2 * fixed dynabombs exploding now into anything diggable
3 * fixed Supaplex style gravity movement into buggy base now impossible
4 * added pressing key "space" as valid action to select menu options
7 * added "replace when walkable" to relocate player to walkable element
8 * added "enter"/"leave" event for elements affected by relocation
9 * fixed "direct"/"indirect" change order also for "when change" event
10 * fixed graphical bug when pushing things from elements walkable inside
13 * fixed graphic bug when player is snapping while moving in old levels
14 * fixed bug when a moving custom element leaves a player element behind
15 * fixed bug with mole not disappearing when moving into acid pool
16 * fixed bug with incomplete path setting when using "--basepath" option
17 * moving CE can now leave walkable elements behind under the player
18 * when relocating, player can be set on walkable element now
19 * fixed another gravity movement bug
22 * uploaded pre-release (test) version 3.1.0-2 binary and source code
25 * added "collectible" and "removable" to extended replacement types
26 (where "removable" replaces "diggable" and "collectible" elements)
27 * added "collectible & throwable" (to throw element to the next field)
28 * fixed bug with CEs digging elements that are just about to explode
29 * changed mouse cursor now always being visible when game is paused
32 * added possibility to push/press accessible elements from a side that
34 * fixed bug with not setting actual date when appending to tape
37 * fixed bug with incorrectly initialized custom element editor graphics
40 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
41 - number of levels corrected from 18 to 17 in "levelinfo.conf"
44 * fixed bug with destroyed robot wheel still attracting robots forever
45 * fixed bug with time gate switch deactivating after robot wheel time
46 (while the time gate itself is not affected by this misbehaviour)
47 * changed behaviour of BD style amoeba to always get blocked by player
48 (before it was different when there were non-BD elements in level)
49 * fixed bug with player destroying indestructable elements with shield
52 * added option to make growing elements grow into anything diggable
53 (for the various amoeba types, biomaze and "game of life")
56 * fixed bug with movable elements not moving after left behind by CEs
57 * changed gravity movement to anything diggable, not only sand/base
58 * optionally allowing passing to walkable element, not only empty space
59 * added option "can pass to walkable element" for players
60 * finally fixed gravity movement (hopefully)
63 * fixed bug with movable elements not moving anymore after falling down
66 * fixed another bug with custom elements digging and leaving elements
67 * fixed bug with "along left/right side" and automatic start direction
68 * trigger elements now also displayed when "more custom" deactivated
69 * fixed bug with clipboard element initialized when loading new level
70 * added option "drop delay" to set delay before dropping next element
73 * uploaded pre-release (test) version 3.1.0-1 binary and source code
76 * added copy and paste functions for custom change pages
77 * enhanced graphical display and functionality of tape recorder
78 * fixed bug with custom elements digging and leaving elements
81 * added move speed faster than "very fast" for custom elements
82 * fixed bug with 3+3 style explosions and missing border content
83 * fixed little bug when copying custom elements in the editor
84 * enhanced custom element changes by more side trigger actions
87 * added option "no scrolling when relocating" for instant teleporting
88 * uploaded pre-release (test) version 3.1.0-0 binary and source code
91 * added trigger element and trigger player to use as target elements
92 * added copy and paste functions for custom and group elements
95 * fixed graphical bug when displaying explosion animations
96 * fixed bug when appending to tapes, resulting in broken tapes
97 * re-recorded a few tapes broken by fixing gravity checking bug
100 * "can move into acid" property now for all elements independently
101 * "can fall into acid" property for player stored in same bitfield now
102 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
103 * version number set to 3.1.0 (finally!)
106 * changed tape recording to only record input, not programmed actions
109 * fixed totally broken (every 8th frame skipped) step-by-step recording
110 * fixed bug with requester not displayed when quick-loading interrupted
111 * added option "can fall into acid (with gravity)" for players
112 * fixed bug with player not falling when snapping down with gravity
115 * fixed bug which messed up key config when using keypad number keys
118 * fixed bug which allowed moving upwards even when gravity was active
119 * fixed bug with missing error handling when dumping levels or tapes
122 * added different colored editor graphics for Supaplex gravity tubes
125 * fixed bug that allowed solvable tapes for unsolvable levels
128 * use unlimited number of droppable elements when "count" set to zero
129 * added option to use step limit instead of time limit for level
132 * added player and change page as trigger for custom element change
135 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
138 * fixed bug with dark yamyam changing to acid when moving over acid
139 * fixed handling of levels with more than 999 seconds level time
140 (example: level 76 of "Denmine")
143 * "spring push bug" reintroduced as configurable element property
144 * fixed bug with missing properties for "mole"
145 * fixed bug that showed up when fixing the above "mole" properties bug
146 * added option "can move into acid" for all movable elements
147 * fixed graphical bug for elements moving into acid
148 * changed event handling to handle all pending events before going on
151 * fixed bug which caused all CE change pages to be ignored which had
152 the same change event, but used a different element side
153 (reported by Simon Forsberg)
155 * fixed bug which caused elements that can move and fall and that are
156 transported by a conveyor belt to continue moving into that direction
157 after leaving the conveyor belt, regardless of their own movement
158 type; only elements which can not move are transported now
159 (reported by Simon Forsberg)
161 * fixed bug which could cause an array overflow in RelocatePlayer()
162 (reported by Niko Böhm)
164 * changed Emerald Mine style "passable / over" elements to "protected"
165 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
167 * added new option to select from which side a "walkable/passable"
168 element can be entered
171 * added explosion and ignition delay for elements that can explode
174 * fixed bug which caused player not being protected against enemies
175 when a CE was "walkable / inside" and was not "indestructible"
176 * added "walkable/passable" fields to be "protected/unprotected"
177 against enemies, even if not accessible "inside" but "over/under"
180 * corrected move pattern to 32 bit and initial move direction to 8 bit
183 * added second custom element base configuration page
186 * added some special EMC mappings to Emerald Mine level loader
187 (also covering previously unknown element in level 0 of "Bondmine 8")
190 * added option to block last field when player is moving (for Supaplex)
191 * adjusted push delay of Supaplex elements
192 * removed delays for envelopes etc. when replaying with maximum speed
193 * fixed bug when dropping element on a field that just changed to empty
196 * fixed bug: infotrons can now smash yellow disks
197 * fixed bug: when gravity active, port above player can now be entered
198 * removed "one white dot" mouse pointer which irritated some people
201 * added "choice type" for group element selection
204 * fixed bug with initial invulnerability of non-yellow player
207 * added level loader for loading native Supaplex packed levels
208 (including multi-part levels like the "splvls99" levels)
211 * fixed bug which allowed creating emeralds by escaping explosions
214 * custom elements can change (limited) or leave (unlimited) elements
215 * finally added multiple matches using group elements
216 * added shortcut to dump brush (type ":DB" in editor) for use in forum
219 * added new start movement type "previous" for continued CE movement
220 * added new start movement type "random" for random CE movement start
223 * added new element "sokoban_field_player" needed for Sokoban levels
224 (thanks to Ed Booker for pointing this out!)
227 * added elements that can be digged or left behind by custom elements
230 * added group elements for multiple matches and random element creation
233 * fixed some graphical errors displayed in old levels
236 * fixed wrong double speed movement after passing closing gates
239 * added level loader for loading native Emerald Mine levels
242 * changes for "shooting" style CE movement
245 * Happy New Year! ;-)
248 * changed default snap/drop keys from left/right Shift to Control keys
251 * fixed bug with dead player getting reanimated from custom element
254 * fixed bug with wrong penguin graphics (when entering exit)
257 * fixed bug with wrong "Murphy" graphics (when digging etc.)
260 * version number set to 3.0.9
263 * version 3.0.8 released
266 * added function checked_free()
269 * fixed bug with double nut cracking sound
270 (by eliminating "default element action sound" assignment in init.c)
273 * fixed crash when no music info files are available
276 * fixed boring and sleeping sounds
279 * added "maze runner" and "maze hunter" movement types
280 * added extended collision conditions for custom elements
283 * added warnings for undefined token values in artwork config files
286 * added menu entry for level set information to the info screen
289 * fixed bug with wrong default impact sound for colored emeralds
292 * added several sub-screens for the info screen
293 * menu text now also clickable (not only blue/red sphere left of it)
296 * added configurable "bored" and "sleeping" animations for the player
297 * added "awakening" sound for player when waking up after sleeping
300 * added "copy" and "exchange" functions for custom elements to editor
303 * added configurable element animations for info screen
306 * added configurable music credits for info screen
309 * finally fixed tape recording when player is created from CE change
312 * added "editorsetup.conf" for editor element list configuration
315 * added "musicinfo.conf" for menu and level music configuration
318 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
319 (that only showed up on Linux, but not on Windows systems)
322 * fixed turning movement of butterflies and fireflies (no frame reset)
323 * enhanced sniksnak turning movement (two steps instead of only one)
326 * version number set to 3.0.8
329 * version 3.0.7 released
332 * fixed reset of player animation frame when, for example,
333 walking, digging or collecting share the same animation
334 * fixed CE with "deadly when touching" exploding when touching amoeba
337 * fixed tape recording when player is created from CE element change
340 * introduced "turning..." action graphic for elements with move delay
341 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
342 * added turning animations for bug, spaceship and sniksnak
345 * prevent "extended" changed elements from delay change in same frame
348 * fixed bug when pushing element that can move away to the side
349 (like pushing falling elements, but now with moving elements)
352 * finally fixed serious bug in code for delayed element pushing (again)
355 * unavailable setup options now marked as "n/a" instead of "off"
356 * new boolean directive "latest_engine" for "levelinfo.conf": when set
357 to "true", levels are always played with the latest game engine,
358 which is desired for levels that are imported from other games; all
359 other levels are played with the engine version stored in level file
360 (which is normally the engine version the level was created with)
363 * fixed serious bug in code for delayed element pushing
364 * fixed little bug in animation frame selection for pushed elements
365 * speed-up of reading config file for verbose output
368 * added configuration option for opening and closing Supaplex exit
369 * added configuration option for moving up/down animation for Murphy
370 * fixed incorrectly displayed animation for attacking dragon
371 * fixed bug with not setting initial gravity for each new game
372 * fixed bug with teleportation of player by custom element change
373 * fixed bug with player not getting smashed by rock sometimes
376 * version number set to 3.0.7
379 * version 3.0.6 released
382 * added support for MP3 music for SDL version through SMPEG library
385 * fixed bug when initializing font graphic structure
386 * fixed bug with animation mode "pingpong" when using only 1 frame
387 * fixed bug with extended change target introduced in 3.0.5
388 * fixed bug where passing over moving element doubles player speed
389 * fixed bug with elements continuing to move into push direction
390 * fixed bug with duplicated player when dropping bomb with shield on
391 * added "switching" event for custom elements ("pressing" only once)
392 * fixed switching bug (resetting flag when not switching but not idle)
395 * fixed element tokens for certain file elements with ".active" etc.
398 * version number set to 3.0.6
401 * version 3.0.5 released
404 * now four envelope elements available
405 * font, background, animation and sound for envelope now configurable
406 * main menu doors opening/closing animation type now configurable
409 * active/inactive sides configurable for custom element changes
410 * new movement type "move when pushed" available for custom elements
413 * fixed bug in multiple config pages loader code that caused crashes
416 * enhanced (remaining low-resolution) Supaplex graphics
419 * version number set to 3.0.5
422 * version 3.0.4 released
424 2003-09-12 src/tools.c
425 * fixed bug in custom definition of crumbled element graphics
427 2003-09-11 src/files.c
428 * fixed bug in multiple config pages code that caused crashes
431 * version number set to 3.0.4
434 * version 3.0.3 released
437 * added music to Supaplex classic level set
439 2003-09-07 src/libgame/misc.c
440 * added support for loading various music formats through SDL_mixer
442 2003-09-06 (various source files)
443 * fixed several nasty bugs that may have caused crashes on some systems
444 * added envelope content which gets displayed when collecting envelope
445 * added multiple change event pages for custom elements
447 2003-08-24 src/game.c
448 * fixed problem with player animation when snapping and moving
450 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
451 * fixed problem with flickering when drawing toon animations
453 2003-08-23 src/libgame/sdl.c
454 * fixed problem with setting mouse cursor in SDL version in fullscreen
456 2003-08-23 src/game.c
457 * fixed bug (missing array boundary check) which could crash the game
460 * version number set to 3.0.3
463 * version 3.0.2 released
465 2003-08-21 src/game.c
466 * fixed bug with creating inaccessible elements at player position
468 2003-08-20 src/init.c
469 * fixed bug with not finding current level artwork directory
471 2003-08-20 src/files.c
472 * fixed bug with choosing wrong engine version when playing tapes
473 * fixed bug with messing up custom element properties in 3.0.0 levels
476 * version number set to 3.0.2
479 * version 3.0.1 released
481 2003-08-17 (no source files affected)
482 * changed all "classic" PCX image files with 16 colors or less to
483 256 color (8 bit) storage format, because the Allegro game library
484 cannot handle PCX files with less than 256 colors (contributed
485 graphics are not affected and might look wrong in the DOS version)
487 2003-08-16 src/init.c
488 * fixed bug which (for example) crashed the level editor when defining
489 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
490 (only set to default) -- invalid graphics now set to default graphic
492 2003-08-16 src/init.c
493 * fixed graphical bug of player digging/collecting/snapping element
494 when no corresponding graphic/animation is defined for this action,
495 resulting in player being drawn as EL_EMPTY (which should only be
496 done to elements being collected, but not to the player)
498 2003-08-16 src/game.c
499 * fixed small graphical bug of player not totally moving into exit
501 2003-08-16 src/libgame/setup.c
502 * fixed bug with wrong MS-DOS 8.3 filename conversion
504 2003-08-16 src/tools.c
505 * fixed bug with invisible mouse cursor when pressing ESC while playing
507 2003-08-16 (various source files)
508 * added another 128 custom elements (disabled in editor by default)
510 2003-08-16 src/editor.c
511 * fixed NULL string bug causing Solaris to crash in sprintf()
513 2003-08-16 src/screen.c
514 * fixed drawing over scrollbar on level selection with custom fonts
516 2003-08-15 src/game.c
517 * cleanup of simple sounds / loop sounds / music settings
519 2003-08-08 (various source files)
520 * added custom element property for dropping collected elements
522 2003-08-08 src/conf_gfx.c
523 * fixed bug with missing graphic for active red disk bomb
525 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
526 * extended variable "level.gravity" to "level.initial_gravity" and
527 "game.current_gravity" to prevent level setting from being changed
528 by playing the level (keeping the runtime value after playing)
530 * fixed graphics bug when digging element that has 'crumbled' graphic
531 definition, but not 'diggable' graphic definition
534 * version number set to 3.0.1
537 * version 3.0.0 released
540 * various bug fixes; among others:
541 - fixed bug with pushing spring over empty space
542 - fixed bug with leaving tube while placing dynamite
543 - fixed bug with explosion of smashed penguins
544 - allow Murphy player graphic in levels with non-Supaplex elements
548 * I have forgotten to document changes for some time
551 * pre-release version 2.2.0rc1 released
554 * version number set to 2.1.2
557 * version 2.1.1 released
560 * version number set to 2.1.1
563 * version 2.1.0 released
566 * version number set to 2.1.0
568 2002-04-03 to 2002-05-19 (various source files)
569 * graphics, sounds and music now fully configurable
570 * bug fixed that prevented walking through tubes when gravity on
572 2002-04-02 src/events.c, src/editor.c
573 * Make Escape key less aggressive when playing or when editing level.
574 This can be configured as an option in the setup menu. (Default is
575 "less aggressive" which means "ask user if something can be lost"
576 when pressing the Escape key.)
578 2002-04-02 src/screen.c
579 * Added "graphics setup" screen.
581 2002-04-01 src/screen.c
582 * Changed "choose level" setup screen stuff to be more generic (to
583 make it easier to add more "choose from generic tree" setup screens).
585 2002-04-01 src/config.c, src/timestamp.h
586 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
587 automatically gets created by "src/Makefile" and contains an actual
588 compile-time timestamp to identify development versions of the game).
590 2002-03-31 src/tape.c, src/events.c
591 * Added quick game/tape save/load functions to tape stuff which can be
592 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
593 loads previously recorded tape and directly goes into recording mode
594 from the end of the tape (therefore appending to the tape).
596 2002-03-31 src/tape.c
597 * Added "index mark" function to tape recorder. When playing or
598 recording, "eject" button changes to "index" button. Setting index
599 mark is not yet implemented, but pressing index button when playing
600 allows very quick advancing to end of tape (when normal playing),
601 very fast forward mode (when playing with normal fast forward) or
602 very fast reaching of "pause before end of tape" (when playing with
603 "pause before end" playing mode).
605 2002-03-30 src/cartoons.c
606 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
608 2002-03-29 src/screen.c
609 * Changed setup screen stuff to be more generic (to make it easier
610 to add more setup screens).
612 2002-03-23 src/main.c, src/main.h
613 * Various changes due to the introduction of the new libgame files
614 "setup.c" and "joystick.c".
616 2002-03-23 src/files.c
617 * Generic parts of "src/files.c" (mainly setup and level directory
618 stuff) moved to new libgame file "src/libgame/setup.c".
620 2002-03-23 src/joystick.c
621 * File "src/joystick.c" moved to libgame source tree, with
622 correspondig changes.
624 2002-03-22 src/screens.c
625 * "HandleChooseLevel()": Another bug in level series navigation fixed.
626 (Wrong level series information displayed when entering main group.)
628 2002-03-22 src/editor.c
629 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
631 2002-03-22 src/editor.c
632 * Changed behaviour of "Escape" key in level editor to be more
633 intuitive: When in "Element Properties" or "Level Info" mode,
634 return to "Drawing Mode" instead of leaving the level editor.
636 2002-03-21 src/game.c, src/editor.c, src/files.c
637 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
638 gems (emeralds, diamonds, ...) slipping down from normal wall,
639 steel wall and growing wall (as in E.M.C. style levels). Although
640 the behaviour of contributed and private levels wasn't changed (due
641 to the use of "level.game_version"; see previous entry), editing
642 those levels will (of course) change the behaviour accordingly.
644 This change seems a bit too hard after thinking about it, because
645 the EM style behaviour is not the "expected" behaviour (gems would
646 normally only slip down from "rounded" walls). Therefore this was
647 now changed to an element property for gem style elements, with the
648 default setting "off" (which means: no special EM style behaviour).
649 To fix older converted levels, this flag is set to "on" for pre-2.0
650 levels that are neither contributed nor private levels.
652 2002-03-20 src/files.h
653 * Corrected settings for "level.game_version" depending of level type.
654 (Contributed and private levels always get played with game engine
655 version they were created with, while converted levels always get
656 played with the most recent version of the game engine, to let new
657 corrections of the emulation behaviour take effect.)
659 2002-03-20 src/main.h
660 * Added "#include <time.h>". This seems to be needed by "tape.c" for
661 compiling the SDL version on some systems.
662 Thanks to the several people who pointed this out.
665 * Version number set to 2.0.2.
668 * Version 2.0.1 released.
670 2002-03-18 src/screens.c
671 * "HandleChooseLevel()": Small bug in level series navigation fixed.
673 2002-03-18 src/files.c [src/libgame/misc.c]
674 * Moved some common functions from src/files.c to src/libgame/misc.c.
676 2002-03-18 src/files.c [src/libgame/misc.c]
677 * Changed permissions for new directories and saved files (especially
678 score files) according to suggestions of Debian users and mantainers.
679 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
681 2002-03-17 src/files.c
682 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
683 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
684 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
685 for levels and "TAPE" for tapes). Old "cookie" style format is
686 still supported for reading. New level and tape files are written
689 * New IFF chunk "VERS" contains version numbers for file and game
690 (where "game version" is the version of the program that wrote the
691 file, and "file version" is a version number to distinguish files
692 with different format, for example after adding new features).
694 2002-03-15 src/screen.c
695 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
696 (Before, you heard a mixture of the in-game music and the
699 2002-03-14 src/events.c
700 * Function "DumpTape()" (files.c) now available by pressing 't' from
701 main menu (when in DEBUG mode).
703 2002-03-14 src/game.c
704 * "GameWon()": When game was won playing a tape, now there is no delay
705 raising the score and no corresponding sound is played.
707 2002-03-14 src/files.c
708 * Changed "LoadTape()" for real chunk support and also adjusted
709 "SaveTape()" accordingly.
711 2002-03-14 src/game.c, src/tape.c, src/files.c
712 * Important changes to tape format: The old tape format stored all
713 actions with a real effect with a corresponding delay between the
714 stored actions. This had some major disadvantages (for example,
715 push delays had to be ignored, pressing a button for some seconds
716 mutated to several single button presses because of the non-action
717 delays between two action frames etc.). The new tape format just
718 stupidly records all device actions and replays them later. I really
719 don't know why I haven't solved it that way before?! Old-style tapes
720 (with tape file version less than 2.0) get converted to the new
721 format on-the-fly when loading and can therefore still be played;
722 only some minor parts of the old-style tape handling code was needed.
723 (A perfect conversion is not possible, because there is information
724 missing about the device actions between two action frames.)
726 2002-03-14 src/files.c
727 * New function "DumpTape()" to dump the contents of the current tape
728 in a human readable format.
730 2002-03-14 src/game.c
731 * Small tape bug fixed: When automatically advancing to next level
732 after a game was won, the tape from the previous level still was
733 loaded as a tape for the new level.
735 2002-03-14 src/tape.c
736 * Small graphical bug fixed: When pressing ""Record" or "Play" on
737 tape, cartoons did not get completely removed because
738 StopAnimation() was not called.
740 2002-03-13 src/files.c
741 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
742 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
743 size even when using 16-bit elements). Added new chunk "CNT2" for
744 16-bit amoeba content (previously written in 8-bit field in "HEAD"
745 chunk even when content was 16-bit element). "CNT2" should now be
746 able to store content for arbitrary elements (up to eight blocks of
747 3 x 3 element arrays). All "CNT2" elements will always be stored as
748 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
750 2002-03-13 src/files.c
751 * Changed "LoadLevel()" for real chunk support.
753 2002-03-12 src/game.c
754 * Fixed problem (introduced after 2.0.0 release) with penguins
755 not getting killed by enemies
757 2002-02-24 src/game.c, src/main.h
758 * Added "player->is_moving"; now "player->last_move_dir" does
759 not contain any information if the player is just moving at
761 Before, "player->last_move_dir" was misused for this purpose
762 for the robot stuff (robots don't kill players when they are
763 moving). But setting "player->last_move_dir" to MV_NO_MOVING
764 broke tapes when walking through pipes!
765 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
766 in a continuous movement. This fact is ignored for friends and