2 * fixed bug with opaque font in envelope with background graphic when
3 background graphic is not transparent itself
6 * added "gravity on" and "gravity off" ports for Supaplex compatibility
7 * corrected original Supaplex level loading code to use these new ports
8 * also corrected Supaplex loader to auto-count infotrons if set to zero
11 * fixed bug with missing initialization of "modified" flag for GEs
14 * fixed bug that caused endless recursion loop when relocating player
15 * fixed tape recorder bug in "step mode" when using "pause before end"
16 * fixed tape recorder bug when changing from "warp forward" mode
19 * fixed bug with "when touching" for pushed elements at last position
22 * fixed bug that caused two activated toolbox buttons in level editor
23 * fixed bug with exploding dynabomb under player due to other explosion
26 * fixed bug with creating walkable custom element under player (again)
27 * fixed bug with not copying explosion type when copying CEs in editor
28 * fixed graphical bug when drawing player in setup menu (input devices)
29 * fixed graphical bug when the player is pushing an accessible element
30 * fixed bug with classic switchable elements triggering CE changes
31 * fixed bug with entering/leaving walkable element in RelocatePlayer()
32 * fixed crash bug when CE leaves behind the trigger player element
35 * fixed bug with broken tubes after placing/exploding dynamite in them
36 * fixed bug with exploding dynamite under player due to other explosion
37 * fixed bug with not resetting push delay under certain circumstances
40 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
41 * added network multiplayer code for Windows (thanks to Niko Böhm)
44 * added option "reachable despite gravity" for gravity movement
45 * changed gravity movement of most classic walkable and passable
46 elements back to "not reachable" (for compatibility reasons)
49 * fixed (removed) "indestructible" / "can explode" dependency in editor
50 * fixed (removed) "accessible inside" / "protected" dependency
51 * fixed (removed) "step mode" / "shield time" dependency
54 * fixed dynabombs exploding now into anything diggable
55 * fixed Supaplex style gravity movement into buggy base now impossible
56 * added pressing key "space" as valid action to select menu options
59 * added "replace when walkable" to relocate player to walkable element
60 * added "enter"/"leave" event for elements affected by relocation
61 * fixed "direct"/"indirect" change order also for "when change" event
62 * fixed graphical bug when pushing things from elements walkable inside
65 * fixed graphic bug when player is snapping while moving in old levels
66 * fixed bug when a moving custom element leaves a player element behind
67 * fixed bug with mole not disappearing when moving into acid pool
68 * fixed bug with incomplete path setting when using "--basepath" option
69 * moving CE can now leave walkable elements behind under the player
70 * when relocating, player can be set on walkable element now
71 * fixed another gravity movement bug
74 * uploaded pre-release (test) version 3.1.0-2 binary and source code
77 * added "collectible" and "removable" to extended replacement types
78 (where "removable" replaces "diggable" and "collectible" elements)
79 * added "collectible & throwable" (to throw element to the next field)
80 * fixed bug with CEs digging elements that are just about to explode
81 * changed mouse cursor now always being visible when game is paused
84 * added possibility to push/press accessible elements from a side that
86 * fixed bug with not setting actual date when appending to tape
89 * fixed bug with incorrectly initialized custom element editor graphics
92 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
93 - number of levels corrected from 18 to 17 in "levelinfo.conf"
96 * fixed bug with destroyed robot wheel still attracting robots forever
97 * fixed bug with time gate switch deactivating after robot wheel time
98 (while the time gate itself is not affected by this misbehaviour)
99 * changed behaviour of BD style amoeba to always get blocked by player
100 (before it was different when there were non-BD elements in level)
101 * fixed bug with player destroying indestructable elements with shield
104 * added option to make growing elements grow into anything diggable
105 (for the various amoeba types, biomaze and "game of life")
108 * fixed bug with movable elements not moving after left behind by CEs
109 * changed gravity movement to anything diggable, not only sand/base
110 * optionally allowing passing to walkable element, not only empty space
111 * added option "can pass to walkable element" for players
112 * finally fixed gravity movement (hopefully)
115 * fixed bug with movable elements not moving anymore after falling down
118 * fixed another bug with custom elements digging and leaving elements
119 * fixed bug with "along left/right side" and automatic start direction
120 * trigger elements now also displayed when "more custom" deactivated
121 * fixed bug with clipboard element initialized when loading new level
122 * added option "drop delay" to set delay before dropping next element
125 * uploaded pre-release (test) version 3.1.0-1 binary and source code
128 * added copy and paste functions for custom change pages
129 * enhanced graphical display and functionality of tape recorder
130 * fixed bug with custom elements digging and leaving elements
133 * added move speed faster than "very fast" for custom elements
134 * fixed bug with 3+3 style explosions and missing border content
135 * fixed little bug when copying custom elements in the editor
136 * enhanced custom element changes by more side trigger actions
139 * added option "no scrolling when relocating" for instant teleporting
140 * uploaded pre-release (test) version 3.1.0-0 binary and source code
143 * added trigger element and trigger player to use as target elements
144 * added copy and paste functions for custom and group elements
147 * fixed graphical bug when displaying explosion animations
148 * fixed bug when appending to tapes, resulting in broken tapes
149 * re-recorded a few tapes broken by fixing gravity checking bug
152 * "can move into acid" property now for all elements independently
153 * "can fall into acid" property for player stored in same bitfield now
154 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
155 * version number set to 3.1.0 (finally!)
158 * changed tape recording to only record input, not programmed actions
161 * fixed totally broken (every 8th frame skipped) step-by-step recording
162 * fixed bug with requester not displayed when quick-loading interrupted
163 * added option "can fall into acid (with gravity)" for players
164 * fixed bug with player not falling when snapping down with gravity
167 * fixed bug which messed up key config when using keypad number keys
170 * fixed bug which allowed moving upwards even when gravity was active
171 * fixed bug with missing error handling when dumping levels or tapes
174 * added different colored editor graphics for Supaplex gravity tubes
177 * fixed bug that allowed solvable tapes for unsolvable levels
180 * use unlimited number of droppable elements when "count" set to zero
181 * added option to use step limit instead of time limit for level
184 * added player and change page as trigger for custom element change
187 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
190 * fixed bug with dark yamyam changing to acid when moving over acid
191 * fixed handling of levels with more than 999 seconds level time
192 (example: level 76 of "Denmine")
195 * "spring push bug" reintroduced as configurable element property
196 * fixed bug with missing properties for "mole"
197 * fixed bug that showed up when fixing the above "mole" properties bug
198 * added option "can move into acid" for all movable elements
199 * fixed graphical bug for elements moving into acid
200 * changed event handling to handle all pending events before going on
203 * fixed bug which caused all CE change pages to be ignored which had
204 the same change event, but used a different element side
205 (reported by Simon Forsberg)
207 * fixed bug which caused elements that can move and fall and that are
208 transported by a conveyor belt to continue moving into that direction
209 after leaving the conveyor belt, regardless of their own movement
210 type; only elements which can not move are transported now
211 (reported by Simon Forsberg)
213 * fixed bug which could cause an array overflow in RelocatePlayer()
214 (reported by Niko Böhm)
216 * changed Emerald Mine style "passable / over" elements to "protected"
217 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
219 * added new option to select from which side a "walkable/passable"
220 element can be entered
223 * added explosion and ignition delay for elements that can explode
226 * fixed bug which caused player not being protected against enemies
227 when a CE was "walkable / inside" and was not "indestructible"
228 * added "walkable/passable" fields to be "protected/unprotected"
229 against enemies, even if not accessible "inside" but "over/under"
232 * corrected move pattern to 32 bit and initial move direction to 8 bit
235 * added second custom element base configuration page
238 * added some special EMC mappings to Emerald Mine level loader
239 (also covering previously unknown element in level 0 of "Bondmine 8")
242 * added option to block last field when player is moving (for Supaplex)
243 * adjusted push delay of Supaplex elements
244 * removed delays for envelopes etc. when replaying with maximum speed
245 * fixed bug when dropping element on a field that just changed to empty
248 * fixed bug: infotrons can now smash yellow disks
249 * fixed bug: when gravity active, port above player can now be entered
250 * removed "one white dot" mouse pointer which irritated some people
253 * added "choice type" for group element selection
256 * fixed bug with initial invulnerability of non-yellow player
259 * added level loader for loading native Supaplex packed levels
260 (including multi-part levels like the "splvls99" levels)
263 * fixed bug which allowed creating emeralds by escaping explosions
266 * custom elements can change (limited) or leave (unlimited) elements
267 * finally added multiple matches using group elements
268 * added shortcut to dump brush (type ":DB" in editor) for use in forum
271 * added new start movement type "previous" for continued CE movement
272 * added new start movement type "random" for random CE movement start
275 * added new element "sokoban_field_player" needed for Sokoban levels
276 (thanks to Ed Booker for pointing this out!)
279 * added elements that can be digged or left behind by custom elements
282 * added group elements for multiple matches and random element creation
285 * fixed some graphical errors displayed in old levels
288 * fixed wrong double speed movement after passing closing gates
291 * added level loader for loading native Emerald Mine levels
294 * changes for "shooting" style CE movement
297 * Happy New Year! ;-)
300 * changed default snap/drop keys from left/right Shift to Control keys
303 * fixed bug with dead player getting reanimated from custom element
306 * fixed bug with wrong penguin graphics (when entering exit)
309 * fixed bug with wrong "Murphy" graphics (when digging etc.)
312 * version number set to 3.0.9
315 * version 3.0.8 released
318 * added function checked_free()
321 * fixed bug with double nut cracking sound
322 (by eliminating "default element action sound" assignment in init.c)
325 * fixed crash when no music info files are available
328 * fixed boring and sleeping sounds
331 * added "maze runner" and "maze hunter" movement types
332 * added extended collision conditions for custom elements
335 * added warnings for undefined token values in artwork config files
338 * added menu entry for level set information to the info screen
341 * fixed bug with wrong default impact sound for colored emeralds
344 * added several sub-screens for the info screen
345 * menu text now also clickable (not only blue/red sphere left of it)
348 * added configurable "bored" and "sleeping" animations for the player
349 * added "awakening" sound for player when waking up after sleeping
352 * added "copy" and "exchange" functions for custom elements to editor
355 * added configurable element animations for info screen
358 * added configurable music credits for info screen
361 * finally fixed tape recording when player is created from CE change
364 * added "editorsetup.conf" for editor element list configuration
367 * added "musicinfo.conf" for menu and level music configuration
370 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
371 (that only showed up on Linux, but not on Windows systems)
374 * fixed turning movement of butterflies and fireflies (no frame reset)
375 * enhanced sniksnak turning movement (two steps instead of only one)
378 * version number set to 3.0.8
381 * version 3.0.7 released
384 * fixed reset of player animation frame when, for example,
385 walking, digging or collecting share the same animation
386 * fixed CE with "deadly when touching" exploding when touching amoeba
389 * fixed tape recording when player is created from CE element change
392 * introduced "turning..." action graphic for elements with move delay
393 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
394 * added turning animations for bug, spaceship and sniksnak
397 * prevent "extended" changed elements from delay change in same frame
400 * fixed bug when pushing element that can move away to the side
401 (like pushing falling elements, but now with moving elements)
404 * finally fixed serious bug in code for delayed element pushing (again)
407 * unavailable setup options now marked as "n/a" instead of "off"
408 * new boolean directive "latest_engine" for "levelinfo.conf": when set
409 to "true", levels are always played with the latest game engine,
410 which is desired for levels that are imported from other games; all
411 other levels are played with the engine version stored in level file
412 (which is normally the engine version the level was created with)
415 * fixed serious bug in code for delayed element pushing
416 * fixed little bug in animation frame selection for pushed elements
417 * speed-up of reading config file for verbose output
420 * added configuration option for opening and closing Supaplex exit
421 * added configuration option for moving up/down animation for Murphy
422 * fixed incorrectly displayed animation for attacking dragon
423 * fixed bug with not setting initial gravity for each new game
424 * fixed bug with teleportation of player by custom element change
425 * fixed bug with player not getting smashed by rock sometimes
428 * version number set to 3.0.7
431 * version 3.0.6 released
434 * added support for MP3 music for SDL version through SMPEG library
437 * fixed bug when initializing font graphic structure
438 * fixed bug with animation mode "pingpong" when using only 1 frame
439 * fixed bug with extended change target introduced in 3.0.5
440 * fixed bug where passing over moving element doubles player speed
441 * fixed bug with elements continuing to move into push direction
442 * fixed bug with duplicated player when dropping bomb with shield on
443 * added "switching" event for custom elements ("pressing" only once)
444 * fixed switching bug (resetting flag when not switching but not idle)
447 * fixed element tokens for certain file elements with ".active" etc.
450 * version number set to 3.0.6
453 * version 3.0.5 released
456 * now four envelope elements available
457 * font, background, animation and sound for envelope now configurable
458 * main menu doors opening/closing animation type now configurable
461 * active/inactive sides configurable for custom element changes
462 * new movement type "move when pushed" available for custom elements
465 * fixed bug in multiple config pages loader code that caused crashes
468 * enhanced (remaining low-resolution) Supaplex graphics
471 * version number set to 3.0.5
474 * version 3.0.4 released
476 2003-09-12 src/tools.c
477 * fixed bug in custom definition of crumbled element graphics
479 2003-09-11 src/files.c
480 * fixed bug in multiple config pages code that caused crashes
483 * version number set to 3.0.4
486 * version 3.0.3 released
489 * added music to Supaplex classic level set
491 2003-09-07 src/libgame/misc.c
492 * added support for loading various music formats through SDL_mixer
494 2003-09-06 (various source files)
495 * fixed several nasty bugs that may have caused crashes on some systems
496 * added envelope content which gets displayed when collecting envelope
497 * added multiple change event pages for custom elements
499 2003-08-24 src/game.c
500 * fixed problem with player animation when snapping and moving
502 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
503 * fixed problem with flickering when drawing toon animations
505 2003-08-23 src/libgame/sdl.c
506 * fixed problem with setting mouse cursor in SDL version in fullscreen
508 2003-08-23 src/game.c
509 * fixed bug (missing array boundary check) which could crash the game
512 * version number set to 3.0.3
515 * version 3.0.2 released
517 2003-08-21 src/game.c
518 * fixed bug with creating inaccessible elements at player position
520 2003-08-20 src/init.c
521 * fixed bug with not finding current level artwork directory
523 2003-08-20 src/files.c
524 * fixed bug with choosing wrong engine version when playing tapes
525 * fixed bug with messing up custom element properties in 3.0.0 levels
528 * version number set to 3.0.2
531 * version 3.0.1 released
533 2003-08-17 (no source files affected)
534 * changed all "classic" PCX image files with 16 colors or less to
535 256 color (8 bit) storage format, because the Allegro game library
536 cannot handle PCX files with less than 256 colors (contributed
537 graphics are not affected and might look wrong in the DOS version)
539 2003-08-16 src/init.c
540 * fixed bug which (for example) crashed the level editor when defining
541 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
542 (only set to default) -- invalid graphics now set to default graphic
544 2003-08-16 src/init.c
545 * fixed graphical bug of player digging/collecting/snapping element
546 when no corresponding graphic/animation is defined for this action,
547 resulting in player being drawn as EL_EMPTY (which should only be
548 done to elements being collected, but not to the player)
550 2003-08-16 src/game.c
551 * fixed small graphical bug of player not totally moving into exit
553 2003-08-16 src/libgame/setup.c
554 * fixed bug with wrong MS-DOS 8.3 filename conversion
556 2003-08-16 src/tools.c
557 * fixed bug with invisible mouse cursor when pressing ESC while playing
559 2003-08-16 (various source files)
560 * added another 128 custom elements (disabled in editor by default)
562 2003-08-16 src/editor.c
563 * fixed NULL string bug causing Solaris to crash in sprintf()
565 2003-08-16 src/screen.c
566 * fixed drawing over scrollbar on level selection with custom fonts
568 2003-08-15 src/game.c
569 * cleanup of simple sounds / loop sounds / music settings
571 2003-08-08 (various source files)
572 * added custom element property for dropping collected elements
574 2003-08-08 src/conf_gfx.c
575 * fixed bug with missing graphic for active red disk bomb
577 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
578 * extended variable "level.gravity" to "level.initial_gravity" and
579 "game.current_gravity" to prevent level setting from being changed
580 by playing the level (keeping the runtime value after playing)
582 * fixed graphics bug when digging element that has 'crumbled' graphic
583 definition, but not 'diggable' graphic definition
586 * version number set to 3.0.1
589 * version 3.0.0 released
592 * various bug fixes; among others:
593 - fixed bug with pushing spring over empty space
594 - fixed bug with leaving tube while placing dynamite
595 - fixed bug with explosion of smashed penguins
596 - allow Murphy player graphic in levels with non-Supaplex elements
600 * I have forgotten to document changes for some time
603 * pre-release version 2.2.0rc1 released
606 * version number set to 2.1.2
609 * version 2.1.1 released
612 * version number set to 2.1.1
615 * version 2.1.0 released
618 * version number set to 2.1.0
620 2002-04-03 to 2002-05-19 (various source files)
621 * graphics, sounds and music now fully configurable
622 * bug fixed that prevented walking through tubes when gravity on
624 2002-04-02 src/events.c, src/editor.c
625 * Make Escape key less aggressive when playing or when editing level.
626 This can be configured as an option in the setup menu. (Default is
627 "less aggressive" which means "ask user if something can be lost"
628 when pressing the Escape key.)
630 2002-04-02 src/screen.c
631 * Added "graphics setup" screen.
633 2002-04-01 src/screen.c
634 * Changed "choose level" setup screen stuff to be more generic (to
635 make it easier to add more "choose from generic tree" setup screens).
637 2002-04-01 src/config.c, src/timestamp.h
638 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
639 automatically gets created by "src/Makefile" and contains an actual
640 compile-time timestamp to identify development versions of the game).
642 2002-03-31 src/tape.c, src/events.c
643 * Added quick game/tape save/load functions to tape stuff which can be
644 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
645 loads previously recorded tape and directly goes into recording mode
646 from the end of the tape (therefore appending to the tape).
648 2002-03-31 src/tape.c
649 * Added "index mark" function to tape recorder. When playing or
650 recording, "eject" button changes to "index" button. Setting index
651 mark is not yet implemented, but pressing index button when playing
652 allows very quick advancing to end of tape (when normal playing),
653 very fast forward mode (when playing with normal fast forward) or
654 very fast reaching of "pause before end of tape" (when playing with
655 "pause before end" playing mode).
657 2002-03-30 src/cartoons.c
658 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
660 2002-03-29 src/screen.c
661 * Changed setup screen stuff to be more generic (to make it easier
662 to add more setup screens).
664 2002-03-23 src/main.c, src/main.h
665 * Various changes due to the introduction of the new libgame files
666 "setup.c" and "joystick.c".
668 2002-03-23 src/files.c
669 * Generic parts of "src/files.c" (mainly setup and level directory
670 stuff) moved to new libgame file "src/libgame/setup.c".
672 2002-03-23 src/joystick.c
673 * File "src/joystick.c" moved to libgame source tree, with
674 correspondig changes.
676 2002-03-22 src/screens.c
677 * "HandleChooseLevel()": Another bug in level series navigation fixed.
678 (Wrong level series information displayed when entering main group.)
680 2002-03-22 src/editor.c
681 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
683 2002-03-22 src/editor.c
684 * Changed behaviour of "Escape" key in level editor to be more
685 intuitive: When in "Element Properties" or "Level Info" mode,
686 return to "Drawing Mode" instead of leaving the level editor.
688 2002-03-21 src/game.c, src/editor.c, src/files.c
689 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
690 gems (emeralds, diamonds, ...) slipping down from normal wall,
691 steel wall and growing wall (as in E.M.C. style levels). Although
692 the behaviour of contributed and private levels wasn't changed (due
693 to the use of "level.game_version"; see previous entry), editing
694 those levels will (of course) change the behaviour accordingly.
696 This change seems a bit too hard after thinking about it, because
697 the EM style behaviour is not the "expected" behaviour (gems would
698 normally only slip down from "rounded" walls). Therefore this was
699 now changed to an element property for gem style elements, with the
700 default setting "off" (which means: no special EM style behaviour).
701 To fix older converted levels, this flag is set to "on" for pre-2.0
702 levels that are neither contributed nor private levels.
704 2002-03-20 src/files.h
705 * Corrected settings for "level.game_version" depending of level type.
706 (Contributed and private levels always get played with game engine
707 version they were created with, while converted levels always get
708 played with the most recent version of the game engine, to let new
709 corrections of the emulation behaviour take effect.)
711 2002-03-20 src/main.h
712 * Added "#include <time.h>". This seems to be needed by "tape.c" for
713 compiling the SDL version on some systems.
714 Thanks to the several people who pointed this out.
717 * Version number set to 2.0.2.
720 * Version 2.0.1 released.
722 2002-03-18 src/screens.c
723 * "HandleChooseLevel()": Small bug in level series navigation fixed.
725 2002-03-18 src/files.c [src/libgame/misc.c]
726 * Moved some common functions from src/files.c to src/libgame/misc.c.
728 2002-03-18 src/files.c [src/libgame/misc.c]
729 * Changed permissions for new directories and saved files (especially
730 score files) according to suggestions of Debian users and mantainers.
731 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
733 2002-03-17 src/files.c
734 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
735 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
736 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
737 for levels and "TAPE" for tapes). Old "cookie" style format is
738 still supported for reading. New level and tape files are written
741 * New IFF chunk "VERS" contains version numbers for file and game
742 (where "game version" is the version of the program that wrote the
743 file, and "file version" is a version number to distinguish files
744 with different format, for example after adding new features).
746 2002-03-15 src/screen.c
747 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
748 (Before, you heard a mixture of the in-game music and the
751 2002-03-14 src/events.c
752 * Function "DumpTape()" (files.c) now available by pressing 't' from
753 main menu (when in DEBUG mode).
755 2002-03-14 src/game.c
756 * "GameWon()": When game was won playing a tape, now there is no delay
757 raising the score and no corresponding sound is played.
759 2002-03-14 src/files.c
760 * Changed "LoadTape()" for real chunk support and also adjusted
761 "SaveTape()" accordingly.
763 2002-03-14 src/game.c, src/tape.c, src/files.c
764 * Important changes to tape format: The old tape format stored all
765 actions with a real effect with a corresponding delay between the
766 stored actions. This had some major disadvantages (for example,
767 push delays had to be ignored, pressing a button for some seconds
768 mutated to several single button presses because of the non-action
769 delays between two action frames etc.). The new tape format just
770 stupidly records all device actions and replays them later. I really
771 don't know why I haven't solved it that way before?! Old-style tapes
772 (with tape file version less than 2.0) get converted to the new
773 format on-the-fly when loading and can therefore still be played;
774 only some minor parts of the old-style tape handling code was needed.
775 (A perfect conversion is not possible, because there is information
776 missing about the device actions between two action frames.)
778 2002-03-14 src/files.c
779 * New function "DumpTape()" to dump the contents of the current tape
780 in a human readable format.
782 2002-03-14 src/game.c
783 * Small tape bug fixed: When automatically advancing to next level
784 after a game was won, the tape from the previous level still was
785 loaded as a tape for the new level.
787 2002-03-14 src/tape.c
788 * Small graphical bug fixed: When pressing ""Record" or "Play" on
789 tape, cartoons did not get completely removed because
790 StopAnimation() was not called.
792 2002-03-13 src/files.c
793 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
794 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
795 size even when using 16-bit elements). Added new chunk "CNT2" for
796 16-bit amoeba content (previously written in 8-bit field in "HEAD"
797 chunk even when content was 16-bit element). "CNT2" should now be
798 able to store content for arbitrary elements (up to eight blocks of
799 3 x 3 element arrays). All "CNT2" elements will always be stored as
800 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
802 2002-03-13 src/files.c
803 * Changed "LoadLevel()" for real chunk support.
805 2002-03-12 src/game.c
806 * Fixed problem (introduced after 2.0.0 release) with penguins
807 not getting killed by enemies
809 2002-02-24 src/game.c, src/main.h
810 * Added "player->is_moving"; now "player->last_move_dir" does
811 not contain any information if the player is just moving at
813 Before, "player->last_move_dir" was misused for this purpose
814 for the robot stuff (robots don't kill players when they are
815 moving). But setting "player->last_move_dir" to MV_NO_MOVING
816 broke tapes when walking through pipes!
817 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
818 in a continuous movement. This fact is ignored for friends and