2 * fixed boring and sleeping sounds
5 * added "maze runner" and "maze hunter" movement types
6 * added extended collision conditions for custom elements
9 * added warnings for undefined token values in artwork config files
12 * added menu entry for level set information to the info screen
15 * fixed bug with wrong default impact sound for colored emeralds
18 * added several sub-screens for the info screen
19 * menu text now also clickable (not only blue/red sphere left of it)
22 * added configurable "bored" and "sleeping" animations for the player
23 * added "awakening" sound for player waking up after sleeping
26 * added "copy" and "exchange" functions for custom elements to editor
29 * added configurable element animations for info screen
32 * added configurable music credits for info screen
35 * finally fixed tape recording when player is created from CE
38 * added "editorsetup.conf" for editor element list configuration
41 * added "musicinfo.conf" for menu and level music configuration
44 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
45 (that only showed up on Linux, but not on Windows systems)
48 * fixed turning movement of butterflies and fireflies (no frame reset)
49 * enhanced sniksnak turning movement (two steps instead of only one)
52 * Version number set to 3.0.8.
55 * Version 3.0.7 released.
58 * fixed reset of player animation frame when, for example,
59 walking, digging or collecting share the same animation
60 * fixed CE with "deadly when touching" exploding when touching amoeba
63 * fixed tape recording when player is created from CE element change
66 * introduced "turning..." action graphic for elements with move delay
67 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
68 * added turning animations for bug, spaceship and sniksnak
71 * prevent "extended" changed elements from delay change in same frame
74 * fixed bug when pushing element that can move away to the side
75 (like pushing falling elements, but now with moving elements)
78 * finally fixed serious bug in code for delayed element pushing (again)
81 * unavailable setup options now marked as "n/a" instead of "off"
82 * new boolean directive "latest_engine" for "levelinfo.conf": when set
83 to "true", levels are always played with the latest game engine,
84 which is desired for levels that are imported from other games; all
85 other levels are played with the engine version stored in level file
86 (which is normally the engine version the level was created with)
89 * fixed serious bug in code for delayed element pushing
90 * fixed little bug in animation frame selection for pushed elements
91 * speed-up of reading config file for verbose output
94 * added configuration option for opening and closing Supaplex exit
95 * added configuration option for moving up/down animation for Murphy
96 * fixed incorrectly displayed animation for attacking dragon
97 * fixed bug with not setting initial gravity for each new game
98 * fixed bug with teleportation of player by custom element change
99 * fixed bug with player not getting smashed by rock sometimes
102 * Version number set to 3.0.7.
105 * Version 3.0.6 released.
108 * added support for MP3 music for SDL version through SMPEG library
111 * fixed bug when initializing font graphic structure
112 * fixed bug with animation mode "pingpong" when using only 1 frame
113 * fixed bug with extended change target introduced in 3.0.5
114 * fixed bug where passing over moving element doubles player speed
115 * fixed bug with elements continuing to move into push direction
116 * fixed bug with duplicated player when dropping bomb with shield on
117 * added "switching" event for custom elements ("pressing" only once)
118 * fixed switching bug (resetting flag when not switching but not idle)
121 * fixed element tokens for certain file elements with ".active" etc.
124 * Version number set to 3.0.6.
127 * Version 3.0.5 released.
130 * now four envelope elements available
131 * font, background, animation and sound for envelope now configurable
132 * main menu doors opening/closing animation type now configurable
135 * active/inactive sides configurable for custom element changes
136 * new movement type "move when pushed" available for custom elements
139 * fixed bug in multiple config pages loader code that caused crashes
142 * enhanced (remaining low-resolution) Supaplex graphics
145 * Version number set to 3.0.5.
148 * Version 3.0.4 released.
150 2003-09-12 src/tools.c
151 * fixed bug in custom definition of crumbled element graphics
153 2003-09-11 src/files.c
154 * fixed bug in multiple config pages code that caused crashes
157 * Version number set to 3.0.4.
160 * Version 3.0.3 released.
163 * added music to Supaplex classic level set
165 2003-09-07 src/libgame/misc.c
166 * added support for loading various music formats through SDL_mixer
168 2003-09-06 (various source files)
169 * fixed several nasty bugs that may have caused crashes on some systems
170 * added envelope content which gets displayed when collecting envelope
171 * added multiple change event pages for custom elements
173 2003-08-24 src/game.c
174 * fixed problem with player animation when snapping and moving
176 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
177 * fixed problem with flickering when drawing toon animations
179 2003-08-23 src/libgame/sdl.c
180 * fixed problem with setting mouse cursor in SDL version in fullscreen
182 2003-08-23 src/game.c
183 * fixed bug (missing array boundary check) which could crash the game
186 * Version number set to 3.0.3.
189 * Version 3.0.2 released.
191 2003-08-21 src/game.c
192 * fixed bug with creating inaccessible elements at player position
194 2003-08-20 src/init.c
195 * fixed bug with not finding current level artwork directory
197 2003-08-20 src/files.c
198 * fixed bug with choosing wrong engine version when playing tapes
199 * fixed bug with messing up custom element properties in 3.0.0 levels
202 * Version number set to 3.0.2.
205 * Version 3.0.1 released.
207 2003-08-17 (no source files affected)
208 * changed all "classic" PCX image files with 16 colors or less to
209 256 color (8 bit) storage format, because the Allegro game library
210 cannot handle PCX files with less than 256 colors (contributed
211 graphics are not affected and might look wrong in the DOS version)
213 2003-08-16 src/init.c
214 * fixed bug which (for example) crashed the level editor when defining
215 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
216 (only set to default) -- invalid graphics now set to default graphic
218 2003-08-16 src/init.c
219 * fixed graphical bug of player digging/collecting/snapping element
220 when no corresponding graphic/animation is defined for this action,
221 resulting in player being drawn as EL_EMPTY (which should only be
222 done to elements being collected, but not to the player)
224 2003-08-16 src/game.c
225 * fixed small graphical bug of player not totally moving into exit
227 2003-08-16 src/libgame/setup.c
228 * fixed bug with wrong MS-DOS 8.3 filename conversion
230 2003-08-16 src/tools.c
231 * fixed bug with invisible mouse cursor when pressing ESC while playing
233 2003-08-16 (various source files)
234 * added another 128 custom elements (disabled in editor by default)
236 2003-08-16 src/editor.c
237 * fixed NULL string bug causing Solaris to crash in sprintf()
239 2003-08-16 src/screen.c
240 * fixed drawing over scrollbar on level selection with custom fonts
242 2003-08-15 src/game.c
243 * cleanup of simple sounds / loop sounds / music settings
245 2003-08-08 (various source files)
246 * added custom element property for dropping collected elements
248 2003-08-08 src/conf_gfx.c
249 * fixed bug with missing graphic for active red disk bomb
251 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
252 * Extended variable "level.gravity" to "level.initial_gravity" and
253 "game.current_gravity" to prevent level setting from being changed
254 by playing the level (keeping the runtime value after playing).
256 * Fixed graphics bug when digging element that has 'crumbled' graphic
257 definition, but not 'diggable' graphic definition.
260 * Version number set to 3.0.1.
263 * Version 3.0.0 released.
266 * various bug fixes; among others:
267 - fixed bug with pushing spring over empty space
268 - fixed bug with leaving tube while placing dynamite
269 - fixed bug with explosion of smashed penguins
270 - allow Murphy player graphic in levels with non-Supaplex elements
274 * I have forgotten to document changes for some time.
277 * Pre-Release Version 2.2.0rc1 released.
280 * Version number set to 2.1.2.
283 * Version 2.1.1 released.
286 * Version number set to 2.1.1.
289 * Version 2.1.0 released.
292 * Version number set to 2.1.0.
294 2002-04-03 to 2002-05-19 (various source files)
295 * graphics, sounds and music now fully configurable
296 * bug fixed that prevented walking through tubes when gravity on
298 2002-04-02 src/events.c, src/editor.c
299 * Make Escape key less aggressive when playing or when editing level.
300 This can be configured as an option in the setup menu. (Default is
301 "less aggressive" which means "ask user if something can be lost"
302 when pressing the Escape key.)
304 2002-04-02 src/screen.c
305 * Added "graphics setup" screen.
307 2002-04-01 src/screen.c
308 * Changed "choose level" setup screen stuff to be more generic (to
309 make it easier to add more "choose from generic tree" setup screens).
311 2002-04-01 src/config.c, src/timestamp.h
312 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
313 automatically gets created by "src/Makefile" and contains an actual
314 compile-time timestamp to identify development versions of the game).
316 2002-03-31 src/tape.c, src/events.c
317 * Added quick game/tape save/load functions to tape stuff which can be
318 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
319 loads previously recorded tape and directly goes into recording mode
320 from the end of the tape (therefore appending to the tape).
322 2002-03-31 src/tape.c
323 * Added "index mark" function to tape recorder. When playing or
324 recording, "eject" button changes to "index" button. Setting index
325 mark is not yet implemented, but pressing index button when playing
326 allows very quick advancing to end of tape (when normal playing),
327 very fast forward mode (when playing with normal fast forward) or
328 very fast reaching of "pause before end of tape" (when playing with
329 "pause before end" playing mode).
331 2002-03-30 src/cartoons.c
332 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
334 2002-03-29 src/screen.c
335 * Changed setup screen stuff to be more generic (to make it easier
336 to add more setup screens).
338 2002-03-23 src/main.c, src/main.h
339 * Various changes due to the introduction of the new libgame files
340 "setup.c" and "joystick.c".
342 2002-03-23 src/files.c
343 * Generic parts of "src/files.c" (mainly setup and level directory
344 stuff) moved to new libgame file "src/libgame/setup.c".
346 2002-03-23 src/joystick.c
347 * File "src/joystick.c" moved to libgame source tree, with
348 correspondig changes.
350 2002-03-22 src/screens.c
351 * "HandleChooseLevel()": Another bug in level series navigation fixed.
352 (Wrong level series information displayed when entering main group.)
354 2002-03-22 src/editor.c
355 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
357 2002-03-22 src/editor.c
358 * Changed behaviour of "Escape" key in level editor to be more
359 intuitive: When in "Element Properties" or "Level Info" mode,
360 return to "Drawing Mode" instead of leaving the level editor.
362 2002-03-21 src/game.c, src/editor.c, src/files.c
363 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
364 gems (emeralds, diamonds, ...) slipping down from normal wall,
365 steel wall and growing wall (as in E.M.C. style levels). Although
366 the behaviour of contributed and private levels wasn't changed (due
367 to the use of "level.game_version"; see previous entry), editing
368 those levels will (of course) change the behaviour accordingly.
370 This change seems a bit too hard after thinking about it, because
371 the EM style behaviour is not the "expected" behaviour (gems would
372 normally only slip down from "rounded" walls). Therefore this was
373 now changed to an element property for gem style elements, with the
374 default setting "off" (which means: no special EM style behaviour).
375 To fix older converted levels, this flag is set to "on" for pre-2.0
376 levels that are neither contributed nor private levels.
378 2002-03-20 src/files.h
379 * Corrected settings for "level.game_version" depending of level type.
380 (Contributed and private levels always get played with game engine
381 version they were created with, while converted levels always get
382 played with the most recent version of the game engine, to let new
383 corrections of the emulation behaviour take effect.)
385 2002-03-20 src/main.h
386 * Added "#include <time.h>". This seems to be needed by "tape.c" for
387 compiling the SDL version on some systems.
388 Thanks to the several people who pointed this out.
391 * Version number set to 2.0.2.
394 * Version 2.0.1 released.
396 2002-03-18 src/screens.c
397 * "HandleChooseLevel()": Small bug in level series navigation fixed.
399 2002-03-18 src/files.c [src/libgame/misc.c]
400 * Moved some common functions from src/files.c to src/libgame/misc.c.
402 2002-03-18 src/files.c [src/libgame/misc.c]
403 * Changed permissions for new directories and saved files (especially
404 score files) according to suggestions of Debian users and mantainers.
405 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
407 2002-03-17 src/files.c
408 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
409 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
410 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
411 for levels and "TAPE" for tapes). Old "cookie" style format is
412 still supported for reading. New level and tape files are written
415 * New IFF chunk "VERS" contains version numbers for file and game
416 (where "game version" is the version of the program that wrote the
417 file, and "file version" is a version number to distinguish files
418 with different format, for example after adding new features).
420 2002-03-15 src/screen.c
421 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
422 (Before, you heard a mixture of the in-game music and the
425 2002-03-14 src/events.c
426 * Function "DumpTape()" (files.c) now available by pressing 't' from
427 main menu (when in DEBUG mode).
429 2002-03-14 src/game.c
430 * "GameWon()": When game was won playing a tape, now there is no delay
431 raising the score and no corresponding sound is played.
433 2002-03-14 src/files.c
434 * Changed "LoadTape()" for real chunk support and also adjusted
435 "SaveTape()" accordingly.
437 2002-03-14 src/game.c, src/tape.c, src/files.c
438 * Important changes to tape format: The old tape format stored all
439 actions with a real effect with a corresponding delay between the
440 stored actions. This had some major disadvantages (for example,
441 push delays had to be ignored, pressing a button for some seconds
442 mutated to several single button presses because of the non-action
443 delays between two action frames etc.). The new tape format just
444 stupidly records all device actions and replays them later. I really
445 don't know why I haven't solved it that way before?! Old-style tapes
446 (with tape file version less than 2.0) get converted to the new
447 format on-the-fly when loading and can therefore still be played;
448 only some minor parts of the old-style tape handling code was needed.
449 (A perfect conversion is not possible, because there is information
450 missing about the device actions between two action frames.)
452 2002-03-14 src/files.c
453 * New function "DumpTape()" to dump the contents of the current tape
454 in a human readable format.
456 2002-03-14 src/game.c
457 * Small tape bug fixed: When automatically advancing to next level
458 after a game was won, the tape from the previous level still was
459 loaded as a tape for the new level.
461 2002-03-14 src/tape.c
462 * Small graphical bug fixed: When pressing ""Record" or "Play" on
463 tape, cartoons did not get completely removed because
464 StopAnimation() was not called.
466 2002-03-13 src/files.c
467 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
468 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
469 size even when using 16-bit elements). Added new chunk "CNT2" for
470 16-bit amoeba content (previously written in 8-bit field in "HEAD"
471 chunk even when content was 16-bit element). "CNT2" should now be
472 able to store content for arbitrary elements (up to eight blocks of
473 3 x 3 element arrays). All "CNT2" elements will always be stored as
474 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
476 2002-03-13 src/files.c
477 * Changed "LoadLevel()" for real chunk support.
479 2002-03-12 src/game.c
480 * Fixed problem (introduced after 2.0.0 release) with penguins
481 not getting killed by enemies
483 2002-02-24 src/game.c, src/main.h
484 * Added "player->is_moving"; now "player->last_move_dir" does
485 not contain any information if the player is just moving at
487 Before, "player->last_move_dir" was misused for this purpose
488 for the robot stuff (robots don't kill players when they are
489 moving). But setting "player->last_move_dir" to MV_NO_MOVING
490 broke tapes when walking through pipes!
491 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
492 in a continuous movement. This fact is ignored for friends and