2 * added config directive for opening and closing Supaplex exit
3 * fixed incorrectly displayed animation for attacking dragon
4 * fixed bug with not setting initial gravity for each new game
7 * Version number set to 3.0.7.
10 * Version 3.0.6 released.
13 * added support for MP3 music for SDL version through SMPEG library
16 * fixed bug when initializing font graphic structure
17 * fixed bug with animation mode "pingpong" when using only 1 frame
18 * fixed bug with extended change target introduced in 3.0.5
19 * fixed bug where passing over moving element doubles player speed
20 * fixed bug with elements continuing to move into push direction
21 * fixed bug with duplicated player when dropping bomb with shield on
22 * added "switching" event for custom elements ("pressing" only once)
23 * fixed switching bug (resetting flag when not switching but not idle)
26 * fixed element tokens for certain file elements with ".active" etc.
29 * Version number set to 3.0.6.
32 * Version 3.0.5 released.
35 * now four envelope elements available
36 * font, background, animation and sound for envelope now configurable
37 * main menu doors opening/closing animation type now configurable
40 * active/inactive sides configurable for custom element changes
41 * new movement type "move when pushed" available for custom elements
44 * fixed bug in multiple config pages loader code that caused crashes
47 * enhanced (remaining low-resolution) Supaplex graphics
50 * Version number set to 3.0.5.
53 * Version 3.0.4 released.
55 2003-09-12 src/tools.c
56 * fixed bug in custom definition of crumbled element graphics
58 2003-09-11 src/files.c
59 * fixed bug in multiple config pages code that caused crashes
62 * Version number set to 3.0.4.
65 * Version 3.0.3 released.
68 * added music to Supaplex classic level set
70 2003-09-07 src/libgame/misc.c
71 * added support for loading various music formats through SDL_mixer
73 2003-09-06 (various source files)
74 * fixed several nasty bugs that may have caused crashes on some systems
75 * added envelope content which gets displayed when collecting envelope
76 * added multiple change event pages for custom elements
79 * fixed problem with player animation when snapping and moving
81 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
82 * fixed problem with flickering when drawing toon animations
84 2003-08-23 src/libgame/sdl.c
85 * fixed problem with setting mouse cursor in SDL version in fullscreen
88 * fixed bug (missing array boundary check) which could crash the game
91 * Version number set to 3.0.3.
94 * Version 3.0.2 released.
97 * fixed bug with creating inaccessible elements at player position
100 * fixed bug with not finding current level artwork directory
102 2003-08-20 src/files.c
103 * fixed bug with choosing wrong engine version when playing tapes
104 * fixed bug with messing up custom element properties in 3.0.0 levels
107 * Version number set to 3.0.2.
110 * Version 3.0.1 released.
112 2003-08-17 (no source files affected)
113 * changed all "classic" PCX image files with 16 colors or less to
114 256 color (8 bit) storage format, because the Allegro game library
115 cannot handle PCX files with less than 256 colors (contributed
116 graphics are not affected and might look wrong in the DOS version)
118 2003-08-16 src/init.c
119 * fixed bug which (for example) crashed the level editor when defining
120 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
121 (only set to default) -- invalid graphics now set to default graphic
123 2003-08-16 src/init.c
124 * fixed graphical bug of player digging/collecting/snapping element
125 when no corresponding graphic/animation is defined for this action,
126 resulting in player being drawn as EL_EMPTY (which should only be
127 done to elements being collected, but not to the player)
129 2003-08-16 src/game.c
130 * fixed small graphical bug of player not totally moving into exit
132 2003-08-16 src/libgame/setup.c
133 * fixed bug with wrong MS-DOS 8.3 filename conversion
135 2003-08-16 src/tools.c
136 * fixed bug with invisible mouse cursor when pressing ESC while playing
138 2003-08-16 (various source files)
139 * added another 128 custom elements (disabled in editor by default)
141 2003-08-16 src/editor.c
142 * fixed NULL string bug causing Solaris to crash in sprintf()
144 2003-08-16 src/screen.c
145 * fixed drawing over scrollbar on level selection with custom fonts
147 2003-08-15 src/game.c
148 * cleanup of simple sounds / loop sounds / music settings
150 2003-08-08 (various source files)
151 * added custom element property for dropping collected elements
153 2003-08-08 src/conf_gfx.c
154 * fixed bug with missing graphic for active red disk bomb
156 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
157 * Extended variable "level.gravity" to "level.initial_gravity" and
158 "game.current_gravity" to prevent level setting from being changed
159 by playing the level (keeping the runtime value after playing).
161 * Fixed graphics bug when digging element that has 'crumbled' graphic
162 definition, but not 'diggable' graphic definition.
165 * Version number set to 3.0.1.
168 * Version 3.0.0 released.
171 * various bug fixes; among others:
172 - fixed bug with pushing spring over empty space
173 - fixed bug with leaving tube while placing dynamite
174 - fixed bug with explosion of smashed penguins
175 - allow Murphy player graphic in levels with non-Supaplex elements
179 * I have forgotten to document changes for some time.
182 * Pre-Release Version 2.2.0rc1 released.
185 * Version number set to 2.1.2.
188 * Version 2.1.1 released.
191 * Version number set to 2.1.1.
194 * Version 2.1.0 released.
197 * Version number set to 2.1.0.
199 2002-04-03 to 2002-05-19 (various source files)
200 * graphics, sounds and music now fully configurable
201 * bug fixed that prevented walking through tubes when gravity on
203 2002-04-02 src/events.c, src/editor.c
204 * Make Escape key less aggressive when playing or when editing level.
205 This can be configured as an option in the setup menu. (Default is
206 "less aggressive" which means "ask user if something can be lost"
207 when pressing the Escape key.)
209 2002-04-02 src/screen.c
210 * Added "graphics setup" screen.
212 2002-04-01 src/screen.c
213 * Changed "choose level" setup screen stuff to be more generic (to
214 make it easier to add more "choose from generic tree" setup screens).
216 2002-04-01 src/config.c, src/timestamp.h
217 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
218 automatically gets created by "src/Makefile" and contains an actual
219 compile-time timestamp to identify development versions of the game).
221 2002-03-31 src/tape.c, src/events.c
222 * Added quick game/tape save/load functions to tape stuff which can be
223 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
224 loads previously recorded tape and directly goes into recording mode
225 from the end of the tape (therefore appending to the tape).
227 2002-03-31 src/tape.c
228 * Added "index mark" function to tape recorder. When playing or
229 recording, "eject" button changes to "index" button. Setting index
230 mark is not yet implemented, but pressing index button when playing
231 allows very quick advancing to end of tape (when normal playing),
232 very fast forward mode (when playing with normal fast forward) or
233 very fast reaching of "pause before end of tape" (when playing with
234 "pause before end" playing mode).
236 2002-03-30 src/cartoons.c
237 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
239 2002-03-29 src/screen.c
240 * Changed setup screen stuff to be more generic (to make it easier
241 to add more setup screens).
243 2002-03-23 src/main.c, src/main.h
244 * Various changes due to the introduction of the new libgame files
245 "setup.c" and "joystick.c".
247 2002-03-23 src/files.c
248 * Generic parts of "src/files.c" (mainly setup and level directory
249 stuff) moved to new libgame file "src/libgame/setup.c".
251 2002-03-23 src/joystick.c
252 * File "src/joystick.c" moved to libgame source tree, with
253 correspondig changes.
255 2002-03-22 src/screens.c
256 * "HandleChooseLevel()": Another bug in level series navigation fixed.
257 (Wrong level series information displayed when entering main group.)
259 2002-03-22 src/editor.c
260 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
262 2002-03-22 src/editor.c
263 * Changed behaviour of "Escape" key in level editor to be more
264 intuitive: When in "Element Properties" or "Level Info" mode,
265 return to "Drawing Mode" instead of leaving the level editor.
267 2002-03-21 src/game.c, src/editor.c, src/files.c
268 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
269 gems (emeralds, diamonds, ...) slipping down from normal wall,
270 steel wall and growing wall (as in E.M.C. style levels). Although
271 the behaviour of contributed and private levels wasn't changed (due
272 to the use of "level.game_version"; see previous entry), editing
273 those levels will (of course) change the behaviour accordingly.
275 This change seems a bit too hard after thinking about it, because
276 the EM style behaviour is not the "expected" behaviour (gems would
277 normally only slip down from "rounded" walls). Therefore this was
278 now changed to an element property for gem style elements, with the
279 default setting "off" (which means: no special EM style behaviour).
280 To fix older converted levels, this flag is set to "on" for pre-2.0
281 levels that are neither contributed nor private levels.
283 2002-03-20 src/files.h
284 * Corrected settings for "level.game_version" depending of level type.
285 (Contributed and private levels always get played with game engine
286 version they were created with, while converted levels always get
287 played with the most recent version of the game engine, to let new
288 corrections of the emulation behaviour take effect.)
290 2002-03-20 src/main.h
291 * Added "#include <time.h>". This seems to be needed by "tape.c" for
292 compiling the SDL version on some systems.
293 Thanks to the several people who pointed this out.
296 * Version number set to 2.0.2.
299 * Version 2.0.1 released.
301 2002-03-18 src/screens.c
302 * "HandleChooseLevel()": Small bug in level series navigation fixed.
304 2002-03-18 src/files.c [src/libgame/misc.c]
305 * Moved some common functions from src/files.c to src/libgame/misc.c.
307 2002-03-18 src/files.c [src/libgame/misc.c]
308 * Changed permissions for new directories and saved files (especially
309 score files) according to suggestions of Debian users and mantainers.
310 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
312 2002-03-17 src/files.c
313 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
314 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
315 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
316 for levels and "TAPE" for tapes). Old "cookie" style format is
317 still supported for reading. New level and tape files are written
320 * New IFF chunk "VERS" contains version numbers for file and game
321 (where "game version" is the version of the program that wrote the
322 file, and "file version" is a version number to distinguish files
323 with different format, for example after adding new features).
325 2002-03-15 src/screen.c
326 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
327 (Before, you heard a mixture of the in-game music and the
330 2002-03-14 src/events.c
331 * Function "DumpTape()" (files.c) now available by pressing 't' from
332 main menu (when in DEBUG mode).
334 2002-03-14 src/game.c
335 * "GameWon()": When game was won playing a tape, now there is no delay
336 raising the score and no corresponding sound is played.
338 2002-03-14 src/files.c
339 * Changed "LoadTape()" for real chunk support and also adjusted
340 "SaveTape()" accordingly.
342 2002-03-14 src/game.c, src/tape.c, src/files.c
343 * Important changes to tape format: The old tape format stored all
344 actions with a real effect with a corresponding delay between the
345 stored actions. This had some major disadvantages (for example,
346 push delays had to be ignored, pressing a button for some seconds
347 mutated to several single button presses because of the non-action
348 delays between two action frames etc.). The new tape format just
349 stupidly records all device actions and replays them later. I really
350 don't know why I haven't solved it that way before?! Old-style tapes
351 (with tape file version less than 2.0) get converted to the new
352 format on-the-fly when loading and can therefore still be played;
353 only some minor parts of the old-style tape handling code was needed.
354 (A perfect conversion is not possible, because there is information
355 missing about the device actions between two action frames.)
357 2002-03-14 src/files.c
358 * New function "DumpTape()" to dump the contents of the current tape
359 in a human readable format.
361 2002-03-14 src/game.c
362 * Small tape bug fixed: When automatically advancing to next level
363 after a game was won, the tape from the previous level still was
364 loaded as a tape for the new level.
366 2002-03-14 src/tape.c
367 * Small graphical bug fixed: When pressing ""Record" or "Play" on
368 tape, cartoons did not get completely removed because
369 StopAnimation() was not called.
371 2002-03-13 src/files.c
372 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
373 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
374 size even when using 16-bit elements). Added new chunk "CNT2" for
375 16-bit amoeba content (previously written in 8-bit field in "HEAD"
376 chunk even when content was 16-bit element). "CNT2" should now be
377 able to store content for arbitrary elements (up to eight blocks of
378 3 x 3 element arrays). All "CNT2" elements will always be stored as
379 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
381 2002-03-13 src/files.c
382 * Changed "LoadLevel()" for real chunk support.
384 2002-03-12 src/game.c
385 * Fixed problem (introduced after 2.0.0 release) with penguins
386 not getting killed by enemies
388 2002-02-24 src/game.c, src/main.h
389 * Added "player->is_moving"; now "player->last_move_dir" does
390 not contain any information if the player is just moving at
392 Before, "player->last_move_dir" was misused for this purpose
393 for the robot stuff (robots don't kill players when they are
394 moving). But setting "player->last_move_dir" to MV_NO_MOVING
395 broke tapes when walking through pipes!
396 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
397 in a continuous movement. This fact is ignored for friends and