2 * fixed element tokens for certain file elements with ".active" etc.
5 * Version number set to 3.0.6.
8 * Version 3.0.5 released.
11 * now four envelope elements available
12 * font, background, animation and sound for envelope now configurable
13 * main menu doors opening/closing animation type now configurable
16 * active/inactive sides configurable for custom element changes
17 * new movement type "move when pushed" available for custom elements
20 * fixed bug in multiple config pages loader code that caused crashes
23 * enhanced (remaining low-resolution) Supaplex graphics
26 * Version number set to 3.0.5.
29 * Version 3.0.4 released.
31 2003-09-12 src/tools.c
32 * fixed bug in custom definition of crumbled element graphics
34 2003-09-11 src/files.c
35 * fixed bug in multiple config pages code that caused crashes
38 * Version number set to 3.0.4.
41 * Version 3.0.3 released.
44 * added music to Supaplex classic level set
46 2003-09-07 src/libgame/misc.c
47 * added support for loading various music formats through SDL_mixer
49 2003-09-06 (various source files)
50 * fixed several nasty bugs that may have caused crashes on some systems
51 * added envelope content which gets displayed when collecting envelope
52 * added multiple change event pages for custom elements
55 * fixed problem with player animation when snapping and moving
57 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
58 * fixed problem with flickering when drawing toon animations
60 2003-08-23 src/libgame/sdl.c
61 * fixed problem with setting mouse cursor in SDL version in fullscreen
64 * fixed bug (missing array boundary check) which could crash the game
67 * Version number set to 3.0.3.
70 * Version 3.0.2 released.
73 * fixed bug with creating inaccessible elements at player position
76 * fixed bug with not finding current level artwork directory
78 2003-08-20 src/files.c
79 * fixed bug with choosing wrong engine version when playing tapes
80 * fixed bug with messing up custom element properties in 3.0.0 levels
83 * Version number set to 3.0.2.
86 * Version 3.0.1 released.
88 2003-08-17 (no source files affected)
89 * changed all "classic" PCX image files with 16 colors or less to
90 256 color (8 bit) storage format, because the Allegro game library
91 cannot handle PCX files with less than 256 colors (contributed
92 graphics are not affected and might look wrong in the DOS version)
95 * fixed bug which (for example) crashed the level editor when defining
96 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
97 (only set to default) -- invalid graphics now set to default graphic
100 * fixed graphical bug of player digging/collecting/snapping element
101 when no corresponding graphic/animation is defined for this action,
102 resulting in player being drawn as EL_EMPTY (which should only be
103 done to elements being collected, but not to the player)
105 2003-08-16 src/game.c
106 * fixed small graphical bug of player not totally moving into exit
108 2003-08-16 src/libgame/setup.c
109 * fixed bug with wrong MS-DOS 8.3 filename conversion
111 2003-08-16 src/tools.c
112 * fixed bug with invisible mouse cursor when pressing ESC while playing
114 2003-08-16 (various source files)
115 * added another 128 custom elements (disabled in editor by default)
117 2003-08-16 src/editor.c
118 * fixed NULL string bug causing Solaris to crash in sprintf()
120 2003-08-16 src/screen.c
121 * fixed drawing over scrollbar on level selection with custom fonts
123 2003-08-15 src/game.c
124 * cleanup of simple sounds / loop sounds / music settings
126 2003-08-08 (various source files)
127 * added custom element property for dropping collected elements
129 2003-08-08 src/conf_gfx.c
130 * fixed bug with missing graphic for active red disk bomb
132 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
133 * Extended variable "level.gravity" to "level.initial_gravity" and
134 "game.current_gravity" to prevent level setting from being changed
135 by playing the level (keeping the runtime value after playing).
137 * Fixed graphics bug when digging element that has 'crumbled' graphic
138 definition, but not 'diggable' graphic definition.
141 * Version number set to 3.0.1.
144 * Version 3.0.0 released.
147 * various bug fixes; among others:
148 - fixed bug with pushing spring over empty space
149 - fixed bug with leaving tube while placing dynamite
150 - fixed bug with explosion of smashed penguins
151 - allow Murphy player graphic in levels with non-Supaplex elements
155 * I have forgotten to document changes for some time.
158 * Pre-Release Version 2.2.0rc1 released.
161 * Version number set to 2.1.2.
164 * Version 2.1.1 released.
167 * Version number set to 2.1.1.
170 * Version 2.1.0 released.
173 * Version number set to 2.1.0.
175 2002-04-03 to 2002-05-19 (various source files)
176 * graphics, sounds and music now fully configurable
177 * bug fixed that prevented walking through tubes when gravity on
179 2002-04-02 src/events.c, src/editor.c
180 * Make Escape key less aggressive when playing or when editing level.
181 This can be configured as an option in the setup menu. (Default is
182 "less aggressive" which means "ask user if something can be lost"
183 when pressing the Escape key.)
185 2002-04-02 src/screen.c
186 * Added "graphics setup" screen.
188 2002-04-01 src/screen.c
189 * Changed "choose level" setup screen stuff to be more generic (to
190 make it easier to add more "choose from generic tree" setup screens).
192 2002-04-01 src/config.c, src/timestamp.h
193 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
194 automatically gets created by "src/Makefile" and contains an actual
195 compile-time timestamp to identify development versions of the game).
197 2002-03-31 src/tape.c, src/events.c
198 * Added quick game/tape save/load functions to tape stuff which can be
199 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
200 loads previously recorded tape and directly goes into recording mode
201 from the end of the tape (therefore appending to the tape).
203 2002-03-31 src/tape.c
204 * Added "index mark" function to tape recorder. When playing or
205 recording, "eject" button changes to "index" button. Setting index
206 mark is not yet implemented, but pressing index button when playing
207 allows very quick advancing to end of tape (when normal playing),
208 very fast forward mode (when playing with normal fast forward) or
209 very fast reaching of "pause before end of tape" (when playing with
210 "pause before end" playing mode).
212 2002-03-30 src/cartoons.c
213 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
215 2002-03-29 src/screen.c
216 * Changed setup screen stuff to be more generic (to make it easier
217 to add more setup screens).
219 2002-03-23 src/main.c, src/main.h
220 * Various changes due to the introduction of the new libgame files
221 "setup.c" and "joystick.c".
223 2002-03-23 src/files.c
224 * Generic parts of "src/files.c" (mainly setup and level directory
225 stuff) moved to new libgame file "src/libgame/setup.c".
227 2002-03-23 src/joystick.c
228 * File "src/joystick.c" moved to libgame source tree, with
229 correspondig changes.
231 2002-03-22 src/screens.c
232 * "HandleChooseLevel()": Another bug in level series navigation fixed.
233 (Wrong level series information displayed when entering main group.)
235 2002-03-22 src/editor.c
236 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
238 2002-03-22 src/editor.c
239 * Changed behaviour of "Escape" key in level editor to be more
240 intuitive: When in "Element Properties" or "Level Info" mode,
241 return to "Drawing Mode" instead of leaving the level editor.
243 2002-03-21 src/game.c, src/editor.c, src/files.c
244 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
245 gems (emeralds, diamonds, ...) slipping down from normal wall,
246 steel wall and growing wall (as in E.M.C. style levels). Although
247 the behaviour of contributed and private levels wasn't changed (due
248 to the use of "level.game_version"; see previous entry), editing
249 those levels will (of course) change the behaviour accordingly.
251 This change seems a bit too hard after thinking about it, because
252 the EM style behaviour is not the "expected" behaviour (gems would
253 normally only slip down from "rounded" walls). Therefore this was
254 now changed to an element property for gem style elements, with the
255 default setting "off" (which means: no special EM style behaviour).
256 To fix older converted levels, this flag is set to "on" for pre-2.0
257 levels that are neither contributed nor private levels.
259 2002-03-20 src/files.h
260 * Corrected settings for "level.game_version" depending of level type.
261 (Contributed and private levels always get played with game engine
262 version they were created with, while converted levels always get
263 played with the most recent version of the game engine, to let new
264 corrections of the emulation behaviour take effect.)
266 2002-03-20 src/main.h
267 * Added "#include <time.h>". This seems to be needed by "tape.c" for
268 compiling the SDL version on some systems.
269 Thanks to the several people who pointed this out.
272 * Version number set to 2.0.2.
275 * Version 2.0.1 released.
277 2002-03-18 src/screens.c
278 * "HandleChooseLevel()": Small bug in level series navigation fixed.
280 2002-03-18 src/files.c [src/libgame/misc.c]
281 * Moved some common functions from src/files.c to src/libgame/misc.c.
283 2002-03-18 src/files.c [src/libgame/misc.c]
284 * Changed permissions for new directories and saved files (especially
285 score files) according to suggestions of Debian users and mantainers.
286 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
288 2002-03-17 src/files.c
289 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
290 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
291 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
292 for levels and "TAPE" for tapes). Old "cookie" style format is
293 still supported for reading. New level and tape files are written
296 * New IFF chunk "VERS" contains version numbers for file and game
297 (where "game version" is the version of the program that wrote the
298 file, and "file version" is a version number to distinguish files
299 with different format, for example after adding new features).
301 2002-03-15 src/screen.c
302 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
303 (Before, you heard a mixture of the in-game music and the
306 2002-03-14 src/events.c
307 * Function "DumpTape()" (files.c) now available by pressing 't' from
308 main menu (when in DEBUG mode).
310 2002-03-14 src/game.c
311 * "GameWon()": When game was won playing a tape, now there is no delay
312 raising the score and no corresponding sound is played.
314 2002-03-14 src/files.c
315 * Changed "LoadTape()" for real chunk support and also adjusted
316 "SaveTape()" accordingly.
318 2002-03-14 src/game.c, src/tape.c, src/files.c
319 * Important changes to tape format: The old tape format stored all
320 actions with a real effect with a corresponding delay between the
321 stored actions. This had some major disadvantages (for example,
322 push delays had to be ignored, pressing a button for some seconds
323 mutated to several single button presses because of the non-action
324 delays between two action frames etc.). The new tape format just
325 stupidly records all device actions and replays them later. I really
326 don't know why I haven't solved it that way before?! Old-style tapes
327 (with tape file version less than 2.0) get converted to the new
328 format on-the-fly when loading and can therefore still be played;
329 only some minor parts of the old-style tape handling code was needed.
330 (A perfect conversion is not possible, because there is information
331 missing about the device actions between two action frames.)
333 2002-03-14 src/files.c
334 * New function "DumpTape()" to dump the contents of the current tape
335 in a human readable format.
337 2002-03-14 src/game.c
338 * Small tape bug fixed: When automatically advancing to next level
339 after a game was won, the tape from the previous level still was
340 loaded as a tape for the new level.
342 2002-03-14 src/tape.c
343 * Small graphical bug fixed: When pressing ""Record" or "Play" on
344 tape, cartoons did not get completely removed because
345 StopAnimation() was not called.
347 2002-03-13 src/files.c
348 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
349 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
350 size even when using 16-bit elements). Added new chunk "CNT2" for
351 16-bit amoeba content (previously written in 8-bit field in "HEAD"
352 chunk even when content was 16-bit element). "CNT2" should now be
353 able to store content for arbitrary elements (up to eight blocks of
354 3 x 3 element arrays). All "CNT2" elements will always be stored as
355 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
357 2002-03-13 src/files.c
358 * Changed "LoadLevel()" for real chunk support.
360 2002-03-12 src/game.c
361 * Fixed problem (introduced after 2.0.0 release) with penguins
362 not getting killed by enemies
364 2002-02-24 src/game.c, src/main.h
365 * Added "player->is_moving"; now "player->last_move_dir" does
366 not contain any information if the player is just moving at
368 Before, "player->last_move_dir" was misused for this purpose
369 for the robot stuff (robots don't kill players when they are
370 moving). But setting "player->last_move_dir" to MV_NO_MOVING
371 broke tapes when walking through pipes!
372 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
373 in a continuous movement. This fact is ignored for friends and