2 * added possibility to push/press accessible elements from a side that
4 * fixed bug with not setting actual date when appending to tape
7 * fixed bug with incorrectly initialized custom element editor graphics
10 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
11 - number of levels corrected from 18 to 17 in "levelinfo.conf"
14 * fixed bug with destroyed robot wheel still attracting robots forever
15 * fixed bug with time gate switch deactivating after robot wheel time
16 (while the time gate itself is not affected by this misbehaviour)
17 * changed behaviour of BD style amoeba to always get blocked by player
18 (before it was different when there were non-BD elements in level)
19 * fixed bug with player destroying indestructable elements with shield
22 * added option to make growing elements grow into anything diggable
23 (for the various amoeba types, biomaze and "game of life")
26 * fixed bug with movable elements not moving after left behind by CEs
27 * changed gravity movement to anything diggable, not only sand/base
28 * optionally allowing passing to walkable element, not only empty space
29 * added option "can pass to walkable element" for players
30 * finally fixed gravity movement (hopefully)
33 * fixed bug with movable elements not moving anymore after falling down
36 * fixed another bug with custom elements digging and leaving elements
37 * fixed bug with "along left/right side" and automatic start direction
38 * trigger elements now also displayed when "more custom" deactivated
39 * fixed bug with clipboard element initialized when loading new level
40 * added option "drop delay" to set delay before dropping next element
43 * uploaded pre-release (test) version 3.1.0-1 binary and source code
46 * added copy and paste functions for custom change pages
47 * enhanced graphical display and functionality of tape recorder
48 * fixed bug with custom elements digging and leaving elements
51 * added move speed faster than "very fast" for custom elements
52 * fixed bug with 3+3 style explosions and missing border content
53 * fixed little bug when copying custom elements in the editor
54 * enhanced custom element changes by more side trigger actions
57 * added option "no scrolling when relocating" for instant teleporting
58 * uploaded pre-release (test) version 3.1.0-0 binary and source code
61 * added trigger element and trigger player to use as target elements
62 * added copy and paste functions for custom and group elements
65 * fixed graphical bug when displaying explosion animations
66 * fixed bug when appending to tapes, resulting in broken tapes
67 * re-recorded a few tapes broken by fixing gravity checking bug
70 * "can move into acid" property now for all elements independently
71 * "can fall into acid" property for player stored in same bitfield now
72 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
73 * version number set to 3.1.0 (finally!)
76 * changed tape recording to only record input, not programmed actions
79 * fixed totally broken (every 8th frame skipped) step-by-step recording
80 * fixed bug with requester not displayed when quick-loading interrupted
81 * added option "can fall into acid (with gravity)" for players
82 * fixed bug with player not falling when snapping down with gravity
85 * fixed bug which messed up key config when using keypad number keys
88 * fixed bug which allowed moving upwards even when gravity was active
89 * fixed bug with missing error handling when dumping levels or tapes
92 * added different colored editor graphics for Supaplex gravity tubes
95 * fixed bug that allowed solvable tapes for unsolvable levels
98 * use unlimited number of droppable elements when "count" set to zero
99 * added option to use step limit instead of time limit for level
102 * added player and change page as trigger for custom element change
105 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
108 * fixed bug with dark yamyam changing to acid when moving over acid
109 * fixed handling of levels with more than 999 seconds level time
110 (example: level 76 of "Denmine")
113 * "spring push bug" reintroduced as configurable element property
114 * fixed bug with missing properties for "mole"
115 * fixed bug that showed up when fixing the above "mole" properties bug
116 * added option "can move into acid" for all movable elements
117 * fixed graphical bug for elements moving into acid
118 * changed event handling to handle all pending events before going on
121 * fixed bug which caused all CE change pages to be ignored which had
122 the same change event, but used a different element side
123 (reported by Simon Forsberg)
125 * fixed bug which caused elements that can move and fall and that are
126 transported by a conveyor belt to continue moving into that direction
127 after leaving the conveyor belt, regardless of their own movement
128 type; only elements which can not move are transported now
129 (reported by Simon Forsberg)
131 * fixed bug which could cause an array overflow in RelocatePlayer()
132 (reported by Niko Böhm)
134 * changed Emerald Mine style "passable / over" elements to "protected"
135 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
137 * added new option to select from which side a "walkable/passable"
138 element can be entered
141 * added explosion and ignition delay for elements that can explode
144 * fixed bug which caused player not being protected against enemies
145 when a CE was "walkable / inside" and was not "indestructible"
146 * added "walkable/passable" fields to be "protected/unprotected"
147 against enemies, even if not accessible "inside" but "over/under"
150 * corrected move pattern to 32 bit and initial move direction to 8 bit
153 * added second custom element base configuration page
156 * added some special EMC mappings to Emerald Mine level loader
157 (also covering previously unknown element in level 0 of "Bondmine 8")
160 * added option to block last field when player is moving (for Supaplex)
161 * adjusted push delay of Supaplex elements
162 * removed delays for envelopes etc. when replaying with maximum speed
163 * fixed bug when dropping element on a field that just changed to empty
166 * fixed bug: infotrons can now smash yellow disks
167 * fixed bug: when gravity active, port above player can now be entered
168 * removed "one white dot" mouse pointer which irritated some people
171 * added "choice type" for group element selection
174 * fixed bug with initial invulnerability of non-yellow player
177 * added level loader for loading native Supaplex packed levels
178 (including multi-part levels like the "splvls99" levels)
181 * fixed bug which allowed creating emeralds by escaping explosions
184 * custom elements can change (limited) or leave (unlimited) elements
185 * finally added multiple matches using group elements
186 * added shortcut to dump brush (type ":DB" in editor) for use in forum
189 * added new start movement type "previous" for continued CE movement
190 * added new start movement type "random" for random CE movement start
193 * added new element "sokoban_field_player" needed for Sokoban levels
194 (thanks to Ed Booker for pointing this out!)
197 * added elements that can be digged or left behind by custom elements
200 * added group elements for multiple matches and random element creation
203 * fixed some graphical errors displayed in old levels
206 * fixed wrong double speed movement after passing closing gates
209 * added level loader for loading native Emerald Mine levels
212 * changes for "shooting" style CE movement
215 * Happy New Year! ;-)
218 * changed default snap/drop keys from left/right Shift to Control keys
221 * fixed bug with dead player getting reanimated from custom element
224 * fixed bug with wrong penguin graphics (when entering exit)
227 * fixed bug with wrong "Murphy" graphics (when digging etc.)
230 * version number set to 3.0.9
233 * version 3.0.8 released
236 * added function checked_free()
239 * fixed bug with double nut cracking sound
240 (by eliminating "default element action sound" assignment in init.c)
243 * fixed crash when no music info files are available
246 * fixed boring and sleeping sounds
249 * added "maze runner" and "maze hunter" movement types
250 * added extended collision conditions for custom elements
253 * added warnings for undefined token values in artwork config files
256 * added menu entry for level set information to the info screen
259 * fixed bug with wrong default impact sound for colored emeralds
262 * added several sub-screens for the info screen
263 * menu text now also clickable (not only blue/red sphere left of it)
266 * added configurable "bored" and "sleeping" animations for the player
267 * added "awakening" sound for player when waking up after sleeping
270 * added "copy" and "exchange" functions for custom elements to editor
273 * added configurable element animations for info screen
276 * added configurable music credits for info screen
279 * finally fixed tape recording when player is created from CE change
282 * added "editorsetup.conf" for editor element list configuration
285 * added "musicinfo.conf" for menu and level music configuration
288 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
289 (that only showed up on Linux, but not on Windows systems)
292 * fixed turning movement of butterflies and fireflies (no frame reset)
293 * enhanced sniksnak turning movement (two steps instead of only one)
296 * version number set to 3.0.8
299 * version 3.0.7 released
302 * fixed reset of player animation frame when, for example,
303 walking, digging or collecting share the same animation
304 * fixed CE with "deadly when touching" exploding when touching amoeba
307 * fixed tape recording when player is created from CE element change
310 * introduced "turning..." action graphic for elements with move delay
311 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
312 * added turning animations for bug, spaceship and sniksnak
315 * prevent "extended" changed elements from delay change in same frame
318 * fixed bug when pushing element that can move away to the side
319 (like pushing falling elements, but now with moving elements)
322 * finally fixed serious bug in code for delayed element pushing (again)
325 * unavailable setup options now marked as "n/a" instead of "off"
326 * new boolean directive "latest_engine" for "levelinfo.conf": when set
327 to "true", levels are always played with the latest game engine,
328 which is desired for levels that are imported from other games; all
329 other levels are played with the engine version stored in level file
330 (which is normally the engine version the level was created with)
333 * fixed serious bug in code for delayed element pushing
334 * fixed little bug in animation frame selection for pushed elements
335 * speed-up of reading config file for verbose output
338 * added configuration option for opening and closing Supaplex exit
339 * added configuration option for moving up/down animation for Murphy
340 * fixed incorrectly displayed animation for attacking dragon
341 * fixed bug with not setting initial gravity for each new game
342 * fixed bug with teleportation of player by custom element change
343 * fixed bug with player not getting smashed by rock sometimes
346 * version number set to 3.0.7
349 * version 3.0.6 released
352 * added support for MP3 music for SDL version through SMPEG library
355 * fixed bug when initializing font graphic structure
356 * fixed bug with animation mode "pingpong" when using only 1 frame
357 * fixed bug with extended change target introduced in 3.0.5
358 * fixed bug where passing over moving element doubles player speed
359 * fixed bug with elements continuing to move into push direction
360 * fixed bug with duplicated player when dropping bomb with shield on
361 * added "switching" event for custom elements ("pressing" only once)
362 * fixed switching bug (resetting flag when not switching but not idle)
365 * fixed element tokens for certain file elements with ".active" etc.
368 * version number set to 3.0.6
371 * version 3.0.5 released
374 * now four envelope elements available
375 * font, background, animation and sound for envelope now configurable
376 * main menu doors opening/closing animation type now configurable
379 * active/inactive sides configurable for custom element changes
380 * new movement type "move when pushed" available for custom elements
383 * fixed bug in multiple config pages loader code that caused crashes
386 * enhanced (remaining low-resolution) Supaplex graphics
389 * version number set to 3.0.5
392 * version 3.0.4 released
394 2003-09-12 src/tools.c
395 * fixed bug in custom definition of crumbled element graphics
397 2003-09-11 src/files.c
398 * fixed bug in multiple config pages code that caused crashes
401 * version number set to 3.0.4
404 * version 3.0.3 released
407 * added music to Supaplex classic level set
409 2003-09-07 src/libgame/misc.c
410 * added support for loading various music formats through SDL_mixer
412 2003-09-06 (various source files)
413 * fixed several nasty bugs that may have caused crashes on some systems
414 * added envelope content which gets displayed when collecting envelope
415 * added multiple change event pages for custom elements
417 2003-08-24 src/game.c
418 * fixed problem with player animation when snapping and moving
420 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
421 * fixed problem with flickering when drawing toon animations
423 2003-08-23 src/libgame/sdl.c
424 * fixed problem with setting mouse cursor in SDL version in fullscreen
426 2003-08-23 src/game.c
427 * fixed bug (missing array boundary check) which could crash the game
430 * version number set to 3.0.3
433 * version 3.0.2 released
435 2003-08-21 src/game.c
436 * fixed bug with creating inaccessible elements at player position
438 2003-08-20 src/init.c
439 * fixed bug with not finding current level artwork directory
441 2003-08-20 src/files.c
442 * fixed bug with choosing wrong engine version when playing tapes
443 * fixed bug with messing up custom element properties in 3.0.0 levels
446 * version number set to 3.0.2
449 * version 3.0.1 released
451 2003-08-17 (no source files affected)
452 * changed all "classic" PCX image files with 16 colors or less to
453 256 color (8 bit) storage format, because the Allegro game library
454 cannot handle PCX files with less than 256 colors (contributed
455 graphics are not affected and might look wrong in the DOS version)
457 2003-08-16 src/init.c
458 * fixed bug which (for example) crashed the level editor when defining
459 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
460 (only set to default) -- invalid graphics now set to default graphic
462 2003-08-16 src/init.c
463 * fixed graphical bug of player digging/collecting/snapping element
464 when no corresponding graphic/animation is defined for this action,
465 resulting in player being drawn as EL_EMPTY (which should only be
466 done to elements being collected, but not to the player)
468 2003-08-16 src/game.c
469 * fixed small graphical bug of player not totally moving into exit
471 2003-08-16 src/libgame/setup.c
472 * fixed bug with wrong MS-DOS 8.3 filename conversion
474 2003-08-16 src/tools.c
475 * fixed bug with invisible mouse cursor when pressing ESC while playing
477 2003-08-16 (various source files)
478 * added another 128 custom elements (disabled in editor by default)
480 2003-08-16 src/editor.c
481 * fixed NULL string bug causing Solaris to crash in sprintf()
483 2003-08-16 src/screen.c
484 * fixed drawing over scrollbar on level selection with custom fonts
486 2003-08-15 src/game.c
487 * cleanup of simple sounds / loop sounds / music settings
489 2003-08-08 (various source files)
490 * added custom element property for dropping collected elements
492 2003-08-08 src/conf_gfx.c
493 * fixed bug with missing graphic for active red disk bomb
495 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
496 * extended variable "level.gravity" to "level.initial_gravity" and
497 "game.current_gravity" to prevent level setting from being changed
498 by playing the level (keeping the runtime value after playing)
500 * fixed graphics bug when digging element that has 'crumbled' graphic
501 definition, but not 'diggable' graphic definition
504 * version number set to 3.0.1
507 * version 3.0.0 released
510 * various bug fixes; among others:
511 - fixed bug with pushing spring over empty space
512 - fixed bug with leaving tube while placing dynamite
513 - fixed bug with explosion of smashed penguins
514 - allow Murphy player graphic in levels with non-Supaplex elements
518 * I have forgotten to document changes for some time
521 * pre-release version 2.2.0rc1 released
524 * version number set to 2.1.2
527 * version 2.1.1 released
530 * version number set to 2.1.1
533 * version 2.1.0 released
536 * version number set to 2.1.0
538 2002-04-03 to 2002-05-19 (various source files)
539 * graphics, sounds and music now fully configurable
540 * bug fixed that prevented walking through tubes when gravity on
542 2002-04-02 src/events.c, src/editor.c
543 * Make Escape key less aggressive when playing or when editing level.
544 This can be configured as an option in the setup menu. (Default is
545 "less aggressive" which means "ask user if something can be lost"
546 when pressing the Escape key.)
548 2002-04-02 src/screen.c
549 * Added "graphics setup" screen.
551 2002-04-01 src/screen.c
552 * Changed "choose level" setup screen stuff to be more generic (to
553 make it easier to add more "choose from generic tree" setup screens).
555 2002-04-01 src/config.c, src/timestamp.h
556 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
557 automatically gets created by "src/Makefile" and contains an actual
558 compile-time timestamp to identify development versions of the game).
560 2002-03-31 src/tape.c, src/events.c
561 * Added quick game/tape save/load functions to tape stuff which can be
562 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
563 loads previously recorded tape and directly goes into recording mode
564 from the end of the tape (therefore appending to the tape).
566 2002-03-31 src/tape.c
567 * Added "index mark" function to tape recorder. When playing or
568 recording, "eject" button changes to "index" button. Setting index
569 mark is not yet implemented, but pressing index button when playing
570 allows very quick advancing to end of tape (when normal playing),
571 very fast forward mode (when playing with normal fast forward) or
572 very fast reaching of "pause before end of tape" (when playing with
573 "pause before end" playing mode).
575 2002-03-30 src/cartoons.c
576 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
578 2002-03-29 src/screen.c
579 * Changed setup screen stuff to be more generic (to make it easier
580 to add more setup screens).
582 2002-03-23 src/main.c, src/main.h
583 * Various changes due to the introduction of the new libgame files
584 "setup.c" and "joystick.c".
586 2002-03-23 src/files.c
587 * Generic parts of "src/files.c" (mainly setup and level directory
588 stuff) moved to new libgame file "src/libgame/setup.c".
590 2002-03-23 src/joystick.c
591 * File "src/joystick.c" moved to libgame source tree, with
592 correspondig changes.
594 2002-03-22 src/screens.c
595 * "HandleChooseLevel()": Another bug in level series navigation fixed.
596 (Wrong level series information displayed when entering main group.)
598 2002-03-22 src/editor.c
599 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
601 2002-03-22 src/editor.c
602 * Changed behaviour of "Escape" key in level editor to be more
603 intuitive: When in "Element Properties" or "Level Info" mode,
604 return to "Drawing Mode" instead of leaving the level editor.
606 2002-03-21 src/game.c, src/editor.c, src/files.c
607 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
608 gems (emeralds, diamonds, ...) slipping down from normal wall,
609 steel wall and growing wall (as in E.M.C. style levels). Although
610 the behaviour of contributed and private levels wasn't changed (due
611 to the use of "level.game_version"; see previous entry), editing
612 those levels will (of course) change the behaviour accordingly.
614 This change seems a bit too hard after thinking about it, because
615 the EM style behaviour is not the "expected" behaviour (gems would
616 normally only slip down from "rounded" walls). Therefore this was
617 now changed to an element property for gem style elements, with the
618 default setting "off" (which means: no special EM style behaviour).
619 To fix older converted levels, this flag is set to "on" for pre-2.0
620 levels that are neither contributed nor private levels.
622 2002-03-20 src/files.h
623 * Corrected settings for "level.game_version" depending of level type.
624 (Contributed and private levels always get played with game engine
625 version they were created with, while converted levels always get
626 played with the most recent version of the game engine, to let new
627 corrections of the emulation behaviour take effect.)
629 2002-03-20 src/main.h
630 * Added "#include <time.h>". This seems to be needed by "tape.c" for
631 compiling the SDL version on some systems.
632 Thanks to the several people who pointed this out.
635 * Version number set to 2.0.2.
638 * Version 2.0.1 released.
640 2002-03-18 src/screens.c
641 * "HandleChooseLevel()": Small bug in level series navigation fixed.
643 2002-03-18 src/files.c [src/libgame/misc.c]
644 * Moved some common functions from src/files.c to src/libgame/misc.c.
646 2002-03-18 src/files.c [src/libgame/misc.c]
647 * Changed permissions for new directories and saved files (especially
648 score files) according to suggestions of Debian users and mantainers.
649 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
651 2002-03-17 src/files.c
652 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
653 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
654 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
655 for levels and "TAPE" for tapes). Old "cookie" style format is
656 still supported for reading. New level and tape files are written
659 * New IFF chunk "VERS" contains version numbers for file and game
660 (where "game version" is the version of the program that wrote the
661 file, and "file version" is a version number to distinguish files
662 with different format, for example after adding new features).
664 2002-03-15 src/screen.c
665 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
666 (Before, you heard a mixture of the in-game music and the
669 2002-03-14 src/events.c
670 * Function "DumpTape()" (files.c) now available by pressing 't' from
671 main menu (when in DEBUG mode).
673 2002-03-14 src/game.c
674 * "GameWon()": When game was won playing a tape, now there is no delay
675 raising the score and no corresponding sound is played.
677 2002-03-14 src/files.c
678 * Changed "LoadTape()" for real chunk support and also adjusted
679 "SaveTape()" accordingly.
681 2002-03-14 src/game.c, src/tape.c, src/files.c
682 * Important changes to tape format: The old tape format stored all
683 actions with a real effect with a corresponding delay between the
684 stored actions. This had some major disadvantages (for example,
685 push delays had to be ignored, pressing a button for some seconds
686 mutated to several single button presses because of the non-action
687 delays between two action frames etc.). The new tape format just
688 stupidly records all device actions and replays them later. I really
689 don't know why I haven't solved it that way before?! Old-style tapes
690 (with tape file version less than 2.0) get converted to the new
691 format on-the-fly when loading and can therefore still be played;
692 only some minor parts of the old-style tape handling code was needed.
693 (A perfect conversion is not possible, because there is information
694 missing about the device actions between two action frames.)
696 2002-03-14 src/files.c
697 * New function "DumpTape()" to dump the contents of the current tape
698 in a human readable format.
700 2002-03-14 src/game.c
701 * Small tape bug fixed: When automatically advancing to next level
702 after a game was won, the tape from the previous level still was
703 loaded as a tape for the new level.
705 2002-03-14 src/tape.c
706 * Small graphical bug fixed: When pressing ""Record" or "Play" on
707 tape, cartoons did not get completely removed because
708 StopAnimation() was not called.
710 2002-03-13 src/files.c
711 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
712 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
713 size even when using 16-bit elements). Added new chunk "CNT2" for
714 16-bit amoeba content (previously written in 8-bit field in "HEAD"
715 chunk even when content was 16-bit element). "CNT2" should now be
716 able to store content for arbitrary elements (up to eight blocks of
717 3 x 3 element arrays). All "CNT2" elements will always be stored as
718 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
720 2002-03-13 src/files.c
721 * Changed "LoadLevel()" for real chunk support.
723 2002-03-12 src/game.c
724 * Fixed problem (introduced after 2.0.0 release) with penguins
725 not getting killed by enemies
727 2002-02-24 src/game.c, src/main.h
728 * Added "player->is_moving"; now "player->last_move_dir" does
729 not contain any information if the player is just moving at
731 Before, "player->last_move_dir" was misused for this purpose
732 for the robot stuff (robots don't kill players when they are
733 moving). But setting "player->last_move_dir" to MV_NO_MOVING
734 broke tapes when walking through pipes!
735 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
736 in a continuous movement. This fact is ignored for friends and