2 * fixed a delay problem with SDL and too many mouse motion events
3 * added setup option "skip levels" and level skipping functionality
6 * fixed mapping of obsolete element token names in "editorsetup.conf"
7 * fixed bug with sound "acid.splashing" treated as a loop sound
8 * fixed some little sound bugs in native EM engine
11 * fixed small bug when dragging scrollbars to end positions
14 * added editor element descriptions written by Aaron Davidson
17 * improved fallback handling when configured artwork is not available
18 (now using default artwork instead of exiting when files not found)
21 * fixed bug on level selection screen when dragging scrollbar
24 * fixed bug which caused broken tapes when appending to EM engine tapes
27 * uploaded pre-release (test) version 3.2.0-1 binary and source code
30 * added code to replace changed artwork config tokens with other tokens
31 (needed for backwards compatibility, so that older tokens still work)
34 * added native R'n'D graphics for some new EMC elements in EM engine
37 * fixed some bugs in the EM engine integration code
38 * changed EM engine code to allow diagonal movement
39 * changed EM engine code to allow use of separate snap and drop keys
42 * fixed some redraw bugs when using EM engine
45 * fixed bug with not converting RND levels which are set to use native
46 engine to native level structure when loading
49 * uploaded pre-release (test) version 3.2.0-0 binary and source code
52 * version number set to 3.2.0
55 * level data now reset to defaults after attempt to load invalid file
58 * added use of "editorsetup.conf" for different level sets
61 * added auto-detection for various types of Emerald Mine level files
64 * fixed bug with scrollbars getting too small when list is very large
67 * fixed bug with 3+3 (cross) sized explosion not making explosion sound
70 * added most level editor configuration gadgets for new EMC elements
73 * added more element and graphic definitions for new EMC elements
76 * modified native EM engine to use integrated R'n'D sound system
79 * added SDL support to graphics functions in native EM engine
80 (by always using generic libgame interface functions)
83 * fixed bug in frame synchronization in native EM engine
86 * added code to convert levels between R'n'D and native EM engine
89 * new Emerald Mine engine can now play levels selected in main menu
92 * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
93 (which creates scaled down graphics for level editor and preview);
94 there's still a memory leak somewhere in the artwork handling code
95 * added "scale image up" functionality to X11 version of zoom function
98 * first attempts to integrate new, native Emerald Mine Club engine
101 * fixed bug in gadget code which caused reset of CEs in level editor
102 (example: pressing 'b' [grab brush] on CE config page erased values)
103 (solution: check if gadgets in ClickOnGadget() are really mapped)
104 * improved level change detection in editor (settings now also checked)
105 * fixed bug with "can move into acid" and "don't collide with" state
108 * fixed maze runner style CEs to use the configured move delay value
111 * added Aaron Davidson's tutorial level set to the "Tutorials" section
114 * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
115 * fixed the above fix because it broke level set "machine" (*sigh*)
116 * fixed random element placement in level editor to work as expected
117 * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
120 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
123 * fixed bug (missing array boundary check) which caused broken tapes
124 * fixed bug (when loading level template) which caused broken levels
125 * fixed bug with new block last field code when using non-yellow player
128 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
129 * internal change of how the player blocks the last field when moving
130 * fixed blocking delay of last field for EM and SP style block delay
131 * fixed bug where the player had to wait for the usual move delay after
132 unsuccessfully trying to move, when he directly could move after that
133 * the last two changes should make original Supaplex level 93 solvable
134 * improved use of random number generator to make it less predictable
135 * fixed behaviour of slippery SP elements to let slip left, then right
138 * fixed bug with wrong door state after trying to quickload empty tape
139 * fixed waste of static memory usage of the binary, making it smaller
140 * fixed very little graphical bug in Supaplex explosion
143 * version number set to 3.1.1
146 * version 3.1.0 released
149 * fixed bug with crash when writing user levelinfo.conf the first time
152 * added option "convert LEVELDIR [NR]" to command line batch commands
153 * re-converted Supaplex levels to apply latest engine fixes
154 * changed "use graphic/sound of element" to "use graphic of element"
155 due to compatibility problems with some levels ("bug machine" etc.)
158 * fixed bug with CE change replacing player with same or other player
161 * fixed bug with opaque font in envelope with background graphic when
162 background graphic is not transparent itself
165 * added "gravity on" and "gravity off" ports for Supaplex compatibility
166 * corrected original Supaplex level loading code to use these new ports
167 * also corrected Supaplex loader to auto-count infotrons if set to zero
170 * fixed bug with missing initialization of "modified" flag for GEs
173 * fixed bug that caused endless recursion loop when relocating player
174 * fixed tape recorder bug in "step mode" when using "pause before end"
175 * fixed tape recorder bug when changing from "warp forward" mode
178 * fixed bug with "when touching" for pushed elements at last position
181 * fixed bug that caused two activated toolbox buttons in level editor
182 * fixed bug with exploding dynabomb under player due to other explosion
185 * fixed bug with creating walkable custom element under player (again)
186 * fixed bug with not copying explosion type when copying CEs in editor
187 * fixed graphical bug when drawing player in setup menu (input devices)
188 * fixed graphical bug when the player is pushing an accessible element
189 * fixed bug with classic switchable elements triggering CE changes
190 * fixed bug with entering/leaving walkable element in RelocatePlayer()
191 * fixed crash bug when CE leaves behind the trigger player element
194 * fixed bug with broken tubes after placing/exploding dynamite in them
195 * fixed bug with exploding dynamite under player due to other explosion
196 * fixed bug with not resetting push delay under certain circumstances
199 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
200 * added network multiplayer code for Windows (thanks to Niko Böhm)
203 * added option "reachable despite gravity" for gravity movement
204 * changed gravity movement of most classic walkable and passable
205 elements back to "not reachable" (for compatibility reasons)
208 * fixed (removed) "indestructible" / "can explode" dependency in editor
209 * fixed (removed) "accessible inside" / "protected" dependency
210 * fixed (removed) "step mode" / "shield time" dependency
213 * fixed dynabombs exploding now into anything diggable
214 * fixed Supaplex style gravity movement into buggy base now impossible
215 * added pressing key "space" as valid action to select menu options
218 * added "replace when walkable" to relocate player to walkable element
219 * added "enter"/"leave" event for elements affected by relocation
220 * fixed "direct"/"indirect" change order also for "when change" event
221 * fixed graphical bug when pushing things from elements walkable inside
224 * fixed graphic bug when player is snapping while moving in old levels
225 * fixed bug when a moving custom element leaves a player element behind
226 * fixed bug with mole not disappearing when moving into acid pool
227 * fixed bug with incomplete path setting when using "--basepath" option
228 * moving CE can now leave walkable elements behind under the player
229 * when relocating, player can be set on walkable element now
230 * fixed another gravity movement bug
233 * uploaded pre-release (test) version 3.1.0-2 binary and source code
236 * added "collectible" and "removable" to extended replacement types
237 (where "removable" replaces "diggable" and "collectible" elements)
238 * added "collectible & throwable" (to throw element to the next field)
239 * fixed bug with CEs digging elements that are just about to explode
240 * changed mouse cursor now always being visible when game is paused
243 * added possibility to push/press accessible elements from a side that
245 * fixed bug with not setting actual date when appending to tape
248 * fixed bug with incorrectly initialized custom element editor graphics
251 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
252 - number of levels corrected from 18 to 17 in "levelinfo.conf"
255 * fixed bug with destroyed robot wheel still attracting robots forever
256 * fixed bug with time gate switch deactivating after robot wheel time
257 (while the time gate itself is not affected by this misbehaviour)
258 * changed behaviour of BD style amoeba to always get blocked by player
259 (before it was different when there were non-BD elements in level)
260 * fixed bug with player destroying indestructable elements with shield
263 * added option to make growing elements grow into anything diggable
264 (for the various amoeba types, biomaze and "game of life")
267 * fixed bug with movable elements not moving after left behind by CEs
268 * changed gravity movement to anything diggable, not only sand/base
269 * optionally allowing passing to walkable element, not only empty space
270 * added option "can pass to walkable element" for players
271 * finally fixed gravity movement (hopefully)
274 * fixed bug with movable elements not moving anymore after falling down
277 * fixed another bug with custom elements digging and leaving elements
278 * fixed bug with "along left/right side" and automatic start direction
279 * trigger elements now also displayed when "more custom" deactivated
280 * fixed bug with clipboard element initialized when loading new level
281 * added option "drop delay" to set delay before dropping next element
284 * uploaded pre-release (test) version 3.1.0-1 binary and source code
287 * added copy and paste functions for custom change pages
288 * enhanced graphical display and functionality of tape recorder
289 * fixed bug with custom elements digging and leaving elements
292 * added move speed faster than "very fast" for custom elements
293 * fixed bug with 3+3 style explosions and missing border content
294 * fixed little bug when copying custom elements in the editor
295 * enhanced custom element changes by more side trigger actions
298 * added option "no scrolling when relocating" for instant teleporting
299 * uploaded pre-release (test) version 3.1.0-0 binary and source code
302 * added trigger element and trigger player to use as target elements
303 * added copy and paste functions for custom and group elements
306 * fixed graphical bug when displaying explosion animations
307 * fixed bug when appending to tapes, resulting in broken tapes
308 * re-recorded a few tapes broken by fixing gravity checking bug
311 * "can move into acid" property now for all elements independently
312 * "can fall into acid" property for player stored in same bitfield now
313 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
314 * version number set to 3.1.0 (finally!)
317 * changed tape recording to only record input, not programmed actions
320 * fixed totally broken (every 8th frame skipped) step-by-step recording
321 * fixed bug with requester not displayed when quick-loading interrupted
322 * added option "can fall into acid (with gravity)" for players
323 * fixed bug with player not falling when snapping down with gravity
326 * fixed bug which messed up key config when using keypad number keys
329 * fixed bug which allowed moving upwards even when gravity was active
330 * fixed bug with missing error handling when dumping levels or tapes
333 * added different colored editor graphics for Supaplex gravity tubes
336 * fixed bug that allowed solvable tapes for unsolvable levels
339 * use unlimited number of droppable elements when "count" set to zero
340 * added option to use step limit instead of time limit for level
343 * added player and change page as trigger for custom element change
346 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
349 * fixed bug with dark yamyam changing to acid when moving over acid
350 * fixed handling of levels with more than 999 seconds level time
351 (example: level 76 of "Denmine")
354 * "spring push bug" reintroduced as configurable element property
355 * fixed bug with missing properties for "mole"
356 * fixed bug that showed up when fixing the above "mole" properties bug
357 * added option "can move into acid" for all movable elements
358 * fixed graphical bug for elements moving into acid
359 * changed event handling to handle all pending events before going on
362 * fixed bug which caused all CE change pages to be ignored which had
363 the same change event, but used a different element side
364 (reported by Simon Forsberg)
366 * fixed bug which caused elements that can move and fall and that are
367 transported by a conveyor belt to continue moving into that direction
368 after leaving the conveyor belt, regardless of their own movement
369 type; only elements which can not move are transported now
370 (reported by Simon Forsberg)
372 * fixed bug which could cause an array overflow in RelocatePlayer()
373 (reported by Niko Böhm)
375 * changed Emerald Mine style "passable / over" elements to "protected"
376 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
378 * added new option to select from which side a "walkable/passable"
379 element can be entered
382 * added explosion and ignition delay for elements that can explode
385 * fixed bug which caused player not being protected against enemies
386 when a CE was "walkable / inside" and was not "indestructible"
387 * added "walkable/passable" fields to be "protected/unprotected"
388 against enemies, even if not accessible "inside" but "over/under"
391 * corrected move pattern to 32 bit and initial move direction to 8 bit
394 * added second custom element base configuration page
397 * added some special EMC mappings to Emerald Mine level loader
398 (also covering previously unknown element in level 0 of "Bondmine 8")
401 * added option to block last field when player is moving (for Supaplex)
402 * adjusted push delay of Supaplex elements
403 * removed delays for envelopes etc. when replaying with maximum speed
404 * fixed bug when dropping element on a field that just changed to empty
407 * fixed bug: infotrons can now smash yellow disks
408 * fixed bug: when gravity active, port above player can now be entered
409 * removed "one white dot" mouse pointer which irritated some people
412 * added "choice type" for group element selection
415 * fixed bug with initial invulnerability of non-yellow player
418 * added level loader for loading native Supaplex packed levels
419 (including multi-part levels like the "splvls99" levels)
422 * fixed bug which allowed creating emeralds by escaping explosions
425 * custom elements can change (limited) or leave (unlimited) elements
426 * finally added multiple matches using group elements
427 * added shortcut to dump brush (type ":DB" in editor) for use in forum
430 * added new start movement type "previous" for continued CE movement
431 * added new start movement type "random" for random CE movement start
434 * added new element "sokoban_field_player" needed for Sokoban levels
435 (thanks to Ed Booker for pointing this out!)
438 * added elements that can be digged or left behind by custom elements
441 * added group elements for multiple matches and random element creation
444 * fixed some graphical errors displayed in old levels
447 * fixed wrong double speed movement after passing closing gates
450 * added level loader for loading native Emerald Mine levels
453 * changes for "shooting" style CE movement
456 * Happy New Year! ;-)
459 * changed default snap/drop keys from left/right Shift to Control keys
462 * fixed bug with dead player getting reanimated from custom element
465 * fixed bug with wrong penguin graphics (when entering exit)
468 * fixed bug with wrong "Murphy" graphics (when digging etc.)
471 * version number set to 3.0.9
474 * version 3.0.8 released
477 * added function checked_free()
480 * fixed bug with double nut cracking sound
481 (by eliminating "default element action sound" assignment in init.c)
484 * fixed crash when no music info files are available
487 * fixed boring and sleeping sounds
490 * added "maze runner" and "maze hunter" movement types
491 * added extended collision conditions for custom elements
494 * added warnings for undefined token values in artwork config files
497 * added menu entry for level set information to the info screen
500 * fixed bug with wrong default impact sound for colored emeralds
503 * added several sub-screens for the info screen
504 * menu text now also clickable (not only blue/red sphere left of it)
507 * added configurable "bored" and "sleeping" animations for the player
508 * added "awakening" sound for player when waking up after sleeping
511 * added "copy" and "exchange" functions for custom elements to editor
514 * added configurable element animations for info screen
517 * added configurable music credits for info screen
520 * finally fixed tape recording when player is created from CE change
523 * added "editorsetup.conf" for editor element list configuration
526 * added "musicinfo.conf" for menu and level music configuration
529 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
530 (that only showed up on Linux, but not on Windows systems)
533 * fixed turning movement of butterflies and fireflies (no frame reset)
534 * enhanced sniksnak turning movement (two steps instead of only one)
537 * version number set to 3.0.8
540 * version 3.0.7 released
543 * fixed reset of player animation frame when, for example,
544 walking, digging or collecting share the same animation
545 * fixed CE with "deadly when touching" exploding when touching amoeba
548 * fixed tape recording when player is created from CE element change
551 * introduced "turning..." action graphic for elements with move delay
552 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
553 * added turning animations for bug, spaceship and sniksnak
556 * prevent "extended" changed elements from delay change in same frame
559 * fixed bug when pushing element that can move away to the side
560 (like pushing falling elements, but now with moving elements)
563 * finally fixed serious bug in code for delayed element pushing (again)
566 * unavailable setup options now marked as "n/a" instead of "off"
567 * new boolean directive "latest_engine" for "levelinfo.conf": when set
568 to "true", levels are always played with the latest game engine,
569 which is desired for levels that are imported from other games; all
570 other levels are played with the engine version stored in level file
571 (which is normally the engine version the level was created with)
574 * fixed serious bug in code for delayed element pushing
575 * fixed little bug in animation frame selection for pushed elements
576 * speed-up of reading config file for verbose output
579 * added configuration option for opening and closing Supaplex exit
580 * added configuration option for moving up/down animation for Murphy
581 * fixed incorrectly displayed animation for attacking dragon
582 * fixed bug with not setting initial gravity for each new game
583 * fixed bug with teleportation of player by custom element change
584 * fixed bug with player not getting smashed by rock sometimes
587 * version number set to 3.0.7
590 * version 3.0.6 released
593 * added support for MP3 music for SDL version through SMPEG library
596 * fixed bug when initializing font graphic structure
597 * fixed bug with animation mode "pingpong" when using only 1 frame
598 * fixed bug with extended change target introduced in 3.0.5
599 * fixed bug where passing over moving element doubles player speed
600 * fixed bug with elements continuing to move into push direction
601 * fixed bug with duplicated player when dropping bomb with shield on
602 * added "switching" event for custom elements ("pressing" only once)
603 * fixed switching bug (resetting flag when not switching but not idle)
606 * fixed element tokens for certain file elements with ".active" etc.
609 * version number set to 3.0.6
612 * version 3.0.5 released
615 * now four envelope elements available
616 * font, background, animation and sound for envelope now configurable
617 * main menu doors opening/closing animation type now configurable
620 * active/inactive sides configurable for custom element changes
621 * new movement type "move when pushed" available for custom elements
624 * fixed bug in multiple config pages loader code that caused crashes
627 * enhanced (remaining low-resolution) Supaplex graphics
630 * version number set to 3.0.5
633 * version 3.0.4 released
635 2003-09-12 src/tools.c
636 * fixed bug in custom definition of crumbled element graphics
638 2003-09-11 src/files.c
639 * fixed bug in multiple config pages code that caused crashes
642 * version number set to 3.0.4
645 * version 3.0.3 released
648 * added music to Supaplex classic level set
650 2003-09-07 src/libgame/misc.c
651 * added support for loading various music formats through SDL_mixer
653 2003-09-06 (various source files)
654 * fixed several nasty bugs that may have caused crashes on some systems
655 * added envelope content which gets displayed when collecting envelope
656 * added multiple change event pages for custom elements
658 2003-08-24 src/game.c
659 * fixed problem with player animation when snapping and moving
661 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
662 * fixed problem with flickering when drawing toon animations
664 2003-08-23 src/libgame/sdl.c
665 * fixed problem with setting mouse cursor in SDL version in fullscreen
667 2003-08-23 src/game.c
668 * fixed bug (missing array boundary check) which could crash the game
671 * version number set to 3.0.3
674 * version 3.0.2 released
676 2003-08-21 src/game.c
677 * fixed bug with creating inaccessible elements at player position
679 2003-08-20 src/init.c
680 * fixed bug with not finding current level artwork directory
682 2003-08-20 src/files.c
683 * fixed bug with choosing wrong engine version when playing tapes
684 * fixed bug with messing up custom element properties in 3.0.0 levels
687 * version number set to 3.0.2
690 * version 3.0.1 released
692 2003-08-17 (no source files affected)
693 * changed all "classic" PCX image files with 16 colors or less to
694 256 color (8 bit) storage format, because the Allegro game library
695 cannot handle PCX files with less than 256 colors (contributed
696 graphics are not affected and might look wrong in the DOS version)
698 2003-08-16 src/init.c
699 * fixed bug which (for example) crashed the level editor when defining
700 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
701 (only set to default) -- invalid graphics now set to default graphic
703 2003-08-16 src/init.c
704 * fixed graphical bug of player digging/collecting/snapping element
705 when no corresponding graphic/animation is defined for this action,
706 resulting in player being drawn as EL_EMPTY (which should only be
707 done to elements being collected, but not to the player)
709 2003-08-16 src/game.c
710 * fixed small graphical bug of player not totally moving into exit
712 2003-08-16 src/libgame/setup.c
713 * fixed bug with wrong MS-DOS 8.3 filename conversion
715 2003-08-16 src/tools.c
716 * fixed bug with invisible mouse cursor when pressing ESC while playing
718 2003-08-16 (various source files)
719 * added another 128 custom elements (disabled in editor by default)
721 2003-08-16 src/editor.c
722 * fixed NULL string bug causing Solaris to crash in sprintf()
724 2003-08-16 src/screen.c
725 * fixed drawing over scrollbar on level selection with custom fonts
727 2003-08-15 src/game.c
728 * cleanup of simple sounds / loop sounds / music settings
730 2003-08-08 (various source files)
731 * added custom element property for dropping collected elements
733 2003-08-08 src/conf_gfx.c
734 * fixed bug with missing graphic for active red disk bomb
736 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
737 * extended variable "level.gravity" to "level.initial_gravity" and
738 "game.current_gravity" to prevent level setting from being changed
739 by playing the level (keeping the runtime value after playing)
741 * fixed graphics bug when digging element that has 'crumbled' graphic
742 definition, but not 'diggable' graphic definition
745 * version number set to 3.0.1
748 * version 3.0.0 released
751 * various bug fixes; among others:
752 - fixed bug with pushing spring over empty space
753 - fixed bug with leaving tube while placing dynamite
754 - fixed bug with explosion of smashed penguins
755 - allow Murphy player graphic in levels with non-Supaplex elements
759 * I have forgotten to document changes for some time
762 * pre-release version 2.2.0rc1 released
765 * version number set to 2.1.2
768 * version 2.1.1 released
771 * version number set to 2.1.1
774 * version 2.1.0 released
777 * version number set to 2.1.0
779 2002-04-03 to 2002-05-19 (various source files)
780 * graphics, sounds and music now fully configurable
781 * bug fixed that prevented walking through tubes when gravity on
783 2002-04-02 src/events.c, src/editor.c
784 * Make Escape key less aggressive when playing or when editing level.
785 This can be configured as an option in the setup menu. (Default is
786 "less aggressive" which means "ask user if something can be lost"
787 when pressing the Escape key.)
789 2002-04-02 src/screen.c
790 * Added "graphics setup" screen.
792 2002-04-01 src/screen.c
793 * Changed "choose level" setup screen stuff to be more generic (to
794 make it easier to add more "choose from generic tree" setup screens).
796 2002-04-01 src/config.c, src/timestamp.h
797 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
798 automatically gets created by "src/Makefile" and contains an actual
799 compile-time timestamp to identify development versions of the game).
801 2002-03-31 src/tape.c, src/events.c
802 * Added quick game/tape save/load functions to tape stuff which can be
803 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
804 loads previously recorded tape and directly goes into recording mode
805 from the end of the tape (therefore appending to the tape).
807 2002-03-31 src/tape.c
808 * Added "index mark" function to tape recorder. When playing or
809 recording, "eject" button changes to "index" button. Setting index
810 mark is not yet implemented, but pressing index button when playing
811 allows very quick advancing to end of tape (when normal playing),
812 very fast forward mode (when playing with normal fast forward) or
813 very fast reaching of "pause before end of tape" (when playing with
814 "pause before end" playing mode).
816 2002-03-30 src/cartoons.c
817 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
819 2002-03-29 src/screen.c
820 * Changed setup screen stuff to be more generic (to make it easier
821 to add more setup screens).
823 2002-03-23 src/main.c, src/main.h
824 * Various changes due to the introduction of the new libgame files
825 "setup.c" and "joystick.c".
827 2002-03-23 src/files.c
828 * Generic parts of "src/files.c" (mainly setup and level directory
829 stuff) moved to new libgame file "src/libgame/setup.c".
831 2002-03-23 src/joystick.c
832 * File "src/joystick.c" moved to libgame source tree, with
833 correspondig changes.
835 2002-03-22 src/screens.c
836 * "HandleChooseLevel()": Another bug in level series navigation fixed.
837 (Wrong level series information displayed when entering main group.)
839 2002-03-22 src/editor.c
840 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
842 2002-03-22 src/editor.c
843 * Changed behaviour of "Escape" key in level editor to be more
844 intuitive: When in "Element Properties" or "Level Info" mode,
845 return to "Drawing Mode" instead of leaving the level editor.
847 2002-03-21 src/game.c, src/editor.c, src/files.c
848 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
849 gems (emeralds, diamonds, ...) slipping down from normal wall,
850 steel wall and growing wall (as in E.M.C. style levels). Although
851 the behaviour of contributed and private levels wasn't changed (due
852 to the use of "level.game_version"; see previous entry), editing
853 those levels will (of course) change the behaviour accordingly.
855 This change seems a bit too hard after thinking about it, because
856 the EM style behaviour is not the "expected" behaviour (gems would
857 normally only slip down from "rounded" walls). Therefore this was
858 now changed to an element property for gem style elements, with the
859 default setting "off" (which means: no special EM style behaviour).
860 To fix older converted levels, this flag is set to "on" for pre-2.0
861 levels that are neither contributed nor private levels.
863 2002-03-20 src/files.h
864 * Corrected settings for "level.game_version" depending of level type.
865 (Contributed and private levels always get played with game engine
866 version they were created with, while converted levels always get
867 played with the most recent version of the game engine, to let new
868 corrections of the emulation behaviour take effect.)
870 2002-03-20 src/main.h
871 * Added "#include <time.h>". This seems to be needed by "tape.c" for
872 compiling the SDL version on some systems.
873 Thanks to the several people who pointed this out.
876 * Version number set to 2.0.2.
879 * Version 2.0.1 released.
881 2002-03-18 src/screens.c
882 * "HandleChooseLevel()": Small bug in level series navigation fixed.
884 2002-03-18 src/files.c [src/libgame/misc.c]
885 * Moved some common functions from src/files.c to src/libgame/misc.c.
887 2002-03-18 src/files.c [src/libgame/misc.c]
888 * Changed permissions for new directories and saved files (especially
889 score files) according to suggestions of Debian users and mantainers.
890 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
892 2002-03-17 src/files.c
893 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
894 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
895 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
896 for levels and "TAPE" for tapes). Old "cookie" style format is
897 still supported for reading. New level and tape files are written
900 * New IFF chunk "VERS" contains version numbers for file and game
901 (where "game version" is the version of the program that wrote the
902 file, and "file version" is a version number to distinguish files
903 with different format, for example after adding new features).
905 2002-03-15 src/screen.c
906 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
907 (Before, you heard a mixture of the in-game music and the
910 2002-03-14 src/events.c
911 * Function "DumpTape()" (files.c) now available by pressing 't' from
912 main menu (when in DEBUG mode).
914 2002-03-14 src/game.c
915 * "GameWon()": When game was won playing a tape, now there is no delay
916 raising the score and no corresponding sound is played.
918 2002-03-14 src/files.c
919 * Changed "LoadTape()" for real chunk support and also adjusted
920 "SaveTape()" accordingly.
922 2002-03-14 src/game.c, src/tape.c, src/files.c
923 * Important changes to tape format: The old tape format stored all
924 actions with a real effect with a corresponding delay between the
925 stored actions. This had some major disadvantages (for example,
926 push delays had to be ignored, pressing a button for some seconds
927 mutated to several single button presses because of the non-action
928 delays between two action frames etc.). The new tape format just
929 stupidly records all device actions and replays them later. I really
930 don't know why I haven't solved it that way before?! Old-style tapes
931 (with tape file version less than 2.0) get converted to the new
932 format on-the-fly when loading and can therefore still be played;
933 only some minor parts of the old-style tape handling code was needed.
934 (A perfect conversion is not possible, because there is information
935 missing about the device actions between two action frames.)
937 2002-03-14 src/files.c
938 * New function "DumpTape()" to dump the contents of the current tape
939 in a human readable format.
941 2002-03-14 src/game.c
942 * Small tape bug fixed: When automatically advancing to next level
943 after a game was won, the tape from the previous level still was
944 loaded as a tape for the new level.
946 2002-03-14 src/tape.c
947 * Small graphical bug fixed: When pressing ""Record" or "Play" on
948 tape, cartoons did not get completely removed because
949 StopAnimation() was not called.
951 2002-03-13 src/files.c
952 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
953 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
954 size even when using 16-bit elements). Added new chunk "CNT2" for
955 16-bit amoeba content (previously written in 8-bit field in "HEAD"
956 chunk even when content was 16-bit element). "CNT2" should now be
957 able to store content for arbitrary elements (up to eight blocks of
958 3 x 3 element arrays). All "CNT2" elements will always be stored as
959 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
961 2002-03-13 src/files.c
962 * Changed "LoadLevel()" for real chunk support.
964 2002-03-12 src/game.c
965 * Fixed problem (introduced after 2.0.0 release) with penguins
966 not getting killed by enemies
968 2002-02-24 src/game.c, src/main.h
969 * Added "player->is_moving"; now "player->last_move_dir" does
970 not contain any information if the player is just moving at
972 Before, "player->last_move_dir" was misused for this purpose
973 for the robot stuff (robots don't kill players when they are
974 moving). But setting "player->last_move_dir" to MV_NO_MOVING
975 broke tapes when walking through pipes!
976 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
977 in a continuous movement. This fact is ignored for friends and