2 * corrected move pattern to 32 bit and initial move direction to 8 bit
5 * added second custom element base configuration page
8 * added some special EMC mappings to Emerald Mine level loader
11 * added option to block last field when player is moving (for Supaplex)
12 * adjusted push delay of Supaplex elements
13 * removed delays for envelopes etc. when replaying with maximum speed
14 * fixed bug when dropping element on a field that just changed to empty
17 * fixed bug: infotrons can now smash yellow disks
18 * fixed bug: when gravity active, port above player can now be entered
19 * removed "one white dot" mouse pointer which irritated some people
22 * added "choice type" for group element selection
25 * fixed bug with initial invulnerability of non-yellow player
28 * added level loader for loading native Supaplex packed levels
29 (including multi-part levels like the "splvls99" levels)
32 * fixed bug which allowed creating emeralds by escaping explosions
35 * custom elements can change (limited) or leave (unlimited) elements
36 * finally added multiple matches using group elements
37 * added shortcut to dump brush (type ":DB" in editor) for use in forum
40 * added new start movement type "previous" for continued CE movement
41 * added new start movement type "random" for random CE movement start
44 * added new element "sokoban_field_player" needed for Sokoban levels
45 (thanks to Ed Booker for pointing this out!)
48 * added elements that can be digged or left behind by custom elements
51 * added group elements for multiple matches and random element creation
54 * fixed some graphical errors displayed in old levels
57 * fixed wrong double speed movement after passing closing gates
60 * added level loader for loading native Emerald Mine levels
63 * changes for "shooting" style CE movement
69 * changed default snap/drop keys from left/right Shift to Control keys
72 * fixed bug with dead player getting reanimated from custom element
75 * fixed bug with wrong penguin graphics (when entering exit)
78 * fixed bug with wrong "Murphy" graphics (when digging etc.)
81 * Version number set to 3.0.9.
84 * Version 3.0.8 released.
87 * added function checked_free()
90 * fixed bug with double nut cracking sound
91 (by eliminating "default element action sound" assignment in init.c)
94 * fixed crash when no music info files are available
97 * fixed boring and sleeping sounds
100 * added "maze runner" and "maze hunter" movement types
101 * added extended collision conditions for custom elements
104 * added warnings for undefined token values in artwork config files
107 * added menu entry for level set information to the info screen
110 * fixed bug with wrong default impact sound for colored emeralds
113 * added several sub-screens for the info screen
114 * menu text now also clickable (not only blue/red sphere left of it)
117 * added configurable "bored" and "sleeping" animations for the player
118 * added "awakening" sound for player when waking up after sleeping
121 * added "copy" and "exchange" functions for custom elements to editor
124 * added configurable element animations for info screen
127 * added configurable music credits for info screen
130 * finally fixed tape recording when player is created from CE change
133 * added "editorsetup.conf" for editor element list configuration
136 * added "musicinfo.conf" for menu and level music configuration
139 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
140 (that only showed up on Linux, but not on Windows systems)
143 * fixed turning movement of butterflies and fireflies (no frame reset)
144 * enhanced sniksnak turning movement (two steps instead of only one)
147 * Version number set to 3.0.8.
150 * Version 3.0.7 released.
153 * fixed reset of player animation frame when, for example,
154 walking, digging or collecting share the same animation
155 * fixed CE with "deadly when touching" exploding when touching amoeba
158 * fixed tape recording when player is created from CE element change
161 * introduced "turning..." action graphic for elements with move delay
162 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
163 * added turning animations for bug, spaceship and sniksnak
166 * prevent "extended" changed elements from delay change in same frame
169 * fixed bug when pushing element that can move away to the side
170 (like pushing falling elements, but now with moving elements)
173 * finally fixed serious bug in code for delayed element pushing (again)
176 * unavailable setup options now marked as "n/a" instead of "off"
177 * new boolean directive "latest_engine" for "levelinfo.conf": when set
178 to "true", levels are always played with the latest game engine,
179 which is desired for levels that are imported from other games; all
180 other levels are played with the engine version stored in level file
181 (which is normally the engine version the level was created with)
184 * fixed serious bug in code for delayed element pushing
185 * fixed little bug in animation frame selection for pushed elements
186 * speed-up of reading config file for verbose output
189 * added configuration option for opening and closing Supaplex exit
190 * added configuration option for moving up/down animation for Murphy
191 * fixed incorrectly displayed animation for attacking dragon
192 * fixed bug with not setting initial gravity for each new game
193 * fixed bug with teleportation of player by custom element change
194 * fixed bug with player not getting smashed by rock sometimes
197 * Version number set to 3.0.7.
200 * Version 3.0.6 released.
203 * added support for MP3 music for SDL version through SMPEG library
206 * fixed bug when initializing font graphic structure
207 * fixed bug with animation mode "pingpong" when using only 1 frame
208 * fixed bug with extended change target introduced in 3.0.5
209 * fixed bug where passing over moving element doubles player speed
210 * fixed bug with elements continuing to move into push direction
211 * fixed bug with duplicated player when dropping bomb with shield on
212 * added "switching" event for custom elements ("pressing" only once)
213 * fixed switching bug (resetting flag when not switching but not idle)
216 * fixed element tokens for certain file elements with ".active" etc.
219 * Version number set to 3.0.6.
222 * Version 3.0.5 released.
225 * now four envelope elements available
226 * font, background, animation and sound for envelope now configurable
227 * main menu doors opening/closing animation type now configurable
230 * active/inactive sides configurable for custom element changes
231 * new movement type "move when pushed" available for custom elements
234 * fixed bug in multiple config pages loader code that caused crashes
237 * enhanced (remaining low-resolution) Supaplex graphics
240 * Version number set to 3.0.5.
243 * Version 3.0.4 released.
245 2003-09-12 src/tools.c
246 * fixed bug in custom definition of crumbled element graphics
248 2003-09-11 src/files.c
249 * fixed bug in multiple config pages code that caused crashes
252 * Version number set to 3.0.4.
255 * Version 3.0.3 released.
258 * added music to Supaplex classic level set
260 2003-09-07 src/libgame/misc.c
261 * added support for loading various music formats through SDL_mixer
263 2003-09-06 (various source files)
264 * fixed several nasty bugs that may have caused crashes on some systems
265 * added envelope content which gets displayed when collecting envelope
266 * added multiple change event pages for custom elements
268 2003-08-24 src/game.c
269 * fixed problem with player animation when snapping and moving
271 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
272 * fixed problem with flickering when drawing toon animations
274 2003-08-23 src/libgame/sdl.c
275 * fixed problem with setting mouse cursor in SDL version in fullscreen
277 2003-08-23 src/game.c
278 * fixed bug (missing array boundary check) which could crash the game
281 * Version number set to 3.0.3.
284 * Version 3.0.2 released.
286 2003-08-21 src/game.c
287 * fixed bug with creating inaccessible elements at player position
289 2003-08-20 src/init.c
290 * fixed bug with not finding current level artwork directory
292 2003-08-20 src/files.c
293 * fixed bug with choosing wrong engine version when playing tapes
294 * fixed bug with messing up custom element properties in 3.0.0 levels
297 * Version number set to 3.0.2.
300 * Version 3.0.1 released.
302 2003-08-17 (no source files affected)
303 * changed all "classic" PCX image files with 16 colors or less to
304 256 color (8 bit) storage format, because the Allegro game library
305 cannot handle PCX files with less than 256 colors (contributed
306 graphics are not affected and might look wrong in the DOS version)
308 2003-08-16 src/init.c
309 * fixed bug which (for example) crashed the level editor when defining
310 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
311 (only set to default) -- invalid graphics now set to default graphic
313 2003-08-16 src/init.c
314 * fixed graphical bug of player digging/collecting/snapping element
315 when no corresponding graphic/animation is defined for this action,
316 resulting in player being drawn as EL_EMPTY (which should only be
317 done to elements being collected, but not to the player)
319 2003-08-16 src/game.c
320 * fixed small graphical bug of player not totally moving into exit
322 2003-08-16 src/libgame/setup.c
323 * fixed bug with wrong MS-DOS 8.3 filename conversion
325 2003-08-16 src/tools.c
326 * fixed bug with invisible mouse cursor when pressing ESC while playing
328 2003-08-16 (various source files)
329 * added another 128 custom elements (disabled in editor by default)
331 2003-08-16 src/editor.c
332 * fixed NULL string bug causing Solaris to crash in sprintf()
334 2003-08-16 src/screen.c
335 * fixed drawing over scrollbar on level selection with custom fonts
337 2003-08-15 src/game.c
338 * cleanup of simple sounds / loop sounds / music settings
340 2003-08-08 (various source files)
341 * added custom element property for dropping collected elements
343 2003-08-08 src/conf_gfx.c
344 * fixed bug with missing graphic for active red disk bomb
346 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
347 * Extended variable "level.gravity" to "level.initial_gravity" and
348 "game.current_gravity" to prevent level setting from being changed
349 by playing the level (keeping the runtime value after playing).
351 * Fixed graphics bug when digging element that has 'crumbled' graphic
352 definition, but not 'diggable' graphic definition.
355 * Version number set to 3.0.1.
358 * Version 3.0.0 released.
361 * various bug fixes; among others:
362 - fixed bug with pushing spring over empty space
363 - fixed bug with leaving tube while placing dynamite
364 - fixed bug with explosion of smashed penguins
365 - allow Murphy player graphic in levels with non-Supaplex elements
369 * I have forgotten to document changes for some time.
372 * Pre-Release Version 2.2.0rc1 released.
375 * Version number set to 2.1.2.
378 * Version 2.1.1 released.
381 * Version number set to 2.1.1.
384 * Version 2.1.0 released.
387 * Version number set to 2.1.0.
389 2002-04-03 to 2002-05-19 (various source files)
390 * graphics, sounds and music now fully configurable
391 * bug fixed that prevented walking through tubes when gravity on
393 2002-04-02 src/events.c, src/editor.c
394 * Make Escape key less aggressive when playing or when editing level.
395 This can be configured as an option in the setup menu. (Default is
396 "less aggressive" which means "ask user if something can be lost"
397 when pressing the Escape key.)
399 2002-04-02 src/screen.c
400 * Added "graphics setup" screen.
402 2002-04-01 src/screen.c
403 * Changed "choose level" setup screen stuff to be more generic (to
404 make it easier to add more "choose from generic tree" setup screens).
406 2002-04-01 src/config.c, src/timestamp.h
407 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
408 automatically gets created by "src/Makefile" and contains an actual
409 compile-time timestamp to identify development versions of the game).
411 2002-03-31 src/tape.c, src/events.c
412 * Added quick game/tape save/load functions to tape stuff which can be
413 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
414 loads previously recorded tape and directly goes into recording mode
415 from the end of the tape (therefore appending to the tape).
417 2002-03-31 src/tape.c
418 * Added "index mark" function to tape recorder. When playing or
419 recording, "eject" button changes to "index" button. Setting index
420 mark is not yet implemented, but pressing index button when playing
421 allows very quick advancing to end of tape (when normal playing),
422 very fast forward mode (when playing with normal fast forward) or
423 very fast reaching of "pause before end of tape" (when playing with
424 "pause before end" playing mode).
426 2002-03-30 src/cartoons.c
427 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
429 2002-03-29 src/screen.c
430 * Changed setup screen stuff to be more generic (to make it easier
431 to add more setup screens).
433 2002-03-23 src/main.c, src/main.h
434 * Various changes due to the introduction of the new libgame files
435 "setup.c" and "joystick.c".
437 2002-03-23 src/files.c
438 * Generic parts of "src/files.c" (mainly setup and level directory
439 stuff) moved to new libgame file "src/libgame/setup.c".
441 2002-03-23 src/joystick.c
442 * File "src/joystick.c" moved to libgame source tree, with
443 correspondig changes.
445 2002-03-22 src/screens.c
446 * "HandleChooseLevel()": Another bug in level series navigation fixed.
447 (Wrong level series information displayed when entering main group.)
449 2002-03-22 src/editor.c
450 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
452 2002-03-22 src/editor.c
453 * Changed behaviour of "Escape" key in level editor to be more
454 intuitive: When in "Element Properties" or "Level Info" mode,
455 return to "Drawing Mode" instead of leaving the level editor.
457 2002-03-21 src/game.c, src/editor.c, src/files.c
458 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
459 gems (emeralds, diamonds, ...) slipping down from normal wall,
460 steel wall and growing wall (as in E.M.C. style levels). Although
461 the behaviour of contributed and private levels wasn't changed (due
462 to the use of "level.game_version"; see previous entry), editing
463 those levels will (of course) change the behaviour accordingly.
465 This change seems a bit too hard after thinking about it, because
466 the EM style behaviour is not the "expected" behaviour (gems would
467 normally only slip down from "rounded" walls). Therefore this was
468 now changed to an element property for gem style elements, with the
469 default setting "off" (which means: no special EM style behaviour).
470 To fix older converted levels, this flag is set to "on" for pre-2.0
471 levels that are neither contributed nor private levels.
473 2002-03-20 src/files.h
474 * Corrected settings for "level.game_version" depending of level type.
475 (Contributed and private levels always get played with game engine
476 version they were created with, while converted levels always get
477 played with the most recent version of the game engine, to let new
478 corrections of the emulation behaviour take effect.)
480 2002-03-20 src/main.h
481 * Added "#include <time.h>". This seems to be needed by "tape.c" for
482 compiling the SDL version on some systems.
483 Thanks to the several people who pointed this out.
486 * Version number set to 2.0.2.
489 * Version 2.0.1 released.
491 2002-03-18 src/screens.c
492 * "HandleChooseLevel()": Small bug in level series navigation fixed.
494 2002-03-18 src/files.c [src/libgame/misc.c]
495 * Moved some common functions from src/files.c to src/libgame/misc.c.
497 2002-03-18 src/files.c [src/libgame/misc.c]
498 * Changed permissions for new directories and saved files (especially
499 score files) according to suggestions of Debian users and mantainers.
500 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
502 2002-03-17 src/files.c
503 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
504 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
505 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
506 for levels and "TAPE" for tapes). Old "cookie" style format is
507 still supported for reading. New level and tape files are written
510 * New IFF chunk "VERS" contains version numbers for file and game
511 (where "game version" is the version of the program that wrote the
512 file, and "file version" is a version number to distinguish files
513 with different format, for example after adding new features).
515 2002-03-15 src/screen.c
516 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
517 (Before, you heard a mixture of the in-game music and the
520 2002-03-14 src/events.c
521 * Function "DumpTape()" (files.c) now available by pressing 't' from
522 main menu (when in DEBUG mode).
524 2002-03-14 src/game.c
525 * "GameWon()": When game was won playing a tape, now there is no delay
526 raising the score and no corresponding sound is played.
528 2002-03-14 src/files.c
529 * Changed "LoadTape()" for real chunk support and also adjusted
530 "SaveTape()" accordingly.
532 2002-03-14 src/game.c, src/tape.c, src/files.c
533 * Important changes to tape format: The old tape format stored all
534 actions with a real effect with a corresponding delay between the
535 stored actions. This had some major disadvantages (for example,
536 push delays had to be ignored, pressing a button for some seconds
537 mutated to several single button presses because of the non-action
538 delays between two action frames etc.). The new tape format just
539 stupidly records all device actions and replays them later. I really
540 don't know why I haven't solved it that way before?! Old-style tapes
541 (with tape file version less than 2.0) get converted to the new
542 format on-the-fly when loading and can therefore still be played;
543 only some minor parts of the old-style tape handling code was needed.
544 (A perfect conversion is not possible, because there is information
545 missing about the device actions between two action frames.)
547 2002-03-14 src/files.c
548 * New function "DumpTape()" to dump the contents of the current tape
549 in a human readable format.
551 2002-03-14 src/game.c
552 * Small tape bug fixed: When automatically advancing to next level
553 after a game was won, the tape from the previous level still was
554 loaded as a tape for the new level.
556 2002-03-14 src/tape.c
557 * Small graphical bug fixed: When pressing ""Record" or "Play" on
558 tape, cartoons did not get completely removed because
559 StopAnimation() was not called.
561 2002-03-13 src/files.c
562 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
563 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
564 size even when using 16-bit elements). Added new chunk "CNT2" for
565 16-bit amoeba content (previously written in 8-bit field in "HEAD"
566 chunk even when content was 16-bit element). "CNT2" should now be
567 able to store content for arbitrary elements (up to eight blocks of
568 3 x 3 element arrays). All "CNT2" elements will always be stored as
569 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
571 2002-03-13 src/files.c
572 * Changed "LoadLevel()" for real chunk support.
574 2002-03-12 src/game.c
575 * Fixed problem (introduced after 2.0.0 release) with penguins
576 not getting killed by enemies
578 2002-02-24 src/game.c, src/main.h
579 * Added "player->is_moving"; now "player->last_move_dir" does
580 not contain any information if the player is just moving at
582 Before, "player->last_move_dir" was misused for this purpose
583 for the robot stuff (robots don't kill players when they are
584 moving). But setting "player->last_move_dir" to MV_NO_MOVING
585 broke tapes when walking through pipes!
586 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
587 in a continuous movement. This fact is ignored for friends and