2 * added SDL support to graphics functions in native EM engine
3 (by always using generic libgame interface functions)
6 * fixed bug in frame synchronization in native EM engine
9 * added code to convert levels between R'n'D and native EM engine
12 * new Emerald Mine engine can now play levels selected in main menu
15 * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
16 (which creates scaled down graphics for level editor and preview);
17 there's still a memory leak somewhere in the artwork handling code
18 * added "scale image up" functionality to X11 version of zoom function
21 * first attempts to integrate new, native Emerald Mine Club engine
24 * fixed bug in gadget code which caused reset of CEs in level editor
25 (example: pressing 'b' [grab brush] on CE config page erased values)
26 (solution: check if gadgets in ClickOnGadget() are really mapped)
27 * improved level change detection in editor (settings now also checked)
28 * fixed bug with "can move into acid" and "don't collide with" state
31 * fixed maze runner style CEs to use the configured move delay value
34 * added Aaron Davidson's tutorial level set to the "Tutorials" section
37 * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
38 * fixed the above fix because it broke level set "machine" (*sigh*)
39 * fixed random element placement in level editor to work as expected
40 * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
43 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
46 * fixed bug (missing array boundary check) which caused broken tapes
47 * fixed bug (when loading level template) which caused broken levels
48 * fixed bug with new block last field code when using non-yellow player
51 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
52 * internal change of how the player blocks the last field when moving
53 * fixed blocking delay of last field for EM and SP style block delay
54 * fixed bug where the player had to wait for the usual move delay after
55 unsuccessfully trying to move, when he directly could move after that
56 * the last two changes should make original Supaplex level 93 solvable
57 * improved use of random number generator to make it less predictable
58 * fixed behaviour of slippery SP elements to let slip left, then right
61 * fixed bug with wrong door state after trying to quickload empty tape
62 * fixed waste of static memory usage of the binary, making it smaller
63 * fixed very little graphical bug in Supaplex explosion
66 * version number set to 3.1.1
69 * version 3.1.0 released
72 * fixed bug with crash when writing user levelinfo.conf the first time
75 * added option "convert LEVELDIR [NR]" to command line batch commands
76 * re-converted Supaplex levels to apply latest engine fixes
77 * changed "use graphic/sound of element" to "use graphic of element"
78 due to compatibility problems with some levels ("bug machine" etc.)
81 * fixed bug with CE change replacing player with same or other player
84 * fixed bug with opaque font in envelope with background graphic when
85 background graphic is not transparent itself
88 * added "gravity on" and "gravity off" ports for Supaplex compatibility
89 * corrected original Supaplex level loading code to use these new ports
90 * also corrected Supaplex loader to auto-count infotrons if set to zero
93 * fixed bug with missing initialization of "modified" flag for GEs
96 * fixed bug that caused endless recursion loop when relocating player
97 * fixed tape recorder bug in "step mode" when using "pause before end"
98 * fixed tape recorder bug when changing from "warp forward" mode
101 * fixed bug with "when touching" for pushed elements at last position
104 * fixed bug that caused two activated toolbox buttons in level editor
105 * fixed bug with exploding dynabomb under player due to other explosion
108 * fixed bug with creating walkable custom element under player (again)
109 * fixed bug with not copying explosion type when copying CEs in editor
110 * fixed graphical bug when drawing player in setup menu (input devices)
111 * fixed graphical bug when the player is pushing an accessible element
112 * fixed bug with classic switchable elements triggering CE changes
113 * fixed bug with entering/leaving walkable element in RelocatePlayer()
114 * fixed crash bug when CE leaves behind the trigger player element
117 * fixed bug with broken tubes after placing/exploding dynamite in them
118 * fixed bug with exploding dynamite under player due to other explosion
119 * fixed bug with not resetting push delay under certain circumstances
122 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
123 * added network multiplayer code for Windows (thanks to Niko Böhm)
126 * added option "reachable despite gravity" for gravity movement
127 * changed gravity movement of most classic walkable and passable
128 elements back to "not reachable" (for compatibility reasons)
131 * fixed (removed) "indestructible" / "can explode" dependency in editor
132 * fixed (removed) "accessible inside" / "protected" dependency
133 * fixed (removed) "step mode" / "shield time" dependency
136 * fixed dynabombs exploding now into anything diggable
137 * fixed Supaplex style gravity movement into buggy base now impossible
138 * added pressing key "space" as valid action to select menu options
141 * added "replace when walkable" to relocate player to walkable element
142 * added "enter"/"leave" event for elements affected by relocation
143 * fixed "direct"/"indirect" change order also for "when change" event
144 * fixed graphical bug when pushing things from elements walkable inside
147 * fixed graphic bug when player is snapping while moving in old levels
148 * fixed bug when a moving custom element leaves a player element behind
149 * fixed bug with mole not disappearing when moving into acid pool
150 * fixed bug with incomplete path setting when using "--basepath" option
151 * moving CE can now leave walkable elements behind under the player
152 * when relocating, player can be set on walkable element now
153 * fixed another gravity movement bug
156 * uploaded pre-release (test) version 3.1.0-2 binary and source code
159 * added "collectible" and "removable" to extended replacement types
160 (where "removable" replaces "diggable" and "collectible" elements)
161 * added "collectible & throwable" (to throw element to the next field)
162 * fixed bug with CEs digging elements that are just about to explode
163 * changed mouse cursor now always being visible when game is paused
166 * added possibility to push/press accessible elements from a side that
168 * fixed bug with not setting actual date when appending to tape
171 * fixed bug with incorrectly initialized custom element editor graphics
174 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
175 - number of levels corrected from 18 to 17 in "levelinfo.conf"
178 * fixed bug with destroyed robot wheel still attracting robots forever
179 * fixed bug with time gate switch deactivating after robot wheel time
180 (while the time gate itself is not affected by this misbehaviour)
181 * changed behaviour of BD style amoeba to always get blocked by player
182 (before it was different when there were non-BD elements in level)
183 * fixed bug with player destroying indestructable elements with shield
186 * added option to make growing elements grow into anything diggable
187 (for the various amoeba types, biomaze and "game of life")
190 * fixed bug with movable elements not moving after left behind by CEs
191 * changed gravity movement to anything diggable, not only sand/base
192 * optionally allowing passing to walkable element, not only empty space
193 * added option "can pass to walkable element" for players
194 * finally fixed gravity movement (hopefully)
197 * fixed bug with movable elements not moving anymore after falling down
200 * fixed another bug with custom elements digging and leaving elements
201 * fixed bug with "along left/right side" and automatic start direction
202 * trigger elements now also displayed when "more custom" deactivated
203 * fixed bug with clipboard element initialized when loading new level
204 * added option "drop delay" to set delay before dropping next element
207 * uploaded pre-release (test) version 3.1.0-1 binary and source code
210 * added copy and paste functions for custom change pages
211 * enhanced graphical display and functionality of tape recorder
212 * fixed bug with custom elements digging and leaving elements
215 * added move speed faster than "very fast" for custom elements
216 * fixed bug with 3+3 style explosions and missing border content
217 * fixed little bug when copying custom elements in the editor
218 * enhanced custom element changes by more side trigger actions
221 * added option "no scrolling when relocating" for instant teleporting
222 * uploaded pre-release (test) version 3.1.0-0 binary and source code
225 * added trigger element and trigger player to use as target elements
226 * added copy and paste functions for custom and group elements
229 * fixed graphical bug when displaying explosion animations
230 * fixed bug when appending to tapes, resulting in broken tapes
231 * re-recorded a few tapes broken by fixing gravity checking bug
234 * "can move into acid" property now for all elements independently
235 * "can fall into acid" property for player stored in same bitfield now
236 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
237 * version number set to 3.1.0 (finally!)
240 * changed tape recording to only record input, not programmed actions
243 * fixed totally broken (every 8th frame skipped) step-by-step recording
244 * fixed bug with requester not displayed when quick-loading interrupted
245 * added option "can fall into acid (with gravity)" for players
246 * fixed bug with player not falling when snapping down with gravity
249 * fixed bug which messed up key config when using keypad number keys
252 * fixed bug which allowed moving upwards even when gravity was active
253 * fixed bug with missing error handling when dumping levels or tapes
256 * added different colored editor graphics for Supaplex gravity tubes
259 * fixed bug that allowed solvable tapes for unsolvable levels
262 * use unlimited number of droppable elements when "count" set to zero
263 * added option to use step limit instead of time limit for level
266 * added player and change page as trigger for custom element change
269 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
272 * fixed bug with dark yamyam changing to acid when moving over acid
273 * fixed handling of levels with more than 999 seconds level time
274 (example: level 76 of "Denmine")
277 * "spring push bug" reintroduced as configurable element property
278 * fixed bug with missing properties for "mole"
279 * fixed bug that showed up when fixing the above "mole" properties bug
280 * added option "can move into acid" for all movable elements
281 * fixed graphical bug for elements moving into acid
282 * changed event handling to handle all pending events before going on
285 * fixed bug which caused all CE change pages to be ignored which had
286 the same change event, but used a different element side
287 (reported by Simon Forsberg)
289 * fixed bug which caused elements that can move and fall and that are
290 transported by a conveyor belt to continue moving into that direction
291 after leaving the conveyor belt, regardless of their own movement
292 type; only elements which can not move are transported now
293 (reported by Simon Forsberg)
295 * fixed bug which could cause an array overflow in RelocatePlayer()
296 (reported by Niko Böhm)
298 * changed Emerald Mine style "passable / over" elements to "protected"
299 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
301 * added new option to select from which side a "walkable/passable"
302 element can be entered
305 * added explosion and ignition delay for elements that can explode
308 * fixed bug which caused player not being protected against enemies
309 when a CE was "walkable / inside" and was not "indestructible"
310 * added "walkable/passable" fields to be "protected/unprotected"
311 against enemies, even if not accessible "inside" but "over/under"
314 * corrected move pattern to 32 bit and initial move direction to 8 bit
317 * added second custom element base configuration page
320 * added some special EMC mappings to Emerald Mine level loader
321 (also covering previously unknown element in level 0 of "Bondmine 8")
324 * added option to block last field when player is moving (for Supaplex)
325 * adjusted push delay of Supaplex elements
326 * removed delays for envelopes etc. when replaying with maximum speed
327 * fixed bug when dropping element on a field that just changed to empty
330 * fixed bug: infotrons can now smash yellow disks
331 * fixed bug: when gravity active, port above player can now be entered
332 * removed "one white dot" mouse pointer which irritated some people
335 * added "choice type" for group element selection
338 * fixed bug with initial invulnerability of non-yellow player
341 * added level loader for loading native Supaplex packed levels
342 (including multi-part levels like the "splvls99" levels)
345 * fixed bug which allowed creating emeralds by escaping explosions
348 * custom elements can change (limited) or leave (unlimited) elements
349 * finally added multiple matches using group elements
350 * added shortcut to dump brush (type ":DB" in editor) for use in forum
353 * added new start movement type "previous" for continued CE movement
354 * added new start movement type "random" for random CE movement start
357 * added new element "sokoban_field_player" needed for Sokoban levels
358 (thanks to Ed Booker for pointing this out!)
361 * added elements that can be digged or left behind by custom elements
364 * added group elements for multiple matches and random element creation
367 * fixed some graphical errors displayed in old levels
370 * fixed wrong double speed movement after passing closing gates
373 * added level loader for loading native Emerald Mine levels
376 * changes for "shooting" style CE movement
379 * Happy New Year! ;-)
382 * changed default snap/drop keys from left/right Shift to Control keys
385 * fixed bug with dead player getting reanimated from custom element
388 * fixed bug with wrong penguin graphics (when entering exit)
391 * fixed bug with wrong "Murphy" graphics (when digging etc.)
394 * version number set to 3.0.9
397 * version 3.0.8 released
400 * added function checked_free()
403 * fixed bug with double nut cracking sound
404 (by eliminating "default element action sound" assignment in init.c)
407 * fixed crash when no music info files are available
410 * fixed boring and sleeping sounds
413 * added "maze runner" and "maze hunter" movement types
414 * added extended collision conditions for custom elements
417 * added warnings for undefined token values in artwork config files
420 * added menu entry for level set information to the info screen
423 * fixed bug with wrong default impact sound for colored emeralds
426 * added several sub-screens for the info screen
427 * menu text now also clickable (not only blue/red sphere left of it)
430 * added configurable "bored" and "sleeping" animations for the player
431 * added "awakening" sound for player when waking up after sleeping
434 * added "copy" and "exchange" functions for custom elements to editor
437 * added configurable element animations for info screen
440 * added configurable music credits for info screen
443 * finally fixed tape recording when player is created from CE change
446 * added "editorsetup.conf" for editor element list configuration
449 * added "musicinfo.conf" for menu and level music configuration
452 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
453 (that only showed up on Linux, but not on Windows systems)
456 * fixed turning movement of butterflies and fireflies (no frame reset)
457 * enhanced sniksnak turning movement (two steps instead of only one)
460 * version number set to 3.0.8
463 * version 3.0.7 released
466 * fixed reset of player animation frame when, for example,
467 walking, digging or collecting share the same animation
468 * fixed CE with "deadly when touching" exploding when touching amoeba
471 * fixed tape recording when player is created from CE element change
474 * introduced "turning..." action graphic for elements with move delay
475 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
476 * added turning animations for bug, spaceship and sniksnak
479 * prevent "extended" changed elements from delay change in same frame
482 * fixed bug when pushing element that can move away to the side
483 (like pushing falling elements, but now with moving elements)
486 * finally fixed serious bug in code for delayed element pushing (again)
489 * unavailable setup options now marked as "n/a" instead of "off"
490 * new boolean directive "latest_engine" for "levelinfo.conf": when set
491 to "true", levels are always played with the latest game engine,
492 which is desired for levels that are imported from other games; all
493 other levels are played with the engine version stored in level file
494 (which is normally the engine version the level was created with)
497 * fixed serious bug in code for delayed element pushing
498 * fixed little bug in animation frame selection for pushed elements
499 * speed-up of reading config file for verbose output
502 * added configuration option for opening and closing Supaplex exit
503 * added configuration option for moving up/down animation for Murphy
504 * fixed incorrectly displayed animation for attacking dragon
505 * fixed bug with not setting initial gravity for each new game
506 * fixed bug with teleportation of player by custom element change
507 * fixed bug with player not getting smashed by rock sometimes
510 * version number set to 3.0.7
513 * version 3.0.6 released
516 * added support for MP3 music for SDL version through SMPEG library
519 * fixed bug when initializing font graphic structure
520 * fixed bug with animation mode "pingpong" when using only 1 frame
521 * fixed bug with extended change target introduced in 3.0.5
522 * fixed bug where passing over moving element doubles player speed
523 * fixed bug with elements continuing to move into push direction
524 * fixed bug with duplicated player when dropping bomb with shield on
525 * added "switching" event for custom elements ("pressing" only once)
526 * fixed switching bug (resetting flag when not switching but not idle)
529 * fixed element tokens for certain file elements with ".active" etc.
532 * version number set to 3.0.6
535 * version 3.0.5 released
538 * now four envelope elements available
539 * font, background, animation and sound for envelope now configurable
540 * main menu doors opening/closing animation type now configurable
543 * active/inactive sides configurable for custom element changes
544 * new movement type "move when pushed" available for custom elements
547 * fixed bug in multiple config pages loader code that caused crashes
550 * enhanced (remaining low-resolution) Supaplex graphics
553 * version number set to 3.0.5
556 * version 3.0.4 released
558 2003-09-12 src/tools.c
559 * fixed bug in custom definition of crumbled element graphics
561 2003-09-11 src/files.c
562 * fixed bug in multiple config pages code that caused crashes
565 * version number set to 3.0.4
568 * version 3.0.3 released
571 * added music to Supaplex classic level set
573 2003-09-07 src/libgame/misc.c
574 * added support for loading various music formats through SDL_mixer
576 2003-09-06 (various source files)
577 * fixed several nasty bugs that may have caused crashes on some systems
578 * added envelope content which gets displayed when collecting envelope
579 * added multiple change event pages for custom elements
581 2003-08-24 src/game.c
582 * fixed problem with player animation when snapping and moving
584 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
585 * fixed problem with flickering when drawing toon animations
587 2003-08-23 src/libgame/sdl.c
588 * fixed problem with setting mouse cursor in SDL version in fullscreen
590 2003-08-23 src/game.c
591 * fixed bug (missing array boundary check) which could crash the game
594 * version number set to 3.0.3
597 * version 3.0.2 released
599 2003-08-21 src/game.c
600 * fixed bug with creating inaccessible elements at player position
602 2003-08-20 src/init.c
603 * fixed bug with not finding current level artwork directory
605 2003-08-20 src/files.c
606 * fixed bug with choosing wrong engine version when playing tapes
607 * fixed bug with messing up custom element properties in 3.0.0 levels
610 * version number set to 3.0.2
613 * version 3.0.1 released
615 2003-08-17 (no source files affected)
616 * changed all "classic" PCX image files with 16 colors or less to
617 256 color (8 bit) storage format, because the Allegro game library
618 cannot handle PCX files with less than 256 colors (contributed
619 graphics are not affected and might look wrong in the DOS version)
621 2003-08-16 src/init.c
622 * fixed bug which (for example) crashed the level editor when defining
623 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
624 (only set to default) -- invalid graphics now set to default graphic
626 2003-08-16 src/init.c
627 * fixed graphical bug of player digging/collecting/snapping element
628 when no corresponding graphic/animation is defined for this action,
629 resulting in player being drawn as EL_EMPTY (which should only be
630 done to elements being collected, but not to the player)
632 2003-08-16 src/game.c
633 * fixed small graphical bug of player not totally moving into exit
635 2003-08-16 src/libgame/setup.c
636 * fixed bug with wrong MS-DOS 8.3 filename conversion
638 2003-08-16 src/tools.c
639 * fixed bug with invisible mouse cursor when pressing ESC while playing
641 2003-08-16 (various source files)
642 * added another 128 custom elements (disabled in editor by default)
644 2003-08-16 src/editor.c
645 * fixed NULL string bug causing Solaris to crash in sprintf()
647 2003-08-16 src/screen.c
648 * fixed drawing over scrollbar on level selection with custom fonts
650 2003-08-15 src/game.c
651 * cleanup of simple sounds / loop sounds / music settings
653 2003-08-08 (various source files)
654 * added custom element property for dropping collected elements
656 2003-08-08 src/conf_gfx.c
657 * fixed bug with missing graphic for active red disk bomb
659 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
660 * extended variable "level.gravity" to "level.initial_gravity" and
661 "game.current_gravity" to prevent level setting from being changed
662 by playing the level (keeping the runtime value after playing)
664 * fixed graphics bug when digging element that has 'crumbled' graphic
665 definition, but not 'diggable' graphic definition
668 * version number set to 3.0.1
671 * version 3.0.0 released
674 * various bug fixes; among others:
675 - fixed bug with pushing spring over empty space
676 - fixed bug with leaving tube while placing dynamite
677 - fixed bug with explosion of smashed penguins
678 - allow Murphy player graphic in levels with non-Supaplex elements
682 * I have forgotten to document changes for some time
685 * pre-release version 2.2.0rc1 released
688 * version number set to 2.1.2
691 * version 2.1.1 released
694 * version number set to 2.1.1
697 * version 2.1.0 released
700 * version number set to 2.1.0
702 2002-04-03 to 2002-05-19 (various source files)
703 * graphics, sounds and music now fully configurable
704 * bug fixed that prevented walking through tubes when gravity on
706 2002-04-02 src/events.c, src/editor.c
707 * Make Escape key less aggressive when playing or when editing level.
708 This can be configured as an option in the setup menu. (Default is
709 "less aggressive" which means "ask user if something can be lost"
710 when pressing the Escape key.)
712 2002-04-02 src/screen.c
713 * Added "graphics setup" screen.
715 2002-04-01 src/screen.c
716 * Changed "choose level" setup screen stuff to be more generic (to
717 make it easier to add more "choose from generic tree" setup screens).
719 2002-04-01 src/config.c, src/timestamp.h
720 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
721 automatically gets created by "src/Makefile" and contains an actual
722 compile-time timestamp to identify development versions of the game).
724 2002-03-31 src/tape.c, src/events.c
725 * Added quick game/tape save/load functions to tape stuff which can be
726 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
727 loads previously recorded tape and directly goes into recording mode
728 from the end of the tape (therefore appending to the tape).
730 2002-03-31 src/tape.c
731 * Added "index mark" function to tape recorder. When playing or
732 recording, "eject" button changes to "index" button. Setting index
733 mark is not yet implemented, but pressing index button when playing
734 allows very quick advancing to end of tape (when normal playing),
735 very fast forward mode (when playing with normal fast forward) or
736 very fast reaching of "pause before end of tape" (when playing with
737 "pause before end" playing mode).
739 2002-03-30 src/cartoons.c
740 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
742 2002-03-29 src/screen.c
743 * Changed setup screen stuff to be more generic (to make it easier
744 to add more setup screens).
746 2002-03-23 src/main.c, src/main.h
747 * Various changes due to the introduction of the new libgame files
748 "setup.c" and "joystick.c".
750 2002-03-23 src/files.c
751 * Generic parts of "src/files.c" (mainly setup and level directory
752 stuff) moved to new libgame file "src/libgame/setup.c".
754 2002-03-23 src/joystick.c
755 * File "src/joystick.c" moved to libgame source tree, with
756 correspondig changes.
758 2002-03-22 src/screens.c
759 * "HandleChooseLevel()": Another bug in level series navigation fixed.
760 (Wrong level series information displayed when entering main group.)
762 2002-03-22 src/editor.c
763 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
765 2002-03-22 src/editor.c
766 * Changed behaviour of "Escape" key in level editor to be more
767 intuitive: When in "Element Properties" or "Level Info" mode,
768 return to "Drawing Mode" instead of leaving the level editor.
770 2002-03-21 src/game.c, src/editor.c, src/files.c
771 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
772 gems (emeralds, diamonds, ...) slipping down from normal wall,
773 steel wall and growing wall (as in E.M.C. style levels). Although
774 the behaviour of contributed and private levels wasn't changed (due
775 to the use of "level.game_version"; see previous entry), editing
776 those levels will (of course) change the behaviour accordingly.
778 This change seems a bit too hard after thinking about it, because
779 the EM style behaviour is not the "expected" behaviour (gems would
780 normally only slip down from "rounded" walls). Therefore this was
781 now changed to an element property for gem style elements, with the
782 default setting "off" (which means: no special EM style behaviour).
783 To fix older converted levels, this flag is set to "on" for pre-2.0
784 levels that are neither contributed nor private levels.
786 2002-03-20 src/files.h
787 * Corrected settings for "level.game_version" depending of level type.
788 (Contributed and private levels always get played with game engine
789 version they were created with, while converted levels always get
790 played with the most recent version of the game engine, to let new
791 corrections of the emulation behaviour take effect.)
793 2002-03-20 src/main.h
794 * Added "#include <time.h>". This seems to be needed by "tape.c" for
795 compiling the SDL version on some systems.
796 Thanks to the several people who pointed this out.
799 * Version number set to 2.0.2.
802 * Version 2.0.1 released.
804 2002-03-18 src/screens.c
805 * "HandleChooseLevel()": Small bug in level series navigation fixed.
807 2002-03-18 src/files.c [src/libgame/misc.c]
808 * Moved some common functions from src/files.c to src/libgame/misc.c.
810 2002-03-18 src/files.c [src/libgame/misc.c]
811 * Changed permissions for new directories and saved files (especially
812 score files) according to suggestions of Debian users and mantainers.
813 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
815 2002-03-17 src/files.c
816 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
817 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
818 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
819 for levels and "TAPE" for tapes). Old "cookie" style format is
820 still supported for reading. New level and tape files are written
823 * New IFF chunk "VERS" contains version numbers for file and game
824 (where "game version" is the version of the program that wrote the
825 file, and "file version" is a version number to distinguish files
826 with different format, for example after adding new features).
828 2002-03-15 src/screen.c
829 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
830 (Before, you heard a mixture of the in-game music and the
833 2002-03-14 src/events.c
834 * Function "DumpTape()" (files.c) now available by pressing 't' from
835 main menu (when in DEBUG mode).
837 2002-03-14 src/game.c
838 * "GameWon()": When game was won playing a tape, now there is no delay
839 raising the score and no corresponding sound is played.
841 2002-03-14 src/files.c
842 * Changed "LoadTape()" for real chunk support and also adjusted
843 "SaveTape()" accordingly.
845 2002-03-14 src/game.c, src/tape.c, src/files.c
846 * Important changes to tape format: The old tape format stored all
847 actions with a real effect with a corresponding delay between the
848 stored actions. This had some major disadvantages (for example,
849 push delays had to be ignored, pressing a button for some seconds
850 mutated to several single button presses because of the non-action
851 delays between two action frames etc.). The new tape format just
852 stupidly records all device actions and replays them later. I really
853 don't know why I haven't solved it that way before?! Old-style tapes
854 (with tape file version less than 2.0) get converted to the new
855 format on-the-fly when loading and can therefore still be played;
856 only some minor parts of the old-style tape handling code was needed.
857 (A perfect conversion is not possible, because there is information
858 missing about the device actions between two action frames.)
860 2002-03-14 src/files.c
861 * New function "DumpTape()" to dump the contents of the current tape
862 in a human readable format.
864 2002-03-14 src/game.c
865 * Small tape bug fixed: When automatically advancing to next level
866 after a game was won, the tape from the previous level still was
867 loaded as a tape for the new level.
869 2002-03-14 src/tape.c
870 * Small graphical bug fixed: When pressing ""Record" or "Play" on
871 tape, cartoons did not get completely removed because
872 StopAnimation() was not called.
874 2002-03-13 src/files.c
875 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
876 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
877 size even when using 16-bit elements). Added new chunk "CNT2" for
878 16-bit amoeba content (previously written in 8-bit field in "HEAD"
879 chunk even when content was 16-bit element). "CNT2" should now be
880 able to store content for arbitrary elements (up to eight blocks of
881 3 x 3 element arrays). All "CNT2" elements will always be stored as
882 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
884 2002-03-13 src/files.c
885 * Changed "LoadLevel()" for real chunk support.
887 2002-03-12 src/game.c
888 * Fixed problem (introduced after 2.0.0 release) with penguins
889 not getting killed by enemies
891 2002-02-24 src/game.c, src/main.h
892 * Added "player->is_moving"; now "player->last_move_dir" does
893 not contain any information if the player is just moving at
895 Before, "player->last_move_dir" was misused for this purpose
896 for the robot stuff (robots don't kill players when they are
897 moving). But setting "player->last_move_dir" to MV_NO_MOVING
898 broke tapes when walking through pipes!
899 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
900 in a continuous movement. This fact is ignored for friends and