2 * added menu entry for level set information to the info screen
5 * fixed bug with wrong default impact sound for colored emeralds
8 * added several sub-screens for the info screen
9 * menu text now also clickable (not only blue/red sphere left of it)
12 * added configurable "bored" and "sleeping" animations for the player
15 * added "copy" and "exchange" functions for custom elements to editor
18 * added configurable element animations for info screen
21 * added configurable music credits for info screen
24 * finally fixed tape recording when player is created from CE
27 * added "editorsetup.conf" for editor element list configuration
30 * added "musicinfo.conf" for menu and level music configuration
33 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
34 (that only showed up on Linux, but not on Windows systems)
37 * fixed turning movement of butterflies and fireflies (no frame reset)
38 * enhanced sniksnak turning movement (two steps instead of only one)
41 * Version number set to 3.0.8.
44 * Version 3.0.7 released.
47 * fixed reset of player animation frame when, for example,
48 walking, digging or collecting share the same animation
49 * fixed CE with "deadly when touching" exploding when touching amoeba
52 * fixed tape recording when player is created from CE element change
55 * introduced "turning..." action graphic for elements with move delay
56 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
57 * added turning animations for bug, spaceship and sniksnak
60 * prevent "extended" changed elements from delay change in same frame
63 * fixed bug when pushing element that can move away to the side
64 (like pushing falling elements, but now with moving elements)
67 * finally fixed serious bug in code for delayed element pushing (again)
70 * unavailable setup options now marked as "n/a" instead of "off"
71 * new boolean directive "latest_engine" for "levelinfo.conf": when set
72 to "true", levels are always played with the latest game engine,
73 which is desired for levels that are imported from other games; all
74 other levels are played with the engine version stored in level file
75 (which is normally the engine version the level was created with)
78 * fixed serious bug in code for delayed element pushing
79 * fixed little bug in animation frame selection for pushed elements
80 * speed-up of reading config file for verbose output
83 * added configuration option for opening and closing Supaplex exit
84 * added configuration option for moving up/down animation for Murphy
85 * fixed incorrectly displayed animation for attacking dragon
86 * fixed bug with not setting initial gravity for each new game
87 * fixed bug with teleportation of player by custom element change
88 * fixed bug with player not getting smashed by rock sometimes
91 * Version number set to 3.0.7.
94 * Version 3.0.6 released.
97 * added support for MP3 music for SDL version through SMPEG library
100 * fixed bug when initializing font graphic structure
101 * fixed bug with animation mode "pingpong" when using only 1 frame
102 * fixed bug with extended change target introduced in 3.0.5
103 * fixed bug where passing over moving element doubles player speed
104 * fixed bug with elements continuing to move into push direction
105 * fixed bug with duplicated player when dropping bomb with shield on
106 * added "switching" event for custom elements ("pressing" only once)
107 * fixed switching bug (resetting flag when not switching but not idle)
110 * fixed element tokens for certain file elements with ".active" etc.
113 * Version number set to 3.0.6.
116 * Version 3.0.5 released.
119 * now four envelope elements available
120 * font, background, animation and sound for envelope now configurable
121 * main menu doors opening/closing animation type now configurable
124 * active/inactive sides configurable for custom element changes
125 * new movement type "move when pushed" available for custom elements
128 * fixed bug in multiple config pages loader code that caused crashes
131 * enhanced (remaining low-resolution) Supaplex graphics
134 * Version number set to 3.0.5.
137 * Version 3.0.4 released.
139 2003-09-12 src/tools.c
140 * fixed bug in custom definition of crumbled element graphics
142 2003-09-11 src/files.c
143 * fixed bug in multiple config pages code that caused crashes
146 * Version number set to 3.0.4.
149 * Version 3.0.3 released.
152 * added music to Supaplex classic level set
154 2003-09-07 src/libgame/misc.c
155 * added support for loading various music formats through SDL_mixer
157 2003-09-06 (various source files)
158 * fixed several nasty bugs that may have caused crashes on some systems
159 * added envelope content which gets displayed when collecting envelope
160 * added multiple change event pages for custom elements
162 2003-08-24 src/game.c
163 * fixed problem with player animation when snapping and moving
165 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
166 * fixed problem with flickering when drawing toon animations
168 2003-08-23 src/libgame/sdl.c
169 * fixed problem with setting mouse cursor in SDL version in fullscreen
171 2003-08-23 src/game.c
172 * fixed bug (missing array boundary check) which could crash the game
175 * Version number set to 3.0.3.
178 * Version 3.0.2 released.
180 2003-08-21 src/game.c
181 * fixed bug with creating inaccessible elements at player position
183 2003-08-20 src/init.c
184 * fixed bug with not finding current level artwork directory
186 2003-08-20 src/files.c
187 * fixed bug with choosing wrong engine version when playing tapes
188 * fixed bug with messing up custom element properties in 3.0.0 levels
191 * Version number set to 3.0.2.
194 * Version 3.0.1 released.
196 2003-08-17 (no source files affected)
197 * changed all "classic" PCX image files with 16 colors or less to
198 256 color (8 bit) storage format, because the Allegro game library
199 cannot handle PCX files with less than 256 colors (contributed
200 graphics are not affected and might look wrong in the DOS version)
202 2003-08-16 src/init.c
203 * fixed bug which (for example) crashed the level editor when defining
204 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
205 (only set to default) -- invalid graphics now set to default graphic
207 2003-08-16 src/init.c
208 * fixed graphical bug of player digging/collecting/snapping element
209 when no corresponding graphic/animation is defined for this action,
210 resulting in player being drawn as EL_EMPTY (which should only be
211 done to elements being collected, but not to the player)
213 2003-08-16 src/game.c
214 * fixed small graphical bug of player not totally moving into exit
216 2003-08-16 src/libgame/setup.c
217 * fixed bug with wrong MS-DOS 8.3 filename conversion
219 2003-08-16 src/tools.c
220 * fixed bug with invisible mouse cursor when pressing ESC while playing
222 2003-08-16 (various source files)
223 * added another 128 custom elements (disabled in editor by default)
225 2003-08-16 src/editor.c
226 * fixed NULL string bug causing Solaris to crash in sprintf()
228 2003-08-16 src/screen.c
229 * fixed drawing over scrollbar on level selection with custom fonts
231 2003-08-15 src/game.c
232 * cleanup of simple sounds / loop sounds / music settings
234 2003-08-08 (various source files)
235 * added custom element property for dropping collected elements
237 2003-08-08 src/conf_gfx.c
238 * fixed bug with missing graphic for active red disk bomb
240 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
241 * Extended variable "level.gravity" to "level.initial_gravity" and
242 "game.current_gravity" to prevent level setting from being changed
243 by playing the level (keeping the runtime value after playing).
245 * Fixed graphics bug when digging element that has 'crumbled' graphic
246 definition, but not 'diggable' graphic definition.
249 * Version number set to 3.0.1.
252 * Version 3.0.0 released.
255 * various bug fixes; among others:
256 - fixed bug with pushing spring over empty space
257 - fixed bug with leaving tube while placing dynamite
258 - fixed bug with explosion of smashed penguins
259 - allow Murphy player graphic in levels with non-Supaplex elements
263 * I have forgotten to document changes for some time.
266 * Pre-Release Version 2.2.0rc1 released.
269 * Version number set to 2.1.2.
272 * Version 2.1.1 released.
275 * Version number set to 2.1.1.
278 * Version 2.1.0 released.
281 * Version number set to 2.1.0.
283 2002-04-03 to 2002-05-19 (various source files)
284 * graphics, sounds and music now fully configurable
285 * bug fixed that prevented walking through tubes when gravity on
287 2002-04-02 src/events.c, src/editor.c
288 * Make Escape key less aggressive when playing or when editing level.
289 This can be configured as an option in the setup menu. (Default is
290 "less aggressive" which means "ask user if something can be lost"
291 when pressing the Escape key.)
293 2002-04-02 src/screen.c
294 * Added "graphics setup" screen.
296 2002-04-01 src/screen.c
297 * Changed "choose level" setup screen stuff to be more generic (to
298 make it easier to add more "choose from generic tree" setup screens).
300 2002-04-01 src/config.c, src/timestamp.h
301 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
302 automatically gets created by "src/Makefile" and contains an actual
303 compile-time timestamp to identify development versions of the game).
305 2002-03-31 src/tape.c, src/events.c
306 * Added quick game/tape save/load functions to tape stuff which can be
307 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
308 loads previously recorded tape and directly goes into recording mode
309 from the end of the tape (therefore appending to the tape).
311 2002-03-31 src/tape.c
312 * Added "index mark" function to tape recorder. When playing or
313 recording, "eject" button changes to "index" button. Setting index
314 mark is not yet implemented, but pressing index button when playing
315 allows very quick advancing to end of tape (when normal playing),
316 very fast forward mode (when playing with normal fast forward) or
317 very fast reaching of "pause before end of tape" (when playing with
318 "pause before end" playing mode).
320 2002-03-30 src/cartoons.c
321 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
323 2002-03-29 src/screen.c
324 * Changed setup screen stuff to be more generic (to make it easier
325 to add more setup screens).
327 2002-03-23 src/main.c, src/main.h
328 * Various changes due to the introduction of the new libgame files
329 "setup.c" and "joystick.c".
331 2002-03-23 src/files.c
332 * Generic parts of "src/files.c" (mainly setup and level directory
333 stuff) moved to new libgame file "src/libgame/setup.c".
335 2002-03-23 src/joystick.c
336 * File "src/joystick.c" moved to libgame source tree, with
337 correspondig changes.
339 2002-03-22 src/screens.c
340 * "HandleChooseLevel()": Another bug in level series navigation fixed.
341 (Wrong level series information displayed when entering main group.)
343 2002-03-22 src/editor.c
344 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
346 2002-03-22 src/editor.c
347 * Changed behaviour of "Escape" key in level editor to be more
348 intuitive: When in "Element Properties" or "Level Info" mode,
349 return to "Drawing Mode" instead of leaving the level editor.
351 2002-03-21 src/game.c, src/editor.c, src/files.c
352 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
353 gems (emeralds, diamonds, ...) slipping down from normal wall,
354 steel wall and growing wall (as in E.M.C. style levels). Although
355 the behaviour of contributed and private levels wasn't changed (due
356 to the use of "level.game_version"; see previous entry), editing
357 those levels will (of course) change the behaviour accordingly.
359 This change seems a bit too hard after thinking about it, because
360 the EM style behaviour is not the "expected" behaviour (gems would
361 normally only slip down from "rounded" walls). Therefore this was
362 now changed to an element property for gem style elements, with the
363 default setting "off" (which means: no special EM style behaviour).
364 To fix older converted levels, this flag is set to "on" for pre-2.0
365 levels that are neither contributed nor private levels.
367 2002-03-20 src/files.h
368 * Corrected settings for "level.game_version" depending of level type.
369 (Contributed and private levels always get played with game engine
370 version they were created with, while converted levels always get
371 played with the most recent version of the game engine, to let new
372 corrections of the emulation behaviour take effect.)
374 2002-03-20 src/main.h
375 * Added "#include <time.h>". This seems to be needed by "tape.c" for
376 compiling the SDL version on some systems.
377 Thanks to the several people who pointed this out.
380 * Version number set to 2.0.2.
383 * Version 2.0.1 released.
385 2002-03-18 src/screens.c
386 * "HandleChooseLevel()": Small bug in level series navigation fixed.
388 2002-03-18 src/files.c [src/libgame/misc.c]
389 * Moved some common functions from src/files.c to src/libgame/misc.c.
391 2002-03-18 src/files.c [src/libgame/misc.c]
392 * Changed permissions for new directories and saved files (especially
393 score files) according to suggestions of Debian users and mantainers.
394 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
396 2002-03-17 src/files.c
397 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
398 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
399 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
400 for levels and "TAPE" for tapes). Old "cookie" style format is
401 still supported for reading. New level and tape files are written
404 * New IFF chunk "VERS" contains version numbers for file and game
405 (where "game version" is the version of the program that wrote the
406 file, and "file version" is a version number to distinguish files
407 with different format, for example after adding new features).
409 2002-03-15 src/screen.c
410 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
411 (Before, you heard a mixture of the in-game music and the
414 2002-03-14 src/events.c
415 * Function "DumpTape()" (files.c) now available by pressing 't' from
416 main menu (when in DEBUG mode).
418 2002-03-14 src/game.c
419 * "GameWon()": When game was won playing a tape, now there is no delay
420 raising the score and no corresponding sound is played.
422 2002-03-14 src/files.c
423 * Changed "LoadTape()" for real chunk support and also adjusted
424 "SaveTape()" accordingly.
426 2002-03-14 src/game.c, src/tape.c, src/files.c
427 * Important changes to tape format: The old tape format stored all
428 actions with a real effect with a corresponding delay between the
429 stored actions. This had some major disadvantages (for example,
430 push delays had to be ignored, pressing a button for some seconds
431 mutated to several single button presses because of the non-action
432 delays between two action frames etc.). The new tape format just
433 stupidly records all device actions and replays them later. I really
434 don't know why I haven't solved it that way before?! Old-style tapes
435 (with tape file version less than 2.0) get converted to the new
436 format on-the-fly when loading and can therefore still be played;
437 only some minor parts of the old-style tape handling code was needed.
438 (A perfect conversion is not possible, because there is information
439 missing about the device actions between two action frames.)
441 2002-03-14 src/files.c
442 * New function "DumpTape()" to dump the contents of the current tape
443 in a human readable format.
445 2002-03-14 src/game.c
446 * Small tape bug fixed: When automatically advancing to next level
447 after a game was won, the tape from the previous level still was
448 loaded as a tape for the new level.
450 2002-03-14 src/tape.c
451 * Small graphical bug fixed: When pressing ""Record" or "Play" on
452 tape, cartoons did not get completely removed because
453 StopAnimation() was not called.
455 2002-03-13 src/files.c
456 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
457 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
458 size even when using 16-bit elements). Added new chunk "CNT2" for
459 16-bit amoeba content (previously written in 8-bit field in "HEAD"
460 chunk even when content was 16-bit element). "CNT2" should now be
461 able to store content for arbitrary elements (up to eight blocks of
462 3 x 3 element arrays). All "CNT2" elements will always be stored as
463 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
465 2002-03-13 src/files.c
466 * Changed "LoadLevel()" for real chunk support.
468 2002-03-12 src/game.c
469 * Fixed problem (introduced after 2.0.0 release) with penguins
470 not getting killed by enemies
472 2002-02-24 src/game.c, src/main.h
473 * Added "player->is_moving"; now "player->last_move_dir" does
474 not contain any information if the player is just moving at
476 Before, "player->last_move_dir" was misused for this purpose
477 for the robot stuff (robots don't kill players when they are
478 moving). But setting "player->last_move_dir" to MV_NO_MOVING
479 broke tapes when walking through pipes!
480 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
481 in a continuous movement. This fact is ignored for friends and