fixed correcting playfield buffer offsets for EM engine
[rocksndiamonds.git] / build-projects / android / AndroidManifest.xml.tmpl
1 <?xml version="1.0" encoding="utf-8"?>
2
3 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
4       package="org.artsoft.rocksndiamonds"
5       android:versionCode="__VERSION_CODE__"
6       android:versionName="__VERSION_NAME__"
7       android:installLocation="auto">
8
9     <application android:label="@string/app_name"
10                  android:icon="@drawable/ic_launcher"
11                  android:allowBackup="true"
12                  android:debuggable="true"
13                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
14                  android:hardwareAccelerated="true">
15         <activity android:name="RocksNDiamonds"
16                   android:configChanges="keyboardHidden|orientation|screenSize"
17                   android:label="@string/app_name">
18             <intent-filter>
19                 <action android:name="android.intent.action.MAIN" />
20                 <category android:name="android.intent.category.LAUNCHER" />
21             </intent-filter>
22         </activity>
23     </application>
24
25     <!-- Android 2.3.3 (min) / Android 6.0 (target) -->
26     <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="23" />
27
28     <!-- OpenGL ES 2.0 -->
29     <uses-feature android:glEsVersion="0x00020000" />
30
31     <!-- Allow writing to external storage -->
32     <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
33
34     <!-- Allow doing network operations -->
35     <uses-permission android:name="android.permission.INTERNET" />
36 </manifest>