2 * fixed problem with player animation when snapping and moving
4 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
5 * fixed problem with flickering when drawing toon animations
7 2003-08-23 src/libgame/sdl.c
8 * fixed problem with setting mouse cursor in SDL version in fullscreen
11 * fixed bug (missing array boundary check) which could crash the game
14 * Version number set to 3.0.3.
17 * Version 3.0.2 released.
20 * fixed bug with creating inaccessible elements at player position
23 * fixed bug with not finding current level artwork directory
25 2003-08-20 src/files.c
26 * fixed bug with choosing wrong engine version when playing tapes
27 * fixed bug with messing up custom element properties in 3.0.0 levels
30 * Version number set to 3.0.2.
33 * Version 3.0.1 released.
35 2003-08-17 (no source files affected)
36 * changed all "classic" PCX image files with 16 colors or less to
37 256 color (8 bit) storage format, because the Allegro game library
38 cannot handle PCX files with less than 256 colors (contributed
39 graphics are not affected and might look wrong in the DOS version)
42 * fixed bug which (for example) crashed the level editor when defining
43 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
44 (only set to default) -- invalid graphics now set to default graphic
47 * fixed graphical bug of player digging/collecting/snapping element
48 when no corresponding graphic/animation is defined for this action,
49 resulting in player being drawn as EL_EMPTY (which should only be
50 done to elements being collected, but not to the player)
53 * fixed small graphical bug of player not totally moving into exit
55 2003-08-16 src/libgame/setup.c
56 * fixed bug with wrong MS-DOS 8.3 filename conversion
58 2003-08-16 src/tools.c
59 * fixed bug with invisible mouse cursor when pressing ESC while playing
61 2003-08-16 (various source files)
62 * added another 128 custom elements (disabled in editor by default)
64 2003-08-16 src/editor.c
65 * fixed NULL string bug causing Solaris to crash in sprintf()
67 2003-08-16 src/screen.c
68 * fixed drawing over scrollbar on level selection with custom fonts
71 * cleanup of simple sounds / loop sounds / music settings
73 2003-08-08 (various source files)
74 * added custom element property for dropping collected elements
76 2003-08-08 src/conf_gfx.c
77 * fixed bug with missing graphic for active red disk bomb
79 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
80 * Extended variable "level.gravity" to "level.initial_gravity" and
81 "game.current_gravity" to prevent level setting from being changed
82 by playing the level (keeping the runtime value after playing).
84 * Fixed graphics bug when digging element that has 'crumbled' graphic
85 definition, but not 'diggable' graphic definition.
88 * Version number set to 3.0.1.
91 * Version 3.0.0 released.
94 * various bug fixes; among others:
95 - fixed bug with pushing spring over empty space
96 - fixed bug with leaving tube while placing dynamite
97 - fixed bug with explosion of smashed penguins
98 - allow Murphy player graphic in levels with non-Supaplex elements
102 * I have forgotten to document changes for some time.
105 * Pre-Release Version 2.2.0rc1 released.
108 * Version number set to 2.1.2.
111 * Version 2.1.1 released.
114 * Version number set to 2.1.1.
117 * Version 2.1.0 released.
120 * Version number set to 2.1.0.
122 2002-04-03 to 2002-05-19 (various source files)
123 * graphics, sounds and music now fully configurable
124 * bug fixed that prevented walking through tubes when gravity on
126 2002-04-02 src/events.c, src/editor.c
127 * Make Escape key less aggressive when playing or when editing level.
128 This can be configured as an option in the setup menu. (Default is
129 "less aggressive" which means "ask user if something can be lost"
130 when pressing the Escape key.)
132 2002-04-02 src/screen.c
133 * Added "graphics setup" screen.
135 2002-04-01 src/screen.c
136 * Changed "choose level" setup screen stuff to be more generic (to
137 make it easier to add more "choose from generic tree" setup screens).
139 2002-04-01 src/config.c, src/timestamp.h
140 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
141 automatically gets created by "src/Makefile" and contains an actual
142 compile-time timestamp to identify development versions of the game).
144 2002-03-31 src/tape.c, src/events.c
145 * Added quick game/tape save/load functions to tape stuff which can be
146 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
147 loads previously recorded tape and directly goes into recording mode
148 from the end of the tape (therefore appending to the tape).
150 2002-03-31 src/tape.c
151 * Added "index mark" function to tape recorder. When playing or
152 recording, "eject" button changes to "index" button. Setting index
153 mark is not yet implemented, but pressing index button when playing
154 allows very quick advancing to end of tape (when normal playing),
155 very fast forward mode (when playing with normal fast forward) or
156 very fast reaching of "pause before end of tape" (when playing with
157 "pause before end" playing mode).
159 2002-03-30 src/cartoons.c
160 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
162 2002-03-29 src/screen.c
163 * Changed setup screen stuff to be more generic (to make it easier
164 to add more setup screens).
166 2002-03-23 src/main.c, src/main.h
167 * Various changes due to the introduction of the new libgame files
168 "setup.c" and "joystick.c".
170 2002-03-23 src/files.c
171 * Generic parts of "src/files.c" (mainly setup and level directory
172 stuff) moved to new libgame file "src/libgame/setup.c".
174 2002-03-23 src/joystick.c
175 * File "src/joystick.c" moved to libgame source tree, with
176 correspondig changes.
178 2002-03-22 src/screens.c
179 * "HandleChooseLevel()": Another bug in level series navigation fixed.
180 (Wrong level series information displayed when entering main group.)
182 2002-03-22 src/editor.c
183 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
185 2002-03-22 src/editor.c
186 * Changed behaviour of "Escape" key in level editor to be more
187 intuitive: When in "Element Properties" or "Level Info" mode,
188 return to "Drawing Mode" instead of leaving the level editor.
190 2002-03-21 src/game.c, src/editor.c, src/files.c
191 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
192 gems (emeralds, diamonds, ...) slipping down from normal wall,
193 steel wall and growing wall (as in E.M.C. style levels). Although
194 the behaviour of contributed and private levels wasn't changed (due
195 to the use of "level.game_version"; see previous entry), editing
196 those levels will (of course) change the behaviour accordingly.
198 This change seems a bit too hard after thinking about it, because
199 the EM style behaviour is not the "expected" behaviour (gems would
200 normally only slip down from "rounded" walls). Therefore this was
201 now changed to an element property for gem style elements, with the
202 default setting "off" (which means: no special EM style behaviour).
203 To fix older converted levels, this flag is set to "on" for pre-2.0
204 levels that are neither contributed nor private levels.
206 2002-03-20 src/files.h
207 * Corrected settings for "level.game_version" depending of level type.
208 (Contributed and private levels always get played with game engine
209 version they were created with, while converted levels always get
210 played with the most recent version of the game engine, to let new
211 corrections of the emulation behaviour take effect.)
213 2002-03-20 src/main.h
214 * Added "#include <time.h>". This seems to be needed by "tape.c" for
215 compiling the SDL version on some systems.
216 Thanks to the several people who pointed this out.
219 * Version number set to 2.0.2.
222 * Version 2.0.1 released.
224 2002-03-18 src/screens.c
225 * "HandleChooseLevel()": Small bug in level series navigation fixed.
227 2002-03-18 src/files.c [src/libgame/misc.c]
228 * Moved some common functions from src/files.c to src/libgame/misc.c.
230 2002-03-18 src/files.c [src/libgame/misc.c]
231 * Changed permissions for new directories and saved files (especially
232 score files) according to suggestions of Debian users and mantainers.
233 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
235 2002-03-17 src/files.c
236 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
237 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
238 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
239 for levels and "TAPE" for tapes). Old "cookie" style format is
240 still supported for reading. New level and tape files are written
243 * New IFF chunk "VERS" contains version numbers for file and game
244 (where "game version" is the version of the program that wrote the
245 file, and "file version" is a version number to distinguish files
246 with different format, for example after adding new features).
248 2002-03-15 src/screen.c
249 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
250 (Before, you heard a mixture of the in-game music and the
253 2002-03-14 src/events.c
254 * Function "DumpTape()" (files.c) now available by pressing 't' from
255 main menu (when in DEBUG mode).
257 2002-03-14 src/game.c
258 * "GameWon()": When game was won playing a tape, now there is no delay
259 raising the score and no corresponding sound is played.
261 2002-03-14 src/files.c
262 * Changed "LoadTape()" for real chunk support and also adjusted
263 "SaveTape()" accordingly.
265 2002-03-14 src/game.c, src/tape.c, src/files.c
266 * Important changes to tape format: The old tape format stored all
267 actions with a real effect with a corresponding delay between the
268 stored actions. This had some major disadvantages (for example,
269 push delays had to be ignored, pressing a button for some seconds
270 mutated to several single button presses because of the non-action
271 delays between two action frames etc.). The new tape format just
272 stupidly records all device actions and replays them later. I really
273 don't know why I haven't solved it that way before?! Old-style tapes
274 (with tape file version less than 2.0) get converted to the new
275 format on-the-fly when loading and can therefore still be played;
276 only some minor parts of the old-style tape handling code was needed.
277 (A perfect conversion is not possible, because there is information
278 missing about the device actions between two action frames.)
280 2002-03-14 src/files.c
281 * New function "DumpTape()" to dump the contents of the current tape
282 in a human readable format.
284 2002-03-14 src/game.c
285 * Small tape bug fixed: When automatically advancing to next level
286 after a game was won, the tape from the previous level still was
287 loaded as a tape for the new level.
289 2002-03-14 src/tape.c
290 * Small graphical bug fixed: When pressing ""Record" or "Play" on
291 tape, cartoons did not get completely removed because
292 StopAnimation() was not called.
294 2002-03-13 src/files.c
295 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
296 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
297 size even when using 16-bit elements). Added new chunk "CNT2" for
298 16-bit amoeba content (previously written in 8-bit field in "HEAD"
299 chunk even when content was 16-bit element). "CNT2" should now be
300 able to store content for arbitrary elements (up to eight blocks of
301 3 x 3 element arrays). All "CNT2" elements will always be stored as
302 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
304 2002-03-13 src/files.c
305 * Changed "LoadLevel()" for real chunk support.
307 2002-03-12 src/game.c
308 * Fixed problem (introduced after 2.0.0 release) with penguins
309 not getting killed by enemies
311 2002-02-24 src/game.c, src/main.h
312 * Added "player->is_moving"; now "player->last_move_dir" does
313 not contain any information if the player is just moving at
315 Before, "player->last_move_dir" was misused for this purpose
316 for the robot stuff (robots don't kill players when they are
317 moving). But setting "player->last_move_dir" to MV_NO_MOVING
318 broke tapes when walking through pipes!
319 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
320 in a continuous movement. This fact is ignored for friends and