2 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
3 (that only showed up on Linux, but not on Windows systems)
6 * fixed turning movement of butterflies and fireflies (no frame reset)
7 * enhanced sniksnak turning movement (two steps instead of only one)
10 * Version number set to 3.0.8.
13 * Version 3.0.7 released.
16 * fixed reset of player animation frame when, for example,
17 walking, digging or collecting share the same animation
20 * fixed tape recording when player is created from CE element change
23 * introduced "turning..." action graphic for elements with move delay
24 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
25 * added turning animations for bug, spaceship and sniksnak
28 * prevent "extended" changed elements from delay change in same frame
31 * fixed bug when pushing element that can move away to the side
32 (like pushing falling elements, but now with moving elements)
35 * finally fixed serious bug in code for delayed element pushing (again)
38 * unavailable setup options now marked as "n/a" instead of "off"
39 * new boolean directive "latest_engine" for "levelinfo.conf": when set
40 to "true", levels are always played with the latest game engine,
41 which is desired for levels that are imported from other games; all
42 other levels are played with the engine version stored in level file
43 (which is normally the engine version the level was created with)
46 * fixed serious bug in code for delayed element pushing
47 * fixed little bug in animation frame selection for pushed elements
48 * speed-up of reading config file for verbose output
51 * added configuration option for opening and closing Supaplex exit
52 * added configuration option for moving up/down animation for Murphy
53 * fixed incorrectly displayed animation for attacking dragon
54 * fixed bug with not setting initial gravity for each new game
55 * fixed bug with teleportation of player by custom element change
56 * fixed bug with player not getting smashed by rock sometimes
59 * Version number set to 3.0.7.
62 * Version 3.0.6 released.
65 * added support for MP3 music for SDL version through SMPEG library
68 * fixed bug when initializing font graphic structure
69 * fixed bug with animation mode "pingpong" when using only 1 frame
70 * fixed bug with extended change target introduced in 3.0.5
71 * fixed bug where passing over moving element doubles player speed
72 * fixed bug with elements continuing to move into push direction
73 * fixed bug with duplicated player when dropping bomb with shield on
74 * added "switching" event for custom elements ("pressing" only once)
75 * fixed switching bug (resetting flag when not switching but not idle)
78 * fixed element tokens for certain file elements with ".active" etc.
81 * Version number set to 3.0.6.
84 * Version 3.0.5 released.
87 * now four envelope elements available
88 * font, background, animation and sound for envelope now configurable
89 * main menu doors opening/closing animation type now configurable
92 * active/inactive sides configurable for custom element changes
93 * new movement type "move when pushed" available for custom elements
96 * fixed bug in multiple config pages loader code that caused crashes
99 * enhanced (remaining low-resolution) Supaplex graphics
102 * Version number set to 3.0.5.
105 * Version 3.0.4 released.
107 2003-09-12 src/tools.c
108 * fixed bug in custom definition of crumbled element graphics
110 2003-09-11 src/files.c
111 * fixed bug in multiple config pages code that caused crashes
114 * Version number set to 3.0.4.
117 * Version 3.0.3 released.
120 * added music to Supaplex classic level set
122 2003-09-07 src/libgame/misc.c
123 * added support for loading various music formats through SDL_mixer
125 2003-09-06 (various source files)
126 * fixed several nasty bugs that may have caused crashes on some systems
127 * added envelope content which gets displayed when collecting envelope
128 * added multiple change event pages for custom elements
130 2003-08-24 src/game.c
131 * fixed problem with player animation when snapping and moving
133 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
134 * fixed problem with flickering when drawing toon animations
136 2003-08-23 src/libgame/sdl.c
137 * fixed problem with setting mouse cursor in SDL version in fullscreen
139 2003-08-23 src/game.c
140 * fixed bug (missing array boundary check) which could crash the game
143 * Version number set to 3.0.3.
146 * Version 3.0.2 released.
148 2003-08-21 src/game.c
149 * fixed bug with creating inaccessible elements at player position
151 2003-08-20 src/init.c
152 * fixed bug with not finding current level artwork directory
154 2003-08-20 src/files.c
155 * fixed bug with choosing wrong engine version when playing tapes
156 * fixed bug with messing up custom element properties in 3.0.0 levels
159 * Version number set to 3.0.2.
162 * Version 3.0.1 released.
164 2003-08-17 (no source files affected)
165 * changed all "classic" PCX image files with 16 colors or less to
166 256 color (8 bit) storage format, because the Allegro game library
167 cannot handle PCX files with less than 256 colors (contributed
168 graphics are not affected and might look wrong in the DOS version)
170 2003-08-16 src/init.c
171 * fixed bug which (for example) crashed the level editor when defining
172 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
173 (only set to default) -- invalid graphics now set to default graphic
175 2003-08-16 src/init.c
176 * fixed graphical bug of player digging/collecting/snapping element
177 when no corresponding graphic/animation is defined for this action,
178 resulting in player being drawn as EL_EMPTY (which should only be
179 done to elements being collected, but not to the player)
181 2003-08-16 src/game.c
182 * fixed small graphical bug of player not totally moving into exit
184 2003-08-16 src/libgame/setup.c
185 * fixed bug with wrong MS-DOS 8.3 filename conversion
187 2003-08-16 src/tools.c
188 * fixed bug with invisible mouse cursor when pressing ESC while playing
190 2003-08-16 (various source files)
191 * added another 128 custom elements (disabled in editor by default)
193 2003-08-16 src/editor.c
194 * fixed NULL string bug causing Solaris to crash in sprintf()
196 2003-08-16 src/screen.c
197 * fixed drawing over scrollbar on level selection with custom fonts
199 2003-08-15 src/game.c
200 * cleanup of simple sounds / loop sounds / music settings
202 2003-08-08 (various source files)
203 * added custom element property for dropping collected elements
205 2003-08-08 src/conf_gfx.c
206 * fixed bug with missing graphic for active red disk bomb
208 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
209 * Extended variable "level.gravity" to "level.initial_gravity" and
210 "game.current_gravity" to prevent level setting from being changed
211 by playing the level (keeping the runtime value after playing).
213 * Fixed graphics bug when digging element that has 'crumbled' graphic
214 definition, but not 'diggable' graphic definition.
217 * Version number set to 3.0.1.
220 * Version 3.0.0 released.
223 * various bug fixes; among others:
224 - fixed bug with pushing spring over empty space
225 - fixed bug with leaving tube while placing dynamite
226 - fixed bug with explosion of smashed penguins
227 - allow Murphy player graphic in levels with non-Supaplex elements
231 * I have forgotten to document changes for some time.
234 * Pre-Release Version 2.2.0rc1 released.
237 * Version number set to 2.1.2.
240 * Version 2.1.1 released.
243 * Version number set to 2.1.1.
246 * Version 2.1.0 released.
249 * Version number set to 2.1.0.
251 2002-04-03 to 2002-05-19 (various source files)
252 * graphics, sounds and music now fully configurable
253 * bug fixed that prevented walking through tubes when gravity on
255 2002-04-02 src/events.c, src/editor.c
256 * Make Escape key less aggressive when playing or when editing level.
257 This can be configured as an option in the setup menu. (Default is
258 "less aggressive" which means "ask user if something can be lost"
259 when pressing the Escape key.)
261 2002-04-02 src/screen.c
262 * Added "graphics setup" screen.
264 2002-04-01 src/screen.c
265 * Changed "choose level" setup screen stuff to be more generic (to
266 make it easier to add more "choose from generic tree" setup screens).
268 2002-04-01 src/config.c, src/timestamp.h
269 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
270 automatically gets created by "src/Makefile" and contains an actual
271 compile-time timestamp to identify development versions of the game).
273 2002-03-31 src/tape.c, src/events.c
274 * Added quick game/tape save/load functions to tape stuff which can be
275 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
276 loads previously recorded tape and directly goes into recording mode
277 from the end of the tape (therefore appending to the tape).
279 2002-03-31 src/tape.c
280 * Added "index mark" function to tape recorder. When playing or
281 recording, "eject" button changes to "index" button. Setting index
282 mark is not yet implemented, but pressing index button when playing
283 allows very quick advancing to end of tape (when normal playing),
284 very fast forward mode (when playing with normal fast forward) or
285 very fast reaching of "pause before end of tape" (when playing with
286 "pause before end" playing mode).
288 2002-03-30 src/cartoons.c
289 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
291 2002-03-29 src/screen.c
292 * Changed setup screen stuff to be more generic (to make it easier
293 to add more setup screens).
295 2002-03-23 src/main.c, src/main.h
296 * Various changes due to the introduction of the new libgame files
297 "setup.c" and "joystick.c".
299 2002-03-23 src/files.c
300 * Generic parts of "src/files.c" (mainly setup and level directory
301 stuff) moved to new libgame file "src/libgame/setup.c".
303 2002-03-23 src/joystick.c
304 * File "src/joystick.c" moved to libgame source tree, with
305 correspondig changes.
307 2002-03-22 src/screens.c
308 * "HandleChooseLevel()": Another bug in level series navigation fixed.
309 (Wrong level series information displayed when entering main group.)
311 2002-03-22 src/editor.c
312 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
314 2002-03-22 src/editor.c
315 * Changed behaviour of "Escape" key in level editor to be more
316 intuitive: When in "Element Properties" or "Level Info" mode,
317 return to "Drawing Mode" instead of leaving the level editor.
319 2002-03-21 src/game.c, src/editor.c, src/files.c
320 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
321 gems (emeralds, diamonds, ...) slipping down from normal wall,
322 steel wall and growing wall (as in E.M.C. style levels). Although
323 the behaviour of contributed and private levels wasn't changed (due
324 to the use of "level.game_version"; see previous entry), editing
325 those levels will (of course) change the behaviour accordingly.
327 This change seems a bit too hard after thinking about it, because
328 the EM style behaviour is not the "expected" behaviour (gems would
329 normally only slip down from "rounded" walls). Therefore this was
330 now changed to an element property for gem style elements, with the
331 default setting "off" (which means: no special EM style behaviour).
332 To fix older converted levels, this flag is set to "on" for pre-2.0
333 levels that are neither contributed nor private levels.
335 2002-03-20 src/files.h
336 * Corrected settings for "level.game_version" depending of level type.
337 (Contributed and private levels always get played with game engine
338 version they were created with, while converted levels always get
339 played with the most recent version of the game engine, to let new
340 corrections of the emulation behaviour take effect.)
342 2002-03-20 src/main.h
343 * Added "#include <time.h>". This seems to be needed by "tape.c" for
344 compiling the SDL version on some systems.
345 Thanks to the several people who pointed this out.
348 * Version number set to 2.0.2.
351 * Version 2.0.1 released.
353 2002-03-18 src/screens.c
354 * "HandleChooseLevel()": Small bug in level series navigation fixed.
356 2002-03-18 src/files.c [src/libgame/misc.c]
357 * Moved some common functions from src/files.c to src/libgame/misc.c.
359 2002-03-18 src/files.c [src/libgame/misc.c]
360 * Changed permissions for new directories and saved files (especially
361 score files) according to suggestions of Debian users and mantainers.
362 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
364 2002-03-17 src/files.c
365 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
366 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
367 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
368 for levels and "TAPE" for tapes). Old "cookie" style format is
369 still supported for reading. New level and tape files are written
372 * New IFF chunk "VERS" contains version numbers for file and game
373 (where "game version" is the version of the program that wrote the
374 file, and "file version" is a version number to distinguish files
375 with different format, for example after adding new features).
377 2002-03-15 src/screen.c
378 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
379 (Before, you heard a mixture of the in-game music and the
382 2002-03-14 src/events.c
383 * Function "DumpTape()" (files.c) now available by pressing 't' from
384 main menu (when in DEBUG mode).
386 2002-03-14 src/game.c
387 * "GameWon()": When game was won playing a tape, now there is no delay
388 raising the score and no corresponding sound is played.
390 2002-03-14 src/files.c
391 * Changed "LoadTape()" for real chunk support and also adjusted
392 "SaveTape()" accordingly.
394 2002-03-14 src/game.c, src/tape.c, src/files.c
395 * Important changes to tape format: The old tape format stored all
396 actions with a real effect with a corresponding delay between the
397 stored actions. This had some major disadvantages (for example,
398 push delays had to be ignored, pressing a button for some seconds
399 mutated to several single button presses because of the non-action
400 delays between two action frames etc.). The new tape format just
401 stupidly records all device actions and replays them later. I really
402 don't know why I haven't solved it that way before?! Old-style tapes
403 (with tape file version less than 2.0) get converted to the new
404 format on-the-fly when loading and can therefore still be played;
405 only some minor parts of the old-style tape handling code was needed.
406 (A perfect conversion is not possible, because there is information
407 missing about the device actions between two action frames.)
409 2002-03-14 src/files.c
410 * New function "DumpTape()" to dump the contents of the current tape
411 in a human readable format.
413 2002-03-14 src/game.c
414 * Small tape bug fixed: When automatically advancing to next level
415 after a game was won, the tape from the previous level still was
416 loaded as a tape for the new level.
418 2002-03-14 src/tape.c
419 * Small graphical bug fixed: When pressing ""Record" or "Play" on
420 tape, cartoons did not get completely removed because
421 StopAnimation() was not called.
423 2002-03-13 src/files.c
424 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
425 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
426 size even when using 16-bit elements). Added new chunk "CNT2" for
427 16-bit amoeba content (previously written in 8-bit field in "HEAD"
428 chunk even when content was 16-bit element). "CNT2" should now be
429 able to store content for arbitrary elements (up to eight blocks of
430 3 x 3 element arrays). All "CNT2" elements will always be stored as
431 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
433 2002-03-13 src/files.c
434 * Changed "LoadLevel()" for real chunk support.
436 2002-03-12 src/game.c
437 * Fixed problem (introduced after 2.0.0 release) with penguins
438 not getting killed by enemies
440 2002-02-24 src/game.c, src/main.h
441 * Added "player->is_moving"; now "player->last_move_dir" does
442 not contain any information if the player is just moving at
444 Before, "player->last_move_dir" was misused for this purpose
445 for the robot stuff (robots don't kill players when they are
446 moving). But setting "player->last_move_dir" to MV_NO_MOVING
447 broke tapes when walking through pipes!
448 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
449 in a continuous movement. This fact is ignored for friends and