2 * added editor element descriptions written by Aaron Davidson
5 * improved fallback handling when configured artwork is not available
6 (now using default artwork instead of exiting when files not found)
9 * fixed bug on level selection screen when dragging scrollbar
12 * fixed bug which caused broken tapes when appending to EM engine tapes
15 * uploaded pre-release (test) version 3.2.0-1 binary and source code
18 * added code to replace changed artwork config tokens with other tokens
19 (needed for backwards compatibility, so that older tokens still work)
22 * added native R'n'D graphics for some new EMC elements in EM engine
25 * fixed some bugs in the EM engine integration code
26 * changed EM engine code to allow diagonal movement
27 * changed EM engine code to allow use of separate snap and drop keys
30 * fixed some redraw bugs when using EM engine
33 * fixed bug with not converting RND levels which are set to use native
34 engine to native level structure when loading
37 * uploaded pre-release (test) version 3.2.0-0 binary and source code
40 * version number set to 3.2.0
43 * level data now reset to defaults after attempt to load invalid file
46 * added use of "editorsetup.conf" for different level sets
49 * added auto-detection for various types of Emerald Mine level files
52 * fixed bug with scrollbars getting too small when list is very large
55 * fixed bug with 3+3 (cross) sized explosion not making explosion sound
58 * added most level editor configuration gadgets for new EMC elements
61 * added more element and graphic definitions for new EMC elements
64 * modified native EM engine to use integrated R'n'D sound system
67 * added SDL support to graphics functions in native EM engine
68 (by always using generic libgame interface functions)
71 * fixed bug in frame synchronization in native EM engine
74 * added code to convert levels between R'n'D and native EM engine
77 * new Emerald Mine engine can now play levels selected in main menu
80 * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
81 (which creates scaled down graphics for level editor and preview);
82 there's still a memory leak somewhere in the artwork handling code
83 * added "scale image up" functionality to X11 version of zoom function
86 * first attempts to integrate new, native Emerald Mine Club engine
89 * fixed bug in gadget code which caused reset of CEs in level editor
90 (example: pressing 'b' [grab brush] on CE config page erased values)
91 (solution: check if gadgets in ClickOnGadget() are really mapped)
92 * improved level change detection in editor (settings now also checked)
93 * fixed bug with "can move into acid" and "don't collide with" state
96 * fixed maze runner style CEs to use the configured move delay value
99 * added Aaron Davidson's tutorial level set to the "Tutorials" section
102 * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
103 * fixed the above fix because it broke level set "machine" (*sigh*)
104 * fixed random element placement in level editor to work as expected
105 * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
108 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
111 * fixed bug (missing array boundary check) which caused broken tapes
112 * fixed bug (when loading level template) which caused broken levels
113 * fixed bug with new block last field code when using non-yellow player
116 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
117 * internal change of how the player blocks the last field when moving
118 * fixed blocking delay of last field for EM and SP style block delay
119 * fixed bug where the player had to wait for the usual move delay after
120 unsuccessfully trying to move, when he directly could move after that
121 * the last two changes should make original Supaplex level 93 solvable
122 * improved use of random number generator to make it less predictable
123 * fixed behaviour of slippery SP elements to let slip left, then right
126 * fixed bug with wrong door state after trying to quickload empty tape
127 * fixed waste of static memory usage of the binary, making it smaller
128 * fixed very little graphical bug in Supaplex explosion
131 * version number set to 3.1.1
134 * version 3.1.0 released
137 * fixed bug with crash when writing user levelinfo.conf the first time
140 * added option "convert LEVELDIR [NR]" to command line batch commands
141 * re-converted Supaplex levels to apply latest engine fixes
142 * changed "use graphic/sound of element" to "use graphic of element"
143 due to compatibility problems with some levels ("bug machine" etc.)
146 * fixed bug with CE change replacing player with same or other player
149 * fixed bug with opaque font in envelope with background graphic when
150 background graphic is not transparent itself
153 * added "gravity on" and "gravity off" ports for Supaplex compatibility
154 * corrected original Supaplex level loading code to use these new ports
155 * also corrected Supaplex loader to auto-count infotrons if set to zero
158 * fixed bug with missing initialization of "modified" flag for GEs
161 * fixed bug that caused endless recursion loop when relocating player
162 * fixed tape recorder bug in "step mode" when using "pause before end"
163 * fixed tape recorder bug when changing from "warp forward" mode
166 * fixed bug with "when touching" for pushed elements at last position
169 * fixed bug that caused two activated toolbox buttons in level editor
170 * fixed bug with exploding dynabomb under player due to other explosion
173 * fixed bug with creating walkable custom element under player (again)
174 * fixed bug with not copying explosion type when copying CEs in editor
175 * fixed graphical bug when drawing player in setup menu (input devices)
176 * fixed graphical bug when the player is pushing an accessible element
177 * fixed bug with classic switchable elements triggering CE changes
178 * fixed bug with entering/leaving walkable element in RelocatePlayer()
179 * fixed crash bug when CE leaves behind the trigger player element
182 * fixed bug with broken tubes after placing/exploding dynamite in them
183 * fixed bug with exploding dynamite under player due to other explosion
184 * fixed bug with not resetting push delay under certain circumstances
187 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
188 * added network multiplayer code for Windows (thanks to Niko Böhm)
191 * added option "reachable despite gravity" for gravity movement
192 * changed gravity movement of most classic walkable and passable
193 elements back to "not reachable" (for compatibility reasons)
196 * fixed (removed) "indestructible" / "can explode" dependency in editor
197 * fixed (removed) "accessible inside" / "protected" dependency
198 * fixed (removed) "step mode" / "shield time" dependency
201 * fixed dynabombs exploding now into anything diggable
202 * fixed Supaplex style gravity movement into buggy base now impossible
203 * added pressing key "space" as valid action to select menu options
206 * added "replace when walkable" to relocate player to walkable element
207 * added "enter"/"leave" event for elements affected by relocation
208 * fixed "direct"/"indirect" change order also for "when change" event
209 * fixed graphical bug when pushing things from elements walkable inside
212 * fixed graphic bug when player is snapping while moving in old levels
213 * fixed bug when a moving custom element leaves a player element behind
214 * fixed bug with mole not disappearing when moving into acid pool
215 * fixed bug with incomplete path setting when using "--basepath" option
216 * moving CE can now leave walkable elements behind under the player
217 * when relocating, player can be set on walkable element now
218 * fixed another gravity movement bug
221 * uploaded pre-release (test) version 3.1.0-2 binary and source code
224 * added "collectible" and "removable" to extended replacement types
225 (where "removable" replaces "diggable" and "collectible" elements)
226 * added "collectible & throwable" (to throw element to the next field)
227 * fixed bug with CEs digging elements that are just about to explode
228 * changed mouse cursor now always being visible when game is paused
231 * added possibility to push/press accessible elements from a side that
233 * fixed bug with not setting actual date when appending to tape
236 * fixed bug with incorrectly initialized custom element editor graphics
239 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
240 - number of levels corrected from 18 to 17 in "levelinfo.conf"
243 * fixed bug with destroyed robot wheel still attracting robots forever
244 * fixed bug with time gate switch deactivating after robot wheel time
245 (while the time gate itself is not affected by this misbehaviour)
246 * changed behaviour of BD style amoeba to always get blocked by player
247 (before it was different when there were non-BD elements in level)
248 * fixed bug with player destroying indestructable elements with shield
251 * added option to make growing elements grow into anything diggable
252 (for the various amoeba types, biomaze and "game of life")
255 * fixed bug with movable elements not moving after left behind by CEs
256 * changed gravity movement to anything diggable, not only sand/base
257 * optionally allowing passing to walkable element, not only empty space
258 * added option "can pass to walkable element" for players
259 * finally fixed gravity movement (hopefully)
262 * fixed bug with movable elements not moving anymore after falling down
265 * fixed another bug with custom elements digging and leaving elements
266 * fixed bug with "along left/right side" and automatic start direction
267 * trigger elements now also displayed when "more custom" deactivated
268 * fixed bug with clipboard element initialized when loading new level
269 * added option "drop delay" to set delay before dropping next element
272 * uploaded pre-release (test) version 3.1.0-1 binary and source code
275 * added copy and paste functions for custom change pages
276 * enhanced graphical display and functionality of tape recorder
277 * fixed bug with custom elements digging and leaving elements
280 * added move speed faster than "very fast" for custom elements
281 * fixed bug with 3+3 style explosions and missing border content
282 * fixed little bug when copying custom elements in the editor
283 * enhanced custom element changes by more side trigger actions
286 * added option "no scrolling when relocating" for instant teleporting
287 * uploaded pre-release (test) version 3.1.0-0 binary and source code
290 * added trigger element and trigger player to use as target elements
291 * added copy and paste functions for custom and group elements
294 * fixed graphical bug when displaying explosion animations
295 * fixed bug when appending to tapes, resulting in broken tapes
296 * re-recorded a few tapes broken by fixing gravity checking bug
299 * "can move into acid" property now for all elements independently
300 * "can fall into acid" property for player stored in same bitfield now
301 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
302 * version number set to 3.1.0 (finally!)
305 * changed tape recording to only record input, not programmed actions
308 * fixed totally broken (every 8th frame skipped) step-by-step recording
309 * fixed bug with requester not displayed when quick-loading interrupted
310 * added option "can fall into acid (with gravity)" for players
311 * fixed bug with player not falling when snapping down with gravity
314 * fixed bug which messed up key config when using keypad number keys
317 * fixed bug which allowed moving upwards even when gravity was active
318 * fixed bug with missing error handling when dumping levels or tapes
321 * added different colored editor graphics for Supaplex gravity tubes
324 * fixed bug that allowed solvable tapes for unsolvable levels
327 * use unlimited number of droppable elements when "count" set to zero
328 * added option to use step limit instead of time limit for level
331 * added player and change page as trigger for custom element change
334 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
337 * fixed bug with dark yamyam changing to acid when moving over acid
338 * fixed handling of levels with more than 999 seconds level time
339 (example: level 76 of "Denmine")
342 * "spring push bug" reintroduced as configurable element property
343 * fixed bug with missing properties for "mole"
344 * fixed bug that showed up when fixing the above "mole" properties bug
345 * added option "can move into acid" for all movable elements
346 * fixed graphical bug for elements moving into acid
347 * changed event handling to handle all pending events before going on
350 * fixed bug which caused all CE change pages to be ignored which had
351 the same change event, but used a different element side
352 (reported by Simon Forsberg)
354 * fixed bug which caused elements that can move and fall and that are
355 transported by a conveyor belt to continue moving into that direction
356 after leaving the conveyor belt, regardless of their own movement
357 type; only elements which can not move are transported now
358 (reported by Simon Forsberg)
360 * fixed bug which could cause an array overflow in RelocatePlayer()
361 (reported by Niko Böhm)
363 * changed Emerald Mine style "passable / over" elements to "protected"
364 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
366 * added new option to select from which side a "walkable/passable"
367 element can be entered
370 * added explosion and ignition delay for elements that can explode
373 * fixed bug which caused player not being protected against enemies
374 when a CE was "walkable / inside" and was not "indestructible"
375 * added "walkable/passable" fields to be "protected/unprotected"
376 against enemies, even if not accessible "inside" but "over/under"
379 * corrected move pattern to 32 bit and initial move direction to 8 bit
382 * added second custom element base configuration page
385 * added some special EMC mappings to Emerald Mine level loader
386 (also covering previously unknown element in level 0 of "Bondmine 8")
389 * added option to block last field when player is moving (for Supaplex)
390 * adjusted push delay of Supaplex elements
391 * removed delays for envelopes etc. when replaying with maximum speed
392 * fixed bug when dropping element on a field that just changed to empty
395 * fixed bug: infotrons can now smash yellow disks
396 * fixed bug: when gravity active, port above player can now be entered
397 * removed "one white dot" mouse pointer which irritated some people
400 * added "choice type" for group element selection
403 * fixed bug with initial invulnerability of non-yellow player
406 * added level loader for loading native Supaplex packed levels
407 (including multi-part levels like the "splvls99" levels)
410 * fixed bug which allowed creating emeralds by escaping explosions
413 * custom elements can change (limited) or leave (unlimited) elements
414 * finally added multiple matches using group elements
415 * added shortcut to dump brush (type ":DB" in editor) for use in forum
418 * added new start movement type "previous" for continued CE movement
419 * added new start movement type "random" for random CE movement start
422 * added new element "sokoban_field_player" needed for Sokoban levels
423 (thanks to Ed Booker for pointing this out!)
426 * added elements that can be digged or left behind by custom elements
429 * added group elements for multiple matches and random element creation
432 * fixed some graphical errors displayed in old levels
435 * fixed wrong double speed movement after passing closing gates
438 * added level loader for loading native Emerald Mine levels
441 * changes for "shooting" style CE movement
444 * Happy New Year! ;-)
447 * changed default snap/drop keys from left/right Shift to Control keys
450 * fixed bug with dead player getting reanimated from custom element
453 * fixed bug with wrong penguin graphics (when entering exit)
456 * fixed bug with wrong "Murphy" graphics (when digging etc.)
459 * version number set to 3.0.9
462 * version 3.0.8 released
465 * added function checked_free()
468 * fixed bug with double nut cracking sound
469 (by eliminating "default element action sound" assignment in init.c)
472 * fixed crash when no music info files are available
475 * fixed boring and sleeping sounds
478 * added "maze runner" and "maze hunter" movement types
479 * added extended collision conditions for custom elements
482 * added warnings for undefined token values in artwork config files
485 * added menu entry for level set information to the info screen
488 * fixed bug with wrong default impact sound for colored emeralds
491 * added several sub-screens for the info screen
492 * menu text now also clickable (not only blue/red sphere left of it)
495 * added configurable "bored" and "sleeping" animations for the player
496 * added "awakening" sound for player when waking up after sleeping
499 * added "copy" and "exchange" functions for custom elements to editor
502 * added configurable element animations for info screen
505 * added configurable music credits for info screen
508 * finally fixed tape recording when player is created from CE change
511 * added "editorsetup.conf" for editor element list configuration
514 * added "musicinfo.conf" for menu and level music configuration
517 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
518 (that only showed up on Linux, but not on Windows systems)
521 * fixed turning movement of butterflies and fireflies (no frame reset)
522 * enhanced sniksnak turning movement (two steps instead of only one)
525 * version number set to 3.0.8
528 * version 3.0.7 released
531 * fixed reset of player animation frame when, for example,
532 walking, digging or collecting share the same animation
533 * fixed CE with "deadly when touching" exploding when touching amoeba
536 * fixed tape recording when player is created from CE element change
539 * introduced "turning..." action graphic for elements with move delay
540 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
541 * added turning animations for bug, spaceship and sniksnak
544 * prevent "extended" changed elements from delay change in same frame
547 * fixed bug when pushing element that can move away to the side
548 (like pushing falling elements, but now with moving elements)
551 * finally fixed serious bug in code for delayed element pushing (again)
554 * unavailable setup options now marked as "n/a" instead of "off"
555 * new boolean directive "latest_engine" for "levelinfo.conf": when set
556 to "true", levels are always played with the latest game engine,
557 which is desired for levels that are imported from other games; all
558 other levels are played with the engine version stored in level file
559 (which is normally the engine version the level was created with)
562 * fixed serious bug in code for delayed element pushing
563 * fixed little bug in animation frame selection for pushed elements
564 * speed-up of reading config file for verbose output
567 * added configuration option for opening and closing Supaplex exit
568 * added configuration option for moving up/down animation for Murphy
569 * fixed incorrectly displayed animation for attacking dragon
570 * fixed bug with not setting initial gravity for each new game
571 * fixed bug with teleportation of player by custom element change
572 * fixed bug with player not getting smashed by rock sometimes
575 * version number set to 3.0.7
578 * version 3.0.6 released
581 * added support for MP3 music for SDL version through SMPEG library
584 * fixed bug when initializing font graphic structure
585 * fixed bug with animation mode "pingpong" when using only 1 frame
586 * fixed bug with extended change target introduced in 3.0.5
587 * fixed bug where passing over moving element doubles player speed
588 * fixed bug with elements continuing to move into push direction
589 * fixed bug with duplicated player when dropping bomb with shield on
590 * added "switching" event for custom elements ("pressing" only once)
591 * fixed switching bug (resetting flag when not switching but not idle)
594 * fixed element tokens for certain file elements with ".active" etc.
597 * version number set to 3.0.6
600 * version 3.0.5 released
603 * now four envelope elements available
604 * font, background, animation and sound for envelope now configurable
605 * main menu doors opening/closing animation type now configurable
608 * active/inactive sides configurable for custom element changes
609 * new movement type "move when pushed" available for custom elements
612 * fixed bug in multiple config pages loader code that caused crashes
615 * enhanced (remaining low-resolution) Supaplex graphics
618 * version number set to 3.0.5
621 * version 3.0.4 released
623 2003-09-12 src/tools.c
624 * fixed bug in custom definition of crumbled element graphics
626 2003-09-11 src/files.c
627 * fixed bug in multiple config pages code that caused crashes
630 * version number set to 3.0.4
633 * version 3.0.3 released
636 * added music to Supaplex classic level set
638 2003-09-07 src/libgame/misc.c
639 * added support for loading various music formats through SDL_mixer
641 2003-09-06 (various source files)
642 * fixed several nasty bugs that may have caused crashes on some systems
643 * added envelope content which gets displayed when collecting envelope
644 * added multiple change event pages for custom elements
646 2003-08-24 src/game.c
647 * fixed problem with player animation when snapping and moving
649 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
650 * fixed problem with flickering when drawing toon animations
652 2003-08-23 src/libgame/sdl.c
653 * fixed problem with setting mouse cursor in SDL version in fullscreen
655 2003-08-23 src/game.c
656 * fixed bug (missing array boundary check) which could crash the game
659 * version number set to 3.0.3
662 * version 3.0.2 released
664 2003-08-21 src/game.c
665 * fixed bug with creating inaccessible elements at player position
667 2003-08-20 src/init.c
668 * fixed bug with not finding current level artwork directory
670 2003-08-20 src/files.c
671 * fixed bug with choosing wrong engine version when playing tapes
672 * fixed bug with messing up custom element properties in 3.0.0 levels
675 * version number set to 3.0.2
678 * version 3.0.1 released
680 2003-08-17 (no source files affected)
681 * changed all "classic" PCX image files with 16 colors or less to
682 256 color (8 bit) storage format, because the Allegro game library
683 cannot handle PCX files with less than 256 colors (contributed
684 graphics are not affected and might look wrong in the DOS version)
686 2003-08-16 src/init.c
687 * fixed bug which (for example) crashed the level editor when defining
688 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
689 (only set to default) -- invalid graphics now set to default graphic
691 2003-08-16 src/init.c
692 * fixed graphical bug of player digging/collecting/snapping element
693 when no corresponding graphic/animation is defined for this action,
694 resulting in player being drawn as EL_EMPTY (which should only be
695 done to elements being collected, but not to the player)
697 2003-08-16 src/game.c
698 * fixed small graphical bug of player not totally moving into exit
700 2003-08-16 src/libgame/setup.c
701 * fixed bug with wrong MS-DOS 8.3 filename conversion
703 2003-08-16 src/tools.c
704 * fixed bug with invisible mouse cursor when pressing ESC while playing
706 2003-08-16 (various source files)
707 * added another 128 custom elements (disabled in editor by default)
709 2003-08-16 src/editor.c
710 * fixed NULL string bug causing Solaris to crash in sprintf()
712 2003-08-16 src/screen.c
713 * fixed drawing over scrollbar on level selection with custom fonts
715 2003-08-15 src/game.c
716 * cleanup of simple sounds / loop sounds / music settings
718 2003-08-08 (various source files)
719 * added custom element property for dropping collected elements
721 2003-08-08 src/conf_gfx.c
722 * fixed bug with missing graphic for active red disk bomb
724 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
725 * extended variable "level.gravity" to "level.initial_gravity" and
726 "game.current_gravity" to prevent level setting from being changed
727 by playing the level (keeping the runtime value after playing)
729 * fixed graphics bug when digging element that has 'crumbled' graphic
730 definition, but not 'diggable' graphic definition
733 * version number set to 3.0.1
736 * version 3.0.0 released
739 * various bug fixes; among others:
740 - fixed bug with pushing spring over empty space
741 - fixed bug with leaving tube while placing dynamite
742 - fixed bug with explosion of smashed penguins
743 - allow Murphy player graphic in levels with non-Supaplex elements
747 * I have forgotten to document changes for some time
750 * pre-release version 2.2.0rc1 released
753 * version number set to 2.1.2
756 * version 2.1.1 released
759 * version number set to 2.1.1
762 * version 2.1.0 released
765 * version number set to 2.1.0
767 2002-04-03 to 2002-05-19 (various source files)
768 * graphics, sounds and music now fully configurable
769 * bug fixed that prevented walking through tubes when gravity on
771 2002-04-02 src/events.c, src/editor.c
772 * Make Escape key less aggressive when playing or when editing level.
773 This can be configured as an option in the setup menu. (Default is
774 "less aggressive" which means "ask user if something can be lost"
775 when pressing the Escape key.)
777 2002-04-02 src/screen.c
778 * Added "graphics setup" screen.
780 2002-04-01 src/screen.c
781 * Changed "choose level" setup screen stuff to be more generic (to
782 make it easier to add more "choose from generic tree" setup screens).
784 2002-04-01 src/config.c, src/timestamp.h
785 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
786 automatically gets created by "src/Makefile" and contains an actual
787 compile-time timestamp to identify development versions of the game).
789 2002-03-31 src/tape.c, src/events.c
790 * Added quick game/tape save/load functions to tape stuff which can be
791 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
792 loads previously recorded tape and directly goes into recording mode
793 from the end of the tape (therefore appending to the tape).
795 2002-03-31 src/tape.c
796 * Added "index mark" function to tape recorder. When playing or
797 recording, "eject" button changes to "index" button. Setting index
798 mark is not yet implemented, but pressing index button when playing
799 allows very quick advancing to end of tape (when normal playing),
800 very fast forward mode (when playing with normal fast forward) or
801 very fast reaching of "pause before end of tape" (when playing with
802 "pause before end" playing mode).
804 2002-03-30 src/cartoons.c
805 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
807 2002-03-29 src/screen.c
808 * Changed setup screen stuff to be more generic (to make it easier
809 to add more setup screens).
811 2002-03-23 src/main.c, src/main.h
812 * Various changes due to the introduction of the new libgame files
813 "setup.c" and "joystick.c".
815 2002-03-23 src/files.c
816 * Generic parts of "src/files.c" (mainly setup and level directory
817 stuff) moved to new libgame file "src/libgame/setup.c".
819 2002-03-23 src/joystick.c
820 * File "src/joystick.c" moved to libgame source tree, with
821 correspondig changes.
823 2002-03-22 src/screens.c
824 * "HandleChooseLevel()": Another bug in level series navigation fixed.
825 (Wrong level series information displayed when entering main group.)
827 2002-03-22 src/editor.c
828 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
830 2002-03-22 src/editor.c
831 * Changed behaviour of "Escape" key in level editor to be more
832 intuitive: When in "Element Properties" or "Level Info" mode,
833 return to "Drawing Mode" instead of leaving the level editor.
835 2002-03-21 src/game.c, src/editor.c, src/files.c
836 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
837 gems (emeralds, diamonds, ...) slipping down from normal wall,
838 steel wall and growing wall (as in E.M.C. style levels). Although
839 the behaviour of contributed and private levels wasn't changed (due
840 to the use of "level.game_version"; see previous entry), editing
841 those levels will (of course) change the behaviour accordingly.
843 This change seems a bit too hard after thinking about it, because
844 the EM style behaviour is not the "expected" behaviour (gems would
845 normally only slip down from "rounded" walls). Therefore this was
846 now changed to an element property for gem style elements, with the
847 default setting "off" (which means: no special EM style behaviour).
848 To fix older converted levels, this flag is set to "on" for pre-2.0
849 levels that are neither contributed nor private levels.
851 2002-03-20 src/files.h
852 * Corrected settings for "level.game_version" depending of level type.
853 (Contributed and private levels always get played with game engine
854 version they were created with, while converted levels always get
855 played with the most recent version of the game engine, to let new
856 corrections of the emulation behaviour take effect.)
858 2002-03-20 src/main.h
859 * Added "#include <time.h>". This seems to be needed by "tape.c" for
860 compiling the SDL version on some systems.
861 Thanks to the several people who pointed this out.
864 * Version number set to 2.0.2.
867 * Version 2.0.1 released.
869 2002-03-18 src/screens.c
870 * "HandleChooseLevel()": Small bug in level series navigation fixed.
872 2002-03-18 src/files.c [src/libgame/misc.c]
873 * Moved some common functions from src/files.c to src/libgame/misc.c.
875 2002-03-18 src/files.c [src/libgame/misc.c]
876 * Changed permissions for new directories and saved files (especially
877 score files) according to suggestions of Debian users and mantainers.
878 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
880 2002-03-17 src/files.c
881 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
882 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
883 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
884 for levels and "TAPE" for tapes). Old "cookie" style format is
885 still supported for reading. New level and tape files are written
888 * New IFF chunk "VERS" contains version numbers for file and game
889 (where "game version" is the version of the program that wrote the
890 file, and "file version" is a version number to distinguish files
891 with different format, for example after adding new features).
893 2002-03-15 src/screen.c
894 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
895 (Before, you heard a mixture of the in-game music and the
898 2002-03-14 src/events.c
899 * Function "DumpTape()" (files.c) now available by pressing 't' from
900 main menu (when in DEBUG mode).
902 2002-03-14 src/game.c
903 * "GameWon()": When game was won playing a tape, now there is no delay
904 raising the score and no corresponding sound is played.
906 2002-03-14 src/files.c
907 * Changed "LoadTape()" for real chunk support and also adjusted
908 "SaveTape()" accordingly.
910 2002-03-14 src/game.c, src/tape.c, src/files.c
911 * Important changes to tape format: The old tape format stored all
912 actions with a real effect with a corresponding delay between the
913 stored actions. This had some major disadvantages (for example,
914 push delays had to be ignored, pressing a button for some seconds
915 mutated to several single button presses because of the non-action
916 delays between two action frames etc.). The new tape format just
917 stupidly records all device actions and replays them later. I really
918 don't know why I haven't solved it that way before?! Old-style tapes
919 (with tape file version less than 2.0) get converted to the new
920 format on-the-fly when loading and can therefore still be played;
921 only some minor parts of the old-style tape handling code was needed.
922 (A perfect conversion is not possible, because there is information
923 missing about the device actions between two action frames.)
925 2002-03-14 src/files.c
926 * New function "DumpTape()" to dump the contents of the current tape
927 in a human readable format.
929 2002-03-14 src/game.c
930 * Small tape bug fixed: When automatically advancing to next level
931 after a game was won, the tape from the previous level still was
932 loaded as a tape for the new level.
934 2002-03-14 src/tape.c
935 * Small graphical bug fixed: When pressing ""Record" or "Play" on
936 tape, cartoons did not get completely removed because
937 StopAnimation() was not called.
939 2002-03-13 src/files.c
940 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
941 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
942 size even when using 16-bit elements). Added new chunk "CNT2" for
943 16-bit amoeba content (previously written in 8-bit field in "HEAD"
944 chunk even when content was 16-bit element). "CNT2" should now be
945 able to store content for arbitrary elements (up to eight blocks of
946 3 x 3 element arrays). All "CNT2" elements will always be stored as
947 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
949 2002-03-13 src/files.c
950 * Changed "LoadLevel()" for real chunk support.
952 2002-03-12 src/game.c
953 * Fixed problem (introduced after 2.0.0 release) with penguins
954 not getting killed by enemies
956 2002-02-24 src/game.c, src/main.h
957 * Added "player->is_moving"; now "player->last_move_dir" does
958 not contain any information if the player is just moving at
960 Before, "player->last_move_dir" was misused for this purpose
961 for the robot stuff (robots don't kill players when they are
962 moving). But setting "player->last_move_dir" to MV_NO_MOVING
963 broke tapes when walking through pipes!
964 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
965 in a continuous movement. This fact is ignored for friends and