1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
20 static void HandleAnimation(int);
21 static BOOL AnimateToon(int, BOOL);
22 static void DrawAnim(Pixmap, GC, int, int, int, int, int, int, int, int);
29 int frames_per_second;
36 /* values for cartoon figures */
39 #define DWARF_XSIZE 40
40 #define DWARF_YSIZE 48
44 #define DWARF_FRAMES 8
46 #define DWARF_STEPSIZE 4
47 #define JUMPER_XSIZE 48
48 #define JUMPER_YSIZE 56
51 #define JUMPER_FRAMES 8
53 #define JUMPER_STEPSIZE 4
54 #define CLOWN_XSIZE 80
55 #define CLOWN_YSIZE 110
58 #define CLOWN_FRAMES 1
60 #define CLOWN_STEPSIZE 4
69 #define BIRD_STEPSIZE 4
71 #define GAMETOON_XSIZE TILEX
72 #define GAMETOON_YSIZE TILEY
73 #define GAMETOON_FRAMES_4 4
74 #define GAMETOON_FRAMES_8 8
75 #define GAMETOON_FPS 20
76 #define GAMETOON_STEPSIZE 4
78 #define ANIMDIR_LEFT 1
79 #define ANIMDIR_RIGHT 2
81 #define ANIMDIR_DOWN 8
84 #define ANIMPOS_LEFT 1
85 #define ANIMPOS_RIGHT 2
87 #define ANIMPOS_DOWN 8
88 #define ANIMPOS_UPPER 16
91 #define ANIM_CONTINUE 1
96 HandleAnimation(ANIM_START);
101 HandleAnimation(ANIM_STOP);
106 HandleAnimation(ANIM_CONTINUE);
109 void HandleAnimation(int mode)
111 static long animstart_delay = -1;
112 static long animstart_delay_value = 0;
113 static BOOL anim_restart = TRUE;
114 static BOOL reset_delay = TRUE;
115 static int toon_nr = 0;
127 /* Fill empty backbuffer for animation functions */
128 if (direct_draw_on && game_status==PLAYING)
132 SetDrawtoField(DRAW_BACKBUFFER);
134 for(xx=0;xx<SCR_FIELDX;xx++)
135 for(yy=0;yy<SCR_FIELDY;yy++)
136 DrawScreenField(xx,yy);
139 SetDrawtoField(DRAW_DIRECT);
142 if (soft_scrolling_on && game_status==PLAYING)
144 int fx = FX, fy = FY;
146 fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
147 fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
149 XCopyArea(display,fieldbuffer,backbuffer,gc,
150 fx,fy, SXSIZE,SYSIZE,
159 redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
161 /* Redraw background even when in direct drawing mode */
162 draw_mode = direct_draw_on;
163 direct_draw_on = FALSE;
167 direct_draw_on = draw_mode;
177 animstart_delay = Counter();
178 animstart_delay_value = SimpleRND(500);
184 if (!DelayReached(&animstart_delay,animstart_delay_value))
187 toon_nr = SimpleRND(NUM_TOONS);
190 anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
193 BOOL AnimateToon(int toon_nr, BOOL restart)
195 static pos_x = 0, pos_y = 0;
196 static delta_x = 0, delta_y = 0;
197 static int frame = 0, frame_step = 1;
198 static BOOL horiz_move, vert_move;
199 static long anim_delay = 0;
200 static int anim_delay_value = 0;
201 static int width,height;
202 static int pad_x,pad_y;
203 static int cut_x,cut_y;
204 static int src_x, src_y;
205 static int dest_x, dest_y;
206 static struct AnimInfo toon[NUM_TOONS] =
209 DWARF_XSIZE, DWARF_YSIZE,
219 DWARF_XSIZE, DWARF_YSIZE,
229 JUMPER_XSIZE, JUMPER_YSIZE,
239 CLOWN_XSIZE, CLOWN_YSIZE,
249 BIRD_XSIZE, BIRD_YSIZE,
259 BIRD_XSIZE, BIRD_YSIZE,
269 GAMETOON_XSIZE, GAMETOON_YSIZE,
270 ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
271 ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
280 GAMETOON_XSIZE, GAMETOON_YSIZE,
281 ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
282 ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
291 GAMETOON_XSIZE, GAMETOON_YSIZE,
292 ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
293 ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
302 GAMETOON_XSIZE, GAMETOON_YSIZE,
303 ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
304 ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
313 GAMETOON_XSIZE, GAMETOON_YSIZE,
314 ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
315 ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
324 GAMETOON_XSIZE, GAMETOON_YSIZE,
325 ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
326 ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
335 GAMETOON_XSIZE, GAMETOON_YSIZE,
336 ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
337 ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
346 GAMETOON_XSIZE, GAMETOON_YSIZE,
347 ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
348 ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
357 GAMETOON_XSIZE, GAMETOON_YSIZE,
358 ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
359 ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
368 GAMETOON_XSIZE, GAMETOON_YSIZE,
369 ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
370 ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
379 GAMETOON_XSIZE, GAMETOON_YSIZE,
380 ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
381 ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
390 GAMETOON_XSIZE, GAMETOON_YSIZE,
391 ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
392 ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
401 struct AnimInfo *anim = &toon[toon_nr];
402 Pixmap anim_pixmap = (toon_nr < 6 ? pix[PIX_TOONS] : pix[PIX_HEROES]);
403 GC anim_clip_gc = (toon_nr < 6 ? clip_gc[PIX_TOONS] : clip_gc[PIX_HEROES]);
407 horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
408 vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
409 anim_delay_value = 100/anim->frames_per_second;
414 if (anim->position==ANIMPOS_UP)
416 else if (anim->position==ANIMPOS_DOWN)
417 pos_y = FULL_SYSIZE-anim->height;
418 else if (anim->position==ANIMPOS_UPPER)
419 pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
421 pos_y = SimpleRND(FULL_SYSIZE-anim->height);
423 if (anim->direction==ANIMDIR_RIGHT)
425 delta_x = anim->stepsize;
426 pos_x = -anim->width+delta_x;
430 delta_x = -anim->stepsize;
431 pos_x = FULL_SXSIZE+delta_x;
437 if (anim->position==ANIMPOS_LEFT)
439 else if (anim->position==ANIMPOS_RIGHT)
440 pos_x = FULL_SXSIZE-anim->width;
442 pos_x = SimpleRND(FULL_SXSIZE-anim->width);
444 if (anim->direction==ANIMDIR_DOWN)
446 delta_y = anim->stepsize;
447 pos_y = -anim->height+delta_y;
451 delta_y = -anim->stepsize;
452 pos_y = FULL_SYSIZE+delta_y;
458 if (pos_x <= -anim->width - anim->stepsize ||
459 pos_x >= FULL_SXSIZE + anim->stepsize ||
460 pos_y <= -anim->height - anim->stepsize ||
461 pos_y >= FULL_SYSIZE + anim->stepsize)
464 if (!DelayReached(&anim_delay,anim_delay_value))
466 if (game_status==HELPSCREEN && !restart)
467 DrawAnim(anim_pixmap,anim_clip_gc,
468 src_x+cut_x,src_y+cut_y, width,height,
469 REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
474 if (pos_x<-anim->width)
475 pos_x = -anim->width;
476 else if (pos_x>FULL_SXSIZE)
478 if (pos_y<-anim->height)
479 pos_y = -anim->height;
480 else if (pos_y>FULL_SYSIZE)
483 pad_x = (horiz_move ? anim->stepsize : 0);
484 pad_y = (vert_move ? anim->stepsize : 0);
485 src_x = anim->src_x + frame * anim->width;
491 height = anim->height;
499 else if (pos_x>FULL_SXSIZE-anim->width)
500 width -= (pos_x - (FULL_SXSIZE-anim->width));
508 else if (pos_y>FULL_SYSIZE-anim->height)
509 height -= (pos_y - (FULL_SYSIZE-anim->height));
511 DrawAnim(anim_pixmap,anim_clip_gc,
512 src_x+cut_x,src_y+cut_y, width,height,
513 REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
519 if (frame<0 || frame>=anim->frames)
524 frame = (frame<0 ? 1 : anim->frames-2);
527 frame = (frame<0 ? anim->frames-1 : 0);
533 void DrawAnim(Pixmap toon_pixmap, GC toon_clip_gc,
534 int src_x, int src_y, int width, int height,
535 int dest_x, int dest_y, int pad_x, int pad_y)
537 int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
540 /* special method to avoid flickering interference with BackToFront() */
541 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
542 width+2*pad_x,height+2*pad_y, buf_x,buf_y);
543 XSetClipOrigin(display,toon_clip_gc,dest_x-src_x,dest_y-src_y);
544 XCopyArea(display,toon_pixmap,backbuffer,toon_clip_gc,
545 src_x,src_y, width,height, dest_x,dest_y);
546 XCopyArea(display,backbuffer,window,gc, dest_x-pad_x,dest_y-pad_y,
547 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
549 XCopyArea(display,pix[PIX_DB_DOOR],backbuffer,gc, buf_x,buf_y,
550 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
552 /* normal method, causing flickering interference with BackToFront() */
553 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
554 width+2*pad_x,height+2*pad_y, buf_x,buf_y);
555 XSetClipOrigin(display,toon_clip_gc,
556 buf_x-src_x+pad_x,buf_y-src_y+pad_y);
557 XCopyArea(display,toon_pixmap,pix[PIX_DB_DOOR],toon_clip_gc,
558 src_x,src_y, width,height, buf_x+pad_x,buf_y+pad_y);
559 XCopyArea(display,pix[PIX_DB_DOOR],window,gc, buf_x,buf_y,
560 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);