2 * added "replace when walkable" to relocate player to walkable element
3 * added "enter"/"leave" event for elements affected by relocation
4 * fixed "direct"/"indirect" change order also for "when change" event
5 * fixed graphical bug when pushing things from elements walkable inside
8 * fixed graphic bug when player is snapping while moving in old levels
9 * fixed bug when a moving custom element leaves a player element behind
10 * fixed bug with mole not disappearing when moving into acid pool
11 * fixed bug with incomplete path setting when using "--basepath" option
12 * moving CE can now leave walkable elements behind under the player
13 * when relocating, player can be set on walkable element now
14 * fixed another gravity movement bug
17 * uploaded pre-release (test) version 3.1.0-2 binary and source code
20 * added "collectible" and "removable" to extended replacement types
21 (where "removable" replaces "diggable" and "collectible" elements)
22 * added "collectible & throwable" (to throw element to the next field)
23 * fixed bug with CEs digging elements that are just about to explode
24 * changed mouse cursor now always being visible when game is paused
27 * added possibility to push/press accessible elements from a side that
29 * fixed bug with not setting actual date when appending to tape
32 * fixed bug with incorrectly initialized custom element editor graphics
35 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
36 - number of levels corrected from 18 to 17 in "levelinfo.conf"
39 * fixed bug with destroyed robot wheel still attracting robots forever
40 * fixed bug with time gate switch deactivating after robot wheel time
41 (while the time gate itself is not affected by this misbehaviour)
42 * changed behaviour of BD style amoeba to always get blocked by player
43 (before it was different when there were non-BD elements in level)
44 * fixed bug with player destroying indestructable elements with shield
47 * added option to make growing elements grow into anything diggable
48 (for the various amoeba types, biomaze and "game of life")
51 * fixed bug with movable elements not moving after left behind by CEs
52 * changed gravity movement to anything diggable, not only sand/base
53 * optionally allowing passing to walkable element, not only empty space
54 * added option "can pass to walkable element" for players
55 * finally fixed gravity movement (hopefully)
58 * fixed bug with movable elements not moving anymore after falling down
61 * fixed another bug with custom elements digging and leaving elements
62 * fixed bug with "along left/right side" and automatic start direction
63 * trigger elements now also displayed when "more custom" deactivated
64 * fixed bug with clipboard element initialized when loading new level
65 * added option "drop delay" to set delay before dropping next element
68 * uploaded pre-release (test) version 3.1.0-1 binary and source code
71 * added copy and paste functions for custom change pages
72 * enhanced graphical display and functionality of tape recorder
73 * fixed bug with custom elements digging and leaving elements
76 * added move speed faster than "very fast" for custom elements
77 * fixed bug with 3+3 style explosions and missing border content
78 * fixed little bug when copying custom elements in the editor
79 * enhanced custom element changes by more side trigger actions
82 * added option "no scrolling when relocating" for instant teleporting
83 * uploaded pre-release (test) version 3.1.0-0 binary and source code
86 * added trigger element and trigger player to use as target elements
87 * added copy and paste functions for custom and group elements
90 * fixed graphical bug when displaying explosion animations
91 * fixed bug when appending to tapes, resulting in broken tapes
92 * re-recorded a few tapes broken by fixing gravity checking bug
95 * "can move into acid" property now for all elements independently
96 * "can fall into acid" property for player stored in same bitfield now
97 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
98 * version number set to 3.1.0 (finally!)
101 * changed tape recording to only record input, not programmed actions
104 * fixed totally broken (every 8th frame skipped) step-by-step recording
105 * fixed bug with requester not displayed when quick-loading interrupted
106 * added option "can fall into acid (with gravity)" for players
107 * fixed bug with player not falling when snapping down with gravity
110 * fixed bug which messed up key config when using keypad number keys
113 * fixed bug which allowed moving upwards even when gravity was active
114 * fixed bug with missing error handling when dumping levels or tapes
117 * added different colored editor graphics for Supaplex gravity tubes
120 * fixed bug that allowed solvable tapes for unsolvable levels
123 * use unlimited number of droppable elements when "count" set to zero
124 * added option to use step limit instead of time limit for level
127 * added player and change page as trigger for custom element change
130 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
133 * fixed bug with dark yamyam changing to acid when moving over acid
134 * fixed handling of levels with more than 999 seconds level time
135 (example: level 76 of "Denmine")
138 * "spring push bug" reintroduced as configurable element property
139 * fixed bug with missing properties for "mole"
140 * fixed bug that showed up when fixing the above "mole" properties bug
141 * added option "can move into acid" for all movable elements
142 * fixed graphical bug for elements moving into acid
143 * changed event handling to handle all pending events before going on
146 * fixed bug which caused all CE change pages to be ignored which had
147 the same change event, but used a different element side
148 (reported by Simon Forsberg)
150 * fixed bug which caused elements that can move and fall and that are
151 transported by a conveyor belt to continue moving into that direction
152 after leaving the conveyor belt, regardless of their own movement
153 type; only elements which can not move are transported now
154 (reported by Simon Forsberg)
156 * fixed bug which could cause an array overflow in RelocatePlayer()
157 (reported by Niko Böhm)
159 * changed Emerald Mine style "passable / over" elements to "protected"
160 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
162 * added new option to select from which side a "walkable/passable"
163 element can be entered
166 * added explosion and ignition delay for elements that can explode
169 * fixed bug which caused player not being protected against enemies
170 when a CE was "walkable / inside" and was not "indestructible"
171 * added "walkable/passable" fields to be "protected/unprotected"
172 against enemies, even if not accessible "inside" but "over/under"
175 * corrected move pattern to 32 bit and initial move direction to 8 bit
178 * added second custom element base configuration page
181 * added some special EMC mappings to Emerald Mine level loader
182 (also covering previously unknown element in level 0 of "Bondmine 8")
185 * added option to block last field when player is moving (for Supaplex)
186 * adjusted push delay of Supaplex elements
187 * removed delays for envelopes etc. when replaying with maximum speed
188 * fixed bug when dropping element on a field that just changed to empty
191 * fixed bug: infotrons can now smash yellow disks
192 * fixed bug: when gravity active, port above player can now be entered
193 * removed "one white dot" mouse pointer which irritated some people
196 * added "choice type" for group element selection
199 * fixed bug with initial invulnerability of non-yellow player
202 * added level loader for loading native Supaplex packed levels
203 (including multi-part levels like the "splvls99" levels)
206 * fixed bug which allowed creating emeralds by escaping explosions
209 * custom elements can change (limited) or leave (unlimited) elements
210 * finally added multiple matches using group elements
211 * added shortcut to dump brush (type ":DB" in editor) for use in forum
214 * added new start movement type "previous" for continued CE movement
215 * added new start movement type "random" for random CE movement start
218 * added new element "sokoban_field_player" needed for Sokoban levels
219 (thanks to Ed Booker for pointing this out!)
222 * added elements that can be digged or left behind by custom elements
225 * added group elements for multiple matches and random element creation
228 * fixed some graphical errors displayed in old levels
231 * fixed wrong double speed movement after passing closing gates
234 * added level loader for loading native Emerald Mine levels
237 * changes for "shooting" style CE movement
240 * Happy New Year! ;-)
243 * changed default snap/drop keys from left/right Shift to Control keys
246 * fixed bug with dead player getting reanimated from custom element
249 * fixed bug with wrong penguin graphics (when entering exit)
252 * fixed bug with wrong "Murphy" graphics (when digging etc.)
255 * version number set to 3.0.9
258 * version 3.0.8 released
261 * added function checked_free()
264 * fixed bug with double nut cracking sound
265 (by eliminating "default element action sound" assignment in init.c)
268 * fixed crash when no music info files are available
271 * fixed boring and sleeping sounds
274 * added "maze runner" and "maze hunter" movement types
275 * added extended collision conditions for custom elements
278 * added warnings for undefined token values in artwork config files
281 * added menu entry for level set information to the info screen
284 * fixed bug with wrong default impact sound for colored emeralds
287 * added several sub-screens for the info screen
288 * menu text now also clickable (not only blue/red sphere left of it)
291 * added configurable "bored" and "sleeping" animations for the player
292 * added "awakening" sound for player when waking up after sleeping
295 * added "copy" and "exchange" functions for custom elements to editor
298 * added configurable element animations for info screen
301 * added configurable music credits for info screen
304 * finally fixed tape recording when player is created from CE change
307 * added "editorsetup.conf" for editor element list configuration
310 * added "musicinfo.conf" for menu and level music configuration
313 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
314 (that only showed up on Linux, but not on Windows systems)
317 * fixed turning movement of butterflies and fireflies (no frame reset)
318 * enhanced sniksnak turning movement (two steps instead of only one)
321 * version number set to 3.0.8
324 * version 3.0.7 released
327 * fixed reset of player animation frame when, for example,
328 walking, digging or collecting share the same animation
329 * fixed CE with "deadly when touching" exploding when touching amoeba
332 * fixed tape recording when player is created from CE element change
335 * introduced "turning..." action graphic for elements with move delay
336 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
337 * added turning animations for bug, spaceship and sniksnak
340 * prevent "extended" changed elements from delay change in same frame
343 * fixed bug when pushing element that can move away to the side
344 (like pushing falling elements, but now with moving elements)
347 * finally fixed serious bug in code for delayed element pushing (again)
350 * unavailable setup options now marked as "n/a" instead of "off"
351 * new boolean directive "latest_engine" for "levelinfo.conf": when set
352 to "true", levels are always played with the latest game engine,
353 which is desired for levels that are imported from other games; all
354 other levels are played with the engine version stored in level file
355 (which is normally the engine version the level was created with)
358 * fixed serious bug in code for delayed element pushing
359 * fixed little bug in animation frame selection for pushed elements
360 * speed-up of reading config file for verbose output
363 * added configuration option for opening and closing Supaplex exit
364 * added configuration option for moving up/down animation for Murphy
365 * fixed incorrectly displayed animation for attacking dragon
366 * fixed bug with not setting initial gravity for each new game
367 * fixed bug with teleportation of player by custom element change
368 * fixed bug with player not getting smashed by rock sometimes
371 * version number set to 3.0.7
374 * version 3.0.6 released
377 * added support for MP3 music for SDL version through SMPEG library
380 * fixed bug when initializing font graphic structure
381 * fixed bug with animation mode "pingpong" when using only 1 frame
382 * fixed bug with extended change target introduced in 3.0.5
383 * fixed bug where passing over moving element doubles player speed
384 * fixed bug with elements continuing to move into push direction
385 * fixed bug with duplicated player when dropping bomb with shield on
386 * added "switching" event for custom elements ("pressing" only once)
387 * fixed switching bug (resetting flag when not switching but not idle)
390 * fixed element tokens for certain file elements with ".active" etc.
393 * version number set to 3.0.6
396 * version 3.0.5 released
399 * now four envelope elements available
400 * font, background, animation and sound for envelope now configurable
401 * main menu doors opening/closing animation type now configurable
404 * active/inactive sides configurable for custom element changes
405 * new movement type "move when pushed" available for custom elements
408 * fixed bug in multiple config pages loader code that caused crashes
411 * enhanced (remaining low-resolution) Supaplex graphics
414 * version number set to 3.0.5
417 * version 3.0.4 released
419 2003-09-12 src/tools.c
420 * fixed bug in custom definition of crumbled element graphics
422 2003-09-11 src/files.c
423 * fixed bug in multiple config pages code that caused crashes
426 * version number set to 3.0.4
429 * version 3.0.3 released
432 * added music to Supaplex classic level set
434 2003-09-07 src/libgame/misc.c
435 * added support for loading various music formats through SDL_mixer
437 2003-09-06 (various source files)
438 * fixed several nasty bugs that may have caused crashes on some systems
439 * added envelope content which gets displayed when collecting envelope
440 * added multiple change event pages for custom elements
442 2003-08-24 src/game.c
443 * fixed problem with player animation when snapping and moving
445 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
446 * fixed problem with flickering when drawing toon animations
448 2003-08-23 src/libgame/sdl.c
449 * fixed problem with setting mouse cursor in SDL version in fullscreen
451 2003-08-23 src/game.c
452 * fixed bug (missing array boundary check) which could crash the game
455 * version number set to 3.0.3
458 * version 3.0.2 released
460 2003-08-21 src/game.c
461 * fixed bug with creating inaccessible elements at player position
463 2003-08-20 src/init.c
464 * fixed bug with not finding current level artwork directory
466 2003-08-20 src/files.c
467 * fixed bug with choosing wrong engine version when playing tapes
468 * fixed bug with messing up custom element properties in 3.0.0 levels
471 * version number set to 3.0.2
474 * version 3.0.1 released
476 2003-08-17 (no source files affected)
477 * changed all "classic" PCX image files with 16 colors or less to
478 256 color (8 bit) storage format, because the Allegro game library
479 cannot handle PCX files with less than 256 colors (contributed
480 graphics are not affected and might look wrong in the DOS version)
482 2003-08-16 src/init.c
483 * fixed bug which (for example) crashed the level editor when defining
484 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
485 (only set to default) -- invalid graphics now set to default graphic
487 2003-08-16 src/init.c
488 * fixed graphical bug of player digging/collecting/snapping element
489 when no corresponding graphic/animation is defined for this action,
490 resulting in player being drawn as EL_EMPTY (which should only be
491 done to elements being collected, but not to the player)
493 2003-08-16 src/game.c
494 * fixed small graphical bug of player not totally moving into exit
496 2003-08-16 src/libgame/setup.c
497 * fixed bug with wrong MS-DOS 8.3 filename conversion
499 2003-08-16 src/tools.c
500 * fixed bug with invisible mouse cursor when pressing ESC while playing
502 2003-08-16 (various source files)
503 * added another 128 custom elements (disabled in editor by default)
505 2003-08-16 src/editor.c
506 * fixed NULL string bug causing Solaris to crash in sprintf()
508 2003-08-16 src/screen.c
509 * fixed drawing over scrollbar on level selection with custom fonts
511 2003-08-15 src/game.c
512 * cleanup of simple sounds / loop sounds / music settings
514 2003-08-08 (various source files)
515 * added custom element property for dropping collected elements
517 2003-08-08 src/conf_gfx.c
518 * fixed bug with missing graphic for active red disk bomb
520 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
521 * extended variable "level.gravity" to "level.initial_gravity" and
522 "game.current_gravity" to prevent level setting from being changed
523 by playing the level (keeping the runtime value after playing)
525 * fixed graphics bug when digging element that has 'crumbled' graphic
526 definition, but not 'diggable' graphic definition
529 * version number set to 3.0.1
532 * version 3.0.0 released
535 * various bug fixes; among others:
536 - fixed bug with pushing spring over empty space
537 - fixed bug with leaving tube while placing dynamite
538 - fixed bug with explosion of smashed penguins
539 - allow Murphy player graphic in levels with non-Supaplex elements
543 * I have forgotten to document changes for some time
546 * pre-release version 2.2.0rc1 released
549 * version number set to 2.1.2
552 * version 2.1.1 released
555 * version number set to 2.1.1
558 * version 2.1.0 released
561 * version number set to 2.1.0
563 2002-04-03 to 2002-05-19 (various source files)
564 * graphics, sounds and music now fully configurable
565 * bug fixed that prevented walking through tubes when gravity on
567 2002-04-02 src/events.c, src/editor.c
568 * Make Escape key less aggressive when playing or when editing level.
569 This can be configured as an option in the setup menu. (Default is
570 "less aggressive" which means "ask user if something can be lost"
571 when pressing the Escape key.)
573 2002-04-02 src/screen.c
574 * Added "graphics setup" screen.
576 2002-04-01 src/screen.c
577 * Changed "choose level" setup screen stuff to be more generic (to
578 make it easier to add more "choose from generic tree" setup screens).
580 2002-04-01 src/config.c, src/timestamp.h
581 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
582 automatically gets created by "src/Makefile" and contains an actual
583 compile-time timestamp to identify development versions of the game).
585 2002-03-31 src/tape.c, src/events.c
586 * Added quick game/tape save/load functions to tape stuff which can be
587 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
588 loads previously recorded tape and directly goes into recording mode
589 from the end of the tape (therefore appending to the tape).
591 2002-03-31 src/tape.c
592 * Added "index mark" function to tape recorder. When playing or
593 recording, "eject" button changes to "index" button. Setting index
594 mark is not yet implemented, but pressing index button when playing
595 allows very quick advancing to end of tape (when normal playing),
596 very fast forward mode (when playing with normal fast forward) or
597 very fast reaching of "pause before end of tape" (when playing with
598 "pause before end" playing mode).
600 2002-03-30 src/cartoons.c
601 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
603 2002-03-29 src/screen.c
604 * Changed setup screen stuff to be more generic (to make it easier
605 to add more setup screens).
607 2002-03-23 src/main.c, src/main.h
608 * Various changes due to the introduction of the new libgame files
609 "setup.c" and "joystick.c".
611 2002-03-23 src/files.c
612 * Generic parts of "src/files.c" (mainly setup and level directory
613 stuff) moved to new libgame file "src/libgame/setup.c".
615 2002-03-23 src/joystick.c
616 * File "src/joystick.c" moved to libgame source tree, with
617 correspondig changes.
619 2002-03-22 src/screens.c
620 * "HandleChooseLevel()": Another bug in level series navigation fixed.
621 (Wrong level series information displayed when entering main group.)
623 2002-03-22 src/editor.c
624 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
626 2002-03-22 src/editor.c
627 * Changed behaviour of "Escape" key in level editor to be more
628 intuitive: When in "Element Properties" or "Level Info" mode,
629 return to "Drawing Mode" instead of leaving the level editor.
631 2002-03-21 src/game.c, src/editor.c, src/files.c
632 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
633 gems (emeralds, diamonds, ...) slipping down from normal wall,
634 steel wall and growing wall (as in E.M.C. style levels). Although
635 the behaviour of contributed and private levels wasn't changed (due
636 to the use of "level.game_version"; see previous entry), editing
637 those levels will (of course) change the behaviour accordingly.
639 This change seems a bit too hard after thinking about it, because
640 the EM style behaviour is not the "expected" behaviour (gems would
641 normally only slip down from "rounded" walls). Therefore this was
642 now changed to an element property for gem style elements, with the
643 default setting "off" (which means: no special EM style behaviour).
644 To fix older converted levels, this flag is set to "on" for pre-2.0
645 levels that are neither contributed nor private levels.
647 2002-03-20 src/files.h
648 * Corrected settings for "level.game_version" depending of level type.
649 (Contributed and private levels always get played with game engine
650 version they were created with, while converted levels always get
651 played with the most recent version of the game engine, to let new
652 corrections of the emulation behaviour take effect.)
654 2002-03-20 src/main.h
655 * Added "#include <time.h>". This seems to be needed by "tape.c" for
656 compiling the SDL version on some systems.
657 Thanks to the several people who pointed this out.
660 * Version number set to 2.0.2.
663 * Version 2.0.1 released.
665 2002-03-18 src/screens.c
666 * "HandleChooseLevel()": Small bug in level series navigation fixed.
668 2002-03-18 src/files.c [src/libgame/misc.c]
669 * Moved some common functions from src/files.c to src/libgame/misc.c.
671 2002-03-18 src/files.c [src/libgame/misc.c]
672 * Changed permissions for new directories and saved files (especially
673 score files) according to suggestions of Debian users and mantainers.
674 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
676 2002-03-17 src/files.c
677 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
678 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
679 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
680 for levels and "TAPE" for tapes). Old "cookie" style format is
681 still supported for reading. New level and tape files are written
684 * New IFF chunk "VERS" contains version numbers for file and game
685 (where "game version" is the version of the program that wrote the
686 file, and "file version" is a version number to distinguish files
687 with different format, for example after adding new features).
689 2002-03-15 src/screen.c
690 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
691 (Before, you heard a mixture of the in-game music and the
694 2002-03-14 src/events.c
695 * Function "DumpTape()" (files.c) now available by pressing 't' from
696 main menu (when in DEBUG mode).
698 2002-03-14 src/game.c
699 * "GameWon()": When game was won playing a tape, now there is no delay
700 raising the score and no corresponding sound is played.
702 2002-03-14 src/files.c
703 * Changed "LoadTape()" for real chunk support and also adjusted
704 "SaveTape()" accordingly.
706 2002-03-14 src/game.c, src/tape.c, src/files.c
707 * Important changes to tape format: The old tape format stored all
708 actions with a real effect with a corresponding delay between the
709 stored actions. This had some major disadvantages (for example,
710 push delays had to be ignored, pressing a button for some seconds
711 mutated to several single button presses because of the non-action
712 delays between two action frames etc.). The new tape format just
713 stupidly records all device actions and replays them later. I really
714 don't know why I haven't solved it that way before?! Old-style tapes
715 (with tape file version less than 2.0) get converted to the new
716 format on-the-fly when loading and can therefore still be played;
717 only some minor parts of the old-style tape handling code was needed.
718 (A perfect conversion is not possible, because there is information
719 missing about the device actions between two action frames.)
721 2002-03-14 src/files.c
722 * New function "DumpTape()" to dump the contents of the current tape
723 in a human readable format.
725 2002-03-14 src/game.c
726 * Small tape bug fixed: When automatically advancing to next level
727 after a game was won, the tape from the previous level still was
728 loaded as a tape for the new level.
730 2002-03-14 src/tape.c
731 * Small graphical bug fixed: When pressing ""Record" or "Play" on
732 tape, cartoons did not get completely removed because
733 StopAnimation() was not called.
735 2002-03-13 src/files.c
736 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
737 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
738 size even when using 16-bit elements). Added new chunk "CNT2" for
739 16-bit amoeba content (previously written in 8-bit field in "HEAD"
740 chunk even when content was 16-bit element). "CNT2" should now be
741 able to store content for arbitrary elements (up to eight blocks of
742 3 x 3 element arrays). All "CNT2" elements will always be stored as
743 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
745 2002-03-13 src/files.c
746 * Changed "LoadLevel()" for real chunk support.
748 2002-03-12 src/game.c
749 * Fixed problem (introduced after 2.0.0 release) with penguins
750 not getting killed by enemies
752 2002-02-24 src/game.c, src/main.h
753 * Added "player->is_moving"; now "player->last_move_dir" does
754 not contain any information if the player is just moving at
756 Before, "player->last_move_dir" was misused for this purpose
757 for the robot stuff (robots don't kill players when they are
758 moving). But setting "player->last_move_dir" to MV_NO_MOVING
759 broke tapes when walking through pipes!
760 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
761 in a continuous movement. This fact is ignored for friends and