2 * added option to make growing elements grow into anything diggable
3 (for the various amoeba types, biomaze and "game of life")
6 * fixed bug with movable elements not moving after left behind by CEs
7 * changed gravity movement to anything diggable, not only sand/base
8 * optionally allowing passing to walkable element, not only empty space
9 * added option "can pass to walkable element" for players
10 * finally fixed gravity movement (hopefully)
13 * fixed bug with movable elements not moving anymore after falling down
16 * fixed another bug with custom elements digging and leaving elements
17 * fixed bug with "along left/right side" and automatic start direction
18 * trigger elements now also displayed when "more custom" deactivated
19 * fixed bug with clipboard element initialized when loading new level
20 * added option "drop delay" to set delay before dropping next element
23 * uploaded pre-release (test) version 3.1.0-1 binary and source code
26 * added copy and paste functions for custom change pages
27 * enhanced graphical display and functionality of tape recorder
28 * fixed bug with custom elements digging and leaving elements
31 * added move speed faster than "very fast" for custom elements
32 * fixed bug with 3+3 style explosions and missing border content
33 * fixed little bug when copying custom elements in the editor
34 * enhanced custom element changes by more side trigger actions
37 * added option "no scrolling when relocating" for instant teleporting
38 * uploaded pre-release (test) version 3.1.0-0 binary and source code
41 * added trigger element and trigger player to use as target elements
42 * added copy and paste functions for custom and group elements
45 * fixed graphical bug when displaying explosion animations
46 * fixed bug when appending to tapes, resulting in broken tapes
47 * re-recorded a few tapes broken by fixing gravity checking bug
50 * "can move into acid" property now for all elements independently
51 * "can fall into acid" property for player stored in same bitfield now
52 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
53 * version number set to 3.1.0 (finally!)
56 * changed tape recording to only record input, not programmed actions
59 * fixed totally broken (every 8th frame skipped) step-by-step recording
60 * fixed bug with requester not displayed when quick-loading interrupted
61 * added option "can fall into acid (with gravity)" for players
62 * fixed bug with player not falling when snapping down with gravity
65 * fixed bug which messed up key config when using keypad number keys
68 * fixed bug which allowed moving upwards even when gravity was active
69 * fixed bug with missing error handling when dumping levels or tapes
72 * added different colored editor graphics for Supaplex gravity tubes
75 * fixed bug that allowed solvable tapes for unsolvable levels
78 * use unlimited number of droppable elements when "count" set to zero
79 * added option to use step limit instead of time limit for level
82 * added player and change page as trigger for custom element change
85 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
88 * fixed bug with dark yamyam changing to acid when moving over acid
89 * fixed handling of levels with more than 999 seconds level time
90 (example: level 76 of "Denmine")
93 * "spring push bug" reintroduced as configurable element property
94 * fixed bug with missing properties for "mole"
95 * fixed bug that showed up when fixing the above "mole" properties bug
96 * added option "can move into acid" for all movable elements
97 * fixed graphical bug for elements moving into acid
98 * changed event handling to handle all pending events before going on
101 * fixed bug which caused all CE change pages to be ignored which had
102 the same change event, but used a different element side
103 (reported by Simon Forsberg)
105 * fixed bug which caused elements that can move and fall and that are
106 transported by a conveyor belt to continue moving into that direction
107 after leaving the conveyor belt, regardless of their own movement
108 type; only elements which can not move are transported now
109 (reported by Simon Forsberg)
111 * fixed bug which could cause an array overflow in RelocatePlayer()
112 (reported by Niko Böhm)
114 * changed Emerald Mine style "passable / over" elements to "protected"
115 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
117 * added new option to select from which side a "walkable/passable"
118 element can be entered
121 * added explosion and ignition delay for elements that can explode
124 * fixed bug which caused player not being protected against enemies
125 when a CE was "walkable / inside" and was not "indestructible"
126 * added "walkable/passable" fields to be "protected/unprotected"
127 against enemies, even if not accessible "inside" but "over/under"
130 * corrected move pattern to 32 bit and initial move direction to 8 bit
133 * added second custom element base configuration page
136 * added some special EMC mappings to Emerald Mine level loader
137 (also covering previously unknown element in level 0 of "Bondmine 8")
140 * added option to block last field when player is moving (for Supaplex)
141 * adjusted push delay of Supaplex elements
142 * removed delays for envelopes etc. when replaying with maximum speed
143 * fixed bug when dropping element on a field that just changed to empty
146 * fixed bug: infotrons can now smash yellow disks
147 * fixed bug: when gravity active, port above player can now be entered
148 * removed "one white dot" mouse pointer which irritated some people
151 * added "choice type" for group element selection
154 * fixed bug with initial invulnerability of non-yellow player
157 * added level loader for loading native Supaplex packed levels
158 (including multi-part levels like the "splvls99" levels)
161 * fixed bug which allowed creating emeralds by escaping explosions
164 * custom elements can change (limited) or leave (unlimited) elements
165 * finally added multiple matches using group elements
166 * added shortcut to dump brush (type ":DB" in editor) for use in forum
169 * added new start movement type "previous" for continued CE movement
170 * added new start movement type "random" for random CE movement start
173 * added new element "sokoban_field_player" needed for Sokoban levels
174 (thanks to Ed Booker for pointing this out!)
177 * added elements that can be digged or left behind by custom elements
180 * added group elements for multiple matches and random element creation
183 * fixed some graphical errors displayed in old levels
186 * fixed wrong double speed movement after passing closing gates
189 * added level loader for loading native Emerald Mine levels
192 * changes for "shooting" style CE movement
195 * Happy New Year! ;-)
198 * changed default snap/drop keys from left/right Shift to Control keys
201 * fixed bug with dead player getting reanimated from custom element
204 * fixed bug with wrong penguin graphics (when entering exit)
207 * fixed bug with wrong "Murphy" graphics (when digging etc.)
210 * version number set to 3.0.9
213 * version 3.0.8 released
216 * added function checked_free()
219 * fixed bug with double nut cracking sound
220 (by eliminating "default element action sound" assignment in init.c)
223 * fixed crash when no music info files are available
226 * fixed boring and sleeping sounds
229 * added "maze runner" and "maze hunter" movement types
230 * added extended collision conditions for custom elements
233 * added warnings for undefined token values in artwork config files
236 * added menu entry for level set information to the info screen
239 * fixed bug with wrong default impact sound for colored emeralds
242 * added several sub-screens for the info screen
243 * menu text now also clickable (not only blue/red sphere left of it)
246 * added configurable "bored" and "sleeping" animations for the player
247 * added "awakening" sound for player when waking up after sleeping
250 * added "copy" and "exchange" functions for custom elements to editor
253 * added configurable element animations for info screen
256 * added configurable music credits for info screen
259 * finally fixed tape recording when player is created from CE change
262 * added "editorsetup.conf" for editor element list configuration
265 * added "musicinfo.conf" for menu and level music configuration
268 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
269 (that only showed up on Linux, but not on Windows systems)
272 * fixed turning movement of butterflies and fireflies (no frame reset)
273 * enhanced sniksnak turning movement (two steps instead of only one)
276 * version number set to 3.0.8
279 * version 3.0.7 released
282 * fixed reset of player animation frame when, for example,
283 walking, digging or collecting share the same animation
284 * fixed CE with "deadly when touching" exploding when touching amoeba
287 * fixed tape recording when player is created from CE element change
290 * introduced "turning..." action graphic for elements with move delay
291 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
292 * added turning animations for bug, spaceship and sniksnak
295 * prevent "extended" changed elements from delay change in same frame
298 * fixed bug when pushing element that can move away to the side
299 (like pushing falling elements, but now with moving elements)
302 * finally fixed serious bug in code for delayed element pushing (again)
305 * unavailable setup options now marked as "n/a" instead of "off"
306 * new boolean directive "latest_engine" for "levelinfo.conf": when set
307 to "true", levels are always played with the latest game engine,
308 which is desired for levels that are imported from other games; all
309 other levels are played with the engine version stored in level file
310 (which is normally the engine version the level was created with)
313 * fixed serious bug in code for delayed element pushing
314 * fixed little bug in animation frame selection for pushed elements
315 * speed-up of reading config file for verbose output
318 * added configuration option for opening and closing Supaplex exit
319 * added configuration option for moving up/down animation for Murphy
320 * fixed incorrectly displayed animation for attacking dragon
321 * fixed bug with not setting initial gravity for each new game
322 * fixed bug with teleportation of player by custom element change
323 * fixed bug with player not getting smashed by rock sometimes
326 * version number set to 3.0.7
329 * version 3.0.6 released
332 * added support for MP3 music for SDL version through SMPEG library
335 * fixed bug when initializing font graphic structure
336 * fixed bug with animation mode "pingpong" when using only 1 frame
337 * fixed bug with extended change target introduced in 3.0.5
338 * fixed bug where passing over moving element doubles player speed
339 * fixed bug with elements continuing to move into push direction
340 * fixed bug with duplicated player when dropping bomb with shield on
341 * added "switching" event for custom elements ("pressing" only once)
342 * fixed switching bug (resetting flag when not switching but not idle)
345 * fixed element tokens for certain file elements with ".active" etc.
348 * version number set to 3.0.6
351 * version 3.0.5 released
354 * now four envelope elements available
355 * font, background, animation and sound for envelope now configurable
356 * main menu doors opening/closing animation type now configurable
359 * active/inactive sides configurable for custom element changes
360 * new movement type "move when pushed" available for custom elements
363 * fixed bug in multiple config pages loader code that caused crashes
366 * enhanced (remaining low-resolution) Supaplex graphics
369 * version number set to 3.0.5
372 * version 3.0.4 released
374 2003-09-12 src/tools.c
375 * fixed bug in custom definition of crumbled element graphics
377 2003-09-11 src/files.c
378 * fixed bug in multiple config pages code that caused crashes
381 * version number set to 3.0.4
384 * version 3.0.3 released
387 * added music to Supaplex classic level set
389 2003-09-07 src/libgame/misc.c
390 * added support for loading various music formats through SDL_mixer
392 2003-09-06 (various source files)
393 * fixed several nasty bugs that may have caused crashes on some systems
394 * added envelope content which gets displayed when collecting envelope
395 * added multiple change event pages for custom elements
397 2003-08-24 src/game.c
398 * fixed problem with player animation when snapping and moving
400 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
401 * fixed problem with flickering when drawing toon animations
403 2003-08-23 src/libgame/sdl.c
404 * fixed problem with setting mouse cursor in SDL version in fullscreen
406 2003-08-23 src/game.c
407 * fixed bug (missing array boundary check) which could crash the game
410 * version number set to 3.0.3
413 * version 3.0.2 released
415 2003-08-21 src/game.c
416 * fixed bug with creating inaccessible elements at player position
418 2003-08-20 src/init.c
419 * fixed bug with not finding current level artwork directory
421 2003-08-20 src/files.c
422 * fixed bug with choosing wrong engine version when playing tapes
423 * fixed bug with messing up custom element properties in 3.0.0 levels
426 * version number set to 3.0.2
429 * version 3.0.1 released
431 2003-08-17 (no source files affected)
432 * changed all "classic" PCX image files with 16 colors or less to
433 256 color (8 bit) storage format, because the Allegro game library
434 cannot handle PCX files with less than 256 colors (contributed
435 graphics are not affected and might look wrong in the DOS version)
437 2003-08-16 src/init.c
438 * fixed bug which (for example) crashed the level editor when defining
439 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
440 (only set to default) -- invalid graphics now set to default graphic
442 2003-08-16 src/init.c
443 * fixed graphical bug of player digging/collecting/snapping element
444 when no corresponding graphic/animation is defined for this action,
445 resulting in player being drawn as EL_EMPTY (which should only be
446 done to elements being collected, but not to the player)
448 2003-08-16 src/game.c
449 * fixed small graphical bug of player not totally moving into exit
451 2003-08-16 src/libgame/setup.c
452 * fixed bug with wrong MS-DOS 8.3 filename conversion
454 2003-08-16 src/tools.c
455 * fixed bug with invisible mouse cursor when pressing ESC while playing
457 2003-08-16 (various source files)
458 * added another 128 custom elements (disabled in editor by default)
460 2003-08-16 src/editor.c
461 * fixed NULL string bug causing Solaris to crash in sprintf()
463 2003-08-16 src/screen.c
464 * fixed drawing over scrollbar on level selection with custom fonts
466 2003-08-15 src/game.c
467 * cleanup of simple sounds / loop sounds / music settings
469 2003-08-08 (various source files)
470 * added custom element property for dropping collected elements
472 2003-08-08 src/conf_gfx.c
473 * fixed bug with missing graphic for active red disk bomb
475 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
476 * extended variable "level.gravity" to "level.initial_gravity" and
477 "game.current_gravity" to prevent level setting from being changed
478 by playing the level (keeping the runtime value after playing)
480 * fixed graphics bug when digging element that has 'crumbled' graphic
481 definition, but not 'diggable' graphic definition
484 * version number set to 3.0.1
487 * version 3.0.0 released
490 * various bug fixes; among others:
491 - fixed bug with pushing spring over empty space
492 - fixed bug with leaving tube while placing dynamite
493 - fixed bug with explosion of smashed penguins
494 - allow Murphy player graphic in levels with non-Supaplex elements
498 * I have forgotten to document changes for some time
501 * pre-release version 2.2.0rc1 released
504 * version number set to 2.1.2
507 * version 2.1.1 released
510 * version number set to 2.1.1
513 * version 2.1.0 released
516 * version number set to 2.1.0
518 2002-04-03 to 2002-05-19 (various source files)
519 * graphics, sounds and music now fully configurable
520 * bug fixed that prevented walking through tubes when gravity on
522 2002-04-02 src/events.c, src/editor.c
523 * Make Escape key less aggressive when playing or when editing level.
524 This can be configured as an option in the setup menu. (Default is
525 "less aggressive" which means "ask user if something can be lost"
526 when pressing the Escape key.)
528 2002-04-02 src/screen.c
529 * Added "graphics setup" screen.
531 2002-04-01 src/screen.c
532 * Changed "choose level" setup screen stuff to be more generic (to
533 make it easier to add more "choose from generic tree" setup screens).
535 2002-04-01 src/config.c, src/timestamp.h
536 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
537 automatically gets created by "src/Makefile" and contains an actual
538 compile-time timestamp to identify development versions of the game).
540 2002-03-31 src/tape.c, src/events.c
541 * Added quick game/tape save/load functions to tape stuff which can be
542 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
543 loads previously recorded tape and directly goes into recording mode
544 from the end of the tape (therefore appending to the tape).
546 2002-03-31 src/tape.c
547 * Added "index mark" function to tape recorder. When playing or
548 recording, "eject" button changes to "index" button. Setting index
549 mark is not yet implemented, but pressing index button when playing
550 allows very quick advancing to end of tape (when normal playing),
551 very fast forward mode (when playing with normal fast forward) or
552 very fast reaching of "pause before end of tape" (when playing with
553 "pause before end" playing mode).
555 2002-03-30 src/cartoons.c
556 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
558 2002-03-29 src/screen.c
559 * Changed setup screen stuff to be more generic (to make it easier
560 to add more setup screens).
562 2002-03-23 src/main.c, src/main.h
563 * Various changes due to the introduction of the new libgame files
564 "setup.c" and "joystick.c".
566 2002-03-23 src/files.c
567 * Generic parts of "src/files.c" (mainly setup and level directory
568 stuff) moved to new libgame file "src/libgame/setup.c".
570 2002-03-23 src/joystick.c
571 * File "src/joystick.c" moved to libgame source tree, with
572 correspondig changes.
574 2002-03-22 src/screens.c
575 * "HandleChooseLevel()": Another bug in level series navigation fixed.
576 (Wrong level series information displayed when entering main group.)
578 2002-03-22 src/editor.c
579 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
581 2002-03-22 src/editor.c
582 * Changed behaviour of "Escape" key in level editor to be more
583 intuitive: When in "Element Properties" or "Level Info" mode,
584 return to "Drawing Mode" instead of leaving the level editor.
586 2002-03-21 src/game.c, src/editor.c, src/files.c
587 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
588 gems (emeralds, diamonds, ...) slipping down from normal wall,
589 steel wall and growing wall (as in E.M.C. style levels). Although
590 the behaviour of contributed and private levels wasn't changed (due
591 to the use of "level.game_version"; see previous entry), editing
592 those levels will (of course) change the behaviour accordingly.
594 This change seems a bit too hard after thinking about it, because
595 the EM style behaviour is not the "expected" behaviour (gems would
596 normally only slip down from "rounded" walls). Therefore this was
597 now changed to an element property for gem style elements, with the
598 default setting "off" (which means: no special EM style behaviour).
599 To fix older converted levels, this flag is set to "on" for pre-2.0
600 levels that are neither contributed nor private levels.
602 2002-03-20 src/files.h
603 * Corrected settings for "level.game_version" depending of level type.
604 (Contributed and private levels always get played with game engine
605 version they were created with, while converted levels always get
606 played with the most recent version of the game engine, to let new
607 corrections of the emulation behaviour take effect.)
609 2002-03-20 src/main.h
610 * Added "#include <time.h>". This seems to be needed by "tape.c" for
611 compiling the SDL version on some systems.
612 Thanks to the several people who pointed this out.
615 * Version number set to 2.0.2.
618 * Version 2.0.1 released.
620 2002-03-18 src/screens.c
621 * "HandleChooseLevel()": Small bug in level series navigation fixed.
623 2002-03-18 src/files.c [src/libgame/misc.c]
624 * Moved some common functions from src/files.c to src/libgame/misc.c.
626 2002-03-18 src/files.c [src/libgame/misc.c]
627 * Changed permissions for new directories and saved files (especially
628 score files) according to suggestions of Debian users and mantainers.
629 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
631 2002-03-17 src/files.c
632 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
633 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
634 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
635 for levels and "TAPE" for tapes). Old "cookie" style format is
636 still supported for reading. New level and tape files are written
639 * New IFF chunk "VERS" contains version numbers for file and game
640 (where "game version" is the version of the program that wrote the
641 file, and "file version" is a version number to distinguish files
642 with different format, for example after adding new features).
644 2002-03-15 src/screen.c
645 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
646 (Before, you heard a mixture of the in-game music and the
649 2002-03-14 src/events.c
650 * Function "DumpTape()" (files.c) now available by pressing 't' from
651 main menu (when in DEBUG mode).
653 2002-03-14 src/game.c
654 * "GameWon()": When game was won playing a tape, now there is no delay
655 raising the score and no corresponding sound is played.
657 2002-03-14 src/files.c
658 * Changed "LoadTape()" for real chunk support and also adjusted
659 "SaveTape()" accordingly.
661 2002-03-14 src/game.c, src/tape.c, src/files.c
662 * Important changes to tape format: The old tape format stored all
663 actions with a real effect with a corresponding delay between the
664 stored actions. This had some major disadvantages (for example,
665 push delays had to be ignored, pressing a button for some seconds
666 mutated to several single button presses because of the non-action
667 delays between two action frames etc.). The new tape format just
668 stupidly records all device actions and replays them later. I really
669 don't know why I haven't solved it that way before?! Old-style tapes
670 (with tape file version less than 2.0) get converted to the new
671 format on-the-fly when loading and can therefore still be played;
672 only some minor parts of the old-style tape handling code was needed.
673 (A perfect conversion is not possible, because there is information
674 missing about the device actions between two action frames.)
676 2002-03-14 src/files.c
677 * New function "DumpTape()" to dump the contents of the current tape
678 in a human readable format.
680 2002-03-14 src/game.c
681 * Small tape bug fixed: When automatically advancing to next level
682 after a game was won, the tape from the previous level still was
683 loaded as a tape for the new level.
685 2002-03-14 src/tape.c
686 * Small graphical bug fixed: When pressing ""Record" or "Play" on
687 tape, cartoons did not get completely removed because
688 StopAnimation() was not called.
690 2002-03-13 src/files.c
691 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
692 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
693 size even when using 16-bit elements). Added new chunk "CNT2" for
694 16-bit amoeba content (previously written in 8-bit field in "HEAD"
695 chunk even when content was 16-bit element). "CNT2" should now be
696 able to store content for arbitrary elements (up to eight blocks of
697 3 x 3 element arrays). All "CNT2" elements will always be stored as
698 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
700 2002-03-13 src/files.c
701 * Changed "LoadLevel()" for real chunk support.
703 2002-03-12 src/game.c
704 * Fixed problem (introduced after 2.0.0 release) with penguins
705 not getting killed by enemies
707 2002-02-24 src/game.c, src/main.h
708 * Added "player->is_moving"; now "player->last_move_dir" does
709 not contain any information if the player is just moving at
711 Before, "player->last_move_dir" was misused for this purpose
712 for the robot stuff (robots don't kill players when they are
713 moving). But setting "player->last_move_dir" to MV_NO_MOVING
714 broke tapes when walking through pipes!
715 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
716 in a continuous movement. This fact is ignored for friends and