2 /* ----- this file was automatically generated -- do not edit by hand ----- */
7 /* values for element/sounds mapping configuration */
20 EL_DEFAULT, TRUE, ACTION_DIGGING,
21 SND_CLASS_DEFAULT_DIGGING
24 EL_DEFAULT, TRUE, ACTION_COLLECTING,
25 SND_CLASS_DEFAULT_COLLECTING
28 EL_DEFAULT, TRUE, ACTION_SNAPPING,
29 SND_CLASS_DEFAULT_SNAPPING
32 EL_DEFAULT, TRUE, ACTION_PUSHING,
33 SND_CLASS_DEFAULT_PUSHING
36 EL_DEFAULT, TRUE, ACTION_IMPACT,
37 SND_CLASS_DEFAULT_IMPACT
40 EL_DEFAULT, TRUE, ACTION_WALKING,
41 SND_CLASS_DEFAULT_WALKING
44 EL_DEFAULT, TRUE, ACTION_PASSING,
45 SND_CLASS_DEFAULT_PASSING
48 EL_DEFAULT, TRUE, ACTION_DYING,
49 SND_CLASS_DEFAULT_DYING
52 EL_DEFAULT, TRUE, ACTION_EXPLODING,
53 SND_CLASS_DEFAULT_EXPLODING
56 EL_SP_DEFAULT, TRUE, ACTION_EXPLODING,
57 SND_CLASS_SP_DEFAULT_EXPLODING
60 EL_BD_DIAMOND, FALSE, ACTION_COLLECTING,
61 SND_BD_DIAMOND_COLLECTING
64 EL_BD_DIAMOND, FALSE, ACTION_IMPACT,
68 EL_BD_ROCK, FALSE, ACTION_PUSHING,
72 EL_BD_ROCK, FALSE, ACTION_IMPACT,
76 EL_BD_MAGIC_WALL, FALSE, ACTION_ACTIVATING,
77 SND_BD_MAGIC_WALL_ACTIVATING
80 EL_BD_MAGIC_WALL_ACTIVE, FALSE, -1,
81 SND_BD_MAGIC_WALL_ACTIVE
84 EL_BD_MAGIC_WALL, FALSE, ACTION_ACTIVE,
85 SND_BD_MAGIC_WALL_ACTIVE
88 EL_BD_MAGIC_WALL_FILLING, FALSE, -1,
89 SND_BD_MAGIC_WALL_FILLING
92 EL_BD_MAGIC_WALL, FALSE, ACTION_FILLING,
93 SND_BD_MAGIC_WALL_FILLING
96 EL_BD_AMOEBA, FALSE, ACTION_WAITING,
100 EL_BD_AMOEBA, FALSE, ACTION_GROWING,
101 SND_BD_AMOEBA_GROWING
104 EL_BD_BUTTERFLY, FALSE, ACTION_MOVING,
105 SND_BD_BUTTERFLY_MOVING
108 EL_BD_BUTTERFLY, FALSE, ACTION_WAITING,
109 SND_BD_BUTTERFLY_WAITING
112 EL_BD_FIREFLY, FALSE, ACTION_MOVING,
113 SND_BD_FIREFLY_MOVING
116 EL_BD_FIREFLY, FALSE, ACTION_WAITING,
117 SND_BD_FIREFLY_WAITING
120 EL_SP_BASE, FALSE, ACTION_DIGGING,
124 EL_SP_BUGGY_BASE, FALSE, ACTION_DIGGING,
125 SND_SP_BUGGY_BASE_DIGGING
128 EL_SP_BUGGY_BASE_ACTIVE, FALSE, -1,
129 SND_SP_BUGGY_BASE_ACTIVE
132 EL_SP_BUGGY_BASE, FALSE, ACTION_ACTIVE,
133 SND_SP_BUGGY_BASE_ACTIVE
136 EL_SP_INFOTRON, FALSE, ACTION_COLLECTING,
137 SND_SP_INFOTRON_COLLECTING
140 EL_SP_INFOTRON, FALSE, ACTION_IMPACT,
141 SND_SP_INFOTRON_IMPACT
144 EL_SP_ZONK, FALSE, ACTION_PUSHING,
148 EL_SP_ZONK, FALSE, ACTION_IMPACT,
152 EL_SP_DISK_RED, FALSE, ACTION_COLLECTING,
153 SND_SP_DISK_RED_COLLECTING
156 EL_SP_DISK_ORANGE, FALSE, ACTION_PUSHING,
157 SND_SP_DISK_ORANGE_PUSHING
160 EL_SP_DISK_YELLOW, FALSE, ACTION_PUSHING,
161 SND_SP_DISK_YELLOW_PUSHING
164 EL_SP_PORT_RIGHT, TRUE, ACTION_PASSING,
165 SND_CLASS_SP_PORT_PASSING
168 EL_SP_EXIT_CLOSED, TRUE, ACTION_PASSING,
169 SND_CLASS_SP_EXIT_PASSING
172 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING,
173 SND_CLASS_SP_EXIT_OPENING
176 EL_SP_SNIKSNAK, FALSE, ACTION_MOVING,
177 SND_SP_SNIKSNAK_MOVING
180 EL_SP_SNIKSNAK, FALSE, ACTION_WAITING,
181 SND_SP_SNIKSNAK_WAITING
184 EL_SP_ELECTRON, FALSE, ACTION_MOVING,
185 SND_SP_ELECTRON_MOVING
188 EL_SP_ELECTRON, FALSE, ACTION_WAITING,
189 SND_SP_ELECTRON_WAITING
192 EL_SP_TERMINAL, FALSE, ACTION_ACTIVATING,
193 SND_SP_TERMINAL_ACTIVATING
196 EL_SP_TERMINAL_ACTIVE, FALSE, -1,
197 SND_SP_TERMINAL_ACTIVE
200 EL_SP_TERMINAL, FALSE, ACTION_ACTIVE,
201 SND_SP_TERMINAL_ACTIVE
204 EL_SOKOBAN_OBJECT, TRUE, ACTION_PUSHING,
205 SND_CLASS_SOKOBAN_PUSHING
208 EL_SOKOBAN_OBJECT, TRUE, ACTION_FILLING,
209 SND_CLASS_SOKOBAN_FILLING
212 EL_SOKOBAN_OBJECT, TRUE, ACTION_EMPTYING,
213 SND_CLASS_SOKOBAN_EMPTYING
216 EL_PLAYER_OBSOLETE, TRUE, ACTION_MOVING,
217 SND_CLASS_PLAYER_MOVING
220 EL_SAND, FALSE, ACTION_DIGGING,
224 EL_EMERALD, FALSE, ACTION_COLLECTING,
225 SND_EMERALD_COLLECTING
228 EL_EMERALD, FALSE, ACTION_IMPACT,
232 EL_DIAMOND, FALSE, ACTION_COLLECTING,
233 SND_DIAMOND_COLLECTING
236 EL_DIAMOND, FALSE, ACTION_IMPACT,
240 EL_DIAMOND_BREAKING, FALSE, -1,
244 EL_DIAMOND, FALSE, ACTION_BREAKING,
248 EL_ROCK, FALSE, ACTION_PUSHING,
252 EL_ROCK, FALSE, ACTION_IMPACT,
256 EL_BOMB, FALSE, ACTION_PUSHING,
260 EL_NUT, FALSE, ACTION_PUSHING,
264 EL_NUT_BREAKING, FALSE, -1,
268 EL_NUT, FALSE, ACTION_BREAKING,
272 EL_NUT, FALSE, ACTION_IMPACT,
276 EL_DYNAMITE_ACTIVE, TRUE, ACTION_COLLECTING,
277 SND_CLASS_DYNAMITE_COLLECTING
280 EL_DYNAMITE_ACTIVE, TRUE, ACTION_DROPPING,
281 SND_CLASS_DYNAMITE_DROPPING
284 EL_DYNAMITE_ACTIVE, TRUE, ACTION_ACTIVE,
285 SND_CLASS_DYNAMITE_ACTIVE
288 EL_KEY_OBSOLETE, TRUE, ACTION_COLLECTING,
289 SND_CLASS_KEY_COLLECTING
292 EL_GATE_1, TRUE, ACTION_PASSING,
293 SND_CLASS_GATE_PASSING
296 EL_BUG, FALSE, ACTION_MOVING,
300 EL_BUG, FALSE, ACTION_WAITING,
304 EL_SPACESHIP, FALSE, ACTION_MOVING,
308 EL_SPACESHIP, FALSE, ACTION_WAITING,
309 SND_SPACESHIP_WAITING
312 EL_YAMYAM, FALSE, ACTION_MOVING,
316 EL_YAMYAM, FALSE, ACTION_WAITING,
320 EL_YAMYAM, FALSE, ACTION_DIGGING,
324 EL_ROBOT, FALSE, ACTION_MOVING,
328 EL_ROBOT, FALSE, ACTION_WAITING,
332 EL_ROBOT_WHEEL, FALSE, ACTION_ACTIVATING,
333 SND_ROBOT_WHEEL_ACTIVATING
336 EL_ROBOT_WHEEL_ACTIVE, FALSE, -1,
337 SND_ROBOT_WHEEL_ACTIVE
340 EL_ROBOT_WHEEL, FALSE, ACTION_ACTIVE,
341 SND_ROBOT_WHEEL_ACTIVE
344 EL_MAGIC_WALL, FALSE, ACTION_ACTIVATING,
345 SND_MAGIC_WALL_ACTIVATING
348 EL_MAGIC_WALL_ACTIVE, FALSE, -1,
349 SND_MAGIC_WALL_ACTIVE
352 EL_MAGIC_WALL, FALSE, ACTION_ACTIVE,
353 SND_MAGIC_WALL_ACTIVE
356 EL_MAGIC_WALL_FILLING, FALSE, -1,
357 SND_MAGIC_WALL_FILLING
360 EL_MAGIC_WALL, FALSE, ACTION_FILLING,
361 SND_MAGIC_WALL_FILLING
364 EL_AMOEBA_DEAD, TRUE, ACTION_WAITING,
365 SND_CLASS_AMOEBA_WAITING
368 EL_AMOEBA_DEAD, TRUE, ACTION_GROWING,
369 SND_CLASS_AMOEBA_GROWING
372 EL_AMOEBA_DEAD, TRUE, ACTION_DROPPING,
373 SND_CLASS_AMOEBA_DROPPING
376 EL_QUICKSAND_EMPTY, TRUE, ACTION_FILLING,
377 SND_CLASS_QUICKSAND_FILLING
380 EL_QUICKSAND_EMPTY, TRUE, ACTION_EMPTYING,
381 SND_CLASS_QUICKSAND_EMPTYING
384 EL_EXIT_CLOSED, TRUE, ACTION_OPENING,
385 SND_CLASS_EXIT_OPENING
388 EL_EXIT_CLOSED, TRUE, ACTION_PASSING,
389 SND_CLASS_EXIT_PASSING
392 EL_PENGUIN, FALSE, ACTION_PASSING,
396 EL_BALLOON, FALSE, ACTION_MOVING,
400 EL_BALLOON, FALSE, ACTION_WAITING,
404 EL_BALLOON, FALSE, ACTION_PUSHING,
408 EL_BALLOON_SWITCH_LEFT, TRUE, ACTION_ACTIVATING,
409 SND_CLASS_BALLOON_SWITCH_ACTIVATING
412 EL_SPRING, FALSE, ACTION_MOVING,
416 EL_SPRING, FALSE, ACTION_PUSHING,
420 EL_SPRING, FALSE, ACTION_IMPACT,
424 EL_WALL, TRUE, ACTION_GROWING,
425 SND_CLASS_WALL_GROWING
428 EL_PEARL, FALSE, ACTION_COLLECTING,
432 EL_PEARL_BREAKING, FALSE, -1,
436 EL_PEARL, FALSE, ACTION_BREAKING,
440 EL_PEARL, FALSE, ACTION_IMPACT,
444 EL_CRYSTAL, FALSE, ACTION_COLLECTING,
445 SND_CRYSTAL_COLLECTING
448 EL_CRYSTAL, FALSE, ACTION_IMPACT,
452 EL_ENVELOPE, FALSE, ACTION_COLLECTING,
453 SND_ENVELOPE_COLLECTING
456 EL_INVISIBLE_SAND, FALSE, ACTION_DIGGING,
457 SND_INVISIBLE_SAND_DIGGING
460 EL_SHIELD_NORMAL, FALSE, ACTION_COLLECTING,
461 SND_SHIELD_NORMAL_COLLECTING
464 EL_SHIELD_NORMAL_ACTIVE, FALSE, -1,
465 SND_SHIELD_NORMAL_ACTIVE
468 EL_SHIELD_NORMAL, FALSE, ACTION_ACTIVE,
469 SND_SHIELD_NORMAL_ACTIVE
472 EL_SHIELD_DEADLY, FALSE, ACTION_COLLECTING,
473 SND_SHIELD_DEADLY_COLLECTING
476 EL_SHIELD_DEADLY_ACTIVE, FALSE, -1,
477 SND_SHIELD_DEADLY_ACTIVE
480 EL_SHIELD_DEADLY, FALSE, ACTION_ACTIVE,
481 SND_SHIELD_DEADLY_ACTIVE
484 EL_EXTRA_TIME, FALSE, ACTION_COLLECTING,
485 SND_EXTRA_TIME_COLLECTING
488 EL_MOLE, FALSE, ACTION_MOVING,
492 EL_MOLE, FALSE, ACTION_WAITING,
496 EL_MOLE, FALSE, ACTION_DIGGING,
500 EL_SWITCHGATE_SWITCH_UP, TRUE, ACTION_ACTIVATING,
501 SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING
504 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING,
505 SND_CLASS_SWITCHGATE_OPENING
508 EL_SWITCHGATE_OPEN, TRUE, ACTION_CLOSING,
509 SND_CLASS_SWITCHGATE_CLOSING
512 EL_SWITCHGATE_OPEN, TRUE, ACTION_PASSING,
513 SND_CLASS_SWITCHGATE_PASSING
516 EL_TIMEGATE_SWITCH, FALSE, ACTION_ACTIVATING,
517 SND_TIMEGATE_SWITCH_ACTIVATING
520 EL_TIMEGATE_SWITCH_ACTIVE, FALSE, -1,
521 SND_TIMEGATE_SWITCH_ACTIVE
524 EL_TIMEGATE_SWITCH, FALSE, ACTION_ACTIVE,
525 SND_TIMEGATE_SWITCH_ACTIVE
528 EL_TIMEGATE_SWITCH, FALSE, ACTION_DEACTIVATING,
529 SND_TIMEGATE_SWITCH_DEACTIVATING
532 EL_TIMEGATE_OPENING, FALSE, -1,
536 EL_TIMEGATE_OPEN, TRUE, ACTION_CLOSING,
537 SND_CLASS_TIMEGATE_CLOSING
540 EL_TIMEGATE_OPEN, TRUE, ACTION_PASSING,
541 SND_CLASS_TIMEGATE_PASSING
544 EL_CONVEYOR_BELT_1_SWITCH_LEFT, TRUE, ACTION_ACTIVATING,
545 SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING
548 EL_CONVEYOR_BELT_1_LEFT, TRUE, ACTION_ACTIVE,
549 SND_CLASS_CONVEYOR_BELT_ACTIVE
552 EL_CONVEYOR_BELT_1_SWITCH_LEFT, TRUE, ACTION_DEACTIVATING,
553 SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING
556 EL_LIGHT_SWITCH, FALSE, ACTION_ACTIVATING,
557 SND_LIGHT_SWITCH_ACTIVATING
560 EL_LIGHT_SWITCH, FALSE, ACTION_DEACTIVATING,
561 SND_LIGHT_SWITCH_DEACTIVATING
564 EL_DX_SUPABOMB, FALSE, ACTION_PUSHING,
565 SND_DX_SUPABOMB_PUSHING
568 EL_TRAP, FALSE, ACTION_DIGGING,
572 EL_TRAP, FALSE, ACTION_ACTIVATING,
576 EL_TUBE_ANY, TRUE, ACTION_WALKING,
577 SND_CLASS_TUBE_WALKING
580 EL_SPEED_PILL, FALSE, ACTION_COLLECTING,
581 SND_SPEED_PILL_COLLECTING
584 EL_DYNABOMB_INCREASE_NUMBER, FALSE, ACTION_COLLECTING,
585 SND_DYNABOMB_INCREASE_NUMBER_COLLECTING
588 EL_DYNABOMB_INCREASE_SIZE, FALSE, ACTION_COLLECTING,
589 SND_DYNABOMB_INCREASE_SIZE_COLLECTING
592 EL_DYNABOMB_INCREASE_POWER, FALSE, ACTION_COLLECTING,
593 SND_DYNABOMB_INCREASE_POWER_COLLECTING
596 EL_DYNABOMB_INCREASE_NUMBER, TRUE, ACTION_DROPPING,
597 SND_CLASS_DYNABOMB_DROPPING
600 EL_DYNABOMB_INCREASE_NUMBER, TRUE, ACTION_ACTIVE,
601 SND_CLASS_DYNABOMB_ACTIVE
604 EL_SATELLITE, FALSE, ACTION_MOVING,
608 EL_SATELLITE, FALSE, ACTION_WAITING,
609 SND_SATELLITE_WAITING
612 EL_SATELLITE, FALSE, ACTION_PUSHING,
613 SND_SATELLITE_PUSHING
616 EL_LAMP, FALSE, ACTION_ACTIVATING,
620 EL_LAMP, FALSE, ACTION_DEACTIVATING,
621 SND_LAMP_DEACTIVATING
624 EL_TIME_ORB_FULL, FALSE, ACTION_COLLECTING,
625 SND_TIME_ORB_FULL_COLLECTING
628 EL_TIME_ORB_FULL, FALSE, ACTION_IMPACT,
629 SND_TIME_ORB_FULL_IMPACT
632 EL_TIME_ORB_EMPTY, FALSE, ACTION_PUSHING,
633 SND_TIME_ORB_EMPTY_PUSHING
636 EL_TIME_ORB_EMPTY, FALSE, ACTION_IMPACT,
637 SND_TIME_ORB_EMPTY_IMPACT
640 EL_GAME_OF_LIFE, FALSE, ACTION_WAITING,
641 SND_GAME_OF_LIFE_WAITING
644 EL_GAME_OF_LIFE, FALSE, ACTION_GROWING,
645 SND_GAME_OF_LIFE_GROWING
648 EL_BIOMAZE, FALSE, ACTION_WAITING,
652 EL_BIOMAZE, FALSE, ACTION_GROWING,
656 EL_PACMAN, FALSE, ACTION_MOVING,
660 EL_PACMAN, FALSE, ACTION_WAITING,
664 EL_PACMAN, FALSE, ACTION_DIGGING,
668 EL_DARK_YAMYAM, FALSE, ACTION_MOVING,
669 SND_DARK_YAMYAM_MOVING
672 EL_DARK_YAMYAM, FALSE, ACTION_WAITING,
673 SND_DARK_YAMYAM_WAITING
676 EL_DARK_YAMYAM, FALSE, ACTION_DIGGING,
677 SND_DARK_YAMYAM_DIGGING
680 EL_PENGUIN, FALSE, ACTION_MOVING,
684 EL_PENGUIN, FALSE, ACTION_WAITING,
688 EL_PIG, FALSE, ACTION_MOVING,
692 EL_PIG, FALSE, ACTION_WAITING,
696 EL_PIG, FALSE, ACTION_DIGGING,
700 EL_DRAGON, FALSE, ACTION_MOVING,
704 EL_DRAGON, FALSE, ACTION_WAITING,
708 EL_DRAGON, FALSE, ACTION_ATTACKING,
717 #endif /* CONF_E2S_C */