2 * added copy and paste functions for custom change pages
3 * enhanced graphical display and functionality of tape recorder
4 * fixed bug with custom elements digging and leaving elements
7 * added move speed faster than "very fast" for custom elements
8 * fixed bug with 3+3 style explosions and missing border content
9 * fixed little bug when copying custom elements in the editor
10 * enhanced custom element changes by more side trigger actions
13 * added option "no scrolling when relocating" for instant teleporting
14 * uploaded pre-release (test) version 3.1.0-0 binary and source code
17 * added trigger element and trigger player to use as target elements
18 * added copy and paste functions for custom and group elements
21 * fixed graphical bug when displaying explosion animations
22 * fixed bug when appending to tapes, resulting in broken tapes
23 * re-recorded a few tapes broken by fixing gravity checking bug
26 * "can move into acid" property now for all elements independently
27 * "can fall into acid" property for player stored in same bitfield now
28 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
29 * version number set to 3.1.0 (finally!)
32 * changed tape recording to only record input, not programmed actions
35 * fixed totally broken (every 8th frame skipped) step-by-step recording
36 * fixed bug with requester not displayed when quick-loading interrupted
37 * added option "can fall into acid (with gravity)" for players
38 * fixed bug with player not falling when snapping down with gravity
41 * fixed bug which messed up key config when using keypad number keys
44 * fixed bug which allowed moving upwards even when gravity was active
45 * fixed bug with missing error handling when dumping levels or tapes
48 * added different colored editor graphics for Supaplex gravity tubes
51 * fixed bug that allowed solvable tapes for unsolvable levels
54 * use unlimited number of droppable elements when "count" set to zero
55 * added option to use step limit instead of time limit for level
58 * added player and change page as trigger for custom element change
61 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
64 * fixed bug with dark yamyam changing to acid when moving over acid
65 * fixed handling of levels with more than 999 seconds level time
66 (example: level 76 of "Denmine")
69 * "spring push bug" reintroduced as configurable element property
70 * fixed bug with missing properties for "mole"
71 * fixed bug that showed up when fixing the above "mole" properties bug
72 * added option "can move into acid" for all movable elements
73 * fixed graphical bug for elements moving into acid
74 * changed event handling to handle all pending events before going on
77 * fixed bug which caused all CE change pages to be ignored which had
78 the same change event, but used a different element side
79 (reported by Simon Forsberg)
81 * fixed bug which caused elements that can move and fall and that are
82 transported by a conveyor belt to continue moving into that direction
83 after leaving the conveyor belt, regardless of their own movement
84 type; only elements which can not move are transported now
85 (reported by Simon Forsberg)
87 * fixed bug which could cause an array overflow in RelocatePlayer()
88 (reported by Niko Böhm)
90 * changed Emerald Mine style "passable / over" elements to "protected"
91 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
93 * added new option to select from which side a "walkable/passable"
94 element can be entered
97 * added explosion and ignition delay for elements that can explode
100 * fixed bug which caused player not being protected against enemies
101 when a CE was "walkable / inside" and was not "indestructible"
102 * added "walkable/passable" fields to be "protected/unprotected"
103 against enemies, even if not accessible "inside" but "over/under"
106 * corrected move pattern to 32 bit and initial move direction to 8 bit
109 * added second custom element base configuration page
112 * added some special EMC mappings to Emerald Mine level loader
113 (also covering previously unknown element in level 0 of "Bondmine 8")
116 * added option to block last field when player is moving (for Supaplex)
117 * adjusted push delay of Supaplex elements
118 * removed delays for envelopes etc. when replaying with maximum speed
119 * fixed bug when dropping element on a field that just changed to empty
122 * fixed bug: infotrons can now smash yellow disks
123 * fixed bug: when gravity active, port above player can now be entered
124 * removed "one white dot" mouse pointer which irritated some people
127 * added "choice type" for group element selection
130 * fixed bug with initial invulnerability of non-yellow player
133 * added level loader for loading native Supaplex packed levels
134 (including multi-part levels like the "splvls99" levels)
137 * fixed bug which allowed creating emeralds by escaping explosions
140 * custom elements can change (limited) or leave (unlimited) elements
141 * finally added multiple matches using group elements
142 * added shortcut to dump brush (type ":DB" in editor) for use in forum
145 * added new start movement type "previous" for continued CE movement
146 * added new start movement type "random" for random CE movement start
149 * added new element "sokoban_field_player" needed for Sokoban levels
150 (thanks to Ed Booker for pointing this out!)
153 * added elements that can be digged or left behind by custom elements
156 * added group elements for multiple matches and random element creation
159 * fixed some graphical errors displayed in old levels
162 * fixed wrong double speed movement after passing closing gates
165 * added level loader for loading native Emerald Mine levels
168 * changes for "shooting" style CE movement
171 * Happy New Year! ;-)
174 * changed default snap/drop keys from left/right Shift to Control keys
177 * fixed bug with dead player getting reanimated from custom element
180 * fixed bug with wrong penguin graphics (when entering exit)
183 * fixed bug with wrong "Murphy" graphics (when digging etc.)
186 * version number set to 3.0.9
189 * version 3.0.8 released
192 * added function checked_free()
195 * fixed bug with double nut cracking sound
196 (by eliminating "default element action sound" assignment in init.c)
199 * fixed crash when no music info files are available
202 * fixed boring and sleeping sounds
205 * added "maze runner" and "maze hunter" movement types
206 * added extended collision conditions for custom elements
209 * added warnings for undefined token values in artwork config files
212 * added menu entry for level set information to the info screen
215 * fixed bug with wrong default impact sound for colored emeralds
218 * added several sub-screens for the info screen
219 * menu text now also clickable (not only blue/red sphere left of it)
222 * added configurable "bored" and "sleeping" animations for the player
223 * added "awakening" sound for player when waking up after sleeping
226 * added "copy" and "exchange" functions for custom elements to editor
229 * added configurable element animations for info screen
232 * added configurable music credits for info screen
235 * finally fixed tape recording when player is created from CE change
238 * added "editorsetup.conf" for editor element list configuration
241 * added "musicinfo.conf" for menu and level music configuration
244 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
245 (that only showed up on Linux, but not on Windows systems)
248 * fixed turning movement of butterflies and fireflies (no frame reset)
249 * enhanced sniksnak turning movement (two steps instead of only one)
252 * version number set to 3.0.8
255 * version 3.0.7 released
258 * fixed reset of player animation frame when, for example,
259 walking, digging or collecting share the same animation
260 * fixed CE with "deadly when touching" exploding when touching amoeba
263 * fixed tape recording when player is created from CE element change
266 * introduced "turning..." action graphic for elements with move delay
267 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
268 * added turning animations for bug, spaceship and sniksnak
271 * prevent "extended" changed elements from delay change in same frame
274 * fixed bug when pushing element that can move away to the side
275 (like pushing falling elements, but now with moving elements)
278 * finally fixed serious bug in code for delayed element pushing (again)
281 * unavailable setup options now marked as "n/a" instead of "off"
282 * new boolean directive "latest_engine" for "levelinfo.conf": when set
283 to "true", levels are always played with the latest game engine,
284 which is desired for levels that are imported from other games; all
285 other levels are played with the engine version stored in level file
286 (which is normally the engine version the level was created with)
289 * fixed serious bug in code for delayed element pushing
290 * fixed little bug in animation frame selection for pushed elements
291 * speed-up of reading config file for verbose output
294 * added configuration option for opening and closing Supaplex exit
295 * added configuration option for moving up/down animation for Murphy
296 * fixed incorrectly displayed animation for attacking dragon
297 * fixed bug with not setting initial gravity for each new game
298 * fixed bug with teleportation of player by custom element change
299 * fixed bug with player not getting smashed by rock sometimes
302 * version number set to 3.0.7
305 * version 3.0.6 released
308 * added support for MP3 music for SDL version through SMPEG library
311 * fixed bug when initializing font graphic structure
312 * fixed bug with animation mode "pingpong" when using only 1 frame
313 * fixed bug with extended change target introduced in 3.0.5
314 * fixed bug where passing over moving element doubles player speed
315 * fixed bug with elements continuing to move into push direction
316 * fixed bug with duplicated player when dropping bomb with shield on
317 * added "switching" event for custom elements ("pressing" only once)
318 * fixed switching bug (resetting flag when not switching but not idle)
321 * fixed element tokens for certain file elements with ".active" etc.
324 * version number set to 3.0.6
327 * version 3.0.5 released
330 * now four envelope elements available
331 * font, background, animation and sound for envelope now configurable
332 * main menu doors opening/closing animation type now configurable
335 * active/inactive sides configurable for custom element changes
336 * new movement type "move when pushed" available for custom elements
339 * fixed bug in multiple config pages loader code that caused crashes
342 * enhanced (remaining low-resolution) Supaplex graphics
345 * version number set to 3.0.5
348 * version 3.0.4 released
350 2003-09-12 src/tools.c
351 * fixed bug in custom definition of crumbled element graphics
353 2003-09-11 src/files.c
354 * fixed bug in multiple config pages code that caused crashes
357 * version number set to 3.0.4
360 * version 3.0.3 released
363 * added music to Supaplex classic level set
365 2003-09-07 src/libgame/misc.c
366 * added support for loading various music formats through SDL_mixer
368 2003-09-06 (various source files)
369 * fixed several nasty bugs that may have caused crashes on some systems
370 * added envelope content which gets displayed when collecting envelope
371 * added multiple change event pages for custom elements
373 2003-08-24 src/game.c
374 * fixed problem with player animation when snapping and moving
376 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
377 * fixed problem with flickering when drawing toon animations
379 2003-08-23 src/libgame/sdl.c
380 * fixed problem with setting mouse cursor in SDL version in fullscreen
382 2003-08-23 src/game.c
383 * fixed bug (missing array boundary check) which could crash the game
386 * version number set to 3.0.3
389 * version 3.0.2 released
391 2003-08-21 src/game.c
392 * fixed bug with creating inaccessible elements at player position
394 2003-08-20 src/init.c
395 * fixed bug with not finding current level artwork directory
397 2003-08-20 src/files.c
398 * fixed bug with choosing wrong engine version when playing tapes
399 * fixed bug with messing up custom element properties in 3.0.0 levels
402 * version number set to 3.0.2
405 * version 3.0.1 released
407 2003-08-17 (no source files affected)
408 * changed all "classic" PCX image files with 16 colors or less to
409 256 color (8 bit) storage format, because the Allegro game library
410 cannot handle PCX files with less than 256 colors (contributed
411 graphics are not affected and might look wrong in the DOS version)
413 2003-08-16 src/init.c
414 * fixed bug which (for example) crashed the level editor when defining
415 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
416 (only set to default) -- invalid graphics now set to default graphic
418 2003-08-16 src/init.c
419 * fixed graphical bug of player digging/collecting/snapping element
420 when no corresponding graphic/animation is defined for this action,
421 resulting in player being drawn as EL_EMPTY (which should only be
422 done to elements being collected, but not to the player)
424 2003-08-16 src/game.c
425 * fixed small graphical bug of player not totally moving into exit
427 2003-08-16 src/libgame/setup.c
428 * fixed bug with wrong MS-DOS 8.3 filename conversion
430 2003-08-16 src/tools.c
431 * fixed bug with invisible mouse cursor when pressing ESC while playing
433 2003-08-16 (various source files)
434 * added another 128 custom elements (disabled in editor by default)
436 2003-08-16 src/editor.c
437 * fixed NULL string bug causing Solaris to crash in sprintf()
439 2003-08-16 src/screen.c
440 * fixed drawing over scrollbar on level selection with custom fonts
442 2003-08-15 src/game.c
443 * cleanup of simple sounds / loop sounds / music settings
445 2003-08-08 (various source files)
446 * added custom element property for dropping collected elements
448 2003-08-08 src/conf_gfx.c
449 * fixed bug with missing graphic for active red disk bomb
451 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
452 * extended variable "level.gravity" to "level.initial_gravity" and
453 "game.current_gravity" to prevent level setting from being changed
454 by playing the level (keeping the runtime value after playing)
456 * fixed graphics bug when digging element that has 'crumbled' graphic
457 definition, but not 'diggable' graphic definition
460 * version number set to 3.0.1
463 * version 3.0.0 released
466 * various bug fixes; among others:
467 - fixed bug with pushing spring over empty space
468 - fixed bug with leaving tube while placing dynamite
469 - fixed bug with explosion of smashed penguins
470 - allow Murphy player graphic in levels with non-Supaplex elements
474 * I have forgotten to document changes for some time
477 * pre-release version 2.2.0rc1 released
480 * version number set to 2.1.2
483 * version 2.1.1 released
486 * version number set to 2.1.1
489 * version 2.1.0 released
492 * version number set to 2.1.0
494 2002-04-03 to 2002-05-19 (various source files)
495 * graphics, sounds and music now fully configurable
496 * bug fixed that prevented walking through tubes when gravity on
498 2002-04-02 src/events.c, src/editor.c
499 * Make Escape key less aggressive when playing or when editing level.
500 This can be configured as an option in the setup menu. (Default is
501 "less aggressive" which means "ask user if something can be lost"
502 when pressing the Escape key.)
504 2002-04-02 src/screen.c
505 * Added "graphics setup" screen.
507 2002-04-01 src/screen.c
508 * Changed "choose level" setup screen stuff to be more generic (to
509 make it easier to add more "choose from generic tree" setup screens).
511 2002-04-01 src/config.c, src/timestamp.h
512 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
513 automatically gets created by "src/Makefile" and contains an actual
514 compile-time timestamp to identify development versions of the game).
516 2002-03-31 src/tape.c, src/events.c
517 * Added quick game/tape save/load functions to tape stuff which can be
518 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
519 loads previously recorded tape and directly goes into recording mode
520 from the end of the tape (therefore appending to the tape).
522 2002-03-31 src/tape.c
523 * Added "index mark" function to tape recorder. When playing or
524 recording, "eject" button changes to "index" button. Setting index
525 mark is not yet implemented, but pressing index button when playing
526 allows very quick advancing to end of tape (when normal playing),
527 very fast forward mode (when playing with normal fast forward) or
528 very fast reaching of "pause before end of tape" (when playing with
529 "pause before end" playing mode).
531 2002-03-30 src/cartoons.c
532 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
534 2002-03-29 src/screen.c
535 * Changed setup screen stuff to be more generic (to make it easier
536 to add more setup screens).
538 2002-03-23 src/main.c, src/main.h
539 * Various changes due to the introduction of the new libgame files
540 "setup.c" and "joystick.c".
542 2002-03-23 src/files.c
543 * Generic parts of "src/files.c" (mainly setup and level directory
544 stuff) moved to new libgame file "src/libgame/setup.c".
546 2002-03-23 src/joystick.c
547 * File "src/joystick.c" moved to libgame source tree, with
548 correspondig changes.
550 2002-03-22 src/screens.c
551 * "HandleChooseLevel()": Another bug in level series navigation fixed.
552 (Wrong level series information displayed when entering main group.)
554 2002-03-22 src/editor.c
555 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
557 2002-03-22 src/editor.c
558 * Changed behaviour of "Escape" key in level editor to be more
559 intuitive: When in "Element Properties" or "Level Info" mode,
560 return to "Drawing Mode" instead of leaving the level editor.
562 2002-03-21 src/game.c, src/editor.c, src/files.c
563 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
564 gems (emeralds, diamonds, ...) slipping down from normal wall,
565 steel wall and growing wall (as in E.M.C. style levels). Although
566 the behaviour of contributed and private levels wasn't changed (due
567 to the use of "level.game_version"; see previous entry), editing
568 those levels will (of course) change the behaviour accordingly.
570 This change seems a bit too hard after thinking about it, because
571 the EM style behaviour is not the "expected" behaviour (gems would
572 normally only slip down from "rounded" walls). Therefore this was
573 now changed to an element property for gem style elements, with the
574 default setting "off" (which means: no special EM style behaviour).
575 To fix older converted levels, this flag is set to "on" for pre-2.0
576 levels that are neither contributed nor private levels.
578 2002-03-20 src/files.h
579 * Corrected settings for "level.game_version" depending of level type.
580 (Contributed and private levels always get played with game engine
581 version they were created with, while converted levels always get
582 played with the most recent version of the game engine, to let new
583 corrections of the emulation behaviour take effect.)
585 2002-03-20 src/main.h
586 * Added "#include <time.h>". This seems to be needed by "tape.c" for
587 compiling the SDL version on some systems.
588 Thanks to the several people who pointed this out.
591 * Version number set to 2.0.2.
594 * Version 2.0.1 released.
596 2002-03-18 src/screens.c
597 * "HandleChooseLevel()": Small bug in level series navigation fixed.
599 2002-03-18 src/files.c [src/libgame/misc.c]
600 * Moved some common functions from src/files.c to src/libgame/misc.c.
602 2002-03-18 src/files.c [src/libgame/misc.c]
603 * Changed permissions for new directories and saved files (especially
604 score files) according to suggestions of Debian users and mantainers.
605 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
607 2002-03-17 src/files.c
608 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
609 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
610 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
611 for levels and "TAPE" for tapes). Old "cookie" style format is
612 still supported for reading. New level and tape files are written
615 * New IFF chunk "VERS" contains version numbers for file and game
616 (where "game version" is the version of the program that wrote the
617 file, and "file version" is a version number to distinguish files
618 with different format, for example after adding new features).
620 2002-03-15 src/screen.c
621 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
622 (Before, you heard a mixture of the in-game music and the
625 2002-03-14 src/events.c
626 * Function "DumpTape()" (files.c) now available by pressing 't' from
627 main menu (when in DEBUG mode).
629 2002-03-14 src/game.c
630 * "GameWon()": When game was won playing a tape, now there is no delay
631 raising the score and no corresponding sound is played.
633 2002-03-14 src/files.c
634 * Changed "LoadTape()" for real chunk support and also adjusted
635 "SaveTape()" accordingly.
637 2002-03-14 src/game.c, src/tape.c, src/files.c
638 * Important changes to tape format: The old tape format stored all
639 actions with a real effect with a corresponding delay between the
640 stored actions. This had some major disadvantages (for example,
641 push delays had to be ignored, pressing a button for some seconds
642 mutated to several single button presses because of the non-action
643 delays between two action frames etc.). The new tape format just
644 stupidly records all device actions and replays them later. I really
645 don't know why I haven't solved it that way before?! Old-style tapes
646 (with tape file version less than 2.0) get converted to the new
647 format on-the-fly when loading and can therefore still be played;
648 only some minor parts of the old-style tape handling code was needed.
649 (A perfect conversion is not possible, because there is information
650 missing about the device actions between two action frames.)
652 2002-03-14 src/files.c
653 * New function "DumpTape()" to dump the contents of the current tape
654 in a human readable format.
656 2002-03-14 src/game.c
657 * Small tape bug fixed: When automatically advancing to next level
658 after a game was won, the tape from the previous level still was
659 loaded as a tape for the new level.
661 2002-03-14 src/tape.c
662 * Small graphical bug fixed: When pressing ""Record" or "Play" on
663 tape, cartoons did not get completely removed because
664 StopAnimation() was not called.
666 2002-03-13 src/files.c
667 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
668 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
669 size even when using 16-bit elements). Added new chunk "CNT2" for
670 16-bit amoeba content (previously written in 8-bit field in "HEAD"
671 chunk even when content was 16-bit element). "CNT2" should now be
672 able to store content for arbitrary elements (up to eight blocks of
673 3 x 3 element arrays). All "CNT2" elements will always be stored as
674 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
676 2002-03-13 src/files.c
677 * Changed "LoadLevel()" for real chunk support.
679 2002-03-12 src/game.c
680 * Fixed problem (introduced after 2.0.0 release) with penguins
681 not getting killed by enemies
683 2002-02-24 src/game.c, src/main.h
684 * Added "player->is_moving"; now "player->last_move_dir" does
685 not contain any information if the player is just moving at
687 Before, "player->last_move_dir" was misused for this purpose
688 for the robot stuff (robots don't kill players when they are
689 moving). But setting "player->last_move_dir" to MV_NO_MOVING
690 broke tapes when walking through pipes!
691 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
692 in a continuous movement. This fact is ignored for friends and