3 * level loader can now load native Emerald Mine levels
6 * changes for "shooting" style CE movement
12 * changed default snap/drop keys from left/right Shift to Control keys
15 * fixed bug with dead player getting reanimated from custom element
18 * fixed bug with wrong penguin graphics (when entering exit)
21 * fixed bug with wrong "Murphy" graphics (when digging etc.)
24 * Version number set to 3.0.9.
27 * Version 3.0.8 released.
30 * added function checked_free()
33 * fixed bug with double nut cracking sound
34 (by eliminating "default element action sound" assignment in init.c)
37 * fixed crash when no music info files are available
40 * fixed boring and sleeping sounds
43 * added "maze runner" and "maze hunter" movement types
44 * added extended collision conditions for custom elements
47 * added warnings for undefined token values in artwork config files
50 * added menu entry for level set information to the info screen
53 * fixed bug with wrong default impact sound for colored emeralds
56 * added several sub-screens for the info screen
57 * menu text now also clickable (not only blue/red sphere left of it)
60 * added configurable "bored" and "sleeping" animations for the player
61 * added "awakening" sound for player when waking up after sleeping
64 * added "copy" and "exchange" functions for custom elements to editor
67 * added configurable element animations for info screen
70 * added configurable music credits for info screen
73 * finally fixed tape recording when player is created from CE change
76 * added "editorsetup.conf" for editor element list configuration
79 * added "musicinfo.conf" for menu and level music configuration
82 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
83 (that only showed up on Linux, but not on Windows systems)
86 * fixed turning movement of butterflies and fireflies (no frame reset)
87 * enhanced sniksnak turning movement (two steps instead of only one)
90 * Version number set to 3.0.8.
93 * Version 3.0.7 released.
96 * fixed reset of player animation frame when, for example,
97 walking, digging or collecting share the same animation
98 * fixed CE with "deadly when touching" exploding when touching amoeba
101 * fixed tape recording when player is created from CE element change
104 * introduced "turning..." action graphic for elements with move delay
105 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
106 * added turning animations for bug, spaceship and sniksnak
109 * prevent "extended" changed elements from delay change in same frame
112 * fixed bug when pushing element that can move away to the side
113 (like pushing falling elements, but now with moving elements)
116 * finally fixed serious bug in code for delayed element pushing (again)
119 * unavailable setup options now marked as "n/a" instead of "off"
120 * new boolean directive "latest_engine" for "levelinfo.conf": when set
121 to "true", levels are always played with the latest game engine,
122 which is desired for levels that are imported from other games; all
123 other levels are played with the engine version stored in level file
124 (which is normally the engine version the level was created with)
127 * fixed serious bug in code for delayed element pushing
128 * fixed little bug in animation frame selection for pushed elements
129 * speed-up of reading config file for verbose output
132 * added configuration option for opening and closing Supaplex exit
133 * added configuration option for moving up/down animation for Murphy
134 * fixed incorrectly displayed animation for attacking dragon
135 * fixed bug with not setting initial gravity for each new game
136 * fixed bug with teleportation of player by custom element change
137 * fixed bug with player not getting smashed by rock sometimes
140 * Version number set to 3.0.7.
143 * Version 3.0.6 released.
146 * added support for MP3 music for SDL version through SMPEG library
149 * fixed bug when initializing font graphic structure
150 * fixed bug with animation mode "pingpong" when using only 1 frame
151 * fixed bug with extended change target introduced in 3.0.5
152 * fixed bug where passing over moving element doubles player speed
153 * fixed bug with elements continuing to move into push direction
154 * fixed bug with duplicated player when dropping bomb with shield on
155 * added "switching" event for custom elements ("pressing" only once)
156 * fixed switching bug (resetting flag when not switching but not idle)
159 * fixed element tokens for certain file elements with ".active" etc.
162 * Version number set to 3.0.6.
165 * Version 3.0.5 released.
168 * now four envelope elements available
169 * font, background, animation and sound for envelope now configurable
170 * main menu doors opening/closing animation type now configurable
173 * active/inactive sides configurable for custom element changes
174 * new movement type "move when pushed" available for custom elements
177 * fixed bug in multiple config pages loader code that caused crashes
180 * enhanced (remaining low-resolution) Supaplex graphics
183 * Version number set to 3.0.5.
186 * Version 3.0.4 released.
188 2003-09-12 src/tools.c
189 * fixed bug in custom definition of crumbled element graphics
191 2003-09-11 src/files.c
192 * fixed bug in multiple config pages code that caused crashes
195 * Version number set to 3.0.4.
198 * Version 3.0.3 released.
201 * added music to Supaplex classic level set
203 2003-09-07 src/libgame/misc.c
204 * added support for loading various music formats through SDL_mixer
206 2003-09-06 (various source files)
207 * fixed several nasty bugs that may have caused crashes on some systems
208 * added envelope content which gets displayed when collecting envelope
209 * added multiple change event pages for custom elements
211 2003-08-24 src/game.c
212 * fixed problem with player animation when snapping and moving
214 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
215 * fixed problem with flickering when drawing toon animations
217 2003-08-23 src/libgame/sdl.c
218 * fixed problem with setting mouse cursor in SDL version in fullscreen
220 2003-08-23 src/game.c
221 * fixed bug (missing array boundary check) which could crash the game
224 * Version number set to 3.0.3.
227 * Version 3.0.2 released.
229 2003-08-21 src/game.c
230 * fixed bug with creating inaccessible elements at player position
232 2003-08-20 src/init.c
233 * fixed bug with not finding current level artwork directory
235 2003-08-20 src/files.c
236 * fixed bug with choosing wrong engine version when playing tapes
237 * fixed bug with messing up custom element properties in 3.0.0 levels
240 * Version number set to 3.0.2.
243 * Version 3.0.1 released.
245 2003-08-17 (no source files affected)
246 * changed all "classic" PCX image files with 16 colors or less to
247 256 color (8 bit) storage format, because the Allegro game library
248 cannot handle PCX files with less than 256 colors (contributed
249 graphics are not affected and might look wrong in the DOS version)
251 2003-08-16 src/init.c
252 * fixed bug which (for example) crashed the level editor when defining
253 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
254 (only set to default) -- invalid graphics now set to default graphic
256 2003-08-16 src/init.c
257 * fixed graphical bug of player digging/collecting/snapping element
258 when no corresponding graphic/animation is defined for this action,
259 resulting in player being drawn as EL_EMPTY (which should only be
260 done to elements being collected, but not to the player)
262 2003-08-16 src/game.c
263 * fixed small graphical bug of player not totally moving into exit
265 2003-08-16 src/libgame/setup.c
266 * fixed bug with wrong MS-DOS 8.3 filename conversion
268 2003-08-16 src/tools.c
269 * fixed bug with invisible mouse cursor when pressing ESC while playing
271 2003-08-16 (various source files)
272 * added another 128 custom elements (disabled in editor by default)
274 2003-08-16 src/editor.c
275 * fixed NULL string bug causing Solaris to crash in sprintf()
277 2003-08-16 src/screen.c
278 * fixed drawing over scrollbar on level selection with custom fonts
280 2003-08-15 src/game.c
281 * cleanup of simple sounds / loop sounds / music settings
283 2003-08-08 (various source files)
284 * added custom element property for dropping collected elements
286 2003-08-08 src/conf_gfx.c
287 * fixed bug with missing graphic for active red disk bomb
289 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
290 * Extended variable "level.gravity" to "level.initial_gravity" and
291 "game.current_gravity" to prevent level setting from being changed
292 by playing the level (keeping the runtime value after playing).
294 * Fixed graphics bug when digging element that has 'crumbled' graphic
295 definition, but not 'diggable' graphic definition.
298 * Version number set to 3.0.1.
301 * Version 3.0.0 released.
304 * various bug fixes; among others:
305 - fixed bug with pushing spring over empty space
306 - fixed bug with leaving tube while placing dynamite
307 - fixed bug with explosion of smashed penguins
308 - allow Murphy player graphic in levels with non-Supaplex elements
312 * I have forgotten to document changes for some time.
315 * Pre-Release Version 2.2.0rc1 released.
318 * Version number set to 2.1.2.
321 * Version 2.1.1 released.
324 * Version number set to 2.1.1.
327 * Version 2.1.0 released.
330 * Version number set to 2.1.0.
332 2002-04-03 to 2002-05-19 (various source files)
333 * graphics, sounds and music now fully configurable
334 * bug fixed that prevented walking through tubes when gravity on
336 2002-04-02 src/events.c, src/editor.c
337 * Make Escape key less aggressive when playing or when editing level.
338 This can be configured as an option in the setup menu. (Default is
339 "less aggressive" which means "ask user if something can be lost"
340 when pressing the Escape key.)
342 2002-04-02 src/screen.c
343 * Added "graphics setup" screen.
345 2002-04-01 src/screen.c
346 * Changed "choose level" setup screen stuff to be more generic (to
347 make it easier to add more "choose from generic tree" setup screens).
349 2002-04-01 src/config.c, src/timestamp.h
350 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
351 automatically gets created by "src/Makefile" and contains an actual
352 compile-time timestamp to identify development versions of the game).
354 2002-03-31 src/tape.c, src/events.c
355 * Added quick game/tape save/load functions to tape stuff which can be
356 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
357 loads previously recorded tape and directly goes into recording mode
358 from the end of the tape (therefore appending to the tape).
360 2002-03-31 src/tape.c
361 * Added "index mark" function to tape recorder. When playing or
362 recording, "eject" button changes to "index" button. Setting index
363 mark is not yet implemented, but pressing index button when playing
364 allows very quick advancing to end of tape (when normal playing),
365 very fast forward mode (when playing with normal fast forward) or
366 very fast reaching of "pause before end of tape" (when playing with
367 "pause before end" playing mode).
369 2002-03-30 src/cartoons.c
370 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
372 2002-03-29 src/screen.c
373 * Changed setup screen stuff to be more generic (to make it easier
374 to add more setup screens).
376 2002-03-23 src/main.c, src/main.h
377 * Various changes due to the introduction of the new libgame files
378 "setup.c" and "joystick.c".
380 2002-03-23 src/files.c
381 * Generic parts of "src/files.c" (mainly setup and level directory
382 stuff) moved to new libgame file "src/libgame/setup.c".
384 2002-03-23 src/joystick.c
385 * File "src/joystick.c" moved to libgame source tree, with
386 correspondig changes.
388 2002-03-22 src/screens.c
389 * "HandleChooseLevel()": Another bug in level series navigation fixed.
390 (Wrong level series information displayed when entering main group.)
392 2002-03-22 src/editor.c
393 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
395 2002-03-22 src/editor.c
396 * Changed behaviour of "Escape" key in level editor to be more
397 intuitive: When in "Element Properties" or "Level Info" mode,
398 return to "Drawing Mode" instead of leaving the level editor.
400 2002-03-21 src/game.c, src/editor.c, src/files.c
401 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
402 gems (emeralds, diamonds, ...) slipping down from normal wall,
403 steel wall and growing wall (as in E.M.C. style levels). Although
404 the behaviour of contributed and private levels wasn't changed (due
405 to the use of "level.game_version"; see previous entry), editing
406 those levels will (of course) change the behaviour accordingly.
408 This change seems a bit too hard after thinking about it, because
409 the EM style behaviour is not the "expected" behaviour (gems would
410 normally only slip down from "rounded" walls). Therefore this was
411 now changed to an element property for gem style elements, with the
412 default setting "off" (which means: no special EM style behaviour).
413 To fix older converted levels, this flag is set to "on" for pre-2.0
414 levels that are neither contributed nor private levels.
416 2002-03-20 src/files.h
417 * Corrected settings for "level.game_version" depending of level type.
418 (Contributed and private levels always get played with game engine
419 version they were created with, while converted levels always get
420 played with the most recent version of the game engine, to let new
421 corrections of the emulation behaviour take effect.)
423 2002-03-20 src/main.h
424 * Added "#include <time.h>". This seems to be needed by "tape.c" for
425 compiling the SDL version on some systems.
426 Thanks to the several people who pointed this out.
429 * Version number set to 2.0.2.
432 * Version 2.0.1 released.
434 2002-03-18 src/screens.c
435 * "HandleChooseLevel()": Small bug in level series navigation fixed.
437 2002-03-18 src/files.c [src/libgame/misc.c]
438 * Moved some common functions from src/files.c to src/libgame/misc.c.
440 2002-03-18 src/files.c [src/libgame/misc.c]
441 * Changed permissions for new directories and saved files (especially
442 score files) according to suggestions of Debian users and mantainers.
443 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
445 2002-03-17 src/files.c
446 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
447 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
448 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
449 for levels and "TAPE" for tapes). Old "cookie" style format is
450 still supported for reading. New level and tape files are written
453 * New IFF chunk "VERS" contains version numbers for file and game
454 (where "game version" is the version of the program that wrote the
455 file, and "file version" is a version number to distinguish files
456 with different format, for example after adding new features).
458 2002-03-15 src/screen.c
459 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
460 (Before, you heard a mixture of the in-game music and the
463 2002-03-14 src/events.c
464 * Function "DumpTape()" (files.c) now available by pressing 't' from
465 main menu (when in DEBUG mode).
467 2002-03-14 src/game.c
468 * "GameWon()": When game was won playing a tape, now there is no delay
469 raising the score and no corresponding sound is played.
471 2002-03-14 src/files.c
472 * Changed "LoadTape()" for real chunk support and also adjusted
473 "SaveTape()" accordingly.
475 2002-03-14 src/game.c, src/tape.c, src/files.c
476 * Important changes to tape format: The old tape format stored all
477 actions with a real effect with a corresponding delay between the
478 stored actions. This had some major disadvantages (for example,
479 push delays had to be ignored, pressing a button for some seconds
480 mutated to several single button presses because of the non-action
481 delays between two action frames etc.). The new tape format just
482 stupidly records all device actions and replays them later. I really
483 don't know why I haven't solved it that way before?! Old-style tapes
484 (with tape file version less than 2.0) get converted to the new
485 format on-the-fly when loading and can therefore still be played;
486 only some minor parts of the old-style tape handling code was needed.
487 (A perfect conversion is not possible, because there is information
488 missing about the device actions between two action frames.)
490 2002-03-14 src/files.c
491 * New function "DumpTape()" to dump the contents of the current tape
492 in a human readable format.
494 2002-03-14 src/game.c
495 * Small tape bug fixed: When automatically advancing to next level
496 after a game was won, the tape from the previous level still was
497 loaded as a tape for the new level.
499 2002-03-14 src/tape.c
500 * Small graphical bug fixed: When pressing ""Record" or "Play" on
501 tape, cartoons did not get completely removed because
502 StopAnimation() was not called.
504 2002-03-13 src/files.c
505 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
506 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
507 size even when using 16-bit elements). Added new chunk "CNT2" for
508 16-bit amoeba content (previously written in 8-bit field in "HEAD"
509 chunk even when content was 16-bit element). "CNT2" should now be
510 able to store content for arbitrary elements (up to eight blocks of
511 3 x 3 element arrays). All "CNT2" elements will always be stored as
512 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
514 2002-03-13 src/files.c
515 * Changed "LoadLevel()" for real chunk support.
517 2002-03-12 src/game.c
518 * Fixed problem (introduced after 2.0.0 release) with penguins
519 not getting killed by enemies
521 2002-02-24 src/game.c, src/main.h
522 * Added "player->is_moving"; now "player->last_move_dir" does
523 not contain any information if the player is just moving at
525 Before, "player->last_move_dir" was misused for this purpose
526 for the robot stuff (robots don't kill players when they are
527 moving). But setting "player->last_move_dir" to MV_NO_MOVING
528 broke tapes when walking through pipes!
529 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
530 in a continuous movement. This fact is ignored for friends and