1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_DOWN,
445 GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_TEXT,
446 GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_UP,
447 GADGET_ID_BD_PUSHING_PROB_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_UP,
450 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
451 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
452 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
453 GADGET_ID_ELEMENT_VALUE1_DOWN,
454 GADGET_ID_ELEMENT_VALUE1_TEXT,
455 GADGET_ID_ELEMENT_VALUE1_UP,
456 GADGET_ID_ELEMENT_VALUE2_DOWN,
457 GADGET_ID_ELEMENT_VALUE2_TEXT,
458 GADGET_ID_ELEMENT_VALUE2_UP,
459 GADGET_ID_ELEMENT_VALUE3_DOWN,
460 GADGET_ID_ELEMENT_VALUE3_TEXT,
461 GADGET_ID_ELEMENT_VALUE3_UP,
462 GADGET_ID_ELEMENT_VALUE4_DOWN,
463 GADGET_ID_ELEMENT_VALUE4_TEXT,
464 GADGET_ID_ELEMENT_VALUE4_UP,
465 GADGET_ID_YAMYAM_CONTENT_DOWN,
466 GADGET_ID_YAMYAM_CONTENT_TEXT,
467 GADGET_ID_YAMYAM_CONTENT_UP,
468 GADGET_ID_BALL_CONTENT_DOWN,
469 GADGET_ID_BALL_CONTENT_TEXT,
470 GADGET_ID_BALL_CONTENT_UP,
471 GADGET_ID_ANDROID_CONTENT_DOWN,
472 GADGET_ID_ANDROID_CONTENT_TEXT,
473 GADGET_ID_ANDROID_CONTENT_UP,
474 GADGET_ID_ENVELOPE_XSIZE_DOWN,
475 GADGET_ID_ENVELOPE_XSIZE_TEXT,
476 GADGET_ID_ENVELOPE_XSIZE_UP,
477 GADGET_ID_ENVELOPE_YSIZE_DOWN,
478 GADGET_ID_ENVELOPE_YSIZE_TEXT,
479 GADGET_ID_ENVELOPE_YSIZE_UP,
480 GADGET_ID_INVENTORY_SIZE_DOWN,
481 GADGET_ID_INVENTORY_SIZE_TEXT,
482 GADGET_ID_INVENTORY_SIZE_UP,
483 GADGET_ID_MM_BALL_CONTENT_DOWN,
484 GADGET_ID_MM_BALL_CONTENT_TEXT,
485 GADGET_ID_MM_BALL_CONTENT_UP,
486 GADGET_ID_CUSTOM_SCORE_DOWN,
487 GADGET_ID_CUSTOM_SCORE_TEXT,
488 GADGET_ID_CUSTOM_SCORE_UP,
489 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
490 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
491 GADGET_ID_CUSTOM_GEMCOUNT_UP,
492 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
493 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
494 GADGET_ID_CUSTOM_VALUE_FIX_UP,
495 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
496 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
497 GADGET_ID_CUSTOM_VALUE_RND_UP,
498 GADGET_ID_PUSH_DELAY_FIX_DOWN,
499 GADGET_ID_PUSH_DELAY_FIX_TEXT,
500 GADGET_ID_PUSH_DELAY_FIX_UP,
501 GADGET_ID_PUSH_DELAY_RND_DOWN,
502 GADGET_ID_PUSH_DELAY_RND_TEXT,
503 GADGET_ID_PUSH_DELAY_RND_UP,
504 GADGET_ID_DROP_DELAY_FIX_DOWN,
505 GADGET_ID_DROP_DELAY_FIX_TEXT,
506 GADGET_ID_DROP_DELAY_FIX_UP,
507 GADGET_ID_DROP_DELAY_RND_DOWN,
508 GADGET_ID_DROP_DELAY_RND_TEXT,
509 GADGET_ID_DROP_DELAY_RND_UP,
510 GADGET_ID_MOVE_DELAY_FIX_DOWN,
511 GADGET_ID_MOVE_DELAY_FIX_TEXT,
512 GADGET_ID_MOVE_DELAY_FIX_UP,
513 GADGET_ID_MOVE_DELAY_RND_DOWN,
514 GADGET_ID_MOVE_DELAY_RND_TEXT,
515 GADGET_ID_MOVE_DELAY_RND_UP,
516 GADGET_ID_STEP_DELAY_FIX_DOWN,
517 GADGET_ID_STEP_DELAY_FIX_TEXT,
518 GADGET_ID_STEP_DELAY_FIX_UP,
519 GADGET_ID_STEP_DELAY_RND_DOWN,
520 GADGET_ID_STEP_DELAY_RND_TEXT,
521 GADGET_ID_STEP_DELAY_RND_UP,
522 GADGET_ID_EXPLOSION_DELAY_DOWN,
523 GADGET_ID_EXPLOSION_DELAY_TEXT,
524 GADGET_ID_EXPLOSION_DELAY_UP,
525 GADGET_ID_IGNITION_DELAY_DOWN,
526 GADGET_ID_IGNITION_DELAY_TEXT,
527 GADGET_ID_IGNITION_DELAY_UP,
528 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
529 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
530 GADGET_ID_CHANGE_DELAY_FIX_UP,
531 GADGET_ID_CHANGE_DELAY_RND_DOWN,
532 GADGET_ID_CHANGE_DELAY_RND_TEXT,
533 GADGET_ID_CHANGE_DELAY_RND_UP,
534 GADGET_ID_CHANGE_CONT_RND_DOWN,
535 GADGET_ID_CHANGE_CONT_RND_TEXT,
536 GADGET_ID_CHANGE_CONT_RND_UP,
537 GADGET_ID_GROUP_CONTENT_DOWN,
538 GADGET_ID_GROUP_CONTENT_TEXT,
539 GADGET_ID_GROUP_CONTENT_UP,
541 // drawing area identifiers
543 GADGET_ID_DRAWING_LEVEL,
544 GADGET_ID_YAMYAM_CONTENT_0,
545 GADGET_ID_YAMYAM_CONTENT_1,
546 GADGET_ID_YAMYAM_CONTENT_2,
547 GADGET_ID_YAMYAM_CONTENT_3,
548 GADGET_ID_YAMYAM_CONTENT_4,
549 GADGET_ID_YAMYAM_CONTENT_5,
550 GADGET_ID_YAMYAM_CONTENT_6,
551 GADGET_ID_YAMYAM_CONTENT_7,
552 GADGET_ID_MAGIC_BALL_CONTENT_0,
553 GADGET_ID_MAGIC_BALL_CONTENT_1,
554 GADGET_ID_MAGIC_BALL_CONTENT_2,
555 GADGET_ID_MAGIC_BALL_CONTENT_3,
556 GADGET_ID_MAGIC_BALL_CONTENT_4,
557 GADGET_ID_MAGIC_BALL_CONTENT_5,
558 GADGET_ID_MAGIC_BALL_CONTENT_6,
559 GADGET_ID_MAGIC_BALL_CONTENT_7,
560 GADGET_ID_ANDROID_CONTENT,
561 GADGET_ID_AMOEBA_CONTENT,
562 GADGET_ID_BD_SNAP_ELEMENT,
563 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
564 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
565 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
566 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
567 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
568 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
569 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
570 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
571 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
573 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
574 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
575 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
576 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
577 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
578 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
579 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
580 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
581 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
582 GADGET_ID_BD_ACID_EATS_ELEMENT,
583 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
584 GADGET_ID_BD_BITER_EATS_ELEMENT,
585 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
586 GADGET_ID_BD_NUT_CONTENT,
587 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
588 GADGET_ID_BD_SAND_LOOKS_LIKE,
589 GADGET_ID_START_ELEMENT,
590 GADGET_ID_ARTWORK_ELEMENT,
591 GADGET_ID_EXPLOSION_ELEMENT,
592 GADGET_ID_INVENTORY_CONTENT,
593 GADGET_ID_MM_BALL_CONTENT,
594 GADGET_ID_CUSTOM_GRAPHIC,
595 GADGET_ID_CUSTOM_CONTENT,
596 GADGET_ID_CUSTOM_MOVE_ENTER,
597 GADGET_ID_CUSTOM_MOVE_LEAVE,
598 GADGET_ID_CUSTOM_CHANGE_TARGET,
599 GADGET_ID_CUSTOM_CHANGE_CONTENT,
600 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
601 GADGET_ID_CUSTOM_CHANGE_ACTION,
602 GADGET_ID_GROUP_CONTENT,
603 GADGET_ID_RANDOM_BACKGROUND,
605 // text input identifiers
607 GADGET_ID_LEVEL_NAME,
608 GADGET_ID_LEVEL_AUTHOR,
609 GADGET_ID_LEVELSET_NAME,
610 GADGET_ID_LEVELSET_AUTHOR,
611 GADGET_ID_ELEMENT_NAME,
613 // text area identifiers
615 GADGET_ID_ENVELOPE_INFO,
617 // selectbox identifiers
619 GADGET_ID_TIME_OR_STEPS,
620 GADGET_ID_TIME_SCORE_BASE,
621 GADGET_ID_GAME_ENGINE_TYPE,
622 GADGET_ID_BD_SCHEDULING_TYPE,
623 GADGET_ID_LEVELSET_SAVE_MODE,
624 GADGET_ID_WIND_DIRECTION,
625 GADGET_ID_PLAYER_SPEED,
626 GADGET_ID_MM_BALL_CHOICE_MODE,
627 GADGET_ID_CUSTOM_WALK_TO_ACTION,
628 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
629 GADGET_ID_CUSTOM_DEADLINESS,
630 GADGET_ID_CUSTOM_MOVE_PATTERN,
631 GADGET_ID_CUSTOM_MOVE_DIRECTION,
632 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
633 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
634 GADGET_ID_CUSTOM_SMASH_TARGETS,
635 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
636 GADGET_ID_CUSTOM_ACCESS_TYPE,
637 GADGET_ID_CUSTOM_ACCESS_LAYER,
638 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
639 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
640 GADGET_ID_CHANGE_TIME_UNITS,
641 GADGET_ID_CHANGE_DIRECT_ACTION,
642 GADGET_ID_CHANGE_OTHER_ACTION,
643 GADGET_ID_CHANGE_SIDE,
644 GADGET_ID_CHANGE_PLAYER,
645 GADGET_ID_CHANGE_PAGE,
646 GADGET_ID_CHANGE_REPLACE_WHEN,
647 GADGET_ID_ACTION_TYPE,
648 GADGET_ID_ACTION_MODE,
649 GADGET_ID_ACTION_ARG,
650 GADGET_ID_SELECT_CHANGE_PAGE,
651 GADGET_ID_GROUP_CHOICE_MODE,
653 // textbutton identifiers
655 GADGET_ID_LEVELCONFIG_LEVEL,
656 GADGET_ID_LEVELCONFIG_LEVELSET,
657 GADGET_ID_LEVELCONFIG_EDITOR,
658 GADGET_ID_LEVELCONFIG_ENGINE,
659 GADGET_ID_PROPERTIES_INFO,
660 GADGET_ID_PROPERTIES_CONFIG,
661 GADGET_ID_PROPERTIES_CONFIG_1,
662 GADGET_ID_PROPERTIES_CONFIG_2,
663 GADGET_ID_PROPERTIES_CHANGE,
664 GADGET_ID_SAVE_AS_TEMPLATE_1,
665 GADGET_ID_SAVE_AS_TEMPLATE_2,
666 GADGET_ID_SAVE_LEVELSET,
667 GADGET_ID_ADD_CHANGE_PAGE,
668 GADGET_ID_DEL_CHANGE_PAGE,
670 // graphicbutton identifiers
672 GADGET_ID_PREV_CHANGE_PAGE,
673 GADGET_ID_NEXT_CHANGE_PAGE,
674 GADGET_ID_COPY_CHANGE_PAGE,
675 GADGET_ID_PASTE_CHANGE_PAGE,
677 // gadgets for scrolling of drawing area
680 GADGET_ID_SCROLL_DOWN,
681 GADGET_ID_SCROLL_LEFT,
682 GADGET_ID_SCROLL_RIGHT,
683 GADGET_ID_SCROLL_HORIZONTAL,
684 GADGET_ID_SCROLL_VERTICAL,
686 // gadgets for scrolling element list
688 GADGET_ID_SCROLL_LIST_UP,
689 GADGET_ID_SCROLL_LIST_DOWN,
690 GADGET_ID_SCROLL_LIST_VERTICAL,
692 // checkbuttons/radiobuttons for level/element properties
694 GADGET_ID_AUTO_COUNT_GEMS,
695 GADGET_ID_RATE_TIME_OVER_SCORE,
696 GADGET_ID_USE_LEVELSET_ARTWORK,
697 GADGET_ID_COPY_LEVEL_TEMPLATE,
698 GADGET_ID_RANDOM_PERCENTAGE,
699 GADGET_ID_RANDOM_QUANTITY,
700 GADGET_ID_RANDOM_RESTRICTED,
701 GADGET_ID_BD_INTERMISSION,
702 GADGET_ID_BD_PAL_TIMING,
703 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
704 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
705 GADGET_ID_BD_SHORT_EXPLOSIONS,
706 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
707 GADGET_ID_BD_CREATURES_START_BACKWARDS,
708 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
709 GADGET_ID_STICK_ELEMENT,
710 GADGET_ID_EM_SLIPPERY_GEMS,
711 GADGET_ID_EM_EXPLODES_BY_FIRE,
712 GADGET_ID_USE_SPRING_BUG,
713 GADGET_ID_USE_TIME_ORB_BUG,
714 GADGET_ID_USE_LIFE_BUGS,
715 GADGET_ID_RANDOM_BALL_CONTENT,
716 GADGET_ID_INITIAL_BALL_ACTIVE,
717 GADGET_ID_GROW_INTO_DIGGABLE,
718 GADGET_ID_SB_FIELDS_NEEDED,
719 GADGET_ID_SB_OBJECTS_NEEDED,
720 GADGET_ID_AUTO_EXIT_SOKOBAN,
721 GADGET_ID_SOLVED_BY_ONE_PLAYER,
722 GADGET_ID_FINISH_DIG_COLLECT,
723 GADGET_ID_KEEP_WALKABLE_CE,
724 GADGET_ID_CONTINUOUS_SNAPPING,
725 GADGET_ID_BLOCK_SNAP_FIELD,
726 GADGET_ID_BLOCK_LAST_FIELD,
727 GADGET_ID_SP_BLOCK_LAST_FIELD,
728 GADGET_ID_INSTANT_RELOCATION,
729 GADGET_ID_SHIFTED_RELOCATION,
730 GADGET_ID_LAZY_RELOCATION,
731 GADGET_ID_USE_START_ELEMENT,
732 GADGET_ID_USE_ARTWORK_ELEMENT,
733 GADGET_ID_USE_EXPLOSION_ELEMENT,
734 GADGET_ID_INITIAL_GRAVITY,
735 GADGET_ID_USE_INITIAL_INVENTORY,
736 GADGET_ID_CAN_PASS_TO_WALKABLE,
737 GADGET_ID_CAN_FALL_INTO_ACID,
738 GADGET_ID_CAN_MOVE_INTO_ACID,
739 GADGET_ID_DONT_COLLIDE_WITH,
740 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
741 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
742 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
743 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
744 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
745 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
746 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
747 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
748 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
749 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
750 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
751 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
752 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
753 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
754 GADGET_ID_BD_REPLICATORS_ACTIVE,
755 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
756 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
757 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
758 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
759 GADGET_ID_ENVELOPE_AUTOWRAP,
760 GADGET_ID_ENVELOPE_CENTERED,
761 GADGET_ID_MM_LASER_RED,
762 GADGET_ID_MM_LASER_GREEN,
763 GADGET_ID_MM_LASER_BLUE,
764 GADGET_ID_DF_LASER_RED,
765 GADGET_ID_DF_LASER_GREEN,
766 GADGET_ID_DF_LASER_BLUE,
767 GADGET_ID_ROTATE_MM_BALL_CONTENT,
768 GADGET_ID_EXPLODE_MM_BALL,
769 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
770 GADGET_ID_CUSTOM_CAN_EXPLODE,
771 GADGET_ID_CUSTOM_EXPLODE_FIRE,
772 GADGET_ID_CUSTOM_EXPLODE_SMASH,
773 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
774 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
775 GADGET_ID_CUSTOM_DEADLY,
776 GADGET_ID_CUSTOM_CAN_MOVE,
777 GADGET_ID_CUSTOM_CAN_FALL,
778 GADGET_ID_CUSTOM_CAN_SMASH,
779 GADGET_ID_CUSTOM_SLIPPERY,
780 GADGET_ID_CUSTOM_ACCESSIBLE,
781 GADGET_ID_CUSTOM_GRAV_REACHABLE,
782 GADGET_ID_CUSTOM_USE_LAST_VALUE,
783 GADGET_ID_CUSTOM_USE_GRAPHIC,
784 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
785 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
786 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
787 GADGET_ID_CUSTOM_CAN_CHANGE,
788 GADGET_ID_CHANGE_USE_CONTENT,
789 GADGET_ID_CHANGE_USE_EXPLOSION,
790 GADGET_ID_CHANGE_ONLY_COMPLETE,
791 GADGET_ID_CHANGE_USE_RANDOM,
792 GADGET_ID_CHANGE_HAS_ACTION,
793 GADGET_ID_CHANGE_DELAY,
794 GADGET_ID_CHANGE_BY_DIRECT_ACT,
795 GADGET_ID_CHANGE_BY_OTHER_ACT,
797 NUM_STATIC_GADGET_IDS
800 // gadgets for buttons in element list (dynamic)
801 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
802 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
803 ED_NUM_ELEMENTLIST_BUTTONS - 1)
805 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
807 // radio button numbers
811 RADIO_NR_DRAWING_TOOLBOX,
812 RADIO_NR_RANDOM_ELEMENTS
815 // values for counter gadgets
818 ED_COUNTER_ID_SELECT_LEVEL,
819 ED_COUNTER_ID_LEVEL_XSIZE,
820 ED_COUNTER_ID_LEVEL_YSIZE,
821 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
822 ED_COUNTER_ID_LEVEL_TIMELIMIT,
823 ED_COUNTER_ID_LEVEL_TIMESCORE,
824 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
825 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
826 ED_COUNTER_ID_LEVEL_RANDOM,
827 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
828 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
829 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
830 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
831 ED_COUNTER_ID_BD_CREATURES_AUTO_TURN_DELAY,
832 ED_COUNTER_ID_BD_PUSHING_PROB,
833 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
834 ED_COUNTER_ID_ELEMENT_VALUE1,
835 ED_COUNTER_ID_ELEMENT_VALUE2,
836 ED_COUNTER_ID_ELEMENT_VALUE3,
837 ED_COUNTER_ID_ELEMENT_VALUE4,
838 ED_COUNTER_ID_YAMYAM_CONTENT,
839 ED_COUNTER_ID_BALL_CONTENT,
840 ED_COUNTER_ID_ANDROID_CONTENT,
841 ED_COUNTER_ID_ENVELOPE_XSIZE,
842 ED_COUNTER_ID_ENVELOPE_YSIZE,
843 ED_COUNTER_ID_INVENTORY_SIZE,
844 ED_COUNTER_ID_MM_BALL_CONTENT,
845 ED_COUNTER_ID_CUSTOM_SCORE,
846 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
847 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
848 ED_COUNTER_ID_CUSTOM_VALUE_RND,
849 ED_COUNTER_ID_PUSH_DELAY_FIX,
850 ED_COUNTER_ID_PUSH_DELAY_RND,
851 ED_COUNTER_ID_DROP_DELAY_FIX,
852 ED_COUNTER_ID_DROP_DELAY_RND,
853 ED_COUNTER_ID_MOVE_DELAY_FIX,
854 ED_COUNTER_ID_MOVE_DELAY_RND,
855 ED_COUNTER_ID_STEP_DELAY_FIX,
856 ED_COUNTER_ID_STEP_DELAY_RND,
857 ED_COUNTER_ID_EXPLOSION_DELAY,
858 ED_COUNTER_ID_IGNITION_DELAY,
859 ED_COUNTER_ID_GROUP_CONTENT,
860 ED_COUNTER_ID_CHANGE_DELAY_FIX,
861 ED_COUNTER_ID_CHANGE_DELAY_RND,
862 ED_COUNTER_ID_CHANGE_CONT_RND,
864 ED_NUM_COUNTERBUTTONS
867 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
868 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
869 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
870 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
871 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
872 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
874 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
875 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
876 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
877 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
878 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
879 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
881 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
882 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
884 // values for scrollbutton gadgets
887 ED_SCROLLBUTTON_ID_AREA_UP,
888 ED_SCROLLBUTTON_ID_AREA_DOWN,
889 ED_SCROLLBUTTON_ID_AREA_LEFT,
890 ED_SCROLLBUTTON_ID_AREA_RIGHT,
891 ED_SCROLLBUTTON_ID_LIST_UP,
892 ED_SCROLLBUTTON_ID_LIST_DOWN,
897 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
898 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
900 // values for scrollbar gadgets
903 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
904 ED_SCROLLBAR_ID_AREA_VERTICAL,
905 ED_SCROLLBAR_ID_LIST_VERTICAL,
910 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
911 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
913 // values for text input gadgets
916 ED_TEXTINPUT_ID_LEVEL_NAME,
917 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
918 ED_TEXTINPUT_ID_LEVELSET_NAME,
919 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
920 ED_TEXTINPUT_ID_ELEMENT_NAME,
925 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
926 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
928 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
929 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
931 // values for text area gadgets
934 ED_TEXTAREA_ID_ENVELOPE_INFO,
939 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
940 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
942 // values for selectbox gadgets
945 ED_SELECTBOX_ID_TIME_OR_STEPS,
946 ED_SELECTBOX_ID_TIME_SCORE_BASE,
947 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
948 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
949 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
950 ED_SELECTBOX_ID_WIND_DIRECTION,
951 ED_SELECTBOX_ID_PLAYER_SPEED,
952 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
953 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
954 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
955 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
956 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
957 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
958 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
959 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
960 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
961 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
962 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
963 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
964 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
965 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
966 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
967 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
968 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
969 ED_SELECTBOX_ID_CHANGE_SIDE,
970 ED_SELECTBOX_ID_CHANGE_PLAYER,
971 ED_SELECTBOX_ID_CHANGE_PAGE,
972 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
973 ED_SELECTBOX_ID_ACTION_TYPE,
974 ED_SELECTBOX_ID_ACTION_MODE,
975 ED_SELECTBOX_ID_ACTION_ARG,
976 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
977 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
982 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
983 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
985 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
986 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
988 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
989 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
991 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
992 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
993 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
994 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
995 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
996 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
998 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
999 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1001 // values for textbutton gadgets
1004 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1005 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1006 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1007 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1008 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1009 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1010 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1011 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1012 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1013 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1014 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1015 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1016 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1017 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1022 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1023 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1025 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1026 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1028 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1029 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1031 // values for graphicbutton gadgets
1034 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1035 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1036 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1037 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1039 ED_NUM_GRAPHICBUTTONS
1042 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1043 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1045 // values for checkbutton gadgets
1048 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1049 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1050 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1051 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1052 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1053 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1054 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1055 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1056 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1057 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1058 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1059 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1060 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1061 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1062 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1063 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1064 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1065 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1066 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1067 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1068 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1069 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1070 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1071 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1072 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1073 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1074 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1075 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1076 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1077 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1078 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1079 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1080 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1081 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1082 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1083 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1084 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1085 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1086 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1087 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1088 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1089 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1090 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1091 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1092 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1093 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1094 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1095 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1096 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1097 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1098 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1099 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1100 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1101 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1102 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1103 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1104 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1105 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1106 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1107 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1108 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1109 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1110 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1111 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1112 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1113 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1114 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1115 ED_CHECKBUTTON_ID_MM_LASER_RED,
1116 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1117 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1118 ED_CHECKBUTTON_ID_DF_LASER_RED,
1119 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1120 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1121 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1122 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1123 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1124 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1125 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1126 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1127 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1128 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1129 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1130 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1131 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1132 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1133 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1134 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1135 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1136 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1137 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1138 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1139 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1140 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1141 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1142 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1143 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1144 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1145 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1146 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1147 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1152 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1153 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1155 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1156 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1158 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1159 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1161 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1162 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING
1164 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1165 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1166 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1167 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1168 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1169 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1171 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1172 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1174 // values for radiobutton gadgets
1177 ED_RADIOBUTTON_ID_PERCENTAGE,
1178 ED_RADIOBUTTON_ID_QUANTITY,
1183 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1184 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1186 // values for drawing area gadgets
1189 ED_DRAWING_ID_DRAWING_LEVEL,
1190 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1191 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1192 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1193 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1194 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1195 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1196 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1197 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1198 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1199 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1200 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1201 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1202 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1203 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1204 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1205 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1206 ED_DRAWING_ID_ANDROID_CONTENT,
1207 ED_DRAWING_ID_AMOEBA_CONTENT,
1208 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1209 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1210 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1211 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1212 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1213 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1214 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1215 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1216 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1217 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1218 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1219 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1220 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1221 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1222 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1223 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1224 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1225 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1226 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1227 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1228 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1229 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1230 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1231 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1232 ED_DRAWING_ID_BD_NUT_CONTENT,
1233 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1234 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1235 ED_DRAWING_ID_START_ELEMENT,
1236 ED_DRAWING_ID_ARTWORK_ELEMENT,
1237 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1238 ED_DRAWING_ID_INVENTORY_CONTENT,
1239 ED_DRAWING_ID_MM_BALL_CONTENT,
1240 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1241 ED_DRAWING_ID_CUSTOM_CONTENT,
1242 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1243 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1244 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1245 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1246 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1247 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1248 ED_DRAWING_ID_GROUP_CONTENT,
1249 ED_DRAWING_ID_RANDOM_BACKGROUND,
1251 ED_NUM_DRAWING_AREAS
1254 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1255 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1258 // ----------------------------------------------------------------------------
1259 // some internally used definitions
1260 // ----------------------------------------------------------------------------
1262 // values for CopyLevelToUndoBuffer()
1263 #define UNDO_IMMEDIATE 0
1264 #define UNDO_ACCUMULATE 1
1266 // values for scrollbars
1267 #define ED_SCROLL_NO 0
1268 #define ED_SCROLL_LEFT 1
1269 #define ED_SCROLL_RIGHT 2
1270 #define ED_SCROLL_UP 4
1271 #define ED_SCROLL_DOWN 8
1273 // screens in the level editor
1274 #define ED_MODE_DRAWING 0
1275 #define ED_MODE_LEVELCONFIG 1
1276 #define ED_MODE_PROPERTIES 2
1277 #define ED_MODE_PALETTE 3
1279 // sub-screens in the global settings section
1280 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1281 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1282 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1283 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1285 // sub-screens in the element properties section
1286 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1287 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1288 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1289 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1290 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1292 // how many steps can be cancelled
1293 #define NUM_UNDO_STEPS (64 + 1)
1295 // values for elements with score for certain actions
1297 #define MAX_SCORE 999
1299 // values for elements with count for collecting
1300 #define MIN_COLLECT_COUNT 0
1301 #define MAX_COLLECT_COUNT 999
1303 // values for random placement
1304 #define RANDOM_USE_PERCENTAGE 0
1305 #define RANDOM_USE_QUANTITY 1
1307 // values for level set save mode
1308 #define LEVELSET_SAVE_MODE_UPDATE 0
1309 #define LEVELSET_SAVE_MODE_CREATE 1
1311 // default value for element tile size in drawing area
1312 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1313 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1316 // ----------------------------------------------------------------------------
1317 // some internally used data structure definitions
1318 // ----------------------------------------------------------------------------
1324 struct XYTileSize *pos;
1328 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1330 // note: some additional characters are already reserved for "cheat mode"
1331 // shortcuts (":XYZ" style) -- for details, see "events.c"
1333 // ---------- toolbox control buttons ---------------------------------------
1336 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1337 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1338 "Draw single items", 's'
1341 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1342 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1343 "Draw connected items", 'd'
1346 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1347 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1351 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1352 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1356 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1357 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1358 "Draw outline rectangles", 'r'
1361 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1362 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1363 "Draw filled rectangles", 'R'
1366 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1367 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1368 "Wrap (rotate) level up", 0
1371 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1372 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1373 "Enter text elements", 't'
1376 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1377 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1381 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1382 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1383 "Wrap (rotate) level left", 0
1386 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1387 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1388 "Zoom level tile size", '+'
1391 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1392 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1393 "Wrap (rotate) level right", 0
1396 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1397 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1398 "Random element placement", 0
1401 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1402 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1406 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1407 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1408 "Wrap (rotate) level down", 0
1411 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1412 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1413 "Pick drawing element", ','
1416 // ---------- level control buttons -----------------------------------------
1419 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1420 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1421 "Undo/redo last operation", 'u'
1424 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1425 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1426 "Level and editor settings", 'I'
1429 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1430 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1434 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1435 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1439 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1440 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1444 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1445 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1446 "Exit level editor", 'E'
1449 // ---------- CE and GE control buttons -------------------------------------
1452 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1453 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1454 "Copy settings from other element", 0
1457 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1458 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1459 "Copy settings to other element", 0
1462 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1463 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1464 "Exchange element with other element", 0
1467 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1468 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1469 "Copy settings from this element", 0
1472 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1473 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1474 "Paste settings to this element", 0
1477 // ---------- palette control buttons ---------------------------------------
1480 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1481 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1482 "Properties of drawing element", 'p'
1485 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1486 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1487 "Properties of drawing element 1", '1'
1490 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1491 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1492 "Properties of drawing element 2", '2'
1495 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1496 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1497 "Properties of drawing element 3", '3'
1500 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1501 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1502 "Show list of elements", 'e'
1506 static int random_placement_value = 10;
1507 static int random_placement_method = RANDOM_USE_QUANTITY;
1508 static int random_placement_background_element = EL_SAND;
1509 static boolean random_placement_background_restricted = FALSE;
1510 static boolean stick_element_properties_window = FALSE;
1511 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1512 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1513 static struct ElementChangeInfo custom_element_change;
1514 static struct ElementGroupInfo group_element_info;
1515 static struct ElementInfo custom_element;
1517 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1518 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1519 static int levelset_num_levels = 100;
1520 static boolean levelset_use_levelset_artwork = FALSE;
1521 static boolean levelset_copy_level_template = FALSE;
1522 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1528 int min_value, max_value;
1529 int gadget_id_down, gadget_id_up;
1531 int gadget_id_align;
1533 char *text_above, *text_left, *text_right;
1534 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1536 // ---------- current level number ------------------------------------------
1539 ED_COUNTER_ID_SELECT_LEVEL,
1540 -1, -1, // these values are not constant, but can change at runtime
1542 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1543 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1548 // ---------- level and editor settings -------------------------------------
1551 ED_COUNTER_ID_LEVEL_XSIZE,
1552 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1553 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1554 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1555 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1557 "Playfield size:", NULL, "Width",
1560 ED_COUNTER_ID_LEVEL_YSIZE,
1561 -1, ED_LEVEL_SETTINGS_YPOS(4),
1562 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1563 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1564 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1566 NULL, " ", "Height",
1569 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1570 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1572 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1573 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1575 NULL, "Number of gems to collect:", NULL
1578 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1579 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1581 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1582 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1584 "Time or step limit to solve level:", NULL, NULL
1587 ED_COUNTER_ID_LEVEL_TIMESCORE,
1588 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1590 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1591 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1592 &level.score[SC_TIME_BONUS],
1593 "Score for time or steps left:", NULL, NULL
1596 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1597 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1599 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1600 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1602 NULL, "Random seed:", "(0 => random)"
1605 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1606 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1608 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1609 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1610 &levelset_num_levels,
1611 "Number of levels:", NULL, NULL,
1614 ED_COUNTER_ID_LEVEL_RANDOM,
1615 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1617 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1618 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1619 &random_placement_value,
1620 "Random element placement:", NULL, "in"
1623 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1624 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1626 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1627 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1628 &level.bd_cycle_delay_ms,
1629 NULL, NULL, "Game cycle delay (ms)"
1632 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1633 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1635 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1636 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1637 &level.bd_cycle_delay_c64,
1638 NULL, NULL, "Game cycle delay (C64-style)"
1641 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1642 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1644 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1645 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1646 &level.bd_hatching_delay_cycles,
1647 NULL, NULL, "Hatching delay (cycles)"
1650 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1651 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1653 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1654 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1655 &level.bd_hatching_delay_seconds,
1656 NULL, NULL, "Hatching delay (seconds)"
1659 ED_COUNTER_ID_BD_CREATURES_AUTO_TURN_DELAY,
1660 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1662 GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_DOWN, GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_UP,
1663 GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_TEXT, GADGET_ID_NONE,
1664 &level.bd_creatures_auto_turn_delay,
1665 NULL, NULL, "Creatures auto turn delay"
1668 // ---------- element settings: configure (various elements) ----------------
1671 ED_COUNTER_ID_BD_PUSHING_PROB,
1672 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1674 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1675 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1676 &level.bd_pushing_prob,
1677 NULL, NULL, "Push probability"
1680 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1681 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1683 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1684 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1685 &level.bd_pushing_prob_with_sweet,
1686 NULL, NULL, "Push probability with sweet"
1689 ED_COUNTER_ID_ELEMENT_VALUE1,
1690 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1691 MIN_SCORE, MAX_SCORE,
1692 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1693 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1694 NULL, // will be set when used
1698 ED_COUNTER_ID_ELEMENT_VALUE2,
1699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1700 MIN_SCORE, MAX_SCORE,
1701 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1702 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1703 NULL, // will be set when used
1707 ED_COUNTER_ID_ELEMENT_VALUE3,
1708 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1709 MIN_SCORE, MAX_SCORE,
1710 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1711 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1712 NULL, // will be set when used
1716 ED_COUNTER_ID_ELEMENT_VALUE4,
1717 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1718 MIN_SCORE, MAX_SCORE,
1719 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1720 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1721 NULL, // will be set when used
1725 ED_COUNTER_ID_YAMYAM_CONTENT,
1726 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1727 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1728 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1729 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1730 &level.num_yamyam_contents,
1731 NULL, NULL, "Number of content areas"
1734 ED_COUNTER_ID_BALL_CONTENT,
1735 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1736 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1737 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1738 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1739 &level.num_ball_contents,
1740 NULL, NULL, "Number of content areas"
1743 ED_COUNTER_ID_ANDROID_CONTENT,
1744 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1745 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1746 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1747 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1748 &level.num_android_clone_elements,
1749 NULL, NULL, "Number of clonable elements"
1752 ED_COUNTER_ID_ENVELOPE_XSIZE,
1753 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1754 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1755 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1756 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1757 NULL, // will be set when used
1758 NULL, NULL, "Width",
1761 ED_COUNTER_ID_ENVELOPE_YSIZE,
1762 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1763 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1764 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1765 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1766 NULL, // will be set when used
1767 NULL, " ", "Height",
1770 ED_COUNTER_ID_INVENTORY_SIZE,
1771 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1772 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1773 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1774 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1775 &level.initial_inventory_size[0],
1776 NULL, NULL, "Number of inventory elements"
1779 ED_COUNTER_ID_MM_BALL_CONTENT,
1780 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1781 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1782 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1783 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1784 &level.num_mm_ball_contents,
1785 NULL, NULL, "Number of content elements"
1788 // ---------- element settings: configure 1 (custom elements) ---------------
1791 ED_COUNTER_ID_CUSTOM_SCORE,
1792 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1793 MIN_SCORE, MAX_SCORE,
1794 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1795 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1796 &custom_element.collect_score_initial,
1797 NULL, "CE score", " "
1800 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1801 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1802 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1803 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1804 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1805 &custom_element.collect_count_initial,
1806 NULL, "CE count", NULL
1809 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1810 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1812 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1813 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1814 &custom_element.ce_value_fixed_initial,
1815 NULL, "CE value", NULL
1818 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1819 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1821 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1822 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1823 &custom_element.ce_value_random_initial,
1824 NULL, "+random", NULL
1827 ED_COUNTER_ID_PUSH_DELAY_FIX,
1828 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1830 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1831 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1832 &custom_element.push_delay_fixed,
1833 NULL, "Push delay", NULL
1836 ED_COUNTER_ID_PUSH_DELAY_RND,
1837 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1839 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1840 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1841 &custom_element.push_delay_random,
1842 NULL, "+random", NULL
1845 ED_COUNTER_ID_DROP_DELAY_FIX,
1846 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1848 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1849 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1850 &custom_element.drop_delay_fixed,
1851 NULL, "Drop delay", NULL
1854 ED_COUNTER_ID_DROP_DELAY_RND,
1855 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1857 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1858 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1859 &custom_element.drop_delay_random,
1860 NULL, "+random", NULL
1863 // ---------- element settings: configure 2 (custom elements) ---------------
1866 ED_COUNTER_ID_MOVE_DELAY_FIX,
1867 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1869 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1870 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1871 &custom_element.move_delay_fixed,
1872 NULL, "Move delay", NULL
1875 ED_COUNTER_ID_MOVE_DELAY_RND,
1876 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1878 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1879 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1880 &custom_element.move_delay_random,
1881 NULL, "+random", NULL
1884 ED_COUNTER_ID_STEP_DELAY_FIX,
1885 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1887 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1888 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1889 &custom_element.step_delay_fixed,
1890 NULL, "Step delay", NULL
1893 ED_COUNTER_ID_STEP_DELAY_RND,
1894 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1896 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1897 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1898 &custom_element.step_delay_random,
1899 NULL, "+random", NULL
1902 ED_COUNTER_ID_EXPLOSION_DELAY,
1903 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1905 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1906 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1907 &custom_element.explosion_delay,
1908 NULL, "Explosion delay", NULL
1911 ED_COUNTER_ID_IGNITION_DELAY,
1912 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1914 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1915 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1916 &custom_element.ignition_delay,
1917 NULL, "Ignition delay", "(by fire)"
1920 // ---------- element settings: configure (group elements) ------------------
1923 ED_COUNTER_ID_GROUP_CONTENT,
1924 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1925 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1926 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1927 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1928 &group_element_info.num_elements,
1929 NULL, NULL, "Number of elements in group"
1932 // ---------- element settings: advanced (custom elements) ------------------
1935 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1936 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1938 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1939 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1940 &custom_element_change.delay_fixed,
1941 NULL, "CE delay", NULL,
1944 ED_COUNTER_ID_CHANGE_DELAY_RND,
1945 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1947 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1948 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1949 &custom_element_change.delay_random,
1950 NULL, "+random", NULL
1953 ED_COUNTER_ID_CHANGE_CONT_RND,
1954 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1956 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1957 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1958 &custom_element_change.random_percentage,
1959 NULL, "Use random replace:", "%"
1970 char *text_above, *infotext;
1971 } textinput_info[ED_NUM_TEXTINPUT] =
1974 ED_TEXTINPUT_ID_LEVEL_NAME,
1975 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1976 GADGET_ID_LEVEL_NAME,
1979 "Title:", "Title for this level"
1982 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1983 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1984 GADGET_ID_LEVEL_AUTHOR,
1985 MAX_LEVEL_AUTHOR_LEN,
1987 "Author:", "Author for this level"
1990 ED_TEXTINPUT_ID_LEVELSET_NAME,
1991 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1992 GADGET_ID_LEVELSET_NAME,
1995 "Title:", "Title for this or new level set"
1998 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1999 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2000 GADGET_ID_LEVELSET_AUTHOR,
2001 MAX_LEVEL_AUTHOR_LEN,
2003 "Author:", "Author for this or new level set"
2006 ED_TEXTINPUT_ID_ELEMENT_NAME,
2007 -1, -1, // these values are not constant, but can change at runtime
2008 GADGET_ID_ELEMENT_NAME,
2009 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2010 custom_element.description,
2011 NULL, "Element name"
2022 char *text_above, *text_above_cropped, *infotext;
2023 } textarea_info[ED_NUM_TEXTAREAS] =
2026 ED_TEXTAREA_ID_ENVELOPE_INFO,
2027 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2028 GADGET_ID_ENVELOPE_INFO,
2029 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2031 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2035 static struct ValueTextInfo options_time_or_steps[] =
2043 static struct ValueTextInfo options_time_score_base[] =
2045 { 1, "per second/step" },
2046 { 10, "per 10 seconds/steps" },
2051 static struct ValueTextInfo options_game_engine_type[] =
2053 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2054 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2055 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2056 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2057 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2062 static struct ValueTextInfo options_levelset_save_mode[] =
2064 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2065 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2070 static struct ValueTextInfo options_wind_direction[] =
2072 { MV_START_NONE, "none" },
2073 { MV_START_LEFT, "left" },
2074 { MV_START_RIGHT, "right" },
2075 { MV_START_UP, "up" },
2076 { MV_START_DOWN, "down" },
2081 static struct ValueTextInfo options_player_speed[] =
2088 { 16, "very fast" },
2089 { 32, "ultrafast" },
2094 static struct ValueTextInfo options_access_type[] =
2096 { EP_WALKABLE, "walkable" },
2097 { EP_PASSABLE, "passable" },
2102 static struct ValueTextInfo options_access_layer[] =
2104 { EP_ACCESSIBLE_OVER, "over" },
2105 { EP_ACCESSIBLE_INSIDE, "inside" },
2106 { EP_ACCESSIBLE_UNDER, "under" },
2111 static struct ValueTextInfo options_access_protected[] =
2113 { 0, "unprotected" },
2119 static struct ValueTextInfo options_access_direction[] =
2121 { MV_NO_DIRECTION, "no direction" },
2122 { MV_LEFT, "left" },
2123 { MV_RIGHT, "right" },
2125 { MV_DOWN, "down" },
2126 { MV_LEFT | MV_UP, "left + up" },
2127 { MV_LEFT | MV_DOWN, "left + down" },
2128 { MV_RIGHT | MV_UP, "right + up" },
2129 { MV_RIGHT | MV_DOWN, "right + down" },
2130 { MV_HORIZONTAL, "horizontal" },
2131 { MV_VERTICAL, "vertical" },
2132 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2133 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2134 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2135 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2136 { MV_ALL_DIRECTIONS, "all directions" },
2141 static struct ValueTextInfo options_walk_to_action[] =
2143 { EP_DIGGABLE, "diggable" },
2144 { EP_COLLECTIBLE_ONLY, "collectible" },
2145 { EP_DROPPABLE, "collectible & droppable" },
2146 { EP_THROWABLE, "collectible & throwable" },
2147 { EP_PUSHABLE, "pushable" },
2152 static struct ValueTextInfo options_move_pattern[] =
2154 { MV_LEFT, "left" },
2155 { MV_RIGHT, "right" },
2157 { MV_DOWN, "down" },
2158 { MV_HORIZONTAL, "horizontal" },
2159 { MV_VERTICAL, "vertical" },
2160 { MV_ALL_DIRECTIONS, "all directions" },
2161 { MV_WIND_DIRECTION, "wind direction" },
2162 { MV_TOWARDS_PLAYER, "towards player" },
2163 { MV_AWAY_FROM_PLAYER, "away from player" },
2164 { MV_ALONG_LEFT_SIDE, "along left side" },
2165 { MV_ALONG_RIGHT_SIDE, "along right side" },
2166 { MV_TURNING_LEFT, "turning left" },
2167 { MV_TURNING_RIGHT, "turning right" },
2168 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2169 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2170 { MV_TURNING_RANDOM, "turning random" },
2171 { MV_MAZE_RUNNER, "maze runner style" },
2172 { MV_MAZE_HUNTER, "maze hunter style" },
2173 { MV_WHEN_PUSHED, "when pushed" },
2174 { MV_WHEN_DROPPED, "when dropped/thrown" },
2179 static struct ValueTextInfo options_move_direction[] =
2181 { MV_START_AUTOMATIC, "automatic" },
2182 { MV_START_LEFT, "left" },
2183 { MV_START_RIGHT, "right" },
2184 { MV_START_UP, "up" },
2185 { MV_START_DOWN, "down" },
2186 { MV_START_RANDOM, "random" },
2187 { MV_START_PREVIOUS, "previous" },
2192 static struct ValueTextInfo options_move_stepsize[] =
2194 { 0, "not moving" },
2199 { 16, "very fast" },
2200 { 32, "even faster" },
2205 static struct ValueTextInfo options_move_leave_type[] =
2207 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2208 { LEAVE_TYPE_LIMITED, "change it to" },
2213 static struct ValueTextInfo options_smash_targets[] =
2215 { EP_CAN_SMASH_PLAYER, "player" },
2217 { EP_CAN_SMASH_ENEMIES, "enemies" },
2219 { EP_CAN_SMASH_EVERYTHING, "everything" },
2224 static struct ValueTextInfo options_slippery_type[] =
2226 { SLIPPERY_ANY_RANDOM, "random" },
2227 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2228 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2229 { SLIPPERY_ONLY_LEFT, "only left" },
2230 { SLIPPERY_ONLY_RIGHT, "only right" },
2235 static struct ValueTextInfo options_deadliness[] =
2237 { EP_DONT_RUN_INTO, "running into" },
2238 { EP_DONT_COLLIDE_WITH, "colliding with" },
2239 { EP_DONT_GET_HIT_BY, "getting hit by" },
2240 { EP_DONT_TOUCH, "touching" },
2245 static struct ValueTextInfo options_explosion_type[] =
2247 { EXPLODES_3X3, "3x3" },
2248 { EXPLODES_CROSS, "3+3" },
2249 { EXPLODES_1X1, "1x1" },
2254 static struct ValueTextInfo options_time_units[] =
2257 { FRAMES_PER_SECOND, "seconds" },
2262 static struct ValueTextInfo options_change_direct_action[] =
2264 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2265 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2266 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2267 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2268 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2269 { CE_ENTERED_BY_PLAYER, "entered by player" },
2270 { CE_LEFT_BY_PLAYER, "left by player" },
2271 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2272 { CE_SWITCHED, "switched" },
2273 { CE_HITTING_SOMETHING, "hitting something" },
2274 { CE_HIT_BY_SOMETHING, "hit by something" },
2276 { CE_BLOCKED, "blocked" },
2278 { CE_IMPACT, "impact (on something)" },
2279 { CE_SMASHED, "smashed (from above)" },
2281 { CE_VALUE_CHANGES, "CE value changes" },
2282 { CE_SCORE_CHANGES, "CE score changes" },
2284 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2285 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2286 { CE_UNDEFINED, " " },
2287 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2288 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2289 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2290 { CE_UNDEFINED, " " },
2291 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2292 { CE_NEXT_TO_PLAYER, "next to player" },
2297 static struct ValueTextInfo options_change_other_action[] =
2299 { CE_PLAYER_TOUCHES_X, "player touches" },
2300 { CE_PLAYER_PRESSES_X, "player presses" },
2301 { CE_PLAYER_SWITCHES_X, "player switches" },
2302 { CE_PLAYER_SNAPS_X, "player snaps" },
2303 { CE_PLAYER_PUSHES_X, "player pushes" },
2304 { CE_PLAYER_ENTERS_X, "player enters" },
2305 { CE_PLAYER_LEAVES_X, "player leaves" },
2306 { CE_PLAYER_DIGS_X, "player digs" },
2307 { CE_PLAYER_COLLECTS_X, "player collects" },
2308 { CE_PLAYER_DROPS_X, "player drops/throws" },
2309 { CE_TOUCHING_X, "touching" },
2310 { CE_HITTING_X, "hitting" },
2311 { CE_DIGGING_X, "digging" },
2312 { CE_HIT_BY_X, "hit by" },
2313 { CE_SWITCH_OF_X, "switch of" },
2314 { CE_CHANGE_OF_X, "change by page of" },
2315 { CE_EXPLOSION_OF_X, "explosion of" },
2316 { CE_MOVE_OF_X, "move of" },
2317 { CE_CREATION_OF_X, "creation of" },
2318 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2319 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2320 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2321 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2322 { CE_UNDEFINED, " " },
2323 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2324 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2325 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2326 { CE_UNDEFINED, " " },
2327 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2328 { CE_PLAYER_NEXT_TO_X, "player next to" },
2329 { CE_NEXT_TO_X, "next to" },
2334 static struct ValueTextInfo options_change_trigger_side[] =
2336 { CH_SIDE_LEFT, "left" },
2337 { CH_SIDE_RIGHT, "right" },
2338 { CH_SIDE_TOP, "top" },
2339 { CH_SIDE_BOTTOM, "bottom" },
2340 { CH_SIDE_LEFT_RIGHT, "left/right" },
2341 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2342 { CH_SIDE_ANY, "any" },
2347 static struct ValueTextInfo options_change_trigger_player[] =
2349 { CH_PLAYER_1, "1" },
2350 { CH_PLAYER_2, "2" },
2351 { CH_PLAYER_3, "3" },
2352 { CH_PLAYER_4, "4" },
2353 { CH_PLAYER_ANY, "any" },
2358 static struct ValueTextInfo options_change_trigger_page[] =
2369 { (1u << 9), "10" },
2370 { (1u << 10), "11" },
2371 { (1u << 11), "12" },
2372 { (1u << 12), "13" },
2373 { (1u << 13), "14" },
2374 { (1u << 14), "15" },
2375 { (1u << 15), "16" },
2376 { (1u << 16), "17" },
2377 { (1u << 17), "18" },
2378 { (1u << 18), "19" },
2379 { (1u << 19), "20" },
2380 { (1u << 20), "21" },
2381 { (1u << 21), "22" },
2382 { (1u << 22), "23" },
2383 { (1u << 23), "24" },
2384 { (1u << 24), "25" },
2385 { (1u << 25), "26" },
2386 { (1u << 26), "27" },
2387 { (1u << 27), "28" },
2388 { (1u << 28), "29" },
2389 { (1u << 29), "30" },
2390 { (1u << 30), "31" },
2391 { (1u << 31), "32" },
2392 { CH_PAGE_ANY, "any" },
2397 static struct ValueTextInfo options_change_replace_when[] =
2399 { CP_WHEN_EMPTY, "empty" },
2400 { CP_WHEN_WALKABLE, "walkable" },
2401 { CP_WHEN_DIGGABLE, "diggable" },
2402 { CP_WHEN_COLLECTIBLE, "collectible" },
2403 { CP_WHEN_REMOVABLE, "removable" },
2404 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2409 static struct ValueTextInfo options_action_type[] =
2411 { CA_NO_ACTION, "no action" },
2412 { CA_UNDEFINED, " " },
2413 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2414 { CA_RESTART_LEVEL, "restart level" },
2415 { CA_SHOW_ENVELOPE, "show envelope" },
2416 { CA_SET_LEVEL_TIME, "set time" },
2417 { CA_SET_LEVEL_SCORE, "set score" },
2418 { CA_SET_LEVEL_GEMS, "set gems" },
2419 { CA_SET_LEVEL_WIND, "set wind dir." },
2420 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2421 { CA_UNDEFINED, " " },
2422 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2423 { CA_MOVE_PLAYER, "move player" },
2424 { CA_MOVE_PLAYER_NEW, "move player new" },
2425 { CA_EXIT_PLAYER, "exit player" },
2426 { CA_KILL_PLAYER, "kill player" },
2427 { CA_SET_PLAYER_KEYS, "set keys" },
2428 { CA_SET_PLAYER_SPEED, "set speed" },
2429 { CA_SET_PLAYER_SHIELD, "set shield" },
2430 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2431 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2432 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2433 { CA_UNDEFINED, " " },
2434 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2435 { CA_SET_CE_VALUE, "set CE value" },
2436 { CA_SET_CE_SCORE, "set CE score" },
2437 { CA_SET_CE_ARTWORK, "set CE artwork" },
2438 { CA_UNDEFINED, " " },
2439 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2440 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2445 static struct ValueTextInfo options_action_mode_none[] =
2447 { CA_MODE_UNDEFINED, " " },
2452 static struct ValueTextInfo options_action_mode_assign[] =
2454 { CA_MODE_SET, "=" },
2459 static struct ValueTextInfo options_action_mode_add_remove[] =
2461 { CA_MODE_ADD, "+" },
2462 { CA_MODE_SUBTRACT, "-" },
2467 static struct ValueTextInfo options_action_mode_calculate[] =
2469 { CA_MODE_SET, "=" },
2470 { CA_MODE_ADD, "+" },
2471 { CA_MODE_SUBTRACT, "-" },
2472 { CA_MODE_MULTIPLY, "*" },
2473 { CA_MODE_DIVIDE, "/" },
2474 { CA_MODE_MODULO, "%" },
2479 static struct ValueTextInfo options_action_arg_none[] =
2481 { CA_ARG_UNDEFINED, " " },
2486 static struct ValueTextInfo options_action_arg_player[] =
2488 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2489 { CA_ARG_PLAYER_1, "1" },
2490 { CA_ARG_PLAYER_2, "2" },
2491 { CA_ARG_PLAYER_3, "3" },
2492 { CA_ARG_PLAYER_4, "4" },
2493 { CA_ARG_PLAYER_ANY, "any" },
2494 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2495 { CA_ARG_PLAYER_ACTION, "action ->" },
2500 static struct ValueTextInfo options_action_arg_number[] =
2502 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2509 { CA_ARG_10, "10" },
2510 { CA_ARG_100, "100" },
2511 { CA_ARG_1000, "1000" },
2512 { CA_ARG_UNDEFINED, " " },
2513 { CA_ARG_NUMBER_MIN, "min" },
2514 { CA_ARG_NUMBER_MAX, "max" },
2515 { CA_ARG_UNDEFINED, " " },
2516 { CA_ARG_NUMBER_RESET, "reset" },
2517 { CA_ARG_UNDEFINED, " " },
2518 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2519 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2520 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2521 { CA_ARG_UNDEFINED, " " },
2522 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2523 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2524 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2525 { CA_ARG_UNDEFINED, " " },
2526 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2527 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2528 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2529 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2530 { CA_ARG_UNDEFINED, " " },
2531 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2532 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2533 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2534 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2539 static struct ValueTextInfo options_action_arg_value[] =
2541 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2548 { CA_ARG_10, "10" },
2549 { CA_ARG_100, "100" },
2550 { CA_ARG_1000, "1000" },
2551 { CA_ARG_UNDEFINED, " " },
2552 { CA_ARG_NUMBER_MIN, "min" },
2553 { CA_ARG_NUMBER_MAX, "max" },
2554 { CA_ARG_UNDEFINED, " " },
2555 { CA_ARG_NUMBER_RESET, "reset" },
2556 { CA_ARG_UNDEFINED, " " },
2557 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2558 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2559 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2560 { CA_ARG_UNDEFINED, " " },
2561 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2562 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2563 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2564 { CA_ARG_UNDEFINED, " " },
2565 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2566 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2567 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2568 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2569 { CA_ARG_UNDEFINED, " " },
2570 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2571 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2572 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2573 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2574 { CA_ARG_UNDEFINED, " " },
2575 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2576 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2577 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2578 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2583 static struct ValueTextInfo options_action_arg_envelope[] =
2585 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2590 { CA_ARG_UNDEFINED, " " },
2591 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2592 { CA_ARG_ELEMENT_TARGET, "target" },
2593 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2594 { CA_ARG_ELEMENT_ACTION, "action ->" },
2599 static struct ValueTextInfo options_action_arg_key[] =
2601 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2610 { CA_ARG_UNDEFINED, " " },
2611 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2612 { CA_ARG_ELEMENT_TARGET, "target" },
2613 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2614 { CA_ARG_ELEMENT_ACTION, "action ->" },
2619 static struct ValueTextInfo options_action_arg_speed[] =
2621 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2622 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2623 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2624 { CA_ARG_SPEED_SLOW, "slow" },
2625 { CA_ARG_SPEED_NORMAL, "normal" },
2626 { CA_ARG_SPEED_FAST, "fast" },
2627 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2628 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2629 { CA_ARG_UNDEFINED, " " },
2630 { CA_ARG_SPEED_SLOWER, "slower" },
2631 { CA_ARG_SPEED_FASTER, "faster" },
2632 { CA_ARG_UNDEFINED, " " },
2633 { CA_ARG_SPEED_RESET, "reset" },
2638 static struct ValueTextInfo options_action_arg_shield[] =
2640 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2641 { CA_ARG_SHIELD_OFF, "off" },
2642 { CA_ARG_SHIELD_NORMAL, "normal" },
2643 { CA_ARG_SHIELD_DEADLY, "deadly" },
2648 static struct ValueTextInfo options_action_arg_artwork[] =
2650 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2651 { CA_ARG_ELEMENT_TARGET, "target" },
2652 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2653 { CA_ARG_ELEMENT_ACTION, "action ->" },
2654 { CA_ARG_UNDEFINED, " " },
2655 { CA_ARG_ELEMENT_RESET, "reset" },
2660 static struct ValueTextInfo options_action_arg_gravity[] =
2662 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2663 { CA_ARG_GRAVITY_ON, "on" },
2664 { CA_ARG_GRAVITY_OFF, "off" },
2665 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2670 static struct ValueTextInfo options_action_arg_direction[] =
2672 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2673 { CA_ARG_DIRECTION_NONE, "none" },
2674 { CA_ARG_DIRECTION_LEFT, "left" },
2675 { CA_ARG_DIRECTION_RIGHT, "right" },
2676 { CA_ARG_DIRECTION_UP, "up" },
2677 { CA_ARG_DIRECTION_DOWN, "down" },
2678 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2679 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2684 static struct ValueTextInfo options_action_arg_scan_mode[] =
2686 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2687 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2688 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2693 static struct ValueTextInfo options_action_arg_inventory[] =
2695 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2696 { CA_ARG_ELEMENT_TARGET, "+ target" },
2697 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2698 { CA_ARG_ELEMENT_ACTION, "+ action" },
2699 { CA_ARG_UNDEFINED, " " },
2700 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2701 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2702 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2703 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2704 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2705 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2706 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2707 { CA_ARG_UNDEFINED, " " },
2708 { CA_ARG_INVENTORY_RESET, "reset" },
2713 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2714 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2719 static struct ValueTextInfo options_group_choice_mode[] =
2721 { ANIM_RANDOM, "random" },
2722 { ANIM_LOOP, "loop" },
2723 { ANIM_LINEAR, "linear" },
2724 { ANIM_PINGPONG, "pingpong" },
2725 { ANIM_PINGPONG2, "pingpong 2" },
2726 { ANIM_LEVEL_NR, "level number" },
2731 static struct ValueTextInfo options_bd_scheduling_type[] =
2733 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2734 { GD_SCHEDULING_BD1, "BD1" },
2735 { GD_SCHEDULING_BD2, "BD2" },
2736 { GD_SCHEDULING_PLCK, "Construction Kit" },
2737 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2738 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2739 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2744 static struct ValueTextInfo *action_arg_modes[] =
2746 options_action_mode_none,
2747 options_action_mode_assign,
2748 options_action_mode_add_remove,
2749 options_action_mode_calculate,
2756 struct ValueTextInfo *options;
2758 action_arg_options[] =
2760 { CA_NO_ACTION, 0, options_action_arg_none, },
2761 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2762 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2763 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2764 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2765 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2766 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2767 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2768 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2769 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2770 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2771 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2772 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2773 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2774 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2775 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2776 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2777 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2778 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2779 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2780 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2781 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2791 int gadget_id_align;
2792 int size; // char size of selectbox or '-1' (dynamically determined)
2793 struct ValueTextInfo *options;
2795 char *text_above, *text_left, *text_right, *infotext;
2796 } selectbox_info[ED_NUM_SELECTBOX] =
2798 // ---------- level and editor settings -------------------------------------
2801 ED_SELECTBOX_ID_TIME_OR_STEPS,
2802 -1, ED_LEVEL_SETTINGS_YPOS(8),
2803 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2805 options_time_or_steps,
2806 &level.use_step_counter,
2807 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2810 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2811 -1, ED_LEVEL_SETTINGS_YPOS(10),
2812 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2814 options_time_score_base,
2815 &level.time_score_base,
2816 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2819 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2820 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2821 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2823 options_game_engine_type,
2824 &level.game_engine_type,
2825 NULL, "Game engine:", NULL, "Select game engine"
2828 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2829 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2830 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2832 options_bd_scheduling_type,
2833 &level.bd_scheduling_type,
2834 NULL, "Scheduling type:", NULL, "Select level timing"
2837 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2838 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2839 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2841 options_levelset_save_mode,
2842 &levelset_save_mode,
2843 "Action:", NULL, NULL, "Select action when saving level set"
2846 // ---------- element settings: configure (several elements) ----------------
2849 ED_SELECTBOX_ID_WIND_DIRECTION,
2850 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2851 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2853 options_wind_direction,
2854 &level.wind_direction_initial,
2855 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2858 ED_SELECTBOX_ID_PLAYER_SPEED,
2859 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2860 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2862 options_player_speed,
2863 &level.initial_player_stepsize[0],
2864 NULL, "Initial player speed:", NULL, "Select initial player speed"
2867 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2868 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2869 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2871 options_group_choice_mode,
2872 &level.mm_ball_choice_mode,
2873 NULL, "Choice type:", NULL, "Select type of content choice"
2876 // ---------- element settings: configure 1 (custom elements) ---------------
2879 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2880 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2881 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2883 options_access_type,
2884 &custom_element.access_type,
2885 NULL, NULL, NULL, "Select type of access to this field"
2888 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2889 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2890 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2892 options_access_layer,
2893 &custom_element.access_layer,
2894 NULL, NULL, NULL, "Select layer of access for this field"
2897 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2898 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2899 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2901 options_access_protected,
2902 &custom_element.access_protected,
2903 NULL, NULL, NULL, "Select protected access for this field"
2906 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2907 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2908 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2910 options_access_direction,
2911 &custom_element.access_direction,
2912 NULL, "from", NULL, "Select access direction for this field"
2915 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2916 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2917 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2919 options_walk_to_action,
2920 &custom_element.walk_to_action,
2921 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2924 // ---------- element settings: configure 2 (custom elements) ---------------
2927 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2928 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2929 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2931 options_move_pattern,
2932 &custom_element.move_pattern,
2933 NULL, "Can move", NULL, "Select element move pattern"
2936 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2937 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2938 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2940 options_move_direction,
2941 &custom_element.move_direction_initial,
2942 NULL, "Starts moving", NULL, "Select initial element move direction"
2945 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2946 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2947 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2949 options_move_stepsize,
2950 &custom_element.move_stepsize,
2951 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2954 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2955 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2956 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2958 options_move_leave_type,
2959 &custom_element.move_leave_type,
2960 // left text with leading spaces to place gadget next to "can dig" gadget
2961 // (needed because drawing area gadgets created after selectbox gadgets)
2962 // NULL, "can dig: can", ":", "leave behind or change element"
2963 NULL, " Can", ":", "Select leave behind or change element"
2966 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2967 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2968 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2970 options_smash_targets,
2971 &custom_element.smash_targets,
2972 NULL, "Can smash", NULL, "Select elements that can be smashed"
2975 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2976 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2977 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2979 options_slippery_type,
2980 &custom_element.slippery_type,
2981 NULL, "Slippery", NULL, "Select where other elements fall down"
2984 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2985 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2986 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2989 &custom_element.deadliness,
2990 NULL, "Deadly when", NULL, "Select deadliness of element"
2993 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2994 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2995 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2997 options_explosion_type,
2998 &custom_element.explosion_type,
2999 NULL, "Can explode", NULL, "Select explosion type"
3002 // ---------- element settings: advanced (custom elements) ------------------
3005 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3006 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3007 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3010 &custom_element_change.delay_frames,
3011 NULL, "Delay time given in", NULL, "Select delay time units for change"
3014 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3015 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3016 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3018 options_change_direct_action,
3019 &custom_element_change.direct_action,
3020 NULL, NULL, NULL, "Select type of direct action"
3023 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3024 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3025 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3027 options_change_other_action,
3028 &custom_element_change.other_action,
3029 NULL, NULL, "element:", "Select type of other element action"
3032 ED_SELECTBOX_ID_CHANGE_SIDE,
3033 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3034 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3036 options_change_trigger_side,
3037 &custom_element_change.trigger_side,
3038 NULL, "at", "side", "Select element side triggering change"
3041 ED_SELECTBOX_ID_CHANGE_PLAYER,
3042 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3043 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3045 options_change_trigger_player,
3046 &custom_element_change.trigger_player,
3047 NULL, "Player:", " ", "Select player that causes change"
3050 ED_SELECTBOX_ID_CHANGE_PAGE,
3051 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3052 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3054 options_change_trigger_page,
3055 &custom_element_change.trigger_page,
3056 NULL, "Page:", NULL, "Select change page that causes change"
3059 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3060 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3061 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3063 options_change_replace_when,
3064 &custom_element_change.replace_when,
3065 NULL, "Replace when", NULL, "Select which elements can be replaced"
3068 ED_SELECTBOX_ID_ACTION_TYPE,
3069 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3070 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3072 options_action_type,
3073 &custom_element_change.action_type,
3074 NULL, NULL, NULL, "Select action on specified condition"
3077 ED_SELECTBOX_ID_ACTION_MODE,
3078 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3079 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3081 options_action_mode_none,
3082 &custom_element_change.action_mode,
3083 NULL, NULL, NULL, "Select action operator"
3086 ED_SELECTBOX_ID_ACTION_ARG,
3087 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3088 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3090 options_action_arg_none,
3091 &custom_element_change.action_arg,
3092 NULL, NULL, NULL, "Select action parameter"
3095 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3096 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3097 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3099 options_change_page,
3100 &custom_element.current_change_page,
3101 NULL, NULL, NULL, "Select element change page"
3104 // ---------- element settings: configure (group elements) ------------------
3107 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3108 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3109 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3111 options_group_choice_mode,
3112 &group_element_info.choice_mode,
3113 NULL, "Choice type:", NULL, "Select type of group element choice"
3122 int gadget_id_align;
3125 char *text_above, *text_left, *text_right, *infotext;
3126 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3128 // ---------- level and editor settings (tabs) ------------------------------
3131 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3132 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3133 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3135 NULL, NULL, NULL, "Configure level settings"
3138 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3140 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3142 NULL, NULL, NULL, "Update this or create new level set"
3145 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3147 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3149 NULL, NULL, NULL, "Configure editor settings"
3152 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3154 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3156 NULL, NULL, NULL, "Configure engine settings"
3159 // ---------- element settings (tabs) ---------------------------------------
3162 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3163 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3164 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3166 NULL, NULL, NULL, "Show information about element"
3169 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3171 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3173 NULL, NULL, NULL, "Configure element properties"
3176 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3178 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3180 NULL, NULL, NULL, "Configure element properties, part 1"
3183 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3185 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3187 NULL, NULL, NULL, "Configure element properties, part 2"
3190 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3192 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3194 NULL, NULL, NULL, "Configure custom element change pages"
3197 // ---------- level and editor settings (buttons) ---------------------------
3200 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3201 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3202 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3204 NULL, NULL, NULL, "Update or create level set"
3207 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3208 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3209 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3211 NULL, NULL, "this level as level template",
3212 "Save current settings as new template"
3215 // ---------- element settings (buttons) ------------------------------------
3218 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3220 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3222 NULL, " ", "As Template",
3223 "Save current settings as new template"
3226 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3228 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3230 NULL, NULL, NULL, "Add new change page"
3233 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3235 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3237 NULL, NULL, NULL, "Delete current change page"
3247 int gadget_id_align;
3248 char *text_left, *text_right, *infotext;
3249 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3252 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3253 IMG_EDITOR_COUNTER_DOWN,
3254 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3255 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3256 NULL, NULL, "Select previous change page"
3259 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3260 IMG_EDITOR_COUNTER_UP,
3261 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3262 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3263 NULL, "Change page", "Select next change page"
3266 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3267 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3268 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3269 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3270 " ", NULL, "Copy settings from this change page"
3273 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3274 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3275 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3276 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3277 NULL, NULL, "Paste settings to this change page"
3284 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3292 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3295 ED_SCROLLBUTTON_ID_AREA_UP,
3296 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3297 GADGET_ID_SCROLL_UP,
3298 "Scroll level editing area up"
3301 ED_SCROLLBUTTON_ID_AREA_DOWN,
3302 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3303 GADGET_ID_SCROLL_DOWN,
3304 "Scroll level editing area down"
3307 ED_SCROLLBUTTON_ID_AREA_LEFT,
3308 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3309 GADGET_ID_SCROLL_LEFT,
3310 "Scroll level editing area left"
3313 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3314 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3315 GADGET_ID_SCROLL_RIGHT,
3316 "Scroll level editing area right"
3319 ED_SCROLLBUTTON_ID_LIST_UP,
3320 IMG_EDITOR_PALETTE_SCROLL_UP,
3321 GADGET_ID_SCROLL_LIST_UP,
3322 "Scroll element list up ('Page Up')"
3325 ED_SCROLLBUTTON_ID_LIST_DOWN,
3326 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3327 GADGET_ID_SCROLL_LIST_DOWN,
3328 "Scroll element list down ('Page Down')"
3336 int wheel_x, wheel_y;
3337 int wheel_width, wheel_height;
3338 } scrollbar_pos[ED_NUM_SCROLLBARS];
3347 } scrollbar_info[ED_NUM_SCROLLBARS] =
3350 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3351 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3352 GD_TYPE_SCROLLBAR_HORIZONTAL,
3353 GADGET_ID_SCROLL_HORIZONTAL,
3354 "Scroll level editing area horizontally"
3357 ED_SCROLLBAR_ID_AREA_VERTICAL,
3358 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3359 GD_TYPE_SCROLLBAR_VERTICAL,
3360 GADGET_ID_SCROLL_VERTICAL,
3361 "Scroll level editing area vertically"
3364 ED_SCROLLBAR_ID_LIST_VERTICAL,
3365 IMG_EDITOR_PALETTE_SCROLLBAR,
3366 GD_TYPE_SCROLLBAR_VERTICAL,
3367 GADGET_ID_SCROLL_LIST_VERTICAL,
3368 "Scroll element list vertically"
3378 int gadget_id_align;
3379 int radio_button_nr;
3382 char *text_left, *text_right, *infotext;
3383 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3386 ED_RADIOBUTTON_ID_PERCENTAGE,
3387 -1, ED_LEVEL_SETTINGS_YPOS(0),
3388 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3389 RADIO_NR_RANDOM_ELEMENTS,
3390 &random_placement_method, RANDOM_USE_PERCENTAGE,
3391 " ", "percentage", "Use percentage for random elements"
3394 ED_RADIOBUTTON_ID_QUANTITY,
3395 -1, ED_LEVEL_SETTINGS_YPOS(0),
3396 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3397 RADIO_NR_RANDOM_ELEMENTS,
3398 &random_placement_method, RANDOM_USE_QUANTITY,
3399 " ", "quantity", "Use quantity for random elements"
3408 int gadget_id_align;
3410 char *text_above, *text_left, *text_right, *infotext;
3411 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3413 // ---------- level and editor settings -------------------------------------
3416 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3417 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3418 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3419 &level.auto_count_gems,
3421 "Automatically count gems needed", "Set counter to number of gems"
3424 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3425 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3426 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3427 &level.rate_time_over_score,
3429 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3432 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3433 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3434 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3435 &levelset_use_levelset_artwork,
3437 "Use current custom artwork", "Use custom artwork of this level set"
3440 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3441 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3442 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3443 &levelset_copy_level_template,
3445 "Copy current level template", "Copy level template of this level set"
3448 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3449 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3450 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3451 &random_placement_background_restricted,
3453 "Restrict random placement to:", "Set random placement restriction"
3456 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3457 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3458 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3459 &setup.editor.use_template_for_new_levels,
3460 "Template for new levels and CE/GE:", NULL,
3461 "Use template for new levels", "Use template for level properties"
3464 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3465 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3466 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3467 &level.use_custom_template,
3469 "Use template for custom elements", "Use template for custom properties"
3472 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3473 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3474 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3475 &level.bd_intermission,
3476 "Boulder Dash game engine settings:", NULL,
3477 "Intermission", "Level is an intermission level"
3480 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3481 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3482 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3483 &level.bd_pal_timing,
3485 "PAL timing", "Use slower timer (like PAL C64)"
3488 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3489 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3490 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3491 &level.bd_line_shifting_borders,
3492 "Compatibility settings:", NULL,
3493 "Line-shifting borders", "Use line-shifting wrap-around"
3496 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3497 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3498 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3499 &level.bd_scan_first_and_last_row,
3501 "Scan first and last row", "Also process top/bottom border rows"
3504 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3505 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3506 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3507 &level.bd_short_explosions,
3509 "Short explosions", "Use four game cycles for explosions"
3512 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3513 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3514 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3515 &level.bd_gravity_affects_all,
3517 "Gravity change affects everything", "Gravity affects all falling objects"
3520 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
3521 ED_ELEMENT_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3522 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
3523 &level.bd_creatures_start_backwards,
3525 "Creatures start moving backwards", "Creatures start in opposite direction"
3528 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
3529 ED_ELEMENT_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3530 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
3531 &level.bd_creatures_turn_on_hatching,
3533 "Creatures turn on hatching", "Creatures change direction on hatching"
3536 // ---------- element settings: configure (various elements) ----------------
3539 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3540 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3541 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3542 &stick_element_properties_window,
3544 "Stick this screen to edit content", "Stick this screen to edit content"
3547 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3548 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3549 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3550 &level.em_slippery_gems,
3552 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3555 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3556 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3557 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3558 &level.em_explodes_by_fire,
3560 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3563 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3564 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3565 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3566 &level.use_spring_bug,
3568 "Use spring pushing bug", "Use odd spring pushing behaviour"
3571 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3572 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3573 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3574 &level.use_time_orb_bug,
3576 "Use time orb bug", "Use odd time orb behaviour"
3579 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3580 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3581 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3582 &level.use_life_bugs,
3584 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3587 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3588 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3589 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3592 "Create single random element", "Only create one element from content"
3595 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3596 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3597 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3598 &level.ball_active_initial,
3600 "Magic ball initially activated", "Activate magic ball after level start"
3603 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3604 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3605 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3606 &level.grow_into_diggable,
3608 "Can grow into anything diggable", "Grow into more than just sand"
3611 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3612 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3613 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3614 &level.sb_fields_needed,
3616 "All fields need to be filled", "Require all SB fields to be solved"
3619 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3620 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3621 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3622 &level.sb_objects_needed,
3624 "All objects need to be placed", "Require all SB objects to be solved"
3627 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3628 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3629 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3630 &level.auto_exit_sokoban,
3632 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3635 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3636 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3637 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3638 &level.solved_by_one_player,
3640 "Only one player must enter exit", "Level solved by first player in exit"
3643 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3644 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3645 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3646 &level.finish_dig_collect,
3648 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3651 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3652 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3653 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3654 &level.keep_walkable_ce,
3656 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3659 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3660 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3661 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3662 &level.continuous_snapping,
3664 "Continuous snapping", "Use snapping without releasing key"
3667 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3668 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3669 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3670 &level.block_snap_field,
3672 "Block snapped field when snapping", "Use snapping delay to show animation"
3675 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3676 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3677 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3678 &level.block_last_field,
3680 "Block last field when moving", "Player blocks last field when moving"
3683 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3684 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3685 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3686 &level.sp_block_last_field,
3688 "Block last field when moving", "Player blocks last field when moving"
3691 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3692 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3693 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3694 &level.instant_relocation,
3696 "No scrolling when relocating", "Player gets relocated without delay"
3699 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3700 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3701 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3702 &level.shifted_relocation,
3704 "No centering when relocating", "Level not centered after relocation"
3707 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3708 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3709 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3710 &level.lazy_relocation,
3712 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3715 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3716 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3717 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3718 &level.use_start_element[0],
3720 "Use level start element:", "Start level at this element's position"
3723 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3724 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3725 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3726 &level.use_artwork_element[0],
3728 "Use artwork from element:", "Use player artwork from other element"
3731 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3732 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3733 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3734 &level.use_explosion_element[0],
3736 "Use explosion from element:", "Use explosion properties from element"
3739 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3740 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3741 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3742 &level.initial_player_gravity[0],
3744 "Use initial gravity", "Set initial player gravity"
3747 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3748 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3749 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3750 &level.use_initial_inventory[0],
3752 "Use initial inventory:", "Use collected elements on level start"
3755 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3756 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3757 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3758 &level.can_pass_to_walkable,
3760 "Can pass to walkable element", "Player can pass to empty or walkable"
3763 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3764 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3765 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3766 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3768 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3771 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3772 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3773 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3774 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3776 "Can move into acid", "Element can move into acid pool"
3779 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3780 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3781 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3782 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3784 "Deadly when colliding with", "Element is deadly when hitting player"
3787 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3788 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3789 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3790 &level.bd_diagonal_movements,
3792 "Can move diagonally", "Player can move diagonally"
3795 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3796 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3797 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3798 &level.bd_topmost_player_active,
3800 "Topmost player is active", "Use first player found on playfield"
3803 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3804 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3805 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3806 &level.bd_push_mega_rock_with_sweet,
3808 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3811 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3812 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3813 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3814 &level.bd_magic_wall_wait_hatching,
3816 "Wait for player's birth", "Timer start waits for player's birth"
3819 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3820 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3821 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3822 &level.bd_magic_wall_stops_amoeba,
3824 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3827 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3828 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3829 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3830 &level.bd_amoeba_wait_for_hatching,
3832 "Wait for player's birth", "Timer start waits for player's birth"
3835 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3836 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3837 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3838 &level.bd_amoeba_start_immediately,
3840 "Start growing immediately", "Start slow growth time immediately"
3843 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3844 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3845 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3846 &level.bd_amoeba_2_explode_by_amoeba,
3848 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3851 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3852 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3853 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3854 &level.bd_voodoo_collects_diamonds,
3856 "Can collect diamonds", "Can collect diamonds for the player"
3859 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3860 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3861 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3862 &level.bd_voodoo_hurt_kills_player,
3864 "Player is killed if hurt", "If hurt in any way, player is killed"
3867 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3868 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3869 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3870 &level.bd_voodoo_dies_by_rock,
3872 "Killed by falling rock", "Can be killed by a falling rock"
3875 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3876 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3877 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3878 &level.bd_voodoo_vanish_by_explosion,
3880 "Disappears in explosions", "Can be destroyed by explosions"
3883 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3884 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3885 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3886 &level.bd_slime_is_predictable,
3888 "Slime is predictable", "Use predictable random numbers"
3891 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3892 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3893 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3894 &level.bd_change_expanding_wall,
3896 "Change direction", "Switch horizontal/vertical direction"
3899 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3900 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3901 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3902 &level.bd_replicators_active,
3904 "Active at start", "Replicators start in active state"
3907 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3908 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3909 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3910 &level.bd_conveyor_belts_active,
3912 "Active at start", "Conveyor belts start in active state"
3915 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3916 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3917 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3918 &level.bd_conveyor_belts_changed,
3920 "Change direction", "Switch conveyor belt direction"
3923 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3924 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3925 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3926 &level.bd_water_cannot_flow_down,
3928 "Does not flow downwards", "Water can only flow up, left and right"
3931 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3932 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3933 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3934 &level.bd_hammer_walls_reappear,
3936 "Hammered walls reappear", "Hammered walls reappear after delay"
3939 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3940 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3941 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3942 &level.envelope[0].autowrap,
3944 "Auto-wrap", "Automatically wrap envelope text"
3947 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3948 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3949 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3950 &level.envelope[0].centered,
3952 "Centered", "Automatically center envelope text"
3955 ED_CHECKBUTTON_ID_MM_LASER_RED,
3956 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3957 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3958 &level.mm_laser_red,
3959 "Choose color components for laser:", NULL,
3960 "Red", "Use red color components in laser"
3963 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3964 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3965 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3966 &level.mm_laser_green,
3968 "Green", "Use green color components in laser"
3971 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3972 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3973 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3974 &level.mm_laser_blue,
3976 "Blue", "Use blue color components in laser"
3979 ED_CHECKBUTTON_ID_DF_LASER_RED,
3980 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3981 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3982 &level.df_laser_red,
3983 "Choose color components for laser:", NULL,
3984 "Red", "Use red color components in laser"
3987 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3988 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3989 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3990 &level.df_laser_green,
3992 "Green", "Use green color components in laser"
3995 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3996 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3997 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3998 &level.df_laser_blue,
4000 "Blue", "Use blue color components in laser"
4003 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4004 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4005 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4006 &level.rotate_mm_ball_content,
4008 "Randomly rotate created content", "Randomly rotate newly created content"
4011 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4012 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4013 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4014 &level.explode_mm_ball,
4016 "Explode ball instead of melting", "Use explosion to release ball content"
4019 // ---------- element settings: configure 1 (custom elements) ---------------
4022 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4023 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4024 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4025 &custom_element.use_gfx_element,
4027 "Use graphic of element:", "Use existing element graphic"
4030 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4031 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4032 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4033 &level.use_custom_template,
4035 "Use template", "Use template for custom properties"
4038 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4039 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4040 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4041 &custom_element_properties[EP_ACCESSIBLE],
4043 NULL, "Player can walk to or pass this field"
4046 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4047 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4048 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4049 &custom_element_properties[EP_GRAVITY_REACHABLE],
4051 "Reachable despite gravity", "Player can walk/dig despite gravity"
4054 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4055 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4056 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4057 &custom_element.use_last_ce_value,
4059 "Use last CE value after change", "Use last CE value after change"
4062 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4063 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4064 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4065 &custom_element_properties[EP_WALK_TO_OBJECT],
4067 NULL, "Player can dig/collect/push element"
4070 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4071 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4072 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4073 &custom_element_properties[EP_INDESTRUCTIBLE],
4075 "Indestructible", "Element is indestructible"
4078 // ---------- element settings: configure 2 (custom elements) ---------------
4081 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4082 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4083 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4084 &custom_element_properties[EP_CAN_MOVE],
4086 NULL, "Element can move with some pattern"
4089 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4090 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4091 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4092 &custom_element_properties[EP_CAN_FALL],
4094 "Can fall", "Element can fall down"
4097 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4098 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4099 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4100 &custom_element_properties[EP_CAN_SMASH],
4102 NULL, "Element can smash other elements"
4105 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4106 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4107 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4108 &custom_element_properties[EP_SLIPPERY],
4110 NULL, "Other elements can fall down from it"
4113 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4114 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4115 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4116 &custom_element_properties[EP_DEADLY],
4118 NULL, "Element can kill the player"
4121 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4122 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4123 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4124 &custom_element_properties[EP_CAN_EXPLODE],
4126 NULL, "Element can explode"
4129 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4130 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4131 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4132 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4134 "By fire", "Element can explode by fire/explosion"
4137 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4138 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4139 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4140 &custom_element_properties[EP_EXPLODES_SMASHED],
4142 "Smashed", "Element can explode when smashed"
4145 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4146 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4147 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4148 &custom_element_properties[EP_EXPLODES_IMPACT],
4150 "Impact", "Element can explode on impact"
4153 // ---------- element settings: advanced (custom elements) ------------------
4156 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4157 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4158 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4159 &custom_element_change.can_change,
4161 "Element changes to:", "Change element on specified condition"
4164 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4165 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4166 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4167 &custom_element_change_events[CE_DELAY],
4169 NULL, "Element changes after delay"
4172 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4173 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4174 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4175 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4177 NULL, "Element changes by direct action"
4180 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4181 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4182 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4183 &custom_element_change_events[CE_BY_OTHER_ACTION],
4185 NULL, "Element changes by other element"
4188 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4189 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4190 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4191 &custom_element_change.explode,
4193 "Explode instead of change", "Element explodes instead of change"
4196 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4197 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4198 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4199 &custom_element_change.use_target_content,
4201 "Use extended change target:", "Element changes to more elements"
4204 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4205 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4206 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4207 &custom_element_change.only_if_complete,
4209 "Replace all or nothing", "Only replace when all can be changed"
4212 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4213 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4214 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4215 &custom_element_change.use_random_replace,
4217 NULL, "Use percentage for random replace"
4220 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4221 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4222 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4223 &custom_element_change.has_action,
4225 NULL, "Execute action on specified condition"
4233 int xoffset, yoffset;
4235 int gadget_id_align;
4237 int area_xsize, area_ysize;
4238 char *text_left, *text_right, *text_above, *text_below, *infotext;
4239 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4241 // ---------- level playfield content ---------------------------------------
4244 ED_DRAWING_ID_DRAWING_LEVEL,
4247 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4249 -1, -1, // these values are not constant, but can change at runtime
4250 NULL, NULL, NULL, NULL, NULL
4253 // ---------- yam yam content -----------------------------------------------
4256 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4257 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4258 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4259 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4260 &level.yamyam_content[0].e[0][0], 3, 3,
4261 NULL, NULL, NULL, "1", NULL
4264 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4265 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4266 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4267 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4268 &level.yamyam_content[1].e[0][0], 3, 3,
4269 NULL, NULL, NULL, "2", NULL
4272 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4273 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4274 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4275 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4276 &level.yamyam_content[2].e[0][0], 3, 3,
4277 NULL, NULL, NULL, "3", NULL
4280 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4281 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4282 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4283 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4284 &level.yamyam_content[3].e[0][0], 3, 3,
4285 NULL, NULL, NULL, "4", NULL
4288 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4289 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4290 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4291 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4292 &level.yamyam_content[4].e[0][0], 3, 3,
4293 NULL, NULL, NULL, "5", NULL
4296 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4297 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4298 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4299 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4300 &level.yamyam_content[5].e[0][0], 3, 3,
4301 NULL, NULL, NULL, "6", NULL
4304 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4305 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4306 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4307 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4308 &level.yamyam_content[6].e[0][0], 3, 3,
4309 NULL, NULL, NULL, "7", NULL
4312 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4313 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4314 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4315 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4316 &level.yamyam_content[7].e[0][0], 3, 3,
4317 NULL, NULL, NULL, "8", NULL
4320 // ---------- magic ball content --------------------------------------------
4323 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4324 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4325 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4326 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4327 &level.ball_content[0].e[0][0], 3, 3,
4328 NULL, NULL, NULL, "1", NULL
4331 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4332 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4333 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4334 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4335 &level.ball_content[1].e[0][0], 3, 3,
4336 NULL, NULL, NULL, "2", NULL
4339 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4340 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4341 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4342 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4343 &level.ball_content[2].e[0][0], 3, 3,
4344 NULL, NULL, NULL, "3", NULL
4347 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4348 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4349 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4350 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4351 &level.ball_content[3].e[0][0], 3, 3,
4352 NULL, NULL, NULL, "4", NULL
4355 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4356 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4357 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4358 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4359 &level.ball_content[4].e[0][0], 3, 3,
4360 NULL, NULL, NULL, "5", NULL
4363 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4364 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4365 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4366 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4367 &level.ball_content[5].e[0][0], 3, 3,
4368 NULL, NULL, NULL, "6", NULL
4371 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4372 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4373 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4374 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4375 &level.ball_content[6].e[0][0], 3, 3,
4376 NULL, NULL, NULL, "7", NULL
4379 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4380 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4381 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4382 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4383 &level.ball_content[7].e[0][0], 3, 3,
4384 NULL, NULL, NULL, "8", NULL
4387 // ---------- android content -----------------------------------------------
4390 ED_DRAWING_ID_ANDROID_CONTENT,
4391 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4392 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4393 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4394 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4395 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4398 // ---------- amoeba content ------------------------------------------------
4401 ED_DRAWING_ID_AMOEBA_CONTENT,
4402 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4403 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4404 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4405 &level.amoeba_content, 1, 1,
4406 "Content:", NULL, NULL, NULL, "Amoeba content"
4409 // ---------- BD snap element -----------------------------------------------
4412 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4413 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4414 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4415 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4416 &level.bd_snap_element, 1, 1,
4417 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4420 // ---------- BD magic wall elements ----------------------------------------
4423 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4424 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4425 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4426 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4427 &level.bd_magic_wall_diamond_to, 1, 1,
4428 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4431 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4432 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4433 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4434 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4435 &level.bd_magic_wall_rock_to, 1, 1,
4436 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4439 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4440 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4441 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4442 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4443 &level.bd_magic_wall_mega_rock_to, 1, 1,
4444 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4447 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4448 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4449 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4450 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4451 &level.bd_magic_wall_nut_to, 1, 1,
4452 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4455 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4456 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4457 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4458 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4459 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4460 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4463 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4464 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4465 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4466 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4467 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4468 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4471 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4472 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4473 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4474 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4475 &level.bd_magic_wall_flying_rock_to, 1, 1,
4476 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4479 // ---------- BD amoeba content ---------------------------------------------
4482 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4483 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4484 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4485 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4486 &level.bd_amoeba_content_too_big, 1, 1,
4487 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4490 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4491 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4492 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4493 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4494 &level.bd_amoeba_content_enclosed, 1, 1,
4495 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4498 // ---------- BD amoeba 2 content -------------------------------------------
4501 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4502 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4503 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4504 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4505 &level.bd_amoeba_2_content_too_big, 1, 1,
4506 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4509 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4510 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4511 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4512 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4513 &level.bd_amoeba_2_content_enclosed, 1, 1,
4514 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4517 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4518 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4519 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4520 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4521 &level.bd_amoeba_2_content_exploding, 1, 1,
4522 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4525 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4526 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4527 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4528 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4529 &level.bd_amoeba_2_content_looks_like, 1, 1,
4530 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4533 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4534 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4535 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4536 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4537 &level.bd_slime_eats_element_1, 1, 1,
4538 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4541 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4542 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4543 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4544 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4545 &level.bd_slime_converts_to_element_1, 1, 1,
4546 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4549 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4550 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4551 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4552 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4553 &level.bd_slime_eats_element_2, 1, 1,
4554 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4557 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4558 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4559 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4560 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4561 &level.bd_slime_converts_to_element_2, 1, 1,
4562 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4565 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4566 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4567 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4568 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4569 &level.bd_slime_eats_element_3, 1, 1,
4570 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4573 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4574 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4575 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4577 &level.bd_slime_converts_to_element_3, 1, 1,
4578 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4581 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4582 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4583 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4584 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4585 &level.bd_acid_eats_element, 1, 1,
4586 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4589 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4590 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4591 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4592 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4593 &level.bd_acid_turns_to_element, 1, 1,
4594 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4597 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4598 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4599 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4600 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4601 &level.bd_biter_eats_element, 1, 1,
4602 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4605 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4606 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4607 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4608 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4609 &level.bd_bladder_converts_by_element, 1, 1,
4610 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4613 ED_DRAWING_ID_BD_NUT_CONTENT,
4614 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4615 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4616 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4617 &level.bd_nut_content, 1, 1,
4618 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4621 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4622 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4623 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4624 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4625 &level.bd_expanding_wall_looks_like, 1, 1,
4626 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4629 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4630 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4631 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4632 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4633 &level.bd_sand_looks_like, 1, 1,
4634 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4637 // ---------- level start element -------------------------------------------
4640 ED_DRAWING_ID_START_ELEMENT,
4641 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4642 0, ED_AREA_1X1_SETTINGS_YOFF,
4643 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4644 &level.start_element[0], 1, 1,
4645 NULL, NULL, NULL, NULL, "Level start element"
4648 // ---------- player artwork element ----------------------------------------
4651 ED_DRAWING_ID_ARTWORK_ELEMENT,
4652 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4653 0, ED_AREA_1X1_SETTINGS_YOFF,
4654 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4655 &level.artwork_element[0], 1, 1,
4656 NULL, NULL, NULL, NULL, "Element for player artwork"
4659 // ---------- player explosion element --------------------------------------
4662 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4663 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4664 0, ED_AREA_1X1_SETTINGS_YOFF,
4665 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4666 &level.explosion_element[0], 1, 1,
4667 NULL, NULL, NULL, NULL, "Element for player explosion"
4670 // ---------- player initial inventory --------------------------------------
4673 ED_DRAWING_ID_INVENTORY_CONTENT,
4674 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4675 0, ED_AREA_1X1_SETTINGS_YOFF,
4676 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4677 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4678 NULL, NULL, NULL, NULL, "Content for initial inventory"
4681 // ---------- gray ball content -----------------------------------------
4684 ED_DRAWING_ID_MM_BALL_CONTENT,
4685 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4686 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4687 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4688 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4689 "Content:", NULL, NULL, NULL, "Content for gray ball"
4692 // ---------- element settings: configure 1 (custom elements) ---------------
4694 // ---------- custom graphic ------------------------------------------------
4697 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4698 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4699 0, ED_AREA_1X1_SETTINGS_YOFF,
4700 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4701 &custom_element.gfx_element_initial, 1, 1,
4702 NULL, NULL, NULL, NULL, "Custom graphic element"
4705 // ---------- element settings: configure 2 (custom elements) ---------------
4707 // ---------- custom content (when exploding) -------------------------------
4710 ED_DRAWING_ID_CUSTOM_CONTENT,
4711 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4712 0, ED_AREA_3X3_SETTINGS_YOFF,
4713 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4714 &custom_element.content.e[0][0], 3, 3,
4715 "Content:", NULL, NULL, NULL, NULL
4718 // ---------- custom enter and leave element (when moving) ------------------
4721 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4722 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4723 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4724 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4725 &custom_element.move_enter_element, 1, 1,
4726 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4729 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4730 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4731 0, ED_AREA_1X1_SETTINGS_YOFF,
4732 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4733 &custom_element.move_leave_element, 1, 1,
4734 NULL, NULL, NULL, NULL, "Element that will be left behind"
4737 // ---------- element settings: advanced (custom elements) ------------------
4739 // ---------- custom change target ------------------------------------------
4742 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4743 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4744 0, ED_AREA_1X1_SETTINGS_YOFF,
4745 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4746 &custom_element_change.target_element, 1, 1,
4747 NULL, "after/when:", NULL, NULL, "New target element after change"
4750 // ---------- custom change content (extended change target) ----------------
4753 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4754 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4755 0, ED_AREA_3X3_SETTINGS_YOFF,
4756 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4757 &custom_element_change.target_content.e[0][0], 3, 3,
4758 NULL, NULL, NULL, NULL, "New extended elements after change"
4761 // ---------- custom change trigger (element causing change) ----------------
4764 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4765 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4766 0, ED_AREA_1X1_SETTINGS_YOFF,
4767 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4768 &custom_element_change.initial_trigger_element, 1, 1,
4769 NULL, NULL, NULL, NULL, "Other element triggering change"
4772 // ---------- custom change action (element used for action) ----------------
4775 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4776 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4777 0, ED_AREA_1X1_SETTINGS_YOFF,
4778 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4779 &custom_element_change.action_element, 1, 1,
4780 NULL, NULL, NULL, NULL, "Element used as action parameter"
4783 // ---------- group element content -----------------------------------------
4786 ED_DRAWING_ID_GROUP_CONTENT,
4787 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4788 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4789 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4790 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4791 "Content:", NULL, NULL, NULL, NULL
4794 // ---------- random background (for random painting) -----------------------
4797 ED_DRAWING_ID_RANDOM_BACKGROUND,
4798 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4799 0, ED_AREA_1X1_LSETTINGS_YOFF,
4800 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4801 &random_placement_background_element, 1, 1,
4802 NULL, NULL, NULL, NULL, "Random placement background"
4807 // ----------------------------------------------------------------------------
4808 // some internally used variables
4809 // ----------------------------------------------------------------------------
4811 // maximal size of level editor drawing area
4812 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4814 // actual size of level editor drawing area
4815 static int ed_fieldx, ed_fieldy;
4817 // actual position of level editor drawing area in level playfield
4818 static int level_xpos = -1, level_ypos = -1;
4820 // actual tile size used to display playfield drawing area
4821 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4822 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4824 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4826 // drawing elements on the three mouse buttons
4827 static int new_element1 = EL_WALL;
4828 static int new_element2 = EL_EMPTY;
4829 static int new_element3 = EL_SAND;
4831 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4832 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4833 (button) == 2 ? new_element2 : \
4834 (button) == 3 ? new_element3 : EL_EMPTY)
4836 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4838 static int use_permanent_palette = TRUE;
4840 #define PX (use_permanent_palette ? DX : SX)
4841 #define PY (use_permanent_palette ? DY : SY)
4842 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4843 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4845 // forward declaration for internal use
4846 static void CopyBrushToCursor(int, int);
4847 static void DeleteBrushFromCursor(void);
4848 static void ModifyEditorCounterValue(int, int);
4849 static void ModifyEditorCounterLimits(int, int, int);
4850 static void ModifyEditorSelectboxValue(int, int);
4851 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4852 static void ModifyEditorDrawingArea(int, int, int);
4853 static void ModifyEditorElementList(void);
4854 static void AdjustElementListScrollbar(void);
4855 static void RedrawDrawingElements(void);
4856 static void DrawDrawingWindowExt(boolean);
4857 static void DrawDrawingWindow(void);
4858 static void DrawLevelConfigWindow(void);
4859 static void DrawPropertiesWindow(void);
4860 static void DrawPaletteWindow(void);
4861 static void UpdateCustomElementGraphicGadgets(void);
4862 static boolean checkPropertiesConfig(int);
4863 static void SetAutomaticNumberOfGemsNeeded(void);
4864 static void ClearEditorGadgetInfoText(void);
4865 static void CopyLevelToUndoBuffer(int);
4866 static void HandleDrawingAreas(struct GadgetInfo *);
4867 static void HandleCounterButtons(struct GadgetInfo *);
4868 static void HandleTextInputGadgets(struct GadgetInfo *);
4869 static void HandleTextAreaGadgets(struct GadgetInfo *);
4870 static void HandleSelectboxGadgets(struct GadgetInfo *);
4871 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4872 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4873 static void HandleRadiobuttons(struct GadgetInfo *);
4874 static void HandleCheckbuttons(struct GadgetInfo *);
4875 static void HandleControlButtons(struct GadgetInfo *);
4876 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4877 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4878 static boolean AskToCopyAndModifyLevelTemplate(void);
4879 static boolean getDrawModeHiRes(void);
4880 static int getTabulatorBarWidth(void);
4881 static int getTabulatorBarHeight(void);
4882 static Pixel getTabulatorBarColor(void);
4883 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
4884 static int numHiresTiles(int);
4886 static int num_editor_gadgets = 0; // dynamically determined
4888 static struct GadgetInfo **level_editor_gadget = NULL;
4889 static int *right_gadget_border = NULL;
4891 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4892 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4893 static boolean draw_with_brush = FALSE;
4894 static int properties_element = 0;
4896 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4897 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4898 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4899 static int undo_buffer_position = 0;
4900 static int undo_buffer_steps = 0;
4901 static int redo_buffer_steps = 0;
4903 static int edit_mode;
4904 static int edit_mode_levelconfig;
4905 static int edit_mode_properties;
4907 static int element_shift = 0;
4909 static int editor_el_players[] =
4916 static int *editor_el_players_ptr = editor_el_players;
4917 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4919 static int editor_hl_boulderdash[] =
4921 EL_INTERNAL_CASCADE_BD_ACTIVE,
4927 static int editor_el_boulderdash[] =
4936 EL_BD_EXPANDABLE_WALL,
4944 EL_BD_BUTTERFLY_LEFT,
4946 EL_BD_BUTTERFLY_RIGHT,
4947 EL_BD_FIREFLY_RIGHT,
4950 EL_BD_BUTTERFLY_DOWN,
4954 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4955 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4956 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4957 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4959 static int editor_hl_boulderdash_native[] =
4961 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4967 static int editor_el_boulderdash_native[] =
4984 EL_BD_BUTTERFLY_LEFT,
4986 EL_BD_BUTTERFLY_RIGHT,
4987 EL_BD_FIREFLY_RIGHT,
4990 EL_BD_BUTTERFLY_DOWN,
4995 EL_BD_BUTTERFLY_2_UP,
4999 EL_BD_BUTTERFLY_2_LEFT,
5000 EL_BD_FIREFLY_2_LEFT,
5001 EL_BD_BUTTERFLY_2_RIGHT,
5002 EL_BD_FIREFLY_2_RIGHT,
5005 EL_BD_BUTTERFLY_2_DOWN,
5006 EL_BD_FIREFLY_2_DOWN,
5007 EL_BD_FLYING_DIAMOND,
5012 EL_BD_DIAMOND_GLUED,
5014 EL_BD_DRAGONFLY_LEFT,
5015 EL_BD_STONEFLY_LEFT,
5016 EL_BD_DRAGONFLY_RIGHT,
5017 EL_BD_STONEFLY_RIGHT,
5020 EL_BD_DRAGONFLY_DOWN,
5021 EL_BD_STONEFLY_DOWN,
5024 EL_BD_BITER_SWITCH_1,
5042 EL_BD_WALL_NON_SLOPED,
5044 EL_BD_SAND_SLOPED_UP_LEFT,
5045 EL_BD_SAND_SLOPED_UP_RIGHT,
5046 EL_BD_WALL_SLOPED_UP_LEFT,
5047 EL_BD_WALL_SLOPED_UP_RIGHT,
5049 EL_BD_SAND_SLOPED_DOWN_LEFT,
5050 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5051 EL_BD_WALL_SLOPED_DOWN_LEFT,
5052 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5056 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5057 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5061 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5062 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5066 EL_BD_INVISIBLE_EXIT_CLOSED,
5067 EL_BD_INVISIBLE_EXIT_OPEN,
5069 EL_BD_STEELWALL_EXPLODABLE,
5070 EL_BD_STEELWALL_DIGGABLE,
5071 EL_BD_WALL_DIGGABLE,
5074 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5075 EL_BD_EXPANDABLE_WALL_VERTICAL,
5076 EL_BD_EXPANDABLE_WALL_ANY,
5077 EL_BD_EXPANDABLE_WALL_SWITCH,
5079 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5080 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5081 EL_BD_EXPANDABLE_STEELWALL_ANY,
5082 EL_BD_CREATURE_SWITCH,
5085 EL_BD_BLADDER_SPENDER,
5087 EL_BD_REPLICATOR_SWITCH,
5089 EL_BD_CONVEYOR_LEFT,
5090 EL_BD_CONVEYOR_RIGHT,
5091 EL_BD_CONVEYOR_SWITCH,
5092 EL_BD_CONVEYOR_DIR_SWITCH,
5107 EL_BD_TRAPPED_DIAMOND,
5120 EL_BD_GRAVITY_SWITCH,
5121 EL_BD_PNEUMATIC_HAMMER,
5125 EL_BD_PLAYER_WITH_BOMB,
5127 EL_BD_PLAYER_STIRRING,
5129 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5130 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5131 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5132 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5134 static int editor_hl_boulderdash_effects[] =
5136 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5142 static int editor_el_boulderdash_effects[] =
5144 EL_BD_DIAMOND_FALLING,
5146 EL_BD_MEGA_ROCK_FALLING,
5147 EL_BD_FLYING_DIAMOND_FLYING,
5149 EL_BD_FALLING_WALL_FALLING,
5150 EL_BD_NITRO_PACK_FALLING,
5152 EL_BD_FLYING_ROCK_FLYING,
5154 EL_BD_PLAYER_GROWING_1,
5155 EL_BD_PLAYER_GROWING_2,
5156 EL_BD_PLAYER_GROWING_3,
5159 EL_BD_PLAYER_WITH_BOMB,
5160 EL_BD_PLAYER_STIRRING,
5162 EL_BD_INVISIBLE_EXIT_OPEN,
5175 EL_BD_COW_ENCLOSED_1,
5176 EL_BD_COW_ENCLOSED_2,
5177 EL_BD_COW_ENCLOSED_3,
5179 EL_BD_COW_ENCLOSED_4,
5180 EL_BD_COW_ENCLOSED_5,
5181 EL_BD_COW_ENCLOSED_6,
5182 EL_BD_COW_ENCLOSED_7,
5204 EL_BD_BOMB_TICKING_1,
5205 EL_BD_BOMB_TICKING_2,
5206 EL_BD_BOMB_TICKING_3,
5207 EL_BD_BOMB_TICKING_4,
5209 EL_BD_BOMB_TICKING_5,
5210 EL_BD_BOMB_TICKING_6,
5211 EL_BD_BOMB_TICKING_7,
5214 EL_BD_BOMB_EXPLODING_1,
5215 EL_BD_BOMB_EXPLODING_2,
5216 EL_BD_BOMB_EXPLODING_3,
5217 EL_BD_BOMB_EXPLODING_4,
5219 EL_BD_NUT_BREAKING_1,
5220 EL_BD_NUT_BREAKING_2,
5221 EL_BD_NUT_BREAKING_3,
5222 EL_BD_NUT_BREAKING_4,
5231 EL_BD_DIAMOND_GROWING_1,
5232 EL_BD_DIAMOND_GROWING_2,
5234 EL_BD_DIAMOND_GROWING_3,
5235 EL_BD_DIAMOND_GROWING_4,
5236 EL_BD_DIAMOND_GROWING_5,
5237 EL_BD_NITRO_PACK_EXPLODING,
5239 EL_BD_NITRO_PACK_EXPLODING_1,
5240 EL_BD_NITRO_PACK_EXPLODING_2,
5241 EL_BD_NITRO_PACK_EXPLODING_3,
5242 EL_BD_NITRO_PACK_EXPLODING_4,
5244 EL_BD_ROCK_GROWING_1,
5245 EL_BD_ROCK_GROWING_2,
5246 EL_BD_ROCK_GROWING_3,
5247 EL_BD_ROCK_GROWING_4,
5249 EL_BD_STEELWALL_GROWING_1,
5250 EL_BD_STEELWALL_GROWING_2,
5251 EL_BD_STEELWALL_GROWING_3,
5252 EL_BD_STEELWALL_GROWING_4,
5254 EL_BD_CLOCK_GROWING_1,
5255 EL_BD_CLOCK_GROWING_2,
5256 EL_BD_CLOCK_GROWING_3,
5257 EL_BD_CLOCK_GROWING_4,
5259 EL_BD_GHOST_EXPLODING_1,
5260 EL_BD_GHOST_EXPLODING_2,
5261 EL_BD_GHOST_EXPLODING_3,
5262 EL_BD_GHOST_EXPLODING_4,
5264 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5265 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5266 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5267 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5269 static int editor_hl_emerald_mine[] =
5271 EL_INTERNAL_CASCADE_EM_ACTIVE,
5277 static int editor_el_emerald_mine[] =
5295 EL_EM_DYNAMITE_ACTIVE,
5314 EL_ACID_POOL_TOPLEFT,
5316 EL_ACID_POOL_TOPRIGHT,
5319 EL_ACID_POOL_BOTTOMLEFT,
5320 EL_ACID_POOL_BOTTOM,
5321 EL_ACID_POOL_BOTTOMRIGHT,
5339 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5340 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5341 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5342 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5344 static int editor_hl_emerald_mine_club[] =
5346 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5352 static int editor_el_emerald_mine_club[] =
5379 EL_EMC_WALL_SLIPPERY_1,
5380 EL_EMC_WALL_SLIPPERY_2,
5381 EL_EMC_WALL_SLIPPERY_3,
5382 EL_EMC_WALL_SLIPPERY_4,
5405 EL_EMC_MAGIC_BALL_SWITCH,
5412 EL_EMC_SPRING_BUMPER,
5416 EL_BALLOON_SWITCH_UP,
5417 EL_BALLOON_SWITCH_ANY,
5420 EL_BALLOON_SWITCH_LEFT,
5422 EL_BALLOON_SWITCH_RIGHT,
5426 EL_BALLOON_SWITCH_DOWN,
5427 EL_BALLOON_SWITCH_NONE,
5429 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5430 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5431 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5432 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5434 static int editor_hl_rnd[] =
5436 EL_INTERNAL_CASCADE_RND_ACTIVE,
5442 static int editor_el_rnd[] =
5445 EL_DYNAMITE_ACTIVE, // RND
5479 EL_WALL_EMERALD_YELLOW,
5480 EL_WALL_EMERALD_RED,
5481 EL_WALL_EMERALD_PURPLE,
5499 EL_DYNABOMB_INCREASE_NUMBER,
5500 EL_DYNABOMB_INCREASE_SIZE,
5501 EL_DYNABOMB_INCREASE_POWER,
5521 EL_INVISIBLE_STEELWALL,
5525 EL_EXPANDABLE_WALL_HORIZONTAL,
5526 EL_EXPANDABLE_WALL_VERTICAL,
5527 EL_EXPANDABLE_WALL_ANY,
5529 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5530 static int *editor_el_rnd_ptr = editor_el_rnd;
5531 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5532 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5534 static int editor_hl_sokoban[] =
5536 EL_INTERNAL_CASCADE_SB_ACTIVE,
5542 static int editor_el_sokoban[] =
5545 EL_SOKOBAN_FIELD_EMPTY,
5546 EL_SOKOBAN_FIELD_FULL,
5547 EL_SOKOBAN_FIELD_PLAYER,
5549 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5550 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5551 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5552 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5554 static int editor_hl_supaplex[] =
5556 EL_INTERNAL_CASCADE_SP_ACTIVE,
5562 static int editor_el_supaplex[] =
5580 EL_SP_PORT_HORIZONTAL,
5581 EL_SP_PORT_VERTICAL,
5589 EL_SP_GRAVITY_PORT_LEFT,
5590 EL_SP_GRAVITY_PORT_RIGHT,
5591 EL_SP_GRAVITY_PORT_UP,
5592 EL_SP_GRAVITY_PORT_DOWN,
5594 EL_SP_GRAVITY_ON_PORT_LEFT,
5595 EL_SP_GRAVITY_ON_PORT_RIGHT,
5596 EL_SP_GRAVITY_ON_PORT_UP,
5597 EL_SP_GRAVITY_ON_PORT_DOWN,
5599 EL_SP_GRAVITY_OFF_PORT_LEFT,
5600 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5601 EL_SP_GRAVITY_OFF_PORT_UP,
5602 EL_SP_GRAVITY_OFF_PORT_DOWN,
5604 EL_SP_HARDWARE_GRAY,
5605 EL_SP_HARDWARE_GREEN,
5606 EL_SP_HARDWARE_BLUE,
5609 EL_SP_HARDWARE_BASE_1,
5610 EL_SP_HARDWARE_BASE_2,
5611 EL_SP_HARDWARE_BASE_3,
5612 EL_SP_HARDWARE_BASE_4,
5614 EL_SP_HARDWARE_BASE_5,
5615 EL_SP_HARDWARE_BASE_6,
5616 EL_SP_HARDWARE_YELLOW,
5624 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5625 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5626 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5627 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5629 static int editor_hl_diamond_caves[] =
5631 EL_INTERNAL_CASCADE_DC_ACTIVE,
5637 static int editor_el_diamond_caves[] =
5639 EL_EM_STEEL_EXIT_CLOSED, // DC2
5640 EL_EM_STEEL_EXIT_OPEN, // DC2
5641 EL_WALL_EMERALD, // DC2
5642 EL_WALL_DIAMOND, // DC2
5649 EL_CONVEYOR_BELT_1_LEFT,
5650 EL_CONVEYOR_BELT_1_MIDDLE,
5651 EL_CONVEYOR_BELT_1_RIGHT,
5652 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5654 EL_CONVEYOR_BELT_2_LEFT,
5655 EL_CONVEYOR_BELT_2_MIDDLE,
5656 EL_CONVEYOR_BELT_2_RIGHT,
5657 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5659 EL_CONVEYOR_BELT_3_LEFT,
5660 EL_CONVEYOR_BELT_3_MIDDLE,
5661 EL_CONVEYOR_BELT_3_RIGHT,
5662 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5664 EL_CONVEYOR_BELT_4_LEFT,
5665 EL_CONVEYOR_BELT_4_MIDDLE,
5666 EL_CONVEYOR_BELT_4_RIGHT,
5667 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5669 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5670 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5671 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5672 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5674 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5675 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5676 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5677 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5682 EL_DC_TIMEGATE_SWITCH,
5684 EL_SWITCHGATE_CLOSED,
5686 EL_SWITCHGATE_SWITCH_UP,
5687 EL_SWITCHGATE_SWITCH_DOWN,
5690 EL_LIGHT_SWITCH_ACTIVE,
5691 EL_DC_SWITCHGATE_SWITCH_UP,
5692 EL_DC_SWITCHGATE_SWITCH_DOWN,
5694 EL_STEEL_EXIT_CLOSED,
5696 EL_STEELWALL_SLIPPERY,
5699 EL_QUICKSAND_FAST_EMPTY,
5700 EL_QUICKSAND_FAST_FULL,
5714 EL_SIGN_RADIOACTIVITY,
5720 EL_SIGN_ENTRY_FORBIDDEN,
5721 EL_SIGN_EMERGENCY_EXIT,
5746 EL_DC_STEELWALL_2_SINGLE,
5747 EL_DC_STEELWALL_2_TOP,
5748 EL_SIGN_EXCLAMATION,
5751 EL_DC_STEELWALL_2_LEFT,
5752 EL_DC_STEELWALL_2_MIDDLE,
5753 EL_DC_STEELWALL_2_HORIZONTAL,
5754 EL_DC_STEELWALL_2_RIGHT,
5756 EL_DC_STEELWALL_1_TOPLEFT,
5757 EL_DC_STEELWALL_2_VERTICAL,
5758 EL_DC_STEELWALL_1_TOPRIGHT,
5761 EL_DC_STEELWALL_1_VERTICAL,
5762 EL_DC_STEELWALL_2_BOTTOM,
5764 EL_DC_GATE_WHITE_GRAY,
5766 EL_DC_STEELWALL_1_BOTTOMLEFT,
5767 EL_DC_STEELWALL_1_HORIZONTAL,
5768 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5769 EL_DC_GATE_FAKE_GRAY,
5771 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5772 EL_DC_STEELWALL_1_BOTTOM,
5773 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5774 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5776 EL_DC_STEELWALL_1_RIGHT,
5778 EL_DC_STEELWALL_1_LEFT,
5779 EL_EXPANDABLE_STEELWALL_VERTICAL,
5781 EL_DC_STEELWALL_1_TOPRIGHT_2,
5782 EL_DC_STEELWALL_1_TOP,
5783 EL_DC_STEELWALL_1_TOPLEFT_2,
5784 EL_EXPANDABLE_STEELWALL_ANY,
5786 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5787 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5788 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5789 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5791 static int editor_hl_dx_boulderdash[] =
5793 EL_INTERNAL_CASCADE_DX_ACTIVE,
5799 static int editor_el_dx_boulderdash[] =
5803 EL_TUBE_HORIZONTAL_DOWN,
5807 EL_TUBE_VERTICAL_RIGHT,
5809 EL_TUBE_VERTICAL_LEFT,
5813 EL_TUBE_HORIZONTAL_UP,
5821 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5822 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5823 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5824 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5826 static int editor_hl_mirror_magic[] =
5828 EL_INTERNAL_CASCADE_MM_ACTIVE,
5834 static int editor_el_mirror_magic[] =
5836 EL_MM_MCDUFFIN_RIGHT,
5838 EL_MM_MCDUFFIN_LEFT,
5839 EL_MM_MCDUFFIN_DOWN,
5842 EL_MM_MIRROR_FIXED_START,
5843 EL_MM_POLARIZER_START,
5844 EL_MM_POLARIZER_CROSS_START,
5846 EL_MM_TELEPORTER_RED_START,
5847 EL_MM_TELEPORTER_YELLOW_START,
5848 EL_MM_TELEPORTER_GREEN_START,
5849 EL_MM_TELEPORTER_BLUE_START,
5862 EL_MM_LIGHTBULB_ACTIVE,
5876 EL_MM_STEEL_GRID_FIXED_1,
5877 EL_MM_STEEL_GRID_FIXED_2,
5878 EL_MM_STEEL_GRID_FIXED_3,
5879 EL_MM_STEEL_GRID_FIXED_4,
5881 EL_MM_WOODEN_GRID_FIXED_1,
5882 EL_MM_WOODEN_GRID_FIXED_2,
5883 EL_MM_WOODEN_GRID_FIXED_3,
5884 EL_MM_WOODEN_GRID_FIXED_4,
5891 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5892 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5893 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5894 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5896 static int editor_hl_deflektor[] =
5898 EL_INTERNAL_CASCADE_DF_ACTIVE,
5904 static int editor_el_deflektor[] =
5911 EL_DF_RECEIVER_RIGHT,
5913 EL_DF_RECEIVER_LEFT,
5914 EL_DF_RECEIVER_DOWN,
5917 EL_DF_MIRROR_ROTATING_START,
5918 EL_DF_MIRROR_FIXED_START,
5921 EL_DF_FIBRE_OPTIC_RED_1,
5922 EL_DF_FIBRE_OPTIC_YELLOW_1,
5923 EL_DF_FIBRE_OPTIC_GREEN_1,
5924 EL_DF_FIBRE_OPTIC_BLUE_1,
5926 EL_DF_STEEL_GRID_FIXED_START,
5927 EL_DF_STEEL_GRID_ROTATING_START,
5928 EL_DF_WOODEN_GRID_FIXED_START,
5929 EL_DF_WOODEN_GRID_ROTATING_START,
5941 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5942 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5943 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5944 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5946 static int editor_hl_chars[] =
5948 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5954 static int editor_el_chars[] =
6036 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6037 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6038 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6039 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6041 EL_CHAR(CHAR_BYTE_DEGREE),
6042 EL_CHAR(CHAR_BYTE_REGISTERED),
6043 EL_CHAR(FONT_ASCII_CURSOR),
6044 EL_CHAR(FONT_ASCII_BUTTON),
6046 EL_CHAR(FONT_ASCII_UP),
6047 EL_CHAR(FONT_ASCII_DOWN),
6051 static int *editor_hl_chars_ptr = editor_hl_chars;
6052 static int *editor_el_chars_ptr = editor_el_chars;
6053 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6054 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6056 static int editor_hl_steel_chars[] =
6058 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6064 static int editor_el_steel_chars[] =
6074 EL_STEEL_CHAR('\''),
6141 EL_STEEL_CHAR('\\'),
6146 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6147 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6148 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6149 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6151 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6152 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6153 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6154 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6156 EL_STEEL_CHAR(FONT_ASCII_UP),
6157 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6161 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6162 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6163 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6164 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6166 static int editor_hl_custom[] =
6168 EL_INTERNAL_CASCADE_CE_ACTIVE,
6174 static int editor_el_custom[] =
6176 EL_CUSTOM_START + 0,
6177 EL_CUSTOM_START + 1,
6178 EL_CUSTOM_START + 2,
6179 EL_CUSTOM_START + 3,
6181 EL_CUSTOM_START + 4,
6182 EL_CUSTOM_START + 5,
6183 EL_CUSTOM_START + 6,
6184 EL_CUSTOM_START + 7,
6186 EL_CUSTOM_START + 8,
6187 EL_CUSTOM_START + 9,
6188 EL_CUSTOM_START + 10,
6189 EL_CUSTOM_START + 11,
6191 EL_CUSTOM_START + 12,
6192 EL_CUSTOM_START + 13,
6193 EL_CUSTOM_START + 14,
6194 EL_CUSTOM_START + 15,
6196 EL_CUSTOM_START + 16,
6197 EL_CUSTOM_START + 17,
6198 EL_CUSTOM_START + 18,
6199 EL_CUSTOM_START + 19,
6201 EL_CUSTOM_START + 20,
6202 EL_CUSTOM_START + 21,
6203 EL_CUSTOM_START + 22,
6204 EL_CUSTOM_START + 23,
6206 EL_CUSTOM_START + 24,
6207 EL_CUSTOM_START + 25,
6208 EL_CUSTOM_START + 26,
6209 EL_CUSTOM_START + 27,
6211 EL_CUSTOM_START + 28,
6212 EL_CUSTOM_START + 29,
6213 EL_CUSTOM_START + 30,
6214 EL_CUSTOM_START + 31,
6216 EL_CUSTOM_START + 32,
6217 EL_CUSTOM_START + 33,
6218 EL_CUSTOM_START + 34,
6219 EL_CUSTOM_START + 35,
6221 EL_CUSTOM_START + 36,
6222 EL_CUSTOM_START + 37,
6223 EL_CUSTOM_START + 38,
6224 EL_CUSTOM_START + 39,
6226 EL_CUSTOM_START + 40,
6227 EL_CUSTOM_START + 41,
6228 EL_CUSTOM_START + 42,
6229 EL_CUSTOM_START + 43,
6231 EL_CUSTOM_START + 44,
6232 EL_CUSTOM_START + 45,
6233 EL_CUSTOM_START + 46,
6234 EL_CUSTOM_START + 47,
6236 EL_CUSTOM_START + 48,
6237 EL_CUSTOM_START + 49,
6238 EL_CUSTOM_START + 50,
6239 EL_CUSTOM_START + 51,
6241 EL_CUSTOM_START + 52,
6242 EL_CUSTOM_START + 53,
6243 EL_CUSTOM_START + 54,
6244 EL_CUSTOM_START + 55,
6246 EL_CUSTOM_START + 56,
6247 EL_CUSTOM_START + 57,
6248 EL_CUSTOM_START + 58,
6249 EL_CUSTOM_START + 59,
6251 EL_CUSTOM_START + 60,
6252 EL_CUSTOM_START + 61,
6253 EL_CUSTOM_START + 62,
6254 EL_CUSTOM_START + 63,
6256 EL_CUSTOM_START + 64,
6257 EL_CUSTOM_START + 65,
6258 EL_CUSTOM_START + 66,
6259 EL_CUSTOM_START + 67,
6261 EL_CUSTOM_START + 68,
6262 EL_CUSTOM_START + 69,
6263 EL_CUSTOM_START + 70,
6264 EL_CUSTOM_START + 71,
6266 EL_CUSTOM_START + 72,
6267 EL_CUSTOM_START + 73,
6268 EL_CUSTOM_START + 74,
6269 EL_CUSTOM_START + 75,
6271 EL_CUSTOM_START + 76,
6272 EL_CUSTOM_START + 77,
6273 EL_CUSTOM_START + 78,
6274 EL_CUSTOM_START + 79,
6276 EL_CUSTOM_START + 80,
6277 EL_CUSTOM_START + 81,
6278 EL_CUSTOM_START + 82,
6279 EL_CUSTOM_START + 83,
6281 EL_CUSTOM_START + 84,
6282 EL_CUSTOM_START + 85,
6283 EL_CUSTOM_START + 86,
6284 EL_CUSTOM_START + 87,
6286 EL_CUSTOM_START + 88,
6287 EL_CUSTOM_START + 89,
6288 EL_CUSTOM_START + 90,
6289 EL_CUSTOM_START + 91,
6291 EL_CUSTOM_START + 92,
6292 EL_CUSTOM_START + 93,
6293 EL_CUSTOM_START + 94,
6294 EL_CUSTOM_START + 95,
6296 EL_CUSTOM_START + 96,
6297 EL_CUSTOM_START + 97,
6298 EL_CUSTOM_START + 98,
6299 EL_CUSTOM_START + 99,
6301 EL_CUSTOM_START + 100,
6302 EL_CUSTOM_START + 101,
6303 EL_CUSTOM_START + 102,
6304 EL_CUSTOM_START + 103,
6306 EL_CUSTOM_START + 104,
6307 EL_CUSTOM_START + 105,
6308 EL_CUSTOM_START + 106,
6309 EL_CUSTOM_START + 107,
6311 EL_CUSTOM_START + 108,
6312 EL_CUSTOM_START + 109,
6313 EL_CUSTOM_START + 110,
6314 EL_CUSTOM_START + 111,
6316 EL_CUSTOM_START + 112,
6317 EL_CUSTOM_START + 113,
6318 EL_CUSTOM_START + 114,
6319 EL_CUSTOM_START + 115,
6321 EL_CUSTOM_START + 116,
6322 EL_CUSTOM_START + 117,
6323 EL_CUSTOM_START + 118,
6324 EL_CUSTOM_START + 119,
6326 EL_CUSTOM_START + 120,
6327 EL_CUSTOM_START + 121,
6328 EL_CUSTOM_START + 122,
6329 EL_CUSTOM_START + 123,
6331 EL_CUSTOM_START + 124,
6332 EL_CUSTOM_START + 125,
6333 EL_CUSTOM_START + 126,
6334 EL_CUSTOM_START + 127,
6336 EL_CUSTOM_START + 128,
6337 EL_CUSTOM_START + 129,
6338 EL_CUSTOM_START + 130,
6339 EL_CUSTOM_START + 131,
6341 EL_CUSTOM_START + 132,
6342 EL_CUSTOM_START + 133,
6343 EL_CUSTOM_START + 134,
6344 EL_CUSTOM_START + 135,
6346 EL_CUSTOM_START + 136,
6347 EL_CUSTOM_START + 137,
6348 EL_CUSTOM_START + 138,
6349 EL_CUSTOM_START + 139,
6351 EL_CUSTOM_START + 140,
6352 EL_CUSTOM_START + 141,
6353 EL_CUSTOM_START + 142,
6354 EL_CUSTOM_START + 143,
6356 EL_CUSTOM_START + 144,
6357 EL_CUSTOM_START + 145,
6358 EL_CUSTOM_START + 146,
6359 EL_CUSTOM_START + 147,
6361 EL_CUSTOM_START + 148,
6362 EL_CUSTOM_START + 149,
6363 EL_CUSTOM_START + 150,
6364 EL_CUSTOM_START + 151,
6366 EL_CUSTOM_START + 152,
6367 EL_CUSTOM_START + 153,
6368 EL_CUSTOM_START + 154,
6369 EL_CUSTOM_START + 155,
6371 EL_CUSTOM_START + 156,
6372 EL_CUSTOM_START + 157,
6373 EL_CUSTOM_START + 158,
6374 EL_CUSTOM_START + 159,
6376 EL_CUSTOM_START + 160,
6377 EL_CUSTOM_START + 161,
6378 EL_CUSTOM_START + 162,
6379 EL_CUSTOM_START + 163,
6381 EL_CUSTOM_START + 164,
6382 EL_CUSTOM_START + 165,
6383 EL_CUSTOM_START + 166,
6384 EL_CUSTOM_START + 167,
6386 EL_CUSTOM_START + 168,
6387 EL_CUSTOM_START + 169,
6388 EL_CUSTOM_START + 170,
6389 EL_CUSTOM_START + 171,
6391 EL_CUSTOM_START + 172,
6392 EL_CUSTOM_START + 173,
6393 EL_CUSTOM_START + 174,
6394 EL_CUSTOM_START + 175,
6396 EL_CUSTOM_START + 176,
6397 EL_CUSTOM_START + 177,
6398 EL_CUSTOM_START + 178,
6399 EL_CUSTOM_START + 179,
6401 EL_CUSTOM_START + 180,
6402 EL_CUSTOM_START + 181,
6403 EL_CUSTOM_START + 182,
6404 EL_CUSTOM_START + 183,
6406 EL_CUSTOM_START + 184,
6407 EL_CUSTOM_START + 185,
6408 EL_CUSTOM_START + 186,
6409 EL_CUSTOM_START + 187,
6411 EL_CUSTOM_START + 188,
6412 EL_CUSTOM_START + 189,
6413 EL_CUSTOM_START + 190,
6414 EL_CUSTOM_START + 191,
6416 EL_CUSTOM_START + 192,
6417 EL_CUSTOM_START + 193,
6418 EL_CUSTOM_START + 194,
6419 EL_CUSTOM_START + 195,
6421 EL_CUSTOM_START + 196,
6422 EL_CUSTOM_START + 197,
6423 EL_CUSTOM_START + 198,
6424 EL_CUSTOM_START + 199,
6426 EL_CUSTOM_START + 200,
6427 EL_CUSTOM_START + 201,
6428 EL_CUSTOM_START + 202,
6429 EL_CUSTOM_START + 203,
6431 EL_CUSTOM_START + 204,
6432 EL_CUSTOM_START + 205,
6433 EL_CUSTOM_START + 206,
6434 EL_CUSTOM_START + 207,
6436 EL_CUSTOM_START + 208,
6437 EL_CUSTOM_START + 209,
6438 EL_CUSTOM_START + 210,
6439 EL_CUSTOM_START + 211,
6441 EL_CUSTOM_START + 212,
6442 EL_CUSTOM_START + 213,
6443 EL_CUSTOM_START + 214,
6444 EL_CUSTOM_START + 215,
6446 EL_CUSTOM_START + 216,
6447 EL_CUSTOM_START + 217,
6448 EL_CUSTOM_START + 218,
6449 EL_CUSTOM_START + 219,
6451 EL_CUSTOM_START + 220,
6452 EL_CUSTOM_START + 221,
6453 EL_CUSTOM_START + 222,
6454 EL_CUSTOM_START + 223,
6456 EL_CUSTOM_START + 224,
6457 EL_CUSTOM_START + 225,
6458 EL_CUSTOM_START + 226,
6459 EL_CUSTOM_START + 227,
6461 EL_CUSTOM_START + 228,
6462 EL_CUSTOM_START + 229,
6463 EL_CUSTOM_START + 230,
6464 EL_CUSTOM_START + 231,
6466 EL_CUSTOM_START + 232,
6467 EL_CUSTOM_START + 233,
6468 EL_CUSTOM_START + 234,
6469 EL_CUSTOM_START + 235,
6471 EL_CUSTOM_START + 236,
6472 EL_CUSTOM_START + 237,
6473 EL_CUSTOM_START + 238,
6474 EL_CUSTOM_START + 239,
6476 EL_CUSTOM_START + 240,
6477 EL_CUSTOM_START + 241,
6478 EL_CUSTOM_START + 242,
6479 EL_CUSTOM_START + 243,
6481 EL_CUSTOM_START + 244,
6482 EL_CUSTOM_START + 245,
6483 EL_CUSTOM_START + 246,
6484 EL_CUSTOM_START + 247,
6486 EL_CUSTOM_START + 248,
6487 EL_CUSTOM_START + 249,
6488 EL_CUSTOM_START + 250,
6489 EL_CUSTOM_START + 251,
6491 EL_CUSTOM_START + 252,
6492 EL_CUSTOM_START + 253,
6493 EL_CUSTOM_START + 254,
6494 EL_CUSTOM_START + 255
6496 static int *editor_hl_custom_ptr = editor_hl_custom;
6497 static int *editor_el_custom_ptr = editor_el_custom;
6498 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6499 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6501 static int editor_hl_group[] =
6503 EL_INTERNAL_CASCADE_GE_ACTIVE,
6509 static int editor_el_group[] =
6523 EL_GROUP_START + 10,
6524 EL_GROUP_START + 11,
6526 EL_GROUP_START + 12,
6527 EL_GROUP_START + 13,
6528 EL_GROUP_START + 14,
6529 EL_GROUP_START + 15,
6531 EL_GROUP_START + 16,
6532 EL_GROUP_START + 17,
6533 EL_GROUP_START + 18,
6534 EL_GROUP_START + 19,
6536 EL_GROUP_START + 20,
6537 EL_GROUP_START + 21,
6538 EL_GROUP_START + 22,
6539 EL_GROUP_START + 23,
6541 EL_GROUP_START + 24,
6542 EL_GROUP_START + 25,
6543 EL_GROUP_START + 26,
6544 EL_GROUP_START + 27,
6546 EL_GROUP_START + 28,
6547 EL_GROUP_START + 29,
6548 EL_GROUP_START + 30,
6551 static int *editor_hl_group_ptr = editor_hl_group;
6552 static int *editor_el_group_ptr = editor_el_group;
6553 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6554 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6556 static int editor_hl_empty_space[] =
6558 EL_INTERNAL_CASCADE_ES_ACTIVE,
6564 static int editor_el_empty_space[] =
6586 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6587 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6588 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6589 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6591 static int editor_hl_reference[] =
6593 EL_INTERNAL_CASCADE_REF_ACTIVE,
6599 static int editor_el_reference[] =
6603 EL_TRIGGER_CE_VALUE,
6604 EL_TRIGGER_CE_SCORE,
6608 EL_CURRENT_CE_VALUE,
6609 EL_CURRENT_CE_SCORE,
6631 static int *editor_hl_reference_ptr = editor_hl_reference;
6632 static int *editor_el_reference_ptr = editor_el_reference;
6633 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6634 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6636 static int editor_hl_user_defined[] =
6638 EL_INTERNAL_CASCADE_USER_ACTIVE,
6644 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6645 static int *editor_el_user_defined_ptr = NULL;
6646 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6647 static int num_editor_el_user_defined = 0;
6649 static int editor_hl_dynamic[] =
6651 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6657 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6658 static int *editor_el_dynamic_ptr = NULL;
6659 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6660 static int num_editor_el_dynamic = 0;
6662 static int editor_hl_empty[] = { EL_EMPTY };
6663 static int *editor_el_empty = NULL; // dynamically allocated
6665 static int *editor_hl_empty_ptr = editor_hl_empty;
6666 static int *editor_el_empty_ptr = NULL;
6667 static int num_editor_hl_empty = 0;
6668 static int num_editor_el_empty = 0; // dynamically determined, if needed
6670 static boolean use_el_empty = FALSE;
6672 static int *editor_elements = NULL; // dynamically allocated
6673 static int num_editor_elements = 0; // dynamically determined
6675 static boolean setup_editor_cascade_never = FALSE;
6677 static boolean setup_editor_el_players = TRUE;
6678 static boolean setup_editor_el_boulderdash = TRUE;
6679 static boolean setup_editor_el_boulderdash_native = TRUE;
6680 static boolean setup_editor_el_boulderdash_effects = TRUE;
6681 static boolean setup_editor_el_emerald_mine = TRUE;
6682 static boolean setup_editor_el_emerald_mine_club = TRUE;
6683 static boolean setup_editor_el_more = TRUE;
6684 static boolean setup_editor_el_sokoban = TRUE;
6685 static boolean setup_editor_el_supaplex = TRUE;
6686 static boolean setup_editor_el_diamond_caves = TRUE;
6687 static boolean setup_editor_el_dx_boulderdash = TRUE;
6688 static boolean setup_editor_el_mirror_magic = TRUE;
6689 static boolean setup_editor_el_deflektor = TRUE;
6690 static boolean setup_editor_el_chars = TRUE;
6691 static boolean setup_editor_el_steel_chars = TRUE;
6692 static boolean setup_editor_el_custom = TRUE;
6693 static boolean setup_editor_el_user_defined = TRUE;
6694 static boolean setup_editor_el_dynamic = TRUE;
6696 static int editor_hl_unused[] = { EL_EMPTY };
6697 static int *editor_hl_unused_ptr = editor_hl_unused;
6698 static int num_editor_hl_unused = 0;
6702 boolean *setup_value;
6703 boolean *setup_cascade_value;
6705 int **headline_list;
6706 int *headline_list_size;
6709 int *element_list_size;
6711 boolean last_setup_value;
6713 editor_elements_info[] =
6716 &setup_editor_el_players,
6717 &setup_editor_cascade_never,
6718 &editor_hl_unused_ptr, &num_editor_hl_unused,
6719 &editor_el_players_ptr, &num_editor_el_players
6722 &setup_editor_el_boulderdash,
6723 &setup.editor_cascade.el_bd,
6724 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6725 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6728 &setup_editor_el_boulderdash_native,
6729 &setup.editor_cascade.el_bd_native,
6730 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6731 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6734 &setup_editor_el_boulderdash_effects,
6735 &setup.editor_cascade.el_bd_effects,
6736 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6737 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6740 &setup_editor_el_emerald_mine,
6741 &setup.editor_cascade.el_em,
6742 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6743 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6746 &setup_editor_el_emerald_mine_club,
6747 &setup.editor_cascade.el_emc,
6748 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6749 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6752 &setup_editor_el_more,
6753 &setup.editor_cascade.el_rnd,
6754 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6755 &editor_el_rnd_ptr, &num_editor_el_rnd
6758 &setup_editor_el_sokoban,
6759 &setup.editor_cascade.el_sb,
6760 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6761 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6764 &setup_editor_el_supaplex,
6765 &setup.editor_cascade.el_sp,
6766 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6767 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6770 &setup_editor_el_diamond_caves,
6771 &setup.editor_cascade.el_dc,
6772 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6773 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6776 &setup_editor_el_dx_boulderdash,
6777 &setup.editor_cascade.el_dx,
6778 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6779 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6782 &setup_editor_el_mirror_magic,
6783 &setup.editor_cascade.el_mm,
6784 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6785 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6788 &setup_editor_el_deflektor,
6789 &setup.editor_cascade.el_df,
6790 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6791 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6794 &setup_editor_el_chars,
6795 &setup.editor_cascade.el_chars,
6796 &editor_hl_chars_ptr, &num_editor_hl_chars,
6797 &editor_el_chars_ptr, &num_editor_el_chars
6800 &setup_editor_el_steel_chars,
6801 &setup.editor_cascade.el_steel_chars,
6802 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6803 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6806 &setup_editor_el_custom,
6807 &setup.editor_cascade.el_ce,
6808 &editor_hl_custom_ptr, &num_editor_hl_custom,
6809 &editor_el_custom_ptr, &num_editor_el_custom
6812 &setup_editor_el_custom,
6813 &setup.editor_cascade.el_ge,
6814 &editor_hl_group_ptr, &num_editor_hl_group,
6815 &editor_el_group_ptr, &num_editor_el_group
6818 &setup_editor_el_custom,
6819 &setup.editor_cascade.el_es,
6820 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6821 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6824 &setup_editor_el_custom,
6825 &setup.editor_cascade.el_ref,
6826 &editor_hl_reference_ptr, &num_editor_hl_reference,
6827 &editor_el_reference_ptr, &num_editor_el_reference
6830 &setup_editor_el_user_defined,
6831 &setup.editor_cascade.el_user,
6832 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6833 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6836 &setup_editor_el_dynamic,
6837 &setup.editor_cascade.el_dynamic,
6838 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6839 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6844 &editor_hl_empty_ptr, &num_editor_hl_empty,
6845 &editor_el_empty_ptr, &num_editor_el_empty,
6855 static struct XY xy_directions[] =
6864 // ----------------------------------------------------------------------------
6866 // ----------------------------------------------------------------------------
6868 static int getMaxInfoTextLength(void)
6870 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6873 static int getTextWidthForGadget(char *text)
6878 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6881 static int getTextWidthForDrawingArea(char *text)
6886 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6889 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6891 return (gi->x + gi->width + getTextWidthForGadget(text));
6894 static char *getElementInfoText(int element)
6896 char *info_text = NULL;
6898 if (element < MAX_NUM_ELEMENTS)
6900 if (strlen(element_info[element].description) > 0)
6901 info_text = element_info[element].description;
6902 else if (element_info[element].custom_description != NULL)
6903 info_text = element_info[element].custom_description;
6904 else if (element_info[element].editor_description != NULL)
6905 info_text = element_info[element].editor_description;
6908 if (info_text == NULL)
6909 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6914 static char *getElementDescriptionFilenameExt(char *basename)
6916 char *elements_subdir = ELEMENTS_DIRECTORY;
6917 static char *elements_subdir2 = NULL;
6918 static char *filename = NULL;
6920 if (elements_subdir2 == NULL)
6921 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6923 checked_free(filename);
6925 // 1st try: look for element description in current level set directory
6926 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6927 if (fileExists(filename))
6932 // 2nd try: look for element description in the game's base directory
6933 filename = getPath3(options.docs_directory, elements_subdir, basename);
6934 if (fileExists(filename))
6940 static char *getElementDescriptionFilename(int element)
6942 char basename[MAX_FILENAME_LEN];
6945 // 1st try: look for element description file for exactly this element
6946 sprintf(basename, "%s.txt", element_info[element].token_name);
6947 filename = getElementDescriptionFilenameExt(basename);
6948 if (filename != NULL)
6951 // 2nd try: look for element description file for this element's class
6952 sprintf(basename, "%s.txt", element_info[element].class_name);
6953 filename = getElementDescriptionFilenameExt(basename);
6954 if (filename != NULL)
6957 // 3rd try: look for generic fallback text file for any element
6958 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6959 if (filename != NULL)
6965 static boolean suppressBorderElement(void)
6967 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6968 lev_fieldx <= MAX_ED_FIELDX &&
6969 lev_fieldy <= MAX_ED_FIELDY);
6972 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6974 boolean element_found[NUM_FILE_ELEMENTS];
6977 // initialize list of used elements to "not used"
6978 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6979 element_found[i] = FALSE;
6981 // find all elements used in current level
6982 for (y = 0; y < lev_fieldy; y++)
6984 for (x = 0; x < lev_fieldx; x++)
6986 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6989 if (IS_MM_WALL(Tile[x][y]))
6990 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6992 element_found[Tile[x][y]] = TRUE;
6998 // count number of elements used in current level
6999 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7000 if (element_found[i])
7003 // add space for up to 3 more elements for padding that may be needed
7006 // free memory for old list of elements, if needed
7007 checked_free(*elements);
7009 // allocate memory for new list of elements
7010 *elements = checked_malloc(*num_elements * sizeof(int));
7014 // add all elements used in current level (non-custom/group/empty elements)
7015 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7016 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7017 IS_GROUP_ELEMENT(i) ||
7018 IS_EMPTY_ELEMENT(i)))
7019 (*elements)[(*num_elements)++] = i;
7021 // add all elements used in current level (custom/group/empty elements)
7022 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7023 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7024 IS_GROUP_ELEMENT(i) ||
7025 IS_EMPTY_ELEMENT(i)))
7026 (*elements)[(*num_elements)++] = i;
7028 while (*num_elements % 4) // pad with empty elements, if needed
7029 (*elements)[(*num_elements)++] = EL_EMPTY;
7032 static void ReinitializeElementList_EnableSections(void)
7034 // default: enable all element sections
7036 setup_editor_el_players = TRUE;
7037 setup_editor_el_boulderdash = TRUE;
7038 setup_editor_el_boulderdash_native = TRUE;
7039 setup_editor_el_boulderdash_effects = TRUE;
7040 setup_editor_el_emerald_mine = TRUE;
7041 setup_editor_el_emerald_mine_club = TRUE;
7042 setup_editor_el_more = TRUE;
7043 setup_editor_el_sokoban = TRUE;
7044 setup_editor_el_supaplex = TRUE;
7045 setup_editor_el_diamond_caves = TRUE;
7046 setup_editor_el_dx_boulderdash = TRUE;
7047 setup_editor_el_mirror_magic = TRUE;
7048 setup_editor_el_deflektor = TRUE;
7049 setup_editor_el_chars = TRUE;
7050 setup_editor_el_steel_chars = TRUE;
7052 setup_editor_el_custom = TRUE;
7053 setup_editor_el_user_defined = TRUE;
7054 setup_editor_el_dynamic = TRUE;
7056 // now disable all element sections not to be displayed
7058 if (!setup.editor.el_classic)
7060 setup_editor_el_players = FALSE;
7061 setup_editor_el_boulderdash = FALSE;
7062 setup_editor_el_boulderdash_native = FALSE;
7063 setup_editor_el_boulderdash_effects = FALSE;
7064 setup_editor_el_emerald_mine = FALSE;
7065 setup_editor_el_emerald_mine_club = FALSE;
7066 setup_editor_el_more = FALSE;
7067 setup_editor_el_sokoban = FALSE;
7068 setup_editor_el_supaplex = FALSE;
7069 setup_editor_el_diamond_caves = FALSE;
7070 setup_editor_el_dx_boulderdash = FALSE;
7071 setup_editor_el_mirror_magic = FALSE;
7072 setup_editor_el_deflektor = FALSE;
7073 setup_editor_el_chars = FALSE;
7074 setup_editor_el_steel_chars = FALSE;
7077 if (!setup.editor.el_custom)
7079 setup_editor_el_custom = FALSE;
7082 if (!setup.editor.el_user_defined)
7084 setup_editor_el_user_defined = FALSE;
7087 if (!setup.editor.el_dynamic)
7089 setup_editor_el_dynamic = FALSE;
7092 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7094 setup_editor_el_boulderdash_native = FALSE;
7095 setup_editor_el_boulderdash_effects = FALSE;
7096 setup_editor_el_mirror_magic = FALSE;
7097 setup_editor_el_deflektor = FALSE;
7099 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7101 setup_editor_el_players = FALSE;
7102 setup_editor_el_boulderdash = FALSE;
7103 setup_editor_el_emerald_mine = FALSE;
7104 setup_editor_el_emerald_mine_club = FALSE;
7105 setup_editor_el_more = FALSE;
7106 setup_editor_el_sokoban = FALSE;
7107 setup_editor_el_supaplex = FALSE;
7108 setup_editor_el_diamond_caves = FALSE;
7109 setup_editor_el_dx_boulderdash = FALSE;
7110 setup_editor_el_mirror_magic = FALSE;
7111 setup_editor_el_deflektor = FALSE;
7112 setup_editor_el_chars = FALSE;
7113 setup_editor_el_steel_chars = FALSE;
7115 setup_editor_el_custom = FALSE;
7117 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7119 setup_editor_el_boulderdash = FALSE;
7120 setup_editor_el_boulderdash_native = FALSE;
7121 setup_editor_el_boulderdash_effects = FALSE;
7122 setup_editor_el_more = FALSE;
7123 setup_editor_el_sokoban = FALSE;
7124 setup_editor_el_supaplex = FALSE;
7125 setup_editor_el_diamond_caves = FALSE;
7126 setup_editor_el_dx_boulderdash = FALSE;
7127 setup_editor_el_mirror_magic = FALSE;
7128 setup_editor_el_deflektor = FALSE;
7129 setup_editor_el_steel_chars = FALSE;
7131 setup_editor_el_custom = FALSE;
7133 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7135 setup_editor_el_players = FALSE;
7136 setup_editor_el_boulderdash = FALSE;
7137 setup_editor_el_boulderdash_native = FALSE;
7138 setup_editor_el_boulderdash_effects = FALSE;
7139 setup_editor_el_emerald_mine = FALSE;
7140 setup_editor_el_emerald_mine_club = FALSE;
7141 setup_editor_el_more = FALSE;
7142 setup_editor_el_sokoban = FALSE;
7143 setup_editor_el_diamond_caves = FALSE;
7144 setup_editor_el_dx_boulderdash = FALSE;
7145 setup_editor_el_mirror_magic = FALSE;
7146 setup_editor_el_deflektor = FALSE;
7147 setup_editor_el_chars = FALSE;
7148 setup_editor_el_steel_chars = FALSE;
7150 setup_editor_el_custom = FALSE;
7152 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7154 setup_editor_el_players = FALSE;
7155 setup_editor_el_boulderdash = FALSE;
7156 setup_editor_el_boulderdash_native = FALSE;
7157 setup_editor_el_boulderdash_effects = FALSE;
7158 setup_editor_el_emerald_mine = FALSE;
7159 setup_editor_el_emerald_mine_club = FALSE;
7160 setup_editor_el_more = FALSE;
7161 setup_editor_el_sokoban = FALSE;
7162 setup_editor_el_supaplex = FALSE;
7163 setup_editor_el_diamond_caves = FALSE;
7164 setup_editor_el_dx_boulderdash = FALSE;
7165 setup_editor_el_steel_chars = FALSE;
7167 setup_editor_el_custom = FALSE;
7171 static void ReinitializeElementList(void)
7173 static boolean initialization_needed = TRUE;
7177 ReinitializeElementList_EnableSections();
7179 if (initialization_needed)
7181 LoadSetup_EditorCascade(); // load last editor cascade state
7183 // initialize editor cascade element from saved cascade state
7184 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7186 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7187 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7189 if (IS_EDITOR_CASCADE(*cascade_element))
7191 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7192 EL_CASCADE_INACTIVE(*cascade_element));
7195 initialization_needed = FALSE;
7198 checked_free(editor_elements);
7200 // reload optional user defined element list for each invocation of editor
7201 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7202 &num_editor_el_user_defined);
7204 // initialize dynamic level element list for each invocation of editor
7205 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7206 &num_editor_el_dynamic);
7208 // initialize list of empty elements (used for padding, if needed)
7209 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7210 editor_el_empty[i] = EL_EMPTY;
7212 // do some sanity checks for each element from element list
7213 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7215 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7217 int element = (*editor_elements_info[i].element_list)[j];
7219 if (element >= NUM_FILE_ELEMENTS)
7220 Warn("editor element %d is runtime element", element);
7222 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7223 Warn("no element description text for element %d", element);
7227 num_editor_elements = 0;
7228 use_el_empty = FALSE;
7230 // determine size of element list
7231 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7233 if (*editor_elements_info[i].setup_value)
7235 boolean found_inactive_cascade = FALSE;
7237 if (setup.editor.el_headlines)
7239 // required for correct padding of palette headline buttons
7240 if (*editor_elements_info[i].headline_list_size > 0)
7241 num_editor_elements += ED_ELEMENTLIST_COLS;
7243 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7245 int element = (*editor_elements_info[i].headline_list)[j];
7247 if (IS_EDITOR_CASCADE_INACTIVE(element))
7248 found_inactive_cascade = TRUE;
7252 if (found_inactive_cascade)
7255 // required for correct padding of palette element buttons
7256 int element_list_size = *editor_elements_info[i].element_list_size;
7258 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7259 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7261 num_editor_elements += element_buttons;
7265 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7267 // offer at least as many elements as element buttons exist
7268 use_el_empty = TRUE;
7269 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7271 num_editor_elements += num_editor_el_empty;
7275 num_editor_el_empty = 0;
7278 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7280 // fill element list
7281 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7283 boolean found_inactive_cascade = FALSE;
7285 if (*editor_elements_info[i].setup_value)
7287 if (setup.editor.el_headlines)
7289 // required for correct padding of palette headline buttons
7290 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7291 ED_ELEMENTLIST_COLS : 0);
7293 for (j = 0; j < headline_size; j++)
7295 // use empty elements for padding of palette headline buttons
7296 int element = (j < *editor_elements_info[i].headline_list_size ?
7297 (*editor_elements_info[i].headline_list)[j] :
7298 editor_el_empty[0]);
7300 editor_elements[pos++] = element;
7302 if (IS_EDITOR_CASCADE_INACTIVE(element))
7303 found_inactive_cascade = TRUE;
7307 if (found_inactive_cascade)
7310 // required for correct padding of palette element buttons
7311 int element_list_size = *editor_elements_info[i].element_list_size;
7313 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7314 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7316 // copy all elements from element list
7317 for (j = 0; j < element_list_size; j++)
7318 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7320 // use empty elements for padding of palette element buttons
7321 for (j = 0; j < element_buttons - element_list_size; j++)
7322 editor_elements[pos++] = editor_el_empty[0];
7326 // (this function is also called before editor gadgets are initialized!)
7327 AdjustElementListScrollbar();
7330 void PrintEditorElementList(void)
7332 boolean *stop = &setup_editor_el_user_defined;
7335 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7337 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7339 if (IS_EDITOR_CASCADE(cascade_element))
7341 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7342 char *headline = element_info[cascade_element_show].editor_description;
7344 PrintLineWithPrefix("# ", "-", 77);
7345 Print("# %s\n", headline);
7346 PrintLineWithPrefix("# ", "-", 77);
7349 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7351 int element = (*editor_elements_info[i].headline_list)[j];
7353 if (IS_EDITOR_CASCADE(element))
7354 element = EL_CHAR_MINUS;
7356 Print("# %s\n", element_info[element].token_name);
7362 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7364 int element = (*editor_elements_info[i].element_list)[j];
7366 Print("# %s\n", element_info[element].token_name);
7374 static void ReinitializeElementListButtons(void)
7376 static boolean last_setup_value_headlines = FALSE;
7377 static boolean initialization_needed = TRUE;
7380 if (!initialization_needed) // check if editor element setup has changed
7382 if (last_setup_value_headlines != setup.editor.el_headlines)
7383 initialization_needed = TRUE;
7385 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7386 if (editor_elements_info[i].last_setup_value !=
7387 *editor_elements_info[i].setup_value)
7388 initialization_needed = TRUE;
7391 if (!initialization_needed)
7394 FreeLevelEditorGadgets();
7395 CreateLevelEditorGadgets();
7397 // store current setup values for next invocation of this function
7398 last_setup_value_headlines = setup.editor.el_headlines;
7399 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7400 editor_elements_info[i].last_setup_value =
7401 *editor_elements_info[i].setup_value;
7403 initialization_needed = FALSE;
7406 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7409 int border_graphic =
7410 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7411 struct GraphicInfo *g = &graphic_info[border_graphic];
7412 Bitmap *src_bitmap = g->bitmap;
7413 int src_x = g->src_x;
7414 int src_y = g->src_y;
7415 int border_size = g->border_size;
7416 int border_xpos = g->width - border_size;
7417 int border_ypos = g->height - border_size;
7418 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7421 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7422 border_size, border_size,
7423 dest_x - border_size, dest_y - border_size);
7424 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7425 border_size, border_size,
7426 dest_x + width, dest_y - border_size);
7427 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7428 border_size, border_size,
7429 dest_x - border_size, dest_y + height);
7430 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7431 border_size, border_size,
7432 dest_x + width, dest_y + height);
7434 for (i = 0; i < width / tilesize; i++)
7436 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7437 tilesize, border_size,
7438 dest_x + i * tilesize, dest_y - border_size);
7439 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7440 tilesize, border_size,
7441 dest_x + i * tilesize, dest_y + height);
7444 for (i = 0; i < height / tilesize; i++)
7446 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7447 border_size, tilesize,
7448 dest_x - border_size, dest_y + i * tilesize);
7449 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7450 border_size, tilesize,
7451 dest_x + width, dest_y + i * tilesize);
7454 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7457 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7459 int xsize_tile = MAX(ed_tilesize, xsize);
7460 int ysize_tile = MAX(ed_tilesize, ysize);
7461 int xsize_full = xsize + 1;
7462 int ysize_full = ysize + 1;
7463 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7464 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7465 Pixel line_color = getTabulatorBarColor();
7467 if (line_color == BLACK_PIXEL) // black => transparent
7470 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7471 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7472 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7475 static void DrawEditorLevelBorderLinesIfNeeded(void)
7477 int xsize = lev_fieldx * ed_tilesize;
7478 int ysize = lev_fieldy * ed_tilesize;
7479 int line_size = getTabulatorBarHeight();
7481 if (!suppressBorderElement())
7484 // draw little border line around editable level playfield
7487 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7490 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7492 if (xsize < SXSIZE && ysize < SYSIZE)
7493 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7496 static void DrawEditorElement(int x, int y, int element)
7498 DrawSizedElement(x, y, element, ed_tilesize);
7501 static void DrawEditorElementThruMask(int x, int y, int element)
7503 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7506 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7508 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7511 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7513 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7514 DrawEditorLevelBorderLinesIfNeeded();
7517 static void DrawDrawingArea(int id)
7519 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7522 int *value = drawingarea_info[id].value;
7523 int area_xsize = drawingarea_info[id].area_xsize;
7524 int area_ysize = drawingarea_info[id].area_ysize;
7525 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7527 for (x = 0; x < area_xsize; x++)
7529 for (y = 0; y < area_ysize; y++)
7531 int element = value[x * area_ysize + y];
7535 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7537 DrawSizedGraphicExt(drawto,
7538 gi->x + x * tilesize,
7539 gi->y + y * tilesize,
7540 graphic, frame, tilesize);
7545 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7548 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7549 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7551 BlitBitmap(drawto, drawto,
7552 SX + (dx == -1 ? ed_tilesize : 0),
7553 SY + (dy == -1 ? ed_tilesize : 0),
7554 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7555 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7556 SX + (dx == +1 ? ed_tilesize : 0),
7557 SY + (dy == +1 ? ed_tilesize : 0));
7561 x = (dx == 1 ? 0 : ed_fieldx - 1);
7562 for (y = 0; y < ed_fieldy; y++)
7563 DrawEditorElementOrWall(x, y, from_x, from_y);
7567 y = (dy == 1 ? 0 : ed_fieldy - 1);
7568 for (x = 0; x < ed_fieldx; x++)
7569 DrawEditorElementOrWall(x, y, from_x, from_y);
7572 redraw_mask |= REDRAW_FIELD;
7576 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7580 *graphic = el2edimg(element);
7585 *graphic = el2img(element);
7586 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7587 custom_element.ce_value_fixed_initial :
7588 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7589 custom_element.collect_score_initial : FrameCounter);
7592 if (*graphic == IMG_UNKNOWN)
7594 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7595 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7596 int element_bd = map_element_RND_to_BD_cave(element);
7598 if (element_bd != O_UNKNOWN)
7600 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7602 *graphic = g_bd->graphic;
7603 *frame = g_bd->frame;
7608 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7614 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7616 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7619 static void CreateControlButtons(void)
7621 struct GadgetInfo *gi;
7624 // create toolbox buttons
7625 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7627 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7628 int id = controlbutton_info[i].gadget_id;
7629 int type = controlbutton_info[i].gadget_type;
7630 int graphic = controlbutton_info[i].graphic;
7631 struct XYTileSize *pos = controlbutton_info[i].pos;
7632 struct GraphicInfo *gd = &graphic_info[graphic];
7633 Bitmap *deco_bitmap = NULL;
7634 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7635 int tile_size = 0, deco_shift = 0;
7636 boolean deco_masked = FALSE;
7637 int gd_x1 = gd->src_x;
7638 int gd_y1 = gd->src_y;
7639 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7640 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7641 int gd_x1a = gd->src_x + gd->active_xoffset;
7642 int gd_y1a = gd->src_y + gd->active_yoffset;
7643 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7644 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7647 unsigned int event_mask;
7648 int radio_button_nr = RADIO_NR_NONE;
7649 boolean checked = FALSE;
7652 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7654 if (type == GD_TYPE_RADIO_BUTTON)
7656 event_mask = GD_EVENT_PRESSED;
7657 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7659 if (id == drawing_function)
7664 if (id == GADGET_ID_WRAP_LEFT ||
7665 id == GADGET_ID_WRAP_RIGHT ||
7666 id == GADGET_ID_WRAP_UP ||
7667 id == GADGET_ID_WRAP_DOWN)
7668 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7670 event_mask = GD_EVENT_RELEASED;
7673 if (id == GADGET_ID_PROPERTIES ||
7674 id == GADGET_ID_PALETTE)
7679 else if (id == GADGET_ID_ELEMENT_LEFT ||
7680 id == GADGET_ID_ELEMENT_MIDDLE ||
7681 id == GADGET_ID_ELEMENT_RIGHT)
7686 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7687 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7688 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7690 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7691 editor.button.element_left.tile_size :
7692 id == GADGET_ID_ELEMENT_MIDDLE ?
7693 editor.button.element_middle.tile_size :
7694 id == GADGET_ID_ELEMENT_RIGHT ?
7695 editor.button.element_right.tile_size : 0);
7697 // make sure that decoration does not overlap gadget border
7698 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7700 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7702 deco_xpos = (gd->width - tile_size) / 2;
7703 deco_ypos = (gd->height - tile_size) / 2;
7705 deco_masked = gd->draw_masked;
7713 gi = CreateGadget(GDI_CUSTOM_ID, id,
7714 GDI_CUSTOM_TYPE_ID, type_id,
7715 GDI_IMAGE_ID, graphic,
7716 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7719 GDI_WIDTH, gd->width,
7720 GDI_HEIGHT, gd->height,
7722 GDI_STATE, GD_BUTTON_UNPRESSED,
7723 GDI_RADIO_NR, radio_button_nr,
7724 GDI_CHECKED, checked,
7725 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7726 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7727 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7728 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7729 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7730 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7731 GDI_DECORATION_SIZE, tile_size, tile_size,
7732 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7733 GDI_DECORATION_MASKED, deco_masked,
7734 GDI_EVENT_MASK, event_mask,
7735 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7736 GDI_CALLBACK_ACTION, HandleControlButtons,
7740 Fail("cannot create gadget");
7742 level_editor_gadget[id] = gi;
7745 // these values are not constant, but can change at runtime
7746 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7747 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7748 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7749 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7750 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7751 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7752 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7753 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7754 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7755 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7756 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7757 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7759 // create buttons for scrolling of drawing area and element list
7760 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7762 int id = scrollbutton_info[i].gadget_id;
7763 int type_id = scrollbutton_info[i].gadget_type_id;
7764 int graphic = scrollbutton_info[i].graphic;
7765 struct GraphicInfo *gd = &graphic_info[graphic];
7766 Bitmap *gd_bitmap = gd->bitmap;
7767 int gd_x1 = gd->src_x;
7768 int gd_y1 = gd->src_y;
7769 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7770 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7771 int width = gd->width;
7772 int height = gd->height;
7773 int x = scrollbutton_pos[i].x;
7774 int y = scrollbutton_pos[i].y;
7775 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7778 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7780 if (id == GADGET_ID_SCROLL_LIST_UP ||
7781 id == GADGET_ID_SCROLL_LIST_DOWN)
7792 gi = CreateGadget(GDI_CUSTOM_ID, id,
7793 GDI_CUSTOM_TYPE_ID, type_id,
7794 GDI_IMAGE_ID, graphic,
7795 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7800 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7801 GDI_STATE, GD_BUTTON_UNPRESSED,
7802 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7803 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7804 GDI_EVENT_MASK, event_mask,
7805 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7806 GDI_CALLBACK_ACTION, HandleControlButtons,
7810 Fail("cannot create gadget");
7812 level_editor_gadget[id] = gi;
7815 // create buttons for element list
7816 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7819 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7820 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7821 struct GraphicInfo *gd = &graphic_info[graphic];
7822 Bitmap *gd_bitmap = gd->bitmap;
7823 Bitmap *deco_bitmap;
7824 int deco_x, deco_y, deco_xpos, deco_ypos;
7825 int gd_x1 = gd->src_x;
7826 int gd_y1 = gd->src_y;
7827 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7828 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7829 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7830 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7831 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7832 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7833 int element = editor_elements[i];
7834 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7835 unsigned int event_mask = GD_EVENT_RELEASED;
7837 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7839 deco_xpos = (gd->width - tile_size) / 2;
7840 deco_ypos = (gd->height - tile_size) / 2;
7842 gi = CreateGadget(GDI_CUSTOM_ID, id,
7843 GDI_CUSTOM_TYPE_ID, type_id,
7844 GDI_IMAGE_ID, graphic,
7845 GDI_INFO_TEXT, getElementInfoText(element),
7848 GDI_WIDTH, gd->width,
7849 GDI_HEIGHT, gd->height,
7850 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7851 GDI_STATE, GD_BUTTON_UNPRESSED,
7852 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7853 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7854 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7855 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7856 GDI_DECORATION_SIZE, tile_size, tile_size,
7857 GDI_DECORATION_SHIFTING, 1, 1,
7858 GDI_EVENT_MASK, event_mask,
7859 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7860 GDI_CALLBACK_ACTION, HandleControlButtons,
7864 Fail("cannot create gadget");
7866 level_editor_gadget[id] = gi;
7870 static void CreateCounterButtons(void)
7872 int max_infotext_len = getMaxInfoTextLength();
7875 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7877 int type_id = counterbutton_info[i].gadget_type_id;
7878 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7879 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7883 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7885 // determine horizontal position to the right of specified gadget
7886 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7887 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7888 ED_GADGET_TEXT_DISTANCE);
7890 // determine horizontal offset for leading text
7891 if (counterbutton_info[i].text_left != NULL)
7892 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7894 for (j = 0; j < 2; j++)
7896 struct GadgetInfo *gi;
7898 counterbutton_info[i].gadget_id_down :
7899 counterbutton_info[i].gadget_id_up);
7901 struct GraphicInfo *gd;
7902 int gd_x1, gd_x2, gd_y1, gd_y2;
7903 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7904 char infotext[max_infotext_len + 1];
7906 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7909 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7910 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7912 event_mask |= GD_EVENT_RELEASED;
7916 x = DX + editor.button.prev_level.x;
7917 y = DY + editor.button.prev_level.y;
7921 x = DX + editor.button.next_level.x;
7922 y = DY + editor.button.next_level.y;
7928 IMG_EDITOR_COUNTER_DOWN :
7929 IMG_EDITOR_COUNTER_UP);
7932 gd = &graphic_info[graphic];
7936 gd_x2 = gd->src_x + gd->pressed_xoffset;
7937 gd_y2 = gd->src_y + gd->pressed_yoffset;
7939 sprintf(infotext, "%s counter value by 1, 5 or 10",
7940 (j == 0 ? "Decrease" : "Increase"));
7942 gi = CreateGadget(GDI_CUSTOM_ID, id,
7943 GDI_CUSTOM_TYPE_ID, type_id,
7944 GDI_IMAGE_ID, graphic,
7945 GDI_INFO_TEXT, infotext,
7948 GDI_WIDTH, gd->width,
7949 GDI_HEIGHT, gd->height,
7950 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7951 GDI_STATE, GD_BUTTON_UNPRESSED,
7952 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7953 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7954 GDI_EVENT_MASK, event_mask,
7955 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7956 GDI_CALLBACK_ACTION, HandleCounterButtons,
7960 Fail("cannot create gadget");
7962 level_editor_gadget[id] = gi;
7963 right_gadget_border[id] =
7964 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7966 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7970 int font_type = FONT_INPUT_1;
7971 int font_type_active = FONT_INPUT_1_ACTIVE;
7973 id = counterbutton_info[i].gadget_id_text;
7975 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7977 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7979 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7981 font_type = FONT_LEVEL_NUMBER;
7982 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7984 x = DX + editor.input.level_number.x;
7985 y = DY + editor.input.level_number.y;
7989 graphic = IMG_EDITOR_COUNTER_INPUT;
7992 gd = &graphic_info[graphic];
7996 gd_x2 = gd->src_x + gd->active_xoffset;
7997 gd_y2 = gd->src_y + gd->active_yoffset;
7999 gi = CreateGadget(GDI_CUSTOM_ID, id,
8000 GDI_CUSTOM_TYPE_ID, type_id,
8001 GDI_IMAGE_ID, graphic,
8002 GDI_INFO_TEXT, "Enter counter value",
8005 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8006 GDI_NUMBER_VALUE, 0,
8007 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8008 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8009 GDI_TEXT_SIZE, 3, // minimal counter text size
8010 GDI_TEXT_FONT, font_type,
8011 GDI_TEXT_FONT_ACTIVE, font_type_active,
8012 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8013 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8014 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8015 GDI_DESIGN_WIDTH, gd->width,
8016 GDI_EVENT_MASK, event_mask,
8017 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8018 GDI_CALLBACK_ACTION, HandleCounterButtons,
8022 Fail("cannot create gadget");
8024 level_editor_gadget[id] = gi;
8025 right_gadget_border[id] =
8026 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8028 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8034 static void CreateDrawingAreas(void)
8038 // these values are not constant, but can change at runtime
8039 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8040 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8042 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8044 struct GadgetInfo *gi;
8045 int id = drawingarea_info[i].gadget_id;
8046 int type_id = drawingarea_info[i].gadget_type_id;
8047 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8048 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8049 int area_xsize = drawingarea_info[i].area_xsize;
8050 int area_ysize = drawingarea_info[i].area_ysize;
8051 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8052 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8053 unsigned int event_mask =
8054 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8055 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8058 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8060 // determine horizontal position to the right of specified gadget
8061 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8062 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8063 ED_DRAWINGAREA_TEXT_DISTANCE);
8065 // determine horizontal offset for leading text
8066 if (drawingarea_info[i].text_left != NULL)
8067 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8069 gi = CreateGadget(GDI_CUSTOM_ID, id,
8070 GDI_CUSTOM_TYPE_ID, type_id,
8073 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8074 GDI_AREA_SIZE, area_xsize, area_ysize,
8075 GDI_ITEM_SIZE, item_size, item_size,
8076 GDI_EVENT_MASK, event_mask,
8077 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8078 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8082 Fail("cannot create gadget");
8084 level_editor_gadget[id] = gi;
8085 right_gadget_border[id] =
8086 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8090 static void CreateTextInputGadgets(void)
8092 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8093 int max_infotext_len = getMaxInfoTextLength();
8096 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8098 int gd_x1 = gd->src_x;
8099 int gd_y1 = gd->src_y;
8100 int gd_x2 = gd->src_x + gd->active_xoffset;
8101 int gd_y2 = gd->src_y + gd->active_yoffset;
8102 struct GadgetInfo *gi;
8103 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8104 char infotext[MAX_OUTPUT_LINESIZE + 1];
8105 int id = textinput_info[i].gadget_id;
8106 int type_id = textinput_info[i].gadget_type_id;
8110 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8112 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8114 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8115 int border_size = gd->border_size;
8116 int font_nr = FONT_INPUT_1;
8117 int font_height = getFontHeight(font_nr);
8118 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8119 int yoffset = element_border + (TILEY - font_height) / 2;
8121 x = (editor.settings.element_name.x != -1 ?
8122 editor.settings.element_name.x :
8123 editor.settings.element_graphic.x + xoffset) - border_size;
8124 y = (editor.settings.element_name.y != -1 ?
8125 editor.settings.element_name.y :
8126 editor.settings.element_graphic.y + yoffset) - border_size;
8130 x = ED_SETTINGS_X(textinput_info[i].x);
8131 y = ED_SETTINGS_Y(textinput_info[i].y);
8134 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8135 infotext[max_infotext_len] = '\0';
8137 gi = CreateGadget(GDI_CUSTOM_ID, id,
8138 GDI_CUSTOM_TYPE_ID, type_id,
8139 GDI_INFO_TEXT, infotext,
8142 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8143 GDI_TEXT_VALUE, textinput_info[i].value,
8144 GDI_TEXT_SIZE, textinput_info[i].size,
8145 GDI_TEXT_FONT, FONT_INPUT_1,
8146 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8147 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8148 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8149 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8150 GDI_DESIGN_WIDTH, gd->width,
8151 GDI_EVENT_MASK, event_mask,
8152 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8153 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8157 Fail("cannot create gadget");
8159 level_editor_gadget[id] = gi;
8163 static void CreateTextAreaGadgets(void)
8165 int max_infotext_len = getMaxInfoTextLength();
8168 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8170 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8171 int gd_x1 = gd->src_x;
8172 int gd_y1 = gd->src_y;
8173 int gd_x2 = gd->src_x + gd->active_xoffset;
8174 int gd_y2 = gd->src_y + gd->active_yoffset;
8175 struct GadgetInfo *gi;
8176 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8177 char infotext[MAX_OUTPUT_LINESIZE + 1];
8178 int id = textarea_info[i].gadget_id;
8179 int type_id = textarea_info[i].gadget_type_id;
8180 int area_xsize = textarea_info[i].xsize;
8181 int area_ysize = textarea_info[i].ysize;
8184 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8186 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8187 infotext[max_infotext_len] = '\0';
8189 gi = CreateGadget(GDI_CUSTOM_ID, id,
8190 GDI_CUSTOM_TYPE_ID, type_id,
8191 GDI_INFO_TEXT, infotext,
8192 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8193 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8194 GDI_TYPE, GD_TYPE_TEXT_AREA,
8195 GDI_AREA_SIZE, area_xsize, area_ysize,
8196 GDI_TEXT_FONT, FONT_INPUT_1,
8197 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8198 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8199 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8200 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8201 GDI_DESIGN_WIDTH, gd->width,
8202 GDI_EVENT_MASK, event_mask,
8203 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8204 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8208 Fail("cannot create gadget");
8210 level_editor_gadget[id] = gi;
8214 static void CreateSelectboxGadgets(void)
8216 int max_infotext_len = getMaxInfoTextLength();
8220 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8222 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8223 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8224 int gd_x1 = gd->src_x;
8225 int gd_y1 = gd->src_y;
8226 int gd_x2 = gd->src_x + gd->active_xoffset;
8227 int gd_y2 = gd->src_y + gd->active_yoffset;
8228 int selectbox_button_xsize = gd2->width;
8229 struct GadgetInfo *gi;
8230 char infotext[MAX_OUTPUT_LINESIZE + 1];
8231 int id = selectbox_info[i].gadget_id;
8232 int type_id = selectbox_info[i].gadget_type_id;
8233 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8234 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8235 unsigned int event_mask =
8236 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8239 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8241 if (selectbox_info[i].size == -1) // dynamically determine size
8243 // (we cannot use -1 for uninitialized values if we directly compare
8244 // with results from strlen(), because the '<' and '>' operation will
8245 // implicitely cast -1 to an unsigned integer value!)
8246 selectbox_info[i].size = 0;
8248 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8249 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8250 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8252 selectbox_info[i].size++; // add one character empty space
8255 // determine horizontal position to the right of specified gadget
8256 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8257 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8258 ED_GADGET_TEXT_DISTANCE);
8260 // determine horizontal offset for leading text
8261 if (selectbox_info[i].text_left != NULL)
8262 x += getTextWidthForGadget(selectbox_info[i].text_left);
8264 sprintf(infotext, "%s", selectbox_info[i].infotext);
8265 infotext[max_infotext_len] = '\0';
8267 gi = CreateGadget(GDI_CUSTOM_ID, id,
8268 GDI_CUSTOM_TYPE_ID, type_id,
8269 GDI_INFO_TEXT, infotext,
8272 GDI_TYPE, GD_TYPE_SELECTBOX,
8273 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8274 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8275 GDI_TEXT_SIZE, selectbox_info[i].size,
8276 GDI_TEXT_FONT, FONT_INPUT_1,
8277 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8278 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8279 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8280 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8281 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8282 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8283 GDI_DESIGN_WIDTH, gd->width,
8284 GDI_EVENT_MASK, event_mask,
8285 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8286 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8290 Fail("cannot create gadget");
8292 level_editor_gadget[id] = gi;
8293 right_gadget_border[id] =
8294 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8298 static void CreateTextbuttonGadgets(void)
8300 int max_infotext_len = getMaxInfoTextLength();
8303 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8305 int id = textbutton_info[i].gadget_id;
8306 int type_id = textbutton_info[i].gadget_type_id;
8308 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8309 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8311 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8312 int gadget_distance =
8313 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8314 struct GraphicInfo *gd = &graphic_info[graphic];
8315 int gd_x1 = gd->src_x;
8316 int gd_y1 = gd->src_y;
8317 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8318 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8319 int gd_x1a = gd->src_x + gd->active_xoffset;
8320 int gd_y1a = gd->src_y + gd->active_yoffset;
8321 int border_xsize = gd->border_size + gd->draw_xoffset;
8322 int border_ysize = gd->border_size;
8323 struct GadgetInfo *gi;
8324 unsigned int event_mask = GD_EVENT_RELEASED;
8325 char infotext[MAX_OUTPUT_LINESIZE + 1];
8326 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8327 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8330 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8332 if (textbutton_info[i].size == -1) // dynamically determine size
8333 textbutton_info[i].size = strlen(textbutton_info[i].text);
8335 sprintf(infotext, "%s", textbutton_info[i].infotext);
8336 infotext[max_infotext_len] = '\0';
8338 // determine horizontal position to the right of specified gadget
8339 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8341 int gadget_id_align = textbutton_info[i].gadget_id_align;
8343 x = right_gadget_border[gadget_id_align] + gadget_distance;
8345 if (textbutton_info[i].y == -1)
8346 y = level_editor_gadget[gadget_id_align]->y;
8349 // determine horizontal offset for leading text
8350 if (textbutton_info[i].text_left != NULL)
8351 x += getTextWidthForGadget(textbutton_info[i].text_left);
8353 gi = CreateGadget(GDI_CUSTOM_ID, id,
8354 GDI_CUSTOM_TYPE_ID, type_id,
8355 GDI_IMAGE_ID, graphic,
8356 GDI_INFO_TEXT, infotext,
8359 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8360 GDI_TEXT_VALUE, textbutton_info[i].text,
8361 GDI_TEXT_SIZE, textbutton_info[i].size,
8362 GDI_TEXT_FONT, FONT_INPUT_2,
8363 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8364 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8365 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8366 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8367 GDI_BORDER_SIZE, border_xsize, border_ysize,
8368 GDI_DESIGN_WIDTH, gd->width,
8369 GDI_DECORATION_SHIFTING, 1, 1,
8370 GDI_EVENT_MASK, event_mask,
8371 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8372 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8376 Fail("cannot create gadget");
8378 level_editor_gadget[id] = gi;
8379 right_gadget_border[id] =
8380 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8384 static void CreateGraphicbuttonGadgets(void)
8386 struct GadgetInfo *gi;
8389 // create buttons for scrolling of drawing area and element list
8390 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8392 int id = graphicbutton_info[i].gadget_id;
8393 int type_id = graphicbutton_info[i].gadget_type_id;
8394 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8395 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8396 int graphic = graphicbutton_info[i].graphic;
8397 struct GraphicInfo *gd = &graphic_info[graphic];
8398 int gd_x1 = gd->src_x;
8399 int gd_y1 = gd->src_y;
8400 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8401 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8402 unsigned int event_mask = GD_EVENT_RELEASED;
8405 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8407 // determine horizontal position to the right of specified gadget
8408 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8409 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8410 ED_GADGET_TEXT_DISTANCE);
8412 // determine horizontal offset for leading text
8413 if (graphicbutton_info[i].text_left != NULL)
8414 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8416 gi = CreateGadget(GDI_CUSTOM_ID, id,
8417 GDI_CUSTOM_TYPE_ID, type_id,
8418 GDI_IMAGE_ID, graphic,
8419 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8422 GDI_WIDTH, gd->width,
8423 GDI_HEIGHT, gd->height,
8424 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8425 GDI_STATE, GD_BUTTON_UNPRESSED,
8426 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8427 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8428 GDI_EVENT_MASK, event_mask,
8429 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8430 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8434 Fail("cannot create gadget");
8436 level_editor_gadget[id] = gi;
8437 right_gadget_border[id] =
8438 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8442 static void CreateScrollbarGadgets(void)
8446 // these values are not constant, but can change at runtime
8447 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8448 SX + ED_SCROLL_HORIZONTAL_XPOS;
8449 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8450 SY + ED_SCROLL_HORIZONTAL_YPOS;
8451 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8452 ED_SCROLL_HORIZONTAL_XSIZE;
8453 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8454 ED_SCROLL_HORIZONTAL_YSIZE;
8455 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8456 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8457 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8458 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8460 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8461 SX + ED_SCROLL_VERTICAL_XPOS;
8462 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8463 SY + ED_SCROLL_VERTICAL_YPOS;
8464 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8465 ED_SCROLL_VERTICAL_XSIZE;
8466 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8467 ED_SCROLL_VERTICAL_YSIZE;
8468 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8469 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8470 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8471 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8473 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8474 PX + ED_SCROLL2_VERTICAL_XPOS;
8475 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8476 PY + ED_SCROLL2_VERTICAL_YPOS;
8477 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8478 ED_SCROLL2_VERTICAL_XSIZE;
8479 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8480 ED_SCROLL2_VERTICAL_YSIZE;
8481 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8482 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8483 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8484 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8486 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8488 int id = scrollbar_info[i].gadget_id;
8489 int type_id = scrollbar_info[i].gadget_type_id;
8490 int graphic = scrollbar_info[i].graphic;
8491 struct GraphicInfo *gd = &graphic_info[graphic];
8492 int gd_x1 = gd->src_x;
8493 int gd_y1 = gd->src_y;
8494 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8495 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8496 struct GadgetInfo *gi;
8497 int items_max, items_visible, item_position;
8498 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8501 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8503 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8505 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8506 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8507 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8509 else // drawing area scrollbars
8511 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8513 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8514 items_visible = ed_fieldx;
8519 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8520 items_visible = ed_fieldy;
8525 gi = CreateGadget(GDI_CUSTOM_ID, id,
8526 GDI_CUSTOM_TYPE_ID, type_id,
8527 GDI_IMAGE_ID, graphic,
8528 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8529 GDI_X, scrollbar_pos[i].x,
8530 GDI_Y, scrollbar_pos[i].y,
8531 GDI_WIDTH, scrollbar_pos[i].width,
8532 GDI_HEIGHT, scrollbar_pos[i].height,
8533 GDI_TYPE, scrollbar_info[i].type,
8534 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8535 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8536 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8537 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8538 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8539 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8540 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8541 GDI_STATE, GD_BUTTON_UNPRESSED,
8542 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8543 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8544 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8545 GDI_EVENT_MASK, event_mask,
8546 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8547 GDI_CALLBACK_ACTION, HandleControlButtons,
8551 Fail("cannot create gadget");
8553 level_editor_gadget[id] = gi;
8557 static void CreateCheckbuttonGadgets(void)
8559 struct GadgetInfo *gi;
8562 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8564 int id = checkbutton_info[i].gadget_id;
8565 int type_id = checkbutton_info[i].gadget_type_id;
8566 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8567 IMG_EDITOR_CHECKBOX);
8568 struct GraphicInfo *gd = &graphic_info[graphic];
8569 int gd_x1 = gd->src_x;
8570 int gd_y1 = gd->src_y;
8571 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8572 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8573 int gd_x1a = gd->src_x + gd->active_xoffset;
8574 int gd_y1a = gd->src_y + gd->active_yoffset;
8575 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8576 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8577 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8578 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8579 unsigned int event_mask = GD_EVENT_PRESSED;
8582 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8584 // determine horizontal position to the right of specified gadget
8585 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8586 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8587 ED_GADGET_TEXT_DISTANCE);
8589 // determine horizontal offset for leading text
8590 if (checkbutton_info[i].text_left != NULL)
8591 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8593 gi = CreateGadget(GDI_CUSTOM_ID, id,
8594 GDI_CUSTOM_TYPE_ID, type_id,
8595 GDI_IMAGE_ID, graphic,
8596 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8599 GDI_WIDTH, gd->width,
8600 GDI_HEIGHT, gd->height,
8601 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8602 GDI_CHECKED, *checkbutton_info[i].value,
8603 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8604 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8605 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8606 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8607 GDI_EVENT_MASK, event_mask,
8608 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8609 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8613 Fail("cannot create gadget");
8615 level_editor_gadget[id] = gi;
8616 right_gadget_border[id] =
8617 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8621 static void CreateRadiobuttonGadgets(void)
8623 int graphic = IMG_EDITOR_RADIOBUTTON;
8624 struct GraphicInfo *gd = &graphic_info[graphic];
8625 int gd_x1 = gd->src_x;
8626 int gd_y1 = gd->src_y;
8627 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8628 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8629 int gd_x1a = gd->src_x + gd->active_xoffset;
8630 int gd_y1a = gd->src_y + gd->active_yoffset;
8631 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8632 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8633 struct GadgetInfo *gi;
8636 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8638 int id = radiobutton_info[i].gadget_id;
8639 int type_id = radiobutton_info[i].gadget_type_id;
8640 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8641 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8642 unsigned int event_mask = GD_EVENT_PRESSED;
8645 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8648 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8650 // determine horizontal position to the right of specified gadget
8651 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8652 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8653 ED_GADGET_TEXT_DISTANCE);
8655 // determine horizontal offset for leading text
8656 if (radiobutton_info[i].text_left != NULL)
8657 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8659 gi = CreateGadget(GDI_CUSTOM_ID, id,
8660 GDI_CUSTOM_TYPE_ID, type_id,
8661 GDI_IMAGE_ID, graphic,
8662 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8665 GDI_WIDTH, gd->width,
8666 GDI_HEIGHT, gd->height,
8667 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8668 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8669 GDI_CHECKED, checked,
8670 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8671 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8672 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8673 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8674 GDI_EVENT_MASK, event_mask,
8675 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8676 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8680 Fail("cannot create gadget");
8682 level_editor_gadget[id] = gi;
8683 right_gadget_border[id] =
8684 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8688 void CreateLevelEditorGadgets(void)
8690 // force EDITOR font inside level editor
8691 SetFontStatus(GAME_MODE_EDITOR);
8693 // these values are not constant, but can change at runtime
8694 ed_fieldx = MAX_ED_FIELDX - 1;
8695 ed_fieldy = MAX_ED_FIELDY - 1;
8697 num_editor_gadgets = NUM_EDITOR_GADGETS;
8699 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8701 level_editor_gadget =
8702 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8703 right_gadget_border =
8704 checked_calloc(num_editor_gadgets * sizeof(int));
8706 // set number of empty (padding) element buttons to maximum number of buttons
8707 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8709 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8710 editor_el_empty_ptr = editor_el_empty;
8712 use_permanent_palette = !editor.palette.show_as_separate_screen;
8714 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8716 ReinitializeElementList();
8718 CreateControlButtons();
8719 CreateScrollbarGadgets();
8721 // order of function calls is important because of cross-references
8722 CreateCheckbuttonGadgets();
8723 CreateCounterButtons();
8724 CreateRadiobuttonGadgets();
8725 CreateTextInputGadgets();
8726 CreateTextAreaGadgets();
8727 CreateSelectboxGadgets();
8728 CreateGraphicbuttonGadgets();
8729 CreateTextbuttonGadgets();
8730 CreateDrawingAreas();
8735 void FreeLevelEditorGadgets(void)
8739 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8741 for (i = 0; i < num_editor_gadgets; i++)
8743 FreeGadget(level_editor_gadget[i]);
8745 level_editor_gadget[i] = NULL;
8748 checked_free(level_editor_gadget);
8749 checked_free(right_gadget_border);
8751 checked_free(editor_el_empty);
8754 static void MapCounterButtons(int id)
8756 int font_nr = FONT_TEXT_1;
8757 int font_height = getFontHeight(font_nr);
8758 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8759 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8760 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8761 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8762 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8763 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8764 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8765 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8766 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8767 int yoffset = (gi_down->height - font_height) / 2;
8768 int x_left = gi_down->x - xoffset_left;
8769 int x_right; // set after gadget position was modified
8770 int y_above = gi_down->y - yoffset_above;
8772 int y; // set after gadget position was modified
8774 // counter limits must be changed first to prevent value truncation
8775 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8776 counterbutton_info[id].max_value);
8778 // right text position might have changed after setting position above
8779 x_right = gi_up->x + gi_up->width + xoffset_right;
8781 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8783 // set position for counter gadgets with dynamically determined position
8784 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8786 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8787 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8788 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8791 // vertical position might have changed after setting position above
8792 y = gi_up->y + yoffset;
8794 if (counterbutton_info[id].text_above)
8795 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8797 if (counterbutton_info[id].text_left)
8798 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8800 if (counterbutton_info[id].text_right)
8801 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8808 static void MapControlButtons(void)
8813 // map toolbox buttons (excluding special CE toolbox buttons)
8814 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8815 MapGadget(level_editor_gadget[i]);
8817 // map toolbox buttons (element properties buttons)
8818 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8819 MapGadget(level_editor_gadget[i]);
8821 if (use_permanent_palette)
8823 // map buttons to select elements
8824 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8825 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8826 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8827 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8828 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8831 // map buttons to select level
8832 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8833 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8834 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8835 MapCounterButtons(counter_id);
8838 static void MapDrawingArea(int id)
8840 int font_nr = FONT_TEXT_1;
8841 int font_height = getFontHeight(font_nr);
8842 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8843 int area_xsize = gi->drawing.area_xsize;
8844 int area_ysize = gi->drawing.area_ysize;
8845 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8846 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8847 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8848 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8849 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8850 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8851 int y_side = gi->y + (gi->height - font_height) / 2;
8852 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8853 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8855 if (drawingarea_info[id].text_left)
8856 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8858 if (drawingarea_info[id].text_right)
8859 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8861 if (drawingarea_info[id].text_above)
8862 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8864 if (drawingarea_info[id].text_below)
8865 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8867 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8869 DrawElementBorder(gi->x, gi->y,
8870 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8871 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8873 DrawDrawingArea(id);
8879 static void MapTextInputGadget(int id)
8881 int font_nr = FONT_TEXT_1;
8882 int font_height = getFontHeight(font_nr);
8883 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8884 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8885 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8886 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8888 if (textinput_info[id].text_above)
8889 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8891 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8896 static void MapTextAreaGadget(int id)
8898 int font_nr = FONT_TEXT_1;
8899 int font_height = getFontHeight(font_nr);
8900 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8901 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8902 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8903 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8904 char *text_above = textarea_info[id].text_above;
8906 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8907 text_above = textarea_info[id].text_above_cropped;
8910 DrawTextS(x_above, y_above, font_nr, text_above);
8912 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8917 static void MapSelectboxGadget(int id)
8919 int font_nr = FONT_TEXT_1;
8920 int font_height = getFontHeight(font_nr);
8921 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8922 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8923 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8924 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8925 int yoffset = (gi->height - font_height) / 2;
8926 int x_left = gi->x - xoffset_left;
8927 int x_right = gi->x + gi->width + xoffset_right;
8928 int y_above = gi->y - yoffset_above;
8930 int y = gi->y + yoffset;
8932 if (selectbox_info[id].text_above)
8933 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8935 if (selectbox_info[id].text_left)
8936 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8938 if (selectbox_info[id].text_right)
8939 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8941 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8946 static void MapTextbuttonGadget(int id)
8948 int font_nr = FONT_TEXT_1;
8949 int font_height = getFontHeight(font_nr);
8950 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8951 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8952 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8953 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8954 int yoffset = (gi->height - font_height) / 2;
8955 int x_left = gi->x - xoffset_left;
8956 int x_right = gi->x + gi->width + xoffset_right;
8957 int y_above = gi->y - yoffset_above;
8959 int y = gi->y + yoffset;
8961 // only show button to delete change pages when more than minimum pages
8962 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8963 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8966 if (textbutton_info[id].text_above)
8967 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8969 if (textbutton_info[id].text_left)
8970 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8972 if (textbutton_info[id].text_right)
8973 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8978 static void MapGraphicbuttonGadget(int id)
8980 int font_nr = FONT_TEXT_1;
8981 int font_height = getFontHeight(font_nr);
8982 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8983 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8984 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8985 int yoffset = (gi->height - font_height) / 2;
8986 int x_left = gi->x - xoffset_left;
8987 int x_right = gi->x + gi->width + xoffset_right;
8988 int y = gi->y + yoffset;
8990 if (graphicbutton_info[id].text_left)
8991 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8993 if (graphicbutton_info[id].text_right)
8994 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8999 static void MapRadiobuttonGadget(int id)
9001 int font_nr = FONT_TEXT_1;
9002 int font_height = getFontHeight(font_nr);
9003 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9004 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9005 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9006 int yoffset = (gi->height - font_height) / 2;
9007 int x_left = gi->x - xoffset_left;
9008 int x_right = gi->x + gi->width + xoffset_right;
9009 int y = gi->y + yoffset;
9011 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9013 if (radiobutton_info[id].text_left)
9014 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9016 if (radiobutton_info[id].text_right)
9017 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9019 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9024 static void MapCheckbuttonGadget(int id)
9026 int font_nr = FONT_TEXT_1;
9027 int font_height = getFontHeight(font_nr);
9028 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9029 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9030 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9031 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9032 int yoffset = (gi->height - font_height) / 2;
9033 int y_above = gi->y - yoffset_above;
9035 int x_left, x_right, y; // set after gadget position was modified
9037 // set position for gadgets with dynamically determined position
9038 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9039 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9040 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9042 x_left = gi->x - xoffset_left;
9043 x_right = gi->x + gi->width + xoffset_right;
9044 y = gi->y + yoffset;
9046 if (checkbutton_info[id].text_above)
9047 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9049 if (checkbutton_info[id].text_left)
9050 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9052 if (checkbutton_info[id].text_right)
9053 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9055 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9060 static void MapMainDrawingArea(void)
9062 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9063 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9066 if (suppressBorderElement())
9068 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9069 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9072 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9074 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9075 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9076 no_horizontal_scrollbar) ||
9077 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9078 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9079 no_vertical_scrollbar))
9082 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9085 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9087 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9088 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9091 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9094 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9097 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9101 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9103 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9104 i == GADGET_ID_CUSTOM_COPY_TO ||
9105 i == GADGET_ID_CUSTOM_EXCHANGE ||
9106 i == GADGET_ID_CUSTOM_COPY ||
9107 i == GADGET_ID_CUSTOM_PASTE)
9110 MapGadget(level_editor_gadget[i]);
9112 UnmapGadget(level_editor_gadget[i]);
9117 static void MapLevelEditorToolboxCustomGadgets(void)
9119 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9122 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9124 if (IS_CUSTOM_ELEMENT(properties_element) ||
9125 IS_GROUP_ELEMENT(properties_element) ||
9126 IS_EMPTY_ELEMENT(properties_element))
9127 MapLevelEditorToolboxCustomGadgets();
9130 static void UnmapLevelEditorToolboxCustomGadgets(void)
9132 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9135 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9139 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9141 if (i != GADGET_ID_SINGLE_ITEMS &&
9142 i != GADGET_ID_PICK_ELEMENT)
9144 struct GadgetInfo *gi = level_editor_gadget[i];
9152 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9153 struct GraphicInfo *gd = &graphic_info[graphic];
9157 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9158 gi->width, gi->height, gi->x, gi->y);
9160 redraw_mask |= REDRAW_DOOR_3;
9166 static void MapLevelEditorToolboxDrawingGadgets(void)
9168 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9171 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9173 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9176 static void UnmapDrawingArea(int id)
9178 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9181 static void UnmapLevelEditorFieldGadgets(void)
9185 for (i = 0; i < num_editor_gadgets; i++)
9186 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9187 level_editor_gadget[i]->y))
9188 UnmapGadget(level_editor_gadget[i]);
9191 void UnmapLevelEditorGadgets(void)
9195 for (i = 0; i < num_editor_gadgets; i++)
9196 UnmapGadget(level_editor_gadget[i]);
9199 static void ResetUndoBuffer(void)
9201 undo_buffer_position = -1;
9202 undo_buffer_steps = -1;
9203 redo_buffer_steps = 0;
9205 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9207 level.changed = FALSE;
9210 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9212 if (remap_toolbox_gadgets)
9214 ModifyEditorElementList();
9215 RedrawDrawingElements();
9218 if (edit_mode == ED_MODE_LEVELCONFIG)
9219 DrawLevelConfigWindow();
9220 else if (edit_mode == ED_MODE_PROPERTIES)
9221 DrawPropertiesWindow();
9222 else if (edit_mode == ED_MODE_PALETTE)
9223 DrawPaletteWindow();
9224 else // edit_mode == ED_MODE_DRAWING
9225 DrawDrawingWindowExt(remap_toolbox_gadgets);
9228 static void DrawEditModeWindow(void)
9230 DrawEditModeWindowExt(TRUE);
9233 static void DrawEditModeWindow_PlayfieldOnly(void)
9235 DrawEditModeWindowExt(FALSE);
9238 static void ChangeEditModeWindow(int new_edit_mode)
9240 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9242 DrawEditModeWindow();
9245 static boolean LevelChanged(void)
9247 boolean field_changed = FALSE;
9250 for (y = 0; y < lev_fieldy; y++)
9251 for (x = 0; x < lev_fieldx; x++)
9252 if (Tile[x][y] != level.field[x][y])
9253 field_changed = TRUE;
9255 return (level.changed || field_changed);
9258 static boolean PrepareSavingIntoPersonalLevelSet(void)
9260 static LevelDirTree *last_copied_leveldir = NULL;
9261 static LevelDirTree *last_written_leveldir = NULL;
9262 static int last_copied_level_nr = -1;
9263 static int last_written_level_nr = -1;
9264 LevelDirTree *leveldir_former = leveldir_current;
9265 int level_nr_former = level_nr;
9268 // remember last mod/save so that for current session, we write
9269 // back to the same personal copy, asking only about overwrite.
9270 if (leveldir_current == last_copied_leveldir &&
9271 level_nr == last_copied_level_nr)
9273 // "cd" to personal level set dir (as used when writing last copy)
9274 leveldir_current = last_written_leveldir;
9275 level_nr = last_written_level_nr;
9280 if (!Request("This level is read-only! "
9281 "Save into personal level set?", REQ_ASK))
9284 // "cd" to personal level set dir (for writing copy the first time)
9286 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9288 // this may happen if "setup.internal.create_user_levelset" is FALSE
9289 // or if file "levelinfo.conf" is missing in personal user level set
9290 if (leveldir_current == NULL)
9292 Request("Cannot find personal level set?!", REQ_CONFIRM);
9294 leveldir_current = leveldir_former;
9299 // find unused level number
9300 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9302 static char *level_filename = NULL;
9304 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9306 if (!fileExists(level_filename))
9310 last_copied_leveldir = leveldir_former;
9311 last_copied_level_nr = level_nr_former;
9313 last_written_leveldir = leveldir_current;
9314 last_written_level_nr = level_nr = new_level_nr;
9319 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9321 static char *filename_levelinfo = NULL, *mod_name = NULL;
9324 // annotate this copy-and-mod in personal levelinfo.conf
9325 setString(&filename_levelinfo,
9326 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9328 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9330 fprintf(file, "\n");
9331 fprintf(file, "# level %d was modified from:\n", level_nr);
9332 fprintf(file, "# - previous level set name: %s\n",
9334 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9335 level.file_info.nr, level.name);
9336 fprintf(file, "# - previous author: %s\n",
9338 fprintf(file, "# - previous save date: ");
9340 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9342 fprintf(file, "%04d-%02d-%02d\n",
9343 level.creation_date.year,
9344 level.creation_date.month,
9345 level.creation_date.day);
9349 fprintf(file, "not recorded\n");
9355 if (level_nr > leveldir_current->last_level)
9356 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9358 // else: allow the save even if annotation failed
9360 // now... spray graffiti on the old level vital statistics
9361 // user can change these; just trying to set a good baseline
9363 // don't truncate names for fear of making offensive or silly:
9364 // long-named original author only recorded in levelinfo.conf.
9365 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9366 if (!strEqual(level.author, leveldir_current->author))
9368 setString(&mod_name, getStringCat3(leveldir_current->author,
9369 " after ", level.author));
9371 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9372 setString(&mod_name,
9373 getStringCat2(leveldir_current->author, " (ed.)"));
9375 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9376 setString(&mod_name, leveldir_current->author);
9378 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9380 // less worried about truncation here
9381 setString(&mod_name, getStringCat2("Mod: ", level.name));
9382 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9386 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9387 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9391 for (x = 0; x < lev_fieldx; x++)
9392 for (y = 0; y < lev_fieldy; y++)
9393 dst[x][y] = src[x][y];
9396 static int setSelectboxValue(int selectbox_id, int new_value)
9398 int new_index_value = 0;
9401 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9402 if (selectbox_info[selectbox_id].options[i].value == new_value)
9403 new_index_value = i;
9405 *selectbox_info[selectbox_id].value =
9406 selectbox_info[selectbox_id].options[new_index_value].value;
9408 return new_index_value;
9411 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9415 // change action mode and arg variables according to action type variable
9416 for (i = 0; action_arg_options[i].value != -1; i++)
9418 if (action_arg_options[i].value == custom_element_change.action_type)
9420 int mode = action_arg_options[i].mode;
9422 // only change if corresponding selectbox has changed
9423 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9424 action_arg_modes[mode])
9425 custom_element_change.action_mode = -1;
9427 // only change if corresponding selectbox has changed
9428 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9429 action_arg_options[i].options)
9430 custom_element_change.action_arg = -1;
9437 static void setSelectboxSpecialActionOptions(void)
9441 // change action mode and arg selectbox according to action type selectbox
9442 for (i = 0; action_arg_options[i].value != -1; i++)
9444 if (action_arg_options[i].value == custom_element_change.action_type)
9446 int mode = action_arg_options[i].mode;
9448 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9449 action_arg_modes[mode]);
9450 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9451 custom_element_change.action_mode);
9453 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9454 action_arg_options[i].options);
9455 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9456 custom_element_change.action_arg);
9462 static void copy_custom_element_settings(int element_from, int element_to)
9464 struct ElementInfo *ei_from = &element_info[element_from];
9465 struct ElementInfo *ei_to = &element_info[element_to];
9467 copyElementInfo(ei_from, ei_to);
9470 static void replace_custom_element_in_settings(int element_from,
9475 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9477 struct ElementInfo *ei = &element_info[i];
9479 for (y = 0; y < 3; y++)
9480 for (x = 0; x < 3; x++)
9481 if (ei->content.e[x][y] == element_from)
9482 ei->content.e[x][y] = element_to;
9484 for (j = 0; j < ei->num_change_pages; j++)
9486 struct ElementChangeInfo *change = &ei->change_page[j];
9488 if (change->target_element == element_from)
9489 change->target_element = element_to;
9491 if (change->initial_trigger_element == element_from)
9492 change->initial_trigger_element = element_to;
9494 if (change->action_element == element_from)
9495 change->action_element = element_to;
9497 for (y = 0; y < 3; y++)
9498 for (x = 0; x < 3; x++)
9499 if (change->target_content.e[x][y] == element_from)
9500 change->target_content.e[x][y] = element_to;
9503 if (ei->group != NULL) // group or internal
9504 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9505 if (ei->group->element[j] == element_from)
9506 ei->group->element[j] = element_to;
9510 static void replace_custom_element_in_playfield(int element_from,
9515 for (x = 0; x < lev_fieldx; x++)
9516 for (y = 0; y < lev_fieldy; y++)
9517 if (Tile[x][y] == element_from)
9518 Tile[x][y] = element_to;
9521 static boolean CopyCustomElement(int element_old, int element_new,
9524 int copy_mode_orig = copy_mode;
9526 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9528 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9529 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9530 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9532 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9534 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9535 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9536 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9538 level.changed = TRUE;
9540 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9542 Request("Please choose custom element!", REQ_CONFIRM);
9546 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9548 Request("Please choose group element!", REQ_CONFIRM);
9552 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9554 Request("Please choose empty element!", REQ_CONFIRM);
9560 level.changed = TRUE;
9563 // when modifying custom/group element, ask for copying level template
9564 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9566 if (!AskToCopyAndModifyLevelTemplate())
9570 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9572 copy_custom_element_settings(element_new, element_old);
9574 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9576 copy_custom_element_settings(element_old, element_new);
9578 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9580 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9581 copy_custom_element_settings(element_new, element_old);
9582 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9584 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9585 replace_custom_element_in_settings(element_new, element_old);
9586 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9588 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9589 replace_custom_element_in_playfield(element_new, element_old);
9590 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9593 UpdateCustomElementGraphicGadgets();
9594 DrawPropertiesWindow();
9599 static void CopyCustomElementPropertiesToEditor(int element)
9602 int current_change_page = element_info[element].current_change_page;
9604 // dynamically (re)build selectbox for selecting change page
9605 for (i = 0; i < element_info[element].num_change_pages; i++)
9607 sprintf(options_change_page_strings[i], "%d", i + 1);
9609 options_change_page[i].value = i;
9610 options_change_page[i].text = options_change_page_strings[i];
9613 options_change_page[i].value = -1;
9614 options_change_page[i].text = NULL;
9616 // needed here to initialize combined element properties
9617 InitElementPropertiesEngine(level.game_version);
9619 element_info[element].change =
9620 &element_info[element].change_page[current_change_page];
9622 custom_element = element_info[element];
9623 custom_element_change = *element_info[element].change;
9625 // needed to initially set selectbox options for special action options
9626 setSelectboxSpecialActionOptions();
9628 // needed to initially set selectbox value variables to reliable defaults
9629 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9630 setSelectboxValue(i, *selectbox_info[i].value);
9632 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9633 custom_element_properties[i] = HAS_PROPERTY(element, i);
9635 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9636 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9638 // ---------- element settings: configure (custom elements) -----------------
9640 // set accessible layer selectbox help value
9641 custom_element.access_type =
9642 (IS_WALKABLE(element) ? EP_WALKABLE :
9643 IS_PASSABLE(element) ? EP_PASSABLE :
9644 custom_element.access_type);
9645 custom_element.access_layer =
9646 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9647 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9648 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9649 custom_element.access_layer);
9650 custom_element.access_protected =
9651 (IS_PROTECTED(element) ? 1 : 0);
9652 custom_element_properties[EP_ACCESSIBLE] =
9653 (IS_ACCESSIBLE_OVER(element) ||
9654 IS_ACCESSIBLE_INSIDE(element) ||
9655 IS_ACCESSIBLE_UNDER(element));
9657 // set walk-to-object action selectbox help value
9658 custom_element.walk_to_action =
9659 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9660 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9661 IS_DROPPABLE(element) ? EP_DROPPABLE :
9662 IS_THROWABLE(element) ? EP_THROWABLE :
9663 IS_PUSHABLE(element) ? EP_PUSHABLE :
9664 custom_element.walk_to_action);
9665 custom_element_properties[EP_WALK_TO_OBJECT] =
9666 (IS_DIGGABLE(element) ||
9667 IS_COLLECTIBLE_ONLY(element) ||
9668 IS_DROPPABLE(element) ||
9669 IS_THROWABLE(element) ||
9670 IS_PUSHABLE(element));
9672 // set smash targets selectbox help value
9673 custom_element.smash_targets =
9674 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9675 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9676 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9677 custom_element.smash_targets);
9678 custom_element_properties[EP_CAN_SMASH] =
9679 (CAN_SMASH_EVERYTHING(element) ||
9680 CAN_SMASH_ENEMIES(element) ||
9681 CAN_SMASH_PLAYER(element));
9683 // set deadliness selectbox help value
9684 custom_element.deadliness =
9685 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9686 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9687 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9688 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9689 custom_element.deadliness);
9690 custom_element_properties[EP_DEADLY] =
9691 (DONT_TOUCH(element) ||
9692 DONT_GET_HIT_BY(element) ||
9693 DONT_COLLIDE_WITH(element) ||
9694 DONT_RUN_INTO(element));
9696 // ---------- element settings: advanced (custom elements) ------------------
9698 // set "change by direct action" selectbox help value
9699 custom_element_change.direct_action =
9700 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9701 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9702 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9703 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9704 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9705 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9706 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9707 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9708 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9709 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9710 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9711 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9712 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9713 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9714 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9715 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9716 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9717 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9718 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9719 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9720 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9721 custom_element_change.direct_action);
9723 // set "change by other element action" selectbox help value
9724 custom_element_change.other_action =
9725 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9726 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9727 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9728 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9729 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9730 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9731 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9732 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9733 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9734 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9735 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9736 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9737 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9738 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9739 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9740 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9741 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9742 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9743 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9744 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9745 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9746 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9747 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9748 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9749 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9750 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9751 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9752 custom_element_change.other_action);
9755 static void CopyGroupElementPropertiesToEditor(int element)
9757 group_element_info = *element_info[element].group;
9758 custom_element = element_info[element]; // needed for description
9761 static void CopyEmptyElementPropertiesToEditor(int element)
9763 custom_element = element_info[element];
9766 static void CopyClassicElementPropertiesToEditor(int element)
9768 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9769 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9770 getMoveIntoAcidProperty(&level, element);
9772 if (MAYBE_DONT_COLLIDE_WITH(element))
9773 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9774 getDontCollideWithProperty(&level, element);
9777 static void CopyElementPropertiesToEditor(int element)
9779 if (IS_CUSTOM_ELEMENT(element))
9780 CopyCustomElementPropertiesToEditor(element);
9781 else if (IS_GROUP_ELEMENT(element))
9782 CopyGroupElementPropertiesToEditor(element);
9783 else if (IS_EMPTY_ELEMENT(element))
9784 CopyEmptyElementPropertiesToEditor(element);
9786 CopyClassicElementPropertiesToEditor(element);
9789 static boolean AskToCopyAndModifyLevelTemplate(void)
9791 if (Request("Copy and modify settings from level template?", REQ_ASK))
9793 level.use_custom_template = FALSE;
9795 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9796 GDI_CHECKED, FALSE, GDI_END);
9797 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9798 GDI_CHECKED, FALSE, GDI_END);
9804 LoadLevelTemplate(-1); // this resets all element modifications ...
9806 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9812 static void CopyCustomElementPropertiesToGame(int element)
9815 int access_type_and_layer;
9817 // mark that this custom element has been modified
9818 custom_element.modified_settings = TRUE;
9819 level.changed = TRUE;
9821 if (level.use_custom_template)
9822 AskToCopyAndModifyLevelTemplate();
9824 element_info[element] = custom_element;
9825 *element_info[element].change = custom_element_change;
9827 // ---------- element settings: configure (custom elements) -----------------
9829 // set accessible property from checkbox and selectbox
9830 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9831 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9832 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9833 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9834 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9835 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9836 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9837 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9838 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9839 custom_element_properties[access_type_and_layer] =
9840 custom_element_properties[EP_ACCESSIBLE];
9841 custom_element_properties[EP_PROTECTED] =
9842 (custom_element.access_protected != 0 &&
9843 custom_element_properties[EP_ACCESSIBLE]);
9845 // set walk-to-object property from checkbox and selectbox
9846 custom_element_properties[EP_DIGGABLE] = FALSE;
9847 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9848 custom_element_properties[EP_DROPPABLE] = FALSE;
9849 custom_element_properties[EP_THROWABLE] = FALSE;
9850 custom_element_properties[EP_PUSHABLE] = FALSE;
9851 custom_element_properties[custom_element.walk_to_action] =
9852 custom_element_properties[EP_WALK_TO_OBJECT];
9854 // set smash property from checkbox and selectbox
9855 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9856 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9857 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9858 custom_element_properties[custom_element.smash_targets] =
9859 custom_element_properties[EP_CAN_SMASH];
9861 // set deadliness property from checkbox and selectbox
9862 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9863 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9864 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9865 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9866 custom_element_properties[custom_element.deadliness] =
9867 custom_element_properties[EP_DEADLY];
9869 // ---------- element settings: advanced (custom elements) ------------------
9871 // set player change event from checkbox and selectbox
9872 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9873 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9874 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9875 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9876 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9877 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9878 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9879 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9880 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9881 custom_element_change_events[CE_SWITCHED] = FALSE;
9882 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9883 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9884 custom_element_change_events[CE_BLOCKED] = FALSE;
9885 custom_element_change_events[CE_IMPACT] = FALSE;
9886 custom_element_change_events[CE_SMASHED] = FALSE;
9887 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9888 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9889 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9890 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9891 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9892 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9893 custom_element_change_events[custom_element_change.direct_action] =
9894 custom_element_change_events[CE_BY_DIRECT_ACTION];
9896 // set other element action change event from checkbox and selectbox
9897 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9898 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9899 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9900 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9901 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9902 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9903 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9904 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9905 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9906 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9907 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9908 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9909 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9910 custom_element_change_events[CE_HITTING_X] = FALSE;
9911 custom_element_change_events[CE_DIGGING_X] = FALSE;
9912 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9913 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9914 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9915 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9916 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9917 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9918 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9919 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9920 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9921 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9922 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9923 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9924 custom_element_change_events[custom_element_change.other_action] =
9925 custom_element_change_events[CE_BY_OTHER_ACTION];
9927 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9928 SET_PROPERTY(element, i, custom_element_properties[i]);
9930 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9931 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9933 // copy change events also to special level editor variable
9934 custom_element = element_info[element];
9935 custom_element_change = *element_info[element].change;
9937 // needed here to restore runtime value "element_info[element].gfx_element"
9938 InitElementPropertiesGfxElement();
9941 static void CopyGroupElementPropertiesToGame(int element)
9943 // mark that this group element has been modified
9944 custom_element.modified_settings = TRUE;
9945 level.changed = TRUE;
9947 if (level.use_custom_template)
9948 AskToCopyAndModifyLevelTemplate();
9950 element_info[element] = custom_element;
9951 *element_info[element].group = group_element_info;
9953 // needed here to restore runtime value "element_info[element].gfx_element"
9954 InitElementPropertiesGfxElement();
9957 static void CopyEmptyElementPropertiesToGame(int element)
9959 // mark that this empty element has been modified
9960 custom_element.modified_settings = TRUE;
9961 level.changed = TRUE;
9963 if (level.use_custom_template)
9964 AskToCopyAndModifyLevelTemplate();
9966 element_info[element] = custom_element;
9968 // needed here to restore runtime value "element_info[element].gfx_element"
9969 InitElementPropertiesGfxElement();
9972 static void CopyClassicElementPropertiesToGame(int element)
9974 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9975 setMoveIntoAcidProperty(&level, element,
9976 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9978 if (MAYBE_DONT_COLLIDE_WITH(element))
9979 setDontCollideWithProperty(&level, element,
9980 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9983 static void CopyElementPropertiesToGame(int element)
9985 if (IS_CUSTOM_ELEMENT(element))
9986 CopyCustomElementPropertiesToGame(element);
9987 else if (IS_GROUP_ELEMENT(element))
9988 CopyGroupElementPropertiesToGame(element);
9989 else if (IS_EMPTY_ELEMENT(element))
9990 CopyEmptyElementPropertiesToGame(element);
9992 CopyClassicElementPropertiesToGame(element);
9996 static void CheckElementDescriptions(void)
10000 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10001 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10002 Warn("no element description file for element '%s'", EL_NAME(i));
10006 static int getMaxEdFieldX(boolean has_scrollbar)
10008 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10009 int sxsize = SXSIZE - scrollbar_width;
10010 int max_ed_fieldx = sxsize / ed_tilesize;
10012 return max_ed_fieldx;
10015 static int getMaxEdFieldY(boolean has_scrollbar)
10017 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10018 INFOTEXT_YSIZE_FULL : 0);
10019 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10020 int sysize = SYSIZE - scrollbar_height - infotext_height;
10021 int max_ed_fieldy = sysize / ed_tilesize;
10023 return max_ed_fieldy;
10026 static void InitZoomLevelSettings(int zoom_tilesize)
10028 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10030 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10032 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10033 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10035 // make sure that tile size is always a power of 2
10036 ed_tilesize = (1 << log_2(ed_tilesize));
10038 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10040 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10041 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10045 last_game_engine_type = level.game_engine_type;
10047 // limit zoom tilesize by upper and lower bound
10048 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10050 // store zoom tilesize in auto setup file only if it was manually changed
10051 if (zoom_tilesize != -1)
10052 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10054 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10055 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10058 static void InitDrawingElements(void)
10060 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10062 if (level.game_engine_type == game_engine_type_last)
10065 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10067 new_element1 = EL_BD_WALL;
10068 new_element2 = EL_EMPTY;
10069 new_element3 = EL_BD_SAND;
10071 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10073 new_element1 = EL_SP_CHIP_SINGLE;
10074 new_element2 = EL_EMPTY;
10075 new_element3 = EL_SP_BASE;
10077 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10079 new_element1 = EL_MM_MIRROR_START;
10080 new_element2 = EL_EMPTY;
10081 new_element3 = EL_MM_WOODEN_WALL;
10085 new_element1 = EL_WALL;
10086 new_element2 = EL_EMPTY;
10087 new_element3 = EL_SAND;
10090 game_engine_type_last = level.game_engine_type;
10093 static void InitLevelSetInfo(void)
10095 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10096 "%s", leveldir_current->name);
10097 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10098 "%s", leveldir_current->author);
10100 levelset_num_levels = leveldir_current->levels;
10102 levelset_use_levelset_artwork = FALSE;
10103 levelset_copy_level_template = FALSE;
10105 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10108 static void ChangeEditorToLevelSet(char *levelset_subdir)
10110 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10112 // the previous level set might have used custom artwork
10113 ReloadCustomArtwork(0);
10115 LoadLevelSetup_SeriesInfo();
10117 SaveLevelSetup_LastSeries();
10118 SaveLevelSetup_SeriesInfo();
10122 LoadLevel(level_nr);
10123 LoadScore(level_nr);
10128 static boolean useEditorDoorAnimation(void)
10130 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10131 boolean door_1_viewport_unchanged =
10132 (vp_door_1->x == DX &&
10133 vp_door_1->y == DY &&
10134 vp_door_1->width == DXSIZE &&
10135 vp_door_1->height == DYSIZE);
10136 boolean door_1_contains_toolbox =
10139 EX + EXSIZE <= DX + DXSIZE &&
10140 EY + EYSIZE <= DY + DYSIZE);
10142 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10145 static void DrawEditorDoorBackground(int graphic, int x, int y,
10146 int width, int height)
10148 struct GraphicInfo *g = &graphic_info[graphic];
10150 if (g->bitmap != NULL)
10151 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10152 MIN(width, g->width), MIN(height, g->height), x, y);
10154 ClearRectangle(drawto, x, y, width, height);
10157 static void DrawEditorDoorContent(void)
10159 // needed for gadgets drawn on background (like palette scrollbar)
10160 SetDoorBackgroundImage(IMG_UNDEFINED);
10162 // copy default editor door content to main double buffer
10163 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10165 // draw bigger door
10166 DrawSpecialEditorDoor();
10168 // draw new control window
10169 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10171 // draw all toolbox gadgets to editor doors
10172 MapControlButtons();
10174 // when returning from test game to properties page, redraw toolbox gadgets
10175 if (edit_mode == ED_MODE_PROPERTIES)
10177 UnmapLevelEditorToolboxDrawingGadgets();
10178 UnmapLevelEditorToolboxCustomGadgets();
10180 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10183 // draw all palette gadgets to editor doors
10184 ModifyEditorElementList();
10185 RedrawDrawingElements();
10187 // copy actual editor door content to door double buffer for OpenDoor()
10188 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10191 void DrawLevelEd(void)
10193 int fade_mask = REDRAW_FIELD;
10195 FadeSoundsAndMusic();
10197 if (CheckFadeAll())
10198 fade_mask = REDRAW_ALL;
10200 FadeOut(fade_mask);
10202 // needed if different viewport properties defined for editor
10203 ChangeViewportPropertiesIfNeeded();
10207 InitZoomLevelSettings(-1);
10208 InitDrawingElements();
10209 InitLevelSetInfo();
10212 CheckElementDescriptions();
10215 if (level_editor_test_game)
10217 CopyPlayfield(level.field, Tile);
10218 CopyPlayfield(TileBackup, level.field);
10220 level_editor_test_game = FALSE;
10224 edit_mode = ED_MODE_DRAWING;
10225 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10226 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10234 // redraw_mask |= REDRAW_ALL;
10236 FreeLevelEditorGadgets();
10237 CreateLevelEditorGadgets();
10239 ReinitializeElementList(); // update dynamic level element list
10240 ReinitializeElementListButtons(); // custom element may look different
10242 InitElementPropertiesGfxElement();
10246 DrawEditModeWindow_PlayfieldOnly();
10248 DrawMaskedBorder(fade_mask);
10250 // use door animation if door 1 viewport is unchanged and contains toolbox
10251 if (useEditorDoorAnimation())
10255 DrawEditorDoorContent();
10257 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10261 DrawEditorDoorContent();
10266 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10269 static void AdjustDrawingAreaGadgets(void)
10271 int ed_xsize = lev_fieldx + 2;
10272 int ed_ysize = lev_fieldy + 2;
10273 int max_ed_fieldx = MAX_ED_FIELDX;
10274 int max_ed_fieldy = MAX_ED_FIELDY;
10275 boolean horizontal_scrollbar_needed;
10276 boolean vertical_scrollbar_needed;
10277 int x, y, width, height;
10279 if (suppressBorderElement())
10281 ed_xsize = lev_fieldx;
10282 ed_ysize = lev_fieldy;
10285 // check if we need any scrollbars
10286 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10287 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10289 // check if we have a smaller editor field because of scrollbars
10290 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10291 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10293 // check again if we now need more scrollbars because of less space
10294 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10295 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10297 // check if editor field gets even smaller after adding new scrollbars
10298 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10299 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10301 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10302 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10304 x = SX + ed_fieldx * ed_tilesize;
10305 y = SY + ed_fieldy * ed_tilesize;
10307 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10308 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10310 // adjust drawing area gadget
10311 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10312 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10313 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10316 // adjust horizontal scrollbar gadgets
10317 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10320 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10321 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10324 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10327 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10330 // adjust vertical scrollbar gadgets
10331 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10334 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10336 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10338 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10340 GDI_HEIGHT, height,
10341 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10345 static void AdjustLevelScrollPosition(void)
10347 if (level_xpos < -1)
10349 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10350 level_xpos = lev_fieldx - ed_fieldx + 1;
10351 if (lev_fieldx < ed_fieldx - 2)
10354 if (level_ypos < -1)
10356 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10357 level_ypos = lev_fieldy - ed_fieldy + 1;
10358 if (lev_fieldy < ed_fieldy - 2)
10361 if (suppressBorderElement())
10368 static void AdjustEditorScrollbar(int id)
10370 struct GadgetInfo *gi = level_editor_gadget[id];
10371 int items_max, items_visible, item_position;
10373 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10375 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10376 items_visible = ed_fieldx;
10377 item_position = level_xpos + 1;
10381 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10382 items_visible = ed_fieldy;
10383 item_position = level_ypos + 1;
10386 if (item_position > items_max - items_visible)
10387 item_position = items_max - items_visible;
10389 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10390 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10393 static void AdjustElementListScrollbar(void)
10395 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10396 int items_max, items_visible, item_position;
10398 // correct position of element list scrollbar
10399 if (element_shift < 0)
10401 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10402 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10404 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10405 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10406 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10408 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10409 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10410 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10413 static void ModifyEditorCounterValue(int counter_id, int new_value)
10415 int *counter_value = counterbutton_info[counter_id].value;
10416 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10417 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10419 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10421 if (counter_value != NULL)
10422 *counter_value = gi->textinput.number_value;
10425 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10427 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10428 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10430 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10432 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10433 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10435 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10436 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10438 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10439 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10444 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10446 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10447 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10448 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10450 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10453 static void ModifyEditorSelectboxOptions(int selectbox_id,
10454 struct ValueTextInfo *options)
10456 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10457 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10459 selectbox_info[selectbox_id].options = options;
10461 // set index to zero -- list may be shorter now (correct later, if needed)
10462 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10463 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10466 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10468 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10469 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10471 drawingarea_info[drawingarea_id].area_xsize = xsize;
10472 drawingarea_info[drawingarea_id].area_ysize = ysize;
10474 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10477 static void ModifyEditorElementList(void)
10481 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10484 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10486 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10487 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10488 struct GadgetDesign *gd = &gi->deco.design;
10489 int element = editor_elements[element_shift + i];
10490 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10494 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10496 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10502 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10504 int graphic = el2edimg(element);
10505 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10507 if (pos->x == -1 &&
10511 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10514 static void ModifyDrawingElementButton(int element, int id)
10516 struct GadgetInfo *gi = level_editor_gadget[id];
10517 Bitmap *deco_bitmap;
10518 int deco_x, deco_y;
10519 int tile_size = gi->deco.width;
10521 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10523 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10526 static void PickDrawingElement(int button, int element)
10531 struct XYTileSize *pos;
10533 } de, drawing_elements[] =
10535 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10536 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10537 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10540 if (button < 1 || button > 3)
10543 if (IS_MM_WALL(element))
10544 element = map_mm_wall_element(element);
10546 de = drawing_elements[button - 1];
10548 *de.new_element = element; // update global drawing element variable
10550 DrawDrawingElementGraphic(element, de.pos);
10551 ModifyDrawingElementButton(element, de.id);
10553 redraw_mask |= REDRAW_DOOR_1;
10556 static void RedrawDrawingElements(void)
10558 PickDrawingElement(1, new_element1);
10559 PickDrawingElement(2, new_element2);
10560 PickDrawingElement(3, new_element3);
10563 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10565 stick_element_properties_window = FALSE;
10567 SetMainBackgroundImage(IMG_UNDEFINED);
10570 UnmapLevelEditorFieldGadgets();
10572 AdjustDrawingAreaGadgets();
10573 AdjustLevelScrollPosition();
10574 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10575 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10577 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10579 MapMainDrawingArea();
10581 if (remap_toolbox_gadgets)
10583 UnmapLevelEditorToolboxCustomGadgets();
10584 MapLevelEditorToolboxDrawingGadgets();
10588 static void DrawDrawingWindow(void)
10590 DrawDrawingWindowExt(TRUE);
10593 static int getTabulatorBarWidth(void)
10595 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10596 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10598 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10601 static int getTabulatorBarHeight(void)
10603 return ED_TAB_BAR_HEIGHT;
10606 static Pixel getTabulatorBarColor(void)
10608 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10609 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10610 int gd_x = gd->x + gd_gi1->border.width / 2;
10611 int gd_y = gd->y + gd_gi1->height - 1;
10613 return GetPixel(gd->bitmap, gd_x, gd_y);
10616 static void DrawLevelConfigTabulatorGadgets(void)
10618 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10619 Pixel tab_color = getTabulatorBarColor();
10620 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10621 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10624 // draw additional "engine" tabulator when using native BD engine
10625 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10626 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10628 for (i = id_first; i <= id_last; i++)
10630 int gadget_id = textbutton_info[i].gadget_id;
10631 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10632 boolean active = (i != edit_mode_levelconfig);
10634 // draw background line below tabulator button
10635 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10637 // draw solid line below inactive tabulator buttons
10638 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10639 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10640 ED_GADGET_TINY_DISTANCE, tab_color);
10642 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10643 MapTextbuttonGadget(i);
10646 // draw little border line below tabulator buttons
10647 if (tab_color != BLACK_PIXEL) // black => transparent
10648 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10649 ED_GADGET_TINY_DISTANCE,
10650 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10653 static void DrawPropertiesTabulatorGadgets(void)
10655 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10656 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10657 int gd_x = gd->x + gd_gi1->border.width / 2;
10658 int gd_y = gd->y + gd_gi1->height - 1;
10659 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10660 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10661 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10664 // draw two config tabulators for player elements
10665 if (IS_PLAYER_ELEMENT(properties_element))
10666 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10668 // draw two config and one "change" tabulator for custom elements
10669 if (IS_CUSTOM_ELEMENT(properties_element))
10670 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10672 for (i = id_first; i <= id_last; i++)
10674 int gadget_id = textbutton_info[i].gadget_id;
10675 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10676 boolean active = (i != edit_mode_properties);
10678 // use "config 1" and "config 2" instead of "config" for players and CEs
10679 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10680 (IS_PLAYER_ELEMENT(properties_element) ||
10681 IS_CUSTOM_ELEMENT(properties_element)))
10684 // draw background line below tabulator button
10685 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10687 // draw solid line below inactive tabulator buttons
10688 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10689 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10690 ED_GADGET_TINY_DISTANCE, tab_color);
10692 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10693 MapTextbuttonGadget(i);
10696 // draw little border line below tabulator buttons
10697 if (tab_color != BLACK_PIXEL) // black => transparent
10698 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10699 ED_GADGET_TINY_DISTANCE,
10700 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10703 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10705 DrawText(SX + xpos, SY + ypos, text, font_nr);
10708 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10709 int xpos, int ypos)
10711 int font_width = getFontWidth(font_nr);
10712 int font_height = getFontHeight(font_nr);
10713 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10714 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10716 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10717 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10718 TRUE, FALSE, FALSE);
10721 static void DrawLevelConfigLevel(void)
10725 // draw counter gadgets
10726 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10727 MapCounterButtons(i);
10729 // draw checkbutton gadgets
10730 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10731 MapCheckbuttonGadget(i);
10733 // draw selectbox gadgets
10734 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10735 MapSelectboxGadget(i);
10737 // draw text input gadgets
10738 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10739 MapTextInputGadget(i);
10742 static char *getLevelSubdirFromSaveMode(int save_mode)
10744 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10745 return getNewUserLevelSubdir();
10747 return leveldir_current->subdir;
10750 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10752 char *directory_text = "Level set directory:";
10753 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10754 int font1_nr = FONT_TEXT_1;
10755 int font2_nr = FONT_TEXT_2;
10756 int font1_height = getFontHeight(font1_nr);
10757 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10758 int x = ED_LEVEL_SETTINGS_X(0);
10759 int y = ED_LEVEL_SETTINGS_Y(6);
10761 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10762 PrintInfoText(directory_name, font2_nr, x, y);
10765 static void DrawLevelConfigLevelSet(void)
10767 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10768 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10771 // draw counter gadgets
10772 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10773 MapCounterButtons(i);
10775 // draw checkbutton gadgets
10776 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10778 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10779 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10780 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10783 MapCheckbuttonGadget(i);
10786 // draw selectbox gadgets
10787 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10788 MapSelectboxGadget(i);
10790 // draw text input gadgets
10791 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10792 MapTextInputGadget(i);
10794 // draw textbutton gadgets
10795 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10798 DrawLevelConfigLevelSet_DirectoryInfo();
10801 static void DrawLevelConfigEditor(void)
10805 // draw counter gadgets
10806 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10807 MapCounterButtons(i);
10809 // draw checkbutton gadgets
10810 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10811 MapCheckbuttonGadget(i);
10813 // draw radiobutton gadgets
10814 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10815 MapRadiobuttonGadget(i);
10817 // draw drawing area
10818 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10820 // draw textbutton gadgets
10821 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10824 static void DrawLevelConfigEngine(void)
10828 // draw counter gadgets
10829 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10831 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10832 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10836 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10837 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10840 MapCounterButtons(ED_COUNTER_ID_BD_CREATURES_AUTO_TURN_DELAY);
10842 // draw checkbutton gadgets
10843 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10844 MapCheckbuttonGadget(i);
10846 // draw selectbox gadgets
10847 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10848 MapSelectboxGadget(i);
10851 static void DrawLevelConfigWindow(void)
10853 char *text = "Global Settings";
10854 int font_nr = FONT_TITLE_1;
10855 struct MenuPosInfo *pos = &editor.settings.headline;
10856 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10857 int sy = SY + pos->y;
10859 stick_element_properties_window = FALSE;
10861 SetAutomaticNumberOfGemsNeeded();
10863 UnmapLevelEditorFieldGadgets();
10865 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10868 DrawText(sx, sy, text, font_nr);
10870 DrawLevelConfigTabulatorGadgets();
10872 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10873 DrawLevelConfigLevel();
10874 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10875 DrawLevelConfigLevelSet();
10876 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10877 DrawLevelConfigEditor();
10878 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10879 DrawLevelConfigEngine();
10882 static void DrawCustomContentArea(void)
10884 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10885 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10886 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10887 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10888 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10889 int xoffset = ED_GADGET_SPACE_DISTANCE;
10891 // add distance for potential left text (without drawing area border)
10892 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10894 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10896 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10899 static void DrawCustomChangeContentArea(void)
10901 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10902 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10903 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10904 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10905 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10906 int xoffset = ED_GADGET_SPACE_DISTANCE;
10908 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10910 MapDrawingArea(id);
10913 static void RemoveElementContentArea(int id, int font_height)
10915 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10917 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10918 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10919 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10920 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10921 ED_GADGET_TEXT_DISTANCE + font_height);
10924 static void DrawYamYamContentAreas(void)
10926 int font_nr = FONT_TEXT_1;
10927 int font_height = getFontHeight(font_nr);
10928 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10929 int yoffset = (tilesize - font_height) / 2;
10930 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10931 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10934 // display counter to choose number of element content areas
10935 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10937 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10939 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10941 if (i < level.num_yamyam_contents)
10943 MapDrawingArea(id);
10947 UnmapDrawingArea(id);
10949 // delete content areas in case of reducing number of them
10950 RemoveElementContentArea(id, font_height);
10954 DrawText(x, y + 0 * tilesize, "content", font_nr);
10955 DrawText(x, y + 1 * tilesize, "when", font_nr);
10956 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10959 static void DrawMagicBallContentAreas(void)
10961 int font_nr = FONT_TEXT_1;
10962 int font_height = getFontHeight(font_nr);
10963 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10964 int yoffset = (tilesize - font_height) / 2;
10965 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10966 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10969 // display counter to choose number of element content areas
10970 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10972 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10974 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10976 if (i < level.num_ball_contents)
10978 MapDrawingArea(id);
10982 UnmapDrawingArea(id);
10984 // delete content areas in case of reducing number of them
10985 RemoveElementContentArea(id, font_height);
10989 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10990 DrawText(x, y + 1 * tilesize, "when", font_nr);
10991 DrawText(x, y + 2 * tilesize, "active", font_nr);
10994 static void DrawAndroidElementArea(void)
10996 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10997 int num_elements = level.num_android_clone_elements;
10998 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10999 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11000 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11001 int xsize = MAX_ANDROID_ELEMENTS;
11004 // display counter to choose number of element areas
11005 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11007 if (drawingarea_info[id].text_left != NULL)
11008 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11010 UnmapDrawingArea(id);
11012 ModifyEditorDrawingArea(id, num_elements, 1);
11014 // delete content areas in case of reducing number of them
11015 DrawBackground(sx, sy,
11016 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11017 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11019 MapDrawingArea(id);
11022 static void DrawGroupElementArea(void)
11024 int id = ED_DRAWING_ID_GROUP_CONTENT;
11025 int num_elements = group_element_info.num_elements;
11026 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11027 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11028 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11029 int xsize = MAX_ELEMENTS_IN_GROUP;
11032 if (drawingarea_info[id].text_left != NULL)
11033 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11035 UnmapDrawingArea(id);
11037 ModifyEditorDrawingArea(id, num_elements, 1);
11039 // delete content areas in case of reducing number of them
11040 DrawBackground(sx, sy,
11041 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11042 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11044 MapDrawingArea(id);
11047 static void DrawPlayerInitialInventoryArea(int element)
11049 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11050 int player_nr = GET_PLAYER_NR(element);
11051 int num_elements = level.initial_inventory_size[player_nr];
11052 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11053 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11054 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11055 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11058 // determine horizontal position to the right of specified gadget
11059 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11060 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11061 ED_DRAWINGAREA_TEXT_DISTANCE);
11063 // determine horizontal offset for leading text
11064 if (drawingarea_info[id].text_left != NULL)
11065 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11067 UnmapDrawingArea(id);
11069 ModifyEditorDrawingArea(id, num_elements, 1);
11071 // delete content areas in case of reducing number of them
11072 DrawBackground(sx, sy,
11073 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11074 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11076 MapDrawingArea(id);
11079 static void DrawMMBallContentArea(void)
11081 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11082 int num_elements = level.num_mm_ball_contents;
11083 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11084 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11085 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11086 int xsize = MAX_MM_BALL_CONTENTS;
11089 if (drawingarea_info[id].text_left != NULL)
11090 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11092 UnmapDrawingArea(id);
11094 ModifyEditorDrawingArea(id, num_elements, 1);
11096 // delete content areas in case of reducing number of them
11097 DrawBackground(sx, sy,
11098 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11099 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11101 MapDrawingArea(id);
11104 static void DrawEnvelopeTextArea(int envelope_nr)
11106 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11107 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11111 DrawBackground(gi->x, gi->y,
11112 gi->textarea.crop_width, gi->textarea.crop_height);
11114 if (envelope_nr != -1)
11115 textarea_info[id].value = level.envelope[envelope_nr].text;
11117 ModifyGadget(gi, GDI_AREA_SIZE,
11118 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11119 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11122 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11125 static void DrawPropertiesInfo(void)
11134 // configurable properties
11136 { EP_WALKABLE_OVER, "- player can walk over it" },
11137 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11138 { EP_WALKABLE_UNDER, "- player can walk under it" },
11139 { EP_PASSABLE_OVER, "- player can pass over it" },
11140 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11141 { EP_PASSABLE_UNDER, "- player can pass under it" },
11142 { EP_PROTECTED, "- player is protected by it" },
11144 { EP_DIGGABLE, "- can be digged away" },
11145 { EP_COLLECTIBLE, "- can be collected" },
11146 { EP_DROPPABLE, "- can be dropped after collecting" },
11147 { EP_THROWABLE, "- can be thrown after collecting" },
11148 { EP_PUSHABLE, "- can be pushed" },
11150 { EP_CAN_FALL, "- can fall" },
11151 { EP_CAN_MOVE, "- can move" },
11153 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11155 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11157 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11159 { EP_SLIPPERY, "- slippery for falling elements" },
11160 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11162 { EP_DONT_RUN_INTO, "- deadly when running into" },
11163 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11164 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11165 { EP_DONT_TOUCH, "- deadly when touching" },
11167 { EP_INDESTRUCTIBLE, "- indestructible" },
11169 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11170 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11171 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11173 { EP_CAN_CHANGE, "- can change to other element" },
11175 // pre-defined properties
11176 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11177 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11178 { EP_SWITCHABLE, "- can be switched" },
11180 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11185 char *filename = getElementDescriptionFilename(properties_element);
11186 char *num_elements_text = "In this level: ";
11187 char *num_similar_text = "Similar tiles: ";
11188 char *properties_text = "Standard properties: ";
11189 char *description_text = "Description:";
11190 char *no_description_text = "No description available.";
11191 char *none_text = "None";
11193 int num_elements_in_level = 0;
11194 int num_similar_in_level = 0;
11195 int num_hires_tiles_in_level = 0;
11196 int num_standard_properties = 0;
11197 int font1_nr = FONT_TEXT_1;
11198 int font2_nr = FONT_TEXT_2;
11199 int font1_width = getFontWidth(font1_nr);
11200 int font1_height = getFontHeight(font1_nr);
11201 int font2_height = getFontHeight(font2_nr);
11202 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11203 int font2_yoffset = (font1_height - font2_height) / 2;
11204 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11205 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11206 int properties_text_len = strlen(properties_text) * font1_width;
11207 int xpos = ED_ELEMENT_SETTINGS_X(0);
11208 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11211 if (setup.editor.show_element_token)
11213 int font3_nr = FONT_TEXT_3;
11214 int font3_height = getFontHeight(font3_nr);
11216 DrawTextF(xpos, ypos, font3_nr,
11217 "[%s]", element_info[properties_element].token_name);
11219 ypos += 2 * font3_height;
11222 // ----- print number of elements / percentage of this element in level
11224 for (y = 0; y < lev_fieldy; y++)
11226 for (x = 0; x < lev_fieldx; x++)
11228 if (Tile[x][y] == properties_element)
11230 num_elements_in_level++;
11232 else if (IS_MM_WALL(Tile[x][y]) &&
11233 map_mm_wall_element(Tile[x][y]) == properties_element)
11235 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11240 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11242 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11244 if (num_hires_tiles_in_level > 0)
11245 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11246 "%d wall tiles", num_hires_tiles_in_level);
11247 else if (num_elements_in_level > 0)
11248 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11249 "%d (%.2f %%)", num_elements_in_level, percentage);
11251 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11254 // ----- print number of similar elements / percentage of them in level
11256 for (y = 0; y < lev_fieldy; y++)
11258 for (x = 0; x < lev_fieldx; x++)
11260 if (strEqual(element_info[Tile[x][y]].class_name,
11261 element_info[properties_element].class_name))
11263 num_similar_in_level++;
11268 if (num_similar_in_level != num_elements_in_level)
11270 ypos += 1 * MAX(font1_height, font2_height);
11272 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11274 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11276 if (num_similar_in_level > 0)
11277 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11278 "%d (%.2f %%)", num_similar_in_level, percentage);
11280 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11284 ypos += 2 * MAX(font1_height, font2_height);
11286 // ----- print standard properties of this element
11288 DrawTextS(xpos, ypos, font1_nr, properties_text);
11290 ypos += line1_height;
11292 for (i = 0; properties[i].value != -1; i++)
11294 if (!HAS_PROPERTY(properties_element, properties[i].value))
11297 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11299 ypos += font2_height;
11301 num_standard_properties++;
11304 if (num_standard_properties == 0)
11306 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11307 font2_nr, none_text);
11309 ypos -= (line1_height - font1_height);
11312 ypos += MAX(font1_height, font2_height);
11314 // ----- print special description of this element
11316 PrintInfoText(description_text, font1_nr, xpos, ypos);
11318 ypos += line1_height;
11320 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11321 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11324 #define TEXT_COLLECTING "Score for collecting"
11325 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11326 #define TEXT_SMASHING "Score for smashing"
11327 #define TEXT_SLURPING "Score for slurping robot"
11328 #define TEXT_CRACKING "Score for cracking"
11329 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11330 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11331 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11332 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11333 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11334 #define TEXT_DURATION "Duration when activated"
11335 #define TEXT_DELAY_ON "Delay before activating"
11336 #define TEXT_DELAY_OFF "Delay before deactivating"
11337 #define TEXT_DELAY_CHANGING "Delay before changing"
11338 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11339 #define TEXT_DELAY_MOVING "Delay before moving"
11340 #define TEXT_BALL_DELAY "Element generation delay"
11341 #define TEXT_MOVE_SPEED "Speed of android moving"
11342 #define TEXT_CLONE_SPEED "Speed of android cloning"
11343 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11344 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11345 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11346 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11347 #define TEXT_TIME_BONUS "Extra time to solve level"
11348 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11349 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11350 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11351 #define TEXT_RANDOM_SEED "slime random number seed"
11352 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11353 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11354 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11355 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11356 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11357 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11358 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11367 } elements_with_counter[] =
11369 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11370 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11371 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11372 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11373 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11374 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11375 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11376 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11377 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11378 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11379 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11380 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11381 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11382 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11383 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11384 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11385 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11386 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11387 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11388 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11389 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11390 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11391 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11392 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11393 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11394 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11395 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11396 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11397 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11398 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11399 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11400 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11401 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11402 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11403 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11404 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11405 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11406 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11407 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11408 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11409 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11410 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11411 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11412 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11413 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11414 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11415 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11416 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11417 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11418 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11419 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11420 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11421 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11422 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11423 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11424 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11425 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11426 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11427 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11428 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11429 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11430 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11431 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11432 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11433 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11434 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11435 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11436 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11437 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11438 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11439 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11440 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11441 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11442 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11443 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11444 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11445 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11446 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11447 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11448 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11449 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11450 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11451 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11453 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11455 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11456 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11457 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11459 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11461 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11462 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11463 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11464 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11465 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11466 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11467 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11468 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11469 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11470 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11471 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11473 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11475 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11477 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11479 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11481 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11483 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11485 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11487 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11489 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11491 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11493 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11495 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11497 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11499 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11501 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11503 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11505 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11506 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11507 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11508 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11509 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11510 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11511 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11512 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11513 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11514 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11515 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11516 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11517 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11518 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11519 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11520 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11521 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11522 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11523 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11524 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11525 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11526 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11527 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11528 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11529 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11534 static boolean checkPropertiesConfig(int element)
11538 // special case: empty space customization only available in R'n'D game engine
11539 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11542 // special case: BD style rock customization only available in BD game engine
11543 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11546 if (IS_GEM(element) ||
11547 IS_CUSTOM_ELEMENT(element) ||
11548 IS_GROUP_ELEMENT(element) ||
11549 IS_EMPTY_ELEMENT(element) ||
11550 IS_BALLOON_ELEMENT(element) ||
11551 IS_ENVELOPE(element) ||
11552 IS_MM_ENVELOPE(element) ||
11553 IS_MM_MCDUFFIN(element) ||
11554 IS_DF_LASER(element) ||
11555 IS_PLAYER_ELEMENT(element) ||
11556 IS_BD_PLAYER_ELEMENT(element) ||
11557 IS_BD_EXPANDABLE_WALL(properties_element) ||
11558 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11559 IS_BD_CONVEYOR_BELT(properties_element) ||
11560 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11561 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11562 HAS_EDITOR_CONTENT(element) ||
11563 CAN_GROW(element) ||
11564 COULD_MOVE_INTO_ACID(element) ||
11565 MAYBE_DONT_COLLIDE_WITH(element) ||
11566 element == EL_BD_SAND ||
11567 element == EL_BD_ROCK ||
11568 element == EL_BD_MEGA_ROCK ||
11569 element == EL_BD_SWEET ||
11570 element == EL_BD_VOODOO_DOLL ||
11571 element == EL_BD_WATER)
11577 for (i = 0; elements_with_counter[i].element != -1; i++)
11578 if (elements_with_counter[i].element == element)
11585 static void SetAutomaticNumberOfGemsNeeded(void)
11589 if (!level.auto_count_gems)
11592 level.gems_needed = 0;
11594 for (x = 0; x < lev_fieldx; x++)
11596 for (y = 0; y < lev_fieldy; y++)
11598 int element = Tile[x][y];
11603 case EL_EMERALD_YELLOW:
11604 case EL_EMERALD_RED:
11605 case EL_EMERALD_PURPLE:
11606 case EL_BD_DIAMOND:
11607 case EL_WALL_EMERALD:
11608 case EL_WALL_EMERALD_YELLOW:
11609 case EL_WALL_EMERALD_RED:
11610 case EL_WALL_EMERALD_PURPLE:
11611 case EL_WALL_BD_DIAMOND:
11613 case EL_SP_INFOTRON:
11616 level.gems_needed++;
11620 case EL_WALL_DIAMOND:
11621 level.gems_needed += 3;
11625 case EL_WALL_PEARL:
11626 level.gems_needed += 5;
11630 case EL_WALL_CRYSTAL:
11631 level.gems_needed += 8;
11640 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11643 static void DrawPropertiesConfig(void)
11645 boolean draw_footer_line = FALSE;
11646 int max_num_element_counters = 4;
11647 int num_element_counters = 0;
11650 if (!checkPropertiesConfig(properties_element))
11652 int xpos = ED_ELEMENT_SETTINGS_X(0);
11653 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11655 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11660 // check if there are elements where a value can be chosen for
11661 for (i = 0; elements_with_counter[i].element != -1; i++)
11663 if (elements_with_counter[i].element != properties_element)
11666 // special case: score for extra diamonds only available in BD game engine
11667 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11668 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11669 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11672 // special case: some amoeba counters only available in BD game engine
11673 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11674 elements_with_counter[i].value != &level.amoeba_speed &&
11675 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11678 // special case: some amoeba counters only available in R'n'D game engine
11679 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11680 elements_with_counter[i].value == &level.amoeba_speed &&
11681 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11684 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11686 counterbutton_info[counter_id].y =
11687 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11688 (CAN_GROW(properties_element) ? 1 : 0) +
11689 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11690 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11691 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11692 (properties_element == EL_BD_SLIME ? 1 : 0) +
11693 (properties_element == EL_BD_ACID ? 1 : 0) +
11694 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11695 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11696 num_element_counters);
11698 // special case: set magic wall counter for BD game engine separately
11699 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11700 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11702 // special case: set amoeba counters for BD game engine separately
11703 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11704 (properties_element == EL_BD_AMOEBA_2))
11705 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11707 // special case: set position for delay counter for reappearing hammered walls
11708 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11709 counterbutton_info[counter_id].y += 1;
11711 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11712 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11713 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11714 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11716 // default: counter values between 0 and 999
11717 if (counterbutton_info[counter_id].max_value == 0)
11718 counterbutton_info[counter_id].max_value = 999;
11720 MapCounterButtons(counter_id);
11722 num_element_counters++;
11723 if (num_element_counters >= max_num_element_counters)
11727 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11729 // draw stickybutton gadget
11730 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11732 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11733 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11735 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11736 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11737 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11738 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11739 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11740 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11741 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11744 if (HAS_EDITOR_CONTENT(properties_element))
11746 // draw stickybutton gadget
11747 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11749 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11751 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11752 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11754 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11755 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11757 else if (properties_element == EL_BD_AMOEBA_2)
11759 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11760 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11761 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11763 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11764 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11765 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11766 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11768 else if (IS_AMOEBOID(properties_element))
11769 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11770 else if (properties_element == EL_BD_ACID)
11772 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11773 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11775 else if (IS_BD_BITER(properties_element))
11777 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11779 else if (properties_element == EL_BD_BLADDER)
11781 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11783 else if (properties_element == EL_YAMYAM ||
11784 properties_element == EL_YAMYAM_LEFT ||
11785 properties_element == EL_YAMYAM_RIGHT ||
11786 properties_element == EL_YAMYAM_UP ||
11787 properties_element == EL_YAMYAM_DOWN)
11788 DrawYamYamContentAreas();
11789 else if (properties_element == EL_EMC_MAGIC_BALL)
11791 DrawMagicBallContentAreas();
11793 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11794 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11796 else if (properties_element == EL_EMC_ANDROID)
11797 DrawAndroidElementArea();
11798 else if (properties_element == EL_MM_GRAY_BALL)
11800 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11801 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11802 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11803 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11805 DrawMMBallContentArea();
11809 if (IS_PLAYER_ELEMENT(properties_element))
11811 int player_nr = GET_PLAYER_NR(properties_element);
11813 // these properties can be set for every player individually
11815 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11817 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11818 &level.start_element[player_nr];
11819 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11820 &level.artwork_element[player_nr];
11821 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11822 &level.explosion_element[player_nr];
11824 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11825 &level.use_start_element[player_nr];
11826 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11827 &level.use_artwork_element[player_nr];
11828 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11829 &level.use_explosion_element[player_nr];
11830 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11831 &level.initial_player_gravity[player_nr];
11833 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11834 &level.initial_player_stepsize[player_nr];
11836 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11837 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11838 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11839 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11840 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11841 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11842 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11843 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11844 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11845 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11846 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11847 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11848 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11849 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11850 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11852 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11853 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11854 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11856 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11858 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11860 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11861 &level.initial_inventory_content[player_nr][0];
11863 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11864 &level.initial_inventory_size[player_nr];
11866 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11867 &level.use_initial_inventory[player_nr];
11869 // draw checkbutton gadgets
11870 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11871 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11872 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11874 // draw counter gadgets
11875 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11877 // draw drawing area gadgets
11878 DrawPlayerInitialInventoryArea(properties_element);
11882 if (IS_BD_PLAYER_ELEMENT(properties_element))
11884 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11885 ED_ELEMENT_SETTINGS_YPOS(2);
11886 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11887 ED_ELEMENT_SETTINGS_YPOS(3);
11888 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11889 ED_ELEMENT_SETTINGS_YPOS(4);
11891 // draw checkbutton gadgets
11892 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11893 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11894 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11896 // draw counter gadgets
11897 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11898 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11900 // draw drawing area gadgets
11901 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11904 if (properties_element == EL_BD_SAND)
11906 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
11909 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11911 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11912 ED_ELEMENT_SETTINGS_YPOS(0);
11913 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11914 ED_ELEMENT_SETTINGS_YPOS(1);
11916 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11917 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11920 if (properties_element == EL_BD_MEGA_ROCK ||
11921 properties_element == EL_BD_SWEET)
11923 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11924 ED_ELEMENT_SETTINGS_YPOS(0);
11925 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11926 ED_ELEMENT_SETTINGS_YPOS(1);
11928 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11929 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11932 if (properties_element == EL_BD_VOODOO_DOLL)
11934 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11935 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11936 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11937 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11940 if (properties_element == EL_BD_SLIME)
11942 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11944 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
11945 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
11946 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
11947 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
11948 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
11949 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
11952 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
11953 IS_BD_EXPANDABLE_STEELWALL(properties_element))
11955 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11957 if (IS_BD_EXPANDABLE_WALL(properties_element))
11958 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
11961 if (properties_element == EL_BD_REPLICATOR)
11963 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11966 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11967 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11969 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11970 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11973 if (properties_element == EL_BD_WATER)
11975 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11978 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
11980 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
11983 if (properties_element == EL_BD_NUT)
11985 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
11988 // special case: slippery walls option for gems only available in R'n'D game engine
11989 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11990 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11992 if (properties_element == EL_EM_DYNAMITE)
11993 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11995 if (COULD_MOVE_INTO_ACID(properties_element) &&
11996 !IS_PLAYER_ELEMENT(properties_element) &&
11997 (!IS_CUSTOM_ELEMENT(properties_element) ||
11998 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12000 // set position for checkbutton for "can move into acid"
12001 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12002 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12003 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12004 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12005 IS_BALLOON_ELEMENT(properties_element) ||
12006 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12008 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12011 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12012 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12014 if (properties_element == EL_SPRING ||
12015 properties_element == EL_SPRING_LEFT ||
12016 properties_element == EL_SPRING_RIGHT)
12017 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12019 if (properties_element == EL_TIME_ORB_FULL)
12020 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12022 if (properties_element == EL_GAME_OF_LIFE ||
12023 properties_element == EL_BIOMAZE)
12024 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12026 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12028 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12029 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12031 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12034 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12035 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12037 if (properties_element == EL_SOKOBAN_OBJECT)
12038 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12040 if (properties_element == EL_SOKOBAN_OBJECT ||
12041 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12042 properties_element == EL_SOKOBAN_FIELD_FULL)
12044 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12045 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12048 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12051 if (IS_BALLOON_ELEMENT(properties_element))
12052 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12054 if (IS_ENVELOPE(properties_element) ||
12055 IS_MM_ENVELOPE(properties_element))
12057 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12058 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12059 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12060 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12061 int envelope_nr = ENVELOPE_NR(properties_element);
12063 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12064 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12066 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12067 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12069 // display counter to choose size of envelope text area
12070 MapCounterButtons(counter1_id);
12071 MapCounterButtons(counter2_id);
12073 // display checkbuttons to choose auto-wrap and alignment properties
12074 MapCheckbuttonGadget(button1_id);
12075 MapCheckbuttonGadget(button2_id);
12077 DrawEnvelopeTextArea(envelope_nr);
12080 if (IS_MM_MCDUFFIN(properties_element))
12082 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12083 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12084 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12087 if (IS_DF_LASER(properties_element))
12089 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12090 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12091 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12094 if (IS_CUSTOM_ELEMENT(properties_element))
12096 // draw stickybutton gadget
12097 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12099 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12101 // draw checkbutton gadgets
12102 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12103 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12104 MapCheckbuttonGadget(i);
12106 // draw counter gadgets
12107 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12108 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12109 MapCounterButtons(i);
12111 // draw selectbox gadgets
12112 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12113 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12114 MapSelectboxGadget(i);
12116 // draw textbutton gadgets
12117 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12119 // draw text input gadgets
12120 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12122 // draw drawing area gadgets
12123 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12125 draw_footer_line = TRUE;
12127 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12129 // draw checkbutton gadgets
12130 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12131 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12132 MapCheckbuttonGadget(i);
12134 // draw counter gadgets
12135 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12136 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12137 MapCounterButtons(i);
12139 // draw selectbox gadgets
12140 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12141 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12142 MapSelectboxGadget(i);
12144 // draw drawing area gadgets
12145 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12146 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12147 DrawCustomContentArea();
12150 else if (IS_GROUP_ELEMENT(properties_element))
12152 // draw stickybutton gadget
12153 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12155 // draw checkbutton gadgets
12156 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12157 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12159 // draw counter gadgets
12160 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12162 // draw selectbox gadgets
12163 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12165 // draw textbutton gadgets
12166 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12168 // draw drawing area gadgets
12169 DrawGroupElementArea();
12171 // draw text input gadgets
12172 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12174 // draw drawing area gadgets
12175 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12177 draw_footer_line = TRUE;
12179 else if (IS_EMPTY_ELEMENT(properties_element))
12181 // draw stickybutton gadget
12182 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12184 // draw checkbutton gadgets
12185 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12186 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12188 // draw textbutton gadgets
12189 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12191 // draw drawing area gadgets
12192 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12194 draw_footer_line = TRUE;
12197 // draw little footer border line above CE/GE use/save template gadgets
12198 if (draw_footer_line)
12200 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12201 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12202 int gd_x = gd->x + gd_gi1->border.width / 2;
12203 int gd_y = gd->y + gd_gi1->height - 1;
12204 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12206 if (tab_color != BLACK_PIXEL) // black => transparent
12207 FillRectangle(drawto,
12208 SX + ED_ELEMENT_SETTINGS_X(0),
12209 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12211 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12215 static void DrawPropertiesChangeDrawingAreas(void)
12217 if (IS_CUSTOM_ELEMENT(properties_element))
12219 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12220 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12221 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12223 DrawCustomChangeContentArea();
12226 redraw_mask |= REDRAW_FIELD;
12229 static void DrawPropertiesChange(void)
12233 // needed to initially set selectbox options for special action options
12234 setSelectboxSpecialActionOptions();
12236 // draw stickybutton gadget
12237 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12239 // draw checkbutton gadgets
12240 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12241 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12242 MapCheckbuttonGadget(i);
12244 // draw counter gadgets
12245 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12246 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12247 MapCounterButtons(i);
12249 // draw selectbox gadgets
12250 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12251 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12252 MapSelectboxGadget(i);
12254 // draw textbutton gadgets
12255 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12256 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12257 MapTextbuttonGadget(i);
12259 // draw graphicbutton gadgets
12260 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12261 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12262 MapGraphicbuttonGadget(i);
12264 // draw drawing area gadgets
12265 DrawPropertiesChangeDrawingAreas();
12268 static void DrawEditorElementAnimation(int x, int y)
12273 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12275 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12278 static void DrawEditorElementName(int x, int y, int font_nr)
12280 char *element_name = getElementInfoText(properties_element);
12281 int font_width = getFontWidth(font_nr);
12282 int font_height = getFontHeight(font_nr);
12283 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12284 int max_chars_per_line = max_text_width / font_width;
12286 if (strlen(element_name) <= max_chars_per_line)
12287 DrawTextS(x, y, font_nr, element_name);
12290 char buffer[max_chars_per_line + 1];
12291 int next_pos = max_chars_per_line;
12293 strncpy(buffer, element_name, max_chars_per_line);
12294 buffer[max_chars_per_line] = '\0';
12296 if (element_name[max_chars_per_line] == ' ')
12302 for (i = max_chars_per_line - 1; i >= 0; i--)
12303 if (buffer[i] == ' ')
12306 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12313 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12315 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12316 buffer[max_chars_per_line] = '\0';
12318 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12322 static void DrawPropertiesWindow(void)
12324 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12325 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12326 int border_size = gd->border_size;
12327 int font_nr = FONT_TEXT_1;
12328 int font_height = getFontHeight(font_nr);
12329 int xoffset = TILEX + element_border + 3 * border_size;
12330 int yoffset = (TILEY - font_height) / 2;
12331 int x1 = editor.settings.element_graphic.x + element_border;
12332 int y1 = editor.settings.element_graphic.y + element_border;
12333 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12334 editor.settings.element_name.x);
12335 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12336 editor.settings.element_name.y);
12337 char *text = "Element Settings";
12338 int font2_nr = FONT_TITLE_1;
12339 struct MenuPosInfo *pos = &editor.settings.headline;
12340 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12341 int sy = SY + pos->y;
12343 stick_element_properties_window = FALSE;
12345 // make sure that previous properties edit mode exists for this element
12346 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12347 !IS_CUSTOM_ELEMENT(properties_element))
12348 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12350 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12351 !IS_PLAYER_ELEMENT(properties_element) &&
12352 !IS_CUSTOM_ELEMENT(properties_element))
12353 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12355 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12356 (IS_PLAYER_ELEMENT(properties_element) ||
12357 IS_CUSTOM_ELEMENT(properties_element)))
12358 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12360 CopyElementPropertiesToEditor(properties_element);
12362 UnmapLevelEditorFieldGadgets();
12363 UnmapLevelEditorToolboxDrawingGadgets();
12364 UnmapLevelEditorToolboxCustomGadgets();
12366 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12368 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12371 DrawText(sx, sy, text, font2_nr);
12373 FrameCounter = 0; // restart animation frame counter
12375 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12376 DrawEditorElementAnimation(SX + x1, SY + y1);
12377 DrawEditorElementName(x2, y2, font_nr);
12379 DrawPropertiesTabulatorGadgets();
12381 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12382 DrawPropertiesInfo();
12383 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12384 DrawPropertiesChange();
12385 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12386 DrawPropertiesConfig();
12389 static void DrawPaletteWindow(void)
12393 UnmapLevelEditorFieldGadgets();
12395 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12398 // map buttons to select elements
12399 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12400 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12401 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12402 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12403 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12406 static void UpdateCustomElementGraphicGadgets(void)
12410 InitElementPropertiesGfxElement();
12412 ModifyEditorElementList();
12413 RedrawDrawingElements();
12415 // force redraw of all mapped drawing area gadgets
12416 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12418 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12425 static int getOpenDirectionFromTube(int element)
12429 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12430 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12431 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12432 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12433 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12434 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12435 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12436 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12437 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12438 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12439 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12445 static int getTubeFromOpenDirection(int direction)
12449 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12450 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12451 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12452 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12453 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12454 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12455 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12456 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12457 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12458 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12459 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12461 // if only one direction, fall back to simple tube with that direction
12462 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12463 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12464 case (MV_UP): return EL_TUBE_VERTICAL;
12465 case (MV_DOWN): return EL_TUBE_VERTICAL;
12471 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12473 int element_new = getTubeFromOpenDirection(direction);
12475 return (element_new != EL_EMPTY ? element_new : element_old);
12478 static int getOpenDirectionFromBelt(int element)
12480 int belt_dir = getBeltDirFromBeltElement(element);
12482 return (belt_dir == MV_LEFT ? MV_RIGHT :
12483 belt_dir == MV_RIGHT ? MV_LEFT :
12484 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12487 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12489 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12490 direction == MV_RIGHT ? MV_LEFT :
12491 direction == MV_HORIZONTAL ? MV_NONE : direction);
12493 if (direction == MV_NONE)
12496 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12499 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12502 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12504 return (element_new != EL_EMPTY ? element_new : element_old);
12507 static int getOpenDirectionFromPool(int element)
12511 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12512 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12513 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12514 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12515 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12516 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12522 static int getPoolFromOpenDirection(int direction)
12526 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12527 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12528 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12529 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12530 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12531 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12537 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12539 int element = getPoolFromOpenDirection(direction);
12540 int help_direction = getOpenDirectionFromPool(help_element);
12542 if (element == EL_EMPTY)
12544 int help_direction_vertical = help_direction & MV_VERTICAL;
12546 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12549 if (element == EL_EMPTY)
12551 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12553 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12559 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12561 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12563 return (element_new != EL_EMPTY ? element_new : element_old);
12566 static int getOpenDirectionFromPillar(int element)
12570 case EL_EMC_WALL_1: return (MV_DOWN);
12571 case EL_EMC_WALL_2: return (MV_VERTICAL);
12572 case EL_EMC_WALL_3: return (MV_UP);
12578 static int getPillarFromOpenDirection(int direction)
12582 case (MV_DOWN): return EL_EMC_WALL_1;
12583 case (MV_VERTICAL): return EL_EMC_WALL_2;
12584 case (MV_UP): return EL_EMC_WALL_3;
12590 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12592 int element_new = getPillarFromOpenDirection(direction);
12594 return (element_new != EL_EMPTY ? element_new : element_old);
12597 static int getOpenDirectionFromSteel2(int element)
12601 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12602 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12603 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12604 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12605 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12606 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12607 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12608 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12614 static int getSteel2FromOpenDirection(int direction)
12618 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12619 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12620 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12621 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12622 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12623 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12624 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12625 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12631 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12633 int element_new = getSteel2FromOpenDirection(direction);
12635 return (element_new != EL_EMPTY ? element_new : element_old);
12638 static int getOpenDirectionFromChip(int element)
12642 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12643 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12644 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12645 case EL_SP_CHIP_TOP: return (MV_DOWN);
12646 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12652 static int getChipFromOpenDirection(int direction)
12656 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12657 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12658 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12659 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12660 case (MV_DOWN): return EL_SP_CHIP_TOP;
12666 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12668 int element_new = getChipFromOpenDirection(direction);
12670 return (element_new != EL_EMPTY ? element_new : element_old);
12673 static int getClosedTube(int x, int y)
12675 struct XY *xy = xy_directions;
12676 int element_old = IntelliDrawBuffer[x][y];
12677 int direction_old = getOpenDirectionFromTube(element_old);
12678 int direction_new = MV_NONE;
12681 for (i = 0; i < NUM_DIRECTIONS; i++)
12683 int xx = x + xy[i].x;
12684 int yy = y + xy[i].y;
12685 int dir = MV_DIR_FROM_BIT(i);
12686 int dir_opposite = MV_DIR_OPPOSITE(dir);
12688 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12689 (direction_old & dir) &&
12690 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12691 direction_new |= dir;
12694 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12697 static int getClosedBelt(int x, int y)
12699 struct XY *xy = xy_directions;
12700 int element_old = IntelliDrawBuffer[x][y];
12701 int nr = getBeltNrFromBeltElement(element_old);
12702 int direction_old = getOpenDirectionFromBelt(element_old);
12703 int direction_new = MV_NONE;
12706 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12708 int xx = x + xy[i].x;
12709 int yy = y + xy[i].y;
12710 int dir = MV_DIR_FROM_BIT(i);
12711 int dir_opposite = MV_DIR_OPPOSITE(dir);
12713 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12714 (direction_old & dir) &&
12715 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12716 direction_new |= dir;
12719 return getBeltFromNrAndOpenDirection(nr, direction_new);
12722 static int getClosedPool(int x, int y)
12724 struct XY *xy = xy_directions;
12725 int element_old = IntelliDrawBuffer[x][y];
12726 int direction_old = getOpenDirectionFromPool(element_old);
12727 int direction_new = MV_NONE;
12730 for (i = 0; i < NUM_DIRECTIONS; i++)
12732 int xx = x + xy[i].x;
12733 int yy = y + xy[i].y;
12734 int dir = MV_DIR_FROM_BIT(i);
12735 int dir_opposite = MV_DIR_OPPOSITE(dir);
12737 if (IN_LEV_FIELD(xx, yy) &&
12738 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12739 (direction_old & dir) &&
12740 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12741 direction_new |= dir;
12744 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12747 static int getClosedPillar(int x, int y)
12749 struct XY *xy = xy_directions;
12750 int element_old = IntelliDrawBuffer[x][y];
12751 int direction_old = getOpenDirectionFromPillar(element_old);
12752 int direction_new = MV_NONE;
12755 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12757 int xx = x + xy[i].x;
12758 int yy = y + xy[i].y;
12759 int dir = MV_DIR_FROM_BIT(i);
12760 int dir_opposite = MV_DIR_OPPOSITE(dir);
12762 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12763 (direction_old & dir) &&
12764 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12765 direction_new |= dir;
12768 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12771 static int getClosedSteel2(int x, int y)
12773 struct XY *xy = xy_directions;
12774 int element_old = IntelliDrawBuffer[x][y];
12775 int direction_old = getOpenDirectionFromSteel2(element_old);
12776 int direction_new = MV_NONE;
12779 for (i = 0; i < NUM_DIRECTIONS; i++)
12781 int xx = x + xy[i].x;
12782 int yy = y + xy[i].y;
12783 int dir = MV_DIR_FROM_BIT(i);
12784 int dir_opposite = MV_DIR_OPPOSITE(dir);
12786 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12787 (direction_old & dir) &&
12788 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12789 direction_new |= dir;
12792 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12795 static int getClosedChip(int x, int y)
12797 struct XY *xy = xy_directions;
12798 int element_old = IntelliDrawBuffer[x][y];
12799 int direction_old = getOpenDirectionFromChip(element_old);
12800 int direction_new = MV_NONE;
12803 for (i = 0; i < NUM_DIRECTIONS; i++)
12805 int xx = x + xy[i].x;
12806 int yy = y + xy[i].y;
12807 int dir = MV_DIR_FROM_BIT(i);
12808 int dir_opposite = MV_DIR_OPPOSITE(dir);
12810 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12811 (direction_old & dir) &&
12812 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12813 direction_new |= dir;
12816 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12819 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12820 boolean change_level)
12822 int sx = x - level_xpos;
12823 int sy = y - level_ypos;
12824 int old_element = Tile[x][y];
12825 int new_element = element;
12826 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12827 boolean draw_masked = FALSE;
12829 if (IS_MM_WALL_EDITOR(element))
12831 element = map_mm_wall_element_editor(element) | new_bitmask;
12833 if (IS_MM_WALL(old_element))
12834 element |= MM_WALL_BITS(old_element);
12837 draw_masked = TRUE;
12839 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12841 int element_changed = old_element & ~new_bitmask;
12843 if (MM_WALL_BITS(element_changed) != 0)
12844 element = element_changed;
12847 IntelliDrawBuffer[x][y] = element;
12850 Tile[x][y] = element;
12852 if (IN_ED_FIELD(sx, sy))
12854 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12855 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12856 else if (draw_masked)
12857 DrawEditorElementThruMask(sx, sy, element);
12859 DrawEditorElement(sx, sy, element);
12863 static void SetElementSimple(int x, int y, int element, boolean change_level)
12865 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12868 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12869 int x2, int y2, int *element2,
12870 int (*close_function)(int, int),
12871 boolean change_level)
12873 // set neighbour elements to newly determined connections
12874 SetElementSimple(x1, y1, *element1, change_level);
12875 SetElementSimple(x2, y2, *element2, change_level);
12877 // remove all open connections of neighbour elements
12878 *element1 = close_function(x1, y1);
12879 *element2 = close_function(x2, y2);
12881 // set neighbour elements to new, minimized connections
12882 SetElementSimple(x1, y1, *element1, change_level);
12883 SetElementSimple(x2, y2, *element2, change_level);
12886 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12887 boolean change_level, int button)
12889 struct XY *xy = xy_directions;
12890 static int last_x = -1;
12891 static int last_y = -1;
12893 if (new_element == EL_UNDEFINED)
12901 int old_element = IntelliDrawBuffer[x][y];
12903 if (IS_TUBE(new_element))
12905 int last_element_new = EL_UNDEFINED;
12906 int direction = MV_NONE;
12909 // if old element is of same kind, keep all existing directions
12910 if (IS_TUBE(old_element))
12911 direction |= getOpenDirectionFromTube(old_element);
12913 for (i = 0; i < NUM_DIRECTIONS; i++)
12915 int xx = x + xy[i].x;
12916 int yy = y + xy[i].y;
12918 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12919 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12921 int dir = MV_DIR_FROM_BIT(i);
12922 int dir_opposite = MV_DIR_OPPOSITE(dir);
12923 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12924 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12925 int last_direction_new = last_direction_old | dir_opposite;
12927 last_element_new = getTubeFromOpenDirection(last_direction_new);
12933 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12935 if (last_element_new != EL_UNDEFINED)
12936 MergeAndCloseNeighbourElements(x, y, &new_element,
12937 last_x, last_y, &last_element_new,
12938 getClosedTube, change_level);
12940 else if (IS_BELT(new_element))
12942 int belt_nr = getBeltNrFromBeltElement(new_element);
12943 int last_element_new = EL_UNDEFINED;
12944 int direction = MV_NONE;
12947 // if old element is of same kind, keep all existing directions
12948 if (IS_BELT(old_element))
12949 direction |= getOpenDirectionFromBelt(old_element);
12951 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12953 int xx = x + xy[i].x;
12954 int yy = y + xy[i].y;
12956 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12957 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12959 int dir = MV_DIR_FROM_BIT(i);
12960 int dir_opposite = MV_DIR_OPPOSITE(dir);
12961 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12962 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12963 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12964 int last_direction_new = last_direction_old | dir_opposite;
12966 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12967 last_direction_new);
12972 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12974 if (last_element_new != EL_UNDEFINED)
12975 MergeAndCloseNeighbourElements(x, y, &new_element,
12976 last_x, last_y, &last_element_new,
12977 getClosedBelt, change_level);
12979 else if (IS_ACID_POOL_OR_ACID(new_element))
12981 int last_element_new = EL_UNDEFINED;
12982 int direction = MV_NONE;
12985 // if old element is of same kind, keep all existing directions
12986 if (IS_ACID_POOL_OR_ACID(old_element))
12987 direction |= getOpenDirectionFromPool(old_element);
12989 for (i = 0; i < NUM_DIRECTIONS; i++)
12991 int xx = x + xy[i].x;
12992 int yy = y + xy[i].y;
12994 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12995 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12997 int dir = MV_DIR_FROM_BIT(i);
12998 int dir_opposite = MV_DIR_OPPOSITE(dir);
12999 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13000 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13001 int last_direction_new = last_direction_old | dir_opposite;
13003 last_element_new = getPoolFromOpenDirection(last_direction_new);
13009 // special corrections needed for intuitively correct acid pool drawing
13010 if (last_element_new == EL_EMPTY)
13011 last_element_new = new_element;
13012 else if (last_element_new != EL_UNDEFINED)
13013 new_element = last_element_new;
13015 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13017 if (last_element_new != EL_UNDEFINED)
13018 MergeAndCloseNeighbourElements(x, y, &new_element,
13019 last_x, last_y, &last_element_new,
13020 getClosedPool, change_level);
13022 else if (IS_EMC_PILLAR(new_element))
13024 int last_element_new = EL_UNDEFINED;
13025 int direction = MV_NONE;
13028 // if old element is of same kind, keep all existing directions
13029 if (IS_EMC_PILLAR(old_element))
13030 direction |= getOpenDirectionFromPillar(old_element);
13032 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13034 int xx = x + xy[i].x;
13035 int yy = y + xy[i].y;
13037 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13038 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13040 int dir = MV_DIR_FROM_BIT(i);
13041 int dir_opposite = MV_DIR_OPPOSITE(dir);
13042 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13043 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13044 int last_direction_new = last_direction_old | dir_opposite;
13046 last_element_new = getPillarFromOpenDirection(last_direction_new);
13052 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13054 if (last_element_new != EL_UNDEFINED)
13055 MergeAndCloseNeighbourElements(x, y, &new_element,
13056 last_x, last_y, &last_element_new,
13057 getClosedPillar, change_level);
13059 else if (IS_DC_STEELWALL_2(new_element))
13061 int last_element_new = EL_UNDEFINED;
13062 int direction = MV_NONE;
13065 // if old element is of same kind, keep all existing directions
13066 if (IS_DC_STEELWALL_2(old_element))
13067 direction |= getOpenDirectionFromSteel2(old_element);
13069 for (i = 0; i < NUM_DIRECTIONS; i++)
13071 int xx = x + xy[i].x;
13072 int yy = y + xy[i].y;
13074 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13075 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13077 int dir = MV_DIR_FROM_BIT(i);
13078 int dir_opposite = MV_DIR_OPPOSITE(dir);
13079 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13080 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13081 int last_direction_new = last_direction_old | dir_opposite;
13083 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13089 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13091 if (last_element_new != EL_UNDEFINED)
13092 MergeAndCloseNeighbourElements(x, y, &new_element,
13093 last_x, last_y, &last_element_new,
13094 getClosedSteel2, change_level);
13096 else if (IS_SP_CHIP(new_element))
13098 int last_element_new = EL_UNDEFINED;
13099 int direction = MV_NONE;
13102 // (do not keep existing directions, regardless of kind of old element)
13104 for (i = 0; i < NUM_DIRECTIONS; i++)
13106 int xx = x + xy[i].x;
13107 int yy = y + xy[i].y;
13109 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13110 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13112 int dir = MV_DIR_FROM_BIT(i);
13113 int dir_opposite = MV_DIR_OPPOSITE(dir);
13114 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13115 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13116 int last_direction_new = last_direction_old | dir_opposite;
13118 if (last_direction_old == MV_NONE)
13120 last_element_new = getChipFromOpenDirection(last_direction_new);
13123 else if (last_direction_old & (dir | dir_opposite))
13125 direction |= MV_DIR_OPPOSITE(last_direction_old);
13129 direction |= MV_DIR_OPPOSITE(dir);
13134 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13136 if (last_element_new != EL_UNDEFINED)
13137 MergeAndCloseNeighbourElements(x, y, &new_element,
13138 last_x, last_y, &last_element_new,
13139 getClosedChip, change_level);
13141 else if (IS_SP_HARDWARE_BASE(new_element))
13143 int nr = GetSimpleRandom(6);
13145 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13146 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13147 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13148 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13149 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13151 else if (new_element == EL_SP_HARDWARE_GREEN ||
13152 new_element == EL_SP_HARDWARE_BLUE ||
13153 new_element == EL_SP_HARDWARE_RED)
13155 int nr = GetSimpleRandom(3);
13157 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13158 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13160 else if (IS_GROUP_ELEMENT(new_element))
13162 boolean connected_drawing = FALSE;
13165 for (i = 0; i < NUM_DIRECTIONS; i++)
13167 int xx = x + xy[i].x;
13168 int yy = y + xy[i].y;
13170 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13171 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13172 connected_drawing = TRUE;
13175 if (!connected_drawing)
13176 ResolveGroupElement(new_element);
13178 new_element = GetElementFromGroupElement(new_element);
13180 else if (IS_BELT_SWITCH(old_element))
13182 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13183 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13185 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13186 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13188 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13192 static int swappable_elements[][2] =
13194 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13195 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13196 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13197 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13198 { EL_EMERALD, EL_WALL_EMERALD },
13199 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13200 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13201 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13202 { EL_DIAMOND, EL_WALL_DIAMOND },
13203 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13204 { EL_GATE_1, EL_GATE_1_GRAY },
13205 { EL_GATE_2, EL_GATE_2_GRAY },
13206 { EL_GATE_3, EL_GATE_3_GRAY },
13207 { EL_GATE_4, EL_GATE_4_GRAY },
13208 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13209 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13210 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13211 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13212 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13213 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13214 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13215 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13216 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13217 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13218 { EL_LAMP, EL_LAMP_ACTIVE },
13219 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13220 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13221 { EL_PEARL, EL_WALL_PEARL },
13222 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13223 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13224 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13225 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13226 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13227 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13228 { EL_LANDMINE, EL_DC_LANDMINE },
13229 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13230 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13231 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13232 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13233 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13234 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13235 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13236 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13237 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13241 static int rotatable_elements_4[][4] =
13251 EL_SPACESHIP_RIGHT,
13256 EL_BD_BUTTERFLY_UP,
13257 EL_BD_BUTTERFLY_RIGHT,
13258 EL_BD_BUTTERFLY_DOWN,
13259 EL_BD_BUTTERFLY_LEFT
13263 EL_BD_FIREFLY_RIGHT,
13264 EL_BD_FIREFLY_DOWN,
13292 EL_SP_GRAVITY_PORT_UP,
13293 EL_SP_GRAVITY_PORT_RIGHT,
13294 EL_SP_GRAVITY_PORT_DOWN,
13295 EL_SP_GRAVITY_PORT_LEFT
13298 EL_SP_GRAVITY_ON_PORT_UP,
13299 EL_SP_GRAVITY_ON_PORT_RIGHT,
13300 EL_SP_GRAVITY_ON_PORT_DOWN,
13301 EL_SP_GRAVITY_ON_PORT_LEFT
13304 EL_SP_GRAVITY_OFF_PORT_UP,
13305 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13306 EL_SP_GRAVITY_OFF_PORT_DOWN,
13307 EL_SP_GRAVITY_OFF_PORT_LEFT
13316 EL_BALLOON_SWITCH_UP,
13317 EL_BALLOON_SWITCH_RIGHT,
13318 EL_BALLOON_SWITCH_DOWN,
13319 EL_BALLOON_SWITCH_LEFT
13323 EL_MM_MCDUFFIN_RIGHT,
13324 EL_MM_MCDUFFIN_DOWN,
13325 EL_MM_MCDUFFIN_LEFT
13328 EL_MM_MIRROR_FIXED_1,
13329 EL_MM_MIRROR_FIXED_4,
13330 EL_MM_MIRROR_FIXED_3,
13331 EL_MM_MIRROR_FIXED_2
13334 EL_MM_STEEL_GRID_FIXED_1,
13335 EL_MM_STEEL_GRID_FIXED_4,
13336 EL_MM_STEEL_GRID_FIXED_2,
13337 EL_MM_STEEL_GRID_FIXED_3
13340 EL_MM_WOODEN_GRID_FIXED_1,
13341 EL_MM_WOODEN_GRID_FIXED_4,
13342 EL_MM_WOODEN_GRID_FIXED_2,
13343 EL_MM_WOODEN_GRID_FIXED_3
13346 EL_MM_POLARIZER_CROSS_1,
13347 EL_MM_POLARIZER_CROSS_4,
13348 EL_MM_POLARIZER_CROSS_3,
13349 EL_MM_POLARIZER_CROSS_2
13353 EL_MM_PACMAN_RIGHT,
13365 EL_DF_RECEIVER_RIGHT,
13366 EL_DF_RECEIVER_DOWN,
13367 EL_DF_RECEIVER_LEFT
13380 static int rotatable_elements_8[][8] =
13383 EL_DF_STEEL_GRID_FIXED_1,
13384 EL_DF_STEEL_GRID_FIXED_8,
13385 EL_DF_STEEL_GRID_FIXED_7,
13386 EL_DF_STEEL_GRID_FIXED_6,
13387 EL_DF_STEEL_GRID_FIXED_5,
13388 EL_DF_STEEL_GRID_FIXED_4,
13389 EL_DF_STEEL_GRID_FIXED_3,
13390 EL_DF_STEEL_GRID_FIXED_2
13393 EL_DF_WOODEN_GRID_FIXED_1,
13394 EL_DF_WOODEN_GRID_FIXED_8,
13395 EL_DF_WOODEN_GRID_FIXED_7,
13396 EL_DF_WOODEN_GRID_FIXED_6,
13397 EL_DF_WOODEN_GRID_FIXED_5,
13398 EL_DF_WOODEN_GRID_FIXED_4,
13399 EL_DF_WOODEN_GRID_FIXED_3,
13400 EL_DF_WOODEN_GRID_FIXED_2
13403 EL_DF_STEEL_GRID_ROTATING_1,
13404 EL_DF_STEEL_GRID_ROTATING_8,
13405 EL_DF_STEEL_GRID_ROTATING_7,
13406 EL_DF_STEEL_GRID_ROTATING_6,
13407 EL_DF_STEEL_GRID_ROTATING_5,
13408 EL_DF_STEEL_GRID_ROTATING_4,
13409 EL_DF_STEEL_GRID_ROTATING_3,
13410 EL_DF_STEEL_GRID_ROTATING_2
13413 EL_DF_WOODEN_GRID_ROTATING_1,
13414 EL_DF_WOODEN_GRID_ROTATING_8,
13415 EL_DF_WOODEN_GRID_ROTATING_7,
13416 EL_DF_WOODEN_GRID_ROTATING_6,
13417 EL_DF_WOODEN_GRID_ROTATING_5,
13418 EL_DF_WOODEN_GRID_ROTATING_4,
13419 EL_DF_WOODEN_GRID_ROTATING_3,
13420 EL_DF_WOODEN_GRID_ROTATING_2
13427 static int rotatable_elements_16[][16] =
13448 EL_MM_TELEPORTER_5,
13449 EL_MM_TELEPORTER_4,
13450 EL_MM_TELEPORTER_3,
13451 EL_MM_TELEPORTER_2,
13452 EL_MM_TELEPORTER_1,
13453 EL_MM_TELEPORTER_16,
13454 EL_MM_TELEPORTER_15,
13455 EL_MM_TELEPORTER_14,
13456 EL_MM_TELEPORTER_13,
13457 EL_MM_TELEPORTER_12,
13458 EL_MM_TELEPORTER_11,
13459 EL_MM_TELEPORTER_10,
13460 EL_MM_TELEPORTER_9,
13461 EL_MM_TELEPORTER_8,
13462 EL_MM_TELEPORTER_7,
13466 EL_MM_TELEPORTER_RED_5,
13467 EL_MM_TELEPORTER_RED_4,
13468 EL_MM_TELEPORTER_RED_3,
13469 EL_MM_TELEPORTER_RED_2,
13470 EL_MM_TELEPORTER_RED_1,
13471 EL_MM_TELEPORTER_RED_16,
13472 EL_MM_TELEPORTER_RED_15,
13473 EL_MM_TELEPORTER_RED_14,
13474 EL_MM_TELEPORTER_RED_13,
13475 EL_MM_TELEPORTER_RED_12,
13476 EL_MM_TELEPORTER_RED_11,
13477 EL_MM_TELEPORTER_RED_10,
13478 EL_MM_TELEPORTER_RED_9,
13479 EL_MM_TELEPORTER_RED_8,
13480 EL_MM_TELEPORTER_RED_7,
13481 EL_MM_TELEPORTER_RED_6
13484 EL_MM_TELEPORTER_YELLOW_5,
13485 EL_MM_TELEPORTER_YELLOW_4,
13486 EL_MM_TELEPORTER_YELLOW_3,
13487 EL_MM_TELEPORTER_YELLOW_2,
13488 EL_MM_TELEPORTER_YELLOW_1,
13489 EL_MM_TELEPORTER_YELLOW_16,
13490 EL_MM_TELEPORTER_YELLOW_15,
13491 EL_MM_TELEPORTER_YELLOW_14,
13492 EL_MM_TELEPORTER_YELLOW_13,
13493 EL_MM_TELEPORTER_YELLOW_12,
13494 EL_MM_TELEPORTER_YELLOW_11,
13495 EL_MM_TELEPORTER_YELLOW_10,
13496 EL_MM_TELEPORTER_YELLOW_9,
13497 EL_MM_TELEPORTER_YELLOW_8,
13498 EL_MM_TELEPORTER_YELLOW_7,
13499 EL_MM_TELEPORTER_YELLOW_6
13502 EL_MM_TELEPORTER_GREEN_5,
13503 EL_MM_TELEPORTER_GREEN_4,
13504 EL_MM_TELEPORTER_GREEN_3,
13505 EL_MM_TELEPORTER_GREEN_2,
13506 EL_MM_TELEPORTER_GREEN_1,
13507 EL_MM_TELEPORTER_GREEN_16,
13508 EL_MM_TELEPORTER_GREEN_15,
13509 EL_MM_TELEPORTER_GREEN_14,
13510 EL_MM_TELEPORTER_GREEN_13,
13511 EL_MM_TELEPORTER_GREEN_12,
13512 EL_MM_TELEPORTER_GREEN_11,
13513 EL_MM_TELEPORTER_GREEN_10,
13514 EL_MM_TELEPORTER_GREEN_9,
13515 EL_MM_TELEPORTER_GREEN_8,
13516 EL_MM_TELEPORTER_GREEN_7,
13517 EL_MM_TELEPORTER_GREEN_6
13520 EL_MM_TELEPORTER_BLUE_5,
13521 EL_MM_TELEPORTER_BLUE_4,
13522 EL_MM_TELEPORTER_BLUE_3,
13523 EL_MM_TELEPORTER_BLUE_2,
13524 EL_MM_TELEPORTER_BLUE_1,
13525 EL_MM_TELEPORTER_BLUE_16,
13526 EL_MM_TELEPORTER_BLUE_15,
13527 EL_MM_TELEPORTER_BLUE_14,
13528 EL_MM_TELEPORTER_BLUE_13,
13529 EL_MM_TELEPORTER_BLUE_12,
13530 EL_MM_TELEPORTER_BLUE_11,
13531 EL_MM_TELEPORTER_BLUE_10,
13532 EL_MM_TELEPORTER_BLUE_9,
13533 EL_MM_TELEPORTER_BLUE_8,
13534 EL_MM_TELEPORTER_BLUE_7,
13535 EL_MM_TELEPORTER_BLUE_6
13539 EL_MM_POLARIZER_16,
13540 EL_MM_POLARIZER_15,
13541 EL_MM_POLARIZER_14,
13542 EL_MM_POLARIZER_13,
13543 EL_MM_POLARIZER_12,
13544 EL_MM_POLARIZER_11,
13545 EL_MM_POLARIZER_10,
13574 EL_DF_MIRROR_ROTATING_1,
13575 EL_DF_MIRROR_ROTATING_16,
13576 EL_DF_MIRROR_ROTATING_15,
13577 EL_DF_MIRROR_ROTATING_14,
13578 EL_DF_MIRROR_ROTATING_13,
13579 EL_DF_MIRROR_ROTATING_12,
13580 EL_DF_MIRROR_ROTATING_11,
13581 EL_DF_MIRROR_ROTATING_10,
13582 EL_DF_MIRROR_ROTATING_9,
13583 EL_DF_MIRROR_ROTATING_8,
13584 EL_DF_MIRROR_ROTATING_7,
13585 EL_DF_MIRROR_ROTATING_6,
13586 EL_DF_MIRROR_ROTATING_5,
13587 EL_DF_MIRROR_ROTATING_4,
13588 EL_DF_MIRROR_ROTATING_3,
13589 EL_DF_MIRROR_ROTATING_2
13592 EL_DF_MIRROR_FIXED_1,
13593 EL_DF_MIRROR_FIXED_16,
13594 EL_DF_MIRROR_FIXED_15,
13595 EL_DF_MIRROR_FIXED_14,
13596 EL_DF_MIRROR_FIXED_13,
13597 EL_DF_MIRROR_FIXED_12,
13598 EL_DF_MIRROR_FIXED_11,
13599 EL_DF_MIRROR_FIXED_10,
13600 EL_DF_MIRROR_FIXED_9,
13601 EL_DF_MIRROR_FIXED_8,
13602 EL_DF_MIRROR_FIXED_7,
13603 EL_DF_MIRROR_FIXED_6,
13604 EL_DF_MIRROR_FIXED_5,
13605 EL_DF_MIRROR_FIXED_4,
13606 EL_DF_MIRROR_FIXED_3,
13607 EL_DF_MIRROR_FIXED_2
13616 for (i = 0; swappable_elements[i][0] != -1; i++)
13618 int element1 = swappable_elements[i][0];
13619 int element2 = swappable_elements[i][1];
13621 if (old_element == element1 || old_element == element2)
13622 new_element = (old_element == element1 ? element2 : element1);
13625 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13627 for (j = 0; j < 4; j++)
13629 int element = rotatable_elements_4[i][j];
13631 if (old_element == element)
13632 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13633 button == 2 ? rotatable_elements_4[i][0] :
13634 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13639 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13641 for (j = 0; j < 8; j++)
13643 int element = rotatable_elements_8[i][j];
13645 if (old_element == element)
13646 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13647 button == 2 ? rotatable_elements_8[i][0] :
13648 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13653 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13655 for (j = 0; j < 16; j++)
13657 int element = rotatable_elements_16[i][j];
13659 if (old_element == element)
13660 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13661 button == 2 ? rotatable_elements_16[i][0] :
13662 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13667 if (old_element != new_element)
13669 int max_infotext_len = getMaxInfoTextLength();
13670 char infotext[MAX_OUTPUT_LINESIZE + 1];
13672 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13673 infotext[max_infotext_len] = '\0';
13675 ClearEditorGadgetInfoText();
13677 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13682 if (IS_MM_WALL_EDITOR(new_element))
13683 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13685 SetElementSimple(x, y, new_element, change_level);
13691 static void ResetIntelliDraw(void)
13695 for (x = 0; x < lev_fieldx; x++)
13696 for (y = 0; y < lev_fieldy; y++)
13697 IntelliDrawBuffer[x][y] = Tile[x][y];
13699 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13702 static boolean draw_mode_hires = FALSE;
13704 static boolean isHiresTileElement(int element)
13706 return (IS_MM_WALL(element) || element == EL_EMPTY);
13709 static boolean isHiresDrawElement(int element)
13711 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13714 static int numHiresTiles(int element)
13716 if (IS_MM_WALL(element))
13717 return get_number_of_bits(MM_WALL_BITS(element));
13722 static void SetDrawModeHiRes(int element)
13725 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13726 isHiresDrawElement(element));
13729 static boolean getDrawModeHiRes(void)
13731 return draw_mode_hires;
13734 static int getLoResScreenPos(int pos)
13736 return (getDrawModeHiRes() ? pos / 2 : pos);
13739 static int getLoResScreenMod(int pos)
13741 return (getDrawModeHiRes() ? pos % 2 : 0);
13744 static void SetElementExt(int x, int y, int dx, int dy, int element,
13745 boolean change_level, int button)
13748 SetElementSimple(x, y, Tile[x][y], change_level);
13749 else if (GetKeyModState() & KMOD_Shift)
13750 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13752 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13755 static void SetElement(int x, int y, int element)
13757 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13760 static void SetElementButton(int x, int y, int dx, int dy, int element,
13763 SetElementExt(x, y, dx, dy, element, TRUE, button);
13766 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13768 int lx = getLoResScreenPos(sx2) + level_xpos;
13769 int ly = getLoResScreenPos(sy2) + level_ypos;
13770 int dx = getLoResScreenMod(sx2);
13771 int dy = getLoResScreenMod(sy2);
13773 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13776 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13783 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13786 static int getLevelElementHiRes(int lx2, int ly2)
13792 int element = Tile[lx][ly];
13793 unsigned int bitmask = (dx + 1) << (dy * 2);
13795 if (IS_MM_WALL(element))
13797 if (element & bitmask)
13798 return map_mm_wall_element(element);
13806 static void DrawLineElement(int x, int y, int element, boolean change_level)
13808 SetElementHiRes(x, y, element, change_level);
13811 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13812 int element, boolean change_level)
13814 int xsize = ABS(to_x - from_x);
13815 int ysize = ABS(to_y - from_y);
13816 int dx = (to_x < from_x ? -1 : +1);
13817 int dy = (to_y < from_y ? -1 : +1);
13820 if (from_y == to_y) // horizontal line
13822 for (i = 0; i <= xsize; i++)
13823 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13825 else if (from_x == to_x) // vertical line
13827 for (i = 0; i <= ysize; i++)
13828 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13830 else // diagonal line
13832 if (ysize < xsize) // a < 1
13834 float a = (float)ysize / (float)xsize;
13836 for (i = 0; i <= xsize; i++)
13839 int y = dy * (int)(a * i + 0.5);
13841 DrawLineElement(from_x + x, from_y + y, element, change_level);
13846 float a = (float)xsize / (float)ysize;
13848 for (i = 0; i <= ysize; i++)
13850 int x = dx * (int)(a * i + 0.5);
13853 DrawLineElement(from_x + x, from_y + y, element, change_level);
13859 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13860 int element, boolean change_level)
13862 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13863 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13864 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13865 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13868 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13869 int element, boolean change_level)
13874 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13876 for (y = from_y; y <= to_y; y++)
13877 DrawLine(from_x, y, to_x, y, element, change_level);
13880 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13881 int element, boolean change_level)
13883 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13884 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13885 int len_x = ABS(to_x - from_x);
13886 int len_y = ABS(to_y - from_y);
13889 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13891 // not optimal (some points get drawn twice) but simple,
13892 // and fast enough for the few points we are drawing
13894 for (x = 0; x <= radius; x++)
13896 int sx, sy, sx2, sy2, lx, ly;
13898 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13900 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13901 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13902 sx = getLoResScreenPos(sx2);
13903 sy = getLoResScreenPos(sy2);
13904 lx = sx + level_xpos;
13905 ly = sy + level_ypos;
13907 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13908 DrawLineElement(sx2, sy2, element, change_level);
13911 for (y = 0; y <= radius; y++)
13913 int sx, sy, sx2, sy2, lx, ly;
13915 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13917 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13918 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13919 sx = getLoResScreenPos(sx2);
13920 sy = getLoResScreenPos(sy2);
13921 lx = sx + level_xpos;
13922 ly = sy + level_ypos;
13924 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13925 DrawLineElement(sx2, sy2, element, change_level);
13929 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13930 int element, boolean change_level)
13932 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13933 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13935 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13938 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13940 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13941 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13942 int element, boolean change_level)
13944 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13945 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13946 int mirror_to_x2 = from_x - (to_x2 - from_x);
13947 int mirror_to_y2 = from_y - (to_y2 - from_y);
13949 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13950 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13951 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13952 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13956 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13958 int from_sx, from_sy;
13962 swap_numbers(&from_x, &to_x);
13965 swap_numbers(&from_y, &to_y);
13967 from_sx = SX + from_x * ed_tilesize;
13968 from_sy = SY + from_y * ed_tilesize;
13969 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13970 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13972 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13973 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13974 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13975 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13977 if (from_x == to_x && from_y == to_y)
13978 MarkTileDirty(from_x/2, from_y/2);
13980 redraw_mask |= REDRAW_FIELD;
13983 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13984 int element, boolean change_level)
13986 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13989 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13990 int element, boolean change_level)
13992 if (element == -1 || change_level)
13993 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13995 DrawAreaBorder(from_x, from_y, to_x, to_y);
13998 // values for CopyBrushExt()
13999 #define CB_AREA_TO_BRUSH 0
14000 #define CB_BRUSH_TO_CURSOR 1
14001 #define CB_BRUSH_TO_LEVEL 2
14002 #define CB_DELETE_OLD_CURSOR 3
14003 #define CB_DUMP_BRUSH 4
14004 #define CB_DUMP_BRUSH_SMALL 5
14005 #define CB_CLIPBOARD_TO_BRUSH 6
14006 #define CB_BRUSH_TO_CLIPBOARD 7
14007 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14008 #define CB_UPDATE_BRUSH_POSITION 9
14009 #define CB_FLIP_BRUSH_X 10
14010 #define CB_FLIP_BRUSH_Y 11
14011 #define CB_FLIP_BRUSH_XY 12
14013 #define MAX_CB_PART_SIZE 10
14014 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14015 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14016 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14017 MAX_CB_NUM_LINES * \
14020 static int getFlippedTileExt(int map[], int element)
14024 for (i = 0; map[i] != -1; i++)
14025 if (map[i] == element)
14026 return map[i ^ 1]; // get flipped element by flipping LSB of index
14031 static int getFlippedTileX(int element)
14035 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14036 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14037 EL_BUG_LEFT, EL_BUG_RIGHT,
14038 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14039 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14040 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14041 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14042 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14043 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14044 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14045 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14046 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14047 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14048 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14049 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14050 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14051 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14052 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14053 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14054 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14055 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14056 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14057 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14058 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14059 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14060 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14061 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14062 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14063 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14064 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14069 return getFlippedTileExt(map, element);
14072 static int getFlippedTileY(int element)
14076 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14077 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14078 EL_BUG_UP, EL_BUG_DOWN,
14079 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14080 EL_PACMAN_UP, EL_PACMAN_DOWN,
14081 EL_ARROW_UP, EL_ARROW_DOWN,
14082 EL_MOLE_UP, EL_MOLE_DOWN,
14083 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14084 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14085 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14086 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14087 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14088 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14089 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14090 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14091 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14092 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14093 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14094 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14095 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14096 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14097 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14098 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14099 EL_EMC_WALL_1, EL_EMC_WALL_3,
14104 return getFlippedTileExt(map, element);
14107 static int getFlippedTileXY(int element)
14111 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14112 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14113 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14114 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14115 EL_BUG_LEFT, EL_BUG_UP,
14116 EL_BUG_RIGHT, EL_BUG_DOWN,
14117 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14118 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14119 EL_PACMAN_LEFT, EL_PACMAN_UP,
14120 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14121 EL_ARROW_LEFT, EL_ARROW_UP,
14122 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14123 EL_MOLE_LEFT, EL_MOLE_UP,
14124 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14125 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14126 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14127 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14128 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14129 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14130 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14131 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14132 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14133 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14134 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14135 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14136 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14137 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14138 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14139 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14140 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14141 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14142 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14143 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14144 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14145 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14146 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14147 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14148 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14149 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14150 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14151 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14152 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14157 return getFlippedTileExt(map, element);
14160 static int getFlippedTile(int element, int mode)
14162 if (IS_MM_ELEMENT(element))
14164 // get MM game element
14165 element = map_element_RND_to_MM(element);
14167 // get flipped game element
14168 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14169 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14170 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14173 // get RND game element again
14174 element = map_element_MM_to_RND(element);
14178 // get flipped game element
14179 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14180 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14181 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14188 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14191 short tile1_flipped = getFlippedTile(*tile1, mode);
14192 short tile2_flipped = getFlippedTile(*tile2, mode);
14195 *tile1 = tile2_flipped;
14196 *tile2 = tile1_flipped;
14199 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14201 DrawLineElement(sx, sy, element, change_level);
14204 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14205 int button, int mode)
14207 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14208 static int brush_width, brush_height;
14209 static int last_cursor_x = -1, last_cursor_y = -1;
14210 static boolean delete_old_brush = FALSE;
14211 int new_element = BUTTON_ELEMENT(button);
14214 if (mode == CB_DUMP_BRUSH ||
14215 mode == CB_DUMP_BRUSH_SMALL ||
14216 mode == CB_BRUSH_TO_CLIPBOARD ||
14217 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14219 if (edit_mode != ED_MODE_DRAWING)
14222 char part[MAX_CB_PART_SIZE + 1] = "";
14223 char text[MAX_CB_TEXT_SIZE + 1] = "";
14224 int width = (draw_with_brush ? brush_width : lev_fieldx);
14225 int height = (draw_with_brush ? brush_height : lev_fieldy);
14226 char *format = "%s%03d";
14228 for (y = 0; y < height; y++)
14229 for (x = 0; x < width; x++)
14230 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14233 for (y = 0; y < height; y++)
14235 for (x = 0; x < width; x++)
14237 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14238 char *prefix = (mode == CB_DUMP_BRUSH ||
14239 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14241 if (element >= NUM_FILE_ELEMENTS)
14242 element = EL_UNKNOWN;
14244 // copy brush to level sketch text buffer for the R'n'D forum:
14245 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14246 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14247 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14248 strcat(text, part);
14251 strcat(text, "\n");
14254 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14255 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14256 SDL_SetClipboardText(text);
14258 Print("%s", text); // print brush data to console and log file
14263 if (mode == CB_CLIPBOARD_TO_BRUSH)
14265 if (edit_mode != ED_MODE_DRAWING)
14268 if (!SDL_HasClipboardText())
14270 Request("Clipboard is empty!", REQ_CONFIRM);
14275 boolean copy_to_brush = (draw_with_brush ||
14276 drawing_function == GADGET_ID_GRAB_BRUSH);
14278 // this will delete the old brush, if already drawing with a brush
14280 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14282 // initialization is required for "odd" (incomplete) clipboard content
14283 for (x = 0; x < MAX_LEV_FIELDX; x++)
14284 for (y = 0; y < MAX_LEV_FIELDY; y++)
14285 brush_buffer[x][y] = EL_EMPTY;
14292 char *clipboard_text = SDL_GetClipboardText();
14293 char *ptr = clipboard_text;
14294 boolean allow_new_row = FALSE;
14295 boolean stop = FALSE;
14297 while (*ptr && !stop)
14299 boolean prefix_found = FALSE;
14300 boolean start_new_row = FALSE;
14302 // level sketch element number prefixes (may be multi-byte characters)
14303 char *prefix_list[] = { "`", "¸" };
14306 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14308 char *prefix = prefix_list[i];
14310 // check if string is large enough for prefix
14311 if (strlen(ptr) < strlen(prefix))
14318 // check if string starts with prefix
14319 if (strPrefix(ptr, prefix))
14321 ptr += strlen(prefix);
14323 prefix_found = TRUE;
14329 // check if prefix found and followed by (at least) three digits
14330 if (prefix_found &&
14331 strlen(ptr) >= 3 &&
14332 ptr[0] >= '0' && ptr[0] <= '9' &&
14333 ptr[1] >= '0' && ptr[1] <= '9' &&
14334 ptr[2] >= '0' && ptr[2] <= '9')
14336 int element = ((ptr[0] - '0') * 100 +
14337 (ptr[1] - '0') * 10 +
14342 // level sketch element number might consist of four digits
14343 if (ptr[0] >= '0' && ptr[0] <= '9')
14345 element = element * 10 + (ptr[0] - '0');
14349 // remap some (historic, now obsolete) elements
14350 element = getMappedElement(element);
14352 if (element >= NUM_FILE_ELEMENTS)
14353 element = EL_UNKNOWN;
14355 brush_buffer[x][y] = element;
14357 brush_width = MAX(x + 1, brush_width);
14358 brush_height = MAX(y + 1, brush_height);
14362 if (x >= MAX_LEV_FIELDX)
14363 start_new_row = TRUE;
14365 allow_new_row = TRUE;
14369 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14370 start_new_row = TRUE;
14372 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14380 if (y >= MAX_LEV_FIELDY)
14383 allow_new_row = FALSE;
14387 SDL_free(clipboard_text);
14389 if (brush_width == 0 || brush_height == 0)
14391 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14398 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14401 SDL_GetMouseState(&mx, &my);
14403 // if inside drawing area, activate and draw brush at last mouse position
14404 if (mx >= gi->x && mx < gi->x + gi->width &&
14405 my >= gi->y && my < gi->y + gi->height)
14406 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14408 draw_with_brush = TRUE;
14414 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14415 brush_width, brush_height);
14417 if (!Request(request, REQ_ASK))
14420 for (x = 0; x < MAX_LEV_FIELDX; x++)
14421 for (y = 0; y < MAX_LEV_FIELDY; y++)
14422 Tile[x][y] = brush_buffer[x][y];
14424 lev_fieldx = level.fieldx = brush_width;
14425 lev_fieldy = level.fieldy = brush_height;
14427 boolean use_bd_engine = TRUE;
14428 boolean use_em_engine = TRUE;
14429 boolean use_sp_engine = TRUE;
14430 boolean use_mm_engine = TRUE;
14432 for (x = 0; x < MAX_LEV_FIELDX; x++)
14434 for (y = 0; y < MAX_LEV_FIELDY; y++)
14436 int element = Tile[x][y];
14438 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14439 use_bd_engine = FALSE;
14441 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14442 use_em_engine = FALSE;
14444 if (!IS_SP_ELEMENT(element))
14445 use_sp_engine = FALSE;
14447 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14448 use_mm_engine = FALSE;
14452 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14453 use_em_engine ? GAME_ENGINE_TYPE_EM :
14454 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14455 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14456 GAME_ENGINE_TYPE_RND);
14458 // update element selection list
14459 ReinitializeElementList();
14460 ModifyEditorElementList();
14462 SetBorderElement();
14464 DrawEditModeWindow();
14465 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14471 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14474 if (mode == CB_AREA_TO_BRUSH)
14476 int from_lx, from_ly;
14479 swap_numbers(&from_x, &to_x);
14482 swap_numbers(&from_y, &to_y);
14484 brush_width = to_x - from_x + 1;
14485 brush_height = to_y - from_y + 1;
14487 from_lx = from_x + level_xpos;
14488 from_ly = from_y + level_ypos;
14490 for (y = 0; y < brush_height; y++)
14492 for (x = 0; x < brush_width; x++)
14494 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14497 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14502 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14504 delete_old_brush = FALSE;
14506 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14507 mode == CB_BRUSH_TO_LEVEL)
14509 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14510 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14511 int cursor_from_x = cursor_x - brush_width / 2;
14512 int cursor_from_y = cursor_y - brush_height / 2;
14513 int border_from_x = cursor_x, border_from_y = cursor_y;
14514 int border_to_x = cursor_x, border_to_y = cursor_y;
14516 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14517 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14519 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14520 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14522 delete_old_brush = FALSE;
14527 for (y = 0; y < brush_height; y++)
14529 for (x = 0; x < brush_width; x++)
14531 int sx = cursor_from_x + x;
14532 int sy = cursor_from_y + y;
14533 int lx = sx + level_xpos;
14534 int ly = sy + level_ypos;
14535 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14536 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14537 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14538 brush_buffer[x][y] : new_element);
14540 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14542 if (sx < border_from_x)
14543 border_from_x = sx;
14544 else if (sx > border_to_x)
14546 if (sy < border_from_y)
14547 border_from_y = sy;
14548 else if (sy > border_to_y)
14551 DrawBrushElement(sx, sy, element, change_level);
14556 if (mode != CB_DELETE_OLD_CURSOR)
14557 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14559 last_cursor_x = cursor_x;
14560 last_cursor_y = cursor_y;
14562 delete_old_brush = TRUE;
14564 else if (mode == CB_FLIP_BRUSH_X)
14566 for (y = 0; y < brush_height; y++)
14567 for (x = 0; x < (brush_width + 1) / 2; x++)
14568 SwapFlippedTiles(&brush_buffer[x][y],
14569 &brush_buffer[brush_width - x - 1][y], mode);
14571 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14573 else if (mode == CB_FLIP_BRUSH_Y)
14575 for (y = 0; y < (brush_height + 1) / 2; y++)
14576 for (x = 0; x < brush_width; x++)
14577 SwapFlippedTiles(&brush_buffer[x][y],
14578 &brush_buffer[x][brush_height - y - 1], mode);
14580 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14582 else if (mode == CB_FLIP_BRUSH_XY)
14584 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14586 for (y = 0; y < MAX(brush_width, brush_height); y++)
14587 for (x = 0; x <= y; x++)
14588 SwapFlippedTiles(&brush_buffer[x][y],
14589 &brush_buffer[y][x], mode);
14591 swap_numbers(&brush_width, &brush_height);
14593 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14596 if (mode == CB_UPDATE_BRUSH_POSITION)
14598 last_cursor_x = from_x;
14599 last_cursor_y = from_y;
14603 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14606 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14609 static void CopyBrushToLevel(int x, int y, int button)
14611 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14614 static void CopyBrushToCursor(int x, int y)
14616 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14619 static void UpdateBrushPosition(int x, int y)
14621 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14624 static void DeleteBrushFromCursor(void)
14626 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14629 static void FlipBrushX(void)
14631 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14634 static void FlipBrushY(void)
14636 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14639 static void RotateBrush(void)
14641 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14642 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14645 void DumpBrush(void)
14647 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14650 void DumpBrush_Small(void)
14652 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14655 void CopyClipboardToBrush(void)
14657 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14660 void CopyBrushToClipboard(void)
14662 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14665 void CopyBrushToClipboard_Small(void)
14667 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14670 void UndoLevelEditorOperation(void)
14672 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14675 void RedoLevelEditorOperation(void)
14677 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14680 static void FloodFill(int from_x, int from_y, int fill_element)
14682 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14685 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14687 int from_x = from_sx2 + 2 * level_xpos;
14688 int from_y = from_sy2 + 2 * level_ypos;
14689 int max_fillx = lev_fieldx * 2;
14690 int max_filly = lev_fieldy * 2;
14691 short Fill[max_fillx][max_filly];
14694 for (x = 0; x < max_fillx; x++)
14695 for (y = 0; y < max_filly; y++)
14696 Fill[x][y] = getLevelElementHiRes(x, y);
14698 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14699 Fill, max_fillx, max_filly);
14701 for (x = 0; x < max_fillx; x++)
14702 for (y = 0; y < max_filly; y++)
14703 if (Fill[x][y] == fill_element)
14704 SetLevelElementHiRes(x, y, Fill[x][y]);
14707 // values for DrawLevelText() modes
14708 #define TEXT_INIT 0
14709 #define TEXT_SETCURSOR 1
14710 #define TEXT_WRITECHAR 2
14711 #define TEXT_BACKSPACE 3
14712 #define TEXT_NEWLINE 4
14714 #define TEXT_QUERY_TYPING 6
14716 static int DrawLevelText(int sx, int sy, char letter, int mode)
14718 static short delete_buffer[MAX_LEV_FIELDX];
14719 static int start_sx;
14720 static int last_sx, last_sy;
14721 static boolean typing = FALSE;
14722 int letter_element;
14723 int lx = 0, ly = 0;
14725 // map lower case letters to upper case and convert special characters
14726 if (letter >= 'a' && letter <= 'z')
14727 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14728 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14729 letter_element = EL_CHAR_AUMLAUT;
14730 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14731 letter_element = EL_CHAR_OUMLAUT;
14732 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14733 letter_element = EL_CHAR_UUMLAUT;
14734 else if (letter == '^')
14735 letter_element = EL_CHAR_COPYRIGHT;
14737 letter_element = EL_CHAR_ASCII0 + letter;
14739 if (mode != TEXT_INIT)
14744 if (mode != TEXT_SETCURSOR)
14750 lx = last_sx + level_xpos;
14751 ly = last_sy + level_ypos;
14758 DrawLevelText(0, 0, 0, TEXT_END);
14764 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14767 case TEXT_SETCURSOR:
14768 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14769 DrawAreaBorder(sx, sy, sx, sy);
14770 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14771 ed_tilesize, ed_tilesize);
14776 case TEXT_WRITECHAR:
14777 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14779 if (new_element1 >= EL_STEEL_CHAR_START &&
14780 new_element1 <= EL_STEEL_CHAR_END)
14781 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14783 delete_buffer[sx - start_sx] = Tile[lx][ly];
14784 Tile[lx][ly] = letter_element;
14786 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14787 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14788 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14789 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14791 DrawLevelText(0, 0, 0, TEXT_END);
14793 level.changed = TRUE;
14797 case TEXT_BACKSPACE:
14800 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14801 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14802 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14807 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14808 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14810 DrawLevelText(0, 0, 0, TEXT_END);
14814 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14815 DrawEditorElement(sx, sy, Tile[lx][ly]);
14820 case TEXT_QUERY_TYPING:
14830 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14831 int element, boolean change_level)
14833 int lx = sx + level_xpos;
14834 int ly = sy + level_ypos;
14837 DrawEditorElement(sx, sy, Tile[lx][ly]);
14839 DrawAreaBorder(sx, sy, sx, sy);
14842 static void CheckLevelBorderElement(boolean redraw_playfield)
14844 int last_border_element = BorderElement;
14846 SetBorderElement();
14848 if (redraw_playfield && BorderElement != last_border_element)
14849 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14852 static void CopyLevelToUndoBuffer(int mode)
14854 static boolean accumulated_undo = FALSE;
14855 boolean new_undo_buffer_position = TRUE;
14858 if (undo_buffer_steps == 0)
14859 accumulated_undo = FALSE;
14863 case UNDO_IMMEDIATE:
14864 accumulated_undo = FALSE;
14867 case UNDO_ACCUMULATE:
14868 if (accumulated_undo)
14869 new_undo_buffer_position = FALSE;
14870 accumulated_undo = TRUE;
14877 if (new_undo_buffer_position)
14879 // advance position in undo buffer ring
14880 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14882 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14883 undo_buffer_steps++;
14886 // always reset redo buffer when storing level change into undo buffer
14887 redo_buffer_steps = 0;
14889 for (x = 0; x < lev_fieldx; x++)
14890 for (y = 0; y < lev_fieldy; y++)
14891 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14893 // check if drawing operation forces change of border style
14894 CheckLevelBorderElement(TRUE);
14896 level.changed = TRUE;
14899 static void RandomPlacement(int new_element)
14901 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14902 int num_free_positions = 0;
14903 int num_percentage, num_elements;
14906 ResetIntelliDraw();
14908 // determine number of free positions for randomly placing the new element
14909 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14911 free_position[x][y] =
14912 (random_placement_background_restricted ?
14913 Tile[x][y] == random_placement_background_element :
14914 Tile[x][y] != new_element);
14916 if (free_position[x][y])
14917 num_free_positions++;
14920 // determine number of new elements to place there
14921 num_percentage = num_free_positions * random_placement_value / 100;
14922 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14923 num_percentage : random_placement_value);
14925 // if less free positions than elements to place, fill all these positions
14926 if (num_free_positions < num_elements)
14928 for (x = 0; x < lev_fieldx; x++)
14929 for (y = 0; y < lev_fieldy; y++)
14930 if (free_position[x][y])
14931 SetElement(x, y, new_element);
14935 while (num_elements > 0)
14937 x = GetSimpleRandom(lev_fieldx);
14938 y = GetSimpleRandom(lev_fieldy);
14940 // don't place element at the same position twice
14941 if (free_position[x][y])
14943 free_position[x][y] = FALSE;
14944 SetElement(x, y, new_element);
14950 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14951 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14954 static void WrapLevel(int dx, int dy)
14956 int wrap_dx = lev_fieldx - dx;
14957 int wrap_dy = lev_fieldy - dy;
14960 for (x = 0; x < lev_fieldx; x++)
14961 for (y = 0; y < lev_fieldy; y++)
14962 TileBackup[x][y] = Tile[x][y];
14964 for (x = 0; x < lev_fieldx; x++)
14965 for (y = 0; y < lev_fieldy; y++)
14967 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14969 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14970 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14973 static void DrawAreaElementHighlight(boolean highlighted,
14974 boolean highlighted_similar)
14976 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14983 for (x = 0; x < ed_fieldx; x++)
14985 for (y = 0; y < ed_fieldy; y++)
14987 boolean highlight = FALSE;
14988 int lx = x + level_xpos;
14989 int ly = y + level_ypos;
14991 if (!IN_LEV_FIELD(lx, ly))
14994 // check if element is the same
14995 if (Tile[lx][ly] == new_element1)
14998 // check if element is similar
14999 if (highlighted_similar &&
15000 strEqual(element_info[Tile[lx][ly]].class_name,
15001 element_info[new_element1].class_name))
15004 // check if element is matching MM style wall
15005 if (IS_MM_WALL(Tile[lx][ly]) &&
15006 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15012 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15016 for (i = 0; i < 4; i++)
15018 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15021 int xx = x * 2 + (i % 2);
15022 int yy = y * 2 + (i / 2);
15023 int sx = SX + xx * ed_tilesize / 2;
15024 int sy = SY + yy * ed_tilesize / 2;
15027 int to_sx = sx + ed_tilesize / 2 - 1;
15028 int to_sy = sy + ed_tilesize / 2 - 1;
15030 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15031 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15032 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15033 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15038 int sx = SX + x * ed_tilesize;
15039 int sy = SY + y * ed_tilesize;
15042 int to_sx = sx + ed_tilesize - 1;
15043 int to_sy = sy + ed_tilesize - 1;
15045 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15046 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15047 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15048 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15054 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15056 char *template_filename_old = getLocalLevelTemplateFilename();
15057 char *template_filename_new =
15058 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15060 if (copyFile(template_filename_old, template_filename_new) != 0)
15061 Request("Cannot copy level template!", REQ_CONFIRM);
15063 free(template_filename_new);
15066 static void HandleDrawingAreas(struct GadgetInfo *gi)
15068 static boolean started_inside_drawing_area = FALSE;
15069 static int last_sx = -1;
15070 static int last_sy = -1;
15071 static int last_sx2 = -1;
15072 static int last_sy2 = -1;
15073 int id = gi->custom_id;
15074 int type_id = gi->custom_type_id;
15075 boolean button_press_event;
15076 boolean button_release_event;
15077 boolean inside_drawing_area = !gi->event.off_borders;
15078 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15079 int actual_drawing_function;
15080 int button = gi->event.button;
15081 int new_element = BUTTON_ELEMENT(button);
15082 int sx = gi->event.x, sy = gi->event.y;
15083 int min_sx = 0, min_sy = 0;
15084 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15085 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15086 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15087 int sx2 = gi->event.mx / mini_item_xsize;
15088 int sy2 = gi->event.my / mini_item_ysize;
15091 int lx = 0, ly = 0;
15094 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15095 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15097 // make sure to stay inside drawing area boundaries
15098 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15099 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15103 int min_lx = 0, min_ly = 0;
15104 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15106 // get positions inside level field
15107 lx = sx + level_xpos;
15108 ly = sy + level_ypos;
15110 if (!IN_LEV_FIELD(lx, ly))
15111 inside_drawing_area = FALSE;
15113 // make sure to stay inside level field boundaries
15114 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15115 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15117 // correct drawing area positions accordingly
15118 sx = lx - level_xpos;
15119 sy = ly - level_ypos;
15122 // also correct MM wall-sized (double) drawing area positions accordingly
15123 if (sx2 / 2 < sx || sx2 / 2 > sx)
15125 dx = (sx2 / 2 < sx ? 0 : 1);
15128 if (sy2 / 2 < sy || sy2 / 2 > sy)
15130 dy = (sy2 / 2 < sy ? 0 : 1);
15134 if (!button_press_event && !button_release_event)
15136 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15137 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15138 isHiresTileElement(old_element) &&
15139 isHiresDrawElement(new_element));
15141 // prevent handling events for every pixel position when moving mouse
15142 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15143 (sx2 == last_sx2 && sy2 == last_sy2))
15152 if (button_press_event)
15153 started_inside_drawing_area = inside_drawing_area;
15155 if (!started_inside_drawing_area)
15158 if (!IS_VALID_BUTTON(button))
15161 // handle info callback for each invocation of action callback
15162 gi->callback_info(gi);
15164 // automatically switch to 'single item' drawing mode, if needed
15165 actual_drawing_function =
15166 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15167 drawing_function : GADGET_ID_SINGLE_ITEMS);
15169 // clicking into drawing area with pressed Control key picks element
15170 if (GetKeyModState() & KMOD_Control)
15172 last_drawing_function = drawing_function;
15173 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15176 if (GetKeyModState() & KMOD_Shift)
15178 if (button_press_event || button_release_event)
15179 ResetIntelliDraw();
15182 SetDrawModeHiRes(-1); // reset to normal draw mode
15184 switch (actual_drawing_function)
15186 case GADGET_ID_SINGLE_ITEMS:
15189 if (button_release_event)
15191 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15193 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15194 !inside_drawing_area)
15195 DeleteBrushFromCursor();
15200 if (draw_with_brush)
15202 CopyBrushToLevel(sx, sy, button);
15206 SetDrawModeHiRes(new_element);
15208 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15210 // remove player at old position
15211 for (y = 0; y < lev_fieldy; y++)
15213 for (x = 0; x < lev_fieldx; x++)
15215 int old_element = Tile[x][y];
15217 if (IS_PLAYER_ELEMENT(old_element) &&
15218 IS_PLAYER_ELEMENT(new_element))
15220 int replaced_with_element =
15221 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15222 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15224 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15225 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15227 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15228 old_element == EL_PLAYER_1 ? EL_EMPTY :
15230 new_element >= EL_PLAYER_1 &&
15231 new_element <= EL_PLAYER_4 &&
15232 new_element == old_element ? EL_EMPTY :
15236 SetElement(x, y, replaced_with_element);
15238 else if (IS_MM_MCDUFFIN(old_element) &&
15239 IS_MM_MCDUFFIN(new_element))
15241 // remove McDuffin at old position
15242 SetElement(x, y, EL_EMPTY);
15248 SetElementButton(lx, ly, dx, dy, new_element, button);
15251 else if (!button_release_event)
15253 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15255 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15256 DrawMiniGraphicExt(drawto,
15257 gi->x + sx * MINI_TILEX,
15258 gi->y + sy * MINI_TILEY,
15259 el2edimg(new_element));
15261 DrawFixedGraphicExt(drawto,
15262 gi->x + sx * TILEX,
15263 gi->y + sy * TILEY,
15264 el2edimg(new_element), 0);
15266 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15267 new_element = GFX_ELEMENT(new_element);
15269 drawingarea_info[type_id].value[pos] = new_element;
15271 CopyElementPropertiesToGame(properties_element);
15273 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15275 UpdateCustomElementGraphicGadgets();
15277 FrameCounter = 0; // restart animation frame counter
15282 case GADGET_ID_CONNECTED_ITEMS:
15284 static int last_sx = -1;
15285 static int last_sy = -1;
15287 if (button_release_event)
15288 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15290 SetDrawModeHiRes(new_element);
15292 if (getDrawModeHiRes())
15298 if (!button_press_event)
15299 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15306 case GADGET_ID_LINE:
15307 case GADGET_ID_ARC:
15308 case GADGET_ID_RECTANGLE:
15309 case GADGET_ID_FILLED_BOX:
15310 SetDrawModeHiRes(new_element);
15312 if (getDrawModeHiRes())
15318 case GADGET_ID_GRAB_BRUSH:
15319 case GADGET_ID_TEXT:
15321 static int last_sx = -1;
15322 static int last_sy = -1;
15323 static int start_sx = -1;
15324 static int start_sy = -1;
15325 void (*draw_func)(int, int, int, int, int, boolean);
15327 if (drawing_function == GADGET_ID_LINE)
15328 draw_func = DrawLine;
15329 else if (drawing_function == GADGET_ID_ARC)
15330 draw_func = DrawArc;
15331 else if (drawing_function == GADGET_ID_RECTANGLE)
15332 draw_func = DrawBox;
15333 else if (drawing_function == GADGET_ID_FILLED_BOX)
15334 draw_func = DrawFilledBox;
15335 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15336 draw_func = SelectArea;
15337 else // (drawing_function == GADGET_ID_TEXT)
15338 draw_func = SetTextCursor;
15340 if (button_press_event)
15342 draw_func(sx, sy, sx, sy, new_element, FALSE);
15343 start_sx = last_sx = sx;
15344 start_sy = last_sy = sy;
15346 if (drawing_function == GADGET_ID_TEXT)
15347 DrawLevelText(0, 0, 0, TEXT_END);
15349 else if (button_release_event)
15351 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15352 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15354 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15355 CopyBrushToCursor(sx, sy);
15356 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15358 draw_with_brush = TRUE;
15360 else if (drawing_function == GADGET_ID_TEXT)
15361 DrawLevelText(sx, sy, 0, TEXT_INIT);
15363 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15365 else if (last_sx != sx || last_sy != sy)
15367 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15368 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15369 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15370 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15377 case GADGET_ID_FLOOD_FILL:
15378 if (button_press_event && Tile[lx][ly] != new_element)
15380 if (IS_MM_WALL_EDITOR(new_element))
15381 FloodFillWall_MM(sx2, sy2, new_element);
15383 FloodFill(lx, ly, new_element);
15385 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15386 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15390 case GADGET_ID_PICK_ELEMENT:
15391 if (button_release_event)
15392 ClickOnGadget(level_editor_gadget[last_drawing_function],
15394 else if (draw_level)
15395 PickDrawingElement(button, Tile[lx][ly]);
15398 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15400 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15407 // do not mark level as modified for certain non-level-changing gadgets
15408 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15409 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15410 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15411 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15414 level.changed = TRUE;
15417 static void HandleCounterButtons(struct GadgetInfo *gi)
15419 int gadget_id = gi->custom_id;
15420 int counter_id = gi->custom_type_id;
15421 int button = gi->event.button;
15422 int *counter_value = counterbutton_info[counter_id].value;
15423 int step = BUTTON_STEPSIZE(button) *
15424 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15426 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15428 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15429 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15430 boolean level_changed = LevelChanged();
15432 if ((level_changed && pressed) || (!level_changed && released))
15435 if (level_changed && !Request("Level has changed! Discard changes?",
15438 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15439 ModifyEditorCounterValue(counter_id, *counter_value);
15445 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15446 *counter_value = gi->textinput.number_value;
15448 ModifyEditorCounterValue(counter_id, *counter_value + step);
15450 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15452 int last_game_engine_type = level.game_engine_type;
15454 LoadLevel(level_nr);
15455 LoadScore(level_nr);
15457 SaveLevelSetup_SeriesInfo();
15462 DrawEditModeWindow();
15464 if (level.game_engine_type != last_game_engine_type)
15466 // update element selection list
15467 ReinitializeElementList();
15468 ModifyEditorElementList();
15474 switch (counter_id)
15476 case ED_COUNTER_ID_YAMYAM_CONTENT:
15477 DrawYamYamContentAreas();
15480 case ED_COUNTER_ID_BALL_CONTENT:
15481 DrawMagicBallContentAreas();
15484 case ED_COUNTER_ID_ANDROID_CONTENT:
15485 DrawAndroidElementArea();
15488 case ED_COUNTER_ID_GROUP_CONTENT:
15489 DrawGroupElementArea();
15490 CopyGroupElementPropertiesToGame(properties_element);
15493 case ED_COUNTER_ID_INVENTORY_SIZE:
15494 DrawPlayerInitialInventoryArea(properties_element);
15497 case ED_COUNTER_ID_MM_BALL_CONTENT:
15498 DrawMMBallContentArea();
15501 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15502 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15503 DrawEnvelopeTextArea(-1);
15506 case ED_COUNTER_ID_LEVEL_XSIZE:
15507 case ED_COUNTER_ID_LEVEL_YSIZE:
15508 lev_fieldx = level.fieldx;
15509 lev_fieldy = level.fieldy;
15511 // check if resizing of level results in change of border border
15512 SetBorderElement();
15520 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15521 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15522 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15523 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15524 CopyElementPropertiesToGame(properties_element);
15526 // do not mark level as modified for certain non-level-changing gadgets
15527 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15528 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15529 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15530 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15533 level.changed = TRUE;
15536 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15538 int type_id = gi->custom_type_id;
15540 strcpy(textinput_info[type_id].value, gi->textinput.value);
15542 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15544 CopyElementPropertiesToGame(properties_element);
15546 ModifyEditorElementList(); // update changed button info text
15549 // do not mark level as modified for certain non-level-changing gadgets
15550 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15551 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15554 level.changed = TRUE;
15557 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15559 int type_id = gi->custom_type_id;
15561 strncpy(textarea_info[type_id].value, gi->textarea.value,
15562 MAX_ENVELOPE_TEXT_LEN);
15563 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15565 level.changed = TRUE;
15568 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15570 int type_id = gi->custom_type_id;
15571 int value_old = *selectbox_info[type_id].value;
15572 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15574 *selectbox_info[type_id].value = value_new;
15576 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15578 DrawLevelConfigWindow();
15580 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15582 element_info[properties_element].current_change_page = gi->selectbox.index;
15584 DrawPropertiesWindow();
15586 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15587 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15588 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15589 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15590 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15592 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15594 // when changing action type, also check action mode and action arg
15595 if (value_old != value_new)
15596 setSelectboxSpecialActionVariablesIfNeeded();
15598 DrawPropertiesChange();
15601 CopyElementPropertiesToGame(properties_element);
15603 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15605 // show or hide "engine" tabulator depending on game engine type
15606 DrawLevelConfigWindow();
15608 // update element selection list depending on game engine type
15609 ReinitializeElementList();
15610 ModifyEditorElementList();
15612 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15614 // update BD cycle delay counter gadgets depending on BD scheduling type
15615 DrawLevelConfigWindow();
15618 // do not mark level as modified for certain non-level-changing gadgets
15619 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15620 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15623 level.changed = TRUE;
15626 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15628 int type_id = gi->custom_type_id;
15631 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15632 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15634 edit_mode_levelconfig = gi->custom_type_id;
15636 DrawLevelConfigWindow();
15638 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15639 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15641 edit_mode_properties = gi->custom_type_id;
15643 DrawPropertiesWindow();
15645 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15646 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15648 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15650 // backup original "level.field" (needed to track playfield changes)
15651 CopyPlayfield(level.field, TileBackup);
15653 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15654 CopyPlayfield(Tile, level.field);
15656 if (new_template ||
15657 Request("Save this template and kill the old?", REQ_ASK))
15658 SaveLevelTemplate();
15661 Request("Template saved!", REQ_CONFIRM);
15663 // restore original "level.field" (needed to track playfield changes)
15664 CopyPlayfield(TileBackup, level.field);
15666 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15668 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15670 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15671 leveldir_current->readonly)
15673 Request("This level set is read-only!", REQ_CONFIRM);
15678 if (strEqual(levelset_name, ""))
15680 Request("Please enter level set title!", REQ_CONFIRM);
15685 if (strEqual(levelset_author, ""))
15687 Request("Please enter level set author!", REQ_CONFIRM);
15692 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15694 if (UpdateUserLevelSet(levelset_subdir,
15697 levelset_num_levels))
15699 Request("Level set updated!", REQ_CONFIRM);
15703 Request("Updating level set failed!", REQ_CONFIRM);
15706 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15708 if (level.changed && !Request("Level has changed! Discard changes?",
15712 if (CreateUserLevelSet(levelset_subdir,
15715 levelset_num_levels,
15716 levelset_use_levelset_artwork))
15718 if (levelset_copy_level_template)
15719 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15721 Request("New level set created!", REQ_CONFIRM);
15723 AddUserLevelSetToLevelInfo(levelset_subdir);
15724 ChangeEditorToLevelSet(levelset_subdir);
15728 Request("Creating new level set failed!", REQ_CONFIRM);
15732 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15733 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15735 struct ElementInfo *ei = &element_info[properties_element];
15737 // when modifying custom element, ask for copying level template
15738 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15741 setElementChangePages(ei, ei->num_change_pages + 1);
15743 // set new change page to be new current change page
15744 ei->current_change_page = ei->num_change_pages - 1;
15745 ei->change = &ei->change_page[ei->current_change_page];
15747 setElementChangeInfoToDefaults(ei->change);
15749 DrawPropertiesWindow();
15751 level.changed = TRUE;
15753 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15754 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15756 struct ElementInfo *ei = &element_info[properties_element];
15758 // when modifying custom element, ask for copying level template
15759 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15762 // copy all change pages after change page to be deleted
15763 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15764 ei->change_page[i] = ei->change_page[i + 1];
15766 setElementChangePages(ei, ei->num_change_pages - 1);
15768 DrawPropertiesWindow();
15770 level.changed = TRUE;
15774 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15776 int type_id = gi->custom_type_id;
15778 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15779 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15781 struct ElementInfo *ei = &element_info[properties_element];
15782 int step = BUTTON_STEPSIZE(gi->event.button);
15784 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15785 ei->current_change_page += step;
15787 if (ei->current_change_page < 0)
15788 ei->current_change_page = 0;
15789 else if (ei->current_change_page >= ei->num_change_pages)
15790 ei->current_change_page = ei->num_change_pages - 1;
15792 DrawPropertiesWindow();
15794 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15795 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15797 struct ElementInfo *ei = &element_info[properties_element];
15798 int current_change_page = ei->current_change_page;
15800 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15802 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15803 ei->change_page[current_change_page];
15805 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15807 // when modifying custom element, ask for copying level template
15808 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15811 ei->change_page[current_change_page] =
15812 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15814 level.changed = TRUE;
15817 DrawPropertiesWindow();
15821 static void HandleRadiobuttons(struct GadgetInfo *gi)
15823 int type_id = gi->custom_type_id;
15825 *radiobutton_info[type_id].value =
15826 radiobutton_info[type_id].checked_value;
15828 // do not mark level as modified for certain non-level-changing gadgets
15829 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15830 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15833 level.changed = TRUE;
15836 static void HandleCheckbuttons(struct GadgetInfo *gi)
15838 int type_id = gi->custom_type_id;
15840 *checkbutton_info[type_id].value ^= TRUE;
15842 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15843 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15844 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15845 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15846 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15847 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15848 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15849 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15851 CopyElementPropertiesToGame(properties_element);
15854 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15856 UpdateCustomElementGraphicGadgets();
15858 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15859 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15861 boolean template_related_changes_found = FALSE;
15864 // check if any custom, group or empty elements have been changed
15865 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15866 if ((IS_CUSTOM_ELEMENT(i) ||
15867 IS_GROUP_ELEMENT(i) ||
15868 IS_EMPTY_ELEMENT(i)) &&
15869 element_info[i].modified_settings)
15870 template_related_changes_found = TRUE;
15872 if (level.use_custom_template &&
15873 !fileExists(getGlobalLevelTemplateFilename()))
15875 Request("No level template found!", REQ_CONFIRM);
15877 level.use_custom_template = FALSE;
15879 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15884 if (level.use_custom_template &&
15885 template_related_changes_found &&
15886 !Request("Discard changes and use level template?", REQ_ASK))
15888 level.use_custom_template = FALSE;
15890 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15895 if (!level.use_custom_template &&
15896 Request("Copy settings from level template?", REQ_ASK))
15901 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15903 DrawEditModeWindow();
15905 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15907 if (setup.editor.use_template_for_new_levels &&
15908 !fileExists(getGlobalLevelTemplateFilename()))
15910 Request("No level template found!", REQ_CONFIRM);
15915 if (setup.editor.use_template_for_new_levels &&
15917 !Request("Discard level and load template?", REQ_ASK))
15922 if (!setup.editor.use_template_for_new_levels &&
15924 !Request("Discard level and use empty level?", REQ_ASK))
15929 LoadLevel(level_nr);
15930 LoadScore(level_nr);
15935 DrawEditModeWindow();
15937 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15939 SetAutomaticNumberOfGemsNeeded();
15942 // do not mark level as modified for certain non-level-changing gadgets
15943 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15944 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15945 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15946 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15947 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15948 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15951 level.changed = TRUE;
15954 static void HandleControlButtons(struct GadgetInfo *gi)
15956 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15957 static int last_edit_mode = ED_MODE_DRAWING;
15958 static int last_custom_copy_mode = -1;
15959 static int last_button = 0;
15960 int id = gi->custom_id;
15961 int button = gi->event.button;
15962 int step = BUTTON_STEPSIZE(button);
15963 int new_element = BUTTON_ELEMENT(button);
15964 int last_properties_element = properties_element;
15967 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15968 DrawLevelText(0, 0, 0, TEXT_END);
15970 if (id < ED_NUM_CTRL1_BUTTONS &&
15971 id != GADGET_ID_SINGLE_ITEMS &&
15972 id != GADGET_ID_PICK_ELEMENT &&
15973 edit_mode != ED_MODE_DRAWING &&
15974 drawing_function != GADGET_ID_PICK_ELEMENT &&
15975 !(GetKeyModState() & KMOD_Control))
15976 ChangeEditModeWindow(ED_MODE_DRAWING);
15978 // element copy mode active, but no element button pressed => deactivate
15979 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15980 last_custom_copy_mode = -1;
15982 // when showing palette on element buttons, change element of button used
15983 if (editor.palette.show_on_element_buttons &&
15984 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15986 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15988 id = GADGET_ID_PALETTE;
15993 case GADGET_ID_SCROLL_LEFT:
15994 if (level_xpos >= 0)
15996 if (lev_fieldx < ed_fieldx - 2)
15999 level_xpos -= step;
16000 if (level_xpos < -1)
16003 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16005 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16007 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16008 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16012 case GADGET_ID_SCROLL_RIGHT:
16013 if (level_xpos <= lev_fieldx - ed_fieldx)
16015 if (lev_fieldx < ed_fieldx - 2)
16018 level_xpos += step;
16019 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16020 level_xpos = lev_fieldx - ed_fieldx + 1;
16022 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16024 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16026 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16027 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16031 case GADGET_ID_SCROLL_UP:
16032 if (level_ypos >= 0)
16034 if (lev_fieldy < ed_fieldy - 2)
16037 level_ypos -= step;
16038 if (level_ypos < -1)
16041 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16043 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16045 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16046 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16050 case GADGET_ID_SCROLL_DOWN:
16051 if (level_ypos <= lev_fieldy - ed_fieldy)
16053 if (lev_fieldy < ed_fieldy - 2)
16056 level_ypos += step;
16057 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16058 level_ypos = lev_fieldy - ed_fieldy + 1;
16060 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16062 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16064 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16065 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16069 case GADGET_ID_SCROLL_HORIZONTAL:
16070 level_xpos = gi->event.item_position - 1;
16072 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16077 case GADGET_ID_SCROLL_VERTICAL:
16078 level_ypos = gi->event.item_position - 1;
16080 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16085 case GADGET_ID_SCROLL_LIST_UP:
16086 case GADGET_ID_SCROLL_LIST_DOWN:
16087 case GADGET_ID_SCROLL_LIST_VERTICAL:
16088 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16089 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16092 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16093 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16095 if (element_shift < 0)
16097 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16098 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16100 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16101 GDI_SCROLLBAR_ITEM_POSITION,
16102 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16105 ModifyEditorElementList();
16109 case GADGET_ID_PROPERTIES:
16110 // always switch off element properties when they are already displayed
16111 last_properties_element = new_element;
16112 case GADGET_ID_ELEMENT_LEFT:
16113 case GADGET_ID_ELEMENT_MIDDLE:
16114 case GADGET_ID_ELEMENT_RIGHT:
16115 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16116 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16117 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16120 if (edit_mode != ED_MODE_PROPERTIES)
16122 last_edit_mode = edit_mode;
16124 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16126 last_level_drawing_function = drawing_function;
16127 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16130 else if (properties_element != last_properties_element)
16132 DrawEditModeWindow();
16136 ChangeEditModeWindow(ED_MODE_DRAWING);
16138 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16143 case GADGET_ID_PALETTE:
16144 if (edit_mode != ED_MODE_PALETTE)
16146 last_edit_mode = edit_mode;
16148 ChangeEditModeWindow(ED_MODE_PALETTE);
16152 ChangeEditModeWindow(last_edit_mode);
16156 case GADGET_ID_WRAP_LEFT:
16157 WrapLevel(-step, 0);
16160 case GADGET_ID_WRAP_RIGHT:
16161 WrapLevel(step, 0);
16164 case GADGET_ID_WRAP_UP:
16165 WrapLevel(0, -step);
16168 case GADGET_ID_WRAP_DOWN:
16169 WrapLevel(0, step);
16172 case GADGET_ID_SINGLE_ITEMS:
16173 case GADGET_ID_CONNECTED_ITEMS:
16174 case GADGET_ID_LINE:
16175 case GADGET_ID_ARC:
16176 case GADGET_ID_TEXT:
16177 case GADGET_ID_RECTANGLE:
16178 case GADGET_ID_FILLED_BOX:
16179 case GADGET_ID_FLOOD_FILL:
16180 case GADGET_ID_GRAB_BRUSH:
16181 case GADGET_ID_PICK_ELEMENT:
16182 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16183 last_drawing_function = drawing_function;
16184 drawing_function = id;
16185 draw_with_brush = FALSE;
16188 case GADGET_ID_RANDOM_PLACEMENT:
16189 RandomPlacement(new_element);
16192 case GADGET_ID_ZOOM:
16193 // zoom level editor tile size in or out (or reset to default size)
16194 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16195 button == 2 ? ed_tilesize_default :
16196 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16198 // when using touch device, cycle through all zoom tilesizes
16199 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16200 ed_tilesize = MICRO_TILESIZE;
16202 // limit zoom level by upper and lower bound
16203 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16205 InitZoomLevelSettings(ed_tilesize);
16207 if (edit_mode == ED_MODE_DRAWING)
16209 DrawDrawingWindow();
16211 // redraw zoom gadget info text
16212 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16215 // save current editor zoom tilesize
16216 SaveSetup_AutoSetup();
16220 case GADGET_ID_CUSTOM_COPY_FROM:
16221 case GADGET_ID_CUSTOM_COPY_TO:
16222 case GADGET_ID_CUSTOM_EXCHANGE:
16223 last_custom_copy_mode = id;
16224 last_drawing_function = drawing_function;
16227 case GADGET_ID_CUSTOM_COPY:
16228 CopyCustomElement(properties_element, -1, id);
16231 case GADGET_ID_CUSTOM_PASTE:
16232 CopyCustomElement(-1, properties_element, id);
16235 case GADGET_ID_UNDO:
16236 if (button < 0) // keep button value (even if modifier keys are pressed)
16238 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16241 if (button == 1 && undo_buffer_steps == 0)
16243 Request("Undo buffer empty!", REQ_CONFIRM);
16247 else if (button == 2)
16251 else if (button == 3 && redo_buffer_steps == 0)
16253 Request("Redo buffer empty!", REQ_CONFIRM);
16258 if (edit_mode != ED_MODE_DRAWING)
16259 ChangeEditModeWindow(ED_MODE_DRAWING);
16265 undo_buffer_position =
16266 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16268 undo_buffer_steps--;
16269 redo_buffer_steps++;
16275 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16277 undo_buffer_steps++;
16278 redo_buffer_steps--;
16281 for (x = 0; x < lev_fieldx; x++)
16282 for (y = 0; y < lev_fieldy; y++)
16283 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16285 // check if undo operation forces change of border style
16286 CheckLevelBorderElement(FALSE);
16288 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16292 case GADGET_ID_CONF:
16293 if (edit_mode != ED_MODE_LEVELCONFIG)
16295 last_edit_mode = edit_mode;
16297 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16301 ChangeEditModeWindow(ED_MODE_DRAWING);
16305 case GADGET_ID_CLEAR:
16306 if (edit_mode != ED_MODE_DRAWING)
16307 ChangeEditModeWindow(ED_MODE_DRAWING);
16309 for (x = 0; x < MAX_LEV_FIELDX; x++)
16310 for (y = 0; y < MAX_LEV_FIELDY; y++)
16311 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16313 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16315 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16318 case GADGET_ID_SAVE:
16320 // saving read-only levels into personal level set modifies global vars
16321 // "leveldir_current" and "level_nr"; restore them after saving level
16322 LevelDirTree *leveldir_former = leveldir_current;
16323 int level_nr_former = level_nr;
16324 char *level_filename;
16327 if (leveldir_current->readonly &&
16328 !PrepareSavingIntoPersonalLevelSet())
16331 level_filename = getDefaultLevelFilename(level_nr);
16332 new_level = !fileExists(level_filename);
16335 Request("Save this level and kill the old?", REQ_ASK))
16337 if (leveldir_former->readonly)
16338 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16340 SetAutomaticNumberOfGemsNeeded();
16342 CopyPlayfield(Tile, level.field);
16343 SaveLevel(level_nr);
16345 level.changed = FALSE;
16349 char level_saved_msg[64];
16351 if (leveldir_former->readonly)
16352 sprintf(level_saved_msg,
16353 "Level saved as level %d into personal level set!",
16356 strcpy(level_saved_msg, "Level saved!");
16358 Request(level_saved_msg, REQ_CONFIRM);
16362 // "cd" back to copied-from levelset (in case of saved read-only level)
16363 leveldir_current = leveldir_former;
16364 level_nr = level_nr_former;
16369 case GADGET_ID_TEST:
16370 if (LevelChanged())
16371 level.game_version = GAME_VERSION_ACTUAL;
16373 CopyPlayfield(level.field, TileBackup);
16374 CopyPlayfield(Tile, level.field);
16376 CopyNativeLevel_RND_to_Native(&level);
16378 UnmapLevelEditorGadgets();
16379 UndrawSpecialEditorDoor();
16381 CloseDoor(DOOR_CLOSE_ALL);
16383 // needed before playing if editor playfield area has different size
16384 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16386 // redraw_mask = REDRAW_ALL;
16388 level_editor_test_game = TRUE;
16390 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16394 case GADGET_ID_EXIT:
16395 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16399 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16400 id <= GADGET_ID_ELEMENTLIST_LAST)
16402 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16404 new_element = editor_elements[element_position + element_shift];
16406 if (IS_EDITOR_CASCADE(new_element))
16410 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16412 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16413 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16415 if (*cascade_element == new_element)
16417 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16418 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16420 // update element selection list
16421 ReinitializeElementList();
16422 ModifyEditorElementList();
16424 // update cascading gadget info text
16425 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16427 // save current editor cascading state
16428 SaveSetup_EditorCascade();
16437 if (last_custom_copy_mode != -1)
16439 if (CopyCustomElement(properties_element, new_element,
16440 last_custom_copy_mode))
16442 ClickOnGadget(level_editor_gadget[last_drawing_function],
16445 last_custom_copy_mode = -1;
16451 // change element of button used to show palette
16452 if (editor.palette.show_on_element_buttons)
16453 button = last_button;
16455 PickDrawingElement(button, new_element);
16457 if (!stick_element_properties_window &&
16458 drawing_function != GADGET_ID_PICK_ELEMENT &&
16459 !(GetKeyModState() & KMOD_Control))
16461 properties_element = new_element;
16462 if (edit_mode == ED_MODE_PROPERTIES)
16463 DrawPropertiesWindow();
16466 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16467 ClickOnGadget(level_editor_gadget[last_drawing_function],
16470 if (!use_permanent_palette)
16471 ChangeEditModeWindow(last_edit_mode);
16474 else if (gi->event.type == GD_EVENT_PRESSED)
16475 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16476 else if (gi->event.type == GD_EVENT_RELEASED)
16477 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16478 else if (gi->event.type == GD_EVENT_MOVING)
16479 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16481 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16487 void HandleLevelEditorKeyInput(Key key)
16489 char letter = getCharFromKey(key);
16491 if (drawing_function == GADGET_ID_TEXT &&
16492 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16495 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16496 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16497 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16498 else if (key == KSYM_Return)
16499 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16500 else if (key == KSYM_Escape)
16501 DrawLevelText(0, 0, 0, TEXT_END);
16506 int id = GADGET_ID_NONE;
16507 int new_element_shift = element_shift;
16508 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16509 int button = MB_LEFTBUTTON;
16515 id = GADGET_ID_SCROLL_LEFT;
16518 id = GADGET_ID_SCROLL_RIGHT;
16521 id = GADGET_ID_SCROLL_UP;
16524 id = GADGET_ID_SCROLL_DOWN;
16528 case KSYM_Page_Down:
16529 step *= (key == KSYM_Page_Up ? -1 : +1);
16530 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16532 if (element_shift < 0)
16534 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16535 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16537 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16538 GDI_SCROLLBAR_ITEM_POSITION,
16539 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16541 ModifyEditorElementList();
16547 element_shift = (key == KSYM_Home ? 0 :
16548 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16550 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16551 GDI_SCROLLBAR_ITEM_POSITION,
16552 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16554 ModifyEditorElementList();
16561 // this is needed to prevent interference with running "True X-Mouse"
16562 if (GetKeyModStateFromEvents() & KMOD_Control)
16565 // check for last or next editor cascade block in element list
16566 for (i = 0; i < num_editor_elements; i++)
16568 if ((key == KSYM_Insert && i == element_shift) ||
16569 (key == KSYM_Delete && new_element_shift > element_shift))
16572 // jump to next cascade block (or to start of element list)
16573 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16574 new_element_shift = i;
16577 if (i < num_editor_elements)
16578 element_shift = new_element_shift;
16580 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16581 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16583 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16584 GDI_SCROLLBAR_ITEM_POSITION,
16585 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16587 ModifyEditorElementList();
16592 if (edit_mode == ED_MODE_DRAWING)
16593 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16594 else if (edit_mode == ED_MODE_LEVELCONFIG)
16595 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16596 else if (edit_mode == ED_MODE_PROPERTIES)
16597 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16598 else if (edit_mode == ED_MODE_PALETTE)
16599 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16600 else // should never happen
16601 ChangeEditModeWindow(ED_MODE_DRAWING);
16609 if (id != GADGET_ID_NONE)
16610 ClickOnGadget(level_editor_gadget[id], button);
16611 else if (letter == '1' || letter == '?')
16612 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16613 else if (letter == '2')
16614 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16615 else if (letter == '3')
16616 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16617 else if (letter == '.')
16618 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16619 else if (letter == 'U')
16620 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16621 else if (letter == '-' || key == KSYM_KP_Subtract)
16622 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16623 else if (letter == '0' || key == KSYM_KP_0)
16624 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16625 else if (letter == '+' || key == KSYM_KP_Add ||
16626 letter == '=') // ("Shift-=" is "+" on US keyboards)
16627 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16628 else if (key == KSYM_Return ||
16629 key == KSYM_space ||
16630 key == setup.shortcut.toggle_pause)
16631 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16633 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16634 if (letter && letter == controlbutton_info[i].shortcut)
16635 if (!anyTextGadgetActive())
16636 ClickOnGadget(level_editor_gadget[i], button);
16638 if (draw_with_brush)
16642 else if (letter == 'y')
16644 else if (letter == 'z')
16649 static void HandleLevelEditorIdle_Properties(void)
16651 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16652 int x = editor.settings.element_graphic.x + element_border;
16653 int y = editor.settings.element_graphic.y + element_border;
16654 static DelayCounter action_delay = { 0 };
16657 action_delay.value = GameFrameDelay;
16659 if (!DelayReached(&action_delay))
16662 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16664 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16666 if (gi->mapped && gi->active && gi->selectbox.open)
16670 DrawEditorElementAnimation(SX + x, SY + y);
16672 redraw_mask |= REDRAW_FIELD;
16674 FrameCounter++; // increase animation frame counter
16677 static void HandleLevelEditorIdle_Drawing(void)
16679 static boolean last_highlighted = FALSE;
16680 static boolean last_highlighted_similar = FALSE;
16681 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16682 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16684 if (highlighted != last_highlighted ||
16685 (highlighted && highlighted_similar != last_highlighted_similar))
16687 DrawAreaElementHighlight(highlighted, highlighted_similar);
16689 redraw_mask |= REDRAW_FIELD;
16692 last_highlighted = highlighted;
16693 last_highlighted_similar = highlighted_similar;
16696 void HandleLevelEditorIdle(void)
16698 if (edit_mode == ED_MODE_PROPERTIES)
16699 HandleLevelEditorIdle_Properties();
16700 else if (edit_mode == ED_MODE_DRAWING)
16701 HandleLevelEditorIdle_Drawing();
16704 static void ClearEditorGadgetInfoText(void)
16706 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16709 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16711 char infotext[MAX_OUTPUT_LINESIZE + 1];
16712 int max_infotext_len = getMaxInfoTextLength();
16714 if (gi == NULL || strlen(gi->info_text) == 0)
16717 strncpy(infotext, gi->info_text, max_infotext_len);
16718 infotext[max_infotext_len] = '\0';
16720 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16722 int key = controlbutton_info[gi->custom_id].shortcut;
16726 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16728 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16729 sprintf(shortcut, " ('.' or '%c')", key);
16730 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16731 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16732 else if (gi->custom_id == GADGET_ID_TEST)
16733 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16734 else if (gi->custom_id == GADGET_ID_UNDO)
16735 sprintf(shortcut, " ('%c/Shift-U')", key);
16736 else if (gi->custom_id == GADGET_ID_ZOOM)
16737 sprintf(shortcut, " ('%c', '0', '-')", key);
16739 sprintf(shortcut, " ('%s%c')",
16740 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16742 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16743 strcat(infotext, shortcut);
16747 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16750 void HandleEditorGadgetInfoText(void *ptr)
16752 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16754 if (game_status != GAME_MODE_EDITOR)
16757 ClearEditorGadgetInfoText();
16759 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16762 // misuse this function to delete brush cursor, if needed
16763 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16764 DeleteBrushFromCursor();
16766 PrintEditorGadgetInfoText(gi);
16769 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16771 int id = gi->custom_id;
16772 int type_id = gi->custom_type_id;
16773 int sx = gi->event.x;
16774 int sy = gi->event.y;
16775 int lx = sx + level_xpos;
16776 int ly = sy + level_ypos;
16777 int min_sx = 0, min_sy = 0;
16778 int max_sx = gi->drawing.area_xsize - 1;
16779 int max_sy = gi->drawing.area_ysize - 1;
16780 int actual_drawing_function = drawing_function;
16781 int max_infotext_len = getMaxInfoTextLength();
16782 char infotext[MAX_OUTPUT_LINESIZE + 1];
16784 infotext[0] = '\0'; // start with empty info text
16786 // pressed Control key: simulate picking element
16787 if (GetKeyModState() & KMOD_Control)
16788 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16790 ClearEditorGadgetInfoText();
16792 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16795 // make sure to stay inside drawing area boundaries
16796 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16797 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16799 if (id == GADGET_ID_DRAWING_LEVEL)
16803 int min_lx = 0, min_ly = 0;
16804 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16806 // get positions inside level field
16807 lx = sx + level_xpos;
16808 ly = sy + level_ypos;
16810 // make sure to stay inside level field boundaries
16811 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16812 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16814 // correct drawing area positions accordingly
16815 sx = lx - level_xpos;
16816 sy = ly - level_ypos;
16819 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16821 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16823 static int start_lx = 0;
16824 static int start_ly = 0;
16827 if (gi->event.type == GD_EVENT_PRESSED)
16833 switch (actual_drawing_function)
16835 case GADGET_ID_SINGLE_ITEMS:
16836 text = "Drawing single items";
16838 case GADGET_ID_CONNECTED_ITEMS:
16839 text = "Drawing connected items";
16841 case GADGET_ID_LINE:
16842 text = "Drawing line";
16844 case GADGET_ID_ARC:
16845 text = "Drawing arc";
16847 case GADGET_ID_TEXT:
16848 text = "Setting text cursor";
16850 case GADGET_ID_RECTANGLE:
16851 text = "Drawing rectangle";
16853 case GADGET_ID_FILLED_BOX:
16854 text = "Drawing filled box";
16856 case GADGET_ID_FLOOD_FILL:
16857 text = "Flood fill";
16859 case GADGET_ID_GRAB_BRUSH:
16860 text = "Grabbing brush";
16862 case GADGET_ID_PICK_ELEMENT:
16863 text = "Picking element";
16867 text = "Drawing position";
16871 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16872 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16874 sprintf(infotext, "%s: %d, %d", text,
16875 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16877 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16878 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16880 sprintf(infotext, "Level position: %d, %d", lx, ly);
16883 // misuse this function to draw brush cursor, if needed
16884 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16886 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16887 CopyBrushToCursor(sx, sy);
16889 DeleteBrushFromCursor();
16892 if (!draw_with_brush)
16893 UpdateBrushPosition(sx, sy);
16895 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16897 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16898 int element = drawingarea_info[type_id].value[pos];
16900 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16904 if (id == GADGET_ID_CUSTOM_CONTENT)
16905 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16906 else if (id == GADGET_ID_GROUP_CONTENT)
16907 sprintf(infotext, "group element position: %d", sx + 1);
16908 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16909 id <= GADGET_ID_YAMYAM_CONTENT_7)
16910 sprintf(infotext, "content area %d position: %d, %d",
16911 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16912 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16913 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16914 sprintf(infotext, "content area %d position: %d, %d",
16915 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16916 else if (id == GADGET_ID_ANDROID_CONTENT)
16917 sprintf(infotext, "android element position: %d", sx + 1);
16918 else if (drawingarea_info[type_id].infotext != NULL)
16919 strcpy(infotext, drawingarea_info[type_id].infotext);
16922 infotext[max_infotext_len] = '\0';
16924 if (strlen(infotext) > 0)
16925 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16928 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16929 boolean quick_quit)
16931 if (!ask_if_level_has_changed ||
16933 Request("Level has changed! Exit without saving?",
16934 REQ_ASK | REQ_STAY_OPEN))
16936 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16937 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16939 // draw normal door
16940 UndrawSpecialEditorDoor();
16942 // use door animation if door 1 viewport is unchanged and contains toolbox
16943 if (useEditorDoorAnimation())
16944 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16946 // close editor doors if viewport definition is the same as in main menu
16947 if (vp_door_1->x == DX &&
16948 vp_door_1->y == DY &&
16949 vp_door_1->width == DXSIZE &&
16950 vp_door_1->height == DYSIZE &&
16951 vp_door_2->x == VX &&
16952 vp_door_2->y == VY &&
16953 vp_door_2->width == VXSIZE &&
16954 vp_door_2->height == VYSIZE)
16955 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16957 SetDoorState(DOOR_CLOSE_ALL);
16962 FadeSkipNextFadeIn();
16964 SetGameStatus(GAME_MODE_MAIN);
16970 if (!global.use_envelope_request)
16972 CloseDoor(DOOR_CLOSE_1);
16973 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);