2 * fixed bug with crash when writing user levelinfo.conf the first time
5 * added option "convert LEVELDIR [NR]" to command line batch commands
6 * re-converted Supaplex levels to apply latest engine fixes
7 * changed "use graphic/sound of element" to "use graphic of element"
8 due to compatibility problems with some levels ("bug machine" etc.)
11 * fixed bug with CE change replacing player with same or other player
14 * fixed bug with opaque font in envelope with background graphic when
15 background graphic is not transparent itself
18 * added "gravity on" and "gravity off" ports for Supaplex compatibility
19 * corrected original Supaplex level loading code to use these new ports
20 * also corrected Supaplex loader to auto-count infotrons if set to zero
23 * fixed bug with missing initialization of "modified" flag for GEs
26 * fixed bug that caused endless recursion loop when relocating player
27 * fixed tape recorder bug in "step mode" when using "pause before end"
28 * fixed tape recorder bug when changing from "warp forward" mode
31 * fixed bug with "when touching" for pushed elements at last position
34 * fixed bug that caused two activated toolbox buttons in level editor
35 * fixed bug with exploding dynabomb under player due to other explosion
38 * fixed bug with creating walkable custom element under player (again)
39 * fixed bug with not copying explosion type when copying CEs in editor
40 * fixed graphical bug when drawing player in setup menu (input devices)
41 * fixed graphical bug when the player is pushing an accessible element
42 * fixed bug with classic switchable elements triggering CE changes
43 * fixed bug with entering/leaving walkable element in RelocatePlayer()
44 * fixed crash bug when CE leaves behind the trigger player element
47 * fixed bug with broken tubes after placing/exploding dynamite in them
48 * fixed bug with exploding dynamite under player due to other explosion
49 * fixed bug with not resetting push delay under certain circumstances
52 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
53 * added network multiplayer code for Windows (thanks to Niko Böhm)
56 * added option "reachable despite gravity" for gravity movement
57 * changed gravity movement of most classic walkable and passable
58 elements back to "not reachable" (for compatibility reasons)
61 * fixed (removed) "indestructible" / "can explode" dependency in editor
62 * fixed (removed) "accessible inside" / "protected" dependency
63 * fixed (removed) "step mode" / "shield time" dependency
66 * fixed dynabombs exploding now into anything diggable
67 * fixed Supaplex style gravity movement into buggy base now impossible
68 * added pressing key "space" as valid action to select menu options
71 * added "replace when walkable" to relocate player to walkable element
72 * added "enter"/"leave" event for elements affected by relocation
73 * fixed "direct"/"indirect" change order also for "when change" event
74 * fixed graphical bug when pushing things from elements walkable inside
77 * fixed graphic bug when player is snapping while moving in old levels
78 * fixed bug when a moving custom element leaves a player element behind
79 * fixed bug with mole not disappearing when moving into acid pool
80 * fixed bug with incomplete path setting when using "--basepath" option
81 * moving CE can now leave walkable elements behind under the player
82 * when relocating, player can be set on walkable element now
83 * fixed another gravity movement bug
86 * uploaded pre-release (test) version 3.1.0-2 binary and source code
89 * added "collectible" and "removable" to extended replacement types
90 (where "removable" replaces "diggable" and "collectible" elements)
91 * added "collectible & throwable" (to throw element to the next field)
92 * fixed bug with CEs digging elements that are just about to explode
93 * changed mouse cursor now always being visible when game is paused
96 * added possibility to push/press accessible elements from a side that
98 * fixed bug with not setting actual date when appending to tape
101 * fixed bug with incorrectly initialized custom element editor graphics
104 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
105 - number of levels corrected from 18 to 17 in "levelinfo.conf"
108 * fixed bug with destroyed robot wheel still attracting robots forever
109 * fixed bug with time gate switch deactivating after robot wheel time
110 (while the time gate itself is not affected by this misbehaviour)
111 * changed behaviour of BD style amoeba to always get blocked by player
112 (before it was different when there were non-BD elements in level)
113 * fixed bug with player destroying indestructable elements with shield
116 * added option to make growing elements grow into anything diggable
117 (for the various amoeba types, biomaze and "game of life")
120 * fixed bug with movable elements not moving after left behind by CEs
121 * changed gravity movement to anything diggable, not only sand/base
122 * optionally allowing passing to walkable element, not only empty space
123 * added option "can pass to walkable element" for players
124 * finally fixed gravity movement (hopefully)
127 * fixed bug with movable elements not moving anymore after falling down
130 * fixed another bug with custom elements digging and leaving elements
131 * fixed bug with "along left/right side" and automatic start direction
132 * trigger elements now also displayed when "more custom" deactivated
133 * fixed bug with clipboard element initialized when loading new level
134 * added option "drop delay" to set delay before dropping next element
137 * uploaded pre-release (test) version 3.1.0-1 binary and source code
140 * added copy and paste functions for custom change pages
141 * enhanced graphical display and functionality of tape recorder
142 * fixed bug with custom elements digging and leaving elements
145 * added move speed faster than "very fast" for custom elements
146 * fixed bug with 3+3 style explosions and missing border content
147 * fixed little bug when copying custom elements in the editor
148 * enhanced custom element changes by more side trigger actions
151 * added option "no scrolling when relocating" for instant teleporting
152 * uploaded pre-release (test) version 3.1.0-0 binary and source code
155 * added trigger element and trigger player to use as target elements
156 * added copy and paste functions for custom and group elements
159 * fixed graphical bug when displaying explosion animations
160 * fixed bug when appending to tapes, resulting in broken tapes
161 * re-recorded a few tapes broken by fixing gravity checking bug
164 * "can move into acid" property now for all elements independently
165 * "can fall into acid" property for player stored in same bitfield now
166 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
167 * version number set to 3.1.0 (finally!)
170 * changed tape recording to only record input, not programmed actions
173 * fixed totally broken (every 8th frame skipped) step-by-step recording
174 * fixed bug with requester not displayed when quick-loading interrupted
175 * added option "can fall into acid (with gravity)" for players
176 * fixed bug with player not falling when snapping down with gravity
179 * fixed bug which messed up key config when using keypad number keys
182 * fixed bug which allowed moving upwards even when gravity was active
183 * fixed bug with missing error handling when dumping levels or tapes
186 * added different colored editor graphics for Supaplex gravity tubes
189 * fixed bug that allowed solvable tapes for unsolvable levels
192 * use unlimited number of droppable elements when "count" set to zero
193 * added option to use step limit instead of time limit for level
196 * added player and change page as trigger for custom element change
199 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
202 * fixed bug with dark yamyam changing to acid when moving over acid
203 * fixed handling of levels with more than 999 seconds level time
204 (example: level 76 of "Denmine")
207 * "spring push bug" reintroduced as configurable element property
208 * fixed bug with missing properties for "mole"
209 * fixed bug that showed up when fixing the above "mole" properties bug
210 * added option "can move into acid" for all movable elements
211 * fixed graphical bug for elements moving into acid
212 * changed event handling to handle all pending events before going on
215 * fixed bug which caused all CE change pages to be ignored which had
216 the same change event, but used a different element side
217 (reported by Simon Forsberg)
219 * fixed bug which caused elements that can move and fall and that are
220 transported by a conveyor belt to continue moving into that direction
221 after leaving the conveyor belt, regardless of their own movement
222 type; only elements which can not move are transported now
223 (reported by Simon Forsberg)
225 * fixed bug which could cause an array overflow in RelocatePlayer()
226 (reported by Niko Böhm)
228 * changed Emerald Mine style "passable / over" elements to "protected"
229 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
231 * added new option to select from which side a "walkable/passable"
232 element can be entered
235 * added explosion and ignition delay for elements that can explode
238 * fixed bug which caused player not being protected against enemies
239 when a CE was "walkable / inside" and was not "indestructible"
240 * added "walkable/passable" fields to be "protected/unprotected"
241 against enemies, even if not accessible "inside" but "over/under"
244 * corrected move pattern to 32 bit and initial move direction to 8 bit
247 * added second custom element base configuration page
250 * added some special EMC mappings to Emerald Mine level loader
251 (also covering previously unknown element in level 0 of "Bondmine 8")
254 * added option to block last field when player is moving (for Supaplex)
255 * adjusted push delay of Supaplex elements
256 * removed delays for envelopes etc. when replaying with maximum speed
257 * fixed bug when dropping element on a field that just changed to empty
260 * fixed bug: infotrons can now smash yellow disks
261 * fixed bug: when gravity active, port above player can now be entered
262 * removed "one white dot" mouse pointer which irritated some people
265 * added "choice type" for group element selection
268 * fixed bug with initial invulnerability of non-yellow player
271 * added level loader for loading native Supaplex packed levels
272 (including multi-part levels like the "splvls99" levels)
275 * fixed bug which allowed creating emeralds by escaping explosions
278 * custom elements can change (limited) or leave (unlimited) elements
279 * finally added multiple matches using group elements
280 * added shortcut to dump brush (type ":DB" in editor) for use in forum
283 * added new start movement type "previous" for continued CE movement
284 * added new start movement type "random" for random CE movement start
287 * added new element "sokoban_field_player" needed for Sokoban levels
288 (thanks to Ed Booker for pointing this out!)
291 * added elements that can be digged or left behind by custom elements
294 * added group elements for multiple matches and random element creation
297 * fixed some graphical errors displayed in old levels
300 * fixed wrong double speed movement after passing closing gates
303 * added level loader for loading native Emerald Mine levels
306 * changes for "shooting" style CE movement
309 * Happy New Year! ;-)
312 * changed default snap/drop keys from left/right Shift to Control keys
315 * fixed bug with dead player getting reanimated from custom element
318 * fixed bug with wrong penguin graphics (when entering exit)
321 * fixed bug with wrong "Murphy" graphics (when digging etc.)
324 * version number set to 3.0.9
327 * version 3.0.8 released
330 * added function checked_free()
333 * fixed bug with double nut cracking sound
334 (by eliminating "default element action sound" assignment in init.c)
337 * fixed crash when no music info files are available
340 * fixed boring and sleeping sounds
343 * added "maze runner" and "maze hunter" movement types
344 * added extended collision conditions for custom elements
347 * added warnings for undefined token values in artwork config files
350 * added menu entry for level set information to the info screen
353 * fixed bug with wrong default impact sound for colored emeralds
356 * added several sub-screens for the info screen
357 * menu text now also clickable (not only blue/red sphere left of it)
360 * added configurable "bored" and "sleeping" animations for the player
361 * added "awakening" sound for player when waking up after sleeping
364 * added "copy" and "exchange" functions for custom elements to editor
367 * added configurable element animations for info screen
370 * added configurable music credits for info screen
373 * finally fixed tape recording when player is created from CE change
376 * added "editorsetup.conf" for editor element list configuration
379 * added "musicinfo.conf" for menu and level music configuration
382 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
383 (that only showed up on Linux, but not on Windows systems)
386 * fixed turning movement of butterflies and fireflies (no frame reset)
387 * enhanced sniksnak turning movement (two steps instead of only one)
390 * version number set to 3.0.8
393 * version 3.0.7 released
396 * fixed reset of player animation frame when, for example,
397 walking, digging or collecting share the same animation
398 * fixed CE with "deadly when touching" exploding when touching amoeba
401 * fixed tape recording when player is created from CE element change
404 * introduced "turning..." action graphic for elements with move delay
405 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
406 * added turning animations for bug, spaceship and sniksnak
409 * prevent "extended" changed elements from delay change in same frame
412 * fixed bug when pushing element that can move away to the side
413 (like pushing falling elements, but now with moving elements)
416 * finally fixed serious bug in code for delayed element pushing (again)
419 * unavailable setup options now marked as "n/a" instead of "off"
420 * new boolean directive "latest_engine" for "levelinfo.conf": when set
421 to "true", levels are always played with the latest game engine,
422 which is desired for levels that are imported from other games; all
423 other levels are played with the engine version stored in level file
424 (which is normally the engine version the level was created with)
427 * fixed serious bug in code for delayed element pushing
428 * fixed little bug in animation frame selection for pushed elements
429 * speed-up of reading config file for verbose output
432 * added configuration option for opening and closing Supaplex exit
433 * added configuration option for moving up/down animation for Murphy
434 * fixed incorrectly displayed animation for attacking dragon
435 * fixed bug with not setting initial gravity for each new game
436 * fixed bug with teleportation of player by custom element change
437 * fixed bug with player not getting smashed by rock sometimes
440 * version number set to 3.0.7
443 * version 3.0.6 released
446 * added support for MP3 music for SDL version through SMPEG library
449 * fixed bug when initializing font graphic structure
450 * fixed bug with animation mode "pingpong" when using only 1 frame
451 * fixed bug with extended change target introduced in 3.0.5
452 * fixed bug where passing over moving element doubles player speed
453 * fixed bug with elements continuing to move into push direction
454 * fixed bug with duplicated player when dropping bomb with shield on
455 * added "switching" event for custom elements ("pressing" only once)
456 * fixed switching bug (resetting flag when not switching but not idle)
459 * fixed element tokens for certain file elements with ".active" etc.
462 * version number set to 3.0.6
465 * version 3.0.5 released
468 * now four envelope elements available
469 * font, background, animation and sound for envelope now configurable
470 * main menu doors opening/closing animation type now configurable
473 * active/inactive sides configurable for custom element changes
474 * new movement type "move when pushed" available for custom elements
477 * fixed bug in multiple config pages loader code that caused crashes
480 * enhanced (remaining low-resolution) Supaplex graphics
483 * version number set to 3.0.5
486 * version 3.0.4 released
488 2003-09-12 src/tools.c
489 * fixed bug in custom definition of crumbled element graphics
491 2003-09-11 src/files.c
492 * fixed bug in multiple config pages code that caused crashes
495 * version number set to 3.0.4
498 * version 3.0.3 released
501 * added music to Supaplex classic level set
503 2003-09-07 src/libgame/misc.c
504 * added support for loading various music formats through SDL_mixer
506 2003-09-06 (various source files)
507 * fixed several nasty bugs that may have caused crashes on some systems
508 * added envelope content which gets displayed when collecting envelope
509 * added multiple change event pages for custom elements
511 2003-08-24 src/game.c
512 * fixed problem with player animation when snapping and moving
514 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
515 * fixed problem with flickering when drawing toon animations
517 2003-08-23 src/libgame/sdl.c
518 * fixed problem with setting mouse cursor in SDL version in fullscreen
520 2003-08-23 src/game.c
521 * fixed bug (missing array boundary check) which could crash the game
524 * version number set to 3.0.3
527 * version 3.0.2 released
529 2003-08-21 src/game.c
530 * fixed bug with creating inaccessible elements at player position
532 2003-08-20 src/init.c
533 * fixed bug with not finding current level artwork directory
535 2003-08-20 src/files.c
536 * fixed bug with choosing wrong engine version when playing tapes
537 * fixed bug with messing up custom element properties in 3.0.0 levels
540 * version number set to 3.0.2
543 * version 3.0.1 released
545 2003-08-17 (no source files affected)
546 * changed all "classic" PCX image files with 16 colors or less to
547 256 color (8 bit) storage format, because the Allegro game library
548 cannot handle PCX files with less than 256 colors (contributed
549 graphics are not affected and might look wrong in the DOS version)
551 2003-08-16 src/init.c
552 * fixed bug which (for example) crashed the level editor when defining
553 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
554 (only set to default) -- invalid graphics now set to default graphic
556 2003-08-16 src/init.c
557 * fixed graphical bug of player digging/collecting/snapping element
558 when no corresponding graphic/animation is defined for this action,
559 resulting in player being drawn as EL_EMPTY (which should only be
560 done to elements being collected, but not to the player)
562 2003-08-16 src/game.c
563 * fixed small graphical bug of player not totally moving into exit
565 2003-08-16 src/libgame/setup.c
566 * fixed bug with wrong MS-DOS 8.3 filename conversion
568 2003-08-16 src/tools.c
569 * fixed bug with invisible mouse cursor when pressing ESC while playing
571 2003-08-16 (various source files)
572 * added another 128 custom elements (disabled in editor by default)
574 2003-08-16 src/editor.c
575 * fixed NULL string bug causing Solaris to crash in sprintf()
577 2003-08-16 src/screen.c
578 * fixed drawing over scrollbar on level selection with custom fonts
580 2003-08-15 src/game.c
581 * cleanup of simple sounds / loop sounds / music settings
583 2003-08-08 (various source files)
584 * added custom element property for dropping collected elements
586 2003-08-08 src/conf_gfx.c
587 * fixed bug with missing graphic for active red disk bomb
589 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
590 * extended variable "level.gravity" to "level.initial_gravity" and
591 "game.current_gravity" to prevent level setting from being changed
592 by playing the level (keeping the runtime value after playing)
594 * fixed graphics bug when digging element that has 'crumbled' graphic
595 definition, but not 'diggable' graphic definition
598 * version number set to 3.0.1
601 * version 3.0.0 released
604 * various bug fixes; among others:
605 - fixed bug with pushing spring over empty space
606 - fixed bug with leaving tube while placing dynamite
607 - fixed bug with explosion of smashed penguins
608 - allow Murphy player graphic in levels with non-Supaplex elements
612 * I have forgotten to document changes for some time
615 * pre-release version 2.2.0rc1 released
618 * version number set to 2.1.2
621 * version 2.1.1 released
624 * version number set to 2.1.1
627 * version 2.1.0 released
630 * version number set to 2.1.0
632 2002-04-03 to 2002-05-19 (various source files)
633 * graphics, sounds and music now fully configurable
634 * bug fixed that prevented walking through tubes when gravity on
636 2002-04-02 src/events.c, src/editor.c
637 * Make Escape key less aggressive when playing or when editing level.
638 This can be configured as an option in the setup menu. (Default is
639 "less aggressive" which means "ask user if something can be lost"
640 when pressing the Escape key.)
642 2002-04-02 src/screen.c
643 * Added "graphics setup" screen.
645 2002-04-01 src/screen.c
646 * Changed "choose level" setup screen stuff to be more generic (to
647 make it easier to add more "choose from generic tree" setup screens).
649 2002-04-01 src/config.c, src/timestamp.h
650 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
651 automatically gets created by "src/Makefile" and contains an actual
652 compile-time timestamp to identify development versions of the game).
654 2002-03-31 src/tape.c, src/events.c
655 * Added quick game/tape save/load functions to tape stuff which can be
656 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
657 loads previously recorded tape and directly goes into recording mode
658 from the end of the tape (therefore appending to the tape).
660 2002-03-31 src/tape.c
661 * Added "index mark" function to tape recorder. When playing or
662 recording, "eject" button changes to "index" button. Setting index
663 mark is not yet implemented, but pressing index button when playing
664 allows very quick advancing to end of tape (when normal playing),
665 very fast forward mode (when playing with normal fast forward) or
666 very fast reaching of "pause before end of tape" (when playing with
667 "pause before end" playing mode).
669 2002-03-30 src/cartoons.c
670 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
672 2002-03-29 src/screen.c
673 * Changed setup screen stuff to be more generic (to make it easier
674 to add more setup screens).
676 2002-03-23 src/main.c, src/main.h
677 * Various changes due to the introduction of the new libgame files
678 "setup.c" and "joystick.c".
680 2002-03-23 src/files.c
681 * Generic parts of "src/files.c" (mainly setup and level directory
682 stuff) moved to new libgame file "src/libgame/setup.c".
684 2002-03-23 src/joystick.c
685 * File "src/joystick.c" moved to libgame source tree, with
686 correspondig changes.
688 2002-03-22 src/screens.c
689 * "HandleChooseLevel()": Another bug in level series navigation fixed.
690 (Wrong level series information displayed when entering main group.)
692 2002-03-22 src/editor.c
693 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
695 2002-03-22 src/editor.c
696 * Changed behaviour of "Escape" key in level editor to be more
697 intuitive: When in "Element Properties" or "Level Info" mode,
698 return to "Drawing Mode" instead of leaving the level editor.
700 2002-03-21 src/game.c, src/editor.c, src/files.c
701 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
702 gems (emeralds, diamonds, ...) slipping down from normal wall,
703 steel wall and growing wall (as in E.M.C. style levels). Although
704 the behaviour of contributed and private levels wasn't changed (due
705 to the use of "level.game_version"; see previous entry), editing
706 those levels will (of course) change the behaviour accordingly.
708 This change seems a bit too hard after thinking about it, because
709 the EM style behaviour is not the "expected" behaviour (gems would
710 normally only slip down from "rounded" walls). Therefore this was
711 now changed to an element property for gem style elements, with the
712 default setting "off" (which means: no special EM style behaviour).
713 To fix older converted levels, this flag is set to "on" for pre-2.0
714 levels that are neither contributed nor private levels.
716 2002-03-20 src/files.h
717 * Corrected settings for "level.game_version" depending of level type.
718 (Contributed and private levels always get played with game engine
719 version they were created with, while converted levels always get
720 played with the most recent version of the game engine, to let new
721 corrections of the emulation behaviour take effect.)
723 2002-03-20 src/main.h
724 * Added "#include <time.h>". This seems to be needed by "tape.c" for
725 compiling the SDL version on some systems.
726 Thanks to the several people who pointed this out.
729 * Version number set to 2.0.2.
732 * Version 2.0.1 released.
734 2002-03-18 src/screens.c
735 * "HandleChooseLevel()": Small bug in level series navigation fixed.
737 2002-03-18 src/files.c [src/libgame/misc.c]
738 * Moved some common functions from src/files.c to src/libgame/misc.c.
740 2002-03-18 src/files.c [src/libgame/misc.c]
741 * Changed permissions for new directories and saved files (especially
742 score files) according to suggestions of Debian users and mantainers.
743 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
745 2002-03-17 src/files.c
746 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
747 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
748 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
749 for levels and "TAPE" for tapes). Old "cookie" style format is
750 still supported for reading. New level and tape files are written
753 * New IFF chunk "VERS" contains version numbers for file and game
754 (where "game version" is the version of the program that wrote the
755 file, and "file version" is a version number to distinguish files
756 with different format, for example after adding new features).
758 2002-03-15 src/screen.c
759 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
760 (Before, you heard a mixture of the in-game music and the
763 2002-03-14 src/events.c
764 * Function "DumpTape()" (files.c) now available by pressing 't' from
765 main menu (when in DEBUG mode).
767 2002-03-14 src/game.c
768 * "GameWon()": When game was won playing a tape, now there is no delay
769 raising the score and no corresponding sound is played.
771 2002-03-14 src/files.c
772 * Changed "LoadTape()" for real chunk support and also adjusted
773 "SaveTape()" accordingly.
775 2002-03-14 src/game.c, src/tape.c, src/files.c
776 * Important changes to tape format: The old tape format stored all
777 actions with a real effect with a corresponding delay between the
778 stored actions. This had some major disadvantages (for example,
779 push delays had to be ignored, pressing a button for some seconds
780 mutated to several single button presses because of the non-action
781 delays between two action frames etc.). The new tape format just
782 stupidly records all device actions and replays them later. I really
783 don't know why I haven't solved it that way before?! Old-style tapes
784 (with tape file version less than 2.0) get converted to the new
785 format on-the-fly when loading and can therefore still be played;
786 only some minor parts of the old-style tape handling code was needed.
787 (A perfect conversion is not possible, because there is information
788 missing about the device actions between two action frames.)
790 2002-03-14 src/files.c
791 * New function "DumpTape()" to dump the contents of the current tape
792 in a human readable format.
794 2002-03-14 src/game.c
795 * Small tape bug fixed: When automatically advancing to next level
796 after a game was won, the tape from the previous level still was
797 loaded as a tape for the new level.
799 2002-03-14 src/tape.c
800 * Small graphical bug fixed: When pressing ""Record" or "Play" on
801 tape, cartoons did not get completely removed because
802 StopAnimation() was not called.
804 2002-03-13 src/files.c
805 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
806 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
807 size even when using 16-bit elements). Added new chunk "CNT2" for
808 16-bit amoeba content (previously written in 8-bit field in "HEAD"
809 chunk even when content was 16-bit element). "CNT2" should now be
810 able to store content for arbitrary elements (up to eight blocks of
811 3 x 3 element arrays). All "CNT2" elements will always be stored as
812 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
814 2002-03-13 src/files.c
815 * Changed "LoadLevel()" for real chunk support.
817 2002-03-12 src/game.c
818 * Fixed problem (introduced after 2.0.0 release) with penguins
819 not getting killed by enemies
821 2002-02-24 src/game.c, src/main.h
822 * Added "player->is_moving"; now "player->last_move_dir" does
823 not contain any information if the player is just moving at
825 Before, "player->last_move_dir" was misused for this purpose
826 for the robot stuff (robots don't kill players when they are
827 moving). But setting "player->last_move_dir" to MV_NO_MOVING
828 broke tapes when walking through pipes!
829 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
830 in a continuous movement. This fact is ignored for friends and