2 * fixed bug with wrong door state after trying to quickload empty tape
5 * version number set to 3.1.1
8 * version 3.1.0 released
11 * fixed bug with crash when writing user levelinfo.conf the first time
14 * added option "convert LEVELDIR [NR]" to command line batch commands
15 * re-converted Supaplex levels to apply latest engine fixes
16 * changed "use graphic/sound of element" to "use graphic of element"
17 due to compatibility problems with some levels ("bug machine" etc.)
20 * fixed bug with CE change replacing player with same or other player
23 * fixed bug with opaque font in envelope with background graphic when
24 background graphic is not transparent itself
27 * added "gravity on" and "gravity off" ports for Supaplex compatibility
28 * corrected original Supaplex level loading code to use these new ports
29 * also corrected Supaplex loader to auto-count infotrons if set to zero
32 * fixed bug with missing initialization of "modified" flag for GEs
35 * fixed bug that caused endless recursion loop when relocating player
36 * fixed tape recorder bug in "step mode" when using "pause before end"
37 * fixed tape recorder bug when changing from "warp forward" mode
40 * fixed bug with "when touching" for pushed elements at last position
43 * fixed bug that caused two activated toolbox buttons in level editor
44 * fixed bug with exploding dynabomb under player due to other explosion
47 * fixed bug with creating walkable custom element under player (again)
48 * fixed bug with not copying explosion type when copying CEs in editor
49 * fixed graphical bug when drawing player in setup menu (input devices)
50 * fixed graphical bug when the player is pushing an accessible element
51 * fixed bug with classic switchable elements triggering CE changes
52 * fixed bug with entering/leaving walkable element in RelocatePlayer()
53 * fixed crash bug when CE leaves behind the trigger player element
56 * fixed bug with broken tubes after placing/exploding dynamite in them
57 * fixed bug with exploding dynamite under player due to other explosion
58 * fixed bug with not resetting push delay under certain circumstances
61 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
62 * added network multiplayer code for Windows (thanks to Niko Böhm)
65 * added option "reachable despite gravity" for gravity movement
66 * changed gravity movement of most classic walkable and passable
67 elements back to "not reachable" (for compatibility reasons)
70 * fixed (removed) "indestructible" / "can explode" dependency in editor
71 * fixed (removed) "accessible inside" / "protected" dependency
72 * fixed (removed) "step mode" / "shield time" dependency
75 * fixed dynabombs exploding now into anything diggable
76 * fixed Supaplex style gravity movement into buggy base now impossible
77 * added pressing key "space" as valid action to select menu options
80 * added "replace when walkable" to relocate player to walkable element
81 * added "enter"/"leave" event for elements affected by relocation
82 * fixed "direct"/"indirect" change order also for "when change" event
83 * fixed graphical bug when pushing things from elements walkable inside
86 * fixed graphic bug when player is snapping while moving in old levels
87 * fixed bug when a moving custom element leaves a player element behind
88 * fixed bug with mole not disappearing when moving into acid pool
89 * fixed bug with incomplete path setting when using "--basepath" option
90 * moving CE can now leave walkable elements behind under the player
91 * when relocating, player can be set on walkable element now
92 * fixed another gravity movement bug
95 * uploaded pre-release (test) version 3.1.0-2 binary and source code
98 * added "collectible" and "removable" to extended replacement types
99 (where "removable" replaces "diggable" and "collectible" elements)
100 * added "collectible & throwable" (to throw element to the next field)
101 * fixed bug with CEs digging elements that are just about to explode
102 * changed mouse cursor now always being visible when game is paused
105 * added possibility to push/press accessible elements from a side that
107 * fixed bug with not setting actual date when appending to tape
110 * fixed bug with incorrectly initialized custom element editor graphics
113 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
114 - number of levels corrected from 18 to 17 in "levelinfo.conf"
117 * fixed bug with destroyed robot wheel still attracting robots forever
118 * fixed bug with time gate switch deactivating after robot wheel time
119 (while the time gate itself is not affected by this misbehaviour)
120 * changed behaviour of BD style amoeba to always get blocked by player
121 (before it was different when there were non-BD elements in level)
122 * fixed bug with player destroying indestructable elements with shield
125 * added option to make growing elements grow into anything diggable
126 (for the various amoeba types, biomaze and "game of life")
129 * fixed bug with movable elements not moving after left behind by CEs
130 * changed gravity movement to anything diggable, not only sand/base
131 * optionally allowing passing to walkable element, not only empty space
132 * added option "can pass to walkable element" for players
133 * finally fixed gravity movement (hopefully)
136 * fixed bug with movable elements not moving anymore after falling down
139 * fixed another bug with custom elements digging and leaving elements
140 * fixed bug with "along left/right side" and automatic start direction
141 * trigger elements now also displayed when "more custom" deactivated
142 * fixed bug with clipboard element initialized when loading new level
143 * added option "drop delay" to set delay before dropping next element
146 * uploaded pre-release (test) version 3.1.0-1 binary and source code
149 * added copy and paste functions for custom change pages
150 * enhanced graphical display and functionality of tape recorder
151 * fixed bug with custom elements digging and leaving elements
154 * added move speed faster than "very fast" for custom elements
155 * fixed bug with 3+3 style explosions and missing border content
156 * fixed little bug when copying custom elements in the editor
157 * enhanced custom element changes by more side trigger actions
160 * added option "no scrolling when relocating" for instant teleporting
161 * uploaded pre-release (test) version 3.1.0-0 binary and source code
164 * added trigger element and trigger player to use as target elements
165 * added copy and paste functions for custom and group elements
168 * fixed graphical bug when displaying explosion animations
169 * fixed bug when appending to tapes, resulting in broken tapes
170 * re-recorded a few tapes broken by fixing gravity checking bug
173 * "can move into acid" property now for all elements independently
174 * "can fall into acid" property for player stored in same bitfield now
175 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
176 * version number set to 3.1.0 (finally!)
179 * changed tape recording to only record input, not programmed actions
182 * fixed totally broken (every 8th frame skipped) step-by-step recording
183 * fixed bug with requester not displayed when quick-loading interrupted
184 * added option "can fall into acid (with gravity)" for players
185 * fixed bug with player not falling when snapping down with gravity
188 * fixed bug which messed up key config when using keypad number keys
191 * fixed bug which allowed moving upwards even when gravity was active
192 * fixed bug with missing error handling when dumping levels or tapes
195 * added different colored editor graphics for Supaplex gravity tubes
198 * fixed bug that allowed solvable tapes for unsolvable levels
201 * use unlimited number of droppable elements when "count" set to zero
202 * added option to use step limit instead of time limit for level
205 * added player and change page as trigger for custom element change
208 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
211 * fixed bug with dark yamyam changing to acid when moving over acid
212 * fixed handling of levels with more than 999 seconds level time
213 (example: level 76 of "Denmine")
216 * "spring push bug" reintroduced as configurable element property
217 * fixed bug with missing properties for "mole"
218 * fixed bug that showed up when fixing the above "mole" properties bug
219 * added option "can move into acid" for all movable elements
220 * fixed graphical bug for elements moving into acid
221 * changed event handling to handle all pending events before going on
224 * fixed bug which caused all CE change pages to be ignored which had
225 the same change event, but used a different element side
226 (reported by Simon Forsberg)
228 * fixed bug which caused elements that can move and fall and that are
229 transported by a conveyor belt to continue moving into that direction
230 after leaving the conveyor belt, regardless of their own movement
231 type; only elements which can not move are transported now
232 (reported by Simon Forsberg)
234 * fixed bug which could cause an array overflow in RelocatePlayer()
235 (reported by Niko Böhm)
237 * changed Emerald Mine style "passable / over" elements to "protected"
238 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
240 * added new option to select from which side a "walkable/passable"
241 element can be entered
244 * added explosion and ignition delay for elements that can explode
247 * fixed bug which caused player not being protected against enemies
248 when a CE was "walkable / inside" and was not "indestructible"
249 * added "walkable/passable" fields to be "protected/unprotected"
250 against enemies, even if not accessible "inside" but "over/under"
253 * corrected move pattern to 32 bit and initial move direction to 8 bit
256 * added second custom element base configuration page
259 * added some special EMC mappings to Emerald Mine level loader
260 (also covering previously unknown element in level 0 of "Bondmine 8")
263 * added option to block last field when player is moving (for Supaplex)
264 * adjusted push delay of Supaplex elements
265 * removed delays for envelopes etc. when replaying with maximum speed
266 * fixed bug when dropping element on a field that just changed to empty
269 * fixed bug: infotrons can now smash yellow disks
270 * fixed bug: when gravity active, port above player can now be entered
271 * removed "one white dot" mouse pointer which irritated some people
274 * added "choice type" for group element selection
277 * fixed bug with initial invulnerability of non-yellow player
280 * added level loader for loading native Supaplex packed levels
281 (including multi-part levels like the "splvls99" levels)
284 * fixed bug which allowed creating emeralds by escaping explosions
287 * custom elements can change (limited) or leave (unlimited) elements
288 * finally added multiple matches using group elements
289 * added shortcut to dump brush (type ":DB" in editor) for use in forum
292 * added new start movement type "previous" for continued CE movement
293 * added new start movement type "random" for random CE movement start
296 * added new element "sokoban_field_player" needed for Sokoban levels
297 (thanks to Ed Booker for pointing this out!)
300 * added elements that can be digged or left behind by custom elements
303 * added group elements for multiple matches and random element creation
306 * fixed some graphical errors displayed in old levels
309 * fixed wrong double speed movement after passing closing gates
312 * added level loader for loading native Emerald Mine levels
315 * changes for "shooting" style CE movement
318 * Happy New Year! ;-)
321 * changed default snap/drop keys from left/right Shift to Control keys
324 * fixed bug with dead player getting reanimated from custom element
327 * fixed bug with wrong penguin graphics (when entering exit)
330 * fixed bug with wrong "Murphy" graphics (when digging etc.)
333 * version number set to 3.0.9
336 * version 3.0.8 released
339 * added function checked_free()
342 * fixed bug with double nut cracking sound
343 (by eliminating "default element action sound" assignment in init.c)
346 * fixed crash when no music info files are available
349 * fixed boring and sleeping sounds
352 * added "maze runner" and "maze hunter" movement types
353 * added extended collision conditions for custom elements
356 * added warnings for undefined token values in artwork config files
359 * added menu entry for level set information to the info screen
362 * fixed bug with wrong default impact sound for colored emeralds
365 * added several sub-screens for the info screen
366 * menu text now also clickable (not only blue/red sphere left of it)
369 * added configurable "bored" and "sleeping" animations for the player
370 * added "awakening" sound for player when waking up after sleeping
373 * added "copy" and "exchange" functions for custom elements to editor
376 * added configurable element animations for info screen
379 * added configurable music credits for info screen
382 * finally fixed tape recording when player is created from CE change
385 * added "editorsetup.conf" for editor element list configuration
388 * added "musicinfo.conf" for menu and level music configuration
391 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
392 (that only showed up on Linux, but not on Windows systems)
395 * fixed turning movement of butterflies and fireflies (no frame reset)
396 * enhanced sniksnak turning movement (two steps instead of only one)
399 * version number set to 3.0.8
402 * version 3.0.7 released
405 * fixed reset of player animation frame when, for example,
406 walking, digging or collecting share the same animation
407 * fixed CE with "deadly when touching" exploding when touching amoeba
410 * fixed tape recording when player is created from CE element change
413 * introduced "turning..." action graphic for elements with move delay
414 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
415 * added turning animations for bug, spaceship and sniksnak
418 * prevent "extended" changed elements from delay change in same frame
421 * fixed bug when pushing element that can move away to the side
422 (like pushing falling elements, but now with moving elements)
425 * finally fixed serious bug in code for delayed element pushing (again)
428 * unavailable setup options now marked as "n/a" instead of "off"
429 * new boolean directive "latest_engine" for "levelinfo.conf": when set
430 to "true", levels are always played with the latest game engine,
431 which is desired for levels that are imported from other games; all
432 other levels are played with the engine version stored in level file
433 (which is normally the engine version the level was created with)
436 * fixed serious bug in code for delayed element pushing
437 * fixed little bug in animation frame selection for pushed elements
438 * speed-up of reading config file for verbose output
441 * added configuration option for opening and closing Supaplex exit
442 * added configuration option for moving up/down animation for Murphy
443 * fixed incorrectly displayed animation for attacking dragon
444 * fixed bug with not setting initial gravity for each new game
445 * fixed bug with teleportation of player by custom element change
446 * fixed bug with player not getting smashed by rock sometimes
449 * version number set to 3.0.7
452 * version 3.0.6 released
455 * added support for MP3 music for SDL version through SMPEG library
458 * fixed bug when initializing font graphic structure
459 * fixed bug with animation mode "pingpong" when using only 1 frame
460 * fixed bug with extended change target introduced in 3.0.5
461 * fixed bug where passing over moving element doubles player speed
462 * fixed bug with elements continuing to move into push direction
463 * fixed bug with duplicated player when dropping bomb with shield on
464 * added "switching" event for custom elements ("pressing" only once)
465 * fixed switching bug (resetting flag when not switching but not idle)
468 * fixed element tokens for certain file elements with ".active" etc.
471 * version number set to 3.0.6
474 * version 3.0.5 released
477 * now four envelope elements available
478 * font, background, animation and sound for envelope now configurable
479 * main menu doors opening/closing animation type now configurable
482 * active/inactive sides configurable for custom element changes
483 * new movement type "move when pushed" available for custom elements
486 * fixed bug in multiple config pages loader code that caused crashes
489 * enhanced (remaining low-resolution) Supaplex graphics
492 * version number set to 3.0.5
495 * version 3.0.4 released
497 2003-09-12 src/tools.c
498 * fixed bug in custom definition of crumbled element graphics
500 2003-09-11 src/files.c
501 * fixed bug in multiple config pages code that caused crashes
504 * version number set to 3.0.4
507 * version 3.0.3 released
510 * added music to Supaplex classic level set
512 2003-09-07 src/libgame/misc.c
513 * added support for loading various music formats through SDL_mixer
515 2003-09-06 (various source files)
516 * fixed several nasty bugs that may have caused crashes on some systems
517 * added envelope content which gets displayed when collecting envelope
518 * added multiple change event pages for custom elements
520 2003-08-24 src/game.c
521 * fixed problem with player animation when snapping and moving
523 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
524 * fixed problem with flickering when drawing toon animations
526 2003-08-23 src/libgame/sdl.c
527 * fixed problem with setting mouse cursor in SDL version in fullscreen
529 2003-08-23 src/game.c
530 * fixed bug (missing array boundary check) which could crash the game
533 * version number set to 3.0.3
536 * version 3.0.2 released
538 2003-08-21 src/game.c
539 * fixed bug with creating inaccessible elements at player position
541 2003-08-20 src/init.c
542 * fixed bug with not finding current level artwork directory
544 2003-08-20 src/files.c
545 * fixed bug with choosing wrong engine version when playing tapes
546 * fixed bug with messing up custom element properties in 3.0.0 levels
549 * version number set to 3.0.2
552 * version 3.0.1 released
554 2003-08-17 (no source files affected)
555 * changed all "classic" PCX image files with 16 colors or less to
556 256 color (8 bit) storage format, because the Allegro game library
557 cannot handle PCX files with less than 256 colors (contributed
558 graphics are not affected and might look wrong in the DOS version)
560 2003-08-16 src/init.c
561 * fixed bug which (for example) crashed the level editor when defining
562 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
563 (only set to default) -- invalid graphics now set to default graphic
565 2003-08-16 src/init.c
566 * fixed graphical bug of player digging/collecting/snapping element
567 when no corresponding graphic/animation is defined for this action,
568 resulting in player being drawn as EL_EMPTY (which should only be
569 done to elements being collected, but not to the player)
571 2003-08-16 src/game.c
572 * fixed small graphical bug of player not totally moving into exit
574 2003-08-16 src/libgame/setup.c
575 * fixed bug with wrong MS-DOS 8.3 filename conversion
577 2003-08-16 src/tools.c
578 * fixed bug with invisible mouse cursor when pressing ESC while playing
580 2003-08-16 (various source files)
581 * added another 128 custom elements (disabled in editor by default)
583 2003-08-16 src/editor.c
584 * fixed NULL string bug causing Solaris to crash in sprintf()
586 2003-08-16 src/screen.c
587 * fixed drawing over scrollbar on level selection with custom fonts
589 2003-08-15 src/game.c
590 * cleanup of simple sounds / loop sounds / music settings
592 2003-08-08 (various source files)
593 * added custom element property for dropping collected elements
595 2003-08-08 src/conf_gfx.c
596 * fixed bug with missing graphic for active red disk bomb
598 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
599 * extended variable "level.gravity" to "level.initial_gravity" and
600 "game.current_gravity" to prevent level setting from being changed
601 by playing the level (keeping the runtime value after playing)
603 * fixed graphics bug when digging element that has 'crumbled' graphic
604 definition, but not 'diggable' graphic definition
607 * version number set to 3.0.1
610 * version 3.0.0 released
613 * various bug fixes; among others:
614 - fixed bug with pushing spring over empty space
615 - fixed bug with leaving tube while placing dynamite
616 - fixed bug with explosion of smashed penguins
617 - allow Murphy player graphic in levels with non-Supaplex elements
621 * I have forgotten to document changes for some time
624 * pre-release version 2.2.0rc1 released
627 * version number set to 2.1.2
630 * version 2.1.1 released
633 * version number set to 2.1.1
636 * version 2.1.0 released
639 * version number set to 2.1.0
641 2002-04-03 to 2002-05-19 (various source files)
642 * graphics, sounds and music now fully configurable
643 * bug fixed that prevented walking through tubes when gravity on
645 2002-04-02 src/events.c, src/editor.c
646 * Make Escape key less aggressive when playing or when editing level.
647 This can be configured as an option in the setup menu. (Default is
648 "less aggressive" which means "ask user if something can be lost"
649 when pressing the Escape key.)
651 2002-04-02 src/screen.c
652 * Added "graphics setup" screen.
654 2002-04-01 src/screen.c
655 * Changed "choose level" setup screen stuff to be more generic (to
656 make it easier to add more "choose from generic tree" setup screens).
658 2002-04-01 src/config.c, src/timestamp.h
659 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
660 automatically gets created by "src/Makefile" and contains an actual
661 compile-time timestamp to identify development versions of the game).
663 2002-03-31 src/tape.c, src/events.c
664 * Added quick game/tape save/load functions to tape stuff which can be
665 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
666 loads previously recorded tape and directly goes into recording mode
667 from the end of the tape (therefore appending to the tape).
669 2002-03-31 src/tape.c
670 * Added "index mark" function to tape recorder. When playing or
671 recording, "eject" button changes to "index" button. Setting index
672 mark is not yet implemented, but pressing index button when playing
673 allows very quick advancing to end of tape (when normal playing),
674 very fast forward mode (when playing with normal fast forward) or
675 very fast reaching of "pause before end of tape" (when playing with
676 "pause before end" playing mode).
678 2002-03-30 src/cartoons.c
679 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
681 2002-03-29 src/screen.c
682 * Changed setup screen stuff to be more generic (to make it easier
683 to add more setup screens).
685 2002-03-23 src/main.c, src/main.h
686 * Various changes due to the introduction of the new libgame files
687 "setup.c" and "joystick.c".
689 2002-03-23 src/files.c
690 * Generic parts of "src/files.c" (mainly setup and level directory
691 stuff) moved to new libgame file "src/libgame/setup.c".
693 2002-03-23 src/joystick.c
694 * File "src/joystick.c" moved to libgame source tree, with
695 correspondig changes.
697 2002-03-22 src/screens.c
698 * "HandleChooseLevel()": Another bug in level series navigation fixed.
699 (Wrong level series information displayed when entering main group.)
701 2002-03-22 src/editor.c
702 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
704 2002-03-22 src/editor.c
705 * Changed behaviour of "Escape" key in level editor to be more
706 intuitive: When in "Element Properties" or "Level Info" mode,
707 return to "Drawing Mode" instead of leaving the level editor.
709 2002-03-21 src/game.c, src/editor.c, src/files.c
710 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
711 gems (emeralds, diamonds, ...) slipping down from normal wall,
712 steel wall and growing wall (as in E.M.C. style levels). Although
713 the behaviour of contributed and private levels wasn't changed (due
714 to the use of "level.game_version"; see previous entry), editing
715 those levels will (of course) change the behaviour accordingly.
717 This change seems a bit too hard after thinking about it, because
718 the EM style behaviour is not the "expected" behaviour (gems would
719 normally only slip down from "rounded" walls). Therefore this was
720 now changed to an element property for gem style elements, with the
721 default setting "off" (which means: no special EM style behaviour).
722 To fix older converted levels, this flag is set to "on" for pre-2.0
723 levels that are neither contributed nor private levels.
725 2002-03-20 src/files.h
726 * Corrected settings for "level.game_version" depending of level type.
727 (Contributed and private levels always get played with game engine
728 version they were created with, while converted levels always get
729 played with the most recent version of the game engine, to let new
730 corrections of the emulation behaviour take effect.)
732 2002-03-20 src/main.h
733 * Added "#include <time.h>". This seems to be needed by "tape.c" for
734 compiling the SDL version on some systems.
735 Thanks to the several people who pointed this out.
738 * Version number set to 2.0.2.
741 * Version 2.0.1 released.
743 2002-03-18 src/screens.c
744 * "HandleChooseLevel()": Small bug in level series navigation fixed.
746 2002-03-18 src/files.c [src/libgame/misc.c]
747 * Moved some common functions from src/files.c to src/libgame/misc.c.
749 2002-03-18 src/files.c [src/libgame/misc.c]
750 * Changed permissions for new directories and saved files (especially
751 score files) according to suggestions of Debian users and mantainers.
752 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
754 2002-03-17 src/files.c
755 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
756 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
757 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
758 for levels and "TAPE" for tapes). Old "cookie" style format is
759 still supported for reading. New level and tape files are written
762 * New IFF chunk "VERS" contains version numbers for file and game
763 (where "game version" is the version of the program that wrote the
764 file, and "file version" is a version number to distinguish files
765 with different format, for example after adding new features).
767 2002-03-15 src/screen.c
768 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
769 (Before, you heard a mixture of the in-game music and the
772 2002-03-14 src/events.c
773 * Function "DumpTape()" (files.c) now available by pressing 't' from
774 main menu (when in DEBUG mode).
776 2002-03-14 src/game.c
777 * "GameWon()": When game was won playing a tape, now there is no delay
778 raising the score and no corresponding sound is played.
780 2002-03-14 src/files.c
781 * Changed "LoadTape()" for real chunk support and also adjusted
782 "SaveTape()" accordingly.
784 2002-03-14 src/game.c, src/tape.c, src/files.c
785 * Important changes to tape format: The old tape format stored all
786 actions with a real effect with a corresponding delay between the
787 stored actions. This had some major disadvantages (for example,
788 push delays had to be ignored, pressing a button for some seconds
789 mutated to several single button presses because of the non-action
790 delays between two action frames etc.). The new tape format just
791 stupidly records all device actions and replays them later. I really
792 don't know why I haven't solved it that way before?! Old-style tapes
793 (with tape file version less than 2.0) get converted to the new
794 format on-the-fly when loading and can therefore still be played;
795 only some minor parts of the old-style tape handling code was needed.
796 (A perfect conversion is not possible, because there is information
797 missing about the device actions between two action frames.)
799 2002-03-14 src/files.c
800 * New function "DumpTape()" to dump the contents of the current tape
801 in a human readable format.
803 2002-03-14 src/game.c
804 * Small tape bug fixed: When automatically advancing to next level
805 after a game was won, the tape from the previous level still was
806 loaded as a tape for the new level.
808 2002-03-14 src/tape.c
809 * Small graphical bug fixed: When pressing ""Record" or "Play" on
810 tape, cartoons did not get completely removed because
811 StopAnimation() was not called.
813 2002-03-13 src/files.c
814 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
815 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
816 size even when using 16-bit elements). Added new chunk "CNT2" for
817 16-bit amoeba content (previously written in 8-bit field in "HEAD"
818 chunk even when content was 16-bit element). "CNT2" should now be
819 able to store content for arbitrary elements (up to eight blocks of
820 3 x 3 element arrays). All "CNT2" elements will always be stored as
821 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
823 2002-03-13 src/files.c
824 * Changed "LoadLevel()" for real chunk support.
826 2002-03-12 src/game.c
827 * Fixed problem (introduced after 2.0.0 release) with penguins
828 not getting killed by enemies
830 2002-02-24 src/game.c, src/main.h
831 * Added "player->is_moving"; now "player->last_move_dir" does
832 not contain any information if the player is just moving at
834 Before, "player->last_move_dir" was misused for this purpose
835 for the robot stuff (robots don't kill players when they are
836 moving). But setting "player->last_move_dir" to MV_NO_MOVING
837 broke tapes when walking through pipes!
838 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
839 in a continuous movement. This fact is ignored for friends and