2 * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
3 (which creates scaled down graphics for level editor and preview);
4 there's still a memory leak somewhere in the artwork handling code
5 * added "scale image up" functionality to X11 version of zoom function
8 * fixed bug in gadget code which caused reset of CEs in level editor
9 (example: pressing 'b' [grab brush] on CE config page erased values)
10 (solution: check if gadgets in ClickOnGadget() are really mapped)
11 * improved level change detection in editor (settings now also checked)
12 * fixed bug with "can move into acid" and "don't collide with" state
15 * fixed maze runner style CEs to use the configured move delay value
18 * added Aaron Davidson's tutorial level set to the "Tutorials" section
21 * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
22 * fixed the above fix because it broke level set "machine" (*sigh*)
23 * fixed random element placement in level editor to work as expected
24 * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
27 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
30 * fixed bug (missing array boundary check) which caused broken tapes
31 * fixed bug (when loading level template) which caused broken levels
32 * fixed bug with new block last field code when using non-yellow player
35 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
36 * internal change of how the player blocks the last field when moving
37 * fixed blocking delay of last field for EM and SP style block delay
38 * fixed bug where the player had to wait for the usual move delay after
39 unsuccessfully trying to move, when he directly could move after that
40 * the last two changes should make original Supaplex level 93 solvable
41 * improved use of random number generator to make it less predictable
42 * fixed behaviour of slippery SP elements to let slip left, then right
45 * fixed bug with wrong door state after trying to quickload empty tape
46 * fixed waste of static memory usage of the binary, making it smaller
47 * fixed very little graphical bug in Supaplex explosion
50 * version number set to 3.1.1
53 * version 3.1.0 released
56 * fixed bug with crash when writing user levelinfo.conf the first time
59 * added option "convert LEVELDIR [NR]" to command line batch commands
60 * re-converted Supaplex levels to apply latest engine fixes
61 * changed "use graphic/sound of element" to "use graphic of element"
62 due to compatibility problems with some levels ("bug machine" etc.)
65 * fixed bug with CE change replacing player with same or other player
68 * fixed bug with opaque font in envelope with background graphic when
69 background graphic is not transparent itself
72 * added "gravity on" and "gravity off" ports for Supaplex compatibility
73 * corrected original Supaplex level loading code to use these new ports
74 * also corrected Supaplex loader to auto-count infotrons if set to zero
77 * fixed bug with missing initialization of "modified" flag for GEs
80 * fixed bug that caused endless recursion loop when relocating player
81 * fixed tape recorder bug in "step mode" when using "pause before end"
82 * fixed tape recorder bug when changing from "warp forward" mode
85 * fixed bug with "when touching" for pushed elements at last position
88 * fixed bug that caused two activated toolbox buttons in level editor
89 * fixed bug with exploding dynabomb under player due to other explosion
92 * fixed bug with creating walkable custom element under player (again)
93 * fixed bug with not copying explosion type when copying CEs in editor
94 * fixed graphical bug when drawing player in setup menu (input devices)
95 * fixed graphical bug when the player is pushing an accessible element
96 * fixed bug with classic switchable elements triggering CE changes
97 * fixed bug with entering/leaving walkable element in RelocatePlayer()
98 * fixed crash bug when CE leaves behind the trigger player element
101 * fixed bug with broken tubes after placing/exploding dynamite in them
102 * fixed bug with exploding dynamite under player due to other explosion
103 * fixed bug with not resetting push delay under certain circumstances
106 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
107 * added network multiplayer code for Windows (thanks to Niko Böhm)
110 * added option "reachable despite gravity" for gravity movement
111 * changed gravity movement of most classic walkable and passable
112 elements back to "not reachable" (for compatibility reasons)
115 * fixed (removed) "indestructible" / "can explode" dependency in editor
116 * fixed (removed) "accessible inside" / "protected" dependency
117 * fixed (removed) "step mode" / "shield time" dependency
120 * fixed dynabombs exploding now into anything diggable
121 * fixed Supaplex style gravity movement into buggy base now impossible
122 * added pressing key "space" as valid action to select menu options
125 * added "replace when walkable" to relocate player to walkable element
126 * added "enter"/"leave" event for elements affected by relocation
127 * fixed "direct"/"indirect" change order also for "when change" event
128 * fixed graphical bug when pushing things from elements walkable inside
131 * fixed graphic bug when player is snapping while moving in old levels
132 * fixed bug when a moving custom element leaves a player element behind
133 * fixed bug with mole not disappearing when moving into acid pool
134 * fixed bug with incomplete path setting when using "--basepath" option
135 * moving CE can now leave walkable elements behind under the player
136 * when relocating, player can be set on walkable element now
137 * fixed another gravity movement bug
140 * uploaded pre-release (test) version 3.1.0-2 binary and source code
143 * added "collectible" and "removable" to extended replacement types
144 (where "removable" replaces "diggable" and "collectible" elements)
145 * added "collectible & throwable" (to throw element to the next field)
146 * fixed bug with CEs digging elements that are just about to explode
147 * changed mouse cursor now always being visible when game is paused
150 * added possibility to push/press accessible elements from a side that
152 * fixed bug with not setting actual date when appending to tape
155 * fixed bug with incorrectly initialized custom element editor graphics
158 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
159 - number of levels corrected from 18 to 17 in "levelinfo.conf"
162 * fixed bug with destroyed robot wheel still attracting robots forever
163 * fixed bug with time gate switch deactivating after robot wheel time
164 (while the time gate itself is not affected by this misbehaviour)
165 * changed behaviour of BD style amoeba to always get blocked by player
166 (before it was different when there were non-BD elements in level)
167 * fixed bug with player destroying indestructable elements with shield
170 * added option to make growing elements grow into anything diggable
171 (for the various amoeba types, biomaze and "game of life")
174 * fixed bug with movable elements not moving after left behind by CEs
175 * changed gravity movement to anything diggable, not only sand/base
176 * optionally allowing passing to walkable element, not only empty space
177 * added option "can pass to walkable element" for players
178 * finally fixed gravity movement (hopefully)
181 * fixed bug with movable elements not moving anymore after falling down
184 * fixed another bug with custom elements digging and leaving elements
185 * fixed bug with "along left/right side" and automatic start direction
186 * trigger elements now also displayed when "more custom" deactivated
187 * fixed bug with clipboard element initialized when loading new level
188 * added option "drop delay" to set delay before dropping next element
191 * uploaded pre-release (test) version 3.1.0-1 binary and source code
194 * added copy and paste functions for custom change pages
195 * enhanced graphical display and functionality of tape recorder
196 * fixed bug with custom elements digging and leaving elements
199 * added move speed faster than "very fast" for custom elements
200 * fixed bug with 3+3 style explosions and missing border content
201 * fixed little bug when copying custom elements in the editor
202 * enhanced custom element changes by more side trigger actions
205 * added option "no scrolling when relocating" for instant teleporting
206 * uploaded pre-release (test) version 3.1.0-0 binary and source code
209 * added trigger element and trigger player to use as target elements
210 * added copy and paste functions for custom and group elements
213 * fixed graphical bug when displaying explosion animations
214 * fixed bug when appending to tapes, resulting in broken tapes
215 * re-recorded a few tapes broken by fixing gravity checking bug
218 * "can move into acid" property now for all elements independently
219 * "can fall into acid" property for player stored in same bitfield now
220 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
221 * version number set to 3.1.0 (finally!)
224 * changed tape recording to only record input, not programmed actions
227 * fixed totally broken (every 8th frame skipped) step-by-step recording
228 * fixed bug with requester not displayed when quick-loading interrupted
229 * added option "can fall into acid (with gravity)" for players
230 * fixed bug with player not falling when snapping down with gravity
233 * fixed bug which messed up key config when using keypad number keys
236 * fixed bug which allowed moving upwards even when gravity was active
237 * fixed bug with missing error handling when dumping levels or tapes
240 * added different colored editor graphics for Supaplex gravity tubes
243 * fixed bug that allowed solvable tapes for unsolvable levels
246 * use unlimited number of droppable elements when "count" set to zero
247 * added option to use step limit instead of time limit for level
250 * added player and change page as trigger for custom element change
253 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
256 * fixed bug with dark yamyam changing to acid when moving over acid
257 * fixed handling of levels with more than 999 seconds level time
258 (example: level 76 of "Denmine")
261 * "spring push bug" reintroduced as configurable element property
262 * fixed bug with missing properties for "mole"
263 * fixed bug that showed up when fixing the above "mole" properties bug
264 * added option "can move into acid" for all movable elements
265 * fixed graphical bug for elements moving into acid
266 * changed event handling to handle all pending events before going on
269 * fixed bug which caused all CE change pages to be ignored which had
270 the same change event, but used a different element side
271 (reported by Simon Forsberg)
273 * fixed bug which caused elements that can move and fall and that are
274 transported by a conveyor belt to continue moving into that direction
275 after leaving the conveyor belt, regardless of their own movement
276 type; only elements which can not move are transported now
277 (reported by Simon Forsberg)
279 * fixed bug which could cause an array overflow in RelocatePlayer()
280 (reported by Niko Böhm)
282 * changed Emerald Mine style "passable / over" elements to "protected"
283 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
285 * added new option to select from which side a "walkable/passable"
286 element can be entered
289 * added explosion and ignition delay for elements that can explode
292 * fixed bug which caused player not being protected against enemies
293 when a CE was "walkable / inside" and was not "indestructible"
294 * added "walkable/passable" fields to be "protected/unprotected"
295 against enemies, even if not accessible "inside" but "over/under"
298 * corrected move pattern to 32 bit and initial move direction to 8 bit
301 * added second custom element base configuration page
304 * added some special EMC mappings to Emerald Mine level loader
305 (also covering previously unknown element in level 0 of "Bondmine 8")
308 * added option to block last field when player is moving (for Supaplex)
309 * adjusted push delay of Supaplex elements
310 * removed delays for envelopes etc. when replaying with maximum speed
311 * fixed bug when dropping element on a field that just changed to empty
314 * fixed bug: infotrons can now smash yellow disks
315 * fixed bug: when gravity active, port above player can now be entered
316 * removed "one white dot" mouse pointer which irritated some people
319 * added "choice type" for group element selection
322 * fixed bug with initial invulnerability of non-yellow player
325 * added level loader for loading native Supaplex packed levels
326 (including multi-part levels like the "splvls99" levels)
329 * fixed bug which allowed creating emeralds by escaping explosions
332 * custom elements can change (limited) or leave (unlimited) elements
333 * finally added multiple matches using group elements
334 * added shortcut to dump brush (type ":DB" in editor) for use in forum
337 * added new start movement type "previous" for continued CE movement
338 * added new start movement type "random" for random CE movement start
341 * added new element "sokoban_field_player" needed for Sokoban levels
342 (thanks to Ed Booker for pointing this out!)
345 * added elements that can be digged or left behind by custom elements
348 * added group elements for multiple matches and random element creation
351 * fixed some graphical errors displayed in old levels
354 * fixed wrong double speed movement after passing closing gates
357 * added level loader for loading native Emerald Mine levels
360 * changes for "shooting" style CE movement
363 * Happy New Year! ;-)
366 * changed default snap/drop keys from left/right Shift to Control keys
369 * fixed bug with dead player getting reanimated from custom element
372 * fixed bug with wrong penguin graphics (when entering exit)
375 * fixed bug with wrong "Murphy" graphics (when digging etc.)
378 * version number set to 3.0.9
381 * version 3.0.8 released
384 * added function checked_free()
387 * fixed bug with double nut cracking sound
388 (by eliminating "default element action sound" assignment in init.c)
391 * fixed crash when no music info files are available
394 * fixed boring and sleeping sounds
397 * added "maze runner" and "maze hunter" movement types
398 * added extended collision conditions for custom elements
401 * added warnings for undefined token values in artwork config files
404 * added menu entry for level set information to the info screen
407 * fixed bug with wrong default impact sound for colored emeralds
410 * added several sub-screens for the info screen
411 * menu text now also clickable (not only blue/red sphere left of it)
414 * added configurable "bored" and "sleeping" animations for the player
415 * added "awakening" sound for player when waking up after sleeping
418 * added "copy" and "exchange" functions for custom elements to editor
421 * added configurable element animations for info screen
424 * added configurable music credits for info screen
427 * finally fixed tape recording when player is created from CE change
430 * added "editorsetup.conf" for editor element list configuration
433 * added "musicinfo.conf" for menu and level music configuration
436 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
437 (that only showed up on Linux, but not on Windows systems)
440 * fixed turning movement of butterflies and fireflies (no frame reset)
441 * enhanced sniksnak turning movement (two steps instead of only one)
444 * version number set to 3.0.8
447 * version 3.0.7 released
450 * fixed reset of player animation frame when, for example,
451 walking, digging or collecting share the same animation
452 * fixed CE with "deadly when touching" exploding when touching amoeba
455 * fixed tape recording when player is created from CE element change
458 * introduced "turning..." action graphic for elements with move delay
459 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
460 * added turning animations for bug, spaceship and sniksnak
463 * prevent "extended" changed elements from delay change in same frame
466 * fixed bug when pushing element that can move away to the side
467 (like pushing falling elements, but now with moving elements)
470 * finally fixed serious bug in code for delayed element pushing (again)
473 * unavailable setup options now marked as "n/a" instead of "off"
474 * new boolean directive "latest_engine" for "levelinfo.conf": when set
475 to "true", levels are always played with the latest game engine,
476 which is desired for levels that are imported from other games; all
477 other levels are played with the engine version stored in level file
478 (which is normally the engine version the level was created with)
481 * fixed serious bug in code for delayed element pushing
482 * fixed little bug in animation frame selection for pushed elements
483 * speed-up of reading config file for verbose output
486 * added configuration option for opening and closing Supaplex exit
487 * added configuration option for moving up/down animation for Murphy
488 * fixed incorrectly displayed animation for attacking dragon
489 * fixed bug with not setting initial gravity for each new game
490 * fixed bug with teleportation of player by custom element change
491 * fixed bug with player not getting smashed by rock sometimes
494 * version number set to 3.0.7
497 * version 3.0.6 released
500 * added support for MP3 music for SDL version through SMPEG library
503 * fixed bug when initializing font graphic structure
504 * fixed bug with animation mode "pingpong" when using only 1 frame
505 * fixed bug with extended change target introduced in 3.0.5
506 * fixed bug where passing over moving element doubles player speed
507 * fixed bug with elements continuing to move into push direction
508 * fixed bug with duplicated player when dropping bomb with shield on
509 * added "switching" event for custom elements ("pressing" only once)
510 * fixed switching bug (resetting flag when not switching but not idle)
513 * fixed element tokens for certain file elements with ".active" etc.
516 * version number set to 3.0.6
519 * version 3.0.5 released
522 * now four envelope elements available
523 * font, background, animation and sound for envelope now configurable
524 * main menu doors opening/closing animation type now configurable
527 * active/inactive sides configurable for custom element changes
528 * new movement type "move when pushed" available for custom elements
531 * fixed bug in multiple config pages loader code that caused crashes
534 * enhanced (remaining low-resolution) Supaplex graphics
537 * version number set to 3.0.5
540 * version 3.0.4 released
542 2003-09-12 src/tools.c
543 * fixed bug in custom definition of crumbled element graphics
545 2003-09-11 src/files.c
546 * fixed bug in multiple config pages code that caused crashes
549 * version number set to 3.0.4
552 * version 3.0.3 released
555 * added music to Supaplex classic level set
557 2003-09-07 src/libgame/misc.c
558 * added support for loading various music formats through SDL_mixer
560 2003-09-06 (various source files)
561 * fixed several nasty bugs that may have caused crashes on some systems
562 * added envelope content which gets displayed when collecting envelope
563 * added multiple change event pages for custom elements
565 2003-08-24 src/game.c
566 * fixed problem with player animation when snapping and moving
568 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
569 * fixed problem with flickering when drawing toon animations
571 2003-08-23 src/libgame/sdl.c
572 * fixed problem with setting mouse cursor in SDL version in fullscreen
574 2003-08-23 src/game.c
575 * fixed bug (missing array boundary check) which could crash the game
578 * version number set to 3.0.3
581 * version 3.0.2 released
583 2003-08-21 src/game.c
584 * fixed bug with creating inaccessible elements at player position
586 2003-08-20 src/init.c
587 * fixed bug with not finding current level artwork directory
589 2003-08-20 src/files.c
590 * fixed bug with choosing wrong engine version when playing tapes
591 * fixed bug with messing up custom element properties in 3.0.0 levels
594 * version number set to 3.0.2
597 * version 3.0.1 released
599 2003-08-17 (no source files affected)
600 * changed all "classic" PCX image files with 16 colors or less to
601 256 color (8 bit) storage format, because the Allegro game library
602 cannot handle PCX files with less than 256 colors (contributed
603 graphics are not affected and might look wrong in the DOS version)
605 2003-08-16 src/init.c
606 * fixed bug which (for example) crashed the level editor when defining
607 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
608 (only set to default) -- invalid graphics now set to default graphic
610 2003-08-16 src/init.c
611 * fixed graphical bug of player digging/collecting/snapping element
612 when no corresponding graphic/animation is defined for this action,
613 resulting in player being drawn as EL_EMPTY (which should only be
614 done to elements being collected, but not to the player)
616 2003-08-16 src/game.c
617 * fixed small graphical bug of player not totally moving into exit
619 2003-08-16 src/libgame/setup.c
620 * fixed bug with wrong MS-DOS 8.3 filename conversion
622 2003-08-16 src/tools.c
623 * fixed bug with invisible mouse cursor when pressing ESC while playing
625 2003-08-16 (various source files)
626 * added another 128 custom elements (disabled in editor by default)
628 2003-08-16 src/editor.c
629 * fixed NULL string bug causing Solaris to crash in sprintf()
631 2003-08-16 src/screen.c
632 * fixed drawing over scrollbar on level selection with custom fonts
634 2003-08-15 src/game.c
635 * cleanup of simple sounds / loop sounds / music settings
637 2003-08-08 (various source files)
638 * added custom element property for dropping collected elements
640 2003-08-08 src/conf_gfx.c
641 * fixed bug with missing graphic for active red disk bomb
643 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
644 * extended variable "level.gravity" to "level.initial_gravity" and
645 "game.current_gravity" to prevent level setting from being changed
646 by playing the level (keeping the runtime value after playing)
648 * fixed graphics bug when digging element that has 'crumbled' graphic
649 definition, but not 'diggable' graphic definition
652 * version number set to 3.0.1
655 * version 3.0.0 released
658 * various bug fixes; among others:
659 - fixed bug with pushing spring over empty space
660 - fixed bug with leaving tube while placing dynamite
661 - fixed bug with explosion of smashed penguins
662 - allow Murphy player graphic in levels with non-Supaplex elements
666 * I have forgotten to document changes for some time
669 * pre-release version 2.2.0rc1 released
672 * version number set to 2.1.2
675 * version 2.1.1 released
678 * version number set to 2.1.1
681 * version 2.1.0 released
684 * version number set to 2.1.0
686 2002-04-03 to 2002-05-19 (various source files)
687 * graphics, sounds and music now fully configurable
688 * bug fixed that prevented walking through tubes when gravity on
690 2002-04-02 src/events.c, src/editor.c
691 * Make Escape key less aggressive when playing or when editing level.
692 This can be configured as an option in the setup menu. (Default is
693 "less aggressive" which means "ask user if something can be lost"
694 when pressing the Escape key.)
696 2002-04-02 src/screen.c
697 * Added "graphics setup" screen.
699 2002-04-01 src/screen.c
700 * Changed "choose level" setup screen stuff to be more generic (to
701 make it easier to add more "choose from generic tree" setup screens).
703 2002-04-01 src/config.c, src/timestamp.h
704 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
705 automatically gets created by "src/Makefile" and contains an actual
706 compile-time timestamp to identify development versions of the game).
708 2002-03-31 src/tape.c, src/events.c
709 * Added quick game/tape save/load functions to tape stuff which can be
710 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
711 loads previously recorded tape and directly goes into recording mode
712 from the end of the tape (therefore appending to the tape).
714 2002-03-31 src/tape.c
715 * Added "index mark" function to tape recorder. When playing or
716 recording, "eject" button changes to "index" button. Setting index
717 mark is not yet implemented, but pressing index button when playing
718 allows very quick advancing to end of tape (when normal playing),
719 very fast forward mode (when playing with normal fast forward) or
720 very fast reaching of "pause before end of tape" (when playing with
721 "pause before end" playing mode).
723 2002-03-30 src/cartoons.c
724 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
726 2002-03-29 src/screen.c
727 * Changed setup screen stuff to be more generic (to make it easier
728 to add more setup screens).
730 2002-03-23 src/main.c, src/main.h
731 * Various changes due to the introduction of the new libgame files
732 "setup.c" and "joystick.c".
734 2002-03-23 src/files.c
735 * Generic parts of "src/files.c" (mainly setup and level directory
736 stuff) moved to new libgame file "src/libgame/setup.c".
738 2002-03-23 src/joystick.c
739 * File "src/joystick.c" moved to libgame source tree, with
740 correspondig changes.
742 2002-03-22 src/screens.c
743 * "HandleChooseLevel()": Another bug in level series navigation fixed.
744 (Wrong level series information displayed when entering main group.)
746 2002-03-22 src/editor.c
747 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
749 2002-03-22 src/editor.c
750 * Changed behaviour of "Escape" key in level editor to be more
751 intuitive: When in "Element Properties" or "Level Info" mode,
752 return to "Drawing Mode" instead of leaving the level editor.
754 2002-03-21 src/game.c, src/editor.c, src/files.c
755 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
756 gems (emeralds, diamonds, ...) slipping down from normal wall,
757 steel wall and growing wall (as in E.M.C. style levels). Although
758 the behaviour of contributed and private levels wasn't changed (due
759 to the use of "level.game_version"; see previous entry), editing
760 those levels will (of course) change the behaviour accordingly.
762 This change seems a bit too hard after thinking about it, because
763 the EM style behaviour is not the "expected" behaviour (gems would
764 normally only slip down from "rounded" walls). Therefore this was
765 now changed to an element property for gem style elements, with the
766 default setting "off" (which means: no special EM style behaviour).
767 To fix older converted levels, this flag is set to "on" for pre-2.0
768 levels that are neither contributed nor private levels.
770 2002-03-20 src/files.h
771 * Corrected settings for "level.game_version" depending of level type.
772 (Contributed and private levels always get played with game engine
773 version they were created with, while converted levels always get
774 played with the most recent version of the game engine, to let new
775 corrections of the emulation behaviour take effect.)
777 2002-03-20 src/main.h
778 * Added "#include <time.h>". This seems to be needed by "tape.c" for
779 compiling the SDL version on some systems.
780 Thanks to the several people who pointed this out.
783 * Version number set to 2.0.2.
786 * Version 2.0.1 released.
788 2002-03-18 src/screens.c
789 * "HandleChooseLevel()": Small bug in level series navigation fixed.
791 2002-03-18 src/files.c [src/libgame/misc.c]
792 * Moved some common functions from src/files.c to src/libgame/misc.c.
794 2002-03-18 src/files.c [src/libgame/misc.c]
795 * Changed permissions for new directories and saved files (especially
796 score files) according to suggestions of Debian users and mantainers.
797 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
799 2002-03-17 src/files.c
800 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
801 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
802 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
803 for levels and "TAPE" for tapes). Old "cookie" style format is
804 still supported for reading. New level and tape files are written
807 * New IFF chunk "VERS" contains version numbers for file and game
808 (where "game version" is the version of the program that wrote the
809 file, and "file version" is a version number to distinguish files
810 with different format, for example after adding new features).
812 2002-03-15 src/screen.c
813 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
814 (Before, you heard a mixture of the in-game music and the
817 2002-03-14 src/events.c
818 * Function "DumpTape()" (files.c) now available by pressing 't' from
819 main menu (when in DEBUG mode).
821 2002-03-14 src/game.c
822 * "GameWon()": When game was won playing a tape, now there is no delay
823 raising the score and no corresponding sound is played.
825 2002-03-14 src/files.c
826 * Changed "LoadTape()" for real chunk support and also adjusted
827 "SaveTape()" accordingly.
829 2002-03-14 src/game.c, src/tape.c, src/files.c
830 * Important changes to tape format: The old tape format stored all
831 actions with a real effect with a corresponding delay between the
832 stored actions. This had some major disadvantages (for example,
833 push delays had to be ignored, pressing a button for some seconds
834 mutated to several single button presses because of the non-action
835 delays between two action frames etc.). The new tape format just
836 stupidly records all device actions and replays them later. I really
837 don't know why I haven't solved it that way before?! Old-style tapes
838 (with tape file version less than 2.0) get converted to the new
839 format on-the-fly when loading and can therefore still be played;
840 only some minor parts of the old-style tape handling code was needed.
841 (A perfect conversion is not possible, because there is information
842 missing about the device actions between two action frames.)
844 2002-03-14 src/files.c
845 * New function "DumpTape()" to dump the contents of the current tape
846 in a human readable format.
848 2002-03-14 src/game.c
849 * Small tape bug fixed: When automatically advancing to next level
850 after a game was won, the tape from the previous level still was
851 loaded as a tape for the new level.
853 2002-03-14 src/tape.c
854 * Small graphical bug fixed: When pressing ""Record" or "Play" on
855 tape, cartoons did not get completely removed because
856 StopAnimation() was not called.
858 2002-03-13 src/files.c
859 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
860 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
861 size even when using 16-bit elements). Added new chunk "CNT2" for
862 16-bit amoeba content (previously written in 8-bit field in "HEAD"
863 chunk even when content was 16-bit element). "CNT2" should now be
864 able to store content for arbitrary elements (up to eight blocks of
865 3 x 3 element arrays). All "CNT2" elements will always be stored as
866 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
868 2002-03-13 src/files.c
869 * Changed "LoadLevel()" for real chunk support.
871 2002-03-12 src/game.c
872 * Fixed problem (introduced after 2.0.0 release) with penguins
873 not getting killed by enemies
875 2002-02-24 src/game.c, src/main.h
876 * Added "player->is_moving"; now "player->last_move_dir" does
877 not contain any information if the player is just moving at
879 Before, "player->last_move_dir" was misused for this purpose
880 for the robot stuff (robots don't kill players when they are
881 moving). But setting "player->last_move_dir" to MV_NO_MOVING
882 broke tapes when walking through pipes!
883 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
884 in a continuous movement. This fact is ignored for friends and