2 * fixed bug in gadget code which caused reset of CEs in level editor
3 (example: pressing 'b' [grab brush] on CE config page erased values)
4 (solution: check if gadgets in ClickOnGadget() are really mapped)
5 * improved level change detection in editor (settings now also checked)
6 * fixed bug with "can move into acid" and "don't collide with" state
9 * fixed maze runner style CEs to use the configured move delay value
12 * added Aaron Davidson's tutorial level set to the "Tutorials" section
15 * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
16 * fixed the above fix because it broke level set "machine" (*sigh*)
17 * fixed random element placement in level editor to work as expected
18 * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
21 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
24 * fixed bug (missing array boundary check) which caused broken tapes
25 * fixed bug (when loading level template) which caused broken levels
26 * fixed bug with new block last field code when using non-yellow player
29 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
30 * internal change of how the player blocks the last field when moving
31 * fixed blocking delay of last field for EM and SP style block delay
32 * fixed bug where the player had to wait for the usual move delay after
33 unsuccessfully trying to move, when he directly could move after that
34 * the last two changes should make original Supaplex level 93 solvable
35 * improved use of random number generator to make it less predictable
36 * fixed behaviour of slippery SP elements to let slip left, then right
39 * fixed bug with wrong door state after trying to quickload empty tape
40 * fixed waste of static memory usage of the binary, making it smaller
41 * fixed very little graphical bug in Supaplex explosion
44 * version number set to 3.1.1
47 * version 3.1.0 released
50 * fixed bug with crash when writing user levelinfo.conf the first time
53 * added option "convert LEVELDIR [NR]" to command line batch commands
54 * re-converted Supaplex levels to apply latest engine fixes
55 * changed "use graphic/sound of element" to "use graphic of element"
56 due to compatibility problems with some levels ("bug machine" etc.)
59 * fixed bug with CE change replacing player with same or other player
62 * fixed bug with opaque font in envelope with background graphic when
63 background graphic is not transparent itself
66 * added "gravity on" and "gravity off" ports for Supaplex compatibility
67 * corrected original Supaplex level loading code to use these new ports
68 * also corrected Supaplex loader to auto-count infotrons if set to zero
71 * fixed bug with missing initialization of "modified" flag for GEs
74 * fixed bug that caused endless recursion loop when relocating player
75 * fixed tape recorder bug in "step mode" when using "pause before end"
76 * fixed tape recorder bug when changing from "warp forward" mode
79 * fixed bug with "when touching" for pushed elements at last position
82 * fixed bug that caused two activated toolbox buttons in level editor
83 * fixed bug with exploding dynabomb under player due to other explosion
86 * fixed bug with creating walkable custom element under player (again)
87 * fixed bug with not copying explosion type when copying CEs in editor
88 * fixed graphical bug when drawing player in setup menu (input devices)
89 * fixed graphical bug when the player is pushing an accessible element
90 * fixed bug with classic switchable elements triggering CE changes
91 * fixed bug with entering/leaving walkable element in RelocatePlayer()
92 * fixed crash bug when CE leaves behind the trigger player element
95 * fixed bug with broken tubes after placing/exploding dynamite in them
96 * fixed bug with exploding dynamite under player due to other explosion
97 * fixed bug with not resetting push delay under certain circumstances
100 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
101 * added network multiplayer code for Windows (thanks to Niko Böhm)
104 * added option "reachable despite gravity" for gravity movement
105 * changed gravity movement of most classic walkable and passable
106 elements back to "not reachable" (for compatibility reasons)
109 * fixed (removed) "indestructible" / "can explode" dependency in editor
110 * fixed (removed) "accessible inside" / "protected" dependency
111 * fixed (removed) "step mode" / "shield time" dependency
114 * fixed dynabombs exploding now into anything diggable
115 * fixed Supaplex style gravity movement into buggy base now impossible
116 * added pressing key "space" as valid action to select menu options
119 * added "replace when walkable" to relocate player to walkable element
120 * added "enter"/"leave" event for elements affected by relocation
121 * fixed "direct"/"indirect" change order also for "when change" event
122 * fixed graphical bug when pushing things from elements walkable inside
125 * fixed graphic bug when player is snapping while moving in old levels
126 * fixed bug when a moving custom element leaves a player element behind
127 * fixed bug with mole not disappearing when moving into acid pool
128 * fixed bug with incomplete path setting when using "--basepath" option
129 * moving CE can now leave walkable elements behind under the player
130 * when relocating, player can be set on walkable element now
131 * fixed another gravity movement bug
134 * uploaded pre-release (test) version 3.1.0-2 binary and source code
137 * added "collectible" and "removable" to extended replacement types
138 (where "removable" replaces "diggable" and "collectible" elements)
139 * added "collectible & throwable" (to throw element to the next field)
140 * fixed bug with CEs digging elements that are just about to explode
141 * changed mouse cursor now always being visible when game is paused
144 * added possibility to push/press accessible elements from a side that
146 * fixed bug with not setting actual date when appending to tape
149 * fixed bug with incorrectly initialized custom element editor graphics
152 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
153 - number of levels corrected from 18 to 17 in "levelinfo.conf"
156 * fixed bug with destroyed robot wheel still attracting robots forever
157 * fixed bug with time gate switch deactivating after robot wheel time
158 (while the time gate itself is not affected by this misbehaviour)
159 * changed behaviour of BD style amoeba to always get blocked by player
160 (before it was different when there were non-BD elements in level)
161 * fixed bug with player destroying indestructable elements with shield
164 * added option to make growing elements grow into anything diggable
165 (for the various amoeba types, biomaze and "game of life")
168 * fixed bug with movable elements not moving after left behind by CEs
169 * changed gravity movement to anything diggable, not only sand/base
170 * optionally allowing passing to walkable element, not only empty space
171 * added option "can pass to walkable element" for players
172 * finally fixed gravity movement (hopefully)
175 * fixed bug with movable elements not moving anymore after falling down
178 * fixed another bug with custom elements digging and leaving elements
179 * fixed bug with "along left/right side" and automatic start direction
180 * trigger elements now also displayed when "more custom" deactivated
181 * fixed bug with clipboard element initialized when loading new level
182 * added option "drop delay" to set delay before dropping next element
185 * uploaded pre-release (test) version 3.1.0-1 binary and source code
188 * added copy and paste functions for custom change pages
189 * enhanced graphical display and functionality of tape recorder
190 * fixed bug with custom elements digging and leaving elements
193 * added move speed faster than "very fast" for custom elements
194 * fixed bug with 3+3 style explosions and missing border content
195 * fixed little bug when copying custom elements in the editor
196 * enhanced custom element changes by more side trigger actions
199 * added option "no scrolling when relocating" for instant teleporting
200 * uploaded pre-release (test) version 3.1.0-0 binary and source code
203 * added trigger element and trigger player to use as target elements
204 * added copy and paste functions for custom and group elements
207 * fixed graphical bug when displaying explosion animations
208 * fixed bug when appending to tapes, resulting in broken tapes
209 * re-recorded a few tapes broken by fixing gravity checking bug
212 * "can move into acid" property now for all elements independently
213 * "can fall into acid" property for player stored in same bitfield now
214 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
215 * version number set to 3.1.0 (finally!)
218 * changed tape recording to only record input, not programmed actions
221 * fixed totally broken (every 8th frame skipped) step-by-step recording
222 * fixed bug with requester not displayed when quick-loading interrupted
223 * added option "can fall into acid (with gravity)" for players
224 * fixed bug with player not falling when snapping down with gravity
227 * fixed bug which messed up key config when using keypad number keys
230 * fixed bug which allowed moving upwards even when gravity was active
231 * fixed bug with missing error handling when dumping levels or tapes
234 * added different colored editor graphics for Supaplex gravity tubes
237 * fixed bug that allowed solvable tapes for unsolvable levels
240 * use unlimited number of droppable elements when "count" set to zero
241 * added option to use step limit instead of time limit for level
244 * added player and change page as trigger for custom element change
247 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
250 * fixed bug with dark yamyam changing to acid when moving over acid
251 * fixed handling of levels with more than 999 seconds level time
252 (example: level 76 of "Denmine")
255 * "spring push bug" reintroduced as configurable element property
256 * fixed bug with missing properties for "mole"
257 * fixed bug that showed up when fixing the above "mole" properties bug
258 * added option "can move into acid" for all movable elements
259 * fixed graphical bug for elements moving into acid
260 * changed event handling to handle all pending events before going on
263 * fixed bug which caused all CE change pages to be ignored which had
264 the same change event, but used a different element side
265 (reported by Simon Forsberg)
267 * fixed bug which caused elements that can move and fall and that are
268 transported by a conveyor belt to continue moving into that direction
269 after leaving the conveyor belt, regardless of their own movement
270 type; only elements which can not move are transported now
271 (reported by Simon Forsberg)
273 * fixed bug which could cause an array overflow in RelocatePlayer()
274 (reported by Niko Böhm)
276 * changed Emerald Mine style "passable / over" elements to "protected"
277 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
279 * added new option to select from which side a "walkable/passable"
280 element can be entered
283 * added explosion and ignition delay for elements that can explode
286 * fixed bug which caused player not being protected against enemies
287 when a CE was "walkable / inside" and was not "indestructible"
288 * added "walkable/passable" fields to be "protected/unprotected"
289 against enemies, even if not accessible "inside" but "over/under"
292 * corrected move pattern to 32 bit and initial move direction to 8 bit
295 * added second custom element base configuration page
298 * added some special EMC mappings to Emerald Mine level loader
299 (also covering previously unknown element in level 0 of "Bondmine 8")
302 * added option to block last field when player is moving (for Supaplex)
303 * adjusted push delay of Supaplex elements
304 * removed delays for envelopes etc. when replaying with maximum speed
305 * fixed bug when dropping element on a field that just changed to empty
308 * fixed bug: infotrons can now smash yellow disks
309 * fixed bug: when gravity active, port above player can now be entered
310 * removed "one white dot" mouse pointer which irritated some people
313 * added "choice type" for group element selection
316 * fixed bug with initial invulnerability of non-yellow player
319 * added level loader for loading native Supaplex packed levels
320 (including multi-part levels like the "splvls99" levels)
323 * fixed bug which allowed creating emeralds by escaping explosions
326 * custom elements can change (limited) or leave (unlimited) elements
327 * finally added multiple matches using group elements
328 * added shortcut to dump brush (type ":DB" in editor) for use in forum
331 * added new start movement type "previous" for continued CE movement
332 * added new start movement type "random" for random CE movement start
335 * added new element "sokoban_field_player" needed for Sokoban levels
336 (thanks to Ed Booker for pointing this out!)
339 * added elements that can be digged or left behind by custom elements
342 * added group elements for multiple matches and random element creation
345 * fixed some graphical errors displayed in old levels
348 * fixed wrong double speed movement after passing closing gates
351 * added level loader for loading native Emerald Mine levels
354 * changes for "shooting" style CE movement
357 * Happy New Year! ;-)
360 * changed default snap/drop keys from left/right Shift to Control keys
363 * fixed bug with dead player getting reanimated from custom element
366 * fixed bug with wrong penguin graphics (when entering exit)
369 * fixed bug with wrong "Murphy" graphics (when digging etc.)
372 * version number set to 3.0.9
375 * version 3.0.8 released
378 * added function checked_free()
381 * fixed bug with double nut cracking sound
382 (by eliminating "default element action sound" assignment in init.c)
385 * fixed crash when no music info files are available
388 * fixed boring and sleeping sounds
391 * added "maze runner" and "maze hunter" movement types
392 * added extended collision conditions for custom elements
395 * added warnings for undefined token values in artwork config files
398 * added menu entry for level set information to the info screen
401 * fixed bug with wrong default impact sound for colored emeralds
404 * added several sub-screens for the info screen
405 * menu text now also clickable (not only blue/red sphere left of it)
408 * added configurable "bored" and "sleeping" animations for the player
409 * added "awakening" sound for player when waking up after sleeping
412 * added "copy" and "exchange" functions for custom elements to editor
415 * added configurable element animations for info screen
418 * added configurable music credits for info screen
421 * finally fixed tape recording when player is created from CE change
424 * added "editorsetup.conf" for editor element list configuration
427 * added "musicinfo.conf" for menu and level music configuration
430 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
431 (that only showed up on Linux, but not on Windows systems)
434 * fixed turning movement of butterflies and fireflies (no frame reset)
435 * enhanced sniksnak turning movement (two steps instead of only one)
438 * version number set to 3.0.8
441 * version 3.0.7 released
444 * fixed reset of player animation frame when, for example,
445 walking, digging or collecting share the same animation
446 * fixed CE with "deadly when touching" exploding when touching amoeba
449 * fixed tape recording when player is created from CE element change
452 * introduced "turning..." action graphic for elements with move delay
453 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
454 * added turning animations for bug, spaceship and sniksnak
457 * prevent "extended" changed elements from delay change in same frame
460 * fixed bug when pushing element that can move away to the side
461 (like pushing falling elements, but now with moving elements)
464 * finally fixed serious bug in code for delayed element pushing (again)
467 * unavailable setup options now marked as "n/a" instead of "off"
468 * new boolean directive "latest_engine" for "levelinfo.conf": when set
469 to "true", levels are always played with the latest game engine,
470 which is desired for levels that are imported from other games; all
471 other levels are played with the engine version stored in level file
472 (which is normally the engine version the level was created with)
475 * fixed serious bug in code for delayed element pushing
476 * fixed little bug in animation frame selection for pushed elements
477 * speed-up of reading config file for verbose output
480 * added configuration option for opening and closing Supaplex exit
481 * added configuration option for moving up/down animation for Murphy
482 * fixed incorrectly displayed animation for attacking dragon
483 * fixed bug with not setting initial gravity for each new game
484 * fixed bug with teleportation of player by custom element change
485 * fixed bug with player not getting smashed by rock sometimes
488 * version number set to 3.0.7
491 * version 3.0.6 released
494 * added support for MP3 music for SDL version through SMPEG library
497 * fixed bug when initializing font graphic structure
498 * fixed bug with animation mode "pingpong" when using only 1 frame
499 * fixed bug with extended change target introduced in 3.0.5
500 * fixed bug where passing over moving element doubles player speed
501 * fixed bug with elements continuing to move into push direction
502 * fixed bug with duplicated player when dropping bomb with shield on
503 * added "switching" event for custom elements ("pressing" only once)
504 * fixed switching bug (resetting flag when not switching but not idle)
507 * fixed element tokens for certain file elements with ".active" etc.
510 * version number set to 3.0.6
513 * version 3.0.5 released
516 * now four envelope elements available
517 * font, background, animation and sound for envelope now configurable
518 * main menu doors opening/closing animation type now configurable
521 * active/inactive sides configurable for custom element changes
522 * new movement type "move when pushed" available for custom elements
525 * fixed bug in multiple config pages loader code that caused crashes
528 * enhanced (remaining low-resolution) Supaplex graphics
531 * version number set to 3.0.5
534 * version 3.0.4 released
536 2003-09-12 src/tools.c
537 * fixed bug in custom definition of crumbled element graphics
539 2003-09-11 src/files.c
540 * fixed bug in multiple config pages code that caused crashes
543 * version number set to 3.0.4
546 * version 3.0.3 released
549 * added music to Supaplex classic level set
551 2003-09-07 src/libgame/misc.c
552 * added support for loading various music formats through SDL_mixer
554 2003-09-06 (various source files)
555 * fixed several nasty bugs that may have caused crashes on some systems
556 * added envelope content which gets displayed when collecting envelope
557 * added multiple change event pages for custom elements
559 2003-08-24 src/game.c
560 * fixed problem with player animation when snapping and moving
562 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
563 * fixed problem with flickering when drawing toon animations
565 2003-08-23 src/libgame/sdl.c
566 * fixed problem with setting mouse cursor in SDL version in fullscreen
568 2003-08-23 src/game.c
569 * fixed bug (missing array boundary check) which could crash the game
572 * version number set to 3.0.3
575 * version 3.0.2 released
577 2003-08-21 src/game.c
578 * fixed bug with creating inaccessible elements at player position
580 2003-08-20 src/init.c
581 * fixed bug with not finding current level artwork directory
583 2003-08-20 src/files.c
584 * fixed bug with choosing wrong engine version when playing tapes
585 * fixed bug with messing up custom element properties in 3.0.0 levels
588 * version number set to 3.0.2
591 * version 3.0.1 released
593 2003-08-17 (no source files affected)
594 * changed all "classic" PCX image files with 16 colors or less to
595 256 color (8 bit) storage format, because the Allegro game library
596 cannot handle PCX files with less than 256 colors (contributed
597 graphics are not affected and might look wrong in the DOS version)
599 2003-08-16 src/init.c
600 * fixed bug which (for example) crashed the level editor when defining
601 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
602 (only set to default) -- invalid graphics now set to default graphic
604 2003-08-16 src/init.c
605 * fixed graphical bug of player digging/collecting/snapping element
606 when no corresponding graphic/animation is defined for this action,
607 resulting in player being drawn as EL_EMPTY (which should only be
608 done to elements being collected, but not to the player)
610 2003-08-16 src/game.c
611 * fixed small graphical bug of player not totally moving into exit
613 2003-08-16 src/libgame/setup.c
614 * fixed bug with wrong MS-DOS 8.3 filename conversion
616 2003-08-16 src/tools.c
617 * fixed bug with invisible mouse cursor when pressing ESC while playing
619 2003-08-16 (various source files)
620 * added another 128 custom elements (disabled in editor by default)
622 2003-08-16 src/editor.c
623 * fixed NULL string bug causing Solaris to crash in sprintf()
625 2003-08-16 src/screen.c
626 * fixed drawing over scrollbar on level selection with custom fonts
628 2003-08-15 src/game.c
629 * cleanup of simple sounds / loop sounds / music settings
631 2003-08-08 (various source files)
632 * added custom element property for dropping collected elements
634 2003-08-08 src/conf_gfx.c
635 * fixed bug with missing graphic for active red disk bomb
637 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
638 * extended variable "level.gravity" to "level.initial_gravity" and
639 "game.current_gravity" to prevent level setting from being changed
640 by playing the level (keeping the runtime value after playing)
642 * fixed graphics bug when digging element that has 'crumbled' graphic
643 definition, but not 'diggable' graphic definition
646 * version number set to 3.0.1
649 * version 3.0.0 released
652 * various bug fixes; among others:
653 - fixed bug with pushing spring over empty space
654 - fixed bug with leaving tube while placing dynamite
655 - fixed bug with explosion of smashed penguins
656 - allow Murphy player graphic in levels with non-Supaplex elements
660 * I have forgotten to document changes for some time
663 * pre-release version 2.2.0rc1 released
666 * version number set to 2.1.2
669 * version 2.1.1 released
672 * version number set to 2.1.1
675 * version 2.1.0 released
678 * version number set to 2.1.0
680 2002-04-03 to 2002-05-19 (various source files)
681 * graphics, sounds and music now fully configurable
682 * bug fixed that prevented walking through tubes when gravity on
684 2002-04-02 src/events.c, src/editor.c
685 * Make Escape key less aggressive when playing or when editing level.
686 This can be configured as an option in the setup menu. (Default is
687 "less aggressive" which means "ask user if something can be lost"
688 when pressing the Escape key.)
690 2002-04-02 src/screen.c
691 * Added "graphics setup" screen.
693 2002-04-01 src/screen.c
694 * Changed "choose level" setup screen stuff to be more generic (to
695 make it easier to add more "choose from generic tree" setup screens).
697 2002-04-01 src/config.c, src/timestamp.h
698 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
699 automatically gets created by "src/Makefile" and contains an actual
700 compile-time timestamp to identify development versions of the game).
702 2002-03-31 src/tape.c, src/events.c
703 * Added quick game/tape save/load functions to tape stuff which can be
704 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
705 loads previously recorded tape and directly goes into recording mode
706 from the end of the tape (therefore appending to the tape).
708 2002-03-31 src/tape.c
709 * Added "index mark" function to tape recorder. When playing or
710 recording, "eject" button changes to "index" button. Setting index
711 mark is not yet implemented, but pressing index button when playing
712 allows very quick advancing to end of tape (when normal playing),
713 very fast forward mode (when playing with normal fast forward) or
714 very fast reaching of "pause before end of tape" (when playing with
715 "pause before end" playing mode).
717 2002-03-30 src/cartoons.c
718 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
720 2002-03-29 src/screen.c
721 * Changed setup screen stuff to be more generic (to make it easier
722 to add more setup screens).
724 2002-03-23 src/main.c, src/main.h
725 * Various changes due to the introduction of the new libgame files
726 "setup.c" and "joystick.c".
728 2002-03-23 src/files.c
729 * Generic parts of "src/files.c" (mainly setup and level directory
730 stuff) moved to new libgame file "src/libgame/setup.c".
732 2002-03-23 src/joystick.c
733 * File "src/joystick.c" moved to libgame source tree, with
734 correspondig changes.
736 2002-03-22 src/screens.c
737 * "HandleChooseLevel()": Another bug in level series navigation fixed.
738 (Wrong level series information displayed when entering main group.)
740 2002-03-22 src/editor.c
741 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
743 2002-03-22 src/editor.c
744 * Changed behaviour of "Escape" key in level editor to be more
745 intuitive: When in "Element Properties" or "Level Info" mode,
746 return to "Drawing Mode" instead of leaving the level editor.
748 2002-03-21 src/game.c, src/editor.c, src/files.c
749 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
750 gems (emeralds, diamonds, ...) slipping down from normal wall,
751 steel wall and growing wall (as in E.M.C. style levels). Although
752 the behaviour of contributed and private levels wasn't changed (due
753 to the use of "level.game_version"; see previous entry), editing
754 those levels will (of course) change the behaviour accordingly.
756 This change seems a bit too hard after thinking about it, because
757 the EM style behaviour is not the "expected" behaviour (gems would
758 normally only slip down from "rounded" walls). Therefore this was
759 now changed to an element property for gem style elements, with the
760 default setting "off" (which means: no special EM style behaviour).
761 To fix older converted levels, this flag is set to "on" for pre-2.0
762 levels that are neither contributed nor private levels.
764 2002-03-20 src/files.h
765 * Corrected settings for "level.game_version" depending of level type.
766 (Contributed and private levels always get played with game engine
767 version they were created with, while converted levels always get
768 played with the most recent version of the game engine, to let new
769 corrections of the emulation behaviour take effect.)
771 2002-03-20 src/main.h
772 * Added "#include <time.h>". This seems to be needed by "tape.c" for
773 compiling the SDL version on some systems.
774 Thanks to the several people who pointed this out.
777 * Version number set to 2.0.2.
780 * Version 2.0.1 released.
782 2002-03-18 src/screens.c
783 * "HandleChooseLevel()": Small bug in level series navigation fixed.
785 2002-03-18 src/files.c [src/libgame/misc.c]
786 * Moved some common functions from src/files.c to src/libgame/misc.c.
788 2002-03-18 src/files.c [src/libgame/misc.c]
789 * Changed permissions for new directories and saved files (especially
790 score files) according to suggestions of Debian users and mantainers.
791 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
793 2002-03-17 src/files.c
794 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
795 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
796 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
797 for levels and "TAPE" for tapes). Old "cookie" style format is
798 still supported for reading. New level and tape files are written
801 * New IFF chunk "VERS" contains version numbers for file and game
802 (where "game version" is the version of the program that wrote the
803 file, and "file version" is a version number to distinguish files
804 with different format, for example after adding new features).
806 2002-03-15 src/screen.c
807 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
808 (Before, you heard a mixture of the in-game music and the
811 2002-03-14 src/events.c
812 * Function "DumpTape()" (files.c) now available by pressing 't' from
813 main menu (when in DEBUG mode).
815 2002-03-14 src/game.c
816 * "GameWon()": When game was won playing a tape, now there is no delay
817 raising the score and no corresponding sound is played.
819 2002-03-14 src/files.c
820 * Changed "LoadTape()" for real chunk support and also adjusted
821 "SaveTape()" accordingly.
823 2002-03-14 src/game.c, src/tape.c, src/files.c
824 * Important changes to tape format: The old tape format stored all
825 actions with a real effect with a corresponding delay between the
826 stored actions. This had some major disadvantages (for example,
827 push delays had to be ignored, pressing a button for some seconds
828 mutated to several single button presses because of the non-action
829 delays between two action frames etc.). The new tape format just
830 stupidly records all device actions and replays them later. I really
831 don't know why I haven't solved it that way before?! Old-style tapes
832 (with tape file version less than 2.0) get converted to the new
833 format on-the-fly when loading and can therefore still be played;
834 only some minor parts of the old-style tape handling code was needed.
835 (A perfect conversion is not possible, because there is information
836 missing about the device actions between two action frames.)
838 2002-03-14 src/files.c
839 * New function "DumpTape()" to dump the contents of the current tape
840 in a human readable format.
842 2002-03-14 src/game.c
843 * Small tape bug fixed: When automatically advancing to next level
844 after a game was won, the tape from the previous level still was
845 loaded as a tape for the new level.
847 2002-03-14 src/tape.c
848 * Small graphical bug fixed: When pressing ""Record" or "Play" on
849 tape, cartoons did not get completely removed because
850 StopAnimation() was not called.
852 2002-03-13 src/files.c
853 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
854 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
855 size even when using 16-bit elements). Added new chunk "CNT2" for
856 16-bit amoeba content (previously written in 8-bit field in "HEAD"
857 chunk even when content was 16-bit element). "CNT2" should now be
858 able to store content for arbitrary elements (up to eight blocks of
859 3 x 3 element arrays). All "CNT2" elements will always be stored as
860 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
862 2002-03-13 src/files.c
863 * Changed "LoadLevel()" for real chunk support.
865 2002-03-12 src/game.c
866 * Fixed problem (introduced after 2.0.0 release) with penguins
867 not getting killed by enemies
869 2002-02-24 src/game.c, src/main.h
870 * Added "player->is_moving"; now "player->last_move_dir" does
871 not contain any information if the player is just moving at
873 Before, "player->last_move_dir" was misused for this purpose
874 for the robot stuff (robots don't kill players when they are
875 moving). But setting "player->last_move_dir" to MV_NO_MOVING
876 broke tapes when walking through pipes!
877 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
878 in a continuous movement. This fact is ignored for friends and