 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13706 if (y >= MAX_LEV_FIELDY)
13709 allow_new_row = FALSE;
13713 SDL_free(clipboard_text);
13715 if (brush_width == 0 || brush_height == 0)
13717 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13724 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13727 SDL_GetMouseState(&mx, &my);
13729 // if inside drawing area, activate and draw brush at last mouse position
13730 if (mx >= gi->x && mx < gi->x + gi->width &&
13731 my >= gi->y && my < gi->y + gi->height)
13732 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13734 draw_with_brush = TRUE;
13740 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13741 brush_width, brush_height);
13743 if (!Request(request, REQ_ASK))
13746 for (x = 0; x < MAX_LEV_FIELDX; x++)
13747 for (y = 0; y < MAX_LEV_FIELDY; y++)
13748 Tile[x][y] = brush_buffer[x][y];
13750 lev_fieldx = level.fieldx = brush_width;
13751 lev_fieldy = level.fieldy = brush_height;
13753 boolean use_bd_engine = TRUE;
13754 boolean use_em_engine = TRUE;
13755 boolean use_sp_engine = TRUE;
13756 boolean use_mm_engine = TRUE;
13758 for (x = 0; x < MAX_LEV_FIELDX; x++)
13760 for (y = 0; y < MAX_LEV_FIELDY; y++)
13762 int element = Tile[x][y];
13764 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13765 use_bd_engine = FALSE;
13767 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13768 use_em_engine = FALSE;
13770 if (!IS_SP_ELEMENT(element))
13771 use_sp_engine = FALSE;
13773 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13774 use_mm_engine = FALSE;
13778 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13779 use_em_engine ? GAME_ENGINE_TYPE_EM :
13780 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13781 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13782 GAME_ENGINE_TYPE_RND);
13784 // update element selection list
13785 ReinitializeElementList();
13786 ModifyEditorElementList();
13788 SetBorderElement();
13790 DrawEditModeWindow();
13791 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13797 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13800 if (mode == CB_AREA_TO_BRUSH)
13802 int from_lx, from_ly;
13805 swap_numbers(&from_x, &to_x);
13808 swap_numbers(&from_y, &to_y);
13810 brush_width = to_x - from_x + 1;
13811 brush_height = to_y - from_y + 1;
13813 from_lx = from_x + level_xpos;
13814 from_ly = from_y + level_ypos;
13816 for (y = 0; y < brush_height; y++)
13818 for (x = 0; x < brush_width; x++)
13820 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13823 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13828 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13830 delete_old_brush = FALSE;
13832 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13833 mode == CB_BRUSH_TO_LEVEL)
13835 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13836 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13837 int cursor_from_x = cursor_x - brush_width / 2;
13838 int cursor_from_y = cursor_y - brush_height / 2;
13839 int border_from_x = cursor_x, border_from_y = cursor_y;
13840 int border_to_x = cursor_x, border_to_y = cursor_y;
13842 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13843 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13845 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13846 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13848 delete_old_brush = FALSE;
13853 for (y = 0; y < brush_height; y++)
13855 for (x = 0; x < brush_width; x++)
13857 int sx = cursor_from_x + x;
13858 int sy = cursor_from_y + y;
13859 int lx = sx + level_xpos;
13860 int ly = sy + level_ypos;
13861 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13862 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13863 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13864 brush_buffer[x][y] : new_element);
13866 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13868 if (sx < border_from_x)
13869 border_from_x = sx;
13870 else if (sx > border_to_x)
13872 if (sy < border_from_y)
13873 border_from_y = sy;
13874 else if (sy > border_to_y)
13877 DrawBrushElement(sx, sy, element, change_level);
13882 if (mode != CB_DELETE_OLD_CURSOR)
13883 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13885 last_cursor_x = cursor_x;
13886 last_cursor_y = cursor_y;
13888 delete_old_brush = TRUE;
13890 else if (mode == CB_FLIP_BRUSH_X)
13892 for (y = 0; y < brush_height; y++)
13893 for (x = 0; x < (brush_width + 1) / 2; x++)
13894 SwapFlippedTiles(&brush_buffer[x][y],
13895 &brush_buffer[brush_width - x - 1][y], mode);
13897 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13899 else if (mode == CB_FLIP_BRUSH_Y)
13901 for (y = 0; y < (brush_height + 1) / 2; y++)
13902 for (x = 0; x < brush_width; x++)
13903 SwapFlippedTiles(&brush_buffer[x][y],
13904 &brush_buffer[x][brush_height - y - 1], mode);
13906 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13908 else if (mode == CB_FLIP_BRUSH_XY)
13910 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13912 for (y = 0; y < MAX(brush_width, brush_height); y++)
13913 for (x = 0; x <= y; x++)
13914 SwapFlippedTiles(&brush_buffer[x][y],
13915 &brush_buffer[y][x], mode);
13917 swap_numbers(&brush_width, &brush_height);
13919 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13922 if (mode == CB_UPDATE_BRUSH_POSITION)
13924 last_cursor_x = from_x;
13925 last_cursor_y = from_y;
13929 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
13932 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
13935 static void CopyBrushToLevel(int x, int y, int button)
13937 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
13940 static void CopyBrushToCursor(int x, int y)
13942 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13945 static void UpdateBrushPosition(int x, int y)
13947 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
13950 static void DeleteBrushFromCursor(void)
13952 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13955 static void FlipBrushX(void)
13957 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13960 static void FlipBrushY(void)
13962 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
13965 static void RotateBrush(void)
13967 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
13968 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13971 void DumpBrush(void)
13973 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
13976 void DumpBrush_Small(void)
13978 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
13981 void CopyClipboardToBrush(void)
13983 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
13986 void CopyBrushToClipboard(void)
13988 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
13991 void CopyBrushToClipboard_Small(void)
13993 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
13996 void UndoLevelEditorOperation(void)
13998 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14001 void RedoLevelEditorOperation(void)
14003 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14006 static void FloodFill(int from_x, int from_y, int fill_element)
14008 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14011 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14013 int from_x = from_sx2 + 2 * level_xpos;
14014 int from_y = from_sy2 + 2 * level_ypos;
14015 int max_fillx = lev_fieldx * 2;
14016 int max_filly = lev_fieldy * 2;
14017 short Fill[max_fillx][max_filly];
14020 for (x = 0; x < max_fillx; x++)
14021 for (y = 0; y < max_filly; y++)
14022 Fill[x][y] = getLevelElementHiRes(x, y);
14024 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14025 Fill, max_fillx, max_filly);
14027 for (x = 0; x < max_fillx; x++)
14028 for (y = 0; y < max_filly; y++)
14029 if (Fill[x][y] == fill_element)
14030 SetLevelElementHiRes(x, y, Fill[x][y]);
14033 // values for DrawLevelText() modes
14034 #define TEXT_INIT 0
14035 #define TEXT_SETCURSOR 1
14036 #define TEXT_WRITECHAR 2
14037 #define TEXT_BACKSPACE 3
14038 #define TEXT_NEWLINE 4
14040 #define TEXT_QUERY_TYPING 6
14042 static int DrawLevelText(int sx, int sy, char letter, int mode)
14044 static short delete_buffer[MAX_LEV_FIELDX];
14045 static int start_sx;
14046 static int last_sx, last_sy;
14047 static boolean typing = FALSE;
14048 int letter_element;
14049 int lx = 0, ly = 0;
14051 // map lower case letters to upper case and convert special characters
14052 if (letter >= 'a' && letter <= 'z')
14053 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14054 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14055 letter_element = EL_CHAR_AUMLAUT;
14056 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14057 letter_element = EL_CHAR_OUMLAUT;
14058 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14059 letter_element = EL_CHAR_UUMLAUT;
14060 else if (letter == '^')
14061 letter_element = EL_CHAR_COPYRIGHT;
14063 letter_element = EL_CHAR_ASCII0 + letter;
14065 if (mode != TEXT_INIT)
14070 if (mode != TEXT_SETCURSOR)
14076 lx = last_sx + level_xpos;
14077 ly = last_sy + level_ypos;
14084 DrawLevelText(0, 0, 0, TEXT_END);
14090 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14093 case TEXT_SETCURSOR:
14094 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14095 DrawAreaBorder(sx, sy, sx, sy);
14096 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14097 ed_tilesize, ed_tilesize);
14102 case TEXT_WRITECHAR:
14103 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14105 if (new_element1 >= EL_STEEL_CHAR_START &&
14106 new_element1 <= EL_STEEL_CHAR_END)
14107 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14109 delete_buffer[sx - start_sx] = Tile[lx][ly];
14110 Tile[lx][ly] = letter_element;
14112 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14113 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14114 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14115 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14117 DrawLevelText(0, 0, 0, TEXT_END);
14119 level.changed = TRUE;
14123 case TEXT_BACKSPACE:
14126 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14127 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14128 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14133 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14134 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14136 DrawLevelText(0, 0, 0, TEXT_END);
14140 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14141 DrawEditorElement(sx, sy, Tile[lx][ly]);
14146 case TEXT_QUERY_TYPING:
14156 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14157 int element, boolean change_level)
14159 int lx = sx + level_xpos;
14160 int ly = sy + level_ypos;
14163 DrawEditorElement(sx, sy, Tile[lx][ly]);
14165 DrawAreaBorder(sx, sy, sx, sy);
14168 static void CheckLevelBorderElement(boolean redraw_playfield)
14170 int last_border_element = BorderElement;
14172 SetBorderElement();
14174 if (redraw_playfield && BorderElement != last_border_element)
14175 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14178 static void CopyLevelToUndoBuffer(int mode)
14180 static boolean accumulated_undo = FALSE;
14181 boolean new_undo_buffer_position = TRUE;
14184 if (undo_buffer_steps == 0)
14185 accumulated_undo = FALSE;
14189 case UNDO_IMMEDIATE:
14190 accumulated_undo = FALSE;
14193 case UNDO_ACCUMULATE:
14194 if (accumulated_undo)
14195 new_undo_buffer_position = FALSE;
14196 accumulated_undo = TRUE;
14203 if (new_undo_buffer_position)
14205 // advance position in undo buffer ring
14206 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14208 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14209 undo_buffer_steps++;
14212 // always reset redo buffer when storing level change into undo buffer
14213 redo_buffer_steps = 0;
14215 for (x = 0; x < lev_fieldx; x++)
14216 for (y = 0; y < lev_fieldy; y++)
14217 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14219 // check if drawing operation forces change of border style
14220 CheckLevelBorderElement(TRUE);
14222 level.changed = TRUE;
14225 static void RandomPlacement(int new_element)
14227 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14228 int num_free_positions = 0;
14229 int num_percentage, num_elements;
14232 ResetIntelliDraw();
14234 // determine number of free positions for randomly placing the new element
14235 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14237 free_position[x][y] =
14238 (random_placement_background_restricted ?
14239 Tile[x][y] == random_placement_background_element :
14240 Tile[x][y] != new_element);
14242 if (free_position[x][y])
14243 num_free_positions++;
14246 // determine number of new elements to place there
14247 num_percentage = num_free_positions * random_placement_value / 100;
14248 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14249 num_percentage : random_placement_value);
14251 // if less free positions than elements to place, fill all these positions
14252 if (num_free_positions < num_elements)
14254 for (x = 0; x < lev_fieldx; x++)
14255 for (y = 0; y < lev_fieldy; y++)
14256 if (free_position[x][y])
14257 SetElement(x, y, new_element);
14261 while (num_elements > 0)
14263 x = GetSimpleRandom(lev_fieldx);
14264 y = GetSimpleRandom(lev_fieldy);
14266 // don't place element at the same position twice
14267 if (free_position[x][y])
14269 free_position[x][y] = FALSE;
14270 SetElement(x, y, new_element);
14276 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14277 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14280 static void WrapLevel(int dx, int dy)
14282 int wrap_dx = lev_fieldx - dx;
14283 int wrap_dy = lev_fieldy - dy;
14286 for (x = 0; x < lev_fieldx; x++)
14287 for (y = 0; y < lev_fieldy; y++)
14288 TileBackup[x][y] = Tile[x][y];
14290 for (x = 0; x < lev_fieldx; x++)
14291 for (y = 0; y < lev_fieldy; y++)
14293 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14295 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14296 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14299 static void DrawAreaElementHighlight(boolean highlighted,
14300 boolean highlighted_similar)
14302 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14309 for (x = 0; x < ed_fieldx; x++)
14311 for (y = 0; y < ed_fieldy; y++)
14313 boolean highlight = FALSE;
14314 int lx = x + level_xpos;
14315 int ly = y + level_ypos;
14317 if (!IN_LEV_FIELD(lx, ly))
14320 // check if element is the same
14321 if (Tile[lx][ly] == new_element1)
14324 // check if element is similar
14325 if (highlighted_similar &&
14326 strEqual(element_info[Tile[lx][ly]].class_name,
14327 element_info[new_element1].class_name))
14330 // check if element is matching MM style wall
14331 if (IS_MM_WALL(Tile[lx][ly]) &&
14332 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14338 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14342 for (i = 0; i < 4; i++)
14344 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14347 int xx = x * 2 + (i % 2);
14348 int yy = y * 2 + (i / 2);
14349 int sx = SX + xx * ed_tilesize / 2;
14350 int sy = SY + yy * ed_tilesize / 2;
14353 int to_sx = sx + ed_tilesize / 2 - 1;
14354 int to_sy = sy + ed_tilesize / 2 - 1;
14356 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14357 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14358 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14359 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14364 int sx = SX + x * ed_tilesize;
14365 int sy = SY + y * ed_tilesize;
14368 int to_sx = sx + ed_tilesize - 1;
14369 int to_sy = sy + ed_tilesize - 1;
14371 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14372 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14373 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14374 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14380 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14382 char *template_filename_old = getLocalLevelTemplateFilename();
14383 char *template_filename_new =
14384 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14386 if (copyFile(template_filename_old, template_filename_new) != 0)
14387 Request("Cannot copy level template!", REQ_CONFIRM);
14389 free(template_filename_new);
14392 static void HandleDrawingAreas(struct GadgetInfo *gi)
14394 static boolean started_inside_drawing_area = FALSE;
14395 static int last_sx = -1;
14396 static int last_sy = -1;
14397 static int last_sx2 = -1;
14398 static int last_sy2 = -1;
14399 int id = gi->custom_id;
14400 int type_id = gi->custom_type_id;
14401 boolean button_press_event;
14402 boolean button_release_event;
14403 boolean inside_drawing_area = !gi->event.off_borders;
14404 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14405 int actual_drawing_function;
14406 int button = gi->event.button;
14407 int new_element = BUTTON_ELEMENT(button);
14408 int sx = gi->event.x, sy = gi->event.y;
14409 int min_sx = 0, min_sy = 0;
14410 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14411 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14412 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14413 int sx2 = gi->event.mx / mini_item_xsize;
14414 int sy2 = gi->event.my / mini_item_ysize;
14417 int lx = 0, ly = 0;
14420 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14421 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14423 // make sure to stay inside drawing area boundaries
14424 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14425 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14429 int min_lx = 0, min_ly = 0;
14430 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14432 // get positions inside level field
14433 lx = sx + level_xpos;
14434 ly = sy + level_ypos;
14436 if (!IN_LEV_FIELD(lx, ly))
14437 inside_drawing_area = FALSE;
14439 // make sure to stay inside level field boundaries
14440 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14441 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14443 // correct drawing area positions accordingly
14444 sx = lx - level_xpos;
14445 sy = ly - level_ypos;
14448 // also correct MM wall-sized (double) drawing area positions accordingly
14449 if (sx2 / 2 < sx || sx2 / 2 > sx)
14451 dx = (sx2 / 2 < sx ? 0 : 1);
14454 if (sy2 / 2 < sy || sy2 / 2 > sy)
14456 dy = (sy2 / 2 < sy ? 0 : 1);
14460 if (!button_press_event && !button_release_event)
14462 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14463 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14464 isHiresTileElement(old_element) &&
14465 isHiresDrawElement(new_element));
14467 // prevent handling events for every pixel position when moving mouse
14468 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14469 (sx2 == last_sx2 && sy2 == last_sy2))
14478 if (button_press_event)
14479 started_inside_drawing_area = inside_drawing_area;
14481 if (!started_inside_drawing_area)
14484 if (!IS_VALID_BUTTON(button))
14487 // handle info callback for each invocation of action callback
14488 gi->callback_info(gi);
14490 // automatically switch to 'single item' drawing mode, if needed
14491 actual_drawing_function =
14492 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14493 drawing_function : GADGET_ID_SINGLE_ITEMS);
14495 // clicking into drawing area with pressed Control key picks element
14496 if (GetKeyModState() & KMOD_Control)
14498 last_drawing_function = drawing_function;
14499 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14502 if (GetKeyModState() & KMOD_Shift)
14504 if (button_press_event || button_release_event)
14505 ResetIntelliDraw();
14508 SetDrawModeHiRes(-1); // reset to normal draw mode
14510 switch (actual_drawing_function)
14512 case GADGET_ID_SINGLE_ITEMS:
14515 if (button_release_event)
14517 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14519 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14520 !inside_drawing_area)
14521 DeleteBrushFromCursor();
14526 if (draw_with_brush)
14528 CopyBrushToLevel(sx, sy, button);
14532 SetDrawModeHiRes(new_element);
14534 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14536 // remove player at old position
14537 for (y = 0; y < lev_fieldy; y++)
14539 for (x = 0; x < lev_fieldx; x++)
14541 int old_element = Tile[x][y];
14543 if (IS_PLAYER_ELEMENT(old_element) &&
14544 IS_PLAYER_ELEMENT(new_element))
14546 int replaced_with_element =
14547 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14548 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14550 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14551 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14553 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14554 old_element == EL_PLAYER_1 ? EL_EMPTY :
14556 new_element >= EL_PLAYER_1 &&
14557 new_element <= EL_PLAYER_4 &&
14558 new_element == old_element ? EL_EMPTY :
14562 SetElement(x, y, replaced_with_element);
14564 else if (IS_MM_MCDUFFIN(old_element) &&
14565 IS_MM_MCDUFFIN(new_element))
14567 // remove McDuffin at old position
14568 SetElement(x, y, EL_EMPTY);
14574 SetElementButton(lx, ly, dx, dy, new_element, button);
14577 else if (!button_release_event)
14579 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14581 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14582 DrawMiniGraphicExt(drawto,
14583 gi->x + sx * MINI_TILEX,
14584 gi->y + sy * MINI_TILEY,
14585 el2edimg(new_element));
14587 DrawFixedGraphicExt(drawto,
14588 gi->x + sx * TILEX,
14589 gi->y + sy * TILEY,
14590 el2edimg(new_element), 0);
14592 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14593 new_element = GFX_ELEMENT(new_element);
14595 drawingarea_info[type_id].value[pos] = new_element;
14597 CopyElementPropertiesToGame(properties_element);
14599 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14601 UpdateCustomElementGraphicGadgets();
14603 FrameCounter = 0; // restart animation frame counter
14608 case GADGET_ID_CONNECTED_ITEMS:
14610 static int last_sx = -1;
14611 static int last_sy = -1;
14613 if (button_release_event)
14614 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14616 SetDrawModeHiRes(new_element);
14618 if (getDrawModeHiRes())
14624 if (!button_press_event)
14625 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14632 case GADGET_ID_LINE:
14633 case GADGET_ID_ARC:
14634 case GADGET_ID_RECTANGLE:
14635 case GADGET_ID_FILLED_BOX:
14636 SetDrawModeHiRes(new_element);
14638 if (getDrawModeHiRes())
14644 case GADGET_ID_GRAB_BRUSH:
14645 case GADGET_ID_TEXT:
14647 static int last_sx = -1;
14648 static int last_sy = -1;
14649 static int start_sx = -1;
14650 static int start_sy = -1;
14651 void (*draw_func)(int, int, int, int, int, boolean);
14653 if (drawing_function == GADGET_ID_LINE)
14654 draw_func = DrawLine;
14655 else if (drawing_function == GADGET_ID_ARC)
14656 draw_func = DrawArc;
14657 else if (drawing_function == GADGET_ID_RECTANGLE)
14658 draw_func = DrawBox;
14659 else if (drawing_function == GADGET_ID_FILLED_BOX)
14660 draw_func = DrawFilledBox;
14661 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14662 draw_func = SelectArea;
14663 else // (drawing_function == GADGET_ID_TEXT)
14664 draw_func = SetTextCursor;
14666 if (button_press_event)
14668 draw_func(sx, sy, sx, sy, new_element, FALSE);
14669 start_sx = last_sx = sx;
14670 start_sy = last_sy = sy;
14672 if (drawing_function == GADGET_ID_TEXT)
14673 DrawLevelText(0, 0, 0, TEXT_END);
14675 else if (button_release_event)
14677 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14678 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14680 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14681 CopyBrushToCursor(sx, sy);
14682 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14684 draw_with_brush = TRUE;
14686 else if (drawing_function == GADGET_ID_TEXT)
14687 DrawLevelText(sx, sy, 0, TEXT_INIT);
14689 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14691 else if (last_sx != sx || last_sy != sy)
14693 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14694 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14695 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14696 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14703 case GADGET_ID_FLOOD_FILL:
14704 if (button_press_event && Tile[lx][ly] != new_element)
14706 if (IS_MM_WALL_EDITOR(new_element))
14707 FloodFillWall_MM(sx2, sy2, new_element);
14709 FloodFill(lx, ly, new_element);
14711 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14712 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14716 case GADGET_ID_PICK_ELEMENT:
14717 if (button_release_event)
14718 ClickOnGadget(level_editor_gadget[last_drawing_function],
14720 else if (draw_level)
14721 PickDrawingElement(button, Tile[lx][ly]);
14724 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14726 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14733 // do not mark level as modified for certain non-level-changing gadgets
14734 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14735 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14736 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14737 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14740 level.changed = TRUE;
14743 static void HandleCounterButtons(struct GadgetInfo *gi)
14745 int gadget_id = gi->custom_id;
14746 int counter_id = gi->custom_type_id;
14747 int button = gi->event.button;
14748 int *counter_value = counterbutton_info[counter_id].value;
14749 int step = BUTTON_STEPSIZE(button) *
14750 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14752 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14754 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14755 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14756 boolean level_changed = LevelChanged();
14758 if ((level_changed && pressed) || (!level_changed && released))
14761 if (level_changed && !Request("Level has changed! Discard changes?",
14764 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14765 ModifyEditorCounterValue(counter_id, *counter_value);
14771 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14772 *counter_value = gi->textinput.number_value;
14774 ModifyEditorCounterValue(counter_id, *counter_value + step);
14776 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14778 int last_game_engine_type = level.game_engine_type;
14780 LoadLevel(level_nr);
14781 LoadScore(level_nr);
14783 SaveLevelSetup_SeriesInfo();
14788 DrawEditModeWindow();
14790 if (level.game_engine_type != last_game_engine_type)
14792 // update element selection list
14793 ReinitializeElementList();
14794 ModifyEditorElementList();
14800 switch (counter_id)
14802 case ED_COUNTER_ID_YAMYAM_CONTENT:
14803 DrawYamYamContentAreas();
14806 case ED_COUNTER_ID_BALL_CONTENT:
14807 DrawMagicBallContentAreas();
14810 case ED_COUNTER_ID_ANDROID_CONTENT:
14811 DrawAndroidElementArea();
14814 case ED_COUNTER_ID_GROUP_CONTENT:
14815 DrawGroupElementArea();
14816 CopyGroupElementPropertiesToGame(properties_element);
14819 case ED_COUNTER_ID_INVENTORY_SIZE:
14820 DrawPlayerInitialInventoryArea(properties_element);
14823 case ED_COUNTER_ID_MM_BALL_CONTENT:
14824 DrawMMBallContentArea();
14827 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14828 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14829 DrawEnvelopeTextArea(-1);
14832 case ED_COUNTER_ID_LEVEL_XSIZE:
14833 case ED_COUNTER_ID_LEVEL_YSIZE:
14834 lev_fieldx = level.fieldx;
14835 lev_fieldy = level.fieldy;
14837 // check if resizing of level results in change of border border
14838 SetBorderElement();
14846 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14847 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14848 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14849 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14850 CopyElementPropertiesToGame(properties_element);
14852 // do not mark level as modified for certain non-level-changing gadgets
14853 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14854 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14855 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14856 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14859 level.changed = TRUE;
14862 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14864 int type_id = gi->custom_type_id;
14866 strcpy(textinput_info[type_id].value, gi->textinput.value);
14868 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14870 CopyElementPropertiesToGame(properties_element);
14872 ModifyEditorElementList(); // update changed button info text
14875 // do not mark level as modified for certain non-level-changing gadgets
14876 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14877 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14880 level.changed = TRUE;
14883 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14885 int type_id = gi->custom_type_id;
14887 strncpy(textarea_info[type_id].value, gi->textarea.value,
14888 MAX_ENVELOPE_TEXT_LEN);
14889 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14891 level.changed = TRUE;
14894 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14896 int type_id = gi->custom_type_id;
14897 int value_old = *selectbox_info[type_id].value;
14898 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14900 *selectbox_info[type_id].value = value_new;
14902 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14904 DrawLevelConfigWindow();
14906 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14908 element_info[properties_element].current_change_page = gi->selectbox.index;
14910 DrawPropertiesWindow();
14912 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
14913 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
14914 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
14915 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
14916 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
14918 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
14920 // when changing action type, also check action mode and action arg
14921 if (value_old != value_new)
14922 setSelectboxSpecialActionVariablesIfNeeded();
14924 DrawPropertiesChange();
14927 CopyElementPropertiesToGame(properties_element);
14929 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
14931 // show or hide "engine" tabulator depending on game engine type
14932 DrawLevelConfigWindow();
14934 // update element selection list depending on game engine type
14935 ReinitializeElementList();
14936 ModifyEditorElementList();
14938 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
14940 // update BD cycle delay counter gadgets depending on BD scheduling type
14941 DrawLevelConfigWindow();
14944 // do not mark level as modified for certain non-level-changing gadgets
14945 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
14946 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14949 level.changed = TRUE;
14952 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
14954 int type_id = gi->custom_type_id;
14957 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
14958 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
14960 edit_mode_levelconfig = gi->custom_type_id;
14962 DrawLevelConfigWindow();
14964 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
14965 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
14967 edit_mode_properties = gi->custom_type_id;
14969 DrawPropertiesWindow();
14971 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
14972 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
14974 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
14976 // backup original "level.field" (needed to track playfield changes)
14977 CopyPlayfield(level.field, TileBackup);
14979 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
14980 CopyPlayfield(Tile, level.field);
14982 if (new_template ||
14983 Request("Save this template and kill the old?", REQ_ASK))
14984 SaveLevelTemplate();
14987 Request("Template saved!", REQ_CONFIRM);
14989 // restore original "level.field" (needed to track playfield changes)
14990 CopyPlayfield(TileBackup, level.field);
14992 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
14994 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
14996 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
14997 leveldir_current->readonly)
14999 Request("This level set is read-only!", REQ_CONFIRM);
15004 if (strEqual(levelset_name, ""))
15006 Request("Please enter level set title!", REQ_CONFIRM);
15011 if (strEqual(levelset_author, ""))
15013 Request("Please enter level set author!", REQ_CONFIRM);
15018 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15020 if (UpdateUserLevelSet(levelset_subdir,
15023 levelset_num_levels))
15025 Request("Level set updated!", REQ_CONFIRM);
15029 Request("Updating level set failed!", REQ_CONFIRM);
15032 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15034 if (level.changed && !Request("Level has changed! Discard changes?",
15038 if (CreateUserLevelSet(levelset_subdir,
15041 levelset_num_levels,
15042 levelset_use_levelset_artwork))
15044 if (levelset_copy_level_template)
15045 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15047 Request("New level set created!", REQ_CONFIRM);
15049 AddUserLevelSetToLevelInfo(levelset_subdir);
15050 ChangeEditorToLevelSet(levelset_subdir);
15054 Request("Creating new level set failed!", REQ_CONFIRM);
15058 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15059 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15061 struct ElementInfo *ei = &element_info[properties_element];
15063 // when modifying custom element, ask for copying level template
15064 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15067 setElementChangePages(ei, ei->num_change_pages + 1);
15069 // set new change page to be new current change page
15070 ei->current_change_page = ei->num_change_pages - 1;
15071 ei->change = &ei->change_page[ei->current_change_page];
15073 setElementChangeInfoToDefaults(ei->change);
15075 DrawPropertiesWindow();
15077 level.changed = TRUE;
15079 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15080 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15082 struct ElementInfo *ei = &element_info[properties_element];
15084 // when modifying custom element, ask for copying level template
15085 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15088 // copy all change pages after change page to be deleted
15089 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15090 ei->change_page[i] = ei->change_page[i + 1];
15092 setElementChangePages(ei, ei->num_change_pages - 1);
15094 DrawPropertiesWindow();
15096 level.changed = TRUE;
15100 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15102 int type_id = gi->custom_type_id;
15104 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15105 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15107 struct ElementInfo *ei = &element_info[properties_element];
15108 int step = BUTTON_STEPSIZE(gi->event.button);
15110 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15111 ei->current_change_page += step;
15113 if (ei->current_change_page < 0)
15114 ei->current_change_page = 0;
15115 else if (ei->current_change_page >= ei->num_change_pages)
15116 ei->current_change_page = ei->num_change_pages - 1;
15118 DrawPropertiesWindow();
15120 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15121 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15123 struct ElementInfo *ei = &element_info[properties_element];
15124 int current_change_page = ei->current_change_page;
15126 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15128 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15129 ei->change_page[current_change_page];
15131 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15133 // when modifying custom element, ask for copying level template
15134 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15137 ei->change_page[current_change_page] =
15138 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15140 level.changed = TRUE;
15143 DrawPropertiesWindow();
15147 static void HandleRadiobuttons(struct GadgetInfo *gi)
15149 int type_id = gi->custom_type_id;
15151 *radiobutton_info[type_id].value =
15152 radiobutton_info[type_id].checked_value;
15154 // do not mark level as modified for certain non-level-changing gadgets
15155 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15156 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15159 level.changed = TRUE;
15162 static void HandleCheckbuttons(struct GadgetInfo *gi)
15164 int type_id = gi->custom_type_id;
15166 *checkbutton_info[type_id].value ^= TRUE;
15168 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15169 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15170 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15171 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15172 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15173 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15174 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15175 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15177 CopyElementPropertiesToGame(properties_element);
15180 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15182 UpdateCustomElementGraphicGadgets();
15184 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15185 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15187 boolean template_related_changes_found = FALSE;
15190 // check if any custom, group or empty elements have been changed
15191 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15192 if ((IS_CUSTOM_ELEMENT(i) ||
15193 IS_GROUP_ELEMENT(i) ||
15194 IS_EMPTY_ELEMENT(i)) &&
15195 element_info[i].modified_settings)
15196 template_related_changes_found = TRUE;
15198 if (level.use_custom_template &&
15199 !fileExists(getGlobalLevelTemplateFilename()))
15201 Request("No level template found!", REQ_CONFIRM);
15203 level.use_custom_template = FALSE;
15205 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15210 if (level.use_custom_template &&
15211 template_related_changes_found &&
15212 !Request("Discard changes and use level template?", REQ_ASK))
15214 level.use_custom_template = FALSE;
15216 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15221 if (!level.use_custom_template &&
15222 Request("Copy settings from level template?", REQ_ASK))
15227 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15229 DrawEditModeWindow();
15231 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15233 if (setup.editor.use_template_for_new_levels &&
15234 !fileExists(getGlobalLevelTemplateFilename()))
15236 Request("No level template found!", REQ_CONFIRM);
15241 if (setup.editor.use_template_for_new_levels &&
15243 !Request("Discard level and load template?", REQ_ASK))
15248 if (!setup.editor.use_template_for_new_levels &&
15250 !Request("Discard level and use empty level?", REQ_ASK))
15255 LoadLevel(level_nr);
15256 LoadScore(level_nr);
15261 DrawEditModeWindow();
15263 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15265 SetAutomaticNumberOfGemsNeeded();
15268 // do not mark level as modified for certain non-level-changing gadgets
15269 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15270 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15271 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15272 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15273 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15274 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15277 level.changed = TRUE;
15280 static void HandleControlButtons(struct GadgetInfo *gi)
15282 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15283 static int last_edit_mode = ED_MODE_DRAWING;
15284 static int last_custom_copy_mode = -1;
15285 static int last_button = 0;
15286 int id = gi->custom_id;
15287 int button = gi->event.button;
15288 int step = BUTTON_STEPSIZE(button);
15289 int new_element = BUTTON_ELEMENT(button);
15290 int last_properties_element = properties_element;
15293 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15294 DrawLevelText(0, 0, 0, TEXT_END);
15296 if (id < ED_NUM_CTRL1_BUTTONS &&
15297 id != GADGET_ID_SINGLE_ITEMS &&
15298 id != GADGET_ID_PICK_ELEMENT &&
15299 edit_mode != ED_MODE_DRAWING &&
15300 drawing_function != GADGET_ID_PICK_ELEMENT &&
15301 !(GetKeyModState() & KMOD_Control))
15302 ChangeEditModeWindow(ED_MODE_DRAWING);
15304 // element copy mode active, but no element button pressed => deactivate
15305 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15306 last_custom_copy_mode = -1;
15308 // when showing palette on element buttons, change element of button used
15309 if (editor.palette.show_on_element_buttons &&
15310 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15312 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15314 id = GADGET_ID_PALETTE;
15319 case GADGET_ID_SCROLL_LEFT:
15320 if (level_xpos >= 0)
15322 if (lev_fieldx < ed_fieldx - 2)
15325 level_xpos -= step;
15326 if (level_xpos < -1)
15329 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15331 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15333 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15334 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15338 case GADGET_ID_SCROLL_RIGHT:
15339 if (level_xpos <= lev_fieldx - ed_fieldx)
15341 if (lev_fieldx < ed_fieldx - 2)
15344 level_xpos += step;
15345 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15346 level_xpos = lev_fieldx - ed_fieldx + 1;
15348 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15350 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15352 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15353 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15357 case GADGET_ID_SCROLL_UP:
15358 if (level_ypos >= 0)
15360 if (lev_fieldy < ed_fieldy - 2)
15363 level_ypos -= step;
15364 if (level_ypos < -1)
15367 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15369 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15371 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15372 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15376 case GADGET_ID_SCROLL_DOWN:
15377 if (level_ypos <= lev_fieldy - ed_fieldy)
15379 if (lev_fieldy < ed_fieldy - 2)
15382 level_ypos += step;
15383 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15384 level_ypos = lev_fieldy - ed_fieldy + 1;
15386 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15388 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15390 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15391 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15395 case GADGET_ID_SCROLL_HORIZONTAL:
15396 level_xpos = gi->event.item_position - 1;
15398 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15403 case GADGET_ID_SCROLL_VERTICAL:
15404 level_ypos = gi->event.item_position - 1;
15406 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15411 case GADGET_ID_SCROLL_LIST_UP:
15412 case GADGET_ID_SCROLL_LIST_DOWN:
15413 case GADGET_ID_SCROLL_LIST_VERTICAL:
15414 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15415 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15418 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15419 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15421 if (element_shift < 0)
15423 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15424 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15426 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15427 GDI_SCROLLBAR_ITEM_POSITION,
15428 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15431 ModifyEditorElementList();
15435 case GADGET_ID_PROPERTIES:
15436 // always switch off element properties when they are already displayed
15437 last_properties_element = new_element;
15438 case GADGET_ID_ELEMENT_LEFT:
15439 case GADGET_ID_ELEMENT_MIDDLE:
15440 case GADGET_ID_ELEMENT_RIGHT:
15441 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15442 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15443 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15446 if (edit_mode != ED_MODE_PROPERTIES)
15448 last_edit_mode = edit_mode;
15450 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15452 last_level_drawing_function = drawing_function;
15453 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15456 else if (properties_element != last_properties_element)
15458 DrawEditModeWindow();
15462 ChangeEditModeWindow(ED_MODE_DRAWING);
15464 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15469 case GADGET_ID_PALETTE:
15470 if (edit_mode != ED_MODE_PALETTE)
15472 last_edit_mode = edit_mode;
15474 ChangeEditModeWindow(ED_MODE_PALETTE);
15478 ChangeEditModeWindow(last_edit_mode);
15482 case GADGET_ID_WRAP_LEFT:
15483 WrapLevel(-step, 0);
15486 case GADGET_ID_WRAP_RIGHT:
15487 WrapLevel(step, 0);
15490 case GADGET_ID_WRAP_UP:
15491 WrapLevel(0, -step);
15494 case GADGET_ID_WRAP_DOWN:
15495 WrapLevel(0, step);
15498 case GADGET_ID_SINGLE_ITEMS:
15499 case GADGET_ID_CONNECTED_ITEMS:
15500 case GADGET_ID_LINE:
15501 case GADGET_ID_ARC:
15502 case GADGET_ID_TEXT:
15503 case GADGET_ID_RECTANGLE:
15504 case GADGET_ID_FILLED_BOX:
15505 case GADGET_ID_FLOOD_FILL:
15506 case GADGET_ID_GRAB_BRUSH:
15507 case GADGET_ID_PICK_ELEMENT:
15508 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15509 last_drawing_function = drawing_function;
15510 drawing_function = id;
15511 draw_with_brush = FALSE;
15514 case GADGET_ID_RANDOM_PLACEMENT:
15515 RandomPlacement(new_element);
15518 case GADGET_ID_ZOOM:
15519 // zoom level editor tile size in or out (or reset to default size)
15520 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15521 button == 2 ? ed_tilesize_default :
15522 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15524 // when using touch device, cycle through all zoom tilesizes
15525 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15526 ed_tilesize = MICRO_TILESIZE;
15528 // limit zoom level by upper and lower bound
15529 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15531 InitZoomLevelSettings(ed_tilesize);
15533 if (edit_mode == ED_MODE_DRAWING)
15535 DrawDrawingWindow();
15537 // redraw zoom gadget info text
15538 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15541 // save current editor zoom tilesize
15542 SaveSetup_AutoSetup();
15546 case GADGET_ID_CUSTOM_COPY_FROM:
15547 case GADGET_ID_CUSTOM_COPY_TO:
15548 case GADGET_ID_CUSTOM_EXCHANGE:
15549 last_custom_copy_mode = id;
15550 last_drawing_function = drawing_function;
15553 case GADGET_ID_CUSTOM_COPY:
15554 CopyCustomElement(properties_element, -1, id);
15557 case GADGET_ID_CUSTOM_PASTE:
15558 CopyCustomElement(-1, properties_element, id);
15561 case GADGET_ID_UNDO:
15562 if (button < 0) // keep button value (even if modifier keys are pressed)
15564 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15567 if (button == 1 && undo_buffer_steps == 0)
15569 Request("Undo buffer empty!", REQ_CONFIRM);
15573 else if (button == 2)
15577 else if (button == 3 && redo_buffer_steps == 0)
15579 Request("Redo buffer empty!", REQ_CONFIRM);
15584 if (edit_mode != ED_MODE_DRAWING)
15585 ChangeEditModeWindow(ED_MODE_DRAWING);
15591 undo_buffer_position =
15592 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15594 undo_buffer_steps--;
15595 redo_buffer_steps++;
15601 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15603 undo_buffer_steps++;
15604 redo_buffer_steps--;
15607 for (x = 0; x < lev_fieldx; x++)
15608 for (y = 0; y < lev_fieldy; y++)
15609 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15611 // check if undo operation forces change of border style
15612 CheckLevelBorderElement(FALSE);
15614 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15618 case GADGET_ID_CONF:
15619 if (edit_mode != ED_MODE_LEVELCONFIG)
15621 last_edit_mode = edit_mode;
15623 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15627 ChangeEditModeWindow(ED_MODE_DRAWING);
15631 case GADGET_ID_CLEAR:
15632 if (edit_mode != ED_MODE_DRAWING)
15633 ChangeEditModeWindow(ED_MODE_DRAWING);
15635 for (x = 0; x < MAX_LEV_FIELDX; x++)
15636 for (y = 0; y < MAX_LEV_FIELDY; y++)
15637 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15639 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15641 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15644 case GADGET_ID_SAVE:
15646 // saving read-only levels into personal level set modifies global vars
15647 // "leveldir_current" and "level_nr"; restore them after saving level
15648 LevelDirTree *leveldir_former = leveldir_current;
15649 int level_nr_former = level_nr;
15650 char *level_filename;
15653 if (leveldir_current->readonly &&
15654 !PrepareSavingIntoPersonalLevelSet())
15657 level_filename = getDefaultLevelFilename(level_nr);
15658 new_level = !fileExists(level_filename);
15661 Request("Save this level and kill the old?", REQ_ASK))
15663 if (leveldir_former->readonly)
15664 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15666 SetAutomaticNumberOfGemsNeeded();
15668 CopyPlayfield(Tile, level.field);
15669 SaveLevel(level_nr);
15671 level.changed = FALSE;
15675 char level_saved_msg[64];
15677 if (leveldir_former->readonly)
15678 sprintf(level_saved_msg,
15679 "Level saved as level %d into personal level set!",
15682 strcpy(level_saved_msg, "Level saved!");
15684 Request(level_saved_msg, REQ_CONFIRM);
15688 // "cd" back to copied-from levelset (in case of saved read-only level)
15689 leveldir_current = leveldir_former;
15690 level_nr = level_nr_former;
15695 case GADGET_ID_TEST:
15696 if (LevelChanged())
15697 level.game_version = GAME_VERSION_ACTUAL;
15699 CopyPlayfield(level.field, TileBackup);
15700 CopyPlayfield(Tile, level.field);
15702 CopyNativeLevel_RND_to_Native(&level);
15704 UnmapLevelEditorGadgets();
15705 UndrawSpecialEditorDoor();
15707 CloseDoor(DOOR_CLOSE_ALL);
15709 // needed before playing if editor playfield area has different size
15710 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15712 // redraw_mask = REDRAW_ALL;
15714 level_editor_test_game = TRUE;
15716 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15720 case GADGET_ID_EXIT:
15721 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15725 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15726 id <= GADGET_ID_ELEMENTLIST_LAST)
15728 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15730 new_element = editor_elements[element_position + element_shift];
15732 if (IS_EDITOR_CASCADE(new_element))
15736 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15738 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15739 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15741 if (*cascade_element == new_element)
15743 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15744 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15746 // update element selection list
15747 ReinitializeElementList();
15748 ModifyEditorElementList();
15750 // update cascading gadget info text
15751 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15753 // save current editor cascading state
15754 SaveSetup_EditorCascade();
15763 if (last_custom_copy_mode != -1)
15765 if (CopyCustomElement(properties_element, new_element,
15766 last_custom_copy_mode))
15768 ClickOnGadget(level_editor_gadget[last_drawing_function],
15771 last_custom_copy_mode = -1;
15777 // change element of button used to show palette
15778 if (editor.palette.show_on_element_buttons)
15779 button = last_button;
15781 PickDrawingElement(button, new_element);
15783 if (!stick_element_properties_window &&
15784 drawing_function != GADGET_ID_PICK_ELEMENT &&
15785 !(GetKeyModState() & KMOD_Control))
15787 properties_element = new_element;
15788 if (edit_mode == ED_MODE_PROPERTIES)
15789 DrawPropertiesWindow();
15792 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15793 ClickOnGadget(level_editor_gadget[last_drawing_function],
15796 if (!use_permanent_palette)
15797 ChangeEditModeWindow(last_edit_mode);
15800 else if (gi->event.type == GD_EVENT_PRESSED)
15801 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15802 else if (gi->event.type == GD_EVENT_RELEASED)
15803 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15804 else if (gi->event.type == GD_EVENT_MOVING)
15805 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15807 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15813 void HandleLevelEditorKeyInput(Key key)
15815 char letter = getCharFromKey(key);
15817 if (drawing_function == GADGET_ID_TEXT &&
15818 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15821 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15822 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15823 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15824 else if (key == KSYM_Return)
15825 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15826 else if (key == KSYM_Escape)
15827 DrawLevelText(0, 0, 0, TEXT_END);
15832 int id = GADGET_ID_NONE;
15833 int new_element_shift = element_shift;
15834 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15835 int button = MB_LEFTBUTTON;
15841 id = GADGET_ID_SCROLL_LEFT;
15844 id = GADGET_ID_SCROLL_RIGHT;
15847 id = GADGET_ID_SCROLL_UP;
15850 id = GADGET_ID_SCROLL_DOWN;
15854 case KSYM_Page_Down:
15855 step *= (key == KSYM_Page_Up ? -1 : +1);
15856 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15858 if (element_shift < 0)
15860 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15861 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15863 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15864 GDI_SCROLLBAR_ITEM_POSITION,
15865 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15867 ModifyEditorElementList();
15873 element_shift = (key == KSYM_Home ? 0 :
15874 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15876 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15877 GDI_SCROLLBAR_ITEM_POSITION,
15878 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15880 ModifyEditorElementList();
15887 // this is needed to prevent interference with running "True X-Mouse"
15888 if (GetKeyModStateFromEvents() & KMOD_Control)
15891 // check for last or next editor cascade block in element list
15892 for (i = 0; i < num_editor_elements; i++)
15894 if ((key == KSYM_Insert && i == element_shift) ||
15895 (key == KSYM_Delete && new_element_shift > element_shift))
15898 // jump to next cascade block (or to start of element list)
15899 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15900 new_element_shift = i;
15903 if (i < num_editor_elements)
15904 element_shift = new_element_shift;
15906 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15907 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15909 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15910 GDI_SCROLLBAR_ITEM_POSITION,
15911 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15913 ModifyEditorElementList();
15918 if (edit_mode == ED_MODE_DRAWING)
15919 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
15920 else if (edit_mode == ED_MODE_LEVELCONFIG)
15921 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
15922 else if (edit_mode == ED_MODE_PROPERTIES)
15923 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
15924 else if (edit_mode == ED_MODE_PALETTE)
15925 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
15926 else // should never happen
15927 ChangeEditModeWindow(ED_MODE_DRAWING);
15935 if (id != GADGET_ID_NONE)
15936 ClickOnGadget(level_editor_gadget[id], button);
15937 else if (letter == '1' || letter == '?')
15938 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
15939 else if (letter == '2')
15940 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
15941 else if (letter == '3')
15942 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
15943 else if (letter == '.')
15944 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
15945 else if (letter == 'U')
15946 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15947 else if (letter == '-' || key == KSYM_KP_Subtract)
15948 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
15949 else if (letter == '0' || key == KSYM_KP_0)
15950 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
15951 else if (letter == '+' || key == KSYM_KP_Add ||
15952 letter == '=') // ("Shift-=" is "+" on US keyboards)
15953 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
15954 else if (key == KSYM_Return ||
15955 key == KSYM_space ||
15956 key == setup.shortcut.toggle_pause)
15957 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
15959 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
15960 if (letter && letter == controlbutton_info[i].shortcut)
15961 if (!anyTextGadgetActive())
15962 ClickOnGadget(level_editor_gadget[i], button);
15964 if (draw_with_brush)
15968 else if (letter == 'y')
15970 else if (letter == 'z')
15975 static void HandleLevelEditorIdle_Properties(void)
15977 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
15978 int x = editor.settings.element_graphic.x + element_border;
15979 int y = editor.settings.element_graphic.y + element_border;
15980 static DelayCounter action_delay = { 0 };
15983 action_delay.value = GameFrameDelay;
15985 if (!DelayReached(&action_delay))
15988 for (i = 0; i < ED_NUM_SELECTBOX; i++)
15990 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
15992 if (gi->mapped && gi->active && gi->selectbox.open)
15996 DrawEditorElementAnimation(SX + x, SY + y);
15998 redraw_mask |= REDRAW_FIELD;
16000 FrameCounter++; // increase animation frame counter
16003 static void HandleLevelEditorIdle_Drawing(void)
16005 static boolean last_highlighted = FALSE;
16006 static boolean last_highlighted_similar = FALSE;
16007 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16008 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16010 if (highlighted != last_highlighted ||
16011 (highlighted && highlighted_similar != last_highlighted_similar))
16013 DrawAreaElementHighlight(highlighted, highlighted_similar);
16015 redraw_mask |= REDRAW_FIELD;
16018 last_highlighted = highlighted;
16019 last_highlighted_similar = highlighted_similar;
16022 void HandleLevelEditorIdle(void)
16024 if (edit_mode == ED_MODE_PROPERTIES)
16025 HandleLevelEditorIdle_Properties();
16026 else if (edit_mode == ED_MODE_DRAWING)
16027 HandleLevelEditorIdle_Drawing();
16030 static void ClearEditorGadgetInfoText(void)
16032 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16035 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16037 char infotext[MAX_OUTPUT_LINESIZE + 1];
16038 int max_infotext_len = getMaxInfoTextLength();
16040 if (gi == NULL || strlen(gi->info_text) == 0)
16043 strncpy(infotext, gi->info_text, max_infotext_len);
16044 infotext[max_infotext_len] = '\0';
16046 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16048 int key = controlbutton_info[gi->custom_id].shortcut;
16052 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16054 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16055 sprintf(shortcut, " ('.' or '%c')", key);
16056 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16057 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16058 else if (gi->custom_id == GADGET_ID_TEST)
16059 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16060 else if (gi->custom_id == GADGET_ID_UNDO)
16061 sprintf(shortcut, " ('%c/Shift-U')", key);
16062 else if (gi->custom_id == GADGET_ID_ZOOM)
16063 sprintf(shortcut, " ('%c', '0', '-')", key);
16065 sprintf(shortcut, " ('%s%c')",
16066 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16068 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16069 strcat(infotext, shortcut);
16073 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16076 void HandleEditorGadgetInfoText(void *ptr)
16078 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16080 if (game_status != GAME_MODE_EDITOR)
16083 ClearEditorGadgetInfoText();
16085 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16088 // misuse this function to delete brush cursor, if needed
16089 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16090 DeleteBrushFromCursor();
16092 PrintEditorGadgetInfoText(gi);
16095 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16097 int id = gi->custom_id;
16098 int type_id = gi->custom_type_id;
16099 int sx = gi->event.x;
16100 int sy = gi->event.y;
16101 int lx = sx + level_xpos;
16102 int ly = sy + level_ypos;
16103 int min_sx = 0, min_sy = 0;
16104 int max_sx = gi->drawing.area_xsize - 1;
16105 int max_sy = gi->drawing.area_ysize - 1;
16106 int actual_drawing_function = drawing_function;
16107 int max_infotext_len = getMaxInfoTextLength();
16108 char infotext[MAX_OUTPUT_LINESIZE + 1];
16110 infotext[0] = '\0'; // start with empty info text
16112 // pressed Control key: simulate picking element
16113 if (GetKeyModState() & KMOD_Control)
16114 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16116 ClearEditorGadgetInfoText();
16118 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16121 // make sure to stay inside drawing area boundaries
16122 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16123 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16125 if (id == GADGET_ID_DRAWING_LEVEL)
16129 int min_lx = 0, min_ly = 0;
16130 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16132 // get positions inside level field
16133 lx = sx + level_xpos;
16134 ly = sy + level_ypos;
16136 // make sure to stay inside level field boundaries
16137 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16138 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16140 // correct drawing area positions accordingly
16141 sx = lx - level_xpos;
16142 sy = ly - level_ypos;
16145 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16147 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16149 static int start_lx = 0;
16150 static int start_ly = 0;
16153 if (gi->event.type == GD_EVENT_PRESSED)
16159 switch (actual_drawing_function)
16161 case GADGET_ID_SINGLE_ITEMS:
16162 text = "Drawing single items";
16164 case GADGET_ID_CONNECTED_ITEMS:
16165 text = "Drawing connected items";
16167 case GADGET_ID_LINE:
16168 text = "Drawing line";
16170 case GADGET_ID_ARC:
16171 text = "Drawing arc";
16173 case GADGET_ID_TEXT:
16174 text = "Setting text cursor";
16176 case GADGET_ID_RECTANGLE:
16177 text = "Drawing rectangle";
16179 case GADGET_ID_FILLED_BOX:
16180 text = "Drawing filled box";
16182 case GADGET_ID_FLOOD_FILL:
16183 text = "Flood fill";
16185 case GADGET_ID_GRAB_BRUSH:
16186 text = "Grabbing brush";
16188 case GADGET_ID_PICK_ELEMENT:
16189 text = "Picking element";
16193 text = "Drawing position";
16197 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16198 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16200 sprintf(infotext, "%s: %d, %d", text,
16201 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16203 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16204 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16206 sprintf(infotext, "Level position: %d, %d", lx, ly);
16209 // misuse this function to draw brush cursor, if needed
16210 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16212 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16213 CopyBrushToCursor(sx, sy);
16215 DeleteBrushFromCursor();
16218 if (!draw_with_brush)
16219 UpdateBrushPosition(sx, sy);
16221 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16223 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16224 int element = drawingarea_info[type_id].value[pos];
16226 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16230 if (id == GADGET_ID_CUSTOM_CONTENT)
16231 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16232 else if (id == GADGET_ID_GROUP_CONTENT)
16233 sprintf(infotext, "group element position: %d", sx + 1);
16234 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16235 id <= GADGET_ID_YAMYAM_CONTENT_7)
16236 sprintf(infotext, "content area %d position: %d, %d",
16237 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16238 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16239 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16240 sprintf(infotext, "content area %d position: %d, %d",
16241 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16242 else if (id == GADGET_ID_ANDROID_CONTENT)
16243 sprintf(infotext, "android element position: %d", sx + 1);
16244 else if (drawingarea_info[type_id].infotext != NULL)
16245 strcpy(infotext, drawingarea_info[type_id].infotext);
16248 infotext[max_infotext_len] = '\0';
16250 if (strlen(infotext) > 0)
16251 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16254 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16255 boolean quick_quit)
16257 if (!ask_if_level_has_changed ||
16259 Request("Level has changed! Exit without saving?",
16260 REQ_ASK | REQ_STAY_OPEN))
16262 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16263 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16265 // draw normal door
16266 UndrawSpecialEditorDoor();
16268 // use door animation if door 1 viewport is unchanged and contains toolbox
16269 if (useEditorDoorAnimation())
16270 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16272 // close editor doors if viewport definition is the same as in main menu
16273 if (vp_door_1->x == DX &&
16274 vp_door_1->y == DY &&
16275 vp_door_1->width == DXSIZE &&
16276 vp_door_1->height == DYSIZE &&
16277 vp_door_2->x == VX &&
16278 vp_door_2->y == VY &&
16279 vp_door_2->width == VXSIZE &&
16280 vp_door_2->height == VYSIZE)
16281 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16283 SetDoorState(DOOR_CLOSE_ALL);
16288 FadeSkipNextFadeIn();
16290 SetGameStatus(GAME_MODE_MAIN);
16296 if (!global.use_envelope_request)
16298 CloseDoor(DOOR_CLOSE_1);
16299 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);