2 * Copyright (c) 2007, 2008, 2009, Czirkos Zoltan <cirix@fw.hu>
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
13 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
14 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
21 /* These are the objects in caves. */
26 O_DIRT_SLOPED_UP_RIGHT,
27 O_DIRT_SLOPED_UP_LEFT,
28 O_DIRT_SLOPED_DOWN_LEFT,
29 O_DIRT_SLOPED_DOWN_RIGHT,
36 O_BRICK_SLOPED_UP_RIGHT,
37 O_BRICK_SLOPED_UP_LEFT,
38 O_BRICK_SLOPED_DOWN_LEFT,
39 O_BRICK_SLOPED_DOWN_RIGHT,
47 O_STEEL_SLOPED_UP_RIGHT,
48 O_STEEL_SLOPED_UP_LEFT,
49 O_STEEL_SLOPED_DOWN_LEFT,
50 O_STEEL_SLOPED_DOWN_RIGHT,
71 O_H_EXPANDING_STEEL_WALL,
72 O_V_EXPANDING_STEEL_WALL,
73 O_EXPANDING_STEEL_WALL,
74 O_EXPANDING_WALL_SWITCH,
79 O_CONVEYOR_DIR_SWITCH,
207 O_NITRO_PACK_EXPLODE,
252 /* these are used internally for the pneumatic hammer, and should not be used in the editor! */
253 /* (not even as an effect destination or something like that) */
254 O_PLAYER_PNEUMATIC_LEFT,
255 O_PLAYER_PNEUMATIC_RIGHT,
256 O_PNEUMATIC_ACTIVE_LEFT,
257 O_PNEUMATIC_ACTIVE_RIGHT,
259 O_UNKNOWN, /* unknown element imported or read from bdcff */
260 O_NONE, /* do not draw this element when creating cave; can be used,
261 for example, to skip drawing a maze's path */
263 O_MAX, /* remembering last index: this should get an integer value
264 which is 1 more than the one above. */
266 /* fake elements to help drawing */
278 O_CREATURE_SWITCH_ON,
279 O_EXPANDING_WALL_SWITCH_HORIZ,
280 O_EXPANDING_WALL_SWITCH_VERT,
281 O_GRAVITY_SWITCH_ACTIVE,
282 O_REPLICATOR_SWITCH_ON,
283 O_REPLICATOR_SWITCH_OFF,
284 O_CONVEYOR_DIR_NORMAL,
285 O_CONVEYOR_DIR_CHANGED,
286 O_CONVEYOR_SWITCH_OFF,
287 O_CONVEYOR_SWITCH_ON,
291 O_CONVEYOR_LEFT_ACTIVE,
292 O_CONVEYOR_RIGHT_ACTIVE,
312 /* binary AND this to elements to get rid of properties above. */
313 O_MASK = ~(SCANNED | COVERED)
323 GD_S_MEGA_STONE_PUSHING,
324 GD_S_MEGA_STONE_FALLING,
325 GD_S_MEGA_STONE_IMPACT,
326 GD_S_FLYING_STONE_PUSHING,
327 GD_S_FLYING_STONE_FALLING,
328 GD_S_FLYING_STONE_IMPACT,
329 GD_S_WAITING_STONE_PUSHING,
330 GD_S_CHASING_STONE_PUSHING,
335 GD_S_DIRT_BALL_FALLING,
336 GD_S_DIRT_BALL_IMPACT,
337 GD_S_DIRT_LOOSE_FALLING,
338 GD_S_DIRT_LOOSE_IMPACT,
339 GD_S_NITRO_PACK_PUSHING,
340 GD_S_NITRO_PACK_FALLING,
341 GD_S_NITRO_PACK_IMPACT,
342 GD_S_FALLING_WALL_FALLING,
343 GD_S_FALLING_WALL_IMPACT,
345 GD_S_WALL_REAPPEARING,
346 GD_S_DIAMOND_FALLING_RANDOM, /* randomly select a diamond falling sound */
347 GD_S_DIAMOND_FALLING_1,
348 GD_S_DIAMOND_FALLING_2,
349 GD_S_DIAMOND_FALLING_3,
350 GD_S_DIAMOND_FALLING_4,
351 GD_S_DIAMOND_FALLING_5,
352 GD_S_DIAMOND_FALLING_6,
353 GD_S_DIAMOND_FALLING_7,
354 GD_S_DIAMOND_FALLING_8,
355 GD_S_DIAMOND_IMPACT_RANDOM, /* randomly select a diamond impact sound */
356 GD_S_DIAMOND_IMPACT_1,
357 GD_S_DIAMOND_IMPACT_2,
358 GD_S_DIAMOND_IMPACT_3,
359 GD_S_DIAMOND_IMPACT_4,
360 GD_S_DIAMOND_IMPACT_5,
361 GD_S_DIAMOND_IMPACT_6,
362 GD_S_DIAMOND_IMPACT_7,
363 GD_S_DIAMOND_IMPACT_8,
364 GD_S_FLYING_DIAMOND_FALLING_RANDOM, /* randomly select a flying diamond falling sound */
365 GD_S_FLYING_DIAMOND_FALLING_1,
366 GD_S_FLYING_DIAMOND_FALLING_2,
367 GD_S_FLYING_DIAMOND_FALLING_3,
368 GD_S_FLYING_DIAMOND_FALLING_4,
369 GD_S_FLYING_DIAMOND_FALLING_5,
370 GD_S_FLYING_DIAMOND_FALLING_6,
371 GD_S_FLYING_DIAMOND_FALLING_7,
372 GD_S_FLYING_DIAMOND_FALLING_8,
373 GD_S_FLYING_DIAMOND_IMPACT_RANDOM, /* randomly select a flying diamond impact sound */
374 GD_S_FLYING_DIAMOND_IMPACT_1,
375 GD_S_FLYING_DIAMOND_IMPACT_2,
376 GD_S_FLYING_DIAMOND_IMPACT_3,
377 GD_S_FLYING_DIAMOND_IMPACT_4,
378 GD_S_FLYING_DIAMOND_IMPACT_5,
379 GD_S_FLYING_DIAMOND_IMPACT_6,
380 GD_S_FLYING_DIAMOND_IMPACT_7,
381 GD_S_FLYING_DIAMOND_IMPACT_8,
382 GD_S_DIAMOND_COLLECTING,
383 GD_S_FLYING_DIAMOND_COLLECTING,
384 GD_S_SKELETON_COLLECTING,
385 GD_S_PNEUMATIC_COLLECTING,
386 GD_S_BOMB_COLLECTING,
387 GD_S_CLOCK_COLLECTING,
388 GD_S_SWEET_COLLECTING,
390 GD_S_DIAMOND_KEY_COLLECTING,
396 GD_S_BLADDER_PUSHING,
397 GD_S_BLADDER_CONVERTING,
398 GD_S_BLADDER_SPENDER,
420 GD_S_GHOST_EXPLODING,
421 GD_S_VOODOO_EXPLODING,
422 GD_S_NITRO_PACK_EXPLODING,
424 GD_S_FINISHED, /* loop */
426 GD_S_SWITCH_CREATURES,
428 GD_S_SWITCH_EXPANDING,
429 GD_S_SWITCH_CONVEYOR,
430 GD_S_SWITCH_REPLICATOR,
432 GD_S_AMOEBA, /* loop */
433 GD_S_AMOEBA_MAGIC, /* loop */
434 GD_S_MAGIC_WALL, /* loop */
435 GD_S_COVERING, /* loop */
436 GD_S_PNEUMATIC_HAMMER, /* loop */
437 GD_S_WATER, /* loop */
440 GD_S_GRAVITY_CHANGING,
446 #endif // BD_ELEMENTS_H