2 * fixed bug when initializing font graphic structure
3 * fixed bug with animation mode "pingpong" when using only 1 frame
4 * fixed bug with extended change target introduced in 3.0.5
5 * fixed bug where passing over moving element doubles player speed
6 * fixed bug with elements continuing to move into push direction
7 * fixed bug with duplicated player when dropping bomb with shield on
8 * added "switching" event for custom elements ("pressing" only once)
9 * fixed switching bug (resetting flag when not switching but not idle)
12 * fixed element tokens for certain file elements with ".active" etc.
15 * Version number set to 3.0.6.
18 * Version 3.0.5 released.
21 * now four envelope elements available
22 * font, background, animation and sound for envelope now configurable
23 * main menu doors opening/closing animation type now configurable
26 * active/inactive sides configurable for custom element changes
27 * new movement type "move when pushed" available for custom elements
30 * fixed bug in multiple config pages loader code that caused crashes
33 * enhanced (remaining low-resolution) Supaplex graphics
36 * Version number set to 3.0.5.
39 * Version 3.0.4 released.
41 2003-09-12 src/tools.c
42 * fixed bug in custom definition of crumbled element graphics
44 2003-09-11 src/files.c
45 * fixed bug in multiple config pages code that caused crashes
48 * Version number set to 3.0.4.
51 * Version 3.0.3 released.
54 * added music to Supaplex classic level set
56 2003-09-07 src/libgame/misc.c
57 * added support for loading various music formats through SDL_mixer
59 2003-09-06 (various source files)
60 * fixed several nasty bugs that may have caused crashes on some systems
61 * added envelope content which gets displayed when collecting envelope
62 * added multiple change event pages for custom elements
65 * fixed problem with player animation when snapping and moving
67 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
68 * fixed problem with flickering when drawing toon animations
70 2003-08-23 src/libgame/sdl.c
71 * fixed problem with setting mouse cursor in SDL version in fullscreen
74 * fixed bug (missing array boundary check) which could crash the game
77 * Version number set to 3.0.3.
80 * Version 3.0.2 released.
83 * fixed bug with creating inaccessible elements at player position
86 * fixed bug with not finding current level artwork directory
88 2003-08-20 src/files.c
89 * fixed bug with choosing wrong engine version when playing tapes
90 * fixed bug with messing up custom element properties in 3.0.0 levels
93 * Version number set to 3.0.2.
96 * Version 3.0.1 released.
98 2003-08-17 (no source files affected)
99 * changed all "classic" PCX image files with 16 colors or less to
100 256 color (8 bit) storage format, because the Allegro game library
101 cannot handle PCX files with less than 256 colors (contributed
102 graphics are not affected and might look wrong in the DOS version)
104 2003-08-16 src/init.c
105 * fixed bug which (for example) crashed the level editor when defining
106 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
107 (only set to default) -- invalid graphics now set to default graphic
109 2003-08-16 src/init.c
110 * fixed graphical bug of player digging/collecting/snapping element
111 when no corresponding graphic/animation is defined for this action,
112 resulting in player being drawn as EL_EMPTY (which should only be
113 done to elements being collected, but not to the player)
115 2003-08-16 src/game.c
116 * fixed small graphical bug of player not totally moving into exit
118 2003-08-16 src/libgame/setup.c
119 * fixed bug with wrong MS-DOS 8.3 filename conversion
121 2003-08-16 src/tools.c
122 * fixed bug with invisible mouse cursor when pressing ESC while playing
124 2003-08-16 (various source files)
125 * added another 128 custom elements (disabled in editor by default)
127 2003-08-16 src/editor.c
128 * fixed NULL string bug causing Solaris to crash in sprintf()
130 2003-08-16 src/screen.c
131 * fixed drawing over scrollbar on level selection with custom fonts
133 2003-08-15 src/game.c
134 * cleanup of simple sounds / loop sounds / music settings
136 2003-08-08 (various source files)
137 * added custom element property for dropping collected elements
139 2003-08-08 src/conf_gfx.c
140 * fixed bug with missing graphic for active red disk bomb
142 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
143 * Extended variable "level.gravity" to "level.initial_gravity" and
144 "game.current_gravity" to prevent level setting from being changed
145 by playing the level (keeping the runtime value after playing).
147 * Fixed graphics bug when digging element that has 'crumbled' graphic
148 definition, but not 'diggable' graphic definition.
151 * Version number set to 3.0.1.
154 * Version 3.0.0 released.
157 * various bug fixes; among others:
158 - fixed bug with pushing spring over empty space
159 - fixed bug with leaving tube while placing dynamite
160 - fixed bug with explosion of smashed penguins
161 - allow Murphy player graphic in levels with non-Supaplex elements
165 * I have forgotten to document changes for some time.
168 * Pre-Release Version 2.2.0rc1 released.
171 * Version number set to 2.1.2.
174 * Version 2.1.1 released.
177 * Version number set to 2.1.1.
180 * Version 2.1.0 released.
183 * Version number set to 2.1.0.
185 2002-04-03 to 2002-05-19 (various source files)
186 * graphics, sounds and music now fully configurable
187 * bug fixed that prevented walking through tubes when gravity on
189 2002-04-02 src/events.c, src/editor.c
190 * Make Escape key less aggressive when playing or when editing level.
191 This can be configured as an option in the setup menu. (Default is
192 "less aggressive" which means "ask user if something can be lost"
193 when pressing the Escape key.)
195 2002-04-02 src/screen.c
196 * Added "graphics setup" screen.
198 2002-04-01 src/screen.c
199 * Changed "choose level" setup screen stuff to be more generic (to
200 make it easier to add more "choose from generic tree" setup screens).
202 2002-04-01 src/config.c, src/timestamp.h
203 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
204 automatically gets created by "src/Makefile" and contains an actual
205 compile-time timestamp to identify development versions of the game).
207 2002-03-31 src/tape.c, src/events.c
208 * Added quick game/tape save/load functions to tape stuff which can be
209 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
210 loads previously recorded tape and directly goes into recording mode
211 from the end of the tape (therefore appending to the tape).
213 2002-03-31 src/tape.c
214 * Added "index mark" function to tape recorder. When playing or
215 recording, "eject" button changes to "index" button. Setting index
216 mark is not yet implemented, but pressing index button when playing
217 allows very quick advancing to end of tape (when normal playing),
218 very fast forward mode (when playing with normal fast forward) or
219 very fast reaching of "pause before end of tape" (when playing with
220 "pause before end" playing mode).
222 2002-03-30 src/cartoons.c
223 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
225 2002-03-29 src/screen.c
226 * Changed setup screen stuff to be more generic (to make it easier
227 to add more setup screens).
229 2002-03-23 src/main.c, src/main.h
230 * Various changes due to the introduction of the new libgame files
231 "setup.c" and "joystick.c".
233 2002-03-23 src/files.c
234 * Generic parts of "src/files.c" (mainly setup and level directory
235 stuff) moved to new libgame file "src/libgame/setup.c".
237 2002-03-23 src/joystick.c
238 * File "src/joystick.c" moved to libgame source tree, with
239 correspondig changes.
241 2002-03-22 src/screens.c
242 * "HandleChooseLevel()": Another bug in level series navigation fixed.
243 (Wrong level series information displayed when entering main group.)
245 2002-03-22 src/editor.c
246 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
248 2002-03-22 src/editor.c
249 * Changed behaviour of "Escape" key in level editor to be more
250 intuitive: When in "Element Properties" or "Level Info" mode,
251 return to "Drawing Mode" instead of leaving the level editor.
253 2002-03-21 src/game.c, src/editor.c, src/files.c
254 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
255 gems (emeralds, diamonds, ...) slipping down from normal wall,
256 steel wall and growing wall (as in E.M.C. style levels). Although
257 the behaviour of contributed and private levels wasn't changed (due
258 to the use of "level.game_version"; see previous entry), editing
259 those levels will (of course) change the behaviour accordingly.
261 This change seems a bit too hard after thinking about it, because
262 the EM style behaviour is not the "expected" behaviour (gems would
263 normally only slip down from "rounded" walls). Therefore this was
264 now changed to an element property for gem style elements, with the
265 default setting "off" (which means: no special EM style behaviour).
266 To fix older converted levels, this flag is set to "on" for pre-2.0
267 levels that are neither contributed nor private levels.
269 2002-03-20 src/files.h
270 * Corrected settings for "level.game_version" depending of level type.
271 (Contributed and private levels always get played with game engine
272 version they were created with, while converted levels always get
273 played with the most recent version of the game engine, to let new
274 corrections of the emulation behaviour take effect.)
276 2002-03-20 src/main.h
277 * Added "#include <time.h>". This seems to be needed by "tape.c" for
278 compiling the SDL version on some systems.
279 Thanks to the several people who pointed this out.
282 * Version number set to 2.0.2.
285 * Version 2.0.1 released.
287 2002-03-18 src/screens.c
288 * "HandleChooseLevel()": Small bug in level series navigation fixed.
290 2002-03-18 src/files.c [src/libgame/misc.c]
291 * Moved some common functions from src/files.c to src/libgame/misc.c.
293 2002-03-18 src/files.c [src/libgame/misc.c]
294 * Changed permissions for new directories and saved files (especially
295 score files) according to suggestions of Debian users and mantainers.
296 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
298 2002-03-17 src/files.c
299 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
300 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
301 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
302 for levels and "TAPE" for tapes). Old "cookie" style format is
303 still supported for reading. New level and tape files are written
306 * New IFF chunk "VERS" contains version numbers for file and game
307 (where "game version" is the version of the program that wrote the
308 file, and "file version" is a version number to distinguish files
309 with different format, for example after adding new features).
311 2002-03-15 src/screen.c
312 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
313 (Before, you heard a mixture of the in-game music and the
316 2002-03-14 src/events.c
317 * Function "DumpTape()" (files.c) now available by pressing 't' from
318 main menu (when in DEBUG mode).
320 2002-03-14 src/game.c
321 * "GameWon()": When game was won playing a tape, now there is no delay
322 raising the score and no corresponding sound is played.
324 2002-03-14 src/files.c
325 * Changed "LoadTape()" for real chunk support and also adjusted
326 "SaveTape()" accordingly.
328 2002-03-14 src/game.c, src/tape.c, src/files.c
329 * Important changes to tape format: The old tape format stored all
330 actions with a real effect with a corresponding delay between the
331 stored actions. This had some major disadvantages (for example,
332 push delays had to be ignored, pressing a button for some seconds
333 mutated to several single button presses because of the non-action
334 delays between two action frames etc.). The new tape format just
335 stupidly records all device actions and replays them later. I really
336 don't know why I haven't solved it that way before?! Old-style tapes
337 (with tape file version less than 2.0) get converted to the new
338 format on-the-fly when loading and can therefore still be played;
339 only some minor parts of the old-style tape handling code was needed.
340 (A perfect conversion is not possible, because there is information
341 missing about the device actions between two action frames.)
343 2002-03-14 src/files.c
344 * New function "DumpTape()" to dump the contents of the current tape
345 in a human readable format.
347 2002-03-14 src/game.c
348 * Small tape bug fixed: When automatically advancing to next level
349 after a game was won, the tape from the previous level still was
350 loaded as a tape for the new level.
352 2002-03-14 src/tape.c
353 * Small graphical bug fixed: When pressing ""Record" or "Play" on
354 tape, cartoons did not get completely removed because
355 StopAnimation() was not called.
357 2002-03-13 src/files.c
358 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
359 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
360 size even when using 16-bit elements). Added new chunk "CNT2" for
361 16-bit amoeba content (previously written in 8-bit field in "HEAD"
362 chunk even when content was 16-bit element). "CNT2" should now be
363 able to store content for arbitrary elements (up to eight blocks of
364 3 x 3 element arrays). All "CNT2" elements will always be stored as
365 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
367 2002-03-13 src/files.c
368 * Changed "LoadLevel()" for real chunk support.
370 2002-03-12 src/game.c
371 * Fixed problem (introduced after 2.0.0 release) with penguins
372 not getting killed by enemies
374 2002-02-24 src/game.c, src/main.h
375 * Added "player->is_moving"; now "player->last_move_dir" does
376 not contain any information if the player is just moving at
378 Before, "player->last_move_dir" was misused for this purpose
379 for the robot stuff (robots don't kill players when they are
380 moving). But setting "player->last_move_dir" to MV_NO_MOVING
381 broke tapes when walking through pipes!
382 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
383 in a continuous movement. This fact is ignored for friends and