2 * fixed bug with not converting RND levels which are set to use native
3 engine to native level structure when loading
6 * uploaded pre-release (test) version 3.2.0-0 binary and source code
9 * version number set to 3.2.0
12 * level data now reset to defaults after attempt to load invalid file
15 * added use of "editorsetup.conf" for different level sets
18 * added auto-detection for various types of Emerald Mine level files
21 * fixed bug with scrollbars getting too small when list is very large
24 * fixed bug with 3+3 (cross) sized explosion not making explosion sound
27 * added most level editor configuration gadgets for new EMC elements
30 * added more element and graphic definitions for new EMC elements
33 * modified native EM engine to use integrated R'n'D sound system
36 * added SDL support to graphics functions in native EM engine
37 (by always using generic libgame interface functions)
40 * fixed bug in frame synchronization in native EM engine
43 * added code to convert levels between R'n'D and native EM engine
46 * new Emerald Mine engine can now play levels selected in main menu
49 * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
50 (which creates scaled down graphics for level editor and preview);
51 there's still a memory leak somewhere in the artwork handling code
52 * added "scale image up" functionality to X11 version of zoom function
55 * first attempts to integrate new, native Emerald Mine Club engine
58 * fixed bug in gadget code which caused reset of CEs in level editor
59 (example: pressing 'b' [grab brush] on CE config page erased values)
60 (solution: check if gadgets in ClickOnGadget() are really mapped)
61 * improved level change detection in editor (settings now also checked)
62 * fixed bug with "can move into acid" and "don't collide with" state
65 * fixed maze runner style CEs to use the configured move delay value
68 * added Aaron Davidson's tutorial level set to the "Tutorials" section
71 * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
72 * fixed the above fix because it broke level set "machine" (*sigh*)
73 * fixed random element placement in level editor to work as expected
74 * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
77 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
80 * fixed bug (missing array boundary check) which caused broken tapes
81 * fixed bug (when loading level template) which caused broken levels
82 * fixed bug with new block last field code when using non-yellow player
85 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
86 * internal change of how the player blocks the last field when moving
87 * fixed blocking delay of last field for EM and SP style block delay
88 * fixed bug where the player had to wait for the usual move delay after
89 unsuccessfully trying to move, when he directly could move after that
90 * the last two changes should make original Supaplex level 93 solvable
91 * improved use of random number generator to make it less predictable
92 * fixed behaviour of slippery SP elements to let slip left, then right
95 * fixed bug with wrong door state after trying to quickload empty tape
96 * fixed waste of static memory usage of the binary, making it smaller
97 * fixed very little graphical bug in Supaplex explosion
100 * version number set to 3.1.1
103 * version 3.1.0 released
106 * fixed bug with crash when writing user levelinfo.conf the first time
109 * added option "convert LEVELDIR [NR]" to command line batch commands
110 * re-converted Supaplex levels to apply latest engine fixes
111 * changed "use graphic/sound of element" to "use graphic of element"
112 due to compatibility problems with some levels ("bug machine" etc.)
115 * fixed bug with CE change replacing player with same or other player
118 * fixed bug with opaque font in envelope with background graphic when
119 background graphic is not transparent itself
122 * added "gravity on" and "gravity off" ports for Supaplex compatibility
123 * corrected original Supaplex level loading code to use these new ports
124 * also corrected Supaplex loader to auto-count infotrons if set to zero
127 * fixed bug with missing initialization of "modified" flag for GEs
130 * fixed bug that caused endless recursion loop when relocating player
131 * fixed tape recorder bug in "step mode" when using "pause before end"
132 * fixed tape recorder bug when changing from "warp forward" mode
135 * fixed bug with "when touching" for pushed elements at last position
138 * fixed bug that caused two activated toolbox buttons in level editor
139 * fixed bug with exploding dynabomb under player due to other explosion
142 * fixed bug with creating walkable custom element under player (again)
143 * fixed bug with not copying explosion type when copying CEs in editor
144 * fixed graphical bug when drawing player in setup menu (input devices)
145 * fixed graphical bug when the player is pushing an accessible element
146 * fixed bug with classic switchable elements triggering CE changes
147 * fixed bug with entering/leaving walkable element in RelocatePlayer()
148 * fixed crash bug when CE leaves behind the trigger player element
151 * fixed bug with broken tubes after placing/exploding dynamite in them
152 * fixed bug with exploding dynamite under player due to other explosion
153 * fixed bug with not resetting push delay under certain circumstances
156 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
157 * added network multiplayer code for Windows (thanks to Niko Böhm)
160 * added option "reachable despite gravity" for gravity movement
161 * changed gravity movement of most classic walkable and passable
162 elements back to "not reachable" (for compatibility reasons)
165 * fixed (removed) "indestructible" / "can explode" dependency in editor
166 * fixed (removed) "accessible inside" / "protected" dependency
167 * fixed (removed) "step mode" / "shield time" dependency
170 * fixed dynabombs exploding now into anything diggable
171 * fixed Supaplex style gravity movement into buggy base now impossible
172 * added pressing key "space" as valid action to select menu options
175 * added "replace when walkable" to relocate player to walkable element
176 * added "enter"/"leave" event for elements affected by relocation
177 * fixed "direct"/"indirect" change order also for "when change" event
178 * fixed graphical bug when pushing things from elements walkable inside
181 * fixed graphic bug when player is snapping while moving in old levels
182 * fixed bug when a moving custom element leaves a player element behind
183 * fixed bug with mole not disappearing when moving into acid pool
184 * fixed bug with incomplete path setting when using "--basepath" option
185 * moving CE can now leave walkable elements behind under the player
186 * when relocating, player can be set on walkable element now
187 * fixed another gravity movement bug
190 * uploaded pre-release (test) version 3.1.0-2 binary and source code
193 * added "collectible" and "removable" to extended replacement types
194 (where "removable" replaces "diggable" and "collectible" elements)
195 * added "collectible & throwable" (to throw element to the next field)
196 * fixed bug with CEs digging elements that are just about to explode
197 * changed mouse cursor now always being visible when game is paused
200 * added possibility to push/press accessible elements from a side that
202 * fixed bug with not setting actual date when appending to tape
205 * fixed bug with incorrectly initialized custom element editor graphics
208 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
209 - number of levels corrected from 18 to 17 in "levelinfo.conf"
212 * fixed bug with destroyed robot wheel still attracting robots forever
213 * fixed bug with time gate switch deactivating after robot wheel time
214 (while the time gate itself is not affected by this misbehaviour)
215 * changed behaviour of BD style amoeba to always get blocked by player
216 (before it was different when there were non-BD elements in level)
217 * fixed bug with player destroying indestructable elements with shield
220 * added option to make growing elements grow into anything diggable
221 (for the various amoeba types, biomaze and "game of life")
224 * fixed bug with movable elements not moving after left behind by CEs
225 * changed gravity movement to anything diggable, not only sand/base
226 * optionally allowing passing to walkable element, not only empty space
227 * added option "can pass to walkable element" for players
228 * finally fixed gravity movement (hopefully)
231 * fixed bug with movable elements not moving anymore after falling down
234 * fixed another bug with custom elements digging and leaving elements
235 * fixed bug with "along left/right side" and automatic start direction
236 * trigger elements now also displayed when "more custom" deactivated
237 * fixed bug with clipboard element initialized when loading new level
238 * added option "drop delay" to set delay before dropping next element
241 * uploaded pre-release (test) version 3.1.0-1 binary and source code
244 * added copy and paste functions for custom change pages
245 * enhanced graphical display and functionality of tape recorder
246 * fixed bug with custom elements digging and leaving elements
249 * added move speed faster than "very fast" for custom elements
250 * fixed bug with 3+3 style explosions and missing border content
251 * fixed little bug when copying custom elements in the editor
252 * enhanced custom element changes by more side trigger actions
255 * added option "no scrolling when relocating" for instant teleporting
256 * uploaded pre-release (test) version 3.1.0-0 binary and source code
259 * added trigger element and trigger player to use as target elements
260 * added copy and paste functions for custom and group elements
263 * fixed graphical bug when displaying explosion animations
264 * fixed bug when appending to tapes, resulting in broken tapes
265 * re-recorded a few tapes broken by fixing gravity checking bug
268 * "can move into acid" property now for all elements independently
269 * "can fall into acid" property for player stored in same bitfield now
270 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
271 * version number set to 3.1.0 (finally!)
274 * changed tape recording to only record input, not programmed actions
277 * fixed totally broken (every 8th frame skipped) step-by-step recording
278 * fixed bug with requester not displayed when quick-loading interrupted
279 * added option "can fall into acid (with gravity)" for players
280 * fixed bug with player not falling when snapping down with gravity
283 * fixed bug which messed up key config when using keypad number keys
286 * fixed bug which allowed moving upwards even when gravity was active
287 * fixed bug with missing error handling when dumping levels or tapes
290 * added different colored editor graphics for Supaplex gravity tubes
293 * fixed bug that allowed solvable tapes for unsolvable levels
296 * use unlimited number of droppable elements when "count" set to zero
297 * added option to use step limit instead of time limit for level
300 * added player and change page as trigger for custom element change
303 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
306 * fixed bug with dark yamyam changing to acid when moving over acid
307 * fixed handling of levels with more than 999 seconds level time
308 (example: level 76 of "Denmine")
311 * "spring push bug" reintroduced as configurable element property
312 * fixed bug with missing properties for "mole"
313 * fixed bug that showed up when fixing the above "mole" properties bug
314 * added option "can move into acid" for all movable elements
315 * fixed graphical bug for elements moving into acid
316 * changed event handling to handle all pending events before going on
319 * fixed bug which caused all CE change pages to be ignored which had
320 the same change event, but used a different element side
321 (reported by Simon Forsberg)
323 * fixed bug which caused elements that can move and fall and that are
324 transported by a conveyor belt to continue moving into that direction
325 after leaving the conveyor belt, regardless of their own movement
326 type; only elements which can not move are transported now
327 (reported by Simon Forsberg)
329 * fixed bug which could cause an array overflow in RelocatePlayer()
330 (reported by Niko Böhm)
332 * changed Emerald Mine style "passable / over" elements to "protected"
333 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
335 * added new option to select from which side a "walkable/passable"
336 element can be entered
339 * added explosion and ignition delay for elements that can explode
342 * fixed bug which caused player not being protected against enemies
343 when a CE was "walkable / inside" and was not "indestructible"
344 * added "walkable/passable" fields to be "protected/unprotected"
345 against enemies, even if not accessible "inside" but "over/under"
348 * corrected move pattern to 32 bit and initial move direction to 8 bit
351 * added second custom element base configuration page
354 * added some special EMC mappings to Emerald Mine level loader
355 (also covering previously unknown element in level 0 of "Bondmine 8")
358 * added option to block last field when player is moving (for Supaplex)
359 * adjusted push delay of Supaplex elements
360 * removed delays for envelopes etc. when replaying with maximum speed
361 * fixed bug when dropping element on a field that just changed to empty
364 * fixed bug: infotrons can now smash yellow disks
365 * fixed bug: when gravity active, port above player can now be entered
366 * removed "one white dot" mouse pointer which irritated some people
369 * added "choice type" for group element selection
372 * fixed bug with initial invulnerability of non-yellow player
375 * added level loader for loading native Supaplex packed levels
376 (including multi-part levels like the "splvls99" levels)
379 * fixed bug which allowed creating emeralds by escaping explosions
382 * custom elements can change (limited) or leave (unlimited) elements
383 * finally added multiple matches using group elements
384 * added shortcut to dump brush (type ":DB" in editor) for use in forum
387 * added new start movement type "previous" for continued CE movement
388 * added new start movement type "random" for random CE movement start
391 * added new element "sokoban_field_player" needed for Sokoban levels
392 (thanks to Ed Booker for pointing this out!)
395 * added elements that can be digged or left behind by custom elements
398 * added group elements for multiple matches and random element creation
401 * fixed some graphical errors displayed in old levels
404 * fixed wrong double speed movement after passing closing gates
407 * added level loader for loading native Emerald Mine levels
410 * changes for "shooting" style CE movement
413 * Happy New Year! ;-)
416 * changed default snap/drop keys from left/right Shift to Control keys
419 * fixed bug with dead player getting reanimated from custom element
422 * fixed bug with wrong penguin graphics (when entering exit)
425 * fixed bug with wrong "Murphy" graphics (when digging etc.)
428 * version number set to 3.0.9
431 * version 3.0.8 released
434 * added function checked_free()
437 * fixed bug with double nut cracking sound
438 (by eliminating "default element action sound" assignment in init.c)
441 * fixed crash when no music info files are available
444 * fixed boring and sleeping sounds
447 * added "maze runner" and "maze hunter" movement types
448 * added extended collision conditions for custom elements
451 * added warnings for undefined token values in artwork config files
454 * added menu entry for level set information to the info screen
457 * fixed bug with wrong default impact sound for colored emeralds
460 * added several sub-screens for the info screen
461 * menu text now also clickable (not only blue/red sphere left of it)
464 * added configurable "bored" and "sleeping" animations for the player
465 * added "awakening" sound for player when waking up after sleeping
468 * added "copy" and "exchange" functions for custom elements to editor
471 * added configurable element animations for info screen
474 * added configurable music credits for info screen
477 * finally fixed tape recording when player is created from CE change
480 * added "editorsetup.conf" for editor element list configuration
483 * added "musicinfo.conf" for menu and level music configuration
486 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
487 (that only showed up on Linux, but not on Windows systems)
490 * fixed turning movement of butterflies and fireflies (no frame reset)
491 * enhanced sniksnak turning movement (two steps instead of only one)
494 * version number set to 3.0.8
497 * version 3.0.7 released
500 * fixed reset of player animation frame when, for example,
501 walking, digging or collecting share the same animation
502 * fixed CE with "deadly when touching" exploding when touching amoeba
505 * fixed tape recording when player is created from CE element change
508 * introduced "turning..." action graphic for elements with move delay
509 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
510 * added turning animations for bug, spaceship and sniksnak
513 * prevent "extended" changed elements from delay change in same frame
516 * fixed bug when pushing element that can move away to the side
517 (like pushing falling elements, but now with moving elements)
520 * finally fixed serious bug in code for delayed element pushing (again)
523 * unavailable setup options now marked as "n/a" instead of "off"
524 * new boolean directive "latest_engine" for "levelinfo.conf": when set
525 to "true", levels are always played with the latest game engine,
526 which is desired for levels that are imported from other games; all
527 other levels are played with the engine version stored in level file
528 (which is normally the engine version the level was created with)
531 * fixed serious bug in code for delayed element pushing
532 * fixed little bug in animation frame selection for pushed elements
533 * speed-up of reading config file for verbose output
536 * added configuration option for opening and closing Supaplex exit
537 * added configuration option for moving up/down animation for Murphy
538 * fixed incorrectly displayed animation for attacking dragon
539 * fixed bug with not setting initial gravity for each new game
540 * fixed bug with teleportation of player by custom element change
541 * fixed bug with player not getting smashed by rock sometimes
544 * version number set to 3.0.7
547 * version 3.0.6 released
550 * added support for MP3 music for SDL version through SMPEG library
553 * fixed bug when initializing font graphic structure
554 * fixed bug with animation mode "pingpong" when using only 1 frame
555 * fixed bug with extended change target introduced in 3.0.5
556 * fixed bug where passing over moving element doubles player speed
557 * fixed bug with elements continuing to move into push direction
558 * fixed bug with duplicated player when dropping bomb with shield on
559 * added "switching" event for custom elements ("pressing" only once)
560 * fixed switching bug (resetting flag when not switching but not idle)
563 * fixed element tokens for certain file elements with ".active" etc.
566 * version number set to 3.0.6
569 * version 3.0.5 released
572 * now four envelope elements available
573 * font, background, animation and sound for envelope now configurable
574 * main menu doors opening/closing animation type now configurable
577 * active/inactive sides configurable for custom element changes
578 * new movement type "move when pushed" available for custom elements
581 * fixed bug in multiple config pages loader code that caused crashes
584 * enhanced (remaining low-resolution) Supaplex graphics
587 * version number set to 3.0.5
590 * version 3.0.4 released
592 2003-09-12 src/tools.c
593 * fixed bug in custom definition of crumbled element graphics
595 2003-09-11 src/files.c
596 * fixed bug in multiple config pages code that caused crashes
599 * version number set to 3.0.4
602 * version 3.0.3 released
605 * added music to Supaplex classic level set
607 2003-09-07 src/libgame/misc.c
608 * added support for loading various music formats through SDL_mixer
610 2003-09-06 (various source files)
611 * fixed several nasty bugs that may have caused crashes on some systems
612 * added envelope content which gets displayed when collecting envelope
613 * added multiple change event pages for custom elements
615 2003-08-24 src/game.c
616 * fixed problem with player animation when snapping and moving
618 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
619 * fixed problem with flickering when drawing toon animations
621 2003-08-23 src/libgame/sdl.c
622 * fixed problem with setting mouse cursor in SDL version in fullscreen
624 2003-08-23 src/game.c
625 * fixed bug (missing array boundary check) which could crash the game
628 * version number set to 3.0.3
631 * version 3.0.2 released
633 2003-08-21 src/game.c
634 * fixed bug with creating inaccessible elements at player position
636 2003-08-20 src/init.c
637 * fixed bug with not finding current level artwork directory
639 2003-08-20 src/files.c
640 * fixed bug with choosing wrong engine version when playing tapes
641 * fixed bug with messing up custom element properties in 3.0.0 levels
644 * version number set to 3.0.2
647 * version 3.0.1 released
649 2003-08-17 (no source files affected)
650 * changed all "classic" PCX image files with 16 colors or less to
651 256 color (8 bit) storage format, because the Allegro game library
652 cannot handle PCX files with less than 256 colors (contributed
653 graphics are not affected and might look wrong in the DOS version)
655 2003-08-16 src/init.c
656 * fixed bug which (for example) crashed the level editor when defining
657 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
658 (only set to default) -- invalid graphics now set to default graphic
660 2003-08-16 src/init.c
661 * fixed graphical bug of player digging/collecting/snapping element
662 when no corresponding graphic/animation is defined for this action,
663 resulting in player being drawn as EL_EMPTY (which should only be
664 done to elements being collected, but not to the player)
666 2003-08-16 src/game.c
667 * fixed small graphical bug of player not totally moving into exit
669 2003-08-16 src/libgame/setup.c
670 * fixed bug with wrong MS-DOS 8.3 filename conversion
672 2003-08-16 src/tools.c
673 * fixed bug with invisible mouse cursor when pressing ESC while playing
675 2003-08-16 (various source files)
676 * added another 128 custom elements (disabled in editor by default)
678 2003-08-16 src/editor.c
679 * fixed NULL string bug causing Solaris to crash in sprintf()
681 2003-08-16 src/screen.c
682 * fixed drawing over scrollbar on level selection with custom fonts
684 2003-08-15 src/game.c
685 * cleanup of simple sounds / loop sounds / music settings
687 2003-08-08 (various source files)
688 * added custom element property for dropping collected elements
690 2003-08-08 src/conf_gfx.c
691 * fixed bug with missing graphic for active red disk bomb
693 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
694 * extended variable "level.gravity" to "level.initial_gravity" and
695 "game.current_gravity" to prevent level setting from being changed
696 by playing the level (keeping the runtime value after playing)
698 * fixed graphics bug when digging element that has 'crumbled' graphic
699 definition, but not 'diggable' graphic definition
702 * version number set to 3.0.1
705 * version 3.0.0 released
708 * various bug fixes; among others:
709 - fixed bug with pushing spring over empty space
710 - fixed bug with leaving tube while placing dynamite
711 - fixed bug with explosion of smashed penguins
712 - allow Murphy player graphic in levels with non-Supaplex elements
716 * I have forgotten to document changes for some time
719 * pre-release version 2.2.0rc1 released
722 * version number set to 2.1.2
725 * version 2.1.1 released
728 * version number set to 2.1.1
731 * version 2.1.0 released
734 * version number set to 2.1.0
736 2002-04-03 to 2002-05-19 (various source files)
737 * graphics, sounds and music now fully configurable
738 * bug fixed that prevented walking through tubes when gravity on
740 2002-04-02 src/events.c, src/editor.c
741 * Make Escape key less aggressive when playing or when editing level.
742 This can be configured as an option in the setup menu. (Default is
743 "less aggressive" which means "ask user if something can be lost"
744 when pressing the Escape key.)
746 2002-04-02 src/screen.c
747 * Added "graphics setup" screen.
749 2002-04-01 src/screen.c
750 * Changed "choose level" setup screen stuff to be more generic (to
751 make it easier to add more "choose from generic tree" setup screens).
753 2002-04-01 src/config.c, src/timestamp.h
754 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
755 automatically gets created by "src/Makefile" and contains an actual
756 compile-time timestamp to identify development versions of the game).
758 2002-03-31 src/tape.c, src/events.c
759 * Added quick game/tape save/load functions to tape stuff which can be
760 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
761 loads previously recorded tape and directly goes into recording mode
762 from the end of the tape (therefore appending to the tape).
764 2002-03-31 src/tape.c
765 * Added "index mark" function to tape recorder. When playing or
766 recording, "eject" button changes to "index" button. Setting index
767 mark is not yet implemented, but pressing index button when playing
768 allows very quick advancing to end of tape (when normal playing),
769 very fast forward mode (when playing with normal fast forward) or
770 very fast reaching of "pause before end of tape" (when playing with
771 "pause before end" playing mode).
773 2002-03-30 src/cartoons.c
774 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
776 2002-03-29 src/screen.c
777 * Changed setup screen stuff to be more generic (to make it easier
778 to add more setup screens).
780 2002-03-23 src/main.c, src/main.h
781 * Various changes due to the introduction of the new libgame files
782 "setup.c" and "joystick.c".
784 2002-03-23 src/files.c
785 * Generic parts of "src/files.c" (mainly setup and level directory
786 stuff) moved to new libgame file "src/libgame/setup.c".
788 2002-03-23 src/joystick.c
789 * File "src/joystick.c" moved to libgame source tree, with
790 correspondig changes.
792 2002-03-22 src/screens.c
793 * "HandleChooseLevel()": Another bug in level series navigation fixed.
794 (Wrong level series information displayed when entering main group.)
796 2002-03-22 src/editor.c
797 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
799 2002-03-22 src/editor.c
800 * Changed behaviour of "Escape" key in level editor to be more
801 intuitive: When in "Element Properties" or "Level Info" mode,
802 return to "Drawing Mode" instead of leaving the level editor.
804 2002-03-21 src/game.c, src/editor.c, src/files.c
805 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
806 gems (emeralds, diamonds, ...) slipping down from normal wall,
807 steel wall and growing wall (as in E.M.C. style levels). Although
808 the behaviour of contributed and private levels wasn't changed (due
809 to the use of "level.game_version"; see previous entry), editing
810 those levels will (of course) change the behaviour accordingly.
812 This change seems a bit too hard after thinking about it, because
813 the EM style behaviour is not the "expected" behaviour (gems would
814 normally only slip down from "rounded" walls). Therefore this was
815 now changed to an element property for gem style elements, with the
816 default setting "off" (which means: no special EM style behaviour).
817 To fix older converted levels, this flag is set to "on" for pre-2.0
818 levels that are neither contributed nor private levels.
820 2002-03-20 src/files.h
821 * Corrected settings for "level.game_version" depending of level type.
822 (Contributed and private levels always get played with game engine
823 version they were created with, while converted levels always get
824 played with the most recent version of the game engine, to let new
825 corrections of the emulation behaviour take effect.)
827 2002-03-20 src/main.h
828 * Added "#include <time.h>". This seems to be needed by "tape.c" for
829 compiling the SDL version on some systems.
830 Thanks to the several people who pointed this out.
833 * Version number set to 2.0.2.
836 * Version 2.0.1 released.
838 2002-03-18 src/screens.c
839 * "HandleChooseLevel()": Small bug in level series navigation fixed.
841 2002-03-18 src/files.c [src/libgame/misc.c]
842 * Moved some common functions from src/files.c to src/libgame/misc.c.
844 2002-03-18 src/files.c [src/libgame/misc.c]
845 * Changed permissions for new directories and saved files (especially
846 score files) according to suggestions of Debian users and mantainers.
847 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
849 2002-03-17 src/files.c
850 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
851 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
852 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
853 for levels and "TAPE" for tapes). Old "cookie" style format is
854 still supported for reading. New level and tape files are written
857 * New IFF chunk "VERS" contains version numbers for file and game
858 (where "game version" is the version of the program that wrote the
859 file, and "file version" is a version number to distinguish files
860 with different format, for example after adding new features).
862 2002-03-15 src/screen.c
863 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
864 (Before, you heard a mixture of the in-game music and the
867 2002-03-14 src/events.c
868 * Function "DumpTape()" (files.c) now available by pressing 't' from
869 main menu (when in DEBUG mode).
871 2002-03-14 src/game.c
872 * "GameWon()": When game was won playing a tape, now there is no delay
873 raising the score and no corresponding sound is played.
875 2002-03-14 src/files.c
876 * Changed "LoadTape()" for real chunk support and also adjusted
877 "SaveTape()" accordingly.
879 2002-03-14 src/game.c, src/tape.c, src/files.c
880 * Important changes to tape format: The old tape format stored all
881 actions with a real effect with a corresponding delay between the
882 stored actions. This had some major disadvantages (for example,
883 push delays had to be ignored, pressing a button for some seconds
884 mutated to several single button presses because of the non-action
885 delays between two action frames etc.). The new tape format just
886 stupidly records all device actions and replays them later. I really
887 don't know why I haven't solved it that way before?! Old-style tapes
888 (with tape file version less than 2.0) get converted to the new
889 format on-the-fly when loading and can therefore still be played;
890 only some minor parts of the old-style tape handling code was needed.
891 (A perfect conversion is not possible, because there is information
892 missing about the device actions between two action frames.)
894 2002-03-14 src/files.c
895 * New function "DumpTape()" to dump the contents of the current tape
896 in a human readable format.
898 2002-03-14 src/game.c
899 * Small tape bug fixed: When automatically advancing to next level
900 after a game was won, the tape from the previous level still was
901 loaded as a tape for the new level.
903 2002-03-14 src/tape.c
904 * Small graphical bug fixed: When pressing ""Record" or "Play" on
905 tape, cartoons did not get completely removed because
906 StopAnimation() was not called.
908 2002-03-13 src/files.c
909 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
910 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
911 size even when using 16-bit elements). Added new chunk "CNT2" for
912 16-bit amoeba content (previously written in 8-bit field in "HEAD"
913 chunk even when content was 16-bit element). "CNT2" should now be
914 able to store content for arbitrary elements (up to eight blocks of
915 3 x 3 element arrays). All "CNT2" elements will always be stored as
916 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
918 2002-03-13 src/files.c
919 * Changed "LoadLevel()" for real chunk support.
921 2002-03-12 src/game.c
922 * Fixed problem (introduced after 2.0.0 release) with penguins
923 not getting killed by enemies
925 2002-02-24 src/game.c, src/main.h
926 * Added "player->is_moving"; now "player->last_move_dir" does
927 not contain any information if the player is just moving at
929 Before, "player->last_move_dir" was misused for this purpose
930 for the robot stuff (robots don't kill players when they are
931 moving). But setting "player->last_move_dir" to MV_NO_MOVING
932 broke tapes when walking through pipes!
933 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
934 in a continuous movement. This fact is ignored for friends and