2 * fixed reset of player animation frame when, for example,
3 walking, digging or collecting share the same animation
6 * fixed tape recording when player is created from CE element change
9 * introduced "turning..." action graphic for elements with move delay
10 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
13 * prevent "extended" changed elements from delay change in same frame
16 * fixed bug when pushing element that can move away to the side
17 (like pushing falling elements, but now with moving elements)
20 * finally fixed serious bug in code for delayed element pushing (again)
23 * unavailable setup options now marked as "n/a" instead of "off"
24 * new boolean directive "latest_engine" for "levelinfo.conf": when set
25 to "true", levels are always played with the latest game engine,
26 which is desired for levels that are imported from other games; all
27 other levels are played with the engine version stored in level file
28 (which is normally the engine version the level was created with)
31 * fixed serious bug in code for delayed element pushing
32 * fixed little bug in animation frame selection for pushed elements
33 * speed-up of reading config file for verbose output
36 * added configuration option for opening and closing Supaplex exit
37 * added configuration option for moving up/down animation for Murphy
38 * fixed incorrectly displayed animation for attacking dragon
39 * fixed bug with not setting initial gravity for each new game
40 * fixed bug with teleportation of player by custom element change
41 * fixed bug with player not getting smashed by rock sometimes
44 * Version number set to 3.0.7.
47 * Version 3.0.6 released.
50 * added support for MP3 music for SDL version through SMPEG library
53 * fixed bug when initializing font graphic structure
54 * fixed bug with animation mode "pingpong" when using only 1 frame
55 * fixed bug with extended change target introduced in 3.0.5
56 * fixed bug where passing over moving element doubles player speed
57 * fixed bug with elements continuing to move into push direction
58 * fixed bug with duplicated player when dropping bomb with shield on
59 * added "switching" event for custom elements ("pressing" only once)
60 * fixed switching bug (resetting flag when not switching but not idle)
63 * fixed element tokens for certain file elements with ".active" etc.
66 * Version number set to 3.0.6.
69 * Version 3.0.5 released.
72 * now four envelope elements available
73 * font, background, animation and sound for envelope now configurable
74 * main menu doors opening/closing animation type now configurable
77 * active/inactive sides configurable for custom element changes
78 * new movement type "move when pushed" available for custom elements
81 * fixed bug in multiple config pages loader code that caused crashes
84 * enhanced (remaining low-resolution) Supaplex graphics
87 * Version number set to 3.0.5.
90 * Version 3.0.4 released.
92 2003-09-12 src/tools.c
93 * fixed bug in custom definition of crumbled element graphics
95 2003-09-11 src/files.c
96 * fixed bug in multiple config pages code that caused crashes
99 * Version number set to 3.0.4.
102 * Version 3.0.3 released.
105 * added music to Supaplex classic level set
107 2003-09-07 src/libgame/misc.c
108 * added support for loading various music formats through SDL_mixer
110 2003-09-06 (various source files)
111 * fixed several nasty bugs that may have caused crashes on some systems
112 * added envelope content which gets displayed when collecting envelope
113 * added multiple change event pages for custom elements
115 2003-08-24 src/game.c
116 * fixed problem with player animation when snapping and moving
118 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
119 * fixed problem with flickering when drawing toon animations
121 2003-08-23 src/libgame/sdl.c
122 * fixed problem with setting mouse cursor in SDL version in fullscreen
124 2003-08-23 src/game.c
125 * fixed bug (missing array boundary check) which could crash the game
128 * Version number set to 3.0.3.
131 * Version 3.0.2 released.
133 2003-08-21 src/game.c
134 * fixed bug with creating inaccessible elements at player position
136 2003-08-20 src/init.c
137 * fixed bug with not finding current level artwork directory
139 2003-08-20 src/files.c
140 * fixed bug with choosing wrong engine version when playing tapes
141 * fixed bug with messing up custom element properties in 3.0.0 levels
144 * Version number set to 3.0.2.
147 * Version 3.0.1 released.
149 2003-08-17 (no source files affected)
150 * changed all "classic" PCX image files with 16 colors or less to
151 256 color (8 bit) storage format, because the Allegro game library
152 cannot handle PCX files with less than 256 colors (contributed
153 graphics are not affected and might look wrong in the DOS version)
155 2003-08-16 src/init.c
156 * fixed bug which (for example) crashed the level editor when defining
157 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
158 (only set to default) -- invalid graphics now set to default graphic
160 2003-08-16 src/init.c
161 * fixed graphical bug of player digging/collecting/snapping element
162 when no corresponding graphic/animation is defined for this action,
163 resulting in player being drawn as EL_EMPTY (which should only be
164 done to elements being collected, but not to the player)
166 2003-08-16 src/game.c
167 * fixed small graphical bug of player not totally moving into exit
169 2003-08-16 src/libgame/setup.c
170 * fixed bug with wrong MS-DOS 8.3 filename conversion
172 2003-08-16 src/tools.c
173 * fixed bug with invisible mouse cursor when pressing ESC while playing
175 2003-08-16 (various source files)
176 * added another 128 custom elements (disabled in editor by default)
178 2003-08-16 src/editor.c
179 * fixed NULL string bug causing Solaris to crash in sprintf()
181 2003-08-16 src/screen.c
182 * fixed drawing over scrollbar on level selection with custom fonts
184 2003-08-15 src/game.c
185 * cleanup of simple sounds / loop sounds / music settings
187 2003-08-08 (various source files)
188 * added custom element property for dropping collected elements
190 2003-08-08 src/conf_gfx.c
191 * fixed bug with missing graphic for active red disk bomb
193 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
194 * Extended variable "level.gravity" to "level.initial_gravity" and
195 "game.current_gravity" to prevent level setting from being changed
196 by playing the level (keeping the runtime value after playing).
198 * Fixed graphics bug when digging element that has 'crumbled' graphic
199 definition, but not 'diggable' graphic definition.
202 * Version number set to 3.0.1.
205 * Version 3.0.0 released.
208 * various bug fixes; among others:
209 - fixed bug with pushing spring over empty space
210 - fixed bug with leaving tube while placing dynamite
211 - fixed bug with explosion of smashed penguins
212 - allow Murphy player graphic in levels with non-Supaplex elements
216 * I have forgotten to document changes for some time.
219 * Pre-Release Version 2.2.0rc1 released.
222 * Version number set to 2.1.2.
225 * Version 2.1.1 released.
228 * Version number set to 2.1.1.
231 * Version 2.1.0 released.
234 * Version number set to 2.1.0.
236 2002-04-03 to 2002-05-19 (various source files)
237 * graphics, sounds and music now fully configurable
238 * bug fixed that prevented walking through tubes when gravity on
240 2002-04-02 src/events.c, src/editor.c
241 * Make Escape key less aggressive when playing or when editing level.
242 This can be configured as an option in the setup menu. (Default is
243 "less aggressive" which means "ask user if something can be lost"
244 when pressing the Escape key.)
246 2002-04-02 src/screen.c
247 * Added "graphics setup" screen.
249 2002-04-01 src/screen.c
250 * Changed "choose level" setup screen stuff to be more generic (to
251 make it easier to add more "choose from generic tree" setup screens).
253 2002-04-01 src/config.c, src/timestamp.h
254 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
255 automatically gets created by "src/Makefile" and contains an actual
256 compile-time timestamp to identify development versions of the game).
258 2002-03-31 src/tape.c, src/events.c
259 * Added quick game/tape save/load functions to tape stuff which can be
260 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
261 loads previously recorded tape and directly goes into recording mode
262 from the end of the tape (therefore appending to the tape).
264 2002-03-31 src/tape.c
265 * Added "index mark" function to tape recorder. When playing or
266 recording, "eject" button changes to "index" button. Setting index
267 mark is not yet implemented, but pressing index button when playing
268 allows very quick advancing to end of tape (when normal playing),
269 very fast forward mode (when playing with normal fast forward) or
270 very fast reaching of "pause before end of tape" (when playing with
271 "pause before end" playing mode).
273 2002-03-30 src/cartoons.c
274 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
276 2002-03-29 src/screen.c
277 * Changed setup screen stuff to be more generic (to make it easier
278 to add more setup screens).
280 2002-03-23 src/main.c, src/main.h
281 * Various changes due to the introduction of the new libgame files
282 "setup.c" and "joystick.c".
284 2002-03-23 src/files.c
285 * Generic parts of "src/files.c" (mainly setup and level directory
286 stuff) moved to new libgame file "src/libgame/setup.c".
288 2002-03-23 src/joystick.c
289 * File "src/joystick.c" moved to libgame source tree, with
290 correspondig changes.
292 2002-03-22 src/screens.c
293 * "HandleChooseLevel()": Another bug in level series navigation fixed.
294 (Wrong level series information displayed when entering main group.)
296 2002-03-22 src/editor.c
297 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
299 2002-03-22 src/editor.c
300 * Changed behaviour of "Escape" key in level editor to be more
301 intuitive: When in "Element Properties" or "Level Info" mode,
302 return to "Drawing Mode" instead of leaving the level editor.
304 2002-03-21 src/game.c, src/editor.c, src/files.c
305 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
306 gems (emeralds, diamonds, ...) slipping down from normal wall,
307 steel wall and growing wall (as in E.M.C. style levels). Although
308 the behaviour of contributed and private levels wasn't changed (due
309 to the use of "level.game_version"; see previous entry), editing
310 those levels will (of course) change the behaviour accordingly.
312 This change seems a bit too hard after thinking about it, because
313 the EM style behaviour is not the "expected" behaviour (gems would
314 normally only slip down from "rounded" walls). Therefore this was
315 now changed to an element property for gem style elements, with the
316 default setting "off" (which means: no special EM style behaviour).
317 To fix older converted levels, this flag is set to "on" for pre-2.0
318 levels that are neither contributed nor private levels.
320 2002-03-20 src/files.h
321 * Corrected settings for "level.game_version" depending of level type.
322 (Contributed and private levels always get played with game engine
323 version they were created with, while converted levels always get
324 played with the most recent version of the game engine, to let new
325 corrections of the emulation behaviour take effect.)
327 2002-03-20 src/main.h
328 * Added "#include <time.h>". This seems to be needed by "tape.c" for
329 compiling the SDL version on some systems.
330 Thanks to the several people who pointed this out.
333 * Version number set to 2.0.2.
336 * Version 2.0.1 released.
338 2002-03-18 src/screens.c
339 * "HandleChooseLevel()": Small bug in level series navigation fixed.
341 2002-03-18 src/files.c [src/libgame/misc.c]
342 * Moved some common functions from src/files.c to src/libgame/misc.c.
344 2002-03-18 src/files.c [src/libgame/misc.c]
345 * Changed permissions for new directories and saved files (especially
346 score files) according to suggestions of Debian users and mantainers.
347 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
349 2002-03-17 src/files.c
350 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
351 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
352 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
353 for levels and "TAPE" for tapes). Old "cookie" style format is
354 still supported for reading. New level and tape files are written
357 * New IFF chunk "VERS" contains version numbers for file and game
358 (where "game version" is the version of the program that wrote the
359 file, and "file version" is a version number to distinguish files
360 with different format, for example after adding new features).
362 2002-03-15 src/screen.c
363 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
364 (Before, you heard a mixture of the in-game music and the
367 2002-03-14 src/events.c
368 * Function "DumpTape()" (files.c) now available by pressing 't' from
369 main menu (when in DEBUG mode).
371 2002-03-14 src/game.c
372 * "GameWon()": When game was won playing a tape, now there is no delay
373 raising the score and no corresponding sound is played.
375 2002-03-14 src/files.c
376 * Changed "LoadTape()" for real chunk support and also adjusted
377 "SaveTape()" accordingly.
379 2002-03-14 src/game.c, src/tape.c, src/files.c
380 * Important changes to tape format: The old tape format stored all
381 actions with a real effect with a corresponding delay between the
382 stored actions. This had some major disadvantages (for example,
383 push delays had to be ignored, pressing a button for some seconds
384 mutated to several single button presses because of the non-action
385 delays between two action frames etc.). The new tape format just
386 stupidly records all device actions and replays them later. I really
387 don't know why I haven't solved it that way before?! Old-style tapes
388 (with tape file version less than 2.0) get converted to the new
389 format on-the-fly when loading and can therefore still be played;
390 only some minor parts of the old-style tape handling code was needed.
391 (A perfect conversion is not possible, because there is information
392 missing about the device actions between two action frames.)
394 2002-03-14 src/files.c
395 * New function "DumpTape()" to dump the contents of the current tape
396 in a human readable format.
398 2002-03-14 src/game.c
399 * Small tape bug fixed: When automatically advancing to next level
400 after a game was won, the tape from the previous level still was
401 loaded as a tape for the new level.
403 2002-03-14 src/tape.c
404 * Small graphical bug fixed: When pressing ""Record" or "Play" on
405 tape, cartoons did not get completely removed because
406 StopAnimation() was not called.
408 2002-03-13 src/files.c
409 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
410 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
411 size even when using 16-bit elements). Added new chunk "CNT2" for
412 16-bit amoeba content (previously written in 8-bit field in "HEAD"
413 chunk even when content was 16-bit element). "CNT2" should now be
414 able to store content for arbitrary elements (up to eight blocks of
415 3 x 3 element arrays). All "CNT2" elements will always be stored as
416 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
418 2002-03-13 src/files.c
419 * Changed "LoadLevel()" for real chunk support.
421 2002-03-12 src/game.c
422 * Fixed problem (introduced after 2.0.0 release) with penguins
423 not getting killed by enemies
425 2002-02-24 src/game.c, src/main.h
426 * Added "player->is_moving"; now "player->last_move_dir" does
427 not contain any information if the player is just moving at
429 Before, "player->last_move_dir" was misused for this purpose
430 for the robot stuff (robots don't kill players when they are
431 moving). But setting "player->last_move_dir" to MV_NO_MOVING
432 broke tapes when walking through pipes!
433 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
434 in a continuous movement. This fact is ignored for friends and