2 * Enhanced (remaining low-resolution) Supaplex graphics
5 * Version number set to 3.0.5.
8 * Version 3.0.4 released.
10 2003-09-12 src/tools.c
11 * fixed bug in custom definition of crumbled element graphics
13 2003-09-11 src/files.c
14 * fixed bug in multiple config pages code that caused crashes
17 * Version number set to 3.0.4.
20 * Version 3.0.3 released.
23 * added music to Supaplex classic level set
25 2003-09-07 src/libgame/misc.c
26 * added support for loading various music formats through SDL_mixer
28 2003-09-06 (various source files)
29 * fixed several nasty bugs that may have caused crashes on some systems
30 * added envelope content which gets displayed when collecting envelope
31 * added multiple change event pages for custom elements
34 * fixed problem with player animation when snapping and moving
36 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
37 * fixed problem with flickering when drawing toon animations
39 2003-08-23 src/libgame/sdl.c
40 * fixed problem with setting mouse cursor in SDL version in fullscreen
43 * fixed bug (missing array boundary check) which could crash the game
46 * Version number set to 3.0.3.
49 * Version 3.0.2 released.
52 * fixed bug with creating inaccessible elements at player position
55 * fixed bug with not finding current level artwork directory
57 2003-08-20 src/files.c
58 * fixed bug with choosing wrong engine version when playing tapes
59 * fixed bug with messing up custom element properties in 3.0.0 levels
62 * Version number set to 3.0.2.
65 * Version 3.0.1 released.
67 2003-08-17 (no source files affected)
68 * changed all "classic" PCX image files with 16 colors or less to
69 256 color (8 bit) storage format, because the Allegro game library
70 cannot handle PCX files with less than 256 colors (contributed
71 graphics are not affected and might look wrong in the DOS version)
74 * fixed bug which (for example) crashed the level editor when defining
75 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
76 (only set to default) -- invalid graphics now set to default graphic
79 * fixed graphical bug of player digging/collecting/snapping element
80 when no corresponding graphic/animation is defined for this action,
81 resulting in player being drawn as EL_EMPTY (which should only be
82 done to elements being collected, but not to the player)
85 * fixed small graphical bug of player not totally moving into exit
87 2003-08-16 src/libgame/setup.c
88 * fixed bug with wrong MS-DOS 8.3 filename conversion
90 2003-08-16 src/tools.c
91 * fixed bug with invisible mouse cursor when pressing ESC while playing
93 2003-08-16 (various source files)
94 * added another 128 custom elements (disabled in editor by default)
96 2003-08-16 src/editor.c
97 * fixed NULL string bug causing Solaris to crash in sprintf()
99 2003-08-16 src/screen.c
100 * fixed drawing over scrollbar on level selection with custom fonts
102 2003-08-15 src/game.c
103 * cleanup of simple sounds / loop sounds / music settings
105 2003-08-08 (various source files)
106 * added custom element property for dropping collected elements
108 2003-08-08 src/conf_gfx.c
109 * fixed bug with missing graphic for active red disk bomb
111 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
112 * Extended variable "level.gravity" to "level.initial_gravity" and
113 "game.current_gravity" to prevent level setting from being changed
114 by playing the level (keeping the runtime value after playing).
116 * Fixed graphics bug when digging element that has 'crumbled' graphic
117 definition, but not 'diggable' graphic definition.
120 * Version number set to 3.0.1.
123 * Version 3.0.0 released.
126 * various bug fixes; among others:
127 - fixed bug with pushing spring over empty space
128 - fixed bug with leaving tube while placing dynamite
129 - fixed bug with explosion of smashed penguins
130 - allow Murphy player graphic in levels with non-Supaplex elements
134 * I have forgotten to document changes for some time.
137 * Pre-Release Version 2.2.0rc1 released.
140 * Version number set to 2.1.2.
143 * Version 2.1.1 released.
146 * Version number set to 2.1.1.
149 * Version 2.1.0 released.
152 * Version number set to 2.1.0.
154 2002-04-03 to 2002-05-19 (various source files)
155 * graphics, sounds and music now fully configurable
156 * bug fixed that prevented walking through tubes when gravity on
158 2002-04-02 src/events.c, src/editor.c
159 * Make Escape key less aggressive when playing or when editing level.
160 This can be configured as an option in the setup menu. (Default is
161 "less aggressive" which means "ask user if something can be lost"
162 when pressing the Escape key.)
164 2002-04-02 src/screen.c
165 * Added "graphics setup" screen.
167 2002-04-01 src/screen.c
168 * Changed "choose level" setup screen stuff to be more generic (to
169 make it easier to add more "choose from generic tree" setup screens).
171 2002-04-01 src/config.c, src/timestamp.h
172 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
173 automatically gets created by "src/Makefile" and contains an actual
174 compile-time timestamp to identify development versions of the game).
176 2002-03-31 src/tape.c, src/events.c
177 * Added quick game/tape save/load functions to tape stuff which can be
178 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
179 loads previously recorded tape and directly goes into recording mode
180 from the end of the tape (therefore appending to the tape).
182 2002-03-31 src/tape.c
183 * Added "index mark" function to tape recorder. When playing or
184 recording, "eject" button changes to "index" button. Setting index
185 mark is not yet implemented, but pressing index button when playing
186 allows very quick advancing to end of tape (when normal playing),
187 very fast forward mode (when playing with normal fast forward) or
188 very fast reaching of "pause before end of tape" (when playing with
189 "pause before end" playing mode).
191 2002-03-30 src/cartoons.c
192 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
194 2002-03-29 src/screen.c
195 * Changed setup screen stuff to be more generic (to make it easier
196 to add more setup screens).
198 2002-03-23 src/main.c, src/main.h
199 * Various changes due to the introduction of the new libgame files
200 "setup.c" and "joystick.c".
202 2002-03-23 src/files.c
203 * Generic parts of "src/files.c" (mainly setup and level directory
204 stuff) moved to new libgame file "src/libgame/setup.c".
206 2002-03-23 src/joystick.c
207 * File "src/joystick.c" moved to libgame source tree, with
208 correspondig changes.
210 2002-03-22 src/screens.c
211 * "HandleChooseLevel()": Another bug in level series navigation fixed.
212 (Wrong level series information displayed when entering main group.)
214 2002-03-22 src/editor.c
215 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
217 2002-03-22 src/editor.c
218 * Changed behaviour of "Escape" key in level editor to be more
219 intuitive: When in "Element Properties" or "Level Info" mode,
220 return to "Drawing Mode" instead of leaving the level editor.
222 2002-03-21 src/game.c, src/editor.c, src/files.c
223 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
224 gems (emeralds, diamonds, ...) slipping down from normal wall,
225 steel wall and growing wall (as in E.M.C. style levels). Although
226 the behaviour of contributed and private levels wasn't changed (due
227 to the use of "level.game_version"; see previous entry), editing
228 those levels will (of course) change the behaviour accordingly.
230 This change seems a bit too hard after thinking about it, because
231 the EM style behaviour is not the "expected" behaviour (gems would
232 normally only slip down from "rounded" walls). Therefore this was
233 now changed to an element property for gem style elements, with the
234 default setting "off" (which means: no special EM style behaviour).
235 To fix older converted levels, this flag is set to "on" for pre-2.0
236 levels that are neither contributed nor private levels.
238 2002-03-20 src/files.h
239 * Corrected settings for "level.game_version" depending of level type.
240 (Contributed and private levels always get played with game engine
241 version they were created with, while converted levels always get
242 played with the most recent version of the game engine, to let new
243 corrections of the emulation behaviour take effect.)
245 2002-03-20 src/main.h
246 * Added "#include <time.h>". This seems to be needed by "tape.c" for
247 compiling the SDL version on some systems.
248 Thanks to the several people who pointed this out.
251 * Version number set to 2.0.2.
254 * Version 2.0.1 released.
256 2002-03-18 src/screens.c
257 * "HandleChooseLevel()": Small bug in level series navigation fixed.
259 2002-03-18 src/files.c [src/libgame/misc.c]
260 * Moved some common functions from src/files.c to src/libgame/misc.c.
262 2002-03-18 src/files.c [src/libgame/misc.c]
263 * Changed permissions for new directories and saved files (especially
264 score files) according to suggestions of Debian users and mantainers.
265 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
267 2002-03-17 src/files.c
268 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
269 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
270 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
271 for levels and "TAPE" for tapes). Old "cookie" style format is
272 still supported for reading. New level and tape files are written
275 * New IFF chunk "VERS" contains version numbers for file and game
276 (where "game version" is the version of the program that wrote the
277 file, and "file version" is a version number to distinguish files
278 with different format, for example after adding new features).
280 2002-03-15 src/screen.c
281 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
282 (Before, you heard a mixture of the in-game music and the
285 2002-03-14 src/events.c
286 * Function "DumpTape()" (files.c) now available by pressing 't' from
287 main menu (when in DEBUG mode).
289 2002-03-14 src/game.c
290 * "GameWon()": When game was won playing a tape, now there is no delay
291 raising the score and no corresponding sound is played.
293 2002-03-14 src/files.c
294 * Changed "LoadTape()" for real chunk support and also adjusted
295 "SaveTape()" accordingly.
297 2002-03-14 src/game.c, src/tape.c, src/files.c
298 * Important changes to tape format: The old tape format stored all
299 actions with a real effect with a corresponding delay between the
300 stored actions. This had some major disadvantages (for example,
301 push delays had to be ignored, pressing a button for some seconds
302 mutated to several single button presses because of the non-action
303 delays between two action frames etc.). The new tape format just
304 stupidly records all device actions and replays them later. I really
305 don't know why I haven't solved it that way before?! Old-style tapes
306 (with tape file version less than 2.0) get converted to the new
307 format on-the-fly when loading and can therefore still be played;
308 only some minor parts of the old-style tape handling code was needed.
309 (A perfect conversion is not possible, because there is information
310 missing about the device actions between two action frames.)
312 2002-03-14 src/files.c
313 * New function "DumpTape()" to dump the contents of the current tape
314 in a human readable format.
316 2002-03-14 src/game.c
317 * Small tape bug fixed: When automatically advancing to next level
318 after a game was won, the tape from the previous level still was
319 loaded as a tape for the new level.
321 2002-03-14 src/tape.c
322 * Small graphical bug fixed: When pressing ""Record" or "Play" on
323 tape, cartoons did not get completely removed because
324 StopAnimation() was not called.
326 2002-03-13 src/files.c
327 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
328 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
329 size even when using 16-bit elements). Added new chunk "CNT2" for
330 16-bit amoeba content (previously written in 8-bit field in "HEAD"
331 chunk even when content was 16-bit element). "CNT2" should now be
332 able to store content for arbitrary elements (up to eight blocks of
333 3 x 3 element arrays). All "CNT2" elements will always be stored as
334 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
336 2002-03-13 src/files.c
337 * Changed "LoadLevel()" for real chunk support.
339 2002-03-12 src/game.c
340 * Fixed problem (introduced after 2.0.0 release) with penguins
341 not getting killed by enemies
343 2002-02-24 src/game.c, src/main.h
344 * Added "player->is_moving"; now "player->last_move_dir" does
345 not contain any information if the player is just moving at
347 Before, "player->last_move_dir" was misused for this purpose
348 for the robot stuff (robots don't kill players when they are
349 moving). But setting "player->last_move_dir" to MV_NO_MOVING
350 broke tapes when walking through pipes!
351 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
352 in a continuous movement. This fact is ignored for friends and