1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
585 GADGET_ID_BD_SAND_LOOKS_LIKE,
586 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
587 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
588 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
589 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
590 GADGET_ID_BD_FIREFLY_EXPLODES_TO,
591 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
592 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
593 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
594 GADGET_ID_BD_STONEFLY_EXPLODES_TO,
595 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
596 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
597 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
598 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
599 GADGET_ID_BD_EXPLOSION_TURNS_TO,
600 GADGET_ID_START_ELEMENT,
601 GADGET_ID_ARTWORK_ELEMENT,
602 GADGET_ID_EXPLOSION_ELEMENT,
603 GADGET_ID_INVENTORY_CONTENT,
604 GADGET_ID_MM_BALL_CONTENT,
605 GADGET_ID_CUSTOM_GRAPHIC,
606 GADGET_ID_CUSTOM_CONTENT,
607 GADGET_ID_CUSTOM_MOVE_ENTER,
608 GADGET_ID_CUSTOM_MOVE_LEAVE,
609 GADGET_ID_CUSTOM_CHANGE_TARGET,
610 GADGET_ID_CUSTOM_CHANGE_CONTENT,
611 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
612 GADGET_ID_CUSTOM_CHANGE_ACTION,
613 GADGET_ID_GROUP_CONTENT,
614 GADGET_ID_RANDOM_BACKGROUND,
616 // text input identifiers
618 GADGET_ID_LEVEL_NAME,
619 GADGET_ID_LEVEL_AUTHOR,
620 GADGET_ID_LEVELSET_NAME,
621 GADGET_ID_LEVELSET_AUTHOR,
622 GADGET_ID_ELEMENT_NAME,
624 // text area identifiers
626 GADGET_ID_ENVELOPE_INFO,
628 // selectbox identifiers
630 GADGET_ID_TIME_OR_STEPS,
631 GADGET_ID_TIME_SCORE_BASE,
632 GADGET_ID_GAME_ENGINE_TYPE,
633 GADGET_ID_BD_SCHEDULING_TYPE,
634 GADGET_ID_LEVELSET_SAVE_MODE,
635 GADGET_ID_WIND_DIRECTION,
636 GADGET_ID_PLAYER_SPEED,
637 GADGET_ID_BD_GRAVITY_DIRECTION,
638 GADGET_ID_MM_BALL_CHOICE_MODE,
639 GADGET_ID_CUSTOM_WALK_TO_ACTION,
640 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
641 GADGET_ID_CUSTOM_DEADLINESS,
642 GADGET_ID_CUSTOM_MOVE_PATTERN,
643 GADGET_ID_CUSTOM_MOVE_DIRECTION,
644 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
645 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
646 GADGET_ID_CUSTOM_SMASH_TARGETS,
647 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
648 GADGET_ID_CUSTOM_ACCESS_TYPE,
649 GADGET_ID_CUSTOM_ACCESS_LAYER,
650 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
651 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
652 GADGET_ID_CHANGE_TIME_UNITS,
653 GADGET_ID_CHANGE_DIRECT_ACTION,
654 GADGET_ID_CHANGE_OTHER_ACTION,
655 GADGET_ID_CHANGE_SIDE,
656 GADGET_ID_CHANGE_PLAYER,
657 GADGET_ID_CHANGE_PAGE,
658 GADGET_ID_CHANGE_REPLACE_WHEN,
659 GADGET_ID_ACTION_TYPE,
660 GADGET_ID_ACTION_MODE,
661 GADGET_ID_ACTION_ARG,
662 GADGET_ID_SELECT_CHANGE_PAGE,
663 GADGET_ID_GROUP_CHOICE_MODE,
665 // textbutton identifiers
667 GADGET_ID_LEVELCONFIG_LEVEL,
668 GADGET_ID_LEVELCONFIG_LEVELSET,
669 GADGET_ID_LEVELCONFIG_EDITOR,
670 GADGET_ID_LEVELCONFIG_ENGINE,
671 GADGET_ID_PROPERTIES_INFO,
672 GADGET_ID_PROPERTIES_CONFIG,
673 GADGET_ID_PROPERTIES_CONFIG_1,
674 GADGET_ID_PROPERTIES_CONFIG_2,
675 GADGET_ID_PROPERTIES_CHANGE,
676 GADGET_ID_SAVE_AS_TEMPLATE_1,
677 GADGET_ID_SAVE_AS_TEMPLATE_2,
678 GADGET_ID_SAVE_LEVELSET,
679 GADGET_ID_ADD_CHANGE_PAGE,
680 GADGET_ID_DEL_CHANGE_PAGE,
682 // graphicbutton identifiers
684 GADGET_ID_PREV_CHANGE_PAGE,
685 GADGET_ID_NEXT_CHANGE_PAGE,
686 GADGET_ID_COPY_CHANGE_PAGE,
687 GADGET_ID_PASTE_CHANGE_PAGE,
689 // gadgets for scrolling of drawing area
692 GADGET_ID_SCROLL_DOWN,
693 GADGET_ID_SCROLL_LEFT,
694 GADGET_ID_SCROLL_RIGHT,
695 GADGET_ID_SCROLL_HORIZONTAL,
696 GADGET_ID_SCROLL_VERTICAL,
698 // gadgets for scrolling element list
700 GADGET_ID_SCROLL_LIST_UP,
701 GADGET_ID_SCROLL_LIST_DOWN,
702 GADGET_ID_SCROLL_LIST_VERTICAL,
704 // checkbuttons/radiobuttons for level/element properties
706 GADGET_ID_AUTO_COUNT_GEMS,
707 GADGET_ID_RATE_TIME_OVER_SCORE,
708 GADGET_ID_USE_LEVELSET_ARTWORK,
709 GADGET_ID_COPY_LEVEL_TEMPLATE,
710 GADGET_ID_RANDOM_PERCENTAGE,
711 GADGET_ID_RANDOM_QUANTITY,
712 GADGET_ID_RANDOM_RESTRICTED,
713 GADGET_ID_BD_INTERMISSION,
714 GADGET_ID_BD_PAL_TIMING,
715 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
716 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
717 GADGET_ID_BD_SHORT_EXPLOSIONS,
718 GADGET_ID_STICK_ELEMENT,
719 GADGET_ID_EM_SLIPPERY_GEMS,
720 GADGET_ID_EM_EXPLODES_BY_FIRE,
721 GADGET_ID_USE_SPRING_BUG,
722 GADGET_ID_USE_TIME_ORB_BUG,
723 GADGET_ID_USE_LIFE_BUGS,
724 GADGET_ID_RANDOM_BALL_CONTENT,
725 GADGET_ID_INITIAL_BALL_ACTIVE,
726 GADGET_ID_GROW_INTO_DIGGABLE,
727 GADGET_ID_SB_FIELDS_NEEDED,
728 GADGET_ID_SB_OBJECTS_NEEDED,
729 GADGET_ID_AUTO_EXIT_SOKOBAN,
730 GADGET_ID_SOLVED_BY_ONE_PLAYER,
731 GADGET_ID_FINISH_DIG_COLLECT,
732 GADGET_ID_KEEP_WALKABLE_CE,
733 GADGET_ID_CONTINUOUS_SNAPPING,
734 GADGET_ID_BLOCK_SNAP_FIELD,
735 GADGET_ID_BLOCK_LAST_FIELD,
736 GADGET_ID_SP_BLOCK_LAST_FIELD,
737 GADGET_ID_INSTANT_RELOCATION,
738 GADGET_ID_SHIFTED_RELOCATION,
739 GADGET_ID_LAZY_RELOCATION,
740 GADGET_ID_USE_START_ELEMENT,
741 GADGET_ID_USE_ARTWORK_ELEMENT,
742 GADGET_ID_USE_EXPLOSION_ELEMENT,
743 GADGET_ID_INITIAL_GRAVITY,
744 GADGET_ID_USE_INITIAL_INVENTORY,
745 GADGET_ID_CAN_PASS_TO_WALKABLE,
746 GADGET_ID_CAN_FALL_INTO_ACID,
747 GADGET_ID_CAN_MOVE_INTO_ACID,
748 GADGET_ID_DONT_COLLIDE_WITH,
749 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
750 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
751 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
752 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,
753 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
754 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
755 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN,
756 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
757 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
758 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
759 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
760 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
761 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
762 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
763 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
764 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
765 GADGET_ID_BD_REPLICATORS_ACTIVE,
766 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
767 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
768 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
769 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
770 GADGET_ID_BD_INFINITE_ROCKETS,
771 GADGET_ID_BD_CREATURES_START_BACKWARDS,
772 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
773 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
774 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
775 GADGET_ID_ENVELOPE_AUTOWRAP,
776 GADGET_ID_ENVELOPE_CENTERED,
777 GADGET_ID_MM_LASER_RED,
778 GADGET_ID_MM_LASER_GREEN,
779 GADGET_ID_MM_LASER_BLUE,
780 GADGET_ID_DF_LASER_RED,
781 GADGET_ID_DF_LASER_GREEN,
782 GADGET_ID_DF_LASER_BLUE,
783 GADGET_ID_ROTATE_MM_BALL_CONTENT,
784 GADGET_ID_EXPLODE_MM_BALL,
785 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
786 GADGET_ID_CUSTOM_CAN_EXPLODE,
787 GADGET_ID_CUSTOM_EXPLODE_FIRE,
788 GADGET_ID_CUSTOM_EXPLODE_SMASH,
789 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
790 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
791 GADGET_ID_CUSTOM_DEADLY,
792 GADGET_ID_CUSTOM_CAN_MOVE,
793 GADGET_ID_CUSTOM_CAN_FALL,
794 GADGET_ID_CUSTOM_CAN_SMASH,
795 GADGET_ID_CUSTOM_SLIPPERY,
796 GADGET_ID_CUSTOM_ACCESSIBLE,
797 GADGET_ID_CUSTOM_GRAV_REACHABLE,
798 GADGET_ID_CUSTOM_USE_LAST_VALUE,
799 GADGET_ID_CUSTOM_USE_GRAPHIC,
800 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
801 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
802 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
803 GADGET_ID_CUSTOM_CAN_CHANGE,
804 GADGET_ID_CHANGE_USE_CONTENT,
805 GADGET_ID_CHANGE_USE_EXPLOSION,
806 GADGET_ID_CHANGE_ONLY_COMPLETE,
807 GADGET_ID_CHANGE_USE_RANDOM,
808 GADGET_ID_CHANGE_HAS_ACTION,
809 GADGET_ID_CHANGE_DELAY,
810 GADGET_ID_CHANGE_BY_DIRECT_ACT,
811 GADGET_ID_CHANGE_BY_OTHER_ACT,
813 NUM_STATIC_GADGET_IDS
816 // gadgets for buttons in element list (dynamic)
817 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
818 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
819 ED_NUM_ELEMENTLIST_BUTTONS - 1)
821 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
823 // radio button numbers
827 RADIO_NR_DRAWING_TOOLBOX,
828 RADIO_NR_RANDOM_ELEMENTS
831 // values for counter gadgets
834 ED_COUNTER_ID_SELECT_LEVEL,
835 ED_COUNTER_ID_LEVEL_XSIZE,
836 ED_COUNTER_ID_LEVEL_YSIZE,
837 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
838 ED_COUNTER_ID_LEVEL_TIMELIMIT,
839 ED_COUNTER_ID_LEVEL_TIMESCORE,
840 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
841 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
842 ED_COUNTER_ID_LEVEL_RANDOM,
843 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
844 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
845 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
846 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
847 ED_COUNTER_ID_BD_PUSHING_PROB,
848 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
849 ED_COUNTER_ID_ELEMENT_VALUE1,
850 ED_COUNTER_ID_ELEMENT_VALUE2,
851 ED_COUNTER_ID_ELEMENT_VALUE3,
852 ED_COUNTER_ID_ELEMENT_VALUE4,
853 ED_COUNTER_ID_YAMYAM_CONTENT,
854 ED_COUNTER_ID_BALL_CONTENT,
855 ED_COUNTER_ID_ANDROID_CONTENT,
856 ED_COUNTER_ID_ENVELOPE_XSIZE,
857 ED_COUNTER_ID_ENVELOPE_YSIZE,
858 ED_COUNTER_ID_INVENTORY_SIZE,
859 ED_COUNTER_ID_MM_BALL_CONTENT,
860 ED_COUNTER_ID_CUSTOM_SCORE,
861 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
862 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
863 ED_COUNTER_ID_CUSTOM_VALUE_RND,
864 ED_COUNTER_ID_PUSH_DELAY_FIX,
865 ED_COUNTER_ID_PUSH_DELAY_RND,
866 ED_COUNTER_ID_DROP_DELAY_FIX,
867 ED_COUNTER_ID_DROP_DELAY_RND,
868 ED_COUNTER_ID_MOVE_DELAY_FIX,
869 ED_COUNTER_ID_MOVE_DELAY_RND,
870 ED_COUNTER_ID_STEP_DELAY_FIX,
871 ED_COUNTER_ID_STEP_DELAY_RND,
872 ED_COUNTER_ID_EXPLOSION_DELAY,
873 ED_COUNTER_ID_IGNITION_DELAY,
874 ED_COUNTER_ID_GROUP_CONTENT,
875 ED_COUNTER_ID_CHANGE_DELAY_FIX,
876 ED_COUNTER_ID_CHANGE_DELAY_RND,
877 ED_COUNTER_ID_CHANGE_CONT_RND,
879 ED_NUM_COUNTERBUTTONS
882 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
883 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
884 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
885 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
886 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
887 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
889 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
890 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
891 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
892 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
893 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
894 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
896 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
897 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
899 // values for scrollbutton gadgets
902 ED_SCROLLBUTTON_ID_AREA_UP,
903 ED_SCROLLBUTTON_ID_AREA_DOWN,
904 ED_SCROLLBUTTON_ID_AREA_LEFT,
905 ED_SCROLLBUTTON_ID_AREA_RIGHT,
906 ED_SCROLLBUTTON_ID_LIST_UP,
907 ED_SCROLLBUTTON_ID_LIST_DOWN,
912 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
913 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
915 // values for scrollbar gadgets
918 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
919 ED_SCROLLBAR_ID_AREA_VERTICAL,
920 ED_SCROLLBAR_ID_LIST_VERTICAL,
925 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
926 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
928 // values for text input gadgets
931 ED_TEXTINPUT_ID_LEVEL_NAME,
932 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
933 ED_TEXTINPUT_ID_LEVELSET_NAME,
934 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
935 ED_TEXTINPUT_ID_ELEMENT_NAME,
940 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
941 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
943 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
944 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
946 // values for text area gadgets
949 ED_TEXTAREA_ID_ENVELOPE_INFO,
954 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
955 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
957 // values for selectbox gadgets
960 ED_SELECTBOX_ID_TIME_OR_STEPS,
961 ED_SELECTBOX_ID_TIME_SCORE_BASE,
962 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
963 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
964 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
965 ED_SELECTBOX_ID_WIND_DIRECTION,
966 ED_SELECTBOX_ID_PLAYER_SPEED,
967 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
968 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
969 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
970 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
971 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
972 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
973 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
974 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
975 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
976 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
977 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
978 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
979 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
980 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
981 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
982 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
983 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
984 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
985 ED_SELECTBOX_ID_CHANGE_SIDE,
986 ED_SELECTBOX_ID_CHANGE_PLAYER,
987 ED_SELECTBOX_ID_CHANGE_PAGE,
988 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
989 ED_SELECTBOX_ID_ACTION_TYPE,
990 ED_SELECTBOX_ID_ACTION_MODE,
991 ED_SELECTBOX_ID_ACTION_ARG,
992 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
993 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
998 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
999 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
1001 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1002 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1004 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1005 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1007 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
1008 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
1009 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
1010 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
1011 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
1012 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1014 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1015 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1017 // values for textbutton gadgets
1020 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1021 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1022 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1023 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1024 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1025 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1026 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1027 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1028 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1029 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1030 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1031 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1032 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1033 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1038 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1039 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1041 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1042 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1044 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1045 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1047 // values for graphicbutton gadgets
1050 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1051 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1052 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1053 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1055 ED_NUM_GRAPHICBUTTONS
1058 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1059 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1061 // values for checkbutton gadgets
1064 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1065 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1066 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1067 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1068 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1069 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1070 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1071 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1072 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1073 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1074 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1075 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1076 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1077 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1078 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1079 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1080 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1081 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1082 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1083 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1084 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1085 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1086 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1087 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1088 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1089 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1090 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1091 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1092 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1093 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1094 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1095 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1096 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1097 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1098 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1099 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1100 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1101 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1102 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1103 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1104 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1105 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1106 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1107 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1108 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1109 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1110 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
1111 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1112 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1113 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
1114 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1115 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1116 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1117 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1118 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1119 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1120 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1121 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1122 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1123 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1124 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1125 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1126 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1127 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1128 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
1129 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1130 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1131 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1132 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1133 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1134 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1135 ED_CHECKBUTTON_ID_MM_LASER_RED,
1136 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1137 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1138 ED_CHECKBUTTON_ID_DF_LASER_RED,
1139 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1140 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1141 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1142 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1143 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1144 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1145 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1146 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1147 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1148 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1149 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1150 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1151 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1152 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1153 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1154 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1155 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1156 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1157 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1158 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1159 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1160 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1161 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1162 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1163 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1164 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1165 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1166 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1167 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1172 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1173 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1175 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1176 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1178 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1179 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1181 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1182 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1184 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1185 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1186 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1187 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1188 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1189 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1191 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1192 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1194 // values for radiobutton gadgets
1197 ED_RADIOBUTTON_ID_PERCENTAGE,
1198 ED_RADIOBUTTON_ID_QUANTITY,
1203 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1204 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1206 // values for drawing area gadgets
1209 ED_DRAWING_ID_DRAWING_LEVEL,
1210 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1211 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1212 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1213 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1214 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1215 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1216 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1217 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1218 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1219 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1220 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1221 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1222 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1223 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1224 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1225 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1226 ED_DRAWING_ID_ANDROID_CONTENT,
1227 ED_DRAWING_ID_AMOEBA_CONTENT,
1228 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1229 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1230 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1231 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1232 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1233 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1234 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1235 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1236 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1237 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1238 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1239 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1240 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1241 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1242 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1243 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1244 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1245 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1246 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1247 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1248 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1249 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1250 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1251 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1252 ED_DRAWING_ID_BD_NUT_CONTENT,
1253 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1254 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1255 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1256 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1257 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1258 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1259 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
1260 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
1261 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
1262 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
1263 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
1264 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
1265 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
1266 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
1267 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
1268 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
1269 ED_DRAWING_ID_START_ELEMENT,
1270 ED_DRAWING_ID_ARTWORK_ELEMENT,
1271 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1272 ED_DRAWING_ID_INVENTORY_CONTENT,
1273 ED_DRAWING_ID_MM_BALL_CONTENT,
1274 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1275 ED_DRAWING_ID_CUSTOM_CONTENT,
1276 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1277 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1278 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1279 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1280 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1281 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1282 ED_DRAWING_ID_GROUP_CONTENT,
1283 ED_DRAWING_ID_RANDOM_BACKGROUND,
1285 ED_NUM_DRAWING_AREAS
1288 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1289 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1292 // ----------------------------------------------------------------------------
1293 // some internally used definitions
1294 // ----------------------------------------------------------------------------
1296 // values for CopyLevelToUndoBuffer()
1297 #define UNDO_IMMEDIATE 0
1298 #define UNDO_ACCUMULATE 1
1300 // values for scrollbars
1301 #define ED_SCROLL_NO 0
1302 #define ED_SCROLL_LEFT 1
1303 #define ED_SCROLL_RIGHT 2
1304 #define ED_SCROLL_UP 4
1305 #define ED_SCROLL_DOWN 8
1307 // screens in the level editor
1308 #define ED_MODE_DRAWING 0
1309 #define ED_MODE_LEVELCONFIG 1
1310 #define ED_MODE_PROPERTIES 2
1311 #define ED_MODE_PALETTE 3
1313 // sub-screens in the global settings section
1314 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1315 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1316 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1317 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1319 // sub-screens in the element properties section
1320 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1321 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1322 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1323 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1324 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1326 // how many steps can be cancelled
1327 #define NUM_UNDO_STEPS (64 + 1)
1329 // values for elements with score for certain actions
1331 #define MAX_SCORE 999
1333 // values for elements with count for collecting
1334 #define MIN_COLLECT_COUNT 0
1335 #define MAX_COLLECT_COUNT 999
1337 // values for random placement
1338 #define RANDOM_USE_PERCENTAGE 0
1339 #define RANDOM_USE_QUANTITY 1
1341 // values for level set save mode
1342 #define LEVELSET_SAVE_MODE_UPDATE 0
1343 #define LEVELSET_SAVE_MODE_CREATE 1
1345 // default value for element tile size in drawing area
1346 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1347 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1350 // ----------------------------------------------------------------------------
1351 // some internally used data structure definitions
1352 // ----------------------------------------------------------------------------
1358 struct XYTileSize *pos;
1362 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1364 // note: some additional characters are already reserved for "cheat mode"
1365 // shortcuts (":XYZ" style) -- for details, see "events.c"
1367 // ---------- toolbox control buttons ---------------------------------------
1370 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1371 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1372 "Draw single items", 's'
1375 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1376 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1377 "Draw connected items", 'd'
1380 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1381 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1385 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1386 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1390 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1391 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1392 "Draw outline rectangles", 'r'
1395 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1396 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1397 "Draw filled rectangles", 'R'
1400 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1401 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1402 "Wrap (rotate) level up", 0
1405 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1406 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1407 "Enter text elements", 't'
1410 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1411 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1415 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1416 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1417 "Wrap (rotate) level left", 0
1420 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1421 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1422 "Zoom level tile size", '+'
1425 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1426 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1427 "Wrap (rotate) level right", 0
1430 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1431 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1432 "Random element placement", 0
1435 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1436 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1440 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1441 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1442 "Wrap (rotate) level down", 0
1445 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1446 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1447 "Pick drawing element", ','
1450 // ---------- level control buttons -----------------------------------------
1453 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1454 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1455 "Undo/redo last operation", 'u'
1458 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1459 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1460 "Level and editor settings", 'I'
1463 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1464 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1468 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1469 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1473 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1474 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1478 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1479 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1480 "Exit level editor", 'E'
1483 // ---------- CE and GE control buttons -------------------------------------
1486 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1487 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1488 "Copy settings from other element", 0
1491 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1492 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1493 "Copy settings to other element", 0
1496 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1497 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1498 "Exchange element with other element", 0
1501 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1502 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1503 "Copy settings from this element", 0
1506 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1507 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1508 "Paste settings to this element", 0
1511 // ---------- palette control buttons ---------------------------------------
1514 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1515 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1516 "Properties of drawing element", 'p'
1519 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1520 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1521 "Properties of drawing element 1", '1'
1524 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1525 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1526 "Properties of drawing element 2", '2'
1529 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1530 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1531 "Properties of drawing element 3", '3'
1534 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1535 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1536 "Show list of elements", 'e'
1540 static int random_placement_value = 10;
1541 static int random_placement_method = RANDOM_USE_QUANTITY;
1542 static int random_placement_background_element = EL_SAND;
1543 static boolean random_placement_background_restricted = FALSE;
1544 static boolean stick_element_properties_window = FALSE;
1545 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1546 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1547 static struct ElementChangeInfo custom_element_change;
1548 static struct ElementGroupInfo group_element_info;
1549 static struct ElementInfo custom_element;
1551 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1552 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1553 static int levelset_num_levels = 100;
1554 static boolean levelset_use_levelset_artwork = FALSE;
1555 static boolean levelset_copy_level_template = FALSE;
1556 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1562 int min_value, max_value;
1563 int gadget_id_down, gadget_id_up;
1565 int gadget_id_align;
1567 char *text_above, *text_left, *text_right;
1568 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1570 // ---------- current level number ------------------------------------------
1573 ED_COUNTER_ID_SELECT_LEVEL,
1574 -1, -1, // these values are not constant, but can change at runtime
1576 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1577 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1582 // ---------- level and editor settings -------------------------------------
1585 ED_COUNTER_ID_LEVEL_XSIZE,
1586 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1587 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1588 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1589 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1591 "Playfield size:", NULL, "Width",
1594 ED_COUNTER_ID_LEVEL_YSIZE,
1595 -1, ED_LEVEL_SETTINGS_YPOS(4),
1596 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1597 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1598 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1600 NULL, " ", "Height",
1603 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1604 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1606 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1607 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1609 NULL, "Number of gems to collect:", NULL
1612 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1613 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1615 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1616 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1618 "Time or step limit to solve level:", NULL, NULL
1621 ED_COUNTER_ID_LEVEL_TIMESCORE,
1622 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1624 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1625 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1626 &level.score[SC_TIME_BONUS],
1627 "Score for time or steps left:", NULL, NULL
1630 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1631 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1633 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1634 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1636 NULL, "Random seed:", "(0 => random)"
1639 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1640 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1642 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1643 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1644 &levelset_num_levels,
1645 "Number of levels:", NULL, NULL,
1648 ED_COUNTER_ID_LEVEL_RANDOM,
1649 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1651 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1652 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1653 &random_placement_value,
1654 "Random element placement:", NULL, "in"
1657 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1658 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1660 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1661 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1662 &level.bd_cycle_delay_ms,
1663 NULL, NULL, "Game cycle delay (ms)"
1666 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1667 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1669 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1670 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1671 &level.bd_cycle_delay_c64,
1672 NULL, NULL, "Game cycle delay (C64-style)"
1675 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1676 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1678 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1679 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1680 &level.bd_hatching_delay_cycles,
1681 NULL, NULL, "Hatching delay (cycles)"
1684 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1685 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1687 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1688 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1689 &level.bd_hatching_delay_seconds,
1690 NULL, NULL, "Hatching delay (seconds)"
1693 // ---------- element settings: configure (various elements) ----------------
1696 ED_COUNTER_ID_BD_PUSHING_PROB,
1697 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1699 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1700 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1701 &level.bd_pushing_prob,
1702 NULL, NULL, "Push probability"
1705 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1706 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1708 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1709 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1710 &level.bd_pushing_prob_with_sweet,
1711 NULL, NULL, "Push probability with sweet"
1714 ED_COUNTER_ID_ELEMENT_VALUE1,
1715 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1716 MIN_SCORE, MAX_SCORE,
1717 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1718 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1719 NULL, // will be set when used
1723 ED_COUNTER_ID_ELEMENT_VALUE2,
1724 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1725 MIN_SCORE, MAX_SCORE,
1726 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1727 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1728 NULL, // will be set when used
1732 ED_COUNTER_ID_ELEMENT_VALUE3,
1733 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1734 MIN_SCORE, MAX_SCORE,
1735 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1736 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1737 NULL, // will be set when used
1741 ED_COUNTER_ID_ELEMENT_VALUE4,
1742 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1743 MIN_SCORE, MAX_SCORE,
1744 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1745 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1746 NULL, // will be set when used
1750 ED_COUNTER_ID_YAMYAM_CONTENT,
1751 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1752 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1753 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1754 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1755 &level.num_yamyam_contents,
1756 NULL, NULL, "Number of content areas"
1759 ED_COUNTER_ID_BALL_CONTENT,
1760 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1761 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1762 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1763 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1764 &level.num_ball_contents,
1765 NULL, NULL, "Number of content areas"
1768 ED_COUNTER_ID_ANDROID_CONTENT,
1769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1770 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1771 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1772 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1773 &level.num_android_clone_elements,
1774 NULL, NULL, "Number of clonable elements"
1777 ED_COUNTER_ID_ENVELOPE_XSIZE,
1778 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1779 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1780 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1781 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1782 NULL, // will be set when used
1783 NULL, NULL, "Width",
1786 ED_COUNTER_ID_ENVELOPE_YSIZE,
1787 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1788 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1789 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1790 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1791 NULL, // will be set when used
1792 NULL, " ", "Height",
1795 ED_COUNTER_ID_INVENTORY_SIZE,
1796 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1797 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1798 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1799 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1800 &level.initial_inventory_size[0],
1801 NULL, NULL, "Number of inventory elements"
1804 ED_COUNTER_ID_MM_BALL_CONTENT,
1805 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1806 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1807 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1808 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1809 &level.num_mm_ball_contents,
1810 NULL, NULL, "Number of content elements"
1813 // ---------- element settings: configure 1 (custom elements) ---------------
1816 ED_COUNTER_ID_CUSTOM_SCORE,
1817 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1818 MIN_SCORE, MAX_SCORE,
1819 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1820 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1821 &custom_element.collect_score_initial,
1822 NULL, "CE score", " "
1825 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1826 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1827 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1828 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1829 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1830 &custom_element.collect_count_initial,
1831 NULL, "CE count", NULL
1834 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1835 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1837 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1838 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1839 &custom_element.ce_value_fixed_initial,
1840 NULL, "CE value", NULL
1843 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1844 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1846 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1847 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1848 &custom_element.ce_value_random_initial,
1849 NULL, "+random", NULL
1852 ED_COUNTER_ID_PUSH_DELAY_FIX,
1853 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1855 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1856 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1857 &custom_element.push_delay_fixed,
1858 NULL, "Push delay", NULL
1861 ED_COUNTER_ID_PUSH_DELAY_RND,
1862 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1864 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1865 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1866 &custom_element.push_delay_random,
1867 NULL, "+random", NULL
1870 ED_COUNTER_ID_DROP_DELAY_FIX,
1871 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1873 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1874 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1875 &custom_element.drop_delay_fixed,
1876 NULL, "Drop delay", NULL
1879 ED_COUNTER_ID_DROP_DELAY_RND,
1880 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1882 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1883 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1884 &custom_element.drop_delay_random,
1885 NULL, "+random", NULL
1888 // ---------- element settings: configure 2 (custom elements) ---------------
1891 ED_COUNTER_ID_MOVE_DELAY_FIX,
1892 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1894 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1895 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1896 &custom_element.move_delay_fixed,
1897 NULL, "Move delay", NULL
1900 ED_COUNTER_ID_MOVE_DELAY_RND,
1901 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1903 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1904 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1905 &custom_element.move_delay_random,
1906 NULL, "+random", NULL
1909 ED_COUNTER_ID_STEP_DELAY_FIX,
1910 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1912 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1913 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1914 &custom_element.step_delay_fixed,
1915 NULL, "Step delay", NULL
1918 ED_COUNTER_ID_STEP_DELAY_RND,
1919 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1921 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1922 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1923 &custom_element.step_delay_random,
1924 NULL, "+random", NULL
1927 ED_COUNTER_ID_EXPLOSION_DELAY,
1928 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1930 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1931 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1932 &custom_element.explosion_delay,
1933 NULL, "Explosion delay", NULL
1936 ED_COUNTER_ID_IGNITION_DELAY,
1937 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1939 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1940 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1941 &custom_element.ignition_delay,
1942 NULL, "Ignition delay", "(by fire)"
1945 // ---------- element settings: configure (group elements) ------------------
1948 ED_COUNTER_ID_GROUP_CONTENT,
1949 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1950 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1951 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1952 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1953 &group_element_info.num_elements,
1954 NULL, NULL, "Number of elements in group"
1957 // ---------- element settings: advanced (custom elements) ------------------
1960 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1961 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1963 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1964 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1965 &custom_element_change.delay_fixed,
1966 NULL, "CE delay", NULL,
1969 ED_COUNTER_ID_CHANGE_DELAY_RND,
1970 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1972 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1973 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1974 &custom_element_change.delay_random,
1975 NULL, "+random", NULL
1978 ED_COUNTER_ID_CHANGE_CONT_RND,
1979 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1981 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1982 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1983 &custom_element_change.random_percentage,
1984 NULL, "Use random replace:", "%"
1995 char *text_above, *infotext;
1996 } textinput_info[ED_NUM_TEXTINPUT] =
1999 ED_TEXTINPUT_ID_LEVEL_NAME,
2000 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2001 GADGET_ID_LEVEL_NAME,
2004 "Title:", "Title for this level"
2007 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
2008 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2009 GADGET_ID_LEVEL_AUTHOR,
2010 MAX_LEVEL_AUTHOR_LEN,
2012 "Author:", "Author for this level"
2015 ED_TEXTINPUT_ID_LEVELSET_NAME,
2016 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2017 GADGET_ID_LEVELSET_NAME,
2020 "Title:", "Title for this or new level set"
2023 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
2024 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2025 GADGET_ID_LEVELSET_AUTHOR,
2026 MAX_LEVEL_AUTHOR_LEN,
2028 "Author:", "Author for this or new level set"
2031 ED_TEXTINPUT_ID_ELEMENT_NAME,
2032 -1, -1, // these values are not constant, but can change at runtime
2033 GADGET_ID_ELEMENT_NAME,
2034 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2035 custom_element.description,
2036 NULL, "Element name"
2047 char *text_above, *text_above_cropped, *infotext;
2048 } textarea_info[ED_NUM_TEXTAREAS] =
2051 ED_TEXTAREA_ID_ENVELOPE_INFO,
2052 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2053 GADGET_ID_ENVELOPE_INFO,
2054 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2056 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2060 static struct ValueTextInfo options_time_or_steps[] =
2068 static struct ValueTextInfo options_time_score_base[] =
2070 { 1, "per second/step" },
2071 { 10, "per 10 seconds/steps" },
2076 static struct ValueTextInfo options_game_engine_type[] =
2078 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2079 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2080 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2081 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2082 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2087 static struct ValueTextInfo options_levelset_save_mode[] =
2089 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2090 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2095 static struct ValueTextInfo options_bd_gravity_direction[] =
2097 { GD_MV_DOWN, "down" },
2099 { GD_MV_LEFT, "left" },
2100 { GD_MV_RIGHT, "right" },
2105 static struct ValueTextInfo options_wind_direction[] =
2107 { MV_START_NONE, "none" },
2108 { MV_START_LEFT, "left" },
2109 { MV_START_RIGHT, "right" },
2110 { MV_START_UP, "up" },
2111 { MV_START_DOWN, "down" },
2116 static struct ValueTextInfo options_player_speed[] =
2123 { 16, "very fast" },
2124 { 32, "ultrafast" },
2129 static struct ValueTextInfo options_access_type[] =
2131 { EP_WALKABLE, "walkable" },
2132 { EP_PASSABLE, "passable" },
2137 static struct ValueTextInfo options_access_layer[] =
2139 { EP_ACCESSIBLE_OVER, "over" },
2140 { EP_ACCESSIBLE_INSIDE, "inside" },
2141 { EP_ACCESSIBLE_UNDER, "under" },
2146 static struct ValueTextInfo options_access_protected[] =
2148 { 0, "unprotected" },
2154 static struct ValueTextInfo options_access_direction[] =
2156 { MV_NO_DIRECTION, "no direction" },
2157 { MV_LEFT, "left" },
2158 { MV_RIGHT, "right" },
2160 { MV_DOWN, "down" },
2161 { MV_LEFT | MV_UP, "left + up" },
2162 { MV_LEFT | MV_DOWN, "left + down" },
2163 { MV_RIGHT | MV_UP, "right + up" },
2164 { MV_RIGHT | MV_DOWN, "right + down" },
2165 { MV_HORIZONTAL, "horizontal" },
2166 { MV_VERTICAL, "vertical" },
2167 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2168 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2169 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2170 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2171 { MV_ALL_DIRECTIONS, "all directions" },
2176 static struct ValueTextInfo options_walk_to_action[] =
2178 { EP_DIGGABLE, "diggable" },
2179 { EP_COLLECTIBLE_ONLY, "collectible" },
2180 { EP_DROPPABLE, "collectible & droppable" },
2181 { EP_THROWABLE, "collectible & throwable" },
2182 { EP_PUSHABLE, "pushable" },
2187 static struct ValueTextInfo options_move_pattern[] =
2189 { MV_LEFT, "left" },
2190 { MV_RIGHT, "right" },
2192 { MV_DOWN, "down" },
2193 { MV_HORIZONTAL, "horizontal" },
2194 { MV_VERTICAL, "vertical" },
2195 { MV_ALL_DIRECTIONS, "all directions" },
2196 { MV_WIND_DIRECTION, "wind direction" },
2197 { MV_TOWARDS_PLAYER, "towards player" },
2198 { MV_AWAY_FROM_PLAYER, "away from player" },
2199 { MV_ALONG_LEFT_SIDE, "along left side" },
2200 { MV_ALONG_RIGHT_SIDE, "along right side" },
2201 { MV_TURNING_LEFT, "turning left" },
2202 { MV_TURNING_RIGHT, "turning right" },
2203 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2204 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2205 { MV_TURNING_RANDOM, "turning random" },
2206 { MV_MAZE_RUNNER, "maze runner style" },
2207 { MV_MAZE_HUNTER, "maze hunter style" },
2208 { MV_WHEN_PUSHED, "when pushed" },
2209 { MV_WHEN_DROPPED, "when dropped/thrown" },
2214 static struct ValueTextInfo options_move_direction[] =
2216 { MV_START_AUTOMATIC, "automatic" },
2217 { MV_START_LEFT, "left" },
2218 { MV_START_RIGHT, "right" },
2219 { MV_START_UP, "up" },
2220 { MV_START_DOWN, "down" },
2221 { MV_START_RANDOM, "random" },
2222 { MV_START_PREVIOUS, "previous" },
2227 static struct ValueTextInfo options_move_stepsize[] =
2229 { 0, "not moving" },
2234 { 16, "very fast" },
2235 { 32, "even faster" },
2240 static struct ValueTextInfo options_move_leave_type[] =
2242 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2243 { LEAVE_TYPE_LIMITED, "change it to" },
2248 static struct ValueTextInfo options_smash_targets[] =
2250 { EP_CAN_SMASH_PLAYER, "player" },
2252 { EP_CAN_SMASH_ENEMIES, "enemies" },
2254 { EP_CAN_SMASH_EVERYTHING, "everything" },
2259 static struct ValueTextInfo options_slippery_type[] =
2261 { SLIPPERY_ANY_RANDOM, "random" },
2262 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2263 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2264 { SLIPPERY_ONLY_LEFT, "only left" },
2265 { SLIPPERY_ONLY_RIGHT, "only right" },
2270 static struct ValueTextInfo options_deadliness[] =
2272 { EP_DONT_RUN_INTO, "running into" },
2273 { EP_DONT_COLLIDE_WITH, "colliding with" },
2274 { EP_DONT_GET_HIT_BY, "getting hit by" },
2275 { EP_DONT_TOUCH, "touching" },
2280 static struct ValueTextInfo options_explosion_type[] =
2282 { EXPLODES_3X3, "3x3" },
2283 { EXPLODES_CROSS, "3+3" },
2284 { EXPLODES_1X1, "1x1" },
2289 static struct ValueTextInfo options_time_units[] =
2292 { FRAMES_PER_SECOND, "seconds" },
2297 static struct ValueTextInfo options_change_direct_action[] =
2299 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2300 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2301 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2302 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2303 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2304 { CE_ENTERED_BY_PLAYER, "entered by player" },
2305 { CE_LEFT_BY_PLAYER, "left by player" },
2306 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2307 { CE_SWITCHED, "switched" },
2308 { CE_HITTING_SOMETHING, "hitting something" },
2309 { CE_HIT_BY_SOMETHING, "hit by something" },
2311 { CE_BLOCKED, "blocked" },
2313 { CE_IMPACT, "impact (on something)" },
2314 { CE_SMASHED, "smashed (from above)" },
2316 { CE_VALUE_CHANGES, "CE value changes" },
2317 { CE_SCORE_CHANGES, "CE score changes" },
2319 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2320 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2321 { CE_UNDEFINED, " " },
2322 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2323 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2324 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2325 { CE_UNDEFINED, " " },
2326 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2327 { CE_NEXT_TO_PLAYER, "next to player" },
2332 static struct ValueTextInfo options_change_other_action[] =
2334 { CE_PLAYER_TOUCHES_X, "player touches" },
2335 { CE_PLAYER_PRESSES_X, "player presses" },
2336 { CE_PLAYER_SWITCHES_X, "player switches" },
2337 { CE_PLAYER_SNAPS_X, "player snaps" },
2338 { CE_PLAYER_PUSHES_X, "player pushes" },
2339 { CE_PLAYER_ENTERS_X, "player enters" },
2340 { CE_PLAYER_LEAVES_X, "player leaves" },
2341 { CE_PLAYER_DIGS_X, "player digs" },
2342 { CE_PLAYER_COLLECTS_X, "player collects" },
2343 { CE_PLAYER_DROPS_X, "player drops/throws" },
2344 { CE_TOUCHING_X, "touching" },
2345 { CE_HITTING_X, "hitting" },
2346 { CE_DIGGING_X, "digging" },
2347 { CE_HIT_BY_X, "hit by" },
2348 { CE_SWITCH_OF_X, "switch of" },
2349 { CE_CHANGE_OF_X, "change by page of" },
2350 { CE_EXPLOSION_OF_X, "explosion of" },
2351 { CE_MOVE_OF_X, "move of" },
2352 { CE_CREATION_OF_X, "creation of" },
2353 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2354 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2355 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2356 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2357 { CE_UNDEFINED, " " },
2358 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2359 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2360 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2361 { CE_UNDEFINED, " " },
2362 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2363 { CE_PLAYER_NEXT_TO_X, "player next to" },
2364 { CE_NEXT_TO_X, "next to" },
2369 static struct ValueTextInfo options_change_trigger_side[] =
2371 { CH_SIDE_LEFT, "left" },
2372 { CH_SIDE_RIGHT, "right" },
2373 { CH_SIDE_TOP, "top" },
2374 { CH_SIDE_BOTTOM, "bottom" },
2375 { CH_SIDE_LEFT_RIGHT, "left/right" },
2376 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2377 { CH_SIDE_ANY, "any" },
2382 static struct ValueTextInfo options_change_trigger_player[] =
2384 { CH_PLAYER_1, "1" },
2385 { CH_PLAYER_2, "2" },
2386 { CH_PLAYER_3, "3" },
2387 { CH_PLAYER_4, "4" },
2388 { CH_PLAYER_ANY, "any" },
2393 static struct ValueTextInfo options_change_trigger_page[] =
2404 { (1u << 9), "10" },
2405 { (1u << 10), "11" },
2406 { (1u << 11), "12" },
2407 { (1u << 12), "13" },
2408 { (1u << 13), "14" },
2409 { (1u << 14), "15" },
2410 { (1u << 15), "16" },
2411 { (1u << 16), "17" },
2412 { (1u << 17), "18" },
2413 { (1u << 18), "19" },
2414 { (1u << 19), "20" },
2415 { (1u << 20), "21" },
2416 { (1u << 21), "22" },
2417 { (1u << 22), "23" },
2418 { (1u << 23), "24" },
2419 { (1u << 24), "25" },
2420 { (1u << 25), "26" },
2421 { (1u << 26), "27" },
2422 { (1u << 27), "28" },
2423 { (1u << 28), "29" },
2424 { (1u << 29), "30" },
2425 { (1u << 30), "31" },
2426 { (1u << 31), "32" },
2427 { CH_PAGE_ANY, "any" },
2432 static struct ValueTextInfo options_change_replace_when[] =
2434 { CP_WHEN_EMPTY, "empty" },
2435 { CP_WHEN_WALKABLE, "walkable" },
2436 { CP_WHEN_DIGGABLE, "diggable" },
2437 { CP_WHEN_COLLECTIBLE, "collectible" },
2438 { CP_WHEN_REMOVABLE, "removable" },
2439 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2444 static struct ValueTextInfo options_action_type[] =
2446 { CA_NO_ACTION, "no action" },
2447 { CA_UNDEFINED, " " },
2448 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2449 { CA_RESTART_LEVEL, "restart level" },
2450 { CA_SHOW_ENVELOPE, "show envelope" },
2451 { CA_SET_LEVEL_TIME, "set time" },
2452 { CA_SET_LEVEL_SCORE, "set score" },
2453 { CA_SET_LEVEL_GEMS, "set gems" },
2454 { CA_SET_LEVEL_WIND, "set wind dir." },
2455 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2456 { CA_UNDEFINED, " " },
2457 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2458 { CA_MOVE_PLAYER, "move player" },
2459 { CA_MOVE_PLAYER_NEW, "move player new" },
2460 { CA_EXIT_PLAYER, "exit player" },
2461 { CA_KILL_PLAYER, "kill player" },
2462 { CA_SET_PLAYER_KEYS, "set keys" },
2463 { CA_SET_PLAYER_SPEED, "set speed" },
2464 { CA_SET_PLAYER_SHIELD, "set shield" },
2465 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2466 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2467 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2468 { CA_UNDEFINED, " " },
2469 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2470 { CA_SET_CE_VALUE, "set CE value" },
2471 { CA_SET_CE_SCORE, "set CE score" },
2472 { CA_SET_CE_ARTWORK, "set CE artwork" },
2473 { CA_UNDEFINED, " " },
2474 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2475 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2480 static struct ValueTextInfo options_action_mode_none[] =
2482 { CA_MODE_UNDEFINED, " " },
2487 static struct ValueTextInfo options_action_mode_assign[] =
2489 { CA_MODE_SET, "=" },
2494 static struct ValueTextInfo options_action_mode_add_remove[] =
2496 { CA_MODE_ADD, "+" },
2497 { CA_MODE_SUBTRACT, "-" },
2502 static struct ValueTextInfo options_action_mode_calculate[] =
2504 { CA_MODE_SET, "=" },
2505 { CA_MODE_ADD, "+" },
2506 { CA_MODE_SUBTRACT, "-" },
2507 { CA_MODE_MULTIPLY, "*" },
2508 { CA_MODE_DIVIDE, "/" },
2509 { CA_MODE_MODULO, "%" },
2514 static struct ValueTextInfo options_action_arg_none[] =
2516 { CA_ARG_UNDEFINED, " " },
2521 static struct ValueTextInfo options_action_arg_player[] =
2523 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2524 { CA_ARG_PLAYER_1, "1" },
2525 { CA_ARG_PLAYER_2, "2" },
2526 { CA_ARG_PLAYER_3, "3" },
2527 { CA_ARG_PLAYER_4, "4" },
2528 { CA_ARG_PLAYER_ANY, "any" },
2529 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2530 { CA_ARG_PLAYER_ACTION, "action ->" },
2535 static struct ValueTextInfo options_action_arg_number[] =
2537 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2544 { CA_ARG_10, "10" },
2545 { CA_ARG_100, "100" },
2546 { CA_ARG_1000, "1000" },
2547 { CA_ARG_UNDEFINED, " " },
2548 { CA_ARG_NUMBER_MIN, "min" },
2549 { CA_ARG_NUMBER_MAX, "max" },
2550 { CA_ARG_UNDEFINED, " " },
2551 { CA_ARG_NUMBER_RESET, "reset" },
2552 { CA_ARG_UNDEFINED, " " },
2553 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2554 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2555 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2556 { CA_ARG_UNDEFINED, " " },
2557 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2558 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2559 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2560 { CA_ARG_UNDEFINED, " " },
2561 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2562 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2563 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2564 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2565 { CA_ARG_UNDEFINED, " " },
2566 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2567 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2568 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2569 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2574 static struct ValueTextInfo options_action_arg_value[] =
2576 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2583 { CA_ARG_10, "10" },
2584 { CA_ARG_100, "100" },
2585 { CA_ARG_1000, "1000" },
2586 { CA_ARG_UNDEFINED, " " },
2587 { CA_ARG_NUMBER_MIN, "min" },
2588 { CA_ARG_NUMBER_MAX, "max" },
2589 { CA_ARG_UNDEFINED, " " },
2590 { CA_ARG_NUMBER_RESET, "reset" },
2591 { CA_ARG_UNDEFINED, " " },
2592 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2593 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2594 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2595 { CA_ARG_UNDEFINED, " " },
2596 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2597 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2598 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2599 { CA_ARG_UNDEFINED, " " },
2600 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2601 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2602 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2603 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2604 { CA_ARG_UNDEFINED, " " },
2605 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2606 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2607 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2608 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2609 { CA_ARG_UNDEFINED, " " },
2610 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2611 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2612 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2613 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2618 static struct ValueTextInfo options_action_arg_envelope[] =
2620 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2625 { CA_ARG_UNDEFINED, " " },
2626 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2627 { CA_ARG_ELEMENT_TARGET, "target" },
2628 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2629 { CA_ARG_ELEMENT_ACTION, "action ->" },
2634 static struct ValueTextInfo options_action_arg_key[] =
2636 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2645 { CA_ARG_UNDEFINED, " " },
2646 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2647 { CA_ARG_ELEMENT_TARGET, "target" },
2648 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2649 { CA_ARG_ELEMENT_ACTION, "action ->" },
2654 static struct ValueTextInfo options_action_arg_speed[] =
2656 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2657 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2658 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2659 { CA_ARG_SPEED_SLOW, "slow" },
2660 { CA_ARG_SPEED_NORMAL, "normal" },
2661 { CA_ARG_SPEED_FAST, "fast" },
2662 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2663 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2664 { CA_ARG_UNDEFINED, " " },
2665 { CA_ARG_SPEED_SLOWER, "slower" },
2666 { CA_ARG_SPEED_FASTER, "faster" },
2667 { CA_ARG_UNDEFINED, " " },
2668 { CA_ARG_SPEED_RESET, "reset" },
2673 static struct ValueTextInfo options_action_arg_shield[] =
2675 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2676 { CA_ARG_SHIELD_OFF, "off" },
2677 { CA_ARG_SHIELD_NORMAL, "normal" },
2678 { CA_ARG_SHIELD_DEADLY, "deadly" },
2683 static struct ValueTextInfo options_action_arg_artwork[] =
2685 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2686 { CA_ARG_ELEMENT_TARGET, "target" },
2687 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2688 { CA_ARG_ELEMENT_ACTION, "action ->" },
2689 { CA_ARG_UNDEFINED, " " },
2690 { CA_ARG_ELEMENT_RESET, "reset" },
2695 static struct ValueTextInfo options_action_arg_gravity[] =
2697 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2698 { CA_ARG_GRAVITY_ON, "on" },
2699 { CA_ARG_GRAVITY_OFF, "off" },
2700 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2705 static struct ValueTextInfo options_action_arg_direction[] =
2707 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2708 { CA_ARG_DIRECTION_NONE, "none" },
2709 { CA_ARG_DIRECTION_LEFT, "left" },
2710 { CA_ARG_DIRECTION_RIGHT, "right" },
2711 { CA_ARG_DIRECTION_UP, "up" },
2712 { CA_ARG_DIRECTION_DOWN, "down" },
2713 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2714 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2719 static struct ValueTextInfo options_action_arg_scan_mode[] =
2721 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2722 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2723 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2728 static struct ValueTextInfo options_action_arg_inventory[] =
2730 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2731 { CA_ARG_ELEMENT_TARGET, "+ target" },
2732 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2733 { CA_ARG_ELEMENT_ACTION, "+ action" },
2734 { CA_ARG_UNDEFINED, " " },
2735 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2736 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2737 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2738 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2739 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2740 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2741 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2742 { CA_ARG_UNDEFINED, " " },
2743 { CA_ARG_INVENTORY_RESET, "reset" },
2748 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2749 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2754 static struct ValueTextInfo options_group_choice_mode[] =
2756 { ANIM_RANDOM, "random" },
2757 { ANIM_LOOP, "loop" },
2758 { ANIM_LINEAR, "linear" },
2759 { ANIM_PINGPONG, "pingpong" },
2760 { ANIM_PINGPONG2, "pingpong 2" },
2761 { ANIM_LEVEL_NR, "level number" },
2766 static struct ValueTextInfo options_bd_scheduling_type[] =
2768 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2769 { GD_SCHEDULING_BD1, "BD1" },
2770 { GD_SCHEDULING_BD2, "BD2" },
2771 { GD_SCHEDULING_PLCK, "Construction Kit" },
2772 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2773 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2774 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2779 static struct ValueTextInfo *action_arg_modes[] =
2781 options_action_mode_none,
2782 options_action_mode_assign,
2783 options_action_mode_add_remove,
2784 options_action_mode_calculate,
2791 struct ValueTextInfo *options;
2793 action_arg_options[] =
2795 { CA_NO_ACTION, 0, options_action_arg_none, },
2796 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2797 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2798 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2799 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2800 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2801 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2802 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2803 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2804 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2805 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2806 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2807 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2808 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2809 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2810 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2811 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2812 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2813 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2814 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2815 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2816 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2826 int gadget_id_align;
2827 int size; // char size of selectbox or '-1' (dynamically determined)
2828 struct ValueTextInfo *options;
2830 char *text_above, *text_left, *text_right, *infotext;
2831 } selectbox_info[ED_NUM_SELECTBOX] =
2833 // ---------- level and editor settings -------------------------------------
2836 ED_SELECTBOX_ID_TIME_OR_STEPS,
2837 -1, ED_LEVEL_SETTINGS_YPOS(8),
2838 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2840 options_time_or_steps,
2841 &level.use_step_counter,
2842 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2845 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2846 -1, ED_LEVEL_SETTINGS_YPOS(10),
2847 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2849 options_time_score_base,
2850 &level.time_score_base,
2851 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2854 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2855 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2856 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2858 options_game_engine_type,
2859 &level.game_engine_type,
2860 NULL, "Game engine:", NULL, "Select game engine"
2863 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2864 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2865 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2867 options_bd_scheduling_type,
2868 &level.bd_scheduling_type,
2869 NULL, "Scheduling type:", NULL, "Select level timing"
2872 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2873 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2874 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2876 options_levelset_save_mode,
2877 &levelset_save_mode,
2878 "Action:", NULL, NULL, "Select action when saving level set"
2881 // ---------- element settings: configure (several elements) ----------------
2884 ED_SELECTBOX_ID_WIND_DIRECTION,
2885 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2886 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2888 options_wind_direction,
2889 &level.wind_direction_initial,
2890 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2893 ED_SELECTBOX_ID_PLAYER_SPEED,
2894 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2895 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2897 options_player_speed,
2898 &level.initial_player_stepsize[0],
2899 NULL, "Initial player speed:", NULL, "Select initial player speed"
2902 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
2903 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2904 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
2906 options_bd_gravity_direction,
2907 &level.bd_gravity_direction,
2908 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
2911 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2912 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2913 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2915 options_group_choice_mode,
2916 &level.mm_ball_choice_mode,
2917 NULL, "Choice type:", NULL, "Select type of content choice"
2920 // ---------- element settings: configure 1 (custom elements) ---------------
2923 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2924 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2925 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2927 options_access_type,
2928 &custom_element.access_type,
2929 NULL, NULL, NULL, "Select type of access to this field"
2932 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2933 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2934 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2936 options_access_layer,
2937 &custom_element.access_layer,
2938 NULL, NULL, NULL, "Select layer of access for this field"
2941 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2942 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2943 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2945 options_access_protected,
2946 &custom_element.access_protected,
2947 NULL, NULL, NULL, "Select protected access for this field"
2950 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2951 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2952 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2954 options_access_direction,
2955 &custom_element.access_direction,
2956 NULL, "from", NULL, "Select access direction for this field"
2959 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2960 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2961 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2963 options_walk_to_action,
2964 &custom_element.walk_to_action,
2965 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2968 // ---------- element settings: configure 2 (custom elements) ---------------
2971 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2972 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2973 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2975 options_move_pattern,
2976 &custom_element.move_pattern,
2977 NULL, "Can move", NULL, "Select element move pattern"
2980 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2981 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2982 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2984 options_move_direction,
2985 &custom_element.move_direction_initial,
2986 NULL, "Starts moving", NULL, "Select initial element move direction"
2989 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2990 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2991 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2993 options_move_stepsize,
2994 &custom_element.move_stepsize,
2995 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2998 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2999 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3000 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
3002 options_move_leave_type,
3003 &custom_element.move_leave_type,
3004 // left text with leading spaces to place gadget next to "can dig" gadget
3005 // (needed because drawing area gadgets created after selectbox gadgets)
3006 // NULL, "can dig: can", ":", "leave behind or change element"
3007 NULL, " Can", ":", "Select leave behind or change element"
3010 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
3011 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3012 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
3014 options_smash_targets,
3015 &custom_element.smash_targets,
3016 NULL, "Can smash", NULL, "Select elements that can be smashed"
3019 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
3020 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3021 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
3023 options_slippery_type,
3024 &custom_element.slippery_type,
3025 NULL, "Slippery", NULL, "Select where other elements fall down"
3028 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3029 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3030 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3033 &custom_element.deadliness,
3034 NULL, "Deadly when", NULL, "Select deadliness of element"
3037 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3038 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3039 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3041 options_explosion_type,
3042 &custom_element.explosion_type,
3043 NULL, "Can explode", NULL, "Select explosion type"
3046 // ---------- element settings: advanced (custom elements) ------------------
3049 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3050 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3051 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3054 &custom_element_change.delay_frames,
3055 NULL, "Delay time given in", NULL, "Select delay time units for change"
3058 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3059 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3060 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3062 options_change_direct_action,
3063 &custom_element_change.direct_action,
3064 NULL, NULL, NULL, "Select type of direct action"
3067 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3068 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3069 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3071 options_change_other_action,
3072 &custom_element_change.other_action,
3073 NULL, NULL, "element:", "Select type of other element action"
3076 ED_SELECTBOX_ID_CHANGE_SIDE,
3077 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3078 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3080 options_change_trigger_side,
3081 &custom_element_change.trigger_side,
3082 NULL, "at", "side", "Select element side triggering change"
3085 ED_SELECTBOX_ID_CHANGE_PLAYER,
3086 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3087 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3089 options_change_trigger_player,
3090 &custom_element_change.trigger_player,
3091 NULL, "Player:", " ", "Select player that causes change"
3094 ED_SELECTBOX_ID_CHANGE_PAGE,
3095 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3096 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3098 options_change_trigger_page,
3099 &custom_element_change.trigger_page,
3100 NULL, "Page:", NULL, "Select change page that causes change"
3103 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3104 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3105 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3107 options_change_replace_when,
3108 &custom_element_change.replace_when,
3109 NULL, "Replace when", NULL, "Select which elements can be replaced"
3112 ED_SELECTBOX_ID_ACTION_TYPE,
3113 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3114 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3116 options_action_type,
3117 &custom_element_change.action_type,
3118 NULL, NULL, NULL, "Select action on specified condition"
3121 ED_SELECTBOX_ID_ACTION_MODE,
3122 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3123 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3125 options_action_mode_none,
3126 &custom_element_change.action_mode,
3127 NULL, NULL, NULL, "Select action operator"
3130 ED_SELECTBOX_ID_ACTION_ARG,
3131 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3132 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3134 options_action_arg_none,
3135 &custom_element_change.action_arg,
3136 NULL, NULL, NULL, "Select action parameter"
3139 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3140 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3141 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3143 options_change_page,
3144 &custom_element.current_change_page,
3145 NULL, NULL, NULL, "Select element change page"
3148 // ---------- element settings: configure (group elements) ------------------
3151 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3152 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3153 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3155 options_group_choice_mode,
3156 &group_element_info.choice_mode,
3157 NULL, "Choice type:", NULL, "Select type of group element choice"
3166 int gadget_id_align;
3169 char *text_above, *text_left, *text_right, *infotext;
3170 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3172 // ---------- level and editor settings (tabs) ------------------------------
3175 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3176 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3177 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3179 NULL, NULL, NULL, "Configure level settings"
3182 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3184 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3186 NULL, NULL, NULL, "Update this or create new level set"
3189 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3191 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3193 NULL, NULL, NULL, "Configure editor settings"
3196 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3198 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3200 NULL, NULL, NULL, "Configure engine settings"
3203 // ---------- element settings (tabs) ---------------------------------------
3206 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3207 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3208 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3210 NULL, NULL, NULL, "Show information about element"
3213 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3215 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3217 NULL, NULL, NULL, "Configure element properties"
3220 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3222 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3224 NULL, NULL, NULL, "Configure element properties, part 1"
3227 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3229 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3231 NULL, NULL, NULL, "Configure element properties, part 2"
3234 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3236 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3238 NULL, NULL, NULL, "Configure custom element change pages"
3241 // ---------- level and editor settings (buttons) ---------------------------
3244 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3245 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3246 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3248 NULL, NULL, NULL, "Update or create level set"
3251 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3252 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3253 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3255 NULL, NULL, "this level as level template",
3256 "Save current settings as new template"
3259 // ---------- element settings (buttons) ------------------------------------
3262 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3264 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3266 NULL, " ", "As Template",
3267 "Save current settings as new template"
3270 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3272 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3274 NULL, NULL, NULL, "Add new change page"
3277 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3279 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3281 NULL, NULL, NULL, "Delete current change page"
3291 int gadget_id_align;
3292 char *text_left, *text_right, *infotext;
3293 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3296 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3297 IMG_EDITOR_COUNTER_DOWN,
3298 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3299 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3300 NULL, NULL, "Select previous change page"
3303 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3304 IMG_EDITOR_COUNTER_UP,
3305 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3306 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3307 NULL, "Change page", "Select next change page"
3310 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3311 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3312 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3313 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3314 " ", NULL, "Copy settings from this change page"
3317 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3318 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3319 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3320 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3321 NULL, NULL, "Paste settings to this change page"
3328 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3336 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3339 ED_SCROLLBUTTON_ID_AREA_UP,
3340 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3341 GADGET_ID_SCROLL_UP,
3342 "Scroll level editing area up"
3345 ED_SCROLLBUTTON_ID_AREA_DOWN,
3346 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3347 GADGET_ID_SCROLL_DOWN,
3348 "Scroll level editing area down"
3351 ED_SCROLLBUTTON_ID_AREA_LEFT,
3352 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3353 GADGET_ID_SCROLL_LEFT,
3354 "Scroll level editing area left"
3357 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3358 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3359 GADGET_ID_SCROLL_RIGHT,
3360 "Scroll level editing area right"
3363 ED_SCROLLBUTTON_ID_LIST_UP,
3364 IMG_EDITOR_PALETTE_SCROLL_UP,
3365 GADGET_ID_SCROLL_LIST_UP,
3366 "Scroll element list up ('Page Up')"
3369 ED_SCROLLBUTTON_ID_LIST_DOWN,
3370 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3371 GADGET_ID_SCROLL_LIST_DOWN,
3372 "Scroll element list down ('Page Down')"
3380 int wheel_x, wheel_y;
3381 int wheel_width, wheel_height;
3382 } scrollbar_pos[ED_NUM_SCROLLBARS];
3391 } scrollbar_info[ED_NUM_SCROLLBARS] =
3394 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3395 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3396 GD_TYPE_SCROLLBAR_HORIZONTAL,
3397 GADGET_ID_SCROLL_HORIZONTAL,
3398 "Scroll level editing area horizontally"
3401 ED_SCROLLBAR_ID_AREA_VERTICAL,
3402 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3403 GD_TYPE_SCROLLBAR_VERTICAL,
3404 GADGET_ID_SCROLL_VERTICAL,
3405 "Scroll level editing area vertically"
3408 ED_SCROLLBAR_ID_LIST_VERTICAL,
3409 IMG_EDITOR_PALETTE_SCROLLBAR,
3410 GD_TYPE_SCROLLBAR_VERTICAL,
3411 GADGET_ID_SCROLL_LIST_VERTICAL,
3412 "Scroll element list vertically"
3422 int gadget_id_align;
3423 int radio_button_nr;
3426 char *text_left, *text_right, *infotext;
3427 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3430 ED_RADIOBUTTON_ID_PERCENTAGE,
3431 -1, ED_LEVEL_SETTINGS_YPOS(0),
3432 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3433 RADIO_NR_RANDOM_ELEMENTS,
3434 &random_placement_method, RANDOM_USE_PERCENTAGE,
3435 " ", "percentage", "Use percentage for random elements"
3438 ED_RADIOBUTTON_ID_QUANTITY,
3439 -1, ED_LEVEL_SETTINGS_YPOS(0),
3440 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3441 RADIO_NR_RANDOM_ELEMENTS,
3442 &random_placement_method, RANDOM_USE_QUANTITY,
3443 " ", "quantity", "Use quantity for random elements"
3452 int gadget_id_align;
3454 char *text_above, *text_left, *text_right, *infotext;
3455 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3457 // ---------- level and editor settings -------------------------------------
3460 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3461 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3462 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3463 &level.auto_count_gems,
3465 "Automatically count gems needed", "Set counter to number of gems"
3468 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3469 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3470 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3471 &level.rate_time_over_score,
3473 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3476 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3477 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3478 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3479 &levelset_use_levelset_artwork,
3481 "Use current custom artwork", "Use custom artwork of this level set"
3484 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3485 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3486 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3487 &levelset_copy_level_template,
3489 "Copy current level template", "Copy level template of this level set"
3492 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3493 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3494 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3495 &random_placement_background_restricted,
3497 "Restrict random placement to:", "Set random placement restriction"
3500 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3501 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3502 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3503 &setup.editor.use_template_for_new_levels,
3504 "Template for new levels and CE/GE:", NULL,
3505 "Use template for new levels", "Use template for level properties"
3508 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3509 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3510 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3511 &level.use_custom_template,
3513 "Use template for custom elements", "Use template for custom properties"
3516 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3517 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3518 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3519 &level.bd_intermission,
3520 "Boulder Dash game engine settings:", NULL,
3521 "Intermission", "Level is an intermission level"
3524 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3525 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3526 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3527 &level.bd_pal_timing,
3529 "PAL timing", "Use slower timer (like PAL C64)"
3532 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3533 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3534 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3535 &level.bd_line_shifting_borders,
3536 "Compatibility settings:", NULL,
3537 "Line-shifting borders", "Use line-shifting wrap-around"
3540 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3541 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3542 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3543 &level.bd_scan_first_and_last_row,
3545 "Scan first and last row", "Also process top/bottom border rows"
3548 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3549 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3550 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3551 &level.bd_short_explosions,
3553 "Short explosions", "Use four game cycles for explosions"
3556 // ---------- element settings: configure (various elements) ----------------
3559 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3560 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3561 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3562 &stick_element_properties_window,
3564 "Stick this screen to edit content", "Stick this screen to edit content"
3567 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3568 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3569 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3570 &level.em_slippery_gems,
3572 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3575 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3576 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3577 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3578 &level.em_explodes_by_fire,
3580 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3583 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3584 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3585 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3586 &level.use_spring_bug,
3588 "Use spring pushing bug", "Use odd spring pushing behaviour"
3591 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3592 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3593 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3594 &level.use_time_orb_bug,
3596 "Use time orb bug", "Use odd time orb behaviour"
3599 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3600 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3601 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3602 &level.use_life_bugs,
3604 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3607 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3608 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3609 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3612 "Create single random element", "Only create one element from content"
3615 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3616 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3617 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3618 &level.ball_active_initial,
3620 "Magic ball initially activated", "Activate magic ball after level start"
3623 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3624 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3625 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3626 &level.grow_into_diggable,
3628 "Can grow into anything diggable", "Grow into more than just sand"
3631 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3632 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3633 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3634 &level.sb_fields_needed,
3636 "All fields need to be filled", "Require all SB fields to be solved"
3639 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3640 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3641 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3642 &level.sb_objects_needed,
3644 "All objects need to be placed", "Require all SB objects to be solved"
3647 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3648 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3649 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3650 &level.auto_exit_sokoban,
3652 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3655 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3656 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3657 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3658 &level.solved_by_one_player,
3660 "Only one player must enter exit", "Level solved by first player in exit"
3663 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3664 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3665 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3666 &level.finish_dig_collect,
3668 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3671 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3672 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3673 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3674 &level.keep_walkable_ce,
3676 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3679 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3680 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3681 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3682 &level.continuous_snapping,
3684 "Continuous snapping", "Use snapping without releasing key"
3687 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3688 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3689 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3690 &level.block_snap_field,
3692 "Block snapped field when snapping", "Use snapping delay to show animation"
3695 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3696 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3697 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3698 &level.block_last_field,
3700 "Block last field when moving", "Player blocks last field when moving"
3703 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3704 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3705 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3706 &level.sp_block_last_field,
3708 "Block last field when moving", "Player blocks last field when moving"
3711 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3712 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3713 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3714 &level.instant_relocation,
3716 "No scrolling when relocating", "Player gets relocated without delay"
3719 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3720 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3721 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3722 &level.shifted_relocation,
3724 "No centering when relocating", "Level not centered after relocation"
3727 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3728 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3729 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3730 &level.lazy_relocation,
3732 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3735 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3736 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3737 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3738 &level.use_start_element[0],
3740 "Use level start element:", "Start level at this element's position"
3743 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3744 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3745 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3746 &level.use_artwork_element[0],
3748 "Use artwork from element:", "Use player artwork from other element"
3751 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3752 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3753 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3754 &level.use_explosion_element[0],
3756 "Use explosion from element:", "Use explosion properties from element"
3759 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3760 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3761 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3762 &level.initial_player_gravity[0],
3764 "Use initial gravity", "Set initial player gravity"
3767 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3768 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3769 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3770 &level.use_initial_inventory[0],
3772 "Use initial inventory:", "Use collected elements on level start"
3775 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3776 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3777 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3778 &level.can_pass_to_walkable,
3780 "Can pass to walkable element", "Player can pass to empty or walkable"
3783 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3784 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3785 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3786 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3788 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3791 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3792 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3793 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3794 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3796 "Can move into acid", "Element can move into acid pool"
3799 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3800 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3801 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3802 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3804 "Deadly when colliding with", "Element is deadly when hitting player"
3807 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3808 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3809 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3810 &level.bd_diagonal_movements,
3812 "Can move diagonally", "Player can move diagonally"
3815 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3816 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3817 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3818 &level.bd_topmost_player_active,
3820 "Topmost player is active", "Use first player found on playfield"
3823 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3824 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3825 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3826 &level.bd_push_mega_rock_with_sweet,
3828 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3831 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
3832 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3833 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE, GADGET_ID_NONE,
3834 &level.bd_magic_wall_zero_infinite,
3836 "Run forever if duration is zero", "Run infinitely if timer is zero"
3839 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3840 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3841 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3842 &level.bd_magic_wall_wait_hatching,
3844 "Wait for player's birth", "Timer start waits for player's birth"
3847 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3848 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3849 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3850 &level.bd_magic_wall_stops_amoeba,
3852 "Stop amoeba and turn to diamonds", "Activation changes amoeba to diamonds"
3855 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
3856 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3857 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN, GADGET_ID_NONE,
3858 &level.bd_magic_wall_break_scan,
3860 "Emulate amoeba bug in BD1", "Use buggy BD1 behavior"
3863 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3864 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3865 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3866 &level.bd_amoeba_wait_for_hatching,
3868 "Wait for player's birth", "Timer start waits for player's birth"
3871 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3872 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3873 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3874 &level.bd_amoeba_start_immediately,
3876 "Start growing immediately", "Start slow growth time immediately"
3879 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3880 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3881 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3882 &level.bd_amoeba_2_explode_by_amoeba,
3884 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3887 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3888 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3889 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3890 &level.bd_voodoo_collects_diamonds,
3892 "Can collect diamonds", "Can collect diamonds for the player"
3895 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3896 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3897 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3898 &level.bd_voodoo_hurt_kills_player,
3900 "Player is killed if hurt", "If hurt in any way, player is killed"
3903 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3904 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3905 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3906 &level.bd_voodoo_dies_by_rock,
3908 "Killed by falling rock", "Can be killed by a falling rock"
3911 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3912 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3913 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3914 &level.bd_voodoo_vanish_by_explosion,
3916 "Disappears in explosions", "Can be destroyed by explosions"
3919 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3920 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3921 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3922 &level.bd_slime_is_predictable,
3924 "Slime is predictable", "Use predictable random numbers"
3927 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3928 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3929 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3930 &level.bd_change_expanding_wall,
3932 "Change direction", "Switch horizontal/vertical direction"
3935 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3936 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3937 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3938 &level.bd_replicators_active,
3940 "Active at start", "Replicators start in active state"
3943 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3944 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3945 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3946 &level.bd_conveyor_belts_active,
3948 "Active at start", "Conveyor belts start in active state"
3951 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3952 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3953 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3954 &level.bd_conveyor_belts_changed,
3956 "Change direction", "Switch conveyor belt direction"
3959 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3960 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3961 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3962 &level.bd_water_cannot_flow_down,
3964 "Does not flow downwards", "Water can only flow up, left and right"
3967 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3968 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3969 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3970 &level.bd_hammer_walls_reappear,
3972 "Hammered walls reappear", "Hammered walls reappear after delay"
3975 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
3976 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3977 GADGET_ID_BD_INFINITE_ROCKETS, GADGET_ID_NONE,
3978 &level.bd_infinite_rockets,
3980 "Infinite rockets", "Rocket launcher has infinite rockets"
3983 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
3984 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3985 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
3986 &level.bd_creatures_start_backwards,
3988 "Creatures start moving backwards", "Creatures start in opposite direction"
3991 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
3992 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3993 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
3994 &level.bd_creatures_turn_on_hatching,
3996 "Creatures auto turn on hatching", "Creatures change direction on hatching"
3999 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
4000 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4001 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
4002 &level.bd_gravity_switch_active,
4004 "Gravity switch active at start", "Gravity switch starts in active state"
4007 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
4008 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4009 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
4010 &level.bd_gravity_affects_all,
4012 "Gravity change affects everything", "Gravity affects all falling objects"
4015 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
4016 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4017 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
4018 &level.envelope[0].autowrap,
4020 "Auto-wrap", "Automatically wrap envelope text"
4023 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
4024 -1, ED_ELEMENT_SETTINGS_YPOS(1),
4025 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
4026 &level.envelope[0].centered,
4028 "Centered", "Automatically center envelope text"
4031 ED_CHECKBUTTON_ID_MM_LASER_RED,
4032 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4033 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
4034 &level.mm_laser_red,
4035 "Choose color components for laser:", NULL,
4036 "Red", "Use red color components in laser"
4039 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
4040 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4041 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
4042 &level.mm_laser_green,
4044 "Green", "Use green color components in laser"
4047 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
4048 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4049 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4050 &level.mm_laser_blue,
4052 "Blue", "Use blue color components in laser"
4055 ED_CHECKBUTTON_ID_DF_LASER_RED,
4056 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4057 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4058 &level.df_laser_red,
4059 "Choose color components for laser:", NULL,
4060 "Red", "Use red color components in laser"
4063 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4064 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4065 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4066 &level.df_laser_green,
4068 "Green", "Use green color components in laser"
4071 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4072 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4073 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4074 &level.df_laser_blue,
4076 "Blue", "Use blue color components in laser"
4079 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4080 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4081 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4082 &level.rotate_mm_ball_content,
4084 "Randomly rotate created content", "Randomly rotate newly created content"
4087 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4088 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4089 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4090 &level.explode_mm_ball,
4092 "Explode ball instead of melting", "Use explosion to release ball content"
4095 // ---------- element settings: configure 1 (custom elements) ---------------
4098 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4099 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4100 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4101 &custom_element.use_gfx_element,
4103 "Use graphic of element:", "Use existing element graphic"
4106 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4107 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4108 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4109 &level.use_custom_template,
4111 "Use template", "Use template for custom properties"
4114 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4115 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4116 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4117 &custom_element_properties[EP_ACCESSIBLE],
4119 NULL, "Player can walk to or pass this field"
4122 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4123 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4124 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4125 &custom_element_properties[EP_GRAVITY_REACHABLE],
4127 "Reachable despite gravity", "Player can walk/dig despite gravity"
4130 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4131 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4132 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4133 &custom_element.use_last_ce_value,
4135 "Use last CE value after change", "Use last CE value after change"
4138 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4139 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4140 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4141 &custom_element_properties[EP_WALK_TO_OBJECT],
4143 NULL, "Player can dig/collect/push element"
4146 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4147 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4148 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4149 &custom_element_properties[EP_INDESTRUCTIBLE],
4151 "Indestructible", "Element is indestructible"
4154 // ---------- element settings: configure 2 (custom elements) ---------------
4157 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4158 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4159 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4160 &custom_element_properties[EP_CAN_MOVE],
4162 NULL, "Element can move with some pattern"
4165 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4166 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4167 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4168 &custom_element_properties[EP_CAN_FALL],
4170 "Can fall", "Element can fall down"
4173 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4174 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4175 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4176 &custom_element_properties[EP_CAN_SMASH],
4178 NULL, "Element can smash other elements"
4181 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4182 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4183 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4184 &custom_element_properties[EP_SLIPPERY],
4186 NULL, "Other elements can fall down from it"
4189 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4190 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4191 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4192 &custom_element_properties[EP_DEADLY],
4194 NULL, "Element can kill the player"
4197 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4198 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4199 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4200 &custom_element_properties[EP_CAN_EXPLODE],
4202 NULL, "Element can explode"
4205 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4206 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4207 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4208 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4210 "By fire", "Element can explode by fire/explosion"
4213 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4214 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4215 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4216 &custom_element_properties[EP_EXPLODES_SMASHED],
4218 "Smashed", "Element can explode when smashed"
4221 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4222 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4223 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4224 &custom_element_properties[EP_EXPLODES_IMPACT],
4226 "Impact", "Element can explode on impact"
4229 // ---------- element settings: advanced (custom elements) ------------------
4232 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4233 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4234 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4235 &custom_element_change.can_change,
4237 "Element changes to:", "Change element on specified condition"
4240 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4241 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4242 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4243 &custom_element_change_events[CE_DELAY],
4245 NULL, "Element changes after delay"
4248 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4249 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4250 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4251 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4253 NULL, "Element changes by direct action"
4256 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4257 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4258 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4259 &custom_element_change_events[CE_BY_OTHER_ACTION],
4261 NULL, "Element changes by other element"
4264 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4265 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4266 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4267 &custom_element_change.explode,
4269 "Explode instead of change", "Element explodes instead of change"
4272 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4273 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4274 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4275 &custom_element_change.use_target_content,
4277 "Use extended change target:", "Element changes to more elements"
4280 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4281 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4282 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4283 &custom_element_change.only_if_complete,
4285 "Replace all or nothing", "Only replace when all can be changed"
4288 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4289 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4290 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4291 &custom_element_change.use_random_replace,
4293 NULL, "Use percentage for random replace"
4296 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4297 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4298 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4299 &custom_element_change.has_action,
4301 NULL, "Execute action on specified condition"
4309 int xoffset, yoffset;
4311 int gadget_id_align;
4313 int area_xsize, area_ysize;
4314 char *text_left, *text_right, *text_above, *text_below, *infotext;
4315 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4317 // ---------- level playfield content ---------------------------------------
4320 ED_DRAWING_ID_DRAWING_LEVEL,
4323 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4325 -1, -1, // these values are not constant, but can change at runtime
4326 NULL, NULL, NULL, NULL, NULL
4329 // ---------- yam yam content -----------------------------------------------
4332 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4333 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4334 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4335 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4336 &level.yamyam_content[0].e[0][0], 3, 3,
4337 NULL, NULL, NULL, "1", NULL
4340 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4341 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4342 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4343 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4344 &level.yamyam_content[1].e[0][0], 3, 3,
4345 NULL, NULL, NULL, "2", NULL
4348 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4349 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4350 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4351 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4352 &level.yamyam_content[2].e[0][0], 3, 3,
4353 NULL, NULL, NULL, "3", NULL
4356 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4357 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4358 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4359 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4360 &level.yamyam_content[3].e[0][0], 3, 3,
4361 NULL, NULL, NULL, "4", NULL
4364 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4365 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4366 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4367 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4368 &level.yamyam_content[4].e[0][0], 3, 3,
4369 NULL, NULL, NULL, "5", NULL
4372 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4373 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4374 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4375 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4376 &level.yamyam_content[5].e[0][0], 3, 3,
4377 NULL, NULL, NULL, "6", NULL
4380 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4381 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4382 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4383 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4384 &level.yamyam_content[6].e[0][0], 3, 3,
4385 NULL, NULL, NULL, "7", NULL
4388 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4389 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4390 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4391 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4392 &level.yamyam_content[7].e[0][0], 3, 3,
4393 NULL, NULL, NULL, "8", NULL
4396 // ---------- magic ball content --------------------------------------------
4399 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4400 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4401 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4402 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4403 &level.ball_content[0].e[0][0], 3, 3,
4404 NULL, NULL, NULL, "1", NULL
4407 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4408 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4409 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4410 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4411 &level.ball_content[1].e[0][0], 3, 3,
4412 NULL, NULL, NULL, "2", NULL
4415 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4416 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4417 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4418 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4419 &level.ball_content[2].e[0][0], 3, 3,
4420 NULL, NULL, NULL, "3", NULL
4423 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4424 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4425 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4426 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4427 &level.ball_content[3].e[0][0], 3, 3,
4428 NULL, NULL, NULL, "4", NULL
4431 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4432 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4433 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4434 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4435 &level.ball_content[4].e[0][0], 3, 3,
4436 NULL, NULL, NULL, "5", NULL
4439 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4440 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4441 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4442 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4443 &level.ball_content[5].e[0][0], 3, 3,
4444 NULL, NULL, NULL, "6", NULL
4447 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4448 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4449 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4450 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4451 &level.ball_content[6].e[0][0], 3, 3,
4452 NULL, NULL, NULL, "7", NULL
4455 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4456 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4457 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4458 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4459 &level.ball_content[7].e[0][0], 3, 3,
4460 NULL, NULL, NULL, "8", NULL
4463 // ---------- android content -----------------------------------------------
4466 ED_DRAWING_ID_ANDROID_CONTENT,
4467 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4468 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4469 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4470 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4471 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4474 // ---------- amoeba content ------------------------------------------------
4477 ED_DRAWING_ID_AMOEBA_CONTENT,
4478 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4479 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4480 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4481 &level.amoeba_content, 1, 1,
4482 "Content:", NULL, NULL, NULL, "Amoeba content"
4485 // ---------- BD snap element -----------------------------------------------
4488 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4489 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4490 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4491 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4492 &level.bd_snap_element, 1, 1,
4493 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4496 // ---------- BD magic wall elements ----------------------------------------
4499 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4500 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4501 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4502 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4503 &level.bd_magic_wall_diamond_to, 1, 1,
4504 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4507 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4508 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4509 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4510 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4511 &level.bd_magic_wall_rock_to, 1, 1,
4512 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4515 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4516 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4517 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4518 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4519 &level.bd_magic_wall_mega_rock_to, 1, 1,
4520 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4523 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4524 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4525 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4526 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4527 &level.bd_magic_wall_nut_to, 1, 1,
4528 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4531 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4532 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4533 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4534 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4535 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4536 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4539 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4540 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4541 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4542 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4543 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4544 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4547 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4548 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(12),
4549 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4550 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4551 &level.bd_magic_wall_flying_rock_to, 1, 1,
4552 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4555 // ---------- BD amoeba content ---------------------------------------------
4558 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4559 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4560 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4561 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4562 &level.bd_amoeba_content_too_big, 1, 1,
4563 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4566 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4567 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4568 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4569 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4570 &level.bd_amoeba_content_enclosed, 1, 1,
4571 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4574 // ---------- BD amoeba 2 content -------------------------------------------
4577 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4578 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4579 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4580 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4581 &level.bd_amoeba_2_content_too_big, 1, 1,
4582 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4585 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4586 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4587 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4588 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4589 &level.bd_amoeba_2_content_enclosed, 1, 1,
4590 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4593 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4594 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4595 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4596 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4597 &level.bd_amoeba_2_content_exploding, 1, 1,
4598 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4601 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4602 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4603 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4604 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4605 &level.bd_amoeba_2_content_looks_like, 1, 1,
4606 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4609 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4610 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4611 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4612 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4613 &level.bd_slime_eats_element_1, 1, 1,
4614 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4617 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4618 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4619 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4620 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4621 &level.bd_slime_converts_to_element_1, 1, 1,
4622 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4625 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4626 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4627 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4628 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4629 &level.bd_slime_eats_element_2, 1, 1,
4630 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4633 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4634 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4635 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4636 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4637 &level.bd_slime_converts_to_element_2, 1, 1,
4638 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4641 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4642 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4643 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4644 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4645 &level.bd_slime_eats_element_3, 1, 1,
4646 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4649 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4650 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4651 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4652 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4653 &level.bd_slime_converts_to_element_3, 1, 1,
4654 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4657 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4658 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4659 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4660 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4661 &level.bd_acid_eats_element, 1, 1,
4662 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4665 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4666 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4667 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4668 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4669 &level.bd_acid_turns_to_element, 1, 1,
4670 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4673 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4674 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4675 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4676 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4677 &level.bd_biter_eats_element, 1, 1,
4678 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4681 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4682 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4683 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4684 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4685 &level.bd_bladder_converts_by_element, 1, 1,
4686 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4689 ED_DRAWING_ID_BD_NUT_CONTENT,
4690 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4691 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4692 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4693 &level.bd_nut_content, 1, 1,
4694 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4697 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4698 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4699 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4700 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4701 &level.bd_expanding_wall_looks_like, 1, 1,
4702 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4705 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4706 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4707 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4708 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4709 &level.bd_sand_looks_like, 1, 1,
4710 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4713 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
4714 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4715 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4716 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4717 &level.bd_rock_turns_to_on_falling, 1, 1,
4718 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4721 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
4722 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4723 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4724 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4725 &level.bd_rock_turns_to_on_impact, 1, 1,
4726 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4729 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
4730 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4731 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4732 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4733 &level.bd_diamond_turns_to_on_falling, 1, 1,
4734 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4737 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
4738 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4739 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4740 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4741 &level.bd_diamond_turns_to_on_impact, 1, 1,
4742 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4745 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
4746 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4747 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4748 GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE,
4749 &level.bd_firefly_explodes_to, 1, 1,
4750 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4753 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
4754 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4755 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4756 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4757 &level.bd_firefly_2_explodes_to, 1, 1,
4758 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4761 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
4762 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4763 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4764 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE,
4765 &level.bd_butterfly_explodes_to, 1, 1,
4766 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4769 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
4770 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4771 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4772 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4773 &level.bd_butterfly_2_explodes_to, 1, 1,
4774 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4777 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
4778 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4779 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4780 GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE,
4781 &level.bd_stonefly_explodes_to, 1, 1,
4782 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4785 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
4786 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4787 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4788 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE,
4789 &level.bd_dragonfly_explodes_to, 1, 1,
4790 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4793 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
4794 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4795 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4796 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, GADGET_ID_NONE,
4797 &level.bd_diamond_birth_turns_to, 1, 1,
4798 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4801 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
4802 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4803 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4804 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4805 &level.bd_bomb_explosion_turns_to, 1, 1,
4806 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4809 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
4810 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4811 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4812 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4813 &level.bd_nitro_explosion_turns_to, 1, 1,
4814 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4817 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
4818 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4819 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4820 GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4821 &level.bd_explosion_turns_to, 1, 1,
4822 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4825 // ---------- level start element -------------------------------------------
4828 ED_DRAWING_ID_START_ELEMENT,
4829 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4830 0, ED_AREA_1X1_SETTINGS_YOFF,
4831 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4832 &level.start_element[0], 1, 1,
4833 NULL, NULL, NULL, NULL, "Level start element"
4836 // ---------- player artwork element ----------------------------------------
4839 ED_DRAWING_ID_ARTWORK_ELEMENT,
4840 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4841 0, ED_AREA_1X1_SETTINGS_YOFF,
4842 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4843 &level.artwork_element[0], 1, 1,
4844 NULL, NULL, NULL, NULL, "Element for player artwork"
4847 // ---------- player explosion element --------------------------------------
4850 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4851 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4852 0, ED_AREA_1X1_SETTINGS_YOFF,
4853 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4854 &level.explosion_element[0], 1, 1,
4855 NULL, NULL, NULL, NULL, "Element for player explosion"
4858 // ---------- player initial inventory --------------------------------------
4861 ED_DRAWING_ID_INVENTORY_CONTENT,
4862 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4863 0, ED_AREA_1X1_SETTINGS_YOFF,
4864 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4865 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4866 NULL, NULL, NULL, NULL, "Content for initial inventory"
4869 // ---------- gray ball content -----------------------------------------
4872 ED_DRAWING_ID_MM_BALL_CONTENT,
4873 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4874 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4875 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4876 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4877 "Content:", NULL, NULL, NULL, "Content for gray ball"
4880 // ---------- element settings: configure 1 (custom elements) ---------------
4882 // ---------- custom graphic ------------------------------------------------
4885 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4886 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4887 0, ED_AREA_1X1_SETTINGS_YOFF,
4888 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4889 &custom_element.gfx_element_initial, 1, 1,
4890 NULL, NULL, NULL, NULL, "Custom graphic element"
4893 // ---------- element settings: configure 2 (custom elements) ---------------
4895 // ---------- custom content (when exploding) -------------------------------
4898 ED_DRAWING_ID_CUSTOM_CONTENT,
4899 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4900 0, ED_AREA_3X3_SETTINGS_YOFF,
4901 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4902 &custom_element.content.e[0][0], 3, 3,
4903 "Content:", NULL, NULL, NULL, NULL
4906 // ---------- custom enter and leave element (when moving) ------------------
4909 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4910 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4911 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4912 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4913 &custom_element.move_enter_element, 1, 1,
4914 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4917 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4918 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4919 0, ED_AREA_1X1_SETTINGS_YOFF,
4920 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4921 &custom_element.move_leave_element, 1, 1,
4922 NULL, NULL, NULL, NULL, "Element that will be left behind"
4925 // ---------- element settings: advanced (custom elements) ------------------
4927 // ---------- custom change target ------------------------------------------
4930 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4931 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4932 0, ED_AREA_1X1_SETTINGS_YOFF,
4933 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4934 &custom_element_change.target_element, 1, 1,
4935 NULL, "after/when:", NULL, NULL, "New target element after change"
4938 // ---------- custom change content (extended change target) ----------------
4941 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4942 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4943 0, ED_AREA_3X3_SETTINGS_YOFF,
4944 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4945 &custom_element_change.target_content.e[0][0], 3, 3,
4946 NULL, NULL, NULL, NULL, "New extended elements after change"
4949 // ---------- custom change trigger (element causing change) ----------------
4952 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4953 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4954 0, ED_AREA_1X1_SETTINGS_YOFF,
4955 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4956 &custom_element_change.initial_trigger_element, 1, 1,
4957 NULL, NULL, NULL, NULL, "Other element triggering change"
4960 // ---------- custom change action (element used for action) ----------------
4963 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4964 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4965 0, ED_AREA_1X1_SETTINGS_YOFF,
4966 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4967 &custom_element_change.action_element, 1, 1,
4968 NULL, NULL, NULL, NULL, "Element used as action parameter"
4971 // ---------- group element content -----------------------------------------
4974 ED_DRAWING_ID_GROUP_CONTENT,
4975 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4976 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4977 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4978 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4979 "Content:", NULL, NULL, NULL, NULL
4982 // ---------- random background (for random painting) -----------------------
4985 ED_DRAWING_ID_RANDOM_BACKGROUND,
4986 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4987 0, ED_AREA_1X1_LSETTINGS_YOFF,
4988 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4989 &random_placement_background_element, 1, 1,
4990 NULL, NULL, NULL, NULL, "Random placement background"
4995 // ----------------------------------------------------------------------------
4996 // some internally used variables
4997 // ----------------------------------------------------------------------------
4999 // maximal size of level editor drawing area
5000 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
5002 // actual size of level editor drawing area
5003 static int ed_fieldx, ed_fieldy;
5005 // actual position of level editor drawing area in level playfield
5006 static int level_xpos = -1, level_ypos = -1;
5008 // actual tile size used to display playfield drawing area
5009 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
5010 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
5012 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
5014 // drawing elements on the three mouse buttons
5015 static int new_element1 = EL_WALL;
5016 static int new_element2 = EL_EMPTY;
5017 static int new_element3 = EL_SAND;
5019 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
5020 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
5021 (button) == 2 ? new_element2 : \
5022 (button) == 3 ? new_element3 : EL_EMPTY)
5024 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
5026 static int use_permanent_palette = TRUE;
5028 #define PX (use_permanent_palette ? DX : SX)
5029 #define PY (use_permanent_palette ? DY : SY)
5030 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
5031 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
5033 // forward declaration for internal use
5034 static void CopyBrushToCursor(int, int);
5035 static void DeleteBrushFromCursor(void);
5036 static void ModifyEditorCounterValue(int, int);
5037 static void ModifyEditorCounterLimits(int, int, int);
5038 static void ModifyEditorSelectboxValue(int, int);
5039 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
5040 static void ModifyEditorDrawingArea(int, int, int);
5041 static void ModifyEditorElementList(void);
5042 static void AdjustElementListScrollbar(void);
5043 static void RedrawDrawingElements(void);
5044 static void DrawDrawingWindowExt(boolean);
5045 static void DrawDrawingWindow(void);
5046 static void DrawLevelConfigWindow(void);
5047 static void DrawPropertiesWindow(void);
5048 static void DrawPaletteWindow(void);
5049 static void UpdateCustomElementGraphicGadgets(void);
5050 static boolean checkPropertiesConfig(int);
5051 static void SetAutomaticNumberOfGemsNeeded(void);
5052 static void ClearEditorGadgetInfoText(void);
5053 static void CopyLevelToUndoBuffer(int);
5054 static void HandleDrawingAreas(struct GadgetInfo *);
5055 static void HandleCounterButtons(struct GadgetInfo *);
5056 static void HandleTextInputGadgets(struct GadgetInfo *);
5057 static void HandleTextAreaGadgets(struct GadgetInfo *);
5058 static void HandleSelectboxGadgets(struct GadgetInfo *);
5059 static void HandleTextbuttonGadgets(struct GadgetInfo *);
5060 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
5061 static void HandleRadiobuttons(struct GadgetInfo *);
5062 static void HandleCheckbuttons(struct GadgetInfo *);
5063 static void HandleControlButtons(struct GadgetInfo *);
5064 static void HandleDrawingAreaInfo(struct GadgetInfo *);
5065 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
5066 static boolean AskToCopyAndModifyLevelTemplate(void);
5067 static boolean getDrawModeHiRes(void);
5068 static int getTabulatorBarWidth(void);
5069 static int getTabulatorBarHeight(void);
5070 static Pixel getTabulatorBarColor(void);
5071 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
5072 static int numHiresTiles(int);
5074 static int num_editor_gadgets = 0; // dynamically determined
5076 static struct GadgetInfo **level_editor_gadget = NULL;
5077 static int *right_gadget_border = NULL;
5079 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
5080 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
5081 static boolean draw_with_brush = FALSE;
5082 static int properties_element = 0;
5084 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5085 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5086 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5087 static int undo_buffer_position = 0;
5088 static int undo_buffer_steps = 0;
5089 static int redo_buffer_steps = 0;
5091 static int edit_mode;
5092 static int edit_mode_levelconfig;
5093 static int edit_mode_properties;
5095 static int element_shift = 0;
5097 static int editor_el_players[] =
5104 static int *editor_el_players_ptr = editor_el_players;
5105 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
5107 static int editor_hl_boulderdash[] =
5109 EL_INTERNAL_CASCADE_BD_ACTIVE,
5115 static int editor_el_boulderdash[] =
5124 EL_BD_EXPANDABLE_WALL,
5132 EL_BD_BUTTERFLY_LEFT,
5134 EL_BD_BUTTERFLY_RIGHT,
5135 EL_BD_FIREFLY_RIGHT,
5138 EL_BD_BUTTERFLY_DOWN,
5142 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5143 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5144 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5145 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5147 static int editor_hl_boulderdash_native[] =
5149 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5155 static int editor_el_boulderdash_native[] =
5172 EL_BD_BUTTERFLY_LEFT,
5174 EL_BD_BUTTERFLY_RIGHT,
5175 EL_BD_FIREFLY_RIGHT,
5178 EL_BD_BUTTERFLY_DOWN,
5183 EL_BD_BUTTERFLY_2_UP,
5187 EL_BD_BUTTERFLY_2_LEFT,
5188 EL_BD_FIREFLY_2_LEFT,
5189 EL_BD_BUTTERFLY_2_RIGHT,
5190 EL_BD_FIREFLY_2_RIGHT,
5193 EL_BD_BUTTERFLY_2_DOWN,
5194 EL_BD_FIREFLY_2_DOWN,
5195 EL_BD_FLYING_DIAMOND,
5200 EL_BD_DIAMOND_GLUED,
5202 EL_BD_DRAGONFLY_LEFT,
5203 EL_BD_STONEFLY_LEFT,
5204 EL_BD_DRAGONFLY_RIGHT,
5205 EL_BD_STONEFLY_RIGHT,
5208 EL_BD_DRAGONFLY_DOWN,
5209 EL_BD_STONEFLY_DOWN,
5212 EL_BD_BITER_SWITCH_1,
5230 EL_BD_WALL_NON_SLOPED,
5232 EL_BD_SAND_SLOPED_UP_LEFT,
5233 EL_BD_SAND_SLOPED_UP_RIGHT,
5234 EL_BD_WALL_SLOPED_UP_LEFT,
5235 EL_BD_WALL_SLOPED_UP_RIGHT,
5237 EL_BD_SAND_SLOPED_DOWN_LEFT,
5238 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5239 EL_BD_WALL_SLOPED_DOWN_LEFT,
5240 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5244 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5245 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5249 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5250 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5254 EL_BD_INVISIBLE_EXIT_CLOSED,
5255 EL_BD_INVISIBLE_EXIT_OPEN,
5257 EL_BD_STEELWALL_EXPLODABLE,
5258 EL_BD_STEELWALL_DIGGABLE,
5259 EL_BD_WALL_DIGGABLE,
5262 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5263 EL_BD_EXPANDABLE_WALL_VERTICAL,
5264 EL_BD_EXPANDABLE_WALL_ANY,
5265 EL_BD_EXPANDABLE_WALL_SWITCH,
5267 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5268 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5269 EL_BD_EXPANDABLE_STEELWALL_ANY,
5270 EL_BD_CREATURE_SWITCH,
5273 EL_BD_BLADDER_SPENDER,
5275 EL_BD_REPLICATOR_SWITCH,
5277 EL_BD_CONVEYOR_LEFT,
5278 EL_BD_CONVEYOR_RIGHT,
5279 EL_BD_CONVEYOR_SWITCH,
5280 EL_BD_CONVEYOR_DIR_SWITCH,
5295 EL_BD_TRAPPED_DIAMOND,
5308 EL_BD_GRAVITY_SWITCH,
5309 EL_BD_PNEUMATIC_HAMMER,
5313 EL_BD_PLAYER_WITH_BOMB,
5314 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER,
5315 EL_BD_ROCKET_LAUNCHER,
5318 EL_BD_PLAYER_STIRRING,
5322 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5323 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5324 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5325 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5327 static int editor_hl_boulderdash_effects[] =
5329 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5335 static int editor_el_boulderdash_effects[] =
5337 EL_BD_DIAMOND_FALLING,
5339 EL_BD_MEGA_ROCK_FALLING,
5340 EL_BD_FLYING_DIAMOND_FLYING,
5342 EL_BD_FALLING_WALL_FALLING,
5343 EL_BD_NITRO_PACK_FALLING,
5345 EL_BD_FLYING_ROCK_FLYING,
5347 EL_BD_PLAYER_GROWING_1,
5348 EL_BD_PLAYER_GROWING_2,
5349 EL_BD_PLAYER_GROWING_3,
5352 EL_BD_PLAYER_WITH_BOMB,
5353 EL_BD_PLAYER_STIRRING,
5355 EL_BD_INVISIBLE_EXIT_OPEN,
5368 EL_BD_COW_ENCLOSED_1,
5369 EL_BD_COW_ENCLOSED_2,
5370 EL_BD_COW_ENCLOSED_3,
5372 EL_BD_COW_ENCLOSED_4,
5373 EL_BD_COW_ENCLOSED_5,
5374 EL_BD_COW_ENCLOSED_6,
5375 EL_BD_COW_ENCLOSED_7,
5397 EL_BD_BOMB_TICKING_1,
5398 EL_BD_BOMB_TICKING_2,
5399 EL_BD_BOMB_TICKING_3,
5400 EL_BD_BOMB_TICKING_4,
5402 EL_BD_BOMB_TICKING_5,
5403 EL_BD_BOMB_TICKING_6,
5404 EL_BD_BOMB_TICKING_7,
5407 EL_BD_BOMB_EXPLODING_1,
5408 EL_BD_BOMB_EXPLODING_2,
5409 EL_BD_BOMB_EXPLODING_3,
5410 EL_BD_BOMB_EXPLODING_4,
5412 EL_BD_NUT_BREAKING_1,
5413 EL_BD_NUT_BREAKING_2,
5414 EL_BD_NUT_BREAKING_3,
5415 EL_BD_NUT_BREAKING_4,
5424 EL_BD_DIAMOND_GROWING_1,
5425 EL_BD_DIAMOND_GROWING_2,
5427 EL_BD_DIAMOND_GROWING_3,
5428 EL_BD_DIAMOND_GROWING_4,
5429 EL_BD_DIAMOND_GROWING_5,
5430 EL_BD_NITRO_PACK_EXPLODING,
5432 EL_BD_NITRO_PACK_EXPLODING_1,
5433 EL_BD_NITRO_PACK_EXPLODING_2,
5434 EL_BD_NITRO_PACK_EXPLODING_3,
5435 EL_BD_NITRO_PACK_EXPLODING_4,
5437 EL_BD_ROCK_GROWING_1,
5438 EL_BD_ROCK_GROWING_2,
5439 EL_BD_ROCK_GROWING_3,
5440 EL_BD_ROCK_GROWING_4,
5442 EL_BD_STEELWALL_GROWING_1,
5443 EL_BD_STEELWALL_GROWING_2,
5444 EL_BD_STEELWALL_GROWING_3,
5445 EL_BD_STEELWALL_GROWING_4,
5447 EL_BD_CLOCK_GROWING_1,
5448 EL_BD_CLOCK_GROWING_2,
5449 EL_BD_CLOCK_GROWING_3,
5450 EL_BD_CLOCK_GROWING_4,
5452 EL_BD_GHOST_EXPLODING_1,
5453 EL_BD_GHOST_EXPLODING_2,
5454 EL_BD_GHOST_EXPLODING_3,
5455 EL_BD_GHOST_EXPLODING_4,
5457 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5458 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5459 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5460 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5462 static int editor_hl_emerald_mine[] =
5464 EL_INTERNAL_CASCADE_EM_ACTIVE,
5470 static int editor_el_emerald_mine[] =
5488 EL_EM_DYNAMITE_ACTIVE,
5507 EL_ACID_POOL_TOPLEFT,
5509 EL_ACID_POOL_TOPRIGHT,
5512 EL_ACID_POOL_BOTTOMLEFT,
5513 EL_ACID_POOL_BOTTOM,
5514 EL_ACID_POOL_BOTTOMRIGHT,
5532 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5533 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5534 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5535 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5537 static int editor_hl_emerald_mine_club[] =
5539 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5545 static int editor_el_emerald_mine_club[] =
5572 EL_EMC_WALL_SLIPPERY_1,
5573 EL_EMC_WALL_SLIPPERY_2,
5574 EL_EMC_WALL_SLIPPERY_3,
5575 EL_EMC_WALL_SLIPPERY_4,
5598 EL_EMC_MAGIC_BALL_SWITCH,
5605 EL_EMC_SPRING_BUMPER,
5609 EL_BALLOON_SWITCH_UP,
5610 EL_BALLOON_SWITCH_ANY,
5613 EL_BALLOON_SWITCH_LEFT,
5615 EL_BALLOON_SWITCH_RIGHT,
5619 EL_BALLOON_SWITCH_DOWN,
5620 EL_BALLOON_SWITCH_NONE,
5622 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5623 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5624 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5625 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5627 static int editor_hl_rnd[] =
5629 EL_INTERNAL_CASCADE_RND_ACTIVE,
5635 static int editor_el_rnd[] =
5638 EL_DYNAMITE_ACTIVE, // RND
5672 EL_WALL_EMERALD_YELLOW,
5673 EL_WALL_EMERALD_RED,
5674 EL_WALL_EMERALD_PURPLE,
5692 EL_DYNABOMB_INCREASE_NUMBER,
5693 EL_DYNABOMB_INCREASE_SIZE,
5694 EL_DYNABOMB_INCREASE_POWER,
5714 EL_INVISIBLE_STEELWALL,
5718 EL_EXPANDABLE_WALL_HORIZONTAL,
5719 EL_EXPANDABLE_WALL_VERTICAL,
5720 EL_EXPANDABLE_WALL_ANY,
5722 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5723 static int *editor_el_rnd_ptr = editor_el_rnd;
5724 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5725 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5727 static int editor_hl_sokoban[] =
5729 EL_INTERNAL_CASCADE_SB_ACTIVE,
5735 static int editor_el_sokoban[] =
5738 EL_SOKOBAN_FIELD_EMPTY,
5739 EL_SOKOBAN_FIELD_FULL,
5740 EL_SOKOBAN_FIELD_PLAYER,
5742 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5743 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5744 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5745 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5747 static int editor_hl_supaplex[] =
5749 EL_INTERNAL_CASCADE_SP_ACTIVE,
5755 static int editor_el_supaplex[] =
5773 EL_SP_PORT_HORIZONTAL,
5774 EL_SP_PORT_VERTICAL,
5782 EL_SP_GRAVITY_PORT_LEFT,
5783 EL_SP_GRAVITY_PORT_RIGHT,
5784 EL_SP_GRAVITY_PORT_UP,
5785 EL_SP_GRAVITY_PORT_DOWN,
5787 EL_SP_GRAVITY_ON_PORT_LEFT,
5788 EL_SP_GRAVITY_ON_PORT_RIGHT,
5789 EL_SP_GRAVITY_ON_PORT_UP,
5790 EL_SP_GRAVITY_ON_PORT_DOWN,
5792 EL_SP_GRAVITY_OFF_PORT_LEFT,
5793 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5794 EL_SP_GRAVITY_OFF_PORT_UP,
5795 EL_SP_GRAVITY_OFF_PORT_DOWN,
5797 EL_SP_HARDWARE_GRAY,
5798 EL_SP_HARDWARE_GREEN,
5799 EL_SP_HARDWARE_BLUE,
5802 EL_SP_HARDWARE_BASE_1,
5803 EL_SP_HARDWARE_BASE_2,
5804 EL_SP_HARDWARE_BASE_3,
5805 EL_SP_HARDWARE_BASE_4,
5807 EL_SP_HARDWARE_BASE_5,
5808 EL_SP_HARDWARE_BASE_6,
5809 EL_SP_HARDWARE_YELLOW,
5817 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5818 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5819 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5820 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5822 static int editor_hl_diamond_caves[] =
5824 EL_INTERNAL_CASCADE_DC_ACTIVE,
5830 static int editor_el_diamond_caves[] =
5832 EL_EM_STEEL_EXIT_CLOSED, // DC2
5833 EL_EM_STEEL_EXIT_OPEN, // DC2
5834 EL_WALL_EMERALD, // DC2
5835 EL_WALL_DIAMOND, // DC2
5842 EL_CONVEYOR_BELT_1_LEFT,
5843 EL_CONVEYOR_BELT_1_MIDDLE,
5844 EL_CONVEYOR_BELT_1_RIGHT,
5845 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5847 EL_CONVEYOR_BELT_2_LEFT,
5848 EL_CONVEYOR_BELT_2_MIDDLE,
5849 EL_CONVEYOR_BELT_2_RIGHT,
5850 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5852 EL_CONVEYOR_BELT_3_LEFT,
5853 EL_CONVEYOR_BELT_3_MIDDLE,
5854 EL_CONVEYOR_BELT_3_RIGHT,
5855 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5857 EL_CONVEYOR_BELT_4_LEFT,
5858 EL_CONVEYOR_BELT_4_MIDDLE,
5859 EL_CONVEYOR_BELT_4_RIGHT,
5860 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5862 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5863 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5864 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5865 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5867 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5868 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5869 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5870 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5875 EL_DC_TIMEGATE_SWITCH,
5877 EL_SWITCHGATE_CLOSED,
5879 EL_SWITCHGATE_SWITCH_UP,
5880 EL_SWITCHGATE_SWITCH_DOWN,
5883 EL_LIGHT_SWITCH_ACTIVE,
5884 EL_DC_SWITCHGATE_SWITCH_UP,
5885 EL_DC_SWITCHGATE_SWITCH_DOWN,
5887 EL_STEEL_EXIT_CLOSED,
5889 EL_STEELWALL_SLIPPERY,
5892 EL_QUICKSAND_FAST_EMPTY,
5893 EL_QUICKSAND_FAST_FULL,
5907 EL_SIGN_RADIOACTIVITY,
5913 EL_SIGN_ENTRY_FORBIDDEN,
5914 EL_SIGN_EMERGENCY_EXIT,
5939 EL_DC_STEELWALL_2_SINGLE,
5940 EL_DC_STEELWALL_2_TOP,
5941 EL_SIGN_EXCLAMATION,
5944 EL_DC_STEELWALL_2_LEFT,
5945 EL_DC_STEELWALL_2_MIDDLE,
5946 EL_DC_STEELWALL_2_HORIZONTAL,
5947 EL_DC_STEELWALL_2_RIGHT,
5949 EL_DC_STEELWALL_1_TOPLEFT,
5950 EL_DC_STEELWALL_2_VERTICAL,
5951 EL_DC_STEELWALL_1_TOPRIGHT,
5954 EL_DC_STEELWALL_1_VERTICAL,
5955 EL_DC_STEELWALL_2_BOTTOM,
5957 EL_DC_GATE_WHITE_GRAY,
5959 EL_DC_STEELWALL_1_BOTTOMLEFT,
5960 EL_DC_STEELWALL_1_HORIZONTAL,
5961 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5962 EL_DC_GATE_FAKE_GRAY,
5964 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5965 EL_DC_STEELWALL_1_BOTTOM,
5966 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5967 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5969 EL_DC_STEELWALL_1_RIGHT,
5971 EL_DC_STEELWALL_1_LEFT,
5972 EL_EXPANDABLE_STEELWALL_VERTICAL,
5974 EL_DC_STEELWALL_1_TOPRIGHT_2,
5975 EL_DC_STEELWALL_1_TOP,
5976 EL_DC_STEELWALL_1_TOPLEFT_2,
5977 EL_EXPANDABLE_STEELWALL_ANY,
5979 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5980 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5981 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5982 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5984 static int editor_hl_dx_boulderdash[] =
5986 EL_INTERNAL_CASCADE_DX_ACTIVE,
5992 static int editor_el_dx_boulderdash[] =
5996 EL_TUBE_HORIZONTAL_DOWN,
6000 EL_TUBE_VERTICAL_RIGHT,
6002 EL_TUBE_VERTICAL_LEFT,
6006 EL_TUBE_HORIZONTAL_UP,
6014 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
6015 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
6016 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
6017 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
6019 static int editor_hl_mirror_magic[] =
6021 EL_INTERNAL_CASCADE_MM_ACTIVE,
6027 static int editor_el_mirror_magic[] =
6029 EL_MM_MCDUFFIN_RIGHT,
6031 EL_MM_MCDUFFIN_LEFT,
6032 EL_MM_MCDUFFIN_DOWN,
6035 EL_MM_MIRROR_FIXED_START,
6036 EL_MM_POLARIZER_START,
6037 EL_MM_POLARIZER_CROSS_START,
6039 EL_MM_TELEPORTER_RED_START,
6040 EL_MM_TELEPORTER_YELLOW_START,
6041 EL_MM_TELEPORTER_GREEN_START,
6042 EL_MM_TELEPORTER_BLUE_START,
6055 EL_MM_LIGHTBULB_ACTIVE,
6069 EL_MM_STEEL_GRID_FIXED_1,
6070 EL_MM_STEEL_GRID_FIXED_2,
6071 EL_MM_STEEL_GRID_FIXED_3,
6072 EL_MM_STEEL_GRID_FIXED_4,
6074 EL_MM_WOODEN_GRID_FIXED_1,
6075 EL_MM_WOODEN_GRID_FIXED_2,
6076 EL_MM_WOODEN_GRID_FIXED_3,
6077 EL_MM_WOODEN_GRID_FIXED_4,
6084 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
6085 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
6086 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
6087 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
6089 static int editor_hl_deflektor[] =
6091 EL_INTERNAL_CASCADE_DF_ACTIVE,
6097 static int editor_el_deflektor[] =
6104 EL_DF_RECEIVER_RIGHT,
6106 EL_DF_RECEIVER_LEFT,
6107 EL_DF_RECEIVER_DOWN,
6110 EL_DF_MIRROR_ROTATING_START,
6111 EL_DF_MIRROR_FIXED_START,
6114 EL_DF_FIBRE_OPTIC_RED_1,
6115 EL_DF_FIBRE_OPTIC_YELLOW_1,
6116 EL_DF_FIBRE_OPTIC_GREEN_1,
6117 EL_DF_FIBRE_OPTIC_BLUE_1,
6119 EL_DF_STEEL_GRID_FIXED_START,
6120 EL_DF_STEEL_GRID_ROTATING_START,
6121 EL_DF_WOODEN_GRID_FIXED_START,
6122 EL_DF_WOODEN_GRID_ROTATING_START,
6134 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6135 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6136 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6137 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6139 static int editor_hl_chars[] =
6141 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6147 static int editor_el_chars[] =
6229 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6230 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6231 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6232 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6234 EL_CHAR(CHAR_BYTE_DEGREE),
6235 EL_CHAR(CHAR_BYTE_REGISTERED),
6236 EL_CHAR(FONT_ASCII_CURSOR),
6237 EL_CHAR(FONT_ASCII_BUTTON),
6239 EL_CHAR(FONT_ASCII_UP),
6240 EL_CHAR(FONT_ASCII_DOWN),
6244 static int *editor_hl_chars_ptr = editor_hl_chars;
6245 static int *editor_el_chars_ptr = editor_el_chars;
6246 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6247 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6249 static int editor_hl_steel_chars[] =
6251 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6257 static int editor_el_steel_chars[] =
6267 EL_STEEL_CHAR('\''),
6334 EL_STEEL_CHAR('\\'),
6339 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6340 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6341 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6342 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6344 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6345 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6346 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6347 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6349 EL_STEEL_CHAR(FONT_ASCII_UP),
6350 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6354 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6355 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6356 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6357 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6359 static int editor_hl_custom[] =
6361 EL_INTERNAL_CASCADE_CE_ACTIVE,
6367 static int editor_el_custom[] =
6369 EL_CUSTOM_START + 0,
6370 EL_CUSTOM_START + 1,
6371 EL_CUSTOM_START + 2,
6372 EL_CUSTOM_START + 3,
6374 EL_CUSTOM_START + 4,
6375 EL_CUSTOM_START + 5,
6376 EL_CUSTOM_START + 6,
6377 EL_CUSTOM_START + 7,
6379 EL_CUSTOM_START + 8,
6380 EL_CUSTOM_START + 9,
6381 EL_CUSTOM_START + 10,
6382 EL_CUSTOM_START + 11,
6384 EL_CUSTOM_START + 12,
6385 EL_CUSTOM_START + 13,
6386 EL_CUSTOM_START + 14,
6387 EL_CUSTOM_START + 15,
6389 EL_CUSTOM_START + 16,
6390 EL_CUSTOM_START + 17,
6391 EL_CUSTOM_START + 18,
6392 EL_CUSTOM_START + 19,
6394 EL_CUSTOM_START + 20,
6395 EL_CUSTOM_START + 21,
6396 EL_CUSTOM_START + 22,
6397 EL_CUSTOM_START + 23,
6399 EL_CUSTOM_START + 24,
6400 EL_CUSTOM_START + 25,
6401 EL_CUSTOM_START + 26,
6402 EL_CUSTOM_START + 27,
6404 EL_CUSTOM_START + 28,
6405 EL_CUSTOM_START + 29,
6406 EL_CUSTOM_START + 30,
6407 EL_CUSTOM_START + 31,
6409 EL_CUSTOM_START + 32,
6410 EL_CUSTOM_START + 33,
6411 EL_CUSTOM_START + 34,
6412 EL_CUSTOM_START + 35,
6414 EL_CUSTOM_START + 36,
6415 EL_CUSTOM_START + 37,
6416 EL_CUSTOM_START + 38,
6417 EL_CUSTOM_START + 39,
6419 EL_CUSTOM_START + 40,
6420 EL_CUSTOM_START + 41,
6421 EL_CUSTOM_START + 42,
6422 EL_CUSTOM_START + 43,
6424 EL_CUSTOM_START + 44,
6425 EL_CUSTOM_START + 45,
6426 EL_CUSTOM_START + 46,
6427 EL_CUSTOM_START + 47,
6429 EL_CUSTOM_START + 48,
6430 EL_CUSTOM_START + 49,
6431 EL_CUSTOM_START + 50,
6432 EL_CUSTOM_START + 51,
6434 EL_CUSTOM_START + 52,
6435 EL_CUSTOM_START + 53,
6436 EL_CUSTOM_START + 54,
6437 EL_CUSTOM_START + 55,
6439 EL_CUSTOM_START + 56,
6440 EL_CUSTOM_START + 57,
6441 EL_CUSTOM_START + 58,
6442 EL_CUSTOM_START + 59,
6444 EL_CUSTOM_START + 60,
6445 EL_CUSTOM_START + 61,
6446 EL_CUSTOM_START + 62,
6447 EL_CUSTOM_START + 63,
6449 EL_CUSTOM_START + 64,
6450 EL_CUSTOM_START + 65,
6451 EL_CUSTOM_START + 66,
6452 EL_CUSTOM_START + 67,
6454 EL_CUSTOM_START + 68,
6455 EL_CUSTOM_START + 69,
6456 EL_CUSTOM_START + 70,
6457 EL_CUSTOM_START + 71,
6459 EL_CUSTOM_START + 72,
6460 EL_CUSTOM_START + 73,
6461 EL_CUSTOM_START + 74,
6462 EL_CUSTOM_START + 75,
6464 EL_CUSTOM_START + 76,
6465 EL_CUSTOM_START + 77,
6466 EL_CUSTOM_START + 78,
6467 EL_CUSTOM_START + 79,
6469 EL_CUSTOM_START + 80,
6470 EL_CUSTOM_START + 81,
6471 EL_CUSTOM_START + 82,
6472 EL_CUSTOM_START + 83,
6474 EL_CUSTOM_START + 84,
6475 EL_CUSTOM_START + 85,
6476 EL_CUSTOM_START + 86,
6477 EL_CUSTOM_START + 87,
6479 EL_CUSTOM_START + 88,
6480 EL_CUSTOM_START + 89,
6481 EL_CUSTOM_START + 90,
6482 EL_CUSTOM_START + 91,
6484 EL_CUSTOM_START + 92,
6485 EL_CUSTOM_START + 93,
6486 EL_CUSTOM_START + 94,
6487 EL_CUSTOM_START + 95,
6489 EL_CUSTOM_START + 96,
6490 EL_CUSTOM_START + 97,
6491 EL_CUSTOM_START + 98,
6492 EL_CUSTOM_START + 99,
6494 EL_CUSTOM_START + 100,
6495 EL_CUSTOM_START + 101,
6496 EL_CUSTOM_START + 102,
6497 EL_CUSTOM_START + 103,
6499 EL_CUSTOM_START + 104,
6500 EL_CUSTOM_START + 105,
6501 EL_CUSTOM_START + 106,
6502 EL_CUSTOM_START + 107,
6504 EL_CUSTOM_START + 108,
6505 EL_CUSTOM_START + 109,
6506 EL_CUSTOM_START + 110,
6507 EL_CUSTOM_START + 111,
6509 EL_CUSTOM_START + 112,
6510 EL_CUSTOM_START + 113,
6511 EL_CUSTOM_START + 114,
6512 EL_CUSTOM_START + 115,
6514 EL_CUSTOM_START + 116,
6515 EL_CUSTOM_START + 117,
6516 EL_CUSTOM_START + 118,
6517 EL_CUSTOM_START + 119,
6519 EL_CUSTOM_START + 120,
6520 EL_CUSTOM_START + 121,
6521 EL_CUSTOM_START + 122,
6522 EL_CUSTOM_START + 123,
6524 EL_CUSTOM_START + 124,
6525 EL_CUSTOM_START + 125,
6526 EL_CUSTOM_START + 126,
6527 EL_CUSTOM_START + 127,
6529 EL_CUSTOM_START + 128,
6530 EL_CUSTOM_START + 129,
6531 EL_CUSTOM_START + 130,
6532 EL_CUSTOM_START + 131,
6534 EL_CUSTOM_START + 132,
6535 EL_CUSTOM_START + 133,
6536 EL_CUSTOM_START + 134,
6537 EL_CUSTOM_START + 135,
6539 EL_CUSTOM_START + 136,
6540 EL_CUSTOM_START + 137,
6541 EL_CUSTOM_START + 138,
6542 EL_CUSTOM_START + 139,
6544 EL_CUSTOM_START + 140,
6545 EL_CUSTOM_START + 141,
6546 EL_CUSTOM_START + 142,
6547 EL_CUSTOM_START + 143,
6549 EL_CUSTOM_START + 144,
6550 EL_CUSTOM_START + 145,
6551 EL_CUSTOM_START + 146,
6552 EL_CUSTOM_START + 147,
6554 EL_CUSTOM_START + 148,
6555 EL_CUSTOM_START + 149,
6556 EL_CUSTOM_START + 150,
6557 EL_CUSTOM_START + 151,
6559 EL_CUSTOM_START + 152,
6560 EL_CUSTOM_START + 153,
6561 EL_CUSTOM_START + 154,
6562 EL_CUSTOM_START + 155,
6564 EL_CUSTOM_START + 156,
6565 EL_CUSTOM_START + 157,
6566 EL_CUSTOM_START + 158,
6567 EL_CUSTOM_START + 159,
6569 EL_CUSTOM_START + 160,
6570 EL_CUSTOM_START + 161,
6571 EL_CUSTOM_START + 162,
6572 EL_CUSTOM_START + 163,
6574 EL_CUSTOM_START + 164,
6575 EL_CUSTOM_START + 165,
6576 EL_CUSTOM_START + 166,
6577 EL_CUSTOM_START + 167,
6579 EL_CUSTOM_START + 168,
6580 EL_CUSTOM_START + 169,
6581 EL_CUSTOM_START + 170,
6582 EL_CUSTOM_START + 171,
6584 EL_CUSTOM_START + 172,
6585 EL_CUSTOM_START + 173,
6586 EL_CUSTOM_START + 174,
6587 EL_CUSTOM_START + 175,
6589 EL_CUSTOM_START + 176,
6590 EL_CUSTOM_START + 177,
6591 EL_CUSTOM_START + 178,
6592 EL_CUSTOM_START + 179,
6594 EL_CUSTOM_START + 180,
6595 EL_CUSTOM_START + 181,
6596 EL_CUSTOM_START + 182,
6597 EL_CUSTOM_START + 183,
6599 EL_CUSTOM_START + 184,
6600 EL_CUSTOM_START + 185,
6601 EL_CUSTOM_START + 186,
6602 EL_CUSTOM_START + 187,
6604 EL_CUSTOM_START + 188,
6605 EL_CUSTOM_START + 189,
6606 EL_CUSTOM_START + 190,
6607 EL_CUSTOM_START + 191,
6609 EL_CUSTOM_START + 192,
6610 EL_CUSTOM_START + 193,
6611 EL_CUSTOM_START + 194,
6612 EL_CUSTOM_START + 195,
6614 EL_CUSTOM_START + 196,
6615 EL_CUSTOM_START + 197,
6616 EL_CUSTOM_START + 198,
6617 EL_CUSTOM_START + 199,
6619 EL_CUSTOM_START + 200,
6620 EL_CUSTOM_START + 201,
6621 EL_CUSTOM_START + 202,
6622 EL_CUSTOM_START + 203,
6624 EL_CUSTOM_START + 204,
6625 EL_CUSTOM_START + 205,
6626 EL_CUSTOM_START + 206,
6627 EL_CUSTOM_START + 207,
6629 EL_CUSTOM_START + 208,
6630 EL_CUSTOM_START + 209,
6631 EL_CUSTOM_START + 210,
6632 EL_CUSTOM_START + 211,
6634 EL_CUSTOM_START + 212,
6635 EL_CUSTOM_START + 213,
6636 EL_CUSTOM_START + 214,
6637 EL_CUSTOM_START + 215,
6639 EL_CUSTOM_START + 216,
6640 EL_CUSTOM_START + 217,
6641 EL_CUSTOM_START + 218,
6642 EL_CUSTOM_START + 219,
6644 EL_CUSTOM_START + 220,
6645 EL_CUSTOM_START + 221,
6646 EL_CUSTOM_START + 222,
6647 EL_CUSTOM_START + 223,
6649 EL_CUSTOM_START + 224,
6650 EL_CUSTOM_START + 225,
6651 EL_CUSTOM_START + 226,
6652 EL_CUSTOM_START + 227,
6654 EL_CUSTOM_START + 228,
6655 EL_CUSTOM_START + 229,
6656 EL_CUSTOM_START + 230,
6657 EL_CUSTOM_START + 231,
6659 EL_CUSTOM_START + 232,
6660 EL_CUSTOM_START + 233,
6661 EL_CUSTOM_START + 234,
6662 EL_CUSTOM_START + 235,
6664 EL_CUSTOM_START + 236,
6665 EL_CUSTOM_START + 237,
6666 EL_CUSTOM_START + 238,
6667 EL_CUSTOM_START + 239,
6669 EL_CUSTOM_START + 240,
6670 EL_CUSTOM_START + 241,
6671 EL_CUSTOM_START + 242,
6672 EL_CUSTOM_START + 243,
6674 EL_CUSTOM_START + 244,
6675 EL_CUSTOM_START + 245,
6676 EL_CUSTOM_START + 246,
6677 EL_CUSTOM_START + 247,
6679 EL_CUSTOM_START + 248,
6680 EL_CUSTOM_START + 249,
6681 EL_CUSTOM_START + 250,
6682 EL_CUSTOM_START + 251,
6684 EL_CUSTOM_START + 252,
6685 EL_CUSTOM_START + 253,
6686 EL_CUSTOM_START + 254,
6687 EL_CUSTOM_START + 255
6689 static int *editor_hl_custom_ptr = editor_hl_custom;
6690 static int *editor_el_custom_ptr = editor_el_custom;
6691 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6692 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6694 static int editor_hl_group[] =
6696 EL_INTERNAL_CASCADE_GE_ACTIVE,
6702 static int editor_el_group[] =
6716 EL_GROUP_START + 10,
6717 EL_GROUP_START + 11,
6719 EL_GROUP_START + 12,
6720 EL_GROUP_START + 13,
6721 EL_GROUP_START + 14,
6722 EL_GROUP_START + 15,
6724 EL_GROUP_START + 16,
6725 EL_GROUP_START + 17,
6726 EL_GROUP_START + 18,
6727 EL_GROUP_START + 19,
6729 EL_GROUP_START + 20,
6730 EL_GROUP_START + 21,
6731 EL_GROUP_START + 22,
6732 EL_GROUP_START + 23,
6734 EL_GROUP_START + 24,
6735 EL_GROUP_START + 25,
6736 EL_GROUP_START + 26,
6737 EL_GROUP_START + 27,
6739 EL_GROUP_START + 28,
6740 EL_GROUP_START + 29,
6741 EL_GROUP_START + 30,
6744 static int *editor_hl_group_ptr = editor_hl_group;
6745 static int *editor_el_group_ptr = editor_el_group;
6746 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6747 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6749 static int editor_hl_empty_space[] =
6751 EL_INTERNAL_CASCADE_ES_ACTIVE,
6757 static int editor_el_empty_space[] =
6779 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6780 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6781 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6782 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6784 static int editor_hl_reference[] =
6786 EL_INTERNAL_CASCADE_REF_ACTIVE,
6792 static int editor_el_reference[] =
6796 EL_TRIGGER_CE_VALUE,
6797 EL_TRIGGER_CE_SCORE,
6801 EL_CURRENT_CE_VALUE,
6802 EL_CURRENT_CE_SCORE,
6824 static int *editor_hl_reference_ptr = editor_hl_reference;
6825 static int *editor_el_reference_ptr = editor_el_reference;
6826 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6827 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6829 static int editor_hl_user_defined[] =
6831 EL_INTERNAL_CASCADE_USER_ACTIVE,
6837 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6838 static int *editor_el_user_defined_ptr = NULL;
6839 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6840 static int num_editor_el_user_defined = 0;
6842 static int editor_hl_dynamic[] =
6844 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6850 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6851 static int *editor_el_dynamic_ptr = NULL;
6852 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6853 static int num_editor_el_dynamic = 0;
6855 static int editor_hl_empty[] = { EL_EMPTY };
6856 static int *editor_el_empty = NULL; // dynamically allocated
6858 static int *editor_hl_empty_ptr = editor_hl_empty;
6859 static int *editor_el_empty_ptr = NULL;
6860 static int num_editor_hl_empty = 0;
6861 static int num_editor_el_empty = 0; // dynamically determined, if needed
6863 static boolean use_el_empty = FALSE;
6865 static int *editor_elements = NULL; // dynamically allocated
6866 static int num_editor_elements = 0; // dynamically determined
6868 static boolean setup_editor_cascade_never = FALSE;
6870 static boolean setup_editor_el_players = TRUE;
6871 static boolean setup_editor_el_boulderdash = TRUE;
6872 static boolean setup_editor_el_boulderdash_native = TRUE;
6873 static boolean setup_editor_el_boulderdash_effects = TRUE;
6874 static boolean setup_editor_el_emerald_mine = TRUE;
6875 static boolean setup_editor_el_emerald_mine_club = TRUE;
6876 static boolean setup_editor_el_more = TRUE;
6877 static boolean setup_editor_el_sokoban = TRUE;
6878 static boolean setup_editor_el_supaplex = TRUE;
6879 static boolean setup_editor_el_diamond_caves = TRUE;
6880 static boolean setup_editor_el_dx_boulderdash = TRUE;
6881 static boolean setup_editor_el_mirror_magic = TRUE;
6882 static boolean setup_editor_el_deflektor = TRUE;
6883 static boolean setup_editor_el_chars = TRUE;
6884 static boolean setup_editor_el_steel_chars = TRUE;
6885 static boolean setup_editor_el_custom = TRUE;
6886 static boolean setup_editor_el_user_defined = TRUE;
6887 static boolean setup_editor_el_dynamic = TRUE;
6889 static int editor_hl_unused[] = { EL_EMPTY };
6890 static int *editor_hl_unused_ptr = editor_hl_unused;
6891 static int num_editor_hl_unused = 0;
6895 boolean *setup_value;
6896 boolean *setup_cascade_value;
6898 int **headline_list;
6899 int *headline_list_size;
6902 int *element_list_size;
6904 boolean last_setup_value;
6906 editor_elements_info[] =
6909 &setup_editor_el_players,
6910 &setup_editor_cascade_never,
6911 &editor_hl_unused_ptr, &num_editor_hl_unused,
6912 &editor_el_players_ptr, &num_editor_el_players
6915 &setup_editor_el_boulderdash,
6916 &setup.editor_cascade.el_bd,
6917 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6918 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6921 &setup_editor_el_boulderdash_native,
6922 &setup.editor_cascade.el_bd_native,
6923 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6924 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6927 &setup_editor_el_boulderdash_effects,
6928 &setup.editor_cascade.el_bd_effects,
6929 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6930 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6933 &setup_editor_el_emerald_mine,
6934 &setup.editor_cascade.el_em,
6935 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6936 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6939 &setup_editor_el_emerald_mine_club,
6940 &setup.editor_cascade.el_emc,
6941 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6942 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6945 &setup_editor_el_more,
6946 &setup.editor_cascade.el_rnd,
6947 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6948 &editor_el_rnd_ptr, &num_editor_el_rnd
6951 &setup_editor_el_sokoban,
6952 &setup.editor_cascade.el_sb,
6953 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6954 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6957 &setup_editor_el_supaplex,
6958 &setup.editor_cascade.el_sp,
6959 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6960 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6963 &setup_editor_el_diamond_caves,
6964 &setup.editor_cascade.el_dc,
6965 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6966 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6969 &setup_editor_el_dx_boulderdash,
6970 &setup.editor_cascade.el_dx,
6971 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6972 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6975 &setup_editor_el_mirror_magic,
6976 &setup.editor_cascade.el_mm,
6977 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6978 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6981 &setup_editor_el_deflektor,
6982 &setup.editor_cascade.el_df,
6983 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6984 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6987 &setup_editor_el_chars,
6988 &setup.editor_cascade.el_chars,
6989 &editor_hl_chars_ptr, &num_editor_hl_chars,
6990 &editor_el_chars_ptr, &num_editor_el_chars
6993 &setup_editor_el_steel_chars,
6994 &setup.editor_cascade.el_steel_chars,
6995 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6996 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6999 &setup_editor_el_custom,
7000 &setup.editor_cascade.el_ce,
7001 &editor_hl_custom_ptr, &num_editor_hl_custom,
7002 &editor_el_custom_ptr, &num_editor_el_custom
7005 &setup_editor_el_custom,
7006 &setup.editor_cascade.el_ge,
7007 &editor_hl_group_ptr, &num_editor_hl_group,
7008 &editor_el_group_ptr, &num_editor_el_group
7011 &setup_editor_el_custom,
7012 &setup.editor_cascade.el_es,
7013 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
7014 &editor_el_empty_space_ptr, &num_editor_el_empty_space
7017 &setup_editor_el_custom,
7018 &setup.editor_cascade.el_ref,
7019 &editor_hl_reference_ptr, &num_editor_hl_reference,
7020 &editor_el_reference_ptr, &num_editor_el_reference
7023 &setup_editor_el_user_defined,
7024 &setup.editor_cascade.el_user,
7025 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
7026 &editor_el_user_defined_ptr, &num_editor_el_user_defined
7029 &setup_editor_el_dynamic,
7030 &setup.editor_cascade.el_dynamic,
7031 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
7032 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
7037 &editor_hl_empty_ptr, &num_editor_hl_empty,
7038 &editor_el_empty_ptr, &num_editor_el_empty,
7048 static struct XY xy_directions[] =
7057 // ----------------------------------------------------------------------------
7059 // ----------------------------------------------------------------------------
7061 static int getMaxInfoTextLength(void)
7063 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
7066 static int getTextWidthForGadget(char *text)
7071 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
7074 static int getTextWidthForDrawingArea(char *text)
7079 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
7082 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
7084 return (gi->x + gi->width + getTextWidthForGadget(text));
7087 static char *getElementInfoText(int element)
7089 char *info_text = NULL;
7091 if (element < MAX_NUM_ELEMENTS)
7093 if (strlen(element_info[element].description) > 0)
7094 info_text = element_info[element].description;
7095 else if (element_info[element].custom_description != NULL)
7096 info_text = element_info[element].custom_description;
7097 else if (element_info[element].editor_description != NULL)
7098 info_text = element_info[element].editor_description;
7101 if (info_text == NULL)
7102 info_text = INFOTEXT_UNKNOWN_ELEMENT;
7107 static char *getElementDescriptionFilenameExt(char *basename)
7109 char *elements_subdir = ELEMENTS_DIRECTORY;
7110 static char *elements_subdir2 = NULL;
7111 static char *filename = NULL;
7113 if (elements_subdir2 == NULL)
7114 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
7116 checked_free(filename);
7118 // 1st try: look for element description in current level set directory
7119 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
7120 if (fileExists(filename))
7125 // 2nd try: look for element description in the game's base directory
7126 filename = getPath3(options.docs_directory, elements_subdir, basename);
7127 if (fileExists(filename))
7133 static char *getElementDescriptionFilename(int element)
7135 char basename[MAX_FILENAME_LEN];
7138 // 1st try: look for element description file for exactly this element
7139 sprintf(basename, "%s.txt", element_info[element].token_name);
7140 filename = getElementDescriptionFilenameExt(basename);
7141 if (filename != NULL)
7144 // 2nd try: look for element description file for this element's class
7145 sprintf(basename, "%s.txt", element_info[element].class_name);
7146 filename = getElementDescriptionFilenameExt(basename);
7147 if (filename != NULL)
7150 // 3rd try: look for generic fallback text file for any element
7151 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7152 if (filename != NULL)
7158 static boolean suppressBorderElement(void)
7160 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7161 lev_fieldx <= MAX_ED_FIELDX &&
7162 lev_fieldy <= MAX_ED_FIELDY);
7165 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7167 boolean element_found[NUM_FILE_ELEMENTS];
7170 // initialize list of used elements to "not used"
7171 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7172 element_found[i] = FALSE;
7174 // find all elements used in current level
7175 for (y = 0; y < lev_fieldy; y++)
7177 for (x = 0; x < lev_fieldx; x++)
7179 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7182 if (IS_MM_WALL(Tile[x][y]))
7183 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7185 element_found[Tile[x][y]] = TRUE;
7191 // count number of elements used in current level
7192 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7193 if (element_found[i])
7196 // add space for up to 3 more elements for padding that may be needed
7199 // free memory for old list of elements, if needed
7200 checked_free(*elements);
7202 // allocate memory for new list of elements
7203 *elements = checked_malloc(*num_elements * sizeof(int));
7207 // add all elements used in current level (non-custom/group/empty elements)
7208 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7209 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7210 IS_GROUP_ELEMENT(i) ||
7211 IS_EMPTY_ELEMENT(i)))
7212 (*elements)[(*num_elements)++] = i;
7214 // add all elements used in current level (custom/group/empty elements)
7215 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7216 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7217 IS_GROUP_ELEMENT(i) ||
7218 IS_EMPTY_ELEMENT(i)))
7219 (*elements)[(*num_elements)++] = i;
7221 while (*num_elements % 4) // pad with empty elements, if needed
7222 (*elements)[(*num_elements)++] = EL_EMPTY;
7225 static void ReinitializeElementList_EnableSections(void)
7227 // default: enable all element sections
7229 setup_editor_el_players = TRUE;
7230 setup_editor_el_boulderdash = TRUE;
7231 setup_editor_el_boulderdash_native = TRUE;
7232 setup_editor_el_boulderdash_effects = TRUE;
7233 setup_editor_el_emerald_mine = TRUE;
7234 setup_editor_el_emerald_mine_club = TRUE;
7235 setup_editor_el_more = TRUE;
7236 setup_editor_el_sokoban = TRUE;
7237 setup_editor_el_supaplex = TRUE;
7238 setup_editor_el_diamond_caves = TRUE;
7239 setup_editor_el_dx_boulderdash = TRUE;
7240 setup_editor_el_mirror_magic = TRUE;
7241 setup_editor_el_deflektor = TRUE;
7242 setup_editor_el_chars = TRUE;
7243 setup_editor_el_steel_chars = TRUE;
7245 setup_editor_el_custom = TRUE;
7246 setup_editor_el_user_defined = TRUE;
7247 setup_editor_el_dynamic = TRUE;
7249 // now disable all element sections not to be displayed
7251 if (!setup.editor.el_classic)
7253 setup_editor_el_players = FALSE;
7254 setup_editor_el_boulderdash = FALSE;
7255 setup_editor_el_boulderdash_native = FALSE;
7256 setup_editor_el_boulderdash_effects = FALSE;
7257 setup_editor_el_emerald_mine = FALSE;
7258 setup_editor_el_emerald_mine_club = FALSE;
7259 setup_editor_el_more = FALSE;
7260 setup_editor_el_sokoban = FALSE;
7261 setup_editor_el_supaplex = FALSE;
7262 setup_editor_el_diamond_caves = FALSE;
7263 setup_editor_el_dx_boulderdash = FALSE;
7264 setup_editor_el_mirror_magic = FALSE;
7265 setup_editor_el_deflektor = FALSE;
7266 setup_editor_el_chars = FALSE;
7267 setup_editor_el_steel_chars = FALSE;
7270 if (!setup.editor.el_custom)
7272 setup_editor_el_custom = FALSE;
7275 if (!setup.editor.el_user_defined)
7277 setup_editor_el_user_defined = FALSE;
7280 if (!setup.editor.el_dynamic)
7282 setup_editor_el_dynamic = FALSE;
7285 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7287 setup_editor_el_boulderdash_native = FALSE;
7288 setup_editor_el_boulderdash_effects = FALSE;
7289 setup_editor_el_mirror_magic = FALSE;
7290 setup_editor_el_deflektor = FALSE;
7292 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7294 setup_editor_el_players = FALSE;
7295 setup_editor_el_boulderdash = FALSE;
7296 setup_editor_el_emerald_mine = FALSE;
7297 setup_editor_el_emerald_mine_club = FALSE;
7298 setup_editor_el_more = FALSE;
7299 setup_editor_el_sokoban = FALSE;
7300 setup_editor_el_supaplex = FALSE;
7301 setup_editor_el_diamond_caves = FALSE;
7302 setup_editor_el_dx_boulderdash = FALSE;
7303 setup_editor_el_mirror_magic = FALSE;
7304 setup_editor_el_deflektor = FALSE;
7305 setup_editor_el_chars = FALSE;
7306 setup_editor_el_steel_chars = FALSE;
7308 setup_editor_el_custom = FALSE;
7310 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7312 setup_editor_el_boulderdash = FALSE;
7313 setup_editor_el_boulderdash_native = FALSE;
7314 setup_editor_el_boulderdash_effects = FALSE;
7315 setup_editor_el_more = FALSE;
7316 setup_editor_el_sokoban = FALSE;
7317 setup_editor_el_supaplex = FALSE;
7318 setup_editor_el_diamond_caves = FALSE;
7319 setup_editor_el_dx_boulderdash = FALSE;
7320 setup_editor_el_mirror_magic = FALSE;
7321 setup_editor_el_deflektor = FALSE;
7322 setup_editor_el_steel_chars = FALSE;
7324 setup_editor_el_custom = FALSE;
7326 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7328 setup_editor_el_players = FALSE;
7329 setup_editor_el_boulderdash = FALSE;
7330 setup_editor_el_boulderdash_native = FALSE;
7331 setup_editor_el_boulderdash_effects = FALSE;
7332 setup_editor_el_emerald_mine = FALSE;
7333 setup_editor_el_emerald_mine_club = FALSE;
7334 setup_editor_el_more = FALSE;
7335 setup_editor_el_sokoban = FALSE;
7336 setup_editor_el_diamond_caves = FALSE;
7337 setup_editor_el_dx_boulderdash = FALSE;
7338 setup_editor_el_mirror_magic = FALSE;
7339 setup_editor_el_deflektor = FALSE;
7340 setup_editor_el_chars = FALSE;
7341 setup_editor_el_steel_chars = FALSE;
7343 setup_editor_el_custom = FALSE;
7345 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7347 setup_editor_el_players = FALSE;
7348 setup_editor_el_boulderdash = FALSE;
7349 setup_editor_el_boulderdash_native = FALSE;
7350 setup_editor_el_boulderdash_effects = FALSE;
7351 setup_editor_el_emerald_mine = FALSE;
7352 setup_editor_el_emerald_mine_club = FALSE;
7353 setup_editor_el_more = FALSE;
7354 setup_editor_el_sokoban = FALSE;
7355 setup_editor_el_supaplex = FALSE;
7356 setup_editor_el_diamond_caves = FALSE;
7357 setup_editor_el_dx_boulderdash = FALSE;
7358 setup_editor_el_steel_chars = FALSE;
7360 setup_editor_el_custom = FALSE;
7364 static void ReinitializeElementList(void)
7366 static boolean initialization_needed = TRUE;
7370 ReinitializeElementList_EnableSections();
7372 if (initialization_needed)
7374 LoadSetup_EditorCascade(); // load last editor cascade state
7376 // initialize editor cascade element from saved cascade state
7377 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7379 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7380 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7382 if (IS_EDITOR_CASCADE(*cascade_element))
7384 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7385 EL_CASCADE_INACTIVE(*cascade_element));
7388 initialization_needed = FALSE;
7391 checked_free(editor_elements);
7393 // reload optional user defined element list for each invocation of editor
7394 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7395 &num_editor_el_user_defined);
7397 // initialize dynamic level element list for each invocation of editor
7398 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7399 &num_editor_el_dynamic);
7401 // initialize list of empty elements (used for padding, if needed)
7402 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7403 editor_el_empty[i] = EL_EMPTY;
7405 // do some sanity checks for each element from element list
7406 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7408 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7410 int element = (*editor_elements_info[i].element_list)[j];
7412 if (element >= NUM_FILE_ELEMENTS)
7413 Warn("editor element %d is runtime element", element);
7415 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7416 Warn("no element description text for element %d", element);
7420 num_editor_elements = 0;
7421 use_el_empty = FALSE;
7423 // determine size of element list
7424 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7426 if (*editor_elements_info[i].setup_value)
7428 boolean found_inactive_cascade = FALSE;
7430 if (setup.editor.el_headlines)
7432 // required for correct padding of palette headline buttons
7433 if (*editor_elements_info[i].headline_list_size > 0)
7434 num_editor_elements += ED_ELEMENTLIST_COLS;
7436 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7438 int element = (*editor_elements_info[i].headline_list)[j];
7440 if (IS_EDITOR_CASCADE_INACTIVE(element))
7441 found_inactive_cascade = TRUE;
7445 if (found_inactive_cascade)
7448 // required for correct padding of palette element buttons
7449 int element_list_size = *editor_elements_info[i].element_list_size;
7451 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7452 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7454 num_editor_elements += element_buttons;
7458 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7460 // offer at least as many elements as element buttons exist
7461 use_el_empty = TRUE;
7462 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7464 num_editor_elements += num_editor_el_empty;
7468 num_editor_el_empty = 0;
7471 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7473 // fill element list
7474 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7476 boolean found_inactive_cascade = FALSE;
7478 if (*editor_elements_info[i].setup_value)
7480 if (setup.editor.el_headlines)
7482 // required for correct padding of palette headline buttons
7483 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7484 ED_ELEMENTLIST_COLS : 0);
7486 for (j = 0; j < headline_size; j++)
7488 // use empty elements for padding of palette headline buttons
7489 int element = (j < *editor_elements_info[i].headline_list_size ?
7490 (*editor_elements_info[i].headline_list)[j] :
7491 editor_el_empty[0]);
7493 editor_elements[pos++] = element;
7495 if (IS_EDITOR_CASCADE_INACTIVE(element))
7496 found_inactive_cascade = TRUE;
7500 if (found_inactive_cascade)
7503 // required for correct padding of palette element buttons
7504 int element_list_size = *editor_elements_info[i].element_list_size;
7506 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7507 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7509 // copy all elements from element list
7510 for (j = 0; j < element_list_size; j++)
7511 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7513 // use empty elements for padding of palette element buttons
7514 for (j = 0; j < element_buttons - element_list_size; j++)
7515 editor_elements[pos++] = editor_el_empty[0];
7519 // (this function is also called before editor gadgets are initialized!)
7520 AdjustElementListScrollbar();
7523 void PrintEditorElementList(void)
7525 boolean *stop = &setup_editor_el_user_defined;
7528 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7530 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7532 if (IS_EDITOR_CASCADE(cascade_element))
7534 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7535 char *headline = element_info[cascade_element_show].editor_description;
7537 PrintLineWithPrefix("# ", "-", 77);
7538 Print("# %s\n", headline);
7539 PrintLineWithPrefix("# ", "-", 77);
7542 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7544 int element = (*editor_elements_info[i].headline_list)[j];
7546 if (IS_EDITOR_CASCADE(element))
7547 element = EL_CHAR_MINUS;
7549 Print("# %s\n", element_info[element].token_name);
7555 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7557 int element = (*editor_elements_info[i].element_list)[j];
7559 Print("# %s\n", element_info[element].token_name);
7567 static void ReinitializeElementListButtons(void)
7569 static boolean last_setup_value_headlines = FALSE;
7570 static boolean initialization_needed = TRUE;
7573 if (!initialization_needed) // check if editor element setup has changed
7575 if (last_setup_value_headlines != setup.editor.el_headlines)
7576 initialization_needed = TRUE;
7578 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7579 if (editor_elements_info[i].last_setup_value !=
7580 *editor_elements_info[i].setup_value)
7581 initialization_needed = TRUE;
7584 if (!initialization_needed)
7587 FreeLevelEditorGadgets();
7588 CreateLevelEditorGadgets();
7590 // store current setup values for next invocation of this function
7591 last_setup_value_headlines = setup.editor.el_headlines;
7592 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7593 editor_elements_info[i].last_setup_value =
7594 *editor_elements_info[i].setup_value;
7596 initialization_needed = FALSE;
7599 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7602 int border_graphic =
7603 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7604 struct GraphicInfo *g = &graphic_info[border_graphic];
7605 Bitmap *src_bitmap = g->bitmap;
7606 int src_x = g->src_x;
7607 int src_y = g->src_y;
7608 int border_size = g->border_size;
7609 int border_xpos = g->width - border_size;
7610 int border_ypos = g->height - border_size;
7611 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7614 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7615 border_size, border_size,
7616 dest_x - border_size, dest_y - border_size);
7617 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7618 border_size, border_size,
7619 dest_x + width, dest_y - border_size);
7620 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7621 border_size, border_size,
7622 dest_x - border_size, dest_y + height);
7623 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7624 border_size, border_size,
7625 dest_x + width, dest_y + height);
7627 for (i = 0; i < width / tilesize; i++)
7629 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7630 tilesize, border_size,
7631 dest_x + i * tilesize, dest_y - border_size);
7632 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7633 tilesize, border_size,
7634 dest_x + i * tilesize, dest_y + height);
7637 for (i = 0; i < height / tilesize; i++)
7639 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7640 border_size, tilesize,
7641 dest_x - border_size, dest_y + i * tilesize);
7642 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7643 border_size, tilesize,
7644 dest_x + width, dest_y + i * tilesize);
7647 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7650 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7652 int xsize_tile = MAX(ed_tilesize, xsize);
7653 int ysize_tile = MAX(ed_tilesize, ysize);
7654 int xsize_full = xsize + 1;
7655 int ysize_full = ysize + 1;
7656 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7657 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7658 Pixel line_color = getTabulatorBarColor();
7660 if (line_color == BLACK_PIXEL) // black => transparent
7663 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7664 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7665 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7668 static void DrawEditorLevelBorderLinesIfNeeded(void)
7670 int xsize = lev_fieldx * ed_tilesize;
7671 int ysize = lev_fieldy * ed_tilesize;
7672 int line_size = getTabulatorBarHeight();
7674 if (!suppressBorderElement())
7677 // draw little border line around editable level playfield
7680 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7683 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7685 if (xsize < SXSIZE && ysize < SYSIZE)
7686 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7689 static void DrawEditorElement(int x, int y, int element)
7691 DrawSizedElement(x, y, element, ed_tilesize);
7694 static void DrawEditorElementThruMask(int x, int y, int element)
7696 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7699 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7701 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7704 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7706 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7707 DrawEditorLevelBorderLinesIfNeeded();
7710 static void DrawDrawingArea(int id)
7712 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7715 int *value = drawingarea_info[id].value;
7716 int area_xsize = drawingarea_info[id].area_xsize;
7717 int area_ysize = drawingarea_info[id].area_ysize;
7718 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7720 for (x = 0; x < area_xsize; x++)
7722 for (y = 0; y < area_ysize; y++)
7724 int element = value[x * area_ysize + y];
7728 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7730 DrawSizedGraphicExt(drawto,
7731 gi->x + x * tilesize,
7732 gi->y + y * tilesize,
7733 graphic, frame, tilesize);
7738 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7741 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7742 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7744 BlitBitmap(drawto, drawto,
7745 SX + (dx == -1 ? ed_tilesize : 0),
7746 SY + (dy == -1 ? ed_tilesize : 0),
7747 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7748 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7749 SX + (dx == +1 ? ed_tilesize : 0),
7750 SY + (dy == +1 ? ed_tilesize : 0));
7754 x = (dx == 1 ? 0 : ed_fieldx - 1);
7755 for (y = 0; y < ed_fieldy; y++)
7756 DrawEditorElementOrWall(x, y, from_x, from_y);
7760 y = (dy == 1 ? 0 : ed_fieldy - 1);
7761 for (x = 0; x < ed_fieldx; x++)
7762 DrawEditorElementOrWall(x, y, from_x, from_y);
7765 redraw_mask |= REDRAW_FIELD;
7769 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7773 *graphic = el2edimg(element);
7778 *graphic = el2img(element);
7779 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7780 custom_element.ce_value_fixed_initial :
7781 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7782 custom_element.collect_score_initial : FrameCounter);
7785 if (*graphic == IMG_UNKNOWN)
7787 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7788 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7789 int element_bd = map_element_RND_to_BD_cave(element);
7791 if (element_bd != O_UNKNOWN)
7793 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7795 *graphic = g_bd->graphic;
7796 *frame = g_bd->frame;
7801 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7807 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7809 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7812 static void CreateControlButtons(void)
7814 struct GadgetInfo *gi;
7817 // create toolbox buttons
7818 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7820 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7821 int id = controlbutton_info[i].gadget_id;
7822 int type = controlbutton_info[i].gadget_type;
7823 int graphic = controlbutton_info[i].graphic;
7824 struct XYTileSize *pos = controlbutton_info[i].pos;
7825 struct GraphicInfo *gd = &graphic_info[graphic];
7826 Bitmap *deco_bitmap = NULL;
7827 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7828 int tile_size = 0, deco_shift = 0;
7829 boolean deco_masked = FALSE;
7830 int gd_x1 = gd->src_x;
7831 int gd_y1 = gd->src_y;
7832 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7833 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7834 int gd_x1a = gd->src_x + gd->active_xoffset;
7835 int gd_y1a = gd->src_y + gd->active_yoffset;
7836 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7837 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7840 unsigned int event_mask;
7841 int radio_button_nr = RADIO_NR_NONE;
7842 boolean checked = FALSE;
7845 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7847 if (type == GD_TYPE_RADIO_BUTTON)
7849 event_mask = GD_EVENT_PRESSED;
7850 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7852 if (id == drawing_function)
7857 if (id == GADGET_ID_WRAP_LEFT ||
7858 id == GADGET_ID_WRAP_RIGHT ||
7859 id == GADGET_ID_WRAP_UP ||
7860 id == GADGET_ID_WRAP_DOWN)
7861 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7863 event_mask = GD_EVENT_RELEASED;
7866 if (id == GADGET_ID_PROPERTIES ||
7867 id == GADGET_ID_PALETTE)
7872 else if (id == GADGET_ID_ELEMENT_LEFT ||
7873 id == GADGET_ID_ELEMENT_MIDDLE ||
7874 id == GADGET_ID_ELEMENT_RIGHT)
7879 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7880 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7881 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7883 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7884 editor.button.element_left.tile_size :
7885 id == GADGET_ID_ELEMENT_MIDDLE ?
7886 editor.button.element_middle.tile_size :
7887 id == GADGET_ID_ELEMENT_RIGHT ?
7888 editor.button.element_right.tile_size : 0);
7890 // make sure that decoration does not overlap gadget border
7891 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7893 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7895 deco_xpos = (gd->width - tile_size) / 2;
7896 deco_ypos = (gd->height - tile_size) / 2;
7898 deco_masked = gd->draw_masked;
7906 gi = CreateGadget(GDI_CUSTOM_ID, id,
7907 GDI_CUSTOM_TYPE_ID, type_id,
7908 GDI_IMAGE_ID, graphic,
7909 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7912 GDI_WIDTH, gd->width,
7913 GDI_HEIGHT, gd->height,
7915 GDI_STATE, GD_BUTTON_UNPRESSED,
7916 GDI_RADIO_NR, radio_button_nr,
7917 GDI_CHECKED, checked,
7918 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7919 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7920 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7921 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7922 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7923 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7924 GDI_DECORATION_SIZE, tile_size, tile_size,
7925 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7926 GDI_DECORATION_MASKED, deco_masked,
7927 GDI_EVENT_MASK, event_mask,
7928 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7929 GDI_CALLBACK_ACTION, HandleControlButtons,
7933 Fail("cannot create gadget");
7935 level_editor_gadget[id] = gi;
7938 // these values are not constant, but can change at runtime
7939 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7940 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7941 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7942 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7943 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7944 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7945 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7946 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7947 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7948 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7949 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7950 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7952 // create buttons for scrolling of drawing area and element list
7953 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7955 int id = scrollbutton_info[i].gadget_id;
7956 int type_id = scrollbutton_info[i].gadget_type_id;
7957 int graphic = scrollbutton_info[i].graphic;
7958 struct GraphicInfo *gd = &graphic_info[graphic];
7959 Bitmap *gd_bitmap = gd->bitmap;
7960 int gd_x1 = gd->src_x;
7961 int gd_y1 = gd->src_y;
7962 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7963 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7964 int width = gd->width;
7965 int height = gd->height;
7966 int x = scrollbutton_pos[i].x;
7967 int y = scrollbutton_pos[i].y;
7968 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7971 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7973 if (id == GADGET_ID_SCROLL_LIST_UP ||
7974 id == GADGET_ID_SCROLL_LIST_DOWN)
7985 gi = CreateGadget(GDI_CUSTOM_ID, id,
7986 GDI_CUSTOM_TYPE_ID, type_id,
7987 GDI_IMAGE_ID, graphic,
7988 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7993 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7994 GDI_STATE, GD_BUTTON_UNPRESSED,
7995 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7996 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7997 GDI_EVENT_MASK, event_mask,
7998 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7999 GDI_CALLBACK_ACTION, HandleControlButtons,
8003 Fail("cannot create gadget");
8005 level_editor_gadget[id] = gi;
8008 // create buttons for element list
8009 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8012 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
8013 int graphic = IMG_EDITOR_PALETTE_BUTTON;
8014 struct GraphicInfo *gd = &graphic_info[graphic];
8015 Bitmap *gd_bitmap = gd->bitmap;
8016 Bitmap *deco_bitmap;
8017 int deco_x, deco_y, deco_xpos, deco_ypos;
8018 int gd_x1 = gd->src_x;
8019 int gd_y1 = gd->src_y;
8020 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8021 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8022 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
8023 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
8024 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
8025 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
8026 int element = editor_elements[i];
8027 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8028 unsigned int event_mask = GD_EVENT_RELEASED;
8030 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8032 deco_xpos = (gd->width - tile_size) / 2;
8033 deco_ypos = (gd->height - tile_size) / 2;
8035 gi = CreateGadget(GDI_CUSTOM_ID, id,
8036 GDI_CUSTOM_TYPE_ID, type_id,
8037 GDI_IMAGE_ID, graphic,
8038 GDI_INFO_TEXT, getElementInfoText(element),
8041 GDI_WIDTH, gd->width,
8042 GDI_HEIGHT, gd->height,
8043 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8044 GDI_STATE, GD_BUTTON_UNPRESSED,
8045 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8046 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8047 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8048 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8049 GDI_DECORATION_SIZE, tile_size, tile_size,
8050 GDI_DECORATION_SHIFTING, 1, 1,
8051 GDI_EVENT_MASK, event_mask,
8052 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8053 GDI_CALLBACK_ACTION, HandleControlButtons,
8057 Fail("cannot create gadget");
8059 level_editor_gadget[id] = gi;
8063 static void CreateCounterButtons(void)
8065 int max_infotext_len = getMaxInfoTextLength();
8068 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
8070 int type_id = counterbutton_info[i].gadget_type_id;
8071 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
8072 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
8076 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
8078 // determine horizontal position to the right of specified gadget
8079 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8080 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
8081 ED_GADGET_TEXT_DISTANCE);
8083 // determine horizontal offset for leading text
8084 if (counterbutton_info[i].text_left != NULL)
8085 x += getTextWidthForGadget(counterbutton_info[i].text_left);
8087 for (j = 0; j < 2; j++)
8089 struct GadgetInfo *gi;
8091 counterbutton_info[i].gadget_id_down :
8092 counterbutton_info[i].gadget_id_up);
8094 struct GraphicInfo *gd;
8095 int gd_x1, gd_x2, gd_y1, gd_y2;
8096 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8097 char infotext[max_infotext_len + 1];
8099 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8102 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
8103 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
8105 event_mask |= GD_EVENT_RELEASED;
8109 x = DX + editor.button.prev_level.x;
8110 y = DY + editor.button.prev_level.y;
8114 x = DX + editor.button.next_level.x;
8115 y = DY + editor.button.next_level.y;
8121 IMG_EDITOR_COUNTER_DOWN :
8122 IMG_EDITOR_COUNTER_UP);
8125 gd = &graphic_info[graphic];
8129 gd_x2 = gd->src_x + gd->pressed_xoffset;
8130 gd_y2 = gd->src_y + gd->pressed_yoffset;
8132 sprintf(infotext, "%s counter value by 1, 5 or 10",
8133 (j == 0 ? "Decrease" : "Increase"));
8135 gi = CreateGadget(GDI_CUSTOM_ID, id,
8136 GDI_CUSTOM_TYPE_ID, type_id,
8137 GDI_IMAGE_ID, graphic,
8138 GDI_INFO_TEXT, infotext,
8141 GDI_WIDTH, gd->width,
8142 GDI_HEIGHT, gd->height,
8143 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8144 GDI_STATE, GD_BUTTON_UNPRESSED,
8145 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8146 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8147 GDI_EVENT_MASK, event_mask,
8148 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8149 GDI_CALLBACK_ACTION, HandleCounterButtons,
8153 Fail("cannot create gadget");
8155 level_editor_gadget[id] = gi;
8156 right_gadget_border[id] =
8157 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8159 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8163 int font_type = FONT_INPUT_1;
8164 int font_type_active = FONT_INPUT_1_ACTIVE;
8166 id = counterbutton_info[i].gadget_id_text;
8168 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8170 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8172 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8174 font_type = FONT_LEVEL_NUMBER;
8175 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8177 x = DX + editor.input.level_number.x;
8178 y = DY + editor.input.level_number.y;
8182 graphic = IMG_EDITOR_COUNTER_INPUT;
8185 gd = &graphic_info[graphic];
8189 gd_x2 = gd->src_x + gd->active_xoffset;
8190 gd_y2 = gd->src_y + gd->active_yoffset;
8192 gi = CreateGadget(GDI_CUSTOM_ID, id,
8193 GDI_CUSTOM_TYPE_ID, type_id,
8194 GDI_IMAGE_ID, graphic,
8195 GDI_INFO_TEXT, "Enter counter value",
8198 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8199 GDI_NUMBER_VALUE, 0,
8200 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8201 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8202 GDI_TEXT_SIZE, 3, // minimal counter text size
8203 GDI_TEXT_FONT, font_type,
8204 GDI_TEXT_FONT_ACTIVE, font_type_active,
8205 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8206 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8207 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8208 GDI_DESIGN_WIDTH, gd->width,
8209 GDI_EVENT_MASK, event_mask,
8210 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8211 GDI_CALLBACK_ACTION, HandleCounterButtons,
8215 Fail("cannot create gadget");
8217 level_editor_gadget[id] = gi;
8218 right_gadget_border[id] =
8219 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8221 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8227 static void CreateDrawingAreas(void)
8231 // these values are not constant, but can change at runtime
8232 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8233 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8235 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8237 struct GadgetInfo *gi;
8238 int id = drawingarea_info[i].gadget_id;
8239 int type_id = drawingarea_info[i].gadget_type_id;
8240 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8241 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8242 int area_xsize = drawingarea_info[i].area_xsize;
8243 int area_ysize = drawingarea_info[i].area_ysize;
8244 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8245 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8246 unsigned int event_mask =
8247 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8248 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8251 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8253 // determine horizontal position to the right of specified gadget
8254 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8255 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8256 ED_DRAWINGAREA_TEXT_DISTANCE);
8258 // determine horizontal offset for leading text
8259 if (drawingarea_info[i].text_left != NULL)
8260 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8262 gi = CreateGadget(GDI_CUSTOM_ID, id,
8263 GDI_CUSTOM_TYPE_ID, type_id,
8266 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8267 GDI_AREA_SIZE, area_xsize, area_ysize,
8268 GDI_ITEM_SIZE, item_size, item_size,
8269 GDI_EVENT_MASK, event_mask,
8270 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8271 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8275 Fail("cannot create gadget");
8277 level_editor_gadget[id] = gi;
8278 right_gadget_border[id] =
8279 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8283 static void CreateTextInputGadgets(void)
8285 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8286 int max_infotext_len = getMaxInfoTextLength();
8289 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8291 int gd_x1 = gd->src_x;
8292 int gd_y1 = gd->src_y;
8293 int gd_x2 = gd->src_x + gd->active_xoffset;
8294 int gd_y2 = gd->src_y + gd->active_yoffset;
8295 struct GadgetInfo *gi;
8296 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8297 char infotext[MAX_OUTPUT_LINESIZE + 1];
8298 int id = textinput_info[i].gadget_id;
8299 int type_id = textinput_info[i].gadget_type_id;
8303 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8305 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8307 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8308 int border_size = gd->border_size;
8309 int font_nr = FONT_INPUT_1;
8310 int font_height = getFontHeight(font_nr);
8311 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8312 int yoffset = element_border + (TILEY - font_height) / 2;
8314 x = (editor.settings.element_name.x != -1 ?
8315 editor.settings.element_name.x :
8316 editor.settings.element_graphic.x + xoffset) - border_size;
8317 y = (editor.settings.element_name.y != -1 ?
8318 editor.settings.element_name.y :
8319 editor.settings.element_graphic.y + yoffset) - border_size;
8323 x = ED_SETTINGS_X(textinput_info[i].x);
8324 y = ED_SETTINGS_Y(textinput_info[i].y);
8327 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8328 infotext[max_infotext_len] = '\0';
8330 gi = CreateGadget(GDI_CUSTOM_ID, id,
8331 GDI_CUSTOM_TYPE_ID, type_id,
8332 GDI_INFO_TEXT, infotext,
8335 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8336 GDI_TEXT_VALUE, textinput_info[i].value,
8337 GDI_TEXT_SIZE, textinput_info[i].size,
8338 GDI_TEXT_FONT, FONT_INPUT_1,
8339 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8340 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8341 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8342 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8343 GDI_DESIGN_WIDTH, gd->width,
8344 GDI_EVENT_MASK, event_mask,
8345 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8346 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8350 Fail("cannot create gadget");
8352 level_editor_gadget[id] = gi;
8356 static void CreateTextAreaGadgets(void)
8358 int max_infotext_len = getMaxInfoTextLength();
8361 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8363 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8364 int gd_x1 = gd->src_x;
8365 int gd_y1 = gd->src_y;
8366 int gd_x2 = gd->src_x + gd->active_xoffset;
8367 int gd_y2 = gd->src_y + gd->active_yoffset;
8368 struct GadgetInfo *gi;
8369 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8370 char infotext[MAX_OUTPUT_LINESIZE + 1];
8371 int id = textarea_info[i].gadget_id;
8372 int type_id = textarea_info[i].gadget_type_id;
8373 int area_xsize = textarea_info[i].xsize;
8374 int area_ysize = textarea_info[i].ysize;
8377 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8379 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8380 infotext[max_infotext_len] = '\0';
8382 gi = CreateGadget(GDI_CUSTOM_ID, id,
8383 GDI_CUSTOM_TYPE_ID, type_id,
8384 GDI_INFO_TEXT, infotext,
8385 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8386 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8387 GDI_TYPE, GD_TYPE_TEXT_AREA,
8388 GDI_AREA_SIZE, area_xsize, area_ysize,
8389 GDI_TEXT_FONT, FONT_INPUT_1,
8390 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8391 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8392 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8393 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8394 GDI_DESIGN_WIDTH, gd->width,
8395 GDI_EVENT_MASK, event_mask,
8396 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8397 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8401 Fail("cannot create gadget");
8403 level_editor_gadget[id] = gi;
8407 static void CreateSelectboxGadgets(void)
8409 int max_infotext_len = getMaxInfoTextLength();
8413 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8415 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8416 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8417 int gd_x1 = gd->src_x;
8418 int gd_y1 = gd->src_y;
8419 int gd_x2 = gd->src_x + gd->active_xoffset;
8420 int gd_y2 = gd->src_y + gd->active_yoffset;
8421 int selectbox_button_xsize = gd2->width;
8422 struct GadgetInfo *gi;
8423 char infotext[MAX_OUTPUT_LINESIZE + 1];
8424 int id = selectbox_info[i].gadget_id;
8425 int type_id = selectbox_info[i].gadget_type_id;
8426 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8427 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8428 unsigned int event_mask =
8429 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8432 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8434 if (selectbox_info[i].size == -1) // dynamically determine size
8436 // (we cannot use -1 for uninitialized values if we directly compare
8437 // with results from strlen(), because the '<' and '>' operation will
8438 // implicitely cast -1 to an unsigned integer value!)
8439 selectbox_info[i].size = 0;
8441 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8442 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8443 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8445 selectbox_info[i].size++; // add one character empty space
8448 // determine horizontal position to the right of specified gadget
8449 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8450 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8451 ED_GADGET_TEXT_DISTANCE);
8453 // determine horizontal offset for leading text
8454 if (selectbox_info[i].text_left != NULL)
8455 x += getTextWidthForGadget(selectbox_info[i].text_left);
8457 sprintf(infotext, "%s", selectbox_info[i].infotext);
8458 infotext[max_infotext_len] = '\0';
8460 gi = CreateGadget(GDI_CUSTOM_ID, id,
8461 GDI_CUSTOM_TYPE_ID, type_id,
8462 GDI_INFO_TEXT, infotext,
8465 GDI_TYPE, GD_TYPE_SELECTBOX,
8466 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8467 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8468 GDI_TEXT_SIZE, selectbox_info[i].size,
8469 GDI_TEXT_FONT, FONT_INPUT_1,
8470 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8471 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8472 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8473 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8474 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8475 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8476 GDI_DESIGN_WIDTH, gd->width,
8477 GDI_EVENT_MASK, event_mask,
8478 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8479 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8483 Fail("cannot create gadget");
8485 level_editor_gadget[id] = gi;
8486 right_gadget_border[id] =
8487 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8491 static void CreateTextbuttonGadgets(void)
8493 int max_infotext_len = getMaxInfoTextLength();
8496 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8498 int id = textbutton_info[i].gadget_id;
8499 int type_id = textbutton_info[i].gadget_type_id;
8501 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8502 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8504 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8505 int gadget_distance =
8506 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8507 struct GraphicInfo *gd = &graphic_info[graphic];
8508 int gd_x1 = gd->src_x;
8509 int gd_y1 = gd->src_y;
8510 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8511 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8512 int gd_x1a = gd->src_x + gd->active_xoffset;
8513 int gd_y1a = gd->src_y + gd->active_yoffset;
8514 int border_xsize = gd->border_size + gd->draw_xoffset;
8515 int border_ysize = gd->border_size;
8516 struct GadgetInfo *gi;
8517 unsigned int event_mask = GD_EVENT_RELEASED;
8518 char infotext[MAX_OUTPUT_LINESIZE + 1];
8519 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8520 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8523 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8525 if (textbutton_info[i].size == -1) // dynamically determine size
8526 textbutton_info[i].size = strlen(textbutton_info[i].text);
8528 sprintf(infotext, "%s", textbutton_info[i].infotext);
8529 infotext[max_infotext_len] = '\0';
8531 // determine horizontal position to the right of specified gadget
8532 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8534 int gadget_id_align = textbutton_info[i].gadget_id_align;
8536 x = right_gadget_border[gadget_id_align] + gadget_distance;
8538 if (textbutton_info[i].y == -1)
8539 y = level_editor_gadget[gadget_id_align]->y;
8542 // determine horizontal offset for leading text
8543 if (textbutton_info[i].text_left != NULL)
8544 x += getTextWidthForGadget(textbutton_info[i].text_left);
8546 gi = CreateGadget(GDI_CUSTOM_ID, id,
8547 GDI_CUSTOM_TYPE_ID, type_id,
8548 GDI_IMAGE_ID, graphic,
8549 GDI_INFO_TEXT, infotext,
8552 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8553 GDI_TEXT_VALUE, textbutton_info[i].text,
8554 GDI_TEXT_SIZE, textbutton_info[i].size,
8555 GDI_TEXT_FONT, FONT_INPUT_2,
8556 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8557 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8558 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8559 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8560 GDI_BORDER_SIZE, border_xsize, border_ysize,
8561 GDI_DESIGN_WIDTH, gd->width,
8562 GDI_DECORATION_SHIFTING, 1, 1,
8563 GDI_EVENT_MASK, event_mask,
8564 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8565 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8569 Fail("cannot create gadget");
8571 level_editor_gadget[id] = gi;
8572 right_gadget_border[id] =
8573 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8577 static void CreateGraphicbuttonGadgets(void)
8579 struct GadgetInfo *gi;
8582 // create buttons for scrolling of drawing area and element list
8583 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8585 int id = graphicbutton_info[i].gadget_id;
8586 int type_id = graphicbutton_info[i].gadget_type_id;
8587 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8588 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8589 int graphic = graphicbutton_info[i].graphic;
8590 struct GraphicInfo *gd = &graphic_info[graphic];
8591 int gd_x1 = gd->src_x;
8592 int gd_y1 = gd->src_y;
8593 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8594 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8595 unsigned int event_mask = GD_EVENT_RELEASED;
8598 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8600 // determine horizontal position to the right of specified gadget
8601 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8602 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8603 ED_GADGET_TEXT_DISTANCE);
8605 // determine horizontal offset for leading text
8606 if (graphicbutton_info[i].text_left != NULL)
8607 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8609 gi = CreateGadget(GDI_CUSTOM_ID, id,
8610 GDI_CUSTOM_TYPE_ID, type_id,
8611 GDI_IMAGE_ID, graphic,
8612 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8615 GDI_WIDTH, gd->width,
8616 GDI_HEIGHT, gd->height,
8617 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8618 GDI_STATE, GD_BUTTON_UNPRESSED,
8619 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8620 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8621 GDI_EVENT_MASK, event_mask,
8622 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8623 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8627 Fail("cannot create gadget");
8629 level_editor_gadget[id] = gi;
8630 right_gadget_border[id] =
8631 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8635 static void CreateScrollbarGadgets(void)
8639 // these values are not constant, but can change at runtime
8640 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8641 SX + ED_SCROLL_HORIZONTAL_XPOS;
8642 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8643 SY + ED_SCROLL_HORIZONTAL_YPOS;
8644 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8645 ED_SCROLL_HORIZONTAL_XSIZE;
8646 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8647 ED_SCROLL_HORIZONTAL_YSIZE;
8648 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8649 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8650 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8651 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8653 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8654 SX + ED_SCROLL_VERTICAL_XPOS;
8655 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8656 SY + ED_SCROLL_VERTICAL_YPOS;
8657 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8658 ED_SCROLL_VERTICAL_XSIZE;
8659 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8660 ED_SCROLL_VERTICAL_YSIZE;
8661 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8662 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8663 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8664 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8666 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8667 PX + ED_SCROLL2_VERTICAL_XPOS;
8668 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8669 PY + ED_SCROLL2_VERTICAL_YPOS;
8670 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8671 ED_SCROLL2_VERTICAL_XSIZE;
8672 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8673 ED_SCROLL2_VERTICAL_YSIZE;
8674 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8675 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8676 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8677 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8679 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8681 int id = scrollbar_info[i].gadget_id;
8682 int type_id = scrollbar_info[i].gadget_type_id;
8683 int graphic = scrollbar_info[i].graphic;
8684 struct GraphicInfo *gd = &graphic_info[graphic];
8685 int gd_x1 = gd->src_x;
8686 int gd_y1 = gd->src_y;
8687 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8688 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8689 struct GadgetInfo *gi;
8690 int items_max, items_visible, item_position;
8691 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8694 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8696 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8698 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8699 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8700 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8702 else // drawing area scrollbars
8704 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8706 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8707 items_visible = ed_fieldx;
8712 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8713 items_visible = ed_fieldy;
8718 gi = CreateGadget(GDI_CUSTOM_ID, id,
8719 GDI_CUSTOM_TYPE_ID, type_id,
8720 GDI_IMAGE_ID, graphic,
8721 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8722 GDI_X, scrollbar_pos[i].x,
8723 GDI_Y, scrollbar_pos[i].y,
8724 GDI_WIDTH, scrollbar_pos[i].width,
8725 GDI_HEIGHT, scrollbar_pos[i].height,
8726 GDI_TYPE, scrollbar_info[i].type,
8727 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8728 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8729 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8730 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8731 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8732 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8733 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8734 GDI_STATE, GD_BUTTON_UNPRESSED,
8735 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8736 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8737 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8738 GDI_EVENT_MASK, event_mask,
8739 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8740 GDI_CALLBACK_ACTION, HandleControlButtons,
8744 Fail("cannot create gadget");
8746 level_editor_gadget[id] = gi;
8750 static void CreateCheckbuttonGadgets(void)
8752 struct GadgetInfo *gi;
8755 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8757 int id = checkbutton_info[i].gadget_id;
8758 int type_id = checkbutton_info[i].gadget_type_id;
8759 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8760 IMG_EDITOR_CHECKBOX);
8761 struct GraphicInfo *gd = &graphic_info[graphic];
8762 int gd_x1 = gd->src_x;
8763 int gd_y1 = gd->src_y;
8764 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8765 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8766 int gd_x1a = gd->src_x + gd->active_xoffset;
8767 int gd_y1a = gd->src_y + gd->active_yoffset;
8768 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8769 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8770 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8771 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8772 unsigned int event_mask = GD_EVENT_PRESSED;
8775 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8777 // determine horizontal position to the right of specified gadget
8778 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8779 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8780 ED_GADGET_TEXT_DISTANCE);
8782 // determine horizontal offset for leading text
8783 if (checkbutton_info[i].text_left != NULL)
8784 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8786 gi = CreateGadget(GDI_CUSTOM_ID, id,
8787 GDI_CUSTOM_TYPE_ID, type_id,
8788 GDI_IMAGE_ID, graphic,
8789 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8792 GDI_WIDTH, gd->width,
8793 GDI_HEIGHT, gd->height,
8794 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8795 GDI_CHECKED, *checkbutton_info[i].value,
8796 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8797 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8798 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8799 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8800 GDI_EVENT_MASK, event_mask,
8801 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8802 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8806 Fail("cannot create gadget");
8808 level_editor_gadget[id] = gi;
8809 right_gadget_border[id] =
8810 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8814 static void CreateRadiobuttonGadgets(void)
8816 int graphic = IMG_EDITOR_RADIOBUTTON;
8817 struct GraphicInfo *gd = &graphic_info[graphic];
8818 int gd_x1 = gd->src_x;
8819 int gd_y1 = gd->src_y;
8820 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8821 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8822 int gd_x1a = gd->src_x + gd->active_xoffset;
8823 int gd_y1a = gd->src_y + gd->active_yoffset;
8824 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8825 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8826 struct GadgetInfo *gi;
8829 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8831 int id = radiobutton_info[i].gadget_id;
8832 int type_id = radiobutton_info[i].gadget_type_id;
8833 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8834 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8835 unsigned int event_mask = GD_EVENT_PRESSED;
8838 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8841 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8843 // determine horizontal position to the right of specified gadget
8844 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8845 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8846 ED_GADGET_TEXT_DISTANCE);
8848 // determine horizontal offset for leading text
8849 if (radiobutton_info[i].text_left != NULL)
8850 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8852 gi = CreateGadget(GDI_CUSTOM_ID, id,
8853 GDI_CUSTOM_TYPE_ID, type_id,
8854 GDI_IMAGE_ID, graphic,
8855 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8858 GDI_WIDTH, gd->width,
8859 GDI_HEIGHT, gd->height,
8860 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8861 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8862 GDI_CHECKED, checked,
8863 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8864 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8865 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8866 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8867 GDI_EVENT_MASK, event_mask,
8868 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8869 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8873 Fail("cannot create gadget");
8875 level_editor_gadget[id] = gi;
8876 right_gadget_border[id] =
8877 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8881 void CreateLevelEditorGadgets(void)
8883 // force EDITOR font inside level editor
8884 SetFontStatus(GAME_MODE_EDITOR);
8886 // these values are not constant, but can change at runtime
8887 ed_fieldx = MAX_ED_FIELDX - 1;
8888 ed_fieldy = MAX_ED_FIELDY - 1;
8890 num_editor_gadgets = NUM_EDITOR_GADGETS;
8892 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8894 level_editor_gadget =
8895 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8896 right_gadget_border =
8897 checked_calloc(num_editor_gadgets * sizeof(int));
8899 // set number of empty (padding) element buttons to maximum number of buttons
8900 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8902 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8903 editor_el_empty_ptr = editor_el_empty;
8905 use_permanent_palette = !editor.palette.show_as_separate_screen;
8907 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8909 ReinitializeElementList();
8911 CreateControlButtons();
8912 CreateScrollbarGadgets();
8914 // order of function calls is important because of cross-references
8915 CreateCheckbuttonGadgets();
8916 CreateCounterButtons();
8917 CreateRadiobuttonGadgets();
8918 CreateTextInputGadgets();
8919 CreateTextAreaGadgets();
8920 CreateSelectboxGadgets();
8921 CreateGraphicbuttonGadgets();
8922 CreateTextbuttonGadgets();
8923 CreateDrawingAreas();
8928 void FreeLevelEditorGadgets(void)
8932 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8934 for (i = 0; i < num_editor_gadgets; i++)
8936 FreeGadget(level_editor_gadget[i]);
8938 level_editor_gadget[i] = NULL;
8941 checked_free(level_editor_gadget);
8942 checked_free(right_gadget_border);
8944 checked_free(editor_el_empty);
8947 static void MapCounterButtons(int id)
8949 int font_nr = FONT_TEXT_1;
8950 int font_height = getFontHeight(font_nr);
8951 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8952 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8953 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8954 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8955 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8956 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8957 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8958 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8959 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8960 int yoffset = (gi_down->height - font_height) / 2;
8961 int x_left = gi_down->x - xoffset_left;
8962 int x_right; // set after gadget position was modified
8963 int y_above = gi_down->y - yoffset_above;
8965 int y; // set after gadget position was modified
8967 // counter limits must be changed first to prevent value truncation
8968 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8969 counterbutton_info[id].max_value);
8971 // right text position might have changed after setting position above
8972 x_right = gi_up->x + gi_up->width + xoffset_right;
8974 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8976 // set position for counter gadgets with dynamically determined position
8977 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8979 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8980 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8981 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8984 // vertical position might have changed after setting position above
8985 y = gi_up->y + yoffset;
8987 if (counterbutton_info[id].text_above)
8988 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8990 if (counterbutton_info[id].text_left)
8991 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8993 if (counterbutton_info[id].text_right)
8994 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
9001 static void MapControlButtons(void)
9006 // map toolbox buttons (excluding special CE toolbox buttons)
9007 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
9008 MapGadget(level_editor_gadget[i]);
9010 // map toolbox buttons (element properties buttons)
9011 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
9012 MapGadget(level_editor_gadget[i]);
9014 if (use_permanent_palette)
9016 // map buttons to select elements
9017 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9018 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
9019 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
9020 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
9021 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
9024 // map buttons to select level
9025 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
9026 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
9027 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
9028 MapCounterButtons(counter_id);
9031 static void MapDrawingArea(int id)
9033 int font_nr = FONT_TEXT_1;
9034 int font_height = getFontHeight(font_nr);
9035 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9036 int area_xsize = gi->drawing.area_xsize;
9037 int area_ysize = gi->drawing.area_ysize;
9038 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9039 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
9040 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
9041 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
9042 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
9043 int x_below = gi->x + (gi->width - xoffset_below) / 2;
9044 int y_side = gi->y + (gi->height - font_height) / 2;
9045 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
9046 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
9048 if (drawingarea_info[id].text_left)
9049 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
9051 if (drawingarea_info[id].text_right)
9052 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
9054 if (drawingarea_info[id].text_above)
9055 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
9057 if (drawingarea_info[id].text_below)
9058 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
9060 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
9062 DrawElementBorder(gi->x, gi->y,
9063 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
9064 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
9066 DrawDrawingArea(id);
9072 static void MapTextInputGadget(int id)
9074 int font_nr = FONT_TEXT_1;
9075 int font_height = getFontHeight(font_nr);
9076 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
9077 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9078 int x_above = ED_SETTINGS_X(textinput_info[id].x);
9079 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
9081 if (textinput_info[id].text_above)
9082 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
9084 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
9089 static void MapTextAreaGadget(int id)
9091 int font_nr = FONT_TEXT_1;
9092 int font_height = getFontHeight(font_nr);
9093 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9094 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9095 int x_above = ED_SETTINGS_X(textarea_info[id].x);
9096 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
9097 char *text_above = textarea_info[id].text_above;
9099 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
9100 text_above = textarea_info[id].text_above_cropped;
9103 DrawTextS(x_above, y_above, font_nr, text_above);
9105 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
9110 static void MapSelectboxGadget(int id)
9112 int font_nr = FONT_TEXT_1;
9113 int font_height = getFontHeight(font_nr);
9114 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
9115 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
9116 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9117 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9118 int yoffset = (gi->height - font_height) / 2;
9119 int x_left = gi->x - xoffset_left;
9120 int x_right = gi->x + gi->width + xoffset_right;
9121 int y_above = gi->y - yoffset_above;
9123 int y = gi->y + yoffset;
9125 if (selectbox_info[id].text_above)
9126 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
9128 if (selectbox_info[id].text_left)
9129 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
9131 if (selectbox_info[id].text_right)
9132 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
9134 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9139 static void MapTextbuttonGadget(int id)
9141 int font_nr = FONT_TEXT_1;
9142 int font_height = getFontHeight(font_nr);
9143 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9144 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9145 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9146 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9147 int yoffset = (gi->height - font_height) / 2;
9148 int x_left = gi->x - xoffset_left;
9149 int x_right = gi->x + gi->width + xoffset_right;
9150 int y_above = gi->y - yoffset_above;
9152 int y = gi->y + yoffset;
9154 // only show button to delete change pages when more than minimum pages
9155 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9156 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9159 if (textbutton_info[id].text_above)
9160 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9162 if (textbutton_info[id].text_left)
9163 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9165 if (textbutton_info[id].text_right)
9166 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9171 static void MapGraphicbuttonGadget(int id)
9173 int font_nr = FONT_TEXT_1;
9174 int font_height = getFontHeight(font_nr);
9175 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9176 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9177 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9178 int yoffset = (gi->height - font_height) / 2;
9179 int x_left = gi->x - xoffset_left;
9180 int x_right = gi->x + gi->width + xoffset_right;
9181 int y = gi->y + yoffset;
9183 if (graphicbutton_info[id].text_left)
9184 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9186 if (graphicbutton_info[id].text_right)
9187 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9192 static void MapRadiobuttonGadget(int id)
9194 int font_nr = FONT_TEXT_1;
9195 int font_height = getFontHeight(font_nr);
9196 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9197 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9198 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9199 int yoffset = (gi->height - font_height) / 2;
9200 int x_left = gi->x - xoffset_left;
9201 int x_right = gi->x + gi->width + xoffset_right;
9202 int y = gi->y + yoffset;
9204 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9206 if (radiobutton_info[id].text_left)
9207 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9209 if (radiobutton_info[id].text_right)
9210 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9212 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9217 static void MapCheckbuttonGadget(int id)
9219 int font_nr = FONT_TEXT_1;
9220 int font_height = getFontHeight(font_nr);
9221 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9222 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9223 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9224 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9225 int yoffset = (gi->height - font_height) / 2;
9226 int y_above = gi->y - yoffset_above;
9228 int x_left, x_right, y; // set after gadget position was modified
9230 // set position for gadgets with dynamically determined position
9231 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9232 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9233 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9235 x_left = gi->x - xoffset_left;
9236 x_right = gi->x + gi->width + xoffset_right;
9237 y = gi->y + yoffset;
9239 if (checkbutton_info[id].text_above)
9240 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9242 if (checkbutton_info[id].text_left)
9243 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9245 if (checkbutton_info[id].text_right)
9246 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9248 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9253 static void MapMainDrawingArea(void)
9255 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9256 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9259 if (suppressBorderElement())
9261 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9262 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9265 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9267 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9268 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9269 no_horizontal_scrollbar) ||
9270 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9271 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9272 no_vertical_scrollbar))
9275 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9278 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9280 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9281 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9284 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9287 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9290 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9294 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9296 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9297 i == GADGET_ID_CUSTOM_COPY_TO ||
9298 i == GADGET_ID_CUSTOM_EXCHANGE ||
9299 i == GADGET_ID_CUSTOM_COPY ||
9300 i == GADGET_ID_CUSTOM_PASTE)
9303 MapGadget(level_editor_gadget[i]);
9305 UnmapGadget(level_editor_gadget[i]);
9310 static void MapLevelEditorToolboxCustomGadgets(void)
9312 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9315 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9317 if (IS_CUSTOM_ELEMENT(properties_element) ||
9318 IS_GROUP_ELEMENT(properties_element) ||
9319 IS_EMPTY_ELEMENT(properties_element))
9320 MapLevelEditorToolboxCustomGadgets();
9323 static void UnmapLevelEditorToolboxCustomGadgets(void)
9325 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9328 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9332 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9334 if (i != GADGET_ID_SINGLE_ITEMS &&
9335 i != GADGET_ID_PICK_ELEMENT)
9337 struct GadgetInfo *gi = level_editor_gadget[i];
9345 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9346 struct GraphicInfo *gd = &graphic_info[graphic];
9350 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9351 gi->width, gi->height, gi->x, gi->y);
9353 redraw_mask |= REDRAW_DOOR_3;
9359 static void MapLevelEditorToolboxDrawingGadgets(void)
9361 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9364 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9366 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9369 static void UnmapDrawingArea(int id)
9371 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9374 static void UnmapLevelEditorFieldGadgets(void)
9378 for (i = 0; i < num_editor_gadgets; i++)
9379 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9380 level_editor_gadget[i]->y))
9381 UnmapGadget(level_editor_gadget[i]);
9384 void UnmapLevelEditorGadgets(void)
9388 for (i = 0; i < num_editor_gadgets; i++)
9389 UnmapGadget(level_editor_gadget[i]);
9392 static void ResetUndoBuffer(void)
9394 undo_buffer_position = -1;
9395 undo_buffer_steps = -1;
9396 redo_buffer_steps = 0;
9398 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9400 level.changed = FALSE;
9403 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9405 if (remap_toolbox_gadgets)
9407 ModifyEditorElementList();
9408 RedrawDrawingElements();
9411 if (edit_mode == ED_MODE_LEVELCONFIG)
9412 DrawLevelConfigWindow();
9413 else if (edit_mode == ED_MODE_PROPERTIES)
9414 DrawPropertiesWindow();
9415 else if (edit_mode == ED_MODE_PALETTE)
9416 DrawPaletteWindow();
9417 else // edit_mode == ED_MODE_DRAWING
9418 DrawDrawingWindowExt(remap_toolbox_gadgets);
9421 static void DrawEditModeWindow(void)
9423 DrawEditModeWindowExt(TRUE);
9426 static void DrawEditModeWindow_PlayfieldOnly(void)
9428 DrawEditModeWindowExt(FALSE);
9431 static void ChangeEditModeWindow(int new_edit_mode)
9433 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9435 DrawEditModeWindow();
9438 static boolean LevelChanged(void)
9440 boolean field_changed = FALSE;
9443 for (y = 0; y < lev_fieldy; y++)
9444 for (x = 0; x < lev_fieldx; x++)
9445 if (Tile[x][y] != level.field[x][y])
9446 field_changed = TRUE;
9448 return (level.changed || field_changed);
9451 static boolean PrepareSavingIntoPersonalLevelSet(void)
9453 static LevelDirTree *last_copied_leveldir = NULL;
9454 static LevelDirTree *last_written_leveldir = NULL;
9455 static int last_copied_level_nr = -1;
9456 static int last_written_level_nr = -1;
9457 LevelDirTree *leveldir_former = leveldir_current;
9458 int level_nr_former = level_nr;
9461 // remember last mod/save so that for current session, we write
9462 // back to the same personal copy, asking only about overwrite.
9463 if (leveldir_current == last_copied_leveldir &&
9464 level_nr == last_copied_level_nr)
9466 // "cd" to personal level set dir (as used when writing last copy)
9467 leveldir_current = last_written_leveldir;
9468 level_nr = last_written_level_nr;
9473 if (!Request("This level is read-only! "
9474 "Save into personal level set?", REQ_ASK))
9477 // "cd" to personal level set dir (for writing copy the first time)
9479 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9481 // this may happen if "setup.internal.create_user_levelset" is FALSE
9482 // or if file "levelinfo.conf" is missing in personal user level set
9483 if (leveldir_current == NULL)
9485 Request("Cannot find personal level set?!", REQ_CONFIRM);
9487 leveldir_current = leveldir_former;
9492 // find unused level number
9493 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9495 static char *level_filename = NULL;
9497 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9499 if (!fileExists(level_filename))
9503 last_copied_leveldir = leveldir_former;
9504 last_copied_level_nr = level_nr_former;
9506 last_written_leveldir = leveldir_current;
9507 last_written_level_nr = level_nr = new_level_nr;
9512 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9514 static char *filename_levelinfo = NULL, *mod_name = NULL;
9517 // annotate this copy-and-mod in personal levelinfo.conf
9518 setString(&filename_levelinfo,
9519 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9521 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9523 fprintf(file, "\n");
9524 fprintf(file, "# level %d was modified from:\n", level_nr);
9525 fprintf(file, "# - previous level set name: %s\n",
9527 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9528 level.file_info.nr, level.name);
9529 fprintf(file, "# - previous author: %s\n",
9531 fprintf(file, "# - previous save date: ");
9533 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9535 fprintf(file, "%04d-%02d-%02d\n",
9536 level.creation_date.year,
9537 level.creation_date.month,
9538 level.creation_date.day);
9542 fprintf(file, "not recorded\n");
9548 if (level_nr > leveldir_current->last_level)
9549 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9551 // else: allow the save even if annotation failed
9553 // now... spray graffiti on the old level vital statistics
9554 // user can change these; just trying to set a good baseline
9556 // don't truncate names for fear of making offensive or silly:
9557 // long-named original author only recorded in levelinfo.conf.
9558 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9559 if (!strEqual(level.author, leveldir_current->author))
9561 setString(&mod_name, getStringCat3(leveldir_current->author,
9562 " after ", level.author));
9564 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9565 setString(&mod_name,
9566 getStringCat2(leveldir_current->author, " (ed.)"));
9568 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9569 setString(&mod_name, leveldir_current->author);
9571 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9573 // less worried about truncation here
9574 setString(&mod_name, getStringCat2("Mod: ", level.name));
9575 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9579 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9580 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9584 for (x = 0; x < lev_fieldx; x++)
9585 for (y = 0; y < lev_fieldy; y++)
9586 dst[x][y] = src[x][y];
9589 static int setSelectboxValue(int selectbox_id, int new_value)
9591 int new_index_value = 0;
9594 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9595 if (selectbox_info[selectbox_id].options[i].value == new_value)
9596 new_index_value = i;
9598 *selectbox_info[selectbox_id].value =
9599 selectbox_info[selectbox_id].options[new_index_value].value;
9601 return new_index_value;
9604 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9608 // change action mode and arg variables according to action type variable
9609 for (i = 0; action_arg_options[i].value != -1; i++)
9611 if (action_arg_options[i].value == custom_element_change.action_type)
9613 int mode = action_arg_options[i].mode;
9615 // only change if corresponding selectbox has changed
9616 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9617 action_arg_modes[mode])
9618 custom_element_change.action_mode = -1;
9620 // only change if corresponding selectbox has changed
9621 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9622 action_arg_options[i].options)
9623 custom_element_change.action_arg = -1;
9630 static void setSelectboxSpecialActionOptions(void)
9634 // change action mode and arg selectbox according to action type selectbox
9635 for (i = 0; action_arg_options[i].value != -1; i++)
9637 if (action_arg_options[i].value == custom_element_change.action_type)
9639 int mode = action_arg_options[i].mode;
9641 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9642 action_arg_modes[mode]);
9643 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9644 custom_element_change.action_mode);
9646 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9647 action_arg_options[i].options);
9648 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9649 custom_element_change.action_arg);
9655 static void copy_custom_element_settings(int element_from, int element_to)
9657 struct ElementInfo *ei_from = &element_info[element_from];
9658 struct ElementInfo *ei_to = &element_info[element_to];
9660 copyElementInfo(ei_from, ei_to);
9663 static void replace_custom_element_in_settings(int element_from,
9668 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9670 struct ElementInfo *ei = &element_info[i];
9672 for (y = 0; y < 3; y++)
9673 for (x = 0; x < 3; x++)
9674 if (ei->content.e[x][y] == element_from)
9675 ei->content.e[x][y] = element_to;
9677 for (j = 0; j < ei->num_change_pages; j++)
9679 struct ElementChangeInfo *change = &ei->change_page[j];
9681 if (change->target_element == element_from)
9682 change->target_element = element_to;
9684 if (change->initial_trigger_element == element_from)
9685 change->initial_trigger_element = element_to;
9687 if (change->action_element == element_from)
9688 change->action_element = element_to;
9690 for (y = 0; y < 3; y++)
9691 for (x = 0; x < 3; x++)
9692 if (change->target_content.e[x][y] == element_from)
9693 change->target_content.e[x][y] = element_to;
9696 if (ei->group != NULL) // group or internal
9697 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9698 if (ei->group->element[j] == element_from)
9699 ei->group->element[j] = element_to;
9703 static void replace_custom_element_in_playfield(int element_from,
9708 for (x = 0; x < lev_fieldx; x++)
9709 for (y = 0; y < lev_fieldy; y++)
9710 if (Tile[x][y] == element_from)
9711 Tile[x][y] = element_to;
9714 static boolean CopyCustomElement(int element_old, int element_new,
9717 int copy_mode_orig = copy_mode;
9719 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9721 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9722 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9723 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9725 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9727 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9728 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9729 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9731 level.changed = TRUE;
9733 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9735 Request("Please choose custom element!", REQ_CONFIRM);
9739 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9741 Request("Please choose group element!", REQ_CONFIRM);
9745 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9747 Request("Please choose empty element!", REQ_CONFIRM);
9753 level.changed = TRUE;
9756 // when modifying custom/group element, ask for copying level template
9757 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9759 if (!AskToCopyAndModifyLevelTemplate())
9763 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9765 copy_custom_element_settings(element_new, element_old);
9767 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9769 copy_custom_element_settings(element_old, element_new);
9771 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9773 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9774 copy_custom_element_settings(element_new, element_old);
9775 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9777 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9778 replace_custom_element_in_settings(element_new, element_old);
9779 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9781 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9782 replace_custom_element_in_playfield(element_new, element_old);
9783 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9786 UpdateCustomElementGraphicGadgets();
9787 DrawPropertiesWindow();
9792 static void CopyCustomElementPropertiesToEditor(int element)
9795 int current_change_page = element_info[element].current_change_page;
9797 // dynamically (re)build selectbox for selecting change page
9798 for (i = 0; i < element_info[element].num_change_pages; i++)
9800 sprintf(options_change_page_strings[i], "%d", i + 1);
9802 options_change_page[i].value = i;
9803 options_change_page[i].text = options_change_page_strings[i];
9806 options_change_page[i].value = -1;
9807 options_change_page[i].text = NULL;
9809 // needed here to initialize combined element properties
9810 InitElementPropertiesEngine(level.game_version);
9812 element_info[element].change =
9813 &element_info[element].change_page[current_change_page];
9815 custom_element = element_info[element];
9816 custom_element_change = *element_info[element].change;
9818 // needed to initially set selectbox options for special action options
9819 setSelectboxSpecialActionOptions();
9821 // needed to initially set selectbox value variables to reliable defaults
9822 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9823 setSelectboxValue(i, *selectbox_info[i].value);
9825 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9826 custom_element_properties[i] = HAS_PROPERTY(element, i);
9828 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9829 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9831 // ---------- element settings: configure (custom elements) -----------------
9833 // set accessible layer selectbox help value
9834 custom_element.access_type =
9835 (IS_WALKABLE(element) ? EP_WALKABLE :
9836 IS_PASSABLE(element) ? EP_PASSABLE :
9837 custom_element.access_type);
9838 custom_element.access_layer =
9839 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9840 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9841 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9842 custom_element.access_layer);
9843 custom_element.access_protected =
9844 (IS_PROTECTED(element) ? 1 : 0);
9845 custom_element_properties[EP_ACCESSIBLE] =
9846 (IS_ACCESSIBLE_OVER(element) ||
9847 IS_ACCESSIBLE_INSIDE(element) ||
9848 IS_ACCESSIBLE_UNDER(element));
9850 // set walk-to-object action selectbox help value
9851 custom_element.walk_to_action =
9852 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9853 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9854 IS_DROPPABLE(element) ? EP_DROPPABLE :
9855 IS_THROWABLE(element) ? EP_THROWABLE :
9856 IS_PUSHABLE(element) ? EP_PUSHABLE :
9857 custom_element.walk_to_action);
9858 custom_element_properties[EP_WALK_TO_OBJECT] =
9859 (IS_DIGGABLE(element) ||
9860 IS_COLLECTIBLE_ONLY(element) ||
9861 IS_DROPPABLE(element) ||
9862 IS_THROWABLE(element) ||
9863 IS_PUSHABLE(element));
9865 // set smash targets selectbox help value
9866 custom_element.smash_targets =
9867 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9868 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9869 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9870 custom_element.smash_targets);
9871 custom_element_properties[EP_CAN_SMASH] =
9872 (CAN_SMASH_EVERYTHING(element) ||
9873 CAN_SMASH_ENEMIES(element) ||
9874 CAN_SMASH_PLAYER(element));
9876 // set deadliness selectbox help value
9877 custom_element.deadliness =
9878 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9879 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9880 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9881 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9882 custom_element.deadliness);
9883 custom_element_properties[EP_DEADLY] =
9884 (DONT_TOUCH(element) ||
9885 DONT_GET_HIT_BY(element) ||
9886 DONT_COLLIDE_WITH(element) ||
9887 DONT_RUN_INTO(element));
9889 // ---------- element settings: advanced (custom elements) ------------------
9891 // set "change by direct action" selectbox help value
9892 custom_element_change.direct_action =
9893 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9894 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9895 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9896 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9897 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9898 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9899 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9900 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9901 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9902 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9903 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9904 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9905 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9906 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9907 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9908 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9909 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9910 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9911 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9912 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9913 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9914 custom_element_change.direct_action);
9916 // set "change by other element action" selectbox help value
9917 custom_element_change.other_action =
9918 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9919 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9920 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9921 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9922 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9923 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9924 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9925 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9926 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9927 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9928 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9929 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9930 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9931 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9932 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9933 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9934 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9935 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9936 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9937 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9938 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9939 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9940 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9941 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9942 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9943 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9944 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9945 custom_element_change.other_action);
9948 static void CopyGroupElementPropertiesToEditor(int element)
9950 group_element_info = *element_info[element].group;
9951 custom_element = element_info[element]; // needed for description
9954 static void CopyEmptyElementPropertiesToEditor(int element)
9956 custom_element = element_info[element];
9959 static void CopyClassicElementPropertiesToEditor(int element)
9961 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9962 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9963 getMoveIntoAcidProperty(&level, element);
9965 if (MAYBE_DONT_COLLIDE_WITH(element))
9966 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9967 getDontCollideWithProperty(&level, element);
9970 static void CopyElementPropertiesToEditor(int element)
9972 if (IS_CUSTOM_ELEMENT(element))
9973 CopyCustomElementPropertiesToEditor(element);
9974 else if (IS_GROUP_ELEMENT(element))
9975 CopyGroupElementPropertiesToEditor(element);
9976 else if (IS_EMPTY_ELEMENT(element))
9977 CopyEmptyElementPropertiesToEditor(element);
9979 CopyClassicElementPropertiesToEditor(element);
9982 static boolean AskToCopyAndModifyLevelTemplate(void)
9984 if (Request("Copy and modify settings from level template?", REQ_ASK))
9986 level.use_custom_template = FALSE;
9988 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9989 GDI_CHECKED, FALSE, GDI_END);
9990 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9991 GDI_CHECKED, FALSE, GDI_END);
9997 LoadLevelTemplate(-1); // this resets all element modifications ...
9999 DrawEditModeWindow(); // ... and copies them to 'custom_element'
10005 static void CopyCustomElementPropertiesToGame(int element)
10008 int access_type_and_layer;
10010 // mark that this custom element has been modified
10011 custom_element.modified_settings = TRUE;
10012 level.changed = TRUE;
10014 if (level.use_custom_template)
10015 AskToCopyAndModifyLevelTemplate();
10017 element_info[element] = custom_element;
10018 *element_info[element].change = custom_element_change;
10020 // ---------- element settings: configure (custom elements) -----------------
10022 // set accessible property from checkbox and selectbox
10023 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
10024 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
10025 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
10026 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
10027 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
10028 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
10029 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
10030 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
10031 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
10032 custom_element_properties[access_type_and_layer] =
10033 custom_element_properties[EP_ACCESSIBLE];
10034 custom_element_properties[EP_PROTECTED] =
10035 (custom_element.access_protected != 0 &&
10036 custom_element_properties[EP_ACCESSIBLE]);
10038 // set walk-to-object property from checkbox and selectbox
10039 custom_element_properties[EP_DIGGABLE] = FALSE;
10040 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
10041 custom_element_properties[EP_DROPPABLE] = FALSE;
10042 custom_element_properties[EP_THROWABLE] = FALSE;
10043 custom_element_properties[EP_PUSHABLE] = FALSE;
10044 custom_element_properties[custom_element.walk_to_action] =
10045 custom_element_properties[EP_WALK_TO_OBJECT];
10047 // set smash property from checkbox and selectbox
10048 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
10049 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
10050 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
10051 custom_element_properties[custom_element.smash_targets] =
10052 custom_element_properties[EP_CAN_SMASH];
10054 // set deadliness property from checkbox and selectbox
10055 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
10056 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
10057 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
10058 custom_element_properties[EP_DONT_TOUCH] = FALSE;
10059 custom_element_properties[custom_element.deadliness] =
10060 custom_element_properties[EP_DEADLY];
10062 // ---------- element settings: advanced (custom elements) ------------------
10064 // set player change event from checkbox and selectbox
10065 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
10066 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
10067 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
10068 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
10069 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
10070 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
10071 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
10072 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
10073 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
10074 custom_element_change_events[CE_SWITCHED] = FALSE;
10075 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
10076 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
10077 custom_element_change_events[CE_BLOCKED] = FALSE;
10078 custom_element_change_events[CE_IMPACT] = FALSE;
10079 custom_element_change_events[CE_SMASHED] = FALSE;
10080 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
10081 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
10082 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
10083 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
10084 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
10085 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
10086 custom_element_change_events[custom_element_change.direct_action] =
10087 custom_element_change_events[CE_BY_DIRECT_ACTION];
10089 // set other element action change event from checkbox and selectbox
10090 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
10091 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
10092 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
10093 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
10094 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
10095 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
10096 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
10097 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
10098 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
10099 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
10100 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
10101 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
10102 custom_element_change_events[CE_TOUCHING_X] = FALSE;
10103 custom_element_change_events[CE_HITTING_X] = FALSE;
10104 custom_element_change_events[CE_DIGGING_X] = FALSE;
10105 custom_element_change_events[CE_HIT_BY_X] = FALSE;
10106 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
10107 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
10108 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
10109 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
10110 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
10111 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
10112 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
10113 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
10114 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
10115 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
10116 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
10117 custom_element_change_events[custom_element_change.other_action] =
10118 custom_element_change_events[CE_BY_OTHER_ACTION];
10120 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10121 SET_PROPERTY(element, i, custom_element_properties[i]);
10123 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10124 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
10126 // copy change events also to special level editor variable
10127 custom_element = element_info[element];
10128 custom_element_change = *element_info[element].change;
10130 // needed here to restore runtime value "element_info[element].gfx_element"
10131 InitElementPropertiesGfxElement();
10134 static void CopyGroupElementPropertiesToGame(int element)
10136 // mark that this group element has been modified
10137 custom_element.modified_settings = TRUE;
10138 level.changed = TRUE;
10140 if (level.use_custom_template)
10141 AskToCopyAndModifyLevelTemplate();
10143 element_info[element] = custom_element;
10144 *element_info[element].group = group_element_info;
10146 // needed here to restore runtime value "element_info[element].gfx_element"
10147 InitElementPropertiesGfxElement();
10150 static void CopyEmptyElementPropertiesToGame(int element)
10152 // mark that this empty element has been modified
10153 custom_element.modified_settings = TRUE;
10154 level.changed = TRUE;
10156 if (level.use_custom_template)
10157 AskToCopyAndModifyLevelTemplate();
10159 element_info[element] = custom_element;
10161 // needed here to restore runtime value "element_info[element].gfx_element"
10162 InitElementPropertiesGfxElement();
10165 static void CopyClassicElementPropertiesToGame(int element)
10167 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10168 setMoveIntoAcidProperty(&level, element,
10169 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10171 if (MAYBE_DONT_COLLIDE_WITH(element))
10172 setDontCollideWithProperty(&level, element,
10173 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10176 static void CopyElementPropertiesToGame(int element)
10178 if (IS_CUSTOM_ELEMENT(element))
10179 CopyCustomElementPropertiesToGame(element);
10180 else if (IS_GROUP_ELEMENT(element))
10181 CopyGroupElementPropertiesToGame(element);
10182 else if (IS_EMPTY_ELEMENT(element))
10183 CopyEmptyElementPropertiesToGame(element);
10185 CopyClassicElementPropertiesToGame(element);
10189 static void CheckElementDescriptions(void)
10193 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10194 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10195 Warn("no element description file for element '%s'", EL_NAME(i));
10199 static int getMaxEdFieldX(boolean has_scrollbar)
10201 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10202 int sxsize = SXSIZE - scrollbar_width;
10203 int max_ed_fieldx = sxsize / ed_tilesize;
10205 return max_ed_fieldx;
10208 static int getMaxEdFieldY(boolean has_scrollbar)
10210 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10211 INFOTEXT_YSIZE_FULL : 0);
10212 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10213 int sysize = SYSIZE - scrollbar_height - infotext_height;
10214 int max_ed_fieldy = sysize / ed_tilesize;
10216 return max_ed_fieldy;
10219 static void InitZoomLevelSettings(int zoom_tilesize)
10221 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10223 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10225 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10226 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10228 // make sure that tile size is always a power of 2
10229 ed_tilesize = (1 << log_2(ed_tilesize));
10231 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10233 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10234 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10238 last_game_engine_type = level.game_engine_type;
10240 // limit zoom tilesize by upper and lower bound
10241 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10243 // store zoom tilesize in auto setup file only if it was manually changed
10244 if (zoom_tilesize != -1)
10245 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10247 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10248 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10251 static void InitDrawingElements(void)
10253 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10255 if (level.game_engine_type == game_engine_type_last)
10258 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10260 new_element1 = EL_BD_WALL;
10261 new_element2 = EL_EMPTY;
10262 new_element3 = EL_BD_SAND;
10264 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10266 new_element1 = EL_SP_CHIP_SINGLE;
10267 new_element2 = EL_EMPTY;
10268 new_element3 = EL_SP_BASE;
10270 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10272 new_element1 = EL_MM_MIRROR_START;
10273 new_element2 = EL_EMPTY;
10274 new_element3 = EL_MM_WOODEN_WALL;
10278 new_element1 = EL_WALL;
10279 new_element2 = EL_EMPTY;
10280 new_element3 = EL_SAND;
10283 game_engine_type_last = level.game_engine_type;
10286 static void InitLevelSetInfo(void)
10288 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10289 "%s", leveldir_current->name);
10290 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10291 "%s", leveldir_current->author);
10293 levelset_num_levels = leveldir_current->levels;
10295 levelset_use_levelset_artwork = FALSE;
10296 levelset_copy_level_template = FALSE;
10298 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10301 static void ChangeEditorToLevelSet(char *levelset_subdir)
10303 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10305 // the previous level set might have used custom artwork
10306 ReloadCustomArtwork(0);
10308 LoadLevelSetup_SeriesInfo();
10310 SaveLevelSetup_LastSeries();
10311 SaveLevelSetup_SeriesInfo();
10315 LoadLevel(level_nr);
10316 LoadScore(level_nr);
10321 static boolean useEditorDoorAnimation(void)
10323 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10324 boolean door_1_viewport_unchanged =
10325 (vp_door_1->x == DX &&
10326 vp_door_1->y == DY &&
10327 vp_door_1->width == DXSIZE &&
10328 vp_door_1->height == DYSIZE);
10329 boolean door_1_contains_toolbox =
10332 EX + EXSIZE <= DX + DXSIZE &&
10333 EY + EYSIZE <= DY + DYSIZE);
10335 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10338 static void DrawEditorDoorBackground(int graphic, int x, int y,
10339 int width, int height)
10341 struct GraphicInfo *g = &graphic_info[graphic];
10343 if (g->bitmap != NULL)
10344 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10345 MIN(width, g->width), MIN(height, g->height), x, y);
10347 ClearRectangle(drawto, x, y, width, height);
10350 static void DrawEditorDoorContent(void)
10352 // needed for gadgets drawn on background (like palette scrollbar)
10353 SetDoorBackgroundImage(IMG_UNDEFINED);
10355 // copy default editor door content to main double buffer
10356 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10358 // draw bigger door
10359 DrawSpecialEditorDoor();
10361 // draw new control window
10362 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10364 // draw all toolbox gadgets to editor doors
10365 MapControlButtons();
10367 // when returning from test game to properties page, redraw toolbox gadgets
10368 if (edit_mode == ED_MODE_PROPERTIES)
10370 UnmapLevelEditorToolboxDrawingGadgets();
10371 UnmapLevelEditorToolboxCustomGadgets();
10373 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10376 // draw all palette gadgets to editor doors
10377 ModifyEditorElementList();
10378 RedrawDrawingElements();
10380 // copy actual editor door content to door double buffer for OpenDoor()
10381 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10384 void DrawLevelEd(void)
10386 int fade_mask = REDRAW_FIELD;
10388 FadeSoundsAndMusic();
10390 if (CheckFadeAll())
10391 fade_mask = REDRAW_ALL;
10393 FadeOut(fade_mask);
10395 // needed if different viewport properties defined for editor
10396 ChangeViewportPropertiesIfNeeded();
10400 InitZoomLevelSettings(-1);
10401 InitDrawingElements();
10402 InitLevelSetInfo();
10405 CheckElementDescriptions();
10408 if (level_editor_test_game)
10410 CopyPlayfield(level.field, Tile);
10411 CopyPlayfield(TileBackup, level.field);
10413 level_editor_test_game = FALSE;
10417 edit_mode = ED_MODE_DRAWING;
10418 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10419 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10427 // redraw_mask |= REDRAW_ALL;
10429 FreeLevelEditorGadgets();
10430 CreateLevelEditorGadgets();
10432 ReinitializeElementList(); // update dynamic level element list
10433 ReinitializeElementListButtons(); // custom element may look different
10435 InitElementPropertiesGfxElement();
10439 DrawEditModeWindow_PlayfieldOnly();
10441 DrawMaskedBorder(fade_mask);
10443 // use door animation if door 1 viewport is unchanged and contains toolbox
10444 if (useEditorDoorAnimation())
10448 DrawEditorDoorContent();
10450 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10454 DrawEditorDoorContent();
10459 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10462 static void AdjustDrawingAreaGadgets(void)
10464 int ed_xsize = lev_fieldx + 2;
10465 int ed_ysize = lev_fieldy + 2;
10466 int max_ed_fieldx = MAX_ED_FIELDX;
10467 int max_ed_fieldy = MAX_ED_FIELDY;
10468 boolean horizontal_scrollbar_needed;
10469 boolean vertical_scrollbar_needed;
10470 int x, y, width, height;
10472 if (suppressBorderElement())
10474 ed_xsize = lev_fieldx;
10475 ed_ysize = lev_fieldy;
10478 // check if we need any scrollbars
10479 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10480 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10482 // check if we have a smaller editor field because of scrollbars
10483 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10484 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10486 // check again if we now need more scrollbars because of less space
10487 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10488 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10490 // check if editor field gets even smaller after adding new scrollbars
10491 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10492 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10494 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10495 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10497 x = SX + ed_fieldx * ed_tilesize;
10498 y = SY + ed_fieldy * ed_tilesize;
10500 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10501 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10503 // adjust drawing area gadget
10504 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10505 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10506 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10509 // adjust horizontal scrollbar gadgets
10510 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10513 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10514 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10517 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10520 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10523 // adjust vertical scrollbar gadgets
10524 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10527 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10529 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10531 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10533 GDI_HEIGHT, height,
10534 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10538 static void AdjustLevelScrollPosition(void)
10540 if (level_xpos < -1)
10542 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10543 level_xpos = lev_fieldx - ed_fieldx + 1;
10544 if (lev_fieldx < ed_fieldx - 2)
10547 if (level_ypos < -1)
10549 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10550 level_ypos = lev_fieldy - ed_fieldy + 1;
10551 if (lev_fieldy < ed_fieldy - 2)
10554 if (suppressBorderElement())
10561 static void AdjustEditorScrollbar(int id)
10563 struct GadgetInfo *gi = level_editor_gadget[id];
10564 int items_max, items_visible, item_position;
10566 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10568 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10569 items_visible = ed_fieldx;
10570 item_position = level_xpos + 1;
10574 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10575 items_visible = ed_fieldy;
10576 item_position = level_ypos + 1;
10579 if (item_position > items_max - items_visible)
10580 item_position = items_max - items_visible;
10582 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10583 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10586 static void AdjustElementListScrollbar(void)
10588 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10589 int items_max, items_visible, item_position;
10591 // correct position of element list scrollbar
10592 if (element_shift < 0)
10594 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10595 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10597 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10598 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10599 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10601 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10602 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10603 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10606 static void ModifyEditorCounterValue(int counter_id, int new_value)
10608 int *counter_value = counterbutton_info[counter_id].value;
10609 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10610 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10612 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10614 if (counter_value != NULL)
10615 *counter_value = gi->textinput.number_value;
10618 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10620 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10621 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10623 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10625 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10626 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10628 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10629 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10631 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10632 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10637 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10639 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10640 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10641 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10643 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10646 static void ModifyEditorSelectboxOptions(int selectbox_id,
10647 struct ValueTextInfo *options)
10649 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10650 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10652 selectbox_info[selectbox_id].options = options;
10654 // set index to zero -- list may be shorter now (correct later, if needed)
10655 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10656 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10659 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10661 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10662 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10664 drawingarea_info[drawingarea_id].area_xsize = xsize;
10665 drawingarea_info[drawingarea_id].area_ysize = ysize;
10667 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10670 static void ModifyEditorElementList(void)
10674 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10677 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10679 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10680 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10681 struct GadgetDesign *gd = &gi->deco.design;
10682 int element = editor_elements[element_shift + i];
10683 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10687 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10689 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10695 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10697 int graphic = el2edimg(element);
10698 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10700 if (pos->x == -1 &&
10704 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10707 static void ModifyDrawingElementButton(int element, int id)
10709 struct GadgetInfo *gi = level_editor_gadget[id];
10710 Bitmap *deco_bitmap;
10711 int deco_x, deco_y;
10712 int tile_size = gi->deco.width;
10714 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10716 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10719 static void PickDrawingElement(int button, int element)
10724 struct XYTileSize *pos;
10726 } de, drawing_elements[] =
10728 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10729 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10730 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10733 if (button < 1 || button > 3)
10736 if (IS_MM_WALL(element))
10737 element = map_mm_wall_element(element);
10739 de = drawing_elements[button - 1];
10741 *de.new_element = element; // update global drawing element variable
10743 DrawDrawingElementGraphic(element, de.pos);
10744 ModifyDrawingElementButton(element, de.id);
10746 redraw_mask |= REDRAW_DOOR_1;
10749 static void RedrawDrawingElements(void)
10751 PickDrawingElement(1, new_element1);
10752 PickDrawingElement(2, new_element2);
10753 PickDrawingElement(3, new_element3);
10756 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10758 stick_element_properties_window = FALSE;
10760 SetMainBackgroundImage(IMG_UNDEFINED);
10763 UnmapLevelEditorFieldGadgets();
10765 AdjustDrawingAreaGadgets();
10766 AdjustLevelScrollPosition();
10767 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10768 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10770 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10772 MapMainDrawingArea();
10774 if (remap_toolbox_gadgets)
10776 UnmapLevelEditorToolboxCustomGadgets();
10777 MapLevelEditorToolboxDrawingGadgets();
10781 static void DrawDrawingWindow(void)
10783 DrawDrawingWindowExt(TRUE);
10786 static int getTabulatorBarWidth(void)
10788 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10789 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10791 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10794 static int getTabulatorBarHeight(void)
10796 return ED_TAB_BAR_HEIGHT;
10799 static Pixel getTabulatorBarColor(void)
10801 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10802 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10803 int gd_x = gd->x + gd_gi1->border.width / 2;
10804 int gd_y = gd->y + gd_gi1->height - 1;
10806 return GetPixel(gd->bitmap, gd_x, gd_y);
10809 static void DrawLevelConfigTabulatorGadgets(void)
10811 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10812 Pixel tab_color = getTabulatorBarColor();
10813 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10814 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10817 // draw additional "engine" tabulator when using native BD engine
10818 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10819 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10821 for (i = id_first; i <= id_last; i++)
10823 int gadget_id = textbutton_info[i].gadget_id;
10824 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10825 boolean active = (i != edit_mode_levelconfig);
10827 // draw background line below tabulator button
10828 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10830 // draw solid line below inactive tabulator buttons
10831 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10832 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10833 ED_GADGET_TINY_DISTANCE, tab_color);
10835 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10836 MapTextbuttonGadget(i);
10839 // draw little border line below tabulator buttons
10840 if (tab_color != BLACK_PIXEL) // black => transparent
10841 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10842 ED_GADGET_TINY_DISTANCE,
10843 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10846 static void DrawPropertiesTabulatorGadgets(void)
10848 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10849 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10850 int gd_x = gd->x + gd_gi1->border.width / 2;
10851 int gd_y = gd->y + gd_gi1->height - 1;
10852 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10853 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10854 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10857 // draw two config tabulators for player elements
10858 if (IS_PLAYER_ELEMENT(properties_element))
10859 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10861 // draw two config and one "change" tabulator for custom elements
10862 if (IS_CUSTOM_ELEMENT(properties_element))
10863 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10865 for (i = id_first; i <= id_last; i++)
10867 int gadget_id = textbutton_info[i].gadget_id;
10868 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10869 boolean active = (i != edit_mode_properties);
10871 // use "config 1" and "config 2" instead of "config" for players and CEs
10872 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10873 (IS_PLAYER_ELEMENT(properties_element) ||
10874 IS_CUSTOM_ELEMENT(properties_element)))
10877 // draw background line below tabulator button
10878 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10880 // draw solid line below inactive tabulator buttons
10881 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10882 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10883 ED_GADGET_TINY_DISTANCE, tab_color);
10885 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10886 MapTextbuttonGadget(i);
10889 // draw little border line below tabulator buttons
10890 if (tab_color != BLACK_PIXEL) // black => transparent
10891 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10892 ED_GADGET_TINY_DISTANCE,
10893 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10896 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10898 DrawText(SX + xpos, SY + ypos, text, font_nr);
10901 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10902 int xpos, int ypos)
10904 int font_width = getFontWidth(font_nr);
10905 int font_height = getFontHeight(font_nr);
10906 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10907 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10909 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10910 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10911 TRUE, FALSE, FALSE);
10914 static void DrawLevelConfigLevel(void)
10918 // draw counter gadgets
10919 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10920 MapCounterButtons(i);
10922 // draw checkbutton gadgets
10923 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10924 MapCheckbuttonGadget(i);
10926 // draw selectbox gadgets
10927 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10928 MapSelectboxGadget(i);
10930 // draw text input gadgets
10931 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10932 MapTextInputGadget(i);
10935 static char *getLevelSubdirFromSaveMode(int save_mode)
10937 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10938 return getNewUserLevelSubdir();
10940 return leveldir_current->subdir;
10943 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10945 char *directory_text = "Level set directory:";
10946 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10947 int font1_nr = FONT_TEXT_1;
10948 int font2_nr = FONT_TEXT_2;
10949 int font1_height = getFontHeight(font1_nr);
10950 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10951 int x = ED_LEVEL_SETTINGS_X(0);
10952 int y = ED_LEVEL_SETTINGS_Y(6);
10954 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10955 PrintInfoText(directory_name, font2_nr, x, y);
10958 static void DrawLevelConfigLevelSet(void)
10960 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10961 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10964 // draw counter gadgets
10965 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10966 MapCounterButtons(i);
10968 // draw checkbutton gadgets
10969 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10971 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10972 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10973 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10976 MapCheckbuttonGadget(i);
10979 // draw selectbox gadgets
10980 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10981 MapSelectboxGadget(i);
10983 // draw text input gadgets
10984 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10985 MapTextInputGadget(i);
10987 // draw textbutton gadgets
10988 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10991 DrawLevelConfigLevelSet_DirectoryInfo();
10994 static void DrawLevelConfigEditor(void)
10998 // draw counter gadgets
10999 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
11000 MapCounterButtons(i);
11002 // draw checkbutton gadgets
11003 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
11004 MapCheckbuttonGadget(i);
11006 // draw radiobutton gadgets
11007 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
11008 MapRadiobuttonGadget(i);
11010 // draw drawing area
11011 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
11013 // draw textbutton gadgets
11014 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
11017 static void DrawLevelConfigEngine(void)
11021 // draw counter gadgets
11022 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
11024 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
11025 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
11029 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
11030 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
11033 // draw checkbutton gadgets
11034 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
11035 MapCheckbuttonGadget(i);
11037 // draw selectbox gadgets
11038 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
11039 MapSelectboxGadget(i);
11042 static void DrawLevelConfigWindow(void)
11044 char *text = "Global Settings";
11045 int font_nr = FONT_TITLE_1;
11046 struct MenuPosInfo *pos = &editor.settings.headline;
11047 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
11048 int sy = SY + pos->y;
11050 stick_element_properties_window = FALSE;
11052 SetAutomaticNumberOfGemsNeeded();
11054 UnmapLevelEditorFieldGadgets();
11056 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11059 DrawText(sx, sy, text, font_nr);
11061 DrawLevelConfigTabulatorGadgets();
11063 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
11064 DrawLevelConfigLevel();
11065 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
11066 DrawLevelConfigLevelSet();
11067 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
11068 DrawLevelConfigEditor();
11069 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11070 DrawLevelConfigEngine();
11073 static void DrawCustomContentArea(void)
11075 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
11076 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11077 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
11078 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
11079 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
11080 int xoffset = ED_GADGET_SPACE_DISTANCE;
11082 // add distance for potential left text (without drawing area border)
11083 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
11085 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11087 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
11090 static void DrawCustomChangeContentArea(void)
11092 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
11093 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11094 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
11095 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
11096 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
11097 int xoffset = ED_GADGET_SPACE_DISTANCE;
11099 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11101 MapDrawingArea(id);
11104 static void RemoveElementContentArea(int id, int font_height)
11106 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11108 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
11109 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
11110 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11111 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
11112 ED_GADGET_TEXT_DISTANCE + font_height);
11115 static void DrawYamYamContentAreas(void)
11117 int font_nr = FONT_TEXT_1;
11118 int font_height = getFontHeight(font_nr);
11119 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11120 int yoffset = (tilesize - font_height) / 2;
11121 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
11122 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
11125 // display counter to choose number of element content areas
11126 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
11128 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11130 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
11132 if (i < level.num_yamyam_contents)
11134 MapDrawingArea(id);
11138 UnmapDrawingArea(id);
11140 // delete content areas in case of reducing number of them
11141 RemoveElementContentArea(id, font_height);
11145 DrawText(x, y + 0 * tilesize, "content", font_nr);
11146 DrawText(x, y + 1 * tilesize, "when", font_nr);
11147 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11150 static void DrawMagicBallContentAreas(void)
11152 int font_nr = FONT_TEXT_1;
11153 int font_height = getFontHeight(font_nr);
11154 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11155 int yoffset = (tilesize - font_height) / 2;
11156 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11157 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11160 // display counter to choose number of element content areas
11161 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11163 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11165 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11167 if (i < level.num_ball_contents)
11169 MapDrawingArea(id);
11173 UnmapDrawingArea(id);
11175 // delete content areas in case of reducing number of them
11176 RemoveElementContentArea(id, font_height);
11180 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11181 DrawText(x, y + 1 * tilesize, "when", font_nr);
11182 DrawText(x, y + 2 * tilesize, "active", font_nr);
11185 static void DrawAndroidElementArea(void)
11187 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11188 int num_elements = level.num_android_clone_elements;
11189 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11190 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11191 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11192 int xsize = MAX_ANDROID_ELEMENTS;
11195 // display counter to choose number of element areas
11196 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11198 if (drawingarea_info[id].text_left != NULL)
11199 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11201 UnmapDrawingArea(id);
11203 ModifyEditorDrawingArea(id, num_elements, 1);
11205 // delete content areas in case of reducing number of them
11206 DrawBackground(sx, sy,
11207 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11208 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11210 MapDrawingArea(id);
11213 static void DrawGroupElementArea(void)
11215 int id = ED_DRAWING_ID_GROUP_CONTENT;
11216 int num_elements = group_element_info.num_elements;
11217 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11218 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11219 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11220 int xsize = MAX_ELEMENTS_IN_GROUP;
11223 if (drawingarea_info[id].text_left != NULL)
11224 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11226 UnmapDrawingArea(id);
11228 ModifyEditorDrawingArea(id, num_elements, 1);
11230 // delete content areas in case of reducing number of them
11231 DrawBackground(sx, sy,
11232 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11233 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11235 MapDrawingArea(id);
11238 static void DrawPlayerInitialInventoryArea(int element)
11240 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11241 int player_nr = GET_PLAYER_NR(element);
11242 int num_elements = level.initial_inventory_size[player_nr];
11243 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11244 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11245 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11246 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11249 // determine horizontal position to the right of specified gadget
11250 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11251 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11252 ED_DRAWINGAREA_TEXT_DISTANCE);
11254 // determine horizontal offset for leading text
11255 if (drawingarea_info[id].text_left != NULL)
11256 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11258 UnmapDrawingArea(id);
11260 ModifyEditorDrawingArea(id, num_elements, 1);
11262 // delete content areas in case of reducing number of them
11263 DrawBackground(sx, sy,
11264 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11265 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11267 MapDrawingArea(id);
11270 static void DrawMMBallContentArea(void)
11272 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11273 int num_elements = level.num_mm_ball_contents;
11274 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11275 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11276 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11277 int xsize = MAX_MM_BALL_CONTENTS;
11280 if (drawingarea_info[id].text_left != NULL)
11281 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11283 UnmapDrawingArea(id);
11285 ModifyEditorDrawingArea(id, num_elements, 1);
11287 // delete content areas in case of reducing number of them
11288 DrawBackground(sx, sy,
11289 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11290 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11292 MapDrawingArea(id);
11295 static void DrawEnvelopeTextArea(int envelope_nr)
11297 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11298 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11302 DrawBackground(gi->x, gi->y,
11303 gi->textarea.crop_width, gi->textarea.crop_height);
11305 if (envelope_nr != -1)
11306 textarea_info[id].value = level.envelope[envelope_nr].text;
11308 ModifyGadget(gi, GDI_AREA_SIZE,
11309 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11310 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11313 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11316 static void DrawPropertiesInfo(void)
11325 // configurable properties
11327 { EP_WALKABLE_OVER, "- player can walk over it" },
11328 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11329 { EP_WALKABLE_UNDER, "- player can walk under it" },
11330 { EP_PASSABLE_OVER, "- player can pass over it" },
11331 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11332 { EP_PASSABLE_UNDER, "- player can pass under it" },
11333 { EP_PROTECTED, "- player is protected by it" },
11335 { EP_DIGGABLE, "- can be digged away" },
11336 { EP_COLLECTIBLE, "- can be collected" },
11337 { EP_DROPPABLE, "- can be dropped after collecting" },
11338 { EP_THROWABLE, "- can be thrown after collecting" },
11339 { EP_PUSHABLE, "- can be pushed" },
11341 { EP_CAN_FALL, "- can fall" },
11342 { EP_CAN_MOVE, "- can move" },
11344 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11346 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11348 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11350 { EP_SLIPPERY, "- slippery for falling elements" },
11351 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11353 { EP_DONT_RUN_INTO, "- deadly when running into" },
11354 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11355 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11356 { EP_DONT_TOUCH, "- deadly when touching" },
11358 { EP_INDESTRUCTIBLE, "- indestructible" },
11360 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11361 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11362 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11364 { EP_CAN_CHANGE, "- can change to other element" },
11366 // pre-defined properties
11367 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11368 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11369 { EP_SWITCHABLE, "- can be switched" },
11371 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11376 char *filename = getElementDescriptionFilename(properties_element);
11377 char *num_elements_text = "In this level: ";
11378 char *num_similar_text = "Similar tiles: ";
11379 char *properties_text = "Standard properties: ";
11380 char *description_text = "Description:";
11381 char *no_description_text = "No description available.";
11382 char *none_text = "None";
11384 int num_elements_in_level = 0;
11385 int num_similar_in_level = 0;
11386 int num_hires_tiles_in_level = 0;
11387 int num_standard_properties = 0;
11388 int font1_nr = FONT_TEXT_1;
11389 int font2_nr = FONT_TEXT_2;
11390 int font1_width = getFontWidth(font1_nr);
11391 int font1_height = getFontHeight(font1_nr);
11392 int font2_height = getFontHeight(font2_nr);
11393 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11394 int font2_yoffset = (font1_height - font2_height) / 2;
11395 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11396 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11397 int properties_text_len = strlen(properties_text) * font1_width;
11398 int xpos = ED_ELEMENT_SETTINGS_X(0);
11399 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11402 if (setup.editor.show_element_token)
11404 int font3_nr = FONT_TEXT_3;
11405 int font3_height = getFontHeight(font3_nr);
11407 DrawTextF(xpos, ypos, font3_nr,
11408 "[%s]", element_info[properties_element].token_name);
11410 ypos += 2 * font3_height;
11413 // ----- print number of elements / percentage of this element in level
11415 for (y = 0; y < lev_fieldy; y++)
11417 for (x = 0; x < lev_fieldx; x++)
11419 if (Tile[x][y] == properties_element)
11421 num_elements_in_level++;
11423 else if (IS_MM_WALL(Tile[x][y]) &&
11424 map_mm_wall_element(Tile[x][y]) == properties_element)
11426 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11431 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11433 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11435 if (num_hires_tiles_in_level > 0)
11436 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11437 "%d wall tiles", num_hires_tiles_in_level);
11438 else if (num_elements_in_level > 0)
11439 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11440 "%d (%.2f %%)", num_elements_in_level, percentage);
11442 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11445 // ----- print number of similar elements / percentage of them in level
11447 for (y = 0; y < lev_fieldy; y++)
11449 for (x = 0; x < lev_fieldx; x++)
11451 if (strEqual(element_info[Tile[x][y]].class_name,
11452 element_info[properties_element].class_name))
11454 num_similar_in_level++;
11459 if (num_similar_in_level != num_elements_in_level)
11461 ypos += 1 * MAX(font1_height, font2_height);
11463 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11465 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11467 if (num_similar_in_level > 0)
11468 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11469 "%d (%.2f %%)", num_similar_in_level, percentage);
11471 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11475 ypos += 2 * MAX(font1_height, font2_height);
11477 // ----- print standard properties of this element
11479 DrawTextS(xpos, ypos, font1_nr, properties_text);
11481 ypos += line1_height;
11483 for (i = 0; properties[i].value != -1; i++)
11485 if (!HAS_PROPERTY(properties_element, properties[i].value))
11488 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11490 ypos += font2_height;
11492 num_standard_properties++;
11495 if (num_standard_properties == 0)
11497 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11498 font2_nr, none_text);
11500 ypos -= (line1_height - font1_height);
11503 ypos += MAX(font1_height, font2_height);
11505 // ----- print special description of this element
11507 PrintInfoText(description_text, font1_nr, xpos, ypos);
11509 ypos += line1_height;
11511 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11512 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11515 #define TEXT_COLLECTING "Score for collecting"
11516 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11517 #define TEXT_SMASHING "Score for smashing"
11518 #define TEXT_SLURPING "Score for slurping robot"
11519 #define TEXT_CRACKING "Score for cracking"
11520 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11521 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11522 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11523 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11524 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11525 #define TEXT_DURATION "Duration when activated"
11526 #define TEXT_DELAY_ON "Delay before activating"
11527 #define TEXT_DELAY_OFF "Delay before deactivating"
11528 #define TEXT_DELAY_CHANGING "Delay before changing"
11529 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11530 #define TEXT_DELAY_MOVING "Delay before moving"
11531 #define TEXT_BALL_DELAY "Element generation delay"
11532 #define TEXT_MOVE_SPEED "Speed of android moving"
11533 #define TEXT_CLONE_SPEED "Speed of android cloning"
11534 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11535 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11536 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11537 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11538 #define TEXT_TIME_BONUS "Extra time to solve level"
11539 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11540 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11541 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11542 #define TEXT_RANDOM_SEED "slime random number seed"
11543 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11544 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11545 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11546 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11547 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11548 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11549 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11550 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11551 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
11560 } elements_with_counter[] =
11562 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11563 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11564 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11565 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11566 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11567 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11568 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11569 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11570 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11571 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11572 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11573 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11574 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11575 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11576 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11577 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11578 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11579 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11580 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11581 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11582 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11583 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11584 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11585 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11586 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11587 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11588 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11589 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11590 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11591 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11592 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11593 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11594 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11595 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11596 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11597 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11598 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11599 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11600 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11601 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11602 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11603 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11604 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11605 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11606 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11607 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11608 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11609 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11610 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11611 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11612 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11613 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11614 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11615 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11616 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11617 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11618 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11619 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11620 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11621 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11622 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11623 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11624 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11625 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11626 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11627 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11628 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11629 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11630 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11631 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11632 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11633 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11634 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11635 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11636 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11637 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11638 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11639 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11640 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11641 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11642 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11643 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11644 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11646 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11648 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11649 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11650 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11652 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11654 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11655 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11656 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11657 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11658 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11659 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11660 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11661 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11662 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11663 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11664 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11666 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11668 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11670 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11672 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11674 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11676 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11678 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11680 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11682 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11684 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11686 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11688 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11690 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11692 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11694 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11696 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11698 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
11699 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
11701 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11702 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11703 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11704 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11705 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11706 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11707 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11708 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11709 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11710 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11711 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11712 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11713 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11714 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11715 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11716 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11717 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11718 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11719 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11720 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11721 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11722 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11723 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11724 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11725 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11730 static boolean checkPropertiesConfig(int element)
11734 // special case: empty space customization only available in R'n'D game engine
11735 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11738 // special case: BD style rock customization only available in BD game engine
11739 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11742 if (IS_GEM(element) ||
11743 IS_CUSTOM_ELEMENT(element) ||
11744 IS_GROUP_ELEMENT(element) ||
11745 IS_EMPTY_ELEMENT(element) ||
11746 IS_BALLOON_ELEMENT(element) ||
11747 IS_ENVELOPE(element) ||
11748 IS_MM_ENVELOPE(element) ||
11749 IS_MM_MCDUFFIN(element) ||
11750 IS_DF_LASER(element) ||
11751 IS_PLAYER_ELEMENT(element) ||
11752 IS_BD_PLAYER_ELEMENT(element) ||
11753 IS_BD_FIREFLY(properties_element) ||
11754 IS_BD_FIREFLY_2(properties_element) ||
11755 IS_BD_BUTTERFLY(properties_element) ||
11756 IS_BD_BUTTERFLY_2(properties_element) ||
11757 IS_BD_STONEFLY(properties_element) ||
11758 IS_BD_DRAGONFLY(properties_element) ||
11759 IS_BD_EXPANDABLE_WALL(properties_element) ||
11760 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11761 IS_BD_CONVEYOR_BELT(properties_element) ||
11762 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11763 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11764 HAS_EDITOR_CONTENT(element) ||
11765 CAN_GROW(element) ||
11766 COULD_MOVE_INTO_ACID(element) ||
11767 MAYBE_DONT_COLLIDE_WITH(element) ||
11768 element == EL_BD_SAND ||
11769 element == EL_BD_ROCK ||
11770 element == EL_BD_MEGA_ROCK ||
11771 element == EL_BD_BOMB ||
11772 element == EL_BD_ROCKET_LAUNCHER ||
11773 element == EL_BD_NITRO_PACK ||
11774 element == EL_BD_SWEET ||
11775 element == EL_BD_VOODOO_DOLL ||
11776 element == EL_BD_WATER ||
11777 element == EL_BD_GRAVITY_SWITCH)
11783 for (i = 0; elements_with_counter[i].element != -1; i++)
11784 if (elements_with_counter[i].element == element)
11791 static void SetAutomaticNumberOfGemsNeeded(void)
11795 if (!level.auto_count_gems)
11798 level.gems_needed = 0;
11800 for (x = 0; x < lev_fieldx; x++)
11802 for (y = 0; y < lev_fieldy; y++)
11804 int element = Tile[x][y];
11809 case EL_EMERALD_YELLOW:
11810 case EL_EMERALD_RED:
11811 case EL_EMERALD_PURPLE:
11812 case EL_BD_DIAMOND:
11813 case EL_WALL_EMERALD:
11814 case EL_WALL_EMERALD_YELLOW:
11815 case EL_WALL_EMERALD_RED:
11816 case EL_WALL_EMERALD_PURPLE:
11817 case EL_WALL_BD_DIAMOND:
11819 case EL_SP_INFOTRON:
11822 level.gems_needed++;
11826 case EL_WALL_DIAMOND:
11827 level.gems_needed += 3;
11831 case EL_WALL_PEARL:
11832 level.gems_needed += 5;
11836 case EL_WALL_CRYSTAL:
11837 level.gems_needed += 8;
11846 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11849 static void DrawPropertiesConfig(void)
11851 boolean draw_footer_line = FALSE;
11852 int max_num_element_counters = 4;
11853 int num_element_counters = 0;
11856 if (!checkPropertiesConfig(properties_element))
11858 int xpos = ED_ELEMENT_SETTINGS_X(0);
11859 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11861 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11866 // check if there are elements where a value can be chosen for
11867 for (i = 0; elements_with_counter[i].element != -1; i++)
11869 if (elements_with_counter[i].element != properties_element)
11872 // special case: score for extra diamonds only available in BD game engine
11873 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11874 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11875 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11878 // special case: some amoeba counters only available in BD game engine
11879 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11880 elements_with_counter[i].value != &level.amoeba_speed &&
11881 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11884 // special case: score for smashing only available in R'n'D game engine
11885 if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
11886 IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
11887 (elements_with_counter[i].value == &level.score[SC_BUG] ||
11888 elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
11889 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11892 // special case: some amoeba counters only available in R'n'D game engine
11893 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11894 elements_with_counter[i].value == &level.amoeba_speed &&
11895 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11898 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11900 counterbutton_info[counter_id].y =
11901 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11902 (CAN_GROW(properties_element) ? 1 : 0) +
11903 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11904 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11905 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11906 (properties_element == EL_BD_SLIME ? 1 : 0) +
11907 (properties_element == EL_BD_ACID ? 1 : 0) +
11908 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11909 (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) +
11910 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
11911 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11912 num_element_counters);
11914 // special case: set magic wall counter for BD game engine separately
11915 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11916 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11918 // special case: set amoeba counters for BD game engine separately
11919 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11920 (properties_element == EL_BD_AMOEBA_2))
11921 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11923 // special case: set position for delay counter for reappearing hammered walls
11924 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11925 counterbutton_info[counter_id].y += 1;
11927 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11928 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11929 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11930 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11932 // default: counter values between 0 and 999
11933 if (counterbutton_info[counter_id].max_value == 0)
11934 counterbutton_info[counter_id].max_value = 999;
11936 MapCounterButtons(counter_id);
11938 num_element_counters++;
11939 if (num_element_counters >= max_num_element_counters)
11943 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11945 // draw stickybutton gadget
11946 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11948 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE);
11949 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11950 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11951 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN);
11953 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11954 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11955 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11956 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11957 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11958 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11959 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11962 if (HAS_EDITOR_CONTENT(properties_element))
11964 // draw stickybutton gadget
11965 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11967 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11969 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11970 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11972 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11973 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11975 else if (properties_element == EL_BD_AMOEBA_2)
11977 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11978 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11979 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11981 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11982 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11983 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11984 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11986 else if (IS_AMOEBOID(properties_element))
11988 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11990 else if (properties_element == EL_BD_ACID)
11992 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11993 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11995 else if (IS_BD_BITER(properties_element))
11997 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11999 else if (properties_element == EL_BD_BLADDER)
12001 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
12003 else if (properties_element == EL_YAMYAM ||
12004 properties_element == EL_YAMYAM_LEFT ||
12005 properties_element == EL_YAMYAM_RIGHT ||
12006 properties_element == EL_YAMYAM_UP ||
12007 properties_element == EL_YAMYAM_DOWN)
12009 DrawYamYamContentAreas();
12011 else if (properties_element == EL_EMC_MAGIC_BALL)
12013 DrawMagicBallContentAreas();
12015 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
12016 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
12018 else if (properties_element == EL_EMC_ANDROID)
12020 DrawAndroidElementArea();
12022 else if (properties_element == EL_MM_GRAY_BALL)
12024 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
12025 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
12026 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
12027 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
12029 DrawMMBallContentArea();
12033 if (IS_PLAYER_ELEMENT(properties_element))
12035 int player_nr = GET_PLAYER_NR(properties_element);
12037 // these properties can be set for every player individually
12039 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12041 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
12042 &level.start_element[player_nr];
12043 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
12044 &level.artwork_element[player_nr];
12045 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
12046 &level.explosion_element[player_nr];
12048 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
12049 &level.use_start_element[player_nr];
12050 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
12051 &level.use_artwork_element[player_nr];
12052 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
12053 &level.use_explosion_element[player_nr];
12054 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
12055 &level.initial_player_gravity[player_nr];
12057 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
12058 &level.initial_player_stepsize[player_nr];
12060 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
12061 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
12062 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
12063 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
12064 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
12065 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
12066 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
12067 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
12068 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
12069 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
12070 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
12071 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
12072 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
12073 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
12074 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
12076 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
12077 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
12078 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
12080 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
12082 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12084 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
12085 &level.initial_inventory_content[player_nr][0];
12087 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
12088 &level.initial_inventory_size[player_nr];
12090 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
12091 &level.use_initial_inventory[player_nr];
12093 // draw checkbutton gadgets
12094 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
12095 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
12096 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
12098 // draw counter gadgets
12099 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
12101 // draw drawing area gadgets
12102 DrawPlayerInitialInventoryArea(properties_element);
12106 if (IS_BD_PLAYER_ELEMENT(properties_element))
12108 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12109 ED_ELEMENT_SETTINGS_YPOS(2);
12110 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12111 ED_ELEMENT_SETTINGS_YPOS(3);
12112 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12113 ED_ELEMENT_SETTINGS_YPOS(4);
12115 // draw checkbutton gadgets
12116 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
12117 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
12118 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12120 // draw counter gadgets
12121 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12122 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12124 // draw drawing area gadgets
12125 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
12128 if (properties_element == EL_BD_SAND)
12130 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
12133 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12135 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12136 ED_ELEMENT_SETTINGS_YPOS(0);
12137 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12138 ED_ELEMENT_SETTINGS_YPOS(1);
12140 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12141 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12143 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
12144 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
12147 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12149 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
12150 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
12153 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
12155 if (IS_BD_FIREFLY(properties_element))
12157 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
12158 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12160 else if (IS_BD_FIREFLY_2(properties_element))
12162 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
12163 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12165 else if (IS_BD_BUTTERFLY(properties_element))
12167 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
12168 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12170 else if (IS_BD_BUTTERFLY_2(properties_element))
12172 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
12173 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12175 else if (IS_BD_STONEFLY(properties_element))
12177 MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
12179 else if (IS_BD_DRAGONFLY(properties_element))
12181 MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
12182 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12184 else if (properties_element == EL_BD_BOMB)
12186 MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
12188 else if (properties_element == EL_BD_NITRO_PACK)
12190 MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
12194 if (properties_element == EL_BD_MEGA_ROCK ||
12195 properties_element == EL_BD_SWEET)
12197 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12198 ED_ELEMENT_SETTINGS_YPOS(0);
12199 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12200 ED_ELEMENT_SETTINGS_YPOS(1);
12202 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12203 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12206 if (properties_element == EL_BD_VOODOO_DOLL)
12208 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12209 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12210 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12211 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12214 if (properties_element == EL_BD_SLIME)
12216 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12218 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12219 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12220 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12221 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12222 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12223 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12226 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12227 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12229 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12231 if (IS_BD_EXPANDABLE_WALL(properties_element))
12232 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12235 if (properties_element == EL_BD_REPLICATOR)
12237 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12240 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12241 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12243 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12244 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12247 if (properties_element == EL_BD_WATER)
12249 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12252 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12254 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12257 if (properties_element == EL_BD_ROCKET_LAUNCHER)
12259 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS);
12262 if (properties_element == EL_BD_CREATURE_SWITCH)
12264 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12265 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12268 if (properties_element == EL_BD_GRAVITY_SWITCH)
12270 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12272 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12273 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12276 if (properties_element == EL_BD_NUT)
12278 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12281 // special case: slippery walls option for gems only available in R'n'D game engine
12282 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12283 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12285 if (properties_element == EL_EM_DYNAMITE)
12286 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12288 if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
12289 COULD_MOVE_INTO_ACID(properties_element) &&
12290 !IS_PLAYER_ELEMENT(properties_element) &&
12291 (!IS_CUSTOM_ELEMENT(properties_element) ||
12292 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12294 // set position for checkbutton for "can move into acid"
12295 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12296 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12297 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12298 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12299 IS_BALLOON_ELEMENT(properties_element) ||
12300 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12302 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12305 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12306 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12308 if (properties_element == EL_SPRING ||
12309 properties_element == EL_SPRING_LEFT ||
12310 properties_element == EL_SPRING_RIGHT)
12311 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12313 if (properties_element == EL_TIME_ORB_FULL)
12314 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12316 if (properties_element == EL_GAME_OF_LIFE ||
12317 properties_element == EL_BIOMAZE)
12318 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12320 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12322 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12323 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12325 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12328 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12329 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12331 if (properties_element == EL_SOKOBAN_OBJECT)
12332 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12334 if (properties_element == EL_SOKOBAN_OBJECT ||
12335 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12336 properties_element == EL_SOKOBAN_FIELD_FULL)
12338 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12339 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12342 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12345 if (IS_BALLOON_ELEMENT(properties_element))
12346 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12348 if (IS_ENVELOPE(properties_element) ||
12349 IS_MM_ENVELOPE(properties_element))
12351 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12352 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12353 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12354 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12355 int envelope_nr = ENVELOPE_NR(properties_element);
12357 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12358 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12360 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12361 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12363 // display counter to choose size of envelope text area
12364 MapCounterButtons(counter1_id);
12365 MapCounterButtons(counter2_id);
12367 // display checkbuttons to choose auto-wrap and alignment properties
12368 MapCheckbuttonGadget(button1_id);
12369 MapCheckbuttonGadget(button2_id);
12371 DrawEnvelopeTextArea(envelope_nr);
12374 if (IS_MM_MCDUFFIN(properties_element))
12376 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12377 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12378 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12381 if (IS_DF_LASER(properties_element))
12383 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12384 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12385 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12388 if (IS_CUSTOM_ELEMENT(properties_element))
12390 // draw stickybutton gadget
12391 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12393 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12395 // draw checkbutton gadgets
12396 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12397 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12398 MapCheckbuttonGadget(i);
12400 // draw counter gadgets
12401 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12402 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12403 MapCounterButtons(i);
12405 // draw selectbox gadgets
12406 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12407 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12408 MapSelectboxGadget(i);
12410 // draw textbutton gadgets
12411 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12413 // draw text input gadgets
12414 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12416 // draw drawing area gadgets
12417 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12419 draw_footer_line = TRUE;
12421 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12423 // draw checkbutton gadgets
12424 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12425 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12426 MapCheckbuttonGadget(i);
12428 // draw counter gadgets
12429 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12430 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12431 MapCounterButtons(i);
12433 // draw selectbox gadgets
12434 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12435 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12436 MapSelectboxGadget(i);
12438 // draw drawing area gadgets
12439 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12440 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12441 DrawCustomContentArea();
12444 else if (IS_GROUP_ELEMENT(properties_element))
12446 // draw stickybutton gadget
12447 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12449 // draw checkbutton gadgets
12450 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12451 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12453 // draw counter gadgets
12454 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12456 // draw selectbox gadgets
12457 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12459 // draw textbutton gadgets
12460 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12462 // draw drawing area gadgets
12463 DrawGroupElementArea();
12465 // draw text input gadgets
12466 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12468 // draw drawing area gadgets
12469 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12471 draw_footer_line = TRUE;
12473 else if (IS_EMPTY_ELEMENT(properties_element))
12475 // draw stickybutton gadget
12476 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12478 // draw checkbutton gadgets
12479 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12480 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12482 // draw textbutton gadgets
12483 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12485 // draw drawing area gadgets
12486 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12488 draw_footer_line = TRUE;
12491 // draw little footer border line above CE/GE use/save template gadgets
12492 if (draw_footer_line)
12494 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12495 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12496 int gd_x = gd->x + gd_gi1->border.width / 2;
12497 int gd_y = gd->y + gd_gi1->height - 1;
12498 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12500 if (tab_color != BLACK_PIXEL) // black => transparent
12501 FillRectangle(drawto,
12502 SX + ED_ELEMENT_SETTINGS_X(0),
12503 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12505 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12509 static void DrawPropertiesChangeDrawingAreas(void)
12511 if (IS_CUSTOM_ELEMENT(properties_element))
12513 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12514 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12515 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12517 DrawCustomChangeContentArea();
12520 redraw_mask |= REDRAW_FIELD;
12523 static void DrawPropertiesChange(void)
12527 // needed to initially set selectbox options for special action options
12528 setSelectboxSpecialActionOptions();
12530 // draw stickybutton gadget
12531 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12533 // draw checkbutton gadgets
12534 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12535 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12536 MapCheckbuttonGadget(i);
12538 // draw counter gadgets
12539 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12540 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12541 MapCounterButtons(i);
12543 // draw selectbox gadgets
12544 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12545 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12546 MapSelectboxGadget(i);
12548 // draw textbutton gadgets
12549 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12550 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12551 MapTextbuttonGadget(i);
12553 // draw graphicbutton gadgets
12554 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12555 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12556 MapGraphicbuttonGadget(i);
12558 // draw drawing area gadgets
12559 DrawPropertiesChangeDrawingAreas();
12562 static void DrawEditorElementAnimation(int x, int y)
12567 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12569 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12572 static void DrawEditorElementName(int x, int y, int font_nr)
12574 char *element_name = getElementInfoText(properties_element);
12575 int font_width = getFontWidth(font_nr);
12576 int font_height = getFontHeight(font_nr);
12577 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12578 int max_chars_per_line = max_text_width / font_width;
12580 if (strlen(element_name) <= max_chars_per_line)
12581 DrawTextS(x, y, font_nr, element_name);
12584 char buffer[max_chars_per_line + 1];
12585 int next_pos = max_chars_per_line;
12587 strncpy(buffer, element_name, max_chars_per_line);
12588 buffer[max_chars_per_line] = '\0';
12590 if (element_name[max_chars_per_line] == ' ')
12596 for (i = max_chars_per_line - 1; i >= 0; i--)
12597 if (buffer[i] == ' ')
12600 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12607 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12609 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12610 buffer[max_chars_per_line] = '\0';
12612 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12616 static void DrawPropertiesWindow(void)
12618 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12619 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12620 int border_size = gd->border_size;
12621 int font_nr = FONT_TEXT_1;
12622 int font_height = getFontHeight(font_nr);
12623 int xoffset = TILEX + element_border + 3 * border_size;
12624 int yoffset = (TILEY - font_height) / 2;
12625 int x1 = editor.settings.element_graphic.x + element_border;
12626 int y1 = editor.settings.element_graphic.y + element_border;
12627 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12628 editor.settings.element_name.x);
12629 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12630 editor.settings.element_name.y);
12631 char *text = "Element Settings";
12632 int font2_nr = FONT_TITLE_1;
12633 struct MenuPosInfo *pos = &editor.settings.headline;
12634 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12635 int sy = SY + pos->y;
12637 stick_element_properties_window = FALSE;
12639 // make sure that previous properties edit mode exists for this element
12640 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12641 !IS_CUSTOM_ELEMENT(properties_element))
12642 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12644 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12645 !IS_PLAYER_ELEMENT(properties_element) &&
12646 !IS_CUSTOM_ELEMENT(properties_element))
12647 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12649 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12650 (IS_PLAYER_ELEMENT(properties_element) ||
12651 IS_CUSTOM_ELEMENT(properties_element)))
12652 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12654 CopyElementPropertiesToEditor(properties_element);
12656 UnmapLevelEditorFieldGadgets();
12657 UnmapLevelEditorToolboxDrawingGadgets();
12658 UnmapLevelEditorToolboxCustomGadgets();
12660 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12662 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12665 DrawText(sx, sy, text, font2_nr);
12667 FrameCounter = 0; // restart animation frame counter
12669 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12670 DrawEditorElementAnimation(SX + x1, SY + y1);
12671 DrawEditorElementName(x2, y2, font_nr);
12673 DrawPropertiesTabulatorGadgets();
12675 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12676 DrawPropertiesInfo();
12677 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12678 DrawPropertiesChange();
12679 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12680 DrawPropertiesConfig();
12683 static void DrawPaletteWindow(void)
12687 UnmapLevelEditorFieldGadgets();
12689 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12692 // map buttons to select elements
12693 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12694 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12695 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12696 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12697 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12700 static void UpdateCustomElementGraphicGadgets(void)
12704 InitElementPropertiesGfxElement();
12706 ModifyEditorElementList();
12707 RedrawDrawingElements();
12709 // force redraw of all mapped drawing area gadgets
12710 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12712 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12719 static int getOpenDirectionFromTube(int element)
12723 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12724 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12725 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12726 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12727 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12728 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12729 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12730 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12731 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12732 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12733 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12739 static int getTubeFromOpenDirection(int direction)
12743 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12744 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12745 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12746 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12747 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12748 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12749 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12750 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12751 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12752 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12753 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12755 // if only one direction, fall back to simple tube with that direction
12756 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12757 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12758 case (MV_UP): return EL_TUBE_VERTICAL;
12759 case (MV_DOWN): return EL_TUBE_VERTICAL;
12765 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12767 int element_new = getTubeFromOpenDirection(direction);
12769 return (element_new != EL_EMPTY ? element_new : element_old);
12772 static int getOpenDirectionFromBelt(int element)
12774 int belt_dir = getBeltDirFromBeltElement(element);
12776 return (belt_dir == MV_LEFT ? MV_RIGHT :
12777 belt_dir == MV_RIGHT ? MV_LEFT :
12778 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12781 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12783 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12784 direction == MV_RIGHT ? MV_LEFT :
12785 direction == MV_HORIZONTAL ? MV_NONE : direction);
12787 if (direction == MV_NONE)
12790 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12793 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12796 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12798 return (element_new != EL_EMPTY ? element_new : element_old);
12801 static int getOpenDirectionFromPool(int element)
12805 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12806 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12807 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12808 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12809 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12810 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12816 static int getPoolFromOpenDirection(int direction)
12820 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12821 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12822 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12823 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12824 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12825 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12831 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12833 int element = getPoolFromOpenDirection(direction);
12834 int help_direction = getOpenDirectionFromPool(help_element);
12836 if (element == EL_EMPTY)
12838 int help_direction_vertical = help_direction & MV_VERTICAL;
12840 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12843 if (element == EL_EMPTY)
12845 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12847 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12853 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12855 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12857 return (element_new != EL_EMPTY ? element_new : element_old);
12860 static int getOpenDirectionFromPillar(int element)
12864 case EL_EMC_WALL_1: return (MV_DOWN);
12865 case EL_EMC_WALL_2: return (MV_VERTICAL);
12866 case EL_EMC_WALL_3: return (MV_UP);
12872 static int getPillarFromOpenDirection(int direction)
12876 case (MV_DOWN): return EL_EMC_WALL_1;
12877 case (MV_VERTICAL): return EL_EMC_WALL_2;
12878 case (MV_UP): return EL_EMC_WALL_3;
12884 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12886 int element_new = getPillarFromOpenDirection(direction);
12888 return (element_new != EL_EMPTY ? element_new : element_old);
12891 static int getOpenDirectionFromSteel2(int element)
12895 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12896 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12897 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12898 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12899 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12900 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12901 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12902 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12908 static int getSteel2FromOpenDirection(int direction)
12912 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12913 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12914 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12915 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12916 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12917 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12918 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12919 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12925 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12927 int element_new = getSteel2FromOpenDirection(direction);
12929 return (element_new != EL_EMPTY ? element_new : element_old);
12932 static int getOpenDirectionFromChip(int element)
12936 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12937 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12938 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12939 case EL_SP_CHIP_TOP: return (MV_DOWN);
12940 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12946 static int getChipFromOpenDirection(int direction)
12950 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12951 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12952 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12953 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12954 case (MV_DOWN): return EL_SP_CHIP_TOP;
12960 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12962 int element_new = getChipFromOpenDirection(direction);
12964 return (element_new != EL_EMPTY ? element_new : element_old);
12967 static int getClosedTube(int x, int y)
12969 struct XY *xy = xy_directions;
12970 int element_old = IntelliDrawBuffer[x][y];
12971 int direction_old = getOpenDirectionFromTube(element_old);
12972 int direction_new = MV_NONE;
12975 for (i = 0; i < NUM_DIRECTIONS; i++)
12977 int xx = x + xy[i].x;
12978 int yy = y + xy[i].y;
12979 int dir = MV_DIR_FROM_BIT(i);
12980 int dir_opposite = MV_DIR_OPPOSITE(dir);
12982 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12983 (direction_old & dir) &&
12984 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12985 direction_new |= dir;
12988 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12991 static int getClosedBelt(int x, int y)
12993 struct XY *xy = xy_directions;
12994 int element_old = IntelliDrawBuffer[x][y];
12995 int nr = getBeltNrFromBeltElement(element_old);
12996 int direction_old = getOpenDirectionFromBelt(element_old);
12997 int direction_new = MV_NONE;
13000 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13002 int xx = x + xy[i].x;
13003 int yy = y + xy[i].y;
13004 int dir = MV_DIR_FROM_BIT(i);
13005 int dir_opposite = MV_DIR_OPPOSITE(dir);
13007 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
13008 (direction_old & dir) &&
13009 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13010 direction_new |= dir;
13013 return getBeltFromNrAndOpenDirection(nr, direction_new);
13016 static int getClosedPool(int x, int y)
13018 struct XY *xy = xy_directions;
13019 int element_old = IntelliDrawBuffer[x][y];
13020 int direction_old = getOpenDirectionFromPool(element_old);
13021 int direction_new = MV_NONE;
13024 for (i = 0; i < NUM_DIRECTIONS; i++)
13026 int xx = x + xy[i].x;
13027 int yy = y + xy[i].y;
13028 int dir = MV_DIR_FROM_BIT(i);
13029 int dir_opposite = MV_DIR_OPPOSITE(dir);
13031 if (IN_LEV_FIELD(xx, yy) &&
13032 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
13033 (direction_old & dir) &&
13034 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13035 direction_new |= dir;
13038 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
13041 static int getClosedPillar(int x, int y)
13043 struct XY *xy = xy_directions;
13044 int element_old = IntelliDrawBuffer[x][y];
13045 int direction_old = getOpenDirectionFromPillar(element_old);
13046 int direction_new = MV_NONE;
13049 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13051 int xx = x + xy[i].x;
13052 int yy = y + xy[i].y;
13053 int dir = MV_DIR_FROM_BIT(i);
13054 int dir_opposite = MV_DIR_OPPOSITE(dir);
13056 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
13057 (direction_old & dir) &&
13058 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13059 direction_new |= dir;
13062 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
13065 static int getClosedSteel2(int x, int y)
13067 struct XY *xy = xy_directions;
13068 int element_old = IntelliDrawBuffer[x][y];
13069 int direction_old = getOpenDirectionFromSteel2(element_old);
13070 int direction_new = MV_NONE;
13073 for (i = 0; i < NUM_DIRECTIONS; i++)
13075 int xx = x + xy[i].x;
13076 int yy = y + xy[i].y;
13077 int dir = MV_DIR_FROM_BIT(i);
13078 int dir_opposite = MV_DIR_OPPOSITE(dir);
13080 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
13081 (direction_old & dir) &&
13082 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13083 direction_new |= dir;
13086 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
13089 static int getClosedChip(int x, int y)
13091 struct XY *xy = xy_directions;
13092 int element_old = IntelliDrawBuffer[x][y];
13093 int direction_old = getOpenDirectionFromChip(element_old);
13094 int direction_new = MV_NONE;
13097 for (i = 0; i < NUM_DIRECTIONS; i++)
13099 int xx = x + xy[i].x;
13100 int yy = y + xy[i].y;
13101 int dir = MV_DIR_FROM_BIT(i);
13102 int dir_opposite = MV_DIR_OPPOSITE(dir);
13104 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
13105 (direction_old & dir) &&
13106 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13107 direction_new |= dir;
13110 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
13113 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
13114 boolean change_level)
13116 int sx = x - level_xpos;
13117 int sy = y - level_ypos;
13118 int old_element = Tile[x][y];
13119 int new_element = element;
13120 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
13121 boolean draw_masked = FALSE;
13123 if (IS_MM_WALL_EDITOR(element))
13125 element = map_mm_wall_element_editor(element) | new_bitmask;
13127 if (IS_MM_WALL(old_element))
13128 element |= MM_WALL_BITS(old_element);
13131 draw_masked = TRUE;
13133 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
13135 int element_changed = old_element & ~new_bitmask;
13137 if (MM_WALL_BITS(element_changed) != 0)
13138 element = element_changed;
13141 IntelliDrawBuffer[x][y] = element;
13144 Tile[x][y] = element;
13146 if (IN_ED_FIELD(sx, sy))
13148 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
13149 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
13150 else if (draw_masked)
13151 DrawEditorElementThruMask(sx, sy, element);
13153 DrawEditorElement(sx, sy, element);
13157 static void SetElementSimple(int x, int y, int element, boolean change_level)
13159 SetElementSimpleExt(x, y, 0, 0, element, change_level);
13162 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
13163 int x2, int y2, int *element2,
13164 int (*close_function)(int, int),
13165 boolean change_level)
13167 // set neighbour elements to newly determined connections
13168 SetElementSimple(x1, y1, *element1, change_level);
13169 SetElementSimple(x2, y2, *element2, change_level);
13171 // remove all open connections of neighbour elements
13172 *element1 = close_function(x1, y1);
13173 *element2 = close_function(x2, y2);
13175 // set neighbour elements to new, minimized connections
13176 SetElementSimple(x1, y1, *element1, change_level);
13177 SetElementSimple(x2, y2, *element2, change_level);
13180 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
13181 boolean change_level, int button)
13183 struct XY *xy = xy_directions;
13184 static int last_x = -1;
13185 static int last_y = -1;
13187 if (new_element == EL_UNDEFINED)
13195 int old_element = IntelliDrawBuffer[x][y];
13197 if (IS_TUBE(new_element))
13199 int last_element_new = EL_UNDEFINED;
13200 int direction = MV_NONE;
13203 // if old element is of same kind, keep all existing directions
13204 if (IS_TUBE(old_element))
13205 direction |= getOpenDirectionFromTube(old_element);
13207 for (i = 0; i < NUM_DIRECTIONS; i++)
13209 int xx = x + xy[i].x;
13210 int yy = y + xy[i].y;
13212 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13213 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13215 int dir = MV_DIR_FROM_BIT(i);
13216 int dir_opposite = MV_DIR_OPPOSITE(dir);
13217 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13218 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13219 int last_direction_new = last_direction_old | dir_opposite;
13221 last_element_new = getTubeFromOpenDirection(last_direction_new);
13227 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13229 if (last_element_new != EL_UNDEFINED)
13230 MergeAndCloseNeighbourElements(x, y, &new_element,
13231 last_x, last_y, &last_element_new,
13232 getClosedTube, change_level);
13234 else if (IS_BELT(new_element))
13236 int belt_nr = getBeltNrFromBeltElement(new_element);
13237 int last_element_new = EL_UNDEFINED;
13238 int direction = MV_NONE;
13241 // if old element is of same kind, keep all existing directions
13242 if (IS_BELT(old_element))
13243 direction |= getOpenDirectionFromBelt(old_element);
13245 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13247 int xx = x + xy[i].x;
13248 int yy = y + xy[i].y;
13250 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13251 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13253 int dir = MV_DIR_FROM_BIT(i);
13254 int dir_opposite = MV_DIR_OPPOSITE(dir);
13255 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13256 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13257 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13258 int last_direction_new = last_direction_old | dir_opposite;
13260 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13261 last_direction_new);
13266 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13268 if (last_element_new != EL_UNDEFINED)
13269 MergeAndCloseNeighbourElements(x, y, &new_element,
13270 last_x, last_y, &last_element_new,
13271 getClosedBelt, change_level);
13273 else if (IS_ACID_POOL_OR_ACID(new_element))
13275 int last_element_new = EL_UNDEFINED;
13276 int direction = MV_NONE;
13279 // if old element is of same kind, keep all existing directions
13280 if (IS_ACID_POOL_OR_ACID(old_element))
13281 direction |= getOpenDirectionFromPool(old_element);
13283 for (i = 0; i < NUM_DIRECTIONS; i++)
13285 int xx = x + xy[i].x;
13286 int yy = y + xy[i].y;
13288 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13289 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13291 int dir = MV_DIR_FROM_BIT(i);
13292 int dir_opposite = MV_DIR_OPPOSITE(dir);
13293 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13294 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13295 int last_direction_new = last_direction_old | dir_opposite;
13297 last_element_new = getPoolFromOpenDirection(last_direction_new);
13303 // special corrections needed for intuitively correct acid pool drawing
13304 if (last_element_new == EL_EMPTY)
13305 last_element_new = new_element;
13306 else if (last_element_new != EL_UNDEFINED)
13307 new_element = last_element_new;
13309 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13311 if (last_element_new != EL_UNDEFINED)
13312 MergeAndCloseNeighbourElements(x, y, &new_element,
13313 last_x, last_y, &last_element_new,
13314 getClosedPool, change_level);
13316 else if (IS_EMC_PILLAR(new_element))
13318 int last_element_new = EL_UNDEFINED;
13319 int direction = MV_NONE;
13322 // if old element is of same kind, keep all existing directions
13323 if (IS_EMC_PILLAR(old_element))
13324 direction |= getOpenDirectionFromPillar(old_element);
13326 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13328 int xx = x + xy[i].x;
13329 int yy = y + xy[i].y;
13331 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13332 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13334 int dir = MV_DIR_FROM_BIT(i);
13335 int dir_opposite = MV_DIR_OPPOSITE(dir);
13336 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13337 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13338 int last_direction_new = last_direction_old | dir_opposite;
13340 last_element_new = getPillarFromOpenDirection(last_direction_new);
13346 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13348 if (last_element_new != EL_UNDEFINED)
13349 MergeAndCloseNeighbourElements(x, y, &new_element,
13350 last_x, last_y, &last_element_new,
13351 getClosedPillar, change_level);
13353 else if (IS_DC_STEELWALL_2(new_element))
13355 int last_element_new = EL_UNDEFINED;
13356 int direction = MV_NONE;
13359 // if old element is of same kind, keep all existing directions
13360 if (IS_DC_STEELWALL_2(old_element))
13361 direction |= getOpenDirectionFromSteel2(old_element);
13363 for (i = 0; i < NUM_DIRECTIONS; i++)
13365 int xx = x + xy[i].x;
13366 int yy = y + xy[i].y;
13368 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13369 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13371 int dir = MV_DIR_FROM_BIT(i);
13372 int dir_opposite = MV_DIR_OPPOSITE(dir);
13373 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13374 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13375 int last_direction_new = last_direction_old | dir_opposite;
13377 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13383 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13385 if (last_element_new != EL_UNDEFINED)
13386 MergeAndCloseNeighbourElements(x, y, &new_element,
13387 last_x, last_y, &last_element_new,
13388 getClosedSteel2, change_level);
13390 else if (IS_SP_CHIP(new_element))
13392 int last_element_new = EL_UNDEFINED;
13393 int direction = MV_NONE;
13396 // (do not keep existing directions, regardless of kind of old element)
13398 for (i = 0; i < NUM_DIRECTIONS; i++)
13400 int xx = x + xy[i].x;
13401 int yy = y + xy[i].y;
13403 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13404 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13406 int dir = MV_DIR_FROM_BIT(i);
13407 int dir_opposite = MV_DIR_OPPOSITE(dir);
13408 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13409 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13410 int last_direction_new = last_direction_old | dir_opposite;
13412 if (last_direction_old == MV_NONE)
13414 last_element_new = getChipFromOpenDirection(last_direction_new);
13417 else if (last_direction_old & (dir | dir_opposite))
13419 direction |= MV_DIR_OPPOSITE(last_direction_old);
13423 direction |= MV_DIR_OPPOSITE(dir);
13428 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13430 if (last_element_new != EL_UNDEFINED)
13431 MergeAndCloseNeighbourElements(x, y, &new_element,
13432 last_x, last_y, &last_element_new,
13433 getClosedChip, change_level);
13435 else if (IS_SP_HARDWARE_BASE(new_element))
13437 int nr = GetSimpleRandom(6);
13439 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13440 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13441 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13442 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13443 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13445 else if (new_element == EL_SP_HARDWARE_GREEN ||
13446 new_element == EL_SP_HARDWARE_BLUE ||
13447 new_element == EL_SP_HARDWARE_RED)
13449 int nr = GetSimpleRandom(3);
13451 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13452 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13454 else if (IS_GROUP_ELEMENT(new_element))
13456 boolean connected_drawing = FALSE;
13459 for (i = 0; i < NUM_DIRECTIONS; i++)
13461 int xx = x + xy[i].x;
13462 int yy = y + xy[i].y;
13464 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13465 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13466 connected_drawing = TRUE;
13469 if (!connected_drawing)
13470 ResolveGroupElement(new_element);
13472 new_element = GetElementFromGroupElement(new_element);
13474 else if (IS_BELT_SWITCH(old_element))
13476 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13477 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13479 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13480 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13482 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13486 static int swappable_elements[][2] =
13488 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13489 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13490 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13491 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13492 { EL_EMERALD, EL_WALL_EMERALD },
13493 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13494 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13495 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13496 { EL_DIAMOND, EL_WALL_DIAMOND },
13497 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13498 { EL_GATE_1, EL_GATE_1_GRAY },
13499 { EL_GATE_2, EL_GATE_2_GRAY },
13500 { EL_GATE_3, EL_GATE_3_GRAY },
13501 { EL_GATE_4, EL_GATE_4_GRAY },
13502 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13503 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13504 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13505 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13506 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13507 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13508 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13509 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13510 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13511 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13512 { EL_LAMP, EL_LAMP_ACTIVE },
13513 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13514 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13515 { EL_PEARL, EL_WALL_PEARL },
13516 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13517 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13518 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13519 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13520 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13521 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13522 { EL_LANDMINE, EL_DC_LANDMINE },
13523 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13524 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13525 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13526 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13527 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13528 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13529 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13530 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13531 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13535 static int rotatable_elements_4[][4] =
13545 EL_SPACESHIP_RIGHT,
13550 EL_BD_BUTTERFLY_UP,
13551 EL_BD_BUTTERFLY_RIGHT,
13552 EL_BD_BUTTERFLY_DOWN,
13553 EL_BD_BUTTERFLY_LEFT
13557 EL_BD_FIREFLY_RIGHT,
13558 EL_BD_FIREFLY_DOWN,
13586 EL_SP_GRAVITY_PORT_UP,
13587 EL_SP_GRAVITY_PORT_RIGHT,
13588 EL_SP_GRAVITY_PORT_DOWN,
13589 EL_SP_GRAVITY_PORT_LEFT
13592 EL_SP_GRAVITY_ON_PORT_UP,
13593 EL_SP_GRAVITY_ON_PORT_RIGHT,
13594 EL_SP_GRAVITY_ON_PORT_DOWN,
13595 EL_SP_GRAVITY_ON_PORT_LEFT
13598 EL_SP_GRAVITY_OFF_PORT_UP,
13599 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13600 EL_SP_GRAVITY_OFF_PORT_DOWN,
13601 EL_SP_GRAVITY_OFF_PORT_LEFT
13610 EL_BALLOON_SWITCH_UP,
13611 EL_BALLOON_SWITCH_RIGHT,
13612 EL_BALLOON_SWITCH_DOWN,
13613 EL_BALLOON_SWITCH_LEFT
13617 EL_MM_MCDUFFIN_RIGHT,
13618 EL_MM_MCDUFFIN_DOWN,
13619 EL_MM_MCDUFFIN_LEFT
13622 EL_MM_MIRROR_FIXED_1,
13623 EL_MM_MIRROR_FIXED_4,
13624 EL_MM_MIRROR_FIXED_3,
13625 EL_MM_MIRROR_FIXED_2
13628 EL_MM_STEEL_GRID_FIXED_1,
13629 EL_MM_STEEL_GRID_FIXED_4,
13630 EL_MM_STEEL_GRID_FIXED_2,
13631 EL_MM_STEEL_GRID_FIXED_3
13634 EL_MM_WOODEN_GRID_FIXED_1,
13635 EL_MM_WOODEN_GRID_FIXED_4,
13636 EL_MM_WOODEN_GRID_FIXED_2,
13637 EL_MM_WOODEN_GRID_FIXED_3
13640 EL_MM_POLARIZER_CROSS_1,
13641 EL_MM_POLARIZER_CROSS_4,
13642 EL_MM_POLARIZER_CROSS_3,
13643 EL_MM_POLARIZER_CROSS_2
13647 EL_MM_PACMAN_RIGHT,
13659 EL_DF_RECEIVER_RIGHT,
13660 EL_DF_RECEIVER_DOWN,
13661 EL_DF_RECEIVER_LEFT
13674 static int rotatable_elements_8[][8] =
13677 EL_DF_STEEL_GRID_FIXED_1,
13678 EL_DF_STEEL_GRID_FIXED_8,
13679 EL_DF_STEEL_GRID_FIXED_7,
13680 EL_DF_STEEL_GRID_FIXED_6,
13681 EL_DF_STEEL_GRID_FIXED_5,
13682 EL_DF_STEEL_GRID_FIXED_4,
13683 EL_DF_STEEL_GRID_FIXED_3,
13684 EL_DF_STEEL_GRID_FIXED_2
13687 EL_DF_WOODEN_GRID_FIXED_1,
13688 EL_DF_WOODEN_GRID_FIXED_8,
13689 EL_DF_WOODEN_GRID_FIXED_7,
13690 EL_DF_WOODEN_GRID_FIXED_6,
13691 EL_DF_WOODEN_GRID_FIXED_5,
13692 EL_DF_WOODEN_GRID_FIXED_4,
13693 EL_DF_WOODEN_GRID_FIXED_3,
13694 EL_DF_WOODEN_GRID_FIXED_2
13697 EL_DF_STEEL_GRID_ROTATING_1,
13698 EL_DF_STEEL_GRID_ROTATING_8,
13699 EL_DF_STEEL_GRID_ROTATING_7,
13700 EL_DF_STEEL_GRID_ROTATING_6,
13701 EL_DF_STEEL_GRID_ROTATING_5,
13702 EL_DF_STEEL_GRID_ROTATING_4,
13703 EL_DF_STEEL_GRID_ROTATING_3,
13704 EL_DF_STEEL_GRID_ROTATING_2
13707 EL_DF_WOODEN_GRID_ROTATING_1,
13708 EL_DF_WOODEN_GRID_ROTATING_8,
13709 EL_DF_WOODEN_GRID_ROTATING_7,
13710 EL_DF_WOODEN_GRID_ROTATING_6,
13711 EL_DF_WOODEN_GRID_ROTATING_5,
13712 EL_DF_WOODEN_GRID_ROTATING_4,
13713 EL_DF_WOODEN_GRID_ROTATING_3,
13714 EL_DF_WOODEN_GRID_ROTATING_2
13721 static int rotatable_elements_16[][16] =
13742 EL_MM_TELEPORTER_5,
13743 EL_MM_TELEPORTER_4,
13744 EL_MM_TELEPORTER_3,
13745 EL_MM_TELEPORTER_2,
13746 EL_MM_TELEPORTER_1,
13747 EL_MM_TELEPORTER_16,
13748 EL_MM_TELEPORTER_15,
13749 EL_MM_TELEPORTER_14,
13750 EL_MM_TELEPORTER_13,
13751 EL_MM_TELEPORTER_12,
13752 EL_MM_TELEPORTER_11,
13753 EL_MM_TELEPORTER_10,
13754 EL_MM_TELEPORTER_9,
13755 EL_MM_TELEPORTER_8,
13756 EL_MM_TELEPORTER_7,
13760 EL_MM_TELEPORTER_RED_5,
13761 EL_MM_TELEPORTER_RED_4,
13762 EL_MM_TELEPORTER_RED_3,
13763 EL_MM_TELEPORTER_RED_2,
13764 EL_MM_TELEPORTER_RED_1,
13765 EL_MM_TELEPORTER_RED_16,
13766 EL_MM_TELEPORTER_RED_15,
13767 EL_MM_TELEPORTER_RED_14,
13768 EL_MM_TELEPORTER_RED_13,
13769 EL_MM_TELEPORTER_RED_12,
13770 EL_MM_TELEPORTER_RED_11,
13771 EL_MM_TELEPORTER_RED_10,
13772 EL_MM_TELEPORTER_RED_9,
13773 EL_MM_TELEPORTER_RED_8,
13774 EL_MM_TELEPORTER_RED_7,
13775 EL_MM_TELEPORTER_RED_6
13778 EL_MM_TELEPORTER_YELLOW_5,
13779 EL_MM_TELEPORTER_YELLOW_4,
13780 EL_MM_TELEPORTER_YELLOW_3,
13781 EL_MM_TELEPORTER_YELLOW_2,
13782 EL_MM_TELEPORTER_YELLOW_1,
13783 EL_MM_TELEPORTER_YELLOW_16,
13784 EL_MM_TELEPORTER_YELLOW_15,
13785 EL_MM_TELEPORTER_YELLOW_14,
13786 EL_MM_TELEPORTER_YELLOW_13,
13787 EL_MM_TELEPORTER_YELLOW_12,
13788 EL_MM_TELEPORTER_YELLOW_11,
13789 EL_MM_TELEPORTER_YELLOW_10,
13790 EL_MM_TELEPORTER_YELLOW_9,
13791 EL_MM_TELEPORTER_YELLOW_8,
13792 EL_MM_TELEPORTER_YELLOW_7,
13793 EL_MM_TELEPORTER_YELLOW_6
13796 EL_MM_TELEPORTER_GREEN_5,
13797 EL_MM_TELEPORTER_GREEN_4,
13798 EL_MM_TELEPORTER_GREEN_3,
13799 EL_MM_TELEPORTER_GREEN_2,
13800 EL_MM_TELEPORTER_GREEN_1,
13801 EL_MM_TELEPORTER_GREEN_16,
13802 EL_MM_TELEPORTER_GREEN_15,
13803 EL_MM_TELEPORTER_GREEN_14,
13804 EL_MM_TELEPORTER_GREEN_13,
13805 EL_MM_TELEPORTER_GREEN_12,
13806 EL_MM_TELEPORTER_GREEN_11,
13807 EL_MM_TELEPORTER_GREEN_10,
13808 EL_MM_TELEPORTER_GREEN_9,
13809 EL_MM_TELEPORTER_GREEN_8,
13810 EL_MM_TELEPORTER_GREEN_7,
13811 EL_MM_TELEPORTER_GREEN_6
13814 EL_MM_TELEPORTER_BLUE_5,
13815 EL_MM_TELEPORTER_BLUE_4,
13816 EL_MM_TELEPORTER_BLUE_3,
13817 EL_MM_TELEPORTER_BLUE_2,
13818 EL_MM_TELEPORTER_BLUE_1,
13819 EL_MM_TELEPORTER_BLUE_16,
13820 EL_MM_TELEPORTER_BLUE_15,
13821 EL_MM_TELEPORTER_BLUE_14,
13822 EL_MM_TELEPORTER_BLUE_13,
13823 EL_MM_TELEPORTER_BLUE_12,
13824 EL_MM_TELEPORTER_BLUE_11,
13825 EL_MM_TELEPORTER_BLUE_10,
13826 EL_MM_TELEPORTER_BLUE_9,
13827 EL_MM_TELEPORTER_BLUE_8,
13828 EL_MM_TELEPORTER_BLUE_7,
13829 EL_MM_TELEPORTER_BLUE_6
13833 EL_MM_POLARIZER_16,
13834 EL_MM_POLARIZER_15,
13835 EL_MM_POLARIZER_14,
13836 EL_MM_POLARIZER_13,
13837 EL_MM_POLARIZER_12,
13838 EL_MM_POLARIZER_11,
13839 EL_MM_POLARIZER_10,
13868 EL_DF_MIRROR_ROTATING_1,
13869 EL_DF_MIRROR_ROTATING_16,
13870 EL_DF_MIRROR_ROTATING_15,
13871 EL_DF_MIRROR_ROTATING_14,
13872 EL_DF_MIRROR_ROTATING_13,
13873 EL_DF_MIRROR_ROTATING_12,
13874 EL_DF_MIRROR_ROTATING_11,
13875 EL_DF_MIRROR_ROTATING_10,
13876 EL_DF_MIRROR_ROTATING_9,
13877 EL_DF_MIRROR_ROTATING_8,
13878 EL_DF_MIRROR_ROTATING_7,
13879 EL_DF_MIRROR_ROTATING_6,
13880 EL_DF_MIRROR_ROTATING_5,
13881 EL_DF_MIRROR_ROTATING_4,
13882 EL_DF_MIRROR_ROTATING_3,
13883 EL_DF_MIRROR_ROTATING_2
13886 EL_DF_MIRROR_FIXED_1,
13887 EL_DF_MIRROR_FIXED_16,
13888 EL_DF_MIRROR_FIXED_15,
13889 EL_DF_MIRROR_FIXED_14,
13890 EL_DF_MIRROR_FIXED_13,
13891 EL_DF_MIRROR_FIXED_12,
13892 EL_DF_MIRROR_FIXED_11,
13893 EL_DF_MIRROR_FIXED_10,
13894 EL_DF_MIRROR_FIXED_9,
13895 EL_DF_MIRROR_FIXED_8,
13896 EL_DF_MIRROR_FIXED_7,
13897 EL_DF_MIRROR_FIXED_6,
13898 EL_DF_MIRROR_FIXED_5,
13899 EL_DF_MIRROR_FIXED_4,
13900 EL_DF_MIRROR_FIXED_3,
13901 EL_DF_MIRROR_FIXED_2
13910 for (i = 0; swappable_elements[i][0] != -1; i++)
13912 int element1 = swappable_elements[i][0];
13913 int element2 = swappable_elements[i][1];
13915 if (old_element == element1 || old_element == element2)
13916 new_element = (old_element == element1 ? element2 : element1);
13919 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13921 for (j = 0; j < 4; j++)
13923 int element = rotatable_elements_4[i][j];
13925 if (old_element == element)
13926 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13927 button == 2 ? rotatable_elements_4[i][0] :
13928 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13933 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13935 for (j = 0; j < 8; j++)
13937 int element = rotatable_elements_8[i][j];
13939 if (old_element == element)
13940 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13941 button == 2 ? rotatable_elements_8[i][0] :
13942 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13947 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13949 for (j = 0; j < 16; j++)
13951 int element = rotatable_elements_16[i][j];
13953 if (old_element == element)
13954 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13955 button == 2 ? rotatable_elements_16[i][0] :
13956 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13961 if (old_element != new_element)
13963 int max_infotext_len = getMaxInfoTextLength();
13964 char infotext[MAX_OUTPUT_LINESIZE + 1];
13966 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13967 infotext[max_infotext_len] = '\0';
13969 ClearEditorGadgetInfoText();
13971 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13976 if (IS_MM_WALL_EDITOR(new_element))
13977 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13979 SetElementSimple(x, y, new_element, change_level);
13985 static void ResetIntelliDraw(void)
13989 for (x = 0; x < lev_fieldx; x++)
13990 for (y = 0; y < lev_fieldy; y++)
13991 IntelliDrawBuffer[x][y] = Tile[x][y];
13993 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13996 static boolean draw_mode_hires = FALSE;
13998 static boolean isHiresTileElement(int element)
14000 return (IS_MM_WALL(element) || element == EL_EMPTY);
14003 static boolean isHiresDrawElement(int element)
14005 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
14008 static int numHiresTiles(int element)
14010 if (IS_MM_WALL(element))
14011 return get_number_of_bits(MM_WALL_BITS(element));
14016 static void SetDrawModeHiRes(int element)
14019 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14020 isHiresDrawElement(element));
14023 static boolean getDrawModeHiRes(void)
14025 return draw_mode_hires;
14028 static int getLoResScreenPos(int pos)
14030 return (getDrawModeHiRes() ? pos / 2 : pos);
14033 static int getLoResScreenMod(int pos)
14035 return (getDrawModeHiRes() ? pos % 2 : 0);
14038 static void SetElementExt(int x, int y, int dx, int dy, int element,
14039 boolean change_level, int button)
14042 SetElementSimple(x, y, Tile[x][y], change_level);
14043 else if (GetKeyModState() & KMOD_Shift)
14044 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
14046 SetElementSimpleExt(x, y, dx, dy, element, change_level);
14049 static void SetElement(int x, int y, int element)
14051 SetElementExt(x, y, 0, 0, element, TRUE, -1);
14054 static void SetElementButton(int x, int y, int dx, int dy, int element,
14057 SetElementExt(x, y, dx, dy, element, TRUE, button);
14060 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
14062 int lx = getLoResScreenPos(sx2) + level_xpos;
14063 int ly = getLoResScreenPos(sy2) + level_ypos;
14064 int dx = getLoResScreenMod(sx2);
14065 int dy = getLoResScreenMod(sy2);
14067 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
14070 static void SetLevelElementHiRes(int lx2, int ly2, int element)
14077 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
14080 static int getLevelElementHiRes(int lx2, int ly2)
14086 int element = Tile[lx][ly];
14087 unsigned int bitmask = (dx + 1) << (dy * 2);
14089 if (IS_MM_WALL(element))
14091 if (element & bitmask)
14092 return map_mm_wall_element(element);
14100 static void DrawLineElement(int x, int y, int element, boolean change_level)
14102 SetElementHiRes(x, y, element, change_level);
14105 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
14106 int element, boolean change_level)
14108 int xsize = ABS(to_x - from_x);
14109 int ysize = ABS(to_y - from_y);
14110 int dx = (to_x < from_x ? -1 : +1);
14111 int dy = (to_y < from_y ? -1 : +1);
14114 if (from_y == to_y) // horizontal line
14116 for (i = 0; i <= xsize; i++)
14117 DrawLineElement(from_x + i * dx, from_y, element, change_level);
14119 else if (from_x == to_x) // vertical line
14121 for (i = 0; i <= ysize; i++)
14122 DrawLineElement(from_x, from_y + i * dy, element, change_level);
14124 else // diagonal line
14126 if (ysize < xsize) // a < 1
14128 float a = (float)ysize / (float)xsize;
14130 for (i = 0; i <= xsize; i++)
14133 int y = dy * (int)(a * i + 0.5);
14135 DrawLineElement(from_x + x, from_y + y, element, change_level);
14140 float a = (float)xsize / (float)ysize;
14142 for (i = 0; i <= ysize; i++)
14144 int x = dx * (int)(a * i + 0.5);
14147 DrawLineElement(from_x + x, from_y + y, element, change_level);
14153 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
14154 int element, boolean change_level)
14156 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
14157 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
14158 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
14159 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
14162 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
14163 int element, boolean change_level)
14168 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
14170 for (y = from_y; y <= to_y; y++)
14171 DrawLine(from_x, y, to_x, y, element, change_level);
14174 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
14175 int element, boolean change_level)
14177 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
14178 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
14179 int len_x = ABS(to_x - from_x);
14180 int len_y = ABS(to_y - from_y);
14183 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
14185 // not optimal (some points get drawn twice) but simple,
14186 // and fast enough for the few points we are drawing
14188 for (x = 0; x <= radius; x++)
14190 int sx, sy, sx2, sy2, lx, ly;
14192 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
14194 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14195 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14196 sx = getLoResScreenPos(sx2);
14197 sy = getLoResScreenPos(sy2);
14198 lx = sx + level_xpos;
14199 ly = sy + level_ypos;
14201 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14202 DrawLineElement(sx2, sy2, element, change_level);
14205 for (y = 0; y <= radius; y++)
14207 int sx, sy, sx2, sy2, lx, ly;
14209 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14211 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14212 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14213 sx = getLoResScreenPos(sx2);
14214 sy = getLoResScreenPos(sy2);
14215 lx = sx + level_xpos;
14216 ly = sy + level_ypos;
14218 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14219 DrawLineElement(sx2, sy2, element, change_level);
14223 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14224 int element, boolean change_level)
14226 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14227 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14229 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14232 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14234 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14235 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14236 int element, boolean change_level)
14238 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14239 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14240 int mirror_to_x2 = from_x - (to_x2 - from_x);
14241 int mirror_to_y2 = from_y - (to_y2 - from_y);
14243 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14244 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14245 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14246 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14250 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14252 int from_sx, from_sy;
14256 swap_numbers(&from_x, &to_x);
14259 swap_numbers(&from_y, &to_y);
14261 from_sx = SX + from_x * ed_tilesize;
14262 from_sy = SY + from_y * ed_tilesize;
14263 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14264 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14266 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14267 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14268 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14269 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14271 if (from_x == to_x && from_y == to_y)
14272 MarkTileDirty(from_x/2, from_y/2);
14274 redraw_mask |= REDRAW_FIELD;
14277 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14278 int element, boolean change_level)
14280 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14283 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14284 int element, boolean change_level)
14286 if (element == -1 || change_level)
14287 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14289 DrawAreaBorder(from_x, from_y, to_x, to_y);
14292 // values for CopyBrushExt()
14293 #define CB_AREA_TO_BRUSH 0
14294 #define CB_BRUSH_TO_CURSOR 1
14295 #define CB_BRUSH_TO_LEVEL 2
14296 #define CB_DELETE_OLD_CURSOR 3
14297 #define CB_DUMP_BRUSH 4
14298 #define CB_DUMP_BRUSH_SMALL 5
14299 #define CB_CLIPBOARD_TO_BRUSH 6
14300 #define CB_BRUSH_TO_CLIPBOARD 7
14301 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14302 #define CB_UPDATE_BRUSH_POSITION 9
14303 #define CB_FLIP_BRUSH_X 10
14304 #define CB_FLIP_BRUSH_Y 11
14305 #define CB_FLIP_BRUSH_XY 12
14307 #define MAX_CB_PART_SIZE 10
14308 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14309 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14310 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14311 MAX_CB_NUM_LINES * \
14314 static int getFlippedTileExt(int map[], int element)
14318 for (i = 0; map[i] != -1; i++)
14319 if (map[i] == element)
14320 return map[i ^ 1]; // get flipped element by flipping LSB of index
14325 static int getFlippedTileX(int element)
14329 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14330 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14331 EL_BUG_LEFT, EL_BUG_RIGHT,
14332 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14333 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14334 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14335 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14336 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14337 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14338 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14339 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14340 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14341 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14342 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14343 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14344 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14345 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14346 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14347 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14348 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14349 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14350 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14351 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14352 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14353 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14354 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14355 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14356 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14357 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14358 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14363 return getFlippedTileExt(map, element);
14366 static int getFlippedTileY(int element)
14370 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14371 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14372 EL_BUG_UP, EL_BUG_DOWN,
14373 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14374 EL_PACMAN_UP, EL_PACMAN_DOWN,
14375 EL_ARROW_UP, EL_ARROW_DOWN,
14376 EL_MOLE_UP, EL_MOLE_DOWN,
14377 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14378 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14379 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14380 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14381 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14382 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14383 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14384 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14385 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14386 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14387 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14388 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14389 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14390 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14391 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14392 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14393 EL_EMC_WALL_1, EL_EMC_WALL_3,
14398 return getFlippedTileExt(map, element);
14401 static int getFlippedTileXY(int element)
14405 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14406 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14407 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14408 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14409 EL_BUG_LEFT, EL_BUG_UP,
14410 EL_BUG_RIGHT, EL_BUG_DOWN,
14411 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14412 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14413 EL_PACMAN_LEFT, EL_PACMAN_UP,
14414 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14415 EL_ARROW_LEFT, EL_ARROW_UP,
14416 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14417 EL_MOLE_LEFT, EL_MOLE_UP,
14418 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14419 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14420 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14421 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14422 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14423 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14424 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14425 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14426 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14427 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14428 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14429 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14430 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14431 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14432 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14433 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14434 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14435 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14436 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14437 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14438 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14439 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14440 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14441 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14442 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14443 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14444 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14445 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14446 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14451 return getFlippedTileExt(map, element);
14454 static int getFlippedTile(int element, int mode)
14456 if (IS_MM_ELEMENT(element))
14458 // get MM game element
14459 element = map_element_RND_to_MM(element);
14461 // get flipped game element
14462 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14463 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14464 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14467 // get RND game element again
14468 element = map_element_MM_to_RND(element);
14472 // get flipped game element
14473 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14474 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14475 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14482 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14485 short tile1_flipped = getFlippedTile(*tile1, mode);
14486 short tile2_flipped = getFlippedTile(*tile2, mode);
14489 *tile1 = tile2_flipped;
14490 *tile2 = tile1_flipped;
14493 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14495 DrawLineElement(sx, sy, element, change_level);
14498 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14499 int button, int mode)
14501 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14502 static int brush_width, brush_height;
14503 static int last_cursor_x = -1, last_cursor_y = -1;
14504 static boolean delete_old_brush = FALSE;
14505 int new_element = BUTTON_ELEMENT(button);
14508 if (mode == CB_DUMP_BRUSH ||
14509 mode == CB_DUMP_BRUSH_SMALL ||
14510 mode == CB_BRUSH_TO_CLIPBOARD ||
14511 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14513 if (edit_mode != ED_MODE_DRAWING)
14516 char part[MAX_CB_PART_SIZE + 1] = "";
14517 char text[MAX_CB_TEXT_SIZE + 1] = "";
14518 int width = (draw_with_brush ? brush_width : lev_fieldx);
14519 int height = (draw_with_brush ? brush_height : lev_fieldy);
14520 char *format = "%s%03d";
14522 for (y = 0; y < height; y++)
14523 for (x = 0; x < width; x++)
14524 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14527 for (y = 0; y < height; y++)
14529 for (x = 0; x < width; x++)
14531 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14532 char *prefix = (mode == CB_DUMP_BRUSH ||
14533 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14535 if (element >= NUM_FILE_ELEMENTS)
14536 element = EL_UNKNOWN;
14538 // copy brush to level sketch text buffer for the R'n'D forum:
14539 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14540 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14541 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14542 strcat(text, part);
14545 strcat(text, "\n");
14548 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14549 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14550 SDL_SetClipboardText(text);
14552 Print("%s", text); // print brush data to console and log file
14557 if (mode == CB_CLIPBOARD_TO_BRUSH)
14559 if (edit_mode != ED_MODE_DRAWING)
14562 if (!SDL_HasClipboardText())
14564 Request("Clipboard is empty!", REQ_CONFIRM);
14569 boolean copy_to_brush = (draw_with_brush ||
14570 drawing_function == GADGET_ID_GRAB_BRUSH);
14572 // this will delete the old brush, if already drawing with a brush
14574 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14576 // initialization is required for "odd" (incomplete) clipboard content
14577 for (x = 0; x < MAX_LEV_FIELDX; x++)
14578 for (y = 0; y < MAX_LEV_FIELDY; y++)
14579 brush_buffer[x][y] = EL_EMPTY;
14586 char *clipboard_text = SDL_GetClipboardText();
14587 char *ptr = clipboard_text;
14588 boolean allow_new_row = FALSE;
14589 boolean stop = FALSE;
14591 while (*ptr && !stop)
14593 boolean prefix_found = FALSE;
14594 boolean start_new_row = FALSE;
14596 // level sketch element number prefixes (may be multi-byte characters)
14597 char *prefix_list[] = { "`", "¸" };
14600 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14602 char *prefix = prefix_list[i];
14604 // check if string is large enough for prefix
14605 if (strlen(ptr) < strlen(prefix))
14612 // check if string starts with prefix
14613 if (strPrefix(ptr, prefix))
14615 ptr += strlen(prefix);
14617 prefix_found = TRUE;
14623 // check if prefix found and followed by (at least) three digits
14624 if (prefix_found &&
14625 strlen(ptr) >= 3 &&
14626 ptr[0] >= '0' && ptr[0] <= '9' &&
14627 ptr[1] >= '0' && ptr[1] <= '9' &&
14628 ptr[2] >= '0' && ptr[2] <= '9')
14630 int element = ((ptr[0] - '0') * 100 +
14631 (ptr[1] - '0') * 10 +
14636 // level sketch element number might consist of four digits
14637 if (ptr[0] >= '0' && ptr[0] <= '9')
14639 element = element * 10 + (ptr[0] - '0');
14643 // remap some (historic, now obsolete) elements
14644 element = getMappedElement(element);
14646 if (element >= NUM_FILE_ELEMENTS)
14647 element = EL_UNKNOWN;
14649 brush_buffer[x][y] = element;
14651 brush_width = MAX(x + 1, brush_width);
14652 brush_height = MAX(y + 1, brush_height);
14656 if (x >= MAX_LEV_FIELDX)
14657 start_new_row = TRUE;
14659 allow_new_row = TRUE;
14663 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14664 start_new_row = TRUE;
14666 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14674 if (y >= MAX_LEV_FIELDY)
14677 allow_new_row = FALSE;
14681 SDL_free(clipboard_text);
14683 if (brush_width == 0 || brush_height == 0)
14685 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14692 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14695 SDL_GetMouseState(&mx, &my);
14697 // if inside drawing area, activate and draw brush at last mouse position
14698 if (mx >= gi->x && mx < gi->x + gi->width &&
14699 my >= gi->y && my < gi->y + gi->height)
14700 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14702 draw_with_brush = TRUE;
14708 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14709 brush_width, brush_height);
14711 if (!Request(request, REQ_ASK))
14714 for (x = 0; x < MAX_LEV_FIELDX; x++)
14715 for (y = 0; y < MAX_LEV_FIELDY; y++)
14716 Tile[x][y] = brush_buffer[x][y];
14718 lev_fieldx = level.fieldx = brush_width;
14719 lev_fieldy = level.fieldy = brush_height;
14721 boolean use_bd_engine = TRUE;
14722 boolean use_em_engine = TRUE;
14723 boolean use_sp_engine = TRUE;
14724 boolean use_mm_engine = TRUE;
14726 for (x = 0; x < MAX_LEV_FIELDX; x++)
14728 for (y = 0; y < MAX_LEV_FIELDY; y++)
14730 int element = Tile[x][y];
14732 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14733 use_bd_engine = FALSE;
14735 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14736 use_em_engine = FALSE;
14738 if (!IS_SP_ELEMENT(element))
14739 use_sp_engine = FALSE;
14741 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14742 use_mm_engine = FALSE;
14746 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14747 use_em_engine ? GAME_ENGINE_TYPE_EM :
14748 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14749 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14750 GAME_ENGINE_TYPE_RND);
14752 // update element selection list
14753 ReinitializeElementList();
14754 ModifyEditorElementList();
14756 SetBorderElement();
14758 DrawEditModeWindow();
14759 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14765 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14768 if (mode == CB_AREA_TO_BRUSH)
14770 int from_lx, from_ly;
14773 swap_numbers(&from_x, &to_x);
14776 swap_numbers(&from_y, &to_y);
14778 brush_width = to_x - from_x + 1;
14779 brush_height = to_y - from_y + 1;
14781 from_lx = from_x + level_xpos;
14782 from_ly = from_y + level_ypos;
14784 for (y = 0; y < brush_height; y++)
14786 for (x = 0; x < brush_width; x++)
14788 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14791 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14796 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14798 delete_old_brush = FALSE;
14800 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14801 mode == CB_BRUSH_TO_LEVEL)
14803 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14804 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14805 int cursor_from_x = cursor_x - brush_width / 2;
14806 int cursor_from_y = cursor_y - brush_height / 2;
14807 int border_from_x = cursor_x, border_from_y = cursor_y;
14808 int border_to_x = cursor_x, border_to_y = cursor_y;
14810 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14811 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14813 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14814 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14816 delete_old_brush = FALSE;
14821 for (y = 0; y < brush_height; y++)
14823 for (x = 0; x < brush_width; x++)
14825 int sx = cursor_from_x + x;
14826 int sy = cursor_from_y + y;
14827 int lx = sx + level_xpos;
14828 int ly = sy + level_ypos;
14829 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14830 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14831 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14832 brush_buffer[x][y] : new_element);
14834 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14836 if (sx < border_from_x)
14837 border_from_x = sx;
14838 else if (sx > border_to_x)
14840 if (sy < border_from_y)
14841 border_from_y = sy;
14842 else if (sy > border_to_y)
14845 DrawBrushElement(sx, sy, element, change_level);
14850 if (mode != CB_DELETE_OLD_CURSOR)
14851 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14853 last_cursor_x = cursor_x;
14854 last_cursor_y = cursor_y;
14856 delete_old_brush = TRUE;
14858 else if (mode == CB_FLIP_BRUSH_X)
14860 for (y = 0; y < brush_height; y++)
14861 for (x = 0; x < (brush_width + 1) / 2; x++)
14862 SwapFlippedTiles(&brush_buffer[x][y],
14863 &brush_buffer[brush_width - x - 1][y], mode);
14865 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14867 else if (mode == CB_FLIP_BRUSH_Y)
14869 for (y = 0; y < (brush_height + 1) / 2; y++)
14870 for (x = 0; x < brush_width; x++)
14871 SwapFlippedTiles(&brush_buffer[x][y],
14872 &brush_buffer[x][brush_height - y - 1], mode);
14874 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14876 else if (mode == CB_FLIP_BRUSH_XY)
14878 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14880 for (y = 0; y < MAX(brush_width, brush_height); y++)
14881 for (x = 0; x <= y; x++)
14882 SwapFlippedTiles(&brush_buffer[x][y],
14883 &brush_buffer[y][x], mode);
14885 swap_numbers(&brush_width, &brush_height);
14887 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14890 if (mode == CB_UPDATE_BRUSH_POSITION)
14892 last_cursor_x = from_x;
14893 last_cursor_y = from_y;
14897 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14900 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14903 static void CopyBrushToLevel(int x, int y, int button)
14905 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14908 static void CopyBrushToCursor(int x, int y)
14910 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14913 static void UpdateBrushPosition(int x, int y)
14915 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14918 static void DeleteBrushFromCursor(void)
14920 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14923 static void FlipBrushX(void)
14925 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14928 static void FlipBrushY(void)
14930 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14933 static void RotateBrush(void)
14935 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14936 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14939 void DumpBrush(void)
14941 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14944 void DumpBrush_Small(void)
14946 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14949 void CopyClipboardToBrush(void)
14951 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14954 void CopyBrushToClipboard(void)
14956 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14959 void CopyBrushToClipboard_Small(void)
14961 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14964 void UndoLevelEditorOperation(void)
14966 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14969 void RedoLevelEditorOperation(void)
14971 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14974 static void FloodFill(int from_x, int from_y, int fill_element)
14976 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14979 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14981 int from_x = from_sx2 + 2 * level_xpos;
14982 int from_y = from_sy2 + 2 * level_ypos;
14983 int max_fillx = lev_fieldx * 2;
14984 int max_filly = lev_fieldy * 2;
14985 short Fill[max_fillx][max_filly];
14988 for (x = 0; x < max_fillx; x++)
14989 for (y = 0; y < max_filly; y++)
14990 Fill[x][y] = getLevelElementHiRes(x, y);
14992 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14993 Fill, max_fillx, max_filly);
14995 for (x = 0; x < max_fillx; x++)
14996 for (y = 0; y < max_filly; y++)
14997 if (Fill[x][y] == fill_element)
14998 SetLevelElementHiRes(x, y, Fill[x][y]);
15001 // values for DrawLevelText() modes
15002 #define TEXT_INIT 0
15003 #define TEXT_SETCURSOR 1
15004 #define TEXT_WRITECHAR 2
15005 #define TEXT_BACKSPACE 3
15006 #define TEXT_NEWLINE 4
15008 #define TEXT_QUERY_TYPING 6
15010 static int DrawLevelText(int sx, int sy, char letter, int mode)
15012 static short delete_buffer[MAX_LEV_FIELDX];
15013 static int start_sx;
15014 static int last_sx, last_sy;
15015 static boolean typing = FALSE;
15016 int letter_element;
15017 int lx = 0, ly = 0;
15019 // map lower case letters to upper case and convert special characters
15020 if (letter >= 'a' && letter <= 'z')
15021 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
15022 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
15023 letter_element = EL_CHAR_AUMLAUT;
15024 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
15025 letter_element = EL_CHAR_OUMLAUT;
15026 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
15027 letter_element = EL_CHAR_UUMLAUT;
15028 else if (letter == '^')
15029 letter_element = EL_CHAR_COPYRIGHT;
15031 letter_element = EL_CHAR_ASCII0 + letter;
15033 if (mode != TEXT_INIT)
15038 if (mode != TEXT_SETCURSOR)
15044 lx = last_sx + level_xpos;
15045 ly = last_sy + level_ypos;
15052 DrawLevelText(0, 0, 0, TEXT_END);
15058 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
15061 case TEXT_SETCURSOR:
15062 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
15063 DrawAreaBorder(sx, sy, sx, sy);
15064 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
15065 ed_tilesize, ed_tilesize);
15070 case TEXT_WRITECHAR:
15071 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
15073 if (new_element1 >= EL_STEEL_CHAR_START &&
15074 new_element1 <= EL_STEEL_CHAR_END)
15075 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
15077 delete_buffer[sx - start_sx] = Tile[lx][ly];
15078 Tile[lx][ly] = letter_element;
15080 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
15081 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
15082 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15083 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15085 DrawLevelText(0, 0, 0, TEXT_END);
15087 level.changed = TRUE;
15091 case TEXT_BACKSPACE:
15094 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
15095 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
15096 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
15101 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15102 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15104 DrawLevelText(0, 0, 0, TEXT_END);
15108 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15109 DrawEditorElement(sx, sy, Tile[lx][ly]);
15114 case TEXT_QUERY_TYPING:
15124 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
15125 int element, boolean change_level)
15127 int lx = sx + level_xpos;
15128 int ly = sy + level_ypos;
15131 DrawEditorElement(sx, sy, Tile[lx][ly]);
15133 DrawAreaBorder(sx, sy, sx, sy);
15136 static void CheckLevelBorderElement(boolean redraw_playfield)
15138 int last_border_element = BorderElement;
15140 SetBorderElement();
15142 if (redraw_playfield && BorderElement != last_border_element)
15143 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15146 static void CopyLevelToUndoBuffer(int mode)
15148 static boolean accumulated_undo = FALSE;
15149 boolean new_undo_buffer_position = TRUE;
15152 if (undo_buffer_steps == 0)
15153 accumulated_undo = FALSE;
15157 case UNDO_IMMEDIATE:
15158 accumulated_undo = FALSE;
15161 case UNDO_ACCUMULATE:
15162 if (accumulated_undo)
15163 new_undo_buffer_position = FALSE;
15164 accumulated_undo = TRUE;
15171 if (new_undo_buffer_position)
15173 // advance position in undo buffer ring
15174 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15176 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
15177 undo_buffer_steps++;
15180 // always reset redo buffer when storing level change into undo buffer
15181 redo_buffer_steps = 0;
15183 for (x = 0; x < lev_fieldx; x++)
15184 for (y = 0; y < lev_fieldy; y++)
15185 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
15187 // check if drawing operation forces change of border style
15188 CheckLevelBorderElement(TRUE);
15190 level.changed = TRUE;
15193 static void RandomPlacement(int new_element)
15195 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15196 int num_free_positions = 0;
15197 int num_percentage, num_elements;
15200 ResetIntelliDraw();
15202 // determine number of free positions for randomly placing the new element
15203 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
15205 free_position[x][y] =
15206 (random_placement_background_restricted ?
15207 Tile[x][y] == random_placement_background_element :
15208 Tile[x][y] != new_element);
15210 if (free_position[x][y])
15211 num_free_positions++;
15214 // determine number of new elements to place there
15215 num_percentage = num_free_positions * random_placement_value / 100;
15216 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15217 num_percentage : random_placement_value);
15219 // if less free positions than elements to place, fill all these positions
15220 if (num_free_positions < num_elements)
15222 for (x = 0; x < lev_fieldx; x++)
15223 for (y = 0; y < lev_fieldy; y++)
15224 if (free_position[x][y])
15225 SetElement(x, y, new_element);
15229 while (num_elements > 0)
15231 x = GetSimpleRandom(lev_fieldx);
15232 y = GetSimpleRandom(lev_fieldy);
15234 // don't place element at the same position twice
15235 if (free_position[x][y])
15237 free_position[x][y] = FALSE;
15238 SetElement(x, y, new_element);
15244 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15245 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15248 static void WrapLevel(int dx, int dy)
15250 int wrap_dx = lev_fieldx - dx;
15251 int wrap_dy = lev_fieldy - dy;
15254 for (x = 0; x < lev_fieldx; x++)
15255 for (y = 0; y < lev_fieldy; y++)
15256 TileBackup[x][y] = Tile[x][y];
15258 for (x = 0; x < lev_fieldx; x++)
15259 for (y = 0; y < lev_fieldy; y++)
15261 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15263 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15264 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15267 static void DrawAreaElementHighlight(boolean highlighted,
15268 boolean highlighted_similar)
15270 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15277 for (x = 0; x < ed_fieldx; x++)
15279 for (y = 0; y < ed_fieldy; y++)
15281 boolean highlight = FALSE;
15282 int lx = x + level_xpos;
15283 int ly = y + level_ypos;
15285 if (!IN_LEV_FIELD(lx, ly))
15288 // check if element is the same
15289 if (Tile[lx][ly] == new_element1)
15292 // check if element is similar
15293 if (highlighted_similar &&
15294 strEqual(element_info[Tile[lx][ly]].class_name,
15295 element_info[new_element1].class_name))
15298 // check if element is matching MM style wall
15299 if (IS_MM_WALL(Tile[lx][ly]) &&
15300 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15306 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15310 for (i = 0; i < 4; i++)
15312 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15315 int xx = x * 2 + (i % 2);
15316 int yy = y * 2 + (i / 2);
15317 int sx = SX + xx * ed_tilesize / 2;
15318 int sy = SY + yy * ed_tilesize / 2;
15321 int to_sx = sx + ed_tilesize / 2 - 1;
15322 int to_sy = sy + ed_tilesize / 2 - 1;
15324 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15325 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15326 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15327 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15332 int sx = SX + x * ed_tilesize;
15333 int sy = SY + y * ed_tilesize;
15336 int to_sx = sx + ed_tilesize - 1;
15337 int to_sy = sy + ed_tilesize - 1;
15339 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15340 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15341 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15342 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15348 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15350 char *template_filename_old = getLocalLevelTemplateFilename();
15351 char *template_filename_new =
15352 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15354 if (copyFile(template_filename_old, template_filename_new) != 0)
15355 Request("Cannot copy level template!", REQ_CONFIRM);
15357 free(template_filename_new);
15360 static void HandleDrawingAreas(struct GadgetInfo *gi)
15362 static boolean started_inside_drawing_area = FALSE;
15363 static int last_sx = -1;
15364 static int last_sy = -1;
15365 static int last_sx2 = -1;
15366 static int last_sy2 = -1;
15367 int id = gi->custom_id;
15368 int type_id = gi->custom_type_id;
15369 boolean button_press_event;
15370 boolean button_release_event;
15371 boolean inside_drawing_area = !gi->event.off_borders;
15372 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15373 int actual_drawing_function;
15374 int button = gi->event.button;
15375 int new_element = BUTTON_ELEMENT(button);
15376 int sx = gi->event.x, sy = gi->event.y;
15377 int min_sx = 0, min_sy = 0;
15378 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15379 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15380 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15381 int sx2 = gi->event.mx / mini_item_xsize;
15382 int sy2 = gi->event.my / mini_item_ysize;
15385 int lx = 0, ly = 0;
15388 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15389 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15391 // make sure to stay inside drawing area boundaries
15392 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15393 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15397 int min_lx = 0, min_ly = 0;
15398 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15400 // get positions inside level field
15401 lx = sx + level_xpos;
15402 ly = sy + level_ypos;
15404 if (!IN_LEV_FIELD(lx, ly))
15405 inside_drawing_area = FALSE;
15407 // make sure to stay inside level field boundaries
15408 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15409 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15411 // correct drawing area positions accordingly
15412 sx = lx - level_xpos;
15413 sy = ly - level_ypos;
15416 // also correct MM wall-sized (double) drawing area positions accordingly
15417 if (sx2 / 2 < sx || sx2 / 2 > sx)
15419 dx = (sx2 / 2 < sx ? 0 : 1);
15422 if (sy2 / 2 < sy || sy2 / 2 > sy)
15424 dy = (sy2 / 2 < sy ? 0 : 1);
15428 if (!button_press_event && !button_release_event)
15430 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15431 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15432 isHiresTileElement(old_element) &&
15433 isHiresDrawElement(new_element));
15435 // prevent handling events for every pixel position when moving mouse
15436 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15437 (sx2 == last_sx2 && sy2 == last_sy2))
15446 if (button_press_event)
15447 started_inside_drawing_area = inside_drawing_area;
15449 if (!started_inside_drawing_area)
15452 if (!IS_VALID_BUTTON(button))
15455 // handle info callback for each invocation of action callback
15456 gi->callback_info(gi);
15458 // automatically switch to 'single item' drawing mode, if needed
15459 actual_drawing_function =
15460 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15461 drawing_function : GADGET_ID_SINGLE_ITEMS);
15463 // clicking into drawing area with pressed Control key picks element
15464 if (GetKeyModState() & KMOD_Control)
15466 last_drawing_function = drawing_function;
15467 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15470 if (GetKeyModState() & KMOD_Shift)
15472 if (button_press_event || button_release_event)
15473 ResetIntelliDraw();
15476 SetDrawModeHiRes(-1); // reset to normal draw mode
15478 switch (actual_drawing_function)
15480 case GADGET_ID_SINGLE_ITEMS:
15483 if (button_release_event)
15485 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15487 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15488 !inside_drawing_area)
15489 DeleteBrushFromCursor();
15494 if (draw_with_brush)
15496 CopyBrushToLevel(sx, sy, button);
15500 SetDrawModeHiRes(new_element);
15502 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15504 // remove player at old position
15505 for (y = 0; y < lev_fieldy; y++)
15507 for (x = 0; x < lev_fieldx; x++)
15509 int old_element = Tile[x][y];
15511 if (IS_PLAYER_ELEMENT(old_element) &&
15512 IS_PLAYER_ELEMENT(new_element))
15514 int replaced_with_element =
15515 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15516 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15518 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15519 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15521 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15522 old_element == EL_PLAYER_1 ? EL_EMPTY :
15524 new_element >= EL_PLAYER_1 &&
15525 new_element <= EL_PLAYER_4 &&
15526 new_element == old_element ? EL_EMPTY :
15530 SetElement(x, y, replaced_with_element);
15532 else if (IS_MM_MCDUFFIN(old_element) &&
15533 IS_MM_MCDUFFIN(new_element))
15535 // remove McDuffin at old position
15536 SetElement(x, y, EL_EMPTY);
15542 SetElementButton(lx, ly, dx, dy, new_element, button);
15545 else if (!button_release_event)
15547 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15549 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15550 DrawMiniGraphicExt(drawto,
15551 gi->x + sx * MINI_TILEX,
15552 gi->y + sy * MINI_TILEY,
15553 el2edimg(new_element));
15555 DrawFixedGraphicExt(drawto,
15556 gi->x + sx * TILEX,
15557 gi->y + sy * TILEY,
15558 el2edimg(new_element), 0);
15560 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15561 new_element = GFX_ELEMENT(new_element);
15563 drawingarea_info[type_id].value[pos] = new_element;
15565 CopyElementPropertiesToGame(properties_element);
15567 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15569 UpdateCustomElementGraphicGadgets();
15571 FrameCounter = 0; // restart animation frame counter
15576 case GADGET_ID_CONNECTED_ITEMS:
15578 static int last_sx = -1;
15579 static int last_sy = -1;
15581 if (button_release_event)
15582 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15584 SetDrawModeHiRes(new_element);
15586 if (getDrawModeHiRes())
15592 if (!button_press_event)
15593 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15600 case GADGET_ID_LINE:
15601 case GADGET_ID_ARC:
15602 case GADGET_ID_RECTANGLE:
15603 case GADGET_ID_FILLED_BOX:
15604 SetDrawModeHiRes(new_element);
15606 if (getDrawModeHiRes())
15612 case GADGET_ID_GRAB_BRUSH:
15613 case GADGET_ID_TEXT:
15615 static int last_sx = -1;
15616 static int last_sy = -1;
15617 static int start_sx = -1;
15618 static int start_sy = -1;
15619 void (*draw_func)(int, int, int, int, int, boolean);
15621 if (drawing_function == GADGET_ID_LINE)
15622 draw_func = DrawLine;
15623 else if (drawing_function == GADGET_ID_ARC)
15624 draw_func = DrawArc;
15625 else if (drawing_function == GADGET_ID_RECTANGLE)
15626 draw_func = DrawBox;
15627 else if (drawing_function == GADGET_ID_FILLED_BOX)
15628 draw_func = DrawFilledBox;
15629 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15630 draw_func = SelectArea;
15631 else // (drawing_function == GADGET_ID_TEXT)
15632 draw_func = SetTextCursor;
15634 if (button_press_event)
15636 draw_func(sx, sy, sx, sy, new_element, FALSE);
15637 start_sx = last_sx = sx;
15638 start_sy = last_sy = sy;
15640 if (drawing_function == GADGET_ID_TEXT)
15641 DrawLevelText(0, 0, 0, TEXT_END);
15643 else if (button_release_event)
15645 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15646 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15648 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15649 CopyBrushToCursor(sx, sy);
15650 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15652 draw_with_brush = TRUE;
15654 else if (drawing_function == GADGET_ID_TEXT)
15655 DrawLevelText(sx, sy, 0, TEXT_INIT);
15657 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15659 else if (last_sx != sx || last_sy != sy)
15661 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15662 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15663 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15664 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15671 case GADGET_ID_FLOOD_FILL:
15672 if (button_press_event && Tile[lx][ly] != new_element)
15674 if (IS_MM_WALL_EDITOR(new_element))
15675 FloodFillWall_MM(sx2, sy2, new_element);
15677 FloodFill(lx, ly, new_element);
15679 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15680 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15684 case GADGET_ID_PICK_ELEMENT:
15685 if (button_release_event)
15686 ClickOnGadget(level_editor_gadget[last_drawing_function],
15688 else if (draw_level)
15689 PickDrawingElement(button, Tile[lx][ly]);
15692 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15694 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15701 // do not mark level as modified for certain non-level-changing gadgets
15702 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15703 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15704 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15705 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15708 level.changed = TRUE;
15711 static void HandleCounterButtons(struct GadgetInfo *gi)
15713 int gadget_id = gi->custom_id;
15714 int counter_id = gi->custom_type_id;
15715 int button = gi->event.button;
15716 int *counter_value = counterbutton_info[counter_id].value;
15717 int step = BUTTON_STEPSIZE(button) *
15718 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15720 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15722 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15723 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15724 boolean level_changed = LevelChanged();
15726 if ((level_changed && pressed) || (!level_changed && released))
15729 if (level_changed && !Request("Level has changed! Discard changes?",
15732 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15733 ModifyEditorCounterValue(counter_id, *counter_value);
15739 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15740 *counter_value = gi->textinput.number_value;
15742 ModifyEditorCounterValue(counter_id, *counter_value + step);
15744 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15746 int last_game_engine_type = level.game_engine_type;
15748 LoadLevel(level_nr);
15749 LoadScore(level_nr);
15751 SaveLevelSetup_SeriesInfo();
15756 DrawEditModeWindow();
15758 if (level.game_engine_type != last_game_engine_type)
15760 // update element selection list
15761 ReinitializeElementList();
15762 ModifyEditorElementList();
15768 switch (counter_id)
15770 case ED_COUNTER_ID_YAMYAM_CONTENT:
15771 DrawYamYamContentAreas();
15774 case ED_COUNTER_ID_BALL_CONTENT:
15775 DrawMagicBallContentAreas();
15778 case ED_COUNTER_ID_ANDROID_CONTENT:
15779 DrawAndroidElementArea();
15782 case ED_COUNTER_ID_GROUP_CONTENT:
15783 DrawGroupElementArea();
15784 CopyGroupElementPropertiesToGame(properties_element);
15787 case ED_COUNTER_ID_INVENTORY_SIZE:
15788 DrawPlayerInitialInventoryArea(properties_element);
15791 case ED_COUNTER_ID_MM_BALL_CONTENT:
15792 DrawMMBallContentArea();
15795 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15796 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15797 DrawEnvelopeTextArea(-1);
15800 case ED_COUNTER_ID_LEVEL_XSIZE:
15801 case ED_COUNTER_ID_LEVEL_YSIZE:
15802 lev_fieldx = level.fieldx;
15803 lev_fieldy = level.fieldy;
15805 // check if resizing of level results in change of border border
15806 SetBorderElement();
15814 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15815 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15816 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15817 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15818 CopyElementPropertiesToGame(properties_element);
15820 // do not mark level as modified for certain non-level-changing gadgets
15821 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15822 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15823 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15824 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15827 level.changed = TRUE;
15830 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15832 int type_id = gi->custom_type_id;
15834 strcpy(textinput_info[type_id].value, gi->textinput.value);
15836 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15838 CopyElementPropertiesToGame(properties_element);
15840 ModifyEditorElementList(); // update changed button info text
15843 // do not mark level as modified for certain non-level-changing gadgets
15844 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15845 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15848 level.changed = TRUE;
15851 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15853 int type_id = gi->custom_type_id;
15855 strncpy(textarea_info[type_id].value, gi->textarea.value,
15856 MAX_ENVELOPE_TEXT_LEN);
15857 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15859 level.changed = TRUE;
15862 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15864 int type_id = gi->custom_type_id;
15865 int value_old = *selectbox_info[type_id].value;
15866 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15868 *selectbox_info[type_id].value = value_new;
15870 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15872 DrawLevelConfigWindow();
15874 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15876 element_info[properties_element].current_change_page = gi->selectbox.index;
15878 DrawPropertiesWindow();
15880 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15881 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15882 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15883 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15884 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15886 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15888 // when changing action type, also check action mode and action arg
15889 if (value_old != value_new)
15890 setSelectboxSpecialActionVariablesIfNeeded();
15892 DrawPropertiesChange();
15895 CopyElementPropertiesToGame(properties_element);
15897 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15899 // show or hide "engine" tabulator depending on game engine type
15900 DrawLevelConfigWindow();
15902 // update element selection list depending on game engine type
15903 ReinitializeElementList();
15904 ModifyEditorElementList();
15906 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15908 // update BD cycle delay counter gadgets depending on BD scheduling type
15909 DrawLevelConfigWindow();
15912 // do not mark level as modified for certain non-level-changing gadgets
15913 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15914 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15917 level.changed = TRUE;
15920 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15922 int type_id = gi->custom_type_id;
15925 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15926 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15928 edit_mode_levelconfig = gi->custom_type_id;
15930 DrawLevelConfigWindow();
15932 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15933 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15935 edit_mode_properties = gi->custom_type_id;
15937 DrawPropertiesWindow();
15939 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15940 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15942 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15944 // backup original "level.field" (needed to track playfield changes)
15945 CopyPlayfield(level.field, TileBackup);
15947 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15948 CopyPlayfield(Tile, level.field);
15950 if (new_template ||
15951 Request("Save this template and kill the old?", REQ_ASK))
15952 SaveLevelTemplate();
15955 Request("Template saved!", REQ_CONFIRM);
15957 // restore original "level.field" (needed to track playfield changes)
15958 CopyPlayfield(TileBackup, level.field);
15960 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15962 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15964 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15965 leveldir_current->readonly)
15967 Request("This level set is read-only!", REQ_CONFIRM);
15972 if (strEqual(levelset_name, ""))
15974 Request("Please enter level set title!", REQ_CONFIRM);
15979 if (strEqual(levelset_author, ""))
15981 Request("Please enter level set author!", REQ_CONFIRM);
15986 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15988 if (UpdateUserLevelSet(levelset_subdir,
15991 levelset_num_levels))
15993 Request("Level set updated!", REQ_CONFIRM);
15997 Request("Updating level set failed!", REQ_CONFIRM);
16000 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
16002 if (level.changed && !Request("Level has changed! Discard changes?",
16006 if (CreateUserLevelSet(levelset_subdir,
16009 levelset_num_levels,
16010 levelset_use_levelset_artwork))
16012 if (levelset_copy_level_template)
16013 CopyLevelTemplateToUserLevelSet(levelset_subdir);
16015 Request("New level set created!", REQ_CONFIRM);
16017 AddUserLevelSetToLevelInfo(levelset_subdir);
16018 ChangeEditorToLevelSet(levelset_subdir);
16022 Request("Creating new level set failed!", REQ_CONFIRM);
16026 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
16027 custom_element.num_change_pages < MAX_CHANGE_PAGES)
16029 struct ElementInfo *ei = &element_info[properties_element];
16031 // when modifying custom element, ask for copying level template
16032 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16035 setElementChangePages(ei, ei->num_change_pages + 1);
16037 // set new change page to be new current change page
16038 ei->current_change_page = ei->num_change_pages - 1;
16039 ei->change = &ei->change_page[ei->current_change_page];
16041 setElementChangeInfoToDefaults(ei->change);
16043 DrawPropertiesWindow();
16045 level.changed = TRUE;
16047 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
16048 custom_element.num_change_pages > MIN_CHANGE_PAGES)
16050 struct ElementInfo *ei = &element_info[properties_element];
16052 // when modifying custom element, ask for copying level template
16053 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16056 // copy all change pages after change page to be deleted
16057 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
16058 ei->change_page[i] = ei->change_page[i + 1];
16060 setElementChangePages(ei, ei->num_change_pages - 1);
16062 DrawPropertiesWindow();
16064 level.changed = TRUE;
16068 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
16070 int type_id = gi->custom_type_id;
16072 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
16073 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
16075 struct ElementInfo *ei = &element_info[properties_element];
16076 int step = BUTTON_STEPSIZE(gi->event.button);
16078 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
16079 ei->current_change_page += step;
16081 if (ei->current_change_page < 0)
16082 ei->current_change_page = 0;
16083 else if (ei->current_change_page >= ei->num_change_pages)
16084 ei->current_change_page = ei->num_change_pages - 1;
16086 DrawPropertiesWindow();
16088 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
16089 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16091 struct ElementInfo *ei = &element_info[properties_element];
16092 int current_change_page = ei->current_change_page;
16094 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
16096 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
16097 ei->change_page[current_change_page];
16099 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16101 // when modifying custom element, ask for copying level template
16102 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16105 ei->change_page[current_change_page] =
16106 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
16108 level.changed = TRUE;
16111 DrawPropertiesWindow();
16115 static void HandleRadiobuttons(struct GadgetInfo *gi)
16117 int type_id = gi->custom_type_id;
16119 *radiobutton_info[type_id].value =
16120 radiobutton_info[type_id].checked_value;
16122 // do not mark level as modified for certain non-level-changing gadgets
16123 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
16124 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
16127 level.changed = TRUE;
16130 static void HandleCheckbuttons(struct GadgetInfo *gi)
16132 int type_id = gi->custom_type_id;
16134 *checkbutton_info[type_id].value ^= TRUE;
16136 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
16137 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
16138 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
16139 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
16140 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
16141 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
16142 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
16143 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
16145 CopyElementPropertiesToGame(properties_element);
16148 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
16150 UpdateCustomElementGraphicGadgets();
16152 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
16153 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
16155 boolean template_related_changes_found = FALSE;
16158 // check if any custom, group or empty elements have been changed
16159 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
16160 if ((IS_CUSTOM_ELEMENT(i) ||
16161 IS_GROUP_ELEMENT(i) ||
16162 IS_EMPTY_ELEMENT(i)) &&
16163 element_info[i].modified_settings)
16164 template_related_changes_found = TRUE;
16166 if (level.use_custom_template &&
16167 !fileExists(getGlobalLevelTemplateFilename()))
16169 Request("No level template found!", REQ_CONFIRM);
16171 level.use_custom_template = FALSE;
16173 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16178 if (level.use_custom_template &&
16179 template_related_changes_found &&
16180 !Request("Discard changes and use level template?", REQ_ASK))
16182 level.use_custom_template = FALSE;
16184 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16189 if (!level.use_custom_template &&
16190 Request("Copy settings from level template?", REQ_ASK))
16195 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
16197 DrawEditModeWindow();
16199 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
16201 if (setup.editor.use_template_for_new_levels &&
16202 !fileExists(getGlobalLevelTemplateFilename()))
16204 Request("No level template found!", REQ_CONFIRM);
16209 if (setup.editor.use_template_for_new_levels &&
16211 !Request("Discard level and load template?", REQ_ASK))
16216 if (!setup.editor.use_template_for_new_levels &&
16218 !Request("Discard level and use empty level?", REQ_ASK))
16223 LoadLevel(level_nr);
16224 LoadScore(level_nr);
16229 DrawEditModeWindow();
16231 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16233 SetAutomaticNumberOfGemsNeeded();
16236 // do not mark level as modified for certain non-level-changing gadgets
16237 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16238 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16239 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16240 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16241 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16242 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16245 level.changed = TRUE;
16248 static void HandleControlButtons(struct GadgetInfo *gi)
16250 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16251 static int last_edit_mode = ED_MODE_DRAWING;
16252 static int last_custom_copy_mode = -1;
16253 static int last_button = 0;
16254 int id = gi->custom_id;
16255 int button = gi->event.button;
16256 int step = BUTTON_STEPSIZE(button);
16257 int new_element = BUTTON_ELEMENT(button);
16258 int last_properties_element = properties_element;
16261 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16262 DrawLevelText(0, 0, 0, TEXT_END);
16264 if (id < ED_NUM_CTRL1_BUTTONS &&
16265 id != GADGET_ID_SINGLE_ITEMS &&
16266 id != GADGET_ID_PICK_ELEMENT &&
16267 edit_mode != ED_MODE_DRAWING &&
16268 drawing_function != GADGET_ID_PICK_ELEMENT &&
16269 !(GetKeyModState() & KMOD_Control))
16270 ChangeEditModeWindow(ED_MODE_DRAWING);
16272 // element copy mode active, but no element button pressed => deactivate
16273 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16274 last_custom_copy_mode = -1;
16276 // when showing palette on element buttons, change element of button used
16277 if (editor.palette.show_on_element_buttons &&
16278 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16280 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16282 id = GADGET_ID_PALETTE;
16287 case GADGET_ID_SCROLL_LEFT:
16288 if (level_xpos >= 0)
16290 if (lev_fieldx < ed_fieldx - 2)
16293 level_xpos -= step;
16294 if (level_xpos < -1)
16297 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16299 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16301 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16302 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16306 case GADGET_ID_SCROLL_RIGHT:
16307 if (level_xpos <= lev_fieldx - ed_fieldx)
16309 if (lev_fieldx < ed_fieldx - 2)
16312 level_xpos += step;
16313 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16314 level_xpos = lev_fieldx - ed_fieldx + 1;
16316 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16318 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16320 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16321 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16325 case GADGET_ID_SCROLL_UP:
16326 if (level_ypos >= 0)
16328 if (lev_fieldy < ed_fieldy - 2)
16331 level_ypos -= step;
16332 if (level_ypos < -1)
16335 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16337 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16339 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16340 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16344 case GADGET_ID_SCROLL_DOWN:
16345 if (level_ypos <= lev_fieldy - ed_fieldy)
16347 if (lev_fieldy < ed_fieldy - 2)
16350 level_ypos += step;
16351 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16352 level_ypos = lev_fieldy - ed_fieldy + 1;
16354 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16356 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16358 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16359 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16363 case GADGET_ID_SCROLL_HORIZONTAL:
16364 level_xpos = gi->event.item_position - 1;
16366 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16371 case GADGET_ID_SCROLL_VERTICAL:
16372 level_ypos = gi->event.item_position - 1;
16374 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16379 case GADGET_ID_SCROLL_LIST_UP:
16380 case GADGET_ID_SCROLL_LIST_DOWN:
16381 case GADGET_ID_SCROLL_LIST_VERTICAL:
16382 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16383 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16386 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16387 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16389 if (element_shift < 0)
16391 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16392 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16394 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16395 GDI_SCROLLBAR_ITEM_POSITION,
16396 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16399 ModifyEditorElementList();
16403 case GADGET_ID_PROPERTIES:
16404 // always switch off element properties when they are already displayed
16405 last_properties_element = new_element;
16406 case GADGET_ID_ELEMENT_LEFT:
16407 case GADGET_ID_ELEMENT_MIDDLE:
16408 case GADGET_ID_ELEMENT_RIGHT:
16409 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16410 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16411 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16414 if (edit_mode != ED_MODE_PROPERTIES)
16416 last_edit_mode = edit_mode;
16418 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16420 last_level_drawing_function = drawing_function;
16421 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16424 else if (properties_element != last_properties_element)
16426 DrawEditModeWindow();
16430 ChangeEditModeWindow(ED_MODE_DRAWING);
16432 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16437 case GADGET_ID_PALETTE:
16438 if (edit_mode != ED_MODE_PALETTE)
16440 last_edit_mode = edit_mode;
16442 ChangeEditModeWindow(ED_MODE_PALETTE);
16446 ChangeEditModeWindow(last_edit_mode);
16450 case GADGET_ID_WRAP_LEFT:
16451 WrapLevel(-step, 0);
16454 case GADGET_ID_WRAP_RIGHT:
16455 WrapLevel(step, 0);
16458 case GADGET_ID_WRAP_UP:
16459 WrapLevel(0, -step);
16462 case GADGET_ID_WRAP_DOWN:
16463 WrapLevel(0, step);
16466 case GADGET_ID_SINGLE_ITEMS:
16467 case GADGET_ID_CONNECTED_ITEMS:
16468 case GADGET_ID_LINE:
16469 case GADGET_ID_ARC:
16470 case GADGET_ID_TEXT:
16471 case GADGET_ID_RECTANGLE:
16472 case GADGET_ID_FILLED_BOX:
16473 case GADGET_ID_FLOOD_FILL:
16474 case GADGET_ID_GRAB_BRUSH:
16475 case GADGET_ID_PICK_ELEMENT:
16476 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16477 last_drawing_function = drawing_function;
16478 drawing_function = id;
16479 draw_with_brush = FALSE;
16482 case GADGET_ID_RANDOM_PLACEMENT:
16483 RandomPlacement(new_element);
16486 case GADGET_ID_ZOOM:
16487 // zoom level editor tile size in or out (or reset to default size)
16488 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16489 button == 2 ? ed_tilesize_default :
16490 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16492 // when using touch device, cycle through all zoom tilesizes
16493 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16494 ed_tilesize = MICRO_TILESIZE;
16496 // limit zoom level by upper and lower bound
16497 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16499 InitZoomLevelSettings(ed_tilesize);
16501 if (edit_mode == ED_MODE_DRAWING)
16503 DrawDrawingWindow();
16505 // redraw zoom gadget info text
16506 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16509 // save current editor zoom tilesize
16510 SaveSetup_AutoSetup();
16514 case GADGET_ID_CUSTOM_COPY_FROM:
16515 case GADGET_ID_CUSTOM_COPY_TO:
16516 case GADGET_ID_CUSTOM_EXCHANGE:
16517 last_custom_copy_mode = id;
16518 last_drawing_function = drawing_function;
16521 case GADGET_ID_CUSTOM_COPY:
16522 CopyCustomElement(properties_element, -1, id);
16525 case GADGET_ID_CUSTOM_PASTE:
16526 CopyCustomElement(-1, properties_element, id);
16529 case GADGET_ID_UNDO:
16530 if (button < 0) // keep button value (even if modifier keys are pressed)
16532 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16535 if (button == 1 && undo_buffer_steps == 0)
16537 Request("Undo buffer empty!", REQ_CONFIRM);
16541 else if (button == 2)
16545 else if (button == 3 && redo_buffer_steps == 0)
16547 Request("Redo buffer empty!", REQ_CONFIRM);
16552 if (edit_mode != ED_MODE_DRAWING)
16553 ChangeEditModeWindow(ED_MODE_DRAWING);
16559 undo_buffer_position =
16560 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16562 undo_buffer_steps--;
16563 redo_buffer_steps++;
16569 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16571 undo_buffer_steps++;
16572 redo_buffer_steps--;
16575 for (x = 0; x < lev_fieldx; x++)
16576 for (y = 0; y < lev_fieldy; y++)
16577 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16579 // check if undo operation forces change of border style
16580 CheckLevelBorderElement(FALSE);
16582 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16586 case GADGET_ID_CONF:
16587 if (edit_mode != ED_MODE_LEVELCONFIG)
16589 last_edit_mode = edit_mode;
16591 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16595 ChangeEditModeWindow(ED_MODE_DRAWING);
16599 case GADGET_ID_CLEAR:
16600 if (edit_mode != ED_MODE_DRAWING)
16601 ChangeEditModeWindow(ED_MODE_DRAWING);
16603 for (x = 0; x < MAX_LEV_FIELDX; x++)
16604 for (y = 0; y < MAX_LEV_FIELDY; y++)
16605 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16607 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16609 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16612 case GADGET_ID_SAVE:
16614 // saving read-only levels into personal level set modifies global vars
16615 // "leveldir_current" and "level_nr"; restore them after saving level
16616 LevelDirTree *leveldir_former = leveldir_current;
16617 int level_nr_former = level_nr;
16618 char *level_filename;
16621 if (leveldir_current->readonly &&
16622 !PrepareSavingIntoPersonalLevelSet())
16625 level_filename = getDefaultLevelFilename(level_nr);
16626 new_level = !fileExists(level_filename);
16629 Request("Save this level and kill the old?", REQ_ASK))
16631 if (leveldir_former->readonly)
16632 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16634 SetAutomaticNumberOfGemsNeeded();
16636 CopyPlayfield(Tile, level.field);
16637 SaveLevel(level_nr);
16639 level.changed = FALSE;
16643 char level_saved_msg[64];
16645 if (leveldir_former->readonly)
16646 sprintf(level_saved_msg,
16647 "Level saved as level %d into personal level set!",
16650 strcpy(level_saved_msg, "Level saved!");
16652 Request(level_saved_msg, REQ_CONFIRM);
16656 // "cd" back to copied-from levelset (in case of saved read-only level)
16657 leveldir_current = leveldir_former;
16658 level_nr = level_nr_former;
16663 case GADGET_ID_TEST:
16664 if (LevelChanged())
16665 level.game_version = GAME_VERSION_ACTUAL;
16667 CopyPlayfield(level.field, TileBackup);
16668 CopyPlayfield(Tile, level.field);
16670 CopyNativeLevel_RND_to_Native(&level);
16672 UnmapLevelEditorGadgets();
16673 UndrawSpecialEditorDoor();
16675 CloseDoor(DOOR_CLOSE_ALL);
16677 // needed before playing if editor playfield area has different size
16678 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16680 // redraw_mask = REDRAW_ALL;
16682 level_editor_test_game = TRUE;
16684 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16688 case GADGET_ID_EXIT:
16689 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16693 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16694 id <= GADGET_ID_ELEMENTLIST_LAST)
16696 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16698 new_element = editor_elements[element_position + element_shift];
16700 if (IS_EDITOR_CASCADE(new_element))
16704 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16706 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16707 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16709 if (*cascade_element == new_element)
16711 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16712 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16714 // update element selection list
16715 ReinitializeElementList();
16716 ModifyEditorElementList();
16718 // update cascading gadget info text
16719 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16721 // save current editor cascading state
16722 SaveSetup_EditorCascade();
16731 if (last_custom_copy_mode != -1)
16733 if (CopyCustomElement(properties_element, new_element,
16734 last_custom_copy_mode))
16736 ClickOnGadget(level_editor_gadget[last_drawing_function],
16739 last_custom_copy_mode = -1;
16745 // change element of button used to show palette
16746 if (editor.palette.show_on_element_buttons)
16747 button = last_button;
16749 PickDrawingElement(button, new_element);
16751 if (!stick_element_properties_window &&
16752 drawing_function != GADGET_ID_PICK_ELEMENT &&
16753 !(GetKeyModState() & KMOD_Control))
16755 properties_element = new_element;
16756 if (edit_mode == ED_MODE_PROPERTIES)
16757 DrawPropertiesWindow();
16760 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16761 ClickOnGadget(level_editor_gadget[last_drawing_function],
16764 if (!use_permanent_palette)
16765 ChangeEditModeWindow(last_edit_mode);
16768 else if (gi->event.type == GD_EVENT_PRESSED)
16769 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16770 else if (gi->event.type == GD_EVENT_RELEASED)
16771 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16772 else if (gi->event.type == GD_EVENT_MOVING)
16773 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16775 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16781 void HandleLevelEditorKeyInput(Key key)
16783 char letter = getCharFromKey(key);
16785 if (drawing_function == GADGET_ID_TEXT &&
16786 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16789 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16790 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16791 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16792 else if (key == KSYM_Return)
16793 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16794 else if (key == KSYM_Escape)
16795 DrawLevelText(0, 0, 0, TEXT_END);
16800 int id = GADGET_ID_NONE;
16801 int new_element_shift = element_shift;
16802 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16803 int button = MB_LEFTBUTTON;
16809 id = GADGET_ID_SCROLL_LEFT;
16812 id = GADGET_ID_SCROLL_RIGHT;
16815 id = GADGET_ID_SCROLL_UP;
16818 id = GADGET_ID_SCROLL_DOWN;
16822 case KSYM_Page_Down:
16823 step *= (key == KSYM_Page_Up ? -1 : +1);
16824 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16826 if (element_shift < 0)
16828 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16829 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16831 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16832 GDI_SCROLLBAR_ITEM_POSITION,
16833 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16835 ModifyEditorElementList();
16841 element_shift = (key == KSYM_Home ? 0 :
16842 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16844 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16845 GDI_SCROLLBAR_ITEM_POSITION,
16846 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16848 ModifyEditorElementList();
16855 // this is needed to prevent interference with running "True X-Mouse"
16856 if (GetKeyModStateFromEvents() & KMOD_Control)
16859 // check for last or next editor cascade block in element list
16860 for (i = 0; i < num_editor_elements; i++)
16862 if ((key == KSYM_Insert && i == element_shift) ||
16863 (key == KSYM_Delete && new_element_shift > element_shift))
16866 // jump to next cascade block (or to start of element list)
16867 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16868 new_element_shift = i;
16871 if (i < num_editor_elements)
16872 element_shift = new_element_shift;
16874 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16875 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16877 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16878 GDI_SCROLLBAR_ITEM_POSITION,
16879 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16881 ModifyEditorElementList();
16886 if (edit_mode == ED_MODE_DRAWING)
16887 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16888 else if (edit_mode == ED_MODE_LEVELCONFIG)
16889 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16890 else if (edit_mode == ED_MODE_PROPERTIES)
16891 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16892 else if (edit_mode == ED_MODE_PALETTE)
16893 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16894 else // should never happen
16895 ChangeEditModeWindow(ED_MODE_DRAWING);
16903 if (id != GADGET_ID_NONE)
16904 ClickOnGadget(level_editor_gadget[id], button);
16905 else if (letter == '1' || letter == '?')
16906 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16907 else if (letter == '2')
16908 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16909 else if (letter == '3')
16910 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16911 else if (letter == '.')
16912 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16913 else if (letter == 'U')
16914 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16915 else if (letter == '-' || key == KSYM_KP_Subtract)
16916 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16917 else if (letter == '0' || key == KSYM_KP_0)
16918 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16919 else if (letter == '+' || key == KSYM_KP_Add ||
16920 letter == '=') // ("Shift-=" is "+" on US keyboards)
16921 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16922 else if (key == KSYM_Return ||
16923 key == KSYM_space ||
16924 key == setup.shortcut.toggle_pause)
16925 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16927 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16928 if (letter && letter == controlbutton_info[i].shortcut)
16929 if (!anyTextGadgetActive())
16930 ClickOnGadget(level_editor_gadget[i], button);
16932 if (draw_with_brush)
16936 else if (letter == 'y')
16938 else if (letter == 'z')
16943 static void HandleLevelEditorIdle_Properties(void)
16945 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16946 int x = editor.settings.element_graphic.x + element_border;
16947 int y = editor.settings.element_graphic.y + element_border;
16948 static DelayCounter action_delay = { 0 };
16951 action_delay.value = GameFrameDelay;
16953 if (!DelayReached(&action_delay))
16956 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16958 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16960 if (gi->mapped && gi->active && gi->selectbox.open)
16964 DrawEditorElementAnimation(SX + x, SY + y);
16966 redraw_mask |= REDRAW_FIELD;
16968 FrameCounter++; // increase animation frame counter
16971 static void HandleLevelEditorIdle_Drawing(void)
16973 static boolean last_highlighted = FALSE;
16974 static boolean last_highlighted_similar = FALSE;
16975 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16976 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16978 if (highlighted != last_highlighted ||
16979 (highlighted && highlighted_similar != last_highlighted_similar))
16981 DrawAreaElementHighlight(highlighted, highlighted_similar);
16983 redraw_mask |= REDRAW_FIELD;
16986 last_highlighted = highlighted;
16987 last_highlighted_similar = highlighted_similar;
16990 void HandleLevelEditorIdle(void)
16992 if (edit_mode == ED_MODE_PROPERTIES)
16993 HandleLevelEditorIdle_Properties();
16994 else if (edit_mode == ED_MODE_DRAWING)
16995 HandleLevelEditorIdle_Drawing();
16998 static void ClearEditorGadgetInfoText(void)
17000 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
17003 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
17005 char infotext[MAX_OUTPUT_LINESIZE + 1];
17006 int max_infotext_len = getMaxInfoTextLength();
17008 if (gi == NULL || strlen(gi->info_text) == 0)
17011 strncpy(infotext, gi->info_text, max_infotext_len);
17012 infotext[max_infotext_len] = '\0';
17014 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
17016 int key = controlbutton_info[gi->custom_id].shortcut;
17020 char shortcut[MAX_OUTPUT_LINESIZE + 1];
17022 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
17023 sprintf(shortcut, " ('.' or '%c')", key);
17024 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
17025 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
17026 else if (gi->custom_id == GADGET_ID_TEST)
17027 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
17028 else if (gi->custom_id == GADGET_ID_UNDO)
17029 sprintf(shortcut, " ('%c/Shift-U')", key);
17030 else if (gi->custom_id == GADGET_ID_ZOOM)
17031 sprintf(shortcut, " ('%c', '0', '-')", key);
17033 sprintf(shortcut, " ('%s%c')",
17034 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
17036 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
17037 strcat(infotext, shortcut);
17041 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
17044 void HandleEditorGadgetInfoText(void *ptr)
17046 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
17048 if (game_status != GAME_MODE_EDITOR)
17051 ClearEditorGadgetInfoText();
17053 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
17056 // misuse this function to delete brush cursor, if needed
17057 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
17058 DeleteBrushFromCursor();
17060 PrintEditorGadgetInfoText(gi);
17063 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
17065 int id = gi->custom_id;
17066 int type_id = gi->custom_type_id;
17067 int sx = gi->event.x;
17068 int sy = gi->event.y;
17069 int lx = sx + level_xpos;
17070 int ly = sy + level_ypos;
17071 int min_sx = 0, min_sy = 0;
17072 int max_sx = gi->drawing.area_xsize - 1;
17073 int max_sy = gi->drawing.area_ysize - 1;
17074 int actual_drawing_function = drawing_function;
17075 int max_infotext_len = getMaxInfoTextLength();
17076 char infotext[MAX_OUTPUT_LINESIZE + 1];
17078 infotext[0] = '\0'; // start with empty info text
17080 // pressed Control key: simulate picking element
17081 if (GetKeyModState() & KMOD_Control)
17082 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
17084 ClearEditorGadgetInfoText();
17086 if (gi->event.type == GD_EVENT_INFO_LEAVING)
17089 // make sure to stay inside drawing area boundaries
17090 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
17091 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
17093 if (id == GADGET_ID_DRAWING_LEVEL)
17097 int min_lx = 0, min_ly = 0;
17098 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
17100 // get positions inside level field
17101 lx = sx + level_xpos;
17102 ly = sy + level_ypos;
17104 // make sure to stay inside level field boundaries
17105 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
17106 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
17108 // correct drawing area positions accordingly
17109 sx = lx - level_xpos;
17110 sy = ly - level_ypos;
17113 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17115 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
17117 static int start_lx = 0;
17118 static int start_ly = 0;
17121 if (gi->event.type == GD_EVENT_PRESSED)
17127 switch (actual_drawing_function)
17129 case GADGET_ID_SINGLE_ITEMS:
17130 text = "Drawing single items";
17132 case GADGET_ID_CONNECTED_ITEMS:
17133 text = "Drawing connected items";
17135 case GADGET_ID_LINE:
17136 text = "Drawing line";
17138 case GADGET_ID_ARC:
17139 text = "Drawing arc";
17141 case GADGET_ID_TEXT:
17142 text = "Setting text cursor";
17144 case GADGET_ID_RECTANGLE:
17145 text = "Drawing rectangle";
17147 case GADGET_ID_FILLED_BOX:
17148 text = "Drawing filled box";
17150 case GADGET_ID_FLOOD_FILL:
17151 text = "Flood fill";
17153 case GADGET_ID_GRAB_BRUSH:
17154 text = "Grabbing brush";
17156 case GADGET_ID_PICK_ELEMENT:
17157 text = "Picking element";
17161 text = "Drawing position";
17165 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17166 sprintf(infotext, "%s: %d, %d", text, lx, ly);
17168 sprintf(infotext, "%s: %d, %d", text,
17169 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
17171 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17172 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
17174 sprintf(infotext, "Level position: %d, %d", lx, ly);
17177 // misuse this function to draw brush cursor, if needed
17178 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
17180 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17181 CopyBrushToCursor(sx, sy);
17183 DeleteBrushFromCursor();
17186 if (!draw_with_brush)
17187 UpdateBrushPosition(sx, sy);
17189 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17191 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
17192 int element = drawingarea_info[type_id].value[pos];
17194 strncpy(infotext, getElementInfoText(element), max_infotext_len);
17198 if (id == GADGET_ID_CUSTOM_CONTENT)
17199 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
17200 else if (id == GADGET_ID_GROUP_CONTENT)
17201 sprintf(infotext, "group element position: %d", sx + 1);
17202 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
17203 id <= GADGET_ID_YAMYAM_CONTENT_7)
17204 sprintf(infotext, "content area %d position: %d, %d",
17205 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
17206 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17207 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17208 sprintf(infotext, "content area %d position: %d, %d",
17209 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17210 else if (id == GADGET_ID_ANDROID_CONTENT)
17211 sprintf(infotext, "android element position: %d", sx + 1);
17212 else if (drawingarea_info[type_id].infotext != NULL)
17213 strcpy(infotext, drawingarea_info[type_id].infotext);
17216 infotext[max_infotext_len] = '\0';
17218 if (strlen(infotext) > 0)
17219 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17222 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17223 boolean quick_quit)
17225 if (!ask_if_level_has_changed ||
17227 Request("Level has changed! Exit without saving?",
17228 REQ_ASK | REQ_STAY_OPEN))
17230 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17231 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17233 // draw normal door
17234 UndrawSpecialEditorDoor();
17236 // use door animation if door 1 viewport is unchanged and contains toolbox
17237 if (useEditorDoorAnimation())
17238 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17240 // close editor doors if viewport definition is the same as in main menu
17241 if (vp_door_1->x == DX &&
17242 vp_door_1->y == DY &&
17243 vp_door_1->width == DXSIZE &&
17244 vp_door_1->height == DYSIZE &&
17245 vp_door_2->x == VX &&
17246 vp_door_2->y == VY &&
17247 vp_door_2->width == VXSIZE &&
17248 vp_door_2->height == VYSIZE)
17249 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17251 SetDoorState(DOOR_CLOSE_ALL);
17256 FadeSkipNextFadeIn();
17258 SetGameStatus(GAME_MODE_MAIN);
17264 if (!global.use_envelope_request)
17266 CloseDoor(DOOR_CLOSE_1);
17267 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);