3 * added "copy" and "exchange" functions for custom elements to editor
6 * added configurable element animations for info screen
9 * added configurable music credits for info screen
12 * added "editorsetup.conf" for editor element list configuration
15 * added "musicinfo.conf" for menu and level music configuration
18 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
19 (that only showed up on Linux, but not on Windows systems)
22 * fixed turning movement of butterflies and fireflies (no frame reset)
23 * enhanced sniksnak turning movement (two steps instead of only one)
26 * Version number set to 3.0.8.
29 * Version 3.0.7 released.
32 * fixed reset of player animation frame when, for example,
33 walking, digging or collecting share the same animation
36 * fixed tape recording when player is created from CE element change
39 * introduced "turning..." action graphic for elements with move delay
40 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
41 * added turning animations for bug, spaceship and sniksnak
44 * prevent "extended" changed elements from delay change in same frame
47 * fixed bug when pushing element that can move away to the side
48 (like pushing falling elements, but now with moving elements)
51 * finally fixed serious bug in code for delayed element pushing (again)
54 * unavailable setup options now marked as "n/a" instead of "off"
55 * new boolean directive "latest_engine" for "levelinfo.conf": when set
56 to "true", levels are always played with the latest game engine,
57 which is desired for levels that are imported from other games; all
58 other levels are played with the engine version stored in level file
59 (which is normally the engine version the level was created with)
62 * fixed serious bug in code for delayed element pushing
63 * fixed little bug in animation frame selection for pushed elements
64 * speed-up of reading config file for verbose output
67 * added configuration option for opening and closing Supaplex exit
68 * added configuration option for moving up/down animation for Murphy
69 * fixed incorrectly displayed animation for attacking dragon
70 * fixed bug with not setting initial gravity for each new game
71 * fixed bug with teleportation of player by custom element change
72 * fixed bug with player not getting smashed by rock sometimes
75 * Version number set to 3.0.7.
78 * Version 3.0.6 released.
81 * added support for MP3 music for SDL version through SMPEG library
84 * fixed bug when initializing font graphic structure
85 * fixed bug with animation mode "pingpong" when using only 1 frame
86 * fixed bug with extended change target introduced in 3.0.5
87 * fixed bug where passing over moving element doubles player speed
88 * fixed bug with elements continuing to move into push direction
89 * fixed bug with duplicated player when dropping bomb with shield on
90 * added "switching" event for custom elements ("pressing" only once)
91 * fixed switching bug (resetting flag when not switching but not idle)
94 * fixed element tokens for certain file elements with ".active" etc.
97 * Version number set to 3.0.6.
100 * Version 3.0.5 released.
103 * now four envelope elements available
104 * font, background, animation and sound for envelope now configurable
105 * main menu doors opening/closing animation type now configurable
108 * active/inactive sides configurable for custom element changes
109 * new movement type "move when pushed" available for custom elements
112 * fixed bug in multiple config pages loader code that caused crashes
115 * enhanced (remaining low-resolution) Supaplex graphics
118 * Version number set to 3.0.5.
121 * Version 3.0.4 released.
123 2003-09-12 src/tools.c
124 * fixed bug in custom definition of crumbled element graphics
126 2003-09-11 src/files.c
127 * fixed bug in multiple config pages code that caused crashes
130 * Version number set to 3.0.4.
133 * Version 3.0.3 released.
136 * added music to Supaplex classic level set
138 2003-09-07 src/libgame/misc.c
139 * added support for loading various music formats through SDL_mixer
141 2003-09-06 (various source files)
142 * fixed several nasty bugs that may have caused crashes on some systems
143 * added envelope content which gets displayed when collecting envelope
144 * added multiple change event pages for custom elements
146 2003-08-24 src/game.c
147 * fixed problem with player animation when snapping and moving
149 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
150 * fixed problem with flickering when drawing toon animations
152 2003-08-23 src/libgame/sdl.c
153 * fixed problem with setting mouse cursor in SDL version in fullscreen
155 2003-08-23 src/game.c
156 * fixed bug (missing array boundary check) which could crash the game
159 * Version number set to 3.0.3.
162 * Version 3.0.2 released.
164 2003-08-21 src/game.c
165 * fixed bug with creating inaccessible elements at player position
167 2003-08-20 src/init.c
168 * fixed bug with not finding current level artwork directory
170 2003-08-20 src/files.c
171 * fixed bug with choosing wrong engine version when playing tapes
172 * fixed bug with messing up custom element properties in 3.0.0 levels
175 * Version number set to 3.0.2.
178 * Version 3.0.1 released.
180 2003-08-17 (no source files affected)
181 * changed all "classic" PCX image files with 16 colors or less to
182 256 color (8 bit) storage format, because the Allegro game library
183 cannot handle PCX files with less than 256 colors (contributed
184 graphics are not affected and might look wrong in the DOS version)
186 2003-08-16 src/init.c
187 * fixed bug which (for example) crashed the level editor when defining
188 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
189 (only set to default) -- invalid graphics now set to default graphic
191 2003-08-16 src/init.c
192 * fixed graphical bug of player digging/collecting/snapping element
193 when no corresponding graphic/animation is defined for this action,
194 resulting in player being drawn as EL_EMPTY (which should only be
195 done to elements being collected, but not to the player)
197 2003-08-16 src/game.c
198 * fixed small graphical bug of player not totally moving into exit
200 2003-08-16 src/libgame/setup.c
201 * fixed bug with wrong MS-DOS 8.3 filename conversion
203 2003-08-16 src/tools.c
204 * fixed bug with invisible mouse cursor when pressing ESC while playing
206 2003-08-16 (various source files)
207 * added another 128 custom elements (disabled in editor by default)
209 2003-08-16 src/editor.c
210 * fixed NULL string bug causing Solaris to crash in sprintf()
212 2003-08-16 src/screen.c
213 * fixed drawing over scrollbar on level selection with custom fonts
215 2003-08-15 src/game.c
216 * cleanup of simple sounds / loop sounds / music settings
218 2003-08-08 (various source files)
219 * added custom element property for dropping collected elements
221 2003-08-08 src/conf_gfx.c
222 * fixed bug with missing graphic for active red disk bomb
224 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
225 * Extended variable "level.gravity" to "level.initial_gravity" and
226 "game.current_gravity" to prevent level setting from being changed
227 by playing the level (keeping the runtime value after playing).
229 * Fixed graphics bug when digging element that has 'crumbled' graphic
230 definition, but not 'diggable' graphic definition.
233 * Version number set to 3.0.1.
236 * Version 3.0.0 released.
239 * various bug fixes; among others:
240 - fixed bug with pushing spring over empty space
241 - fixed bug with leaving tube while placing dynamite
242 - fixed bug with explosion of smashed penguins
243 - allow Murphy player graphic in levels with non-Supaplex elements
247 * I have forgotten to document changes for some time.
250 * Pre-Release Version 2.2.0rc1 released.
253 * Version number set to 2.1.2.
256 * Version 2.1.1 released.
259 * Version number set to 2.1.1.
262 * Version 2.1.0 released.
265 * Version number set to 2.1.0.
267 2002-04-03 to 2002-05-19 (various source files)
268 * graphics, sounds and music now fully configurable
269 * bug fixed that prevented walking through tubes when gravity on
271 2002-04-02 src/events.c, src/editor.c
272 * Make Escape key less aggressive when playing or when editing level.
273 This can be configured as an option in the setup menu. (Default is
274 "less aggressive" which means "ask user if something can be lost"
275 when pressing the Escape key.)
277 2002-04-02 src/screen.c
278 * Added "graphics setup" screen.
280 2002-04-01 src/screen.c
281 * Changed "choose level" setup screen stuff to be more generic (to
282 make it easier to add more "choose from generic tree" setup screens).
284 2002-04-01 src/config.c, src/timestamp.h
285 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
286 automatically gets created by "src/Makefile" and contains an actual
287 compile-time timestamp to identify development versions of the game).
289 2002-03-31 src/tape.c, src/events.c
290 * Added quick game/tape save/load functions to tape stuff which can be
291 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
292 loads previously recorded tape and directly goes into recording mode
293 from the end of the tape (therefore appending to the tape).
295 2002-03-31 src/tape.c
296 * Added "index mark" function to tape recorder. When playing or
297 recording, "eject" button changes to "index" button. Setting index
298 mark is not yet implemented, but pressing index button when playing
299 allows very quick advancing to end of tape (when normal playing),
300 very fast forward mode (when playing with normal fast forward) or
301 very fast reaching of "pause before end of tape" (when playing with
302 "pause before end" playing mode).
304 2002-03-30 src/cartoons.c
305 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
307 2002-03-29 src/screen.c
308 * Changed setup screen stuff to be more generic (to make it easier
309 to add more setup screens).
311 2002-03-23 src/main.c, src/main.h
312 * Various changes due to the introduction of the new libgame files
313 "setup.c" and "joystick.c".
315 2002-03-23 src/files.c
316 * Generic parts of "src/files.c" (mainly setup and level directory
317 stuff) moved to new libgame file "src/libgame/setup.c".
319 2002-03-23 src/joystick.c
320 * File "src/joystick.c" moved to libgame source tree, with
321 correspondig changes.
323 2002-03-22 src/screens.c
324 * "HandleChooseLevel()": Another bug in level series navigation fixed.
325 (Wrong level series information displayed when entering main group.)
327 2002-03-22 src/editor.c
328 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
330 2002-03-22 src/editor.c
331 * Changed behaviour of "Escape" key in level editor to be more
332 intuitive: When in "Element Properties" or "Level Info" mode,
333 return to "Drawing Mode" instead of leaving the level editor.
335 2002-03-21 src/game.c, src/editor.c, src/files.c
336 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
337 gems (emeralds, diamonds, ...) slipping down from normal wall,
338 steel wall and growing wall (as in E.M.C. style levels). Although
339 the behaviour of contributed and private levels wasn't changed (due
340 to the use of "level.game_version"; see previous entry), editing
341 those levels will (of course) change the behaviour accordingly.
343 This change seems a bit too hard after thinking about it, because
344 the EM style behaviour is not the "expected" behaviour (gems would
345 normally only slip down from "rounded" walls). Therefore this was
346 now changed to an element property for gem style elements, with the
347 default setting "off" (which means: no special EM style behaviour).
348 To fix older converted levels, this flag is set to "on" for pre-2.0
349 levels that are neither contributed nor private levels.
351 2002-03-20 src/files.h
352 * Corrected settings for "level.game_version" depending of level type.
353 (Contributed and private levels always get played with game engine
354 version they were created with, while converted levels always get
355 played with the most recent version of the game engine, to let new
356 corrections of the emulation behaviour take effect.)
358 2002-03-20 src/main.h
359 * Added "#include <time.h>". This seems to be needed by "tape.c" for
360 compiling the SDL version on some systems.
361 Thanks to the several people who pointed this out.
364 * Version number set to 2.0.2.
367 * Version 2.0.1 released.
369 2002-03-18 src/screens.c
370 * "HandleChooseLevel()": Small bug in level series navigation fixed.
372 2002-03-18 src/files.c [src/libgame/misc.c]
373 * Moved some common functions from src/files.c to src/libgame/misc.c.
375 2002-03-18 src/files.c [src/libgame/misc.c]
376 * Changed permissions for new directories and saved files (especially
377 score files) according to suggestions of Debian users and mantainers.
378 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
380 2002-03-17 src/files.c
381 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
382 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
383 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
384 for levels and "TAPE" for tapes). Old "cookie" style format is
385 still supported for reading. New level and tape files are written
388 * New IFF chunk "VERS" contains version numbers for file and game
389 (where "game version" is the version of the program that wrote the
390 file, and "file version" is a version number to distinguish files
391 with different format, for example after adding new features).
393 2002-03-15 src/screen.c
394 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
395 (Before, you heard a mixture of the in-game music and the
398 2002-03-14 src/events.c
399 * Function "DumpTape()" (files.c) now available by pressing 't' from
400 main menu (when in DEBUG mode).
402 2002-03-14 src/game.c
403 * "GameWon()": When game was won playing a tape, now there is no delay
404 raising the score and no corresponding sound is played.
406 2002-03-14 src/files.c
407 * Changed "LoadTape()" for real chunk support and also adjusted
408 "SaveTape()" accordingly.
410 2002-03-14 src/game.c, src/tape.c, src/files.c
411 * Important changes to tape format: The old tape format stored all
412 actions with a real effect with a corresponding delay between the
413 stored actions. This had some major disadvantages (for example,
414 push delays had to be ignored, pressing a button for some seconds
415 mutated to several single button presses because of the non-action
416 delays between two action frames etc.). The new tape format just
417 stupidly records all device actions and replays them later. I really
418 don't know why I haven't solved it that way before?! Old-style tapes
419 (with tape file version less than 2.0) get converted to the new
420 format on-the-fly when loading and can therefore still be played;
421 only some minor parts of the old-style tape handling code was needed.
422 (A perfect conversion is not possible, because there is information
423 missing about the device actions between two action frames.)
425 2002-03-14 src/files.c
426 * New function "DumpTape()" to dump the contents of the current tape
427 in a human readable format.
429 2002-03-14 src/game.c
430 * Small tape bug fixed: When automatically advancing to next level
431 after a game was won, the tape from the previous level still was
432 loaded as a tape for the new level.
434 2002-03-14 src/tape.c
435 * Small graphical bug fixed: When pressing ""Record" or "Play" on
436 tape, cartoons did not get completely removed because
437 StopAnimation() was not called.
439 2002-03-13 src/files.c
440 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
441 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
442 size even when using 16-bit elements). Added new chunk "CNT2" for
443 16-bit amoeba content (previously written in 8-bit field in "HEAD"
444 chunk even when content was 16-bit element). "CNT2" should now be
445 able to store content for arbitrary elements (up to eight blocks of
446 3 x 3 element arrays). All "CNT2" elements will always be stored as
447 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
449 2002-03-13 src/files.c
450 * Changed "LoadLevel()" for real chunk support.
452 2002-03-12 src/game.c
453 * Fixed problem (introduced after 2.0.0 release) with penguins
454 not getting killed by enemies
456 2002-02-24 src/game.c, src/main.h
457 * Added "player->is_moving"; now "player->last_move_dir" does
458 not contain any information if the player is just moving at
460 Before, "player->last_move_dir" was misused for this purpose
461 for the robot stuff (robots don't kill players when they are
462 moving). But setting "player->last_move_dir" to MV_NO_MOVING
463 broke tapes when walking through pipes!
464 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
465 in a continuous movement. This fact is ignored for friends and