2 * fixed bug when pushing element that can move away to the side
3 (like pushing falling elements, but now with moving elements)
6 * finally fixed serious bug in code for delayed element pushing (again)
9 * unavailable setup options now marked as "n/a" instead of "off"
10 * new boolean directive "latest_engine" for "levelinfo.conf": when set
11 to "true", levels are always played with the latest game engine,
12 which is desired for levels that are imported from other games; all
13 other levels are played with the engine version stored in level file
14 (which is normally the engine version the level was created with)
17 * fixed serious bug in code for delayed element pushing
18 * fixed little bug in animation frame selection for pushed elements
19 * speed-up of reading config file for verbose output
22 * added configuration option for opening and closing Supaplex exit
23 * added configuration option for moving up/down animation for Murphy
24 * fixed incorrectly displayed animation for attacking dragon
25 * fixed bug with not setting initial gravity for each new game
26 * fixed bug with teleportation of player by custom element change
27 * fixed bug with player not getting smashed by rock sometimes
30 * Version number set to 3.0.7.
33 * Version 3.0.6 released.
36 * added support for MP3 music for SDL version through SMPEG library
39 * fixed bug when initializing font graphic structure
40 * fixed bug with animation mode "pingpong" when using only 1 frame
41 * fixed bug with extended change target introduced in 3.0.5
42 * fixed bug where passing over moving element doubles player speed
43 * fixed bug with elements continuing to move into push direction
44 * fixed bug with duplicated player when dropping bomb with shield on
45 * added "switching" event for custom elements ("pressing" only once)
46 * fixed switching bug (resetting flag when not switching but not idle)
49 * fixed element tokens for certain file elements with ".active" etc.
52 * Version number set to 3.0.6.
55 * Version 3.0.5 released.
58 * now four envelope elements available
59 * font, background, animation and sound for envelope now configurable
60 * main menu doors opening/closing animation type now configurable
63 * active/inactive sides configurable for custom element changes
64 * new movement type "move when pushed" available for custom elements
67 * fixed bug in multiple config pages loader code that caused crashes
70 * enhanced (remaining low-resolution) Supaplex graphics
73 * Version number set to 3.0.5.
76 * Version 3.0.4 released.
78 2003-09-12 src/tools.c
79 * fixed bug in custom definition of crumbled element graphics
81 2003-09-11 src/files.c
82 * fixed bug in multiple config pages code that caused crashes
85 * Version number set to 3.0.4.
88 * Version 3.0.3 released.
91 * added music to Supaplex classic level set
93 2003-09-07 src/libgame/misc.c
94 * added support for loading various music formats through SDL_mixer
96 2003-09-06 (various source files)
97 * fixed several nasty bugs that may have caused crashes on some systems
98 * added envelope content which gets displayed when collecting envelope
99 * added multiple change event pages for custom elements
101 2003-08-24 src/game.c
102 * fixed problem with player animation when snapping and moving
104 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
105 * fixed problem with flickering when drawing toon animations
107 2003-08-23 src/libgame/sdl.c
108 * fixed problem with setting mouse cursor in SDL version in fullscreen
110 2003-08-23 src/game.c
111 * fixed bug (missing array boundary check) which could crash the game
114 * Version number set to 3.0.3.
117 * Version 3.0.2 released.
119 2003-08-21 src/game.c
120 * fixed bug with creating inaccessible elements at player position
122 2003-08-20 src/init.c
123 * fixed bug with not finding current level artwork directory
125 2003-08-20 src/files.c
126 * fixed bug with choosing wrong engine version when playing tapes
127 * fixed bug with messing up custom element properties in 3.0.0 levels
130 * Version number set to 3.0.2.
133 * Version 3.0.1 released.
135 2003-08-17 (no source files affected)
136 * changed all "classic" PCX image files with 16 colors or less to
137 256 color (8 bit) storage format, because the Allegro game library
138 cannot handle PCX files with less than 256 colors (contributed
139 graphics are not affected and might look wrong in the DOS version)
141 2003-08-16 src/init.c
142 * fixed bug which (for example) crashed the level editor when defining
143 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
144 (only set to default) -- invalid graphics now set to default graphic
146 2003-08-16 src/init.c
147 * fixed graphical bug of player digging/collecting/snapping element
148 when no corresponding graphic/animation is defined for this action,
149 resulting in player being drawn as EL_EMPTY (which should only be
150 done to elements being collected, but not to the player)
152 2003-08-16 src/game.c
153 * fixed small graphical bug of player not totally moving into exit
155 2003-08-16 src/libgame/setup.c
156 * fixed bug with wrong MS-DOS 8.3 filename conversion
158 2003-08-16 src/tools.c
159 * fixed bug with invisible mouse cursor when pressing ESC while playing
161 2003-08-16 (various source files)
162 * added another 128 custom elements (disabled in editor by default)
164 2003-08-16 src/editor.c
165 * fixed NULL string bug causing Solaris to crash in sprintf()
167 2003-08-16 src/screen.c
168 * fixed drawing over scrollbar on level selection with custom fonts
170 2003-08-15 src/game.c
171 * cleanup of simple sounds / loop sounds / music settings
173 2003-08-08 (various source files)
174 * added custom element property for dropping collected elements
176 2003-08-08 src/conf_gfx.c
177 * fixed bug with missing graphic for active red disk bomb
179 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
180 * Extended variable "level.gravity" to "level.initial_gravity" and
181 "game.current_gravity" to prevent level setting from being changed
182 by playing the level (keeping the runtime value after playing).
184 * Fixed graphics bug when digging element that has 'crumbled' graphic
185 definition, but not 'diggable' graphic definition.
188 * Version number set to 3.0.1.
191 * Version 3.0.0 released.
194 * various bug fixes; among others:
195 - fixed bug with pushing spring over empty space
196 - fixed bug with leaving tube while placing dynamite
197 - fixed bug with explosion of smashed penguins
198 - allow Murphy player graphic in levels with non-Supaplex elements
202 * I have forgotten to document changes for some time.
205 * Pre-Release Version 2.2.0rc1 released.
208 * Version number set to 2.1.2.
211 * Version 2.1.1 released.
214 * Version number set to 2.1.1.
217 * Version 2.1.0 released.
220 * Version number set to 2.1.0.
222 2002-04-03 to 2002-05-19 (various source files)
223 * graphics, sounds and music now fully configurable
224 * bug fixed that prevented walking through tubes when gravity on
226 2002-04-02 src/events.c, src/editor.c
227 * Make Escape key less aggressive when playing or when editing level.
228 This can be configured as an option in the setup menu. (Default is
229 "less aggressive" which means "ask user if something can be lost"
230 when pressing the Escape key.)
232 2002-04-02 src/screen.c
233 * Added "graphics setup" screen.
235 2002-04-01 src/screen.c
236 * Changed "choose level" setup screen stuff to be more generic (to
237 make it easier to add more "choose from generic tree" setup screens).
239 2002-04-01 src/config.c, src/timestamp.h
240 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
241 automatically gets created by "src/Makefile" and contains an actual
242 compile-time timestamp to identify development versions of the game).
244 2002-03-31 src/tape.c, src/events.c
245 * Added quick game/tape save/load functions to tape stuff which can be
246 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
247 loads previously recorded tape and directly goes into recording mode
248 from the end of the tape (therefore appending to the tape).
250 2002-03-31 src/tape.c
251 * Added "index mark" function to tape recorder. When playing or
252 recording, "eject" button changes to "index" button. Setting index
253 mark is not yet implemented, but pressing index button when playing
254 allows very quick advancing to end of tape (when normal playing),
255 very fast forward mode (when playing with normal fast forward) or
256 very fast reaching of "pause before end of tape" (when playing with
257 "pause before end" playing mode).
259 2002-03-30 src/cartoons.c
260 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
262 2002-03-29 src/screen.c
263 * Changed setup screen stuff to be more generic (to make it easier
264 to add more setup screens).
266 2002-03-23 src/main.c, src/main.h
267 * Various changes due to the introduction of the new libgame files
268 "setup.c" and "joystick.c".
270 2002-03-23 src/files.c
271 * Generic parts of "src/files.c" (mainly setup and level directory
272 stuff) moved to new libgame file "src/libgame/setup.c".
274 2002-03-23 src/joystick.c
275 * File "src/joystick.c" moved to libgame source tree, with
276 correspondig changes.
278 2002-03-22 src/screens.c
279 * "HandleChooseLevel()": Another bug in level series navigation fixed.
280 (Wrong level series information displayed when entering main group.)
282 2002-03-22 src/editor.c
283 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
285 2002-03-22 src/editor.c
286 * Changed behaviour of "Escape" key in level editor to be more
287 intuitive: When in "Element Properties" or "Level Info" mode,
288 return to "Drawing Mode" instead of leaving the level editor.
290 2002-03-21 src/game.c, src/editor.c, src/files.c
291 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
292 gems (emeralds, diamonds, ...) slipping down from normal wall,
293 steel wall and growing wall (as in E.M.C. style levels). Although
294 the behaviour of contributed and private levels wasn't changed (due
295 to the use of "level.game_version"; see previous entry), editing
296 those levels will (of course) change the behaviour accordingly.
298 This change seems a bit too hard after thinking about it, because
299 the EM style behaviour is not the "expected" behaviour (gems would
300 normally only slip down from "rounded" walls). Therefore this was
301 now changed to an element property for gem style elements, with the
302 default setting "off" (which means: no special EM style behaviour).
303 To fix older converted levels, this flag is set to "on" for pre-2.0
304 levels that are neither contributed nor private levels.
306 2002-03-20 src/files.h
307 * Corrected settings for "level.game_version" depending of level type.
308 (Contributed and private levels always get played with game engine
309 version they were created with, while converted levels always get
310 played with the most recent version of the game engine, to let new
311 corrections of the emulation behaviour take effect.)
313 2002-03-20 src/main.h
314 * Added "#include <time.h>". This seems to be needed by "tape.c" for
315 compiling the SDL version on some systems.
316 Thanks to the several people who pointed this out.
319 * Version number set to 2.0.2.
322 * Version 2.0.1 released.
324 2002-03-18 src/screens.c
325 * "HandleChooseLevel()": Small bug in level series navigation fixed.
327 2002-03-18 src/files.c [src/libgame/misc.c]
328 * Moved some common functions from src/files.c to src/libgame/misc.c.
330 2002-03-18 src/files.c [src/libgame/misc.c]
331 * Changed permissions for new directories and saved files (especially
332 score files) according to suggestions of Debian users and mantainers.
333 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
335 2002-03-17 src/files.c
336 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
337 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
338 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
339 for levels and "TAPE" for tapes). Old "cookie" style format is
340 still supported for reading. New level and tape files are written
343 * New IFF chunk "VERS" contains version numbers for file and game
344 (where "game version" is the version of the program that wrote the
345 file, and "file version" is a version number to distinguish files
346 with different format, for example after adding new features).
348 2002-03-15 src/screen.c
349 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
350 (Before, you heard a mixture of the in-game music and the
353 2002-03-14 src/events.c
354 * Function "DumpTape()" (files.c) now available by pressing 't' from
355 main menu (when in DEBUG mode).
357 2002-03-14 src/game.c
358 * "GameWon()": When game was won playing a tape, now there is no delay
359 raising the score and no corresponding sound is played.
361 2002-03-14 src/files.c
362 * Changed "LoadTape()" for real chunk support and also adjusted
363 "SaveTape()" accordingly.
365 2002-03-14 src/game.c, src/tape.c, src/files.c
366 * Important changes to tape format: The old tape format stored all
367 actions with a real effect with a corresponding delay between the
368 stored actions. This had some major disadvantages (for example,
369 push delays had to be ignored, pressing a button for some seconds
370 mutated to several single button presses because of the non-action
371 delays between two action frames etc.). The new tape format just
372 stupidly records all device actions and replays them later. I really
373 don't know why I haven't solved it that way before?! Old-style tapes
374 (with tape file version less than 2.0) get converted to the new
375 format on-the-fly when loading and can therefore still be played;
376 only some minor parts of the old-style tape handling code was needed.
377 (A perfect conversion is not possible, because there is information
378 missing about the device actions between two action frames.)
380 2002-03-14 src/files.c
381 * New function "DumpTape()" to dump the contents of the current tape
382 in a human readable format.
384 2002-03-14 src/game.c
385 * Small tape bug fixed: When automatically advancing to next level
386 after a game was won, the tape from the previous level still was
387 loaded as a tape for the new level.
389 2002-03-14 src/tape.c
390 * Small graphical bug fixed: When pressing ""Record" or "Play" on
391 tape, cartoons did not get completely removed because
392 StopAnimation() was not called.
394 2002-03-13 src/files.c
395 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
396 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
397 size even when using 16-bit elements). Added new chunk "CNT2" for
398 16-bit amoeba content (previously written in 8-bit field in "HEAD"
399 chunk even when content was 16-bit element). "CNT2" should now be
400 able to store content for arbitrary elements (up to eight blocks of
401 3 x 3 element arrays). All "CNT2" elements will always be stored as
402 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
404 2002-03-13 src/files.c
405 * Changed "LoadLevel()" for real chunk support.
407 2002-03-12 src/game.c
408 * Fixed problem (introduced after 2.0.0 release) with penguins
409 not getting killed by enemies
411 2002-02-24 src/game.c, src/main.h
412 * Added "player->is_moving"; now "player->last_move_dir" does
413 not contain any information if the player is just moving at
415 Before, "player->last_move_dir" was misused for this purpose
416 for the robot stuff (robots don't kill players when they are
417 moving). But setting "player->last_move_dir" to MV_NO_MOVING
418 broke tapes when walking through pipes!
419 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
420 in a continuous movement. This fact is ignored for friends and