3 * added configurable "bored" and "sleeping" animations for the player
6 * added "copy" and "exchange" functions for custom elements to editor
9 * added configurable element animations for info screen
12 * added configurable music credits for info screen
15 * added "editorsetup.conf" for editor element list configuration
18 * added "musicinfo.conf" for menu and level music configuration
21 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
22 (that only showed up on Linux, but not on Windows systems)
25 * fixed turning movement of butterflies and fireflies (no frame reset)
26 * enhanced sniksnak turning movement (two steps instead of only one)
29 * Version number set to 3.0.8.
32 * Version 3.0.7 released.
35 * fixed reset of player animation frame when, for example,
36 walking, digging or collecting share the same animation
39 * fixed tape recording when player is created from CE element change
42 * introduced "turning..." action graphic for elements with move delay
43 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
44 * added turning animations for bug, spaceship and sniksnak
47 * prevent "extended" changed elements from delay change in same frame
50 * fixed bug when pushing element that can move away to the side
51 (like pushing falling elements, but now with moving elements)
54 * finally fixed serious bug in code for delayed element pushing (again)
57 * unavailable setup options now marked as "n/a" instead of "off"
58 * new boolean directive "latest_engine" for "levelinfo.conf": when set
59 to "true", levels are always played with the latest game engine,
60 which is desired for levels that are imported from other games; all
61 other levels are played with the engine version stored in level file
62 (which is normally the engine version the level was created with)
65 * fixed serious bug in code for delayed element pushing
66 * fixed little bug in animation frame selection for pushed elements
67 * speed-up of reading config file for verbose output
70 * added configuration option for opening and closing Supaplex exit
71 * added configuration option for moving up/down animation for Murphy
72 * fixed incorrectly displayed animation for attacking dragon
73 * fixed bug with not setting initial gravity for each new game
74 * fixed bug with teleportation of player by custom element change
75 * fixed bug with player not getting smashed by rock sometimes
78 * Version number set to 3.0.7.
81 * Version 3.0.6 released.
84 * added support for MP3 music for SDL version through SMPEG library
87 * fixed bug when initializing font graphic structure
88 * fixed bug with animation mode "pingpong" when using only 1 frame
89 * fixed bug with extended change target introduced in 3.0.5
90 * fixed bug where passing over moving element doubles player speed
91 * fixed bug with elements continuing to move into push direction
92 * fixed bug with duplicated player when dropping bomb with shield on
93 * added "switching" event for custom elements ("pressing" only once)
94 * fixed switching bug (resetting flag when not switching but not idle)
97 * fixed element tokens for certain file elements with ".active" etc.
100 * Version number set to 3.0.6.
103 * Version 3.0.5 released.
106 * now four envelope elements available
107 * font, background, animation and sound for envelope now configurable
108 * main menu doors opening/closing animation type now configurable
111 * active/inactive sides configurable for custom element changes
112 * new movement type "move when pushed" available for custom elements
115 * fixed bug in multiple config pages loader code that caused crashes
118 * enhanced (remaining low-resolution) Supaplex graphics
121 * Version number set to 3.0.5.
124 * Version 3.0.4 released.
126 2003-09-12 src/tools.c
127 * fixed bug in custom definition of crumbled element graphics
129 2003-09-11 src/files.c
130 * fixed bug in multiple config pages code that caused crashes
133 * Version number set to 3.0.4.
136 * Version 3.0.3 released.
139 * added music to Supaplex classic level set
141 2003-09-07 src/libgame/misc.c
142 * added support for loading various music formats through SDL_mixer
144 2003-09-06 (various source files)
145 * fixed several nasty bugs that may have caused crashes on some systems
146 * added envelope content which gets displayed when collecting envelope
147 * added multiple change event pages for custom elements
149 2003-08-24 src/game.c
150 * fixed problem with player animation when snapping and moving
152 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
153 * fixed problem with flickering when drawing toon animations
155 2003-08-23 src/libgame/sdl.c
156 * fixed problem with setting mouse cursor in SDL version in fullscreen
158 2003-08-23 src/game.c
159 * fixed bug (missing array boundary check) which could crash the game
162 * Version number set to 3.0.3.
165 * Version 3.0.2 released.
167 2003-08-21 src/game.c
168 * fixed bug with creating inaccessible elements at player position
170 2003-08-20 src/init.c
171 * fixed bug with not finding current level artwork directory
173 2003-08-20 src/files.c
174 * fixed bug with choosing wrong engine version when playing tapes
175 * fixed bug with messing up custom element properties in 3.0.0 levels
178 * Version number set to 3.0.2.
181 * Version 3.0.1 released.
183 2003-08-17 (no source files affected)
184 * changed all "classic" PCX image files with 16 colors or less to
185 256 color (8 bit) storage format, because the Allegro game library
186 cannot handle PCX files with less than 256 colors (contributed
187 graphics are not affected and might look wrong in the DOS version)
189 2003-08-16 src/init.c
190 * fixed bug which (for example) crashed the level editor when defining
191 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
192 (only set to default) -- invalid graphics now set to default graphic
194 2003-08-16 src/init.c
195 * fixed graphical bug of player digging/collecting/snapping element
196 when no corresponding graphic/animation is defined for this action,
197 resulting in player being drawn as EL_EMPTY (which should only be
198 done to elements being collected, but not to the player)
200 2003-08-16 src/game.c
201 * fixed small graphical bug of player not totally moving into exit
203 2003-08-16 src/libgame/setup.c
204 * fixed bug with wrong MS-DOS 8.3 filename conversion
206 2003-08-16 src/tools.c
207 * fixed bug with invisible mouse cursor when pressing ESC while playing
209 2003-08-16 (various source files)
210 * added another 128 custom elements (disabled in editor by default)
212 2003-08-16 src/editor.c
213 * fixed NULL string bug causing Solaris to crash in sprintf()
215 2003-08-16 src/screen.c
216 * fixed drawing over scrollbar on level selection with custom fonts
218 2003-08-15 src/game.c
219 * cleanup of simple sounds / loop sounds / music settings
221 2003-08-08 (various source files)
222 * added custom element property for dropping collected elements
224 2003-08-08 src/conf_gfx.c
225 * fixed bug with missing graphic for active red disk bomb
227 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
228 * Extended variable "level.gravity" to "level.initial_gravity" and
229 "game.current_gravity" to prevent level setting from being changed
230 by playing the level (keeping the runtime value after playing).
232 * Fixed graphics bug when digging element that has 'crumbled' graphic
233 definition, but not 'diggable' graphic definition.
236 * Version number set to 3.0.1.
239 * Version 3.0.0 released.
242 * various bug fixes; among others:
243 - fixed bug with pushing spring over empty space
244 - fixed bug with leaving tube while placing dynamite
245 - fixed bug with explosion of smashed penguins
246 - allow Murphy player graphic in levels with non-Supaplex elements
250 * I have forgotten to document changes for some time.
253 * Pre-Release Version 2.2.0rc1 released.
256 * Version number set to 2.1.2.
259 * Version 2.1.1 released.
262 * Version number set to 2.1.1.
265 * Version 2.1.0 released.
268 * Version number set to 2.1.0.
270 2002-04-03 to 2002-05-19 (various source files)
271 * graphics, sounds and music now fully configurable
272 * bug fixed that prevented walking through tubes when gravity on
274 2002-04-02 src/events.c, src/editor.c
275 * Make Escape key less aggressive when playing or when editing level.
276 This can be configured as an option in the setup menu. (Default is
277 "less aggressive" which means "ask user if something can be lost"
278 when pressing the Escape key.)
280 2002-04-02 src/screen.c
281 * Added "graphics setup" screen.
283 2002-04-01 src/screen.c
284 * Changed "choose level" setup screen stuff to be more generic (to
285 make it easier to add more "choose from generic tree" setup screens).
287 2002-04-01 src/config.c, src/timestamp.h
288 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
289 automatically gets created by "src/Makefile" and contains an actual
290 compile-time timestamp to identify development versions of the game).
292 2002-03-31 src/tape.c, src/events.c
293 * Added quick game/tape save/load functions to tape stuff which can be
294 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
295 loads previously recorded tape and directly goes into recording mode
296 from the end of the tape (therefore appending to the tape).
298 2002-03-31 src/tape.c
299 * Added "index mark" function to tape recorder. When playing or
300 recording, "eject" button changes to "index" button. Setting index
301 mark is not yet implemented, but pressing index button when playing
302 allows very quick advancing to end of tape (when normal playing),
303 very fast forward mode (when playing with normal fast forward) or
304 very fast reaching of "pause before end of tape" (when playing with
305 "pause before end" playing mode).
307 2002-03-30 src/cartoons.c
308 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
310 2002-03-29 src/screen.c
311 * Changed setup screen stuff to be more generic (to make it easier
312 to add more setup screens).
314 2002-03-23 src/main.c, src/main.h
315 * Various changes due to the introduction of the new libgame files
316 "setup.c" and "joystick.c".
318 2002-03-23 src/files.c
319 * Generic parts of "src/files.c" (mainly setup and level directory
320 stuff) moved to new libgame file "src/libgame/setup.c".
322 2002-03-23 src/joystick.c
323 * File "src/joystick.c" moved to libgame source tree, with
324 correspondig changes.
326 2002-03-22 src/screens.c
327 * "HandleChooseLevel()": Another bug in level series navigation fixed.
328 (Wrong level series information displayed when entering main group.)
330 2002-03-22 src/editor.c
331 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
333 2002-03-22 src/editor.c
334 * Changed behaviour of "Escape" key in level editor to be more
335 intuitive: When in "Element Properties" or "Level Info" mode,
336 return to "Drawing Mode" instead of leaving the level editor.
338 2002-03-21 src/game.c, src/editor.c, src/files.c
339 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
340 gems (emeralds, diamonds, ...) slipping down from normal wall,
341 steel wall and growing wall (as in E.M.C. style levels). Although
342 the behaviour of contributed and private levels wasn't changed (due
343 to the use of "level.game_version"; see previous entry), editing
344 those levels will (of course) change the behaviour accordingly.
346 This change seems a bit too hard after thinking about it, because
347 the EM style behaviour is not the "expected" behaviour (gems would
348 normally only slip down from "rounded" walls). Therefore this was
349 now changed to an element property for gem style elements, with the
350 default setting "off" (which means: no special EM style behaviour).
351 To fix older converted levels, this flag is set to "on" for pre-2.0
352 levels that are neither contributed nor private levels.
354 2002-03-20 src/files.h
355 * Corrected settings for "level.game_version" depending of level type.
356 (Contributed and private levels always get played with game engine
357 version they were created with, while converted levels always get
358 played with the most recent version of the game engine, to let new
359 corrections of the emulation behaviour take effect.)
361 2002-03-20 src/main.h
362 * Added "#include <time.h>". This seems to be needed by "tape.c" for
363 compiling the SDL version on some systems.
364 Thanks to the several people who pointed this out.
367 * Version number set to 2.0.2.
370 * Version 2.0.1 released.
372 2002-03-18 src/screens.c
373 * "HandleChooseLevel()": Small bug in level series navigation fixed.
375 2002-03-18 src/files.c [src/libgame/misc.c]
376 * Moved some common functions from src/files.c to src/libgame/misc.c.
378 2002-03-18 src/files.c [src/libgame/misc.c]
379 * Changed permissions for new directories and saved files (especially
380 score files) according to suggestions of Debian users and mantainers.
381 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
383 2002-03-17 src/files.c
384 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
385 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
386 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
387 for levels and "TAPE" for tapes). Old "cookie" style format is
388 still supported for reading. New level and tape files are written
391 * New IFF chunk "VERS" contains version numbers for file and game
392 (where "game version" is the version of the program that wrote the
393 file, and "file version" is a version number to distinguish files
394 with different format, for example after adding new features).
396 2002-03-15 src/screen.c
397 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
398 (Before, you heard a mixture of the in-game music and the
401 2002-03-14 src/events.c
402 * Function "DumpTape()" (files.c) now available by pressing 't' from
403 main menu (when in DEBUG mode).
405 2002-03-14 src/game.c
406 * "GameWon()": When game was won playing a tape, now there is no delay
407 raising the score and no corresponding sound is played.
409 2002-03-14 src/files.c
410 * Changed "LoadTape()" for real chunk support and also adjusted
411 "SaveTape()" accordingly.
413 2002-03-14 src/game.c, src/tape.c, src/files.c
414 * Important changes to tape format: The old tape format stored all
415 actions with a real effect with a corresponding delay between the
416 stored actions. This had some major disadvantages (for example,
417 push delays had to be ignored, pressing a button for some seconds
418 mutated to several single button presses because of the non-action
419 delays between two action frames etc.). The new tape format just
420 stupidly records all device actions and replays them later. I really
421 don't know why I haven't solved it that way before?! Old-style tapes
422 (with tape file version less than 2.0) get converted to the new
423 format on-the-fly when loading and can therefore still be played;
424 only some minor parts of the old-style tape handling code was needed.
425 (A perfect conversion is not possible, because there is information
426 missing about the device actions between two action frames.)
428 2002-03-14 src/files.c
429 * New function "DumpTape()" to dump the contents of the current tape
430 in a human readable format.
432 2002-03-14 src/game.c
433 * Small tape bug fixed: When automatically advancing to next level
434 after a game was won, the tape from the previous level still was
435 loaded as a tape for the new level.
437 2002-03-14 src/tape.c
438 * Small graphical bug fixed: When pressing ""Record" or "Play" on
439 tape, cartoons did not get completely removed because
440 StopAnimation() was not called.
442 2002-03-13 src/files.c
443 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
444 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
445 size even when using 16-bit elements). Added new chunk "CNT2" for
446 16-bit amoeba content (previously written in 8-bit field in "HEAD"
447 chunk even when content was 16-bit element). "CNT2" should now be
448 able to store content for arbitrary elements (up to eight blocks of
449 3 x 3 element arrays). All "CNT2" elements will always be stored as
450 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
452 2002-03-13 src/files.c
453 * Changed "LoadLevel()" for real chunk support.
455 2002-03-12 src/game.c
456 * Fixed problem (introduced after 2.0.0 release) with penguins
457 not getting killed by enemies
459 2002-02-24 src/game.c, src/main.h
460 * Added "player->is_moving"; now "player->last_move_dir" does
461 not contain any information if the player is just moving at
463 Before, "player->last_move_dir" was misused for this purpose
464 for the robot stuff (robots don't kill players when they are
465 moving). But setting "player->last_move_dir" to MV_NO_MOVING
466 broke tapes when walking through pipes!
467 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
468 in a continuous movement. This fact is ignored for friends and