3 * changed default snap/drop keys from left/right Shift to Control keys
6 * fixed bug with dead player getting reanimated from custom element
9 * fixed bug with wrong penguin graphics (when entering exit)
12 * fixed bug with wrong "Murphy" graphics (when digging etc.)
15 * Version number set to 3.0.9.
18 * Version 3.0.8 released.
21 * added function checked_free()
24 * fixed bug with double nut cracking sound
25 (by eliminating "default element action sound" assignment in init.c)
28 * fixed crash when no music info files are available
31 * fixed boring and sleeping sounds
34 * added "maze runner" and "maze hunter" movement types
35 * added extended collision conditions for custom elements
38 * added warnings for undefined token values in artwork config files
41 * added menu entry for level set information to the info screen
44 * fixed bug with wrong default impact sound for colored emeralds
47 * added several sub-screens for the info screen
48 * menu text now also clickable (not only blue/red sphere left of it)
51 * added configurable "bored" and "sleeping" animations for the player
52 * added "awakening" sound for player when waking up after sleeping
55 * added "copy" and "exchange" functions for custom elements to editor
58 * added configurable element animations for info screen
61 * added configurable music credits for info screen
64 * finally fixed tape recording when player is created from CE change
67 * added "editorsetup.conf" for editor element list configuration
70 * added "musicinfo.conf" for menu and level music configuration
73 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
74 (that only showed up on Linux, but not on Windows systems)
77 * fixed turning movement of butterflies and fireflies (no frame reset)
78 * enhanced sniksnak turning movement (two steps instead of only one)
81 * Version number set to 3.0.8.
84 * Version 3.0.7 released.
87 * fixed reset of player animation frame when, for example,
88 walking, digging or collecting share the same animation
89 * fixed CE with "deadly when touching" exploding when touching amoeba
92 * fixed tape recording when player is created from CE element change
95 * introduced "turning..." action graphic for elements with move delay
96 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
97 * added turning animations for bug, spaceship and sniksnak
100 * prevent "extended" changed elements from delay change in same frame
103 * fixed bug when pushing element that can move away to the side
104 (like pushing falling elements, but now with moving elements)
107 * finally fixed serious bug in code for delayed element pushing (again)
110 * unavailable setup options now marked as "n/a" instead of "off"
111 * new boolean directive "latest_engine" for "levelinfo.conf": when set
112 to "true", levels are always played with the latest game engine,
113 which is desired for levels that are imported from other games; all
114 other levels are played with the engine version stored in level file
115 (which is normally the engine version the level was created with)
118 * fixed serious bug in code for delayed element pushing
119 * fixed little bug in animation frame selection for pushed elements
120 * speed-up of reading config file for verbose output
123 * added configuration option for opening and closing Supaplex exit
124 * added configuration option for moving up/down animation for Murphy
125 * fixed incorrectly displayed animation for attacking dragon
126 * fixed bug with not setting initial gravity for each new game
127 * fixed bug with teleportation of player by custom element change
128 * fixed bug with player not getting smashed by rock sometimes
131 * Version number set to 3.0.7.
134 * Version 3.0.6 released.
137 * added support for MP3 music for SDL version through SMPEG library
140 * fixed bug when initializing font graphic structure
141 * fixed bug with animation mode "pingpong" when using only 1 frame
142 * fixed bug with extended change target introduced in 3.0.5
143 * fixed bug where passing over moving element doubles player speed
144 * fixed bug with elements continuing to move into push direction
145 * fixed bug with duplicated player when dropping bomb with shield on
146 * added "switching" event for custom elements ("pressing" only once)
147 * fixed switching bug (resetting flag when not switching but not idle)
150 * fixed element tokens for certain file elements with ".active" etc.
153 * Version number set to 3.0.6.
156 * Version 3.0.5 released.
159 * now four envelope elements available
160 * font, background, animation and sound for envelope now configurable
161 * main menu doors opening/closing animation type now configurable
164 * active/inactive sides configurable for custom element changes
165 * new movement type "move when pushed" available for custom elements
168 * fixed bug in multiple config pages loader code that caused crashes
171 * enhanced (remaining low-resolution) Supaplex graphics
174 * Version number set to 3.0.5.
177 * Version 3.0.4 released.
179 2003-09-12 src/tools.c
180 * fixed bug in custom definition of crumbled element graphics
182 2003-09-11 src/files.c
183 * fixed bug in multiple config pages code that caused crashes
186 * Version number set to 3.0.4.
189 * Version 3.0.3 released.
192 * added music to Supaplex classic level set
194 2003-09-07 src/libgame/misc.c
195 * added support for loading various music formats through SDL_mixer
197 2003-09-06 (various source files)
198 * fixed several nasty bugs that may have caused crashes on some systems
199 * added envelope content which gets displayed when collecting envelope
200 * added multiple change event pages for custom elements
202 2003-08-24 src/game.c
203 * fixed problem with player animation when snapping and moving
205 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
206 * fixed problem with flickering when drawing toon animations
208 2003-08-23 src/libgame/sdl.c
209 * fixed problem with setting mouse cursor in SDL version in fullscreen
211 2003-08-23 src/game.c
212 * fixed bug (missing array boundary check) which could crash the game
215 * Version number set to 3.0.3.
218 * Version 3.0.2 released.
220 2003-08-21 src/game.c
221 * fixed bug with creating inaccessible elements at player position
223 2003-08-20 src/init.c
224 * fixed bug with not finding current level artwork directory
226 2003-08-20 src/files.c
227 * fixed bug with choosing wrong engine version when playing tapes
228 * fixed bug with messing up custom element properties in 3.0.0 levels
231 * Version number set to 3.0.2.
234 * Version 3.0.1 released.
236 2003-08-17 (no source files affected)
237 * changed all "classic" PCX image files with 16 colors or less to
238 256 color (8 bit) storage format, because the Allegro game library
239 cannot handle PCX files with less than 256 colors (contributed
240 graphics are not affected and might look wrong in the DOS version)
242 2003-08-16 src/init.c
243 * fixed bug which (for example) crashed the level editor when defining
244 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
245 (only set to default) -- invalid graphics now set to default graphic
247 2003-08-16 src/init.c
248 * fixed graphical bug of player digging/collecting/snapping element
249 when no corresponding graphic/animation is defined for this action,
250 resulting in player being drawn as EL_EMPTY (which should only be
251 done to elements being collected, but not to the player)
253 2003-08-16 src/game.c
254 * fixed small graphical bug of player not totally moving into exit
256 2003-08-16 src/libgame/setup.c
257 * fixed bug with wrong MS-DOS 8.3 filename conversion
259 2003-08-16 src/tools.c
260 * fixed bug with invisible mouse cursor when pressing ESC while playing
262 2003-08-16 (various source files)
263 * added another 128 custom elements (disabled in editor by default)
265 2003-08-16 src/editor.c
266 * fixed NULL string bug causing Solaris to crash in sprintf()
268 2003-08-16 src/screen.c
269 * fixed drawing over scrollbar on level selection with custom fonts
271 2003-08-15 src/game.c
272 * cleanup of simple sounds / loop sounds / music settings
274 2003-08-08 (various source files)
275 * added custom element property for dropping collected elements
277 2003-08-08 src/conf_gfx.c
278 * fixed bug with missing graphic for active red disk bomb
280 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
281 * Extended variable "level.gravity" to "level.initial_gravity" and
282 "game.current_gravity" to prevent level setting from being changed
283 by playing the level (keeping the runtime value after playing).
285 * Fixed graphics bug when digging element that has 'crumbled' graphic
286 definition, but not 'diggable' graphic definition.
289 * Version number set to 3.0.1.
292 * Version 3.0.0 released.
295 * various bug fixes; among others:
296 - fixed bug with pushing spring over empty space
297 - fixed bug with leaving tube while placing dynamite
298 - fixed bug with explosion of smashed penguins
299 - allow Murphy player graphic in levels with non-Supaplex elements
303 * I have forgotten to document changes for some time.
306 * Pre-Release Version 2.2.0rc1 released.
309 * Version number set to 2.1.2.
312 * Version 2.1.1 released.
315 * Version number set to 2.1.1.
318 * Version 2.1.0 released.
321 * Version number set to 2.1.0.
323 2002-04-03 to 2002-05-19 (various source files)
324 * graphics, sounds and music now fully configurable
325 * bug fixed that prevented walking through tubes when gravity on
327 2002-04-02 src/events.c, src/editor.c
328 * Make Escape key less aggressive when playing or when editing level.
329 This can be configured as an option in the setup menu. (Default is
330 "less aggressive" which means "ask user if something can be lost"
331 when pressing the Escape key.)
333 2002-04-02 src/screen.c
334 * Added "graphics setup" screen.
336 2002-04-01 src/screen.c
337 * Changed "choose level" setup screen stuff to be more generic (to
338 make it easier to add more "choose from generic tree" setup screens).
340 2002-04-01 src/config.c, src/timestamp.h
341 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
342 automatically gets created by "src/Makefile" and contains an actual
343 compile-time timestamp to identify development versions of the game).
345 2002-03-31 src/tape.c, src/events.c
346 * Added quick game/tape save/load functions to tape stuff which can be
347 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
348 loads previously recorded tape and directly goes into recording mode
349 from the end of the tape (therefore appending to the tape).
351 2002-03-31 src/tape.c
352 * Added "index mark" function to tape recorder. When playing or
353 recording, "eject" button changes to "index" button. Setting index
354 mark is not yet implemented, but pressing index button when playing
355 allows very quick advancing to end of tape (when normal playing),
356 very fast forward mode (when playing with normal fast forward) or
357 very fast reaching of "pause before end of tape" (when playing with
358 "pause before end" playing mode).
360 2002-03-30 src/cartoons.c
361 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
363 2002-03-29 src/screen.c
364 * Changed setup screen stuff to be more generic (to make it easier
365 to add more setup screens).
367 2002-03-23 src/main.c, src/main.h
368 * Various changes due to the introduction of the new libgame files
369 "setup.c" and "joystick.c".
371 2002-03-23 src/files.c
372 * Generic parts of "src/files.c" (mainly setup and level directory
373 stuff) moved to new libgame file "src/libgame/setup.c".
375 2002-03-23 src/joystick.c
376 * File "src/joystick.c" moved to libgame source tree, with
377 correspondig changes.
379 2002-03-22 src/screens.c
380 * "HandleChooseLevel()": Another bug in level series navigation fixed.
381 (Wrong level series information displayed when entering main group.)
383 2002-03-22 src/editor.c
384 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
386 2002-03-22 src/editor.c
387 * Changed behaviour of "Escape" key in level editor to be more
388 intuitive: When in "Element Properties" or "Level Info" mode,
389 return to "Drawing Mode" instead of leaving the level editor.
391 2002-03-21 src/game.c, src/editor.c, src/files.c
392 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
393 gems (emeralds, diamonds, ...) slipping down from normal wall,
394 steel wall and growing wall (as in E.M.C. style levels). Although
395 the behaviour of contributed and private levels wasn't changed (due
396 to the use of "level.game_version"; see previous entry), editing
397 those levels will (of course) change the behaviour accordingly.
399 This change seems a bit too hard after thinking about it, because
400 the EM style behaviour is not the "expected" behaviour (gems would
401 normally only slip down from "rounded" walls). Therefore this was
402 now changed to an element property for gem style elements, with the
403 default setting "off" (which means: no special EM style behaviour).
404 To fix older converted levels, this flag is set to "on" for pre-2.0
405 levels that are neither contributed nor private levels.
407 2002-03-20 src/files.h
408 * Corrected settings for "level.game_version" depending of level type.
409 (Contributed and private levels always get played with game engine
410 version they were created with, while converted levels always get
411 played with the most recent version of the game engine, to let new
412 corrections of the emulation behaviour take effect.)
414 2002-03-20 src/main.h
415 * Added "#include <time.h>". This seems to be needed by "tape.c" for
416 compiling the SDL version on some systems.
417 Thanks to the several people who pointed this out.
420 * Version number set to 2.0.2.
423 * Version 2.0.1 released.
425 2002-03-18 src/screens.c
426 * "HandleChooseLevel()": Small bug in level series navigation fixed.
428 2002-03-18 src/files.c [src/libgame/misc.c]
429 * Moved some common functions from src/files.c to src/libgame/misc.c.
431 2002-03-18 src/files.c [src/libgame/misc.c]
432 * Changed permissions for new directories and saved files (especially
433 score files) according to suggestions of Debian users and mantainers.
434 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
436 2002-03-17 src/files.c
437 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
438 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
439 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
440 for levels and "TAPE" for tapes). Old "cookie" style format is
441 still supported for reading. New level and tape files are written
444 * New IFF chunk "VERS" contains version numbers for file and game
445 (where "game version" is the version of the program that wrote the
446 file, and "file version" is a version number to distinguish files
447 with different format, for example after adding new features).
449 2002-03-15 src/screen.c
450 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
451 (Before, you heard a mixture of the in-game music and the
454 2002-03-14 src/events.c
455 * Function "DumpTape()" (files.c) now available by pressing 't' from
456 main menu (when in DEBUG mode).
458 2002-03-14 src/game.c
459 * "GameWon()": When game was won playing a tape, now there is no delay
460 raising the score and no corresponding sound is played.
462 2002-03-14 src/files.c
463 * Changed "LoadTape()" for real chunk support and also adjusted
464 "SaveTape()" accordingly.
466 2002-03-14 src/game.c, src/tape.c, src/files.c
467 * Important changes to tape format: The old tape format stored all
468 actions with a real effect with a corresponding delay between the
469 stored actions. This had some major disadvantages (for example,
470 push delays had to be ignored, pressing a button for some seconds
471 mutated to several single button presses because of the non-action
472 delays between two action frames etc.). The new tape format just
473 stupidly records all device actions and replays them later. I really
474 don't know why I haven't solved it that way before?! Old-style tapes
475 (with tape file version less than 2.0) get converted to the new
476 format on-the-fly when loading and can therefore still be played;
477 only some minor parts of the old-style tape handling code was needed.
478 (A perfect conversion is not possible, because there is information
479 missing about the device actions between two action frames.)
481 2002-03-14 src/files.c
482 * New function "DumpTape()" to dump the contents of the current tape
483 in a human readable format.
485 2002-03-14 src/game.c
486 * Small tape bug fixed: When automatically advancing to next level
487 after a game was won, the tape from the previous level still was
488 loaded as a tape for the new level.
490 2002-03-14 src/tape.c
491 * Small graphical bug fixed: When pressing ""Record" or "Play" on
492 tape, cartoons did not get completely removed because
493 StopAnimation() was not called.
495 2002-03-13 src/files.c
496 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
497 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
498 size even when using 16-bit elements). Added new chunk "CNT2" for
499 16-bit amoeba content (previously written in 8-bit field in "HEAD"
500 chunk even when content was 16-bit element). "CNT2" should now be
501 able to store content for arbitrary elements (up to eight blocks of
502 3 x 3 element arrays). All "CNT2" elements will always be stored as
503 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
505 2002-03-13 src/files.c
506 * Changed "LoadLevel()" for real chunk support.
508 2002-03-12 src/game.c
509 * Fixed problem (introduced after 2.0.0 release) with penguins
510 not getting killed by enemies
512 2002-02-24 src/game.c, src/main.h
513 * Added "player->is_moving"; now "player->last_move_dir" does
514 not contain any information if the player is just moving at
516 Before, "player->last_move_dir" was misused for this purpose
517 for the robot stuff (robots don't kill players when they are
518 moving). But setting "player->last_move_dir" to MV_NO_MOVING
519 broke tapes when walking through pipes!
520 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
521 in a continuous movement. This fact is ignored for friends and