2 * added use of "editorsetup.conf" for different level sets
5 * added auto-detection for various types of Emerald Mine level files
8 * fixed bug with scrollbars getting too small when list is very large
11 * fixed bug with 3+3 (cross) sized explosion not making explosion sound
14 * added most level editor configuration gadgets for new EMC elements
17 * added more element and graphic definitions for new EMC elements
20 * modified native EM engine to use integrated R'n'D sound system
23 * added SDL support to graphics functions in native EM engine
24 (by always using generic libgame interface functions)
27 * fixed bug in frame synchronization in native EM engine
30 * added code to convert levels between R'n'D and native EM engine
33 * new Emerald Mine engine can now play levels selected in main menu
36 * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
37 (which creates scaled down graphics for level editor and preview);
38 there's still a memory leak somewhere in the artwork handling code
39 * added "scale image up" functionality to X11 version of zoom function
42 * first attempts to integrate new, native Emerald Mine Club engine
45 * fixed bug in gadget code which caused reset of CEs in level editor
46 (example: pressing 'b' [grab brush] on CE config page erased values)
47 (solution: check if gadgets in ClickOnGadget() are really mapped)
48 * improved level change detection in editor (settings now also checked)
49 * fixed bug with "can move into acid" and "don't collide with" state
52 * fixed maze runner style CEs to use the configured move delay value
55 * added Aaron Davidson's tutorial level set to the "Tutorials" section
58 * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
59 * fixed the above fix because it broke level set "machine" (*sigh*)
60 * fixed random element placement in level editor to work as expected
61 * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
64 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
67 * fixed bug (missing array boundary check) which caused broken tapes
68 * fixed bug (when loading level template) which caused broken levels
69 * fixed bug with new block last field code when using non-yellow player
72 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
73 * internal change of how the player blocks the last field when moving
74 * fixed blocking delay of last field for EM and SP style block delay
75 * fixed bug where the player had to wait for the usual move delay after
76 unsuccessfully trying to move, when he directly could move after that
77 * the last two changes should make original Supaplex level 93 solvable
78 * improved use of random number generator to make it less predictable
79 * fixed behaviour of slippery SP elements to let slip left, then right
82 * fixed bug with wrong door state after trying to quickload empty tape
83 * fixed waste of static memory usage of the binary, making it smaller
84 * fixed very little graphical bug in Supaplex explosion
87 * version number set to 3.1.1
90 * version 3.1.0 released
93 * fixed bug with crash when writing user levelinfo.conf the first time
96 * added option "convert LEVELDIR [NR]" to command line batch commands
97 * re-converted Supaplex levels to apply latest engine fixes
98 * changed "use graphic/sound of element" to "use graphic of element"
99 due to compatibility problems with some levels ("bug machine" etc.)
102 * fixed bug with CE change replacing player with same or other player
105 * fixed bug with opaque font in envelope with background graphic when
106 background graphic is not transparent itself
109 * added "gravity on" and "gravity off" ports for Supaplex compatibility
110 * corrected original Supaplex level loading code to use these new ports
111 * also corrected Supaplex loader to auto-count infotrons if set to zero
114 * fixed bug with missing initialization of "modified" flag for GEs
117 * fixed bug that caused endless recursion loop when relocating player
118 * fixed tape recorder bug in "step mode" when using "pause before end"
119 * fixed tape recorder bug when changing from "warp forward" mode
122 * fixed bug with "when touching" for pushed elements at last position
125 * fixed bug that caused two activated toolbox buttons in level editor
126 * fixed bug with exploding dynabomb under player due to other explosion
129 * fixed bug with creating walkable custom element under player (again)
130 * fixed bug with not copying explosion type when copying CEs in editor
131 * fixed graphical bug when drawing player in setup menu (input devices)
132 * fixed graphical bug when the player is pushing an accessible element
133 * fixed bug with classic switchable elements triggering CE changes
134 * fixed bug with entering/leaving walkable element in RelocatePlayer()
135 * fixed crash bug when CE leaves behind the trigger player element
138 * fixed bug with broken tubes after placing/exploding dynamite in them
139 * fixed bug with exploding dynamite under player due to other explosion
140 * fixed bug with not resetting push delay under certain circumstances
143 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
144 * added network multiplayer code for Windows (thanks to Niko Böhm)
147 * added option "reachable despite gravity" for gravity movement
148 * changed gravity movement of most classic walkable and passable
149 elements back to "not reachable" (for compatibility reasons)
152 * fixed (removed) "indestructible" / "can explode" dependency in editor
153 * fixed (removed) "accessible inside" / "protected" dependency
154 * fixed (removed) "step mode" / "shield time" dependency
157 * fixed dynabombs exploding now into anything diggable
158 * fixed Supaplex style gravity movement into buggy base now impossible
159 * added pressing key "space" as valid action to select menu options
162 * added "replace when walkable" to relocate player to walkable element
163 * added "enter"/"leave" event for elements affected by relocation
164 * fixed "direct"/"indirect" change order also for "when change" event
165 * fixed graphical bug when pushing things from elements walkable inside
168 * fixed graphic bug when player is snapping while moving in old levels
169 * fixed bug when a moving custom element leaves a player element behind
170 * fixed bug with mole not disappearing when moving into acid pool
171 * fixed bug with incomplete path setting when using "--basepath" option
172 * moving CE can now leave walkable elements behind under the player
173 * when relocating, player can be set on walkable element now
174 * fixed another gravity movement bug
177 * uploaded pre-release (test) version 3.1.0-2 binary and source code
180 * added "collectible" and "removable" to extended replacement types
181 (where "removable" replaces "diggable" and "collectible" elements)
182 * added "collectible & throwable" (to throw element to the next field)
183 * fixed bug with CEs digging elements that are just about to explode
184 * changed mouse cursor now always being visible when game is paused
187 * added possibility to push/press accessible elements from a side that
189 * fixed bug with not setting actual date when appending to tape
192 * fixed bug with incorrectly initialized custom element editor graphics
195 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
196 - number of levels corrected from 18 to 17 in "levelinfo.conf"
199 * fixed bug with destroyed robot wheel still attracting robots forever
200 * fixed bug with time gate switch deactivating after robot wheel time
201 (while the time gate itself is not affected by this misbehaviour)
202 * changed behaviour of BD style amoeba to always get blocked by player
203 (before it was different when there were non-BD elements in level)
204 * fixed bug with player destroying indestructable elements with shield
207 * added option to make growing elements grow into anything diggable
208 (for the various amoeba types, biomaze and "game of life")
211 * fixed bug with movable elements not moving after left behind by CEs
212 * changed gravity movement to anything diggable, not only sand/base
213 * optionally allowing passing to walkable element, not only empty space
214 * added option "can pass to walkable element" for players
215 * finally fixed gravity movement (hopefully)
218 * fixed bug with movable elements not moving anymore after falling down
221 * fixed another bug with custom elements digging and leaving elements
222 * fixed bug with "along left/right side" and automatic start direction
223 * trigger elements now also displayed when "more custom" deactivated
224 * fixed bug with clipboard element initialized when loading new level
225 * added option "drop delay" to set delay before dropping next element
228 * uploaded pre-release (test) version 3.1.0-1 binary and source code
231 * added copy and paste functions for custom change pages
232 * enhanced graphical display and functionality of tape recorder
233 * fixed bug with custom elements digging and leaving elements
236 * added move speed faster than "very fast" for custom elements
237 * fixed bug with 3+3 style explosions and missing border content
238 * fixed little bug when copying custom elements in the editor
239 * enhanced custom element changes by more side trigger actions
242 * added option "no scrolling when relocating" for instant teleporting
243 * uploaded pre-release (test) version 3.1.0-0 binary and source code
246 * added trigger element and trigger player to use as target elements
247 * added copy and paste functions for custom and group elements
250 * fixed graphical bug when displaying explosion animations
251 * fixed bug when appending to tapes, resulting in broken tapes
252 * re-recorded a few tapes broken by fixing gravity checking bug
255 * "can move into acid" property now for all elements independently
256 * "can fall into acid" property for player stored in same bitfield now
257 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
258 * version number set to 3.1.0 (finally!)
261 * changed tape recording to only record input, not programmed actions
264 * fixed totally broken (every 8th frame skipped) step-by-step recording
265 * fixed bug with requester not displayed when quick-loading interrupted
266 * added option "can fall into acid (with gravity)" for players
267 * fixed bug with player not falling when snapping down with gravity
270 * fixed bug which messed up key config when using keypad number keys
273 * fixed bug which allowed moving upwards even when gravity was active
274 * fixed bug with missing error handling when dumping levels or tapes
277 * added different colored editor graphics for Supaplex gravity tubes
280 * fixed bug that allowed solvable tapes for unsolvable levels
283 * use unlimited number of droppable elements when "count" set to zero
284 * added option to use step limit instead of time limit for level
287 * added player and change page as trigger for custom element change
290 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
293 * fixed bug with dark yamyam changing to acid when moving over acid
294 * fixed handling of levels with more than 999 seconds level time
295 (example: level 76 of "Denmine")
298 * "spring push bug" reintroduced as configurable element property
299 * fixed bug with missing properties for "mole"
300 * fixed bug that showed up when fixing the above "mole" properties bug
301 * added option "can move into acid" for all movable elements
302 * fixed graphical bug for elements moving into acid
303 * changed event handling to handle all pending events before going on
306 * fixed bug which caused all CE change pages to be ignored which had
307 the same change event, but used a different element side
308 (reported by Simon Forsberg)
310 * fixed bug which caused elements that can move and fall and that are
311 transported by a conveyor belt to continue moving into that direction
312 after leaving the conveyor belt, regardless of their own movement
313 type; only elements which can not move are transported now
314 (reported by Simon Forsberg)
316 * fixed bug which could cause an array overflow in RelocatePlayer()
317 (reported by Niko Böhm)
319 * changed Emerald Mine style "passable / over" elements to "protected"
320 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
322 * added new option to select from which side a "walkable/passable"
323 element can be entered
326 * added explosion and ignition delay for elements that can explode
329 * fixed bug which caused player not being protected against enemies
330 when a CE was "walkable / inside" and was not "indestructible"
331 * added "walkable/passable" fields to be "protected/unprotected"
332 against enemies, even if not accessible "inside" but "over/under"
335 * corrected move pattern to 32 bit and initial move direction to 8 bit
338 * added second custom element base configuration page
341 * added some special EMC mappings to Emerald Mine level loader
342 (also covering previously unknown element in level 0 of "Bondmine 8")
345 * added option to block last field when player is moving (for Supaplex)
346 * adjusted push delay of Supaplex elements
347 * removed delays for envelopes etc. when replaying with maximum speed
348 * fixed bug when dropping element on a field that just changed to empty
351 * fixed bug: infotrons can now smash yellow disks
352 * fixed bug: when gravity active, port above player can now be entered
353 * removed "one white dot" mouse pointer which irritated some people
356 * added "choice type" for group element selection
359 * fixed bug with initial invulnerability of non-yellow player
362 * added level loader for loading native Supaplex packed levels
363 (including multi-part levels like the "splvls99" levels)
366 * fixed bug which allowed creating emeralds by escaping explosions
369 * custom elements can change (limited) or leave (unlimited) elements
370 * finally added multiple matches using group elements
371 * added shortcut to dump brush (type ":DB" in editor) for use in forum
374 * added new start movement type "previous" for continued CE movement
375 * added new start movement type "random" for random CE movement start
378 * added new element "sokoban_field_player" needed for Sokoban levels
379 (thanks to Ed Booker for pointing this out!)
382 * added elements that can be digged or left behind by custom elements
385 * added group elements for multiple matches and random element creation
388 * fixed some graphical errors displayed in old levels
391 * fixed wrong double speed movement after passing closing gates
394 * added level loader for loading native Emerald Mine levels
397 * changes for "shooting" style CE movement
400 * Happy New Year! ;-)
403 * changed default snap/drop keys from left/right Shift to Control keys
406 * fixed bug with dead player getting reanimated from custom element
409 * fixed bug with wrong penguin graphics (when entering exit)
412 * fixed bug with wrong "Murphy" graphics (when digging etc.)
415 * version number set to 3.0.9
418 * version 3.0.8 released
421 * added function checked_free()
424 * fixed bug with double nut cracking sound
425 (by eliminating "default element action sound" assignment in init.c)
428 * fixed crash when no music info files are available
431 * fixed boring and sleeping sounds
434 * added "maze runner" and "maze hunter" movement types
435 * added extended collision conditions for custom elements
438 * added warnings for undefined token values in artwork config files
441 * added menu entry for level set information to the info screen
444 * fixed bug with wrong default impact sound for colored emeralds
447 * added several sub-screens for the info screen
448 * menu text now also clickable (not only blue/red sphere left of it)
451 * added configurable "bored" and "sleeping" animations for the player
452 * added "awakening" sound for player when waking up after sleeping
455 * added "copy" and "exchange" functions for custom elements to editor
458 * added configurable element animations for info screen
461 * added configurable music credits for info screen
464 * finally fixed tape recording when player is created from CE change
467 * added "editorsetup.conf" for editor element list configuration
470 * added "musicinfo.conf" for menu and level music configuration
473 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
474 (that only showed up on Linux, but not on Windows systems)
477 * fixed turning movement of butterflies and fireflies (no frame reset)
478 * enhanced sniksnak turning movement (two steps instead of only one)
481 * version number set to 3.0.8
484 * version 3.0.7 released
487 * fixed reset of player animation frame when, for example,
488 walking, digging or collecting share the same animation
489 * fixed CE with "deadly when touching" exploding when touching amoeba
492 * fixed tape recording when player is created from CE element change
495 * introduced "turning..." action graphic for elements with move delay
496 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
497 * added turning animations for bug, spaceship and sniksnak
500 * prevent "extended" changed elements from delay change in same frame
503 * fixed bug when pushing element that can move away to the side
504 (like pushing falling elements, but now with moving elements)
507 * finally fixed serious bug in code for delayed element pushing (again)
510 * unavailable setup options now marked as "n/a" instead of "off"
511 * new boolean directive "latest_engine" for "levelinfo.conf": when set
512 to "true", levels are always played with the latest game engine,
513 which is desired for levels that are imported from other games; all
514 other levels are played with the engine version stored in level file
515 (which is normally the engine version the level was created with)
518 * fixed serious bug in code for delayed element pushing
519 * fixed little bug in animation frame selection for pushed elements
520 * speed-up of reading config file for verbose output
523 * added configuration option for opening and closing Supaplex exit
524 * added configuration option for moving up/down animation for Murphy
525 * fixed incorrectly displayed animation for attacking dragon
526 * fixed bug with not setting initial gravity for each new game
527 * fixed bug with teleportation of player by custom element change
528 * fixed bug with player not getting smashed by rock sometimes
531 * version number set to 3.0.7
534 * version 3.0.6 released
537 * added support for MP3 music for SDL version through SMPEG library
540 * fixed bug when initializing font graphic structure
541 * fixed bug with animation mode "pingpong" when using only 1 frame
542 * fixed bug with extended change target introduced in 3.0.5
543 * fixed bug where passing over moving element doubles player speed
544 * fixed bug with elements continuing to move into push direction
545 * fixed bug with duplicated player when dropping bomb with shield on
546 * added "switching" event for custom elements ("pressing" only once)
547 * fixed switching bug (resetting flag when not switching but not idle)
550 * fixed element tokens for certain file elements with ".active" etc.
553 * version number set to 3.0.6
556 * version 3.0.5 released
559 * now four envelope elements available
560 * font, background, animation and sound for envelope now configurable
561 * main menu doors opening/closing animation type now configurable
564 * active/inactive sides configurable for custom element changes
565 * new movement type "move when pushed" available for custom elements
568 * fixed bug in multiple config pages loader code that caused crashes
571 * enhanced (remaining low-resolution) Supaplex graphics
574 * version number set to 3.0.5
577 * version 3.0.4 released
579 2003-09-12 src/tools.c
580 * fixed bug in custom definition of crumbled element graphics
582 2003-09-11 src/files.c
583 * fixed bug in multiple config pages code that caused crashes
586 * version number set to 3.0.4
589 * version 3.0.3 released
592 * added music to Supaplex classic level set
594 2003-09-07 src/libgame/misc.c
595 * added support for loading various music formats through SDL_mixer
597 2003-09-06 (various source files)
598 * fixed several nasty bugs that may have caused crashes on some systems
599 * added envelope content which gets displayed when collecting envelope
600 * added multiple change event pages for custom elements
602 2003-08-24 src/game.c
603 * fixed problem with player animation when snapping and moving
605 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
606 * fixed problem with flickering when drawing toon animations
608 2003-08-23 src/libgame/sdl.c
609 * fixed problem with setting mouse cursor in SDL version in fullscreen
611 2003-08-23 src/game.c
612 * fixed bug (missing array boundary check) which could crash the game
615 * version number set to 3.0.3
618 * version 3.0.2 released
620 2003-08-21 src/game.c
621 * fixed bug with creating inaccessible elements at player position
623 2003-08-20 src/init.c
624 * fixed bug with not finding current level artwork directory
626 2003-08-20 src/files.c
627 * fixed bug with choosing wrong engine version when playing tapes
628 * fixed bug with messing up custom element properties in 3.0.0 levels
631 * version number set to 3.0.2
634 * version 3.0.1 released
636 2003-08-17 (no source files affected)
637 * changed all "classic" PCX image files with 16 colors or less to
638 256 color (8 bit) storage format, because the Allegro game library
639 cannot handle PCX files with less than 256 colors (contributed
640 graphics are not affected and might look wrong in the DOS version)
642 2003-08-16 src/init.c
643 * fixed bug which (for example) crashed the level editor when defining
644 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
645 (only set to default) -- invalid graphics now set to default graphic
647 2003-08-16 src/init.c
648 * fixed graphical bug of player digging/collecting/snapping element
649 when no corresponding graphic/animation is defined for this action,
650 resulting in player being drawn as EL_EMPTY (which should only be
651 done to elements being collected, but not to the player)
653 2003-08-16 src/game.c
654 * fixed small graphical bug of player not totally moving into exit
656 2003-08-16 src/libgame/setup.c
657 * fixed bug with wrong MS-DOS 8.3 filename conversion
659 2003-08-16 src/tools.c
660 * fixed bug with invisible mouse cursor when pressing ESC while playing
662 2003-08-16 (various source files)
663 * added another 128 custom elements (disabled in editor by default)
665 2003-08-16 src/editor.c
666 * fixed NULL string bug causing Solaris to crash in sprintf()
668 2003-08-16 src/screen.c
669 * fixed drawing over scrollbar on level selection with custom fonts
671 2003-08-15 src/game.c
672 * cleanup of simple sounds / loop sounds / music settings
674 2003-08-08 (various source files)
675 * added custom element property for dropping collected elements
677 2003-08-08 src/conf_gfx.c
678 * fixed bug with missing graphic for active red disk bomb
680 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
681 * extended variable "level.gravity" to "level.initial_gravity" and
682 "game.current_gravity" to prevent level setting from being changed
683 by playing the level (keeping the runtime value after playing)
685 * fixed graphics bug when digging element that has 'crumbled' graphic
686 definition, but not 'diggable' graphic definition
689 * version number set to 3.0.1
692 * version 3.0.0 released
695 * various bug fixes; among others:
696 - fixed bug with pushing spring over empty space
697 - fixed bug with leaving tube while placing dynamite
698 - fixed bug with explosion of smashed penguins
699 - allow Murphy player graphic in levels with non-Supaplex elements
703 * I have forgotten to document changes for some time
706 * pre-release version 2.2.0rc1 released
709 * version number set to 2.1.2
712 * version 2.1.1 released
715 * version number set to 2.1.1
718 * version 2.1.0 released
721 * version number set to 2.1.0
723 2002-04-03 to 2002-05-19 (various source files)
724 * graphics, sounds and music now fully configurable
725 * bug fixed that prevented walking through tubes when gravity on
727 2002-04-02 src/events.c, src/editor.c
728 * Make Escape key less aggressive when playing or when editing level.
729 This can be configured as an option in the setup menu. (Default is
730 "less aggressive" which means "ask user if something can be lost"
731 when pressing the Escape key.)
733 2002-04-02 src/screen.c
734 * Added "graphics setup" screen.
736 2002-04-01 src/screen.c
737 * Changed "choose level" setup screen stuff to be more generic (to
738 make it easier to add more "choose from generic tree" setup screens).
740 2002-04-01 src/config.c, src/timestamp.h
741 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
742 automatically gets created by "src/Makefile" and contains an actual
743 compile-time timestamp to identify development versions of the game).
745 2002-03-31 src/tape.c, src/events.c
746 * Added quick game/tape save/load functions to tape stuff which can be
747 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
748 loads previously recorded tape and directly goes into recording mode
749 from the end of the tape (therefore appending to the tape).
751 2002-03-31 src/tape.c
752 * Added "index mark" function to tape recorder. When playing or
753 recording, "eject" button changes to "index" button. Setting index
754 mark is not yet implemented, but pressing index button when playing
755 allows very quick advancing to end of tape (when normal playing),
756 very fast forward mode (when playing with normal fast forward) or
757 very fast reaching of "pause before end of tape" (when playing with
758 "pause before end" playing mode).
760 2002-03-30 src/cartoons.c
761 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
763 2002-03-29 src/screen.c
764 * Changed setup screen stuff to be more generic (to make it easier
765 to add more setup screens).
767 2002-03-23 src/main.c, src/main.h
768 * Various changes due to the introduction of the new libgame files
769 "setup.c" and "joystick.c".
771 2002-03-23 src/files.c
772 * Generic parts of "src/files.c" (mainly setup and level directory
773 stuff) moved to new libgame file "src/libgame/setup.c".
775 2002-03-23 src/joystick.c
776 * File "src/joystick.c" moved to libgame source tree, with
777 correspondig changes.
779 2002-03-22 src/screens.c
780 * "HandleChooseLevel()": Another bug in level series navigation fixed.
781 (Wrong level series information displayed when entering main group.)
783 2002-03-22 src/editor.c
784 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
786 2002-03-22 src/editor.c
787 * Changed behaviour of "Escape" key in level editor to be more
788 intuitive: When in "Element Properties" or "Level Info" mode,
789 return to "Drawing Mode" instead of leaving the level editor.
791 2002-03-21 src/game.c, src/editor.c, src/files.c
792 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
793 gems (emeralds, diamonds, ...) slipping down from normal wall,
794 steel wall and growing wall (as in E.M.C. style levels). Although
795 the behaviour of contributed and private levels wasn't changed (due
796 to the use of "level.game_version"; see previous entry), editing
797 those levels will (of course) change the behaviour accordingly.
799 This change seems a bit too hard after thinking about it, because
800 the EM style behaviour is not the "expected" behaviour (gems would
801 normally only slip down from "rounded" walls). Therefore this was
802 now changed to an element property for gem style elements, with the
803 default setting "off" (which means: no special EM style behaviour).
804 To fix older converted levels, this flag is set to "on" for pre-2.0
805 levels that are neither contributed nor private levels.
807 2002-03-20 src/files.h
808 * Corrected settings for "level.game_version" depending of level type.
809 (Contributed and private levels always get played with game engine
810 version they were created with, while converted levels always get
811 played with the most recent version of the game engine, to let new
812 corrections of the emulation behaviour take effect.)
814 2002-03-20 src/main.h
815 * Added "#include <time.h>". This seems to be needed by "tape.c" for
816 compiling the SDL version on some systems.
817 Thanks to the several people who pointed this out.
820 * Version number set to 2.0.2.
823 * Version 2.0.1 released.
825 2002-03-18 src/screens.c
826 * "HandleChooseLevel()": Small bug in level series navigation fixed.
828 2002-03-18 src/files.c [src/libgame/misc.c]
829 * Moved some common functions from src/files.c to src/libgame/misc.c.
831 2002-03-18 src/files.c [src/libgame/misc.c]
832 * Changed permissions for new directories and saved files (especially
833 score files) according to suggestions of Debian users and mantainers.
834 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
836 2002-03-17 src/files.c
837 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
838 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
839 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
840 for levels and "TAPE" for tapes). Old "cookie" style format is
841 still supported for reading. New level and tape files are written
844 * New IFF chunk "VERS" contains version numbers for file and game
845 (where "game version" is the version of the program that wrote the
846 file, and "file version" is a version number to distinguish files
847 with different format, for example after adding new features).
849 2002-03-15 src/screen.c
850 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
851 (Before, you heard a mixture of the in-game music and the
854 2002-03-14 src/events.c
855 * Function "DumpTape()" (files.c) now available by pressing 't' from
856 main menu (when in DEBUG mode).
858 2002-03-14 src/game.c
859 * "GameWon()": When game was won playing a tape, now there is no delay
860 raising the score and no corresponding sound is played.
862 2002-03-14 src/files.c
863 * Changed "LoadTape()" for real chunk support and also adjusted
864 "SaveTape()" accordingly.
866 2002-03-14 src/game.c, src/tape.c, src/files.c
867 * Important changes to tape format: The old tape format stored all
868 actions with a real effect with a corresponding delay between the
869 stored actions. This had some major disadvantages (for example,
870 push delays had to be ignored, pressing a button for some seconds
871 mutated to several single button presses because of the non-action
872 delays between two action frames etc.). The new tape format just
873 stupidly records all device actions and replays them later. I really
874 don't know why I haven't solved it that way before?! Old-style tapes
875 (with tape file version less than 2.0) get converted to the new
876 format on-the-fly when loading and can therefore still be played;
877 only some minor parts of the old-style tape handling code was needed.
878 (A perfect conversion is not possible, because there is information
879 missing about the device actions between two action frames.)
881 2002-03-14 src/files.c
882 * New function "DumpTape()" to dump the contents of the current tape
883 in a human readable format.
885 2002-03-14 src/game.c
886 * Small tape bug fixed: When automatically advancing to next level
887 after a game was won, the tape from the previous level still was
888 loaded as a tape for the new level.
890 2002-03-14 src/tape.c
891 * Small graphical bug fixed: When pressing ""Record" or "Play" on
892 tape, cartoons did not get completely removed because
893 StopAnimation() was not called.
895 2002-03-13 src/files.c
896 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
897 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
898 size even when using 16-bit elements). Added new chunk "CNT2" for
899 16-bit amoeba content (previously written in 8-bit field in "HEAD"
900 chunk even when content was 16-bit element). "CNT2" should now be
901 able to store content for arbitrary elements (up to eight blocks of
902 3 x 3 element arrays). All "CNT2" elements will always be stored as
903 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
905 2002-03-13 src/files.c
906 * Changed "LoadLevel()" for real chunk support.
908 2002-03-12 src/game.c
909 * Fixed problem (introduced after 2.0.0 release) with penguins
910 not getting killed by enemies
912 2002-02-24 src/game.c, src/main.h
913 * Added "player->is_moving"; now "player->last_move_dir" does
914 not contain any information if the player is just moving at
916 Before, "player->last_move_dir" was misused for this purpose
917 for the robot stuff (robots don't kill players when they are
918 moving). But setting "player->last_move_dir" to MV_NO_MOVING
919 broke tapes when walking through pipes!
920 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
921 in a continuous movement. This fact is ignored for friends and