2 * custom elements can change (limited) or leave (unlimited) elements
3 * finally added multiple matches using group elements
4 * added shortcut to dump brush (type ":DB" in editor) for use in forum
7 * added new start movement type "previous" for continued CE movement
8 * added new start movement type "random" for random CE movement start
11 * added new element "sokoban_field_player" needed for Sokoban levels
12 (thanks to Ed Booker for pointing this out!)
15 * added elements that can be digged or left behind by custom elements
18 * added group elements for multiple matches and random element creation
21 * fixed some graphical errors displayed in old levels
24 * fixed wrong double speed movement after passing closing gates
27 * added level loader for loading native Emerald Mine levels
30 * changes for "shooting" style CE movement
36 * changed default snap/drop keys from left/right Shift to Control keys
39 * fixed bug with dead player getting reanimated from custom element
42 * fixed bug with wrong penguin graphics (when entering exit)
45 * fixed bug with wrong "Murphy" graphics (when digging etc.)
48 * Version number set to 3.0.9.
51 * Version 3.0.8 released.
54 * added function checked_free()
57 * fixed bug with double nut cracking sound
58 (by eliminating "default element action sound" assignment in init.c)
61 * fixed crash when no music info files are available
64 * fixed boring and sleeping sounds
67 * added "maze runner" and "maze hunter" movement types
68 * added extended collision conditions for custom elements
71 * added warnings for undefined token values in artwork config files
74 * added menu entry for level set information to the info screen
77 * fixed bug with wrong default impact sound for colored emeralds
80 * added several sub-screens for the info screen
81 * menu text now also clickable (not only blue/red sphere left of it)
84 * added configurable "bored" and "sleeping" animations for the player
85 * added "awakening" sound for player when waking up after sleeping
88 * added "copy" and "exchange" functions for custom elements to editor
91 * added configurable element animations for info screen
94 * added configurable music credits for info screen
97 * finally fixed tape recording when player is created from CE change
100 * added "editorsetup.conf" for editor element list configuration
103 * added "musicinfo.conf" for menu and level music configuration
106 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
107 (that only showed up on Linux, but not on Windows systems)
110 * fixed turning movement of butterflies and fireflies (no frame reset)
111 * enhanced sniksnak turning movement (two steps instead of only one)
114 * Version number set to 3.0.8.
117 * Version 3.0.7 released.
120 * fixed reset of player animation frame when, for example,
121 walking, digging or collecting share the same animation
122 * fixed CE with "deadly when touching" exploding when touching amoeba
125 * fixed tape recording when player is created from CE element change
128 * introduced "turning..." action graphic for elements with move delay
129 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
130 * added turning animations for bug, spaceship and sniksnak
133 * prevent "extended" changed elements from delay change in same frame
136 * fixed bug when pushing element that can move away to the side
137 (like pushing falling elements, but now with moving elements)
140 * finally fixed serious bug in code for delayed element pushing (again)
143 * unavailable setup options now marked as "n/a" instead of "off"
144 * new boolean directive "latest_engine" for "levelinfo.conf": when set
145 to "true", levels are always played with the latest game engine,
146 which is desired for levels that are imported from other games; all
147 other levels are played with the engine version stored in level file
148 (which is normally the engine version the level was created with)
151 * fixed serious bug in code for delayed element pushing
152 * fixed little bug in animation frame selection for pushed elements
153 * speed-up of reading config file for verbose output
156 * added configuration option for opening and closing Supaplex exit
157 * added configuration option for moving up/down animation for Murphy
158 * fixed incorrectly displayed animation for attacking dragon
159 * fixed bug with not setting initial gravity for each new game
160 * fixed bug with teleportation of player by custom element change
161 * fixed bug with player not getting smashed by rock sometimes
164 * Version number set to 3.0.7.
167 * Version 3.0.6 released.
170 * added support for MP3 music for SDL version through SMPEG library
173 * fixed bug when initializing font graphic structure
174 * fixed bug with animation mode "pingpong" when using only 1 frame
175 * fixed bug with extended change target introduced in 3.0.5
176 * fixed bug where passing over moving element doubles player speed
177 * fixed bug with elements continuing to move into push direction
178 * fixed bug with duplicated player when dropping bomb with shield on
179 * added "switching" event for custom elements ("pressing" only once)
180 * fixed switching bug (resetting flag when not switching but not idle)
183 * fixed element tokens for certain file elements with ".active" etc.
186 * Version number set to 3.0.6.
189 * Version 3.0.5 released.
192 * now four envelope elements available
193 * font, background, animation and sound for envelope now configurable
194 * main menu doors opening/closing animation type now configurable
197 * active/inactive sides configurable for custom element changes
198 * new movement type "move when pushed" available for custom elements
201 * fixed bug in multiple config pages loader code that caused crashes
204 * enhanced (remaining low-resolution) Supaplex graphics
207 * Version number set to 3.0.5.
210 * Version 3.0.4 released.
212 2003-09-12 src/tools.c
213 * fixed bug in custom definition of crumbled element graphics
215 2003-09-11 src/files.c
216 * fixed bug in multiple config pages code that caused crashes
219 * Version number set to 3.0.4.
222 * Version 3.0.3 released.
225 * added music to Supaplex classic level set
227 2003-09-07 src/libgame/misc.c
228 * added support for loading various music formats through SDL_mixer
230 2003-09-06 (various source files)
231 * fixed several nasty bugs that may have caused crashes on some systems
232 * added envelope content which gets displayed when collecting envelope
233 * added multiple change event pages for custom elements
235 2003-08-24 src/game.c
236 * fixed problem with player animation when snapping and moving
238 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
239 * fixed problem with flickering when drawing toon animations
241 2003-08-23 src/libgame/sdl.c
242 * fixed problem with setting mouse cursor in SDL version in fullscreen
244 2003-08-23 src/game.c
245 * fixed bug (missing array boundary check) which could crash the game
248 * Version number set to 3.0.3.
251 * Version 3.0.2 released.
253 2003-08-21 src/game.c
254 * fixed bug with creating inaccessible elements at player position
256 2003-08-20 src/init.c
257 * fixed bug with not finding current level artwork directory
259 2003-08-20 src/files.c
260 * fixed bug with choosing wrong engine version when playing tapes
261 * fixed bug with messing up custom element properties in 3.0.0 levels
264 * Version number set to 3.0.2.
267 * Version 3.0.1 released.
269 2003-08-17 (no source files affected)
270 * changed all "classic" PCX image files with 16 colors or less to
271 256 color (8 bit) storage format, because the Allegro game library
272 cannot handle PCX files with less than 256 colors (contributed
273 graphics are not affected and might look wrong in the DOS version)
275 2003-08-16 src/init.c
276 * fixed bug which (for example) crashed the level editor when defining
277 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
278 (only set to default) -- invalid graphics now set to default graphic
280 2003-08-16 src/init.c
281 * fixed graphical bug of player digging/collecting/snapping element
282 when no corresponding graphic/animation is defined for this action,
283 resulting in player being drawn as EL_EMPTY (which should only be
284 done to elements being collected, but not to the player)
286 2003-08-16 src/game.c
287 * fixed small graphical bug of player not totally moving into exit
289 2003-08-16 src/libgame/setup.c
290 * fixed bug with wrong MS-DOS 8.3 filename conversion
292 2003-08-16 src/tools.c
293 * fixed bug with invisible mouse cursor when pressing ESC while playing
295 2003-08-16 (various source files)
296 * added another 128 custom elements (disabled in editor by default)
298 2003-08-16 src/editor.c
299 * fixed NULL string bug causing Solaris to crash in sprintf()
301 2003-08-16 src/screen.c
302 * fixed drawing over scrollbar on level selection with custom fonts
304 2003-08-15 src/game.c
305 * cleanup of simple sounds / loop sounds / music settings
307 2003-08-08 (various source files)
308 * added custom element property for dropping collected elements
310 2003-08-08 src/conf_gfx.c
311 * fixed bug with missing graphic for active red disk bomb
313 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
314 * Extended variable "level.gravity" to "level.initial_gravity" and
315 "game.current_gravity" to prevent level setting from being changed
316 by playing the level (keeping the runtime value after playing).
318 * Fixed graphics bug when digging element that has 'crumbled' graphic
319 definition, but not 'diggable' graphic definition.
322 * Version number set to 3.0.1.
325 * Version 3.0.0 released.
328 * various bug fixes; among others:
329 - fixed bug with pushing spring over empty space
330 - fixed bug with leaving tube while placing dynamite
331 - fixed bug with explosion of smashed penguins
332 - allow Murphy player graphic in levels with non-Supaplex elements
336 * I have forgotten to document changes for some time.
339 * Pre-Release Version 2.2.0rc1 released.
342 * Version number set to 2.1.2.
345 * Version 2.1.1 released.
348 * Version number set to 2.1.1.
351 * Version 2.1.0 released.
354 * Version number set to 2.1.0.
356 2002-04-03 to 2002-05-19 (various source files)
357 * graphics, sounds and music now fully configurable
358 * bug fixed that prevented walking through tubes when gravity on
360 2002-04-02 src/events.c, src/editor.c
361 * Make Escape key less aggressive when playing or when editing level.
362 This can be configured as an option in the setup menu. (Default is
363 "less aggressive" which means "ask user if something can be lost"
364 when pressing the Escape key.)
366 2002-04-02 src/screen.c
367 * Added "graphics setup" screen.
369 2002-04-01 src/screen.c
370 * Changed "choose level" setup screen stuff to be more generic (to
371 make it easier to add more "choose from generic tree" setup screens).
373 2002-04-01 src/config.c, src/timestamp.h
374 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
375 automatically gets created by "src/Makefile" and contains an actual
376 compile-time timestamp to identify development versions of the game).
378 2002-03-31 src/tape.c, src/events.c
379 * Added quick game/tape save/load functions to tape stuff which can be
380 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
381 loads previously recorded tape and directly goes into recording mode
382 from the end of the tape (therefore appending to the tape).
384 2002-03-31 src/tape.c
385 * Added "index mark" function to tape recorder. When playing or
386 recording, "eject" button changes to "index" button. Setting index
387 mark is not yet implemented, but pressing index button when playing
388 allows very quick advancing to end of tape (when normal playing),
389 very fast forward mode (when playing with normal fast forward) or
390 very fast reaching of "pause before end of tape" (when playing with
391 "pause before end" playing mode).
393 2002-03-30 src/cartoons.c
394 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
396 2002-03-29 src/screen.c
397 * Changed setup screen stuff to be more generic (to make it easier
398 to add more setup screens).
400 2002-03-23 src/main.c, src/main.h
401 * Various changes due to the introduction of the new libgame files
402 "setup.c" and "joystick.c".
404 2002-03-23 src/files.c
405 * Generic parts of "src/files.c" (mainly setup and level directory
406 stuff) moved to new libgame file "src/libgame/setup.c".
408 2002-03-23 src/joystick.c
409 * File "src/joystick.c" moved to libgame source tree, with
410 correspondig changes.
412 2002-03-22 src/screens.c
413 * "HandleChooseLevel()": Another bug in level series navigation fixed.
414 (Wrong level series information displayed when entering main group.)
416 2002-03-22 src/editor.c
417 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
419 2002-03-22 src/editor.c
420 * Changed behaviour of "Escape" key in level editor to be more
421 intuitive: When in "Element Properties" or "Level Info" mode,
422 return to "Drawing Mode" instead of leaving the level editor.
424 2002-03-21 src/game.c, src/editor.c, src/files.c
425 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
426 gems (emeralds, diamonds, ...) slipping down from normal wall,
427 steel wall and growing wall (as in E.M.C. style levels). Although
428 the behaviour of contributed and private levels wasn't changed (due
429 to the use of "level.game_version"; see previous entry), editing
430 those levels will (of course) change the behaviour accordingly.
432 This change seems a bit too hard after thinking about it, because
433 the EM style behaviour is not the "expected" behaviour (gems would
434 normally only slip down from "rounded" walls). Therefore this was
435 now changed to an element property for gem style elements, with the
436 default setting "off" (which means: no special EM style behaviour).
437 To fix older converted levels, this flag is set to "on" for pre-2.0
438 levels that are neither contributed nor private levels.
440 2002-03-20 src/files.h
441 * Corrected settings for "level.game_version" depending of level type.
442 (Contributed and private levels always get played with game engine
443 version they were created with, while converted levels always get
444 played with the most recent version of the game engine, to let new
445 corrections of the emulation behaviour take effect.)
447 2002-03-20 src/main.h
448 * Added "#include <time.h>". This seems to be needed by "tape.c" for
449 compiling the SDL version on some systems.
450 Thanks to the several people who pointed this out.
453 * Version number set to 2.0.2.
456 * Version 2.0.1 released.
458 2002-03-18 src/screens.c
459 * "HandleChooseLevel()": Small bug in level series navigation fixed.
461 2002-03-18 src/files.c [src/libgame/misc.c]
462 * Moved some common functions from src/files.c to src/libgame/misc.c.
464 2002-03-18 src/files.c [src/libgame/misc.c]
465 * Changed permissions for new directories and saved files (especially
466 score files) according to suggestions of Debian users and mantainers.
467 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
469 2002-03-17 src/files.c
470 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
471 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
472 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
473 for levels and "TAPE" for tapes). Old "cookie" style format is
474 still supported for reading. New level and tape files are written
477 * New IFF chunk "VERS" contains version numbers for file and game
478 (where "game version" is the version of the program that wrote the
479 file, and "file version" is a version number to distinguish files
480 with different format, for example after adding new features).
482 2002-03-15 src/screen.c
483 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
484 (Before, you heard a mixture of the in-game music and the
487 2002-03-14 src/events.c
488 * Function "DumpTape()" (files.c) now available by pressing 't' from
489 main menu (when in DEBUG mode).
491 2002-03-14 src/game.c
492 * "GameWon()": When game was won playing a tape, now there is no delay
493 raising the score and no corresponding sound is played.
495 2002-03-14 src/files.c
496 * Changed "LoadTape()" for real chunk support and also adjusted
497 "SaveTape()" accordingly.
499 2002-03-14 src/game.c, src/tape.c, src/files.c
500 * Important changes to tape format: The old tape format stored all
501 actions with a real effect with a corresponding delay between the
502 stored actions. This had some major disadvantages (for example,
503 push delays had to be ignored, pressing a button for some seconds
504 mutated to several single button presses because of the non-action
505 delays between two action frames etc.). The new tape format just
506 stupidly records all device actions and replays them later. I really
507 don't know why I haven't solved it that way before?! Old-style tapes
508 (with tape file version less than 2.0) get converted to the new
509 format on-the-fly when loading and can therefore still be played;
510 only some minor parts of the old-style tape handling code was needed.
511 (A perfect conversion is not possible, because there is information
512 missing about the device actions between two action frames.)
514 2002-03-14 src/files.c
515 * New function "DumpTape()" to dump the contents of the current tape
516 in a human readable format.
518 2002-03-14 src/game.c
519 * Small tape bug fixed: When automatically advancing to next level
520 after a game was won, the tape from the previous level still was
521 loaded as a tape for the new level.
523 2002-03-14 src/tape.c
524 * Small graphical bug fixed: When pressing ""Record" or "Play" on
525 tape, cartoons did not get completely removed because
526 StopAnimation() was not called.
528 2002-03-13 src/files.c
529 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
530 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
531 size even when using 16-bit elements). Added new chunk "CNT2" for
532 16-bit amoeba content (previously written in 8-bit field in "HEAD"
533 chunk even when content was 16-bit element). "CNT2" should now be
534 able to store content for arbitrary elements (up to eight blocks of
535 3 x 3 element arrays). All "CNT2" elements will always be stored as
536 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
538 2002-03-13 src/files.c
539 * Changed "LoadLevel()" for real chunk support.
541 2002-03-12 src/game.c
542 * Fixed problem (introduced after 2.0.0 release) with penguins
543 not getting killed by enemies
545 2002-02-24 src/game.c, src/main.h
546 * Added "player->is_moving"; now "player->last_move_dir" does
547 not contain any information if the player is just moving at
549 Before, "player->last_move_dir" was misused for this purpose
550 for the robot stuff (robots don't kill players when they are
551 moving). But setting "player->last_move_dir" to MV_NO_MOVING
552 broke tapes when walking through pipes!
553 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
554 in a continuous movement. This fact is ignored for friends and